raspberry_games_server_game_logic 1.8.314 → 1.8.319

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -71,16 +71,16 @@
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  var Store = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
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  var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
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- var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
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+ var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.p3;
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  var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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  var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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  var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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- var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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- var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
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+ var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
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+ var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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  var toList = kotlin_kotlin.$_$.v9;
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  var toString = kotlin_kotlin.$_$.ad;
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  var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u3;
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+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.t6;
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  var ArrayList_init_$Create$ = kotlin_kotlin.$_$.m;
@@ -89,21 +89,21 @@
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  var firstOrNull = kotlin_kotlin.$_$.s7;
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  var toMutableList = kotlin_kotlin.$_$.y9;
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  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.s4;
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- var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.j3;
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- var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.w2;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.t4;
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+ var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.k3;
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+ var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.x2;
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
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  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
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  var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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- var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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+ var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
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  var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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  var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
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  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
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- var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.y2;
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- var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w3;
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+ var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.z2;
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+ var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.x3;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.rh;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
@@ -226,8 +226,8 @@
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  var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
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  var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
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  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
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- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.i4;
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- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.j4;
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+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.h4;
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  var Companion_getInstance = kotlin_kotlin.$_$.h5;
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.g;
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  var toDuration = kotlin_kotlin.$_$.bg;
@@ -246,19 +246,19 @@
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  var mutableListOf = kotlin_kotlin.$_$.w8;
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  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
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  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
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- var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
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+ var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.i3;
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  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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  var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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  var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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  var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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  var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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  var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
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- var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.e3;
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- var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
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- var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
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- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u4;
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- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e4;
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- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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+ var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
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+ var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
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+ var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
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+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v4;
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+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
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  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
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  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
@@ -586,7 +586,7 @@
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  continue $sm;
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  case 1:
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  this.j9_1 = 2;
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- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.a9k_1).g8n(), new Long(150, 0));
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+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.a9k_1).u8m(), new Long(3000, 0));
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  suspendResult = emitAll(this.b9k_1, new _no_name_provided__qut3iv(this_0), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
@@ -753,7 +753,7 @@
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  tmp_1.o9l_1 = this.m9l_1;
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  this.j9_1 = 1;
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  var state = this.o9l_1;
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- suspendResult = this.n9l_1.r18(state.e6s().gameInfo.roundNumberTotal, this);
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+ suspendResult = this.n9l_1.r18(state.s6r().gameInfo.roundNumberTotal, this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
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  }
@@ -856,7 +856,7 @@
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  var tmp_1 = this;
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  tmp_1.n9m_1 = this.k9m_1;
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  var tmp_2 = this;
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- tmp_2.o9m_1 = this.n9m_1.c6r_1;
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+ tmp_2.o9m_1 = this.n9m_1.b6r_1;
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  if (this.o9m_1 == null) {
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  this.l9m_1 = Unit_instance;
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  this.j9_1 = 4;
@@ -1270,7 +1270,7 @@
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  case 0:
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  this.k9_1 = 2;
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  this.j9_1 = 1;
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- var this_0 = observeTableWhenRoundChanges(this.z9o_1, this.z9o_1.b6r());
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+ var this_0 = observeTableWhenRoundChanges(this.z9o_1, this.z9o_1.a6r());
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  var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.z9o_1, null));
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  var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.a9p_1, null);
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  suspendResult = tmp_0.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
@@ -1404,7 +1404,7 @@
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  case 0:
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  this.k9_1 = 2;
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  this.j9_1 = 1;
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- var tmp_0 = distinctUntilChanged(this.v9p_1.b6r());
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+ var tmp_0 = distinctUntilChanged(this.v9p_1.a6r());
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  var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.w9p_1, null);
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  suspendResult = tmp_0.o17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
@@ -1567,7 +1567,7 @@
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  if (get_isFinished(this.h9r_1.state) || get_isFinishing(this.h9r_1.state)) {
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  return Unit_instance;
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  }
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- if (!get_isCreated(this.h9r_1.state) || !this.e9r_1.v6b().f6s()) {
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+ if (!get_isCreated(this.h9r_1.state) || !this.e9r_1.v6b().t6r()) {
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  _get_logger__rkp4sl(this.e9r_1).w('GameEngine_API', 'playerLive: ' + this.f9r_1 + ' before game is created');
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  return Unit_instance;
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  }
@@ -1623,7 +1623,7 @@
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  if (get_isFinished(this.t9r_1.state) || get_isFinishing(this.t9r_1.state)) {
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  return Unit_instance;
1625
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  }
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- if (!get_isCreated(this.t9r_1.state) || !this.q9r_1.v6b().f6s()) {
1626
+ if (!get_isCreated(this.t9r_1.state) || !this.q9r_1.v6b().t6r()) {
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  _get_logger__rkp4sl(this.q9r_1).w('GameEngine_API', 'playerLeft: ' + this.r9r_1 + ' before game is created');
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  return Unit_instance;
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  }
@@ -1702,7 +1702,7 @@
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  var item = tmp0_iterator.l();
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  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
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  }
1705
- var previousTeams = tmp_2.x8m(destination);
1705
+ var previousTeams = tmp_2.l8m(destination);
1706
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  var destination_0 = ArrayList_init_$Create$_0();
1707
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  var tmp0_iterator_0 = users.j();
1708
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  while (tmp0_iterator_0.k()) {
@@ -1726,7 +1726,7 @@
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  destination_1.e(destination_2);
1727
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  }
1728
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  var updatedTeams = destination_1;
1729
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9s_1).b8n(updatedTeams);
1729
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9s_1).p8m(updatedTeams);
1730
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  } else {
1731
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  tmp_1 = users;
1732
1732
  }
@@ -2072,10 +2072,10 @@
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  var tmp = this.j9_1;
2073
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  if (tmp === 0) {
2074
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  this.k9_1 = 1;
2075
- var table = this.l9v_1.state.e6s();
2075
+ var table = this.l9v_1.state.s6r();
2076
2076
  var player = getPlayer(table.players, this.i9v_1);
2077
- if (player.z6x_1.y6d().p6c_1.isLive) {
2078
- this.l9v_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.j9v_1).v8t(player, table));
2077
+ if (player.n6x_1.y6d().p6c_1.isLive) {
2078
+ this.l9v_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.j9v_1).j8t(player, table));
2079
2079
  } else {
2080
2080
  var tmp_0 = this.l9v_1.dispatch;
2081
2081
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
@@ -2127,7 +2127,7 @@
2127
2127
  var tmp = this.j9_1;
2128
2128
  if (tmp === 0) {
2129
2129
  this.k9_1 = 1;
2130
- var it = this.u9v_1.v6b().f6r_1;
2130
+ var it = this.u9v_1.v6b().e6r_1;
2131
2131
  var tmp_0;
2132
2132
  if (it == null) {
2133
2133
  _get_logger__rkp4sl(this.u9v_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
@@ -2136,7 +2136,7 @@
2136
2136
  tmp_0 = it;
2137
2137
  }
2138
2138
  var terminationState = tmp_0;
2139
- var gameTransition = terminationState.z8x_1;
2139
+ var gameTransition = terminationState.n8x_1;
2140
2140
  var tmp_1;
2141
2141
  if (gameTransition instanceof GameToRoomTransition) {
2142
2142
  var tmp0_elvis_lhs = this.v9v_1;
@@ -2146,8 +2146,8 @@
2146
2146
  }
2147
2147
  var transition = tmp_1;
2148
2148
  var tmp_2 = this.x9v_1.dispatch;
2149
- var tmp0_reason = terminationState.y8x_1;
2150
- var tmp1_isGameFinished = this.u9v_1.v6b().e6s().isGameFinished;
2149
+ var tmp0_reason = terminationState.m8x_1;
2150
+ var tmp1_isGameFinished = this.u9v_1.v6b().s6r().isGameFinished;
2151
2151
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2152
2152
  return Unit_instance;
2153
2153
  } else if (tmp === 1) {
@@ -2243,7 +2243,7 @@
2243
2243
  if (tmp === 0) {
2244
2244
  this.k9_1 = 1;
2245
2245
  var state = this.v9w_1.store.state;
2246
- if (state.f6s()) {
2246
+ if (state.t6r()) {
2247
2247
  var tmp0_elvis_lhs = toDomainEnumSafe(this.r9w_1, get_serverShutdownReasonMapping());
2248
2248
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2249
2249
  var tmp_0 = this.v9w_1.dispatch;
@@ -2347,24 +2347,24 @@
2347
2347
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
2348
2348
  tmp_12.y9n_1 = Instance(di, tmp$ret$12, null).d64(this, idsProvider$factory());
2349
2349
  var tmp_14 = this;
2350
- var tmp0_externalMiddlewares = plus(storeContract.k92(), externalMiddlewares);
2351
- var tmp1_externalReducers = plus(storeContract.j92(), externalReducers);
2350
+ var tmp0_externalMiddlewares = plus(storeContract.y91(), externalMiddlewares);
2351
+ var tmp1_externalReducers = plus(storeContract.x91(), externalReducers);
2352
2352
  tmp_14.z9n_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2353
2353
  }
2354
2354
  protoOf(GameServer).r6q = function () {
2355
2355
  return this.z9n_1;
2356
2356
  };
2357
2357
  protoOf(GameServer).g5l = function () {
2358
- return this.v6b().e6s().id;
2358
+ return this.v6b().s6r().id;
2359
2359
  };
2360
- protoOf(GameServer).e6s = function () {
2361
- return this.v6b().e6s();
2360
+ protoOf(GameServer).s6r = function () {
2361
+ return this.v6b().s6r();
2362
2362
  };
2363
- protoOf(GameServer).f6s = function () {
2364
- return this.v6b().f6s();
2363
+ protoOf(GameServer).t6r = function () {
2364
+ return this.v6b().t6r();
2365
2365
  };
2366
- protoOf(GameServer).g6s = function () {
2367
- return this.v6b().e6r_1;
2366
+ protoOf(GameServer).u6r = function () {
2367
+ return this.v6b().d6r_1;
2368
2368
  };
2369
2369
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
2370
2370
  var tmp = this.p6q();
@@ -2380,55 +2380,55 @@
2380
2380
  };
2381
2381
  protoOf(GameServer).fromClientEvent = function (action) {
2382
2382
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2383
- this.z9n_1.d6s(GameServer$fromClientEvent$slambda_0(action, null));
2383
+ this.z9n_1.r6r(GameServer$fromClientEvent$slambda_0(action, null));
2384
2384
  };
2385
2385
  protoOf(GameServer).playerLostConnection = function (playerId) {
2386
2386
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2387
- this.z9n_1.d6s(GameServer$playerLostConnection$slambda_0(playerId, null));
2387
+ this.z9n_1.r6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2388
2388
  };
2389
2389
  protoOf(GameServer).playerLive = function (playerId) {
2390
2390
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2391
- this.z9n_1.d6s(GameServer$playerLive$slambda_0(this, playerId, null));
2391
+ this.z9n_1.r6r(GameServer$playerLive$slambda_0(this, playerId, null));
2392
2392
  };
2393
2393
  protoOf(GameServer).playerLeft = function (playerId) {
2394
2394
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2395
- this.z9n_1.d6s(GameServer$playerLeft$slambda_0(this, playerId, null));
2395
+ this.z9n_1.r6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2396
2396
  };
2397
2397
  protoOf(GameServer).w9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2398
2398
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2399
- this.z9n_1.d6s(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2399
+ this.z9n_1.r6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2400
2400
  };
2401
2401
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2402
2402
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2403
- this.z9n_1.d6s(GameServer$roomOnContinueFromState$slambda_0(state, null));
2404
- this.z9n_1.d6s(GameServer$roomOnContinueFromState$slambda_2(state, null));
2403
+ this.z9n_1.r6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2404
+ this.z9n_1.r6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2405
2405
  };
2406
2406
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2407
2407
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2408
- this.z9n_1.d6s(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2409
- this.z9n_1.d6s(GameServer$roomOnContinueFromRound$slambda_2(null));
2408
+ this.z9n_1.r6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2409
+ this.z9n_1.r6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2410
2410
  };
2411
2411
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2412
- this.z9n_1.d6s(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2412
+ this.z9n_1.r6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2413
2413
  };
2414
2414
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2415
- this.z9n_1.d6s(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2415
+ this.z9n_1.r6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2416
2416
  };
2417
2417
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2418
2418
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2419
- this.z9n_1.d6s(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2419
+ this.z9n_1.r6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2420
2420
  };
2421
2421
  protoOf(GameServer).x9w = function (newRid) {
2422
2422
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2423
- this.z9n_1.d6s(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2423
+ this.z9n_1.r6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2424
2424
  };
2425
2425
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2426
2426
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2427
- this.z9n_1.d6s(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2427
+ this.z9n_1.r6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2428
2428
  };
2429
2429
  protoOf(GameServer).y9w = function (reason, roomId) {
2430
2430
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2431
- this.z9n_1.d6s(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2431
+ this.z9n_1.r6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2432
2432
  };
2433
2433
  protoOf(GameServer).clear = function () {
2434
2434
  return this.d2();
@@ -2589,7 +2589,7 @@
2589
2589
  function TableStateUpdate(table) {
2590
2590
  this.table = table;
2591
2591
  }
2592
- protoOf(TableStateUpdate).e6s = function () {
2592
+ protoOf(TableStateUpdate).s6r = function () {
2593
2593
  return this.table;
2594
2594
  };
2595
2595
  protoOf(TableStateUpdate).ue = function () {
@@ -2621,7 +2621,7 @@
2621
2621
  function ActionsStateUpdate(actions) {
2622
2622
  this.actions = actions;
2623
2623
  }
2624
- protoOf(ActionsStateUpdate).p8f = function () {
2624
+ protoOf(ActionsStateUpdate).d8f = function () {
2625
2625
  return this.actions;
2626
2626
  };
2627
2627
  protoOf(ActionsStateUpdate).ue = function () {
@@ -3504,11 +3504,11 @@
3504
3504
  var tmp$ret$26 = isInterface(tmp_26, TypeToken) ? tmp_26 : THROW_CCE();
3505
3505
  tmp_25.la0_1 = Instance(di, tmp$ret$26, null).d64(this, cardsDealerProvider$factory());
3506
3506
  }
3507
- protoOf(ServerGameStoreContract).j92 = function () {
3508
- return plus(plus(plus(plus(plus(this.t9z_1.j92(), this.u9z_1.j92()), this.v9z_1.j92()), this.w9z_1.j92()), this.x9z_1.j92()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3507
+ protoOf(ServerGameStoreContract).x91 = function () {
3508
+ return plus(plus(plus(plus(plus(this.t9z_1.x91(), this.u9z_1.x91()), this.v9z_1.x91()), this.w9z_1.x91()), this.x9z_1.x91()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3509
3509
  };
3510
- protoOf(ServerGameStoreContract).k92 = function () {
3511
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.t9z_1.k92(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.u9z_1.k92()), this.v9z_1.k92()), this.w9z_1.k92()), this.x9z_1.k92()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).d94(), finishingGameWhenCantStartNewMiddleware()]));
3510
+ protoOf(ServerGameStoreContract).y91 = function () {
3511
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.t9z_1.y91(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.u9z_1.y91()), this.v9z_1.y91()), this.w9z_1.y91()), this.x9z_1.y91()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).d94(), finishingGameWhenCantStartNewMiddleware()]));
3512
3512
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3513
3513
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3514
3514
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3684,7 +3684,7 @@
3684
3684
  next(action_0);
3685
3685
  var state = store.state;
3686
3686
  if (!get_serverStatePayload_0(state).config.canStartNewGame && action_0.isGameFinished) {
3687
- store.dispatch(Companion_instance.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.c6r_1));
3687
+ store.dispatch(Companion_instance.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.b6r_1));
3688
3688
  }
3689
3689
  };
3690
3690
  protoOf(_no_name_provided__qut3iv_2).g6k = function (store, next, action) {
@@ -3706,10 +3706,10 @@
3706
3706
  if (action_0 instanceof StartGameMechanicAction) {
3707
3707
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3708
3708
  var this_0 = this.oa0_1;
3709
- var tableId = action_0.w8y_1;
3710
- var gameCreatorPlayerId = action_0.y8y_1;
3709
+ var tableId = action_0.k8y_1;
3710
+ var gameCreatorPlayerId = action_0.m8y_1;
3711
3711
  // Inline function 'kotlin.collections.map' call
3712
- var this_1 = action_0.z8y_1;
3712
+ var this_1 = action_0.n8y_1;
3713
3713
  // Inline function 'kotlin.collections.mapTo' call
3714
3714
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3715
3715
  var tmp0_iterator = this_1.j();
@@ -3776,7 +3776,7 @@
3776
3776
  if (action_0 instanceof StartNewGameMechanicAction) {
3777
3777
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3778
3778
  var this_2 = this.oa0_1;
3779
- var table = state.e6s();
3779
+ var table = state.s6r();
3780
3780
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3781
3781
  var sendToPlayer_0 = new RoomActionPayload(this_2.na0_1.k6i(), table.id, null);
3782
3782
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
@@ -3785,7 +3785,7 @@
3785
3785
  if (action_0 instanceof ContinueGameMechanicAction) {
3786
3786
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3787
3787
  var this_3 = this.oa0_1;
3788
- var tableId_0 = action_0.c8z_1.id;
3788
+ var tableId_0 = action_0.q8y_1.id;
3789
3789
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3790
3790
  // Inline function 'kotlin.collections.map' call
3791
3791
  var this_4 = action_0.users;
@@ -3855,7 +3855,7 @@
3855
3855
  if (action_0 instanceof FinishingGameMechanicAction) {
3856
3856
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3857
3857
  var this_5 = this.oa0_1;
3858
- var table_0 = state.e6s();
3858
+ var table_0 = state.s6r();
3859
3859
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3860
3860
  var sendToPlayer_2 = new RoomActionPayload(this_5.na0_1.k6i(), table_0.id, null);
3861
3861
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
@@ -3864,7 +3864,7 @@
3864
3864
  if (action_0 instanceof FinishGameMechanicAction) {
3865
3865
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3866
3866
  var this_6 = this.oa0_1;
3867
- var table_1 = state.e6s();
3867
+ var table_1 = state.s6r();
3868
3868
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3869
3869
  var sendToPlayer_3 = new RoomActionPayload(this_6.na0_1.k6i(), table_1.id, null);
3870
3870
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
@@ -3873,7 +3873,7 @@
3873
3873
  if (action_0 instanceof RestartGameMechanicAction) {
3874
3874
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3875
3875
  var this_7 = this.oa0_1;
3876
- var table_2 = state.e6s();
3876
+ var table_2 = state.s6r();
3877
3877
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3878
3878
  var sendToPlayer_4 = new RoomActionPayload(this_7.na0_1.k6i(), table_2.id, null);
3879
3879
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
@@ -3882,7 +3882,7 @@
3882
3882
  if (action_0 instanceof ErrorAction) {
3883
3883
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3884
3884
  var this_8 = this.oa0_1;
3885
- var table_3 = state.e6s();
3885
+ var table_3 = state.s6r();
3886
3886
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3887
3887
  var sendToPlayer_5 = new RoomActionPayload(this_8.na0_1.k6i(), table_3.id, null);
3888
3888
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
@@ -3891,7 +3891,7 @@
3891
3891
  if (action_0 instanceof SceneMechanicAction) {
3892
3892
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3893
3893
  var this_9 = this.oa0_1;
3894
- var table_4 = state.e6s();
3894
+ var table_4 = state.s6r();
3895
3895
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3896
3896
  var tableId_1 = table_4.id;
3897
3897
  var gameCreatorPlayerId_1 = getGameCreator(table_4.players).playerId;
@@ -3953,7 +3953,7 @@
3953
3953
  if (action_0 instanceof SceneActMechanicAction) {
3954
3954
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3955
3955
  var this_10 = this.oa0_1;
3956
- var table_5 = state.e6s();
3956
+ var table_5 = state.s6r();
3957
3957
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3958
3958
  var tableId_2 = table_5.id;
3959
3959
  var gameCreatorPlayerId_2 = getGameCreator(table_5.players).playerId;
@@ -4015,7 +4015,7 @@
4015
4015
  if (action_0 instanceof TeamsDataMechanicAction) {
4016
4016
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
4017
4017
  var this_11 = this.oa0_1;
4018
- var table_6 = state.e6s();
4018
+ var table_6 = state.s6r();
4019
4019
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
4020
4020
  var tableId_3 = table_6.id;
4021
4021
  var gameCreatorPlayerId_3 = getGameCreator(table_6.players).playerId;
@@ -4064,7 +4064,7 @@
4064
4064
  }
4065
4065
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4066
4066
  var tmp_0;
4067
- if (this.oa0_1.ma0_1.supportBackwardActions && getPlayer(state.e6s().players, sendToPlayer_8.z7e_1).b6y_1.f6y_1) {
4067
+ if (this.oa0_1.ma0_1.supportBackwardActions && getPlayer(state.s6r().players, sendToPlayer_8.n7e_1).p6x_1.t6x_1) {
4068
4068
  tmp_0 = null;
4069
4069
  } else {
4070
4070
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4083,8 +4083,8 @@
4083
4083
  if (action_0 instanceof PlayerReadyMechanicAction) {
4084
4084
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4085
4085
  var this_12 = this.oa0_1;
4086
- var table_7 = state.e6s();
4087
- var exceptPlayerId = this.oa0_1.ma0_1.supportBackwardActions ? action_0.w8z_1 : null;
4086
+ var table_7 = state.s6r();
4087
+ var exceptPlayerId = this.oa0_1.ma0_1.supportBackwardActions ? action_0.k8z_1 : null;
4088
4088
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4089
4089
  var sendToPlayer_9 = new RoomActionPayload(this_12.na0_1.k6i(), table_7.id, exceptPlayerId);
4090
4090
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
@@ -4093,8 +4093,8 @@
4093
4093
  if (action_0 instanceof SuitChoiceMechanicAction) {
4094
4094
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4095
4095
  var this_13 = this.oa0_1;
4096
- var table_8 = state.e6s();
4097
- var exceptPlayerId_0 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.s8u_1 : null;
4096
+ var table_8 = state.s6r();
4097
+ var exceptPlayerId_0 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.g8u_1 : null;
4098
4098
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4099
4099
  var sendToPlayer_10 = new RoomActionPayload(this_13.na0_1.k6i(), table_8.id, exceptPlayerId_0);
4100
4100
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
@@ -4103,7 +4103,7 @@
4103
4103
  if (action_0 instanceof TrumpMechanicAction) {
4104
4104
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4105
4105
  var this_14 = this.oa0_1;
4106
- var table_9 = state.e6s();
4106
+ var table_9 = state.s6r();
4107
4107
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4108
4108
  var sendToPlayer_11 = new RoomActionPayload(this_14.na0_1.k6i(), table_9.id, null);
4109
4109
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
@@ -4112,8 +4112,8 @@
4112
4112
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4113
4113
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4114
4114
  var this_15 = this.oa0_1;
4115
- var table_10 = state.e6s();
4116
- var exceptPlayerId_1 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.c90_1 : null;
4115
+ var table_10 = state.s6r();
4116
+ var exceptPlayerId_1 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.q8z_1 : null;
4117
4117
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4118
4118
  var sendToPlayer_12 = new RoomActionPayload(this_15.na0_1.k6i(), table_10.id, exceptPlayerId_1);
4119
4119
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
@@ -4122,8 +4122,8 @@
4122
4122
  if (action_0 instanceof PutCardMechanicAction) {
4123
4123
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4124
4124
  var this_16 = this.oa0_1;
4125
- var table_11 = state.e6s();
4126
- var exceptPlayerId_2 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.x8u_1 : null;
4125
+ var table_11 = state.s6r();
4126
+ var exceptPlayerId_2 = this.oa0_1.ma0_1.supportBackwardActions ? action_0.l8u_1 : null;
4127
4127
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4128
4128
  var sendToPlayer_13 = new RoomActionPayload(this_16.na0_1.k6i(), table_11.id, exceptPlayerId_2);
4129
4129
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
@@ -4132,7 +4132,7 @@
4132
4132
  if (action_0 instanceof PickUpBribeMechanicAction) {
4133
4133
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4134
4134
  var this_17 = this.oa0_1;
4135
- var table_12 = state.e6s();
4135
+ var table_12 = state.s6r();
4136
4136
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4137
4137
  var sendToPlayer_14 = new RoomActionPayload(this_17.na0_1.k6i(), table_12.id, null);
4138
4138
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
@@ -4141,17 +4141,17 @@
4141
4141
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4142
4142
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4143
4143
  var this_18 = this.oa0_1;
4144
- var table_13 = state.e6s();
4144
+ var table_13 = state.s6r();
4145
4145
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4146
4146
  var sendToPlayer_15 = new RoomActionPayload(this_18.na0_1.k6i(), table_13.id, null);
4147
4147
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4148
4148
  tmp = listOfNotNull(tmp$ret$106);
4149
4149
  } else {
4150
4150
  if (action_0 instanceof MessageMechanicAction) {
4151
- var message = action_0.g90_1;
4151
+ var message = action_0.u8z_1;
4152
4152
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4153
4153
  var this_19 = this.oa0_1;
4154
- var table_14 = state.e6s();
4154
+ var table_14 = state.s6r();
4155
4155
  var tmp_1;
4156
4156
  var tmp_2;
4157
4157
  if (this.oa0_1.ma0_1.supportBackwardActions) {
@@ -4173,7 +4173,7 @@
4173
4173
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4174
4174
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4175
4175
  var this_20 = this.oa0_1;
4176
- var table_15 = state.e6s();
4176
+ var table_15 = state.s6r();
4177
4177
  var exceptPlayerId_4 = action_0.playerId;
4178
4178
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4179
4179
  var sendToPlayer_17 = new RoomActionPayload(this_20.na0_1.k6i(), table_15.id, exceptPlayerId_4);
@@ -4311,7 +4311,7 @@
4311
4311
  protoOf(_no_name_provided__qut3iv_5).f9c = function (state, action) {
4312
4312
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4313
4313
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4314
- return state.x8x(VOID, get_serverStatePayload_0(state).copy(action_0.q9z_1));
4314
+ return state.l8x(VOID, get_serverStatePayload_0(state).copy(action_0.q9z_1));
4315
4315
  };
4316
4316
  protoOf(_no_name_provided__qut3iv_5).z6l = function (state, action) {
4317
4317
  return this.f9c((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -4327,7 +4327,7 @@
4327
4327
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4328
4328
  // Inline function 'kotlin.time.Companion.milliseconds' call
4329
4329
  Companion_getInstance();
4330
- var this_0 = $action.v8y_1.timeoutTimeMillis;
4330
+ var this_0 = $action.j8y_1.timeoutTimeMillis;
4331
4331
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4332
4332
  tmp_0 = tmp_1.m6c(tmp_2, tmp$ret$0);
4333
4333
  }
@@ -4339,16 +4339,16 @@
4339
4339
  this.ea1_1 = logger;
4340
4340
  }
4341
4341
  protoOf(ServerMechanicLifecycleReducer).r9d = function (state, action) {
4342
- var serverState = get_serverStatePayloadOrNull(state.d6r_1);
4342
+ var serverState = get_serverStatePayloadOrNull(state.c6r_1);
4343
4343
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4344
4344
  var tmp0_$this = this.s9d_1;
4345
- var tmp1_tableId = action.w8y_1;
4346
- var tmp2_gameId = action.w8y_1;
4347
- var tmp3_version = action.x8y_1;
4348
- var tmp4_config = action.v8y_1;
4349
- var tmp5_users = action.z8y_1;
4345
+ var tmp1_tableId = action.k8y_1;
4346
+ var tmp2_gameId = action.k8y_1;
4347
+ var tmp3_version = action.l8y_1;
4348
+ var tmp4_config = action.j8y_1;
4349
+ var tmp5_users = action.n8y_1;
4350
4350
  var tmp6_spectators = action.spectators;
4351
- var tmp7_gameCreatorPlayerId = action.y8y_1;
4351
+ var tmp7_gameCreatorPlayerId = action.m8y_1;
4352
4352
  var tmp9_tableOrNull = tmp0_$this.y9e(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4353
4353
  var tmp;
4354
4354
  if (serverState == null) {
@@ -4358,23 +4358,23 @@
4358
4358
  tmp = serverState;
4359
4359
  }
4360
4360
  var tmp10_payload = tmp;
4361
- return state.x8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4361
+ return state.l8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4362
4362
  };
4363
4363
  protoOf(ServerMechanicLifecycleReducer).p9d = function (state, action) {
4364
4364
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4365
- var tmp2_tableOrNull = action.c8z_1;
4365
+ var tmp2_tableOrNull = action.q8y_1;
4366
4366
  var tmp = Companion_instance_10;
4367
4367
  var tmp_0 = get_serverStatePayload_0(state).config;
4368
- var tmp_1 = action.d8z_1;
4368
+ var tmp_1 = action.r8y_1;
4369
4369
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4370
4370
  var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.d6a_1));
4371
- return state.x8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4371
+ return state.l8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4372
4372
  };
4373
4373
  protoOf(ServerMechanicLifecycleReducer).q9d = function (state, action) {
4374
4374
  this.t9d_1.j5r(action.previousGameId);
4375
4375
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4376
- var tmp1_tableOrNull = this.s9d_1.z9e(state.e6s(), action.gameId);
4377
- return state.x8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4376
+ var tmp1_tableOrNull = this.s9d_1.z9e(state.s6r(), action.gameId);
4377
+ return state.l8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4378
4378
  };
4379
4379
  function spectatorsReducer(logger) {
4380
4380
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -4389,7 +4389,7 @@
4389
4389
  protoOf(_no_name_provided__qut3iv_6).f9c = function (state, action) {
4390
4390
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4391
4391
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4392
- var table = state.e6s();
4392
+ var table = state.s6r();
4393
4393
  var tmp;
4394
4394
  if (action_0 instanceof AddSpectatorsAction) {
4395
4395
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4468,7 +4468,7 @@
4468
4468
  destination_1.e(tmp$ret$10);
4469
4469
  }
4470
4470
  var spectatorsToAdd = toSet(destination_1);
4471
- tmp = state.x8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4471
+ tmp = state.l8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4472
4472
  } else {
4473
4473
  if (action_0 instanceof RemoveSpectatorsAction) {
4474
4474
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -4572,7 +4572,7 @@
4572
4572
  destination_4.e(element_5);
4573
4573
  }
4574
4574
  }
4575
- tmp = state.x8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4575
+ tmp = state.l8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4576
4576
  } else {
4577
4577
  noWhenBranchMatchedException();
4578
4578
  }
@@ -4635,7 +4635,7 @@
4635
4635
  }
4636
4636
  function get_serverStatePayload_0(_this__u8e3s4) {
4637
4637
  // Inline function 'kotlin.requireNotNull' call
4638
- var value = _this__u8e3s4.d6r_1;
4638
+ var value = _this__u8e3s4.c6r_1;
4639
4639
  // Inline function 'kotlin.contracts.contract' call
4640
4640
  var tmp$ret$1;
4641
4641
  $l$block: {
@@ -4792,7 +4792,7 @@
4792
4792
  var tmp0_elvis_lhs = Companion_instance_4.b9h(it);
4793
4793
  var tmp;
4794
4794
  if (tmp0_elvis_lhs == null) {
4795
- var tmp1_safe_receiver = $gameServer.v6b().c6r_1;
4795
+ var tmp1_safe_receiver = $gameServer.v6b().b6r_1;
4796
4796
  tmp = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.gameId;
4797
4797
  } else {
4798
4798
  tmp = tmp0_elvis_lhs;
@@ -4805,7 +4805,7 @@
4805
4805
  var tmp0_elvis_lhs = Companion_instance_5.m9f(it);
4806
4806
  var tmp;
4807
4807
  if (tmp0_elvis_lhs == null) {
4808
- var tmp1_safe_receiver = $gameServer.v6b().c6r_1;
4808
+ var tmp1_safe_receiver = $gameServer.v6b().b6r_1;
4809
4809
  tmp = tmp1_safe_receiver == null ? null : toLoggerPayload(tmp1_safe_receiver);
4810
4810
  } else {
4811
4811
  tmp = tmp0_elvis_lhs;
@@ -5118,7 +5118,7 @@
5118
5118
  tmp_1.ca2_1 = Instance(this_0, tmp$ret$0, null).d64(this, playerAnswerInteractor$factory());
5119
5119
  }
5120
5120
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5121
- return _get_playerAnswerInteractor__msggz1(this).w8n(playerId, table, botConfig);
5121
+ return _get_playerAnswerInteractor__msggz1(this).k8n(playerId, table, botConfig);
5122
5122
  };
5123
5123
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5124
5124
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -5126,7 +5126,7 @@
5126
5126
  var tmp$ret$0;
5127
5127
  $l$block_0: {
5128
5128
  // Inline function 'kotlin.collections.any' call
5129
- var this_0 = mechanicAction.p91();
5129
+ var this_0 = mechanicAction.d91();
5130
5130
  var tmp;
5131
5131
  if (isInterface(this_0, Collection)) {
5132
5132
  tmp = this_0.p();
@@ -5159,7 +5159,7 @@
5159
5159
  var tmp$ret$0;
5160
5160
  $l$block_0: {
5161
5161
  // Inline function 'kotlin.collections.any' call
5162
- var this_0 = action.p91();
5162
+ var this_0 = action.d91();
5163
5163
  var tmp;
5164
5164
  if (isInterface(this_0, Collection)) {
5165
5165
  tmp = this_0.p();
@@ -5258,13 +5258,13 @@
5258
5258
  return this.g5l();
5259
5259
  });
5260
5260
  defineProp(protoOf(GameServer), 'table', function () {
5261
- return this.e6s();
5261
+ return this.s6r();
5262
5262
  });
5263
5263
  defineProp(protoOf(GameServer), 'isTableExists', function () {
5264
- return this.f6s();
5264
+ return this.t6r();
5265
5265
  });
5266
5266
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
5267
- return this.g6s();
5267
+ return this.u6r();
5268
5268
  });
5269
5269
  protoOf(UpdateServerConfigAction).y6j = get_actionTag;
5270
5270
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {