raspberry_games_server_game_logic 1.8.350 → 1.8.352

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -86,7 +86,7 @@
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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  var toList = kotlin_kotlin.$_$.o9;
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  var toString = kotlin_kotlin.$_$.uc;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
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  var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.m6;
@@ -102,7 +102,7 @@
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
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  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
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  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
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  var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
@@ -189,6 +189,7 @@
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  var CardsDealerProvider = kotlin_io_raspberryapps_cardgame_core.$_$.v;
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  var listOf = kotlin_kotlin.$_$.k8;
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  var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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+ var FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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  var listOfNotNull = kotlin_kotlin.$_$.h8;
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  var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
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  var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
@@ -202,7 +203,7 @@
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  var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
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  var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
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  var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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- var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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+ var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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  var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
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  var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
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  var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
@@ -226,7 +227,7 @@
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  var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
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  var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
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  var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
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- var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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+ var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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  var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
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  var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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  var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
@@ -251,7 +252,7 @@
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.g;
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  var toDuration = kotlin_kotlin.$_$.wf;
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  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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- var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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+ var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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  var singleOrNull = kotlin_kotlin.$_$.c9;
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  var Collection = kotlin_kotlin.$_$.l5;
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  var toSet = kotlin_kotlin.$_$.u9;
@@ -269,8 +270,8 @@
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  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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  var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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  var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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- var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
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- var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
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+ var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.n4;
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+ var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
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  var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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  var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
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  var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
@@ -356,10 +357,10 @@
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  spectators = tmp;
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  var tmp_0;
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  if ($super === VOID) {
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- this.ea6(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ this.fa6(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  tmp_0 = Unit_instance;
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  } else {
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- tmp_0 = $super.ea6.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ tmp_0 = $super.fa6.call(this, roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  return tmp_0;
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  }
@@ -367,10 +368,10 @@
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  newRid = newRid === VOID ? null : newRid;
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  var tmp;
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  if ($super === VOID) {
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- this.fa6(newRid);
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+ this.ga6(newRid);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.fa6.call(this, newRid);
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+ tmp = $super.ga6.call(this, newRid);
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  }
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  return tmp;
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  }
@@ -378,10 +379,10 @@
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  roomId = roomId === VOID ? null : roomId;
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  var tmp;
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  if ($super === VOID) {
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- this.ga6(reason, roomId);
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+ this.ha6(reason, roomId);
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  tmp = Unit_instance;
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  } else {
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- tmp = $super.ga6.call(this, reason, roomId);
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+ tmp = $super.ha6.call(this, reason, roomId);
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  }
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  return tmp;
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  }
@@ -445,7 +446,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return $super === VOID ? this.fab(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) : $super.fab.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return $super === VOID ? this.gab(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) : $super.gab.call(this, reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1, VOID, VOID, VOID, [Reducer]);
@@ -456,17 +457,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.u9o_1 = $subscriber;
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+ this.v9o_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9o = function (it, $completion) {
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- var tmp = this.x9o(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9o = function (it, $completion) {
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+ var tmp = this.y9o(it, $completion);
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  tmp.n9_1 = Unit_instance;
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  tmp.o9_1 = null;
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  return tmp.t9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).da = function (p1, $completion) {
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- return this.w9o(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.x9o(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9 = function () {
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  var suspendResult = this.n9_1;
@@ -475,7 +476,7 @@
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  var tmp = this.l9_1;
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  if (tmp === 0) {
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  this.m9_1 = 1;
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- this.u9o_1(this.v9o_1);
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+ this.v9o_1(this.w9o_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.o9_1;
@@ -486,31 +487,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9o = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.u9o_1, completion);
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- i.v9o_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).y9o = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.v9o_1, completion);
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+ i.w9o_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.w9o(it, $completion);
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+ return i.x9o(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.g9p_1 = $subscriber;
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+ this.h9p_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).i9p = function (it, $completion) {
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- var tmp = this.j9p(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).j9p = function (it, $completion) {
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+ var tmp = this.k9p(it, $completion);
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  tmp.n9_1 = Unit_instance;
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  tmp.o9_1 = null;
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  return tmp.t9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).da = function (p1, $completion) {
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- return this.i9p((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.j9p((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).t9 = function () {
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  var suspendResult = this.n9_1;
@@ -519,7 +520,7 @@
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  var tmp = this.l9_1;
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  if (tmp === 0) {
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  this.m9_1 = 1;
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- this.g9p_1(this.h9p_1);
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+ this.h9p_1(this.i9p_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.o9_1;
@@ -530,22 +531,22 @@
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  }
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  while (true);
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  };
533
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).j9p = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.g9p_1, completion);
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- i.h9p_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).k9p = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.h9p_1, completion);
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+ i.i9p_1 = it;
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  return i;
537
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  };
538
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
540
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  var l = function (it, $completion) {
541
- return i.i9p(it, $completion);
542
+ return i.j9p(it, $completion);
542
543
  };
543
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  l.$arity = 1;
544
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  return l;
545
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  }
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
547
- this.s9p_1 = $$this$unsafeFlow;
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- this.t9p_1 = this$0;
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+ this.t9p_1 = $$this$unsafeFlow;
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+ this.u9p_1 = this$0;
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  CoroutineImpl.call(this, resultContinuation);
550
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  }
551
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).z1k = function (value, $completion) {
@@ -566,14 +567,14 @@
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  case 0:
567
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  this.m9_1 = 2;
568
569
  var tmp_0 = this;
569
- tmp_0.v9p_1 = this.s9p_1;
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+ tmp_0.w9p_1 = this.t9p_1;
570
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  var tmp_1 = this;
571
- tmp_1.w9p_1 = this.u9p_1;
572
- this.x9p_1 = this.v9p_1;
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+ tmp_1.x9p_1 = this.v9p_1;
573
573
  this.y9p_1 = this.w9p_1;
574
+ this.z9p_1 = this.x9p_1;
574
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  this.l9_1 = 1;
575
- var it = this.y9p_1;
576
- suspendResult = this.x9p_1.c1b(mapToDto_1(it, _get_encoderDecoderProvider__qqgrji(this.t9p_1)), this);
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+ var it = this.z9p_1;
577
+ suspendResult = this.y9p_1.c1b(mapToDto_1(it, _get_encoderDecoderProvider__qqgrji(this.u9p_1)), this);
577
578
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
578
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  return suspendResult;
579
580
  }
@@ -596,8 +597,8 @@
596
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  while (true);
597
598
  };
598
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  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda).a1l = function (value, completion) {
599
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.s9p_1, this.t9p_1, completion);
600
- i.u9p_1 = value;
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+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda(this.t9p_1, this.u9p_1, completion);
601
+ i.v9p_1 = value;
601
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  return i;
602
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  };
603
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  function GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
@@ -610,8 +611,8 @@
610
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  }
611
612
  function $collectCOROUTINE$(_this__u8e3s4, collector, resultContinuation) {
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  CoroutineImpl.call(this, resultContinuation);
613
- this.h9q_1 = _this__u8e3s4;
614
- this.i9q_1 = collector;
614
+ this.i9q_1 = _this__u8e3s4;
615
+ this.j9q_1 = collector;
615
616
  }
616
617
  protoOf($collectCOROUTINE$).t9 = function () {
617
618
  var suspendResult = this.n9_1;
@@ -622,11 +623,11 @@
622
623
  case 0:
623
624
  this.m9_1 = 2;
624
625
  var tmp_0 = this;
625
- tmp_0.j9q_1 = this.i9q_1;
626
- this.k9q_1 = this.j9q_1;
626
+ tmp_0.k9q_1 = this.j9q_1;
627
+ this.l9q_1 = this.k9q_1;
627
628
  this.l9_1 = 1;
628
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0(this.k9q_1, this.h9q_1.m9q_1, null);
629
- suspendResult = this.h9q_1.l9q_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
629
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$o$collect$slambda_0(this.l9q_1, this.i9q_1.n9q_1, null);
630
+ suspendResult = this.i9q_1.m9q_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
630
631
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
631
632
  return suspendResult;
632
633
  }
@@ -649,8 +650,8 @@
649
650
  while (true);
650
651
  };
651
652
  function GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1($this, this$0) {
652
- this.l9q_1 = $this;
653
- this.m9q_1 = this$0;
653
+ this.m9q_1 = $this;
654
+ this.n9q_1 = this$0;
654
655
  }
655
656
  protoOf(GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1).d1b = function (collector, $completion) {
656
657
  var tmp = new $collectCOROUTINE$(this, collector, $completion);
@@ -662,17 +663,17 @@
662
663
  return this.d1b(collector, $completion);
663
664
  };
664
665
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation) {
665
- this.v9q_1 = $subscriber;
666
+ this.w9q_1 = $subscriber;
666
667
  CoroutineImpl.call(this, resultContinuation);
667
668
  }
668
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).x9q = function (it, $completion) {
669
- var tmp = this.y9q(it, $completion);
669
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).y9q = function (it, $completion) {
670
+ var tmp = this.z9q(it, $completion);
670
671
  tmp.n9_1 = Unit_instance;
671
672
  tmp.o9_1 = null;
672
673
  return tmp.t9();
673
674
  };
674
675
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).da = function (p1, $completion) {
675
- return this.x9q((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
676
+ return this.y9q((!(p1 == null) ? isInterface(p1, ServerStateUpdateDto) : false) ? p1 : THROW_CCE(), $completion);
676
677
  };
677
678
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).t9 = function () {
678
679
  var suspendResult = this.n9_1;
@@ -681,7 +682,7 @@
681
682
  var tmp = this.l9_1;
682
683
  if (tmp === 0) {
683
684
  this.m9_1 = 1;
684
- this.v9q_1(this.w9q_1);
685
+ this.w9q_1(this.x9q_1);
685
686
  return Unit_instance;
686
687
  } else if (tmp === 1) {
687
688
  throw this.o9_1;
@@ -692,21 +693,21 @@
692
693
  }
693
694
  while (true);
694
695
  };
695
- protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).y9q = function (it, completion) {
696
- var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.v9q_1, completion);
697
- i.w9q_1 = it;
696
+ protoOf(GameServer$subscribeServerStateUpdateJson$slambda$slambda).z9q = function (it, completion) {
697
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda(this.w9q_1, completion);
698
+ i.x9q_1 = it;
698
699
  return i;
699
700
  };
700
701
  function GameServer$subscribeServerStateUpdateJson$slambda$slambda_0($subscriber, resultContinuation) {
701
702
  var i = new GameServer$subscribeServerStateUpdateJson$slambda$slambda($subscriber, resultContinuation);
702
703
  var l = function (it, $completion) {
703
- return i.x9q(it, $completion);
704
+ return i.y9q(it, $completion);
704
705
  };
705
706
  l.$arity = 1;
706
707
  return l;
707
708
  }
708
709
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
709
- this.h9r_1 = $$this$unsafeFlow;
710
+ this.i9r_1 = $$this$unsafeFlow;
710
711
  CoroutineImpl.call(this, resultContinuation);
711
712
  }
712
713
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).z1k = function (value, $completion) {
@@ -727,14 +728,14 @@
727
728
  case 0:
728
729
  this.m9_1 = 2;
729
730
  var tmp_0 = this;
730
- tmp_0.j9r_1 = this.h9r_1;
731
+ tmp_0.k9r_1 = this.i9r_1;
731
732
  var tmp_1 = this;
732
- tmp_1.k9r_1 = this.i9r_1;
733
- this.l9r_1 = this.j9r_1;
733
+ tmp_1.l9r_1 = this.j9r_1;
734
734
  this.m9r_1 = this.k9r_1;
735
+ this.n9r_1 = this.l9r_1;
735
736
  this.l9_1 = 1;
736
- var actions = this.m9r_1;
737
- suspendResult = this.l9r_1.c1b(new ActionsStateUpdate(actions), this);
737
+ var actions = this.n9r_1;
738
+ suspendResult = this.m9r_1.c1b(new ActionsStateUpdate(actions), this);
738
739
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
739
740
  return suspendResult;
740
741
  }
@@ -757,8 +758,8 @@
757
758
  while (true);
758
759
  };
759
760
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda).a1l = function (value, completion) {
760
- var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.h9r_1, completion);
761
- i.i9r_1 = value;
761
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda(this.i9r_1, completion);
762
+ i.j9r_1 = value;
762
763
  return i;
763
764
  };
764
765
  function GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -771,8 +772,8 @@
771
772
  }
772
773
  function $collectCOROUTINE$_0(_this__u8e3s4, collector, resultContinuation) {
773
774
  CoroutineImpl.call(this, resultContinuation);
774
- this.v9r_1 = _this__u8e3s4;
775
- this.w9r_1 = collector;
775
+ this.w9r_1 = _this__u8e3s4;
776
+ this.x9r_1 = collector;
776
777
  }
777
778
  protoOf($collectCOROUTINE$_0).t9 = function () {
778
779
  var suspendResult = this.n9_1;
@@ -783,11 +784,11 @@
783
784
  case 0:
784
785
  this.m9_1 = 2;
785
786
  var tmp_0 = this;
786
- tmp_0.x9r_1 = this.w9r_1;
787
- this.y9r_1 = this.x9r_1;
787
+ tmp_0.y9r_1 = this.x9r_1;
788
+ this.z9r_1 = this.y9r_1;
788
789
  this.l9_1 = 1;
789
- var tmp_1 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0(this.y9r_1, null);
790
- suspendResult = this.v9r_1.z9r_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
790
+ var tmp_1 = GameServer$observeTableStateUpdates$slambda$slambda$o$collect$slambda_0(this.z9r_1, null);
791
+ suspendResult = this.w9r_1.a9s_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
791
792
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
792
793
  return suspendResult;
793
794
  }
@@ -810,7 +811,7 @@
810
811
  while (true);
811
812
  };
812
813
  function _no_name_provided__qut3iv($this) {
813
- this.z9r_1 = $this;
814
+ this.a9s_1 = $this;
814
815
  }
815
816
  protoOf(_no_name_provided__qut3iv).d1b = function (collector, $completion) {
816
817
  var tmp = new $collectCOROUTINE$_0(this, collector, $completion);
@@ -822,18 +823,18 @@
822
823
  return this.d1b(collector, $completion);
823
824
  };
824
825
  function GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation) {
825
- this.i9s_1 = $table;
826
- this.j9s_1 = this$0;
826
+ this.j9s_1 = $table;
827
+ this.k9s_1 = this$0;
827
828
  CoroutineImpl.call(this, resultContinuation);
828
829
  }
829
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).l9s = function ($this$flow, $completion) {
830
- var tmp = this.m9s($this$flow, $completion);
830
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).m9s = function ($this$flow, $completion) {
831
+ var tmp = this.n9s($this$flow, $completion);
831
832
  tmp.n9_1 = Unit_instance;
832
833
  tmp.o9_1 = null;
833
834
  return tmp.t9();
834
835
  };
835
836
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).da = function (p1, $completion) {
836
- return this.l9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
837
+ return this.m9s((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
837
838
  };
838
839
  protoOf(GameServer$observeTableStateUpdates$slambda$slambda).t9 = function () {
839
840
  var suspendResult = this.n9_1;
@@ -844,7 +845,7 @@
844
845
  case 0:
845
846
  this.m9_1 = 3;
846
847
  this.l9_1 = 1;
847
- suspendResult = this.k9s_1.c1b(new TableStateUpdate(this.i9s_1), this);
848
+ suspendResult = this.l9s_1.c1b(new TableStateUpdate(this.j9s_1), this);
848
849
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
849
850
  return suspendResult;
850
851
  }
@@ -852,8 +853,8 @@
852
853
  continue $sm;
853
854
  case 1:
854
855
  this.l9_1 = 2;
855
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.j9s_1).t8s(), toLong(_get_serverReduxConfig__rprcrm(this.j9s_1).serverStateUpdateIntervalMillis));
856
- suspendResult = emitAll(this.k9s_1, new _no_name_provided__qut3iv(this_0), this);
856
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.k9s_1).u8s(), toLong(_get_serverReduxConfig__rprcrm(this.k9s_1).serverStateUpdateIntervalMillis));
857
+ suspendResult = emitAll(this.l9s_1, new _no_name_provided__qut3iv(this_0), this);
857
858
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
858
859
  return suspendResult;
859
860
  }
@@ -875,21 +876,21 @@
875
876
  }
876
877
  while (true);
877
878
  };
878
- protoOf(GameServer$observeTableStateUpdates$slambda$slambda).m9s = function ($this$flow, completion) {
879
- var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.i9s_1, this.j9s_1, completion);
880
- i.k9s_1 = $this$flow;
879
+ protoOf(GameServer$observeTableStateUpdates$slambda$slambda).n9s = function ($this$flow, completion) {
880
+ var i = new GameServer$observeTableStateUpdates$slambda$slambda(this.j9s_1, this.k9s_1, completion);
881
+ i.l9s_1 = $this$flow;
881
882
  return i;
882
883
  };
883
884
  function GameServer$observeTableStateUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
884
885
  var i = new GameServer$observeTableStateUpdates$slambda$slambda($table, this$0, resultContinuation);
885
886
  var l = function ($this$flow, $completion) {
886
- return i.l9s($this$flow, $completion);
887
+ return i.m9s($this$flow, $completion);
887
888
  };
888
889
  l.$arity = 1;
889
890
  return l;
890
891
  }
891
892
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
892
- this.v9s_1 = $$this$unsafeFlow;
893
+ this.w9s_1 = $$this$unsafeFlow;
893
894
  CoroutineImpl.call(this, resultContinuation);
894
895
  }
895
896
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).z1k = function (value, $completion) {
@@ -910,38 +911,38 @@
910
911
  case 0:
911
912
  this.m9_1 = 5;
912
913
  var tmp_0 = this;
913
- tmp_0.x9s_1 = this.v9s_1;
914
+ tmp_0.y9s_1 = this.w9s_1;
914
915
  var tmp_1 = this;
915
- tmp_1.y9s_1 = this.w9s_1;
916
+ tmp_1.z9s_1 = this.x9s_1;
916
917
  this.l9_1 = 1;
917
918
  continue $sm;
918
919
  case 1:
919
- this.a9t_1 = this.x9s_1;
920
920
  this.b9t_1 = this.y9s_1;
921
+ this.c9t_1 = this.z9s_1;
921
922
  var tmp_2 = this;
922
- tmp_2.c9t_1 = this.b9t_1.s6w_1;
923
- if (this.c9t_1 == null) {
924
- this.z9s_1 = Unit_instance;
923
+ tmp_2.d9t_1 = this.c9t_1.s6w_1;
924
+ if (this.d9t_1 == null) {
925
+ this.a9t_1 = Unit_instance;
925
926
  this.l9_1 = 4;
926
927
  var tmp_3 = this;
927
928
  continue $sm;
928
929
  } else {
929
- this.d9t_1 = this.c9t_1;
930
+ this.e9t_1 = this.d9t_1;
930
931
  this.l9_1 = 2;
931
932
  continue $sm;
932
933
  }
933
934
 
934
935
  case 2:
935
- this.e9t_1 = this.d9t_1;
936
+ this.f9t_1 = this.e9t_1;
936
937
  this.l9_1 = 3;
937
- suspendResult = this.a9t_1.c1b(this.e9t_1, this);
938
+ suspendResult = this.b9t_1.c1b(this.f9t_1, this);
938
939
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
939
940
  return suspendResult;
940
941
  }
941
942
 
942
943
  continue $sm;
943
944
  case 3:
944
- this.z9s_1 = suspendResult;
945
+ this.a9t_1 = suspendResult;
945
946
  if (false) {
946
947
  this.l9_1 = 1;
947
948
  continue $sm;
@@ -966,8 +967,8 @@
966
967
  while (true);
967
968
  };
968
969
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).a1l = function (value, completion) {
969
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.v9s_1, completion);
970
- i.w9s_1 = value;
970
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.w9s_1, completion);
971
+ i.x9s_1 = value;
971
972
  return i;
972
973
  };
973
974
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -980,8 +981,8 @@
980
981
  }
981
982
  function $collectCOROUTINE$_1(_this__u8e3s4, collector, resultContinuation) {
982
983
  CoroutineImpl.call(this, resultContinuation);
983
- this.n9t_1 = _this__u8e3s4;
984
- this.o9t_1 = collector;
984
+ this.o9t_1 = _this__u8e3s4;
985
+ this.p9t_1 = collector;
985
986
  }
986
987
  protoOf($collectCOROUTINE$_1).t9 = function () {
987
988
  var suspendResult = this.n9_1;
@@ -992,11 +993,11 @@
992
993
  case 0:
993
994
  this.m9_1 = 2;
994
995
  var tmp_0 = this;
995
- tmp_0.p9t_1 = this.o9t_1;
996
- this.q9t_1 = this.p9t_1;
996
+ tmp_0.q9t_1 = this.p9t_1;
997
+ this.r9t_1 = this.q9t_1;
997
998
  this.l9_1 = 1;
998
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.q9t_1, null);
999
- suspendResult = this.n9t_1.r9t_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
999
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.r9t_1, null);
1000
+ suspendResult = this.o9t_1.s9t_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1000
1001
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1001
1002
  return suspendResult;
1002
1003
  }
@@ -1019,7 +1020,7 @@
1019
1020
  while (true);
1020
1021
  };
1021
1022
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_1($$this$unsafeFlow, resultContinuation) {
1022
- this.a9u_1 = $$this$unsafeFlow;
1023
+ this.b9u_1 = $$this$unsafeFlow;
1023
1024
  CoroutineImpl.call(this, resultContinuation);
1024
1025
  }
1025
1026
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).z1k = function (value, $completion) {
@@ -1040,14 +1041,14 @@
1040
1041
  case 0:
1041
1042
  this.m9_1 = 2;
1042
1043
  var tmp_0 = this;
1043
- tmp_0.c9u_1 = this.a9u_1;
1044
+ tmp_0.d9u_1 = this.b9u_1;
1044
1045
  var tmp_1 = this;
1045
- tmp_1.d9u_1 = this.b9u_1;
1046
- this.e9u_1 = this.c9u_1;
1046
+ tmp_1.e9u_1 = this.c9u_1;
1047
1047
  this.f9u_1 = this.d9u_1;
1048
+ this.g9u_1 = this.e9u_1;
1048
1049
  this.l9_1 = 1;
1049
- var table = this.f9u_1;
1050
- suspendResult = this.e9u_1.c1b(to(table.gameInfo.roundNumberTotal, table), this);
1050
+ var table = this.g9u_1;
1051
+ suspendResult = this.f9u_1.c1b(to(table.gameInfo.roundNumberTotal, table), this);
1051
1052
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1052
1053
  return suspendResult;
1053
1054
  }
@@ -1070,8 +1071,8 @@
1070
1071
  while (true);
1071
1072
  };
1072
1073
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_1).a1l = function (value, completion) {
1073
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.a9u_1, completion);
1074
- i.b9u_1 = value;
1074
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_1(this.b9u_1, completion);
1075
+ i.c9u_1 = value;
1075
1076
  return i;
1076
1077
  };
1077
1078
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_2($$this$unsafeFlow, resultContinuation) {
@@ -1084,8 +1085,8 @@
1084
1085
  }
1085
1086
  function $collectCOROUTINE$_2(_this__u8e3s4, collector, resultContinuation) {
1086
1087
  CoroutineImpl.call(this, resultContinuation);
1087
- this.o9u_1 = _this__u8e3s4;
1088
- this.p9u_1 = collector;
1088
+ this.p9u_1 = _this__u8e3s4;
1089
+ this.q9u_1 = collector;
1089
1090
  }
1090
1091
  protoOf($collectCOROUTINE$_2).t9 = function () {
1091
1092
  var suspendResult = this.n9_1;
@@ -1096,11 +1097,11 @@
1096
1097
  case 0:
1097
1098
  this.m9_1 = 2;
1098
1099
  var tmp_0 = this;
1099
- tmp_0.q9u_1 = this.p9u_1;
1100
- this.r9u_1 = this.q9u_1;
1100
+ tmp_0.r9u_1 = this.q9u_1;
1101
+ this.s9u_1 = this.r9u_1;
1101
1102
  this.l9_1 = 1;
1102
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2(this.r9u_1, null);
1103
- suspendResult = this.o9u_1.s9u_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1103
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_2(this.s9u_1, null);
1104
+ suspendResult = this.p9u_1.t9u_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1104
1105
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1105
1106
  return suspendResult;
1106
1107
  }
@@ -1123,7 +1124,7 @@
1123
1124
  while (true);
1124
1125
  };
1125
1126
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_3($$this$unsafeFlow, resultContinuation) {
1126
- this.b9v_1 = $$this$unsafeFlow;
1127
+ this.c9v_1 = $$this$unsafeFlow;
1127
1128
  CoroutineImpl.call(this, resultContinuation);
1128
1129
  }
1129
1130
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).z1k = function (value, $completion) {
@@ -1144,14 +1145,14 @@
1144
1145
  case 0:
1145
1146
  this.m9_1 = 2;
1146
1147
  var tmp_0 = this;
1147
- tmp_0.d9v_1 = this.b9v_1;
1148
+ tmp_0.e9v_1 = this.c9v_1;
1148
1149
  var tmp_1 = this;
1149
- tmp_1.e9v_1 = this.c9v_1;
1150
- this.f9v_1 = this.d9v_1;
1150
+ tmp_1.f9v_1 = this.d9v_1;
1151
1151
  this.g9v_1 = this.e9v_1;
1152
+ this.h9v_1 = this.f9v_1;
1152
1153
  this.l9_1 = 1;
1153
- var it = this.g9v_1;
1154
- suspendResult = this.f9v_1.c1b(it.jf_1, this);
1154
+ var it = this.h9v_1;
1155
+ suspendResult = this.g9v_1.c1b(it.jf_1, this);
1155
1156
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1156
1157
  return suspendResult;
1157
1158
  }
@@ -1174,8 +1175,8 @@
1174
1175
  while (true);
1175
1176
  };
1176
1177
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda_3).a1l = function (value, completion) {
1177
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.b9v_1, completion);
1178
- i.c9v_1 = value;
1178
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda_3(this.c9v_1, completion);
1179
+ i.d9v_1 = value;
1179
1180
  return i;
1180
1181
  };
1181
1182
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_4($$this$unsafeFlow, resultContinuation) {
@@ -1188,8 +1189,8 @@
1188
1189
  }
1189
1190
  function $collectCOROUTINE$_3(_this__u8e3s4, collector, resultContinuation) {
1190
1191
  CoroutineImpl.call(this, resultContinuation);
1191
- this.p9v_1 = _this__u8e3s4;
1192
- this.q9v_1 = collector;
1192
+ this.q9v_1 = _this__u8e3s4;
1193
+ this.r9v_1 = collector;
1193
1194
  }
1194
1195
  protoOf($collectCOROUTINE$_3).t9 = function () {
1195
1196
  var suspendResult = this.n9_1;
@@ -1200,11 +1201,11 @@
1200
1201
  case 0:
1201
1202
  this.m9_1 = 2;
1202
1203
  var tmp_0 = this;
1203
- tmp_0.r9v_1 = this.q9v_1;
1204
- this.s9v_1 = this.r9v_1;
1204
+ tmp_0.s9v_1 = this.r9v_1;
1205
+ this.t9v_1 = this.s9v_1;
1205
1206
  this.l9_1 = 1;
1206
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4(this.s9v_1, null);
1207
- suspendResult = this.p9v_1.t9v_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1207
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_4(this.t9v_1, null);
1208
+ suspendResult = this.q9v_1.u9v_1.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
1208
1209
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1209
1210
  return suspendResult;
1210
1211
  }
@@ -1227,17 +1228,17 @@
1227
1228
  while (true);
1228
1229
  };
1229
1230
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
1230
- this.c9w_1 = $subscriber;
1231
+ this.d9w_1 = $subscriber;
1231
1232
  CoroutineImpl.call(this, resultContinuation);
1232
1233
  }
1233
- protoOf(GameServer$subscribeWith$slambda$slambda).e9w = function (it, $completion) {
1234
- var tmp = this.f9w(it, $completion);
1234
+ protoOf(GameServer$subscribeWith$slambda$slambda).f9w = function (it, $completion) {
1235
+ var tmp = this.g9w(it, $completion);
1235
1236
  tmp.n9_1 = Unit_instance;
1236
1237
  tmp.o9_1 = null;
1237
1238
  return tmp.t9();
1238
1239
  };
1239
1240
  protoOf(GameServer$subscribeWith$slambda$slambda).da = function (p1, $completion) {
1240
- return this.e9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1241
+ return this.f9w(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1241
1242
  };
1242
1243
  protoOf(GameServer$subscribeWith$slambda$slambda).t9 = function () {
1243
1244
  var suspendResult = this.n9_1;
@@ -1246,7 +1247,7 @@
1246
1247
  var tmp = this.l9_1;
1247
1248
  if (tmp === 0) {
1248
1249
  this.m9_1 = 1;
1249
- this.c9w_1(this.d9w_1);
1250
+ this.d9w_1(this.e9w_1);
1250
1251
  return Unit_instance;
1251
1252
  } else if (tmp === 1) {
1252
1253
  throw this.o9_1;
@@ -1257,83 +1258,83 @@
1257
1258
  }
1258
1259
  while (true);
1259
1260
  };
1260
- protoOf(GameServer$subscribeWith$slambda$slambda).f9w = function (it, completion) {
1261
- var i = new GameServer$subscribeWith$slambda$slambda(this.c9w_1, completion);
1262
- i.d9w_1 = it;
1261
+ protoOf(GameServer$subscribeWith$slambda$slambda).g9w = function (it, completion) {
1262
+ var i = new GameServer$subscribeWith$slambda$slambda(this.d9w_1, completion);
1263
+ i.e9w_1 = it;
1263
1264
  return i;
1264
1265
  };
1265
1266
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1266
1267
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1267
1268
  var l = function (it, $completion) {
1268
- return i.e9w(it, $completion);
1269
+ return i.f9w(it, $completion);
1269
1270
  };
1270
1271
  l.$arity = 1;
1271
1272
  return l;
1272
1273
  }
1273
1274
  function GameServer$roomOnCreate$2$updatedUsers$previousTeams$1($playerId) {
1274
- this.g9w_1 = $playerId;
1275
+ this.h9w_1 = $playerId;
1275
1276
  }
1276
1277
  protoOf(GameServer$roomOnCreate$2$updatedUsers$previousTeams$1).g6g = function () {
1277
- return this.g9w_1;
1278
+ return this.h9w_1;
1278
1279
  };
1279
1280
  function _get_logger__rkp4sl($this) {
1280
- var tmp0 = $this.j9w_1;
1281
+ var tmp0 = $this.k9w_1;
1281
1282
  var tmp = KProperty1;
1282
1283
  // Inline function 'kotlin.getValue' call
1283
1284
  getPropertyCallableRef('logger', 1, tmp, GameServer$_get_logger_$ref_fogce1_0(), null);
1284
1285
  return tmp0.u();
1285
1286
  }
1286
1287
  function _get_toClientEventsObserver__6rp51y($this) {
1287
- var tmp0 = $this.k9w_1;
1288
+ var tmp0 = $this.l9w_1;
1288
1289
  var tmp = KProperty1;
1289
1290
  // Inline function 'kotlin.getValue' call
1290
1291
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, GameServer$_get_toClientEventsObserver_$ref_utir8s_0(), null);
1291
1292
  return tmp0.u();
1292
1293
  }
1293
1294
  function _get_fromClientEventsObserver__a7vzd3($this) {
1294
- var tmp0 = $this.l9w_1;
1295
+ var tmp0 = $this.m9w_1;
1295
1296
  var tmp = KProperty1;
1296
1297
  // Inline function 'kotlin.getValue' call
1297
1298
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, GameServer$_get_fromClientEventsObserver_$ref_nf1g79_0(), null);
1298
1299
  return tmp0.u();
1299
1300
  }
1300
1301
  function _get_playerConnectionInteractor__si6cxf($this) {
1301
- var tmp0 = $this.m9w_1;
1302
+ var tmp0 = $this.n9w_1;
1302
1303
  var tmp = KProperty1;
1303
1304
  // Inline function 'kotlin.getValue' call
1304
1305
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, GameServer$_get_playerConnectionInteractor_$ref_of8tan_0(), null);
1305
1306
  return tmp0.u();
1306
1307
  }
1307
1308
  function _get_teamsLogicProvider__u10pm6($this) {
1308
- var tmp0 = $this.n9w_1;
1309
+ var tmp0 = $this.o9w_1;
1309
1310
  var tmp = KProperty1;
1310
1311
  // Inline function 'kotlin.getValue' call
1311
1312
  getPropertyCallableRef('teamsLogicProvider', 1, tmp, GameServer$_get_teamsLogicProvider_$ref_b7y54g_0(), null);
1312
1313
  return tmp0.u();
1313
1314
  }
1314
1315
  function _get_random__h29cgo($this) {
1315
- var tmp0 = $this.o9w_1;
1316
+ var tmp0 = $this.p9w_1;
1316
1317
  var tmp = KProperty1;
1317
1318
  // Inline function 'kotlin.getValue' call
1318
1319
  getPropertyCallableRef('random', 1, tmp, GameServer$_get_random_$ref_fottnq(), null);
1319
1320
  return tmp0.u();
1320
1321
  }
1321
1322
  function _get_idsProvider__fnfajc($this) {
1322
- var tmp0 = $this.p9w_1;
1323
+ var tmp0 = $this.q9w_1;
1323
1324
  var tmp = KProperty1;
1324
1325
  // Inline function 'kotlin.getValue' call
1325
1326
  getPropertyCallableRef('idsProvider', 1, tmp, GameServer$_get_idsProvider_$ref_89s908_0(), null);
1326
1327
  return tmp0.u();
1327
1328
  }
1328
1329
  function _get_serverReduxConfig__rprcrm($this) {
1329
- var tmp0 = $this.q9w_1;
1330
+ var tmp0 = $this.r9w_1;
1330
1331
  var tmp = KProperty1;
1331
1332
  // Inline function 'kotlin.getValue' call
1332
1333
  getPropertyCallableRef('serverReduxConfig', 1, tmp, GameServer$_get_serverReduxConfig_$ref_7h6jq6_0(), null);
1333
1334
  return tmp0.u();
1334
1335
  }
1335
1336
  function _get_encoderDecoderProvider__qqgrji($this) {
1336
- var tmp0 = $this.r9w_1;
1337
+ var tmp0 = $this.s9w_1;
1337
1338
  var tmp = KProperty1;
1338
1339
  // Inline function 'kotlin.getValue' call
1339
1340
  getPropertyCallableRef('encoderDecoderProvider', 1, tmp, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8_0(), null);
@@ -1360,20 +1361,20 @@
1360
1361
  return new GameServer$observeTableWhenRoundChanges$$inlined$map$2(this_1);
1361
1362
  }
1362
1363
  function Companion() {
1363
- this.t9w_1 = 'GameEngine_API';
1364
+ this.u9w_1 = 'GameEngine_API';
1364
1365
  }
1365
1366
  var Companion_instance_7;
1366
1367
  function Companion_getInstance_0() {
1367
1368
  return Companion_instance_7;
1368
1369
  }
1369
1370
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1370
- this.u9w_1 = function_0;
1371
+ this.v9w_1 = function_0;
1371
1372
  }
1372
1373
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).c1b = function (value, $completion) {
1373
- return this.u9w_1(value, $completion);
1374
+ return this.v9w_1(value, $completion);
1374
1375
  };
1375
1376
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).u3 = function () {
1376
- return this.u9w_1;
1377
+ return this.v9w_1;
1377
1378
  };
1378
1379
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1379
1380
  var tmp;
@@ -1394,13 +1395,13 @@
1394
1395
  return hashCode(this.u3());
1395
1396
  };
1396
1397
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1397
- this.v9w_1 = function_0;
1398
+ this.w9w_1 = function_0;
1398
1399
  }
1399
1400
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).c1b = function (value, $completion) {
1400
- return this.v9w_1(value, $completion);
1401
+ return this.w9w_1(value, $completion);
1401
1402
  };
1402
1403
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).u3 = function () {
1403
- return this.v9w_1;
1404
+ return this.w9w_1;
1404
1405
  };
1405
1406
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1406
1407
  var tmp;
@@ -1421,13 +1422,13 @@
1421
1422
  return hashCode(this.u3());
1422
1423
  };
1423
1424
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1424
- this.w9w_1 = function_0;
1425
+ this.x9w_1 = function_0;
1425
1426
  }
1426
1427
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).c1b = function (value, $completion) {
1427
- return this.w9w_1(value, $completion);
1428
+ return this.x9w_1(value, $completion);
1428
1429
  };
1429
1430
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).u3 = function () {
1430
- return this.w9w_1;
1431
+ return this.x9w_1;
1431
1432
  };
1432
1433
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1433
1434
  var tmp;
@@ -1448,13 +1449,13 @@
1448
1449
  return hashCode(this.u3());
1449
1450
  };
1450
1451
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1451
- this.x9w_1 = function_0;
1452
+ this.y9w_1 = function_0;
1452
1453
  }
1453
1454
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).c1b = function (value, $completion) {
1454
- return this.x9w_1(value, $completion);
1455
+ return this.y9w_1(value, $completion);
1455
1456
  };
1456
1457
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).u3 = function () {
1457
- return this.x9w_1;
1458
+ return this.y9w_1;
1458
1459
  };
1459
1460
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1460
1461
  var tmp;
@@ -1475,13 +1476,13 @@
1475
1476
  return hashCode(this.u3());
1476
1477
  };
1477
1478
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
1478
- this.y9w_1 = function_0;
1479
+ this.z9w_1 = function_0;
1479
1480
  }
1480
1481
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).c1b = function (value, $completion) {
1481
- return this.y9w_1(value, $completion);
1482
+ return this.z9w_1(value, $completion);
1482
1483
  };
1483
1484
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).u3 = function () {
1484
- return this.y9w_1;
1485
+ return this.z9w_1;
1485
1486
  };
1486
1487
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
1487
1488
  var tmp;
@@ -1502,13 +1503,13 @@
1502
1503
  return hashCode(this.u3());
1503
1504
  };
1504
1505
  function sam$kotlinx_coroutines_flow_FlowCollector$0_4(function_0) {
1505
- this.z9w_1 = function_0;
1506
+ this.a9x_1 = function_0;
1506
1507
  }
1507
1508
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).c1b = function (value, $completion) {
1508
- return this.z9w_1(value, $completion);
1509
+ return this.a9x_1(value, $completion);
1509
1510
  };
1510
1511
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).u3 = function () {
1511
- return this.z9w_1;
1512
+ return this.a9x_1;
1512
1513
  };
1513
1514
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_4).equals = function (other) {
1514
1515
  var tmp;
@@ -1619,8 +1620,8 @@
1619
1620
  };
1620
1621
  }
1621
1622
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1622
- this.i9x_1 = this$0;
1623
- this.j9x_1 = $subscriber;
1623
+ this.j9x_1 = this$0;
1624
+ this.k9x_1 = $subscriber;
1624
1625
  CoroutineImpl.call(this, resultContinuation);
1625
1626
  }
1626
1627
  protoOf(GameServer$subscribeToClientAction$slambda).x1g = function ($this$launchDefault, $completion) {
@@ -1641,8 +1642,8 @@
1641
1642
  case 0:
1642
1643
  this.m9_1 = 2;
1643
1644
  this.l9_1 = 1;
1644
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.i9x_1).l9x();
1645
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.j9x_1, null);
1645
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.j9x_1).m9x();
1646
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.k9x_1, null);
1646
1647
  suspendResult = tmp_0.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1647
1648
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1648
1649
  return suspendResult;
@@ -1666,8 +1667,8 @@
1666
1667
  while (true);
1667
1668
  };
1668
1669
  protoOf(GameServer$subscribeToClientAction$slambda).y1g = function ($this$launchDefault, completion) {
1669
- var i = new GameServer$subscribeToClientAction$slambda(this.i9x_1, this.j9x_1, completion);
1670
- i.k9x_1 = $this$launchDefault;
1670
+ var i = new GameServer$subscribeToClientAction$slambda(this.j9x_1, this.k9x_1, completion);
1671
+ i.l9x_1 = $this$launchDefault;
1671
1672
  return i;
1672
1673
  };
1673
1674
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1679,8 +1680,8 @@
1679
1680
  return l;
1680
1681
  }
1681
1682
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1682
- this.u9x_1 = this$0;
1683
- this.v9x_1 = $subscriber;
1683
+ this.v9x_1 = this$0;
1684
+ this.w9x_1 = $subscriber;
1684
1685
  CoroutineImpl.call(this, resultContinuation);
1685
1686
  }
1686
1687
  protoOf(GameServer$subscribeServerStateUpdate$slambda).x1g = function ($this$launchDefault, $completion) {
@@ -1701,8 +1702,8 @@
1701
1702
  case 0:
1702
1703
  this.m9_1 = 2;
1703
1704
  this.l9_1 = 1;
1704
- var tmp_0 = observeTableStateUpdates(this.u9x_1);
1705
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.v9x_1, null);
1705
+ var tmp_0 = observeTableStateUpdates(this.v9x_1);
1706
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.w9x_1, null);
1706
1707
  suspendResult = tmp_0.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1707
1708
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1708
1709
  return suspendResult;
@@ -1726,8 +1727,8 @@
1726
1727
  while (true);
1727
1728
  };
1728
1729
  protoOf(GameServer$subscribeServerStateUpdate$slambda).y1g = function ($this$launchDefault, completion) {
1729
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.u9x_1, this.v9x_1, completion);
1730
- i.w9x_1 = $this$launchDefault;
1730
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.v9x_1, this.w9x_1, completion);
1731
+ i.x9x_1 = $this$launchDefault;
1731
1732
  return i;
1732
1733
  };
1733
1734
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1739,8 +1740,8 @@
1739
1740
  return l;
1740
1741
  }
1741
1742
  function GameServer$subscribeServerStateUpdateJson$slambda(this$0, $subscriber, resultContinuation) {
1742
- this.f9y_1 = this$0;
1743
- this.g9y_1 = $subscriber;
1743
+ this.g9y_1 = this$0;
1744
+ this.h9y_1 = $subscriber;
1744
1745
  CoroutineImpl.call(this, resultContinuation);
1745
1746
  }
1746
1747
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).x1g = function ($this$launchDefault, $completion) {
@@ -1761,9 +1762,9 @@
1761
1762
  case 0:
1762
1763
  this.m9_1 = 2;
1763
1764
  this.l9_1 = 1;
1764
- var this_0 = observeTableStateUpdates(this.f9y_1);
1765
- var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.f9y_1);
1766
- var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.g9y_1, null);
1765
+ var this_0 = observeTableStateUpdates(this.g9y_1);
1766
+ var tmp_0 = new GameServer$subscribeServerStateUpdateJson$2$$inlined$map$1(this_0, this.g9y_1);
1767
+ var tmp_1 = GameServer$subscribeServerStateUpdateJson$slambda$slambda_0(this.h9y_1, null);
1767
1768
  suspendResult = tmp_0.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
1768
1769
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1769
1770
  return suspendResult;
@@ -1787,8 +1788,8 @@
1787
1788
  while (true);
1788
1789
  };
1789
1790
  protoOf(GameServer$subscribeServerStateUpdateJson$slambda).y1g = function ($this$launchDefault, completion) {
1790
- var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.f9y_1, this.g9y_1, completion);
1791
- i.h9y_1 = $this$launchDefault;
1791
+ var i = new GameServer$subscribeServerStateUpdateJson$slambda(this.g9y_1, this.h9y_1, completion);
1792
+ i.i9y_1 = $this$launchDefault;
1792
1793
  return i;
1793
1794
  };
1794
1795
  function GameServer$subscribeServerStateUpdateJson$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1800,18 +1801,18 @@
1800
1801
  return l;
1801
1802
  }
1802
1803
  function GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation) {
1803
- this.q9y_1 = this$0;
1804
+ this.r9y_1 = this$0;
1804
1805
  CoroutineImpl.call(this, resultContinuation);
1805
1806
  }
1806
- protoOf(GameServer$observeTableStateUpdates$slambda).t9y = function ($this$transformLatest, it, $completion) {
1807
- var tmp = this.u9y($this$transformLatest, it, $completion);
1807
+ protoOf(GameServer$observeTableStateUpdates$slambda).u9y = function ($this$transformLatest, it, $completion) {
1808
+ var tmp = this.v9y($this$transformLatest, it, $completion);
1808
1809
  tmp.n9_1 = Unit_instance;
1809
1810
  tmp.o9_1 = null;
1810
1811
  return tmp.t9();
1811
1812
  };
1812
1813
  protoOf(GameServer$observeTableStateUpdates$slambda).ea = function (p1, p2, $completion) {
1813
1814
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1814
- return this.t9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1815
+ return this.u9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1815
1816
  };
1816
1817
  protoOf(GameServer$observeTableStateUpdates$slambda).t9 = function () {
1817
1818
  var suspendResult = this.n9_1;
@@ -1822,8 +1823,8 @@
1822
1823
  case 0:
1823
1824
  this.m9_1 = 2;
1824
1825
  this.l9_1 = 1;
1825
- var table = this.s9y_1;
1826
- suspendResult = emitAll(this.r9y_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.q9y_1, null)), this);
1826
+ var table = this.t9y_1;
1827
+ suspendResult = emitAll(this.s9y_1, flow(GameServer$observeTableStateUpdates$slambda$slambda_0(table, this.r9y_1, null)), this);
1827
1828
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1828
1829
  return suspendResult;
1829
1830
  }
@@ -1845,22 +1846,22 @@
1845
1846
  }
1846
1847
  while (true);
1847
1848
  };
1848
- protoOf(GameServer$observeTableStateUpdates$slambda).u9y = function ($this$transformLatest, it, completion) {
1849
- var i = new GameServer$observeTableStateUpdates$slambda(this.q9y_1, completion);
1850
- i.r9y_1 = $this$transformLatest;
1851
- i.s9y_1 = it;
1849
+ protoOf(GameServer$observeTableStateUpdates$slambda).v9y = function ($this$transformLatest, it, completion) {
1850
+ var i = new GameServer$observeTableStateUpdates$slambda(this.r9y_1, completion);
1851
+ i.s9y_1 = $this$transformLatest;
1852
+ i.t9y_1 = it;
1852
1853
  return i;
1853
1854
  };
1854
1855
  function GameServer$observeTableStateUpdates$slambda_0(this$0, resultContinuation) {
1855
1856
  var i = new GameServer$observeTableStateUpdates$slambda(this$0, resultContinuation);
1856
1857
  var l = function ($this$transformLatest, it, $completion) {
1857
- return i.t9y($this$transformLatest, it, $completion);
1858
+ return i.u9y($this$transformLatest, it, $completion);
1858
1859
  };
1859
1860
  l.$arity = 2;
1860
1861
  return l;
1861
1862
  }
1862
1863
  function GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1($this) {
1863
- this.r9t_1 = $this;
1864
+ this.s9t_1 = $this;
1864
1865
  }
1865
1866
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$mapNotNull$1).d1b = function (collector, $completion) {
1866
1867
  var tmp = new $collectCOROUTINE$_1(this, collector, $completion);
@@ -1872,7 +1873,7 @@
1872
1873
  return this.d1b(collector, $completion);
1873
1874
  };
1874
1875
  function GameServer$observeTableWhenRoundChanges$$inlined$map$1($this) {
1875
- this.s9u_1 = $this;
1876
+ this.t9u_1 = $this;
1876
1877
  }
1877
1878
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$1).d1b = function (collector, $completion) {
1878
1879
  var tmp = new $collectCOROUTINE$_2(this, collector, $completion);
@@ -1887,7 +1888,7 @@
1887
1888
  return old.if_1 === new_0.if_1;
1888
1889
  }
1889
1890
  function GameServer$observeTableWhenRoundChanges$$inlined$map$2($this) {
1890
- this.t9v_1 = $this;
1891
+ this.u9v_1 = $this;
1891
1892
  }
1892
1893
  protoOf(GameServer$observeTableWhenRoundChanges$$inlined$map$2).d1b = function (collector, $completion) {
1893
1894
  var tmp = new $collectCOROUTINE$_3(this, collector, $completion);
@@ -1899,8 +1900,8 @@
1899
1900
  return this.d1b(collector, $completion);
1900
1901
  };
1901
1902
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1902
- this.d9z_1 = this$0;
1903
- this.e9z_1 = $subscriber;
1903
+ this.e9z_1 = this$0;
1904
+ this.f9z_1 = $subscriber;
1904
1905
  CoroutineImpl.call(this, resultContinuation);
1905
1906
  }
1906
1907
  protoOf(GameServer$subscribeWith$slambda).x1g = function ($this$launchDefault, $completion) {
@@ -1921,8 +1922,8 @@
1921
1922
  case 0:
1922
1923
  this.m9_1 = 2;
1923
1924
  this.l9_1 = 1;
1924
- var tmp_0 = distinctUntilChanged_0(this.d9z_1.r6w());
1925
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.e9z_1, null);
1925
+ var tmp_0 = distinctUntilChanged_0(this.e9z_1.r6w());
1926
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.f9z_1, null);
1926
1927
  suspendResult = tmp_0.w19(new sam$kotlinx_coroutines_flow_FlowCollector$0_4(tmp_1), this);
1927
1928
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1928
1929
  return suspendResult;
@@ -1946,8 +1947,8 @@
1946
1947
  while (true);
1947
1948
  };
1948
1949
  protoOf(GameServer$subscribeWith$slambda).y1g = function ($this$launchDefault, completion) {
1949
- var i = new GameServer$subscribeWith$slambda(this.d9z_1, this.e9z_1, completion);
1950
- i.f9z_1 = $this$launchDefault;
1950
+ var i = new GameServer$subscribeWith$slambda(this.e9z_1, this.f9z_1, completion);
1951
+ i.g9z_1 = $this$launchDefault;
1951
1952
  return i;
1952
1953
  };
1953
1954
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1959,18 +1960,18 @@
1959
1960
  return l;
1960
1961
  }
1961
1962
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1962
- this.o9z_1 = $action;
1963
+ this.p9z_1 = $action;
1963
1964
  CoroutineImpl.call(this, resultContinuation);
1964
1965
  }
1965
- protoOf(GameServer$fromClientEvent$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
1966
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
1966
+ protoOf(GameServer$fromClientEvent$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
1967
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
1967
1968
  tmp.n9_1 = Unit_instance;
1968
1969
  tmp.o9_1 = null;
1969
1970
  return tmp.t9();
1970
1971
  };
1971
1972
  protoOf(GameServer$fromClientEvent$slambda).ea = function (p1, p2, $completion) {
1972
1973
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1973
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1974
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1974
1975
  };
1975
1976
  protoOf(GameServer$fromClientEvent$slambda).t9 = function () {
1976
1977
  var suspendResult = this.n9_1;
@@ -1979,11 +1980,11 @@
1979
1980
  var tmp = this.l9_1;
1980
1981
  if (tmp === 0) {
1981
1982
  this.m9_1 = 1;
1982
- if (this.o9z_1 instanceof PlayerReadyFromClientAction)
1983
- if (!get_isCreated(this.q9z_1.state)) {
1983
+ if (this.p9z_1 instanceof PlayerReadyFromClientAction)
1984
+ if (!get_isCreated(this.r9z_1.state)) {
1984
1985
  return Unit_instance;
1985
1986
  }
1986
- this.q9z_1.dispatch(this.o9z_1);
1987
+ this.r9z_1.dispatch(this.p9z_1);
1987
1988
  return Unit_instance;
1988
1989
  } else if (tmp === 1) {
1989
1990
  throw this.o9_1;
@@ -1994,33 +1995,33 @@
1994
1995
  }
1995
1996
  while (true);
1996
1997
  };
1997
- protoOf(GameServer$fromClientEvent$slambda).s9z = function ($this$dispatchAsync, store, completion) {
1998
- var i = new GameServer$fromClientEvent$slambda(this.o9z_1, completion);
1999
- i.p9z_1 = $this$dispatchAsync;
2000
- i.q9z_1 = store;
1998
+ protoOf(GameServer$fromClientEvent$slambda).t9z = function ($this$dispatchAsync, store, completion) {
1999
+ var i = new GameServer$fromClientEvent$slambda(this.p9z_1, completion);
2000
+ i.q9z_1 = $this$dispatchAsync;
2001
+ i.r9z_1 = store;
2001
2002
  return i;
2002
2003
  };
2003
2004
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
2004
2005
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
2005
2006
  var l = function ($this$dispatchAsync, store, $completion) {
2006
- return i.r9z($this$dispatchAsync, store, $completion);
2007
+ return i.s9z($this$dispatchAsync, store, $completion);
2007
2008
  };
2008
2009
  l.$arity = 2;
2009
2010
  return l;
2010
2011
  }
2011
2012
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
2012
- this.ba0_1 = $playerId;
2013
+ this.ca0_1 = $playerId;
2013
2014
  CoroutineImpl.call(this, resultContinuation);
2014
2015
  }
2015
- protoOf(GameServer$playerLostConnection$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2016
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2016
+ protoOf(GameServer$playerLostConnection$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2017
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2017
2018
  tmp.n9_1 = Unit_instance;
2018
2019
  tmp.o9_1 = null;
2019
2020
  return tmp.t9();
2020
2021
  };
2021
2022
  protoOf(GameServer$playerLostConnection$slambda).ea = function (p1, p2, $completion) {
2022
2023
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2023
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2024
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2024
2025
  };
2025
2026
  protoOf(GameServer$playerLostConnection$slambda).t9 = function () {
2026
2027
  var suspendResult = this.n9_1;
@@ -2029,12 +2030,12 @@
2029
2030
  var tmp = this.l9_1;
2030
2031
  if (tmp === 0) {
2031
2032
  this.m9_1 = 1;
2032
- if (!get_isCreated(this.da0_1.state)) {
2033
+ if (!get_isCreated(this.ea0_1.state)) {
2033
2034
  return Unit_instance;
2034
2035
  }
2035
- var tmp_0 = this.da0_1.dispatch;
2036
+ var tmp_0 = this.ea0_1.dispatch;
2036
2037
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
2037
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ba0_1));
2038
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ca0_1));
2038
2039
  return Unit_instance;
2039
2040
  } else if (tmp === 1) {
2040
2041
  throw this.o9_1;
@@ -2045,34 +2046,34 @@
2045
2046
  }
2046
2047
  while (true);
2047
2048
  };
2048
- protoOf(GameServer$playerLostConnection$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2049
- var i = new GameServer$playerLostConnection$slambda(this.ba0_1, completion);
2050
- i.ca0_1 = $this$dispatchAsync;
2051
- i.da0_1 = store;
2049
+ protoOf(GameServer$playerLostConnection$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2050
+ var i = new GameServer$playerLostConnection$slambda(this.ca0_1, completion);
2051
+ i.da0_1 = $this$dispatchAsync;
2052
+ i.ea0_1 = store;
2052
2053
  return i;
2053
2054
  };
2054
2055
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
2055
2056
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
2056
2057
  var l = function ($this$dispatchAsync, store, $completion) {
2057
- return i.r9z($this$dispatchAsync, store, $completion);
2058
+ return i.s9z($this$dispatchAsync, store, $completion);
2058
2059
  };
2059
2060
  l.$arity = 2;
2060
2061
  return l;
2061
2062
  }
2062
2063
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
2063
- this.ma0_1 = this$0;
2064
- this.na0_1 = $playerId;
2064
+ this.na0_1 = this$0;
2065
+ this.oa0_1 = $playerId;
2065
2066
  CoroutineImpl.call(this, resultContinuation);
2066
2067
  }
2067
- protoOf(GameServer$playerLive$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2068
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2068
+ protoOf(GameServer$playerLive$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2069
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2069
2070
  tmp.n9_1 = Unit_instance;
2070
2071
  tmp.o9_1 = null;
2071
2072
  return tmp.t9();
2072
2073
  };
2073
2074
  protoOf(GameServer$playerLive$slambda).ea = function (p1, p2, $completion) {
2074
2075
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2075
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2076
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2076
2077
  };
2077
2078
  protoOf(GameServer$playerLive$slambda).t9 = function () {
2078
2079
  var suspendResult = this.n9_1;
@@ -2081,16 +2082,16 @@
2081
2082
  var tmp = this.l9_1;
2082
2083
  if (tmp === 0) {
2083
2084
  this.m9_1 = 1;
2084
- if (get_isFinished(this.pa0_1.state) || get_isFinishing(this.pa0_1.state)) {
2085
+ if (get_isFinished(this.qa0_1.state) || get_isFinishing(this.qa0_1.state)) {
2085
2086
  return Unit_instance;
2086
2087
  }
2087
- if (!get_isCreated(this.pa0_1.state) || !this.ma0_1.f6h().k6x()) {
2088
- _get_logger__rkp4sl(this.ma0_1).w('GameEngine_API', 'playerLive: ' + this.na0_1 + ' before game is created');
2088
+ if (!get_isCreated(this.qa0_1.state) || !this.na0_1.f6h().k6x()) {
2089
+ _get_logger__rkp4sl(this.na0_1).w('GameEngine_API', 'playerLive: ' + this.oa0_1 + ' before game is created');
2089
2090
  return Unit_instance;
2090
2091
  }
2091
- var tmp_0 = this.pa0_1.dispatch;
2092
+ var tmp_0 = this.qa0_1.dispatch;
2092
2093
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2093
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.na0_1));
2094
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.oa0_1));
2094
2095
  return Unit_instance;
2095
2096
  } else if (tmp === 1) {
2096
2097
  throw this.o9_1;
@@ -2101,34 +2102,34 @@
2101
2102
  }
2102
2103
  while (true);
2103
2104
  };
2104
- protoOf(GameServer$playerLive$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2105
- var i = new GameServer$playerLive$slambda(this.ma0_1, this.na0_1, completion);
2106
- i.oa0_1 = $this$dispatchAsync;
2107
- i.pa0_1 = store;
2105
+ protoOf(GameServer$playerLive$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2106
+ var i = new GameServer$playerLive$slambda(this.na0_1, this.oa0_1, completion);
2107
+ i.pa0_1 = $this$dispatchAsync;
2108
+ i.qa0_1 = store;
2108
2109
  return i;
2109
2110
  };
2110
2111
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
2111
2112
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
2112
2113
  var l = function ($this$dispatchAsync, store, $completion) {
2113
- return i.r9z($this$dispatchAsync, store, $completion);
2114
+ return i.s9z($this$dispatchAsync, store, $completion);
2114
2115
  };
2115
2116
  l.$arity = 2;
2116
2117
  return l;
2117
2118
  }
2118
2119
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
2119
- this.ya0_1 = this$0;
2120
- this.za0_1 = $playerId;
2120
+ this.za0_1 = this$0;
2121
+ this.aa1_1 = $playerId;
2121
2122
  CoroutineImpl.call(this, resultContinuation);
2122
2123
  }
2123
- protoOf(GameServer$playerLeft$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2124
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2124
+ protoOf(GameServer$playerLeft$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2125
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2125
2126
  tmp.n9_1 = Unit_instance;
2126
2127
  tmp.o9_1 = null;
2127
2128
  return tmp.t9();
2128
2129
  };
2129
2130
  protoOf(GameServer$playerLeft$slambda).ea = function (p1, p2, $completion) {
2130
2131
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2131
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2132
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2132
2133
  };
2133
2134
  protoOf(GameServer$playerLeft$slambda).t9 = function () {
2134
2135
  var suspendResult = this.n9_1;
@@ -2137,16 +2138,16 @@
2137
2138
  var tmp = this.l9_1;
2138
2139
  if (tmp === 0) {
2139
2140
  this.m9_1 = 1;
2140
- if (get_isFinished(this.ba1_1.state) || get_isFinishing(this.ba1_1.state)) {
2141
+ if (get_isFinished(this.ca1_1.state) || get_isFinishing(this.ca1_1.state)) {
2141
2142
  return Unit_instance;
2142
2143
  }
2143
- if (!get_isCreated(this.ba1_1.state) || !this.ya0_1.f6h().k6x()) {
2144
- _get_logger__rkp4sl(this.ya0_1).w('GameEngine_API', 'playerLeft: ' + this.za0_1 + ' before game is created');
2144
+ if (!get_isCreated(this.ca1_1.state) || !this.za0_1.f6h().k6x()) {
2145
+ _get_logger__rkp4sl(this.za0_1).w('GameEngine_API', 'playerLeft: ' + this.aa1_1 + ' before game is created');
2145
2146
  return Unit_instance;
2146
2147
  }
2147
- var tmp_0 = this.ba1_1.dispatch;
2148
+ var tmp_0 = this.ca1_1.dispatch;
2148
2149
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
2149
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.za0_1));
2150
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.aa1_1));
2150
2151
  return Unit_instance;
2151
2152
  } else if (tmp === 1) {
2152
2153
  throw this.o9_1;
@@ -2157,39 +2158,39 @@
2157
2158
  }
2158
2159
  while (true);
2159
2160
  };
2160
- protoOf(GameServer$playerLeft$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2161
- var i = new GameServer$playerLeft$slambda(this.ya0_1, this.za0_1, completion);
2162
- i.aa1_1 = $this$dispatchAsync;
2163
- i.ba1_1 = store;
2161
+ protoOf(GameServer$playerLeft$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2162
+ var i = new GameServer$playerLeft$slambda(this.za0_1, this.aa1_1, completion);
2163
+ i.ba1_1 = $this$dispatchAsync;
2164
+ i.ca1_1 = store;
2164
2165
  return i;
2165
2166
  };
2166
2167
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
2167
2168
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
2168
2169
  var l = function ($this$dispatchAsync, store, $completion) {
2169
- return i.r9z($this$dispatchAsync, store, $completion);
2170
+ return i.s9z($this$dispatchAsync, store, $completion);
2170
2171
  };
2171
2172
  l.$arity = 2;
2172
2173
  return l;
2173
2174
  }
2174
2175
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2175
- this.ka1_1 = $usersArray;
2176
- this.la1_1 = $config;
2177
- this.ma1_1 = this$0;
2178
- this.na1_1 = $roomId;
2179
- this.oa1_1 = $transition;
2180
- this.pa1_1 = $gameCreatorId;
2181
- this.qa1_1 = $spectators;
2176
+ this.la1_1 = $usersArray;
2177
+ this.ma1_1 = $config;
2178
+ this.na1_1 = this$0;
2179
+ this.oa1_1 = $roomId;
2180
+ this.pa1_1 = $transition;
2181
+ this.qa1_1 = $gameCreatorId;
2182
+ this.ra1_1 = $spectators;
2182
2183
  CoroutineImpl.call(this, resultContinuation);
2183
2184
  }
2184
- protoOf(GameServer$roomOnCreate$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2185
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2185
+ protoOf(GameServer$roomOnCreate$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2186
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2186
2187
  tmp.n9_1 = Unit_instance;
2187
2188
  tmp.o9_1 = null;
2188
2189
  return tmp.t9();
2189
2190
  };
2190
2191
  protoOf(GameServer$roomOnCreate$slambda).ea = function (p1, p2, $completion) {
2191
2192
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2192
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2193
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2193
2194
  };
2194
2195
  protoOf(GameServer$roomOnCreate$slambda).t9 = function () {
2195
2196
  var suspendResult = this.n9_1;
@@ -2198,28 +2199,28 @@
2198
2199
  var tmp = this.l9_1;
2199
2200
  if (tmp === 0) {
2200
2201
  this.m9_1 = 1;
2201
- var users = toList(this.ka1_1);
2202
- if (!(this.la1_1.playersMode.count === users.m())) {
2203
- _get_logger__rkp4sl(this.ma1_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.na1_1 + ', config = ' + this.la1_1.toString() + ', users = ' + toString(users));
2204
- this.sa1_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.ma1_1.table.isGameFinished, this.ma1_1.table));
2202
+ var users = toList(this.la1_1);
2203
+ if (!(this.ma1_1.playersMode.count === users.m())) {
2204
+ _get_logger__rkp4sl(this.na1_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.oa1_1 + ', config = ' + this.ma1_1.toString() + ', users = ' + toString(users));
2205
+ this.ta1_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.na1_1.table.isGameFinished, this.na1_1.table));
2205
2206
  return Unit_instance;
2206
2207
  }
2207
2208
  var tmp_0;
2208
- if (this.la1_1.mode.shufflePlayers && this.oa1_1 == null) {
2209
- tmp_0 = _get_random__h29cgo(this.ma1_1).c62(toMutableList(users));
2209
+ if (this.ma1_1.mode.shufflePlayers && this.pa1_1 == null) {
2210
+ tmp_0 = _get_random__h29cgo(this.na1_1).c62(toMutableList(users));
2210
2211
  } else {
2211
- var tmp0_safe_receiver = this.oa1_1;
2212
+ var tmp0_safe_receiver = this.pa1_1;
2212
2213
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
2213
2214
  var tmp_1;
2214
- if (!(previousPlayers == null) && this.la1_1.playersMode.isTeamGame) {
2215
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.ma1_1);
2215
+ if (!(previousPlayers == null) && this.ma1_1.playersMode.isTeamGame) {
2216
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.na1_1);
2216
2217
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
2217
2218
  var _iterator__ex2g4s = previousPlayers.j();
2218
2219
  while (_iterator__ex2g4s.k()) {
2219
2220
  var item = _iterator__ex2g4s.l();
2220
2221
  destination.e(new GameServer$roomOnCreate$2$updatedUsers$previousTeams$1(item));
2221
2222
  }
2222
- var previousTeams = tmp_2.k8s(destination);
2223
+ var previousTeams = tmp_2.l8s(destination);
2223
2224
  var destination_0 = ArrayList_init_$Create$_0();
2224
2225
  var _iterator__ex2g4s_0 = users.j();
2225
2226
  while (_iterator__ex2g4s_0.k()) {
@@ -2243,19 +2244,19 @@
2243
2244
  destination_1.e(destination_2);
2244
2245
  }
2245
2246
  var updatedTeams = destination_1;
2246
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.ma1_1).o8s(updatedTeams);
2247
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.na1_1).p8s(updatedTeams);
2247
2248
  } else {
2248
2249
  tmp_1 = users;
2249
2250
  }
2250
2251
  tmp_0 = tmp_1;
2251
2252
  }
2252
2253
  var updatedUsers = tmp_0;
2253
- var gameCreatorUser = getPlayer(users, this.pa1_1);
2254
- var tmp_3 = this.sa1_1.dispatch;
2254
+ var gameCreatorUser = getPlayer(users, this.qa1_1);
2255
+ var tmp_3 = this.ta1_1.dispatch;
2255
2256
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
2256
2257
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
2257
- var tmp3_spectators = toList(this.qa1_1);
2258
- tmp_3(new StartGameMechanicAction(this.la1_1, this.na1_1, tmp1_version, this.pa1_1, tmp2_users, VOID, tmp3_spectators));
2258
+ var tmp3_spectators = toList(this.ra1_1);
2259
+ tmp_3(new StartGameMechanicAction(this.ma1_1, this.oa1_1, tmp1_version, this.qa1_1, tmp2_users, VOID, tmp3_spectators));
2259
2260
  return Unit_instance;
2260
2261
  } else if (tmp === 1) {
2261
2262
  throw this.o9_1;
@@ -2266,33 +2267,33 @@
2266
2267
  }
2267
2268
  while (true);
2268
2269
  };
2269
- protoOf(GameServer$roomOnCreate$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2270
- var i = new GameServer$roomOnCreate$slambda(this.ka1_1, this.la1_1, this.ma1_1, this.na1_1, this.oa1_1, this.pa1_1, this.qa1_1, completion);
2271
- i.ra1_1 = $this$dispatchAsync;
2272
- i.sa1_1 = store;
2270
+ protoOf(GameServer$roomOnCreate$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2271
+ var i = new GameServer$roomOnCreate$slambda(this.la1_1, this.ma1_1, this.na1_1, this.oa1_1, this.pa1_1, this.qa1_1, this.ra1_1, completion);
2272
+ i.sa1_1 = $this$dispatchAsync;
2273
+ i.ta1_1 = store;
2273
2274
  return i;
2274
2275
  };
2275
2276
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
2276
2277
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
2277
2278
  var l = function ($this$dispatchAsync, store, $completion) {
2278
- return i.r9z($this$dispatchAsync, store, $completion);
2279
+ return i.s9z($this$dispatchAsync, store, $completion);
2279
2280
  };
2280
2281
  l.$arity = 2;
2281
2282
  return l;
2282
2283
  }
2283
2284
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
2284
- this.ba2_1 = $state;
2285
+ this.ca2_1 = $state;
2285
2286
  CoroutineImpl.call(this, resultContinuation);
2286
2287
  }
2287
- protoOf(GameServer$roomOnContinueFromState$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2288
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2288
+ protoOf(GameServer$roomOnContinueFromState$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2289
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2289
2290
  tmp.n9_1 = Unit_instance;
2290
2291
  tmp.o9_1 = null;
2291
2292
  return tmp.t9();
2292
2293
  };
2293
2294
  protoOf(GameServer$roomOnContinueFromState$slambda).ea = function (p1, p2, $completion) {
2294
2295
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2295
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2296
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2296
2297
  };
2297
2298
  protoOf(GameServer$roomOnContinueFromState$slambda).t9 = function () {
2298
2299
  var suspendResult = this.n9_1;
@@ -2301,9 +2302,9 @@
2301
2302
  var tmp = this.l9_1;
2302
2303
  if (tmp === 0) {
2303
2304
  this.m9_1 = 1;
2304
- var tmp_0 = this.da2_1.dispatch;
2305
+ var tmp_0 = this.ea2_1.dispatch;
2305
2306
  var tmp0_reason = new RestartRoundReason(null);
2306
- var tmp1_table = this.ba2_1.table;
2307
+ var tmp1_table = this.ca2_1.table;
2307
2308
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2308
2309
  return Unit_instance;
2309
2310
  } else if (tmp === 1) {
@@ -2315,33 +2316,33 @@
2315
2316
  }
2316
2317
  while (true);
2317
2318
  };
2318
- protoOf(GameServer$roomOnContinueFromState$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2319
- var i = new GameServer$roomOnContinueFromState$slambda(this.ba2_1, completion);
2320
- i.ca2_1 = $this$dispatchAsync;
2321
- i.da2_1 = store;
2319
+ protoOf(GameServer$roomOnContinueFromState$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2320
+ var i = new GameServer$roomOnContinueFromState$slambda(this.ca2_1, completion);
2321
+ i.da2_1 = $this$dispatchAsync;
2322
+ i.ea2_1 = store;
2322
2323
  return i;
2323
2324
  };
2324
2325
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
2325
2326
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
2326
2327
  var l = function ($this$dispatchAsync, store, $completion) {
2327
- return i.r9z($this$dispatchAsync, store, $completion);
2328
+ return i.s9z($this$dispatchAsync, store, $completion);
2328
2329
  };
2329
2330
  l.$arity = 2;
2330
2331
  return l;
2331
2332
  }
2332
2333
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
2333
- this.ma2_1 = $state;
2334
+ this.na2_1 = $state;
2334
2335
  CoroutineImpl.call(this, resultContinuation);
2335
2336
  }
2336
- protoOf(GameServer$roomOnContinueFromState$slambda_1).r9z = function ($this$dispatchAsync, store, $completion) {
2337
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2337
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).s9z = function ($this$dispatchAsync, store, $completion) {
2338
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2338
2339
  tmp.n9_1 = Unit_instance;
2339
2340
  tmp.o9_1 = null;
2340
2341
  return tmp.t9();
2341
2342
  };
2342
2343
  protoOf(GameServer$roomOnContinueFromState$slambda_1).ea = function (p1, p2, $completion) {
2343
2344
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2344
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2345
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2345
2346
  };
2346
2347
  protoOf(GameServer$roomOnContinueFromState$slambda_1).t9 = function () {
2347
2348
  var suspendResult = this.n9_1;
@@ -2350,10 +2351,10 @@
2350
2351
  var tmp = this.l9_1;
2351
2352
  if (tmp === 0) {
2352
2353
  this.m9_1 = 1;
2353
- var _iterator__ex2g4s = this.ma2_1.actions.j();
2354
+ var _iterator__ex2g4s = this.na2_1.actions.j();
2354
2355
  while (_iterator__ex2g4s.k()) {
2355
2356
  var element = _iterator__ex2g4s.l();
2356
- this.oa2_1.dispatch(element);
2357
+ this.pa2_1.dispatch(element);
2357
2358
  }
2358
2359
  return Unit_instance;
2359
2360
  } else if (tmp === 1) {
@@ -2365,35 +2366,35 @@
2365
2366
  }
2366
2367
  while (true);
2367
2368
  };
2368
- protoOf(GameServer$roomOnContinueFromState$slambda_1).s9z = function ($this$dispatchAsync, store, completion) {
2369
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.ma2_1, completion);
2370
- i.na2_1 = $this$dispatchAsync;
2371
- i.oa2_1 = store;
2369
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).t9z = function ($this$dispatchAsync, store, completion) {
2370
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.na2_1, completion);
2371
+ i.oa2_1 = $this$dispatchAsync;
2372
+ i.pa2_1 = store;
2372
2373
  return i;
2373
2374
  };
2374
2375
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
2375
2376
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
2376
2377
  var l = function ($this$dispatchAsync, store, $completion) {
2377
- return i.r9z($this$dispatchAsync, store, $completion);
2378
+ return i.s9z($this$dispatchAsync, store, $completion);
2378
2379
  };
2379
2380
  l.$arity = 2;
2380
2381
  return l;
2381
2382
  }
2382
2383
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
2383
- this.xa2_1 = $tableLite;
2384
- this.ya2_1 = $roomId;
2385
- this.za2_1 = this$0;
2384
+ this.ya2_1 = $tableLite;
2385
+ this.za2_1 = $roomId;
2386
+ this.aa3_1 = this$0;
2386
2387
  CoroutineImpl.call(this, resultContinuation);
2387
2388
  }
2388
- protoOf(GameServer$roomOnContinueFromRound$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2389
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2389
+ protoOf(GameServer$roomOnContinueFromRound$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2390
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2390
2391
  tmp.n9_1 = Unit_instance;
2391
2392
  tmp.o9_1 = null;
2392
2393
  return tmp.t9();
2393
2394
  };
2394
2395
  protoOf(GameServer$roomOnContinueFromRound$slambda).ea = function (p1, p2, $completion) {
2395
2396
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2396
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2397
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2397
2398
  };
2398
2399
  protoOf(GameServer$roomOnContinueFromRound$slambda).t9 = function () {
2399
2400
  var suspendResult = this.n9_1;
@@ -2402,9 +2403,9 @@
2402
2403
  var tmp = this.l9_1;
2403
2404
  if (tmp === 0) {
2404
2405
  this.m9_1 = 1;
2405
- var tmp_0 = this.ba3_1.dispatch;
2406
- var tmp0_reason = new RestartRoundReason(this.xa2_1.gameInfo.round.roundNumber);
2407
- var tmp1_table = Companion_instance_0.restartRound(this.ya2_1, _get_idsProvider__fnfajc(this.za2_1).v6n(), get_versionOrDefault(GameEngineConfig_instance), this.xa2_1);
2406
+ var tmp_0 = this.ca3_1.dispatch;
2407
+ var tmp0_reason = new RestartRoundReason(this.ya2_1.gameInfo.round.roundNumber);
2408
+ var tmp1_table = Companion_instance_0.restartRound(this.za2_1, _get_idsProvider__fnfajc(this.aa3_1).v6n(), get_versionOrDefault(GameEngineConfig_instance), this.ya2_1);
2408
2409
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
2409
2410
  return Unit_instance;
2410
2411
  } else if (tmp === 1) {
@@ -2416,16 +2417,16 @@
2416
2417
  }
2417
2418
  while (true);
2418
2419
  };
2419
- protoOf(GameServer$roomOnContinueFromRound$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2420
- var i = new GameServer$roomOnContinueFromRound$slambda(this.xa2_1, this.ya2_1, this.za2_1, completion);
2421
- i.aa3_1 = $this$dispatchAsync;
2422
- i.ba3_1 = store;
2420
+ protoOf(GameServer$roomOnContinueFromRound$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2421
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.ya2_1, this.za2_1, this.aa3_1, completion);
2422
+ i.ba3_1 = $this$dispatchAsync;
2423
+ i.ca3_1 = store;
2423
2424
  return i;
2424
2425
  };
2425
2426
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
2426
2427
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
2427
2428
  var l = function ($this$dispatchAsync, store, $completion) {
2428
- return i.r9z($this$dispatchAsync, store, $completion);
2429
+ return i.s9z($this$dispatchAsync, store, $completion);
2429
2430
  };
2430
2431
  l.$arity = 2;
2431
2432
  return l;
@@ -2433,15 +2434,15 @@
2433
2434
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
2434
2435
  CoroutineImpl.call(this, resultContinuation);
2435
2436
  }
2436
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).r9z = function ($this$dispatchAsync, store, $completion) {
2437
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2437
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).s9z = function ($this$dispatchAsync, store, $completion) {
2438
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2438
2439
  tmp.n9_1 = Unit_instance;
2439
2440
  tmp.o9_1 = null;
2440
2441
  return tmp.t9();
2441
2442
  };
2442
2443
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).ea = function (p1, p2, $completion) {
2443
2444
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2444
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2445
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2445
2446
  };
2446
2447
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9 = function () {
2447
2448
  var suspendResult = this.n9_1;
@@ -2450,7 +2451,7 @@
2450
2451
  var tmp = this.l9_1;
2451
2452
  if (tmp === 0) {
2452
2453
  this.m9_1 = 1;
2453
- this.la3_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2454
+ this.ma3_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
2454
2455
  return Unit_instance;
2455
2456
  } else if (tmp === 1) {
2456
2457
  throw this.o9_1;
@@ -2461,33 +2462,33 @@
2461
2462
  }
2462
2463
  while (true);
2463
2464
  };
2464
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).s9z = function ($this$dispatchAsync, store, completion) {
2465
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9z = function ($this$dispatchAsync, store, completion) {
2465
2466
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
2466
- i.ka3_1 = $this$dispatchAsync;
2467
- i.la3_1 = store;
2467
+ i.la3_1 = $this$dispatchAsync;
2468
+ i.ma3_1 = store;
2468
2469
  return i;
2469
2470
  };
2470
2471
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
2471
2472
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
2472
2473
  var l = function ($this$dispatchAsync, store, $completion) {
2473
- return i.r9z($this$dispatchAsync, store, $completion);
2474
+ return i.s9z($this$dispatchAsync, store, $completion);
2474
2475
  };
2475
2476
  l.$arity = 2;
2476
2477
  return l;
2477
2478
  }
2478
2479
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
2479
- this.ua3_1 = $spectators;
2480
+ this.va3_1 = $spectators;
2480
2481
  CoroutineImpl.call(this, resultContinuation);
2481
2482
  }
2482
- protoOf(GameServer$addSpectatorsToRoom$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2483
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2483
+ protoOf(GameServer$addSpectatorsToRoom$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2484
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2484
2485
  tmp.n9_1 = Unit_instance;
2485
2486
  tmp.o9_1 = null;
2486
2487
  return tmp.t9();
2487
2488
  };
2488
2489
  protoOf(GameServer$addSpectatorsToRoom$slambda).ea = function (p1, p2, $completion) {
2489
2490
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2490
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2491
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2491
2492
  };
2492
2493
  protoOf(GameServer$addSpectatorsToRoom$slambda).t9 = function () {
2493
2494
  var suspendResult = this.n9_1;
@@ -2496,7 +2497,7 @@
2496
2497
  var tmp = this.l9_1;
2497
2498
  if (tmp === 0) {
2498
2499
  this.m9_1 = 1;
2499
- this.wa3_1.dispatch(new AddSpectatorsAction(toList(this.ua3_1)));
2500
+ this.xa3_1.dispatch(new AddSpectatorsAction(toList(this.va3_1)));
2500
2501
  return Unit_instance;
2501
2502
  } else if (tmp === 1) {
2502
2503
  throw this.o9_1;
@@ -2507,33 +2508,33 @@
2507
2508
  }
2508
2509
  while (true);
2509
2510
  };
2510
- protoOf(GameServer$addSpectatorsToRoom$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2511
- var i = new GameServer$addSpectatorsToRoom$slambda(this.ua3_1, completion);
2512
- i.va3_1 = $this$dispatchAsync;
2513
- i.wa3_1 = store;
2511
+ protoOf(GameServer$addSpectatorsToRoom$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2512
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.va3_1, completion);
2513
+ i.wa3_1 = $this$dispatchAsync;
2514
+ i.xa3_1 = store;
2514
2515
  return i;
2515
2516
  };
2516
2517
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2517
2518
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2518
2519
  var l = function ($this$dispatchAsync, store, $completion) {
2519
- return i.r9z($this$dispatchAsync, store, $completion);
2520
+ return i.s9z($this$dispatchAsync, store, $completion);
2520
2521
  };
2521
2522
  l.$arity = 2;
2522
2523
  return l;
2523
2524
  }
2524
2525
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2525
- this.fa4_1 = $spectators;
2526
+ this.ga4_1 = $spectators;
2526
2527
  CoroutineImpl.call(this, resultContinuation);
2527
2528
  }
2528
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2529
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2529
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2530
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2530
2531
  tmp.n9_1 = Unit_instance;
2531
2532
  tmp.o9_1 = null;
2532
2533
  return tmp.t9();
2533
2534
  };
2534
2535
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).ea = function (p1, p2, $completion) {
2535
2536
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2536
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2537
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2537
2538
  };
2538
2539
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9 = function () {
2539
2540
  var suspendResult = this.n9_1;
@@ -2542,7 +2543,7 @@
2542
2543
  var tmp = this.l9_1;
2543
2544
  if (tmp === 0) {
2544
2545
  this.m9_1 = 1;
2545
- this.ha4_1.dispatch(new RemoveSpectatorsAction(toList(this.fa4_1)));
2546
+ this.ia4_1.dispatch(new RemoveSpectatorsAction(toList(this.ga4_1)));
2546
2547
  return Unit_instance;
2547
2548
  } else if (tmp === 1) {
2548
2549
  throw this.o9_1;
@@ -2553,34 +2554,34 @@
2553
2554
  }
2554
2555
  while (true);
2555
2556
  };
2556
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2557
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.fa4_1, completion);
2558
- i.ga4_1 = $this$dispatchAsync;
2559
- i.ha4_1 = store;
2557
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2558
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.ga4_1, completion);
2559
+ i.ha4_1 = $this$dispatchAsync;
2560
+ i.ia4_1 = store;
2560
2561
  return i;
2561
2562
  };
2562
2563
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2563
2564
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2564
2565
  var l = function ($this$dispatchAsync, store, $completion) {
2565
- return i.r9z($this$dispatchAsync, store, $completion);
2566
+ return i.s9z($this$dispatchAsync, store, $completion);
2566
2567
  };
2567
2568
  l.$arity = 2;
2568
2569
  return l;
2569
2570
  }
2570
2571
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2571
- this.qa4_1 = $playerId;
2572
- this.ra4_1 = this$0;
2572
+ this.ra4_1 = $playerId;
2573
+ this.sa4_1 = this$0;
2573
2574
  CoroutineImpl.call(this, resultContinuation);
2574
2575
  }
2575
- protoOf(GameServer$roomRefreshPlayerState$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2576
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2576
+ protoOf(GameServer$roomRefreshPlayerState$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2577
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2577
2578
  tmp.n9_1 = Unit_instance;
2578
2579
  tmp.o9_1 = null;
2579
2580
  return tmp.t9();
2580
2581
  };
2581
2582
  protoOf(GameServer$roomRefreshPlayerState$slambda).ea = function (p1, p2, $completion) {
2582
2583
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2583
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2584
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2584
2585
  };
2585
2586
  protoOf(GameServer$roomRefreshPlayerState$slambda).t9 = function () {
2586
2587
  var suspendResult = this.n9_1;
@@ -2589,14 +2590,14 @@
2589
2590
  var tmp = this.l9_1;
2590
2591
  if (tmp === 0) {
2591
2592
  this.m9_1 = 1;
2592
- var table = this.ta4_1.state.j6x();
2593
- var player = getPlayer(table.players, this.qa4_1);
2594
- if (player.h73_1.i6j().z6h_1.isLive) {
2595
- this.ta4_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.ra4_1).j8z(player, table));
2593
+ var table = this.ua4_1.state.j6x();
2594
+ var player = getPlayer(table.players, this.ra4_1);
2595
+ if (player.x6z_1.i6j().z6h_1.isLive) {
2596
+ this.ua4_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.sa4_1).k8z(player, table));
2596
2597
  } else {
2597
- var tmp_0 = this.ta4_1.dispatch;
2598
+ var tmp_0 = this.ua4_1.dispatch;
2598
2599
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2599
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.qa4_1));
2600
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.ra4_1));
2600
2601
  }
2601
2602
  return Unit_instance;
2602
2603
  } else if (tmp === 1) {
@@ -2608,34 +2609,34 @@
2608
2609
  }
2609
2610
  while (true);
2610
2611
  };
2611
- protoOf(GameServer$roomRefreshPlayerState$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2612
- var i = new GameServer$roomRefreshPlayerState$slambda(this.qa4_1, this.ra4_1, completion);
2613
- i.sa4_1 = $this$dispatchAsync;
2614
- i.ta4_1 = store;
2612
+ protoOf(GameServer$roomRefreshPlayerState$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2613
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.ra4_1, this.sa4_1, completion);
2614
+ i.ta4_1 = $this$dispatchAsync;
2615
+ i.ua4_1 = store;
2615
2616
  return i;
2616
2617
  };
2617
2618
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2618
2619
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2619
2620
  var l = function ($this$dispatchAsync, store, $completion) {
2620
- return i.r9z($this$dispatchAsync, store, $completion);
2621
+ return i.s9z($this$dispatchAsync, store, $completion);
2621
2622
  };
2622
2623
  l.$arity = 2;
2623
2624
  return l;
2624
2625
  }
2625
2626
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2626
- this.ca5_1 = this$0;
2627
- this.da5_1 = $newRid;
2627
+ this.da5_1 = this$0;
2628
+ this.ea5_1 = $newRid;
2628
2629
  CoroutineImpl.call(this, resultContinuation);
2629
2630
  }
2630
- protoOf(GameServer$roomOnDelete$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2631
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2631
+ protoOf(GameServer$roomOnDelete$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2632
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2632
2633
  tmp.n9_1 = Unit_instance;
2633
2634
  tmp.o9_1 = null;
2634
2635
  return tmp.t9();
2635
2636
  };
2636
2637
  protoOf(GameServer$roomOnDelete$slambda).ea = function (p1, p2, $completion) {
2637
2638
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2638
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2639
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2639
2640
  };
2640
2641
  protoOf(GameServer$roomOnDelete$slambda).t9 = function () {
2641
2642
  var suspendResult = this.n9_1;
@@ -2644,27 +2645,27 @@
2644
2645
  var tmp = this.l9_1;
2645
2646
  if (tmp === 0) {
2646
2647
  this.m9_1 = 1;
2647
- var it = this.ca5_1.f6h().v6w_1;
2648
+ var it = this.da5_1.f6h().v6w_1;
2648
2649
  var tmp_0;
2649
2650
  if (it == null) {
2650
- _get_logger__rkp4sl(this.ca5_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2651
+ _get_logger__rkp4sl(this.da5_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2651
2652
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2652
2653
  } else {
2653
2654
  tmp_0 = it;
2654
2655
  }
2655
2656
  var terminationState = tmp_0;
2656
- var gameTransition = terminationState.n93_1;
2657
+ var gameTransition = terminationState.o93_1;
2657
2658
  var tmp_1;
2658
2659
  if (gameTransition instanceof GameToRoomTransition) {
2659
- var tmp0_elvis_lhs = this.da5_1;
2660
+ var tmp0_elvis_lhs = this.ea5_1;
2660
2661
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2661
2662
  } else {
2662
2663
  tmp_1 = gameTransition;
2663
2664
  }
2664
2665
  var transition = tmp_1;
2665
- var tmp_2 = this.fa5_1.dispatch;
2666
- var tmp0_reason = terminationState.m93_1;
2667
- var tmp1_isGameFinished = this.ca5_1.f6h().j6x().isGameFinished;
2666
+ var tmp_2 = this.ga5_1.dispatch;
2667
+ var tmp0_reason = terminationState.n93_1;
2668
+ var tmp1_isGameFinished = this.da5_1.f6h().j6x().isGameFinished;
2668
2669
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2669
2670
  return Unit_instance;
2670
2671
  } else if (tmp === 1) {
@@ -2676,33 +2677,33 @@
2676
2677
  }
2677
2678
  while (true);
2678
2679
  };
2679
- protoOf(GameServer$roomOnDelete$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2680
- var i = new GameServer$roomOnDelete$slambda(this.ca5_1, this.da5_1, completion);
2681
- i.ea5_1 = $this$dispatchAsync;
2682
- i.fa5_1 = store;
2680
+ protoOf(GameServer$roomOnDelete$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2681
+ var i = new GameServer$roomOnDelete$slambda(this.da5_1, this.ea5_1, completion);
2682
+ i.fa5_1 = $this$dispatchAsync;
2683
+ i.ga5_1 = store;
2683
2684
  return i;
2684
2685
  };
2685
2686
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2686
2687
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2687
2688
  var l = function ($this$dispatchAsync, store, $completion) {
2688
- return i.r9z($this$dispatchAsync, store, $completion);
2689
+ return i.s9z($this$dispatchAsync, store, $completion);
2689
2690
  };
2690
2691
  l.$arity = 2;
2691
2692
  return l;
2692
2693
  }
2693
2694
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2694
- this.oa5_1 = $enabled;
2695
+ this.pa5_1 = $enabled;
2695
2696
  CoroutineImpl.call(this, resultContinuation);
2696
2697
  }
2697
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2698
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2698
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2699
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2699
2700
  tmp.n9_1 = Unit_instance;
2700
2701
  tmp.o9_1 = null;
2701
2702
  return tmp.t9();
2702
2703
  };
2703
2704
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).ea = function (p1, p2, $completion) {
2704
2705
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2705
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2706
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2706
2707
  };
2707
2708
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9 = function () {
2708
2709
  var suspendResult = this.n9_1;
@@ -2711,7 +2712,7 @@
2711
2712
  var tmp = this.l9_1;
2712
2713
  if (tmp === 0) {
2713
2714
  this.m9_1 = 1;
2714
- this.qa5_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.qa5_1.state).config.copy(VOID, this.oa5_1)));
2715
+ this.ra5_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.ra5_1.state).config.copy(VOID, this.pa5_1)));
2715
2716
  return Unit_instance;
2716
2717
  } else if (tmp === 1) {
2717
2718
  throw this.o9_1;
@@ -2722,35 +2723,35 @@
2722
2723
  }
2723
2724
  while (true);
2724
2725
  };
2725
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2726
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.oa5_1, completion);
2727
- i.pa5_1 = $this$dispatchAsync;
2728
- i.qa5_1 = store;
2726
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2727
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.pa5_1, completion);
2728
+ i.qa5_1 = $this$dispatchAsync;
2729
+ i.ra5_1 = store;
2729
2730
  return i;
2730
2731
  };
2731
2732
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2732
2733
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2733
2734
  var l = function ($this$dispatchAsync, store, $completion) {
2734
- return i.r9z($this$dispatchAsync, store, $completion);
2735
+ return i.s9z($this$dispatchAsync, store, $completion);
2735
2736
  };
2736
2737
  l.$arity = 2;
2737
2738
  return l;
2738
2739
  }
2739
2740
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2740
- this.za5_1 = $reason;
2741
- this.aa6_1 = this$0;
2742
- this.ba6_1 = $roomId;
2741
+ this.aa6_1 = $reason;
2742
+ this.ba6_1 = this$0;
2743
+ this.ca6_1 = $roomId;
2743
2744
  CoroutineImpl.call(this, resultContinuation);
2744
2745
  }
2745
- protoOf(GameServer$shutdown$slambda).r9z = function ($this$dispatchAsync, store, $completion) {
2746
- var tmp = this.s9z($this$dispatchAsync, store, $completion);
2746
+ protoOf(GameServer$shutdown$slambda).s9z = function ($this$dispatchAsync, store, $completion) {
2747
+ var tmp = this.t9z($this$dispatchAsync, store, $completion);
2747
2748
  tmp.n9_1 = Unit_instance;
2748
2749
  tmp.o9_1 = null;
2749
2750
  return tmp.t9();
2750
2751
  };
2751
2752
  protoOf(GameServer$shutdown$slambda).ea = function (p1, p2, $completion) {
2752
2753
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2753
- return this.r9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2754
+ return this.s9z(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2754
2755
  };
2755
2756
  protoOf(GameServer$shutdown$slambda).t9 = function () {
2756
2757
  var suspendResult = this.n9_1;
@@ -2759,11 +2760,11 @@
2759
2760
  var tmp = this.l9_1;
2760
2761
  if (tmp === 0) {
2761
2762
  this.m9_1 = 1;
2762
- var state = this.da6_1.store.state;
2763
+ var state = this.ea6_1.store.state;
2763
2764
  if (state.k6x()) {
2764
- var tmp0_elvis_lhs = toDomainEnumSafe(this.za5_1, get_serverShutdownReasonMapping());
2765
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.aa6_1, get_serverShutdownReasonMapping());
2765
2766
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2766
- var tmp_0 = this.da6_1.dispatch;
2767
+ var tmp_0 = this.ea6_1.dispatch;
2767
2768
  var tmp_1 = Companion_instance;
2768
2769
  var tmp_2;
2769
2770
  switch (shutdownReason.r2_1) {
@@ -2777,12 +2778,12 @@
2777
2778
  noWhenBranchMatchedException();
2778
2779
  break;
2779
2780
  }
2780
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.aa6_1.table.isGameFinished, this.aa6_1.table));
2781
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.ba6_1.table.isGameFinished, this.ba6_1.table));
2781
2782
  } else {
2782
- _get_logger__rkp4sl(this.aa6_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ba6_1);
2783
- var tmp_3 = this.da6_1.dispatch;
2783
+ _get_logger__rkp4sl(this.ba6_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.ca6_1);
2784
+ var tmp_3 = this.ea6_1.dispatch;
2784
2785
  var tmp2_safe_receiver = state.v6w_1;
2785
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.n93_1));
2786
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.o93_1));
2786
2787
  }
2787
2788
  return Unit_instance;
2788
2789
  } else if (tmp === 1) {
@@ -2794,16 +2795,16 @@
2794
2795
  }
2795
2796
  while (true);
2796
2797
  };
2797
- protoOf(GameServer$shutdown$slambda).s9z = function ($this$dispatchAsync, store, completion) {
2798
- var i = new GameServer$shutdown$slambda(this.za5_1, this.aa6_1, this.ba6_1, completion);
2799
- i.ca6_1 = $this$dispatchAsync;
2800
- i.da6_1 = store;
2798
+ protoOf(GameServer$shutdown$slambda).t9z = function ($this$dispatchAsync, store, completion) {
2799
+ var i = new GameServer$shutdown$slambda(this.aa6_1, this.ba6_1, this.ca6_1, completion);
2800
+ i.da6_1 = $this$dispatchAsync;
2801
+ i.ea6_1 = store;
2801
2802
  return i;
2802
2803
  };
2803
2804
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2804
2805
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2805
2806
  var l = function ($this$dispatchAsync, store, $completion) {
2806
- return i.r9z($this$dispatchAsync, store, $completion);
2807
+ return i.s9z($this$dispatchAsync, store, $completion);
2807
2808
  };
2808
2809
  l.$arity = 2;
2809
2810
  return l;
@@ -2834,7 +2835,7 @@
2834
2835
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2835
2836
  var tmp_3 = Instance(di, tmp$ret$2, null);
2836
2837
  var tmp_4 = KProperty1;
2837
- tmp_1.j9w_1 = tmp_3.o69(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2838
+ tmp_1.k9w_1 = tmp_3.o69(this, getPropertyCallableRef('logger', 1, tmp_4, GameServer$_get_logger_$ref_fogce1(), null));
2838
2839
  var tmp_5 = this;
2839
2840
  // Inline function 'org.kodein.di.instance' call
2840
2841
  // Inline function 'org.kodein.type.generic' call
@@ -2842,7 +2843,7 @@
2842
2843
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2843
2844
  var tmp_7 = Instance(di, tmp$ret$4, null);
2844
2845
  var tmp_8 = KProperty1;
2845
- tmp_5.k9w_1 = tmp_7.o69(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2846
+ tmp_5.l9w_1 = tmp_7.o69(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_8, GameServer$_get_toClientEventsObserver_$ref_utir8s(), null));
2846
2847
  var tmp_9 = this;
2847
2848
  // Inline function 'org.kodein.di.instance' call
2848
2849
  // Inline function 'org.kodein.type.generic' call
@@ -2850,7 +2851,7 @@
2850
2851
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2851
2852
  var tmp_11 = Instance(di, tmp$ret$6, null);
2852
2853
  var tmp_12 = KProperty1;
2853
- tmp_9.l9w_1 = tmp_11.o69(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2854
+ tmp_9.m9w_1 = tmp_11.o69(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_12, GameServer$_get_fromClientEventsObserver_$ref_nf1g79(), null));
2854
2855
  var tmp_13 = this;
2855
2856
  // Inline function 'org.kodein.di.instance' call
2856
2857
  // Inline function 'org.kodein.type.generic' call
@@ -2858,7 +2859,7 @@
2858
2859
  var tmp$ret$8 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2859
2860
  var tmp_15 = Instance(di, tmp$ret$8, null);
2860
2861
  var tmp_16 = KProperty1;
2861
- tmp_13.m9w_1 = tmp_15.o69(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2862
+ tmp_13.n9w_1 = tmp_15.o69(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_16, GameServer$_get_playerConnectionInteractor_$ref_of8tan(), null));
2862
2863
  var tmp_17 = this;
2863
2864
  // Inline function 'org.kodein.di.instance' call
2864
2865
  // Inline function 'org.kodein.type.generic' call
@@ -2866,9 +2867,9 @@
2866
2867
  var tmp$ret$10 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2867
2868
  var tmp_19 = Instance(di, tmp$ret$10, null);
2868
2869
  var tmp_20 = KProperty1;
2869
- tmp_17.n9w_1 = tmp_19.o69(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2870
+ tmp_17.o9w_1 = tmp_19.o69(this, getPropertyCallableRef('teamsLogicProvider', 1, tmp_20, GameServer$_get_teamsLogicProvider_$ref_b7y54g(), null));
2870
2871
  var tmp_21 = this;
2871
- tmp_21.o9w_1 = lazy(GameServer$random$delegate$lambda(this));
2872
+ tmp_21.p9w_1 = lazy(GameServer$random$delegate$lambda(this));
2872
2873
  var tmp_22 = this;
2873
2874
  // Inline function 'org.kodein.di.instance' call
2874
2875
  // Inline function 'org.kodein.type.generic' call
@@ -2876,7 +2877,7 @@
2876
2877
  var tmp$ret$12 = isInterface(tmp_23, TypeToken) ? tmp_23 : THROW_CCE();
2877
2878
  var tmp_24 = Instance(di, tmp$ret$12, null);
2878
2879
  var tmp_25 = KProperty1;
2879
- tmp_22.p9w_1 = tmp_24.o69(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2880
+ tmp_22.q9w_1 = tmp_24.o69(this, getPropertyCallableRef('idsProvider', 1, tmp_25, GameServer$_get_idsProvider_$ref_89s908(), null));
2880
2881
  var tmp_26 = this;
2881
2882
  // Inline function 'org.kodein.di.instance' call
2882
2883
  // Inline function 'org.kodein.type.generic' call
@@ -2884,7 +2885,7 @@
2884
2885
  var tmp$ret$14 = isInterface(tmp_27, TypeToken) ? tmp_27 : THROW_CCE();
2885
2886
  var tmp_28 = Instance(di, tmp$ret$14, null);
2886
2887
  var tmp_29 = KProperty1;
2887
- tmp_26.q9w_1 = tmp_28.o69(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2888
+ tmp_26.r9w_1 = tmp_28.o69(this, getPropertyCallableRef('serverReduxConfig', 1, tmp_29, GameServer$_get_serverReduxConfig_$ref_7h6jq6(), null));
2888
2889
  var tmp_30 = this;
2889
2890
  // Inline function 'org.kodein.di.instance' call
2890
2891
  // Inline function 'org.kodein.type.generic' call
@@ -2892,14 +2893,14 @@
2892
2893
  var tmp$ret$16 = isInterface(tmp_31, TypeToken) ? tmp_31 : THROW_CCE();
2893
2894
  var tmp_32 = Instance(di, tmp$ret$16, null);
2894
2895
  var tmp_33 = KProperty1;
2895
- tmp_30.r9w_1 = tmp_32.o69(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2896
+ tmp_30.s9w_1 = tmp_32.o69(this, getPropertyCallableRef('encoderDecoderProvider', 1, tmp_33, GameServer$_get_encoderDecoderProvider_$ref_6vxmq8(), null));
2896
2897
  var tmp_34 = this;
2897
- var tmp0_externalMiddlewares = plus(storeContract.y97(), externalMiddlewares);
2898
- var tmp1_externalReducers = plus(storeContract.x97(), externalReducers);
2899
- tmp_34.s9w_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2898
+ var tmp0_externalMiddlewares = plus(storeContract.z97(), externalMiddlewares);
2899
+ var tmp1_externalReducers = plus(storeContract.y97(), externalReducers);
2900
+ tmp_34.t9w_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2900
2901
  }
2901
2902
  protoOf(GameServer).i6w = function () {
2902
- return this.s9w_1;
2903
+ return this.t9w_1;
2903
2904
  };
2904
2905
  protoOf(GameServer).o5p = function () {
2905
2906
  return this.f6h().j6x().id;
@@ -2931,55 +2932,55 @@
2931
2932
  };
2932
2933
  protoOf(GameServer).fromClientEvent = function (action) {
2933
2934
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2934
- this.s9w_1.i6x(GameServer$fromClientEvent$slambda_0(action, null));
2935
+ this.t9w_1.i6x(GameServer$fromClientEvent$slambda_0(action, null));
2935
2936
  };
2936
2937
  protoOf(GameServer).playerLostConnection = function (playerId) {
2937
2938
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2938
- this.s9w_1.i6x(GameServer$playerLostConnection$slambda_0(playerId, null));
2939
+ this.t9w_1.i6x(GameServer$playerLostConnection$slambda_0(playerId, null));
2939
2940
  };
2940
2941
  protoOf(GameServer).playerLive = function (playerId) {
2941
2942
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2942
- this.s9w_1.i6x(GameServer$playerLive$slambda_0(this, playerId, null));
2943
+ this.t9w_1.i6x(GameServer$playerLive$slambda_0(this, playerId, null));
2943
2944
  };
2944
2945
  protoOf(GameServer).playerLeft = function (playerId) {
2945
2946
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2946
- this.s9w_1.i6x(GameServer$playerLeft$slambda_0(this, playerId, null));
2947
+ this.t9w_1.i6x(GameServer$playerLeft$slambda_0(this, playerId, null));
2947
2948
  };
2948
- protoOf(GameServer).ea6 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2949
+ protoOf(GameServer).fa6 = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2949
2950
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2950
- this.s9w_1.i6x(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2951
+ this.t9w_1.i6x(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2951
2952
  };
2952
2953
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2953
2954
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2954
- this.s9w_1.i6x(GameServer$roomOnContinueFromState$slambda_0(state, null));
2955
- this.s9w_1.i6x(GameServer$roomOnContinueFromState$slambda_2(state, null));
2955
+ this.t9w_1.i6x(GameServer$roomOnContinueFromState$slambda_0(state, null));
2956
+ this.t9w_1.i6x(GameServer$roomOnContinueFromState$slambda_2(state, null));
2956
2957
  };
2957
2958
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2958
2959
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2959
- this.s9w_1.i6x(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2960
- this.s9w_1.i6x(GameServer$roomOnContinueFromRound$slambda_2(null));
2960
+ this.t9w_1.i6x(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2961
+ this.t9w_1.i6x(GameServer$roomOnContinueFromRound$slambda_2(null));
2961
2962
  };
2962
2963
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2963
- this.s9w_1.i6x(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2964
+ this.t9w_1.i6x(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2964
2965
  };
2965
2966
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2966
- this.s9w_1.i6x(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2967
+ this.t9w_1.i6x(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2967
2968
  };
2968
2969
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2969
2970
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2970
- this.s9w_1.i6x(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2971
+ this.t9w_1.i6x(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2971
2972
  };
2972
- protoOf(GameServer).fa6 = function (newRid) {
2973
+ protoOf(GameServer).ga6 = function (newRid) {
2973
2974
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2974
- this.s9w_1.i6x(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2975
+ this.t9w_1.i6x(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2975
2976
  };
2976
2977
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2977
2978
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2978
- this.s9w_1.i6x(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2979
+ this.t9w_1.i6x(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2979
2980
  };
2980
- protoOf(GameServer).ga6 = function (reason, roomId) {
2981
+ protoOf(GameServer).ha6 = function (reason, roomId) {
2981
2982
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2982
- this.s9w_1.i6x(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2983
+ this.t9w_1.i6x(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2983
2984
  };
2984
2985
  protoOf(GameServer).clear = function () {
2985
2986
  return this.d2();
@@ -3030,10 +3031,10 @@
3030
3031
  this.fromRound = fromRound;
3031
3032
  this.canStartNewGame = canStartNewGame;
3032
3033
  }
3033
- protoOf(ServerConfig).ha6 = function () {
3034
+ protoOf(ServerConfig).ia6 = function () {
3034
3035
  return this.fromRound;
3035
3036
  };
3036
- protoOf(ServerConfig).ia6 = function () {
3037
+ protoOf(ServerConfig).ja6 = function () {
3037
3038
  return this.canStartNewGame;
3038
3039
  };
3039
3040
  protoOf(ServerConfig).kf = function () {
@@ -3042,13 +3043,13 @@
3042
3043
  protoOf(ServerConfig).lf = function () {
3043
3044
  return this.canStartNewGame;
3044
3045
  };
3045
- protoOf(ServerConfig).ja6 = function (fromRound, canStartNewGame) {
3046
+ protoOf(ServerConfig).ka6 = function (fromRound, canStartNewGame) {
3046
3047
  return new ServerConfig(fromRound, canStartNewGame);
3047
3048
  };
3048
3049
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
3049
3050
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
3050
3051
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
3051
- return $super === VOID ? this.ja6(fromRound, canStartNewGame) : $super.ja6.call(this, fromRound, canStartNewGame);
3052
+ return $super === VOID ? this.ka6(fromRound, canStartNewGame) : $super.ka6.call(this, fromRound, canStartNewGame);
3052
3053
  };
3053
3054
  protoOf(ServerConfig).toString = function () {
3054
3055
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -3110,19 +3111,19 @@
3110
3111
  $serializer_instance = this;
3111
3112
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.TableStateUpdateDto', this, 1);
3112
3113
  tmp0_serialDesc.z4j('table', false);
3113
- this.ka6_1 = tmp0_serialDesc;
3114
+ this.la6_1 = tmp0_serialDesc;
3114
3115
  }
3115
- protoOf($serializer).la6 = function (encoder, value) {
3116
- var tmp0_desc = this.ka6_1;
3116
+ protoOf($serializer).ma6 = function (encoder, value) {
3117
+ var tmp0_desc = this.la6_1;
3117
3118
  var tmp1_output = encoder.i4c(tmp0_desc);
3118
3119
  tmp1_output.x4d(tmp0_desc, 0, value.table);
3119
3120
  tmp1_output.j4c(tmp0_desc);
3120
3121
  };
3121
3122
  protoOf($serializer).w48 = function (encoder, value) {
3122
- return this.la6(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3123
+ return this.ma6(encoder, value instanceof TableStateUpdateDto ? value : THROW_CCE());
3123
3124
  };
3124
3125
  protoOf($serializer).x48 = function (decoder) {
3125
- var tmp0_desc = this.ka6_1;
3126
+ var tmp0_desc = this.la6_1;
3126
3127
  var tmp1_flag = true;
3127
3128
  var tmp2_index = 0;
3128
3129
  var tmp3_bitMask0 = 0;
@@ -3150,7 +3151,7 @@
3150
3151
  return TableStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3151
3152
  };
3152
3153
  protoOf($serializer).v48 = function () {
3153
- return this.ka6_1;
3154
+ return this.la6_1;
3154
3155
  };
3155
3156
  protoOf($serializer).o4k = function () {
3156
3157
  // Inline function 'kotlin.arrayOf' call
@@ -3166,7 +3167,7 @@
3166
3167
  }
3167
3168
  function TableStateUpdateDto_init_$Init$(seen0, table, serializationConstructorMarker, $this) {
3168
3169
  if (!(1 === (1 & seen0))) {
3169
- throwMissingFieldException(seen0, 1, $serializer_getInstance().ka6_1);
3170
+ throwMissingFieldException(seen0, 1, $serializer_getInstance().la6_1);
3170
3171
  }
3171
3172
  $this.table = table;
3172
3173
  return $this;
@@ -3219,19 +3220,19 @@
3219
3220
  $serializer_instance_0 = this;
3220
3221
  var tmp0_serialDesc = new PluginGeneratedSerialDescriptor('games.jass.logic.server.data.models.serializable.ActionsStateUpdateDto', this, 1);
3221
3222
  tmp0_serialDesc.z4j('actions', false);
3222
- this.ma6_1 = tmp0_serialDesc;
3223
+ this.na6_1 = tmp0_serialDesc;
3223
3224
  }
3224
- protoOf($serializer_0).na6 = function (encoder, value) {
3225
- var tmp0_desc = this.ma6_1;
3225
+ protoOf($serializer_0).oa6 = function (encoder, value) {
3226
+ var tmp0_desc = this.na6_1;
3226
3227
  var tmp1_output = encoder.i4c(tmp0_desc);
3227
3228
  tmp1_output.x4d(tmp0_desc, 0, value.actions);
3228
3229
  tmp1_output.j4c(tmp0_desc);
3229
3230
  };
3230
3231
  protoOf($serializer_0).w48 = function (encoder, value) {
3231
- return this.na6(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3232
+ return this.oa6(encoder, value instanceof ActionsStateUpdateDto ? value : THROW_CCE());
3232
3233
  };
3233
3234
  protoOf($serializer_0).x48 = function (decoder) {
3234
- var tmp0_desc = this.ma6_1;
3235
+ var tmp0_desc = this.na6_1;
3235
3236
  var tmp1_flag = true;
3236
3237
  var tmp2_index = 0;
3237
3238
  var tmp3_bitMask0 = 0;
@@ -3259,7 +3260,7 @@
3259
3260
  return ActionsStateUpdateDto_init_$Create$(tmp3_bitMask0, tmp4_local0, null);
3260
3261
  };
3261
3262
  protoOf($serializer_0).v48 = function () {
3262
- return this.ma6_1;
3263
+ return this.na6_1;
3263
3264
  };
3264
3265
  protoOf($serializer_0).o4k = function () {
3265
3266
  // Inline function 'kotlin.arrayOf' call
@@ -3275,7 +3276,7 @@
3275
3276
  }
3276
3277
  function ActionsStateUpdateDto_init_$Init$(seen0, actions, serializationConstructorMarker, $this) {
3277
3278
  if (!(1 === (1 & seen0))) {
3278
- throwMissingFieldException(seen0, 1, $serializer_getInstance_0().ma6_1);
3279
+ throwMissingFieldException(seen0, 1, $serializer_getInstance_0().na6_1);
3279
3280
  }
3280
3281
  $this.actions = actions;
3281
3282
  return $this;
@@ -3286,7 +3287,7 @@
3286
3287
  function ActionsStateUpdateDto(actions) {
3287
3288
  this.actions = actions;
3288
3289
  }
3289
- protoOf(ActionsStateUpdateDto).a8l = function () {
3290
+ protoOf(ActionsStateUpdateDto).b8l = function () {
3290
3291
  return this.actions;
3291
3292
  };
3292
3293
  protoOf(ActionsStateUpdateDto).kf = function () {
@@ -3339,10 +3340,10 @@
3339
3340
  var tmp$ret$0 = mapToDto(item);
3340
3341
  destination.e(tmp$ret$0);
3341
3342
  }
3342
- return new ActionsStateUpdateDto(encoderDecoderProvider.t8r(destination));
3343
+ return new ActionsStateUpdateDto(encoderDecoderProvider.u8r(destination));
3343
3344
  }
3344
3345
  function mapToDto_3(_this__u8e3s4, encoderDecoderProvider) {
3345
- return new TableStateUpdateDto(encoderDecoderProvider.r8r(mapToDto_0(_this__u8e3s4.table)));
3346
+ return new TableStateUpdateDto(encoderDecoderProvider.s8r(mapToDto_0(_this__u8e3s4.table)));
3346
3347
  }
3347
3348
  function ServerStateUpdate() {
3348
3349
  }
@@ -3355,12 +3356,12 @@
3355
3356
  protoOf(TableStateUpdate).kf = function () {
3356
3357
  return this.table;
3357
3358
  };
3358
- protoOf(TableStateUpdate).oa6 = function (table) {
3359
+ protoOf(TableStateUpdate).pa6 = function (table) {
3359
3360
  return new TableStateUpdate(table);
3360
3361
  };
3361
3362
  protoOf(TableStateUpdate).copy = function (table, $super) {
3362
3363
  table = table === VOID ? this.table : table;
3363
- return $super === VOID ? this.oa6(table) : $super.oa6.call(this, table);
3364
+ return $super === VOID ? this.pa6(table) : $super.pa6.call(this, table);
3364
3365
  };
3365
3366
  protoOf(TableStateUpdate).toString = function () {
3366
3367
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -3381,18 +3382,18 @@
3381
3382
  function ActionsStateUpdate(actions) {
3382
3383
  this.actions = actions;
3383
3384
  }
3384
- protoOf(ActionsStateUpdate).a8l = function () {
3385
+ protoOf(ActionsStateUpdate).b8l = function () {
3385
3386
  return this.actions;
3386
3387
  };
3387
3388
  protoOf(ActionsStateUpdate).kf = function () {
3388
3389
  return this.actions;
3389
3390
  };
3390
- protoOf(ActionsStateUpdate).pa6 = function (actions) {
3391
+ protoOf(ActionsStateUpdate).qa6 = function (actions) {
3391
3392
  return new ActionsStateUpdate(actions);
3392
3393
  };
3393
3394
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
3394
3395
  actions = actions === VOID ? this.actions : actions;
3395
- return $super === VOID ? this.pa6(actions) : $super.pa6.call(this, actions);
3396
+ return $super === VOID ? this.qa6(actions) : $super.qa6.call(this, actions);
3396
3397
  };
3397
3398
  protoOf(ActionsStateUpdate).toString = function () {
3398
3399
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -3638,18 +3639,18 @@
3638
3639
  function ToClientEventsObserver() {
3639
3640
  }
3640
3641
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
3641
- this.za6_1 = this$0;
3642
- this.aa7_1 = $actions;
3642
+ this.aa7_1 = this$0;
3643
+ this.ba7_1 = $actions;
3643
3644
  CoroutineImpl.call(this, resultContinuation);
3644
3645
  }
3645
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ka7 = function ($this$flow, $completion) {
3646
- var tmp = this.la7($this$flow, $completion);
3646
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).la7 = function ($this$flow, $completion) {
3647
+ var tmp = this.ma7($this$flow, $completion);
3647
3648
  tmp.n9_1 = Unit_instance;
3648
3649
  tmp.o9_1 = null;
3649
3650
  return tmp.t9();
3650
3651
  };
3651
3652
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).da = function (p1, $completion) {
3652
- return this.ka7((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3653
+ return this.la7((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
3653
3654
  };
3654
3655
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).t9 = function () {
3655
3656
  var suspendResult = this.n9_1;
@@ -3660,26 +3661,26 @@
3660
3661
  case 0:
3661
3662
  this.m9_1 = 4;
3662
3663
  var tmp_0 = this;
3663
- tmp_0.ca7_1 = this.za6_1.qa7_1;
3664
- this.da7_1 = this.ca7_1;
3664
+ tmp_0.da7_1 = this.aa7_1.ra7_1;
3665
+ this.ea7_1 = this.da7_1;
3665
3666
  var tmp_1 = this;
3666
- tmp_1.ea7_1 = transformToEmits(this.za6_1, this.aa7_1);
3667
- this.fa7_1 = this.ea7_1;
3668
- this.ga7_1 = this.fa7_1.j();
3667
+ tmp_1.fa7_1 = transformToEmits(this.aa7_1, this.ba7_1);
3668
+ this.ga7_1 = this.fa7_1;
3669
+ this.ha7_1 = this.ga7_1.j();
3669
3670
  this.l9_1 = 1;
3670
3671
  continue $sm;
3671
3672
  case 1:
3672
- if (!this.ga7_1.k()) {
3673
+ if (!this.ha7_1.k()) {
3673
3674
  this.l9_1 = 3;
3674
3675
  continue $sm;
3675
3676
  }
3676
3677
 
3677
- this.ha7_1 = this.ga7_1.l();
3678
+ this.ia7_1 = this.ha7_1.l();
3678
3679
  var tmp_2 = this;
3679
- tmp_2.ia7_1 = this.ha7_1;
3680
- this.ja7_1 = this.ia7_1;
3680
+ tmp_2.ja7_1 = this.ia7_1;
3681
+ this.ka7_1 = this.ja7_1;
3681
3682
  this.l9_1 = 2;
3682
- suspendResult = this.ba7_1.c1b(this.ja7_1, this);
3683
+ suspendResult = this.ca7_1.c1b(this.ka7_1, this);
3683
3684
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3684
3685
  return suspendResult;
3685
3686
  }
@@ -3689,11 +3690,11 @@
3689
3690
  this.l9_1 = 1;
3690
3691
  continue $sm;
3691
3692
  case 3:
3692
- var tmp0 = this.za6_1.pa7_1;
3693
+ var tmp0 = this.aa7_1.qa7_1;
3693
3694
  l$ret$1: do {
3694
3695
  while (true) {
3695
3696
  var cur = tmp0.kotlinx$atomicfu$value;
3696
- var upd = cur - this.aa7_1.m() | 0;
3697
+ var upd = cur - this.ba7_1.m() | 0;
3697
3698
  if (tmp0.atomicfu$compareAndSet(cur, upd)) {
3698
3699
  break l$ret$1;
3699
3700
  }
@@ -3715,15 +3716,15 @@
3715
3716
  }
3716
3717
  while (true);
3717
3718
  };
3718
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).la7 = function ($this$flow, completion) {
3719
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.za6_1, this.aa7_1, completion);
3720
- i.ba7_1 = $this$flow;
3719
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ma7 = function ($this$flow, completion) {
3720
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.aa7_1, this.ba7_1, completion);
3721
+ i.ca7_1 = $this$flow;
3721
3722
  return i;
3722
3723
  };
3723
3724
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
3724
3725
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
3725
3726
  var l = function ($this$flow, $completion) {
3726
- return i.ka7($this$flow, $completion);
3727
+ return i.la7($this$flow, $completion);
3727
3728
  };
3728
3729
  l.$arity = 1;
3729
3730
  return l;
@@ -3793,29 +3794,29 @@
3793
3794
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3794
3795
  }
3795
3796
  function mapFromGroupKey($this, _this__u8e3s4) {
3796
- var tmp = $this.oa7_1.v6n();
3797
+ var tmp = $this.pa7_1.v6n();
3797
3798
  // Inline function 'kotlin.collections.toTypedArray' call
3798
- var this_0 = _this__u8e3s4.ta7_1;
3799
+ var this_0 = _this__u8e3s4.ua7_1;
3799
3800
  var tmp_0 = copyToArray(this_0);
3800
3801
  // Inline function 'kotlin.collections.toTypedArray' call
3801
- var this_1 = _this__u8e3s4.ua7_1;
3802
+ var this_1 = _this__u8e3s4.va7_1;
3802
3803
  var tmp$ret$1 = copyToArray(this_1);
3803
- return new ActionDeliveryPayload(_this__u8e3s4.sa7_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.va7_1);
3804
+ return new ActionDeliveryPayload(_this__u8e3s4.ta7_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.wa7_1);
3804
3805
  }
3805
3806
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3806
- this.sa7_1 = tableId;
3807
- this.ta7_1 = includePlayers;
3808
- this.ua7_1 = excludePlayers;
3809
- this.va7_1 = deliveryType;
3807
+ this.ta7_1 = tableId;
3808
+ this.ua7_1 = includePlayers;
3809
+ this.va7_1 = excludePlayers;
3810
+ this.wa7_1 = deliveryType;
3810
3811
  }
3811
3812
  protoOf(GroupKey).toString = function () {
3812
- return 'GroupKey(tableId=' + this.sa7_1 + ', includePlayers=' + toString(this.ta7_1) + ', excludePlayers=' + toString(this.ua7_1) + ', deliveryType=' + this.va7_1.toString() + ')';
3813
+ return 'GroupKey(tableId=' + this.ta7_1 + ', includePlayers=' + toString(this.ua7_1) + ', excludePlayers=' + toString(this.va7_1) + ', deliveryType=' + this.wa7_1.toString() + ')';
3813
3814
  };
3814
3815
  protoOf(GroupKey).hashCode = function () {
3815
- var result = getStringHashCode(this.sa7_1);
3816
- result = imul(result, 31) + hashCode(this.ta7_1) | 0;
3816
+ var result = getStringHashCode(this.ta7_1);
3817
3817
  result = imul(result, 31) + hashCode(this.ua7_1) | 0;
3818
- result = imul(result, 31) + this.va7_1.hashCode() | 0;
3818
+ result = imul(result, 31) + hashCode(this.va7_1) | 0;
3819
+ result = imul(result, 31) + this.wa7_1.hashCode() | 0;
3819
3820
  return result;
3820
3821
  };
3821
3822
  protoOf(GroupKey).equals = function (other) {
@@ -3824,35 +3825,35 @@
3824
3825
  if (!(other instanceof GroupKey))
3825
3826
  return false;
3826
3827
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3827
- if (!(this.sa7_1 === tmp0_other_with_cast.sa7_1))
3828
- return false;
3829
- if (!equals(this.ta7_1, tmp0_other_with_cast.ta7_1))
3828
+ if (!(this.ta7_1 === tmp0_other_with_cast.ta7_1))
3830
3829
  return false;
3831
3830
  if (!equals(this.ua7_1, tmp0_other_with_cast.ua7_1))
3832
3831
  return false;
3833
- if (!this.va7_1.equals(tmp0_other_with_cast.va7_1))
3832
+ if (!equals(this.va7_1, tmp0_other_with_cast.va7_1))
3833
+ return false;
3834
+ if (!this.wa7_1.equals(tmp0_other_with_cast.wa7_1))
3834
3835
  return false;
3835
3836
  return true;
3836
3837
  };
3837
3838
  function Companion_4() {
3838
- this.wa7_1 = 6;
3839
+ this.xa7_1 = 6;
3839
3840
  }
3840
3841
  var Companion_instance_12;
3841
3842
  function Companion_getInstance_5() {
3842
3843
  return Companion_instance_12;
3843
3844
  }
3844
3845
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3845
- this.fa8_1 = this$0;
3846
+ this.ga8_1 = this$0;
3846
3847
  CoroutineImpl.call(this, resultContinuation);
3847
3848
  }
3848
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ha8 = function (actions, $completion) {
3849
- var tmp = this.ia8(actions, $completion);
3849
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ia8 = function (actions, $completion) {
3850
+ var tmp = this.ja8(actions, $completion);
3850
3851
  tmp.n9_1 = Unit_instance;
3851
3852
  tmp.o9_1 = null;
3852
3853
  return tmp.t9();
3853
3854
  };
3854
3855
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).da = function (p1, $completion) {
3855
- return this.ha8((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3856
+ return this.ia8((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3856
3857
  };
3857
3858
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).t9 = function () {
3858
3859
  var suspendResult = this.n9_1;
@@ -3861,7 +3862,7 @@
3861
3862
  var tmp = this.l9_1;
3862
3863
  if (tmp === 0) {
3863
3864
  this.m9_1 = 1;
3864
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.fa8_1, this.ga8_1, null));
3865
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ga8_1, this.ha8_1, null));
3865
3866
  } else if (tmp === 1) {
3866
3867
  throw this.o9_1;
3867
3868
  }
@@ -3871,23 +3872,23 @@
3871
3872
  }
3872
3873
  while (true);
3873
3874
  };
3874
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ia8 = function (actions, completion) {
3875
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.fa8_1, completion);
3876
- i.ga8_1 = actions;
3875
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ja8 = function (actions, completion) {
3876
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ga8_1, completion);
3877
+ i.ha8_1 = actions;
3877
3878
  return i;
3878
3879
  };
3879
3880
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3880
3881
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3881
3882
  var l = function (actions, $completion) {
3882
- return i.ha8(actions, $completion);
3883
+ return i.ia8(actions, $completion);
3883
3884
  };
3884
3885
  l.$arity = 1;
3885
3886
  return l;
3886
3887
  }
3887
3888
  function $sentEventCOROUTINE$(_this__u8e3s4, fromEvent, resultContinuation) {
3888
3889
  CoroutineImpl.call(this, resultContinuation);
3889
- this.ra8_1 = _this__u8e3s4;
3890
- this.sa8_1 = fromEvent;
3890
+ this.sa8_1 = _this__u8e3s4;
3891
+ this.ta8_1 = fromEvent;
3891
3892
  }
3892
3893
  protoOf($sentEventCOROUTINE$).t9 = function () {
3893
3894
  var suspendResult = this.n9_1;
@@ -3898,9 +3899,9 @@
3898
3899
  case 0:
3899
3900
  this.m9_1 = 2;
3900
3901
  var tmp_0 = this;
3901
- tmp_0.ta8_1 = this.ra8_1.qa7_1;
3902
- this.ua8_1 = this.ta8_1;
3903
- var tmp0 = this.ra8_1.pa7_1;
3902
+ tmp_0.ua8_1 = this.sa8_1.ra7_1;
3903
+ this.va8_1 = this.ua8_1;
3904
+ var tmp0 = this.sa8_1.qa7_1;
3904
3905
  l$ret$1: do {
3905
3906
  while (true) {
3906
3907
  var cur = tmp0.kotlinx$atomicfu$value;
@@ -3912,7 +3913,7 @@
3912
3913
  }
3913
3914
  while (false);
3914
3915
  this.l9_1 = 1;
3915
- suspendResult = this.ra8_1.ra7_1.c1b(this.sa8_1, this);
3916
+ suspendResult = this.sa8_1.sa7_1.c1b(this.ta8_1, this);
3916
3917
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3917
3918
  return suspendResult;
3918
3919
  }
@@ -3936,7 +3937,7 @@
3936
3937
  };
3937
3938
  function $waitForCOROUTINE$(_this__u8e3s4, resultContinuation) {
3938
3939
  CoroutineImpl.call(this, resultContinuation);
3939
- this.da9_1 = _this__u8e3s4;
3940
+ this.ea9_1 = _this__u8e3s4;
3940
3941
  }
3941
3942
  protoOf($waitForCOROUTINE$).t9 = function () {
3942
3943
  var suspendResult = this.n9_1;
@@ -3947,13 +3948,13 @@
3947
3948
  case 0:
3948
3949
  this.m9_1 = 5;
3949
3950
  var tmp_0 = this;
3950
- tmp_0.ea9_1 = this.da9_1.qa7_1;
3951
- this.fa9_1 = this.ea9_1;
3952
- this.ga9_1 = 0;
3951
+ tmp_0.fa9_1 = this.ea9_1.ra7_1;
3952
+ this.ga9_1 = this.fa9_1;
3953
+ this.ha9_1 = 0;
3953
3954
  this.l9_1 = 1;
3954
3955
  continue $sm;
3955
3956
  case 1:
3956
- if (!!(this.da9_1.pa7_1.kotlinx$atomicfu$value === 0)) {
3957
+ if (!!(this.ea9_1.qa7_1.kotlinx$atomicfu$value === 0)) {
3957
3958
  this.l9_1 = 4;
3958
3959
  continue $sm;
3959
3960
  }
@@ -3966,9 +3967,9 @@
3966
3967
 
3967
3968
  continue $sm;
3968
3969
  case 2:
3969
- this.ga9_1 = this.ga9_1 + 1 | 0;
3970
- if (this.ga9_1 > 6) {
3971
- this.da9_1.na7_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.da9_1.pa7_1.kotlinx$atomicfu$value);
3970
+ this.ha9_1 = this.ha9_1 + 1 | 0;
3971
+ if (this.ha9_1 > 6) {
3972
+ this.ea9_1.oa7_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ea9_1.qa7_1.kotlinx$atomicfu$value);
3972
3973
  this.l9_1 = 4;
3973
3974
  continue $sm;
3974
3975
  } else {
@@ -3996,42 +3997,42 @@
3996
3997
  while (true);
3997
3998
  };
3998
3999
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3999
- this.ma7_1 = serverReduxConfig;
4000
- this.na7_1 = logger;
4001
- this.oa7_1 = idsProvider;
4002
- this.pa7_1 = atomic$ref$1(0);
4000
+ this.na7_1 = serverReduxConfig;
4001
+ this.oa7_1 = logger;
4002
+ this.pa7_1 = idsProvider;
4003
+ this.qa7_1 = atomic$ref$1(0);
4003
4004
  var tmp = this;
4004
4005
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
4005
- tmp.qa7_1 = get_atomicfu$reentrantLock();
4006
- this.ra7_1 = MutableSharedFlow();
4006
+ tmp.ra7_1 = get_atomicfu$reentrantLock();
4007
+ this.sa7_1 = MutableSharedFlow();
4007
4008
  }
4008
- protoOf(ToClientEventsObserverImpl).qa6 = function (fromEvent, $completion) {
4009
+ protoOf(ToClientEventsObserverImpl).ra6 = function (fromEvent, $completion) {
4009
4010
  var tmp = new $sentEventCOROUTINE$(this, fromEvent, $completion);
4010
4011
  tmp.n9_1 = Unit_instance;
4011
4012
  tmp.o9_1 = null;
4012
4013
  return tmp.t9();
4013
4014
  };
4014
- protoOf(ToClientEventsObserverImpl).p9g = function ($completion) {
4015
+ protoOf(ToClientEventsObserverImpl).q9g = function ($completion) {
4015
4016
  var tmp = new $waitForCOROUTINE$(this, $completion);
4016
4017
  tmp.n9_1 = Unit_instance;
4017
4018
  tmp.o9_1 = null;
4018
4019
  return tmp.t9();
4019
4020
  };
4020
- protoOf(ToClientEventsObserverImpl).l9x = function () {
4021
- if (!this.ma7_1.enabledCombinedEvents) {
4022
- return this.ra7_1;
4021
+ protoOf(ToClientEventsObserverImpl).m9x = function () {
4022
+ if (!this.na7_1.enabledCombinedEvents) {
4023
+ return this.sa7_1;
4023
4024
  }
4024
- var tmp = windowedByInterval(this.ra7_1, toLong(this.ma7_1.combinedEventsIntervalMillis));
4025
+ var tmp = windowedByInterval(this.sa7_1, toLong(this.na7_1.combinedEventsIntervalMillis));
4025
4026
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
4026
4027
  };
4027
4028
  function UpdateServerConfigAction(serverConfig) {
4028
- this.ha9_1 = serverConfig;
4029
+ this.ia9_1 = serverConfig;
4029
4030
  }
4030
4031
  protoOf(UpdateServerConfigAction).toString = function () {
4031
- return 'UpdateServerConfigAction(serverConfig=' + this.ha9_1.toString() + ')';
4032
+ return 'UpdateServerConfigAction(serverConfig=' + this.ia9_1.toString() + ')';
4032
4033
  };
4033
4034
  protoOf(UpdateServerConfigAction).hashCode = function () {
4034
- return this.ha9_1.hashCode();
4035
+ return this.ia9_1.hashCode();
4035
4036
  };
4036
4037
  protoOf(UpdateServerConfigAction).equals = function (other) {
4037
4038
  if (this === other)
@@ -4039,20 +4040,20 @@
4039
4040
  if (!(other instanceof UpdateServerConfigAction))
4040
4041
  return false;
4041
4042
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
4042
- if (!this.ha9_1.equals(tmp0_other_with_cast.ha9_1))
4043
+ if (!this.ia9_1.equals(tmp0_other_with_cast.ia9_1))
4043
4044
  return false;
4044
4045
  return true;
4045
4046
  };
4046
4047
  function SpectatorsAction() {
4047
4048
  }
4048
4049
  function AddSpectatorsAction(spectators) {
4049
- this.ia9_1 = spectators;
4050
+ this.ja9_1 = spectators;
4050
4051
  }
4051
4052
  protoOf(AddSpectatorsAction).toString = function () {
4052
- return 'AddSpectatorsAction(spectators=' + toString(this.ia9_1) + ')';
4053
+ return 'AddSpectatorsAction(spectators=' + toString(this.ja9_1) + ')';
4053
4054
  };
4054
4055
  protoOf(AddSpectatorsAction).hashCode = function () {
4055
- return hashCode(this.ia9_1);
4056
+ return hashCode(this.ja9_1);
4056
4057
  };
4057
4058
  protoOf(AddSpectatorsAction).equals = function (other) {
4058
4059
  if (this === other)
@@ -4060,18 +4061,18 @@
4060
4061
  if (!(other instanceof AddSpectatorsAction))
4061
4062
  return false;
4062
4063
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
4063
- if (!equals(this.ia9_1, tmp0_other_with_cast.ia9_1))
4064
+ if (!equals(this.ja9_1, tmp0_other_with_cast.ja9_1))
4064
4065
  return false;
4065
4066
  return true;
4066
4067
  };
4067
4068
  function RemoveSpectatorsAction(spectators) {
4068
- this.ja9_1 = spectators;
4069
+ this.ka9_1 = spectators;
4069
4070
  }
4070
4071
  protoOf(RemoveSpectatorsAction).toString = function () {
4071
- return 'RemoveSpectatorsAction(spectators=' + toString(this.ja9_1) + ')';
4072
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ka9_1) + ')';
4072
4073
  };
4073
4074
  protoOf(RemoveSpectatorsAction).hashCode = function () {
4074
- return hashCode(this.ja9_1);
4075
+ return hashCode(this.ka9_1);
4075
4076
  };
4076
4077
  protoOf(RemoveSpectatorsAction).equals = function (other) {
4077
4078
  if (this === other)
@@ -4079,103 +4080,103 @@
4079
4080
  if (!(other instanceof RemoveSpectatorsAction))
4080
4081
  return false;
4081
4082
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
4082
- if (!equals(this.ja9_1, tmp0_other_with_cast.ja9_1))
4083
+ if (!equals(this.ka9_1, tmp0_other_with_cast.ka9_1))
4083
4084
  return false;
4084
4085
  return true;
4085
4086
  };
4086
4087
  function _get_asyncProvider__jbpyhw($this) {
4087
- var tmp0 = $this.pa9_1;
4088
+ var tmp0 = $this.qa9_1;
4088
4089
  var tmp = KProperty1;
4089
4090
  // Inline function 'kotlin.getValue' call
4090
4091
  getPropertyCallableRef('asyncProvider', 1, tmp, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3_0(), null);
4091
4092
  return tmp0.u();
4092
4093
  }
4093
4094
  function _get_logger__rkp4sl_0($this) {
4094
- var tmp0 = $this.qa9_1;
4095
+ var tmp0 = $this.ra9_1;
4095
4096
  var tmp = KProperty1;
4096
4097
  // Inline function 'kotlin.getValue' call
4097
4098
  getPropertyCallableRef('logger', 1, tmp, ServerGameStoreContract$_get_logger_$ref_zbgw28_0(), null);
4098
4099
  return tmp0.u();
4099
4100
  }
4100
4101
  function _get_playerConnectionInteractor__si6cxf_0($this) {
4101
- var tmp0 = $this.ra9_1;
4102
+ var tmp0 = $this.sa9_1;
4102
4103
  var tmp = KProperty1;
4103
4104
  // Inline function 'kotlin.getValue' call
4104
4105
  getPropertyCallableRef('playerConnectionInteractor', 1, tmp, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8_0(), null);
4105
4106
  return tmp0.u();
4106
4107
  }
4107
4108
  function _get_lastCardInteractor__h6lq3w($this) {
4108
- var tmp0 = $this.sa9_1;
4109
+ var tmp0 = $this.ta9_1;
4109
4110
  var tmp = KProperty1;
4110
4111
  // Inline function 'kotlin.getValue' call
4111
4112
  getPropertyCallableRef('lastCardInteractor', 1, tmp, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh_0(), null);
4112
4113
  return tmp0.u();
4113
4114
  }
4114
4115
  function _get_serverConfig__rk2g06($this) {
4115
- var tmp0 = $this.ta9_1;
4116
+ var tmp0 = $this.ua9_1;
4116
4117
  var tmp = KProperty1;
4117
4118
  // Inline function 'kotlin.getValue' call
4118
4119
  getPropertyCallableRef('serverConfig', 1, tmp, ServerGameStoreContract$_get_serverConfig_$ref_bz2891_0(), null);
4119
4120
  return tmp0.u();
4120
4121
  }
4121
4122
  function _get_logicConfig__52ww9d($this) {
4122
- var tmp0 = $this.ua9_1;
4123
+ var tmp0 = $this.va9_1;
4123
4124
  var tmp = KProperty1;
4124
4125
  // Inline function 'kotlin.getValue' call
4125
4126
  getPropertyCallableRef('logicConfig', 1, tmp, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi_0(), null);
4126
4127
  return tmp0.u();
4127
4128
  }
4128
4129
  function _get_idsProvider__fnfajc_0($this) {
4129
- var tmp0 = $this.va9_1;
4130
+ var tmp0 = $this.wa9_1;
4130
4131
  var tmp = KProperty1;
4131
4132
  // Inline function 'kotlin.getValue' call
4132
4133
  getPropertyCallableRef('idsProvider', 1, tmp, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1_0(), null);
4133
4134
  return tmp0.u();
4134
4135
  }
4135
4136
  function _get_botConfig__cpaxzc($this) {
4136
- var tmp0 = $this.wa9_1;
4137
+ var tmp0 = $this.xa9_1;
4137
4138
  var tmp = KProperty1;
4138
4139
  // Inline function 'kotlin.getValue' call
4139
4140
  getPropertyCallableRef('botConfig', 1, tmp, ServerGameStoreContract$_get_botConfig_$ref_nebw1d_0(), null);
4140
4141
  return tmp0.u();
4141
4142
  }
4142
4143
  function _get_scenePositionProvider__kn0n1n($this) {
4143
- var tmp0 = $this.xa9_1;
4144
+ var tmp0 = $this.ya9_1;
4144
4145
  var tmp = KProperty1;
4145
4146
  // Inline function 'kotlin.getValue' call
4146
4147
  getPropertyCallableRef('scenePositionProvider', 1, tmp, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4_0(), null);
4147
4148
  return tmp0.u();
4148
4149
  }
4149
4150
  function _get_toClientEventsObserver__6rp51y_0($this) {
4150
- var tmp0 = $this.ya9_1;
4151
+ var tmp0 = $this.za9_1;
4151
4152
  var tmp = KProperty1;
4152
4153
  // Inline function 'kotlin.getValue' call
4153
4154
  getPropertyCallableRef('toClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p_0(), null);
4154
4155
  return tmp0.u();
4155
4156
  }
4156
4157
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
4157
- var tmp0 = $this.za9_1;
4158
+ var tmp0 = $this.aaa_1;
4158
4159
  var tmp = KProperty1;
4159
4160
  // Inline function 'kotlin.getValue' call
4160
4161
  getPropertyCallableRef('fromClientEventsObserver', 1, tmp, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg_0(), null);
4161
4162
  return tmp0.u();
4162
4163
  }
4163
4164
  function _get_dealerConfig__183ci8($this) {
4164
- var tmp0 = $this.aaa_1;
4165
+ var tmp0 = $this.baa_1;
4165
4166
  var tmp = KProperty1;
4166
4167
  // Inline function 'kotlin.getValue' call
4167
4168
  getPropertyCallableRef('dealerConfig', 1, tmp, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp_0(), null);
4168
4169
  return tmp0.u();
4169
4170
  }
4170
4171
  function _get_poolProvider__tqti6a($this) {
4171
- var tmp0 = $this.baa_1;
4172
+ var tmp0 = $this.caa_1;
4172
4173
  var tmp = KProperty1;
4173
4174
  // Inline function 'kotlin.getValue' call
4174
4175
  getPropertyCallableRef('poolProvider', 1, tmp, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3_0(), null);
4175
4176
  return tmp0.u();
4176
4177
  }
4177
4178
  function _get_cardsDealerProvider__bekjpg($this) {
4178
- var tmp0 = $this.caa_1;
4179
+ var tmp0 = $this.daa_1;
4179
4180
  var tmp = KProperty1;
4180
4181
  // Inline function 'kotlin.getValue' call
4181
4182
  getPropertyCallableRef('cardsDealerProvider', 1, tmp, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj_0(), null);
@@ -4330,11 +4331,11 @@
4330
4331
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
4331
4332
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
4332
4333
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
4333
- this.ka9_1 = validationStoreContract;
4334
- this.la9_1 = timersStoreContract;
4335
- this.ma9_1 = botGameStoreContract;
4336
- this.na9_1 = gameMechanicStoreContract;
4337
- this.oa9_1 = fileLoggerStoreContract;
4334
+ this.la9_1 = validationStoreContract;
4335
+ this.ma9_1 = timersStoreContract;
4336
+ this.na9_1 = botGameStoreContract;
4337
+ this.oa9_1 = gameMechanicStoreContract;
4338
+ this.pa9_1 = fileLoggerStoreContract;
4338
4339
  var tmp = this;
4339
4340
  // Inline function 'org.kodein.di.instance' call
4340
4341
  // Inline function 'org.kodein.type.generic' call
@@ -4342,7 +4343,7 @@
4342
4343
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
4343
4344
  var tmp_1 = Instance(di, tmp$ret$0, null);
4344
4345
  var tmp_2 = KProperty1;
4345
- tmp.pa9_1 = tmp_1.o69(this, getPropertyCallableRef('asyncProvider', 1, tmp_2, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4346
+ tmp.qa9_1 = tmp_1.o69(this, getPropertyCallableRef('asyncProvider', 1, tmp_2, ServerGameStoreContract$_get_asyncProvider_$ref_1q7po3(), null));
4346
4347
  var tmp_3 = this;
4347
4348
  // Inline function 'org.kodein.di.instance' call
4348
4349
  // Inline function 'org.kodein.type.generic' call
@@ -4350,7 +4351,7 @@
4350
4351
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4351
4352
  var tmp_5 = Instance(di, tmp$ret$2, null);
4352
4353
  var tmp_6 = KProperty1;
4353
- tmp_3.qa9_1 = tmp_5.o69(this, getPropertyCallableRef('logger', 1, tmp_6, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4354
+ tmp_3.ra9_1 = tmp_5.o69(this, getPropertyCallableRef('logger', 1, tmp_6, ServerGameStoreContract$_get_logger_$ref_zbgw28(), null));
4354
4355
  var tmp_7 = this;
4355
4356
  // Inline function 'org.kodein.di.instance' call
4356
4357
  // Inline function 'org.kodein.type.generic' call
@@ -4358,7 +4359,7 @@
4358
4359
  var tmp$ret$4 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4359
4360
  var tmp_9 = Instance(di, tmp$ret$4, null);
4360
4361
  var tmp_10 = KProperty1;
4361
- tmp_7.ra9_1 = tmp_9.o69(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_10, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4362
+ tmp_7.sa9_1 = tmp_9.o69(this, getPropertyCallableRef('playerConnectionInteractor', 1, tmp_10, ServerGameStoreContract$_get_playerConnectionInteractor_$ref_d9n2s8(), null));
4362
4363
  var tmp_11 = this;
4363
4364
  // Inline function 'org.kodein.di.instance' call
4364
4365
  // Inline function 'org.kodein.type.generic' call
@@ -4366,7 +4367,7 @@
4366
4367
  var tmp$ret$6 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4367
4368
  var tmp_13 = Instance(di, tmp$ret$6, null);
4368
4369
  var tmp_14 = KProperty1;
4369
- tmp_11.sa9_1 = tmp_13.o69(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_14, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4370
+ tmp_11.ta9_1 = tmp_13.o69(this, getPropertyCallableRef('lastCardInteractor', 1, tmp_14, ServerGameStoreContract$_get_lastCardInteractor_$ref_khpgh(), null));
4370
4371
  var tmp_15 = this;
4371
4372
  // Inline function 'org.kodein.di.instance' call
4372
4373
  // Inline function 'org.kodein.type.generic' call
@@ -4374,7 +4375,7 @@
4374
4375
  var tmp$ret$8 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
4375
4376
  var tmp_17 = Instance(di, tmp$ret$8, null);
4376
4377
  var tmp_18 = KProperty1;
4377
- tmp_15.ta9_1 = tmp_17.o69(this, getPropertyCallableRef('serverConfig', 1, tmp_18, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4378
+ tmp_15.ua9_1 = tmp_17.o69(this, getPropertyCallableRef('serverConfig', 1, tmp_18, ServerGameStoreContract$_get_serverConfig_$ref_bz2891(), null));
4378
4379
  var tmp_19 = this;
4379
4380
  // Inline function 'org.kodein.di.instance' call
4380
4381
  // Inline function 'org.kodein.type.generic' call
@@ -4382,7 +4383,7 @@
4382
4383
  var tmp$ret$10 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
4383
4384
  var tmp_21 = Instance(di, tmp$ret$10, null);
4384
4385
  var tmp_22 = KProperty1;
4385
- tmp_19.ua9_1 = tmp_21.o69(this, getPropertyCallableRef('logicConfig', 1, tmp_22, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4386
+ tmp_19.va9_1 = tmp_21.o69(this, getPropertyCallableRef('logicConfig', 1, tmp_22, ServerGameStoreContract$_get_logicConfig_$ref_nqj2yi(), null));
4386
4387
  var tmp_23 = this;
4387
4388
  // Inline function 'org.kodein.di.instance' call
4388
4389
  // Inline function 'org.kodein.type.generic' call
@@ -4390,7 +4391,7 @@
4390
4391
  var tmp$ret$12 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
4391
4392
  var tmp_25 = Instance(di, tmp$ret$12, null);
4392
4393
  var tmp_26 = KProperty1;
4393
- tmp_23.va9_1 = tmp_25.o69(this, getPropertyCallableRef('idsProvider', 1, tmp_26, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4394
+ tmp_23.wa9_1 = tmp_25.o69(this, getPropertyCallableRef('idsProvider', 1, tmp_26, ServerGameStoreContract$_get_idsProvider_$ref_rf1ck1(), null));
4394
4395
  var tmp_27 = this;
4395
4396
  // Inline function 'org.kodein.di.instance' call
4396
4397
  // Inline function 'org.kodein.type.generic' call
@@ -4398,7 +4399,7 @@
4398
4399
  var tmp$ret$14 = isInterface(tmp_28, TypeToken) ? tmp_28 : THROW_CCE();
4399
4400
  var tmp_29 = Instance(di, tmp$ret$14, null);
4400
4401
  var tmp_30 = KProperty1;
4401
- tmp_27.wa9_1 = tmp_29.o69(this, getPropertyCallableRef('botConfig', 1, tmp_30, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4402
+ tmp_27.xa9_1 = tmp_29.o69(this, getPropertyCallableRef('botConfig', 1, tmp_30, ServerGameStoreContract$_get_botConfig_$ref_nebw1d(), null));
4402
4403
  var tmp_31 = this;
4403
4404
  // Inline function 'org.kodein.di.instance' call
4404
4405
  // Inline function 'org.kodein.type.generic' call
@@ -4406,7 +4407,7 @@
4406
4407
  var tmp$ret$16 = isInterface(tmp_32, TypeToken) ? tmp_32 : THROW_CCE();
4407
4408
  var tmp_33 = Instance(di, tmp$ret$16, null);
4408
4409
  var tmp_34 = KProperty1;
4409
- tmp_31.xa9_1 = tmp_33.o69(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_34, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4410
+ tmp_31.ya9_1 = tmp_33.o69(this, getPropertyCallableRef('scenePositionProvider', 1, tmp_34, ServerGameStoreContract$_get_scenePositionProvider_$ref_ue39g4(), null));
4410
4411
  var tmp_35 = this;
4411
4412
  // Inline function 'org.kodein.di.instance' call
4412
4413
  // Inline function 'org.kodein.type.generic' call
@@ -4414,7 +4415,7 @@
4414
4415
  var tmp$ret$18 = isInterface(tmp_36, TypeToken) ? tmp_36 : THROW_CCE();
4415
4416
  var tmp_37 = Instance(di, tmp$ret$18, null);
4416
4417
  var tmp_38 = KProperty1;
4417
- tmp_35.ya9_1 = tmp_37.o69(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_38, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4418
+ tmp_35.za9_1 = tmp_37.o69(this, getPropertyCallableRef('toClientEventsObserver', 1, tmp_38, ServerGameStoreContract$_get_toClientEventsObserver_$ref_nkgv3p(), null));
4418
4419
  var tmp_39 = this;
4419
4420
  // Inline function 'org.kodein.di.instance' call
4420
4421
  // Inline function 'org.kodein.type.generic' call
@@ -4422,7 +4423,7 @@
4422
4423
  var tmp$ret$20 = isInterface(tmp_40, TypeToken) ? tmp_40 : THROW_CCE();
4423
4424
  var tmp_41 = Instance(di, tmp$ret$20, null);
4424
4425
  var tmp_42 = KProperty1;
4425
- tmp_39.za9_1 = tmp_41.o69(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_42, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4426
+ tmp_39.aaa_1 = tmp_41.o69(this, getPropertyCallableRef('fromClientEventsObserver', 1, tmp_42, ServerGameStoreContract$_get_fromClientEventsObserver_$ref_v1j2bg(), null));
4426
4427
  var tmp_43 = this;
4427
4428
  // Inline function 'org.kodein.di.instance' call
4428
4429
  // Inline function 'org.kodein.type.generic' call
@@ -4430,7 +4431,7 @@
4430
4431
  var tmp$ret$22 = isInterface(tmp_44, TypeToken) ? tmp_44 : THROW_CCE();
4431
4432
  var tmp_45 = Instance(di, tmp$ret$22, null);
4432
4433
  var tmp_46 = KProperty1;
4433
- tmp_43.aaa_1 = tmp_45.o69(this, getPropertyCallableRef('dealerConfig', 1, tmp_46, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4434
+ tmp_43.baa_1 = tmp_45.o69(this, getPropertyCallableRef('dealerConfig', 1, tmp_46, ServerGameStoreContract$_get_dealerConfig_$ref_mdo2zp(), null));
4434
4435
  var tmp_47 = this;
4435
4436
  // Inline function 'org.kodein.di.instance' call
4436
4437
  // Inline function 'org.kodein.type.generic' call
@@ -4438,7 +4439,7 @@
4438
4439
  var tmp$ret$24 = isInterface(tmp_48, TypeToken) ? tmp_48 : THROW_CCE();
4439
4440
  var tmp_49 = Instance(di, tmp$ret$24, null);
4440
4441
  var tmp_50 = KProperty1;
4441
- tmp_47.baa_1 = tmp_49.o69(this, getPropertyCallableRef('poolProvider', 1, tmp_50, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4442
+ tmp_47.caa_1 = tmp_49.o69(this, getPropertyCallableRef('poolProvider', 1, tmp_50, ServerGameStoreContract$_get_poolProvider_$ref_4pfoc3(), null));
4442
4443
  var tmp_51 = this;
4443
4444
  // Inline function 'org.kodein.di.instance' call
4444
4445
  // Inline function 'org.kodein.type.generic' call
@@ -4446,13 +4447,13 @@
4446
4447
  var tmp$ret$26 = isInterface(tmp_52, TypeToken) ? tmp_52 : THROW_CCE();
4447
4448
  var tmp_53 = Instance(di, tmp$ret$26, null);
4448
4449
  var tmp_54 = KProperty1;
4449
- tmp_51.caa_1 = tmp_53.o69(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_54, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4450
+ tmp_51.daa_1 = tmp_53.o69(this, getPropertyCallableRef('cardsDealerProvider', 1, tmp_54, ServerGameStoreContract$_get_cardsDealerProvider_$ref_ipxqoj(), null));
4450
4451
  }
4451
- protoOf(ServerGameStoreContract).x97 = function () {
4452
- return plus(plus(plus(plus(plus(this.ka9_1.x97(), this.na9_1.x97()), this.la9_1.x97()), this.ma9_1.x97()), this.oa9_1.x97()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4453
- };
4454
4452
  protoOf(ServerGameStoreContract).y97 = function () {
4455
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.ka9_1.y97(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.na9_1.y97()), this.la9_1.y97()), this.ma9_1.y97()), this.oa9_1.y97()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).d9a(), finishingGameWhenCantStartNewMiddleware()]));
4453
+ return plus(plus(plus(plus(plus(this.la9_1.y97(), this.oa9_1.y97()), this.ma9_1.y97()), this.na9_1.y97()), this.pa9_1.y97()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
4454
+ };
4455
+ protoOf(ServerGameStoreContract).z97 = function () {
4456
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.la9_1.z97(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameWhenNotLiveStrategy.equals(FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance()) ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.oa9_1.z97()), this.ma9_1.z97()), this.na9_1.z97()), this.pa9_1.z97()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).e9a(), finishingGameWhenCantStartNewMiddleware()]));
4456
4457
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
4457
4458
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
4458
4459
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -4503,7 +4504,7 @@
4503
4504
  return this.k6r(store, next, action);
4504
4505
  };
4505
4506
  function ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this$0) {
4506
- this.faa_1 = this$0;
4507
+ this.gaa_1 = this$0;
4507
4508
  }
4508
4509
  protoOf(ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1).t6p = function (action) {
4509
4510
  return action instanceof MechanicAction;
@@ -4514,11 +4515,11 @@
4514
4515
  // Inline function 'kotlin.with' call
4515
4516
  var tmp;
4516
4517
  if (action_0 instanceof StartGameMechanicAction) {
4517
- var tmp0 = this.faa_1;
4518
- var tmp2 = action_0.k94_1;
4519
- var tmp4 = action_0.m94_1;
4518
+ var tmp0 = this.gaa_1;
4519
+ var tmp2 = action_0.l94_1;
4520
+ var tmp4 = action_0.n94_1;
4520
4521
  // Inline function 'kotlin.collections.map' call
4521
- var this_0 = action_0.n94_1;
4522
+ var this_0 = action_0.o94_1;
4522
4523
  // Inline function 'kotlin.collections.mapTo' call
4523
4524
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
4524
4525
  var _iterator__ex2g4s = this_0.j();
@@ -4554,7 +4555,7 @@
4554
4555
  var _iterator__ex2g4s_2 = destination_1.j();
4555
4556
  while (_iterator__ex2g4s_2.k()) {
4556
4557
  var element_0 = _iterator__ex2g4s_2.l();
4557
- var tmp0_aid = tmp0.eaa_1.v6n();
4558
+ var tmp0_aid = tmp0.faa_1.v6n();
4558
4559
  // Inline function 'kotlin.collections.map' call
4559
4560
  // Inline function 'kotlin.collections.mapTo' call
4560
4561
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -4576,16 +4577,16 @@
4576
4577
  tmp = destination_2;
4577
4578
  } else {
4578
4579
  if (action_0 instanceof StartNewGameMechanicAction) {
4579
- var tmp0_0 = this.faa_1;
4580
+ var tmp0_0 = this.gaa_1;
4580
4581
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4581
4582
  var table = state.j6x();
4582
- var sendToPlayer_0 = new RoomActionPayload(tmp0_0.eaa_1.v6n(), table.id, null);
4583
+ var sendToPlayer_0 = new RoomActionPayload(tmp0_0.faa_1.v6n(), table.id, null);
4583
4584
  var tmp$ret$21 = mapToClient_16(action_0, sendToPlayer_0);
4584
4585
  tmp = listOfNotNull(tmp$ret$21);
4585
4586
  } else {
4586
4587
  if (action_0 instanceof ContinueGameMechanicAction) {
4587
- var tmp0_1 = this.faa_1;
4588
- var tmp2_0 = action_0.q94_1.id;
4588
+ var tmp0_1 = this.gaa_1;
4589
+ var tmp2_0 = action_0.r94_1.id;
4589
4590
  var tmp4_0 = action_0.gameCreatorPlayerId;
4590
4591
  // Inline function 'kotlin.collections.map' call
4591
4592
  var this_1 = action_0.users;
@@ -4624,7 +4625,7 @@
4624
4625
  var _iterator__ex2g4s_7 = destination_6.j();
4625
4626
  while (_iterator__ex2g4s_7.k()) {
4626
4627
  var element_2 = _iterator__ex2g4s_7.l();
4627
- var tmp0_aid_0 = tmp0_1.eaa_1.v6n();
4628
+ var tmp0_aid_0 = tmp0_1.faa_1.v6n();
4628
4629
  // Inline function 'kotlin.collections.map' call
4629
4630
  // Inline function 'kotlin.collections.mapTo' call
4630
4631
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -4646,39 +4647,39 @@
4646
4647
  tmp = destination_7;
4647
4648
  } else {
4648
4649
  if (action_0 instanceof FinishingGameMechanicAction) {
4649
- var tmp0_2 = this.faa_1;
4650
+ var tmp0_2 = this.gaa_1;
4650
4651
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4651
4652
  var table_0 = state.j6x();
4652
- var sendToPlayer_2 = new RoomActionPayload(tmp0_2.eaa_1.v6n(), table_0.id, null);
4653
+ var sendToPlayer_2 = new RoomActionPayload(tmp0_2.faa_1.v6n(), table_0.id, null);
4653
4654
  var tmp$ret$44 = mapToClient_14(action_0, sendToPlayer_2);
4654
4655
  tmp = listOfNotNull(tmp$ret$44);
4655
4656
  } else {
4656
4657
  if (action_0 instanceof FinishGameMechanicAction) {
4657
- var tmp0_3 = this.faa_1;
4658
+ var tmp0_3 = this.gaa_1;
4658
4659
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4659
4660
  var table_1 = state.j6x();
4660
- var sendToPlayer_3 = new RoomActionPayload(tmp0_3.eaa_1.v6n(), table_1.id, null);
4661
+ var sendToPlayer_3 = new RoomActionPayload(tmp0_3.faa_1.v6n(), table_1.id, null);
4661
4662
  var tmp$ret$46 = mapToClient_13(action_0, sendToPlayer_3);
4662
4663
  tmp = listOfNotNull(tmp$ret$46);
4663
4664
  } else {
4664
4665
  if (action_0 instanceof RestartGameMechanicAction) {
4665
- var tmp0_4 = this.faa_1;
4666
+ var tmp0_4 = this.gaa_1;
4666
4667
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4667
4668
  var table_2 = state.j6x();
4668
- var sendToPlayer_4 = new RoomActionPayload(tmp0_4.eaa_1.v6n(), table_2.id, null);
4669
+ var sendToPlayer_4 = new RoomActionPayload(tmp0_4.faa_1.v6n(), table_2.id, null);
4669
4670
  var tmp$ret$48 = mapToClient_12(action_0, sendToPlayer_4);
4670
4671
  tmp = listOfNotNull(tmp$ret$48);
4671
4672
  } else {
4672
4673
  if (action_0 instanceof ErrorAction) {
4673
- var tmp0_5 = this.faa_1;
4674
+ var tmp0_5 = this.gaa_1;
4674
4675
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4675
4676
  var table_3 = state.j6x();
4676
- var sendToPlayer_5 = new RoomActionPayload(tmp0_5.eaa_1.v6n(), table_3.id, null);
4677
+ var sendToPlayer_5 = new RoomActionPayload(tmp0_5.faa_1.v6n(), table_3.id, null);
4677
4678
  var tmp$ret$50 = mapToClient_11(action_0, sendToPlayer_5);
4678
4679
  tmp = listOfNotNull(tmp$ret$50);
4679
4680
  } else {
4680
4681
  if (action_0 instanceof SceneMechanicAction) {
4681
- var tmp0_6 = this.faa_1;
4682
+ var tmp0_6 = this.gaa_1;
4682
4683
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4683
4684
  var table_4 = state.j6x();
4684
4685
  var tmp2_1 = table_4.id;
@@ -4711,7 +4712,7 @@
4711
4712
  var _iterator__ex2g4s_11 = destination_10.j();
4712
4713
  while (_iterator__ex2g4s_11.k()) {
4713
4714
  var element_4 = _iterator__ex2g4s_11.l();
4714
- var tmp0_aid_1 = tmp0_6.eaa_1.v6n();
4715
+ var tmp0_aid_1 = tmp0_6.faa_1.v6n();
4715
4716
  // Inline function 'kotlin.collections.map' call
4716
4717
  // Inline function 'kotlin.collections.mapTo' call
4717
4718
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -4733,7 +4734,7 @@
4733
4734
  tmp = destination_11;
4734
4735
  } else {
4735
4736
  if (action_0 instanceof SceneActMechanicAction) {
4736
- var tmp0_7 = this.faa_1;
4737
+ var tmp0_7 = this.gaa_1;
4737
4738
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4738
4739
  var table_5 = state.j6x();
4739
4740
  var tmp2_2 = table_5.id;
@@ -4766,7 +4767,7 @@
4766
4767
  var _iterator__ex2g4s_15 = destination_14.j();
4767
4768
  while (_iterator__ex2g4s_15.k()) {
4768
4769
  var element_6 = _iterator__ex2g4s_15.l();
4769
- var tmp0_aid_2 = tmp0_7.eaa_1.v6n();
4770
+ var tmp0_aid_2 = tmp0_7.faa_1.v6n();
4770
4771
  // Inline function 'kotlin.collections.map' call
4771
4772
  // Inline function 'kotlin.collections.mapTo' call
4772
4773
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4788,7 +4789,7 @@
4788
4789
  tmp = destination_15;
4789
4790
  } else {
4790
4791
  if (action_0 instanceof TeamsDataMechanicAction) {
4791
- var tmp0_8 = this.faa_1;
4792
+ var tmp0_8 = this.gaa_1;
4792
4793
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4793
4794
  var table_6 = state.j6x();
4794
4795
  var tmp2_3 = table_6.id;
@@ -4821,7 +4822,7 @@
4821
4822
  var _iterator__ex2g4s_19 = destination_18.j();
4822
4823
  while (_iterator__ex2g4s_19.k()) {
4823
4824
  var element_8 = _iterator__ex2g4s_19.l();
4824
- var tmp0_aid_3 = tmp0_8.eaa_1.v6n();
4825
+ var tmp0_aid_3 = tmp0_8.faa_1.v6n();
4825
4826
  // Inline function 'kotlin.collections.map' call
4826
4827
  // Inline function 'kotlin.collections.mapTo' call
4827
4828
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4833,7 +4834,7 @@
4833
4834
  }
4834
4835
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tmp2_3, tmp4_3, element_8, destination_20);
4835
4836
  var tmp_0;
4836
- if (this.faa_1.daa_1.supportBackwardActions && getPlayer(state.j6x().players, sendToPlayer_8.j7k_1).j73_1.n73_1) {
4837
+ if (this.gaa_1.eaa_1.supportBackwardActions && getPlayer(state.j6x().players, sendToPlayer_8.k7k_1).z6z_1.o73_1) {
4837
4838
  tmp_0 = null;
4838
4839
  } else {
4839
4840
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4849,72 +4850,72 @@
4849
4850
  tmp = destination_19;
4850
4851
  } else {
4851
4852
  if (action_0 instanceof PlayerReadyMechanicAction) {
4852
- var tmp0_9 = this.faa_1;
4853
+ var tmp0_9 = this.gaa_1;
4853
4854
  var tmp2_4 = state.j6x();
4854
4855
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4855
- var exceptPlayerId = this.faa_1.daa_1.supportBackwardActions ? action_0.k95_1 : null;
4856
- var sendToPlayer_9 = new RoomActionPayload(tmp0_9.eaa_1.v6n(), tmp2_4.id, exceptPlayerId);
4856
+ var exceptPlayerId = this.gaa_1.eaa_1.supportBackwardActions ? action_0.l95_1 : null;
4857
+ var sendToPlayer_9 = new RoomActionPayload(tmp0_9.faa_1.v6n(), tmp2_4.id, exceptPlayerId);
4857
4858
  var tmp$ret$109 = mapToClient_7(action_0, sendToPlayer_9);
4858
4859
  tmp = listOfNotNull(tmp$ret$109);
4859
4860
  } else {
4860
4861
  if (action_0 instanceof SuitChoiceMechanicAction) {
4861
- var tmp0_10 = this.faa_1;
4862
+ var tmp0_10 = this.gaa_1;
4862
4863
  var tmp2_5 = state.j6x();
4863
4864
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4864
- var exceptPlayerId_0 = this.faa_1.daa_1.supportBackwardActions ? action_0.g90_1 : null;
4865
- var sendToPlayer_10 = new RoomActionPayload(tmp0_10.eaa_1.v6n(), tmp2_5.id, exceptPlayerId_0);
4865
+ var exceptPlayerId_0 = this.gaa_1.eaa_1.supportBackwardActions ? action_0.h90_1 : null;
4866
+ var sendToPlayer_10 = new RoomActionPayload(tmp0_10.faa_1.v6n(), tmp2_5.id, exceptPlayerId_0);
4866
4867
  var tmp$ret$111 = mapToClient_6(action_0, sendToPlayer_10);
4867
4868
  tmp = listOfNotNull(tmp$ret$111);
4868
4869
  } else {
4869
4870
  if (action_0 instanceof TrumpMechanicAction) {
4870
- var tmp0_11 = this.faa_1;
4871
+ var tmp0_11 = this.gaa_1;
4871
4872
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4872
4873
  var table_7 = state.j6x();
4873
- var sendToPlayer_11 = new RoomActionPayload(tmp0_11.eaa_1.v6n(), table_7.id, null);
4874
+ var sendToPlayer_11 = new RoomActionPayload(tmp0_11.faa_1.v6n(), table_7.id, null);
4874
4875
  var tmp$ret$113 = mapToClient_5(action_0, sendToPlayer_11);
4875
4876
  tmp = listOfNotNull(tmp$ret$113);
4876
4877
  } else {
4877
4878
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4878
- var tmp0_12 = this.faa_1;
4879
+ var tmp0_12 = this.gaa_1;
4879
4880
  var tmp2_6 = state.j6x();
4880
4881
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4881
- var exceptPlayerId_1 = this.faa_1.daa_1.supportBackwardActions ? action_0.q95_1 : null;
4882
- var sendToPlayer_12 = new RoomActionPayload(tmp0_12.eaa_1.v6n(), tmp2_6.id, exceptPlayerId_1);
4882
+ var exceptPlayerId_1 = this.gaa_1.eaa_1.supportBackwardActions ? action_0.r95_1 : null;
4883
+ var sendToPlayer_12 = new RoomActionPayload(tmp0_12.faa_1.v6n(), tmp2_6.id, exceptPlayerId_1);
4883
4884
  var tmp$ret$115 = mapToClient_4(action_0, sendToPlayer_12);
4884
4885
  tmp = listOfNotNull(tmp$ret$115);
4885
4886
  } else {
4886
4887
  if (action_0 instanceof PutCardMechanicAction) {
4887
- var tmp0_13 = this.faa_1;
4888
+ var tmp0_13 = this.gaa_1;
4888
4889
  var tmp2_7 = state.j6x();
4889
4890
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4890
- var exceptPlayerId_2 = this.faa_1.daa_1.supportBackwardActions ? action_0.l90_1 : null;
4891
- var sendToPlayer_13 = new RoomActionPayload(tmp0_13.eaa_1.v6n(), tmp2_7.id, exceptPlayerId_2);
4891
+ var exceptPlayerId_2 = this.gaa_1.eaa_1.supportBackwardActions ? action_0.m90_1 : null;
4892
+ var sendToPlayer_13 = new RoomActionPayload(tmp0_13.faa_1.v6n(), tmp2_7.id, exceptPlayerId_2);
4892
4893
  var tmp$ret$117 = mapToClient_3(action_0, sendToPlayer_13);
4893
4894
  tmp = listOfNotNull(tmp$ret$117);
4894
4895
  } else {
4895
4896
  if (action_0 instanceof PickUpBribeMechanicAction) {
4896
- var tmp0_14 = this.faa_1;
4897
+ var tmp0_14 = this.gaa_1;
4897
4898
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4898
4899
  var table_8 = state.j6x();
4899
- var sendToPlayer_14 = new RoomActionPayload(tmp0_14.eaa_1.v6n(), table_8.id, null);
4900
+ var sendToPlayer_14 = new RoomActionPayload(tmp0_14.faa_1.v6n(), table_8.id, null);
4900
4901
  var tmp$ret$119 = mapToClient_2(action_0, sendToPlayer_14);
4901
4902
  tmp = listOfNotNull(tmp$ret$119);
4902
4903
  } else {
4903
4904
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4904
- var tmp0_15 = this.faa_1;
4905
+ var tmp0_15 = this.gaa_1;
4905
4906
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4906
4907
  var table_9 = state.j6x();
4907
- var sendToPlayer_15 = new RoomActionPayload(tmp0_15.eaa_1.v6n(), table_9.id, null);
4908
+ var sendToPlayer_15 = new RoomActionPayload(tmp0_15.faa_1.v6n(), table_9.id, null);
4908
4909
  var tmp$ret$121 = mapToClient_1(action_0, sendToPlayer_15);
4909
4910
  tmp = listOfNotNull(tmp$ret$121);
4910
4911
  } else {
4911
4912
  if (action_0 instanceof MessageMechanicAction) {
4912
- var message = action_0.u95_1;
4913
- var tmp0_16 = this.faa_1;
4913
+ var message = action_0.v95_1;
4914
+ var tmp0_16 = this.gaa_1;
4914
4915
  var tmp2_8 = state.j6x();
4915
4916
  var tmp_1;
4916
4917
  var tmp_2;
4917
- if (this.faa_1.daa_1.supportBackwardActions) {
4918
+ if (this.gaa_1.eaa_1.supportBackwardActions) {
4918
4919
  tmp_2 = isInterface(message, UserMessage);
4919
4920
  } else {
4920
4921
  tmp_2 = false;
@@ -4926,16 +4927,16 @@
4926
4927
  }
4927
4928
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4928
4929
  var exceptPlayerId_3 = tmp_1;
4929
- var sendToPlayer_16 = new RoomActionPayload(tmp0_16.eaa_1.v6n(), tmp2_8.id, exceptPlayerId_3);
4930
+ var sendToPlayer_16 = new RoomActionPayload(tmp0_16.faa_1.v6n(), tmp2_8.id, exceptPlayerId_3);
4930
4931
  var tmp$ret$123 = mapToClient_0(action_0, sendToPlayer_16);
4931
4932
  tmp = listOfNotNull(tmp$ret$123);
4932
4933
  } else {
4933
4934
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4934
- var tmp0_17 = this.faa_1;
4935
+ var tmp0_17 = this.gaa_1;
4935
4936
  var tmp2_9 = state.j6x();
4936
4937
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4937
4938
  var exceptPlayerId_4 = action_0.playerId;
4938
- var sendToPlayer_17 = new RoomActionPayload(tmp0_17.eaa_1.v6n(), tmp2_9.id, exceptPlayerId_4);
4939
+ var sendToPlayer_17 = new RoomActionPayload(tmp0_17.faa_1.v6n(), tmp2_9.id, exceptPlayerId_4);
4939
4940
  var tmp$ret$125 = mapToClient(action_0, sendToPlayer_17);
4940
4941
  tmp = listOfNotNull(tmp$ret$125);
4941
4942
  } else {
@@ -4972,10 +4973,10 @@
4972
4973
  return this.k6r(store, next, action);
4973
4974
  };
4974
4975
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4975
- this.daa_1 = logicConfig;
4976
- this.eaa_1 = idsProvider;
4976
+ this.eaa_1 = logicConfig;
4977
+ this.faa_1 = idsProvider;
4977
4978
  }
4978
- protoOf(ServerMapMechanicToClientActionMiddleware).d9a = function () {
4979
+ protoOf(ServerMapMechanicToClientActionMiddleware).e9a = function () {
4979
4980
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4980
4981
  return new ServerMapMechanicToClientActionMiddleware$middleware$$inlined$middlewareForActionType$1(this);
4981
4982
  };
@@ -4984,8 +4985,8 @@
4984
4985
  return new sendToClientActionMiddleware$$inlined$middlewareForActionType$1(asyncProvider, provider);
4985
4986
  }
4986
4987
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4987
- this.oaa_1 = $provider;
4988
- this.paa_1 = $action;
4988
+ this.paa_1 = $provider;
4989
+ this.qaa_1 = $action;
4989
4990
  CoroutineImpl.call(this, resultContinuation);
4990
4991
  }
4991
4992
  protoOf(sendToClientActionMiddleware$o$handle$slambda).x1g = function ($this$launchDefault, $completion) {
@@ -5006,7 +5007,7 @@
5006
5007
  case 0:
5007
5008
  this.m9_1 = 2;
5008
5009
  this.l9_1 = 1;
5009
- suspendResult = this.oaa_1.qa6(this.paa_1, this);
5010
+ suspendResult = this.paa_1.ra6(this.qaa_1, this);
5010
5011
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
5011
5012
  return suspendResult;
5012
5013
  }
@@ -5029,8 +5030,8 @@
5029
5030
  while (true);
5030
5031
  };
5031
5032
  protoOf(sendToClientActionMiddleware$o$handle$slambda).y1g = function ($this$launchDefault, completion) {
5032
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.oaa_1, this.paa_1, completion);
5033
- i.qaa_1 = $this$launchDefault;
5033
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.paa_1, this.qaa_1, completion);
5034
+ i.raa_1 = $this$launchDefault;
5034
5035
  return i;
5035
5036
  };
5036
5037
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -5042,15 +5043,15 @@
5042
5043
  return l;
5043
5044
  }
5044
5045
  function sendToClientActionMiddleware$$inlined$middlewareForActionType$1($asyncProvider, $provider) {
5045
- this.raa_1 = $asyncProvider;
5046
- this.saa_1 = $provider;
5046
+ this.saa_1 = $asyncProvider;
5047
+ this.taa_1 = $provider;
5047
5048
  }
5048
5049
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).t6p = function (action) {
5049
5050
  return action instanceof ToClientAction;
5050
5051
  };
5051
5052
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).k6r = function (store, next, action) {
5052
5053
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
5053
- this.raa_1.r6m(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.saa_1, action_0, null));
5054
+ this.saa_1.r6m(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.taa_1, action_0, null));
5054
5055
  next(action_0);
5055
5056
  };
5056
5057
  protoOf(sendToClientActionMiddleware$$inlined$middlewareForActionType$1).s6p = function (store, next, action) {
@@ -5065,12 +5066,12 @@
5065
5066
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).t6p = function (action) {
5066
5067
  return action instanceof UpdateServerConfigAction;
5067
5068
  };
5068
- protoOf(serverConfigReducer$$inlined$reducerForActionType$1).h9i = function (state, action) {
5069
+ protoOf(serverConfigReducer$$inlined$reducerForActionType$1).i9i = function (state, action) {
5069
5070
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
5070
- return state.l93(VOID, get_serverStatePayload_0(state).copy(action_0.ha9_1));
5071
+ return state.m93(VOID, get_serverStatePayload_0(state).copy(action_0.ia9_1));
5071
5072
  };
5072
5073
  protoOf(serverConfigReducer$$inlined$reducerForActionType$1).l6r = function (state, action) {
5073
- return this.h9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5074
+ return this.i9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5074
5075
  };
5075
5076
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
5076
5077
  return function (it) {
@@ -5083,7 +5084,7 @@
5083
5084
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
5084
5085
  Companion_getInstance();
5085
5086
  // Inline function 'kotlin.time.Companion.milliseconds' call
5086
- var this_0 = $action.j94_1.timeoutTimeMillis;
5087
+ var this_0 = $action.k94_1.timeoutTimeMillis;
5087
5088
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
5088
5089
  tmp_0 = tmp_1.w6h(tmp_2, tmp$ret$0);
5089
5090
  }
@@ -5092,63 +5093,63 @@
5092
5093
  }
5093
5094
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
5094
5095
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
5095
- this.vaa_1 = logger;
5096
+ this.waa_1 = logger;
5096
5097
  }
5097
- protoOf(ServerMechanicLifecycleReducer).t9j = function (state, action) {
5098
+ protoOf(ServerMechanicLifecycleReducer).u9j = function (state, action) {
5098
5099
  var serverState = get_serverStatePayloadOrNull(state.t6w_1);
5099
5100
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5100
- var tmp0_$this = this.u9j_1;
5101
- var tmp1_tableId = action.k94_1;
5102
- var tmp2_gameId = action.k94_1;
5103
- var tmp3_version = action.l94_1;
5104
- var tmp4_config = action.j94_1;
5105
- var tmp5_users = action.n94_1;
5101
+ var tmp0_$this = this.v9j_1;
5102
+ var tmp1_tableId = action.l94_1;
5103
+ var tmp2_gameId = action.l94_1;
5104
+ var tmp3_version = action.m94_1;
5105
+ var tmp4_config = action.k94_1;
5106
+ var tmp5_users = action.o94_1;
5106
5107
  var tmp6_spectators = action.spectators;
5107
- var tmp7_gameCreatorPlayerId = action.m94_1;
5108
- var tmp9_tableOrNull = tmp0_$this.a9l(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5108
+ var tmp7_gameCreatorPlayerId = action.n94_1;
5109
+ var tmp9_tableOrNull = tmp0_$this.b9l(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
5109
5110
  var tmp;
5110
5111
  if (serverState == null) {
5111
- this.vaa_1.w(VOID, 'ServerPayload is not onStart');
5112
+ this.waa_1.w(VOID, 'ServerPayload is not onStart');
5112
5113
  tmp = Companion_instance_13.initial();
5113
5114
  } else {
5114
5115
  tmp = serverState;
5115
5116
  }
5116
5117
  var tmp10_payload = tmp;
5117
- return state.l93(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5118
+ return state.m93(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
5118
5119
  };
5119
- protoOf(ServerMechanicLifecycleReducer).r9j = function (state, action) {
5120
+ protoOf(ServerMechanicLifecycleReducer).s9j = function (state, action) {
5120
5121
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5121
- var tmp2_tableOrNull = action.q94_1;
5122
+ var tmp2_tableOrNull = action.r94_1;
5122
5123
  var tmp = Companion_instance_13;
5123
5124
  var tmp_0 = get_serverStatePayload_0(state).config;
5124
- var tmp_1 = action.r94_1;
5125
+ var tmp_1 = action.s94_1;
5125
5126
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
5126
5127
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.n6f_1));
5127
- return state.l93(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5128
+ return state.m93(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
5128
5129
  };
5129
- protoOf(ServerMechanicLifecycleReducer).s9j = function (state, action) {
5130
- this.v9j_1.s5w(action.previousGameId);
5130
+ protoOf(ServerMechanicLifecycleReducer).t9j = function (state, action) {
5131
+ this.w9j_1.s5w(action.previousGameId);
5131
5132
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
5132
- var tmp1_tableOrNull = this.u9j_1.b9l(state.j6x(), action.gameId);
5133
- return state.l93(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5133
+ var tmp1_tableOrNull = this.v9j_1.c9l(state.j6x(), action.gameId);
5134
+ return state.m93(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
5134
5135
  };
5135
5136
  function spectatorsReducer(logger) {
5136
5137
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
5137
5138
  return new spectatorsReducer$$inlined$reducerForActionType$1(logger);
5138
5139
  }
5139
5140
  function spectatorsReducer$$inlined$reducerForActionType$1($logger) {
5140
- this.waa_1 = $logger;
5141
+ this.xaa_1 = $logger;
5141
5142
  }
5142
5143
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).t6p = function (action) {
5143
5144
  return isInterface(action, SpectatorsAction);
5144
5145
  };
5145
- protoOf(spectatorsReducer$$inlined$reducerForActionType$1).h9i = function (state, action) {
5146
+ protoOf(spectatorsReducer$$inlined$reducerForActionType$1).i9i = function (state, action) {
5146
5147
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
5147
5148
  var table = state.j6x();
5148
5149
  var tmp;
5149
5150
  if (action_0 instanceof AddSpectatorsAction) {
5150
5151
  // Inline function 'kotlin.collections.mapNotNull' call
5151
- var tmp0 = action_0.ia9_1;
5152
+ var tmp0 = action_0.ja9_1;
5152
5153
  // Inline function 'kotlin.collections.mapNotNullTo' call
5153
5154
  var destination = ArrayList_init_$Create$_0();
5154
5155
  // Inline function 'kotlin.collections.forEach' call
@@ -5167,9 +5168,9 @@
5167
5168
  var tmp_0;
5168
5169
  // Inline function 'kotlin.collections.isNotEmpty' call
5169
5170
  if (!sameSpectators.p()) {
5170
- this.waa_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5171
+ this.xaa_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
5171
5172
  // Inline function 'kotlin.collections.filterNot' call
5172
- var tmp0_0 = action_0.ia9_1;
5173
+ var tmp0_0 = action_0.ja9_1;
5173
5174
  // Inline function 'kotlin.collections.filterNotTo' call
5174
5175
  var destination_0 = ArrayList_init_$Create$_0();
5175
5176
  var _iterator__ex2g4s_0 = tmp0_0.j();
@@ -5204,7 +5205,7 @@
5204
5205
  }
5205
5206
  tmp_0 = destination_0;
5206
5207
  } else {
5207
- tmp_0 = action_0.ia9_1;
5208
+ tmp_0 = action_0.ja9_1;
5208
5209
  }
5209
5210
  // Inline function 'kotlin.collections.map' call
5210
5211
  var this_0 = tmp_0;
@@ -5217,11 +5218,11 @@
5217
5218
  destination_1.e(tmp$ret$13);
5218
5219
  }
5219
5220
  var spectatorsToAdd = toSet(destination_1);
5220
- tmp = state.l93(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5221
+ tmp = state.m93(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
5221
5222
  } else {
5222
5223
  if (action_0 instanceof RemoveSpectatorsAction) {
5223
5224
  // Inline function 'kotlin.collections.mapNotNull' call
5224
- var tmp0_1 = action_0.ja9_1;
5225
+ var tmp0_1 = action_0.ka9_1;
5225
5226
  // Inline function 'kotlin.collections.mapNotNullTo' call
5226
5227
  var destination_2 = ArrayList_init_$Create$_0();
5227
5228
  // Inline function 'kotlin.collections.forEach' call
@@ -5240,9 +5241,9 @@
5240
5241
  var tmp_2;
5241
5242
  // Inline function 'kotlin.collections.isNotEmpty' call
5242
5243
  if (!sameSpectators_0.p()) {
5243
- this.waa_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5244
+ this.xaa_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
5244
5245
  // Inline function 'kotlin.collections.filterNot' call
5245
- var tmp0_2 = action_0.ja9_1;
5246
+ var tmp0_2 = action_0.ka9_1;
5246
5247
  // Inline function 'kotlin.collections.filterNotTo' call
5247
5248
  var destination_3 = ArrayList_init_$Create$_0();
5248
5249
  var _iterator__ex2g4s_4 = tmp0_2.j();
@@ -5277,7 +5278,7 @@
5277
5278
  }
5278
5279
  tmp_2 = destination_3;
5279
5280
  } else {
5280
- tmp_2 = action_0.ja9_1;
5281
+ tmp_2 = action_0.ka9_1;
5281
5282
  }
5282
5283
  var spectatorsToRemove = toSet(tmp_2);
5283
5284
  // Inline function 'kotlin.collections.filterNot' call
@@ -5314,7 +5315,7 @@
5314
5315
  destination_4.e(element_5);
5315
5316
  }
5316
5317
  }
5317
- tmp = state.l93(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5318
+ tmp = state.m93(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
5318
5319
  } else {
5319
5320
  noWhenBranchMatchedException();
5320
5321
  }
@@ -5322,16 +5323,16 @@
5322
5323
  return tmp;
5323
5324
  };
5324
5325
  protoOf(spectatorsReducer$$inlined$reducerForActionType$1).l6r = function (state, action) {
5325
- return this.h9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5326
+ return this.i9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5326
5327
  };
5327
5328
  function Companion_5() {
5328
5329
  }
5329
- protoOf(Companion_5).xaa = function (config) {
5330
+ protoOf(Companion_5).yaa = function (config) {
5330
5331
  return new ServerStatePayload(config);
5331
5332
  };
5332
5333
  protoOf(Companion_5).initial = function (config, $super) {
5333
5334
  config = config === VOID ? Companion_instance_8.initial(null) : config;
5334
- return $super === VOID ? this.xaa(config) : $super.xaa.call(this, config);
5335
+ return $super === VOID ? this.yaa(config) : $super.yaa.call(this, config);
5335
5336
  };
5336
5337
  var Companion_instance_13;
5337
5338
  function Companion_getInstance_6() {
@@ -5346,12 +5347,12 @@
5346
5347
  protoOf(ServerStatePayload).kf = function () {
5347
5348
  return this.config;
5348
5349
  };
5349
- protoOf(ServerStatePayload).yaa = function (config) {
5350
+ protoOf(ServerStatePayload).zaa = function (config) {
5350
5351
  return new ServerStatePayload(config);
5351
5352
  };
5352
5353
  protoOf(ServerStatePayload).copy = function (config, $super) {
5353
5354
  config = config === VOID ? this.config : config;
5354
- return $super === VOID ? this.yaa(config) : $super.yaa.call(this, config);
5355
+ return $super === VOID ? this.zaa(config) : $super.zaa.call(this, config);
5355
5356
  };
5356
5357
  protoOf(ServerStatePayload).toString = function () {
5357
5358
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -5399,14 +5400,14 @@
5399
5400
  return new GameServerEngineControllerImpl(loggerCallback, randomOrgConfig);
5400
5401
  }
5401
5402
  function _get_logger__rkp4sl_1($this) {
5402
- var tmp0 = $this.iab_1;
5403
+ var tmp0 = $this.jab_1;
5403
5404
  var tmp = KProperty1;
5404
5405
  // Inline function 'kotlin.getValue' call
5405
5406
  getPropertyCallableRef('logger', 1, tmp, GameServerEngineControllerImpl$_get_logger_$ref_b9j0th(), null);
5406
5407
  return tmp0.u();
5407
5408
  }
5408
5409
  function _get_di__ndbzja($this) {
5409
- var tmp0 = $this.jab_1;
5410
+ var tmp0 = $this.kab_1;
5410
5411
  var tmp = KProperty1;
5411
5412
  // Inline function 'kotlin.getValue' call
5412
5413
  getPropertyCallableRef('di', 1, tmp, GameServerEngineControllerImpl$_get_di_$ref_cvlqo6(), null);
@@ -5419,11 +5420,11 @@
5419
5420
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
5420
5421
  return function () {
5421
5422
  var tmp;
5422
- if (this$0.gab_1 == null) {
5423
+ if (this$0.hab_1 == null) {
5423
5424
  tmp = null;
5424
5425
  } else {
5425
5426
  // Inline function 'kotlin.let' call
5426
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.gab_1)]));
5427
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.hab_1)]));
5427
5428
  }
5428
5429
  var tmp1_elvis_lhs = tmp;
5429
5430
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -5456,7 +5457,7 @@
5456
5457
  tmp_0.r67(tmp$ret$3);
5457
5458
  $this$DI.v63(jsonModule());
5458
5459
  $this$DI.v63(serverHelpersModule());
5459
- $this$DI.v63(randomOrgModule(this$0.hab_1));
5460
+ $this$DI.v63(randomOrgModule(this$0.iab_1));
5460
5461
  return Unit_instance;
5461
5462
  };
5462
5463
  }
@@ -5532,16 +5533,16 @@
5532
5533
  };
5533
5534
  }
5534
5535
  function GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1($reducer) {
5535
- this.qab_1 = $reducer;
5536
+ this.rab_1 = $reducer;
5536
5537
  }
5537
5538
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).t6p = function (action) {
5538
5539
  return isInterface(action, Action);
5539
5540
  };
5540
- protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).h9i = function (state, action) {
5541
- return this.qab_1(state, isInterface(action, Action) ? action : THROW_CCE());
5541
+ protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).i9i = function (state, action) {
5542
+ return this.rab_1(state, isInterface(action, Action) ? action : THROW_CCE());
5542
5543
  };
5543
5544
  protoOf(GameServerEngineControllerImpl$createGameEngineWithLogic$$inlined$map$1).l6r = function (state, action) {
5544
- return this.h9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5545
+ return this.i9i((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
5545
5546
  };
5546
5547
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
5547
5548
  return function ($this$singleton) {
@@ -5598,7 +5599,7 @@
5598
5599
  }
5599
5600
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
5600
5601
  return function (it) {
5601
- var tmp0_elvis_lhs = Companion_instance_4.g9n(it);
5602
+ var tmp0_elvis_lhs = Companion_instance_4.h9n(it);
5602
5603
  var tmp;
5603
5604
  if (tmp0_elvis_lhs == null) {
5604
5605
  var tmp1_safe_receiver = $gameServer.f6h().s6w_1;
@@ -5611,7 +5612,7 @@
5611
5612
  }
5612
5613
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
5613
5614
  return function (it) {
5614
- var tmp0_elvis_lhs = Companion_instance_5.o9l(it);
5615
+ var tmp0_elvis_lhs = Companion_instance_5.p9l(it);
5615
5616
  var tmp;
5616
5617
  if (tmp0_elvis_lhs == null) {
5617
5618
  var tmp1_safe_receiver = $gameServer.f6h().s6w_1;
@@ -5632,7 +5633,7 @@
5632
5633
  // Inline function 'kotlin.let' call
5633
5634
  $this$DI.v63(tmp0_safe_receiver);
5634
5635
  }
5635
- $this$DI.v63(dealerModule(this$0.randomPoolProvider, this$0.hab_1));
5636
+ $this$DI.v63(dealerModule(this$0.randomPoolProvider, this$0.iab_1));
5636
5637
  $this$DI.v63(coreModule($coreConfig));
5637
5638
  $this$DI.v63(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
5638
5639
  return Unit_instance;
@@ -5641,13 +5642,13 @@
5641
5642
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
5642
5643
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
5643
5644
  production = production === VOID ? true : production;
5644
- this.gab_1 = loggerCallback;
5645
- this.hab_1 = randomOrgConfig;
5645
+ this.hab_1 = loggerCallback;
5646
+ this.iab_1 = randomOrgConfig;
5646
5647
  AppEnvironment_getInstance().b6w(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
5647
5648
  var tmp = this;
5648
- tmp.iab_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5649
+ tmp.jab_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
5649
5650
  var tmp_0 = this;
5650
- tmp_0.jab_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5651
+ tmp_0.kab_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
5651
5652
  var tmp_1 = this;
5652
5653
  // Inline function 'org.kodein.di.instance' call
5653
5654
  var this_0 = _get_di__ndbzja(this);
@@ -5656,7 +5657,7 @@
5656
5657
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5657
5658
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5658
5659
  var tmp_4 = KProperty1;
5659
- tmp_1.kab_1 = tmp_3.o69(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5660
+ tmp_1.lab_1 = tmp_3.o69(this, getPropertyCallableRef('parser', 1, tmp_4, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w(), null));
5660
5661
  var tmp_5 = this;
5661
5662
  // Inline function 'org.kodein.di.instance' call
5662
5663
  var this_1 = _get_di__ndbzja(this);
@@ -5665,7 +5666,7 @@
5665
5666
  var tmp$ret$2 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
5666
5667
  var tmp_7 = Instance(this_1, tmp$ret$2, null);
5667
5668
  var tmp_8 = KProperty1;
5668
- tmp_5.lab_1 = tmp_7.o69(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5669
+ tmp_5.mab_1 = tmp_7.o69(this, getPropertyCallableRef('helper', 1, tmp_8, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f(), null));
5669
5670
  var tmp_9 = this;
5670
5671
  // Inline function 'org.kodein.di.instance' call
5671
5672
  var this_2 = _get_di__ndbzja(this);
@@ -5674,7 +5675,7 @@
5674
5675
  var tmp$ret$4 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5675
5676
  var tmp_11 = Instance(this_2, tmp$ret$4, null);
5676
5677
  var tmp_12 = KProperty1;
5677
- tmp_9.mab_1 = tmp_11.o69(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5678
+ tmp_9.nab_1 = tmp_11.o69(this, getPropertyCallableRef('serverHelper', 1, tmp_12, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre(), null));
5678
5679
  var tmp_13 = this;
5679
5680
  // Inline function 'org.kodein.di.instance' call
5680
5681
  var this_3 = _get_di__ndbzja(this);
@@ -5683,7 +5684,7 @@
5683
5684
  var tmp$ret$6 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
5684
5685
  var tmp_15 = Instance(this_3, tmp$ret$6, null);
5685
5686
  var tmp_16 = KProperty1;
5686
- tmp_13.nab_1 = tmp_15.o69(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5687
+ tmp_13.oab_1 = tmp_15.o69(this, getPropertyCallableRef('resources', 1, tmp_16, GameServerEngineControllerImpl$_get_resources_$ref_dt6416(), null));
5687
5688
  var tmp_17 = this;
5688
5689
  // Inline function 'org.kodein.di.instance' call
5689
5690
  var this_4 = _get_di__ndbzja(this);
@@ -5692,7 +5693,7 @@
5692
5693
  var tmp$ret$8 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
5693
5694
  var tmp_19 = Instance(this_4, tmp$ret$8, null);
5694
5695
  var tmp_20 = KProperty1;
5695
- tmp_17.oab_1 = tmp_19.o69(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5696
+ tmp_17.pab_1 = tmp_19.o69(this, getPropertyCallableRef('test', 1, tmp_20, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5(), null));
5696
5697
  var tmp_21 = this;
5697
5698
  // Inline function 'org.kodein.di.instance' call
5698
5699
  var this_5 = _get_di__ndbzja(this);
@@ -5701,45 +5702,45 @@
5701
5702
  var tmp$ret$10 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
5702
5703
  var tmp_23 = Instance(this_5, tmp$ret$10, null);
5703
5704
  var tmp_24 = KProperty1;
5704
- tmp_21.pab_1 = tmp_23.o69(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5705
+ tmp_21.qab_1 = tmp_23.o69(this, getPropertyCallableRef('randomPoolProvider', 1, tmp_24, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl(), null));
5705
5706
  }
5706
- protoOf(GameServerEngineControllerImpl).zaa = function () {
5707
- var tmp0 = this.kab_1;
5707
+ protoOf(GameServerEngineControllerImpl).aab = function () {
5708
+ var tmp0 = this.lab_1;
5708
5709
  var tmp = KProperty1;
5709
5710
  // Inline function 'kotlin.getValue' call
5710
5711
  getPropertyCallableRef('parser', 1, tmp, GameServerEngineControllerImpl$_get_parser_$ref_3gee3w_0(), null);
5711
5712
  return tmp0.u();
5712
5713
  };
5713
- protoOf(GameServerEngineControllerImpl).bab = function () {
5714
- var tmp0 = this.lab_1;
5714
+ protoOf(GameServerEngineControllerImpl).cab = function () {
5715
+ var tmp0 = this.mab_1;
5715
5716
  var tmp = KProperty1;
5716
5717
  // Inline function 'kotlin.getValue' call
5717
5718
  getPropertyCallableRef('helper', 1, tmp, GameServerEngineControllerImpl$_get_helper_$ref_y2ht1f_0(), null);
5718
5719
  return tmp0.u();
5719
5720
  };
5720
- protoOf(GameServerEngineControllerImpl).cab = function () {
5721
- var tmp0 = this.mab_1;
5721
+ protoOf(GameServerEngineControllerImpl).dab = function () {
5722
+ var tmp0 = this.nab_1;
5722
5723
  var tmp = KProperty1;
5723
5724
  // Inline function 'kotlin.getValue' call
5724
5725
  getPropertyCallableRef('serverHelper', 1, tmp, GameServerEngineControllerImpl$_get_serverHelper_$ref_o2mqre_0(), null);
5725
5726
  return tmp0.u();
5726
5727
  };
5727
- protoOf(GameServerEngineControllerImpl).dab = function () {
5728
- var tmp0 = this.nab_1;
5728
+ protoOf(GameServerEngineControllerImpl).eab = function () {
5729
+ var tmp0 = this.oab_1;
5729
5730
  var tmp = KProperty1;
5730
5731
  // Inline function 'kotlin.getValue' call
5731
5732
  getPropertyCallableRef('resources', 1, tmp, GameServerEngineControllerImpl$_get_resources_$ref_dt6416_0(), null);
5732
5733
  return tmp0.u();
5733
5734
  };
5734
- protoOf(GameServerEngineControllerImpl).aab = function () {
5735
- var tmp0 = this.oab_1;
5735
+ protoOf(GameServerEngineControllerImpl).bab = function () {
5736
+ var tmp0 = this.pab_1;
5736
5737
  var tmp = KProperty1;
5737
5738
  // Inline function 'kotlin.getValue' call
5738
5739
  getPropertyCallableRef('test', 1, tmp, GameServerEngineControllerImpl$_get_test_$ref_ol1cd5_0(), null);
5739
5740
  return tmp0.u();
5740
5741
  };
5741
- protoOf(GameServerEngineControllerImpl).eab = function () {
5742
- var tmp0 = this.pab_1;
5742
+ protoOf(GameServerEngineControllerImpl).fab = function () {
5743
+ var tmp0 = this.qab_1;
5743
5744
  var tmp = KProperty1;
5744
5745
  // Inline function 'kotlin.getValue' call
5745
5746
  getPropertyCallableRef('randomPoolProvider', 1, tmp, GameServerEngineControllerImpl$_get_randomPoolProvider_$ref_ut9lgl_0(), null);
@@ -5751,7 +5752,7 @@
5751
5752
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
5752
5753
  return this.createGameEngineWithLogic();
5753
5754
  };
5754
- protoOf(GameServerEngineControllerImpl).fab = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
5755
+ protoOf(GameServerEngineControllerImpl).gab = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
5755
5756
  var combinedLogger = Companion_instance_6.zo();
5756
5757
  var tmp;
5757
5758
  if (coreConfig.fileLogsEnabled) {
@@ -5761,8 +5762,8 @@
5761
5762
  }
5762
5763
  var fileLoggerOutput = tmp;
5763
5764
  var tmp_0;
5764
- if (!(this.gab_1 == null)) {
5765
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.gab_1));
5765
+ if (!(this.hab_1 == null)) {
5766
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.hab_1));
5766
5767
  } else {
5767
5768
  tmp_0 = null;
5768
5769
  }
@@ -5803,12 +5804,12 @@
5803
5804
  var gameServer = tmp_1.f65(tmp$ret$7, null);
5804
5805
  if (!(fileLoggerOutput == null)) {
5805
5806
  var tmp_3 = fileLoggerOutput;
5806
- tmp_3.v9m_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5807
+ tmp_3.w9m_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5807
5808
  combinedLogger.bp(fileLoggerOutput);
5808
5809
  }
5809
5810
  if (!(callbackWrapperLoggerOutput == null)) {
5810
5811
  var tmp_4 = callbackWrapperLoggerOutput;
5811
- tmp_4.q9l_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5812
+ tmp_4.r9l_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5812
5813
  combinedLogger.bp(callbackWrapperLoggerOutput);
5813
5814
  }
5814
5815
  return gameServer;
@@ -5823,7 +5824,7 @@
5823
5824
  function TestHelper() {
5824
5825
  }
5825
5826
  function _get_playerAnswerInteractor__msggz1($this) {
5826
- var tmp0 = $this.tab_1;
5827
+ var tmp0 = $this.uab_1;
5827
5828
  var tmp = KProperty1;
5828
5829
  // Inline function 'kotlin.getValue' call
5829
5830
  getPropertyCallableRef('playerAnswerInteractor', 1, tmp, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy_0(), null);
@@ -5831,7 +5832,7 @@
5831
5832
  }
5832
5833
  function TestHelperImpl$di$lambda$lambda(this$0) {
5833
5834
  return function ($this$singleton) {
5834
- return this$0.rab_1;
5835
+ return this$0.sab_1;
5835
5836
  };
5836
5837
  }
5837
5838
  function TestHelperImpl$di$lambda(this$0) {
@@ -5870,27 +5871,27 @@
5870
5871
  return emptyMap();
5871
5872
  }
5872
5873
  function TestHelperImpl(logger) {
5873
- this.rab_1 = logger;
5874
+ this.sab_1 = logger;
5874
5875
  var tmp = this;
5875
5876
  var tmp_0 = Companion_instance_3;
5876
- tmp.sab_1 = tmp_0.c64(VOID, TestHelperImpl$di$lambda(this));
5877
+ tmp.tab_1 = tmp_0.c64(VOID, TestHelperImpl$di$lambda(this));
5877
5878
  var tmp_1 = this;
5878
5879
  // Inline function 'org.kodein.di.instance' call
5879
- var this_0 = this.sab_1;
5880
+ var this_0 = this.tab_1;
5880
5881
  // Inline function 'org.kodein.type.generic' call
5881
5882
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5882
5883
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5883
5884
  var tmp_3 = Instance(this_0, tmp$ret$0, null);
5884
5885
  var tmp_4 = KProperty1;
5885
- tmp_1.tab_1 = tmp_3.o69(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5886
+ tmp_1.uab_1 = tmp_3.o69(this, getPropertyCallableRef('playerAnswerInteractor', 1, tmp_4, TestHelperImpl$_get_playerAnswerInteractor_$ref_1j4fiy(), null));
5886
5887
  }
5887
5888
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5888
- return _get_playerAnswerInteractor__msggz1(this).j8t(playerId, table, botConfig);
5889
+ return _get_playerAnswerInteractor__msggz1(this).k8t(playerId, table, botConfig);
5889
5890
  };
5890
5891
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5891
5892
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
5892
5893
  if (isInterface(mechanicAction, NextPlayerTurnAction)) {
5893
- var tmp0 = mechanicAction.d97();
5894
+ var tmp0 = mechanicAction.e97();
5894
5895
  var tmp$ret$0;
5895
5896
  $l$block_0: {
5896
5897
  // Inline function 'kotlin.collections.any' call
@@ -5922,7 +5923,7 @@
5922
5923
  };
5923
5924
  protoOf(TestHelperImpl).getPlayerAnswerFromMechanicAction = function (table, currentPlayerId, action, botConfig) {
5924
5925
  if (isInterface(action, NextPlayerTurnAction)) {
5925
- var tmp0 = action.d97();
5926
+ var tmp0 = action.e97();
5926
5927
  var tmp$ret$0;
5927
5928
  $l$block_0: {
5928
5929
  // Inline function 'kotlin.collections.any' call
@@ -6037,22 +6038,22 @@
6037
6038
  });
6038
6039
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
6039
6040
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
6040
- return this.zaa();
6041
+ return this.aab();
6041
6042
  });
6042
6043
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
6043
- return this.bab();
6044
+ return this.cab();
6044
6045
  });
6045
6046
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
6046
- return this.cab();
6047
+ return this.dab();
6047
6048
  });
6048
6049
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
6049
- return this.dab();
6050
+ return this.eab();
6050
6051
  });
6051
6052
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
6052
- return this.aab();
6053
+ return this.bab();
6053
6054
  });
6054
6055
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
6055
- return this.eab();
6056
+ return this.fab();
6056
6057
  });
6057
6058
  //endregion
6058
6059
  //region block: init