raspberry_games_server_game_logic 1.8.309 → 1.8.310

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -323,15 +323,15 @@
323
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.l9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.k9w(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.m9w(newRid);
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+ return this.l9w(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.n9w(reason, roomId);
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+ return this.m9w(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -385,7 +385,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.ba1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.aa1(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_7, VOID, VOID, VOID, [Reducer]);
@@ -394,17 +394,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.z9h_1 = $subscriber;
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+ this.y9h_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).b9i = function (it, $completion) {
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- var tmp = this.c9i(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9i = function (it, $completion) {
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+ var tmp = this.b9i(it, $completion);
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  tmp.h9_1 = Unit_instance;
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  tmp.i9_1 = null;
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  return tmp.n9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9 = function (p1, $completion) {
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- return this.b9i(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.a9i(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9 = function () {
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  var suspendResult = this.h9_1;
@@ -413,7 +413,7 @@
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  var tmp = this.f9_1;
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  if (tmp === 0) {
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  this.g9_1 = 1;
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- this.z9h_1(this.a9i_1);
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+ this.y9h_1(this.z9h_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.i9_1;
@@ -424,21 +424,21 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).c9i = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.z9h_1, completion);
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- i.a9i_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).b9i = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.y9h_1, completion);
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+ i.z9h_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.b9i(it, $completion);
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+ return i.a9i(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
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- this.l9i_1 = $$this$unsafeFlow;
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+ this.k9i_1 = $$this$unsafeFlow;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).w1h = function (value, $completion) {
@@ -459,12 +459,12 @@
459
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  case 0:
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  this.g9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.n9i_1 = this.l9i_1;
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+ tmp_0.m9i_1 = this.k9i_1;
463
463
  var tmp_1 = this;
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- tmp_1.o9i_1 = this.m9i_1;
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+ tmp_1.n9i_1 = this.l9i_1;
465
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  this.f9_1 = 1;
466
- var it = this.o9i_1;
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- suspendResult = this.n9i_1.d18(new ActionsStateUpdate(it), this);
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+ var it = this.n9i_1;
467
+ suspendResult = this.m9i_1.d18(new ActionsStateUpdate(it), this);
468
468
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
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  }
@@ -487,8 +487,8 @@
487
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  while (true);
488
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  };
489
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).x1h = function (value, completion) {
490
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.l9i_1, completion);
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- i.m9i_1 = value;
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.k9i_1, completion);
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+ i.l9i_1 = value;
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  return i;
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  };
494
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -501,8 +501,8 @@
501
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  }
502
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  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
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  CoroutineImpl.call(this, resultContinuation);
504
- this.x9i_1 = _this__u8e3s4;
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- this.y9i_1 = collector;
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+ this.w9i_1 = _this__u8e3s4;
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+ this.x9i_1 = collector;
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  }
507
507
  protoOf($collectCOROUTINE$0).n9 = function () {
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  var suspendResult = this.h9_1;
@@ -513,10 +513,10 @@
513
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  case 0:
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  this.g9_1 = 2;
515
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  var tmp_0 = this;
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- tmp_0.z9i_1 = this.y9i_1;
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+ tmp_0.y9i_1 = this.x9i_1;
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  this.f9_1 = 1;
518
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.z9i_1, null);
519
- suspendResult = this.x9i_1.a9j_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
518
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.y9i_1, null);
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+ suspendResult = this.w9i_1.z9i_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
520
520
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
521
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  return suspendResult;
522
522
  }
@@ -539,7 +539,7 @@
539
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  while (true);
540
540
  };
541
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  function _no_name_provided__qut3iv($this) {
542
- this.a9j_1 = $this;
542
+ this.z9i_1 = $this;
543
543
  }
544
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  protoOf(_no_name_provided__qut3iv).e18 = function (collector, $completion) {
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545
  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -551,18 +551,18 @@
551
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  return this.e18(collector, $completion);
552
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  };
553
553
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation) {
554
- this.j9j_1 = $table;
555
- this.k9j_1 = this$0;
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+ this.i9j_1 = $table;
555
+ this.j9j_1 = this$0;
556
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  CoroutineImpl.call(this, resultContinuation);
557
557
  }
558
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).m9j = function ($this$flow, $completion) {
559
- var tmp = this.n9j($this$flow, $completion);
558
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).l9j = function ($this$flow, $completion) {
559
+ var tmp = this.m9j($this$flow, $completion);
560
560
  tmp.h9_1 = Unit_instance;
561
561
  tmp.i9_1 = null;
562
562
  return tmp.n9();
563
563
  };
564
564
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).x9 = function (p1, $completion) {
565
- return this.m9j((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
565
+ return this.l9j((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
566
566
  };
567
567
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).n9 = function () {
568
568
  var suspendResult = this.h9_1;
@@ -573,7 +573,7 @@
573
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  case 0:
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  this.g9_1 = 3;
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575
  this.f9_1 = 1;
576
- suspendResult = this.l9j_1.d18(new TableStateUpdate(this.j9j_1), this);
576
+ suspendResult = this.k9j_1.d18(new TableStateUpdate(this.i9j_1), this);
577
577
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
578
578
  return suspendResult;
579
579
  }
@@ -581,8 +581,8 @@
581
581
  continue $sm;
582
582
  case 1:
583
583
  this.f9_1 = 2;
584
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.k9j_1).r8m(), new Long(150, 0));
585
- suspendResult = emitAll(this.l9j_1, new _no_name_provided__qut3iv(this_0), this);
584
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.j9j_1).q8m(), new Long(150, 0));
585
+ suspendResult = emitAll(this.k9j_1, new _no_name_provided__qut3iv(this_0), this);
586
586
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
587
587
  return suspendResult;
588
588
  }
@@ -604,32 +604,32 @@
604
604
  }
605
605
  while (true);
606
606
  };
607
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).n9j = function ($this$flow, completion) {
608
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.j9j_1, this.k9j_1, completion);
609
- i.l9j_1 = $this$flow;
607
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).m9j = function ($this$flow, completion) {
608
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.i9j_1, this.j9j_1, completion);
609
+ i.k9j_1 = $this$flow;
610
610
  return i;
611
611
  };
612
612
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0($table, this$0, resultContinuation) {
613
613
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation);
614
614
  var l = function ($this$flow, $completion) {
615
- return i.m9j($this$flow, $completion);
615
+ return i.l9j($this$flow, $completion);
616
616
  };
617
617
  l.$arity = 1;
618
618
  return l;
619
619
  }
620
620
  function GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation) {
621
- this.w9j_1 = this$0;
621
+ this.v9j_1 = this$0;
622
622
  CoroutineImpl.call(this, resultContinuation);
623
623
  }
624
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z9j = function ($this$transformLatest, it, $completion) {
625
- var tmp = this.a9k($this$transformLatest, it, $completion);
624
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).y9j = function ($this$transformLatest, it, $completion) {
625
+ var tmp = this.z9j($this$transformLatest, it, $completion);
626
626
  tmp.h9_1 = Unit_instance;
627
627
  tmp.i9_1 = null;
628
628
  return tmp.n9();
629
629
  };
630
630
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).y9 = function (p1, p2, $completion) {
631
631
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
632
- return this.z9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
632
+ return this.y9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
633
633
  };
634
634
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).n9 = function () {
635
635
  var suspendResult = this.h9_1;
@@ -640,8 +640,8 @@
640
640
  case 0:
641
641
  this.g9_1 = 2;
642
642
  this.f9_1 = 1;
643
- var table = this.y9j_1;
644
- suspendResult = emitAll(this.x9j_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.w9j_1, null)), this);
643
+ var table = this.x9j_1;
644
+ suspendResult = emitAll(this.w9j_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.v9j_1, null)), this);
645
645
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
646
646
  return suspendResult;
647
647
  }
@@ -663,32 +663,32 @@
663
663
  }
664
664
  while (true);
665
665
  };
666
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9k = function ($this$transformLatest, it, completion) {
667
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.w9j_1, completion);
668
- i.x9j_1 = $this$transformLatest;
669
- i.y9j_1 = it;
666
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).z9j = function ($this$transformLatest, it, completion) {
667
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.v9j_1, completion);
668
+ i.w9j_1 = $this$transformLatest;
669
+ i.x9j_1 = it;
670
670
  return i;
671
671
  };
672
672
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0(this$0, resultContinuation) {
673
673
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation);
674
674
  var l = function ($this$transformLatest, it, $completion) {
675
- return i.z9j($this$transformLatest, it, $completion);
675
+ return i.y9j($this$transformLatest, it, $completion);
676
676
  };
677
677
  l.$arity = 2;
678
678
  return l;
679
679
  }
680
680
  function GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation) {
681
- this.j9k_1 = $subscriber;
681
+ this.i9k_1 = $subscriber;
682
682
  CoroutineImpl.call(this, resultContinuation);
683
683
  }
684
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).l9k = function (it, $completion) {
685
- var tmp = this.m9k(it, $completion);
684
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).k9k = function (it, $completion) {
685
+ var tmp = this.l9k(it, $completion);
686
686
  tmp.h9_1 = Unit_instance;
687
687
  tmp.i9_1 = null;
688
688
  return tmp.n9();
689
689
  };
690
690
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).x9 = function (p1, $completion) {
691
- return this.l9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
691
+ return this.k9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
692
692
  };
693
693
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).n9 = function () {
694
694
  var suspendResult = this.h9_1;
@@ -697,7 +697,7 @@
697
697
  var tmp = this.f9_1;
698
698
  if (tmp === 0) {
699
699
  this.g9_1 = 1;
700
- this.j9k_1(this.k9k_1);
700
+ this.i9k_1(this.j9k_1);
701
701
  return Unit_instance;
702
702
  } else if (tmp === 1) {
703
703
  throw this.i9_1;
@@ -708,21 +708,21 @@
708
708
  }
709
709
  while (true);
710
710
  };
711
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).m9k = function (it, completion) {
712
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.j9k_1, completion);
713
- i.k9k_1 = it;
711
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).l9k = function (it, completion) {
712
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.i9k_1, completion);
713
+ i.j9k_1 = it;
714
714
  return i;
715
715
  };
716
716
  function GameServer$subscribeServerStateUpdate$slambda$slambda_2($subscriber, resultContinuation) {
717
717
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation);
718
718
  var l = function (it, $completion) {
719
- return i.l9k(it, $completion);
719
+ return i.k9k(it, $completion);
720
720
  };
721
721
  l.$arity = 1;
722
722
  return l;
723
723
  }
724
724
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
725
- this.v9k_1 = $$this$unsafeFlow;
725
+ this.u9k_1 = $$this$unsafeFlow;
726
726
  CoroutineImpl.call(this, resultContinuation);
727
727
  }
728
728
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).w1h = function (value, $completion) {
@@ -743,12 +743,12 @@
743
743
  case 0:
744
744
  this.g9_1 = 2;
745
745
  var tmp_0 = this;
746
- tmp_0.x9k_1 = this.v9k_1;
746
+ tmp_0.w9k_1 = this.u9k_1;
747
747
  var tmp_1 = this;
748
- tmp_1.y9k_1 = this.w9k_1;
748
+ tmp_1.x9k_1 = this.v9k_1;
749
749
  this.f9_1 = 1;
750
- var state = this.y9k_1;
751
- suspendResult = this.x9k_1.d18(state.p6r().gameInfo.roundNumberTotal, this);
750
+ var state = this.x9k_1;
751
+ suspendResult = this.w9k_1.d18(state.p6r().gameInfo.roundNumberTotal, this);
752
752
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
753
753
  return suspendResult;
754
754
  }
@@ -771,8 +771,8 @@
771
771
  while (true);
772
772
  };
773
773
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).x1h = function (value, completion) {
774
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.v9k_1, completion);
775
- i.w9k_1 = value;
774
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.u9k_1, completion);
775
+ i.v9k_1 = value;
776
776
  return i;
777
777
  };
778
778
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -785,8 +785,8 @@
785
785
  }
786
786
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
787
787
  CoroutineImpl.call(this, resultContinuation);
788
- this.h9l_1 = _this__u8e3s4;
789
- this.i9l_1 = collector;
788
+ this.g9l_1 = _this__u8e3s4;
789
+ this.h9l_1 = collector;
790
790
  }
791
791
  protoOf($collectCOROUTINE$1).n9 = function () {
792
792
  var suspendResult = this.h9_1;
@@ -797,10 +797,10 @@
797
797
  case 0:
798
798
  this.g9_1 = 2;
799
799
  var tmp_0 = this;
800
- tmp_0.j9l_1 = this.i9l_1;
800
+ tmp_0.i9l_1 = this.h9l_1;
801
801
  this.f9_1 = 1;
802
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.j9l_1, null);
803
- suspendResult = this.h9l_1.k9l_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
802
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.i9l_1, null);
803
+ suspendResult = this.g9l_1.j9l_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
804
804
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
805
805
  return suspendResult;
806
806
  }
@@ -823,7 +823,7 @@
823
823
  while (true);
824
824
  };
825
825
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
826
- this.t9l_1 = $$this$unsafeFlow;
826
+ this.s9l_1 = $$this$unsafeFlow;
827
827
  CoroutineImpl.call(this, resultContinuation);
828
828
  }
829
829
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).w1h = function (value, $completion) {
@@ -847,33 +847,33 @@
847
847
  continue $sm;
848
848
  case 1:
849
849
  var tmp_0 = this;
850
- tmp_0.w9l_1 = this.t9l_1;
850
+ tmp_0.v9l_1 = this.s9l_1;
851
851
  var tmp_1 = this;
852
- tmp_1.x9l_1 = this.u9l_1;
852
+ tmp_1.w9l_1 = this.t9l_1;
853
853
  var tmp_2 = this;
854
- tmp_2.y9l_1 = this.x9l_1.n6q_1;
855
- if (this.y9l_1 == null) {
856
- this.v9l_1 = Unit_instance;
854
+ tmp_2.x9l_1 = this.w9l_1.n6q_1;
855
+ if (this.x9l_1 == null) {
856
+ this.u9l_1 = Unit_instance;
857
857
  this.f9_1 = 4;
858
858
  var tmp_3 = this;
859
859
  continue $sm;
860
860
  } else {
861
- this.z9l_1 = this.y9l_1;
861
+ this.y9l_1 = this.x9l_1;
862
862
  this.f9_1 = 2;
863
863
  continue $sm;
864
864
  }
865
865
 
866
866
  case 2:
867
- this.a9m_1 = this.z9l_1;
867
+ this.z9l_1 = this.y9l_1;
868
868
  this.f9_1 = 3;
869
- suspendResult = this.w9l_1.d18(this.a9m_1, this);
869
+ suspendResult = this.v9l_1.d18(this.z9l_1, this);
870
870
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
871
871
  return suspendResult;
872
872
  }
873
873
 
874
874
  continue $sm;
875
875
  case 3:
876
- this.v9l_1 = suspendResult;
876
+ this.u9l_1 = suspendResult;
877
877
  if (false) {
878
878
  this.f9_1 = 1;
879
879
  continue $sm;
@@ -898,8 +898,8 @@
898
898
  while (true);
899
899
  };
900
900
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).x1h = function (value, completion) {
901
- var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.t9l_1, completion);
902
- i.u9l_1 = value;
901
+ var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.s9l_1, completion);
902
+ i.t9l_1 = value;
903
903
  return i;
904
904
  };
905
905
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -912,8 +912,8 @@
912
912
  }
913
913
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
914
914
  CoroutineImpl.call(this, resultContinuation);
915
- this.j9m_1 = _this__u8e3s4;
916
- this.k9m_1 = collector;
915
+ this.i9m_1 = _this__u8e3s4;
916
+ this.j9m_1 = collector;
917
917
  }
918
918
  protoOf($collectCOROUTINE$2).n9 = function () {
919
919
  var suspendResult = this.h9_1;
@@ -924,10 +924,10 @@
924
924
  case 0:
925
925
  this.g9_1 = 2;
926
926
  var tmp_0 = this;
927
- tmp_0.l9m_1 = this.k9m_1;
927
+ tmp_0.k9m_1 = this.j9m_1;
928
928
  this.f9_1 = 1;
929
- var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.l9m_1, null);
930
- suspendResult = this.j9m_1.m9m_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
929
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.k9m_1, null);
930
+ suspendResult = this.i9m_1.l9m_1.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
931
931
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
932
932
  return suspendResult;
933
933
  }
@@ -950,7 +950,7 @@
950
950
  while (true);
951
951
  };
952
952
  function _no_name_provided__qut3iv_0($this) {
953
- this.m9m_1 = $this;
953
+ this.l9m_1 = $this;
954
954
  }
955
955
  protoOf(_no_name_provided__qut3iv_0).e18 = function (collector, $completion) {
956
956
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -962,17 +962,17 @@
962
962
  return this.e18(collector, $completion);
963
963
  };
964
964
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
965
- this.v9m_1 = $subscriber;
965
+ this.u9m_1 = $subscriber;
966
966
  CoroutineImpl.call(this, resultContinuation);
967
967
  }
968
- protoOf(GameServer$subscribeWith$slambda$slambda).x9m = function (it, $completion) {
969
- var tmp = this.y9m(it, $completion);
968
+ protoOf(GameServer$subscribeWith$slambda$slambda).w9m = function (it, $completion) {
969
+ var tmp = this.x9m(it, $completion);
970
970
  tmp.h9_1 = Unit_instance;
971
971
  tmp.i9_1 = null;
972
972
  return tmp.n9();
973
973
  };
974
974
  protoOf(GameServer$subscribeWith$slambda$slambda).x9 = function (p1, $completion) {
975
- return this.x9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
975
+ return this.w9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
976
976
  };
977
977
  protoOf(GameServer$subscribeWith$slambda$slambda).n9 = function () {
978
978
  var suspendResult = this.h9_1;
@@ -981,7 +981,7 @@
981
981
  var tmp = this.f9_1;
982
982
  if (tmp === 0) {
983
983
  this.g9_1 = 1;
984
- this.v9m_1(this.w9m_1);
984
+ this.u9m_1(this.v9m_1);
985
985
  return Unit_instance;
986
986
  } else if (tmp === 1) {
987
987
  throw this.i9_1;
@@ -992,64 +992,64 @@
992
992
  }
993
993
  while (true);
994
994
  };
995
- protoOf(GameServer$subscribeWith$slambda$slambda).y9m = function (it, completion) {
996
- var i = new GameServer$subscribeWith$slambda$slambda(this.v9m_1, completion);
997
- i.w9m_1 = it;
995
+ protoOf(GameServer$subscribeWith$slambda$slambda).x9m = function (it, completion) {
996
+ var i = new GameServer$subscribeWith$slambda$slambda(this.u9m_1, completion);
997
+ i.v9m_1 = it;
998
998
  return i;
999
999
  };
1000
1000
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
1001
1001
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1002
1002
  var l = function (it, $completion) {
1003
- return i.x9m(it, $completion);
1003
+ return i.w9m(it, $completion);
1004
1004
  };
1005
1005
  l.$arity = 1;
1006
1006
  return l;
1007
1007
  }
1008
1008
  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($playerId) {
1009
- this.z9m_1 = $playerId;
1009
+ this.y9m_1 = $playerId;
1010
1010
  }
1011
1011
  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).i6a = function () {
1012
- return this.z9m_1;
1012
+ return this.y9m_1;
1013
1013
  };
1014
1014
  function _get_logger__rkp4sl($this) {
1015
1015
  // Inline function 'kotlin.getValue' call
1016
- var this_0 = $this.c9n_1;
1016
+ var this_0 = $this.b9n_1;
1017
1017
  logger$factory_0();
1018
1018
  return this_0.u();
1019
1019
  }
1020
1020
  function _get_toClientEventsObserver__6rp51y($this) {
1021
1021
  // Inline function 'kotlin.getValue' call
1022
- var this_0 = $this.d9n_1;
1022
+ var this_0 = $this.c9n_1;
1023
1023
  toClientEventsObserver$factory_0();
1024
1024
  return this_0.u();
1025
1025
  }
1026
1026
  function _get_fromClientEventsObserver__a7vzd3($this) {
1027
1027
  // Inline function 'kotlin.getValue' call
1028
- var this_0 = $this.e9n_1;
1028
+ var this_0 = $this.d9n_1;
1029
1029
  fromClientEventsObserver$factory_0();
1030
1030
  return this_0.u();
1031
1031
  }
1032
1032
  function _get_playerConnectionInteractor__si6cxf($this) {
1033
1033
  // Inline function 'kotlin.getValue' call
1034
- var this_0 = $this.f9n_1;
1034
+ var this_0 = $this.e9n_1;
1035
1035
  playerConnectionInteractor$factory_0();
1036
1036
  return this_0.u();
1037
1037
  }
1038
1038
  function _get_teamsLogicProvider__u10pm6($this) {
1039
1039
  // Inline function 'kotlin.getValue' call
1040
- var this_0 = $this.g9n_1;
1040
+ var this_0 = $this.f9n_1;
1041
1041
  teamsLogicProvider$factory_0();
1042
1042
  return this_0.u();
1043
1043
  }
1044
1044
  function _get_random__h29cgo($this) {
1045
1045
  // Inline function 'kotlin.getValue' call
1046
- var this_0 = $this.h9n_1;
1046
+ var this_0 = $this.g9n_1;
1047
1047
  random$factory();
1048
1048
  return this_0.u();
1049
1049
  }
1050
1050
  function _get_idsProvider__fnfajc($this) {
1051
1051
  // Inline function 'kotlin.getValue' call
1052
- var this_0 = $this.i9n_1;
1052
+ var this_0 = $this.h9n_1;
1053
1053
  idsProvider$factory_0();
1054
1054
  return this_0.u();
1055
1055
  }
@@ -1063,20 +1063,20 @@
1063
1063
  return transformLatest(this_0, GameServer$observeTableWhenRoundChanges$slambda_0(observeState, null));
1064
1064
  }
1065
1065
  function Companion() {
1066
- this.k9n_1 = 'GameEngine_API';
1066
+ this.j9n_1 = 'GameEngine_API';
1067
1067
  }
1068
1068
  var Companion_instance_7;
1069
1069
  function Companion_getInstance_0() {
1070
1070
  return Companion_instance_7;
1071
1071
  }
1072
1072
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1073
- this.l9n_1 = function_0;
1073
+ this.k9n_1 = function_0;
1074
1074
  }
1075
1075
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).d18 = function (value, $completion) {
1076
- return this.l9n_1(value, $completion);
1076
+ return this.k9n_1(value, $completion);
1077
1077
  };
1078
1078
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p3 = function () {
1079
- return this.l9n_1;
1079
+ return this.k9n_1;
1080
1080
  };
1081
1081
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1082
1082
  var tmp;
@@ -1097,13 +1097,13 @@
1097
1097
  return hashCode(this.p3());
1098
1098
  };
1099
1099
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1100
- this.m9n_1 = function_0;
1100
+ this.l9n_1 = function_0;
1101
1101
  }
1102
1102
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).d18 = function (value, $completion) {
1103
- return this.m9n_1(value, $completion);
1103
+ return this.l9n_1(value, $completion);
1104
1104
  };
1105
1105
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p3 = function () {
1106
- return this.m9n_1;
1106
+ return this.l9n_1;
1107
1107
  };
1108
1108
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1109
1109
  var tmp;
@@ -1124,13 +1124,13 @@
1124
1124
  return hashCode(this.p3());
1125
1125
  };
1126
1126
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1127
- this.n9n_1 = function_0;
1127
+ this.m9n_1 = function_0;
1128
1128
  }
1129
1129
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).d18 = function (value, $completion) {
1130
- return this.n9n_1(value, $completion);
1130
+ return this.m9n_1(value, $completion);
1131
1131
  };
1132
1132
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).p3 = function () {
1133
- return this.n9n_1;
1133
+ return this.m9n_1;
1134
1134
  };
1135
1135
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1136
1136
  var tmp;
@@ -1151,13 +1151,13 @@
1151
1151
  return hashCode(this.p3());
1152
1152
  };
1153
1153
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1154
- this.o9n_1 = function_0;
1154
+ this.n9n_1 = function_0;
1155
1155
  }
1156
1156
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).d18 = function (value, $completion) {
1157
- return this.o9n_1(value, $completion);
1157
+ return this.n9n_1(value, $completion);
1158
1158
  };
1159
1159
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).p3 = function () {
1160
- return this.o9n_1;
1160
+ return this.n9n_1;
1161
1161
  };
1162
1162
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1163
1163
  var tmp;
@@ -1183,8 +1183,8 @@
1183
1183
  };
1184
1184
  }
1185
1185
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1186
- this.x9n_1 = this$0;
1187
- this.y9n_1 = $subscriber;
1186
+ this.w9n_1 = this$0;
1187
+ this.x9n_1 = $subscriber;
1188
1188
  CoroutineImpl.call(this, resultContinuation);
1189
1189
  }
1190
1190
  protoOf(GameServer$subscribeToClientAction$slambda).y1d = function ($this$launchDefault, $completion) {
@@ -1205,8 +1205,8 @@
1205
1205
  case 0:
1206
1206
  this.g9_1 = 2;
1207
1207
  this.f9_1 = 1;
1208
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.x9n_1).a9o();
1209
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.y9n_1, null);
1208
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.w9n_1).z9n();
1209
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.x9n_1, null);
1210
1210
  suspendResult = tmp_0.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1211
1211
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1212
1212
  return suspendResult;
@@ -1230,8 +1230,8 @@
1230
1230
  while (true);
1231
1231
  };
1232
1232
  protoOf(GameServer$subscribeToClientAction$slambda).z1d = function ($this$launchDefault, completion) {
1233
- var i = new GameServer$subscribeToClientAction$slambda(this.x9n_1, this.y9n_1, completion);
1234
- i.z9n_1 = $this$launchDefault;
1233
+ var i = new GameServer$subscribeToClientAction$slambda(this.w9n_1, this.x9n_1, completion);
1234
+ i.y9n_1 = $this$launchDefault;
1235
1235
  return i;
1236
1236
  };
1237
1237
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1243,8 +1243,8 @@
1243
1243
  return l;
1244
1244
  }
1245
1245
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1246
- this.j9o_1 = this$0;
1247
- this.k9o_1 = $subscriber;
1246
+ this.i9o_1 = this$0;
1247
+ this.j9o_1 = $subscriber;
1248
1248
  CoroutineImpl.call(this, resultContinuation);
1249
1249
  }
1250
1250
  protoOf(GameServer$subscribeServerStateUpdate$slambda).y1d = function ($this$launchDefault, $completion) {
@@ -1265,9 +1265,9 @@
1265
1265
  case 0:
1266
1266
  this.g9_1 = 2;
1267
1267
  this.f9_1 = 1;
1268
- var this_0 = observeTableWhenRoundChanges(this.j9o_1, this.j9o_1.m6q());
1269
- var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.j9o_1, null));
1270
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.k9o_1, null);
1268
+ var this_0 = observeTableWhenRoundChanges(this.i9o_1, this.i9o_1.m6q());
1269
+ var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.i9o_1, null));
1270
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.j9o_1, null);
1271
1271
  suspendResult = tmp_0.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1272
1272
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1273
1273
  return suspendResult;
@@ -1291,8 +1291,8 @@
1291
1291
  while (true);
1292
1292
  };
1293
1293
  protoOf(GameServer$subscribeServerStateUpdate$slambda).z1d = function ($this$launchDefault, completion) {
1294
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.j9o_1, this.k9o_1, completion);
1295
- i.l9o_1 = $this$launchDefault;
1294
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.i9o_1, this.j9o_1, completion);
1295
+ i.k9o_1 = $this$launchDefault;
1296
1296
  return i;
1297
1297
  };
1298
1298
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1304,7 +1304,7 @@
1304
1304
  return l;
1305
1305
  }
1306
1306
  function _no_name_provided__qut3iv_1($this) {
1307
- this.k9l_1 = $this;
1307
+ this.j9l_1 = $this;
1308
1308
  }
1309
1309
  protoOf(_no_name_provided__qut3iv_1).e18 = function (collector, $completion) {
1310
1310
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -1316,18 +1316,18 @@
1316
1316
  return this.e18(collector, $completion);
1317
1317
  };
1318
1318
  function GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
1319
- this.u9o_1 = $observeState;
1319
+ this.t9o_1 = $observeState;
1320
1320
  CoroutineImpl.call(this, resultContinuation);
1321
1321
  }
1322
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).z9j = function ($this$transformLatest, it, $completion) {
1323
- var tmp = this.a9k($this$transformLatest, it, $completion);
1322
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).y9j = function ($this$transformLatest, it, $completion) {
1323
+ var tmp = this.z9j($this$transformLatest, it, $completion);
1324
1324
  tmp.h9_1 = Unit_instance;
1325
1325
  tmp.i9_1 = null;
1326
1326
  return tmp.n9();
1327
1327
  };
1328
1328
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).y9 = function (p1, p2, $completion) {
1329
1329
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1330
- return this.z9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1330
+ return this.y9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1331
1331
  };
1332
1332
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).n9 = function () {
1333
1333
  var suspendResult = this.h9_1;
@@ -1338,9 +1338,9 @@
1338
1338
  case 0:
1339
1339
  this.g9_1 = 2;
1340
1340
  this.f9_1 = 1;
1341
- this.w9o_1;
1342
- var this_0 = this.u9o_1;
1343
- suspendResult = emitAll(this.v9o_1, new _no_name_provided__qut3iv_0(this_0), this);
1341
+ this.v9o_1;
1342
+ var this_0 = this.t9o_1;
1343
+ suspendResult = emitAll(this.u9o_1, new _no_name_provided__qut3iv_0(this_0), this);
1344
1344
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1345
1345
  return suspendResult;
1346
1346
  }
@@ -1362,23 +1362,23 @@
1362
1362
  }
1363
1363
  while (true);
1364
1364
  };
1365
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).a9k = function ($this$transformLatest, it, completion) {
1366
- var i = new GameServer$observeTableWhenRoundChanges$slambda(this.u9o_1, completion);
1367
- i.v9o_1 = $this$transformLatest;
1368
- i.w9o_1 = it;
1365
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).z9j = function ($this$transformLatest, it, completion) {
1366
+ var i = new GameServer$observeTableWhenRoundChanges$slambda(this.t9o_1, completion);
1367
+ i.u9o_1 = $this$transformLatest;
1368
+ i.v9o_1 = it;
1369
1369
  return i;
1370
1370
  };
1371
1371
  function GameServer$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
1372
1372
  var i = new GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
1373
1373
  var l = function ($this$transformLatest, it, $completion) {
1374
- return i.z9j($this$transformLatest, it, $completion);
1374
+ return i.y9j($this$transformLatest, it, $completion);
1375
1375
  };
1376
1376
  l.$arity = 2;
1377
1377
  return l;
1378
1378
  }
1379
1379
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1380
- this.f9p_1 = this$0;
1381
- this.g9p_1 = $subscriber;
1380
+ this.e9p_1 = this$0;
1381
+ this.f9p_1 = $subscriber;
1382
1382
  CoroutineImpl.call(this, resultContinuation);
1383
1383
  }
1384
1384
  protoOf(GameServer$subscribeWith$slambda).y1d = function ($this$launchDefault, $completion) {
@@ -1399,8 +1399,8 @@
1399
1399
  case 0:
1400
1400
  this.g9_1 = 2;
1401
1401
  this.f9_1 = 1;
1402
- var tmp_0 = distinctUntilChanged(this.f9p_1.m6q());
1403
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.g9p_1, null);
1402
+ var tmp_0 = distinctUntilChanged(this.e9p_1.m6q());
1403
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.f9p_1, null);
1404
1404
  suspendResult = tmp_0.a17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
1405
1405
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1406
1406
  return suspendResult;
@@ -1424,8 +1424,8 @@
1424
1424
  while (true);
1425
1425
  };
1426
1426
  protoOf(GameServer$subscribeWith$slambda).z1d = function ($this$launchDefault, completion) {
1427
- var i = new GameServer$subscribeWith$slambda(this.f9p_1, this.g9p_1, completion);
1428
- i.h9p_1 = $this$launchDefault;
1427
+ var i = new GameServer$subscribeWith$slambda(this.e9p_1, this.f9p_1, completion);
1428
+ i.g9p_1 = $this$launchDefault;
1429
1429
  return i;
1430
1430
  };
1431
1431
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1437,18 +1437,18 @@
1437
1437
  return l;
1438
1438
  }
1439
1439
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1440
- this.q9p_1 = $action;
1440
+ this.p9p_1 = $action;
1441
1441
  CoroutineImpl.call(this, resultContinuation);
1442
1442
  }
1443
- protoOf(GameServer$fromClientEvent$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1444
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1443
+ protoOf(GameServer$fromClientEvent$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1444
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
1445
1445
  tmp.h9_1 = Unit_instance;
1446
1446
  tmp.i9_1 = null;
1447
1447
  return tmp.n9();
1448
1448
  };
1449
1449
  protoOf(GameServer$fromClientEvent$slambda).y9 = function (p1, p2, $completion) {
1450
1450
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1451
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1451
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1452
1452
  };
1453
1453
  protoOf(GameServer$fromClientEvent$slambda).n9 = function () {
1454
1454
  var suspendResult = this.h9_1;
@@ -1457,11 +1457,11 @@
1457
1457
  var tmp = this.f9_1;
1458
1458
  if (tmp === 0) {
1459
1459
  this.g9_1 = 1;
1460
- if (this.q9p_1 instanceof PlayerReadyFromClientAction)
1461
- if (!get_isCreated(this.s9p_1.state)) {
1460
+ if (this.p9p_1 instanceof PlayerReadyFromClientAction)
1461
+ if (!get_isCreated(this.r9p_1.state)) {
1462
1462
  return Unit_instance;
1463
1463
  }
1464
- this.s9p_1.dispatch(this.q9p_1);
1464
+ this.r9p_1.dispatch(this.p9p_1);
1465
1465
  return Unit_instance;
1466
1466
  } else if (tmp === 1) {
1467
1467
  throw this.i9_1;
@@ -1472,33 +1472,33 @@
1472
1472
  }
1473
1473
  while (true);
1474
1474
  };
1475
- protoOf(GameServer$fromClientEvent$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1476
- var i = new GameServer$fromClientEvent$slambda(this.q9p_1, completion);
1477
- i.r9p_1 = $this$dispatchAsync;
1478
- i.s9p_1 = store;
1475
+ protoOf(GameServer$fromClientEvent$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1476
+ var i = new GameServer$fromClientEvent$slambda(this.p9p_1, completion);
1477
+ i.q9p_1 = $this$dispatchAsync;
1478
+ i.r9p_1 = store;
1479
1479
  return i;
1480
1480
  };
1481
1481
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1482
1482
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1483
1483
  var l = function ($this$dispatchAsync, store, $completion) {
1484
- return i.t9p($this$dispatchAsync, store, $completion);
1484
+ return i.s9p($this$dispatchAsync, store, $completion);
1485
1485
  };
1486
1486
  l.$arity = 2;
1487
1487
  return l;
1488
1488
  }
1489
1489
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1490
- this.d9q_1 = $playerId;
1490
+ this.c9q_1 = $playerId;
1491
1491
  CoroutineImpl.call(this, resultContinuation);
1492
1492
  }
1493
- protoOf(GameServer$playerLostConnection$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1494
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1493
+ protoOf(GameServer$playerLostConnection$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1494
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
1495
1495
  tmp.h9_1 = Unit_instance;
1496
1496
  tmp.i9_1 = null;
1497
1497
  return tmp.n9();
1498
1498
  };
1499
1499
  protoOf(GameServer$playerLostConnection$slambda).y9 = function (p1, p2, $completion) {
1500
1500
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1501
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1501
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1502
1502
  };
1503
1503
  protoOf(GameServer$playerLostConnection$slambda).n9 = function () {
1504
1504
  var suspendResult = this.h9_1;
@@ -1507,12 +1507,12 @@
1507
1507
  var tmp = this.f9_1;
1508
1508
  if (tmp === 0) {
1509
1509
  this.g9_1 = 1;
1510
- if (!get_isCreated(this.f9q_1.state)) {
1510
+ if (!get_isCreated(this.e9q_1.state)) {
1511
1511
  return Unit_instance;
1512
1512
  }
1513
- var tmp_0 = this.f9q_1.dispatch;
1513
+ var tmp_0 = this.e9q_1.dispatch;
1514
1514
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1515
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9q_1));
1515
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9q_1));
1516
1516
  return Unit_instance;
1517
1517
  } else if (tmp === 1) {
1518
1518
  throw this.i9_1;
@@ -1523,34 +1523,34 @@
1523
1523
  }
1524
1524
  while (true);
1525
1525
  };
1526
- protoOf(GameServer$playerLostConnection$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1527
- var i = new GameServer$playerLostConnection$slambda(this.d9q_1, completion);
1528
- i.e9q_1 = $this$dispatchAsync;
1529
- i.f9q_1 = store;
1526
+ protoOf(GameServer$playerLostConnection$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1527
+ var i = new GameServer$playerLostConnection$slambda(this.c9q_1, completion);
1528
+ i.d9q_1 = $this$dispatchAsync;
1529
+ i.e9q_1 = store;
1530
1530
  return i;
1531
1531
  };
1532
1532
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
1533
1533
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
1534
1534
  var l = function ($this$dispatchAsync, store, $completion) {
1535
- return i.t9p($this$dispatchAsync, store, $completion);
1535
+ return i.s9p($this$dispatchAsync, store, $completion);
1536
1536
  };
1537
1537
  l.$arity = 2;
1538
1538
  return l;
1539
1539
  }
1540
1540
  function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
1541
- this.o9q_1 = this$0;
1542
- this.p9q_1 = $playerId;
1541
+ this.n9q_1 = this$0;
1542
+ this.o9q_1 = $playerId;
1543
1543
  CoroutineImpl.call(this, resultContinuation);
1544
1544
  }
1545
- protoOf(GameServer$playerLive$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1546
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1545
+ protoOf(GameServer$playerLive$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1546
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
1547
1547
  tmp.h9_1 = Unit_instance;
1548
1548
  tmp.i9_1 = null;
1549
1549
  return tmp.n9();
1550
1550
  };
1551
1551
  protoOf(GameServer$playerLive$slambda).y9 = function (p1, p2, $completion) {
1552
1552
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1553
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1553
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1554
1554
  };
1555
1555
  protoOf(GameServer$playerLive$slambda).n9 = function () {
1556
1556
  var suspendResult = this.h9_1;
@@ -1559,12 +1559,12 @@
1559
1559
  var tmp = this.f9_1;
1560
1560
  if (tmp === 0) {
1561
1561
  this.g9_1 = 1;
1562
- if (!get_isCreated(this.r9q_1.state) || !this.o9q_1.h6b().q6r()) {
1562
+ if (!get_isCreated(this.q9q_1.state) || !this.n9q_1.h6b().q6r()) {
1563
1563
  return Unit_instance;
1564
1564
  }
1565
- var tmp_0 = this.r9q_1.dispatch;
1565
+ var tmp_0 = this.q9q_1.dispatch;
1566
1566
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1567
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9q_1));
1567
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9q_1));
1568
1568
  return Unit_instance;
1569
1569
  } else if (tmp === 1) {
1570
1570
  throw this.i9_1;
@@ -1575,34 +1575,34 @@
1575
1575
  }
1576
1576
  while (true);
1577
1577
  };
1578
- protoOf(GameServer$playerLive$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1579
- var i = new GameServer$playerLive$slambda(this.o9q_1, this.p9q_1, completion);
1580
- i.q9q_1 = $this$dispatchAsync;
1581
- i.r9q_1 = store;
1578
+ protoOf(GameServer$playerLive$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1579
+ var i = new GameServer$playerLive$slambda(this.n9q_1, this.o9q_1, completion);
1580
+ i.p9q_1 = $this$dispatchAsync;
1581
+ i.q9q_1 = store;
1582
1582
  return i;
1583
1583
  };
1584
1584
  function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
1585
1585
  var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
1586
1586
  var l = function ($this$dispatchAsync, store, $completion) {
1587
- return i.t9p($this$dispatchAsync, store, $completion);
1587
+ return i.s9p($this$dispatchAsync, store, $completion);
1588
1588
  };
1589
1589
  l.$arity = 2;
1590
1590
  return l;
1591
1591
  }
1592
1592
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
1593
- this.a9r_1 = this$0;
1594
- this.b9r_1 = $playerId;
1593
+ this.z9q_1 = this$0;
1594
+ this.a9r_1 = $playerId;
1595
1595
  CoroutineImpl.call(this, resultContinuation);
1596
1596
  }
1597
- protoOf(GameServer$playerLeft$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1598
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1597
+ protoOf(GameServer$playerLeft$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1598
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
1599
1599
  tmp.h9_1 = Unit_instance;
1600
1600
  tmp.i9_1 = null;
1601
1601
  return tmp.n9();
1602
1602
  };
1603
1603
  protoOf(GameServer$playerLeft$slambda).y9 = function (p1, p2, $completion) {
1604
1604
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1605
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1605
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1606
1606
  };
1607
1607
  protoOf(GameServer$playerLeft$slambda).n9 = function () {
1608
1608
  var suspendResult = this.h9_1;
@@ -1611,13 +1611,13 @@
1611
1611
  var tmp = this.f9_1;
1612
1612
  if (tmp === 0) {
1613
1613
  this.g9_1 = 1;
1614
- if (!get_isCreated(this.d9r_1.state) || !this.a9r_1.h6b().q6r()) {
1615
- _get_logger__rkp4sl(this.a9r_1).w('GameEngine_API', 'playerLeft: ' + this.b9r_1 + ' called before the game start');
1614
+ if (!get_isCreated(this.c9r_1.state) || !this.z9q_1.h6b().q6r()) {
1615
+ _get_logger__rkp4sl(this.z9q_1).w('GameEngine_API', 'playerLeft: ' + this.a9r_1 + ' called before the game start');
1616
1616
  return Unit_instance;
1617
1617
  }
1618
- var tmp_0 = this.d9r_1.dispatch;
1618
+ var tmp_0 = this.c9r_1.dispatch;
1619
1619
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1620
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9r_1));
1620
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.a9r_1));
1621
1621
  return Unit_instance;
1622
1622
  } else if (tmp === 1) {
1623
1623
  throw this.i9_1;
@@ -1628,39 +1628,39 @@
1628
1628
  }
1629
1629
  while (true);
1630
1630
  };
1631
- protoOf(GameServer$playerLeft$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1632
- var i = new GameServer$playerLeft$slambda(this.a9r_1, this.b9r_1, completion);
1633
- i.c9r_1 = $this$dispatchAsync;
1634
- i.d9r_1 = store;
1631
+ protoOf(GameServer$playerLeft$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1632
+ var i = new GameServer$playerLeft$slambda(this.z9q_1, this.a9r_1, completion);
1633
+ i.b9r_1 = $this$dispatchAsync;
1634
+ i.c9r_1 = store;
1635
1635
  return i;
1636
1636
  };
1637
1637
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
1638
1638
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
1639
1639
  var l = function ($this$dispatchAsync, store, $completion) {
1640
- return i.t9p($this$dispatchAsync, store, $completion);
1640
+ return i.s9p($this$dispatchAsync, store, $completion);
1641
1641
  };
1642
1642
  l.$arity = 2;
1643
1643
  return l;
1644
1644
  }
1645
1645
  function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1646
- this.m9r_1 = $usersArray;
1647
- this.n9r_1 = $config;
1648
- this.o9r_1 = this$0;
1649
- this.p9r_1 = $roomId;
1650
- this.q9r_1 = $transition;
1651
- this.r9r_1 = $gameCreatorId;
1652
- this.s9r_1 = $spectators;
1646
+ this.l9r_1 = $usersArray;
1647
+ this.m9r_1 = $config;
1648
+ this.n9r_1 = this$0;
1649
+ this.o9r_1 = $roomId;
1650
+ this.p9r_1 = $transition;
1651
+ this.q9r_1 = $gameCreatorId;
1652
+ this.r9r_1 = $spectators;
1653
1653
  CoroutineImpl.call(this, resultContinuation);
1654
1654
  }
1655
- protoOf(GameServer$roomOnCreate$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1656
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1655
+ protoOf(GameServer$roomOnCreate$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1656
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
1657
1657
  tmp.h9_1 = Unit_instance;
1658
1658
  tmp.i9_1 = null;
1659
1659
  return tmp.n9();
1660
1660
  };
1661
1661
  protoOf(GameServer$roomOnCreate$slambda).y9 = function (p1, p2, $completion) {
1662
1662
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1663
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1663
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1664
1664
  };
1665
1665
  protoOf(GameServer$roomOnCreate$slambda).n9 = function () {
1666
1666
  var suspendResult = this.h9_1;
@@ -1669,28 +1669,28 @@
1669
1669
  var tmp = this.f9_1;
1670
1670
  if (tmp === 0) {
1671
1671
  this.g9_1 = 1;
1672
- var users = toList(this.m9r_1);
1673
- if (!(this.n9r_1.playersMode.count === users.m())) {
1674
- _get_logger__rkp4sl(this.o9r_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.p9r_1 + ', config = ' + this.n9r_1.toString() + ', users = ' + toString(users));
1675
- this.u9r_1.dispatch(Companion_instance.withAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.o9r_1.table.isGameFinished, this.o9r_1.table));
1672
+ var users = toList(this.l9r_1);
1673
+ if (!(this.m9r_1.playersMode.count === users.m())) {
1674
+ _get_logger__rkp4sl(this.n9r_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.o9r_1 + ', config = ' + this.m9r_1.toString() + ', users = ' + toString(users));
1675
+ this.t9r_1.dispatch(Companion_instance.withAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.n9r_1.table.isGameFinished, this.n9r_1.table));
1676
1676
  return Unit_instance;
1677
1677
  }
1678
1678
  var tmp_0;
1679
- if (this.n9r_1.mode.shufflePlayers && this.q9r_1 == null) {
1680
- tmp_0 = _get_random__h29cgo(this.o9r_1).d5w(toMutableList(users));
1679
+ if (this.m9r_1.mode.shufflePlayers && this.p9r_1 == null) {
1680
+ tmp_0 = _get_random__h29cgo(this.n9r_1).d5w(toMutableList(users));
1681
1681
  } else {
1682
- var tmp0_safe_receiver = this.q9r_1;
1682
+ var tmp0_safe_receiver = this.p9r_1;
1683
1683
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1684
1684
  var tmp_1;
1685
- if (!(previousPlayers == null) && this.n9r_1.playersMode.isTeamGame) {
1686
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.o9r_1);
1685
+ if (!(previousPlayers == null) && this.m9r_1.playersMode.isTeamGame) {
1686
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.n9r_1);
1687
1687
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1688
1688
  var tmp0_iterator = previousPlayers.j();
1689
1689
  while (tmp0_iterator.k()) {
1690
1690
  var item = tmp0_iterator.l();
1691
1691
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1692
1692
  }
1693
- var previousTeams = tmp_2.i8m(destination);
1693
+ var previousTeams = tmp_2.h8m(destination);
1694
1694
  var destination_0 = ArrayList_init_$Create$_0();
1695
1695
  var tmp0_iterator_0 = users.j();
1696
1696
  while (tmp0_iterator_0.k()) {
@@ -1714,19 +1714,19 @@
1714
1714
  destination_1.e(destination_2);
1715
1715
  }
1716
1716
  var updatedTeams = destination_1;
1717
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.o9r_1).m8m(updatedTeams);
1717
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.n9r_1).l8m(updatedTeams);
1718
1718
  } else {
1719
1719
  tmp_1 = users;
1720
1720
  }
1721
1721
  tmp_0 = tmp_1;
1722
1722
  }
1723
1723
  var updatedUsers = tmp_0;
1724
- var gameCreatorUser = getPlayer(users, this.r9r_1);
1725
- var tmp_3 = this.u9r_1.dispatch;
1724
+ var gameCreatorUser = getPlayer(users, this.q9r_1);
1725
+ var tmp_3 = this.t9r_1.dispatch;
1726
1726
  var tmp1_version = GameEngineConfig_instance.version;
1727
1727
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
1728
- var tmp3_spectators = toList(this.s9r_1);
1729
- tmp_3(new StartGameMechanicAction(this.n9r_1, this.p9r_1, tmp1_version, this.r9r_1, tmp2_users, VOID, tmp3_spectators));
1728
+ var tmp3_spectators = toList(this.r9r_1);
1729
+ tmp_3(new StartGameMechanicAction(this.m9r_1, this.o9r_1, tmp1_version, this.q9r_1, tmp2_users, VOID, tmp3_spectators));
1730
1730
  return Unit_instance;
1731
1731
  } else if (tmp === 1) {
1732
1732
  throw this.i9_1;
@@ -1737,33 +1737,33 @@
1737
1737
  }
1738
1738
  while (true);
1739
1739
  };
1740
- protoOf(GameServer$roomOnCreate$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1741
- var i = new GameServer$roomOnCreate$slambda(this.m9r_1, this.n9r_1, this.o9r_1, this.p9r_1, this.q9r_1, this.r9r_1, this.s9r_1, completion);
1742
- i.t9r_1 = $this$dispatchAsync;
1743
- i.u9r_1 = store;
1740
+ protoOf(GameServer$roomOnCreate$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1741
+ var i = new GameServer$roomOnCreate$slambda(this.l9r_1, this.m9r_1, this.n9r_1, this.o9r_1, this.p9r_1, this.q9r_1, this.r9r_1, completion);
1742
+ i.s9r_1 = $this$dispatchAsync;
1743
+ i.t9r_1 = store;
1744
1744
  return i;
1745
1745
  };
1746
1746
  function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1747
1747
  var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
1748
1748
  var l = function ($this$dispatchAsync, store, $completion) {
1749
- return i.t9p($this$dispatchAsync, store, $completion);
1749
+ return i.s9p($this$dispatchAsync, store, $completion);
1750
1750
  };
1751
1751
  l.$arity = 2;
1752
1752
  return l;
1753
1753
  }
1754
1754
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1755
- this.d9s_1 = $state;
1755
+ this.c9s_1 = $state;
1756
1756
  CoroutineImpl.call(this, resultContinuation);
1757
1757
  }
1758
- protoOf(GameServer$roomOnContinueFromState$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1759
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1758
+ protoOf(GameServer$roomOnContinueFromState$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1759
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
1760
1760
  tmp.h9_1 = Unit_instance;
1761
1761
  tmp.i9_1 = null;
1762
1762
  return tmp.n9();
1763
1763
  };
1764
1764
  protoOf(GameServer$roomOnContinueFromState$slambda).y9 = function (p1, p2, $completion) {
1765
1765
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1766
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1766
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1767
1767
  };
1768
1768
  protoOf(GameServer$roomOnContinueFromState$slambda).n9 = function () {
1769
1769
  var suspendResult = this.h9_1;
@@ -1772,9 +1772,9 @@
1772
1772
  var tmp = this.f9_1;
1773
1773
  if (tmp === 0) {
1774
1774
  this.g9_1 = 1;
1775
- var tmp_0 = this.f9s_1.dispatch;
1775
+ var tmp_0 = this.e9s_1.dispatch;
1776
1776
  var tmp0_reason = new RestartRoundReason(null);
1777
- var tmp1_table = this.d9s_1.table;
1777
+ var tmp1_table = this.c9s_1.table;
1778
1778
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1779
1779
  return Unit_instance;
1780
1780
  } else if (tmp === 1) {
@@ -1786,33 +1786,33 @@
1786
1786
  }
1787
1787
  while (true);
1788
1788
  };
1789
- protoOf(GameServer$roomOnContinueFromState$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1790
- var i = new GameServer$roomOnContinueFromState$slambda(this.d9s_1, completion);
1791
- i.e9s_1 = $this$dispatchAsync;
1792
- i.f9s_1 = store;
1789
+ protoOf(GameServer$roomOnContinueFromState$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1790
+ var i = new GameServer$roomOnContinueFromState$slambda(this.c9s_1, completion);
1791
+ i.d9s_1 = $this$dispatchAsync;
1792
+ i.e9s_1 = store;
1793
1793
  return i;
1794
1794
  };
1795
1795
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1796
1796
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1797
1797
  var l = function ($this$dispatchAsync, store, $completion) {
1798
- return i.t9p($this$dispatchAsync, store, $completion);
1798
+ return i.s9p($this$dispatchAsync, store, $completion);
1799
1799
  };
1800
1800
  l.$arity = 2;
1801
1801
  return l;
1802
1802
  }
1803
1803
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1804
- this.o9s_1 = $state;
1804
+ this.n9s_1 = $state;
1805
1805
  CoroutineImpl.call(this, resultContinuation);
1806
1806
  }
1807
- protoOf(GameServer$roomOnContinueFromState$slambda_1).t9p = function ($this$dispatchAsync, store, $completion) {
1808
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1807
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).s9p = function ($this$dispatchAsync, store, $completion) {
1808
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
1809
1809
  tmp.h9_1 = Unit_instance;
1810
1810
  tmp.i9_1 = null;
1811
1811
  return tmp.n9();
1812
1812
  };
1813
1813
  protoOf(GameServer$roomOnContinueFromState$slambda_1).y9 = function (p1, p2, $completion) {
1814
1814
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1815
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1815
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1816
1816
  };
1817
1817
  protoOf(GameServer$roomOnContinueFromState$slambda_1).n9 = function () {
1818
1818
  var suspendResult = this.h9_1;
@@ -1821,10 +1821,10 @@
1821
1821
  var tmp = this.f9_1;
1822
1822
  if (tmp === 0) {
1823
1823
  this.g9_1 = 1;
1824
- var tmp0_iterator = this.o9s_1.actions.j();
1824
+ var tmp0_iterator = this.n9s_1.actions.j();
1825
1825
  while (tmp0_iterator.k()) {
1826
1826
  var element = tmp0_iterator.l();
1827
- this.q9s_1.dispatch(element);
1827
+ this.p9s_1.dispatch(element);
1828
1828
  }
1829
1829
  return Unit_instance;
1830
1830
  } else if (tmp === 1) {
@@ -1836,35 +1836,35 @@
1836
1836
  }
1837
1837
  while (true);
1838
1838
  };
1839
- protoOf(GameServer$roomOnContinueFromState$slambda_1).u9p = function ($this$dispatchAsync, store, completion) {
1840
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.o9s_1, completion);
1841
- i.p9s_1 = $this$dispatchAsync;
1842
- i.q9s_1 = store;
1839
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).t9p = function ($this$dispatchAsync, store, completion) {
1840
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.n9s_1, completion);
1841
+ i.o9s_1 = $this$dispatchAsync;
1842
+ i.p9s_1 = store;
1843
1843
  return i;
1844
1844
  };
1845
1845
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1846
1846
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1847
1847
  var l = function ($this$dispatchAsync, store, $completion) {
1848
- return i.t9p($this$dispatchAsync, store, $completion);
1848
+ return i.s9p($this$dispatchAsync, store, $completion);
1849
1849
  };
1850
1850
  l.$arity = 2;
1851
1851
  return l;
1852
1852
  }
1853
1853
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1854
- this.z9s_1 = $tableLite;
1855
- this.a9t_1 = $roomId;
1856
- this.b9t_1 = this$0;
1854
+ this.y9s_1 = $tableLite;
1855
+ this.z9s_1 = $roomId;
1856
+ this.a9t_1 = this$0;
1857
1857
  CoroutineImpl.call(this, resultContinuation);
1858
1858
  }
1859
- protoOf(GameServer$roomOnContinueFromRound$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1860
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1859
+ protoOf(GameServer$roomOnContinueFromRound$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1860
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
1861
1861
  tmp.h9_1 = Unit_instance;
1862
1862
  tmp.i9_1 = null;
1863
1863
  return tmp.n9();
1864
1864
  };
1865
1865
  protoOf(GameServer$roomOnContinueFromRound$slambda).y9 = function (p1, p2, $completion) {
1866
1866
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1867
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1867
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1868
1868
  };
1869
1869
  protoOf(GameServer$roomOnContinueFromRound$slambda).n9 = function () {
1870
1870
  var suspendResult = this.h9_1;
@@ -1873,9 +1873,9 @@
1873
1873
  var tmp = this.f9_1;
1874
1874
  if (tmp === 0) {
1875
1875
  this.g9_1 = 1;
1876
- var tmp_0 = this.d9t_1.dispatch;
1877
- var tmp0_reason = new RestartRoundReason(this.z9s_1.gameInfo.round.roundNumber);
1878
- var tmp1_table = Companion_instance_0.restartRound(this.a9t_1, _get_idsProvider__fnfajc(this.b9t_1).v6h(), GameEngineConfig_instance.version, this.z9s_1);
1876
+ var tmp_0 = this.c9t_1.dispatch;
1877
+ var tmp0_reason = new RestartRoundReason(this.y9s_1.gameInfo.round.roundNumber);
1878
+ var tmp1_table = Companion_instance_0.restartRound(this.z9s_1, _get_idsProvider__fnfajc(this.a9t_1).v6h(), GameEngineConfig_instance.version, this.y9s_1);
1879
1879
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1880
1880
  return Unit_instance;
1881
1881
  } else if (tmp === 1) {
@@ -1887,16 +1887,16 @@
1887
1887
  }
1888
1888
  while (true);
1889
1889
  };
1890
- protoOf(GameServer$roomOnContinueFromRound$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1891
- var i = new GameServer$roomOnContinueFromRound$slambda(this.z9s_1, this.a9t_1, this.b9t_1, completion);
1892
- i.c9t_1 = $this$dispatchAsync;
1893
- i.d9t_1 = store;
1890
+ protoOf(GameServer$roomOnContinueFromRound$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1891
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.y9s_1, this.z9s_1, this.a9t_1, completion);
1892
+ i.b9t_1 = $this$dispatchAsync;
1893
+ i.c9t_1 = store;
1894
1894
  return i;
1895
1895
  };
1896
1896
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1897
1897
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1898
1898
  var l = function ($this$dispatchAsync, store, $completion) {
1899
- return i.t9p($this$dispatchAsync, store, $completion);
1899
+ return i.s9p($this$dispatchAsync, store, $completion);
1900
1900
  };
1901
1901
  l.$arity = 2;
1902
1902
  return l;
@@ -1904,15 +1904,15 @@
1904
1904
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1905
1905
  CoroutineImpl.call(this, resultContinuation);
1906
1906
  }
1907
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9p = function ($this$dispatchAsync, store, $completion) {
1908
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1907
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).s9p = function ($this$dispatchAsync, store, $completion) {
1908
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
1909
1909
  tmp.h9_1 = Unit_instance;
1910
1910
  tmp.i9_1 = null;
1911
1911
  return tmp.n9();
1912
1912
  };
1913
1913
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).y9 = function (p1, p2, $completion) {
1914
1914
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1915
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1915
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1916
1916
  };
1917
1917
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).n9 = function () {
1918
1918
  var suspendResult = this.h9_1;
@@ -1921,7 +1921,7 @@
1921
1921
  var tmp = this.f9_1;
1922
1922
  if (tmp === 0) {
1923
1923
  this.g9_1 = 1;
1924
- this.n9t_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1924
+ this.m9t_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1925
1925
  return Unit_instance;
1926
1926
  } else if (tmp === 1) {
1927
1927
  throw this.i9_1;
@@ -1932,33 +1932,33 @@
1932
1932
  }
1933
1933
  while (true);
1934
1934
  };
1935
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).u9p = function ($this$dispatchAsync, store, completion) {
1935
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9p = function ($this$dispatchAsync, store, completion) {
1936
1936
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1937
- i.m9t_1 = $this$dispatchAsync;
1938
- i.n9t_1 = store;
1937
+ i.l9t_1 = $this$dispatchAsync;
1938
+ i.m9t_1 = store;
1939
1939
  return i;
1940
1940
  };
1941
1941
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1942
1942
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1943
1943
  var l = function ($this$dispatchAsync, store, $completion) {
1944
- return i.t9p($this$dispatchAsync, store, $completion);
1944
+ return i.s9p($this$dispatchAsync, store, $completion);
1945
1945
  };
1946
1946
  l.$arity = 2;
1947
1947
  return l;
1948
1948
  }
1949
1949
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1950
- this.w9t_1 = $spectators;
1950
+ this.v9t_1 = $spectators;
1951
1951
  CoroutineImpl.call(this, resultContinuation);
1952
1952
  }
1953
- protoOf(GameServer$addSpectatorsToRoom$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
1954
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1953
+ protoOf(GameServer$addSpectatorsToRoom$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
1954
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
1955
1955
  tmp.h9_1 = Unit_instance;
1956
1956
  tmp.i9_1 = null;
1957
1957
  return tmp.n9();
1958
1958
  };
1959
1959
  protoOf(GameServer$addSpectatorsToRoom$slambda).y9 = function (p1, p2, $completion) {
1960
1960
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1961
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1961
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1962
1962
  };
1963
1963
  protoOf(GameServer$addSpectatorsToRoom$slambda).n9 = function () {
1964
1964
  var suspendResult = this.h9_1;
@@ -1967,7 +1967,7 @@
1967
1967
  var tmp = this.f9_1;
1968
1968
  if (tmp === 0) {
1969
1969
  this.g9_1 = 1;
1970
- this.y9t_1.dispatch(new AddSpectatorsAction(toList(this.w9t_1)));
1970
+ this.x9t_1.dispatch(new AddSpectatorsAction(toList(this.v9t_1)));
1971
1971
  return Unit_instance;
1972
1972
  } else if (tmp === 1) {
1973
1973
  throw this.i9_1;
@@ -1978,33 +1978,33 @@
1978
1978
  }
1979
1979
  while (true);
1980
1980
  };
1981
- protoOf(GameServer$addSpectatorsToRoom$slambda).u9p = function ($this$dispatchAsync, store, completion) {
1982
- var i = new GameServer$addSpectatorsToRoom$slambda(this.w9t_1, completion);
1983
- i.x9t_1 = $this$dispatchAsync;
1984
- i.y9t_1 = store;
1981
+ protoOf(GameServer$addSpectatorsToRoom$slambda).t9p = function ($this$dispatchAsync, store, completion) {
1982
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.v9t_1, completion);
1983
+ i.w9t_1 = $this$dispatchAsync;
1984
+ i.x9t_1 = store;
1985
1985
  return i;
1986
1986
  };
1987
1987
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1988
1988
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1989
1989
  var l = function ($this$dispatchAsync, store, $completion) {
1990
- return i.t9p($this$dispatchAsync, store, $completion);
1990
+ return i.s9p($this$dispatchAsync, store, $completion);
1991
1991
  };
1992
1992
  l.$arity = 2;
1993
1993
  return l;
1994
1994
  }
1995
1995
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1996
- this.h9u_1 = $spectators;
1996
+ this.g9u_1 = $spectators;
1997
1997
  CoroutineImpl.call(this, resultContinuation);
1998
1998
  }
1999
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2000
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
1999
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
2000
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
2001
2001
  tmp.h9_1 = Unit_instance;
2002
2002
  tmp.i9_1 = null;
2003
2003
  return tmp.n9();
2004
2004
  };
2005
2005
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).y9 = function (p1, p2, $completion) {
2006
2006
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2007
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2007
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2008
2008
  };
2009
2009
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).n9 = function () {
2010
2010
  var suspendResult = this.h9_1;
@@ -2013,7 +2013,7 @@
2013
2013
  var tmp = this.f9_1;
2014
2014
  if (tmp === 0) {
2015
2015
  this.g9_1 = 1;
2016
- this.j9u_1.dispatch(new RemoveSpectatorsAction(toList(this.h9u_1)));
2016
+ this.i9u_1.dispatch(new RemoveSpectatorsAction(toList(this.g9u_1)));
2017
2017
  return Unit_instance;
2018
2018
  } else if (tmp === 1) {
2019
2019
  throw this.i9_1;
@@ -2024,34 +2024,34 @@
2024
2024
  }
2025
2025
  while (true);
2026
2026
  };
2027
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2028
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.h9u_1, completion);
2029
- i.i9u_1 = $this$dispatchAsync;
2030
- i.j9u_1 = store;
2027
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9p = function ($this$dispatchAsync, store, completion) {
2028
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.g9u_1, completion);
2029
+ i.h9u_1 = $this$dispatchAsync;
2030
+ i.i9u_1 = store;
2031
2031
  return i;
2032
2032
  };
2033
2033
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2034
2034
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2035
2035
  var l = function ($this$dispatchAsync, store, $completion) {
2036
- return i.t9p($this$dispatchAsync, store, $completion);
2036
+ return i.s9p($this$dispatchAsync, store, $completion);
2037
2037
  };
2038
2038
  l.$arity = 2;
2039
2039
  return l;
2040
2040
  }
2041
2041
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2042
- this.s9u_1 = $playerId;
2043
- this.t9u_1 = this$0;
2042
+ this.r9u_1 = $playerId;
2043
+ this.s9u_1 = this$0;
2044
2044
  CoroutineImpl.call(this, resultContinuation);
2045
2045
  }
2046
- protoOf(GameServer$roomRefreshPlayerState$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2047
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2046
+ protoOf(GameServer$roomRefreshPlayerState$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
2047
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
2048
2048
  tmp.h9_1 = Unit_instance;
2049
2049
  tmp.i9_1 = null;
2050
2050
  return tmp.n9();
2051
2051
  };
2052
2052
  protoOf(GameServer$roomRefreshPlayerState$slambda).y9 = function (p1, p2, $completion) {
2053
2053
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2054
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2054
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2055
2055
  };
2056
2056
  protoOf(GameServer$roomRefreshPlayerState$slambda).n9 = function () {
2057
2057
  var suspendResult = this.h9_1;
@@ -2060,14 +2060,14 @@
2060
2060
  var tmp = this.f9_1;
2061
2061
  if (tmp === 0) {
2062
2062
  this.g9_1 = 1;
2063
- var table = this.v9u_1.state.p6r();
2064
- var player = getPlayer(table.players, this.s9u_1);
2063
+ var table = this.u9u_1.state.p6r();
2064
+ var player = getPlayer(table.players, this.r9u_1);
2065
2065
  if (player.k6x_1.k6d().b6c_1.isLive) {
2066
- this.v9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.t9u_1).g8t(player, table));
2066
+ this.u9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.s9u_1).f8t(player, table));
2067
2067
  } else {
2068
- var tmp_0 = this.v9u_1.dispatch;
2068
+ var tmp_0 = this.u9u_1.dispatch;
2069
2069
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2070
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9u_1));
2070
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9u_1));
2071
2071
  }
2072
2072
  return Unit_instance;
2073
2073
  } else if (tmp === 1) {
@@ -2079,34 +2079,34 @@
2079
2079
  }
2080
2080
  while (true);
2081
2081
  };
2082
- protoOf(GameServer$roomRefreshPlayerState$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2083
- var i = new GameServer$roomRefreshPlayerState$slambda(this.s9u_1, this.t9u_1, completion);
2084
- i.u9u_1 = $this$dispatchAsync;
2085
- i.v9u_1 = store;
2082
+ protoOf(GameServer$roomRefreshPlayerState$slambda).t9p = function ($this$dispatchAsync, store, completion) {
2083
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.r9u_1, this.s9u_1, completion);
2084
+ i.t9u_1 = $this$dispatchAsync;
2085
+ i.u9u_1 = store;
2086
2086
  return i;
2087
2087
  };
2088
2088
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2089
2089
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2090
2090
  var l = function ($this$dispatchAsync, store, $completion) {
2091
- return i.t9p($this$dispatchAsync, store, $completion);
2091
+ return i.s9p($this$dispatchAsync, store, $completion);
2092
2092
  };
2093
2093
  l.$arity = 2;
2094
2094
  return l;
2095
2095
  }
2096
2096
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2097
- this.e9v_1 = this$0;
2098
- this.f9v_1 = $newRid;
2097
+ this.d9v_1 = this$0;
2098
+ this.e9v_1 = $newRid;
2099
2099
  CoroutineImpl.call(this, resultContinuation);
2100
2100
  }
2101
- protoOf(GameServer$roomOnDelete$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2102
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2101
+ protoOf(GameServer$roomOnDelete$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
2102
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
2103
2103
  tmp.h9_1 = Unit_instance;
2104
2104
  tmp.i9_1 = null;
2105
2105
  return tmp.n9();
2106
2106
  };
2107
2107
  protoOf(GameServer$roomOnDelete$slambda).y9 = function (p1, p2, $completion) {
2108
2108
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2109
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2109
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2110
2110
  };
2111
2111
  protoOf(GameServer$roomOnDelete$slambda).n9 = function () {
2112
2112
  var suspendResult = this.h9_1;
@@ -2115,27 +2115,27 @@
2115
2115
  var tmp = this.f9_1;
2116
2116
  if (tmp === 0) {
2117
2117
  this.g9_1 = 1;
2118
- var it = this.e9v_1.h6b().q6q_1;
2118
+ var it = this.d9v_1.h6b().q6q_1;
2119
2119
  var tmp_0;
2120
2120
  if (it == null) {
2121
- _get_logger__rkp4sl(this.e9v_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2121
+ _get_logger__rkp4sl(this.d9v_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2122
2122
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2123
2123
  } else {
2124
2124
  tmp_0 = it;
2125
2125
  }
2126
2126
  var terminationState = tmp_0;
2127
- var gameTransition = terminationState.k8x_1;
2127
+ var gameTransition = terminationState.j8x_1;
2128
2128
  var tmp_1;
2129
2129
  if (gameTransition instanceof GameToRoomTransition) {
2130
- var tmp0_elvis_lhs = this.f9v_1;
2130
+ var tmp0_elvis_lhs = this.e9v_1;
2131
2131
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2132
2132
  } else {
2133
2133
  tmp_1 = gameTransition;
2134
2134
  }
2135
2135
  var transition = tmp_1;
2136
- var tmp_2 = this.h9v_1.dispatch;
2137
- var tmp0_reason = terminationState.j8x_1;
2138
- var tmp1_isGameFinished = this.e9v_1.h6b().p6r().isGameFinished;
2136
+ var tmp_2 = this.g9v_1.dispatch;
2137
+ var tmp0_reason = terminationState.i8x_1;
2138
+ var tmp1_isGameFinished = this.d9v_1.h6b().p6r().isGameFinished;
2139
2139
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2140
2140
  return Unit_instance;
2141
2141
  } else if (tmp === 1) {
@@ -2147,33 +2147,33 @@
2147
2147
  }
2148
2148
  while (true);
2149
2149
  };
2150
- protoOf(GameServer$roomOnDelete$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2151
- var i = new GameServer$roomOnDelete$slambda(this.e9v_1, this.f9v_1, completion);
2152
- i.g9v_1 = $this$dispatchAsync;
2153
- i.h9v_1 = store;
2150
+ protoOf(GameServer$roomOnDelete$slambda).t9p = function ($this$dispatchAsync, store, completion) {
2151
+ var i = new GameServer$roomOnDelete$slambda(this.d9v_1, this.e9v_1, completion);
2152
+ i.f9v_1 = $this$dispatchAsync;
2153
+ i.g9v_1 = store;
2154
2154
  return i;
2155
2155
  };
2156
2156
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2157
2157
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2158
2158
  var l = function ($this$dispatchAsync, store, $completion) {
2159
- return i.t9p($this$dispatchAsync, store, $completion);
2159
+ return i.s9p($this$dispatchAsync, store, $completion);
2160
2160
  };
2161
2161
  l.$arity = 2;
2162
2162
  return l;
2163
2163
  }
2164
2164
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2165
- this.q9v_1 = $enabled;
2165
+ this.p9v_1 = $enabled;
2166
2166
  CoroutineImpl.call(this, resultContinuation);
2167
2167
  }
2168
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2169
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2168
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
2169
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
2170
2170
  tmp.h9_1 = Unit_instance;
2171
2171
  tmp.i9_1 = null;
2172
2172
  return tmp.n9();
2173
2173
  };
2174
2174
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).y9 = function (p1, p2, $completion) {
2175
2175
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2176
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2176
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2177
2177
  };
2178
2178
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).n9 = function () {
2179
2179
  var suspendResult = this.h9_1;
@@ -2182,7 +2182,7 @@
2182
2182
  var tmp = this.f9_1;
2183
2183
  if (tmp === 0) {
2184
2184
  this.g9_1 = 1;
2185
- this.s9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.s9v_1.state).t9v_1.w9v(VOID, this.q9v_1)));
2185
+ this.r9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.r9v_1.state).s9v_1.v9v(VOID, this.p9v_1)));
2186
2186
  return Unit_instance;
2187
2187
  } else if (tmp === 1) {
2188
2188
  throw this.i9_1;
@@ -2193,35 +2193,35 @@
2193
2193
  }
2194
2194
  while (true);
2195
2195
  };
2196
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2197
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.q9v_1, completion);
2198
- i.r9v_1 = $this$dispatchAsync;
2199
- i.s9v_1 = store;
2196
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9p = function ($this$dispatchAsync, store, completion) {
2197
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.p9v_1, completion);
2198
+ i.q9v_1 = $this$dispatchAsync;
2199
+ i.r9v_1 = store;
2200
2200
  return i;
2201
2201
  };
2202
2202
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2203
2203
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2204
2204
  var l = function ($this$dispatchAsync, store, $completion) {
2205
- return i.t9p($this$dispatchAsync, store, $completion);
2205
+ return i.s9p($this$dispatchAsync, store, $completion);
2206
2206
  };
2207
2207
  l.$arity = 2;
2208
2208
  return l;
2209
2209
  }
2210
2210
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2211
- this.f9w_1 = $reason;
2212
- this.g9w_1 = this$0;
2213
- this.h9w_1 = $roomId;
2211
+ this.e9w_1 = $reason;
2212
+ this.f9w_1 = this$0;
2213
+ this.g9w_1 = $roomId;
2214
2214
  CoroutineImpl.call(this, resultContinuation);
2215
2215
  }
2216
- protoOf(GameServer$shutdown$slambda).t9p = function ($this$dispatchAsync, store, $completion) {
2217
- var tmp = this.u9p($this$dispatchAsync, store, $completion);
2216
+ protoOf(GameServer$shutdown$slambda).s9p = function ($this$dispatchAsync, store, $completion) {
2217
+ var tmp = this.t9p($this$dispatchAsync, store, $completion);
2218
2218
  tmp.h9_1 = Unit_instance;
2219
2219
  tmp.i9_1 = null;
2220
2220
  return tmp.n9();
2221
2221
  };
2222
2222
  protoOf(GameServer$shutdown$slambda).y9 = function (p1, p2, $completion) {
2223
2223
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2224
- return this.t9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2224
+ return this.s9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2225
2225
  };
2226
2226
  protoOf(GameServer$shutdown$slambda).n9 = function () {
2227
2227
  var suspendResult = this.h9_1;
@@ -2230,11 +2230,11 @@
2230
2230
  var tmp = this.f9_1;
2231
2231
  if (tmp === 0) {
2232
2232
  this.g9_1 = 1;
2233
- var state = this.j9w_1.store.state;
2233
+ var state = this.i9w_1.store.state;
2234
2234
  if (state.q6r()) {
2235
- var tmp0_elvis_lhs = toDomainEnumSafe(this.f9w_1, get_serverShutdownReasonMapping());
2235
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.e9w_1, get_serverShutdownReasonMapping());
2236
2236
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2237
- var tmp_0 = this.j9w_1.dispatch;
2237
+ var tmp_0 = this.i9w_1.dispatch;
2238
2238
  var tmp_1 = Companion_instance;
2239
2239
  var tmp_2;
2240
2240
  switch (shutdownReason.o2_1) {
@@ -2248,10 +2248,10 @@
2248
2248
  noWhenBranchMatchedException();
2249
2249
  break;
2250
2250
  }
2251
- tmp_0(tmp_1.withAnalytics(tmp_2, this.g9w_1.table.isGameFinished, this.g9w_1.table));
2251
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.f9w_1.table.isGameFinished, this.f9w_1.table));
2252
2252
  } else {
2253
- _get_logger__rkp4sl(this.g9w_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.h9w_1);
2254
- this.j9w_1.dispatch(new ClearAction());
2253
+ _get_logger__rkp4sl(this.f9w_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.g9w_1);
2254
+ this.i9w_1.dispatch(new ClearAction());
2255
2255
  }
2256
2256
  return Unit_instance;
2257
2257
  } else if (tmp === 1) {
@@ -2263,22 +2263,22 @@
2263
2263
  }
2264
2264
  while (true);
2265
2265
  };
2266
- protoOf(GameServer$shutdown$slambda).u9p = function ($this$dispatchAsync, store, completion) {
2267
- var i = new GameServer$shutdown$slambda(this.f9w_1, this.g9w_1, this.h9w_1, completion);
2268
- i.i9w_1 = $this$dispatchAsync;
2269
- i.j9w_1 = store;
2266
+ protoOf(GameServer$shutdown$slambda).t9p = function ($this$dispatchAsync, store, completion) {
2267
+ var i = new GameServer$shutdown$slambda(this.e9w_1, this.f9w_1, this.g9w_1, completion);
2268
+ i.h9w_1 = $this$dispatchAsync;
2269
+ i.i9w_1 = store;
2270
2270
  return i;
2271
2271
  };
2272
2272
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2273
2273
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2274
2274
  var l = function ($this$dispatchAsync, store, $completion) {
2275
- return i.t9p($this$dispatchAsync, store, $completion);
2275
+ return i.s9p($this$dispatchAsync, store, $completion);
2276
2276
  };
2277
2277
  l.$arity = 2;
2278
2278
  return l;
2279
2279
  }
2280
2280
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
2281
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_10.k9w()) : preloadedState;
2281
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_10.j9w()) : preloadedState;
2282
2282
  var tmp;
2283
2283
  if (externalReducers === VOID) {
2284
2284
  // Inline function 'kotlin.collections.listOf' call
@@ -2301,46 +2301,46 @@
2301
2301
  // Inline function 'org.kodein.type.generic' call
2302
2302
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2303
2303
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2304
- tmp_1.c9n_1 = Instance(di, tmp$ret$2, null).p63(this, logger$factory());
2304
+ tmp_1.b9n_1 = Instance(di, tmp$ret$2, null).p63(this, logger$factory());
2305
2305
  var tmp_3 = this;
2306
2306
  // Inline function 'org.kodein.di.instance' call
2307
2307
  // Inline function 'org.kodein.type.generic' call
2308
2308
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2309
2309
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2310
- tmp_3.d9n_1 = Instance(di, tmp$ret$4, null).p63(this, toClientEventsObserver$factory());
2310
+ tmp_3.c9n_1 = Instance(di, tmp$ret$4, null).p63(this, toClientEventsObserver$factory());
2311
2311
  var tmp_5 = this;
2312
2312
  // Inline function 'org.kodein.di.instance' call
2313
2313
  // Inline function 'org.kodein.type.generic' call
2314
2314
  var tmp_6 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
2315
2315
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2316
- tmp_5.e9n_1 = Instance(di, tmp$ret$6, null).p63(this, fromClientEventsObserver$factory());
2316
+ tmp_5.d9n_1 = Instance(di, tmp$ret$6, null).p63(this, fromClientEventsObserver$factory());
2317
2317
  var tmp_7 = this;
2318
2318
  // Inline function 'org.kodein.di.instance' call
2319
2319
  // Inline function 'org.kodein.type.generic' call
2320
2320
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2321
2321
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2322
- tmp_7.f9n_1 = Instance(di, tmp$ret$8, null).p63(this, playerConnectionInteractor$factory());
2322
+ tmp_7.e9n_1 = Instance(di, tmp$ret$8, null).p63(this, playerConnectionInteractor$factory());
2323
2323
  var tmp_9 = this;
2324
2324
  // Inline function 'org.kodein.di.instance' call
2325
2325
  // Inline function 'org.kodein.type.generic' call
2326
2326
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
2327
2327
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2328
- tmp_9.g9n_1 = Instance(di, tmp$ret$10, null).p63(this, teamsLogicProvider$factory());
2328
+ tmp_9.f9n_1 = Instance(di, tmp$ret$10, null).p63(this, teamsLogicProvider$factory());
2329
2329
  var tmp_11 = this;
2330
- tmp_11.h9n_1 = lazy(GameServer$random$delegate$lambda(this));
2330
+ tmp_11.g9n_1 = lazy(GameServer$random$delegate$lambda(this));
2331
2331
  var tmp_12 = this;
2332
2332
  // Inline function 'org.kodein.di.instance' call
2333
2333
  // Inline function 'org.kodein.type.generic' call
2334
2334
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2335
2335
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
2336
- tmp_12.i9n_1 = Instance(di, tmp$ret$12, null).p63(this, idsProvider$factory());
2336
+ tmp_12.h9n_1 = Instance(di, tmp$ret$12, null).p63(this, idsProvider$factory());
2337
2337
  var tmp_14 = this;
2338
- var tmp0_externalMiddlewares = plus(storeContract.v91(), externalMiddlewares);
2339
- var tmp1_externalReducers = plus(storeContract.u91(), externalReducers);
2340
- tmp_14.j9n_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2338
+ var tmp0_externalMiddlewares = plus(storeContract.u91(), externalMiddlewares);
2339
+ var tmp1_externalReducers = plus(storeContract.t91(), externalReducers);
2340
+ tmp_14.i9n_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2341
2341
  }
2342
2342
  protoOf(GameServer).c6q = function () {
2343
- return this.j9n_1;
2343
+ return this.i9n_1;
2344
2344
  };
2345
2345
  protoOf(GameServer).s5k = function () {
2346
2346
  return this.h6b().p6r().id;
@@ -2368,55 +2368,55 @@
2368
2368
  };
2369
2369
  protoOf(GameServer).fromClientEvent = function (action) {
2370
2370
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2371
- this.j9n_1.o6r(GameServer$fromClientEvent$slambda_0(action, null));
2371
+ this.i9n_1.o6r(GameServer$fromClientEvent$slambda_0(action, null));
2372
2372
  };
2373
2373
  protoOf(GameServer).playerLostConnection = function (playerId) {
2374
2374
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2375
- this.j9n_1.o6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2375
+ this.i9n_1.o6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2376
2376
  };
2377
2377
  protoOf(GameServer).playerLive = function (playerId) {
2378
2378
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2379
- this.j9n_1.o6r(GameServer$playerLive$slambda_0(this, playerId, null));
2379
+ this.i9n_1.o6r(GameServer$playerLive$slambda_0(this, playerId, null));
2380
2380
  };
2381
2381
  protoOf(GameServer).playerLeft = function (playerId) {
2382
2382
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2383
- this.j9n_1.o6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2383
+ this.i9n_1.o6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2384
2384
  };
2385
- protoOf(GameServer).l9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2385
+ protoOf(GameServer).k9w = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2386
2386
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2387
- this.j9n_1.o6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2387
+ this.i9n_1.o6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2388
2388
  };
2389
2389
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2390
2390
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2391
- this.j9n_1.o6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2392
- this.j9n_1.o6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2391
+ this.i9n_1.o6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2392
+ this.i9n_1.o6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2393
2393
  };
2394
2394
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2395
2395
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2396
- this.j9n_1.o6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2397
- this.j9n_1.o6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2396
+ this.i9n_1.o6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2397
+ this.i9n_1.o6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2398
2398
  };
2399
2399
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2400
- this.j9n_1.o6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2400
+ this.i9n_1.o6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2401
2401
  };
2402
2402
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2403
- this.j9n_1.o6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2403
+ this.i9n_1.o6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2404
2404
  };
2405
2405
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2406
2406
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2407
- this.j9n_1.o6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2407
+ this.i9n_1.o6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2408
2408
  };
2409
- protoOf(GameServer).m9w = function (newRid) {
2409
+ protoOf(GameServer).l9w = function (newRid) {
2410
2410
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2411
- this.j9n_1.o6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2411
+ this.i9n_1.o6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2412
2412
  };
2413
2413
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2414
2414
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2415
- this.j9n_1.o6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2415
+ this.i9n_1.o6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2416
2416
  };
2417
- protoOf(GameServer).n9w = function (reason, roomId) {
2417
+ protoOf(GameServer).m9w = function (reason, roomId) {
2418
2418
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2419
- this.j9n_1.o6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2419
+ this.i9n_1.o6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2420
2420
  };
2421
2421
  protoOf(GameServer).clear = function () {
2422
2422
  return this.a2();
@@ -2521,7 +2521,7 @@
2521
2521
  }
2522
2522
  function Companion_0() {
2523
2523
  }
2524
- protoOf(Companion_0).o9w = function (fromRound) {
2524
+ protoOf(Companion_0).n9w = function (fromRound) {
2525
2525
  return new ServerConfig(fromRound, true);
2526
2526
  };
2527
2527
  var Companion_instance_8;
@@ -2529,23 +2529,23 @@
2529
2529
  return Companion_instance_8;
2530
2530
  }
2531
2531
  function ServerConfig(fromRound, canStartNewGame) {
2532
- this.u9v_1 = fromRound;
2533
- this.v9v_1 = canStartNewGame;
2532
+ this.t9v_1 = fromRound;
2533
+ this.u9v_1 = canStartNewGame;
2534
2534
  }
2535
- protoOf(ServerConfig).p9w = function (fromRound, canStartNewGame) {
2535
+ protoOf(ServerConfig).o9w = function (fromRound, canStartNewGame) {
2536
2536
  return new ServerConfig(fromRound, canStartNewGame);
2537
2537
  };
2538
- protoOf(ServerConfig).w9v = function (fromRound, canStartNewGame, $super) {
2539
- fromRound = fromRound === VOID ? this.u9v_1 : fromRound;
2540
- canStartNewGame = canStartNewGame === VOID ? this.v9v_1 : canStartNewGame;
2541
- return $super === VOID ? this.p9w(fromRound, canStartNewGame) : $super.p9w.call(this, fromRound, canStartNewGame);
2538
+ protoOf(ServerConfig).v9v = function (fromRound, canStartNewGame, $super) {
2539
+ fromRound = fromRound === VOID ? this.t9v_1 : fromRound;
2540
+ canStartNewGame = canStartNewGame === VOID ? this.u9v_1 : canStartNewGame;
2541
+ return $super === VOID ? this.o9w(fromRound, canStartNewGame) : $super.o9w.call(this, fromRound, canStartNewGame);
2542
2542
  };
2543
2543
  protoOf(ServerConfig).toString = function () {
2544
- return 'ServerConfig(fromRound=' + this.u9v_1 + ', canStartNewGame=' + this.v9v_1 + ')';
2544
+ return 'ServerConfig(fromRound=' + this.t9v_1 + ', canStartNewGame=' + this.u9v_1 + ')';
2545
2545
  };
2546
2546
  protoOf(ServerConfig).hashCode = function () {
2547
- var result = this.u9v_1 == null ? 0 : this.u9v_1;
2548
- result = imul(result, 31) + getBooleanHashCode(this.v9v_1) | 0;
2547
+ var result = this.t9v_1 == null ? 0 : this.t9v_1;
2548
+ result = imul(result, 31) + getBooleanHashCode(this.u9v_1) | 0;
2549
2549
  return result;
2550
2550
  };
2551
2551
  protoOf(ServerConfig).equals = function (other) {
@@ -2554,9 +2554,9 @@
2554
2554
  if (!(other instanceof ServerConfig))
2555
2555
  return false;
2556
2556
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
2557
- if (!(this.u9v_1 == tmp0_other_with_cast.u9v_1))
2557
+ if (!(this.t9v_1 == tmp0_other_with_cast.t9v_1))
2558
2558
  return false;
2559
- if (!(this.v9v_1 === tmp0_other_with_cast.v9v_1))
2559
+ if (!(this.u9v_1 === tmp0_other_with_cast.u9v_1))
2560
2560
  return false;
2561
2561
  return true;
2562
2562
  };
@@ -2571,12 +2571,12 @@
2571
2571
  protoOf(TableStateUpdate).qe = function () {
2572
2572
  return this.table;
2573
2573
  };
2574
- protoOf(TableStateUpdate).q9w = function (table) {
2574
+ protoOf(TableStateUpdate).p9w = function (table) {
2575
2575
  return new TableStateUpdate(table);
2576
2576
  };
2577
2577
  protoOf(TableStateUpdate).copy = function (table, $super) {
2578
2578
  table = table === VOID ? this.table : table;
2579
- return this.q9w(table);
2579
+ return this.p9w(table);
2580
2580
  };
2581
2581
  protoOf(TableStateUpdate).toString = function () {
2582
2582
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -2597,18 +2597,18 @@
2597
2597
  function ActionsStateUpdate(actions) {
2598
2598
  this.actions = actions;
2599
2599
  }
2600
- protoOf(ActionsStateUpdate).a8f = function () {
2600
+ protoOf(ActionsStateUpdate).z8e = function () {
2601
2601
  return this.actions;
2602
2602
  };
2603
2603
  protoOf(ActionsStateUpdate).qe = function () {
2604
2604
  return this.actions;
2605
2605
  };
2606
- protoOf(ActionsStateUpdate).r9w = function (actions) {
2606
+ protoOf(ActionsStateUpdate).q9w = function (actions) {
2607
2607
  return new ActionsStateUpdate(actions);
2608
2608
  };
2609
2609
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2610
2610
  actions = actions === VOID ? this.actions : actions;
2611
- return this.r9w(actions);
2611
+ return this.q9w(actions);
2612
2612
  };
2613
2613
  protoOf(ActionsStateUpdate).toString = function () {
2614
2614
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -2854,18 +2854,18 @@
2854
2854
  function ToClientEventsObserver() {
2855
2855
  }
2856
2856
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2857
- this.b9x_1 = this$0;
2858
- this.c9x_1 = $actions;
2857
+ this.a9x_1 = this$0;
2858
+ this.b9x_1 = $actions;
2859
2859
  CoroutineImpl.call(this, resultContinuation);
2860
2860
  }
2861
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).j9x = function ($this$flow, $completion) {
2862
- var tmp = this.k9x($this$flow, $completion);
2861
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9x = function ($this$flow, $completion) {
2862
+ var tmp = this.j9x($this$flow, $completion);
2863
2863
  tmp.h9_1 = Unit_instance;
2864
2864
  tmp.i9_1 = null;
2865
2865
  return tmp.n9();
2866
2866
  };
2867
2867
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).x9 = function (p1, $completion) {
2868
- return this.j9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2868
+ return this.i9x((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2869
2869
  };
2870
2870
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9 = function () {
2871
2871
  var suspendResult = this.h9_1;
@@ -2876,23 +2876,23 @@
2876
2876
  case 0:
2877
2877
  this.g9_1 = 4;
2878
2878
  var tmp_0 = this;
2879
- tmp_0.e9x_1 = this.b9x_1.p9x_1;
2879
+ tmp_0.d9x_1 = this.a9x_1.o9x_1;
2880
2880
  var tmp_1 = this;
2881
- tmp_1.f9x_1 = transformToEmits(this.b9x_1, this.c9x_1);
2882
- this.g9x_1 = this.f9x_1.j();
2881
+ tmp_1.e9x_1 = transformToEmits(this.a9x_1, this.b9x_1);
2882
+ this.f9x_1 = this.e9x_1.j();
2883
2883
  this.f9_1 = 1;
2884
2884
  continue $sm;
2885
2885
  case 1:
2886
- if (!this.g9x_1.k()) {
2886
+ if (!this.f9x_1.k()) {
2887
2887
  this.f9_1 = 3;
2888
2888
  continue $sm;
2889
2889
  }
2890
2890
 
2891
- this.h9x_1 = this.g9x_1.l();
2891
+ this.g9x_1 = this.f9x_1.l();
2892
2892
  var tmp_2 = this;
2893
- tmp_2.i9x_1 = this.h9x_1;
2893
+ tmp_2.h9x_1 = this.g9x_1;
2894
2894
  this.f9_1 = 2;
2895
- suspendResult = this.d9x_1.d18(this.i9x_1, this);
2895
+ suspendResult = this.c9x_1.d18(this.h9x_1, this);
2896
2896
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2897
2897
  return suspendResult;
2898
2898
  }
@@ -2903,10 +2903,10 @@
2903
2903
  continue $sm;
2904
2904
  case 3:
2905
2905
  l$ret$1: do {
2906
- var this_0 = this.b9x_1.o9x_1;
2906
+ var this_0 = this.a9x_1.n9x_1;
2907
2907
  while (true) {
2908
2908
  var cur = this_0.kotlinx$atomicfu$value;
2909
- var upd = cur - this.c9x_1.m() | 0;
2909
+ var upd = cur - this.b9x_1.m() | 0;
2910
2910
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2911
2911
  break l$ret$1;
2912
2912
  }
@@ -2928,15 +2928,15 @@
2928
2928
  }
2929
2929
  while (true);
2930
2930
  };
2931
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).k9x = function ($this$flow, completion) {
2932
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.b9x_1, this.c9x_1, completion);
2933
- i.d9x_1 = $this$flow;
2931
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).j9x = function ($this$flow, completion) {
2932
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.a9x_1, this.b9x_1, completion);
2933
+ i.c9x_1 = $this$flow;
2934
2934
  return i;
2935
2935
  };
2936
2936
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2937
2937
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2938
2938
  var l = function ($this$flow, $completion) {
2939
- return i.j9x($this$flow, $completion);
2939
+ return i.i9x($this$flow, $completion);
2940
2940
  };
2941
2941
  l.$arity = 1;
2942
2942
  return l;
@@ -3009,29 +3009,29 @@
3009
3009
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3010
3010
  }
3011
3011
  function mapFromGroupKey(_this__u8e3s4, $this) {
3012
- var tmp = $this.n9x_1.v6h();
3012
+ var tmp = $this.m9x_1.v6h();
3013
3013
  // Inline function 'kotlin.collections.toTypedArray' call
3014
- var this_0 = _this__u8e3s4.s9x_1;
3014
+ var this_0 = _this__u8e3s4.r9x_1;
3015
3015
  var tmp_0 = copyToArray(this_0);
3016
3016
  // Inline function 'kotlin.collections.toTypedArray' call
3017
- var this_1 = _this__u8e3s4.t9x_1;
3017
+ var this_1 = _this__u8e3s4.s9x_1;
3018
3018
  var tmp$ret$1 = copyToArray(this_1);
3019
- return new ActionDeliveryPayload(_this__u8e3s4.r9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.u9x_1);
3019
+ return new ActionDeliveryPayload(_this__u8e3s4.q9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.t9x_1);
3020
3020
  }
3021
3021
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3022
- this.r9x_1 = tableId;
3023
- this.s9x_1 = includePlayers;
3024
- this.t9x_1 = excludePlayers;
3025
- this.u9x_1 = deliveryType;
3022
+ this.q9x_1 = tableId;
3023
+ this.r9x_1 = includePlayers;
3024
+ this.s9x_1 = excludePlayers;
3025
+ this.t9x_1 = deliveryType;
3026
3026
  }
3027
3027
  protoOf(GroupKey).toString = function () {
3028
- return 'GroupKey(tableId=' + this.r9x_1 + ', includePlayers=' + toString(this.s9x_1) + ', excludePlayers=' + toString(this.t9x_1) + ', deliveryType=' + this.u9x_1.toString() + ')';
3028
+ return 'GroupKey(tableId=' + this.q9x_1 + ', includePlayers=' + toString(this.r9x_1) + ', excludePlayers=' + toString(this.s9x_1) + ', deliveryType=' + this.t9x_1.toString() + ')';
3029
3029
  };
3030
3030
  protoOf(GroupKey).hashCode = function () {
3031
- var result = getStringHashCode(this.r9x_1);
3031
+ var result = getStringHashCode(this.q9x_1);
3032
+ result = imul(result, 31) + hashCode(this.r9x_1) | 0;
3032
3033
  result = imul(result, 31) + hashCode(this.s9x_1) | 0;
3033
- result = imul(result, 31) + hashCode(this.t9x_1) | 0;
3034
- result = imul(result, 31) + this.u9x_1.hashCode() | 0;
3034
+ result = imul(result, 31) + this.t9x_1.hashCode() | 0;
3035
3035
  return result;
3036
3036
  };
3037
3037
  protoOf(GroupKey).equals = function (other) {
@@ -3040,35 +3040,35 @@
3040
3040
  if (!(other instanceof GroupKey))
3041
3041
  return false;
3042
3042
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3043
- if (!(this.r9x_1 === tmp0_other_with_cast.r9x_1))
3043
+ if (!(this.q9x_1 === tmp0_other_with_cast.q9x_1))
3044
3044
  return false;
3045
- if (!equals(this.s9x_1, tmp0_other_with_cast.s9x_1))
3045
+ if (!equals(this.r9x_1, tmp0_other_with_cast.r9x_1))
3046
3046
  return false;
3047
- if (!equals(this.t9x_1, tmp0_other_with_cast.t9x_1))
3047
+ if (!equals(this.s9x_1, tmp0_other_with_cast.s9x_1))
3048
3048
  return false;
3049
- if (!this.u9x_1.equals(tmp0_other_with_cast.u9x_1))
3049
+ if (!this.t9x_1.equals(tmp0_other_with_cast.t9x_1))
3050
3050
  return false;
3051
3051
  return true;
3052
3052
  };
3053
3053
  function Companion_1() {
3054
- this.v9x_1 = 6;
3054
+ this.u9x_1 = 6;
3055
3055
  }
3056
3056
  var Companion_instance_9;
3057
3057
  function Companion_getInstance_2() {
3058
3058
  return Companion_instance_9;
3059
3059
  }
3060
3060
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3061
- this.e9y_1 = this$0;
3061
+ this.d9y_1 = this$0;
3062
3062
  CoroutineImpl.call(this, resultContinuation);
3063
3063
  }
3064
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).g9y = function (actions, $completion) {
3065
- var tmp = this.h9y(actions, $completion);
3064
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).f9y = function (actions, $completion) {
3065
+ var tmp = this.g9y(actions, $completion);
3066
3066
  tmp.h9_1 = Unit_instance;
3067
3067
  tmp.i9_1 = null;
3068
3068
  return tmp.n9();
3069
3069
  };
3070
3070
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).x9 = function (p1, $completion) {
3071
- return this.g9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3071
+ return this.f9y((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3072
3072
  };
3073
3073
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).n9 = function () {
3074
3074
  var suspendResult = this.h9_1;
@@ -3077,7 +3077,7 @@
3077
3077
  var tmp = this.f9_1;
3078
3078
  if (tmp === 0) {
3079
3079
  this.g9_1 = 1;
3080
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.e9y_1, this.f9y_1, null));
3080
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.d9y_1, this.e9y_1, null));
3081
3081
  } else if (tmp === 1) {
3082
3082
  throw this.i9_1;
3083
3083
  }
@@ -3087,23 +3087,23 @@
3087
3087
  }
3088
3088
  while (true);
3089
3089
  };
3090
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).h9y = function (actions, completion) {
3091
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.e9y_1, completion);
3092
- i.f9y_1 = actions;
3090
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).g9y = function (actions, completion) {
3091
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.d9y_1, completion);
3092
+ i.e9y_1 = actions;
3093
3093
  return i;
3094
3094
  };
3095
3095
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3096
3096
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3097
3097
  var l = function (actions, $completion) {
3098
- return i.g9y(actions, $completion);
3098
+ return i.f9y(actions, $completion);
3099
3099
  };
3100
3100
  l.$arity = 1;
3101
3101
  return l;
3102
3102
  }
3103
3103
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3104
3104
  CoroutineImpl.call(this, resultContinuation);
3105
- this.q9y_1 = _this__u8e3s4;
3106
- this.r9y_1 = fromEvent;
3105
+ this.p9y_1 = _this__u8e3s4;
3106
+ this.q9y_1 = fromEvent;
3107
3107
  }
3108
3108
  protoOf($sentEventCOROUTINE$3).n9 = function () {
3109
3109
  var suspendResult = this.h9_1;
@@ -3114,9 +3114,9 @@
3114
3114
  case 0:
3115
3115
  this.g9_1 = 2;
3116
3116
  var tmp_0 = this;
3117
- tmp_0.s9y_1 = this.q9y_1.p9x_1;
3117
+ tmp_0.r9y_1 = this.p9y_1.o9x_1;
3118
3118
  l$ret$1: do {
3119
- var this_0 = this.q9y_1.o9x_1;
3119
+ var this_0 = this.p9y_1.n9x_1;
3120
3120
  while (true) {
3121
3121
  var cur = this_0.kotlinx$atomicfu$value;
3122
3122
  var upd = cur + 1 | 0;
@@ -3127,7 +3127,7 @@
3127
3127
  }
3128
3128
  while (false);
3129
3129
  this.f9_1 = 1;
3130
- suspendResult = this.q9y_1.q9x_1.d18(this.r9y_1, this);
3130
+ suspendResult = this.p9y_1.p9x_1.d18(this.q9y_1, this);
3131
3131
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3132
3132
  return suspendResult;
3133
3133
  }
@@ -3151,7 +3151,7 @@
3151
3151
  };
3152
3152
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3153
3153
  CoroutineImpl.call(this, resultContinuation);
3154
- this.b9z_1 = _this__u8e3s4;
3154
+ this.a9z_1 = _this__u8e3s4;
3155
3155
  }
3156
3156
  protoOf($waitForCOROUTINE$4).n9 = function () {
3157
3157
  var suspendResult = this.h9_1;
@@ -3162,12 +3162,12 @@
3162
3162
  case 0:
3163
3163
  this.g9_1 = 5;
3164
3164
  var tmp_0 = this;
3165
- tmp_0.c9z_1 = this.b9z_1.p9x_1;
3166
- this.d9z_1 = 0;
3165
+ tmp_0.b9z_1 = this.a9z_1.o9x_1;
3166
+ this.c9z_1 = 0;
3167
3167
  this.f9_1 = 1;
3168
3168
  continue $sm;
3169
3169
  case 1:
3170
- if (!!(this.b9z_1.o9x_1.kotlinx$atomicfu$value === 0)) {
3170
+ if (!!(this.a9z_1.n9x_1.kotlinx$atomicfu$value === 0)) {
3171
3171
  this.f9_1 = 4;
3172
3172
  continue $sm;
3173
3173
  }
@@ -3180,9 +3180,9 @@
3180
3180
 
3181
3181
  continue $sm;
3182
3182
  case 2:
3183
- this.d9z_1 = this.d9z_1 + 1 | 0;
3184
- if (this.d9z_1 > 6) {
3185
- this.b9z_1.m9x_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.b9z_1.o9x_1.kotlinx$atomicfu$value);
3183
+ this.c9z_1 = this.c9z_1 + 1 | 0;
3184
+ if (this.c9z_1 > 6) {
3185
+ this.a9z_1.l9x_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.a9z_1.n9x_1.kotlinx$atomicfu$value);
3186
3186
  this.f9_1 = 4;
3187
3187
  continue $sm;
3188
3188
  } else {
@@ -3210,42 +3210,42 @@
3210
3210
  while (true);
3211
3211
  };
3212
3212
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3213
- this.l9x_1 = serverReduxConfig;
3214
- this.m9x_1 = logger;
3215
- this.n9x_1 = idsProvider;
3216
- this.o9x_1 = atomic$ref$1(0);
3213
+ this.k9x_1 = serverReduxConfig;
3214
+ this.l9x_1 = logger;
3215
+ this.m9x_1 = idsProvider;
3216
+ this.n9x_1 = atomic$ref$1(0);
3217
3217
  var tmp = this;
3218
3218
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3219
- tmp.p9x_1 = get_atomicfu$reentrantLock();
3220
- this.q9x_1 = MutableSharedFlow();
3219
+ tmp.o9x_1 = get_atomicfu$reentrantLock();
3220
+ this.p9x_1 = MutableSharedFlow();
3221
3221
  }
3222
- protoOf(ToClientEventsObserverImpl).s9w = function (fromEvent, $completion) {
3222
+ protoOf(ToClientEventsObserverImpl).r9w = function (fromEvent, $completion) {
3223
3223
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3224
3224
  tmp.h9_1 = Unit_instance;
3225
3225
  tmp.i9_1 = null;
3226
3226
  return tmp.n9();
3227
3227
  };
3228
- protoOf(ToClientEventsObserverImpl).y99 = function ($completion) {
3228
+ protoOf(ToClientEventsObserverImpl).x99 = function ($completion) {
3229
3229
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3230
3230
  tmp.h9_1 = Unit_instance;
3231
3231
  tmp.i9_1 = null;
3232
3232
  return tmp.n9();
3233
3233
  };
3234
- protoOf(ToClientEventsObserverImpl).a9o = function () {
3235
- if (!this.l9x_1.enabledCombinedEvents) {
3236
- return this.q9x_1;
3234
+ protoOf(ToClientEventsObserverImpl).z9n = function () {
3235
+ if (!this.k9x_1.enabledCombinedEvents) {
3236
+ return this.p9x_1;
3237
3237
  }
3238
- var tmp = windowedByInterval(this.q9x_1, toLong(this.l9x_1.combinedEventsPeriod));
3238
+ var tmp = windowedByInterval(this.p9x_1, toLong(this.k9x_1.combinedEventsPeriod));
3239
3239
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3240
3240
  };
3241
3241
  function UpdateServerConfigAction(serverConfig) {
3242
- this.e9z_1 = serverConfig;
3242
+ this.d9z_1 = serverConfig;
3243
3243
  }
3244
3244
  protoOf(UpdateServerConfigAction).toString = function () {
3245
- return 'UpdateServerConfigAction(serverConfig=' + this.e9z_1.toString() + ')';
3245
+ return 'UpdateServerConfigAction(serverConfig=' + this.d9z_1.toString() + ')';
3246
3246
  };
3247
3247
  protoOf(UpdateServerConfigAction).hashCode = function () {
3248
- return this.e9z_1.hashCode();
3248
+ return this.d9z_1.hashCode();
3249
3249
  };
3250
3250
  protoOf(UpdateServerConfigAction).equals = function (other) {
3251
3251
  if (this === other)
@@ -3253,20 +3253,20 @@
3253
3253
  if (!(other instanceof UpdateServerConfigAction))
3254
3254
  return false;
3255
3255
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3256
- if (!this.e9z_1.equals(tmp0_other_with_cast.e9z_1))
3256
+ if (!this.d9z_1.equals(tmp0_other_with_cast.d9z_1))
3257
3257
  return false;
3258
3258
  return true;
3259
3259
  };
3260
3260
  function SpectatorsAction() {
3261
3261
  }
3262
3262
  function AddSpectatorsAction(spectators) {
3263
- this.f9z_1 = spectators;
3263
+ this.e9z_1 = spectators;
3264
3264
  }
3265
3265
  protoOf(AddSpectatorsAction).toString = function () {
3266
- return 'AddSpectatorsAction(spectators=' + toString(this.f9z_1) + ')';
3266
+ return 'AddSpectatorsAction(spectators=' + toString(this.e9z_1) + ')';
3267
3267
  };
3268
3268
  protoOf(AddSpectatorsAction).hashCode = function () {
3269
- return hashCode(this.f9z_1);
3269
+ return hashCode(this.e9z_1);
3270
3270
  };
3271
3271
  protoOf(AddSpectatorsAction).equals = function (other) {
3272
3272
  if (this === other)
@@ -3274,18 +3274,18 @@
3274
3274
  if (!(other instanceof AddSpectatorsAction))
3275
3275
  return false;
3276
3276
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3277
- if (!equals(this.f9z_1, tmp0_other_with_cast.f9z_1))
3277
+ if (!equals(this.e9z_1, tmp0_other_with_cast.e9z_1))
3278
3278
  return false;
3279
3279
  return true;
3280
3280
  };
3281
3281
  function RemoveSpectatorsAction(spectators) {
3282
- this.g9z_1 = spectators;
3282
+ this.f9z_1 = spectators;
3283
3283
  }
3284
3284
  protoOf(RemoveSpectatorsAction).toString = function () {
3285
- return 'RemoveSpectatorsAction(spectators=' + toString(this.g9z_1) + ')';
3285
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.f9z_1) + ')';
3286
3286
  };
3287
3287
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3288
- return hashCode(this.g9z_1);
3288
+ return hashCode(this.f9z_1);
3289
3289
  };
3290
3290
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3291
3291
  if (this === other)
@@ -3293,91 +3293,91 @@
3293
3293
  if (!(other instanceof RemoveSpectatorsAction))
3294
3294
  return false;
3295
3295
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3296
- if (!equals(this.g9z_1, tmp0_other_with_cast.g9z_1))
3296
+ if (!equals(this.f9z_1, tmp0_other_with_cast.f9z_1))
3297
3297
  return false;
3298
3298
  return true;
3299
3299
  };
3300
3300
  function _get_asyncProvider__jbpyhw($this) {
3301
3301
  // Inline function 'kotlin.getValue' call
3302
- var this_0 = $this.m9z_1;
3302
+ var this_0 = $this.l9z_1;
3303
3303
  asyncProvider$factory_0();
3304
3304
  return this_0.u();
3305
3305
  }
3306
3306
  function _get_logger__rkp4sl_0($this) {
3307
3307
  // Inline function 'kotlin.getValue' call
3308
- var this_0 = $this.n9z_1;
3308
+ var this_0 = $this.m9z_1;
3309
3309
  logger$factory_2();
3310
3310
  return this_0.u();
3311
3311
  }
3312
3312
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3313
3313
  // Inline function 'kotlin.getValue' call
3314
- var this_0 = $this.o9z_1;
3314
+ var this_0 = $this.n9z_1;
3315
3315
  playerConnectionInteractor$factory_2();
3316
3316
  return this_0.u();
3317
3317
  }
3318
3318
  function _get_lastCardInteractor__h6lq3w($this) {
3319
3319
  // Inline function 'kotlin.getValue' call
3320
- var this_0 = $this.p9z_1;
3320
+ var this_0 = $this.o9z_1;
3321
3321
  lastCardInteractor$factory_0();
3322
3322
  return this_0.u();
3323
3323
  }
3324
3324
  function _get_serverConfig__rk2g06($this) {
3325
3325
  // Inline function 'kotlin.getValue' call
3326
- var this_0 = $this.q9z_1;
3326
+ var this_0 = $this.p9z_1;
3327
3327
  serverConfig$factory_0();
3328
3328
  return this_0.u();
3329
3329
  }
3330
3330
  function _get_logicConfig__52ww9d($this) {
3331
3331
  // Inline function 'kotlin.getValue' call
3332
- var this_0 = $this.r9z_1;
3332
+ var this_0 = $this.q9z_1;
3333
3333
  logicConfig$factory_0();
3334
3334
  return this_0.u();
3335
3335
  }
3336
3336
  function _get_idsProvider__fnfajc_0($this) {
3337
3337
  // Inline function 'kotlin.getValue' call
3338
- var this_0 = $this.s9z_1;
3338
+ var this_0 = $this.r9z_1;
3339
3339
  idsProvider$factory_2();
3340
3340
  return this_0.u();
3341
3341
  }
3342
3342
  function _get_botConfig__cpaxzc($this) {
3343
3343
  // Inline function 'kotlin.getValue' call
3344
- var this_0 = $this.t9z_1;
3344
+ var this_0 = $this.s9z_1;
3345
3345
  botConfig$factory_0();
3346
3346
  return this_0.u();
3347
3347
  }
3348
3348
  function _get_scenePositionProvider__kn0n1n($this) {
3349
3349
  // Inline function 'kotlin.getValue' call
3350
- var this_0 = $this.u9z_1;
3350
+ var this_0 = $this.t9z_1;
3351
3351
  scenePositionProvider$factory_0();
3352
3352
  return this_0.u();
3353
3353
  }
3354
3354
  function _get_toClientEventsObserver__6rp51y_0($this) {
3355
3355
  // Inline function 'kotlin.getValue' call
3356
- var this_0 = $this.v9z_1;
3356
+ var this_0 = $this.u9z_1;
3357
3357
  toClientEventsObserver$factory_2();
3358
3358
  return this_0.u();
3359
3359
  }
3360
3360
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
3361
3361
  // Inline function 'kotlin.getValue' call
3362
- var this_0 = $this.w9z_1;
3362
+ var this_0 = $this.v9z_1;
3363
3363
  fromClientEventsObserver$factory_2();
3364
3364
  return this_0.u();
3365
3365
  }
3366
3366
  function _get_dealerConfig__183ci8($this) {
3367
3367
  // Inline function 'kotlin.getValue' call
3368
- var this_0 = $this.x9z_1;
3368
+ var this_0 = $this.w9z_1;
3369
3369
  dealerConfig$factory_0();
3370
3370
  return this_0.u();
3371
3371
  }
3372
3372
  function _get_poolProvider__tqti6a($this) {
3373
3373
  // Inline function 'kotlin.getValue' call
3374
- var this_0 = $this.y9z_1;
3374
+ var this_0 = $this.x9z_1;
3375
3375
  poolProvider$factory_0();
3376
3376
  return this_0.u();
3377
3377
  }
3378
3378
  function _get_cardsDealerProvider__bekjpg($this) {
3379
3379
  // Inline function 'kotlin.getValue' call
3380
- var this_0 = $this.z9z_1;
3380
+ var this_0 = $this.y9z_1;
3381
3381
  cardsDealerProvider$factory_0();
3382
3382
  return this_0.u();
3383
3383
  }
@@ -3390,101 +3390,101 @@
3390
3390
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3391
3391
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3392
3392
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3393
- this.h9z_1 = validationStoreContract;
3394
- this.i9z_1 = timersStoreContract;
3395
- this.j9z_1 = botGameStoreContract;
3396
- this.k9z_1 = gameMechanicStoreContract;
3397
- this.l9z_1 = fileLoggerStoreContract;
3393
+ this.g9z_1 = validationStoreContract;
3394
+ this.h9z_1 = timersStoreContract;
3395
+ this.i9z_1 = botGameStoreContract;
3396
+ this.j9z_1 = gameMechanicStoreContract;
3397
+ this.k9z_1 = fileLoggerStoreContract;
3398
3398
  var tmp = this;
3399
3399
  // Inline function 'org.kodein.di.instance' call
3400
3400
  // Inline function 'org.kodein.type.generic' call
3401
3401
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3402
3402
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3403
- tmp.m9z_1 = Instance(di, tmp$ret$0, null).p63(this, asyncProvider$factory());
3403
+ tmp.l9z_1 = Instance(di, tmp$ret$0, null).p63(this, asyncProvider$factory());
3404
3404
  var tmp_1 = this;
3405
3405
  // Inline function 'org.kodein.di.instance' call
3406
3406
  // Inline function 'org.kodein.type.generic' call
3407
3407
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3408
3408
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3409
- tmp_1.n9z_1 = Instance(di, tmp$ret$2, null).p63(this, logger$factory_1());
3409
+ tmp_1.m9z_1 = Instance(di, tmp$ret$2, null).p63(this, logger$factory_1());
3410
3410
  var tmp_3 = this;
3411
3411
  // Inline function 'org.kodein.di.instance' call
3412
3412
  // Inline function 'org.kodein.type.generic' call
3413
3413
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3414
3414
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3415
- tmp_3.o9z_1 = Instance(di, tmp$ret$4, null).p63(this, playerConnectionInteractor$factory_1());
3415
+ tmp_3.n9z_1 = Instance(di, tmp$ret$4, null).p63(this, playerConnectionInteractor$factory_1());
3416
3416
  var tmp_5 = this;
3417
3417
  // Inline function 'org.kodein.di.instance' call
3418
3418
  // Inline function 'org.kodein.type.generic' call
3419
3419
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3420
3420
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3421
- tmp_5.p9z_1 = Instance(di, tmp$ret$6, null).p63(this, lastCardInteractor$factory());
3421
+ tmp_5.o9z_1 = Instance(di, tmp$ret$6, null).p63(this, lastCardInteractor$factory());
3422
3422
  var tmp_7 = this;
3423
3423
  // Inline function 'org.kodein.di.instance' call
3424
3424
  // Inline function 'org.kodein.type.generic' call
3425
3425
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3426
3426
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3427
- tmp_7.q9z_1 = Instance(di, tmp$ret$8, null).p63(this, serverConfig$factory());
3427
+ tmp_7.p9z_1 = Instance(di, tmp$ret$8, null).p63(this, serverConfig$factory());
3428
3428
  var tmp_9 = this;
3429
3429
  // Inline function 'org.kodein.di.instance' call
3430
3430
  // Inline function 'org.kodein.type.generic' call
3431
3431
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3432
3432
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3433
- tmp_9.r9z_1 = Instance(di, tmp$ret$10, null).p63(this, logicConfig$factory());
3433
+ tmp_9.q9z_1 = Instance(di, tmp$ret$10, null).p63(this, logicConfig$factory());
3434
3434
  var tmp_11 = this;
3435
3435
  // Inline function 'org.kodein.di.instance' call
3436
3436
  // Inline function 'org.kodein.type.generic' call
3437
3437
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3438
3438
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3439
- tmp_11.s9z_1 = Instance(di, tmp$ret$12, null).p63(this, idsProvider$factory_1());
3439
+ tmp_11.r9z_1 = Instance(di, tmp$ret$12, null).p63(this, idsProvider$factory_1());
3440
3440
  var tmp_13 = this;
3441
3441
  // Inline function 'org.kodein.di.instance' call
3442
3442
  // Inline function 'org.kodein.type.generic' call
3443
3443
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3444
3444
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3445
- tmp_13.t9z_1 = Instance(di, tmp$ret$14, null).p63(this, botConfig$factory());
3445
+ tmp_13.s9z_1 = Instance(di, tmp$ret$14, null).p63(this, botConfig$factory());
3446
3446
  var tmp_15 = this;
3447
3447
  // Inline function 'org.kodein.di.instance' call
3448
3448
  // Inline function 'org.kodein.type.generic' call
3449
3449
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3450
3450
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3451
- tmp_15.u9z_1 = Instance(di, tmp$ret$16, null).p63(this, scenePositionProvider$factory());
3451
+ tmp_15.t9z_1 = Instance(di, tmp$ret$16, null).p63(this, scenePositionProvider$factory());
3452
3452
  var tmp_17 = this;
3453
3453
  // Inline function 'org.kodein.di.instance' call
3454
3454
  // Inline function 'org.kodein.type.generic' call
3455
3455
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3456
3456
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3457
- tmp_17.v9z_1 = Instance(di, tmp$ret$18, null).p63(this, toClientEventsObserver$factory_1());
3457
+ tmp_17.u9z_1 = Instance(di, tmp$ret$18, null).p63(this, toClientEventsObserver$factory_1());
3458
3458
  var tmp_19 = this;
3459
3459
  // Inline function 'org.kodein.di.instance' call
3460
3460
  // Inline function 'org.kodein.type.generic' call
3461
3461
  var tmp_20 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
3462
3462
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3463
- tmp_19.w9z_1 = Instance(di, tmp$ret$20, null).p63(this, fromClientEventsObserver$factory_1());
3463
+ tmp_19.v9z_1 = Instance(di, tmp$ret$20, null).p63(this, fromClientEventsObserver$factory_1());
3464
3464
  var tmp_21 = this;
3465
3465
  // Inline function 'org.kodein.di.instance' call
3466
3466
  // Inline function 'org.kodein.type.generic' call
3467
3467
  var tmp_22 = typeToken(createKType(getKClass(DealerConfig), arrayOf([]), false));
3468
3468
  var tmp$ret$22 = isInterface(tmp_22, TypeToken) ? tmp_22 : THROW_CCE();
3469
- tmp_21.x9z_1 = Instance(di, tmp$ret$22, null).p63(this, dealerConfig$factory());
3469
+ tmp_21.w9z_1 = Instance(di, tmp$ret$22, null).p63(this, dealerConfig$factory());
3470
3470
  var tmp_23 = this;
3471
3471
  // Inline function 'org.kodein.di.instance' call
3472
3472
  // Inline function 'org.kodein.type.generic' call
3473
3473
  var tmp_24 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3474
3474
  var tmp$ret$24 = isInterface(tmp_24, TypeToken) ? tmp_24 : THROW_CCE();
3475
- tmp_23.y9z_1 = Instance(di, tmp$ret$24, null).p63(this, poolProvider$factory());
3475
+ tmp_23.x9z_1 = Instance(di, tmp$ret$24, null).p63(this, poolProvider$factory());
3476
3476
  var tmp_25 = this;
3477
3477
  // Inline function 'org.kodein.di.instance' call
3478
3478
  // Inline function 'org.kodein.type.generic' call
3479
3479
  var tmp_26 = typeToken(createKType(getKClass(CardsDealerProvider), arrayOf([]), false));
3480
3480
  var tmp$ret$26 = isInterface(tmp_26, TypeToken) ? tmp_26 : THROW_CCE();
3481
- tmp_25.z9z_1 = Instance(di, tmp$ret$26, null).p63(this, cardsDealerProvider$factory());
3481
+ tmp_25.y9z_1 = Instance(di, tmp$ret$26, null).p63(this, cardsDealerProvider$factory());
3482
3482
  }
3483
- protoOf(ServerGameStoreContract).u91 = function () {
3484
- return plus(plus(plus(plus(plus(this.h9z_1.u91(), this.i9z_1.u91()), this.j9z_1.u91()), this.k9z_1.u91()), this.l9z_1.u91()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3483
+ protoOf(ServerGameStoreContract).t91 = function () {
3484
+ return plus(plus(plus(plus(plus(this.g9z_1.t91(), this.h9z_1.t91()), this.i9z_1.t91()), this.j9z_1.t91()), this.k9z_1.t91()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3485
3485
  };
3486
- protoOf(ServerGameStoreContract).v91 = function () {
3487
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.h9z_1.v91(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.i9z_1.v91()), this.j9z_1.v91()), this.k9z_1.v91()), this.l9z_1.v91()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).o93(), finishingGameWhenCantStartNewMiddleware()]));
3486
+ protoOf(ServerGameStoreContract).u91 = function () {
3487
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.g9z_1.u91(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.h9z_1.u91()), this.i9z_1.u91()), this.j9z_1.u91()), this.k9z_1.u91()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).n93(), finishingGameWhenCantStartNewMiddleware()]));
3488
3488
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3489
3489
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3490
3490
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3659,7 +3659,7 @@
3659
3659
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3660
3660
  next(action_0);
3661
3661
  var state = store.state;
3662
- if (!get_serverStatePayload_0(state).t9v_1.v9v_1 && action_0.isGameFinished) {
3662
+ if (!get_serverStatePayload_0(state).s9v_1.u9v_1 && action_0.isGameFinished) {
3663
3663
  store.dispatch(Companion_instance.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.n6q_1));
3664
3664
  }
3665
3665
  };
@@ -3667,7 +3667,7 @@
3667
3667
  return this.j6l(store, next, action);
3668
3668
  };
3669
3669
  function _no_name_provided__qut3iv_3(this$0) {
3670
- this.ca0_1 = this$0;
3670
+ this.ba0_1 = this$0;
3671
3671
  }
3672
3672
  protoOf(_no_name_provided__qut3iv_3).s6j = function (action) {
3673
3673
  return action instanceof MechanicAction;
@@ -3681,11 +3681,11 @@
3681
3681
  var tmp;
3682
3682
  if (action_0 instanceof StartGameMechanicAction) {
3683
3683
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3684
- var this_0 = this.ca0_1;
3685
- var tableId = action_0.h8y_1;
3686
- var gameCreatorPlayerId = action_0.j8y_1;
3684
+ var this_0 = this.ba0_1;
3685
+ var tableId = action_0.g8y_1;
3686
+ var gameCreatorPlayerId = action_0.i8y_1;
3687
3687
  // Inline function 'kotlin.collections.map' call
3688
- var this_1 = action_0.k8y_1;
3688
+ var this_1 = action_0.j8y_1;
3689
3689
  // Inline function 'kotlin.collections.mapTo' call
3690
3690
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3691
3691
  var tmp0_iterator = this_1.j();
@@ -3726,7 +3726,7 @@
3726
3726
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3727
3727
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3728
3728
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3729
- var tmp0_aid = this_0.ba0_1.v6h();
3729
+ var tmp0_aid = this_0.aa0_1.v6h();
3730
3730
  // Inline function 'kotlin.collections.map' call
3731
3731
  // Inline function 'kotlin.collections.mapTo' call
3732
3732
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3751,17 +3751,17 @@
3751
3751
  } else {
3752
3752
  if (action_0 instanceof StartNewGameMechanicAction) {
3753
3753
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3754
- var this_2 = this.ca0_1;
3754
+ var this_2 = this.ba0_1;
3755
3755
  var table = state.p6r();
3756
3756
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3757
- var sendToPlayer_0 = new RoomActionPayload(this_2.ba0_1.v6h(), table.id, null);
3757
+ var sendToPlayer_0 = new RoomActionPayload(this_2.aa0_1.v6h(), table.id, null);
3758
3758
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3759
3759
  tmp = listOfNotNull(tmp$ret$18);
3760
3760
  } else {
3761
3761
  if (action_0 instanceof ContinueGameMechanicAction) {
3762
3762
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3763
- var this_3 = this.ca0_1;
3764
- var tableId_0 = action_0.n8y_1.id;
3763
+ var this_3 = this.ba0_1;
3764
+ var tableId_0 = action_0.m8y_1.id;
3765
3765
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3766
3766
  // Inline function 'kotlin.collections.map' call
3767
3767
  var this_4 = action_0.users;
@@ -3805,7 +3805,7 @@
3805
3805
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3806
3806
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3807
3807
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3808
- var tmp0_aid_0 = this_3.ba0_1.v6h();
3808
+ var tmp0_aid_0 = this_3.aa0_1.v6h();
3809
3809
  // Inline function 'kotlin.collections.map' call
3810
3810
  // Inline function 'kotlin.collections.mapTo' call
3811
3811
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3830,43 +3830,43 @@
3830
3830
  } else {
3831
3831
  if (action_0 instanceof FinishingGameMechanicAction) {
3832
3832
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3833
- var this_5 = this.ca0_1;
3833
+ var this_5 = this.ba0_1;
3834
3834
  var table_0 = state.p6r();
3835
3835
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3836
- var sendToPlayer_2 = new RoomActionPayload(this_5.ba0_1.v6h(), table_0.id, null);
3836
+ var sendToPlayer_2 = new RoomActionPayload(this_5.aa0_1.v6h(), table_0.id, null);
3837
3837
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3838
3838
  tmp = listOfNotNull(tmp$ret$38);
3839
3839
  } else {
3840
3840
  if (action_0 instanceof FinishGameMechanicAction) {
3841
3841
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3842
- var this_6 = this.ca0_1;
3842
+ var this_6 = this.ba0_1;
3843
3843
  var table_1 = state.p6r();
3844
3844
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3845
- var sendToPlayer_3 = new RoomActionPayload(this_6.ba0_1.v6h(), table_1.id, null);
3845
+ var sendToPlayer_3 = new RoomActionPayload(this_6.aa0_1.v6h(), table_1.id, null);
3846
3846
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3847
3847
  tmp = listOfNotNull(tmp$ret$40);
3848
3848
  } else {
3849
3849
  if (action_0 instanceof RestartGameMechanicAction) {
3850
3850
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3851
- var this_7 = this.ca0_1;
3851
+ var this_7 = this.ba0_1;
3852
3852
  var table_2 = state.p6r();
3853
3853
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3854
- var sendToPlayer_4 = new RoomActionPayload(this_7.ba0_1.v6h(), table_2.id, null);
3854
+ var sendToPlayer_4 = new RoomActionPayload(this_7.aa0_1.v6h(), table_2.id, null);
3855
3855
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3856
3856
  tmp = listOfNotNull(tmp$ret$42);
3857
3857
  } else {
3858
3858
  if (action_0 instanceof ErrorAction) {
3859
3859
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3860
- var this_8 = this.ca0_1;
3860
+ var this_8 = this.ba0_1;
3861
3861
  var table_3 = state.p6r();
3862
3862
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3863
- var sendToPlayer_5 = new RoomActionPayload(this_8.ba0_1.v6h(), table_3.id, null);
3863
+ var sendToPlayer_5 = new RoomActionPayload(this_8.aa0_1.v6h(), table_3.id, null);
3864
3864
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3865
3865
  tmp = listOfNotNull(tmp$ret$44);
3866
3866
  } else {
3867
3867
  if (action_0 instanceof SceneMechanicAction) {
3868
3868
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3869
- var this_9 = this.ca0_1;
3869
+ var this_9 = this.ba0_1;
3870
3870
  var table_4 = state.p6r();
3871
3871
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3872
3872
  var tableId_1 = table_4.id;
@@ -3903,7 +3903,7 @@
3903
3903
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3904
3904
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3905
3905
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3906
- var tmp0_aid_1 = this_9.ba0_1.v6h();
3906
+ var tmp0_aid_1 = this_9.aa0_1.v6h();
3907
3907
  // Inline function 'kotlin.collections.map' call
3908
3908
  // Inline function 'kotlin.collections.mapTo' call
3909
3909
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3928,7 +3928,7 @@
3928
3928
  } else {
3929
3929
  if (action_0 instanceof SceneActMechanicAction) {
3930
3930
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3931
- var this_10 = this.ca0_1;
3931
+ var this_10 = this.ba0_1;
3932
3932
  var table_5 = state.p6r();
3933
3933
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3934
3934
  var tableId_2 = table_5.id;
@@ -3965,7 +3965,7 @@
3965
3965
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3966
3966
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3967
3967
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3968
- var tmp0_aid_2 = this_10.ba0_1.v6h();
3968
+ var tmp0_aid_2 = this_10.aa0_1.v6h();
3969
3969
  // Inline function 'kotlin.collections.map' call
3970
3970
  // Inline function 'kotlin.collections.mapTo' call
3971
3971
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -3990,7 +3990,7 @@
3990
3990
  } else {
3991
3991
  if (action_0 instanceof TeamsDataMechanicAction) {
3992
3992
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3993
- var this_11 = this.ca0_1;
3993
+ var this_11 = this.ba0_1;
3994
3994
  var table_6 = state.p6r();
3995
3995
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3996
3996
  var tableId_3 = table_6.id;
@@ -4027,7 +4027,7 @@
4027
4027
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4028
4028
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4029
4029
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4030
- var tmp0_aid_3 = this_11.ba0_1.v6h();
4030
+ var tmp0_aid_3 = this_11.aa0_1.v6h();
4031
4031
  // Inline function 'kotlin.collections.map' call
4032
4032
  // Inline function 'kotlin.collections.mapTo' call
4033
4033
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4040,7 +4040,7 @@
4040
4040
  }
4041
4041
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4042
4042
  var tmp_0;
4043
- if (this.ca0_1.aa0_1.supportBackwardActions && getPlayer(state.p6r().players, sendToPlayer_8.k7e_1).m6x_1.q6x_1) {
4043
+ if (this.ba0_1.z9z_1.supportBackwardActions && getPlayer(state.p6r().players, sendToPlayer_8.j7e_1).m6x_1.q6x_1) {
4044
4044
  tmp_0 = null;
4045
4045
  } else {
4046
4046
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4058,79 +4058,79 @@
4058
4058
  } else {
4059
4059
  if (action_0 instanceof PlayerReadyMechanicAction) {
4060
4060
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4061
- var this_12 = this.ca0_1;
4061
+ var this_12 = this.ba0_1;
4062
4062
  var table_7 = state.p6r();
4063
- var exceptPlayerId = this.ca0_1.aa0_1.supportBackwardActions ? action_0.h8z_1 : null;
4063
+ var exceptPlayerId = this.ba0_1.z9z_1.supportBackwardActions ? action_0.g8z_1 : null;
4064
4064
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4065
- var sendToPlayer_9 = new RoomActionPayload(this_12.ba0_1.v6h(), table_7.id, exceptPlayerId);
4065
+ var sendToPlayer_9 = new RoomActionPayload(this_12.aa0_1.v6h(), table_7.id, exceptPlayerId);
4066
4066
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4067
4067
  tmp = listOfNotNull(tmp$ret$94);
4068
4068
  } else {
4069
4069
  if (action_0 instanceof SuitChoiceMechanicAction) {
4070
4070
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4071
- var this_13 = this.ca0_1;
4071
+ var this_13 = this.ba0_1;
4072
4072
  var table_8 = state.p6r();
4073
- var exceptPlayerId_0 = this.ca0_1.aa0_1.supportBackwardActions ? action_0.d8u_1 : null;
4073
+ var exceptPlayerId_0 = this.ba0_1.z9z_1.supportBackwardActions ? action_0.c8u_1 : null;
4074
4074
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4075
- var sendToPlayer_10 = new RoomActionPayload(this_13.ba0_1.v6h(), table_8.id, exceptPlayerId_0);
4075
+ var sendToPlayer_10 = new RoomActionPayload(this_13.aa0_1.v6h(), table_8.id, exceptPlayerId_0);
4076
4076
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4077
4077
  tmp = listOfNotNull(tmp$ret$96);
4078
4078
  } else {
4079
4079
  if (action_0 instanceof TrumpMechanicAction) {
4080
4080
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4081
- var this_14 = this.ca0_1;
4081
+ var this_14 = this.ba0_1;
4082
4082
  var table_9 = state.p6r();
4083
4083
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4084
- var sendToPlayer_11 = new RoomActionPayload(this_14.ba0_1.v6h(), table_9.id, null);
4084
+ var sendToPlayer_11 = new RoomActionPayload(this_14.aa0_1.v6h(), table_9.id, null);
4085
4085
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4086
4086
  tmp = listOfNotNull(tmp$ret$98);
4087
4087
  } else {
4088
4088
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4089
4089
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4090
- var this_15 = this.ca0_1;
4090
+ var this_15 = this.ba0_1;
4091
4091
  var table_10 = state.p6r();
4092
- var exceptPlayerId_1 = this.ca0_1.aa0_1.supportBackwardActions ? action_0.n8z_1 : null;
4092
+ var exceptPlayerId_1 = this.ba0_1.z9z_1.supportBackwardActions ? action_0.m8z_1 : null;
4093
4093
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4094
- var sendToPlayer_12 = new RoomActionPayload(this_15.ba0_1.v6h(), table_10.id, exceptPlayerId_1);
4094
+ var sendToPlayer_12 = new RoomActionPayload(this_15.aa0_1.v6h(), table_10.id, exceptPlayerId_1);
4095
4095
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4096
4096
  tmp = listOfNotNull(tmp$ret$100);
4097
4097
  } else {
4098
4098
  if (action_0 instanceof PutCardMechanicAction) {
4099
4099
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4100
- var this_16 = this.ca0_1;
4100
+ var this_16 = this.ba0_1;
4101
4101
  var table_11 = state.p6r();
4102
- var exceptPlayerId_2 = this.ca0_1.aa0_1.supportBackwardActions ? action_0.i8u_1 : null;
4102
+ var exceptPlayerId_2 = this.ba0_1.z9z_1.supportBackwardActions ? action_0.h8u_1 : null;
4103
4103
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4104
- var sendToPlayer_13 = new RoomActionPayload(this_16.ba0_1.v6h(), table_11.id, exceptPlayerId_2);
4104
+ var sendToPlayer_13 = new RoomActionPayload(this_16.aa0_1.v6h(), table_11.id, exceptPlayerId_2);
4105
4105
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4106
4106
  tmp = listOfNotNull(tmp$ret$102);
4107
4107
  } else {
4108
4108
  if (action_0 instanceof PickUpBribeMechanicAction) {
4109
4109
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4110
- var this_17 = this.ca0_1;
4110
+ var this_17 = this.ba0_1;
4111
4111
  var table_12 = state.p6r();
4112
4112
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4113
- var sendToPlayer_14 = new RoomActionPayload(this_17.ba0_1.v6h(), table_12.id, null);
4113
+ var sendToPlayer_14 = new RoomActionPayload(this_17.aa0_1.v6h(), table_12.id, null);
4114
4114
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4115
4115
  tmp = listOfNotNull(tmp$ret$104);
4116
4116
  } else {
4117
4117
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4118
4118
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4119
- var this_18 = this.ca0_1;
4119
+ var this_18 = this.ba0_1;
4120
4120
  var table_13 = state.p6r();
4121
4121
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4122
- var sendToPlayer_15 = new RoomActionPayload(this_18.ba0_1.v6h(), table_13.id, null);
4122
+ var sendToPlayer_15 = new RoomActionPayload(this_18.aa0_1.v6h(), table_13.id, null);
4123
4123
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4124
4124
  tmp = listOfNotNull(tmp$ret$106);
4125
4125
  } else {
4126
4126
  if (action_0 instanceof MessageMechanicAction) {
4127
- var message = action_0.r8z_1;
4127
+ var message = action_0.q8z_1;
4128
4128
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4129
- var this_19 = this.ca0_1;
4129
+ var this_19 = this.ba0_1;
4130
4130
  var table_14 = state.p6r();
4131
4131
  var tmp_1;
4132
4132
  var tmp_2;
4133
- if (this.ca0_1.aa0_1.supportBackwardActions) {
4133
+ if (this.ba0_1.z9z_1.supportBackwardActions) {
4134
4134
  tmp_2 = isInterface(message, UserMessage);
4135
4135
  } else {
4136
4136
  tmp_2 = false;
@@ -4142,17 +4142,17 @@
4142
4142
  }
4143
4143
  var exceptPlayerId_3 = tmp_1;
4144
4144
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4145
- var sendToPlayer_16 = new RoomActionPayload(this_19.ba0_1.v6h(), table_14.id, exceptPlayerId_3);
4145
+ var sendToPlayer_16 = new RoomActionPayload(this_19.aa0_1.v6h(), table_14.id, exceptPlayerId_3);
4146
4146
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4147
4147
  tmp = listOfNotNull(tmp$ret$108);
4148
4148
  } else {
4149
4149
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4150
4150
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4151
- var this_20 = this.ca0_1;
4151
+ var this_20 = this.ba0_1;
4152
4152
  var table_15 = state.p6r();
4153
4153
  var exceptPlayerId_4 = action_0.playerId;
4154
4154
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4155
- var sendToPlayer_17 = new RoomActionPayload(this_20.ba0_1.v6h(), table_15.id, exceptPlayerId_4);
4155
+ var sendToPlayer_17 = new RoomActionPayload(this_20.aa0_1.v6h(), table_15.id, exceptPlayerId_4);
4156
4156
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4157
4157
  tmp = listOfNotNull(tmp$ret$110);
4158
4158
  } else {
@@ -4190,10 +4190,10 @@
4190
4190
  return this.j6l(store, next, action);
4191
4191
  };
4192
4192
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4193
- this.aa0_1 = logicConfig;
4194
- this.ba0_1 = idsProvider;
4193
+ this.z9z_1 = logicConfig;
4194
+ this.aa0_1 = idsProvider;
4195
4195
  }
4196
- protoOf(ServerMapMechanicToClientActionMiddleware).o93 = function () {
4196
+ protoOf(ServerMapMechanicToClientActionMiddleware).n93 = function () {
4197
4197
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4198
4198
  return new _no_name_provided__qut3iv_3(this);
4199
4199
  };
@@ -4202,8 +4202,8 @@
4202
4202
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4203
4203
  }
4204
4204
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4205
- this.la0_1 = $provider;
4206
- this.ma0_1 = $action;
4205
+ this.ka0_1 = $provider;
4206
+ this.la0_1 = $action;
4207
4207
  CoroutineImpl.call(this, resultContinuation);
4208
4208
  }
4209
4209
  protoOf(sendToClientActionMiddleware$o$handle$slambda).y1d = function ($this$launchDefault, $completion) {
@@ -4224,7 +4224,7 @@
4224
4224
  case 0:
4225
4225
  this.g9_1 = 2;
4226
4226
  this.f9_1 = 1;
4227
- suspendResult = this.la0_1.s9w(this.ma0_1, this);
4227
+ suspendResult = this.ka0_1.r9w(this.la0_1, this);
4228
4228
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4229
4229
  return suspendResult;
4230
4230
  }
@@ -4247,8 +4247,8 @@
4247
4247
  while (true);
4248
4248
  };
4249
4249
  protoOf(sendToClientActionMiddleware$o$handle$slambda).z1d = function ($this$launchDefault, completion) {
4250
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.la0_1, this.ma0_1, completion);
4251
- i.na0_1 = $this$launchDefault;
4250
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.ka0_1, this.la0_1, completion);
4251
+ i.ma0_1 = $this$launchDefault;
4252
4252
  return i;
4253
4253
  };
4254
4254
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4260,8 +4260,8 @@
4260
4260
  return l;
4261
4261
  }
4262
4262
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4263
- this.oa0_1 = $asyncProvider;
4264
- this.pa0_1 = $provider;
4263
+ this.na0_1 = $asyncProvider;
4264
+ this.oa0_1 = $provider;
4265
4265
  }
4266
4266
  protoOf(_no_name_provided__qut3iv_4).s6j = function (action) {
4267
4267
  return action instanceof ToClientAction;
@@ -4269,7 +4269,7 @@
4269
4269
  protoOf(_no_name_provided__qut3iv_4).j6l = function (store, next, action) {
4270
4270
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4271
4271
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4272
- this.oa0_1.s6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.pa0_1, action_0, null));
4272
+ this.na0_1.s6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.oa0_1, action_0, null));
4273
4273
  next(action_0);
4274
4274
  };
4275
4275
  protoOf(_no_name_provided__qut3iv_4).r6j = function (store, next, action) {
@@ -4284,13 +4284,13 @@
4284
4284
  protoOf(_no_name_provided__qut3iv_5).s6j = function (action) {
4285
4285
  return action instanceof UpdateServerConfigAction;
4286
4286
  };
4287
- protoOf(_no_name_provided__qut3iv_5).q9b = function (state, action) {
4287
+ protoOf(_no_name_provided__qut3iv_5).p9b = function (state, action) {
4288
4288
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4289
4289
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4290
- return state.i8x(VOID, get_serverStatePayload_0(state).qa0(action_0.e9z_1));
4290
+ return state.h8x(VOID, get_serverStatePayload_0(state).pa0(action_0.d9z_1));
4291
4291
  };
4292
4292
  protoOf(_no_name_provided__qut3iv_5).k6l = function (state, action) {
4293
- return this.q9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4293
+ return this.p9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4294
4294
  };
4295
4295
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4296
4296
  return function (it) {
@@ -4303,7 +4303,7 @@
4303
4303
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4304
4304
  // Inline function 'kotlin.time.Companion.milliseconds' call
4305
4305
  Companion_getInstance();
4306
- var this_0 = $action.g8y_1.timeoutTimeMillis;
4306
+ var this_0 = $action.f8y_1.timeoutTimeMillis;
4307
4307
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4308
4308
  tmp_0 = tmp_1.y6b(tmp_2, tmp$ret$0);
4309
4309
  }
@@ -4312,57 +4312,57 @@
4312
4312
  }
4313
4313
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4314
4314
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4315
- this.ta0_1 = logger;
4315
+ this.sa0_1 = logger;
4316
4316
  }
4317
- protoOf(ServerMechanicLifecycleReducer).c9d = function (state, action) {
4317
+ protoOf(ServerMechanicLifecycleReducer).b9d = function (state, action) {
4318
4318
  var serverState = get_serverStatePayloadOrNull(state.o6q_1);
4319
4319
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4320
- var tmp0_$this = this.d9d_1;
4321
- var tmp1_tableId = action.h8y_1;
4322
- var tmp2_gameId = action.h8y_1;
4323
- var tmp3_version = action.i8y_1;
4324
- var tmp4_config = action.g8y_1;
4325
- var tmp5_users = action.k8y_1;
4320
+ var tmp0_$this = this.c9d_1;
4321
+ var tmp1_tableId = action.g8y_1;
4322
+ var tmp2_gameId = action.g8y_1;
4323
+ var tmp3_version = action.h8y_1;
4324
+ var tmp4_config = action.f8y_1;
4325
+ var tmp5_users = action.j8y_1;
4326
4326
  var tmp6_spectators = action.spectators;
4327
- var tmp7_gameCreatorPlayerId = action.j8y_1;
4328
- var tmp9_tableOrNull = tmp0_$this.i9e(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4327
+ var tmp7_gameCreatorPlayerId = action.i8y_1;
4328
+ var tmp9_tableOrNull = tmp0_$this.h9e(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4329
4329
  var tmp;
4330
4330
  if (serverState == null) {
4331
- this.ta0_1.w(VOID, 'ServerPayload is not onStart');
4332
- tmp = Companion_instance_10.k9w();
4331
+ this.sa0_1.w(VOID, 'ServerPayload is not onStart');
4332
+ tmp = Companion_instance_10.j9w();
4333
4333
  } else {
4334
4334
  tmp = serverState;
4335
4335
  }
4336
4336
  var tmp10_payload = tmp;
4337
- return state.i8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4337
+ return state.h8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4338
4338
  };
4339
- protoOf(ServerMechanicLifecycleReducer).a9d = function (state, action) {
4339
+ protoOf(ServerMechanicLifecycleReducer).z9c = function (state, action) {
4340
4340
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4341
- var tmp2_tableOrNull = action.n8y_1;
4341
+ var tmp2_tableOrNull = action.m8y_1;
4342
4342
  var tmp = Companion_instance_10;
4343
- var tmp_0 = get_serverStatePayload_0(state).t9v_1;
4344
- var tmp_1 = action.o8y_1;
4343
+ var tmp_0 = get_serverStatePayload_0(state).s9v_1;
4344
+ var tmp_1 = action.n8y_1;
4345
4345
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4346
- var tmp3_payload = tmp.ua0(tmp_0.w9v(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.p69_1));
4347
- return state.i8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4346
+ var tmp3_payload = tmp.ta0(tmp_0.v9v(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.p69_1));
4347
+ return state.h8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4348
4348
  };
4349
- protoOf(ServerMechanicLifecycleReducer).b9d = function (state, action) {
4350
- this.e9d_1.v5q(action.previousGameId);
4349
+ protoOf(ServerMechanicLifecycleReducer).a9d = function (state, action) {
4350
+ this.d9d_1.v5q(action.previousGameId);
4351
4351
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4352
- var tmp1_tableOrNull = this.d9d_1.j9e(state.p6r(), action.gameId);
4353
- return state.i8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4352
+ var tmp1_tableOrNull = this.c9d_1.i9e(state.p6r(), action.gameId);
4353
+ return state.h8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4354
4354
  };
4355
4355
  function spectatorsReducer(logger) {
4356
4356
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4357
4357
  return new _no_name_provided__qut3iv_6(logger);
4358
4358
  }
4359
4359
  function _no_name_provided__qut3iv_6($logger) {
4360
- this.va0_1 = $logger;
4360
+ this.ua0_1 = $logger;
4361
4361
  }
4362
4362
  protoOf(_no_name_provided__qut3iv_6).s6j = function (action) {
4363
4363
  return isInterface(action, SpectatorsAction);
4364
4364
  };
4365
- protoOf(_no_name_provided__qut3iv_6).q9b = function (state, action) {
4365
+ protoOf(_no_name_provided__qut3iv_6).p9b = function (state, action) {
4366
4366
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4367
4367
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4368
4368
  var table = state.p6r();
@@ -4370,7 +4370,7 @@
4370
4370
  if (action_0 instanceof AddSpectatorsAction) {
4371
4371
  // Inline function 'kotlin.collections.mapNotNull' call
4372
4372
  // Inline function 'kotlin.collections.mapNotNullTo' call
4373
- var this_0 = action_0.f9z_1;
4373
+ var this_0 = action_0.e9z_1;
4374
4374
  var destination = ArrayList_init_$Create$_0();
4375
4375
  // Inline function 'kotlin.collections.forEach' call
4376
4376
  var tmp0_iterator = this_0.j();
@@ -4392,10 +4392,10 @@
4392
4392
  var tmp_0;
4393
4393
  // Inline function 'kotlin.collections.isNotEmpty' call
4394
4394
  if (!sameSpectators.p()) {
4395
- this.va0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4395
+ this.ua0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4396
4396
  // Inline function 'kotlin.collections.filterNot' call
4397
4397
  // Inline function 'kotlin.collections.filterNotTo' call
4398
- var this_1 = action_0.f9z_1;
4398
+ var this_1 = action_0.e9z_1;
4399
4399
  var destination_0 = ArrayList_init_$Create$_0();
4400
4400
  var tmp0_iterator_0 = this_1.j();
4401
4401
  while (tmp0_iterator_0.k()) {
@@ -4431,7 +4431,7 @@
4431
4431
  }
4432
4432
  tmp_0 = destination_0;
4433
4433
  } else {
4434
- tmp_0 = action_0.f9z_1;
4434
+ tmp_0 = action_0.e9z_1;
4435
4435
  }
4436
4436
  var this_2 = tmp_0;
4437
4437
  // Inline function 'kotlin.collections.mapTo' call
@@ -4444,12 +4444,12 @@
4444
4444
  destination_1.e(tmp$ret$10);
4445
4445
  }
4446
4446
  var spectatorsToAdd = toSet(destination_1);
4447
- tmp = state.i8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4447
+ tmp = state.h8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4448
4448
  } else {
4449
4449
  if (action_0 instanceof RemoveSpectatorsAction) {
4450
4450
  // Inline function 'kotlin.collections.mapNotNull' call
4451
4451
  // Inline function 'kotlin.collections.mapNotNullTo' call
4452
- var this_3 = action_0.g9z_1;
4452
+ var this_3 = action_0.f9z_1;
4453
4453
  var destination_2 = ArrayList_init_$Create$_0();
4454
4454
  // Inline function 'kotlin.collections.forEach' call
4455
4455
  var tmp0_iterator_3 = this_3.j();
@@ -4470,10 +4470,10 @@
4470
4470
  var tmp_2;
4471
4471
  // Inline function 'kotlin.collections.isNotEmpty' call
4472
4472
  if (!sameSpectators_0.p()) {
4473
- this.va0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4473
+ this.ua0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4474
4474
  // Inline function 'kotlin.collections.filterNot' call
4475
4475
  // Inline function 'kotlin.collections.filterNotTo' call
4476
- var this_4 = action_0.g9z_1;
4476
+ var this_4 = action_0.f9z_1;
4477
4477
  var destination_3 = ArrayList_init_$Create$_0();
4478
4478
  var tmp0_iterator_4 = this_4.j();
4479
4479
  while (tmp0_iterator_4.k()) {
@@ -4509,7 +4509,7 @@
4509
4509
  }
4510
4510
  tmp_2 = destination_3;
4511
4511
  } else {
4512
- tmp_2 = action_0.g9z_1;
4512
+ tmp_2 = action_0.f9z_1;
4513
4513
  }
4514
4514
  var spectatorsToRemove = toSet(tmp_2);
4515
4515
  // Inline function 'kotlin.collections.filterNot' call
@@ -4548,7 +4548,7 @@
4548
4548
  destination_4.e(element_5);
4549
4549
  }
4550
4550
  }
4551
- tmp = state.i8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4551
+ tmp = state.h8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4552
4552
  } else {
4553
4553
  noWhenBranchMatchedException();
4554
4554
  }
@@ -4556,32 +4556,32 @@
4556
4556
  return tmp;
4557
4557
  };
4558
4558
  protoOf(_no_name_provided__qut3iv_6).k6l = function (state, action) {
4559
- return this.q9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4559
+ return this.p9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4560
4560
  };
4561
4561
  function Companion_2() {
4562
4562
  }
4563
- protoOf(Companion_2).ua0 = function (config) {
4563
+ protoOf(Companion_2).ta0 = function (config) {
4564
4564
  return new ServerStatePayload(config);
4565
4565
  };
4566
- protoOf(Companion_2).k9w = function (config, $super) {
4567
- config = config === VOID ? Companion_instance_8.o9w(null) : config;
4568
- return $super === VOID ? this.ua0(config) : $super.ua0.call(this, config);
4566
+ protoOf(Companion_2).j9w = function (config, $super) {
4567
+ config = config === VOID ? Companion_instance_8.n9w(null) : config;
4568
+ return $super === VOID ? this.ta0(config) : $super.ta0.call(this, config);
4569
4569
  };
4570
4570
  var Companion_instance_10;
4571
4571
  function Companion_getInstance_3() {
4572
4572
  return Companion_instance_10;
4573
4573
  }
4574
4574
  function ServerStatePayload(config) {
4575
- this.t9v_1 = config;
4575
+ this.s9v_1 = config;
4576
4576
  }
4577
- protoOf(ServerStatePayload).qa0 = function (config) {
4577
+ protoOf(ServerStatePayload).pa0 = function (config) {
4578
4578
  return new ServerStatePayload(config);
4579
4579
  };
4580
4580
  protoOf(ServerStatePayload).toString = function () {
4581
- return 'ServerStatePayload(config=' + this.t9v_1.toString() + ')';
4581
+ return 'ServerStatePayload(config=' + this.s9v_1.toString() + ')';
4582
4582
  };
4583
4583
  protoOf(ServerStatePayload).hashCode = function () {
4584
- return this.t9v_1.hashCode();
4584
+ return this.s9v_1.hashCode();
4585
4585
  };
4586
4586
  protoOf(ServerStatePayload).equals = function (other) {
4587
4587
  if (this === other)
@@ -4589,7 +4589,7 @@
4589
4589
  if (!(other instanceof ServerStatePayload))
4590
4590
  return false;
4591
4591
  var tmp0_other_with_cast = other instanceof ServerStatePayload ? other : THROW_CCE();
4592
- if (!this.t9v_1.equals(tmp0_other_with_cast.t9v_1))
4592
+ if (!this.s9v_1.equals(tmp0_other_with_cast.s9v_1))
4593
4593
  return false;
4594
4594
  return true;
4595
4595
  };
@@ -4627,13 +4627,13 @@
4627
4627
  }
4628
4628
  function _get_logger__rkp4sl_1($this) {
4629
4629
  // Inline function 'kotlin.getValue' call
4630
- var this_0 = $this.ea1_1;
4630
+ var this_0 = $this.da1_1;
4631
4631
  logger$factory_3();
4632
4632
  return this_0.u();
4633
4633
  }
4634
4634
  function _get_di__ndbzja($this) {
4635
4635
  // Inline function 'kotlin.getValue' call
4636
- var this_0 = $this.fa1_1;
4636
+ var this_0 = $this.ea1_1;
4637
4637
  di$factory();
4638
4638
  return this_0.u();
4639
4639
  }
@@ -4644,13 +4644,13 @@
4644
4644
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
4645
4645
  return function () {
4646
4646
  var tmp;
4647
- if (this$0.ca1_1 == null) {
4647
+ if (this$0.ba1_1 == null) {
4648
4648
  tmp = null;
4649
4649
  } else {
4650
4650
  // Inline function 'kotlin.let' call
4651
4651
  // Inline function 'kotlin.contracts.contract' call
4652
4652
  // Inline function 'GameServerEngineControllerImpl.logger$delegate.<anonymous>.<anonymous>' call
4653
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ca1_1)]));
4653
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ba1_1)]));
4654
4654
  }
4655
4655
  var tmp1_elvis_lhs = tmp;
4656
4656
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4678,7 +4678,7 @@
4678
4678
  tmp_0.s61(tmp$ret$3);
4679
4679
  $this$DI.w5x(jsonModule());
4680
4680
  $this$DI.w5x(serverHelpersModule());
4681
- $this$DI.w5x(randomOrgModule(this$0.da1_1));
4681
+ $this$DI.w5x(randomOrgModule(this$0.ca1_1));
4682
4682
  return Unit_instance;
4683
4683
  };
4684
4684
  }
@@ -4689,16 +4689,16 @@
4689
4689
  };
4690
4690
  }
4691
4691
  function _no_name_provided__qut3iv_7($item) {
4692
- this.la1_1 = $item;
4692
+ this.ka1_1 = $item;
4693
4693
  }
4694
4694
  protoOf(_no_name_provided__qut3iv_7).s6j = function (action) {
4695
4695
  return isInterface(action, Action);
4696
4696
  };
4697
- protoOf(_no_name_provided__qut3iv_7).q9b = function (state, action) {
4698
- return this.la1_1(state, isInterface(action, Action) ? action : THROW_CCE());
4697
+ protoOf(_no_name_provided__qut3iv_7).p9b = function (state, action) {
4698
+ return this.ka1_1(state, isInterface(action, Action) ? action : THROW_CCE());
4699
4699
  };
4700
4700
  protoOf(_no_name_provided__qut3iv_7).k6l = function (state, action) {
4701
- return this.q9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4701
+ return this.p9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4702
4702
  };
4703
4703
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4704
4704
  return function ($this$singleton) {
@@ -4755,7 +4755,7 @@
4755
4755
  }
4756
4756
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4757
4757
  return function (it) {
4758
- var tmp0_elvis_lhs = Companion_instance_4.l9g(it);
4758
+ var tmp0_elvis_lhs = Companion_instance_4.k9g(it);
4759
4759
  var tmp;
4760
4760
  if (tmp0_elvis_lhs == null) {
4761
4761
  var tmp1_safe_receiver = $gameServer.h6b().n6q_1;
@@ -4768,7 +4768,7 @@
4768
4768
  }
4769
4769
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4770
4770
  return function (it) {
4771
- var tmp0_elvis_lhs = Companion_instance_5.w9e(it);
4771
+ var tmp0_elvis_lhs = Companion_instance_5.v9e(it);
4772
4772
  var tmp;
4773
4773
  if (tmp0_elvis_lhs == null) {
4774
4774
  var tmp1_safe_receiver = $gameServer.h6b().n6q_1;
@@ -4790,7 +4790,7 @@
4790
4790
  // Inline function 'kotlin.contracts.contract' call
4791
4791
  $this$DI.w5x(tmp0_safe_receiver);
4792
4792
  }
4793
- $this$DI.w5x(dealerModule(this$0.randomPoolProvider, this$0.da1_1));
4793
+ $this$DI.w5x(dealerModule(this$0.randomPoolProvider, this$0.ca1_1));
4794
4794
  $this$DI.w5x(coreModule($coreConfig));
4795
4795
  $this$DI.w5x(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4796
4796
  return Unit_instance;
@@ -4799,76 +4799,76 @@
4799
4799
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4800
4800
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4801
4801
  production = production === VOID ? true : production;
4802
- this.ca1_1 = loggerCallback;
4803
- this.da1_1 = randomOrgConfig;
4802
+ this.ba1_1 = loggerCallback;
4803
+ this.ca1_1 = randomOrgConfig;
4804
4804
  AppEnvironment_getInstance().v6p(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4805
4805
  var tmp = this;
4806
- tmp.ea1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4806
+ tmp.da1_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4807
4807
  var tmp_0 = this;
4808
- tmp_0.fa1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4808
+ tmp_0.ea1_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4809
4809
  var tmp_1 = this;
4810
4810
  // Inline function 'org.kodein.di.instance' call
4811
4811
  var this_0 = _get_di__ndbzja(this);
4812
4812
  // Inline function 'org.kodein.type.generic' call
4813
4813
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4814
4814
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4815
- tmp_1.ga1_1 = Instance(this_0, tmp$ret$0, null).p63(this, parser$factory());
4815
+ tmp_1.fa1_1 = Instance(this_0, tmp$ret$0, null).p63(this, parser$factory());
4816
4816
  var tmp_3 = this;
4817
4817
  // Inline function 'org.kodein.di.instance' call
4818
4818
  var this_1 = _get_di__ndbzja(this);
4819
4819
  // Inline function 'org.kodein.type.generic' call
4820
4820
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4821
4821
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4822
- tmp_3.ha1_1 = Instance(this_1, tmp$ret$2, null).p63(this, helper$factory());
4822
+ tmp_3.ga1_1 = Instance(this_1, tmp$ret$2, null).p63(this, helper$factory());
4823
4823
  var tmp_5 = this;
4824
4824
  // Inline function 'org.kodein.di.instance' call
4825
4825
  var this_2 = _get_di__ndbzja(this);
4826
4826
  // Inline function 'org.kodein.type.generic' call
4827
4827
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4828
4828
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4829
- tmp_5.ia1_1 = Instance(this_2, tmp$ret$4, null).p63(this, resources$factory());
4829
+ tmp_5.ha1_1 = Instance(this_2, tmp$ret$4, null).p63(this, resources$factory());
4830
4830
  var tmp_7 = this;
4831
4831
  // Inline function 'org.kodein.di.instance' call
4832
4832
  var this_3 = _get_di__ndbzja(this);
4833
4833
  // Inline function 'org.kodein.type.generic' call
4834
4834
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4835
4835
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4836
- tmp_7.ja1_1 = Instance(this_3, tmp$ret$6, null).p63(this, test$factory());
4836
+ tmp_7.ia1_1 = Instance(this_3, tmp$ret$6, null).p63(this, test$factory());
4837
4837
  var tmp_9 = this;
4838
4838
  // Inline function 'org.kodein.di.instance' call
4839
4839
  var this_4 = _get_di__ndbzja(this);
4840
4840
  // Inline function 'org.kodein.type.generic' call
4841
4841
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4842
4842
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4843
- tmp_9.ka1_1 = Instance(this_4, tmp$ret$8, null).p63(this, randomPoolProvider$factory());
4843
+ tmp_9.ja1_1 = Instance(this_4, tmp$ret$8, null).p63(this, randomPoolProvider$factory());
4844
4844
  }
4845
- protoOf(GameServerEngineControllerImpl).wa0 = function () {
4845
+ protoOf(GameServerEngineControllerImpl).va0 = function () {
4846
4846
  // Inline function 'kotlin.getValue' call
4847
- var this_0 = this.ga1_1;
4847
+ var this_0 = this.fa1_1;
4848
4848
  parser$factory_0();
4849
4849
  return this_0.u();
4850
4850
  };
4851
- protoOf(GameServerEngineControllerImpl).ya0 = function () {
4851
+ protoOf(GameServerEngineControllerImpl).xa0 = function () {
4852
4852
  // Inline function 'kotlin.getValue' call
4853
- var this_0 = this.ha1_1;
4853
+ var this_0 = this.ga1_1;
4854
4854
  helper$factory_0();
4855
4855
  return this_0.u();
4856
4856
  };
4857
- protoOf(GameServerEngineControllerImpl).za0 = function () {
4857
+ protoOf(GameServerEngineControllerImpl).ya0 = function () {
4858
4858
  // Inline function 'kotlin.getValue' call
4859
- var this_0 = this.ia1_1;
4859
+ var this_0 = this.ha1_1;
4860
4860
  resources$factory_0();
4861
4861
  return this_0.u();
4862
4862
  };
4863
- protoOf(GameServerEngineControllerImpl).xa0 = function () {
4863
+ protoOf(GameServerEngineControllerImpl).wa0 = function () {
4864
4864
  // Inline function 'kotlin.getValue' call
4865
- var this_0 = this.ja1_1;
4865
+ var this_0 = this.ia1_1;
4866
4866
  test$factory_0();
4867
4867
  return this_0.u();
4868
4868
  };
4869
- protoOf(GameServerEngineControllerImpl).aa1 = function () {
4869
+ protoOf(GameServerEngineControllerImpl).za0 = function () {
4870
4870
  // Inline function 'kotlin.getValue' call
4871
- var this_0 = this.ka1_1;
4871
+ var this_0 = this.ja1_1;
4872
4872
  randomPoolProvider$factory_0();
4873
4873
  return this_0.u();
4874
4874
  };
@@ -4878,7 +4878,7 @@
4878
4878
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4879
4879
  return this.createGameEngineWithLogic();
4880
4880
  };
4881
- protoOf(GameServerEngineControllerImpl).ba1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4881
+ protoOf(GameServerEngineControllerImpl).aa1 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4882
4882
  var combinedLogger = Companion_instance_6.rm();
4883
4883
  var tmp;
4884
4884
  if (coreConfig.fileLogsEnabled) {
@@ -4888,8 +4888,8 @@
4888
4888
  }
4889
4889
  var fileLoggerOutput = tmp;
4890
4890
  var tmp_0;
4891
- if (!(this.ca1_1 == null)) {
4892
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ca1_1));
4891
+ if (!(this.ba1_1 == null)) {
4892
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ba1_1));
4893
4893
  } else {
4894
4894
  tmp_0 = null;
4895
4895
  }
@@ -4932,12 +4932,12 @@
4932
4932
  var gameServer = tmp_1.g5z(tmp$ret$7, null);
4933
4933
  if (!(fileLoggerOutput == null)) {
4934
4934
  var tmp_3 = fileLoggerOutput;
4935
- tmp_3.a9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4935
+ tmp_3.z9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4936
4936
  combinedLogger.tm(fileLoggerOutput);
4937
4937
  }
4938
4938
  if (!(callbackWrapperLoggerOutput == null)) {
4939
4939
  var tmp_4 = callbackWrapperLoggerOutput;
4940
- tmp_4.y9e_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4940
+ tmp_4.x9e_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4941
4941
  combinedLogger.tm(callbackWrapperLoggerOutput);
4942
4942
  }
4943
4943
  return gameServer;
@@ -5006,13 +5006,13 @@
5006
5006
  }
5007
5007
  function _get_playerAnswerInteractor__msggz1($this) {
5008
5008
  // Inline function 'kotlin.getValue' call
5009
- var this_0 = $this.oa1_1;
5009
+ var this_0 = $this.na1_1;
5010
5010
  playerAnswerInteractor$factory_0();
5011
5011
  return this_0.u();
5012
5012
  }
5013
5013
  function TestHelperImpl$di$lambda$lambda(this$0) {
5014
5014
  return function ($this$singleton) {
5015
- return this$0.ma1_1;
5015
+ return this$0.la1_1;
5016
5016
  };
5017
5017
  }
5018
5018
  function TestHelperImpl$di$lambda(this$0) {
@@ -5041,20 +5041,20 @@
5041
5041
  return emptyMap();
5042
5042
  }
5043
5043
  function TestHelperImpl(logger) {
5044
- this.ma1_1 = logger;
5044
+ this.la1_1 = logger;
5045
5045
  var tmp = this;
5046
5046
  var tmp_0 = Companion_instance_3;
5047
- tmp.na1_1 = tmp_0.d5y(VOID, TestHelperImpl$di$lambda(this));
5047
+ tmp.ma1_1 = tmp_0.d5y(VOID, TestHelperImpl$di$lambda(this));
5048
5048
  var tmp_1 = this;
5049
5049
  // Inline function 'org.kodein.di.instance' call
5050
- var this_0 = this.na1_1;
5050
+ var this_0 = this.ma1_1;
5051
5051
  // Inline function 'org.kodein.type.generic' call
5052
5052
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5053
5053
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5054
- tmp_1.oa1_1 = Instance(this_0, tmp$ret$0, null).p63(this, playerAnswerInteractor$factory());
5054
+ tmp_1.na1_1 = Instance(this_0, tmp$ret$0, null).p63(this, playerAnswerInteractor$factory());
5055
5055
  }
5056
5056
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5057
- return _get_playerAnswerInteractor__msggz1(this).h8n(playerId, table, botConfig);
5057
+ return _get_playerAnswerInteractor__msggz1(this).g8n(playerId, table, botConfig);
5058
5058
  };
5059
5059
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5060
5060
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -5062,7 +5062,7 @@
5062
5062
  var tmp$ret$0;
5063
5063
  $l$block_0: {
5064
5064
  // Inline function 'kotlin.collections.any' call
5065
- var this_0 = mechanicAction.a91();
5065
+ var this_0 = mechanicAction.z90();
5066
5066
  var tmp;
5067
5067
  if (isInterface(this_0, Collection)) {
5068
5068
  tmp = this_0.p();
@@ -5095,7 +5095,7 @@
5095
5095
  var tmp$ret$0;
5096
5096
  $l$block_0: {
5097
5097
  // Inline function 'kotlin.collections.any' call
5098
- var this_0 = action.a91();
5098
+ var this_0 = action.z90();
5099
5099
  var tmp;
5100
5100
  if (isInterface(this_0, Collection)) {
5101
5101
  tmp = this_0.p();
@@ -5198,19 +5198,19 @@
5198
5198
  });
5199
5199
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5200
5200
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5201
- return this.wa0();
5201
+ return this.va0();
5202
5202
  });
5203
5203
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5204
- return this.ya0();
5204
+ return this.xa0();
5205
5205
  });
5206
5206
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5207
- return this.za0();
5207
+ return this.ya0();
5208
5208
  });
5209
5209
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5210
- return this.xa0();
5210
+ return this.wa0();
5211
5211
  });
5212
5212
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5213
- return this.aa1();
5213
+ return this.za0();
5214
5214
  });
5215
5215
  //endregion
5216
5216
  //region block: init