raspberry_games_server_game_logic 1.8.373 → 1.8.376

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (36) hide show
  1. package/Kosi-Kaverit-kaverit.js +5 -5
  2. package/Kosi-Kodein-kodein-di.js +16 -16
  3. package/Kotlin-DateTime-library-kotlinx-datetime.js +35 -35
  4. package/Logic_Debertz-core.js +128 -105
  5. package/Logic_Debertz-core.js.map +1 -1
  6. package/Logic_Debertz-engine.js +10282 -10248
  7. package/Logic_Debertz-engine.js.map +1 -1
  8. package/Logic_Debertz-game_server.d.ts +6 -5
  9. package/Logic_Debertz-game_server.js +894 -878
  10. package/Logic_Debertz-game_server.js.map +1 -1
  11. package/error-library-error.js +1 -1
  12. package/kotlin-kotlin-stdlib.js +154 -150
  13. package/kotlin-kotlin-stdlib.js.map +1 -1
  14. package/kotlinx-atomicfu.js +1 -1
  15. package/kotlinx-coroutines-core.js +28 -28
  16. package/kotlinx-coroutines-core.js.map +1 -1
  17. package/kotlinx-io-kotlinx-io-core.js +10 -10
  18. package/kotlinx-serialization-kotlinx-serialization-core.js +38 -38
  19. package/kotlinx-serialization-kotlinx-serialization-json.js +43 -43
  20. package/ktor-ktor-client-content-negotiation.js +8 -8
  21. package/ktor-ktor-client-core.js +23 -23
  22. package/ktor-ktor-client-logging.js +5 -5
  23. package/ktor-ktor-events.js +2 -2
  24. package/ktor-ktor-http.js +36 -36
  25. package/ktor-ktor-io.js +16 -16
  26. package/ktor-ktor-serialization-kotlinx.js +2 -2
  27. package/ktor-ktor-serialization.js +3 -3
  28. package/ktor-ktor-utils.js +14 -14
  29. package/ktor-ktor-websockets.js +4 -4
  30. package/package.json +1 -1
  31. package/random-library-crypto-rand.js +3 -3
  32. package/random-library-secure-random.js +1 -1
  33. package/raspberry-cardgame-lib-core.js +8 -8
  34. package/raspberry-cardgame-lib-logger.js +5 -5
  35. package/raspberry-cardgame-lib-random.js +13 -13
  36. package/uuid.js +4 -4
@@ -46,7 +46,7 @@
46
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  var CoroutineImpl = kotlin_kotlin.$_$.na;
47
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  var Unit_instance = kotlin_kotlin.$_$.f5;
48
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  var protoOf = kotlin_kotlin.$_$.hd;
49
- var THROW_CCE = kotlin_kotlin.$_$.kh;
49
+ var THROW_CCE = kotlin_kotlin.$_$.lh;
50
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  var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
51
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  var initMetadataForLambda = kotlin_kotlin.$_$.lc;
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  var VOID = kotlin_kotlin.$_$.b;
@@ -59,11 +59,11 @@
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  var fromInt = kotlin_kotlin.$_$.cb;
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
61
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
62
- var to = kotlin_kotlin.$_$.pi;
62
+ var to = kotlin_kotlin.$_$.qi;
63
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  var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
64
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  var defineProp = kotlin_kotlin.$_$.zb;
65
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
66
- var KProperty1 = kotlin_kotlin.$_$.ge;
66
+ var KProperty1 = kotlin_kotlin.$_$.he;
67
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  var getPropertyCallableRef = kotlin_kotlin.$_$.ec;
68
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  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
@@ -78,16 +78,16 @@
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  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
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  var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
80
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  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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- var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
81
+ var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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  var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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  var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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  var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
85
- var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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- var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.q3;
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+ var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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+ var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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  var toList = kotlin_kotlin.$_$.k9;
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  var toString = kotlin_kotlin.$_$.kd;
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  var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
90
- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.y3;
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+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.i6;
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  var ArrayList_init_$Create$ = kotlin_kotlin.$_$.g;
@@ -96,44 +96,44 @@
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  var firstOrNull = kotlin_kotlin.$_$.h7;
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  var toMutableList = kotlin_kotlin.$_$.n9;
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  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.y4;
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- var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.k3;
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- var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.z4;
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+ var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.l3;
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+ var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.y2;
102
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
103
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
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  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
105
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  var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
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  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
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- var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w3;
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+ var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.x3;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
109
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  var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
110
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  var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
111
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  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
112
- var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.z2;
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- var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.a4;
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+ var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.a3;
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+ var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b4;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
115
- var noWhenBranchMatchedException = kotlin_kotlin.$_$.ii;
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+ var noWhenBranchMatchedException = kotlin_kotlin.$_$.ji;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var emptyList = kotlin_kotlin.$_$.d7;
118
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  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
119
- var getKClass = kotlin_kotlin.$_$.ce;
120
- var arrayOf = kotlin_kotlin.$_$.yh;
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- var createKType = kotlin_kotlin.$_$.ae;
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+ var getKClass = kotlin_kotlin.$_$.de;
120
+ var arrayOf = kotlin_kotlin.$_$.zh;
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+ var createKType = kotlin_kotlin.$_$.be;
122
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
123
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
124
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
125
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  var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
126
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  var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
127
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  var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
128
- var lazy = kotlin_kotlin.$_$.hi;
128
+ var lazy = kotlin_kotlin.$_$.ii;
129
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
130
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
131
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  var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
132
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  var plus = kotlin_kotlin.$_$.p8;
133
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
134
- var toString_0 = kotlin_kotlin.$_$.oi;
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+ var toString_0 = kotlin_kotlin.$_$.pi;
135
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  var mapOf = kotlin_kotlin.$_$.j8;
136
- var Enum = kotlin_kotlin.$_$.ah;
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+ var Enum = kotlin_kotlin.$_$.bh;
137
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  var getBooleanHashCode = kotlin_kotlin.$_$.cc;
138
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  var SealedClassSerializer_init_$Create$ = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.d;
139
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  var SerializerFactory = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.f2;
@@ -168,7 +168,7 @@
168
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  var copyToArray = kotlin_kotlin.$_$.y6;
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  var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
170
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  var KtList = kotlin_kotlin.$_$.n5;
171
- var Long = kotlin_kotlin.$_$.fh;
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+ var Long = kotlin_kotlin.$_$.gh;
172
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  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
173
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  var atomic$ref$1 = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.e;
174
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
@@ -176,6 +176,7 @@
176
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  var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
177
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  var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.f2;
178
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  var Action = kotlin_io_raspberryapps_game_engine_core.$_$.g2;
179
+ var ServerLoggerKey = kotlin_io_raspberryapps_game_engine_core.$_$.r2;
179
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  var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
180
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  var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
181
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  var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
@@ -202,7 +203,7 @@
202
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  var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
203
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  var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
204
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  var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
205
- var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.c4;
206
+ var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d4;
206
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  var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
207
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  var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
208
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  var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
@@ -246,11 +247,11 @@
246
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  var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
247
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  var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
248
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  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
249
- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.n4;
250
- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
250
+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.o4;
251
+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.m4;
251
252
  var Companion_getInstance = kotlin_kotlin.$_$.v4;
252
253
  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
253
- var toDuration = kotlin_kotlin.$_$.sg;
254
+ var toDuration = kotlin_kotlin.$_$.tg;
254
255
  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
255
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  var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
256
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  var singleOrNull = kotlin_kotlin.$_$.y8;
@@ -259,27 +260,27 @@
259
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  var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
260
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  var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
261
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  var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.l1;
263
+ var Companion_instance_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
262
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  var RatingConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
263
265
  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.g1;
264
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  var RandomOrgConfig = kotlin_io_raspberryapps_cardgame_random.$_$.b;
265
- var Companion_instance_3 = kotlin_org_kodein_di_kodein_di.$_$.b;
267
+ var Companion_instance_4 = kotlin_org_kodein_di_kodein_di.$_$.b;
266
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  var LoggerCallbacksWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.c;
267
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  var mutableListOf = kotlin_kotlin.$_$.l8;
268
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  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
269
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  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
270
- var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
272
+ var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.j3;
271
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  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
272
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  var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
273
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  var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
274
- var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
275
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  var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
276
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  var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
277
- var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
278
- var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
279
- var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
280
- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.a5;
281
- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.j4;
282
- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
278
+ var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
279
+ var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
280
+ var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
281
+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.b5;
282
+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
283
+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
283
284
  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
284
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  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
285
286
  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
@@ -358,10 +359,10 @@
358
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  spectators = tmp;
359
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  var tmp_0;
360
361
  if ($super === VOID) {
361
- this.u9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
362
+ this.z9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
362
363
  tmp_0 = Unit_instance;
363
364
  } else {
364
- tmp_0 = $super.u9t.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
365
+ tmp_0 = $super.z9t.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
365
366
  }
366
367
  return tmp_0;
367
368
  }
@@ -369,10 +370,10 @@
369
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  newRid = newRid === VOID ? null : newRid;
370
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  var tmp;
371
372
  if ($super === VOID) {
372
- this.v9t(newRid);
373
+ this.a9u(newRid);
373
374
  tmp = Unit_instance;
374
375
  } else {
375
- tmp = $super.v9t.call(this, newRid);
376
+ tmp = $super.a9u.call(this, newRid);
376
377
  }
377
378
  return tmp;
378
379
  }
@@ -380,10 +381,10 @@
380
381
  roomId = roomId === VOID ? null : roomId;
381
382
  var tmp;
382
383
  if ($super === VOID) {
383
- this.w9t(reason, roomId);
384
+ this.b9u(reason, roomId);
384
385
  tmp = Unit_instance;
385
386
  } else {
386
- tmp = $super.w9t.call(this, reason, roomId);
387
+ tmp = $super.b9u.call(this, reason, roomId);
387
388
  }
388
389
  return tmp;
389
390
  }
@@ -448,7 +449,7 @@
448
449
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
449
450
  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
450
451
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
451
- return $super === VOID ? this.k9y(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.k9y.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
452
+ return $super === VOID ? this.p9y(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.p9y.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
452
453
  }
453
454
  initMetadataForInterface(GameEngineController, 'GameEngineController');
454
455
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -459,17 +460,17 @@
459
460
  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
460
461
  //endregion
461
462
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
462
- this.o9d_1 = $subscriber;
463
+ this.t9d_1 = $subscriber;
463
464
  CoroutineImpl.call(this, resultContinuation);
464
465
  }
465
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9d = function (it, $completion) {
466
- var tmp = this.r9d(it, $completion);
466
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).v9d = function (it, $completion) {
467
+ var tmp = this.w9d(it, $completion);
467
468
  tmp.t8_1 = Unit_instance;
468
469
  tmp.u8_1 = null;
469
470
  return tmp.z8();
470
471
  };
471
472
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
472
- return this.q9d(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
473
+ return this.v9d(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
473
474
  };
474
475
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
475
476
  var suspendResult = this.t8_1;
@@ -478,7 +479,7 @@
478
479
  var tmp = this.r8_1;
479
480
  if (tmp === 0) {
480
481
  this.s8_1 = 1;
481
- this.o9d_1(this.p9d_1);
482
+ this.t9d_1(this.u9d_1);
482
483
  return Unit_instance;
483
484
  } else if (tmp === 1) {
484
485
  throw this.u8_1;
@@ -489,31 +490,31 @@
489
490
  }
490
491
  while (true);
491
492
  };
492
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9d = function (it, completion) {
493
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.o9d_1, completion);
494
- i.p9d_1 = it;
493
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9d = function (it, completion) {
494
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.t9d_1, completion);
495
+ i.u9d_1 = it;
495
496
  return i;
496
497
  };
497
498
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
498
499
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
499
500
  var l = function (it, $completion) {
500
- return i.q9d(it, $completion);
501
+ return i.v9d(it, $completion);
501
502
  };
502
503
  l.$arity = 1;
503
504
  return l;
504
505
  }
505
506
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
506
- this.a9e_1 = $subscriber;
507
+ this.f9e_1 = $subscriber;
507
508
  CoroutineImpl.call(this, resultContinuation);
508
509
  }
509
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9e = function (it, $completion) {
510
- var tmp = this.d9e(it, $completion);
510
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9e = function (it, $completion) {
511
+ var tmp = this.i9e(it, $completion);
511
512
  tmp.t8_1 = Unit_instance;
512
513
  tmp.u8_1 = null;
513
514
  return tmp.z8();
514
515
  };
515
516
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
516
- return this.c9e((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
517
+ return this.h9e((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
517
518
  };
518
519
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
519
520
  var suspendResult = this.t8_1;
@@ -522,7 +523,7 @@
522
523
  var tmp = this.r8_1;
523
524
  if (tmp === 0) {
524
525
  this.s8_1 = 1;
525
- this.a9e_1(this.b9e_1);
526
+ this.f9e_1(this.g9e_1);
526
527
  return Unit_instance;
527
528
  } else if (tmp === 1) {
528
529
  throw this.u8_1;
@@ -533,22 +534,22 @@
533
534
  }
534
535
  while (true);
535
536
  };
536
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).d9e = function (it, completion) {
537
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.a9e_1, completion);
538
- i.b9e_1 = it;
537
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9e = function (it, completion) {
538
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.f9e_1, completion);
539
+ i.g9e_1 = it;
539
540
  return i;
540
541
  };
541
542
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
542
543
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
543
544
  var l = function (it, $completion) {
544
- return i.c9e(it, $completion);
545
+ return i.h9e(it, $completion);
545
546
  };
546
547
  l.$arity = 1;
547
548
  return l;
548
549
  }
549
550
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
550
- this.m9e_1 = $$this$unsafeFlow;
551
- this.n9e_1 = this$0;
551
+ this.r9e_1 = $$this$unsafeFlow;
552
+ this.s9e_1 = this$0;
552
553
  CoroutineImpl.call(this, resultContinuation);
553
554
  }
554
555
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -568,10 +569,10 @@
568
569
  switch (tmp) {
569
570
  case 0:
570
571
  this.s8_1 = 2;
571
- var tmp0 = this.m9e_1;
572
- var value = this.o9e_1;
572
+ var tmp0 = this.r9e_1;
573
+ var value = this.t9e_1;
573
574
  this.r8_1 = 1;
574
- suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.n9e_1)), this);
575
+ suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.s9e_1)), this);
575
576
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
576
577
  return suspendResult;
577
578
  }
@@ -594,8 +595,8 @@
594
595
  while (true);
595
596
  };
596
597
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v2h = function (value, completion) {
597
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.m9e_1, this.n9e_1, completion);
598
- i.o9e_1 = value;
598
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.r9e_1, this.s9e_1, completion);
599
+ i.t9e_1 = value;
599
600
  return i;
600
601
  };
601
602
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -608,8 +609,8 @@
608
609
  }
609
610
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
610
611
  CoroutineImpl.call(this, resultContinuation);
611
- this.x9e_1 = _this__u8e3s4;
612
- this.y9e_1 = collector;
612
+ this.c9f_1 = _this__u8e3s4;
613
+ this.d9f_1 = collector;
613
614
  }
614
615
  protoOf($collectCOROUTINE$).z8 = function () {
615
616
  var suspendResult = this.t8_1;
@@ -619,10 +620,10 @@
619
620
  switch (tmp) {
620
621
  case 0:
621
622
  this.s8_1 = 2;
622
- var $this$unsafeFlow = this.y9e_1;
623
+ var $this$unsafeFlow = this.d9f_1;
623
624
  this.r8_1 = 1;
624
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.x9e_1.a9f_1, null);
625
- suspendResult = this.x9e_1.z9e_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
625
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.c9f_1.f9f_1, null);
626
+ suspendResult = this.c9f_1.e9f_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
626
627
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
627
628
  return suspendResult;
628
629
  }
@@ -645,8 +646,8 @@
645
646
  while (true);
646
647
  };
647
648
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
648
- this.z9e_1 = $this;
649
- this.a9f_1 = this$0;
649
+ this.e9f_1 = $this;
650
+ this.f9f_1 = this$0;
650
651
  }
651
652
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).m28 = function (collector, $completion) {
652
653
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -658,17 +659,17 @@
658
659
  return this.m28(collector, $completion);
659
660
  };
660
661
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
661
- this.j9f_1 = $subscriber;
662
+ this.o9f_1 = $subscriber;
662
663
  CoroutineImpl.call(this, resultContinuation);
663
664
  }
664
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9f = function (it, $completion) {
665
- var tmp = this.m9f(it, $completion);
665
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9f = function (it, $completion) {
666
+ var tmp = this.r9f(it, $completion);
666
667
  tmp.t8_1 = Unit_instance;
667
668
  tmp.u8_1 = null;
668
669
  return tmp.z8();
669
670
  };
670
671
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
671
- return this.l9f((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
672
+ return this.q9f((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
672
673
  };
673
674
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
674
675
  var suspendResult = this.t8_1;
@@ -677,7 +678,7 @@
677
678
  var tmp = this.r8_1;
678
679
  if (tmp === 0) {
679
680
  this.s8_1 = 1;
680
- this.j9f_1(this.k9f_1);
681
+ this.o9f_1(this.p9f_1);
681
682
  return Unit_instance;
682
683
  } else if (tmp === 1) {
683
684
  throw this.u8_1;
@@ -688,21 +689,21 @@
688
689
  }
689
690
  while (true);
690
691
  };
691
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).m9f = function (it, completion) {
692
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.j9f_1, completion);
693
- i.k9f_1 = it;
692
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).r9f = function (it, completion) {
693
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.o9f_1, completion);
694
+ i.p9f_1 = it;
694
695
  return i;
695
696
  };
696
697
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
697
698
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
698
699
  var l = function (it, $completion) {
699
- return i.l9f(it, $completion);
700
+ return i.q9f(it, $completion);
700
701
  };
701
702
  l.$arity = 1;
702
703
  return l;
703
704
  }
704
705
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
705
- this.v9f_1 = $$this$unsafeFlow;
706
+ this.a9g_1 = $$this$unsafeFlow;
706
707
  CoroutineImpl.call(this, resultContinuation);
707
708
  }
708
709
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -722,8 +723,8 @@
722
723
  switch (tmp) {
723
724
  case 0:
724
725
  this.s8_1 = 2;
725
- var tmp0 = this.v9f_1;
726
- var value = this.w9f_1;
726
+ var tmp0 = this.a9g_1;
727
+ var value = this.b9g_1;
727
728
  this.r8_1 = 1;
728
729
  suspendResult = tmp0.l28(new ActionsStateUpdate(value), this);
729
730
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -748,8 +749,8 @@
748
749
  while (true);
749
750
  };
750
751
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v2h = function (value, completion) {
751
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.v9f_1, completion);
752
- i.w9f_1 = value;
752
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.a9g_1, completion);
753
+ i.b9g_1 = value;
753
754
  return i;
754
755
  };
755
756
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -762,8 +763,8 @@
762
763
  }
763
764
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
764
765
  CoroutineImpl.call(this, resultContinuation);
765
- this.f9g_1 = _this__u8e3s4;
766
- this.g9g_1 = collector;
766
+ this.k9g_1 = _this__u8e3s4;
767
+ this.l9g_1 = collector;
767
768
  }
768
769
  protoOf($collectCOROUTINE$_0).z8 = function () {
769
770
  var suspendResult = this.t8_1;
@@ -773,10 +774,10 @@
773
774
  switch (tmp) {
774
775
  case 0:
775
776
  this.s8_1 = 2;
776
- var $this$unsafeFlow = this.g9g_1;
777
+ var $this$unsafeFlow = this.l9g_1;
777
778
  this.r8_1 = 1;
778
779
  var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, null);
779
- suspendResult = this.f9g_1.h9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
780
+ suspendResult = this.k9g_1.m9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
780
781
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
781
782
  return suspendResult;
782
783
  }
@@ -799,7 +800,7 @@
799
800
  while (true);
800
801
  };
801
802
  function _no_name_provided__qut3iv($this) {
802
- this.h9g_1 = $this;
803
+ this.m9g_1 = $this;
803
804
  }
804
805
  protoOf(_no_name_provided__qut3iv).m28 = function (collector, $completion) {
805
806
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -811,18 +812,18 @@
811
812
  return this.m28(collector, $completion);
812
813
  };
813
814
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
814
- this.q9g_1 = $table;
815
- this.r9g_1 = this$0;
815
+ this.v9g_1 = $table;
816
+ this.w9g_1 = this$0;
816
817
  CoroutineImpl.call(this, resultContinuation);
817
818
  }
818
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9g = function ($this$flow, $completion) {
819
- var tmp = this.u9g($this$flow, $completion);
819
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).y9g = function ($this$flow, $completion) {
820
+ var tmp = this.z9g($this$flow, $completion);
820
821
  tmp.t8_1 = Unit_instance;
821
822
  tmp.u8_1 = null;
822
823
  return tmp.z8();
823
824
  };
824
825
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
825
- return this.t9g((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
826
+ return this.y9g((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
826
827
  };
827
828
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
828
829
  var suspendResult = this.t8_1;
@@ -833,7 +834,7 @@
833
834
  case 0:
834
835
  this.s8_1 = 3;
835
836
  this.r8_1 = 1;
836
- suspendResult = this.s9g_1.l28(new TableStateUpdate(this.q9g_1), this);
837
+ suspendResult = this.x9g_1.l28(new TableStateUpdate(this.v9g_1), this);
837
838
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
838
839
  return suspendResult;
839
840
  }
@@ -841,8 +842,8 @@
841
842
  continue $sm;
842
843
  case 1:
843
844
  this.r8_1 = 2;
844
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.r9g_1).l8i(), fromInt(_get_serverReduxConfig__rprcrm(this.r9g_1).serverStateUpdateIntervalMillis));
845
- suspendResult = emitAll(this.s9g_1, new _no_name_provided__qut3iv(this_0), this);
845
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.w9g_1).o8i(), fromInt(_get_serverReduxConfig__rprcrm(this.w9g_1).serverStateUpdateIntervalMillis));
846
+ suspendResult = emitAll(this.x9g_1, new _no_name_provided__qut3iv(this_0), this);
846
847
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
847
848
  return suspendResult;
848
849
  }
@@ -864,21 +865,21 @@
864
865
  }
865
866
  while (true);
866
867
  };
867
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9g = function ($this$flow, completion) {
868
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.q9g_1, this.r9g_1, completion);
869
- i.s9g_1 = $this$flow;
868
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z9g = function ($this$flow, completion) {
869
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.v9g_1, this.w9g_1, completion);
870
+ i.x9g_1 = $this$flow;
870
871
  return i;
871
872
  };
872
873
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
873
874
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
874
875
  var l = function ($this$flow, $completion) {
875
- return i.t9g($this$flow, $completion);
876
+ return i.y9g($this$flow, $completion);
876
877
  };
877
878
  l.$arity = 1;
878
879
  return l;
879
880
  }
880
881
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
881
- this.d9h_1 = $$this$unsafeFlow;
882
+ this.i9h_1 = $$this$unsafeFlow;
882
883
  CoroutineImpl.call(this, resultContinuation);
883
884
  }
884
885
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).u2h = function (value, $completion) {
@@ -899,28 +900,28 @@
899
900
  case 0:
900
901
  this.s8_1 = 5;
901
902
  var tmp_0 = this;
902
- tmp_0.i9h_1 = this.d9h_1;
903
+ tmp_0.n9h_1 = this.i9h_1;
903
904
  var tmp_1 = this;
904
- tmp_1.h9h_1 = this.e9h_1;
905
+ tmp_1.m9h_1 = this.j9h_1;
905
906
  this.r8_1 = 1;
906
907
  continue $sm;
907
908
  case 1:
908
- this.f9h_1 = this.i9h_1;
909
- var tmp0_elvis_lhs = this.h9h_1.r6l_1;
909
+ this.k9h_1 = this.n9h_1;
910
+ var tmp0_elvis_lhs = this.m9h_1.t6l_1;
910
911
  if (tmp0_elvis_lhs == null) {
911
912
  this.r8_1 = 4;
912
913
  var tmp_2 = this;
913
914
  continue $sm;
914
915
  } else {
915
- this.g9h_1 = tmp0_elvis_lhs;
916
+ this.l9h_1 = tmp0_elvis_lhs;
916
917
  this.r8_1 = 2;
917
918
  continue $sm;
918
919
  }
919
920
 
920
921
  case 2:
921
- var transformed = this.g9h_1;
922
+ var transformed = this.l9h_1;
922
923
  this.r8_1 = 3;
923
- suspendResult = this.f9h_1.l28(transformed, this);
924
+ suspendResult = this.k9h_1.l28(transformed, this);
924
925
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
925
926
  return suspendResult;
926
927
  }
@@ -951,8 +952,8 @@
951
952
  while (true);
952
953
  };
953
954
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v2h = function (value, completion) {
954
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.d9h_1, completion);
955
- i.e9h_1 = value;
955
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.i9h_1, completion);
956
+ i.j9h_1 = value;
956
957
  return i;
957
958
  };
958
959
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -965,8 +966,8 @@
965
966
  }
966
967
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
967
968
  CoroutineImpl.call(this, resultContinuation);
968
- this.r9h_1 = _this__u8e3s4;
969
- this.s9h_1 = collector;
969
+ this.w9h_1 = _this__u8e3s4;
970
+ this.x9h_1 = collector;
970
971
  }
971
972
  protoOf($collectCOROUTINE$_1).z8 = function () {
972
973
  var suspendResult = this.t8_1;
@@ -976,10 +977,10 @@
976
977
  switch (tmp) {
977
978
  case 0:
978
979
  this.s8_1 = 2;
979
- var $this$unsafeFlow = this.s9h_1;
980
+ var $this$unsafeFlow = this.x9h_1;
980
981
  this.r8_1 = 1;
981
982
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
982
- suspendResult = this.r9h_1.t9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
983
+ suspendResult = this.w9h_1.y9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
983
984
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
984
985
  return suspendResult;
985
986
  }
@@ -1002,7 +1003,7 @@
1002
1003
  while (true);
1003
1004
  };
1004
1005
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1005
- this.c9i_1 = $$this$unsafeFlow;
1006
+ this.h9i_1 = $$this$unsafeFlow;
1006
1007
  CoroutineImpl.call(this, resultContinuation);
1007
1008
  }
1008
1009
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).u2h = function (value, $completion) {
@@ -1022,8 +1023,8 @@
1022
1023
  switch (tmp) {
1023
1024
  case 0:
1024
1025
  this.s8_1 = 2;
1025
- var tmp0 = this.c9i_1;
1026
- var value = this.d9i_1;
1026
+ var tmp0 = this.h9i_1;
1027
+ var value = this.i9i_1;
1027
1028
  this.r8_1 = 1;
1028
1029
  suspendResult = tmp0.l28(to(value.gameInfo.roundNumberTotal, value), this);
1029
1030
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1048,8 +1049,8 @@
1048
1049
  while (true);
1049
1050
  };
1050
1051
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v2h = function (value, completion) {
1051
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.c9i_1, completion);
1052
- i.d9i_1 = value;
1052
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.h9i_1, completion);
1053
+ i.i9i_1 = value;
1053
1054
  return i;
1054
1055
  };
1055
1056
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1062,8 +1063,8 @@
1062
1063
  }
1063
1064
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1064
1065
  CoroutineImpl.call(this, resultContinuation);
1065
- this.m9i_1 = _this__u8e3s4;
1066
- this.n9i_1 = collector;
1066
+ this.r9i_1 = _this__u8e3s4;
1067
+ this.s9i_1 = collector;
1067
1068
  }
1068
1069
  protoOf($collectCOROUTINE$_2).z8 = function () {
1069
1070
  var suspendResult = this.t8_1;
@@ -1073,10 +1074,10 @@
1073
1074
  switch (tmp) {
1074
1075
  case 0:
1075
1076
  this.s8_1 = 2;
1076
- var $this$unsafeFlow = this.n9i_1;
1077
+ var $this$unsafeFlow = this.s9i_1;
1077
1078
  this.r8_1 = 1;
1078
1079
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1079
- suspendResult = this.m9i_1.o9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1080
+ suspendResult = this.r9i_1.t9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1080
1081
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1081
1082
  return suspendResult;
1082
1083
  }
@@ -1099,7 +1100,7 @@
1099
1100
  while (true);
1100
1101
  };
1101
1102
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1102
- this.x9i_1 = $$this$unsafeFlow;
1103
+ this.c9j_1 = $$this$unsafeFlow;
1103
1104
  CoroutineImpl.call(this, resultContinuation);
1104
1105
  }
1105
1106
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).u2h = function (value, $completion) {
@@ -1119,8 +1120,8 @@
1119
1120
  switch (tmp) {
1120
1121
  case 0:
1121
1122
  this.s8_1 = 2;
1122
- var tmp0 = this.x9i_1;
1123
- var value = this.y9i_1;
1123
+ var tmp0 = this.c9j_1;
1124
+ var value = this.d9j_1;
1124
1125
  this.r8_1 = 1;
1125
1126
  suspendResult = tmp0.l28(value.me_1, this);
1126
1127
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1145,8 +1146,8 @@
1145
1146
  while (true);
1146
1147
  };
1147
1148
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v2h = function (value, completion) {
1148
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.x9i_1, completion);
1149
- i.y9i_1 = value;
1149
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.c9j_1, completion);
1150
+ i.d9j_1 = value;
1150
1151
  return i;
1151
1152
  };
1152
1153
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1159,8 +1160,8 @@
1159
1160
  }
1160
1161
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1161
1162
  CoroutineImpl.call(this, resultContinuation);
1162
- this.h9j_1 = _this__u8e3s4;
1163
- this.i9j_1 = collector;
1163
+ this.m9j_1 = _this__u8e3s4;
1164
+ this.n9j_1 = collector;
1164
1165
  }
1165
1166
  protoOf($collectCOROUTINE$_3).z8 = function () {
1166
1167
  var suspendResult = this.t8_1;
@@ -1170,10 +1171,10 @@
1170
1171
  switch (tmp) {
1171
1172
  case 0:
1172
1173
  this.s8_1 = 2;
1173
- var $this$unsafeFlow = this.i9j_1;
1174
+ var $this$unsafeFlow = this.n9j_1;
1174
1175
  this.r8_1 = 1;
1175
1176
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1176
- suspendResult = this.h9j_1.j9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
+ suspendResult = this.m9j_1.o9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
1178
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1178
1179
  return suspendResult;
1179
1180
  }
@@ -1196,17 +1197,17 @@
1196
1197
  while (true);
1197
1198
  };
1198
1199
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1199
- this.s9j_1 = $subscriber;
1200
+ this.x9j_1 = $subscriber;
1200
1201
  CoroutineImpl.call(this, resultContinuation);
1201
1202
  }
1202
- protoOf(GameServer$subscribeWith$slambda$slambda).u9j = function (it, $completion) {
1203
- var tmp = this.v9j(it, $completion);
1203
+ protoOf(GameServer$subscribeWith$slambda$slambda).z9j = function (it, $completion) {
1204
+ var tmp = this.a9k(it, $completion);
1204
1205
  tmp.t8_1 = Unit_instance;
1205
1206
  tmp.u8_1 = null;
1206
1207
  return tmp.z8();
1207
1208
  };
1208
1209
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1209
- return this.u9j(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1210
+ return this.z9j(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1210
1211
  };
1211
1212
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1212
1213
  var suspendResult = this.t8_1;
@@ -1215,7 +1216,7 @@
1215
1216
  var tmp = this.r8_1;
1216
1217
  if (tmp === 0) {
1217
1218
  this.s8_1 = 1;
1218
- this.s9j_1(this.t9j_1);
1219
+ this.x9j_1(this.y9j_1);
1219
1220
  return Unit_instance;
1220
1221
  } else if (tmp === 1) {
1221
1222
  throw this.u8_1;
@@ -1226,83 +1227,83 @@
1226
1227
  }
1227
1228
  while (true);
1228
1229
  };
1229
- protoOf(GameServer$subscribeWith$slambda$slambda).v9j = function (it, completion) {
1230
- var i = new GameServer$subscribeWith$slambda$slambda(this.s9j_1, completion);
1231
- i.t9j_1 = it;
1230
+ protoOf(GameServer$subscribeWith$slambda$slambda).a9k = function (it, completion) {
1231
+ var i = new GameServer$subscribeWith$slambda$slambda(this.x9j_1, completion);
1232
+ i.y9j_1 = it;
1232
1233
  return i;
1233
1234
  };
1234
1235
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1235
1236
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1236
1237
  var l = function (it, $completion) {
1237
- return i.u9j(it, $completion);
1238
+ return i.z9j(it, $completion);
1238
1239
  };
1239
1240
  l.$arity = 1;
1240
1241
  return l;
1241
1242
  }
1242
1243
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1243
- this.w9j_1 = $playerId;
1244
+ this.b9k_1 = $playerId;
1244
1245
  }
1245
1246
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).t65 = function () {
1246
- return this.w9j_1;
1247
+ return this.b9k_1;
1247
1248
  };
1248
1249
  function _get_logger__rkp4sl($this) {
1249
- var tmp0 = $this.z9j_1;
1250
+ var tmp0 = $this.e9k_1;
1250
1251
  var tmp = KProperty1;
1251
1252
  // Inline function 'kotlin.getValue' call
1252
1253
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1253
1254
  return tmp0.w();
1254
1255
  }
1255
1256
  function _get_toClientEventsObserver__6rp51y($this) {
1256
- var tmp0 = $this.a9k_1;
1257
+ var tmp0 = $this.f9k_1;
1257
1258
  var tmp = KProperty1;
1258
1259
  // Inline function 'kotlin.getValue' call
1259
1260
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1260
1261
  return tmp0.w();
1261
1262
  }
1262
1263
  function _get_fromClientEventsObserver__a7vzd3($this) {
1263
- var tmp0 = $this.b9k_1;
1264
+ var tmp0 = $this.g9k_1;
1264
1265
  var tmp = KProperty1;
1265
1266
  // Inline function 'kotlin.getValue' call
1266
1267
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1267
1268
  return tmp0.w();
1268
1269
  }
1269
1270
  function _get_playerConnectionInteractor__si6cxf($this) {
1270
- var tmp0 = $this.c9k_1;
1271
+ var tmp0 = $this.h9k_1;
1271
1272
  var tmp = KProperty1;
1272
1273
  // Inline function 'kotlin.getValue' call
1273
1274
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1274
1275
  return tmp0.w();
1275
1276
  }
1276
1277
  function _get_teamsLogicProvider__u10pm6($this) {
1277
- var tmp0 = $this.d9k_1;
1278
+ var tmp0 = $this.i9k_1;
1278
1279
  var tmp = KProperty1;
1279
1280
  // Inline function 'kotlin.getValue' call
1280
1281
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1281
1282
  return tmp0.w();
1282
1283
  }
1283
1284
  function _get_random__h29cgo($this) {
1284
- var tmp0 = $this.e9k_1;
1285
+ var tmp0 = $this.j9k_1;
1285
1286
  var tmp = KProperty1;
1286
1287
  // Inline function 'kotlin.getValue' call
1287
1288
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1288
1289
  return tmp0.w();
1289
1290
  }
1290
1291
  function _get_idsProvider__fnfajc($this) {
1291
- var tmp0 = $this.f9k_1;
1292
+ var tmp0 = $this.k9k_1;
1292
1293
  var tmp = KProperty1;
1293
1294
  // Inline function 'kotlin.getValue' call
1294
1295
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1295
1296
  return tmp0.w();
1296
1297
  }
1297
1298
  function _get_serverReduxConfig__rprcrm($this) {
1298
- var tmp0 = $this.g9k_1;
1299
+ var tmp0 = $this.l9k_1;
1299
1300
  var tmp = KProperty1;
1300
1301
  // Inline function 'kotlin.getValue' call
1301
1302
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1302
1303
  return tmp0.w();
1303
1304
  }
1304
1305
  function _get_encoderDecoderProvider__qqgrji($this) {
1305
- var tmp0 = $this.h9k_1;
1306
+ var tmp0 = $this.m9k_1;
1306
1307
  var tmp = KProperty1;
1307
1308
  // Inline function 'kotlin.getValue' call
1308
1309
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1310,7 +1311,7 @@
1310
1311
  }
1311
1312
  function observeTableStateUpdates($this) {
1312
1313
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1313
- var this_0 = observeTableWhenRoundChanges($this, $this.q6l());
1314
+ var this_0 = observeTableWhenRoundChanges($this, $this.s6l());
1314
1315
  return transformLatest(this_0, GameServer$observeTableStateUpdates$slambda_0($this, null));
1315
1316
  }
1316
1317
  function observeTableWhenRoundChanges($this, observeState) {
@@ -1329,20 +1330,20 @@
1329
1330
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1330
1331
  }
1331
1332
  function Companion() {
1332
- this.j9k_1 = 'GameEngine_API';
1333
+ this.o9k_1 = 'GameEngine_API';
1333
1334
  }
1334
1335
  var Companion_instance_7;
1335
1336
  function Companion_getInstance_0() {
1336
1337
  return Companion_instance_7;
1337
1338
  }
1338
1339
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1339
- this.k9k_1 = function_0;
1340
+ this.p9k_1 = function_0;
1340
1341
  }
1341
1342
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).l28 = function (value, $completion) {
1342
- return this.k9k_1(value, $completion);
1343
+ return this.p9k_1(value, $completion);
1343
1344
  };
1344
1345
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1345
- return this.k9k_1;
1346
+ return this.p9k_1;
1346
1347
  };
1347
1348
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1348
1349
  var tmp;
@@ -1363,13 +1364,13 @@
1363
1364
  return hashCode(this.a3());
1364
1365
  };
1365
1366
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1366
- this.l9k_1 = function_0;
1367
+ this.q9k_1 = function_0;
1367
1368
  }
1368
1369
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).l28 = function (value, $completion) {
1369
- return this.l9k_1(value, $completion);
1370
+ return this.q9k_1(value, $completion);
1370
1371
  };
1371
1372
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1372
- return this.l9k_1;
1373
+ return this.q9k_1;
1373
1374
  };
1374
1375
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1375
1376
  var tmp;
@@ -1390,13 +1391,13 @@
1390
1391
  return hashCode(this.a3());
1391
1392
  };
1392
1393
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1393
- this.m9k_1 = function_0;
1394
+ this.r9k_1 = function_0;
1394
1395
  }
1395
1396
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).l28 = function (value, $completion) {
1396
- return this.m9k_1(value, $completion);
1397
+ return this.r9k_1(value, $completion);
1397
1398
  };
1398
1399
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1399
- return this.m9k_1;
1400
+ return this.r9k_1;
1400
1401
  };
1401
1402
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1402
1403
  var tmp;
@@ -1417,13 +1418,13 @@
1417
1418
  return hashCode(this.a3());
1418
1419
  };
1419
1420
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1420
- this.n9k_1 = function_0;
1421
+ this.s9k_1 = function_0;
1421
1422
  }
1422
1423
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).l28 = function (value, $completion) {
1423
- return this.n9k_1(value, $completion);
1424
+ return this.s9k_1(value, $completion);
1424
1425
  };
1425
1426
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1426
- return this.n9k_1;
1427
+ return this.s9k_1;
1427
1428
  };
1428
1429
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1429
1430
  var tmp;
@@ -1444,13 +1445,13 @@
1444
1445
  return hashCode(this.a3());
1445
1446
  };
1446
1447
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1447
- this.o9k_1 = function_0;
1448
+ this.t9k_1 = function_0;
1448
1449
  }
1449
1450
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).l28 = function (value, $completion) {
1450
- return this.o9k_1(value, $completion);
1451
+ return this.t9k_1(value, $completion);
1451
1452
  };
1452
1453
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1453
- return this.o9k_1;
1454
+ return this.t9k_1;
1454
1455
  };
1455
1456
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1456
1457
  var tmp;
@@ -1471,13 +1472,13 @@
1471
1472
  return hashCode(this.a3());
1472
1473
  };
1473
1474
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1474
- this.p9k_1 = function_0;
1475
+ this.u9k_1 = function_0;
1475
1476
  }
1476
1477
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).l28 = function (value, $completion) {
1477
- return this.p9k_1(value, $completion);
1478
+ return this.u9k_1(value, $completion);
1478
1479
  };
1479
1480
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1480
- return this.p9k_1;
1481
+ return this.u9k_1;
1481
1482
  };
1482
1483
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1483
1484
  var tmp;
@@ -1588,8 +1589,8 @@
1588
1589
  };
1589
1590
  }
1590
1591
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1591
- this.y9k_1 = this$0;
1592
- this.z9k_1 = $subscriber;
1592
+ this.d9l_1 = this$0;
1593
+ this.e9l_1 = $subscriber;
1593
1594
  CoroutineImpl.call(this, resultContinuation);
1594
1595
  }
1595
1596
  protoOf(GameServer$subscribeToClientAction$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1610,8 +1611,8 @@
1610
1611
  case 0:
1611
1612
  this.s8_1 = 2;
1612
1613
  this.r8_1 = 1;
1613
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.y9k_1).b9l();
1614
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.z9k_1, null);
1614
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.d9l_1).g9l();
1615
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.e9l_1, null);
1615
1616
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1616
1617
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1617
1618
  return suspendResult;
@@ -1635,8 +1636,8 @@
1635
1636
  while (true);
1636
1637
  };
1637
1638
  protoOf(GameServer$subscribeToClientAction$slambda).a2d = function ($this$launchDefault, completion) {
1638
- var i = new GameServer$subscribeToClientAction$slambda(this.y9k_1, this.z9k_1, completion);
1639
- i.a9l_1 = $this$launchDefault;
1639
+ var i = new GameServer$subscribeToClientAction$slambda(this.d9l_1, this.e9l_1, completion);
1640
+ i.f9l_1 = $this$launchDefault;
1640
1641
  return i;
1641
1642
  };
1642
1643
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1648,8 +1649,8 @@
1648
1649
  return l;
1649
1650
  }
1650
1651
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1651
- this.k9l_1 = this$0;
1652
- this.l9l_1 = $subscriber;
1652
+ this.p9l_1 = this$0;
1653
+ this.q9l_1 = $subscriber;
1653
1654
  CoroutineImpl.call(this, resultContinuation);
1654
1655
  }
1655
1656
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1670,8 +1671,8 @@
1670
1671
  case 0:
1671
1672
  this.s8_1 = 2;
1672
1673
  this.r8_1 = 1;
1673
- var tmp_0 = observeTableStateUpdates(this.k9l_1);
1674
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.l9l_1, null);
1674
+ var tmp_0 = observeTableStateUpdates(this.p9l_1);
1675
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.q9l_1, null);
1675
1676
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1676
1677
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1677
1678
  return suspendResult;
@@ -1695,8 +1696,8 @@
1695
1696
  while (true);
1696
1697
  };
1697
1698
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a2d = function ($this$launchDefault, completion) {
1698
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.k9l_1, this.l9l_1, completion);
1699
- i.m9l_1 = $this$launchDefault;
1699
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.p9l_1, this.q9l_1, completion);
1700
+ i.r9l_1 = $this$launchDefault;
1700
1701
  return i;
1701
1702
  };
1702
1703
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1708,8 +1709,8 @@
1708
1709
  return l;
1709
1710
  }
1710
1711
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1711
- this.v9l_1 = this$0;
1712
- this.w9l_1 = $subscriber;
1712
+ this.a9m_1 = this$0;
1713
+ this.b9m_1 = $subscriber;
1713
1714
  CoroutineImpl.call(this, resultContinuation);
1714
1715
  }
1715
1716
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1730,9 +1731,9 @@
1730
1731
  case 0:
1731
1732
  this.s8_1 = 2;
1732
1733
  this.r8_1 = 1;
1733
- var this_0 = observeTableStateUpdates(this.v9l_1);
1734
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.v9l_1);
1735
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.w9l_1, null);
1734
+ var this_0 = observeTableStateUpdates(this.a9m_1);
1735
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.a9m_1);
1736
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.b9m_1, null);
1736
1737
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1737
1738
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1738
1739
  return suspendResult;
@@ -1756,8 +1757,8 @@
1756
1757
  while (true);
1757
1758
  };
1758
1759
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a2d = function ($this$launchDefault, completion) {
1759
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.v9l_1, this.w9l_1, completion);
1760
- i.x9l_1 = $this$launchDefault;
1760
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.a9m_1, this.b9m_1, completion);
1761
+ i.c9m_1 = $this$launchDefault;
1761
1762
  return i;
1762
1763
  };
1763
1764
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1769,18 +1770,18 @@
1769
1770
  return l;
1770
1771
  }
1771
1772
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1772
- this.g9m_1 = this$0;
1773
+ this.l9m_1 = this$0;
1773
1774
  CoroutineImpl.call(this, resultContinuation);
1774
1775
  }
1775
- protoOf(GameServer$observeTableStateUpdates$slambda).j9m = function ($this$transformLatest, it, $completion) {
1776
- var tmp = this.k9m($this$transformLatest, it, $completion);
1776
+ protoOf(GameServer$observeTableStateUpdates$slambda).o9m = function ($this$transformLatest, it, $completion) {
1777
+ var tmp = this.p9m($this$transformLatest, it, $completion);
1777
1778
  tmp.t8_1 = Unit_instance;
1778
1779
  tmp.u8_1 = null;
1779
1780
  return tmp.z8();
1780
1781
  };
1781
1782
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1782
1783
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1783
- return this.j9m(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1784
+ return this.o9m(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1784
1785
  };
1785
1786
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1786
1787
  var suspendResult = this.t8_1;
@@ -1791,8 +1792,8 @@
1791
1792
  case 0:
1792
1793
  this.s8_1 = 2;
1793
1794
  this.r8_1 = 1;
1794
- var table = this.i9m_1;
1795
- suspendResult = emitAll(this.h9m_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.g9m_1, null)), this);
1795
+ var table = this.n9m_1;
1796
+ suspendResult = emitAll(this.m9m_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.l9m_1, null)), this);
1796
1797
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1797
1798
  return suspendResult;
1798
1799
  }
@@ -1814,22 +1815,22 @@
1814
1815
  }
1815
1816
  while (true);
1816
1817
  };
1817
- protoOf(GameServer$observeTableStateUpdates$slambda).k9m = function ($this$transformLatest, it, completion) {
1818
- var i = new GameServer$observeTableStateUpdates$slambda(this.g9m_1, completion);
1819
- i.h9m_1 = $this$transformLatest;
1820
- i.i9m_1 = it;
1818
+ protoOf(GameServer$observeTableStateUpdates$slambda).p9m = function ($this$transformLatest, it, completion) {
1819
+ var i = new GameServer$observeTableStateUpdates$slambda(this.l9m_1, completion);
1820
+ i.m9m_1 = $this$transformLatest;
1821
+ i.n9m_1 = it;
1821
1822
  return i;
1822
1823
  };
1823
1824
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1824
1825
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1825
1826
  var l = function ($this$transformLatest, it, $completion) {
1826
- return i.j9m($this$transformLatest, it, $completion);
1827
+ return i.o9m($this$transformLatest, it, $completion);
1827
1828
  };
1828
1829
  l.$arity = 2;
1829
1830
  return l;
1830
1831
  }
1831
1832
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1832
- this.t9h_1 = $this;
1833
+ this.y9h_1 = $this;
1833
1834
  }
1834
1835
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).m28 = function (collector, $completion) {
1835
1836
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1841,7 +1842,7 @@
1841
1842
  return this.m28(collector, $completion);
1842
1843
  };
1843
1844
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1844
- this.o9i_1 = $this;
1845
+ this.t9i_1 = $this;
1845
1846
  }
1846
1847
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).m28 = function (collector, $completion) {
1847
1848
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1856,7 +1857,7 @@
1856
1857
  return old.le_1 === new_0.le_1;
1857
1858
  }
1858
1859
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1859
- this.j9j_1 = $this;
1860
+ this.o9j_1 = $this;
1860
1861
  }
1861
1862
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).m28 = function (collector, $completion) {
1862
1863
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1868,8 +1869,8 @@
1868
1869
  return this.m28(collector, $completion);
1869
1870
  };
1870
1871
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1871
- this.t9m_1 = this$0;
1872
- this.u9m_1 = $subscriber;
1872
+ this.y9m_1 = this$0;
1873
+ this.z9m_1 = $subscriber;
1873
1874
  CoroutineImpl.call(this, resultContinuation);
1874
1875
  }
1875
1876
  protoOf(GameServer$subscribeWith$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1890,8 +1891,8 @@
1890
1891
  case 0:
1891
1892
  this.s8_1 = 2;
1892
1893
  this.r8_1 = 1;
1893
- var tmp_0 = distinctUntilChanged_0(this.t9m_1.q6l());
1894
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.u9m_1, null);
1894
+ var tmp_0 = distinctUntilChanged_0(this.y9m_1.s6l());
1895
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.z9m_1, null);
1895
1896
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1896
1897
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1897
1898
  return suspendResult;
@@ -1915,8 +1916,8 @@
1915
1916
  while (true);
1916
1917
  };
1917
1918
  protoOf(GameServer$subscribeWith$slambda).a2d = function ($this$launchDefault, completion) {
1918
- var i = new GameServer$subscribeWith$slambda(this.t9m_1, this.u9m_1, completion);
1919
- i.v9m_1 = $this$launchDefault;
1919
+ var i = new GameServer$subscribeWith$slambda(this.y9m_1, this.z9m_1, completion);
1920
+ i.a9n_1 = $this$launchDefault;
1920
1921
  return i;
1921
1922
  };
1922
1923
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1928,18 +1929,18 @@
1928
1929
  return l;
1929
1930
  }
1930
1931
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1931
- this.e9n_1 = $action;
1932
+ this.j9n_1 = $action;
1932
1933
  CoroutineImpl.call(this, resultContinuation);
1933
1934
  }
1934
- protoOf(GameServer$fromClientEvent$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1935
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1935
+ protoOf(GameServer$fromClientEvent$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
1936
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
1936
1937
  tmp.t8_1 = Unit_instance;
1937
1938
  tmp.u8_1 = null;
1938
1939
  return tmp.z8();
1939
1940
  };
1940
1941
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1941
1942
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1942
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1943
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1943
1944
  };
1944
1945
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1945
1946
  var suspendResult = this.t8_1;
@@ -1948,11 +1949,11 @@
1948
1949
  var tmp = this.r8_1;
1949
1950
  if (tmp === 0) {
1950
1951
  this.s8_1 = 1;
1951
- if (this.e9n_1 instanceof PlayerReadyFromClientAction)
1952
- if (!get_isCreated(this.g9n_1.state)) {
1952
+ if (this.j9n_1 instanceof PlayerReadyFromClientAction)
1953
+ if (!get_isCreated(this.l9n_1.state)) {
1953
1954
  return Unit_instance;
1954
1955
  }
1955
- this.g9n_1.dispatch(this.e9n_1);
1956
+ this.l9n_1.dispatch(this.j9n_1);
1956
1957
  return Unit_instance;
1957
1958
  } else if (tmp === 1) {
1958
1959
  throw this.u8_1;
@@ -1963,33 +1964,33 @@
1963
1964
  }
1964
1965
  while (true);
1965
1966
  };
1966
- protoOf(GameServer$fromClientEvent$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1967
- var i = new GameServer$fromClientEvent$slambda(this.e9n_1, completion);
1968
- i.f9n_1 = $this$dispatchAsync;
1969
- i.g9n_1 = store;
1967
+ protoOf(GameServer$fromClientEvent$slambda).n9n = function ($this$dispatchAsync, store, completion) {
1968
+ var i = new GameServer$fromClientEvent$slambda(this.j9n_1, completion);
1969
+ i.k9n_1 = $this$dispatchAsync;
1970
+ i.l9n_1 = store;
1970
1971
  return i;
1971
1972
  };
1972
1973
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1973
1974
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1974
1975
  var l = function ($this$dispatchAsync, store, $completion) {
1975
- return i.h9n($this$dispatchAsync, store, $completion);
1976
+ return i.m9n($this$dispatchAsync, store, $completion);
1976
1977
  };
1977
1978
  l.$arity = 2;
1978
1979
  return l;
1979
1980
  }
1980
1981
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1981
- this.r9n_1 = $playerId;
1982
+ this.w9n_1 = $playerId;
1982
1983
  CoroutineImpl.call(this, resultContinuation);
1983
1984
  }
1984
- protoOf(GameServer$playerLostConnection$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1985
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1985
+ protoOf(GameServer$playerLostConnection$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
1986
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
1986
1987
  tmp.t8_1 = Unit_instance;
1987
1988
  tmp.u8_1 = null;
1988
1989
  return tmp.z8();
1989
1990
  };
1990
1991
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1991
1992
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1992
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1993
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1993
1994
  };
1994
1995
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1995
1996
  var suspendResult = this.t8_1;
@@ -1998,12 +1999,12 @@
1998
1999
  var tmp = this.r8_1;
1999
2000
  if (tmp === 0) {
2000
2001
  this.s8_1 = 1;
2001
- if (!get_isCreated(this.t9n_1.state)) {
2002
+ if (!get_isCreated(this.y9n_1.state)) {
2002
2003
  return Unit_instance;
2003
2004
  }
2004
- var tmp_0 = this.t9n_1.dispatch;
2005
+ var tmp_0 = this.y9n_1.dispatch;
2005
2006
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2006
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9n_1));
2007
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9n_1));
2007
2008
  return Unit_instance;
2008
2009
  } else if (tmp === 1) {
2009
2010
  throw this.u8_1;
@@ -2014,34 +2015,34 @@
2014
2015
  }
2015
2016
  while (true);
2016
2017
  };
2017
- protoOf(GameServer$playerLostConnection$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2018
- var i = new GameServer$playerLostConnection$slambda(this.r9n_1, completion);
2019
- i.s9n_1 = $this$dispatchAsync;
2020
- i.t9n_1 = store;
2018
+ protoOf(GameServer$playerLostConnection$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2019
+ var i = new GameServer$playerLostConnection$slambda(this.w9n_1, completion);
2020
+ i.x9n_1 = $this$dispatchAsync;
2021
+ i.y9n_1 = store;
2021
2022
  return i;
2022
2023
  };
2023
2024
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2024
2025
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2025
2026
  var l = function ($this$dispatchAsync, store, $completion) {
2026
- return i.h9n($this$dispatchAsync, store, $completion);
2027
+ return i.m9n($this$dispatchAsync, store, $completion);
2027
2028
  };
2028
2029
  l.$arity = 2;
2029
2030
  return l;
2030
2031
  }
2031
2032
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2032
- this.c9o_1 = this$0;
2033
- this.d9o_1 = $playerId;
2033
+ this.h9o_1 = this$0;
2034
+ this.i9o_1 = $playerId;
2034
2035
  CoroutineImpl.call(this, resultContinuation);
2035
2036
  }
2036
- protoOf(GameServer$playerLive$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2037
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2037
+ protoOf(GameServer$playerLive$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2038
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2038
2039
  tmp.t8_1 = Unit_instance;
2039
2040
  tmp.u8_1 = null;
2040
2041
  return tmp.z8();
2041
2042
  };
2042
2043
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2043
2044
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2044
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2045
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2045
2046
  };
2046
2047
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2047
2048
  var suspendResult = this.t8_1;
@@ -2050,16 +2051,16 @@
2050
2051
  var tmp = this.r8_1;
2051
2052
  if (tmp === 0) {
2052
2053
  this.s8_1 = 1;
2053
- if (get_isFinished(this.f9o_1.state) || get_isFinishing(this.f9o_1.state)) {
2054
+ if (get_isFinished(this.k9o_1.state) || get_isFinishing(this.k9o_1.state)) {
2054
2055
  return Unit_instance;
2055
2056
  }
2056
- if (!get_isCreated(this.f9o_1.state) || !this.c9o_1.s66().i6m()) {
2057
- _get_logger__rkp4sl(this.c9o_1).w('GameEngine_API', 'playerLive: ' + this.d9o_1 + ' before game is created');
2057
+ if (!get_isCreated(this.k9o_1.state) || !this.h9o_1.s66().k6m()) {
2058
+ _get_logger__rkp4sl(this.h9o_1).w('GameEngine_API', 'playerLive: ' + this.i9o_1 + ' before game is created');
2058
2059
  return Unit_instance;
2059
2060
  }
2060
- var tmp_0 = this.f9o_1.dispatch;
2061
+ var tmp_0 = this.k9o_1.dispatch;
2061
2062
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2062
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9o_1));
2063
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.i9o_1));
2063
2064
  return Unit_instance;
2064
2065
  } else if (tmp === 1) {
2065
2066
  throw this.u8_1;
@@ -2070,34 +2071,34 @@
2070
2071
  }
2071
2072
  while (true);
2072
2073
  };
2073
- protoOf(GameServer$playerLive$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2074
- var i = new GameServer$playerLive$slambda(this.c9o_1, this.d9o_1, completion);
2075
- i.e9o_1 = $this$dispatchAsync;
2076
- i.f9o_1 = store;
2074
+ protoOf(GameServer$playerLive$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2075
+ var i = new GameServer$playerLive$slambda(this.h9o_1, this.i9o_1, completion);
2076
+ i.j9o_1 = $this$dispatchAsync;
2077
+ i.k9o_1 = store;
2077
2078
  return i;
2078
2079
  };
2079
2080
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2080
2081
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2081
2082
  var l = function ($this$dispatchAsync, store, $completion) {
2082
- return i.h9n($this$dispatchAsync, store, $completion);
2083
+ return i.m9n($this$dispatchAsync, store, $completion);
2083
2084
  };
2084
2085
  l.$arity = 2;
2085
2086
  return l;
2086
2087
  }
2087
2088
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2088
- this.o9o_1 = this$0;
2089
- this.p9o_1 = $playerId;
2089
+ this.t9o_1 = this$0;
2090
+ this.u9o_1 = $playerId;
2090
2091
  CoroutineImpl.call(this, resultContinuation);
2091
2092
  }
2092
- protoOf(GameServer$playerLeft$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2093
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2093
+ protoOf(GameServer$playerLeft$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2094
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2094
2095
  tmp.t8_1 = Unit_instance;
2095
2096
  tmp.u8_1 = null;
2096
2097
  return tmp.z8();
2097
2098
  };
2098
2099
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2099
2100
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2100
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2101
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2101
2102
  };
2102
2103
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2103
2104
  var suspendResult = this.t8_1;
@@ -2106,16 +2107,16 @@
2106
2107
  var tmp = this.r8_1;
2107
2108
  if (tmp === 0) {
2108
2109
  this.s8_1 = 1;
2109
- if (get_isFinished(this.r9o_1.state) || get_isFinishing(this.r9o_1.state)) {
2110
+ if (get_isFinished(this.w9o_1.state) || get_isFinishing(this.w9o_1.state)) {
2110
2111
  return Unit_instance;
2111
2112
  }
2112
- if (!get_isCreated(this.r9o_1.state) || !this.o9o_1.s66().i6m()) {
2113
- _get_logger__rkp4sl(this.o9o_1).w('GameEngine_API', 'playerLeft: ' + this.p9o_1 + ' before game is created');
2113
+ if (!get_isCreated(this.w9o_1.state) || !this.t9o_1.s66().k6m()) {
2114
+ _get_logger__rkp4sl(this.t9o_1).w('GameEngine_API', 'playerLeft: ' + this.u9o_1 + ' before game is created');
2114
2115
  return Unit_instance;
2115
2116
  }
2116
- var tmp_0 = this.r9o_1.dispatch;
2117
+ var tmp_0 = this.w9o_1.dispatch;
2117
2118
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2118
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9o_1));
2119
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9o_1));
2119
2120
  return Unit_instance;
2120
2121
  } else if (tmp === 1) {
2121
2122
  throw this.u8_1;
@@ -2126,39 +2127,39 @@
2126
2127
  }
2127
2128
  while (true);
2128
2129
  };
2129
- protoOf(GameServer$playerLeft$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2130
- var i = new GameServer$playerLeft$slambda(this.o9o_1, this.p9o_1, completion);
2131
- i.q9o_1 = $this$dispatchAsync;
2132
- i.r9o_1 = store;
2130
+ protoOf(GameServer$playerLeft$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2131
+ var i = new GameServer$playerLeft$slambda(this.t9o_1, this.u9o_1, completion);
2132
+ i.v9o_1 = $this$dispatchAsync;
2133
+ i.w9o_1 = store;
2133
2134
  return i;
2134
2135
  };
2135
2136
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2136
2137
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2137
2138
  var l = function ($this$dispatchAsync, store, $completion) {
2138
- return i.h9n($this$dispatchAsync, store, $completion);
2139
+ return i.m9n($this$dispatchAsync, store, $completion);
2139
2140
  };
2140
2141
  l.$arity = 2;
2141
2142
  return l;
2142
2143
  }
2143
2144
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2144
- this.a9p_1 = $usersArray;
2145
- this.b9p_1 = $config;
2146
- this.c9p_1 = this$0;
2147
- this.d9p_1 = $roomId;
2148
- this.e9p_1 = $transition;
2149
- this.f9p_1 = $gameCreatorId;
2150
- this.g9p_1 = $spectators;
2145
+ this.f9p_1 = $usersArray;
2146
+ this.g9p_1 = $config;
2147
+ this.h9p_1 = this$0;
2148
+ this.i9p_1 = $roomId;
2149
+ this.j9p_1 = $transition;
2150
+ this.k9p_1 = $gameCreatorId;
2151
+ this.l9p_1 = $spectators;
2151
2152
  CoroutineImpl.call(this, resultContinuation);
2152
2153
  }
2153
- protoOf(GameServer$roomOnCreate$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2154
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2154
+ protoOf(GameServer$roomOnCreate$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2155
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2155
2156
  tmp.t8_1 = Unit_instance;
2156
2157
  tmp.u8_1 = null;
2157
2158
  return tmp.z8();
2158
2159
  };
2159
2160
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2160
2161
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2161
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2162
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2162
2163
  };
2163
2164
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2164
2165
  var suspendResult = this.t8_1;
@@ -2167,28 +2168,28 @@
2167
2168
  var tmp = this.r8_1;
2168
2169
  if (tmp === 0) {
2169
2170
  this.s8_1 = 1;
2170
- var users = toList(this.a9p_1);
2171
- if (!(this.b9p_1.playersMode.count === users.o())) {
2172
- _get_logger__rkp4sl(this.c9p_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.d9p_1 + ', config = ' + this.b9p_1.toString() + ', users = ' + toString(users));
2173
- this.i9p_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.c9p_1.table.isGameFinished, this.c9p_1.table));
2171
+ var users = toList(this.f9p_1);
2172
+ if (!(this.g9p_1.playersMode.count === users.o())) {
2173
+ _get_logger__rkp4sl(this.h9p_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.i9p_1 + ', config = ' + this.g9p_1.toString() + ', users = ' + toString(users));
2174
+ this.n9p_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.h9p_1.table.isGameFinished, this.h9p_1.table));
2174
2175
  return Unit_instance;
2175
2176
  }
2176
2177
  var tmp_0;
2177
- if (this.b9p_1.mode.shufflePlayers && this.e9p_1 == null) {
2178
- tmp_0 = _get_random__h29cgo(this.c9p_1).o5d(toMutableList(users));
2178
+ if (this.g9p_1.mode.shufflePlayers && this.j9p_1 == null) {
2179
+ tmp_0 = _get_random__h29cgo(this.h9p_1).o5d(toMutableList(users));
2179
2180
  } else {
2180
- var tmp0_safe_receiver = this.e9p_1;
2181
+ var tmp0_safe_receiver = this.j9p_1;
2181
2182
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2182
2183
  var tmp_1;
2183
- if (!(previousPlayers == null) && this.b9p_1.playersMode.isTeamGame) {
2184
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.c9p_1);
2184
+ if (!(previousPlayers == null) && this.g9p_1.playersMode.isTeamGame) {
2185
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.h9p_1);
2185
2186
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2186
2187
  var _iterator__ex2g4s = previousPlayers.l();
2187
2188
  while (_iterator__ex2g4s.m()) {
2188
2189
  var item = _iterator__ex2g4s.n();
2189
2190
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2190
2191
  }
2191
- var previousTeams = tmp_2.c8i(destination);
2192
+ var previousTeams = tmp_2.f8i(destination);
2192
2193
  var destination_0 = ArrayList_init_$Create$_0();
2193
2194
  var _iterator__ex2g4s_0 = users.l();
2194
2195
  while (_iterator__ex2g4s_0.m()) {
@@ -2212,19 +2213,19 @@
2212
2213
  destination_1.j(destination_2);
2213
2214
  }
2214
2215
  var updatedTeams = destination_1;
2215
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.c9p_1).g8i(updatedTeams);
2216
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.h9p_1).j8i(updatedTeams);
2216
2217
  } else {
2217
2218
  tmp_1 = users;
2218
2219
  }
2219
2220
  tmp_0 = tmp_1;
2220
2221
  }
2221
2222
  var updatedUsers = tmp_0;
2222
- var gameCreatorUser = getPlayer(users, this.f9p_1);
2223
- var tmp_3 = this.i9p_1.dispatch;
2223
+ var gameCreatorUser = getPlayer(users, this.k9p_1);
2224
+ var tmp_3 = this.n9p_1.dispatch;
2224
2225
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2225
2226
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2226
- var tmp3_spectators = toList(this.g9p_1);
2227
- tmp_3(new StartGameMechanicAction(this.b9p_1, this.d9p_1, tmp1_version, this.f9p_1, tmp2_users, VOID, tmp3_spectators));
2227
+ var tmp3_spectators = toList(this.l9p_1);
2228
+ tmp_3(new StartGameMechanicAction(this.g9p_1, this.i9p_1, tmp1_version, this.k9p_1, tmp2_users, VOID, tmp3_spectators));
2228
2229
  return Unit_instance;
2229
2230
  } else if (tmp === 1) {
2230
2231
  throw this.u8_1;
@@ -2235,33 +2236,33 @@
2235
2236
  }
2236
2237
  while (true);
2237
2238
  };
2238
- protoOf(GameServer$roomOnCreate$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2239
- var i = new GameServer$roomOnCreate$slambda(this.a9p_1, this.b9p_1, this.c9p_1, this.d9p_1, this.e9p_1, this.f9p_1, this.g9p_1, completion);
2240
- i.h9p_1 = $this$dispatchAsync;
2241
- i.i9p_1 = store;
2239
+ protoOf(GameServer$roomOnCreate$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2240
+ var i = new GameServer$roomOnCreate$slambda(this.f9p_1, this.g9p_1, this.h9p_1, this.i9p_1, this.j9p_1, this.k9p_1, this.l9p_1, completion);
2241
+ i.m9p_1 = $this$dispatchAsync;
2242
+ i.n9p_1 = store;
2242
2243
  return i;
2243
2244
  };
2244
2245
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2245
2246
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2246
2247
  var l = function ($this$dispatchAsync, store, $completion) {
2247
- return i.h9n($this$dispatchAsync, store, $completion);
2248
+ return i.m9n($this$dispatchAsync, store, $completion);
2248
2249
  };
2249
2250
  l.$arity = 2;
2250
2251
  return l;
2251
2252
  }
2252
2253
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2253
- this.r9p_1 = $state;
2254
+ this.w9p_1 = $state;
2254
2255
  CoroutineImpl.call(this, resultContinuation);
2255
2256
  }
2256
- protoOf(GameServer$roomOnContinueFromState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2257
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2257
+ protoOf(GameServer$roomOnContinueFromState$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2258
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2258
2259
  tmp.t8_1 = Unit_instance;
2259
2260
  tmp.u8_1 = null;
2260
2261
  return tmp.z8();
2261
2262
  };
2262
2263
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2263
2264
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2264
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2265
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2265
2266
  };
2266
2267
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2267
2268
  var suspendResult = this.t8_1;
@@ -2270,9 +2271,9 @@
2270
2271
  var tmp = this.r8_1;
2271
2272
  if (tmp === 0) {
2272
2273
  this.s8_1 = 1;
2273
- var tmp_0 = this.t9p_1.dispatch;
2274
+ var tmp_0 = this.y9p_1.dispatch;
2274
2275
  var tmp0_reason = new RestartRoundReason(null);
2275
- var tmp1_table = this.r9p_1.table;
2276
+ var tmp1_table = this.w9p_1.table;
2276
2277
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2277
2278
  return Unit_instance;
2278
2279
  } else if (tmp === 1) {
@@ -2284,33 +2285,33 @@
2284
2285
  }
2285
2286
  while (true);
2286
2287
  };
2287
- protoOf(GameServer$roomOnContinueFromState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2288
- var i = new GameServer$roomOnContinueFromState$slambda(this.r9p_1, completion);
2289
- i.s9p_1 = $this$dispatchAsync;
2290
- i.t9p_1 = store;
2288
+ protoOf(GameServer$roomOnContinueFromState$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2289
+ var i = new GameServer$roomOnContinueFromState$slambda(this.w9p_1, completion);
2290
+ i.x9p_1 = $this$dispatchAsync;
2291
+ i.y9p_1 = store;
2291
2292
  return i;
2292
2293
  };
2293
2294
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2294
2295
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2295
2296
  var l = function ($this$dispatchAsync, store, $completion) {
2296
- return i.h9n($this$dispatchAsync, store, $completion);
2297
+ return i.m9n($this$dispatchAsync, store, $completion);
2297
2298
  };
2298
2299
  l.$arity = 2;
2299
2300
  return l;
2300
2301
  }
2301
2302
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
2302
- this.c9q_1 = $state;
2303
+ this.h9q_1 = $state;
2303
2304
  CoroutineImpl.call(this, resultContinuation);
2304
2305
  }
2305
- protoOf(GameServer$roomOnContinueFromState$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
2306
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2306
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).m9n = function ($this$dispatchAsync, store, $completion) {
2307
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2307
2308
  tmp.t8_1 = Unit_instance;
2308
2309
  tmp.u8_1 = null;
2309
2310
  return tmp.z8();
2310
2311
  };
2311
2312
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2312
2313
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2313
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2314
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2314
2315
  };
2315
2316
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2316
2317
  var suspendResult = this.t8_1;
@@ -2319,10 +2320,10 @@
2319
2320
  var tmp = this.r8_1;
2320
2321
  if (tmp === 0) {
2321
2322
  this.s8_1 = 1;
2322
- var _iterator__ex2g4s = this.c9q_1.actions.l();
2323
+ var _iterator__ex2g4s = this.h9q_1.actions.l();
2323
2324
  while (_iterator__ex2g4s.m()) {
2324
2325
  var element = _iterator__ex2g4s.n();
2325
- this.e9q_1.dispatch(element);
2326
+ this.j9q_1.dispatch(element);
2326
2327
  }
2327
2328
  return Unit_instance;
2328
2329
  } else if (tmp === 1) {
@@ -2334,35 +2335,35 @@
2334
2335
  }
2335
2336
  while (true);
2336
2337
  };
2337
- protoOf(GameServer$roomOnContinueFromState$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
2338
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.c9q_1, completion);
2339
- i.d9q_1 = $this$dispatchAsync;
2340
- i.e9q_1 = store;
2338
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).n9n = function ($this$dispatchAsync, store, completion) {
2339
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.h9q_1, completion);
2340
+ i.i9q_1 = $this$dispatchAsync;
2341
+ i.j9q_1 = store;
2341
2342
  return i;
2342
2343
  };
2343
2344
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
2344
2345
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
2345
2346
  var l = function ($this$dispatchAsync, store, $completion) {
2346
- return i.h9n($this$dispatchAsync, store, $completion);
2347
+ return i.m9n($this$dispatchAsync, store, $completion);
2347
2348
  };
2348
2349
  l.$arity = 2;
2349
2350
  return l;
2350
2351
  }
2351
2352
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2352
- this.n9q_1 = $tableLite;
2353
- this.o9q_1 = $roomId;
2354
- this.p9q_1 = this$0;
2353
+ this.s9q_1 = $tableLite;
2354
+ this.t9q_1 = $roomId;
2355
+ this.u9q_1 = this$0;
2355
2356
  CoroutineImpl.call(this, resultContinuation);
2356
2357
  }
2357
- protoOf(GameServer$roomOnContinueFromRound$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2358
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2358
+ protoOf(GameServer$roomOnContinueFromRound$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2359
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2359
2360
  tmp.t8_1 = Unit_instance;
2360
2361
  tmp.u8_1 = null;
2361
2362
  return tmp.z8();
2362
2363
  };
2363
2364
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2364
2365
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2365
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2366
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2366
2367
  };
2367
2368
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2368
2369
  var suspendResult = this.t8_1;
@@ -2371,9 +2372,9 @@
2371
2372
  var tmp = this.r8_1;
2372
2373
  if (tmp === 0) {
2373
2374
  this.s8_1 = 1;
2374
- var tmp_0 = this.r9q_1.dispatch;
2375
- var tmp0_reason = new RestartRoundReason(this.n9q_1.gameInfo.round.roundNumber);
2376
- var tmp1_table = Companion_instance_0.restartRound(this.o9q_1, _get_idsProvider__fnfajc(this.p9q_1).h6d(), get_versionOrDefault(GameEngineConfig_instance), this.n9q_1);
2375
+ var tmp_0 = this.w9q_1.dispatch;
2376
+ var tmp0_reason = new RestartRoundReason(this.s9q_1.gameInfo.round.roundNumber);
2377
+ var tmp1_table = Companion_instance_0.restartRound(this.t9q_1, _get_idsProvider__fnfajc(this.u9q_1).h6d(), get_versionOrDefault(GameEngineConfig_instance), this.s9q_1);
2377
2378
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2378
2379
  return Unit_instance;
2379
2380
  } else if (tmp === 1) {
@@ -2385,16 +2386,16 @@
2385
2386
  }
2386
2387
  while (true);
2387
2388
  };
2388
- protoOf(GameServer$roomOnContinueFromRound$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2389
- var i = new GameServer$roomOnContinueFromRound$slambda(this.n9q_1, this.o9q_1, this.p9q_1, completion);
2390
- i.q9q_1 = $this$dispatchAsync;
2391
- i.r9q_1 = store;
2389
+ protoOf(GameServer$roomOnContinueFromRound$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2390
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.s9q_1, this.t9q_1, this.u9q_1, completion);
2391
+ i.v9q_1 = $this$dispatchAsync;
2392
+ i.w9q_1 = store;
2392
2393
  return i;
2393
2394
  };
2394
2395
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2395
2396
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2396
2397
  var l = function ($this$dispatchAsync, store, $completion) {
2397
- return i.h9n($this$dispatchAsync, store, $completion);
2398
+ return i.m9n($this$dispatchAsync, store, $completion);
2398
2399
  };
2399
2400
  l.$arity = 2;
2400
2401
  return l;
@@ -2402,15 +2403,15 @@
2402
2403
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2403
2404
  CoroutineImpl.call(this, resultContinuation);
2404
2405
  }
2405
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
2406
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2406
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9n = function ($this$dispatchAsync, store, $completion) {
2407
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2407
2408
  tmp.t8_1 = Unit_instance;
2408
2409
  tmp.u8_1 = null;
2409
2410
  return tmp.z8();
2410
2411
  };
2411
2412
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2412
2413
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2413
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2414
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2414
2415
  };
2415
2416
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2416
2417
  var suspendResult = this.t8_1;
@@ -2419,7 +2420,7 @@
2419
2420
  var tmp = this.r8_1;
2420
2421
  if (tmp === 0) {
2421
2422
  this.s8_1 = 1;
2422
- this.b9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2423
+ this.g9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2423
2424
  return Unit_instance;
2424
2425
  } else if (tmp === 1) {
2425
2426
  throw this.u8_1;
@@ -2430,33 +2431,33 @@
2430
2431
  }
2431
2432
  while (true);
2432
2433
  };
2433
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
2434
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).n9n = function ($this$dispatchAsync, store, completion) {
2434
2435
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2435
- i.a9r_1 = $this$dispatchAsync;
2436
- i.b9r_1 = store;
2436
+ i.f9r_1 = $this$dispatchAsync;
2437
+ i.g9r_1 = store;
2437
2438
  return i;
2438
2439
  };
2439
2440
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2440
2441
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2441
2442
  var l = function ($this$dispatchAsync, store, $completion) {
2442
- return i.h9n($this$dispatchAsync, store, $completion);
2443
+ return i.m9n($this$dispatchAsync, store, $completion);
2443
2444
  };
2444
2445
  l.$arity = 2;
2445
2446
  return l;
2446
2447
  }
2447
2448
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2448
- this.k9r_1 = $spectators;
2449
+ this.p9r_1 = $spectators;
2449
2450
  CoroutineImpl.call(this, resultContinuation);
2450
2451
  }
2451
- protoOf(GameServer$addSpectatorsToRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2452
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2452
+ protoOf(GameServer$addSpectatorsToRoom$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2453
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2453
2454
  tmp.t8_1 = Unit_instance;
2454
2455
  tmp.u8_1 = null;
2455
2456
  return tmp.z8();
2456
2457
  };
2457
2458
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2458
2459
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2459
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2460
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2460
2461
  };
2461
2462
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2462
2463
  var suspendResult = this.t8_1;
@@ -2465,7 +2466,7 @@
2465
2466
  var tmp = this.r8_1;
2466
2467
  if (tmp === 0) {
2467
2468
  this.s8_1 = 1;
2468
- this.m9r_1.dispatch(new AddSpectatorsAction(toList(this.k9r_1)));
2469
+ this.r9r_1.dispatch(new AddSpectatorsAction(toList(this.p9r_1)));
2469
2470
  return Unit_instance;
2470
2471
  } else if (tmp === 1) {
2471
2472
  throw this.u8_1;
@@ -2476,33 +2477,33 @@
2476
2477
  }
2477
2478
  while (true);
2478
2479
  };
2479
- protoOf(GameServer$addSpectatorsToRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2480
- var i = new GameServer$addSpectatorsToRoom$slambda(this.k9r_1, completion);
2481
- i.l9r_1 = $this$dispatchAsync;
2482
- i.m9r_1 = store;
2480
+ protoOf(GameServer$addSpectatorsToRoom$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2481
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.p9r_1, completion);
2482
+ i.q9r_1 = $this$dispatchAsync;
2483
+ i.r9r_1 = store;
2483
2484
  return i;
2484
2485
  };
2485
2486
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2486
2487
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2487
2488
  var l = function ($this$dispatchAsync, store, $completion) {
2488
- return i.h9n($this$dispatchAsync, store, $completion);
2489
+ return i.m9n($this$dispatchAsync, store, $completion);
2489
2490
  };
2490
2491
  l.$arity = 2;
2491
2492
  return l;
2492
2493
  }
2493
2494
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2494
- this.v9r_1 = $spectators;
2495
+ this.a9s_1 = $spectators;
2495
2496
  CoroutineImpl.call(this, resultContinuation);
2496
2497
  }
2497
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2498
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2498
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2499
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2499
2500
  tmp.t8_1 = Unit_instance;
2500
2501
  tmp.u8_1 = null;
2501
2502
  return tmp.z8();
2502
2503
  };
2503
2504
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2504
2505
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2505
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2506
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2506
2507
  };
2507
2508
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2508
2509
  var suspendResult = this.t8_1;
@@ -2511,7 +2512,7 @@
2511
2512
  var tmp = this.r8_1;
2512
2513
  if (tmp === 0) {
2513
2514
  this.s8_1 = 1;
2514
- this.x9r_1.dispatch(new RemoveSpectatorsAction(toList(this.v9r_1)));
2515
+ this.c9s_1.dispatch(new RemoveSpectatorsAction(toList(this.a9s_1)));
2515
2516
  return Unit_instance;
2516
2517
  } else if (tmp === 1) {
2517
2518
  throw this.u8_1;
@@ -2522,34 +2523,34 @@
2522
2523
  }
2523
2524
  while (true);
2524
2525
  };
2525
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2526
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.v9r_1, completion);
2527
- i.w9r_1 = $this$dispatchAsync;
2528
- i.x9r_1 = store;
2526
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2527
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.a9s_1, completion);
2528
+ i.b9s_1 = $this$dispatchAsync;
2529
+ i.c9s_1 = store;
2529
2530
  return i;
2530
2531
  };
2531
2532
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2532
2533
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2533
2534
  var l = function ($this$dispatchAsync, store, $completion) {
2534
- return i.h9n($this$dispatchAsync, store, $completion);
2535
+ return i.m9n($this$dispatchAsync, store, $completion);
2535
2536
  };
2536
2537
  l.$arity = 2;
2537
2538
  return l;
2538
2539
  }
2539
2540
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2540
- this.g9s_1 = $playerId;
2541
- this.h9s_1 = this$0;
2541
+ this.l9s_1 = $playerId;
2542
+ this.m9s_1 = this$0;
2542
2543
  CoroutineImpl.call(this, resultContinuation);
2543
2544
  }
2544
- protoOf(GameServer$roomRefreshPlayerState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2545
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2545
+ protoOf(GameServer$roomRefreshPlayerState$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2546
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2546
2547
  tmp.t8_1 = Unit_instance;
2547
2548
  tmp.u8_1 = null;
2548
2549
  return tmp.z8();
2549
2550
  };
2550
2551
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2551
2552
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2552
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2553
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2553
2554
  };
2554
2555
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2555
2556
  var suspendResult = this.t8_1;
@@ -2558,14 +2559,14 @@
2558
2559
  var tmp = this.r8_1;
2559
2560
  if (tmp === 0) {
2560
2561
  this.s8_1 = 1;
2561
- var table = this.j9s_1.state.h6m();
2562
- var player = getPlayer(table.players, this.g9s_1);
2563
- if (player.s6p_1.v68().m67_1.isLive) {
2564
- this.j9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.h9s_1).w8o(player, table));
2562
+ var table = this.o9s_1.state.j6m();
2563
+ var player = getPlayer(table.players, this.l9s_1);
2564
+ if (player.w6p_1.v68().m67_1.isLive) {
2565
+ this.o9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.m9s_1).z8o(player, table));
2565
2566
  } else {
2566
- var tmp_0 = this.j9s_1.dispatch;
2567
+ var tmp_0 = this.o9s_1.dispatch;
2567
2568
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2568
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9s_1));
2569
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.l9s_1));
2569
2570
  }
2570
2571
  return Unit_instance;
2571
2572
  } else if (tmp === 1) {
@@ -2577,34 +2578,34 @@
2577
2578
  }
2578
2579
  while (true);
2579
2580
  };
2580
- protoOf(GameServer$roomRefreshPlayerState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2581
- var i = new GameServer$roomRefreshPlayerState$slambda(this.g9s_1, this.h9s_1, completion);
2582
- i.i9s_1 = $this$dispatchAsync;
2583
- i.j9s_1 = store;
2581
+ protoOf(GameServer$roomRefreshPlayerState$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2582
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.l9s_1, this.m9s_1, completion);
2583
+ i.n9s_1 = $this$dispatchAsync;
2584
+ i.o9s_1 = store;
2584
2585
  return i;
2585
2586
  };
2586
2587
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2587
2588
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2588
2589
  var l = function ($this$dispatchAsync, store, $completion) {
2589
- return i.h9n($this$dispatchAsync, store, $completion);
2590
+ return i.m9n($this$dispatchAsync, store, $completion);
2590
2591
  };
2591
2592
  l.$arity = 2;
2592
2593
  return l;
2593
2594
  }
2594
2595
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2595
- this.s9s_1 = this$0;
2596
- this.t9s_1 = $newRid;
2596
+ this.x9s_1 = this$0;
2597
+ this.y9s_1 = $newRid;
2597
2598
  CoroutineImpl.call(this, resultContinuation);
2598
2599
  }
2599
- protoOf(GameServer$roomOnDelete$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2600
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2600
+ protoOf(GameServer$roomOnDelete$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2601
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2601
2602
  tmp.t8_1 = Unit_instance;
2602
2603
  tmp.u8_1 = null;
2603
2604
  return tmp.z8();
2604
2605
  };
2605
2606
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2606
2607
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2607
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2608
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2608
2609
  };
2609
2610
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2610
2611
  var suspendResult = this.t8_1;
@@ -2613,27 +2614,27 @@
2613
2614
  var tmp = this.r8_1;
2614
2615
  if (tmp === 0) {
2615
2616
  this.s8_1 = 1;
2616
- var it = this.s9s_1.s66().t6l_1;
2617
+ var it = this.x9s_1.s66().v6l_1;
2617
2618
  var tmp_0;
2618
2619
  if (it == null) {
2619
- _get_logger__rkp4sl(this.s9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2620
+ _get_logger__rkp4sl(this.x9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2620
2621
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2621
2622
  } else {
2622
2623
  tmp_0 = it;
2623
2624
  }
2624
2625
  var terminationState = tmp_0;
2625
- var gameTransition = terminationState.t8s_1;
2626
+ var gameTransition = terminationState.w8s_1;
2626
2627
  var tmp_1;
2627
2628
  if (gameTransition instanceof GameToRoomTransition) {
2628
- var tmp0_elvis_lhs = this.t9s_1;
2629
+ var tmp0_elvis_lhs = this.y9s_1;
2629
2630
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2630
2631
  } else {
2631
2632
  tmp_1 = gameTransition;
2632
2633
  }
2633
2634
  var transition = tmp_1;
2634
- var tmp_2 = this.v9s_1.dispatch;
2635
- var tmp0_reason = terminationState.s8s_1;
2636
- var tmp1_isGameFinished = this.s9s_1.s66().h6m().isGameFinished;
2635
+ var tmp_2 = this.a9t_1.dispatch;
2636
+ var tmp0_reason = terminationState.v8s_1;
2637
+ var tmp1_isGameFinished = this.x9s_1.s66().j6m().isGameFinished;
2637
2638
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2638
2639
  return Unit_instance;
2639
2640
  } else if (tmp === 1) {
@@ -2645,33 +2646,33 @@
2645
2646
  }
2646
2647
  while (true);
2647
2648
  };
2648
- protoOf(GameServer$roomOnDelete$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2649
- var i = new GameServer$roomOnDelete$slambda(this.s9s_1, this.t9s_1, completion);
2650
- i.u9s_1 = $this$dispatchAsync;
2651
- i.v9s_1 = store;
2649
+ protoOf(GameServer$roomOnDelete$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2650
+ var i = new GameServer$roomOnDelete$slambda(this.x9s_1, this.y9s_1, completion);
2651
+ i.z9s_1 = $this$dispatchAsync;
2652
+ i.a9t_1 = store;
2652
2653
  return i;
2653
2654
  };
2654
2655
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2655
2656
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2656
2657
  var l = function ($this$dispatchAsync, store, $completion) {
2657
- return i.h9n($this$dispatchAsync, store, $completion);
2658
+ return i.m9n($this$dispatchAsync, store, $completion);
2658
2659
  };
2659
2660
  l.$arity = 2;
2660
2661
  return l;
2661
2662
  }
2662
2663
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2663
- this.e9t_1 = $enabled;
2664
+ this.j9t_1 = $enabled;
2664
2665
  CoroutineImpl.call(this, resultContinuation);
2665
2666
  }
2666
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2667
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2667
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2668
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2668
2669
  tmp.t8_1 = Unit_instance;
2669
2670
  tmp.u8_1 = null;
2670
2671
  return tmp.z8();
2671
2672
  };
2672
2673
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2673
2674
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2674
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2675
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2675
2676
  };
2676
2677
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2677
2678
  var suspendResult = this.t8_1;
@@ -2680,7 +2681,7 @@
2680
2681
  var tmp = this.r8_1;
2681
2682
  if (tmp === 0) {
2682
2683
  this.s8_1 = 1;
2683
- this.g9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.g9t_1.state).config.copy(VOID, this.e9t_1)));
2684
+ this.l9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.l9t_1.state).config.copy(VOID, this.j9t_1)));
2684
2685
  return Unit_instance;
2685
2686
  } else if (tmp === 1) {
2686
2687
  throw this.u8_1;
@@ -2691,35 +2692,35 @@
2691
2692
  }
2692
2693
  while (true);
2693
2694
  };
2694
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2695
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.e9t_1, completion);
2696
- i.f9t_1 = $this$dispatchAsync;
2697
- i.g9t_1 = store;
2695
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2696
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.j9t_1, completion);
2697
+ i.k9t_1 = $this$dispatchAsync;
2698
+ i.l9t_1 = store;
2698
2699
  return i;
2699
2700
  };
2700
2701
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2701
2702
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2702
2703
  var l = function ($this$dispatchAsync, store, $completion) {
2703
- return i.h9n($this$dispatchAsync, store, $completion);
2704
+ return i.m9n($this$dispatchAsync, store, $completion);
2704
2705
  };
2705
2706
  l.$arity = 2;
2706
2707
  return l;
2707
2708
  }
2708
2709
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2709
- this.p9t_1 = $reason;
2710
- this.q9t_1 = this$0;
2711
- this.r9t_1 = $roomId;
2710
+ this.u9t_1 = $reason;
2711
+ this.v9t_1 = this$0;
2712
+ this.w9t_1 = $roomId;
2712
2713
  CoroutineImpl.call(this, resultContinuation);
2713
2714
  }
2714
- protoOf(GameServer$shutdown$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2715
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2715
+ protoOf(GameServer$shutdown$slambda).m9n = function ($this$dispatchAsync, store, $completion) {
2716
+ var tmp = this.n9n($this$dispatchAsync, store, $completion);
2716
2717
  tmp.t8_1 = Unit_instance;
2717
2718
  tmp.u8_1 = null;
2718
2719
  return tmp.z8();
2719
2720
  };
2720
2721
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2721
2722
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2722
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2723
+ return this.m9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2723
2724
  };
2724
2725
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2725
2726
  var suspendResult = this.t8_1;
@@ -2728,11 +2729,11 @@
2728
2729
  var tmp = this.r8_1;
2729
2730
  if (tmp === 0) {
2730
2731
  this.s8_1 = 1;
2731
- var state = this.t9t_1.store.state;
2732
- if (state.i6m()) {
2733
- var tmp0_elvis_lhs = toDomainEnumSafe(this.p9t_1, get_serverShutdownReasonMapping());
2732
+ var state = this.y9t_1.store.state;
2733
+ if (state.k6m()) {
2734
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.u9t_1, get_serverShutdownReasonMapping());
2734
2735
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2735
- var tmp_0 = this.t9t_1.dispatch;
2736
+ var tmp_0 = this.y9t_1.dispatch;
2736
2737
  var tmp_1 = Companion_instance;
2737
2738
  var tmp_2;
2738
2739
  switch (shutdownReason.p2_1) {
@@ -2746,12 +2747,12 @@
2746
2747
  noWhenBranchMatchedException();
2747
2748
  break;
2748
2749
  }
2749
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.q9t_1.table.isGameFinished, this.q9t_1.table));
2750
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.v9t_1.table.isGameFinished, this.v9t_1.table));
2750
2751
  } else {
2751
- _get_logger__rkp4sl(this.q9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.r9t_1);
2752
- var tmp_3 = this.t9t_1.dispatch;
2753
- var tmp2_safe_receiver = state.t6l_1;
2754
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t8s_1));
2752
+ _get_logger__rkp4sl(this.v9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.w9t_1);
2753
+ var tmp_3 = this.y9t_1.dispatch;
2754
+ var tmp2_safe_receiver = state.v6l_1;
2755
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.w8s_1));
2755
2756
  }
2756
2757
  return Unit_instance;
2757
2758
  } else if (tmp === 1) {
@@ -2763,16 +2764,16 @@
2763
2764
  }
2764
2765
  while (true);
2765
2766
  };
2766
- protoOf(GameServer$shutdown$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2767
- var i = new GameServer$shutdown$slambda(this.p9t_1, this.q9t_1, this.r9t_1, completion);
2768
- i.s9t_1 = $this$dispatchAsync;
2769
- i.t9t_1 = store;
2767
+ protoOf(GameServer$shutdown$slambda).n9n = function ($this$dispatchAsync, store, completion) {
2768
+ var i = new GameServer$shutdown$slambda(this.u9t_1, this.v9t_1, this.w9t_1, completion);
2769
+ i.x9t_1 = $this$dispatchAsync;
2770
+ i.y9t_1 = store;
2770
2771
  return i;
2771
2772
  };
2772
2773
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2773
2774
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2774
2775
  var l = function ($this$dispatchAsync, store, $completion) {
2775
- return i.h9n($this$dispatchAsync, store, $completion);
2776
+ return i.m9n($this$dispatchAsync, store, $completion);
2776
2777
  };
2777
2778
  l.$arity = 2;
2778
2779
  return l;
@@ -2803,7 +2804,7 @@
2803
2804
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2804
2805
  var tmp_3 = Instance(di, tmp$ret$2, null);
2805
2806
  var tmp_4 = KProperty1;
2806
- tmp_1.z9j_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2807
+ tmp_1.e9k_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2807
2808
  var tmp_5 = this;
2808
2809
  // Inline function 'org.kodein.di.instance' call
2809
2810
  // Inline function 'org.kodein.type.generic' call
@@ -2811,7 +2812,7 @@
2811
2812
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2812
2813
  var tmp_7 = Instance(di, tmp$ret$4, null);
2813
2814
  var tmp_8 = KProperty1;
2814
- tmp_5.a9k_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2815
+ tmp_5.f9k_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2815
2816
  var tmp_9 = this;
2816
2817
  // Inline function 'org.kodein.di.instance' call
2817
2818
  // Inline function 'org.kodein.type.generic' call
@@ -2819,7 +2820,7 @@
2819
2820
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2820
2821
  var tmp_11 = Instance(di, tmp$ret$6, null);
2821
2822
  var tmp_12 = KProperty1;
2822
- tmp_9.b9k_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2823
+ tmp_9.g9k_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2823
2824
  var tmp_13 = this;
2824
2825
  // Inline function 'org.kodein.di.instance' call
2825
2826
  // Inline function 'org.kodein.type.generic' call
@@ -2827,7 +2828,7 @@
2827
2828
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2828
2829
  var tmp_15 = Instance(di, tmp$ret$8, null);
2829
2830
  var tmp_16 = KProperty1;
2830
- tmp_13.c9k_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2831
+ tmp_13.h9k_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2831
2832
  var tmp_17 = this;
2832
2833
  // Inline function 'org.kodein.di.instance' call
2833
2834
  // Inline function 'org.kodein.type.generic' call
@@ -2835,9 +2836,9 @@
2835
2836
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2836
2837
  var tmp_19 = Instance(di, tmp$ret$10, null);
2837
2838
  var tmp_20 = KProperty1;
2838
- tmp_17.d9k_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2839
+ tmp_17.i9k_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2839
2840
  var tmp_21 = this;
2840
- tmp_21.e9k_1 = lazy(GameServer$random$delegate$lambda(this));
2841
+ tmp_21.j9k_1 = lazy(GameServer$random$delegate$lambda(this));
2841
2842
  var tmp_22 = this;
2842
2843
  // Inline function 'org.kodein.di.instance' call
2843
2844
  // Inline function 'org.kodein.type.generic' call
@@ -2845,7 +2846,7 @@
2845
2846
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2846
2847
  var tmp_24 = Instance(di, tmp$ret$12, null);
2847
2848
  var tmp_25 = KProperty1;
2848
- tmp_22.f9k_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2849
+ tmp_22.k9k_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2849
2850
  var tmp_26 = this;
2850
2851
  // Inline function 'org.kodein.di.instance' call
2851
2852
  // Inline function 'org.kodein.type.generic' call
@@ -2853,7 +2854,7 @@
2853
2854
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2854
2855
  var tmp_28 = Instance(di, tmp$ret$14, null);
2855
2856
  var tmp_29 = KProperty1;
2856
- tmp_26.g9k_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2857
+ tmp_26.l9k_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2857
2858
  var tmp_30 = this;
2858
2859
  // Inline function 'org.kodein.di.instance' call
2859
2860
  // Inline function 'org.kodein.type.generic' call
@@ -2861,94 +2862,94 @@
2861
2862
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2862
2863
  var tmp_32 = Instance(di, tmp$ret$16, null);
2863
2864
  var tmp_33 = KProperty1;
2864
- tmp_30.h9k_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2865
+ tmp_30.m9k_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2865
2866
  var tmp_34 = this;
2866
- var tmp0_externalMiddlewares = plus(storeContract.e8x(), externalMiddlewares);
2867
- var tmp1_externalReducers = plus(storeContract.d8x(), externalReducers);
2868
- tmp_34.i9k_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2867
+ var tmp0_externalMiddlewares = plus(storeContract.h8x(), externalMiddlewares);
2868
+ var tmp1_externalReducers = plus(storeContract.g8x(), externalReducers);
2869
+ tmp_34.n9k_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2869
2870
  }
2870
- protoOf(GameServer).h6l = function () {
2871
- return this.i9k_1;
2871
+ protoOf(GameServer).j6l = function () {
2872
+ return this.n9k_1;
2872
2873
  };
2873
2874
  protoOf(GameServer).w53 = function () {
2874
- return this.s66().h6m().id;
2875
+ return this.s66().j6m().id;
2875
2876
  };
2876
- protoOf(GameServer).h6m = function () {
2877
- return this.s66().h6m();
2877
+ protoOf(GameServer).j6m = function () {
2878
+ return this.s66().j6m();
2878
2879
  };
2879
- protoOf(GameServer).i6m = function () {
2880
- return this.s66().i6m();
2880
+ protoOf(GameServer).k6m = function () {
2881
+ return this.s66().k6m();
2881
2882
  };
2882
- protoOf(GameServer).j6m = function () {
2883
+ protoOf(GameServer).l6m = function () {
2883
2884
  return this.s66().gameLifecycleState;
2884
2885
  };
2885
2886
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
2886
- var tmp = this.f6l();
2887
+ var tmp = this.h6l();
2887
2888
  tmp.e6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2888
2889
  };
2889
2890
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
2890
- var tmp = this.f6l();
2891
+ var tmp = this.h6l();
2891
2892
  tmp.e6c(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2892
2893
  };
2893
2894
  protoOf(GameServer).subscribeServerStateUpdateJson = function (subscriber) {
2894
- var tmp = this.f6l();
2895
+ var tmp = this.h6l();
2895
2896
  tmp.e6c(VOID, GameServer$subscribeServerStateUpdateJson$slambda_0(this, subscriber, null));
2896
2897
  };
2897
2898
  protoOf(GameServer).subscribeWith = function (subscriber) {
2898
- var tmp = this.f6l();
2899
+ var tmp = this.h6l();
2899
2900
  tmp.e6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2900
2901
  };
2901
2902
  protoOf(GameServer).fromClientEvent = function (action) {
2902
2903
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2903
- this.i9k_1.g6m(GameServer$fromClientEvent$slambda_0(action, null));
2904
+ this.n9k_1.i6m(GameServer$fromClientEvent$slambda_0(action, null));
2904
2905
  };
2905
2906
  protoOf(GameServer).playerLostConnection = function (playerId) {
2906
2907
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2907
- this.i9k_1.g6m(GameServer$playerLostConnection$slambda_0(playerId, null));
2908
+ this.n9k_1.i6m(GameServer$playerLostConnection$slambda_0(playerId, null));
2908
2909
  };
2909
2910
  protoOf(GameServer).playerLive = function (playerId) {
2910
2911
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2911
- this.i9k_1.g6m(GameServer$playerLive$slambda_0(this, playerId, null));
2912
+ this.n9k_1.i6m(GameServer$playerLive$slambda_0(this, playerId, null));
2912
2913
  };
2913
2914
  protoOf(GameServer).playerLeft = function (playerId) {
2914
2915
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2915
- this.i9k_1.g6m(GameServer$playerLeft$slambda_0(this, playerId, null));
2916
+ this.n9k_1.i6m(GameServer$playerLeft$slambda_0(this, playerId, null));
2916
2917
  };
2917
- protoOf(GameServer).u9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2918
+ protoOf(GameServer).z9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2918
2919
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2919
- this.i9k_1.g6m(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2920
+ this.n9k_1.i6m(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2920
2921
  };
2921
2922
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2922
2923
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2923
- this.i9k_1.g6m(GameServer$roomOnContinueFromState$slambda_0(state, null));
2924
- this.i9k_1.g6m(GameServer$roomOnContinueFromState$slambda_2(state, null));
2924
+ this.n9k_1.i6m(GameServer$roomOnContinueFromState$slambda_0(state, null));
2925
+ this.n9k_1.i6m(GameServer$roomOnContinueFromState$slambda_2(state, null));
2925
2926
  };
2926
2927
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2927
2928
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2928
- this.i9k_1.g6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2929
- this.i9k_1.g6m(GameServer$roomOnContinueFromRound$slambda_2(null));
2929
+ this.n9k_1.i6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2930
+ this.n9k_1.i6m(GameServer$roomOnContinueFromRound$slambda_2(null));
2930
2931
  };
2931
2932
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2932
- this.i9k_1.g6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2933
+ this.n9k_1.i6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2933
2934
  };
2934
2935
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2935
- this.i9k_1.g6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2936
+ this.n9k_1.i6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2936
2937
  };
2937
2938
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2938
2939
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2939
- this.i9k_1.g6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2940
+ this.n9k_1.i6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2940
2941
  };
2941
- protoOf(GameServer).v9t = function (newRid) {
2942
+ protoOf(GameServer).a9u = function (newRid) {
2942
2943
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2943
- this.i9k_1.g6m(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2944
+ this.n9k_1.i6m(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2944
2945
  };
2945
2946
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2946
2947
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2947
- this.i9k_1.g6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2948
+ this.n9k_1.i6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2948
2949
  };
2949
- protoOf(GameServer).w9t = function (reason, roomId) {
2950
+ protoOf(GameServer).b9u = function (reason, roomId) {
2950
2951
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2951
- this.i9k_1.g6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2952
+ this.n9k_1.i6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2952
2953
  };
2953
2954
  protoOf(GameServer).clear = function () {
2954
2955
  return this.h2();
@@ -2999,10 +3000,10 @@
2999
3000
  this.fromRound = fromRound;
3000
3001
  this.canStartNewGame = canStartNewGame;
3001
3002
  }
3002
- protoOf(ServerConfig).x9t = function () {
3003
+ protoOf(ServerConfig).c9u = function () {
3003
3004
  return this.fromRound;
3004
3005
  };
3005
- protoOf(ServerConfig).y9t = function () {
3006
+ protoOf(ServerConfig).d9u = function () {
3006
3007
  return this.canStartNewGame;
3007
3008
  };
3008
3009
  protoOf(ServerConfig).ne = function () {
@@ -3011,13 +3012,13 @@
3011
3012
  protoOf(ServerConfig).oe = function () {
3012
3013
  return this.canStartNewGame;
3013
3014
  };
3014
- protoOf(ServerConfig).z9t = function (fromRound, canStartNewGame) {
3015
+ protoOf(ServerConfig).e9u = function (fromRound, canStartNewGame) {
3015
3016
  return new ServerConfig(fromRound, canStartNewGame);
3016
3017
  };
3017
3018
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3018
3019
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3019
3020
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3020
- return $super === VOID ? this.z9t(fromRound, canStartNewGame) : $super.z9t.call(this, fromRound, canStartNewGame);
3021
+ return $super === VOID ? this.e9u(fromRound, canStartNewGame) : $super.e9u.call(this, fromRound, canStartNewGame);
3021
3022
  };
3022
3023
  protoOf(ServerConfig).toString = function () {
3023
3024
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3078,19 +3079,19 @@
3078
3079
  $serializer_instance = this;
3079
3080
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 1);
3080
3081
  tmp0_serialDesc.gz('table', false);
3081
- this.a9u_1 = tmp0_serialDesc;
3082
+ this.f9u_1 = tmp0_serialDesc;
3082
3083
  }
3083
- protoOf($serializer).b9u = function (encoder, value) {
3084
- var tmp0_desc = this.a9u_1;
3084
+ protoOf($serializer).g9u = function (encoder, value) {
3085
+ var tmp0_desc = this.f9u_1;
3085
3086
  var tmp1_output = encoder.or(tmp0_desc);
3086
3087
  tmp1_output.dt(tmp0_desc, 0, value.table);
3087
3088
  tmp1_output.pr(tmp0_desc);
3088
3089
  };
3089
3090
  protoOf($serializer).co = function (encoder, value) {
3090
- return this.b9u(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3091
+ return this.g9u(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3091
3092
  };
3092
3093
  protoOf($serializer).do = function (decoder) {
3093
- var tmp0_desc = this.a9u_1;
3094
+ var tmp0_desc = this.f9u_1;
3094
3095
  var tmp1_flag = true;
3095
3096
  var tmp2_index = 0;
3096
3097
  var tmp3_bitMask0 = 0;
@@ -3118,7 +3119,7 @@
3118
3119
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3119
3120
  };
3120
3121
  protoOf($serializer).bo = function () {
3121
- return this.a9u_1;
3122
+ return this.f9u_1;
3122
3123
  };
3123
3124
  protoOf($serializer).vz = function () {
3124
3125
  // Inline function 'kotlin.arrayOf' call
@@ -3134,7 +3135,7 @@
3134
3135
  }
3135
3136
  function TableStateUpdateDto_init_$Init$(seen0, table, serializationConstructorMarker, $this) {
3136
3137
  if (!(1 === (1 & seen0))) {
3137
- throwMissingFieldException(seen0, 1, $serializer_getInstance().a9u_1);
3138
+ throwMissingFieldException(seen0, 1, $serializer_getInstance().f9u_1);
3138
3139
  }
3139
3140
  $this.table = table;
3140
3141
  return $this;
@@ -3145,7 +3146,7 @@
3145
3146
  function TableStateUpdateDto(table) {
3146
3147
  this.table = table;
3147
3148
  }
3148
- protoOf(TableStateUpdateDto).h6m = function () {
3149
+ protoOf(TableStateUpdateDto).j6m = function () {
3149
3150
  return this.table;
3150
3151
  };
3151
3152
  protoOf(TableStateUpdateDto).ne = function () {
@@ -3186,19 +3187,19 @@
3186
3187
  $serializer_instance_0 = this;
3187
3188
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 1);
3188
3189
  tmp0_serialDesc.gz('actions', false);
3189
- this.c9u_1 = tmp0_serialDesc;
3190
+ this.h9u_1 = tmp0_serialDesc;
3190
3191
  }
3191
- protoOf($serializer_0).d9u = function (encoder, value) {
3192
- var tmp0_desc = this.c9u_1;
3192
+ protoOf($serializer_0).i9u = function (encoder, value) {
3193
+ var tmp0_desc = this.h9u_1;
3193
3194
  var tmp1_output = encoder.or(tmp0_desc);
3194
3195
  tmp1_output.dt(tmp0_desc, 0, value.actions);
3195
3196
  tmp1_output.pr(tmp0_desc);
3196
3197
  };
3197
3198
  protoOf($serializer_0).co = function (encoder, value) {
3198
- return this.d9u(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3199
+ return this.i9u(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3199
3200
  };
3200
3201
  protoOf($serializer_0).do = function (decoder) {
3201
- var tmp0_desc = this.c9u_1;
3202
+ var tmp0_desc = this.h9u_1;
3202
3203
  var tmp1_flag = true;
3203
3204
  var tmp2_index = 0;
3204
3205
  var tmp3_bitMask0 = 0;
@@ -3226,7 +3227,7 @@
3226
3227
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3227
3228
  };
3228
3229
  protoOf($serializer_0).bo = function () {
3229
- return this.c9u_1;
3230
+ return this.h9u_1;
3230
3231
  };
3231
3232
  protoOf($serializer_0).vz = function () {
3232
3233
  // Inline function 'kotlin.arrayOf' call
@@ -3242,7 +3243,7 @@
3242
3243
  }
3243
3244
  function ActionsStateUpdateDto_init_$Init$(seen0, actions, serializationConstructorMarker, $this) {
3244
3245
  if (!(1 === (1 & seen0))) {
3245
- throwMissingFieldException(seen0, 1, $serializer_getInstance_0().c9u_1);
3246
+ throwMissingFieldException(seen0, 1, $serializer_getInstance_0().h9u_1);
3246
3247
  }
3247
3248
  $this.actions = actions;
3248
3249
  return $this;
@@ -3253,7 +3254,7 @@
3253
3254
  function ActionsStateUpdateDto(actions) {
3254
3255
  this.actions = actions;
3255
3256
  }
3256
- protoOf(ActionsStateUpdateDto).s8a = function () {
3257
+ protoOf(ActionsStateUpdateDto).v8a = function () {
3257
3258
  return this.actions;
3258
3259
  };
3259
3260
  protoOf(ActionsStateUpdateDto).ne = function () {
@@ -3305,28 +3306,28 @@
3305
3306
  var tmp$ret$0 = mapToDto(item);
3306
3307
  destination.j(tmp$ret$0);
3307
3308
  }
3308
- return new ActionsStateUpdateDto(encoderDecoderProvider.l8h(destination));
3309
+ return new ActionsStateUpdateDto(encoderDecoderProvider.o8h(destination));
3309
3310
  }
3310
3311
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3311
- return new TableStateUpdateDto(encoderDecoderProvider.j8h(mapToDto_0(_this__u8e3s4.table)));
3312
+ return new TableStateUpdateDto(encoderDecoderProvider.m8h(mapToDto_0(_this__u8e3s4.table)));
3312
3313
  }
3313
3314
  function ServerStateUpdate() {
3314
3315
  }
3315
3316
  function TableStateUpdate(table) {
3316
3317
  this.table = table;
3317
3318
  }
3318
- protoOf(TableStateUpdate).h6m = function () {
3319
+ protoOf(TableStateUpdate).j6m = function () {
3319
3320
  return this.table;
3320
3321
  };
3321
3322
  protoOf(TableStateUpdate).ne = function () {
3322
3323
  return this.table;
3323
3324
  };
3324
- protoOf(TableStateUpdate).e9u = function (table) {
3325
+ protoOf(TableStateUpdate).j9u = function (table) {
3325
3326
  return new TableStateUpdate(table);
3326
3327
  };
3327
3328
  protoOf(TableStateUpdate).copy = function (table, $super) {
3328
3329
  table = table === VOID ? this.table : table;
3329
- return $super === VOID ? this.e9u(table) : $super.e9u.call(this, table);
3330
+ return $super === VOID ? this.j9u(table) : $super.j9u.call(this, table);
3330
3331
  };
3331
3332
  protoOf(TableStateUpdate).toString = function () {
3332
3333
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -3346,18 +3347,18 @@
3346
3347
  function ActionsStateUpdate(actions) {
3347
3348
  this.actions = actions;
3348
3349
  }
3349
- protoOf(ActionsStateUpdate).s8a = function () {
3350
+ protoOf(ActionsStateUpdate).v8a = function () {
3350
3351
  return this.actions;
3351
3352
  };
3352
3353
  protoOf(ActionsStateUpdate).ne = function () {
3353
3354
  return this.actions;
3354
3355
  };
3355
- protoOf(ActionsStateUpdate).f9u = function (actions) {
3356
+ protoOf(ActionsStateUpdate).k9u = function (actions) {
3356
3357
  return new ActionsStateUpdate(actions);
3357
3358
  };
3358
3359
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
3359
3360
  actions = actions === VOID ? this.actions : actions;
3360
- return $super === VOID ? this.f9u(actions) : $super.f9u.call(this, actions);
3361
+ return $super === VOID ? this.k9u(actions) : $super.k9u.call(this, actions);
3361
3362
  };
3362
3363
  protoOf(ActionsStateUpdate).toString = function () {
3363
3364
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -3602,18 +3603,18 @@
3602
3603
  function ToClientEventsObserver() {
3603
3604
  }
3604
3605
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3605
- this.p9u_1 = this$0;
3606
- this.q9u_1 = $actions;
3606
+ this.u9u_1 = this$0;
3607
+ this.v9u_1 = $actions;
3607
3608
  CoroutineImpl.call(this, resultContinuation);
3608
3609
  }
3609
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).t9u = function ($this$flow, $completion) {
3610
- var tmp = this.u9u($this$flow, $completion);
3610
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).y9u = function ($this$flow, $completion) {
3611
+ var tmp = this.z9u($this$flow, $completion);
3611
3612
  tmp.t8_1 = Unit_instance;
3612
3613
  tmp.u8_1 = null;
3613
3614
  return tmp.z8();
3614
3615
  };
3615
3616
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3616
- return this.t9u((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3617
+ return this.y9u((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3617
3618
  };
3618
3619
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3619
3620
  var suspendResult = this.t8_1;
@@ -3623,19 +3624,19 @@
3623
3624
  switch (tmp) {
3624
3625
  case 0:
3625
3626
  this.s8_1 = 4;
3626
- this.p9u_1.z9u_1;
3627
- this.s9u_1 = transformToEmits(this.p9u_1, this.q9u_1).l();
3627
+ this.u9u_1.e9v_1;
3628
+ this.x9u_1 = transformToEmits(this.u9u_1, this.v9u_1).l();
3628
3629
  this.r8_1 = 1;
3629
3630
  continue $sm;
3630
3631
  case 1:
3631
- if (!this.s9u_1.m()) {
3632
+ if (!this.x9u_1.m()) {
3632
3633
  this.r8_1 = 3;
3633
3634
  continue $sm;
3634
3635
  }
3635
3636
 
3636
- var element = this.s9u_1.n();
3637
+ var element = this.x9u_1.n();
3637
3638
  this.r8_1 = 2;
3638
- suspendResult = this.r9u_1.l28(element, this);
3639
+ suspendResult = this.w9u_1.l28(element, this);
3639
3640
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3640
3641
  return suspendResult;
3641
3642
  }
@@ -3645,11 +3646,11 @@
3645
3646
  this.r8_1 = 1;
3646
3647
  continue $sm;
3647
3648
  case 3:
3648
- var tmp0 = this.p9u_1.y9u_1;
3649
+ var tmp0 = this.u9u_1.d9v_1;
3649
3650
  l$ret$1: do {
3650
3651
  while (true) {
3651
3652
  var cur = tmp0.kotlinx$atomicfu$value;
3652
- var upd = cur - this.q9u_1.o() | 0;
3653
+ var upd = cur - this.v9u_1.o() | 0;
3653
3654
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3654
3655
  break l$ret$1;
3655
3656
  }
@@ -3671,15 +3672,15 @@
3671
3672
  }
3672
3673
  while (true);
3673
3674
  };
3674
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).u9u = function ($this$flow, completion) {
3675
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.p9u_1, this.q9u_1, completion);
3676
- i.r9u_1 = $this$flow;
3675
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z9u = function ($this$flow, completion) {
3676
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.u9u_1, this.v9u_1, completion);
3677
+ i.w9u_1 = $this$flow;
3677
3678
  return i;
3678
3679
  };
3679
3680
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3680
3681
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3681
3682
  var l = function ($this$flow, $completion) {
3682
- return i.t9u($this$flow, $completion);
3683
+ return i.y9u($this$flow, $completion);
3683
3684
  };
3684
3685
  l.$arity = 1;
3685
3686
  return l;
@@ -3749,29 +3750,29 @@
3749
3750
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3750
3751
  }
3751
3752
  function mapFromGroupKey($this, _this__u8e3s4) {
3752
- var tmp = $this.x9u_1.h6d();
3753
+ var tmp = $this.c9v_1.h6d();
3753
3754
  // Inline function 'kotlin.collections.toTypedArray' call
3754
- var this_0 = _this__u8e3s4.c9v_1;
3755
+ var this_0 = _this__u8e3s4.h9v_1;
3755
3756
  var tmp_0 = copyToArray(this_0);
3756
3757
  // Inline function 'kotlin.collections.toTypedArray' call
3757
- var this_1 = _this__u8e3s4.d9v_1;
3758
+ var this_1 = _this__u8e3s4.i9v_1;
3758
3759
  var tmp$ret$1 = copyToArray(this_1);
3759
- return new ActionDeliveryPayload(_this__u8e3s4.b9v_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.e9v_1);
3760
+ return new ActionDeliveryPayload(_this__u8e3s4.g9v_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.j9v_1);
3760
3761
  }
3761
3762
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3762
- this.b9v_1 = tableId;
3763
- this.c9v_1 = includePlayers;
3764
- this.d9v_1 = excludePlayers;
3765
- this.e9v_1 = deliveryType;
3763
+ this.g9v_1 = tableId;
3764
+ this.h9v_1 = includePlayers;
3765
+ this.i9v_1 = excludePlayers;
3766
+ this.j9v_1 = deliveryType;
3766
3767
  }
3767
3768
  protoOf(GroupKey).toString = function () {
3768
- return 'GroupKey(tableId=' + this.b9v_1 + ', includePlayers=' + toString(this.c9v_1) + ', excludePlayers=' + toString(this.d9v_1) + ', deliveryType=' + this.e9v_1.toString() + ')';
3769
+ return 'GroupKey(tableId=' + this.g9v_1 + ', includePlayers=' + toString(this.h9v_1) + ', excludePlayers=' + toString(this.i9v_1) + ', deliveryType=' + this.j9v_1.toString() + ')';
3769
3770
  };
3770
3771
  protoOf(GroupKey).hashCode = function () {
3771
- var result = getStringHashCode(this.b9v_1);
3772
- result = imul(result, 31) + hashCode(this.c9v_1) | 0;
3773
- result = imul(result, 31) + hashCode(this.d9v_1) | 0;
3774
- result = imul(result, 31) + this.e9v_1.hashCode() | 0;
3772
+ var result = getStringHashCode(this.g9v_1);
3773
+ result = imul(result, 31) + hashCode(this.h9v_1) | 0;
3774
+ result = imul(result, 31) + hashCode(this.i9v_1) | 0;
3775
+ result = imul(result, 31) + this.j9v_1.hashCode() | 0;
3775
3776
  return result;
3776
3777
  };
3777
3778
  protoOf(GroupKey).equals = function (other) {
@@ -3779,35 +3780,35 @@
3779
3780
  return true;
3780
3781
  if (!(other instanceof GroupKey))
3781
3782
  return false;
3782
- if (!(this.b9v_1 === other.b9v_1))
3783
+ if (!(this.g9v_1 === other.g9v_1))
3783
3784
  return false;
3784
- if (!equals(this.c9v_1, other.c9v_1))
3785
+ if (!equals(this.h9v_1, other.h9v_1))
3785
3786
  return false;
3786
- if (!equals(this.d9v_1, other.d9v_1))
3787
+ if (!equals(this.i9v_1, other.i9v_1))
3787
3788
  return false;
3788
- if (!this.e9v_1.equals(other.e9v_1))
3789
+ if (!this.j9v_1.equals(other.j9v_1))
3789
3790
  return false;
3790
3791
  return true;
3791
3792
  };
3792
3793
  function Companion_4() {
3793
- this.f9v_1 = 6;
3794
+ this.k9v_1 = 6;
3794
3795
  }
3795
3796
  var Companion_instance_12;
3796
3797
  function Companion_getInstance_5() {
3797
3798
  return Companion_instance_12;
3798
3799
  }
3799
3800
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3800
- this.o9v_1 = this$0;
3801
+ this.t9v_1 = this$0;
3801
3802
  CoroutineImpl.call(this, resultContinuation);
3802
3803
  }
3803
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).q9v = function (actions, $completion) {
3804
- var tmp = this.r9v(actions, $completion);
3804
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).v9v = function (actions, $completion) {
3805
+ var tmp = this.w9v(actions, $completion);
3805
3806
  tmp.t8_1 = Unit_instance;
3806
3807
  tmp.u8_1 = null;
3807
3808
  return tmp.z8();
3808
3809
  };
3809
3810
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3810
- return this.q9v((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3811
+ return this.v9v((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3811
3812
  };
3812
3813
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3813
3814
  var suspendResult = this.t8_1;
@@ -3816,7 +3817,7 @@
3816
3817
  var tmp = this.r8_1;
3817
3818
  if (tmp === 0) {
3818
3819
  this.s8_1 = 1;
3819
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.o9v_1, this.p9v_1, null));
3820
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.t9v_1, this.u9v_1, null));
3820
3821
  } else if (tmp === 1) {
3821
3822
  throw this.u8_1;
3822
3823
  }
@@ -3826,23 +3827,23 @@
3826
3827
  }
3827
3828
  while (true);
3828
3829
  };
3829
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).r9v = function (actions, completion) {
3830
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.o9v_1, completion);
3831
- i.p9v_1 = actions;
3830
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9v = function (actions, completion) {
3831
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.t9v_1, completion);
3832
+ i.u9v_1 = actions;
3832
3833
  return i;
3833
3834
  };
3834
3835
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3835
3836
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3836
3837
  var l = function (actions, $completion) {
3837
- return i.q9v(actions, $completion);
3838
+ return i.v9v(actions, $completion);
3838
3839
  };
3839
3840
  l.$arity = 1;
3840
3841
  return l;
3841
3842
  }
3842
3843
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3843
3844
  CoroutineImpl.call(this, resultContinuation);
3844
- this.a9w_1 = _this__u8e3s4;
3845
- this.b9w_1 = fromEvent;
3845
+ this.f9w_1 = _this__u8e3s4;
3846
+ this.g9w_1 = fromEvent;
3846
3847
  }
3847
3848
  protoOf($sentEventCOROUTINE$).z8 = function () {
3848
3849
  var suspendResult = this.t8_1;
@@ -3852,8 +3853,8 @@
3852
3853
  switch (tmp) {
3853
3854
  case 0:
3854
3855
  this.s8_1 = 2;
3855
- this.a9w_1.z9u_1;
3856
- var tmp0 = this.a9w_1.y9u_1;
3856
+ this.f9w_1.e9v_1;
3857
+ var tmp0 = this.f9w_1.d9v_1;
3857
3858
  l$ret$1: do {
3858
3859
  while (true) {
3859
3860
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3865,7 +3866,7 @@
3865
3866
  }
3866
3867
  while (false);
3867
3868
  this.r8_1 = 1;
3868
- suspendResult = this.a9w_1.a9v_1.l28(this.b9w_1, this);
3869
+ suspendResult = this.f9w_1.f9v_1.l28(this.g9w_1, this);
3869
3870
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3870
3871
  return suspendResult;
3871
3872
  }
@@ -3889,7 +3890,7 @@
3889
3890
  };
3890
3891
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3891
3892
  CoroutineImpl.call(this, resultContinuation);
3892
- this.k9w_1 = _this__u8e3s4;
3893
+ this.p9w_1 = _this__u8e3s4;
3893
3894
  }
3894
3895
  protoOf($waitForCOROUTINE$).z8 = function () {
3895
3896
  var suspendResult = this.t8_1;
@@ -3899,12 +3900,12 @@
3899
3900
  switch (tmp) {
3900
3901
  case 0:
3901
3902
  this.s8_1 = 5;
3902
- this.k9w_1.z9u_1;
3903
- this.l9w_1 = 0;
3903
+ this.p9w_1.e9v_1;
3904
+ this.q9w_1 = 0;
3904
3905
  this.r8_1 = 1;
3905
3906
  continue $sm;
3906
3907
  case 1:
3907
- if (!!(this.k9w_1.y9u_1.kotlinx$atomicfu$value === 0)) {
3908
+ if (!!(this.p9w_1.d9v_1.kotlinx$atomicfu$value === 0)) {
3908
3909
  this.r8_1 = 4;
3909
3910
  continue $sm;
3910
3911
  }
@@ -3917,9 +3918,9 @@
3917
3918
 
3918
3919
  continue $sm;
3919
3920
  case 2:
3920
- this.l9w_1 = this.l9w_1 + 1 | 0;
3921
- if (this.l9w_1 > 6) {
3922
- this.k9w_1.w9u_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.k9w_1.y9u_1.kotlinx$atomicfu$value);
3921
+ this.q9w_1 = this.q9w_1 + 1 | 0;
3922
+ if (this.q9w_1 > 6) {
3923
+ this.p9w_1.b9v_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.p9w_1.d9v_1.kotlinx$atomicfu$value);
3923
3924
  this.r8_1 = 4;
3924
3925
  continue $sm;
3925
3926
  } else {
@@ -3947,188 +3948,191 @@
3947
3948
  while (true);
3948
3949
  };
3949
3950
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3950
- this.v9u_1 = serverReduxConfig;
3951
- this.w9u_1 = logger;
3952
- this.x9u_1 = idsProvider;
3953
- this.y9u_1 = atomic$ref$1(0);
3951
+ this.a9v_1 = serverReduxConfig;
3952
+ this.b9v_1 = logger;
3953
+ this.c9v_1 = idsProvider;
3954
+ this.d9v_1 = atomic$ref$1(0);
3954
3955
  var tmp = this;
3955
3956
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3956
- tmp.z9u_1 = get_atomicfu$reentrantLock();
3957
- this.a9v_1 = MutableSharedFlow();
3957
+ tmp.e9v_1 = get_atomicfu$reentrantLock();
3958
+ this.f9v_1 = MutableSharedFlow();
3958
3959
  }
3959
- protoOf(ToClientEventsObserverImpl).g9u = function (fromEvent, $completion) {
3960
+ protoOf(ToClientEventsObserverImpl).l9u = function (fromEvent, $completion) {
3960
3961
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
3961
3962
  tmp.t8_1 = Unit_instance;
3962
3963
  tmp.u8_1 = null;
3963
3964
  return tmp.z8();
3964
3965
  };
3965
- protoOf(ToClientEventsObserverImpl).n95 = function ($completion) {
3966
+ protoOf(ToClientEventsObserverImpl).s95 = function ($completion) {
3966
3967
  var tmp = new $waitForCOROUTINE$(this, $completion);
3967
3968
  tmp.t8_1 = Unit_instance;
3968
3969
  tmp.u8_1 = null;
3969
3970
  return tmp.z8();
3970
3971
  };
3971
- protoOf(ToClientEventsObserverImpl).b9l = function () {
3972
- if (!this.v9u_1.enabledCombinedEvents) {
3973
- return this.a9v_1;
3972
+ protoOf(ToClientEventsObserverImpl).g9l = function () {
3973
+ if (!this.a9v_1.enabledCombinedEvents) {
3974
+ return this.f9v_1;
3974
3975
  }
3975
- var tmp = windowedByInterval(this.a9v_1, fromInt(this.v9u_1.combinedEventsIntervalMillis));
3976
+ var tmp = windowedByInterval(this.f9v_1, fromInt(this.a9v_1.combinedEventsIntervalMillis));
3976
3977
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3977
3978
  };
3978
3979
  function UpdateServerConfigAction(serverConfig) {
3979
- this.m9w_1 = serverConfig;
3980
+ this.r9w_1 = serverConfig;
3980
3981
  }
3981
3982
  protoOf(UpdateServerConfigAction).toString = function () {
3982
- return 'UpdateServerConfigAction(serverConfig=' + this.m9w_1.toString() + ')';
3983
+ return 'UpdateServerConfigAction(serverConfig=' + this.r9w_1.toString() + ')';
3983
3984
  };
3984
3985
  protoOf(UpdateServerConfigAction).hashCode = function () {
3985
- return this.m9w_1.hashCode();
3986
+ return this.r9w_1.hashCode();
3986
3987
  };
3987
3988
  protoOf(UpdateServerConfigAction).equals = function (other) {
3988
3989
  if (this === other)
3989
3990
  return true;
3990
3991
  if (!(other instanceof UpdateServerConfigAction))
3991
3992
  return false;
3992
- if (!this.m9w_1.equals(other.m9w_1))
3993
+ if (!this.r9w_1.equals(other.r9w_1))
3993
3994
  return false;
3994
3995
  return true;
3995
3996
  };
3996
3997
  function SpectatorsAction() {
3997
3998
  }
3998
3999
  function AddSpectatorsAction(spectators) {
3999
- this.n9w_1 = spectators;
4000
+ this.s9w_1 = spectators;
4000
4001
  }
4001
4002
  protoOf(AddSpectatorsAction).toString = function () {
4002
- return 'AddSpectatorsAction(spectators=' + toString(this.n9w_1) + ')';
4003
+ return 'AddSpectatorsAction(spectators=' + toString(this.s9w_1) + ')';
4003
4004
  };
4004
4005
  protoOf(AddSpectatorsAction).hashCode = function () {
4005
- return hashCode(this.n9w_1);
4006
+ return hashCode(this.s9w_1);
4006
4007
  };
4007
4008
  protoOf(AddSpectatorsAction).equals = function (other) {
4008
4009
  if (this === other)
4009
4010
  return true;
4010
4011
  if (!(other instanceof AddSpectatorsAction))
4011
4012
  return false;
4012
- if (!equals(this.n9w_1, other.n9w_1))
4013
+ if (!equals(this.s9w_1, other.s9w_1))
4013
4014
  return false;
4014
4015
  return true;
4015
4016
  };
4016
4017
  function RemoveSpectatorsAction(spectators) {
4017
- this.o9w_1 = spectators;
4018
+ this.t9w_1 = spectators;
4018
4019
  }
4019
4020
  protoOf(RemoveSpectatorsAction).toString = function () {
4020
- return 'RemoveSpectatorsAction(spectators=' + toString(this.o9w_1) + ')';
4021
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.t9w_1) + ')';
4021
4022
  };
4022
4023
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4023
- return hashCode(this.o9w_1);
4024
+ return hashCode(this.t9w_1);
4024
4025
  };
4025
4026
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4026
4027
  if (this === other)
4027
4028
  return true;
4028
4029
  if (!(other instanceof RemoveSpectatorsAction))
4029
4030
  return false;
4030
- if (!equals(this.o9w_1, other.o9w_1))
4031
+ if (!equals(this.t9w_1, other.t9w_1))
4031
4032
  return false;
4032
4033
  return true;
4033
4034
  };
4034
4035
  function _get_asyncProvider__jbpyhw($this) {
4035
- var tmp0 = $this.u9w_1;
4036
+ var tmp0 = $this.z9w_1;
4036
4037
  var tmp = KProperty1;
4037
4038
  // Inline function 'kotlin.getValue' call
4038
4039
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4039
4040
  return tmp0.w();
4040
4041
  }
4041
4042
  function _get_logger__rkp4sl_0($this) {
4042
- var tmp0 = $this.v9w_1;
4043
+ var tmp0 = $this.a9x_1;
4043
4044
  var tmp = KProperty1;
4044
4045
  // Inline function 'kotlin.getValue' call
4045
4046
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4046
4047
  return tmp0.w();
4047
4048
  }
4048
4049
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4049
- var tmp0 = $this.w9w_1;
4050
+ var tmp0 = $this.b9x_1;
4050
4051
  var tmp = KProperty1;
4051
4052
  // Inline function 'kotlin.getValue' call
4052
4053
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4053
4054
  return tmp0.w();
4054
4055
  }
4055
4056
  function _get_lastCardInteractor__h6lq3w($this) {
4056
- var tmp0 = $this.x9w_1;
4057
+ var tmp0 = $this.c9x_1;
4057
4058
  var tmp = KProperty1;
4058
4059
  // Inline function 'kotlin.getValue' call
4059
4060
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4060
4061
  return tmp0.w();
4061
4062
  }
4062
4063
  function _get_serverConfig__rk2g06($this) {
4063
- var tmp0 = $this.y9w_1;
4064
+ var tmp0 = $this.d9x_1;
4064
4065
  var tmp = KProperty1;
4065
4066
  // Inline function 'kotlin.getValue' call
4066
4067
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4067
4068
  return tmp0.w();
4068
4069
  }
4069
4070
  function _get_logicConfig__52ww9d($this) {
4070
- var tmp0 = $this.z9w_1;
4071
+ var tmp0 = $this.e9x_1;
4071
4072
  var tmp = KProperty1;
4072
4073
  // Inline function 'kotlin.getValue' call
4073
4074
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4074
4075
  return tmp0.w();
4075
4076
  }
4076
4077
  function _get_idsProvider__fnfajc_0($this) {
4077
- var tmp0 = $this.a9x_1;
4078
+ var tmp0 = $this.f9x_1;
4078
4079
  var tmp = KProperty1;
4079
4080
  // Inline function 'kotlin.getValue' call
4080
4081
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4081
4082
  return tmp0.w();
4082
4083
  }
4083
4084
  function _get_botConfig__cpaxzc($this) {
4084
- var tmp0 = $this.b9x_1;
4085
+ var tmp0 = $this.g9x_1;
4085
4086
  var tmp = KProperty1;
4086
4087
  // Inline function 'kotlin.getValue' call
4087
4088
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4088
4089
  return tmp0.w();
4089
4090
  }
4090
4091
  function _get_scenePositionProvider__kn0n1n($this) {
4091
- var tmp0 = $this.c9x_1;
4092
+ var tmp0 = $this.h9x_1;
4092
4093
  var tmp = KProperty1;
4093
4094
  // Inline function 'kotlin.getValue' call
4094
4095
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4095
4096
  return tmp0.w();
4096
4097
  }
4097
4098
  function _get_toClientEventsObserver__6rp51y_0($this) {
4098
- var tmp0 = $this.d9x_1;
4099
+ var tmp0 = $this.i9x_1;
4099
4100
  var tmp = KProperty1;
4100
4101
  // Inline function 'kotlin.getValue' call
4101
4102
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4102
4103
  return tmp0.w();
4103
4104
  }
4104
4105
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4105
- var tmp0 = $this.e9x_1;
4106
+ var tmp0 = $this.j9x_1;
4106
4107
  var tmp = KProperty1;
4107
4108
  // Inline function 'kotlin.getValue' call
4108
4109
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4109
4110
  return tmp0.w();
4110
4111
  }
4111
4112
  function _get_dealerConfig__183ci8($this) {
4112
- var tmp0 = $this.f9x_1;
4113
+ var tmp0 = $this.k9x_1;
4113
4114
  var tmp = KProperty1;
4114
4115
  // Inline function 'kotlin.getValue' call
4115
4116
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4116
4117
  return tmp0.w();
4117
4118
  }
4118
4119
  function _get_poolProvider__tqti6a($this) {
4119
- var tmp0 = $this.g9x_1;
4120
+ var tmp0 = $this.l9x_1;
4120
4121
  var tmp = KProperty1;
4121
4122
  // Inline function 'kotlin.getValue' call
4122
4123
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4123
4124
  return tmp0.w();
4124
4125
  }
4125
4126
  function _get_cardsDealerProvider__bekjpg($this) {
4126
- var tmp0 = $this.h9x_1;
4127
+ var tmp0 = $this.m9x_1;
4127
4128
  var tmp = KProperty1;
4128
4129
  // Inline function 'kotlin.getValue' call
4129
4130
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
4130
4131
  return tmp0.w();
4131
4132
  }
4133
+ function ServerGameStoreContract$_init_$lambda_obu59v(it) {
4134
+ return new ServerLoggerKey(it);
4135
+ }
4132
4136
  function ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3() {
4133
4137
  return function (p0) {
4134
4138
  return _get_asyncProvider__jbpyhw(p0);
@@ -4277,130 +4281,136 @@
4277
4281
  timersStoreContract = timersStoreContract === VOID ? new TimersStoreContract(di) : timersStoreContract;
4278
4282
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
4279
4283
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
4280
- fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
4281
- this.p9w_1 = validationStoreContract;
4282
- this.q9w_1 = timersStoreContract;
4283
- this.r9w_1 = botGameStoreContract;
4284
- this.s9w_1 = gameMechanicStoreContract;
4285
- this.t9w_1 = fileLoggerStoreContract;
4286
- var tmp = this;
4284
+ var tmp;
4285
+ if (fileLoggerStoreContract === VOID) {
4286
+ tmp = new FileLoggerStoreContract(di, VOID, ServerGameStoreContract$_init_$lambda_obu59v);
4287
+ } else {
4288
+ tmp = fileLoggerStoreContract;
4289
+ }
4290
+ fileLoggerStoreContract = tmp;
4291
+ this.u9w_1 = validationStoreContract;
4292
+ this.v9w_1 = timersStoreContract;
4293
+ this.w9w_1 = botGameStoreContract;
4294
+ this.x9w_1 = gameMechanicStoreContract;
4295
+ this.y9w_1 = fileLoggerStoreContract;
4296
+ var tmp_0 = this;
4287
4297
  // Inline function 'org.kodein.di.instance' call
4288
4298
  // Inline function 'org.kodein.type.generic' call
4289
- var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
4290
- var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
4291
- var tmp_1 = Instance(di, tmp$ret$0, null);
4292
- var tmp_2 = KProperty1;
4293
- tmp.u9w_1 = tmp_1.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_2, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4294
- var tmp_3 = this;
4299
+ var tmp_1 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
4300
+ var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
4301
+ var tmp_2 = Instance(di, tmp$ret$0, null);
4302
+ var tmp_3 = KProperty1;
4303
+ tmp_0.z9w_1 = tmp_2.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_3, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4304
+ var tmp_4 = this;
4295
4305
  // Inline function 'org.kodein.di.instance' call
4296
4306
  // Inline function 'org.kodein.type.generic' call
4297
- var tmp_4 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4298
- var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4299
- var tmp_5 = Instance(di, tmp$ret$2, null);
4300
- var tmp_6 = KProperty1;
4301
- tmp_3.v9w_1 = tmp_5.u64(this, getPropertyCallableRef('logger', 1, tmp_6, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4302
- var tmp_7 = this;
4307
+ var tmp_5 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4308
+ var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4309
+ var tmp_6 = Instance(di, tmp$ret$2, null);
4310
+ var tmp_7 = KProperty1;
4311
+ tmp_4.a9x_1 = tmp_6.u64(this, getPropertyCallableRef('logger', 1, tmp_7, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4312
+ var tmp_8 = this;
4303
4313
  // Inline function 'org.kodein.di.instance' call
4304
4314
  // Inline function 'org.kodein.type.generic' call
4305
- var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
4306
- var tmp$ret$4 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4307
- var tmp_9 = Instance(di, tmp$ret$4, null);
4308
- var tmp_10 = KProperty1;
4309
- tmp_7.w9w_1 = tmp_9.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_10, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4310
- var tmp_11 = this;
4315
+ var tmp_9 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
4316
+ var tmp$ret$4 = isInterface(tmp_9, TypeToken) ? tmp_9 : THROW_CCE();
4317
+ var tmp_10 = Instance(di, tmp$ret$4, null);
4318
+ var tmp_11 = KProperty1;
4319
+ tmp_8.b9x_1 = tmp_10.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_11, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4320
+ var tmp_12 = this;
4311
4321
  // Inline function 'org.kodein.di.instance' call
4312
4322
  // Inline function 'org.kodein.type.generic' call
4313
- var tmp_12 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
4314
- var tmp$ret$6 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4315
- var tmp_13 = Instance(di, tmp$ret$6, null);
4316
- var tmp_14 = KProperty1;
4317
- tmp_11.x9w_1 = tmp_13.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_14, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4318
- var tmp_15 = this;
4323
+ var tmp_13 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
4324
+ var tmp$ret$6 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
4325
+ var tmp_14 = Instance(di, tmp$ret$6, null);
4326
+ var tmp_15 = KProperty1;
4327
+ tmp_12.c9x_1 = tmp_14.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_15, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4328
+ var tmp_16 = this;
4319
4329
  // Inline function 'org.kodein.di.instance' call
4320
4330
  // Inline function 'org.kodein.type.generic' call
4321
- var tmp_16 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
4322
- var tmp$ret$8 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
4323
- var tmp_17 = Instance(di, tmp$ret$8, null);
4324
- var tmp_18 = KProperty1;
4325
- tmp_15.y9w_1 = tmp_17.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_18, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4326
- var tmp_19 = this;
4331
+ var tmp_17 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
4332
+ var tmp$ret$8 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
4333
+ var tmp_18 = Instance(di, tmp$ret$8, null);
4334
+ var tmp_19 = KProperty1;
4335
+ tmp_16.d9x_1 = tmp_18.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_19, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4336
+ var tmp_20 = this;
4327
4337
  // Inline function 'org.kodein.di.instance' call
4328
4338
  // Inline function 'org.kodein.type.generic' call
4329
- var tmp_20 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
4330
- var tmp$ret$10 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
4331
- var tmp_21 = Instance(di, tmp$ret$10, null);
4332
- var tmp_22 = KProperty1;
4333
- tmp_19.z9w_1 = tmp_21.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_22, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4334
- var tmp_23 = this;
4339
+ var tmp_21 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
4340
+ var tmp$ret$10 = isInterface(tmp_21, TypeToken) ? tmp_21 : THROW_CCE();
4341
+ var tmp_22 = Instance(di, tmp$ret$10, null);
4342
+ var tmp_23 = KProperty1;
4343
+ tmp_20.e9x_1 = tmp_22.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_23, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4344
+ var tmp_24 = this;
4335
4345
  // Inline function 'org.kodein.di.instance' call
4336
4346
  // Inline function 'org.kodein.type.generic' call
4337
- var tmp_24 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
4338
- var tmp$ret$12 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
4339
- var tmp_25 = Instance(di, tmp$ret$12, null);
4340
- var tmp_26 = KProperty1;
4341
- tmp_23.a9x_1 = tmp_25.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_26, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4342
- var tmp_27 = this;
4347
+ var tmp_25 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
4348
+ var tmp$ret$12 = isInterface(tmp_25, TypeToken) ? tmp_25 : THROW_CCE();
4349
+ var tmp_26 = Instance(di, tmp$ret$12, null);
4350
+ var tmp_27 = KProperty1;
4351
+ tmp_24.f9x_1 = tmp_26.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_27, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4352
+ var tmp_28 = this;
4343
4353
  // Inline function 'org.kodein.di.instance' call
4344
4354
  // Inline function 'org.kodein.type.generic' call
4345
- var tmp_28 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
4346
- var tmp$ret$14 = isInterface(tmp_28, TypeToken) ? tmp_28 : THROW_CCE();
4347
- var tmp_29 = Instance(di, tmp$ret$14, null);
4348
- var tmp_30 = KProperty1;
4349
- tmp_27.b9x_1 = tmp_29.u64(this, getPropertyCallableRef('botConfig', 1, tmp_30, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4350
- var tmp_31 = this;
4355
+ var tmp_29 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
4356
+ var tmp$ret$14 = isInterface(tmp_29, TypeToken) ? tmp_29 : THROW_CCE();
4357
+ var tmp_30 = Instance(di, tmp$ret$14, null);
4358
+ var tmp_31 = KProperty1;
4359
+ tmp_28.g9x_1 = tmp_30.u64(this, getPropertyCallableRef('botConfig', 1, tmp_31, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4360
+ var tmp_32 = this;
4351
4361
  // Inline function 'org.kodein.di.instance' call
4352
4362
  // Inline function 'org.kodein.type.generic' call
4353
- var tmp_32 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
4354
- var tmp$ret$16 = isInterface(tmp_32, TypeToken) ? tmp_32 : THROW_CCE();
4355
- var tmp_33 = Instance(di, tmp$ret$16, null);
4356
- var tmp_34 = KProperty1;
4357
- tmp_31.c9x_1 = tmp_33.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_34, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4358
- var tmp_35 = this;
4363
+ var tmp_33 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
4364
+ var tmp$ret$16 = isInterface(tmp_33, TypeToken) ? tmp_33 : THROW_CCE();
4365
+ var tmp_34 = Instance(di, tmp$ret$16, null);
4366
+ var tmp_35 = KProperty1;
4367
+ tmp_32.h9x_1 = tmp_34.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_35, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4368
+ var tmp_36 = this;
4359
4369
  // Inline function 'org.kodein.di.instance' call
4360
4370
  // Inline function 'org.kodein.type.generic' call
4361
- var tmp_36 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
4362
- var tmp$ret$18 = isInterface(tmp_36, TypeToken) ? tmp_36 : THROW_CCE();
4363
- var tmp_37 = Instance(di, tmp$ret$18, null);
4364
- var tmp_38 = KProperty1;
4365
- tmp_35.d9x_1 = tmp_37.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_38, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4366
- var tmp_39 = this;
4371
+ var tmp_37 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
4372
+ var tmp$ret$18 = isInterface(tmp_37, TypeToken) ? tmp_37 : THROW_CCE();
4373
+ var tmp_38 = Instance(di, tmp$ret$18, null);
4374
+ var tmp_39 = KProperty1;
4375
+ tmp_36.i9x_1 = tmp_38.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_39, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4376
+ var tmp_40 = this;
4367
4377
  // Inline function 'org.kodein.di.instance' call
4368
4378
  // Inline function 'org.kodein.type.generic' call
4369
- var tmp_40 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
4370
- var tmp$ret$20 = isInterface(tmp_40, TypeToken) ? tmp_40 : THROW_CCE();
4371
- var tmp_41 = Instance(di, tmp$ret$20, null);
4372
- var tmp_42 = KProperty1;
4373
- tmp_39.e9x_1 = tmp_41.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_42, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4374
- var tmp_43 = this;
4379
+ var tmp_41 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
4380
+ var tmp$ret$20 = isInterface(tmp_41, TypeToken) ? tmp_41 : THROW_CCE();
4381
+ var tmp_42 = Instance(di, tmp$ret$20, null);
4382
+ var tmp_43 = KProperty1;
4383
+ tmp_40.j9x_1 = tmp_42.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_43, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4384
+ var tmp_44 = this;
4375
4385
  // Inline function 'org.kodein.di.instance' call
4376
4386
  // Inline function 'org.kodein.type.generic' call
4377
- var tmp_44 = typeToken(createKType(getKClass(DealerConfig), arrayOf([]), false));
4378
- var tmp$ret$22 = isInterface(tmp_44, TypeToken) ? tmp_44 : THROW_CCE();
4379
- var tmp_45 = Instance(di, tmp$ret$22, null);
4380
- var tmp_46 = KProperty1;
4381
- tmp_43.f9x_1 = tmp_45.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_46, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4382
- var tmp_47 = this;
4387
+ var tmp_45 = typeToken(createKType(getKClass(DealerConfig), arrayOf([]), false));
4388
+ var tmp$ret$22 = isInterface(tmp_45, TypeToken) ? tmp_45 : THROW_CCE();
4389
+ var tmp_46 = Instance(di, tmp$ret$22, null);
4390
+ var tmp_47 = KProperty1;
4391
+ tmp_44.k9x_1 = tmp_46.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_47, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4392
+ var tmp_48 = this;
4383
4393
  // Inline function 'org.kodein.di.instance' call
4384
4394
  // Inline function 'org.kodein.type.generic' call
4385
- var tmp_48 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4386
- var tmp$ret$24 = isInterface(tmp_48, TypeToken) ? tmp_48 : THROW_CCE();
4387
- var tmp_49 = Instance(di, tmp$ret$24, null);
4388
- var tmp_50 = KProperty1;
4389
- tmp_47.g9x_1 = tmp_49.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_50, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4390
- var tmp_51 = this;
4395
+ var tmp_49 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4396
+ var tmp$ret$24 = isInterface(tmp_49, TypeToken) ? tmp_49 : THROW_CCE();
4397
+ var tmp_50 = Instance(di, tmp$ret$24, null);
4398
+ var tmp_51 = KProperty1;
4399
+ tmp_48.l9x_1 = tmp_50.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_51, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4400
+ var tmp_52 = this;
4391
4401
  // Inline function 'org.kodein.di.instance' call
4392
4402
  // Inline function 'org.kodein.type.generic' call
4393
- var tmp_52 = typeToken(createKType(getKClass(CardsDealerProvider), arrayOf([]), false));
4394
- var tmp$ret$26 = isInterface(tmp_52, TypeToken) ? tmp_52 : THROW_CCE();
4395
- var tmp_53 = Instance(di, tmp$ret$26, null);
4396
- var tmp_54 = KProperty1;
4397
- tmp_51.h9x_1 = tmp_53.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_54, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4403
+ var tmp_53 = typeToken(createKType(getKClass(CardsDealerProvider), arrayOf([]), false));
4404
+ var tmp$ret$26 = isInterface(tmp_53, TypeToken) ? tmp_53 : THROW_CCE();
4405
+ var tmp_54 = Instance(di, tmp$ret$26, null);
4406
+ var tmp_55 = KProperty1;
4407
+ tmp_52.m9x_1 = tmp_54.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_55, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4398
4408
  }
4399
- protoOf(ServerGameStoreContract).d8x = function () {
4400
- return plus(plus(plus(plus(plus(this.p9w_1.d8x(), this.s9w_1.d8x()), this.q9w_1.d8x()), this.r9w_1.d8x()), this.t9w_1.d8x()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4409
+ protoOf(ServerGameStoreContract).g8x = function () {
4410
+ return plus(plus(plus(plus(plus(this.u9w_1.g8x(), this.x9w_1.g8x()), this.v9w_1.g8x()), this.w9w_1.g8x()), this.y9w_1.g8x()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4401
4411
  };
4402
- protoOf(ServerGameStoreContract).e8x = function () {
4403
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.p9w_1.e8x(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.s9w_1.e8x()), this.q9w_1.e8x()), this.r9w_1.e8x()), this.t9w_1.e8x()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).j8z(), finishingGameWhenCantStartNewMiddleware()]));
4412
+ protoOf(ServerGameStoreContract).h8x = function () {
4413
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.u9w_1.h8x(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.x9w_1.h8x()), this.v9w_1.h8x()), this.w9w_1.h8x()), this.y9w_1.h8x()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).n8z(), finishingGameWhenCantStartNewMiddleware()]));
4404
4414
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl_0(this));
4405
4415
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4406
4416
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4437,11 +4447,11 @@
4437
4447
  var state = store.state;
4438
4448
  if (tmp4.isGameFinished) {
4439
4449
  if (!get_serverStatePayload_0(state).config.canStartNewGame) {
4440
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.r6l_1));
4450
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.t6l_1));
4441
4451
  break $l$block_0;
4442
4452
  }
4443
- if (state.h6m().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4444
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.r6l_1));
4453
+ if (state.j6m().config.mode.equals(RoomMode_REVENGE_getInstance())) {
4454
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.t6l_1));
4445
4455
  break $l$block_0;
4446
4456
  }
4447
4457
  }
@@ -4451,7 +4461,7 @@
4451
4461
  return this.u6g(store, next, action);
4452
4462
  };
4453
4463
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4454
- this.k9x_1 = this$0;
4464
+ this.p9x_1 = this$0;
4455
4465
  }
4456
4466
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6f = function (action) {
4457
4467
  return action instanceof MechanicAction;
@@ -4462,11 +4472,11 @@
4462
4472
  // Inline function 'kotlin.with' call
4463
4473
  var tmp;
4464
4474
  if (action_0 instanceof StartGameMechanicAction) {
4465
- var tmp0 = this.k9x_1;
4466
- var tmp2 = action_0.q8t_1;
4467
- var tmp4 = action_0.s8t_1;
4475
+ var tmp0 = this.p9x_1;
4476
+ var tmp2 = action_0.t8t_1;
4477
+ var tmp4 = action_0.v8t_1;
4468
4478
  // Inline function 'kotlin.collections.map' call
4469
- var this_0 = action_0.t8t_1;
4479
+ var this_0 = action_0.w8t_1;
4470
4480
  // Inline function 'kotlin.collections.mapTo' call
4471
4481
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4472
4482
  var _iterator__ex2g4s = this_0.l();
@@ -4502,7 +4512,7 @@
4502
4512
  var _iterator__ex2g4s_2 = destination_1.l();
4503
4513
  while (_iterator__ex2g4s_2.m()) {
4504
4514
  var element_0 = _iterator__ex2g4s_2.n();
4505
- var tmp0_aid = tmp0.j9x_1.h6d();
4515
+ var tmp0_aid = tmp0.o9x_1.h6d();
4506
4516
  // Inline function 'kotlin.collections.map' call
4507
4517
  // Inline function 'kotlin.collections.mapTo' call
4508
4518
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4524,16 +4534,16 @@
4524
4534
  tmp = destination_2;
4525
4535
  } else {
4526
4536
  if (action_0 instanceof StartNewGameMechanicAction) {
4527
- var tmp0_0 = this.k9x_1;
4537
+ var tmp0_0 = this.p9x_1;
4528
4538
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4529
- var table = state.h6m();
4530
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.j9x_1.h6d(), table.id, null);
4539
+ var table = state.j6m();
4540
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.o9x_1.h6d(), table.id, null);
4531
4541
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4532
4542
  tmp = listOfNotNull(tmp$ret$21);
4533
4543
  } else {
4534
4544
  if (action_0 instanceof ContinueGameMechanicAction) {
4535
- var tmp0_1 = this.k9x_1;
4536
- var tmp2_0 = action_0.w8t_1.id;
4545
+ var tmp0_1 = this.p9x_1;
4546
+ var tmp2_0 = action_0.z8t_1.id;
4537
4547
  var tmp4_0 = action_0.gameCreatorPlayerId;
4538
4548
  // Inline function 'kotlin.collections.map' call
4539
4549
  var this_1 = action_0.users;
@@ -4572,7 +4582,7 @@
4572
4582
  var _iterator__ex2g4s_7 = destination_6.l();
4573
4583
  while (_iterator__ex2g4s_7.m()) {
4574
4584
  var element_2 = _iterator__ex2g4s_7.n();
4575
- var tmp0_aid_0 = tmp0_1.j9x_1.h6d();
4585
+ var tmp0_aid_0 = tmp0_1.o9x_1.h6d();
4576
4586
  // Inline function 'kotlin.collections.map' call
4577
4587
  // Inline function 'kotlin.collections.mapTo' call
4578
4588
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4594,41 +4604,41 @@
4594
4604
  tmp = destination_7;
4595
4605
  } else {
4596
4606
  if (action_0 instanceof FinishingGameMechanicAction) {
4597
- var tmp0_2 = this.k9x_1;
4607
+ var tmp0_2 = this.p9x_1;
4598
4608
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4599
- var table_0 = state.h6m();
4600
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.j9x_1.h6d(), table_0.id, null);
4609
+ var table_0 = state.j6m();
4610
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.o9x_1.h6d(), table_0.id, null);
4601
4611
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4602
4612
  tmp = listOfNotNull(tmp$ret$44);
4603
4613
  } else {
4604
4614
  if (action_0 instanceof FinishGameMechanicAction) {
4605
- var tmp0_3 = this.k9x_1;
4615
+ var tmp0_3 = this.p9x_1;
4606
4616
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4607
- var table_1 = state.h6m();
4608
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.j9x_1.h6d(), table_1.id, null);
4617
+ var table_1 = state.j6m();
4618
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.o9x_1.h6d(), table_1.id, null);
4609
4619
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4610
4620
  tmp = listOfNotNull(tmp$ret$46);
4611
4621
  } else {
4612
4622
  if (action_0 instanceof RestartGameMechanicAction) {
4613
- var tmp0_4 = this.k9x_1;
4623
+ var tmp0_4 = this.p9x_1;
4614
4624
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4615
- var table_2 = state.h6m();
4616
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.j9x_1.h6d(), table_2.id, null);
4625
+ var table_2 = state.j6m();
4626
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.o9x_1.h6d(), table_2.id, null);
4617
4627
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4618
4628
  tmp = listOfNotNull(tmp$ret$48);
4619
4629
  } else {
4620
4630
  if (action_0 instanceof ErrorAction) {
4621
- var tmp0_5 = this.k9x_1;
4631
+ var tmp0_5 = this.p9x_1;
4622
4632
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4623
- var table_3 = state.h6m();
4624
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.j9x_1.h6d(), table_3.id, null);
4633
+ var table_3 = state.j6m();
4634
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.o9x_1.h6d(), table_3.id, null);
4625
4635
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4626
4636
  tmp = listOfNotNull(tmp$ret$50);
4627
4637
  } else {
4628
4638
  if (action_0 instanceof SceneMechanicAction) {
4629
- var tmp0_6 = this.k9x_1;
4639
+ var tmp0_6 = this.p9x_1;
4630
4640
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4631
- var table_4 = state.h6m();
4641
+ var table_4 = state.j6m();
4632
4642
  var tmp2_1 = table_4.id;
4633
4643
  var tmp4_1 = getGameCreator(table_4.players).playerId;
4634
4644
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4659,7 +4669,7 @@
4659
4669
  var _iterator__ex2g4s_11 = destination_10.l();
4660
4670
  while (_iterator__ex2g4s_11.m()) {
4661
4671
  var element_4 = _iterator__ex2g4s_11.n();
4662
- var tmp0_aid_1 = tmp0_6.j9x_1.h6d();
4672
+ var tmp0_aid_1 = tmp0_6.o9x_1.h6d();
4663
4673
  // Inline function 'kotlin.collections.map' call
4664
4674
  // Inline function 'kotlin.collections.mapTo' call
4665
4675
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4681,9 +4691,9 @@
4681
4691
  tmp = destination_11;
4682
4692
  } else {
4683
4693
  if (action_0 instanceof SceneActMechanicAction) {
4684
- var tmp0_7 = this.k9x_1;
4694
+ var tmp0_7 = this.p9x_1;
4685
4695
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4686
- var table_5 = state.h6m();
4696
+ var table_5 = state.j6m();
4687
4697
  var tmp2_2 = table_5.id;
4688
4698
  var tmp4_2 = getGameCreator(table_5.players).playerId;
4689
4699
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4714,7 +4724,7 @@
4714
4724
  var _iterator__ex2g4s_15 = destination_14.l();
4715
4725
  while (_iterator__ex2g4s_15.m()) {
4716
4726
  var element_6 = _iterator__ex2g4s_15.n();
4717
- var tmp0_aid_2 = tmp0_7.j9x_1.h6d();
4727
+ var tmp0_aid_2 = tmp0_7.o9x_1.h6d();
4718
4728
  // Inline function 'kotlin.collections.map' call
4719
4729
  // Inline function 'kotlin.collections.mapTo' call
4720
4730
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4736,9 +4746,9 @@
4736
4746
  tmp = destination_15;
4737
4747
  } else {
4738
4748
  if (action_0 instanceof TeamsDataMechanicAction) {
4739
- var tmp0_8 = this.k9x_1;
4749
+ var tmp0_8 = this.p9x_1;
4740
4750
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4741
- var table_6 = state.h6m();
4751
+ var table_6 = state.j6m();
4742
4752
  var tmp2_3 = table_6.id;
4743
4753
  var tmp4_3 = getGameCreator(table_6.players).playerId;
4744
4754
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
@@ -4769,7 +4779,7 @@
4769
4779
  var _iterator__ex2g4s_19 = destination_18.l();
4770
4780
  while (_iterator__ex2g4s_19.m()) {
4771
4781
  var element_8 = _iterator__ex2g4s_19.n();
4772
- var tmp0_aid_3 = tmp0_8.j9x_1.h6d();
4782
+ var tmp0_aid_3 = tmp0_8.o9x_1.h6d();
4773
4783
  // Inline function 'kotlin.collections.map' call
4774
4784
  // Inline function 'kotlin.collections.mapTo' call
4775
4785
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4781,7 +4791,7 @@
4781
4791
  }
4782
4792
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4783
4793
  var tmp_0;
4784
- if (this.k9x_1.i9x_1.supportBackwardActions && getPlayer(state.h6m().players, sendToPlayer_8.b7a_1).u6p_1.j6t_1) {
4794
+ if (this.p9x_1.n9x_1.supportBackwardActions && getPlayer(state.j6m().players, sendToPlayer_8.e7a_1).y6p_1.n6t_1) {
4785
4795
  tmp_0 = null;
4786
4796
  } else {
4787
4797
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4797,72 +4807,72 @@
4797
4807
  tmp = destination_19;
4798
4808
  } else {
4799
4809
  if (action_0 instanceof PlayerReadyMechanicAction) {
4800
- var tmp0_9 = this.k9x_1;
4801
- var tmp2_4 = state.h6m();
4810
+ var tmp0_9 = this.p9x_1;
4811
+ var tmp2_4 = state.j6m();
4802
4812
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4803
- var exceptPlayerId = this.k9x_1.i9x_1.supportBackwardActions ? action_0.q8u_1 : null;
4804
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.j9x_1.h6d(), tmp2_4.id, exceptPlayerId);
4813
+ var exceptPlayerId = this.p9x_1.n9x_1.supportBackwardActions ? action_0.t8u_1 : null;
4814
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.o9x_1.h6d(), tmp2_4.id, exceptPlayerId);
4805
4815
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4806
4816
  tmp = listOfNotNull(tmp$ret$109);
4807
4817
  } else {
4808
4818
  if (action_0 instanceof SuitChoiceMechanicAction) {
4809
- var tmp0_10 = this.k9x_1;
4810
- var tmp2_5 = state.h6m();
4819
+ var tmp0_10 = this.p9x_1;
4820
+ var tmp2_5 = state.j6m();
4811
4821
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4812
- var exceptPlayerId_0 = this.k9x_1.i9x_1.supportBackwardActions ? action_0.t8p_1 : null;
4813
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.j9x_1.h6d(), tmp2_5.id, exceptPlayerId_0);
4822
+ var exceptPlayerId_0 = this.p9x_1.n9x_1.supportBackwardActions ? action_0.w8p_1 : null;
4823
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.o9x_1.h6d(), tmp2_5.id, exceptPlayerId_0);
4814
4824
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4815
4825
  tmp = listOfNotNull(tmp$ret$111);
4816
4826
  } else {
4817
4827
  if (action_0 instanceof TrumpMechanicAction) {
4818
- var tmp0_11 = this.k9x_1;
4828
+ var tmp0_11 = this.p9x_1;
4819
4829
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4820
- var table_7 = state.h6m();
4821
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.j9x_1.h6d(), table_7.id, null);
4830
+ var table_7 = state.j6m();
4831
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.o9x_1.h6d(), table_7.id, null);
4822
4832
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4823
4833
  tmp = listOfNotNull(tmp$ret$113);
4824
4834
  } else {
4825
4835
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4826
- var tmp0_12 = this.k9x_1;
4827
- var tmp2_6 = state.h6m();
4836
+ var tmp0_12 = this.p9x_1;
4837
+ var tmp2_6 = state.j6m();
4828
4838
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4829
- var exceptPlayerId_1 = this.k9x_1.i9x_1.supportBackwardActions ? action_0.w8u_1 : null;
4830
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.j9x_1.h6d(), tmp2_6.id, exceptPlayerId_1);
4839
+ var exceptPlayerId_1 = this.p9x_1.n9x_1.supportBackwardActions ? action_0.z8u_1 : null;
4840
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.o9x_1.h6d(), tmp2_6.id, exceptPlayerId_1);
4831
4841
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4832
4842
  tmp = listOfNotNull(tmp$ret$115);
4833
4843
  } else {
4834
4844
  if (action_0 instanceof PutCardMechanicAction) {
4835
- var tmp0_13 = this.k9x_1;
4836
- var tmp2_7 = state.h6m();
4845
+ var tmp0_13 = this.p9x_1;
4846
+ var tmp2_7 = state.j6m();
4837
4847
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4838
- var exceptPlayerId_2 = this.k9x_1.i9x_1.supportBackwardActions ? action_0.y8p_1 : null;
4839
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.j9x_1.h6d(), tmp2_7.id, exceptPlayerId_2);
4848
+ var exceptPlayerId_2 = this.p9x_1.n9x_1.supportBackwardActions ? action_0.b8q_1 : null;
4849
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.o9x_1.h6d(), tmp2_7.id, exceptPlayerId_2);
4840
4850
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4841
4851
  tmp = listOfNotNull(tmp$ret$117);
4842
4852
  } else {
4843
4853
  if (action_0 instanceof PickUpBribeMechanicAction) {
4844
- var tmp0_14 = this.k9x_1;
4854
+ var tmp0_14 = this.p9x_1;
4845
4855
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4846
- var table_8 = state.h6m();
4847
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.j9x_1.h6d(), table_8.id, null);
4856
+ var table_8 = state.j6m();
4857
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.o9x_1.h6d(), table_8.id, null);
4848
4858
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4849
4859
  tmp = listOfNotNull(tmp$ret$119);
4850
4860
  } else {
4851
4861
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4852
- var tmp0_15 = this.k9x_1;
4862
+ var tmp0_15 = this.p9x_1;
4853
4863
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4854
- var table_9 = state.h6m();
4855
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.j9x_1.h6d(), table_9.id, null);
4864
+ var table_9 = state.j6m();
4865
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.o9x_1.h6d(), table_9.id, null);
4856
4866
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4857
4867
  tmp = listOfNotNull(tmp$ret$121);
4858
4868
  } else {
4859
4869
  if (action_0 instanceof MessageMechanicAction) {
4860
- var message = action_0.a8v_1;
4861
- var tmp0_16 = this.k9x_1;
4862
- var tmp2_8 = state.h6m();
4870
+ var message = action_0.d8v_1;
4871
+ var tmp0_16 = this.p9x_1;
4872
+ var tmp2_8 = state.j6m();
4863
4873
  var tmp_1;
4864
4874
  var tmp_2;
4865
- if (this.k9x_1.i9x_1.supportBackwardActions) {
4875
+ if (this.p9x_1.n9x_1.supportBackwardActions) {
4866
4876
  tmp_2 = isInterface(message, UserMessage);
4867
4877
  } else {
4868
4878
  tmp_2 = false;
@@ -4874,16 +4884,16 @@
4874
4884
  }
4875
4885
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4876
4886
  var exceptPlayerId_3 = tmp_1;
4877
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.j9x_1.h6d(), tmp2_8.id, exceptPlayerId_3);
4887
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.o9x_1.h6d(), tmp2_8.id, exceptPlayerId_3);
4878
4888
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4879
4889
  tmp = listOfNotNull(tmp$ret$123);
4880
4890
  } else {
4881
4891
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4882
- var tmp0_17 = this.k9x_1;
4883
- var tmp2_9 = state.h6m();
4892
+ var tmp0_17 = this.p9x_1;
4893
+ var tmp2_9 = state.j6m();
4884
4894
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4885
4895
  var exceptPlayerId_4 = action_0.playerId;
4886
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.j9x_1.h6d(), tmp2_9.id, exceptPlayerId_4);
4896
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.o9x_1.h6d(), tmp2_9.id, exceptPlayerId_4);
4887
4897
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4888
4898
  tmp = listOfNotNull(tmp$ret$125);
4889
4899
  } else {
@@ -4920,10 +4930,10 @@
4920
4930
  return this.u6g(store, next, action);
4921
4931
  };
4922
4932
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4923
- this.i9x_1 = logicConfig;
4924
- this.j9x_1 = idsProvider;
4933
+ this.n9x_1 = logicConfig;
4934
+ this.o9x_1 = idsProvider;
4925
4935
  }
4926
- protoOf(ServerMapMechanicToClientActionMiddleware).j8z = function () {
4936
+ protoOf(ServerMapMechanicToClientActionMiddleware).n8z = function () {
4927
4937
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4928
4938
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
4929
4939
  };
@@ -4932,8 +4942,8 @@
4932
4942
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
4933
4943
  }
4934
4944
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4935
- this.t9x_1 = $provider;
4936
- this.u9x_1 = $action;
4945
+ this.y9x_1 = $provider;
4946
+ this.z9x_1 = $action;
4937
4947
  CoroutineImpl.call(this, resultContinuation);
4938
4948
  }
4939
4949
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -4954,7 +4964,7 @@
4954
4964
  case 0:
4955
4965
  this.s8_1 = 2;
4956
4966
  this.r8_1 = 1;
4957
- suspendResult = this.t9x_1.g9u(this.u9x_1, this);
4967
+ suspendResult = this.y9x_1.l9u(this.z9x_1, this);
4958
4968
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4959
4969
  return suspendResult;
4960
4970
  }
@@ -4977,8 +4987,8 @@
4977
4987
  while (true);
4978
4988
  };
4979
4989
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a2d = function ($this$launchDefault, completion) {
4980
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.t9x_1, this.u9x_1, completion);
4981
- i.v9x_1 = $this$launchDefault;
4990
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.y9x_1, this.z9x_1, completion);
4991
+ i.a9y_1 = $this$launchDefault;
4982
4992
  return i;
4983
4993
  };
4984
4994
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4990,15 +5000,15 @@
4990
5000
  return l;
4991
5001
  }
4992
5002
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
4993
- this.w9x_1 = $asyncProvider;
4994
- this.x9x_1 = $provider;
5003
+ this.b9y_1 = $asyncProvider;
5004
+ this.c9y_1 = $provider;
4995
5005
  }
4996
5006
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6f = function (action) {
4997
5007
  return action instanceof ToClientAction;
4998
5008
  };
4999
5009
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6g = function (store, next, action) {
5000
5010
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5001
- this.w9x_1.e6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.x9x_1, action_0, null));
5011
+ this.b9y_1.e6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.c9y_1, action_0, null));
5002
5012
  next(action_0);
5003
5013
  };
5004
5014
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6f = function (store, next, action) {
@@ -5013,12 +5023,12 @@
5013
5023
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6f = function (action) {
5014
5024
  return action instanceof UpdateServerConfigAction;
5015
5025
  };
5016
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).e97 = function (state, action) {
5026
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).j97 = function (state, action) {
5017
5027
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5018
- return state.r8s(VOID, get_serverStatePayload_0(state).copy(action_0.m9w_1));
5028
+ return state.u8s(VOID, get_serverStatePayload_0(state).copy(action_0.r9w_1));
5019
5029
  };
5020
5030
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6g = function (state, action) {
5021
- return this.e97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5031
+ return this.j97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5022
5032
  };
5023
5033
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5024
5034
  return function (it) {
@@ -5031,7 +5041,7 @@
5031
5041
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5032
5042
  Companion_getInstance();
5033
5043
  // Inline function 'kotlin.time.Companion.milliseconds' call
5034
- var this_0 = $action.p8t_1.timeoutTimeMillis;
5044
+ var this_0 = $action.s8t_1.timeoutTimeMillis;
5035
5045
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5036
5046
  tmp_0 = tmp_1.j67(tmp_2, tmp$ret$0);
5037
5047
  }
@@ -5040,63 +5050,63 @@
5040
5050
  }
5041
5051
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5042
5052
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5043
- this.a9y_1 = logger;
5053
+ this.f9y_1 = logger;
5044
5054
  }
5045
- protoOf(ServerMechanicLifecycleReducer).q98 = function (state, action) {
5046
- var serverState = get_serverStatePayloadOrNull(state.s6l_1);
5055
+ protoOf(ServerMechanicLifecycleReducer).v98 = function (state, action) {
5056
+ var serverState = get_serverStatePayloadOrNull(state.u6l_1);
5047
5057
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5048
- var tmp0_$this = this.r98_1;
5049
- var tmp1_tableId = action.q8t_1;
5050
- var tmp2_gameId = action.q8t_1;
5051
- var tmp3_version = action.r8t_1;
5052
- var tmp4_config = action.p8t_1;
5053
- var tmp5_users = action.t8t_1;
5058
+ var tmp0_$this = this.w98_1;
5059
+ var tmp1_tableId = action.t8t_1;
5060
+ var tmp2_gameId = action.t8t_1;
5061
+ var tmp3_version = action.u8t_1;
5062
+ var tmp4_config = action.s8t_1;
5063
+ var tmp5_users = action.w8t_1;
5054
5064
  var tmp6_spectators = action.spectators;
5055
- var tmp7_gameCreatorPlayerId = action.s8t_1;
5056
- var tmp9_tableOrNull = tmp0_$this.x99(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5065
+ var tmp7_gameCreatorPlayerId = action.v8t_1;
5066
+ var tmp9_tableOrNull = tmp0_$this.c9a(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5057
5067
  var tmp;
5058
5068
  if (serverState == null) {
5059
- this.a9y_1.w(VOID, 'ServerPayload is not onStart');
5069
+ this.f9y_1.w(VOID, 'ServerPayload is not onStart');
5060
5070
  tmp = Companion_instance_13.initial();
5061
5071
  } else {
5062
5072
  tmp = serverState;
5063
5073
  }
5064
5074
  var tmp10_payload = tmp;
5065
- return state.r8s(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5075
+ return state.u8s(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5066
5076
  };
5067
- protoOf(ServerMechanicLifecycleReducer).o98 = function (state, action) {
5077
+ protoOf(ServerMechanicLifecycleReducer).t98 = function (state, action) {
5068
5078
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5069
- var tmp2_tableOrNull = action.w8t_1;
5079
+ var tmp2_tableOrNull = action.z8t_1;
5070
5080
  var tmp = Companion_instance_13;
5071
5081
  var tmp_0 = get_serverStatePayload_0(state).config;
5072
- var tmp_1 = action.x8t_1;
5082
+ var tmp_1 = action.a8u_1;
5073
5083
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5074
5084
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1));
5075
- return state.r8s(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5085
+ return state.u8s(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5076
5086
  };
5077
- protoOf(ServerMechanicLifecycleReducer).p98 = function (state, action) {
5078
- this.s98_1.l58(action.previousGameId);
5087
+ protoOf(ServerMechanicLifecycleReducer).u98 = function (state, action) {
5088
+ this.x98_1.l58(action.previousGameId);
5079
5089
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5080
- var tmp1_tableOrNull = this.r98_1.y99(state.h6m(), action.gameId);
5081
- return state.r8s(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5090
+ var tmp1_tableOrNull = this.w98_1.d9a(state.j6m(), action.gameId);
5091
+ return state.u8s(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5082
5092
  };
5083
5093
  function spectatorsReducer(logger) {
5084
5094
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5085
5095
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5086
5096
  }
5087
5097
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5088
- this.b9y_1 = $logger;
5098
+ this.g9y_1 = $logger;
5089
5099
  }
5090
5100
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6f = function (action) {
5091
5101
  return isInterface(action, SpectatorsAction);
5092
5102
  };
5093
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).e97 = function (state, action) {
5103
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).j97 = function (state, action) {
5094
5104
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5095
- var table = state.h6m();
5105
+ var table = state.j6m();
5096
5106
  var tmp;
5097
5107
  if (action_0 instanceof AddSpectatorsAction) {
5098
5108
  // Inline function 'kotlin.collections.mapNotNull' call
5099
- var tmp0 = action_0.n9w_1;
5109
+ var tmp0 = action_0.s9w_1;
5100
5110
  // Inline function 'kotlin.collections.mapNotNullTo' call
5101
5111
  var destination = ArrayList_init_$Create$_0();
5102
5112
  // Inline function 'kotlin.collections.forEach' call
@@ -5115,9 +5125,9 @@
5115
5125
  var tmp_0;
5116
5126
  // Inline function 'kotlin.collections.isNotEmpty' call
5117
5127
  if (!sameSpectators.r()) {
5118
- this.b9y_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5128
+ this.g9y_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5119
5129
  // Inline function 'kotlin.collections.filterNot' call
5120
- var tmp0_0 = action_0.n9w_1;
5130
+ var tmp0_0 = action_0.s9w_1;
5121
5131
  // Inline function 'kotlin.collections.filterNotTo' call
5122
5132
  var destination_0 = ArrayList_init_$Create$_0();
5123
5133
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5152,7 +5162,7 @@
5152
5162
  }
5153
5163
  tmp_0 = destination_0;
5154
5164
  } else {
5155
- tmp_0 = action_0.n9w_1;
5165
+ tmp_0 = action_0.s9w_1;
5156
5166
  }
5157
5167
  // Inline function 'kotlin.collections.map' call
5158
5168
  var this_0 = tmp_0;
@@ -5165,11 +5175,11 @@
5165
5175
  destination_1.j(tmp$ret$13);
5166
5176
  }
5167
5177
  var spectatorsToAdd = toSet(destination_1);
5168
- tmp = state.r8s(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5178
+ tmp = state.u8s(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5169
5179
  } else {
5170
5180
  if (action_0 instanceof RemoveSpectatorsAction) {
5171
5181
  // Inline function 'kotlin.collections.mapNotNull' call
5172
- var tmp0_1 = action_0.o9w_1;
5182
+ var tmp0_1 = action_0.t9w_1;
5173
5183
  // Inline function 'kotlin.collections.mapNotNullTo' call
5174
5184
  var destination_2 = ArrayList_init_$Create$_0();
5175
5185
  // Inline function 'kotlin.collections.forEach' call
@@ -5188,9 +5198,9 @@
5188
5198
  var tmp_2;
5189
5199
  // Inline function 'kotlin.collections.isNotEmpty' call
5190
5200
  if (!sameSpectators_0.r()) {
5191
- this.b9y_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5201
+ this.g9y_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5192
5202
  // Inline function 'kotlin.collections.filterNot' call
5193
- var tmp0_2 = action_0.o9w_1;
5203
+ var tmp0_2 = action_0.t9w_1;
5194
5204
  // Inline function 'kotlin.collections.filterNotTo' call
5195
5205
  var destination_3 = ArrayList_init_$Create$_0();
5196
5206
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5225,7 +5235,7 @@
5225
5235
  }
5226
5236
  tmp_2 = destination_3;
5227
5237
  } else {
5228
- tmp_2 = action_0.o9w_1;
5238
+ tmp_2 = action_0.t9w_1;
5229
5239
  }
5230
5240
  var spectatorsToRemove = toSet(tmp_2);
5231
5241
  // Inline function 'kotlin.collections.filterNot' call
@@ -5262,7 +5272,7 @@
5262
5272
  destination_4.j(element_5);
5263
5273
  }
5264
5274
  }
5265
- tmp = state.r8s(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5275
+ tmp = state.u8s(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5266
5276
  } else {
5267
5277
  noWhenBranchMatchedException();
5268
5278
  }
@@ -5270,16 +5280,16 @@
5270
5280
  return tmp;
5271
5281
  };
5272
5282
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6g = function (state, action) {
5273
- return this.e97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5283
+ return this.j97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5274
5284
  };
5275
5285
  function Companion_5() {
5276
5286
  }
5277
- protoOf(Companion_5).c9y = function (config) {
5287
+ protoOf(Companion_5).h9y = function (config) {
5278
5288
  return new ServerStatePayload(config);
5279
5289
  };
5280
5290
  protoOf(Companion_5).initial = function (config, $super) {
5281
5291
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5282
- return $super === VOID ? this.c9y(config) : $super.c9y.call(this, config);
5292
+ return $super === VOID ? this.h9y(config) : $super.h9y.call(this, config);
5283
5293
  };
5284
5294
  var Companion_instance_13;
5285
5295
  function Companion_getInstance_6() {
@@ -5294,12 +5304,12 @@
5294
5304
  protoOf(ServerStatePayload).ne = function () {
5295
5305
  return this.config;
5296
5306
  };
5297
- protoOf(ServerStatePayload).d9y = function (config) {
5307
+ protoOf(ServerStatePayload).i9y = function (config) {
5298
5308
  return new ServerStatePayload(config);
5299
5309
  };
5300
5310
  protoOf(ServerStatePayload).copy = function (config, $super) {
5301
5311
  config = config === VOID ? this.config : config;
5302
- return $super === VOID ? this.d9y(config) : $super.d9y.call(this, config);
5312
+ return $super === VOID ? this.i9y(config) : $super.i9y.call(this, config);
5303
5313
  };
5304
5314
  protoOf(ServerStatePayload).toString = function () {
5305
5315
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5324,7 +5334,7 @@
5324
5334
  }
5325
5335
  function get_serverStatePayload_0(_this__u8e3s4) {
5326
5336
  // Inline function 'kotlin.requireNotNull' call
5327
- var tmp0 = _this__u8e3s4.s6l_1;
5337
+ var tmp0 = _this__u8e3s4.u6l_1;
5328
5338
  var tmp$ret$1;
5329
5339
  $l$block: {
5330
5340
  // Inline function 'kotlin.requireNotNull' call
@@ -5339,6 +5349,20 @@
5339
5349
  var tmp$ret$2 = tmp$ret$1;
5340
5350
  return get_serverStatePayload(tmp$ret$2);
5341
5351
  }
5352
+ function get_serverLoggerKey(_this__u8e3s4) {
5353
+ return new ServerLoggerKey(_this__u8e3s4.gameId);
5354
+ }
5355
+ function serverLoggerKeyFromPayload(_this__u8e3s4, payload) {
5356
+ var gameId = Companion_instance_3.d9c(payload);
5357
+ var tmp;
5358
+ if (!(gameId == null)) {
5359
+ tmp = new ServerLoggerKey(gameId);
5360
+ } else {
5361
+ var tmp0_safe_receiver = _this__u8e3s4.t6l_1;
5362
+ tmp = tmp0_safe_receiver == null ? null : get_serverLoggerKey(tmp0_safe_receiver);
5363
+ }
5364
+ return tmp;
5365
+ }
5342
5366
  function GameEngineController() {
5343
5367
  }
5344
5368
  function createGameServerController(loggerCallback, randomOrgConfig) {
@@ -5346,31 +5370,31 @@
5346
5370
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5347
5371
  }
5348
5372
  function _get_logger__rkp4sl_1($this) {
5349
- var tmp0 = $this.n9y_1;
5373
+ var tmp0 = $this.s9y_1;
5350
5374
  var tmp = KProperty1;
5351
5375
  // Inline function 'kotlin.getValue' call
5352
5376
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5353
5377
  return tmp0.w();
5354
5378
  }
5355
5379
  function _get_di__ndbzja($this) {
5356
- var tmp0 = $this.o9y_1;
5380
+ var tmp0 = $this.t9y_1;
5357
5381
  var tmp = KProperty1;
5358
5382
  // Inline function 'kotlin.getValue' call
5359
5383
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
5360
5384
  return tmp0.w();
5361
5385
  }
5362
5386
  function createDI($this, combinedLogger, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares, externalModule) {
5363
- var tmp = Companion_instance_3;
5387
+ var tmp = Companion_instance_4;
5364
5388
  return tmp.i5z(VOID, GameServerEngineControllerImpl$createDI$lambda(combinedLogger, externalModule, $this, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares));
5365
5389
  }
5366
5390
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5367
5391
  return function () {
5368
5392
  var tmp;
5369
- if (this$0.l9y_1 == null) {
5393
+ if (this$0.q9y_1 == null) {
5370
5394
  tmp = null;
5371
5395
  } else {
5372
5396
  // Inline function 'kotlin.let' call
5373
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.l9y_1)]));
5397
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.q9y_1)]));
5374
5398
  }
5375
5399
  var tmp1_elvis_lhs = tmp;
5376
5400
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5403,13 +5427,13 @@
5403
5427
  tmp_0.x62(tmp$ret$3);
5404
5428
  $this$DI.b5z(jsonModule());
5405
5429
  $this$DI.b5z(serverHelpersModule());
5406
- $this$DI.b5z(randomOrgModule(this$0.m9y_1));
5430
+ $this$DI.b5z(randomOrgModule(this$0.r9y_1));
5407
5431
  return Unit_instance;
5408
5432
  };
5409
5433
  }
5410
5434
  function GameServerEngineControllerImpl$di$delegate$lambda(this$0) {
5411
5435
  return function () {
5412
- var tmp = Companion_instance_3;
5436
+ var tmp = Companion_instance_4;
5413
5437
  return tmp.i5z(VOID, GameServerEngineControllerImpl$di$delegate$lambda$lambda(this$0));
5414
5438
  };
5415
5439
  }
@@ -5479,16 +5503,16 @@
5479
5503
  };
5480
5504
  }
5481
5505
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5482
- this.v9y_1 = $reducer;
5506
+ this.a9z_1 = $reducer;
5483
5507
  }
5484
5508
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6f = function (action) {
5485
5509
  return isInterface(action, Action);
5486
5510
  };
5487
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).e97 = function (state, action) {
5488
- return this.v9y_1(state, isInterface(action, Action) ? action : THROW_CCE());
5511
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).j97 = function (state, action) {
5512
+ return this.a9z_1(state, isInterface(action, Action) ? action : THROW_CCE());
5489
5513
  };
5490
5514
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6g = function (state, action) {
5491
- return this.e97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5515
+ return this.j97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5492
5516
  };
5493
5517
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
5494
5518
  return function ($this$singleton) {
@@ -5545,23 +5569,15 @@
5545
5569
  }
5546
5570
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
5547
5571
  return function (it) {
5548
- var tmp0_elvis_lhs = Companion_instance_4.y9b(it);
5549
- var tmp;
5550
- if (tmp0_elvis_lhs == null) {
5551
- var tmp1_safe_receiver = $gameServer.s66().r6l_1;
5552
- tmp = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.gameId;
5553
- } else {
5554
- tmp = tmp0_elvis_lhs;
5555
- }
5556
- return tmp;
5572
+ return serverLoggerKeyFromPayload($gameServer.s66(), it);
5557
5573
  };
5558
5574
  }
5559
5575
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
5560
5576
  return function (it) {
5561
- var tmp0_elvis_lhs = Companion_instance_5.l9a(it);
5577
+ var tmp0_elvis_lhs = Companion_instance_5.q9a(it);
5562
5578
  var tmp;
5563
5579
  if (tmp0_elvis_lhs == null) {
5564
- var tmp1_safe_receiver = $gameServer.s66().r6l_1;
5580
+ var tmp1_safe_receiver = $gameServer.s66().t6l_1;
5565
5581
  tmp = tmp1_safe_receiver == null ? null : toLoggerPayload(tmp1_safe_receiver);
5566
5582
  } else {
5567
5583
  tmp = tmp0_elvis_lhs;
@@ -5579,7 +5595,7 @@
5579
5595
  // Inline function 'kotlin.let' call
5580
5596
  $this$DI.b5z(tmp0_safe_receiver);
5581
5597
  }
5582
- $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.m9y_1));
5598
+ $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.r9y_1));
5583
5599
  $this$DI.b5z(coreModule($coreConfig));
5584
5600
  $this$DI.b5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5585
5601
  return Unit_instance;
@@ -5588,13 +5604,13 @@
5588
5604
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5589
5605
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5590
5606
  production = production === VOID ? true : production;
5591
- this.l9y_1 = loggerCallback;
5592
- this.m9y_1 = randomOrgConfig;
5593
- AppEnvironment_getInstance().a6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5607
+ this.q9y_1 = loggerCallback;
5608
+ this.r9y_1 = randomOrgConfig;
5609
+ AppEnvironment_getInstance().c6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5594
5610
  var tmp = this;
5595
- tmp.n9y_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5611
+ tmp.s9y_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5596
5612
  var tmp_0 = this;
5597
- tmp_0.o9y_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5613
+ tmp_0.t9y_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5598
5614
  var tmp_1 = this;
5599
5615
  // Inline function 'org.kodein.di.instance' call
5600
5616
  var this_0 = _get_di__ndbzja(this);
@@ -5603,7 +5619,7 @@
5603
5619
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5604
5620
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5605
5621
  var tmp_4 = KProperty1;
5606
- tmp_1.p9y_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5622
+ tmp_1.u9y_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5607
5623
  var tmp_5 = this;
5608
5624
  // Inline function 'org.kodein.di.instance' call
5609
5625
  var this_1 = _get_di__ndbzja(this);
@@ -5612,7 +5628,7 @@
5612
5628
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5613
5629
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5614
5630
  var tmp_8 = KProperty1;
5615
- tmp_5.q9y_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5631
+ tmp_5.v9y_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5616
5632
  var tmp_9 = this;
5617
5633
  // Inline function 'org.kodein.di.instance' call
5618
5634
  var this_2 = _get_di__ndbzja(this);
@@ -5621,7 +5637,7 @@
5621
5637
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5622
5638
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5623
5639
  var tmp_12 = KProperty1;
5624
- tmp_9.r9y_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5640
+ tmp_9.w9y_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5625
5641
  var tmp_13 = this;
5626
5642
  // Inline function 'org.kodein.di.instance' call
5627
5643
  var this_3 = _get_di__ndbzja(this);
@@ -5630,7 +5646,7 @@
5630
5646
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5631
5647
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5632
5648
  var tmp_16 = KProperty1;
5633
- tmp_13.s9y_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5649
+ tmp_13.x9y_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5634
5650
  var tmp_17 = this;
5635
5651
  // Inline function 'org.kodein.di.instance' call
5636
5652
  var this_4 = _get_di__ndbzja(this);
@@ -5639,7 +5655,7 @@
5639
5655
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5640
5656
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5641
5657
  var tmp_20 = KProperty1;
5642
- tmp_17.t9y_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5658
+ tmp_17.y9y_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5643
5659
  var tmp_21 = this;
5644
5660
  // Inline function 'org.kodein.di.instance' call
5645
5661
  var this_5 = _get_di__ndbzja(this);
@@ -5648,45 +5664,45 @@
5648
5664
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5649
5665
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5650
5666
  var tmp_24 = KProperty1;
5651
- tmp_21.u9y_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5667
+ tmp_21.z9y_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5652
5668
  }
5653
- protoOf(GameServerEngineControllerImpl).e9y = function () {
5654
- var tmp0 = this.p9y_1;
5669
+ protoOf(GameServerEngineControllerImpl).j9y = function () {
5670
+ var tmp0 = this.u9y_1;
5655
5671
  var tmp = KProperty1;
5656
5672
  // Inline function 'kotlin.getValue' call
5657
5673
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5658
5674
  return tmp0.w();
5659
5675
  };
5660
- protoOf(GameServerEngineControllerImpl).g9y = function () {
5661
- var tmp0 = this.q9y_1;
5676
+ protoOf(GameServerEngineControllerImpl).l9y = function () {
5677
+ var tmp0 = this.v9y_1;
5662
5678
  var tmp = KProperty1;
5663
5679
  // Inline function 'kotlin.getValue' call
5664
5680
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5665
5681
  return tmp0.w();
5666
5682
  };
5667
- protoOf(GameServerEngineControllerImpl).h9y = function () {
5668
- var tmp0 = this.r9y_1;
5683
+ protoOf(GameServerEngineControllerImpl).m9y = function () {
5684
+ var tmp0 = this.w9y_1;
5669
5685
  var tmp = KProperty1;
5670
5686
  // Inline function 'kotlin.getValue' call
5671
5687
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5672
5688
  return tmp0.w();
5673
5689
  };
5674
- protoOf(GameServerEngineControllerImpl).i9y = function () {
5675
- var tmp0 = this.s9y_1;
5690
+ protoOf(GameServerEngineControllerImpl).n9y = function () {
5691
+ var tmp0 = this.x9y_1;
5676
5692
  var tmp = KProperty1;
5677
5693
  // Inline function 'kotlin.getValue' call
5678
5694
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5679
5695
  return tmp0.w();
5680
5696
  };
5681
- protoOf(GameServerEngineControllerImpl).f9y = function () {
5682
- var tmp0 = this.t9y_1;
5697
+ protoOf(GameServerEngineControllerImpl).k9y = function () {
5698
+ var tmp0 = this.y9y_1;
5683
5699
  var tmp = KProperty1;
5684
5700
  // Inline function 'kotlin.getValue' call
5685
5701
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5686
5702
  return tmp0.w();
5687
5703
  };
5688
- protoOf(GameServerEngineControllerImpl).j9y = function () {
5689
- var tmp0 = this.u9y_1;
5704
+ protoOf(GameServerEngineControllerImpl).o9y = function () {
5705
+ var tmp0 = this.z9y_1;
5690
5706
  var tmp = KProperty1;
5691
5707
  // Inline function 'kotlin.getValue' call
5692
5708
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5698,7 +5714,7 @@
5698
5714
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5699
5715
  return this.createGameEngineWithLogic();
5700
5716
  };
5701
- protoOf(GameServerEngineControllerImpl).k9y = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5717
+ protoOf(GameServerEngineControllerImpl).p9y = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5702
5718
  var combinedLogger = Companion_instance_6.mx();
5703
5719
  var tmp;
5704
5720
  if (coreConfig.fileLogsEnabled) {
@@ -5708,8 +5724,8 @@
5708
5724
  }
5709
5725
  var fileLoggerOutput = tmp;
5710
5726
  var tmp_0;
5711
- if (!(this.l9y_1 == null)) {
5712
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.l9y_1));
5727
+ if (!(this.q9y_1 == null)) {
5728
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.q9y_1));
5713
5729
  } else {
5714
5730
  tmp_0 = null;
5715
5731
  }
@@ -5750,12 +5766,12 @@
5750
5766
  var gameServer = tmp_1.l60(tmp$ret$7, null);
5751
5767
  if (!(fileLoggerOutput == null)) {
5752
5768
  var tmp_3 = fileLoggerOutput;
5753
- tmp_3.n9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5769
+ tmp_3.s9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5754
5770
  combinedLogger.w1k(fileLoggerOutput);
5755
5771
  }
5756
5772
  if (!(callbackWrapperLoggerOutput == null)) {
5757
5773
  var tmp_4 = callbackWrapperLoggerOutput;
5758
- tmp_4.n9a_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5774
+ tmp_4.s9a_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5759
5775
  combinedLogger.w1k(callbackWrapperLoggerOutput);
5760
5776
  }
5761
5777
  return gameServer;
@@ -5770,7 +5786,7 @@
5770
5786
  function TestHelper() {
5771
5787
  }
5772
5788
  function _get_playerAnswerInteractor__msggz1($this) {
5773
- var tmp0 = $this.y9y_1;
5789
+ var tmp0 = $this.d9z_1;
5774
5790
  var tmp = KProperty1;
5775
5791
  // Inline function 'kotlin.getValue' call
5776
5792
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5778,7 +5794,7 @@
5778
5794
  }
5779
5795
  function TestHelperImpl$di$lambda$lambda(this$0) {
5780
5796
  return function ($this$singleton) {
5781
- return this$0.w9y_1;
5797
+ return this$0.b9z_1;
5782
5798
  };
5783
5799
  }
5784
5800
  function TestHelperImpl$di$lambda(this$0) {
@@ -5817,27 +5833,27 @@
5817
5833
  return emptyMap();
5818
5834
  }
5819
5835
  function TestHelperImpl(logger) {
5820
- this.w9y_1 = logger;
5836
+ this.b9z_1 = logger;
5821
5837
  var tmp = this;
5822
- var tmp_0 = Companion_instance_3;
5823
- tmp.x9y_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5838
+ var tmp_0 = Companion_instance_4;
5839
+ tmp.c9z_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5824
5840
  var tmp_1 = this;
5825
5841
  // Inline function 'org.kodein.di.instance' call
5826
- var this_0 = this.x9y_1;
5842
+ var this_0 = this.c9z_1;
5827
5843
  // Inline function 'org.kodein.type.generic' call
5828
5844
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5829
5845
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5830
5846
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5831
5847
  var tmp_4 = KProperty1;
5832
- tmp_1.y9y_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5848
+ tmp_1.d9z_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5833
5849
  }
5834
5850
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5835
- return _get_playerAnswerInteractor__msggz1(this).b8j(playerId, table, botConfig);
5851
+ return _get_playerAnswerInteractor__msggz1(this).e8j(playerId, table, botConfig);
5836
5852
  };
5837
5853
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5838
5854
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5839
5855
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5840
- var tmp0 = mechanicAction.j8w();
5856
+ var tmp0 = mechanicAction.m8w();
5841
5857
  var tmp$ret$0;
5842
5858
  $l$block_0: {
5843
5859
  // Inline function 'kotlin.collections.any' call
@@ -5869,7 +5885,7 @@
5869
5885
  };
5870
5886
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
5871
5887
  if (isInterface(action, NextPlayerTurnAction)) {
5872
- var tmp0 = action.j8w();
5888
+ var tmp0 = action.m8w();
5873
5889
  var tmp$ret$0;
5874
5890
  $l$block_0: {
5875
5891
  // Inline function 'kotlin.collections.any' call
@@ -5960,13 +5976,13 @@
5960
5976
  return this.w53();
5961
5977
  });
5962
5978
  defineProp(protoOf(GameServer), 'table', function () {
5963
- return this.h6m();
5979
+ return this.j6m();
5964
5980
  });
5965
5981
  defineProp(protoOf(GameServer), 'isTableExists', function () {
5966
- return this.i6m();
5982
+ return this.k6m();
5967
5983
  });
5968
5984
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
5969
- return this.j6m();
5985
+ return this.l6m();
5970
5986
  });
5971
5987
  protoOf($serializer).wz = typeParametersSerializers;
5972
5988
  protoOf($serializer_0).wz = typeParametersSerializers;
@@ -5984,22 +6000,22 @@
5984
6000
  });
5985
6001
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5986
6002
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5987
- return this.e9y();
6003
+ return this.j9y();
5988
6004
  });
5989
6005
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5990
- return this.g9y();
6006
+ return this.l9y();
5991
6007
  });
5992
6008
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
5993
- return this.h9y();
6009
+ return this.m9y();
5994
6010
  });
5995
6011
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5996
- return this.i9y();
6012
+ return this.n9y();
5997
6013
  });
5998
6014
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5999
- return this.f9y();
6015
+ return this.k9y();
6000
6016
  });
6001
6017
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6002
- return this.j9y();
6018
+ return this.o9y();
6003
6019
  });
6004
6020
  //endregion
6005
6021
  //region block: init