raspberry_games_server_game_logic 1.8.355 → 1.8.356

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@@ -376,7 +376,7 @@
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  initMetadataForClass(AppEnvironmentValue, 'AppEnvironmentValue', VOID, Enum);
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.355';
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+ this.version = '1.8.356';
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  }
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  protoOf(GameEngineConfig).s32 = function () {
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  return this.version;
@@ -2232,7 +2232,7 @@
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  return this.DELAY_TO_BUFFER_STATE_UPDATES_MILLIS;
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  };
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  protoOf(Companion_4).n6z = function (botReplacesPlayerAfterTimeout, closeIfBotsAtFinish, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis) {
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- return new ServerReduxConfig(FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance(), VOID, botReplacesPlayerAfterTimeout ? 15000 : 30000, closeIfBotsAtFinish, botReplacesPlayerAfterTimeout, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis);
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+ return new ServerReduxConfig(FinishGameWhenNotLiveStrategy_ALL_NOT_LIVE_OR_BOT_getInstance(), VOID, botReplacesPlayerAfterTimeout ? 15000 : 30000, closeIfBotsAtFinish, botReplacesPlayerAfterTimeout, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis);
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  };
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  protoOf(Companion_4).getServerEngineMode = function (botReplacesPlayerAfterTimeout, closeIfBotsAtFinish, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis, $super) {
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  closeIfBotsAtFinish = closeIfBotsAtFinish === VOID ? true : closeIfBotsAtFinish;
@@ -2247,7 +2247,7 @@
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  return Companion_instance_9;
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  }
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  function ServerReduxConfig(finishGameWhenNotLiveStrategy, waitForPlayerToReconnect, waitForPlayerToReconnectTimeOutMillis, closeIfBotsAtFinish, botReplacesPlayerAfterTimeout, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis) {
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- finishGameWhenNotLiveStrategy = finishGameWhenNotLiveStrategy === VOID ? FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance() : finishGameWhenNotLiveStrategy;
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+ finishGameWhenNotLiveStrategy = finishGameWhenNotLiveStrategy === VOID ? FinishGameWhenNotLiveStrategy_ALL_NOT_LIVE_OR_BOT_getInstance() : finishGameWhenNotLiveStrategy;
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  waitForPlayerToReconnect = waitForPlayerToReconnect === VOID ? true : waitForPlayerToReconnect;
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  waitForPlayerToReconnectTimeOutMillis = waitForPlayerToReconnectTimeOutMillis === VOID ? 30000 : waitForPlayerToReconnectTimeOutMillis;
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  closeIfBotsAtFinish = closeIfBotsAtFinish === VOID ? true : closeIfBotsAtFinish;
@@ -2376,8 +2376,8 @@
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  return false;
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  return true;
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  };
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- var FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_instance;
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- var FinishGameWhenNotLiveStrategy_ALL_BOTS_instance;
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+ var FinishGameWhenNotLiveStrategy_ALL_NOT_LIVE_instance;
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+ var FinishGameWhenNotLiveStrategy_ALL_NOT_LIVE_OR_BOT_instance;
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  var FinishGameWhenNotLiveStrategy_DISABLED_instance;
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  function Companion_5() {
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  }
@@ -2482,16 +2482,20 @@
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  if (FinishGameWhenNotLiveStrategy_entriesInitialized)
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  return Unit_instance;
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  FinishGameWhenNotLiveStrategy_entriesInitialized = true;
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- FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_instance = new FinishGameWhenNotLiveStrategy('ALL_DISCONNECTED', 0);
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- FinishGameWhenNotLiveStrategy_ALL_BOTS_instance = new FinishGameWhenNotLiveStrategy('ALL_BOTS', 1);
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+ FinishGameWhenNotLiveStrategy_ALL_NOT_LIVE_instance = new FinishGameWhenNotLiveStrategy('ALL_NOT_LIVE', 0);
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+ FinishGameWhenNotLiveStrategy_ALL_NOT_LIVE_OR_BOT_instance = new FinishGameWhenNotLiveStrategy('ALL_NOT_LIVE_OR_BOT', 1);
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  FinishGameWhenNotLiveStrategy_DISABLED_instance = new FinishGameWhenNotLiveStrategy('DISABLED', 2);
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  }
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  function FinishGameWhenNotLiveStrategy(name, ordinal) {
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  Enum.call(this, name, ordinal);
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  }
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- function FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance() {
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+ function FinishGameWhenNotLiveStrategy_ALL_NOT_LIVE_getInstance() {
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  FinishGameWhenNotLiveStrategy_initEntries();
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- return FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_instance;
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+ return FinishGameWhenNotLiveStrategy_ALL_NOT_LIVE_instance;
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+ }
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+ function FinishGameWhenNotLiveStrategy_ALL_NOT_LIVE_OR_BOT_getInstance() {
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+ FinishGameWhenNotLiveStrategy_initEntries();
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+ return FinishGameWhenNotLiveStrategy_ALL_NOT_LIVE_OR_BOT_instance;
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  }
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  function RandomData(signature, id, indexes, provider) {
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  this.signature = signature;
@@ -58485,7 +58489,7 @@
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  _.$_$.d4 = GameStoreContract;
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  _.$_$.e4 = GameStore;
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  _.$_$.f4 = StateProvider;
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- _.$_$.g4 = FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance;
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+ _.$_$.g4 = FinishGameWhenNotLiveStrategy_ALL_NOT_LIVE_getInstance;
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  _.$_$.h4 = RoomMode_REVENGE_getInstance;
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  _.$_$.i4 = GameLifecycleState_CREATED_getInstance;
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  _.$_$.j4 = UserActionPayload_init_$Create$;