raspberry_games_server_game_logic 1.8.310 → 1.8.311

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -68,17 +68,19 @@
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  var hashCode = kotlin_kotlin.$_$.tb;
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  var SecureRandom = kotlin_io_raspberryapps_cardgame_random.$_$.j;
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  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.h1;
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- var Store = kotlin_io_raspberryapps_game_engine_core.$_$.n2;
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+ var Store = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
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  var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y;
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- var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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+ var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
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  var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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- var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
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- var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.l3;
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+ var get_isFinished = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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+ var get_isFinishing = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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+ var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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+ var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
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  var toList = kotlin_kotlin.$_$.u9;
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  var toString = kotlin_kotlin.$_$.zc;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.s6;
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  var ArrayList_init_$Create$ = kotlin_kotlin.$_$.m;
@@ -87,23 +89,24 @@
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  var firstOrNull = kotlin_kotlin.$_$.r7;
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  var toMutableList = kotlin_kotlin.$_$.x9;
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  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.r4;
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- var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.a3;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.s4;
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+ var get_versionOrDefault = kotlin_io_raspberryapps_game_engine_core.$_$.j3;
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+ var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.w2;
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
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  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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- var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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+ var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
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  var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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  var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
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  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
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- var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.c3;
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- var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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+ var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.y2;
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+ var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w3;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.qh;
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- var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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+ var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
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  var emptyList = kotlin_kotlin.$_$.n7;
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  var RaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.g;
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  var getKClass = kotlin_kotlin.$_$.e;
@@ -118,7 +121,7 @@
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  var lazy = kotlin_kotlin.$_$.ph;
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var plus = kotlin_kotlin.$_$.z8;
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- var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.z3;
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+ var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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  var toString_0 = kotlin_kotlin.$_$.wh;
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  var KProperty1 = kotlin_kotlin.$_$.qd;
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  var getPropertyCallableRef = kotlin_kotlin.$_$.rb;
@@ -139,8 +142,8 @@
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  var Provider = kotlin_org_kodein_di_kodein_di.$_$.c;
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  var Singleton = kotlin_org_kodein_di_kodein_di.$_$.d;
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  var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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- var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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- var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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+ var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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  var LinkedHashMap_init_$Create$ = kotlin_kotlin.$_$.w;
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  var CombinedToClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
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  var single = kotlin_kotlin.$_$.j9;
@@ -154,8 +157,8 @@
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  var MutableSharedFlow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.t;
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  var toLong = kotlin_kotlin.$_$.xc;
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  var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
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- var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.j2;
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- var Action = kotlin_io_raspberryapps_game_engine_core.$_$.k2;
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+ var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.f2;
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+ var Action = kotlin_io_raspberryapps_game_engine_core.$_$.g2;
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  var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.c3;
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  var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
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  var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
@@ -181,7 +184,7 @@
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  var prefetchRandomOrgPoolMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
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  var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.g3;
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  var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x1;
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- var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
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+ var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.h2;
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  var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.e2;
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  var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.b1;
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  var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.m1;
@@ -204,7 +207,7 @@
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  var mapToClient_7 = kotlin_io_raspberryapps_game_engine_engine.$_$.v1;
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  var PlayerReadyMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.j2;
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  var getGameCreator = kotlin_io_raspberryapps_game_engine_engine.$_$.i;
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- var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var UserActionPayload_init_$Create$ = kotlin_io_raspberryapps_game_engine_engine.$_$.e4;
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  var mapToClient_8 = kotlin_io_raspberryapps_game_engine_engine.$_$.t1;
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  var TeamsDataMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.r2;
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  var mapToClient_9 = kotlin_io_raspberryapps_game_engine_engine.$_$.q1;
@@ -222,14 +225,14 @@
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  var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.j1;
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  var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.p2;
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  var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.f1;
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- var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
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- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.h4;
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- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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+ var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.i2;
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+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.i4;
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+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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  var Companion_getInstance = kotlin_kotlin.$_$.g5;
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.g;
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  var toDuration = kotlin_kotlin.$_$.ag;
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  var BaseMechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.m3;
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- var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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+ var GameLifecycleState_CREATED_getInstance = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var singleOrNull = kotlin_kotlin.$_$.i9;
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  var Collection = kotlin_kotlin.$_$.r5;
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  var toSet = kotlin_kotlin.$_$.aa;
@@ -243,26 +246,26 @@
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  var mutableListOf = kotlin_kotlin.$_$.v8;
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  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
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  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
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- var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.s1;
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+ var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.h3;
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  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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  var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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  var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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- var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.g4;
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- var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.f4;
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+ var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.i4;
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+ var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.h4;
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  var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
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- var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.p1;
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- var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.r1;
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- var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.q1;
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- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t4;
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- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d4;
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- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e4;
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+ var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.e3;
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+ var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.g3;
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+ var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.f3;
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+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u4;
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+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e4;
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+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
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  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
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  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
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  var Logger_getInstance = kotlin_io_raspberryapps_cardgame_logger.$_$.m;
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  var Companion_instance_6 = kotlin_io_raspberryapps_cardgame_logger.$_$.n;
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  var toList_0 = kotlin_kotlin.$_$.t9;
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- var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.p2;
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+ var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
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  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
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  var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
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  var emptyMap = kotlin_kotlin.$_$.o7;
@@ -323,15 +326,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.k9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.g9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.l9w(newRid);
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+ return this.h9w(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.m9w(reason, roomId);
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+ return this.i9w(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -385,26 +388,28 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.aa1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.ya0(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_7, VOID, VOID, VOID, [Reducer]);
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  initMetadataForClass(GameServerEngineControllerImpl, 'GameServerEngineControllerImpl', VOID, VOID, [GameEngineController]);
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+ initMetadataForInterface(GameServerHelper, 'GameServerHelper');
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+ initMetadataForClass(GameServerHelperImpl, 'GameServerHelperImpl', GameServerHelperImpl, VOID, [GameServerHelper]);
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  initMetadataForInterface(TestHelper, 'TestHelper');
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.y9h_1 = $subscriber;
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+ this.z9h_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9i = function (it, $completion) {
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- var tmp = this.b9i(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).b9i = function (it, $completion) {
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+ var tmp = this.c9i(it, $completion);
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  tmp.h9_1 = Unit_instance;
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  tmp.i9_1 = null;
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  return tmp.n9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9 = function (p1, $completion) {
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- return this.a9i(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.b9i(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9 = function () {
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  var suspendResult = this.h9_1;
@@ -413,7 +418,7 @@
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  var tmp = this.f9_1;
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  if (tmp === 0) {
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  this.g9_1 = 1;
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- this.y9h_1(this.z9h_1);
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+ this.z9h_1(this.a9i_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.i9_1;
@@ -424,21 +429,21 @@
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  }
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  while (true);
426
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).b9i = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.y9h_1, completion);
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- i.z9h_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).c9i = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.z9h_1, completion);
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+ i.a9i_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.a9i(it, $completion);
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+ return i.b9i(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
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- this.k9i_1 = $$this$unsafeFlow;
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+ this.l9i_1 = $$this$unsafeFlow;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).w1h = function (value, $completion) {
@@ -459,12 +464,12 @@
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  case 0:
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  this.g9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.m9i_1 = this.k9i_1;
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+ tmp_0.n9i_1 = this.l9i_1;
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  var tmp_1 = this;
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- tmp_1.n9i_1 = this.l9i_1;
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+ tmp_1.o9i_1 = this.m9i_1;
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  this.f9_1 = 1;
466
- var it = this.n9i_1;
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- suspendResult = this.m9i_1.d18(new ActionsStateUpdate(it), this);
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+ var it = this.o9i_1;
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+ suspendResult = this.n9i_1.d18(new ActionsStateUpdate(it), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
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  }
@@ -487,8 +492,8 @@
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  while (true);
488
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).x1h = function (value, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.k9i_1, completion);
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- i.l9i_1 = value;
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.l9i_1, completion);
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+ i.m9i_1 = value;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -501,8 +506,8 @@
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  }
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  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
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  CoroutineImpl.call(this, resultContinuation);
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- this.w9i_1 = _this__u8e3s4;
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- this.x9i_1 = collector;
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+ this.x9i_1 = _this__u8e3s4;
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+ this.y9i_1 = collector;
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  }
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  protoOf($collectCOROUTINE$0).n9 = function () {
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  var suspendResult = this.h9_1;
@@ -513,10 +518,10 @@
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  case 0:
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  this.g9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.y9i_1 = this.x9i_1;
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+ tmp_0.z9i_1 = this.y9i_1;
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  this.f9_1 = 1;
518
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.y9i_1, null);
519
- suspendResult = this.w9i_1.z9i_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
523
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.z9i_1, null);
524
+ suspendResult = this.x9i_1.a9j_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
520
525
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
521
526
  return suspendResult;
522
527
  }
@@ -539,7 +544,7 @@
539
544
  while (true);
540
545
  };
541
546
  function _no_name_provided__qut3iv($this) {
542
- this.z9i_1 = $this;
547
+ this.a9j_1 = $this;
543
548
  }
544
549
  protoOf(_no_name_provided__qut3iv).e18 = function (collector, $completion) {
545
550
  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -551,18 +556,18 @@
551
556
  return this.e18(collector, $completion);
552
557
  };
553
558
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation) {
554
- this.i9j_1 = $table;
555
- this.j9j_1 = this$0;
559
+ this.j9j_1 = $table;
560
+ this.k9j_1 = this$0;
556
561
  CoroutineImpl.call(this, resultContinuation);
557
562
  }
558
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).l9j = function ($this$flow, $completion) {
559
- var tmp = this.m9j($this$flow, $completion);
563
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).m9j = function ($this$flow, $completion) {
564
+ var tmp = this.n9j($this$flow, $completion);
560
565
  tmp.h9_1 = Unit_instance;
561
566
  tmp.i9_1 = null;
562
567
  return tmp.n9();
563
568
  };
564
569
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).x9 = function (p1, $completion) {
565
- return this.l9j((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
570
+ return this.m9j((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
566
571
  };
567
572
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).n9 = function () {
568
573
  var suspendResult = this.h9_1;
@@ -573,7 +578,7 @@
573
578
  case 0:
574
579
  this.g9_1 = 3;
575
580
  this.f9_1 = 1;
576
- suspendResult = this.k9j_1.d18(new TableStateUpdate(this.i9j_1), this);
581
+ suspendResult = this.l9j_1.d18(new TableStateUpdate(this.j9j_1), this);
577
582
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
578
583
  return suspendResult;
579
584
  }
@@ -581,8 +586,8 @@
581
586
  continue $sm;
582
587
  case 1:
583
588
  this.f9_1 = 2;
584
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.j9j_1).q8m(), new Long(150, 0));
585
- suspendResult = emitAll(this.k9j_1, new _no_name_provided__qut3iv(this_0), this);
589
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.k9j_1).q8m(), new Long(150, 0));
590
+ suspendResult = emitAll(this.l9j_1, new _no_name_provided__qut3iv(this_0), this);
586
591
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
587
592
  return suspendResult;
588
593
  }
@@ -604,32 +609,32 @@
604
609
  }
605
610
  while (true);
606
611
  };
607
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).m9j = function ($this$flow, completion) {
608
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.i9j_1, this.j9j_1, completion);
609
- i.k9j_1 = $this$flow;
612
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).n9j = function ($this$flow, completion) {
613
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.j9j_1, this.k9j_1, completion);
614
+ i.l9j_1 = $this$flow;
610
615
  return i;
611
616
  };
612
617
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0($table, this$0, resultContinuation) {
613
618
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation);
614
619
  var l = function ($this$flow, $completion) {
615
- return i.l9j($this$flow, $completion);
620
+ return i.m9j($this$flow, $completion);
616
621
  };
617
622
  l.$arity = 1;
618
623
  return l;
619
624
  }
620
625
  function GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation) {
621
- this.v9j_1 = this$0;
626
+ this.w9j_1 = this$0;
622
627
  CoroutineImpl.call(this, resultContinuation);
623
628
  }
624
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).y9j = function ($this$transformLatest, it, $completion) {
625
- var tmp = this.z9j($this$transformLatest, it, $completion);
629
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z9j = function ($this$transformLatest, it, $completion) {
630
+ var tmp = this.a9k($this$transformLatest, it, $completion);
626
631
  tmp.h9_1 = Unit_instance;
627
632
  tmp.i9_1 = null;
628
633
  return tmp.n9();
629
634
  };
630
635
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).y9 = function (p1, p2, $completion) {
631
636
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
632
- return this.y9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
637
+ return this.z9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
633
638
  };
634
639
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).n9 = function () {
635
640
  var suspendResult = this.h9_1;
@@ -640,8 +645,8 @@
640
645
  case 0:
641
646
  this.g9_1 = 2;
642
647
  this.f9_1 = 1;
643
- var table = this.x9j_1;
644
- suspendResult = emitAll(this.w9j_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.v9j_1, null)), this);
648
+ var table = this.y9j_1;
649
+ suspendResult = emitAll(this.x9j_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.w9j_1, null)), this);
645
650
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
646
651
  return suspendResult;
647
652
  }
@@ -663,32 +668,32 @@
663
668
  }
664
669
  while (true);
665
670
  };
666
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z9j = function ($this$transformLatest, it, completion) {
667
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.v9j_1, completion);
668
- i.w9j_1 = $this$transformLatest;
669
- i.x9j_1 = it;
671
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9k = function ($this$transformLatest, it, completion) {
672
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.w9j_1, completion);
673
+ i.x9j_1 = $this$transformLatest;
674
+ i.y9j_1 = it;
670
675
  return i;
671
676
  };
672
677
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0(this$0, resultContinuation) {
673
678
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation);
674
679
  var l = function ($this$transformLatest, it, $completion) {
675
- return i.y9j($this$transformLatest, it, $completion);
680
+ return i.z9j($this$transformLatest, it, $completion);
676
681
  };
677
682
  l.$arity = 2;
678
683
  return l;
679
684
  }
680
685
  function GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation) {
681
- this.i9k_1 = $subscriber;
686
+ this.j9k_1 = $subscriber;
682
687
  CoroutineImpl.call(this, resultContinuation);
683
688
  }
684
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).k9k = function (it, $completion) {
685
- var tmp = this.l9k(it, $completion);
689
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).l9k = function (it, $completion) {
690
+ var tmp = this.m9k(it, $completion);
686
691
  tmp.h9_1 = Unit_instance;
687
692
  tmp.i9_1 = null;
688
693
  return tmp.n9();
689
694
  };
690
695
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).x9 = function (p1, $completion) {
691
- return this.k9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
696
+ return this.l9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
692
697
  };
693
698
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).n9 = function () {
694
699
  var suspendResult = this.h9_1;
@@ -697,7 +702,7 @@
697
702
  var tmp = this.f9_1;
698
703
  if (tmp === 0) {
699
704
  this.g9_1 = 1;
700
- this.i9k_1(this.j9k_1);
705
+ this.j9k_1(this.k9k_1);
701
706
  return Unit_instance;
702
707
  } else if (tmp === 1) {
703
708
  throw this.i9_1;
@@ -708,21 +713,21 @@
708
713
  }
709
714
  while (true);
710
715
  };
711
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).l9k = function (it, completion) {
712
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.i9k_1, completion);
713
- i.j9k_1 = it;
716
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).m9k = function (it, completion) {
717
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.j9k_1, completion);
718
+ i.k9k_1 = it;
714
719
  return i;
715
720
  };
716
721
  function GameServer$subscribeServerStateUpdate$slambda$slambda_2($subscriber, resultContinuation) {
717
722
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation);
718
723
  var l = function (it, $completion) {
719
- return i.k9k(it, $completion);
724
+ return i.l9k(it, $completion);
720
725
  };
721
726
  l.$arity = 1;
722
727
  return l;
723
728
  }
724
729
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
725
- this.u9k_1 = $$this$unsafeFlow;
730
+ this.v9k_1 = $$this$unsafeFlow;
726
731
  CoroutineImpl.call(this, resultContinuation);
727
732
  }
728
733
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w1h = function (value, $completion) {
@@ -743,12 +748,12 @@
743
748
  case 0:
744
749
  this.g9_1 = 2;
745
750
  var tmp_0 = this;
746
- tmp_0.w9k_1 = this.u9k_1;
751
+ tmp_0.x9k_1 = this.v9k_1;
747
752
  var tmp_1 = this;
748
- tmp_1.x9k_1 = this.v9k_1;
753
+ tmp_1.y9k_1 = this.w9k_1;
749
754
  this.f9_1 = 1;
750
- var state = this.x9k_1;
751
- suspendResult = this.w9k_1.d18(state.p6r().gameInfo.roundNumberTotal, this);
755
+ var state = this.y9k_1;
756
+ suspendResult = this.x9k_1.d18(state.p6r().gameInfo.roundNumberTotal, this);
752
757
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
753
758
  return suspendResult;
754
759
  }
@@ -771,8 +776,8 @@
771
776
  while (true);
772
777
  };
773
778
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x1h = function (value, completion) {
774
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.u9k_1, completion);
775
- i.v9k_1 = value;
779
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.v9k_1, completion);
780
+ i.w9k_1 = value;
776
781
  return i;
777
782
  };
778
783
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -785,8 +790,8 @@
785
790
  }
786
791
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
787
792
  CoroutineImpl.call(this, resultContinuation);
788
- this.g9l_1 = _this__u8e3s4;
789
- this.h9l_1 = collector;
793
+ this.h9l_1 = _this__u8e3s4;
794
+ this.i9l_1 = collector;
790
795
  }
791
796
  protoOf($collectCOROUTINE$1).n9 = function () {
792
797
  var suspendResult = this.h9_1;
@@ -797,10 +802,10 @@
797
802
  case 0:
798
803
  this.g9_1 = 2;
799
804
  var tmp_0 = this;
800
- tmp_0.i9l_1 = this.h9l_1;
805
+ tmp_0.j9l_1 = this.i9l_1;
801
806
  this.f9_1 = 1;
802
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.i9l_1, null);
803
- suspendResult = this.g9l_1.j9l_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
807
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.j9l_1, null);
808
+ suspendResult = this.h9l_1.k9l_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
804
809
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
805
810
  return suspendResult;
806
811
  }
@@ -823,7 +828,7 @@
823
828
  while (true);
824
829
  };
825
830
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
826
- this.s9l_1 = $$this$unsafeFlow;
831
+ this.t9l_1 = $$this$unsafeFlow;
827
832
  CoroutineImpl.call(this, resultContinuation);
828
833
  }
829
834
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).w1h = function (value, $completion) {
@@ -847,33 +852,33 @@
847
852
  continue $sm;
848
853
  case 1:
849
854
  var tmp_0 = this;
850
- tmp_0.v9l_1 = this.s9l_1;
855
+ tmp_0.w9l_1 = this.t9l_1;
851
856
  var tmp_1 = this;
852
- tmp_1.w9l_1 = this.t9l_1;
857
+ tmp_1.x9l_1 = this.u9l_1;
853
858
  var tmp_2 = this;
854
- tmp_2.x9l_1 = this.w9l_1.n6q_1;
855
- if (this.x9l_1 == null) {
856
- this.u9l_1 = Unit_instance;
859
+ tmp_2.y9l_1 = this.x9l_1.n6q_1;
860
+ if (this.y9l_1 == null) {
861
+ this.v9l_1 = Unit_instance;
857
862
  this.f9_1 = 4;
858
863
  var tmp_3 = this;
859
864
  continue $sm;
860
865
  } else {
861
- this.y9l_1 = this.x9l_1;
866
+ this.z9l_1 = this.y9l_1;
862
867
  this.f9_1 = 2;
863
868
  continue $sm;
864
869
  }
865
870
 
866
871
  case 2:
867
- this.z9l_1 = this.y9l_1;
872
+ this.a9m_1 = this.z9l_1;
868
873
  this.f9_1 = 3;
869
- suspendResult = this.v9l_1.d18(this.z9l_1, this);
874
+ suspendResult = this.w9l_1.d18(this.a9m_1, this);
870
875
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
871
876
  return suspendResult;
872
877
  }
873
878
 
874
879
  continue $sm;
875
880
  case 3:
876
- this.u9l_1 = suspendResult;
881
+ this.v9l_1 = suspendResult;
877
882
  if (false) {
878
883
  this.f9_1 = 1;
879
884
  continue $sm;
@@ -898,8 +903,8 @@
898
903
  while (true);
899
904
  };
900
905
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).x1h = function (value, completion) {
901
- var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.s9l_1, completion);
902
- i.t9l_1 = value;
906
+ var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.t9l_1, completion);
907
+ i.u9l_1 = value;
903
908
  return i;
904
909
  };
905
910
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -912,8 +917,8 @@
912
917
  }
913
918
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
914
919
  CoroutineImpl.call(this, resultContinuation);
915
- this.i9m_1 = _this__u8e3s4;
916
- this.j9m_1 = collector;
920
+ this.j9m_1 = _this__u8e3s4;
921
+ this.k9m_1 = collector;
917
922
  }
918
923
  protoOf($collectCOROUTINE$2).n9 = function () {
919
924
  var suspendResult = this.h9_1;
@@ -924,10 +929,10 @@
924
929
  case 0:
925
930
  this.g9_1 = 2;
926
931
  var tmp_0 = this;
927
- tmp_0.k9m_1 = this.j9m_1;
932
+ tmp_0.l9m_1 = this.k9m_1;
928
933
  this.f9_1 = 1;
929
- var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.k9m_1, null);
930
- suspendResult = this.i9m_1.l9m_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
934
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.l9m_1, null);
935
+ suspendResult = this.j9m_1.m9m_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
931
936
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
932
937
  return suspendResult;
933
938
  }
@@ -950,7 +955,7 @@
950
955
  while (true);
951
956
  };
952
957
  function _no_name_provided__qut3iv_0($this) {
953
- this.l9m_1 = $this;
958
+ this.m9m_1 = $this;
954
959
  }
955
960
  protoOf(_no_name_provided__qut3iv_0).e18 = function (collector, $completion) {
956
961
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -962,17 +967,17 @@
962
967
  return this.e18(collector, $completion);
963
968
  };
964
969
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
965
- this.u9m_1 = $subscriber;
970
+ this.v9m_1 = $subscriber;
966
971
  CoroutineImpl.call(this, resultContinuation);
967
972
  }
968
- protoOf(GameServer$subscribeWith$slambda$slambda).w9m = function (it, $completion) {
969
- var tmp = this.x9m(it, $completion);
973
+ protoOf(GameServer$subscribeWith$slambda$slambda).x9m = function (it, $completion) {
974
+ var tmp = this.y9m(it, $completion);
970
975
  tmp.h9_1 = Unit_instance;
971
976
  tmp.i9_1 = null;
972
977
  return tmp.n9();
973
978
  };
974
979
  protoOf(GameServer$subscribeWith$slambda$slambda).x9 = function (p1, $completion) {
975
- return this.w9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
980
+ return this.x9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
976
981
  };
977
982
  protoOf(GameServer$subscribeWith$slambda$slambda).n9 = function () {
978
983
  var suspendResult = this.h9_1;
@@ -981,7 +986,7 @@
981
986
  var tmp = this.f9_1;
982
987
  if (tmp === 0) {
983
988
  this.g9_1 = 1;
984
- this.u9m_1(this.v9m_1);
989
+ this.v9m_1(this.w9m_1);
985
990
  return Unit_instance;
986
991
  } else if (tmp === 1) {
987
992
  throw this.i9_1;
@@ -992,64 +997,64 @@
992
997
  }
993
998
  while (true);
994
999
  };
995
- protoOf(GameServer$subscribeWith$slambda$slambda).x9m = function (it, completion) {
996
- var i = new GameServer$subscribeWith$slambda$slambda(this.u9m_1, completion);
997
- i.v9m_1 = it;
1000
+ protoOf(GameServer$subscribeWith$slambda$slambda).y9m = function (it, completion) {
1001
+ var i = new GameServer$subscribeWith$slambda$slambda(this.v9m_1, completion);
1002
+ i.w9m_1 = it;
998
1003
  return i;
999
1004
  };
1000
1005
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1001
1006
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1002
1007
  var l = function (it, $completion) {
1003
- return i.w9m(it, $completion);
1008
+ return i.x9m(it, $completion);
1004
1009
  };
1005
1010
  l.$arity = 1;
1006
1011
  return l;
1007
1012
  }
1008
1013
  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($playerId) {
1009
- this.y9m_1 = $playerId;
1014
+ this.z9m_1 = $playerId;
1010
1015
  }
1011
1016
  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).i6a = function () {
1012
- return this.y9m_1;
1017
+ return this.z9m_1;
1013
1018
  };
1014
1019
  function _get_logger__rkp4sl($this) {
1015
1020
  // Inline function 'kotlin.getValue' call
1016
- var this_0 = $this.b9n_1;
1021
+ var this_0 = $this.c9n_1;
1017
1022
  logger$factory_0();
1018
1023
  return this_0.u();
1019
1024
  }
1020
1025
  function _get_toClientEventsObserver__6rp51y($this) {
1021
1026
  // Inline function 'kotlin.getValue' call
1022
- var this_0 = $this.c9n_1;
1027
+ var this_0 = $this.d9n_1;
1023
1028
  toClientEventsObserver$factory_0();
1024
1029
  return this_0.u();
1025
1030
  }
1026
1031
  function _get_fromClientEventsObserver__a7vzd3($this) {
1027
1032
  // Inline function 'kotlin.getValue' call
1028
- var this_0 = $this.d9n_1;
1033
+ var this_0 = $this.e9n_1;
1029
1034
  fromClientEventsObserver$factory_0();
1030
1035
  return this_0.u();
1031
1036
  }
1032
1037
  function _get_playerConnectionInteractor__si6cxf($this) {
1033
1038
  // Inline function 'kotlin.getValue' call
1034
- var this_0 = $this.e9n_1;
1039
+ var this_0 = $this.f9n_1;
1035
1040
  playerConnectionInteractor$factory_0();
1036
1041
  return this_0.u();
1037
1042
  }
1038
1043
  function _get_teamsLogicProvider__u10pm6($this) {
1039
1044
  // Inline function 'kotlin.getValue' call
1040
- var this_0 = $this.f9n_1;
1045
+ var this_0 = $this.g9n_1;
1041
1046
  teamsLogicProvider$factory_0();
1042
1047
  return this_0.u();
1043
1048
  }
1044
1049
  function _get_random__h29cgo($this) {
1045
1050
  // Inline function 'kotlin.getValue' call
1046
- var this_0 = $this.g9n_1;
1051
+ var this_0 = $this.h9n_1;
1047
1052
  random$factory();
1048
1053
  return this_0.u();
1049
1054
  }
1050
1055
  function _get_idsProvider__fnfajc($this) {
1051
1056
  // Inline function 'kotlin.getValue' call
1052
- var this_0 = $this.h9n_1;
1057
+ var this_0 = $this.i9n_1;
1053
1058
  idsProvider$factory_0();
1054
1059
  return this_0.u();
1055
1060
  }
@@ -1063,20 +1068,20 @@
1063
1068
  return transformLatest(this_0, GameServer$observeTableWhenRoundChanges$slambda_0(observeState, null));
1064
1069
  }
1065
1070
  function Companion() {
1066
- this.j9n_1 = 'GameEngine_API';
1071
+ this.k9n_1 = 'GameEngine_API';
1067
1072
  }
1068
1073
  var Companion_instance_7;
1069
1074
  function Companion_getInstance_0() {
1070
1075
  return Companion_instance_7;
1071
1076
  }
1072
1077
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1073
- this.k9n_1 = function_0;
1078
+ this.l9n_1 = function_0;
1074
1079
  }
1075
1080
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).d18 = function (value, $completion) {
1076
- return this.k9n_1(value, $completion);
1081
+ return this.l9n_1(value, $completion);
1077
1082
  };
1078
1083
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p3 = function () {
1079
- return this.k9n_1;
1084
+ return this.l9n_1;
1080
1085
  };
1081
1086
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1082
1087
  var tmp;
@@ -1097,13 +1102,13 @@
1097
1102
  return hashCode(this.p3());
1098
1103
  };
1099
1104
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1100
- this.l9n_1 = function_0;
1105
+ this.m9n_1 = function_0;
1101
1106
  }
1102
1107
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).d18 = function (value, $completion) {
1103
- return this.l9n_1(value, $completion);
1108
+ return this.m9n_1(value, $completion);
1104
1109
  };
1105
1110
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p3 = function () {
1106
- return this.l9n_1;
1111
+ return this.m9n_1;
1107
1112
  };
1108
1113
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1109
1114
  var tmp;
@@ -1124,13 +1129,13 @@
1124
1129
  return hashCode(this.p3());
1125
1130
  };
1126
1131
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1127
- this.m9n_1 = function_0;
1132
+ this.n9n_1 = function_0;
1128
1133
  }
1129
1134
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).d18 = function (value, $completion) {
1130
- return this.m9n_1(value, $completion);
1135
+ return this.n9n_1(value, $completion);
1131
1136
  };
1132
1137
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).p3 = function () {
1133
- return this.m9n_1;
1138
+ return this.n9n_1;
1134
1139
  };
1135
1140
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1136
1141
  var tmp;
@@ -1151,13 +1156,13 @@
1151
1156
  return hashCode(this.p3());
1152
1157
  };
1153
1158
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1154
- this.n9n_1 = function_0;
1159
+ this.o9n_1 = function_0;
1155
1160
  }
1156
1161
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).d18 = function (value, $completion) {
1157
- return this.n9n_1(value, $completion);
1162
+ return this.o9n_1(value, $completion);
1158
1163
  };
1159
1164
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).p3 = function () {
1160
- return this.n9n_1;
1165
+ return this.o9n_1;
1161
1166
  };
1162
1167
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1163
1168
  var tmp;
@@ -1183,8 +1188,8 @@
1183
1188
  };
1184
1189
  }
1185
1190
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1186
- this.w9n_1 = this$0;
1187
- this.x9n_1 = $subscriber;
1191
+ this.x9n_1 = this$0;
1192
+ this.y9n_1 = $subscriber;
1188
1193
  CoroutineImpl.call(this, resultContinuation);
1189
1194
  }
1190
1195
  protoOf(GameServer$subscribeToClientAction$slambda).y1d = function ($this$launchDefault, $completion) {
@@ -1205,8 +1210,8 @@
1205
1210
  case 0:
1206
1211
  this.g9_1 = 2;
1207
1212
  this.f9_1 = 1;
1208
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.w9n_1).z9n();
1209
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.x9n_1, null);
1213
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.x9n_1).a9o();
1214
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.y9n_1, null);
1210
1215
  suspendResult = tmp_0.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1211
1216
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1212
1217
  return suspendResult;
@@ -1230,8 +1235,8 @@
1230
1235
  while (true);
1231
1236
  };
1232
1237
  protoOf(GameServer$subscribeToClientAction$slambda).z1d = function ($this$launchDefault, completion) {
1233
- var i = new GameServer$subscribeToClientAction$slambda(this.w9n_1, this.x9n_1, completion);
1234
- i.y9n_1 = $this$launchDefault;
1238
+ var i = new GameServer$subscribeToClientAction$slambda(this.x9n_1, this.y9n_1, completion);
1239
+ i.z9n_1 = $this$launchDefault;
1235
1240
  return i;
1236
1241
  };
1237
1242
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1243,8 +1248,8 @@
1243
1248
  return l;
1244
1249
  }
1245
1250
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1246
- this.i9o_1 = this$0;
1247
- this.j9o_1 = $subscriber;
1251
+ this.j9o_1 = this$0;
1252
+ this.k9o_1 = $subscriber;
1248
1253
  CoroutineImpl.call(this, resultContinuation);
1249
1254
  }
1250
1255
  protoOf(GameServer$subscribeServerStateUpdate$slambda).y1d = function ($this$launchDefault, $completion) {
@@ -1265,9 +1270,9 @@
1265
1270
  case 0:
1266
1271
  this.g9_1 = 2;
1267
1272
  this.f9_1 = 1;
1268
- var this_0 = observeTableWhenRoundChanges(this.i9o_1, this.i9o_1.m6q());
1269
- var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.i9o_1, null));
1270
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.j9o_1, null);
1273
+ var this_0 = observeTableWhenRoundChanges(this.j9o_1, this.j9o_1.m6q());
1274
+ var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.j9o_1, null));
1275
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.k9o_1, null);
1271
1276
  suspendResult = tmp_0.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1272
1277
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1273
1278
  return suspendResult;
@@ -1291,8 +1296,8 @@
1291
1296
  while (true);
1292
1297
  };
1293
1298
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z1d = function ($this$launchDefault, completion) {
1294
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.i9o_1, this.j9o_1, completion);
1295
- i.k9o_1 = $this$launchDefault;
1299
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.j9o_1, this.k9o_1, completion);
1300
+ i.l9o_1 = $this$launchDefault;
1296
1301
  return i;
1297
1302
  };
1298
1303
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1304,7 +1309,7 @@
1304
1309
  return l;
1305
1310
  }
1306
1311
  function _no_name_provided__qut3iv_1($this) {
1307
- this.j9l_1 = $this;
1312
+ this.k9l_1 = $this;
1308
1313
  }
1309
1314
  protoOf(_no_name_provided__qut3iv_1).e18 = function (collector, $completion) {
1310
1315
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -1316,18 +1321,18 @@
1316
1321
  return this.e18(collector, $completion);
1317
1322
  };
1318
1323
  function GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
1319
- this.t9o_1 = $observeState;
1324
+ this.u9o_1 = $observeState;
1320
1325
  CoroutineImpl.call(this, resultContinuation);
1321
1326
  }
1322
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).y9j = function ($this$transformLatest, it, $completion) {
1323
- var tmp = this.z9j($this$transformLatest, it, $completion);
1327
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).z9j = function ($this$transformLatest, it, $completion) {
1328
+ var tmp = this.a9k($this$transformLatest, it, $completion);
1324
1329
  tmp.h9_1 = Unit_instance;
1325
1330
  tmp.i9_1 = null;
1326
1331
  return tmp.n9();
1327
1332
  };
1328
1333
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).y9 = function (p1, p2, $completion) {
1329
1334
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1330
- return this.y9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1335
+ return this.z9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1331
1336
  };
1332
1337
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).n9 = function () {
1333
1338
  var suspendResult = this.h9_1;
@@ -1338,9 +1343,9 @@
1338
1343
  case 0:
1339
1344
  this.g9_1 = 2;
1340
1345
  this.f9_1 = 1;
1341
- this.v9o_1;
1342
- var this_0 = this.t9o_1;
1343
- suspendResult = emitAll(this.u9o_1, new _no_name_provided__qut3iv_0(this_0), this);
1346
+ this.w9o_1;
1347
+ var this_0 = this.u9o_1;
1348
+ suspendResult = emitAll(this.v9o_1, new _no_name_provided__qut3iv_0(this_0), this);
1344
1349
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1345
1350
  return suspendResult;
1346
1351
  }
@@ -1362,23 +1367,23 @@
1362
1367
  }
1363
1368
  while (true);
1364
1369
  };
1365
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).z9j = function ($this$transformLatest, it, completion) {
1366
- var i = new GameServer$observeTableWhenRoundChanges$slambda(this.t9o_1, completion);
1367
- i.u9o_1 = $this$transformLatest;
1368
- i.v9o_1 = it;
1370
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).a9k = function ($this$transformLatest, it, completion) {
1371
+ var i = new GameServer$observeTableWhenRoundChanges$slambda(this.u9o_1, completion);
1372
+ i.v9o_1 = $this$transformLatest;
1373
+ i.w9o_1 = it;
1369
1374
  return i;
1370
1375
  };
1371
1376
  function GameServer$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
1372
1377
  var i = new GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
1373
1378
  var l = function ($this$transformLatest, it, $completion) {
1374
- return i.y9j($this$transformLatest, it, $completion);
1379
+ return i.z9j($this$transformLatest, it, $completion);
1375
1380
  };
1376
1381
  l.$arity = 2;
1377
1382
  return l;
1378
1383
  }
1379
1384
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1380
- this.e9p_1 = this$0;
1381
- this.f9p_1 = $subscriber;
1385
+ this.f9p_1 = this$0;
1386
+ this.g9p_1 = $subscriber;
1382
1387
  CoroutineImpl.call(this, resultContinuation);
1383
1388
  }
1384
1389
  protoOf(GameServer$subscribeWith$slambda).y1d = function ($this$launchDefault, $completion) {
@@ -1399,8 +1404,8 @@
1399
1404
  case 0:
1400
1405
  this.g9_1 = 2;
1401
1406
  this.f9_1 = 1;
1402
- var tmp_0 = distinctUntilChanged(this.e9p_1.m6q());
1403
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.f9p_1, null);
1407
+ var tmp_0 = distinctUntilChanged(this.f9p_1.m6q());
1408
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.g9p_1, null);
1404
1409
  suspendResult = tmp_0.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
1405
1410
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1406
1411
  return suspendResult;
@@ -1424,8 +1429,8 @@
1424
1429
  while (true);
1425
1430
  };
1426
1431
  protoOf(GameServer$subscribeWith$slambda).z1d = function ($this$launchDefault, completion) {
1427
- var i = new GameServer$subscribeWith$slambda(this.e9p_1, this.f9p_1, completion);
1428
- i.g9p_1 = $this$launchDefault;
1432
+ var i = new GameServer$subscribeWith$slambda(this.f9p_1, this.g9p_1, completion);
1433
+ i.h9p_1 = $this$launchDefault;
1429
1434
  return i;
1430
1435
  };
1431
1436
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1437,18 +1442,18 @@
1437
1442
  return l;
1438
1443
  }
1439
1444
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1440
- this.p9p_1 = $action;
1445
+ this.q9p_1 = $action;
1441
1446
  CoroutineImpl.call(this, resultContinuation);
1442
1447
  }
1443
- protoOf(GameServer$fromClientEvent$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1444
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
1448
+ protoOf(GameServer$fromClientEvent$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1449
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
1445
1450
  tmp.h9_1 = Unit_instance;
1446
1451
  tmp.i9_1 = null;
1447
1452
  return tmp.n9();
1448
1453
  };
1449
1454
  protoOf(GameServer$fromClientEvent$slambda).y9 = function (p1, p2, $completion) {
1450
1455
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1451
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1456
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1452
1457
  };
1453
1458
  protoOf(GameServer$fromClientEvent$slambda).n9 = function () {
1454
1459
  var suspendResult = this.h9_1;
@@ -1457,11 +1462,11 @@
1457
1462
  var tmp = this.f9_1;
1458
1463
  if (tmp === 0) {
1459
1464
  this.g9_1 = 1;
1460
- if (this.p9p_1 instanceof PlayerReadyFromClientAction)
1461
- if (!get_isCreated(this.r9p_1.state)) {
1465
+ if (this.q9p_1 instanceof PlayerReadyFromClientAction)
1466
+ if (!get_isCreated(this.s9p_1.state)) {
1462
1467
  return Unit_instance;
1463
1468
  }
1464
- this.r9p_1.dispatch(this.p9p_1);
1469
+ this.s9p_1.dispatch(this.q9p_1);
1465
1470
  return Unit_instance;
1466
1471
  } else if (tmp === 1) {
1467
1472
  throw this.i9_1;
@@ -1472,33 +1477,33 @@
1472
1477
  }
1473
1478
  while (true);
1474
1479
  };
1475
- protoOf(GameServer$fromClientEvent$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1476
- var i = new GameServer$fromClientEvent$slambda(this.p9p_1, completion);
1477
- i.q9p_1 = $this$dispatchAsync;
1478
- i.r9p_1 = store;
1480
+ protoOf(GameServer$fromClientEvent$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1481
+ var i = new GameServer$fromClientEvent$slambda(this.q9p_1, completion);
1482
+ i.r9p_1 = $this$dispatchAsync;
1483
+ i.s9p_1 = store;
1479
1484
  return i;
1480
1485
  };
1481
1486
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1482
1487
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1483
1488
  var l = function ($this$dispatchAsync, store, $completion) {
1484
- return i.s9p($this$dispatchAsync, store, $completion);
1489
+ return i.t9p($this$dispatchAsync, store, $completion);
1485
1490
  };
1486
1491
  l.$arity = 2;
1487
1492
  return l;
1488
1493
  }
1489
1494
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1490
- this.c9q_1 = $playerId;
1495
+ this.d9q_1 = $playerId;
1491
1496
  CoroutineImpl.call(this, resultContinuation);
1492
1497
  }
1493
- protoOf(GameServer$playerLostConnection$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1494
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
1498
+ protoOf(GameServer$playerLostConnection$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1499
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
1495
1500
  tmp.h9_1 = Unit_instance;
1496
1501
  tmp.i9_1 = null;
1497
1502
  return tmp.n9();
1498
1503
  };
1499
1504
  protoOf(GameServer$playerLostConnection$slambda).y9 = function (p1, p2, $completion) {
1500
1505
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1501
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1506
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1502
1507
  };
1503
1508
  protoOf(GameServer$playerLostConnection$slambda).n9 = function () {
1504
1509
  var suspendResult = this.h9_1;
@@ -1507,12 +1512,12 @@
1507
1512
  var tmp = this.f9_1;
1508
1513
  if (tmp === 0) {
1509
1514
  this.g9_1 = 1;
1510
- if (!get_isCreated(this.e9q_1.state)) {
1515
+ if (!get_isCreated(this.f9q_1.state)) {
1511
1516
  return Unit_instance;
1512
1517
  }
1513
- var tmp_0 = this.e9q_1.dispatch;
1518
+ var tmp_0 = this.f9q_1.dispatch;
1514
1519
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1515
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9q_1));
1520
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9q_1));
1516
1521
  return Unit_instance;
1517
1522
  } else if (tmp === 1) {
1518
1523
  throw this.i9_1;
@@ -1523,34 +1528,34 @@
1523
1528
  }
1524
1529
  while (true);
1525
1530
  };
1526
- protoOf(GameServer$playerLostConnection$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1527
- var i = new GameServer$playerLostConnection$slambda(this.c9q_1, completion);
1528
- i.d9q_1 = $this$dispatchAsync;
1529
- i.e9q_1 = store;
1531
+ protoOf(GameServer$playerLostConnection$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1532
+ var i = new GameServer$playerLostConnection$slambda(this.d9q_1, completion);
1533
+ i.e9q_1 = $this$dispatchAsync;
1534
+ i.f9q_1 = store;
1530
1535
  return i;
1531
1536
  };
1532
1537
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
1533
1538
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
1534
1539
  var l = function ($this$dispatchAsync, store, $completion) {
1535
- return i.s9p($this$dispatchAsync, store, $completion);
1540
+ return i.t9p($this$dispatchAsync, store, $completion);
1536
1541
  };
1537
1542
  l.$arity = 2;
1538
1543
  return l;
1539
1544
  }
1540
1545
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
1541
- this.n9q_1 = this$0;
1542
- this.o9q_1 = $playerId;
1546
+ this.o9q_1 = this$0;
1547
+ this.p9q_1 = $playerId;
1543
1548
  CoroutineImpl.call(this, resultContinuation);
1544
1549
  }
1545
- protoOf(GameServer$playerLive$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1546
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
1550
+ protoOf(GameServer$playerLive$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1551
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
1547
1552
  tmp.h9_1 = Unit_instance;
1548
1553
  tmp.i9_1 = null;
1549
1554
  return tmp.n9();
1550
1555
  };
1551
1556
  protoOf(GameServer$playerLive$slambda).y9 = function (p1, p2, $completion) {
1552
1557
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1553
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1558
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1554
1559
  };
1555
1560
  protoOf(GameServer$playerLive$slambda).n9 = function () {
1556
1561
  var suspendResult = this.h9_1;
@@ -1559,12 +1564,16 @@
1559
1564
  var tmp = this.f9_1;
1560
1565
  if (tmp === 0) {
1561
1566
  this.g9_1 = 1;
1562
- if (!get_isCreated(this.q9q_1.state) || !this.n9q_1.h6b().q6r()) {
1567
+ if (get_isFinished(this.r9q_1.state) || get_isFinishing(this.r9q_1.state)) {
1568
+ return Unit_instance;
1569
+ }
1570
+ if (!get_isCreated(this.r9q_1.state) || !this.o9q_1.h6b().q6r()) {
1571
+ _get_logger__rkp4sl(this.o9q_1).w('GameEngine_API', 'playerLive: ' + this.p9q_1 + ' before game is created');
1563
1572
  return Unit_instance;
1564
1573
  }
1565
- var tmp_0 = this.q9q_1.dispatch;
1574
+ var tmp_0 = this.r9q_1.dispatch;
1566
1575
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1567
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9q_1));
1576
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9q_1));
1568
1577
  return Unit_instance;
1569
1578
  } else if (tmp === 1) {
1570
1579
  throw this.i9_1;
@@ -1575,34 +1584,34 @@
1575
1584
  }
1576
1585
  while (true);
1577
1586
  };
1578
- protoOf(GameServer$playerLive$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1579
- var i = new GameServer$playerLive$slambda(this.n9q_1, this.o9q_1, completion);
1580
- i.p9q_1 = $this$dispatchAsync;
1581
- i.q9q_1 = store;
1587
+ protoOf(GameServer$playerLive$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1588
+ var i = new GameServer$playerLive$slambda(this.o9q_1, this.p9q_1, completion);
1589
+ i.q9q_1 = $this$dispatchAsync;
1590
+ i.r9q_1 = store;
1582
1591
  return i;
1583
1592
  };
1584
1593
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
1585
1594
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
1586
1595
  var l = function ($this$dispatchAsync, store, $completion) {
1587
- return i.s9p($this$dispatchAsync, store, $completion);
1596
+ return i.t9p($this$dispatchAsync, store, $completion);
1588
1597
  };
1589
1598
  l.$arity = 2;
1590
1599
  return l;
1591
1600
  }
1592
1601
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
1593
- this.z9q_1 = this$0;
1594
- this.a9r_1 = $playerId;
1602
+ this.a9r_1 = this$0;
1603
+ this.b9r_1 = $playerId;
1595
1604
  CoroutineImpl.call(this, resultContinuation);
1596
1605
  }
1597
- protoOf(GameServer$playerLeft$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1598
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
1606
+ protoOf(GameServer$playerLeft$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1607
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
1599
1608
  tmp.h9_1 = Unit_instance;
1600
1609
  tmp.i9_1 = null;
1601
1610
  return tmp.n9();
1602
1611
  };
1603
1612
  protoOf(GameServer$playerLeft$slambda).y9 = function (p1, p2, $completion) {
1604
1613
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1605
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1614
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1606
1615
  };
1607
1616
  protoOf(GameServer$playerLeft$slambda).n9 = function () {
1608
1617
  var suspendResult = this.h9_1;
@@ -1611,13 +1620,16 @@
1611
1620
  var tmp = this.f9_1;
1612
1621
  if (tmp === 0) {
1613
1622
  this.g9_1 = 1;
1614
- if (!get_isCreated(this.c9r_1.state) || !this.z9q_1.h6b().q6r()) {
1615
- _get_logger__rkp4sl(this.z9q_1).w('GameEngine_API', 'playerLeft: ' + this.a9r_1 + ' called before the game start');
1623
+ if (get_isFinished(this.d9r_1.state) || get_isFinishing(this.d9r_1.state)) {
1616
1624
  return Unit_instance;
1617
1625
  }
1618
- var tmp_0 = this.c9r_1.dispatch;
1626
+ if (!get_isCreated(this.d9r_1.state) || !this.a9r_1.h6b().q6r()) {
1627
+ _get_logger__rkp4sl(this.a9r_1).w('GameEngine_API', 'playerLeft: ' + this.b9r_1 + ' before game is created');
1628
+ return Unit_instance;
1629
+ }
1630
+ var tmp_0 = this.d9r_1.dispatch;
1619
1631
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1620
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.a9r_1));
1632
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9r_1));
1621
1633
  return Unit_instance;
1622
1634
  } else if (tmp === 1) {
1623
1635
  throw this.i9_1;
@@ -1628,39 +1640,39 @@
1628
1640
  }
1629
1641
  while (true);
1630
1642
  };
1631
- protoOf(GameServer$playerLeft$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1632
- var i = new GameServer$playerLeft$slambda(this.z9q_1, this.a9r_1, completion);
1633
- i.b9r_1 = $this$dispatchAsync;
1634
- i.c9r_1 = store;
1643
+ protoOf(GameServer$playerLeft$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1644
+ var i = new GameServer$playerLeft$slambda(this.a9r_1, this.b9r_1, completion);
1645
+ i.c9r_1 = $this$dispatchAsync;
1646
+ i.d9r_1 = store;
1635
1647
  return i;
1636
1648
  };
1637
1649
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
1638
1650
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
1639
1651
  var l = function ($this$dispatchAsync, store, $completion) {
1640
- return i.s9p($this$dispatchAsync, store, $completion);
1652
+ return i.t9p($this$dispatchAsync, store, $completion);
1641
1653
  };
1642
1654
  l.$arity = 2;
1643
1655
  return l;
1644
1656
  }
1645
1657
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1646
- this.l9r_1 = $usersArray;
1647
- this.m9r_1 = $config;
1648
- this.n9r_1 = this$0;
1649
- this.o9r_1 = $roomId;
1650
- this.p9r_1 = $transition;
1651
- this.q9r_1 = $gameCreatorId;
1652
- this.r9r_1 = $spectators;
1658
+ this.m9r_1 = $usersArray;
1659
+ this.n9r_1 = $config;
1660
+ this.o9r_1 = this$0;
1661
+ this.p9r_1 = $roomId;
1662
+ this.q9r_1 = $transition;
1663
+ this.r9r_1 = $gameCreatorId;
1664
+ this.s9r_1 = $spectators;
1653
1665
  CoroutineImpl.call(this, resultContinuation);
1654
1666
  }
1655
- protoOf(GameServer$roomOnCreate$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1656
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
1667
+ protoOf(GameServer$roomOnCreate$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1668
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
1657
1669
  tmp.h9_1 = Unit_instance;
1658
1670
  tmp.i9_1 = null;
1659
1671
  return tmp.n9();
1660
1672
  };
1661
1673
  protoOf(GameServer$roomOnCreate$slambda).y9 = function (p1, p2, $completion) {
1662
1674
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1663
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1675
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1664
1676
  };
1665
1677
  protoOf(GameServer$roomOnCreate$slambda).n9 = function () {
1666
1678
  var suspendResult = this.h9_1;
@@ -1669,21 +1681,21 @@
1669
1681
  var tmp = this.f9_1;
1670
1682
  if (tmp === 0) {
1671
1683
  this.g9_1 = 1;
1672
- var users = toList(this.l9r_1);
1673
- if (!(this.m9r_1.playersMode.count === users.m())) {
1674
- _get_logger__rkp4sl(this.n9r_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.o9r_1 + ', config = ' + this.m9r_1.toString() + ', users = ' + toString(users));
1675
- this.t9r_1.dispatch(Companion_instance.withAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.n9r_1.table.isGameFinished, this.n9r_1.table));
1684
+ var users = toList(this.m9r_1);
1685
+ if (!(this.n9r_1.playersMode.count === users.m())) {
1686
+ _get_logger__rkp4sl(this.o9r_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.p9r_1 + ', config = ' + this.n9r_1.toString() + ', users = ' + toString(users));
1687
+ this.u9r_1.dispatch(Companion_instance.withAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.o9r_1.table.isGameFinished, this.o9r_1.table));
1676
1688
  return Unit_instance;
1677
1689
  }
1678
1690
  var tmp_0;
1679
- if (this.m9r_1.mode.shufflePlayers && this.p9r_1 == null) {
1680
- tmp_0 = _get_random__h29cgo(this.n9r_1).d5w(toMutableList(users));
1691
+ if (this.n9r_1.mode.shufflePlayers && this.q9r_1 == null) {
1692
+ tmp_0 = _get_random__h29cgo(this.o9r_1).d5w(toMutableList(users));
1681
1693
  } else {
1682
- var tmp0_safe_receiver = this.p9r_1;
1694
+ var tmp0_safe_receiver = this.q9r_1;
1683
1695
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1684
1696
  var tmp_1;
1685
- if (!(previousPlayers == null) && this.m9r_1.playersMode.isTeamGame) {
1686
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.n9r_1);
1697
+ if (!(previousPlayers == null) && this.n9r_1.playersMode.isTeamGame) {
1698
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.o9r_1);
1687
1699
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1688
1700
  var tmp0_iterator = previousPlayers.j();
1689
1701
  while (tmp0_iterator.k()) {
@@ -1714,19 +1726,19 @@
1714
1726
  destination_1.e(destination_2);
1715
1727
  }
1716
1728
  var updatedTeams = destination_1;
1717
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.n9r_1).l8m(updatedTeams);
1729
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.o9r_1).l8m(updatedTeams);
1718
1730
  } else {
1719
1731
  tmp_1 = users;
1720
1732
  }
1721
1733
  tmp_0 = tmp_1;
1722
1734
  }
1723
1735
  var updatedUsers = tmp_0;
1724
- var gameCreatorUser = getPlayer(users, this.q9r_1);
1725
- var tmp_3 = this.t9r_1.dispatch;
1726
- var tmp1_version = GameEngineConfig_instance.version;
1736
+ var gameCreatorUser = getPlayer(users, this.r9r_1);
1737
+ var tmp_3 = this.u9r_1.dispatch;
1738
+ var tmp1_version = get_versionOrDefault(GameEngineConfig_instance);
1727
1739
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
1728
- var tmp3_spectators = toList(this.r9r_1);
1729
- tmp_3(new StartGameMechanicAction(this.m9r_1, this.o9r_1, tmp1_version, this.q9r_1, tmp2_users, VOID, tmp3_spectators));
1740
+ var tmp3_spectators = toList(this.s9r_1);
1741
+ tmp_3(new StartGameMechanicAction(this.n9r_1, this.p9r_1, tmp1_version, this.r9r_1, tmp2_users, VOID, tmp3_spectators));
1730
1742
  return Unit_instance;
1731
1743
  } else if (tmp === 1) {
1732
1744
  throw this.i9_1;
@@ -1737,33 +1749,33 @@
1737
1749
  }
1738
1750
  while (true);
1739
1751
  };
1740
- protoOf(GameServer$roomOnCreate$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1741
- var i = new GameServer$roomOnCreate$slambda(this.l9r_1, this.m9r_1, this.n9r_1, this.o9r_1, this.p9r_1, this.q9r_1, this.r9r_1, completion);
1742
- i.s9r_1 = $this$dispatchAsync;
1743
- i.t9r_1 = store;
1752
+ protoOf(GameServer$roomOnCreate$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1753
+ var i = new GameServer$roomOnCreate$slambda(this.m9r_1, this.n9r_1, this.o9r_1, this.p9r_1, this.q9r_1, this.r9r_1, this.s9r_1, completion);
1754
+ i.t9r_1 = $this$dispatchAsync;
1755
+ i.u9r_1 = store;
1744
1756
  return i;
1745
1757
  };
1746
1758
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1747
1759
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
1748
1760
  var l = function ($this$dispatchAsync, store, $completion) {
1749
- return i.s9p($this$dispatchAsync, store, $completion);
1761
+ return i.t9p($this$dispatchAsync, store, $completion);
1750
1762
  };
1751
1763
  l.$arity = 2;
1752
1764
  return l;
1753
1765
  }
1754
1766
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1755
- this.c9s_1 = $state;
1767
+ this.d9s_1 = $state;
1756
1768
  CoroutineImpl.call(this, resultContinuation);
1757
1769
  }
1758
- protoOf(GameServer$roomOnContinueFromState$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1759
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
1770
+ protoOf(GameServer$roomOnContinueFromState$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1771
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
1760
1772
  tmp.h9_1 = Unit_instance;
1761
1773
  tmp.i9_1 = null;
1762
1774
  return tmp.n9();
1763
1775
  };
1764
1776
  protoOf(GameServer$roomOnContinueFromState$slambda).y9 = function (p1, p2, $completion) {
1765
1777
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1766
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1778
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1767
1779
  };
1768
1780
  protoOf(GameServer$roomOnContinueFromState$slambda).n9 = function () {
1769
1781
  var suspendResult = this.h9_1;
@@ -1772,9 +1784,9 @@
1772
1784
  var tmp = this.f9_1;
1773
1785
  if (tmp === 0) {
1774
1786
  this.g9_1 = 1;
1775
- var tmp_0 = this.e9s_1.dispatch;
1787
+ var tmp_0 = this.f9s_1.dispatch;
1776
1788
  var tmp0_reason = new RestartRoundReason(null);
1777
- var tmp1_table = this.c9s_1.table;
1789
+ var tmp1_table = this.d9s_1.table;
1778
1790
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1779
1791
  return Unit_instance;
1780
1792
  } else if (tmp === 1) {
@@ -1786,33 +1798,33 @@
1786
1798
  }
1787
1799
  while (true);
1788
1800
  };
1789
- protoOf(GameServer$roomOnContinueFromState$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1790
- var i = new GameServer$roomOnContinueFromState$slambda(this.c9s_1, completion);
1791
- i.d9s_1 = $this$dispatchAsync;
1792
- i.e9s_1 = store;
1801
+ protoOf(GameServer$roomOnContinueFromState$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1802
+ var i = new GameServer$roomOnContinueFromState$slambda(this.d9s_1, completion);
1803
+ i.e9s_1 = $this$dispatchAsync;
1804
+ i.f9s_1 = store;
1793
1805
  return i;
1794
1806
  };
1795
1807
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1796
1808
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1797
1809
  var l = function ($this$dispatchAsync, store, $completion) {
1798
- return i.s9p($this$dispatchAsync, store, $completion);
1810
+ return i.t9p($this$dispatchAsync, store, $completion);
1799
1811
  };
1800
1812
  l.$arity = 2;
1801
1813
  return l;
1802
1814
  }
1803
1815
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1804
- this.n9s_1 = $state;
1816
+ this.o9s_1 = $state;
1805
1817
  CoroutineImpl.call(this, resultContinuation);
1806
1818
  }
1807
- protoOf(GameServer$roomOnContinueFromState$slambda_1).s9p = function ($this$dispatchAsync, store, $completion) {
1808
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
1819
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).t9p = function ($this$dispatchAsync, store, $completion) {
1820
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
1809
1821
  tmp.h9_1 = Unit_instance;
1810
1822
  tmp.i9_1 = null;
1811
1823
  return tmp.n9();
1812
1824
  };
1813
1825
  protoOf(GameServer$roomOnContinueFromState$slambda_1).y9 = function (p1, p2, $completion) {
1814
1826
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1815
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1827
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1816
1828
  };
1817
1829
  protoOf(GameServer$roomOnContinueFromState$slambda_1).n9 = function () {
1818
1830
  var suspendResult = this.h9_1;
@@ -1821,10 +1833,10 @@
1821
1833
  var tmp = this.f9_1;
1822
1834
  if (tmp === 0) {
1823
1835
  this.g9_1 = 1;
1824
- var tmp0_iterator = this.n9s_1.actions.j();
1836
+ var tmp0_iterator = this.o9s_1.actions.j();
1825
1837
  while (tmp0_iterator.k()) {
1826
1838
  var element = tmp0_iterator.l();
1827
- this.p9s_1.dispatch(element);
1839
+ this.q9s_1.dispatch(element);
1828
1840
  }
1829
1841
  return Unit_instance;
1830
1842
  } else if (tmp === 1) {
@@ -1836,35 +1848,35 @@
1836
1848
  }
1837
1849
  while (true);
1838
1850
  };
1839
- protoOf(GameServer$roomOnContinueFromState$slambda_1).t9p = function ($this$dispatchAsync, store, completion) {
1840
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.n9s_1, completion);
1841
- i.o9s_1 = $this$dispatchAsync;
1842
- i.p9s_1 = store;
1851
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).u9p = function ($this$dispatchAsync, store, completion) {
1852
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.o9s_1, completion);
1853
+ i.p9s_1 = $this$dispatchAsync;
1854
+ i.q9s_1 = store;
1843
1855
  return i;
1844
1856
  };
1845
1857
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1846
1858
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1847
1859
  var l = function ($this$dispatchAsync, store, $completion) {
1848
- return i.s9p($this$dispatchAsync, store, $completion);
1860
+ return i.t9p($this$dispatchAsync, store, $completion);
1849
1861
  };
1850
1862
  l.$arity = 2;
1851
1863
  return l;
1852
1864
  }
1853
1865
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1854
- this.y9s_1 = $tableLite;
1855
- this.z9s_1 = $roomId;
1856
- this.a9t_1 = this$0;
1866
+ this.z9s_1 = $tableLite;
1867
+ this.a9t_1 = $roomId;
1868
+ this.b9t_1 = this$0;
1857
1869
  CoroutineImpl.call(this, resultContinuation);
1858
1870
  }
1859
- protoOf(GameServer$roomOnContinueFromRound$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1860
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
1871
+ protoOf(GameServer$roomOnContinueFromRound$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1872
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
1861
1873
  tmp.h9_1 = Unit_instance;
1862
1874
  tmp.i9_1 = null;
1863
1875
  return tmp.n9();
1864
1876
  };
1865
1877
  protoOf(GameServer$roomOnContinueFromRound$slambda).y9 = function (p1, p2, $completion) {
1866
1878
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1867
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1879
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1868
1880
  };
1869
1881
  protoOf(GameServer$roomOnContinueFromRound$slambda).n9 = function () {
1870
1882
  var suspendResult = this.h9_1;
@@ -1873,9 +1885,9 @@
1873
1885
  var tmp = this.f9_1;
1874
1886
  if (tmp === 0) {
1875
1887
  this.g9_1 = 1;
1876
- var tmp_0 = this.c9t_1.dispatch;
1877
- var tmp0_reason = new RestartRoundReason(this.y9s_1.gameInfo.round.roundNumber);
1878
- var tmp1_table = Companion_instance_0.restartRound(this.z9s_1, _get_idsProvider__fnfajc(this.a9t_1).v6h(), GameEngineConfig_instance.version, this.y9s_1);
1888
+ var tmp_0 = this.d9t_1.dispatch;
1889
+ var tmp0_reason = new RestartRoundReason(this.z9s_1.gameInfo.round.roundNumber);
1890
+ var tmp1_table = Companion_instance_0.restartRound(this.a9t_1, _get_idsProvider__fnfajc(this.b9t_1).v6h(), get_versionOrDefault(GameEngineConfig_instance), this.z9s_1);
1879
1891
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1880
1892
  return Unit_instance;
1881
1893
  } else if (tmp === 1) {
@@ -1887,16 +1899,16 @@
1887
1899
  }
1888
1900
  while (true);
1889
1901
  };
1890
- protoOf(GameServer$roomOnContinueFromRound$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1891
- var i = new GameServer$roomOnContinueFromRound$slambda(this.y9s_1, this.z9s_1, this.a9t_1, completion);
1892
- i.b9t_1 = $this$dispatchAsync;
1893
- i.c9t_1 = store;
1902
+ protoOf(GameServer$roomOnContinueFromRound$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1903
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.z9s_1, this.a9t_1, this.b9t_1, completion);
1904
+ i.c9t_1 = $this$dispatchAsync;
1905
+ i.d9t_1 = store;
1894
1906
  return i;
1895
1907
  };
1896
1908
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1897
1909
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1898
1910
  var l = function ($this$dispatchAsync, store, $completion) {
1899
- return i.s9p($this$dispatchAsync, store, $completion);
1911
+ return i.t9p($this$dispatchAsync, store, $completion);
1900
1912
  };
1901
1913
  l.$arity = 2;
1902
1914
  return l;
@@ -1904,15 +1916,15 @@
1904
1916
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1905
1917
  CoroutineImpl.call(this, resultContinuation);
1906
1918
  }
1907
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).s9p = function ($this$dispatchAsync, store, $completion) {
1908
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
1919
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9p = function ($this$dispatchAsync, store, $completion) {
1920
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
1909
1921
  tmp.h9_1 = Unit_instance;
1910
1922
  tmp.i9_1 = null;
1911
1923
  return tmp.n9();
1912
1924
  };
1913
1925
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).y9 = function (p1, p2, $completion) {
1914
1926
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1915
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1927
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1916
1928
  };
1917
1929
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).n9 = function () {
1918
1930
  var suspendResult = this.h9_1;
@@ -1921,7 +1933,7 @@
1921
1933
  var tmp = this.f9_1;
1922
1934
  if (tmp === 0) {
1923
1935
  this.g9_1 = 1;
1924
- this.m9t_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1936
+ this.n9t_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1925
1937
  return Unit_instance;
1926
1938
  } else if (tmp === 1) {
1927
1939
  throw this.i9_1;
@@ -1932,33 +1944,33 @@
1932
1944
  }
1933
1945
  while (true);
1934
1946
  };
1935
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9p = function ($this$dispatchAsync, store, completion) {
1947
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).u9p = function ($this$dispatchAsync, store, completion) {
1936
1948
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1937
- i.l9t_1 = $this$dispatchAsync;
1938
- i.m9t_1 = store;
1949
+ i.m9t_1 = $this$dispatchAsync;
1950
+ i.n9t_1 = store;
1939
1951
  return i;
1940
1952
  };
1941
1953
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1942
1954
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1943
1955
  var l = function ($this$dispatchAsync, store, $completion) {
1944
- return i.s9p($this$dispatchAsync, store, $completion);
1956
+ return i.t9p($this$dispatchAsync, store, $completion);
1945
1957
  };
1946
1958
  l.$arity = 2;
1947
1959
  return l;
1948
1960
  }
1949
1961
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1950
- this.v9t_1 = $spectators;
1962
+ this.w9t_1 = $spectators;
1951
1963
  CoroutineImpl.call(this, resultContinuation);
1952
1964
  }
1953
- protoOf(GameServer$addSpectatorsToRoom$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1954
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
1965
+ protoOf(GameServer$addSpectatorsToRoom$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1966
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
1955
1967
  tmp.h9_1 = Unit_instance;
1956
1968
  tmp.i9_1 = null;
1957
1969
  return tmp.n9();
1958
1970
  };
1959
1971
  protoOf(GameServer$addSpectatorsToRoom$slambda).y9 = function (p1, p2, $completion) {
1960
1972
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1961
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1973
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1962
1974
  };
1963
1975
  protoOf(GameServer$addSpectatorsToRoom$slambda).n9 = function () {
1964
1976
  var suspendResult = this.h9_1;
@@ -1967,7 +1979,7 @@
1967
1979
  var tmp = this.f9_1;
1968
1980
  if (tmp === 0) {
1969
1981
  this.g9_1 = 1;
1970
- this.x9t_1.dispatch(new AddSpectatorsAction(toList(this.v9t_1)));
1982
+ this.y9t_1.dispatch(new AddSpectatorsAction(toList(this.w9t_1)));
1971
1983
  return Unit_instance;
1972
1984
  } else if (tmp === 1) {
1973
1985
  throw this.i9_1;
@@ -1978,33 +1990,33 @@
1978
1990
  }
1979
1991
  while (true);
1980
1992
  };
1981
- protoOf(GameServer$addSpectatorsToRoom$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1982
- var i = new GameServer$addSpectatorsToRoom$slambda(this.v9t_1, completion);
1983
- i.w9t_1 = $this$dispatchAsync;
1984
- i.x9t_1 = store;
1993
+ protoOf(GameServer$addSpectatorsToRoom$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1994
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.w9t_1, completion);
1995
+ i.x9t_1 = $this$dispatchAsync;
1996
+ i.y9t_1 = store;
1985
1997
  return i;
1986
1998
  };
1987
1999
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1988
2000
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1989
2001
  var l = function ($this$dispatchAsync, store, $completion) {
1990
- return i.s9p($this$dispatchAsync, store, $completion);
2002
+ return i.t9p($this$dispatchAsync, store, $completion);
1991
2003
  };
1992
2004
  l.$arity = 2;
1993
2005
  return l;
1994
2006
  }
1995
2007
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1996
- this.g9u_1 = $spectators;
2008
+ this.h9u_1 = $spectators;
1997
2009
  CoroutineImpl.call(this, resultContinuation);
1998
2010
  }
1999
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
2000
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
2011
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2012
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
2001
2013
  tmp.h9_1 = Unit_instance;
2002
2014
  tmp.i9_1 = null;
2003
2015
  return tmp.n9();
2004
2016
  };
2005
2017
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).y9 = function (p1, p2, $completion) {
2006
2018
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2007
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2019
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2008
2020
  };
2009
2021
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).n9 = function () {
2010
2022
  var suspendResult = this.h9_1;
@@ -2013,7 +2025,7 @@
2013
2025
  var tmp = this.f9_1;
2014
2026
  if (tmp === 0) {
2015
2027
  this.g9_1 = 1;
2016
- this.i9u_1.dispatch(new RemoveSpectatorsAction(toList(this.g9u_1)));
2028
+ this.j9u_1.dispatch(new RemoveSpectatorsAction(toList(this.h9u_1)));
2017
2029
  return Unit_instance;
2018
2030
  } else if (tmp === 1) {
2019
2031
  throw this.i9_1;
@@ -2024,34 +2036,34 @@
2024
2036
  }
2025
2037
  while (true);
2026
2038
  };
2027
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9p = function ($this$dispatchAsync, store, completion) {
2028
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.g9u_1, completion);
2029
- i.h9u_1 = $this$dispatchAsync;
2030
- i.i9u_1 = store;
2039
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2040
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.h9u_1, completion);
2041
+ i.i9u_1 = $this$dispatchAsync;
2042
+ i.j9u_1 = store;
2031
2043
  return i;
2032
2044
  };
2033
2045
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2034
2046
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2035
2047
  var l = function ($this$dispatchAsync, store, $completion) {
2036
- return i.s9p($this$dispatchAsync, store, $completion);
2048
+ return i.t9p($this$dispatchAsync, store, $completion);
2037
2049
  };
2038
2050
  l.$arity = 2;
2039
2051
  return l;
2040
2052
  }
2041
2053
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2042
- this.r9u_1 = $playerId;
2043
- this.s9u_1 = this$0;
2054
+ this.s9u_1 = $playerId;
2055
+ this.t9u_1 = this$0;
2044
2056
  CoroutineImpl.call(this, resultContinuation);
2045
2057
  }
2046
- protoOf(GameServer$roomRefreshPlayerState$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
2047
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
2058
+ protoOf(GameServer$roomRefreshPlayerState$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2059
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
2048
2060
  tmp.h9_1 = Unit_instance;
2049
2061
  tmp.i9_1 = null;
2050
2062
  return tmp.n9();
2051
2063
  };
2052
2064
  protoOf(GameServer$roomRefreshPlayerState$slambda).y9 = function (p1, p2, $completion) {
2053
2065
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2054
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2066
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2055
2067
  };
2056
2068
  protoOf(GameServer$roomRefreshPlayerState$slambda).n9 = function () {
2057
2069
  var suspendResult = this.h9_1;
@@ -2060,14 +2072,14 @@
2060
2072
  var tmp = this.f9_1;
2061
2073
  if (tmp === 0) {
2062
2074
  this.g9_1 = 1;
2063
- var table = this.u9u_1.state.p6r();
2064
- var player = getPlayer(table.players, this.r9u_1);
2075
+ var table = this.v9u_1.state.p6r();
2076
+ var player = getPlayer(table.players, this.s9u_1);
2065
2077
  if (player.k6x_1.k6d().b6c_1.isLive) {
2066
- this.u9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.s9u_1).f8t(player, table));
2078
+ this.v9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.t9u_1).f8t(player, table));
2067
2079
  } else {
2068
- var tmp_0 = this.u9u_1.dispatch;
2080
+ var tmp_0 = this.v9u_1.dispatch;
2069
2081
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2070
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9u_1));
2082
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9u_1));
2071
2083
  }
2072
2084
  return Unit_instance;
2073
2085
  } else if (tmp === 1) {
@@ -2079,34 +2091,34 @@
2079
2091
  }
2080
2092
  while (true);
2081
2093
  };
2082
- protoOf(GameServer$roomRefreshPlayerState$slambda).t9p = function ($this$dispatchAsync, store, completion) {
2083
- var i = new GameServer$roomRefreshPlayerState$slambda(this.r9u_1, this.s9u_1, completion);
2084
- i.t9u_1 = $this$dispatchAsync;
2085
- i.u9u_1 = store;
2094
+ protoOf(GameServer$roomRefreshPlayerState$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2095
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.s9u_1, this.t9u_1, completion);
2096
+ i.u9u_1 = $this$dispatchAsync;
2097
+ i.v9u_1 = store;
2086
2098
  return i;
2087
2099
  };
2088
2100
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2089
2101
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2090
2102
  var l = function ($this$dispatchAsync, store, $completion) {
2091
- return i.s9p($this$dispatchAsync, store, $completion);
2103
+ return i.t9p($this$dispatchAsync, store, $completion);
2092
2104
  };
2093
2105
  l.$arity = 2;
2094
2106
  return l;
2095
2107
  }
2096
2108
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2097
- this.d9v_1 = this$0;
2098
- this.e9v_1 = $newRid;
2109
+ this.e9v_1 = this$0;
2110
+ this.f9v_1 = $newRid;
2099
2111
  CoroutineImpl.call(this, resultContinuation);
2100
2112
  }
2101
- protoOf(GameServer$roomOnDelete$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
2102
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
2113
+ protoOf(GameServer$roomOnDelete$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2114
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
2103
2115
  tmp.h9_1 = Unit_instance;
2104
2116
  tmp.i9_1 = null;
2105
2117
  return tmp.n9();
2106
2118
  };
2107
2119
  protoOf(GameServer$roomOnDelete$slambda).y9 = function (p1, p2, $completion) {
2108
2120
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2109
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2121
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2110
2122
  };
2111
2123
  protoOf(GameServer$roomOnDelete$slambda).n9 = function () {
2112
2124
  var suspendResult = this.h9_1;
@@ -2115,10 +2127,10 @@
2115
2127
  var tmp = this.f9_1;
2116
2128
  if (tmp === 0) {
2117
2129
  this.g9_1 = 1;
2118
- var it = this.d9v_1.h6b().q6q_1;
2130
+ var it = this.e9v_1.h6b().q6q_1;
2119
2131
  var tmp_0;
2120
2132
  if (it == null) {
2121
- _get_logger__rkp4sl(this.d9v_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2133
+ _get_logger__rkp4sl(this.e9v_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2122
2134
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2123
2135
  } else {
2124
2136
  tmp_0 = it;
@@ -2127,15 +2139,15 @@
2127
2139
  var gameTransition = terminationState.j8x_1;
2128
2140
  var tmp_1;
2129
2141
  if (gameTransition instanceof GameToRoomTransition) {
2130
- var tmp0_elvis_lhs = this.e9v_1;
2142
+ var tmp0_elvis_lhs = this.f9v_1;
2131
2143
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2132
2144
  } else {
2133
2145
  tmp_1 = gameTransition;
2134
2146
  }
2135
2147
  var transition = tmp_1;
2136
- var tmp_2 = this.g9v_1.dispatch;
2148
+ var tmp_2 = this.h9v_1.dispatch;
2137
2149
  var tmp0_reason = terminationState.i8x_1;
2138
- var tmp1_isGameFinished = this.d9v_1.h6b().p6r().isGameFinished;
2150
+ var tmp1_isGameFinished = this.e9v_1.h6b().p6r().isGameFinished;
2139
2151
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2140
2152
  return Unit_instance;
2141
2153
  } else if (tmp === 1) {
@@ -2147,33 +2159,33 @@
2147
2159
  }
2148
2160
  while (true);
2149
2161
  };
2150
- protoOf(GameServer$roomOnDelete$slambda).t9p = function ($this$dispatchAsync, store, completion) {
2151
- var i = new GameServer$roomOnDelete$slambda(this.d9v_1, this.e9v_1, completion);
2152
- i.f9v_1 = $this$dispatchAsync;
2153
- i.g9v_1 = store;
2162
+ protoOf(GameServer$roomOnDelete$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2163
+ var i = new GameServer$roomOnDelete$slambda(this.e9v_1, this.f9v_1, completion);
2164
+ i.g9v_1 = $this$dispatchAsync;
2165
+ i.h9v_1 = store;
2154
2166
  return i;
2155
2167
  };
2156
2168
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2157
2169
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2158
2170
  var l = function ($this$dispatchAsync, store, $completion) {
2159
- return i.s9p($this$dispatchAsync, store, $completion);
2171
+ return i.t9p($this$dispatchAsync, store, $completion);
2160
2172
  };
2161
2173
  l.$arity = 2;
2162
2174
  return l;
2163
2175
  }
2164
2176
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2165
- this.p9v_1 = $enabled;
2177
+ this.q9v_1 = $enabled;
2166
2178
  CoroutineImpl.call(this, resultContinuation);
2167
2179
  }
2168
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
2169
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
2180
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2181
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
2170
2182
  tmp.h9_1 = Unit_instance;
2171
2183
  tmp.i9_1 = null;
2172
2184
  return tmp.n9();
2173
2185
  };
2174
2186
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).y9 = function (p1, p2, $completion) {
2175
2187
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2176
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2188
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2177
2189
  };
2178
2190
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).n9 = function () {
2179
2191
  var suspendResult = this.h9_1;
@@ -2182,7 +2194,7 @@
2182
2194
  var tmp = this.f9_1;
2183
2195
  if (tmp === 0) {
2184
2196
  this.g9_1 = 1;
2185
- this.r9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.r9v_1.state).s9v_1.v9v(VOID, this.p9v_1)));
2197
+ this.s9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.s9v_1.state).config.copy(VOID, this.q9v_1)));
2186
2198
  return Unit_instance;
2187
2199
  } else if (tmp === 1) {
2188
2200
  throw this.i9_1;
@@ -2193,35 +2205,35 @@
2193
2205
  }
2194
2206
  while (true);
2195
2207
  };
2196
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9p = function ($this$dispatchAsync, store, completion) {
2197
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.p9v_1, completion);
2198
- i.q9v_1 = $this$dispatchAsync;
2199
- i.r9v_1 = store;
2208
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2209
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.q9v_1, completion);
2210
+ i.r9v_1 = $this$dispatchAsync;
2211
+ i.s9v_1 = store;
2200
2212
  return i;
2201
2213
  };
2202
2214
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2203
2215
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2204
2216
  var l = function ($this$dispatchAsync, store, $completion) {
2205
- return i.s9p($this$dispatchAsync, store, $completion);
2217
+ return i.t9p($this$dispatchAsync, store, $completion);
2206
2218
  };
2207
2219
  l.$arity = 2;
2208
2220
  return l;
2209
2221
  }
2210
2222
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2211
- this.e9w_1 = $reason;
2212
- this.f9w_1 = this$0;
2213
- this.g9w_1 = $roomId;
2223
+ this.b9w_1 = $reason;
2224
+ this.c9w_1 = this$0;
2225
+ this.d9w_1 = $roomId;
2214
2226
  CoroutineImpl.call(this, resultContinuation);
2215
2227
  }
2216
- protoOf(GameServer$shutdown$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
2217
- var tmp = this.t9p($this$dispatchAsync, store, $completion);
2228
+ protoOf(GameServer$shutdown$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2229
+ var tmp = this.u9p($this$dispatchAsync, store, $completion);
2218
2230
  tmp.h9_1 = Unit_instance;
2219
2231
  tmp.i9_1 = null;
2220
2232
  return tmp.n9();
2221
2233
  };
2222
2234
  protoOf(GameServer$shutdown$slambda).y9 = function (p1, p2, $completion) {
2223
2235
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2224
- return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2236
+ return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2225
2237
  };
2226
2238
  protoOf(GameServer$shutdown$slambda).n9 = function () {
2227
2239
  var suspendResult = this.h9_1;
@@ -2230,11 +2242,11 @@
2230
2242
  var tmp = this.f9_1;
2231
2243
  if (tmp === 0) {
2232
2244
  this.g9_1 = 1;
2233
- var state = this.i9w_1.store.state;
2245
+ var state = this.f9w_1.store.state;
2234
2246
  if (state.q6r()) {
2235
- var tmp0_elvis_lhs = toDomainEnumSafe(this.e9w_1, get_serverShutdownReasonMapping());
2247
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.b9w_1, get_serverShutdownReasonMapping());
2236
2248
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2237
- var tmp_0 = this.i9w_1.dispatch;
2249
+ var tmp_0 = this.f9w_1.dispatch;
2238
2250
  var tmp_1 = Companion_instance;
2239
2251
  var tmp_2;
2240
2252
  switch (shutdownReason.o2_1) {
@@ -2248,10 +2260,10 @@
2248
2260
  noWhenBranchMatchedException();
2249
2261
  break;
2250
2262
  }
2251
- tmp_0(tmp_1.withAnalytics(tmp_2, this.f9w_1.table.isGameFinished, this.f9w_1.table));
2263
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.c9w_1.table.isGameFinished, this.c9w_1.table));
2252
2264
  } else {
2253
- _get_logger__rkp4sl(this.f9w_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.g9w_1);
2254
- this.i9w_1.dispatch(new ClearAction());
2265
+ _get_logger__rkp4sl(this.c9w_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.d9w_1);
2266
+ this.f9w_1.dispatch(new ClearAction());
2255
2267
  }
2256
2268
  return Unit_instance;
2257
2269
  } else if (tmp === 1) {
@@ -2263,22 +2275,22 @@
2263
2275
  }
2264
2276
  while (true);
2265
2277
  };
2266
- protoOf(GameServer$shutdown$slambda).t9p = function ($this$dispatchAsync, store, completion) {
2267
- var i = new GameServer$shutdown$slambda(this.e9w_1, this.f9w_1, this.g9w_1, completion);
2268
- i.h9w_1 = $this$dispatchAsync;
2269
- i.i9w_1 = store;
2278
+ protoOf(GameServer$shutdown$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2279
+ var i = new GameServer$shutdown$slambda(this.b9w_1, this.c9w_1, this.d9w_1, completion);
2280
+ i.e9w_1 = $this$dispatchAsync;
2281
+ i.f9w_1 = store;
2270
2282
  return i;
2271
2283
  };
2272
2284
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2273
2285
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2274
2286
  var l = function ($this$dispatchAsync, store, $completion) {
2275
- return i.s9p($this$dispatchAsync, store, $completion);
2287
+ return i.t9p($this$dispatchAsync, store, $completion);
2276
2288
  };
2277
2289
  l.$arity = 2;
2278
2290
  return l;
2279
2291
  }
2280
2292
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
2281
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_10.j9w()) : preloadedState;
2293
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_10.initial()) : preloadedState;
2282
2294
  var tmp;
2283
2295
  if (externalReducers === VOID) {
2284
2296
  // Inline function 'kotlin.collections.listOf' call
@@ -2301,46 +2313,46 @@
2301
2313
  // Inline function 'org.kodein.type.generic' call
2302
2314
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2303
2315
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2304
- tmp_1.b9n_1 = Instance(di, tmp$ret$2, null).p63(this, logger$factory());
2316
+ tmp_1.c9n_1 = Instance(di, tmp$ret$2, null).p63(this, logger$factory());
2305
2317
  var tmp_3 = this;
2306
2318
  // Inline function 'org.kodein.di.instance' call
2307
2319
  // Inline function 'org.kodein.type.generic' call
2308
2320
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2309
2321
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2310
- tmp_3.c9n_1 = Instance(di, tmp$ret$4, null).p63(this, toClientEventsObserver$factory());
2322
+ tmp_3.d9n_1 = Instance(di, tmp$ret$4, null).p63(this, toClientEventsObserver$factory());
2311
2323
  var tmp_5 = this;
2312
2324
  // Inline function 'org.kodein.di.instance' call
2313
2325
  // Inline function 'org.kodein.type.generic' call
2314
2326
  var tmp_6 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
2315
2327
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2316
- tmp_5.d9n_1 = Instance(di, tmp$ret$6, null).p63(this, fromClientEventsObserver$factory());
2328
+ tmp_5.e9n_1 = Instance(di, tmp$ret$6, null).p63(this, fromClientEventsObserver$factory());
2317
2329
  var tmp_7 = this;
2318
2330
  // Inline function 'org.kodein.di.instance' call
2319
2331
  // Inline function 'org.kodein.type.generic' call
2320
2332
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2321
2333
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2322
- tmp_7.e9n_1 = Instance(di, tmp$ret$8, null).p63(this, playerConnectionInteractor$factory());
2334
+ tmp_7.f9n_1 = Instance(di, tmp$ret$8, null).p63(this, playerConnectionInteractor$factory());
2323
2335
  var tmp_9 = this;
2324
2336
  // Inline function 'org.kodein.di.instance' call
2325
2337
  // Inline function 'org.kodein.type.generic' call
2326
2338
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
2327
2339
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2328
- tmp_9.f9n_1 = Instance(di, tmp$ret$10, null).p63(this, teamsLogicProvider$factory());
2340
+ tmp_9.g9n_1 = Instance(di, tmp$ret$10, null).p63(this, teamsLogicProvider$factory());
2329
2341
  var tmp_11 = this;
2330
- tmp_11.g9n_1 = lazy(GameServer$random$delegate$lambda(this));
2342
+ tmp_11.h9n_1 = lazy(GameServer$random$delegate$lambda(this));
2331
2343
  var tmp_12 = this;
2332
2344
  // Inline function 'org.kodein.di.instance' call
2333
2345
  // Inline function 'org.kodein.type.generic' call
2334
2346
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2335
2347
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
2336
- tmp_12.h9n_1 = Instance(di, tmp$ret$12, null).p63(this, idsProvider$factory());
2348
+ tmp_12.i9n_1 = Instance(di, tmp$ret$12, null).p63(this, idsProvider$factory());
2337
2349
  var tmp_14 = this;
2338
2350
  var tmp0_externalMiddlewares = plus(storeContract.u91(), externalMiddlewares);
2339
2351
  var tmp1_externalReducers = plus(storeContract.t91(), externalReducers);
2340
- tmp_14.i9n_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2352
+ tmp_14.j9n_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2341
2353
  }
2342
2354
  protoOf(GameServer).c6q = function () {
2343
- return this.i9n_1;
2355
+ return this.j9n_1;
2344
2356
  };
2345
2357
  protoOf(GameServer).s5k = function () {
2346
2358
  return this.h6b().p6r().id;
@@ -2368,55 +2380,55 @@
2368
2380
  };
2369
2381
  protoOf(GameServer).fromClientEvent = function (action) {
2370
2382
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2371
- this.i9n_1.o6r(GameServer$fromClientEvent$slambda_0(action, null));
2383
+ this.j9n_1.o6r(GameServer$fromClientEvent$slambda_0(action, null));
2372
2384
  };
2373
2385
  protoOf(GameServer).playerLostConnection = function (playerId) {
2374
2386
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2375
- this.i9n_1.o6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2387
+ this.j9n_1.o6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2376
2388
  };
2377
2389
  protoOf(GameServer).playerLive = function (playerId) {
2378
2390
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2379
- this.i9n_1.o6r(GameServer$playerLive$slambda_0(this, playerId, null));
2391
+ this.j9n_1.o6r(GameServer$playerLive$slambda_0(this, playerId, null));
2380
2392
  };
2381
2393
  protoOf(GameServer).playerLeft = function (playerId) {
2382
2394
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2383
- this.i9n_1.o6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2395
+ this.j9n_1.o6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2384
2396
  };
2385
- protoOf(GameServer).k9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2397
+ protoOf(GameServer).g9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2386
2398
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2387
- this.i9n_1.o6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2399
+ this.j9n_1.o6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2388
2400
  };
2389
2401
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2390
2402
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2391
- this.i9n_1.o6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2392
- this.i9n_1.o6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2403
+ this.j9n_1.o6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2404
+ this.j9n_1.o6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2393
2405
  };
2394
2406
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2395
2407
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2396
- this.i9n_1.o6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2397
- this.i9n_1.o6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2408
+ this.j9n_1.o6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2409
+ this.j9n_1.o6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2398
2410
  };
2399
2411
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2400
- this.i9n_1.o6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2412
+ this.j9n_1.o6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2401
2413
  };
2402
2414
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2403
- this.i9n_1.o6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2415
+ this.j9n_1.o6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2404
2416
  };
2405
2417
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2406
2418
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2407
- this.i9n_1.o6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2419
+ this.j9n_1.o6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2408
2420
  };
2409
- protoOf(GameServer).l9w = function (newRid) {
2421
+ protoOf(GameServer).h9w = function (newRid) {
2410
2422
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2411
- this.i9n_1.o6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2423
+ this.j9n_1.o6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2412
2424
  };
2413
2425
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2414
2426
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2415
- this.i9n_1.o6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2427
+ this.j9n_1.o6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2416
2428
  };
2417
- protoOf(GameServer).m9w = function (reason, roomId) {
2429
+ protoOf(GameServer).i9w = function (reason, roomId) {
2418
2430
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2419
- this.i9n_1.o6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2431
+ this.j9n_1.o6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2420
2432
  };
2421
2433
  protoOf(GameServer).clear = function () {
2422
2434
  return this.a2();
@@ -2521,7 +2533,7 @@
2521
2533
  }
2522
2534
  function Companion_0() {
2523
2535
  }
2524
- protoOf(Companion_0).n9w = function (fromRound) {
2536
+ protoOf(Companion_0).initial = function (fromRound) {
2525
2537
  return new ServerConfig(fromRound, true);
2526
2538
  };
2527
2539
  var Companion_instance_8;
@@ -2529,23 +2541,35 @@
2529
2541
  return Companion_instance_8;
2530
2542
  }
2531
2543
  function ServerConfig(fromRound, canStartNewGame) {
2532
- this.t9v_1 = fromRound;
2533
- this.u9v_1 = canStartNewGame;
2544
+ this.fromRound = fromRound;
2545
+ this.canStartNewGame = canStartNewGame;
2534
2546
  }
2535
- protoOf(ServerConfig).o9w = function (fromRound, canStartNewGame) {
2547
+ protoOf(ServerConfig).j9w = function () {
2548
+ return this.fromRound;
2549
+ };
2550
+ protoOf(ServerConfig).k9w = function () {
2551
+ return this.canStartNewGame;
2552
+ };
2553
+ protoOf(ServerConfig).qe = function () {
2554
+ return this.fromRound;
2555
+ };
2556
+ protoOf(ServerConfig).re = function () {
2557
+ return this.canStartNewGame;
2558
+ };
2559
+ protoOf(ServerConfig).l9w = function (fromRound, canStartNewGame) {
2536
2560
  return new ServerConfig(fromRound, canStartNewGame);
2537
2561
  };
2538
- protoOf(ServerConfig).v9v = function (fromRound, canStartNewGame, $super) {
2539
- fromRound = fromRound === VOID ? this.t9v_1 : fromRound;
2540
- canStartNewGame = canStartNewGame === VOID ? this.u9v_1 : canStartNewGame;
2541
- return $super === VOID ? this.o9w(fromRound, canStartNewGame) : $super.o9w.call(this, fromRound, canStartNewGame);
2562
+ protoOf(ServerConfig).copy = function (fromRound, canStartNewGame, $super) {
2563
+ fromRound = fromRound === VOID ? this.fromRound : fromRound;
2564
+ canStartNewGame = canStartNewGame === VOID ? this.canStartNewGame : canStartNewGame;
2565
+ return this.l9w(fromRound, canStartNewGame);
2542
2566
  };
2543
2567
  protoOf(ServerConfig).toString = function () {
2544
- return 'ServerConfig(fromRound=' + this.t9v_1 + ', canStartNewGame=' + this.u9v_1 + ')';
2568
+ return 'ServerConfig(fromRound=' + this.fromRound + ', canStartNewGame=' + this.canStartNewGame + ')';
2545
2569
  };
2546
2570
  protoOf(ServerConfig).hashCode = function () {
2547
- var result = this.t9v_1 == null ? 0 : this.t9v_1;
2548
- result = imul(result, 31) + getBooleanHashCode(this.u9v_1) | 0;
2571
+ var result = this.fromRound == null ? 0 : this.fromRound;
2572
+ result = imul(result, 31) + getBooleanHashCode(this.canStartNewGame) | 0;
2549
2573
  return result;
2550
2574
  };
2551
2575
  protoOf(ServerConfig).equals = function (other) {
@@ -2554,9 +2578,9 @@
2554
2578
  if (!(other instanceof ServerConfig))
2555
2579
  return false;
2556
2580
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
2557
- if (!(this.t9v_1 == tmp0_other_with_cast.t9v_1))
2581
+ if (!(this.fromRound == tmp0_other_with_cast.fromRound))
2558
2582
  return false;
2559
- if (!(this.u9v_1 === tmp0_other_with_cast.u9v_1))
2583
+ if (!(this.canStartNewGame === tmp0_other_with_cast.canStartNewGame))
2560
2584
  return false;
2561
2585
  return true;
2562
2586
  };
@@ -2571,12 +2595,12 @@
2571
2595
  protoOf(TableStateUpdate).qe = function () {
2572
2596
  return this.table;
2573
2597
  };
2574
- protoOf(TableStateUpdate).p9w = function (table) {
2598
+ protoOf(TableStateUpdate).m9w = function (table) {
2575
2599
  return new TableStateUpdate(table);
2576
2600
  };
2577
2601
  protoOf(TableStateUpdate).copy = function (table, $super) {
2578
2602
  table = table === VOID ? this.table : table;
2579
- return this.p9w(table);
2603
+ return this.m9w(table);
2580
2604
  };
2581
2605
  protoOf(TableStateUpdate).toString = function () {
2582
2606
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -2603,12 +2627,12 @@
2603
2627
  protoOf(ActionsStateUpdate).qe = function () {
2604
2628
  return this.actions;
2605
2629
  };
2606
- protoOf(ActionsStateUpdate).q9w = function (actions) {
2630
+ protoOf(ActionsStateUpdate).n9w = function (actions) {
2607
2631
  return new ActionsStateUpdate(actions);
2608
2632
  };
2609
2633
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2610
2634
  actions = actions === VOID ? this.actions : actions;
2611
- return this.q9w(actions);
2635
+ return this.n9w(actions);
2612
2636
  };
2613
2637
  protoOf(ActionsStateUpdate).toString = function () {
2614
2638
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -2854,18 +2878,18 @@
2854
2878
  function ToClientEventsObserver() {
2855
2879
  }
2856
2880
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2857
- this.a9x_1 = this$0;
2858
- this.b9x_1 = $actions;
2881
+ this.x9w_1 = this$0;
2882
+ this.y9w_1 = $actions;
2859
2883
  CoroutineImpl.call(this, resultContinuation);
2860
2884
  }
2861
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9x = function ($this$flow, $completion) {
2862
- var tmp = this.j9x($this$flow, $completion);
2885
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).f9x = function ($this$flow, $completion) {
2886
+ var tmp = this.g9x($this$flow, $completion);
2863
2887
  tmp.h9_1 = Unit_instance;
2864
2888
  tmp.i9_1 = null;
2865
2889
  return tmp.n9();
2866
2890
  };
2867
2891
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).x9 = function (p1, $completion) {
2868
- return this.i9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2892
+ return this.f9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2869
2893
  };
2870
2894
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9 = function () {
2871
2895
  var suspendResult = this.h9_1;
@@ -2876,23 +2900,23 @@
2876
2900
  case 0:
2877
2901
  this.g9_1 = 4;
2878
2902
  var tmp_0 = this;
2879
- tmp_0.d9x_1 = this.a9x_1.o9x_1;
2903
+ tmp_0.a9x_1 = this.x9w_1.l9x_1;
2880
2904
  var tmp_1 = this;
2881
- tmp_1.e9x_1 = transformToEmits(this.a9x_1, this.b9x_1);
2882
- this.f9x_1 = this.e9x_1.j();
2905
+ tmp_1.b9x_1 = transformToEmits(this.x9w_1, this.y9w_1);
2906
+ this.c9x_1 = this.b9x_1.j();
2883
2907
  this.f9_1 = 1;
2884
2908
  continue $sm;
2885
2909
  case 1:
2886
- if (!this.f9x_1.k()) {
2910
+ if (!this.c9x_1.k()) {
2887
2911
  this.f9_1 = 3;
2888
2912
  continue $sm;
2889
2913
  }
2890
2914
 
2891
- this.g9x_1 = this.f9x_1.l();
2915
+ this.d9x_1 = this.c9x_1.l();
2892
2916
  var tmp_2 = this;
2893
- tmp_2.h9x_1 = this.g9x_1;
2917
+ tmp_2.e9x_1 = this.d9x_1;
2894
2918
  this.f9_1 = 2;
2895
- suspendResult = this.c9x_1.d18(this.h9x_1, this);
2919
+ suspendResult = this.z9w_1.d18(this.e9x_1, this);
2896
2920
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2897
2921
  return suspendResult;
2898
2922
  }
@@ -2903,10 +2927,10 @@
2903
2927
  continue $sm;
2904
2928
  case 3:
2905
2929
  l$ret$1: do {
2906
- var this_0 = this.a9x_1.n9x_1;
2930
+ var this_0 = this.x9w_1.k9x_1;
2907
2931
  while (true) {
2908
2932
  var cur = this_0.kotlinx$atomicfu$value;
2909
- var upd = cur - this.b9x_1.m() | 0;
2933
+ var upd = cur - this.y9w_1.m() | 0;
2910
2934
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2911
2935
  break l$ret$1;
2912
2936
  }
@@ -2928,15 +2952,15 @@
2928
2952
  }
2929
2953
  while (true);
2930
2954
  };
2931
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).j9x = function ($this$flow, completion) {
2932
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.a9x_1, this.b9x_1, completion);
2933
- i.c9x_1 = $this$flow;
2955
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9x = function ($this$flow, completion) {
2956
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.x9w_1, this.y9w_1, completion);
2957
+ i.z9w_1 = $this$flow;
2934
2958
  return i;
2935
2959
  };
2936
2960
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2937
2961
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2938
2962
  var l = function ($this$flow, $completion) {
2939
- return i.i9x($this$flow, $completion);
2963
+ return i.f9x($this$flow, $completion);
2940
2964
  };
2941
2965
  l.$arity = 1;
2942
2966
  return l;
@@ -3009,29 +3033,29 @@
3009
3033
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3010
3034
  }
3011
3035
  function mapFromGroupKey(_this__u8e3s4, $this) {
3012
- var tmp = $this.m9x_1.v6h();
3036
+ var tmp = $this.j9x_1.v6h();
3013
3037
  // Inline function 'kotlin.collections.toTypedArray' call
3014
- var this_0 = _this__u8e3s4.r9x_1;
3038
+ var this_0 = _this__u8e3s4.o9x_1;
3015
3039
  var tmp_0 = copyToArray(this_0);
3016
3040
  // Inline function 'kotlin.collections.toTypedArray' call
3017
- var this_1 = _this__u8e3s4.s9x_1;
3041
+ var this_1 = _this__u8e3s4.p9x_1;
3018
3042
  var tmp$ret$1 = copyToArray(this_1);
3019
- return new ActionDeliveryPayload(_this__u8e3s4.q9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.t9x_1);
3043
+ return new ActionDeliveryPayload(_this__u8e3s4.n9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.q9x_1);
3020
3044
  }
3021
3045
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3022
- this.q9x_1 = tableId;
3023
- this.r9x_1 = includePlayers;
3024
- this.s9x_1 = excludePlayers;
3025
- this.t9x_1 = deliveryType;
3046
+ this.n9x_1 = tableId;
3047
+ this.o9x_1 = includePlayers;
3048
+ this.p9x_1 = excludePlayers;
3049
+ this.q9x_1 = deliveryType;
3026
3050
  }
3027
3051
  protoOf(GroupKey).toString = function () {
3028
- return 'GroupKey(tableId=' + this.q9x_1 + ', includePlayers=' + toString(this.r9x_1) + ', excludePlayers=' + toString(this.s9x_1) + ', deliveryType=' + this.t9x_1.toString() + ')';
3052
+ return 'GroupKey(tableId=' + this.n9x_1 + ', includePlayers=' + toString(this.o9x_1) + ', excludePlayers=' + toString(this.p9x_1) + ', deliveryType=' + this.q9x_1.toString() + ')';
3029
3053
  };
3030
3054
  protoOf(GroupKey).hashCode = function () {
3031
- var result = getStringHashCode(this.q9x_1);
3032
- result = imul(result, 31) + hashCode(this.r9x_1) | 0;
3033
- result = imul(result, 31) + hashCode(this.s9x_1) | 0;
3034
- result = imul(result, 31) + this.t9x_1.hashCode() | 0;
3055
+ var result = getStringHashCode(this.n9x_1);
3056
+ result = imul(result, 31) + hashCode(this.o9x_1) | 0;
3057
+ result = imul(result, 31) + hashCode(this.p9x_1) | 0;
3058
+ result = imul(result, 31) + this.q9x_1.hashCode() | 0;
3035
3059
  return result;
3036
3060
  };
3037
3061
  protoOf(GroupKey).equals = function (other) {
@@ -3040,35 +3064,35 @@
3040
3064
  if (!(other instanceof GroupKey))
3041
3065
  return false;
3042
3066
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3043
- if (!(this.q9x_1 === tmp0_other_with_cast.q9x_1))
3067
+ if (!(this.n9x_1 === tmp0_other_with_cast.n9x_1))
3044
3068
  return false;
3045
- if (!equals(this.r9x_1, tmp0_other_with_cast.r9x_1))
3069
+ if (!equals(this.o9x_1, tmp0_other_with_cast.o9x_1))
3046
3070
  return false;
3047
- if (!equals(this.s9x_1, tmp0_other_with_cast.s9x_1))
3071
+ if (!equals(this.p9x_1, tmp0_other_with_cast.p9x_1))
3048
3072
  return false;
3049
- if (!this.t9x_1.equals(tmp0_other_with_cast.t9x_1))
3073
+ if (!this.q9x_1.equals(tmp0_other_with_cast.q9x_1))
3050
3074
  return false;
3051
3075
  return true;
3052
3076
  };
3053
3077
  function Companion_1() {
3054
- this.u9x_1 = 6;
3078
+ this.r9x_1 = 6;
3055
3079
  }
3056
3080
  var Companion_instance_9;
3057
3081
  function Companion_getInstance_2() {
3058
3082
  return Companion_instance_9;
3059
3083
  }
3060
3084
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3061
- this.d9y_1 = this$0;
3085
+ this.a9y_1 = this$0;
3062
3086
  CoroutineImpl.call(this, resultContinuation);
3063
3087
  }
3064
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).f9y = function (actions, $completion) {
3065
- var tmp = this.g9y(actions, $completion);
3088
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).c9y = function (actions, $completion) {
3089
+ var tmp = this.d9y(actions, $completion);
3066
3090
  tmp.h9_1 = Unit_instance;
3067
3091
  tmp.i9_1 = null;
3068
3092
  return tmp.n9();
3069
3093
  };
3070
3094
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).x9 = function (p1, $completion) {
3071
- return this.f9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3095
+ return this.c9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3072
3096
  };
3073
3097
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).n9 = function () {
3074
3098
  var suspendResult = this.h9_1;
@@ -3077,7 +3101,7 @@
3077
3101
  var tmp = this.f9_1;
3078
3102
  if (tmp === 0) {
3079
3103
  this.g9_1 = 1;
3080
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.d9y_1, this.e9y_1, null));
3104
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.a9y_1, this.b9y_1, null));
3081
3105
  } else if (tmp === 1) {
3082
3106
  throw this.i9_1;
3083
3107
  }
@@ -3087,23 +3111,23 @@
3087
3111
  }
3088
3112
  while (true);
3089
3113
  };
3090
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).g9y = function (actions, completion) {
3091
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.d9y_1, completion);
3092
- i.e9y_1 = actions;
3114
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).d9y = function (actions, completion) {
3115
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.a9y_1, completion);
3116
+ i.b9y_1 = actions;
3093
3117
  return i;
3094
3118
  };
3095
3119
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3096
3120
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3097
3121
  var l = function (actions, $completion) {
3098
- return i.f9y(actions, $completion);
3122
+ return i.c9y(actions, $completion);
3099
3123
  };
3100
3124
  l.$arity = 1;
3101
3125
  return l;
3102
3126
  }
3103
3127
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3104
3128
  CoroutineImpl.call(this, resultContinuation);
3105
- this.p9y_1 = _this__u8e3s4;
3106
- this.q9y_1 = fromEvent;
3129
+ this.m9y_1 = _this__u8e3s4;
3130
+ this.n9y_1 = fromEvent;
3107
3131
  }
3108
3132
  protoOf($sentEventCOROUTINE$3).n9 = function () {
3109
3133
  var suspendResult = this.h9_1;
@@ -3114,9 +3138,9 @@
3114
3138
  case 0:
3115
3139
  this.g9_1 = 2;
3116
3140
  var tmp_0 = this;
3117
- tmp_0.r9y_1 = this.p9y_1.o9x_1;
3141
+ tmp_0.o9y_1 = this.m9y_1.l9x_1;
3118
3142
  l$ret$1: do {
3119
- var this_0 = this.p9y_1.n9x_1;
3143
+ var this_0 = this.m9y_1.k9x_1;
3120
3144
  while (true) {
3121
3145
  var cur = this_0.kotlinx$atomicfu$value;
3122
3146
  var upd = cur + 1 | 0;
@@ -3127,7 +3151,7 @@
3127
3151
  }
3128
3152
  while (false);
3129
3153
  this.f9_1 = 1;
3130
- suspendResult = this.p9y_1.p9x_1.d18(this.q9y_1, this);
3154
+ suspendResult = this.m9y_1.m9x_1.d18(this.n9y_1, this);
3131
3155
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3132
3156
  return suspendResult;
3133
3157
  }
@@ -3151,7 +3175,7 @@
3151
3175
  };
3152
3176
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3153
3177
  CoroutineImpl.call(this, resultContinuation);
3154
- this.a9z_1 = _this__u8e3s4;
3178
+ this.x9y_1 = _this__u8e3s4;
3155
3179
  }
3156
3180
  protoOf($waitForCOROUTINE$4).n9 = function () {
3157
3181
  var suspendResult = this.h9_1;
@@ -3162,12 +3186,12 @@
3162
3186
  case 0:
3163
3187
  this.g9_1 = 5;
3164
3188
  var tmp_0 = this;
3165
- tmp_0.b9z_1 = this.a9z_1.o9x_1;
3166
- this.c9z_1 = 0;
3189
+ tmp_0.y9y_1 = this.x9y_1.l9x_1;
3190
+ this.z9y_1 = 0;
3167
3191
  this.f9_1 = 1;
3168
3192
  continue $sm;
3169
3193
  case 1:
3170
- if (!!(this.a9z_1.n9x_1.kotlinx$atomicfu$value === 0)) {
3194
+ if (!!(this.x9y_1.k9x_1.kotlinx$atomicfu$value === 0)) {
3171
3195
  this.f9_1 = 4;
3172
3196
  continue $sm;
3173
3197
  }
@@ -3180,9 +3204,9 @@
3180
3204
 
3181
3205
  continue $sm;
3182
3206
  case 2:
3183
- this.c9z_1 = this.c9z_1 + 1 | 0;
3184
- if (this.c9z_1 > 6) {
3185
- this.a9z_1.l9x_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.a9z_1.n9x_1.kotlinx$atomicfu$value);
3207
+ this.z9y_1 = this.z9y_1 + 1 | 0;
3208
+ if (this.z9y_1 > 6) {
3209
+ this.x9y_1.i9x_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.x9y_1.k9x_1.kotlinx$atomicfu$value);
3186
3210
  this.f9_1 = 4;
3187
3211
  continue $sm;
3188
3212
  } else {
@@ -3210,16 +3234,16 @@
3210
3234
  while (true);
3211
3235
  };
3212
3236
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3213
- this.k9x_1 = serverReduxConfig;
3214
- this.l9x_1 = logger;
3215
- this.m9x_1 = idsProvider;
3216
- this.n9x_1 = atomic$ref$1(0);
3237
+ this.h9x_1 = serverReduxConfig;
3238
+ this.i9x_1 = logger;
3239
+ this.j9x_1 = idsProvider;
3240
+ this.k9x_1 = atomic$ref$1(0);
3217
3241
  var tmp = this;
3218
3242
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3219
- tmp.o9x_1 = get_atomicfu$reentrantLock();
3220
- this.p9x_1 = MutableSharedFlow();
3243
+ tmp.l9x_1 = get_atomicfu$reentrantLock();
3244
+ this.m9x_1 = MutableSharedFlow();
3221
3245
  }
3222
- protoOf(ToClientEventsObserverImpl).r9w = function (fromEvent, $completion) {
3246
+ protoOf(ToClientEventsObserverImpl).o9w = function (fromEvent, $completion) {
3223
3247
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3224
3248
  tmp.h9_1 = Unit_instance;
3225
3249
  tmp.i9_1 = null;
@@ -3231,21 +3255,21 @@
3231
3255
  tmp.i9_1 = null;
3232
3256
  return tmp.n9();
3233
3257
  };
3234
- protoOf(ToClientEventsObserverImpl).z9n = function () {
3235
- if (!this.k9x_1.enabledCombinedEvents) {
3236
- return this.p9x_1;
3258
+ protoOf(ToClientEventsObserverImpl).a9o = function () {
3259
+ if (!this.h9x_1.enabledCombinedEvents) {
3260
+ return this.m9x_1;
3237
3261
  }
3238
- var tmp = windowedByInterval(this.p9x_1, toLong(this.k9x_1.combinedEventsPeriod));
3262
+ var tmp = windowedByInterval(this.m9x_1, toLong(this.h9x_1.combinedEventsPeriod));
3239
3263
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3240
3264
  };
3241
3265
  function UpdateServerConfigAction(serverConfig) {
3242
- this.d9z_1 = serverConfig;
3266
+ this.a9z_1 = serverConfig;
3243
3267
  }
3244
3268
  protoOf(UpdateServerConfigAction).toString = function () {
3245
- return 'UpdateServerConfigAction(serverConfig=' + this.d9z_1.toString() + ')';
3269
+ return 'UpdateServerConfigAction(serverConfig=' + this.a9z_1.toString() + ')';
3246
3270
  };
3247
3271
  protoOf(UpdateServerConfigAction).hashCode = function () {
3248
- return this.d9z_1.hashCode();
3272
+ return this.a9z_1.hashCode();
3249
3273
  };
3250
3274
  protoOf(UpdateServerConfigAction).equals = function (other) {
3251
3275
  if (this === other)
@@ -3253,20 +3277,20 @@
3253
3277
  if (!(other instanceof UpdateServerConfigAction))
3254
3278
  return false;
3255
3279
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3256
- if (!this.d9z_1.equals(tmp0_other_with_cast.d9z_1))
3280
+ if (!this.a9z_1.equals(tmp0_other_with_cast.a9z_1))
3257
3281
  return false;
3258
3282
  return true;
3259
3283
  };
3260
3284
  function SpectatorsAction() {
3261
3285
  }
3262
3286
  function AddSpectatorsAction(spectators) {
3263
- this.e9z_1 = spectators;
3287
+ this.b9z_1 = spectators;
3264
3288
  }
3265
3289
  protoOf(AddSpectatorsAction).toString = function () {
3266
- return 'AddSpectatorsAction(spectators=' + toString(this.e9z_1) + ')';
3290
+ return 'AddSpectatorsAction(spectators=' + toString(this.b9z_1) + ')';
3267
3291
  };
3268
3292
  protoOf(AddSpectatorsAction).hashCode = function () {
3269
- return hashCode(this.e9z_1);
3293
+ return hashCode(this.b9z_1);
3270
3294
  };
3271
3295
  protoOf(AddSpectatorsAction).equals = function (other) {
3272
3296
  if (this === other)
@@ -3274,18 +3298,18 @@
3274
3298
  if (!(other instanceof AddSpectatorsAction))
3275
3299
  return false;
3276
3300
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3277
- if (!equals(this.e9z_1, tmp0_other_with_cast.e9z_1))
3301
+ if (!equals(this.b9z_1, tmp0_other_with_cast.b9z_1))
3278
3302
  return false;
3279
3303
  return true;
3280
3304
  };
3281
3305
  function RemoveSpectatorsAction(spectators) {
3282
- this.f9z_1 = spectators;
3306
+ this.c9z_1 = spectators;
3283
3307
  }
3284
3308
  protoOf(RemoveSpectatorsAction).toString = function () {
3285
- return 'RemoveSpectatorsAction(spectators=' + toString(this.f9z_1) + ')';
3309
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.c9z_1) + ')';
3286
3310
  };
3287
3311
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3288
- return hashCode(this.f9z_1);
3312
+ return hashCode(this.c9z_1);
3289
3313
  };
3290
3314
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3291
3315
  if (this === other)
@@ -3293,91 +3317,91 @@
3293
3317
  if (!(other instanceof RemoveSpectatorsAction))
3294
3318
  return false;
3295
3319
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3296
- if (!equals(this.f9z_1, tmp0_other_with_cast.f9z_1))
3320
+ if (!equals(this.c9z_1, tmp0_other_with_cast.c9z_1))
3297
3321
  return false;
3298
3322
  return true;
3299
3323
  };
3300
3324
  function _get_asyncProvider__jbpyhw($this) {
3301
3325
  // Inline function 'kotlin.getValue' call
3302
- var this_0 = $this.l9z_1;
3326
+ var this_0 = $this.i9z_1;
3303
3327
  asyncProvider$factory_0();
3304
3328
  return this_0.u();
3305
3329
  }
3306
3330
  function _get_logger__rkp4sl_0($this) {
3307
3331
  // Inline function 'kotlin.getValue' call
3308
- var this_0 = $this.m9z_1;
3332
+ var this_0 = $this.j9z_1;
3309
3333
  logger$factory_2();
3310
3334
  return this_0.u();
3311
3335
  }
3312
3336
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3313
3337
  // Inline function 'kotlin.getValue' call
3314
- var this_0 = $this.n9z_1;
3338
+ var this_0 = $this.k9z_1;
3315
3339
  playerConnectionInteractor$factory_2();
3316
3340
  return this_0.u();
3317
3341
  }
3318
3342
  function _get_lastCardInteractor__h6lq3w($this) {
3319
3343
  // Inline function 'kotlin.getValue' call
3320
- var this_0 = $this.o9z_1;
3344
+ var this_0 = $this.l9z_1;
3321
3345
  lastCardInteractor$factory_0();
3322
3346
  return this_0.u();
3323
3347
  }
3324
3348
  function _get_serverConfig__rk2g06($this) {
3325
3349
  // Inline function 'kotlin.getValue' call
3326
- var this_0 = $this.p9z_1;
3350
+ var this_0 = $this.m9z_1;
3327
3351
  serverConfig$factory_0();
3328
3352
  return this_0.u();
3329
3353
  }
3330
3354
  function _get_logicConfig__52ww9d($this) {
3331
3355
  // Inline function 'kotlin.getValue' call
3332
- var this_0 = $this.q9z_1;
3356
+ var this_0 = $this.n9z_1;
3333
3357
  logicConfig$factory_0();
3334
3358
  return this_0.u();
3335
3359
  }
3336
3360
  function _get_idsProvider__fnfajc_0($this) {
3337
3361
  // Inline function 'kotlin.getValue' call
3338
- var this_0 = $this.r9z_1;
3362
+ var this_0 = $this.o9z_1;
3339
3363
  idsProvider$factory_2();
3340
3364
  return this_0.u();
3341
3365
  }
3342
3366
  function _get_botConfig__cpaxzc($this) {
3343
3367
  // Inline function 'kotlin.getValue' call
3344
- var this_0 = $this.s9z_1;
3368
+ var this_0 = $this.p9z_1;
3345
3369
  botConfig$factory_0();
3346
3370
  return this_0.u();
3347
3371
  }
3348
3372
  function _get_scenePositionProvider__kn0n1n($this) {
3349
3373
  // Inline function 'kotlin.getValue' call
3350
- var this_0 = $this.t9z_1;
3374
+ var this_0 = $this.q9z_1;
3351
3375
  scenePositionProvider$factory_0();
3352
3376
  return this_0.u();
3353
3377
  }
3354
3378
  function _get_toClientEventsObserver__6rp51y_0($this) {
3355
3379
  // Inline function 'kotlin.getValue' call
3356
- var this_0 = $this.u9z_1;
3380
+ var this_0 = $this.r9z_1;
3357
3381
  toClientEventsObserver$factory_2();
3358
3382
  return this_0.u();
3359
3383
  }
3360
3384
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
3361
3385
  // Inline function 'kotlin.getValue' call
3362
- var this_0 = $this.v9z_1;
3386
+ var this_0 = $this.s9z_1;
3363
3387
  fromClientEventsObserver$factory_2();
3364
3388
  return this_0.u();
3365
3389
  }
3366
3390
  function _get_dealerConfig__183ci8($this) {
3367
3391
  // Inline function 'kotlin.getValue' call
3368
- var this_0 = $this.w9z_1;
3392
+ var this_0 = $this.t9z_1;
3369
3393
  dealerConfig$factory_0();
3370
3394
  return this_0.u();
3371
3395
  }
3372
3396
  function _get_poolProvider__tqti6a($this) {
3373
3397
  // Inline function 'kotlin.getValue' call
3374
- var this_0 = $this.x9z_1;
3398
+ var this_0 = $this.u9z_1;
3375
3399
  poolProvider$factory_0();
3376
3400
  return this_0.u();
3377
3401
  }
3378
3402
  function _get_cardsDealerProvider__bekjpg($this) {
3379
3403
  // Inline function 'kotlin.getValue' call
3380
- var this_0 = $this.y9z_1;
3404
+ var this_0 = $this.v9z_1;
3381
3405
  cardsDealerProvider$factory_0();
3382
3406
  return this_0.u();
3383
3407
  }
@@ -3390,101 +3414,101 @@
3390
3414
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3391
3415
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3392
3416
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3393
- this.g9z_1 = validationStoreContract;
3394
- this.h9z_1 = timersStoreContract;
3395
- this.i9z_1 = botGameStoreContract;
3396
- this.j9z_1 = gameMechanicStoreContract;
3397
- this.k9z_1 = fileLoggerStoreContract;
3417
+ this.d9z_1 = validationStoreContract;
3418
+ this.e9z_1 = timersStoreContract;
3419
+ this.f9z_1 = botGameStoreContract;
3420
+ this.g9z_1 = gameMechanicStoreContract;
3421
+ this.h9z_1 = fileLoggerStoreContract;
3398
3422
  var tmp = this;
3399
3423
  // Inline function 'org.kodein.di.instance' call
3400
3424
  // Inline function 'org.kodein.type.generic' call
3401
3425
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3402
3426
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3403
- tmp.l9z_1 = Instance(di, tmp$ret$0, null).p63(this, asyncProvider$factory());
3427
+ tmp.i9z_1 = Instance(di, tmp$ret$0, null).p63(this, asyncProvider$factory());
3404
3428
  var tmp_1 = this;
3405
3429
  // Inline function 'org.kodein.di.instance' call
3406
3430
  // Inline function 'org.kodein.type.generic' call
3407
3431
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3408
3432
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3409
- tmp_1.m9z_1 = Instance(di, tmp$ret$2, null).p63(this, logger$factory_1());
3433
+ tmp_1.j9z_1 = Instance(di, tmp$ret$2, null).p63(this, logger$factory_1());
3410
3434
  var tmp_3 = this;
3411
3435
  // Inline function 'org.kodein.di.instance' call
3412
3436
  // Inline function 'org.kodein.type.generic' call
3413
3437
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3414
3438
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3415
- tmp_3.n9z_1 = Instance(di, tmp$ret$4, null).p63(this, playerConnectionInteractor$factory_1());
3439
+ tmp_3.k9z_1 = Instance(di, tmp$ret$4, null).p63(this, playerConnectionInteractor$factory_1());
3416
3440
  var tmp_5 = this;
3417
3441
  // Inline function 'org.kodein.di.instance' call
3418
3442
  // Inline function 'org.kodein.type.generic' call
3419
3443
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3420
3444
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3421
- tmp_5.o9z_1 = Instance(di, tmp$ret$6, null).p63(this, lastCardInteractor$factory());
3445
+ tmp_5.l9z_1 = Instance(di, tmp$ret$6, null).p63(this, lastCardInteractor$factory());
3422
3446
  var tmp_7 = this;
3423
3447
  // Inline function 'org.kodein.di.instance' call
3424
3448
  // Inline function 'org.kodein.type.generic' call
3425
3449
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3426
3450
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3427
- tmp_7.p9z_1 = Instance(di, tmp$ret$8, null).p63(this, serverConfig$factory());
3451
+ tmp_7.m9z_1 = Instance(di, tmp$ret$8, null).p63(this, serverConfig$factory());
3428
3452
  var tmp_9 = this;
3429
3453
  // Inline function 'org.kodein.di.instance' call
3430
3454
  // Inline function 'org.kodein.type.generic' call
3431
3455
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3432
3456
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3433
- tmp_9.q9z_1 = Instance(di, tmp$ret$10, null).p63(this, logicConfig$factory());
3457
+ tmp_9.n9z_1 = Instance(di, tmp$ret$10, null).p63(this, logicConfig$factory());
3434
3458
  var tmp_11 = this;
3435
3459
  // Inline function 'org.kodein.di.instance' call
3436
3460
  // Inline function 'org.kodein.type.generic' call
3437
3461
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3438
3462
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3439
- tmp_11.r9z_1 = Instance(di, tmp$ret$12, null).p63(this, idsProvider$factory_1());
3463
+ tmp_11.o9z_1 = Instance(di, tmp$ret$12, null).p63(this, idsProvider$factory_1());
3440
3464
  var tmp_13 = this;
3441
3465
  // Inline function 'org.kodein.di.instance' call
3442
3466
  // Inline function 'org.kodein.type.generic' call
3443
3467
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3444
3468
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3445
- tmp_13.s9z_1 = Instance(di, tmp$ret$14, null).p63(this, botConfig$factory());
3469
+ tmp_13.p9z_1 = Instance(di, tmp$ret$14, null).p63(this, botConfig$factory());
3446
3470
  var tmp_15 = this;
3447
3471
  // Inline function 'org.kodein.di.instance' call
3448
3472
  // Inline function 'org.kodein.type.generic' call
3449
3473
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3450
3474
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3451
- tmp_15.t9z_1 = Instance(di, tmp$ret$16, null).p63(this, scenePositionProvider$factory());
3475
+ tmp_15.q9z_1 = Instance(di, tmp$ret$16, null).p63(this, scenePositionProvider$factory());
3452
3476
  var tmp_17 = this;
3453
3477
  // Inline function 'org.kodein.di.instance' call
3454
3478
  // Inline function 'org.kodein.type.generic' call
3455
3479
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3456
3480
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3457
- tmp_17.u9z_1 = Instance(di, tmp$ret$18, null).p63(this, toClientEventsObserver$factory_1());
3481
+ tmp_17.r9z_1 = Instance(di, tmp$ret$18, null).p63(this, toClientEventsObserver$factory_1());
3458
3482
  var tmp_19 = this;
3459
3483
  // Inline function 'org.kodein.di.instance' call
3460
3484
  // Inline function 'org.kodein.type.generic' call
3461
3485
  var tmp_20 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
3462
3486
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3463
- tmp_19.v9z_1 = Instance(di, tmp$ret$20, null).p63(this, fromClientEventsObserver$factory_1());
3487
+ tmp_19.s9z_1 = Instance(di, tmp$ret$20, null).p63(this, fromClientEventsObserver$factory_1());
3464
3488
  var tmp_21 = this;
3465
3489
  // Inline function 'org.kodein.di.instance' call
3466
3490
  // Inline function 'org.kodein.type.generic' call
3467
3491
  var tmp_22 = typeToken(createKType(getKClass(DealerConfig), arrayOf([]), false));
3468
3492
  var tmp$ret$22 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
3469
- tmp_21.w9z_1 = Instance(di, tmp$ret$22, null).p63(this, dealerConfig$factory());
3493
+ tmp_21.t9z_1 = Instance(di, tmp$ret$22, null).p63(this, dealerConfig$factory());
3470
3494
  var tmp_23 = this;
3471
3495
  // Inline function 'org.kodein.di.instance' call
3472
3496
  // Inline function 'org.kodein.type.generic' call
3473
3497
  var tmp_24 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3474
3498
  var tmp$ret$24 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
3475
- tmp_23.x9z_1 = Instance(di, tmp$ret$24, null).p63(this, poolProvider$factory());
3499
+ tmp_23.u9z_1 = Instance(di, tmp$ret$24, null).p63(this, poolProvider$factory());
3476
3500
  var tmp_25 = this;
3477
3501
  // Inline function 'org.kodein.di.instance' call
3478
3502
  // Inline function 'org.kodein.type.generic' call
3479
3503
  var tmp_26 = typeToken(createKType(getKClass(CardsDealerProvider), arrayOf([]), false));
3480
3504
  var tmp$ret$26 = isInterface(tmp_26, TypeToken) ? tmp_26 : THROW_CCE();
3481
- tmp_25.y9z_1 = Instance(di, tmp$ret$26, null).p63(this, cardsDealerProvider$factory());
3505
+ tmp_25.v9z_1 = Instance(di, tmp$ret$26, null).p63(this, cardsDealerProvider$factory());
3482
3506
  }
3483
3507
  protoOf(ServerGameStoreContract).t91 = function () {
3484
- return plus(plus(plus(plus(plus(this.g9z_1.t91(), this.h9z_1.t91()), this.i9z_1.t91()), this.j9z_1.t91()), this.k9z_1.t91()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3508
+ return plus(plus(plus(plus(plus(this.d9z_1.t91(), this.e9z_1.t91()), this.f9z_1.t91()), this.g9z_1.t91()), this.h9z_1.t91()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3485
3509
  };
3486
3510
  protoOf(ServerGameStoreContract).u91 = function () {
3487
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.g9z_1.u91(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.h9z_1.u91()), this.i9z_1.u91()), this.j9z_1.u91()), this.k9z_1.u91()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).n93(), finishingGameWhenCantStartNewMiddleware()]));
3511
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.d9z_1.u91(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.e9z_1.u91()), this.f9z_1.u91()), this.g9z_1.u91()), this.h9z_1.u91()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).n93(), finishingGameWhenCantStartNewMiddleware()]));
3488
3512
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3489
3513
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3490
3514
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3659,7 +3683,7 @@
3659
3683
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3660
3684
  next(action_0);
3661
3685
  var state = store.state;
3662
- if (!get_serverStatePayload_0(state).s9v_1.u9v_1 && action_0.isGameFinished) {
3686
+ if (!get_serverStatePayload_0(state).config.canStartNewGame && action_0.isGameFinished) {
3663
3687
  store.dispatch(Companion_instance.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.n6q_1));
3664
3688
  }
3665
3689
  };
@@ -3667,7 +3691,7 @@
3667
3691
  return this.j6l(store, next, action);
3668
3692
  };
3669
3693
  function _no_name_provided__qut3iv_3(this$0) {
3670
- this.ba0_1 = this$0;
3694
+ this.y9z_1 = this$0;
3671
3695
  }
3672
3696
  protoOf(_no_name_provided__qut3iv_3).s6j = function (action) {
3673
3697
  return action instanceof MechanicAction;
@@ -3681,7 +3705,7 @@
3681
3705
  var tmp;
3682
3706
  if (action_0 instanceof StartGameMechanicAction) {
3683
3707
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3684
- var this_0 = this.ba0_1;
3708
+ var this_0 = this.y9z_1;
3685
3709
  var tableId = action_0.g8y_1;
3686
3710
  var gameCreatorPlayerId = action_0.i8y_1;
3687
3711
  // Inline function 'kotlin.collections.map' call
@@ -3726,7 +3750,7 @@
3726
3750
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3727
3751
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3728
3752
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3729
- var tmp0_aid = this_0.aa0_1.v6h();
3753
+ var tmp0_aid = this_0.x9z_1.v6h();
3730
3754
  // Inline function 'kotlin.collections.map' call
3731
3755
  // Inline function 'kotlin.collections.mapTo' call
3732
3756
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3751,16 +3775,16 @@
3751
3775
  } else {
3752
3776
  if (action_0 instanceof StartNewGameMechanicAction) {
3753
3777
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3754
- var this_2 = this.ba0_1;
3778
+ var this_2 = this.y9z_1;
3755
3779
  var table = state.p6r();
3756
3780
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3757
- var sendToPlayer_0 = new RoomActionPayload(this_2.aa0_1.v6h(), table.id, null);
3781
+ var sendToPlayer_0 = new RoomActionPayload(this_2.x9z_1.v6h(), table.id, null);
3758
3782
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3759
3783
  tmp = listOfNotNull(tmp$ret$18);
3760
3784
  } else {
3761
3785
  if (action_0 instanceof ContinueGameMechanicAction) {
3762
3786
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3763
- var this_3 = this.ba0_1;
3787
+ var this_3 = this.y9z_1;
3764
3788
  var tableId_0 = action_0.m8y_1.id;
3765
3789
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3766
3790
  // Inline function 'kotlin.collections.map' call
@@ -3805,7 +3829,7 @@
3805
3829
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3806
3830
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3807
3831
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3808
- var tmp0_aid_0 = this_3.aa0_1.v6h();
3832
+ var tmp0_aid_0 = this_3.x9z_1.v6h();
3809
3833
  // Inline function 'kotlin.collections.map' call
3810
3834
  // Inline function 'kotlin.collections.mapTo' call
3811
3835
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3830,43 +3854,43 @@
3830
3854
  } else {
3831
3855
  if (action_0 instanceof FinishingGameMechanicAction) {
3832
3856
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3833
- var this_5 = this.ba0_1;
3857
+ var this_5 = this.y9z_1;
3834
3858
  var table_0 = state.p6r();
3835
3859
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3836
- var sendToPlayer_2 = new RoomActionPayload(this_5.aa0_1.v6h(), table_0.id, null);
3860
+ var sendToPlayer_2 = new RoomActionPayload(this_5.x9z_1.v6h(), table_0.id, null);
3837
3861
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3838
3862
  tmp = listOfNotNull(tmp$ret$38);
3839
3863
  } else {
3840
3864
  if (action_0 instanceof FinishGameMechanicAction) {
3841
3865
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3842
- var this_6 = this.ba0_1;
3866
+ var this_6 = this.y9z_1;
3843
3867
  var table_1 = state.p6r();
3844
3868
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3845
- var sendToPlayer_3 = new RoomActionPayload(this_6.aa0_1.v6h(), table_1.id, null);
3869
+ var sendToPlayer_3 = new RoomActionPayload(this_6.x9z_1.v6h(), table_1.id, null);
3846
3870
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3847
3871
  tmp = listOfNotNull(tmp$ret$40);
3848
3872
  } else {
3849
3873
  if (action_0 instanceof RestartGameMechanicAction) {
3850
3874
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3851
- var this_7 = this.ba0_1;
3875
+ var this_7 = this.y9z_1;
3852
3876
  var table_2 = state.p6r();
3853
3877
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3854
- var sendToPlayer_4 = new RoomActionPayload(this_7.aa0_1.v6h(), table_2.id, null);
3878
+ var sendToPlayer_4 = new RoomActionPayload(this_7.x9z_1.v6h(), table_2.id, null);
3855
3879
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3856
3880
  tmp = listOfNotNull(tmp$ret$42);
3857
3881
  } else {
3858
3882
  if (action_0 instanceof ErrorAction) {
3859
3883
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3860
- var this_8 = this.ba0_1;
3884
+ var this_8 = this.y9z_1;
3861
3885
  var table_3 = state.p6r();
3862
3886
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3863
- var sendToPlayer_5 = new RoomActionPayload(this_8.aa0_1.v6h(), table_3.id, null);
3887
+ var sendToPlayer_5 = new RoomActionPayload(this_8.x9z_1.v6h(), table_3.id, null);
3864
3888
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3865
3889
  tmp = listOfNotNull(tmp$ret$44);
3866
3890
  } else {
3867
3891
  if (action_0 instanceof SceneMechanicAction) {
3868
3892
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3869
- var this_9 = this.ba0_1;
3893
+ var this_9 = this.y9z_1;
3870
3894
  var table_4 = state.p6r();
3871
3895
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3872
3896
  var tableId_1 = table_4.id;
@@ -3903,7 +3927,7 @@
3903
3927
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3904
3928
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3905
3929
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3906
- var tmp0_aid_1 = this_9.aa0_1.v6h();
3930
+ var tmp0_aid_1 = this_9.x9z_1.v6h();
3907
3931
  // Inline function 'kotlin.collections.map' call
3908
3932
  // Inline function 'kotlin.collections.mapTo' call
3909
3933
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3928,7 +3952,7 @@
3928
3952
  } else {
3929
3953
  if (action_0 instanceof SceneActMechanicAction) {
3930
3954
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3931
- var this_10 = this.ba0_1;
3955
+ var this_10 = this.y9z_1;
3932
3956
  var table_5 = state.p6r();
3933
3957
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3934
3958
  var tableId_2 = table_5.id;
@@ -3965,7 +3989,7 @@
3965
3989
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3966
3990
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3967
3991
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3968
- var tmp0_aid_2 = this_10.aa0_1.v6h();
3992
+ var tmp0_aid_2 = this_10.x9z_1.v6h();
3969
3993
  // Inline function 'kotlin.collections.map' call
3970
3994
  // Inline function 'kotlin.collections.mapTo' call
3971
3995
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -3990,7 +4014,7 @@
3990
4014
  } else {
3991
4015
  if (action_0 instanceof TeamsDataMechanicAction) {
3992
4016
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3993
- var this_11 = this.ba0_1;
4017
+ var this_11 = this.y9z_1;
3994
4018
  var table_6 = state.p6r();
3995
4019
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3996
4020
  var tableId_3 = table_6.id;
@@ -4027,7 +4051,7 @@
4027
4051
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4028
4052
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4029
4053
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4030
- var tmp0_aid_3 = this_11.aa0_1.v6h();
4054
+ var tmp0_aid_3 = this_11.x9z_1.v6h();
4031
4055
  // Inline function 'kotlin.collections.map' call
4032
4056
  // Inline function 'kotlin.collections.mapTo' call
4033
4057
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4040,7 +4064,7 @@
4040
4064
  }
4041
4065
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4042
4066
  var tmp_0;
4043
- if (this.ba0_1.z9z_1.supportBackwardActions && getPlayer(state.p6r().players, sendToPlayer_8.j7e_1).m6x_1.q6x_1) {
4067
+ if (this.y9z_1.w9z_1.supportBackwardActions && getPlayer(state.p6r().players, sendToPlayer_8.j7e_1).m6x_1.q6x_1) {
4044
4068
  tmp_0 = null;
4045
4069
  } else {
4046
4070
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4058,79 +4082,79 @@
4058
4082
  } else {
4059
4083
  if (action_0 instanceof PlayerReadyMechanicAction) {
4060
4084
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4061
- var this_12 = this.ba0_1;
4085
+ var this_12 = this.y9z_1;
4062
4086
  var table_7 = state.p6r();
4063
- var exceptPlayerId = this.ba0_1.z9z_1.supportBackwardActions ? action_0.g8z_1 : null;
4087
+ var exceptPlayerId = this.y9z_1.w9z_1.supportBackwardActions ? action_0.g8z_1 : null;
4064
4088
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4065
- var sendToPlayer_9 = new RoomActionPayload(this_12.aa0_1.v6h(), table_7.id, exceptPlayerId);
4089
+ var sendToPlayer_9 = new RoomActionPayload(this_12.x9z_1.v6h(), table_7.id, exceptPlayerId);
4066
4090
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4067
4091
  tmp = listOfNotNull(tmp$ret$94);
4068
4092
  } else {
4069
4093
  if (action_0 instanceof SuitChoiceMechanicAction) {
4070
4094
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4071
- var this_13 = this.ba0_1;
4095
+ var this_13 = this.y9z_1;
4072
4096
  var table_8 = state.p6r();
4073
- var exceptPlayerId_0 = this.ba0_1.z9z_1.supportBackwardActions ? action_0.c8u_1 : null;
4097
+ var exceptPlayerId_0 = this.y9z_1.w9z_1.supportBackwardActions ? action_0.c8u_1 : null;
4074
4098
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4075
- var sendToPlayer_10 = new RoomActionPayload(this_13.aa0_1.v6h(), table_8.id, exceptPlayerId_0);
4099
+ var sendToPlayer_10 = new RoomActionPayload(this_13.x9z_1.v6h(), table_8.id, exceptPlayerId_0);
4076
4100
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4077
4101
  tmp = listOfNotNull(tmp$ret$96);
4078
4102
  } else {
4079
4103
  if (action_0 instanceof TrumpMechanicAction) {
4080
4104
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4081
- var this_14 = this.ba0_1;
4105
+ var this_14 = this.y9z_1;
4082
4106
  var table_9 = state.p6r();
4083
4107
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4084
- var sendToPlayer_11 = new RoomActionPayload(this_14.aa0_1.v6h(), table_9.id, null);
4108
+ var sendToPlayer_11 = new RoomActionPayload(this_14.x9z_1.v6h(), table_9.id, null);
4085
4109
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4086
4110
  tmp = listOfNotNull(tmp$ret$98);
4087
4111
  } else {
4088
4112
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4089
4113
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4090
- var this_15 = this.ba0_1;
4114
+ var this_15 = this.y9z_1;
4091
4115
  var table_10 = state.p6r();
4092
- var exceptPlayerId_1 = this.ba0_1.z9z_1.supportBackwardActions ? action_0.m8z_1 : null;
4116
+ var exceptPlayerId_1 = this.y9z_1.w9z_1.supportBackwardActions ? action_0.m8z_1 : null;
4093
4117
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4094
- var sendToPlayer_12 = new RoomActionPayload(this_15.aa0_1.v6h(), table_10.id, exceptPlayerId_1);
4118
+ var sendToPlayer_12 = new RoomActionPayload(this_15.x9z_1.v6h(), table_10.id, exceptPlayerId_1);
4095
4119
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4096
4120
  tmp = listOfNotNull(tmp$ret$100);
4097
4121
  } else {
4098
4122
  if (action_0 instanceof PutCardMechanicAction) {
4099
4123
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4100
- var this_16 = this.ba0_1;
4124
+ var this_16 = this.y9z_1;
4101
4125
  var table_11 = state.p6r();
4102
- var exceptPlayerId_2 = this.ba0_1.z9z_1.supportBackwardActions ? action_0.h8u_1 : null;
4126
+ var exceptPlayerId_2 = this.y9z_1.w9z_1.supportBackwardActions ? action_0.h8u_1 : null;
4103
4127
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4104
- var sendToPlayer_13 = new RoomActionPayload(this_16.aa0_1.v6h(), table_11.id, exceptPlayerId_2);
4128
+ var sendToPlayer_13 = new RoomActionPayload(this_16.x9z_1.v6h(), table_11.id, exceptPlayerId_2);
4105
4129
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4106
4130
  tmp = listOfNotNull(tmp$ret$102);
4107
4131
  } else {
4108
4132
  if (action_0 instanceof PickUpBribeMechanicAction) {
4109
4133
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4110
- var this_17 = this.ba0_1;
4134
+ var this_17 = this.y9z_1;
4111
4135
  var table_12 = state.p6r();
4112
4136
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4113
- var sendToPlayer_14 = new RoomActionPayload(this_17.aa0_1.v6h(), table_12.id, null);
4137
+ var sendToPlayer_14 = new RoomActionPayload(this_17.x9z_1.v6h(), table_12.id, null);
4114
4138
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4115
4139
  tmp = listOfNotNull(tmp$ret$104);
4116
4140
  } else {
4117
4141
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4118
4142
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4119
- var this_18 = this.ba0_1;
4143
+ var this_18 = this.y9z_1;
4120
4144
  var table_13 = state.p6r();
4121
4145
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4122
- var sendToPlayer_15 = new RoomActionPayload(this_18.aa0_1.v6h(), table_13.id, null);
4146
+ var sendToPlayer_15 = new RoomActionPayload(this_18.x9z_1.v6h(), table_13.id, null);
4123
4147
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4124
4148
  tmp = listOfNotNull(tmp$ret$106);
4125
4149
  } else {
4126
4150
  if (action_0 instanceof MessageMechanicAction) {
4127
4151
  var message = action_0.q8z_1;
4128
4152
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4129
- var this_19 = this.ba0_1;
4153
+ var this_19 = this.y9z_1;
4130
4154
  var table_14 = state.p6r();
4131
4155
  var tmp_1;
4132
4156
  var tmp_2;
4133
- if (this.ba0_1.z9z_1.supportBackwardActions) {
4157
+ if (this.y9z_1.w9z_1.supportBackwardActions) {
4134
4158
  tmp_2 = isInterface(message, UserMessage);
4135
4159
  } else {
4136
4160
  tmp_2 = false;
@@ -4142,17 +4166,17 @@
4142
4166
  }
4143
4167
  var exceptPlayerId_3 = tmp_1;
4144
4168
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4145
- var sendToPlayer_16 = new RoomActionPayload(this_19.aa0_1.v6h(), table_14.id, exceptPlayerId_3);
4169
+ var sendToPlayer_16 = new RoomActionPayload(this_19.x9z_1.v6h(), table_14.id, exceptPlayerId_3);
4146
4170
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4147
4171
  tmp = listOfNotNull(tmp$ret$108);
4148
4172
  } else {
4149
4173
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4150
4174
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4151
- var this_20 = this.ba0_1;
4175
+ var this_20 = this.y9z_1;
4152
4176
  var table_15 = state.p6r();
4153
4177
  var exceptPlayerId_4 = action_0.playerId;
4154
4178
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4155
- var sendToPlayer_17 = new RoomActionPayload(this_20.aa0_1.v6h(), table_15.id, exceptPlayerId_4);
4179
+ var sendToPlayer_17 = new RoomActionPayload(this_20.x9z_1.v6h(), table_15.id, exceptPlayerId_4);
4156
4180
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4157
4181
  tmp = listOfNotNull(tmp$ret$110);
4158
4182
  } else {
@@ -4190,8 +4214,8 @@
4190
4214
  return this.j6l(store, next, action);
4191
4215
  };
4192
4216
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4193
- this.z9z_1 = logicConfig;
4194
- this.aa0_1 = idsProvider;
4217
+ this.w9z_1 = logicConfig;
4218
+ this.x9z_1 = idsProvider;
4195
4219
  }
4196
4220
  protoOf(ServerMapMechanicToClientActionMiddleware).n93 = function () {
4197
4221
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -4202,8 +4226,8 @@
4202
4226
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4203
4227
  }
4204
4228
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4205
- this.ka0_1 = $provider;
4206
- this.la0_1 = $action;
4229
+ this.ha0_1 = $provider;
4230
+ this.ia0_1 = $action;
4207
4231
  CoroutineImpl.call(this, resultContinuation);
4208
4232
  }
4209
4233
  protoOf(sendToClientActionMiddleware$o$handle$slambda).y1d = function ($this$launchDefault, $completion) {
@@ -4224,7 +4248,7 @@
4224
4248
  case 0:
4225
4249
  this.g9_1 = 2;
4226
4250
  this.f9_1 = 1;
4227
- suspendResult = this.ka0_1.r9w(this.la0_1, this);
4251
+ suspendResult = this.ha0_1.o9w(this.ia0_1, this);
4228
4252
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4229
4253
  return suspendResult;
4230
4254
  }
@@ -4247,8 +4271,8 @@
4247
4271
  while (true);
4248
4272
  };
4249
4273
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z1d = function ($this$launchDefault, completion) {
4250
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.ka0_1, this.la0_1, completion);
4251
- i.ma0_1 = $this$launchDefault;
4274
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.ha0_1, this.ia0_1, completion);
4275
+ i.ja0_1 = $this$launchDefault;
4252
4276
  return i;
4253
4277
  };
4254
4278
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4260,8 +4284,8 @@
4260
4284
  return l;
4261
4285
  }
4262
4286
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4263
- this.na0_1 = $asyncProvider;
4264
- this.oa0_1 = $provider;
4287
+ this.ka0_1 = $asyncProvider;
4288
+ this.la0_1 = $provider;
4265
4289
  }
4266
4290
  protoOf(_no_name_provided__qut3iv_4).s6j = function (action) {
4267
4291
  return action instanceof ToClientAction;
@@ -4269,7 +4293,7 @@
4269
4293
  protoOf(_no_name_provided__qut3iv_4).j6l = function (store, next, action) {
4270
4294
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4271
4295
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4272
- this.na0_1.s6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.oa0_1, action_0, null));
4296
+ this.ka0_1.s6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.la0_1, action_0, null));
4273
4297
  next(action_0);
4274
4298
  };
4275
4299
  protoOf(_no_name_provided__qut3iv_4).r6j = function (store, next, action) {
@@ -4287,7 +4311,7 @@
4287
4311
  protoOf(_no_name_provided__qut3iv_5).p9b = function (state, action) {
4288
4312
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4289
4313
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4290
- return state.h8x(VOID, get_serverStatePayload_0(state).pa0(action_0.d9z_1));
4314
+ return state.h8x(VOID, get_serverStatePayload_0(state).copy(action_0.a9z_1));
4291
4315
  };
4292
4316
  protoOf(_no_name_provided__qut3iv_5).k6l = function (state, action) {
4293
4317
  return this.p9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -4312,7 +4336,7 @@
4312
4336
  }
4313
4337
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4314
4338
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4315
- this.sa0_1 = logger;
4339
+ this.oa0_1 = logger;
4316
4340
  }
4317
4341
  protoOf(ServerMechanicLifecycleReducer).b9d = function (state, action) {
4318
4342
  var serverState = get_serverStatePayloadOrNull(state.o6q_1);
@@ -4325,11 +4349,11 @@
4325
4349
  var tmp5_users = action.j8y_1;
4326
4350
  var tmp6_spectators = action.spectators;
4327
4351
  var tmp7_gameCreatorPlayerId = action.i8y_1;
4328
- var tmp9_tableOrNull = tmp0_$this.h9e(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4352
+ var tmp9_tableOrNull = tmp0_$this.i9e(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4329
4353
  var tmp;
4330
4354
  if (serverState == null) {
4331
- this.sa0_1.w(VOID, 'ServerPayload is not onStart');
4332
- tmp = Companion_instance_10.j9w();
4355
+ this.oa0_1.w(VOID, 'ServerPayload is not onStart');
4356
+ tmp = Companion_instance_10.initial();
4333
4357
  } else {
4334
4358
  tmp = serverState;
4335
4359
  }
@@ -4340,16 +4364,16 @@
4340
4364
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4341
4365
  var tmp2_tableOrNull = action.m8y_1;
4342
4366
  var tmp = Companion_instance_10;
4343
- var tmp_0 = get_serverStatePayload_0(state).s9v_1;
4367
+ var tmp_0 = get_serverStatePayload_0(state).config;
4344
4368
  var tmp_1 = action.n8y_1;
4345
4369
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4346
- var tmp3_payload = tmp.ta0(tmp_0.v9v(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.p69_1));
4370
+ var tmp3_payload = tmp.initial(tmp_0.copy(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.p69_1));
4347
4371
  return state.h8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4348
4372
  };
4349
4373
  protoOf(ServerMechanicLifecycleReducer).a9d = function (state, action) {
4350
4374
  this.d9d_1.v5q(action.previousGameId);
4351
4375
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4352
- var tmp1_tableOrNull = this.c9d_1.i9e(state.p6r(), action.gameId);
4376
+ var tmp1_tableOrNull = this.c9d_1.j9e(state.p6r(), action.gameId);
4353
4377
  return state.h8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4354
4378
  };
4355
4379
  function spectatorsReducer(logger) {
@@ -4357,7 +4381,7 @@
4357
4381
  return new _no_name_provided__qut3iv_6(logger);
4358
4382
  }
4359
4383
  function _no_name_provided__qut3iv_6($logger) {
4360
- this.ua0_1 = $logger;
4384
+ this.pa0_1 = $logger;
4361
4385
  }
4362
4386
  protoOf(_no_name_provided__qut3iv_6).s6j = function (action) {
4363
4387
  return isInterface(action, SpectatorsAction);
@@ -4370,7 +4394,7 @@
4370
4394
  if (action_0 instanceof AddSpectatorsAction) {
4371
4395
  // Inline function 'kotlin.collections.mapNotNull' call
4372
4396
  // Inline function 'kotlin.collections.mapNotNullTo' call
4373
- var this_0 = action_0.e9z_1;
4397
+ var this_0 = action_0.b9z_1;
4374
4398
  var destination = ArrayList_init_$Create$_0();
4375
4399
  // Inline function 'kotlin.collections.forEach' call
4376
4400
  var tmp0_iterator = this_0.j();
@@ -4392,10 +4416,10 @@
4392
4416
  var tmp_0;
4393
4417
  // Inline function 'kotlin.collections.isNotEmpty' call
4394
4418
  if (!sameSpectators.p()) {
4395
- this.ua0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4419
+ this.pa0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4396
4420
  // Inline function 'kotlin.collections.filterNot' call
4397
4421
  // Inline function 'kotlin.collections.filterNotTo' call
4398
- var this_1 = action_0.e9z_1;
4422
+ var this_1 = action_0.b9z_1;
4399
4423
  var destination_0 = ArrayList_init_$Create$_0();
4400
4424
  var tmp0_iterator_0 = this_1.j();
4401
4425
  while (tmp0_iterator_0.k()) {
@@ -4431,7 +4455,7 @@
4431
4455
  }
4432
4456
  tmp_0 = destination_0;
4433
4457
  } else {
4434
- tmp_0 = action_0.e9z_1;
4458
+ tmp_0 = action_0.b9z_1;
4435
4459
  }
4436
4460
  var this_2 = tmp_0;
4437
4461
  // Inline function 'kotlin.collections.mapTo' call
@@ -4449,7 +4473,7 @@
4449
4473
  if (action_0 instanceof RemoveSpectatorsAction) {
4450
4474
  // Inline function 'kotlin.collections.mapNotNull' call
4451
4475
  // Inline function 'kotlin.collections.mapNotNullTo' call
4452
- var this_3 = action_0.f9z_1;
4476
+ var this_3 = action_0.c9z_1;
4453
4477
  var destination_2 = ArrayList_init_$Create$_0();
4454
4478
  // Inline function 'kotlin.collections.forEach' call
4455
4479
  var tmp0_iterator_3 = this_3.j();
@@ -4470,10 +4494,10 @@
4470
4494
  var tmp_2;
4471
4495
  // Inline function 'kotlin.collections.isNotEmpty' call
4472
4496
  if (!sameSpectators_0.p()) {
4473
- this.ua0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4497
+ this.pa0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4474
4498
  // Inline function 'kotlin.collections.filterNot' call
4475
4499
  // Inline function 'kotlin.collections.filterNotTo' call
4476
- var this_4 = action_0.f9z_1;
4500
+ var this_4 = action_0.c9z_1;
4477
4501
  var destination_3 = ArrayList_init_$Create$_0();
4478
4502
  var tmp0_iterator_4 = this_4.j();
4479
4503
  while (tmp0_iterator_4.k()) {
@@ -4509,7 +4533,7 @@
4509
4533
  }
4510
4534
  tmp_2 = destination_3;
4511
4535
  } else {
4512
- tmp_2 = action_0.f9z_1;
4536
+ tmp_2 = action_0.c9z_1;
4513
4537
  }
4514
4538
  var spectatorsToRemove = toSet(tmp_2);
4515
4539
  // Inline function 'kotlin.collections.filterNot' call
@@ -4560,28 +4584,38 @@
4560
4584
  };
4561
4585
  function Companion_2() {
4562
4586
  }
4563
- protoOf(Companion_2).ta0 = function (config) {
4587
+ protoOf(Companion_2).qa0 = function (config) {
4564
4588
  return new ServerStatePayload(config);
4565
4589
  };
4566
- protoOf(Companion_2).j9w = function (config, $super) {
4567
- config = config === VOID ? Companion_instance_8.n9w(null) : config;
4568
- return $super === VOID ? this.ta0(config) : $super.ta0.call(this, config);
4590
+ protoOf(Companion_2).initial = function (config, $super) {
4591
+ config = config === VOID ? Companion_instance_8.initial(null) : config;
4592
+ return this.qa0(config);
4569
4593
  };
4570
4594
  var Companion_instance_10;
4571
4595
  function Companion_getInstance_3() {
4572
4596
  return Companion_instance_10;
4573
4597
  }
4574
4598
  function ServerStatePayload(config) {
4575
- this.s9v_1 = config;
4599
+ this.config = config;
4576
4600
  }
4577
- protoOf(ServerStatePayload).pa0 = function (config) {
4601
+ protoOf(ServerStatePayload).z2v = function () {
4602
+ return this.config;
4603
+ };
4604
+ protoOf(ServerStatePayload).qe = function () {
4605
+ return this.config;
4606
+ };
4607
+ protoOf(ServerStatePayload).ra0 = function (config) {
4578
4608
  return new ServerStatePayload(config);
4579
4609
  };
4610
+ protoOf(ServerStatePayload).copy = function (config, $super) {
4611
+ config = config === VOID ? this.config : config;
4612
+ return this.ra0(config);
4613
+ };
4580
4614
  protoOf(ServerStatePayload).toString = function () {
4581
- return 'ServerStatePayload(config=' + this.s9v_1.toString() + ')';
4615
+ return 'ServerStatePayload(config=' + this.config.toString() + ')';
4582
4616
  };
4583
4617
  protoOf(ServerStatePayload).hashCode = function () {
4584
- return this.s9v_1.hashCode();
4618
+ return this.config.hashCode();
4585
4619
  };
4586
4620
  protoOf(ServerStatePayload).equals = function (other) {
4587
4621
  if (this === other)
@@ -4589,7 +4623,7 @@
4589
4623
  if (!(other instanceof ServerStatePayload))
4590
4624
  return false;
4591
4625
  var tmp0_other_with_cast = other instanceof ServerStatePayload ? other : THROW_CCE();
4592
- if (!this.s9v_1.equals(tmp0_other_with_cast.s9v_1))
4626
+ if (!this.config.equals(tmp0_other_with_cast.config))
4593
4627
  return false;
4594
4628
  return true;
4595
4629
  };
@@ -4627,13 +4661,13 @@
4627
4661
  }
4628
4662
  function _get_logger__rkp4sl_1($this) {
4629
4663
  // Inline function 'kotlin.getValue' call
4630
- var this_0 = $this.da1_1;
4664
+ var this_0 = $this.ba1_1;
4631
4665
  logger$factory_3();
4632
4666
  return this_0.u();
4633
4667
  }
4634
4668
  function _get_di__ndbzja($this) {
4635
4669
  // Inline function 'kotlin.getValue' call
4636
- var this_0 = $this.ea1_1;
4670
+ var this_0 = $this.ca1_1;
4637
4671
  di$factory();
4638
4672
  return this_0.u();
4639
4673
  }
@@ -4644,13 +4678,13 @@
4644
4678
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
4645
4679
  return function () {
4646
4680
  var tmp;
4647
- if (this$0.ba1_1 == null) {
4681
+ if (this$0.za0_1 == null) {
4648
4682
  tmp = null;
4649
4683
  } else {
4650
4684
  // Inline function 'kotlin.let' call
4651
4685
  // Inline function 'kotlin.contracts.contract' call
4652
4686
  // Inline function 'GameServerEngineControllerImpl.logger$delegate.<anonymous>.<anonymous>' call
4653
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ba1_1)]));
4687
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.za0_1)]));
4654
4688
  }
4655
4689
  var tmp1_elvis_lhs = tmp;
4656
4690
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4678,7 +4712,7 @@
4678
4712
  tmp_0.s61(tmp$ret$3);
4679
4713
  $this$DI.w5x(jsonModule());
4680
4714
  $this$DI.w5x(serverHelpersModule());
4681
- $this$DI.w5x(randomOrgModule(this$0.ca1_1));
4715
+ $this$DI.w5x(randomOrgModule(this$0.aa1_1));
4682
4716
  return Unit_instance;
4683
4717
  };
4684
4718
  }
@@ -4689,13 +4723,13 @@
4689
4723
  };
4690
4724
  }
4691
4725
  function _no_name_provided__qut3iv_7($item) {
4692
- this.ka1_1 = $item;
4726
+ this.ja1_1 = $item;
4693
4727
  }
4694
4728
  protoOf(_no_name_provided__qut3iv_7).s6j = function (action) {
4695
4729
  return isInterface(action, Action);
4696
4730
  };
4697
4731
  protoOf(_no_name_provided__qut3iv_7).p9b = function (state, action) {
4698
- return this.ka1_1(state, isInterface(action, Action) ? action : THROW_CCE());
4732
+ return this.ja1_1(state, isInterface(action, Action) ? action : THROW_CCE());
4699
4733
  };
4700
4734
  protoOf(_no_name_provided__qut3iv_7).k6l = function (state, action) {
4701
4735
  return this.p9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -4755,7 +4789,7 @@
4755
4789
  }
4756
4790
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4757
4791
  return function (it) {
4758
- var tmp0_elvis_lhs = Companion_instance_4.k9g(it);
4792
+ var tmp0_elvis_lhs = Companion_instance_4.l9g(it);
4759
4793
  var tmp;
4760
4794
  if (tmp0_elvis_lhs == null) {
4761
4795
  var tmp1_safe_receiver = $gameServer.h6b().n6q_1;
@@ -4768,7 +4802,7 @@
4768
4802
  }
4769
4803
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4770
4804
  return function (it) {
4771
- var tmp0_elvis_lhs = Companion_instance_5.v9e(it);
4805
+ var tmp0_elvis_lhs = Companion_instance_5.w9e(it);
4772
4806
  var tmp;
4773
4807
  if (tmp0_elvis_lhs == null) {
4774
4808
  var tmp1_safe_receiver = $gameServer.h6b().n6q_1;
@@ -4790,7 +4824,7 @@
4790
4824
  // Inline function 'kotlin.contracts.contract' call
4791
4825
  $this$DI.w5x(tmp0_safe_receiver);
4792
4826
  }
4793
- $this$DI.w5x(dealerModule(this$0.randomPoolProvider, this$0.ca1_1));
4827
+ $this$DI.w5x(dealerModule(this$0.randomPoolProvider, this$0.aa1_1));
4794
4828
  $this$DI.w5x(coreModule($coreConfig));
4795
4829
  $this$DI.w5x(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4796
4830
  return Unit_instance;
@@ -4799,76 +4833,89 @@
4799
4833
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4800
4834
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4801
4835
  production = production === VOID ? true : production;
4802
- this.ba1_1 = loggerCallback;
4803
- this.ca1_1 = randomOrgConfig;
4836
+ this.za0_1 = loggerCallback;
4837
+ this.aa1_1 = randomOrgConfig;
4804
4838
  AppEnvironment_getInstance().v6p(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4805
4839
  var tmp = this;
4806
- tmp.da1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4840
+ tmp.ba1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4807
4841
  var tmp_0 = this;
4808
- tmp_0.ea1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4842
+ tmp_0.ca1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4809
4843
  var tmp_1 = this;
4810
4844
  // Inline function 'org.kodein.di.instance' call
4811
4845
  var this_0 = _get_di__ndbzja(this);
4812
4846
  // Inline function 'org.kodein.type.generic' call
4813
4847
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4814
4848
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4815
- tmp_1.fa1_1 = Instance(this_0, tmp$ret$0, null).p63(this, parser$factory());
4849
+ tmp_1.da1_1 = Instance(this_0, tmp$ret$0, null).p63(this, parser$factory());
4816
4850
  var tmp_3 = this;
4817
4851
  // Inline function 'org.kodein.di.instance' call
4818
4852
  var this_1 = _get_di__ndbzja(this);
4819
4853
  // Inline function 'org.kodein.type.generic' call
4820
4854
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4821
4855
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4822
- tmp_3.ga1_1 = Instance(this_1, tmp$ret$2, null).p63(this, helper$factory());
4856
+ tmp_3.ea1_1 = Instance(this_1, tmp$ret$2, null).p63(this, helper$factory());
4823
4857
  var tmp_5 = this;
4824
4858
  // Inline function 'org.kodein.di.instance' call
4825
4859
  var this_2 = _get_di__ndbzja(this);
4826
4860
  // Inline function 'org.kodein.type.generic' call
4827
- var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4861
+ var tmp_6 = typeToken(createKType(getKClass(GameServerHelper), arrayOf([]), false));
4828
4862
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4829
- tmp_5.ha1_1 = Instance(this_2, tmp$ret$4, null).p63(this, resources$factory());
4863
+ tmp_5.fa1_1 = Instance(this_2, tmp$ret$4, null).p63(this, serverHelper$factory());
4830
4864
  var tmp_7 = this;
4831
4865
  // Inline function 'org.kodein.di.instance' call
4832
4866
  var this_3 = _get_di__ndbzja(this);
4833
4867
  // Inline function 'org.kodein.type.generic' call
4834
- var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4868
+ var tmp_8 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4835
4869
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4836
- tmp_7.ia1_1 = Instance(this_3, tmp$ret$6, null).p63(this, test$factory());
4870
+ tmp_7.ga1_1 = Instance(this_3, tmp$ret$6, null).p63(this, resources$factory());
4837
4871
  var tmp_9 = this;
4838
4872
  // Inline function 'org.kodein.di.instance' call
4839
4873
  var this_4 = _get_di__ndbzja(this);
4840
4874
  // Inline function 'org.kodein.type.generic' call
4841
- var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4875
+ var tmp_10 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4842
4876
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4843
- tmp_9.ja1_1 = Instance(this_4, tmp$ret$8, null).p63(this, randomPoolProvider$factory());
4877
+ tmp_9.ha1_1 = Instance(this_4, tmp$ret$8, null).p63(this, test$factory());
4878
+ var tmp_11 = this;
4879
+ // Inline function 'org.kodein.di.instance' call
4880
+ var this_5 = _get_di__ndbzja(this);
4881
+ // Inline function 'org.kodein.type.generic' call
4882
+ var tmp_12 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4883
+ var tmp$ret$10 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4884
+ tmp_11.ia1_1 = Instance(this_5, tmp$ret$10, null).p63(this, randomPoolProvider$factory());
4844
4885
  }
4845
- protoOf(GameServerEngineControllerImpl).va0 = function () {
4886
+ protoOf(GameServerEngineControllerImpl).sa0 = function () {
4846
4887
  // Inline function 'kotlin.getValue' call
4847
- var this_0 = this.fa1_1;
4888
+ var this_0 = this.da1_1;
4848
4889
  parser$factory_0();
4849
4890
  return this_0.u();
4850
4891
  };
4851
- protoOf(GameServerEngineControllerImpl).xa0 = function () {
4892
+ protoOf(GameServerEngineControllerImpl).ua0 = function () {
4852
4893
  // Inline function 'kotlin.getValue' call
4853
- var this_0 = this.ga1_1;
4894
+ var this_0 = this.ea1_1;
4854
4895
  helper$factory_0();
4855
4896
  return this_0.u();
4856
4897
  };
4857
- protoOf(GameServerEngineControllerImpl).ya0 = function () {
4898
+ protoOf(GameServerEngineControllerImpl).va0 = function () {
4858
4899
  // Inline function 'kotlin.getValue' call
4859
- var this_0 = this.ha1_1;
4860
- resources$factory_0();
4900
+ var this_0 = this.fa1_1;
4901
+ serverHelper$factory_0();
4861
4902
  return this_0.u();
4862
4903
  };
4863
4904
  protoOf(GameServerEngineControllerImpl).wa0 = function () {
4864
4905
  // Inline function 'kotlin.getValue' call
4865
- var this_0 = this.ia1_1;
4906
+ var this_0 = this.ga1_1;
4907
+ resources$factory_0();
4908
+ return this_0.u();
4909
+ };
4910
+ protoOf(GameServerEngineControllerImpl).ta0 = function () {
4911
+ // Inline function 'kotlin.getValue' call
4912
+ var this_0 = this.ha1_1;
4866
4913
  test$factory_0();
4867
4914
  return this_0.u();
4868
4915
  };
4869
- protoOf(GameServerEngineControllerImpl).za0 = function () {
4916
+ protoOf(GameServerEngineControllerImpl).xa0 = function () {
4870
4917
  // Inline function 'kotlin.getValue' call
4871
- var this_0 = this.ja1_1;
4918
+ var this_0 = this.ia1_1;
4872
4919
  randomPoolProvider$factory_0();
4873
4920
  return this_0.u();
4874
4921
  };
@@ -4878,7 +4925,7 @@
4878
4925
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4879
4926
  return this.createGameEngineWithLogic();
4880
4927
  };
4881
- protoOf(GameServerEngineControllerImpl).aa1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4928
+ protoOf(GameServerEngineControllerImpl).ya0 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4882
4929
  var combinedLogger = Companion_instance_6.rm();
4883
4930
  var tmp;
4884
4931
  if (coreConfig.fileLogsEnabled) {
@@ -4888,8 +4935,8 @@
4888
4935
  }
4889
4936
  var fileLoggerOutput = tmp;
4890
4937
  var tmp_0;
4891
- if (!(this.ba1_1 == null)) {
4892
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ba1_1));
4938
+ if (!(this.za0_1 == null)) {
4939
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.za0_1));
4893
4940
  } else {
4894
4941
  tmp_0 = null;
4895
4942
  }
@@ -4932,12 +4979,12 @@
4932
4979
  var gameServer = tmp_1.g5z(tmp$ret$7, null);
4933
4980
  if (!(fileLoggerOutput == null)) {
4934
4981
  var tmp_3 = fileLoggerOutput;
4935
- tmp_3.z9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4982
+ tmp_3.a9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4936
4983
  combinedLogger.tm(fileLoggerOutput);
4937
4984
  }
4938
4985
  if (!(callbackWrapperLoggerOutput == null)) {
4939
4986
  var tmp_4 = callbackWrapperLoggerOutput;
4940
- tmp_4.x9e_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4987
+ tmp_4.y9e_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4941
4988
  combinedLogger.tm(callbackWrapperLoggerOutput);
4942
4989
  }
4943
4990
  return gameServer;
@@ -4952,6 +4999,11 @@
4952
4999
  return receiver.helper;
4953
5000
  }, null);
4954
5001
  }
5002
+ function serverHelper$factory() {
5003
+ return getPropertyCallableRef('serverHelper', 1, KProperty1, function (receiver) {
5004
+ return receiver.serverHelper;
5005
+ }, null);
5006
+ }
4955
5007
  function resources$factory() {
4956
5008
  return getPropertyCallableRef('resources', 1, KProperty1, function (receiver) {
4957
5009
  return receiver.resources;
@@ -4987,6 +5039,11 @@
4987
5039
  return receiver.helper;
4988
5040
  }, null);
4989
5041
  }
5042
+ function serverHelper$factory_0() {
5043
+ return getPropertyCallableRef('serverHelper', 1, KProperty1, function (receiver) {
5044
+ return receiver.serverHelper;
5045
+ }, null);
5046
+ }
4990
5047
  function resources$factory_0() {
4991
5048
  return getPropertyCallableRef('resources', 1, KProperty1, function (receiver) {
4992
5049
  return receiver.resources;
@@ -5002,17 +5059,24 @@
5002
5059
  return receiver.randomPoolProvider;
5003
5060
  }, null);
5004
5061
  }
5062
+ function GameServerHelper() {
5063
+ }
5064
+ function GameServerHelperImpl() {
5065
+ }
5066
+ protoOf(GameServerHelperImpl).getServerConfig = function (state) {
5067
+ return get_serverStatePayload_0(state).config;
5068
+ };
5005
5069
  function TestHelper() {
5006
5070
  }
5007
5071
  function _get_playerAnswerInteractor__msggz1($this) {
5008
5072
  // Inline function 'kotlin.getValue' call
5009
- var this_0 = $this.na1_1;
5073
+ var this_0 = $this.ma1_1;
5010
5074
  playerAnswerInteractor$factory_0();
5011
5075
  return this_0.u();
5012
5076
  }
5013
5077
  function TestHelperImpl$di$lambda$lambda(this$0) {
5014
5078
  return function ($this$singleton) {
5015
- return this$0.la1_1;
5079
+ return this$0.ka1_1;
5016
5080
  };
5017
5081
  }
5018
5082
  function TestHelperImpl$di$lambda(this$0) {
@@ -5041,17 +5105,17 @@
5041
5105
  return emptyMap();
5042
5106
  }
5043
5107
  function TestHelperImpl(logger) {
5044
- this.la1_1 = logger;
5108
+ this.ka1_1 = logger;
5045
5109
  var tmp = this;
5046
5110
  var tmp_0 = Companion_instance_3;
5047
- tmp.ma1_1 = tmp_0.d5y(VOID, TestHelperImpl$di$lambda(this));
5111
+ tmp.la1_1 = tmp_0.d5y(VOID, TestHelperImpl$di$lambda(this));
5048
5112
  var tmp_1 = this;
5049
5113
  // Inline function 'org.kodein.di.instance' call
5050
- var this_0 = this.ma1_1;
5114
+ var this_0 = this.la1_1;
5051
5115
  // Inline function 'org.kodein.type.generic' call
5052
5116
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5053
5117
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5054
- tmp_1.na1_1 = Instance(this_0, tmp$ret$0, null).p63(this, playerAnswerInteractor$factory());
5118
+ tmp_1.ma1_1 = Instance(this_0, tmp$ret$0, null).p63(this, playerAnswerInteractor$factory());
5055
5119
  }
5056
5120
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5057
5121
  return _get_playerAnswerInteractor__msggz1(this).g8n(playerId, table, botConfig);
@@ -5154,6 +5218,21 @@
5154
5218
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
5155
5219
  var tmp$ret$3 = new Singleton(tmp_1, tmp_2, tmp_3, tmp$ret$2, null, true, creator);
5156
5220
  tmp_0.s61(tmp$ret$3);
5221
+ // Inline function 'org.kodein.di.bind' call
5222
+ // Inline function 'org.kodein.type.generic' call
5223
+ var tmp_5 = typeToken(createKType(getKClass(GameServerHelper), arrayOf([]), false));
5224
+ var tmp$ret$4 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
5225
+ var tmp_6 = $this$Module.u5x(tmp$ret$4, null, null);
5226
+ // Inline function 'org.kodein.di.singleton' call
5227
+ var creator_0 = serverHelpersModule$lambda$lambda_0;
5228
+ var tmp_7 = $this$Module.z5x();
5229
+ var tmp_8 = $this$Module.x5x();
5230
+ var tmp_9 = $this$Module.y5x();
5231
+ // Inline function 'org.kodein.type.generic' call
5232
+ var tmp_10 = typeToken(createKType(getKClass(GameServerHelperImpl), arrayOf([]), false));
5233
+ var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
5234
+ var tmp$ret$7 = new Singleton(tmp_7, tmp_8, tmp_9, tmp$ret$6, null, true, creator_0);
5235
+ tmp_6.s61(tmp$ret$7);
5157
5236
  return Unit_instance;
5158
5237
  }
5159
5238
  function serverHelpersModule$lambda$lambda($this$singleton) {
@@ -5165,6 +5244,9 @@
5165
5244
  var tmp$ret$1 = tmp.g5z(tmp$ret$0, null);
5166
5245
  return new TestHelperImpl(tmp$ret$1);
5167
5246
  }
5247
+ function serverHelpersModule$lambda$lambda_0($this$singleton) {
5248
+ return new GameServerHelperImpl();
5249
+ }
5168
5250
  //region block: post-declaration
5169
5251
  defineProp(protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1), 'playerId', function () {
5170
5252
  return this.i6a();
@@ -5198,19 +5280,22 @@
5198
5280
  });
5199
5281
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5200
5282
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5201
- return this.va0();
5283
+ return this.sa0();
5202
5284
  });
5203
5285
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5204
- return this.xa0();
5286
+ return this.ua0();
5287
+ });
5288
+ defineProp(protoOf(GameServerEngineControllerImpl), 'serverHelper', function () {
5289
+ return this.va0();
5205
5290
  });
5206
5291
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5207
- return this.ya0();
5292
+ return this.wa0();
5208
5293
  });
5209
5294
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5210
- return this.wa0();
5295
+ return this.ta0();
5211
5296
  });
5212
5297
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5213
- return this.za0();
5298
+ return this.xa0();
5214
5299
  });
5215
5300
  //endregion
5216
5301
  //region block: init
@@ -5221,6 +5306,15 @@
5221
5306
  //endregion
5222
5307
  //region block: exports
5223
5308
  function $jsExportAll$(_) {
5309
+ var $games = _.games || (_.games = {});
5310
+ var $games$jass = $games.jass || ($games.jass = {});
5311
+ var $games$jass$logic = $games$jass.logic || ($games$jass.logic = {});
5312
+ var $games$jass$logic$server = $games$jass$logic.server || ($games$jass$logic.server = {});
5313
+ var $games$jass$logic$server$data = $games$jass$logic$server.data || ($games$jass$logic$server.data = {});
5314
+ var $games$jass$logic$server$data$models = $games$jass$logic$server$data.models || ($games$jass$logic$server$data.models = {});
5315
+ var $games$jass$logic$server$data$models$config = $games$jass$logic$server$data$models.config || ($games$jass$logic$server$data$models.config = {});
5316
+ $games$jass$logic$server$data$models$config.ServerConfig = ServerConfig;
5317
+ defineProp($games$jass$logic$server$data$models$config.ServerConfig, 'Companion', Companion_getInstance_1);
5224
5318
  var $games = _.games || (_.games = {});
5225
5319
  var $games$jass = $games.jass || ($games.jass = {});
5226
5320
  var $games$jass$logic = $games$jass.logic || ($games$jass.logic = {});
@@ -5235,6 +5329,14 @@
5235
5329
  var $games$jass$logic = $games$jass.logic || ($games$jass.logic = {});
5236
5330
  var $games$jass$logic$server = $games$jass$logic.server || ($games$jass$logic.server = {});
5237
5331
  var $games$jass$logic$server$domain = $games$jass$logic$server.domain || ($games$jass$logic$server.domain = {});
5332
+ var $games = _.games || (_.games = {});
5333
+ var $games$jass = $games.jass || ($games.jass = {});
5334
+ var $games$jass$logic = $games$jass.logic || ($games$jass.logic = {});
5335
+ var $games$jass$logic$server = $games$jass$logic.server || ($games$jass$logic.server = {});
5336
+ var $games$jass$logic$server$redux = $games$jass$logic$server.redux || ($games$jass$logic$server.redux = {});
5337
+ var $games$jass$logic$server$redux$state = $games$jass$logic$server$redux.state || ($games$jass$logic$server$redux.state = {});
5338
+ $games$jass$logic$server$redux$state.ServerStatePayload = ServerStatePayload;
5339
+ defineProp($games$jass$logic$server$redux$state.ServerStatePayload, 'Companion', Companion_getInstance_3);
5238
5340
  _.createGameServerController = createGameServerController;
5239
5341
  }
5240
5342
  $jsExportAll$(_);