raspberry_games_server_game_logic 1.8.338 → 1.8.340

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -44,20 +44,24 @@
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  var Unit_instance = kotlin_kotlin.$_$.q5;
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  var protoOf = kotlin_kotlin.$_$.wc;
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  var THROW_CCE = kotlin_kotlin.$_$.tg;
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- var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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+ var ToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
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  var initMetadataForLambda = kotlin_kotlin.$_$.zb;
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  var VOID = kotlin_kotlin.$_$.f;
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+ var collectionSizeOrDefault = kotlin_kotlin.$_$.t6;
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+ var ArrayList_init_$Create$ = kotlin_kotlin.$_$.m;
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+ var mapToDto = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
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  var get_COROUTINE_SUSPENDED = kotlin_kotlin.$_$.ia;
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  var initMetadataForCoroutine = kotlin_kotlin.$_$.xb;
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  var Flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.s;
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  var initMetadataForClass = kotlin_kotlin.$_$.vb;
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  var FlowCollector = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.r;
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  var isInterface = kotlin_kotlin.$_$.jc;
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+ var mapToDto_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
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  var Long = kotlin_kotlin.$_$.og;
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  var windowedByInterval = kotlin_io_raspberryapps_game_engine_core.$_$.a;
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  var emitAll = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.b;
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
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- var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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+ var AppState = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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  var defineProp = kotlin_kotlin.$_$.mb;
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  var PlayerIdContract = kotlin_io_raspberryapps_game_engine_core.$_$.f;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.w;
@@ -69,21 +73,19 @@
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  var SecureRandom = kotlin_io_raspberryapps_cardgame_random.$_$.j;
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  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.h1;
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  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
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- var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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- var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
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+ var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
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+ var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
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  var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.p3;
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- var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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- var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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- var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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+ var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
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+ var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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+ var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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  var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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  var toList = kotlin_kotlin.$_$.v9;
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  var toString = kotlin_kotlin.$_$.ad;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.k4;
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  var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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- var collectionSizeOrDefault = kotlin_kotlin.$_$.t6;
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- var ArrayList_init_$Create$ = kotlin_kotlin.$_$.m;
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  var ArrayList_init_$Create$_0 = kotlin_kotlin.$_$.n;
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  var filterByPlayerId = kotlin_io_raspberryapps_game_engine_core.$_$.m;
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  var firstOrNull = kotlin_kotlin.$_$.s7;
@@ -92,21 +94,21 @@
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  var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.v4;
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  var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.k3;
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  var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
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- var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
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+ var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
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- var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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- var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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+ var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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+ var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
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  var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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- var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
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- var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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- var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
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- var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
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+ var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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+ var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.g2;
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+ var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
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+ var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.z2;
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  var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.x3;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.rh;
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- var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
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+ var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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  var emptyList = kotlin_kotlin.$_$.o7;
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  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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  var getKClass = kotlin_kotlin.$_$.e;
@@ -115,13 +117,14 @@
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  var typeToken = kotlin_org_kodein_type_kaverit.$_$.d;
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  var TypeToken = kotlin_org_kodein_type_kaverit.$_$.b;
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  var Instance = kotlin_org_kodein_di_kodein_di.$_$.f;
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- var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
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- var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
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- var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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+ var FromClientEventsObserver = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
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+ var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
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+ var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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+ var EncoderDecoderProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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  var lazy = kotlin_kotlin.$_$.qh;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var plus = kotlin_kotlin.$_$.a9;
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- var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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+ var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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  var toString_0 = kotlin_kotlin.$_$.xh;
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  var KProperty1 = kotlin_kotlin.$_$.rd;
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  var getPropertyCallableRef = kotlin_kotlin.$_$.sb;
@@ -130,26 +133,26 @@
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  var Enum = kotlin_kotlin.$_$.jg;
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  var getBooleanHashCode = kotlin_kotlin.$_$.qb;
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  var initMetadataForInterface = kotlin_kotlin.$_$.yb;
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+ var getStringHashCode = kotlin_kotlin.$_$.tb;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
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- var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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+ var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
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  var RandomPoolProvider = kotlin_io_raspberryapps_cardgame_random.$_$.i;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
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- var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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- var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
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- var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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- var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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- var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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+ var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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+ var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
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+ var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.t;
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+ var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
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+ var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
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  var Provider = kotlin_org_kodein_di_kodein_di.$_$.c;
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  var Singleton = kotlin_org_kodein_di_kodein_di.$_$.d;
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- var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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- var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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- var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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+ var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
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+ var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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+ var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.w;
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- var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
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+ var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
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  var single = kotlin_kotlin.$_$.k9;
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  var copyToArray = kotlin_kotlin.$_$.j7;
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- var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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- var getStringHashCode = kotlin_kotlin.$_$.tb;
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+ var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.c1;
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  var KtList = kotlin_kotlin.$_$.y5;
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  var delay = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.e;
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  var atomic$ref$1 = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.e;
@@ -159,87 +162,87 @@
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  var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
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  var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.f2;
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  var Action = kotlin_io_raspberryapps_game_engine_core.$_$.g2;
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- var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.c3;
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- var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
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- var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
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- var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
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- var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
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+ var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
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+ var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
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+ var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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+ var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.c3;
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+ var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
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  var AsyncProvider = kotlin_io_raspberryapps_game_engine_core.$_$.m1;
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- var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.t;
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- var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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- var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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- var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
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+ var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.w;
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+ var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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+ var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.z;
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+ var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
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  var CardsDealerProvider = kotlin_io_raspberryapps_cardgame_core.$_$.v;
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  var listOf = kotlin_kotlin.$_$.r8;
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- var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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+ var checkBotsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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  var listOfNotNull = kotlin_kotlin.$_$.o8;
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- var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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- var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.i3;
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+ var playerConnectionUpdateMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
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+ var playerReconnectionWaitingTimerTickMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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  var listOfNotNull_0 = kotlin_kotlin.$_$.p8;
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- var sendFromClientEventsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.e3;
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- var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.f3;
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- var playerTurnTimeoutWhenHostMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
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+ var sendFromClientEventsMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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+ var roundLifecycleMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.i3;
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+ var playerTurnTimeoutWhenHostMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
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  var listOf_0 = kotlin_kotlin.$_$.q8;
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- var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
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- var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
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- var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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- var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
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+ var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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+ var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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+ var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.j3;
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+ var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
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  var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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- var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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+ var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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  var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
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- var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
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- var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
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- var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
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- var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
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+ var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
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+ var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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+ var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
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+ var PlayerConnectionChangedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l2;
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  var UserMessage = kotlin_io_raspberryapps_game_engine_engine.$_$.g;
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- var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.r1;
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- var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
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- var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.k1;
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- var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
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- var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
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- var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.h2;
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- var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.p1;
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- var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k2;
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- var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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- var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
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- var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.s1;
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- var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
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- var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
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- var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q2;
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- var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
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- var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
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+ var mapToClient_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
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+ var MessageMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.i2;
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+ var mapToClient_1 = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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+ var WinnerCombinationsMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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+ var mapToClient_2 = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
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+ var PickUpBribeMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.k2;
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+ var mapToClient_3 = kotlin_io_raspberryapps_game_engine_engine.$_$.s1;
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+ var PutCardMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
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+ var mapToClient_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.h1;
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+ var CombinationChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
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+ var mapToClient_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
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+ var TrumpMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
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+ var mapToClient_6 = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
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+ var SuitChoiceMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
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+ var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
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+ var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
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  var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
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- var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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- var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
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- var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
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- var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
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- var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.m2;
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- var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.u1;
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- var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
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- var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.n1;
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- var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
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- var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
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- var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.l2;
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- var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
224
- var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
225
- var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
226
- var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.h1;
227
- var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
228
- var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
229
- var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
215
+ var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
216
+ var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
217
+ var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
218
+ var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
219
+ var SceneActMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
220
+ var mapToClient_10 = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
221
+ var SceneMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.q2;
222
+ var mapToClient_11 = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
223
+ var ErrorAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
224
+ var mapToClient_12 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
225
+ var RestartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
226
+ var mapToClient_13 = kotlin_io_raspberryapps_game_engine_engine.$_$.o1;
227
+ var mapToClient_14 = kotlin_io_raspberryapps_game_engine_engine.$_$.r1;
228
+ var FinishingGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.f2;
229
+ var mapToClient_15 = kotlin_io_raspberryapps_game_engine_engine.$_$.k1;
230
+ var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
231
+ var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
232
+ var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
230
233
  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
231
234
  var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
232
235
  var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.i4;
233
236
  var Companion_getInstance = kotlin_kotlin.$_$.h5;
234
237
  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.g;
235
238
  var toDuration = kotlin_kotlin.$_$.bg;
236
- var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
237
- var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
239
+ var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
240
+ var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
238
241
  var singleOrNull = kotlin_kotlin.$_$.j9;
239
242
  var Collection = kotlin_kotlin.$_$.s5;
240
243
  var toSet = kotlin_kotlin.$_$.ba;
241
244
  var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.h;
242
- var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
245
+ var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
243
246
  var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.s1;
244
247
  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.g1;
245
248
  var RandomOrgConfig = kotlin_io_raspberryapps_cardgame_random.$_$.b;
@@ -249,12 +252,12 @@
249
252
  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
250
253
  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
251
254
  var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
252
- var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
253
- var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
254
- var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
255
- var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
256
- var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
257
- var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
255
+ var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
256
+ var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
257
+ var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
258
+ var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.m4;
259
+ var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.l4;
260
+ var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
258
261
  var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
259
262
  var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
260
263
  var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
@@ -269,13 +272,13 @@
269
272
  var toList_0 = kotlin_kotlin.$_$.u9;
270
273
  var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
271
274
  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
272
- var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
275
+ var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
273
276
  var emptyMap = kotlin_kotlin.$_$.p7;
274
- var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
275
- var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
276
- var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.d1;
277
- var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.g2;
278
- var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.r;
277
+ var PlayerAnswerInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
278
+ var FromClientActionPayloadProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
279
+ var mapFromClient = kotlin_io_raspberryapps_game_engine_engine.$_$.g1;
280
+ var NextPlayerTurnAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
281
+ var get_ratingModule = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
279
282
  var engineHelpersModule = kotlin_io_raspberryapps_game_engine_engine.$_$.e;
280
283
  //endregion
281
284
  //region block: pre-declaration
@@ -328,15 +331,15 @@
328
331
  tmp = spectators;
329
332
  }
330
333
  spectators = tmp;
331
- return this.b9x(roomId, gameCreatorId, config, usersArray, transition, spectators);
334
+ return this.k9x(roomId, gameCreatorId, config, usersArray, transition, spectators);
332
335
  }
333
336
  function roomOnDelete(newRid, $super) {
334
337
  newRid = newRid === VOID ? null : newRid;
335
- return this.c9x(newRid);
338
+ return this.l9x(newRid);
336
339
  }
337
340
  function shutdown(reason, roomId, $super) {
338
341
  roomId = roomId === VOID ? null : roomId;
339
- return this.d9x(reason, roomId);
342
+ return this.m9x(reason, roomId);
340
343
  }
341
344
  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
342
345
  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -390,7 +393,7 @@
390
393
  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
391
394
  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
392
395
  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
393
- return this.ta1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
396
+ return this.ea2(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
394
397
  }
395
398
  initMetadataForInterface(GameEngineController, 'GameEngineController');
396
399
  initMetadataForClass(_no_name_provided__qut3iv_7, VOID, VOID, VOID, [Reducer]);
@@ -401,17 +404,17 @@
401
404
  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
402
405
  //endregion
403
406
  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
404
- this.u9i_1 = $subscriber;
407
+ this.w9i_1 = $subscriber;
405
408
  CoroutineImpl.call(this, resultContinuation);
406
409
  }
407
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9i = function (it, $completion) {
408
- var tmp = this.x9i(it, $completion);
410
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).y9i = function (it, $completion) {
411
+ var tmp = this.z9i(it, $completion);
409
412
  tmp.l9_1 = Unit_instance;
410
413
  tmp.m9_1 = null;
411
414
  return tmp.r9();
412
415
  };
413
416
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).ba = function (p1, $completion) {
414
- return this.w9i(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
417
+ return this.y9i(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
415
418
  };
416
419
  protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9 = function () {
417
420
  var suspendResult = this.l9_1;
@@ -420,7 +423,7 @@
420
423
  var tmp = this.j9_1;
421
424
  if (tmp === 0) {
422
425
  this.k9_1 = 1;
423
- this.u9i_1(this.v9i_1);
426
+ this.w9i_1(this.x9i_1);
424
427
  return Unit_instance;
425
428
  } else if (tmp === 1) {
426
429
  throw this.m9_1;
@@ -431,21 +434,22 @@
431
434
  }
432
435
  while (true);
433
436
  };
434
- protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9i = function (it, completion) {
435
- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.u9i_1, completion);
436
- i.v9i_1 = it;
437
+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).z9i = function (it, completion) {
438
+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.w9i_1, completion);
439
+ i.x9i_1 = it;
437
440
  return i;
438
441
  };
439
442
  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
440
443
  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
441
444
  var l = function (it, $completion) {
442
- return i.w9i(it, $completion);
445
+ return i.y9i(it, $completion);
443
446
  };
444
447
  l.$arity = 1;
445
448
  return l;
446
449
  }
447
- function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
448
- this.g9j_1 = $$this$unsafeFlow;
450
+ function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation) {
451
+ this.i9j_1 = $$this$unsafeFlow;
452
+ this.j9j_1 = this$0;
449
453
  CoroutineImpl.call(this, resultContinuation);
450
454
  }
451
455
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).k1i = function (value, $completion) {
@@ -466,12 +470,20 @@
466
470
  case 0:
467
471
  this.k9_1 = 2;
468
472
  var tmp_0 = this;
469
- tmp_0.i9j_1 = this.g9j_1;
473
+ tmp_0.l9j_1 = this.i9j_1;
470
474
  var tmp_1 = this;
471
- tmp_1.j9j_1 = this.h9j_1;
475
+ tmp_1.m9j_1 = this.k9j_1;
472
476
  this.j9_1 = 1;
473
- var it = this.j9j_1;
474
- suspendResult = this.i9j_1.r18(new ActionsStateUpdate(it), this);
477
+ var actions = this.m9j_1;
478
+ var tmp_2 = _get_encoderDecoderProvider__qqgrji(this.j9j_1);
479
+ var destination = ArrayList_init_$Create$(collectionSizeOrDefault(actions, 10));
480
+ var tmp0_iterator = actions.j();
481
+ while (tmp0_iterator.k()) {
482
+ var item = tmp0_iterator.l();
483
+ destination.e(mapToDto(item));
484
+ }
485
+
486
+ suspendResult = this.l9j_1.r18(new ActionsStateUpdate(actions, tmp_2.b8m(destination)), this);
475
487
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
476
488
  return suspendResult;
477
489
  }
@@ -494,12 +506,12 @@
494
506
  while (true);
495
507
  };
496
508
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).l1i = function (value, completion) {
497
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.g9j_1, completion);
498
- i.h9j_1 = value;
509
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.i9j_1, this.j9j_1, completion);
510
+ i.k9j_1 = value;
499
511
  return i;
500
512
  };
501
- function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
502
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation);
513
+ function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, this$0, resultContinuation) {
514
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda($$this$unsafeFlow, this$0, resultContinuation);
503
515
  var l = function (value, $completion) {
504
516
  return i.k1i(value, $completion);
505
517
  };
@@ -508,8 +520,8 @@
508
520
  }
509
521
  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
510
522
  CoroutineImpl.call(this, resultContinuation);
511
- this.s9j_1 = _this__u8e3s4;
512
- this.t9j_1 = collector;
523
+ this.v9j_1 = _this__u8e3s4;
524
+ this.w9j_1 = collector;
513
525
  }
514
526
  protoOf($collectCOROUTINE$0).r9 = function () {
515
527
  var suspendResult = this.l9_1;
@@ -520,10 +532,10 @@
520
532
  case 0:
521
533
  this.k9_1 = 2;
522
534
  var tmp_0 = this;
523
- tmp_0.u9j_1 = this.t9j_1;
535
+ tmp_0.x9j_1 = this.w9j_1;
524
536
  this.j9_1 = 1;
525
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.u9j_1, null);
526
- suspendResult = this.s9j_1.v9j_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
537
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.x9j_1, this.v9j_1.z9j_1, null);
538
+ suspendResult = this.v9j_1.y9j_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
527
539
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
528
540
  return suspendResult;
529
541
  }
@@ -545,8 +557,9 @@
545
557
  }
546
558
  while (true);
547
559
  };
548
- function _no_name_provided__qut3iv($this) {
549
- this.v9j_1 = $this;
560
+ function _no_name_provided__qut3iv($this, this$0) {
561
+ this.y9j_1 = $this;
562
+ this.z9j_1 = this$0;
550
563
  }
551
564
  protoOf(_no_name_provided__qut3iv).s18 = function (collector, $completion) {
552
565
  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -558,18 +571,18 @@
558
571
  return this.s18(collector, $completion);
559
572
  };
560
573
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation) {
561
- this.e9k_1 = $table;
562
- this.f9k_1 = this$0;
574
+ this.i9k_1 = $table;
575
+ this.j9k_1 = this$0;
563
576
  CoroutineImpl.call(this, resultContinuation);
564
577
  }
565
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).h9k = function ($this$flow, $completion) {
566
- var tmp = this.i9k($this$flow, $completion);
578
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).l9k = function ($this$flow, $completion) {
579
+ var tmp = this.m9k($this$flow, $completion);
567
580
  tmp.l9_1 = Unit_instance;
568
581
  tmp.m9_1 = null;
569
582
  return tmp.r9();
570
583
  };
571
584
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).ba = function (p1, $completion) {
572
- return this.h9k((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
585
+ return this.l9k((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
573
586
  };
574
587
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).r9 = function () {
575
588
  var suspendResult = this.l9_1;
@@ -580,7 +593,7 @@
580
593
  case 0:
581
594
  this.k9_1 = 3;
582
595
  this.j9_1 = 1;
583
- suspendResult = this.g9k_1.r18(new TableStateUpdate(this.e9k_1), this);
596
+ suspendResult = this.k9k_1.r18(new TableStateUpdate(this.i9k_1, _get_encoderDecoderProvider__qqgrji(this.j9k_1).z8l(mapToDto_0(this.i9k_1))), this);
584
597
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
585
598
  return suspendResult;
586
599
  }
@@ -588,8 +601,8 @@
588
601
  continue $sm;
589
602
  case 1:
590
603
  this.j9_1 = 2;
591
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.f9k_1).y8m(), new Long(3000, 0));
592
- suspendResult = emitAll(this.g9k_1, new _no_name_provided__qut3iv(this_0), this);
604
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.j9k_1).a8n(), new Long(3000, 0));
605
+ suspendResult = emitAll(this.k9k_1, new _no_name_provided__qut3iv(this_0, this.j9k_1), this);
593
606
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
594
607
  return suspendResult;
595
608
  }
@@ -611,32 +624,32 @@
611
624
  }
612
625
  while (true);
613
626
  };
614
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).i9k = function ($this$flow, completion) {
615
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.e9k_1, this.f9k_1, completion);
616
- i.g9k_1 = $this$flow;
627
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).m9k = function ($this$flow, completion) {
628
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.i9k_1, this.j9k_1, completion);
629
+ i.k9k_1 = $this$flow;
617
630
  return i;
618
631
  };
619
632
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0($table, this$0, resultContinuation) {
620
633
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation);
621
634
  var l = function ($this$flow, $completion) {
622
- return i.h9k($this$flow, $completion);
635
+ return i.l9k($this$flow, $completion);
623
636
  };
624
637
  l.$arity = 1;
625
638
  return l;
626
639
  }
627
640
  function GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation) {
628
- this.r9k_1 = this$0;
641
+ this.v9k_1 = this$0;
629
642
  CoroutineImpl.call(this, resultContinuation);
630
643
  }
631
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).u9k = function ($this$transformLatest, it, $completion) {
632
- var tmp = this.v9k($this$transformLatest, it, $completion);
644
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).y9k = function ($this$transformLatest, it, $completion) {
645
+ var tmp = this.z9k($this$transformLatest, it, $completion);
633
646
  tmp.l9_1 = Unit_instance;
634
647
  tmp.m9_1 = null;
635
648
  return tmp.r9();
636
649
  };
637
650
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ca = function (p1, p2, $completion) {
638
651
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
639
- return this.u9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
652
+ return this.y9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
640
653
  };
641
654
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).r9 = function () {
642
655
  var suspendResult = this.l9_1;
@@ -647,8 +660,8 @@
647
660
  case 0:
648
661
  this.k9_1 = 2;
649
662
  this.j9_1 = 1;
650
- var table = this.t9k_1;
651
- suspendResult = emitAll(this.s9k_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.r9k_1, null)), this);
663
+ var table = this.x9k_1;
664
+ suspendResult = emitAll(this.w9k_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.v9k_1, null)), this);
652
665
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
653
666
  return suspendResult;
654
667
  }
@@ -670,32 +683,32 @@
670
683
  }
671
684
  while (true);
672
685
  };
673
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).v9k = function ($this$transformLatest, it, completion) {
674
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.r9k_1, completion);
675
- i.s9k_1 = $this$transformLatest;
676
- i.t9k_1 = it;
686
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z9k = function ($this$transformLatest, it, completion) {
687
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.v9k_1, completion);
688
+ i.w9k_1 = $this$transformLatest;
689
+ i.x9k_1 = it;
677
690
  return i;
678
691
  };
679
692
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0(this$0, resultContinuation) {
680
693
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation);
681
694
  var l = function ($this$transformLatest, it, $completion) {
682
- return i.u9k($this$transformLatest, it, $completion);
695
+ return i.y9k($this$transformLatest, it, $completion);
683
696
  };
684
697
  l.$arity = 2;
685
698
  return l;
686
699
  }
687
700
  function GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation) {
688
- this.e9l_1 = $subscriber;
701
+ this.i9l_1 = $subscriber;
689
702
  CoroutineImpl.call(this, resultContinuation);
690
703
  }
691
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).g9l = function (it, $completion) {
692
- var tmp = this.h9l(it, $completion);
704
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).k9l = function (it, $completion) {
705
+ var tmp = this.l9l(it, $completion);
693
706
  tmp.l9_1 = Unit_instance;
694
707
  tmp.m9_1 = null;
695
708
  return tmp.r9();
696
709
  };
697
710
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).ba = function (p1, $completion) {
698
- return this.g9l((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
711
+ return this.k9l((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
699
712
  };
700
713
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).r9 = function () {
701
714
  var suspendResult = this.l9_1;
@@ -704,7 +717,7 @@
704
717
  var tmp = this.j9_1;
705
718
  if (tmp === 0) {
706
719
  this.k9_1 = 1;
707
- this.e9l_1(this.f9l_1);
720
+ this.i9l_1(this.j9l_1);
708
721
  return Unit_instance;
709
722
  } else if (tmp === 1) {
710
723
  throw this.m9_1;
@@ -715,21 +728,21 @@
715
728
  }
716
729
  while (true);
717
730
  };
718
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).h9l = function (it, completion) {
719
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.e9l_1, completion);
720
- i.f9l_1 = it;
731
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).l9l = function (it, completion) {
732
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.i9l_1, completion);
733
+ i.j9l_1 = it;
721
734
  return i;
722
735
  };
723
736
  function GameServer$subscribeServerStateUpdate$slambda$slambda_2($subscriber, resultContinuation) {
724
737
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation);
725
738
  var l = function (it, $completion) {
726
- return i.g9l(it, $completion);
739
+ return i.k9l(it, $completion);
727
740
  };
728
741
  l.$arity = 1;
729
742
  return l;
730
743
  }
731
744
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
732
- this.q9l_1 = $$this$unsafeFlow;
745
+ this.u9l_1 = $$this$unsafeFlow;
733
746
  CoroutineImpl.call(this, resultContinuation);
734
747
  }
735
748
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).k1i = function (value, $completion) {
@@ -748,27 +761,55 @@
748
761
  var tmp = this.j9_1;
749
762
  switch (tmp) {
750
763
  case 0:
751
- this.k9_1 = 2;
764
+ this.k9_1 = 5;
765
+ this.j9_1 = 1;
766
+ continue $sm;
767
+ case 1:
752
768
  var tmp_0 = this;
753
- tmp_0.s9l_1 = this.q9l_1;
769
+ tmp_0.x9l_1 = this.u9l_1;
754
770
  var tmp_1 = this;
755
- tmp_1.t9l_1 = this.r9l_1;
756
- this.j9_1 = 1;
757
- var state = this.t9l_1;
758
- suspendResult = this.s9l_1.r18(state.s6r().gameInfo.roundNumberTotal, this);
771
+ tmp_1.y9l_1 = this.v9l_1;
772
+ var tmp_2 = this;
773
+ var tmp0_safe_receiver = this.y9l_1.b6r_1;
774
+ var tmp1_safe_receiver = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.gameInfo;
775
+ tmp_2.z9l_1 = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.roundNumberTotal;
776
+ if (this.z9l_1 == null) {
777
+ this.w9l_1 = Unit_instance;
778
+ this.j9_1 = 4;
779
+ var tmp_3 = this;
780
+ continue $sm;
781
+ } else {
782
+ this.a9m_1 = this.z9l_1;
783
+ this.j9_1 = 2;
784
+ continue $sm;
785
+ }
786
+
787
+ case 2:
788
+ this.b9m_1 = this.a9m_1;
789
+ this.j9_1 = 3;
790
+ suspendResult = this.x9l_1.r18(this.b9m_1, this);
759
791
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
760
792
  return suspendResult;
761
793
  }
762
794
 
763
795
  continue $sm;
764
- case 1:
796
+ case 3:
797
+ this.w9l_1 = suspendResult;
798
+ if (false) {
799
+ this.j9_1 = 1;
800
+ continue $sm;
801
+ }
802
+
803
+ this.j9_1 = 4;
804
+ continue $sm;
805
+ case 4:
765
806
  return Unit_instance;
766
- case 2:
807
+ case 5:
767
808
  throw this.m9_1;
768
809
  }
769
810
  } catch ($p) {
770
811
  var e = $p;
771
- if (this.k9_1 === 2) {
812
+ if (this.k9_1 === 5) {
772
813
  throw e;
773
814
  } else {
774
815
  this.j9_1 = this.k9_1;
@@ -778,8 +819,8 @@
778
819
  while (true);
779
820
  };
780
821
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).l1i = function (value, completion) {
781
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.q9l_1, completion);
782
- i.r9l_1 = value;
822
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.u9l_1, completion);
823
+ i.v9l_1 = value;
783
824
  return i;
784
825
  };
785
826
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -792,8 +833,8 @@
792
833
  }
793
834
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
794
835
  CoroutineImpl.call(this, resultContinuation);
795
- this.c9m_1 = _this__u8e3s4;
796
- this.d9m_1 = collector;
836
+ this.k9m_1 = _this__u8e3s4;
837
+ this.l9m_1 = collector;
797
838
  }
798
839
  protoOf($collectCOROUTINE$1).r9 = function () {
799
840
  var suspendResult = this.l9_1;
@@ -804,10 +845,10 @@
804
845
  case 0:
805
846
  this.k9_1 = 2;
806
847
  var tmp_0 = this;
807
- tmp_0.e9m_1 = this.d9m_1;
848
+ tmp_0.m9m_1 = this.l9m_1;
808
849
  this.j9_1 = 1;
809
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.e9m_1, null);
810
- suspendResult = this.c9m_1.f9m_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
850
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.m9m_1, null);
851
+ suspendResult = this.k9m_1.n9m_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
811
852
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
812
853
  return suspendResult;
813
854
  }
@@ -830,7 +871,7 @@
830
871
  while (true);
831
872
  };
832
873
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
833
- this.o9m_1 = $$this$unsafeFlow;
874
+ this.w9m_1 = $$this$unsafeFlow;
834
875
  CoroutineImpl.call(this, resultContinuation);
835
876
  }
836
877
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).k1i = function (value, $completion) {
@@ -854,33 +895,33 @@
854
895
  continue $sm;
855
896
  case 1:
856
897
  var tmp_0 = this;
857
- tmp_0.r9m_1 = this.o9m_1;
898
+ tmp_0.z9m_1 = this.w9m_1;
858
899
  var tmp_1 = this;
859
- tmp_1.s9m_1 = this.p9m_1;
900
+ tmp_1.a9n_1 = this.x9m_1;
860
901
  var tmp_2 = this;
861
- tmp_2.t9m_1 = this.s9m_1.b6r_1;
862
- if (this.t9m_1 == null) {
863
- this.q9m_1 = Unit_instance;
902
+ tmp_2.b9n_1 = this.a9n_1.b6r_1;
903
+ if (this.b9n_1 == null) {
904
+ this.y9m_1 = Unit_instance;
864
905
  this.j9_1 = 4;
865
906
  var tmp_3 = this;
866
907
  continue $sm;
867
908
  } else {
868
- this.u9m_1 = this.t9m_1;
909
+ this.c9n_1 = this.b9n_1;
869
910
  this.j9_1 = 2;
870
911
  continue $sm;
871
912
  }
872
913
 
873
914
  case 2:
874
- this.v9m_1 = this.u9m_1;
915
+ this.d9n_1 = this.c9n_1;
875
916
  this.j9_1 = 3;
876
- suspendResult = this.r9m_1.r18(this.v9m_1, this);
917
+ suspendResult = this.z9m_1.r18(this.d9n_1, this);
877
918
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
878
919
  return suspendResult;
879
920
  }
880
921
 
881
922
  continue $sm;
882
923
  case 3:
883
- this.q9m_1 = suspendResult;
924
+ this.y9m_1 = suspendResult;
884
925
  if (false) {
885
926
  this.j9_1 = 1;
886
927
  continue $sm;
@@ -905,8 +946,8 @@
905
946
  while (true);
906
947
  };
907
948
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).l1i = function (value, completion) {
908
- var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.o9m_1, completion);
909
- i.p9m_1 = value;
949
+ var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.w9m_1, completion);
950
+ i.x9m_1 = value;
910
951
  return i;
911
952
  };
912
953
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -919,8 +960,8 @@
919
960
  }
920
961
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
921
962
  CoroutineImpl.call(this, resultContinuation);
922
- this.e9n_1 = _this__u8e3s4;
923
- this.f9n_1 = collector;
963
+ this.m9n_1 = _this__u8e3s4;
964
+ this.n9n_1 = collector;
924
965
  }
925
966
  protoOf($collectCOROUTINE$2).r9 = function () {
926
967
  var suspendResult = this.l9_1;
@@ -931,10 +972,10 @@
931
972
  case 0:
932
973
  this.k9_1 = 2;
933
974
  var tmp_0 = this;
934
- tmp_0.g9n_1 = this.f9n_1;
975
+ tmp_0.o9n_1 = this.n9n_1;
935
976
  this.j9_1 = 1;
936
- var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.g9n_1, null);
937
- suspendResult = this.e9n_1.h9n_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
977
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.o9n_1, null);
978
+ suspendResult = this.m9n_1.p9n_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
938
979
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
939
980
  return suspendResult;
940
981
  }
@@ -957,7 +998,7 @@
957
998
  while (true);
958
999
  };
959
1000
  function _no_name_provided__qut3iv_0($this) {
960
- this.h9n_1 = $this;
1001
+ this.p9n_1 = $this;
961
1002
  }
962
1003
  protoOf(_no_name_provided__qut3iv_0).s18 = function (collector, $completion) {
963
1004
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -969,17 +1010,17 @@
969
1010
  return this.s18(collector, $completion);
970
1011
  };
971
1012
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
972
- this.q9n_1 = $subscriber;
1013
+ this.y9n_1 = $subscriber;
973
1014
  CoroutineImpl.call(this, resultContinuation);
974
1015
  }
975
- protoOf(GameServer$subscribeWith$slambda$slambda).s9n = function (it, $completion) {
976
- var tmp = this.t9n(it, $completion);
1016
+ protoOf(GameServer$subscribeWith$slambda$slambda).a9o = function (it, $completion) {
1017
+ var tmp = this.b9o(it, $completion);
977
1018
  tmp.l9_1 = Unit_instance;
978
1019
  tmp.m9_1 = null;
979
1020
  return tmp.r9();
980
1021
  };
981
1022
  protoOf(GameServer$subscribeWith$slambda$slambda).ba = function (p1, $completion) {
982
- return this.s9n(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
1023
+ return this.a9o(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
983
1024
  };
984
1025
  protoOf(GameServer$subscribeWith$slambda$slambda).r9 = function () {
985
1026
  var suspendResult = this.l9_1;
@@ -988,7 +1029,7 @@
988
1029
  var tmp = this.j9_1;
989
1030
  if (tmp === 0) {
990
1031
  this.k9_1 = 1;
991
- this.q9n_1(this.r9n_1);
1032
+ this.y9n_1(this.z9n_1);
992
1033
  return Unit_instance;
993
1034
  } else if (tmp === 1) {
994
1035
  throw this.m9_1;
@@ -999,70 +1040,76 @@
999
1040
  }
1000
1041
  while (true);
1001
1042
  };
1002
- protoOf(GameServer$subscribeWith$slambda$slambda).t9n = function (it, completion) {
1003
- var i = new GameServer$subscribeWith$slambda$slambda(this.q9n_1, completion);
1004
- i.r9n_1 = it;
1043
+ protoOf(GameServer$subscribeWith$slambda$slambda).b9o = function (it, completion) {
1044
+ var i = new GameServer$subscribeWith$slambda$slambda(this.y9n_1, completion);
1045
+ i.z9n_1 = it;
1005
1046
  return i;
1006
1047
  };
1007
1048
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1008
1049
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1009
1050
  var l = function (it, $completion) {
1010
- return i.s9n(it, $completion);
1051
+ return i.a9o(it, $completion);
1011
1052
  };
1012
1053
  l.$arity = 1;
1013
1054
  return l;
1014
1055
  }
1015
1056
  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($playerId) {
1016
- this.u9n_1 = $playerId;
1057
+ this.c9o_1 = $playerId;
1017
1058
  }
1018
1059
  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).w6a = function () {
1019
- return this.u9n_1;
1060
+ return this.c9o_1;
1020
1061
  };
1021
1062
  function _get_logger__rkp4sl($this) {
1022
1063
  // Inline function 'kotlin.getValue' call
1023
- var this_0 = $this.x9n_1;
1064
+ var this_0 = $this.f9o_1;
1024
1065
  logger$factory_0();
1025
1066
  return this_0.u();
1026
1067
  }
1027
1068
  function _get_toClientEventsObserver__6rp51y($this) {
1028
1069
  // Inline function 'kotlin.getValue' call
1029
- var this_0 = $this.y9n_1;
1070
+ var this_0 = $this.g9o_1;
1030
1071
  toClientEventsObserver$factory_0();
1031
1072
  return this_0.u();
1032
1073
  }
1033
1074
  function _get_fromClientEventsObserver__a7vzd3($this) {
1034
1075
  // Inline function 'kotlin.getValue' call
1035
- var this_0 = $this.z9n_1;
1076
+ var this_0 = $this.h9o_1;
1036
1077
  fromClientEventsObserver$factory_0();
1037
1078
  return this_0.u();
1038
1079
  }
1039
1080
  function _get_playerConnectionInteractor__si6cxf($this) {
1040
1081
  // Inline function 'kotlin.getValue' call
1041
- var this_0 = $this.a9o_1;
1082
+ var this_0 = $this.i9o_1;
1042
1083
  playerConnectionInteractor$factory_0();
1043
1084
  return this_0.u();
1044
1085
  }
1045
1086
  function _get_teamsLogicProvider__u10pm6($this) {
1046
1087
  // Inline function 'kotlin.getValue' call
1047
- var this_0 = $this.b9o_1;
1088
+ var this_0 = $this.j9o_1;
1048
1089
  teamsLogicProvider$factory_0();
1049
1090
  return this_0.u();
1050
1091
  }
1092
+ function _get_encoderDecoderProvider__qqgrji($this) {
1093
+ // Inline function 'kotlin.getValue' call
1094
+ var this_0 = $this.k9o_1;
1095
+ encoderDecoderProvider$factory_0();
1096
+ return this_0.u();
1097
+ }
1051
1098
  function _get_random__h29cgo($this) {
1052
1099
  // Inline function 'kotlin.getValue' call
1053
- var this_0 = $this.c9o_1;
1100
+ var this_0 = $this.l9o_1;
1054
1101
  random$factory();
1055
1102
  return this_0.u();
1056
1103
  }
1057
1104
  function _get_idsProvider__fnfajc($this) {
1058
1105
  // Inline function 'kotlin.getValue' call
1059
- var this_0 = $this.d9o_1;
1106
+ var this_0 = $this.m9o_1;
1060
1107
  idsProvider$factory_0();
1061
1108
  return this_0.u();
1062
1109
  }
1063
1110
  function observeTableWhenRoundChanges($this, observeState) {
1064
1111
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
1065
- // Inline function 'kotlinx.coroutines.flow.map' call
1112
+ // Inline function 'kotlinx.coroutines.flow.mapNotNull' call
1066
1113
  // Inline function 'kotlinx.coroutines.flow.unsafeTransform' call
1067
1114
  // Inline function 'kotlinx.coroutines.flow.internal.unsafeFlow' call
1068
1115
  var tmp$ret$2 = new _no_name_provided__qut3iv_1(observeState);
@@ -1070,20 +1117,20 @@
1070
1117
  return transformLatest(this_0, GameServer$observeTableWhenRoundChanges$slambda_0(observeState, null));
1071
1118
  }
1072
1119
  function Companion() {
1073
- this.f9o_1 = 'GameEngine_API';
1120
+ this.o9o_1 = 'GameEngine_API';
1074
1121
  }
1075
1122
  var Companion_instance_7;
1076
1123
  function Companion_getInstance_0() {
1077
1124
  return Companion_instance_7;
1078
1125
  }
1079
1126
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1080
- this.g9o_1 = function_0;
1127
+ this.p9o_1 = function_0;
1081
1128
  }
1082
1129
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).r18 = function (value, $completion) {
1083
- return this.g9o_1(value, $completion);
1130
+ return this.p9o_1(value, $completion);
1084
1131
  };
1085
1132
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).t3 = function () {
1086
- return this.g9o_1;
1133
+ return this.p9o_1;
1087
1134
  };
1088
1135
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1089
1136
  var tmp;
@@ -1104,13 +1151,13 @@
1104
1151
  return hashCode(this.t3());
1105
1152
  };
1106
1153
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1107
- this.h9o_1 = function_0;
1154
+ this.q9o_1 = function_0;
1108
1155
  }
1109
1156
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).r18 = function (value, $completion) {
1110
- return this.h9o_1(value, $completion);
1157
+ return this.q9o_1(value, $completion);
1111
1158
  };
1112
1159
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).t3 = function () {
1113
- return this.h9o_1;
1160
+ return this.q9o_1;
1114
1161
  };
1115
1162
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1116
1163
  var tmp;
@@ -1131,13 +1178,13 @@
1131
1178
  return hashCode(this.t3());
1132
1179
  };
1133
1180
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1134
- this.i9o_1 = function_0;
1181
+ this.r9o_1 = function_0;
1135
1182
  }
1136
1183
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).r18 = function (value, $completion) {
1137
- return this.i9o_1(value, $completion);
1184
+ return this.r9o_1(value, $completion);
1138
1185
  };
1139
1186
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).t3 = function () {
1140
- return this.i9o_1;
1187
+ return this.r9o_1;
1141
1188
  };
1142
1189
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1143
1190
  var tmp;
@@ -1158,13 +1205,13 @@
1158
1205
  return hashCode(this.t3());
1159
1206
  };
1160
1207
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1161
- this.j9o_1 = function_0;
1208
+ this.s9o_1 = function_0;
1162
1209
  }
1163
1210
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).r18 = function (value, $completion) {
1164
- return this.j9o_1(value, $completion);
1211
+ return this.s9o_1(value, $completion);
1165
1212
  };
1166
1213
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).t3 = function () {
1167
- return this.j9o_1;
1214
+ return this.s9o_1;
1168
1215
  };
1169
1216
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1170
1217
  var tmp;
@@ -1190,8 +1237,8 @@
1190
1237
  };
1191
1238
  }
1192
1239
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1193
- this.s9o_1 = this$0;
1194
- this.t9o_1 = $subscriber;
1240
+ this.b9p_1 = this$0;
1241
+ this.c9p_1 = $subscriber;
1195
1242
  CoroutineImpl.call(this, resultContinuation);
1196
1243
  }
1197
1244
  protoOf(GameServer$subscribeToClientAction$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -1212,8 +1259,8 @@
1212
1259
  case 0:
1213
1260
  this.k9_1 = 2;
1214
1261
  this.j9_1 = 1;
1215
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.s9o_1).v9o();
1216
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.t9o_1, null);
1262
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.b9p_1).e9p();
1263
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.c9p_1, null);
1217
1264
  suspendResult = tmp_0.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1218
1265
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1219
1266
  return suspendResult;
@@ -1237,8 +1284,8 @@
1237
1284
  while (true);
1238
1285
  };
1239
1286
  protoOf(GameServer$subscribeToClientAction$slambda).n1e = function ($this$launchDefault, completion) {
1240
- var i = new GameServer$subscribeToClientAction$slambda(this.s9o_1, this.t9o_1, completion);
1241
- i.u9o_1 = $this$launchDefault;
1287
+ var i = new GameServer$subscribeToClientAction$slambda(this.b9p_1, this.c9p_1, completion);
1288
+ i.d9p_1 = $this$launchDefault;
1242
1289
  return i;
1243
1290
  };
1244
1291
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1250,8 +1297,8 @@
1250
1297
  return l;
1251
1298
  }
1252
1299
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1253
- this.e9p_1 = this$0;
1254
- this.f9p_1 = $subscriber;
1300
+ this.n9p_1 = this$0;
1301
+ this.o9p_1 = $subscriber;
1255
1302
  CoroutineImpl.call(this, resultContinuation);
1256
1303
  }
1257
1304
  protoOf(GameServer$subscribeServerStateUpdate$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -1272,9 +1319,9 @@
1272
1319
  case 0:
1273
1320
  this.k9_1 = 2;
1274
1321
  this.j9_1 = 1;
1275
- var this_0 = observeTableWhenRoundChanges(this.e9p_1, this.e9p_1.a6r());
1276
- var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.e9p_1, null));
1277
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.f9p_1, null);
1322
+ var this_0 = observeTableWhenRoundChanges(this.n9p_1, this.n9p_1.a6r());
1323
+ var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.n9p_1, null));
1324
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.o9p_1, null);
1278
1325
  suspendResult = tmp_0.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1279
1326
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1280
1327
  return suspendResult;
@@ -1298,8 +1345,8 @@
1298
1345
  while (true);
1299
1346
  };
1300
1347
  protoOf(GameServer$subscribeServerStateUpdate$slambda).n1e = function ($this$launchDefault, completion) {
1301
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.e9p_1, this.f9p_1, completion);
1302
- i.g9p_1 = $this$launchDefault;
1348
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.n9p_1, this.o9p_1, completion);
1349
+ i.p9p_1 = $this$launchDefault;
1303
1350
  return i;
1304
1351
  };
1305
1352
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1311,7 +1358,7 @@
1311
1358
  return l;
1312
1359
  }
1313
1360
  function _no_name_provided__qut3iv_1($this) {
1314
- this.f9m_1 = $this;
1361
+ this.n9m_1 = $this;
1315
1362
  }
1316
1363
  protoOf(_no_name_provided__qut3iv_1).s18 = function (collector, $completion) {
1317
1364
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -1323,18 +1370,18 @@
1323
1370
  return this.s18(collector, $completion);
1324
1371
  };
1325
1372
  function GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
1326
- this.p9p_1 = $observeState;
1373
+ this.y9p_1 = $observeState;
1327
1374
  CoroutineImpl.call(this, resultContinuation);
1328
1375
  }
1329
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).u9k = function ($this$transformLatest, it, $completion) {
1330
- var tmp = this.v9k($this$transformLatest, it, $completion);
1376
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).y9k = function ($this$transformLatest, it, $completion) {
1377
+ var tmp = this.z9k($this$transformLatest, it, $completion);
1331
1378
  tmp.l9_1 = Unit_instance;
1332
1379
  tmp.m9_1 = null;
1333
1380
  return tmp.r9();
1334
1381
  };
1335
1382
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).ca = function (p1, p2, $completion) {
1336
1383
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1337
- return this.u9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1384
+ return this.y9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1338
1385
  };
1339
1386
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).r9 = function () {
1340
1387
  var suspendResult = this.l9_1;
@@ -1345,9 +1392,9 @@
1345
1392
  case 0:
1346
1393
  this.k9_1 = 2;
1347
1394
  this.j9_1 = 1;
1348
- this.r9p_1;
1349
- var this_0 = this.p9p_1;
1350
- suspendResult = emitAll(this.q9p_1, new _no_name_provided__qut3iv_0(this_0), this);
1395
+ this.a9q_1;
1396
+ var this_0 = this.y9p_1;
1397
+ suspendResult = emitAll(this.z9p_1, new _no_name_provided__qut3iv_0(this_0), this);
1351
1398
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1352
1399
  return suspendResult;
1353
1400
  }
@@ -1369,23 +1416,23 @@
1369
1416
  }
1370
1417
  while (true);
1371
1418
  };
1372
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).v9k = function ($this$transformLatest, it, completion) {
1373
- var i = new GameServer$observeTableWhenRoundChanges$slambda(this.p9p_1, completion);
1374
- i.q9p_1 = $this$transformLatest;
1375
- i.r9p_1 = it;
1419
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).z9k = function ($this$transformLatest, it, completion) {
1420
+ var i = new GameServer$observeTableWhenRoundChanges$slambda(this.y9p_1, completion);
1421
+ i.z9p_1 = $this$transformLatest;
1422
+ i.a9q_1 = it;
1376
1423
  return i;
1377
1424
  };
1378
1425
  function GameServer$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
1379
1426
  var i = new GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
1380
1427
  var l = function ($this$transformLatest, it, $completion) {
1381
- return i.u9k($this$transformLatest, it, $completion);
1428
+ return i.y9k($this$transformLatest, it, $completion);
1382
1429
  };
1383
1430
  l.$arity = 2;
1384
1431
  return l;
1385
1432
  }
1386
1433
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1387
- this.a9q_1 = this$0;
1388
- this.b9q_1 = $subscriber;
1434
+ this.j9q_1 = this$0;
1435
+ this.k9q_1 = $subscriber;
1389
1436
  CoroutineImpl.call(this, resultContinuation);
1390
1437
  }
1391
1438
  protoOf(GameServer$subscribeWith$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -1406,8 +1453,8 @@
1406
1453
  case 0:
1407
1454
  this.k9_1 = 2;
1408
1455
  this.j9_1 = 1;
1409
- var tmp_0 = distinctUntilChanged(this.a9q_1.a6r());
1410
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.b9q_1, null);
1456
+ var tmp_0 = distinctUntilChanged(this.j9q_1.a6r());
1457
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.k9q_1, null);
1411
1458
  suspendResult = tmp_0.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
1412
1459
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1413
1460
  return suspendResult;
@@ -1431,8 +1478,8 @@
1431
1478
  while (true);
1432
1479
  };
1433
1480
  protoOf(GameServer$subscribeWith$slambda).n1e = function ($this$launchDefault, completion) {
1434
- var i = new GameServer$subscribeWith$slambda(this.a9q_1, this.b9q_1, completion);
1435
- i.c9q_1 = $this$launchDefault;
1481
+ var i = new GameServer$subscribeWith$slambda(this.j9q_1, this.k9q_1, completion);
1482
+ i.l9q_1 = $this$launchDefault;
1436
1483
  return i;
1437
1484
  };
1438
1485
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1444,18 +1491,18 @@
1444
1491
  return l;
1445
1492
  }
1446
1493
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1447
- this.l9q_1 = $action;
1494
+ this.u9q_1 = $action;
1448
1495
  CoroutineImpl.call(this, resultContinuation);
1449
1496
  }
1450
- protoOf(GameServer$fromClientEvent$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
1451
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
1497
+ protoOf(GameServer$fromClientEvent$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
1498
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
1452
1499
  tmp.l9_1 = Unit_instance;
1453
1500
  tmp.m9_1 = null;
1454
1501
  return tmp.r9();
1455
1502
  };
1456
1503
  protoOf(GameServer$fromClientEvent$slambda).ca = function (p1, p2, $completion) {
1457
1504
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1458
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1505
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1459
1506
  };
1460
1507
  protoOf(GameServer$fromClientEvent$slambda).r9 = function () {
1461
1508
  var suspendResult = this.l9_1;
@@ -1464,11 +1511,11 @@
1464
1511
  var tmp = this.j9_1;
1465
1512
  if (tmp === 0) {
1466
1513
  this.k9_1 = 1;
1467
- if (this.l9q_1 instanceof PlayerReadyFromClientAction)
1468
- if (!get_isCreated(this.n9q_1.state)) {
1514
+ if (this.u9q_1 instanceof PlayerReadyFromClientAction)
1515
+ if (!get_isCreated(this.w9q_1.state)) {
1469
1516
  return Unit_instance;
1470
1517
  }
1471
- this.n9q_1.dispatch(this.l9q_1);
1518
+ this.w9q_1.dispatch(this.u9q_1);
1472
1519
  return Unit_instance;
1473
1520
  } else if (tmp === 1) {
1474
1521
  throw this.m9_1;
@@ -1479,33 +1526,33 @@
1479
1526
  }
1480
1527
  while (true);
1481
1528
  };
1482
- protoOf(GameServer$fromClientEvent$slambda).p9q = function ($this$dispatchAsync, store, completion) {
1483
- var i = new GameServer$fromClientEvent$slambda(this.l9q_1, completion);
1484
- i.m9q_1 = $this$dispatchAsync;
1485
- i.n9q_1 = store;
1529
+ protoOf(GameServer$fromClientEvent$slambda).y9q = function ($this$dispatchAsync, store, completion) {
1530
+ var i = new GameServer$fromClientEvent$slambda(this.u9q_1, completion);
1531
+ i.v9q_1 = $this$dispatchAsync;
1532
+ i.w9q_1 = store;
1486
1533
  return i;
1487
1534
  };
1488
1535
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1489
1536
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1490
1537
  var l = function ($this$dispatchAsync, store, $completion) {
1491
- return i.o9q($this$dispatchAsync, store, $completion);
1538
+ return i.x9q($this$dispatchAsync, store, $completion);
1492
1539
  };
1493
1540
  l.$arity = 2;
1494
1541
  return l;
1495
1542
  }
1496
1543
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1497
- this.y9q_1 = $playerId;
1544
+ this.h9r_1 = $playerId;
1498
1545
  CoroutineImpl.call(this, resultContinuation);
1499
1546
  }
1500
- protoOf(GameServer$playerLostConnection$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
1501
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
1547
+ protoOf(GameServer$playerLostConnection$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
1548
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
1502
1549
  tmp.l9_1 = Unit_instance;
1503
1550
  tmp.m9_1 = null;
1504
1551
  return tmp.r9();
1505
1552
  };
1506
1553
  protoOf(GameServer$playerLostConnection$slambda).ca = function (p1, p2, $completion) {
1507
1554
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1508
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1555
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1509
1556
  };
1510
1557
  protoOf(GameServer$playerLostConnection$slambda).r9 = function () {
1511
1558
  var suspendResult = this.l9_1;
@@ -1514,12 +1561,12 @@
1514
1561
  var tmp = this.j9_1;
1515
1562
  if (tmp === 0) {
1516
1563
  this.k9_1 = 1;
1517
- if (!get_isCreated(this.a9r_1.state)) {
1564
+ if (!get_isCreated(this.j9r_1.state)) {
1518
1565
  return Unit_instance;
1519
1566
  }
1520
- var tmp_0 = this.a9r_1.dispatch;
1567
+ var tmp_0 = this.j9r_1.dispatch;
1521
1568
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1522
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9q_1));
1569
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.h9r_1));
1523
1570
  return Unit_instance;
1524
1571
  } else if (tmp === 1) {
1525
1572
  throw this.m9_1;
@@ -1530,34 +1577,34 @@
1530
1577
  }
1531
1578
  while (true);
1532
1579
  };
1533
- protoOf(GameServer$playerLostConnection$slambda).p9q = function ($this$dispatchAsync, store, completion) {
1534
- var i = new GameServer$playerLostConnection$slambda(this.y9q_1, completion);
1535
- i.z9q_1 = $this$dispatchAsync;
1536
- i.a9r_1 = store;
1580
+ protoOf(GameServer$playerLostConnection$slambda).y9q = function ($this$dispatchAsync, store, completion) {
1581
+ var i = new GameServer$playerLostConnection$slambda(this.h9r_1, completion);
1582
+ i.i9r_1 = $this$dispatchAsync;
1583
+ i.j9r_1 = store;
1537
1584
  return i;
1538
1585
  };
1539
1586
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
1540
1587
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
1541
1588
  var l = function ($this$dispatchAsync, store, $completion) {
1542
- return i.o9q($this$dispatchAsync, store, $completion);
1589
+ return i.x9q($this$dispatchAsync, store, $completion);
1543
1590
  };
1544
1591
  l.$arity = 2;
1545
1592
  return l;
1546
1593
  }
1547
1594
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
1548
- this.j9r_1 = this$0;
1549
- this.k9r_1 = $playerId;
1595
+ this.s9r_1 = this$0;
1596
+ this.t9r_1 = $playerId;
1550
1597
  CoroutineImpl.call(this, resultContinuation);
1551
1598
  }
1552
- protoOf(GameServer$playerLive$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
1553
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
1599
+ protoOf(GameServer$playerLive$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
1600
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
1554
1601
  tmp.l9_1 = Unit_instance;
1555
1602
  tmp.m9_1 = null;
1556
1603
  return tmp.r9();
1557
1604
  };
1558
1605
  protoOf(GameServer$playerLive$slambda).ca = function (p1, p2, $completion) {
1559
1606
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1560
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1607
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1561
1608
  };
1562
1609
  protoOf(GameServer$playerLive$slambda).r9 = function () {
1563
1610
  var suspendResult = this.l9_1;
@@ -1566,16 +1613,16 @@
1566
1613
  var tmp = this.j9_1;
1567
1614
  if (tmp === 0) {
1568
1615
  this.k9_1 = 1;
1569
- if (get_isFinished(this.m9r_1.state) || get_isFinishing(this.m9r_1.state)) {
1616
+ if (get_isFinished(this.v9r_1.state) || get_isFinishing(this.v9r_1.state)) {
1570
1617
  return Unit_instance;
1571
1618
  }
1572
- if (!get_isCreated(this.m9r_1.state) || !this.j9r_1.v6b().t6r()) {
1573
- _get_logger__rkp4sl(this.j9r_1).w('GameEngine_API', 'playerLive: ' + this.k9r_1 + ' before game is created');
1619
+ if (!get_isCreated(this.v9r_1.state) || !this.s9r_1.v6b().t6r()) {
1620
+ _get_logger__rkp4sl(this.s9r_1).w('GameEngine_API', 'playerLive: ' + this.t9r_1 + ' before game is created');
1574
1621
  return Unit_instance;
1575
1622
  }
1576
- var tmp_0 = this.m9r_1.dispatch;
1623
+ var tmp_0 = this.v9r_1.dispatch;
1577
1624
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1578
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.k9r_1));
1625
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.t9r_1));
1579
1626
  return Unit_instance;
1580
1627
  } else if (tmp === 1) {
1581
1628
  throw this.m9_1;
@@ -1586,34 +1633,34 @@
1586
1633
  }
1587
1634
  while (true);
1588
1635
  };
1589
- protoOf(GameServer$playerLive$slambda).p9q = function ($this$dispatchAsync, store, completion) {
1590
- var i = new GameServer$playerLive$slambda(this.j9r_1, this.k9r_1, completion);
1591
- i.l9r_1 = $this$dispatchAsync;
1592
- i.m9r_1 = store;
1636
+ protoOf(GameServer$playerLive$slambda).y9q = function ($this$dispatchAsync, store, completion) {
1637
+ var i = new GameServer$playerLive$slambda(this.s9r_1, this.t9r_1, completion);
1638
+ i.u9r_1 = $this$dispatchAsync;
1639
+ i.v9r_1 = store;
1593
1640
  return i;
1594
1641
  };
1595
1642
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
1596
1643
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
1597
1644
  var l = function ($this$dispatchAsync, store, $completion) {
1598
- return i.o9q($this$dispatchAsync, store, $completion);
1645
+ return i.x9q($this$dispatchAsync, store, $completion);
1599
1646
  };
1600
1647
  l.$arity = 2;
1601
1648
  return l;
1602
1649
  }
1603
1650
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
1604
- this.v9r_1 = this$0;
1605
- this.w9r_1 = $playerId;
1651
+ this.e9s_1 = this$0;
1652
+ this.f9s_1 = $playerId;
1606
1653
  CoroutineImpl.call(this, resultContinuation);
1607
1654
  }
1608
- protoOf(GameServer$playerLeft$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
1609
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
1655
+ protoOf(GameServer$playerLeft$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
1656
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
1610
1657
  tmp.l9_1 = Unit_instance;
1611
1658
  tmp.m9_1 = null;
1612
1659
  return tmp.r9();
1613
1660
  };
1614
1661
  protoOf(GameServer$playerLeft$slambda).ca = function (p1, p2, $completion) {
1615
1662
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1616
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1663
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1617
1664
  };
1618
1665
  protoOf(GameServer$playerLeft$slambda).r9 = function () {
1619
1666
  var suspendResult = this.l9_1;
@@ -1622,16 +1669,16 @@
1622
1669
  var tmp = this.j9_1;
1623
1670
  if (tmp === 0) {
1624
1671
  this.k9_1 = 1;
1625
- if (get_isFinished(this.y9r_1.state) || get_isFinishing(this.y9r_1.state)) {
1672
+ if (get_isFinished(this.h9s_1.state) || get_isFinishing(this.h9s_1.state)) {
1626
1673
  return Unit_instance;
1627
1674
  }
1628
- if (!get_isCreated(this.y9r_1.state) || !this.v9r_1.v6b().t6r()) {
1629
- _get_logger__rkp4sl(this.v9r_1).w('GameEngine_API', 'playerLeft: ' + this.w9r_1 + ' before game is created');
1675
+ if (!get_isCreated(this.h9s_1.state) || !this.e9s_1.v6b().t6r()) {
1676
+ _get_logger__rkp4sl(this.e9s_1).w('GameEngine_API', 'playerLeft: ' + this.f9s_1 + ' before game is created');
1630
1677
  return Unit_instance;
1631
1678
  }
1632
- var tmp_0 = this.y9r_1.dispatch;
1679
+ var tmp_0 = this.h9s_1.dispatch;
1633
1680
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1634
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9r_1));
1681
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f9s_1));
1635
1682
  return Unit_instance;
1636
1683
  } else if (tmp === 1) {
1637
1684
  throw this.m9_1;
@@ -1642,39 +1689,39 @@
1642
1689
  }
1643
1690
  while (true);
1644
1691
  };
1645
- protoOf(GameServer$playerLeft$slambda).p9q = function ($this$dispatchAsync, store, completion) {
1646
- var i = new GameServer$playerLeft$slambda(this.v9r_1, this.w9r_1, completion);
1647
- i.x9r_1 = $this$dispatchAsync;
1648
- i.y9r_1 = store;
1692
+ protoOf(GameServer$playerLeft$slambda).y9q = function ($this$dispatchAsync, store, completion) {
1693
+ var i = new GameServer$playerLeft$slambda(this.e9s_1, this.f9s_1, completion);
1694
+ i.g9s_1 = $this$dispatchAsync;
1695
+ i.h9s_1 = store;
1649
1696
  return i;
1650
1697
  };
1651
1698
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
1652
1699
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
1653
1700
  var l = function ($this$dispatchAsync, store, $completion) {
1654
- return i.o9q($this$dispatchAsync, store, $completion);
1701
+ return i.x9q($this$dispatchAsync, store, $completion);
1655
1702
  };
1656
1703
  l.$arity = 2;
1657
1704
  return l;
1658
1705
  }
1659
1706
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1660
- this.h9s_1 = $usersArray;
1661
- this.i9s_1 = $config;
1662
- this.j9s_1 = this$0;
1663
- this.k9s_1 = $roomId;
1664
- this.l9s_1 = $transition;
1665
- this.m9s_1 = $gameCreatorId;
1666
- this.n9s_1 = $spectators;
1707
+ this.q9s_1 = $usersArray;
1708
+ this.r9s_1 = $config;
1709
+ this.s9s_1 = this$0;
1710
+ this.t9s_1 = $roomId;
1711
+ this.u9s_1 = $transition;
1712
+ this.v9s_1 = $gameCreatorId;
1713
+ this.w9s_1 = $spectators;
1667
1714
  CoroutineImpl.call(this, resultContinuation);
1668
1715
  }
1669
- protoOf(GameServer$roomOnCreate$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
1670
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
1716
+ protoOf(GameServer$roomOnCreate$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
1717
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
1671
1718
  tmp.l9_1 = Unit_instance;
1672
1719
  tmp.m9_1 = null;
1673
1720
  return tmp.r9();
1674
1721
  };
1675
1722
  protoOf(GameServer$roomOnCreate$slambda).ca = function (p1, p2, $completion) {
1676
1723
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1677
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1724
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1678
1725
  };
1679
1726
  protoOf(GameServer$roomOnCreate$slambda).r9 = function () {
1680
1727
  var suspendResult = this.l9_1;
@@ -1683,28 +1730,28 @@
1683
1730
  var tmp = this.j9_1;
1684
1731
  if (tmp === 0) {
1685
1732
  this.k9_1 = 1;
1686
- var users = toList(this.h9s_1);
1687
- if (!(this.i9s_1.playersMode.count === users.m())) {
1688
- _get_logger__rkp4sl(this.j9s_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.k9s_1 + ', config = ' + this.i9s_1.toString() + ', users = ' + toString(users));
1689
- this.p9s_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.j9s_1.table.isGameFinished, this.j9s_1.table));
1733
+ var users = toList(this.q9s_1);
1734
+ if (!(this.r9s_1.playersMode.count === users.m())) {
1735
+ _get_logger__rkp4sl(this.s9s_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.t9s_1 + ', config = ' + this.r9s_1.toString() + ', users = ' + toString(users));
1736
+ this.y9s_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.s9s_1.table.isGameFinished, this.s9s_1.table));
1690
1737
  return Unit_instance;
1691
1738
  }
1692
1739
  var tmp_0;
1693
- if (this.i9s_1.mode.shufflePlayers && this.l9s_1 == null) {
1694
- tmp_0 = _get_random__h29cgo(this.j9s_1).r5w(toMutableList(users));
1740
+ if (this.r9s_1.mode.shufflePlayers && this.u9s_1 == null) {
1741
+ tmp_0 = _get_random__h29cgo(this.s9s_1).r5w(toMutableList(users));
1695
1742
  } else {
1696
- var tmp0_safe_receiver = this.l9s_1;
1743
+ var tmp0_safe_receiver = this.u9s_1;
1697
1744
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1698
1745
  var tmp_1;
1699
- if (!(previousPlayers == null) && this.i9s_1.playersMode.isTeamGame) {
1700
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.j9s_1);
1746
+ if (!(previousPlayers == null) && this.r9s_1.playersMode.isTeamGame) {
1747
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.s9s_1);
1701
1748
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1702
1749
  var tmp0_iterator = previousPlayers.j();
1703
1750
  while (tmp0_iterator.k()) {
1704
1751
  var item = tmp0_iterator.l();
1705
1752
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1706
1753
  }
1707
- var previousTeams = tmp_2.p8m(destination);
1754
+ var previousTeams = tmp_2.r8m(destination);
1708
1755
  var destination_0 = ArrayList_init_$Create$_0();
1709
1756
  var tmp0_iterator_0 = users.j();
1710
1757
  while (tmp0_iterator_0.k()) {
@@ -1728,19 +1775,19 @@
1728
1775
  destination_1.e(destination_2);
1729
1776
  }
1730
1777
  var updatedTeams = destination_1;
1731
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.j9s_1).t8m(updatedTeams);
1778
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.s9s_1).v8m(updatedTeams);
1732
1779
  } else {
1733
1780
  tmp_1 = users;
1734
1781
  }
1735
1782
  tmp_0 = tmp_1;
1736
1783
  }
1737
1784
  var updatedUsers = tmp_0;
1738
- var gameCreatorUser = getPlayer(users, this.m9s_1);
1739
- var tmp_3 = this.p9s_1.dispatch;
1785
+ var gameCreatorUser = getPlayer(users, this.v9s_1);
1786
+ var tmp_3 = this.y9s_1.dispatch;
1740
1787
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
1741
1788
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
1742
- var tmp3_spectators = toList(this.n9s_1);
1743
- tmp_3(new StartGameMechanicAction(this.i9s_1, this.k9s_1, tmp1_version, this.m9s_1, tmp2_users, VOID, tmp3_spectators));
1789
+ var tmp3_spectators = toList(this.w9s_1);
1790
+ tmp_3(new StartGameMechanicAction(this.r9s_1, this.t9s_1, tmp1_version, this.v9s_1, tmp2_users, VOID, tmp3_spectators));
1744
1791
  return Unit_instance;
1745
1792
  } else if (tmp === 1) {
1746
1793
  throw this.m9_1;
@@ -1751,33 +1798,33 @@
1751
1798
  }
1752
1799
  while (true);
1753
1800
  };
1754
- protoOf(GameServer$roomOnCreate$slambda).p9q = function ($this$dispatchAsync, store, completion) {
1755
- var i = new GameServer$roomOnCreate$slambda(this.h9s_1, this.i9s_1, this.j9s_1, this.k9s_1, this.l9s_1, this.m9s_1, this.n9s_1, completion);
1756
- i.o9s_1 = $this$dispatchAsync;
1757
- i.p9s_1 = store;
1801
+ protoOf(GameServer$roomOnCreate$slambda).y9q = function ($this$dispatchAsync, store, completion) {
1802
+ var i = new GameServer$roomOnCreate$slambda(this.q9s_1, this.r9s_1, this.s9s_1, this.t9s_1, this.u9s_1, this.v9s_1, this.w9s_1, completion);
1803
+ i.x9s_1 = $this$dispatchAsync;
1804
+ i.y9s_1 = store;
1758
1805
  return i;
1759
1806
  };
1760
1807
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1761
1808
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
1762
1809
  var l = function ($this$dispatchAsync, store, $completion) {
1763
- return i.o9q($this$dispatchAsync, store, $completion);
1810
+ return i.x9q($this$dispatchAsync, store, $completion);
1764
1811
  };
1765
1812
  l.$arity = 2;
1766
1813
  return l;
1767
1814
  }
1768
1815
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1769
- this.y9s_1 = $state;
1816
+ this.h9t_1 = $state;
1770
1817
  CoroutineImpl.call(this, resultContinuation);
1771
1818
  }
1772
- protoOf(GameServer$roomOnContinueFromState$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
1773
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
1819
+ protoOf(GameServer$roomOnContinueFromState$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
1820
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
1774
1821
  tmp.l9_1 = Unit_instance;
1775
1822
  tmp.m9_1 = null;
1776
1823
  return tmp.r9();
1777
1824
  };
1778
1825
  protoOf(GameServer$roomOnContinueFromState$slambda).ca = function (p1, p2, $completion) {
1779
1826
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1780
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1827
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1781
1828
  };
1782
1829
  protoOf(GameServer$roomOnContinueFromState$slambda).r9 = function () {
1783
1830
  var suspendResult = this.l9_1;
@@ -1786,9 +1833,9 @@
1786
1833
  var tmp = this.j9_1;
1787
1834
  if (tmp === 0) {
1788
1835
  this.k9_1 = 1;
1789
- var tmp_0 = this.a9t_1.dispatch;
1836
+ var tmp_0 = this.j9t_1.dispatch;
1790
1837
  var tmp0_reason = new RestartRoundReason(null);
1791
- var tmp1_table = this.y9s_1.table;
1838
+ var tmp1_table = this.h9t_1.table;
1792
1839
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1793
1840
  return Unit_instance;
1794
1841
  } else if (tmp === 1) {
@@ -1800,33 +1847,33 @@
1800
1847
  }
1801
1848
  while (true);
1802
1849
  };
1803
- protoOf(GameServer$roomOnContinueFromState$slambda).p9q = function ($this$dispatchAsync, store, completion) {
1804
- var i = new GameServer$roomOnContinueFromState$slambda(this.y9s_1, completion);
1805
- i.z9s_1 = $this$dispatchAsync;
1806
- i.a9t_1 = store;
1850
+ protoOf(GameServer$roomOnContinueFromState$slambda).y9q = function ($this$dispatchAsync, store, completion) {
1851
+ var i = new GameServer$roomOnContinueFromState$slambda(this.h9t_1, completion);
1852
+ i.i9t_1 = $this$dispatchAsync;
1853
+ i.j9t_1 = store;
1807
1854
  return i;
1808
1855
  };
1809
1856
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1810
1857
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1811
1858
  var l = function ($this$dispatchAsync, store, $completion) {
1812
- return i.o9q($this$dispatchAsync, store, $completion);
1859
+ return i.x9q($this$dispatchAsync, store, $completion);
1813
1860
  };
1814
1861
  l.$arity = 2;
1815
1862
  return l;
1816
1863
  }
1817
1864
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1818
- this.j9t_1 = $state;
1865
+ this.s9t_1 = $state;
1819
1866
  CoroutineImpl.call(this, resultContinuation);
1820
1867
  }
1821
- protoOf(GameServer$roomOnContinueFromState$slambda_1).o9q = function ($this$dispatchAsync, store, $completion) {
1822
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
1868
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).x9q = function ($this$dispatchAsync, store, $completion) {
1869
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
1823
1870
  tmp.l9_1 = Unit_instance;
1824
1871
  tmp.m9_1 = null;
1825
1872
  return tmp.r9();
1826
1873
  };
1827
1874
  protoOf(GameServer$roomOnContinueFromState$slambda_1).ca = function (p1, p2, $completion) {
1828
1875
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1829
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1876
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1830
1877
  };
1831
1878
  protoOf(GameServer$roomOnContinueFromState$slambda_1).r9 = function () {
1832
1879
  var suspendResult = this.l9_1;
@@ -1835,10 +1882,10 @@
1835
1882
  var tmp = this.j9_1;
1836
1883
  if (tmp === 0) {
1837
1884
  this.k9_1 = 1;
1838
- var tmp0_iterator = this.j9t_1.actions.j();
1885
+ var tmp0_iterator = this.s9t_1.actions.j();
1839
1886
  while (tmp0_iterator.k()) {
1840
1887
  var element = tmp0_iterator.l();
1841
- this.l9t_1.dispatch(element);
1888
+ this.u9t_1.dispatch(element);
1842
1889
  }
1843
1890
  return Unit_instance;
1844
1891
  } else if (tmp === 1) {
@@ -1850,35 +1897,35 @@
1850
1897
  }
1851
1898
  while (true);
1852
1899
  };
1853
- protoOf(GameServer$roomOnContinueFromState$slambda_1).p9q = function ($this$dispatchAsync, store, completion) {
1854
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.j9t_1, completion);
1855
- i.k9t_1 = $this$dispatchAsync;
1856
- i.l9t_1 = store;
1900
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).y9q = function ($this$dispatchAsync, store, completion) {
1901
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.s9t_1, completion);
1902
+ i.t9t_1 = $this$dispatchAsync;
1903
+ i.u9t_1 = store;
1857
1904
  return i;
1858
1905
  };
1859
1906
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1860
1907
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1861
1908
  var l = function ($this$dispatchAsync, store, $completion) {
1862
- return i.o9q($this$dispatchAsync, store, $completion);
1909
+ return i.x9q($this$dispatchAsync, store, $completion);
1863
1910
  };
1864
1911
  l.$arity = 2;
1865
1912
  return l;
1866
1913
  }
1867
1914
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1868
- this.u9t_1 = $tableLite;
1869
- this.v9t_1 = $roomId;
1870
- this.w9t_1 = this$0;
1915
+ this.d9u_1 = $tableLite;
1916
+ this.e9u_1 = $roomId;
1917
+ this.f9u_1 = this$0;
1871
1918
  CoroutineImpl.call(this, resultContinuation);
1872
1919
  }
1873
- protoOf(GameServer$roomOnContinueFromRound$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
1874
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
1920
+ protoOf(GameServer$roomOnContinueFromRound$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
1921
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
1875
1922
  tmp.l9_1 = Unit_instance;
1876
1923
  tmp.m9_1 = null;
1877
1924
  return tmp.r9();
1878
1925
  };
1879
1926
  protoOf(GameServer$roomOnContinueFromRound$slambda).ca = function (p1, p2, $completion) {
1880
1927
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1881
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1928
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1882
1929
  };
1883
1930
  protoOf(GameServer$roomOnContinueFromRound$slambda).r9 = function () {
1884
1931
  var suspendResult = this.l9_1;
@@ -1887,9 +1934,9 @@
1887
1934
  var tmp = this.j9_1;
1888
1935
  if (tmp === 0) {
1889
1936
  this.k9_1 = 1;
1890
- var tmp_0 = this.y9t_1.dispatch;
1891
- var tmp0_reason = new RestartRoundReason(this.u9t_1.gameInfo.round.roundNumber);
1892
- var tmp1_table = Companion_instance_0.restartRound(this.v9t_1, _get_idsProvider__fnfajc(this.w9t_1).k6i(), get_versionOrDefault(GameEngineConfig_instance), this.u9t_1);
1937
+ var tmp_0 = this.h9u_1.dispatch;
1938
+ var tmp0_reason = new RestartRoundReason(this.d9u_1.gameInfo.round.roundNumber);
1939
+ var tmp1_table = Companion_instance_0.restartRound(this.e9u_1, _get_idsProvider__fnfajc(this.f9u_1).k6i(), get_versionOrDefault(GameEngineConfig_instance), this.d9u_1);
1893
1940
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1894
1941
  return Unit_instance;
1895
1942
  } else if (tmp === 1) {
@@ -1901,16 +1948,16 @@
1901
1948
  }
1902
1949
  while (true);
1903
1950
  };
1904
- protoOf(GameServer$roomOnContinueFromRound$slambda).p9q = function ($this$dispatchAsync, store, completion) {
1905
- var i = new GameServer$roomOnContinueFromRound$slambda(this.u9t_1, this.v9t_1, this.w9t_1, completion);
1906
- i.x9t_1 = $this$dispatchAsync;
1907
- i.y9t_1 = store;
1951
+ protoOf(GameServer$roomOnContinueFromRound$slambda).y9q = function ($this$dispatchAsync, store, completion) {
1952
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.d9u_1, this.e9u_1, this.f9u_1, completion);
1953
+ i.g9u_1 = $this$dispatchAsync;
1954
+ i.h9u_1 = store;
1908
1955
  return i;
1909
1956
  };
1910
1957
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1911
1958
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1912
1959
  var l = function ($this$dispatchAsync, store, $completion) {
1913
- return i.o9q($this$dispatchAsync, store, $completion);
1960
+ return i.x9q($this$dispatchAsync, store, $completion);
1914
1961
  };
1915
1962
  l.$arity = 2;
1916
1963
  return l;
@@ -1918,15 +1965,15 @@
1918
1965
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1919
1966
  CoroutineImpl.call(this, resultContinuation);
1920
1967
  }
1921
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).o9q = function ($this$dispatchAsync, store, $completion) {
1922
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
1968
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9q = function ($this$dispatchAsync, store, $completion) {
1969
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
1923
1970
  tmp.l9_1 = Unit_instance;
1924
1971
  tmp.m9_1 = null;
1925
1972
  return tmp.r9();
1926
1973
  };
1927
1974
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).ca = function (p1, p2, $completion) {
1928
1975
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1929
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1976
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1930
1977
  };
1931
1978
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).r9 = function () {
1932
1979
  var suspendResult = this.l9_1;
@@ -1935,7 +1982,7 @@
1935
1982
  var tmp = this.j9_1;
1936
1983
  if (tmp === 0) {
1937
1984
  this.k9_1 = 1;
1938
- this.i9u_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1985
+ this.r9u_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1939
1986
  return Unit_instance;
1940
1987
  } else if (tmp === 1) {
1941
1988
  throw this.m9_1;
@@ -1946,33 +1993,33 @@
1946
1993
  }
1947
1994
  while (true);
1948
1995
  };
1949
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).p9q = function ($this$dispatchAsync, store, completion) {
1996
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).y9q = function ($this$dispatchAsync, store, completion) {
1950
1997
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1951
- i.h9u_1 = $this$dispatchAsync;
1952
- i.i9u_1 = store;
1998
+ i.q9u_1 = $this$dispatchAsync;
1999
+ i.r9u_1 = store;
1953
2000
  return i;
1954
2001
  };
1955
2002
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1956
2003
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1957
2004
  var l = function ($this$dispatchAsync, store, $completion) {
1958
- return i.o9q($this$dispatchAsync, store, $completion);
2005
+ return i.x9q($this$dispatchAsync, store, $completion);
1959
2006
  };
1960
2007
  l.$arity = 2;
1961
2008
  return l;
1962
2009
  }
1963
2010
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1964
- this.r9u_1 = $spectators;
2011
+ this.a9v_1 = $spectators;
1965
2012
  CoroutineImpl.call(this, resultContinuation);
1966
2013
  }
1967
- protoOf(GameServer$addSpectatorsToRoom$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
1968
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
2014
+ protoOf(GameServer$addSpectatorsToRoom$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
2015
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
1969
2016
  tmp.l9_1 = Unit_instance;
1970
2017
  tmp.m9_1 = null;
1971
2018
  return tmp.r9();
1972
2019
  };
1973
2020
  protoOf(GameServer$addSpectatorsToRoom$slambda).ca = function (p1, p2, $completion) {
1974
2021
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1975
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2022
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1976
2023
  };
1977
2024
  protoOf(GameServer$addSpectatorsToRoom$slambda).r9 = function () {
1978
2025
  var suspendResult = this.l9_1;
@@ -1981,7 +2028,7 @@
1981
2028
  var tmp = this.j9_1;
1982
2029
  if (tmp === 0) {
1983
2030
  this.k9_1 = 1;
1984
- this.t9u_1.dispatch(new AddSpectatorsAction(toList(this.r9u_1)));
2031
+ this.c9v_1.dispatch(new AddSpectatorsAction(toList(this.a9v_1)));
1985
2032
  return Unit_instance;
1986
2033
  } else if (tmp === 1) {
1987
2034
  throw this.m9_1;
@@ -1992,33 +2039,33 @@
1992
2039
  }
1993
2040
  while (true);
1994
2041
  };
1995
- protoOf(GameServer$addSpectatorsToRoom$slambda).p9q = function ($this$dispatchAsync, store, completion) {
1996
- var i = new GameServer$addSpectatorsToRoom$slambda(this.r9u_1, completion);
1997
- i.s9u_1 = $this$dispatchAsync;
1998
- i.t9u_1 = store;
2042
+ protoOf(GameServer$addSpectatorsToRoom$slambda).y9q = function ($this$dispatchAsync, store, completion) {
2043
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.a9v_1, completion);
2044
+ i.b9v_1 = $this$dispatchAsync;
2045
+ i.c9v_1 = store;
1999
2046
  return i;
2000
2047
  };
2001
2048
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2002
2049
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2003
2050
  var l = function ($this$dispatchAsync, store, $completion) {
2004
- return i.o9q($this$dispatchAsync, store, $completion);
2051
+ return i.x9q($this$dispatchAsync, store, $completion);
2005
2052
  };
2006
2053
  l.$arity = 2;
2007
2054
  return l;
2008
2055
  }
2009
2056
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2010
- this.c9v_1 = $spectators;
2057
+ this.l9v_1 = $spectators;
2011
2058
  CoroutineImpl.call(this, resultContinuation);
2012
2059
  }
2013
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
2014
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
2060
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
2061
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
2015
2062
  tmp.l9_1 = Unit_instance;
2016
2063
  tmp.m9_1 = null;
2017
2064
  return tmp.r9();
2018
2065
  };
2019
2066
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).ca = function (p1, p2, $completion) {
2020
2067
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2021
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2068
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2022
2069
  };
2023
2070
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).r9 = function () {
2024
2071
  var suspendResult = this.l9_1;
@@ -2027,7 +2074,7 @@
2027
2074
  var tmp = this.j9_1;
2028
2075
  if (tmp === 0) {
2029
2076
  this.k9_1 = 1;
2030
- this.e9v_1.dispatch(new RemoveSpectatorsAction(toList(this.c9v_1)));
2077
+ this.n9v_1.dispatch(new RemoveSpectatorsAction(toList(this.l9v_1)));
2031
2078
  return Unit_instance;
2032
2079
  } else if (tmp === 1) {
2033
2080
  throw this.m9_1;
@@ -2038,34 +2085,34 @@
2038
2085
  }
2039
2086
  while (true);
2040
2087
  };
2041
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).p9q = function ($this$dispatchAsync, store, completion) {
2042
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.c9v_1, completion);
2043
- i.d9v_1 = $this$dispatchAsync;
2044
- i.e9v_1 = store;
2088
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).y9q = function ($this$dispatchAsync, store, completion) {
2089
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.l9v_1, completion);
2090
+ i.m9v_1 = $this$dispatchAsync;
2091
+ i.n9v_1 = store;
2045
2092
  return i;
2046
2093
  };
2047
2094
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2048
2095
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2049
2096
  var l = function ($this$dispatchAsync, store, $completion) {
2050
- return i.o9q($this$dispatchAsync, store, $completion);
2097
+ return i.x9q($this$dispatchAsync, store, $completion);
2051
2098
  };
2052
2099
  l.$arity = 2;
2053
2100
  return l;
2054
2101
  }
2055
2102
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2056
- this.n9v_1 = $playerId;
2057
- this.o9v_1 = this$0;
2103
+ this.w9v_1 = $playerId;
2104
+ this.x9v_1 = this$0;
2058
2105
  CoroutineImpl.call(this, resultContinuation);
2059
2106
  }
2060
- protoOf(GameServer$roomRefreshPlayerState$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
2061
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
2107
+ protoOf(GameServer$roomRefreshPlayerState$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
2108
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
2062
2109
  tmp.l9_1 = Unit_instance;
2063
2110
  tmp.m9_1 = null;
2064
2111
  return tmp.r9();
2065
2112
  };
2066
2113
  protoOf(GameServer$roomRefreshPlayerState$slambda).ca = function (p1, p2, $completion) {
2067
2114
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2068
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2115
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2069
2116
  };
2070
2117
  protoOf(GameServer$roomRefreshPlayerState$slambda).r9 = function () {
2071
2118
  var suspendResult = this.l9_1;
@@ -2074,14 +2121,14 @@
2074
2121
  var tmp = this.j9_1;
2075
2122
  if (tmp === 0) {
2076
2123
  this.k9_1 = 1;
2077
- var table = this.q9v_1.state.s6r();
2078
- var player = getPlayer(table.players, this.n9v_1);
2124
+ var table = this.z9v_1.state.s6r();
2125
+ var player = getPlayer(table.players, this.w9v_1);
2079
2126
  if (player.o6x_1.y6d().p6c_1.isLive) {
2080
- this.q9v_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.o9v_1).o8t(player, table));
2127
+ this.z9v_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.x9v_1).q8t(player, table));
2081
2128
  } else {
2082
- var tmp_0 = this.q9v_1.dispatch;
2129
+ var tmp_0 = this.z9v_1.dispatch;
2083
2130
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2084
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9v_1));
2131
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.w9v_1));
2085
2132
  }
2086
2133
  return Unit_instance;
2087
2134
  } else if (tmp === 1) {
@@ -2093,34 +2140,34 @@
2093
2140
  }
2094
2141
  while (true);
2095
2142
  };
2096
- protoOf(GameServer$roomRefreshPlayerState$slambda).p9q = function ($this$dispatchAsync, store, completion) {
2097
- var i = new GameServer$roomRefreshPlayerState$slambda(this.n9v_1, this.o9v_1, completion);
2098
- i.p9v_1 = $this$dispatchAsync;
2099
- i.q9v_1 = store;
2143
+ protoOf(GameServer$roomRefreshPlayerState$slambda).y9q = function ($this$dispatchAsync, store, completion) {
2144
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.w9v_1, this.x9v_1, completion);
2145
+ i.y9v_1 = $this$dispatchAsync;
2146
+ i.z9v_1 = store;
2100
2147
  return i;
2101
2148
  };
2102
2149
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2103
2150
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2104
2151
  var l = function ($this$dispatchAsync, store, $completion) {
2105
- return i.o9q($this$dispatchAsync, store, $completion);
2152
+ return i.x9q($this$dispatchAsync, store, $completion);
2106
2153
  };
2107
2154
  l.$arity = 2;
2108
2155
  return l;
2109
2156
  }
2110
2157
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2111
- this.z9v_1 = this$0;
2112
- this.a9w_1 = $newRid;
2158
+ this.i9w_1 = this$0;
2159
+ this.j9w_1 = $newRid;
2113
2160
  CoroutineImpl.call(this, resultContinuation);
2114
2161
  }
2115
- protoOf(GameServer$roomOnDelete$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
2116
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
2162
+ protoOf(GameServer$roomOnDelete$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
2163
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
2117
2164
  tmp.l9_1 = Unit_instance;
2118
2165
  tmp.m9_1 = null;
2119
2166
  return tmp.r9();
2120
2167
  };
2121
2168
  protoOf(GameServer$roomOnDelete$slambda).ca = function (p1, p2, $completion) {
2122
2169
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2123
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2170
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2124
2171
  };
2125
2172
  protoOf(GameServer$roomOnDelete$slambda).r9 = function () {
2126
2173
  var suspendResult = this.l9_1;
@@ -2129,27 +2176,27 @@
2129
2176
  var tmp = this.j9_1;
2130
2177
  if (tmp === 0) {
2131
2178
  this.k9_1 = 1;
2132
- var it = this.z9v_1.v6b().e6r_1;
2179
+ var it = this.i9w_1.v6b().e6r_1;
2133
2180
  var tmp_0;
2134
2181
  if (it == null) {
2135
- _get_logger__rkp4sl(this.z9v_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2182
+ _get_logger__rkp4sl(this.i9w_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2136
2183
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2137
2184
  } else {
2138
2185
  tmp_0 = it;
2139
2186
  }
2140
2187
  var terminationState = tmp_0;
2141
- var gameTransition = terminationState.s8x_1;
2188
+ var gameTransition = terminationState.u8x_1;
2142
2189
  var tmp_1;
2143
2190
  if (gameTransition instanceof GameToRoomTransition) {
2144
- var tmp0_elvis_lhs = this.a9w_1;
2191
+ var tmp0_elvis_lhs = this.j9w_1;
2145
2192
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2146
2193
  } else {
2147
2194
  tmp_1 = gameTransition;
2148
2195
  }
2149
2196
  var transition = tmp_1;
2150
- var tmp_2 = this.c9w_1.dispatch;
2151
- var tmp0_reason = terminationState.r8x_1;
2152
- var tmp1_isGameFinished = this.z9v_1.v6b().s6r().isGameFinished;
2197
+ var tmp_2 = this.l9w_1.dispatch;
2198
+ var tmp0_reason = terminationState.t8x_1;
2199
+ var tmp1_isGameFinished = this.i9w_1.v6b().s6r().isGameFinished;
2153
2200
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2154
2201
  return Unit_instance;
2155
2202
  } else if (tmp === 1) {
@@ -2161,33 +2208,33 @@
2161
2208
  }
2162
2209
  while (true);
2163
2210
  };
2164
- protoOf(GameServer$roomOnDelete$slambda).p9q = function ($this$dispatchAsync, store, completion) {
2165
- var i = new GameServer$roomOnDelete$slambda(this.z9v_1, this.a9w_1, completion);
2166
- i.b9w_1 = $this$dispatchAsync;
2167
- i.c9w_1 = store;
2211
+ protoOf(GameServer$roomOnDelete$slambda).y9q = function ($this$dispatchAsync, store, completion) {
2212
+ var i = new GameServer$roomOnDelete$slambda(this.i9w_1, this.j9w_1, completion);
2213
+ i.k9w_1 = $this$dispatchAsync;
2214
+ i.l9w_1 = store;
2168
2215
  return i;
2169
2216
  };
2170
2217
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2171
2218
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2172
2219
  var l = function ($this$dispatchAsync, store, $completion) {
2173
- return i.o9q($this$dispatchAsync, store, $completion);
2220
+ return i.x9q($this$dispatchAsync, store, $completion);
2174
2221
  };
2175
2222
  l.$arity = 2;
2176
2223
  return l;
2177
2224
  }
2178
2225
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2179
- this.l9w_1 = $enabled;
2226
+ this.u9w_1 = $enabled;
2180
2227
  CoroutineImpl.call(this, resultContinuation);
2181
2228
  }
2182
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
2183
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
2229
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
2230
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
2184
2231
  tmp.l9_1 = Unit_instance;
2185
2232
  tmp.m9_1 = null;
2186
2233
  return tmp.r9();
2187
2234
  };
2188
2235
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).ca = function (p1, p2, $completion) {
2189
2236
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2190
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2237
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2191
2238
  };
2192
2239
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).r9 = function () {
2193
2240
  var suspendResult = this.l9_1;
@@ -2196,7 +2243,7 @@
2196
2243
  var tmp = this.j9_1;
2197
2244
  if (tmp === 0) {
2198
2245
  this.k9_1 = 1;
2199
- this.n9w_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.n9w_1.state).config.copy(VOID, this.l9w_1)));
2246
+ this.w9w_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.w9w_1.state).config.copy(VOID, this.u9w_1)));
2200
2247
  return Unit_instance;
2201
2248
  } else if (tmp === 1) {
2202
2249
  throw this.m9_1;
@@ -2207,35 +2254,35 @@
2207
2254
  }
2208
2255
  while (true);
2209
2256
  };
2210
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).p9q = function ($this$dispatchAsync, store, completion) {
2211
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.l9w_1, completion);
2212
- i.m9w_1 = $this$dispatchAsync;
2213
- i.n9w_1 = store;
2257
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).y9q = function ($this$dispatchAsync, store, completion) {
2258
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.u9w_1, completion);
2259
+ i.v9w_1 = $this$dispatchAsync;
2260
+ i.w9w_1 = store;
2214
2261
  return i;
2215
2262
  };
2216
2263
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2217
2264
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2218
2265
  var l = function ($this$dispatchAsync, store, $completion) {
2219
- return i.o9q($this$dispatchAsync, store, $completion);
2266
+ return i.x9q($this$dispatchAsync, store, $completion);
2220
2267
  };
2221
2268
  l.$arity = 2;
2222
2269
  return l;
2223
2270
  }
2224
2271
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2225
- this.w9w_1 = $reason;
2226
- this.x9w_1 = this$0;
2227
- this.y9w_1 = $roomId;
2272
+ this.f9x_1 = $reason;
2273
+ this.g9x_1 = this$0;
2274
+ this.h9x_1 = $roomId;
2228
2275
  CoroutineImpl.call(this, resultContinuation);
2229
2276
  }
2230
- protoOf(GameServer$shutdown$slambda).o9q = function ($this$dispatchAsync, store, $completion) {
2231
- var tmp = this.p9q($this$dispatchAsync, store, $completion);
2277
+ protoOf(GameServer$shutdown$slambda).x9q = function ($this$dispatchAsync, store, $completion) {
2278
+ var tmp = this.y9q($this$dispatchAsync, store, $completion);
2232
2279
  tmp.l9_1 = Unit_instance;
2233
2280
  tmp.m9_1 = null;
2234
2281
  return tmp.r9();
2235
2282
  };
2236
2283
  protoOf(GameServer$shutdown$slambda).ca = function (p1, p2, $completion) {
2237
2284
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2238
- return this.o9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2285
+ return this.x9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2239
2286
  };
2240
2287
  protoOf(GameServer$shutdown$slambda).r9 = function () {
2241
2288
  var suspendResult = this.l9_1;
@@ -2244,11 +2291,11 @@
2244
2291
  var tmp = this.j9_1;
2245
2292
  if (tmp === 0) {
2246
2293
  this.k9_1 = 1;
2247
- var state = this.a9x_1.store.state;
2294
+ var state = this.j9x_1.store.state;
2248
2295
  if (state.t6r()) {
2249
- var tmp0_elvis_lhs = toDomainEnumSafe(this.w9w_1, get_serverShutdownReasonMapping());
2296
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.f9x_1, get_serverShutdownReasonMapping());
2250
2297
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2251
- var tmp_0 = this.a9x_1.dispatch;
2298
+ var tmp_0 = this.j9x_1.dispatch;
2252
2299
  var tmp_1 = Companion_instance;
2253
2300
  var tmp_2;
2254
2301
  switch (shutdownReason.r2_1) {
@@ -2262,12 +2309,12 @@
2262
2309
  noWhenBranchMatchedException();
2263
2310
  break;
2264
2311
  }
2265
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.x9w_1.table.isGameFinished, this.x9w_1.table));
2312
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.g9x_1.table.isGameFinished, this.g9x_1.table));
2266
2313
  } else {
2267
- _get_logger__rkp4sl(this.x9w_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.y9w_1);
2268
- var tmp_3 = this.a9x_1.dispatch;
2314
+ _get_logger__rkp4sl(this.g9x_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.h9x_1);
2315
+ var tmp_3 = this.j9x_1.dispatch;
2269
2316
  var tmp2_safe_receiver = state.e6r_1;
2270
- tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.s8x_1));
2317
+ tmp_3(new ClearAction(tmp2_safe_receiver == null ? null : tmp2_safe_receiver.u8x_1));
2271
2318
  }
2272
2319
  return Unit_instance;
2273
2320
  } else if (tmp === 1) {
@@ -2279,16 +2326,16 @@
2279
2326
  }
2280
2327
  while (true);
2281
2328
  };
2282
- protoOf(GameServer$shutdown$slambda).p9q = function ($this$dispatchAsync, store, completion) {
2283
- var i = new GameServer$shutdown$slambda(this.w9w_1, this.x9w_1, this.y9w_1, completion);
2284
- i.z9w_1 = $this$dispatchAsync;
2285
- i.a9x_1 = store;
2329
+ protoOf(GameServer$shutdown$slambda).y9q = function ($this$dispatchAsync, store, completion) {
2330
+ var i = new GameServer$shutdown$slambda(this.f9x_1, this.g9x_1, this.h9x_1, completion);
2331
+ i.i9x_1 = $this$dispatchAsync;
2332
+ i.j9x_1 = store;
2286
2333
  return i;
2287
2334
  };
2288
2335
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2289
2336
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2290
2337
  var l = function ($this$dispatchAsync, store, $completion) {
2291
- return i.o9q($this$dispatchAsync, store, $completion);
2338
+ return i.x9q($this$dispatchAsync, store, $completion);
2292
2339
  };
2293
2340
  l.$arity = 2;
2294
2341
  return l;
@@ -2317,46 +2364,52 @@
2317
2364
  // Inline function 'org.kodein.type.generic' call
2318
2365
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2319
2366
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2320
- tmp_1.x9n_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory());
2367
+ tmp_1.f9o_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory());
2321
2368
  var tmp_3 = this;
2322
2369
  // Inline function 'org.kodein.di.instance' call
2323
2370
  // Inline function 'org.kodein.type.generic' call
2324
2371
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2325
2372
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2326
- tmp_3.y9n_1 = Instance(di, tmp$ret$4, null).d64(this, toClientEventsObserver$factory());
2373
+ tmp_3.g9o_1 = Instance(di, tmp$ret$4, null).d64(this, toClientEventsObserver$factory());
2327
2374
  var tmp_5 = this;
2328
2375
  // Inline function 'org.kodein.di.instance' call
2329
2376
  // Inline function 'org.kodein.type.generic' call
2330
2377
  var tmp_6 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
2331
2378
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2332
- tmp_5.z9n_1 = Instance(di, tmp$ret$6, null).d64(this, fromClientEventsObserver$factory());
2379
+ tmp_5.h9o_1 = Instance(di, tmp$ret$6, null).d64(this, fromClientEventsObserver$factory());
2333
2380
  var tmp_7 = this;
2334
2381
  // Inline function 'org.kodein.di.instance' call
2335
2382
  // Inline function 'org.kodein.type.generic' call
2336
2383
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2337
2384
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2338
- tmp_7.a9o_1 = Instance(di, tmp$ret$8, null).d64(this, playerConnectionInteractor$factory());
2385
+ tmp_7.i9o_1 = Instance(di, tmp$ret$8, null).d64(this, playerConnectionInteractor$factory());
2339
2386
  var tmp_9 = this;
2340
2387
  // Inline function 'org.kodein.di.instance' call
2341
2388
  // Inline function 'org.kodein.type.generic' call
2342
2389
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
2343
2390
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2344
- tmp_9.b9o_1 = Instance(di, tmp$ret$10, null).d64(this, teamsLogicProvider$factory());
2391
+ tmp_9.j9o_1 = Instance(di, tmp$ret$10, null).d64(this, teamsLogicProvider$factory());
2345
2392
  var tmp_11 = this;
2346
- tmp_11.c9o_1 = lazy(GameServer$random$delegate$lambda(this));
2347
- var tmp_12 = this;
2348
2393
  // Inline function 'org.kodein.di.instance' call
2349
2394
  // Inline function 'org.kodein.type.generic' call
2350
- var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2351
- var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
2352
- tmp_12.d9o_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory());
2395
+ var tmp_12 = typeToken(createKType(getKClass(EncoderDecoderProvider), arrayOf([]), false));
2396
+ var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
2397
+ tmp_11.k9o_1 = Instance(di, tmp$ret$12, null).d64(this, encoderDecoderProvider$factory());
2398
+ var tmp_13 = this;
2399
+ tmp_13.l9o_1 = lazy(GameServer$random$delegate$lambda(this));
2353
2400
  var tmp_14 = this;
2354
- var tmp0_externalMiddlewares = plus(storeContract.d92(), externalMiddlewares);
2355
- var tmp1_externalReducers = plus(storeContract.c92(), externalReducers);
2356
- tmp_14.e9o_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2401
+ // Inline function 'org.kodein.di.instance' call
2402
+ // Inline function 'org.kodein.type.generic' call
2403
+ var tmp_15 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2404
+ var tmp$ret$14 = isInterface(tmp_15, TypeToken) ? tmp_15 : THROW_CCE();
2405
+ tmp_14.m9o_1 = Instance(di, tmp$ret$14, null).d64(this, idsProvider$factory());
2406
+ var tmp_16 = this;
2407
+ var tmp0_externalMiddlewares = plus(storeContract.f92(), externalMiddlewares);
2408
+ var tmp1_externalReducers = plus(storeContract.e92(), externalReducers);
2409
+ tmp_16.n9o_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2357
2410
  }
2358
2411
  protoOf(GameServer).r6q = function () {
2359
- return this.e9o_1;
2412
+ return this.n9o_1;
2360
2413
  };
2361
2414
  protoOf(GameServer).g5l = function () {
2362
2415
  return this.v6b().s6r().id;
@@ -2384,55 +2437,55 @@
2384
2437
  };
2385
2438
  protoOf(GameServer).fromClientEvent = function (action) {
2386
2439
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2387
- this.e9o_1.r6r(GameServer$fromClientEvent$slambda_0(action, null));
2440
+ this.n9o_1.r6r(GameServer$fromClientEvent$slambda_0(action, null));
2388
2441
  };
2389
2442
  protoOf(GameServer).playerLostConnection = function (playerId) {
2390
2443
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2391
- this.e9o_1.r6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2444
+ this.n9o_1.r6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2392
2445
  };
2393
2446
  protoOf(GameServer).playerLive = function (playerId) {
2394
2447
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2395
- this.e9o_1.r6r(GameServer$playerLive$slambda_0(this, playerId, null));
2448
+ this.n9o_1.r6r(GameServer$playerLive$slambda_0(this, playerId, null));
2396
2449
  };
2397
2450
  protoOf(GameServer).playerLeft = function (playerId) {
2398
2451
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2399
- this.e9o_1.r6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2452
+ this.n9o_1.r6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2400
2453
  };
2401
- protoOf(GameServer).b9x = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2454
+ protoOf(GameServer).k9x = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2402
2455
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2403
- this.e9o_1.r6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2456
+ this.n9o_1.r6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2404
2457
  };
2405
2458
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2406
2459
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2407
- this.e9o_1.r6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2408
- this.e9o_1.r6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2460
+ this.n9o_1.r6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2461
+ this.n9o_1.r6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2409
2462
  };
2410
2463
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2411
2464
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2412
- this.e9o_1.r6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2413
- this.e9o_1.r6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2465
+ this.n9o_1.r6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2466
+ this.n9o_1.r6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2414
2467
  };
2415
2468
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2416
- this.e9o_1.r6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2469
+ this.n9o_1.r6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2417
2470
  };
2418
2471
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2419
- this.e9o_1.r6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2472
+ this.n9o_1.r6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2420
2473
  };
2421
2474
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2422
2475
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2423
- this.e9o_1.r6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2476
+ this.n9o_1.r6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2424
2477
  };
2425
- protoOf(GameServer).c9x = function (newRid) {
2478
+ protoOf(GameServer).l9x = function (newRid) {
2426
2479
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2427
- this.e9o_1.r6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2480
+ this.n9o_1.r6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2428
2481
  };
2429
2482
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2430
2483
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2431
- this.e9o_1.r6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2484
+ this.n9o_1.r6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2432
2485
  };
2433
- protoOf(GameServer).d9x = function (reason, roomId) {
2486
+ protoOf(GameServer).m9x = function (reason, roomId) {
2434
2487
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2435
- this.e9o_1.r6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2488
+ this.n9o_1.r6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2436
2489
  };
2437
2490
  protoOf(GameServer).clear = function () {
2438
2491
  return this.d2();
@@ -2462,6 +2515,11 @@
2462
2515
  return _get_teamsLogicProvider__u10pm6(receiver);
2463
2516
  }, null);
2464
2517
  }
2518
+ function encoderDecoderProvider$factory() {
2519
+ return getPropertyCallableRef('encoderDecoderProvider', 1, KProperty1, function (receiver) {
2520
+ return _get_encoderDecoderProvider__qqgrji(receiver);
2521
+ }, null);
2522
+ }
2465
2523
  function idsProvider$factory() {
2466
2524
  return getPropertyCallableRef('idsProvider', 1, KProperty1, function (receiver) {
2467
2525
  return _get_idsProvider__fnfajc(receiver);
@@ -2492,6 +2550,11 @@
2492
2550
  return _get_teamsLogicProvider__u10pm6(receiver);
2493
2551
  }, null);
2494
2552
  }
2553
+ function encoderDecoderProvider$factory_0() {
2554
+ return getPropertyCallableRef('encoderDecoderProvider', 1, KProperty1, function (receiver) {
2555
+ return _get_encoderDecoderProvider__qqgrji(receiver);
2556
+ }, null);
2557
+ }
2495
2558
  function random$factory() {
2496
2559
  return getPropertyCallableRef('random', 1, KProperty1, function (receiver) {
2497
2560
  return _get_random__h29cgo(receiver);
@@ -2548,10 +2611,10 @@
2548
2611
  this.fromRound = fromRound;
2549
2612
  this.canStartNewGame = canStartNewGame;
2550
2613
  }
2551
- protoOf(ServerConfig).e9x = function () {
2614
+ protoOf(ServerConfig).n9x = function () {
2552
2615
  return this.fromRound;
2553
2616
  };
2554
- protoOf(ServerConfig).f9x = function () {
2617
+ protoOf(ServerConfig).o9x = function () {
2555
2618
  return this.canStartNewGame;
2556
2619
  };
2557
2620
  protoOf(ServerConfig).ue = function () {
@@ -2560,13 +2623,13 @@
2560
2623
  protoOf(ServerConfig).ve = function () {
2561
2624
  return this.canStartNewGame;
2562
2625
  };
2563
- protoOf(ServerConfig).g9x = function (fromRound, canStartNewGame) {
2626
+ protoOf(ServerConfig).p9x = function (fromRound, canStartNewGame) {
2564
2627
  return new ServerConfig(fromRound, canStartNewGame);
2565
2628
  };
2566
2629
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
2567
2630
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
2568
2631
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
2569
- return this.g9x(fromRound, canStartNewGame);
2632
+ return this.p9x(fromRound, canStartNewGame);
2570
2633
  };
2571
2634
  protoOf(ServerConfig).toString = function () {
2572
2635
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -2590,27 +2653,37 @@
2590
2653
  };
2591
2654
  function ServerStateUpdate() {
2592
2655
  }
2593
- function TableStateUpdate(table) {
2656
+ function TableStateUpdate(table, tableJson) {
2594
2657
  this.table = table;
2658
+ this.tableJson = tableJson;
2595
2659
  }
2596
2660
  protoOf(TableStateUpdate).s6r = function () {
2597
2661
  return this.table;
2598
2662
  };
2663
+ protoOf(TableStateUpdate).q9x = function () {
2664
+ return this.tableJson;
2665
+ };
2599
2666
  protoOf(TableStateUpdate).ue = function () {
2600
2667
  return this.table;
2601
2668
  };
2602
- protoOf(TableStateUpdate).h9x = function (table) {
2603
- return new TableStateUpdate(table);
2669
+ protoOf(TableStateUpdate).ve = function () {
2670
+ return this.tableJson;
2604
2671
  };
2605
- protoOf(TableStateUpdate).copy = function (table, $super) {
2672
+ protoOf(TableStateUpdate).r9x = function (table, tableJson) {
2673
+ return new TableStateUpdate(table, tableJson);
2674
+ };
2675
+ protoOf(TableStateUpdate).copy = function (table, tableJson, $super) {
2606
2676
  table = table === VOID ? this.table : table;
2607
- return this.h9x(table);
2677
+ tableJson = tableJson === VOID ? this.tableJson : tableJson;
2678
+ return this.r9x(table, tableJson);
2608
2679
  };
2609
2680
  protoOf(TableStateUpdate).toString = function () {
2610
- return 'TableStateUpdate(table=' + this.table.toString() + ')';
2681
+ return 'TableStateUpdate(table=' + this.table.toString() + ', tableJson=' + this.tableJson + ')';
2611
2682
  };
2612
2683
  protoOf(TableStateUpdate).hashCode = function () {
2613
- return this.table.hashCode();
2684
+ var result = this.table.hashCode();
2685
+ result = imul(result, 31) + getStringHashCode(this.tableJson) | 0;
2686
+ return result;
2614
2687
  };
2615
2688
  protoOf(TableStateUpdate).equals = function (other) {
2616
2689
  if (this === other)
@@ -2620,29 +2693,41 @@
2620
2693
  var tmp0_other_with_cast = other instanceof TableStateUpdate ? other : THROW_CCE();
2621
2694
  if (!this.table.equals(tmp0_other_with_cast.table))
2622
2695
  return false;
2696
+ if (!(this.tableJson === tmp0_other_with_cast.tableJson))
2697
+ return false;
2623
2698
  return true;
2624
2699
  };
2625
- function ActionsStateUpdate(actions) {
2700
+ function ActionsStateUpdate(actions, actionsJson) {
2626
2701
  this.actions = actions;
2702
+ this.actionsJson = actionsJson;
2627
2703
  }
2628
2704
  protoOf(ActionsStateUpdate).h8f = function () {
2629
2705
  return this.actions;
2630
2706
  };
2707
+ protoOf(ActionsStateUpdate).s9x = function () {
2708
+ return this.actionsJson;
2709
+ };
2631
2710
  protoOf(ActionsStateUpdate).ue = function () {
2632
2711
  return this.actions;
2633
2712
  };
2634
- protoOf(ActionsStateUpdate).i9x = function (actions) {
2635
- return new ActionsStateUpdate(actions);
2713
+ protoOf(ActionsStateUpdate).ve = function () {
2714
+ return this.actionsJson;
2715
+ };
2716
+ protoOf(ActionsStateUpdate).t9x = function (actions, actionsJson) {
2717
+ return new ActionsStateUpdate(actions, actionsJson);
2636
2718
  };
2637
- protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2719
+ protoOf(ActionsStateUpdate).copy = function (actions, actionsJson, $super) {
2638
2720
  actions = actions === VOID ? this.actions : actions;
2639
- return this.i9x(actions);
2721
+ actionsJson = actionsJson === VOID ? this.actionsJson : actionsJson;
2722
+ return this.t9x(actions, actionsJson);
2640
2723
  };
2641
2724
  protoOf(ActionsStateUpdate).toString = function () {
2642
- return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
2725
+ return 'ActionsStateUpdate(actions=' + toString(this.actions) + ', actionsJson=' + this.actionsJson + ')';
2643
2726
  };
2644
2727
  protoOf(ActionsStateUpdate).hashCode = function () {
2645
- return hashCode(this.actions);
2728
+ var result = hashCode(this.actions);
2729
+ result = imul(result, 31) + getStringHashCode(this.actionsJson) | 0;
2730
+ return result;
2646
2731
  };
2647
2732
  protoOf(ActionsStateUpdate).equals = function (other) {
2648
2733
  if (this === other)
@@ -2652,6 +2737,8 @@
2652
2737
  var tmp0_other_with_cast = other instanceof ActionsStateUpdate ? other : THROW_CCE();
2653
2738
  if (!equals(this.actions, tmp0_other_with_cast.actions))
2654
2739
  return false;
2740
+ if (!(this.actionsJson === tmp0_other_with_cast.actionsJson))
2741
+ return false;
2655
2742
  return true;
2656
2743
  };
2657
2744
  function getServerEngineGameDI(engineBotConfig, engineLogicConfig, dealerConfig) {
@@ -2882,18 +2969,18 @@
2882
2969
  function ToClientEventsObserver() {
2883
2970
  }
2884
2971
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2885
- this.s9x_1 = this$0;
2886
- this.t9x_1 = $actions;
2972
+ this.d9y_1 = this$0;
2973
+ this.e9y_1 = $actions;
2887
2974
  CoroutineImpl.call(this, resultContinuation);
2888
2975
  }
2889
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).a9y = function ($this$flow, $completion) {
2890
- var tmp = this.b9y($this$flow, $completion);
2976
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).l9y = function ($this$flow, $completion) {
2977
+ var tmp = this.m9y($this$flow, $completion);
2891
2978
  tmp.l9_1 = Unit_instance;
2892
2979
  tmp.m9_1 = null;
2893
2980
  return tmp.r9();
2894
2981
  };
2895
2982
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ba = function (p1, $completion) {
2896
- return this.a9y((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2983
+ return this.l9y((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2897
2984
  };
2898
2985
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).r9 = function () {
2899
2986
  var suspendResult = this.l9_1;
@@ -2904,23 +2991,23 @@
2904
2991
  case 0:
2905
2992
  this.k9_1 = 4;
2906
2993
  var tmp_0 = this;
2907
- tmp_0.v9x_1 = this.s9x_1.g9y_1;
2994
+ tmp_0.g9y_1 = this.d9y_1.r9y_1;
2908
2995
  var tmp_1 = this;
2909
- tmp_1.w9x_1 = transformToEmits(this.s9x_1, this.t9x_1);
2910
- this.x9x_1 = this.w9x_1.j();
2996
+ tmp_1.h9y_1 = transformToEmits(this.d9y_1, this.e9y_1);
2997
+ this.i9y_1 = this.h9y_1.j();
2911
2998
  this.j9_1 = 1;
2912
2999
  continue $sm;
2913
3000
  case 1:
2914
- if (!this.x9x_1.k()) {
3001
+ if (!this.i9y_1.k()) {
2915
3002
  this.j9_1 = 3;
2916
3003
  continue $sm;
2917
3004
  }
2918
3005
 
2919
- this.y9x_1 = this.x9x_1.l();
3006
+ this.j9y_1 = this.i9y_1.l();
2920
3007
  var tmp_2 = this;
2921
- tmp_2.z9x_1 = this.y9x_1;
3008
+ tmp_2.k9y_1 = this.j9y_1;
2922
3009
  this.j9_1 = 2;
2923
- suspendResult = this.u9x_1.r18(this.z9x_1, this);
3010
+ suspendResult = this.f9y_1.r18(this.k9y_1, this);
2924
3011
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2925
3012
  return suspendResult;
2926
3013
  }
@@ -2931,10 +3018,10 @@
2931
3018
  continue $sm;
2932
3019
  case 3:
2933
3020
  l$ret$1: do {
2934
- var this_0 = this.s9x_1.f9y_1;
3021
+ var this_0 = this.d9y_1.q9y_1;
2935
3022
  while (true) {
2936
3023
  var cur = this_0.kotlinx$atomicfu$value;
2937
- var upd = cur - this.t9x_1.m() | 0;
3024
+ var upd = cur - this.e9y_1.m() | 0;
2938
3025
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2939
3026
  break l$ret$1;
2940
3027
  }
@@ -2956,15 +3043,15 @@
2956
3043
  }
2957
3044
  while (true);
2958
3045
  };
2959
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).b9y = function ($this$flow, completion) {
2960
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.s9x_1, this.t9x_1, completion);
2961
- i.u9x_1 = $this$flow;
3046
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9y = function ($this$flow, completion) {
3047
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.d9y_1, this.e9y_1, completion);
3048
+ i.f9y_1 = $this$flow;
2962
3049
  return i;
2963
3050
  };
2964
3051
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2965
3052
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2966
3053
  var l = function ($this$flow, $completion) {
2967
- return i.a9y($this$flow, $completion);
3054
+ return i.l9y($this$flow, $completion);
2968
3055
  };
2969
3056
  l.$arity = 1;
2970
3057
  return l;
@@ -3037,29 +3124,29 @@
3037
3124
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3038
3125
  }
3039
3126
  function mapFromGroupKey(_this__u8e3s4, $this) {
3040
- var tmp = $this.e9y_1.k6i();
3127
+ var tmp = $this.p9y_1.k6i();
3041
3128
  // Inline function 'kotlin.collections.toTypedArray' call
3042
- var this_0 = _this__u8e3s4.j9y_1;
3129
+ var this_0 = _this__u8e3s4.u9y_1;
3043
3130
  var tmp_0 = copyToArray(this_0);
3044
3131
  // Inline function 'kotlin.collections.toTypedArray' call
3045
- var this_1 = _this__u8e3s4.k9y_1;
3132
+ var this_1 = _this__u8e3s4.v9y_1;
3046
3133
  var tmp$ret$1 = copyToArray(this_1);
3047
- return new ActionDeliveryPayload(_this__u8e3s4.i9y_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.l9y_1);
3134
+ return new ActionDeliveryPayload(_this__u8e3s4.t9y_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.w9y_1);
3048
3135
  }
3049
3136
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3050
- this.i9y_1 = tableId;
3051
- this.j9y_1 = includePlayers;
3052
- this.k9y_1 = excludePlayers;
3053
- this.l9y_1 = deliveryType;
3137
+ this.t9y_1 = tableId;
3138
+ this.u9y_1 = includePlayers;
3139
+ this.v9y_1 = excludePlayers;
3140
+ this.w9y_1 = deliveryType;
3054
3141
  }
3055
3142
  protoOf(GroupKey).toString = function () {
3056
- return 'GroupKey(tableId=' + this.i9y_1 + ', includePlayers=' + toString(this.j9y_1) + ', excludePlayers=' + toString(this.k9y_1) + ', deliveryType=' + this.l9y_1.toString() + ')';
3143
+ return 'GroupKey(tableId=' + this.t9y_1 + ', includePlayers=' + toString(this.u9y_1) + ', excludePlayers=' + toString(this.v9y_1) + ', deliveryType=' + this.w9y_1.toString() + ')';
3057
3144
  };
3058
3145
  protoOf(GroupKey).hashCode = function () {
3059
- var result = getStringHashCode(this.i9y_1);
3060
- result = imul(result, 31) + hashCode(this.j9y_1) | 0;
3061
- result = imul(result, 31) + hashCode(this.k9y_1) | 0;
3062
- result = imul(result, 31) + this.l9y_1.hashCode() | 0;
3146
+ var result = getStringHashCode(this.t9y_1);
3147
+ result = imul(result, 31) + hashCode(this.u9y_1) | 0;
3148
+ result = imul(result, 31) + hashCode(this.v9y_1) | 0;
3149
+ result = imul(result, 31) + this.w9y_1.hashCode() | 0;
3063
3150
  return result;
3064
3151
  };
3065
3152
  protoOf(GroupKey).equals = function (other) {
@@ -3068,35 +3155,35 @@
3068
3155
  if (!(other instanceof GroupKey))
3069
3156
  return false;
3070
3157
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3071
- if (!(this.i9y_1 === tmp0_other_with_cast.i9y_1))
3158
+ if (!(this.t9y_1 === tmp0_other_with_cast.t9y_1))
3072
3159
  return false;
3073
- if (!equals(this.j9y_1, tmp0_other_with_cast.j9y_1))
3160
+ if (!equals(this.u9y_1, tmp0_other_with_cast.u9y_1))
3074
3161
  return false;
3075
- if (!equals(this.k9y_1, tmp0_other_with_cast.k9y_1))
3162
+ if (!equals(this.v9y_1, tmp0_other_with_cast.v9y_1))
3076
3163
  return false;
3077
- if (!this.l9y_1.equals(tmp0_other_with_cast.l9y_1))
3164
+ if (!this.w9y_1.equals(tmp0_other_with_cast.w9y_1))
3078
3165
  return false;
3079
3166
  return true;
3080
3167
  };
3081
3168
  function Companion_1() {
3082
- this.m9y_1 = 6;
3169
+ this.x9y_1 = 6;
3083
3170
  }
3084
3171
  var Companion_instance_9;
3085
3172
  function Companion_getInstance_2() {
3086
3173
  return Companion_instance_9;
3087
3174
  }
3088
3175
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3089
- this.v9y_1 = this$0;
3176
+ this.g9z_1 = this$0;
3090
3177
  CoroutineImpl.call(this, resultContinuation);
3091
3178
  }
3092
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).x9y = function (actions, $completion) {
3093
- var tmp = this.y9y(actions, $completion);
3179
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).i9z = function (actions, $completion) {
3180
+ var tmp = this.j9z(actions, $completion);
3094
3181
  tmp.l9_1 = Unit_instance;
3095
3182
  tmp.m9_1 = null;
3096
3183
  return tmp.r9();
3097
3184
  };
3098
3185
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ba = function (p1, $completion) {
3099
- return this.x9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3186
+ return this.i9z((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3100
3187
  };
3101
3188
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).r9 = function () {
3102
3189
  var suspendResult = this.l9_1;
@@ -3105,7 +3192,7 @@
3105
3192
  var tmp = this.j9_1;
3106
3193
  if (tmp === 0) {
3107
3194
  this.k9_1 = 1;
3108
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.v9y_1, this.w9y_1, null));
3195
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.g9z_1, this.h9z_1, null));
3109
3196
  } else if (tmp === 1) {
3110
3197
  throw this.m9_1;
3111
3198
  }
@@ -3115,23 +3202,23 @@
3115
3202
  }
3116
3203
  while (true);
3117
3204
  };
3118
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).y9y = function (actions, completion) {
3119
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.v9y_1, completion);
3120
- i.w9y_1 = actions;
3205
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).j9z = function (actions, completion) {
3206
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.g9z_1, completion);
3207
+ i.h9z_1 = actions;
3121
3208
  return i;
3122
3209
  };
3123
3210
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3124
3211
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3125
3212
  var l = function (actions, $completion) {
3126
- return i.x9y(actions, $completion);
3213
+ return i.i9z(actions, $completion);
3127
3214
  };
3128
3215
  l.$arity = 1;
3129
3216
  return l;
3130
3217
  }
3131
3218
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3132
3219
  CoroutineImpl.call(this, resultContinuation);
3133
- this.h9z_1 = _this__u8e3s4;
3134
- this.i9z_1 = fromEvent;
3220
+ this.s9z_1 = _this__u8e3s4;
3221
+ this.t9z_1 = fromEvent;
3135
3222
  }
3136
3223
  protoOf($sentEventCOROUTINE$3).r9 = function () {
3137
3224
  var suspendResult = this.l9_1;
@@ -3142,9 +3229,9 @@
3142
3229
  case 0:
3143
3230
  this.k9_1 = 2;
3144
3231
  var tmp_0 = this;
3145
- tmp_0.j9z_1 = this.h9z_1.g9y_1;
3232
+ tmp_0.u9z_1 = this.s9z_1.r9y_1;
3146
3233
  l$ret$1: do {
3147
- var this_0 = this.h9z_1.f9y_1;
3234
+ var this_0 = this.s9z_1.q9y_1;
3148
3235
  while (true) {
3149
3236
  var cur = this_0.kotlinx$atomicfu$value;
3150
3237
  var upd = cur + 1 | 0;
@@ -3155,7 +3242,7 @@
3155
3242
  }
3156
3243
  while (false);
3157
3244
  this.j9_1 = 1;
3158
- suspendResult = this.h9z_1.h9y_1.r18(this.i9z_1, this);
3245
+ suspendResult = this.s9z_1.s9y_1.r18(this.t9z_1, this);
3159
3246
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3160
3247
  return suspendResult;
3161
3248
  }
@@ -3179,7 +3266,7 @@
3179
3266
  };
3180
3267
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3181
3268
  CoroutineImpl.call(this, resultContinuation);
3182
- this.s9z_1 = _this__u8e3s4;
3269
+ this.da0_1 = _this__u8e3s4;
3183
3270
  }
3184
3271
  protoOf($waitForCOROUTINE$4).r9 = function () {
3185
3272
  var suspendResult = this.l9_1;
@@ -3190,12 +3277,12 @@
3190
3277
  case 0:
3191
3278
  this.k9_1 = 5;
3192
3279
  var tmp_0 = this;
3193
- tmp_0.t9z_1 = this.s9z_1.g9y_1;
3194
- this.u9z_1 = 0;
3280
+ tmp_0.ea0_1 = this.da0_1.r9y_1;
3281
+ this.fa0_1 = 0;
3195
3282
  this.j9_1 = 1;
3196
3283
  continue $sm;
3197
3284
  case 1:
3198
- if (!!(this.s9z_1.f9y_1.kotlinx$atomicfu$value === 0)) {
3285
+ if (!!(this.da0_1.q9y_1.kotlinx$atomicfu$value === 0)) {
3199
3286
  this.j9_1 = 4;
3200
3287
  continue $sm;
3201
3288
  }
@@ -3208,9 +3295,9 @@
3208
3295
 
3209
3296
  continue $sm;
3210
3297
  case 2:
3211
- this.u9z_1 = this.u9z_1 + 1 | 0;
3212
- if (this.u9z_1 > 6) {
3213
- this.s9z_1.d9y_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.s9z_1.f9y_1.kotlinx$atomicfu$value);
3298
+ this.fa0_1 = this.fa0_1 + 1 | 0;
3299
+ if (this.fa0_1 > 6) {
3300
+ this.da0_1.o9y_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.da0_1.q9y_1.kotlinx$atomicfu$value);
3214
3301
  this.j9_1 = 4;
3215
3302
  continue $sm;
3216
3303
  } else {
@@ -3238,42 +3325,42 @@
3238
3325
  while (true);
3239
3326
  };
3240
3327
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3241
- this.c9y_1 = serverReduxConfig;
3242
- this.d9y_1 = logger;
3243
- this.e9y_1 = idsProvider;
3244
- this.f9y_1 = atomic$ref$1(0);
3328
+ this.n9y_1 = serverReduxConfig;
3329
+ this.o9y_1 = logger;
3330
+ this.p9y_1 = idsProvider;
3331
+ this.q9y_1 = atomic$ref$1(0);
3245
3332
  var tmp = this;
3246
3333
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3247
- tmp.g9y_1 = get_atomicfu$reentrantLock();
3248
- this.h9y_1 = MutableSharedFlow();
3334
+ tmp.r9y_1 = get_atomicfu$reentrantLock();
3335
+ this.s9y_1 = MutableSharedFlow();
3249
3336
  }
3250
- protoOf(ToClientEventsObserverImpl).j9x = function (fromEvent, $completion) {
3337
+ protoOf(ToClientEventsObserverImpl).u9x = function (fromEvent, $completion) {
3251
3338
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3252
3339
  tmp.l9_1 = Unit_instance;
3253
3340
  tmp.m9_1 = null;
3254
3341
  return tmp.r9();
3255
3342
  };
3256
- protoOf(ToClientEventsObserverImpl).s9a = function ($completion) {
3343
+ protoOf(ToClientEventsObserverImpl).u9a = function ($completion) {
3257
3344
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3258
3345
  tmp.l9_1 = Unit_instance;
3259
3346
  tmp.m9_1 = null;
3260
3347
  return tmp.r9();
3261
3348
  };
3262
- protoOf(ToClientEventsObserverImpl).v9o = function () {
3263
- if (!this.c9y_1.enabledCombinedEvents) {
3264
- return this.h9y_1;
3349
+ protoOf(ToClientEventsObserverImpl).e9p = function () {
3350
+ if (!this.n9y_1.enabledCombinedEvents) {
3351
+ return this.s9y_1;
3265
3352
  }
3266
- var tmp = windowedByInterval(this.h9y_1, toLong(this.c9y_1.combinedEventsPeriod));
3353
+ var tmp = windowedByInterval(this.s9y_1, toLong(this.n9y_1.combinedEventsPeriod));
3267
3354
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3268
3355
  };
3269
3356
  function UpdateServerConfigAction(serverConfig) {
3270
- this.v9z_1 = serverConfig;
3357
+ this.ga0_1 = serverConfig;
3271
3358
  }
3272
3359
  protoOf(UpdateServerConfigAction).toString = function () {
3273
- return 'UpdateServerConfigAction(serverConfig=' + this.v9z_1.toString() + ')';
3360
+ return 'UpdateServerConfigAction(serverConfig=' + this.ga0_1.toString() + ')';
3274
3361
  };
3275
3362
  protoOf(UpdateServerConfigAction).hashCode = function () {
3276
- return this.v9z_1.hashCode();
3363
+ return this.ga0_1.hashCode();
3277
3364
  };
3278
3365
  protoOf(UpdateServerConfigAction).equals = function (other) {
3279
3366
  if (this === other)
@@ -3281,20 +3368,20 @@
3281
3368
  if (!(other instanceof UpdateServerConfigAction))
3282
3369
  return false;
3283
3370
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3284
- if (!this.v9z_1.equals(tmp0_other_with_cast.v9z_1))
3371
+ if (!this.ga0_1.equals(tmp0_other_with_cast.ga0_1))
3285
3372
  return false;
3286
3373
  return true;
3287
3374
  };
3288
3375
  function SpectatorsAction() {
3289
3376
  }
3290
3377
  function AddSpectatorsAction(spectators) {
3291
- this.w9z_1 = spectators;
3378
+ this.ha0_1 = spectators;
3292
3379
  }
3293
3380
  protoOf(AddSpectatorsAction).toString = function () {
3294
- return 'AddSpectatorsAction(spectators=' + toString(this.w9z_1) + ')';
3381
+ return 'AddSpectatorsAction(spectators=' + toString(this.ha0_1) + ')';
3295
3382
  };
3296
3383
  protoOf(AddSpectatorsAction).hashCode = function () {
3297
- return hashCode(this.w9z_1);
3384
+ return hashCode(this.ha0_1);
3298
3385
  };
3299
3386
  protoOf(AddSpectatorsAction).equals = function (other) {
3300
3387
  if (this === other)
@@ -3302,18 +3389,18 @@
3302
3389
  if (!(other instanceof AddSpectatorsAction))
3303
3390
  return false;
3304
3391
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3305
- if (!equals(this.w9z_1, tmp0_other_with_cast.w9z_1))
3392
+ if (!equals(this.ha0_1, tmp0_other_with_cast.ha0_1))
3306
3393
  return false;
3307
3394
  return true;
3308
3395
  };
3309
3396
  function RemoveSpectatorsAction(spectators) {
3310
- this.x9z_1 = spectators;
3397
+ this.ia0_1 = spectators;
3311
3398
  }
3312
3399
  protoOf(RemoveSpectatorsAction).toString = function () {
3313
- return 'RemoveSpectatorsAction(spectators=' + toString(this.x9z_1) + ')';
3400
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ia0_1) + ')';
3314
3401
  };
3315
3402
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3316
- return hashCode(this.x9z_1);
3403
+ return hashCode(this.ia0_1);
3317
3404
  };
3318
3405
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3319
3406
  if (this === other)
@@ -3321,91 +3408,91 @@
3321
3408
  if (!(other instanceof RemoveSpectatorsAction))
3322
3409
  return false;
3323
3410
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3324
- if (!equals(this.x9z_1, tmp0_other_with_cast.x9z_1))
3411
+ if (!equals(this.ia0_1, tmp0_other_with_cast.ia0_1))
3325
3412
  return false;
3326
3413
  return true;
3327
3414
  };
3328
3415
  function _get_asyncProvider__jbpyhw($this) {
3329
3416
  // Inline function 'kotlin.getValue' call
3330
- var this_0 = $this.da0_1;
3417
+ var this_0 = $this.oa0_1;
3331
3418
  asyncProvider$factory_0();
3332
3419
  return this_0.u();
3333
3420
  }
3334
3421
  function _get_logger__rkp4sl_0($this) {
3335
3422
  // Inline function 'kotlin.getValue' call
3336
- var this_0 = $this.ea0_1;
3423
+ var this_0 = $this.pa0_1;
3337
3424
  logger$factory_2();
3338
3425
  return this_0.u();
3339
3426
  }
3340
3427
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3341
3428
  // Inline function 'kotlin.getValue' call
3342
- var this_0 = $this.fa0_1;
3429
+ var this_0 = $this.qa0_1;
3343
3430
  playerConnectionInteractor$factory_2();
3344
3431
  return this_0.u();
3345
3432
  }
3346
3433
  function _get_lastCardInteractor__h6lq3w($this) {
3347
3434
  // Inline function 'kotlin.getValue' call
3348
- var this_0 = $this.ga0_1;
3435
+ var this_0 = $this.ra0_1;
3349
3436
  lastCardInteractor$factory_0();
3350
3437
  return this_0.u();
3351
3438
  }
3352
3439
  function _get_serverConfig__rk2g06($this) {
3353
3440
  // Inline function 'kotlin.getValue' call
3354
- var this_0 = $this.ha0_1;
3441
+ var this_0 = $this.sa0_1;
3355
3442
  serverConfig$factory_0();
3356
3443
  return this_0.u();
3357
3444
  }
3358
3445
  function _get_logicConfig__52ww9d($this) {
3359
3446
  // Inline function 'kotlin.getValue' call
3360
- var this_0 = $this.ia0_1;
3447
+ var this_0 = $this.ta0_1;
3361
3448
  logicConfig$factory_0();
3362
3449
  return this_0.u();
3363
3450
  }
3364
3451
  function _get_idsProvider__fnfajc_0($this) {
3365
3452
  // Inline function 'kotlin.getValue' call
3366
- var this_0 = $this.ja0_1;
3453
+ var this_0 = $this.ua0_1;
3367
3454
  idsProvider$factory_2();
3368
3455
  return this_0.u();
3369
3456
  }
3370
3457
  function _get_botConfig__cpaxzc($this) {
3371
3458
  // Inline function 'kotlin.getValue' call
3372
- var this_0 = $this.ka0_1;
3459
+ var this_0 = $this.va0_1;
3373
3460
  botConfig$factory_0();
3374
3461
  return this_0.u();
3375
3462
  }
3376
3463
  function _get_scenePositionProvider__kn0n1n($this) {
3377
3464
  // Inline function 'kotlin.getValue' call
3378
- var this_0 = $this.la0_1;
3465
+ var this_0 = $this.wa0_1;
3379
3466
  scenePositionProvider$factory_0();
3380
3467
  return this_0.u();
3381
3468
  }
3382
3469
  function _get_toClientEventsObserver__6rp51y_0($this) {
3383
3470
  // Inline function 'kotlin.getValue' call
3384
- var this_0 = $this.ma0_1;
3471
+ var this_0 = $this.xa0_1;
3385
3472
  toClientEventsObserver$factory_2();
3386
3473
  return this_0.u();
3387
3474
  }
3388
3475
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
3389
3476
  // Inline function 'kotlin.getValue' call
3390
- var this_0 = $this.na0_1;
3477
+ var this_0 = $this.ya0_1;
3391
3478
  fromClientEventsObserver$factory_2();
3392
3479
  return this_0.u();
3393
3480
  }
3394
3481
  function _get_dealerConfig__183ci8($this) {
3395
3482
  // Inline function 'kotlin.getValue' call
3396
- var this_0 = $this.oa0_1;
3483
+ var this_0 = $this.za0_1;
3397
3484
  dealerConfig$factory_0();
3398
3485
  return this_0.u();
3399
3486
  }
3400
3487
  function _get_poolProvider__tqti6a($this) {
3401
3488
  // Inline function 'kotlin.getValue' call
3402
- var this_0 = $this.pa0_1;
3489
+ var this_0 = $this.aa1_1;
3403
3490
  poolProvider$factory_0();
3404
3491
  return this_0.u();
3405
3492
  }
3406
3493
  function _get_cardsDealerProvider__bekjpg($this) {
3407
3494
  // Inline function 'kotlin.getValue' call
3408
- var this_0 = $this.qa0_1;
3495
+ var this_0 = $this.ba1_1;
3409
3496
  cardsDealerProvider$factory_0();
3410
3497
  return this_0.u();
3411
3498
  }
@@ -3418,101 +3505,101 @@
3418
3505
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3419
3506
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3420
3507
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3421
- this.y9z_1 = validationStoreContract;
3422
- this.z9z_1 = timersStoreContract;
3423
- this.aa0_1 = botGameStoreContract;
3424
- this.ba0_1 = gameMechanicStoreContract;
3425
- this.ca0_1 = fileLoggerStoreContract;
3508
+ this.ja0_1 = validationStoreContract;
3509
+ this.ka0_1 = timersStoreContract;
3510
+ this.la0_1 = botGameStoreContract;
3511
+ this.ma0_1 = gameMechanicStoreContract;
3512
+ this.na0_1 = fileLoggerStoreContract;
3426
3513
  var tmp = this;
3427
3514
  // Inline function 'org.kodein.di.instance' call
3428
3515
  // Inline function 'org.kodein.type.generic' call
3429
3516
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3430
3517
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3431
- tmp.da0_1 = Instance(di, tmp$ret$0, null).d64(this, asyncProvider$factory());
3518
+ tmp.oa0_1 = Instance(di, tmp$ret$0, null).d64(this, asyncProvider$factory());
3432
3519
  var tmp_1 = this;
3433
3520
  // Inline function 'org.kodein.di.instance' call
3434
3521
  // Inline function 'org.kodein.type.generic' call
3435
3522
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3436
3523
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3437
- tmp_1.ea0_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory_1());
3524
+ tmp_1.pa0_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory_1());
3438
3525
  var tmp_3 = this;
3439
3526
  // Inline function 'org.kodein.di.instance' call
3440
3527
  // Inline function 'org.kodein.type.generic' call
3441
3528
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3442
3529
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3443
- tmp_3.fa0_1 = Instance(di, tmp$ret$4, null).d64(this, playerConnectionInteractor$factory_1());
3530
+ tmp_3.qa0_1 = Instance(di, tmp$ret$4, null).d64(this, playerConnectionInteractor$factory_1());
3444
3531
  var tmp_5 = this;
3445
3532
  // Inline function 'org.kodein.di.instance' call
3446
3533
  // Inline function 'org.kodein.type.generic' call
3447
3534
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3448
3535
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3449
- tmp_5.ga0_1 = Instance(di, tmp$ret$6, null).d64(this, lastCardInteractor$factory());
3536
+ tmp_5.ra0_1 = Instance(di, tmp$ret$6, null).d64(this, lastCardInteractor$factory());
3450
3537
  var tmp_7 = this;
3451
3538
  // Inline function 'org.kodein.di.instance' call
3452
3539
  // Inline function 'org.kodein.type.generic' call
3453
3540
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3454
3541
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3455
- tmp_7.ha0_1 = Instance(di, tmp$ret$8, null).d64(this, serverConfig$factory());
3542
+ tmp_7.sa0_1 = Instance(di, tmp$ret$8, null).d64(this, serverConfig$factory());
3456
3543
  var tmp_9 = this;
3457
3544
  // Inline function 'org.kodein.di.instance' call
3458
3545
  // Inline function 'org.kodein.type.generic' call
3459
3546
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3460
3547
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3461
- tmp_9.ia0_1 = Instance(di, tmp$ret$10, null).d64(this, logicConfig$factory());
3548
+ tmp_9.ta0_1 = Instance(di, tmp$ret$10, null).d64(this, logicConfig$factory());
3462
3549
  var tmp_11 = this;
3463
3550
  // Inline function 'org.kodein.di.instance' call
3464
3551
  // Inline function 'org.kodein.type.generic' call
3465
3552
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3466
3553
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3467
- tmp_11.ja0_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory_1());
3554
+ tmp_11.ua0_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory_1());
3468
3555
  var tmp_13 = this;
3469
3556
  // Inline function 'org.kodein.di.instance' call
3470
3557
  // Inline function 'org.kodein.type.generic' call
3471
3558
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3472
3559
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3473
- tmp_13.ka0_1 = Instance(di, tmp$ret$14, null).d64(this, botConfig$factory());
3560
+ tmp_13.va0_1 = Instance(di, tmp$ret$14, null).d64(this, botConfig$factory());
3474
3561
  var tmp_15 = this;
3475
3562
  // Inline function 'org.kodein.di.instance' call
3476
3563
  // Inline function 'org.kodein.type.generic' call
3477
3564
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3478
3565
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3479
- tmp_15.la0_1 = Instance(di, tmp$ret$16, null).d64(this, scenePositionProvider$factory());
3566
+ tmp_15.wa0_1 = Instance(di, tmp$ret$16, null).d64(this, scenePositionProvider$factory());
3480
3567
  var tmp_17 = this;
3481
3568
  // Inline function 'org.kodein.di.instance' call
3482
3569
  // Inline function 'org.kodein.type.generic' call
3483
3570
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3484
3571
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3485
- tmp_17.ma0_1 = Instance(di, tmp$ret$18, null).d64(this, toClientEventsObserver$factory_1());
3572
+ tmp_17.xa0_1 = Instance(di, tmp$ret$18, null).d64(this, toClientEventsObserver$factory_1());
3486
3573
  var tmp_19 = this;
3487
3574
  // Inline function 'org.kodein.di.instance' call
3488
3575
  // Inline function 'org.kodein.type.generic' call
3489
3576
  var tmp_20 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
3490
3577
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3491
- tmp_19.na0_1 = Instance(di, tmp$ret$20, null).d64(this, fromClientEventsObserver$factory_1());
3578
+ tmp_19.ya0_1 = Instance(di, tmp$ret$20, null).d64(this, fromClientEventsObserver$factory_1());
3492
3579
  var tmp_21 = this;
3493
3580
  // Inline function 'org.kodein.di.instance' call
3494
3581
  // Inline function 'org.kodein.type.generic' call
3495
3582
  var tmp_22 = typeToken(createKType(getKClass(DealerConfig), arrayOf([]), false));
3496
3583
  var tmp$ret$22 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
3497
- tmp_21.oa0_1 = Instance(di, tmp$ret$22, null).d64(this, dealerConfig$factory());
3584
+ tmp_21.za0_1 = Instance(di, tmp$ret$22, null).d64(this, dealerConfig$factory());
3498
3585
  var tmp_23 = this;
3499
3586
  // Inline function 'org.kodein.di.instance' call
3500
3587
  // Inline function 'org.kodein.type.generic' call
3501
3588
  var tmp_24 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3502
3589
  var tmp$ret$24 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
3503
- tmp_23.pa0_1 = Instance(di, tmp$ret$24, null).d64(this, poolProvider$factory());
3590
+ tmp_23.aa1_1 = Instance(di, tmp$ret$24, null).d64(this, poolProvider$factory());
3504
3591
  var tmp_25 = this;
3505
3592
  // Inline function 'org.kodein.di.instance' call
3506
3593
  // Inline function 'org.kodein.type.generic' call
3507
3594
  var tmp_26 = typeToken(createKType(getKClass(CardsDealerProvider), arrayOf([]), false));
3508
3595
  var tmp$ret$26 = isInterface(tmp_26, TypeToken) ? tmp_26 : THROW_CCE();
3509
- tmp_25.qa0_1 = Instance(di, tmp$ret$26, null).d64(this, cardsDealerProvider$factory());
3596
+ tmp_25.ba1_1 = Instance(di, tmp$ret$26, null).d64(this, cardsDealerProvider$factory());
3510
3597
  }
3511
- protoOf(ServerGameStoreContract).c92 = function () {
3512
- return plus(plus(plus(plus(plus(this.y9z_1.c92(), this.ba0_1.c92()), this.z9z_1.c92()), this.aa0_1.c92()), this.ca0_1.c92()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3598
+ protoOf(ServerGameStoreContract).e92 = function () {
3599
+ return plus(plus(plus(plus(plus(this.ja0_1.e92(), this.ma0_1.e92()), this.ka0_1.e92()), this.la0_1.e92()), this.na0_1.e92()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3513
3600
  };
3514
- protoOf(ServerGameStoreContract).d92 = function () {
3515
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.y9z_1.d92(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.ba0_1.d92()), this.z9z_1.d92()), this.aa0_1.d92()), this.ca0_1.d92()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).i94(), finishingGameWhenCantStartNewMiddleware()]));
3601
+ protoOf(ServerGameStoreContract).f92 = function () {
3602
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.ja0_1.f92(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.ma0_1.f92()), this.ka0_1.f92()), this.la0_1.f92()), this.na0_1.f92()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).k94(), finishingGameWhenCantStartNewMiddleware()]));
3516
3603
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3517
3604
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3518
3605
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3704,7 +3791,7 @@
3704
3791
  return this.y6l(store, next, action);
3705
3792
  };
3706
3793
  function _no_name_provided__qut3iv_3(this$0) {
3707
- this.ta0_1 = this$0;
3794
+ this.ea1_1 = this$0;
3708
3795
  }
3709
3796
  protoOf(_no_name_provided__qut3iv_3).h6k = function (action) {
3710
3797
  return action instanceof MechanicAction;
@@ -3718,11 +3805,11 @@
3718
3805
  var tmp;
3719
3806
  if (action_0 instanceof StartGameMechanicAction) {
3720
3807
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3721
- var this_0 = this.ta0_1;
3722
- var tableId = action_0.p8y_1;
3723
- var gameCreatorPlayerId = action_0.r8y_1;
3808
+ var this_0 = this.ea1_1;
3809
+ var tableId = action_0.r8y_1;
3810
+ var gameCreatorPlayerId = action_0.t8y_1;
3724
3811
  // Inline function 'kotlin.collections.map' call
3725
- var this_1 = action_0.s8y_1;
3812
+ var this_1 = action_0.u8y_1;
3726
3813
  // Inline function 'kotlin.collections.mapTo' call
3727
3814
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3728
3815
  var tmp0_iterator = this_1.j();
@@ -3763,7 +3850,7 @@
3763
3850
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3764
3851
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3765
3852
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3766
- var tmp0_aid = this_0.sa0_1.k6i();
3853
+ var tmp0_aid = this_0.da1_1.k6i();
3767
3854
  // Inline function 'kotlin.collections.map' call
3768
3855
  // Inline function 'kotlin.collections.mapTo' call
3769
3856
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3788,17 +3875,17 @@
3788
3875
  } else {
3789
3876
  if (action_0 instanceof StartNewGameMechanicAction) {
3790
3877
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3791
- var this_2 = this.ta0_1;
3878
+ var this_2 = this.ea1_1;
3792
3879
  var table = state.s6r();
3793
3880
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3794
- var sendToPlayer_0 = new RoomActionPayload(this_2.sa0_1.k6i(), table.id, null);
3881
+ var sendToPlayer_0 = new RoomActionPayload(this_2.da1_1.k6i(), table.id, null);
3795
3882
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3796
3883
  tmp = listOfNotNull(tmp$ret$18);
3797
3884
  } else {
3798
3885
  if (action_0 instanceof ContinueGameMechanicAction) {
3799
3886
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3800
- var this_3 = this.ta0_1;
3801
- var tableId_0 = action_0.v8y_1.id;
3887
+ var this_3 = this.ea1_1;
3888
+ var tableId_0 = action_0.x8y_1.id;
3802
3889
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3803
3890
  // Inline function 'kotlin.collections.map' call
3804
3891
  var this_4 = action_0.users;
@@ -3842,7 +3929,7 @@
3842
3929
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3843
3930
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3844
3931
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3845
- var tmp0_aid_0 = this_3.sa0_1.k6i();
3932
+ var tmp0_aid_0 = this_3.da1_1.k6i();
3846
3933
  // Inline function 'kotlin.collections.map' call
3847
3934
  // Inline function 'kotlin.collections.mapTo' call
3848
3935
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3867,43 +3954,43 @@
3867
3954
  } else {
3868
3955
  if (action_0 instanceof FinishingGameMechanicAction) {
3869
3956
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3870
- var this_5 = this.ta0_1;
3957
+ var this_5 = this.ea1_1;
3871
3958
  var table_0 = state.s6r();
3872
3959
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3873
- var sendToPlayer_2 = new RoomActionPayload(this_5.sa0_1.k6i(), table_0.id, null);
3960
+ var sendToPlayer_2 = new RoomActionPayload(this_5.da1_1.k6i(), table_0.id, null);
3874
3961
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3875
3962
  tmp = listOfNotNull(tmp$ret$38);
3876
3963
  } else {
3877
3964
  if (action_0 instanceof FinishGameMechanicAction) {
3878
3965
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3879
- var this_6 = this.ta0_1;
3966
+ var this_6 = this.ea1_1;
3880
3967
  var table_1 = state.s6r();
3881
3968
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3882
- var sendToPlayer_3 = new RoomActionPayload(this_6.sa0_1.k6i(), table_1.id, null);
3969
+ var sendToPlayer_3 = new RoomActionPayload(this_6.da1_1.k6i(), table_1.id, null);
3883
3970
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3884
3971
  tmp = listOfNotNull(tmp$ret$40);
3885
3972
  } else {
3886
3973
  if (action_0 instanceof RestartGameMechanicAction) {
3887
3974
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3888
- var this_7 = this.ta0_1;
3975
+ var this_7 = this.ea1_1;
3889
3976
  var table_2 = state.s6r();
3890
3977
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3891
- var sendToPlayer_4 = new RoomActionPayload(this_7.sa0_1.k6i(), table_2.id, null);
3978
+ var sendToPlayer_4 = new RoomActionPayload(this_7.da1_1.k6i(), table_2.id, null);
3892
3979
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3893
3980
  tmp = listOfNotNull(tmp$ret$42);
3894
3981
  } else {
3895
3982
  if (action_0 instanceof ErrorAction) {
3896
3983
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3897
- var this_8 = this.ta0_1;
3984
+ var this_8 = this.ea1_1;
3898
3985
  var table_3 = state.s6r();
3899
3986
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3900
- var sendToPlayer_5 = new RoomActionPayload(this_8.sa0_1.k6i(), table_3.id, null);
3987
+ var sendToPlayer_5 = new RoomActionPayload(this_8.da1_1.k6i(), table_3.id, null);
3901
3988
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3902
3989
  tmp = listOfNotNull(tmp$ret$44);
3903
3990
  } else {
3904
3991
  if (action_0 instanceof SceneMechanicAction) {
3905
3992
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3906
- var this_9 = this.ta0_1;
3993
+ var this_9 = this.ea1_1;
3907
3994
  var table_4 = state.s6r();
3908
3995
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3909
3996
  var tableId_1 = table_4.id;
@@ -3940,7 +4027,7 @@
3940
4027
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3941
4028
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3942
4029
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3943
- var tmp0_aid_1 = this_9.sa0_1.k6i();
4030
+ var tmp0_aid_1 = this_9.da1_1.k6i();
3944
4031
  // Inline function 'kotlin.collections.map' call
3945
4032
  // Inline function 'kotlin.collections.mapTo' call
3946
4033
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3965,7 +4052,7 @@
3965
4052
  } else {
3966
4053
  if (action_0 instanceof SceneActMechanicAction) {
3967
4054
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3968
- var this_10 = this.ta0_1;
4055
+ var this_10 = this.ea1_1;
3969
4056
  var table_5 = state.s6r();
3970
4057
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3971
4058
  var tableId_2 = table_5.id;
@@ -4002,7 +4089,7 @@
4002
4089
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4003
4090
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4004
4091
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4005
- var tmp0_aid_2 = this_10.sa0_1.k6i();
4092
+ var tmp0_aid_2 = this_10.da1_1.k6i();
4006
4093
  // Inline function 'kotlin.collections.map' call
4007
4094
  // Inline function 'kotlin.collections.mapTo' call
4008
4095
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4027,7 +4114,7 @@
4027
4114
  } else {
4028
4115
  if (action_0 instanceof TeamsDataMechanicAction) {
4029
4116
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4030
- var this_11 = this.ta0_1;
4117
+ var this_11 = this.ea1_1;
4031
4118
  var table_6 = state.s6r();
4032
4119
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
4033
4120
  var tableId_3 = table_6.id;
@@ -4064,7 +4151,7 @@
4064
4151
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4065
4152
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4066
4153
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4067
- var tmp0_aid_3 = this_11.sa0_1.k6i();
4154
+ var tmp0_aid_3 = this_11.da1_1.k6i();
4068
4155
  // Inline function 'kotlin.collections.map' call
4069
4156
  // Inline function 'kotlin.collections.mapTo' call
4070
4157
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4077,7 +4164,7 @@
4077
4164
  }
4078
4165
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4079
4166
  var tmp_0;
4080
- if (this.ta0_1.ra0_1.supportBackwardActions && getPlayer(state.s6r().players, sendToPlayer_8.q7e_1).q6x_1.u6x_1) {
4167
+ if (this.ea1_1.ca1_1.supportBackwardActions && getPlayer(state.s6r().players, sendToPlayer_8.q7e_1).q6x_1.u6x_1) {
4081
4168
  tmp_0 = null;
4082
4169
  } else {
4083
4170
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4095,79 +4182,79 @@
4095
4182
  } else {
4096
4183
  if (action_0 instanceof PlayerReadyMechanicAction) {
4097
4184
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4098
- var this_12 = this.ta0_1;
4185
+ var this_12 = this.ea1_1;
4099
4186
  var table_7 = state.s6r();
4100
- var exceptPlayerId = this.ta0_1.ra0_1.supportBackwardActions ? action_0.p8z_1 : null;
4187
+ var exceptPlayerId = this.ea1_1.ca1_1.supportBackwardActions ? action_0.r8z_1 : null;
4101
4188
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4102
- var sendToPlayer_9 = new RoomActionPayload(this_12.sa0_1.k6i(), table_7.id, exceptPlayerId);
4189
+ var sendToPlayer_9 = new RoomActionPayload(this_12.da1_1.k6i(), table_7.id, exceptPlayerId);
4103
4190
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4104
4191
  tmp = listOfNotNull(tmp$ret$94);
4105
4192
  } else {
4106
4193
  if (action_0 instanceof SuitChoiceMechanicAction) {
4107
4194
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4108
- var this_13 = this.ta0_1;
4195
+ var this_13 = this.ea1_1;
4109
4196
  var table_8 = state.s6r();
4110
- var exceptPlayerId_0 = this.ta0_1.ra0_1.supportBackwardActions ? action_0.l8u_1 : null;
4197
+ var exceptPlayerId_0 = this.ea1_1.ca1_1.supportBackwardActions ? action_0.n8u_1 : null;
4111
4198
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4112
- var sendToPlayer_10 = new RoomActionPayload(this_13.sa0_1.k6i(), table_8.id, exceptPlayerId_0);
4199
+ var sendToPlayer_10 = new RoomActionPayload(this_13.da1_1.k6i(), table_8.id, exceptPlayerId_0);
4113
4200
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4114
4201
  tmp = listOfNotNull(tmp$ret$96);
4115
4202
  } else {
4116
4203
  if (action_0 instanceof TrumpMechanicAction) {
4117
4204
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4118
- var this_14 = this.ta0_1;
4205
+ var this_14 = this.ea1_1;
4119
4206
  var table_9 = state.s6r();
4120
4207
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4121
- var sendToPlayer_11 = new RoomActionPayload(this_14.sa0_1.k6i(), table_9.id, null);
4208
+ var sendToPlayer_11 = new RoomActionPayload(this_14.da1_1.k6i(), table_9.id, null);
4122
4209
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4123
4210
  tmp = listOfNotNull(tmp$ret$98);
4124
4211
  } else {
4125
4212
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4126
4213
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4127
- var this_15 = this.ta0_1;
4214
+ var this_15 = this.ea1_1;
4128
4215
  var table_10 = state.s6r();
4129
- var exceptPlayerId_1 = this.ta0_1.ra0_1.supportBackwardActions ? action_0.v8z_1 : null;
4216
+ var exceptPlayerId_1 = this.ea1_1.ca1_1.supportBackwardActions ? action_0.x8z_1 : null;
4130
4217
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4131
- var sendToPlayer_12 = new RoomActionPayload(this_15.sa0_1.k6i(), table_10.id, exceptPlayerId_1);
4218
+ var sendToPlayer_12 = new RoomActionPayload(this_15.da1_1.k6i(), table_10.id, exceptPlayerId_1);
4132
4219
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4133
4220
  tmp = listOfNotNull(tmp$ret$100);
4134
4221
  } else {
4135
4222
  if (action_0 instanceof PutCardMechanicAction) {
4136
4223
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4137
- var this_16 = this.ta0_1;
4224
+ var this_16 = this.ea1_1;
4138
4225
  var table_11 = state.s6r();
4139
- var exceptPlayerId_2 = this.ta0_1.ra0_1.supportBackwardActions ? action_0.q8u_1 : null;
4226
+ var exceptPlayerId_2 = this.ea1_1.ca1_1.supportBackwardActions ? action_0.s8u_1 : null;
4140
4227
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4141
- var sendToPlayer_13 = new RoomActionPayload(this_16.sa0_1.k6i(), table_11.id, exceptPlayerId_2);
4228
+ var sendToPlayer_13 = new RoomActionPayload(this_16.da1_1.k6i(), table_11.id, exceptPlayerId_2);
4142
4229
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4143
4230
  tmp = listOfNotNull(tmp$ret$102);
4144
4231
  } else {
4145
4232
  if (action_0 instanceof PickUpBribeMechanicAction) {
4146
4233
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4147
- var this_17 = this.ta0_1;
4234
+ var this_17 = this.ea1_1;
4148
4235
  var table_12 = state.s6r();
4149
4236
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4150
- var sendToPlayer_14 = new RoomActionPayload(this_17.sa0_1.k6i(), table_12.id, null);
4237
+ var sendToPlayer_14 = new RoomActionPayload(this_17.da1_1.k6i(), table_12.id, null);
4151
4238
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4152
4239
  tmp = listOfNotNull(tmp$ret$104);
4153
4240
  } else {
4154
4241
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4155
4242
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4156
- var this_18 = this.ta0_1;
4243
+ var this_18 = this.ea1_1;
4157
4244
  var table_13 = state.s6r();
4158
4245
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4159
- var sendToPlayer_15 = new RoomActionPayload(this_18.sa0_1.k6i(), table_13.id, null);
4246
+ var sendToPlayer_15 = new RoomActionPayload(this_18.da1_1.k6i(), table_13.id, null);
4160
4247
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4161
4248
  tmp = listOfNotNull(tmp$ret$106);
4162
4249
  } else {
4163
4250
  if (action_0 instanceof MessageMechanicAction) {
4164
- var message = action_0.z8z_1;
4251
+ var message = action_0.b90_1;
4165
4252
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4166
- var this_19 = this.ta0_1;
4253
+ var this_19 = this.ea1_1;
4167
4254
  var table_14 = state.s6r();
4168
4255
  var tmp_1;
4169
4256
  var tmp_2;
4170
- if (this.ta0_1.ra0_1.supportBackwardActions) {
4257
+ if (this.ea1_1.ca1_1.supportBackwardActions) {
4171
4258
  tmp_2 = isInterface(message, UserMessage);
4172
4259
  } else {
4173
4260
  tmp_2 = false;
@@ -4179,17 +4266,17 @@
4179
4266
  }
4180
4267
  var exceptPlayerId_3 = tmp_1;
4181
4268
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4182
- var sendToPlayer_16 = new RoomActionPayload(this_19.sa0_1.k6i(), table_14.id, exceptPlayerId_3);
4269
+ var sendToPlayer_16 = new RoomActionPayload(this_19.da1_1.k6i(), table_14.id, exceptPlayerId_3);
4183
4270
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4184
4271
  tmp = listOfNotNull(tmp$ret$108);
4185
4272
  } else {
4186
4273
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4187
4274
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4188
- var this_20 = this.ta0_1;
4275
+ var this_20 = this.ea1_1;
4189
4276
  var table_15 = state.s6r();
4190
4277
  var exceptPlayerId_4 = action_0.playerId;
4191
4278
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4192
- var sendToPlayer_17 = new RoomActionPayload(this_20.sa0_1.k6i(), table_15.id, exceptPlayerId_4);
4279
+ var sendToPlayer_17 = new RoomActionPayload(this_20.da1_1.k6i(), table_15.id, exceptPlayerId_4);
4193
4280
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4194
4281
  tmp = listOfNotNull(tmp$ret$110);
4195
4282
  } else {
@@ -4227,10 +4314,10 @@
4227
4314
  return this.y6l(store, next, action);
4228
4315
  };
4229
4316
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4230
- this.ra0_1 = logicConfig;
4231
- this.sa0_1 = idsProvider;
4317
+ this.ca1_1 = logicConfig;
4318
+ this.da1_1 = idsProvider;
4232
4319
  }
4233
- protoOf(ServerMapMechanicToClientActionMiddleware).i94 = function () {
4320
+ protoOf(ServerMapMechanicToClientActionMiddleware).k94 = function () {
4234
4321
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4235
4322
  return new _no_name_provided__qut3iv_3(this);
4236
4323
  };
@@ -4239,8 +4326,8 @@
4239
4326
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4240
4327
  }
4241
4328
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4242
- this.ca1_1 = $provider;
4243
- this.da1_1 = $action;
4329
+ this.na1_1 = $provider;
4330
+ this.oa1_1 = $action;
4244
4331
  CoroutineImpl.call(this, resultContinuation);
4245
4332
  }
4246
4333
  protoOf(sendToClientActionMiddleware$o$handle$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -4261,7 +4348,7 @@
4261
4348
  case 0:
4262
4349
  this.k9_1 = 2;
4263
4350
  this.j9_1 = 1;
4264
- suspendResult = this.ca1_1.j9x(this.da1_1, this);
4351
+ suspendResult = this.na1_1.u9x(this.oa1_1, this);
4265
4352
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4266
4353
  return suspendResult;
4267
4354
  }
@@ -4284,8 +4371,8 @@
4284
4371
  while (true);
4285
4372
  };
4286
4373
  protoOf(sendToClientActionMiddleware$o$handle$slambda).n1e = function ($this$launchDefault, completion) {
4287
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.ca1_1, this.da1_1, completion);
4288
- i.ea1_1 = $this$launchDefault;
4374
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.na1_1, this.oa1_1, completion);
4375
+ i.pa1_1 = $this$launchDefault;
4289
4376
  return i;
4290
4377
  };
4291
4378
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4297,8 +4384,8 @@
4297
4384
  return l;
4298
4385
  }
4299
4386
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4300
- this.fa1_1 = $asyncProvider;
4301
- this.ga1_1 = $provider;
4387
+ this.qa1_1 = $asyncProvider;
4388
+ this.ra1_1 = $provider;
4302
4389
  }
4303
4390
  protoOf(_no_name_provided__qut3iv_4).h6k = function (action) {
4304
4391
  return action instanceof ToClientAction;
@@ -4306,7 +4393,7 @@
4306
4393
  protoOf(_no_name_provided__qut3iv_4).y6l = function (store, next, action) {
4307
4394
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4308
4395
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4309
- this.fa1_1.h6h(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ga1_1, action_0, null));
4396
+ this.qa1_1.h6h(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ra1_1, action_0, null));
4310
4397
  next(action_0);
4311
4398
  };
4312
4399
  protoOf(_no_name_provided__qut3iv_4).g6k = function (store, next, action) {
@@ -4321,13 +4408,13 @@
4321
4408
  protoOf(_no_name_provided__qut3iv_5).h6k = function (action) {
4322
4409
  return action instanceof UpdateServerConfigAction;
4323
4410
  };
4324
- protoOf(_no_name_provided__qut3iv_5).k9c = function (state, action) {
4411
+ protoOf(_no_name_provided__qut3iv_5).m9c = function (state, action) {
4325
4412
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4326
4413
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4327
- return state.q8x(VOID, get_serverStatePayload_0(state).copy(action_0.v9z_1));
4414
+ return state.s8x(VOID, get_serverStatePayload_0(state).copy(action_0.ga0_1));
4328
4415
  };
4329
4416
  protoOf(_no_name_provided__qut3iv_5).z6l = function (state, action) {
4330
- return this.k9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4417
+ return this.m9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4331
4418
  };
4332
4419
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4333
4420
  return function (it) {
@@ -4340,7 +4427,7 @@
4340
4427
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4341
4428
  // Inline function 'kotlin.time.Companion.milliseconds' call
4342
4429
  Companion_getInstance();
4343
- var this_0 = $action.o8y_1.timeoutTimeMillis;
4430
+ var this_0 = $action.q8y_1.timeoutTimeMillis;
4344
4431
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4345
4432
  tmp_0 = tmp_1.m6c(tmp_2, tmp$ret$0);
4346
4433
  }
@@ -4349,57 +4436,57 @@
4349
4436
  }
4350
4437
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4351
4438
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4352
- this.ja1_1 = logger;
4439
+ this.ua1_1 = logger;
4353
4440
  }
4354
- protoOf(ServerMechanicLifecycleReducer).w9d = function (state, action) {
4441
+ protoOf(ServerMechanicLifecycleReducer).y9d = function (state, action) {
4355
4442
  var serverState = get_serverStatePayloadOrNull(state.c6r_1);
4356
4443
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4357
- var tmp0_$this = this.x9d_1;
4358
- var tmp1_tableId = action.p8y_1;
4359
- var tmp2_gameId = action.p8y_1;
4360
- var tmp3_version = action.q8y_1;
4361
- var tmp4_config = action.o8y_1;
4362
- var tmp5_users = action.s8y_1;
4444
+ var tmp0_$this = this.z9d_1;
4445
+ var tmp1_tableId = action.r8y_1;
4446
+ var tmp2_gameId = action.r8y_1;
4447
+ var tmp3_version = action.s8y_1;
4448
+ var tmp4_config = action.q8y_1;
4449
+ var tmp5_users = action.u8y_1;
4363
4450
  var tmp6_spectators = action.spectators;
4364
- var tmp7_gameCreatorPlayerId = action.r8y_1;
4365
- var tmp9_tableOrNull = tmp0_$this.d9f(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4451
+ var tmp7_gameCreatorPlayerId = action.t8y_1;
4452
+ var tmp9_tableOrNull = tmp0_$this.f9f(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4366
4453
  var tmp;
4367
4454
  if (serverState == null) {
4368
- this.ja1_1.w(VOID, 'ServerPayload is not onStart');
4455
+ this.ua1_1.w(VOID, 'ServerPayload is not onStart');
4369
4456
  tmp = Companion_instance_10.initial();
4370
4457
  } else {
4371
4458
  tmp = serverState;
4372
4459
  }
4373
4460
  var tmp10_payload = tmp;
4374
- return state.q8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4461
+ return state.s8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4375
4462
  };
4376
- protoOf(ServerMechanicLifecycleReducer).u9d = function (state, action) {
4463
+ protoOf(ServerMechanicLifecycleReducer).w9d = function (state, action) {
4377
4464
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4378
- var tmp2_tableOrNull = action.v8y_1;
4465
+ var tmp2_tableOrNull = action.x8y_1;
4379
4466
  var tmp = Companion_instance_10;
4380
4467
  var tmp_0 = get_serverStatePayload_0(state).config;
4381
- var tmp_1 = action.w8y_1;
4468
+ var tmp_1 = action.y8y_1;
4382
4469
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4383
4470
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d6a_1));
4384
- return state.q8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4471
+ return state.s8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4385
4472
  };
4386
- protoOf(ServerMechanicLifecycleReducer).v9d = function (state, action) {
4387
- this.y9d_1.j5r(action.previousGameId);
4473
+ protoOf(ServerMechanicLifecycleReducer).x9d = function (state, action) {
4474
+ this.a9e_1.j5r(action.previousGameId);
4388
4475
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4389
- var tmp1_tableOrNull = this.x9d_1.e9f(state.s6r(), action.gameId);
4390
- return state.q8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4476
+ var tmp1_tableOrNull = this.z9d_1.g9f(state.s6r(), action.gameId);
4477
+ return state.s8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4391
4478
  };
4392
4479
  function spectatorsReducer(logger) {
4393
4480
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4394
4481
  return new _no_name_provided__qut3iv_6(logger);
4395
4482
  }
4396
4483
  function _no_name_provided__qut3iv_6($logger) {
4397
- this.ka1_1 = $logger;
4484
+ this.va1_1 = $logger;
4398
4485
  }
4399
4486
  protoOf(_no_name_provided__qut3iv_6).h6k = function (action) {
4400
4487
  return isInterface(action, SpectatorsAction);
4401
4488
  };
4402
- protoOf(_no_name_provided__qut3iv_6).k9c = function (state, action) {
4489
+ protoOf(_no_name_provided__qut3iv_6).m9c = function (state, action) {
4403
4490
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4404
4491
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4405
4492
  var table = state.s6r();
@@ -4407,7 +4494,7 @@
4407
4494
  if (action_0 instanceof AddSpectatorsAction) {
4408
4495
  // Inline function 'kotlin.collections.mapNotNull' call
4409
4496
  // Inline function 'kotlin.collections.mapNotNullTo' call
4410
- var this_0 = action_0.w9z_1;
4497
+ var this_0 = action_0.ha0_1;
4411
4498
  var destination = ArrayList_init_$Create$_0();
4412
4499
  // Inline function 'kotlin.collections.forEach' call
4413
4500
  var tmp0_iterator = this_0.j();
@@ -4429,10 +4516,10 @@
4429
4516
  var tmp_0;
4430
4517
  // Inline function 'kotlin.collections.isNotEmpty' call
4431
4518
  if (!sameSpectators.p()) {
4432
- this.ka1_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4519
+ this.va1_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4433
4520
  // Inline function 'kotlin.collections.filterNot' call
4434
4521
  // Inline function 'kotlin.collections.filterNotTo' call
4435
- var this_1 = action_0.w9z_1;
4522
+ var this_1 = action_0.ha0_1;
4436
4523
  var destination_0 = ArrayList_init_$Create$_0();
4437
4524
  var tmp0_iterator_0 = this_1.j();
4438
4525
  while (tmp0_iterator_0.k()) {
@@ -4468,7 +4555,7 @@
4468
4555
  }
4469
4556
  tmp_0 = destination_0;
4470
4557
  } else {
4471
- tmp_0 = action_0.w9z_1;
4558
+ tmp_0 = action_0.ha0_1;
4472
4559
  }
4473
4560
  var this_2 = tmp_0;
4474
4561
  // Inline function 'kotlin.collections.mapTo' call
@@ -4481,12 +4568,12 @@
4481
4568
  destination_1.e(tmp$ret$10);
4482
4569
  }
4483
4570
  var spectatorsToAdd = toSet(destination_1);
4484
- tmp = state.q8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4571
+ tmp = state.s8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4485
4572
  } else {
4486
4573
  if (action_0 instanceof RemoveSpectatorsAction) {
4487
4574
  // Inline function 'kotlin.collections.mapNotNull' call
4488
4575
  // Inline function 'kotlin.collections.mapNotNullTo' call
4489
- var this_3 = action_0.x9z_1;
4576
+ var this_3 = action_0.ia0_1;
4490
4577
  var destination_2 = ArrayList_init_$Create$_0();
4491
4578
  // Inline function 'kotlin.collections.forEach' call
4492
4579
  var tmp0_iterator_3 = this_3.j();
@@ -4507,10 +4594,10 @@
4507
4594
  var tmp_2;
4508
4595
  // Inline function 'kotlin.collections.isNotEmpty' call
4509
4596
  if (!sameSpectators_0.p()) {
4510
- this.ka1_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4597
+ this.va1_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4511
4598
  // Inline function 'kotlin.collections.filterNot' call
4512
4599
  // Inline function 'kotlin.collections.filterNotTo' call
4513
- var this_4 = action_0.x9z_1;
4600
+ var this_4 = action_0.ia0_1;
4514
4601
  var destination_3 = ArrayList_init_$Create$_0();
4515
4602
  var tmp0_iterator_4 = this_4.j();
4516
4603
  while (tmp0_iterator_4.k()) {
@@ -4546,7 +4633,7 @@
4546
4633
  }
4547
4634
  tmp_2 = destination_3;
4548
4635
  } else {
4549
- tmp_2 = action_0.x9z_1;
4636
+ tmp_2 = action_0.ia0_1;
4550
4637
  }
4551
4638
  var spectatorsToRemove = toSet(tmp_2);
4552
4639
  // Inline function 'kotlin.collections.filterNot' call
@@ -4585,7 +4672,7 @@
4585
4672
  destination_4.e(element_5);
4586
4673
  }
4587
4674
  }
4588
- tmp = state.q8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4675
+ tmp = state.s8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4589
4676
  } else {
4590
4677
  noWhenBranchMatchedException();
4591
4678
  }
@@ -4593,16 +4680,16 @@
4593
4680
  return tmp;
4594
4681
  };
4595
4682
  protoOf(_no_name_provided__qut3iv_6).z6l = function (state, action) {
4596
- return this.k9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4683
+ return this.m9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4597
4684
  };
4598
4685
  function Companion_2() {
4599
4686
  }
4600
- protoOf(Companion_2).la1 = function (config) {
4687
+ protoOf(Companion_2).wa1 = function (config) {
4601
4688
  return new ServerStatePayload(config);
4602
4689
  };
4603
4690
  protoOf(Companion_2).initial = function (config, $super) {
4604
4691
  config = config === VOID ? Companion_instance_8.initial(null) : config;
4605
- return this.la1(config);
4692
+ return this.wa1(config);
4606
4693
  };
4607
4694
  var Companion_instance_10;
4608
4695
  function Companion_getInstance_3() {
@@ -4617,12 +4704,12 @@
4617
4704
  protoOf(ServerStatePayload).ue = function () {
4618
4705
  return this.config;
4619
4706
  };
4620
- protoOf(ServerStatePayload).ma1 = function (config) {
4707
+ protoOf(ServerStatePayload).xa1 = function (config) {
4621
4708
  return new ServerStatePayload(config);
4622
4709
  };
4623
4710
  protoOf(ServerStatePayload).copy = function (config, $super) {
4624
4711
  config = config === VOID ? this.config : config;
4625
- return this.ma1(config);
4712
+ return this.xa1(config);
4626
4713
  };
4627
4714
  protoOf(ServerStatePayload).toString = function () {
4628
4715
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -4674,13 +4761,13 @@
4674
4761
  }
4675
4762
  function _get_logger__rkp4sl_1($this) {
4676
4763
  // Inline function 'kotlin.getValue' call
4677
- var this_0 = $this.wa1_1;
4764
+ var this_0 = $this.ha2_1;
4678
4765
  logger$factory_3();
4679
4766
  return this_0.u();
4680
4767
  }
4681
4768
  function _get_di__ndbzja($this) {
4682
4769
  // Inline function 'kotlin.getValue' call
4683
- var this_0 = $this.xa1_1;
4770
+ var this_0 = $this.ia2_1;
4684
4771
  di$factory();
4685
4772
  return this_0.u();
4686
4773
  }
@@ -4691,13 +4778,13 @@
4691
4778
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
4692
4779
  return function () {
4693
4780
  var tmp;
4694
- if (this$0.ua1_1 == null) {
4781
+ if (this$0.fa2_1 == null) {
4695
4782
  tmp = null;
4696
4783
  } else {
4697
4784
  // Inline function 'kotlin.let' call
4698
4785
  // Inline function 'kotlin.contracts.contract' call
4699
4786
  // Inline function 'GameServerEngineControllerImpl.logger$delegate.<anonymous>.<anonymous>' call
4700
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ua1_1)]));
4787
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.fa2_1)]));
4701
4788
  }
4702
4789
  var tmp1_elvis_lhs = tmp;
4703
4790
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4725,7 +4812,7 @@
4725
4812
  tmp_0.g62(tmp$ret$3);
4726
4813
  $this$DI.k5y(jsonModule());
4727
4814
  $this$DI.k5y(serverHelpersModule());
4728
- $this$DI.k5y(randomOrgModule(this$0.va1_1));
4815
+ $this$DI.k5y(randomOrgModule(this$0.ga2_1));
4729
4816
  return Unit_instance;
4730
4817
  };
4731
4818
  }
@@ -4736,16 +4823,16 @@
4736
4823
  };
4737
4824
  }
4738
4825
  function _no_name_provided__qut3iv_7($item) {
4739
- this.ea2_1 = $item;
4826
+ this.pa2_1 = $item;
4740
4827
  }
4741
4828
  protoOf(_no_name_provided__qut3iv_7).h6k = function (action) {
4742
4829
  return isInterface(action, Action);
4743
4830
  };
4744
- protoOf(_no_name_provided__qut3iv_7).k9c = function (state, action) {
4745
- return this.ea2_1(state, isInterface(action, Action) ? action : THROW_CCE());
4831
+ protoOf(_no_name_provided__qut3iv_7).m9c = function (state, action) {
4832
+ return this.pa2_1(state, isInterface(action, Action) ? action : THROW_CCE());
4746
4833
  };
4747
4834
  protoOf(_no_name_provided__qut3iv_7).z6l = function (state, action) {
4748
- return this.k9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4835
+ return this.m9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4749
4836
  };
4750
4837
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4751
4838
  return function ($this$singleton) {
@@ -4802,7 +4889,7 @@
4802
4889
  }
4803
4890
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4804
4891
  return function (it) {
4805
- var tmp0_elvis_lhs = Companion_instance_4.g9h(it);
4892
+ var tmp0_elvis_lhs = Companion_instance_4.i9h(it);
4806
4893
  var tmp;
4807
4894
  if (tmp0_elvis_lhs == null) {
4808
4895
  var tmp1_safe_receiver = $gameServer.v6b().b6r_1;
@@ -4815,7 +4902,7 @@
4815
4902
  }
4816
4903
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4817
4904
  return function (it) {
4818
- var tmp0_elvis_lhs = Companion_instance_5.r9f(it);
4905
+ var tmp0_elvis_lhs = Companion_instance_5.t9f(it);
4819
4906
  var tmp;
4820
4907
  if (tmp0_elvis_lhs == null) {
4821
4908
  var tmp1_safe_receiver = $gameServer.v6b().b6r_1;
@@ -4837,7 +4924,7 @@
4837
4924
  // Inline function 'kotlin.contracts.contract' call
4838
4925
  $this$DI.k5y(tmp0_safe_receiver);
4839
4926
  }
4840
- $this$DI.k5y(dealerModule(this$0.randomPoolProvider, this$0.va1_1));
4927
+ $this$DI.k5y(dealerModule(this$0.randomPoolProvider, this$0.ga2_1));
4841
4928
  $this$DI.k5y(coreModule($coreConfig));
4842
4929
  $this$DI.k5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4843
4930
  return Unit_instance;
@@ -4846,89 +4933,89 @@
4846
4933
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4847
4934
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4848
4935
  production = production === VOID ? true : production;
4849
- this.ua1_1 = loggerCallback;
4850
- this.va1_1 = randomOrgConfig;
4936
+ this.fa2_1 = loggerCallback;
4937
+ this.ga2_1 = randomOrgConfig;
4851
4938
  AppEnvironment_getInstance().k6q(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4852
4939
  var tmp = this;
4853
- tmp.wa1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4940
+ tmp.ha2_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4854
4941
  var tmp_0 = this;
4855
- tmp_0.xa1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4942
+ tmp_0.ia2_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4856
4943
  var tmp_1 = this;
4857
4944
  // Inline function 'org.kodein.di.instance' call
4858
4945
  var this_0 = _get_di__ndbzja(this);
4859
4946
  // Inline function 'org.kodein.type.generic' call
4860
4947
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4861
4948
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4862
- tmp_1.ya1_1 = Instance(this_0, tmp$ret$0, null).d64(this, parser$factory());
4949
+ tmp_1.ja2_1 = Instance(this_0, tmp$ret$0, null).d64(this, parser$factory());
4863
4950
  var tmp_3 = this;
4864
4951
  // Inline function 'org.kodein.di.instance' call
4865
4952
  var this_1 = _get_di__ndbzja(this);
4866
4953
  // Inline function 'org.kodein.type.generic' call
4867
4954
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4868
4955
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4869
- tmp_3.za1_1 = Instance(this_1, tmp$ret$2, null).d64(this, helper$factory());
4956
+ tmp_3.ka2_1 = Instance(this_1, tmp$ret$2, null).d64(this, helper$factory());
4870
4957
  var tmp_5 = this;
4871
4958
  // Inline function 'org.kodein.di.instance' call
4872
4959
  var this_2 = _get_di__ndbzja(this);
4873
4960
  // Inline function 'org.kodein.type.generic' call
4874
4961
  var tmp_6 = typeToken(createKType(getKClass(GameServerHelper), arrayOf([]), false));
4875
4962
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4876
- tmp_5.aa2_1 = Instance(this_2, tmp$ret$4, null).d64(this, serverHelper$factory());
4963
+ tmp_5.la2_1 = Instance(this_2, tmp$ret$4, null).d64(this, serverHelper$factory());
4877
4964
  var tmp_7 = this;
4878
4965
  // Inline function 'org.kodein.di.instance' call
4879
4966
  var this_3 = _get_di__ndbzja(this);
4880
4967
  // Inline function 'org.kodein.type.generic' call
4881
4968
  var tmp_8 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4882
4969
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4883
- tmp_7.ba2_1 = Instance(this_3, tmp$ret$6, null).d64(this, resources$factory());
4970
+ tmp_7.ma2_1 = Instance(this_3, tmp$ret$6, null).d64(this, resources$factory());
4884
4971
  var tmp_9 = this;
4885
4972
  // Inline function 'org.kodein.di.instance' call
4886
4973
  var this_4 = _get_di__ndbzja(this);
4887
4974
  // Inline function 'org.kodein.type.generic' call
4888
4975
  var tmp_10 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4889
4976
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4890
- tmp_9.ca2_1 = Instance(this_4, tmp$ret$8, null).d64(this, test$factory());
4977
+ tmp_9.na2_1 = Instance(this_4, tmp$ret$8, null).d64(this, test$factory());
4891
4978
  var tmp_11 = this;
4892
4979
  // Inline function 'org.kodein.di.instance' call
4893
4980
  var this_5 = _get_di__ndbzja(this);
4894
4981
  // Inline function 'org.kodein.type.generic' call
4895
4982
  var tmp_12 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4896
4983
  var tmp$ret$10 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4897
- tmp_11.da2_1 = Instance(this_5, tmp$ret$10, null).d64(this, randomPoolProvider$factory());
4984
+ tmp_11.oa2_1 = Instance(this_5, tmp$ret$10, null).d64(this, randomPoolProvider$factory());
4898
4985
  }
4899
- protoOf(GameServerEngineControllerImpl).na1 = function () {
4986
+ protoOf(GameServerEngineControllerImpl).ya1 = function () {
4900
4987
  // Inline function 'kotlin.getValue' call
4901
- var this_0 = this.ya1_1;
4988
+ var this_0 = this.ja2_1;
4902
4989
  parser$factory_0();
4903
4990
  return this_0.u();
4904
4991
  };
4905
- protoOf(GameServerEngineControllerImpl).pa1 = function () {
4992
+ protoOf(GameServerEngineControllerImpl).aa2 = function () {
4906
4993
  // Inline function 'kotlin.getValue' call
4907
- var this_0 = this.za1_1;
4994
+ var this_0 = this.ka2_1;
4908
4995
  helper$factory_0();
4909
4996
  return this_0.u();
4910
4997
  };
4911
- protoOf(GameServerEngineControllerImpl).qa1 = function () {
4998
+ protoOf(GameServerEngineControllerImpl).ba2 = function () {
4912
4999
  // Inline function 'kotlin.getValue' call
4913
- var this_0 = this.aa2_1;
5000
+ var this_0 = this.la2_1;
4914
5001
  serverHelper$factory_0();
4915
5002
  return this_0.u();
4916
5003
  };
4917
- protoOf(GameServerEngineControllerImpl).ra1 = function () {
5004
+ protoOf(GameServerEngineControllerImpl).ca2 = function () {
4918
5005
  // Inline function 'kotlin.getValue' call
4919
- var this_0 = this.ba2_1;
5006
+ var this_0 = this.ma2_1;
4920
5007
  resources$factory_0();
4921
5008
  return this_0.u();
4922
5009
  };
4923
- protoOf(GameServerEngineControllerImpl).oa1 = function () {
5010
+ protoOf(GameServerEngineControllerImpl).za1 = function () {
4924
5011
  // Inline function 'kotlin.getValue' call
4925
- var this_0 = this.ca2_1;
5012
+ var this_0 = this.na2_1;
4926
5013
  test$factory_0();
4927
5014
  return this_0.u();
4928
5015
  };
4929
- protoOf(GameServerEngineControllerImpl).sa1 = function () {
5016
+ protoOf(GameServerEngineControllerImpl).da2 = function () {
4930
5017
  // Inline function 'kotlin.getValue' call
4931
- var this_0 = this.da2_1;
5018
+ var this_0 = this.oa2_1;
4932
5019
  randomPoolProvider$factory_0();
4933
5020
  return this_0.u();
4934
5021
  };
@@ -4938,7 +5025,7 @@
4938
5025
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4939
5026
  return this.createGameEngineWithLogic();
4940
5027
  };
4941
- protoOf(GameServerEngineControllerImpl).ta1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
5028
+ protoOf(GameServerEngineControllerImpl).ea2 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4942
5029
  var combinedLogger = Companion_instance_6.fn();
4943
5030
  var tmp;
4944
5031
  if (coreConfig.fileLogsEnabled) {
@@ -4948,8 +5035,8 @@
4948
5035
  }
4949
5036
  var fileLoggerOutput = tmp;
4950
5037
  var tmp_0;
4951
- if (!(this.ua1_1 == null)) {
4952
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ua1_1));
5038
+ if (!(this.fa2_1 == null)) {
5039
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.fa2_1));
4953
5040
  } else {
4954
5041
  tmp_0 = null;
4955
5042
  }
@@ -4992,12 +5079,12 @@
4992
5079
  var gameServer = tmp_1.u5z(tmp$ret$7, null);
4993
5080
  if (!(fileLoggerOutput == null)) {
4994
5081
  var tmp_3 = fileLoggerOutput;
4995
- tmp_3.v9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5082
+ tmp_3.x9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4996
5083
  combinedLogger.hn(fileLoggerOutput);
4997
5084
  }
4998
5085
  if (!(callbackWrapperLoggerOutput == null)) {
4999
5086
  var tmp_4 = callbackWrapperLoggerOutput;
5000
- tmp_4.t9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5087
+ tmp_4.v9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5001
5088
  combinedLogger.hn(callbackWrapperLoggerOutput);
5002
5089
  }
5003
5090
  return gameServer;
@@ -5083,13 +5170,13 @@
5083
5170
  }
5084
5171
  function _get_playerAnswerInteractor__msggz1($this) {
5085
5172
  // Inline function 'kotlin.getValue' call
5086
- var this_0 = $this.ha2_1;
5173
+ var this_0 = $this.sa2_1;
5087
5174
  playerAnswerInteractor$factory_0();
5088
5175
  return this_0.u();
5089
5176
  }
5090
5177
  function TestHelperImpl$di$lambda$lambda(this$0) {
5091
5178
  return function ($this$singleton) {
5092
- return this$0.fa2_1;
5179
+ return this$0.qa2_1;
5093
5180
  };
5094
5181
  }
5095
5182
  function TestHelperImpl$di$lambda(this$0) {
@@ -5118,20 +5205,20 @@
5118
5205
  return emptyMap();
5119
5206
  }
5120
5207
  function TestHelperImpl(logger) {
5121
- this.fa2_1 = logger;
5208
+ this.qa2_1 = logger;
5122
5209
  var tmp = this;
5123
5210
  var tmp_0 = Companion_instance_3;
5124
- tmp.ga2_1 = tmp_0.r5y(VOID, TestHelperImpl$di$lambda(this));
5211
+ tmp.ra2_1 = tmp_0.r5y(VOID, TestHelperImpl$di$lambda(this));
5125
5212
  var tmp_1 = this;
5126
5213
  // Inline function 'org.kodein.di.instance' call
5127
- var this_0 = this.ga2_1;
5214
+ var this_0 = this.ra2_1;
5128
5215
  // Inline function 'org.kodein.type.generic' call
5129
5216
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5130
5217
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5131
- tmp_1.ha2_1 = Instance(this_0, tmp$ret$0, null).d64(this, playerAnswerInteractor$factory());
5218
+ tmp_1.sa2_1 = Instance(this_0, tmp$ret$0, null).d64(this, playerAnswerInteractor$factory());
5132
5219
  }
5133
5220
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5134
- return _get_playerAnswerInteractor__msggz1(this).o8n(playerId, table, botConfig);
5221
+ return _get_playerAnswerInteractor__msggz1(this).q8n(playerId, table, botConfig);
5135
5222
  };
5136
5223
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5137
5224
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -5139,7 +5226,7 @@
5139
5226
  var tmp$ret$0;
5140
5227
  $l$block_0: {
5141
5228
  // Inline function 'kotlin.collections.any' call
5142
- var this_0 = mechanicAction.i91();
5229
+ var this_0 = mechanicAction.k91();
5143
5230
  var tmp;
5144
5231
  if (isInterface(this_0, Collection)) {
5145
5232
  tmp = this_0.p();
@@ -5172,7 +5259,7 @@
5172
5259
  var tmp$ret$0;
5173
5260
  $l$block_0: {
5174
5261
  // Inline function 'kotlin.collections.any' call
5175
- var this_0 = action.i91();
5262
+ var this_0 = action.k91();
5176
5263
  var tmp;
5177
5264
  if (isInterface(this_0, Collection)) {
5178
5265
  tmp = this_0.p();
@@ -5293,22 +5380,22 @@
5293
5380
  });
5294
5381
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5295
5382
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5296
- return this.na1();
5383
+ return this.ya1();
5297
5384
  });
5298
5385
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5299
- return this.pa1();
5386
+ return this.aa2();
5300
5387
  });
5301
5388
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
5302
- return this.qa1();
5389
+ return this.ba2();
5303
5390
  });
5304
5391
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5305
- return this.ra1();
5392
+ return this.ca2();
5306
5393
  });
5307
5394
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5308
- return this.oa1();
5395
+ return this.za1();
5309
5396
  });
5310
5397
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5311
- return this.sa1();
5398
+ return this.da2();
5312
5399
  });
5313
5400
  //endregion
5314
5401
  //region block: init