raspberry_games_server_game_logic 1.8.352 → 1.8.354

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@@ -376,7 +376,7 @@
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  initMetadataForClass(AppEnvironmentValue, 'AppEnvironmentValue', VOID, Enum);
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.352';
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+ this.version = '1.8.354';
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  }
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  protoOf(GameEngineConfig).s32 = function () {
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  return this.version;
@@ -2218,7 +2218,7 @@
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  return this.DELAY_TO_BUFFER_STATE_UPDATES_MILLIS;
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  };
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  protoOf(Companion_4).k6z = function (botReplacesPlayerAfterTimeout, closeIfBotsAtFinish, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis) {
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- return new ServerReduxConfig(FinishGameWhenNotLiveStrategy_ALL_BOTS_getInstance(), VOID, botReplacesPlayerAfterTimeout ? 15000 : 30000, closeIfBotsAtFinish, botReplacesPlayerAfterTimeout, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis);
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+ return new ServerReduxConfig(FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance(), VOID, botReplacesPlayerAfterTimeout ? 15000 : 30000, closeIfBotsAtFinish, botReplacesPlayerAfterTimeout, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis);
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  };
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  protoOf(Companion_4).getServerEngineMode = function (botReplacesPlayerAfterTimeout, closeIfBotsAtFinish, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis, $super) {
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  closeIfBotsAtFinish = closeIfBotsAtFinish === VOID ? true : closeIfBotsAtFinish;
@@ -2233,7 +2233,7 @@
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  return Companion_instance_9;
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  }
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  function ServerReduxConfig(finishGameWhenNotLiveStrategy, waitForPlayerToReconnect, waitForPlayerToReconnectTimeOutMillis, closeIfBotsAtFinish, botReplacesPlayerAfterTimeout, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis) {
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- finishGameWhenNotLiveStrategy = finishGameWhenNotLiveStrategy === VOID ? FinishGameWhenNotLiveStrategy_ALL_BOTS_getInstance() : finishGameWhenNotLiveStrategy;
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+ finishGameWhenNotLiveStrategy = finishGameWhenNotLiveStrategy === VOID ? FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance() : finishGameWhenNotLiveStrategy;
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  waitForPlayerToReconnect = waitForPlayerToReconnect === VOID ? true : waitForPlayerToReconnect;
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  waitForPlayerToReconnectTimeOutMillis = waitForPlayerToReconnectTimeOutMillis === VOID ? 30000 : waitForPlayerToReconnectTimeOutMillis;
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  closeIfBotsAtFinish = closeIfBotsAtFinish === VOID ? true : closeIfBotsAtFinish;
@@ -2479,10 +2479,6 @@
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  FinishGameWhenNotLiveStrategy_initEntries();
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  return FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_instance;
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  }
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- function FinishGameWhenNotLiveStrategy_ALL_BOTS_getInstance() {
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- FinishGameWhenNotLiveStrategy_initEntries();
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- return FinishGameWhenNotLiveStrategy_ALL_BOTS_instance;
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- }
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  function RandomData(signature, id, indexes, provider) {
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  this.signature = signature;
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  this.id = id;