raspberry_games_server_game_logic 1.8.301 → 1.8.302

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -76,6 +76,10 @@
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  var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.l3;
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  var toList = kotlin_kotlin.$_$.u9;
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+ var toString = kotlin_kotlin.$_$.zc;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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+ var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.s6;
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  var ArrayList_init_$Create$ = kotlin_kotlin.$_$.m;
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  var ArrayList_init_$Create$_0 = kotlin_kotlin.$_$.n;
@@ -88,19 +92,16 @@
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
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  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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  var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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- var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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  var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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  var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
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  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.c3;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.qh;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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  var emptyList = kotlin_kotlin.$_$.n7;
@@ -118,7 +119,7 @@
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var plus = kotlin_kotlin.$_$.z8;
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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- var toString = kotlin_kotlin.$_$.wh;
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+ var toString_0 = kotlin_kotlin.$_$.wh;
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  var KProperty1 = kotlin_kotlin.$_$.qd;
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  var getPropertyCallableRef = kotlin_kotlin.$_$.rb;
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  var to = kotlin_kotlin.$_$.xh;
@@ -126,7 +127,6 @@
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  var Enum = kotlin_kotlin.$_$.ig;
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  var getBooleanHashCode = kotlin_kotlin.$_$.pb;
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  var initMetadataForInterface = kotlin_kotlin.$_$.xb;
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- var toString_0 = kotlin_kotlin.$_$.zc;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
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  var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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  var RandomPoolProvider = kotlin_io_raspberryapps_cardgame_random.$_$.i;
@@ -321,15 +321,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.u9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.x9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.v9v(newRid);
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+ return this.y9v(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.w9v(reason, roomId);
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+ return this.z9v(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -383,7 +383,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.ha0(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.ka0(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_7, VOID, VOID, VOID, [Reducer]);
@@ -392,17 +392,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.j9h_1 = $subscriber;
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+ this.l9h_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).l9h = function (it, $completion) {
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- var tmp = this.m9h(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9h = function (it, $completion) {
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+ var tmp = this.o9h(it, $completion);
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  tmp.h9_1 = Unit_instance;
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  tmp.i9_1 = null;
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  return tmp.n9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9 = function (p1, $completion) {
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- return this.l9h(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.n9h(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9 = function () {
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  var suspendResult = this.h9_1;
@@ -411,7 +411,7 @@
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  var tmp = this.f9_1;
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  if (tmp === 0) {
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  this.g9_1 = 1;
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- this.j9h_1(this.k9h_1);
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+ this.l9h_1(this.m9h_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.i9_1;
@@ -422,21 +422,21 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9h = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.j9h_1, completion);
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- i.k9h_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).o9h = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.l9h_1, completion);
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+ i.m9h_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.l9h(it, $completion);
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+ return i.n9h(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
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- this.v9h_1 = $$this$unsafeFlow;
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+ this.x9h_1 = $$this$unsafeFlow;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).j1i = function (value, $completion) {
@@ -457,12 +457,12 @@
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  case 0:
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  this.g9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.x9h_1 = this.v9h_1;
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+ tmp_0.z9h_1 = this.x9h_1;
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  var tmp_1 = this;
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- tmp_1.y9h_1 = this.w9h_1;
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+ tmp_1.a9i_1 = this.y9h_1;
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  this.f9_1 = 1;
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- var it = this.y9h_1;
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- suspendResult = this.x9h_1.q18(new ActionsStateUpdate(it), this);
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+ var it = this.a9i_1;
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+ suspendResult = this.z9h_1.q18(new ActionsStateUpdate(it), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
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  }
@@ -485,8 +485,8 @@
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  while (true);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).k1i = function (value, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.v9h_1, completion);
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- i.w9h_1 = value;
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.x9h_1, completion);
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+ i.y9h_1 = value;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -499,8 +499,8 @@
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  }
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  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
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  CoroutineImpl.call(this, resultContinuation);
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- this.h9i_1 = _this__u8e3s4;
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- this.i9i_1 = collector;
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+ this.j9i_1 = _this__u8e3s4;
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+ this.k9i_1 = collector;
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  }
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  protoOf($collectCOROUTINE$0).n9 = function () {
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  var suspendResult = this.h9_1;
@@ -511,10 +511,10 @@
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  case 0:
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  this.g9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.j9i_1 = this.i9i_1;
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+ tmp_0.l9i_1 = this.k9i_1;
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  this.f9_1 = 1;
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- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.j9i_1, null);
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- suspendResult = this.h9i_1.k9i_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
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+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.l9i_1, null);
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+ suspendResult = this.j9i_1.m9i_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
519
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  return suspendResult;
520
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  }
@@ -537,7 +537,7 @@
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  while (true);
538
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  };
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  function _no_name_provided__qut3iv($this) {
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- this.k9i_1 = $this;
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+ this.m9i_1 = $this;
541
541
  }
542
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  protoOf(_no_name_provided__qut3iv).r18 = function (collector, $completion) {
543
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  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -549,18 +549,18 @@
549
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  return this.r18(collector, $completion);
550
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  };
551
551
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation) {
552
- this.t9i_1 = $table;
553
- this.u9i_1 = this$0;
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+ this.v9i_1 = $table;
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+ this.w9i_1 = this$0;
554
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  CoroutineImpl.call(this, resultContinuation);
555
555
  }
556
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).w9i = function ($this$flow, $completion) {
557
- var tmp = this.x9i($this$flow, $completion);
556
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).y9i = function ($this$flow, $completion) {
557
+ var tmp = this.z9i($this$flow, $completion);
558
558
  tmp.h9_1 = Unit_instance;
559
559
  tmp.i9_1 = null;
560
560
  return tmp.n9();
561
561
  };
562
562
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).x9 = function (p1, $completion) {
563
- return this.w9i((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
563
+ return this.y9i((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
564
564
  };
565
565
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).n9 = function () {
566
566
  var suspendResult = this.h9_1;
@@ -571,7 +571,7 @@
571
571
  case 0:
572
572
  this.g9_1 = 3;
573
573
  this.f9_1 = 1;
574
- suspendResult = this.v9i_1.q18(new TableStateUpdate(this.t9i_1), this);
574
+ suspendResult = this.x9i_1.q18(new TableStateUpdate(this.v9i_1), this);
575
575
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
576
576
  return suspendResult;
577
577
  }
@@ -579,8 +579,8 @@
579
579
  continue $sm;
580
580
  case 1:
581
581
  this.f9_1 = 2;
582
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.u9i_1).v8m(), new Long(150, 0));
583
- suspendResult = emitAll(this.v9i_1, new _no_name_provided__qut3iv(this_0), this);
582
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.w9i_1).x8m(), new Long(150, 0));
583
+ suspendResult = emitAll(this.x9i_1, new _no_name_provided__qut3iv(this_0), this);
584
584
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
585
585
  return suspendResult;
586
586
  }
@@ -602,32 +602,32 @@
602
602
  }
603
603
  while (true);
604
604
  };
605
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).x9i = function ($this$flow, completion) {
606
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.t9i_1, this.u9i_1, completion);
607
- i.v9i_1 = $this$flow;
605
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).z9i = function ($this$flow, completion) {
606
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.v9i_1, this.w9i_1, completion);
607
+ i.x9i_1 = $this$flow;
608
608
  return i;
609
609
  };
610
610
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0($table, this$0, resultContinuation) {
611
611
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation);
612
612
  var l = function ($this$flow, $completion) {
613
- return i.w9i($this$flow, $completion);
613
+ return i.y9i($this$flow, $completion);
614
614
  };
615
615
  l.$arity = 1;
616
616
  return l;
617
617
  }
618
618
  function GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation) {
619
- this.g9j_1 = this$0;
619
+ this.i9j_1 = this$0;
620
620
  CoroutineImpl.call(this, resultContinuation);
621
621
  }
622
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).j9j = function ($this$transformLatest, it, $completion) {
623
- var tmp = this.k9j($this$transformLatest, it, $completion);
622
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).l9j = function ($this$transformLatest, it, $completion) {
623
+ var tmp = this.m9j($this$transformLatest, it, $completion);
624
624
  tmp.h9_1 = Unit_instance;
625
625
  tmp.i9_1 = null;
626
626
  return tmp.n9();
627
627
  };
628
628
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).y9 = function (p1, p2, $completion) {
629
629
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
630
- return this.j9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
630
+ return this.l9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
631
631
  };
632
632
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).n9 = function () {
633
633
  var suspendResult = this.h9_1;
@@ -638,8 +638,8 @@
638
638
  case 0:
639
639
  this.g9_1 = 2;
640
640
  this.f9_1 = 1;
641
- var table = this.i9j_1;
642
- suspendResult = emitAll(this.h9j_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.g9j_1, null)), this);
641
+ var table = this.k9j_1;
642
+ suspendResult = emitAll(this.j9j_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.i9j_1, null)), this);
643
643
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
644
644
  return suspendResult;
645
645
  }
@@ -661,32 +661,32 @@
661
661
  }
662
662
  while (true);
663
663
  };
664
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).k9j = function ($this$transformLatest, it, completion) {
665
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.g9j_1, completion);
666
- i.h9j_1 = $this$transformLatest;
667
- i.i9j_1 = it;
664
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).m9j = function ($this$transformLatest, it, completion) {
665
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.i9j_1, completion);
666
+ i.j9j_1 = $this$transformLatest;
667
+ i.k9j_1 = it;
668
668
  return i;
669
669
  };
670
670
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0(this$0, resultContinuation) {
671
671
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation);
672
672
  var l = function ($this$transformLatest, it, $completion) {
673
- return i.j9j($this$transformLatest, it, $completion);
673
+ return i.l9j($this$transformLatest, it, $completion);
674
674
  };
675
675
  l.$arity = 2;
676
676
  return l;
677
677
  }
678
678
  function GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation) {
679
- this.t9j_1 = $subscriber;
679
+ this.v9j_1 = $subscriber;
680
680
  CoroutineImpl.call(this, resultContinuation);
681
681
  }
682
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).v9j = function (it, $completion) {
683
- var tmp = this.w9j(it, $completion);
682
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).x9j = function (it, $completion) {
683
+ var tmp = this.y9j(it, $completion);
684
684
  tmp.h9_1 = Unit_instance;
685
685
  tmp.i9_1 = null;
686
686
  return tmp.n9();
687
687
  };
688
688
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).x9 = function (p1, $completion) {
689
- return this.v9j((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
689
+ return this.x9j((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
690
690
  };
691
691
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).n9 = function () {
692
692
  var suspendResult = this.h9_1;
@@ -695,7 +695,7 @@
695
695
  var tmp = this.f9_1;
696
696
  if (tmp === 0) {
697
697
  this.g9_1 = 1;
698
- this.t9j_1(this.u9j_1);
698
+ this.v9j_1(this.w9j_1);
699
699
  return Unit_instance;
700
700
  } else if (tmp === 1) {
701
701
  throw this.i9_1;
@@ -706,21 +706,21 @@
706
706
  }
707
707
  while (true);
708
708
  };
709
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).w9j = function (it, completion) {
710
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.t9j_1, completion);
711
- i.u9j_1 = it;
709
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).y9j = function (it, completion) {
710
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.v9j_1, completion);
711
+ i.w9j_1 = it;
712
712
  return i;
713
713
  };
714
714
  function GameServer$subscribeServerStateUpdate$slambda$slambda_2($subscriber, resultContinuation) {
715
715
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation);
716
716
  var l = function (it, $completion) {
717
- return i.v9j(it, $completion);
717
+ return i.x9j(it, $completion);
718
718
  };
719
719
  l.$arity = 1;
720
720
  return l;
721
721
  }
722
722
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
723
- this.f9k_1 = $$this$unsafeFlow;
723
+ this.h9k_1 = $$this$unsafeFlow;
724
724
  CoroutineImpl.call(this, resultContinuation);
725
725
  }
726
726
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).j1i = function (value, $completion) {
@@ -741,12 +741,12 @@
741
741
  case 0:
742
742
  this.g9_1 = 2;
743
743
  var tmp_0 = this;
744
- tmp_0.h9k_1 = this.f9k_1;
744
+ tmp_0.j9k_1 = this.h9k_1;
745
745
  var tmp_1 = this;
746
- tmp_1.i9k_1 = this.g9k_1;
746
+ tmp_1.k9k_1 = this.i9k_1;
747
747
  this.f9_1 = 1;
748
- var state = this.i9k_1;
749
- suspendResult = this.h9k_1.q18(state.u6r().gameInfo.roundNumberTotal, this);
748
+ var state = this.k9k_1;
749
+ suspendResult = this.j9k_1.q18(state.w6r().gameInfo.roundNumberTotal, this);
750
750
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
751
751
  return suspendResult;
752
752
  }
@@ -769,8 +769,8 @@
769
769
  while (true);
770
770
  };
771
771
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).k1i = function (value, completion) {
772
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.f9k_1, completion);
773
- i.g9k_1 = value;
772
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.h9k_1, completion);
773
+ i.i9k_1 = value;
774
774
  return i;
775
775
  };
776
776
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -783,8 +783,8 @@
783
783
  }
784
784
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
785
785
  CoroutineImpl.call(this, resultContinuation);
786
- this.r9k_1 = _this__u8e3s4;
787
- this.s9k_1 = collector;
786
+ this.t9k_1 = _this__u8e3s4;
787
+ this.u9k_1 = collector;
788
788
  }
789
789
  protoOf($collectCOROUTINE$1).n9 = function () {
790
790
  var suspendResult = this.h9_1;
@@ -795,10 +795,10 @@
795
795
  case 0:
796
796
  this.g9_1 = 2;
797
797
  var tmp_0 = this;
798
- tmp_0.t9k_1 = this.s9k_1;
798
+ tmp_0.v9k_1 = this.u9k_1;
799
799
  this.f9_1 = 1;
800
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.t9k_1, null);
801
- suspendResult = this.r9k_1.u9k_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
800
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.v9k_1, null);
801
+ suspendResult = this.t9k_1.w9k_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
802
802
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
803
803
  return suspendResult;
804
804
  }
@@ -821,7 +821,7 @@
821
821
  while (true);
822
822
  };
823
823
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
824
- this.d9l_1 = $$this$unsafeFlow;
824
+ this.f9l_1 = $$this$unsafeFlow;
825
825
  CoroutineImpl.call(this, resultContinuation);
826
826
  }
827
827
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).j1i = function (value, $completion) {
@@ -845,33 +845,33 @@
845
845
  continue $sm;
846
846
  case 1:
847
847
  var tmp_0 = this;
848
- tmp_0.g9l_1 = this.d9l_1;
848
+ tmp_0.i9l_1 = this.f9l_1;
849
849
  var tmp_1 = this;
850
- tmp_1.h9l_1 = this.e9l_1;
850
+ tmp_1.j9l_1 = this.g9l_1;
851
851
  var tmp_2 = this;
852
- tmp_2.i9l_1 = this.h9l_1.s6q_1;
853
- if (this.i9l_1 == null) {
854
- this.f9l_1 = Unit_instance;
852
+ tmp_2.k9l_1 = this.j9l_1.u6q_1;
853
+ if (this.k9l_1 == null) {
854
+ this.h9l_1 = Unit_instance;
855
855
  this.f9_1 = 4;
856
856
  var tmp_3 = this;
857
857
  continue $sm;
858
858
  } else {
859
- this.j9l_1 = this.i9l_1;
859
+ this.l9l_1 = this.k9l_1;
860
860
  this.f9_1 = 2;
861
861
  continue $sm;
862
862
  }
863
863
 
864
864
  case 2:
865
- this.k9l_1 = this.j9l_1;
865
+ this.m9l_1 = this.l9l_1;
866
866
  this.f9_1 = 3;
867
- suspendResult = this.g9l_1.q18(this.k9l_1, this);
867
+ suspendResult = this.i9l_1.q18(this.m9l_1, this);
868
868
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
869
869
  return suspendResult;
870
870
  }
871
871
 
872
872
  continue $sm;
873
873
  case 3:
874
- this.f9l_1 = suspendResult;
874
+ this.h9l_1 = suspendResult;
875
875
  if (false) {
876
876
  this.f9_1 = 1;
877
877
  continue $sm;
@@ -896,8 +896,8 @@
896
896
  while (true);
897
897
  };
898
898
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).k1i = function (value, completion) {
899
- var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.d9l_1, completion);
900
- i.e9l_1 = value;
899
+ var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.f9l_1, completion);
900
+ i.g9l_1 = value;
901
901
  return i;
902
902
  };
903
903
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -910,8 +910,8 @@
910
910
  }
911
911
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
912
912
  CoroutineImpl.call(this, resultContinuation);
913
- this.t9l_1 = _this__u8e3s4;
914
- this.u9l_1 = collector;
913
+ this.v9l_1 = _this__u8e3s4;
914
+ this.w9l_1 = collector;
915
915
  }
916
916
  protoOf($collectCOROUTINE$2).n9 = function () {
917
917
  var suspendResult = this.h9_1;
@@ -922,10 +922,10 @@
922
922
  case 0:
923
923
  this.g9_1 = 2;
924
924
  var tmp_0 = this;
925
- tmp_0.v9l_1 = this.u9l_1;
925
+ tmp_0.x9l_1 = this.w9l_1;
926
926
  this.f9_1 = 1;
927
- var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.v9l_1, null);
928
- suspendResult = this.t9l_1.w9l_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
927
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.x9l_1, null);
928
+ suspendResult = this.v9l_1.y9l_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
929
929
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
930
930
  return suspendResult;
931
931
  }
@@ -948,7 +948,7 @@
948
948
  while (true);
949
949
  };
950
950
  function _no_name_provided__qut3iv_0($this) {
951
- this.w9l_1 = $this;
951
+ this.y9l_1 = $this;
952
952
  }
953
953
  protoOf(_no_name_provided__qut3iv_0).r18 = function (collector, $completion) {
954
954
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -960,17 +960,17 @@
960
960
  return this.r18(collector, $completion);
961
961
  };
962
962
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
963
- this.f9m_1 = $subscriber;
963
+ this.h9m_1 = $subscriber;
964
964
  CoroutineImpl.call(this, resultContinuation);
965
965
  }
966
- protoOf(GameServer$subscribeWith$slambda$slambda).h9m = function (it, $completion) {
967
- var tmp = this.i9m(it, $completion);
966
+ protoOf(GameServer$subscribeWith$slambda$slambda).j9m = function (it, $completion) {
967
+ var tmp = this.k9m(it, $completion);
968
968
  tmp.h9_1 = Unit_instance;
969
969
  tmp.i9_1 = null;
970
970
  return tmp.n9();
971
971
  };
972
972
  protoOf(GameServer$subscribeWith$slambda$slambda).x9 = function (p1, $completion) {
973
- return this.h9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
973
+ return this.j9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
974
974
  };
975
975
  protoOf(GameServer$subscribeWith$slambda$slambda).n9 = function () {
976
976
  var suspendResult = this.h9_1;
@@ -979,7 +979,7 @@
979
979
  var tmp = this.f9_1;
980
980
  if (tmp === 0) {
981
981
  this.g9_1 = 1;
982
- this.f9m_1(this.g9m_1);
982
+ this.h9m_1(this.i9m_1);
983
983
  return Unit_instance;
984
984
  } else if (tmp === 1) {
985
985
  throw this.i9_1;
@@ -990,64 +990,64 @@
990
990
  }
991
991
  while (true);
992
992
  };
993
- protoOf(GameServer$subscribeWith$slambda$slambda).i9m = function (it, completion) {
994
- var i = new GameServer$subscribeWith$slambda$slambda(this.f9m_1, completion);
995
- i.g9m_1 = it;
993
+ protoOf(GameServer$subscribeWith$slambda$slambda).k9m = function (it, completion) {
994
+ var i = new GameServer$subscribeWith$slambda$slambda(this.h9m_1, completion);
995
+ i.i9m_1 = it;
996
996
  return i;
997
997
  };
998
998
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
999
999
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1000
1000
  var l = function (it, $completion) {
1001
- return i.h9m(it, $completion);
1001
+ return i.j9m(it, $completion);
1002
1002
  };
1003
1003
  l.$arity = 1;
1004
1004
  return l;
1005
1005
  }
1006
1006
  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($playerId) {
1007
- this.j9m_1 = $playerId;
1007
+ this.l9m_1 = $playerId;
1008
1008
  }
1009
- protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).n6a = function () {
1010
- return this.j9m_1;
1009
+ protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).p6a = function () {
1010
+ return this.l9m_1;
1011
1011
  };
1012
1012
  function _get_logger__rkp4sl($this) {
1013
1013
  // Inline function 'kotlin.getValue' call
1014
- var this_0 = $this.m9m_1;
1014
+ var this_0 = $this.o9m_1;
1015
1015
  logger$factory_0();
1016
1016
  return this_0.u();
1017
1017
  }
1018
1018
  function _get_toClientEventsObserver__6rp51y($this) {
1019
1019
  // Inline function 'kotlin.getValue' call
1020
- var this_0 = $this.n9m_1;
1020
+ var this_0 = $this.p9m_1;
1021
1021
  toClientEventsObserver$factory_0();
1022
1022
  return this_0.u();
1023
1023
  }
1024
1024
  function _get_fromClientEventsObserver__a7vzd3($this) {
1025
1025
  // Inline function 'kotlin.getValue' call
1026
- var this_0 = $this.o9m_1;
1026
+ var this_0 = $this.q9m_1;
1027
1027
  fromClientEventsObserver$factory_0();
1028
1028
  return this_0.u();
1029
1029
  }
1030
1030
  function _get_playerConnectionInteractor__si6cxf($this) {
1031
1031
  // Inline function 'kotlin.getValue' call
1032
- var this_0 = $this.p9m_1;
1032
+ var this_0 = $this.r9m_1;
1033
1033
  playerConnectionInteractor$factory_0();
1034
1034
  return this_0.u();
1035
1035
  }
1036
1036
  function _get_teamsLogicProvider__u10pm6($this) {
1037
1037
  // Inline function 'kotlin.getValue' call
1038
- var this_0 = $this.q9m_1;
1038
+ var this_0 = $this.s9m_1;
1039
1039
  teamsLogicProvider$factory_0();
1040
1040
  return this_0.u();
1041
1041
  }
1042
1042
  function _get_random__h29cgo($this) {
1043
1043
  // Inline function 'kotlin.getValue' call
1044
- var this_0 = $this.r9m_1;
1044
+ var this_0 = $this.t9m_1;
1045
1045
  random$factory();
1046
1046
  return this_0.u();
1047
1047
  }
1048
1048
  function _get_idsProvider__fnfajc($this) {
1049
1049
  // Inline function 'kotlin.getValue' call
1050
- var this_0 = $this.s9m_1;
1050
+ var this_0 = $this.u9m_1;
1051
1051
  idsProvider$factory_0();
1052
1052
  return this_0.u();
1053
1053
  }
@@ -1061,20 +1061,20 @@
1061
1061
  return transformLatest(this_0, GameServer$observeTableWhenRoundChanges$slambda_0(observeState, null));
1062
1062
  }
1063
1063
  function Companion() {
1064
- this.u9m_1 = 'GameEngine_API';
1064
+ this.w9m_1 = 'GameEngine_API';
1065
1065
  }
1066
1066
  var Companion_instance_7;
1067
1067
  function Companion_getInstance_0() {
1068
1068
  return Companion_instance_7;
1069
1069
  }
1070
1070
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1071
- this.v9m_1 = function_0;
1071
+ this.x9m_1 = function_0;
1072
1072
  }
1073
1073
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).q18 = function (value, $completion) {
1074
- return this.v9m_1(value, $completion);
1074
+ return this.x9m_1(value, $completion);
1075
1075
  };
1076
1076
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p3 = function () {
1077
- return this.v9m_1;
1077
+ return this.x9m_1;
1078
1078
  };
1079
1079
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1080
1080
  var tmp;
@@ -1095,13 +1095,13 @@
1095
1095
  return hashCode(this.p3());
1096
1096
  };
1097
1097
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1098
- this.w9m_1 = function_0;
1098
+ this.y9m_1 = function_0;
1099
1099
  }
1100
1100
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).q18 = function (value, $completion) {
1101
- return this.w9m_1(value, $completion);
1101
+ return this.y9m_1(value, $completion);
1102
1102
  };
1103
1103
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p3 = function () {
1104
- return this.w9m_1;
1104
+ return this.y9m_1;
1105
1105
  };
1106
1106
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1107
1107
  var tmp;
@@ -1122,13 +1122,13 @@
1122
1122
  return hashCode(this.p3());
1123
1123
  };
1124
1124
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1125
- this.x9m_1 = function_0;
1125
+ this.z9m_1 = function_0;
1126
1126
  }
1127
1127
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).q18 = function (value, $completion) {
1128
- return this.x9m_1(value, $completion);
1128
+ return this.z9m_1(value, $completion);
1129
1129
  };
1130
1130
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).p3 = function () {
1131
- return this.x9m_1;
1131
+ return this.z9m_1;
1132
1132
  };
1133
1133
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1134
1134
  var tmp;
@@ -1149,13 +1149,13 @@
1149
1149
  return hashCode(this.p3());
1150
1150
  };
1151
1151
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1152
- this.y9m_1 = function_0;
1152
+ this.a9n_1 = function_0;
1153
1153
  }
1154
1154
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).q18 = function (value, $completion) {
1155
- return this.y9m_1(value, $completion);
1155
+ return this.a9n_1(value, $completion);
1156
1156
  };
1157
1157
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).p3 = function () {
1158
- return this.y9m_1;
1158
+ return this.a9n_1;
1159
1159
  };
1160
1160
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1161
1161
  var tmp;
@@ -1181,8 +1181,8 @@
1181
1181
  };
1182
1182
  }
1183
1183
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1184
- this.h9n_1 = this$0;
1185
- this.i9n_1 = $subscriber;
1184
+ this.j9n_1 = this$0;
1185
+ this.k9n_1 = $subscriber;
1186
1186
  CoroutineImpl.call(this, resultContinuation);
1187
1187
  }
1188
1188
  protoOf(GameServer$subscribeToClientAction$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -1203,8 +1203,8 @@
1203
1203
  case 0:
1204
1204
  this.g9_1 = 2;
1205
1205
  this.f9_1 = 1;
1206
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.h9n_1).k9n();
1207
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.i9n_1, null);
1206
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.j9n_1).m9n();
1207
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.k9n_1, null);
1208
1208
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1209
1209
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1210
1210
  return suspendResult;
@@ -1228,8 +1228,8 @@
1228
1228
  while (true);
1229
1229
  };
1230
1230
  protoOf(GameServer$subscribeToClientAction$slambda).m1e = function ($this$launchDefault, completion) {
1231
- var i = new GameServer$subscribeToClientAction$slambda(this.h9n_1, this.i9n_1, completion);
1232
- i.j9n_1 = $this$launchDefault;
1231
+ var i = new GameServer$subscribeToClientAction$slambda(this.j9n_1, this.k9n_1, completion);
1232
+ i.l9n_1 = $this$launchDefault;
1233
1233
  return i;
1234
1234
  };
1235
1235
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1241,8 +1241,8 @@
1241
1241
  return l;
1242
1242
  }
1243
1243
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1244
- this.t9n_1 = this$0;
1245
- this.u9n_1 = $subscriber;
1244
+ this.v9n_1 = this$0;
1245
+ this.w9n_1 = $subscriber;
1246
1246
  CoroutineImpl.call(this, resultContinuation);
1247
1247
  }
1248
1248
  protoOf(GameServer$subscribeServerStateUpdate$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -1263,9 +1263,9 @@
1263
1263
  case 0:
1264
1264
  this.g9_1 = 2;
1265
1265
  this.f9_1 = 1;
1266
- var this_0 = observeTableWhenRoundChanges(this.t9n_1, this.t9n_1.r6q());
1267
- var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.t9n_1, null));
1268
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.u9n_1, null);
1266
+ var this_0 = observeTableWhenRoundChanges(this.v9n_1, this.v9n_1.t6q());
1267
+ var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.v9n_1, null));
1268
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.w9n_1, null);
1269
1269
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1270
1270
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1271
1271
  return suspendResult;
@@ -1289,8 +1289,8 @@
1289
1289
  while (true);
1290
1290
  };
1291
1291
  protoOf(GameServer$subscribeServerStateUpdate$slambda).m1e = function ($this$launchDefault, completion) {
1292
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.t9n_1, this.u9n_1, completion);
1293
- i.v9n_1 = $this$launchDefault;
1292
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.v9n_1, this.w9n_1, completion);
1293
+ i.x9n_1 = $this$launchDefault;
1294
1294
  return i;
1295
1295
  };
1296
1296
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1302,7 +1302,7 @@
1302
1302
  return l;
1303
1303
  }
1304
1304
  function _no_name_provided__qut3iv_1($this) {
1305
- this.u9k_1 = $this;
1305
+ this.w9k_1 = $this;
1306
1306
  }
1307
1307
  protoOf(_no_name_provided__qut3iv_1).r18 = function (collector, $completion) {
1308
1308
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -1314,18 +1314,18 @@
1314
1314
  return this.r18(collector, $completion);
1315
1315
  };
1316
1316
  function GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
1317
- this.e9o_1 = $observeState;
1317
+ this.g9o_1 = $observeState;
1318
1318
  CoroutineImpl.call(this, resultContinuation);
1319
1319
  }
1320
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).j9j = function ($this$transformLatest, it, $completion) {
1321
- var tmp = this.k9j($this$transformLatest, it, $completion);
1320
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).l9j = function ($this$transformLatest, it, $completion) {
1321
+ var tmp = this.m9j($this$transformLatest, it, $completion);
1322
1322
  tmp.h9_1 = Unit_instance;
1323
1323
  tmp.i9_1 = null;
1324
1324
  return tmp.n9();
1325
1325
  };
1326
1326
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).y9 = function (p1, p2, $completion) {
1327
1327
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1328
- return this.j9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1328
+ return this.l9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1329
1329
  };
1330
1330
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).n9 = function () {
1331
1331
  var suspendResult = this.h9_1;
@@ -1336,9 +1336,9 @@
1336
1336
  case 0:
1337
1337
  this.g9_1 = 2;
1338
1338
  this.f9_1 = 1;
1339
- this.g9o_1;
1340
- var this_0 = this.e9o_1;
1341
- suspendResult = emitAll(this.f9o_1, new _no_name_provided__qut3iv_0(this_0), this);
1339
+ this.i9o_1;
1340
+ var this_0 = this.g9o_1;
1341
+ suspendResult = emitAll(this.h9o_1, new _no_name_provided__qut3iv_0(this_0), this);
1342
1342
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1343
1343
  return suspendResult;
1344
1344
  }
@@ -1360,23 +1360,23 @@
1360
1360
  }
1361
1361
  while (true);
1362
1362
  };
1363
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).k9j = function ($this$transformLatest, it, completion) {
1364
- var i = new GameServer$observeTableWhenRoundChanges$slambda(this.e9o_1, completion);
1365
- i.f9o_1 = $this$transformLatest;
1366
- i.g9o_1 = it;
1363
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).m9j = function ($this$transformLatest, it, completion) {
1364
+ var i = new GameServer$observeTableWhenRoundChanges$slambda(this.g9o_1, completion);
1365
+ i.h9o_1 = $this$transformLatest;
1366
+ i.i9o_1 = it;
1367
1367
  return i;
1368
1368
  };
1369
1369
  function GameServer$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
1370
1370
  var i = new GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
1371
1371
  var l = function ($this$transformLatest, it, $completion) {
1372
- return i.j9j($this$transformLatest, it, $completion);
1372
+ return i.l9j($this$transformLatest, it, $completion);
1373
1373
  };
1374
1374
  l.$arity = 2;
1375
1375
  return l;
1376
1376
  }
1377
1377
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1378
- this.p9o_1 = this$0;
1379
- this.q9o_1 = $subscriber;
1378
+ this.r9o_1 = this$0;
1379
+ this.s9o_1 = $subscriber;
1380
1380
  CoroutineImpl.call(this, resultContinuation);
1381
1381
  }
1382
1382
  protoOf(GameServer$subscribeWith$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -1397,8 +1397,8 @@
1397
1397
  case 0:
1398
1398
  this.g9_1 = 2;
1399
1399
  this.f9_1 = 1;
1400
- var tmp_0 = distinctUntilChanged(this.p9o_1.r6q());
1401
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.q9o_1, null);
1400
+ var tmp_0 = distinctUntilChanged(this.r9o_1.t6q());
1401
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.s9o_1, null);
1402
1402
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
1403
1403
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1404
1404
  return suspendResult;
@@ -1422,8 +1422,8 @@
1422
1422
  while (true);
1423
1423
  };
1424
1424
  protoOf(GameServer$subscribeWith$slambda).m1e = function ($this$launchDefault, completion) {
1425
- var i = new GameServer$subscribeWith$slambda(this.p9o_1, this.q9o_1, completion);
1426
- i.r9o_1 = $this$launchDefault;
1425
+ var i = new GameServer$subscribeWith$slambda(this.r9o_1, this.s9o_1, completion);
1426
+ i.t9o_1 = $this$launchDefault;
1427
1427
  return i;
1428
1428
  };
1429
1429
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1435,18 +1435,18 @@
1435
1435
  return l;
1436
1436
  }
1437
1437
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1438
- this.a9p_1 = $action;
1438
+ this.c9p_1 = $action;
1439
1439
  CoroutineImpl.call(this, resultContinuation);
1440
1440
  }
1441
- protoOf(GameServer$fromClientEvent$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1442
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1441
+ protoOf(GameServer$fromClientEvent$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1442
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1443
1443
  tmp.h9_1 = Unit_instance;
1444
1444
  tmp.i9_1 = null;
1445
1445
  return tmp.n9();
1446
1446
  };
1447
1447
  protoOf(GameServer$fromClientEvent$slambda).y9 = function (p1, p2, $completion) {
1448
1448
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1449
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1449
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1450
1450
  };
1451
1451
  protoOf(GameServer$fromClientEvent$slambda).n9 = function () {
1452
1452
  var suspendResult = this.h9_1;
@@ -1455,11 +1455,11 @@
1455
1455
  var tmp = this.f9_1;
1456
1456
  if (tmp === 0) {
1457
1457
  this.g9_1 = 1;
1458
- if (this.a9p_1 instanceof PlayerReadyFromClientAction)
1459
- if (!get_isCreated(this.c9p_1.state)) {
1458
+ if (this.c9p_1 instanceof PlayerReadyFromClientAction)
1459
+ if (!get_isCreated(this.e9p_1.state)) {
1460
1460
  return Unit_instance;
1461
1461
  }
1462
- this.c9p_1.dispatch(this.a9p_1);
1462
+ this.e9p_1.dispatch(this.c9p_1);
1463
1463
  return Unit_instance;
1464
1464
  } else if (tmp === 1) {
1465
1465
  throw this.i9_1;
@@ -1470,33 +1470,33 @@
1470
1470
  }
1471
1471
  while (true);
1472
1472
  };
1473
- protoOf(GameServer$fromClientEvent$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1474
- var i = new GameServer$fromClientEvent$slambda(this.a9p_1, completion);
1475
- i.b9p_1 = $this$dispatchAsync;
1476
- i.c9p_1 = store;
1473
+ protoOf(GameServer$fromClientEvent$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1474
+ var i = new GameServer$fromClientEvent$slambda(this.c9p_1, completion);
1475
+ i.d9p_1 = $this$dispatchAsync;
1476
+ i.e9p_1 = store;
1477
1477
  return i;
1478
1478
  };
1479
1479
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1480
1480
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1481
1481
  var l = function ($this$dispatchAsync, store, $completion) {
1482
- return i.d9p($this$dispatchAsync, store, $completion);
1482
+ return i.f9p($this$dispatchAsync, store, $completion);
1483
1483
  };
1484
1484
  l.$arity = 2;
1485
1485
  return l;
1486
1486
  }
1487
1487
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1488
- this.n9p_1 = $playerId;
1488
+ this.p9p_1 = $playerId;
1489
1489
  CoroutineImpl.call(this, resultContinuation);
1490
1490
  }
1491
- protoOf(GameServer$playerLostConnection$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1492
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1491
+ protoOf(GameServer$playerLostConnection$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1492
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1493
1493
  tmp.h9_1 = Unit_instance;
1494
1494
  tmp.i9_1 = null;
1495
1495
  return tmp.n9();
1496
1496
  };
1497
1497
  protoOf(GameServer$playerLostConnection$slambda).y9 = function (p1, p2, $completion) {
1498
1498
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1499
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1499
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1500
1500
  };
1501
1501
  protoOf(GameServer$playerLostConnection$slambda).n9 = function () {
1502
1502
  var suspendResult = this.h9_1;
@@ -1505,12 +1505,12 @@
1505
1505
  var tmp = this.f9_1;
1506
1506
  if (tmp === 0) {
1507
1507
  this.g9_1 = 1;
1508
- if (!get_isCreated(this.p9p_1.state)) {
1508
+ if (!get_isCreated(this.r9p_1.state)) {
1509
1509
  return Unit_instance;
1510
1510
  }
1511
- var tmp_0 = this.p9p_1.dispatch;
1511
+ var tmp_0 = this.r9p_1.dispatch;
1512
1512
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1513
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9p_1));
1513
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9p_1));
1514
1514
  return Unit_instance;
1515
1515
  } else if (tmp === 1) {
1516
1516
  throw this.i9_1;
@@ -1521,33 +1521,34 @@
1521
1521
  }
1522
1522
  while (true);
1523
1523
  };
1524
- protoOf(GameServer$playerLostConnection$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1525
- var i = new GameServer$playerLostConnection$slambda(this.n9p_1, completion);
1526
- i.o9p_1 = $this$dispatchAsync;
1527
- i.p9p_1 = store;
1524
+ protoOf(GameServer$playerLostConnection$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1525
+ var i = new GameServer$playerLostConnection$slambda(this.p9p_1, completion);
1526
+ i.q9p_1 = $this$dispatchAsync;
1527
+ i.r9p_1 = store;
1528
1528
  return i;
1529
1529
  };
1530
1530
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
1531
1531
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
1532
1532
  var l = function ($this$dispatchAsync, store, $completion) {
1533
- return i.d9p($this$dispatchAsync, store, $completion);
1533
+ return i.f9p($this$dispatchAsync, store, $completion);
1534
1534
  };
1535
1535
  l.$arity = 2;
1536
1536
  return l;
1537
1537
  }
1538
- function GameServer$playerLive$slambda($playerId, resultContinuation) {
1539
- this.y9p_1 = $playerId;
1538
+ function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
1539
+ this.a9q_1 = this$0;
1540
+ this.b9q_1 = $playerId;
1540
1541
  CoroutineImpl.call(this, resultContinuation);
1541
1542
  }
1542
- protoOf(GameServer$playerLive$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1543
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1543
+ protoOf(GameServer$playerLive$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1544
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1544
1545
  tmp.h9_1 = Unit_instance;
1545
1546
  tmp.i9_1 = null;
1546
1547
  return tmp.n9();
1547
1548
  };
1548
1549
  protoOf(GameServer$playerLive$slambda).y9 = function (p1, p2, $completion) {
1549
1550
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1550
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1551
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1551
1552
  };
1552
1553
  protoOf(GameServer$playerLive$slambda).n9 = function () {
1553
1554
  var suspendResult = this.h9_1;
@@ -1556,9 +1557,13 @@
1556
1557
  var tmp = this.f9_1;
1557
1558
  if (tmp === 0) {
1558
1559
  this.g9_1 = 1;
1559
- var tmp_0 = this.a9q_1.dispatch;
1560
+ if (!get_isCreated(this.d9q_1.state) || !this.a9q_1.o6b().x6r()) {
1561
+ _get_logger__rkp4sl(this.a9q_1).w('GameEngine_API', 'playerLive: ' + this.b9q_1 + ' called before the game start');
1562
+ return Unit_instance;
1563
+ }
1564
+ var tmp_0 = this.d9q_1.dispatch;
1560
1565
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1561
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9p_1));
1566
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9q_1));
1562
1567
  return Unit_instance;
1563
1568
  } else if (tmp === 1) {
1564
1569
  throw this.i9_1;
@@ -1569,34 +1574,34 @@
1569
1574
  }
1570
1575
  while (true);
1571
1576
  };
1572
- protoOf(GameServer$playerLive$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1573
- var i = new GameServer$playerLive$slambda(this.y9p_1, completion);
1574
- i.z9p_1 = $this$dispatchAsync;
1575
- i.a9q_1 = store;
1577
+ protoOf(GameServer$playerLive$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1578
+ var i = new GameServer$playerLive$slambda(this.a9q_1, this.b9q_1, completion);
1579
+ i.c9q_1 = $this$dispatchAsync;
1580
+ i.d9q_1 = store;
1576
1581
  return i;
1577
1582
  };
1578
- function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
1579
- var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
1583
+ function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
1584
+ var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
1580
1585
  var l = function ($this$dispatchAsync, store, $completion) {
1581
- return i.d9p($this$dispatchAsync, store, $completion);
1586
+ return i.f9p($this$dispatchAsync, store, $completion);
1582
1587
  };
1583
1588
  l.$arity = 2;
1584
1589
  return l;
1585
1590
  }
1586
1591
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
1587
- this.j9q_1 = this$0;
1588
- this.k9q_1 = $playerId;
1592
+ this.m9q_1 = this$0;
1593
+ this.n9q_1 = $playerId;
1589
1594
  CoroutineImpl.call(this, resultContinuation);
1590
1595
  }
1591
- protoOf(GameServer$playerLeft$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1592
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1596
+ protoOf(GameServer$playerLeft$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1597
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1593
1598
  tmp.h9_1 = Unit_instance;
1594
1599
  tmp.i9_1 = null;
1595
1600
  return tmp.n9();
1596
1601
  };
1597
1602
  protoOf(GameServer$playerLeft$slambda).y9 = function (p1, p2, $completion) {
1598
1603
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1599
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1604
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1600
1605
  };
1601
1606
  protoOf(GameServer$playerLeft$slambda).n9 = function () {
1602
1607
  var suspendResult = this.h9_1;
@@ -1605,13 +1610,13 @@
1605
1610
  var tmp = this.f9_1;
1606
1611
  if (tmp === 0) {
1607
1612
  this.g9_1 = 1;
1608
- if (!get_isCreated(this.m9q_1.state) || !this.j9q_1.m6b().v6r()) {
1609
- _get_logger__rkp4sl(this.j9q_1).w('GameEngine_API', 'playerLeft: ' + this.k9q_1 + ' called before the game start');
1613
+ if (!get_isCreated(this.p9q_1.state) || !this.m9q_1.o6b().x6r()) {
1614
+ _get_logger__rkp4sl(this.m9q_1).w('GameEngine_API', 'playerLeft: ' + this.n9q_1 + ' called before the game start');
1610
1615
  return Unit_instance;
1611
1616
  }
1612
- var tmp_0 = this.m9q_1.dispatch;
1617
+ var tmp_0 = this.p9q_1.dispatch;
1613
1618
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1614
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.k9q_1));
1619
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9q_1));
1615
1620
  return Unit_instance;
1616
1621
  } else if (tmp === 1) {
1617
1622
  throw this.i9_1;
@@ -1622,39 +1627,39 @@
1622
1627
  }
1623
1628
  while (true);
1624
1629
  };
1625
- protoOf(GameServer$playerLeft$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1626
- var i = new GameServer$playerLeft$slambda(this.j9q_1, this.k9q_1, completion);
1627
- i.l9q_1 = $this$dispatchAsync;
1628
- i.m9q_1 = store;
1630
+ protoOf(GameServer$playerLeft$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1631
+ var i = new GameServer$playerLeft$slambda(this.m9q_1, this.n9q_1, completion);
1632
+ i.o9q_1 = $this$dispatchAsync;
1633
+ i.p9q_1 = store;
1629
1634
  return i;
1630
1635
  };
1631
1636
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
1632
1637
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
1633
1638
  var l = function ($this$dispatchAsync, store, $completion) {
1634
- return i.d9p($this$dispatchAsync, store, $completion);
1639
+ return i.f9p($this$dispatchAsync, store, $completion);
1635
1640
  };
1636
1641
  l.$arity = 2;
1637
1642
  return l;
1638
1643
  }
1639
- function GameServer$roomOnCreate$slambda($usersArray, $config, $transition, this$0, $gameCreatorId, $spectators, $roomId, resultContinuation) {
1640
- this.v9q_1 = $usersArray;
1641
- this.w9q_1 = $config;
1642
- this.x9q_1 = $transition;
1643
- this.y9q_1 = this$0;
1644
- this.z9q_1 = $gameCreatorId;
1645
- this.a9r_1 = $spectators;
1644
+ function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1645
+ this.y9q_1 = $usersArray;
1646
+ this.z9q_1 = $config;
1647
+ this.a9r_1 = this$0;
1646
1648
  this.b9r_1 = $roomId;
1649
+ this.c9r_1 = $transition;
1650
+ this.d9r_1 = $gameCreatorId;
1651
+ this.e9r_1 = $spectators;
1647
1652
  CoroutineImpl.call(this, resultContinuation);
1648
1653
  }
1649
- protoOf(GameServer$roomOnCreate$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1650
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1654
+ protoOf(GameServer$roomOnCreate$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1655
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1651
1656
  tmp.h9_1 = Unit_instance;
1652
1657
  tmp.i9_1 = null;
1653
1658
  return tmp.n9();
1654
1659
  };
1655
1660
  protoOf(GameServer$roomOnCreate$slambda).y9 = function (p1, p2, $completion) {
1656
1661
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1657
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1662
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1658
1663
  };
1659
1664
  protoOf(GameServer$roomOnCreate$slambda).n9 = function () {
1660
1665
  var suspendResult = this.h9_1;
@@ -1663,28 +1668,33 @@
1663
1668
  var tmp = this.f9_1;
1664
1669
  if (tmp === 0) {
1665
1670
  this.g9_1 = 1;
1666
- var users = toList(this.v9q_1);
1671
+ var users = toList(this.y9q_1);
1672
+ if (!(this.z9q_1.playersMode.count === users.m())) {
1673
+ _get_logger__rkp4sl(this.a9r_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.b9r_1 + ', config = ' + this.z9q_1.toString() + ', users = ' + toString(users));
1674
+ this.g9r_1.dispatch(Companion_instance.withAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.a9r_1.table.isGameFinished, this.a9r_1.table));
1675
+ return Unit_instance;
1676
+ }
1667
1677
  var tmp_0;
1668
- if (this.w9q_1.mode.shufflePlayers && this.x9q_1 == null) {
1669
- tmp_0 = _get_random__h29cgo(this.y9q_1).l5w(toMutableList(users));
1678
+ if (this.z9q_1.mode.shufflePlayers && this.c9r_1 == null) {
1679
+ tmp_0 = _get_random__h29cgo(this.a9r_1).m5w(toMutableList(users));
1670
1680
  } else {
1671
- var tmp0_safe_receiver = this.x9q_1;
1681
+ var tmp0_safe_receiver = this.c9r_1;
1672
1682
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1673
1683
  var tmp_1;
1674
- if (!(previousPlayers == null) && this.w9q_1.playersMode.isTeamGame) {
1675
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.y9q_1);
1684
+ if (!(previousPlayers == null) && this.z9q_1.playersMode.isTeamGame) {
1685
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.a9r_1);
1676
1686
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1677
1687
  var tmp0_iterator = previousPlayers.j();
1678
1688
  while (tmp0_iterator.k()) {
1679
1689
  var item = tmp0_iterator.l();
1680
1690
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1681
1691
  }
1682
- var previousTeams = tmp_2.m8m(destination);
1692
+ var previousTeams = tmp_2.o8m(destination);
1683
1693
  var destination_0 = ArrayList_init_$Create$_0();
1684
1694
  var tmp0_iterator_0 = users.j();
1685
1695
  while (tmp0_iterator_0.k()) {
1686
1696
  var element = tmp0_iterator_0.l();
1687
- if (!previousPlayers.s1(element.c6b_1)) {
1697
+ if (!previousPlayers.s1(element.e6b_1)) {
1688
1698
  destination_0.e(element);
1689
1699
  }
1690
1700
  }
@@ -1703,19 +1713,19 @@
1703
1713
  destination_1.e(destination_2);
1704
1714
  }
1705
1715
  var updatedTeams = destination_1;
1706
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.y9q_1).q8m(updatedTeams);
1716
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.a9r_1).s8m(updatedTeams);
1707
1717
  } else {
1708
1718
  tmp_1 = users;
1709
1719
  }
1710
1720
  tmp_0 = tmp_1;
1711
1721
  }
1712
1722
  var updatedUsers = tmp_0;
1713
- var gameCreatorUser = getPlayer(users, this.z9q_1);
1714
- var tmp_3 = this.d9r_1.dispatch;
1723
+ var gameCreatorUser = getPlayer(users, this.d9r_1);
1724
+ var tmp_3 = this.g9r_1.dispatch;
1715
1725
  var tmp1_version = GameEngineConfig_instance.version;
1716
1726
  var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
1717
- var tmp3_spectators = toList(this.a9r_1);
1718
- tmp_3(new StartGameMechanicAction(this.w9q_1, this.b9r_1, tmp1_version, this.z9q_1, tmp2_users, VOID, tmp3_spectators));
1727
+ var tmp3_spectators = toList(this.e9r_1);
1728
+ tmp_3(new StartGameMechanicAction(this.z9q_1, this.b9r_1, tmp1_version, this.d9r_1, tmp2_users, VOID, tmp3_spectators));
1719
1729
  return Unit_instance;
1720
1730
  } else if (tmp === 1) {
1721
1731
  throw this.i9_1;
@@ -1726,33 +1736,33 @@
1726
1736
  }
1727
1737
  while (true);
1728
1738
  };
1729
- protoOf(GameServer$roomOnCreate$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1730
- var i = new GameServer$roomOnCreate$slambda(this.v9q_1, this.w9q_1, this.x9q_1, this.y9q_1, this.z9q_1, this.a9r_1, this.b9r_1, completion);
1731
- i.c9r_1 = $this$dispatchAsync;
1732
- i.d9r_1 = store;
1739
+ protoOf(GameServer$roomOnCreate$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1740
+ var i = new GameServer$roomOnCreate$slambda(this.y9q_1, this.z9q_1, this.a9r_1, this.b9r_1, this.c9r_1, this.d9r_1, this.e9r_1, completion);
1741
+ i.f9r_1 = $this$dispatchAsync;
1742
+ i.g9r_1 = store;
1733
1743
  return i;
1734
1744
  };
1735
- function GameServer$roomOnCreate$slambda_0($usersArray, $config, $transition, this$0, $gameCreatorId, $spectators, $roomId, resultContinuation) {
1736
- var i = new GameServer$roomOnCreate$slambda($usersArray, $config, $transition, this$0, $gameCreatorId, $spectators, $roomId, resultContinuation);
1745
+ function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1746
+ var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
1737
1747
  var l = function ($this$dispatchAsync, store, $completion) {
1738
- return i.d9p($this$dispatchAsync, store, $completion);
1748
+ return i.f9p($this$dispatchAsync, store, $completion);
1739
1749
  };
1740
1750
  l.$arity = 2;
1741
1751
  return l;
1742
1752
  }
1743
1753
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1744
- this.m9r_1 = $state;
1754
+ this.p9r_1 = $state;
1745
1755
  CoroutineImpl.call(this, resultContinuation);
1746
1756
  }
1747
- protoOf(GameServer$roomOnContinueFromState$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1748
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1757
+ protoOf(GameServer$roomOnContinueFromState$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1758
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1749
1759
  tmp.h9_1 = Unit_instance;
1750
1760
  tmp.i9_1 = null;
1751
1761
  return tmp.n9();
1752
1762
  };
1753
1763
  protoOf(GameServer$roomOnContinueFromState$slambda).y9 = function (p1, p2, $completion) {
1754
1764
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1755
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1765
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1756
1766
  };
1757
1767
  protoOf(GameServer$roomOnContinueFromState$slambda).n9 = function () {
1758
1768
  var suspendResult = this.h9_1;
@@ -1761,9 +1771,9 @@
1761
1771
  var tmp = this.f9_1;
1762
1772
  if (tmp === 0) {
1763
1773
  this.g9_1 = 1;
1764
- var tmp_0 = this.o9r_1.dispatch;
1774
+ var tmp_0 = this.r9r_1.dispatch;
1765
1775
  var tmp0_reason = new RestartRoundReason(null);
1766
- var tmp1_table = this.m9r_1.table;
1776
+ var tmp1_table = this.p9r_1.table;
1767
1777
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1768
1778
  return Unit_instance;
1769
1779
  } else if (tmp === 1) {
@@ -1775,33 +1785,33 @@
1775
1785
  }
1776
1786
  while (true);
1777
1787
  };
1778
- protoOf(GameServer$roomOnContinueFromState$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1779
- var i = new GameServer$roomOnContinueFromState$slambda(this.m9r_1, completion);
1780
- i.n9r_1 = $this$dispatchAsync;
1781
- i.o9r_1 = store;
1788
+ protoOf(GameServer$roomOnContinueFromState$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1789
+ var i = new GameServer$roomOnContinueFromState$slambda(this.p9r_1, completion);
1790
+ i.q9r_1 = $this$dispatchAsync;
1791
+ i.r9r_1 = store;
1782
1792
  return i;
1783
1793
  };
1784
1794
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1785
1795
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1786
1796
  var l = function ($this$dispatchAsync, store, $completion) {
1787
- return i.d9p($this$dispatchAsync, store, $completion);
1797
+ return i.f9p($this$dispatchAsync, store, $completion);
1788
1798
  };
1789
1799
  l.$arity = 2;
1790
1800
  return l;
1791
1801
  }
1792
1802
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1793
- this.x9r_1 = $state;
1803
+ this.a9s_1 = $state;
1794
1804
  CoroutineImpl.call(this, resultContinuation);
1795
1805
  }
1796
- protoOf(GameServer$roomOnContinueFromState$slambda_1).d9p = function ($this$dispatchAsync, store, $completion) {
1797
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1806
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).f9p = function ($this$dispatchAsync, store, $completion) {
1807
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1798
1808
  tmp.h9_1 = Unit_instance;
1799
1809
  tmp.i9_1 = null;
1800
1810
  return tmp.n9();
1801
1811
  };
1802
1812
  protoOf(GameServer$roomOnContinueFromState$slambda_1).y9 = function (p1, p2, $completion) {
1803
1813
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1804
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1814
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1805
1815
  };
1806
1816
  protoOf(GameServer$roomOnContinueFromState$slambda_1).n9 = function () {
1807
1817
  var suspendResult = this.h9_1;
@@ -1810,10 +1820,10 @@
1810
1820
  var tmp = this.f9_1;
1811
1821
  if (tmp === 0) {
1812
1822
  this.g9_1 = 1;
1813
- var tmp0_iterator = this.x9r_1.actions.j();
1823
+ var tmp0_iterator = this.a9s_1.actions.j();
1814
1824
  while (tmp0_iterator.k()) {
1815
1825
  var element = tmp0_iterator.l();
1816
- this.z9r_1.dispatch(element);
1826
+ this.c9s_1.dispatch(element);
1817
1827
  }
1818
1828
  return Unit_instance;
1819
1829
  } else if (tmp === 1) {
@@ -1825,35 +1835,35 @@
1825
1835
  }
1826
1836
  while (true);
1827
1837
  };
1828
- protoOf(GameServer$roomOnContinueFromState$slambda_1).e9p = function ($this$dispatchAsync, store, completion) {
1829
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.x9r_1, completion);
1830
- i.y9r_1 = $this$dispatchAsync;
1831
- i.z9r_1 = store;
1838
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).g9p = function ($this$dispatchAsync, store, completion) {
1839
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.a9s_1, completion);
1840
+ i.b9s_1 = $this$dispatchAsync;
1841
+ i.c9s_1 = store;
1832
1842
  return i;
1833
1843
  };
1834
1844
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1835
1845
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1836
1846
  var l = function ($this$dispatchAsync, store, $completion) {
1837
- return i.d9p($this$dispatchAsync, store, $completion);
1847
+ return i.f9p($this$dispatchAsync, store, $completion);
1838
1848
  };
1839
1849
  l.$arity = 2;
1840
1850
  return l;
1841
1851
  }
1842
1852
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1843
- this.i9s_1 = $tableLite;
1844
- this.j9s_1 = $roomId;
1845
- this.k9s_1 = this$0;
1853
+ this.l9s_1 = $tableLite;
1854
+ this.m9s_1 = $roomId;
1855
+ this.n9s_1 = this$0;
1846
1856
  CoroutineImpl.call(this, resultContinuation);
1847
1857
  }
1848
- protoOf(GameServer$roomOnContinueFromRound$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1849
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1858
+ protoOf(GameServer$roomOnContinueFromRound$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1859
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1850
1860
  tmp.h9_1 = Unit_instance;
1851
1861
  tmp.i9_1 = null;
1852
1862
  return tmp.n9();
1853
1863
  };
1854
1864
  protoOf(GameServer$roomOnContinueFromRound$slambda).y9 = function (p1, p2, $completion) {
1855
1865
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1856
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1866
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1857
1867
  };
1858
1868
  protoOf(GameServer$roomOnContinueFromRound$slambda).n9 = function () {
1859
1869
  var suspendResult = this.h9_1;
@@ -1862,9 +1872,9 @@
1862
1872
  var tmp = this.f9_1;
1863
1873
  if (tmp === 0) {
1864
1874
  this.g9_1 = 1;
1865
- var tmp_0 = this.m9s_1.dispatch;
1866
- var tmp0_reason = new RestartRoundReason(this.i9s_1.gameInfo.round.roundNumber);
1867
- var tmp1_table = Companion_instance.restartRound(this.j9s_1, _get_idsProvider__fnfajc(this.k9s_1).a6i(), GameEngineConfig_instance.version, this.i9s_1);
1875
+ var tmp_0 = this.p9s_1.dispatch;
1876
+ var tmp0_reason = new RestartRoundReason(this.l9s_1.gameInfo.round.roundNumber);
1877
+ var tmp1_table = Companion_instance_0.restartRound(this.m9s_1, _get_idsProvider__fnfajc(this.n9s_1).c6i(), GameEngineConfig_instance.version, this.l9s_1);
1868
1878
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1869
1879
  return Unit_instance;
1870
1880
  } else if (tmp === 1) {
@@ -1876,16 +1886,16 @@
1876
1886
  }
1877
1887
  while (true);
1878
1888
  };
1879
- protoOf(GameServer$roomOnContinueFromRound$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1880
- var i = new GameServer$roomOnContinueFromRound$slambda(this.i9s_1, this.j9s_1, this.k9s_1, completion);
1881
- i.l9s_1 = $this$dispatchAsync;
1882
- i.m9s_1 = store;
1889
+ protoOf(GameServer$roomOnContinueFromRound$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1890
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.l9s_1, this.m9s_1, this.n9s_1, completion);
1891
+ i.o9s_1 = $this$dispatchAsync;
1892
+ i.p9s_1 = store;
1883
1893
  return i;
1884
1894
  };
1885
1895
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1886
1896
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1887
1897
  var l = function ($this$dispatchAsync, store, $completion) {
1888
- return i.d9p($this$dispatchAsync, store, $completion);
1898
+ return i.f9p($this$dispatchAsync, store, $completion);
1889
1899
  };
1890
1900
  l.$arity = 2;
1891
1901
  return l;
@@ -1893,15 +1903,15 @@
1893
1903
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1894
1904
  CoroutineImpl.call(this, resultContinuation);
1895
1905
  }
1896
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).d9p = function ($this$dispatchAsync, store, $completion) {
1897
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1906
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).f9p = function ($this$dispatchAsync, store, $completion) {
1907
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1898
1908
  tmp.h9_1 = Unit_instance;
1899
1909
  tmp.i9_1 = null;
1900
1910
  return tmp.n9();
1901
1911
  };
1902
1912
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).y9 = function (p1, p2, $completion) {
1903
1913
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1904
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1914
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1905
1915
  };
1906
1916
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).n9 = function () {
1907
1917
  var suspendResult = this.h9_1;
@@ -1910,7 +1920,7 @@
1910
1920
  var tmp = this.f9_1;
1911
1921
  if (tmp === 0) {
1912
1922
  this.g9_1 = 1;
1913
- this.w9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1923
+ this.z9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1914
1924
  return Unit_instance;
1915
1925
  } else if (tmp === 1) {
1916
1926
  throw this.i9_1;
@@ -1921,33 +1931,33 @@
1921
1931
  }
1922
1932
  while (true);
1923
1933
  };
1924
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).e9p = function ($this$dispatchAsync, store, completion) {
1934
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).g9p = function ($this$dispatchAsync, store, completion) {
1925
1935
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1926
- i.v9s_1 = $this$dispatchAsync;
1927
- i.w9s_1 = store;
1936
+ i.y9s_1 = $this$dispatchAsync;
1937
+ i.z9s_1 = store;
1928
1938
  return i;
1929
1939
  };
1930
1940
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1931
1941
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1932
1942
  var l = function ($this$dispatchAsync, store, $completion) {
1933
- return i.d9p($this$dispatchAsync, store, $completion);
1943
+ return i.f9p($this$dispatchAsync, store, $completion);
1934
1944
  };
1935
1945
  l.$arity = 2;
1936
1946
  return l;
1937
1947
  }
1938
1948
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1939
- this.f9t_1 = $spectators;
1949
+ this.i9t_1 = $spectators;
1940
1950
  CoroutineImpl.call(this, resultContinuation);
1941
1951
  }
1942
- protoOf(GameServer$addSpectatorsToRoom$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1943
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1952
+ protoOf(GameServer$addSpectatorsToRoom$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1953
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1944
1954
  tmp.h9_1 = Unit_instance;
1945
1955
  tmp.i9_1 = null;
1946
1956
  return tmp.n9();
1947
1957
  };
1948
1958
  protoOf(GameServer$addSpectatorsToRoom$slambda).y9 = function (p1, p2, $completion) {
1949
1959
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1950
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1960
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1951
1961
  };
1952
1962
  protoOf(GameServer$addSpectatorsToRoom$slambda).n9 = function () {
1953
1963
  var suspendResult = this.h9_1;
@@ -1956,7 +1966,7 @@
1956
1966
  var tmp = this.f9_1;
1957
1967
  if (tmp === 0) {
1958
1968
  this.g9_1 = 1;
1959
- this.h9t_1.dispatch(new AddSpectatorsAction(toList(this.f9t_1)));
1969
+ this.k9t_1.dispatch(new AddSpectatorsAction(toList(this.i9t_1)));
1960
1970
  return Unit_instance;
1961
1971
  } else if (tmp === 1) {
1962
1972
  throw this.i9_1;
@@ -1967,33 +1977,33 @@
1967
1977
  }
1968
1978
  while (true);
1969
1979
  };
1970
- protoOf(GameServer$addSpectatorsToRoom$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1971
- var i = new GameServer$addSpectatorsToRoom$slambda(this.f9t_1, completion);
1972
- i.g9t_1 = $this$dispatchAsync;
1973
- i.h9t_1 = store;
1980
+ protoOf(GameServer$addSpectatorsToRoom$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1981
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.i9t_1, completion);
1982
+ i.j9t_1 = $this$dispatchAsync;
1983
+ i.k9t_1 = store;
1974
1984
  return i;
1975
1985
  };
1976
1986
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1977
1987
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1978
1988
  var l = function ($this$dispatchAsync, store, $completion) {
1979
- return i.d9p($this$dispatchAsync, store, $completion);
1989
+ return i.f9p($this$dispatchAsync, store, $completion);
1980
1990
  };
1981
1991
  l.$arity = 2;
1982
1992
  return l;
1983
1993
  }
1984
1994
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1985
- this.q9t_1 = $spectators;
1995
+ this.t9t_1 = $spectators;
1986
1996
  CoroutineImpl.call(this, resultContinuation);
1987
1997
  }
1988
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1989
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1998
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1999
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1990
2000
  tmp.h9_1 = Unit_instance;
1991
2001
  tmp.i9_1 = null;
1992
2002
  return tmp.n9();
1993
2003
  };
1994
2004
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).y9 = function (p1, p2, $completion) {
1995
2005
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1996
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2006
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1997
2007
  };
1998
2008
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).n9 = function () {
1999
2009
  var suspendResult = this.h9_1;
@@ -2002,7 +2012,7 @@
2002
2012
  var tmp = this.f9_1;
2003
2013
  if (tmp === 0) {
2004
2014
  this.g9_1 = 1;
2005
- this.s9t_1.dispatch(new RemoveSpectatorsAction(toList(this.q9t_1)));
2015
+ this.v9t_1.dispatch(new RemoveSpectatorsAction(toList(this.t9t_1)));
2006
2016
  return Unit_instance;
2007
2017
  } else if (tmp === 1) {
2008
2018
  throw this.i9_1;
@@ -2013,34 +2023,34 @@
2013
2023
  }
2014
2024
  while (true);
2015
2025
  };
2016
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).e9p = function ($this$dispatchAsync, store, completion) {
2017
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.q9t_1, completion);
2018
- i.r9t_1 = $this$dispatchAsync;
2019
- i.s9t_1 = store;
2026
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).g9p = function ($this$dispatchAsync, store, completion) {
2027
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.t9t_1, completion);
2028
+ i.u9t_1 = $this$dispatchAsync;
2029
+ i.v9t_1 = store;
2020
2030
  return i;
2021
2031
  };
2022
2032
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2023
2033
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2024
2034
  var l = function ($this$dispatchAsync, store, $completion) {
2025
- return i.d9p($this$dispatchAsync, store, $completion);
2035
+ return i.f9p($this$dispatchAsync, store, $completion);
2026
2036
  };
2027
2037
  l.$arity = 2;
2028
2038
  return l;
2029
2039
  }
2030
2040
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2031
- this.b9u_1 = $playerId;
2032
- this.c9u_1 = this$0;
2041
+ this.e9u_1 = $playerId;
2042
+ this.f9u_1 = this$0;
2033
2043
  CoroutineImpl.call(this, resultContinuation);
2034
2044
  }
2035
- protoOf(GameServer$roomRefreshPlayerState$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
2036
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
2045
+ protoOf(GameServer$roomRefreshPlayerState$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
2046
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
2037
2047
  tmp.h9_1 = Unit_instance;
2038
2048
  tmp.i9_1 = null;
2039
2049
  return tmp.n9();
2040
2050
  };
2041
2051
  protoOf(GameServer$roomRefreshPlayerState$slambda).y9 = function (p1, p2, $completion) {
2042
2052
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2043
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2053
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2044
2054
  };
2045
2055
  protoOf(GameServer$roomRefreshPlayerState$slambda).n9 = function () {
2046
2056
  var suspendResult = this.h9_1;
@@ -2049,14 +2059,14 @@
2049
2059
  var tmp = this.f9_1;
2050
2060
  if (tmp === 0) {
2051
2061
  this.g9_1 = 1;
2052
- var table = this.e9u_1.state.u6r();
2053
- var player = getPlayer(table.players, this.b9u_1);
2054
- if (player.p6x_1.p6d().g6c_1.isLive) {
2055
- this.e9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.c9u_1).k8t(player, table));
2062
+ var table = this.h9u_1.state.w6r();
2063
+ var player = getPlayer(table.players, this.e9u_1);
2064
+ if (player.r6x_1.r6d().i6c_1.isLive) {
2065
+ this.h9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.f9u_1).m8t(player, table));
2056
2066
  } else {
2057
- var tmp_0 = this.e9u_1.dispatch;
2067
+ var tmp_0 = this.h9u_1.dispatch;
2058
2068
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2059
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9u_1));
2069
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9u_1));
2060
2070
  }
2061
2071
  return Unit_instance;
2062
2072
  } else if (tmp === 1) {
@@ -2068,34 +2078,34 @@
2068
2078
  }
2069
2079
  while (true);
2070
2080
  };
2071
- protoOf(GameServer$roomRefreshPlayerState$slambda).e9p = function ($this$dispatchAsync, store, completion) {
2072
- var i = new GameServer$roomRefreshPlayerState$slambda(this.b9u_1, this.c9u_1, completion);
2073
- i.d9u_1 = $this$dispatchAsync;
2074
- i.e9u_1 = store;
2081
+ protoOf(GameServer$roomRefreshPlayerState$slambda).g9p = function ($this$dispatchAsync, store, completion) {
2082
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.e9u_1, this.f9u_1, completion);
2083
+ i.g9u_1 = $this$dispatchAsync;
2084
+ i.h9u_1 = store;
2075
2085
  return i;
2076
2086
  };
2077
2087
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2078
2088
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2079
2089
  var l = function ($this$dispatchAsync, store, $completion) {
2080
- return i.d9p($this$dispatchAsync, store, $completion);
2090
+ return i.f9p($this$dispatchAsync, store, $completion);
2081
2091
  };
2082
2092
  l.$arity = 2;
2083
2093
  return l;
2084
2094
  }
2085
2095
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2086
- this.n9u_1 = this$0;
2087
- this.o9u_1 = $newRid;
2096
+ this.q9u_1 = this$0;
2097
+ this.r9u_1 = $newRid;
2088
2098
  CoroutineImpl.call(this, resultContinuation);
2089
2099
  }
2090
- protoOf(GameServer$roomOnDelete$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
2091
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
2100
+ protoOf(GameServer$roomOnDelete$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
2101
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
2092
2102
  tmp.h9_1 = Unit_instance;
2093
2103
  tmp.i9_1 = null;
2094
2104
  return tmp.n9();
2095
2105
  };
2096
2106
  protoOf(GameServer$roomOnDelete$slambda).y9 = function (p1, p2, $completion) {
2097
2107
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2098
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2108
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2099
2109
  };
2100
2110
  protoOf(GameServer$roomOnDelete$slambda).n9 = function () {
2101
2111
  var suspendResult = this.h9_1;
@@ -2104,27 +2114,27 @@
2104
2114
  var tmp = this.f9_1;
2105
2115
  if (tmp === 0) {
2106
2116
  this.g9_1 = 1;
2107
- var it = this.n9u_1.m6b().v6q_1;
2117
+ var it = this.q9u_1.o6b().x6q_1;
2108
2118
  var tmp_0;
2109
2119
  if (it == null) {
2110
- _get_logger__rkp4sl(this.n9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2120
+ _get_logger__rkp4sl(this.q9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2111
2121
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2112
2122
  } else {
2113
2123
  tmp_0 = it;
2114
2124
  }
2115
2125
  var terminationState = tmp_0;
2116
- var gameTransition = terminationState.o8x_1;
2126
+ var gameTransition = terminationState.q8x_1;
2117
2127
  var tmp_1;
2118
2128
  if (gameTransition instanceof GameToRoomTransition) {
2119
- var tmp0_elvis_lhs = this.o9u_1;
2129
+ var tmp0_elvis_lhs = this.r9u_1;
2120
2130
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2121
2131
  } else {
2122
2132
  tmp_1 = gameTransition;
2123
2133
  }
2124
2134
  var transition = tmp_1;
2125
- var tmp_2 = this.q9u_1.dispatch;
2126
- var tmp0_reason = terminationState.n8x_1;
2127
- var tmp1_isGameFinished = this.n9u_1.m6b().u6r().isGameFinished;
2135
+ var tmp_2 = this.t9u_1.dispatch;
2136
+ var tmp0_reason = terminationState.p8x_1;
2137
+ var tmp1_isGameFinished = this.q9u_1.o6b().w6r().isGameFinished;
2128
2138
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2129
2139
  return Unit_instance;
2130
2140
  } else if (tmp === 1) {
@@ -2136,33 +2146,33 @@
2136
2146
  }
2137
2147
  while (true);
2138
2148
  };
2139
- protoOf(GameServer$roomOnDelete$slambda).e9p = function ($this$dispatchAsync, store, completion) {
2140
- var i = new GameServer$roomOnDelete$slambda(this.n9u_1, this.o9u_1, completion);
2141
- i.p9u_1 = $this$dispatchAsync;
2142
- i.q9u_1 = store;
2149
+ protoOf(GameServer$roomOnDelete$slambda).g9p = function ($this$dispatchAsync, store, completion) {
2150
+ var i = new GameServer$roomOnDelete$slambda(this.q9u_1, this.r9u_1, completion);
2151
+ i.s9u_1 = $this$dispatchAsync;
2152
+ i.t9u_1 = store;
2143
2153
  return i;
2144
2154
  };
2145
2155
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2146
2156
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2147
2157
  var l = function ($this$dispatchAsync, store, $completion) {
2148
- return i.d9p($this$dispatchAsync, store, $completion);
2158
+ return i.f9p($this$dispatchAsync, store, $completion);
2149
2159
  };
2150
2160
  l.$arity = 2;
2151
2161
  return l;
2152
2162
  }
2153
2163
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2154
- this.z9u_1 = $enabled;
2164
+ this.c9v_1 = $enabled;
2155
2165
  CoroutineImpl.call(this, resultContinuation);
2156
2166
  }
2157
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
2158
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
2167
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
2168
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
2159
2169
  tmp.h9_1 = Unit_instance;
2160
2170
  tmp.i9_1 = null;
2161
2171
  return tmp.n9();
2162
2172
  };
2163
2173
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).y9 = function (p1, p2, $completion) {
2164
2174
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2165
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2175
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2166
2176
  };
2167
2177
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).n9 = function () {
2168
2178
  var suspendResult = this.h9_1;
@@ -2171,7 +2181,7 @@
2171
2181
  var tmp = this.f9_1;
2172
2182
  if (tmp === 0) {
2173
2183
  this.g9_1 = 1;
2174
- this.b9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.b9v_1.state).c9v_1.f9v(VOID, this.z9u_1)));
2184
+ this.e9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.e9v_1.state).f9v_1.i9v(VOID, this.c9v_1)));
2175
2185
  return Unit_instance;
2176
2186
  } else if (tmp === 1) {
2177
2187
  throw this.i9_1;
@@ -2182,35 +2192,35 @@
2182
2192
  }
2183
2193
  while (true);
2184
2194
  };
2185
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).e9p = function ($this$dispatchAsync, store, completion) {
2186
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.z9u_1, completion);
2187
- i.a9v_1 = $this$dispatchAsync;
2188
- i.b9v_1 = store;
2195
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).g9p = function ($this$dispatchAsync, store, completion) {
2196
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.c9v_1, completion);
2197
+ i.d9v_1 = $this$dispatchAsync;
2198
+ i.e9v_1 = store;
2189
2199
  return i;
2190
2200
  };
2191
2201
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2192
2202
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2193
2203
  var l = function ($this$dispatchAsync, store, $completion) {
2194
- return i.d9p($this$dispatchAsync, store, $completion);
2204
+ return i.f9p($this$dispatchAsync, store, $completion);
2195
2205
  };
2196
2206
  l.$arity = 2;
2197
2207
  return l;
2198
2208
  }
2199
2209
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2200
- this.o9v_1 = $reason;
2201
- this.p9v_1 = this$0;
2202
- this.q9v_1 = $roomId;
2210
+ this.r9v_1 = $reason;
2211
+ this.s9v_1 = this$0;
2212
+ this.t9v_1 = $roomId;
2203
2213
  CoroutineImpl.call(this, resultContinuation);
2204
2214
  }
2205
- protoOf(GameServer$shutdown$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
2206
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
2215
+ protoOf(GameServer$shutdown$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
2216
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
2207
2217
  tmp.h9_1 = Unit_instance;
2208
2218
  tmp.i9_1 = null;
2209
2219
  return tmp.n9();
2210
2220
  };
2211
2221
  protoOf(GameServer$shutdown$slambda).y9 = function (p1, p2, $completion) {
2212
2222
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2213
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2223
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2214
2224
  };
2215
2225
  protoOf(GameServer$shutdown$slambda).n9 = function () {
2216
2226
  var suspendResult = this.h9_1;
@@ -2219,12 +2229,12 @@
2219
2229
  var tmp = this.f9_1;
2220
2230
  if (tmp === 0) {
2221
2231
  this.g9_1 = 1;
2222
- var state = this.s9v_1.store.state;
2223
- if (state.v6r()) {
2224
- var tmp0_elvis_lhs = toDomainEnumSafe(this.o9v_1, get_serverShutdownReasonMapping());
2232
+ var state = this.v9v_1.store.state;
2233
+ if (state.x6r()) {
2234
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.r9v_1, get_serverShutdownReasonMapping());
2225
2235
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2226
- var tmp_0 = this.s9v_1.dispatch;
2227
- var tmp_1 = Companion_instance_0;
2236
+ var tmp_0 = this.v9v_1.dispatch;
2237
+ var tmp_1 = Companion_instance;
2228
2238
  var tmp_2;
2229
2239
  switch (shutdownReason.o2_1) {
2230
2240
  case 0:
@@ -2237,10 +2247,10 @@
2237
2247
  noWhenBranchMatchedException();
2238
2248
  break;
2239
2249
  }
2240
- tmp_0(tmp_1.withAnalytics(tmp_2, this.p9v_1.table.isGameFinished, this.p9v_1.table));
2250
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.s9v_1.table.isGameFinished, this.s9v_1.table));
2241
2251
  } else {
2242
- _get_logger__rkp4sl(this.p9v_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.q9v_1);
2243
- this.s9v_1.dispatch(new ClearAction());
2252
+ _get_logger__rkp4sl(this.s9v_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.t9v_1);
2253
+ this.v9v_1.dispatch(new ClearAction());
2244
2254
  }
2245
2255
  return Unit_instance;
2246
2256
  } else if (tmp === 1) {
@@ -2252,22 +2262,22 @@
2252
2262
  }
2253
2263
  while (true);
2254
2264
  };
2255
- protoOf(GameServer$shutdown$slambda).e9p = function ($this$dispatchAsync, store, completion) {
2256
- var i = new GameServer$shutdown$slambda(this.o9v_1, this.p9v_1, this.q9v_1, completion);
2257
- i.r9v_1 = $this$dispatchAsync;
2258
- i.s9v_1 = store;
2265
+ protoOf(GameServer$shutdown$slambda).g9p = function ($this$dispatchAsync, store, completion) {
2266
+ var i = new GameServer$shutdown$slambda(this.r9v_1, this.s9v_1, this.t9v_1, completion);
2267
+ i.u9v_1 = $this$dispatchAsync;
2268
+ i.v9v_1 = store;
2259
2269
  return i;
2260
2270
  };
2261
2271
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2262
2272
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2263
2273
  var l = function ($this$dispatchAsync, store, $completion) {
2264
- return i.d9p($this$dispatchAsync, store, $completion);
2274
+ return i.f9p($this$dispatchAsync, store, $completion);
2265
2275
  };
2266
2276
  l.$arity = 2;
2267
2277
  return l;
2268
2278
  }
2269
2279
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
2270
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_10.t9v()) : preloadedState;
2280
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_10.w9v()) : preloadedState;
2271
2281
  var tmp;
2272
2282
  if (externalReducers === VOID) {
2273
2283
  // Inline function 'kotlin.collections.listOf' call
@@ -2290,122 +2300,122 @@
2290
2300
  // Inline function 'org.kodein.type.generic' call
2291
2301
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2292
2302
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2293
- tmp_1.m9m_1 = Instance(di, tmp$ret$2, null).x63(this, logger$factory());
2303
+ tmp_1.o9m_1 = Instance(di, tmp$ret$2, null).y63(this, logger$factory());
2294
2304
  var tmp_3 = this;
2295
2305
  // Inline function 'org.kodein.di.instance' call
2296
2306
  // Inline function 'org.kodein.type.generic' call
2297
2307
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2298
2308
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2299
- tmp_3.n9m_1 = Instance(di, tmp$ret$4, null).x63(this, toClientEventsObserver$factory());
2309
+ tmp_3.p9m_1 = Instance(di, tmp$ret$4, null).y63(this, toClientEventsObserver$factory());
2300
2310
  var tmp_5 = this;
2301
2311
  // Inline function 'org.kodein.di.instance' call
2302
2312
  // Inline function 'org.kodein.type.generic' call
2303
2313
  var tmp_6 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
2304
2314
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2305
- tmp_5.o9m_1 = Instance(di, tmp$ret$6, null).x63(this, fromClientEventsObserver$factory());
2315
+ tmp_5.q9m_1 = Instance(di, tmp$ret$6, null).y63(this, fromClientEventsObserver$factory());
2306
2316
  var tmp_7 = this;
2307
2317
  // Inline function 'org.kodein.di.instance' call
2308
2318
  // Inline function 'org.kodein.type.generic' call
2309
2319
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2310
2320
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2311
- tmp_7.p9m_1 = Instance(di, tmp$ret$8, null).x63(this, playerConnectionInteractor$factory());
2321
+ tmp_7.r9m_1 = Instance(di, tmp$ret$8, null).y63(this, playerConnectionInteractor$factory());
2312
2322
  var tmp_9 = this;
2313
2323
  // Inline function 'org.kodein.di.instance' call
2314
2324
  // Inline function 'org.kodein.type.generic' call
2315
2325
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
2316
2326
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2317
- tmp_9.q9m_1 = Instance(di, tmp$ret$10, null).x63(this, teamsLogicProvider$factory());
2327
+ tmp_9.s9m_1 = Instance(di, tmp$ret$10, null).y63(this, teamsLogicProvider$factory());
2318
2328
  var tmp_11 = this;
2319
- tmp_11.r9m_1 = lazy(GameServer$random$delegate$lambda(this));
2329
+ tmp_11.t9m_1 = lazy(GameServer$random$delegate$lambda(this));
2320
2330
  var tmp_12 = this;
2321
2331
  // Inline function 'org.kodein.di.instance' call
2322
2332
  // Inline function 'org.kodein.type.generic' call
2323
2333
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2324
2334
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
2325
- tmp_12.s9m_1 = Instance(di, tmp$ret$12, null).x63(this, idsProvider$factory());
2335
+ tmp_12.u9m_1 = Instance(di, tmp$ret$12, null).y63(this, idsProvider$factory());
2326
2336
  var tmp_14 = this;
2327
- var tmp0_externalMiddlewares = plus(storeContract.z91(), externalMiddlewares);
2328
- var tmp1_externalReducers = plus(storeContract.y91(), externalReducers);
2329
- tmp_14.t9m_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2337
+ var tmp0_externalMiddlewares = plus(storeContract.b92(), externalMiddlewares);
2338
+ var tmp1_externalReducers = plus(storeContract.a92(), externalReducers);
2339
+ tmp_14.v9m_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2330
2340
  }
2331
- protoOf(GameServer).h6q = function () {
2332
- return this.t9m_1;
2341
+ protoOf(GameServer).j6q = function () {
2342
+ return this.v9m_1;
2333
2343
  };
2334
2344
  protoOf(GameServer).f5l = function () {
2335
- return this.m6b().u6r().id;
2345
+ return this.o6b().w6r().id;
2336
2346
  };
2337
- protoOf(GameServer).u6r = function () {
2338
- return this.m6b().u6r();
2347
+ protoOf(GameServer).w6r = function () {
2348
+ return this.o6b().w6r();
2339
2349
  };
2340
- protoOf(GameServer).v6r = function () {
2341
- return this.m6b().v6r();
2350
+ protoOf(GameServer).x6r = function () {
2351
+ return this.o6b().x6r();
2342
2352
  };
2343
- protoOf(GameServer).w6r = function () {
2344
- return this.m6b().u6q_1;
2353
+ protoOf(GameServer).y6r = function () {
2354
+ return this.o6b().w6q_1;
2345
2355
  };
2346
2356
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
2347
- var tmp = this.f6q();
2348
- tmp.x6g(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2357
+ var tmp = this.h6q();
2358
+ tmp.z6g(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2349
2359
  };
2350
2360
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
2351
- var tmp = this.f6q();
2352
- tmp.x6g(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2361
+ var tmp = this.h6q();
2362
+ tmp.z6g(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2353
2363
  };
2354
2364
  protoOf(GameServer).subscribeWith = function (subscriber) {
2355
- var tmp = this.f6q();
2356
- tmp.x6g(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2365
+ var tmp = this.h6q();
2366
+ tmp.z6g(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2357
2367
  };
2358
2368
  protoOf(GameServer).fromClientEvent = function (action) {
2359
2369
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2360
- this.t9m_1.t6r(GameServer$fromClientEvent$slambda_0(action, null));
2370
+ this.v9m_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
2361
2371
  };
2362
2372
  protoOf(GameServer).playerLostConnection = function (playerId) {
2363
2373
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2364
- this.t9m_1.t6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2374
+ this.v9m_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2365
2375
  };
2366
2376
  protoOf(GameServer).playerLive = function (playerId) {
2367
2377
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2368
- this.t9m_1.t6r(GameServer$playerLive$slambda_0(playerId, null));
2378
+ this.v9m_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
2369
2379
  };
2370
2380
  protoOf(GameServer).playerLeft = function (playerId) {
2371
2381
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2372
- this.t9m_1.t6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2382
+ this.v9m_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2373
2383
  };
2374
- protoOf(GameServer).u9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2375
- _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString(transition));
2376
- this.t9m_1.t6r(GameServer$roomOnCreate$slambda_0(usersArray, config, transition, this, gameCreatorId, spectators, roomId, null));
2384
+ protoOf(GameServer).x9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2385
+ _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2386
+ this.v9m_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2377
2387
  };
2378
2388
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2379
2389
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2380
- this.t9m_1.t6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2381
- this.t9m_1.t6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2390
+ this.v9m_1.v6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2391
+ this.v9m_1.v6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2382
2392
  };
2383
2393
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2384
2394
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2385
- this.t9m_1.t6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2386
- this.t9m_1.t6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2395
+ this.v9m_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2396
+ this.v9m_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2387
2397
  };
2388
2398
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2389
- this.t9m_1.t6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2399
+ this.v9m_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2390
2400
  };
2391
2401
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2392
- this.t9m_1.t6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2402
+ this.v9m_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2393
2403
  };
2394
2404
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2395
2405
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2396
- this.t9m_1.t6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2406
+ this.v9m_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2397
2407
  };
2398
- protoOf(GameServer).v9v = function (newRid) {
2408
+ protoOf(GameServer).y9v = function (newRid) {
2399
2409
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2400
- this.t9m_1.t6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2410
+ this.v9m_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2401
2411
  };
2402
2412
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2403
2413
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2404
- this.t9m_1.t6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2414
+ this.v9m_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2405
2415
  };
2406
- protoOf(GameServer).w9v = function (reason, roomId) {
2416
+ protoOf(GameServer).z9v = function (reason, roomId) {
2407
2417
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2408
- this.t9m_1.t6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2418
+ this.v9m_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2409
2419
  };
2410
2420
  protoOf(GameServer).clear = function () {
2411
2421
  return this.a2();
@@ -2510,7 +2520,7 @@
2510
2520
  }
2511
2521
  function Companion_0() {
2512
2522
  }
2513
- protoOf(Companion_0).x9v = function (fromRound) {
2523
+ protoOf(Companion_0).a9w = function (fromRound) {
2514
2524
  return new ServerConfig(fromRound, true);
2515
2525
  };
2516
2526
  var Companion_instance_8;
@@ -2518,23 +2528,23 @@
2518
2528
  return Companion_instance_8;
2519
2529
  }
2520
2530
  function ServerConfig(fromRound, canStartNewGame) {
2521
- this.d9v_1 = fromRound;
2522
- this.e9v_1 = canStartNewGame;
2531
+ this.g9v_1 = fromRound;
2532
+ this.h9v_1 = canStartNewGame;
2523
2533
  }
2524
- protoOf(ServerConfig).y9v = function (fromRound, canStartNewGame) {
2534
+ protoOf(ServerConfig).b9w = function (fromRound, canStartNewGame) {
2525
2535
  return new ServerConfig(fromRound, canStartNewGame);
2526
2536
  };
2527
- protoOf(ServerConfig).f9v = function (fromRound, canStartNewGame, $super) {
2528
- fromRound = fromRound === VOID ? this.d9v_1 : fromRound;
2529
- canStartNewGame = canStartNewGame === VOID ? this.e9v_1 : canStartNewGame;
2530
- return $super === VOID ? this.y9v(fromRound, canStartNewGame) : $super.y9v.call(this, fromRound, canStartNewGame);
2537
+ protoOf(ServerConfig).i9v = function (fromRound, canStartNewGame, $super) {
2538
+ fromRound = fromRound === VOID ? this.g9v_1 : fromRound;
2539
+ canStartNewGame = canStartNewGame === VOID ? this.h9v_1 : canStartNewGame;
2540
+ return $super === VOID ? this.b9w(fromRound, canStartNewGame) : $super.b9w.call(this, fromRound, canStartNewGame);
2531
2541
  };
2532
2542
  protoOf(ServerConfig).toString = function () {
2533
- return 'ServerConfig(fromRound=' + this.d9v_1 + ', canStartNewGame=' + this.e9v_1 + ')';
2543
+ return 'ServerConfig(fromRound=' + this.g9v_1 + ', canStartNewGame=' + this.h9v_1 + ')';
2534
2544
  };
2535
2545
  protoOf(ServerConfig).hashCode = function () {
2536
- var result = this.d9v_1 == null ? 0 : this.d9v_1;
2537
- result = imul(result, 31) + getBooleanHashCode(this.e9v_1) | 0;
2546
+ var result = this.g9v_1 == null ? 0 : this.g9v_1;
2547
+ result = imul(result, 31) + getBooleanHashCode(this.h9v_1) | 0;
2538
2548
  return result;
2539
2549
  };
2540
2550
  protoOf(ServerConfig).equals = function (other) {
@@ -2543,9 +2553,9 @@
2543
2553
  if (!(other instanceof ServerConfig))
2544
2554
  return false;
2545
2555
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
2546
- if (!(this.d9v_1 == tmp0_other_with_cast.d9v_1))
2556
+ if (!(this.g9v_1 == tmp0_other_with_cast.g9v_1))
2547
2557
  return false;
2548
- if (!(this.e9v_1 === tmp0_other_with_cast.e9v_1))
2558
+ if (!(this.h9v_1 === tmp0_other_with_cast.h9v_1))
2549
2559
  return false;
2550
2560
  return true;
2551
2561
  };
@@ -2554,18 +2564,18 @@
2554
2564
  function TableStateUpdate(table) {
2555
2565
  this.table = table;
2556
2566
  }
2557
- protoOf(TableStateUpdate).u6r = function () {
2567
+ protoOf(TableStateUpdate).w6r = function () {
2558
2568
  return this.table;
2559
2569
  };
2560
2570
  protoOf(TableStateUpdate).qe = function () {
2561
2571
  return this.table;
2562
2572
  };
2563
- protoOf(TableStateUpdate).z9v = function (table) {
2573
+ protoOf(TableStateUpdate).c9w = function (table) {
2564
2574
  return new TableStateUpdate(table);
2565
2575
  };
2566
2576
  protoOf(TableStateUpdate).copy = function (table, $super) {
2567
2577
  table = table === VOID ? this.table : table;
2568
- return this.z9v(table);
2578
+ return this.c9w(table);
2569
2579
  };
2570
2580
  protoOf(TableStateUpdate).toString = function () {
2571
2581
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -2586,21 +2596,21 @@
2586
2596
  function ActionsStateUpdate(actions) {
2587
2597
  this.actions = actions;
2588
2598
  }
2589
- protoOf(ActionsStateUpdate).f8f = function () {
2599
+ protoOf(ActionsStateUpdate).h8f = function () {
2590
2600
  return this.actions;
2591
2601
  };
2592
2602
  protoOf(ActionsStateUpdate).qe = function () {
2593
2603
  return this.actions;
2594
2604
  };
2595
- protoOf(ActionsStateUpdate).a9w = function (actions) {
2605
+ protoOf(ActionsStateUpdate).d9w = function (actions) {
2596
2606
  return new ActionsStateUpdate(actions);
2597
2607
  };
2598
2608
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2599
2609
  actions = actions === VOID ? this.actions : actions;
2600
- return this.a9w(actions);
2610
+ return this.d9w(actions);
2601
2611
  };
2602
2612
  protoOf(ActionsStateUpdate).toString = function () {
2603
- return 'ActionsStateUpdate(actions=' + toString_0(this.actions) + ')';
2613
+ return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
2604
2614
  };
2605
2615
  protoOf(ActionsStateUpdate).hashCode = function () {
2606
2616
  return hashCode(this.actions);
@@ -2625,124 +2635,124 @@
2625
2635
  }
2626
2636
  function getServerEngineGameDI$lambda$lambda($this$provider) {
2627
2637
  // Inline function 'org.kodein.di.instance' call
2628
- var tmp = $this$provider.p5z();
2638
+ var tmp = $this$provider.q5z();
2629
2639
  // Inline function 'org.kodein.type.generic' call
2630
2640
  var tmp_0 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2631
2641
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2632
- var tmp_1 = tmp.o5z(tmp$ret$0, null);
2642
+ var tmp_1 = tmp.p5z(tmp$ret$0, null);
2633
2643
  // Inline function 'org.kodein.di.instance' call
2634
- var tmp_2 = $this$provider.p5z();
2644
+ var tmp_2 = $this$provider.q5z();
2635
2645
  // Inline function 'org.kodein.type.generic' call
2636
2646
  var tmp_3 = typeToken(createKType(getKClass(TableLifecycleReducer), arrayOf([]), false));
2637
2647
  var tmp$ret$2 = isInterface(tmp_3, TypeToken) ? tmp_3 : THROW_CCE();
2638
- var tmp_4 = tmp_2.o5z(tmp$ret$2, null);
2648
+ var tmp_4 = tmp_2.p5z(tmp$ret$2, null);
2639
2649
  // Inline function 'org.kodein.di.instance' call
2640
- var tmp_5 = $this$provider.p5z();
2650
+ var tmp_5 = $this$provider.q5z();
2641
2651
  // Inline function 'org.kodein.type.generic' call
2642
2652
  var tmp_6 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
2643
2653
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2644
- var tmp$ret$5 = tmp_5.o5z(tmp$ret$4, null);
2654
+ var tmp$ret$5 = tmp_5.p5z(tmp$ret$4, null);
2645
2655
  return new ServerMechanicLifecycleReducer(tmp_1, tmp_4, tmp$ret$5);
2646
2656
  }
2647
2657
  function getServerEngineGameDI$lambda$lambda_0($this$provider) {
2648
2658
  // Inline function 'org.kodein.di.instance' call
2649
- var tmp = $this$provider.p5z();
2659
+ var tmp = $this$provider.q5z();
2650
2660
  // Inline function 'org.kodein.type.generic' call
2651
2661
  var tmp_0 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2652
2662
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2653
- var tmp0_serverConfig = tmp.o5z(tmp$ret$0, null);
2663
+ var tmp0_serverConfig = tmp.p5z(tmp$ret$0, null);
2654
2664
  // Inline function 'org.kodein.di.instance' call
2655
- var tmp_1 = $this$provider.p5z();
2665
+ var tmp_1 = $this$provider.q5z();
2656
2666
  // Inline function 'org.kodein.type.generic' call
2657
2667
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2658
2668
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2659
- var tmp1_logger = tmp_1.o5z(tmp$ret$2, null);
2669
+ var tmp1_logger = tmp_1.p5z(tmp$ret$2, null);
2660
2670
  // Inline function 'org.kodein.di.instance' call
2661
- var tmp_3 = $this$provider.p5z();
2671
+ var tmp_3 = $this$provider.q5z();
2662
2672
  // Inline function 'org.kodein.type.generic' call
2663
2673
  var tmp_4 = typeToken(createKType(getKClass(PlayerTurnMechanicReducer), arrayOf([]), false));
2664
2674
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2665
- var tmp2_playerTurnMechanicReducer = tmp_3.o5z(tmp$ret$4, null);
2675
+ var tmp2_playerTurnMechanicReducer = tmp_3.p5z(tmp$ret$4, null);
2666
2676
  // Inline function 'org.kodein.di.instance' call
2667
- var tmp_5 = $this$provider.p5z();
2677
+ var tmp_5 = $this$provider.q5z();
2668
2678
  // Inline function 'org.kodein.type.generic' call
2669
2679
  var tmp_6 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2670
2680
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2671
- var tmp3_idsProvider = tmp_5.o5z(tmp$ret$6, null);
2681
+ var tmp3_idsProvider = tmp_5.p5z(tmp$ret$6, null);
2672
2682
  // Inline function 'org.kodein.di.instance' call
2673
- var tmp_7 = $this$provider.p5z();
2683
+ var tmp_7 = $this$provider.q5z();
2674
2684
  // Inline function 'org.kodein.type.generic' call
2675
2685
  var tmp_8 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
2676
2686
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2677
- var tmp4_engineLogicConfig = tmp_7.o5z(tmp$ret$8, null);
2687
+ var tmp4_engineLogicConfig = tmp_7.p5z(tmp$ret$8, null);
2678
2688
  return new PlayerConnectionInteractor(tmp0_serverConfig, tmp4_engineLogicConfig, tmp1_logger, tmp2_playerTurnMechanicReducer, tmp3_idsProvider);
2679
2689
  }
2680
2690
  function getServerEngineGameDI$lambda$lambda_1($this$singleton) {
2681
2691
  // Inline function 'org.kodein.di.instance' call
2682
- var tmp = $this$singleton.p5z();
2692
+ var tmp = $this$singleton.q5z();
2683
2693
  // Inline function 'org.kodein.type.generic' call
2684
2694
  var tmp_0 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2685
2695
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2686
- var tmp_1 = tmp.o5z(tmp$ret$0, null);
2696
+ var tmp_1 = tmp.p5z(tmp$ret$0, null);
2687
2697
  // Inline function 'org.kodein.di.instance' call
2688
- var tmp_2 = $this$singleton.p5z();
2698
+ var tmp_2 = $this$singleton.q5z();
2689
2699
  // Inline function 'org.kodein.type.generic' call
2690
2700
  var tmp_3 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2691
2701
  var tmp$ret$2 = isInterface(tmp_3, TypeToken) ? tmp_3 : THROW_CCE();
2692
- var tmp_4 = tmp_2.o5z(tmp$ret$2, null);
2702
+ var tmp_4 = tmp_2.p5z(tmp$ret$2, null);
2693
2703
  // Inline function 'org.kodein.di.instance' call
2694
- var tmp_5 = $this$singleton.p5z();
2704
+ var tmp_5 = $this$singleton.q5z();
2695
2705
  // Inline function 'org.kodein.type.generic' call
2696
2706
  var tmp_6 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2697
2707
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2698
- var tmp$ret$5 = tmp_5.o5z(tmp$ret$4, null);
2708
+ var tmp$ret$5 = tmp_5.p5z(tmp$ret$4, null);
2699
2709
  return new ToClientEventsObserverImpl(tmp_1, tmp_4, tmp$ret$5);
2700
2710
  }
2701
2711
  function getServerEngineGameDI$lambda($engineBotConfig, $engineLogicConfig, $dealerConfig) {
2702
2712
  return function ($this$Module) {
2703
- $this$Module.e5y(jsonModule(emptyList()));
2704
- $this$Module.e5y(getEngineGameModule($engineBotConfig, $engineLogicConfig, $dealerConfig));
2713
+ $this$Module.f5y(jsonModule(emptyList()));
2714
+ $this$Module.f5y(getEngineGameModule($engineBotConfig, $engineLogicConfig, $dealerConfig));
2705
2715
  // Inline function 'org.kodein.di.bind' call
2706
2716
  // Inline function 'org.kodein.type.generic' call
2707
2717
  var tmp = typeToken(createKType(getKClass(MechanicLifecycleReducer), arrayOf([]), false));
2708
2718
  var tmp$ret$0 = isInterface(tmp, TypeToken) ? tmp : THROW_CCE();
2709
- var tmp_0 = $this$Module.c5y(tmp$ret$0, null, null);
2719
+ var tmp_0 = $this$Module.d5y(tmp$ret$0, null, null);
2710
2720
  // Inline function 'org.kodein.di.provider' call
2711
2721
  var creator = getServerEngineGameDI$lambda$lambda;
2712
- var tmp_1 = $this$Module.f5y();
2722
+ var tmp_1 = $this$Module.g5y();
2713
2723
  // Inline function 'org.kodein.type.generic' call
2714
2724
  var tmp_2 = typeToken(createKType(getKClass(ServerMechanicLifecycleReducer), arrayOf([]), false));
2715
2725
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2716
2726
  var tmp$ret$3 = new Provider(tmp_1, tmp$ret$2, creator);
2717
- tmp_0.a62(tmp$ret$3);
2727
+ tmp_0.b62(tmp$ret$3);
2718
2728
  // Inline function 'org.kodein.di.bind' call
2719
2729
  // Inline function 'org.kodein.type.generic' call
2720
2730
  var tmp_3 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2721
2731
  var tmp$ret$4 = isInterface(tmp_3, TypeToken) ? tmp_3 : THROW_CCE();
2722
- var tmp_4 = $this$Module.c5y(tmp$ret$4, null, null);
2732
+ var tmp_4 = $this$Module.d5y(tmp$ret$4, null, null);
2723
2733
  // Inline function 'org.kodein.di.provider' call
2724
2734
  var creator_0 = getServerEngineGameDI$lambda$lambda_0;
2725
- var tmp_5 = $this$Module.f5y();
2735
+ var tmp_5 = $this$Module.g5y();
2726
2736
  // Inline function 'org.kodein.type.generic' call
2727
2737
  var tmp_6 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2728
2738
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2729
2739
  var tmp$ret$7 = new Provider(tmp_5, tmp$ret$6, creator_0);
2730
- tmp_4.a62(tmp$ret$7);
2740
+ tmp_4.b62(tmp$ret$7);
2731
2741
  // Inline function 'org.kodein.di.bind' call
2732
2742
  // Inline function 'org.kodein.type.generic' call
2733
2743
  var tmp_7 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2734
2744
  var tmp$ret$8 = isInterface(tmp_7, TypeToken) ? tmp_7 : THROW_CCE();
2735
- var tmp_8 = $this$Module.c5y(tmp$ret$8, null, null);
2745
+ var tmp_8 = $this$Module.d5y(tmp$ret$8, null, null);
2736
2746
  // Inline function 'org.kodein.di.singleton' call
2737
2747
  var creator_1 = getServerEngineGameDI$lambda$lambda_1;
2738
- var tmp_9 = $this$Module.h5y();
2739
- var tmp_10 = $this$Module.f5y();
2740
- var tmp_11 = $this$Module.g5y();
2748
+ var tmp_9 = $this$Module.i5y();
2749
+ var tmp_10 = $this$Module.g5y();
2750
+ var tmp_11 = $this$Module.h5y();
2741
2751
  // Inline function 'org.kodein.type.generic' call
2742
2752
  var tmp_12 = typeToken(createKType(getKClass(ToClientEventsObserverImpl), arrayOf([]), false));
2743
2753
  var tmp$ret$10 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
2744
2754
  var tmp$ret$11 = new Singleton(tmp_9, tmp_10, tmp_11, tmp$ret$10, null, true, creator_1);
2745
- tmp_8.a62(tmp$ret$11);
2755
+ tmp_8.b62(tmp$ret$11);
2746
2756
  return Unit_instance;
2747
2757
  };
2748
2758
  }
@@ -2752,27 +2762,27 @@
2752
2762
  };
2753
2763
  }
2754
2764
  function createGameServerDI$lambda$lambda_0($this$singleton) {
2755
- return new ServerGameStoreContract($this$singleton.m5y());
2765
+ return new ServerGameStoreContract($this$singleton.n5y());
2756
2766
  }
2757
2767
  function createGameServerDI$lambda$lambda_1($externalReducers, $externalMiddlewares) {
2758
2768
  return function ($this$singleton) {
2759
- var tmp = $this$singleton.m5y();
2769
+ var tmp = $this$singleton.n5y();
2760
2770
  // Inline function 'org.kodein.di.instance' call
2761
- var tmp_0 = $this$singleton.p5z();
2771
+ var tmp_0 = $this$singleton.q5z();
2762
2772
  // Inline function 'org.kodein.type.generic' call
2763
2773
  var tmp_1 = typeToken(createKType(getKClass(StoreContract), arrayOf([]), false));
2764
2774
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
2765
- var tmp$ret$1 = tmp_0.o5z(tmp$ret$0, null);
2775
+ var tmp$ret$1 = tmp_0.p5z(tmp$ret$0, null);
2766
2776
  return new GameServer(tmp, 'Game server', tmp$ret$1, VOID, $externalReducers, $externalMiddlewares);
2767
2777
  };
2768
2778
  }
2769
2779
  function createGameServerDI$lambda$lambda_2($this$provider) {
2770
2780
  // Inline function 'org.kodein.di.instance' call
2771
- var tmp = $this$provider.p5z();
2781
+ var tmp = $this$provider.q5z();
2772
2782
  // Inline function 'org.kodein.type.generic' call
2773
2783
  var tmp_0 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
2774
2784
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2775
- return tmp.o5z(tmp$ret$0, null);
2785
+ return tmp.p5z(tmp$ret$0, null);
2776
2786
  }
2777
2787
  function createGameServerDI$lambda($botConfig, $logicConfig, $dealerConfig, $serverConfig, $externalReducers, $externalMiddlewares) {
2778
2788
  return function ($this$Module) {
@@ -2780,61 +2790,61 @@
2780
2790
  // Inline function 'org.kodein.type.generic' call
2781
2791
  var tmp = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2782
2792
  var tmp$ret$0 = isInterface(tmp, TypeToken) ? tmp : THROW_CCE();
2783
- var tmp_0 = $this$Module.c5y(tmp$ret$0, null, null);
2793
+ var tmp_0 = $this$Module.d5y(tmp$ret$0, null, null);
2784
2794
  // Inline function 'org.kodein.di.singleton' call
2785
2795
  var creator = createGameServerDI$lambda$lambda($serverConfig);
2786
- var tmp_1 = $this$Module.h5y();
2787
- var tmp_2 = $this$Module.f5y();
2788
- var tmp_3 = $this$Module.g5y();
2796
+ var tmp_1 = $this$Module.i5y();
2797
+ var tmp_2 = $this$Module.g5y();
2798
+ var tmp_3 = $this$Module.h5y();
2789
2799
  // Inline function 'org.kodein.type.generic' call
2790
2800
  var tmp_4 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2791
2801
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2792
2802
  var tmp$ret$3 = new Singleton(tmp_1, tmp_2, tmp_3, tmp$ret$2, null, true, creator);
2793
- tmp_0.a62(tmp$ret$3);
2794
- $this$Module.e5y(getServerEngineGameDI($botConfig, $logicConfig, $dealerConfig));
2803
+ tmp_0.b62(tmp$ret$3);
2804
+ $this$Module.f5y(getServerEngineGameDI($botConfig, $logicConfig, $dealerConfig));
2795
2805
  // Inline function 'org.kodein.di.bind' call
2796
2806
  // Inline function 'org.kodein.type.generic' call
2797
2807
  var tmp_5 = typeToken(createKType(getKClass(StoreContract), arrayOf([]), false));
2798
2808
  var tmp$ret$4 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
2799
- var tmp_6 = $this$Module.c5y(tmp$ret$4, null, null);
2809
+ var tmp_6 = $this$Module.d5y(tmp$ret$4, null, null);
2800
2810
  // Inline function 'org.kodein.di.singleton' call
2801
2811
  var creator_0 = createGameServerDI$lambda$lambda_0;
2802
- var tmp_7 = $this$Module.h5y();
2803
- var tmp_8 = $this$Module.f5y();
2804
- var tmp_9 = $this$Module.g5y();
2812
+ var tmp_7 = $this$Module.i5y();
2813
+ var tmp_8 = $this$Module.g5y();
2814
+ var tmp_9 = $this$Module.h5y();
2805
2815
  // Inline function 'org.kodein.type.generic' call
2806
2816
  var tmp_10 = typeToken(createKType(getKClass(ServerGameStoreContract), arrayOf([]), false));
2807
2817
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2808
2818
  var tmp$ret$7 = new Singleton(tmp_7, tmp_8, tmp_9, tmp$ret$6, null, true, creator_0);
2809
- tmp_6.a62(tmp$ret$7);
2819
+ tmp_6.b62(tmp$ret$7);
2810
2820
  // Inline function 'org.kodein.di.bind' call
2811
2821
  // Inline function 'org.kodein.type.generic' call
2812
2822
  var tmp_11 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
2813
2823
  var tmp$ret$8 = isInterface(tmp_11, TypeToken) ? tmp_11 : THROW_CCE();
2814
- var tmp_12 = $this$Module.c5y(tmp$ret$8, null, null);
2824
+ var tmp_12 = $this$Module.d5y(tmp$ret$8, null, null);
2815
2825
  // Inline function 'org.kodein.di.singleton' call
2816
2826
  var creator_1 = createGameServerDI$lambda$lambda_1($externalReducers, $externalMiddlewares);
2817
- var tmp_13 = $this$Module.h5y();
2818
- var tmp_14 = $this$Module.f5y();
2819
- var tmp_15 = $this$Module.g5y();
2827
+ var tmp_13 = $this$Module.i5y();
2828
+ var tmp_14 = $this$Module.g5y();
2829
+ var tmp_15 = $this$Module.h5y();
2820
2830
  // Inline function 'org.kodein.type.generic' call
2821
2831
  var tmp_16 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
2822
2832
  var tmp$ret$10 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
2823
2833
  var tmp$ret$11 = new Singleton(tmp_13, tmp_14, tmp_15, tmp$ret$10, null, true, creator_1);
2824
- tmp_12.a62(tmp$ret$11);
2834
+ tmp_12.b62(tmp$ret$11);
2825
2835
  // Inline function 'org.kodein.di.bind' call
2826
2836
  // Inline function 'org.kodein.type.generic' call
2827
2837
  var tmp_17 = typeToken(createKType(getKClass(StateProvider), arrayOf([]), false));
2828
2838
  var tmp$ret$12 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
2829
- var tmp_18 = $this$Module.c5y(tmp$ret$12, null, null);
2839
+ var tmp_18 = $this$Module.d5y(tmp$ret$12, null, null);
2830
2840
  // Inline function 'org.kodein.di.provider' call
2831
2841
  var creator_2 = createGameServerDI$lambda$lambda_2;
2832
- var tmp_19 = $this$Module.f5y();
2842
+ var tmp_19 = $this$Module.g5y();
2833
2843
  // Inline function 'org.kodein.type.generic' call
2834
2844
  var tmp_20 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
2835
2845
  var tmp$ret$14 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
2836
2846
  var tmp$ret$15 = new Provider(tmp_19, tmp$ret$14, creator_2);
2837
- tmp_18.a62(tmp$ret$15);
2847
+ tmp_18.b62(tmp$ret$15);
2838
2848
  return Unit_instance;
2839
2849
  };
2840
2850
  }
@@ -2843,18 +2853,18 @@
2843
2853
  function ToClientEventsObserver() {
2844
2854
  }
2845
2855
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2846
- this.k9w_1 = this$0;
2847
- this.l9w_1 = $actions;
2856
+ this.n9w_1 = this$0;
2857
+ this.o9w_1 = $actions;
2848
2858
  CoroutineImpl.call(this, resultContinuation);
2849
2859
  }
2850
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).s9w = function ($this$flow, $completion) {
2851
- var tmp = this.t9w($this$flow, $completion);
2860
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).v9w = function ($this$flow, $completion) {
2861
+ var tmp = this.w9w($this$flow, $completion);
2852
2862
  tmp.h9_1 = Unit_instance;
2853
2863
  tmp.i9_1 = null;
2854
2864
  return tmp.n9();
2855
2865
  };
2856
2866
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).x9 = function (p1, $completion) {
2857
- return this.s9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2867
+ return this.v9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2858
2868
  };
2859
2869
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9 = function () {
2860
2870
  var suspendResult = this.h9_1;
@@ -2865,23 +2875,23 @@
2865
2875
  case 0:
2866
2876
  this.g9_1 = 4;
2867
2877
  var tmp_0 = this;
2868
- tmp_0.n9w_1 = this.k9w_1.y9w_1;
2878
+ tmp_0.q9w_1 = this.n9w_1.b9x_1;
2869
2879
  var tmp_1 = this;
2870
- tmp_1.o9w_1 = transformToEmits(this.k9w_1, this.l9w_1);
2871
- this.p9w_1 = this.o9w_1.j();
2880
+ tmp_1.r9w_1 = transformToEmits(this.n9w_1, this.o9w_1);
2881
+ this.s9w_1 = this.r9w_1.j();
2872
2882
  this.f9_1 = 1;
2873
2883
  continue $sm;
2874
2884
  case 1:
2875
- if (!this.p9w_1.k()) {
2885
+ if (!this.s9w_1.k()) {
2876
2886
  this.f9_1 = 3;
2877
2887
  continue $sm;
2878
2888
  }
2879
2889
 
2880
- this.q9w_1 = this.p9w_1.l();
2890
+ this.t9w_1 = this.s9w_1.l();
2881
2891
  var tmp_2 = this;
2882
- tmp_2.r9w_1 = this.q9w_1;
2892
+ tmp_2.u9w_1 = this.t9w_1;
2883
2893
  this.f9_1 = 2;
2884
- suspendResult = this.m9w_1.q18(this.r9w_1, this);
2894
+ suspendResult = this.p9w_1.q18(this.u9w_1, this);
2885
2895
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2886
2896
  return suspendResult;
2887
2897
  }
@@ -2892,10 +2902,10 @@
2892
2902
  continue $sm;
2893
2903
  case 3:
2894
2904
  l$ret$1: do {
2895
- var this_0 = this.k9w_1.x9w_1;
2905
+ var this_0 = this.n9w_1.a9x_1;
2896
2906
  while (true) {
2897
2907
  var cur = this_0.kotlinx$atomicfu$value;
2898
- var upd = cur - this.l9w_1.m() | 0;
2908
+ var upd = cur - this.o9w_1.m() | 0;
2899
2909
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2900
2910
  break l$ret$1;
2901
2911
  }
@@ -2917,15 +2927,15 @@
2917
2927
  }
2918
2928
  while (true);
2919
2929
  };
2920
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).t9w = function ($this$flow, completion) {
2921
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.k9w_1, this.l9w_1, completion);
2922
- i.m9w_1 = $this$flow;
2930
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).w9w = function ($this$flow, completion) {
2931
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.n9w_1, this.o9w_1, completion);
2932
+ i.p9w_1 = $this$flow;
2923
2933
  return i;
2924
2934
  };
2925
2935
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2926
2936
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2927
2937
  var l = function ($this$flow, $completion) {
2928
- return i.s9w($this$flow, $completion);
2938
+ return i.v9w($this$flow, $completion);
2929
2939
  };
2930
2940
  l.$arity = 1;
2931
2941
  return l;
@@ -2998,29 +3008,29 @@
2998
3008
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
2999
3009
  }
3000
3010
  function mapFromGroupKey(_this__u8e3s4, $this) {
3001
- var tmp = $this.w9w_1.a6i();
3011
+ var tmp = $this.z9w_1.c6i();
3002
3012
  // Inline function 'kotlin.collections.toTypedArray' call
3003
- var this_0 = _this__u8e3s4.b9x_1;
3013
+ var this_0 = _this__u8e3s4.e9x_1;
3004
3014
  var tmp_0 = copyToArray(this_0);
3005
3015
  // Inline function 'kotlin.collections.toTypedArray' call
3006
- var this_1 = _this__u8e3s4.c9x_1;
3016
+ var this_1 = _this__u8e3s4.f9x_1;
3007
3017
  var tmp$ret$1 = copyToArray(this_1);
3008
- return new ActionDeliveryPayload(_this__u8e3s4.a9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.d9x_1);
3018
+ return new ActionDeliveryPayload(_this__u8e3s4.d9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.g9x_1);
3009
3019
  }
3010
3020
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3011
- this.a9x_1 = tableId;
3012
- this.b9x_1 = includePlayers;
3013
- this.c9x_1 = excludePlayers;
3014
- this.d9x_1 = deliveryType;
3021
+ this.d9x_1 = tableId;
3022
+ this.e9x_1 = includePlayers;
3023
+ this.f9x_1 = excludePlayers;
3024
+ this.g9x_1 = deliveryType;
3015
3025
  }
3016
3026
  protoOf(GroupKey).toString = function () {
3017
- return 'GroupKey(tableId=' + this.a9x_1 + ', includePlayers=' + toString_0(this.b9x_1) + ', excludePlayers=' + toString_0(this.c9x_1) + ', deliveryType=' + this.d9x_1.toString() + ')';
3027
+ return 'GroupKey(tableId=' + this.d9x_1 + ', includePlayers=' + toString(this.e9x_1) + ', excludePlayers=' + toString(this.f9x_1) + ', deliveryType=' + this.g9x_1.toString() + ')';
3018
3028
  };
3019
3029
  protoOf(GroupKey).hashCode = function () {
3020
- var result = getStringHashCode(this.a9x_1);
3021
- result = imul(result, 31) + hashCode(this.b9x_1) | 0;
3022
- result = imul(result, 31) + hashCode(this.c9x_1) | 0;
3023
- result = imul(result, 31) + this.d9x_1.hashCode() | 0;
3030
+ var result = getStringHashCode(this.d9x_1);
3031
+ result = imul(result, 31) + hashCode(this.e9x_1) | 0;
3032
+ result = imul(result, 31) + hashCode(this.f9x_1) | 0;
3033
+ result = imul(result, 31) + this.g9x_1.hashCode() | 0;
3024
3034
  return result;
3025
3035
  };
3026
3036
  protoOf(GroupKey).equals = function (other) {
@@ -3029,35 +3039,35 @@
3029
3039
  if (!(other instanceof GroupKey))
3030
3040
  return false;
3031
3041
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3032
- if (!(this.a9x_1 === tmp0_other_with_cast.a9x_1))
3042
+ if (!(this.d9x_1 === tmp0_other_with_cast.d9x_1))
3033
3043
  return false;
3034
- if (!equals(this.b9x_1, tmp0_other_with_cast.b9x_1))
3044
+ if (!equals(this.e9x_1, tmp0_other_with_cast.e9x_1))
3035
3045
  return false;
3036
- if (!equals(this.c9x_1, tmp0_other_with_cast.c9x_1))
3046
+ if (!equals(this.f9x_1, tmp0_other_with_cast.f9x_1))
3037
3047
  return false;
3038
- if (!this.d9x_1.equals(tmp0_other_with_cast.d9x_1))
3048
+ if (!this.g9x_1.equals(tmp0_other_with_cast.g9x_1))
3039
3049
  return false;
3040
3050
  return true;
3041
3051
  };
3042
3052
  function Companion_1() {
3043
- this.e9x_1 = 6;
3053
+ this.h9x_1 = 6;
3044
3054
  }
3045
3055
  var Companion_instance_9;
3046
3056
  function Companion_getInstance_2() {
3047
3057
  return Companion_instance_9;
3048
3058
  }
3049
3059
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3050
- this.n9x_1 = this$0;
3060
+ this.q9x_1 = this$0;
3051
3061
  CoroutineImpl.call(this, resultContinuation);
3052
3062
  }
3053
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).p9x = function (actions, $completion) {
3054
- var tmp = this.q9x(actions, $completion);
3063
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).s9x = function (actions, $completion) {
3064
+ var tmp = this.t9x(actions, $completion);
3055
3065
  tmp.h9_1 = Unit_instance;
3056
3066
  tmp.i9_1 = null;
3057
3067
  return tmp.n9();
3058
3068
  };
3059
3069
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).x9 = function (p1, $completion) {
3060
- return this.p9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3070
+ return this.s9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3061
3071
  };
3062
3072
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).n9 = function () {
3063
3073
  var suspendResult = this.h9_1;
@@ -3066,7 +3076,7 @@
3066
3076
  var tmp = this.f9_1;
3067
3077
  if (tmp === 0) {
3068
3078
  this.g9_1 = 1;
3069
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.n9x_1, this.o9x_1, null));
3079
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.q9x_1, this.r9x_1, null));
3070
3080
  } else if (tmp === 1) {
3071
3081
  throw this.i9_1;
3072
3082
  }
@@ -3076,23 +3086,23 @@
3076
3086
  }
3077
3087
  while (true);
3078
3088
  };
3079
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).q9x = function (actions, completion) {
3080
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.n9x_1, completion);
3081
- i.o9x_1 = actions;
3089
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).t9x = function (actions, completion) {
3090
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.q9x_1, completion);
3091
+ i.r9x_1 = actions;
3082
3092
  return i;
3083
3093
  };
3084
3094
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3085
3095
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3086
3096
  var l = function (actions, $completion) {
3087
- return i.p9x(actions, $completion);
3097
+ return i.s9x(actions, $completion);
3088
3098
  };
3089
3099
  l.$arity = 1;
3090
3100
  return l;
3091
3101
  }
3092
3102
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3093
3103
  CoroutineImpl.call(this, resultContinuation);
3094
- this.z9x_1 = _this__u8e3s4;
3095
- this.a9y_1 = fromEvent;
3104
+ this.c9y_1 = _this__u8e3s4;
3105
+ this.d9y_1 = fromEvent;
3096
3106
  }
3097
3107
  protoOf($sentEventCOROUTINE$3).n9 = function () {
3098
3108
  var suspendResult = this.h9_1;
@@ -3103,9 +3113,9 @@
3103
3113
  case 0:
3104
3114
  this.g9_1 = 2;
3105
3115
  var tmp_0 = this;
3106
- tmp_0.b9y_1 = this.z9x_1.y9w_1;
3116
+ tmp_0.e9y_1 = this.c9y_1.b9x_1;
3107
3117
  l$ret$1: do {
3108
- var this_0 = this.z9x_1.x9w_1;
3118
+ var this_0 = this.c9y_1.a9x_1;
3109
3119
  while (true) {
3110
3120
  var cur = this_0.kotlinx$atomicfu$value;
3111
3121
  var upd = cur + 1 | 0;
@@ -3116,7 +3126,7 @@
3116
3126
  }
3117
3127
  while (false);
3118
3128
  this.f9_1 = 1;
3119
- suspendResult = this.z9x_1.z9w_1.q18(this.a9y_1, this);
3129
+ suspendResult = this.c9y_1.c9x_1.q18(this.d9y_1, this);
3120
3130
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3121
3131
  return suspendResult;
3122
3132
  }
@@ -3140,7 +3150,7 @@
3140
3150
  };
3141
3151
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3142
3152
  CoroutineImpl.call(this, resultContinuation);
3143
- this.k9y_1 = _this__u8e3s4;
3153
+ this.n9y_1 = _this__u8e3s4;
3144
3154
  }
3145
3155
  protoOf($waitForCOROUTINE$4).n9 = function () {
3146
3156
  var suspendResult = this.h9_1;
@@ -3151,12 +3161,12 @@
3151
3161
  case 0:
3152
3162
  this.g9_1 = 5;
3153
3163
  var tmp_0 = this;
3154
- tmp_0.l9y_1 = this.k9y_1.y9w_1;
3155
- this.m9y_1 = 0;
3164
+ tmp_0.o9y_1 = this.n9y_1.b9x_1;
3165
+ this.p9y_1 = 0;
3156
3166
  this.f9_1 = 1;
3157
3167
  continue $sm;
3158
3168
  case 1:
3159
- if (!!(this.k9y_1.x9w_1.kotlinx$atomicfu$value === 0)) {
3169
+ if (!!(this.n9y_1.a9x_1.kotlinx$atomicfu$value === 0)) {
3160
3170
  this.f9_1 = 4;
3161
3171
  continue $sm;
3162
3172
  }
@@ -3169,9 +3179,9 @@
3169
3179
 
3170
3180
  continue $sm;
3171
3181
  case 2:
3172
- this.m9y_1 = this.m9y_1 + 1 | 0;
3173
- if (this.m9y_1 > 6) {
3174
- this.k9y_1.v9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.k9y_1.x9w_1.kotlinx$atomicfu$value);
3182
+ this.p9y_1 = this.p9y_1 + 1 | 0;
3183
+ if (this.p9y_1 > 6) {
3184
+ this.n9y_1.y9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.n9y_1.a9x_1.kotlinx$atomicfu$value);
3175
3185
  this.f9_1 = 4;
3176
3186
  continue $sm;
3177
3187
  } else {
@@ -3199,42 +3209,42 @@
3199
3209
  while (true);
3200
3210
  };
3201
3211
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3202
- this.u9w_1 = serverReduxConfig;
3203
- this.v9w_1 = logger;
3204
- this.w9w_1 = idsProvider;
3205
- this.x9w_1 = atomic$ref$1(0);
3212
+ this.x9w_1 = serverReduxConfig;
3213
+ this.y9w_1 = logger;
3214
+ this.z9w_1 = idsProvider;
3215
+ this.a9x_1 = atomic$ref$1(0);
3206
3216
  var tmp = this;
3207
3217
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3208
- tmp.y9w_1 = get_atomicfu$reentrantLock();
3209
- this.z9w_1 = MutableSharedFlow();
3218
+ tmp.b9x_1 = get_atomicfu$reentrantLock();
3219
+ this.c9x_1 = MutableSharedFlow();
3210
3220
  }
3211
- protoOf(ToClientEventsObserverImpl).b9w = function (fromEvent, $completion) {
3221
+ protoOf(ToClientEventsObserverImpl).e9w = function (fromEvent, $completion) {
3212
3222
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3213
3223
  tmp.h9_1 = Unit_instance;
3214
3224
  tmp.i9_1 = null;
3215
3225
  return tmp.n9();
3216
3226
  };
3217
- protoOf(ToClientEventsObserverImpl).i99 = function ($completion) {
3227
+ protoOf(ToClientEventsObserverImpl).k99 = function ($completion) {
3218
3228
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3219
3229
  tmp.h9_1 = Unit_instance;
3220
3230
  tmp.i9_1 = null;
3221
3231
  return tmp.n9();
3222
3232
  };
3223
- protoOf(ToClientEventsObserverImpl).k9n = function () {
3224
- if (!this.u9w_1.enabledCombinedEvents) {
3225
- return this.z9w_1;
3233
+ protoOf(ToClientEventsObserverImpl).m9n = function () {
3234
+ if (!this.x9w_1.enabledCombinedEvents) {
3235
+ return this.c9x_1;
3226
3236
  }
3227
- var tmp = windowedByInterval(this.z9w_1, toLong(this.u9w_1.combinedEventsPeriod));
3237
+ var tmp = windowedByInterval(this.c9x_1, toLong(this.x9w_1.combinedEventsPeriod));
3228
3238
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3229
3239
  };
3230
3240
  function UpdateServerConfigAction(serverConfig) {
3231
- this.n9y_1 = serverConfig;
3241
+ this.q9y_1 = serverConfig;
3232
3242
  }
3233
3243
  protoOf(UpdateServerConfigAction).toString = function () {
3234
- return 'UpdateServerConfigAction(serverConfig=' + this.n9y_1.toString() + ')';
3244
+ return 'UpdateServerConfigAction(serverConfig=' + this.q9y_1.toString() + ')';
3235
3245
  };
3236
3246
  protoOf(UpdateServerConfigAction).hashCode = function () {
3237
- return this.n9y_1.hashCode();
3247
+ return this.q9y_1.hashCode();
3238
3248
  };
3239
3249
  protoOf(UpdateServerConfigAction).equals = function (other) {
3240
3250
  if (this === other)
@@ -3242,20 +3252,20 @@
3242
3252
  if (!(other instanceof UpdateServerConfigAction))
3243
3253
  return false;
3244
3254
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3245
- if (!this.n9y_1.equals(tmp0_other_with_cast.n9y_1))
3255
+ if (!this.q9y_1.equals(tmp0_other_with_cast.q9y_1))
3246
3256
  return false;
3247
3257
  return true;
3248
3258
  };
3249
3259
  function SpectatorsAction() {
3250
3260
  }
3251
3261
  function AddSpectatorsAction(spectators) {
3252
- this.o9y_1 = spectators;
3262
+ this.r9y_1 = spectators;
3253
3263
  }
3254
3264
  protoOf(AddSpectatorsAction).toString = function () {
3255
- return 'AddSpectatorsAction(spectators=' + toString_0(this.o9y_1) + ')';
3265
+ return 'AddSpectatorsAction(spectators=' + toString(this.r9y_1) + ')';
3256
3266
  };
3257
3267
  protoOf(AddSpectatorsAction).hashCode = function () {
3258
- return hashCode(this.o9y_1);
3268
+ return hashCode(this.r9y_1);
3259
3269
  };
3260
3270
  protoOf(AddSpectatorsAction).equals = function (other) {
3261
3271
  if (this === other)
@@ -3263,18 +3273,18 @@
3263
3273
  if (!(other instanceof AddSpectatorsAction))
3264
3274
  return false;
3265
3275
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3266
- if (!equals(this.o9y_1, tmp0_other_with_cast.o9y_1))
3276
+ if (!equals(this.r9y_1, tmp0_other_with_cast.r9y_1))
3267
3277
  return false;
3268
3278
  return true;
3269
3279
  };
3270
3280
  function RemoveSpectatorsAction(spectators) {
3271
- this.p9y_1 = spectators;
3281
+ this.s9y_1 = spectators;
3272
3282
  }
3273
3283
  protoOf(RemoveSpectatorsAction).toString = function () {
3274
- return 'RemoveSpectatorsAction(spectators=' + toString_0(this.p9y_1) + ')';
3284
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.s9y_1) + ')';
3275
3285
  };
3276
3286
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3277
- return hashCode(this.p9y_1);
3287
+ return hashCode(this.s9y_1);
3278
3288
  };
3279
3289
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3280
3290
  if (this === other)
@@ -3282,78 +3292,78 @@
3282
3292
  if (!(other instanceof RemoveSpectatorsAction))
3283
3293
  return false;
3284
3294
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3285
- if (!equals(this.p9y_1, tmp0_other_with_cast.p9y_1))
3295
+ if (!equals(this.s9y_1, tmp0_other_with_cast.s9y_1))
3286
3296
  return false;
3287
3297
  return true;
3288
3298
  };
3289
3299
  function _get_asyncProvider__jbpyhw($this) {
3290
3300
  // Inline function 'kotlin.getValue' call
3291
- var this_0 = $this.v9y_1;
3301
+ var this_0 = $this.y9y_1;
3292
3302
  asyncProvider$factory_0();
3293
3303
  return this_0.u();
3294
3304
  }
3295
3305
  function _get_logger__rkp4sl_0($this) {
3296
3306
  // Inline function 'kotlin.getValue' call
3297
- var this_0 = $this.w9y_1;
3307
+ var this_0 = $this.z9y_1;
3298
3308
  logger$factory_2();
3299
3309
  return this_0.u();
3300
3310
  }
3301
3311
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3302
3312
  // Inline function 'kotlin.getValue' call
3303
- var this_0 = $this.x9y_1;
3313
+ var this_0 = $this.a9z_1;
3304
3314
  playerConnectionInteractor$factory_2();
3305
3315
  return this_0.u();
3306
3316
  }
3307
3317
  function _get_lastCardInteractor__h6lq3w($this) {
3308
3318
  // Inline function 'kotlin.getValue' call
3309
- var this_0 = $this.y9y_1;
3319
+ var this_0 = $this.b9z_1;
3310
3320
  lastCardInteractor$factory_0();
3311
3321
  return this_0.u();
3312
3322
  }
3313
3323
  function _get_serverConfig__rk2g06($this) {
3314
3324
  // Inline function 'kotlin.getValue' call
3315
- var this_0 = $this.z9y_1;
3325
+ var this_0 = $this.c9z_1;
3316
3326
  serverConfig$factory_0();
3317
3327
  return this_0.u();
3318
3328
  }
3319
3329
  function _get_logicConfig__52ww9d($this) {
3320
3330
  // Inline function 'kotlin.getValue' call
3321
- var this_0 = $this.a9z_1;
3331
+ var this_0 = $this.d9z_1;
3322
3332
  logicConfig$factory_0();
3323
3333
  return this_0.u();
3324
3334
  }
3325
3335
  function _get_idsProvider__fnfajc_0($this) {
3326
3336
  // Inline function 'kotlin.getValue' call
3327
- var this_0 = $this.b9z_1;
3337
+ var this_0 = $this.e9z_1;
3328
3338
  idsProvider$factory_2();
3329
3339
  return this_0.u();
3330
3340
  }
3331
3341
  function _get_botConfig__cpaxzc($this) {
3332
3342
  // Inline function 'kotlin.getValue' call
3333
- var this_0 = $this.c9z_1;
3343
+ var this_0 = $this.f9z_1;
3334
3344
  botConfig$factory_0();
3335
3345
  return this_0.u();
3336
3346
  }
3337
3347
  function _get_scenePositionProvider__kn0n1n($this) {
3338
3348
  // Inline function 'kotlin.getValue' call
3339
- var this_0 = $this.d9z_1;
3349
+ var this_0 = $this.g9z_1;
3340
3350
  scenePositionProvider$factory_0();
3341
3351
  return this_0.u();
3342
3352
  }
3343
3353
  function _get_toClientEventsObserver__6rp51y_0($this) {
3344
3354
  // Inline function 'kotlin.getValue' call
3345
- var this_0 = $this.e9z_1;
3355
+ var this_0 = $this.h9z_1;
3346
3356
  toClientEventsObserver$factory_2();
3347
3357
  return this_0.u();
3348
3358
  }
3349
3359
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
3350
3360
  // Inline function 'kotlin.getValue' call
3351
- var this_0 = $this.f9z_1;
3361
+ var this_0 = $this.i9z_1;
3352
3362
  fromClientEventsObserver$factory_2();
3353
3363
  return this_0.u();
3354
3364
  }
3355
3365
  function ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r(player) {
3356
- return !player.v6c();
3366
+ return !player.x6c();
3357
3367
  }
3358
3368
  function ServerGameStoreContract(di, validationStoreContract, timersStoreContract, botGameStoreContract, gameMechanicStoreContract, fileLoggerStoreContract) {
3359
3369
  validationStoreContract = validationStoreContract === VOID ? new ValidationStoreContract(di, true, true, null) : validationStoreContract;
@@ -3361,83 +3371,83 @@
3361
3371
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3362
3372
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3363
3373
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3364
- this.q9y_1 = validationStoreContract;
3365
- this.r9y_1 = timersStoreContract;
3366
- this.s9y_1 = botGameStoreContract;
3367
- this.t9y_1 = gameMechanicStoreContract;
3368
- this.u9y_1 = fileLoggerStoreContract;
3374
+ this.t9y_1 = validationStoreContract;
3375
+ this.u9y_1 = timersStoreContract;
3376
+ this.v9y_1 = botGameStoreContract;
3377
+ this.w9y_1 = gameMechanicStoreContract;
3378
+ this.x9y_1 = fileLoggerStoreContract;
3369
3379
  var tmp = this;
3370
3380
  // Inline function 'org.kodein.di.instance' call
3371
3381
  // Inline function 'org.kodein.type.generic' call
3372
3382
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3373
3383
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3374
- tmp.v9y_1 = Instance(di, tmp$ret$0, null).x63(this, asyncProvider$factory());
3384
+ tmp.y9y_1 = Instance(di, tmp$ret$0, null).y63(this, asyncProvider$factory());
3375
3385
  var tmp_1 = this;
3376
3386
  // Inline function 'org.kodein.di.instance' call
3377
3387
  // Inline function 'org.kodein.type.generic' call
3378
3388
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3379
3389
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3380
- tmp_1.w9y_1 = Instance(di, tmp$ret$2, null).x63(this, logger$factory_1());
3390
+ tmp_1.z9y_1 = Instance(di, tmp$ret$2, null).y63(this, logger$factory_1());
3381
3391
  var tmp_3 = this;
3382
3392
  // Inline function 'org.kodein.di.instance' call
3383
3393
  // Inline function 'org.kodein.type.generic' call
3384
3394
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3385
3395
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3386
- tmp_3.x9y_1 = Instance(di, tmp$ret$4, null).x63(this, playerConnectionInteractor$factory_1());
3396
+ tmp_3.a9z_1 = Instance(di, tmp$ret$4, null).y63(this, playerConnectionInteractor$factory_1());
3387
3397
  var tmp_5 = this;
3388
3398
  // Inline function 'org.kodein.di.instance' call
3389
3399
  // Inline function 'org.kodein.type.generic' call
3390
3400
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3391
3401
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3392
- tmp_5.y9y_1 = Instance(di, tmp$ret$6, null).x63(this, lastCardInteractor$factory());
3402
+ tmp_5.b9z_1 = Instance(di, tmp$ret$6, null).y63(this, lastCardInteractor$factory());
3393
3403
  var tmp_7 = this;
3394
3404
  // Inline function 'org.kodein.di.instance' call
3395
3405
  // Inline function 'org.kodein.type.generic' call
3396
3406
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3397
3407
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3398
- tmp_7.z9y_1 = Instance(di, tmp$ret$8, null).x63(this, serverConfig$factory());
3408
+ tmp_7.c9z_1 = Instance(di, tmp$ret$8, null).y63(this, serverConfig$factory());
3399
3409
  var tmp_9 = this;
3400
3410
  // Inline function 'org.kodein.di.instance' call
3401
3411
  // Inline function 'org.kodein.type.generic' call
3402
3412
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3403
3413
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3404
- tmp_9.a9z_1 = Instance(di, tmp$ret$10, null).x63(this, logicConfig$factory());
3414
+ tmp_9.d9z_1 = Instance(di, tmp$ret$10, null).y63(this, logicConfig$factory());
3405
3415
  var tmp_11 = this;
3406
3416
  // Inline function 'org.kodein.di.instance' call
3407
3417
  // Inline function 'org.kodein.type.generic' call
3408
3418
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3409
3419
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3410
- tmp_11.b9z_1 = Instance(di, tmp$ret$12, null).x63(this, idsProvider$factory_1());
3420
+ tmp_11.e9z_1 = Instance(di, tmp$ret$12, null).y63(this, idsProvider$factory_1());
3411
3421
  var tmp_13 = this;
3412
3422
  // Inline function 'org.kodein.di.instance' call
3413
3423
  // Inline function 'org.kodein.type.generic' call
3414
3424
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3415
3425
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3416
- tmp_13.c9z_1 = Instance(di, tmp$ret$14, null).x63(this, botConfig$factory());
3426
+ tmp_13.f9z_1 = Instance(di, tmp$ret$14, null).y63(this, botConfig$factory());
3417
3427
  var tmp_15 = this;
3418
3428
  // Inline function 'org.kodein.di.instance' call
3419
3429
  // Inline function 'org.kodein.type.generic' call
3420
3430
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3421
3431
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3422
- tmp_15.d9z_1 = Instance(di, tmp$ret$16, null).x63(this, scenePositionProvider$factory());
3432
+ tmp_15.g9z_1 = Instance(di, tmp$ret$16, null).y63(this, scenePositionProvider$factory());
3423
3433
  var tmp_17 = this;
3424
3434
  // Inline function 'org.kodein.di.instance' call
3425
3435
  // Inline function 'org.kodein.type.generic' call
3426
3436
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3427
3437
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3428
- tmp_17.e9z_1 = Instance(di, tmp$ret$18, null).x63(this, toClientEventsObserver$factory_1());
3438
+ tmp_17.h9z_1 = Instance(di, tmp$ret$18, null).y63(this, toClientEventsObserver$factory_1());
3429
3439
  var tmp_19 = this;
3430
3440
  // Inline function 'org.kodein.di.instance' call
3431
3441
  // Inline function 'org.kodein.type.generic' call
3432
3442
  var tmp_20 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
3433
3443
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3434
- tmp_19.f9z_1 = Instance(di, tmp$ret$20, null).x63(this, fromClientEventsObserver$factory_1());
3444
+ tmp_19.i9z_1 = Instance(di, tmp$ret$20, null).y63(this, fromClientEventsObserver$factory_1());
3435
3445
  }
3436
- protoOf(ServerGameStoreContract).y91 = function () {
3437
- return plus(plus(plus(plus(plus(this.q9y_1.y91(), this.r9y_1.y91()), this.s9y_1.y91()), this.t9y_1.y91()), this.u9y_1.y91()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3446
+ protoOf(ServerGameStoreContract).a92 = function () {
3447
+ return plus(plus(plus(plus(plus(this.t9y_1.a92(), this.u9y_1.a92()), this.v9y_1.a92()), this.w9y_1.a92()), this.x9y_1.a92()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3438
3448
  };
3439
- protoOf(ServerGameStoreContract).z91 = function () {
3440
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.q9y_1.z91(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.r9y_1.z91()), this.s9y_1.z91()), this.t9y_1.z91()), this.u9y_1.z91()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).s93(), finishingGameWhenCantStartNewMiddleware()]));
3449
+ protoOf(ServerGameStoreContract).b92 = function () {
3450
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.t9y_1.b92(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.u9y_1.b92()), this.v9y_1.b92()), this.w9y_1.b92()), this.x9y_1.b92()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).u93(), finishingGameWhenCantStartNewMiddleware()]));
3441
3451
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3442
3452
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3443
3453
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3569,28 +3579,28 @@
3569
3579
  }
3570
3580
  function _no_name_provided__qut3iv_2() {
3571
3581
  }
3572
- protoOf(_no_name_provided__qut3iv_2).x6j = function (action) {
3582
+ protoOf(_no_name_provided__qut3iv_2).z6j = function (action) {
3573
3583
  return action instanceof RoundEndedAction;
3574
3584
  };
3575
- protoOf(_no_name_provided__qut3iv_2).o6l = function (store, next, action) {
3585
+ protoOf(_no_name_provided__qut3iv_2).q6l = function (store, next, action) {
3576
3586
  // Inline function 'games.jass.logic.server.redux.middlewares.finishingGameWhenCantStartNewMiddleware.<anonymous>' call
3577
3587
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3578
3588
  next(action_0);
3579
3589
  var state = store.state;
3580
- if (!get_serverStatePayload_0(state).c9v_1.e9v_1 && action_0.isGameFinished) {
3581
- store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.s6q_1));
3590
+ if (!get_serverStatePayload_0(state).f9v_1.h9v_1 && action_0.isGameFinished) {
3591
+ store.dispatch(Companion_instance.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.u6q_1));
3582
3592
  }
3583
3593
  };
3584
- protoOf(_no_name_provided__qut3iv_2).w6j = function (store, next, action) {
3585
- return this.o6l(store, next, action);
3594
+ protoOf(_no_name_provided__qut3iv_2).y6j = function (store, next, action) {
3595
+ return this.q6l(store, next, action);
3586
3596
  };
3587
3597
  function _no_name_provided__qut3iv_3(this$0) {
3588
- this.i9z_1 = this$0;
3598
+ this.l9z_1 = this$0;
3589
3599
  }
3590
- protoOf(_no_name_provided__qut3iv_3).x6j = function (action) {
3600
+ protoOf(_no_name_provided__qut3iv_3).z6j = function (action) {
3591
3601
  return action instanceof MechanicAction;
3592
3602
  };
3593
- protoOf(_no_name_provided__qut3iv_3).o6l = function (store, next, action) {
3603
+ protoOf(_no_name_provided__qut3iv_3).q6l = function (store, next, action) {
3594
3604
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>' call
3595
3605
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
3596
3606
  var state = store.state;
@@ -3599,18 +3609,18 @@
3599
3609
  var tmp;
3600
3610
  if (action_0 instanceof StartGameMechanicAction) {
3601
3611
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3602
- var this_0 = this.i9z_1;
3603
- var tableId = action_0.l8y_1;
3604
- var gameCreatorPlayerId = action_0.n8y_1;
3612
+ var this_0 = this.l9z_1;
3613
+ var tableId = action_0.n8y_1;
3614
+ var gameCreatorPlayerId = action_0.p8y_1;
3605
3615
  // Inline function 'kotlin.collections.map' call
3606
- var this_1 = action_0.o8y_1;
3616
+ var this_1 = action_0.q8y_1;
3607
3617
  // Inline function 'kotlin.collections.mapTo' call
3608
3618
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3609
3619
  var tmp0_iterator = this_1.j();
3610
3620
  while (tmp0_iterator.k()) {
3611
3621
  var item = tmp0_iterator.l();
3612
3622
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3613
- var tmp$ret$0 = to(item.c6b_1, PlayerConnectionState_LIVE_getInstance());
3623
+ var tmp$ret$0 = to(item.e6b_1, PlayerConnectionState_LIVE_getInstance());
3614
3624
  destination.e(tmp$ret$0);
3615
3625
  }
3616
3626
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -3644,7 +3654,7 @@
3644
3654
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3645
3655
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3646
3656
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3647
- var tmp0_aid = this_0.h9z_1.a6i();
3657
+ var tmp0_aid = this_0.k9z_1.c6i();
3648
3658
  // Inline function 'kotlin.collections.map' call
3649
3659
  // Inline function 'kotlin.collections.mapTo' call
3650
3660
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3669,17 +3679,17 @@
3669
3679
  } else {
3670
3680
  if (action_0 instanceof StartNewGameMechanicAction) {
3671
3681
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3672
- var this_2 = this.i9z_1;
3673
- var table = state.u6r();
3682
+ var this_2 = this.l9z_1;
3683
+ var table = state.w6r();
3674
3684
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3675
- var sendToPlayer_0 = new RoomActionPayload(this_2.h9z_1.a6i(), table.id, null);
3685
+ var sendToPlayer_0 = new RoomActionPayload(this_2.k9z_1.c6i(), table.id, null);
3676
3686
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3677
3687
  tmp = listOfNotNull(tmp$ret$18);
3678
3688
  } else {
3679
3689
  if (action_0 instanceof ContinueGameMechanicAction) {
3680
3690
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3681
- var this_3 = this.i9z_1;
3682
- var tableId_0 = action_0.r8y_1.id;
3691
+ var this_3 = this.l9z_1;
3692
+ var tableId_0 = action_0.t8y_1.id;
3683
3693
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3684
3694
  // Inline function 'kotlin.collections.map' call
3685
3695
  var this_4 = action_0.users;
@@ -3689,7 +3699,7 @@
3689
3699
  while (tmp0_iterator_4.k()) {
3690
3700
  var item_2 = tmp0_iterator_4.l();
3691
3701
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3692
- var tmp$ret$20 = to(item_2.c6b_1, PlayerConnectionState_LIVE_getInstance());
3702
+ var tmp$ret$20 = to(item_2.e6b_1, PlayerConnectionState_LIVE_getInstance());
3693
3703
  destination_4.e(tmp$ret$20);
3694
3704
  }
3695
3705
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -3723,7 +3733,7 @@
3723
3733
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3724
3734
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3725
3735
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3726
- var tmp0_aid_0 = this_3.h9z_1.a6i();
3736
+ var tmp0_aid_0 = this_3.k9z_1.c6i();
3727
3737
  // Inline function 'kotlin.collections.map' call
3728
3738
  // Inline function 'kotlin.collections.mapTo' call
3729
3739
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3748,44 +3758,44 @@
3748
3758
  } else {
3749
3759
  if (action_0 instanceof FinishingGameMechanicAction) {
3750
3760
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3751
- var this_5 = this.i9z_1;
3752
- var table_0 = state.u6r();
3761
+ var this_5 = this.l9z_1;
3762
+ var table_0 = state.w6r();
3753
3763
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3754
- var sendToPlayer_2 = new RoomActionPayload(this_5.h9z_1.a6i(), table_0.id, null);
3764
+ var sendToPlayer_2 = new RoomActionPayload(this_5.k9z_1.c6i(), table_0.id, null);
3755
3765
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3756
3766
  tmp = listOfNotNull(tmp$ret$38);
3757
3767
  } else {
3758
3768
  if (action_0 instanceof FinishGameMechanicAction) {
3759
3769
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3760
- var this_6 = this.i9z_1;
3761
- var table_1 = state.u6r();
3770
+ var this_6 = this.l9z_1;
3771
+ var table_1 = state.w6r();
3762
3772
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3763
- var sendToPlayer_3 = new RoomActionPayload(this_6.h9z_1.a6i(), table_1.id, null);
3773
+ var sendToPlayer_3 = new RoomActionPayload(this_6.k9z_1.c6i(), table_1.id, null);
3764
3774
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3765
3775
  tmp = listOfNotNull(tmp$ret$40);
3766
3776
  } else {
3767
3777
  if (action_0 instanceof RestartGameMechanicAction) {
3768
3778
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3769
- var this_7 = this.i9z_1;
3770
- var table_2 = state.u6r();
3779
+ var this_7 = this.l9z_1;
3780
+ var table_2 = state.w6r();
3771
3781
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3772
- var sendToPlayer_4 = new RoomActionPayload(this_7.h9z_1.a6i(), table_2.id, null);
3782
+ var sendToPlayer_4 = new RoomActionPayload(this_7.k9z_1.c6i(), table_2.id, null);
3773
3783
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3774
3784
  tmp = listOfNotNull(tmp$ret$42);
3775
3785
  } else {
3776
3786
  if (action_0 instanceof ErrorAction) {
3777
3787
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3778
- var this_8 = this.i9z_1;
3779
- var table_3 = state.u6r();
3788
+ var this_8 = this.l9z_1;
3789
+ var table_3 = state.w6r();
3780
3790
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3781
- var sendToPlayer_5 = new RoomActionPayload(this_8.h9z_1.a6i(), table_3.id, null);
3791
+ var sendToPlayer_5 = new RoomActionPayload(this_8.k9z_1.c6i(), table_3.id, null);
3782
3792
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3783
3793
  tmp = listOfNotNull(tmp$ret$44);
3784
3794
  } else {
3785
3795
  if (action_0 instanceof SceneMechanicAction) {
3786
3796
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3787
- var this_9 = this.i9z_1;
3788
- var table_4 = state.u6r();
3797
+ var this_9 = this.l9z_1;
3798
+ var table_4 = state.w6r();
3789
3799
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3790
3800
  var tableId_1 = table_4.id;
3791
3801
  var gameCreatorPlayerId_1 = getGameCreator(table_4.players).playerId;
@@ -3821,7 +3831,7 @@
3821
3831
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3822
3832
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3823
3833
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3824
- var tmp0_aid_1 = this_9.h9z_1.a6i();
3834
+ var tmp0_aid_1 = this_9.k9z_1.c6i();
3825
3835
  // Inline function 'kotlin.collections.map' call
3826
3836
  // Inline function 'kotlin.collections.mapTo' call
3827
3837
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3846,8 +3856,8 @@
3846
3856
  } else {
3847
3857
  if (action_0 instanceof SceneActMechanicAction) {
3848
3858
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3849
- var this_10 = this.i9z_1;
3850
- var table_5 = state.u6r();
3859
+ var this_10 = this.l9z_1;
3860
+ var table_5 = state.w6r();
3851
3861
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3852
3862
  var tableId_2 = table_5.id;
3853
3863
  var gameCreatorPlayerId_2 = getGameCreator(table_5.players).playerId;
@@ -3883,7 +3893,7 @@
3883
3893
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3884
3894
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3885
3895
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3886
- var tmp0_aid_2 = this_10.h9z_1.a6i();
3896
+ var tmp0_aid_2 = this_10.k9z_1.c6i();
3887
3897
  // Inline function 'kotlin.collections.map' call
3888
3898
  // Inline function 'kotlin.collections.mapTo' call
3889
3899
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -3908,8 +3918,8 @@
3908
3918
  } else {
3909
3919
  if (action_0 instanceof TeamsDataMechanicAction) {
3910
3920
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3911
- var this_11 = this.i9z_1;
3912
- var table_6 = state.u6r();
3921
+ var this_11 = this.l9z_1;
3922
+ var table_6 = state.w6r();
3913
3923
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3914
3924
  var tableId_3 = table_6.id;
3915
3925
  var gameCreatorPlayerId_3 = getGameCreator(table_6.players).playerId;
@@ -3945,7 +3955,7 @@
3945
3955
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3946
3956
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3947
3957
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3948
- var tmp0_aid_3 = this_11.h9z_1.a6i();
3958
+ var tmp0_aid_3 = this_11.k9z_1.c6i();
3949
3959
  // Inline function 'kotlin.collections.map' call
3950
3960
  // Inline function 'kotlin.collections.mapTo' call
3951
3961
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -3958,7 +3968,7 @@
3958
3968
  }
3959
3969
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
3960
3970
  var tmp_0;
3961
- if (this.i9z_1.g9z_1.supportBackwardActions && getPlayer(state.u6r().players, sendToPlayer_8.p7e_1).r6x_1.v6x_1) {
3971
+ if (this.l9z_1.j9z_1.supportBackwardActions && getPlayer(state.w6r().players, sendToPlayer_8.r7e_1).t6x_1.x6x_1) {
3962
3972
  tmp_0 = null;
3963
3973
  } else {
3964
3974
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -3976,79 +3986,79 @@
3976
3986
  } else {
3977
3987
  if (action_0 instanceof PlayerReadyMechanicAction) {
3978
3988
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3979
- var this_12 = this.i9z_1;
3980
- var table_7 = state.u6r();
3981
- var exceptPlayerId = this.i9z_1.g9z_1.supportBackwardActions ? action_0.l8z_1 : null;
3989
+ var this_12 = this.l9z_1;
3990
+ var table_7 = state.w6r();
3991
+ var exceptPlayerId = this.l9z_1.j9z_1.supportBackwardActions ? action_0.n8z_1 : null;
3982
3992
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3983
- var sendToPlayer_9 = new RoomActionPayload(this_12.h9z_1.a6i(), table_7.id, exceptPlayerId);
3993
+ var sendToPlayer_9 = new RoomActionPayload(this_12.k9z_1.c6i(), table_7.id, exceptPlayerId);
3984
3994
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
3985
3995
  tmp = listOfNotNull(tmp$ret$94);
3986
3996
  } else {
3987
3997
  if (action_0 instanceof SuitChoiceMechanicAction) {
3988
3998
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3989
- var this_13 = this.i9z_1;
3990
- var table_8 = state.u6r();
3991
- var exceptPlayerId_0 = this.i9z_1.g9z_1.supportBackwardActions ? action_0.h8u_1 : null;
3999
+ var this_13 = this.l9z_1;
4000
+ var table_8 = state.w6r();
4001
+ var exceptPlayerId_0 = this.l9z_1.j9z_1.supportBackwardActions ? action_0.j8u_1 : null;
3992
4002
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3993
- var sendToPlayer_10 = new RoomActionPayload(this_13.h9z_1.a6i(), table_8.id, exceptPlayerId_0);
4003
+ var sendToPlayer_10 = new RoomActionPayload(this_13.k9z_1.c6i(), table_8.id, exceptPlayerId_0);
3994
4004
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
3995
4005
  tmp = listOfNotNull(tmp$ret$96);
3996
4006
  } else {
3997
4007
  if (action_0 instanceof TrumpMechanicAction) {
3998
4008
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3999
- var this_14 = this.i9z_1;
4000
- var table_9 = state.u6r();
4009
+ var this_14 = this.l9z_1;
4010
+ var table_9 = state.w6r();
4001
4011
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4002
- var sendToPlayer_11 = new RoomActionPayload(this_14.h9z_1.a6i(), table_9.id, null);
4012
+ var sendToPlayer_11 = new RoomActionPayload(this_14.k9z_1.c6i(), table_9.id, null);
4003
4013
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4004
4014
  tmp = listOfNotNull(tmp$ret$98);
4005
4015
  } else {
4006
4016
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4007
4017
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4008
- var this_15 = this.i9z_1;
4009
- var table_10 = state.u6r();
4010
- var exceptPlayerId_1 = this.i9z_1.g9z_1.supportBackwardActions ? action_0.r8z_1 : null;
4018
+ var this_15 = this.l9z_1;
4019
+ var table_10 = state.w6r();
4020
+ var exceptPlayerId_1 = this.l9z_1.j9z_1.supportBackwardActions ? action_0.t8z_1 : null;
4011
4021
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4012
- var sendToPlayer_12 = new RoomActionPayload(this_15.h9z_1.a6i(), table_10.id, exceptPlayerId_1);
4022
+ var sendToPlayer_12 = new RoomActionPayload(this_15.k9z_1.c6i(), table_10.id, exceptPlayerId_1);
4013
4023
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4014
4024
  tmp = listOfNotNull(tmp$ret$100);
4015
4025
  } else {
4016
4026
  if (action_0 instanceof PutCardMechanicAction) {
4017
4027
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4018
- var this_16 = this.i9z_1;
4019
- var table_11 = state.u6r();
4020
- var exceptPlayerId_2 = this.i9z_1.g9z_1.supportBackwardActions ? action_0.m8u_1 : null;
4028
+ var this_16 = this.l9z_1;
4029
+ var table_11 = state.w6r();
4030
+ var exceptPlayerId_2 = this.l9z_1.j9z_1.supportBackwardActions ? action_0.o8u_1 : null;
4021
4031
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4022
- var sendToPlayer_13 = new RoomActionPayload(this_16.h9z_1.a6i(), table_11.id, exceptPlayerId_2);
4032
+ var sendToPlayer_13 = new RoomActionPayload(this_16.k9z_1.c6i(), table_11.id, exceptPlayerId_2);
4023
4033
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4024
4034
  tmp = listOfNotNull(tmp$ret$102);
4025
4035
  } else {
4026
4036
  if (action_0 instanceof PickUpBribeMechanicAction) {
4027
4037
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4028
- var this_17 = this.i9z_1;
4029
- var table_12 = state.u6r();
4038
+ var this_17 = this.l9z_1;
4039
+ var table_12 = state.w6r();
4030
4040
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4031
- var sendToPlayer_14 = new RoomActionPayload(this_17.h9z_1.a6i(), table_12.id, null);
4041
+ var sendToPlayer_14 = new RoomActionPayload(this_17.k9z_1.c6i(), table_12.id, null);
4032
4042
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4033
4043
  tmp = listOfNotNull(tmp$ret$104);
4034
4044
  } else {
4035
4045
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4036
4046
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4037
- var this_18 = this.i9z_1;
4038
- var table_13 = state.u6r();
4047
+ var this_18 = this.l9z_1;
4048
+ var table_13 = state.w6r();
4039
4049
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4040
- var sendToPlayer_15 = new RoomActionPayload(this_18.h9z_1.a6i(), table_13.id, null);
4050
+ var sendToPlayer_15 = new RoomActionPayload(this_18.k9z_1.c6i(), table_13.id, null);
4041
4051
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4042
4052
  tmp = listOfNotNull(tmp$ret$106);
4043
4053
  } else {
4044
4054
  if (action_0 instanceof MessageMechanicAction) {
4045
- var message = action_0.v8z_1;
4055
+ var message = action_0.x8z_1;
4046
4056
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4047
- var this_19 = this.i9z_1;
4048
- var table_14 = state.u6r();
4057
+ var this_19 = this.l9z_1;
4058
+ var table_14 = state.w6r();
4049
4059
  var tmp_1;
4050
4060
  var tmp_2;
4051
- if (this.i9z_1.g9z_1.supportBackwardActions) {
4061
+ if (this.l9z_1.j9z_1.supportBackwardActions) {
4052
4062
  tmp_2 = isInterface(message, UserMessage);
4053
4063
  } else {
4054
4064
  tmp_2 = false;
@@ -4060,17 +4070,17 @@
4060
4070
  }
4061
4071
  var exceptPlayerId_3 = tmp_1;
4062
4072
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4063
- var sendToPlayer_16 = new RoomActionPayload(this_19.h9z_1.a6i(), table_14.id, exceptPlayerId_3);
4073
+ var sendToPlayer_16 = new RoomActionPayload(this_19.k9z_1.c6i(), table_14.id, exceptPlayerId_3);
4064
4074
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4065
4075
  tmp = listOfNotNull(tmp$ret$108);
4066
4076
  } else {
4067
4077
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4068
4078
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4069
- var this_20 = this.i9z_1;
4070
- var table_15 = state.u6r();
4079
+ var this_20 = this.l9z_1;
4080
+ var table_15 = state.w6r();
4071
4081
  var exceptPlayerId_4 = action_0.playerId;
4072
4082
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4073
- var sendToPlayer_17 = new RoomActionPayload(this_20.h9z_1.a6i(), table_15.id, exceptPlayerId_4);
4083
+ var sendToPlayer_17 = new RoomActionPayload(this_20.k9z_1.c6i(), table_15.id, exceptPlayerId_4);
4074
4084
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4075
4085
  tmp = listOfNotNull(tmp$ret$110);
4076
4086
  } else {
@@ -4104,14 +4114,14 @@
4104
4114
  }
4105
4115
  next(action_0);
4106
4116
  };
4107
- protoOf(_no_name_provided__qut3iv_3).w6j = function (store, next, action) {
4108
- return this.o6l(store, next, action);
4117
+ protoOf(_no_name_provided__qut3iv_3).y6j = function (store, next, action) {
4118
+ return this.q6l(store, next, action);
4109
4119
  };
4110
4120
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4111
- this.g9z_1 = logicConfig;
4112
- this.h9z_1 = idsProvider;
4121
+ this.j9z_1 = logicConfig;
4122
+ this.k9z_1 = idsProvider;
4113
4123
  }
4114
- protoOf(ServerMapMechanicToClientActionMiddleware).s93 = function () {
4124
+ protoOf(ServerMapMechanicToClientActionMiddleware).u93 = function () {
4115
4125
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4116
4126
  return new _no_name_provided__qut3iv_3(this);
4117
4127
  };
@@ -4120,8 +4130,8 @@
4120
4130
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4121
4131
  }
4122
4132
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4123
- this.r9z_1 = $provider;
4124
- this.s9z_1 = $action;
4133
+ this.u9z_1 = $provider;
4134
+ this.v9z_1 = $action;
4125
4135
  CoroutineImpl.call(this, resultContinuation);
4126
4136
  }
4127
4137
  protoOf(sendToClientActionMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -4142,7 +4152,7 @@
4142
4152
  case 0:
4143
4153
  this.g9_1 = 2;
4144
4154
  this.f9_1 = 1;
4145
- suspendResult = this.r9z_1.b9w(this.s9z_1, this);
4155
+ suspendResult = this.u9z_1.e9w(this.v9z_1, this);
4146
4156
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4147
4157
  return suspendResult;
4148
4158
  }
@@ -4165,8 +4175,8 @@
4165
4175
  while (true);
4166
4176
  };
4167
4177
  protoOf(sendToClientActionMiddleware$o$handle$slambda).m1e = function ($this$launchDefault, completion) {
4168
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.r9z_1, this.s9z_1, completion);
4169
- i.t9z_1 = $this$launchDefault;
4178
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.u9z_1, this.v9z_1, completion);
4179
+ i.w9z_1 = $this$launchDefault;
4170
4180
  return i;
4171
4181
  };
4172
4182
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4178,20 +4188,20 @@
4178
4188
  return l;
4179
4189
  }
4180
4190
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4181
- this.u9z_1 = $asyncProvider;
4182
- this.v9z_1 = $provider;
4191
+ this.x9z_1 = $asyncProvider;
4192
+ this.y9z_1 = $provider;
4183
4193
  }
4184
- protoOf(_no_name_provided__qut3iv_4).x6j = function (action) {
4194
+ protoOf(_no_name_provided__qut3iv_4).z6j = function (action) {
4185
4195
  return action instanceof ToClientAction;
4186
4196
  };
4187
- protoOf(_no_name_provided__qut3iv_4).o6l = function (store, next, action) {
4197
+ protoOf(_no_name_provided__qut3iv_4).q6l = function (store, next, action) {
4188
4198
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4189
4199
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4190
- this.u9z_1.x6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.v9z_1, action_0, null));
4200
+ this.x9z_1.z6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.y9z_1, action_0, null));
4191
4201
  next(action_0);
4192
4202
  };
4193
- protoOf(_no_name_provided__qut3iv_4).w6j = function (store, next, action) {
4194
- return this.o6l(store, next, action);
4203
+ protoOf(_no_name_provided__qut3iv_4).y6j = function (store, next, action) {
4204
+ return this.q6l(store, next, action);
4195
4205
  };
4196
4206
  function serverConfigReducer() {
4197
4207
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -4199,96 +4209,96 @@
4199
4209
  }
4200
4210
  function _no_name_provided__qut3iv_5() {
4201
4211
  }
4202
- protoOf(_no_name_provided__qut3iv_5).x6j = function (action) {
4212
+ protoOf(_no_name_provided__qut3iv_5).z6j = function (action) {
4203
4213
  return action instanceof UpdateServerConfigAction;
4204
4214
  };
4205
- protoOf(_no_name_provided__qut3iv_5).a9b = function (state, action) {
4215
+ protoOf(_no_name_provided__qut3iv_5).c9b = function (state, action) {
4206
4216
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4207
4217
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4208
- return state.m8x(VOID, get_serverStatePayload_0(state).w9z(action_0.n9y_1));
4218
+ return state.o8x(VOID, get_serverStatePayload_0(state).z9z(action_0.q9y_1));
4209
4219
  };
4210
- protoOf(_no_name_provided__qut3iv_5).p6l = function (state, action) {
4211
- return this.a9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4220
+ protoOf(_no_name_provided__qut3iv_5).r6l = function (state, action) {
4221
+ return this.c9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4212
4222
  };
4213
4223
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4214
4224
  return function (it) {
4215
4225
  var tmp = Companion_instance_1;
4216
4226
  var tmp_0;
4217
4227
  if (it.isBot) {
4218
- tmp_0 = Companion_instance_2.e6c(PlayerConnectionState_LEFT_getInstance());
4228
+ tmp_0 = Companion_instance_2.g6c(PlayerConnectionState_LEFT_getInstance());
4219
4229
  } else {
4220
4230
  var tmp_1 = Companion_instance_2;
4221
4231
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4222
4232
  // Inline function 'kotlin.time.Companion.milliseconds' call
4223
4233
  Companion_getInstance();
4224
- var this_0 = $action.k8y_1.timeoutTimeMillis;
4234
+ var this_0 = $action.m8y_1.timeoutTimeMillis;
4225
4235
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4226
- tmp_0 = tmp_1.d6c(tmp_2, tmp$ret$0);
4236
+ tmp_0 = tmp_1.f6c(tmp_2, tmp$ret$0);
4227
4237
  }
4228
- return tmp.l6d(tmp_0);
4238
+ return tmp.n6d(tmp_0);
4229
4239
  };
4230
4240
  }
4231
4241
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4232
4242
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4233
- this.z9z_1 = logger;
4243
+ this.ca0_1 = logger;
4234
4244
  }
4235
- protoOf(ServerMechanicLifecycleReducer).m9c = function (state, action) {
4236
- var serverState = get_serverStatePayloadOrNull(state.t6q_1);
4245
+ protoOf(ServerMechanicLifecycleReducer).o9c = function (state, action) {
4246
+ var serverState = get_serverStatePayloadOrNull(state.v6q_1);
4237
4247
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4238
- var tmp0_$this = this.n9c_1;
4239
- var tmp1_tableId = action.l8y_1;
4240
- var tmp2_gameId = action.l8y_1;
4241
- var tmp3_version = action.m8y_1;
4242
- var tmp4_config = action.k8y_1;
4243
- var tmp5_users = action.o8y_1;
4248
+ var tmp0_$this = this.p9c_1;
4249
+ var tmp1_tableId = action.n8y_1;
4250
+ var tmp2_gameId = action.n8y_1;
4251
+ var tmp3_version = action.o8y_1;
4252
+ var tmp4_config = action.m8y_1;
4253
+ var tmp5_users = action.q8y_1;
4244
4254
  var tmp6_spectators = action.spectators;
4245
- var tmp7_gameCreatorPlayerId = action.n8y_1;
4246
- var tmp9_tableOrNull = tmp0_$this.s9d(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4255
+ var tmp7_gameCreatorPlayerId = action.p8y_1;
4256
+ var tmp9_tableOrNull = tmp0_$this.u9d(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4247
4257
  var tmp;
4248
4258
  if (serverState == null) {
4249
- this.z9z_1.w(VOID, 'ServerPayload is not onStart');
4250
- tmp = Companion_instance_10.t9v();
4259
+ this.ca0_1.w(VOID, 'ServerPayload is not onStart');
4260
+ tmp = Companion_instance_10.w9v();
4251
4261
  } else {
4252
4262
  tmp = serverState;
4253
4263
  }
4254
4264
  var tmp10_payload = tmp;
4255
- return state.m8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4265
+ return state.o8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4256
4266
  };
4257
- protoOf(ServerMechanicLifecycleReducer).k9c = function (state, action) {
4267
+ protoOf(ServerMechanicLifecycleReducer).m9c = function (state, action) {
4258
4268
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4259
- var tmp2_tableOrNull = action.r8y_1;
4269
+ var tmp2_tableOrNull = action.t8y_1;
4260
4270
  var tmp = Companion_instance_10;
4261
- var tmp_0 = get_serverStatePayload_0(state).c9v_1;
4262
- var tmp_1 = action.s8y_1;
4271
+ var tmp_0 = get_serverStatePayload_0(state).f9v_1;
4272
+ var tmp_1 = action.u8y_1;
4263
4273
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4264
- var tmp3_payload = tmp.aa0(tmp_0.f9v(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.u69_1));
4265
- return state.m8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4274
+ var tmp3_payload = tmp.da0(tmp_0.i9v(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.w69_1));
4275
+ return state.o8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4266
4276
  };
4267
- protoOf(ServerMechanicLifecycleReducer).l9c = function (state, action) {
4268
- this.o9c_1.i5r(action.previousGameId);
4277
+ protoOf(ServerMechanicLifecycleReducer).n9c = function (state, action) {
4278
+ this.q9c_1.i5r(action.previousGameId);
4269
4279
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4270
- var tmp1_tableOrNull = this.n9c_1.t9d(state.u6r(), action.gameId);
4271
- return state.m8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4280
+ var tmp1_tableOrNull = this.p9c_1.v9d(state.w6r(), action.gameId);
4281
+ return state.o8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4272
4282
  };
4273
4283
  function spectatorsReducer(logger) {
4274
4284
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4275
4285
  return new _no_name_provided__qut3iv_6(logger);
4276
4286
  }
4277
4287
  function _no_name_provided__qut3iv_6($logger) {
4278
- this.ba0_1 = $logger;
4288
+ this.ea0_1 = $logger;
4279
4289
  }
4280
- protoOf(_no_name_provided__qut3iv_6).x6j = function (action) {
4290
+ protoOf(_no_name_provided__qut3iv_6).z6j = function (action) {
4281
4291
  return isInterface(action, SpectatorsAction);
4282
4292
  };
4283
- protoOf(_no_name_provided__qut3iv_6).a9b = function (state, action) {
4293
+ protoOf(_no_name_provided__qut3iv_6).c9b = function (state, action) {
4284
4294
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4285
4295
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4286
- var table = state.u6r();
4296
+ var table = state.w6r();
4287
4297
  var tmp;
4288
4298
  if (action_0 instanceof AddSpectatorsAction) {
4289
4299
  // Inline function 'kotlin.collections.mapNotNull' call
4290
4300
  // Inline function 'kotlin.collections.mapNotNullTo' call
4291
- var this_0 = action_0.o9y_1;
4301
+ var this_0 = action_0.r9y_1;
4292
4302
  var destination = ArrayList_init_$Create$_0();
4293
4303
  // Inline function 'kotlin.collections.forEach' call
4294
4304
  var tmp0_iterator = this_0.j();
@@ -4296,7 +4306,7 @@
4296
4306
  var element = tmp0_iterator.l();
4297
4307
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4298
4308
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>' call
4299
- var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.c6b_1));
4309
+ var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.e6b_1));
4300
4310
  if (tmp0_safe_receiver == null)
4301
4311
  null;
4302
4312
  else {
@@ -4310,10 +4320,10 @@
4310
4320
  var tmp_0;
4311
4321
  // Inline function 'kotlin.collections.isNotEmpty' call
4312
4322
  if (!sameSpectators.p()) {
4313
- this.ba0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators));
4323
+ this.ea0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4314
4324
  // Inline function 'kotlin.collections.filterNot' call
4315
4325
  // Inline function 'kotlin.collections.filterNotTo' call
4316
- var this_1 = action_0.o9y_1;
4326
+ var this_1 = action_0.r9y_1;
4317
4327
  var destination_0 = ArrayList_init_$Create$_0();
4318
4328
  var tmp0_iterator_0 = this_1.j();
4319
4329
  while (tmp0_iterator_0.k()) {
@@ -4336,7 +4346,7 @@
4336
4346
  while (tmp0_iterator_1.k()) {
4337
4347
  var element_1 = tmp0_iterator_1.l();
4338
4348
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4339
- if (element_0.c6b_1 === element_1.playerId) {
4349
+ if (element_0.e6b_1 === element_1.playerId) {
4340
4350
  tmp$ret$5 = true;
4341
4351
  break $l$block_0;
4342
4352
  }
@@ -4349,7 +4359,7 @@
4349
4359
  }
4350
4360
  tmp_0 = destination_0;
4351
4361
  } else {
4352
- tmp_0 = action_0.o9y_1;
4362
+ tmp_0 = action_0.r9y_1;
4353
4363
  }
4354
4364
  var this_2 = tmp_0;
4355
4365
  // Inline function 'kotlin.collections.mapTo' call
@@ -4362,12 +4372,12 @@
4362
4372
  destination_1.e(tmp$ret$10);
4363
4373
  }
4364
4374
  var spectatorsToAdd = toSet(destination_1);
4365
- tmp = state.m8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4375
+ tmp = state.o8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4366
4376
  } else {
4367
4377
  if (action_0 instanceof RemoveSpectatorsAction) {
4368
4378
  // Inline function 'kotlin.collections.mapNotNull' call
4369
4379
  // Inline function 'kotlin.collections.mapNotNullTo' call
4370
- var this_3 = action_0.p9y_1;
4380
+ var this_3 = action_0.s9y_1;
4371
4381
  var destination_2 = ArrayList_init_$Create$_0();
4372
4382
  // Inline function 'kotlin.collections.forEach' call
4373
4383
  var tmp0_iterator_3 = this_3.j();
@@ -4375,7 +4385,7 @@
4375
4385
  var element_2 = tmp0_iterator_3.l();
4376
4386
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4377
4387
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>' call
4378
- var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.c6b_1));
4388
+ var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.e6b_1));
4379
4389
  if (tmp0_safe_receiver_0 == null)
4380
4390
  null;
4381
4391
  else {
@@ -4388,10 +4398,10 @@
4388
4398
  var tmp_2;
4389
4399
  // Inline function 'kotlin.collections.isNotEmpty' call
4390
4400
  if (!sameSpectators_0.p()) {
4391
- this.ba0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators_0));
4401
+ this.ea0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4392
4402
  // Inline function 'kotlin.collections.filterNot' call
4393
4403
  // Inline function 'kotlin.collections.filterNotTo' call
4394
- var this_4 = action_0.p9y_1;
4404
+ var this_4 = action_0.s9y_1;
4395
4405
  var destination_3 = ArrayList_init_$Create$_0();
4396
4406
  var tmp0_iterator_4 = this_4.j();
4397
4407
  while (tmp0_iterator_4.k()) {
@@ -4414,7 +4424,7 @@
4414
4424
  while (tmp0_iterator_5.k()) {
4415
4425
  var element_4 = tmp0_iterator_5.l();
4416
4426
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4417
- if (element_3.c6b_1 === element_4.playerId) {
4427
+ if (element_3.e6b_1 === element_4.playerId) {
4418
4428
  tmp$ret$18 = true;
4419
4429
  break $l$block_2;
4420
4430
  }
@@ -4427,7 +4437,7 @@
4427
4437
  }
4428
4438
  tmp_2 = destination_3;
4429
4439
  } else {
4430
- tmp_2 = action_0.p9y_1;
4440
+ tmp_2 = action_0.s9y_1;
4431
4441
  }
4432
4442
  var spectatorsToRemove = toSet(tmp_2);
4433
4443
  // Inline function 'kotlin.collections.filterNot' call
@@ -4455,7 +4465,7 @@
4455
4465
  while (tmp0_iterator_7.k()) {
4456
4466
  var element_6 = tmp0_iterator_7.l();
4457
4467
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4458
- if (element_5.playerId === element_6.c6b_1) {
4468
+ if (element_5.playerId === element_6.e6b_1) {
4459
4469
  tmp$ret$23 = true;
4460
4470
  break $l$block_4;
4461
4471
  }
@@ -4466,40 +4476,40 @@
4466
4476
  destination_4.e(element_5);
4467
4477
  }
4468
4478
  }
4469
- tmp = state.m8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4479
+ tmp = state.o8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4470
4480
  } else {
4471
4481
  noWhenBranchMatchedException();
4472
4482
  }
4473
4483
  }
4474
4484
  return tmp;
4475
4485
  };
4476
- protoOf(_no_name_provided__qut3iv_6).p6l = function (state, action) {
4477
- return this.a9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4486
+ protoOf(_no_name_provided__qut3iv_6).r6l = function (state, action) {
4487
+ return this.c9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4478
4488
  };
4479
4489
  function Companion_2() {
4480
4490
  }
4481
- protoOf(Companion_2).aa0 = function (config) {
4491
+ protoOf(Companion_2).da0 = function (config) {
4482
4492
  return new ServerStatePayload(config);
4483
4493
  };
4484
- protoOf(Companion_2).t9v = function (config, $super) {
4485
- config = config === VOID ? Companion_instance_8.x9v(null) : config;
4486
- return $super === VOID ? this.aa0(config) : $super.aa0.call(this, config);
4494
+ protoOf(Companion_2).w9v = function (config, $super) {
4495
+ config = config === VOID ? Companion_instance_8.a9w(null) : config;
4496
+ return $super === VOID ? this.da0(config) : $super.da0.call(this, config);
4487
4497
  };
4488
4498
  var Companion_instance_10;
4489
4499
  function Companion_getInstance_3() {
4490
4500
  return Companion_instance_10;
4491
4501
  }
4492
4502
  function ServerStatePayload(config) {
4493
- this.c9v_1 = config;
4503
+ this.f9v_1 = config;
4494
4504
  }
4495
- protoOf(ServerStatePayload).w9z = function (config) {
4505
+ protoOf(ServerStatePayload).z9z = function (config) {
4496
4506
  return new ServerStatePayload(config);
4497
4507
  };
4498
4508
  protoOf(ServerStatePayload).toString = function () {
4499
- return 'ServerStatePayload(config=' + this.c9v_1.toString() + ')';
4509
+ return 'ServerStatePayload(config=' + this.f9v_1.toString() + ')';
4500
4510
  };
4501
4511
  protoOf(ServerStatePayload).hashCode = function () {
4502
- return this.c9v_1.hashCode();
4512
+ return this.f9v_1.hashCode();
4503
4513
  };
4504
4514
  protoOf(ServerStatePayload).equals = function (other) {
4505
4515
  if (this === other)
@@ -4507,7 +4517,7 @@
4507
4517
  if (!(other instanceof ServerStatePayload))
4508
4518
  return false;
4509
4519
  var tmp0_other_with_cast = other instanceof ServerStatePayload ? other : THROW_CCE();
4510
- if (!this.c9v_1.equals(tmp0_other_with_cast.c9v_1))
4520
+ if (!this.f9v_1.equals(tmp0_other_with_cast.f9v_1))
4511
4521
  return false;
4512
4522
  return true;
4513
4523
  };
@@ -4519,7 +4529,7 @@
4519
4529
  }
4520
4530
  function get_serverStatePayload_0(_this__u8e3s4) {
4521
4531
  // Inline function 'kotlin.requireNotNull' call
4522
- var value = _this__u8e3s4.t6q_1;
4532
+ var value = _this__u8e3s4.v6q_1;
4523
4533
  // Inline function 'kotlin.contracts.contract' call
4524
4534
  var tmp$ret$1;
4525
4535
  $l$block: {
@@ -4528,7 +4538,7 @@
4528
4538
  if (value == null) {
4529
4539
  // Inline function 'kotlin.requireNotNull.<anonymous>' call
4530
4540
  var message = 'Required value was null.';
4531
- throw IllegalArgumentException_init_$Create$(toString_0(message));
4541
+ throw IllegalArgumentException_init_$Create$(toString(message));
4532
4542
  } else {
4533
4543
  tmp$ret$1 = value;
4534
4544
  break $l$block;
@@ -4545,30 +4555,30 @@
4545
4555
  }
4546
4556
  function _get_logger__rkp4sl_1($this) {
4547
4557
  // Inline function 'kotlin.getValue' call
4548
- var this_0 = $this.ka0_1;
4558
+ var this_0 = $this.na0_1;
4549
4559
  logger$factory_3();
4550
4560
  return this_0.u();
4551
4561
  }
4552
4562
  function _get_di__ndbzja($this) {
4553
4563
  // Inline function 'kotlin.getValue' call
4554
- var this_0 = $this.la0_1;
4564
+ var this_0 = $this.oa0_1;
4555
4565
  di$factory();
4556
4566
  return this_0.u();
4557
4567
  }
4558
4568
  function createDI($this, combinedLogger, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, externalReducers, externalMiddlewares, externalModule) {
4559
4569
  var tmp = Companion_instance_3;
4560
- return tmp.l5y(VOID, GameServerEngineControllerImpl$createDI$lambda(combinedLogger, externalModule, $this, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, externalReducers, externalMiddlewares));
4570
+ return tmp.m5y(VOID, GameServerEngineControllerImpl$createDI$lambda(combinedLogger, externalModule, $this, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, externalReducers, externalMiddlewares));
4561
4571
  }
4562
4572
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
4563
4573
  return function () {
4564
4574
  var tmp;
4565
- if (this$0.ia0_1 == null) {
4575
+ if (this$0.la0_1 == null) {
4566
4576
  tmp = null;
4567
4577
  } else {
4568
4578
  // Inline function 'kotlin.let' call
4569
4579
  // Inline function 'kotlin.contracts.contract' call
4570
4580
  // Inline function 'GameServerEngineControllerImpl.logger$delegate.<anonymous>.<anonymous>' call
4571
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ia0_1)]));
4581
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.la0_1)]));
4572
4582
  }
4573
4583
  var tmp1_elvis_lhs = tmp;
4574
4584
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4585,38 +4595,38 @@
4585
4595
  // Inline function 'org.kodein.type.generic' call
4586
4596
  var tmp = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4587
4597
  var tmp$ret$0 = isInterface(tmp, TypeToken) ? tmp : THROW_CCE();
4588
- var tmp_0 = $this$DI.c5y(tmp$ret$0, null, null);
4598
+ var tmp_0 = $this$DI.d5y(tmp$ret$0, null, null);
4589
4599
  // Inline function 'org.kodein.di.provider' call
4590
4600
  var creator = GameServerEngineControllerImpl$di$delegate$lambda$lambda$lambda(this$0);
4591
- var tmp_1 = $this$DI.f5y();
4601
+ var tmp_1 = $this$DI.g5y();
4592
4602
  // Inline function 'org.kodein.type.generic' call
4593
4603
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4594
4604
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4595
4605
  var tmp$ret$3 = new Provider(tmp_1, tmp$ret$2, creator);
4596
- tmp_0.a62(tmp$ret$3);
4597
- $this$DI.e5y(jsonModule());
4598
- $this$DI.e5y(serverHelpersModule());
4599
- $this$DI.e5y(randomOrgModule(this$0.ja0_1));
4606
+ tmp_0.b62(tmp$ret$3);
4607
+ $this$DI.f5y(jsonModule());
4608
+ $this$DI.f5y(serverHelpersModule());
4609
+ $this$DI.f5y(randomOrgModule(this$0.ma0_1));
4600
4610
  return Unit_instance;
4601
4611
  };
4602
4612
  }
4603
4613
  function GameServerEngineControllerImpl$di$delegate$lambda(this$0) {
4604
4614
  return function () {
4605
4615
  var tmp = Companion_instance_3;
4606
- return tmp.l5y(VOID, GameServerEngineControllerImpl$di$delegate$lambda$lambda(this$0));
4616
+ return tmp.m5y(VOID, GameServerEngineControllerImpl$di$delegate$lambda$lambda(this$0));
4607
4617
  };
4608
4618
  }
4609
4619
  function _no_name_provided__qut3iv_7($item) {
4610
- this.ra0_1 = $item;
4620
+ this.ua0_1 = $item;
4611
4621
  }
4612
- protoOf(_no_name_provided__qut3iv_7).x6j = function (action) {
4622
+ protoOf(_no_name_provided__qut3iv_7).z6j = function (action) {
4613
4623
  return isInterface(action, Action);
4614
4624
  };
4615
- protoOf(_no_name_provided__qut3iv_7).a9b = function (state, action) {
4616
- return this.ra0_1(state, isInterface(action, Action) ? action : THROW_CCE());
4625
+ protoOf(_no_name_provided__qut3iv_7).c9b = function (state, action) {
4626
+ return this.ua0_1(state, isInterface(action, Action) ? action : THROW_CCE());
4617
4627
  };
4618
- protoOf(_no_name_provided__qut3iv_7).p6l = function (state, action) {
4619
- return this.a9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4628
+ protoOf(_no_name_provided__qut3iv_7).r6l = function (state, action) {
4629
+ return this.c9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4620
4630
  };
4621
4631
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4622
4632
  return function ($this$singleton) {
@@ -4636,17 +4646,17 @@
4636
4646
  // Inline function 'org.kodein.type.generic' call
4637
4647
  var tmp_0 = typeToken(createKType(getKClass(FileLoggerOutput), arrayOf([]), false));
4638
4648
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
4639
- var tmp_1 = $this$Module.c5y(tmp$ret$0, null, null);
4649
+ var tmp_1 = $this$Module.d5y(tmp$ret$0, null, null);
4640
4650
  // Inline function 'org.kodein.di.singleton' call
4641
4651
  var creator = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput);
4642
- var tmp_2 = $this$Module.h5y();
4643
- var tmp_3 = $this$Module.f5y();
4644
- var tmp_4 = $this$Module.g5y();
4652
+ var tmp_2 = $this$Module.i5y();
4653
+ var tmp_3 = $this$Module.g5y();
4654
+ var tmp_4 = $this$Module.h5y();
4645
4655
  // Inline function 'org.kodein.type.generic' call
4646
4656
  var tmp_5 = typeToken(createKType(getKClass(FileLoggerOutputImpl), arrayOf([]), false));
4647
4657
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4648
4658
  var tmp$ret$3 = new Singleton(tmp_2, tmp_3, tmp_4, tmp$ret$2, null, true, creator);
4649
- tmp_1.a62(tmp$ret$3);
4659
+ tmp_1.b62(tmp$ret$3);
4650
4660
  tmp = Unit_instance;
4651
4661
  }
4652
4662
  var tmp_6;
@@ -4655,17 +4665,17 @@
4655
4665
  // Inline function 'org.kodein.type.generic' call
4656
4666
  var tmp_7 = typeToken(createKType(getKClass(CallbackWrapperLoggerOutput), arrayOf([]), false));
4657
4667
  var tmp$ret$4 = isInterface(tmp_7, TypeToken) ? tmp_7 : THROW_CCE();
4658
- var tmp_8 = $this$Module.c5y(tmp$ret$4, null, null);
4668
+ var tmp_8 = $this$Module.d5y(tmp$ret$4, null, null);
4659
4669
  // Inline function 'org.kodein.di.singleton' call
4660
4670
  var creator_0 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda_0($callbackWrapperLoggerOutput);
4661
- var tmp_9 = $this$Module.h5y();
4662
- var tmp_10 = $this$Module.f5y();
4663
- var tmp_11 = $this$Module.g5y();
4671
+ var tmp_9 = $this$Module.i5y();
4672
+ var tmp_10 = $this$Module.g5y();
4673
+ var tmp_11 = $this$Module.h5y();
4664
4674
  // Inline function 'org.kodein.type.generic' call
4665
4675
  var tmp_12 = typeToken(createKType(getKClass(CallbackWrapperLoggerOutput), arrayOf([]), false));
4666
4676
  var tmp$ret$6 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4667
4677
  var tmp$ret$7 = new Singleton(tmp_9, tmp_10, tmp_11, tmp$ret$6, null, true, creator_0);
4668
- tmp_8.a62(tmp$ret$7);
4678
+ tmp_8.b62(tmp$ret$7);
4669
4679
  tmp_6 = Unit_instance;
4670
4680
  }
4671
4681
  return Unit_instance;
@@ -4673,10 +4683,10 @@
4673
4683
  }
4674
4684
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4675
4685
  return function (it) {
4676
- var tmp0_elvis_lhs = Companion_instance_4.v9f(it);
4686
+ var tmp0_elvis_lhs = Companion_instance_4.x9f(it);
4677
4687
  var tmp;
4678
4688
  if (tmp0_elvis_lhs == null) {
4679
- var tmp1_safe_receiver = $gameServer.m6b().s6q_1;
4689
+ var tmp1_safe_receiver = $gameServer.o6b().u6q_1;
4680
4690
  tmp = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.gameId;
4681
4691
  } else {
4682
4692
  tmp = tmp0_elvis_lhs;
@@ -4686,10 +4696,10 @@
4686
4696
  }
4687
4697
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4688
4698
  return function (it) {
4689
- var tmp0_elvis_lhs = Companion_instance_5.g9e(it);
4699
+ var tmp0_elvis_lhs = Companion_instance_5.i9e(it);
4690
4700
  var tmp;
4691
4701
  if (tmp0_elvis_lhs == null) {
4692
- var tmp1_safe_receiver = $gameServer.m6b().s6q_1;
4702
+ var tmp1_safe_receiver = $gameServer.o6b().u6q_1;
4693
4703
  tmp = tmp1_safe_receiver == null ? null : toLoggerPayload(tmp1_safe_receiver);
4694
4704
  } else {
4695
4705
  tmp = tmp0_elvis_lhs;
@@ -4699,94 +4709,94 @@
4699
4709
  }
4700
4710
  function GameServerEngineControllerImpl$createDI$lambda($combinedLogger, $externalModule, this$0, $coreConfig, $serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares) {
4701
4711
  return function ($this$DI) {
4702
- $this$DI.e5y(combinedLoggerModule($combinedLogger));
4712
+ $this$DI.f5y(combinedLoggerModule($combinedLogger));
4703
4713
  var tmp0_safe_receiver = $externalModule;
4704
4714
  if (tmp0_safe_receiver == null)
4705
4715
  null;
4706
4716
  else {
4707
4717
  // Inline function 'kotlin.let' call
4708
4718
  // Inline function 'kotlin.contracts.contract' call
4709
- $this$DI.e5y(tmp0_safe_receiver);
4719
+ $this$DI.f5y(tmp0_safe_receiver);
4710
4720
  }
4711
- $this$DI.e5y(dealerModule(this$0.randomPoolProvider, this$0.ja0_1));
4712
- $this$DI.e5y(coreModule($coreConfig));
4713
- $this$DI.e5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4721
+ $this$DI.f5y(dealerModule(this$0.randomPoolProvider, this$0.ma0_1));
4722
+ $this$DI.f5y(coreModule($coreConfig));
4723
+ $this$DI.f5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4714
4724
  return Unit_instance;
4715
4725
  };
4716
4726
  }
4717
4727
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4718
4728
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4719
4729
  production = production === VOID ? true : production;
4720
- this.ia0_1 = loggerCallback;
4721
- this.ja0_1 = randomOrgConfig;
4722
- AppEnvironment_getInstance().a6q(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4730
+ this.la0_1 = loggerCallback;
4731
+ this.ma0_1 = randomOrgConfig;
4732
+ AppEnvironment_getInstance().c6q(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4723
4733
  var tmp = this;
4724
- tmp.ka0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4734
+ tmp.na0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4725
4735
  var tmp_0 = this;
4726
- tmp_0.la0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4736
+ tmp_0.oa0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4727
4737
  var tmp_1 = this;
4728
4738
  // Inline function 'org.kodein.di.instance' call
4729
4739
  var this_0 = _get_di__ndbzja(this);
4730
4740
  // Inline function 'org.kodein.type.generic' call
4731
4741
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4732
4742
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4733
- tmp_1.ma0_1 = Instance(this_0, tmp$ret$0, null).x63(this, parser$factory());
4743
+ tmp_1.pa0_1 = Instance(this_0, tmp$ret$0, null).y63(this, parser$factory());
4734
4744
  var tmp_3 = this;
4735
4745
  // Inline function 'org.kodein.di.instance' call
4736
4746
  var this_1 = _get_di__ndbzja(this);
4737
4747
  // Inline function 'org.kodein.type.generic' call
4738
4748
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4739
4749
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4740
- tmp_3.na0_1 = Instance(this_1, tmp$ret$2, null).x63(this, helper$factory());
4750
+ tmp_3.qa0_1 = Instance(this_1, tmp$ret$2, null).y63(this, helper$factory());
4741
4751
  var tmp_5 = this;
4742
4752
  // Inline function 'org.kodein.di.instance' call
4743
4753
  var this_2 = _get_di__ndbzja(this);
4744
4754
  // Inline function 'org.kodein.type.generic' call
4745
4755
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4746
4756
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4747
- tmp_5.oa0_1 = Instance(this_2, tmp$ret$4, null).x63(this, resources$factory());
4757
+ tmp_5.ra0_1 = Instance(this_2, tmp$ret$4, null).y63(this, resources$factory());
4748
4758
  var tmp_7 = this;
4749
4759
  // Inline function 'org.kodein.di.instance' call
4750
4760
  var this_3 = _get_di__ndbzja(this);
4751
4761
  // Inline function 'org.kodein.type.generic' call
4752
4762
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4753
4763
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4754
- tmp_7.pa0_1 = Instance(this_3, tmp$ret$6, null).x63(this, test$factory());
4764
+ tmp_7.sa0_1 = Instance(this_3, tmp$ret$6, null).y63(this, test$factory());
4755
4765
  var tmp_9 = this;
4756
4766
  // Inline function 'org.kodein.di.instance' call
4757
4767
  var this_4 = _get_di__ndbzja(this);
4758
4768
  // Inline function 'org.kodein.type.generic' call
4759
4769
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4760
4770
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4761
- tmp_9.qa0_1 = Instance(this_4, tmp$ret$8, null).x63(this, randomPoolProvider$factory());
4771
+ tmp_9.ta0_1 = Instance(this_4, tmp$ret$8, null).y63(this, randomPoolProvider$factory());
4762
4772
  }
4763
- protoOf(GameServerEngineControllerImpl).ca0 = function () {
4773
+ protoOf(GameServerEngineControllerImpl).fa0 = function () {
4764
4774
  // Inline function 'kotlin.getValue' call
4765
- var this_0 = this.ma0_1;
4775
+ var this_0 = this.pa0_1;
4766
4776
  parser$factory_0();
4767
4777
  return this_0.u();
4768
4778
  };
4769
- protoOf(GameServerEngineControllerImpl).ea0 = function () {
4779
+ protoOf(GameServerEngineControllerImpl).ha0 = function () {
4770
4780
  // Inline function 'kotlin.getValue' call
4771
- var this_0 = this.na0_1;
4781
+ var this_0 = this.qa0_1;
4772
4782
  helper$factory_0();
4773
4783
  return this_0.u();
4774
4784
  };
4775
- protoOf(GameServerEngineControllerImpl).fa0 = function () {
4785
+ protoOf(GameServerEngineControllerImpl).ia0 = function () {
4776
4786
  // Inline function 'kotlin.getValue' call
4777
- var this_0 = this.oa0_1;
4787
+ var this_0 = this.ra0_1;
4778
4788
  resources$factory_0();
4779
4789
  return this_0.u();
4780
4790
  };
4781
- protoOf(GameServerEngineControllerImpl).da0 = function () {
4791
+ protoOf(GameServerEngineControllerImpl).ga0 = function () {
4782
4792
  // Inline function 'kotlin.getValue' call
4783
- var this_0 = this.pa0_1;
4793
+ var this_0 = this.sa0_1;
4784
4794
  test$factory_0();
4785
4795
  return this_0.u();
4786
4796
  };
4787
- protoOf(GameServerEngineControllerImpl).ga0 = function () {
4797
+ protoOf(GameServerEngineControllerImpl).ja0 = function () {
4788
4798
  // Inline function 'kotlin.getValue' call
4789
- var this_0 = this.qa0_1;
4799
+ var this_0 = this.ta0_1;
4790
4800
  randomPoolProvider$factory_0();
4791
4801
  return this_0.u();
4792
4802
  };
@@ -4796,7 +4806,7 @@
4796
4806
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4797
4807
  return this.createGameEngineWithLogic();
4798
4808
  };
4799
- protoOf(GameServerEngineControllerImpl).ha0 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4809
+ protoOf(GameServerEngineControllerImpl).ka0 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4800
4810
  var combinedLogger = Companion_instance_6.rm();
4801
4811
  var tmp;
4802
4812
  if (coreConfig.fileLogsEnabled) {
@@ -4806,8 +4816,8 @@
4806
4816
  }
4807
4817
  var fileLoggerOutput = tmp;
4808
4818
  var tmp_0;
4809
- if (!(this.ia0_1 == null)) {
4810
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ia0_1));
4819
+ if (!(this.la0_1 == null)) {
4820
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.la0_1));
4811
4821
  } else {
4812
4822
  tmp_0 = null;
4813
4823
  }
@@ -4843,19 +4853,19 @@
4843
4853
  var tmp3_externalModule = Module_init_$Create$('External Module', VOID, VOID, GameServerEngineControllerImpl$createGameEngineWithLogic$lambda(fileLoggerOutput, callbackWrapperLoggerOutput));
4844
4854
  var di = createDI(this, combinedLogger, coreConfig, serverConfig, logicConfig, tmp0_botConfig, dealerConfig, tmp1_externalReducers, tmp2_externalMiddlewares, tmp3_externalModule);
4845
4855
  // Inline function 'org.kodein.di.instance' call
4846
- var tmp_1 = get_direct(di).p5z();
4856
+ var tmp_1 = get_direct(di).q5z();
4847
4857
  // Inline function 'org.kodein.type.generic' call
4848
4858
  var tmp_2 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
4849
4859
  var tmp$ret$7 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4850
- var gameServer = tmp_1.o5z(tmp$ret$7, null);
4860
+ var gameServer = tmp_1.p5z(tmp$ret$7, null);
4851
4861
  if (!(fileLoggerOutput == null)) {
4852
4862
  var tmp_3 = fileLoggerOutput;
4853
- tmp_3.k9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4863
+ tmp_3.m9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4854
4864
  combinedLogger.tm(fileLoggerOutput);
4855
4865
  }
4856
4866
  if (!(callbackWrapperLoggerOutput == null)) {
4857
4867
  var tmp_4 = callbackWrapperLoggerOutput;
4858
- tmp_4.i9e_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4868
+ tmp_4.k9e_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4859
4869
  combinedLogger.tm(callbackWrapperLoggerOutput);
4860
4870
  }
4861
4871
  return gameServer;
@@ -4924,13 +4934,13 @@
4924
4934
  }
4925
4935
  function _get_playerAnswerInteractor__msggz1($this) {
4926
4936
  // Inline function 'kotlin.getValue' call
4927
- var this_0 = $this.ua0_1;
4937
+ var this_0 = $this.xa0_1;
4928
4938
  playerAnswerInteractor$factory_0();
4929
4939
  return this_0.u();
4930
4940
  }
4931
4941
  function TestHelperImpl$di$lambda$lambda(this$0) {
4932
4942
  return function ($this$singleton) {
4933
- return this$0.sa0_1;
4943
+ return this$0.va0_1;
4934
4944
  };
4935
4945
  }
4936
4946
  function TestHelperImpl$di$lambda(this$0) {
@@ -4939,19 +4949,19 @@
4939
4949
  // Inline function 'org.kodein.type.generic' call
4940
4950
  var tmp = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4941
4951
  var tmp$ret$0 = isInterface(tmp, TypeToken) ? tmp : THROW_CCE();
4942
- var tmp_0 = $this$DI.c5y(tmp$ret$0, null, null);
4952
+ var tmp_0 = $this$DI.d5y(tmp$ret$0, null, null);
4943
4953
  // Inline function 'org.kodein.di.singleton' call
4944
4954
  var creator = TestHelperImpl$di$lambda$lambda(this$0);
4945
- var tmp_1 = $this$DI.h5y();
4946
- var tmp_2 = $this$DI.f5y();
4947
- var tmp_3 = $this$DI.g5y();
4955
+ var tmp_1 = $this$DI.i5y();
4956
+ var tmp_2 = $this$DI.g5y();
4957
+ var tmp_3 = $this$DI.h5y();
4948
4958
  // Inline function 'org.kodein.type.generic' call
4949
4959
  var tmp_4 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4950
4960
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4951
4961
  var tmp$ret$3 = new Singleton(tmp_1, tmp_2, tmp_3, tmp$ret$2, null, true, creator);
4952
- tmp_0.a62(tmp$ret$3);
4953
- $this$DI.e5y(jsonModule(emptyList()));
4954
- $this$DI.e5y(get_botGameModule());
4962
+ tmp_0.b62(tmp$ret$3);
4963
+ $this$DI.f5y(jsonModule(emptyList()));
4964
+ $this$DI.f5y(get_botGameModule());
4955
4965
  return Unit_instance;
4956
4966
  };
4957
4967
  }
@@ -4959,20 +4969,20 @@
4959
4969
  return emptyMap();
4960
4970
  }
4961
4971
  function TestHelperImpl(logger) {
4962
- this.sa0_1 = logger;
4972
+ this.va0_1 = logger;
4963
4973
  var tmp = this;
4964
4974
  var tmp_0 = Companion_instance_3;
4965
- tmp.ta0_1 = tmp_0.l5y(VOID, TestHelperImpl$di$lambda(this));
4975
+ tmp.wa0_1 = tmp_0.m5y(VOID, TestHelperImpl$di$lambda(this));
4966
4976
  var tmp_1 = this;
4967
4977
  // Inline function 'org.kodein.di.instance' call
4968
- var this_0 = this.ta0_1;
4978
+ var this_0 = this.wa0_1;
4969
4979
  // Inline function 'org.kodein.type.generic' call
4970
4980
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
4971
4981
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4972
- tmp_1.ua0_1 = Instance(this_0, tmp$ret$0, null).x63(this, playerAnswerInteractor$factory());
4982
+ tmp_1.xa0_1 = Instance(this_0, tmp$ret$0, null).y63(this, playerAnswerInteractor$factory());
4973
4983
  }
4974
4984
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
4975
- return _get_playerAnswerInteractor__msggz1(this).l8n(playerId, table, botConfig);
4985
+ return _get_playerAnswerInteractor__msggz1(this).n8n(playerId, table, botConfig);
4976
4986
  };
4977
4987
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
4978
4988
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -4980,7 +4990,7 @@
4980
4990
  var tmp$ret$0;
4981
4991
  $l$block_0: {
4982
4992
  // Inline function 'kotlin.collections.any' call
4983
- var this_0 = mechanicAction.e91();
4993
+ var this_0 = mechanicAction.g91();
4984
4994
  var tmp;
4985
4995
  if (isInterface(this_0, Collection)) {
4986
4996
  tmp = this_0.p();
@@ -5013,7 +5023,7 @@
5013
5023
  var tmp$ret$0;
5014
5024
  $l$block_0: {
5015
5025
  // Inline function 'kotlin.collections.any' call
5016
- var this_0 = action.e91();
5026
+ var this_0 = action.g91();
5017
5027
  var tmp;
5018
5028
  if (isInterface(this_0, Collection)) {
5019
5029
  tmp = this_0.p();
@@ -5055,37 +5065,37 @@
5055
5065
  return Module_init_$Create$('Server helpers Module', VOID, VOID, serverHelpersModule$lambda);
5056
5066
  }
5057
5067
  function serverHelpersModule$lambda($this$Module) {
5058
- $this$Module.e5y(get_ratingModule());
5059
- $this$Module.e5y(engineHelpersModule());
5068
+ $this$Module.f5y(get_ratingModule());
5069
+ $this$Module.f5y(engineHelpersModule());
5060
5070
  // Inline function 'org.kodein.di.bind' call
5061
5071
  // Inline function 'org.kodein.type.generic' call
5062
5072
  var tmp = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
5063
5073
  var tmp$ret$0 = isInterface(tmp, TypeToken) ? tmp : THROW_CCE();
5064
- var tmp_0 = $this$Module.c5y(tmp$ret$0, null, null);
5074
+ var tmp_0 = $this$Module.d5y(tmp$ret$0, null, null);
5065
5075
  // Inline function 'org.kodein.di.singleton' call
5066
5076
  var creator = serverHelpersModule$lambda$lambda;
5067
- var tmp_1 = $this$Module.h5y();
5068
- var tmp_2 = $this$Module.f5y();
5069
- var tmp_3 = $this$Module.g5y();
5077
+ var tmp_1 = $this$Module.i5y();
5078
+ var tmp_2 = $this$Module.g5y();
5079
+ var tmp_3 = $this$Module.h5y();
5070
5080
  // Inline function 'org.kodein.type.generic' call
5071
5081
  var tmp_4 = typeToken(createKType(getKClass(TestHelperImpl), arrayOf([]), false));
5072
5082
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
5073
5083
  var tmp$ret$3 = new Singleton(tmp_1, tmp_2, tmp_3, tmp$ret$2, null, true, creator);
5074
- tmp_0.a62(tmp$ret$3);
5084
+ tmp_0.b62(tmp$ret$3);
5075
5085
  return Unit_instance;
5076
5086
  }
5077
5087
  function serverHelpersModule$lambda$lambda($this$singleton) {
5078
5088
  // Inline function 'org.kodein.di.instance' call
5079
- var tmp = $this$singleton.p5z();
5089
+ var tmp = $this$singleton.q5z();
5080
5090
  // Inline function 'org.kodein.type.generic' call
5081
5091
  var tmp_0 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
5082
5092
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
5083
- var tmp$ret$1 = tmp.o5z(tmp$ret$0, null);
5093
+ var tmp$ret$1 = tmp.p5z(tmp$ret$0, null);
5084
5094
  return new TestHelperImpl(tmp$ret$1);
5085
5095
  }
5086
5096
  //region block: post-declaration
5087
5097
  defineProp(protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1), 'playerId', function () {
5088
- return this.n6a();
5098
+ return this.p6a();
5089
5099
  });
5090
5100
  protoOf(GameServer).roomOnCreate = roomOnCreate;
5091
5101
  protoOf(GameServer).roomOnDelete = roomOnDelete;
@@ -5094,41 +5104,41 @@
5094
5104
  return this.f5l();
5095
5105
  });
5096
5106
  defineProp(protoOf(GameServer), 'table', function () {
5097
- return this.u6r();
5107
+ return this.w6r();
5098
5108
  });
5099
5109
  defineProp(protoOf(GameServer), 'isTableExists', function () {
5100
- return this.v6r();
5110
+ return this.x6r();
5101
5111
  });
5102
5112
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
5103
- return this.w6r();
5113
+ return this.y6r();
5104
5114
  });
5105
- protoOf(UpdateServerConfigAction).o6j = get_actionTag;
5115
+ protoOf(UpdateServerConfigAction).q6j = get_actionTag;
5106
5116
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
5107
- return this.o6j();
5117
+ return this.q6j();
5108
5118
  });
5109
- protoOf(AddSpectatorsAction).o6j = get_actionTag;
5119
+ protoOf(AddSpectatorsAction).q6j = get_actionTag;
5110
5120
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
5111
- return this.o6j();
5121
+ return this.q6j();
5112
5122
  });
5113
- protoOf(RemoveSpectatorsAction).o6j = get_actionTag;
5123
+ protoOf(RemoveSpectatorsAction).q6j = get_actionTag;
5114
5124
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
5115
- return this.o6j();
5125
+ return this.q6j();
5116
5126
  });
5117
5127
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5118
5128
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5119
- return this.ca0();
5129
+ return this.fa0();
5120
5130
  });
5121
5131
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5122
- return this.ea0();
5132
+ return this.ha0();
5123
5133
  });
5124
5134
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5125
- return this.fa0();
5135
+ return this.ia0();
5126
5136
  });
5127
5137
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5128
- return this.da0();
5138
+ return this.ga0();
5129
5139
  });
5130
5140
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5131
- return this.ga0();
5141
+ return this.ja0();
5132
5142
  });
5133
5143
  //endregion
5134
5144
  //region block: init