raspberry_games_server_game_logic 1.8.372 → 1.8.374

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -46,7 +46,7 @@
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  var CoroutineImpl = kotlin_kotlin.$_$.na;
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  var Unit_instance = kotlin_kotlin.$_$.f5;
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  var protoOf = kotlin_kotlin.$_$.hd;
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- var THROW_CCE = kotlin_kotlin.$_$.kh;
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+ var THROW_CCE = kotlin_kotlin.$_$.lh;
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  var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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  var initMetadataForLambda = kotlin_kotlin.$_$.lc;
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  var VOID = kotlin_kotlin.$_$.b;
@@ -59,11 +59,11 @@
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  var fromInt = kotlin_kotlin.$_$.cb;
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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- var to = kotlin_kotlin.$_$.pi;
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+ var to = kotlin_kotlin.$_$.qi;
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  var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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  var defineProp = kotlin_kotlin.$_$.zb;
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
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- var KProperty1 = kotlin_kotlin.$_$.ge;
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+ var KProperty1 = kotlin_kotlin.$_$.he;
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  var getPropertyCallableRef = kotlin_kotlin.$_$.ec;
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  var transformLatest = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.a1;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
@@ -112,28 +112,28 @@
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.z2;
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  var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.a4;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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- var noWhenBranchMatchedException = kotlin_kotlin.$_$.ii;
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+ var noWhenBranchMatchedException = kotlin_kotlin.$_$.ji;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var emptyList = kotlin_kotlin.$_$.d7;
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  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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- var getKClass = kotlin_kotlin.$_$.ce;
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- var arrayOf = kotlin_kotlin.$_$.yh;
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- var createKType = kotlin_kotlin.$_$.ae;
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+ var getKClass = kotlin_kotlin.$_$.de;
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+ var arrayOf = kotlin_kotlin.$_$.zh;
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+ var createKType = kotlin_kotlin.$_$.be;
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
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  var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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  var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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  var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
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- var lazy = kotlin_kotlin.$_$.hi;
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+ var lazy = kotlin_kotlin.$_$.ii;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
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  var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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  var plus = kotlin_kotlin.$_$.p8;
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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- var toString_0 = kotlin_kotlin.$_$.oi;
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+ var toString_0 = kotlin_kotlin.$_$.pi;
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  var mapOf = kotlin_kotlin.$_$.j8;
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- var Enum = kotlin_kotlin.$_$.ah;
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+ var Enum = kotlin_kotlin.$_$.bh;
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  var getBooleanHashCode = kotlin_kotlin.$_$.cc;
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  var SealedClassSerializer_init_$Create$ = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.d;
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  var SerializerFactory = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.f2;
@@ -168,7 +168,7 @@
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  var copyToArray = kotlin_kotlin.$_$.y6;
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  var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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  var KtList = kotlin_kotlin.$_$.n5;
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- var Long = kotlin_kotlin.$_$.fh;
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+ var Long = kotlin_kotlin.$_$.gh;
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  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
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  var atomic$ref$1 = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.e;
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
@@ -250,7 +250,7 @@
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  var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
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  var Companion_getInstance = kotlin_kotlin.$_$.v4;
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.c;
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- var toDuration = kotlin_kotlin.$_$.sg;
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+ var toDuration = kotlin_kotlin.$_$.tg;
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  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
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  var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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  var singleOrNull = kotlin_kotlin.$_$.y8;
@@ -358,10 +358,10 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.u9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.v9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.u9t.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.v9t.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -369,10 +369,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.v9t(newRid);
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+ this.w9t(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.v9t.call(this, newRid);
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+ tmp = $super.w9t.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -380,10 +380,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.w9t(reason, roomId);
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+ this.x9t(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.w9t.call(this, reason, roomId);
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+ tmp = $super.x9t.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -448,7 +448,7 @@
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return $super === VOID ? this.k9y(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.k9y.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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+ return $super === VOID ? this.l9y(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.l9y.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -459,17 +459,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.o9d_1 = $subscriber;
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+ this.p9d_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9d = function (it, $completion) {
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- var tmp = this.r9d(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9d = function (it, $completion) {
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+ var tmp = this.s9d(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
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  return tmp.z8();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).h9 = function (p1, $completion) {
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- return this.q9d(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.r9d(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).z8 = function () {
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  var suspendResult = this.t8_1;
@@ -478,7 +478,7 @@
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  var tmp = this.r8_1;
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  if (tmp === 0) {
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  this.s8_1 = 1;
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- this.o9d_1(this.p9d_1);
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+ this.p9d_1(this.q9d_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.u8_1;
@@ -489,31 +489,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9d = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.o9d_1, completion);
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- i.p9d_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).s9d = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.p9d_1, completion);
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+ i.q9d_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.q9d(it, $completion);
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+ return i.r9d(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.a9e_1 = $subscriber;
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+ this.b9e_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9e = function (it, $completion) {
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- var tmp = this.d9e(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).d9e = function (it, $completion) {
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+ var tmp = this.e9e(it, $completion);
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  tmp.t8_1 = Unit_instance;
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  tmp.u8_1 = null;
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  return tmp.z8();
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  };
515
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).h9 = function (p1, $completion) {
516
- return this.c9e((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.d9e((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z8 = function () {
519
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  var suspendResult = this.t8_1;
@@ -522,7 +522,7 @@
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  var tmp = this.r8_1;
523
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  if (tmp === 0) {
524
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  this.s8_1 = 1;
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- this.a9e_1(this.b9e_1);
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+ this.b9e_1(this.c9e_1);
526
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  return Unit_instance;
527
527
  } else if (tmp === 1) {
528
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  throw this.u8_1;
@@ -533,22 +533,22 @@
533
533
  }
534
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  while (true);
535
535
  };
536
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).d9e = function (it, completion) {
537
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.a9e_1, completion);
538
- i.b9e_1 = it;
536
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).e9e = function (it, completion) {
537
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.b9e_1, completion);
538
+ i.c9e_1 = it;
539
539
  return i;
540
540
  };
541
541
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
542
542
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
543
543
  var l = function (it, $completion) {
544
- return i.c9e(it, $completion);
544
+ return i.d9e(it, $completion);
545
545
  };
546
546
  l.$arity = 1;
547
547
  return l;
548
548
  }
549
549
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
550
- this.m9e_1 = $$this$unsafeFlow;
551
- this.n9e_1 = this$0;
550
+ this.n9e_1 = $$this$unsafeFlow;
551
+ this.o9e_1 = this$0;
552
552
  CoroutineImpl.call(this, resultContinuation);
553
553
  }
554
554
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -568,10 +568,10 @@
568
568
  switch (tmp) {
569
569
  case 0:
570
570
  this.s8_1 = 2;
571
- var tmp0 = this.m9e_1;
572
- var value = this.o9e_1;
571
+ var tmp0 = this.n9e_1;
572
+ var value = this.p9e_1;
573
573
  this.r8_1 = 1;
574
- suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.n9e_1)), this);
574
+ suspendResult = tmp0.l28(mapToDto_1(value, _get_encoderDecoderProvider__qqgrji(this.o9e_1)), this);
575
575
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
576
576
  return suspendResult;
577
577
  }
@@ -594,8 +594,8 @@
594
594
  while (true);
595
595
  };
596
596
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).v2h = function (value, completion) {
597
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.m9e_1, this.n9e_1, completion);
598
- i.o9e_1 = value;
597
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.n9e_1, this.o9e_1, completion);
598
+ i.p9e_1 = value;
599
599
  return i;
600
600
  };
601
601
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -608,8 +608,8 @@
608
608
  }
609
609
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
610
610
  CoroutineImpl.call(this, resultContinuation);
611
- this.x9e_1 = _this__u8e3s4;
612
- this.y9e_1 = collector;
611
+ this.y9e_1 = _this__u8e3s4;
612
+ this.z9e_1 = collector;
613
613
  }
614
614
  protoOf($collectCOROUTINE$).z8 = function () {
615
615
  var suspendResult = this.t8_1;
@@ -619,10 +619,10 @@
619
619
  switch (tmp) {
620
620
  case 0:
621
621
  this.s8_1 = 2;
622
- var $this$unsafeFlow = this.y9e_1;
622
+ var $this$unsafeFlow = this.z9e_1;
623
623
  this.r8_1 = 1;
624
- var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.x9e_1.a9f_1, null);
625
- suspendResult = this.x9e_1.z9e_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
624
+ var tmp_0 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($this$unsafeFlow, this.y9e_1.b9f_1, null);
625
+ suspendResult = this.y9e_1.a9f_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_0), this);
626
626
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
627
627
  return suspendResult;
628
628
  }
@@ -645,8 +645,8 @@
645
645
  while (true);
646
646
  };
647
647
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
648
- this.z9e_1 = $this;
649
- this.a9f_1 = this$0;
648
+ this.a9f_1 = $this;
649
+ this.b9f_1 = this$0;
650
650
  }
651
651
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).m28 = function (collector, $completion) {
652
652
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -658,17 +658,17 @@
658
658
  return this.m28(collector, $completion);
659
659
  };
660
660
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
661
- this.j9f_1 = $subscriber;
661
+ this.k9f_1 = $subscriber;
662
662
  CoroutineImpl.call(this, resultContinuation);
663
663
  }
664
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).l9f = function (it, $completion) {
665
- var tmp = this.m9f(it, $completion);
664
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).m9f = function (it, $completion) {
665
+ var tmp = this.n9f(it, $completion);
666
666
  tmp.t8_1 = Unit_instance;
667
667
  tmp.u8_1 = null;
668
668
  return tmp.z8();
669
669
  };
670
670
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).h9 = function (p1, $completion) {
671
- return this.l9f((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
671
+ return this.m9f((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
672
672
  };
673
673
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z8 = function () {
674
674
  var suspendResult = this.t8_1;
@@ -677,7 +677,7 @@
677
677
  var tmp = this.r8_1;
678
678
  if (tmp === 0) {
679
679
  this.s8_1 = 1;
680
- this.j9f_1(this.k9f_1);
680
+ this.k9f_1(this.l9f_1);
681
681
  return Unit_instance;
682
682
  } else if (tmp === 1) {
683
683
  throw this.u8_1;
@@ -688,21 +688,21 @@
688
688
  }
689
689
  while (true);
690
690
  };
691
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).m9f = function (it, completion) {
692
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.j9f_1, completion);
693
- i.k9f_1 = it;
691
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).n9f = function (it, completion) {
692
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.k9f_1, completion);
693
+ i.l9f_1 = it;
694
694
  return i;
695
695
  };
696
696
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
697
697
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
698
698
  var l = function (it, $completion) {
699
- return i.l9f(it, $completion);
699
+ return i.m9f(it, $completion);
700
700
  };
701
701
  l.$arity = 1;
702
702
  return l;
703
703
  }
704
704
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
705
- this.v9f_1 = $$this$unsafeFlow;
705
+ this.w9f_1 = $$this$unsafeFlow;
706
706
  CoroutineImpl.call(this, resultContinuation);
707
707
  }
708
708
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).u2h = function (value, $completion) {
@@ -722,8 +722,8 @@
722
722
  switch (tmp) {
723
723
  case 0:
724
724
  this.s8_1 = 2;
725
- var tmp0 = this.v9f_1;
726
- var value = this.w9f_1;
725
+ var tmp0 = this.w9f_1;
726
+ var value = this.x9f_1;
727
727
  this.r8_1 = 1;
728
728
  suspendResult = tmp0.l28(new ActionsStateUpdate(value), this);
729
729
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -748,8 +748,8 @@
748
748
  while (true);
749
749
  };
750
750
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).v2h = function (value, completion) {
751
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.v9f_1, completion);
752
- i.w9f_1 = value;
751
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.w9f_1, completion);
752
+ i.x9f_1 = value;
753
753
  return i;
754
754
  };
755
755
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -762,8 +762,8 @@
762
762
  }
763
763
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
764
764
  CoroutineImpl.call(this, resultContinuation);
765
- this.f9g_1 = _this__u8e3s4;
766
- this.g9g_1 = collector;
765
+ this.g9g_1 = _this__u8e3s4;
766
+ this.h9g_1 = collector;
767
767
  }
768
768
  protoOf($collectCOROUTINE$_0).z8 = function () {
769
769
  var suspendResult = this.t8_1;
@@ -773,10 +773,10 @@
773
773
  switch (tmp) {
774
774
  case 0:
775
775
  this.s8_1 = 2;
776
- var $this$unsafeFlow = this.g9g_1;
776
+ var $this$unsafeFlow = this.h9g_1;
777
777
  this.r8_1 = 1;
778
778
  var tmp_0 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($this$unsafeFlow, null);
779
- suspendResult = this.f9g_1.h9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
779
+ suspendResult = this.g9g_1.i9g_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_0), this);
780
780
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
781
781
  return suspendResult;
782
782
  }
@@ -799,7 +799,7 @@
799
799
  while (true);
800
800
  };
801
801
  function _no_name_provided__qut3iv($this) {
802
- this.h9g_1 = $this;
802
+ this.i9g_1 = $this;
803
803
  }
804
804
  protoOf(_no_name_provided__qut3iv).m28 = function (collector, $completion) {
805
805
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -811,18 +811,18 @@
811
811
  return this.m28(collector, $completion);
812
812
  };
813
813
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
814
- this.q9g_1 = $table;
815
- this.r9g_1 = this$0;
814
+ this.r9g_1 = $table;
815
+ this.s9g_1 = this$0;
816
816
  CoroutineImpl.call(this, resultContinuation);
817
817
  }
818
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9g = function ($this$flow, $completion) {
819
- var tmp = this.u9g($this$flow, $completion);
818
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9g = function ($this$flow, $completion) {
819
+ var tmp = this.v9g($this$flow, $completion);
820
820
  tmp.t8_1 = Unit_instance;
821
821
  tmp.u8_1 = null;
822
822
  return tmp.z8();
823
823
  };
824
824
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).h9 = function (p1, $completion) {
825
- return this.t9g((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
825
+ return this.u9g((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
826
826
  };
827
827
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).z8 = function () {
828
828
  var suspendResult = this.t8_1;
@@ -833,7 +833,7 @@
833
833
  case 0:
834
834
  this.s8_1 = 3;
835
835
  this.r8_1 = 1;
836
- suspendResult = this.s9g_1.l28(new TableStateUpdate(this.q9g_1), this);
836
+ suspendResult = this.t9g_1.l28(new TableStateUpdate(this.r9g_1), this);
837
837
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
838
838
  return suspendResult;
839
839
  }
@@ -841,8 +841,8 @@
841
841
  continue $sm;
842
842
  case 1:
843
843
  this.r8_1 = 2;
844
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.r9g_1).l8i(), fromInt(_get_serverReduxConfig__rprcrm(this.r9g_1).serverStateUpdateIntervalMillis));
845
- suspendResult = emitAll(this.s9g_1, new _no_name_provided__qut3iv(this_0), this);
844
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.s9g_1).m8i(), fromInt(_get_serverReduxConfig__rprcrm(this.s9g_1).serverStateUpdateIntervalMillis));
845
+ suspendResult = emitAll(this.t9g_1, new _no_name_provided__qut3iv(this_0), this);
846
846
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
847
847
  return suspendResult;
848
848
  }
@@ -864,21 +864,21 @@
864
864
  }
865
865
  while (true);
866
866
  };
867
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).u9g = function ($this$flow, completion) {
868
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.q9g_1, this.r9g_1, completion);
869
- i.s9g_1 = $this$flow;
867
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).v9g = function ($this$flow, completion) {
868
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.r9g_1, this.s9g_1, completion);
869
+ i.t9g_1 = $this$flow;
870
870
  return i;
871
871
  };
872
872
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
873
873
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
874
874
  var l = function ($this$flow, $completion) {
875
- return i.t9g($this$flow, $completion);
875
+ return i.u9g($this$flow, $completion);
876
876
  };
877
877
  l.$arity = 1;
878
878
  return l;
879
879
  }
880
880
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
881
- this.d9h_1 = $$this$unsafeFlow;
881
+ this.e9h_1 = $$this$unsafeFlow;
882
882
  CoroutineImpl.call(this, resultContinuation);
883
883
  }
884
884
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).u2h = function (value, $completion) {
@@ -899,28 +899,28 @@
899
899
  case 0:
900
900
  this.s8_1 = 5;
901
901
  var tmp_0 = this;
902
- tmp_0.i9h_1 = this.d9h_1;
902
+ tmp_0.j9h_1 = this.e9h_1;
903
903
  var tmp_1 = this;
904
- tmp_1.h9h_1 = this.e9h_1;
904
+ tmp_1.i9h_1 = this.f9h_1;
905
905
  this.r8_1 = 1;
906
906
  continue $sm;
907
907
  case 1:
908
- this.f9h_1 = this.i9h_1;
909
- var tmp0_elvis_lhs = this.h9h_1.r6l_1;
908
+ this.g9h_1 = this.j9h_1;
909
+ var tmp0_elvis_lhs = this.i9h_1.r6l_1;
910
910
  if (tmp0_elvis_lhs == null) {
911
911
  this.r8_1 = 4;
912
912
  var tmp_2 = this;
913
913
  continue $sm;
914
914
  } else {
915
- this.g9h_1 = tmp0_elvis_lhs;
915
+ this.h9h_1 = tmp0_elvis_lhs;
916
916
  this.r8_1 = 2;
917
917
  continue $sm;
918
918
  }
919
919
 
920
920
  case 2:
921
- var transformed = this.g9h_1;
921
+ var transformed = this.h9h_1;
922
922
  this.r8_1 = 3;
923
- suspendResult = this.f9h_1.l28(transformed, this);
923
+ suspendResult = this.g9h_1.l28(transformed, this);
924
924
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
925
925
  return suspendResult;
926
926
  }
@@ -951,8 +951,8 @@
951
951
  while (true);
952
952
  };
953
953
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).v2h = function (value, completion) {
954
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.d9h_1, completion);
955
- i.e9h_1 = value;
954
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.e9h_1, completion);
955
+ i.f9h_1 = value;
956
956
  return i;
957
957
  };
958
958
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -965,8 +965,8 @@
965
965
  }
966
966
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
967
967
  CoroutineImpl.call(this, resultContinuation);
968
- this.r9h_1 = _this__u8e3s4;
969
- this.s9h_1 = collector;
968
+ this.s9h_1 = _this__u8e3s4;
969
+ this.t9h_1 = collector;
970
970
  }
971
971
  protoOf($collectCOROUTINE$_1).z8 = function () {
972
972
  var suspendResult = this.t8_1;
@@ -976,10 +976,10 @@
976
976
  switch (tmp) {
977
977
  case 0:
978
978
  this.s8_1 = 2;
979
- var $this$unsafeFlow = this.s9h_1;
979
+ var $this$unsafeFlow = this.t9h_1;
980
980
  this.r8_1 = 1;
981
981
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($this$unsafeFlow, null);
982
- suspendResult = this.r9h_1.t9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
982
+ suspendResult = this.s9h_1.u9h_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
983
983
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
984
984
  return suspendResult;
985
985
  }
@@ -1002,7 +1002,7 @@
1002
1002
  while (true);
1003
1003
  };
1004
1004
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1005
- this.c9i_1 = $$this$unsafeFlow;
1005
+ this.d9i_1 = $$this$unsafeFlow;
1006
1006
  CoroutineImpl.call(this, resultContinuation);
1007
1007
  }
1008
1008
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).u2h = function (value, $completion) {
@@ -1022,8 +1022,8 @@
1022
1022
  switch (tmp) {
1023
1023
  case 0:
1024
1024
  this.s8_1 = 2;
1025
- var tmp0 = this.c9i_1;
1026
- var value = this.d9i_1;
1025
+ var tmp0 = this.d9i_1;
1026
+ var value = this.e9i_1;
1027
1027
  this.r8_1 = 1;
1028
1028
  suspendResult = tmp0.l28(to(value.gameInfo.roundNumberTotal, value), this);
1029
1029
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1048,8 +1048,8 @@
1048
1048
  while (true);
1049
1049
  };
1050
1050
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).v2h = function (value, completion) {
1051
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.c9i_1, completion);
1052
- i.d9i_1 = value;
1051
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.d9i_1, completion);
1052
+ i.e9i_1 = value;
1053
1053
  return i;
1054
1054
  };
1055
1055
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1062,8 +1062,8 @@
1062
1062
  }
1063
1063
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1064
1064
  CoroutineImpl.call(this, resultContinuation);
1065
- this.m9i_1 = _this__u8e3s4;
1066
- this.n9i_1 = collector;
1065
+ this.n9i_1 = _this__u8e3s4;
1066
+ this.o9i_1 = collector;
1067
1067
  }
1068
1068
  protoOf($collectCOROUTINE$_2).z8 = function () {
1069
1069
  var suspendResult = this.t8_1;
@@ -1073,10 +1073,10 @@
1073
1073
  switch (tmp) {
1074
1074
  case 0:
1075
1075
  this.s8_1 = 2;
1076
- var $this$unsafeFlow = this.n9i_1;
1076
+ var $this$unsafeFlow = this.o9i_1;
1077
1077
  this.r8_1 = 1;
1078
1078
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($this$unsafeFlow, null);
1079
- suspendResult = this.m9i_1.o9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1079
+ suspendResult = this.n9i_1.p9i_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1080
1080
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1081
1081
  return suspendResult;
1082
1082
  }
@@ -1099,7 +1099,7 @@
1099
1099
  while (true);
1100
1100
  };
1101
1101
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1102
- this.x9i_1 = $$this$unsafeFlow;
1102
+ this.y9i_1 = $$this$unsafeFlow;
1103
1103
  CoroutineImpl.call(this, resultContinuation);
1104
1104
  }
1105
1105
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).u2h = function (value, $completion) {
@@ -1119,8 +1119,8 @@
1119
1119
  switch (tmp) {
1120
1120
  case 0:
1121
1121
  this.s8_1 = 2;
1122
- var tmp0 = this.x9i_1;
1123
- var value = this.y9i_1;
1122
+ var tmp0 = this.y9i_1;
1123
+ var value = this.z9i_1;
1124
1124
  this.r8_1 = 1;
1125
1125
  suspendResult = tmp0.l28(value.me_1, this);
1126
1126
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1145,8 +1145,8 @@
1145
1145
  while (true);
1146
1146
  };
1147
1147
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).v2h = function (value, completion) {
1148
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.x9i_1, completion);
1149
- i.y9i_1 = value;
1148
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.y9i_1, completion);
1149
+ i.z9i_1 = value;
1150
1150
  return i;
1151
1151
  };
1152
1152
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1159,8 +1159,8 @@
1159
1159
  }
1160
1160
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1161
1161
  CoroutineImpl.call(this, resultContinuation);
1162
- this.h9j_1 = _this__u8e3s4;
1163
- this.i9j_1 = collector;
1162
+ this.i9j_1 = _this__u8e3s4;
1163
+ this.j9j_1 = collector;
1164
1164
  }
1165
1165
  protoOf($collectCOROUTINE$_3).z8 = function () {
1166
1166
  var suspendResult = this.t8_1;
@@ -1170,10 +1170,10 @@
1170
1170
  switch (tmp) {
1171
1171
  case 0:
1172
1172
  this.s8_1 = 2;
1173
- var $this$unsafeFlow = this.i9j_1;
1173
+ var $this$unsafeFlow = this.j9j_1;
1174
1174
  this.r8_1 = 1;
1175
1175
  var tmp_0 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($this$unsafeFlow, null);
1176
- suspendResult = this.h9j_1.j9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1176
+ suspendResult = this.i9j_1.k9j_1.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_0), this);
1177
1177
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1178
1178
  return suspendResult;
1179
1179
  }
@@ -1196,17 +1196,17 @@
1196
1196
  while (true);
1197
1197
  };
1198
1198
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1199
- this.s9j_1 = $subscriber;
1199
+ this.t9j_1 = $subscriber;
1200
1200
  CoroutineImpl.call(this, resultContinuation);
1201
1201
  }
1202
- protoOf(GameServer$subscribeWith$slambda$slambda).u9j = function (it, $completion) {
1203
- var tmp = this.v9j(it, $completion);
1202
+ protoOf(GameServer$subscribeWith$slambda$slambda).v9j = function (it, $completion) {
1203
+ var tmp = this.w9j(it, $completion);
1204
1204
  tmp.t8_1 = Unit_instance;
1205
1205
  tmp.u8_1 = null;
1206
1206
  return tmp.z8();
1207
1207
  };
1208
1208
  protoOf(GameServer$subscribeWith$slambda$slambda).h9 = function (p1, $completion) {
1209
- return this.u9j(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1209
+ return this.v9j(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1210
1210
  };
1211
1211
  protoOf(GameServer$subscribeWith$slambda$slambda).z8 = function () {
1212
1212
  var suspendResult = this.t8_1;
@@ -1215,7 +1215,7 @@
1215
1215
  var tmp = this.r8_1;
1216
1216
  if (tmp === 0) {
1217
1217
  this.s8_1 = 1;
1218
- this.s9j_1(this.t9j_1);
1218
+ this.t9j_1(this.u9j_1);
1219
1219
  return Unit_instance;
1220
1220
  } else if (tmp === 1) {
1221
1221
  throw this.u8_1;
@@ -1226,83 +1226,83 @@
1226
1226
  }
1227
1227
  while (true);
1228
1228
  };
1229
- protoOf(GameServer$subscribeWith$slambda$slambda).v9j = function (it, completion) {
1230
- var i = new GameServer$subscribeWith$slambda$slambda(this.s9j_1, completion);
1231
- i.t9j_1 = it;
1229
+ protoOf(GameServer$subscribeWith$slambda$slambda).w9j = function (it, completion) {
1230
+ var i = new GameServer$subscribeWith$slambda$slambda(this.t9j_1, completion);
1231
+ i.u9j_1 = it;
1232
1232
  return i;
1233
1233
  };
1234
1234
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1235
1235
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1236
1236
  var l = function (it, $completion) {
1237
- return i.u9j(it, $completion);
1237
+ return i.v9j(it, $completion);
1238
1238
  };
1239
1239
  l.$arity = 1;
1240
1240
  return l;
1241
1241
  }
1242
1242
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1243
- this.w9j_1 = $playerId;
1243
+ this.x9j_1 = $playerId;
1244
1244
  }
1245
1245
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).t65 = function () {
1246
- return this.w9j_1;
1246
+ return this.x9j_1;
1247
1247
  };
1248
1248
  function _get_logger__rkp4sl($this) {
1249
- var tmp0 = $this.z9j_1;
1249
+ var tmp0 = $this.a9k_1;
1250
1250
  var tmp = KProperty1;
1251
1251
  // Inline function 'kotlin.getValue' call
1252
1252
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1253
1253
  return tmp0.w();
1254
1254
  }
1255
1255
  function _get_toClientEventsObserver__6rp51y($this) {
1256
- var tmp0 = $this.a9k_1;
1256
+ var tmp0 = $this.b9k_1;
1257
1257
  var tmp = KProperty1;
1258
1258
  // Inline function 'kotlin.getValue' call
1259
1259
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1260
1260
  return tmp0.w();
1261
1261
  }
1262
1262
  function _get_fromClientEventsObserver__a7vzd3($this) {
1263
- var tmp0 = $this.b9k_1;
1263
+ var tmp0 = $this.c9k_1;
1264
1264
  var tmp = KProperty1;
1265
1265
  // Inline function 'kotlin.getValue' call
1266
1266
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1267
1267
  return tmp0.w();
1268
1268
  }
1269
1269
  function _get_playerConnectionInteractor__si6cxf($this) {
1270
- var tmp0 = $this.c9k_1;
1270
+ var tmp0 = $this.d9k_1;
1271
1271
  var tmp = KProperty1;
1272
1272
  // Inline function 'kotlin.getValue' call
1273
1273
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1274
1274
  return tmp0.w();
1275
1275
  }
1276
1276
  function _get_teamsLogicProvider__u10pm6($this) {
1277
- var tmp0 = $this.d9k_1;
1277
+ var tmp0 = $this.e9k_1;
1278
1278
  var tmp = KProperty1;
1279
1279
  // Inline function 'kotlin.getValue' call
1280
1280
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1281
1281
  return tmp0.w();
1282
1282
  }
1283
1283
  function _get_random__h29cgo($this) {
1284
- var tmp0 = $this.e9k_1;
1284
+ var tmp0 = $this.f9k_1;
1285
1285
  var tmp = KProperty1;
1286
1286
  // Inline function 'kotlin.getValue' call
1287
1287
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1288
1288
  return tmp0.w();
1289
1289
  }
1290
1290
  function _get_idsProvider__fnfajc($this) {
1291
- var tmp0 = $this.f9k_1;
1291
+ var tmp0 = $this.g9k_1;
1292
1292
  var tmp = KProperty1;
1293
1293
  // Inline function 'kotlin.getValue' call
1294
1294
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1295
1295
  return tmp0.w();
1296
1296
  }
1297
1297
  function _get_serverReduxConfig__rprcrm($this) {
1298
- var tmp0 = $this.g9k_1;
1298
+ var tmp0 = $this.h9k_1;
1299
1299
  var tmp = KProperty1;
1300
1300
  // Inline function 'kotlin.getValue' call
1301
1301
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1302
1302
  return tmp0.w();
1303
1303
  }
1304
1304
  function _get_encoderDecoderProvider__qqgrji($this) {
1305
- var tmp0 = $this.h9k_1;
1305
+ var tmp0 = $this.i9k_1;
1306
1306
  var tmp = KProperty1;
1307
1307
  // Inline function 'kotlin.getValue' call
1308
1308
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1329,20 +1329,20 @@
1329
1329
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1330
1330
  }
1331
1331
  function Companion() {
1332
- this.j9k_1 = 'GameEngine_API';
1332
+ this.k9k_1 = 'GameEngine_API';
1333
1333
  }
1334
1334
  var Companion_instance_7;
1335
1335
  function Companion_getInstance_0() {
1336
1336
  return Companion_instance_7;
1337
1337
  }
1338
1338
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1339
- this.k9k_1 = function_0;
1339
+ this.l9k_1 = function_0;
1340
1340
  }
1341
1341
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).l28 = function (value, $completion) {
1342
- return this.k9k_1(value, $completion);
1342
+ return this.l9k_1(value, $completion);
1343
1343
  };
1344
1344
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).a3 = function () {
1345
- return this.k9k_1;
1345
+ return this.l9k_1;
1346
1346
  };
1347
1347
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1348
1348
  var tmp;
@@ -1363,13 +1363,13 @@
1363
1363
  return hashCode(this.a3());
1364
1364
  };
1365
1365
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1366
- this.l9k_1 = function_0;
1366
+ this.m9k_1 = function_0;
1367
1367
  }
1368
1368
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).l28 = function (value, $completion) {
1369
- return this.l9k_1(value, $completion);
1369
+ return this.m9k_1(value, $completion);
1370
1370
  };
1371
1371
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).a3 = function () {
1372
- return this.l9k_1;
1372
+ return this.m9k_1;
1373
1373
  };
1374
1374
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1375
1375
  var tmp;
@@ -1390,13 +1390,13 @@
1390
1390
  return hashCode(this.a3());
1391
1391
  };
1392
1392
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1393
- this.m9k_1 = function_0;
1393
+ this.n9k_1 = function_0;
1394
1394
  }
1395
1395
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).l28 = function (value, $completion) {
1396
- return this.m9k_1(value, $completion);
1396
+ return this.n9k_1(value, $completion);
1397
1397
  };
1398
1398
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).a3 = function () {
1399
- return this.m9k_1;
1399
+ return this.n9k_1;
1400
1400
  };
1401
1401
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1402
1402
  var tmp;
@@ -1417,13 +1417,13 @@
1417
1417
  return hashCode(this.a3());
1418
1418
  };
1419
1419
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1420
- this.n9k_1 = function_0;
1420
+ this.o9k_1 = function_0;
1421
1421
  }
1422
1422
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).l28 = function (value, $completion) {
1423
- return this.n9k_1(value, $completion);
1423
+ return this.o9k_1(value, $completion);
1424
1424
  };
1425
1425
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).a3 = function () {
1426
- return this.n9k_1;
1426
+ return this.o9k_1;
1427
1427
  };
1428
1428
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1429
1429
  var tmp;
@@ -1444,13 +1444,13 @@
1444
1444
  return hashCode(this.a3());
1445
1445
  };
1446
1446
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1447
- this.o9k_1 = function_0;
1447
+ this.p9k_1 = function_0;
1448
1448
  }
1449
1449
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).l28 = function (value, $completion) {
1450
- return this.o9k_1(value, $completion);
1450
+ return this.p9k_1(value, $completion);
1451
1451
  };
1452
1452
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).a3 = function () {
1453
- return this.o9k_1;
1453
+ return this.p9k_1;
1454
1454
  };
1455
1455
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1456
1456
  var tmp;
@@ -1471,13 +1471,13 @@
1471
1471
  return hashCode(this.a3());
1472
1472
  };
1473
1473
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1474
- this.p9k_1 = function_0;
1474
+ this.q9k_1 = function_0;
1475
1475
  }
1476
1476
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).l28 = function (value, $completion) {
1477
- return this.p9k_1(value, $completion);
1477
+ return this.q9k_1(value, $completion);
1478
1478
  };
1479
1479
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).a3 = function () {
1480
- return this.p9k_1;
1480
+ return this.q9k_1;
1481
1481
  };
1482
1482
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1483
1483
  var tmp;
@@ -1588,8 +1588,8 @@
1588
1588
  };
1589
1589
  }
1590
1590
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1591
- this.y9k_1 = this$0;
1592
- this.z9k_1 = $subscriber;
1591
+ this.z9k_1 = this$0;
1592
+ this.a9l_1 = $subscriber;
1593
1593
  CoroutineImpl.call(this, resultContinuation);
1594
1594
  }
1595
1595
  protoOf(GameServer$subscribeToClientAction$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1610,8 +1610,8 @@
1610
1610
  case 0:
1611
1611
  this.s8_1 = 2;
1612
1612
  this.r8_1 = 1;
1613
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.y9k_1).b9l();
1614
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.z9k_1, null);
1613
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.z9k_1).c9l();
1614
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.a9l_1, null);
1615
1615
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1616
1616
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1617
1617
  return suspendResult;
@@ -1635,8 +1635,8 @@
1635
1635
  while (true);
1636
1636
  };
1637
1637
  protoOf(GameServer$subscribeToClientAction$slambda).a2d = function ($this$launchDefault, completion) {
1638
- var i = new GameServer$subscribeToClientAction$slambda(this.y9k_1, this.z9k_1, completion);
1639
- i.a9l_1 = $this$launchDefault;
1638
+ var i = new GameServer$subscribeToClientAction$slambda(this.z9k_1, this.a9l_1, completion);
1639
+ i.b9l_1 = $this$launchDefault;
1640
1640
  return i;
1641
1641
  };
1642
1642
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1648,8 +1648,8 @@
1648
1648
  return l;
1649
1649
  }
1650
1650
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1651
- this.k9l_1 = this$0;
1652
- this.l9l_1 = $subscriber;
1651
+ this.l9l_1 = this$0;
1652
+ this.m9l_1 = $subscriber;
1653
1653
  CoroutineImpl.call(this, resultContinuation);
1654
1654
  }
1655
1655
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1670,8 +1670,8 @@
1670
1670
  case 0:
1671
1671
  this.s8_1 = 2;
1672
1672
  this.r8_1 = 1;
1673
- var tmp_0 = observeTableStateUpdates(this.k9l_1);
1674
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.l9l_1, null);
1673
+ var tmp_0 = observeTableStateUpdates(this.l9l_1);
1674
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.m9l_1, null);
1675
1675
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1676
1676
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1677
1677
  return suspendResult;
@@ -1695,8 +1695,8 @@
1695
1695
  while (true);
1696
1696
  };
1697
1697
  protoOf(GameServer$subscribeServerStateUpdate$slambda).a2d = function ($this$launchDefault, completion) {
1698
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.k9l_1, this.l9l_1, completion);
1699
- i.m9l_1 = $this$launchDefault;
1698
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.l9l_1, this.m9l_1, completion);
1699
+ i.n9l_1 = $this$launchDefault;
1700
1700
  return i;
1701
1701
  };
1702
1702
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1708,8 +1708,8 @@
1708
1708
  return l;
1709
1709
  }
1710
1710
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1711
- this.v9l_1 = this$0;
1712
- this.w9l_1 = $subscriber;
1711
+ this.w9l_1 = this$0;
1712
+ this.x9l_1 = $subscriber;
1713
1713
  CoroutineImpl.call(this, resultContinuation);
1714
1714
  }
1715
1715
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1730,9 +1730,9 @@
1730
1730
  case 0:
1731
1731
  this.s8_1 = 2;
1732
1732
  this.r8_1 = 1;
1733
- var this_0 = observeTableStateUpdates(this.v9l_1);
1734
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.v9l_1);
1735
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.w9l_1, null);
1733
+ var this_0 = observeTableStateUpdates(this.w9l_1);
1734
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.w9l_1);
1735
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.x9l_1, null);
1736
1736
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1737
1737
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1738
1738
  return suspendResult;
@@ -1756,8 +1756,8 @@
1756
1756
  while (true);
1757
1757
  };
1758
1758
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).a2d = function ($this$launchDefault, completion) {
1759
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.v9l_1, this.w9l_1, completion);
1760
- i.x9l_1 = $this$launchDefault;
1759
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.w9l_1, this.x9l_1, completion);
1760
+ i.y9l_1 = $this$launchDefault;
1761
1761
  return i;
1762
1762
  };
1763
1763
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1769,18 +1769,18 @@
1769
1769
  return l;
1770
1770
  }
1771
1771
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1772
- this.g9m_1 = this$0;
1772
+ this.h9m_1 = this$0;
1773
1773
  CoroutineImpl.call(this, resultContinuation);
1774
1774
  }
1775
- protoOf(GameServer$observeTableStateUpdates$slambda).j9m = function ($this$transformLatest, it, $completion) {
1776
- var tmp = this.k9m($this$transformLatest, it, $completion);
1775
+ protoOf(GameServer$observeTableStateUpdates$slambda).k9m = function ($this$transformLatest, it, $completion) {
1776
+ var tmp = this.l9m($this$transformLatest, it, $completion);
1777
1777
  tmp.t8_1 = Unit_instance;
1778
1778
  tmp.u8_1 = null;
1779
1779
  return tmp.z8();
1780
1780
  };
1781
1781
  protoOf(GameServer$observeTableStateUpdates$slambda).i9 = function (p1, p2, $completion) {
1782
1782
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1783
- return this.j9m(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1783
+ return this.k9m(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1784
1784
  };
1785
1785
  protoOf(GameServer$observeTableStateUpdates$slambda).z8 = function () {
1786
1786
  var suspendResult = this.t8_1;
@@ -1791,8 +1791,8 @@
1791
1791
  case 0:
1792
1792
  this.s8_1 = 2;
1793
1793
  this.r8_1 = 1;
1794
- var table = this.i9m_1;
1795
- suspendResult = emitAll(this.h9m_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.g9m_1, null)), this);
1794
+ var table = this.j9m_1;
1795
+ suspendResult = emitAll(this.i9m_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.h9m_1, null)), this);
1796
1796
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1797
1797
  return suspendResult;
1798
1798
  }
@@ -1814,22 +1814,22 @@
1814
1814
  }
1815
1815
  while (true);
1816
1816
  };
1817
- protoOf(GameServer$observeTableStateUpdates$slambda).k9m = function ($this$transformLatest, it, completion) {
1818
- var i = new GameServer$observeTableStateUpdates$slambda(this.g9m_1, completion);
1819
- i.h9m_1 = $this$transformLatest;
1820
- i.i9m_1 = it;
1817
+ protoOf(GameServer$observeTableStateUpdates$slambda).l9m = function ($this$transformLatest, it, completion) {
1818
+ var i = new GameServer$observeTableStateUpdates$slambda(this.h9m_1, completion);
1819
+ i.i9m_1 = $this$transformLatest;
1820
+ i.j9m_1 = it;
1821
1821
  return i;
1822
1822
  };
1823
1823
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1824
1824
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1825
1825
  var l = function ($this$transformLatest, it, $completion) {
1826
- return i.j9m($this$transformLatest, it, $completion);
1826
+ return i.k9m($this$transformLatest, it, $completion);
1827
1827
  };
1828
1828
  l.$arity = 2;
1829
1829
  return l;
1830
1830
  }
1831
1831
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1832
- this.t9h_1 = $this;
1832
+ this.u9h_1 = $this;
1833
1833
  }
1834
1834
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).m28 = function (collector, $completion) {
1835
1835
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1841,7 +1841,7 @@
1841
1841
  return this.m28(collector, $completion);
1842
1842
  };
1843
1843
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1844
- this.o9i_1 = $this;
1844
+ this.p9i_1 = $this;
1845
1845
  }
1846
1846
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).m28 = function (collector, $completion) {
1847
1847
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1856,7 +1856,7 @@
1856
1856
  return old.le_1 === new_0.le_1;
1857
1857
  }
1858
1858
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1859
- this.j9j_1 = $this;
1859
+ this.k9j_1 = $this;
1860
1860
  }
1861
1861
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).m28 = function (collector, $completion) {
1862
1862
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1868,8 +1868,8 @@
1868
1868
  return this.m28(collector, $completion);
1869
1869
  };
1870
1870
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1871
- this.t9m_1 = this$0;
1872
- this.u9m_1 = $subscriber;
1871
+ this.u9m_1 = this$0;
1872
+ this.v9m_1 = $subscriber;
1873
1873
  CoroutineImpl.call(this, resultContinuation);
1874
1874
  }
1875
1875
  protoOf(GameServer$subscribeWith$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -1890,8 +1890,8 @@
1890
1890
  case 0:
1891
1891
  this.s8_1 = 2;
1892
1892
  this.r8_1 = 1;
1893
- var tmp_0 = distinctUntilChanged_0(this.t9m_1.q6l());
1894
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.u9m_1, null);
1893
+ var tmp_0 = distinctUntilChanged_0(this.u9m_1.q6l());
1894
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.v9m_1, null);
1895
1895
  suspendResult = tmp_0.l27(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1896
1896
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1897
1897
  return suspendResult;
@@ -1915,8 +1915,8 @@
1915
1915
  while (true);
1916
1916
  };
1917
1917
  protoOf(GameServer$subscribeWith$slambda).a2d = function ($this$launchDefault, completion) {
1918
- var i = new GameServer$subscribeWith$slambda(this.t9m_1, this.u9m_1, completion);
1919
- i.v9m_1 = $this$launchDefault;
1918
+ var i = new GameServer$subscribeWith$slambda(this.u9m_1, this.v9m_1, completion);
1919
+ i.w9m_1 = $this$launchDefault;
1920
1920
  return i;
1921
1921
  };
1922
1922
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1928,18 +1928,18 @@
1928
1928
  return l;
1929
1929
  }
1930
1930
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1931
- this.e9n_1 = $action;
1931
+ this.f9n_1 = $action;
1932
1932
  CoroutineImpl.call(this, resultContinuation);
1933
1933
  }
1934
- protoOf(GameServer$fromClientEvent$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1935
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1934
+ protoOf(GameServer$fromClientEvent$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1935
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1936
1936
  tmp.t8_1 = Unit_instance;
1937
1937
  tmp.u8_1 = null;
1938
1938
  return tmp.z8();
1939
1939
  };
1940
1940
  protoOf(GameServer$fromClientEvent$slambda).i9 = function (p1, p2, $completion) {
1941
1941
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1942
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1942
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1943
1943
  };
1944
1944
  protoOf(GameServer$fromClientEvent$slambda).z8 = function () {
1945
1945
  var suspendResult = this.t8_1;
@@ -1948,11 +1948,11 @@
1948
1948
  var tmp = this.r8_1;
1949
1949
  if (tmp === 0) {
1950
1950
  this.s8_1 = 1;
1951
- if (this.e9n_1 instanceof PlayerReadyFromClientAction)
1952
- if (!get_isCreated(this.g9n_1.state)) {
1951
+ if (this.f9n_1 instanceof PlayerReadyFromClientAction)
1952
+ if (!get_isCreated(this.h9n_1.state)) {
1953
1953
  return Unit_instance;
1954
1954
  }
1955
- this.g9n_1.dispatch(this.e9n_1);
1955
+ this.h9n_1.dispatch(this.f9n_1);
1956
1956
  return Unit_instance;
1957
1957
  } else if (tmp === 1) {
1958
1958
  throw this.u8_1;
@@ -1963,33 +1963,33 @@
1963
1963
  }
1964
1964
  while (true);
1965
1965
  };
1966
- protoOf(GameServer$fromClientEvent$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1967
- var i = new GameServer$fromClientEvent$slambda(this.e9n_1, completion);
1968
- i.f9n_1 = $this$dispatchAsync;
1969
- i.g9n_1 = store;
1966
+ protoOf(GameServer$fromClientEvent$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1967
+ var i = new GameServer$fromClientEvent$slambda(this.f9n_1, completion);
1968
+ i.g9n_1 = $this$dispatchAsync;
1969
+ i.h9n_1 = store;
1970
1970
  return i;
1971
1971
  };
1972
1972
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1973
1973
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1974
1974
  var l = function ($this$dispatchAsync, store, $completion) {
1975
- return i.h9n($this$dispatchAsync, store, $completion);
1975
+ return i.i9n($this$dispatchAsync, store, $completion);
1976
1976
  };
1977
1977
  l.$arity = 2;
1978
1978
  return l;
1979
1979
  }
1980
1980
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1981
- this.r9n_1 = $playerId;
1981
+ this.s9n_1 = $playerId;
1982
1982
  CoroutineImpl.call(this, resultContinuation);
1983
1983
  }
1984
- protoOf(GameServer$playerLostConnection$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1985
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1984
+ protoOf(GameServer$playerLostConnection$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1985
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1986
1986
  tmp.t8_1 = Unit_instance;
1987
1987
  tmp.u8_1 = null;
1988
1988
  return tmp.z8();
1989
1989
  };
1990
1990
  protoOf(GameServer$playerLostConnection$slambda).i9 = function (p1, p2, $completion) {
1991
1991
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1992
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1992
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1993
1993
  };
1994
1994
  protoOf(GameServer$playerLostConnection$slambda).z8 = function () {
1995
1995
  var suspendResult = this.t8_1;
@@ -1998,12 +1998,12 @@
1998
1998
  var tmp = this.r8_1;
1999
1999
  if (tmp === 0) {
2000
2000
  this.s8_1 = 1;
2001
- if (!get_isCreated(this.t9n_1.state)) {
2001
+ if (!get_isCreated(this.u9n_1.state)) {
2002
2002
  return Unit_instance;
2003
2003
  }
2004
- var tmp_0 = this.t9n_1.dispatch;
2004
+ var tmp_0 = this.u9n_1.dispatch;
2005
2005
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2006
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9n_1));
2006
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9n_1));
2007
2007
  return Unit_instance;
2008
2008
  } else if (tmp === 1) {
2009
2009
  throw this.u8_1;
@@ -2014,34 +2014,34 @@
2014
2014
  }
2015
2015
  while (true);
2016
2016
  };
2017
- protoOf(GameServer$playerLostConnection$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2018
- var i = new GameServer$playerLostConnection$slambda(this.r9n_1, completion);
2019
- i.s9n_1 = $this$dispatchAsync;
2020
- i.t9n_1 = store;
2017
+ protoOf(GameServer$playerLostConnection$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2018
+ var i = new GameServer$playerLostConnection$slambda(this.s9n_1, completion);
2019
+ i.t9n_1 = $this$dispatchAsync;
2020
+ i.u9n_1 = store;
2021
2021
  return i;
2022
2022
  };
2023
2023
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2024
2024
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2025
2025
  var l = function ($this$dispatchAsync, store, $completion) {
2026
- return i.h9n($this$dispatchAsync, store, $completion);
2026
+ return i.i9n($this$dispatchAsync, store, $completion);
2027
2027
  };
2028
2028
  l.$arity = 2;
2029
2029
  return l;
2030
2030
  }
2031
2031
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2032
- this.c9o_1 = this$0;
2033
- this.d9o_1 = $playerId;
2032
+ this.d9o_1 = this$0;
2033
+ this.e9o_1 = $playerId;
2034
2034
  CoroutineImpl.call(this, resultContinuation);
2035
2035
  }
2036
- protoOf(GameServer$playerLive$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2037
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2036
+ protoOf(GameServer$playerLive$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2037
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2038
2038
  tmp.t8_1 = Unit_instance;
2039
2039
  tmp.u8_1 = null;
2040
2040
  return tmp.z8();
2041
2041
  };
2042
2042
  protoOf(GameServer$playerLive$slambda).i9 = function (p1, p2, $completion) {
2043
2043
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2044
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2044
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2045
2045
  };
2046
2046
  protoOf(GameServer$playerLive$slambda).z8 = function () {
2047
2047
  var suspendResult = this.t8_1;
@@ -2050,16 +2050,16 @@
2050
2050
  var tmp = this.r8_1;
2051
2051
  if (tmp === 0) {
2052
2052
  this.s8_1 = 1;
2053
- if (get_isFinished(this.f9o_1.state) || get_isFinishing(this.f9o_1.state)) {
2053
+ if (get_isFinished(this.g9o_1.state) || get_isFinishing(this.g9o_1.state)) {
2054
2054
  return Unit_instance;
2055
2055
  }
2056
- if (!get_isCreated(this.f9o_1.state) || !this.c9o_1.s66().i6m()) {
2057
- _get_logger__rkp4sl(this.c9o_1).w('GameEngine_API', 'playerLive: ' + this.d9o_1 + ' before game is created');
2056
+ if (!get_isCreated(this.g9o_1.state) || !this.d9o_1.s66().i6m()) {
2057
+ _get_logger__rkp4sl(this.d9o_1).w('GameEngine_API', 'playerLive: ' + this.e9o_1 + ' before game is created');
2058
2058
  return Unit_instance;
2059
2059
  }
2060
- var tmp_0 = this.f9o_1.dispatch;
2060
+ var tmp_0 = this.g9o_1.dispatch;
2061
2061
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2062
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9o_1));
2062
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9o_1));
2063
2063
  return Unit_instance;
2064
2064
  } else if (tmp === 1) {
2065
2065
  throw this.u8_1;
@@ -2070,34 +2070,34 @@
2070
2070
  }
2071
2071
  while (true);
2072
2072
  };
2073
- protoOf(GameServer$playerLive$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2074
- var i = new GameServer$playerLive$slambda(this.c9o_1, this.d9o_1, completion);
2075
- i.e9o_1 = $this$dispatchAsync;
2076
- i.f9o_1 = store;
2073
+ protoOf(GameServer$playerLive$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2074
+ var i = new GameServer$playerLive$slambda(this.d9o_1, this.e9o_1, completion);
2075
+ i.f9o_1 = $this$dispatchAsync;
2076
+ i.g9o_1 = store;
2077
2077
  return i;
2078
2078
  };
2079
2079
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2080
2080
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2081
2081
  var l = function ($this$dispatchAsync, store, $completion) {
2082
- return i.h9n($this$dispatchAsync, store, $completion);
2082
+ return i.i9n($this$dispatchAsync, store, $completion);
2083
2083
  };
2084
2084
  l.$arity = 2;
2085
2085
  return l;
2086
2086
  }
2087
2087
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2088
- this.o9o_1 = this$0;
2089
- this.p9o_1 = $playerId;
2088
+ this.p9o_1 = this$0;
2089
+ this.q9o_1 = $playerId;
2090
2090
  CoroutineImpl.call(this, resultContinuation);
2091
2091
  }
2092
- protoOf(GameServer$playerLeft$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2093
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2092
+ protoOf(GameServer$playerLeft$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2093
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2094
2094
  tmp.t8_1 = Unit_instance;
2095
2095
  tmp.u8_1 = null;
2096
2096
  return tmp.z8();
2097
2097
  };
2098
2098
  protoOf(GameServer$playerLeft$slambda).i9 = function (p1, p2, $completion) {
2099
2099
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2100
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2100
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2101
2101
  };
2102
2102
  protoOf(GameServer$playerLeft$slambda).z8 = function () {
2103
2103
  var suspendResult = this.t8_1;
@@ -2106,16 +2106,16 @@
2106
2106
  var tmp = this.r8_1;
2107
2107
  if (tmp === 0) {
2108
2108
  this.s8_1 = 1;
2109
- if (get_isFinished(this.r9o_1.state) || get_isFinishing(this.r9o_1.state)) {
2109
+ if (get_isFinished(this.s9o_1.state) || get_isFinishing(this.s9o_1.state)) {
2110
2110
  return Unit_instance;
2111
2111
  }
2112
- if (!get_isCreated(this.r9o_1.state) || !this.o9o_1.s66().i6m()) {
2113
- _get_logger__rkp4sl(this.o9o_1).w('GameEngine_API', 'playerLeft: ' + this.p9o_1 + ' before game is created');
2112
+ if (!get_isCreated(this.s9o_1.state) || !this.p9o_1.s66().i6m()) {
2113
+ _get_logger__rkp4sl(this.p9o_1).w('GameEngine_API', 'playerLeft: ' + this.q9o_1 + ' before game is created');
2114
2114
  return Unit_instance;
2115
2115
  }
2116
- var tmp_0 = this.r9o_1.dispatch;
2116
+ var tmp_0 = this.s9o_1.dispatch;
2117
2117
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2118
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9o_1));
2118
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q9o_1));
2119
2119
  return Unit_instance;
2120
2120
  } else if (tmp === 1) {
2121
2121
  throw this.u8_1;
@@ -2126,39 +2126,39 @@
2126
2126
  }
2127
2127
  while (true);
2128
2128
  };
2129
- protoOf(GameServer$playerLeft$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2130
- var i = new GameServer$playerLeft$slambda(this.o9o_1, this.p9o_1, completion);
2131
- i.q9o_1 = $this$dispatchAsync;
2132
- i.r9o_1 = store;
2129
+ protoOf(GameServer$playerLeft$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2130
+ var i = new GameServer$playerLeft$slambda(this.p9o_1, this.q9o_1, completion);
2131
+ i.r9o_1 = $this$dispatchAsync;
2132
+ i.s9o_1 = store;
2133
2133
  return i;
2134
2134
  };
2135
2135
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2136
2136
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2137
2137
  var l = function ($this$dispatchAsync, store, $completion) {
2138
- return i.h9n($this$dispatchAsync, store, $completion);
2138
+ return i.i9n($this$dispatchAsync, store, $completion);
2139
2139
  };
2140
2140
  l.$arity = 2;
2141
2141
  return l;
2142
2142
  }
2143
2143
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2144
- this.a9p_1 = $usersArray;
2145
- this.b9p_1 = $config;
2146
- this.c9p_1 = this$0;
2147
- this.d9p_1 = $roomId;
2148
- this.e9p_1 = $transition;
2149
- this.f9p_1 = $gameCreatorId;
2150
- this.g9p_1 = $spectators;
2144
+ this.b9p_1 = $usersArray;
2145
+ this.c9p_1 = $config;
2146
+ this.d9p_1 = this$0;
2147
+ this.e9p_1 = $roomId;
2148
+ this.f9p_1 = $transition;
2149
+ this.g9p_1 = $gameCreatorId;
2150
+ this.h9p_1 = $spectators;
2151
2151
  CoroutineImpl.call(this, resultContinuation);
2152
2152
  }
2153
- protoOf(GameServer$roomOnCreate$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2154
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2153
+ protoOf(GameServer$roomOnCreate$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2154
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2155
2155
  tmp.t8_1 = Unit_instance;
2156
2156
  tmp.u8_1 = null;
2157
2157
  return tmp.z8();
2158
2158
  };
2159
2159
  protoOf(GameServer$roomOnCreate$slambda).i9 = function (p1, p2, $completion) {
2160
2160
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2161
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2161
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2162
2162
  };
2163
2163
  protoOf(GameServer$roomOnCreate$slambda).z8 = function () {
2164
2164
  var suspendResult = this.t8_1;
@@ -2167,28 +2167,28 @@
2167
2167
  var tmp = this.r8_1;
2168
2168
  if (tmp === 0) {
2169
2169
  this.s8_1 = 1;
2170
- var users = toList(this.a9p_1);
2171
- if (!(this.b9p_1.playersMode.count === users.o())) {
2172
- _get_logger__rkp4sl(this.c9p_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.d9p_1 + ', config = ' + this.b9p_1.toString() + ', users = ' + toString(users));
2173
- this.i9p_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.c9p_1.table.isGameFinished, this.c9p_1.table));
2170
+ var users = toList(this.b9p_1);
2171
+ if (!(this.c9p_1.playersMode.count === users.o())) {
2172
+ _get_logger__rkp4sl(this.d9p_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.e9p_1 + ', config = ' + this.c9p_1.toString() + ', users = ' + toString(users));
2173
+ this.j9p_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.d9p_1.table.isGameFinished, this.d9p_1.table));
2174
2174
  return Unit_instance;
2175
2175
  }
2176
2176
  var tmp_0;
2177
- if (this.b9p_1.mode.shufflePlayers && this.e9p_1 == null) {
2178
- tmp_0 = _get_random__h29cgo(this.c9p_1).o5d(toMutableList(users));
2177
+ if (this.c9p_1.mode.shufflePlayers && this.f9p_1 == null) {
2178
+ tmp_0 = _get_random__h29cgo(this.d9p_1).o5d(toMutableList(users));
2179
2179
  } else {
2180
- var tmp0_safe_receiver = this.e9p_1;
2180
+ var tmp0_safe_receiver = this.f9p_1;
2181
2181
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2182
2182
  var tmp_1;
2183
- if (!(previousPlayers == null) && this.b9p_1.playersMode.isTeamGame) {
2184
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.c9p_1);
2183
+ if (!(previousPlayers == null) && this.c9p_1.playersMode.isTeamGame) {
2184
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.d9p_1);
2185
2185
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2186
2186
  var _iterator__ex2g4s = previousPlayers.l();
2187
2187
  while (_iterator__ex2g4s.m()) {
2188
2188
  var item = _iterator__ex2g4s.n();
2189
2189
  destination.j(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2190
2190
  }
2191
- var previousTeams = tmp_2.c8i(destination);
2191
+ var previousTeams = tmp_2.d8i(destination);
2192
2192
  var destination_0 = ArrayList_init_$Create$_0();
2193
2193
  var _iterator__ex2g4s_0 = users.l();
2194
2194
  while (_iterator__ex2g4s_0.m()) {
@@ -2212,19 +2212,19 @@
2212
2212
  destination_1.j(destination_2);
2213
2213
  }
2214
2214
  var updatedTeams = destination_1;
2215
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.c9p_1).g8i(updatedTeams);
2215
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.d9p_1).h8i(updatedTeams);
2216
2216
  } else {
2217
2217
  tmp_1 = users;
2218
2218
  }
2219
2219
  tmp_0 = tmp_1;
2220
2220
  }
2221
2221
  var updatedUsers = tmp_0;
2222
- var gameCreatorUser = getPlayer(users, this.f9p_1);
2223
- var tmp_3 = this.i9p_1.dispatch;
2222
+ var gameCreatorUser = getPlayer(users, this.g9p_1);
2223
+ var tmp_3 = this.j9p_1.dispatch;
2224
2224
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2225
2225
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2226
- var tmp3_spectators = toList(this.g9p_1);
2227
- tmp_3(new StartGameMechanicAction(this.b9p_1, this.d9p_1, tmp1_version, this.f9p_1, tmp2_users, VOID, tmp3_spectators));
2226
+ var tmp3_spectators = toList(this.h9p_1);
2227
+ tmp_3(new StartGameMechanicAction(this.c9p_1, this.e9p_1, tmp1_version, this.g9p_1, tmp2_users, VOID, tmp3_spectators));
2228
2228
  return Unit_instance;
2229
2229
  } else if (tmp === 1) {
2230
2230
  throw this.u8_1;
@@ -2235,33 +2235,33 @@
2235
2235
  }
2236
2236
  while (true);
2237
2237
  };
2238
- protoOf(GameServer$roomOnCreate$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2239
- var i = new GameServer$roomOnCreate$slambda(this.a9p_1, this.b9p_1, this.c9p_1, this.d9p_1, this.e9p_1, this.f9p_1, this.g9p_1, completion);
2240
- i.h9p_1 = $this$dispatchAsync;
2241
- i.i9p_1 = store;
2238
+ protoOf(GameServer$roomOnCreate$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2239
+ var i = new GameServer$roomOnCreate$slambda(this.b9p_1, this.c9p_1, this.d9p_1, this.e9p_1, this.f9p_1, this.g9p_1, this.h9p_1, completion);
2240
+ i.i9p_1 = $this$dispatchAsync;
2241
+ i.j9p_1 = store;
2242
2242
  return i;
2243
2243
  };
2244
2244
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2245
2245
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2246
2246
  var l = function ($this$dispatchAsync, store, $completion) {
2247
- return i.h9n($this$dispatchAsync, store, $completion);
2247
+ return i.i9n($this$dispatchAsync, store, $completion);
2248
2248
  };
2249
2249
  l.$arity = 2;
2250
2250
  return l;
2251
2251
  }
2252
2252
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2253
- this.r9p_1 = $state;
2253
+ this.s9p_1 = $state;
2254
2254
  CoroutineImpl.call(this, resultContinuation);
2255
2255
  }
2256
- protoOf(GameServer$roomOnContinueFromState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2257
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2256
+ protoOf(GameServer$roomOnContinueFromState$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2257
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2258
2258
  tmp.t8_1 = Unit_instance;
2259
2259
  tmp.u8_1 = null;
2260
2260
  return tmp.z8();
2261
2261
  };
2262
2262
  protoOf(GameServer$roomOnContinueFromState$slambda).i9 = function (p1, p2, $completion) {
2263
2263
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2264
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2264
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2265
2265
  };
2266
2266
  protoOf(GameServer$roomOnContinueFromState$slambda).z8 = function () {
2267
2267
  var suspendResult = this.t8_1;
@@ -2270,9 +2270,9 @@
2270
2270
  var tmp = this.r8_1;
2271
2271
  if (tmp === 0) {
2272
2272
  this.s8_1 = 1;
2273
- var tmp_0 = this.t9p_1.dispatch;
2273
+ var tmp_0 = this.u9p_1.dispatch;
2274
2274
  var tmp0_reason = new RestartRoundReason(null);
2275
- var tmp1_table = this.r9p_1.table;
2275
+ var tmp1_table = this.s9p_1.table;
2276
2276
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2277
2277
  return Unit_instance;
2278
2278
  } else if (tmp === 1) {
@@ -2284,33 +2284,33 @@
2284
2284
  }
2285
2285
  while (true);
2286
2286
  };
2287
- protoOf(GameServer$roomOnContinueFromState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2288
- var i = new GameServer$roomOnContinueFromState$slambda(this.r9p_1, completion);
2289
- i.s9p_1 = $this$dispatchAsync;
2290
- i.t9p_1 = store;
2287
+ protoOf(GameServer$roomOnContinueFromState$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2288
+ var i = new GameServer$roomOnContinueFromState$slambda(this.s9p_1, completion);
2289
+ i.t9p_1 = $this$dispatchAsync;
2290
+ i.u9p_1 = store;
2291
2291
  return i;
2292
2292
  };
2293
2293
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2294
2294
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2295
2295
  var l = function ($this$dispatchAsync, store, $completion) {
2296
- return i.h9n($this$dispatchAsync, store, $completion);
2296
+ return i.i9n($this$dispatchAsync, store, $completion);
2297
2297
  };
2298
2298
  l.$arity = 2;
2299
2299
  return l;
2300
2300
  }
2301
2301
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
2302
- this.c9q_1 = $state;
2302
+ this.d9q_1 = $state;
2303
2303
  CoroutineImpl.call(this, resultContinuation);
2304
2304
  }
2305
- protoOf(GameServer$roomOnContinueFromState$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
2306
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2305
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).i9n = function ($this$dispatchAsync, store, $completion) {
2306
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2307
2307
  tmp.t8_1 = Unit_instance;
2308
2308
  tmp.u8_1 = null;
2309
2309
  return tmp.z8();
2310
2310
  };
2311
2311
  protoOf(GameServer$roomOnContinueFromState$slambda_1).i9 = function (p1, p2, $completion) {
2312
2312
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2313
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2313
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2314
2314
  };
2315
2315
  protoOf(GameServer$roomOnContinueFromState$slambda_1).z8 = function () {
2316
2316
  var suspendResult = this.t8_1;
@@ -2319,10 +2319,10 @@
2319
2319
  var tmp = this.r8_1;
2320
2320
  if (tmp === 0) {
2321
2321
  this.s8_1 = 1;
2322
- var _iterator__ex2g4s = this.c9q_1.actions.l();
2322
+ var _iterator__ex2g4s = this.d9q_1.actions.l();
2323
2323
  while (_iterator__ex2g4s.m()) {
2324
2324
  var element = _iterator__ex2g4s.n();
2325
- this.e9q_1.dispatch(element);
2325
+ this.f9q_1.dispatch(element);
2326
2326
  }
2327
2327
  return Unit_instance;
2328
2328
  } else if (tmp === 1) {
@@ -2334,35 +2334,35 @@
2334
2334
  }
2335
2335
  while (true);
2336
2336
  };
2337
- protoOf(GameServer$roomOnContinueFromState$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
2338
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.c9q_1, completion);
2339
- i.d9q_1 = $this$dispatchAsync;
2340
- i.e9q_1 = store;
2337
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).j9n = function ($this$dispatchAsync, store, completion) {
2338
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.d9q_1, completion);
2339
+ i.e9q_1 = $this$dispatchAsync;
2340
+ i.f9q_1 = store;
2341
2341
  return i;
2342
2342
  };
2343
2343
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
2344
2344
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
2345
2345
  var l = function ($this$dispatchAsync, store, $completion) {
2346
- return i.h9n($this$dispatchAsync, store, $completion);
2346
+ return i.i9n($this$dispatchAsync, store, $completion);
2347
2347
  };
2348
2348
  l.$arity = 2;
2349
2349
  return l;
2350
2350
  }
2351
2351
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2352
- this.n9q_1 = $tableLite;
2353
- this.o9q_1 = $roomId;
2354
- this.p9q_1 = this$0;
2352
+ this.o9q_1 = $tableLite;
2353
+ this.p9q_1 = $roomId;
2354
+ this.q9q_1 = this$0;
2355
2355
  CoroutineImpl.call(this, resultContinuation);
2356
2356
  }
2357
- protoOf(GameServer$roomOnContinueFromRound$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2358
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2357
+ protoOf(GameServer$roomOnContinueFromRound$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2358
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2359
2359
  tmp.t8_1 = Unit_instance;
2360
2360
  tmp.u8_1 = null;
2361
2361
  return tmp.z8();
2362
2362
  };
2363
2363
  protoOf(GameServer$roomOnContinueFromRound$slambda).i9 = function (p1, p2, $completion) {
2364
2364
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2365
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2365
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2366
2366
  };
2367
2367
  protoOf(GameServer$roomOnContinueFromRound$slambda).z8 = function () {
2368
2368
  var suspendResult = this.t8_1;
@@ -2371,9 +2371,9 @@
2371
2371
  var tmp = this.r8_1;
2372
2372
  if (tmp === 0) {
2373
2373
  this.s8_1 = 1;
2374
- var tmp_0 = this.r9q_1.dispatch;
2375
- var tmp0_reason = new RestartRoundReason(this.n9q_1.gameInfo.round.roundNumber);
2376
- var tmp1_table = Companion_instance_0.restartRound(this.o9q_1, _get_idsProvider__fnfajc(this.p9q_1).h6d(), get_versionOrDefault(GameEngineConfig_instance), this.n9q_1);
2374
+ var tmp_0 = this.s9q_1.dispatch;
2375
+ var tmp0_reason = new RestartRoundReason(this.o9q_1.gameInfo.round.roundNumber);
2376
+ var tmp1_table = Companion_instance_0.restartRound(this.p9q_1, _get_idsProvider__fnfajc(this.q9q_1).h6d(), get_versionOrDefault(GameEngineConfig_instance), this.o9q_1);
2377
2377
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2378
2378
  return Unit_instance;
2379
2379
  } else if (tmp === 1) {
@@ -2385,16 +2385,16 @@
2385
2385
  }
2386
2386
  while (true);
2387
2387
  };
2388
- protoOf(GameServer$roomOnContinueFromRound$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2389
- var i = new GameServer$roomOnContinueFromRound$slambda(this.n9q_1, this.o9q_1, this.p9q_1, completion);
2390
- i.q9q_1 = $this$dispatchAsync;
2391
- i.r9q_1 = store;
2388
+ protoOf(GameServer$roomOnContinueFromRound$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2389
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.o9q_1, this.p9q_1, this.q9q_1, completion);
2390
+ i.r9q_1 = $this$dispatchAsync;
2391
+ i.s9q_1 = store;
2392
2392
  return i;
2393
2393
  };
2394
2394
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2395
2395
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2396
2396
  var l = function ($this$dispatchAsync, store, $completion) {
2397
- return i.h9n($this$dispatchAsync, store, $completion);
2397
+ return i.i9n($this$dispatchAsync, store, $completion);
2398
2398
  };
2399
2399
  l.$arity = 2;
2400
2400
  return l;
@@ -2402,15 +2402,15 @@
2402
2402
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2403
2403
  CoroutineImpl.call(this, resultContinuation);
2404
2404
  }
2405
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
2406
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2405
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9n = function ($this$dispatchAsync, store, $completion) {
2406
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2407
2407
  tmp.t8_1 = Unit_instance;
2408
2408
  tmp.u8_1 = null;
2409
2409
  return tmp.z8();
2410
2410
  };
2411
2411
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9 = function (p1, p2, $completion) {
2412
2412
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2413
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2413
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2414
2414
  };
2415
2415
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).z8 = function () {
2416
2416
  var suspendResult = this.t8_1;
@@ -2419,7 +2419,7 @@
2419
2419
  var tmp = this.r8_1;
2420
2420
  if (tmp === 0) {
2421
2421
  this.s8_1 = 1;
2422
- this.b9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2422
+ this.c9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2423
2423
  return Unit_instance;
2424
2424
  } else if (tmp === 1) {
2425
2425
  throw this.u8_1;
@@ -2430,33 +2430,33 @@
2430
2430
  }
2431
2431
  while (true);
2432
2432
  };
2433
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
2433
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9n = function ($this$dispatchAsync, store, completion) {
2434
2434
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2435
- i.a9r_1 = $this$dispatchAsync;
2436
- i.b9r_1 = store;
2435
+ i.b9r_1 = $this$dispatchAsync;
2436
+ i.c9r_1 = store;
2437
2437
  return i;
2438
2438
  };
2439
2439
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2440
2440
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2441
2441
  var l = function ($this$dispatchAsync, store, $completion) {
2442
- return i.h9n($this$dispatchAsync, store, $completion);
2442
+ return i.i9n($this$dispatchAsync, store, $completion);
2443
2443
  };
2444
2444
  l.$arity = 2;
2445
2445
  return l;
2446
2446
  }
2447
2447
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2448
- this.k9r_1 = $spectators;
2448
+ this.l9r_1 = $spectators;
2449
2449
  CoroutineImpl.call(this, resultContinuation);
2450
2450
  }
2451
- protoOf(GameServer$addSpectatorsToRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2452
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2451
+ protoOf(GameServer$addSpectatorsToRoom$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2452
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2453
2453
  tmp.t8_1 = Unit_instance;
2454
2454
  tmp.u8_1 = null;
2455
2455
  return tmp.z8();
2456
2456
  };
2457
2457
  protoOf(GameServer$addSpectatorsToRoom$slambda).i9 = function (p1, p2, $completion) {
2458
2458
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2459
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2459
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2460
2460
  };
2461
2461
  protoOf(GameServer$addSpectatorsToRoom$slambda).z8 = function () {
2462
2462
  var suspendResult = this.t8_1;
@@ -2465,7 +2465,7 @@
2465
2465
  var tmp = this.r8_1;
2466
2466
  if (tmp === 0) {
2467
2467
  this.s8_1 = 1;
2468
- this.m9r_1.dispatch(new AddSpectatorsAction(toList(this.k9r_1)));
2468
+ this.n9r_1.dispatch(new AddSpectatorsAction(toList(this.l9r_1)));
2469
2469
  return Unit_instance;
2470
2470
  } else if (tmp === 1) {
2471
2471
  throw this.u8_1;
@@ -2476,33 +2476,33 @@
2476
2476
  }
2477
2477
  while (true);
2478
2478
  };
2479
- protoOf(GameServer$addSpectatorsToRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2480
- var i = new GameServer$addSpectatorsToRoom$slambda(this.k9r_1, completion);
2481
- i.l9r_1 = $this$dispatchAsync;
2482
- i.m9r_1 = store;
2479
+ protoOf(GameServer$addSpectatorsToRoom$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2480
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.l9r_1, completion);
2481
+ i.m9r_1 = $this$dispatchAsync;
2482
+ i.n9r_1 = store;
2483
2483
  return i;
2484
2484
  };
2485
2485
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2486
2486
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2487
2487
  var l = function ($this$dispatchAsync, store, $completion) {
2488
- return i.h9n($this$dispatchAsync, store, $completion);
2488
+ return i.i9n($this$dispatchAsync, store, $completion);
2489
2489
  };
2490
2490
  l.$arity = 2;
2491
2491
  return l;
2492
2492
  }
2493
2493
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2494
- this.v9r_1 = $spectators;
2494
+ this.w9r_1 = $spectators;
2495
2495
  CoroutineImpl.call(this, resultContinuation);
2496
2496
  }
2497
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2498
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2497
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2498
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2499
2499
  tmp.t8_1 = Unit_instance;
2500
2500
  tmp.u8_1 = null;
2501
2501
  return tmp.z8();
2502
2502
  };
2503
2503
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9 = function (p1, p2, $completion) {
2504
2504
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2505
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2505
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2506
2506
  };
2507
2507
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).z8 = function () {
2508
2508
  var suspendResult = this.t8_1;
@@ -2511,7 +2511,7 @@
2511
2511
  var tmp = this.r8_1;
2512
2512
  if (tmp === 0) {
2513
2513
  this.s8_1 = 1;
2514
- this.x9r_1.dispatch(new RemoveSpectatorsAction(toList(this.v9r_1)));
2514
+ this.y9r_1.dispatch(new RemoveSpectatorsAction(toList(this.w9r_1)));
2515
2515
  return Unit_instance;
2516
2516
  } else if (tmp === 1) {
2517
2517
  throw this.u8_1;
@@ -2522,34 +2522,34 @@
2522
2522
  }
2523
2523
  while (true);
2524
2524
  };
2525
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2526
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.v9r_1, completion);
2527
- i.w9r_1 = $this$dispatchAsync;
2528
- i.x9r_1 = store;
2525
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2526
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.w9r_1, completion);
2527
+ i.x9r_1 = $this$dispatchAsync;
2528
+ i.y9r_1 = store;
2529
2529
  return i;
2530
2530
  };
2531
2531
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2532
2532
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2533
2533
  var l = function ($this$dispatchAsync, store, $completion) {
2534
- return i.h9n($this$dispatchAsync, store, $completion);
2534
+ return i.i9n($this$dispatchAsync, store, $completion);
2535
2535
  };
2536
2536
  l.$arity = 2;
2537
2537
  return l;
2538
2538
  }
2539
2539
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2540
- this.g9s_1 = $playerId;
2541
- this.h9s_1 = this$0;
2540
+ this.h9s_1 = $playerId;
2541
+ this.i9s_1 = this$0;
2542
2542
  CoroutineImpl.call(this, resultContinuation);
2543
2543
  }
2544
- protoOf(GameServer$roomRefreshPlayerState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2545
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2544
+ protoOf(GameServer$roomRefreshPlayerState$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2545
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2546
2546
  tmp.t8_1 = Unit_instance;
2547
2547
  tmp.u8_1 = null;
2548
2548
  return tmp.z8();
2549
2549
  };
2550
2550
  protoOf(GameServer$roomRefreshPlayerState$slambda).i9 = function (p1, p2, $completion) {
2551
2551
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2552
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2552
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2553
2553
  };
2554
2554
  protoOf(GameServer$roomRefreshPlayerState$slambda).z8 = function () {
2555
2555
  var suspendResult = this.t8_1;
@@ -2558,14 +2558,14 @@
2558
2558
  var tmp = this.r8_1;
2559
2559
  if (tmp === 0) {
2560
2560
  this.s8_1 = 1;
2561
- var table = this.j9s_1.state.h6m();
2562
- var player = getPlayer(table.players, this.g9s_1);
2563
- if (player.s6p_1.v68().m67_1.isLive) {
2564
- this.j9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.h9s_1).w8o(player, table));
2561
+ var table = this.k9s_1.state.h6m();
2562
+ var player = getPlayer(table.players, this.h9s_1);
2563
+ if (player.u6p_1.v68().m67_1.isLive) {
2564
+ this.k9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.i9s_1).x8o(player, table));
2565
2565
  } else {
2566
- var tmp_0 = this.j9s_1.dispatch;
2566
+ var tmp_0 = this.k9s_1.dispatch;
2567
2567
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2568
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9s_1));
2568
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.h9s_1));
2569
2569
  }
2570
2570
  return Unit_instance;
2571
2571
  } else if (tmp === 1) {
@@ -2577,34 +2577,34 @@
2577
2577
  }
2578
2578
  while (true);
2579
2579
  };
2580
- protoOf(GameServer$roomRefreshPlayerState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2581
- var i = new GameServer$roomRefreshPlayerState$slambda(this.g9s_1, this.h9s_1, completion);
2582
- i.i9s_1 = $this$dispatchAsync;
2583
- i.j9s_1 = store;
2580
+ protoOf(GameServer$roomRefreshPlayerState$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2581
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.h9s_1, this.i9s_1, completion);
2582
+ i.j9s_1 = $this$dispatchAsync;
2583
+ i.k9s_1 = store;
2584
2584
  return i;
2585
2585
  };
2586
2586
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2587
2587
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2588
2588
  var l = function ($this$dispatchAsync, store, $completion) {
2589
- return i.h9n($this$dispatchAsync, store, $completion);
2589
+ return i.i9n($this$dispatchAsync, store, $completion);
2590
2590
  };
2591
2591
  l.$arity = 2;
2592
2592
  return l;
2593
2593
  }
2594
2594
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2595
- this.s9s_1 = this$0;
2596
- this.t9s_1 = $newRid;
2595
+ this.t9s_1 = this$0;
2596
+ this.u9s_1 = $newRid;
2597
2597
  CoroutineImpl.call(this, resultContinuation);
2598
2598
  }
2599
- protoOf(GameServer$roomOnDelete$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2600
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2599
+ protoOf(GameServer$roomOnDelete$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2600
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2601
2601
  tmp.t8_1 = Unit_instance;
2602
2602
  tmp.u8_1 = null;
2603
2603
  return tmp.z8();
2604
2604
  };
2605
2605
  protoOf(GameServer$roomOnDelete$slambda).i9 = function (p1, p2, $completion) {
2606
2606
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2607
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2607
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2608
2608
  };
2609
2609
  protoOf(GameServer$roomOnDelete$slambda).z8 = function () {
2610
2610
  var suspendResult = this.t8_1;
@@ -2613,27 +2613,27 @@
2613
2613
  var tmp = this.r8_1;
2614
2614
  if (tmp === 0) {
2615
2615
  this.s8_1 = 1;
2616
- var it = this.s9s_1.s66().t6l_1;
2616
+ var it = this.t9s_1.s66().t6l_1;
2617
2617
  var tmp_0;
2618
2618
  if (it == null) {
2619
- _get_logger__rkp4sl(this.s9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2619
+ _get_logger__rkp4sl(this.t9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2620
2620
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2621
2621
  } else {
2622
2622
  tmp_0 = it;
2623
2623
  }
2624
2624
  var terminationState = tmp_0;
2625
- var gameTransition = terminationState.t8s_1;
2625
+ var gameTransition = terminationState.u8s_1;
2626
2626
  var tmp_1;
2627
2627
  if (gameTransition instanceof GameToRoomTransition) {
2628
- var tmp0_elvis_lhs = this.t9s_1;
2628
+ var tmp0_elvis_lhs = this.u9s_1;
2629
2629
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2630
2630
  } else {
2631
2631
  tmp_1 = gameTransition;
2632
2632
  }
2633
2633
  var transition = tmp_1;
2634
- var tmp_2 = this.v9s_1.dispatch;
2635
- var tmp0_reason = terminationState.s8s_1;
2636
- var tmp1_isGameFinished = this.s9s_1.s66().h6m().isGameFinished;
2634
+ var tmp_2 = this.w9s_1.dispatch;
2635
+ var tmp0_reason = terminationState.t8s_1;
2636
+ var tmp1_isGameFinished = this.t9s_1.s66().h6m().isGameFinished;
2637
2637
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2638
2638
  return Unit_instance;
2639
2639
  } else if (tmp === 1) {
@@ -2645,33 +2645,33 @@
2645
2645
  }
2646
2646
  while (true);
2647
2647
  };
2648
- protoOf(GameServer$roomOnDelete$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2649
- var i = new GameServer$roomOnDelete$slambda(this.s9s_1, this.t9s_1, completion);
2650
- i.u9s_1 = $this$dispatchAsync;
2651
- i.v9s_1 = store;
2648
+ protoOf(GameServer$roomOnDelete$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2649
+ var i = new GameServer$roomOnDelete$slambda(this.t9s_1, this.u9s_1, completion);
2650
+ i.v9s_1 = $this$dispatchAsync;
2651
+ i.w9s_1 = store;
2652
2652
  return i;
2653
2653
  };
2654
2654
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2655
2655
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2656
2656
  var l = function ($this$dispatchAsync, store, $completion) {
2657
- return i.h9n($this$dispatchAsync, store, $completion);
2657
+ return i.i9n($this$dispatchAsync, store, $completion);
2658
2658
  };
2659
2659
  l.$arity = 2;
2660
2660
  return l;
2661
2661
  }
2662
2662
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2663
- this.e9t_1 = $enabled;
2663
+ this.f9t_1 = $enabled;
2664
2664
  CoroutineImpl.call(this, resultContinuation);
2665
2665
  }
2666
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2667
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2666
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2667
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2668
2668
  tmp.t8_1 = Unit_instance;
2669
2669
  tmp.u8_1 = null;
2670
2670
  return tmp.z8();
2671
2671
  };
2672
2672
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9 = function (p1, p2, $completion) {
2673
2673
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2674
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2674
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2675
2675
  };
2676
2676
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).z8 = function () {
2677
2677
  var suspendResult = this.t8_1;
@@ -2680,7 +2680,7 @@
2680
2680
  var tmp = this.r8_1;
2681
2681
  if (tmp === 0) {
2682
2682
  this.s8_1 = 1;
2683
- this.g9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.g9t_1.state).config.copy(VOID, this.e9t_1)));
2683
+ this.h9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.h9t_1.state).config.copy(VOID, this.f9t_1)));
2684
2684
  return Unit_instance;
2685
2685
  } else if (tmp === 1) {
2686
2686
  throw this.u8_1;
@@ -2691,35 +2691,35 @@
2691
2691
  }
2692
2692
  while (true);
2693
2693
  };
2694
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2695
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.e9t_1, completion);
2696
- i.f9t_1 = $this$dispatchAsync;
2697
- i.g9t_1 = store;
2694
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2695
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.f9t_1, completion);
2696
+ i.g9t_1 = $this$dispatchAsync;
2697
+ i.h9t_1 = store;
2698
2698
  return i;
2699
2699
  };
2700
2700
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2701
2701
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2702
2702
  var l = function ($this$dispatchAsync, store, $completion) {
2703
- return i.h9n($this$dispatchAsync, store, $completion);
2703
+ return i.i9n($this$dispatchAsync, store, $completion);
2704
2704
  };
2705
2705
  l.$arity = 2;
2706
2706
  return l;
2707
2707
  }
2708
2708
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2709
- this.p9t_1 = $reason;
2710
- this.q9t_1 = this$0;
2711
- this.r9t_1 = $roomId;
2709
+ this.q9t_1 = $reason;
2710
+ this.r9t_1 = this$0;
2711
+ this.s9t_1 = $roomId;
2712
2712
  CoroutineImpl.call(this, resultContinuation);
2713
2713
  }
2714
- protoOf(GameServer$shutdown$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
2715
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
2714
+ protoOf(GameServer$shutdown$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
2715
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
2716
2716
  tmp.t8_1 = Unit_instance;
2717
2717
  tmp.u8_1 = null;
2718
2718
  return tmp.z8();
2719
2719
  };
2720
2720
  protoOf(GameServer$shutdown$slambda).i9 = function (p1, p2, $completion) {
2721
2721
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2722
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2722
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2723
2723
  };
2724
2724
  protoOf(GameServer$shutdown$slambda).z8 = function () {
2725
2725
  var suspendResult = this.t8_1;
@@ -2728,11 +2728,11 @@
2728
2728
  var tmp = this.r8_1;
2729
2729
  if (tmp === 0) {
2730
2730
  this.s8_1 = 1;
2731
- var state = this.t9t_1.store.state;
2731
+ var state = this.u9t_1.store.state;
2732
2732
  if (state.i6m()) {
2733
- var tmp0_elvis_lhs = toDomainEnumSafe(this.p9t_1, get_serverShutdownReasonMapping());
2733
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.q9t_1, get_serverShutdownReasonMapping());
2734
2734
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2735
- var tmp_0 = this.t9t_1.dispatch;
2735
+ var tmp_0 = this.u9t_1.dispatch;
2736
2736
  var tmp_1 = Companion_instance;
2737
2737
  var tmp_2;
2738
2738
  switch (shutdownReason.p2_1) {
@@ -2746,12 +2746,12 @@
2746
2746
  noWhenBranchMatchedException();
2747
2747
  break;
2748
2748
  }
2749
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.q9t_1.table.isGameFinished, this.q9t_1.table));
2749
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.r9t_1.table.isGameFinished, this.r9t_1.table));
2750
2750
  } else {
2751
- _get_logger__rkp4sl(this.q9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.r9t_1);
2752
- var tmp_3 = this.t9t_1.dispatch;
2751
+ _get_logger__rkp4sl(this.r9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.s9t_1);
2752
+ var tmp_3 = this.u9t_1.dispatch;
2753
2753
  var tmp2_safe_receiver = state.t6l_1;
2754
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.t8s_1));
2754
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.u8s_1));
2755
2755
  }
2756
2756
  return Unit_instance;
2757
2757
  } else if (tmp === 1) {
@@ -2763,16 +2763,16 @@
2763
2763
  }
2764
2764
  while (true);
2765
2765
  };
2766
- protoOf(GameServer$shutdown$slambda).i9n = function ($this$dispatchAsync, store, completion) {
2767
- var i = new GameServer$shutdown$slambda(this.p9t_1, this.q9t_1, this.r9t_1, completion);
2768
- i.s9t_1 = $this$dispatchAsync;
2769
- i.t9t_1 = store;
2766
+ protoOf(GameServer$shutdown$slambda).j9n = function ($this$dispatchAsync, store, completion) {
2767
+ var i = new GameServer$shutdown$slambda(this.q9t_1, this.r9t_1, this.s9t_1, completion);
2768
+ i.t9t_1 = $this$dispatchAsync;
2769
+ i.u9t_1 = store;
2770
2770
  return i;
2771
2771
  };
2772
2772
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2773
2773
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2774
2774
  var l = function ($this$dispatchAsync, store, $completion) {
2775
- return i.h9n($this$dispatchAsync, store, $completion);
2775
+ return i.i9n($this$dispatchAsync, store, $completion);
2776
2776
  };
2777
2777
  l.$arity = 2;
2778
2778
  return l;
@@ -2803,7 +2803,7 @@
2803
2803
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2804
2804
  var tmp_3 = Instance(di, tmp$ret$2, null);
2805
2805
  var tmp_4 = KProperty1;
2806
- tmp_1.z9j_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2806
+ tmp_1.a9k_1 = tmp_3.u64(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2807
2807
  var tmp_5 = this;
2808
2808
  // Inline function 'org.kodein.di.instance' call
2809
2809
  // Inline function 'org.kodein.type.generic' call
@@ -2811,7 +2811,7 @@
2811
2811
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2812
2812
  var tmp_7 = Instance(di, tmp$ret$4, null);
2813
2813
  var tmp_8 = KProperty1;
2814
- tmp_5.a9k_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2814
+ tmp_5.b9k_1 = tmp_7.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2815
2815
  var tmp_9 = this;
2816
2816
  // Inline function 'org.kodein.di.instance' call
2817
2817
  // Inline function 'org.kodein.type.generic' call
@@ -2819,7 +2819,7 @@
2819
2819
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2820
2820
  var tmp_11 = Instance(di, tmp$ret$6, null);
2821
2821
  var tmp_12 = KProperty1;
2822
- tmp_9.b9k_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2822
+ tmp_9.c9k_1 = tmp_11.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2823
2823
  var tmp_13 = this;
2824
2824
  // Inline function 'org.kodein.di.instance' call
2825
2825
  // Inline function 'org.kodein.type.generic' call
@@ -2827,7 +2827,7 @@
2827
2827
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2828
2828
  var tmp_15 = Instance(di, tmp$ret$8, null);
2829
2829
  var tmp_16 = KProperty1;
2830
- tmp_13.c9k_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2830
+ tmp_13.d9k_1 = tmp_15.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2831
2831
  var tmp_17 = this;
2832
2832
  // Inline function 'org.kodein.di.instance' call
2833
2833
  // Inline function 'org.kodein.type.generic' call
@@ -2835,9 +2835,9 @@
2835
2835
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2836
2836
  var tmp_19 = Instance(di, tmp$ret$10, null);
2837
2837
  var tmp_20 = KProperty1;
2838
- tmp_17.d9k_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2838
+ tmp_17.e9k_1 = tmp_19.u64(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2839
2839
  var tmp_21 = this;
2840
- tmp_21.e9k_1 = lazy(GameServer$random$delegate$lambda(this));
2840
+ tmp_21.f9k_1 = lazy(GameServer$random$delegate$lambda(this));
2841
2841
  var tmp_22 = this;
2842
2842
  // Inline function 'org.kodein.di.instance' call
2843
2843
  // Inline function 'org.kodein.type.generic' call
@@ -2845,7 +2845,7 @@
2845
2845
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2846
2846
  var tmp_24 = Instance(di, tmp$ret$12, null);
2847
2847
  var tmp_25 = KProperty1;
2848
- tmp_22.f9k_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2848
+ tmp_22.g9k_1 = tmp_24.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2849
2849
  var tmp_26 = this;
2850
2850
  // Inline function 'org.kodein.di.instance' call
2851
2851
  // Inline function 'org.kodein.type.generic' call
@@ -2853,7 +2853,7 @@
2853
2853
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2854
2854
  var tmp_28 = Instance(di, tmp$ret$14, null);
2855
2855
  var tmp_29 = KProperty1;
2856
- tmp_26.g9k_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2856
+ tmp_26.h9k_1 = tmp_28.u64(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2857
2857
  var tmp_30 = this;
2858
2858
  // Inline function 'org.kodein.di.instance' call
2859
2859
  // Inline function 'org.kodein.type.generic' call
@@ -2861,14 +2861,14 @@
2861
2861
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2862
2862
  var tmp_32 = Instance(di, tmp$ret$16, null);
2863
2863
  var tmp_33 = KProperty1;
2864
- tmp_30.h9k_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2864
+ tmp_30.i9k_1 = tmp_32.u64(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2865
2865
  var tmp_34 = this;
2866
- var tmp0_externalMiddlewares = plus(storeContract.e8x(), externalMiddlewares);
2867
- var tmp1_externalReducers = plus(storeContract.d8x(), externalReducers);
2868
- tmp_34.i9k_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2866
+ var tmp0_externalMiddlewares = plus(storeContract.f8x(), externalMiddlewares);
2867
+ var tmp1_externalReducers = plus(storeContract.e8x(), externalReducers);
2868
+ tmp_34.j9k_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2869
2869
  }
2870
2870
  protoOf(GameServer).h6l = function () {
2871
- return this.i9k_1;
2871
+ return this.j9k_1;
2872
2872
  };
2873
2873
  protoOf(GameServer).w53 = function () {
2874
2874
  return this.s66().h6m().id;
@@ -2900,55 +2900,55 @@
2900
2900
  };
2901
2901
  protoOf(GameServer).fromClientEvent = function (action) {
2902
2902
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2903
- this.i9k_1.g6m(GameServer$fromClientEvent$slambda_0(action, null));
2903
+ this.j9k_1.g6m(GameServer$fromClientEvent$slambda_0(action, null));
2904
2904
  };
2905
2905
  protoOf(GameServer).playerLostConnection = function (playerId) {
2906
2906
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2907
- this.i9k_1.g6m(GameServer$playerLostConnection$slambda_0(playerId, null));
2907
+ this.j9k_1.g6m(GameServer$playerLostConnection$slambda_0(playerId, null));
2908
2908
  };
2909
2909
  protoOf(GameServer).playerLive = function (playerId) {
2910
2910
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2911
- this.i9k_1.g6m(GameServer$playerLive$slambda_0(this, playerId, null));
2911
+ this.j9k_1.g6m(GameServer$playerLive$slambda_0(this, playerId, null));
2912
2912
  };
2913
2913
  protoOf(GameServer).playerLeft = function (playerId) {
2914
2914
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2915
- this.i9k_1.g6m(GameServer$playerLeft$slambda_0(this, playerId, null));
2915
+ this.j9k_1.g6m(GameServer$playerLeft$slambda_0(this, playerId, null));
2916
2916
  };
2917
- protoOf(GameServer).u9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2917
+ protoOf(GameServer).v9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2918
2918
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2919
- this.i9k_1.g6m(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2919
+ this.j9k_1.g6m(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2920
2920
  };
2921
2921
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2922
2922
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2923
- this.i9k_1.g6m(GameServer$roomOnContinueFromState$slambda_0(state, null));
2924
- this.i9k_1.g6m(GameServer$roomOnContinueFromState$slambda_2(state, null));
2923
+ this.j9k_1.g6m(GameServer$roomOnContinueFromState$slambda_0(state, null));
2924
+ this.j9k_1.g6m(GameServer$roomOnContinueFromState$slambda_2(state, null));
2925
2925
  };
2926
2926
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2927
2927
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2928
- this.i9k_1.g6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2929
- this.i9k_1.g6m(GameServer$roomOnContinueFromRound$slambda_2(null));
2928
+ this.j9k_1.g6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2929
+ this.j9k_1.g6m(GameServer$roomOnContinueFromRound$slambda_2(null));
2930
2930
  };
2931
2931
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2932
- this.i9k_1.g6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2932
+ this.j9k_1.g6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2933
2933
  };
2934
2934
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2935
- this.i9k_1.g6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2935
+ this.j9k_1.g6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2936
2936
  };
2937
2937
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2938
2938
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2939
- this.i9k_1.g6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2939
+ this.j9k_1.g6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2940
2940
  };
2941
- protoOf(GameServer).v9t = function (newRid) {
2941
+ protoOf(GameServer).w9t = function (newRid) {
2942
2942
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2943
- this.i9k_1.g6m(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2943
+ this.j9k_1.g6m(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2944
2944
  };
2945
2945
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2946
2946
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2947
- this.i9k_1.g6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2947
+ this.j9k_1.g6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2948
2948
  };
2949
- protoOf(GameServer).w9t = function (reason, roomId) {
2949
+ protoOf(GameServer).x9t = function (reason, roomId) {
2950
2950
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2951
- this.i9k_1.g6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2951
+ this.j9k_1.g6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2952
2952
  };
2953
2953
  protoOf(GameServer).clear = function () {
2954
2954
  return this.h2();
@@ -2999,10 +2999,10 @@
2999
2999
  this.fromRound = fromRound;
3000
3000
  this.canStartNewGame = canStartNewGame;
3001
3001
  }
3002
- protoOf(ServerConfig).x9t = function () {
3002
+ protoOf(ServerConfig).y9t = function () {
3003
3003
  return this.fromRound;
3004
3004
  };
3005
- protoOf(ServerConfig).y9t = function () {
3005
+ protoOf(ServerConfig).z9t = function () {
3006
3006
  return this.canStartNewGame;
3007
3007
  };
3008
3008
  protoOf(ServerConfig).ne = function () {
@@ -3011,13 +3011,13 @@
3011
3011
  protoOf(ServerConfig).oe = function () {
3012
3012
  return this.canStartNewGame;
3013
3013
  };
3014
- protoOf(ServerConfig).z9t = function (fromRound, canStartNewGame) {
3014
+ protoOf(ServerConfig).a9u = function (fromRound, canStartNewGame) {
3015
3015
  return new ServerConfig(fromRound, canStartNewGame);
3016
3016
  };
3017
3017
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3018
3018
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3019
3019
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3020
- return $super === VOID ? this.z9t(fromRound, canStartNewGame) : $super.z9t.call(this, fromRound, canStartNewGame);
3020
+ return $super === VOID ? this.a9u(fromRound, canStartNewGame) : $super.a9u.call(this, fromRound, canStartNewGame);
3021
3021
  };
3022
3022
  protoOf(ServerConfig).toString = function () {
3023
3023
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3078,19 +3078,19 @@
3078
3078
  $serializer_instance = this;
3079
3079
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 1);
3080
3080
  tmp0_serialDesc.gz('table', false);
3081
- this.a9u_1 = tmp0_serialDesc;
3081
+ this.b9u_1 = tmp0_serialDesc;
3082
3082
  }
3083
- protoOf($serializer).b9u = function (encoder, value) {
3084
- var tmp0_desc = this.a9u_1;
3083
+ protoOf($serializer).c9u = function (encoder, value) {
3084
+ var tmp0_desc = this.b9u_1;
3085
3085
  var tmp1_output = encoder.or(tmp0_desc);
3086
3086
  tmp1_output.dt(tmp0_desc, 0, value.table);
3087
3087
  tmp1_output.pr(tmp0_desc);
3088
3088
  };
3089
3089
  protoOf($serializer).co = function (encoder, value) {
3090
- return this.b9u(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3090
+ return this.c9u(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3091
3091
  };
3092
3092
  protoOf($serializer).do = function (decoder) {
3093
- var tmp0_desc = this.a9u_1;
3093
+ var tmp0_desc = this.b9u_1;
3094
3094
  var tmp1_flag = true;
3095
3095
  var tmp2_index = 0;
3096
3096
  var tmp3_bitMask0 = 0;
@@ -3118,7 +3118,7 @@
3118
3118
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3119
3119
  };
3120
3120
  protoOf($serializer).bo = function () {
3121
- return this.a9u_1;
3121
+ return this.b9u_1;
3122
3122
  };
3123
3123
  protoOf($serializer).vz = function () {
3124
3124
  // Inline function 'kotlin.arrayOf' call
@@ -3134,7 +3134,7 @@
3134
3134
  }
3135
3135
  function TableStateUpdateDto_init_$Init$(seen0, table, serializationConstructorMarker, $this) {
3136
3136
  if (!(1 === (1 & seen0))) {
3137
- throwMissingFieldException(seen0, 1, $serializer_getInstance().a9u_1);
3137
+ throwMissingFieldException(seen0, 1, $serializer_getInstance().b9u_1);
3138
3138
  }
3139
3139
  $this.table = table;
3140
3140
  return $this;
@@ -3186,19 +3186,19 @@
3186
3186
  $serializer_instance_0 = this;
3187
3187
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 1);
3188
3188
  tmp0_serialDesc.gz('actions', false);
3189
- this.c9u_1 = tmp0_serialDesc;
3189
+ this.d9u_1 = tmp0_serialDesc;
3190
3190
  }
3191
- protoOf($serializer_0).d9u = function (encoder, value) {
3192
- var tmp0_desc = this.c9u_1;
3191
+ protoOf($serializer_0).e9u = function (encoder, value) {
3192
+ var tmp0_desc = this.d9u_1;
3193
3193
  var tmp1_output = encoder.or(tmp0_desc);
3194
3194
  tmp1_output.dt(tmp0_desc, 0, value.actions);
3195
3195
  tmp1_output.pr(tmp0_desc);
3196
3196
  };
3197
3197
  protoOf($serializer_0).co = function (encoder, value) {
3198
- return this.d9u(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3198
+ return this.e9u(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3199
3199
  };
3200
3200
  protoOf($serializer_0).do = function (decoder) {
3201
- var tmp0_desc = this.c9u_1;
3201
+ var tmp0_desc = this.d9u_1;
3202
3202
  var tmp1_flag = true;
3203
3203
  var tmp2_index = 0;
3204
3204
  var tmp3_bitMask0 = 0;
@@ -3226,7 +3226,7 @@
3226
3226
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3227
3227
  };
3228
3228
  protoOf($serializer_0).bo = function () {
3229
- return this.c9u_1;
3229
+ return this.d9u_1;
3230
3230
  };
3231
3231
  protoOf($serializer_0).vz = function () {
3232
3232
  // Inline function 'kotlin.arrayOf' call
@@ -3242,7 +3242,7 @@
3242
3242
  }
3243
3243
  function ActionsStateUpdateDto_init_$Init$(seen0, actions, serializationConstructorMarker, $this) {
3244
3244
  if (!(1 === (1 & seen0))) {
3245
- throwMissingFieldException(seen0, 1, $serializer_getInstance_0().c9u_1);
3245
+ throwMissingFieldException(seen0, 1, $serializer_getInstance_0().d9u_1);
3246
3246
  }
3247
3247
  $this.actions = actions;
3248
3248
  return $this;
@@ -3253,7 +3253,7 @@
3253
3253
  function ActionsStateUpdateDto(actions) {
3254
3254
  this.actions = actions;
3255
3255
  }
3256
- protoOf(ActionsStateUpdateDto).s8a = function () {
3256
+ protoOf(ActionsStateUpdateDto).t8a = function () {
3257
3257
  return this.actions;
3258
3258
  };
3259
3259
  protoOf(ActionsStateUpdateDto).ne = function () {
@@ -3305,10 +3305,10 @@
3305
3305
  var tmp$ret$0 = mapToDto(item);
3306
3306
  destination.j(tmp$ret$0);
3307
3307
  }
3308
- return new ActionsStateUpdateDto(encoderDecoderProvider.l8h(destination));
3308
+ return new ActionsStateUpdateDto(encoderDecoderProvider.m8h(destination));
3309
3309
  }
3310
3310
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3311
- return new TableStateUpdateDto(encoderDecoderProvider.j8h(mapToDto_0(_this__u8e3s4.table)));
3311
+ return new TableStateUpdateDto(encoderDecoderProvider.k8h(mapToDto_0(_this__u8e3s4.table)));
3312
3312
  }
3313
3313
  function ServerStateUpdate() {
3314
3314
  }
@@ -3321,12 +3321,12 @@
3321
3321
  protoOf(TableStateUpdate).ne = function () {
3322
3322
  return this.table;
3323
3323
  };
3324
- protoOf(TableStateUpdate).e9u = function (table) {
3324
+ protoOf(TableStateUpdate).f9u = function (table) {
3325
3325
  return new TableStateUpdate(table);
3326
3326
  };
3327
3327
  protoOf(TableStateUpdate).copy = function (table, $super) {
3328
3328
  table = table === VOID ? this.table : table;
3329
- return $super === VOID ? this.e9u(table) : $super.e9u.call(this, table);
3329
+ return $super === VOID ? this.f9u(table) : $super.f9u.call(this, table);
3330
3330
  };
3331
3331
  protoOf(TableStateUpdate).toString = function () {
3332
3332
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -3346,18 +3346,18 @@
3346
3346
  function ActionsStateUpdate(actions) {
3347
3347
  this.actions = actions;
3348
3348
  }
3349
- protoOf(ActionsStateUpdate).s8a = function () {
3349
+ protoOf(ActionsStateUpdate).t8a = function () {
3350
3350
  return this.actions;
3351
3351
  };
3352
3352
  protoOf(ActionsStateUpdate).ne = function () {
3353
3353
  return this.actions;
3354
3354
  };
3355
- protoOf(ActionsStateUpdate).f9u = function (actions) {
3355
+ protoOf(ActionsStateUpdate).g9u = function (actions) {
3356
3356
  return new ActionsStateUpdate(actions);
3357
3357
  };
3358
3358
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
3359
3359
  actions = actions === VOID ? this.actions : actions;
3360
- return $super === VOID ? this.f9u(actions) : $super.f9u.call(this, actions);
3360
+ return $super === VOID ? this.g9u(actions) : $super.g9u.call(this, actions);
3361
3361
  };
3362
3362
  protoOf(ActionsStateUpdate).toString = function () {
3363
3363
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -3602,18 +3602,18 @@
3602
3602
  function ToClientEventsObserver() {
3603
3603
  }
3604
3604
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3605
- this.p9u_1 = this$0;
3606
- this.q9u_1 = $actions;
3605
+ this.q9u_1 = this$0;
3606
+ this.r9u_1 = $actions;
3607
3607
  CoroutineImpl.call(this, resultContinuation);
3608
3608
  }
3609
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).t9u = function ($this$flow, $completion) {
3610
- var tmp = this.u9u($this$flow, $completion);
3609
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).u9u = function ($this$flow, $completion) {
3610
+ var tmp = this.v9u($this$flow, $completion);
3611
3611
  tmp.t8_1 = Unit_instance;
3612
3612
  tmp.u8_1 = null;
3613
3613
  return tmp.z8();
3614
3614
  };
3615
3615
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9 = function (p1, $completion) {
3616
- return this.t9u((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3616
+ return this.u9u((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3617
3617
  };
3618
3618
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z8 = function () {
3619
3619
  var suspendResult = this.t8_1;
@@ -3623,19 +3623,19 @@
3623
3623
  switch (tmp) {
3624
3624
  case 0:
3625
3625
  this.s8_1 = 4;
3626
- this.p9u_1.z9u_1;
3627
- this.s9u_1 = transformToEmits(this.p9u_1, this.q9u_1).l();
3626
+ this.q9u_1.a9v_1;
3627
+ this.t9u_1 = transformToEmits(this.q9u_1, this.r9u_1).l();
3628
3628
  this.r8_1 = 1;
3629
3629
  continue $sm;
3630
3630
  case 1:
3631
- if (!this.s9u_1.m()) {
3631
+ if (!this.t9u_1.m()) {
3632
3632
  this.r8_1 = 3;
3633
3633
  continue $sm;
3634
3634
  }
3635
3635
 
3636
- var element = this.s9u_1.n();
3636
+ var element = this.t9u_1.n();
3637
3637
  this.r8_1 = 2;
3638
- suspendResult = this.r9u_1.l28(element, this);
3638
+ suspendResult = this.s9u_1.l28(element, this);
3639
3639
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3640
3640
  return suspendResult;
3641
3641
  }
@@ -3645,11 +3645,11 @@
3645
3645
  this.r8_1 = 1;
3646
3646
  continue $sm;
3647
3647
  case 3:
3648
- var tmp0 = this.p9u_1.y9u_1;
3648
+ var tmp0 = this.q9u_1.z9u_1;
3649
3649
  l$ret$1: do {
3650
3650
  while (true) {
3651
3651
  var cur = tmp0.kotlinx$atomicfu$value;
3652
- var upd = cur - this.q9u_1.o() | 0;
3652
+ var upd = cur - this.r9u_1.o() | 0;
3653
3653
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3654
3654
  break l$ret$1;
3655
3655
  }
@@ -3671,15 +3671,15 @@
3671
3671
  }
3672
3672
  while (true);
3673
3673
  };
3674
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).u9u = function ($this$flow, completion) {
3675
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.p9u_1, this.q9u_1, completion);
3676
- i.r9u_1 = $this$flow;
3674
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).v9u = function ($this$flow, completion) {
3675
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.q9u_1, this.r9u_1, completion);
3676
+ i.s9u_1 = $this$flow;
3677
3677
  return i;
3678
3678
  };
3679
3679
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3680
3680
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3681
3681
  var l = function ($this$flow, $completion) {
3682
- return i.t9u($this$flow, $completion);
3682
+ return i.u9u($this$flow, $completion);
3683
3683
  };
3684
3684
  l.$arity = 1;
3685
3685
  return l;
@@ -3749,29 +3749,29 @@
3749
3749
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3750
3750
  }
3751
3751
  function mapFromGroupKey($this, _this__u8e3s4) {
3752
- var tmp = $this.x9u_1.h6d();
3752
+ var tmp = $this.y9u_1.h6d();
3753
3753
  // Inline function 'kotlin.collections.toTypedArray' call
3754
- var this_0 = _this__u8e3s4.c9v_1;
3754
+ var this_0 = _this__u8e3s4.d9v_1;
3755
3755
  var tmp_0 = copyToArray(this_0);
3756
3756
  // Inline function 'kotlin.collections.toTypedArray' call
3757
- var this_1 = _this__u8e3s4.d9v_1;
3757
+ var this_1 = _this__u8e3s4.e9v_1;
3758
3758
  var tmp$ret$1 = copyToArray(this_1);
3759
- return new ActionDeliveryPayload(_this__u8e3s4.b9v_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.e9v_1);
3759
+ return new ActionDeliveryPayload(_this__u8e3s4.c9v_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.f9v_1);
3760
3760
  }
3761
3761
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3762
- this.b9v_1 = tableId;
3763
- this.c9v_1 = includePlayers;
3764
- this.d9v_1 = excludePlayers;
3765
- this.e9v_1 = deliveryType;
3762
+ this.c9v_1 = tableId;
3763
+ this.d9v_1 = includePlayers;
3764
+ this.e9v_1 = excludePlayers;
3765
+ this.f9v_1 = deliveryType;
3766
3766
  }
3767
3767
  protoOf(GroupKey).toString = function () {
3768
- return 'GroupKey(tableId=' + this.b9v_1 + ', includePlayers=' + toString(this.c9v_1) + ', excludePlayers=' + toString(this.d9v_1) + ', deliveryType=' + this.e9v_1.toString() + ')';
3768
+ return 'GroupKey(tableId=' + this.c9v_1 + ', includePlayers=' + toString(this.d9v_1) + ', excludePlayers=' + toString(this.e9v_1) + ', deliveryType=' + this.f9v_1.toString() + ')';
3769
3769
  };
3770
3770
  protoOf(GroupKey).hashCode = function () {
3771
- var result = getStringHashCode(this.b9v_1);
3772
- result = imul(result, 31) + hashCode(this.c9v_1) | 0;
3771
+ var result = getStringHashCode(this.c9v_1);
3773
3772
  result = imul(result, 31) + hashCode(this.d9v_1) | 0;
3774
- result = imul(result, 31) + this.e9v_1.hashCode() | 0;
3773
+ result = imul(result, 31) + hashCode(this.e9v_1) | 0;
3774
+ result = imul(result, 31) + this.f9v_1.hashCode() | 0;
3775
3775
  return result;
3776
3776
  };
3777
3777
  protoOf(GroupKey).equals = function (other) {
@@ -3779,35 +3779,35 @@
3779
3779
  return true;
3780
3780
  if (!(other instanceof GroupKey))
3781
3781
  return false;
3782
- if (!(this.b9v_1 === other.b9v_1))
3783
- return false;
3784
- if (!equals(this.c9v_1, other.c9v_1))
3782
+ if (!(this.c9v_1 === other.c9v_1))
3785
3783
  return false;
3786
3784
  if (!equals(this.d9v_1, other.d9v_1))
3787
3785
  return false;
3788
- if (!this.e9v_1.equals(other.e9v_1))
3786
+ if (!equals(this.e9v_1, other.e9v_1))
3787
+ return false;
3788
+ if (!this.f9v_1.equals(other.f9v_1))
3789
3789
  return false;
3790
3790
  return true;
3791
3791
  };
3792
3792
  function Companion_4() {
3793
- this.f9v_1 = 6;
3793
+ this.g9v_1 = 6;
3794
3794
  }
3795
3795
  var Companion_instance_12;
3796
3796
  function Companion_getInstance_5() {
3797
3797
  return Companion_instance_12;
3798
3798
  }
3799
3799
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3800
- this.o9v_1 = this$0;
3800
+ this.p9v_1 = this$0;
3801
3801
  CoroutineImpl.call(this, resultContinuation);
3802
3802
  }
3803
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).q9v = function (actions, $completion) {
3804
- var tmp = this.r9v(actions, $completion);
3803
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).r9v = function (actions, $completion) {
3804
+ var tmp = this.s9v(actions, $completion);
3805
3805
  tmp.t8_1 = Unit_instance;
3806
3806
  tmp.u8_1 = null;
3807
3807
  return tmp.z8();
3808
3808
  };
3809
3809
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9 = function (p1, $completion) {
3810
- return this.q9v((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3810
+ return this.r9v((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3811
3811
  };
3812
3812
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).z8 = function () {
3813
3813
  var suspendResult = this.t8_1;
@@ -3816,7 +3816,7 @@
3816
3816
  var tmp = this.r8_1;
3817
3817
  if (tmp === 0) {
3818
3818
  this.s8_1 = 1;
3819
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.o9v_1, this.p9v_1, null));
3819
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.p9v_1, this.q9v_1, null));
3820
3820
  } else if (tmp === 1) {
3821
3821
  throw this.u8_1;
3822
3822
  }
@@ -3826,23 +3826,23 @@
3826
3826
  }
3827
3827
  while (true);
3828
3828
  };
3829
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).r9v = function (actions, completion) {
3830
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.o9v_1, completion);
3831
- i.p9v_1 = actions;
3829
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).s9v = function (actions, completion) {
3830
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.p9v_1, completion);
3831
+ i.q9v_1 = actions;
3832
3832
  return i;
3833
3833
  };
3834
3834
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3835
3835
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3836
3836
  var l = function (actions, $completion) {
3837
- return i.q9v(actions, $completion);
3837
+ return i.r9v(actions, $completion);
3838
3838
  };
3839
3839
  l.$arity = 1;
3840
3840
  return l;
3841
3841
  }
3842
3842
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3843
3843
  CoroutineImpl.call(this, resultContinuation);
3844
- this.a9w_1 = _this__u8e3s4;
3845
- this.b9w_1 = fromEvent;
3844
+ this.b9w_1 = _this__u8e3s4;
3845
+ this.c9w_1 = fromEvent;
3846
3846
  }
3847
3847
  protoOf($sentEventCOROUTINE$).z8 = function () {
3848
3848
  var suspendResult = this.t8_1;
@@ -3852,8 +3852,8 @@
3852
3852
  switch (tmp) {
3853
3853
  case 0:
3854
3854
  this.s8_1 = 2;
3855
- this.a9w_1.z9u_1;
3856
- var tmp0 = this.a9w_1.y9u_1;
3855
+ this.b9w_1.a9v_1;
3856
+ var tmp0 = this.b9w_1.z9u_1;
3857
3857
  l$ret$1: do {
3858
3858
  while (true) {
3859
3859
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3865,7 +3865,7 @@
3865
3865
  }
3866
3866
  while (false);
3867
3867
  this.r8_1 = 1;
3868
- suspendResult = this.a9w_1.a9v_1.l28(this.b9w_1, this);
3868
+ suspendResult = this.b9w_1.b9v_1.l28(this.c9w_1, this);
3869
3869
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3870
3870
  return suspendResult;
3871
3871
  }
@@ -3889,7 +3889,7 @@
3889
3889
  };
3890
3890
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3891
3891
  CoroutineImpl.call(this, resultContinuation);
3892
- this.k9w_1 = _this__u8e3s4;
3892
+ this.l9w_1 = _this__u8e3s4;
3893
3893
  }
3894
3894
  protoOf($waitForCOROUTINE$).z8 = function () {
3895
3895
  var suspendResult = this.t8_1;
@@ -3899,12 +3899,12 @@
3899
3899
  switch (tmp) {
3900
3900
  case 0:
3901
3901
  this.s8_1 = 5;
3902
- this.k9w_1.z9u_1;
3903
- this.l9w_1 = 0;
3902
+ this.l9w_1.a9v_1;
3903
+ this.m9w_1 = 0;
3904
3904
  this.r8_1 = 1;
3905
3905
  continue $sm;
3906
3906
  case 1:
3907
- if (!!(this.k9w_1.y9u_1.kotlinx$atomicfu$value === 0)) {
3907
+ if (!!(this.l9w_1.z9u_1.kotlinx$atomicfu$value === 0)) {
3908
3908
  this.r8_1 = 4;
3909
3909
  continue $sm;
3910
3910
  }
@@ -3917,9 +3917,9 @@
3917
3917
 
3918
3918
  continue $sm;
3919
3919
  case 2:
3920
- this.l9w_1 = this.l9w_1 + 1 | 0;
3921
- if (this.l9w_1 > 6) {
3922
- this.k9w_1.w9u_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.k9w_1.y9u_1.kotlinx$atomicfu$value);
3920
+ this.m9w_1 = this.m9w_1 + 1 | 0;
3921
+ if (this.m9w_1 > 6) {
3922
+ this.l9w_1.x9u_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.l9w_1.z9u_1.kotlinx$atomicfu$value);
3923
3923
  this.r8_1 = 4;
3924
3924
  continue $sm;
3925
3925
  } else {
@@ -3947,183 +3947,183 @@
3947
3947
  while (true);
3948
3948
  };
3949
3949
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3950
- this.v9u_1 = serverReduxConfig;
3951
- this.w9u_1 = logger;
3952
- this.x9u_1 = idsProvider;
3953
- this.y9u_1 = atomic$ref$1(0);
3950
+ this.w9u_1 = serverReduxConfig;
3951
+ this.x9u_1 = logger;
3952
+ this.y9u_1 = idsProvider;
3953
+ this.z9u_1 = atomic$ref$1(0);
3954
3954
  var tmp = this;
3955
3955
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3956
- tmp.z9u_1 = get_atomicfu$reentrantLock();
3957
- this.a9v_1 = MutableSharedFlow();
3956
+ tmp.a9v_1 = get_atomicfu$reentrantLock();
3957
+ this.b9v_1 = MutableSharedFlow();
3958
3958
  }
3959
- protoOf(ToClientEventsObserverImpl).g9u = function (fromEvent, $completion) {
3959
+ protoOf(ToClientEventsObserverImpl).h9u = function (fromEvent, $completion) {
3960
3960
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
3961
3961
  tmp.t8_1 = Unit_instance;
3962
3962
  tmp.u8_1 = null;
3963
3963
  return tmp.z8();
3964
3964
  };
3965
- protoOf(ToClientEventsObserverImpl).n95 = function ($completion) {
3965
+ protoOf(ToClientEventsObserverImpl).o95 = function ($completion) {
3966
3966
  var tmp = new $waitForCOROUTINE$(this, $completion);
3967
3967
  tmp.t8_1 = Unit_instance;
3968
3968
  tmp.u8_1 = null;
3969
3969
  return tmp.z8();
3970
3970
  };
3971
- protoOf(ToClientEventsObserverImpl).b9l = function () {
3972
- if (!this.v9u_1.enabledCombinedEvents) {
3973
- return this.a9v_1;
3971
+ protoOf(ToClientEventsObserverImpl).c9l = function () {
3972
+ if (!this.w9u_1.enabledCombinedEvents) {
3973
+ return this.b9v_1;
3974
3974
  }
3975
- var tmp = windowedByInterval(this.a9v_1, fromInt(this.v9u_1.combinedEventsIntervalMillis));
3975
+ var tmp = windowedByInterval(this.b9v_1, fromInt(this.w9u_1.combinedEventsIntervalMillis));
3976
3976
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3977
3977
  };
3978
3978
  function UpdateServerConfigAction(serverConfig) {
3979
- this.m9w_1 = serverConfig;
3979
+ this.n9w_1 = serverConfig;
3980
3980
  }
3981
3981
  protoOf(UpdateServerConfigAction).toString = function () {
3982
- return 'UpdateServerConfigAction(serverConfig=' + this.m9w_1.toString() + ')';
3982
+ return 'UpdateServerConfigAction(serverConfig=' + this.n9w_1.toString() + ')';
3983
3983
  };
3984
3984
  protoOf(UpdateServerConfigAction).hashCode = function () {
3985
- return this.m9w_1.hashCode();
3985
+ return this.n9w_1.hashCode();
3986
3986
  };
3987
3987
  protoOf(UpdateServerConfigAction).equals = function (other) {
3988
3988
  if (this === other)
3989
3989
  return true;
3990
3990
  if (!(other instanceof UpdateServerConfigAction))
3991
3991
  return false;
3992
- if (!this.m9w_1.equals(other.m9w_1))
3992
+ if (!this.n9w_1.equals(other.n9w_1))
3993
3993
  return false;
3994
3994
  return true;
3995
3995
  };
3996
3996
  function SpectatorsAction() {
3997
3997
  }
3998
3998
  function AddSpectatorsAction(spectators) {
3999
- this.n9w_1 = spectators;
3999
+ this.o9w_1 = spectators;
4000
4000
  }
4001
4001
  protoOf(AddSpectatorsAction).toString = function () {
4002
- return 'AddSpectatorsAction(spectators=' + toString(this.n9w_1) + ')';
4002
+ return 'AddSpectatorsAction(spectators=' + toString(this.o9w_1) + ')';
4003
4003
  };
4004
4004
  protoOf(AddSpectatorsAction).hashCode = function () {
4005
- return hashCode(this.n9w_1);
4005
+ return hashCode(this.o9w_1);
4006
4006
  };
4007
4007
  protoOf(AddSpectatorsAction).equals = function (other) {
4008
4008
  if (this === other)
4009
4009
  return true;
4010
4010
  if (!(other instanceof AddSpectatorsAction))
4011
4011
  return false;
4012
- if (!equals(this.n9w_1, other.n9w_1))
4012
+ if (!equals(this.o9w_1, other.o9w_1))
4013
4013
  return false;
4014
4014
  return true;
4015
4015
  };
4016
4016
  function RemoveSpectatorsAction(spectators) {
4017
- this.o9w_1 = spectators;
4017
+ this.p9w_1 = spectators;
4018
4018
  }
4019
4019
  protoOf(RemoveSpectatorsAction).toString = function () {
4020
- return 'RemoveSpectatorsAction(spectators=' + toString(this.o9w_1) + ')';
4020
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.p9w_1) + ')';
4021
4021
  };
4022
4022
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4023
- return hashCode(this.o9w_1);
4023
+ return hashCode(this.p9w_1);
4024
4024
  };
4025
4025
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4026
4026
  if (this === other)
4027
4027
  return true;
4028
4028
  if (!(other instanceof RemoveSpectatorsAction))
4029
4029
  return false;
4030
- if (!equals(this.o9w_1, other.o9w_1))
4030
+ if (!equals(this.p9w_1, other.p9w_1))
4031
4031
  return false;
4032
4032
  return true;
4033
4033
  };
4034
4034
  function _get_asyncProvider__jbpyhw($this) {
4035
- var tmp0 = $this.u9w_1;
4035
+ var tmp0 = $this.v9w_1;
4036
4036
  var tmp = KProperty1;
4037
4037
  // Inline function 'kotlin.getValue' call
4038
4038
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4039
4039
  return tmp0.w();
4040
4040
  }
4041
4041
  function _get_logger__rkp4sl_0($this) {
4042
- var tmp0 = $this.v9w_1;
4042
+ var tmp0 = $this.w9w_1;
4043
4043
  var tmp = KProperty1;
4044
4044
  // Inline function 'kotlin.getValue' call
4045
4045
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4046
4046
  return tmp0.w();
4047
4047
  }
4048
4048
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4049
- var tmp0 = $this.w9w_1;
4049
+ var tmp0 = $this.x9w_1;
4050
4050
  var tmp = KProperty1;
4051
4051
  // Inline function 'kotlin.getValue' call
4052
4052
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4053
4053
  return tmp0.w();
4054
4054
  }
4055
4055
  function _get_lastCardInteractor__h6lq3w($this) {
4056
- var tmp0 = $this.x9w_1;
4056
+ var tmp0 = $this.y9w_1;
4057
4057
  var tmp = KProperty1;
4058
4058
  // Inline function 'kotlin.getValue' call
4059
4059
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4060
4060
  return tmp0.w();
4061
4061
  }
4062
4062
  function _get_serverConfig__rk2g06($this) {
4063
- var tmp0 = $this.y9w_1;
4063
+ var tmp0 = $this.z9w_1;
4064
4064
  var tmp = KProperty1;
4065
4065
  // Inline function 'kotlin.getValue' call
4066
4066
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4067
4067
  return tmp0.w();
4068
4068
  }
4069
4069
  function _get_logicConfig__52ww9d($this) {
4070
- var tmp0 = $this.z9w_1;
4070
+ var tmp0 = $this.a9x_1;
4071
4071
  var tmp = KProperty1;
4072
4072
  // Inline function 'kotlin.getValue' call
4073
4073
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4074
4074
  return tmp0.w();
4075
4075
  }
4076
4076
  function _get_idsProvider__fnfajc_0($this) {
4077
- var tmp0 = $this.a9x_1;
4077
+ var tmp0 = $this.b9x_1;
4078
4078
  var tmp = KProperty1;
4079
4079
  // Inline function 'kotlin.getValue' call
4080
4080
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4081
4081
  return tmp0.w();
4082
4082
  }
4083
4083
  function _get_botConfig__cpaxzc($this) {
4084
- var tmp0 = $this.b9x_1;
4084
+ var tmp0 = $this.c9x_1;
4085
4085
  var tmp = KProperty1;
4086
4086
  // Inline function 'kotlin.getValue' call
4087
4087
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4088
4088
  return tmp0.w();
4089
4089
  }
4090
4090
  function _get_scenePositionProvider__kn0n1n($this) {
4091
- var tmp0 = $this.c9x_1;
4091
+ var tmp0 = $this.d9x_1;
4092
4092
  var tmp = KProperty1;
4093
4093
  // Inline function 'kotlin.getValue' call
4094
4094
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4095
4095
  return tmp0.w();
4096
4096
  }
4097
4097
  function _get_toClientEventsObserver__6rp51y_0($this) {
4098
- var tmp0 = $this.d9x_1;
4098
+ var tmp0 = $this.e9x_1;
4099
4099
  var tmp = KProperty1;
4100
4100
  // Inline function 'kotlin.getValue' call
4101
4101
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4102
4102
  return tmp0.w();
4103
4103
  }
4104
4104
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4105
- var tmp0 = $this.e9x_1;
4105
+ var tmp0 = $this.f9x_1;
4106
4106
  var tmp = KProperty1;
4107
4107
  // Inline function 'kotlin.getValue' call
4108
4108
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4109
4109
  return tmp0.w();
4110
4110
  }
4111
4111
  function _get_dealerConfig__183ci8($this) {
4112
- var tmp0 = $this.f9x_1;
4112
+ var tmp0 = $this.g9x_1;
4113
4113
  var tmp = KProperty1;
4114
4114
  // Inline function 'kotlin.getValue' call
4115
4115
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4116
4116
  return tmp0.w();
4117
4117
  }
4118
4118
  function _get_poolProvider__tqti6a($this) {
4119
- var tmp0 = $this.g9x_1;
4119
+ var tmp0 = $this.h9x_1;
4120
4120
  var tmp = KProperty1;
4121
4121
  // Inline function 'kotlin.getValue' call
4122
4122
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4123
4123
  return tmp0.w();
4124
4124
  }
4125
4125
  function _get_cardsDealerProvider__bekjpg($this) {
4126
- var tmp0 = $this.h9x_1;
4126
+ var tmp0 = $this.i9x_1;
4127
4127
  var tmp = KProperty1;
4128
4128
  // Inline function 'kotlin.getValue' call
4129
4129
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4278,11 +4278,11 @@
4278
4278
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
4279
4279
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
4280
4280
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
4281
- this.p9w_1 = validationStoreContract;
4282
- this.q9w_1 = timersStoreContract;
4283
- this.r9w_1 = botGameStoreContract;
4284
- this.s9w_1 = gameMechanicStoreContract;
4285
- this.t9w_1 = fileLoggerStoreContract;
4281
+ this.q9w_1 = validationStoreContract;
4282
+ this.r9w_1 = timersStoreContract;
4283
+ this.s9w_1 = botGameStoreContract;
4284
+ this.t9w_1 = gameMechanicStoreContract;
4285
+ this.u9w_1 = fileLoggerStoreContract;
4286
4286
  var tmp = this;
4287
4287
  // Inline function 'org.kodein.di.instance' call
4288
4288
  // Inline function 'org.kodein.type.generic' call
@@ -4290,7 +4290,7 @@
4290
4290
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
4291
4291
  var tmp_1 = Instance(di, tmp$ret$0, null);
4292
4292
  var tmp_2 = KProperty1;
4293
- tmp.u9w_1 = tmp_1.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_2, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4293
+ tmp.v9w_1 = tmp_1.u64(this, getPropertyCallableRef('asyncProvider', 1, tmp_2, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4294
4294
  var tmp_3 = this;
4295
4295
  // Inline function 'org.kodein.di.instance' call
4296
4296
  // Inline function 'org.kodein.type.generic' call
@@ -4298,7 +4298,7 @@
4298
4298
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4299
4299
  var tmp_5 = Instance(di, tmp$ret$2, null);
4300
4300
  var tmp_6 = KProperty1;
4301
- tmp_3.v9w_1 = tmp_5.u64(this, getPropertyCallableRef('logger', 1, tmp_6, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4301
+ tmp_3.w9w_1 = tmp_5.u64(this, getPropertyCallableRef('logger', 1, tmp_6, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4302
4302
  var tmp_7 = this;
4303
4303
  // Inline function 'org.kodein.di.instance' call
4304
4304
  // Inline function 'org.kodein.type.generic' call
@@ -4306,7 +4306,7 @@
4306
4306
  var tmp$ret$4 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4307
4307
  var tmp_9 = Instance(di, tmp$ret$4, null);
4308
4308
  var tmp_10 = KProperty1;
4309
- tmp_7.w9w_1 = tmp_9.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_10, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4309
+ tmp_7.x9w_1 = tmp_9.u64(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_10, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4310
4310
  var tmp_11 = this;
4311
4311
  // Inline function 'org.kodein.di.instance' call
4312
4312
  // Inline function 'org.kodein.type.generic' call
@@ -4314,7 +4314,7 @@
4314
4314
  var tmp$ret$6 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4315
4315
  var tmp_13 = Instance(di, tmp$ret$6, null);
4316
4316
  var tmp_14 = KProperty1;
4317
- tmp_11.x9w_1 = tmp_13.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_14, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4317
+ tmp_11.y9w_1 = tmp_13.u64(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_14, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4318
4318
  var tmp_15 = this;
4319
4319
  // Inline function 'org.kodein.di.instance' call
4320
4320
  // Inline function 'org.kodein.type.generic' call
@@ -4322,7 +4322,7 @@
4322
4322
  var tmp$ret$8 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
4323
4323
  var tmp_17 = Instance(di, tmp$ret$8, null);
4324
4324
  var tmp_18 = KProperty1;
4325
- tmp_15.y9w_1 = tmp_17.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_18, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4325
+ tmp_15.z9w_1 = tmp_17.u64(this, getPropertyCallableRef('serverConfig', 1, tmp_18, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4326
4326
  var tmp_19 = this;
4327
4327
  // Inline function 'org.kodein.di.instance' call
4328
4328
  // Inline function 'org.kodein.type.generic' call
@@ -4330,7 +4330,7 @@
4330
4330
  var tmp$ret$10 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
4331
4331
  var tmp_21 = Instance(di, tmp$ret$10, null);
4332
4332
  var tmp_22 = KProperty1;
4333
- tmp_19.z9w_1 = tmp_21.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_22, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4333
+ tmp_19.a9x_1 = tmp_21.u64(this, getPropertyCallableRef('logicConfig', 1, tmp_22, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4334
4334
  var tmp_23 = this;
4335
4335
  // Inline function 'org.kodein.di.instance' call
4336
4336
  // Inline function 'org.kodein.type.generic' call
@@ -4338,7 +4338,7 @@
4338
4338
  var tmp$ret$12 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
4339
4339
  var tmp_25 = Instance(di, tmp$ret$12, null);
4340
4340
  var tmp_26 = KProperty1;
4341
- tmp_23.a9x_1 = tmp_25.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_26, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4341
+ tmp_23.b9x_1 = tmp_25.u64(this, getPropertyCallableRef('idsProvider', 1, tmp_26, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4342
4342
  var tmp_27 = this;
4343
4343
  // Inline function 'org.kodein.di.instance' call
4344
4344
  // Inline function 'org.kodein.type.generic' call
@@ -4346,7 +4346,7 @@
4346
4346
  var tmp$ret$14 = isInterface(tmp_28, TypeToken) ? tmp_28 : THROW_CCE();
4347
4347
  var tmp_29 = Instance(di, tmp$ret$14, null);
4348
4348
  var tmp_30 = KProperty1;
4349
- tmp_27.b9x_1 = tmp_29.u64(this, getPropertyCallableRef('botConfig', 1, tmp_30, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4349
+ tmp_27.c9x_1 = tmp_29.u64(this, getPropertyCallableRef('botConfig', 1, tmp_30, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4350
4350
  var tmp_31 = this;
4351
4351
  // Inline function 'org.kodein.di.instance' call
4352
4352
  // Inline function 'org.kodein.type.generic' call
@@ -4354,7 +4354,7 @@
4354
4354
  var tmp$ret$16 = isInterface(tmp_32, TypeToken) ? tmp_32 : THROW_CCE();
4355
4355
  var tmp_33 = Instance(di, tmp$ret$16, null);
4356
4356
  var tmp_34 = KProperty1;
4357
- tmp_31.c9x_1 = tmp_33.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_34, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4357
+ tmp_31.d9x_1 = tmp_33.u64(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_34, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4358
4358
  var tmp_35 = this;
4359
4359
  // Inline function 'org.kodein.di.instance' call
4360
4360
  // Inline function 'org.kodein.type.generic' call
@@ -4362,7 +4362,7 @@
4362
4362
  var tmp$ret$18 = isInterface(tmp_36, TypeToken) ? tmp_36 : THROW_CCE();
4363
4363
  var tmp_37 = Instance(di, tmp$ret$18, null);
4364
4364
  var tmp_38 = KProperty1;
4365
- tmp_35.d9x_1 = tmp_37.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_38, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4365
+ tmp_35.e9x_1 = tmp_37.u64(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_38, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4366
4366
  var tmp_39 = this;
4367
4367
  // Inline function 'org.kodein.di.instance' call
4368
4368
  // Inline function 'org.kodein.type.generic' call
@@ -4370,7 +4370,7 @@
4370
4370
  var tmp$ret$20 = isInterface(tmp_40, TypeToken) ? tmp_40 : THROW_CCE();
4371
4371
  var tmp_41 = Instance(di, tmp$ret$20, null);
4372
4372
  var tmp_42 = KProperty1;
4373
- tmp_39.e9x_1 = tmp_41.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_42, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4373
+ tmp_39.f9x_1 = tmp_41.u64(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_42, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4374
4374
  var tmp_43 = this;
4375
4375
  // Inline function 'org.kodein.di.instance' call
4376
4376
  // Inline function 'org.kodein.type.generic' call
@@ -4378,7 +4378,7 @@
4378
4378
  var tmp$ret$22 = isInterface(tmp_44, TypeToken) ? tmp_44 : THROW_CCE();
4379
4379
  var tmp_45 = Instance(di, tmp$ret$22, null);
4380
4380
  var tmp_46 = KProperty1;
4381
- tmp_43.f9x_1 = tmp_45.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_46, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4381
+ tmp_43.g9x_1 = tmp_45.u64(this, getPropertyCallableRef('dealerConfig', 1, tmp_46, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4382
4382
  var tmp_47 = this;
4383
4383
  // Inline function 'org.kodein.di.instance' call
4384
4384
  // Inline function 'org.kodein.type.generic' call
@@ -4386,7 +4386,7 @@
4386
4386
  var tmp$ret$24 = isInterface(tmp_48, TypeToken) ? tmp_48 : THROW_CCE();
4387
4387
  var tmp_49 = Instance(di, tmp$ret$24, null);
4388
4388
  var tmp_50 = KProperty1;
4389
- tmp_47.g9x_1 = tmp_49.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_50, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4389
+ tmp_47.h9x_1 = tmp_49.u64(this, getPropertyCallableRef('poolProvider', 1, tmp_50, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4390
4390
  var tmp_51 = this;
4391
4391
  // Inline function 'org.kodein.di.instance' call
4392
4392
  // Inline function 'org.kodein.type.generic' call
@@ -4394,13 +4394,13 @@
4394
4394
  var tmp$ret$26 = isInterface(tmp_52, TypeToken) ? tmp_52 : THROW_CCE();
4395
4395
  var tmp_53 = Instance(di, tmp$ret$26, null);
4396
4396
  var tmp_54 = KProperty1;
4397
- tmp_51.h9x_1 = tmp_53.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_54, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4397
+ tmp_51.i9x_1 = tmp_53.u64(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_54, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4398
4398
  }
4399
- protoOf(ServerGameStoreContract).d8x = function () {
4400
- return plus(plus(plus(plus(plus(this.p9w_1.d8x(), this.s9w_1.d8x()), this.q9w_1.d8x()), this.r9w_1.d8x()), this.t9w_1.d8x()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4401
- };
4402
4399
  protoOf(ServerGameStoreContract).e8x = function () {
4403
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.p9w_1.e8x(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.s9w_1.e8x()), this.q9w_1.e8x()), this.r9w_1.e8x()), this.t9w_1.e8x()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).j8z(), finishingGameWhenCantStartNewMiddleware()]));
4400
+ return plus(plus(plus(plus(plus(this.q9w_1.e8x(), this.t9w_1.e8x()), this.r9w_1.e8x()), this.s9w_1.e8x()), this.u9w_1.e8x()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4401
+ };
4402
+ protoOf(ServerGameStoreContract).f8x = function () {
4403
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.q9w_1.f8x(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.t9w_1.f8x()), this.r9w_1.f8x()), this.s9w_1.f8x()), this.u9w_1.f8x()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).k8z(), finishingGameWhenCantStartNewMiddleware()]));
4404
4404
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this), _get_logger__rkp4sl_0(this));
4405
4405
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4406
4406
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4451,7 +4451,7 @@
4451
4451
  return this.u6g(store, next, action);
4452
4452
  };
4453
4453
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4454
- this.k9x_1 = this$0;
4454
+ this.l9x_1 = this$0;
4455
4455
  }
4456
4456
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).f6f = function (action) {
4457
4457
  return action instanceof MechanicAction;
@@ -4462,11 +4462,11 @@
4462
4462
  // Inline function 'kotlin.with' call
4463
4463
  var tmp;
4464
4464
  if (action_0 instanceof StartGameMechanicAction) {
4465
- var tmp0 = this.k9x_1;
4466
- var tmp2 = action_0.q8t_1;
4467
- var tmp4 = action_0.s8t_1;
4465
+ var tmp0 = this.l9x_1;
4466
+ var tmp2 = action_0.r8t_1;
4467
+ var tmp4 = action_0.t8t_1;
4468
4468
  // Inline function 'kotlin.collections.map' call
4469
- var this_0 = action_0.t8t_1;
4469
+ var this_0 = action_0.u8t_1;
4470
4470
  // Inline function 'kotlin.collections.mapTo' call
4471
4471
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4472
4472
  var _iterator__ex2g4s = this_0.l();
@@ -4502,7 +4502,7 @@
4502
4502
  var _iterator__ex2g4s_2 = destination_1.l();
4503
4503
  while (_iterator__ex2g4s_2.m()) {
4504
4504
  var element_0 = _iterator__ex2g4s_2.n();
4505
- var tmp0_aid = tmp0.j9x_1.h6d();
4505
+ var tmp0_aid = tmp0.k9x_1.h6d();
4506
4506
  // Inline function 'kotlin.collections.map' call
4507
4507
  // Inline function 'kotlin.collections.mapTo' call
4508
4508
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4524,16 +4524,16 @@
4524
4524
  tmp = destination_2;
4525
4525
  } else {
4526
4526
  if (action_0 instanceof StartNewGameMechanicAction) {
4527
- var tmp0_0 = this.k9x_1;
4527
+ var tmp0_0 = this.l9x_1;
4528
4528
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4529
4529
  var table = state.h6m();
4530
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.j9x_1.h6d(), table.id, null);
4530
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.k9x_1.h6d(), table.id, null);
4531
4531
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4532
4532
  tmp = listOfNotNull(tmp$ret$21);
4533
4533
  } else {
4534
4534
  if (action_0 instanceof ContinueGameMechanicAction) {
4535
- var tmp0_1 = this.k9x_1;
4536
- var tmp2_0 = action_0.w8t_1.id;
4535
+ var tmp0_1 = this.l9x_1;
4536
+ var tmp2_0 = action_0.x8t_1.id;
4537
4537
  var tmp4_0 = action_0.gameCreatorPlayerId;
4538
4538
  // Inline function 'kotlin.collections.map' call
4539
4539
  var this_1 = action_0.users;
@@ -4572,7 +4572,7 @@
4572
4572
  var _iterator__ex2g4s_7 = destination_6.l();
4573
4573
  while (_iterator__ex2g4s_7.m()) {
4574
4574
  var element_2 = _iterator__ex2g4s_7.n();
4575
- var tmp0_aid_0 = tmp0_1.j9x_1.h6d();
4575
+ var tmp0_aid_0 = tmp0_1.k9x_1.h6d();
4576
4576
  // Inline function 'kotlin.collections.map' call
4577
4577
  // Inline function 'kotlin.collections.mapTo' call
4578
4578
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4594,39 +4594,39 @@
4594
4594
  tmp = destination_7;
4595
4595
  } else {
4596
4596
  if (action_0 instanceof FinishingGameMechanicAction) {
4597
- var tmp0_2 = this.k9x_1;
4597
+ var tmp0_2 = this.l9x_1;
4598
4598
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4599
4599
  var table_0 = state.h6m();
4600
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.j9x_1.h6d(), table_0.id, null);
4600
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.k9x_1.h6d(), table_0.id, null);
4601
4601
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4602
4602
  tmp = listOfNotNull(tmp$ret$44);
4603
4603
  } else {
4604
4604
  if (action_0 instanceof FinishGameMechanicAction) {
4605
- var tmp0_3 = this.k9x_1;
4605
+ var tmp0_3 = this.l9x_1;
4606
4606
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4607
4607
  var table_1 = state.h6m();
4608
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.j9x_1.h6d(), table_1.id, null);
4608
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.k9x_1.h6d(), table_1.id, null);
4609
4609
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4610
4610
  tmp = listOfNotNull(tmp$ret$46);
4611
4611
  } else {
4612
4612
  if (action_0 instanceof RestartGameMechanicAction) {
4613
- var tmp0_4 = this.k9x_1;
4613
+ var tmp0_4 = this.l9x_1;
4614
4614
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4615
4615
  var table_2 = state.h6m();
4616
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.j9x_1.h6d(), table_2.id, null);
4616
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.k9x_1.h6d(), table_2.id, null);
4617
4617
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4618
4618
  tmp = listOfNotNull(tmp$ret$48);
4619
4619
  } else {
4620
4620
  if (action_0 instanceof ErrorAction) {
4621
- var tmp0_5 = this.k9x_1;
4621
+ var tmp0_5 = this.l9x_1;
4622
4622
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4623
4623
  var table_3 = state.h6m();
4624
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.j9x_1.h6d(), table_3.id, null);
4624
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.k9x_1.h6d(), table_3.id, null);
4625
4625
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4626
4626
  tmp = listOfNotNull(tmp$ret$50);
4627
4627
  } else {
4628
4628
  if (action_0 instanceof SceneMechanicAction) {
4629
- var tmp0_6 = this.k9x_1;
4629
+ var tmp0_6 = this.l9x_1;
4630
4630
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4631
4631
  var table_4 = state.h6m();
4632
4632
  var tmp2_1 = table_4.id;
@@ -4659,7 +4659,7 @@
4659
4659
  var _iterator__ex2g4s_11 = destination_10.l();
4660
4660
  while (_iterator__ex2g4s_11.m()) {
4661
4661
  var element_4 = _iterator__ex2g4s_11.n();
4662
- var tmp0_aid_1 = tmp0_6.j9x_1.h6d();
4662
+ var tmp0_aid_1 = tmp0_6.k9x_1.h6d();
4663
4663
  // Inline function 'kotlin.collections.map' call
4664
4664
  // Inline function 'kotlin.collections.mapTo' call
4665
4665
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4681,7 +4681,7 @@
4681
4681
  tmp = destination_11;
4682
4682
  } else {
4683
4683
  if (action_0 instanceof SceneActMechanicAction) {
4684
- var tmp0_7 = this.k9x_1;
4684
+ var tmp0_7 = this.l9x_1;
4685
4685
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4686
4686
  var table_5 = state.h6m();
4687
4687
  var tmp2_2 = table_5.id;
@@ -4714,7 +4714,7 @@
4714
4714
  var _iterator__ex2g4s_15 = destination_14.l();
4715
4715
  while (_iterator__ex2g4s_15.m()) {
4716
4716
  var element_6 = _iterator__ex2g4s_15.n();
4717
- var tmp0_aid_2 = tmp0_7.j9x_1.h6d();
4717
+ var tmp0_aid_2 = tmp0_7.k9x_1.h6d();
4718
4718
  // Inline function 'kotlin.collections.map' call
4719
4719
  // Inline function 'kotlin.collections.mapTo' call
4720
4720
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4736,7 +4736,7 @@
4736
4736
  tmp = destination_15;
4737
4737
  } else {
4738
4738
  if (action_0 instanceof TeamsDataMechanicAction) {
4739
- var tmp0_8 = this.k9x_1;
4739
+ var tmp0_8 = this.l9x_1;
4740
4740
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4741
4741
  var table_6 = state.h6m();
4742
4742
  var tmp2_3 = table_6.id;
@@ -4769,7 +4769,7 @@
4769
4769
  var _iterator__ex2g4s_19 = destination_18.l();
4770
4770
  while (_iterator__ex2g4s_19.m()) {
4771
4771
  var element_8 = _iterator__ex2g4s_19.n();
4772
- var tmp0_aid_3 = tmp0_8.j9x_1.h6d();
4772
+ var tmp0_aid_3 = tmp0_8.k9x_1.h6d();
4773
4773
  // Inline function 'kotlin.collections.map' call
4774
4774
  // Inline function 'kotlin.collections.mapTo' call
4775
4775
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4781,7 +4781,7 @@
4781
4781
  }
4782
4782
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4783
4783
  var tmp_0;
4784
- if (this.k9x_1.i9x_1.supportBackwardActions && getPlayer(state.h6m().players, sendToPlayer_8.b7a_1).u6p_1.j6t_1) {
4784
+ if (this.l9x_1.j9x_1.supportBackwardActions && getPlayer(state.h6m().players, sendToPlayer_8.c7a_1).w6p_1.l6t_1) {
4785
4785
  tmp_0 = null;
4786
4786
  } else {
4787
4787
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4797,72 +4797,72 @@
4797
4797
  tmp = destination_19;
4798
4798
  } else {
4799
4799
  if (action_0 instanceof PlayerReadyMechanicAction) {
4800
- var tmp0_9 = this.k9x_1;
4800
+ var tmp0_9 = this.l9x_1;
4801
4801
  var tmp2_4 = state.h6m();
4802
4802
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4803
- var exceptPlayerId = this.k9x_1.i9x_1.supportBackwardActions ? action_0.q8u_1 : null;
4804
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.j9x_1.h6d(), tmp2_4.id, exceptPlayerId);
4803
+ var exceptPlayerId = this.l9x_1.j9x_1.supportBackwardActions ? action_0.r8u_1 : null;
4804
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.k9x_1.h6d(), tmp2_4.id, exceptPlayerId);
4805
4805
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4806
4806
  tmp = listOfNotNull(tmp$ret$109);
4807
4807
  } else {
4808
4808
  if (action_0 instanceof SuitChoiceMechanicAction) {
4809
- var tmp0_10 = this.k9x_1;
4809
+ var tmp0_10 = this.l9x_1;
4810
4810
  var tmp2_5 = state.h6m();
4811
4811
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4812
- var exceptPlayerId_0 = this.k9x_1.i9x_1.supportBackwardActions ? action_0.t8p_1 : null;
4813
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.j9x_1.h6d(), tmp2_5.id, exceptPlayerId_0);
4812
+ var exceptPlayerId_0 = this.l9x_1.j9x_1.supportBackwardActions ? action_0.u8p_1 : null;
4813
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.k9x_1.h6d(), tmp2_5.id, exceptPlayerId_0);
4814
4814
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4815
4815
  tmp = listOfNotNull(tmp$ret$111);
4816
4816
  } else {
4817
4817
  if (action_0 instanceof TrumpMechanicAction) {
4818
- var tmp0_11 = this.k9x_1;
4818
+ var tmp0_11 = this.l9x_1;
4819
4819
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4820
4820
  var table_7 = state.h6m();
4821
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.j9x_1.h6d(), table_7.id, null);
4821
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.k9x_1.h6d(), table_7.id, null);
4822
4822
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4823
4823
  tmp = listOfNotNull(tmp$ret$113);
4824
4824
  } else {
4825
4825
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4826
- var tmp0_12 = this.k9x_1;
4826
+ var tmp0_12 = this.l9x_1;
4827
4827
  var tmp2_6 = state.h6m();
4828
4828
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4829
- var exceptPlayerId_1 = this.k9x_1.i9x_1.supportBackwardActions ? action_0.w8u_1 : null;
4830
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.j9x_1.h6d(), tmp2_6.id, exceptPlayerId_1);
4829
+ var exceptPlayerId_1 = this.l9x_1.j9x_1.supportBackwardActions ? action_0.x8u_1 : null;
4830
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.k9x_1.h6d(), tmp2_6.id, exceptPlayerId_1);
4831
4831
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4832
4832
  tmp = listOfNotNull(tmp$ret$115);
4833
4833
  } else {
4834
4834
  if (action_0 instanceof PutCardMechanicAction) {
4835
- var tmp0_13 = this.k9x_1;
4835
+ var tmp0_13 = this.l9x_1;
4836
4836
  var tmp2_7 = state.h6m();
4837
4837
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4838
- var exceptPlayerId_2 = this.k9x_1.i9x_1.supportBackwardActions ? action_0.y8p_1 : null;
4839
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.j9x_1.h6d(), tmp2_7.id, exceptPlayerId_2);
4838
+ var exceptPlayerId_2 = this.l9x_1.j9x_1.supportBackwardActions ? action_0.z8p_1 : null;
4839
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.k9x_1.h6d(), tmp2_7.id, exceptPlayerId_2);
4840
4840
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4841
4841
  tmp = listOfNotNull(tmp$ret$117);
4842
4842
  } else {
4843
4843
  if (action_0 instanceof PickUpBribeMechanicAction) {
4844
- var tmp0_14 = this.k9x_1;
4844
+ var tmp0_14 = this.l9x_1;
4845
4845
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4846
4846
  var table_8 = state.h6m();
4847
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.j9x_1.h6d(), table_8.id, null);
4847
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.k9x_1.h6d(), table_8.id, null);
4848
4848
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4849
4849
  tmp = listOfNotNull(tmp$ret$119);
4850
4850
  } else {
4851
4851
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4852
- var tmp0_15 = this.k9x_1;
4852
+ var tmp0_15 = this.l9x_1;
4853
4853
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4854
4854
  var table_9 = state.h6m();
4855
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.j9x_1.h6d(), table_9.id, null);
4855
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.k9x_1.h6d(), table_9.id, null);
4856
4856
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4857
4857
  tmp = listOfNotNull(tmp$ret$121);
4858
4858
  } else {
4859
4859
  if (action_0 instanceof MessageMechanicAction) {
4860
- var message = action_0.a8v_1;
4861
- var tmp0_16 = this.k9x_1;
4860
+ var message = action_0.b8v_1;
4861
+ var tmp0_16 = this.l9x_1;
4862
4862
  var tmp2_8 = state.h6m();
4863
4863
  var tmp_1;
4864
4864
  var tmp_2;
4865
- if (this.k9x_1.i9x_1.supportBackwardActions) {
4865
+ if (this.l9x_1.j9x_1.supportBackwardActions) {
4866
4866
  tmp_2 = isInterface(message, UserMessage);
4867
4867
  } else {
4868
4868
  tmp_2 = false;
@@ -4874,16 +4874,16 @@
4874
4874
  }
4875
4875
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4876
4876
  var exceptPlayerId_3 = tmp_1;
4877
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.j9x_1.h6d(), tmp2_8.id, exceptPlayerId_3);
4877
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.k9x_1.h6d(), tmp2_8.id, exceptPlayerId_3);
4878
4878
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4879
4879
  tmp = listOfNotNull(tmp$ret$123);
4880
4880
  } else {
4881
4881
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4882
- var tmp0_17 = this.k9x_1;
4882
+ var tmp0_17 = this.l9x_1;
4883
4883
  var tmp2_9 = state.h6m();
4884
4884
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4885
4885
  var exceptPlayerId_4 = action_0.playerId;
4886
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.j9x_1.h6d(), tmp2_9.id, exceptPlayerId_4);
4886
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.k9x_1.h6d(), tmp2_9.id, exceptPlayerId_4);
4887
4887
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4888
4888
  tmp = listOfNotNull(tmp$ret$125);
4889
4889
  } else {
@@ -4920,10 +4920,10 @@
4920
4920
  return this.u6g(store, next, action);
4921
4921
  };
4922
4922
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4923
- this.i9x_1 = logicConfig;
4924
- this.j9x_1 = idsProvider;
4923
+ this.j9x_1 = logicConfig;
4924
+ this.k9x_1 = idsProvider;
4925
4925
  }
4926
- protoOf(ServerMapMechanicToClientActionMiddleware).j8z = function () {
4926
+ protoOf(ServerMapMechanicToClientActionMiddleware).k8z = function () {
4927
4927
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4928
4928
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
4929
4929
  };
@@ -4932,8 +4932,8 @@
4932
4932
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
4933
4933
  }
4934
4934
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4935
- this.t9x_1 = $provider;
4936
- this.u9x_1 = $action;
4935
+ this.u9x_1 = $provider;
4936
+ this.v9x_1 = $action;
4937
4937
  CoroutineImpl.call(this, resultContinuation);
4938
4938
  }
4939
4939
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z2c = function ($this$launchDefault, $completion) {
@@ -4954,7 +4954,7 @@
4954
4954
  case 0:
4955
4955
  this.s8_1 = 2;
4956
4956
  this.r8_1 = 1;
4957
- suspendResult = this.t9x_1.g9u(this.u9x_1, this);
4957
+ suspendResult = this.u9x_1.h9u(this.v9x_1, this);
4958
4958
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4959
4959
  return suspendResult;
4960
4960
  }
@@ -4977,8 +4977,8 @@
4977
4977
  while (true);
4978
4978
  };
4979
4979
  protoOf(sendToClientActionMiddleware$o$handle$slambda).a2d = function ($this$launchDefault, completion) {
4980
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.t9x_1, this.u9x_1, completion);
4981
- i.v9x_1 = $this$launchDefault;
4980
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.u9x_1, this.v9x_1, completion);
4981
+ i.w9x_1 = $this$launchDefault;
4982
4982
  return i;
4983
4983
  };
4984
4984
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4990,15 +4990,15 @@
4990
4990
  return l;
4991
4991
  }
4992
4992
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
4993
- this.w9x_1 = $asyncProvider;
4994
- this.x9x_1 = $provider;
4993
+ this.x9x_1 = $asyncProvider;
4994
+ this.y9x_1 = $provider;
4995
4995
  }
4996
4996
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).f6f = function (action) {
4997
4997
  return action instanceof ToClientAction;
4998
4998
  };
4999
4999
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).u6g = function (store, next, action) {
5000
5000
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5001
- this.w9x_1.e6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.x9x_1, action_0, null));
5001
+ this.x9x_1.e6c(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.y9x_1, action_0, null));
5002
5002
  next(action_0);
5003
5003
  };
5004
5004
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).e6f = function (store, next, action) {
@@ -5013,12 +5013,12 @@
5013
5013
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f6f = function (action) {
5014
5014
  return action instanceof UpdateServerConfigAction;
5015
5015
  };
5016
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).e97 = function (state, action) {
5016
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).f97 = function (state, action) {
5017
5017
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5018
- return state.r8s(VOID, get_serverStatePayload_0(state).copy(action_0.m9w_1));
5018
+ return state.s8s(VOID, get_serverStatePayload_0(state).copy(action_0.n9w_1));
5019
5019
  };
5020
5020
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).v6g = function (state, action) {
5021
- return this.e97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5021
+ return this.f97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5022
5022
  };
5023
5023
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5024
5024
  return function (it) {
@@ -5031,7 +5031,7 @@
5031
5031
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5032
5032
  Companion_getInstance();
5033
5033
  // Inline function 'kotlin.time.Companion.milliseconds' call
5034
- var this_0 = $action.p8t_1.timeoutTimeMillis;
5034
+ var this_0 = $action.q8t_1.timeoutTimeMillis;
5035
5035
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5036
5036
  tmp_0 = tmp_1.j67(tmp_2, tmp$ret$0);
5037
5037
  }
@@ -5040,63 +5040,63 @@
5040
5040
  }
5041
5041
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5042
5042
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5043
- this.a9y_1 = logger;
5043
+ this.b9y_1 = logger;
5044
5044
  }
5045
- protoOf(ServerMechanicLifecycleReducer).q98 = function (state, action) {
5045
+ protoOf(ServerMechanicLifecycleReducer).r98 = function (state, action) {
5046
5046
  var serverState = get_serverStatePayloadOrNull(state.s6l_1);
5047
5047
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5048
- var tmp0_$this = this.r98_1;
5049
- var tmp1_tableId = action.q8t_1;
5050
- var tmp2_gameId = action.q8t_1;
5051
- var tmp3_version = action.r8t_1;
5052
- var tmp4_config = action.p8t_1;
5053
- var tmp5_users = action.t8t_1;
5048
+ var tmp0_$this = this.s98_1;
5049
+ var tmp1_tableId = action.r8t_1;
5050
+ var tmp2_gameId = action.r8t_1;
5051
+ var tmp3_version = action.s8t_1;
5052
+ var tmp4_config = action.q8t_1;
5053
+ var tmp5_users = action.u8t_1;
5054
5054
  var tmp6_spectators = action.spectators;
5055
- var tmp7_gameCreatorPlayerId = action.s8t_1;
5056
- var tmp9_tableOrNull = tmp0_$this.x99(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5055
+ var tmp7_gameCreatorPlayerId = action.t8t_1;
5056
+ var tmp9_tableOrNull = tmp0_$this.y99(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5057
5057
  var tmp;
5058
5058
  if (serverState == null) {
5059
- this.a9y_1.w(VOID, 'ServerPayload is not onStart');
5059
+ this.b9y_1.w(VOID, 'ServerPayload is not onStart');
5060
5060
  tmp = Companion_instance_13.initial();
5061
5061
  } else {
5062
5062
  tmp = serverState;
5063
5063
  }
5064
5064
  var tmp10_payload = tmp;
5065
- return state.r8s(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5065
+ return state.s8s(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5066
5066
  };
5067
- protoOf(ServerMechanicLifecycleReducer).o98 = function (state, action) {
5067
+ protoOf(ServerMechanicLifecycleReducer).p98 = function (state, action) {
5068
5068
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5069
- var tmp2_tableOrNull = action.w8t_1;
5069
+ var tmp2_tableOrNull = action.x8t_1;
5070
5070
  var tmp = Companion_instance_13;
5071
5071
  var tmp_0 = get_serverStatePayload_0(state).config;
5072
- var tmp_1 = action.x8t_1;
5072
+ var tmp_1 = action.y8t_1;
5073
5073
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5074
5074
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d65_1));
5075
- return state.r8s(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5075
+ return state.s8s(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5076
5076
  };
5077
- protoOf(ServerMechanicLifecycleReducer).p98 = function (state, action) {
5078
- this.s98_1.l58(action.previousGameId);
5077
+ protoOf(ServerMechanicLifecycleReducer).q98 = function (state, action) {
5078
+ this.t98_1.l58(action.previousGameId);
5079
5079
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5080
- var tmp1_tableOrNull = this.r98_1.y99(state.h6m(), action.gameId);
5081
- return state.r8s(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5080
+ var tmp1_tableOrNull = this.s98_1.z99(state.h6m(), action.gameId);
5081
+ return state.s8s(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5082
5082
  };
5083
5083
  function spectatorsReducer(logger) {
5084
5084
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5085
5085
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5086
5086
  }
5087
5087
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5088
- this.b9y_1 = $logger;
5088
+ this.c9y_1 = $logger;
5089
5089
  }
5090
5090
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f6f = function (action) {
5091
5091
  return isInterface(action, SpectatorsAction);
5092
5092
  };
5093
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).e97 = function (state, action) {
5093
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).f97 = function (state, action) {
5094
5094
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5095
5095
  var table = state.h6m();
5096
5096
  var tmp;
5097
5097
  if (action_0 instanceof AddSpectatorsAction) {
5098
5098
  // Inline function 'kotlin.collections.mapNotNull' call
5099
- var tmp0 = action_0.n9w_1;
5099
+ var tmp0 = action_0.o9w_1;
5100
5100
  // Inline function 'kotlin.collections.mapNotNullTo' call
5101
5101
  var destination = ArrayList_init_$Create$_0();
5102
5102
  // Inline function 'kotlin.collections.forEach' call
@@ -5115,9 +5115,9 @@
5115
5115
  var tmp_0;
5116
5116
  // Inline function 'kotlin.collections.isNotEmpty' call
5117
5117
  if (!sameSpectators.r()) {
5118
- this.b9y_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5118
+ this.c9y_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5119
5119
  // Inline function 'kotlin.collections.filterNot' call
5120
- var tmp0_0 = action_0.n9w_1;
5120
+ var tmp0_0 = action_0.o9w_1;
5121
5121
  // Inline function 'kotlin.collections.filterNotTo' call
5122
5122
  var destination_0 = ArrayList_init_$Create$_0();
5123
5123
  var _iterator__ex2g4s_0 = tmp0_0.l();
@@ -5152,7 +5152,7 @@
5152
5152
  }
5153
5153
  tmp_0 = destination_0;
5154
5154
  } else {
5155
- tmp_0 = action_0.n9w_1;
5155
+ tmp_0 = action_0.o9w_1;
5156
5156
  }
5157
5157
  // Inline function 'kotlin.collections.map' call
5158
5158
  var this_0 = tmp_0;
@@ -5165,11 +5165,11 @@
5165
5165
  destination_1.j(tmp$ret$13);
5166
5166
  }
5167
5167
  var spectatorsToAdd = toSet(destination_1);
5168
- tmp = state.r8s(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5168
+ tmp = state.s8s(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5169
5169
  } else {
5170
5170
  if (action_0 instanceof RemoveSpectatorsAction) {
5171
5171
  // Inline function 'kotlin.collections.mapNotNull' call
5172
- var tmp0_1 = action_0.o9w_1;
5172
+ var tmp0_1 = action_0.p9w_1;
5173
5173
  // Inline function 'kotlin.collections.mapNotNullTo' call
5174
5174
  var destination_2 = ArrayList_init_$Create$_0();
5175
5175
  // Inline function 'kotlin.collections.forEach' call
@@ -5188,9 +5188,9 @@
5188
5188
  var tmp_2;
5189
5189
  // Inline function 'kotlin.collections.isNotEmpty' call
5190
5190
  if (!sameSpectators_0.r()) {
5191
- this.b9y_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5191
+ this.c9y_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5192
5192
  // Inline function 'kotlin.collections.filterNot' call
5193
- var tmp0_2 = action_0.o9w_1;
5193
+ var tmp0_2 = action_0.p9w_1;
5194
5194
  // Inline function 'kotlin.collections.filterNotTo' call
5195
5195
  var destination_3 = ArrayList_init_$Create$_0();
5196
5196
  var _iterator__ex2g4s_4 = tmp0_2.l();
@@ -5225,7 +5225,7 @@
5225
5225
  }
5226
5226
  tmp_2 = destination_3;
5227
5227
  } else {
5228
- tmp_2 = action_0.o9w_1;
5228
+ tmp_2 = action_0.p9w_1;
5229
5229
  }
5230
5230
  var spectatorsToRemove = toSet(tmp_2);
5231
5231
  // Inline function 'kotlin.collections.filterNot' call
@@ -5262,7 +5262,7 @@
5262
5262
  destination_4.j(element_5);
5263
5263
  }
5264
5264
  }
5265
- tmp = state.r8s(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5265
+ tmp = state.s8s(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5266
5266
  } else {
5267
5267
  noWhenBranchMatchedException();
5268
5268
  }
@@ -5270,16 +5270,16 @@
5270
5270
  return tmp;
5271
5271
  };
5272
5272
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).v6g = function (state, action) {
5273
- return this.e97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5273
+ return this.f97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5274
5274
  };
5275
5275
  function Companion_5() {
5276
5276
  }
5277
- protoOf(Companion_5).c9y = function (config) {
5277
+ protoOf(Companion_5).d9y = function (config) {
5278
5278
  return new ServerStatePayload(config);
5279
5279
  };
5280
5280
  protoOf(Companion_5).initial = function (config, $super) {
5281
5281
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5282
- return $super === VOID ? this.c9y(config) : $super.c9y.call(this, config);
5282
+ return $super === VOID ? this.d9y(config) : $super.d9y.call(this, config);
5283
5283
  };
5284
5284
  var Companion_instance_13;
5285
5285
  function Companion_getInstance_6() {
@@ -5294,12 +5294,12 @@
5294
5294
  protoOf(ServerStatePayload).ne = function () {
5295
5295
  return this.config;
5296
5296
  };
5297
- protoOf(ServerStatePayload).d9y = function (config) {
5297
+ protoOf(ServerStatePayload).e9y = function (config) {
5298
5298
  return new ServerStatePayload(config);
5299
5299
  };
5300
5300
  protoOf(ServerStatePayload).copy = function (config, $super) {
5301
5301
  config = config === VOID ? this.config : config;
5302
- return $super === VOID ? this.d9y(config) : $super.d9y.call(this, config);
5302
+ return $super === VOID ? this.e9y(config) : $super.e9y.call(this, config);
5303
5303
  };
5304
5304
  protoOf(ServerStatePayload).toString = function () {
5305
5305
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5346,14 +5346,14 @@
5346
5346
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5347
5347
  }
5348
5348
  function _get_logger__rkp4sl_1($this) {
5349
- var tmp0 = $this.n9y_1;
5349
+ var tmp0 = $this.o9y_1;
5350
5350
  var tmp = KProperty1;
5351
5351
  // Inline function 'kotlin.getValue' call
5352
5352
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5353
5353
  return tmp0.w();
5354
5354
  }
5355
5355
  function _get_di__ndbzja($this) {
5356
- var tmp0 = $this.o9y_1;
5356
+ var tmp0 = $this.p9y_1;
5357
5357
  var tmp = KProperty1;
5358
5358
  // Inline function 'kotlin.getValue' call
5359
5359
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5366,11 +5366,11 @@
5366
5366
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5367
5367
  return function () {
5368
5368
  var tmp;
5369
- if (this$0.l9y_1 == null) {
5369
+ if (this$0.m9y_1 == null) {
5370
5370
  tmp = null;
5371
5371
  } else {
5372
5372
  // Inline function 'kotlin.let' call
5373
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.l9y_1)]));
5373
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.m9y_1)]));
5374
5374
  }
5375
5375
  var tmp1_elvis_lhs = tmp;
5376
5376
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5403,7 +5403,7 @@
5403
5403
  tmp_0.x62(tmp$ret$3);
5404
5404
  $this$DI.b5z(jsonModule());
5405
5405
  $this$DI.b5z(serverHelpersModule());
5406
- $this$DI.b5z(randomOrgModule(this$0.m9y_1));
5406
+ $this$DI.b5z(randomOrgModule(this$0.n9y_1));
5407
5407
  return Unit_instance;
5408
5408
  };
5409
5409
  }
@@ -5479,16 +5479,16 @@
5479
5479
  };
5480
5480
  }
5481
5481
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5482
- this.v9y_1 = $reducer;
5482
+ this.w9y_1 = $reducer;
5483
5483
  }
5484
5484
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f6f = function (action) {
5485
5485
  return isInterface(action, Action);
5486
5486
  };
5487
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).e97 = function (state, action) {
5488
- return this.v9y_1(state, isInterface(action, Action) ? action : THROW_CCE());
5487
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).f97 = function (state, action) {
5488
+ return this.w9y_1(state, isInterface(action, Action) ? action : THROW_CCE());
5489
5489
  };
5490
5490
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).v6g = function (state, action) {
5491
- return this.e97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5491
+ return this.f97((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5492
5492
  };
5493
5493
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
5494
5494
  return function ($this$singleton) {
@@ -5545,7 +5545,7 @@
5545
5545
  }
5546
5546
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
5547
5547
  return function (it) {
5548
- var tmp0_elvis_lhs = Companion_instance_4.y9b(it);
5548
+ var tmp0_elvis_lhs = Companion_instance_4.z9b(it);
5549
5549
  var tmp;
5550
5550
  if (tmp0_elvis_lhs == null) {
5551
5551
  var tmp1_safe_receiver = $gameServer.s66().r6l_1;
@@ -5558,7 +5558,7 @@
5558
5558
  }
5559
5559
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
5560
5560
  return function (it) {
5561
- var tmp0_elvis_lhs = Companion_instance_5.l9a(it);
5561
+ var tmp0_elvis_lhs = Companion_instance_5.m9a(it);
5562
5562
  var tmp;
5563
5563
  if (tmp0_elvis_lhs == null) {
5564
5564
  var tmp1_safe_receiver = $gameServer.s66().r6l_1;
@@ -5579,7 +5579,7 @@
5579
5579
  // Inline function 'kotlin.let' call
5580
5580
  $this$DI.b5z(tmp0_safe_receiver);
5581
5581
  }
5582
- $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.m9y_1));
5582
+ $this$DI.b5z(dealerModule(this$0.randomPoolProvider, this$0.n9y_1));
5583
5583
  $this$DI.b5z(coreModule($coreConfig));
5584
5584
  $this$DI.b5z(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5585
5585
  return Unit_instance;
@@ -5588,13 +5588,13 @@
5588
5588
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5589
5589
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5590
5590
  production = production === VOID ? true : production;
5591
- this.l9y_1 = loggerCallback;
5592
- this.m9y_1 = randomOrgConfig;
5591
+ this.m9y_1 = loggerCallback;
5592
+ this.n9y_1 = randomOrgConfig;
5593
5593
  AppEnvironment_getInstance().a6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5594
5594
  var tmp = this;
5595
- tmp.n9y_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5595
+ tmp.o9y_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5596
5596
  var tmp_0 = this;
5597
- tmp_0.o9y_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5597
+ tmp_0.p9y_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5598
5598
  var tmp_1 = this;
5599
5599
  // Inline function 'org.kodein.di.instance' call
5600
5600
  var this_0 = _get_di__ndbzja(this);
@@ -5603,7 +5603,7 @@
5603
5603
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5604
5604
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5605
5605
  var tmp_4 = KProperty1;
5606
- tmp_1.p9y_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5606
+ tmp_1.q9y_1 = tmp_3.u64(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5607
5607
  var tmp_5 = this;
5608
5608
  // Inline function 'org.kodein.di.instance' call
5609
5609
  var this_1 = _get_di__ndbzja(this);
@@ -5612,7 +5612,7 @@
5612
5612
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5613
5613
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5614
5614
  var tmp_8 = KProperty1;
5615
- tmp_5.q9y_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5615
+ tmp_5.r9y_1 = tmp_7.u64(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5616
5616
  var tmp_9 = this;
5617
5617
  // Inline function 'org.kodein.di.instance' call
5618
5618
  var this_2 = _get_di__ndbzja(this);
@@ -5621,7 +5621,7 @@
5621
5621
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5622
5622
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5623
5623
  var tmp_12 = KProperty1;
5624
- tmp_9.r9y_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5624
+ tmp_9.s9y_1 = tmp_11.u64(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5625
5625
  var tmp_13 = this;
5626
5626
  // Inline function 'org.kodein.di.instance' call
5627
5627
  var this_3 = _get_di__ndbzja(this);
@@ -5630,7 +5630,7 @@
5630
5630
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5631
5631
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5632
5632
  var tmp_16 = KProperty1;
5633
- tmp_13.s9y_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5633
+ tmp_13.t9y_1 = tmp_15.u64(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5634
5634
  var tmp_17 = this;
5635
5635
  // Inline function 'org.kodein.di.instance' call
5636
5636
  var this_4 = _get_di__ndbzja(this);
@@ -5639,7 +5639,7 @@
5639
5639
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5640
5640
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5641
5641
  var tmp_20 = KProperty1;
5642
- tmp_17.t9y_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5642
+ tmp_17.u9y_1 = tmp_19.u64(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5643
5643
  var tmp_21 = this;
5644
5644
  // Inline function 'org.kodein.di.instance' call
5645
5645
  var this_5 = _get_di__ndbzja(this);
@@ -5648,45 +5648,45 @@
5648
5648
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5649
5649
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5650
5650
  var tmp_24 = KProperty1;
5651
- tmp_21.u9y_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5651
+ tmp_21.v9y_1 = tmp_23.u64(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5652
5652
  }
5653
- protoOf(GameServerEngineControllerImpl).e9y = function () {
5654
- var tmp0 = this.p9y_1;
5653
+ protoOf(GameServerEngineControllerImpl).f9y = function () {
5654
+ var tmp0 = this.q9y_1;
5655
5655
  var tmp = KProperty1;
5656
5656
  // Inline function 'kotlin.getValue' call
5657
5657
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5658
5658
  return tmp0.w();
5659
5659
  };
5660
- protoOf(GameServerEngineControllerImpl).g9y = function () {
5661
- var tmp0 = this.q9y_1;
5660
+ protoOf(GameServerEngineControllerImpl).h9y = function () {
5661
+ var tmp0 = this.r9y_1;
5662
5662
  var tmp = KProperty1;
5663
5663
  // Inline function 'kotlin.getValue' call
5664
5664
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5665
5665
  return tmp0.w();
5666
5666
  };
5667
- protoOf(GameServerEngineControllerImpl).h9y = function () {
5668
- var tmp0 = this.r9y_1;
5667
+ protoOf(GameServerEngineControllerImpl).i9y = function () {
5668
+ var tmp0 = this.s9y_1;
5669
5669
  var tmp = KProperty1;
5670
5670
  // Inline function 'kotlin.getValue' call
5671
5671
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5672
5672
  return tmp0.w();
5673
5673
  };
5674
- protoOf(GameServerEngineControllerImpl).i9y = function () {
5675
- var tmp0 = this.s9y_1;
5674
+ protoOf(GameServerEngineControllerImpl).j9y = function () {
5675
+ var tmp0 = this.t9y_1;
5676
5676
  var tmp = KProperty1;
5677
5677
  // Inline function 'kotlin.getValue' call
5678
5678
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5679
5679
  return tmp0.w();
5680
5680
  };
5681
- protoOf(GameServerEngineControllerImpl).f9y = function () {
5682
- var tmp0 = this.t9y_1;
5681
+ protoOf(GameServerEngineControllerImpl).g9y = function () {
5682
+ var tmp0 = this.u9y_1;
5683
5683
  var tmp = KProperty1;
5684
5684
  // Inline function 'kotlin.getValue' call
5685
5685
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5686
5686
  return tmp0.w();
5687
5687
  };
5688
- protoOf(GameServerEngineControllerImpl).j9y = function () {
5689
- var tmp0 = this.u9y_1;
5688
+ protoOf(GameServerEngineControllerImpl).k9y = function () {
5689
+ var tmp0 = this.v9y_1;
5690
5690
  var tmp = KProperty1;
5691
5691
  // Inline function 'kotlin.getValue' call
5692
5692
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5698,7 +5698,7 @@
5698
5698
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5699
5699
  return this.createGameEngineWithLogic();
5700
5700
  };
5701
- protoOf(GameServerEngineControllerImpl).k9y = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5701
+ protoOf(GameServerEngineControllerImpl).l9y = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5702
5702
  var combinedLogger = Companion_instance_6.mx();
5703
5703
  var tmp;
5704
5704
  if (coreConfig.fileLogsEnabled) {
@@ -5708,8 +5708,8 @@
5708
5708
  }
5709
5709
  var fileLoggerOutput = tmp;
5710
5710
  var tmp_0;
5711
- if (!(this.l9y_1 == null)) {
5712
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.l9y_1));
5711
+ if (!(this.m9y_1 == null)) {
5712
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.m9y_1));
5713
5713
  } else {
5714
5714
  tmp_0 = null;
5715
5715
  }
@@ -5750,12 +5750,12 @@
5750
5750
  var gameServer = tmp_1.l60(tmp$ret$7, null);
5751
5751
  if (!(fileLoggerOutput == null)) {
5752
5752
  var tmp_3 = fileLoggerOutput;
5753
- tmp_3.n9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5753
+ tmp_3.o9b_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5754
5754
  combinedLogger.w1k(fileLoggerOutput);
5755
5755
  }
5756
5756
  if (!(callbackWrapperLoggerOutput == null)) {
5757
5757
  var tmp_4 = callbackWrapperLoggerOutput;
5758
- tmp_4.n9a_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5758
+ tmp_4.o9a_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5759
5759
  combinedLogger.w1k(callbackWrapperLoggerOutput);
5760
5760
  }
5761
5761
  return gameServer;
@@ -5770,7 +5770,7 @@
5770
5770
  function TestHelper() {
5771
5771
  }
5772
5772
  function _get_playerAnswerInteractor__msggz1($this) {
5773
- var tmp0 = $this.y9y_1;
5773
+ var tmp0 = $this.z9y_1;
5774
5774
  var tmp = KProperty1;
5775
5775
  // Inline function 'kotlin.getValue' call
5776
5776
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5778,7 +5778,7 @@
5778
5778
  }
5779
5779
  function TestHelperImpl$di$lambda$lambda(this$0) {
5780
5780
  return function ($this$singleton) {
5781
- return this$0.w9y_1;
5781
+ return this$0.x9y_1;
5782
5782
  };
5783
5783
  }
5784
5784
  function TestHelperImpl$di$lambda(this$0) {
@@ -5817,27 +5817,27 @@
5817
5817
  return emptyMap();
5818
5818
  }
5819
5819
  function TestHelperImpl(logger) {
5820
- this.w9y_1 = logger;
5820
+ this.x9y_1 = logger;
5821
5821
  var tmp = this;
5822
5822
  var tmp_0 = Companion_instance_3;
5823
- tmp.x9y_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5823
+ tmp.y9y_1 = tmp_0.i5z(VOID, TestHelperImpl$di$lambda(this));
5824
5824
  var tmp_1 = this;
5825
5825
  // Inline function 'org.kodein.di.instance' call
5826
- var this_0 = this.x9y_1;
5826
+ var this_0 = this.y9y_1;
5827
5827
  // Inline function 'org.kodein.type.generic' call
5828
5828
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5829
5829
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5830
5830
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5831
5831
  var tmp_4 = KProperty1;
5832
- tmp_1.y9y_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5832
+ tmp_1.z9y_1 = tmp_3.u64(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5833
5833
  }
5834
5834
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5835
- return _get_playerAnswerInteractor__msggz1(this).b8j(playerId, table, botConfig);
5835
+ return _get_playerAnswerInteractor__msggz1(this).c8j(playerId, table, botConfig);
5836
5836
  };
5837
5837
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5838
5838
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5839
5839
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5840
- var tmp0 = mechanicAction.j8w();
5840
+ var tmp0 = mechanicAction.k8w();
5841
5841
  var tmp$ret$0;
5842
5842
  $l$block_0: {
5843
5843
  // Inline function 'kotlin.collections.any' call
@@ -5869,7 +5869,7 @@
5869
5869
  };
5870
5870
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
5871
5871
  if (isInterface(action, NextPlayerTurnAction)) {
5872
- var tmp0 = action.j8w();
5872
+ var tmp0 = action.k8w();
5873
5873
  var tmp$ret$0;
5874
5874
  $l$block_0: {
5875
5875
  // Inline function 'kotlin.collections.any' call
@@ -5984,22 +5984,22 @@
5984
5984
  });
5985
5985
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5986
5986
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5987
- return this.e9y();
5987
+ return this.f9y();
5988
5988
  });
5989
5989
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5990
- return this.g9y();
5990
+ return this.h9y();
5991
5991
  });
5992
5992
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
5993
- return this.h9y();
5993
+ return this.i9y();
5994
5994
  });
5995
5995
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5996
- return this.i9y();
5996
+ return this.j9y();
5997
5997
  });
5998
5998
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5999
- return this.f9y();
5999
+ return this.g9y();
6000
6000
  });
6001
6001
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6002
- return this.j9y();
6002
+ return this.k9y();
6003
6003
  });
6004
6004
  //endregion
6005
6005
  //region block: init