raspberry_games_server_game_logic 1.8.360 → 1.8.361

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -47,7 +47,7 @@
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  var Unit_instance = kotlin_kotlin.$_$.j5;
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  var protoOf = kotlin_kotlin.$_$.qc;
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  var THROW_CCE = kotlin_kotlin.$_$.qg;
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- var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
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+ var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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  var initMetadataForLambda = kotlin_kotlin.$_$.tb;
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  var VOID = kotlin_kotlin.$_$.f;
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  var isInterface = kotlin_kotlin.$_$.dc;
@@ -60,7 +60,7 @@
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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  var to = kotlin_kotlin.$_$.vh;
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- var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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+ var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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  var defineProp = kotlin_kotlin.$_$.hb;
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
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  var KProperty1 = kotlin_kotlin.$_$.md;
@@ -76,17 +76,17 @@
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.z;
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  var distinctUntilChanged_0 = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.w;
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  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
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- var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
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- var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
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+ var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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+ var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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  var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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- var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
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- var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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- var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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+ var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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+ var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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+ var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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  var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.q3;
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  var toList = kotlin_kotlin.$_$.o9;
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  var toString = kotlin_kotlin.$_$.uc;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
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  var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.y3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.m6;
@@ -99,21 +99,21 @@
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  var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.y4;
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  var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.k3;
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  var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
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- var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
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+ var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
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- var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
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- var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
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+ var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
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+ var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
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  var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w3;
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- var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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- var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.g2;
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- var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
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- var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
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+ var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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+ var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
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+ var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
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+ var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.z2;
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  var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.a4;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.oh;
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- var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var emptyList = kotlin_kotlin.$_$.h7;
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  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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  var getKClass = kotlin_kotlin.$_$.e;
@@ -122,15 +122,15 @@
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
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- var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
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- var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
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- var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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+ var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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+ var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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+ var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
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  var lazy = kotlin_kotlin.$_$.nh;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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- var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
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- var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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+ var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
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+ var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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  var plus = kotlin_kotlin.$_$.t8;
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- var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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+ var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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  var toString_0 = kotlin_kotlin.$_$.uh;
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  var mapOf = kotlin_kotlin.$_$.n8;
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  var Enum = kotlin_kotlin.$_$.gg;
@@ -147,26 +147,26 @@
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  var throwMissingFieldException = kotlin_org_jetbrains_kotlinx_kotlinx_serialization_core.$_$.j2;
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  var objectCreate = kotlin_kotlin.$_$.pc;
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  var getStringHashCode = kotlin_kotlin.$_$.nb;
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- var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
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- var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
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+ var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
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+ var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
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- var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
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+ var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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  var RandomPoolProvider = kotlin_io_raspberryapps_cardgame_random.$_$.i;
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- var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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- var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
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- var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.t;
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- var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
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- var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
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+ var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
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+ var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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+ var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
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+ var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.t;
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+ var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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  var Provider = kotlin_org_kodein_di_kodein_di.$_$.c;
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  var Singleton = kotlin_org_kodein_di_kodein_di.$_$.d;
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- var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
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- var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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- var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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+ var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
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+ var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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+ var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.u;
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- var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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+ var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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  var single = kotlin_kotlin.$_$.d9;
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  var copyToArray = kotlin_kotlin.$_$.c7;
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- var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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+ var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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  var KtList = kotlin_kotlin.$_$.r5;
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  var Long = kotlin_kotlin.$_$.lg;
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  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
@@ -176,89 +176,90 @@
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  var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
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  var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.f2;
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  var Action = kotlin_io_raspberryapps_game_engine_core.$_$.g2;
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- var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
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- var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
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- var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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- var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.c3;
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- var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
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+ var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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+ var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
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+ var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
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+ var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
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+ var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.c3;
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  var AsyncProvider = kotlin_io_raspberryapps_game_engine_core.$_$.m1;
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- var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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- var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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- var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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- var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
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+ var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
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+ var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
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+ var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
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+ var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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  var CardsDealerProvider = kotlin_io_raspberryapps_cardgame_core.$_$.v;
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  var listOf = kotlin_kotlin.$_$.k8;
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- var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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- var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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+ var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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+ var FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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  var listOfNotNull = kotlin_kotlin.$_$.h8;
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- var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
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- var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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+ var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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+ var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
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  var listOfNotNull_0 = kotlin_kotlin.$_$.i8;
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- var sendFromClientEventsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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- var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.i3;
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- var playerTurnTimeoutWhenHostMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
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+ var sendFromClientEventsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.i3;
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+ var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
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+ var playerTurnTimeoutWhenHostMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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  var listOf_0 = kotlin_kotlin.$_$.j8;
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- var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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- var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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- var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
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- var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
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+ var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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+ var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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+ var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
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+ var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
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  var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.c4;
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- var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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+ var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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  var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
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- var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
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- var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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- var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
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- var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l2;
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- var UserMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
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- var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
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- var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
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- var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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- var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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- var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
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- var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k2;
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- var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.s1;
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- var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
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- var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.h1;
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- var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
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- var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
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- var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
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- var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
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- var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
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- var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
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- var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
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- var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
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- var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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- var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
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- var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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- var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
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- var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
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- var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
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- var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q2;
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- var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
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- var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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- var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
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- var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
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- var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
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- var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.r1;
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- var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
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- var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.k1;
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- var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
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- var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
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- var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
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+ var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
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+ var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
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+ var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
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+ var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
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+ var UserMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.h;
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+ var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
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+ var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
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+ var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
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+ var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
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+ var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
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+ var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l2;
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+ var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
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+ var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
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+ var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
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+ var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
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+ var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
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+ var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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+ var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
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+ var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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+ var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
228
+ var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
229
+ var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
230
+ var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
231
+ var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
232
+ var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
233
+ var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
234
+ var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q2;
235
+ var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
236
+ var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
237
+ var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.r1;
238
+ var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
239
+ var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.k1;
240
+ var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
241
+ var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
242
+ var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.s1;
243
+ var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g2;
244
+ var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
245
+ var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
246
+ var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
247
+ var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
248
248
  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
249
249
  var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.n4;
250
250
  var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.l4;
251
251
  var Companion_getInstance = kotlin_kotlin.$_$.z4;
252
252
  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.g;
253
253
  var toDuration = kotlin_kotlin.$_$.yf;
254
- var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
255
- var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
254
+ var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
255
+ var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
256
256
  var singleOrNull = kotlin_kotlin.$_$.c9;
257
257
  var Collection = kotlin_kotlin.$_$.l5;
258
258
  var toSet = kotlin_kotlin.$_$.u9;
259
- var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.h;
260
- var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
259
+ var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
260
+ var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
261
261
  var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.p1;
262
+ var RatingConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
262
263
  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.g1;
263
264
  var RandomOrgConfig = kotlin_io_raspberryapps_cardgame_random.$_$.b;
264
265
  var Companion_instance_3 = kotlin_org_kodein_di_kodein_di.$_$.b;
@@ -267,12 +268,12 @@
267
268
  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
268
269
  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
269
270
  var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
270
- var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
271
- var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
272
- var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
273
- var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
274
- var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
275
- var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
271
+ var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
272
+ var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
273
+ var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
274
+ var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.o4;
275
+ var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
276
+ var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
276
277
  var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
277
278
  var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
278
279
  var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
@@ -287,13 +288,13 @@
287
288
  var toList_0 = kotlin_kotlin.$_$.n9;
288
289
  var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
289
290
  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
290
- var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
291
+ var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
291
292
  var emptyMap = kotlin_kotlin.$_$.i7;
292
- var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
293
- var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
294
- var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
295
- var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
296
- var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
293
+ var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
294
+ var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
295
+ var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.h1;
296
+ var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k2;
297
+ var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
297
298
  var engineHelpersModule = kotlin_io_raspberryapps_game_engine_engine.$_$.e;
298
299
  //endregion
299
300
  //region block: pre-declaration
@@ -357,10 +358,10 @@
357
358
  spectators = tmp;
358
359
  var tmp_0;
359
360
  if ($super === VOID) {
360
- this.ha6(roomId, gameCreatorId, config, usersArray, transition, spectators);
361
+ this.xa6(roomId, gameCreatorId, config, usersArray, transition, spectators);
361
362
  tmp_0 = Unit_instance;
362
363
  } else {
363
- tmp_0 = $super.ha6.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
364
+ tmp_0 = $super.xa6.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
364
365
  }
365
366
  return tmp_0;
366
367
  }
@@ -368,10 +369,10 @@
368
369
  newRid = newRid === VOID ? null : newRid;
369
370
  var tmp;
370
371
  if ($super === VOID) {
371
- this.ia6(newRid);
372
+ this.ya6(newRid);
372
373
  tmp = Unit_instance;
373
374
  } else {
374
- tmp = $super.ia6.call(this, newRid);
375
+ tmp = $super.ya6.call(this, newRid);
375
376
  }
376
377
  return tmp;
377
378
  }
@@ -379,10 +380,10 @@
379
380
  roomId = roomId === VOID ? null : roomId;
380
381
  var tmp;
381
382
  if ($super === VOID) {
382
- this.ja6(reason, roomId);
383
+ this.za6(reason, roomId);
383
384
  tmp = Unit_instance;
384
385
  } else {
385
- tmp = $super.ja6.call(this, reason, roomId);
386
+ tmp = $super.za6.call(this, reason, roomId);
386
387
  }
387
388
  return tmp;
388
389
  }
@@ -425,7 +426,7 @@
425
426
  initMetadataForClass(spectatorsReducer$$inlined$reducerForActionType$1, VOID, VOID, VOID, [Reducer]);
426
427
  initMetadataForCompanion(Companion_5);
427
428
  initMetadataForClass(ServerStatePayload, 'ServerStatePayload', VOID, VOID, [AppStatePayload]);
428
- function createGameEngineWithLogic(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig, $super) {
429
+ function createGameEngineWithLogic(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig, $super) {
429
430
  var tmp;
430
431
  if (reducers === VOID) {
431
432
  // Inline function 'kotlin.emptyArray' call
@@ -445,8 +446,9 @@
445
446
  serverConfig = serverConfig === VOID ? new ServerReduxConfig() : serverConfig;
446
447
  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
447
448
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
449
+ ratingConfig = ratingConfig === VOID ? new RatingConfig() : ratingConfig;
448
450
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
449
- return $super === VOID ? this.iab(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) : $super.iab.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
451
+ return $super === VOID ? this.yab(reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) : $super.yab.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig);
450
452
  }
451
453
  initMetadataForInterface(GameEngineController, 'GameEngineController');
452
454
  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -457,17 +459,17 @@
457
459
  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
458
460
  //endregion
459
461
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
460
- this.x9o_1 = $subscriber;
462
+ this.n9p_1 = $subscriber;
461
463
  CoroutineImpl.call(this, resultContinuation);
462
464
  }
463
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).z9o = function (it, $completion) {
464
- var tmp = this.a9p(it, $completion);
465
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9p = function (it, $completion) {
466
+ var tmp = this.q9p(it, $completion);
465
467
  tmp.n9_1 = Unit_instance;
466
468
  tmp.o9_1 = null;
467
469
  return tmp.t9();
468
470
  };
469
471
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).da = function (p1, $completion) {
470
- return this.z9o(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
472
+ return this.p9p(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
471
473
  };
472
474
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9 = function () {
473
475
  var suspendResult = this.n9_1;
@@ -476,7 +478,7 @@
476
478
  var tmp = this.l9_1;
477
479
  if (tmp === 0) {
478
480
  this.m9_1 = 1;
479
- this.x9o_1(this.y9o_1);
481
+ this.n9p_1(this.o9p_1);
480
482
  return Unit_instance;
481
483
  } else if (tmp === 1) {
482
484
  throw this.o9_1;
@@ -487,31 +489,31 @@
487
489
  }
488
490
  while (true);
489
491
  };
490
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9p = function (it, completion) {
491
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.x9o_1, completion);
492
- i.y9o_1 = it;
492
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).q9p = function (it, completion) {
493
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.n9p_1, completion);
494
+ i.o9p_1 = it;
493
495
  return i;
494
496
  };
495
497
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
496
498
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
497
499
  var l = function (it, $completion) {
498
- return i.z9o(it, $completion);
500
+ return i.p9p(it, $completion);
499
501
  };
500
502
  l.$arity = 1;
501
503
  return l;
502
504
  }
503
505
  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
504
- this.j9p_1 = $subscriber;
506
+ this.z9p_1 = $subscriber;
505
507
  CoroutineImpl.call(this, resultContinuation);
506
508
  }
507
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).l9p = function (it, $completion) {
508
- var tmp = this.m9p(it, $completion);
509
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9q = function (it, $completion) {
510
+ var tmp = this.c9q(it, $completion);
509
511
  tmp.n9_1 = Unit_instance;
510
512
  tmp.o9_1 = null;
511
513
  return tmp.t9();
512
514
  };
513
515
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).da = function (p1, $completion) {
514
- return this.l9p((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
516
+ return this.b9q((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
515
517
  };
516
518
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).t9 = function () {
517
519
  var suspendResult = this.n9_1;
@@ -520,7 +522,7 @@
520
522
  var tmp = this.l9_1;
521
523
  if (tmp === 0) {
522
524
  this.m9_1 = 1;
523
- this.j9p_1(this.k9p_1);
525
+ this.z9p_1(this.a9q_1);
524
526
  return Unit_instance;
525
527
  } else if (tmp === 1) {
526
528
  throw this.o9_1;
@@ -531,22 +533,22 @@
531
533
  }
532
534
  while (true);
533
535
  };
534
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).m9p = function (it, completion) {
535
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.j9p_1, completion);
536
- i.k9p_1 = it;
536
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).c9q = function (it, completion) {
537
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.z9p_1, completion);
538
+ i.a9q_1 = it;
537
539
  return i;
538
540
  };
539
541
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
540
542
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
541
543
  var l = function (it, $completion) {
542
- return i.l9p(it, $completion);
544
+ return i.b9q(it, $completion);
543
545
  };
544
546
  l.$arity = 1;
545
547
  return l;
546
548
  }
547
549
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
548
- this.v9p_1 = $$this$unsafeFlow;
549
- this.w9p_1 = this$0;
550
+ this.l9q_1 = $$this$unsafeFlow;
551
+ this.m9q_1 = this$0;
550
552
  CoroutineImpl.call(this, resultContinuation);
551
553
  }
552
554
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).z1k = function (value, $completion) {
@@ -567,14 +569,14 @@
567
569
  case 0:
568
570
  this.m9_1 = 2;
569
571
  var tmp_0 = this;
570
- tmp_0.y9p_1 = this.v9p_1;
572
+ tmp_0.o9q_1 = this.l9q_1;
571
573
  var tmp_1 = this;
572
- tmp_1.z9p_1 = this.x9p_1;
573
- this.a9q_1 = this.y9p_1;
574
- this.b9q_1 = this.z9p_1;
574
+ tmp_1.p9q_1 = this.n9q_1;
575
+ this.q9q_1 = this.o9q_1;
576
+ this.r9q_1 = this.p9q_1;
575
577
  this.l9_1 = 1;
576
- var it = this.b9q_1;
577
- suspendResult = this.a9q_1.c1b(mapToDto_1(it, _get_encoderDecoderProvider__qqgrji(this.w9p_1)), this);
578
+ var it = this.r9q_1;
579
+ suspendResult = this.q9q_1.c1b(mapToDto_1(it, _get_encoderDecoderProvider__qqgrji(this.m9q_1)), this);
578
580
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
579
581
  return suspendResult;
580
582
  }
@@ -597,8 +599,8 @@
597
599
  while (true);
598
600
  };
599
601
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).a1l = function (value, completion) {
600
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.v9p_1, this.w9p_1, completion);
601
- i.x9p_1 = value;
602
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.l9q_1, this.m9q_1, completion);
603
+ i.n9q_1 = value;
602
604
  return i;
603
605
  };
604
606
  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -611,8 +613,8 @@
611
613
  }
612
614
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
613
615
  CoroutineImpl.call(this, resultContinuation);
614
- this.k9q_1 = _this__u8e3s4;
615
- this.l9q_1 = collector;
616
+ this.a9r_1 = _this__u8e3s4;
617
+ this.b9r_1 = collector;
616
618
  }
617
619
  protoOf($collectCOROUTINE$).t9 = function () {
618
620
  var suspendResult = this.n9_1;
@@ -623,11 +625,11 @@
623
625
  case 0:
624
626
  this.m9_1 = 2;
625
627
  var tmp_0 = this;
626
- tmp_0.m9q_1 = this.l9q_1;
627
- this.n9q_1 = this.m9q_1;
628
+ tmp_0.c9r_1 = this.b9r_1;
629
+ this.d9r_1 = this.c9r_1;
628
630
  this.l9_1 = 1;
629
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0(this.n9q_1, this.k9q_1.p9q_1, null);
630
- suspendResult = this.k9q_1.o9q_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
631
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0(this.d9r_1, this.a9r_1.f9r_1, null);
632
+ suspendResult = this.a9r_1.e9r_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
631
633
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
632
634
  return suspendResult;
633
635
  }
@@ -650,8 +652,8 @@
650
652
  while (true);
651
653
  };
652
654
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
653
- this.o9q_1 = $this;
654
- this.p9q_1 = this$0;
655
+ this.e9r_1 = $this;
656
+ this.f9r_1 = this$0;
655
657
  }
656
658
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).d1b = function (collector, $completion) {
657
659
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -663,17 +665,17 @@
663
665
  return this.d1b(collector, $completion);
664
666
  };
665
667
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
666
- this.y9q_1 = $subscriber;
668
+ this.o9r_1 = $subscriber;
667
669
  CoroutineImpl.call(this, resultContinuation);
668
670
  }
669
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).a9r = function (it, $completion) {
670
- var tmp = this.b9r(it, $completion);
671
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).q9r = function (it, $completion) {
672
+ var tmp = this.r9r(it, $completion);
671
673
  tmp.n9_1 = Unit_instance;
672
674
  tmp.o9_1 = null;
673
675
  return tmp.t9();
674
676
  };
675
677
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).da = function (p1, $completion) {
676
- return this.a9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
678
+ return this.q9r((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
677
679
  };
678
680
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).t9 = function () {
679
681
  var suspendResult = this.n9_1;
@@ -682,7 +684,7 @@
682
684
  var tmp = this.l9_1;
683
685
  if (tmp === 0) {
684
686
  this.m9_1 = 1;
685
- this.y9q_1(this.z9q_1);
687
+ this.o9r_1(this.p9r_1);
686
688
  return Unit_instance;
687
689
  } else if (tmp === 1) {
688
690
  throw this.o9_1;
@@ -693,21 +695,21 @@
693
695
  }
694
696
  while (true);
695
697
  };
696
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).b9r = function (it, completion) {
697
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.y9q_1, completion);
698
- i.z9q_1 = it;
698
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).r9r = function (it, completion) {
699
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.o9r_1, completion);
700
+ i.p9r_1 = it;
699
701
  return i;
700
702
  };
701
703
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
702
704
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
703
705
  var l = function (it, $completion) {
704
- return i.a9r(it, $completion);
706
+ return i.q9r(it, $completion);
705
707
  };
706
708
  l.$arity = 1;
707
709
  return l;
708
710
  }
709
711
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
710
- this.k9r_1 = $$this$unsafeFlow;
712
+ this.a9s_1 = $$this$unsafeFlow;
711
713
  CoroutineImpl.call(this, resultContinuation);
712
714
  }
713
715
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).z1k = function (value, $completion) {
@@ -728,14 +730,14 @@
728
730
  case 0:
729
731
  this.m9_1 = 2;
730
732
  var tmp_0 = this;
731
- tmp_0.m9r_1 = this.k9r_1;
733
+ tmp_0.c9s_1 = this.a9s_1;
732
734
  var tmp_1 = this;
733
- tmp_1.n9r_1 = this.l9r_1;
734
- this.o9r_1 = this.m9r_1;
735
- this.p9r_1 = this.n9r_1;
735
+ tmp_1.d9s_1 = this.b9s_1;
736
+ this.e9s_1 = this.c9s_1;
737
+ this.f9s_1 = this.d9s_1;
736
738
  this.l9_1 = 1;
737
- var actions = this.p9r_1;
738
- suspendResult = this.o9r_1.c1b(new ActionsStateUpdate(actions), this);
739
+ var actions = this.f9s_1;
740
+ suspendResult = this.e9s_1.c1b(new ActionsStateUpdate(actions), this);
739
741
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
740
742
  return suspendResult;
741
743
  }
@@ -758,8 +760,8 @@
758
760
  while (true);
759
761
  };
760
762
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).a1l = function (value, completion) {
761
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.k9r_1, completion);
762
- i.l9r_1 = value;
763
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.a9s_1, completion);
764
+ i.b9s_1 = value;
763
765
  return i;
764
766
  };
765
767
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -772,8 +774,8 @@
772
774
  }
773
775
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
774
776
  CoroutineImpl.call(this, resultContinuation);
775
- this.y9r_1 = _this__u8e3s4;
776
- this.z9r_1 = collector;
777
+ this.o9s_1 = _this__u8e3s4;
778
+ this.p9s_1 = collector;
777
779
  }
778
780
  protoOf($collectCOROUTINE$_0).t9 = function () {
779
781
  var suspendResult = this.n9_1;
@@ -784,11 +786,11 @@
784
786
  case 0:
785
787
  this.m9_1 = 2;
786
788
  var tmp_0 = this;
787
- tmp_0.a9s_1 = this.z9r_1;
788
- this.b9s_1 = this.a9s_1;
789
+ tmp_0.q9s_1 = this.p9s_1;
790
+ this.r9s_1 = this.q9s_1;
789
791
  this.l9_1 = 1;
790
- var tmp_1 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0(this.b9s_1, null);
791
- suspendResult = this.y9r_1.c9s_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
792
+ var tmp_1 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0(this.r9s_1, null);
793
+ suspendResult = this.o9s_1.s9s_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
792
794
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
793
795
  return suspendResult;
794
796
  }
@@ -811,7 +813,7 @@
811
813
  while (true);
812
814
  };
813
815
  function _no_name_provided__qut3iv($this) {
814
- this.c9s_1 = $this;
816
+ this.s9s_1 = $this;
815
817
  }
816
818
  protoOf(_no_name_provided__qut3iv).d1b = function (collector, $completion) {
817
819
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -823,18 +825,18 @@
823
825
  return this.d1b(collector, $completion);
824
826
  };
825
827
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
826
- this.l9s_1 = $table;
827
- this.m9s_1 = this$0;
828
+ this.b9t_1 = $table;
829
+ this.c9t_1 = this$0;
828
830
  CoroutineImpl.call(this, resultContinuation);
829
831
  }
830
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).o9s = function ($this$flow, $completion) {
831
- var tmp = this.p9s($this$flow, $completion);
832
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).e9t = function ($this$flow, $completion) {
833
+ var tmp = this.f9t($this$flow, $completion);
832
834
  tmp.n9_1 = Unit_instance;
833
835
  tmp.o9_1 = null;
834
836
  return tmp.t9();
835
837
  };
836
838
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).da = function (p1, $completion) {
837
- return this.o9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
839
+ return this.e9t((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
838
840
  };
839
841
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9 = function () {
840
842
  var suspendResult = this.n9_1;
@@ -845,7 +847,7 @@
845
847
  case 0:
846
848
  this.m9_1 = 3;
847
849
  this.l9_1 = 1;
848
- suspendResult = this.n9s_1.c1b(new TableStateUpdate(this.l9s_1), this);
850
+ suspendResult = this.d9t_1.c1b(new TableStateUpdate(this.b9t_1), this);
849
851
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
850
852
  return suspendResult;
851
853
  }
@@ -853,8 +855,8 @@
853
855
  continue $sm;
854
856
  case 1:
855
857
  this.l9_1 = 2;
856
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.m9s_1).x8s(), toLong(_get_serverReduxConfig__rprcrm(this.m9s_1).serverStateUpdateIntervalMillis));
857
- suspendResult = emitAll(this.n9s_1, new _no_name_provided__qut3iv(this_0), this);
858
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.c9t_1).m8t(), toLong(_get_serverReduxConfig__rprcrm(this.c9t_1).serverStateUpdateIntervalMillis));
859
+ suspendResult = emitAll(this.d9t_1, new _no_name_provided__qut3iv(this_0), this);
858
860
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
859
861
  return suspendResult;
860
862
  }
@@ -876,21 +878,21 @@
876
878
  }
877
879
  while (true);
878
880
  };
879
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).p9s = function ($this$flow, completion) {
880
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.l9s_1, this.m9s_1, completion);
881
- i.n9s_1 = $this$flow;
881
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).f9t = function ($this$flow, completion) {
882
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.b9t_1, this.c9t_1, completion);
883
+ i.d9t_1 = $this$flow;
882
884
  return i;
883
885
  };
884
886
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
885
887
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
886
888
  var l = function ($this$flow, $completion) {
887
- return i.o9s($this$flow, $completion);
889
+ return i.e9t($this$flow, $completion);
888
890
  };
889
891
  l.$arity = 1;
890
892
  return l;
891
893
  }
892
894
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
893
- this.y9s_1 = $$this$unsafeFlow;
895
+ this.o9t_1 = $$this$unsafeFlow;
894
896
  CoroutineImpl.call(this, resultContinuation);
895
897
  }
896
898
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).z1k = function (value, $completion) {
@@ -911,38 +913,38 @@
911
913
  case 0:
912
914
  this.m9_1 = 5;
913
915
  var tmp_0 = this;
914
- tmp_0.a9t_1 = this.y9s_1;
916
+ tmp_0.q9t_1 = this.o9t_1;
915
917
  var tmp_1 = this;
916
- tmp_1.b9t_1 = this.z9s_1;
918
+ tmp_1.r9t_1 = this.p9t_1;
917
919
  this.l9_1 = 1;
918
920
  continue $sm;
919
921
  case 1:
920
- this.d9t_1 = this.a9t_1;
921
- this.e9t_1 = this.b9t_1;
922
+ this.t9t_1 = this.q9t_1;
923
+ this.u9t_1 = this.r9t_1;
922
924
  var tmp_2 = this;
923
- tmp_2.f9t_1 = this.e9t_1.s6w_1;
924
- if (this.f9t_1 == null) {
925
- this.c9t_1 = Unit_instance;
925
+ tmp_2.v9t_1 = this.u9t_1.s6w_1;
926
+ if (this.v9t_1 == null) {
927
+ this.s9t_1 = Unit_instance;
926
928
  this.l9_1 = 4;
927
929
  var tmp_3 = this;
928
930
  continue $sm;
929
931
  } else {
930
- this.g9t_1 = this.f9t_1;
932
+ this.w9t_1 = this.v9t_1;
931
933
  this.l9_1 = 2;
932
934
  continue $sm;
933
935
  }
934
936
 
935
937
  case 2:
936
- this.h9t_1 = this.g9t_1;
938
+ this.x9t_1 = this.w9t_1;
937
939
  this.l9_1 = 3;
938
- suspendResult = this.d9t_1.c1b(this.h9t_1, this);
940
+ suspendResult = this.t9t_1.c1b(this.x9t_1, this);
939
941
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
940
942
  return suspendResult;
941
943
  }
942
944
 
943
945
  continue $sm;
944
946
  case 3:
945
- this.c9t_1 = suspendResult;
947
+ this.s9t_1 = suspendResult;
946
948
  if (false) {
947
949
  this.l9_1 = 1;
948
950
  continue $sm;
@@ -967,8 +969,8 @@
967
969
  while (true);
968
970
  };
969
971
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).a1l = function (value, completion) {
970
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.y9s_1, completion);
971
- i.z9s_1 = value;
972
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.o9t_1, completion);
973
+ i.p9t_1 = value;
972
974
  return i;
973
975
  };
974
976
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -981,8 +983,8 @@
981
983
  }
982
984
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
983
985
  CoroutineImpl.call(this, resultContinuation);
984
- this.q9t_1 = _this__u8e3s4;
985
- this.r9t_1 = collector;
986
+ this.g9u_1 = _this__u8e3s4;
987
+ this.h9u_1 = collector;
986
988
  }
987
989
  protoOf($collectCOROUTINE$_1).t9 = function () {
988
990
  var suspendResult = this.n9_1;
@@ -993,11 +995,11 @@
993
995
  case 0:
994
996
  this.m9_1 = 2;
995
997
  var tmp_0 = this;
996
- tmp_0.s9t_1 = this.r9t_1;
997
- this.t9t_1 = this.s9t_1;
998
+ tmp_0.i9u_1 = this.h9u_1;
999
+ this.j9u_1 = this.i9u_1;
998
1000
  this.l9_1 = 1;
999
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.t9t_1, null);
1000
- suspendResult = this.q9t_1.u9t_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1001
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.j9u_1, null);
1002
+ suspendResult = this.g9u_1.k9u_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1001
1003
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1002
1004
  return suspendResult;
1003
1005
  }
@@ -1020,7 +1022,7 @@
1020
1022
  while (true);
1021
1023
  };
1022
1024
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1023
- this.d9u_1 = $$this$unsafeFlow;
1025
+ this.t9u_1 = $$this$unsafeFlow;
1024
1026
  CoroutineImpl.call(this, resultContinuation);
1025
1027
  }
1026
1028
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).z1k = function (value, $completion) {
@@ -1041,14 +1043,14 @@
1041
1043
  case 0:
1042
1044
  this.m9_1 = 2;
1043
1045
  var tmp_0 = this;
1044
- tmp_0.f9u_1 = this.d9u_1;
1046
+ tmp_0.v9u_1 = this.t9u_1;
1045
1047
  var tmp_1 = this;
1046
- tmp_1.g9u_1 = this.e9u_1;
1047
- this.h9u_1 = this.f9u_1;
1048
- this.i9u_1 = this.g9u_1;
1048
+ tmp_1.w9u_1 = this.u9u_1;
1049
+ this.x9u_1 = this.v9u_1;
1050
+ this.y9u_1 = this.w9u_1;
1049
1051
  this.l9_1 = 1;
1050
- var table = this.i9u_1;
1051
- suspendResult = this.h9u_1.c1b(to(table.gameInfo.roundNumberTotal, table), this);
1052
+ var table = this.y9u_1;
1053
+ suspendResult = this.x9u_1.c1b(to(table.gameInfo.roundNumberTotal, table), this);
1052
1054
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1053
1055
  return suspendResult;
1054
1056
  }
@@ -1071,8 +1073,8 @@
1071
1073
  while (true);
1072
1074
  };
1073
1075
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).a1l = function (value, completion) {
1074
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.d9u_1, completion);
1075
- i.e9u_1 = value;
1076
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.t9u_1, completion);
1077
+ i.u9u_1 = value;
1076
1078
  return i;
1077
1079
  };
1078
1080
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1085,8 +1087,8 @@
1085
1087
  }
1086
1088
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1087
1089
  CoroutineImpl.call(this, resultContinuation);
1088
- this.r9u_1 = _this__u8e3s4;
1089
- this.s9u_1 = collector;
1090
+ this.h9v_1 = _this__u8e3s4;
1091
+ this.i9v_1 = collector;
1090
1092
  }
1091
1093
  protoOf($collectCOROUTINE$_2).t9 = function () {
1092
1094
  var suspendResult = this.n9_1;
@@ -1097,11 +1099,11 @@
1097
1099
  case 0:
1098
1100
  this.m9_1 = 2;
1099
1101
  var tmp_0 = this;
1100
- tmp_0.t9u_1 = this.s9u_1;
1101
- this.u9u_1 = this.t9u_1;
1102
+ tmp_0.j9v_1 = this.i9v_1;
1103
+ this.k9v_1 = this.j9v_1;
1102
1104
  this.l9_1 = 1;
1103
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2(this.u9u_1, null);
1104
- suspendResult = this.r9u_1.v9u_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1105
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2(this.k9v_1, null);
1106
+ suspendResult = this.h9v_1.l9v_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1105
1107
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1106
1108
  return suspendResult;
1107
1109
  }
@@ -1124,7 +1126,7 @@
1124
1126
  while (true);
1125
1127
  };
1126
1128
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1127
- this.e9v_1 = $$this$unsafeFlow;
1129
+ this.u9v_1 = $$this$unsafeFlow;
1128
1130
  CoroutineImpl.call(this, resultContinuation);
1129
1131
  }
1130
1132
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).z1k = function (value, $completion) {
@@ -1145,14 +1147,14 @@
1145
1147
  case 0:
1146
1148
  this.m9_1 = 2;
1147
1149
  var tmp_0 = this;
1148
- tmp_0.g9v_1 = this.e9v_1;
1150
+ tmp_0.w9v_1 = this.u9v_1;
1149
1151
  var tmp_1 = this;
1150
- tmp_1.h9v_1 = this.f9v_1;
1151
- this.i9v_1 = this.g9v_1;
1152
- this.j9v_1 = this.h9v_1;
1152
+ tmp_1.x9v_1 = this.v9v_1;
1153
+ this.y9v_1 = this.w9v_1;
1154
+ this.z9v_1 = this.x9v_1;
1153
1155
  this.l9_1 = 1;
1154
- var it = this.j9v_1;
1155
- suspendResult = this.i9v_1.c1b(it.jf_1, this);
1156
+ var it = this.z9v_1;
1157
+ suspendResult = this.y9v_1.c1b(it.jf_1, this);
1156
1158
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1157
1159
  return suspendResult;
1158
1160
  }
@@ -1175,8 +1177,8 @@
1175
1177
  while (true);
1176
1178
  };
1177
1179
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).a1l = function (value, completion) {
1178
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.e9v_1, completion);
1179
- i.f9v_1 = value;
1180
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.u9v_1, completion);
1181
+ i.v9v_1 = value;
1180
1182
  return i;
1181
1183
  };
1182
1184
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1189,8 +1191,8 @@
1189
1191
  }
1190
1192
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1191
1193
  CoroutineImpl.call(this, resultContinuation);
1192
- this.s9v_1 = _this__u8e3s4;
1193
- this.t9v_1 = collector;
1194
+ this.i9w_1 = _this__u8e3s4;
1195
+ this.j9w_1 = collector;
1194
1196
  }
1195
1197
  protoOf($collectCOROUTINE$_3).t9 = function () {
1196
1198
  var suspendResult = this.n9_1;
@@ -1201,11 +1203,11 @@
1201
1203
  case 0:
1202
1204
  this.m9_1 = 2;
1203
1205
  var tmp_0 = this;
1204
- tmp_0.u9v_1 = this.t9v_1;
1205
- this.v9v_1 = this.u9v_1;
1206
+ tmp_0.k9w_1 = this.j9w_1;
1207
+ this.l9w_1 = this.k9w_1;
1206
1208
  this.l9_1 = 1;
1207
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4(this.v9v_1, null);
1208
- suspendResult = this.s9v_1.w9v_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1209
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4(this.l9w_1, null);
1210
+ suspendResult = this.i9w_1.m9w_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1209
1211
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1210
1212
  return suspendResult;
1211
1213
  }
@@ -1228,17 +1230,17 @@
1228
1230
  while (true);
1229
1231
  };
1230
1232
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1231
- this.f9w_1 = $subscriber;
1233
+ this.v9w_1 = $subscriber;
1232
1234
  CoroutineImpl.call(this, resultContinuation);
1233
1235
  }
1234
- protoOf(GameServer$subscribeWith$slambda$slambda).h9w = function (it, $completion) {
1235
- var tmp = this.i9w(it, $completion);
1236
+ protoOf(GameServer$subscribeWith$slambda$slambda).x9w = function (it, $completion) {
1237
+ var tmp = this.y9w(it, $completion);
1236
1238
  tmp.n9_1 = Unit_instance;
1237
1239
  tmp.o9_1 = null;
1238
1240
  return tmp.t9();
1239
1241
  };
1240
1242
  protoOf(GameServer$subscribeWith$slambda$slambda).da = function (p1, $completion) {
1241
- return this.h9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1243
+ return this.x9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1242
1244
  };
1243
1245
  protoOf(GameServer$subscribeWith$slambda$slambda).t9 = function () {
1244
1246
  var suspendResult = this.n9_1;
@@ -1247,7 +1249,7 @@
1247
1249
  var tmp = this.l9_1;
1248
1250
  if (tmp === 0) {
1249
1251
  this.m9_1 = 1;
1250
- this.f9w_1(this.g9w_1);
1252
+ this.v9w_1(this.w9w_1);
1251
1253
  return Unit_instance;
1252
1254
  } else if (tmp === 1) {
1253
1255
  throw this.o9_1;
@@ -1258,83 +1260,83 @@
1258
1260
  }
1259
1261
  while (true);
1260
1262
  };
1261
- protoOf(GameServer$subscribeWith$slambda$slambda).i9w = function (it, completion) {
1262
- var i = new GameServer$subscribeWith$slambda$slambda(this.f9w_1, completion);
1263
- i.g9w_1 = it;
1263
+ protoOf(GameServer$subscribeWith$slambda$slambda).y9w = function (it, completion) {
1264
+ var i = new GameServer$subscribeWith$slambda$slambda(this.v9w_1, completion);
1265
+ i.w9w_1 = it;
1264
1266
  return i;
1265
1267
  };
1266
1268
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1267
1269
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1268
1270
  var l = function (it, $completion) {
1269
- return i.h9w(it, $completion);
1271
+ return i.x9w(it, $completion);
1270
1272
  };
1271
1273
  l.$arity = 1;
1272
1274
  return l;
1273
1275
  }
1274
1276
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1275
- this.j9w_1 = $playerId;
1277
+ this.z9w_1 = $playerId;
1276
1278
  }
1277
1279
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).g6g = function () {
1278
- return this.j9w_1;
1280
+ return this.z9w_1;
1279
1281
  };
1280
1282
  function _get_logger__rkp4sl($this) {
1281
- var tmp0 = $this.m9w_1;
1283
+ var tmp0 = $this.c9x_1;
1282
1284
  var tmp = KProperty1;
1283
1285
  // Inline function 'kotlin.getValue' call
1284
1286
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1285
1287
  return tmp0.u();
1286
1288
  }
1287
1289
  function _get_toClientEventsObserver__6rp51y($this) {
1288
- var tmp0 = $this.n9w_1;
1290
+ var tmp0 = $this.d9x_1;
1289
1291
  var tmp = KProperty1;
1290
1292
  // Inline function 'kotlin.getValue' call
1291
1293
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1292
1294
  return tmp0.u();
1293
1295
  }
1294
1296
  function _get_fromClientEventsObserver__a7vzd3($this) {
1295
- var tmp0 = $this.o9w_1;
1297
+ var tmp0 = $this.e9x_1;
1296
1298
  var tmp = KProperty1;
1297
1299
  // Inline function 'kotlin.getValue' call
1298
1300
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1299
1301
  return tmp0.u();
1300
1302
  }
1301
1303
  function _get_playerConnectionInteractor__si6cxf($this) {
1302
- var tmp0 = $this.p9w_1;
1304
+ var tmp0 = $this.f9x_1;
1303
1305
  var tmp = KProperty1;
1304
1306
  // Inline function 'kotlin.getValue' call
1305
1307
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1306
1308
  return tmp0.u();
1307
1309
  }
1308
1310
  function _get_teamsLogicProvider__u10pm6($this) {
1309
- var tmp0 = $this.q9w_1;
1311
+ var tmp0 = $this.g9x_1;
1310
1312
  var tmp = KProperty1;
1311
1313
  // Inline function 'kotlin.getValue' call
1312
1314
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1313
1315
  return tmp0.u();
1314
1316
  }
1315
1317
  function _get_random__h29cgo($this) {
1316
- var tmp0 = $this.r9w_1;
1318
+ var tmp0 = $this.h9x_1;
1317
1319
  var tmp = KProperty1;
1318
1320
  // Inline function 'kotlin.getValue' call
1319
1321
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1320
1322
  return tmp0.u();
1321
1323
  }
1322
1324
  function _get_idsProvider__fnfajc($this) {
1323
- var tmp0 = $this.s9w_1;
1325
+ var tmp0 = $this.i9x_1;
1324
1326
  var tmp = KProperty1;
1325
1327
  // Inline function 'kotlin.getValue' call
1326
1328
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1327
1329
  return tmp0.u();
1328
1330
  }
1329
1331
  function _get_serverReduxConfig__rprcrm($this) {
1330
- var tmp0 = $this.t9w_1;
1332
+ var tmp0 = $this.j9x_1;
1331
1333
  var tmp = KProperty1;
1332
1334
  // Inline function 'kotlin.getValue' call
1333
1335
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1334
1336
  return tmp0.u();
1335
1337
  }
1336
1338
  function _get_encoderDecoderProvider__qqgrji($this) {
1337
- var tmp0 = $this.u9w_1;
1339
+ var tmp0 = $this.k9x_1;
1338
1340
  var tmp = KProperty1;
1339
1341
  // Inline function 'kotlin.getValue' call
1340
1342
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1361,20 +1363,20 @@
1361
1363
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1362
1364
  }
1363
1365
  function Companion() {
1364
- this.w9w_1 = 'GameEngine_API';
1366
+ this.m9x_1 = 'GameEngine_API';
1365
1367
  }
1366
1368
  var Companion_instance_7;
1367
1369
  function Companion_getInstance_0() {
1368
1370
  return Companion_instance_7;
1369
1371
  }
1370
1372
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1371
- this.x9w_1 = function_0;
1373
+ this.n9x_1 = function_0;
1372
1374
  }
1373
1375
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).c1b = function (value, $completion) {
1374
- return this.x9w_1(value, $completion);
1376
+ return this.n9x_1(value, $completion);
1375
1377
  };
1376
1378
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).u3 = function () {
1377
- return this.x9w_1;
1379
+ return this.n9x_1;
1378
1380
  };
1379
1381
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1380
1382
  var tmp;
@@ -1395,13 +1397,13 @@
1395
1397
  return hashCode(this.u3());
1396
1398
  };
1397
1399
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1398
- this.y9w_1 = function_0;
1400
+ this.o9x_1 = function_0;
1399
1401
  }
1400
1402
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).c1b = function (value, $completion) {
1401
- return this.y9w_1(value, $completion);
1403
+ return this.o9x_1(value, $completion);
1402
1404
  };
1403
1405
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).u3 = function () {
1404
- return this.y9w_1;
1406
+ return this.o9x_1;
1405
1407
  };
1406
1408
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1407
1409
  var tmp;
@@ -1422,13 +1424,13 @@
1422
1424
  return hashCode(this.u3());
1423
1425
  };
1424
1426
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1425
- this.z9w_1 = function_0;
1427
+ this.p9x_1 = function_0;
1426
1428
  }
1427
1429
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).c1b = function (value, $completion) {
1428
- return this.z9w_1(value, $completion);
1430
+ return this.p9x_1(value, $completion);
1429
1431
  };
1430
1432
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).u3 = function () {
1431
- return this.z9w_1;
1433
+ return this.p9x_1;
1432
1434
  };
1433
1435
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1434
1436
  var tmp;
@@ -1449,13 +1451,13 @@
1449
1451
  return hashCode(this.u3());
1450
1452
  };
1451
1453
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1452
- this.a9x_1 = function_0;
1454
+ this.q9x_1 = function_0;
1453
1455
  }
1454
1456
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).c1b = function (value, $completion) {
1455
- return this.a9x_1(value, $completion);
1457
+ return this.q9x_1(value, $completion);
1456
1458
  };
1457
1459
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).u3 = function () {
1458
- return this.a9x_1;
1460
+ return this.q9x_1;
1459
1461
  };
1460
1462
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1461
1463
  var tmp;
@@ -1476,13 +1478,13 @@
1476
1478
  return hashCode(this.u3());
1477
1479
  };
1478
1480
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1479
- this.b9x_1 = function_0;
1481
+ this.r9x_1 = function_0;
1480
1482
  }
1481
1483
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).c1b = function (value, $completion) {
1482
- return this.b9x_1(value, $completion);
1484
+ return this.r9x_1(value, $completion);
1483
1485
  };
1484
1486
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).u3 = function () {
1485
- return this.b9x_1;
1487
+ return this.r9x_1;
1486
1488
  };
1487
1489
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1488
1490
  var tmp;
@@ -1503,13 +1505,13 @@
1503
1505
  return hashCode(this.u3());
1504
1506
  };
1505
1507
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1506
- this.c9x_1 = function_0;
1508
+ this.s9x_1 = function_0;
1507
1509
  }
1508
1510
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).c1b = function (value, $completion) {
1509
- return this.c9x_1(value, $completion);
1511
+ return this.s9x_1(value, $completion);
1510
1512
  };
1511
1513
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).u3 = function () {
1512
- return this.c9x_1;
1514
+ return this.s9x_1;
1513
1515
  };
1514
1516
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1515
1517
  var tmp;
@@ -1620,8 +1622,8 @@
1620
1622
  };
1621
1623
  }
1622
1624
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1623
- this.l9x_1 = this$0;
1624
- this.m9x_1 = $subscriber;
1625
+ this.b9y_1 = this$0;
1626
+ this.c9y_1 = $subscriber;
1625
1627
  CoroutineImpl.call(this, resultContinuation);
1626
1628
  }
1627
1629
  protoOf(GameServer$subscribeToClientAction$slambda).x1g = function ($this$launchDefault, $completion) {
@@ -1642,8 +1644,8 @@
1642
1644
  case 0:
1643
1645
  this.m9_1 = 2;
1644
1646
  this.l9_1 = 1;
1645
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.l9x_1).o9x();
1646
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.m9x_1, null);
1647
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.b9y_1).e9y();
1648
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.c9y_1, null);
1647
1649
  suspendResult = tmp_0.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1648
1650
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1649
1651
  return suspendResult;
@@ -1667,8 +1669,8 @@
1667
1669
  while (true);
1668
1670
  };
1669
1671
  protoOf(GameServer$subscribeToClientAction$slambda).y1g = function ($this$launchDefault, completion) {
1670
- var i = new GameServer$subscribeToClientAction$slambda(this.l9x_1, this.m9x_1, completion);
1671
- i.n9x_1 = $this$launchDefault;
1672
+ var i = new GameServer$subscribeToClientAction$slambda(this.b9y_1, this.c9y_1, completion);
1673
+ i.d9y_1 = $this$launchDefault;
1672
1674
  return i;
1673
1675
  };
1674
1676
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1680,8 +1682,8 @@
1680
1682
  return l;
1681
1683
  }
1682
1684
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1683
- this.x9x_1 = this$0;
1684
- this.y9x_1 = $subscriber;
1685
+ this.n9y_1 = this$0;
1686
+ this.o9y_1 = $subscriber;
1685
1687
  CoroutineImpl.call(this, resultContinuation);
1686
1688
  }
1687
1689
  protoOf(GameServer$subscribeServerStateUpdate$slambda).x1g = function ($this$launchDefault, $completion) {
@@ -1702,8 +1704,8 @@
1702
1704
  case 0:
1703
1705
  this.m9_1 = 2;
1704
1706
  this.l9_1 = 1;
1705
- var tmp_0 = observeTableStateUpdates(this.x9x_1);
1706
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.y9x_1, null);
1707
+ var tmp_0 = observeTableStateUpdates(this.n9y_1);
1708
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.o9y_1, null);
1707
1709
  suspendResult = tmp_0.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1708
1710
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1709
1711
  return suspendResult;
@@ -1727,8 +1729,8 @@
1727
1729
  while (true);
1728
1730
  };
1729
1731
  protoOf(GameServer$subscribeServerStateUpdate$slambda).y1g = function ($this$launchDefault, completion) {
1730
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.x9x_1, this.y9x_1, completion);
1731
- i.z9x_1 = $this$launchDefault;
1732
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.n9y_1, this.o9y_1, completion);
1733
+ i.p9y_1 = $this$launchDefault;
1732
1734
  return i;
1733
1735
  };
1734
1736
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1740,8 +1742,8 @@
1740
1742
  return l;
1741
1743
  }
1742
1744
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1743
- this.i9y_1 = this$0;
1744
- this.j9y_1 = $subscriber;
1745
+ this.y9y_1 = this$0;
1746
+ this.z9y_1 = $subscriber;
1745
1747
  CoroutineImpl.call(this, resultContinuation);
1746
1748
  }
1747
1749
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).x1g = function ($this$launchDefault, $completion) {
@@ -1762,9 +1764,9 @@
1762
1764
  case 0:
1763
1765
  this.m9_1 = 2;
1764
1766
  this.l9_1 = 1;
1765
- var this_0 = observeTableStateUpdates(this.i9y_1);
1766
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.i9y_1);
1767
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.j9y_1, null);
1767
+ var this_0 = observeTableStateUpdates(this.y9y_1);
1768
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.y9y_1);
1769
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.z9y_1, null);
1768
1770
  suspendResult = tmp_0.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1769
1771
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1770
1772
  return suspendResult;
@@ -1788,8 +1790,8 @@
1788
1790
  while (true);
1789
1791
  };
1790
1792
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).y1g = function ($this$launchDefault, completion) {
1791
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.i9y_1, this.j9y_1, completion);
1792
- i.k9y_1 = $this$launchDefault;
1793
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.y9y_1, this.z9y_1, completion);
1794
+ i.a9z_1 = $this$launchDefault;
1793
1795
  return i;
1794
1796
  };
1795
1797
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1801,18 +1803,18 @@
1801
1803
  return l;
1802
1804
  }
1803
1805
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1804
- this.t9y_1 = this$0;
1806
+ this.j9z_1 = this$0;
1805
1807
  CoroutineImpl.call(this, resultContinuation);
1806
1808
  }
1807
- protoOf(GameServer$observeTableStateUpdates$slambda).w9y = function ($this$transformLatest, it, $completion) {
1808
- var tmp = this.x9y($this$transformLatest, it, $completion);
1809
+ protoOf(GameServer$observeTableStateUpdates$slambda).m9z = function ($this$transformLatest, it, $completion) {
1810
+ var tmp = this.n9z($this$transformLatest, it, $completion);
1809
1811
  tmp.n9_1 = Unit_instance;
1810
1812
  tmp.o9_1 = null;
1811
1813
  return tmp.t9();
1812
1814
  };
1813
1815
  protoOf(GameServer$observeTableStateUpdates$slambda).ea = function (p1, p2, $completion) {
1814
1816
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1815
- return this.w9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1817
+ return this.m9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1816
1818
  };
1817
1819
  protoOf(GameServer$observeTableStateUpdates$slambda).t9 = function () {
1818
1820
  var suspendResult = this.n9_1;
@@ -1823,8 +1825,8 @@
1823
1825
  case 0:
1824
1826
  this.m9_1 = 2;
1825
1827
  this.l9_1 = 1;
1826
- var table = this.v9y_1;
1827
- suspendResult = emitAll(this.u9y_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.t9y_1, null)), this);
1828
+ var table = this.l9z_1;
1829
+ suspendResult = emitAll(this.k9z_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.j9z_1, null)), this);
1828
1830
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1829
1831
  return suspendResult;
1830
1832
  }
@@ -1846,22 +1848,22 @@
1846
1848
  }
1847
1849
  while (true);
1848
1850
  };
1849
- protoOf(GameServer$observeTableStateUpdates$slambda).x9y = function ($this$transformLatest, it, completion) {
1850
- var i = new GameServer$observeTableStateUpdates$slambda(this.t9y_1, completion);
1851
- i.u9y_1 = $this$transformLatest;
1852
- i.v9y_1 = it;
1851
+ protoOf(GameServer$observeTableStateUpdates$slambda).n9z = function ($this$transformLatest, it, completion) {
1852
+ var i = new GameServer$observeTableStateUpdates$slambda(this.j9z_1, completion);
1853
+ i.k9z_1 = $this$transformLatest;
1854
+ i.l9z_1 = it;
1853
1855
  return i;
1854
1856
  };
1855
1857
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1856
1858
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1857
1859
  var l = function ($this$transformLatest, it, $completion) {
1858
- return i.w9y($this$transformLatest, it, $completion);
1860
+ return i.m9z($this$transformLatest, it, $completion);
1859
1861
  };
1860
1862
  l.$arity = 2;
1861
1863
  return l;
1862
1864
  }
1863
1865
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1864
- this.u9t_1 = $this;
1866
+ this.k9u_1 = $this;
1865
1867
  }
1866
1868
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).d1b = function (collector, $completion) {
1867
1869
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1873,7 +1875,7 @@
1873
1875
  return this.d1b(collector, $completion);
1874
1876
  };
1875
1877
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1876
- this.v9u_1 = $this;
1878
+ this.l9v_1 = $this;
1877
1879
  }
1878
1880
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).d1b = function (collector, $completion) {
1879
1881
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1888,7 +1890,7 @@
1888
1890
  return old.if_1 === new_0.if_1;
1889
1891
  }
1890
1892
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1891
- this.w9v_1 = $this;
1893
+ this.m9w_1 = $this;
1892
1894
  }
1893
1895
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).d1b = function (collector, $completion) {
1894
1896
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1900,8 +1902,8 @@
1900
1902
  return this.d1b(collector, $completion);
1901
1903
  };
1902
1904
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1903
- this.g9z_1 = this$0;
1904
- this.h9z_1 = $subscriber;
1905
+ this.w9z_1 = this$0;
1906
+ this.x9z_1 = $subscriber;
1905
1907
  CoroutineImpl.call(this, resultContinuation);
1906
1908
  }
1907
1909
  protoOf(GameServer$subscribeWith$slambda).x1g = function ($this$launchDefault, $completion) {
@@ -1922,8 +1924,8 @@
1922
1924
  case 0:
1923
1925
  this.m9_1 = 2;
1924
1926
  this.l9_1 = 1;
1925
- var tmp_0 = distinctUntilChanged_0(this.g9z_1.r6w());
1926
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.h9z_1, null);
1927
+ var tmp_0 = distinctUntilChanged_0(this.w9z_1.r6w());
1928
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.x9z_1, null);
1927
1929
  suspendResult = tmp_0.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1928
1930
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1929
1931
  return suspendResult;
@@ -1947,8 +1949,8 @@
1947
1949
  while (true);
1948
1950
  };
1949
1951
  protoOf(GameServer$subscribeWith$slambda).y1g = function ($this$launchDefault, completion) {
1950
- var i = new GameServer$subscribeWith$slambda(this.g9z_1, this.h9z_1, completion);
1951
- i.i9z_1 = $this$launchDefault;
1952
+ var i = new GameServer$subscribeWith$slambda(this.w9z_1, this.x9z_1, completion);
1953
+ i.y9z_1 = $this$launchDefault;
1952
1954
  return i;
1953
1955
  };
1954
1956
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1960,18 +1962,18 @@
1960
1962
  return l;
1961
1963
  }
1962
1964
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1963
- this.r9z_1 = $action;
1965
+ this.ha0_1 = $action;
1964
1966
  CoroutineImpl.call(this, resultContinuation);
1965
1967
  }
1966
- protoOf(GameServer$fromClientEvent$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
1967
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
1968
+ protoOf(GameServer$fromClientEvent$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
1969
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
1968
1970
  tmp.n9_1 = Unit_instance;
1969
1971
  tmp.o9_1 = null;
1970
1972
  return tmp.t9();
1971
1973
  };
1972
1974
  protoOf(GameServer$fromClientEvent$slambda).ea = function (p1, p2, $completion) {
1973
1975
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1974
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1976
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1975
1977
  };
1976
1978
  protoOf(GameServer$fromClientEvent$slambda).t9 = function () {
1977
1979
  var suspendResult = this.n9_1;
@@ -1980,11 +1982,11 @@
1980
1982
  var tmp = this.l9_1;
1981
1983
  if (tmp === 0) {
1982
1984
  this.m9_1 = 1;
1983
- if (this.r9z_1 instanceof PlayerReadyFromClientAction)
1984
- if (!get_isCreated(this.t9z_1.state)) {
1985
+ if (this.ha0_1 instanceof PlayerReadyFromClientAction)
1986
+ if (!get_isCreated(this.ja0_1.state)) {
1985
1987
  return Unit_instance;
1986
1988
  }
1987
- this.t9z_1.dispatch(this.r9z_1);
1989
+ this.ja0_1.dispatch(this.ha0_1);
1988
1990
  return Unit_instance;
1989
1991
  } else if (tmp === 1) {
1990
1992
  throw this.o9_1;
@@ -1995,33 +1997,33 @@
1995
1997
  }
1996
1998
  while (true);
1997
1999
  };
1998
- protoOf(GameServer$fromClientEvent$slambda).v9z = function ($this$dispatchAsync, store, completion) {
1999
- var i = new GameServer$fromClientEvent$slambda(this.r9z_1, completion);
2000
- i.s9z_1 = $this$dispatchAsync;
2001
- i.t9z_1 = store;
2000
+ protoOf(GameServer$fromClientEvent$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2001
+ var i = new GameServer$fromClientEvent$slambda(this.ha0_1, completion);
2002
+ i.ia0_1 = $this$dispatchAsync;
2003
+ i.ja0_1 = store;
2002
2004
  return i;
2003
2005
  };
2004
2006
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2005
2007
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2006
2008
  var l = function ($this$dispatchAsync, store, $completion) {
2007
- return i.u9z($this$dispatchAsync, store, $completion);
2009
+ return i.ka0($this$dispatchAsync, store, $completion);
2008
2010
  };
2009
2011
  l.$arity = 2;
2010
2012
  return l;
2011
2013
  }
2012
2014
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2013
- this.ea0_1 = $playerId;
2015
+ this.ua0_1 = $playerId;
2014
2016
  CoroutineImpl.call(this, resultContinuation);
2015
2017
  }
2016
- protoOf(GameServer$playerLostConnection$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2017
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2018
+ protoOf(GameServer$playerLostConnection$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2019
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2018
2020
  tmp.n9_1 = Unit_instance;
2019
2021
  tmp.o9_1 = null;
2020
2022
  return tmp.t9();
2021
2023
  };
2022
2024
  protoOf(GameServer$playerLostConnection$slambda).ea = function (p1, p2, $completion) {
2023
2025
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2024
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2026
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2025
2027
  };
2026
2028
  protoOf(GameServer$playerLostConnection$slambda).t9 = function () {
2027
2029
  var suspendResult = this.n9_1;
@@ -2030,12 +2032,12 @@
2030
2032
  var tmp = this.l9_1;
2031
2033
  if (tmp === 0) {
2032
2034
  this.m9_1 = 1;
2033
- if (!get_isCreated(this.ga0_1.state)) {
2035
+ if (!get_isCreated(this.wa0_1.state)) {
2034
2036
  return Unit_instance;
2035
2037
  }
2036
- var tmp_0 = this.ga0_1.dispatch;
2038
+ var tmp_0 = this.wa0_1.dispatch;
2037
2039
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2038
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ea0_1));
2040
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ua0_1));
2039
2041
  return Unit_instance;
2040
2042
  } else if (tmp === 1) {
2041
2043
  throw this.o9_1;
@@ -2046,34 +2048,34 @@
2046
2048
  }
2047
2049
  while (true);
2048
2050
  };
2049
- protoOf(GameServer$playerLostConnection$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2050
- var i = new GameServer$playerLostConnection$slambda(this.ea0_1, completion);
2051
- i.fa0_1 = $this$dispatchAsync;
2052
- i.ga0_1 = store;
2051
+ protoOf(GameServer$playerLostConnection$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2052
+ var i = new GameServer$playerLostConnection$slambda(this.ua0_1, completion);
2053
+ i.va0_1 = $this$dispatchAsync;
2054
+ i.wa0_1 = store;
2053
2055
  return i;
2054
2056
  };
2055
2057
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2056
2058
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2057
2059
  var l = function ($this$dispatchAsync, store, $completion) {
2058
- return i.u9z($this$dispatchAsync, store, $completion);
2060
+ return i.ka0($this$dispatchAsync, store, $completion);
2059
2061
  };
2060
2062
  l.$arity = 2;
2061
2063
  return l;
2062
2064
  }
2063
2065
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2064
- this.pa0_1 = this$0;
2065
- this.qa0_1 = $playerId;
2066
+ this.fa1_1 = this$0;
2067
+ this.ga1_1 = $playerId;
2066
2068
  CoroutineImpl.call(this, resultContinuation);
2067
2069
  }
2068
- protoOf(GameServer$playerLive$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2069
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2070
+ protoOf(GameServer$playerLive$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2071
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2070
2072
  tmp.n9_1 = Unit_instance;
2071
2073
  tmp.o9_1 = null;
2072
2074
  return tmp.t9();
2073
2075
  };
2074
2076
  protoOf(GameServer$playerLive$slambda).ea = function (p1, p2, $completion) {
2075
2077
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2076
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2078
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2077
2079
  };
2078
2080
  protoOf(GameServer$playerLive$slambda).t9 = function () {
2079
2081
  var suspendResult = this.n9_1;
@@ -2082,16 +2084,16 @@
2082
2084
  var tmp = this.l9_1;
2083
2085
  if (tmp === 0) {
2084
2086
  this.m9_1 = 1;
2085
- if (get_isFinished(this.sa0_1.state) || get_isFinishing(this.sa0_1.state)) {
2087
+ if (get_isFinished(this.ia1_1.state) || get_isFinishing(this.ia1_1.state)) {
2086
2088
  return Unit_instance;
2087
2089
  }
2088
- if (!get_isCreated(this.sa0_1.state) || !this.pa0_1.f6h().j6x()) {
2089
- _get_logger__rkp4sl(this.pa0_1).w('GameEngine_API', 'playerLive: ' + this.qa0_1 + ' before game is created');
2090
+ if (!get_isCreated(this.ia1_1.state) || !this.fa1_1.f6h().j6x()) {
2091
+ _get_logger__rkp4sl(this.fa1_1).w('GameEngine_API', 'playerLive: ' + this.ga1_1 + ' before game is created');
2090
2092
  return Unit_instance;
2091
2093
  }
2092
- var tmp_0 = this.sa0_1.dispatch;
2094
+ var tmp_0 = this.ia1_1.dispatch;
2093
2095
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2094
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.qa0_1));
2096
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ga1_1));
2095
2097
  return Unit_instance;
2096
2098
  } else if (tmp === 1) {
2097
2099
  throw this.o9_1;
@@ -2102,34 +2104,34 @@
2102
2104
  }
2103
2105
  while (true);
2104
2106
  };
2105
- protoOf(GameServer$playerLive$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2106
- var i = new GameServer$playerLive$slambda(this.pa0_1, this.qa0_1, completion);
2107
- i.ra0_1 = $this$dispatchAsync;
2108
- i.sa0_1 = store;
2107
+ protoOf(GameServer$playerLive$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2108
+ var i = new GameServer$playerLive$slambda(this.fa1_1, this.ga1_1, completion);
2109
+ i.ha1_1 = $this$dispatchAsync;
2110
+ i.ia1_1 = store;
2109
2111
  return i;
2110
2112
  };
2111
2113
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2112
2114
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2113
2115
  var l = function ($this$dispatchAsync, store, $completion) {
2114
- return i.u9z($this$dispatchAsync, store, $completion);
2116
+ return i.ka0($this$dispatchAsync, store, $completion);
2115
2117
  };
2116
2118
  l.$arity = 2;
2117
2119
  return l;
2118
2120
  }
2119
2121
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2120
- this.ba1_1 = this$0;
2121
- this.ca1_1 = $playerId;
2122
+ this.ra1_1 = this$0;
2123
+ this.sa1_1 = $playerId;
2122
2124
  CoroutineImpl.call(this, resultContinuation);
2123
2125
  }
2124
- protoOf(GameServer$playerLeft$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2125
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2126
+ protoOf(GameServer$playerLeft$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2127
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2126
2128
  tmp.n9_1 = Unit_instance;
2127
2129
  tmp.o9_1 = null;
2128
2130
  return tmp.t9();
2129
2131
  };
2130
2132
  protoOf(GameServer$playerLeft$slambda).ea = function (p1, p2, $completion) {
2131
2133
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2132
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2134
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2133
2135
  };
2134
2136
  protoOf(GameServer$playerLeft$slambda).t9 = function () {
2135
2137
  var suspendResult = this.n9_1;
@@ -2138,16 +2140,16 @@
2138
2140
  var tmp = this.l9_1;
2139
2141
  if (tmp === 0) {
2140
2142
  this.m9_1 = 1;
2141
- if (get_isFinished(this.ea1_1.state) || get_isFinishing(this.ea1_1.state)) {
2143
+ if (get_isFinished(this.ua1_1.state) || get_isFinishing(this.ua1_1.state)) {
2142
2144
  return Unit_instance;
2143
2145
  }
2144
- if (!get_isCreated(this.ea1_1.state) || !this.ba1_1.f6h().j6x()) {
2145
- _get_logger__rkp4sl(this.ba1_1).w('GameEngine_API', 'playerLeft: ' + this.ca1_1 + ' before game is created');
2146
+ if (!get_isCreated(this.ua1_1.state) || !this.ra1_1.f6h().j6x()) {
2147
+ _get_logger__rkp4sl(this.ra1_1).w('GameEngine_API', 'playerLeft: ' + this.sa1_1 + ' before game is created');
2146
2148
  return Unit_instance;
2147
2149
  }
2148
- var tmp_0 = this.ea1_1.dispatch;
2150
+ var tmp_0 = this.ua1_1.dispatch;
2149
2151
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2150
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ca1_1));
2152
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.sa1_1));
2151
2153
  return Unit_instance;
2152
2154
  } else if (tmp === 1) {
2153
2155
  throw this.o9_1;
@@ -2158,39 +2160,39 @@
2158
2160
  }
2159
2161
  while (true);
2160
2162
  };
2161
- protoOf(GameServer$playerLeft$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2162
- var i = new GameServer$playerLeft$slambda(this.ba1_1, this.ca1_1, completion);
2163
- i.da1_1 = $this$dispatchAsync;
2164
- i.ea1_1 = store;
2163
+ protoOf(GameServer$playerLeft$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2164
+ var i = new GameServer$playerLeft$slambda(this.ra1_1, this.sa1_1, completion);
2165
+ i.ta1_1 = $this$dispatchAsync;
2166
+ i.ua1_1 = store;
2165
2167
  return i;
2166
2168
  };
2167
2169
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2168
2170
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2169
2171
  var l = function ($this$dispatchAsync, store, $completion) {
2170
- return i.u9z($this$dispatchAsync, store, $completion);
2172
+ return i.ka0($this$dispatchAsync, store, $completion);
2171
2173
  };
2172
2174
  l.$arity = 2;
2173
2175
  return l;
2174
2176
  }
2175
2177
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2176
- this.na1_1 = $usersArray;
2177
- this.oa1_1 = $config;
2178
- this.pa1_1 = this$0;
2179
- this.qa1_1 = $roomId;
2180
- this.ra1_1 = $transition;
2181
- this.sa1_1 = $gameCreatorId;
2182
- this.ta1_1 = $spectators;
2178
+ this.da2_1 = $usersArray;
2179
+ this.ea2_1 = $config;
2180
+ this.fa2_1 = this$0;
2181
+ this.ga2_1 = $roomId;
2182
+ this.ha2_1 = $transition;
2183
+ this.ia2_1 = $gameCreatorId;
2184
+ this.ja2_1 = $spectators;
2183
2185
  CoroutineImpl.call(this, resultContinuation);
2184
2186
  }
2185
- protoOf(GameServer$roomOnCreate$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2186
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2187
+ protoOf(GameServer$roomOnCreate$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2188
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2187
2189
  tmp.n9_1 = Unit_instance;
2188
2190
  tmp.o9_1 = null;
2189
2191
  return tmp.t9();
2190
2192
  };
2191
2193
  protoOf(GameServer$roomOnCreate$slambda).ea = function (p1, p2, $completion) {
2192
2194
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2193
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2195
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2194
2196
  };
2195
2197
  protoOf(GameServer$roomOnCreate$slambda).t9 = function () {
2196
2198
  var suspendResult = this.n9_1;
@@ -2199,28 +2201,28 @@
2199
2201
  var tmp = this.l9_1;
2200
2202
  if (tmp === 0) {
2201
2203
  this.m9_1 = 1;
2202
- var users = toList(this.na1_1);
2203
- if (!(this.oa1_1.playersMode.count === users.m())) {
2204
- _get_logger__rkp4sl(this.pa1_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.qa1_1 + ', config = ' + this.oa1_1.toString() + ', users = ' + toString(users));
2205
- this.va1_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.pa1_1.table.isGameFinished, this.pa1_1.table));
2204
+ var users = toList(this.da2_1);
2205
+ if (!(this.ea2_1.playersMode.count === users.m())) {
2206
+ _get_logger__rkp4sl(this.fa2_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.ga2_1 + ', config = ' + this.ea2_1.toString() + ', users = ' + toString(users));
2207
+ this.la2_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.fa2_1.table.isGameFinished, this.fa2_1.table));
2206
2208
  return Unit_instance;
2207
2209
  }
2208
2210
  var tmp_0;
2209
- if (this.oa1_1.mode.shufflePlayers && this.ra1_1 == null) {
2210
- tmp_0 = _get_random__h29cgo(this.pa1_1).c62(toMutableList(users));
2211
+ if (this.ea2_1.mode.shufflePlayers && this.ha2_1 == null) {
2212
+ tmp_0 = _get_random__h29cgo(this.fa2_1).c62(toMutableList(users));
2211
2213
  } else {
2212
- var tmp0_safe_receiver = this.ra1_1;
2214
+ var tmp0_safe_receiver = this.ha2_1;
2213
2215
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2214
2216
  var tmp_1;
2215
- if (!(previousPlayers == null) && this.oa1_1.playersMode.isTeamGame) {
2216
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.pa1_1);
2217
+ if (!(previousPlayers == null) && this.ea2_1.playersMode.isTeamGame) {
2218
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.fa2_1);
2217
2219
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2218
2220
  var _iterator__ex2g4s = previousPlayers.j();
2219
2221
  while (_iterator__ex2g4s.k()) {
2220
2222
  var item = _iterator__ex2g4s.l();
2221
2223
  destination.e(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2222
2224
  }
2223
- var previousTeams = tmp_2.o8s(destination);
2225
+ var previousTeams = tmp_2.d8t(destination);
2224
2226
  var destination_0 = ArrayList_init_$Create$_0();
2225
2227
  var _iterator__ex2g4s_0 = users.j();
2226
2228
  while (_iterator__ex2g4s_0.k()) {
@@ -2244,19 +2246,19 @@
2244
2246
  destination_1.e(destination_2);
2245
2247
  }
2246
2248
  var updatedTeams = destination_1;
2247
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.pa1_1).s8s(updatedTeams);
2249
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.fa2_1).h8t(updatedTeams);
2248
2250
  } else {
2249
2251
  tmp_1 = users;
2250
2252
  }
2251
2253
  tmp_0 = tmp_1;
2252
2254
  }
2253
2255
  var updatedUsers = tmp_0;
2254
- var gameCreatorUser = getPlayer(users, this.sa1_1);
2255
- var tmp_3 = this.va1_1.dispatch;
2256
+ var gameCreatorUser = getPlayer(users, this.ia2_1);
2257
+ var tmp_3 = this.la2_1.dispatch;
2256
2258
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2257
2259
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2258
- var tmp3_spectators = toList(this.ta1_1);
2259
- tmp_3(new StartGameMechanicAction(this.oa1_1, this.qa1_1, tmp1_version, this.sa1_1, tmp2_users, VOID, tmp3_spectators));
2260
+ var tmp3_spectators = toList(this.ja2_1);
2261
+ tmp_3(new StartGameMechanicAction(this.ea2_1, this.ga2_1, tmp1_version, this.ia2_1, tmp2_users, VOID, tmp3_spectators));
2260
2262
  return Unit_instance;
2261
2263
  } else if (tmp === 1) {
2262
2264
  throw this.o9_1;
@@ -2267,33 +2269,33 @@
2267
2269
  }
2268
2270
  while (true);
2269
2271
  };
2270
- protoOf(GameServer$roomOnCreate$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2271
- var i = new GameServer$roomOnCreate$slambda(this.na1_1, this.oa1_1, this.pa1_1, this.qa1_1, this.ra1_1, this.sa1_1, this.ta1_1, completion);
2272
- i.ua1_1 = $this$dispatchAsync;
2273
- i.va1_1 = store;
2272
+ protoOf(GameServer$roomOnCreate$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2273
+ var i = new GameServer$roomOnCreate$slambda(this.da2_1, this.ea2_1, this.fa2_1, this.ga2_1, this.ha2_1, this.ia2_1, this.ja2_1, completion);
2274
+ i.ka2_1 = $this$dispatchAsync;
2275
+ i.la2_1 = store;
2274
2276
  return i;
2275
2277
  };
2276
2278
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2277
2279
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2278
2280
  var l = function ($this$dispatchAsync, store, $completion) {
2279
- return i.u9z($this$dispatchAsync, store, $completion);
2281
+ return i.ka0($this$dispatchAsync, store, $completion);
2280
2282
  };
2281
2283
  l.$arity = 2;
2282
2284
  return l;
2283
2285
  }
2284
2286
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2285
- this.ea2_1 = $state;
2287
+ this.ua2_1 = $state;
2286
2288
  CoroutineImpl.call(this, resultContinuation);
2287
2289
  }
2288
- protoOf(GameServer$roomOnContinueFromState$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2289
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2290
+ protoOf(GameServer$roomOnContinueFromState$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2291
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2290
2292
  tmp.n9_1 = Unit_instance;
2291
2293
  tmp.o9_1 = null;
2292
2294
  return tmp.t9();
2293
2295
  };
2294
2296
  protoOf(GameServer$roomOnContinueFromState$slambda).ea = function (p1, p2, $completion) {
2295
2297
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2296
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2298
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2297
2299
  };
2298
2300
  protoOf(GameServer$roomOnContinueFromState$slambda).t9 = function () {
2299
2301
  var suspendResult = this.n9_1;
@@ -2302,9 +2304,9 @@
2302
2304
  var tmp = this.l9_1;
2303
2305
  if (tmp === 0) {
2304
2306
  this.m9_1 = 1;
2305
- var tmp_0 = this.ga2_1.dispatch;
2307
+ var tmp_0 = this.wa2_1.dispatch;
2306
2308
  var tmp0_reason = new RestartRoundReason(null);
2307
- var tmp1_table = this.ea2_1.table;
2309
+ var tmp1_table = this.ua2_1.table;
2308
2310
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2309
2311
  return Unit_instance;
2310
2312
  } else if (tmp === 1) {
@@ -2316,33 +2318,33 @@
2316
2318
  }
2317
2319
  while (true);
2318
2320
  };
2319
- protoOf(GameServer$roomOnContinueFromState$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2320
- var i = new GameServer$roomOnContinueFromState$slambda(this.ea2_1, completion);
2321
- i.fa2_1 = $this$dispatchAsync;
2322
- i.ga2_1 = store;
2321
+ protoOf(GameServer$roomOnContinueFromState$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2322
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ua2_1, completion);
2323
+ i.va2_1 = $this$dispatchAsync;
2324
+ i.wa2_1 = store;
2323
2325
  return i;
2324
2326
  };
2325
2327
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2326
2328
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2327
2329
  var l = function ($this$dispatchAsync, store, $completion) {
2328
- return i.u9z($this$dispatchAsync, store, $completion);
2330
+ return i.ka0($this$dispatchAsync, store, $completion);
2329
2331
  };
2330
2332
  l.$arity = 2;
2331
2333
  return l;
2332
2334
  }
2333
2335
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
2334
- this.pa2_1 = $state;
2336
+ this.fa3_1 = $state;
2335
2337
  CoroutineImpl.call(this, resultContinuation);
2336
2338
  }
2337
- protoOf(GameServer$roomOnContinueFromState$slambda_1).u9z = function ($this$dispatchAsync, store, $completion) {
2338
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2339
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).ka0 = function ($this$dispatchAsync, store, $completion) {
2340
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2339
2341
  tmp.n9_1 = Unit_instance;
2340
2342
  tmp.o9_1 = null;
2341
2343
  return tmp.t9();
2342
2344
  };
2343
2345
  protoOf(GameServer$roomOnContinueFromState$slambda_1).ea = function (p1, p2, $completion) {
2344
2346
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2345
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2347
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2346
2348
  };
2347
2349
  protoOf(GameServer$roomOnContinueFromState$slambda_1).t9 = function () {
2348
2350
  var suspendResult = this.n9_1;
@@ -2351,10 +2353,10 @@
2351
2353
  var tmp = this.l9_1;
2352
2354
  if (tmp === 0) {
2353
2355
  this.m9_1 = 1;
2354
- var _iterator__ex2g4s = this.pa2_1.actions.j();
2356
+ var _iterator__ex2g4s = this.fa3_1.actions.j();
2355
2357
  while (_iterator__ex2g4s.k()) {
2356
2358
  var element = _iterator__ex2g4s.l();
2357
- this.ra2_1.dispatch(element);
2359
+ this.ha3_1.dispatch(element);
2358
2360
  }
2359
2361
  return Unit_instance;
2360
2362
  } else if (tmp === 1) {
@@ -2366,35 +2368,35 @@
2366
2368
  }
2367
2369
  while (true);
2368
2370
  };
2369
- protoOf(GameServer$roomOnContinueFromState$slambda_1).v9z = function ($this$dispatchAsync, store, completion) {
2370
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.pa2_1, completion);
2371
- i.qa2_1 = $this$dispatchAsync;
2372
- i.ra2_1 = store;
2371
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).la0 = function ($this$dispatchAsync, store, completion) {
2372
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.fa3_1, completion);
2373
+ i.ga3_1 = $this$dispatchAsync;
2374
+ i.ha3_1 = store;
2373
2375
  return i;
2374
2376
  };
2375
2377
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
2376
2378
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
2377
2379
  var l = function ($this$dispatchAsync, store, $completion) {
2378
- return i.u9z($this$dispatchAsync, store, $completion);
2380
+ return i.ka0($this$dispatchAsync, store, $completion);
2379
2381
  };
2380
2382
  l.$arity = 2;
2381
2383
  return l;
2382
2384
  }
2383
2385
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2384
- this.aa3_1 = $tableLite;
2385
- this.ba3_1 = $roomId;
2386
- this.ca3_1 = this$0;
2386
+ this.qa3_1 = $tableLite;
2387
+ this.ra3_1 = $roomId;
2388
+ this.sa3_1 = this$0;
2387
2389
  CoroutineImpl.call(this, resultContinuation);
2388
2390
  }
2389
- protoOf(GameServer$roomOnContinueFromRound$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2390
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2391
+ protoOf(GameServer$roomOnContinueFromRound$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2392
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2391
2393
  tmp.n9_1 = Unit_instance;
2392
2394
  tmp.o9_1 = null;
2393
2395
  return tmp.t9();
2394
2396
  };
2395
2397
  protoOf(GameServer$roomOnContinueFromRound$slambda).ea = function (p1, p2, $completion) {
2396
2398
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2397
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2399
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2398
2400
  };
2399
2401
  protoOf(GameServer$roomOnContinueFromRound$slambda).t9 = function () {
2400
2402
  var suspendResult = this.n9_1;
@@ -2403,9 +2405,9 @@
2403
2405
  var tmp = this.l9_1;
2404
2406
  if (tmp === 0) {
2405
2407
  this.m9_1 = 1;
2406
- var tmp_0 = this.ea3_1.dispatch;
2407
- var tmp0_reason = new RestartRoundReason(this.aa3_1.gameInfo.round.roundNumber);
2408
- var tmp1_table = Companion_instance_0.restartRound(this.ba3_1, _get_idsProvider__fnfajc(this.ca3_1).v6n(), get_versionOrDefault(GameEngineConfig_instance), this.aa3_1);
2408
+ var tmp_0 = this.ua3_1.dispatch;
2409
+ var tmp0_reason = new RestartRoundReason(this.qa3_1.gameInfo.round.roundNumber);
2410
+ var tmp1_table = Companion_instance_0.restartRound(this.ra3_1, _get_idsProvider__fnfajc(this.sa3_1).v6n(), get_versionOrDefault(GameEngineConfig_instance), this.qa3_1);
2409
2411
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2410
2412
  return Unit_instance;
2411
2413
  } else if (tmp === 1) {
@@ -2417,16 +2419,16 @@
2417
2419
  }
2418
2420
  while (true);
2419
2421
  };
2420
- protoOf(GameServer$roomOnContinueFromRound$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2421
- var i = new GameServer$roomOnContinueFromRound$slambda(this.aa3_1, this.ba3_1, this.ca3_1, completion);
2422
- i.da3_1 = $this$dispatchAsync;
2423
- i.ea3_1 = store;
2422
+ protoOf(GameServer$roomOnContinueFromRound$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2423
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.qa3_1, this.ra3_1, this.sa3_1, completion);
2424
+ i.ta3_1 = $this$dispatchAsync;
2425
+ i.ua3_1 = store;
2424
2426
  return i;
2425
2427
  };
2426
2428
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2427
2429
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2428
2430
  var l = function ($this$dispatchAsync, store, $completion) {
2429
- return i.u9z($this$dispatchAsync, store, $completion);
2431
+ return i.ka0($this$dispatchAsync, store, $completion);
2430
2432
  };
2431
2433
  l.$arity = 2;
2432
2434
  return l;
@@ -2434,15 +2436,15 @@
2434
2436
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2435
2437
  CoroutineImpl.call(this, resultContinuation);
2436
2438
  }
2437
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).u9z = function ($this$dispatchAsync, store, $completion) {
2438
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2439
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).ka0 = function ($this$dispatchAsync, store, $completion) {
2440
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2439
2441
  tmp.n9_1 = Unit_instance;
2440
2442
  tmp.o9_1 = null;
2441
2443
  return tmp.t9();
2442
2444
  };
2443
2445
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).ea = function (p1, p2, $completion) {
2444
2446
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2445
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2447
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2446
2448
  };
2447
2449
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9 = function () {
2448
2450
  var suspendResult = this.n9_1;
@@ -2451,7 +2453,7 @@
2451
2453
  var tmp = this.l9_1;
2452
2454
  if (tmp === 0) {
2453
2455
  this.m9_1 = 1;
2454
- this.oa3_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2456
+ this.ea4_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2455
2457
  return Unit_instance;
2456
2458
  } else if (tmp === 1) {
2457
2459
  throw this.o9_1;
@@ -2462,33 +2464,33 @@
2462
2464
  }
2463
2465
  while (true);
2464
2466
  };
2465
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).v9z = function ($this$dispatchAsync, store, completion) {
2467
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).la0 = function ($this$dispatchAsync, store, completion) {
2466
2468
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2467
- i.na3_1 = $this$dispatchAsync;
2468
- i.oa3_1 = store;
2469
+ i.da4_1 = $this$dispatchAsync;
2470
+ i.ea4_1 = store;
2469
2471
  return i;
2470
2472
  };
2471
2473
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2472
2474
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2473
2475
  var l = function ($this$dispatchAsync, store, $completion) {
2474
- return i.u9z($this$dispatchAsync, store, $completion);
2476
+ return i.ka0($this$dispatchAsync, store, $completion);
2475
2477
  };
2476
2478
  l.$arity = 2;
2477
2479
  return l;
2478
2480
  }
2479
2481
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2480
- this.xa3_1 = $spectators;
2482
+ this.na4_1 = $spectators;
2481
2483
  CoroutineImpl.call(this, resultContinuation);
2482
2484
  }
2483
- protoOf(GameServer$addSpectatorsToRoom$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2484
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2485
+ protoOf(GameServer$addSpectatorsToRoom$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2486
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2485
2487
  tmp.n9_1 = Unit_instance;
2486
2488
  tmp.o9_1 = null;
2487
2489
  return tmp.t9();
2488
2490
  };
2489
2491
  protoOf(GameServer$addSpectatorsToRoom$slambda).ea = function (p1, p2, $completion) {
2490
2492
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2491
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2493
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2492
2494
  };
2493
2495
  protoOf(GameServer$addSpectatorsToRoom$slambda).t9 = function () {
2494
2496
  var suspendResult = this.n9_1;
@@ -2497,7 +2499,7 @@
2497
2499
  var tmp = this.l9_1;
2498
2500
  if (tmp === 0) {
2499
2501
  this.m9_1 = 1;
2500
- this.za3_1.dispatch(new AddSpectatorsAction(toList(this.xa3_1)));
2502
+ this.pa4_1.dispatch(new AddSpectatorsAction(toList(this.na4_1)));
2501
2503
  return Unit_instance;
2502
2504
  } else if (tmp === 1) {
2503
2505
  throw this.o9_1;
@@ -2508,33 +2510,33 @@
2508
2510
  }
2509
2511
  while (true);
2510
2512
  };
2511
- protoOf(GameServer$addSpectatorsToRoom$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2512
- var i = new GameServer$addSpectatorsToRoom$slambda(this.xa3_1, completion);
2513
- i.ya3_1 = $this$dispatchAsync;
2514
- i.za3_1 = store;
2513
+ protoOf(GameServer$addSpectatorsToRoom$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2514
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.na4_1, completion);
2515
+ i.oa4_1 = $this$dispatchAsync;
2516
+ i.pa4_1 = store;
2515
2517
  return i;
2516
2518
  };
2517
2519
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2518
2520
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2519
2521
  var l = function ($this$dispatchAsync, store, $completion) {
2520
- return i.u9z($this$dispatchAsync, store, $completion);
2522
+ return i.ka0($this$dispatchAsync, store, $completion);
2521
2523
  };
2522
2524
  l.$arity = 2;
2523
2525
  return l;
2524
2526
  }
2525
2527
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2526
- this.ia4_1 = $spectators;
2528
+ this.ya4_1 = $spectators;
2527
2529
  CoroutineImpl.call(this, resultContinuation);
2528
2530
  }
2529
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2530
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2531
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2532
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2531
2533
  tmp.n9_1 = Unit_instance;
2532
2534
  tmp.o9_1 = null;
2533
2535
  return tmp.t9();
2534
2536
  };
2535
2537
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).ea = function (p1, p2, $completion) {
2536
2538
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2537
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2539
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2538
2540
  };
2539
2541
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9 = function () {
2540
2542
  var suspendResult = this.n9_1;
@@ -2543,7 +2545,7 @@
2543
2545
  var tmp = this.l9_1;
2544
2546
  if (tmp === 0) {
2545
2547
  this.m9_1 = 1;
2546
- this.ka4_1.dispatch(new RemoveSpectatorsAction(toList(this.ia4_1)));
2548
+ this.aa5_1.dispatch(new RemoveSpectatorsAction(toList(this.ya4_1)));
2547
2549
  return Unit_instance;
2548
2550
  } else if (tmp === 1) {
2549
2551
  throw this.o9_1;
@@ -2554,34 +2556,34 @@
2554
2556
  }
2555
2557
  while (true);
2556
2558
  };
2557
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2558
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ia4_1, completion);
2559
- i.ja4_1 = $this$dispatchAsync;
2560
- i.ka4_1 = store;
2559
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2560
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ya4_1, completion);
2561
+ i.za4_1 = $this$dispatchAsync;
2562
+ i.aa5_1 = store;
2561
2563
  return i;
2562
2564
  };
2563
2565
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2564
2566
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2565
2567
  var l = function ($this$dispatchAsync, store, $completion) {
2566
- return i.u9z($this$dispatchAsync, store, $completion);
2568
+ return i.ka0($this$dispatchAsync, store, $completion);
2567
2569
  };
2568
2570
  l.$arity = 2;
2569
2571
  return l;
2570
2572
  }
2571
2573
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2572
- this.ta4_1 = $playerId;
2573
- this.ua4_1 = this$0;
2574
+ this.ja5_1 = $playerId;
2575
+ this.ka5_1 = this$0;
2574
2576
  CoroutineImpl.call(this, resultContinuation);
2575
2577
  }
2576
- protoOf(GameServer$roomRefreshPlayerState$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2577
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2578
+ protoOf(GameServer$roomRefreshPlayerState$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2579
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2578
2580
  tmp.n9_1 = Unit_instance;
2579
2581
  tmp.o9_1 = null;
2580
2582
  return tmp.t9();
2581
2583
  };
2582
2584
  protoOf(GameServer$roomRefreshPlayerState$slambda).ea = function (p1, p2, $completion) {
2583
2585
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2584
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2586
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2585
2587
  };
2586
2588
  protoOf(GameServer$roomRefreshPlayerState$slambda).t9 = function () {
2587
2589
  var suspendResult = this.n9_1;
@@ -2590,14 +2592,14 @@
2590
2592
  var tmp = this.l9_1;
2591
2593
  if (tmp === 0) {
2592
2594
  this.m9_1 = 1;
2593
- var table = this.wa4_1.state.i6x();
2594
- var player = getPlayer(table.players, this.ta4_1);
2595
- if (player.a70_1.i6j().z6h_1.isLive) {
2596
- this.wa4_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ua4_1).k8z(player, table));
2595
+ var table = this.ma5_1.state.i6x();
2596
+ var player = getPlayer(table.players, this.ja5_1);
2597
+ if (player.t70_1.i6j().z6h_1.isLive) {
2598
+ this.ma5_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ka5_1).a90(player, table));
2597
2599
  } else {
2598
- var tmp_0 = this.wa4_1.dispatch;
2600
+ var tmp_0 = this.ma5_1.dispatch;
2599
2601
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2600
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ta4_1));
2602
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ja5_1));
2601
2603
  }
2602
2604
  return Unit_instance;
2603
2605
  } else if (tmp === 1) {
@@ -2609,34 +2611,34 @@
2609
2611
  }
2610
2612
  while (true);
2611
2613
  };
2612
- protoOf(GameServer$roomRefreshPlayerState$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2613
- var i = new GameServer$roomRefreshPlayerState$slambda(this.ta4_1, this.ua4_1, completion);
2614
- i.va4_1 = $this$dispatchAsync;
2615
- i.wa4_1 = store;
2614
+ protoOf(GameServer$roomRefreshPlayerState$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2615
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.ja5_1, this.ka5_1, completion);
2616
+ i.la5_1 = $this$dispatchAsync;
2617
+ i.ma5_1 = store;
2616
2618
  return i;
2617
2619
  };
2618
2620
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2619
2621
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2620
2622
  var l = function ($this$dispatchAsync, store, $completion) {
2621
- return i.u9z($this$dispatchAsync, store, $completion);
2623
+ return i.ka0($this$dispatchAsync, store, $completion);
2622
2624
  };
2623
2625
  l.$arity = 2;
2624
2626
  return l;
2625
2627
  }
2626
2628
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2627
- this.fa5_1 = this$0;
2628
- this.ga5_1 = $newRid;
2629
+ this.va5_1 = this$0;
2630
+ this.wa5_1 = $newRid;
2629
2631
  CoroutineImpl.call(this, resultContinuation);
2630
2632
  }
2631
- protoOf(GameServer$roomOnDelete$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2632
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2633
+ protoOf(GameServer$roomOnDelete$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2634
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2633
2635
  tmp.n9_1 = Unit_instance;
2634
2636
  tmp.o9_1 = null;
2635
2637
  return tmp.t9();
2636
2638
  };
2637
2639
  protoOf(GameServer$roomOnDelete$slambda).ea = function (p1, p2, $completion) {
2638
2640
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2639
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2641
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2640
2642
  };
2641
2643
  protoOf(GameServer$roomOnDelete$slambda).t9 = function () {
2642
2644
  var suspendResult = this.n9_1;
@@ -2645,27 +2647,27 @@
2645
2647
  var tmp = this.l9_1;
2646
2648
  if (tmp === 0) {
2647
2649
  this.m9_1 = 1;
2648
- var it = this.fa5_1.f6h().u6w_1;
2650
+ var it = this.va5_1.f6h().u6w_1;
2649
2651
  var tmp_0;
2650
2652
  if (it == null) {
2651
- _get_logger__rkp4sl(this.fa5_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2653
+ _get_logger__rkp4sl(this.va5_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2652
2654
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2653
2655
  } else {
2654
2656
  tmp_0 = it;
2655
2657
  }
2656
2658
  var terminationState = tmp_0;
2657
- var gameTransition = terminationState.o93_1;
2659
+ var gameTransition = terminationState.e94_1;
2658
2660
  var tmp_1;
2659
2661
  if (gameTransition instanceof GameToRoomTransition) {
2660
- var tmp0_elvis_lhs = this.ga5_1;
2662
+ var tmp0_elvis_lhs = this.wa5_1;
2661
2663
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2662
2664
  } else {
2663
2665
  tmp_1 = gameTransition;
2664
2666
  }
2665
2667
  var transition = tmp_1;
2666
- var tmp_2 = this.ia5_1.dispatch;
2667
- var tmp0_reason = terminationState.n93_1;
2668
- var tmp1_isGameFinished = this.fa5_1.f6h().i6x().isGameFinished;
2668
+ var tmp_2 = this.ya5_1.dispatch;
2669
+ var tmp0_reason = terminationState.d94_1;
2670
+ var tmp1_isGameFinished = this.va5_1.f6h().i6x().isGameFinished;
2669
2671
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2670
2672
  return Unit_instance;
2671
2673
  } else if (tmp === 1) {
@@ -2677,33 +2679,33 @@
2677
2679
  }
2678
2680
  while (true);
2679
2681
  };
2680
- protoOf(GameServer$roomOnDelete$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2681
- var i = new GameServer$roomOnDelete$slambda(this.fa5_1, this.ga5_1, completion);
2682
- i.ha5_1 = $this$dispatchAsync;
2683
- i.ia5_1 = store;
2682
+ protoOf(GameServer$roomOnDelete$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2683
+ var i = new GameServer$roomOnDelete$slambda(this.va5_1, this.wa5_1, completion);
2684
+ i.xa5_1 = $this$dispatchAsync;
2685
+ i.ya5_1 = store;
2684
2686
  return i;
2685
2687
  };
2686
2688
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2687
2689
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2688
2690
  var l = function ($this$dispatchAsync, store, $completion) {
2689
- return i.u9z($this$dispatchAsync, store, $completion);
2691
+ return i.ka0($this$dispatchAsync, store, $completion);
2690
2692
  };
2691
2693
  l.$arity = 2;
2692
2694
  return l;
2693
2695
  }
2694
2696
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2695
- this.ra5_1 = $enabled;
2697
+ this.ha6_1 = $enabled;
2696
2698
  CoroutineImpl.call(this, resultContinuation);
2697
2699
  }
2698
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2699
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2700
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2701
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2700
2702
  tmp.n9_1 = Unit_instance;
2701
2703
  tmp.o9_1 = null;
2702
2704
  return tmp.t9();
2703
2705
  };
2704
2706
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).ea = function (p1, p2, $completion) {
2705
2707
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2706
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2708
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2707
2709
  };
2708
2710
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9 = function () {
2709
2711
  var suspendResult = this.n9_1;
@@ -2712,7 +2714,7 @@
2712
2714
  var tmp = this.l9_1;
2713
2715
  if (tmp === 0) {
2714
2716
  this.m9_1 = 1;
2715
- this.ta5_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ta5_1.state).config.copy(VOID, this.ra5_1)));
2717
+ this.ja6_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ja6_1.state).config.copy(VOID, this.ha6_1)));
2716
2718
  return Unit_instance;
2717
2719
  } else if (tmp === 1) {
2718
2720
  throw this.o9_1;
@@ -2723,35 +2725,35 @@
2723
2725
  }
2724
2726
  while (true);
2725
2727
  };
2726
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2727
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ra5_1, completion);
2728
- i.sa5_1 = $this$dispatchAsync;
2729
- i.ta5_1 = store;
2728
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2729
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.ha6_1, completion);
2730
+ i.ia6_1 = $this$dispatchAsync;
2731
+ i.ja6_1 = store;
2730
2732
  return i;
2731
2733
  };
2732
2734
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2733
2735
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2734
2736
  var l = function ($this$dispatchAsync, store, $completion) {
2735
- return i.u9z($this$dispatchAsync, store, $completion);
2737
+ return i.ka0($this$dispatchAsync, store, $completion);
2736
2738
  };
2737
2739
  l.$arity = 2;
2738
2740
  return l;
2739
2741
  }
2740
2742
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2741
- this.ca6_1 = $reason;
2742
- this.da6_1 = this$0;
2743
- this.ea6_1 = $roomId;
2743
+ this.sa6_1 = $reason;
2744
+ this.ta6_1 = this$0;
2745
+ this.ua6_1 = $roomId;
2744
2746
  CoroutineImpl.call(this, resultContinuation);
2745
2747
  }
2746
- protoOf(GameServer$shutdown$slambda).u9z = function ($this$dispatchAsync, store, $completion) {
2747
- var tmp = this.v9z($this$dispatchAsync, store, $completion);
2748
+ protoOf(GameServer$shutdown$slambda).ka0 = function ($this$dispatchAsync, store, $completion) {
2749
+ var tmp = this.la0($this$dispatchAsync, store, $completion);
2748
2750
  tmp.n9_1 = Unit_instance;
2749
2751
  tmp.o9_1 = null;
2750
2752
  return tmp.t9();
2751
2753
  };
2752
2754
  protoOf(GameServer$shutdown$slambda).ea = function (p1, p2, $completion) {
2753
2755
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2754
- return this.u9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2756
+ return this.ka0(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2755
2757
  };
2756
2758
  protoOf(GameServer$shutdown$slambda).t9 = function () {
2757
2759
  var suspendResult = this.n9_1;
@@ -2760,11 +2762,11 @@
2760
2762
  var tmp = this.l9_1;
2761
2763
  if (tmp === 0) {
2762
2764
  this.m9_1 = 1;
2763
- var state = this.ga6_1.store.state;
2765
+ var state = this.wa6_1.store.state;
2764
2766
  if (state.j6x()) {
2765
- var tmp0_elvis_lhs = toDomainEnumSafe(this.ca6_1, get_serverShutdownReasonMapping());
2767
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.sa6_1, get_serverShutdownReasonMapping());
2766
2768
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2767
- var tmp_0 = this.ga6_1.dispatch;
2769
+ var tmp_0 = this.wa6_1.dispatch;
2768
2770
  var tmp_1 = Companion_instance;
2769
2771
  var tmp_2;
2770
2772
  switch (shutdownReason.r2_1) {
@@ -2778,12 +2780,12 @@
2778
2780
  noWhenBranchMatchedException();
2779
2781
  break;
2780
2782
  }
2781
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.da6_1.table.isGameFinished, this.da6_1.table));
2783
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ta6_1.table.isGameFinished, this.ta6_1.table));
2782
2784
  } else {
2783
- _get_logger__rkp4sl(this.da6_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ea6_1);
2784
- var tmp_3 = this.ga6_1.dispatch;
2785
+ _get_logger__rkp4sl(this.ta6_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ua6_1);
2786
+ var tmp_3 = this.wa6_1.dispatch;
2785
2787
  var tmp2_safe_receiver = state.u6w_1;
2786
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.o93_1));
2788
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.e94_1));
2787
2789
  }
2788
2790
  return Unit_instance;
2789
2791
  } else if (tmp === 1) {
@@ -2795,16 +2797,16 @@
2795
2797
  }
2796
2798
  while (true);
2797
2799
  };
2798
- protoOf(GameServer$shutdown$slambda).v9z = function ($this$dispatchAsync, store, completion) {
2799
- var i = new GameServer$shutdown$slambda(this.ca6_1, this.da6_1, this.ea6_1, completion);
2800
- i.fa6_1 = $this$dispatchAsync;
2801
- i.ga6_1 = store;
2800
+ protoOf(GameServer$shutdown$slambda).la0 = function ($this$dispatchAsync, store, completion) {
2801
+ var i = new GameServer$shutdown$slambda(this.sa6_1, this.ta6_1, this.ua6_1, completion);
2802
+ i.va6_1 = $this$dispatchAsync;
2803
+ i.wa6_1 = store;
2802
2804
  return i;
2803
2805
  };
2804
2806
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2805
2807
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2806
2808
  var l = function ($this$dispatchAsync, store, $completion) {
2807
- return i.u9z($this$dispatchAsync, store, $completion);
2809
+ return i.ka0($this$dispatchAsync, store, $completion);
2808
2810
  };
2809
2811
  l.$arity = 2;
2810
2812
  return l;
@@ -2835,7 +2837,7 @@
2835
2837
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2836
2838
  var tmp_3 = Instance(di, tmp$ret$2, null);
2837
2839
  var tmp_4 = KProperty1;
2838
- tmp_1.m9w_1 = tmp_3.o69(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2840
+ tmp_1.c9x_1 = tmp_3.o69(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2839
2841
  var tmp_5 = this;
2840
2842
  // Inline function 'org.kodein.di.instance' call
2841
2843
  // Inline function 'org.kodein.type.generic' call
@@ -2843,7 +2845,7 @@
2843
2845
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2844
2846
  var tmp_7 = Instance(di, tmp$ret$4, null);
2845
2847
  var tmp_8 = KProperty1;
2846
- tmp_5.n9w_1 = tmp_7.o69(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2848
+ tmp_5.d9x_1 = tmp_7.o69(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2847
2849
  var tmp_9 = this;
2848
2850
  // Inline function 'org.kodein.di.instance' call
2849
2851
  // Inline function 'org.kodein.type.generic' call
@@ -2851,7 +2853,7 @@
2851
2853
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2852
2854
  var tmp_11 = Instance(di, tmp$ret$6, null);
2853
2855
  var tmp_12 = KProperty1;
2854
- tmp_9.o9w_1 = tmp_11.o69(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2856
+ tmp_9.e9x_1 = tmp_11.o69(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2855
2857
  var tmp_13 = this;
2856
2858
  // Inline function 'org.kodein.di.instance' call
2857
2859
  // Inline function 'org.kodein.type.generic' call
@@ -2859,7 +2861,7 @@
2859
2861
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2860
2862
  var tmp_15 = Instance(di, tmp$ret$8, null);
2861
2863
  var tmp_16 = KProperty1;
2862
- tmp_13.p9w_1 = tmp_15.o69(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2864
+ tmp_13.f9x_1 = tmp_15.o69(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2863
2865
  var tmp_17 = this;
2864
2866
  // Inline function 'org.kodein.di.instance' call
2865
2867
  // Inline function 'org.kodein.type.generic' call
@@ -2867,9 +2869,9 @@
2867
2869
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2868
2870
  var tmp_19 = Instance(di, tmp$ret$10, null);
2869
2871
  var tmp_20 = KProperty1;
2870
- tmp_17.q9w_1 = tmp_19.o69(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2872
+ tmp_17.g9x_1 = tmp_19.o69(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2871
2873
  var tmp_21 = this;
2872
- tmp_21.r9w_1 = lazy(GameServer$random$delegate$lambda(this));
2874
+ tmp_21.h9x_1 = lazy(GameServer$random$delegate$lambda(this));
2873
2875
  var tmp_22 = this;
2874
2876
  // Inline function 'org.kodein.di.instance' call
2875
2877
  // Inline function 'org.kodein.type.generic' call
@@ -2877,7 +2879,7 @@
2877
2879
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2878
2880
  var tmp_24 = Instance(di, tmp$ret$12, null);
2879
2881
  var tmp_25 = KProperty1;
2880
- tmp_22.s9w_1 = tmp_24.o69(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2882
+ tmp_22.i9x_1 = tmp_24.o69(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2881
2883
  var tmp_26 = this;
2882
2884
  // Inline function 'org.kodein.di.instance' call
2883
2885
  // Inline function 'org.kodein.type.generic' call
@@ -2885,7 +2887,7 @@
2885
2887
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2886
2888
  var tmp_28 = Instance(di, tmp$ret$14, null);
2887
2889
  var tmp_29 = KProperty1;
2888
- tmp_26.t9w_1 = tmp_28.o69(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2890
+ tmp_26.j9x_1 = tmp_28.o69(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2889
2891
  var tmp_30 = this;
2890
2892
  // Inline function 'org.kodein.di.instance' call
2891
2893
  // Inline function 'org.kodein.type.generic' call
@@ -2893,14 +2895,14 @@
2893
2895
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2894
2896
  var tmp_32 = Instance(di, tmp$ret$16, null);
2895
2897
  var tmp_33 = KProperty1;
2896
- tmp_30.u9w_1 = tmp_32.o69(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2898
+ tmp_30.k9x_1 = tmp_32.o69(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2897
2899
  var tmp_34 = this;
2898
- var tmp0_externalMiddlewares = plus(storeContract.z97(), externalMiddlewares);
2899
- var tmp1_externalReducers = plus(storeContract.y97(), externalReducers);
2900
- tmp_34.v9w_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2900
+ var tmp0_externalMiddlewares = plus(storeContract.p98(), externalMiddlewares);
2901
+ var tmp1_externalReducers = plus(storeContract.o98(), externalReducers);
2902
+ tmp_34.l9x_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2901
2903
  }
2902
2904
  protoOf(GameServer).i6w = function () {
2903
- return this.v9w_1;
2905
+ return this.l9x_1;
2904
2906
  };
2905
2907
  protoOf(GameServer).o5p = function () {
2906
2908
  return this.f6h().i6x().id;
@@ -2932,55 +2934,55 @@
2932
2934
  };
2933
2935
  protoOf(GameServer).fromClientEvent = function (action) {
2934
2936
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2935
- this.v9w_1.h6x(GameServer$fromClientEvent$slambda_0(action, null));
2937
+ this.l9x_1.h6x(GameServer$fromClientEvent$slambda_0(action, null));
2936
2938
  };
2937
2939
  protoOf(GameServer).playerLostConnection = function (playerId) {
2938
2940
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2939
- this.v9w_1.h6x(GameServer$playerLostConnection$slambda_0(playerId, null));
2941
+ this.l9x_1.h6x(GameServer$playerLostConnection$slambda_0(playerId, null));
2940
2942
  };
2941
2943
  protoOf(GameServer).playerLive = function (playerId) {
2942
2944
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2943
- this.v9w_1.h6x(GameServer$playerLive$slambda_0(this, playerId, null));
2945
+ this.l9x_1.h6x(GameServer$playerLive$slambda_0(this, playerId, null));
2944
2946
  };
2945
2947
  protoOf(GameServer).playerLeft = function (playerId) {
2946
2948
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2947
- this.v9w_1.h6x(GameServer$playerLeft$slambda_0(this, playerId, null));
2949
+ this.l9x_1.h6x(GameServer$playerLeft$slambda_0(this, playerId, null));
2948
2950
  };
2949
- protoOf(GameServer).ha6 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2951
+ protoOf(GameServer).xa6 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2950
2952
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2951
- this.v9w_1.h6x(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2953
+ this.l9x_1.h6x(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2952
2954
  };
2953
2955
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2954
2956
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2955
- this.v9w_1.h6x(GameServer$roomOnContinueFromState$slambda_0(state, null));
2956
- this.v9w_1.h6x(GameServer$roomOnContinueFromState$slambda_2(state, null));
2957
+ this.l9x_1.h6x(GameServer$roomOnContinueFromState$slambda_0(state, null));
2958
+ this.l9x_1.h6x(GameServer$roomOnContinueFromState$slambda_2(state, null));
2957
2959
  };
2958
2960
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2959
2961
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2960
- this.v9w_1.h6x(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2961
- this.v9w_1.h6x(GameServer$roomOnContinueFromRound$slambda_2(null));
2962
+ this.l9x_1.h6x(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2963
+ this.l9x_1.h6x(GameServer$roomOnContinueFromRound$slambda_2(null));
2962
2964
  };
2963
2965
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2964
- this.v9w_1.h6x(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2966
+ this.l9x_1.h6x(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2965
2967
  };
2966
2968
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2967
- this.v9w_1.h6x(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2969
+ this.l9x_1.h6x(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2968
2970
  };
2969
2971
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2970
2972
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2971
- this.v9w_1.h6x(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2973
+ this.l9x_1.h6x(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2972
2974
  };
2973
- protoOf(GameServer).ia6 = function (newRid) {
2975
+ protoOf(GameServer).ya6 = function (newRid) {
2974
2976
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2975
- this.v9w_1.h6x(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2977
+ this.l9x_1.h6x(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2976
2978
  };
2977
2979
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2978
2980
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2979
- this.v9w_1.h6x(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2981
+ this.l9x_1.h6x(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2980
2982
  };
2981
- protoOf(GameServer).ja6 = function (reason, roomId) {
2983
+ protoOf(GameServer).za6 = function (reason, roomId) {
2982
2984
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2983
- this.v9w_1.h6x(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2985
+ this.l9x_1.h6x(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2984
2986
  };
2985
2987
  protoOf(GameServer).clear = function () {
2986
2988
  return this.d2();
@@ -3031,10 +3033,10 @@
3031
3033
  this.fromRound = fromRound;
3032
3034
  this.canStartNewGame = canStartNewGame;
3033
3035
  }
3034
- protoOf(ServerConfig).ka6 = function () {
3036
+ protoOf(ServerConfig).aa7 = function () {
3035
3037
  return this.fromRound;
3036
3038
  };
3037
- protoOf(ServerConfig).la6 = function () {
3039
+ protoOf(ServerConfig).ba7 = function () {
3038
3040
  return this.canStartNewGame;
3039
3041
  };
3040
3042
  protoOf(ServerConfig).kf = function () {
@@ -3043,13 +3045,13 @@
3043
3045
  protoOf(ServerConfig).lf = function () {
3044
3046
  return this.canStartNewGame;
3045
3047
  };
3046
- protoOf(ServerConfig).ma6 = function (fromRound, canStartNewGame) {
3048
+ protoOf(ServerConfig).ca7 = function (fromRound, canStartNewGame) {
3047
3049
  return new ServerConfig(fromRound, canStartNewGame);
3048
3050
  };
3049
3051
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3050
3052
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3051
3053
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3052
- return $super === VOID ? this.ma6(fromRound, canStartNewGame) : $super.ma6.call(this, fromRound, canStartNewGame);
3054
+ return $super === VOID ? this.ca7(fromRound, canStartNewGame) : $super.ca7.call(this, fromRound, canStartNewGame);
3053
3055
  };
3054
3056
  protoOf(ServerConfig).toString = function () {
3055
3057
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3111,19 +3113,19 @@
3111
3113
  $serializer_instance = this;
3112
3114
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 1);
3113
3115
  tmp0_serialDesc.z4j('table', false);
3114
- this.na6_1 = tmp0_serialDesc;
3116
+ this.da7_1 = tmp0_serialDesc;
3115
3117
  }
3116
- protoOf($serializer).oa6 = function (encoder, value) {
3117
- var tmp0_desc = this.na6_1;
3118
+ protoOf($serializer).ea7 = function (encoder, value) {
3119
+ var tmp0_desc = this.da7_1;
3118
3120
  var tmp1_output = encoder.i4c(tmp0_desc);
3119
3121
  tmp1_output.x4d(tmp0_desc, 0, value.table);
3120
3122
  tmp1_output.j4c(tmp0_desc);
3121
3123
  };
3122
3124
  protoOf($serializer).w48 = function (encoder, value) {
3123
- return this.oa6(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3125
+ return this.ea7(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3124
3126
  };
3125
3127
  protoOf($serializer).x48 = function (decoder) {
3126
- var tmp0_desc = this.na6_1;
3128
+ var tmp0_desc = this.da7_1;
3127
3129
  var tmp1_flag = true;
3128
3130
  var tmp2_index = 0;
3129
3131
  var tmp3_bitMask0 = 0;
@@ -3151,7 +3153,7 @@
3151
3153
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3152
3154
  };
3153
3155
  protoOf($serializer).v48 = function () {
3154
- return this.na6_1;
3156
+ return this.da7_1;
3155
3157
  };
3156
3158
  protoOf($serializer).o4k = function () {
3157
3159
  // Inline function 'kotlin.arrayOf' call
@@ -3167,7 +3169,7 @@
3167
3169
  }
3168
3170
  function TableStateUpdateDto_init_$Init$(seen0, table, serializationConstructorMarker, $this) {
3169
3171
  if (!(1 === (1 & seen0))) {
3170
- throwMissingFieldException(seen0, 1, $serializer_getInstance().na6_1);
3172
+ throwMissingFieldException(seen0, 1, $serializer_getInstance().da7_1);
3171
3173
  }
3172
3174
  $this.table = table;
3173
3175
  return $this;
@@ -3220,19 +3222,19 @@
3220
3222
  $serializer_instance_0 = this;
3221
3223
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 1);
3222
3224
  tmp0_serialDesc.z4j('actions', false);
3223
- this.pa6_1 = tmp0_serialDesc;
3225
+ this.fa7_1 = tmp0_serialDesc;
3224
3226
  }
3225
- protoOf($serializer_0).qa6 = function (encoder, value) {
3226
- var tmp0_desc = this.pa6_1;
3227
+ protoOf($serializer_0).ga7 = function (encoder, value) {
3228
+ var tmp0_desc = this.fa7_1;
3227
3229
  var tmp1_output = encoder.i4c(tmp0_desc);
3228
3230
  tmp1_output.x4d(tmp0_desc, 0, value.actions);
3229
3231
  tmp1_output.j4c(tmp0_desc);
3230
3232
  };
3231
3233
  protoOf($serializer_0).w48 = function (encoder, value) {
3232
- return this.qa6(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3234
+ return this.ga7(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3233
3235
  };
3234
3236
  protoOf($serializer_0).x48 = function (decoder) {
3235
- var tmp0_desc = this.pa6_1;
3237
+ var tmp0_desc = this.fa7_1;
3236
3238
  var tmp1_flag = true;
3237
3239
  var tmp2_index = 0;
3238
3240
  var tmp3_bitMask0 = 0;
@@ -3260,7 +3262,7 @@
3260
3262
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3261
3263
  };
3262
3264
  protoOf($serializer_0).v48 = function () {
3263
- return this.pa6_1;
3265
+ return this.fa7_1;
3264
3266
  };
3265
3267
  protoOf($serializer_0).o4k = function () {
3266
3268
  // Inline function 'kotlin.arrayOf' call
@@ -3276,7 +3278,7 @@
3276
3278
  }
3277
3279
  function ActionsStateUpdateDto_init_$Init$(seen0, actions, serializationConstructorMarker, $this) {
3278
3280
  if (!(1 === (1 & seen0))) {
3279
- throwMissingFieldException(seen0, 1, $serializer_getInstance_0().pa6_1);
3281
+ throwMissingFieldException(seen0, 1, $serializer_getInstance_0().fa7_1);
3280
3282
  }
3281
3283
  $this.actions = actions;
3282
3284
  return $this;
@@ -3287,7 +3289,7 @@
3287
3289
  function ActionsStateUpdateDto(actions) {
3288
3290
  this.actions = actions;
3289
3291
  }
3290
- protoOf(ActionsStateUpdateDto).e8l = function () {
3292
+ protoOf(ActionsStateUpdateDto).t8l = function () {
3291
3293
  return this.actions;
3292
3294
  };
3293
3295
  protoOf(ActionsStateUpdateDto).kf = function () {
@@ -3340,10 +3342,10 @@
3340
3342
  var tmp$ret$0 = mapToDto(item);
3341
3343
  destination.e(tmp$ret$0);
3342
3344
  }
3343
- return new ActionsStateUpdateDto(encoderDecoderProvider.x8r(destination));
3345
+ return new ActionsStateUpdateDto(encoderDecoderProvider.m8s(destination));
3344
3346
  }
3345
3347
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3346
- return new TableStateUpdateDto(encoderDecoderProvider.v8r(mapToDto_0(_this__u8e3s4.table)));
3348
+ return new TableStateUpdateDto(encoderDecoderProvider.k8s(mapToDto_0(_this__u8e3s4.table)));
3347
3349
  }
3348
3350
  function ServerStateUpdate() {
3349
3351
  }
@@ -3356,12 +3358,12 @@
3356
3358
  protoOf(TableStateUpdate).kf = function () {
3357
3359
  return this.table;
3358
3360
  };
3359
- protoOf(TableStateUpdate).ra6 = function (table) {
3361
+ protoOf(TableStateUpdate).ha7 = function (table) {
3360
3362
  return new TableStateUpdate(table);
3361
3363
  };
3362
3364
  protoOf(TableStateUpdate).copy = function (table, $super) {
3363
3365
  table = table === VOID ? this.table : table;
3364
- return $super === VOID ? this.ra6(table) : $super.ra6.call(this, table);
3366
+ return $super === VOID ? this.ha7(table) : $super.ha7.call(this, table);
3365
3367
  };
3366
3368
  protoOf(TableStateUpdate).toString = function () {
3367
3369
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -3382,18 +3384,18 @@
3382
3384
  function ActionsStateUpdate(actions) {
3383
3385
  this.actions = actions;
3384
3386
  }
3385
- protoOf(ActionsStateUpdate).e8l = function () {
3387
+ protoOf(ActionsStateUpdate).t8l = function () {
3386
3388
  return this.actions;
3387
3389
  };
3388
3390
  protoOf(ActionsStateUpdate).kf = function () {
3389
3391
  return this.actions;
3390
3392
  };
3391
- protoOf(ActionsStateUpdate).sa6 = function (actions) {
3393
+ protoOf(ActionsStateUpdate).ia7 = function (actions) {
3392
3394
  return new ActionsStateUpdate(actions);
3393
3395
  };
3394
3396
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
3395
3397
  actions = actions === VOID ? this.actions : actions;
3396
- return $super === VOID ? this.sa6(actions) : $super.sa6.call(this, actions);
3398
+ return $super === VOID ? this.ia7(actions) : $super.ia7.call(this, actions);
3397
3399
  };
3398
3400
  protoOf(ActionsStateUpdate).toString = function () {
3399
3401
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -3411,13 +3413,13 @@
3411
3413
  return false;
3412
3414
  return true;
3413
3415
  };
3414
- function getServerEngineGameDI(engineBotConfig, engineLogicConfig, dealerConfig) {
3415
- return Module_init_$Create$('Server Game engine module', VOID, VOID, getServerEngineGameDI$lambda(engineBotConfig, engineLogicConfig, dealerConfig));
3416
+ function getServerEngineGameDI(engineBotConfig, engineLogicConfig, dealerConfig, ratingConfig) {
3417
+ return Module_init_$Create$('Server Game engine module', VOID, VOID, getServerEngineGameDI$lambda(engineBotConfig, engineLogicConfig, dealerConfig, ratingConfig));
3416
3418
  }
3417
- function createGameServerDI(serverConfig, logicConfig, botConfig, dealerConfig, externalReducers, externalMiddlewares) {
3419
+ function createGameServerDI(serverConfig, logicConfig, botConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares) {
3418
3420
  externalReducers = externalReducers === VOID ? emptyList() : externalReducers;
3419
3421
  externalMiddlewares = externalMiddlewares === VOID ? emptyList() : externalMiddlewares;
3420
- return Module_init_$Create$('Server Game DI module', VOID, VOID, createGameServerDI$lambda(botConfig, logicConfig, dealerConfig, serverConfig, externalReducers, externalMiddlewares));
3422
+ return Module_init_$Create$('Server Game DI module', VOID, VOID, createGameServerDI$lambda(botConfig, logicConfig, dealerConfig, ratingConfig, serverConfig, externalReducers, externalMiddlewares));
3421
3423
  }
3422
3424
  function getServerEngineGameDI$lambda$lambda($this$provider) {
3423
3425
  // Inline function 'org.kodein.di.instance' call
@@ -3494,10 +3496,10 @@
3494
3496
  var tmp$ret$5 = tmp_5.f65(tmp$ret$4, null);
3495
3497
  return new ToClientEventsObserverImpl(tmp_1, tmp_4, tmp$ret$5);
3496
3498
  }
3497
- function getServerEngineGameDI$lambda($engineBotConfig, $engineLogicConfig, $dealerConfig) {
3499
+ function getServerEngineGameDI$lambda($engineBotConfig, $engineLogicConfig, $dealerConfig, $ratingConfig) {
3498
3500
  return function ($this$Module) {
3499
3501
  $this$Module.v63(jsonModule(emptyList()));
3500
- $this$Module.v63(getEngineGameModule($engineBotConfig, $engineLogicConfig, $dealerConfig));
3502
+ $this$Module.v63(getEngineGameModule($engineBotConfig, $engineLogicConfig, $dealerConfig, $ratingConfig));
3501
3503
  // Inline function 'org.kodein.di.bind' call
3502
3504
  // Inline function 'org.kodein.type.generic' call
3503
3505
  var tmp = typeToken(createKType(getKClass(MechanicLifecycleReducer), arrayOf([]), false));
@@ -3570,7 +3572,7 @@
3570
3572
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3571
3573
  return tmp.f65(tmp$ret$0, null);
3572
3574
  }
3573
- function createGameServerDI$lambda($botConfig, $logicConfig, $dealerConfig, $serverConfig, $externalReducers, $externalMiddlewares) {
3575
+ function createGameServerDI$lambda($botConfig, $logicConfig, $dealerConfig, $ratingConfig, $serverConfig, $externalReducers, $externalMiddlewares) {
3574
3576
  return function ($this$Module) {
3575
3577
  // Inline function 'org.kodein.di.bind' call
3576
3578
  // Inline function 'org.kodein.type.generic' call
@@ -3587,7 +3589,7 @@
3587
3589
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3588
3590
  var tmp$ret$3 = new Singleton(tmp_1, tmp_2, tmp_3, tmp$ret$2, null, true, creator);
3589
3591
  tmp_0.r67(tmp$ret$3);
3590
- $this$Module.v63(getServerEngineGameDI($botConfig, $logicConfig, $dealerConfig));
3592
+ $this$Module.v63(getServerEngineGameDI($botConfig, $logicConfig, $dealerConfig, $ratingConfig));
3591
3593
  // Inline function 'org.kodein.di.bind' call
3592
3594
  // Inline function 'org.kodein.type.generic' call
3593
3595
  var tmp_5 = typeToken(createKType(getKClass(StoreContract), arrayOf([]), false));
@@ -3639,18 +3641,18 @@
3639
3641
  function ToClientEventsObserver() {
3640
3642
  }
3641
3643
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3642
- this.ca7_1 = this$0;
3643
- this.da7_1 = $actions;
3644
+ this.sa7_1 = this$0;
3645
+ this.ta7_1 = $actions;
3644
3646
  CoroutineImpl.call(this, resultContinuation);
3645
3647
  }
3646
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).na7 = function ($this$flow, $completion) {
3647
- var tmp = this.oa7($this$flow, $completion);
3648
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da8 = function ($this$flow, $completion) {
3649
+ var tmp = this.ea8($this$flow, $completion);
3648
3650
  tmp.n9_1 = Unit_instance;
3649
3651
  tmp.o9_1 = null;
3650
3652
  return tmp.t9();
3651
3653
  };
3652
3654
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da = function (p1, $completion) {
3653
- return this.na7((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3655
+ return this.da8((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3654
3656
  };
3655
3657
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).t9 = function () {
3656
3658
  var suspendResult = this.n9_1;
@@ -3661,26 +3663,26 @@
3661
3663
  case 0:
3662
3664
  this.m9_1 = 4;
3663
3665
  var tmp_0 = this;
3664
- tmp_0.fa7_1 = this.ca7_1.ta7_1;
3665
- this.ga7_1 = this.fa7_1;
3666
+ tmp_0.va7_1 = this.sa7_1.ja8_1;
3667
+ this.wa7_1 = this.va7_1;
3666
3668
  var tmp_1 = this;
3667
- tmp_1.ha7_1 = transformToEmits(this.ca7_1, this.da7_1);
3668
- this.ia7_1 = this.ha7_1;
3669
- this.ja7_1 = this.ia7_1.j();
3669
+ tmp_1.xa7_1 = transformToEmits(this.sa7_1, this.ta7_1);
3670
+ this.ya7_1 = this.xa7_1;
3671
+ this.za7_1 = this.ya7_1.j();
3670
3672
  this.l9_1 = 1;
3671
3673
  continue $sm;
3672
3674
  case 1:
3673
- if (!this.ja7_1.k()) {
3675
+ if (!this.za7_1.k()) {
3674
3676
  this.l9_1 = 3;
3675
3677
  continue $sm;
3676
3678
  }
3677
3679
 
3678
- this.ka7_1 = this.ja7_1.l();
3680
+ this.aa8_1 = this.za7_1.l();
3679
3681
  var tmp_2 = this;
3680
- tmp_2.la7_1 = this.ka7_1;
3681
- this.ma7_1 = this.la7_1;
3682
+ tmp_2.ba8_1 = this.aa8_1;
3683
+ this.ca8_1 = this.ba8_1;
3682
3684
  this.l9_1 = 2;
3683
- suspendResult = this.ea7_1.c1b(this.ma7_1, this);
3685
+ suspendResult = this.ua7_1.c1b(this.ca8_1, this);
3684
3686
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3685
3687
  return suspendResult;
3686
3688
  }
@@ -3690,11 +3692,11 @@
3690
3692
  this.l9_1 = 1;
3691
3693
  continue $sm;
3692
3694
  case 3:
3693
- var tmp0 = this.ca7_1.sa7_1;
3695
+ var tmp0 = this.sa7_1.ia8_1;
3694
3696
  l$ret$1: do {
3695
3697
  while (true) {
3696
3698
  var cur = tmp0.kotlinx$atomicfu$value;
3697
- var upd = cur - this.da7_1.m() | 0;
3699
+ var upd = cur - this.ta7_1.m() | 0;
3698
3700
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3699
3701
  break l$ret$1;
3700
3702
  }
@@ -3716,15 +3718,15 @@
3716
3718
  }
3717
3719
  while (true);
3718
3720
  };
3719
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).oa7 = function ($this$flow, completion) {
3720
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.ca7_1, this.da7_1, completion);
3721
- i.ea7_1 = $this$flow;
3721
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ea8 = function ($this$flow, completion) {
3722
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.sa7_1, this.ta7_1, completion);
3723
+ i.ua7_1 = $this$flow;
3722
3724
  return i;
3723
3725
  };
3724
3726
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3725
3727
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3726
3728
  var l = function ($this$flow, $completion) {
3727
- return i.na7($this$flow, $completion);
3729
+ return i.da8($this$flow, $completion);
3728
3730
  };
3729
3731
  l.$arity = 1;
3730
3732
  return l;
@@ -3794,29 +3796,29 @@
3794
3796
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3795
3797
  }
3796
3798
  function mapFromGroupKey($this, _this__u8e3s4) {
3797
- var tmp = $this.ra7_1.v6n();
3799
+ var tmp = $this.ha8_1.v6n();
3798
3800
  // Inline function 'kotlin.collections.toTypedArray' call
3799
- var this_0 = _this__u8e3s4.wa7_1;
3801
+ var this_0 = _this__u8e3s4.ma8_1;
3800
3802
  var tmp_0 = copyToArray(this_0);
3801
3803
  // Inline function 'kotlin.collections.toTypedArray' call
3802
- var this_1 = _this__u8e3s4.xa7_1;
3804
+ var this_1 = _this__u8e3s4.na8_1;
3803
3805
  var tmp$ret$1 = copyToArray(this_1);
3804
- return new ActionDeliveryPayload(_this__u8e3s4.va7_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ya7_1);
3806
+ return new ActionDeliveryPayload(_this__u8e3s4.la8_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.oa8_1);
3805
3807
  }
3806
3808
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3807
- this.va7_1 = tableId;
3808
- this.wa7_1 = includePlayers;
3809
- this.xa7_1 = excludePlayers;
3810
- this.ya7_1 = deliveryType;
3809
+ this.la8_1 = tableId;
3810
+ this.ma8_1 = includePlayers;
3811
+ this.na8_1 = excludePlayers;
3812
+ this.oa8_1 = deliveryType;
3811
3813
  }
3812
3814
  protoOf(GroupKey).toString = function () {
3813
- return 'GroupKey(tableId=' + this.va7_1 + ', includePlayers=' + toString(this.wa7_1) + ', excludePlayers=' + toString(this.xa7_1) + ', deliveryType=' + this.ya7_1.toString() + ')';
3815
+ return 'GroupKey(tableId=' + this.la8_1 + ', includePlayers=' + toString(this.ma8_1) + ', excludePlayers=' + toString(this.na8_1) + ', deliveryType=' + this.oa8_1.toString() + ')';
3814
3816
  };
3815
3817
  protoOf(GroupKey).hashCode = function () {
3816
- var result = getStringHashCode(this.va7_1);
3817
- result = imul(result, 31) + hashCode(this.wa7_1) | 0;
3818
- result = imul(result, 31) + hashCode(this.xa7_1) | 0;
3819
- result = imul(result, 31) + this.ya7_1.hashCode() | 0;
3818
+ var result = getStringHashCode(this.la8_1);
3819
+ result = imul(result, 31) + hashCode(this.ma8_1) | 0;
3820
+ result = imul(result, 31) + hashCode(this.na8_1) | 0;
3821
+ result = imul(result, 31) + this.oa8_1.hashCode() | 0;
3820
3822
  return result;
3821
3823
  };
3822
3824
  protoOf(GroupKey).equals = function (other) {
@@ -3825,35 +3827,35 @@
3825
3827
  if (!(other instanceof GroupKey))
3826
3828
  return false;
3827
3829
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3828
- if (!(this.va7_1 === tmp0_other_with_cast.va7_1))
3830
+ if (!(this.la8_1 === tmp0_other_with_cast.la8_1))
3829
3831
  return false;
3830
- if (!equals(this.wa7_1, tmp0_other_with_cast.wa7_1))
3832
+ if (!equals(this.ma8_1, tmp0_other_with_cast.ma8_1))
3831
3833
  return false;
3832
- if (!equals(this.xa7_1, tmp0_other_with_cast.xa7_1))
3834
+ if (!equals(this.na8_1, tmp0_other_with_cast.na8_1))
3833
3835
  return false;
3834
- if (!this.ya7_1.equals(tmp0_other_with_cast.ya7_1))
3836
+ if (!this.oa8_1.equals(tmp0_other_with_cast.oa8_1))
3835
3837
  return false;
3836
3838
  return true;
3837
3839
  };
3838
3840
  function Companion_4() {
3839
- this.za7_1 = 6;
3841
+ this.pa8_1 = 6;
3840
3842
  }
3841
3843
  var Companion_instance_12;
3842
3844
  function Companion_getInstance_5() {
3843
3845
  return Companion_instance_12;
3844
3846
  }
3845
3847
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3846
- this.ia8_1 = this$0;
3848
+ this.ya8_1 = this$0;
3847
3849
  CoroutineImpl.call(this, resultContinuation);
3848
3850
  }
3849
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ka8 = function (actions, $completion) {
3850
- var tmp = this.la8(actions, $completion);
3851
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).aa9 = function (actions, $completion) {
3852
+ var tmp = this.ba9(actions, $completion);
3851
3853
  tmp.n9_1 = Unit_instance;
3852
3854
  tmp.o9_1 = null;
3853
3855
  return tmp.t9();
3854
3856
  };
3855
3857
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).da = function (p1, $completion) {
3856
- return this.ka8((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3858
+ return this.aa9((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3857
3859
  };
3858
3860
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).t9 = function () {
3859
3861
  var suspendResult = this.n9_1;
@@ -3862,7 +3864,7 @@
3862
3864
  var tmp = this.l9_1;
3863
3865
  if (tmp === 0) {
3864
3866
  this.m9_1 = 1;
3865
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ia8_1, this.ja8_1, null));
3867
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ya8_1, this.za8_1, null));
3866
3868
  } else if (tmp === 1) {
3867
3869
  throw this.o9_1;
3868
3870
  }
@@ -3872,23 +3874,23 @@
3872
3874
  }
3873
3875
  while (true);
3874
3876
  };
3875
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).la8 = function (actions, completion) {
3876
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ia8_1, completion);
3877
- i.ja8_1 = actions;
3877
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ba9 = function (actions, completion) {
3878
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ya8_1, completion);
3879
+ i.za8_1 = actions;
3878
3880
  return i;
3879
3881
  };
3880
3882
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3881
3883
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3882
3884
  var l = function (actions, $completion) {
3883
- return i.ka8(actions, $completion);
3885
+ return i.aa9(actions, $completion);
3884
3886
  };
3885
3887
  l.$arity = 1;
3886
3888
  return l;
3887
3889
  }
3888
3890
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3889
3891
  CoroutineImpl.call(this, resultContinuation);
3890
- this.ua8_1 = _this__u8e3s4;
3891
- this.va8_1 = fromEvent;
3892
+ this.ka9_1 = _this__u8e3s4;
3893
+ this.la9_1 = fromEvent;
3892
3894
  }
3893
3895
  protoOf($sentEventCOROUTINE$).t9 = function () {
3894
3896
  var suspendResult = this.n9_1;
@@ -3899,9 +3901,9 @@
3899
3901
  case 0:
3900
3902
  this.m9_1 = 2;
3901
3903
  var tmp_0 = this;
3902
- tmp_0.wa8_1 = this.ua8_1.ta7_1;
3903
- this.xa8_1 = this.wa8_1;
3904
- var tmp0 = this.ua8_1.sa7_1;
3904
+ tmp_0.ma9_1 = this.ka9_1.ja8_1;
3905
+ this.na9_1 = this.ma9_1;
3906
+ var tmp0 = this.ka9_1.ia8_1;
3905
3907
  l$ret$1: do {
3906
3908
  while (true) {
3907
3909
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3913,7 +3915,7 @@
3913
3915
  }
3914
3916
  while (false);
3915
3917
  this.l9_1 = 1;
3916
- suspendResult = this.ua8_1.ua7_1.c1b(this.va8_1, this);
3918
+ suspendResult = this.ka9_1.ka8_1.c1b(this.la9_1, this);
3917
3919
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3918
3920
  return suspendResult;
3919
3921
  }
@@ -3937,7 +3939,7 @@
3937
3939
  };
3938
3940
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3939
3941
  CoroutineImpl.call(this, resultContinuation);
3940
- this.ga9_1 = _this__u8e3s4;
3942
+ this.wa9_1 = _this__u8e3s4;
3941
3943
  }
3942
3944
  protoOf($waitForCOROUTINE$).t9 = function () {
3943
3945
  var suspendResult = this.n9_1;
@@ -3948,13 +3950,13 @@
3948
3950
  case 0:
3949
3951
  this.m9_1 = 5;
3950
3952
  var tmp_0 = this;
3951
- tmp_0.ha9_1 = this.ga9_1.ta7_1;
3952
- this.ia9_1 = this.ha9_1;
3953
- this.ja9_1 = 0;
3953
+ tmp_0.xa9_1 = this.wa9_1.ja8_1;
3954
+ this.ya9_1 = this.xa9_1;
3955
+ this.za9_1 = 0;
3954
3956
  this.l9_1 = 1;
3955
3957
  continue $sm;
3956
3958
  case 1:
3957
- if (!!(this.ga9_1.sa7_1.kotlinx$atomicfu$value === 0)) {
3959
+ if (!!(this.wa9_1.ia8_1.kotlinx$atomicfu$value === 0)) {
3958
3960
  this.l9_1 = 4;
3959
3961
  continue $sm;
3960
3962
  }
@@ -3967,9 +3969,9 @@
3967
3969
 
3968
3970
  continue $sm;
3969
3971
  case 2:
3970
- this.ja9_1 = this.ja9_1 + 1 | 0;
3971
- if (this.ja9_1 > 6) {
3972
- this.ga9_1.qa7_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ga9_1.sa7_1.kotlinx$atomicfu$value);
3972
+ this.za9_1 = this.za9_1 + 1 | 0;
3973
+ if (this.za9_1 > 6) {
3974
+ this.wa9_1.ga8_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.wa9_1.ia8_1.kotlinx$atomicfu$value);
3973
3975
  this.l9_1 = 4;
3974
3976
  continue $sm;
3975
3977
  } else {
@@ -3997,42 +3999,42 @@
3997
3999
  while (true);
3998
4000
  };
3999
4001
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
4000
- this.pa7_1 = serverReduxConfig;
4001
- this.qa7_1 = logger;
4002
- this.ra7_1 = idsProvider;
4003
- this.sa7_1 = atomic$ref$1(0);
4002
+ this.fa8_1 = serverReduxConfig;
4003
+ this.ga8_1 = logger;
4004
+ this.ha8_1 = idsProvider;
4005
+ this.ia8_1 = atomic$ref$1(0);
4004
4006
  var tmp = this;
4005
4007
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4006
- tmp.ta7_1 = get_atomicfu$reentrantLock();
4007
- this.ua7_1 = MutableSharedFlow();
4008
+ tmp.ja8_1 = get_atomicfu$reentrantLock();
4009
+ this.ka8_1 = MutableSharedFlow();
4008
4010
  }
4009
- protoOf(ToClientEventsObserverImpl).ta6 = function (fromEvent, $completion) {
4011
+ protoOf(ToClientEventsObserverImpl).ja7 = function (fromEvent, $completion) {
4010
4012
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4011
4013
  tmp.n9_1 = Unit_instance;
4012
4014
  tmp.o9_1 = null;
4013
4015
  return tmp.t9();
4014
4016
  };
4015
- protoOf(ToClientEventsObserverImpl).q9g = function ($completion) {
4017
+ protoOf(ToClientEventsObserverImpl).g9h = function ($completion) {
4016
4018
  var tmp = new $waitForCOROUTINE$(this, $completion);
4017
4019
  tmp.n9_1 = Unit_instance;
4018
4020
  tmp.o9_1 = null;
4019
4021
  return tmp.t9();
4020
4022
  };
4021
- protoOf(ToClientEventsObserverImpl).o9x = function () {
4022
- if (!this.pa7_1.enabledCombinedEvents) {
4023
- return this.ua7_1;
4023
+ protoOf(ToClientEventsObserverImpl).e9y = function () {
4024
+ if (!this.fa8_1.enabledCombinedEvents) {
4025
+ return this.ka8_1;
4024
4026
  }
4025
- var tmp = windowedByInterval(this.ua7_1, toLong(this.pa7_1.combinedEventsIntervalMillis));
4027
+ var tmp = windowedByInterval(this.ka8_1, toLong(this.fa8_1.combinedEventsIntervalMillis));
4026
4028
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4027
4029
  };
4028
4030
  function UpdateServerConfigAction(serverConfig) {
4029
- this.ka9_1 = serverConfig;
4031
+ this.aaa_1 = serverConfig;
4030
4032
  }
4031
4033
  protoOf(UpdateServerConfigAction).toString = function () {
4032
- return 'UpdateServerConfigAction(serverConfig=' + this.ka9_1.toString() + ')';
4034
+ return 'UpdateServerConfigAction(serverConfig=' + this.aaa_1.toString() + ')';
4033
4035
  };
4034
4036
  protoOf(UpdateServerConfigAction).hashCode = function () {
4035
- return this.ka9_1.hashCode();
4037
+ return this.aaa_1.hashCode();
4036
4038
  };
4037
4039
  protoOf(UpdateServerConfigAction).equals = function (other) {
4038
4040
  if (this === other)
@@ -4040,20 +4042,20 @@
4040
4042
  if (!(other instanceof UpdateServerConfigAction))
4041
4043
  return false;
4042
4044
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
4043
- if (!this.ka9_1.equals(tmp0_other_with_cast.ka9_1))
4045
+ if (!this.aaa_1.equals(tmp0_other_with_cast.aaa_1))
4044
4046
  return false;
4045
4047
  return true;
4046
4048
  };
4047
4049
  function SpectatorsAction() {
4048
4050
  }
4049
4051
  function AddSpectatorsAction(spectators) {
4050
- this.la9_1 = spectators;
4052
+ this.baa_1 = spectators;
4051
4053
  }
4052
4054
  protoOf(AddSpectatorsAction).toString = function () {
4053
- return 'AddSpectatorsAction(spectators=' + toString(this.la9_1) + ')';
4055
+ return 'AddSpectatorsAction(spectators=' + toString(this.baa_1) + ')';
4054
4056
  };
4055
4057
  protoOf(AddSpectatorsAction).hashCode = function () {
4056
- return hashCode(this.la9_1);
4058
+ return hashCode(this.baa_1);
4057
4059
  };
4058
4060
  protoOf(AddSpectatorsAction).equals = function (other) {
4059
4061
  if (this === other)
@@ -4061,18 +4063,18 @@
4061
4063
  if (!(other instanceof AddSpectatorsAction))
4062
4064
  return false;
4063
4065
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
4064
- if (!equals(this.la9_1, tmp0_other_with_cast.la9_1))
4066
+ if (!equals(this.baa_1, tmp0_other_with_cast.baa_1))
4065
4067
  return false;
4066
4068
  return true;
4067
4069
  };
4068
4070
  function RemoveSpectatorsAction(spectators) {
4069
- this.ma9_1 = spectators;
4071
+ this.caa_1 = spectators;
4070
4072
  }
4071
4073
  protoOf(RemoveSpectatorsAction).toString = function () {
4072
- return 'RemoveSpectatorsAction(spectators=' + toString(this.ma9_1) + ')';
4074
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.caa_1) + ')';
4073
4075
  };
4074
4076
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4075
- return hashCode(this.ma9_1);
4077
+ return hashCode(this.caa_1);
4076
4078
  };
4077
4079
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4078
4080
  if (this === other)
@@ -4080,103 +4082,103 @@
4080
4082
  if (!(other instanceof RemoveSpectatorsAction))
4081
4083
  return false;
4082
4084
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
4083
- if (!equals(this.ma9_1, tmp0_other_with_cast.ma9_1))
4085
+ if (!equals(this.caa_1, tmp0_other_with_cast.caa_1))
4084
4086
  return false;
4085
4087
  return true;
4086
4088
  };
4087
4089
  function _get_asyncProvider__jbpyhw($this) {
4088
- var tmp0 = $this.sa9_1;
4090
+ var tmp0 = $this.iaa_1;
4089
4091
  var tmp = KProperty1;
4090
4092
  // Inline function 'kotlin.getValue' call
4091
4093
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4092
4094
  return tmp0.u();
4093
4095
  }
4094
4096
  function _get_logger__rkp4sl_0($this) {
4095
- var tmp0 = $this.ta9_1;
4097
+ var tmp0 = $this.jaa_1;
4096
4098
  var tmp = KProperty1;
4097
4099
  // Inline function 'kotlin.getValue' call
4098
4100
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4099
4101
  return tmp0.u();
4100
4102
  }
4101
4103
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4102
- var tmp0 = $this.ua9_1;
4104
+ var tmp0 = $this.kaa_1;
4103
4105
  var tmp = KProperty1;
4104
4106
  // Inline function 'kotlin.getValue' call
4105
4107
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4106
4108
  return tmp0.u();
4107
4109
  }
4108
4110
  function _get_lastCardInteractor__h6lq3w($this) {
4109
- var tmp0 = $this.va9_1;
4111
+ var tmp0 = $this.laa_1;
4110
4112
  var tmp = KProperty1;
4111
4113
  // Inline function 'kotlin.getValue' call
4112
4114
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4113
4115
  return tmp0.u();
4114
4116
  }
4115
4117
  function _get_serverConfig__rk2g06($this) {
4116
- var tmp0 = $this.wa9_1;
4118
+ var tmp0 = $this.maa_1;
4117
4119
  var tmp = KProperty1;
4118
4120
  // Inline function 'kotlin.getValue' call
4119
4121
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4120
4122
  return tmp0.u();
4121
4123
  }
4122
4124
  function _get_logicConfig__52ww9d($this) {
4123
- var tmp0 = $this.xa9_1;
4125
+ var tmp0 = $this.naa_1;
4124
4126
  var tmp = KProperty1;
4125
4127
  // Inline function 'kotlin.getValue' call
4126
4128
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4127
4129
  return tmp0.u();
4128
4130
  }
4129
4131
  function _get_idsProvider__fnfajc_0($this) {
4130
- var tmp0 = $this.ya9_1;
4132
+ var tmp0 = $this.oaa_1;
4131
4133
  var tmp = KProperty1;
4132
4134
  // Inline function 'kotlin.getValue' call
4133
4135
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4134
4136
  return tmp0.u();
4135
4137
  }
4136
4138
  function _get_botConfig__cpaxzc($this) {
4137
- var tmp0 = $this.za9_1;
4139
+ var tmp0 = $this.paa_1;
4138
4140
  var tmp = KProperty1;
4139
4141
  // Inline function 'kotlin.getValue' call
4140
4142
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4141
4143
  return tmp0.u();
4142
4144
  }
4143
4145
  function _get_scenePositionProvider__kn0n1n($this) {
4144
- var tmp0 = $this.aaa_1;
4146
+ var tmp0 = $this.qaa_1;
4145
4147
  var tmp = KProperty1;
4146
4148
  // Inline function 'kotlin.getValue' call
4147
4149
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4148
4150
  return tmp0.u();
4149
4151
  }
4150
4152
  function _get_toClientEventsObserver__6rp51y_0($this) {
4151
- var tmp0 = $this.baa_1;
4153
+ var tmp0 = $this.raa_1;
4152
4154
  var tmp = KProperty1;
4153
4155
  // Inline function 'kotlin.getValue' call
4154
4156
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4155
4157
  return tmp0.u();
4156
4158
  }
4157
4159
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4158
- var tmp0 = $this.caa_1;
4160
+ var tmp0 = $this.saa_1;
4159
4161
  var tmp = KProperty1;
4160
4162
  // Inline function 'kotlin.getValue' call
4161
4163
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4162
4164
  return tmp0.u();
4163
4165
  }
4164
4166
  function _get_dealerConfig__183ci8($this) {
4165
- var tmp0 = $this.daa_1;
4167
+ var tmp0 = $this.taa_1;
4166
4168
  var tmp = KProperty1;
4167
4169
  // Inline function 'kotlin.getValue' call
4168
4170
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4169
4171
  return tmp0.u();
4170
4172
  }
4171
4173
  function _get_poolProvider__tqti6a($this) {
4172
- var tmp0 = $this.eaa_1;
4174
+ var tmp0 = $this.uaa_1;
4173
4175
  var tmp = KProperty1;
4174
4176
  // Inline function 'kotlin.getValue' call
4175
4177
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4176
4178
  return tmp0.u();
4177
4179
  }
4178
4180
  function _get_cardsDealerProvider__bekjpg($this) {
4179
- var tmp0 = $this.faa_1;
4181
+ var tmp0 = $this.vaa_1;
4180
4182
  var tmp = KProperty1;
4181
4183
  // Inline function 'kotlin.getValue' call
4182
4184
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4331,11 +4333,11 @@
4331
4333
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
4332
4334
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
4333
4335
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
4334
- this.na9_1 = validationStoreContract;
4335
- this.oa9_1 = timersStoreContract;
4336
- this.pa9_1 = botGameStoreContract;
4337
- this.qa9_1 = gameMechanicStoreContract;
4338
- this.ra9_1 = fileLoggerStoreContract;
4336
+ this.daa_1 = validationStoreContract;
4337
+ this.eaa_1 = timersStoreContract;
4338
+ this.faa_1 = botGameStoreContract;
4339
+ this.gaa_1 = gameMechanicStoreContract;
4340
+ this.haa_1 = fileLoggerStoreContract;
4339
4341
  var tmp = this;
4340
4342
  // Inline function 'org.kodein.di.instance' call
4341
4343
  // Inline function 'org.kodein.type.generic' call
@@ -4343,7 +4345,7 @@
4343
4345
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
4344
4346
  var tmp_1 = Instance(di, tmp$ret$0, null);
4345
4347
  var tmp_2 = KProperty1;
4346
- tmp.sa9_1 = tmp_1.o69(this, getPropertyCallableRef('asyncProvider', 1, tmp_2, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4348
+ tmp.iaa_1 = tmp_1.o69(this, getPropertyCallableRef('asyncProvider', 1, tmp_2, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4347
4349
  var tmp_3 = this;
4348
4350
  // Inline function 'org.kodein.di.instance' call
4349
4351
  // Inline function 'org.kodein.type.generic' call
@@ -4351,7 +4353,7 @@
4351
4353
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4352
4354
  var tmp_5 = Instance(di, tmp$ret$2, null);
4353
4355
  var tmp_6 = KProperty1;
4354
- tmp_3.ta9_1 = tmp_5.o69(this, getPropertyCallableRef('logger', 1, tmp_6, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4356
+ tmp_3.jaa_1 = tmp_5.o69(this, getPropertyCallableRef('logger', 1, tmp_6, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4355
4357
  var tmp_7 = this;
4356
4358
  // Inline function 'org.kodein.di.instance' call
4357
4359
  // Inline function 'org.kodein.type.generic' call
@@ -4359,7 +4361,7 @@
4359
4361
  var tmp$ret$4 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4360
4362
  var tmp_9 = Instance(di, tmp$ret$4, null);
4361
4363
  var tmp_10 = KProperty1;
4362
- tmp_7.ua9_1 = tmp_9.o69(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_10, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4364
+ tmp_7.kaa_1 = tmp_9.o69(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_10, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4363
4365
  var tmp_11 = this;
4364
4366
  // Inline function 'org.kodein.di.instance' call
4365
4367
  // Inline function 'org.kodein.type.generic' call
@@ -4367,7 +4369,7 @@
4367
4369
  var tmp$ret$6 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4368
4370
  var tmp_13 = Instance(di, tmp$ret$6, null);
4369
4371
  var tmp_14 = KProperty1;
4370
- tmp_11.va9_1 = tmp_13.o69(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_14, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4372
+ tmp_11.laa_1 = tmp_13.o69(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_14, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4371
4373
  var tmp_15 = this;
4372
4374
  // Inline function 'org.kodein.di.instance' call
4373
4375
  // Inline function 'org.kodein.type.generic' call
@@ -4375,7 +4377,7 @@
4375
4377
  var tmp$ret$8 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
4376
4378
  var tmp_17 = Instance(di, tmp$ret$8, null);
4377
4379
  var tmp_18 = KProperty1;
4378
- tmp_15.wa9_1 = tmp_17.o69(this, getPropertyCallableRef('serverConfig', 1, tmp_18, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4380
+ tmp_15.maa_1 = tmp_17.o69(this, getPropertyCallableRef('serverConfig', 1, tmp_18, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4379
4381
  var tmp_19 = this;
4380
4382
  // Inline function 'org.kodein.di.instance' call
4381
4383
  // Inline function 'org.kodein.type.generic' call
@@ -4383,7 +4385,7 @@
4383
4385
  var tmp$ret$10 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
4384
4386
  var tmp_21 = Instance(di, tmp$ret$10, null);
4385
4387
  var tmp_22 = KProperty1;
4386
- tmp_19.xa9_1 = tmp_21.o69(this, getPropertyCallableRef('logicConfig', 1, tmp_22, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4388
+ tmp_19.naa_1 = tmp_21.o69(this, getPropertyCallableRef('logicConfig', 1, tmp_22, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4387
4389
  var tmp_23 = this;
4388
4390
  // Inline function 'org.kodein.di.instance' call
4389
4391
  // Inline function 'org.kodein.type.generic' call
@@ -4391,7 +4393,7 @@
4391
4393
  var tmp$ret$12 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
4392
4394
  var tmp_25 = Instance(di, tmp$ret$12, null);
4393
4395
  var tmp_26 = KProperty1;
4394
- tmp_23.ya9_1 = tmp_25.o69(this, getPropertyCallableRef('idsProvider', 1, tmp_26, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4396
+ tmp_23.oaa_1 = tmp_25.o69(this, getPropertyCallableRef('idsProvider', 1, tmp_26, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4395
4397
  var tmp_27 = this;
4396
4398
  // Inline function 'org.kodein.di.instance' call
4397
4399
  // Inline function 'org.kodein.type.generic' call
@@ -4399,7 +4401,7 @@
4399
4401
  var tmp$ret$14 = isInterface(tmp_28, TypeToken) ? tmp_28 : THROW_CCE();
4400
4402
  var tmp_29 = Instance(di, tmp$ret$14, null);
4401
4403
  var tmp_30 = KProperty1;
4402
- tmp_27.za9_1 = tmp_29.o69(this, getPropertyCallableRef('botConfig', 1, tmp_30, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4404
+ tmp_27.paa_1 = tmp_29.o69(this, getPropertyCallableRef('botConfig', 1, tmp_30, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4403
4405
  var tmp_31 = this;
4404
4406
  // Inline function 'org.kodein.di.instance' call
4405
4407
  // Inline function 'org.kodein.type.generic' call
@@ -4407,7 +4409,7 @@
4407
4409
  var tmp$ret$16 = isInterface(tmp_32, TypeToken) ? tmp_32 : THROW_CCE();
4408
4410
  var tmp_33 = Instance(di, tmp$ret$16, null);
4409
4411
  var tmp_34 = KProperty1;
4410
- tmp_31.aaa_1 = tmp_33.o69(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_34, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4412
+ tmp_31.qaa_1 = tmp_33.o69(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_34, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4411
4413
  var tmp_35 = this;
4412
4414
  // Inline function 'org.kodein.di.instance' call
4413
4415
  // Inline function 'org.kodein.type.generic' call
@@ -4415,7 +4417,7 @@
4415
4417
  var tmp$ret$18 = isInterface(tmp_36, TypeToken) ? tmp_36 : THROW_CCE();
4416
4418
  var tmp_37 = Instance(di, tmp$ret$18, null);
4417
4419
  var tmp_38 = KProperty1;
4418
- tmp_35.baa_1 = tmp_37.o69(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_38, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4420
+ tmp_35.raa_1 = tmp_37.o69(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_38, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4419
4421
  var tmp_39 = this;
4420
4422
  // Inline function 'org.kodein.di.instance' call
4421
4423
  // Inline function 'org.kodein.type.generic' call
@@ -4423,7 +4425,7 @@
4423
4425
  var tmp$ret$20 = isInterface(tmp_40, TypeToken) ? tmp_40 : THROW_CCE();
4424
4426
  var tmp_41 = Instance(di, tmp$ret$20, null);
4425
4427
  var tmp_42 = KProperty1;
4426
- tmp_39.caa_1 = tmp_41.o69(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_42, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4428
+ tmp_39.saa_1 = tmp_41.o69(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_42, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4427
4429
  var tmp_43 = this;
4428
4430
  // Inline function 'org.kodein.di.instance' call
4429
4431
  // Inline function 'org.kodein.type.generic' call
@@ -4431,7 +4433,7 @@
4431
4433
  var tmp$ret$22 = isInterface(tmp_44, TypeToken) ? tmp_44 : THROW_CCE();
4432
4434
  var tmp_45 = Instance(di, tmp$ret$22, null);
4433
4435
  var tmp_46 = KProperty1;
4434
- tmp_43.daa_1 = tmp_45.o69(this, getPropertyCallableRef('dealerConfig', 1, tmp_46, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4436
+ tmp_43.taa_1 = tmp_45.o69(this, getPropertyCallableRef('dealerConfig', 1, tmp_46, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4435
4437
  var tmp_47 = this;
4436
4438
  // Inline function 'org.kodein.di.instance' call
4437
4439
  // Inline function 'org.kodein.type.generic' call
@@ -4439,7 +4441,7 @@
4439
4441
  var tmp$ret$24 = isInterface(tmp_48, TypeToken) ? tmp_48 : THROW_CCE();
4440
4442
  var tmp_49 = Instance(di, tmp$ret$24, null);
4441
4443
  var tmp_50 = KProperty1;
4442
- tmp_47.eaa_1 = tmp_49.o69(this, getPropertyCallableRef('poolProvider', 1, tmp_50, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4444
+ tmp_47.uaa_1 = tmp_49.o69(this, getPropertyCallableRef('poolProvider', 1, tmp_50, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4443
4445
  var tmp_51 = this;
4444
4446
  // Inline function 'org.kodein.di.instance' call
4445
4447
  // Inline function 'org.kodein.type.generic' call
@@ -4447,13 +4449,13 @@
4447
4449
  var tmp$ret$26 = isInterface(tmp_52, TypeToken) ? tmp_52 : THROW_CCE();
4448
4450
  var tmp_53 = Instance(di, tmp$ret$26, null);
4449
4451
  var tmp_54 = KProperty1;
4450
- tmp_51.faa_1 = tmp_53.o69(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_54, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4452
+ tmp_51.vaa_1 = tmp_53.o69(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_54, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4451
4453
  }
4452
- protoOf(ServerGameStoreContract).y97 = function () {
4453
- return plus(plus(plus(plus(plus(this.na9_1.y97(), this.qa9_1.y97()), this.oa9_1.y97()), this.pa9_1.y97()), this.ra9_1.y97()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4454
+ protoOf(ServerGameStoreContract).o98 = function () {
4455
+ return plus(plus(plus(plus(plus(this.daa_1.o98(), this.gaa_1.o98()), this.eaa_1.o98()), this.faa_1.o98()), this.haa_1.o98()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4454
4456
  };
4455
- protoOf(ServerGameStoreContract).z97 = function () {
4456
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.na9_1.z97(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.qa9_1.z97()), this.oa9_1.z97()), this.pa9_1.z97()), this.ra9_1.z97()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).e9a(), finishingGameWhenCantStartNewMiddleware()]));
4457
+ protoOf(ServerGameStoreContract).p98 = function () {
4458
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.daa_1.p98(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_REPLACED_WITH_BOT_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.gaa_1.p98()), this.eaa_1.p98()), this.faa_1.p98()), this.haa_1.p98()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).u9a(), finishingGameWhenCantStartNewMiddleware()]));
4457
4459
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
4458
4460
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4459
4461
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4504,7 +4506,7 @@
4504
4506
  return this.k6r(store, next, action);
4505
4507
  };
4506
4508
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4507
- this.iaa_1 = this$0;
4509
+ this.yaa_1 = this$0;
4508
4510
  }
4509
4511
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).t6p = function (action) {
4510
4512
  return action instanceof MechanicAction;
@@ -4515,11 +4517,11 @@
4515
4517
  // Inline function 'kotlin.with' call
4516
4518
  var tmp;
4517
4519
  if (action_0 instanceof StartGameMechanicAction) {
4518
- var tmp0 = this.iaa_1;
4519
- var tmp2 = action_0.l94_1;
4520
- var tmp4 = action_0.n94_1;
4520
+ var tmp0 = this.yaa_1;
4521
+ var tmp2 = action_0.b95_1;
4522
+ var tmp4 = action_0.d95_1;
4521
4523
  // Inline function 'kotlin.collections.map' call
4522
- var this_0 = action_0.o94_1;
4524
+ var this_0 = action_0.e95_1;
4523
4525
  // Inline function 'kotlin.collections.mapTo' call
4524
4526
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4525
4527
  var _iterator__ex2g4s = this_0.j();
@@ -4555,7 +4557,7 @@
4555
4557
  var _iterator__ex2g4s_2 = destination_1.j();
4556
4558
  while (_iterator__ex2g4s_2.k()) {
4557
4559
  var element_0 = _iterator__ex2g4s_2.l();
4558
- var tmp0_aid = tmp0.haa_1.v6n();
4560
+ var tmp0_aid = tmp0.xaa_1.v6n();
4559
4561
  // Inline function 'kotlin.collections.map' call
4560
4562
  // Inline function 'kotlin.collections.mapTo' call
4561
4563
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4577,16 +4579,16 @@
4577
4579
  tmp = destination_2;
4578
4580
  } else {
4579
4581
  if (action_0 instanceof StartNewGameMechanicAction) {
4580
- var tmp0_0 = this.iaa_1;
4582
+ var tmp0_0 = this.yaa_1;
4581
4583
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4582
4584
  var table = state.i6x();
4583
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.haa_1.v6n(), table.id, null);
4585
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.xaa_1.v6n(), table.id, null);
4584
4586
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4585
4587
  tmp = listOfNotNull(tmp$ret$21);
4586
4588
  } else {
4587
4589
  if (action_0 instanceof ContinueGameMechanicAction) {
4588
- var tmp0_1 = this.iaa_1;
4589
- var tmp2_0 = action_0.r94_1.id;
4590
+ var tmp0_1 = this.yaa_1;
4591
+ var tmp2_0 = action_0.h95_1.id;
4590
4592
  var tmp4_0 = action_0.gameCreatorPlayerId;
4591
4593
  // Inline function 'kotlin.collections.map' call
4592
4594
  var this_1 = action_0.users;
@@ -4625,7 +4627,7 @@
4625
4627
  var _iterator__ex2g4s_7 = destination_6.j();
4626
4628
  while (_iterator__ex2g4s_7.k()) {
4627
4629
  var element_2 = _iterator__ex2g4s_7.l();
4628
- var tmp0_aid_0 = tmp0_1.haa_1.v6n();
4630
+ var tmp0_aid_0 = tmp0_1.xaa_1.v6n();
4629
4631
  // Inline function 'kotlin.collections.map' call
4630
4632
  // Inline function 'kotlin.collections.mapTo' call
4631
4633
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4647,39 +4649,39 @@
4647
4649
  tmp = destination_7;
4648
4650
  } else {
4649
4651
  if (action_0 instanceof FinishingGameMechanicAction) {
4650
- var tmp0_2 = this.iaa_1;
4652
+ var tmp0_2 = this.yaa_1;
4651
4653
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4652
4654
  var table_0 = state.i6x();
4653
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.haa_1.v6n(), table_0.id, null);
4655
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.xaa_1.v6n(), table_0.id, null);
4654
4656
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4655
4657
  tmp = listOfNotNull(tmp$ret$44);
4656
4658
  } else {
4657
4659
  if (action_0 instanceof FinishGameMechanicAction) {
4658
- var tmp0_3 = this.iaa_1;
4660
+ var tmp0_3 = this.yaa_1;
4659
4661
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4660
4662
  var table_1 = state.i6x();
4661
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.haa_1.v6n(), table_1.id, null);
4663
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.xaa_1.v6n(), table_1.id, null);
4662
4664
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4663
4665
  tmp = listOfNotNull(tmp$ret$46);
4664
4666
  } else {
4665
4667
  if (action_0 instanceof RestartGameMechanicAction) {
4666
- var tmp0_4 = this.iaa_1;
4668
+ var tmp0_4 = this.yaa_1;
4667
4669
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4668
4670
  var table_2 = state.i6x();
4669
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.haa_1.v6n(), table_2.id, null);
4671
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.xaa_1.v6n(), table_2.id, null);
4670
4672
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4671
4673
  tmp = listOfNotNull(tmp$ret$48);
4672
4674
  } else {
4673
4675
  if (action_0 instanceof ErrorAction) {
4674
- var tmp0_5 = this.iaa_1;
4676
+ var tmp0_5 = this.yaa_1;
4675
4677
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4676
4678
  var table_3 = state.i6x();
4677
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.haa_1.v6n(), table_3.id, null);
4679
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.xaa_1.v6n(), table_3.id, null);
4678
4680
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4679
4681
  tmp = listOfNotNull(tmp$ret$50);
4680
4682
  } else {
4681
4683
  if (action_0 instanceof SceneMechanicAction) {
4682
- var tmp0_6 = this.iaa_1;
4684
+ var tmp0_6 = this.yaa_1;
4683
4685
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4684
4686
  var table_4 = state.i6x();
4685
4687
  var tmp2_1 = table_4.id;
@@ -4712,7 +4714,7 @@
4712
4714
  var _iterator__ex2g4s_11 = destination_10.j();
4713
4715
  while (_iterator__ex2g4s_11.k()) {
4714
4716
  var element_4 = _iterator__ex2g4s_11.l();
4715
- var tmp0_aid_1 = tmp0_6.haa_1.v6n();
4717
+ var tmp0_aid_1 = tmp0_6.xaa_1.v6n();
4716
4718
  // Inline function 'kotlin.collections.map' call
4717
4719
  // Inline function 'kotlin.collections.mapTo' call
4718
4720
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4734,7 +4736,7 @@
4734
4736
  tmp = destination_11;
4735
4737
  } else {
4736
4738
  if (action_0 instanceof SceneActMechanicAction) {
4737
- var tmp0_7 = this.iaa_1;
4739
+ var tmp0_7 = this.yaa_1;
4738
4740
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4739
4741
  var table_5 = state.i6x();
4740
4742
  var tmp2_2 = table_5.id;
@@ -4767,7 +4769,7 @@
4767
4769
  var _iterator__ex2g4s_15 = destination_14.j();
4768
4770
  while (_iterator__ex2g4s_15.k()) {
4769
4771
  var element_6 = _iterator__ex2g4s_15.l();
4770
- var tmp0_aid_2 = tmp0_7.haa_1.v6n();
4772
+ var tmp0_aid_2 = tmp0_7.xaa_1.v6n();
4771
4773
  // Inline function 'kotlin.collections.map' call
4772
4774
  // Inline function 'kotlin.collections.mapTo' call
4773
4775
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4789,7 +4791,7 @@
4789
4791
  tmp = destination_15;
4790
4792
  } else {
4791
4793
  if (action_0 instanceof TeamsDataMechanicAction) {
4792
- var tmp0_8 = this.iaa_1;
4794
+ var tmp0_8 = this.yaa_1;
4793
4795
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4794
4796
  var table_6 = state.i6x();
4795
4797
  var tmp2_3 = table_6.id;
@@ -4822,7 +4824,7 @@
4822
4824
  var _iterator__ex2g4s_19 = destination_18.j();
4823
4825
  while (_iterator__ex2g4s_19.k()) {
4824
4826
  var element_8 = _iterator__ex2g4s_19.l();
4825
- var tmp0_aid_3 = tmp0_8.haa_1.v6n();
4827
+ var tmp0_aid_3 = tmp0_8.xaa_1.v6n();
4826
4828
  // Inline function 'kotlin.collections.map' call
4827
4829
  // Inline function 'kotlin.collections.mapTo' call
4828
4830
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4834,7 +4836,7 @@
4834
4836
  }
4835
4837
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4836
4838
  var tmp_0;
4837
- if (this.iaa_1.gaa_1.supportBackwardActions && getPlayer(state.i6x().players, sendToPlayer_8.n7k_1).c70_1.r73_1) {
4839
+ if (this.yaa_1.waa_1.supportBackwardActions && getPlayer(state.i6x().players, sendToPlayer_8.c7l_1).v70_1.k74_1) {
4838
4840
  tmp_0 = null;
4839
4841
  } else {
4840
4842
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4850,72 +4852,72 @@
4850
4852
  tmp = destination_19;
4851
4853
  } else {
4852
4854
  if (action_0 instanceof PlayerReadyMechanicAction) {
4853
- var tmp0_9 = this.iaa_1;
4855
+ var tmp0_9 = this.yaa_1;
4854
4856
  var tmp2_4 = state.i6x();
4855
4857
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4856
- var exceptPlayerId = this.iaa_1.gaa_1.supportBackwardActions ? action_0.l95_1 : null;
4857
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.haa_1.v6n(), tmp2_4.id, exceptPlayerId);
4858
+ var exceptPlayerId = this.yaa_1.waa_1.supportBackwardActions ? action_0.b96_1 : null;
4859
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.xaa_1.v6n(), tmp2_4.id, exceptPlayerId);
4858
4860
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4859
4861
  tmp = listOfNotNull(tmp$ret$109);
4860
4862
  } else {
4861
4863
  if (action_0 instanceof SuitChoiceMechanicAction) {
4862
- var tmp0_10 = this.iaa_1;
4864
+ var tmp0_10 = this.yaa_1;
4863
4865
  var tmp2_5 = state.i6x();
4864
4866
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4865
- var exceptPlayerId_0 = this.iaa_1.gaa_1.supportBackwardActions ? action_0.h90_1 : null;
4866
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.haa_1.v6n(), tmp2_5.id, exceptPlayerId_0);
4867
+ var exceptPlayerId_0 = this.yaa_1.waa_1.supportBackwardActions ? action_0.x90_1 : null;
4868
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.xaa_1.v6n(), tmp2_5.id, exceptPlayerId_0);
4867
4869
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4868
4870
  tmp = listOfNotNull(tmp$ret$111);
4869
4871
  } else {
4870
4872
  if (action_0 instanceof TrumpMechanicAction) {
4871
- var tmp0_11 = this.iaa_1;
4873
+ var tmp0_11 = this.yaa_1;
4872
4874
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4873
4875
  var table_7 = state.i6x();
4874
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.haa_1.v6n(), table_7.id, null);
4876
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.xaa_1.v6n(), table_7.id, null);
4875
4877
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4876
4878
  tmp = listOfNotNull(tmp$ret$113);
4877
4879
  } else {
4878
4880
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4879
- var tmp0_12 = this.iaa_1;
4881
+ var tmp0_12 = this.yaa_1;
4880
4882
  var tmp2_6 = state.i6x();
4881
4883
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4882
- var exceptPlayerId_1 = this.iaa_1.gaa_1.supportBackwardActions ? action_0.r95_1 : null;
4883
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.haa_1.v6n(), tmp2_6.id, exceptPlayerId_1);
4884
+ var exceptPlayerId_1 = this.yaa_1.waa_1.supportBackwardActions ? action_0.h96_1 : null;
4885
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.xaa_1.v6n(), tmp2_6.id, exceptPlayerId_1);
4884
4886
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4885
4887
  tmp = listOfNotNull(tmp$ret$115);
4886
4888
  } else {
4887
4889
  if (action_0 instanceof PutCardMechanicAction) {
4888
- var tmp0_13 = this.iaa_1;
4890
+ var tmp0_13 = this.yaa_1;
4889
4891
  var tmp2_7 = state.i6x();
4890
4892
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4891
- var exceptPlayerId_2 = this.iaa_1.gaa_1.supportBackwardActions ? action_0.m90_1 : null;
4892
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.haa_1.v6n(), tmp2_7.id, exceptPlayerId_2);
4893
+ var exceptPlayerId_2 = this.yaa_1.waa_1.supportBackwardActions ? action_0.c91_1 : null;
4894
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.xaa_1.v6n(), tmp2_7.id, exceptPlayerId_2);
4893
4895
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4894
4896
  tmp = listOfNotNull(tmp$ret$117);
4895
4897
  } else {
4896
4898
  if (action_0 instanceof PickUpBribeMechanicAction) {
4897
- var tmp0_14 = this.iaa_1;
4899
+ var tmp0_14 = this.yaa_1;
4898
4900
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4899
4901
  var table_8 = state.i6x();
4900
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.haa_1.v6n(), table_8.id, null);
4902
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.xaa_1.v6n(), table_8.id, null);
4901
4903
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4902
4904
  tmp = listOfNotNull(tmp$ret$119);
4903
4905
  } else {
4904
4906
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4905
- var tmp0_15 = this.iaa_1;
4907
+ var tmp0_15 = this.yaa_1;
4906
4908
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4907
4909
  var table_9 = state.i6x();
4908
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.haa_1.v6n(), table_9.id, null);
4910
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.xaa_1.v6n(), table_9.id, null);
4909
4911
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4910
4912
  tmp = listOfNotNull(tmp$ret$121);
4911
4913
  } else {
4912
4914
  if (action_0 instanceof MessageMechanicAction) {
4913
- var message = action_0.v95_1;
4914
- var tmp0_16 = this.iaa_1;
4915
+ var message = action_0.l96_1;
4916
+ var tmp0_16 = this.yaa_1;
4915
4917
  var tmp2_8 = state.i6x();
4916
4918
  var tmp_1;
4917
4919
  var tmp_2;
4918
- if (this.iaa_1.gaa_1.supportBackwardActions) {
4920
+ if (this.yaa_1.waa_1.supportBackwardActions) {
4919
4921
  tmp_2 = isInterface(message, UserMessage);
4920
4922
  } else {
4921
4923
  tmp_2 = false;
@@ -4927,16 +4929,16 @@
4927
4929
  }
4928
4930
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4929
4931
  var exceptPlayerId_3 = tmp_1;
4930
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.haa_1.v6n(), tmp2_8.id, exceptPlayerId_3);
4932
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.xaa_1.v6n(), tmp2_8.id, exceptPlayerId_3);
4931
4933
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4932
4934
  tmp = listOfNotNull(tmp$ret$123);
4933
4935
  } else {
4934
4936
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4935
- var tmp0_17 = this.iaa_1;
4937
+ var tmp0_17 = this.yaa_1;
4936
4938
  var tmp2_9 = state.i6x();
4937
4939
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4938
4940
  var exceptPlayerId_4 = action_0.playerId;
4939
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.haa_1.v6n(), tmp2_9.id, exceptPlayerId_4);
4941
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.xaa_1.v6n(), tmp2_9.id, exceptPlayerId_4);
4940
4942
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4941
4943
  tmp = listOfNotNull(tmp$ret$125);
4942
4944
  } else {
@@ -4973,10 +4975,10 @@
4973
4975
  return this.k6r(store, next, action);
4974
4976
  };
4975
4977
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4976
- this.gaa_1 = logicConfig;
4977
- this.haa_1 = idsProvider;
4978
+ this.waa_1 = logicConfig;
4979
+ this.xaa_1 = idsProvider;
4978
4980
  }
4979
- protoOf(ServerMapMechanicToClientActionMiddleware).e9a = function () {
4981
+ protoOf(ServerMapMechanicToClientActionMiddleware).u9a = function () {
4980
4982
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4981
4983
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
4982
4984
  };
@@ -4985,8 +4987,8 @@
4985
4987
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
4986
4988
  }
4987
4989
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4988
- this.raa_1 = $provider;
4989
- this.saa_1 = $action;
4990
+ this.hab_1 = $provider;
4991
+ this.iab_1 = $action;
4990
4992
  CoroutineImpl.call(this, resultContinuation);
4991
4993
  }
4992
4994
  protoOf(sendToClientActionMiddleware$o$handle$slambda).x1g = function ($this$launchDefault, $completion) {
@@ -5007,7 +5009,7 @@
5007
5009
  case 0:
5008
5010
  this.m9_1 = 2;
5009
5011
  this.l9_1 = 1;
5010
- suspendResult = this.raa_1.ta6(this.saa_1, this);
5012
+ suspendResult = this.hab_1.ja7(this.iab_1, this);
5011
5013
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5012
5014
  return suspendResult;
5013
5015
  }
@@ -5030,8 +5032,8 @@
5030
5032
  while (true);
5031
5033
  };
5032
5034
  protoOf(sendToClientActionMiddleware$o$handle$slambda).y1g = function ($this$launchDefault, completion) {
5033
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.raa_1, this.saa_1, completion);
5034
- i.taa_1 = $this$launchDefault;
5035
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.hab_1, this.iab_1, completion);
5036
+ i.jab_1 = $this$launchDefault;
5035
5037
  return i;
5036
5038
  };
5037
5039
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5043,15 +5045,15 @@
5043
5045
  return l;
5044
5046
  }
5045
5047
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5046
- this.uaa_1 = $asyncProvider;
5047
- this.vaa_1 = $provider;
5048
+ this.kab_1 = $asyncProvider;
5049
+ this.lab_1 = $provider;
5048
5050
  }
5049
5051
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).t6p = function (action) {
5050
5052
  return action instanceof ToClientAction;
5051
5053
  };
5052
5054
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).k6r = function (store, next, action) {
5053
5055
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5054
- this.uaa_1.r6m(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.vaa_1, action_0, null));
5056
+ this.kab_1.r6m(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.lab_1, action_0, null));
5055
5057
  next(action_0);
5056
5058
  };
5057
5059
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).s6p = function (store, next, action) {
@@ -5066,12 +5068,12 @@
5066
5068
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).t6p = function (action) {
5067
5069
  return action instanceof UpdateServerConfigAction;
5068
5070
  };
5069
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).i9i = function (state, action) {
5071
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).y9i = function (state, action) {
5070
5072
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5071
- return state.m93(VOID, get_serverStatePayload_0(state).copy(action_0.ka9_1));
5073
+ return state.c94(VOID, get_serverStatePayload_0(state).copy(action_0.aaa_1));
5072
5074
  };
5073
5075
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).l6r = function (state, action) {
5074
- return this.i9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5076
+ return this.y9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5075
5077
  };
5076
5078
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5077
5079
  return function (it) {
@@ -5084,7 +5086,7 @@
5084
5086
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5085
5087
  Companion_getInstance();
5086
5088
  // Inline function 'kotlin.time.Companion.milliseconds' call
5087
- var this_0 = $action.k94_1.timeoutTimeMillis;
5089
+ var this_0 = $action.a95_1.timeoutTimeMillis;
5088
5090
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5089
5091
  tmp_0 = tmp_1.w6h(tmp_2, tmp$ret$0);
5090
5092
  }
@@ -5093,63 +5095,63 @@
5093
5095
  }
5094
5096
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5095
5097
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5096
- this.yaa_1 = logger;
5098
+ this.oab_1 = logger;
5097
5099
  }
5098
- protoOf(ServerMechanicLifecycleReducer).u9j = function (state, action) {
5100
+ protoOf(ServerMechanicLifecycleReducer).k9k = function (state, action) {
5099
5101
  var serverState = get_serverStatePayloadOrNull(state.t6w_1);
5100
5102
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5101
- var tmp0_$this = this.v9j_1;
5102
- var tmp1_tableId = action.l94_1;
5103
- var tmp2_gameId = action.l94_1;
5104
- var tmp3_version = action.m94_1;
5105
- var tmp4_config = action.k94_1;
5106
- var tmp5_users = action.o94_1;
5103
+ var tmp0_$this = this.l9k_1;
5104
+ var tmp1_tableId = action.b95_1;
5105
+ var tmp2_gameId = action.b95_1;
5106
+ var tmp3_version = action.c95_1;
5107
+ var tmp4_config = action.a95_1;
5108
+ var tmp5_users = action.e95_1;
5107
5109
  var tmp6_spectators = action.spectators;
5108
- var tmp7_gameCreatorPlayerId = action.n94_1;
5109
- var tmp9_tableOrNull = tmp0_$this.b9l(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5110
+ var tmp7_gameCreatorPlayerId = action.d95_1;
5111
+ var tmp9_tableOrNull = tmp0_$this.r9l(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5110
5112
  var tmp;
5111
5113
  if (serverState == null) {
5112
- this.yaa_1.w(VOID, 'ServerPayload is not onStart');
5114
+ this.oab_1.w(VOID, 'ServerPayload is not onStart');
5113
5115
  tmp = Companion_instance_13.initial();
5114
5116
  } else {
5115
5117
  tmp = serverState;
5116
5118
  }
5117
5119
  var tmp10_payload = tmp;
5118
- return state.m93(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5120
+ return state.c94(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5119
5121
  };
5120
- protoOf(ServerMechanicLifecycleReducer).s9j = function (state, action) {
5122
+ protoOf(ServerMechanicLifecycleReducer).i9k = function (state, action) {
5121
5123
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5122
- var tmp2_tableOrNull = action.r94_1;
5124
+ var tmp2_tableOrNull = action.h95_1;
5123
5125
  var tmp = Companion_instance_13;
5124
5126
  var tmp_0 = get_serverStatePayload_0(state).config;
5125
- var tmp_1 = action.s94_1;
5127
+ var tmp_1 = action.i95_1;
5126
5128
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5127
5129
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.n6f_1));
5128
- return state.m93(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5130
+ return state.c94(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5129
5131
  };
5130
- protoOf(ServerMechanicLifecycleReducer).t9j = function (state, action) {
5131
- this.w9j_1.s5w(action.previousGameId);
5132
+ protoOf(ServerMechanicLifecycleReducer).j9k = function (state, action) {
5133
+ this.m9k_1.s5w(action.previousGameId);
5132
5134
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5133
- var tmp1_tableOrNull = this.v9j_1.c9l(state.i6x(), action.gameId);
5134
- return state.m93(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5135
+ var tmp1_tableOrNull = this.l9k_1.s9l(state.i6x(), action.gameId);
5136
+ return state.c94(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5135
5137
  };
5136
5138
  function spectatorsReducer(logger) {
5137
5139
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5138
5140
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5139
5141
  }
5140
5142
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5141
- this.zaa_1 = $logger;
5143
+ this.pab_1 = $logger;
5142
5144
  }
5143
5145
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).t6p = function (action) {
5144
5146
  return isInterface(action, SpectatorsAction);
5145
5147
  };
5146
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).i9i = function (state, action) {
5148
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).y9i = function (state, action) {
5147
5149
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5148
5150
  var table = state.i6x();
5149
5151
  var tmp;
5150
5152
  if (action_0 instanceof AddSpectatorsAction) {
5151
5153
  // Inline function 'kotlin.collections.mapNotNull' call
5152
- var tmp0 = action_0.la9_1;
5154
+ var tmp0 = action_0.baa_1;
5153
5155
  // Inline function 'kotlin.collections.mapNotNullTo' call
5154
5156
  var destination = ArrayList_init_$Create$_0();
5155
5157
  // Inline function 'kotlin.collections.forEach' call
@@ -5168,9 +5170,9 @@
5168
5170
  var tmp_0;
5169
5171
  // Inline function 'kotlin.collections.isNotEmpty' call
5170
5172
  if (!sameSpectators.p()) {
5171
- this.zaa_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5173
+ this.pab_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5172
5174
  // Inline function 'kotlin.collections.filterNot' call
5173
- var tmp0_0 = action_0.la9_1;
5175
+ var tmp0_0 = action_0.baa_1;
5174
5176
  // Inline function 'kotlin.collections.filterNotTo' call
5175
5177
  var destination_0 = ArrayList_init_$Create$_0();
5176
5178
  var _iterator__ex2g4s_0 = tmp0_0.j();
@@ -5205,7 +5207,7 @@
5205
5207
  }
5206
5208
  tmp_0 = destination_0;
5207
5209
  } else {
5208
- tmp_0 = action_0.la9_1;
5210
+ tmp_0 = action_0.baa_1;
5209
5211
  }
5210
5212
  // Inline function 'kotlin.collections.map' call
5211
5213
  var this_0 = tmp_0;
@@ -5218,11 +5220,11 @@
5218
5220
  destination_1.e(tmp$ret$13);
5219
5221
  }
5220
5222
  var spectatorsToAdd = toSet(destination_1);
5221
- tmp = state.m93(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5223
+ tmp = state.c94(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5222
5224
  } else {
5223
5225
  if (action_0 instanceof RemoveSpectatorsAction) {
5224
5226
  // Inline function 'kotlin.collections.mapNotNull' call
5225
- var tmp0_1 = action_0.ma9_1;
5227
+ var tmp0_1 = action_0.caa_1;
5226
5228
  // Inline function 'kotlin.collections.mapNotNullTo' call
5227
5229
  var destination_2 = ArrayList_init_$Create$_0();
5228
5230
  // Inline function 'kotlin.collections.forEach' call
@@ -5241,9 +5243,9 @@
5241
5243
  var tmp_2;
5242
5244
  // Inline function 'kotlin.collections.isNotEmpty' call
5243
5245
  if (!sameSpectators_0.p()) {
5244
- this.zaa_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5246
+ this.pab_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5245
5247
  // Inline function 'kotlin.collections.filterNot' call
5246
- var tmp0_2 = action_0.ma9_1;
5248
+ var tmp0_2 = action_0.caa_1;
5247
5249
  // Inline function 'kotlin.collections.filterNotTo' call
5248
5250
  var destination_3 = ArrayList_init_$Create$_0();
5249
5251
  var _iterator__ex2g4s_4 = tmp0_2.j();
@@ -5278,7 +5280,7 @@
5278
5280
  }
5279
5281
  tmp_2 = destination_3;
5280
5282
  } else {
5281
- tmp_2 = action_0.ma9_1;
5283
+ tmp_2 = action_0.caa_1;
5282
5284
  }
5283
5285
  var spectatorsToRemove = toSet(tmp_2);
5284
5286
  // Inline function 'kotlin.collections.filterNot' call
@@ -5315,7 +5317,7 @@
5315
5317
  destination_4.e(element_5);
5316
5318
  }
5317
5319
  }
5318
- tmp = state.m93(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5320
+ tmp = state.c94(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5319
5321
  } else {
5320
5322
  noWhenBranchMatchedException();
5321
5323
  }
@@ -5323,16 +5325,16 @@
5323
5325
  return tmp;
5324
5326
  };
5325
5327
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).l6r = function (state, action) {
5326
- return this.i9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5328
+ return this.y9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5327
5329
  };
5328
5330
  function Companion_5() {
5329
5331
  }
5330
- protoOf(Companion_5).aab = function (config) {
5332
+ protoOf(Companion_5).qab = function (config) {
5331
5333
  return new ServerStatePayload(config);
5332
5334
  };
5333
5335
  protoOf(Companion_5).initial = function (config, $super) {
5334
5336
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5335
- return $super === VOID ? this.aab(config) : $super.aab.call(this, config);
5337
+ return $super === VOID ? this.qab(config) : $super.qab.call(this, config);
5336
5338
  };
5337
5339
  var Companion_instance_13;
5338
5340
  function Companion_getInstance_6() {
@@ -5347,12 +5349,12 @@
5347
5349
  protoOf(ServerStatePayload).kf = function () {
5348
5350
  return this.config;
5349
5351
  };
5350
- protoOf(ServerStatePayload).bab = function (config) {
5352
+ protoOf(ServerStatePayload).rab = function (config) {
5351
5353
  return new ServerStatePayload(config);
5352
5354
  };
5353
5355
  protoOf(ServerStatePayload).copy = function (config, $super) {
5354
5356
  config = config === VOID ? this.config : config;
5355
- return $super === VOID ? this.bab(config) : $super.bab.call(this, config);
5357
+ return $super === VOID ? this.rab(config) : $super.rab.call(this, config);
5356
5358
  };
5357
5359
  protoOf(ServerStatePayload).toString = function () {
5358
5360
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5400,31 +5402,31 @@
5400
5402
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5401
5403
  }
5402
5404
  function _get_logger__rkp4sl_1($this) {
5403
- var tmp0 = $this.lab_1;
5405
+ var tmp0 = $this.bac_1;
5404
5406
  var tmp = KProperty1;
5405
5407
  // Inline function 'kotlin.getValue' call
5406
5408
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5407
5409
  return tmp0.u();
5408
5410
  }
5409
5411
  function _get_di__ndbzja($this) {
5410
- var tmp0 = $this.mab_1;
5412
+ var tmp0 = $this.cac_1;
5411
5413
  var tmp = KProperty1;
5412
5414
  // Inline function 'kotlin.getValue' call
5413
5415
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
5414
5416
  return tmp0.u();
5415
5417
  }
5416
- function createDI($this, combinedLogger, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, externalReducers, externalMiddlewares, externalModule) {
5418
+ function createDI($this, combinedLogger, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares, externalModule) {
5417
5419
  var tmp = Companion_instance_3;
5418
- return tmp.c64(VOID, GameServerEngineControllerImpl$createDI$lambda(combinedLogger, externalModule, $this, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, externalReducers, externalMiddlewares));
5420
+ return tmp.c64(VOID, GameServerEngineControllerImpl$createDI$lambda(combinedLogger, externalModule, $this, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, ratingConfig, externalReducers, externalMiddlewares));
5419
5421
  }
5420
5422
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5421
5423
  return function () {
5422
5424
  var tmp;
5423
- if (this$0.jab_1 == null) {
5425
+ if (this$0.zab_1 == null) {
5424
5426
  tmp = null;
5425
5427
  } else {
5426
5428
  // Inline function 'kotlin.let' call
5427
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.jab_1)]));
5429
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.zab_1)]));
5428
5430
  }
5429
5431
  var tmp1_elvis_lhs = tmp;
5430
5432
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5457,7 +5459,7 @@
5457
5459
  tmp_0.r67(tmp$ret$3);
5458
5460
  $this$DI.v63(jsonModule());
5459
5461
  $this$DI.v63(serverHelpersModule());
5460
- $this$DI.v63(randomOrgModule(this$0.kab_1));
5462
+ $this$DI.v63(randomOrgModule(this$0.aac_1));
5461
5463
  return Unit_instance;
5462
5464
  };
5463
5465
  }
@@ -5533,16 +5535,16 @@
5533
5535
  };
5534
5536
  }
5535
5537
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5536
- this.tab_1 = $reducer;
5538
+ this.jac_1 = $reducer;
5537
5539
  }
5538
5540
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).t6p = function (action) {
5539
5541
  return isInterface(action, Action);
5540
5542
  };
5541
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).i9i = function (state, action) {
5542
- return this.tab_1(state, isInterface(action, Action) ? action : THROW_CCE());
5543
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).y9i = function (state, action) {
5544
+ return this.jac_1(state, isInterface(action, Action) ? action : THROW_CCE());
5543
5545
  };
5544
5546
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).l6r = function (state, action) {
5545
- return this.i9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5547
+ return this.y9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5546
5548
  };
5547
5549
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
5548
5550
  return function ($this$singleton) {
@@ -5599,7 +5601,7 @@
5599
5601
  }
5600
5602
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
5601
5603
  return function (it) {
5602
- var tmp0_elvis_lhs = Companion_instance_4.h9n(it);
5604
+ var tmp0_elvis_lhs = Companion_instance_4.x9n(it);
5603
5605
  var tmp;
5604
5606
  if (tmp0_elvis_lhs == null) {
5605
5607
  var tmp1_safe_receiver = $gameServer.f6h().s6w_1;
@@ -5612,7 +5614,7 @@
5612
5614
  }
5613
5615
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
5614
5616
  return function (it) {
5615
- var tmp0_elvis_lhs = Companion_instance_5.p9l(it);
5617
+ var tmp0_elvis_lhs = Companion_instance_5.f9m(it);
5616
5618
  var tmp;
5617
5619
  if (tmp0_elvis_lhs == null) {
5618
5620
  var tmp1_safe_receiver = $gameServer.f6h().s6w_1;
@@ -5623,7 +5625,7 @@
5623
5625
  return tmp;
5624
5626
  };
5625
5627
  }
5626
- function GameServerEngineControllerImpl$createDI$lambda($combinedLogger, $externalModule, this$0, $coreConfig, $serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares) {
5628
+ function GameServerEngineControllerImpl$createDI$lambda($combinedLogger, $externalModule, this$0, $coreConfig, $serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares) {
5627
5629
  return function ($this$DI) {
5628
5630
  $this$DI.v63(combinedLoggerModule($combinedLogger));
5629
5631
  var tmp0_safe_receiver = $externalModule;
@@ -5633,22 +5635,22 @@
5633
5635
  // Inline function 'kotlin.let' call
5634
5636
  $this$DI.v63(tmp0_safe_receiver);
5635
5637
  }
5636
- $this$DI.v63(dealerModule(this$0.randomPoolProvider, this$0.kab_1));
5638
+ $this$DI.v63(dealerModule(this$0.randomPoolProvider, this$0.aac_1));
5637
5639
  $this$DI.v63(coreModule($coreConfig));
5638
- $this$DI.v63(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
5640
+ $this$DI.v63(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $ratingConfig, $externalReducers, $externalMiddlewares));
5639
5641
  return Unit_instance;
5640
5642
  };
5641
5643
  }
5642
5644
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5643
5645
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5644
5646
  production = production === VOID ? true : production;
5645
- this.jab_1 = loggerCallback;
5646
- this.kab_1 = randomOrgConfig;
5647
+ this.zab_1 = loggerCallback;
5648
+ this.aac_1 = randomOrgConfig;
5647
5649
  AppEnvironment_getInstance().b6w(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5648
5650
  var tmp = this;
5649
- tmp.lab_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5651
+ tmp.bac_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5650
5652
  var tmp_0 = this;
5651
- tmp_0.mab_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5653
+ tmp_0.cac_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5652
5654
  var tmp_1 = this;
5653
5655
  // Inline function 'org.kodein.di.instance' call
5654
5656
  var this_0 = _get_di__ndbzja(this);
@@ -5657,7 +5659,7 @@
5657
5659
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5658
5660
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5659
5661
  var tmp_4 = KProperty1;
5660
- tmp_1.nab_1 = tmp_3.o69(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5662
+ tmp_1.dac_1 = tmp_3.o69(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5661
5663
  var tmp_5 = this;
5662
5664
  // Inline function 'org.kodein.di.instance' call
5663
5665
  var this_1 = _get_di__ndbzja(this);
@@ -5666,7 +5668,7 @@
5666
5668
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5667
5669
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5668
5670
  var tmp_8 = KProperty1;
5669
- tmp_5.oab_1 = tmp_7.o69(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5671
+ tmp_5.eac_1 = tmp_7.o69(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5670
5672
  var tmp_9 = this;
5671
5673
  // Inline function 'org.kodein.di.instance' call
5672
5674
  var this_2 = _get_di__ndbzja(this);
@@ -5675,7 +5677,7 @@
5675
5677
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5676
5678
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5677
5679
  var tmp_12 = KProperty1;
5678
- tmp_9.pab_1 = tmp_11.o69(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5680
+ tmp_9.fac_1 = tmp_11.o69(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5679
5681
  var tmp_13 = this;
5680
5682
  // Inline function 'org.kodein.di.instance' call
5681
5683
  var this_3 = _get_di__ndbzja(this);
@@ -5684,7 +5686,7 @@
5684
5686
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5685
5687
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5686
5688
  var tmp_16 = KProperty1;
5687
- tmp_13.qab_1 = tmp_15.o69(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5689
+ tmp_13.gac_1 = tmp_15.o69(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5688
5690
  var tmp_17 = this;
5689
5691
  // Inline function 'org.kodein.di.instance' call
5690
5692
  var this_4 = _get_di__ndbzja(this);
@@ -5693,7 +5695,7 @@
5693
5695
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5694
5696
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5695
5697
  var tmp_20 = KProperty1;
5696
- tmp_17.rab_1 = tmp_19.o69(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5698
+ tmp_17.hac_1 = tmp_19.o69(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5697
5699
  var tmp_21 = this;
5698
5700
  // Inline function 'org.kodein.di.instance' call
5699
5701
  var this_5 = _get_di__ndbzja(this);
@@ -5702,45 +5704,45 @@
5702
5704
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5703
5705
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5704
5706
  var tmp_24 = KProperty1;
5705
- tmp_21.sab_1 = tmp_23.o69(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5707
+ tmp_21.iac_1 = tmp_23.o69(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5706
5708
  }
5707
- protoOf(GameServerEngineControllerImpl).cab = function () {
5708
- var tmp0 = this.nab_1;
5709
+ protoOf(GameServerEngineControllerImpl).sab = function () {
5710
+ var tmp0 = this.dac_1;
5709
5711
  var tmp = KProperty1;
5710
5712
  // Inline function 'kotlin.getValue' call
5711
5713
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5712
5714
  return tmp0.u();
5713
5715
  };
5714
- protoOf(GameServerEngineControllerImpl).eab = function () {
5715
- var tmp0 = this.oab_1;
5716
+ protoOf(GameServerEngineControllerImpl).uab = function () {
5717
+ var tmp0 = this.eac_1;
5716
5718
  var tmp = KProperty1;
5717
5719
  // Inline function 'kotlin.getValue' call
5718
5720
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5719
5721
  return tmp0.u();
5720
5722
  };
5721
- protoOf(GameServerEngineControllerImpl).fab = function () {
5722
- var tmp0 = this.pab_1;
5723
+ protoOf(GameServerEngineControllerImpl).vab = function () {
5724
+ var tmp0 = this.fac_1;
5723
5725
  var tmp = KProperty1;
5724
5726
  // Inline function 'kotlin.getValue' call
5725
5727
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5726
5728
  return tmp0.u();
5727
5729
  };
5728
- protoOf(GameServerEngineControllerImpl).gab = function () {
5729
- var tmp0 = this.qab_1;
5730
+ protoOf(GameServerEngineControllerImpl).wab = function () {
5731
+ var tmp0 = this.gac_1;
5730
5732
  var tmp = KProperty1;
5731
5733
  // Inline function 'kotlin.getValue' call
5732
5734
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5733
5735
  return tmp0.u();
5734
5736
  };
5735
- protoOf(GameServerEngineControllerImpl).dab = function () {
5736
- var tmp0 = this.rab_1;
5737
+ protoOf(GameServerEngineControllerImpl).tab = function () {
5738
+ var tmp0 = this.hac_1;
5737
5739
  var tmp = KProperty1;
5738
5740
  // Inline function 'kotlin.getValue' call
5739
5741
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5740
5742
  return tmp0.u();
5741
5743
  };
5742
- protoOf(GameServerEngineControllerImpl).hab = function () {
5743
- var tmp0 = this.sab_1;
5744
+ protoOf(GameServerEngineControllerImpl).xab = function () {
5745
+ var tmp0 = this.iac_1;
5744
5746
  var tmp = KProperty1;
5745
5747
  // Inline function 'kotlin.getValue' call
5746
5748
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5752,7 +5754,7 @@
5752
5754
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5753
5755
  return this.createGameEngineWithLogic();
5754
5756
  };
5755
- protoOf(GameServerEngineControllerImpl).iab = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
5757
+ protoOf(GameServerEngineControllerImpl).yab = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, ratingConfig, coreConfig) {
5756
5758
  var combinedLogger = Companion_instance_6.zo();
5757
5759
  var tmp;
5758
5760
  if (coreConfig.fileLogsEnabled) {
@@ -5762,8 +5764,8 @@
5762
5764
  }
5763
5765
  var fileLoggerOutput = tmp;
5764
5766
  var tmp_0;
5765
- if (!(this.jab_1 == null)) {
5766
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.jab_1));
5767
+ if (!(this.zab_1 == null)) {
5768
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.zab_1));
5767
5769
  } else {
5768
5770
  tmp_0 = null;
5769
5771
  }
@@ -5795,7 +5797,7 @@
5795
5797
  }
5796
5798
  var tmp2_externalMiddlewares = toList_0(destination_0);
5797
5799
  var tmp3_externalModule = Module_init_$Create$('External Module', VOID, VOID, GameServerEngineControllerImpl$createGameEngineWithLogic$lambda(fileLoggerOutput, callbackWrapperLoggerOutput));
5798
- var di = createDI(this, combinedLogger, coreConfig, serverConfig, logicConfig, tmp0_botConfig, dealerConfig, tmp1_externalReducers, tmp2_externalMiddlewares, tmp3_externalModule);
5800
+ var di = createDI(this, combinedLogger, coreConfig, serverConfig, logicConfig, tmp0_botConfig, dealerConfig, ratingConfig, tmp1_externalReducers, tmp2_externalMiddlewares, tmp3_externalModule);
5799
5801
  // Inline function 'org.kodein.di.instance' call
5800
5802
  var tmp_1 = get_direct(di).g65();
5801
5803
  // Inline function 'org.kodein.type.generic' call
@@ -5804,12 +5806,12 @@
5804
5806
  var gameServer = tmp_1.f65(tmp$ret$7, null);
5805
5807
  if (!(fileLoggerOutput == null)) {
5806
5808
  var tmp_3 = fileLoggerOutput;
5807
- tmp_3.w9m_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5809
+ tmp_3.m9n_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5808
5810
  combinedLogger.bp(fileLoggerOutput);
5809
5811
  }
5810
5812
  if (!(callbackWrapperLoggerOutput == null)) {
5811
5813
  var tmp_4 = callbackWrapperLoggerOutput;
5812
- tmp_4.r9l_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5814
+ tmp_4.h9m_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5813
5815
  combinedLogger.bp(callbackWrapperLoggerOutput);
5814
5816
  }
5815
5817
  return gameServer;
@@ -5824,7 +5826,7 @@
5824
5826
  function TestHelper() {
5825
5827
  }
5826
5828
  function _get_playerAnswerInteractor__msggz1($this) {
5827
- var tmp0 = $this.wab_1;
5829
+ var tmp0 = $this.mac_1;
5828
5830
  var tmp = KProperty1;
5829
5831
  // Inline function 'kotlin.getValue' call
5830
5832
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5832,7 +5834,7 @@
5832
5834
  }
5833
5835
  function TestHelperImpl$di$lambda$lambda(this$0) {
5834
5836
  return function ($this$singleton) {
5835
- return this$0.uab_1;
5837
+ return this$0.kac_1;
5836
5838
  };
5837
5839
  }
5838
5840
  function TestHelperImpl$di$lambda(this$0) {
@@ -5871,27 +5873,27 @@
5871
5873
  return emptyMap();
5872
5874
  }
5873
5875
  function TestHelperImpl(logger) {
5874
- this.uab_1 = logger;
5876
+ this.kac_1 = logger;
5875
5877
  var tmp = this;
5876
5878
  var tmp_0 = Companion_instance_3;
5877
- tmp.vab_1 = tmp_0.c64(VOID, TestHelperImpl$di$lambda(this));
5879
+ tmp.lac_1 = tmp_0.c64(VOID, TestHelperImpl$di$lambda(this));
5878
5880
  var tmp_1 = this;
5879
5881
  // Inline function 'org.kodein.di.instance' call
5880
- var this_0 = this.vab_1;
5882
+ var this_0 = this.lac_1;
5881
5883
  // Inline function 'org.kodein.type.generic' call
5882
5884
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5883
5885
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5884
5886
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5885
5887
  var tmp_4 = KProperty1;
5886
- tmp_1.wab_1 = tmp_3.o69(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5888
+ tmp_1.mac_1 = tmp_3.o69(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5887
5889
  }
5888
5890
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5889
- return _get_playerAnswerInteractor__msggz1(this).n8t(playerId, table, botConfig);
5891
+ return _get_playerAnswerInteractor__msggz1(this).c8u(playerId, table, botConfig);
5890
5892
  };
5891
5893
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5892
5894
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5893
5895
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5894
- var tmp0 = mechanicAction.e97();
5896
+ var tmp0 = mechanicAction.u97();
5895
5897
  var tmp$ret$0;
5896
5898
  $l$block_0: {
5897
5899
  // Inline function 'kotlin.collections.any' call
@@ -5923,7 +5925,7 @@
5923
5925
  };
5924
5926
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
5925
5927
  if (isInterface(action, NextPlayerTurnAction)) {
5926
- var tmp0 = action.e97();
5928
+ var tmp0 = action.u97();
5927
5929
  var tmp$ret$0;
5928
5930
  $l$block_0: {
5929
5931
  // Inline function 'kotlin.collections.any' call
@@ -6038,22 +6040,22 @@
6038
6040
  });
6039
6041
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6040
6042
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6041
- return this.cab();
6043
+ return this.sab();
6042
6044
  });
6043
6045
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6044
- return this.eab();
6046
+ return this.uab();
6045
6047
  });
6046
6048
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6047
- return this.fab();
6049
+ return this.vab();
6048
6050
  });
6049
6051
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6050
- return this.gab();
6052
+ return this.wab();
6051
6053
  });
6052
6054
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6053
- return this.dab();
6055
+ return this.tab();
6054
6056
  });
6055
6057
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6056
- return this.hab();
6058
+ return this.xab();
6057
6059
  });
6058
6060
  //endregion
6059
6061
  //region block: init