raspberry_games_server_game_logic 1.8.323 → 1.8.324

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -89,7 +89,7 @@
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  var firstOrNull = kotlin_kotlin.$_$.s7;
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  var toMutableList = kotlin_kotlin.$_$.y9;
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  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.t4;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.u4;
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  var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.k3;
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  var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
@@ -256,7 +256,7 @@
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  var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
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  var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
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  var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
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- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v4;
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+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w4;
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  var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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  var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
@@ -326,15 +326,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.w9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.y9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.x9w(newRid);
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+ return this.z9w(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.y9w(reason, roomId);
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+ return this.a9x(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -388,7 +388,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.oa1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.qa1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_7, VOID, VOID, VOID, [Reducer]);
@@ -399,17 +399,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.p9i_1 = $subscriber;
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+ this.r9i_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9i = function (it, $completion) {
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- var tmp = this.s9i(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9i = function (it, $completion) {
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+ var tmp = this.u9i(it, $completion);
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  tmp.l9_1 = Unit_instance;
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  tmp.m9_1 = null;
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  return tmp.r9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).ba = function (p1, $completion) {
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- return this.r9i(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.t9i(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).r9 = function () {
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  var suspendResult = this.l9_1;
@@ -418,7 +418,7 @@
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  var tmp = this.j9_1;
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  if (tmp === 0) {
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  this.k9_1 = 1;
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- this.p9i_1(this.q9i_1);
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+ this.r9i_1(this.s9i_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.m9_1;
@@ -429,21 +429,21 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).s9i = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.p9i_1, completion);
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- i.q9i_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9i = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9i_1, completion);
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+ i.s9i_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.r9i(it, $completion);
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+ return i.t9i(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
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- this.b9j_1 = $$this$unsafeFlow;
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+ this.d9j_1 = $$this$unsafeFlow;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).k1i = function (value, $completion) {
@@ -464,12 +464,12 @@
464
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  case 0:
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  this.k9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.d9j_1 = this.b9j_1;
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+ tmp_0.f9j_1 = this.d9j_1;
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  var tmp_1 = this;
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- tmp_1.e9j_1 = this.c9j_1;
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+ tmp_1.g9j_1 = this.e9j_1;
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  this.j9_1 = 1;
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- var it = this.e9j_1;
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- suspendResult = this.d9j_1.r18(new ActionsStateUpdate(it), this);
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+ var it = this.g9j_1;
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+ suspendResult = this.f9j_1.r18(new ActionsStateUpdate(it), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
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  }
@@ -492,8 +492,8 @@
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  while (true);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).l1i = function (value, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.b9j_1, completion);
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- i.c9j_1 = value;
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.d9j_1, completion);
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+ i.e9j_1 = value;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -506,8 +506,8 @@
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  }
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  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
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  CoroutineImpl.call(this, resultContinuation);
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- this.n9j_1 = _this__u8e3s4;
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- this.o9j_1 = collector;
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+ this.p9j_1 = _this__u8e3s4;
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+ this.q9j_1 = collector;
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  }
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  protoOf($collectCOROUTINE$0).r9 = function () {
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  var suspendResult = this.l9_1;
@@ -518,10 +518,10 @@
518
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  case 0:
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  this.k9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.p9j_1 = this.o9j_1;
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+ tmp_0.r9j_1 = this.q9j_1;
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  this.j9_1 = 1;
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- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.p9j_1, null);
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- suspendResult = this.n9j_1.q9j_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
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+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.r9j_1, null);
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+ suspendResult = this.p9j_1.s9j_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
526
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  return suspendResult;
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  }
@@ -544,7 +544,7 @@
544
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  while (true);
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545
  };
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  function _no_name_provided__qut3iv($this) {
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- this.q9j_1 = $this;
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+ this.s9j_1 = $this;
548
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  }
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  protoOf(_no_name_provided__qut3iv).s18 = function (collector, $completion) {
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  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -556,18 +556,18 @@
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  return this.s18(collector, $completion);
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  };
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558
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation) {
559
- this.z9j_1 = $table;
560
- this.a9k_1 = this$0;
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+ this.b9k_1 = $table;
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+ this.c9k_1 = this$0;
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  CoroutineImpl.call(this, resultContinuation);
562
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  }
563
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).c9k = function ($this$flow, $completion) {
564
- var tmp = this.d9k($this$flow, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).e9k = function ($this$flow, $completion) {
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+ var tmp = this.f9k($this$flow, $completion);
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  tmp.l9_1 = Unit_instance;
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  tmp.m9_1 = null;
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  return tmp.r9();
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  };
569
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).ba = function (p1, $completion) {
570
- return this.c9k((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.e9k((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
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  };
572
572
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).r9 = function () {
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  var suspendResult = this.l9_1;
@@ -578,7 +578,7 @@
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  case 0:
579
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  this.k9_1 = 3;
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  this.j9_1 = 1;
581
- suspendResult = this.b9k_1.r18(new TableStateUpdate(this.z9j_1), this);
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+ suspendResult = this.d9k_1.r18(new TableStateUpdate(this.b9k_1), this);
582
582
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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583
  return suspendResult;
584
584
  }
@@ -586,8 +586,8 @@
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  continue $sm;
587
587
  case 1:
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  this.j9_1 = 2;
589
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.a9k_1).u8m(), new Long(3000, 0));
590
- suspendResult = emitAll(this.b9k_1, new _no_name_provided__qut3iv(this_0), this);
589
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.c9k_1).w8m(), new Long(3000, 0));
590
+ suspendResult = emitAll(this.d9k_1, new _no_name_provided__qut3iv(this_0), this);
591
591
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
592
592
  return suspendResult;
593
593
  }
@@ -609,32 +609,32 @@
609
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  }
610
610
  while (true);
611
611
  };
612
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).d9k = function ($this$flow, completion) {
613
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.z9j_1, this.a9k_1, completion);
614
- i.b9k_1 = $this$flow;
612
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).f9k = function ($this$flow, completion) {
613
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.b9k_1, this.c9k_1, completion);
614
+ i.d9k_1 = $this$flow;
615
615
  return i;
616
616
  };
617
617
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0($table, this$0, resultContinuation) {
618
618
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation);
619
619
  var l = function ($this$flow, $completion) {
620
- return i.c9k($this$flow, $completion);
620
+ return i.e9k($this$flow, $completion);
621
621
  };
622
622
  l.$arity = 1;
623
623
  return l;
624
624
  }
625
625
  function GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation) {
626
- this.m9k_1 = this$0;
626
+ this.o9k_1 = this$0;
627
627
  CoroutineImpl.call(this, resultContinuation);
628
628
  }
629
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).p9k = function ($this$transformLatest, it, $completion) {
630
- var tmp = this.q9k($this$transformLatest, it, $completion);
629
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).r9k = function ($this$transformLatest, it, $completion) {
630
+ var tmp = this.s9k($this$transformLatest, it, $completion);
631
631
  tmp.l9_1 = Unit_instance;
632
632
  tmp.m9_1 = null;
633
633
  return tmp.r9();
634
634
  };
635
635
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).ca = function (p1, p2, $completion) {
636
636
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
637
- return this.p9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
637
+ return this.r9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
638
638
  };
639
639
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).r9 = function () {
640
640
  var suspendResult = this.l9_1;
@@ -645,8 +645,8 @@
645
645
  case 0:
646
646
  this.k9_1 = 2;
647
647
  this.j9_1 = 1;
648
- var table = this.o9k_1;
649
- suspendResult = emitAll(this.n9k_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.m9k_1, null)), this);
648
+ var table = this.q9k_1;
649
+ suspendResult = emitAll(this.p9k_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.o9k_1, null)), this);
650
650
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
651
651
  return suspendResult;
652
652
  }
@@ -668,32 +668,32 @@
668
668
  }
669
669
  while (true);
670
670
  };
671
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).q9k = function ($this$transformLatest, it, completion) {
672
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.m9k_1, completion);
673
- i.n9k_1 = $this$transformLatest;
674
- i.o9k_1 = it;
671
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).s9k = function ($this$transformLatest, it, completion) {
672
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.o9k_1, completion);
673
+ i.p9k_1 = $this$transformLatest;
674
+ i.q9k_1 = it;
675
675
  return i;
676
676
  };
677
677
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0(this$0, resultContinuation) {
678
678
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation);
679
679
  var l = function ($this$transformLatest, it, $completion) {
680
- return i.p9k($this$transformLatest, it, $completion);
680
+ return i.r9k($this$transformLatest, it, $completion);
681
681
  };
682
682
  l.$arity = 2;
683
683
  return l;
684
684
  }
685
685
  function GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation) {
686
- this.z9k_1 = $subscriber;
686
+ this.b9l_1 = $subscriber;
687
687
  CoroutineImpl.call(this, resultContinuation);
688
688
  }
689
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).b9l = function (it, $completion) {
690
- var tmp = this.c9l(it, $completion);
689
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).d9l = function (it, $completion) {
690
+ var tmp = this.e9l(it, $completion);
691
691
  tmp.l9_1 = Unit_instance;
692
692
  tmp.m9_1 = null;
693
693
  return tmp.r9();
694
694
  };
695
695
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).ba = function (p1, $completion) {
696
- return this.b9l((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
696
+ return this.d9l((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
697
697
  };
698
698
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).r9 = function () {
699
699
  var suspendResult = this.l9_1;
@@ -702,7 +702,7 @@
702
702
  var tmp = this.j9_1;
703
703
  if (tmp === 0) {
704
704
  this.k9_1 = 1;
705
- this.z9k_1(this.a9l_1);
705
+ this.b9l_1(this.c9l_1);
706
706
  return Unit_instance;
707
707
  } else if (tmp === 1) {
708
708
  throw this.m9_1;
@@ -713,21 +713,21 @@
713
713
  }
714
714
  while (true);
715
715
  };
716
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).c9l = function (it, completion) {
717
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.z9k_1, completion);
718
- i.a9l_1 = it;
716
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).e9l = function (it, completion) {
717
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.b9l_1, completion);
718
+ i.c9l_1 = it;
719
719
  return i;
720
720
  };
721
721
  function GameServer$subscribeServerStateUpdate$slambda$slambda_2($subscriber, resultContinuation) {
722
722
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation);
723
723
  var l = function (it, $completion) {
724
- return i.b9l(it, $completion);
724
+ return i.d9l(it, $completion);
725
725
  };
726
726
  l.$arity = 1;
727
727
  return l;
728
728
  }
729
729
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
730
- this.l9l_1 = $$this$unsafeFlow;
730
+ this.n9l_1 = $$this$unsafeFlow;
731
731
  CoroutineImpl.call(this, resultContinuation);
732
732
  }
733
733
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).k1i = function (value, $completion) {
@@ -748,12 +748,12 @@
748
748
  case 0:
749
749
  this.k9_1 = 2;
750
750
  var tmp_0 = this;
751
- tmp_0.n9l_1 = this.l9l_1;
751
+ tmp_0.p9l_1 = this.n9l_1;
752
752
  var tmp_1 = this;
753
- tmp_1.o9l_1 = this.m9l_1;
753
+ tmp_1.q9l_1 = this.o9l_1;
754
754
  this.j9_1 = 1;
755
- var state = this.o9l_1;
756
- suspendResult = this.n9l_1.r18(state.s6r().gameInfo.roundNumberTotal, this);
755
+ var state = this.q9l_1;
756
+ suspendResult = this.p9l_1.r18(state.s6r().gameInfo.roundNumberTotal, this);
757
757
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
758
758
  return suspendResult;
759
759
  }
@@ -776,8 +776,8 @@
776
776
  while (true);
777
777
  };
778
778
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).l1i = function (value, completion) {
779
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.l9l_1, completion);
780
- i.m9l_1 = value;
779
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.n9l_1, completion);
780
+ i.o9l_1 = value;
781
781
  return i;
782
782
  };
783
783
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -790,8 +790,8 @@
790
790
  }
791
791
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
792
792
  CoroutineImpl.call(this, resultContinuation);
793
- this.x9l_1 = _this__u8e3s4;
794
- this.y9l_1 = collector;
793
+ this.z9l_1 = _this__u8e3s4;
794
+ this.a9m_1 = collector;
795
795
  }
796
796
  protoOf($collectCOROUTINE$1).r9 = function () {
797
797
  var suspendResult = this.l9_1;
@@ -802,10 +802,10 @@
802
802
  case 0:
803
803
  this.k9_1 = 2;
804
804
  var tmp_0 = this;
805
- tmp_0.z9l_1 = this.y9l_1;
805
+ tmp_0.b9m_1 = this.a9m_1;
806
806
  this.j9_1 = 1;
807
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.z9l_1, null);
808
- suspendResult = this.x9l_1.a9m_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
807
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.b9m_1, null);
808
+ suspendResult = this.z9l_1.c9m_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
809
809
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
810
810
  return suspendResult;
811
811
  }
@@ -828,7 +828,7 @@
828
828
  while (true);
829
829
  };
830
830
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
831
- this.j9m_1 = $$this$unsafeFlow;
831
+ this.l9m_1 = $$this$unsafeFlow;
832
832
  CoroutineImpl.call(this, resultContinuation);
833
833
  }
834
834
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).k1i = function (value, $completion) {
@@ -852,33 +852,33 @@
852
852
  continue $sm;
853
853
  case 1:
854
854
  var tmp_0 = this;
855
- tmp_0.m9m_1 = this.j9m_1;
855
+ tmp_0.o9m_1 = this.l9m_1;
856
856
  var tmp_1 = this;
857
- tmp_1.n9m_1 = this.k9m_1;
857
+ tmp_1.p9m_1 = this.m9m_1;
858
858
  var tmp_2 = this;
859
- tmp_2.o9m_1 = this.n9m_1.b6r_1;
860
- if (this.o9m_1 == null) {
861
- this.l9m_1 = Unit_instance;
859
+ tmp_2.q9m_1 = this.p9m_1.b6r_1;
860
+ if (this.q9m_1 == null) {
861
+ this.n9m_1 = Unit_instance;
862
862
  this.j9_1 = 4;
863
863
  var tmp_3 = this;
864
864
  continue $sm;
865
865
  } else {
866
- this.p9m_1 = this.o9m_1;
866
+ this.r9m_1 = this.q9m_1;
867
867
  this.j9_1 = 2;
868
868
  continue $sm;
869
869
  }
870
870
 
871
871
  case 2:
872
- this.q9m_1 = this.p9m_1;
872
+ this.s9m_1 = this.r9m_1;
873
873
  this.j9_1 = 3;
874
- suspendResult = this.m9m_1.r18(this.q9m_1, this);
874
+ suspendResult = this.o9m_1.r18(this.s9m_1, this);
875
875
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
876
876
  return suspendResult;
877
877
  }
878
878
 
879
879
  continue $sm;
880
880
  case 3:
881
- this.l9m_1 = suspendResult;
881
+ this.n9m_1 = suspendResult;
882
882
  if (false) {
883
883
  this.j9_1 = 1;
884
884
  continue $sm;
@@ -903,8 +903,8 @@
903
903
  while (true);
904
904
  };
905
905
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).l1i = function (value, completion) {
906
- var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.j9m_1, completion);
907
- i.k9m_1 = value;
906
+ var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.l9m_1, completion);
907
+ i.m9m_1 = value;
908
908
  return i;
909
909
  };
910
910
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -917,8 +917,8 @@
917
917
  }
918
918
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
919
919
  CoroutineImpl.call(this, resultContinuation);
920
- this.z9m_1 = _this__u8e3s4;
921
- this.a9n_1 = collector;
920
+ this.b9n_1 = _this__u8e3s4;
921
+ this.c9n_1 = collector;
922
922
  }
923
923
  protoOf($collectCOROUTINE$2).r9 = function () {
924
924
  var suspendResult = this.l9_1;
@@ -929,10 +929,10 @@
929
929
  case 0:
930
930
  this.k9_1 = 2;
931
931
  var tmp_0 = this;
932
- tmp_0.b9n_1 = this.a9n_1;
932
+ tmp_0.d9n_1 = this.c9n_1;
933
933
  this.j9_1 = 1;
934
- var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.b9n_1, null);
935
- suspendResult = this.z9m_1.c9n_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
934
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.d9n_1, null);
935
+ suspendResult = this.b9n_1.e9n_1.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
936
936
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
937
937
  return suspendResult;
938
938
  }
@@ -955,7 +955,7 @@
955
955
  while (true);
956
956
  };
957
957
  function _no_name_provided__qut3iv_0($this) {
958
- this.c9n_1 = $this;
958
+ this.e9n_1 = $this;
959
959
  }
960
960
  protoOf(_no_name_provided__qut3iv_0).s18 = function (collector, $completion) {
961
961
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -967,17 +967,17 @@
967
967
  return this.s18(collector, $completion);
968
968
  };
969
969
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
970
- this.l9n_1 = $subscriber;
970
+ this.n9n_1 = $subscriber;
971
971
  CoroutineImpl.call(this, resultContinuation);
972
972
  }
973
- protoOf(GameServer$subscribeWith$slambda$slambda).n9n = function (it, $completion) {
974
- var tmp = this.o9n(it, $completion);
973
+ protoOf(GameServer$subscribeWith$slambda$slambda).p9n = function (it, $completion) {
974
+ var tmp = this.q9n(it, $completion);
975
975
  tmp.l9_1 = Unit_instance;
976
976
  tmp.m9_1 = null;
977
977
  return tmp.r9();
978
978
  };
979
979
  protoOf(GameServer$subscribeWith$slambda$slambda).ba = function (p1, $completion) {
980
- return this.n9n(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
980
+ return this.p9n(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
981
981
  };
982
982
  protoOf(GameServer$subscribeWith$slambda$slambda).r9 = function () {
983
983
  var suspendResult = this.l9_1;
@@ -986,7 +986,7 @@
986
986
  var tmp = this.j9_1;
987
987
  if (tmp === 0) {
988
988
  this.k9_1 = 1;
989
- this.l9n_1(this.m9n_1);
989
+ this.n9n_1(this.o9n_1);
990
990
  return Unit_instance;
991
991
  } else if (tmp === 1) {
992
992
  throw this.m9_1;
@@ -997,64 +997,64 @@
997
997
  }
998
998
  while (true);
999
999
  };
1000
- protoOf(GameServer$subscribeWith$slambda$slambda).o9n = function (it, completion) {
1001
- var i = new GameServer$subscribeWith$slambda$slambda(this.l9n_1, completion);
1002
- i.m9n_1 = it;
1000
+ protoOf(GameServer$subscribeWith$slambda$slambda).q9n = function (it, completion) {
1001
+ var i = new GameServer$subscribeWith$slambda$slambda(this.n9n_1, completion);
1002
+ i.o9n_1 = it;
1003
1003
  return i;
1004
1004
  };
1005
1005
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1006
1006
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1007
1007
  var l = function (it, $completion) {
1008
- return i.n9n(it, $completion);
1008
+ return i.p9n(it, $completion);
1009
1009
  };
1010
1010
  l.$arity = 1;
1011
1011
  return l;
1012
1012
  }
1013
1013
  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($playerId) {
1014
- this.p9n_1 = $playerId;
1014
+ this.r9n_1 = $playerId;
1015
1015
  }
1016
1016
  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).w6a = function () {
1017
- return this.p9n_1;
1017
+ return this.r9n_1;
1018
1018
  };
1019
1019
  function _get_logger__rkp4sl($this) {
1020
1020
  // Inline function 'kotlin.getValue' call
1021
- var this_0 = $this.s9n_1;
1021
+ var this_0 = $this.u9n_1;
1022
1022
  logger$factory_0();
1023
1023
  return this_0.u();
1024
1024
  }
1025
1025
  function _get_toClientEventsObserver__6rp51y($this) {
1026
1026
  // Inline function 'kotlin.getValue' call
1027
- var this_0 = $this.t9n_1;
1027
+ var this_0 = $this.v9n_1;
1028
1028
  toClientEventsObserver$factory_0();
1029
1029
  return this_0.u();
1030
1030
  }
1031
1031
  function _get_fromClientEventsObserver__a7vzd3($this) {
1032
1032
  // Inline function 'kotlin.getValue' call
1033
- var this_0 = $this.u9n_1;
1033
+ var this_0 = $this.w9n_1;
1034
1034
  fromClientEventsObserver$factory_0();
1035
1035
  return this_0.u();
1036
1036
  }
1037
1037
  function _get_playerConnectionInteractor__si6cxf($this) {
1038
1038
  // Inline function 'kotlin.getValue' call
1039
- var this_0 = $this.v9n_1;
1039
+ var this_0 = $this.x9n_1;
1040
1040
  playerConnectionInteractor$factory_0();
1041
1041
  return this_0.u();
1042
1042
  }
1043
1043
  function _get_teamsLogicProvider__u10pm6($this) {
1044
1044
  // Inline function 'kotlin.getValue' call
1045
- var this_0 = $this.w9n_1;
1045
+ var this_0 = $this.y9n_1;
1046
1046
  teamsLogicProvider$factory_0();
1047
1047
  return this_0.u();
1048
1048
  }
1049
1049
  function _get_random__h29cgo($this) {
1050
1050
  // Inline function 'kotlin.getValue' call
1051
- var this_0 = $this.x9n_1;
1051
+ var this_0 = $this.z9n_1;
1052
1052
  random$factory();
1053
1053
  return this_0.u();
1054
1054
  }
1055
1055
  function _get_idsProvider__fnfajc($this) {
1056
1056
  // Inline function 'kotlin.getValue' call
1057
- var this_0 = $this.y9n_1;
1057
+ var this_0 = $this.a9o_1;
1058
1058
  idsProvider$factory_0();
1059
1059
  return this_0.u();
1060
1060
  }
@@ -1068,20 +1068,20 @@
1068
1068
  return transformLatest(this_0, GameServer$observeTableWhenRoundChanges$slambda_0(observeState, null));
1069
1069
  }
1070
1070
  function Companion() {
1071
- this.a9o_1 = 'GameEngine_API';
1071
+ this.c9o_1 = 'GameEngine_API';
1072
1072
  }
1073
1073
  var Companion_instance_7;
1074
1074
  function Companion_getInstance_0() {
1075
1075
  return Companion_instance_7;
1076
1076
  }
1077
1077
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1078
- this.b9o_1 = function_0;
1078
+ this.d9o_1 = function_0;
1079
1079
  }
1080
1080
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).r18 = function (value, $completion) {
1081
- return this.b9o_1(value, $completion);
1081
+ return this.d9o_1(value, $completion);
1082
1082
  };
1083
1083
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).t3 = function () {
1084
- return this.b9o_1;
1084
+ return this.d9o_1;
1085
1085
  };
1086
1086
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1087
1087
  var tmp;
@@ -1102,13 +1102,13 @@
1102
1102
  return hashCode(this.t3());
1103
1103
  };
1104
1104
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1105
- this.c9o_1 = function_0;
1105
+ this.e9o_1 = function_0;
1106
1106
  }
1107
1107
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).r18 = function (value, $completion) {
1108
- return this.c9o_1(value, $completion);
1108
+ return this.e9o_1(value, $completion);
1109
1109
  };
1110
1110
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).t3 = function () {
1111
- return this.c9o_1;
1111
+ return this.e9o_1;
1112
1112
  };
1113
1113
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1114
1114
  var tmp;
@@ -1129,13 +1129,13 @@
1129
1129
  return hashCode(this.t3());
1130
1130
  };
1131
1131
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1132
- this.d9o_1 = function_0;
1132
+ this.f9o_1 = function_0;
1133
1133
  }
1134
1134
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).r18 = function (value, $completion) {
1135
- return this.d9o_1(value, $completion);
1135
+ return this.f9o_1(value, $completion);
1136
1136
  };
1137
1137
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).t3 = function () {
1138
- return this.d9o_1;
1138
+ return this.f9o_1;
1139
1139
  };
1140
1140
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1141
1141
  var tmp;
@@ -1156,13 +1156,13 @@
1156
1156
  return hashCode(this.t3());
1157
1157
  };
1158
1158
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1159
- this.e9o_1 = function_0;
1159
+ this.g9o_1 = function_0;
1160
1160
  }
1161
1161
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).r18 = function (value, $completion) {
1162
- return this.e9o_1(value, $completion);
1162
+ return this.g9o_1(value, $completion);
1163
1163
  };
1164
1164
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).t3 = function () {
1165
- return this.e9o_1;
1165
+ return this.g9o_1;
1166
1166
  };
1167
1167
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1168
1168
  var tmp;
@@ -1188,8 +1188,8 @@
1188
1188
  };
1189
1189
  }
1190
1190
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1191
- this.n9o_1 = this$0;
1192
- this.o9o_1 = $subscriber;
1191
+ this.p9o_1 = this$0;
1192
+ this.q9o_1 = $subscriber;
1193
1193
  CoroutineImpl.call(this, resultContinuation);
1194
1194
  }
1195
1195
  protoOf(GameServer$subscribeToClientAction$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -1210,8 +1210,8 @@
1210
1210
  case 0:
1211
1211
  this.k9_1 = 2;
1212
1212
  this.j9_1 = 1;
1213
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.n9o_1).q9o();
1214
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.o9o_1, null);
1213
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.p9o_1).s9o();
1214
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.q9o_1, null);
1215
1215
  suspendResult = tmp_0.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1216
1216
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1217
1217
  return suspendResult;
@@ -1235,8 +1235,8 @@
1235
1235
  while (true);
1236
1236
  };
1237
1237
  protoOf(GameServer$subscribeToClientAction$slambda).n1e = function ($this$launchDefault, completion) {
1238
- var i = new GameServer$subscribeToClientAction$slambda(this.n9o_1, this.o9o_1, completion);
1239
- i.p9o_1 = $this$launchDefault;
1238
+ var i = new GameServer$subscribeToClientAction$slambda(this.p9o_1, this.q9o_1, completion);
1239
+ i.r9o_1 = $this$launchDefault;
1240
1240
  return i;
1241
1241
  };
1242
1242
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1248,8 +1248,8 @@
1248
1248
  return l;
1249
1249
  }
1250
1250
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1251
- this.z9o_1 = this$0;
1252
- this.a9p_1 = $subscriber;
1251
+ this.b9p_1 = this$0;
1252
+ this.c9p_1 = $subscriber;
1253
1253
  CoroutineImpl.call(this, resultContinuation);
1254
1254
  }
1255
1255
  protoOf(GameServer$subscribeServerStateUpdate$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -1270,9 +1270,9 @@
1270
1270
  case 0:
1271
1271
  this.k9_1 = 2;
1272
1272
  this.j9_1 = 1;
1273
- var this_0 = observeTableWhenRoundChanges(this.z9o_1, this.z9o_1.a6r());
1274
- var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.z9o_1, null));
1275
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.a9p_1, null);
1273
+ var this_0 = observeTableWhenRoundChanges(this.b9p_1, this.b9p_1.a6r());
1274
+ var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.b9p_1, null));
1275
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.c9p_1, null);
1276
1276
  suspendResult = tmp_0.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1277
1277
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1278
1278
  return suspendResult;
@@ -1296,8 +1296,8 @@
1296
1296
  while (true);
1297
1297
  };
1298
1298
  protoOf(GameServer$subscribeServerStateUpdate$slambda).n1e = function ($this$launchDefault, completion) {
1299
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.z9o_1, this.a9p_1, completion);
1300
- i.b9p_1 = $this$launchDefault;
1299
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.b9p_1, this.c9p_1, completion);
1300
+ i.d9p_1 = $this$launchDefault;
1301
1301
  return i;
1302
1302
  };
1303
1303
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1309,7 +1309,7 @@
1309
1309
  return l;
1310
1310
  }
1311
1311
  function _no_name_provided__qut3iv_1($this) {
1312
- this.a9m_1 = $this;
1312
+ this.c9m_1 = $this;
1313
1313
  }
1314
1314
  protoOf(_no_name_provided__qut3iv_1).s18 = function (collector, $completion) {
1315
1315
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -1321,18 +1321,18 @@
1321
1321
  return this.s18(collector, $completion);
1322
1322
  };
1323
1323
  function GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
1324
- this.k9p_1 = $observeState;
1324
+ this.m9p_1 = $observeState;
1325
1325
  CoroutineImpl.call(this, resultContinuation);
1326
1326
  }
1327
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).p9k = function ($this$transformLatest, it, $completion) {
1328
- var tmp = this.q9k($this$transformLatest, it, $completion);
1327
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).r9k = function ($this$transformLatest, it, $completion) {
1328
+ var tmp = this.s9k($this$transformLatest, it, $completion);
1329
1329
  tmp.l9_1 = Unit_instance;
1330
1330
  tmp.m9_1 = null;
1331
1331
  return tmp.r9();
1332
1332
  };
1333
1333
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).ca = function (p1, p2, $completion) {
1334
1334
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1335
- return this.p9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1335
+ return this.r9k(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1336
1336
  };
1337
1337
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).r9 = function () {
1338
1338
  var suspendResult = this.l9_1;
@@ -1343,9 +1343,9 @@
1343
1343
  case 0:
1344
1344
  this.k9_1 = 2;
1345
1345
  this.j9_1 = 1;
1346
- this.m9p_1;
1347
- var this_0 = this.k9p_1;
1348
- suspendResult = emitAll(this.l9p_1, new _no_name_provided__qut3iv_0(this_0), this);
1346
+ this.o9p_1;
1347
+ var this_0 = this.m9p_1;
1348
+ suspendResult = emitAll(this.n9p_1, new _no_name_provided__qut3iv_0(this_0), this);
1349
1349
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1350
1350
  return suspendResult;
1351
1351
  }
@@ -1367,23 +1367,23 @@
1367
1367
  }
1368
1368
  while (true);
1369
1369
  };
1370
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).q9k = function ($this$transformLatest, it, completion) {
1371
- var i = new GameServer$observeTableWhenRoundChanges$slambda(this.k9p_1, completion);
1372
- i.l9p_1 = $this$transformLatest;
1373
- i.m9p_1 = it;
1370
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).s9k = function ($this$transformLatest, it, completion) {
1371
+ var i = new GameServer$observeTableWhenRoundChanges$slambda(this.m9p_1, completion);
1372
+ i.n9p_1 = $this$transformLatest;
1373
+ i.o9p_1 = it;
1374
1374
  return i;
1375
1375
  };
1376
1376
  function GameServer$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
1377
1377
  var i = new GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
1378
1378
  var l = function ($this$transformLatest, it, $completion) {
1379
- return i.p9k($this$transformLatest, it, $completion);
1379
+ return i.r9k($this$transformLatest, it, $completion);
1380
1380
  };
1381
1381
  l.$arity = 2;
1382
1382
  return l;
1383
1383
  }
1384
1384
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1385
- this.v9p_1 = this$0;
1386
- this.w9p_1 = $subscriber;
1385
+ this.x9p_1 = this$0;
1386
+ this.y9p_1 = $subscriber;
1387
1387
  CoroutineImpl.call(this, resultContinuation);
1388
1388
  }
1389
1389
  protoOf(GameServer$subscribeWith$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -1404,8 +1404,8 @@
1404
1404
  case 0:
1405
1405
  this.k9_1 = 2;
1406
1406
  this.j9_1 = 1;
1407
- var tmp_0 = distinctUntilChanged(this.v9p_1.a6r());
1408
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.w9p_1, null);
1407
+ var tmp_0 = distinctUntilChanged(this.x9p_1.a6r());
1408
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.y9p_1, null);
1409
1409
  suspendResult = tmp_0.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
1410
1410
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1411
1411
  return suspendResult;
@@ -1429,8 +1429,8 @@
1429
1429
  while (true);
1430
1430
  };
1431
1431
  protoOf(GameServer$subscribeWith$slambda).n1e = function ($this$launchDefault, completion) {
1432
- var i = new GameServer$subscribeWith$slambda(this.v9p_1, this.w9p_1, completion);
1433
- i.x9p_1 = $this$launchDefault;
1432
+ var i = new GameServer$subscribeWith$slambda(this.x9p_1, this.y9p_1, completion);
1433
+ i.z9p_1 = $this$launchDefault;
1434
1434
  return i;
1435
1435
  };
1436
1436
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1442,18 +1442,18 @@
1442
1442
  return l;
1443
1443
  }
1444
1444
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1445
- this.g9q_1 = $action;
1445
+ this.i9q_1 = $action;
1446
1446
  CoroutineImpl.call(this, resultContinuation);
1447
1447
  }
1448
- protoOf(GameServer$fromClientEvent$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1449
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
1448
+ protoOf(GameServer$fromClientEvent$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1449
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
1450
1450
  tmp.l9_1 = Unit_instance;
1451
1451
  tmp.m9_1 = null;
1452
1452
  return tmp.r9();
1453
1453
  };
1454
1454
  protoOf(GameServer$fromClientEvent$slambda).ca = function (p1, p2, $completion) {
1455
1455
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1456
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1456
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1457
1457
  };
1458
1458
  protoOf(GameServer$fromClientEvent$slambda).r9 = function () {
1459
1459
  var suspendResult = this.l9_1;
@@ -1462,11 +1462,11 @@
1462
1462
  var tmp = this.j9_1;
1463
1463
  if (tmp === 0) {
1464
1464
  this.k9_1 = 1;
1465
- if (this.g9q_1 instanceof PlayerReadyFromClientAction)
1466
- if (!get_isCreated(this.i9q_1.state)) {
1465
+ if (this.i9q_1 instanceof PlayerReadyFromClientAction)
1466
+ if (!get_isCreated(this.k9q_1.state)) {
1467
1467
  return Unit_instance;
1468
1468
  }
1469
- this.i9q_1.dispatch(this.g9q_1);
1469
+ this.k9q_1.dispatch(this.i9q_1);
1470
1470
  return Unit_instance;
1471
1471
  } else if (tmp === 1) {
1472
1472
  throw this.m9_1;
@@ -1477,33 +1477,33 @@
1477
1477
  }
1478
1478
  while (true);
1479
1479
  };
1480
- protoOf(GameServer$fromClientEvent$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1481
- var i = new GameServer$fromClientEvent$slambda(this.g9q_1, completion);
1482
- i.h9q_1 = $this$dispatchAsync;
1483
- i.i9q_1 = store;
1480
+ protoOf(GameServer$fromClientEvent$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1481
+ var i = new GameServer$fromClientEvent$slambda(this.i9q_1, completion);
1482
+ i.j9q_1 = $this$dispatchAsync;
1483
+ i.k9q_1 = store;
1484
1484
  return i;
1485
1485
  };
1486
1486
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1487
1487
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1488
1488
  var l = function ($this$dispatchAsync, store, $completion) {
1489
- return i.j9q($this$dispatchAsync, store, $completion);
1489
+ return i.l9q($this$dispatchAsync, store, $completion);
1490
1490
  };
1491
1491
  l.$arity = 2;
1492
1492
  return l;
1493
1493
  }
1494
1494
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1495
- this.t9q_1 = $playerId;
1495
+ this.v9q_1 = $playerId;
1496
1496
  CoroutineImpl.call(this, resultContinuation);
1497
1497
  }
1498
- protoOf(GameServer$playerLostConnection$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1499
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
1498
+ protoOf(GameServer$playerLostConnection$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1499
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
1500
1500
  tmp.l9_1 = Unit_instance;
1501
1501
  tmp.m9_1 = null;
1502
1502
  return tmp.r9();
1503
1503
  };
1504
1504
  protoOf(GameServer$playerLostConnection$slambda).ca = function (p1, p2, $completion) {
1505
1505
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1506
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1506
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1507
1507
  };
1508
1508
  protoOf(GameServer$playerLostConnection$slambda).r9 = function () {
1509
1509
  var suspendResult = this.l9_1;
@@ -1512,12 +1512,12 @@
1512
1512
  var tmp = this.j9_1;
1513
1513
  if (tmp === 0) {
1514
1514
  this.k9_1 = 1;
1515
- if (!get_isCreated(this.v9q_1.state)) {
1515
+ if (!get_isCreated(this.x9q_1.state)) {
1516
1516
  return Unit_instance;
1517
1517
  }
1518
- var tmp_0 = this.v9q_1.dispatch;
1518
+ var tmp_0 = this.x9q_1.dispatch;
1519
1519
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1520
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.t9q_1));
1520
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.v9q_1));
1521
1521
  return Unit_instance;
1522
1522
  } else if (tmp === 1) {
1523
1523
  throw this.m9_1;
@@ -1528,34 +1528,34 @@
1528
1528
  }
1529
1529
  while (true);
1530
1530
  };
1531
- protoOf(GameServer$playerLostConnection$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1532
- var i = new GameServer$playerLostConnection$slambda(this.t9q_1, completion);
1533
- i.u9q_1 = $this$dispatchAsync;
1534
- i.v9q_1 = store;
1531
+ protoOf(GameServer$playerLostConnection$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1532
+ var i = new GameServer$playerLostConnection$slambda(this.v9q_1, completion);
1533
+ i.w9q_1 = $this$dispatchAsync;
1534
+ i.x9q_1 = store;
1535
1535
  return i;
1536
1536
  };
1537
1537
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
1538
1538
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
1539
1539
  var l = function ($this$dispatchAsync, store, $completion) {
1540
- return i.j9q($this$dispatchAsync, store, $completion);
1540
+ return i.l9q($this$dispatchAsync, store, $completion);
1541
1541
  };
1542
1542
  l.$arity = 2;
1543
1543
  return l;
1544
1544
  }
1545
1545
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
1546
- this.e9r_1 = this$0;
1547
- this.f9r_1 = $playerId;
1546
+ this.g9r_1 = this$0;
1547
+ this.h9r_1 = $playerId;
1548
1548
  CoroutineImpl.call(this, resultContinuation);
1549
1549
  }
1550
- protoOf(GameServer$playerLive$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1551
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
1550
+ protoOf(GameServer$playerLive$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1551
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
1552
1552
  tmp.l9_1 = Unit_instance;
1553
1553
  tmp.m9_1 = null;
1554
1554
  return tmp.r9();
1555
1555
  };
1556
1556
  protoOf(GameServer$playerLive$slambda).ca = function (p1, p2, $completion) {
1557
1557
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1558
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1558
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1559
1559
  };
1560
1560
  protoOf(GameServer$playerLive$slambda).r9 = function () {
1561
1561
  var suspendResult = this.l9_1;
@@ -1564,16 +1564,16 @@
1564
1564
  var tmp = this.j9_1;
1565
1565
  if (tmp === 0) {
1566
1566
  this.k9_1 = 1;
1567
- if (get_isFinished(this.h9r_1.state) || get_isFinishing(this.h9r_1.state)) {
1567
+ if (get_isFinished(this.j9r_1.state) || get_isFinishing(this.j9r_1.state)) {
1568
1568
  return Unit_instance;
1569
1569
  }
1570
- if (!get_isCreated(this.h9r_1.state) || !this.e9r_1.v6b().t6r()) {
1571
- _get_logger__rkp4sl(this.e9r_1).w('GameEngine_API', 'playerLive: ' + this.f9r_1 + ' before game is created');
1570
+ if (!get_isCreated(this.j9r_1.state) || !this.g9r_1.v6b().t6r()) {
1571
+ _get_logger__rkp4sl(this.g9r_1).w('GameEngine_API', 'playerLive: ' + this.h9r_1 + ' before game is created');
1572
1572
  return Unit_instance;
1573
1573
  }
1574
- var tmp_0 = this.h9r_1.dispatch;
1574
+ var tmp_0 = this.j9r_1.dispatch;
1575
1575
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1576
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f9r_1));
1576
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.h9r_1));
1577
1577
  return Unit_instance;
1578
1578
  } else if (tmp === 1) {
1579
1579
  throw this.m9_1;
@@ -1584,34 +1584,34 @@
1584
1584
  }
1585
1585
  while (true);
1586
1586
  };
1587
- protoOf(GameServer$playerLive$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1588
- var i = new GameServer$playerLive$slambda(this.e9r_1, this.f9r_1, completion);
1589
- i.g9r_1 = $this$dispatchAsync;
1590
- i.h9r_1 = store;
1587
+ protoOf(GameServer$playerLive$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1588
+ var i = new GameServer$playerLive$slambda(this.g9r_1, this.h9r_1, completion);
1589
+ i.i9r_1 = $this$dispatchAsync;
1590
+ i.j9r_1 = store;
1591
1591
  return i;
1592
1592
  };
1593
1593
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
1594
1594
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
1595
1595
  var l = function ($this$dispatchAsync, store, $completion) {
1596
- return i.j9q($this$dispatchAsync, store, $completion);
1596
+ return i.l9q($this$dispatchAsync, store, $completion);
1597
1597
  };
1598
1598
  l.$arity = 2;
1599
1599
  return l;
1600
1600
  }
1601
1601
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
1602
- this.q9r_1 = this$0;
1603
- this.r9r_1 = $playerId;
1602
+ this.s9r_1 = this$0;
1603
+ this.t9r_1 = $playerId;
1604
1604
  CoroutineImpl.call(this, resultContinuation);
1605
1605
  }
1606
- protoOf(GameServer$playerLeft$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1607
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
1606
+ protoOf(GameServer$playerLeft$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1607
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
1608
1608
  tmp.l9_1 = Unit_instance;
1609
1609
  tmp.m9_1 = null;
1610
1610
  return tmp.r9();
1611
1611
  };
1612
1612
  protoOf(GameServer$playerLeft$slambda).ca = function (p1, p2, $completion) {
1613
1613
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1614
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1614
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1615
1615
  };
1616
1616
  protoOf(GameServer$playerLeft$slambda).r9 = function () {
1617
1617
  var suspendResult = this.l9_1;
@@ -1620,16 +1620,16 @@
1620
1620
  var tmp = this.j9_1;
1621
1621
  if (tmp === 0) {
1622
1622
  this.k9_1 = 1;
1623
- if (get_isFinished(this.t9r_1.state) || get_isFinishing(this.t9r_1.state)) {
1623
+ if (get_isFinished(this.v9r_1.state) || get_isFinishing(this.v9r_1.state)) {
1624
1624
  return Unit_instance;
1625
1625
  }
1626
- if (!get_isCreated(this.t9r_1.state) || !this.q9r_1.v6b().t6r()) {
1627
- _get_logger__rkp4sl(this.q9r_1).w('GameEngine_API', 'playerLeft: ' + this.r9r_1 + ' before game is created');
1626
+ if (!get_isCreated(this.v9r_1.state) || !this.s9r_1.v6b().t6r()) {
1627
+ _get_logger__rkp4sl(this.s9r_1).w('GameEngine_API', 'playerLeft: ' + this.t9r_1 + ' before game is created');
1628
1628
  return Unit_instance;
1629
1629
  }
1630
- var tmp_0 = this.t9r_1.dispatch;
1630
+ var tmp_0 = this.v9r_1.dispatch;
1631
1631
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1632
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9r_1));
1632
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.t9r_1));
1633
1633
  return Unit_instance;
1634
1634
  } else if (tmp === 1) {
1635
1635
  throw this.m9_1;
@@ -1640,39 +1640,39 @@
1640
1640
  }
1641
1641
  while (true);
1642
1642
  };
1643
- protoOf(GameServer$playerLeft$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1644
- var i = new GameServer$playerLeft$slambda(this.q9r_1, this.r9r_1, completion);
1645
- i.s9r_1 = $this$dispatchAsync;
1646
- i.t9r_1 = store;
1643
+ protoOf(GameServer$playerLeft$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1644
+ var i = new GameServer$playerLeft$slambda(this.s9r_1, this.t9r_1, completion);
1645
+ i.u9r_1 = $this$dispatchAsync;
1646
+ i.v9r_1 = store;
1647
1647
  return i;
1648
1648
  };
1649
1649
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
1650
1650
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
1651
1651
  var l = function ($this$dispatchAsync, store, $completion) {
1652
- return i.j9q($this$dispatchAsync, store, $completion);
1652
+ return i.l9q($this$dispatchAsync, store, $completion);
1653
1653
  };
1654
1654
  l.$arity = 2;
1655
1655
  return l;
1656
1656
  }
1657
1657
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1658
- this.c9s_1 = $usersArray;
1659
- this.d9s_1 = $config;
1660
- this.e9s_1 = this$0;
1661
- this.f9s_1 = $roomId;
1662
- this.g9s_1 = $transition;
1663
- this.h9s_1 = $gameCreatorId;
1664
- this.i9s_1 = $spectators;
1658
+ this.e9s_1 = $usersArray;
1659
+ this.f9s_1 = $config;
1660
+ this.g9s_1 = this$0;
1661
+ this.h9s_1 = $roomId;
1662
+ this.i9s_1 = $transition;
1663
+ this.j9s_1 = $gameCreatorId;
1664
+ this.k9s_1 = $spectators;
1665
1665
  CoroutineImpl.call(this, resultContinuation);
1666
1666
  }
1667
- protoOf(GameServer$roomOnCreate$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1668
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
1667
+ protoOf(GameServer$roomOnCreate$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1668
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
1669
1669
  tmp.l9_1 = Unit_instance;
1670
1670
  tmp.m9_1 = null;
1671
1671
  return tmp.r9();
1672
1672
  };
1673
1673
  protoOf(GameServer$roomOnCreate$slambda).ca = function (p1, p2, $completion) {
1674
1674
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1675
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1675
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1676
1676
  };
1677
1677
  protoOf(GameServer$roomOnCreate$slambda).r9 = function () {
1678
1678
  var suspendResult = this.l9_1;
@@ -1681,28 +1681,28 @@
1681
1681
  var tmp = this.j9_1;
1682
1682
  if (tmp === 0) {
1683
1683
  this.k9_1 = 1;
1684
- var users = toList(this.c9s_1);
1685
- if (!(this.d9s_1.playersMode.count === users.m())) {
1686
- _get_logger__rkp4sl(this.e9s_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.f9s_1 + ', config = ' + this.d9s_1.toString() + ', users = ' + toString(users));
1687
- this.k9s_1.dispatch(Companion_instance.withAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.e9s_1.table.isGameFinished, this.e9s_1.table));
1684
+ var users = toList(this.e9s_1);
1685
+ if (!(this.f9s_1.playersMode.count === users.m())) {
1686
+ _get_logger__rkp4sl(this.g9s_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.h9s_1 + ', config = ' + this.f9s_1.toString() + ', users = ' + toString(users));
1687
+ this.m9s_1.dispatch(Companion_instance.fromTableWithAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.g9s_1.table.isGameFinished, this.g9s_1.table));
1688
1688
  return Unit_instance;
1689
1689
  }
1690
1690
  var tmp_0;
1691
- if (this.d9s_1.mode.shufflePlayers && this.g9s_1 == null) {
1692
- tmp_0 = _get_random__h29cgo(this.e9s_1).r5w(toMutableList(users));
1691
+ if (this.f9s_1.mode.shufflePlayers && this.i9s_1 == null) {
1692
+ tmp_0 = _get_random__h29cgo(this.g9s_1).r5w(toMutableList(users));
1693
1693
  } else {
1694
- var tmp0_safe_receiver = this.g9s_1;
1694
+ var tmp0_safe_receiver = this.i9s_1;
1695
1695
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1696
1696
  var tmp_1;
1697
- if (!(previousPlayers == null) && this.d9s_1.playersMode.isTeamGame) {
1698
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.e9s_1);
1697
+ if (!(previousPlayers == null) && this.f9s_1.playersMode.isTeamGame) {
1698
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.g9s_1);
1699
1699
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1700
1700
  var tmp0_iterator = previousPlayers.j();
1701
1701
  while (tmp0_iterator.k()) {
1702
1702
  var item = tmp0_iterator.l();
1703
1703
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1704
1704
  }
1705
- var previousTeams = tmp_2.l8m(destination);
1705
+ var previousTeams = tmp_2.n8m(destination);
1706
1706
  var destination_0 = ArrayList_init_$Create$_0();
1707
1707
  var tmp0_iterator_0 = users.j();
1708
1708
  while (tmp0_iterator_0.k()) {
@@ -1726,19 +1726,19 @@
1726
1726
  destination_1.e(destination_2);
1727
1727
  }
1728
1728
  var updatedTeams = destination_1;
1729
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9s_1).p8m(updatedTeams);
1729
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.g9s_1).r8m(updatedTeams);
1730
1730
  } else {
1731
1731
  tmp_1 = users;
1732
1732
  }
1733
1733
  tmp_0 = tmp_1;
1734
1734
  }
1735
1735
  var updatedUsers = tmp_0;
1736
- var gameCreatorUser = getPlayer(users, this.h9s_1);
1737
- var tmp_3 = this.k9s_1.dispatch;
1736
+ var gameCreatorUser = getPlayer(users, this.j9s_1);
1737
+ var tmp_3 = this.m9s_1.dispatch;
1738
1738
  var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
1739
1739
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
1740
- var tmp3_spectators = toList(this.i9s_1);
1741
- tmp_3(new StartGameMechanicAction(this.d9s_1, this.f9s_1, tmp1_version, this.h9s_1, tmp2_users, VOID, tmp3_spectators));
1740
+ var tmp3_spectators = toList(this.k9s_1);
1741
+ tmp_3(new StartGameMechanicAction(this.f9s_1, this.h9s_1, tmp1_version, this.j9s_1, tmp2_users, VOID, tmp3_spectators));
1742
1742
  return Unit_instance;
1743
1743
  } else if (tmp === 1) {
1744
1744
  throw this.m9_1;
@@ -1749,33 +1749,33 @@
1749
1749
  }
1750
1750
  while (true);
1751
1751
  };
1752
- protoOf(GameServer$roomOnCreate$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1753
- var i = new GameServer$roomOnCreate$slambda(this.c9s_1, this.d9s_1, this.e9s_1, this.f9s_1, this.g9s_1, this.h9s_1, this.i9s_1, completion);
1754
- i.j9s_1 = $this$dispatchAsync;
1755
- i.k9s_1 = store;
1752
+ protoOf(GameServer$roomOnCreate$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1753
+ var i = new GameServer$roomOnCreate$slambda(this.e9s_1, this.f9s_1, this.g9s_1, this.h9s_1, this.i9s_1, this.j9s_1, this.k9s_1, completion);
1754
+ i.l9s_1 = $this$dispatchAsync;
1755
+ i.m9s_1 = store;
1756
1756
  return i;
1757
1757
  };
1758
1758
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1759
1759
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
1760
1760
  var l = function ($this$dispatchAsync, store, $completion) {
1761
- return i.j9q($this$dispatchAsync, store, $completion);
1761
+ return i.l9q($this$dispatchAsync, store, $completion);
1762
1762
  };
1763
1763
  l.$arity = 2;
1764
1764
  return l;
1765
1765
  }
1766
1766
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1767
- this.t9s_1 = $state;
1767
+ this.v9s_1 = $state;
1768
1768
  CoroutineImpl.call(this, resultContinuation);
1769
1769
  }
1770
- protoOf(GameServer$roomOnContinueFromState$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1771
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
1770
+ protoOf(GameServer$roomOnContinueFromState$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1771
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
1772
1772
  tmp.l9_1 = Unit_instance;
1773
1773
  tmp.m9_1 = null;
1774
1774
  return tmp.r9();
1775
1775
  };
1776
1776
  protoOf(GameServer$roomOnContinueFromState$slambda).ca = function (p1, p2, $completion) {
1777
1777
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1778
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1778
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1779
1779
  };
1780
1780
  protoOf(GameServer$roomOnContinueFromState$slambda).r9 = function () {
1781
1781
  var suspendResult = this.l9_1;
@@ -1784,9 +1784,9 @@
1784
1784
  var tmp = this.j9_1;
1785
1785
  if (tmp === 0) {
1786
1786
  this.k9_1 = 1;
1787
- var tmp_0 = this.v9s_1.dispatch;
1787
+ var tmp_0 = this.x9s_1.dispatch;
1788
1788
  var tmp0_reason = new RestartRoundReason(null);
1789
- var tmp1_table = this.t9s_1.table;
1789
+ var tmp1_table = this.v9s_1.table;
1790
1790
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1791
1791
  return Unit_instance;
1792
1792
  } else if (tmp === 1) {
@@ -1798,33 +1798,33 @@
1798
1798
  }
1799
1799
  while (true);
1800
1800
  };
1801
- protoOf(GameServer$roomOnContinueFromState$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1802
- var i = new GameServer$roomOnContinueFromState$slambda(this.t9s_1, completion);
1803
- i.u9s_1 = $this$dispatchAsync;
1804
- i.v9s_1 = store;
1801
+ protoOf(GameServer$roomOnContinueFromState$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1802
+ var i = new GameServer$roomOnContinueFromState$slambda(this.v9s_1, completion);
1803
+ i.w9s_1 = $this$dispatchAsync;
1804
+ i.x9s_1 = store;
1805
1805
  return i;
1806
1806
  };
1807
1807
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1808
1808
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1809
1809
  var l = function ($this$dispatchAsync, store, $completion) {
1810
- return i.j9q($this$dispatchAsync, store, $completion);
1810
+ return i.l9q($this$dispatchAsync, store, $completion);
1811
1811
  };
1812
1812
  l.$arity = 2;
1813
1813
  return l;
1814
1814
  }
1815
1815
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1816
- this.e9t_1 = $state;
1816
+ this.g9t_1 = $state;
1817
1817
  CoroutineImpl.call(this, resultContinuation);
1818
1818
  }
1819
- protoOf(GameServer$roomOnContinueFromState$slambda_1).j9q = function ($this$dispatchAsync, store, $completion) {
1820
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
1819
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).l9q = function ($this$dispatchAsync, store, $completion) {
1820
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
1821
1821
  tmp.l9_1 = Unit_instance;
1822
1822
  tmp.m9_1 = null;
1823
1823
  return tmp.r9();
1824
1824
  };
1825
1825
  protoOf(GameServer$roomOnContinueFromState$slambda_1).ca = function (p1, p2, $completion) {
1826
1826
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1827
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1827
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1828
1828
  };
1829
1829
  protoOf(GameServer$roomOnContinueFromState$slambda_1).r9 = function () {
1830
1830
  var suspendResult = this.l9_1;
@@ -1833,10 +1833,10 @@
1833
1833
  var tmp = this.j9_1;
1834
1834
  if (tmp === 0) {
1835
1835
  this.k9_1 = 1;
1836
- var tmp0_iterator = this.e9t_1.actions.j();
1836
+ var tmp0_iterator = this.g9t_1.actions.j();
1837
1837
  while (tmp0_iterator.k()) {
1838
1838
  var element = tmp0_iterator.l();
1839
- this.g9t_1.dispatch(element);
1839
+ this.i9t_1.dispatch(element);
1840
1840
  }
1841
1841
  return Unit_instance;
1842
1842
  } else if (tmp === 1) {
@@ -1848,35 +1848,35 @@
1848
1848
  }
1849
1849
  while (true);
1850
1850
  };
1851
- protoOf(GameServer$roomOnContinueFromState$slambda_1).k9q = function ($this$dispatchAsync, store, completion) {
1852
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.e9t_1, completion);
1853
- i.f9t_1 = $this$dispatchAsync;
1854
- i.g9t_1 = store;
1851
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).m9q = function ($this$dispatchAsync, store, completion) {
1852
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.g9t_1, completion);
1853
+ i.h9t_1 = $this$dispatchAsync;
1854
+ i.i9t_1 = store;
1855
1855
  return i;
1856
1856
  };
1857
1857
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1858
1858
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1859
1859
  var l = function ($this$dispatchAsync, store, $completion) {
1860
- return i.j9q($this$dispatchAsync, store, $completion);
1860
+ return i.l9q($this$dispatchAsync, store, $completion);
1861
1861
  };
1862
1862
  l.$arity = 2;
1863
1863
  return l;
1864
1864
  }
1865
1865
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1866
- this.p9t_1 = $tableLite;
1867
- this.q9t_1 = $roomId;
1868
- this.r9t_1 = this$0;
1866
+ this.r9t_1 = $tableLite;
1867
+ this.s9t_1 = $roomId;
1868
+ this.t9t_1 = this$0;
1869
1869
  CoroutineImpl.call(this, resultContinuation);
1870
1870
  }
1871
- protoOf(GameServer$roomOnContinueFromRound$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1872
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
1871
+ protoOf(GameServer$roomOnContinueFromRound$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1872
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
1873
1873
  tmp.l9_1 = Unit_instance;
1874
1874
  tmp.m9_1 = null;
1875
1875
  return tmp.r9();
1876
1876
  };
1877
1877
  protoOf(GameServer$roomOnContinueFromRound$slambda).ca = function (p1, p2, $completion) {
1878
1878
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1879
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1879
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1880
1880
  };
1881
1881
  protoOf(GameServer$roomOnContinueFromRound$slambda).r9 = function () {
1882
1882
  var suspendResult = this.l9_1;
@@ -1885,9 +1885,9 @@
1885
1885
  var tmp = this.j9_1;
1886
1886
  if (tmp === 0) {
1887
1887
  this.k9_1 = 1;
1888
- var tmp_0 = this.t9t_1.dispatch;
1889
- var tmp0_reason = new RestartRoundReason(this.p9t_1.gameInfo.round.roundNumber);
1890
- var tmp1_table = Companion_instance_0.restartRound(this.q9t_1, _get_idsProvider__fnfajc(this.r9t_1).k6i(), get_versionOrDefault(GameEngineConfig_instance), this.p9t_1);
1888
+ var tmp_0 = this.v9t_1.dispatch;
1889
+ var tmp0_reason = new RestartRoundReason(this.r9t_1.gameInfo.round.roundNumber);
1890
+ var tmp1_table = Companion_instance_0.restartRound(this.s9t_1, _get_idsProvider__fnfajc(this.t9t_1).k6i(), get_versionOrDefault(GameEngineConfig_instance), this.r9t_1);
1891
1891
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1892
1892
  return Unit_instance;
1893
1893
  } else if (tmp === 1) {
@@ -1899,16 +1899,16 @@
1899
1899
  }
1900
1900
  while (true);
1901
1901
  };
1902
- protoOf(GameServer$roomOnContinueFromRound$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1903
- var i = new GameServer$roomOnContinueFromRound$slambda(this.p9t_1, this.q9t_1, this.r9t_1, completion);
1904
- i.s9t_1 = $this$dispatchAsync;
1905
- i.t9t_1 = store;
1902
+ protoOf(GameServer$roomOnContinueFromRound$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1903
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.r9t_1, this.s9t_1, this.t9t_1, completion);
1904
+ i.u9t_1 = $this$dispatchAsync;
1905
+ i.v9t_1 = store;
1906
1906
  return i;
1907
1907
  };
1908
1908
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1909
1909
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1910
1910
  var l = function ($this$dispatchAsync, store, $completion) {
1911
- return i.j9q($this$dispatchAsync, store, $completion);
1911
+ return i.l9q($this$dispatchAsync, store, $completion);
1912
1912
  };
1913
1913
  l.$arity = 2;
1914
1914
  return l;
@@ -1916,15 +1916,15 @@
1916
1916
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1917
1917
  CoroutineImpl.call(this, resultContinuation);
1918
1918
  }
1919
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9q = function ($this$dispatchAsync, store, $completion) {
1920
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
1919
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).l9q = function ($this$dispatchAsync, store, $completion) {
1920
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
1921
1921
  tmp.l9_1 = Unit_instance;
1922
1922
  tmp.m9_1 = null;
1923
1923
  return tmp.r9();
1924
1924
  };
1925
1925
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).ca = function (p1, p2, $completion) {
1926
1926
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1927
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1927
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1928
1928
  };
1929
1929
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).r9 = function () {
1930
1930
  var suspendResult = this.l9_1;
@@ -1933,7 +1933,7 @@
1933
1933
  var tmp = this.j9_1;
1934
1934
  if (tmp === 0) {
1935
1935
  this.k9_1 = 1;
1936
- this.d9u_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1936
+ this.f9u_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1937
1937
  return Unit_instance;
1938
1938
  } else if (tmp === 1) {
1939
1939
  throw this.m9_1;
@@ -1944,33 +1944,33 @@
1944
1944
  }
1945
1945
  while (true);
1946
1946
  };
1947
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).k9q = function ($this$dispatchAsync, store, completion) {
1947
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9q = function ($this$dispatchAsync, store, completion) {
1948
1948
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1949
- i.c9u_1 = $this$dispatchAsync;
1950
- i.d9u_1 = store;
1949
+ i.e9u_1 = $this$dispatchAsync;
1950
+ i.f9u_1 = store;
1951
1951
  return i;
1952
1952
  };
1953
1953
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1954
1954
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1955
1955
  var l = function ($this$dispatchAsync, store, $completion) {
1956
- return i.j9q($this$dispatchAsync, store, $completion);
1956
+ return i.l9q($this$dispatchAsync, store, $completion);
1957
1957
  };
1958
1958
  l.$arity = 2;
1959
1959
  return l;
1960
1960
  }
1961
1961
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1962
- this.m9u_1 = $spectators;
1962
+ this.o9u_1 = $spectators;
1963
1963
  CoroutineImpl.call(this, resultContinuation);
1964
1964
  }
1965
- protoOf(GameServer$addSpectatorsToRoom$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
1966
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
1965
+ protoOf(GameServer$addSpectatorsToRoom$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
1966
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
1967
1967
  tmp.l9_1 = Unit_instance;
1968
1968
  tmp.m9_1 = null;
1969
1969
  return tmp.r9();
1970
1970
  };
1971
1971
  protoOf(GameServer$addSpectatorsToRoom$slambda).ca = function (p1, p2, $completion) {
1972
1972
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1973
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1973
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1974
1974
  };
1975
1975
  protoOf(GameServer$addSpectatorsToRoom$slambda).r9 = function () {
1976
1976
  var suspendResult = this.l9_1;
@@ -1979,7 +1979,7 @@
1979
1979
  var tmp = this.j9_1;
1980
1980
  if (tmp === 0) {
1981
1981
  this.k9_1 = 1;
1982
- this.o9u_1.dispatch(new AddSpectatorsAction(toList(this.m9u_1)));
1982
+ this.q9u_1.dispatch(new AddSpectatorsAction(toList(this.o9u_1)));
1983
1983
  return Unit_instance;
1984
1984
  } else if (tmp === 1) {
1985
1985
  throw this.m9_1;
@@ -1990,33 +1990,33 @@
1990
1990
  }
1991
1991
  while (true);
1992
1992
  };
1993
- protoOf(GameServer$addSpectatorsToRoom$slambda).k9q = function ($this$dispatchAsync, store, completion) {
1994
- var i = new GameServer$addSpectatorsToRoom$slambda(this.m9u_1, completion);
1995
- i.n9u_1 = $this$dispatchAsync;
1996
- i.o9u_1 = store;
1993
+ protoOf(GameServer$addSpectatorsToRoom$slambda).m9q = function ($this$dispatchAsync, store, completion) {
1994
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.o9u_1, completion);
1995
+ i.p9u_1 = $this$dispatchAsync;
1996
+ i.q9u_1 = store;
1997
1997
  return i;
1998
1998
  };
1999
1999
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
2000
2000
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
2001
2001
  var l = function ($this$dispatchAsync, store, $completion) {
2002
- return i.j9q($this$dispatchAsync, store, $completion);
2002
+ return i.l9q($this$dispatchAsync, store, $completion);
2003
2003
  };
2004
2004
  l.$arity = 2;
2005
2005
  return l;
2006
2006
  }
2007
2007
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
2008
- this.x9u_1 = $spectators;
2008
+ this.z9u_1 = $spectators;
2009
2009
  CoroutineImpl.call(this, resultContinuation);
2010
2010
  }
2011
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
2012
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
2011
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
2012
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
2013
2013
  tmp.l9_1 = Unit_instance;
2014
2014
  tmp.m9_1 = null;
2015
2015
  return tmp.r9();
2016
2016
  };
2017
2017
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).ca = function (p1, p2, $completion) {
2018
2018
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2019
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2019
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2020
2020
  };
2021
2021
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).r9 = function () {
2022
2022
  var suspendResult = this.l9_1;
@@ -2025,7 +2025,7 @@
2025
2025
  var tmp = this.j9_1;
2026
2026
  if (tmp === 0) {
2027
2027
  this.k9_1 = 1;
2028
- this.z9u_1.dispatch(new RemoveSpectatorsAction(toList(this.x9u_1)));
2028
+ this.b9v_1.dispatch(new RemoveSpectatorsAction(toList(this.z9u_1)));
2029
2029
  return Unit_instance;
2030
2030
  } else if (tmp === 1) {
2031
2031
  throw this.m9_1;
@@ -2036,34 +2036,34 @@
2036
2036
  }
2037
2037
  while (true);
2038
2038
  };
2039
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).k9q = function ($this$dispatchAsync, store, completion) {
2040
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.x9u_1, completion);
2041
- i.y9u_1 = $this$dispatchAsync;
2042
- i.z9u_1 = store;
2039
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9q = function ($this$dispatchAsync, store, completion) {
2040
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.z9u_1, completion);
2041
+ i.a9v_1 = $this$dispatchAsync;
2042
+ i.b9v_1 = store;
2043
2043
  return i;
2044
2044
  };
2045
2045
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2046
2046
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2047
2047
  var l = function ($this$dispatchAsync, store, $completion) {
2048
- return i.j9q($this$dispatchAsync, store, $completion);
2048
+ return i.l9q($this$dispatchAsync, store, $completion);
2049
2049
  };
2050
2050
  l.$arity = 2;
2051
2051
  return l;
2052
2052
  }
2053
2053
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2054
- this.i9v_1 = $playerId;
2055
- this.j9v_1 = this$0;
2054
+ this.k9v_1 = $playerId;
2055
+ this.l9v_1 = this$0;
2056
2056
  CoroutineImpl.call(this, resultContinuation);
2057
2057
  }
2058
- protoOf(GameServer$roomRefreshPlayerState$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
2059
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
2058
+ protoOf(GameServer$roomRefreshPlayerState$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
2059
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
2060
2060
  tmp.l9_1 = Unit_instance;
2061
2061
  tmp.m9_1 = null;
2062
2062
  return tmp.r9();
2063
2063
  };
2064
2064
  protoOf(GameServer$roomRefreshPlayerState$slambda).ca = function (p1, p2, $completion) {
2065
2065
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2066
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2066
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2067
2067
  };
2068
2068
  protoOf(GameServer$roomRefreshPlayerState$slambda).r9 = function () {
2069
2069
  var suspendResult = this.l9_1;
@@ -2072,14 +2072,14 @@
2072
2072
  var tmp = this.j9_1;
2073
2073
  if (tmp === 0) {
2074
2074
  this.k9_1 = 1;
2075
- var table = this.l9v_1.state.s6r();
2076
- var player = getPlayer(table.players, this.i9v_1);
2075
+ var table = this.n9v_1.state.s6r();
2076
+ var player = getPlayer(table.players, this.k9v_1);
2077
2077
  if (player.n6x_1.y6d().p6c_1.isLive) {
2078
- this.l9v_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.j9v_1).j8t(player, table));
2078
+ this.n9v_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.l9v_1).l8t(player, table));
2079
2079
  } else {
2080
- var tmp_0 = this.l9v_1.dispatch;
2080
+ var tmp_0 = this.n9v_1.dispatch;
2081
2081
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2082
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.i9v_1));
2082
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.k9v_1));
2083
2083
  }
2084
2084
  return Unit_instance;
2085
2085
  } else if (tmp === 1) {
@@ -2091,34 +2091,34 @@
2091
2091
  }
2092
2092
  while (true);
2093
2093
  };
2094
- protoOf(GameServer$roomRefreshPlayerState$slambda).k9q = function ($this$dispatchAsync, store, completion) {
2095
- var i = new GameServer$roomRefreshPlayerState$slambda(this.i9v_1, this.j9v_1, completion);
2096
- i.k9v_1 = $this$dispatchAsync;
2097
- i.l9v_1 = store;
2094
+ protoOf(GameServer$roomRefreshPlayerState$slambda).m9q = function ($this$dispatchAsync, store, completion) {
2095
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.k9v_1, this.l9v_1, completion);
2096
+ i.m9v_1 = $this$dispatchAsync;
2097
+ i.n9v_1 = store;
2098
2098
  return i;
2099
2099
  };
2100
2100
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2101
2101
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2102
2102
  var l = function ($this$dispatchAsync, store, $completion) {
2103
- return i.j9q($this$dispatchAsync, store, $completion);
2103
+ return i.l9q($this$dispatchAsync, store, $completion);
2104
2104
  };
2105
2105
  l.$arity = 2;
2106
2106
  return l;
2107
2107
  }
2108
2108
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2109
- this.u9v_1 = this$0;
2110
- this.v9v_1 = $newRid;
2109
+ this.w9v_1 = this$0;
2110
+ this.x9v_1 = $newRid;
2111
2111
  CoroutineImpl.call(this, resultContinuation);
2112
2112
  }
2113
- protoOf(GameServer$roomOnDelete$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
2114
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
2113
+ protoOf(GameServer$roomOnDelete$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
2114
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
2115
2115
  tmp.l9_1 = Unit_instance;
2116
2116
  tmp.m9_1 = null;
2117
2117
  return tmp.r9();
2118
2118
  };
2119
2119
  protoOf(GameServer$roomOnDelete$slambda).ca = function (p1, p2, $completion) {
2120
2120
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2121
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2121
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2122
2122
  };
2123
2123
  protoOf(GameServer$roomOnDelete$slambda).r9 = function () {
2124
2124
  var suspendResult = this.l9_1;
@@ -2127,27 +2127,27 @@
2127
2127
  var tmp = this.j9_1;
2128
2128
  if (tmp === 0) {
2129
2129
  this.k9_1 = 1;
2130
- var it = this.u9v_1.v6b().e6r_1;
2130
+ var it = this.w9v_1.v6b().e6r_1;
2131
2131
  var tmp_0;
2132
2132
  if (it == null) {
2133
- _get_logger__rkp4sl(this.u9v_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2133
+ _get_logger__rkp4sl(this.w9v_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2134
2134
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2135
2135
  } else {
2136
2136
  tmp_0 = it;
2137
2137
  }
2138
2138
  var terminationState = tmp_0;
2139
- var gameTransition = terminationState.n8x_1;
2139
+ var gameTransition = terminationState.p8x_1;
2140
2140
  var tmp_1;
2141
2141
  if (gameTransition instanceof GameToRoomTransition) {
2142
- var tmp0_elvis_lhs = this.v9v_1;
2142
+ var tmp0_elvis_lhs = this.x9v_1;
2143
2143
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2144
2144
  } else {
2145
2145
  tmp_1 = gameTransition;
2146
2146
  }
2147
2147
  var transition = tmp_1;
2148
- var tmp_2 = this.x9v_1.dispatch;
2149
- var tmp0_reason = terminationState.m8x_1;
2150
- var tmp1_isGameFinished = this.u9v_1.v6b().s6r().isGameFinished;
2148
+ var tmp_2 = this.z9v_1.dispatch;
2149
+ var tmp0_reason = terminationState.o8x_1;
2150
+ var tmp1_isGameFinished = this.w9v_1.v6b().s6r().isGameFinished;
2151
2151
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2152
2152
  return Unit_instance;
2153
2153
  } else if (tmp === 1) {
@@ -2159,33 +2159,33 @@
2159
2159
  }
2160
2160
  while (true);
2161
2161
  };
2162
- protoOf(GameServer$roomOnDelete$slambda).k9q = function ($this$dispatchAsync, store, completion) {
2163
- var i = new GameServer$roomOnDelete$slambda(this.u9v_1, this.v9v_1, completion);
2164
- i.w9v_1 = $this$dispatchAsync;
2165
- i.x9v_1 = store;
2162
+ protoOf(GameServer$roomOnDelete$slambda).m9q = function ($this$dispatchAsync, store, completion) {
2163
+ var i = new GameServer$roomOnDelete$slambda(this.w9v_1, this.x9v_1, completion);
2164
+ i.y9v_1 = $this$dispatchAsync;
2165
+ i.z9v_1 = store;
2166
2166
  return i;
2167
2167
  };
2168
2168
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2169
2169
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2170
2170
  var l = function ($this$dispatchAsync, store, $completion) {
2171
- return i.j9q($this$dispatchAsync, store, $completion);
2171
+ return i.l9q($this$dispatchAsync, store, $completion);
2172
2172
  };
2173
2173
  l.$arity = 2;
2174
2174
  return l;
2175
2175
  }
2176
2176
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2177
- this.g9w_1 = $enabled;
2177
+ this.i9w_1 = $enabled;
2178
2178
  CoroutineImpl.call(this, resultContinuation);
2179
2179
  }
2180
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
2181
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
2180
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
2181
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
2182
2182
  tmp.l9_1 = Unit_instance;
2183
2183
  tmp.m9_1 = null;
2184
2184
  return tmp.r9();
2185
2185
  };
2186
2186
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).ca = function (p1, p2, $completion) {
2187
2187
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2188
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2188
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2189
2189
  };
2190
2190
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).r9 = function () {
2191
2191
  var suspendResult = this.l9_1;
@@ -2194,7 +2194,7 @@
2194
2194
  var tmp = this.j9_1;
2195
2195
  if (tmp === 0) {
2196
2196
  this.k9_1 = 1;
2197
- this.i9w_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.i9w_1.state).config.copy(VOID, this.g9w_1)));
2197
+ this.k9w_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.k9w_1.state).config.copy(VOID, this.i9w_1)));
2198
2198
  return Unit_instance;
2199
2199
  } else if (tmp === 1) {
2200
2200
  throw this.m9_1;
@@ -2205,35 +2205,35 @@
2205
2205
  }
2206
2206
  while (true);
2207
2207
  };
2208
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).k9q = function ($this$dispatchAsync, store, completion) {
2209
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.g9w_1, completion);
2210
- i.h9w_1 = $this$dispatchAsync;
2211
- i.i9w_1 = store;
2208
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9q = function ($this$dispatchAsync, store, completion) {
2209
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.i9w_1, completion);
2210
+ i.j9w_1 = $this$dispatchAsync;
2211
+ i.k9w_1 = store;
2212
2212
  return i;
2213
2213
  };
2214
2214
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2215
2215
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2216
2216
  var l = function ($this$dispatchAsync, store, $completion) {
2217
- return i.j9q($this$dispatchAsync, store, $completion);
2217
+ return i.l9q($this$dispatchAsync, store, $completion);
2218
2218
  };
2219
2219
  l.$arity = 2;
2220
2220
  return l;
2221
2221
  }
2222
2222
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2223
- this.r9w_1 = $reason;
2224
- this.s9w_1 = this$0;
2225
- this.t9w_1 = $roomId;
2223
+ this.t9w_1 = $reason;
2224
+ this.u9w_1 = this$0;
2225
+ this.v9w_1 = $roomId;
2226
2226
  CoroutineImpl.call(this, resultContinuation);
2227
2227
  }
2228
- protoOf(GameServer$shutdown$slambda).j9q = function ($this$dispatchAsync, store, $completion) {
2229
- var tmp = this.k9q($this$dispatchAsync, store, $completion);
2228
+ protoOf(GameServer$shutdown$slambda).l9q = function ($this$dispatchAsync, store, $completion) {
2229
+ var tmp = this.m9q($this$dispatchAsync, store, $completion);
2230
2230
  tmp.l9_1 = Unit_instance;
2231
2231
  tmp.m9_1 = null;
2232
2232
  return tmp.r9();
2233
2233
  };
2234
2234
  protoOf(GameServer$shutdown$slambda).ca = function (p1, p2, $completion) {
2235
2235
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2236
- return this.j9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2236
+ return this.l9q(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2237
2237
  };
2238
2238
  protoOf(GameServer$shutdown$slambda).r9 = function () {
2239
2239
  var suspendResult = this.l9_1;
@@ -2242,11 +2242,11 @@
2242
2242
  var tmp = this.j9_1;
2243
2243
  if (tmp === 0) {
2244
2244
  this.k9_1 = 1;
2245
- var state = this.v9w_1.store.state;
2245
+ var state = this.x9w_1.store.state;
2246
2246
  if (state.t6r()) {
2247
- var tmp0_elvis_lhs = toDomainEnumSafe(this.r9w_1, get_serverShutdownReasonMapping());
2247
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.t9w_1, get_serverShutdownReasonMapping());
2248
2248
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2249
- var tmp_0 = this.v9w_1.dispatch;
2249
+ var tmp_0 = this.x9w_1.dispatch;
2250
2250
  var tmp_1 = Companion_instance;
2251
2251
  var tmp_2;
2252
2252
  switch (shutdownReason.r2_1) {
@@ -2260,10 +2260,10 @@
2260
2260
  noWhenBranchMatchedException();
2261
2261
  break;
2262
2262
  }
2263
- tmp_0(tmp_1.withAnalytics(tmp_2, this.s9w_1.table.isGameFinished, this.s9w_1.table));
2263
+ tmp_0(tmp_1.fromTableWithAnalytics(tmp_2, this.u9w_1.table.isGameFinished, this.u9w_1.table));
2264
2264
  } else {
2265
- _get_logger__rkp4sl(this.s9w_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.t9w_1);
2266
- this.v9w_1.dispatch(new ClearAction());
2265
+ _get_logger__rkp4sl(this.u9w_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.v9w_1);
2266
+ this.x9w_1.dispatch(new ClearAction());
2267
2267
  }
2268
2268
  return Unit_instance;
2269
2269
  } else if (tmp === 1) {
@@ -2275,16 +2275,16 @@
2275
2275
  }
2276
2276
  while (true);
2277
2277
  };
2278
- protoOf(GameServer$shutdown$slambda).k9q = function ($this$dispatchAsync, store, completion) {
2279
- var i = new GameServer$shutdown$slambda(this.r9w_1, this.s9w_1, this.t9w_1, completion);
2280
- i.u9w_1 = $this$dispatchAsync;
2281
- i.v9w_1 = store;
2278
+ protoOf(GameServer$shutdown$slambda).m9q = function ($this$dispatchAsync, store, completion) {
2279
+ var i = new GameServer$shutdown$slambda(this.t9w_1, this.u9w_1, this.v9w_1, completion);
2280
+ i.w9w_1 = $this$dispatchAsync;
2281
+ i.x9w_1 = store;
2282
2282
  return i;
2283
2283
  };
2284
2284
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2285
2285
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2286
2286
  var l = function ($this$dispatchAsync, store, $completion) {
2287
- return i.j9q($this$dispatchAsync, store, $completion);
2287
+ return i.l9q($this$dispatchAsync, store, $completion);
2288
2288
  };
2289
2289
  l.$arity = 2;
2290
2290
  return l;
@@ -2313,46 +2313,46 @@
2313
2313
  // Inline function 'org.kodein.type.generic' call
2314
2314
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2315
2315
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2316
- tmp_1.s9n_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory());
2316
+ tmp_1.u9n_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory());
2317
2317
  var tmp_3 = this;
2318
2318
  // Inline function 'org.kodein.di.instance' call
2319
2319
  // Inline function 'org.kodein.type.generic' call
2320
2320
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2321
2321
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2322
- tmp_3.t9n_1 = Instance(di, tmp$ret$4, null).d64(this, toClientEventsObserver$factory());
2322
+ tmp_3.v9n_1 = Instance(di, tmp$ret$4, null).d64(this, toClientEventsObserver$factory());
2323
2323
  var tmp_5 = this;
2324
2324
  // Inline function 'org.kodein.di.instance' call
2325
2325
  // Inline function 'org.kodein.type.generic' call
2326
2326
  var tmp_6 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
2327
2327
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2328
- tmp_5.u9n_1 = Instance(di, tmp$ret$6, null).d64(this, fromClientEventsObserver$factory());
2328
+ tmp_5.w9n_1 = Instance(di, tmp$ret$6, null).d64(this, fromClientEventsObserver$factory());
2329
2329
  var tmp_7 = this;
2330
2330
  // Inline function 'org.kodein.di.instance' call
2331
2331
  // Inline function 'org.kodein.type.generic' call
2332
2332
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2333
2333
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2334
- tmp_7.v9n_1 = Instance(di, tmp$ret$8, null).d64(this, playerConnectionInteractor$factory());
2334
+ tmp_7.x9n_1 = Instance(di, tmp$ret$8, null).d64(this, playerConnectionInteractor$factory());
2335
2335
  var tmp_9 = this;
2336
2336
  // Inline function 'org.kodein.di.instance' call
2337
2337
  // Inline function 'org.kodein.type.generic' call
2338
2338
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
2339
2339
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2340
- tmp_9.w9n_1 = Instance(di, tmp$ret$10, null).d64(this, teamsLogicProvider$factory());
2340
+ tmp_9.y9n_1 = Instance(di, tmp$ret$10, null).d64(this, teamsLogicProvider$factory());
2341
2341
  var tmp_11 = this;
2342
- tmp_11.x9n_1 = lazy(GameServer$random$delegate$lambda(this));
2342
+ tmp_11.z9n_1 = lazy(GameServer$random$delegate$lambda(this));
2343
2343
  var tmp_12 = this;
2344
2344
  // Inline function 'org.kodein.di.instance' call
2345
2345
  // Inline function 'org.kodein.type.generic' call
2346
2346
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2347
2347
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
2348
- tmp_12.y9n_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory());
2348
+ tmp_12.a9o_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory());
2349
2349
  var tmp_14 = this;
2350
- var tmp0_externalMiddlewares = plus(storeContract.y91(), externalMiddlewares);
2351
- var tmp1_externalReducers = plus(storeContract.x91(), externalReducers);
2352
- tmp_14.z9n_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2350
+ var tmp0_externalMiddlewares = plus(storeContract.a92(), externalMiddlewares);
2351
+ var tmp1_externalReducers = plus(storeContract.z91(), externalReducers);
2352
+ tmp_14.b9o_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2353
2353
  }
2354
2354
  protoOf(GameServer).r6q = function () {
2355
- return this.z9n_1;
2355
+ return this.b9o_1;
2356
2356
  };
2357
2357
  protoOf(GameServer).g5l = function () {
2358
2358
  return this.v6b().s6r().id;
@@ -2380,55 +2380,55 @@
2380
2380
  };
2381
2381
  protoOf(GameServer).fromClientEvent = function (action) {
2382
2382
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2383
- this.z9n_1.r6r(GameServer$fromClientEvent$slambda_0(action, null));
2383
+ this.b9o_1.r6r(GameServer$fromClientEvent$slambda_0(action, null));
2384
2384
  };
2385
2385
  protoOf(GameServer).playerLostConnection = function (playerId) {
2386
2386
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2387
- this.z9n_1.r6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2387
+ this.b9o_1.r6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2388
2388
  };
2389
2389
  protoOf(GameServer).playerLive = function (playerId) {
2390
2390
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2391
- this.z9n_1.r6r(GameServer$playerLive$slambda_0(this, playerId, null));
2391
+ this.b9o_1.r6r(GameServer$playerLive$slambda_0(this, playerId, null));
2392
2392
  };
2393
2393
  protoOf(GameServer).playerLeft = function (playerId) {
2394
2394
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2395
- this.z9n_1.r6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2395
+ this.b9o_1.r6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2396
2396
  };
2397
- protoOf(GameServer).w9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2397
+ protoOf(GameServer).y9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2398
2398
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2399
- this.z9n_1.r6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2399
+ this.b9o_1.r6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2400
2400
  };
2401
2401
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2402
2402
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2403
- this.z9n_1.r6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2404
- this.z9n_1.r6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2403
+ this.b9o_1.r6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2404
+ this.b9o_1.r6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2405
2405
  };
2406
2406
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2407
2407
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2408
- this.z9n_1.r6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2409
- this.z9n_1.r6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2408
+ this.b9o_1.r6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2409
+ this.b9o_1.r6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2410
2410
  };
2411
2411
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2412
- this.z9n_1.r6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2412
+ this.b9o_1.r6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2413
2413
  };
2414
2414
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2415
- this.z9n_1.r6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2415
+ this.b9o_1.r6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2416
2416
  };
2417
2417
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2418
2418
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2419
- this.z9n_1.r6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2419
+ this.b9o_1.r6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2420
2420
  };
2421
- protoOf(GameServer).x9w = function (newRid) {
2421
+ protoOf(GameServer).z9w = function (newRid) {
2422
2422
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2423
- this.z9n_1.r6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2423
+ this.b9o_1.r6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2424
2424
  };
2425
2425
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2426
2426
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2427
- this.z9n_1.r6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2427
+ this.b9o_1.r6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2428
2428
  };
2429
- protoOf(GameServer).y9w = function (reason, roomId) {
2429
+ protoOf(GameServer).a9x = function (reason, roomId) {
2430
2430
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2431
- this.z9n_1.r6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2431
+ this.b9o_1.r6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2432
2432
  };
2433
2433
  protoOf(GameServer).clear = function () {
2434
2434
  return this.d2();
@@ -2544,10 +2544,10 @@
2544
2544
  this.fromRound = fromRound;
2545
2545
  this.canStartNewGame = canStartNewGame;
2546
2546
  }
2547
- protoOf(ServerConfig).z9w = function () {
2547
+ protoOf(ServerConfig).b9x = function () {
2548
2548
  return this.fromRound;
2549
2549
  };
2550
- protoOf(ServerConfig).a9x = function () {
2550
+ protoOf(ServerConfig).c9x = function () {
2551
2551
  return this.canStartNewGame;
2552
2552
  };
2553
2553
  protoOf(ServerConfig).ue = function () {
@@ -2556,13 +2556,13 @@
2556
2556
  protoOf(ServerConfig).ve = function () {
2557
2557
  return this.canStartNewGame;
2558
2558
  };
2559
- protoOf(ServerConfig).b9x = function (fromRound, canStartNewGame) {
2559
+ protoOf(ServerConfig).d9x = function (fromRound, canStartNewGame) {
2560
2560
  return new ServerConfig(fromRound, canStartNewGame);
2561
2561
  };
2562
2562
  protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
2563
2563
  fromRound = fromRound === VOID ? this.fromRound : fromRound;
2564
2564
  canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
2565
- return this.b9x(fromRound, canStartNewGame);
2565
+ return this.d9x(fromRound, canStartNewGame);
2566
2566
  };
2567
2567
  protoOf(ServerConfig).toString = function () {
2568
2568
  return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
@@ -2595,12 +2595,12 @@
2595
2595
  protoOf(TableStateUpdate).ue = function () {
2596
2596
  return this.table;
2597
2597
  };
2598
- protoOf(TableStateUpdate).c9x = function (table) {
2598
+ protoOf(TableStateUpdate).e9x = function (table) {
2599
2599
  return new TableStateUpdate(table);
2600
2600
  };
2601
2601
  protoOf(TableStateUpdate).copy = function (table, $super) {
2602
2602
  table = table === VOID ? this.table : table;
2603
- return this.c9x(table);
2603
+ return this.e9x(table);
2604
2604
  };
2605
2605
  protoOf(TableStateUpdate).toString = function () {
2606
2606
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -2621,18 +2621,18 @@
2621
2621
  function ActionsStateUpdate(actions) {
2622
2622
  this.actions = actions;
2623
2623
  }
2624
- protoOf(ActionsStateUpdate).d8f = function () {
2624
+ protoOf(ActionsStateUpdate).f8f = function () {
2625
2625
  return this.actions;
2626
2626
  };
2627
2627
  protoOf(ActionsStateUpdate).ue = function () {
2628
2628
  return this.actions;
2629
2629
  };
2630
- protoOf(ActionsStateUpdate).d9x = function (actions) {
2630
+ protoOf(ActionsStateUpdate).f9x = function (actions) {
2631
2631
  return new ActionsStateUpdate(actions);
2632
2632
  };
2633
2633
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2634
2634
  actions = actions === VOID ? this.actions : actions;
2635
- return this.d9x(actions);
2635
+ return this.f9x(actions);
2636
2636
  };
2637
2637
  protoOf(ActionsStateUpdate).toString = function () {
2638
2638
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -2878,18 +2878,18 @@
2878
2878
  function ToClientEventsObserver() {
2879
2879
  }
2880
2880
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2881
- this.n9x_1 = this$0;
2882
- this.o9x_1 = $actions;
2881
+ this.p9x_1 = this$0;
2882
+ this.q9x_1 = $actions;
2883
2883
  CoroutineImpl.call(this, resultContinuation);
2884
2884
  }
2885
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).v9x = function ($this$flow, $completion) {
2886
- var tmp = this.w9x($this$flow, $completion);
2885
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).x9x = function ($this$flow, $completion) {
2886
+ var tmp = this.y9x($this$flow, $completion);
2887
2887
  tmp.l9_1 = Unit_instance;
2888
2888
  tmp.m9_1 = null;
2889
2889
  return tmp.r9();
2890
2890
  };
2891
2891
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ba = function (p1, $completion) {
2892
- return this.v9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2892
+ return this.x9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2893
2893
  };
2894
2894
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).r9 = function () {
2895
2895
  var suspendResult = this.l9_1;
@@ -2900,23 +2900,23 @@
2900
2900
  case 0:
2901
2901
  this.k9_1 = 4;
2902
2902
  var tmp_0 = this;
2903
- tmp_0.q9x_1 = this.n9x_1.b9y_1;
2903
+ tmp_0.s9x_1 = this.p9x_1.d9y_1;
2904
2904
  var tmp_1 = this;
2905
- tmp_1.r9x_1 = transformToEmits(this.n9x_1, this.o9x_1);
2906
- this.s9x_1 = this.r9x_1.j();
2905
+ tmp_1.t9x_1 = transformToEmits(this.p9x_1, this.q9x_1);
2906
+ this.u9x_1 = this.t9x_1.j();
2907
2907
  this.j9_1 = 1;
2908
2908
  continue $sm;
2909
2909
  case 1:
2910
- if (!this.s9x_1.k()) {
2910
+ if (!this.u9x_1.k()) {
2911
2911
  this.j9_1 = 3;
2912
2912
  continue $sm;
2913
2913
  }
2914
2914
 
2915
- this.t9x_1 = this.s9x_1.l();
2915
+ this.v9x_1 = this.u9x_1.l();
2916
2916
  var tmp_2 = this;
2917
- tmp_2.u9x_1 = this.t9x_1;
2917
+ tmp_2.w9x_1 = this.v9x_1;
2918
2918
  this.j9_1 = 2;
2919
- suspendResult = this.p9x_1.r18(this.u9x_1, this);
2919
+ suspendResult = this.r9x_1.r18(this.w9x_1, this);
2920
2920
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2921
2921
  return suspendResult;
2922
2922
  }
@@ -2927,10 +2927,10 @@
2927
2927
  continue $sm;
2928
2928
  case 3:
2929
2929
  l$ret$1: do {
2930
- var this_0 = this.n9x_1.a9y_1;
2930
+ var this_0 = this.p9x_1.c9y_1;
2931
2931
  while (true) {
2932
2932
  var cur = this_0.kotlinx$atomicfu$value;
2933
- var upd = cur - this.o9x_1.m() | 0;
2933
+ var upd = cur - this.q9x_1.m() | 0;
2934
2934
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2935
2935
  break l$ret$1;
2936
2936
  }
@@ -2952,15 +2952,15 @@
2952
2952
  }
2953
2953
  while (true);
2954
2954
  };
2955
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).w9x = function ($this$flow, completion) {
2956
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.n9x_1, this.o9x_1, completion);
2957
- i.p9x_1 = $this$flow;
2955
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).y9x = function ($this$flow, completion) {
2956
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.p9x_1, this.q9x_1, completion);
2957
+ i.r9x_1 = $this$flow;
2958
2958
  return i;
2959
2959
  };
2960
2960
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2961
2961
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2962
2962
  var l = function ($this$flow, $completion) {
2963
- return i.v9x($this$flow, $completion);
2963
+ return i.x9x($this$flow, $completion);
2964
2964
  };
2965
2965
  l.$arity = 1;
2966
2966
  return l;
@@ -3033,29 +3033,29 @@
3033
3033
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3034
3034
  }
3035
3035
  function mapFromGroupKey(_this__u8e3s4, $this) {
3036
- var tmp = $this.z9x_1.k6i();
3036
+ var tmp = $this.b9y_1.k6i();
3037
3037
  // Inline function 'kotlin.collections.toTypedArray' call
3038
- var this_0 = _this__u8e3s4.e9y_1;
3038
+ var this_0 = _this__u8e3s4.g9y_1;
3039
3039
  var tmp_0 = copyToArray(this_0);
3040
3040
  // Inline function 'kotlin.collections.toTypedArray' call
3041
- var this_1 = _this__u8e3s4.f9y_1;
3041
+ var this_1 = _this__u8e3s4.h9y_1;
3042
3042
  var tmp$ret$1 = copyToArray(this_1);
3043
- return new ActionDeliveryPayload(_this__u8e3s4.d9y_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.g9y_1);
3043
+ return new ActionDeliveryPayload(_this__u8e3s4.f9y_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.i9y_1);
3044
3044
  }
3045
3045
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3046
- this.d9y_1 = tableId;
3047
- this.e9y_1 = includePlayers;
3048
- this.f9y_1 = excludePlayers;
3049
- this.g9y_1 = deliveryType;
3046
+ this.f9y_1 = tableId;
3047
+ this.g9y_1 = includePlayers;
3048
+ this.h9y_1 = excludePlayers;
3049
+ this.i9y_1 = deliveryType;
3050
3050
  }
3051
3051
  protoOf(GroupKey).toString = function () {
3052
- return 'GroupKey(tableId=' + this.d9y_1 + ', includePlayers=' + toString(this.e9y_1) + ', excludePlayers=' + toString(this.f9y_1) + ', deliveryType=' + this.g9y_1.toString() + ')';
3052
+ return 'GroupKey(tableId=' + this.f9y_1 + ', includePlayers=' + toString(this.g9y_1) + ', excludePlayers=' + toString(this.h9y_1) + ', deliveryType=' + this.i9y_1.toString() + ')';
3053
3053
  };
3054
3054
  protoOf(GroupKey).hashCode = function () {
3055
- var result = getStringHashCode(this.d9y_1);
3056
- result = imul(result, 31) + hashCode(this.e9y_1) | 0;
3057
- result = imul(result, 31) + hashCode(this.f9y_1) | 0;
3058
- result = imul(result, 31) + this.g9y_1.hashCode() | 0;
3055
+ var result = getStringHashCode(this.f9y_1);
3056
+ result = imul(result, 31) + hashCode(this.g9y_1) | 0;
3057
+ result = imul(result, 31) + hashCode(this.h9y_1) | 0;
3058
+ result = imul(result, 31) + this.i9y_1.hashCode() | 0;
3059
3059
  return result;
3060
3060
  };
3061
3061
  protoOf(GroupKey).equals = function (other) {
@@ -3064,35 +3064,35 @@
3064
3064
  if (!(other instanceof GroupKey))
3065
3065
  return false;
3066
3066
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3067
- if (!(this.d9y_1 === tmp0_other_with_cast.d9y_1))
3067
+ if (!(this.f9y_1 === tmp0_other_with_cast.f9y_1))
3068
3068
  return false;
3069
- if (!equals(this.e9y_1, tmp0_other_with_cast.e9y_1))
3069
+ if (!equals(this.g9y_1, tmp0_other_with_cast.g9y_1))
3070
3070
  return false;
3071
- if (!equals(this.f9y_1, tmp0_other_with_cast.f9y_1))
3071
+ if (!equals(this.h9y_1, tmp0_other_with_cast.h9y_1))
3072
3072
  return false;
3073
- if (!this.g9y_1.equals(tmp0_other_with_cast.g9y_1))
3073
+ if (!this.i9y_1.equals(tmp0_other_with_cast.i9y_1))
3074
3074
  return false;
3075
3075
  return true;
3076
3076
  };
3077
3077
  function Companion_1() {
3078
- this.h9y_1 = 6;
3078
+ this.j9y_1 = 6;
3079
3079
  }
3080
3080
  var Companion_instance_9;
3081
3081
  function Companion_getInstance_2() {
3082
3082
  return Companion_instance_9;
3083
3083
  }
3084
3084
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3085
- this.q9y_1 = this$0;
3085
+ this.s9y_1 = this$0;
3086
3086
  CoroutineImpl.call(this, resultContinuation);
3087
3087
  }
3088
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).s9y = function (actions, $completion) {
3089
- var tmp = this.t9y(actions, $completion);
3088
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).u9y = function (actions, $completion) {
3089
+ var tmp = this.v9y(actions, $completion);
3090
3090
  tmp.l9_1 = Unit_instance;
3091
3091
  tmp.m9_1 = null;
3092
3092
  return tmp.r9();
3093
3093
  };
3094
3094
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ba = function (p1, $completion) {
3095
- return this.s9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3095
+ return this.u9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3096
3096
  };
3097
3097
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).r9 = function () {
3098
3098
  var suspendResult = this.l9_1;
@@ -3101,7 +3101,7 @@
3101
3101
  var tmp = this.j9_1;
3102
3102
  if (tmp === 0) {
3103
3103
  this.k9_1 = 1;
3104
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.q9y_1, this.r9y_1, null));
3104
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.s9y_1, this.t9y_1, null));
3105
3105
  } else if (tmp === 1) {
3106
3106
  throw this.m9_1;
3107
3107
  }
@@ -3111,23 +3111,23 @@
3111
3111
  }
3112
3112
  while (true);
3113
3113
  };
3114
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).t9y = function (actions, completion) {
3115
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.q9y_1, completion);
3116
- i.r9y_1 = actions;
3114
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).v9y = function (actions, completion) {
3115
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.s9y_1, completion);
3116
+ i.t9y_1 = actions;
3117
3117
  return i;
3118
3118
  };
3119
3119
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3120
3120
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3121
3121
  var l = function (actions, $completion) {
3122
- return i.s9y(actions, $completion);
3122
+ return i.u9y(actions, $completion);
3123
3123
  };
3124
3124
  l.$arity = 1;
3125
3125
  return l;
3126
3126
  }
3127
3127
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3128
3128
  CoroutineImpl.call(this, resultContinuation);
3129
- this.c9z_1 = _this__u8e3s4;
3130
- this.d9z_1 = fromEvent;
3129
+ this.e9z_1 = _this__u8e3s4;
3130
+ this.f9z_1 = fromEvent;
3131
3131
  }
3132
3132
  protoOf($sentEventCOROUTINE$3).r9 = function () {
3133
3133
  var suspendResult = this.l9_1;
@@ -3138,9 +3138,9 @@
3138
3138
  case 0:
3139
3139
  this.k9_1 = 2;
3140
3140
  var tmp_0 = this;
3141
- tmp_0.e9z_1 = this.c9z_1.b9y_1;
3141
+ tmp_0.g9z_1 = this.e9z_1.d9y_1;
3142
3142
  l$ret$1: do {
3143
- var this_0 = this.c9z_1.a9y_1;
3143
+ var this_0 = this.e9z_1.c9y_1;
3144
3144
  while (true) {
3145
3145
  var cur = this_0.kotlinx$atomicfu$value;
3146
3146
  var upd = cur + 1 | 0;
@@ -3151,7 +3151,7 @@
3151
3151
  }
3152
3152
  while (false);
3153
3153
  this.j9_1 = 1;
3154
- suspendResult = this.c9z_1.c9y_1.r18(this.d9z_1, this);
3154
+ suspendResult = this.e9z_1.e9y_1.r18(this.f9z_1, this);
3155
3155
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3156
3156
  return suspendResult;
3157
3157
  }
@@ -3175,7 +3175,7 @@
3175
3175
  };
3176
3176
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3177
3177
  CoroutineImpl.call(this, resultContinuation);
3178
- this.n9z_1 = _this__u8e3s4;
3178
+ this.p9z_1 = _this__u8e3s4;
3179
3179
  }
3180
3180
  protoOf($waitForCOROUTINE$4).r9 = function () {
3181
3181
  var suspendResult = this.l9_1;
@@ -3186,12 +3186,12 @@
3186
3186
  case 0:
3187
3187
  this.k9_1 = 5;
3188
3188
  var tmp_0 = this;
3189
- tmp_0.o9z_1 = this.n9z_1.b9y_1;
3190
- this.p9z_1 = 0;
3189
+ tmp_0.q9z_1 = this.p9z_1.d9y_1;
3190
+ this.r9z_1 = 0;
3191
3191
  this.j9_1 = 1;
3192
3192
  continue $sm;
3193
3193
  case 1:
3194
- if (!!(this.n9z_1.a9y_1.kotlinx$atomicfu$value === 0)) {
3194
+ if (!!(this.p9z_1.c9y_1.kotlinx$atomicfu$value === 0)) {
3195
3195
  this.j9_1 = 4;
3196
3196
  continue $sm;
3197
3197
  }
@@ -3204,9 +3204,9 @@
3204
3204
 
3205
3205
  continue $sm;
3206
3206
  case 2:
3207
- this.p9z_1 = this.p9z_1 + 1 | 0;
3208
- if (this.p9z_1 > 6) {
3209
- this.n9z_1.y9x_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.n9z_1.a9y_1.kotlinx$atomicfu$value);
3207
+ this.r9z_1 = this.r9z_1 + 1 | 0;
3208
+ if (this.r9z_1 > 6) {
3209
+ this.p9z_1.a9y_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.p9z_1.c9y_1.kotlinx$atomicfu$value);
3210
3210
  this.j9_1 = 4;
3211
3211
  continue $sm;
3212
3212
  } else {
@@ -3234,42 +3234,42 @@
3234
3234
  while (true);
3235
3235
  };
3236
3236
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3237
- this.x9x_1 = serverReduxConfig;
3238
- this.y9x_1 = logger;
3239
- this.z9x_1 = idsProvider;
3240
- this.a9y_1 = atomic$ref$1(0);
3237
+ this.z9x_1 = serverReduxConfig;
3238
+ this.a9y_1 = logger;
3239
+ this.b9y_1 = idsProvider;
3240
+ this.c9y_1 = atomic$ref$1(0);
3241
3241
  var tmp = this;
3242
3242
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3243
- tmp.b9y_1 = get_atomicfu$reentrantLock();
3244
- this.c9y_1 = MutableSharedFlow();
3243
+ tmp.d9y_1 = get_atomicfu$reentrantLock();
3244
+ this.e9y_1 = MutableSharedFlow();
3245
3245
  }
3246
- protoOf(ToClientEventsObserverImpl).e9x = function (fromEvent, $completion) {
3246
+ protoOf(ToClientEventsObserverImpl).g9x = function (fromEvent, $completion) {
3247
3247
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3248
3248
  tmp.l9_1 = Unit_instance;
3249
3249
  tmp.m9_1 = null;
3250
3250
  return tmp.r9();
3251
3251
  };
3252
- protoOf(ToClientEventsObserverImpl).n9a = function ($completion) {
3252
+ protoOf(ToClientEventsObserverImpl).p9a = function ($completion) {
3253
3253
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3254
3254
  tmp.l9_1 = Unit_instance;
3255
3255
  tmp.m9_1 = null;
3256
3256
  return tmp.r9();
3257
3257
  };
3258
- protoOf(ToClientEventsObserverImpl).q9o = function () {
3259
- if (!this.x9x_1.enabledCombinedEvents) {
3260
- return this.c9y_1;
3258
+ protoOf(ToClientEventsObserverImpl).s9o = function () {
3259
+ if (!this.z9x_1.enabledCombinedEvents) {
3260
+ return this.e9y_1;
3261
3261
  }
3262
- var tmp = windowedByInterval(this.c9y_1, toLong(this.x9x_1.combinedEventsPeriod));
3262
+ var tmp = windowedByInterval(this.e9y_1, toLong(this.z9x_1.combinedEventsPeriod));
3263
3263
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3264
3264
  };
3265
3265
  function UpdateServerConfigAction(serverConfig) {
3266
- this.q9z_1 = serverConfig;
3266
+ this.s9z_1 = serverConfig;
3267
3267
  }
3268
3268
  protoOf(UpdateServerConfigAction).toString = function () {
3269
- return 'UpdateServerConfigAction(serverConfig=' + this.q9z_1.toString() + ')';
3269
+ return 'UpdateServerConfigAction(serverConfig=' + this.s9z_1.toString() + ')';
3270
3270
  };
3271
3271
  protoOf(UpdateServerConfigAction).hashCode = function () {
3272
- return this.q9z_1.hashCode();
3272
+ return this.s9z_1.hashCode();
3273
3273
  };
3274
3274
  protoOf(UpdateServerConfigAction).equals = function (other) {
3275
3275
  if (this === other)
@@ -3277,20 +3277,20 @@
3277
3277
  if (!(other instanceof UpdateServerConfigAction))
3278
3278
  return false;
3279
3279
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3280
- if (!this.q9z_1.equals(tmp0_other_with_cast.q9z_1))
3280
+ if (!this.s9z_1.equals(tmp0_other_with_cast.s9z_1))
3281
3281
  return false;
3282
3282
  return true;
3283
3283
  };
3284
3284
  function SpectatorsAction() {
3285
3285
  }
3286
3286
  function AddSpectatorsAction(spectators) {
3287
- this.r9z_1 = spectators;
3287
+ this.t9z_1 = spectators;
3288
3288
  }
3289
3289
  protoOf(AddSpectatorsAction).toString = function () {
3290
- return 'AddSpectatorsAction(spectators=' + toString(this.r9z_1) + ')';
3290
+ return 'AddSpectatorsAction(spectators=' + toString(this.t9z_1) + ')';
3291
3291
  };
3292
3292
  protoOf(AddSpectatorsAction).hashCode = function () {
3293
- return hashCode(this.r9z_1);
3293
+ return hashCode(this.t9z_1);
3294
3294
  };
3295
3295
  protoOf(AddSpectatorsAction).equals = function (other) {
3296
3296
  if (this === other)
@@ -3298,18 +3298,18 @@
3298
3298
  if (!(other instanceof AddSpectatorsAction))
3299
3299
  return false;
3300
3300
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3301
- if (!equals(this.r9z_1, tmp0_other_with_cast.r9z_1))
3301
+ if (!equals(this.t9z_1, tmp0_other_with_cast.t9z_1))
3302
3302
  return false;
3303
3303
  return true;
3304
3304
  };
3305
3305
  function RemoveSpectatorsAction(spectators) {
3306
- this.s9z_1 = spectators;
3306
+ this.u9z_1 = spectators;
3307
3307
  }
3308
3308
  protoOf(RemoveSpectatorsAction).toString = function () {
3309
- return 'RemoveSpectatorsAction(spectators=' + toString(this.s9z_1) + ')';
3309
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.u9z_1) + ')';
3310
3310
  };
3311
3311
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3312
- return hashCode(this.s9z_1);
3312
+ return hashCode(this.u9z_1);
3313
3313
  };
3314
3314
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3315
3315
  if (this === other)
@@ -3317,91 +3317,91 @@
3317
3317
  if (!(other instanceof RemoveSpectatorsAction))
3318
3318
  return false;
3319
3319
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3320
- if (!equals(this.s9z_1, tmp0_other_with_cast.s9z_1))
3320
+ if (!equals(this.u9z_1, tmp0_other_with_cast.u9z_1))
3321
3321
  return false;
3322
3322
  return true;
3323
3323
  };
3324
3324
  function _get_asyncProvider__jbpyhw($this) {
3325
3325
  // Inline function 'kotlin.getValue' call
3326
- var this_0 = $this.y9z_1;
3326
+ var this_0 = $this.aa0_1;
3327
3327
  asyncProvider$factory_0();
3328
3328
  return this_0.u();
3329
3329
  }
3330
3330
  function _get_logger__rkp4sl_0($this) {
3331
3331
  // Inline function 'kotlin.getValue' call
3332
- var this_0 = $this.z9z_1;
3332
+ var this_0 = $this.ba0_1;
3333
3333
  logger$factory_2();
3334
3334
  return this_0.u();
3335
3335
  }
3336
3336
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3337
3337
  // Inline function 'kotlin.getValue' call
3338
- var this_0 = $this.aa0_1;
3338
+ var this_0 = $this.ca0_1;
3339
3339
  playerConnectionInteractor$factory_2();
3340
3340
  return this_0.u();
3341
3341
  }
3342
3342
  function _get_lastCardInteractor__h6lq3w($this) {
3343
3343
  // Inline function 'kotlin.getValue' call
3344
- var this_0 = $this.ba0_1;
3344
+ var this_0 = $this.da0_1;
3345
3345
  lastCardInteractor$factory_0();
3346
3346
  return this_0.u();
3347
3347
  }
3348
3348
  function _get_serverConfig__rk2g06($this) {
3349
3349
  // Inline function 'kotlin.getValue' call
3350
- var this_0 = $this.ca0_1;
3350
+ var this_0 = $this.ea0_1;
3351
3351
  serverConfig$factory_0();
3352
3352
  return this_0.u();
3353
3353
  }
3354
3354
  function _get_logicConfig__52ww9d($this) {
3355
3355
  // Inline function 'kotlin.getValue' call
3356
- var this_0 = $this.da0_1;
3356
+ var this_0 = $this.fa0_1;
3357
3357
  logicConfig$factory_0();
3358
3358
  return this_0.u();
3359
3359
  }
3360
3360
  function _get_idsProvider__fnfajc_0($this) {
3361
3361
  // Inline function 'kotlin.getValue' call
3362
- var this_0 = $this.ea0_1;
3362
+ var this_0 = $this.ga0_1;
3363
3363
  idsProvider$factory_2();
3364
3364
  return this_0.u();
3365
3365
  }
3366
3366
  function _get_botConfig__cpaxzc($this) {
3367
3367
  // Inline function 'kotlin.getValue' call
3368
- var this_0 = $this.fa0_1;
3368
+ var this_0 = $this.ha0_1;
3369
3369
  botConfig$factory_0();
3370
3370
  return this_0.u();
3371
3371
  }
3372
3372
  function _get_scenePositionProvider__kn0n1n($this) {
3373
3373
  // Inline function 'kotlin.getValue' call
3374
- var this_0 = $this.ga0_1;
3374
+ var this_0 = $this.ia0_1;
3375
3375
  scenePositionProvider$factory_0();
3376
3376
  return this_0.u();
3377
3377
  }
3378
3378
  function _get_toClientEventsObserver__6rp51y_0($this) {
3379
3379
  // Inline function 'kotlin.getValue' call
3380
- var this_0 = $this.ha0_1;
3380
+ var this_0 = $this.ja0_1;
3381
3381
  toClientEventsObserver$factory_2();
3382
3382
  return this_0.u();
3383
3383
  }
3384
3384
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
3385
3385
  // Inline function 'kotlin.getValue' call
3386
- var this_0 = $this.ia0_1;
3386
+ var this_0 = $this.ka0_1;
3387
3387
  fromClientEventsObserver$factory_2();
3388
3388
  return this_0.u();
3389
3389
  }
3390
3390
  function _get_dealerConfig__183ci8($this) {
3391
3391
  // Inline function 'kotlin.getValue' call
3392
- var this_0 = $this.ja0_1;
3392
+ var this_0 = $this.la0_1;
3393
3393
  dealerConfig$factory_0();
3394
3394
  return this_0.u();
3395
3395
  }
3396
3396
  function _get_poolProvider__tqti6a($this) {
3397
3397
  // Inline function 'kotlin.getValue' call
3398
- var this_0 = $this.ka0_1;
3398
+ var this_0 = $this.ma0_1;
3399
3399
  poolProvider$factory_0();
3400
3400
  return this_0.u();
3401
3401
  }
3402
3402
  function _get_cardsDealerProvider__bekjpg($this) {
3403
3403
  // Inline function 'kotlin.getValue' call
3404
- var this_0 = $this.la0_1;
3404
+ var this_0 = $this.na0_1;
3405
3405
  cardsDealerProvider$factory_0();
3406
3406
  return this_0.u();
3407
3407
  }
@@ -3414,101 +3414,101 @@
3414
3414
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3415
3415
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3416
3416
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3417
- this.t9z_1 = validationStoreContract;
3418
- this.u9z_1 = timersStoreContract;
3419
- this.v9z_1 = botGameStoreContract;
3420
- this.w9z_1 = gameMechanicStoreContract;
3421
- this.x9z_1 = fileLoggerStoreContract;
3417
+ this.v9z_1 = validationStoreContract;
3418
+ this.w9z_1 = timersStoreContract;
3419
+ this.x9z_1 = botGameStoreContract;
3420
+ this.y9z_1 = gameMechanicStoreContract;
3421
+ this.z9z_1 = fileLoggerStoreContract;
3422
3422
  var tmp = this;
3423
3423
  // Inline function 'org.kodein.di.instance' call
3424
3424
  // Inline function 'org.kodein.type.generic' call
3425
3425
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3426
3426
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3427
- tmp.y9z_1 = Instance(di, tmp$ret$0, null).d64(this, asyncProvider$factory());
3427
+ tmp.aa0_1 = Instance(di, tmp$ret$0, null).d64(this, asyncProvider$factory());
3428
3428
  var tmp_1 = this;
3429
3429
  // Inline function 'org.kodein.di.instance' call
3430
3430
  // Inline function 'org.kodein.type.generic' call
3431
3431
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3432
3432
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3433
- tmp_1.z9z_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory_1());
3433
+ tmp_1.ba0_1 = Instance(di, tmp$ret$2, null).d64(this, logger$factory_1());
3434
3434
  var tmp_3 = this;
3435
3435
  // Inline function 'org.kodein.di.instance' call
3436
3436
  // Inline function 'org.kodein.type.generic' call
3437
3437
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3438
3438
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3439
- tmp_3.aa0_1 = Instance(di, tmp$ret$4, null).d64(this, playerConnectionInteractor$factory_1());
3439
+ tmp_3.ca0_1 = Instance(di, tmp$ret$4, null).d64(this, playerConnectionInteractor$factory_1());
3440
3440
  var tmp_5 = this;
3441
3441
  // Inline function 'org.kodein.di.instance' call
3442
3442
  // Inline function 'org.kodein.type.generic' call
3443
3443
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3444
3444
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3445
- tmp_5.ba0_1 = Instance(di, tmp$ret$6, null).d64(this, lastCardInteractor$factory());
3445
+ tmp_5.da0_1 = Instance(di, tmp$ret$6, null).d64(this, lastCardInteractor$factory());
3446
3446
  var tmp_7 = this;
3447
3447
  // Inline function 'org.kodein.di.instance' call
3448
3448
  // Inline function 'org.kodein.type.generic' call
3449
3449
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3450
3450
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3451
- tmp_7.ca0_1 = Instance(di, tmp$ret$8, null).d64(this, serverConfig$factory());
3451
+ tmp_7.ea0_1 = Instance(di, tmp$ret$8, null).d64(this, serverConfig$factory());
3452
3452
  var tmp_9 = this;
3453
3453
  // Inline function 'org.kodein.di.instance' call
3454
3454
  // Inline function 'org.kodein.type.generic' call
3455
3455
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3456
3456
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3457
- tmp_9.da0_1 = Instance(di, tmp$ret$10, null).d64(this, logicConfig$factory());
3457
+ tmp_9.fa0_1 = Instance(di, tmp$ret$10, null).d64(this, logicConfig$factory());
3458
3458
  var tmp_11 = this;
3459
3459
  // Inline function 'org.kodein.di.instance' call
3460
3460
  // Inline function 'org.kodein.type.generic' call
3461
3461
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3462
3462
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3463
- tmp_11.ea0_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory_1());
3463
+ tmp_11.ga0_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory_1());
3464
3464
  var tmp_13 = this;
3465
3465
  // Inline function 'org.kodein.di.instance' call
3466
3466
  // Inline function 'org.kodein.type.generic' call
3467
3467
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3468
3468
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3469
- tmp_13.fa0_1 = Instance(di, tmp$ret$14, null).d64(this, botConfig$factory());
3469
+ tmp_13.ha0_1 = Instance(di, tmp$ret$14, null).d64(this, botConfig$factory());
3470
3470
  var tmp_15 = this;
3471
3471
  // Inline function 'org.kodein.di.instance' call
3472
3472
  // Inline function 'org.kodein.type.generic' call
3473
3473
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3474
3474
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3475
- tmp_15.ga0_1 = Instance(di, tmp$ret$16, null).d64(this, scenePositionProvider$factory());
3475
+ tmp_15.ia0_1 = Instance(di, tmp$ret$16, null).d64(this, scenePositionProvider$factory());
3476
3476
  var tmp_17 = this;
3477
3477
  // Inline function 'org.kodein.di.instance' call
3478
3478
  // Inline function 'org.kodein.type.generic' call
3479
3479
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3480
3480
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3481
- tmp_17.ha0_1 = Instance(di, tmp$ret$18, null).d64(this, toClientEventsObserver$factory_1());
3481
+ tmp_17.ja0_1 = Instance(di, tmp$ret$18, null).d64(this, toClientEventsObserver$factory_1());
3482
3482
  var tmp_19 = this;
3483
3483
  // Inline function 'org.kodein.di.instance' call
3484
3484
  // Inline function 'org.kodein.type.generic' call
3485
3485
  var tmp_20 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
3486
3486
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3487
- tmp_19.ia0_1 = Instance(di, tmp$ret$20, null).d64(this, fromClientEventsObserver$factory_1());
3487
+ tmp_19.ka0_1 = Instance(di, tmp$ret$20, null).d64(this, fromClientEventsObserver$factory_1());
3488
3488
  var tmp_21 = this;
3489
3489
  // Inline function 'org.kodein.di.instance' call
3490
3490
  // Inline function 'org.kodein.type.generic' call
3491
3491
  var tmp_22 = typeToken(createKType(getKClass(DealerConfig), arrayOf([]), false));
3492
3492
  var tmp$ret$22 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
3493
- tmp_21.ja0_1 = Instance(di, tmp$ret$22, null).d64(this, dealerConfig$factory());
3493
+ tmp_21.la0_1 = Instance(di, tmp$ret$22, null).d64(this, dealerConfig$factory());
3494
3494
  var tmp_23 = this;
3495
3495
  // Inline function 'org.kodein.di.instance' call
3496
3496
  // Inline function 'org.kodein.type.generic' call
3497
3497
  var tmp_24 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3498
3498
  var tmp$ret$24 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
3499
- tmp_23.ka0_1 = Instance(di, tmp$ret$24, null).d64(this, poolProvider$factory());
3499
+ tmp_23.ma0_1 = Instance(di, tmp$ret$24, null).d64(this, poolProvider$factory());
3500
3500
  var tmp_25 = this;
3501
3501
  // Inline function 'org.kodein.di.instance' call
3502
3502
  // Inline function 'org.kodein.type.generic' call
3503
3503
  var tmp_26 = typeToken(createKType(getKClass(CardsDealerProvider), arrayOf([]), false));
3504
3504
  var tmp$ret$26 = isInterface(tmp_26, TypeToken) ? tmp_26 : THROW_CCE();
3505
- tmp_25.la0_1 = Instance(di, tmp$ret$26, null).d64(this, cardsDealerProvider$factory());
3505
+ tmp_25.na0_1 = Instance(di, tmp$ret$26, null).d64(this, cardsDealerProvider$factory());
3506
3506
  }
3507
- protoOf(ServerGameStoreContract).x91 = function () {
3508
- return plus(plus(plus(plus(plus(this.t9z_1.x91(), this.w9z_1.x91()), this.u9z_1.x91()), this.v9z_1.x91()), this.x9z_1.x91()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3507
+ protoOf(ServerGameStoreContract).z91 = function () {
3508
+ return plus(plus(plus(plus(plus(this.v9z_1.z91(), this.y9z_1.z91()), this.w9z_1.z91()), this.x9z_1.z91()), this.z9z_1.z91()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3509
3509
  };
3510
- protoOf(ServerGameStoreContract).y91 = function () {
3511
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.t9z_1.y91(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.w9z_1.y91()), this.u9z_1.y91()), this.v9z_1.y91()), this.x9z_1.y91()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).d94(), finishingGameWhenCantStartNewMiddleware()]));
3510
+ protoOf(ServerGameStoreContract).a92 = function () {
3511
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.v9z_1.a92(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.y9z_1.a92()), this.w9z_1.a92()), this.x9z_1.a92()), this.z9z_1.a92()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).f94(), finishingGameWhenCantStartNewMiddleware()]));
3512
3512
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3513
3513
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3514
3514
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3684,14 +3684,14 @@
3684
3684
  next(action_0);
3685
3685
  var state = store.state;
3686
3686
  if (!get_serverStatePayload_0(state).config.canStartNewGame && action_0.isGameFinished) {
3687
- store.dispatch(Companion_instance.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.b6r_1));
3687
+ store.dispatch(Companion_instance.fromTableWithAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.b6r_1));
3688
3688
  }
3689
3689
  };
3690
3690
  protoOf(_no_name_provided__qut3iv_2).g6k = function (store, next, action) {
3691
3691
  return this.y6l(store, next, action);
3692
3692
  };
3693
3693
  function _no_name_provided__qut3iv_3(this$0) {
3694
- this.oa0_1 = this$0;
3694
+ this.qa0_1 = this$0;
3695
3695
  }
3696
3696
  protoOf(_no_name_provided__qut3iv_3).h6k = function (action) {
3697
3697
  return action instanceof MechanicAction;
@@ -3705,11 +3705,11 @@
3705
3705
  var tmp;
3706
3706
  if (action_0 instanceof StartGameMechanicAction) {
3707
3707
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3708
- var this_0 = this.oa0_1;
3709
- var tableId = action_0.k8y_1;
3710
- var gameCreatorPlayerId = action_0.m8y_1;
3708
+ var this_0 = this.qa0_1;
3709
+ var tableId = action_0.m8y_1;
3710
+ var gameCreatorPlayerId = action_0.o8y_1;
3711
3711
  // Inline function 'kotlin.collections.map' call
3712
- var this_1 = action_0.n8y_1;
3712
+ var this_1 = action_0.p8y_1;
3713
3713
  // Inline function 'kotlin.collections.mapTo' call
3714
3714
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3715
3715
  var tmp0_iterator = this_1.j();
@@ -3750,7 +3750,7 @@
3750
3750
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3751
3751
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3752
3752
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3753
- var tmp0_aid = this_0.na0_1.k6i();
3753
+ var tmp0_aid = this_0.pa0_1.k6i();
3754
3754
  // Inline function 'kotlin.collections.map' call
3755
3755
  // Inline function 'kotlin.collections.mapTo' call
3756
3756
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3775,17 +3775,17 @@
3775
3775
  } else {
3776
3776
  if (action_0 instanceof StartNewGameMechanicAction) {
3777
3777
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3778
- var this_2 = this.oa0_1;
3778
+ var this_2 = this.qa0_1;
3779
3779
  var table = state.s6r();
3780
3780
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3781
- var sendToPlayer_0 = new RoomActionPayload(this_2.na0_1.k6i(), table.id, null);
3781
+ var sendToPlayer_0 = new RoomActionPayload(this_2.pa0_1.k6i(), table.id, null);
3782
3782
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3783
3783
  tmp = listOfNotNull(tmp$ret$18);
3784
3784
  } else {
3785
3785
  if (action_0 instanceof ContinueGameMechanicAction) {
3786
3786
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3787
- var this_3 = this.oa0_1;
3788
- var tableId_0 = action_0.q8y_1.id;
3787
+ var this_3 = this.qa0_1;
3788
+ var tableId_0 = action_0.s8y_1.id;
3789
3789
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3790
3790
  // Inline function 'kotlin.collections.map' call
3791
3791
  var this_4 = action_0.users;
@@ -3829,7 +3829,7 @@
3829
3829
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3830
3830
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3831
3831
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3832
- var tmp0_aid_0 = this_3.na0_1.k6i();
3832
+ var tmp0_aid_0 = this_3.pa0_1.k6i();
3833
3833
  // Inline function 'kotlin.collections.map' call
3834
3834
  // Inline function 'kotlin.collections.mapTo' call
3835
3835
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3854,43 +3854,43 @@
3854
3854
  } else {
3855
3855
  if (action_0 instanceof FinishingGameMechanicAction) {
3856
3856
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3857
- var this_5 = this.oa0_1;
3857
+ var this_5 = this.qa0_1;
3858
3858
  var table_0 = state.s6r();
3859
3859
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3860
- var sendToPlayer_2 = new RoomActionPayload(this_5.na0_1.k6i(), table_0.id, null);
3860
+ var sendToPlayer_2 = new RoomActionPayload(this_5.pa0_1.k6i(), table_0.id, null);
3861
3861
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3862
3862
  tmp = listOfNotNull(tmp$ret$38);
3863
3863
  } else {
3864
3864
  if (action_0 instanceof FinishGameMechanicAction) {
3865
3865
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3866
- var this_6 = this.oa0_1;
3866
+ var this_6 = this.qa0_1;
3867
3867
  var table_1 = state.s6r();
3868
3868
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3869
- var sendToPlayer_3 = new RoomActionPayload(this_6.na0_1.k6i(), table_1.id, null);
3869
+ var sendToPlayer_3 = new RoomActionPayload(this_6.pa0_1.k6i(), table_1.id, null);
3870
3870
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3871
3871
  tmp = listOfNotNull(tmp$ret$40);
3872
3872
  } else {
3873
3873
  if (action_0 instanceof RestartGameMechanicAction) {
3874
3874
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3875
- var this_7 = this.oa0_1;
3875
+ var this_7 = this.qa0_1;
3876
3876
  var table_2 = state.s6r();
3877
3877
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3878
- var sendToPlayer_4 = new RoomActionPayload(this_7.na0_1.k6i(), table_2.id, null);
3878
+ var sendToPlayer_4 = new RoomActionPayload(this_7.pa0_1.k6i(), table_2.id, null);
3879
3879
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3880
3880
  tmp = listOfNotNull(tmp$ret$42);
3881
3881
  } else {
3882
3882
  if (action_0 instanceof ErrorAction) {
3883
3883
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3884
- var this_8 = this.oa0_1;
3884
+ var this_8 = this.qa0_1;
3885
3885
  var table_3 = state.s6r();
3886
3886
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3887
- var sendToPlayer_5 = new RoomActionPayload(this_8.na0_1.k6i(), table_3.id, null);
3887
+ var sendToPlayer_5 = new RoomActionPayload(this_8.pa0_1.k6i(), table_3.id, null);
3888
3888
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3889
3889
  tmp = listOfNotNull(tmp$ret$44);
3890
3890
  } else {
3891
3891
  if (action_0 instanceof SceneMechanicAction) {
3892
3892
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3893
- var this_9 = this.oa0_1;
3893
+ var this_9 = this.qa0_1;
3894
3894
  var table_4 = state.s6r();
3895
3895
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3896
3896
  var tableId_1 = table_4.id;
@@ -3927,7 +3927,7 @@
3927
3927
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3928
3928
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3929
3929
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3930
- var tmp0_aid_1 = this_9.na0_1.k6i();
3930
+ var tmp0_aid_1 = this_9.pa0_1.k6i();
3931
3931
  // Inline function 'kotlin.collections.map' call
3932
3932
  // Inline function 'kotlin.collections.mapTo' call
3933
3933
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3952,7 +3952,7 @@
3952
3952
  } else {
3953
3953
  if (action_0 instanceof SceneActMechanicAction) {
3954
3954
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3955
- var this_10 = this.oa0_1;
3955
+ var this_10 = this.qa0_1;
3956
3956
  var table_5 = state.s6r();
3957
3957
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3958
3958
  var tableId_2 = table_5.id;
@@ -3989,7 +3989,7 @@
3989
3989
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3990
3990
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3991
3991
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3992
- var tmp0_aid_2 = this_10.na0_1.k6i();
3992
+ var tmp0_aid_2 = this_10.pa0_1.k6i();
3993
3993
  // Inline function 'kotlin.collections.map' call
3994
3994
  // Inline function 'kotlin.collections.mapTo' call
3995
3995
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -4014,7 +4014,7 @@
4014
4014
  } else {
4015
4015
  if (action_0 instanceof TeamsDataMechanicAction) {
4016
4016
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4017
- var this_11 = this.oa0_1;
4017
+ var this_11 = this.qa0_1;
4018
4018
  var table_6 = state.s6r();
4019
4019
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
4020
4020
  var tableId_3 = table_6.id;
@@ -4051,7 +4051,7 @@
4051
4051
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4052
4052
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4053
4053
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4054
- var tmp0_aid_3 = this_11.na0_1.k6i();
4054
+ var tmp0_aid_3 = this_11.pa0_1.k6i();
4055
4055
  // Inline function 'kotlin.collections.map' call
4056
4056
  // Inline function 'kotlin.collections.mapTo' call
4057
4057
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4064,7 +4064,7 @@
4064
4064
  }
4065
4065
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4066
4066
  var tmp_0;
4067
- if (this.oa0_1.ma0_1.supportBackwardActions && getPlayer(state.s6r().players, sendToPlayer_8.n7e_1).p6x_1.t6x_1) {
4067
+ if (this.qa0_1.oa0_1.supportBackwardActions && getPlayer(state.s6r().players, sendToPlayer_8.n7e_1).p6x_1.t6x_1) {
4068
4068
  tmp_0 = null;
4069
4069
  } else {
4070
4070
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4082,79 +4082,79 @@
4082
4082
  } else {
4083
4083
  if (action_0 instanceof PlayerReadyMechanicAction) {
4084
4084
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4085
- var this_12 = this.oa0_1;
4085
+ var this_12 = this.qa0_1;
4086
4086
  var table_7 = state.s6r();
4087
- var exceptPlayerId = this.oa0_1.ma0_1.supportBackwardActions ? action_0.k8z_1 : null;
4087
+ var exceptPlayerId = this.qa0_1.oa0_1.supportBackwardActions ? action_0.m8z_1 : null;
4088
4088
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4089
- var sendToPlayer_9 = new RoomActionPayload(this_12.na0_1.k6i(), table_7.id, exceptPlayerId);
4089
+ var sendToPlayer_9 = new RoomActionPayload(this_12.pa0_1.k6i(), table_7.id, exceptPlayerId);
4090
4090
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4091
4091
  tmp = listOfNotNull(tmp$ret$94);
4092
4092
  } else {
4093
4093
  if (action_0 instanceof SuitChoiceMechanicAction) {
4094
4094
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4095
- var this_13 = this.oa0_1;
4095
+ var this_13 = this.qa0_1;
4096
4096
  var table_8 = state.s6r();
4097
- var exceptPlayerId_0 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.g8u_1 : null;
4097
+ var exceptPlayerId_0 = this.qa0_1.oa0_1.supportBackwardActions ? action_0.i8u_1 : null;
4098
4098
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4099
- var sendToPlayer_10 = new RoomActionPayload(this_13.na0_1.k6i(), table_8.id, exceptPlayerId_0);
4099
+ var sendToPlayer_10 = new RoomActionPayload(this_13.pa0_1.k6i(), table_8.id, exceptPlayerId_0);
4100
4100
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4101
4101
  tmp = listOfNotNull(tmp$ret$96);
4102
4102
  } else {
4103
4103
  if (action_0 instanceof TrumpMechanicAction) {
4104
4104
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4105
- var this_14 = this.oa0_1;
4105
+ var this_14 = this.qa0_1;
4106
4106
  var table_9 = state.s6r();
4107
4107
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4108
- var sendToPlayer_11 = new RoomActionPayload(this_14.na0_1.k6i(), table_9.id, null);
4108
+ var sendToPlayer_11 = new RoomActionPayload(this_14.pa0_1.k6i(), table_9.id, null);
4109
4109
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4110
4110
  tmp = listOfNotNull(tmp$ret$98);
4111
4111
  } else {
4112
4112
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4113
4113
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4114
- var this_15 = this.oa0_1;
4114
+ var this_15 = this.qa0_1;
4115
4115
  var table_10 = state.s6r();
4116
- var exceptPlayerId_1 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.q8z_1 : null;
4116
+ var exceptPlayerId_1 = this.qa0_1.oa0_1.supportBackwardActions ? action_0.s8z_1 : null;
4117
4117
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4118
- var sendToPlayer_12 = new RoomActionPayload(this_15.na0_1.k6i(), table_10.id, exceptPlayerId_1);
4118
+ var sendToPlayer_12 = new RoomActionPayload(this_15.pa0_1.k6i(), table_10.id, exceptPlayerId_1);
4119
4119
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4120
4120
  tmp = listOfNotNull(tmp$ret$100);
4121
4121
  } else {
4122
4122
  if (action_0 instanceof PutCardMechanicAction) {
4123
4123
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4124
- var this_16 = this.oa0_1;
4124
+ var this_16 = this.qa0_1;
4125
4125
  var table_11 = state.s6r();
4126
- var exceptPlayerId_2 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.l8u_1 : null;
4126
+ var exceptPlayerId_2 = this.qa0_1.oa0_1.supportBackwardActions ? action_0.n8u_1 : null;
4127
4127
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4128
- var sendToPlayer_13 = new RoomActionPayload(this_16.na0_1.k6i(), table_11.id, exceptPlayerId_2);
4128
+ var sendToPlayer_13 = new RoomActionPayload(this_16.pa0_1.k6i(), table_11.id, exceptPlayerId_2);
4129
4129
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4130
4130
  tmp = listOfNotNull(tmp$ret$102);
4131
4131
  } else {
4132
4132
  if (action_0 instanceof PickUpBribeMechanicAction) {
4133
4133
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4134
- var this_17 = this.oa0_1;
4134
+ var this_17 = this.qa0_1;
4135
4135
  var table_12 = state.s6r();
4136
4136
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4137
- var sendToPlayer_14 = new RoomActionPayload(this_17.na0_1.k6i(), table_12.id, null);
4137
+ var sendToPlayer_14 = new RoomActionPayload(this_17.pa0_1.k6i(), table_12.id, null);
4138
4138
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4139
4139
  tmp = listOfNotNull(tmp$ret$104);
4140
4140
  } else {
4141
4141
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4142
4142
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4143
- var this_18 = this.oa0_1;
4143
+ var this_18 = this.qa0_1;
4144
4144
  var table_13 = state.s6r();
4145
4145
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4146
- var sendToPlayer_15 = new RoomActionPayload(this_18.na0_1.k6i(), table_13.id, null);
4146
+ var sendToPlayer_15 = new RoomActionPayload(this_18.pa0_1.k6i(), table_13.id, null);
4147
4147
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4148
4148
  tmp = listOfNotNull(tmp$ret$106);
4149
4149
  } else {
4150
4150
  if (action_0 instanceof MessageMechanicAction) {
4151
- var message = action_0.u8z_1;
4151
+ var message = action_0.w8z_1;
4152
4152
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4153
- var this_19 = this.oa0_1;
4153
+ var this_19 = this.qa0_1;
4154
4154
  var table_14 = state.s6r();
4155
4155
  var tmp_1;
4156
4156
  var tmp_2;
4157
- if (this.oa0_1.ma0_1.supportBackwardActions) {
4157
+ if (this.qa0_1.oa0_1.supportBackwardActions) {
4158
4158
  tmp_2 = isInterface(message, UserMessage);
4159
4159
  } else {
4160
4160
  tmp_2 = false;
@@ -4166,17 +4166,17 @@
4166
4166
  }
4167
4167
  var exceptPlayerId_3 = tmp_1;
4168
4168
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4169
- var sendToPlayer_16 = new RoomActionPayload(this_19.na0_1.k6i(), table_14.id, exceptPlayerId_3);
4169
+ var sendToPlayer_16 = new RoomActionPayload(this_19.pa0_1.k6i(), table_14.id, exceptPlayerId_3);
4170
4170
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4171
4171
  tmp = listOfNotNull(tmp$ret$108);
4172
4172
  } else {
4173
4173
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4174
4174
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4175
- var this_20 = this.oa0_1;
4175
+ var this_20 = this.qa0_1;
4176
4176
  var table_15 = state.s6r();
4177
4177
  var exceptPlayerId_4 = action_0.playerId;
4178
4178
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4179
- var sendToPlayer_17 = new RoomActionPayload(this_20.na0_1.k6i(), table_15.id, exceptPlayerId_4);
4179
+ var sendToPlayer_17 = new RoomActionPayload(this_20.pa0_1.k6i(), table_15.id, exceptPlayerId_4);
4180
4180
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4181
4181
  tmp = listOfNotNull(tmp$ret$110);
4182
4182
  } else {
@@ -4214,10 +4214,10 @@
4214
4214
  return this.y6l(store, next, action);
4215
4215
  };
4216
4216
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4217
- this.ma0_1 = logicConfig;
4218
- this.na0_1 = idsProvider;
4217
+ this.oa0_1 = logicConfig;
4218
+ this.pa0_1 = idsProvider;
4219
4219
  }
4220
- protoOf(ServerMapMechanicToClientActionMiddleware).d94 = function () {
4220
+ protoOf(ServerMapMechanicToClientActionMiddleware).f94 = function () {
4221
4221
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4222
4222
  return new _no_name_provided__qut3iv_3(this);
4223
4223
  };
@@ -4226,8 +4226,8 @@
4226
4226
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4227
4227
  }
4228
4228
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4229
- this.xa0_1 = $provider;
4230
- this.ya0_1 = $action;
4229
+ this.za0_1 = $provider;
4230
+ this.aa1_1 = $action;
4231
4231
  CoroutineImpl.call(this, resultContinuation);
4232
4232
  }
4233
4233
  protoOf(sendToClientActionMiddleware$o$handle$slambda).m1e = function ($this$launchDefault, $completion) {
@@ -4248,7 +4248,7 @@
4248
4248
  case 0:
4249
4249
  this.k9_1 = 2;
4250
4250
  this.j9_1 = 1;
4251
- suspendResult = this.xa0_1.e9x(this.ya0_1, this);
4251
+ suspendResult = this.za0_1.g9x(this.aa1_1, this);
4252
4252
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4253
4253
  return suspendResult;
4254
4254
  }
@@ -4271,8 +4271,8 @@
4271
4271
  while (true);
4272
4272
  };
4273
4273
  protoOf(sendToClientActionMiddleware$o$handle$slambda).n1e = function ($this$launchDefault, completion) {
4274
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.xa0_1, this.ya0_1, completion);
4275
- i.za0_1 = $this$launchDefault;
4274
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.za0_1, this.aa1_1, completion);
4275
+ i.ba1_1 = $this$launchDefault;
4276
4276
  return i;
4277
4277
  };
4278
4278
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4284,8 +4284,8 @@
4284
4284
  return l;
4285
4285
  }
4286
4286
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4287
- this.aa1_1 = $asyncProvider;
4288
- this.ba1_1 = $provider;
4287
+ this.ca1_1 = $asyncProvider;
4288
+ this.da1_1 = $provider;
4289
4289
  }
4290
4290
  protoOf(_no_name_provided__qut3iv_4).h6k = function (action) {
4291
4291
  return action instanceof ToClientAction;
@@ -4293,7 +4293,7 @@
4293
4293
  protoOf(_no_name_provided__qut3iv_4).y6l = function (store, next, action) {
4294
4294
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4295
4295
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4296
- this.aa1_1.h6h(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ba1_1, action_0, null));
4296
+ this.ca1_1.h6h(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.da1_1, action_0, null));
4297
4297
  next(action_0);
4298
4298
  };
4299
4299
  protoOf(_no_name_provided__qut3iv_4).g6k = function (store, next, action) {
@@ -4308,13 +4308,13 @@
4308
4308
  protoOf(_no_name_provided__qut3iv_5).h6k = function (action) {
4309
4309
  return action instanceof UpdateServerConfigAction;
4310
4310
  };
4311
- protoOf(_no_name_provided__qut3iv_5).f9c = function (state, action) {
4311
+ protoOf(_no_name_provided__qut3iv_5).h9c = function (state, action) {
4312
4312
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4313
4313
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4314
- return state.l8x(VOID, get_serverStatePayload_0(state).copy(action_0.q9z_1));
4314
+ return state.n8x(VOID, get_serverStatePayload_0(state).copy(action_0.s9z_1));
4315
4315
  };
4316
4316
  protoOf(_no_name_provided__qut3iv_5).z6l = function (state, action) {
4317
- return this.f9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4317
+ return this.h9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4318
4318
  };
4319
4319
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4320
4320
  return function (it) {
@@ -4327,7 +4327,7 @@
4327
4327
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4328
4328
  // Inline function 'kotlin.time.Companion.milliseconds' call
4329
4329
  Companion_getInstance();
4330
- var this_0 = $action.j8y_1.timeoutTimeMillis;
4330
+ var this_0 = $action.l8y_1.timeoutTimeMillis;
4331
4331
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4332
4332
  tmp_0 = tmp_1.m6c(tmp_2, tmp$ret$0);
4333
4333
  }
@@ -4336,57 +4336,57 @@
4336
4336
  }
4337
4337
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4338
4338
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4339
- this.ea1_1 = logger;
4339
+ this.ga1_1 = logger;
4340
4340
  }
4341
- protoOf(ServerMechanicLifecycleReducer).r9d = function (state, action) {
4341
+ protoOf(ServerMechanicLifecycleReducer).t9d = function (state, action) {
4342
4342
  var serverState = get_serverStatePayloadOrNull(state.c6r_1);
4343
4343
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4344
- var tmp0_$this = this.s9d_1;
4345
- var tmp1_tableId = action.k8y_1;
4346
- var tmp2_gameId = action.k8y_1;
4347
- var tmp3_version = action.l8y_1;
4348
- var tmp4_config = action.j8y_1;
4349
- var tmp5_users = action.n8y_1;
4344
+ var tmp0_$this = this.u9d_1;
4345
+ var tmp1_tableId = action.m8y_1;
4346
+ var tmp2_gameId = action.m8y_1;
4347
+ var tmp3_version = action.n8y_1;
4348
+ var tmp4_config = action.l8y_1;
4349
+ var tmp5_users = action.p8y_1;
4350
4350
  var tmp6_spectators = action.spectators;
4351
- var tmp7_gameCreatorPlayerId = action.m8y_1;
4352
- var tmp9_tableOrNull = tmp0_$this.y9e(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4351
+ var tmp7_gameCreatorPlayerId = action.o8y_1;
4352
+ var tmp9_tableOrNull = tmp0_$this.a9f(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4353
4353
  var tmp;
4354
4354
  if (serverState == null) {
4355
- this.ea1_1.w(VOID, 'ServerPayload is not onStart');
4355
+ this.ga1_1.w(VOID, 'ServerPayload is not onStart');
4356
4356
  tmp = Companion_instance_10.initial();
4357
4357
  } else {
4358
4358
  tmp = serverState;
4359
4359
  }
4360
4360
  var tmp10_payload = tmp;
4361
- return state.l8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4361
+ return state.n8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4362
4362
  };
4363
- protoOf(ServerMechanicLifecycleReducer).p9d = function (state, action) {
4363
+ protoOf(ServerMechanicLifecycleReducer).r9d = function (state, action) {
4364
4364
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4365
- var tmp2_tableOrNull = action.q8y_1;
4365
+ var tmp2_tableOrNull = action.s8y_1;
4366
4366
  var tmp = Companion_instance_10;
4367
4367
  var tmp_0 = get_serverStatePayload_0(state).config;
4368
- var tmp_1 = action.r8y_1;
4368
+ var tmp_1 = action.t8y_1;
4369
4369
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4370
4370
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d6a_1));
4371
- return state.l8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4371
+ return state.n8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4372
4372
  };
4373
- protoOf(ServerMechanicLifecycleReducer).q9d = function (state, action) {
4374
- this.t9d_1.j5r(action.previousGameId);
4373
+ protoOf(ServerMechanicLifecycleReducer).s9d = function (state, action) {
4374
+ this.v9d_1.j5r(action.previousGameId);
4375
4375
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4376
- var tmp1_tableOrNull = this.s9d_1.z9e(state.s6r(), action.gameId);
4377
- return state.l8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4376
+ var tmp1_tableOrNull = this.u9d_1.b9f(state.s6r(), action.gameId);
4377
+ return state.n8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4378
4378
  };
4379
4379
  function spectatorsReducer(logger) {
4380
4380
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4381
4381
  return new _no_name_provided__qut3iv_6(logger);
4382
4382
  }
4383
4383
  function _no_name_provided__qut3iv_6($logger) {
4384
- this.fa1_1 = $logger;
4384
+ this.ha1_1 = $logger;
4385
4385
  }
4386
4386
  protoOf(_no_name_provided__qut3iv_6).h6k = function (action) {
4387
4387
  return isInterface(action, SpectatorsAction);
4388
4388
  };
4389
- protoOf(_no_name_provided__qut3iv_6).f9c = function (state, action) {
4389
+ protoOf(_no_name_provided__qut3iv_6).h9c = function (state, action) {
4390
4390
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4391
4391
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4392
4392
  var table = state.s6r();
@@ -4394,7 +4394,7 @@
4394
4394
  if (action_0 instanceof AddSpectatorsAction) {
4395
4395
  // Inline function 'kotlin.collections.mapNotNull' call
4396
4396
  // Inline function 'kotlin.collections.mapNotNullTo' call
4397
- var this_0 = action_0.r9z_1;
4397
+ var this_0 = action_0.t9z_1;
4398
4398
  var destination = ArrayList_init_$Create$_0();
4399
4399
  // Inline function 'kotlin.collections.forEach' call
4400
4400
  var tmp0_iterator = this_0.j();
@@ -4416,10 +4416,10 @@
4416
4416
  var tmp_0;
4417
4417
  // Inline function 'kotlin.collections.isNotEmpty' call
4418
4418
  if (!sameSpectators.p()) {
4419
- this.fa1_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4419
+ this.ha1_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4420
4420
  // Inline function 'kotlin.collections.filterNot' call
4421
4421
  // Inline function 'kotlin.collections.filterNotTo' call
4422
- var this_1 = action_0.r9z_1;
4422
+ var this_1 = action_0.t9z_1;
4423
4423
  var destination_0 = ArrayList_init_$Create$_0();
4424
4424
  var tmp0_iterator_0 = this_1.j();
4425
4425
  while (tmp0_iterator_0.k()) {
@@ -4455,7 +4455,7 @@
4455
4455
  }
4456
4456
  tmp_0 = destination_0;
4457
4457
  } else {
4458
- tmp_0 = action_0.r9z_1;
4458
+ tmp_0 = action_0.t9z_1;
4459
4459
  }
4460
4460
  var this_2 = tmp_0;
4461
4461
  // Inline function 'kotlin.collections.mapTo' call
@@ -4468,12 +4468,12 @@
4468
4468
  destination_1.e(tmp$ret$10);
4469
4469
  }
4470
4470
  var spectatorsToAdd = toSet(destination_1);
4471
- tmp = state.l8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4471
+ tmp = state.n8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4472
4472
  } else {
4473
4473
  if (action_0 instanceof RemoveSpectatorsAction) {
4474
4474
  // Inline function 'kotlin.collections.mapNotNull' call
4475
4475
  // Inline function 'kotlin.collections.mapNotNullTo' call
4476
- var this_3 = action_0.s9z_1;
4476
+ var this_3 = action_0.u9z_1;
4477
4477
  var destination_2 = ArrayList_init_$Create$_0();
4478
4478
  // Inline function 'kotlin.collections.forEach' call
4479
4479
  var tmp0_iterator_3 = this_3.j();
@@ -4494,10 +4494,10 @@
4494
4494
  var tmp_2;
4495
4495
  // Inline function 'kotlin.collections.isNotEmpty' call
4496
4496
  if (!sameSpectators_0.p()) {
4497
- this.fa1_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4497
+ this.ha1_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4498
4498
  // Inline function 'kotlin.collections.filterNot' call
4499
4499
  // Inline function 'kotlin.collections.filterNotTo' call
4500
- var this_4 = action_0.s9z_1;
4500
+ var this_4 = action_0.u9z_1;
4501
4501
  var destination_3 = ArrayList_init_$Create$_0();
4502
4502
  var tmp0_iterator_4 = this_4.j();
4503
4503
  while (tmp0_iterator_4.k()) {
@@ -4533,7 +4533,7 @@
4533
4533
  }
4534
4534
  tmp_2 = destination_3;
4535
4535
  } else {
4536
- tmp_2 = action_0.s9z_1;
4536
+ tmp_2 = action_0.u9z_1;
4537
4537
  }
4538
4538
  var spectatorsToRemove = toSet(tmp_2);
4539
4539
  // Inline function 'kotlin.collections.filterNot' call
@@ -4572,7 +4572,7 @@
4572
4572
  destination_4.e(element_5);
4573
4573
  }
4574
4574
  }
4575
- tmp = state.l8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4575
+ tmp = state.n8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4576
4576
  } else {
4577
4577
  noWhenBranchMatchedException();
4578
4578
  }
@@ -4580,16 +4580,16 @@
4580
4580
  return tmp;
4581
4581
  };
4582
4582
  protoOf(_no_name_provided__qut3iv_6).z6l = function (state, action) {
4583
- return this.f9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4583
+ return this.h9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4584
4584
  };
4585
4585
  function Companion_2() {
4586
4586
  }
4587
- protoOf(Companion_2).ga1 = function (config) {
4587
+ protoOf(Companion_2).ia1 = function (config) {
4588
4588
  return new ServerStatePayload(config);
4589
4589
  };
4590
4590
  protoOf(Companion_2).initial = function (config, $super) {
4591
4591
  config = config === VOID ? Companion_instance_8.initial(null) : config;
4592
- return this.ga1(config);
4592
+ return this.ia1(config);
4593
4593
  };
4594
4594
  var Companion_instance_10;
4595
4595
  function Companion_getInstance_3() {
@@ -4604,12 +4604,12 @@
4604
4604
  protoOf(ServerStatePayload).ue = function () {
4605
4605
  return this.config;
4606
4606
  };
4607
- protoOf(ServerStatePayload).ha1 = function (config) {
4607
+ protoOf(ServerStatePayload).ja1 = function (config) {
4608
4608
  return new ServerStatePayload(config);
4609
4609
  };
4610
4610
  protoOf(ServerStatePayload).copy = function (config, $super) {
4611
4611
  config = config === VOID ? this.config : config;
4612
- return this.ha1(config);
4612
+ return this.ja1(config);
4613
4613
  };
4614
4614
  protoOf(ServerStatePayload).toString = function () {
4615
4615
  return 'ServerStatePayload(config=' + this.config.toString() + ')';
@@ -4661,13 +4661,13 @@
4661
4661
  }
4662
4662
  function _get_logger__rkp4sl_1($this) {
4663
4663
  // Inline function 'kotlin.getValue' call
4664
- var this_0 = $this.ra1_1;
4664
+ var this_0 = $this.ta1_1;
4665
4665
  logger$factory_3();
4666
4666
  return this_0.u();
4667
4667
  }
4668
4668
  function _get_di__ndbzja($this) {
4669
4669
  // Inline function 'kotlin.getValue' call
4670
- var this_0 = $this.sa1_1;
4670
+ var this_0 = $this.ua1_1;
4671
4671
  di$factory();
4672
4672
  return this_0.u();
4673
4673
  }
@@ -4678,13 +4678,13 @@
4678
4678
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
4679
4679
  return function () {
4680
4680
  var tmp;
4681
- if (this$0.pa1_1 == null) {
4681
+ if (this$0.ra1_1 == null) {
4682
4682
  tmp = null;
4683
4683
  } else {
4684
4684
  // Inline function 'kotlin.let' call
4685
4685
  // Inline function 'kotlin.contracts.contract' call
4686
4686
  // Inline function 'GameServerEngineControllerImpl.logger$delegate.<anonymous>.<anonymous>' call
4687
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.pa1_1)]));
4687
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ra1_1)]));
4688
4688
  }
4689
4689
  var tmp1_elvis_lhs = tmp;
4690
4690
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4712,7 +4712,7 @@
4712
4712
  tmp_0.g62(tmp$ret$3);
4713
4713
  $this$DI.k5y(jsonModule());
4714
4714
  $this$DI.k5y(serverHelpersModule());
4715
- $this$DI.k5y(randomOrgModule(this$0.qa1_1));
4715
+ $this$DI.k5y(randomOrgModule(this$0.sa1_1));
4716
4716
  return Unit_instance;
4717
4717
  };
4718
4718
  }
@@ -4723,16 +4723,16 @@
4723
4723
  };
4724
4724
  }
4725
4725
  function _no_name_provided__qut3iv_7($item) {
4726
- this.za1_1 = $item;
4726
+ this.ba2_1 = $item;
4727
4727
  }
4728
4728
  protoOf(_no_name_provided__qut3iv_7).h6k = function (action) {
4729
4729
  return isInterface(action, Action);
4730
4730
  };
4731
- protoOf(_no_name_provided__qut3iv_7).f9c = function (state, action) {
4732
- return this.za1_1(state, isInterface(action, Action) ? action : THROW_CCE());
4731
+ protoOf(_no_name_provided__qut3iv_7).h9c = function (state, action) {
4732
+ return this.ba2_1(state, isInterface(action, Action) ? action : THROW_CCE());
4733
4733
  };
4734
4734
  protoOf(_no_name_provided__qut3iv_7).z6l = function (state, action) {
4735
- return this.f9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4735
+ return this.h9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4736
4736
  };
4737
4737
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4738
4738
  return function ($this$singleton) {
@@ -4789,7 +4789,7 @@
4789
4789
  }
4790
4790
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4791
4791
  return function (it) {
4792
- var tmp0_elvis_lhs = Companion_instance_4.b9h(it);
4792
+ var tmp0_elvis_lhs = Companion_instance_4.d9h(it);
4793
4793
  var tmp;
4794
4794
  if (tmp0_elvis_lhs == null) {
4795
4795
  var tmp1_safe_receiver = $gameServer.v6b().b6r_1;
@@ -4802,7 +4802,7 @@
4802
4802
  }
4803
4803
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4804
4804
  return function (it) {
4805
- var tmp0_elvis_lhs = Companion_instance_5.m9f(it);
4805
+ var tmp0_elvis_lhs = Companion_instance_5.o9f(it);
4806
4806
  var tmp;
4807
4807
  if (tmp0_elvis_lhs == null) {
4808
4808
  var tmp1_safe_receiver = $gameServer.v6b().b6r_1;
@@ -4824,7 +4824,7 @@
4824
4824
  // Inline function 'kotlin.contracts.contract' call
4825
4825
  $this$DI.k5y(tmp0_safe_receiver);
4826
4826
  }
4827
- $this$DI.k5y(dealerModule(this$0.randomPoolProvider, this$0.qa1_1));
4827
+ $this$DI.k5y(dealerModule(this$0.randomPoolProvider, this$0.sa1_1));
4828
4828
  $this$DI.k5y(coreModule($coreConfig));
4829
4829
  $this$DI.k5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4830
4830
  return Unit_instance;
@@ -4833,89 +4833,89 @@
4833
4833
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4834
4834
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4835
4835
  production = production === VOID ? true : production;
4836
- this.pa1_1 = loggerCallback;
4837
- this.qa1_1 = randomOrgConfig;
4836
+ this.ra1_1 = loggerCallback;
4837
+ this.sa1_1 = randomOrgConfig;
4838
4838
  AppEnvironment_getInstance().k6q(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4839
4839
  var tmp = this;
4840
- tmp.ra1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4840
+ tmp.ta1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4841
4841
  var tmp_0 = this;
4842
- tmp_0.sa1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4842
+ tmp_0.ua1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4843
4843
  var tmp_1 = this;
4844
4844
  // Inline function 'org.kodein.di.instance' call
4845
4845
  var this_0 = _get_di__ndbzja(this);
4846
4846
  // Inline function 'org.kodein.type.generic' call
4847
4847
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4848
4848
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4849
- tmp_1.ta1_1 = Instance(this_0, tmp$ret$0, null).d64(this, parser$factory());
4849
+ tmp_1.va1_1 = Instance(this_0, tmp$ret$0, null).d64(this, parser$factory());
4850
4850
  var tmp_3 = this;
4851
4851
  // Inline function 'org.kodein.di.instance' call
4852
4852
  var this_1 = _get_di__ndbzja(this);
4853
4853
  // Inline function 'org.kodein.type.generic' call
4854
4854
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4855
4855
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4856
- tmp_3.ua1_1 = Instance(this_1, tmp$ret$2, null).d64(this, helper$factory());
4856
+ tmp_3.wa1_1 = Instance(this_1, tmp$ret$2, null).d64(this, helper$factory());
4857
4857
  var tmp_5 = this;
4858
4858
  // Inline function 'org.kodein.di.instance' call
4859
4859
  var this_2 = _get_di__ndbzja(this);
4860
4860
  // Inline function 'org.kodein.type.generic' call
4861
4861
  var tmp_6 = typeToken(createKType(getKClass(GameServerHelper), arrayOf([]), false));
4862
4862
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4863
- tmp_5.va1_1 = Instance(this_2, tmp$ret$4, null).d64(this, serverHelper$factory());
4863
+ tmp_5.xa1_1 = Instance(this_2, tmp$ret$4, null).d64(this, serverHelper$factory());
4864
4864
  var tmp_7 = this;
4865
4865
  // Inline function 'org.kodein.di.instance' call
4866
4866
  var this_3 = _get_di__ndbzja(this);
4867
4867
  // Inline function 'org.kodein.type.generic' call
4868
4868
  var tmp_8 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4869
4869
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4870
- tmp_7.wa1_1 = Instance(this_3, tmp$ret$6, null).d64(this, resources$factory());
4870
+ tmp_7.ya1_1 = Instance(this_3, tmp$ret$6, null).d64(this, resources$factory());
4871
4871
  var tmp_9 = this;
4872
4872
  // Inline function 'org.kodein.di.instance' call
4873
4873
  var this_4 = _get_di__ndbzja(this);
4874
4874
  // Inline function 'org.kodein.type.generic' call
4875
4875
  var tmp_10 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4876
4876
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4877
- tmp_9.xa1_1 = Instance(this_4, tmp$ret$8, null).d64(this, test$factory());
4877
+ tmp_9.za1_1 = Instance(this_4, tmp$ret$8, null).d64(this, test$factory());
4878
4878
  var tmp_11 = this;
4879
4879
  // Inline function 'org.kodein.di.instance' call
4880
4880
  var this_5 = _get_di__ndbzja(this);
4881
4881
  // Inline function 'org.kodein.type.generic' call
4882
4882
  var tmp_12 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4883
4883
  var tmp$ret$10 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4884
- tmp_11.ya1_1 = Instance(this_5, tmp$ret$10, null).d64(this, randomPoolProvider$factory());
4884
+ tmp_11.aa2_1 = Instance(this_5, tmp$ret$10, null).d64(this, randomPoolProvider$factory());
4885
4885
  }
4886
- protoOf(GameServerEngineControllerImpl).ia1 = function () {
4886
+ protoOf(GameServerEngineControllerImpl).ka1 = function () {
4887
4887
  // Inline function 'kotlin.getValue' call
4888
- var this_0 = this.ta1_1;
4888
+ var this_0 = this.va1_1;
4889
4889
  parser$factory_0();
4890
4890
  return this_0.u();
4891
4891
  };
4892
- protoOf(GameServerEngineControllerImpl).ka1 = function () {
4892
+ protoOf(GameServerEngineControllerImpl).ma1 = function () {
4893
4893
  // Inline function 'kotlin.getValue' call
4894
- var this_0 = this.ua1_1;
4894
+ var this_0 = this.wa1_1;
4895
4895
  helper$factory_0();
4896
4896
  return this_0.u();
4897
4897
  };
4898
- protoOf(GameServerEngineControllerImpl).la1 = function () {
4898
+ protoOf(GameServerEngineControllerImpl).na1 = function () {
4899
4899
  // Inline function 'kotlin.getValue' call
4900
- var this_0 = this.va1_1;
4900
+ var this_0 = this.xa1_1;
4901
4901
  serverHelper$factory_0();
4902
4902
  return this_0.u();
4903
4903
  };
4904
- protoOf(GameServerEngineControllerImpl).ma1 = function () {
4904
+ protoOf(GameServerEngineControllerImpl).oa1 = function () {
4905
4905
  // Inline function 'kotlin.getValue' call
4906
- var this_0 = this.wa1_1;
4906
+ var this_0 = this.ya1_1;
4907
4907
  resources$factory_0();
4908
4908
  return this_0.u();
4909
4909
  };
4910
- protoOf(GameServerEngineControllerImpl).ja1 = function () {
4910
+ protoOf(GameServerEngineControllerImpl).la1 = function () {
4911
4911
  // Inline function 'kotlin.getValue' call
4912
- var this_0 = this.xa1_1;
4912
+ var this_0 = this.za1_1;
4913
4913
  test$factory_0();
4914
4914
  return this_0.u();
4915
4915
  };
4916
- protoOf(GameServerEngineControllerImpl).na1 = function () {
4916
+ protoOf(GameServerEngineControllerImpl).pa1 = function () {
4917
4917
  // Inline function 'kotlin.getValue' call
4918
- var this_0 = this.ya1_1;
4918
+ var this_0 = this.aa2_1;
4919
4919
  randomPoolProvider$factory_0();
4920
4920
  return this_0.u();
4921
4921
  };
@@ -4925,7 +4925,7 @@
4925
4925
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4926
4926
  return this.createGameEngineWithLogic();
4927
4927
  };
4928
- protoOf(GameServerEngineControllerImpl).oa1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4928
+ protoOf(GameServerEngineControllerImpl).qa1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4929
4929
  var combinedLogger = Companion_instance_6.fn();
4930
4930
  var tmp;
4931
4931
  if (coreConfig.fileLogsEnabled) {
@@ -4935,8 +4935,8 @@
4935
4935
  }
4936
4936
  var fileLoggerOutput = tmp;
4937
4937
  var tmp_0;
4938
- if (!(this.pa1_1 == null)) {
4939
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.pa1_1));
4938
+ if (!(this.ra1_1 == null)) {
4939
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ra1_1));
4940
4940
  } else {
4941
4941
  tmp_0 = null;
4942
4942
  }
@@ -4979,12 +4979,12 @@
4979
4979
  var gameServer = tmp_1.u5z(tmp$ret$7, null);
4980
4980
  if (!(fileLoggerOutput == null)) {
4981
4981
  var tmp_3 = fileLoggerOutput;
4982
- tmp_3.q9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4982
+ tmp_3.s9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4983
4983
  combinedLogger.hn(fileLoggerOutput);
4984
4984
  }
4985
4985
  if (!(callbackWrapperLoggerOutput == null)) {
4986
4986
  var tmp_4 = callbackWrapperLoggerOutput;
4987
- tmp_4.o9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4987
+ tmp_4.q9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4988
4988
  combinedLogger.hn(callbackWrapperLoggerOutput);
4989
4989
  }
4990
4990
  return gameServer;
@@ -5070,13 +5070,13 @@
5070
5070
  }
5071
5071
  function _get_playerAnswerInteractor__msggz1($this) {
5072
5072
  // Inline function 'kotlin.getValue' call
5073
- var this_0 = $this.ca2_1;
5073
+ var this_0 = $this.ea2_1;
5074
5074
  playerAnswerInteractor$factory_0();
5075
5075
  return this_0.u();
5076
5076
  }
5077
5077
  function TestHelperImpl$di$lambda$lambda(this$0) {
5078
5078
  return function ($this$singleton) {
5079
- return this$0.aa2_1;
5079
+ return this$0.ca2_1;
5080
5080
  };
5081
5081
  }
5082
5082
  function TestHelperImpl$di$lambda(this$0) {
@@ -5105,20 +5105,20 @@
5105
5105
  return emptyMap();
5106
5106
  }
5107
5107
  function TestHelperImpl(logger) {
5108
- this.aa2_1 = logger;
5108
+ this.ca2_1 = logger;
5109
5109
  var tmp = this;
5110
5110
  var tmp_0 = Companion_instance_3;
5111
- tmp.ba2_1 = tmp_0.r5y(VOID, TestHelperImpl$di$lambda(this));
5111
+ tmp.da2_1 = tmp_0.r5y(VOID, TestHelperImpl$di$lambda(this));
5112
5112
  var tmp_1 = this;
5113
5113
  // Inline function 'org.kodein.di.instance' call
5114
- var this_0 = this.ba2_1;
5114
+ var this_0 = this.da2_1;
5115
5115
  // Inline function 'org.kodein.type.generic' call
5116
5116
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5117
5117
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5118
- tmp_1.ca2_1 = Instance(this_0, tmp$ret$0, null).d64(this, playerAnswerInteractor$factory());
5118
+ tmp_1.ea2_1 = Instance(this_0, tmp$ret$0, null).d64(this, playerAnswerInteractor$factory());
5119
5119
  }
5120
5120
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5121
- return _get_playerAnswerInteractor__msggz1(this).k8n(playerId, table, botConfig);
5121
+ return _get_playerAnswerInteractor__msggz1(this).m8n(playerId, table, botConfig);
5122
5122
  };
5123
5123
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5124
5124
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -5126,7 +5126,7 @@
5126
5126
  var tmp$ret$0;
5127
5127
  $l$block_0: {
5128
5128
  // Inline function 'kotlin.collections.any' call
5129
- var this_0 = mechanicAction.d91();
5129
+ var this_0 = mechanicAction.f91();
5130
5130
  var tmp;
5131
5131
  if (isInterface(this_0, Collection)) {
5132
5132
  tmp = this_0.p();
@@ -5159,7 +5159,7 @@
5159
5159
  var tmp$ret$0;
5160
5160
  $l$block_0: {
5161
5161
  // Inline function 'kotlin.collections.any' call
5162
- var this_0 = action.d91();
5162
+ var this_0 = action.f91();
5163
5163
  var tmp;
5164
5164
  if (isInterface(this_0, Collection)) {
5165
5165
  tmp = this_0.p();
@@ -5280,22 +5280,22 @@
5280
5280
  });
5281
5281
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5282
5282
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5283
- return this.ia1();
5283
+ return this.ka1();
5284
5284
  });
5285
5285
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5286
- return this.ka1();
5286
+ return this.ma1();
5287
5287
  });
5288
5288
  defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
5289
- return this.la1();
5289
+ return this.na1();
5290
5290
  });
5291
5291
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5292
- return this.ma1();
5292
+ return this.oa1();
5293
5293
  });
5294
5294
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5295
- return this.ja1();
5295
+ return this.la1();
5296
5296
  });
5297
5297
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5298
- return this.na1();
5298
+ return this.pa1();
5299
5299
  });
5300
5300
  //endregion
5301
5301
  //region block: init