raspberry_games_server_game_logic 1.8.324 → 1.8.326

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -79,7 +79,7 @@
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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  var toList = kotlin_kotlin.$_$.v9;
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  var toString = kotlin_kotlin.$_$.ad;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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  var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.t6;
@@ -89,13 +89,13 @@
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  var firstOrNull = kotlin_kotlin.$_$.s7;
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  var toMutableList = kotlin_kotlin.$_$.y9;
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  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.u4;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.v4;
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  var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.k3;
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  var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
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  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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  var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
@@ -184,6 +184,8 @@
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  var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
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  var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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  var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
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+ var Reason_REVENGED_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.z3;
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+ var RoomMode_REVENGE_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
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  var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
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  var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
@@ -207,7 +209,7 @@
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  var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
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  var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
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  var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
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- var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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+ var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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  var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
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  var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
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  var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
@@ -226,13 +228,13 @@
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  var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
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  var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
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  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
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- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.j4;
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- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.h4;
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+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.k4;
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+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.i4;
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  var Companion_getInstance = kotlin_kotlin.$_$.h5;
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.g;
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  var toDuration = kotlin_kotlin.$_$.bg;
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  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
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- var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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+ var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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  var singleOrNull = kotlin_kotlin.$_$.j9;
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  var Collection = kotlin_kotlin.$_$.s5;
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  var toSet = kotlin_kotlin.$_$.ba;
@@ -250,15 +252,15 @@
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  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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  var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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  var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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- var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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- var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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+ var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.j4;
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+ var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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  var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
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  var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
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  var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
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  var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
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- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w4;
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- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.x4;
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+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.h4;
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  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
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  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
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  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
@@ -326,15 +328,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.y9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.w9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.z9w(newRid);
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+ return this.x9w(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.a9x(reason, roomId);
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+ return this.y9w(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -388,7 +390,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.qa1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.oa1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_7, VOID, VOID, VOID, [Reducer]);
@@ -399,17 +401,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.r9i_1 = $subscriber;
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+ this.p9i_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9i = function (it, $completion) {
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- var tmp = this.u9i(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9i = function (it, $completion) {
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+ var tmp = this.s9i(it, $completion);
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  tmp.l9_1 = Unit_instance;
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  tmp.m9_1 = null;
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  return tmp.r9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).ba = function (p1, $completion) {
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- return this.t9i(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.r9i(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9 = function () {
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  var suspendResult = this.l9_1;
@@ -418,7 +420,7 @@
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  var tmp = this.j9_1;
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  if (tmp === 0) {
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  this.k9_1 = 1;
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- this.r9i_1(this.s9i_1);
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+ this.p9i_1(this.q9i_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.m9_1;
@@ -429,21 +431,21 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9i = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9i_1, completion);
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- i.s9i_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).s9i = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.p9i_1, completion);
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+ i.q9i_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.t9i(it, $completion);
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+ return i.r9i(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
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- this.d9j_1 = $$this$unsafeFlow;
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+ this.b9j_1 = $$this$unsafeFlow;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).k1i = function (value, $completion) {
@@ -464,12 +466,12 @@
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  case 0:
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  this.k9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.f9j_1 = this.d9j_1;
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+ tmp_0.d9j_1 = this.b9j_1;
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  var tmp_1 = this;
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- tmp_1.g9j_1 = this.e9j_1;
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+ tmp_1.e9j_1 = this.c9j_1;
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  this.j9_1 = 1;
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- var it = this.g9j_1;
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- suspendResult = this.f9j_1.r18(new ActionsStateUpdate(it), this);
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+ var it = this.e9j_1;
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+ suspendResult = this.d9j_1.r18(new ActionsStateUpdate(it), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
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  }
@@ -492,8 +494,8 @@
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  while (true);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).l1i = function (value, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.d9j_1, completion);
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- i.e9j_1 = value;
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.b9j_1, completion);
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+ i.c9j_1 = value;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -506,8 +508,8 @@
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  }
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  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
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  CoroutineImpl.call(this, resultContinuation);
509
- this.p9j_1 = _this__u8e3s4;
510
- this.q9j_1 = collector;
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+ this.n9j_1 = _this__u8e3s4;
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+ this.o9j_1 = collector;
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  }
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  protoOf($collectCOROUTINE$0).r9 = function () {
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  var suspendResult = this.l9_1;
@@ -518,10 +520,10 @@
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  case 0:
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  this.k9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.r9j_1 = this.q9j_1;
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+ tmp_0.p9j_1 = this.o9j_1;
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  this.j9_1 = 1;
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- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.r9j_1, null);
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- suspendResult = this.p9j_1.s9j_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
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+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.p9j_1, null);
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+ suspendResult = this.n9j_1.q9j_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
525
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
526
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  return suspendResult;
527
529
  }
@@ -544,7 +546,7 @@
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  while (true);
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  };
546
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  function _no_name_provided__qut3iv($this) {
547
- this.s9j_1 = $this;
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+ this.q9j_1 = $this;
548
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  }
549
551
  protoOf(_no_name_provided__qut3iv).s18 = function (collector, $completion) {
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  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -556,18 +558,18 @@
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  return this.s18(collector, $completion);
557
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  };
558
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation) {
559
- this.b9k_1 = $table;
560
- this.c9k_1 = this$0;
561
+ this.z9j_1 = $table;
562
+ this.a9k_1 = this$0;
561
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  CoroutineImpl.call(this, resultContinuation);
562
564
  }
563
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).e9k = function ($this$flow, $completion) {
564
- var tmp = this.f9k($this$flow, $completion);
565
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).c9k = function ($this$flow, $completion) {
566
+ var tmp = this.d9k($this$flow, $completion);
565
567
  tmp.l9_1 = Unit_instance;
566
568
  tmp.m9_1 = null;
567
569
  return tmp.r9();
568
570
  };
569
571
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).ba = function (p1, $completion) {
570
- return this.e9k((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
572
+ return this.c9k((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
571
573
  };
572
574
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).r9 = function () {
573
575
  var suspendResult = this.l9_1;
@@ -578,7 +580,7 @@
578
580
  case 0:
579
581
  this.k9_1 = 3;
580
582
  this.j9_1 = 1;
581
- suspendResult = this.d9k_1.r18(new TableStateUpdate(this.b9k_1), this);
583
+ suspendResult = this.b9k_1.r18(new TableStateUpdate(this.z9j_1), this);
582
584
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
583
585
  return suspendResult;
584
586
  }
@@ -586,8 +588,8 @@
586
588
  continue $sm;
587
589
  case 1:
588
590
  this.j9_1 = 2;
589
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.c9k_1).w8m(), new Long(3000, 0));
590
- suspendResult = emitAll(this.d9k_1, new _no_name_provided__qut3iv(this_0), this);
591
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.a9k_1).u8m(), new Long(3000, 0));
592
+ suspendResult = emitAll(this.b9k_1, new _no_name_provided__qut3iv(this_0), this);
591
593
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
592
594
  return suspendResult;
593
595
  }
@@ -609,32 +611,32 @@
609
611
  }
610
612
  while (true);
611
613
  };
612
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).f9k = function ($this$flow, completion) {
613
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.b9k_1, this.c9k_1, completion);
614
- i.d9k_1 = $this$flow;
614
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).d9k = function ($this$flow, completion) {
615
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.z9j_1, this.a9k_1, completion);
616
+ i.b9k_1 = $this$flow;
615
617
  return i;
616
618
  };
617
619
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0($table, this$0, resultContinuation) {
618
620
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation);
619
621
  var l = function ($this$flow, $completion) {
620
- return i.e9k($this$flow, $completion);
622
+ return i.c9k($this$flow, $completion);
621
623
  };
622
624
  l.$arity = 1;
623
625
  return l;
624
626
  }
625
627
  function GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation) {
626
- this.o9k_1 = this$0;
628
+ this.m9k_1 = this$0;
627
629
  CoroutineImpl.call(this, resultContinuation);
628
630
  }
629
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).r9k = function ($this$transformLatest, it, $completion) {
630
- var tmp = this.s9k($this$transformLatest, it, $completion);
631
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).p9k = function ($this$transformLatest, it, $completion) {
632
+ var tmp = this.q9k($this$transformLatest, it, $completion);
631
633
  tmp.l9_1 = Unit_instance;
632
634
  tmp.m9_1 = null;
633
635
  return tmp.r9();
634
636
  };
635
637
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ca = function (p1, p2, $completion) {
636
638
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
637
- return this.r9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
639
+ return this.p9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
638
640
  };
639
641
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).r9 = function () {
640
642
  var suspendResult = this.l9_1;
@@ -645,8 +647,8 @@
645
647
  case 0:
646
648
  this.k9_1 = 2;
647
649
  this.j9_1 = 1;
648
- var table = this.q9k_1;
649
- suspendResult = emitAll(this.p9k_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.o9k_1, null)), this);
650
+ var table = this.o9k_1;
651
+ suspendResult = emitAll(this.n9k_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.m9k_1, null)), this);
650
652
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
651
653
  return suspendResult;
652
654
  }
@@ -668,32 +670,32 @@
668
670
  }
669
671
  while (true);
670
672
  };
671
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).s9k = function ($this$transformLatest, it, completion) {
672
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.o9k_1, completion);
673
- i.p9k_1 = $this$transformLatest;
674
- i.q9k_1 = it;
673
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).q9k = function ($this$transformLatest, it, completion) {
674
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.m9k_1, completion);
675
+ i.n9k_1 = $this$transformLatest;
676
+ i.o9k_1 = it;
675
677
  return i;
676
678
  };
677
679
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0(this$0, resultContinuation) {
678
680
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation);
679
681
  var l = function ($this$transformLatest, it, $completion) {
680
- return i.r9k($this$transformLatest, it, $completion);
682
+ return i.p9k($this$transformLatest, it, $completion);
681
683
  };
682
684
  l.$arity = 2;
683
685
  return l;
684
686
  }
685
687
  function GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation) {
686
- this.b9l_1 = $subscriber;
688
+ this.z9k_1 = $subscriber;
687
689
  CoroutineImpl.call(this, resultContinuation);
688
690
  }
689
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).d9l = function (it, $completion) {
690
- var tmp = this.e9l(it, $completion);
691
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).b9l = function (it, $completion) {
692
+ var tmp = this.c9l(it, $completion);
691
693
  tmp.l9_1 = Unit_instance;
692
694
  tmp.m9_1 = null;
693
695
  return tmp.r9();
694
696
  };
695
697
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).ba = function (p1, $completion) {
696
- return this.d9l((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
698
+ return this.b9l((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
697
699
  };
698
700
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).r9 = function () {
699
701
  var suspendResult = this.l9_1;
@@ -702,7 +704,7 @@
702
704
  var tmp = this.j9_1;
703
705
  if (tmp === 0) {
704
706
  this.k9_1 = 1;
705
- this.b9l_1(this.c9l_1);
707
+ this.z9k_1(this.a9l_1);
706
708
  return Unit_instance;
707
709
  } else if (tmp === 1) {
708
710
  throw this.m9_1;
@@ -713,21 +715,21 @@
713
715
  }
714
716
  while (true);
715
717
  };
716
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).e9l = function (it, completion) {
717
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.b9l_1, completion);
718
- i.c9l_1 = it;
718
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).c9l = function (it, completion) {
719
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.z9k_1, completion);
720
+ i.a9l_1 = it;
719
721
  return i;
720
722
  };
721
723
  function GameServer$subscribeServerStateUpdate$slambda$slambda_2($subscriber, resultContinuation) {
722
724
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation);
723
725
  var l = function (it, $completion) {
724
- return i.d9l(it, $completion);
726
+ return i.b9l(it, $completion);
725
727
  };
726
728
  l.$arity = 1;
727
729
  return l;
728
730
  }
729
731
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
730
- this.n9l_1 = $$this$unsafeFlow;
732
+ this.l9l_1 = $$this$unsafeFlow;
731
733
  CoroutineImpl.call(this, resultContinuation);
732
734
  }
733
735
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).k1i = function (value, $completion) {
@@ -748,12 +750,12 @@
748
750
  case 0:
749
751
  this.k9_1 = 2;
750
752
  var tmp_0 = this;
751
- tmp_0.p9l_1 = this.n9l_1;
753
+ tmp_0.n9l_1 = this.l9l_1;
752
754
  var tmp_1 = this;
753
- tmp_1.q9l_1 = this.o9l_1;
755
+ tmp_1.o9l_1 = this.m9l_1;
754
756
  this.j9_1 = 1;
755
- var state = this.q9l_1;
756
- suspendResult = this.p9l_1.r18(state.s6r().gameInfo.roundNumberTotal, this);
757
+ var state = this.o9l_1;
758
+ suspendResult = this.n9l_1.r18(state.s6r().gameInfo.roundNumberTotal, this);
757
759
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
758
760
  return suspendResult;
759
761
  }
@@ -776,8 +778,8 @@
776
778
  while (true);
777
779
  };
778
780
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).l1i = function (value, completion) {
779
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.n9l_1, completion);
780
- i.o9l_1 = value;
781
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.l9l_1, completion);
782
+ i.m9l_1 = value;
781
783
  return i;
782
784
  };
783
785
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -790,8 +792,8 @@
790
792
  }
791
793
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
792
794
  CoroutineImpl.call(this, resultContinuation);
793
- this.z9l_1 = _this__u8e3s4;
794
- this.a9m_1 = collector;
795
+ this.x9l_1 = _this__u8e3s4;
796
+ this.y9l_1 = collector;
795
797
  }
796
798
  protoOf($collectCOROUTINE$1).r9 = function () {
797
799
  var suspendResult = this.l9_1;
@@ -802,10 +804,10 @@
802
804
  case 0:
803
805
  this.k9_1 = 2;
804
806
  var tmp_0 = this;
805
- tmp_0.b9m_1 = this.a9m_1;
807
+ tmp_0.z9l_1 = this.y9l_1;
806
808
  this.j9_1 = 1;
807
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.b9m_1, null);
808
- suspendResult = this.z9l_1.c9m_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
809
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.z9l_1, null);
810
+ suspendResult = this.x9l_1.a9m_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
809
811
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
810
812
  return suspendResult;
811
813
  }
@@ -828,7 +830,7 @@
828
830
  while (true);
829
831
  };
830
832
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
831
- this.l9m_1 = $$this$unsafeFlow;
833
+ this.j9m_1 = $$this$unsafeFlow;
832
834
  CoroutineImpl.call(this, resultContinuation);
833
835
  }
834
836
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).k1i = function (value, $completion) {
@@ -852,33 +854,33 @@
852
854
  continue $sm;
853
855
  case 1:
854
856
  var tmp_0 = this;
855
- tmp_0.o9m_1 = this.l9m_1;
857
+ tmp_0.m9m_1 = this.j9m_1;
856
858
  var tmp_1 = this;
857
- tmp_1.p9m_1 = this.m9m_1;
859
+ tmp_1.n9m_1 = this.k9m_1;
858
860
  var tmp_2 = this;
859
- tmp_2.q9m_1 = this.p9m_1.b6r_1;
860
- if (this.q9m_1 == null) {
861
- this.n9m_1 = Unit_instance;
861
+ tmp_2.o9m_1 = this.n9m_1.b6r_1;
862
+ if (this.o9m_1 == null) {
863
+ this.l9m_1 = Unit_instance;
862
864
  this.j9_1 = 4;
863
865
  var tmp_3 = this;
864
866
  continue $sm;
865
867
  } else {
866
- this.r9m_1 = this.q9m_1;
868
+ this.p9m_1 = this.o9m_1;
867
869
  this.j9_1 = 2;
868
870
  continue $sm;
869
871
  }
870
872
 
871
873
  case 2:
872
- this.s9m_1 = this.r9m_1;
874
+ this.q9m_1 = this.p9m_1;
873
875
  this.j9_1 = 3;
874
- suspendResult = this.o9m_1.r18(this.s9m_1, this);
876
+ suspendResult = this.m9m_1.r18(this.q9m_1, this);
875
877
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
876
878
  return suspendResult;
877
879
  }
878
880
 
879
881
  continue $sm;
880
882
  case 3:
881
- this.n9m_1 = suspendResult;
883
+ this.l9m_1 = suspendResult;
882
884
  if (false) {
883
885
  this.j9_1 = 1;
884
886
  continue $sm;
@@ -903,8 +905,8 @@
903
905
  while (true);
904
906
  };
905
907
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).l1i = function (value, completion) {
906
- var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.l9m_1, completion);
907
- i.m9m_1 = value;
908
+ var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.j9m_1, completion);
909
+ i.k9m_1 = value;
908
910
  return i;
909
911
  };
910
912
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -917,8 +919,8 @@
917
919
  }
918
920
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
919
921
  CoroutineImpl.call(this, resultContinuation);
920
- this.b9n_1 = _this__u8e3s4;
921
- this.c9n_1 = collector;
922
+ this.z9m_1 = _this__u8e3s4;
923
+ this.a9n_1 = collector;
922
924
  }
923
925
  protoOf($collectCOROUTINE$2).r9 = function () {
924
926
  var suspendResult = this.l9_1;
@@ -929,10 +931,10 @@
929
931
  case 0:
930
932
  this.k9_1 = 2;
931
933
  var tmp_0 = this;
932
- tmp_0.d9n_1 = this.c9n_1;
934
+ tmp_0.b9n_1 = this.a9n_1;
933
935
  this.j9_1 = 1;
934
- var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.d9n_1, null);
935
- suspendResult = this.b9n_1.e9n_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
936
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.b9n_1, null);
937
+ suspendResult = this.z9m_1.c9n_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
936
938
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
937
939
  return suspendResult;
938
940
  }
@@ -955,7 +957,7 @@
955
957
  while (true);
956
958
  };
957
959
  function _no_name_provided__qut3iv_0($this) {
958
- this.e9n_1 = $this;
960
+ this.c9n_1 = $this;
959
961
  }
960
962
  protoOf(_no_name_provided__qut3iv_0).s18 = function (collector, $completion) {
961
963
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -967,17 +969,17 @@
967
969
  return this.s18(collector, $completion);
968
970
  };
969
971
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
970
- this.n9n_1 = $subscriber;
972
+ this.l9n_1 = $subscriber;
971
973
  CoroutineImpl.call(this, resultContinuation);
972
974
  }
973
- protoOf(GameServer$subscribeWith$slambda$slambda).p9n = function (it, $completion) {
974
- var tmp = this.q9n(it, $completion);
975
+ protoOf(GameServer$subscribeWith$slambda$slambda).n9n = function (it, $completion) {
976
+ var tmp = this.o9n(it, $completion);
975
977
  tmp.l9_1 = Unit_instance;
976
978
  tmp.m9_1 = null;
977
979
  return tmp.r9();
978
980
  };
979
981
  protoOf(GameServer$subscribeWith$slambda$slambda).ba = function (p1, $completion) {
980
- return this.p9n(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
982
+ return this.n9n(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
981
983
  };
982
984
  protoOf(GameServer$subscribeWith$slambda$slambda).r9 = function () {
983
985
  var suspendResult = this.l9_1;
@@ -986,7 +988,7 @@
986
988
  var tmp = this.j9_1;
987
989
  if (tmp === 0) {
988
990
  this.k9_1 = 1;
989
- this.n9n_1(this.o9n_1);
991
+ this.l9n_1(this.m9n_1);
990
992
  return Unit_instance;
991
993
  } else if (tmp === 1) {
992
994
  throw this.m9_1;
@@ -997,64 +999,64 @@
997
999
  }
998
1000
  while (true);
999
1001
  };
1000
- protoOf(GameServer$subscribeWith$slambda$slambda).q9n = function (it, completion) {
1001
- var i = new GameServer$subscribeWith$slambda$slambda(this.n9n_1, completion);
1002
- i.o9n_1 = it;
1002
+ protoOf(GameServer$subscribeWith$slambda$slambda).o9n = function (it, completion) {
1003
+ var i = new GameServer$subscribeWith$slambda$slambda(this.l9n_1, completion);
1004
+ i.m9n_1 = it;
1003
1005
  return i;
1004
1006
  };
1005
1007
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1006
1008
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1007
1009
  var l = function (it, $completion) {
1008
- return i.p9n(it, $completion);
1010
+ return i.n9n(it, $completion);
1009
1011
  };
1010
1012
  l.$arity = 1;
1011
1013
  return l;
1012
1014
  }
1013
1015
  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($playerId) {
1014
- this.r9n_1 = $playerId;
1016
+ this.p9n_1 = $playerId;
1015
1017
  }
1016
1018
  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).w6a = function () {
1017
- return this.r9n_1;
1019
+ return this.p9n_1;
1018
1020
  };
1019
1021
  function _get_logger__rkp4sl($this) {
1020
1022
  // Inline function 'kotlin.getValue' call
1021
- var this_0 = $this.u9n_1;
1023
+ var this_0 = $this.s9n_1;
1022
1024
  logger$factory_0();
1023
1025
  return this_0.u();
1024
1026
  }
1025
1027
  function _get_toClientEventsObserver__6rp51y($this) {
1026
1028
  // Inline function 'kotlin.getValue' call
1027
- var this_0 = $this.v9n_1;
1029
+ var this_0 = $this.t9n_1;
1028
1030
  toClientEventsObserver$factory_0();
1029
1031
  return this_0.u();
1030
1032
  }
1031
1033
  function _get_fromClientEventsObserver__a7vzd3($this) {
1032
1034
  // Inline function 'kotlin.getValue' call
1033
- var this_0 = $this.w9n_1;
1035
+ var this_0 = $this.u9n_1;
1034
1036
  fromClientEventsObserver$factory_0();
1035
1037
  return this_0.u();
1036
1038
  }
1037
1039
  function _get_playerConnectionInteractor__si6cxf($this) {
1038
1040
  // Inline function 'kotlin.getValue' call
1039
- var this_0 = $this.x9n_1;
1041
+ var this_0 = $this.v9n_1;
1040
1042
  playerConnectionInteractor$factory_0();
1041
1043
  return this_0.u();
1042
1044
  }
1043
1045
  function _get_teamsLogicProvider__u10pm6($this) {
1044
1046
  // Inline function 'kotlin.getValue' call
1045
- var this_0 = $this.y9n_1;
1047
+ var this_0 = $this.w9n_1;
1046
1048
  teamsLogicProvider$factory_0();
1047
1049
  return this_0.u();
1048
1050
  }
1049
1051
  function _get_random__h29cgo($this) {
1050
1052
  // Inline function 'kotlin.getValue' call
1051
- var this_0 = $this.z9n_1;
1053
+ var this_0 = $this.x9n_1;
1052
1054
  random$factory();
1053
1055
  return this_0.u();
1054
1056
  }
1055
1057
  function _get_idsProvider__fnfajc($this) {
1056
1058
  // Inline function 'kotlin.getValue' call
1057
- var this_0 = $this.a9o_1;
1059
+ var this_0 = $this.y9n_1;
1058
1060
  idsProvider$factory_0();
1059
1061
  return this_0.u();
1060
1062
  }
@@ -1068,20 +1070,20 @@
1068
1070
  return transformLatest(this_0, GameServer$observeTableWhenRoundChanges$slambda_0(observeState, null));
1069
1071
  }
1070
1072
  function Companion() {
1071
- this.c9o_1 = 'GameEngine_API';
1073
+ this.a9o_1 = 'GameEngine_API';
1072
1074
  }
1073
1075
  var Companion_instance_7;
1074
1076
  function Companion_getInstance_0() {
1075
1077
  return Companion_instance_7;
1076
1078
  }
1077
1079
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1078
- this.d9o_1 = function_0;
1080
+ this.b9o_1 = function_0;
1079
1081
  }
1080
1082
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).r18 = function (value, $completion) {
1081
- return this.d9o_1(value, $completion);
1083
+ return this.b9o_1(value, $completion);
1082
1084
  };
1083
1085
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).t3 = function () {
1084
- return this.d9o_1;
1086
+ return this.b9o_1;
1085
1087
  };
1086
1088
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1087
1089
  var tmp;
@@ -1102,13 +1104,13 @@
1102
1104
  return hashCode(this.t3());
1103
1105
  };
1104
1106
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1105
- this.e9o_1 = function_0;
1107
+ this.c9o_1 = function_0;
1106
1108
  }
1107
1109
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).r18 = function (value, $completion) {
1108
- return this.e9o_1(value, $completion);
1110
+ return this.c9o_1(value, $completion);
1109
1111
  };
1110
1112
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).t3 = function () {
1111
- return this.e9o_1;
1113
+ return this.c9o_1;
1112
1114
  };
1113
1115
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1114
1116
  var tmp;
@@ -1129,13 +1131,13 @@
1129
1131
  return hashCode(this.t3());
1130
1132
  };
1131
1133
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1132
- this.f9o_1 = function_0;
1134
+ this.d9o_1 = function_0;
1133
1135
  }
1134
1136
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).r18 = function (value, $completion) {
1135
- return this.f9o_1(value, $completion);
1137
+ return this.d9o_1(value, $completion);
1136
1138
  };
1137
1139
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).t3 = function () {
1138
- return this.f9o_1;
1140
+ return this.d9o_1;
1139
1141
  };
1140
1142
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1141
1143
  var tmp;
@@ -1156,13 +1158,13 @@
1156
1158
  return hashCode(this.t3());
1157
1159
  };
1158
1160
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1159
- this.g9o_1 = function_0;
1161
+ this.e9o_1 = function_0;
1160
1162
  }
1161
1163
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).r18 = function (value, $completion) {
1162
- return this.g9o_1(value, $completion);
1164
+ return this.e9o_1(value, $completion);
1163
1165
  };
1164
1166
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).t3 = function () {
1165
- return this.g9o_1;
1167
+ return this.e9o_1;
1166
1168
  };
1167
1169
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1168
1170
  var tmp;
@@ -1188,8 +1190,8 @@
1188
1190
  };
1189
1191
  }
1190
1192
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1191
- this.p9o_1 = this$0;
1192
- this.q9o_1 = $subscriber;
1193
+ this.n9o_1 = this$0;
1194
+ this.o9o_1 = $subscriber;
1193
1195
  CoroutineImpl.call(this, resultContinuation);
1194
1196
  }
1195
1197
  protoOf(GameServer$subscribeToClientAction$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -1210,8 +1212,8 @@
1210
1212
  case 0:
1211
1213
  this.k9_1 = 2;
1212
1214
  this.j9_1 = 1;
1213
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.p9o_1).s9o();
1214
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.q9o_1, null);
1215
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.n9o_1).q9o();
1216
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.o9o_1, null);
1215
1217
  suspendResult = tmp_0.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1216
1218
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1217
1219
  return suspendResult;
@@ -1235,8 +1237,8 @@
1235
1237
  while (true);
1236
1238
  };
1237
1239
  protoOf(GameServer$subscribeToClientAction$slambda).n1e = function ($this$launchDefault, completion) {
1238
- var i = new GameServer$subscribeToClientAction$slambda(this.p9o_1, this.q9o_1, completion);
1239
- i.r9o_1 = $this$launchDefault;
1240
+ var i = new GameServer$subscribeToClientAction$slambda(this.n9o_1, this.o9o_1, completion);
1241
+ i.p9o_1 = $this$launchDefault;
1240
1242
  return i;
1241
1243
  };
1242
1244
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1248,8 +1250,8 @@
1248
1250
  return l;
1249
1251
  }
1250
1252
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1251
- this.b9p_1 = this$0;
1252
- this.c9p_1 = $subscriber;
1253
+ this.z9o_1 = this$0;
1254
+ this.a9p_1 = $subscriber;
1253
1255
  CoroutineImpl.call(this, resultContinuation);
1254
1256
  }
1255
1257
  protoOf(GameServer$subscribeServerStateUpdate$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -1270,9 +1272,9 @@
1270
1272
  case 0:
1271
1273
  this.k9_1 = 2;
1272
1274
  this.j9_1 = 1;
1273
- var this_0 = observeTableWhenRoundChanges(this.b9p_1, this.b9p_1.a6r());
1274
- var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.b9p_1, null));
1275
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.c9p_1, null);
1275
+ var this_0 = observeTableWhenRoundChanges(this.z9o_1, this.z9o_1.a6r());
1276
+ var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.z9o_1, null));
1277
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.a9p_1, null);
1276
1278
  suspendResult = tmp_0.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1277
1279
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1278
1280
  return suspendResult;
@@ -1296,8 +1298,8 @@
1296
1298
  while (true);
1297
1299
  };
1298
1300
  protoOf(GameServer$subscribeServerStateUpdate$slambda).n1e = function ($this$launchDefault, completion) {
1299
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.b9p_1, this.c9p_1, completion);
1300
- i.d9p_1 = $this$launchDefault;
1301
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.z9o_1, this.a9p_1, completion);
1302
+ i.b9p_1 = $this$launchDefault;
1301
1303
  return i;
1302
1304
  };
1303
1305
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1309,7 +1311,7 @@
1309
1311
  return l;
1310
1312
  }
1311
1313
  function _no_name_provided__qut3iv_1($this) {
1312
- this.c9m_1 = $this;
1314
+ this.a9m_1 = $this;
1313
1315
  }
1314
1316
  protoOf(_no_name_provided__qut3iv_1).s18 = function (collector, $completion) {
1315
1317
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -1321,18 +1323,18 @@
1321
1323
  return this.s18(collector, $completion);
1322
1324
  };
1323
1325
  function GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
1324
- this.m9p_1 = $observeState;
1326
+ this.k9p_1 = $observeState;
1325
1327
  CoroutineImpl.call(this, resultContinuation);
1326
1328
  }
1327
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).r9k = function ($this$transformLatest, it, $completion) {
1328
- var tmp = this.s9k($this$transformLatest, it, $completion);
1329
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).p9k = function ($this$transformLatest, it, $completion) {
1330
+ var tmp = this.q9k($this$transformLatest, it, $completion);
1329
1331
  tmp.l9_1 = Unit_instance;
1330
1332
  tmp.m9_1 = null;
1331
1333
  return tmp.r9();
1332
1334
  };
1333
1335
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).ca = function (p1, p2, $completion) {
1334
1336
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1335
- return this.r9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1337
+ return this.p9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1336
1338
  };
1337
1339
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).r9 = function () {
1338
1340
  var suspendResult = this.l9_1;
@@ -1343,9 +1345,9 @@
1343
1345
  case 0:
1344
1346
  this.k9_1 = 2;
1345
1347
  this.j9_1 = 1;
1346
- this.o9p_1;
1347
- var this_0 = this.m9p_1;
1348
- suspendResult = emitAll(this.n9p_1, new _no_name_provided__qut3iv_0(this_0), this);
1348
+ this.m9p_1;
1349
+ var this_0 = this.k9p_1;
1350
+ suspendResult = emitAll(this.l9p_1, new _no_name_provided__qut3iv_0(this_0), this);
1349
1351
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1350
1352
  return suspendResult;
1351
1353
  }
@@ -1367,23 +1369,23 @@
1367
1369
  }
1368
1370
  while (true);
1369
1371
  };
1370
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).s9k = function ($this$transformLatest, it, completion) {
1371
- var i = new GameServer$observeTableWhenRoundChanges$slambda(this.m9p_1, completion);
1372
- i.n9p_1 = $this$transformLatest;
1373
- i.o9p_1 = it;
1372
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).q9k = function ($this$transformLatest, it, completion) {
1373
+ var i = new GameServer$observeTableWhenRoundChanges$slambda(this.k9p_1, completion);
1374
+ i.l9p_1 = $this$transformLatest;
1375
+ i.m9p_1 = it;
1374
1376
  return i;
1375
1377
  };
1376
1378
  function GameServer$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
1377
1379
  var i = new GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
1378
1380
  var l = function ($this$transformLatest, it, $completion) {
1379
- return i.r9k($this$transformLatest, it, $completion);
1381
+ return i.p9k($this$transformLatest, it, $completion);
1380
1382
  };
1381
1383
  l.$arity = 2;
1382
1384
  return l;
1383
1385
  }
1384
1386
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1385
- this.x9p_1 = this$0;
1386
- this.y9p_1 = $subscriber;
1387
+ this.v9p_1 = this$0;
1388
+ this.w9p_1 = $subscriber;
1387
1389
  CoroutineImpl.call(this, resultContinuation);
1388
1390
  }
1389
1391
  protoOf(GameServer$subscribeWith$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -1404,8 +1406,8 @@
1404
1406
  case 0:
1405
1407
  this.k9_1 = 2;
1406
1408
  this.j9_1 = 1;
1407
- var tmp_0 = distinctUntilChanged(this.x9p_1.a6r());
1408
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.y9p_1, null);
1409
+ var tmp_0 = distinctUntilChanged(this.v9p_1.a6r());
1410
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.w9p_1, null);
1409
1411
  suspendResult = tmp_0.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
1410
1412
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1411
1413
  return suspendResult;
@@ -1429,8 +1431,8 @@
1429
1431
  while (true);
1430
1432
  };
1431
1433
  protoOf(GameServer$subscribeWith$slambda).n1e = function ($this$launchDefault, completion) {
1432
- var i = new GameServer$subscribeWith$slambda(this.x9p_1, this.y9p_1, completion);
1433
- i.z9p_1 = $this$launchDefault;
1434
+ var i = new GameServer$subscribeWith$slambda(this.v9p_1, this.w9p_1, completion);
1435
+ i.x9p_1 = $this$launchDefault;
1434
1436
  return i;
1435
1437
  };
1436
1438
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1442,18 +1444,18 @@
1442
1444
  return l;
1443
1445
  }
1444
1446
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1445
- this.i9q_1 = $action;
1447
+ this.g9q_1 = $action;
1446
1448
  CoroutineImpl.call(this, resultContinuation);
1447
1449
  }
1448
- protoOf(GameServer$fromClientEvent$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1449
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
1450
+ protoOf(GameServer$fromClientEvent$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1451
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
1450
1452
  tmp.l9_1 = Unit_instance;
1451
1453
  tmp.m9_1 = null;
1452
1454
  return tmp.r9();
1453
1455
  };
1454
1456
  protoOf(GameServer$fromClientEvent$slambda).ca = function (p1, p2, $completion) {
1455
1457
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1456
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1458
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1457
1459
  };
1458
1460
  protoOf(GameServer$fromClientEvent$slambda).r9 = function () {
1459
1461
  var suspendResult = this.l9_1;
@@ -1462,11 +1464,11 @@
1462
1464
  var tmp = this.j9_1;
1463
1465
  if (tmp === 0) {
1464
1466
  this.k9_1 = 1;
1465
- if (this.i9q_1 instanceof PlayerReadyFromClientAction)
1466
- if (!get_isCreated(this.k9q_1.state)) {
1467
+ if (this.g9q_1 instanceof PlayerReadyFromClientAction)
1468
+ if (!get_isCreated(this.i9q_1.state)) {
1467
1469
  return Unit_instance;
1468
1470
  }
1469
- this.k9q_1.dispatch(this.i9q_1);
1471
+ this.i9q_1.dispatch(this.g9q_1);
1470
1472
  return Unit_instance;
1471
1473
  } else if (tmp === 1) {
1472
1474
  throw this.m9_1;
@@ -1477,33 +1479,33 @@
1477
1479
  }
1478
1480
  while (true);
1479
1481
  };
1480
- protoOf(GameServer$fromClientEvent$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1481
- var i = new GameServer$fromClientEvent$slambda(this.i9q_1, completion);
1482
- i.j9q_1 = $this$dispatchAsync;
1483
- i.k9q_1 = store;
1482
+ protoOf(GameServer$fromClientEvent$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1483
+ var i = new GameServer$fromClientEvent$slambda(this.g9q_1, completion);
1484
+ i.h9q_1 = $this$dispatchAsync;
1485
+ i.i9q_1 = store;
1484
1486
  return i;
1485
1487
  };
1486
1488
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1487
1489
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1488
1490
  var l = function ($this$dispatchAsync, store, $completion) {
1489
- return i.l9q($this$dispatchAsync, store, $completion);
1491
+ return i.j9q($this$dispatchAsync, store, $completion);
1490
1492
  };
1491
1493
  l.$arity = 2;
1492
1494
  return l;
1493
1495
  }
1494
1496
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1495
- this.v9q_1 = $playerId;
1497
+ this.t9q_1 = $playerId;
1496
1498
  CoroutineImpl.call(this, resultContinuation);
1497
1499
  }
1498
- protoOf(GameServer$playerLostConnection$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1499
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
1500
+ protoOf(GameServer$playerLostConnection$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1501
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
1500
1502
  tmp.l9_1 = Unit_instance;
1501
1503
  tmp.m9_1 = null;
1502
1504
  return tmp.r9();
1503
1505
  };
1504
1506
  protoOf(GameServer$playerLostConnection$slambda).ca = function (p1, p2, $completion) {
1505
1507
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1506
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1508
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1507
1509
  };
1508
1510
  protoOf(GameServer$playerLostConnection$slambda).r9 = function () {
1509
1511
  var suspendResult = this.l9_1;
@@ -1512,12 +1514,12 @@
1512
1514
  var tmp = this.j9_1;
1513
1515
  if (tmp === 0) {
1514
1516
  this.k9_1 = 1;
1515
- if (!get_isCreated(this.x9q_1.state)) {
1517
+ if (!get_isCreated(this.v9q_1.state)) {
1516
1518
  return Unit_instance;
1517
1519
  }
1518
- var tmp_0 = this.x9q_1.dispatch;
1520
+ var tmp_0 = this.v9q_1.dispatch;
1519
1521
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1520
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.v9q_1));
1522
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.t9q_1));
1521
1523
  return Unit_instance;
1522
1524
  } else if (tmp === 1) {
1523
1525
  throw this.m9_1;
@@ -1528,34 +1530,34 @@
1528
1530
  }
1529
1531
  while (true);
1530
1532
  };
1531
- protoOf(GameServer$playerLostConnection$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1532
- var i = new GameServer$playerLostConnection$slambda(this.v9q_1, completion);
1533
- i.w9q_1 = $this$dispatchAsync;
1534
- i.x9q_1 = store;
1533
+ protoOf(GameServer$playerLostConnection$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1534
+ var i = new GameServer$playerLostConnection$slambda(this.t9q_1, completion);
1535
+ i.u9q_1 = $this$dispatchAsync;
1536
+ i.v9q_1 = store;
1535
1537
  return i;
1536
1538
  };
1537
1539
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
1538
1540
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
1539
1541
  var l = function ($this$dispatchAsync, store, $completion) {
1540
- return i.l9q($this$dispatchAsync, store, $completion);
1542
+ return i.j9q($this$dispatchAsync, store, $completion);
1541
1543
  };
1542
1544
  l.$arity = 2;
1543
1545
  return l;
1544
1546
  }
1545
1547
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
1546
- this.g9r_1 = this$0;
1547
- this.h9r_1 = $playerId;
1548
+ this.e9r_1 = this$0;
1549
+ this.f9r_1 = $playerId;
1548
1550
  CoroutineImpl.call(this, resultContinuation);
1549
1551
  }
1550
- protoOf(GameServer$playerLive$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1551
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
1552
+ protoOf(GameServer$playerLive$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1553
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
1552
1554
  tmp.l9_1 = Unit_instance;
1553
1555
  tmp.m9_1 = null;
1554
1556
  return tmp.r9();
1555
1557
  };
1556
1558
  protoOf(GameServer$playerLive$slambda).ca = function (p1, p2, $completion) {
1557
1559
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1558
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1560
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1559
1561
  };
1560
1562
  protoOf(GameServer$playerLive$slambda).r9 = function () {
1561
1563
  var suspendResult = this.l9_1;
@@ -1564,16 +1566,16 @@
1564
1566
  var tmp = this.j9_1;
1565
1567
  if (tmp === 0) {
1566
1568
  this.k9_1 = 1;
1567
- if (get_isFinished(this.j9r_1.state) || get_isFinishing(this.j9r_1.state)) {
1569
+ if (get_isFinished(this.h9r_1.state) || get_isFinishing(this.h9r_1.state)) {
1568
1570
  return Unit_instance;
1569
1571
  }
1570
- if (!get_isCreated(this.j9r_1.state) || !this.g9r_1.v6b().t6r()) {
1571
- _get_logger__rkp4sl(this.g9r_1).w('GameEngine_API', 'playerLive: ' + this.h9r_1 + ' before game is created');
1572
+ if (!get_isCreated(this.h9r_1.state) || !this.e9r_1.v6b().t6r()) {
1573
+ _get_logger__rkp4sl(this.e9r_1).w('GameEngine_API', 'playerLive: ' + this.f9r_1 + ' before game is created');
1572
1574
  return Unit_instance;
1573
1575
  }
1574
- var tmp_0 = this.j9r_1.dispatch;
1576
+ var tmp_0 = this.h9r_1.dispatch;
1575
1577
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1576
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.h9r_1));
1578
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f9r_1));
1577
1579
  return Unit_instance;
1578
1580
  } else if (tmp === 1) {
1579
1581
  throw this.m9_1;
@@ -1584,34 +1586,34 @@
1584
1586
  }
1585
1587
  while (true);
1586
1588
  };
1587
- protoOf(GameServer$playerLive$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1588
- var i = new GameServer$playerLive$slambda(this.g9r_1, this.h9r_1, completion);
1589
- i.i9r_1 = $this$dispatchAsync;
1590
- i.j9r_1 = store;
1589
+ protoOf(GameServer$playerLive$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1590
+ var i = new GameServer$playerLive$slambda(this.e9r_1, this.f9r_1, completion);
1591
+ i.g9r_1 = $this$dispatchAsync;
1592
+ i.h9r_1 = store;
1591
1593
  return i;
1592
1594
  };
1593
1595
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
1594
1596
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
1595
1597
  var l = function ($this$dispatchAsync, store, $completion) {
1596
- return i.l9q($this$dispatchAsync, store, $completion);
1598
+ return i.j9q($this$dispatchAsync, store, $completion);
1597
1599
  };
1598
1600
  l.$arity = 2;
1599
1601
  return l;
1600
1602
  }
1601
1603
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
1602
- this.s9r_1 = this$0;
1603
- this.t9r_1 = $playerId;
1604
+ this.q9r_1 = this$0;
1605
+ this.r9r_1 = $playerId;
1604
1606
  CoroutineImpl.call(this, resultContinuation);
1605
1607
  }
1606
- protoOf(GameServer$playerLeft$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1607
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
1608
+ protoOf(GameServer$playerLeft$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1609
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
1608
1610
  tmp.l9_1 = Unit_instance;
1609
1611
  tmp.m9_1 = null;
1610
1612
  return tmp.r9();
1611
1613
  };
1612
1614
  protoOf(GameServer$playerLeft$slambda).ca = function (p1, p2, $completion) {
1613
1615
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1614
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1616
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1615
1617
  };
1616
1618
  protoOf(GameServer$playerLeft$slambda).r9 = function () {
1617
1619
  var suspendResult = this.l9_1;
@@ -1620,16 +1622,16 @@
1620
1622
  var tmp = this.j9_1;
1621
1623
  if (tmp === 0) {
1622
1624
  this.k9_1 = 1;
1623
- if (get_isFinished(this.v9r_1.state) || get_isFinishing(this.v9r_1.state)) {
1625
+ if (get_isFinished(this.t9r_1.state) || get_isFinishing(this.t9r_1.state)) {
1624
1626
  return Unit_instance;
1625
1627
  }
1626
- if (!get_isCreated(this.v9r_1.state) || !this.s9r_1.v6b().t6r()) {
1627
- _get_logger__rkp4sl(this.s9r_1).w('GameEngine_API', 'playerLeft: ' + this.t9r_1 + ' before game is created');
1628
+ if (!get_isCreated(this.t9r_1.state) || !this.q9r_1.v6b().t6r()) {
1629
+ _get_logger__rkp4sl(this.q9r_1).w('GameEngine_API', 'playerLeft: ' + this.r9r_1 + ' before game is created');
1628
1630
  return Unit_instance;
1629
1631
  }
1630
- var tmp_0 = this.v9r_1.dispatch;
1632
+ var tmp_0 = this.t9r_1.dispatch;
1631
1633
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1632
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.t9r_1));
1634
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9r_1));
1633
1635
  return Unit_instance;
1634
1636
  } else if (tmp === 1) {
1635
1637
  throw this.m9_1;
@@ -1640,39 +1642,39 @@
1640
1642
  }
1641
1643
  while (true);
1642
1644
  };
1643
- protoOf(GameServer$playerLeft$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1644
- var i = new GameServer$playerLeft$slambda(this.s9r_1, this.t9r_1, completion);
1645
- i.u9r_1 = $this$dispatchAsync;
1646
- i.v9r_1 = store;
1645
+ protoOf(GameServer$playerLeft$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1646
+ var i = new GameServer$playerLeft$slambda(this.q9r_1, this.r9r_1, completion);
1647
+ i.s9r_1 = $this$dispatchAsync;
1648
+ i.t9r_1 = store;
1647
1649
  return i;
1648
1650
  };
1649
1651
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
1650
1652
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
1651
1653
  var l = function ($this$dispatchAsync, store, $completion) {
1652
- return i.l9q($this$dispatchAsync, store, $completion);
1654
+ return i.j9q($this$dispatchAsync, store, $completion);
1653
1655
  };
1654
1656
  l.$arity = 2;
1655
1657
  return l;
1656
1658
  }
1657
1659
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1658
- this.e9s_1 = $usersArray;
1659
- this.f9s_1 = $config;
1660
- this.g9s_1 = this$0;
1661
- this.h9s_1 = $roomId;
1662
- this.i9s_1 = $transition;
1663
- this.j9s_1 = $gameCreatorId;
1664
- this.k9s_1 = $spectators;
1660
+ this.c9s_1 = $usersArray;
1661
+ this.d9s_1 = $config;
1662
+ this.e9s_1 = this$0;
1663
+ this.f9s_1 = $roomId;
1664
+ this.g9s_1 = $transition;
1665
+ this.h9s_1 = $gameCreatorId;
1666
+ this.i9s_1 = $spectators;
1665
1667
  CoroutineImpl.call(this, resultContinuation);
1666
1668
  }
1667
- protoOf(GameServer$roomOnCreate$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1668
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
1669
+ protoOf(GameServer$roomOnCreate$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1670
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
1669
1671
  tmp.l9_1 = Unit_instance;
1670
1672
  tmp.m9_1 = null;
1671
1673
  return tmp.r9();
1672
1674
  };
1673
1675
  protoOf(GameServer$roomOnCreate$slambda).ca = function (p1, p2, $completion) {
1674
1676
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1675
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1677
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1676
1678
  };
1677
1679
  protoOf(GameServer$roomOnCreate$slambda).r9 = function () {
1678
1680
  var suspendResult = this.l9_1;
@@ -1681,28 +1683,28 @@
1681
1683
  var tmp = this.j9_1;
1682
1684
  if (tmp === 0) {
1683
1685
  this.k9_1 = 1;
1684
- var users = toList(this.e9s_1);
1685
- if (!(this.f9s_1.playersMode.count === users.m())) {
1686
- _get_logger__rkp4sl(this.g9s_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.h9s_1 + ', config = ' + this.f9s_1.toString() + ', users = ' + toString(users));
1687
- this.m9s_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.g9s_1.table.isGameFinished, this.g9s_1.table));
1686
+ var users = toList(this.c9s_1);
1687
+ if (!(this.d9s_1.playersMode.count === users.m())) {
1688
+ _get_logger__rkp4sl(this.e9s_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.f9s_1 + ', config = ' + this.d9s_1.toString() + ', users = ' + toString(users));
1689
+ this.k9s_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.e9s_1.table.isGameFinished, this.e9s_1.table));
1688
1690
  return Unit_instance;
1689
1691
  }
1690
1692
  var tmp_0;
1691
- if (this.f9s_1.mode.shufflePlayers && this.i9s_1 == null) {
1692
- tmp_0 = _get_random__h29cgo(this.g9s_1).r5w(toMutableList(users));
1693
+ if (this.d9s_1.mode.shufflePlayers && this.g9s_1 == null) {
1694
+ tmp_0 = _get_random__h29cgo(this.e9s_1).r5w(toMutableList(users));
1693
1695
  } else {
1694
- var tmp0_safe_receiver = this.i9s_1;
1696
+ var tmp0_safe_receiver = this.g9s_1;
1695
1697
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1696
1698
  var tmp_1;
1697
- if (!(previousPlayers == null) && this.f9s_1.playersMode.isTeamGame) {
1698
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.g9s_1);
1699
+ if (!(previousPlayers == null) && this.d9s_1.playersMode.isTeamGame) {
1700
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.e9s_1);
1699
1701
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1700
1702
  var tmp0_iterator = previousPlayers.j();
1701
1703
  while (tmp0_iterator.k()) {
1702
1704
  var item = tmp0_iterator.l();
1703
1705
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1704
1706
  }
1705
- var previousTeams = tmp_2.n8m(destination);
1707
+ var previousTeams = tmp_2.l8m(destination);
1706
1708
  var destination_0 = ArrayList_init_$Create$_0();
1707
1709
  var tmp0_iterator_0 = users.j();
1708
1710
  while (tmp0_iterator_0.k()) {
@@ -1726,19 +1728,19 @@
1726
1728
  destination_1.e(destination_2);
1727
1729
  }
1728
1730
  var updatedTeams = destination_1;
1729
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.g9s_1).r8m(updatedTeams);
1731
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9s_1).p8m(updatedTeams);
1730
1732
  } else {
1731
1733
  tmp_1 = users;
1732
1734
  }
1733
1735
  tmp_0 = tmp_1;
1734
1736
  }
1735
1737
  var updatedUsers = tmp_0;
1736
- var gameCreatorUser = getPlayer(users, this.j9s_1);
1737
- var tmp_3 = this.m9s_1.dispatch;
1738
+ var gameCreatorUser = getPlayer(users, this.h9s_1);
1739
+ var tmp_3 = this.k9s_1.dispatch;
1738
1740
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
1739
1741
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
1740
- var tmp3_spectators = toList(this.k9s_1);
1741
- tmp_3(new StartGameMechanicAction(this.f9s_1, this.h9s_1, tmp1_version, this.j9s_1, tmp2_users, VOID, tmp3_spectators));
1742
+ var tmp3_spectators = toList(this.i9s_1);
1743
+ tmp_3(new StartGameMechanicAction(this.d9s_1, this.f9s_1, tmp1_version, this.h9s_1, tmp2_users, VOID, tmp3_spectators));
1742
1744
  return Unit_instance;
1743
1745
  } else if (tmp === 1) {
1744
1746
  throw this.m9_1;
@@ -1749,33 +1751,33 @@
1749
1751
  }
1750
1752
  while (true);
1751
1753
  };
1752
- protoOf(GameServer$roomOnCreate$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1753
- var i = new GameServer$roomOnCreate$slambda(this.e9s_1, this.f9s_1, this.g9s_1, this.h9s_1, this.i9s_1, this.j9s_1, this.k9s_1, completion);
1754
- i.l9s_1 = $this$dispatchAsync;
1755
- i.m9s_1 = store;
1754
+ protoOf(GameServer$roomOnCreate$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1755
+ var i = new GameServer$roomOnCreate$slambda(this.c9s_1, this.d9s_1, this.e9s_1, this.f9s_1, this.g9s_1, this.h9s_1, this.i9s_1, completion);
1756
+ i.j9s_1 = $this$dispatchAsync;
1757
+ i.k9s_1 = store;
1756
1758
  return i;
1757
1759
  };
1758
1760
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1759
1761
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
1760
1762
  var l = function ($this$dispatchAsync, store, $completion) {
1761
- return i.l9q($this$dispatchAsync, store, $completion);
1763
+ return i.j9q($this$dispatchAsync, store, $completion);
1762
1764
  };
1763
1765
  l.$arity = 2;
1764
1766
  return l;
1765
1767
  }
1766
1768
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1767
- this.v9s_1 = $state;
1769
+ this.t9s_1 = $state;
1768
1770
  CoroutineImpl.call(this, resultContinuation);
1769
1771
  }
1770
- protoOf(GameServer$roomOnContinueFromState$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1771
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
1772
+ protoOf(GameServer$roomOnContinueFromState$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1773
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
1772
1774
  tmp.l9_1 = Unit_instance;
1773
1775
  tmp.m9_1 = null;
1774
1776
  return tmp.r9();
1775
1777
  };
1776
1778
  protoOf(GameServer$roomOnContinueFromState$slambda).ca = function (p1, p2, $completion) {
1777
1779
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1778
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1780
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1779
1781
  };
1780
1782
  protoOf(GameServer$roomOnContinueFromState$slambda).r9 = function () {
1781
1783
  var suspendResult = this.l9_1;
@@ -1784,9 +1786,9 @@
1784
1786
  var tmp = this.j9_1;
1785
1787
  if (tmp === 0) {
1786
1788
  this.k9_1 = 1;
1787
- var tmp_0 = this.x9s_1.dispatch;
1789
+ var tmp_0 = this.v9s_1.dispatch;
1788
1790
  var tmp0_reason = new RestartRoundReason(null);
1789
- var tmp1_table = this.v9s_1.table;
1791
+ var tmp1_table = this.t9s_1.table;
1790
1792
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1791
1793
  return Unit_instance;
1792
1794
  } else if (tmp === 1) {
@@ -1798,33 +1800,33 @@
1798
1800
  }
1799
1801
  while (true);
1800
1802
  };
1801
- protoOf(GameServer$roomOnContinueFromState$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1802
- var i = new GameServer$roomOnContinueFromState$slambda(this.v9s_1, completion);
1803
- i.w9s_1 = $this$dispatchAsync;
1804
- i.x9s_1 = store;
1803
+ protoOf(GameServer$roomOnContinueFromState$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1804
+ var i = new GameServer$roomOnContinueFromState$slambda(this.t9s_1, completion);
1805
+ i.u9s_1 = $this$dispatchAsync;
1806
+ i.v9s_1 = store;
1805
1807
  return i;
1806
1808
  };
1807
1809
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1808
1810
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1809
1811
  var l = function ($this$dispatchAsync, store, $completion) {
1810
- return i.l9q($this$dispatchAsync, store, $completion);
1812
+ return i.j9q($this$dispatchAsync, store, $completion);
1811
1813
  };
1812
1814
  l.$arity = 2;
1813
1815
  return l;
1814
1816
  }
1815
1817
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1816
- this.g9t_1 = $state;
1818
+ this.e9t_1 = $state;
1817
1819
  CoroutineImpl.call(this, resultContinuation);
1818
1820
  }
1819
- protoOf(GameServer$roomOnContinueFromState$slambda_1).l9q = function ($this$dispatchAsync, store, $completion) {
1820
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
1821
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).j9q = function ($this$dispatchAsync, store, $completion) {
1822
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
1821
1823
  tmp.l9_1 = Unit_instance;
1822
1824
  tmp.m9_1 = null;
1823
1825
  return tmp.r9();
1824
1826
  };
1825
1827
  protoOf(GameServer$roomOnContinueFromState$slambda_1).ca = function (p1, p2, $completion) {
1826
1828
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1827
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1829
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1828
1830
  };
1829
1831
  protoOf(GameServer$roomOnContinueFromState$slambda_1).r9 = function () {
1830
1832
  var suspendResult = this.l9_1;
@@ -1833,10 +1835,10 @@
1833
1835
  var tmp = this.j9_1;
1834
1836
  if (tmp === 0) {
1835
1837
  this.k9_1 = 1;
1836
- var tmp0_iterator = this.g9t_1.actions.j();
1838
+ var tmp0_iterator = this.e9t_1.actions.j();
1837
1839
  while (tmp0_iterator.k()) {
1838
1840
  var element = tmp0_iterator.l();
1839
- this.i9t_1.dispatch(element);
1841
+ this.g9t_1.dispatch(element);
1840
1842
  }
1841
1843
  return Unit_instance;
1842
1844
  } else if (tmp === 1) {
@@ -1848,35 +1850,35 @@
1848
1850
  }
1849
1851
  while (true);
1850
1852
  };
1851
- protoOf(GameServer$roomOnContinueFromState$slambda_1).m9q = function ($this$dispatchAsync, store, completion) {
1852
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.g9t_1, completion);
1853
- i.h9t_1 = $this$dispatchAsync;
1854
- i.i9t_1 = store;
1853
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).k9q = function ($this$dispatchAsync, store, completion) {
1854
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.e9t_1, completion);
1855
+ i.f9t_1 = $this$dispatchAsync;
1856
+ i.g9t_1 = store;
1855
1857
  return i;
1856
1858
  };
1857
1859
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1858
1860
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1859
1861
  var l = function ($this$dispatchAsync, store, $completion) {
1860
- return i.l9q($this$dispatchAsync, store, $completion);
1862
+ return i.j9q($this$dispatchAsync, store, $completion);
1861
1863
  };
1862
1864
  l.$arity = 2;
1863
1865
  return l;
1864
1866
  }
1865
1867
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1866
- this.r9t_1 = $tableLite;
1867
- this.s9t_1 = $roomId;
1868
- this.t9t_1 = this$0;
1868
+ this.p9t_1 = $tableLite;
1869
+ this.q9t_1 = $roomId;
1870
+ this.r9t_1 = this$0;
1869
1871
  CoroutineImpl.call(this, resultContinuation);
1870
1872
  }
1871
- protoOf(GameServer$roomOnContinueFromRound$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1872
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
1873
+ protoOf(GameServer$roomOnContinueFromRound$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1874
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
1873
1875
  tmp.l9_1 = Unit_instance;
1874
1876
  tmp.m9_1 = null;
1875
1877
  return tmp.r9();
1876
1878
  };
1877
1879
  protoOf(GameServer$roomOnContinueFromRound$slambda).ca = function (p1, p2, $completion) {
1878
1880
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1879
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1881
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1880
1882
  };
1881
1883
  protoOf(GameServer$roomOnContinueFromRound$slambda).r9 = function () {
1882
1884
  var suspendResult = this.l9_1;
@@ -1885,9 +1887,9 @@
1885
1887
  var tmp = this.j9_1;
1886
1888
  if (tmp === 0) {
1887
1889
  this.k9_1 = 1;
1888
- var tmp_0 = this.v9t_1.dispatch;
1889
- var tmp0_reason = new RestartRoundReason(this.r9t_1.gameInfo.round.roundNumber);
1890
- var tmp1_table = Companion_instance_0.restartRound(this.s9t_1, _get_idsProvider__fnfajc(this.t9t_1).k6i(), get_versionOrDefault(GameEngineConfig_instance), this.r9t_1);
1890
+ var tmp_0 = this.t9t_1.dispatch;
1891
+ var tmp0_reason = new RestartRoundReason(this.p9t_1.gameInfo.round.roundNumber);
1892
+ var tmp1_table = Companion_instance_0.restartRound(this.q9t_1, _get_idsProvider__fnfajc(this.r9t_1).k6i(), get_versionOrDefault(GameEngineConfig_instance), this.p9t_1);
1891
1893
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1892
1894
  return Unit_instance;
1893
1895
  } else if (tmp === 1) {
@@ -1899,16 +1901,16 @@
1899
1901
  }
1900
1902
  while (true);
1901
1903
  };
1902
- protoOf(GameServer$roomOnContinueFromRound$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1903
- var i = new GameServer$roomOnContinueFromRound$slambda(this.r9t_1, this.s9t_1, this.t9t_1, completion);
1904
- i.u9t_1 = $this$dispatchAsync;
1905
- i.v9t_1 = store;
1904
+ protoOf(GameServer$roomOnContinueFromRound$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1905
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.p9t_1, this.q9t_1, this.r9t_1, completion);
1906
+ i.s9t_1 = $this$dispatchAsync;
1907
+ i.t9t_1 = store;
1906
1908
  return i;
1907
1909
  };
1908
1910
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1909
1911
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1910
1912
  var l = function ($this$dispatchAsync, store, $completion) {
1911
- return i.l9q($this$dispatchAsync, store, $completion);
1913
+ return i.j9q($this$dispatchAsync, store, $completion);
1912
1914
  };
1913
1915
  l.$arity = 2;
1914
1916
  return l;
@@ -1916,15 +1918,15 @@
1916
1918
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1917
1919
  CoroutineImpl.call(this, resultContinuation);
1918
1920
  }
1919
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).l9q = function ($this$dispatchAsync, store, $completion) {
1920
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
1921
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9q = function ($this$dispatchAsync, store, $completion) {
1922
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
1921
1923
  tmp.l9_1 = Unit_instance;
1922
1924
  tmp.m9_1 = null;
1923
1925
  return tmp.r9();
1924
1926
  };
1925
1927
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).ca = function (p1, p2, $completion) {
1926
1928
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1927
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1929
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1928
1930
  };
1929
1931
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).r9 = function () {
1930
1932
  var suspendResult = this.l9_1;
@@ -1933,7 +1935,7 @@
1933
1935
  var tmp = this.j9_1;
1934
1936
  if (tmp === 0) {
1935
1937
  this.k9_1 = 1;
1936
- this.f9u_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1938
+ this.d9u_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1937
1939
  return Unit_instance;
1938
1940
  } else if (tmp === 1) {
1939
1941
  throw this.m9_1;
@@ -1944,33 +1946,33 @@
1944
1946
  }
1945
1947
  while (true);
1946
1948
  };
1947
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9q = function ($this$dispatchAsync, store, completion) {
1949
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).k9q = function ($this$dispatchAsync, store, completion) {
1948
1950
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1949
- i.e9u_1 = $this$dispatchAsync;
1950
- i.f9u_1 = store;
1951
+ i.c9u_1 = $this$dispatchAsync;
1952
+ i.d9u_1 = store;
1951
1953
  return i;
1952
1954
  };
1953
1955
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1954
1956
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1955
1957
  var l = function ($this$dispatchAsync, store, $completion) {
1956
- return i.l9q($this$dispatchAsync, store, $completion);
1958
+ return i.j9q($this$dispatchAsync, store, $completion);
1957
1959
  };
1958
1960
  l.$arity = 2;
1959
1961
  return l;
1960
1962
  }
1961
1963
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1962
- this.o9u_1 = $spectators;
1964
+ this.m9u_1 = $spectators;
1963
1965
  CoroutineImpl.call(this, resultContinuation);
1964
1966
  }
1965
- protoOf(GameServer$addSpectatorsToRoom$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1966
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
1967
+ protoOf(GameServer$addSpectatorsToRoom$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1968
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
1967
1969
  tmp.l9_1 = Unit_instance;
1968
1970
  tmp.m9_1 = null;
1969
1971
  return tmp.r9();
1970
1972
  };
1971
1973
  protoOf(GameServer$addSpectatorsToRoom$slambda).ca = function (p1, p2, $completion) {
1972
1974
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1973
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1975
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1974
1976
  };
1975
1977
  protoOf(GameServer$addSpectatorsToRoom$slambda).r9 = function () {
1976
1978
  var suspendResult = this.l9_1;
@@ -1979,7 +1981,7 @@
1979
1981
  var tmp = this.j9_1;
1980
1982
  if (tmp === 0) {
1981
1983
  this.k9_1 = 1;
1982
- this.q9u_1.dispatch(new AddSpectatorsAction(toList(this.o9u_1)));
1984
+ this.o9u_1.dispatch(new AddSpectatorsAction(toList(this.m9u_1)));
1983
1985
  return Unit_instance;
1984
1986
  } else if (tmp === 1) {
1985
1987
  throw this.m9_1;
@@ -1990,33 +1992,33 @@
1990
1992
  }
1991
1993
  while (true);
1992
1994
  };
1993
- protoOf(GameServer$addSpectatorsToRoom$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1994
- var i = new GameServer$addSpectatorsToRoom$slambda(this.o9u_1, completion);
1995
- i.p9u_1 = $this$dispatchAsync;
1996
- i.q9u_1 = store;
1995
+ protoOf(GameServer$addSpectatorsToRoom$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1996
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.m9u_1, completion);
1997
+ i.n9u_1 = $this$dispatchAsync;
1998
+ i.o9u_1 = store;
1997
1999
  return i;
1998
2000
  };
1999
2001
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2000
2002
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2001
2003
  var l = function ($this$dispatchAsync, store, $completion) {
2002
- return i.l9q($this$dispatchAsync, store, $completion);
2004
+ return i.j9q($this$dispatchAsync, store, $completion);
2003
2005
  };
2004
2006
  l.$arity = 2;
2005
2007
  return l;
2006
2008
  }
2007
2009
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2008
- this.z9u_1 = $spectators;
2010
+ this.x9u_1 = $spectators;
2009
2011
  CoroutineImpl.call(this, resultContinuation);
2010
2012
  }
2011
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
2012
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
2013
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
2014
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
2013
2015
  tmp.l9_1 = Unit_instance;
2014
2016
  tmp.m9_1 = null;
2015
2017
  return tmp.r9();
2016
2018
  };
2017
2019
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).ca = function (p1, p2, $completion) {
2018
2020
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2019
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2021
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2020
2022
  };
2021
2023
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).r9 = function () {
2022
2024
  var suspendResult = this.l9_1;
@@ -2025,7 +2027,7 @@
2025
2027
  var tmp = this.j9_1;
2026
2028
  if (tmp === 0) {
2027
2029
  this.k9_1 = 1;
2028
- this.b9v_1.dispatch(new RemoveSpectatorsAction(toList(this.z9u_1)));
2030
+ this.z9u_1.dispatch(new RemoveSpectatorsAction(toList(this.x9u_1)));
2029
2031
  return Unit_instance;
2030
2032
  } else if (tmp === 1) {
2031
2033
  throw this.m9_1;
@@ -2036,34 +2038,34 @@
2036
2038
  }
2037
2039
  while (true);
2038
2040
  };
2039
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9q = function ($this$dispatchAsync, store, completion) {
2040
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.z9u_1, completion);
2041
- i.a9v_1 = $this$dispatchAsync;
2042
- i.b9v_1 = store;
2041
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).k9q = function ($this$dispatchAsync, store, completion) {
2042
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.x9u_1, completion);
2043
+ i.y9u_1 = $this$dispatchAsync;
2044
+ i.z9u_1 = store;
2043
2045
  return i;
2044
2046
  };
2045
2047
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2046
2048
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2047
2049
  var l = function ($this$dispatchAsync, store, $completion) {
2048
- return i.l9q($this$dispatchAsync, store, $completion);
2050
+ return i.j9q($this$dispatchAsync, store, $completion);
2049
2051
  };
2050
2052
  l.$arity = 2;
2051
2053
  return l;
2052
2054
  }
2053
2055
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2054
- this.k9v_1 = $playerId;
2055
- this.l9v_1 = this$0;
2056
+ this.i9v_1 = $playerId;
2057
+ this.j9v_1 = this$0;
2056
2058
  CoroutineImpl.call(this, resultContinuation);
2057
2059
  }
2058
- protoOf(GameServer$roomRefreshPlayerState$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
2059
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
2060
+ protoOf(GameServer$roomRefreshPlayerState$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
2061
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
2060
2062
  tmp.l9_1 = Unit_instance;
2061
2063
  tmp.m9_1 = null;
2062
2064
  return tmp.r9();
2063
2065
  };
2064
2066
  protoOf(GameServer$roomRefreshPlayerState$slambda).ca = function (p1, p2, $completion) {
2065
2067
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2066
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2068
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2067
2069
  };
2068
2070
  protoOf(GameServer$roomRefreshPlayerState$slambda).r9 = function () {
2069
2071
  var suspendResult = this.l9_1;
@@ -2072,14 +2074,14 @@
2072
2074
  var tmp = this.j9_1;
2073
2075
  if (tmp === 0) {
2074
2076
  this.k9_1 = 1;
2075
- var table = this.n9v_1.state.s6r();
2076
- var player = getPlayer(table.players, this.k9v_1);
2077
+ var table = this.l9v_1.state.s6r();
2078
+ var player = getPlayer(table.players, this.i9v_1);
2077
2079
  if (player.n6x_1.y6d().p6c_1.isLive) {
2078
- this.n9v_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.l9v_1).l8t(player, table));
2080
+ this.l9v_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.j9v_1).j8t(player, table));
2079
2081
  } else {
2080
- var tmp_0 = this.n9v_1.dispatch;
2082
+ var tmp_0 = this.l9v_1.dispatch;
2081
2083
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2082
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.k9v_1));
2084
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.i9v_1));
2083
2085
  }
2084
2086
  return Unit_instance;
2085
2087
  } else if (tmp === 1) {
@@ -2091,34 +2093,34 @@
2091
2093
  }
2092
2094
  while (true);
2093
2095
  };
2094
- protoOf(GameServer$roomRefreshPlayerState$slambda).m9q = function ($this$dispatchAsync, store, completion) {
2095
- var i = new GameServer$roomRefreshPlayerState$slambda(this.k9v_1, this.l9v_1, completion);
2096
- i.m9v_1 = $this$dispatchAsync;
2097
- i.n9v_1 = store;
2096
+ protoOf(GameServer$roomRefreshPlayerState$slambda).k9q = function ($this$dispatchAsync, store, completion) {
2097
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.i9v_1, this.j9v_1, completion);
2098
+ i.k9v_1 = $this$dispatchAsync;
2099
+ i.l9v_1 = store;
2098
2100
  return i;
2099
2101
  };
2100
2102
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2101
2103
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2102
2104
  var l = function ($this$dispatchAsync, store, $completion) {
2103
- return i.l9q($this$dispatchAsync, store, $completion);
2105
+ return i.j9q($this$dispatchAsync, store, $completion);
2104
2106
  };
2105
2107
  l.$arity = 2;
2106
2108
  return l;
2107
2109
  }
2108
2110
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2109
- this.w9v_1 = this$0;
2110
- this.x9v_1 = $newRid;
2111
+ this.u9v_1 = this$0;
2112
+ this.v9v_1 = $newRid;
2111
2113
  CoroutineImpl.call(this, resultContinuation);
2112
2114
  }
2113
- protoOf(GameServer$roomOnDelete$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
2114
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
2115
+ protoOf(GameServer$roomOnDelete$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
2116
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
2115
2117
  tmp.l9_1 = Unit_instance;
2116
2118
  tmp.m9_1 = null;
2117
2119
  return tmp.r9();
2118
2120
  };
2119
2121
  protoOf(GameServer$roomOnDelete$slambda).ca = function (p1, p2, $completion) {
2120
2122
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2121
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2123
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2122
2124
  };
2123
2125
  protoOf(GameServer$roomOnDelete$slambda).r9 = function () {
2124
2126
  var suspendResult = this.l9_1;
@@ -2127,27 +2129,27 @@
2127
2129
  var tmp = this.j9_1;
2128
2130
  if (tmp === 0) {
2129
2131
  this.k9_1 = 1;
2130
- var it = this.w9v_1.v6b().e6r_1;
2132
+ var it = this.u9v_1.v6b().e6r_1;
2131
2133
  var tmp_0;
2132
2134
  if (it == null) {
2133
- _get_logger__rkp4sl(this.w9v_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2135
+ _get_logger__rkp4sl(this.u9v_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2134
2136
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2135
2137
  } else {
2136
2138
  tmp_0 = it;
2137
2139
  }
2138
2140
  var terminationState = tmp_0;
2139
- var gameTransition = terminationState.p8x_1;
2141
+ var gameTransition = terminationState.n8x_1;
2140
2142
  var tmp_1;
2141
2143
  if (gameTransition instanceof GameToRoomTransition) {
2142
- var tmp0_elvis_lhs = this.x9v_1;
2144
+ var tmp0_elvis_lhs = this.v9v_1;
2143
2145
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2144
2146
  } else {
2145
2147
  tmp_1 = gameTransition;
2146
2148
  }
2147
2149
  var transition = tmp_1;
2148
- var tmp_2 = this.z9v_1.dispatch;
2149
- var tmp0_reason = terminationState.o8x_1;
2150
- var tmp1_isGameFinished = this.w9v_1.v6b().s6r().isGameFinished;
2150
+ var tmp_2 = this.x9v_1.dispatch;
2151
+ var tmp0_reason = terminationState.m8x_1;
2152
+ var tmp1_isGameFinished = this.u9v_1.v6b().s6r().isGameFinished;
2151
2153
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2152
2154
  return Unit_instance;
2153
2155
  } else if (tmp === 1) {
@@ -2159,33 +2161,33 @@
2159
2161
  }
2160
2162
  while (true);
2161
2163
  };
2162
- protoOf(GameServer$roomOnDelete$slambda).m9q = function ($this$dispatchAsync, store, completion) {
2163
- var i = new GameServer$roomOnDelete$slambda(this.w9v_1, this.x9v_1, completion);
2164
- i.y9v_1 = $this$dispatchAsync;
2165
- i.z9v_1 = store;
2164
+ protoOf(GameServer$roomOnDelete$slambda).k9q = function ($this$dispatchAsync, store, completion) {
2165
+ var i = new GameServer$roomOnDelete$slambda(this.u9v_1, this.v9v_1, completion);
2166
+ i.w9v_1 = $this$dispatchAsync;
2167
+ i.x9v_1 = store;
2166
2168
  return i;
2167
2169
  };
2168
2170
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2169
2171
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2170
2172
  var l = function ($this$dispatchAsync, store, $completion) {
2171
- return i.l9q($this$dispatchAsync, store, $completion);
2173
+ return i.j9q($this$dispatchAsync, store, $completion);
2172
2174
  };
2173
2175
  l.$arity = 2;
2174
2176
  return l;
2175
2177
  }
2176
2178
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2177
- this.i9w_1 = $enabled;
2179
+ this.g9w_1 = $enabled;
2178
2180
  CoroutineImpl.call(this, resultContinuation);
2179
2181
  }
2180
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
2181
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
2182
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
2183
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
2182
2184
  tmp.l9_1 = Unit_instance;
2183
2185
  tmp.m9_1 = null;
2184
2186
  return tmp.r9();
2185
2187
  };
2186
2188
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).ca = function (p1, p2, $completion) {
2187
2189
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2188
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2190
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2189
2191
  };
2190
2192
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).r9 = function () {
2191
2193
  var suspendResult = this.l9_1;
@@ -2194,7 +2196,7 @@
2194
2196
  var tmp = this.j9_1;
2195
2197
  if (tmp === 0) {
2196
2198
  this.k9_1 = 1;
2197
- this.k9w_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.k9w_1.state).config.copy(VOID, this.i9w_1)));
2199
+ this.i9w_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.i9w_1.state).config.copy(VOID, this.g9w_1)));
2198
2200
  return Unit_instance;
2199
2201
  } else if (tmp === 1) {
2200
2202
  throw this.m9_1;
@@ -2205,35 +2207,35 @@
2205
2207
  }
2206
2208
  while (true);
2207
2209
  };
2208
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9q = function ($this$dispatchAsync, store, completion) {
2209
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.i9w_1, completion);
2210
- i.j9w_1 = $this$dispatchAsync;
2211
- i.k9w_1 = store;
2210
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).k9q = function ($this$dispatchAsync, store, completion) {
2211
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.g9w_1, completion);
2212
+ i.h9w_1 = $this$dispatchAsync;
2213
+ i.i9w_1 = store;
2212
2214
  return i;
2213
2215
  };
2214
2216
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2215
2217
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2216
2218
  var l = function ($this$dispatchAsync, store, $completion) {
2217
- return i.l9q($this$dispatchAsync, store, $completion);
2219
+ return i.j9q($this$dispatchAsync, store, $completion);
2218
2220
  };
2219
2221
  l.$arity = 2;
2220
2222
  return l;
2221
2223
  }
2222
2224
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2223
- this.t9w_1 = $reason;
2224
- this.u9w_1 = this$0;
2225
- this.v9w_1 = $roomId;
2225
+ this.r9w_1 = $reason;
2226
+ this.s9w_1 = this$0;
2227
+ this.t9w_1 = $roomId;
2226
2228
  CoroutineImpl.call(this, resultContinuation);
2227
2229
  }
2228
- protoOf(GameServer$shutdown$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
2229
- var tmp = this.m9q($this$dispatchAsync, store, $completion);
2230
+ protoOf(GameServer$shutdown$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
2231
+ var tmp = this.k9q($this$dispatchAsync, store, $completion);
2230
2232
  tmp.l9_1 = Unit_instance;
2231
2233
  tmp.m9_1 = null;
2232
2234
  return tmp.r9();
2233
2235
  };
2234
2236
  protoOf(GameServer$shutdown$slambda).ca = function (p1, p2, $completion) {
2235
2237
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2236
- return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2238
+ return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2237
2239
  };
2238
2240
  protoOf(GameServer$shutdown$slambda).r9 = function () {
2239
2241
  var suspendResult = this.l9_1;
@@ -2242,11 +2244,11 @@
2242
2244
  var tmp = this.j9_1;
2243
2245
  if (tmp === 0) {
2244
2246
  this.k9_1 = 1;
2245
- var state = this.x9w_1.store.state;
2247
+ var state = this.v9w_1.store.state;
2246
2248
  if (state.t6r()) {
2247
- var tmp0_elvis_lhs = toDomainEnumSafe(this.t9w_1, get_serverShutdownReasonMapping());
2249
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.r9w_1, get_serverShutdownReasonMapping());
2248
2250
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2249
- var tmp_0 = this.x9w_1.dispatch;
2251
+ var tmp_0 = this.v9w_1.dispatch;
2250
2252
  var tmp_1 = Companion_instance;
2251
2253
  var tmp_2;
2252
2254
  switch (shutdownReason.r2_1) {
@@ -2260,10 +2262,10 @@
2260
2262
  noWhenBranchMatchedException();
2261
2263
  break;
2262
2264
  }
2263
- tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.u9w_1.table.isGameFinished, this.u9w_1.table));
2265
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.s9w_1.table.isGameFinished, this.s9w_1.table));
2264
2266
  } else {
2265
- _get_logger__rkp4sl(this.u9w_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.v9w_1);
2266
- this.x9w_1.dispatch(new ClearAction());
2267
+ _get_logger__rkp4sl(this.s9w_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.t9w_1);
2268
+ this.v9w_1.dispatch(new ClearAction());
2267
2269
  }
2268
2270
  return Unit_instance;
2269
2271
  } else if (tmp === 1) {
@@ -2275,16 +2277,16 @@
2275
2277
  }
2276
2278
  while (true);
2277
2279
  };
2278
- protoOf(GameServer$shutdown$slambda).m9q = function ($this$dispatchAsync, store, completion) {
2279
- var i = new GameServer$shutdown$slambda(this.t9w_1, this.u9w_1, this.v9w_1, completion);
2280
- i.w9w_1 = $this$dispatchAsync;
2281
- i.x9w_1 = store;
2280
+ protoOf(GameServer$shutdown$slambda).k9q = function ($this$dispatchAsync, store, completion) {
2281
+ var i = new GameServer$shutdown$slambda(this.r9w_1, this.s9w_1, this.t9w_1, completion);
2282
+ i.u9w_1 = $this$dispatchAsync;
2283
+ i.v9w_1 = store;
2282
2284
  return i;
2283
2285
  };
2284
2286
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2285
2287
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2286
2288
  var l = function ($this$dispatchAsync, store, $completion) {
2287
- return i.l9q($this$dispatchAsync, store, $completion);
2289
+ return i.j9q($this$dispatchAsync, store, $completion);
2288
2290
  };
2289
2291
  l.$arity = 2;
2290
2292
  return l;
@@ -2313,46 +2315,46 @@
2313
2315
  // Inline function 'org.kodein.type.generic' call
2314
2316
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2315
2317
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2316
- tmp_1.u9n_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory());
2318
+ tmp_1.s9n_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory());
2317
2319
  var tmp_3 = this;
2318
2320
  // Inline function 'org.kodein.di.instance' call
2319
2321
  // Inline function 'org.kodein.type.generic' call
2320
2322
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2321
2323
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2322
- tmp_3.v9n_1 = Instance(di, tmp$ret$4, null).d64(this, toClientEventsObserver$factory());
2324
+ tmp_3.t9n_1 = Instance(di, tmp$ret$4, null).d64(this, toClientEventsObserver$factory());
2323
2325
  var tmp_5 = this;
2324
2326
  // Inline function 'org.kodein.di.instance' call
2325
2327
  // Inline function 'org.kodein.type.generic' call
2326
2328
  var tmp_6 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
2327
2329
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2328
- tmp_5.w9n_1 = Instance(di, tmp$ret$6, null).d64(this, fromClientEventsObserver$factory());
2330
+ tmp_5.u9n_1 = Instance(di, tmp$ret$6, null).d64(this, fromClientEventsObserver$factory());
2329
2331
  var tmp_7 = this;
2330
2332
  // Inline function 'org.kodein.di.instance' call
2331
2333
  // Inline function 'org.kodein.type.generic' call
2332
2334
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2333
2335
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2334
- tmp_7.x9n_1 = Instance(di, tmp$ret$8, null).d64(this, playerConnectionInteractor$factory());
2336
+ tmp_7.v9n_1 = Instance(di, tmp$ret$8, null).d64(this, playerConnectionInteractor$factory());
2335
2337
  var tmp_9 = this;
2336
2338
  // Inline function 'org.kodein.di.instance' call
2337
2339
  // Inline function 'org.kodein.type.generic' call
2338
2340
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
2339
2341
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2340
- tmp_9.y9n_1 = Instance(di, tmp$ret$10, null).d64(this, teamsLogicProvider$factory());
2342
+ tmp_9.w9n_1 = Instance(di, tmp$ret$10, null).d64(this, teamsLogicProvider$factory());
2341
2343
  var tmp_11 = this;
2342
- tmp_11.z9n_1 = lazy(GameServer$random$delegate$lambda(this));
2344
+ tmp_11.x9n_1 = lazy(GameServer$random$delegate$lambda(this));
2343
2345
  var tmp_12 = this;
2344
2346
  // Inline function 'org.kodein.di.instance' call
2345
2347
  // Inline function 'org.kodein.type.generic' call
2346
2348
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2347
2349
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
2348
- tmp_12.a9o_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory());
2350
+ tmp_12.y9n_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory());
2349
2351
  var tmp_14 = this;
2350
- var tmp0_externalMiddlewares = plus(storeContract.a92(), externalMiddlewares);
2351
- var tmp1_externalReducers = plus(storeContract.z91(), externalReducers);
2352
- tmp_14.b9o_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2352
+ var tmp0_externalMiddlewares = plus(storeContract.y91(), externalMiddlewares);
2353
+ var tmp1_externalReducers = plus(storeContract.x91(), externalReducers);
2354
+ tmp_14.z9n_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2353
2355
  }
2354
2356
  protoOf(GameServer).r6q = function () {
2355
- return this.b9o_1;
2357
+ return this.z9n_1;
2356
2358
  };
2357
2359
  protoOf(GameServer).g5l = function () {
2358
2360
  return this.v6b().s6r().id;
@@ -2380,55 +2382,55 @@
2380
2382
  };
2381
2383
  protoOf(GameServer).fromClientEvent = function (action) {
2382
2384
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2383
- this.b9o_1.r6r(GameServer$fromClientEvent$slambda_0(action, null));
2385
+ this.z9n_1.r6r(GameServer$fromClientEvent$slambda_0(action, null));
2384
2386
  };
2385
2387
  protoOf(GameServer).playerLostConnection = function (playerId) {
2386
2388
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2387
- this.b9o_1.r6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2389
+ this.z9n_1.r6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2388
2390
  };
2389
2391
  protoOf(GameServer).playerLive = function (playerId) {
2390
2392
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2391
- this.b9o_1.r6r(GameServer$playerLive$slambda_0(this, playerId, null));
2393
+ this.z9n_1.r6r(GameServer$playerLive$slambda_0(this, playerId, null));
2392
2394
  };
2393
2395
  protoOf(GameServer).playerLeft = function (playerId) {
2394
2396
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2395
- this.b9o_1.r6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2397
+ this.z9n_1.r6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2396
2398
  };
2397
- protoOf(GameServer).y9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2399
+ protoOf(GameServer).w9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2398
2400
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2399
- this.b9o_1.r6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2401
+ this.z9n_1.r6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2400
2402
  };
2401
2403
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2402
2404
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2403
- this.b9o_1.r6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2404
- this.b9o_1.r6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2405
+ this.z9n_1.r6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2406
+ this.z9n_1.r6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2405
2407
  };
2406
2408
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2407
2409
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2408
- this.b9o_1.r6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2409
- this.b9o_1.r6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2410
+ this.z9n_1.r6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2411
+ this.z9n_1.r6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2410
2412
  };
2411
2413
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2412
- this.b9o_1.r6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2414
+ this.z9n_1.r6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2413
2415
  };
2414
2416
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2415
- this.b9o_1.r6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2417
+ this.z9n_1.r6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2416
2418
  };
2417
2419
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2418
2420
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2419
- this.b9o_1.r6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2421
+ this.z9n_1.r6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2420
2422
  };
2421
- protoOf(GameServer).z9w = function (newRid) {
2423
+ protoOf(GameServer).x9w = function (newRid) {
2422
2424
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2423
- this.b9o_1.r6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2425
+ this.z9n_1.r6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2424
2426
  };
2425
2427
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2426
2428
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2427
- this.b9o_1.r6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2429
+ this.z9n_1.r6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2428
2430
  };
2429
- protoOf(GameServer).a9x = function (reason, roomId) {
2431
+ protoOf(GameServer).y9w = function (reason, roomId) {
2430
2432
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2431
- this.b9o_1.r6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2433
+ this.z9n_1.r6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2432
2434
  };
2433
2435
  protoOf(GameServer).clear = function () {
2434
2436
  return this.d2();
@@ -2544,10 +2546,10 @@
2544
2546
  this.fromRound = fromRound;
2545
2547
  this.canStartNewGame = canStartNewGame;
2546
2548
  }
2547
- protoOf(ServerConfig).b9x = function () {
2549
+ protoOf(ServerConfig).z9w = function () {
2548
2550
  return this.fromRound;
2549
2551
  };
2550
- protoOf(ServerConfig).c9x = function () {
2552
+ protoOf(ServerConfig).a9x = function () {
2551
2553
  return this.canStartNewGame;
2552
2554
  };
2553
2555
  protoOf(ServerConfig).ue = function () {
@@ -2556,13 +2558,13 @@
2556
2558
  protoOf(ServerConfig).ve = function () {
2557
2559
  return this.canStartNewGame;
2558
2560
  };
2559
- protoOf(ServerConfig).d9x = function (fromRound, canStartNewGame) {
2561
+ protoOf(ServerConfig).b9x = function (fromRound, canStartNewGame) {
2560
2562
  return new ServerConfig(fromRound, canStartNewGame);
2561
2563
  };
2562
2564
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
2563
2565
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
2564
2566
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
2565
- return this.d9x(fromRound, canStartNewGame);
2567
+ return this.b9x(fromRound, canStartNewGame);
2566
2568
  };
2567
2569
  protoOf(ServerConfig).toString = function () {
2568
2570
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -2595,12 +2597,12 @@
2595
2597
  protoOf(TableStateUpdate).ue = function () {
2596
2598
  return this.table;
2597
2599
  };
2598
- protoOf(TableStateUpdate).e9x = function (table) {
2600
+ protoOf(TableStateUpdate).c9x = function (table) {
2599
2601
  return new TableStateUpdate(table);
2600
2602
  };
2601
2603
  protoOf(TableStateUpdate).copy = function (table, $super) {
2602
2604
  table = table === VOID ? this.table : table;
2603
- return this.e9x(table);
2605
+ return this.c9x(table);
2604
2606
  };
2605
2607
  protoOf(TableStateUpdate).toString = function () {
2606
2608
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -2621,18 +2623,18 @@
2621
2623
  function ActionsStateUpdate(actions) {
2622
2624
  this.actions = actions;
2623
2625
  }
2624
- protoOf(ActionsStateUpdate).f8f = function () {
2626
+ protoOf(ActionsStateUpdate).d8f = function () {
2625
2627
  return this.actions;
2626
2628
  };
2627
2629
  protoOf(ActionsStateUpdate).ue = function () {
2628
2630
  return this.actions;
2629
2631
  };
2630
- protoOf(ActionsStateUpdate).f9x = function (actions) {
2632
+ protoOf(ActionsStateUpdate).d9x = function (actions) {
2631
2633
  return new ActionsStateUpdate(actions);
2632
2634
  };
2633
2635
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2634
2636
  actions = actions === VOID ? this.actions : actions;
2635
- return this.f9x(actions);
2637
+ return this.d9x(actions);
2636
2638
  };
2637
2639
  protoOf(ActionsStateUpdate).toString = function () {
2638
2640
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -2878,18 +2880,18 @@
2878
2880
  function ToClientEventsObserver() {
2879
2881
  }
2880
2882
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2881
- this.p9x_1 = this$0;
2882
- this.q9x_1 = $actions;
2883
+ this.n9x_1 = this$0;
2884
+ this.o9x_1 = $actions;
2883
2885
  CoroutineImpl.call(this, resultContinuation);
2884
2886
  }
2885
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).x9x = function ($this$flow, $completion) {
2886
- var tmp = this.y9x($this$flow, $completion);
2887
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).v9x = function ($this$flow, $completion) {
2888
+ var tmp = this.w9x($this$flow, $completion);
2887
2889
  tmp.l9_1 = Unit_instance;
2888
2890
  tmp.m9_1 = null;
2889
2891
  return tmp.r9();
2890
2892
  };
2891
2893
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ba = function (p1, $completion) {
2892
- return this.x9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2894
+ return this.v9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2893
2895
  };
2894
2896
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).r9 = function () {
2895
2897
  var suspendResult = this.l9_1;
@@ -2900,23 +2902,23 @@
2900
2902
  case 0:
2901
2903
  this.k9_1 = 4;
2902
2904
  var tmp_0 = this;
2903
- tmp_0.s9x_1 = this.p9x_1.d9y_1;
2905
+ tmp_0.q9x_1 = this.n9x_1.b9y_1;
2904
2906
  var tmp_1 = this;
2905
- tmp_1.t9x_1 = transformToEmits(this.p9x_1, this.q9x_1);
2906
- this.u9x_1 = this.t9x_1.j();
2907
+ tmp_1.r9x_1 = transformToEmits(this.n9x_1, this.o9x_1);
2908
+ this.s9x_1 = this.r9x_1.j();
2907
2909
  this.j9_1 = 1;
2908
2910
  continue $sm;
2909
2911
  case 1:
2910
- if (!this.u9x_1.k()) {
2912
+ if (!this.s9x_1.k()) {
2911
2913
  this.j9_1 = 3;
2912
2914
  continue $sm;
2913
2915
  }
2914
2916
 
2915
- this.v9x_1 = this.u9x_1.l();
2917
+ this.t9x_1 = this.s9x_1.l();
2916
2918
  var tmp_2 = this;
2917
- tmp_2.w9x_1 = this.v9x_1;
2919
+ tmp_2.u9x_1 = this.t9x_1;
2918
2920
  this.j9_1 = 2;
2919
- suspendResult = this.r9x_1.r18(this.w9x_1, this);
2921
+ suspendResult = this.p9x_1.r18(this.u9x_1, this);
2920
2922
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2921
2923
  return suspendResult;
2922
2924
  }
@@ -2927,10 +2929,10 @@
2927
2929
  continue $sm;
2928
2930
  case 3:
2929
2931
  l$ret$1: do {
2930
- var this_0 = this.p9x_1.c9y_1;
2932
+ var this_0 = this.n9x_1.a9y_1;
2931
2933
  while (true) {
2932
2934
  var cur = this_0.kotlinx$atomicfu$value;
2933
- var upd = cur - this.q9x_1.m() | 0;
2935
+ var upd = cur - this.o9x_1.m() | 0;
2934
2936
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2935
2937
  break l$ret$1;
2936
2938
  }
@@ -2952,15 +2954,15 @@
2952
2954
  }
2953
2955
  while (true);
2954
2956
  };
2955
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).y9x = function ($this$flow, completion) {
2956
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.p9x_1, this.q9x_1, completion);
2957
- i.r9x_1 = $this$flow;
2957
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).w9x = function ($this$flow, completion) {
2958
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.n9x_1, this.o9x_1, completion);
2959
+ i.p9x_1 = $this$flow;
2958
2960
  return i;
2959
2961
  };
2960
2962
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2961
2963
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2962
2964
  var l = function ($this$flow, $completion) {
2963
- return i.x9x($this$flow, $completion);
2965
+ return i.v9x($this$flow, $completion);
2964
2966
  };
2965
2967
  l.$arity = 1;
2966
2968
  return l;
@@ -3033,29 +3035,29 @@
3033
3035
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3034
3036
  }
3035
3037
  function mapFromGroupKey(_this__u8e3s4, $this) {
3036
- var tmp = $this.b9y_1.k6i();
3038
+ var tmp = $this.z9x_1.k6i();
3037
3039
  // Inline function 'kotlin.collections.toTypedArray' call
3038
- var this_0 = _this__u8e3s4.g9y_1;
3040
+ var this_0 = _this__u8e3s4.e9y_1;
3039
3041
  var tmp_0 = copyToArray(this_0);
3040
3042
  // Inline function 'kotlin.collections.toTypedArray' call
3041
- var this_1 = _this__u8e3s4.h9y_1;
3043
+ var this_1 = _this__u8e3s4.f9y_1;
3042
3044
  var tmp$ret$1 = copyToArray(this_1);
3043
- return new ActionDeliveryPayload(_this__u8e3s4.f9y_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.i9y_1);
3045
+ return new ActionDeliveryPayload(_this__u8e3s4.d9y_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.g9y_1);
3044
3046
  }
3045
3047
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3046
- this.f9y_1 = tableId;
3047
- this.g9y_1 = includePlayers;
3048
- this.h9y_1 = excludePlayers;
3049
- this.i9y_1 = deliveryType;
3048
+ this.d9y_1 = tableId;
3049
+ this.e9y_1 = includePlayers;
3050
+ this.f9y_1 = excludePlayers;
3051
+ this.g9y_1 = deliveryType;
3050
3052
  }
3051
3053
  protoOf(GroupKey).toString = function () {
3052
- return 'GroupKey(tableId=' + this.f9y_1 + ', includePlayers=' + toString(this.g9y_1) + ', excludePlayers=' + toString(this.h9y_1) + ', deliveryType=' + this.i9y_1.toString() + ')';
3054
+ return 'GroupKey(tableId=' + this.d9y_1 + ', includePlayers=' + toString(this.e9y_1) + ', excludePlayers=' + toString(this.f9y_1) + ', deliveryType=' + this.g9y_1.toString() + ')';
3053
3055
  };
3054
3056
  protoOf(GroupKey).hashCode = function () {
3055
- var result = getStringHashCode(this.f9y_1);
3056
- result = imul(result, 31) + hashCode(this.g9y_1) | 0;
3057
- result = imul(result, 31) + hashCode(this.h9y_1) | 0;
3058
- result = imul(result, 31) + this.i9y_1.hashCode() | 0;
3057
+ var result = getStringHashCode(this.d9y_1);
3058
+ result = imul(result, 31) + hashCode(this.e9y_1) | 0;
3059
+ result = imul(result, 31) + hashCode(this.f9y_1) | 0;
3060
+ result = imul(result, 31) + this.g9y_1.hashCode() | 0;
3059
3061
  return result;
3060
3062
  };
3061
3063
  protoOf(GroupKey).equals = function (other) {
@@ -3064,35 +3066,35 @@
3064
3066
  if (!(other instanceof GroupKey))
3065
3067
  return false;
3066
3068
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3067
- if (!(this.f9y_1 === tmp0_other_with_cast.f9y_1))
3069
+ if (!(this.d9y_1 === tmp0_other_with_cast.d9y_1))
3068
3070
  return false;
3069
- if (!equals(this.g9y_1, tmp0_other_with_cast.g9y_1))
3071
+ if (!equals(this.e9y_1, tmp0_other_with_cast.e9y_1))
3070
3072
  return false;
3071
- if (!equals(this.h9y_1, tmp0_other_with_cast.h9y_1))
3073
+ if (!equals(this.f9y_1, tmp0_other_with_cast.f9y_1))
3072
3074
  return false;
3073
- if (!this.i9y_1.equals(tmp0_other_with_cast.i9y_1))
3075
+ if (!this.g9y_1.equals(tmp0_other_with_cast.g9y_1))
3074
3076
  return false;
3075
3077
  return true;
3076
3078
  };
3077
3079
  function Companion_1() {
3078
- this.j9y_1 = 6;
3080
+ this.h9y_1 = 6;
3079
3081
  }
3080
3082
  var Companion_instance_9;
3081
3083
  function Companion_getInstance_2() {
3082
3084
  return Companion_instance_9;
3083
3085
  }
3084
3086
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3085
- this.s9y_1 = this$0;
3087
+ this.q9y_1 = this$0;
3086
3088
  CoroutineImpl.call(this, resultContinuation);
3087
3089
  }
3088
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).u9y = function (actions, $completion) {
3089
- var tmp = this.v9y(actions, $completion);
3090
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).s9y = function (actions, $completion) {
3091
+ var tmp = this.t9y(actions, $completion);
3090
3092
  tmp.l9_1 = Unit_instance;
3091
3093
  tmp.m9_1 = null;
3092
3094
  return tmp.r9();
3093
3095
  };
3094
3096
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ba = function (p1, $completion) {
3095
- return this.u9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3097
+ return this.s9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3096
3098
  };
3097
3099
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).r9 = function () {
3098
3100
  var suspendResult = this.l9_1;
@@ -3101,7 +3103,7 @@
3101
3103
  var tmp = this.j9_1;
3102
3104
  if (tmp === 0) {
3103
3105
  this.k9_1 = 1;
3104
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.s9y_1, this.t9y_1, null));
3106
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.q9y_1, this.r9y_1, null));
3105
3107
  } else if (tmp === 1) {
3106
3108
  throw this.m9_1;
3107
3109
  }
@@ -3111,23 +3113,23 @@
3111
3113
  }
3112
3114
  while (true);
3113
3115
  };
3114
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).v9y = function (actions, completion) {
3115
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.s9y_1, completion);
3116
- i.t9y_1 = actions;
3116
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).t9y = function (actions, completion) {
3117
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.q9y_1, completion);
3118
+ i.r9y_1 = actions;
3117
3119
  return i;
3118
3120
  };
3119
3121
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3120
3122
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3121
3123
  var l = function (actions, $completion) {
3122
- return i.u9y(actions, $completion);
3124
+ return i.s9y(actions, $completion);
3123
3125
  };
3124
3126
  l.$arity = 1;
3125
3127
  return l;
3126
3128
  }
3127
3129
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3128
3130
  CoroutineImpl.call(this, resultContinuation);
3129
- this.e9z_1 = _this__u8e3s4;
3130
- this.f9z_1 = fromEvent;
3131
+ this.c9z_1 = _this__u8e3s4;
3132
+ this.d9z_1 = fromEvent;
3131
3133
  }
3132
3134
  protoOf($sentEventCOROUTINE$3).r9 = function () {
3133
3135
  var suspendResult = this.l9_1;
@@ -3138,9 +3140,9 @@
3138
3140
  case 0:
3139
3141
  this.k9_1 = 2;
3140
3142
  var tmp_0 = this;
3141
- tmp_0.g9z_1 = this.e9z_1.d9y_1;
3143
+ tmp_0.e9z_1 = this.c9z_1.b9y_1;
3142
3144
  l$ret$1: do {
3143
- var this_0 = this.e9z_1.c9y_1;
3145
+ var this_0 = this.c9z_1.a9y_1;
3144
3146
  while (true) {
3145
3147
  var cur = this_0.kotlinx$atomicfu$value;
3146
3148
  var upd = cur + 1 | 0;
@@ -3151,7 +3153,7 @@
3151
3153
  }
3152
3154
  while (false);
3153
3155
  this.j9_1 = 1;
3154
- suspendResult = this.e9z_1.e9y_1.r18(this.f9z_1, this);
3156
+ suspendResult = this.c9z_1.c9y_1.r18(this.d9z_1, this);
3155
3157
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3156
3158
  return suspendResult;
3157
3159
  }
@@ -3175,7 +3177,7 @@
3175
3177
  };
3176
3178
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3177
3179
  CoroutineImpl.call(this, resultContinuation);
3178
- this.p9z_1 = _this__u8e3s4;
3180
+ this.n9z_1 = _this__u8e3s4;
3179
3181
  }
3180
3182
  protoOf($waitForCOROUTINE$4).r9 = function () {
3181
3183
  var suspendResult = this.l9_1;
@@ -3186,12 +3188,12 @@
3186
3188
  case 0:
3187
3189
  this.k9_1 = 5;
3188
3190
  var tmp_0 = this;
3189
- tmp_0.q9z_1 = this.p9z_1.d9y_1;
3190
- this.r9z_1 = 0;
3191
+ tmp_0.o9z_1 = this.n9z_1.b9y_1;
3192
+ this.p9z_1 = 0;
3191
3193
  this.j9_1 = 1;
3192
3194
  continue $sm;
3193
3195
  case 1:
3194
- if (!!(this.p9z_1.c9y_1.kotlinx$atomicfu$value === 0)) {
3196
+ if (!!(this.n9z_1.a9y_1.kotlinx$atomicfu$value === 0)) {
3195
3197
  this.j9_1 = 4;
3196
3198
  continue $sm;
3197
3199
  }
@@ -3204,9 +3206,9 @@
3204
3206
 
3205
3207
  continue $sm;
3206
3208
  case 2:
3207
- this.r9z_1 = this.r9z_1 + 1 | 0;
3208
- if (this.r9z_1 > 6) {
3209
- this.p9z_1.a9y_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.p9z_1.c9y_1.kotlinx$atomicfu$value);
3209
+ this.p9z_1 = this.p9z_1 + 1 | 0;
3210
+ if (this.p9z_1 > 6) {
3211
+ this.n9z_1.y9x_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.n9z_1.a9y_1.kotlinx$atomicfu$value);
3210
3212
  this.j9_1 = 4;
3211
3213
  continue $sm;
3212
3214
  } else {
@@ -3234,42 +3236,42 @@
3234
3236
  while (true);
3235
3237
  };
3236
3238
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3237
- this.z9x_1 = serverReduxConfig;
3238
- this.a9y_1 = logger;
3239
- this.b9y_1 = idsProvider;
3240
- this.c9y_1 = atomic$ref$1(0);
3239
+ this.x9x_1 = serverReduxConfig;
3240
+ this.y9x_1 = logger;
3241
+ this.z9x_1 = idsProvider;
3242
+ this.a9y_1 = atomic$ref$1(0);
3241
3243
  var tmp = this;
3242
3244
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3243
- tmp.d9y_1 = get_atomicfu$reentrantLock();
3244
- this.e9y_1 = MutableSharedFlow();
3245
+ tmp.b9y_1 = get_atomicfu$reentrantLock();
3246
+ this.c9y_1 = MutableSharedFlow();
3245
3247
  }
3246
- protoOf(ToClientEventsObserverImpl).g9x = function (fromEvent, $completion) {
3248
+ protoOf(ToClientEventsObserverImpl).e9x = function (fromEvent, $completion) {
3247
3249
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3248
3250
  tmp.l9_1 = Unit_instance;
3249
3251
  tmp.m9_1 = null;
3250
3252
  return tmp.r9();
3251
3253
  };
3252
- protoOf(ToClientEventsObserverImpl).p9a = function ($completion) {
3254
+ protoOf(ToClientEventsObserverImpl).n9a = function ($completion) {
3253
3255
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3254
3256
  tmp.l9_1 = Unit_instance;
3255
3257
  tmp.m9_1 = null;
3256
3258
  return tmp.r9();
3257
3259
  };
3258
- protoOf(ToClientEventsObserverImpl).s9o = function () {
3259
- if (!this.z9x_1.enabledCombinedEvents) {
3260
- return this.e9y_1;
3260
+ protoOf(ToClientEventsObserverImpl).q9o = function () {
3261
+ if (!this.x9x_1.enabledCombinedEvents) {
3262
+ return this.c9y_1;
3261
3263
  }
3262
- var tmp = windowedByInterval(this.e9y_1, toLong(this.z9x_1.combinedEventsPeriod));
3264
+ var tmp = windowedByInterval(this.c9y_1, toLong(this.x9x_1.combinedEventsPeriod));
3263
3265
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3264
3266
  };
3265
3267
  function UpdateServerConfigAction(serverConfig) {
3266
- this.s9z_1 = serverConfig;
3268
+ this.q9z_1 = serverConfig;
3267
3269
  }
3268
3270
  protoOf(UpdateServerConfigAction).toString = function () {
3269
- return 'UpdateServerConfigAction(serverConfig=' + this.s9z_1.toString() + ')';
3271
+ return 'UpdateServerConfigAction(serverConfig=' + this.q9z_1.toString() + ')';
3270
3272
  };
3271
3273
  protoOf(UpdateServerConfigAction).hashCode = function () {
3272
- return this.s9z_1.hashCode();
3274
+ return this.q9z_1.hashCode();
3273
3275
  };
3274
3276
  protoOf(UpdateServerConfigAction).equals = function (other) {
3275
3277
  if (this === other)
@@ -3277,20 +3279,20 @@
3277
3279
  if (!(other instanceof UpdateServerConfigAction))
3278
3280
  return false;
3279
3281
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3280
- if (!this.s9z_1.equals(tmp0_other_with_cast.s9z_1))
3282
+ if (!this.q9z_1.equals(tmp0_other_with_cast.q9z_1))
3281
3283
  return false;
3282
3284
  return true;
3283
3285
  };
3284
3286
  function SpectatorsAction() {
3285
3287
  }
3286
3288
  function AddSpectatorsAction(spectators) {
3287
- this.t9z_1 = spectators;
3289
+ this.r9z_1 = spectators;
3288
3290
  }
3289
3291
  protoOf(AddSpectatorsAction).toString = function () {
3290
- return 'AddSpectatorsAction(spectators=' + toString(this.t9z_1) + ')';
3292
+ return 'AddSpectatorsAction(spectators=' + toString(this.r9z_1) + ')';
3291
3293
  };
3292
3294
  protoOf(AddSpectatorsAction).hashCode = function () {
3293
- return hashCode(this.t9z_1);
3295
+ return hashCode(this.r9z_1);
3294
3296
  };
3295
3297
  protoOf(AddSpectatorsAction).equals = function (other) {
3296
3298
  if (this === other)
@@ -3298,18 +3300,18 @@
3298
3300
  if (!(other instanceof AddSpectatorsAction))
3299
3301
  return false;
3300
3302
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3301
- if (!equals(this.t9z_1, tmp0_other_with_cast.t9z_1))
3303
+ if (!equals(this.r9z_1, tmp0_other_with_cast.r9z_1))
3302
3304
  return false;
3303
3305
  return true;
3304
3306
  };
3305
3307
  function RemoveSpectatorsAction(spectators) {
3306
- this.u9z_1 = spectators;
3308
+ this.s9z_1 = spectators;
3307
3309
  }
3308
3310
  protoOf(RemoveSpectatorsAction).toString = function () {
3309
- return 'RemoveSpectatorsAction(spectators=' + toString(this.u9z_1) + ')';
3311
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.s9z_1) + ')';
3310
3312
  };
3311
3313
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3312
- return hashCode(this.u9z_1);
3314
+ return hashCode(this.s9z_1);
3313
3315
  };
3314
3316
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3315
3317
  if (this === other)
@@ -3317,91 +3319,91 @@
3317
3319
  if (!(other instanceof RemoveSpectatorsAction))
3318
3320
  return false;
3319
3321
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3320
- if (!equals(this.u9z_1, tmp0_other_with_cast.u9z_1))
3322
+ if (!equals(this.s9z_1, tmp0_other_with_cast.s9z_1))
3321
3323
  return false;
3322
3324
  return true;
3323
3325
  };
3324
3326
  function _get_asyncProvider__jbpyhw($this) {
3325
3327
  // Inline function 'kotlin.getValue' call
3326
- var this_0 = $this.aa0_1;
3328
+ var this_0 = $this.y9z_1;
3327
3329
  asyncProvider$factory_0();
3328
3330
  return this_0.u();
3329
3331
  }
3330
3332
  function _get_logger__rkp4sl_0($this) {
3331
3333
  // Inline function 'kotlin.getValue' call
3332
- var this_0 = $this.ba0_1;
3334
+ var this_0 = $this.z9z_1;
3333
3335
  logger$factory_2();
3334
3336
  return this_0.u();
3335
3337
  }
3336
3338
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3337
3339
  // Inline function 'kotlin.getValue' call
3338
- var this_0 = $this.ca0_1;
3340
+ var this_0 = $this.aa0_1;
3339
3341
  playerConnectionInteractor$factory_2();
3340
3342
  return this_0.u();
3341
3343
  }
3342
3344
  function _get_lastCardInteractor__h6lq3w($this) {
3343
3345
  // Inline function 'kotlin.getValue' call
3344
- var this_0 = $this.da0_1;
3346
+ var this_0 = $this.ba0_1;
3345
3347
  lastCardInteractor$factory_0();
3346
3348
  return this_0.u();
3347
3349
  }
3348
3350
  function _get_serverConfig__rk2g06($this) {
3349
3351
  // Inline function 'kotlin.getValue' call
3350
- var this_0 = $this.ea0_1;
3352
+ var this_0 = $this.ca0_1;
3351
3353
  serverConfig$factory_0();
3352
3354
  return this_0.u();
3353
3355
  }
3354
3356
  function _get_logicConfig__52ww9d($this) {
3355
3357
  // Inline function 'kotlin.getValue' call
3356
- var this_0 = $this.fa0_1;
3358
+ var this_0 = $this.da0_1;
3357
3359
  logicConfig$factory_0();
3358
3360
  return this_0.u();
3359
3361
  }
3360
3362
  function _get_idsProvider__fnfajc_0($this) {
3361
3363
  // Inline function 'kotlin.getValue' call
3362
- var this_0 = $this.ga0_1;
3364
+ var this_0 = $this.ea0_1;
3363
3365
  idsProvider$factory_2();
3364
3366
  return this_0.u();
3365
3367
  }
3366
3368
  function _get_botConfig__cpaxzc($this) {
3367
3369
  // Inline function 'kotlin.getValue' call
3368
- var this_0 = $this.ha0_1;
3370
+ var this_0 = $this.fa0_1;
3369
3371
  botConfig$factory_0();
3370
3372
  return this_0.u();
3371
3373
  }
3372
3374
  function _get_scenePositionProvider__kn0n1n($this) {
3373
3375
  // Inline function 'kotlin.getValue' call
3374
- var this_0 = $this.ia0_1;
3376
+ var this_0 = $this.ga0_1;
3375
3377
  scenePositionProvider$factory_0();
3376
3378
  return this_0.u();
3377
3379
  }
3378
3380
  function _get_toClientEventsObserver__6rp51y_0($this) {
3379
3381
  // Inline function 'kotlin.getValue' call
3380
- var this_0 = $this.ja0_1;
3382
+ var this_0 = $this.ha0_1;
3381
3383
  toClientEventsObserver$factory_2();
3382
3384
  return this_0.u();
3383
3385
  }
3384
3386
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
3385
3387
  // Inline function 'kotlin.getValue' call
3386
- var this_0 = $this.ka0_1;
3388
+ var this_0 = $this.ia0_1;
3387
3389
  fromClientEventsObserver$factory_2();
3388
3390
  return this_0.u();
3389
3391
  }
3390
3392
  function _get_dealerConfig__183ci8($this) {
3391
3393
  // Inline function 'kotlin.getValue' call
3392
- var this_0 = $this.la0_1;
3394
+ var this_0 = $this.ja0_1;
3393
3395
  dealerConfig$factory_0();
3394
3396
  return this_0.u();
3395
3397
  }
3396
3398
  function _get_poolProvider__tqti6a($this) {
3397
3399
  // Inline function 'kotlin.getValue' call
3398
- var this_0 = $this.ma0_1;
3400
+ var this_0 = $this.ka0_1;
3399
3401
  poolProvider$factory_0();
3400
3402
  return this_0.u();
3401
3403
  }
3402
3404
  function _get_cardsDealerProvider__bekjpg($this) {
3403
3405
  // Inline function 'kotlin.getValue' call
3404
- var this_0 = $this.na0_1;
3406
+ var this_0 = $this.la0_1;
3405
3407
  cardsDealerProvider$factory_0();
3406
3408
  return this_0.u();
3407
3409
  }
@@ -3414,101 +3416,101 @@
3414
3416
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3415
3417
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3416
3418
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3417
- this.v9z_1 = validationStoreContract;
3418
- this.w9z_1 = timersStoreContract;
3419
- this.x9z_1 = botGameStoreContract;
3420
- this.y9z_1 = gameMechanicStoreContract;
3421
- this.z9z_1 = fileLoggerStoreContract;
3419
+ this.t9z_1 = validationStoreContract;
3420
+ this.u9z_1 = timersStoreContract;
3421
+ this.v9z_1 = botGameStoreContract;
3422
+ this.w9z_1 = gameMechanicStoreContract;
3423
+ this.x9z_1 = fileLoggerStoreContract;
3422
3424
  var tmp = this;
3423
3425
  // Inline function 'org.kodein.di.instance' call
3424
3426
  // Inline function 'org.kodein.type.generic' call
3425
3427
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3426
3428
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3427
- tmp.aa0_1 = Instance(di, tmp$ret$0, null).d64(this, asyncProvider$factory());
3429
+ tmp.y9z_1 = Instance(di, tmp$ret$0, null).d64(this, asyncProvider$factory());
3428
3430
  var tmp_1 = this;
3429
3431
  // Inline function 'org.kodein.di.instance' call
3430
3432
  // Inline function 'org.kodein.type.generic' call
3431
3433
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3432
3434
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3433
- tmp_1.ba0_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory_1());
3435
+ tmp_1.z9z_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory_1());
3434
3436
  var tmp_3 = this;
3435
3437
  // Inline function 'org.kodein.di.instance' call
3436
3438
  // Inline function 'org.kodein.type.generic' call
3437
3439
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3438
3440
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3439
- tmp_3.ca0_1 = Instance(di, tmp$ret$4, null).d64(this, playerConnectionInteractor$factory_1());
3441
+ tmp_3.aa0_1 = Instance(di, tmp$ret$4, null).d64(this, playerConnectionInteractor$factory_1());
3440
3442
  var tmp_5 = this;
3441
3443
  // Inline function 'org.kodein.di.instance' call
3442
3444
  // Inline function 'org.kodein.type.generic' call
3443
3445
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3444
3446
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3445
- tmp_5.da0_1 = Instance(di, tmp$ret$6, null).d64(this, lastCardInteractor$factory());
3447
+ tmp_5.ba0_1 = Instance(di, tmp$ret$6, null).d64(this, lastCardInteractor$factory());
3446
3448
  var tmp_7 = this;
3447
3449
  // Inline function 'org.kodein.di.instance' call
3448
3450
  // Inline function 'org.kodein.type.generic' call
3449
3451
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3450
3452
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3451
- tmp_7.ea0_1 = Instance(di, tmp$ret$8, null).d64(this, serverConfig$factory());
3453
+ tmp_7.ca0_1 = Instance(di, tmp$ret$8, null).d64(this, serverConfig$factory());
3452
3454
  var tmp_9 = this;
3453
3455
  // Inline function 'org.kodein.di.instance' call
3454
3456
  // Inline function 'org.kodein.type.generic' call
3455
3457
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3456
3458
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3457
- tmp_9.fa0_1 = Instance(di, tmp$ret$10, null).d64(this, logicConfig$factory());
3459
+ tmp_9.da0_1 = Instance(di, tmp$ret$10, null).d64(this, logicConfig$factory());
3458
3460
  var tmp_11 = this;
3459
3461
  // Inline function 'org.kodein.di.instance' call
3460
3462
  // Inline function 'org.kodein.type.generic' call
3461
3463
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3462
3464
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3463
- tmp_11.ga0_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory_1());
3465
+ tmp_11.ea0_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory_1());
3464
3466
  var tmp_13 = this;
3465
3467
  // Inline function 'org.kodein.di.instance' call
3466
3468
  // Inline function 'org.kodein.type.generic' call
3467
3469
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3468
3470
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3469
- tmp_13.ha0_1 = Instance(di, tmp$ret$14, null).d64(this, botConfig$factory());
3471
+ tmp_13.fa0_1 = Instance(di, tmp$ret$14, null).d64(this, botConfig$factory());
3470
3472
  var tmp_15 = this;
3471
3473
  // Inline function 'org.kodein.di.instance' call
3472
3474
  // Inline function 'org.kodein.type.generic' call
3473
3475
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3474
3476
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3475
- tmp_15.ia0_1 = Instance(di, tmp$ret$16, null).d64(this, scenePositionProvider$factory());
3477
+ tmp_15.ga0_1 = Instance(di, tmp$ret$16, null).d64(this, scenePositionProvider$factory());
3476
3478
  var tmp_17 = this;
3477
3479
  // Inline function 'org.kodein.di.instance' call
3478
3480
  // Inline function 'org.kodein.type.generic' call
3479
3481
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3480
3482
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3481
- tmp_17.ja0_1 = Instance(di, tmp$ret$18, null).d64(this, toClientEventsObserver$factory_1());
3483
+ tmp_17.ha0_1 = Instance(di, tmp$ret$18, null).d64(this, toClientEventsObserver$factory_1());
3482
3484
  var tmp_19 = this;
3483
3485
  // Inline function 'org.kodein.di.instance' call
3484
3486
  // Inline function 'org.kodein.type.generic' call
3485
3487
  var tmp_20 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
3486
3488
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3487
- tmp_19.ka0_1 = Instance(di, tmp$ret$20, null).d64(this, fromClientEventsObserver$factory_1());
3489
+ tmp_19.ia0_1 = Instance(di, tmp$ret$20, null).d64(this, fromClientEventsObserver$factory_1());
3488
3490
  var tmp_21 = this;
3489
3491
  // Inline function 'org.kodein.di.instance' call
3490
3492
  // Inline function 'org.kodein.type.generic' call
3491
3493
  var tmp_22 = typeToken(createKType(getKClass(DealerConfig), arrayOf([]), false));
3492
3494
  var tmp$ret$22 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
3493
- tmp_21.la0_1 = Instance(di, tmp$ret$22, null).d64(this, dealerConfig$factory());
3495
+ tmp_21.ja0_1 = Instance(di, tmp$ret$22, null).d64(this, dealerConfig$factory());
3494
3496
  var tmp_23 = this;
3495
3497
  // Inline function 'org.kodein.di.instance' call
3496
3498
  // Inline function 'org.kodein.type.generic' call
3497
3499
  var tmp_24 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3498
3500
  var tmp$ret$24 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
3499
- tmp_23.ma0_1 = Instance(di, tmp$ret$24, null).d64(this, poolProvider$factory());
3501
+ tmp_23.ka0_1 = Instance(di, tmp$ret$24, null).d64(this, poolProvider$factory());
3500
3502
  var tmp_25 = this;
3501
3503
  // Inline function 'org.kodein.di.instance' call
3502
3504
  // Inline function 'org.kodein.type.generic' call
3503
3505
  var tmp_26 = typeToken(createKType(getKClass(CardsDealerProvider), arrayOf([]), false));
3504
3506
  var tmp$ret$26 = isInterface(tmp_26, TypeToken) ? tmp_26 : THROW_CCE();
3505
- tmp_25.na0_1 = Instance(di, tmp$ret$26, null).d64(this, cardsDealerProvider$factory());
3507
+ tmp_25.la0_1 = Instance(di, tmp$ret$26, null).d64(this, cardsDealerProvider$factory());
3506
3508
  }
3507
- protoOf(ServerGameStoreContract).z91 = function () {
3508
- return plus(plus(plus(plus(plus(this.v9z_1.z91(), this.y9z_1.z91()), this.w9z_1.z91()), this.x9z_1.z91()), this.z9z_1.z91()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3509
+ protoOf(ServerGameStoreContract).x91 = function () {
3510
+ return plus(plus(plus(plus(plus(this.t9z_1.x91(), this.w9z_1.x91()), this.u9z_1.x91()), this.v9z_1.x91()), this.x9z_1.x91()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3509
3511
  };
3510
- protoOf(ServerGameStoreContract).a92 = function () {
3511
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.v9z_1.a92(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.y9z_1.a92()), this.w9z_1.a92()), this.x9z_1.a92()), this.z9z_1.a92()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).f94(), finishingGameWhenCantStartNewMiddleware()]));
3512
+ protoOf(ServerGameStoreContract).y91 = function () {
3513
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.t9z_1.y91(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.w9z_1.y91()), this.u9z_1.y91()), this.v9z_1.y91()), this.x9z_1.y91()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).d94(), finishingGameWhenCantStartNewMiddleware()]));
3512
3514
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3513
3515
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3514
3516
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3679,19 +3681,28 @@
3679
3681
  return action instanceof RoundEndedAction;
3680
3682
  };
3681
3683
  protoOf(_no_name_provided__qut3iv_2).y6l = function (store, next, action) {
3682
- // Inline function 'games.jass.logic.server.redux.middlewares.finishingGameWhenCantStartNewMiddleware.<anonymous>' call
3683
- var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3684
- next(action_0);
3685
- var state = store.state;
3686
- if (!get_serverStatePayload_0(state).config.canStartNewGame && action_0.isGameFinished) {
3687
- store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.b6r_1));
3684
+ $l$block_0: {
3685
+ // Inline function 'games.jass.logic.server.redux.middlewares.finishingGameWhenCantStartNewMiddleware.<anonymous>' call
3686
+ var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3687
+ next(action_0);
3688
+ var state = store.state;
3689
+ if (action_0.isGameFinished) {
3690
+ if (!get_serverStatePayload_0(state).config.canStartNewGame) {
3691
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.b6r_1));
3692
+ break $l$block_0;
3693
+ }
3694
+ if (state.s6r().config.mode.equals(RoomMode_REVENGE_getInstance())) {
3695
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_REVENGED_getInstance()), true, state.b6r_1));
3696
+ break $l$block_0;
3697
+ }
3698
+ }
3688
3699
  }
3689
3700
  };
3690
3701
  protoOf(_no_name_provided__qut3iv_2).g6k = function (store, next, action) {
3691
3702
  return this.y6l(store, next, action);
3692
3703
  };
3693
3704
  function _no_name_provided__qut3iv_3(this$0) {
3694
- this.qa0_1 = this$0;
3705
+ this.oa0_1 = this$0;
3695
3706
  }
3696
3707
  protoOf(_no_name_provided__qut3iv_3).h6k = function (action) {
3697
3708
  return action instanceof MechanicAction;
@@ -3705,11 +3716,11 @@
3705
3716
  var tmp;
3706
3717
  if (action_0 instanceof StartGameMechanicAction) {
3707
3718
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3708
- var this_0 = this.qa0_1;
3709
- var tableId = action_0.m8y_1;
3710
- var gameCreatorPlayerId = action_0.o8y_1;
3719
+ var this_0 = this.oa0_1;
3720
+ var tableId = action_0.k8y_1;
3721
+ var gameCreatorPlayerId = action_0.m8y_1;
3711
3722
  // Inline function 'kotlin.collections.map' call
3712
- var this_1 = action_0.p8y_1;
3723
+ var this_1 = action_0.n8y_1;
3713
3724
  // Inline function 'kotlin.collections.mapTo' call
3714
3725
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3715
3726
  var tmp0_iterator = this_1.j();
@@ -3750,7 +3761,7 @@
3750
3761
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3751
3762
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3752
3763
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3753
- var tmp0_aid = this_0.pa0_1.k6i();
3764
+ var tmp0_aid = this_0.na0_1.k6i();
3754
3765
  // Inline function 'kotlin.collections.map' call
3755
3766
  // Inline function 'kotlin.collections.mapTo' call
3756
3767
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3775,17 +3786,17 @@
3775
3786
  } else {
3776
3787
  if (action_0 instanceof StartNewGameMechanicAction) {
3777
3788
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3778
- var this_2 = this.qa0_1;
3789
+ var this_2 = this.oa0_1;
3779
3790
  var table = state.s6r();
3780
3791
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3781
- var sendToPlayer_0 = new RoomActionPayload(this_2.pa0_1.k6i(), table.id, null);
3792
+ var sendToPlayer_0 = new RoomActionPayload(this_2.na0_1.k6i(), table.id, null);
3782
3793
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3783
3794
  tmp = listOfNotNull(tmp$ret$18);
3784
3795
  } else {
3785
3796
  if (action_0 instanceof ContinueGameMechanicAction) {
3786
3797
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3787
- var this_3 = this.qa0_1;
3788
- var tableId_0 = action_0.s8y_1.id;
3798
+ var this_3 = this.oa0_1;
3799
+ var tableId_0 = action_0.q8y_1.id;
3789
3800
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3790
3801
  // Inline function 'kotlin.collections.map' call
3791
3802
  var this_4 = action_0.users;
@@ -3829,7 +3840,7 @@
3829
3840
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3830
3841
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3831
3842
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3832
- var tmp0_aid_0 = this_3.pa0_1.k6i();
3843
+ var tmp0_aid_0 = this_3.na0_1.k6i();
3833
3844
  // Inline function 'kotlin.collections.map' call
3834
3845
  // Inline function 'kotlin.collections.mapTo' call
3835
3846
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3854,43 +3865,43 @@
3854
3865
  } else {
3855
3866
  if (action_0 instanceof FinishingGameMechanicAction) {
3856
3867
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3857
- var this_5 = this.qa0_1;
3868
+ var this_5 = this.oa0_1;
3858
3869
  var table_0 = state.s6r();
3859
3870
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3860
- var sendToPlayer_2 = new RoomActionPayload(this_5.pa0_1.k6i(), table_0.id, null);
3871
+ var sendToPlayer_2 = new RoomActionPayload(this_5.na0_1.k6i(), table_0.id, null);
3861
3872
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3862
3873
  tmp = listOfNotNull(tmp$ret$38);
3863
3874
  } else {
3864
3875
  if (action_0 instanceof FinishGameMechanicAction) {
3865
3876
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3866
- var this_6 = this.qa0_1;
3877
+ var this_6 = this.oa0_1;
3867
3878
  var table_1 = state.s6r();
3868
3879
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3869
- var sendToPlayer_3 = new RoomActionPayload(this_6.pa0_1.k6i(), table_1.id, null);
3880
+ var sendToPlayer_3 = new RoomActionPayload(this_6.na0_1.k6i(), table_1.id, null);
3870
3881
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3871
3882
  tmp = listOfNotNull(tmp$ret$40);
3872
3883
  } else {
3873
3884
  if (action_0 instanceof RestartGameMechanicAction) {
3874
3885
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3875
- var this_7 = this.qa0_1;
3886
+ var this_7 = this.oa0_1;
3876
3887
  var table_2 = state.s6r();
3877
3888
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3878
- var sendToPlayer_4 = new RoomActionPayload(this_7.pa0_1.k6i(), table_2.id, null);
3889
+ var sendToPlayer_4 = new RoomActionPayload(this_7.na0_1.k6i(), table_2.id, null);
3879
3890
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3880
3891
  tmp = listOfNotNull(tmp$ret$42);
3881
3892
  } else {
3882
3893
  if (action_0 instanceof ErrorAction) {
3883
3894
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3884
- var this_8 = this.qa0_1;
3895
+ var this_8 = this.oa0_1;
3885
3896
  var table_3 = state.s6r();
3886
3897
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3887
- var sendToPlayer_5 = new RoomActionPayload(this_8.pa0_1.k6i(), table_3.id, null);
3898
+ var sendToPlayer_5 = new RoomActionPayload(this_8.na0_1.k6i(), table_3.id, null);
3888
3899
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3889
3900
  tmp = listOfNotNull(tmp$ret$44);
3890
3901
  } else {
3891
3902
  if (action_0 instanceof SceneMechanicAction) {
3892
3903
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3893
- var this_9 = this.qa0_1;
3904
+ var this_9 = this.oa0_1;
3894
3905
  var table_4 = state.s6r();
3895
3906
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3896
3907
  var tableId_1 = table_4.id;
@@ -3927,7 +3938,7 @@
3927
3938
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3928
3939
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3929
3940
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3930
- var tmp0_aid_1 = this_9.pa0_1.k6i();
3941
+ var tmp0_aid_1 = this_9.na0_1.k6i();
3931
3942
  // Inline function 'kotlin.collections.map' call
3932
3943
  // Inline function 'kotlin.collections.mapTo' call
3933
3944
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3952,7 +3963,7 @@
3952
3963
  } else {
3953
3964
  if (action_0 instanceof SceneActMechanicAction) {
3954
3965
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3955
- var this_10 = this.qa0_1;
3966
+ var this_10 = this.oa0_1;
3956
3967
  var table_5 = state.s6r();
3957
3968
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3958
3969
  var tableId_2 = table_5.id;
@@ -3989,7 +4000,7 @@
3989
4000
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3990
4001
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3991
4002
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3992
- var tmp0_aid_2 = this_10.pa0_1.k6i();
4003
+ var tmp0_aid_2 = this_10.na0_1.k6i();
3993
4004
  // Inline function 'kotlin.collections.map' call
3994
4005
  // Inline function 'kotlin.collections.mapTo' call
3995
4006
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4014,7 +4025,7 @@
4014
4025
  } else {
4015
4026
  if (action_0 instanceof TeamsDataMechanicAction) {
4016
4027
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4017
- var this_11 = this.qa0_1;
4028
+ var this_11 = this.oa0_1;
4018
4029
  var table_6 = state.s6r();
4019
4030
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
4020
4031
  var tableId_3 = table_6.id;
@@ -4051,7 +4062,7 @@
4051
4062
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4052
4063
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4053
4064
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4054
- var tmp0_aid_3 = this_11.pa0_1.k6i();
4065
+ var tmp0_aid_3 = this_11.na0_1.k6i();
4055
4066
  // Inline function 'kotlin.collections.map' call
4056
4067
  // Inline function 'kotlin.collections.mapTo' call
4057
4068
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4064,7 +4075,7 @@
4064
4075
  }
4065
4076
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4066
4077
  var tmp_0;
4067
- if (this.qa0_1.oa0_1.supportBackwardActions && getPlayer(state.s6r().players, sendToPlayer_8.n7e_1).p6x_1.t6x_1) {
4078
+ if (this.oa0_1.ma0_1.supportBackwardActions && getPlayer(state.s6r().players, sendToPlayer_8.n7e_1).p6x_1.t6x_1) {
4068
4079
  tmp_0 = null;
4069
4080
  } else {
4070
4081
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4082,79 +4093,79 @@
4082
4093
  } else {
4083
4094
  if (action_0 instanceof PlayerReadyMechanicAction) {
4084
4095
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4085
- var this_12 = this.qa0_1;
4096
+ var this_12 = this.oa0_1;
4086
4097
  var table_7 = state.s6r();
4087
- var exceptPlayerId = this.qa0_1.oa0_1.supportBackwardActions ? action_0.m8z_1 : null;
4098
+ var exceptPlayerId = this.oa0_1.ma0_1.supportBackwardActions ? action_0.k8z_1 : null;
4088
4099
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4089
- var sendToPlayer_9 = new RoomActionPayload(this_12.pa0_1.k6i(), table_7.id, exceptPlayerId);
4100
+ var sendToPlayer_9 = new RoomActionPayload(this_12.na0_1.k6i(), table_7.id, exceptPlayerId);
4090
4101
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4091
4102
  tmp = listOfNotNull(tmp$ret$94);
4092
4103
  } else {
4093
4104
  if (action_0 instanceof SuitChoiceMechanicAction) {
4094
4105
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4095
- var this_13 = this.qa0_1;
4106
+ var this_13 = this.oa0_1;
4096
4107
  var table_8 = state.s6r();
4097
- var exceptPlayerId_0 = this.qa0_1.oa0_1.supportBackwardActions ? action_0.i8u_1 : null;
4108
+ var exceptPlayerId_0 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.g8u_1 : null;
4098
4109
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4099
- var sendToPlayer_10 = new RoomActionPayload(this_13.pa0_1.k6i(), table_8.id, exceptPlayerId_0);
4110
+ var sendToPlayer_10 = new RoomActionPayload(this_13.na0_1.k6i(), table_8.id, exceptPlayerId_0);
4100
4111
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4101
4112
  tmp = listOfNotNull(tmp$ret$96);
4102
4113
  } else {
4103
4114
  if (action_0 instanceof TrumpMechanicAction) {
4104
4115
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4105
- var this_14 = this.qa0_1;
4116
+ var this_14 = this.oa0_1;
4106
4117
  var table_9 = state.s6r();
4107
4118
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4108
- var sendToPlayer_11 = new RoomActionPayload(this_14.pa0_1.k6i(), table_9.id, null);
4119
+ var sendToPlayer_11 = new RoomActionPayload(this_14.na0_1.k6i(), table_9.id, null);
4109
4120
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4110
4121
  tmp = listOfNotNull(tmp$ret$98);
4111
4122
  } else {
4112
4123
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4113
4124
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4114
- var this_15 = this.qa0_1;
4125
+ var this_15 = this.oa0_1;
4115
4126
  var table_10 = state.s6r();
4116
- var exceptPlayerId_1 = this.qa0_1.oa0_1.supportBackwardActions ? action_0.s8z_1 : null;
4127
+ var exceptPlayerId_1 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.q8z_1 : null;
4117
4128
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4118
- var sendToPlayer_12 = new RoomActionPayload(this_15.pa0_1.k6i(), table_10.id, exceptPlayerId_1);
4129
+ var sendToPlayer_12 = new RoomActionPayload(this_15.na0_1.k6i(), table_10.id, exceptPlayerId_1);
4119
4130
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4120
4131
  tmp = listOfNotNull(tmp$ret$100);
4121
4132
  } else {
4122
4133
  if (action_0 instanceof PutCardMechanicAction) {
4123
4134
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4124
- var this_16 = this.qa0_1;
4135
+ var this_16 = this.oa0_1;
4125
4136
  var table_11 = state.s6r();
4126
- var exceptPlayerId_2 = this.qa0_1.oa0_1.supportBackwardActions ? action_0.n8u_1 : null;
4137
+ var exceptPlayerId_2 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.l8u_1 : null;
4127
4138
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4128
- var sendToPlayer_13 = new RoomActionPayload(this_16.pa0_1.k6i(), table_11.id, exceptPlayerId_2);
4139
+ var sendToPlayer_13 = new RoomActionPayload(this_16.na0_1.k6i(), table_11.id, exceptPlayerId_2);
4129
4140
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4130
4141
  tmp = listOfNotNull(tmp$ret$102);
4131
4142
  } else {
4132
4143
  if (action_0 instanceof PickUpBribeMechanicAction) {
4133
4144
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4134
- var this_17 = this.qa0_1;
4145
+ var this_17 = this.oa0_1;
4135
4146
  var table_12 = state.s6r();
4136
4147
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4137
- var sendToPlayer_14 = new RoomActionPayload(this_17.pa0_1.k6i(), table_12.id, null);
4148
+ var sendToPlayer_14 = new RoomActionPayload(this_17.na0_1.k6i(), table_12.id, null);
4138
4149
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4139
4150
  tmp = listOfNotNull(tmp$ret$104);
4140
4151
  } else {
4141
4152
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4142
4153
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4143
- var this_18 = this.qa0_1;
4154
+ var this_18 = this.oa0_1;
4144
4155
  var table_13 = state.s6r();
4145
4156
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4146
- var sendToPlayer_15 = new RoomActionPayload(this_18.pa0_1.k6i(), table_13.id, null);
4157
+ var sendToPlayer_15 = new RoomActionPayload(this_18.na0_1.k6i(), table_13.id, null);
4147
4158
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4148
4159
  tmp = listOfNotNull(tmp$ret$106);
4149
4160
  } else {
4150
4161
  if (action_0 instanceof MessageMechanicAction) {
4151
- var message = action_0.w8z_1;
4162
+ var message = action_0.u8z_1;
4152
4163
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4153
- var this_19 = this.qa0_1;
4164
+ var this_19 = this.oa0_1;
4154
4165
  var table_14 = state.s6r();
4155
4166
  var tmp_1;
4156
4167
  var tmp_2;
4157
- if (this.qa0_1.oa0_1.supportBackwardActions) {
4168
+ if (this.oa0_1.ma0_1.supportBackwardActions) {
4158
4169
  tmp_2 = isInterface(message, UserMessage);
4159
4170
  } else {
4160
4171
  tmp_2 = false;
@@ -4166,17 +4177,17 @@
4166
4177
  }
4167
4178
  var exceptPlayerId_3 = tmp_1;
4168
4179
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4169
- var sendToPlayer_16 = new RoomActionPayload(this_19.pa0_1.k6i(), table_14.id, exceptPlayerId_3);
4180
+ var sendToPlayer_16 = new RoomActionPayload(this_19.na0_1.k6i(), table_14.id, exceptPlayerId_3);
4170
4181
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4171
4182
  tmp = listOfNotNull(tmp$ret$108);
4172
4183
  } else {
4173
4184
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4174
4185
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4175
- var this_20 = this.qa0_1;
4186
+ var this_20 = this.oa0_1;
4176
4187
  var table_15 = state.s6r();
4177
4188
  var exceptPlayerId_4 = action_0.playerId;
4178
4189
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4179
- var sendToPlayer_17 = new RoomActionPayload(this_20.pa0_1.k6i(), table_15.id, exceptPlayerId_4);
4190
+ var sendToPlayer_17 = new RoomActionPayload(this_20.na0_1.k6i(), table_15.id, exceptPlayerId_4);
4180
4191
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4181
4192
  tmp = listOfNotNull(tmp$ret$110);
4182
4193
  } else {
@@ -4214,10 +4225,10 @@
4214
4225
  return this.y6l(store, next, action);
4215
4226
  };
4216
4227
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4217
- this.oa0_1 = logicConfig;
4218
- this.pa0_1 = idsProvider;
4228
+ this.ma0_1 = logicConfig;
4229
+ this.na0_1 = idsProvider;
4219
4230
  }
4220
- protoOf(ServerMapMechanicToClientActionMiddleware).f94 = function () {
4231
+ protoOf(ServerMapMechanicToClientActionMiddleware).d94 = function () {
4221
4232
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4222
4233
  return new _no_name_provided__qut3iv_3(this);
4223
4234
  };
@@ -4226,8 +4237,8 @@
4226
4237
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4227
4238
  }
4228
4239
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4229
- this.za0_1 = $provider;
4230
- this.aa1_1 = $action;
4240
+ this.xa0_1 = $provider;
4241
+ this.ya0_1 = $action;
4231
4242
  CoroutineImpl.call(this, resultContinuation);
4232
4243
  }
4233
4244
  protoOf(sendToClientActionMiddleware$o$handle$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -4248,7 +4259,7 @@
4248
4259
  case 0:
4249
4260
  this.k9_1 = 2;
4250
4261
  this.j9_1 = 1;
4251
- suspendResult = this.za0_1.g9x(this.aa1_1, this);
4262
+ suspendResult = this.xa0_1.e9x(this.ya0_1, this);
4252
4263
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4253
4264
  return suspendResult;
4254
4265
  }
@@ -4271,8 +4282,8 @@
4271
4282
  while (true);
4272
4283
  };
4273
4284
  protoOf(sendToClientActionMiddleware$o$handle$slambda).n1e = function ($this$launchDefault, completion) {
4274
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.za0_1, this.aa1_1, completion);
4275
- i.ba1_1 = $this$launchDefault;
4285
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.xa0_1, this.ya0_1, completion);
4286
+ i.za0_1 = $this$launchDefault;
4276
4287
  return i;
4277
4288
  };
4278
4289
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4284,8 +4295,8 @@
4284
4295
  return l;
4285
4296
  }
4286
4297
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4287
- this.ca1_1 = $asyncProvider;
4288
- this.da1_1 = $provider;
4298
+ this.aa1_1 = $asyncProvider;
4299
+ this.ba1_1 = $provider;
4289
4300
  }
4290
4301
  protoOf(_no_name_provided__qut3iv_4).h6k = function (action) {
4291
4302
  return action instanceof ToClientAction;
@@ -4293,7 +4304,7 @@
4293
4304
  protoOf(_no_name_provided__qut3iv_4).y6l = function (store, next, action) {
4294
4305
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4295
4306
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4296
- this.ca1_1.h6h(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.da1_1, action_0, null));
4307
+ this.aa1_1.h6h(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ba1_1, action_0, null));
4297
4308
  next(action_0);
4298
4309
  };
4299
4310
  protoOf(_no_name_provided__qut3iv_4).g6k = function (store, next, action) {
@@ -4308,13 +4319,13 @@
4308
4319
  protoOf(_no_name_provided__qut3iv_5).h6k = function (action) {
4309
4320
  return action instanceof UpdateServerConfigAction;
4310
4321
  };
4311
- protoOf(_no_name_provided__qut3iv_5).h9c = function (state, action) {
4322
+ protoOf(_no_name_provided__qut3iv_5).f9c = function (state, action) {
4312
4323
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4313
4324
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4314
- return state.n8x(VOID, get_serverStatePayload_0(state).copy(action_0.s9z_1));
4325
+ return state.l8x(VOID, get_serverStatePayload_0(state).copy(action_0.q9z_1));
4315
4326
  };
4316
4327
  protoOf(_no_name_provided__qut3iv_5).z6l = function (state, action) {
4317
- return this.h9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4328
+ return this.f9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4318
4329
  };
4319
4330
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4320
4331
  return function (it) {
@@ -4327,7 +4338,7 @@
4327
4338
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4328
4339
  // Inline function 'kotlin.time.Companion.milliseconds' call
4329
4340
  Companion_getInstance();
4330
- var this_0 = $action.l8y_1.timeoutTimeMillis;
4341
+ var this_0 = $action.j8y_1.timeoutTimeMillis;
4331
4342
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4332
4343
  tmp_0 = tmp_1.m6c(tmp_2, tmp$ret$0);
4333
4344
  }
@@ -4336,57 +4347,57 @@
4336
4347
  }
4337
4348
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4338
4349
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4339
- this.ga1_1 = logger;
4350
+ this.ea1_1 = logger;
4340
4351
  }
4341
- protoOf(ServerMechanicLifecycleReducer).t9d = function (state, action) {
4352
+ protoOf(ServerMechanicLifecycleReducer).r9d = function (state, action) {
4342
4353
  var serverState = get_serverStatePayloadOrNull(state.c6r_1);
4343
4354
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4344
- var tmp0_$this = this.u9d_1;
4345
- var tmp1_tableId = action.m8y_1;
4346
- var tmp2_gameId = action.m8y_1;
4347
- var tmp3_version = action.n8y_1;
4348
- var tmp4_config = action.l8y_1;
4349
- var tmp5_users = action.p8y_1;
4355
+ var tmp0_$this = this.s9d_1;
4356
+ var tmp1_tableId = action.k8y_1;
4357
+ var tmp2_gameId = action.k8y_1;
4358
+ var tmp3_version = action.l8y_1;
4359
+ var tmp4_config = action.j8y_1;
4360
+ var tmp5_users = action.n8y_1;
4350
4361
  var tmp6_spectators = action.spectators;
4351
- var tmp7_gameCreatorPlayerId = action.o8y_1;
4352
- var tmp9_tableOrNull = tmp0_$this.a9f(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4362
+ var tmp7_gameCreatorPlayerId = action.m8y_1;
4363
+ var tmp9_tableOrNull = tmp0_$this.y9e(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4353
4364
  var tmp;
4354
4365
  if (serverState == null) {
4355
- this.ga1_1.w(VOID, 'ServerPayload is not onStart');
4366
+ this.ea1_1.w(VOID, 'ServerPayload is not onStart');
4356
4367
  tmp = Companion_instance_10.initial();
4357
4368
  } else {
4358
4369
  tmp = serverState;
4359
4370
  }
4360
4371
  var tmp10_payload = tmp;
4361
- return state.n8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4372
+ return state.l8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4362
4373
  };
4363
- protoOf(ServerMechanicLifecycleReducer).r9d = function (state, action) {
4374
+ protoOf(ServerMechanicLifecycleReducer).p9d = function (state, action) {
4364
4375
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4365
- var tmp2_tableOrNull = action.s8y_1;
4376
+ var tmp2_tableOrNull = action.q8y_1;
4366
4377
  var tmp = Companion_instance_10;
4367
4378
  var tmp_0 = get_serverStatePayload_0(state).config;
4368
- var tmp_1 = action.t8y_1;
4379
+ var tmp_1 = action.r8y_1;
4369
4380
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4370
4381
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d6a_1));
4371
- return state.n8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4382
+ return state.l8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4372
4383
  };
4373
- protoOf(ServerMechanicLifecycleReducer).s9d = function (state, action) {
4374
- this.v9d_1.j5r(action.previousGameId);
4384
+ protoOf(ServerMechanicLifecycleReducer).q9d = function (state, action) {
4385
+ this.t9d_1.j5r(action.previousGameId);
4375
4386
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4376
- var tmp1_tableOrNull = this.u9d_1.b9f(state.s6r(), action.gameId);
4377
- return state.n8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4387
+ var tmp1_tableOrNull = this.s9d_1.z9e(state.s6r(), action.gameId);
4388
+ return state.l8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4378
4389
  };
4379
4390
  function spectatorsReducer(logger) {
4380
4391
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4381
4392
  return new _no_name_provided__qut3iv_6(logger);
4382
4393
  }
4383
4394
  function _no_name_provided__qut3iv_6($logger) {
4384
- this.ha1_1 = $logger;
4395
+ this.fa1_1 = $logger;
4385
4396
  }
4386
4397
  protoOf(_no_name_provided__qut3iv_6).h6k = function (action) {
4387
4398
  return isInterface(action, SpectatorsAction);
4388
4399
  };
4389
- protoOf(_no_name_provided__qut3iv_6).h9c = function (state, action) {
4400
+ protoOf(_no_name_provided__qut3iv_6).f9c = function (state, action) {
4390
4401
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4391
4402
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4392
4403
  var table = state.s6r();
@@ -4394,7 +4405,7 @@
4394
4405
  if (action_0 instanceof AddSpectatorsAction) {
4395
4406
  // Inline function 'kotlin.collections.mapNotNull' call
4396
4407
  // Inline function 'kotlin.collections.mapNotNullTo' call
4397
- var this_0 = action_0.t9z_1;
4408
+ var this_0 = action_0.r9z_1;
4398
4409
  var destination = ArrayList_init_$Create$_0();
4399
4410
  // Inline function 'kotlin.collections.forEach' call
4400
4411
  var tmp0_iterator = this_0.j();
@@ -4416,10 +4427,10 @@
4416
4427
  var tmp_0;
4417
4428
  // Inline function 'kotlin.collections.isNotEmpty' call
4418
4429
  if (!sameSpectators.p()) {
4419
- this.ha1_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4430
+ this.fa1_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4420
4431
  // Inline function 'kotlin.collections.filterNot' call
4421
4432
  // Inline function 'kotlin.collections.filterNotTo' call
4422
- var this_1 = action_0.t9z_1;
4433
+ var this_1 = action_0.r9z_1;
4423
4434
  var destination_0 = ArrayList_init_$Create$_0();
4424
4435
  var tmp0_iterator_0 = this_1.j();
4425
4436
  while (tmp0_iterator_0.k()) {
@@ -4455,7 +4466,7 @@
4455
4466
  }
4456
4467
  tmp_0 = destination_0;
4457
4468
  } else {
4458
- tmp_0 = action_0.t9z_1;
4469
+ tmp_0 = action_0.r9z_1;
4459
4470
  }
4460
4471
  var this_2 = tmp_0;
4461
4472
  // Inline function 'kotlin.collections.mapTo' call
@@ -4468,12 +4479,12 @@
4468
4479
  destination_1.e(tmp$ret$10);
4469
4480
  }
4470
4481
  var spectatorsToAdd = toSet(destination_1);
4471
- tmp = state.n8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4482
+ tmp = state.l8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4472
4483
  } else {
4473
4484
  if (action_0 instanceof RemoveSpectatorsAction) {
4474
4485
  // Inline function 'kotlin.collections.mapNotNull' call
4475
4486
  // Inline function 'kotlin.collections.mapNotNullTo' call
4476
- var this_3 = action_0.u9z_1;
4487
+ var this_3 = action_0.s9z_1;
4477
4488
  var destination_2 = ArrayList_init_$Create$_0();
4478
4489
  // Inline function 'kotlin.collections.forEach' call
4479
4490
  var tmp0_iterator_3 = this_3.j();
@@ -4494,10 +4505,10 @@
4494
4505
  var tmp_2;
4495
4506
  // Inline function 'kotlin.collections.isNotEmpty' call
4496
4507
  if (!sameSpectators_0.p()) {
4497
- this.ha1_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4508
+ this.fa1_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4498
4509
  // Inline function 'kotlin.collections.filterNot' call
4499
4510
  // Inline function 'kotlin.collections.filterNotTo' call
4500
- var this_4 = action_0.u9z_1;
4511
+ var this_4 = action_0.s9z_1;
4501
4512
  var destination_3 = ArrayList_init_$Create$_0();
4502
4513
  var tmp0_iterator_4 = this_4.j();
4503
4514
  while (tmp0_iterator_4.k()) {
@@ -4533,7 +4544,7 @@
4533
4544
  }
4534
4545
  tmp_2 = destination_3;
4535
4546
  } else {
4536
- tmp_2 = action_0.u9z_1;
4547
+ tmp_2 = action_0.s9z_1;
4537
4548
  }
4538
4549
  var spectatorsToRemove = toSet(tmp_2);
4539
4550
  // Inline function 'kotlin.collections.filterNot' call
@@ -4572,7 +4583,7 @@
4572
4583
  destination_4.e(element_5);
4573
4584
  }
4574
4585
  }
4575
- tmp = state.n8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4586
+ tmp = state.l8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4576
4587
  } else {
4577
4588
  noWhenBranchMatchedException();
4578
4589
  }
@@ -4580,16 +4591,16 @@
4580
4591
  return tmp;
4581
4592
  };
4582
4593
  protoOf(_no_name_provided__qut3iv_6).z6l = function (state, action) {
4583
- return this.h9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4594
+ return this.f9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4584
4595
  };
4585
4596
  function Companion_2() {
4586
4597
  }
4587
- protoOf(Companion_2).ia1 = function (config) {
4598
+ protoOf(Companion_2).ga1 = function (config) {
4588
4599
  return new ServerStatePayload(config);
4589
4600
  };
4590
4601
  protoOf(Companion_2).initial = function (config, $super) {
4591
4602
  config = config === VOID ? Companion_instance_8.initial(null) : config;
4592
- return this.ia1(config);
4603
+ return this.ga1(config);
4593
4604
  };
4594
4605
  var Companion_instance_10;
4595
4606
  function Companion_getInstance_3() {
@@ -4604,12 +4615,12 @@
4604
4615
  protoOf(ServerStatePayload).ue = function () {
4605
4616
  return this.config;
4606
4617
  };
4607
- protoOf(ServerStatePayload).ja1 = function (config) {
4618
+ protoOf(ServerStatePayload).ha1 = function (config) {
4608
4619
  return new ServerStatePayload(config);
4609
4620
  };
4610
4621
  protoOf(ServerStatePayload).copy = function (config, $super) {
4611
4622
  config = config === VOID ? this.config : config;
4612
- return this.ja1(config);
4623
+ return this.ha1(config);
4613
4624
  };
4614
4625
  protoOf(ServerStatePayload).toString = function () {
4615
4626
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -4661,13 +4672,13 @@
4661
4672
  }
4662
4673
  function _get_logger__rkp4sl_1($this) {
4663
4674
  // Inline function 'kotlin.getValue' call
4664
- var this_0 = $this.ta1_1;
4675
+ var this_0 = $this.ra1_1;
4665
4676
  logger$factory_3();
4666
4677
  return this_0.u();
4667
4678
  }
4668
4679
  function _get_di__ndbzja($this) {
4669
4680
  // Inline function 'kotlin.getValue' call
4670
- var this_0 = $this.ua1_1;
4681
+ var this_0 = $this.sa1_1;
4671
4682
  di$factory();
4672
4683
  return this_0.u();
4673
4684
  }
@@ -4678,13 +4689,13 @@
4678
4689
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
4679
4690
  return function () {
4680
4691
  var tmp;
4681
- if (this$0.ra1_1 == null) {
4692
+ if (this$0.pa1_1 == null) {
4682
4693
  tmp = null;
4683
4694
  } else {
4684
4695
  // Inline function 'kotlin.let' call
4685
4696
  // Inline function 'kotlin.contracts.contract' call
4686
4697
  // Inline function 'GameServerEngineControllerImpl.logger$delegate.<anonymous>.<anonymous>' call
4687
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ra1_1)]));
4698
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.pa1_1)]));
4688
4699
  }
4689
4700
  var tmp1_elvis_lhs = tmp;
4690
4701
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4712,7 +4723,7 @@
4712
4723
  tmp_0.g62(tmp$ret$3);
4713
4724
  $this$DI.k5y(jsonModule());
4714
4725
  $this$DI.k5y(serverHelpersModule());
4715
- $this$DI.k5y(randomOrgModule(this$0.sa1_1));
4726
+ $this$DI.k5y(randomOrgModule(this$0.qa1_1));
4716
4727
  return Unit_instance;
4717
4728
  };
4718
4729
  }
@@ -4723,16 +4734,16 @@
4723
4734
  };
4724
4735
  }
4725
4736
  function _no_name_provided__qut3iv_7($item) {
4726
- this.ba2_1 = $item;
4737
+ this.za1_1 = $item;
4727
4738
  }
4728
4739
  protoOf(_no_name_provided__qut3iv_7).h6k = function (action) {
4729
4740
  return isInterface(action, Action);
4730
4741
  };
4731
- protoOf(_no_name_provided__qut3iv_7).h9c = function (state, action) {
4732
- return this.ba2_1(state, isInterface(action, Action) ? action : THROW_CCE());
4742
+ protoOf(_no_name_provided__qut3iv_7).f9c = function (state, action) {
4743
+ return this.za1_1(state, isInterface(action, Action) ? action : THROW_CCE());
4733
4744
  };
4734
4745
  protoOf(_no_name_provided__qut3iv_7).z6l = function (state, action) {
4735
- return this.h9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4746
+ return this.f9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4736
4747
  };
4737
4748
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4738
4749
  return function ($this$singleton) {
@@ -4789,7 +4800,7 @@
4789
4800
  }
4790
4801
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4791
4802
  return function (it) {
4792
- var tmp0_elvis_lhs = Companion_instance_4.d9h(it);
4803
+ var tmp0_elvis_lhs = Companion_instance_4.b9h(it);
4793
4804
  var tmp;
4794
4805
  if (tmp0_elvis_lhs == null) {
4795
4806
  var tmp1_safe_receiver = $gameServer.v6b().b6r_1;
@@ -4802,7 +4813,7 @@
4802
4813
  }
4803
4814
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4804
4815
  return function (it) {
4805
- var tmp0_elvis_lhs = Companion_instance_5.o9f(it);
4816
+ var tmp0_elvis_lhs = Companion_instance_5.m9f(it);
4806
4817
  var tmp;
4807
4818
  if (tmp0_elvis_lhs == null) {
4808
4819
  var tmp1_safe_receiver = $gameServer.v6b().b6r_1;
@@ -4824,7 +4835,7 @@
4824
4835
  // Inline function 'kotlin.contracts.contract' call
4825
4836
  $this$DI.k5y(tmp0_safe_receiver);
4826
4837
  }
4827
- $this$DI.k5y(dealerModule(this$0.randomPoolProvider, this$0.sa1_1));
4838
+ $this$DI.k5y(dealerModule(this$0.randomPoolProvider, this$0.qa1_1));
4828
4839
  $this$DI.k5y(coreModule($coreConfig));
4829
4840
  $this$DI.k5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4830
4841
  return Unit_instance;
@@ -4833,89 +4844,89 @@
4833
4844
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4834
4845
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4835
4846
  production = production === VOID ? true : production;
4836
- this.ra1_1 = loggerCallback;
4837
- this.sa1_1 = randomOrgConfig;
4847
+ this.pa1_1 = loggerCallback;
4848
+ this.qa1_1 = randomOrgConfig;
4838
4849
  AppEnvironment_getInstance().k6q(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4839
4850
  var tmp = this;
4840
- tmp.ta1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4851
+ tmp.ra1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4841
4852
  var tmp_0 = this;
4842
- tmp_0.ua1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4853
+ tmp_0.sa1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4843
4854
  var tmp_1 = this;
4844
4855
  // Inline function 'org.kodein.di.instance' call
4845
4856
  var this_0 = _get_di__ndbzja(this);
4846
4857
  // Inline function 'org.kodein.type.generic' call
4847
4858
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4848
4859
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4849
- tmp_1.va1_1 = Instance(this_0, tmp$ret$0, null).d64(this, parser$factory());
4860
+ tmp_1.ta1_1 = Instance(this_0, tmp$ret$0, null).d64(this, parser$factory());
4850
4861
  var tmp_3 = this;
4851
4862
  // Inline function 'org.kodein.di.instance' call
4852
4863
  var this_1 = _get_di__ndbzja(this);
4853
4864
  // Inline function 'org.kodein.type.generic' call
4854
4865
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4855
4866
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4856
- tmp_3.wa1_1 = Instance(this_1, tmp$ret$2, null).d64(this, helper$factory());
4867
+ tmp_3.ua1_1 = Instance(this_1, tmp$ret$2, null).d64(this, helper$factory());
4857
4868
  var tmp_5 = this;
4858
4869
  // Inline function 'org.kodein.di.instance' call
4859
4870
  var this_2 = _get_di__ndbzja(this);
4860
4871
  // Inline function 'org.kodein.type.generic' call
4861
4872
  var tmp_6 = typeToken(createKType(getKClass(GameServerHelper), arrayOf([]), false));
4862
4873
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4863
- tmp_5.xa1_1 = Instance(this_2, tmp$ret$4, null).d64(this, serverHelper$factory());
4874
+ tmp_5.va1_1 = Instance(this_2, tmp$ret$4, null).d64(this, serverHelper$factory());
4864
4875
  var tmp_7 = this;
4865
4876
  // Inline function 'org.kodein.di.instance' call
4866
4877
  var this_3 = _get_di__ndbzja(this);
4867
4878
  // Inline function 'org.kodein.type.generic' call
4868
4879
  var tmp_8 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4869
4880
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4870
- tmp_7.ya1_1 = Instance(this_3, tmp$ret$6, null).d64(this, resources$factory());
4881
+ tmp_7.wa1_1 = Instance(this_3, tmp$ret$6, null).d64(this, resources$factory());
4871
4882
  var tmp_9 = this;
4872
4883
  // Inline function 'org.kodein.di.instance' call
4873
4884
  var this_4 = _get_di__ndbzja(this);
4874
4885
  // Inline function 'org.kodein.type.generic' call
4875
4886
  var tmp_10 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4876
4887
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4877
- tmp_9.za1_1 = Instance(this_4, tmp$ret$8, null).d64(this, test$factory());
4888
+ tmp_9.xa1_1 = Instance(this_4, tmp$ret$8, null).d64(this, test$factory());
4878
4889
  var tmp_11 = this;
4879
4890
  // Inline function 'org.kodein.di.instance' call
4880
4891
  var this_5 = _get_di__ndbzja(this);
4881
4892
  // Inline function 'org.kodein.type.generic' call
4882
4893
  var tmp_12 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4883
4894
  var tmp$ret$10 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4884
- tmp_11.aa2_1 = Instance(this_5, tmp$ret$10, null).d64(this, randomPoolProvider$factory());
4895
+ tmp_11.ya1_1 = Instance(this_5, tmp$ret$10, null).d64(this, randomPoolProvider$factory());
4885
4896
  }
4886
- protoOf(GameServerEngineControllerImpl).ka1 = function () {
4897
+ protoOf(GameServerEngineControllerImpl).ia1 = function () {
4887
4898
  // Inline function 'kotlin.getValue' call
4888
- var this_0 = this.va1_1;
4899
+ var this_0 = this.ta1_1;
4889
4900
  parser$factory_0();
4890
4901
  return this_0.u();
4891
4902
  };
4892
- protoOf(GameServerEngineControllerImpl).ma1 = function () {
4903
+ protoOf(GameServerEngineControllerImpl).ka1 = function () {
4893
4904
  // Inline function 'kotlin.getValue' call
4894
- var this_0 = this.wa1_1;
4905
+ var this_0 = this.ua1_1;
4895
4906
  helper$factory_0();
4896
4907
  return this_0.u();
4897
4908
  };
4898
- protoOf(GameServerEngineControllerImpl).na1 = function () {
4909
+ protoOf(GameServerEngineControllerImpl).la1 = function () {
4899
4910
  // Inline function 'kotlin.getValue' call
4900
- var this_0 = this.xa1_1;
4911
+ var this_0 = this.va1_1;
4901
4912
  serverHelper$factory_0();
4902
4913
  return this_0.u();
4903
4914
  };
4904
- protoOf(GameServerEngineControllerImpl).oa1 = function () {
4915
+ protoOf(GameServerEngineControllerImpl).ma1 = function () {
4905
4916
  // Inline function 'kotlin.getValue' call
4906
- var this_0 = this.ya1_1;
4917
+ var this_0 = this.wa1_1;
4907
4918
  resources$factory_0();
4908
4919
  return this_0.u();
4909
4920
  };
4910
- protoOf(GameServerEngineControllerImpl).la1 = function () {
4921
+ protoOf(GameServerEngineControllerImpl).ja1 = function () {
4911
4922
  // Inline function 'kotlin.getValue' call
4912
- var this_0 = this.za1_1;
4923
+ var this_0 = this.xa1_1;
4913
4924
  test$factory_0();
4914
4925
  return this_0.u();
4915
4926
  };
4916
- protoOf(GameServerEngineControllerImpl).pa1 = function () {
4927
+ protoOf(GameServerEngineControllerImpl).na1 = function () {
4917
4928
  // Inline function 'kotlin.getValue' call
4918
- var this_0 = this.aa2_1;
4929
+ var this_0 = this.ya1_1;
4919
4930
  randomPoolProvider$factory_0();
4920
4931
  return this_0.u();
4921
4932
  };
@@ -4925,7 +4936,7 @@
4925
4936
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4926
4937
  return this.createGameEngineWithLogic();
4927
4938
  };
4928
- protoOf(GameServerEngineControllerImpl).qa1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4939
+ protoOf(GameServerEngineControllerImpl).oa1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4929
4940
  var combinedLogger = Companion_instance_6.fn();
4930
4941
  var tmp;
4931
4942
  if (coreConfig.fileLogsEnabled) {
@@ -4935,8 +4946,8 @@
4935
4946
  }
4936
4947
  var fileLoggerOutput = tmp;
4937
4948
  var tmp_0;
4938
- if (!(this.ra1_1 == null)) {
4939
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ra1_1));
4949
+ if (!(this.pa1_1 == null)) {
4950
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.pa1_1));
4940
4951
  } else {
4941
4952
  tmp_0 = null;
4942
4953
  }
@@ -4979,12 +4990,12 @@
4979
4990
  var gameServer = tmp_1.u5z(tmp$ret$7, null);
4980
4991
  if (!(fileLoggerOutput == null)) {
4981
4992
  var tmp_3 = fileLoggerOutput;
4982
- tmp_3.s9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4993
+ tmp_3.q9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4983
4994
  combinedLogger.hn(fileLoggerOutput);
4984
4995
  }
4985
4996
  if (!(callbackWrapperLoggerOutput == null)) {
4986
4997
  var tmp_4 = callbackWrapperLoggerOutput;
4987
- tmp_4.q9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4998
+ tmp_4.o9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4988
4999
  combinedLogger.hn(callbackWrapperLoggerOutput);
4989
5000
  }
4990
5001
  return gameServer;
@@ -5070,13 +5081,13 @@
5070
5081
  }
5071
5082
  function _get_playerAnswerInteractor__msggz1($this) {
5072
5083
  // Inline function 'kotlin.getValue' call
5073
- var this_0 = $this.ea2_1;
5084
+ var this_0 = $this.ca2_1;
5074
5085
  playerAnswerInteractor$factory_0();
5075
5086
  return this_0.u();
5076
5087
  }
5077
5088
  function TestHelperImpl$di$lambda$lambda(this$0) {
5078
5089
  return function ($this$singleton) {
5079
- return this$0.ca2_1;
5090
+ return this$0.aa2_1;
5080
5091
  };
5081
5092
  }
5082
5093
  function TestHelperImpl$di$lambda(this$0) {
@@ -5105,20 +5116,20 @@
5105
5116
  return emptyMap();
5106
5117
  }
5107
5118
  function TestHelperImpl(logger) {
5108
- this.ca2_1 = logger;
5119
+ this.aa2_1 = logger;
5109
5120
  var tmp = this;
5110
5121
  var tmp_0 = Companion_instance_3;
5111
- tmp.da2_1 = tmp_0.r5y(VOID, TestHelperImpl$di$lambda(this));
5122
+ tmp.ba2_1 = tmp_0.r5y(VOID, TestHelperImpl$di$lambda(this));
5112
5123
  var tmp_1 = this;
5113
5124
  // Inline function 'org.kodein.di.instance' call
5114
- var this_0 = this.da2_1;
5125
+ var this_0 = this.ba2_1;
5115
5126
  // Inline function 'org.kodein.type.generic' call
5116
5127
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5117
5128
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5118
- tmp_1.ea2_1 = Instance(this_0, tmp$ret$0, null).d64(this, playerAnswerInteractor$factory());
5129
+ tmp_1.ca2_1 = Instance(this_0, tmp$ret$0, null).d64(this, playerAnswerInteractor$factory());
5119
5130
  }
5120
5131
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5121
- return _get_playerAnswerInteractor__msggz1(this).m8n(playerId, table, botConfig);
5132
+ return _get_playerAnswerInteractor__msggz1(this).k8n(playerId, table, botConfig);
5122
5133
  };
5123
5134
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5124
5135
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -5126,7 +5137,7 @@
5126
5137
  var tmp$ret$0;
5127
5138
  $l$block_0: {
5128
5139
  // Inline function 'kotlin.collections.any' call
5129
- var this_0 = mechanicAction.f91();
5140
+ var this_0 = mechanicAction.d91();
5130
5141
  var tmp;
5131
5142
  if (isInterface(this_0, Collection)) {
5132
5143
  tmp = this_0.p();
@@ -5159,7 +5170,7 @@
5159
5170
  var tmp$ret$0;
5160
5171
  $l$block_0: {
5161
5172
  // Inline function 'kotlin.collections.any' call
5162
- var this_0 = action.f91();
5173
+ var this_0 = action.d91();
5163
5174
  var tmp;
5164
5175
  if (isInterface(this_0, Collection)) {
5165
5176
  tmp = this_0.p();
@@ -5280,22 +5291,22 @@
5280
5291
  });
5281
5292
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5282
5293
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5283
- return this.ka1();
5294
+ return this.ia1();
5284
5295
  });
5285
5296
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5286
- return this.ma1();
5297
+ return this.ka1();
5287
5298
  });
5288
5299
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
5289
- return this.na1();
5300
+ return this.la1();
5290
5301
  });
5291
5302
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5292
- return this.oa1();
5303
+ return this.ma1();
5293
5304
  });
5294
5305
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5295
- return this.la1();
5306
+ return this.ja1();
5296
5307
  });
5297
5308
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5298
- return this.pa1();
5309
+ return this.na1();
5299
5310
  });
5300
5311
  //endregion
5301
5312
  //region block: init