raspberry_games_server_game_logic 1.8.300 → 1.8.302

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -76,31 +76,32 @@
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  var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
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  var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.l3;
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  var toList = kotlin_kotlin.$_$.u9;
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- var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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+ var toString = kotlin_kotlin.$_$.zc;
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+ var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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+ var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.s6;
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  var ArrayList_init_$Create$ = kotlin_kotlin.$_$.m;
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  var ArrayList_init_$Create$_0 = kotlin_kotlin.$_$.n;
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  var filterByPlayerId = kotlin_io_raspberryapps_game_engine_core.$_$.m;
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  var firstOrNull = kotlin_kotlin.$_$.r7;
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  var toMutableList = kotlin_kotlin.$_$.x9;
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- var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.a3;
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+ var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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  var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.r4;
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+ var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.a3;
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.l1;
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  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
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- var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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+ var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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  var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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- var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.h1;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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  var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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  var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.b2;
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  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.c3;
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- var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.i1;
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- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.qh;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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  var emptyList = kotlin_kotlin.$_$.n7;
@@ -118,7 +119,7 @@
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  var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var plus = kotlin_kotlin.$_$.z8;
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.y3;
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- var toString = kotlin_kotlin.$_$.wh;
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+ var toString_0 = kotlin_kotlin.$_$.wh;
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  var KProperty1 = kotlin_kotlin.$_$.qd;
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  var getPropertyCallableRef = kotlin_kotlin.$_$.rb;
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  var to = kotlin_kotlin.$_$.xh;
@@ -126,7 +127,6 @@
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  var Enum = kotlin_kotlin.$_$.ig;
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  var getBooleanHashCode = kotlin_kotlin.$_$.pb;
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  var initMetadataForInterface = kotlin_kotlin.$_$.xb;
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- var toString_0 = kotlin_kotlin.$_$.zc;
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  var Module_init_$Create$ = kotlin_org_kodein_di_kodein_di.$_$.a;
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  var TableLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.o3;
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  var RandomPoolProvider = kotlin_io_raspberryapps_cardgame_random.$_$.i;
@@ -321,15 +321,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.u9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.x9v(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.v9v(newRid);
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+ return this.y9v(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.w9v(reason, roomId);
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+ return this.z9v(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -383,7 +383,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.ha0(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.ka0(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_7, VOID, VOID, VOID, [Reducer]);
@@ -392,17 +392,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.j9h_1 = $subscriber;
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+ this.l9h_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).l9h = function (it, $completion) {
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- var tmp = this.m9h(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9h = function (it, $completion) {
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+ var tmp = this.o9h(it, $completion);
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  tmp.h9_1 = Unit_instance;
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  tmp.i9_1 = null;
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  return tmp.n9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9 = function (p1, $completion) {
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- return this.l9h(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.n9h(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9 = function () {
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  var suspendResult = this.h9_1;
@@ -411,7 +411,7 @@
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  var tmp = this.f9_1;
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  if (tmp === 0) {
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  this.g9_1 = 1;
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- this.j9h_1(this.k9h_1);
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+ this.l9h_1(this.m9h_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.i9_1;
@@ -422,21 +422,21 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9h = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.j9h_1, completion);
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- i.k9h_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).o9h = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.l9h_1, completion);
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+ i.m9h_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.l9h(it, $completion);
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+ return i.n9h(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
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- this.v9h_1 = $$this$unsafeFlow;
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+ this.x9h_1 = $$this$unsafeFlow;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).j1i = function (value, $completion) {
@@ -457,12 +457,12 @@
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  case 0:
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  this.g9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.x9h_1 = this.v9h_1;
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+ tmp_0.z9h_1 = this.x9h_1;
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  var tmp_1 = this;
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- tmp_1.y9h_1 = this.w9h_1;
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+ tmp_1.a9i_1 = this.y9h_1;
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  this.f9_1 = 1;
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- var it = this.y9h_1;
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- suspendResult = this.x9h_1.q18(new ActionsStateUpdate(it), this);
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+ var it = this.a9i_1;
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+ suspendResult = this.z9h_1.q18(new ActionsStateUpdate(it), this);
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
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  }
@@ -485,8 +485,8 @@
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  while (true);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda).k1i = function (value, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.v9h_1, completion);
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- i.w9h_1 = value;
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda(this.x9h_1, completion);
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+ i.y9h_1 = value;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -499,8 +499,8 @@
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  }
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  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
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  CoroutineImpl.call(this, resultContinuation);
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- this.h9i_1 = _this__u8e3s4;
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- this.i9i_1 = collector;
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+ this.j9i_1 = _this__u8e3s4;
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+ this.k9i_1 = collector;
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  }
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  protoOf($collectCOROUTINE$0).n9 = function () {
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  var suspendResult = this.h9_1;
@@ -511,10 +511,10 @@
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  case 0:
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  this.g9_1 = 2;
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  var tmp_0 = this;
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- tmp_0.j9i_1 = this.i9i_1;
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+ tmp_0.l9i_1 = this.k9i_1;
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  this.f9_1 = 1;
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- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.j9i_1, null);
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- suspendResult = this.h9i_1.k9i_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
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+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda$slambda$o$collect$slambda_0(this.l9i_1, null);
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+ suspendResult = this.j9i_1.m9i_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
518
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
519
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  return suspendResult;
520
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  }
@@ -537,7 +537,7 @@
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  while (true);
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  };
539
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  function _no_name_provided__qut3iv($this) {
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- this.k9i_1 = $this;
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+ this.m9i_1 = $this;
541
541
  }
542
542
  protoOf(_no_name_provided__qut3iv).r18 = function (collector, $completion) {
543
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  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -549,18 +549,18 @@
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  return this.r18(collector, $completion);
550
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  };
551
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  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation) {
552
- this.t9i_1 = $table;
553
- this.u9i_1 = this$0;
552
+ this.v9i_1 = $table;
553
+ this.w9i_1 = this$0;
554
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  CoroutineImpl.call(this, resultContinuation);
555
555
  }
556
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).w9i = function ($this$flow, $completion) {
557
- var tmp = this.x9i($this$flow, $completion);
556
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).y9i = function ($this$flow, $completion) {
557
+ var tmp = this.z9i($this$flow, $completion);
558
558
  tmp.h9_1 = Unit_instance;
559
559
  tmp.i9_1 = null;
560
560
  return tmp.n9();
561
561
  };
562
562
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).x9 = function (p1, $completion) {
563
- return this.w9i((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
563
+ return this.y9i((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
564
564
  };
565
565
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).n9 = function () {
566
566
  var suspendResult = this.h9_1;
@@ -571,7 +571,7 @@
571
571
  case 0:
572
572
  this.g9_1 = 3;
573
573
  this.f9_1 = 1;
574
- suspendResult = this.v9i_1.q18(new TableStateUpdate(this.t9i_1), this);
574
+ suspendResult = this.x9i_1.q18(new TableStateUpdate(this.v9i_1), this);
575
575
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
576
576
  return suspendResult;
577
577
  }
@@ -579,8 +579,8 @@
579
579
  continue $sm;
580
580
  case 1:
581
581
  this.f9_1 = 2;
582
- var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.u9i_1).v8m(), new Long(150, 0));
583
- suspendResult = emitAll(this.v9i_1, new _no_name_provided__qut3iv(this_0), this);
582
+ var this_0 = windowedByInterval(_get_fromClientEventsObserver__a7vzd3(this.w9i_1).x8m(), new Long(150, 0));
583
+ suspendResult = emitAll(this.x9i_1, new _no_name_provided__qut3iv(this_0), this);
584
584
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
585
585
  return suspendResult;
586
586
  }
@@ -602,32 +602,32 @@
602
602
  }
603
603
  while (true);
604
604
  };
605
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).x9i = function ($this$flow, completion) {
606
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.t9i_1, this.u9i_1, completion);
607
- i.v9i_1 = $this$flow;
605
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda).z9i = function ($this$flow, completion) {
606
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda(this.v9i_1, this.w9i_1, completion);
607
+ i.x9i_1 = $this$flow;
608
608
  return i;
609
609
  };
610
610
  function GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0($table, this$0, resultContinuation) {
611
611
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda$slambda($table, this$0, resultContinuation);
612
612
  var l = function ($this$flow, $completion) {
613
- return i.w9i($this$flow, $completion);
613
+ return i.y9i($this$flow, $completion);
614
614
  };
615
615
  l.$arity = 1;
616
616
  return l;
617
617
  }
618
618
  function GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation) {
619
- this.g9j_1 = this$0;
619
+ this.i9j_1 = this$0;
620
620
  CoroutineImpl.call(this, resultContinuation);
621
621
  }
622
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).j9j = function ($this$transformLatest, it, $completion) {
623
- var tmp = this.k9j($this$transformLatest, it, $completion);
622
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).l9j = function ($this$transformLatest, it, $completion) {
623
+ var tmp = this.m9j($this$transformLatest, it, $completion);
624
624
  tmp.h9_1 = Unit_instance;
625
625
  tmp.i9_1 = null;
626
626
  return tmp.n9();
627
627
  };
628
628
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).y9 = function (p1, p2, $completion) {
629
629
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
630
- return this.j9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
630
+ return this.l9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
631
631
  };
632
632
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).n9 = function () {
633
633
  var suspendResult = this.h9_1;
@@ -638,8 +638,8 @@
638
638
  case 0:
639
639
  this.g9_1 = 2;
640
640
  this.f9_1 = 1;
641
- var table = this.i9j_1;
642
- suspendResult = emitAll(this.h9j_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.g9j_1, null)), this);
641
+ var table = this.k9j_1;
642
+ suspendResult = emitAll(this.j9j_1, flow(GameServer$subscribeServerStateUpdate$slambda$slambda$slambda_0(table, this.i9j_1, null)), this);
643
643
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
644
644
  return suspendResult;
645
645
  }
@@ -661,32 +661,32 @@
661
661
  }
662
662
  while (true);
663
663
  };
664
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).k9j = function ($this$transformLatest, it, completion) {
665
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.g9j_1, completion);
666
- i.h9j_1 = $this$transformLatest;
667
- i.i9j_1 = it;
664
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).m9j = function ($this$transformLatest, it, completion) {
665
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.i9j_1, completion);
666
+ i.j9j_1 = $this$transformLatest;
667
+ i.k9j_1 = it;
668
668
  return i;
669
669
  };
670
670
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0(this$0, resultContinuation) {
671
671
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this$0, resultContinuation);
672
672
  var l = function ($this$transformLatest, it, $completion) {
673
- return i.j9j($this$transformLatest, it, $completion);
673
+ return i.l9j($this$transformLatest, it, $completion);
674
674
  };
675
675
  l.$arity = 2;
676
676
  return l;
677
677
  }
678
678
  function GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation) {
679
- this.t9j_1 = $subscriber;
679
+ this.v9j_1 = $subscriber;
680
680
  CoroutineImpl.call(this, resultContinuation);
681
681
  }
682
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).v9j = function (it, $completion) {
683
- var tmp = this.w9j(it, $completion);
682
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).x9j = function (it, $completion) {
683
+ var tmp = this.y9j(it, $completion);
684
684
  tmp.h9_1 = Unit_instance;
685
685
  tmp.i9_1 = null;
686
686
  return tmp.n9();
687
687
  };
688
688
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).x9 = function (p1, $completion) {
689
- return this.v9j((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
689
+ return this.x9j((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
690
690
  };
691
691
  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).n9 = function () {
692
692
  var suspendResult = this.h9_1;
@@ -695,7 +695,7 @@
695
695
  var tmp = this.f9_1;
696
696
  if (tmp === 0) {
697
697
  this.g9_1 = 1;
698
- this.t9j_1(this.u9j_1);
698
+ this.v9j_1(this.w9j_1);
699
699
  return Unit_instance;
700
700
  } else if (tmp === 1) {
701
701
  throw this.i9_1;
@@ -706,21 +706,21 @@
706
706
  }
707
707
  while (true);
708
708
  };
709
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).w9j = function (it, completion) {
710
- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.t9j_1, completion);
711
- i.u9j_1 = it;
709
+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda_1).y9j = function (it, completion) {
710
+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1(this.v9j_1, completion);
711
+ i.w9j_1 = it;
712
712
  return i;
713
713
  };
714
714
  function GameServer$subscribeServerStateUpdate$slambda$slambda_2($subscriber, resultContinuation) {
715
715
  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda_1($subscriber, resultContinuation);
716
716
  var l = function (it, $completion) {
717
- return i.v9j(it, $completion);
717
+ return i.x9j(it, $completion);
718
718
  };
719
719
  l.$arity = 1;
720
720
  return l;
721
721
  }
722
722
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
723
- this.f9k_1 = $$this$unsafeFlow;
723
+ this.h9k_1 = $$this$unsafeFlow;
724
724
  CoroutineImpl.call(this, resultContinuation);
725
725
  }
726
726
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).j1i = function (value, $completion) {
@@ -741,12 +741,12 @@
741
741
  case 0:
742
742
  this.g9_1 = 2;
743
743
  var tmp_0 = this;
744
- tmp_0.h9k_1 = this.f9k_1;
744
+ tmp_0.j9k_1 = this.h9k_1;
745
745
  var tmp_1 = this;
746
- tmp_1.i9k_1 = this.g9k_1;
746
+ tmp_1.k9k_1 = this.i9k_1;
747
747
  this.f9_1 = 1;
748
- var state = this.i9k_1;
749
- suspendResult = this.h9k_1.q18(state.u6r().gameInfo.roundNumberTotal, this);
748
+ var state = this.k9k_1;
749
+ suspendResult = this.j9k_1.q18(state.w6r().gameInfo.roundNumberTotal, this);
750
750
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
751
751
  return suspendResult;
752
752
  }
@@ -769,8 +769,8 @@
769
769
  while (true);
770
770
  };
771
771
  protoOf(GameServer$observeTableWhenRoundChanges$o$collect$slambda).k1i = function (value, completion) {
772
- var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.f9k_1, completion);
773
- i.g9k_1 = value;
772
+ var i = new GameServer$observeTableWhenRoundChanges$o$collect$slambda(this.h9k_1, completion);
773
+ i.i9k_1 = value;
774
774
  return i;
775
775
  };
776
776
  function GameServer$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -783,8 +783,8 @@
783
783
  }
784
784
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
785
785
  CoroutineImpl.call(this, resultContinuation);
786
- this.r9k_1 = _this__u8e3s4;
787
- this.s9k_1 = collector;
786
+ this.t9k_1 = _this__u8e3s4;
787
+ this.u9k_1 = collector;
788
788
  }
789
789
  protoOf($collectCOROUTINE$1).n9 = function () {
790
790
  var suspendResult = this.h9_1;
@@ -795,10 +795,10 @@
795
795
  case 0:
796
796
  this.g9_1 = 2;
797
797
  var tmp_0 = this;
798
- tmp_0.t9k_1 = this.s9k_1;
798
+ tmp_0.v9k_1 = this.u9k_1;
799
799
  this.f9_1 = 1;
800
- var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.t9k_1, null);
801
- suspendResult = this.r9k_1.u9k_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
800
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$o$collect$slambda_0(this.v9k_1, null);
801
+ suspendResult = this.t9k_1.w9k_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
802
802
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
803
803
  return suspendResult;
804
804
  }
@@ -821,7 +821,7 @@
821
821
  while (true);
822
822
  };
823
823
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
824
- this.d9l_1 = $$this$unsafeFlow;
824
+ this.f9l_1 = $$this$unsafeFlow;
825
825
  CoroutineImpl.call(this, resultContinuation);
826
826
  }
827
827
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).j1i = function (value, $completion) {
@@ -845,33 +845,33 @@
845
845
  continue $sm;
846
846
  case 1:
847
847
  var tmp_0 = this;
848
- tmp_0.g9l_1 = this.d9l_1;
848
+ tmp_0.i9l_1 = this.f9l_1;
849
849
  var tmp_1 = this;
850
- tmp_1.h9l_1 = this.e9l_1;
850
+ tmp_1.j9l_1 = this.g9l_1;
851
851
  var tmp_2 = this;
852
- tmp_2.i9l_1 = this.h9l_1.s6q_1;
853
- if (this.i9l_1 == null) {
854
- this.f9l_1 = Unit_instance;
852
+ tmp_2.k9l_1 = this.j9l_1.u6q_1;
853
+ if (this.k9l_1 == null) {
854
+ this.h9l_1 = Unit_instance;
855
855
  this.f9_1 = 4;
856
856
  var tmp_3 = this;
857
857
  continue $sm;
858
858
  } else {
859
- this.j9l_1 = this.i9l_1;
859
+ this.l9l_1 = this.k9l_1;
860
860
  this.f9_1 = 2;
861
861
  continue $sm;
862
862
  }
863
863
 
864
864
  case 2:
865
- this.k9l_1 = this.j9l_1;
865
+ this.m9l_1 = this.l9l_1;
866
866
  this.f9_1 = 3;
867
- suspendResult = this.g9l_1.q18(this.k9l_1, this);
867
+ suspendResult = this.i9l_1.q18(this.m9l_1, this);
868
868
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
869
869
  return suspendResult;
870
870
  }
871
871
 
872
872
  continue $sm;
873
873
  case 3:
874
- this.f9l_1 = suspendResult;
874
+ this.h9l_1 = suspendResult;
875
875
  if (false) {
876
876
  this.f9_1 = 1;
877
877
  continue $sm;
@@ -896,8 +896,8 @@
896
896
  while (true);
897
897
  };
898
898
  protoOf(GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda).k1i = function (value, completion) {
899
- var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.d9l_1, completion);
900
- i.e9l_1 = value;
899
+ var i = new GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.f9l_1, completion);
900
+ i.g9l_1 = value;
901
901
  return i;
902
902
  };
903
903
  function GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -910,8 +910,8 @@
910
910
  }
911
911
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
912
912
  CoroutineImpl.call(this, resultContinuation);
913
- this.t9l_1 = _this__u8e3s4;
914
- this.u9l_1 = collector;
913
+ this.v9l_1 = _this__u8e3s4;
914
+ this.w9l_1 = collector;
915
915
  }
916
916
  protoOf($collectCOROUTINE$2).n9 = function () {
917
917
  var suspendResult = this.h9_1;
@@ -922,10 +922,10 @@
922
922
  case 0:
923
923
  this.g9_1 = 2;
924
924
  var tmp_0 = this;
925
- tmp_0.v9l_1 = this.u9l_1;
925
+ tmp_0.x9l_1 = this.w9l_1;
926
926
  this.f9_1 = 1;
927
- var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.v9l_1, null);
928
- suspendResult = this.t9l_1.w9l_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
927
+ var tmp_1 = GameServer$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.x9l_1, null);
928
+ suspendResult = this.v9l_1.y9l_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
929
929
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
930
930
  return suspendResult;
931
931
  }
@@ -948,7 +948,7 @@
948
948
  while (true);
949
949
  };
950
950
  function _no_name_provided__qut3iv_0($this) {
951
- this.w9l_1 = $this;
951
+ this.y9l_1 = $this;
952
952
  }
953
953
  protoOf(_no_name_provided__qut3iv_0).r18 = function (collector, $completion) {
954
954
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -960,17 +960,17 @@
960
960
  return this.r18(collector, $completion);
961
961
  };
962
962
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
963
- this.f9m_1 = $subscriber;
963
+ this.h9m_1 = $subscriber;
964
964
  CoroutineImpl.call(this, resultContinuation);
965
965
  }
966
- protoOf(GameServer$subscribeWith$slambda$slambda).h9m = function (it, $completion) {
967
- var tmp = this.i9m(it, $completion);
966
+ protoOf(GameServer$subscribeWith$slambda$slambda).j9m = function (it, $completion) {
967
+ var tmp = this.k9m(it, $completion);
968
968
  tmp.h9_1 = Unit_instance;
969
969
  tmp.i9_1 = null;
970
970
  return tmp.n9();
971
971
  };
972
972
  protoOf(GameServer$subscribeWith$slambda$slambda).x9 = function (p1, $completion) {
973
- return this.h9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
973
+ return this.j9m(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
974
974
  };
975
975
  protoOf(GameServer$subscribeWith$slambda$slambda).n9 = function () {
976
976
  var suspendResult = this.h9_1;
@@ -979,7 +979,7 @@
979
979
  var tmp = this.f9_1;
980
980
  if (tmp === 0) {
981
981
  this.g9_1 = 1;
982
- this.f9m_1(this.g9m_1);
982
+ this.h9m_1(this.i9m_1);
983
983
  return Unit_instance;
984
984
  } else if (tmp === 1) {
985
985
  throw this.i9_1;
@@ -990,64 +990,64 @@
990
990
  }
991
991
  while (true);
992
992
  };
993
- protoOf(GameServer$subscribeWith$slambda$slambda).i9m = function (it, completion) {
994
- var i = new GameServer$subscribeWith$slambda$slambda(this.f9m_1, completion);
995
- i.g9m_1 = it;
993
+ protoOf(GameServer$subscribeWith$slambda$slambda).k9m = function (it, completion) {
994
+ var i = new GameServer$subscribeWith$slambda$slambda(this.h9m_1, completion);
995
+ i.i9m_1 = it;
996
996
  return i;
997
997
  };
998
998
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
999
999
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
1000
1000
  var l = function (it, $completion) {
1001
- return i.h9m(it, $completion);
1001
+ return i.j9m(it, $completion);
1002
1002
  };
1003
1003
  l.$arity = 1;
1004
1004
  return l;
1005
1005
  }
1006
1006
  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($playerId) {
1007
- this.j9m_1 = $playerId;
1007
+ this.l9m_1 = $playerId;
1008
1008
  }
1009
- protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).n6a = function () {
1010
- return this.j9m_1;
1009
+ protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).p6a = function () {
1010
+ return this.l9m_1;
1011
1011
  };
1012
1012
  function _get_logger__rkp4sl($this) {
1013
1013
  // Inline function 'kotlin.getValue' call
1014
- var this_0 = $this.m9m_1;
1014
+ var this_0 = $this.o9m_1;
1015
1015
  logger$factory_0();
1016
1016
  return this_0.u();
1017
1017
  }
1018
1018
  function _get_toClientEventsObserver__6rp51y($this) {
1019
1019
  // Inline function 'kotlin.getValue' call
1020
- var this_0 = $this.n9m_1;
1020
+ var this_0 = $this.p9m_1;
1021
1021
  toClientEventsObserver$factory_0();
1022
1022
  return this_0.u();
1023
1023
  }
1024
1024
  function _get_fromClientEventsObserver__a7vzd3($this) {
1025
1025
  // Inline function 'kotlin.getValue' call
1026
- var this_0 = $this.o9m_1;
1026
+ var this_0 = $this.q9m_1;
1027
1027
  fromClientEventsObserver$factory_0();
1028
1028
  return this_0.u();
1029
1029
  }
1030
1030
  function _get_playerConnectionInteractor__si6cxf($this) {
1031
1031
  // Inline function 'kotlin.getValue' call
1032
- var this_0 = $this.p9m_1;
1032
+ var this_0 = $this.r9m_1;
1033
1033
  playerConnectionInteractor$factory_0();
1034
1034
  return this_0.u();
1035
1035
  }
1036
1036
  function _get_teamsLogicProvider__u10pm6($this) {
1037
1037
  // Inline function 'kotlin.getValue' call
1038
- var this_0 = $this.q9m_1;
1038
+ var this_0 = $this.s9m_1;
1039
1039
  teamsLogicProvider$factory_0();
1040
1040
  return this_0.u();
1041
1041
  }
1042
1042
  function _get_random__h29cgo($this) {
1043
1043
  // Inline function 'kotlin.getValue' call
1044
- var this_0 = $this.r9m_1;
1044
+ var this_0 = $this.t9m_1;
1045
1045
  random$factory();
1046
1046
  return this_0.u();
1047
1047
  }
1048
1048
  function _get_idsProvider__fnfajc($this) {
1049
1049
  // Inline function 'kotlin.getValue' call
1050
- var this_0 = $this.s9m_1;
1050
+ var this_0 = $this.u9m_1;
1051
1051
  idsProvider$factory_0();
1052
1052
  return this_0.u();
1053
1053
  }
@@ -1061,20 +1061,20 @@
1061
1061
  return transformLatest(this_0, GameServer$observeTableWhenRoundChanges$slambda_0(observeState, null));
1062
1062
  }
1063
1063
  function Companion() {
1064
- this.u9m_1 = 'GameEngine_API';
1064
+ this.w9m_1 = 'GameEngine_API';
1065
1065
  }
1066
1066
  var Companion_instance_7;
1067
1067
  function Companion_getInstance_0() {
1068
1068
  return Companion_instance_7;
1069
1069
  }
1070
1070
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
1071
- this.v9m_1 = function_0;
1071
+ this.x9m_1 = function_0;
1072
1072
  }
1073
1073
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).q18 = function (value, $completion) {
1074
- return this.v9m_1(value, $completion);
1074
+ return this.x9m_1(value, $completion);
1075
1075
  };
1076
1076
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p3 = function () {
1077
- return this.v9m_1;
1077
+ return this.x9m_1;
1078
1078
  };
1079
1079
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
1080
1080
  var tmp;
@@ -1095,13 +1095,13 @@
1095
1095
  return hashCode(this.p3());
1096
1096
  };
1097
1097
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
1098
- this.w9m_1 = function_0;
1098
+ this.y9m_1 = function_0;
1099
1099
  }
1100
1100
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).q18 = function (value, $completion) {
1101
- return this.w9m_1(value, $completion);
1101
+ return this.y9m_1(value, $completion);
1102
1102
  };
1103
1103
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p3 = function () {
1104
- return this.w9m_1;
1104
+ return this.y9m_1;
1105
1105
  };
1106
1106
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
1107
1107
  var tmp;
@@ -1122,13 +1122,13 @@
1122
1122
  return hashCode(this.p3());
1123
1123
  };
1124
1124
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
1125
- this.x9m_1 = function_0;
1125
+ this.z9m_1 = function_0;
1126
1126
  }
1127
1127
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).q18 = function (value, $completion) {
1128
- return this.x9m_1(value, $completion);
1128
+ return this.z9m_1(value, $completion);
1129
1129
  };
1130
1130
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).p3 = function () {
1131
- return this.x9m_1;
1131
+ return this.z9m_1;
1132
1132
  };
1133
1133
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
1134
1134
  var tmp;
@@ -1149,13 +1149,13 @@
1149
1149
  return hashCode(this.p3());
1150
1150
  };
1151
1151
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
1152
- this.y9m_1 = function_0;
1152
+ this.a9n_1 = function_0;
1153
1153
  }
1154
1154
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).q18 = function (value, $completion) {
1155
- return this.y9m_1(value, $completion);
1155
+ return this.a9n_1(value, $completion);
1156
1156
  };
1157
1157
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).p3 = function () {
1158
- return this.y9m_1;
1158
+ return this.a9n_1;
1159
1159
  };
1160
1160
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
1161
1161
  var tmp;
@@ -1181,8 +1181,8 @@
1181
1181
  };
1182
1182
  }
1183
1183
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
1184
- this.h9n_1 = this$0;
1185
- this.i9n_1 = $subscriber;
1184
+ this.j9n_1 = this$0;
1185
+ this.k9n_1 = $subscriber;
1186
1186
  CoroutineImpl.call(this, resultContinuation);
1187
1187
  }
1188
1188
  protoOf(GameServer$subscribeToClientAction$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -1203,8 +1203,8 @@
1203
1203
  case 0:
1204
1204
  this.g9_1 = 2;
1205
1205
  this.f9_1 = 1;
1206
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.h9n_1).k9n();
1207
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.i9n_1, null);
1206
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.j9n_1).m9n();
1207
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.k9n_1, null);
1208
1208
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
1209
1209
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1210
1210
  return suspendResult;
@@ -1228,8 +1228,8 @@
1228
1228
  while (true);
1229
1229
  };
1230
1230
  protoOf(GameServer$subscribeToClientAction$slambda).m1e = function ($this$launchDefault, completion) {
1231
- var i = new GameServer$subscribeToClientAction$slambda(this.h9n_1, this.i9n_1, completion);
1232
- i.j9n_1 = $this$launchDefault;
1231
+ var i = new GameServer$subscribeToClientAction$slambda(this.j9n_1, this.k9n_1, completion);
1232
+ i.l9n_1 = $this$launchDefault;
1233
1233
  return i;
1234
1234
  };
1235
1235
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1241,8 +1241,8 @@
1241
1241
  return l;
1242
1242
  }
1243
1243
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
1244
- this.t9n_1 = this$0;
1245
- this.u9n_1 = $subscriber;
1244
+ this.v9n_1 = this$0;
1245
+ this.w9n_1 = $subscriber;
1246
1246
  CoroutineImpl.call(this, resultContinuation);
1247
1247
  }
1248
1248
  protoOf(GameServer$subscribeServerStateUpdate$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -1263,9 +1263,9 @@
1263
1263
  case 0:
1264
1264
  this.g9_1 = 2;
1265
1265
  this.f9_1 = 1;
1266
- var this_0 = observeTableWhenRoundChanges(this.t9n_1, this.t9n_1.r6q());
1267
- var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.t9n_1, null));
1268
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.u9n_1, null);
1266
+ var this_0 = observeTableWhenRoundChanges(this.v9n_1, this.v9n_1.t6q());
1267
+ var tmp_0 = transformLatest(this_0, GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.v9n_1, null));
1268
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_2(this.w9n_1, null);
1269
1269
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
1270
1270
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1271
1271
  return suspendResult;
@@ -1289,8 +1289,8 @@
1289
1289
  while (true);
1290
1290
  };
1291
1291
  protoOf(GameServer$subscribeServerStateUpdate$slambda).m1e = function ($this$launchDefault, completion) {
1292
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.t9n_1, this.u9n_1, completion);
1293
- i.v9n_1 = $this$launchDefault;
1292
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.v9n_1, this.w9n_1, completion);
1293
+ i.x9n_1 = $this$launchDefault;
1294
1294
  return i;
1295
1295
  };
1296
1296
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1302,7 +1302,7 @@
1302
1302
  return l;
1303
1303
  }
1304
1304
  function _no_name_provided__qut3iv_1($this) {
1305
- this.u9k_1 = $this;
1305
+ this.w9k_1 = $this;
1306
1306
  }
1307
1307
  protoOf(_no_name_provided__qut3iv_1).r18 = function (collector, $completion) {
1308
1308
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -1314,18 +1314,18 @@
1314
1314
  return this.r18(collector, $completion);
1315
1315
  };
1316
1316
  function GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
1317
- this.e9o_1 = $observeState;
1317
+ this.g9o_1 = $observeState;
1318
1318
  CoroutineImpl.call(this, resultContinuation);
1319
1319
  }
1320
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).j9j = function ($this$transformLatest, it, $completion) {
1321
- var tmp = this.k9j($this$transformLatest, it, $completion);
1320
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).l9j = function ($this$transformLatest, it, $completion) {
1321
+ var tmp = this.m9j($this$transformLatest, it, $completion);
1322
1322
  tmp.h9_1 = Unit_instance;
1323
1323
  tmp.i9_1 = null;
1324
1324
  return tmp.n9();
1325
1325
  };
1326
1326
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).y9 = function (p1, p2, $completion) {
1327
1327
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
1328
- return this.j9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1328
+ return this.l9j(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
1329
1329
  };
1330
1330
  protoOf(GameServer$observeTableWhenRoundChanges$slambda).n9 = function () {
1331
1331
  var suspendResult = this.h9_1;
@@ -1336,9 +1336,9 @@
1336
1336
  case 0:
1337
1337
  this.g9_1 = 2;
1338
1338
  this.f9_1 = 1;
1339
- this.g9o_1;
1340
- var this_0 = this.e9o_1;
1341
- suspendResult = emitAll(this.f9o_1, new _no_name_provided__qut3iv_0(this_0), this);
1339
+ this.i9o_1;
1340
+ var this_0 = this.g9o_1;
1341
+ suspendResult = emitAll(this.h9o_1, new _no_name_provided__qut3iv_0(this_0), this);
1342
1342
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1343
1343
  return suspendResult;
1344
1344
  }
@@ -1360,23 +1360,23 @@
1360
1360
  }
1361
1361
  while (true);
1362
1362
  };
1363
- protoOf(GameServer$observeTableWhenRoundChanges$slambda).k9j = function ($this$transformLatest, it, completion) {
1364
- var i = new GameServer$observeTableWhenRoundChanges$slambda(this.e9o_1, completion);
1365
- i.f9o_1 = $this$transformLatest;
1366
- i.g9o_1 = it;
1363
+ protoOf(GameServer$observeTableWhenRoundChanges$slambda).m9j = function ($this$transformLatest, it, completion) {
1364
+ var i = new GameServer$observeTableWhenRoundChanges$slambda(this.g9o_1, completion);
1365
+ i.h9o_1 = $this$transformLatest;
1366
+ i.i9o_1 = it;
1367
1367
  return i;
1368
1368
  };
1369
1369
  function GameServer$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
1370
1370
  var i = new GameServer$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
1371
1371
  var l = function ($this$transformLatest, it, $completion) {
1372
- return i.j9j($this$transformLatest, it, $completion);
1372
+ return i.l9j($this$transformLatest, it, $completion);
1373
1373
  };
1374
1374
  l.$arity = 2;
1375
1375
  return l;
1376
1376
  }
1377
1377
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
1378
- this.p9o_1 = this$0;
1379
- this.q9o_1 = $subscriber;
1378
+ this.r9o_1 = this$0;
1379
+ this.s9o_1 = $subscriber;
1380
1380
  CoroutineImpl.call(this, resultContinuation);
1381
1381
  }
1382
1382
  protoOf(GameServer$subscribeWith$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -1397,8 +1397,8 @@
1397
1397
  case 0:
1398
1398
  this.g9_1 = 2;
1399
1399
  this.f9_1 = 1;
1400
- var tmp_0 = distinctUntilChanged(this.p9o_1.r6q());
1401
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.q9o_1, null);
1400
+ var tmp_0 = distinctUntilChanged(this.r9o_1.t6q());
1401
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.s9o_1, null);
1402
1402
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
1403
1403
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1404
1404
  return suspendResult;
@@ -1422,8 +1422,8 @@
1422
1422
  while (true);
1423
1423
  };
1424
1424
  protoOf(GameServer$subscribeWith$slambda).m1e = function ($this$launchDefault, completion) {
1425
- var i = new GameServer$subscribeWith$slambda(this.p9o_1, this.q9o_1, completion);
1426
- i.r9o_1 = $this$launchDefault;
1425
+ var i = new GameServer$subscribeWith$slambda(this.r9o_1, this.s9o_1, completion);
1426
+ i.t9o_1 = $this$launchDefault;
1427
1427
  return i;
1428
1428
  };
1429
1429
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -1435,18 +1435,18 @@
1435
1435
  return l;
1436
1436
  }
1437
1437
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
1438
- this.a9p_1 = $action;
1438
+ this.c9p_1 = $action;
1439
1439
  CoroutineImpl.call(this, resultContinuation);
1440
1440
  }
1441
- protoOf(GameServer$fromClientEvent$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1442
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1441
+ protoOf(GameServer$fromClientEvent$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1442
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1443
1443
  tmp.h9_1 = Unit_instance;
1444
1444
  tmp.i9_1 = null;
1445
1445
  return tmp.n9();
1446
1446
  };
1447
1447
  protoOf(GameServer$fromClientEvent$slambda).y9 = function (p1, p2, $completion) {
1448
1448
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1449
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1449
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1450
1450
  };
1451
1451
  protoOf(GameServer$fromClientEvent$slambda).n9 = function () {
1452
1452
  var suspendResult = this.h9_1;
@@ -1455,11 +1455,11 @@
1455
1455
  var tmp = this.f9_1;
1456
1456
  if (tmp === 0) {
1457
1457
  this.g9_1 = 1;
1458
- if (this.a9p_1 instanceof PlayerReadyFromClientAction)
1459
- if (!get_isCreated(this.c9p_1.state)) {
1458
+ if (this.c9p_1 instanceof PlayerReadyFromClientAction)
1459
+ if (!get_isCreated(this.e9p_1.state)) {
1460
1460
  return Unit_instance;
1461
1461
  }
1462
- this.c9p_1.dispatch(this.a9p_1);
1462
+ this.e9p_1.dispatch(this.c9p_1);
1463
1463
  return Unit_instance;
1464
1464
  } else if (tmp === 1) {
1465
1465
  throw this.i9_1;
@@ -1470,33 +1470,33 @@
1470
1470
  }
1471
1471
  while (true);
1472
1472
  };
1473
- protoOf(GameServer$fromClientEvent$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1474
- var i = new GameServer$fromClientEvent$slambda(this.a9p_1, completion);
1475
- i.b9p_1 = $this$dispatchAsync;
1476
- i.c9p_1 = store;
1473
+ protoOf(GameServer$fromClientEvent$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1474
+ var i = new GameServer$fromClientEvent$slambda(this.c9p_1, completion);
1475
+ i.d9p_1 = $this$dispatchAsync;
1476
+ i.e9p_1 = store;
1477
1477
  return i;
1478
1478
  };
1479
1479
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
1480
1480
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
1481
1481
  var l = function ($this$dispatchAsync, store, $completion) {
1482
- return i.d9p($this$dispatchAsync, store, $completion);
1482
+ return i.f9p($this$dispatchAsync, store, $completion);
1483
1483
  };
1484
1484
  l.$arity = 2;
1485
1485
  return l;
1486
1486
  }
1487
1487
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
1488
- this.n9p_1 = $playerId;
1488
+ this.p9p_1 = $playerId;
1489
1489
  CoroutineImpl.call(this, resultContinuation);
1490
1490
  }
1491
- protoOf(GameServer$playerLostConnection$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1492
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1491
+ protoOf(GameServer$playerLostConnection$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1492
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1493
1493
  tmp.h9_1 = Unit_instance;
1494
1494
  tmp.i9_1 = null;
1495
1495
  return tmp.n9();
1496
1496
  };
1497
1497
  protoOf(GameServer$playerLostConnection$slambda).y9 = function (p1, p2, $completion) {
1498
1498
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1499
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1499
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1500
1500
  };
1501
1501
  protoOf(GameServer$playerLostConnection$slambda).n9 = function () {
1502
1502
  var suspendResult = this.h9_1;
@@ -1505,12 +1505,12 @@
1505
1505
  var tmp = this.f9_1;
1506
1506
  if (tmp === 0) {
1507
1507
  this.g9_1 = 1;
1508
- if (!get_isCreated(this.p9p_1.state)) {
1508
+ if (!get_isCreated(this.r9p_1.state)) {
1509
1509
  return Unit_instance;
1510
1510
  }
1511
- var tmp_0 = this.p9p_1.dispatch;
1511
+ var tmp_0 = this.r9p_1.dispatch;
1512
1512
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
1513
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9p_1));
1513
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9p_1));
1514
1514
  return Unit_instance;
1515
1515
  } else if (tmp === 1) {
1516
1516
  throw this.i9_1;
@@ -1521,33 +1521,34 @@
1521
1521
  }
1522
1522
  while (true);
1523
1523
  };
1524
- protoOf(GameServer$playerLostConnection$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1525
- var i = new GameServer$playerLostConnection$slambda(this.n9p_1, completion);
1526
- i.o9p_1 = $this$dispatchAsync;
1527
- i.p9p_1 = store;
1524
+ protoOf(GameServer$playerLostConnection$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1525
+ var i = new GameServer$playerLostConnection$slambda(this.p9p_1, completion);
1526
+ i.q9p_1 = $this$dispatchAsync;
1527
+ i.r9p_1 = store;
1528
1528
  return i;
1529
1529
  };
1530
1530
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
1531
1531
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
1532
1532
  var l = function ($this$dispatchAsync, store, $completion) {
1533
- return i.d9p($this$dispatchAsync, store, $completion);
1533
+ return i.f9p($this$dispatchAsync, store, $completion);
1534
1534
  };
1535
1535
  l.$arity = 2;
1536
1536
  return l;
1537
1537
  }
1538
- function GameServer$playerLive$slambda($playerId, resultContinuation) {
1539
- this.y9p_1 = $playerId;
1538
+ function GameServer$playerLive$slambda(this$0, $playerId, resultContinuation) {
1539
+ this.a9q_1 = this$0;
1540
+ this.b9q_1 = $playerId;
1540
1541
  CoroutineImpl.call(this, resultContinuation);
1541
1542
  }
1542
- protoOf(GameServer$playerLive$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1543
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1543
+ protoOf(GameServer$playerLive$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1544
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1544
1545
  tmp.h9_1 = Unit_instance;
1545
1546
  tmp.i9_1 = null;
1546
1547
  return tmp.n9();
1547
1548
  };
1548
1549
  protoOf(GameServer$playerLive$slambda).y9 = function (p1, p2, $completion) {
1549
1550
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1550
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1551
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1551
1552
  };
1552
1553
  protoOf(GameServer$playerLive$slambda).n9 = function () {
1553
1554
  var suspendResult = this.h9_1;
@@ -1556,9 +1557,13 @@
1556
1557
  var tmp = this.f9_1;
1557
1558
  if (tmp === 0) {
1558
1559
  this.g9_1 = 1;
1559
- var tmp_0 = this.a9q_1.dispatch;
1560
+ if (!get_isCreated(this.d9q_1.state) || !this.a9q_1.o6b().x6r()) {
1561
+ _get_logger__rkp4sl(this.a9q_1).w('GameEngine_API', 'playerLive: ' + this.b9q_1 + ' called before the game start');
1562
+ return Unit_instance;
1563
+ }
1564
+ var tmp_0 = this.d9q_1.dispatch;
1560
1565
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1561
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9p_1));
1566
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9q_1));
1562
1567
  return Unit_instance;
1563
1568
  } else if (tmp === 1) {
1564
1569
  throw this.i9_1;
@@ -1569,34 +1574,34 @@
1569
1574
  }
1570
1575
  while (true);
1571
1576
  };
1572
- protoOf(GameServer$playerLive$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1573
- var i = new GameServer$playerLive$slambda(this.y9p_1, completion);
1574
- i.z9p_1 = $this$dispatchAsync;
1575
- i.a9q_1 = store;
1577
+ protoOf(GameServer$playerLive$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1578
+ var i = new GameServer$playerLive$slambda(this.a9q_1, this.b9q_1, completion);
1579
+ i.c9q_1 = $this$dispatchAsync;
1580
+ i.d9q_1 = store;
1576
1581
  return i;
1577
1582
  };
1578
- function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
1579
- var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
1583
+ function GameServer$playerLive$slambda_0(this$0, $playerId, resultContinuation) {
1584
+ var i = new GameServer$playerLive$slambda(this$0, $playerId, resultContinuation);
1580
1585
  var l = function ($this$dispatchAsync, store, $completion) {
1581
- return i.d9p($this$dispatchAsync, store, $completion);
1586
+ return i.f9p($this$dispatchAsync, store, $completion);
1582
1587
  };
1583
1588
  l.$arity = 2;
1584
1589
  return l;
1585
1590
  }
1586
1591
  function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
1587
- this.j9q_1 = this$0;
1588
- this.k9q_1 = $playerId;
1592
+ this.m9q_1 = this$0;
1593
+ this.n9q_1 = $playerId;
1589
1594
  CoroutineImpl.call(this, resultContinuation);
1590
1595
  }
1591
- protoOf(GameServer$playerLeft$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1592
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1596
+ protoOf(GameServer$playerLeft$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1597
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1593
1598
  tmp.h9_1 = Unit_instance;
1594
1599
  tmp.i9_1 = null;
1595
1600
  return tmp.n9();
1596
1601
  };
1597
1602
  protoOf(GameServer$playerLeft$slambda).y9 = function (p1, p2, $completion) {
1598
1603
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1599
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1604
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1600
1605
  };
1601
1606
  protoOf(GameServer$playerLeft$slambda).n9 = function () {
1602
1607
  var suspendResult = this.h9_1;
@@ -1605,13 +1610,13 @@
1605
1610
  var tmp = this.f9_1;
1606
1611
  if (tmp === 0) {
1607
1612
  this.g9_1 = 1;
1608
- if (!get_isCreated(this.m9q_1.state) || !this.j9q_1.m6b().v6r()) {
1609
- _get_logger__rkp4sl(this.j9q_1).w('GameEngine_API', 'playerLeft: ' + this.k9q_1 + ' called before the game start');
1613
+ if (!get_isCreated(this.p9q_1.state) || !this.m9q_1.o6b().x6r()) {
1614
+ _get_logger__rkp4sl(this.m9q_1).w('GameEngine_API', 'playerLeft: ' + this.n9q_1 + ' called before the game start');
1610
1615
  return Unit_instance;
1611
1616
  }
1612
- var tmp_0 = this.m9q_1.dispatch;
1617
+ var tmp_0 = this.p9q_1.dispatch;
1613
1618
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1614
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.k9q_1));
1619
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9q_1));
1615
1620
  return Unit_instance;
1616
1621
  } else if (tmp === 1) {
1617
1622
  throw this.i9_1;
@@ -1622,39 +1627,39 @@
1622
1627
  }
1623
1628
  while (true);
1624
1629
  };
1625
- protoOf(GameServer$playerLeft$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1626
- var i = new GameServer$playerLeft$slambda(this.j9q_1, this.k9q_1, completion);
1627
- i.l9q_1 = $this$dispatchAsync;
1628
- i.m9q_1 = store;
1630
+ protoOf(GameServer$playerLeft$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1631
+ var i = new GameServer$playerLeft$slambda(this.m9q_1, this.n9q_1, completion);
1632
+ i.o9q_1 = $this$dispatchAsync;
1633
+ i.p9q_1 = store;
1629
1634
  return i;
1630
1635
  };
1631
1636
  function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
1632
1637
  var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
1633
1638
  var l = function ($this$dispatchAsync, store, $completion) {
1634
- return i.d9p($this$dispatchAsync, store, $completion);
1639
+ return i.f9p($this$dispatchAsync, store, $completion);
1635
1640
  };
1636
1641
  l.$arity = 2;
1637
1642
  return l;
1638
1643
  }
1639
- function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1640
- this.v9q_1 = $usersArray;
1641
- this.w9q_1 = $gameCreatorId;
1642
- this.x9q_1 = $config;
1643
- this.y9q_1 = $transition;
1644
- this.z9q_1 = this$0;
1645
- this.a9r_1 = $spectators;
1644
+ function GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1645
+ this.y9q_1 = $usersArray;
1646
+ this.z9q_1 = $config;
1647
+ this.a9r_1 = this$0;
1646
1648
  this.b9r_1 = $roomId;
1649
+ this.c9r_1 = $transition;
1650
+ this.d9r_1 = $gameCreatorId;
1651
+ this.e9r_1 = $spectators;
1647
1652
  CoroutineImpl.call(this, resultContinuation);
1648
1653
  }
1649
- protoOf(GameServer$roomOnCreate$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1650
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1654
+ protoOf(GameServer$roomOnCreate$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1655
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1651
1656
  tmp.h9_1 = Unit_instance;
1652
1657
  tmp.i9_1 = null;
1653
1658
  return tmp.n9();
1654
1659
  };
1655
1660
  protoOf(GameServer$roomOnCreate$slambda).y9 = function (p1, p2, $completion) {
1656
1661
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1657
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1662
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1658
1663
  };
1659
1664
  protoOf(GameServer$roomOnCreate$slambda).n9 = function () {
1660
1665
  var suspendResult = this.h9_1;
@@ -1663,29 +1668,33 @@
1663
1668
  var tmp = this.f9_1;
1664
1669
  if (tmp === 0) {
1665
1670
  this.g9_1 = 1;
1666
- var users = toList(this.v9q_1);
1667
- var gameCreatorUser = getPlayer(users, this.w9q_1);
1671
+ var users = toList(this.y9q_1);
1672
+ if (!(this.z9q_1.playersMode.count === users.m())) {
1673
+ _get_logger__rkp4sl(this.a9r_1).w('GameEngine_API', 'roomOnCreate: wrong player count for game ' + this.b9r_1 + ', config = ' + this.z9q_1.toString() + ', users = ' + toString(users));
1674
+ this.g9r_1.dispatch(Companion_instance.withAnalytics(new GameErrorReason(Reason_SERVER_ERROR_getInstance()), this.a9r_1.table.isGameFinished, this.a9r_1.table));
1675
+ return Unit_instance;
1676
+ }
1668
1677
  var tmp_0;
1669
- if (this.x9q_1.mode.shufflePlayers && this.y9q_1 == null) {
1670
- tmp_0 = sortWithItem(_get_random__h29cgo(this.z9q_1).l5w(toMutableList(users)), gameCreatorUser);
1678
+ if (this.z9q_1.mode.shufflePlayers && this.c9r_1 == null) {
1679
+ tmp_0 = _get_random__h29cgo(this.a9r_1).m5w(toMutableList(users));
1671
1680
  } else {
1672
- var tmp0_safe_receiver = this.y9q_1;
1681
+ var tmp0_safe_receiver = this.c9r_1;
1673
1682
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1674
1683
  var tmp_1;
1675
- if (!(previousPlayers == null) && this.x9q_1.playersMode.isTeamGame) {
1676
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.z9q_1);
1684
+ if (!(previousPlayers == null) && this.z9q_1.playersMode.isTeamGame) {
1685
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.a9r_1);
1677
1686
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1678
1687
  var tmp0_iterator = previousPlayers.j();
1679
1688
  while (tmp0_iterator.k()) {
1680
1689
  var item = tmp0_iterator.l();
1681
1690
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1682
1691
  }
1683
- var previousTeams = tmp_2.m8m(destination);
1692
+ var previousTeams = tmp_2.o8m(destination);
1684
1693
  var destination_0 = ArrayList_init_$Create$_0();
1685
1694
  var tmp0_iterator_0 = users.j();
1686
1695
  while (tmp0_iterator_0.k()) {
1687
1696
  var element = tmp0_iterator_0.l();
1688
- if (!previousPlayers.s1(element.c6b_1)) {
1697
+ if (!previousPlayers.s1(element.e6b_1)) {
1689
1698
  destination_0.e(element);
1690
1699
  }
1691
1700
  }
@@ -1704,17 +1713,19 @@
1704
1713
  destination_1.e(destination_2);
1705
1714
  }
1706
1715
  var updatedTeams = destination_1;
1707
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.z9q_1).q8m(updatedTeams);
1716
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.a9r_1).s8m(updatedTeams);
1708
1717
  } else {
1709
1718
  tmp_1 = users;
1710
1719
  }
1711
1720
  tmp_0 = tmp_1;
1712
1721
  }
1713
1722
  var updatedUsers = tmp_0;
1714
- var tmp_3 = this.d9r_1.dispatch;
1723
+ var gameCreatorUser = getPlayer(users, this.d9r_1);
1724
+ var tmp_3 = this.g9r_1.dispatch;
1715
1725
  var tmp1_version = GameEngineConfig_instance.version;
1716
- var tmp2_spectators = toList(this.a9r_1);
1717
- tmp_3(new StartGameMechanicAction(this.x9q_1, this.b9r_1, tmp1_version, this.w9q_1, updatedUsers, VOID, tmp2_spectators));
1726
+ var tmp2_users = sortWithItem(updatedUsers, gameCreatorUser);
1727
+ var tmp3_spectators = toList(this.e9r_1);
1728
+ tmp_3(new StartGameMechanicAction(this.z9q_1, this.b9r_1, tmp1_version, this.d9r_1, tmp2_users, VOID, tmp3_spectators));
1718
1729
  return Unit_instance;
1719
1730
  } else if (tmp === 1) {
1720
1731
  throw this.i9_1;
@@ -1725,33 +1736,33 @@
1725
1736
  }
1726
1737
  while (true);
1727
1738
  };
1728
- protoOf(GameServer$roomOnCreate$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1729
- var i = new GameServer$roomOnCreate$slambda(this.v9q_1, this.w9q_1, this.x9q_1, this.y9q_1, this.z9q_1, this.a9r_1, this.b9r_1, completion);
1730
- i.c9r_1 = $this$dispatchAsync;
1731
- i.d9r_1 = store;
1739
+ protoOf(GameServer$roomOnCreate$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1740
+ var i = new GameServer$roomOnCreate$slambda(this.y9q_1, this.z9q_1, this.a9r_1, this.b9r_1, this.c9r_1, this.d9r_1, this.e9r_1, completion);
1741
+ i.f9r_1 = $this$dispatchAsync;
1742
+ i.g9r_1 = store;
1732
1743
  return i;
1733
1744
  };
1734
- function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1735
- var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
1745
+ function GameServer$roomOnCreate$slambda_0($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation) {
1746
+ var i = new GameServer$roomOnCreate$slambda($usersArray, $config, this$0, $roomId, $transition, $gameCreatorId, $spectators, resultContinuation);
1736
1747
  var l = function ($this$dispatchAsync, store, $completion) {
1737
- return i.d9p($this$dispatchAsync, store, $completion);
1748
+ return i.f9p($this$dispatchAsync, store, $completion);
1738
1749
  };
1739
1750
  l.$arity = 2;
1740
1751
  return l;
1741
1752
  }
1742
1753
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1743
- this.m9r_1 = $state;
1754
+ this.p9r_1 = $state;
1744
1755
  CoroutineImpl.call(this, resultContinuation);
1745
1756
  }
1746
- protoOf(GameServer$roomOnContinueFromState$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1747
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1757
+ protoOf(GameServer$roomOnContinueFromState$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1758
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1748
1759
  tmp.h9_1 = Unit_instance;
1749
1760
  tmp.i9_1 = null;
1750
1761
  return tmp.n9();
1751
1762
  };
1752
1763
  protoOf(GameServer$roomOnContinueFromState$slambda).y9 = function (p1, p2, $completion) {
1753
1764
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1754
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1765
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1755
1766
  };
1756
1767
  protoOf(GameServer$roomOnContinueFromState$slambda).n9 = function () {
1757
1768
  var suspendResult = this.h9_1;
@@ -1760,9 +1771,9 @@
1760
1771
  var tmp = this.f9_1;
1761
1772
  if (tmp === 0) {
1762
1773
  this.g9_1 = 1;
1763
- var tmp_0 = this.o9r_1.dispatch;
1774
+ var tmp_0 = this.r9r_1.dispatch;
1764
1775
  var tmp0_reason = new RestartRoundReason(null);
1765
- var tmp1_table = this.m9r_1.table;
1776
+ var tmp1_table = this.p9r_1.table;
1766
1777
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1767
1778
  return Unit_instance;
1768
1779
  } else if (tmp === 1) {
@@ -1774,33 +1785,33 @@
1774
1785
  }
1775
1786
  while (true);
1776
1787
  };
1777
- protoOf(GameServer$roomOnContinueFromState$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1778
- var i = new GameServer$roomOnContinueFromState$slambda(this.m9r_1, completion);
1779
- i.n9r_1 = $this$dispatchAsync;
1780
- i.o9r_1 = store;
1788
+ protoOf(GameServer$roomOnContinueFromState$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1789
+ var i = new GameServer$roomOnContinueFromState$slambda(this.p9r_1, completion);
1790
+ i.q9r_1 = $this$dispatchAsync;
1791
+ i.r9r_1 = store;
1781
1792
  return i;
1782
1793
  };
1783
1794
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1784
1795
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1785
1796
  var l = function ($this$dispatchAsync, store, $completion) {
1786
- return i.d9p($this$dispatchAsync, store, $completion);
1797
+ return i.f9p($this$dispatchAsync, store, $completion);
1787
1798
  };
1788
1799
  l.$arity = 2;
1789
1800
  return l;
1790
1801
  }
1791
1802
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1792
- this.x9r_1 = $state;
1803
+ this.a9s_1 = $state;
1793
1804
  CoroutineImpl.call(this, resultContinuation);
1794
1805
  }
1795
- protoOf(GameServer$roomOnContinueFromState$slambda_1).d9p = function ($this$dispatchAsync, store, $completion) {
1796
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1806
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).f9p = function ($this$dispatchAsync, store, $completion) {
1807
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1797
1808
  tmp.h9_1 = Unit_instance;
1798
1809
  tmp.i9_1 = null;
1799
1810
  return tmp.n9();
1800
1811
  };
1801
1812
  protoOf(GameServer$roomOnContinueFromState$slambda_1).y9 = function (p1, p2, $completion) {
1802
1813
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1803
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1814
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1804
1815
  };
1805
1816
  protoOf(GameServer$roomOnContinueFromState$slambda_1).n9 = function () {
1806
1817
  var suspendResult = this.h9_1;
@@ -1809,10 +1820,10 @@
1809
1820
  var tmp = this.f9_1;
1810
1821
  if (tmp === 0) {
1811
1822
  this.g9_1 = 1;
1812
- var tmp0_iterator = this.x9r_1.actions.j();
1823
+ var tmp0_iterator = this.a9s_1.actions.j();
1813
1824
  while (tmp0_iterator.k()) {
1814
1825
  var element = tmp0_iterator.l();
1815
- this.z9r_1.dispatch(element);
1826
+ this.c9s_1.dispatch(element);
1816
1827
  }
1817
1828
  return Unit_instance;
1818
1829
  } else if (tmp === 1) {
@@ -1824,35 +1835,35 @@
1824
1835
  }
1825
1836
  while (true);
1826
1837
  };
1827
- protoOf(GameServer$roomOnContinueFromState$slambda_1).e9p = function ($this$dispatchAsync, store, completion) {
1828
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.x9r_1, completion);
1829
- i.y9r_1 = $this$dispatchAsync;
1830
- i.z9r_1 = store;
1838
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).g9p = function ($this$dispatchAsync, store, completion) {
1839
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.a9s_1, completion);
1840
+ i.b9s_1 = $this$dispatchAsync;
1841
+ i.c9s_1 = store;
1831
1842
  return i;
1832
1843
  };
1833
1844
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1834
1845
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1835
1846
  var l = function ($this$dispatchAsync, store, $completion) {
1836
- return i.d9p($this$dispatchAsync, store, $completion);
1847
+ return i.f9p($this$dispatchAsync, store, $completion);
1837
1848
  };
1838
1849
  l.$arity = 2;
1839
1850
  return l;
1840
1851
  }
1841
1852
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1842
- this.i9s_1 = $tableLite;
1843
- this.j9s_1 = $roomId;
1844
- this.k9s_1 = this$0;
1853
+ this.l9s_1 = $tableLite;
1854
+ this.m9s_1 = $roomId;
1855
+ this.n9s_1 = this$0;
1845
1856
  CoroutineImpl.call(this, resultContinuation);
1846
1857
  }
1847
- protoOf(GameServer$roomOnContinueFromRound$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1848
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1858
+ protoOf(GameServer$roomOnContinueFromRound$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1859
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1849
1860
  tmp.h9_1 = Unit_instance;
1850
1861
  tmp.i9_1 = null;
1851
1862
  return tmp.n9();
1852
1863
  };
1853
1864
  protoOf(GameServer$roomOnContinueFromRound$slambda).y9 = function (p1, p2, $completion) {
1854
1865
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1855
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1866
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1856
1867
  };
1857
1868
  protoOf(GameServer$roomOnContinueFromRound$slambda).n9 = function () {
1858
1869
  var suspendResult = this.h9_1;
@@ -1861,9 +1872,9 @@
1861
1872
  var tmp = this.f9_1;
1862
1873
  if (tmp === 0) {
1863
1874
  this.g9_1 = 1;
1864
- var tmp_0 = this.m9s_1.dispatch;
1865
- var tmp0_reason = new RestartRoundReason(this.i9s_1.gameInfo.round.roundNumber);
1866
- var tmp1_table = Companion_instance.restartRound(this.j9s_1, _get_idsProvider__fnfajc(this.k9s_1).a6i(), GameEngineConfig_instance.version, this.i9s_1);
1875
+ var tmp_0 = this.p9s_1.dispatch;
1876
+ var tmp0_reason = new RestartRoundReason(this.l9s_1.gameInfo.round.roundNumber);
1877
+ var tmp1_table = Companion_instance_0.restartRound(this.m9s_1, _get_idsProvider__fnfajc(this.n9s_1).c6i(), GameEngineConfig_instance.version, this.l9s_1);
1867
1878
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1868
1879
  return Unit_instance;
1869
1880
  } else if (tmp === 1) {
@@ -1875,16 +1886,16 @@
1875
1886
  }
1876
1887
  while (true);
1877
1888
  };
1878
- protoOf(GameServer$roomOnContinueFromRound$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1879
- var i = new GameServer$roomOnContinueFromRound$slambda(this.i9s_1, this.j9s_1, this.k9s_1, completion);
1880
- i.l9s_1 = $this$dispatchAsync;
1881
- i.m9s_1 = store;
1889
+ protoOf(GameServer$roomOnContinueFromRound$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1890
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.l9s_1, this.m9s_1, this.n9s_1, completion);
1891
+ i.o9s_1 = $this$dispatchAsync;
1892
+ i.p9s_1 = store;
1882
1893
  return i;
1883
1894
  };
1884
1895
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1885
1896
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1886
1897
  var l = function ($this$dispatchAsync, store, $completion) {
1887
- return i.d9p($this$dispatchAsync, store, $completion);
1898
+ return i.f9p($this$dispatchAsync, store, $completion);
1888
1899
  };
1889
1900
  l.$arity = 2;
1890
1901
  return l;
@@ -1892,15 +1903,15 @@
1892
1903
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1893
1904
  CoroutineImpl.call(this, resultContinuation);
1894
1905
  }
1895
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).d9p = function ($this$dispatchAsync, store, $completion) {
1896
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1906
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).f9p = function ($this$dispatchAsync, store, $completion) {
1907
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1897
1908
  tmp.h9_1 = Unit_instance;
1898
1909
  tmp.i9_1 = null;
1899
1910
  return tmp.n9();
1900
1911
  };
1901
1912
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).y9 = function (p1, p2, $completion) {
1902
1913
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1903
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1914
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1904
1915
  };
1905
1916
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).n9 = function () {
1906
1917
  var suspendResult = this.h9_1;
@@ -1909,7 +1920,7 @@
1909
1920
  var tmp = this.f9_1;
1910
1921
  if (tmp === 0) {
1911
1922
  this.g9_1 = 1;
1912
- this.w9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1923
+ this.z9s_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1913
1924
  return Unit_instance;
1914
1925
  } else if (tmp === 1) {
1915
1926
  throw this.i9_1;
@@ -1920,33 +1931,33 @@
1920
1931
  }
1921
1932
  while (true);
1922
1933
  };
1923
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).e9p = function ($this$dispatchAsync, store, completion) {
1934
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).g9p = function ($this$dispatchAsync, store, completion) {
1924
1935
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1925
- i.v9s_1 = $this$dispatchAsync;
1926
- i.w9s_1 = store;
1936
+ i.y9s_1 = $this$dispatchAsync;
1937
+ i.z9s_1 = store;
1927
1938
  return i;
1928
1939
  };
1929
1940
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1930
1941
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1931
1942
  var l = function ($this$dispatchAsync, store, $completion) {
1932
- return i.d9p($this$dispatchAsync, store, $completion);
1943
+ return i.f9p($this$dispatchAsync, store, $completion);
1933
1944
  };
1934
1945
  l.$arity = 2;
1935
1946
  return l;
1936
1947
  }
1937
1948
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1938
- this.f9t_1 = $spectators;
1949
+ this.i9t_1 = $spectators;
1939
1950
  CoroutineImpl.call(this, resultContinuation);
1940
1951
  }
1941
- protoOf(GameServer$addSpectatorsToRoom$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1942
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1952
+ protoOf(GameServer$addSpectatorsToRoom$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1953
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1943
1954
  tmp.h9_1 = Unit_instance;
1944
1955
  tmp.i9_1 = null;
1945
1956
  return tmp.n9();
1946
1957
  };
1947
1958
  protoOf(GameServer$addSpectatorsToRoom$slambda).y9 = function (p1, p2, $completion) {
1948
1959
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1949
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1960
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1950
1961
  };
1951
1962
  protoOf(GameServer$addSpectatorsToRoom$slambda).n9 = function () {
1952
1963
  var suspendResult = this.h9_1;
@@ -1955,7 +1966,7 @@
1955
1966
  var tmp = this.f9_1;
1956
1967
  if (tmp === 0) {
1957
1968
  this.g9_1 = 1;
1958
- this.h9t_1.dispatch(new AddSpectatorsAction(toList(this.f9t_1)));
1969
+ this.k9t_1.dispatch(new AddSpectatorsAction(toList(this.i9t_1)));
1959
1970
  return Unit_instance;
1960
1971
  } else if (tmp === 1) {
1961
1972
  throw this.i9_1;
@@ -1966,33 +1977,33 @@
1966
1977
  }
1967
1978
  while (true);
1968
1979
  };
1969
- protoOf(GameServer$addSpectatorsToRoom$slambda).e9p = function ($this$dispatchAsync, store, completion) {
1970
- var i = new GameServer$addSpectatorsToRoom$slambda(this.f9t_1, completion);
1971
- i.g9t_1 = $this$dispatchAsync;
1972
- i.h9t_1 = store;
1980
+ protoOf(GameServer$addSpectatorsToRoom$slambda).g9p = function ($this$dispatchAsync, store, completion) {
1981
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.i9t_1, completion);
1982
+ i.j9t_1 = $this$dispatchAsync;
1983
+ i.k9t_1 = store;
1973
1984
  return i;
1974
1985
  };
1975
1986
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1976
1987
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1977
1988
  var l = function ($this$dispatchAsync, store, $completion) {
1978
- return i.d9p($this$dispatchAsync, store, $completion);
1989
+ return i.f9p($this$dispatchAsync, store, $completion);
1979
1990
  };
1980
1991
  l.$arity = 2;
1981
1992
  return l;
1982
1993
  }
1983
1994
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1984
- this.q9t_1 = $spectators;
1995
+ this.t9t_1 = $spectators;
1985
1996
  CoroutineImpl.call(this, resultContinuation);
1986
1997
  }
1987
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
1988
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
1998
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
1999
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
1989
2000
  tmp.h9_1 = Unit_instance;
1990
2001
  tmp.i9_1 = null;
1991
2002
  return tmp.n9();
1992
2003
  };
1993
2004
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).y9 = function (p1, p2, $completion) {
1994
2005
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1995
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2006
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1996
2007
  };
1997
2008
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).n9 = function () {
1998
2009
  var suspendResult = this.h9_1;
@@ -2001,7 +2012,7 @@
2001
2012
  var tmp = this.f9_1;
2002
2013
  if (tmp === 0) {
2003
2014
  this.g9_1 = 1;
2004
- this.s9t_1.dispatch(new RemoveSpectatorsAction(toList(this.q9t_1)));
2015
+ this.v9t_1.dispatch(new RemoveSpectatorsAction(toList(this.t9t_1)));
2005
2016
  return Unit_instance;
2006
2017
  } else if (tmp === 1) {
2007
2018
  throw this.i9_1;
@@ -2012,34 +2023,34 @@
2012
2023
  }
2013
2024
  while (true);
2014
2025
  };
2015
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).e9p = function ($this$dispatchAsync, store, completion) {
2016
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.q9t_1, completion);
2017
- i.r9t_1 = $this$dispatchAsync;
2018
- i.s9t_1 = store;
2026
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).g9p = function ($this$dispatchAsync, store, completion) {
2027
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.t9t_1, completion);
2028
+ i.u9t_1 = $this$dispatchAsync;
2029
+ i.v9t_1 = store;
2019
2030
  return i;
2020
2031
  };
2021
2032
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
2022
2033
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
2023
2034
  var l = function ($this$dispatchAsync, store, $completion) {
2024
- return i.d9p($this$dispatchAsync, store, $completion);
2035
+ return i.f9p($this$dispatchAsync, store, $completion);
2025
2036
  };
2026
2037
  l.$arity = 2;
2027
2038
  return l;
2028
2039
  }
2029
2040
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
2030
- this.b9u_1 = $playerId;
2031
- this.c9u_1 = this$0;
2041
+ this.e9u_1 = $playerId;
2042
+ this.f9u_1 = this$0;
2032
2043
  CoroutineImpl.call(this, resultContinuation);
2033
2044
  }
2034
- protoOf(GameServer$roomRefreshPlayerState$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
2035
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
2045
+ protoOf(GameServer$roomRefreshPlayerState$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
2046
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
2036
2047
  tmp.h9_1 = Unit_instance;
2037
2048
  tmp.i9_1 = null;
2038
2049
  return tmp.n9();
2039
2050
  };
2040
2051
  protoOf(GameServer$roomRefreshPlayerState$slambda).y9 = function (p1, p2, $completion) {
2041
2052
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2042
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2053
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2043
2054
  };
2044
2055
  protoOf(GameServer$roomRefreshPlayerState$slambda).n9 = function () {
2045
2056
  var suspendResult = this.h9_1;
@@ -2048,14 +2059,14 @@
2048
2059
  var tmp = this.f9_1;
2049
2060
  if (tmp === 0) {
2050
2061
  this.g9_1 = 1;
2051
- var table = this.e9u_1.state.u6r();
2052
- var player = getPlayer(table.players, this.b9u_1);
2053
- if (player.p6x_1.p6d().g6c_1.isLive) {
2054
- this.e9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.c9u_1).k8t(player, table));
2062
+ var table = this.h9u_1.state.w6r();
2063
+ var player = getPlayer(table.players, this.e9u_1);
2064
+ if (player.r6x_1.r6d().i6c_1.isLive) {
2065
+ this.h9u_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.f9u_1).m8t(player, table));
2055
2066
  } else {
2056
- var tmp_0 = this.e9u_1.dispatch;
2067
+ var tmp_0 = this.h9u_1.dispatch;
2057
2068
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
2058
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9u_1));
2069
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9u_1));
2059
2070
  }
2060
2071
  return Unit_instance;
2061
2072
  } else if (tmp === 1) {
@@ -2067,34 +2078,34 @@
2067
2078
  }
2068
2079
  while (true);
2069
2080
  };
2070
- protoOf(GameServer$roomRefreshPlayerState$slambda).e9p = function ($this$dispatchAsync, store, completion) {
2071
- var i = new GameServer$roomRefreshPlayerState$slambda(this.b9u_1, this.c9u_1, completion);
2072
- i.d9u_1 = $this$dispatchAsync;
2073
- i.e9u_1 = store;
2081
+ protoOf(GameServer$roomRefreshPlayerState$slambda).g9p = function ($this$dispatchAsync, store, completion) {
2082
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.e9u_1, this.f9u_1, completion);
2083
+ i.g9u_1 = $this$dispatchAsync;
2084
+ i.h9u_1 = store;
2074
2085
  return i;
2075
2086
  };
2076
2087
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
2077
2088
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
2078
2089
  var l = function ($this$dispatchAsync, store, $completion) {
2079
- return i.d9p($this$dispatchAsync, store, $completion);
2090
+ return i.f9p($this$dispatchAsync, store, $completion);
2080
2091
  };
2081
2092
  l.$arity = 2;
2082
2093
  return l;
2083
2094
  }
2084
2095
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
2085
- this.n9u_1 = this$0;
2086
- this.o9u_1 = $newRid;
2096
+ this.q9u_1 = this$0;
2097
+ this.r9u_1 = $newRid;
2087
2098
  CoroutineImpl.call(this, resultContinuation);
2088
2099
  }
2089
- protoOf(GameServer$roomOnDelete$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
2090
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
2100
+ protoOf(GameServer$roomOnDelete$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
2101
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
2091
2102
  tmp.h9_1 = Unit_instance;
2092
2103
  tmp.i9_1 = null;
2093
2104
  return tmp.n9();
2094
2105
  };
2095
2106
  protoOf(GameServer$roomOnDelete$slambda).y9 = function (p1, p2, $completion) {
2096
2107
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2097
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2108
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2098
2109
  };
2099
2110
  protoOf(GameServer$roomOnDelete$slambda).n9 = function () {
2100
2111
  var suspendResult = this.h9_1;
@@ -2103,27 +2114,27 @@
2103
2114
  var tmp = this.f9_1;
2104
2115
  if (tmp === 0) {
2105
2116
  this.g9_1 = 1;
2106
- var it = this.n9u_1.m6b().v6q_1;
2117
+ var it = this.q9u_1.o6b().x6q_1;
2107
2118
  var tmp_0;
2108
2119
  if (it == null) {
2109
- _get_logger__rkp4sl(this.n9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2120
+ _get_logger__rkp4sl(this.q9u_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
2110
2121
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
2111
2122
  } else {
2112
2123
  tmp_0 = it;
2113
2124
  }
2114
2125
  var terminationState = tmp_0;
2115
- var gameTransition = terminationState.o8x_1;
2126
+ var gameTransition = terminationState.q8x_1;
2116
2127
  var tmp_1;
2117
2128
  if (gameTransition instanceof GameToRoomTransition) {
2118
- var tmp0_elvis_lhs = this.o9u_1;
2129
+ var tmp0_elvis_lhs = this.r9u_1;
2119
2130
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
2120
2131
  } else {
2121
2132
  tmp_1 = gameTransition;
2122
2133
  }
2123
2134
  var transition = tmp_1;
2124
- var tmp_2 = this.q9u_1.dispatch;
2125
- var tmp0_reason = terminationState.n8x_1;
2126
- var tmp1_isGameFinished = this.n9u_1.m6b().u6r().isGameFinished;
2135
+ var tmp_2 = this.t9u_1.dispatch;
2136
+ var tmp0_reason = terminationState.p8x_1;
2137
+ var tmp1_isGameFinished = this.q9u_1.o6b().w6r().isGameFinished;
2127
2138
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
2128
2139
  return Unit_instance;
2129
2140
  } else if (tmp === 1) {
@@ -2135,33 +2146,33 @@
2135
2146
  }
2136
2147
  while (true);
2137
2148
  };
2138
- protoOf(GameServer$roomOnDelete$slambda).e9p = function ($this$dispatchAsync, store, completion) {
2139
- var i = new GameServer$roomOnDelete$slambda(this.n9u_1, this.o9u_1, completion);
2140
- i.p9u_1 = $this$dispatchAsync;
2141
- i.q9u_1 = store;
2149
+ protoOf(GameServer$roomOnDelete$slambda).g9p = function ($this$dispatchAsync, store, completion) {
2150
+ var i = new GameServer$roomOnDelete$slambda(this.q9u_1, this.r9u_1, completion);
2151
+ i.s9u_1 = $this$dispatchAsync;
2152
+ i.t9u_1 = store;
2142
2153
  return i;
2143
2154
  };
2144
2155
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
2145
2156
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
2146
2157
  var l = function ($this$dispatchAsync, store, $completion) {
2147
- return i.d9p($this$dispatchAsync, store, $completion);
2158
+ return i.f9p($this$dispatchAsync, store, $completion);
2148
2159
  };
2149
2160
  l.$arity = 2;
2150
2161
  return l;
2151
2162
  }
2152
2163
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
2153
- this.z9u_1 = $enabled;
2164
+ this.c9v_1 = $enabled;
2154
2165
  CoroutineImpl.call(this, resultContinuation);
2155
2166
  }
2156
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
2157
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
2167
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
2168
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
2158
2169
  tmp.h9_1 = Unit_instance;
2159
2170
  tmp.i9_1 = null;
2160
2171
  return tmp.n9();
2161
2172
  };
2162
2173
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).y9 = function (p1, p2, $completion) {
2163
2174
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2164
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2175
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2165
2176
  };
2166
2177
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).n9 = function () {
2167
2178
  var suspendResult = this.h9_1;
@@ -2170,7 +2181,7 @@
2170
2181
  var tmp = this.f9_1;
2171
2182
  if (tmp === 0) {
2172
2183
  this.g9_1 = 1;
2173
- this.b9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.b9v_1.state).c9v_1.f9v(VOID, this.z9u_1)));
2184
+ this.e9v_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.e9v_1.state).f9v_1.i9v(VOID, this.c9v_1)));
2174
2185
  return Unit_instance;
2175
2186
  } else if (tmp === 1) {
2176
2187
  throw this.i9_1;
@@ -2181,35 +2192,35 @@
2181
2192
  }
2182
2193
  while (true);
2183
2194
  };
2184
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).e9p = function ($this$dispatchAsync, store, completion) {
2185
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.z9u_1, completion);
2186
- i.a9v_1 = $this$dispatchAsync;
2187
- i.b9v_1 = store;
2195
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).g9p = function ($this$dispatchAsync, store, completion) {
2196
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.c9v_1, completion);
2197
+ i.d9v_1 = $this$dispatchAsync;
2198
+ i.e9v_1 = store;
2188
2199
  return i;
2189
2200
  };
2190
2201
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
2191
2202
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
2192
2203
  var l = function ($this$dispatchAsync, store, $completion) {
2193
- return i.d9p($this$dispatchAsync, store, $completion);
2204
+ return i.f9p($this$dispatchAsync, store, $completion);
2194
2205
  };
2195
2206
  l.$arity = 2;
2196
2207
  return l;
2197
2208
  }
2198
2209
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
2199
- this.o9v_1 = $reason;
2200
- this.p9v_1 = this$0;
2201
- this.q9v_1 = $roomId;
2210
+ this.r9v_1 = $reason;
2211
+ this.s9v_1 = this$0;
2212
+ this.t9v_1 = $roomId;
2202
2213
  CoroutineImpl.call(this, resultContinuation);
2203
2214
  }
2204
- protoOf(GameServer$shutdown$slambda).d9p = function ($this$dispatchAsync, store, $completion) {
2205
- var tmp = this.e9p($this$dispatchAsync, store, $completion);
2215
+ protoOf(GameServer$shutdown$slambda).f9p = function ($this$dispatchAsync, store, $completion) {
2216
+ var tmp = this.g9p($this$dispatchAsync, store, $completion);
2206
2217
  tmp.h9_1 = Unit_instance;
2207
2218
  tmp.i9_1 = null;
2208
2219
  return tmp.n9();
2209
2220
  };
2210
2221
  protoOf(GameServer$shutdown$slambda).y9 = function (p1, p2, $completion) {
2211
2222
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
2212
- return this.d9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2223
+ return this.f9p(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
2213
2224
  };
2214
2225
  protoOf(GameServer$shutdown$slambda).n9 = function () {
2215
2226
  var suspendResult = this.h9_1;
@@ -2218,12 +2229,12 @@
2218
2229
  var tmp = this.f9_1;
2219
2230
  if (tmp === 0) {
2220
2231
  this.g9_1 = 1;
2221
- var state = this.s9v_1.store.state;
2222
- if (state.v6r()) {
2223
- var tmp0_elvis_lhs = toDomainEnumSafe(this.o9v_1, get_serverShutdownReasonMapping());
2232
+ var state = this.v9v_1.store.state;
2233
+ if (state.x6r()) {
2234
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.r9v_1, get_serverShutdownReasonMapping());
2224
2235
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
2225
- var tmp_0 = this.s9v_1.dispatch;
2226
- var tmp_1 = Companion_instance_0;
2236
+ var tmp_0 = this.v9v_1.dispatch;
2237
+ var tmp_1 = Companion_instance;
2227
2238
  var tmp_2;
2228
2239
  switch (shutdownReason.o2_1) {
2229
2240
  case 0:
@@ -2236,10 +2247,10 @@
2236
2247
  noWhenBranchMatchedException();
2237
2248
  break;
2238
2249
  }
2239
- tmp_0(tmp_1.withAnalytics(tmp_2, this.p9v_1.table.isGameFinished, this.p9v_1.table));
2250
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.s9v_1.table.isGameFinished, this.s9v_1.table));
2240
2251
  } else {
2241
- _get_logger__rkp4sl(this.p9v_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.q9v_1);
2242
- this.s9v_1.dispatch(new ClearAction());
2252
+ _get_logger__rkp4sl(this.s9v_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.t9v_1);
2253
+ this.v9v_1.dispatch(new ClearAction());
2243
2254
  }
2244
2255
  return Unit_instance;
2245
2256
  } else if (tmp === 1) {
@@ -2251,22 +2262,22 @@
2251
2262
  }
2252
2263
  while (true);
2253
2264
  };
2254
- protoOf(GameServer$shutdown$slambda).e9p = function ($this$dispatchAsync, store, completion) {
2255
- var i = new GameServer$shutdown$slambda(this.o9v_1, this.p9v_1, this.q9v_1, completion);
2256
- i.r9v_1 = $this$dispatchAsync;
2257
- i.s9v_1 = store;
2265
+ protoOf(GameServer$shutdown$slambda).g9p = function ($this$dispatchAsync, store, completion) {
2266
+ var i = new GameServer$shutdown$slambda(this.r9v_1, this.s9v_1, this.t9v_1, completion);
2267
+ i.u9v_1 = $this$dispatchAsync;
2268
+ i.v9v_1 = store;
2258
2269
  return i;
2259
2270
  };
2260
2271
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
2261
2272
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
2262
2273
  var l = function ($this$dispatchAsync, store, $completion) {
2263
- return i.d9p($this$dispatchAsync, store, $completion);
2274
+ return i.f9p($this$dispatchAsync, store, $completion);
2264
2275
  };
2265
2276
  l.$arity = 2;
2266
2277
  return l;
2267
2278
  }
2268
2279
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
2269
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_10.t9v()) : preloadedState;
2280
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_10.w9v()) : preloadedState;
2270
2281
  var tmp;
2271
2282
  if (externalReducers === VOID) {
2272
2283
  // Inline function 'kotlin.collections.listOf' call
@@ -2289,122 +2300,122 @@
2289
2300
  // Inline function 'org.kodein.type.generic' call
2290
2301
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2291
2302
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2292
- tmp_1.m9m_1 = Instance(di, tmp$ret$2, null).x63(this, logger$factory());
2303
+ tmp_1.o9m_1 = Instance(di, tmp$ret$2, null).y63(this, logger$factory());
2293
2304
  var tmp_3 = this;
2294
2305
  // Inline function 'org.kodein.di.instance' call
2295
2306
  // Inline function 'org.kodein.type.generic' call
2296
2307
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2297
2308
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2298
- tmp_3.n9m_1 = Instance(di, tmp$ret$4, null).x63(this, toClientEventsObserver$factory());
2309
+ tmp_3.p9m_1 = Instance(di, tmp$ret$4, null).y63(this, toClientEventsObserver$factory());
2299
2310
  var tmp_5 = this;
2300
2311
  // Inline function 'org.kodein.di.instance' call
2301
2312
  // Inline function 'org.kodein.type.generic' call
2302
2313
  var tmp_6 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
2303
2314
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2304
- tmp_5.o9m_1 = Instance(di, tmp$ret$6, null).x63(this, fromClientEventsObserver$factory());
2315
+ tmp_5.q9m_1 = Instance(di, tmp$ret$6, null).y63(this, fromClientEventsObserver$factory());
2305
2316
  var tmp_7 = this;
2306
2317
  // Inline function 'org.kodein.di.instance' call
2307
2318
  // Inline function 'org.kodein.type.generic' call
2308
2319
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2309
2320
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2310
- tmp_7.p9m_1 = Instance(di, tmp$ret$8, null).x63(this, playerConnectionInteractor$factory());
2321
+ tmp_7.r9m_1 = Instance(di, tmp$ret$8, null).y63(this, playerConnectionInteractor$factory());
2311
2322
  var tmp_9 = this;
2312
2323
  // Inline function 'org.kodein.di.instance' call
2313
2324
  // Inline function 'org.kodein.type.generic' call
2314
2325
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
2315
2326
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2316
- tmp_9.q9m_1 = Instance(di, tmp$ret$10, null).x63(this, teamsLogicProvider$factory());
2327
+ tmp_9.s9m_1 = Instance(di, tmp$ret$10, null).y63(this, teamsLogicProvider$factory());
2317
2328
  var tmp_11 = this;
2318
- tmp_11.r9m_1 = lazy(GameServer$random$delegate$lambda(this));
2329
+ tmp_11.t9m_1 = lazy(GameServer$random$delegate$lambda(this));
2319
2330
  var tmp_12 = this;
2320
2331
  // Inline function 'org.kodein.di.instance' call
2321
2332
  // Inline function 'org.kodein.type.generic' call
2322
2333
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2323
2334
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
2324
- tmp_12.s9m_1 = Instance(di, tmp$ret$12, null).x63(this, idsProvider$factory());
2335
+ tmp_12.u9m_1 = Instance(di, tmp$ret$12, null).y63(this, idsProvider$factory());
2325
2336
  var tmp_14 = this;
2326
- var tmp0_externalMiddlewares = plus(storeContract.z91(), externalMiddlewares);
2327
- var tmp1_externalReducers = plus(storeContract.y91(), externalReducers);
2328
- tmp_14.t9m_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2337
+ var tmp0_externalMiddlewares = plus(storeContract.b92(), externalMiddlewares);
2338
+ var tmp1_externalReducers = plus(storeContract.a92(), externalReducers);
2339
+ tmp_14.v9m_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
2329
2340
  }
2330
- protoOf(GameServer).h6q = function () {
2331
- return this.t9m_1;
2341
+ protoOf(GameServer).j6q = function () {
2342
+ return this.v9m_1;
2332
2343
  };
2333
2344
  protoOf(GameServer).f5l = function () {
2334
- return this.m6b().u6r().id;
2345
+ return this.o6b().w6r().id;
2335
2346
  };
2336
- protoOf(GameServer).u6r = function () {
2337
- return this.m6b().u6r();
2347
+ protoOf(GameServer).w6r = function () {
2348
+ return this.o6b().w6r();
2338
2349
  };
2339
- protoOf(GameServer).v6r = function () {
2340
- return this.m6b().v6r();
2350
+ protoOf(GameServer).x6r = function () {
2351
+ return this.o6b().x6r();
2341
2352
  };
2342
- protoOf(GameServer).w6r = function () {
2343
- return this.m6b().u6q_1;
2353
+ protoOf(GameServer).y6r = function () {
2354
+ return this.o6b().w6q_1;
2344
2355
  };
2345
2356
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
2346
- var tmp = this.f6q();
2347
- tmp.x6g(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2357
+ var tmp = this.h6q();
2358
+ tmp.z6g(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
2348
2359
  };
2349
2360
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
2350
- var tmp = this.f6q();
2351
- tmp.x6g(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2361
+ var tmp = this.h6q();
2362
+ tmp.z6g(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
2352
2363
  };
2353
2364
  protoOf(GameServer).subscribeWith = function (subscriber) {
2354
- var tmp = this.f6q();
2355
- tmp.x6g(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2365
+ var tmp = this.h6q();
2366
+ tmp.z6g(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
2356
2367
  };
2357
2368
  protoOf(GameServer).fromClientEvent = function (action) {
2358
2369
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
2359
- this.t9m_1.t6r(GameServer$fromClientEvent$slambda_0(action, null));
2370
+ this.v9m_1.v6r(GameServer$fromClientEvent$slambda_0(action, null));
2360
2371
  };
2361
2372
  protoOf(GameServer).playerLostConnection = function (playerId) {
2362
2373
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
2363
- this.t9m_1.t6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2374
+ this.v9m_1.v6r(GameServer$playerLostConnection$slambda_0(playerId, null));
2364
2375
  };
2365
2376
  protoOf(GameServer).playerLive = function (playerId) {
2366
2377
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
2367
- this.t9m_1.t6r(GameServer$playerLive$slambda_0(playerId, null));
2378
+ this.v9m_1.v6r(GameServer$playerLive$slambda_0(this, playerId, null));
2368
2379
  };
2369
2380
  protoOf(GameServer).playerLeft = function (playerId) {
2370
2381
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
2371
- this.t9m_1.t6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2382
+ this.v9m_1.v6r(GameServer$playerLeft$slambda_0(this, playerId, null));
2372
2383
  };
2373
- protoOf(GameServer).u9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2374
- _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString(transition));
2375
- this.t9m_1.t6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
2384
+ protoOf(GameServer).x9v = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
2385
+ _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString_0(transition));
2386
+ this.v9m_1.v6r(GameServer$roomOnCreate$slambda_0(usersArray, config, this, roomId, transition, gameCreatorId, spectators, null));
2376
2387
  };
2377
2388
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
2378
2389
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
2379
- this.t9m_1.t6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2380
- this.t9m_1.t6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2390
+ this.v9m_1.v6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
2391
+ this.v9m_1.v6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
2381
2392
  };
2382
2393
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
2383
2394
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
2384
- this.t9m_1.t6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2385
- this.t9m_1.t6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2395
+ this.v9m_1.v6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
2396
+ this.v9m_1.v6r(GameServer$roomOnContinueFromRound$slambda_2(null));
2386
2397
  };
2387
2398
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
2388
- this.t9m_1.t6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2399
+ this.v9m_1.v6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
2389
2400
  };
2390
2401
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
2391
- this.t9m_1.t6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2402
+ this.v9m_1.v6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
2392
2403
  };
2393
2404
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
2394
2405
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
2395
- this.t9m_1.t6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2406
+ this.v9m_1.v6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
2396
2407
  };
2397
- protoOf(GameServer).v9v = function (newRid) {
2408
+ protoOf(GameServer).y9v = function (newRid) {
2398
2409
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
2399
- this.t9m_1.t6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2410
+ this.v9m_1.v6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
2400
2411
  };
2401
2412
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
2402
2413
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
2403
- this.t9m_1.t6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2414
+ this.v9m_1.v6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
2404
2415
  };
2405
- protoOf(GameServer).w9v = function (reason, roomId) {
2416
+ protoOf(GameServer).z9v = function (reason, roomId) {
2406
2417
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
2407
- this.t9m_1.t6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2418
+ this.v9m_1.v6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
2408
2419
  };
2409
2420
  protoOf(GameServer).clear = function () {
2410
2421
  return this.a2();
@@ -2509,7 +2520,7 @@
2509
2520
  }
2510
2521
  function Companion_0() {
2511
2522
  }
2512
- protoOf(Companion_0).x9v = function (fromRound) {
2523
+ protoOf(Companion_0).a9w = function (fromRound) {
2513
2524
  return new ServerConfig(fromRound, true);
2514
2525
  };
2515
2526
  var Companion_instance_8;
@@ -2517,23 +2528,23 @@
2517
2528
  return Companion_instance_8;
2518
2529
  }
2519
2530
  function ServerConfig(fromRound, canStartNewGame) {
2520
- this.d9v_1 = fromRound;
2521
- this.e9v_1 = canStartNewGame;
2531
+ this.g9v_1 = fromRound;
2532
+ this.h9v_1 = canStartNewGame;
2522
2533
  }
2523
- protoOf(ServerConfig).y9v = function (fromRound, canStartNewGame) {
2534
+ protoOf(ServerConfig).b9w = function (fromRound, canStartNewGame) {
2524
2535
  return new ServerConfig(fromRound, canStartNewGame);
2525
2536
  };
2526
- protoOf(ServerConfig).f9v = function (fromRound, canStartNewGame, $super) {
2527
- fromRound = fromRound === VOID ? this.d9v_1 : fromRound;
2528
- canStartNewGame = canStartNewGame === VOID ? this.e9v_1 : canStartNewGame;
2529
- return $super === VOID ? this.y9v(fromRound, canStartNewGame) : $super.y9v.call(this, fromRound, canStartNewGame);
2537
+ protoOf(ServerConfig).i9v = function (fromRound, canStartNewGame, $super) {
2538
+ fromRound = fromRound === VOID ? this.g9v_1 : fromRound;
2539
+ canStartNewGame = canStartNewGame === VOID ? this.h9v_1 : canStartNewGame;
2540
+ return $super === VOID ? this.b9w(fromRound, canStartNewGame) : $super.b9w.call(this, fromRound, canStartNewGame);
2530
2541
  };
2531
2542
  protoOf(ServerConfig).toString = function () {
2532
- return 'ServerConfig(fromRound=' + this.d9v_1 + ', canStartNewGame=' + this.e9v_1 + ')';
2543
+ return 'ServerConfig(fromRound=' + this.g9v_1 + ', canStartNewGame=' + this.h9v_1 + ')';
2533
2544
  };
2534
2545
  protoOf(ServerConfig).hashCode = function () {
2535
- var result = this.d9v_1 == null ? 0 : this.d9v_1;
2536
- result = imul(result, 31) + getBooleanHashCode(this.e9v_1) | 0;
2546
+ var result = this.g9v_1 == null ? 0 : this.g9v_1;
2547
+ result = imul(result, 31) + getBooleanHashCode(this.h9v_1) | 0;
2537
2548
  return result;
2538
2549
  };
2539
2550
  protoOf(ServerConfig).equals = function (other) {
@@ -2542,9 +2553,9 @@
2542
2553
  if (!(other instanceof ServerConfig))
2543
2554
  return false;
2544
2555
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
2545
- if (!(this.d9v_1 == tmp0_other_with_cast.d9v_1))
2556
+ if (!(this.g9v_1 == tmp0_other_with_cast.g9v_1))
2546
2557
  return false;
2547
- if (!(this.e9v_1 === tmp0_other_with_cast.e9v_1))
2558
+ if (!(this.h9v_1 === tmp0_other_with_cast.h9v_1))
2548
2559
  return false;
2549
2560
  return true;
2550
2561
  };
@@ -2553,18 +2564,18 @@
2553
2564
  function TableStateUpdate(table) {
2554
2565
  this.table = table;
2555
2566
  }
2556
- protoOf(TableStateUpdate).u6r = function () {
2567
+ protoOf(TableStateUpdate).w6r = function () {
2557
2568
  return this.table;
2558
2569
  };
2559
2570
  protoOf(TableStateUpdate).qe = function () {
2560
2571
  return this.table;
2561
2572
  };
2562
- protoOf(TableStateUpdate).z9v = function (table) {
2573
+ protoOf(TableStateUpdate).c9w = function (table) {
2563
2574
  return new TableStateUpdate(table);
2564
2575
  };
2565
2576
  protoOf(TableStateUpdate).copy = function (table, $super) {
2566
2577
  table = table === VOID ? this.table : table;
2567
- return this.z9v(table);
2578
+ return this.c9w(table);
2568
2579
  };
2569
2580
  protoOf(TableStateUpdate).toString = function () {
2570
2581
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -2585,21 +2596,21 @@
2585
2596
  function ActionsStateUpdate(actions) {
2586
2597
  this.actions = actions;
2587
2598
  }
2588
- protoOf(ActionsStateUpdate).f8f = function () {
2599
+ protoOf(ActionsStateUpdate).h8f = function () {
2589
2600
  return this.actions;
2590
2601
  };
2591
2602
  protoOf(ActionsStateUpdate).qe = function () {
2592
2603
  return this.actions;
2593
2604
  };
2594
- protoOf(ActionsStateUpdate).a9w = function (actions) {
2605
+ protoOf(ActionsStateUpdate).d9w = function (actions) {
2595
2606
  return new ActionsStateUpdate(actions);
2596
2607
  };
2597
2608
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2598
2609
  actions = actions === VOID ? this.actions : actions;
2599
- return this.a9w(actions);
2610
+ return this.d9w(actions);
2600
2611
  };
2601
2612
  protoOf(ActionsStateUpdate).toString = function () {
2602
- return 'ActionsStateUpdate(actions=' + toString_0(this.actions) + ')';
2613
+ return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
2603
2614
  };
2604
2615
  protoOf(ActionsStateUpdate).hashCode = function () {
2605
2616
  return hashCode(this.actions);
@@ -2624,124 +2635,124 @@
2624
2635
  }
2625
2636
  function getServerEngineGameDI$lambda$lambda($this$provider) {
2626
2637
  // Inline function 'org.kodein.di.instance' call
2627
- var tmp = $this$provider.p5z();
2638
+ var tmp = $this$provider.q5z();
2628
2639
  // Inline function 'org.kodein.type.generic' call
2629
2640
  var tmp_0 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2630
2641
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2631
- var tmp_1 = tmp.o5z(tmp$ret$0, null);
2642
+ var tmp_1 = tmp.p5z(tmp$ret$0, null);
2632
2643
  // Inline function 'org.kodein.di.instance' call
2633
- var tmp_2 = $this$provider.p5z();
2644
+ var tmp_2 = $this$provider.q5z();
2634
2645
  // Inline function 'org.kodein.type.generic' call
2635
2646
  var tmp_3 = typeToken(createKType(getKClass(TableLifecycleReducer), arrayOf([]), false));
2636
2647
  var tmp$ret$2 = isInterface(tmp_3, TypeToken) ? tmp_3 : THROW_CCE();
2637
- var tmp_4 = tmp_2.o5z(tmp$ret$2, null);
2648
+ var tmp_4 = tmp_2.p5z(tmp$ret$2, null);
2638
2649
  // Inline function 'org.kodein.di.instance' call
2639
- var tmp_5 = $this$provider.p5z();
2650
+ var tmp_5 = $this$provider.q5z();
2640
2651
  // Inline function 'org.kodein.type.generic' call
2641
2652
  var tmp_6 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
2642
2653
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2643
- var tmp$ret$5 = tmp_5.o5z(tmp$ret$4, null);
2654
+ var tmp$ret$5 = tmp_5.p5z(tmp$ret$4, null);
2644
2655
  return new ServerMechanicLifecycleReducer(tmp_1, tmp_4, tmp$ret$5);
2645
2656
  }
2646
2657
  function getServerEngineGameDI$lambda$lambda_0($this$provider) {
2647
2658
  // Inline function 'org.kodein.di.instance' call
2648
- var tmp = $this$provider.p5z();
2659
+ var tmp = $this$provider.q5z();
2649
2660
  // Inline function 'org.kodein.type.generic' call
2650
2661
  var tmp_0 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2651
2662
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2652
- var tmp0_serverConfig = tmp.o5z(tmp$ret$0, null);
2663
+ var tmp0_serverConfig = tmp.p5z(tmp$ret$0, null);
2653
2664
  // Inline function 'org.kodein.di.instance' call
2654
- var tmp_1 = $this$provider.p5z();
2665
+ var tmp_1 = $this$provider.q5z();
2655
2666
  // Inline function 'org.kodein.type.generic' call
2656
2667
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2657
2668
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2658
- var tmp1_logger = tmp_1.o5z(tmp$ret$2, null);
2669
+ var tmp1_logger = tmp_1.p5z(tmp$ret$2, null);
2659
2670
  // Inline function 'org.kodein.di.instance' call
2660
- var tmp_3 = $this$provider.p5z();
2671
+ var tmp_3 = $this$provider.q5z();
2661
2672
  // Inline function 'org.kodein.type.generic' call
2662
2673
  var tmp_4 = typeToken(createKType(getKClass(PlayerTurnMechanicReducer), arrayOf([]), false));
2663
2674
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2664
- var tmp2_playerTurnMechanicReducer = tmp_3.o5z(tmp$ret$4, null);
2675
+ var tmp2_playerTurnMechanicReducer = tmp_3.p5z(tmp$ret$4, null);
2665
2676
  // Inline function 'org.kodein.di.instance' call
2666
- var tmp_5 = $this$provider.p5z();
2677
+ var tmp_5 = $this$provider.q5z();
2667
2678
  // Inline function 'org.kodein.type.generic' call
2668
2679
  var tmp_6 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2669
2680
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2670
- var tmp3_idsProvider = tmp_5.o5z(tmp$ret$6, null);
2681
+ var tmp3_idsProvider = tmp_5.p5z(tmp$ret$6, null);
2671
2682
  // Inline function 'org.kodein.di.instance' call
2672
- var tmp_7 = $this$provider.p5z();
2683
+ var tmp_7 = $this$provider.q5z();
2673
2684
  // Inline function 'org.kodein.type.generic' call
2674
2685
  var tmp_8 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
2675
2686
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2676
- var tmp4_engineLogicConfig = tmp_7.o5z(tmp$ret$8, null);
2687
+ var tmp4_engineLogicConfig = tmp_7.p5z(tmp$ret$8, null);
2677
2688
  return new PlayerConnectionInteractor(tmp0_serverConfig, tmp4_engineLogicConfig, tmp1_logger, tmp2_playerTurnMechanicReducer, tmp3_idsProvider);
2678
2689
  }
2679
2690
  function getServerEngineGameDI$lambda$lambda_1($this$singleton) {
2680
2691
  // Inline function 'org.kodein.di.instance' call
2681
- var tmp = $this$singleton.p5z();
2692
+ var tmp = $this$singleton.q5z();
2682
2693
  // Inline function 'org.kodein.type.generic' call
2683
2694
  var tmp_0 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2684
2695
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2685
- var tmp_1 = tmp.o5z(tmp$ret$0, null);
2696
+ var tmp_1 = tmp.p5z(tmp$ret$0, null);
2686
2697
  // Inline function 'org.kodein.di.instance' call
2687
- var tmp_2 = $this$singleton.p5z();
2698
+ var tmp_2 = $this$singleton.q5z();
2688
2699
  // Inline function 'org.kodein.type.generic' call
2689
2700
  var tmp_3 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2690
2701
  var tmp$ret$2 = isInterface(tmp_3, TypeToken) ? tmp_3 : THROW_CCE();
2691
- var tmp_4 = tmp_2.o5z(tmp$ret$2, null);
2702
+ var tmp_4 = tmp_2.p5z(tmp$ret$2, null);
2692
2703
  // Inline function 'org.kodein.di.instance' call
2693
- var tmp_5 = $this$singleton.p5z();
2704
+ var tmp_5 = $this$singleton.q5z();
2694
2705
  // Inline function 'org.kodein.type.generic' call
2695
2706
  var tmp_6 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2696
2707
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2697
- var tmp$ret$5 = tmp_5.o5z(tmp$ret$4, null);
2708
+ var tmp$ret$5 = tmp_5.p5z(tmp$ret$4, null);
2698
2709
  return new ToClientEventsObserverImpl(tmp_1, tmp_4, tmp$ret$5);
2699
2710
  }
2700
2711
  function getServerEngineGameDI$lambda($engineBotConfig, $engineLogicConfig, $dealerConfig) {
2701
2712
  return function ($this$Module) {
2702
- $this$Module.e5y(jsonModule(emptyList()));
2703
- $this$Module.e5y(getEngineGameModule($engineBotConfig, $engineLogicConfig, $dealerConfig));
2713
+ $this$Module.f5y(jsonModule(emptyList()));
2714
+ $this$Module.f5y(getEngineGameModule($engineBotConfig, $engineLogicConfig, $dealerConfig));
2704
2715
  // Inline function 'org.kodein.di.bind' call
2705
2716
  // Inline function 'org.kodein.type.generic' call
2706
2717
  var tmp = typeToken(createKType(getKClass(MechanicLifecycleReducer), arrayOf([]), false));
2707
2718
  var tmp$ret$0 = isInterface(tmp, TypeToken) ? tmp : THROW_CCE();
2708
- var tmp_0 = $this$Module.c5y(tmp$ret$0, null, null);
2719
+ var tmp_0 = $this$Module.d5y(tmp$ret$0, null, null);
2709
2720
  // Inline function 'org.kodein.di.provider' call
2710
2721
  var creator = getServerEngineGameDI$lambda$lambda;
2711
- var tmp_1 = $this$Module.f5y();
2722
+ var tmp_1 = $this$Module.g5y();
2712
2723
  // Inline function 'org.kodein.type.generic' call
2713
2724
  var tmp_2 = typeToken(createKType(getKClass(ServerMechanicLifecycleReducer), arrayOf([]), false));
2714
2725
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2715
2726
  var tmp$ret$3 = new Provider(tmp_1, tmp$ret$2, creator);
2716
- tmp_0.a62(tmp$ret$3);
2727
+ tmp_0.b62(tmp$ret$3);
2717
2728
  // Inline function 'org.kodein.di.bind' call
2718
2729
  // Inline function 'org.kodein.type.generic' call
2719
2730
  var tmp_3 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2720
2731
  var tmp$ret$4 = isInterface(tmp_3, TypeToken) ? tmp_3 : THROW_CCE();
2721
- var tmp_4 = $this$Module.c5y(tmp$ret$4, null, null);
2732
+ var tmp_4 = $this$Module.d5y(tmp$ret$4, null, null);
2722
2733
  // Inline function 'org.kodein.di.provider' call
2723
2734
  var creator_0 = getServerEngineGameDI$lambda$lambda_0;
2724
- var tmp_5 = $this$Module.f5y();
2735
+ var tmp_5 = $this$Module.g5y();
2725
2736
  // Inline function 'org.kodein.type.generic' call
2726
2737
  var tmp_6 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2727
2738
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2728
2739
  var tmp$ret$7 = new Provider(tmp_5, tmp$ret$6, creator_0);
2729
- tmp_4.a62(tmp$ret$7);
2740
+ tmp_4.b62(tmp$ret$7);
2730
2741
  // Inline function 'org.kodein.di.bind' call
2731
2742
  // Inline function 'org.kodein.type.generic' call
2732
2743
  var tmp_7 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2733
2744
  var tmp$ret$8 = isInterface(tmp_7, TypeToken) ? tmp_7 : THROW_CCE();
2734
- var tmp_8 = $this$Module.c5y(tmp$ret$8, null, null);
2745
+ var tmp_8 = $this$Module.d5y(tmp$ret$8, null, null);
2735
2746
  // Inline function 'org.kodein.di.singleton' call
2736
2747
  var creator_1 = getServerEngineGameDI$lambda$lambda_1;
2737
- var tmp_9 = $this$Module.h5y();
2738
- var tmp_10 = $this$Module.f5y();
2739
- var tmp_11 = $this$Module.g5y();
2748
+ var tmp_9 = $this$Module.i5y();
2749
+ var tmp_10 = $this$Module.g5y();
2750
+ var tmp_11 = $this$Module.h5y();
2740
2751
  // Inline function 'org.kodein.type.generic' call
2741
2752
  var tmp_12 = typeToken(createKType(getKClass(ToClientEventsObserverImpl), arrayOf([]), false));
2742
2753
  var tmp$ret$10 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
2743
2754
  var tmp$ret$11 = new Singleton(tmp_9, tmp_10, tmp_11, tmp$ret$10, null, true, creator_1);
2744
- tmp_8.a62(tmp$ret$11);
2755
+ tmp_8.b62(tmp$ret$11);
2745
2756
  return Unit_instance;
2746
2757
  };
2747
2758
  }
@@ -2751,27 +2762,27 @@
2751
2762
  };
2752
2763
  }
2753
2764
  function createGameServerDI$lambda$lambda_0($this$singleton) {
2754
- return new ServerGameStoreContract($this$singleton.m5y());
2765
+ return new ServerGameStoreContract($this$singleton.n5y());
2755
2766
  }
2756
2767
  function createGameServerDI$lambda$lambda_1($externalReducers, $externalMiddlewares) {
2757
2768
  return function ($this$singleton) {
2758
- var tmp = $this$singleton.m5y();
2769
+ var tmp = $this$singleton.n5y();
2759
2770
  // Inline function 'org.kodein.di.instance' call
2760
- var tmp_0 = $this$singleton.p5z();
2771
+ var tmp_0 = $this$singleton.q5z();
2761
2772
  // Inline function 'org.kodein.type.generic' call
2762
2773
  var tmp_1 = typeToken(createKType(getKClass(StoreContract), arrayOf([]), false));
2763
2774
  var tmp$ret$0 = isInterface(tmp_1, TypeToken) ? tmp_1 : THROW_CCE();
2764
- var tmp$ret$1 = tmp_0.o5z(tmp$ret$0, null);
2775
+ var tmp$ret$1 = tmp_0.p5z(tmp$ret$0, null);
2765
2776
  return new GameServer(tmp, 'Game server', tmp$ret$1, VOID, $externalReducers, $externalMiddlewares);
2766
2777
  };
2767
2778
  }
2768
2779
  function createGameServerDI$lambda$lambda_2($this$provider) {
2769
2780
  // Inline function 'org.kodein.di.instance' call
2770
- var tmp = $this$provider.p5z();
2781
+ var tmp = $this$provider.q5z();
2771
2782
  // Inline function 'org.kodein.type.generic' call
2772
2783
  var tmp_0 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
2773
2784
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2774
- return tmp.o5z(tmp$ret$0, null);
2785
+ return tmp.p5z(tmp$ret$0, null);
2775
2786
  }
2776
2787
  function createGameServerDI$lambda($botConfig, $logicConfig, $dealerConfig, $serverConfig, $externalReducers, $externalMiddlewares) {
2777
2788
  return function ($this$Module) {
@@ -2779,61 +2790,61 @@
2779
2790
  // Inline function 'org.kodein.type.generic' call
2780
2791
  var tmp = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2781
2792
  var tmp$ret$0 = isInterface(tmp, TypeToken) ? tmp : THROW_CCE();
2782
- var tmp_0 = $this$Module.c5y(tmp$ret$0, null, null);
2793
+ var tmp_0 = $this$Module.d5y(tmp$ret$0, null, null);
2783
2794
  // Inline function 'org.kodein.di.singleton' call
2784
2795
  var creator = createGameServerDI$lambda$lambda($serverConfig);
2785
- var tmp_1 = $this$Module.h5y();
2786
- var tmp_2 = $this$Module.f5y();
2787
- var tmp_3 = $this$Module.g5y();
2796
+ var tmp_1 = $this$Module.i5y();
2797
+ var tmp_2 = $this$Module.g5y();
2798
+ var tmp_3 = $this$Module.h5y();
2788
2799
  // Inline function 'org.kodein.type.generic' call
2789
2800
  var tmp_4 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2790
2801
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2791
2802
  var tmp$ret$3 = new Singleton(tmp_1, tmp_2, tmp_3, tmp$ret$2, null, true, creator);
2792
- tmp_0.a62(tmp$ret$3);
2793
- $this$Module.e5y(getServerEngineGameDI($botConfig, $logicConfig, $dealerConfig));
2803
+ tmp_0.b62(tmp$ret$3);
2804
+ $this$Module.f5y(getServerEngineGameDI($botConfig, $logicConfig, $dealerConfig));
2794
2805
  // Inline function 'org.kodein.di.bind' call
2795
2806
  // Inline function 'org.kodein.type.generic' call
2796
2807
  var tmp_5 = typeToken(createKType(getKClass(StoreContract), arrayOf([]), false));
2797
2808
  var tmp$ret$4 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
2798
- var tmp_6 = $this$Module.c5y(tmp$ret$4, null, null);
2809
+ var tmp_6 = $this$Module.d5y(tmp$ret$4, null, null);
2799
2810
  // Inline function 'org.kodein.di.singleton' call
2800
2811
  var creator_0 = createGameServerDI$lambda$lambda_0;
2801
- var tmp_7 = $this$Module.h5y();
2802
- var tmp_8 = $this$Module.f5y();
2803
- var tmp_9 = $this$Module.g5y();
2812
+ var tmp_7 = $this$Module.i5y();
2813
+ var tmp_8 = $this$Module.g5y();
2814
+ var tmp_9 = $this$Module.h5y();
2804
2815
  // Inline function 'org.kodein.type.generic' call
2805
2816
  var tmp_10 = typeToken(createKType(getKClass(ServerGameStoreContract), arrayOf([]), false));
2806
2817
  var tmp$ret$6 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2807
2818
  var tmp$ret$7 = new Singleton(tmp_7, tmp_8, tmp_9, tmp$ret$6, null, true, creator_0);
2808
- tmp_6.a62(tmp$ret$7);
2819
+ tmp_6.b62(tmp$ret$7);
2809
2820
  // Inline function 'org.kodein.di.bind' call
2810
2821
  // Inline function 'org.kodein.type.generic' call
2811
2822
  var tmp_11 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
2812
2823
  var tmp$ret$8 = isInterface(tmp_11, TypeToken) ? tmp_11 : THROW_CCE();
2813
- var tmp_12 = $this$Module.c5y(tmp$ret$8, null, null);
2824
+ var tmp_12 = $this$Module.d5y(tmp$ret$8, null, null);
2814
2825
  // Inline function 'org.kodein.di.singleton' call
2815
2826
  var creator_1 = createGameServerDI$lambda$lambda_1($externalReducers, $externalMiddlewares);
2816
- var tmp_13 = $this$Module.h5y();
2817
- var tmp_14 = $this$Module.f5y();
2818
- var tmp_15 = $this$Module.g5y();
2827
+ var tmp_13 = $this$Module.i5y();
2828
+ var tmp_14 = $this$Module.g5y();
2829
+ var tmp_15 = $this$Module.h5y();
2819
2830
  // Inline function 'org.kodein.type.generic' call
2820
2831
  var tmp_16 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
2821
2832
  var tmp$ret$10 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
2822
2833
  var tmp$ret$11 = new Singleton(tmp_13, tmp_14, tmp_15, tmp$ret$10, null, true, creator_1);
2823
- tmp_12.a62(tmp$ret$11);
2834
+ tmp_12.b62(tmp$ret$11);
2824
2835
  // Inline function 'org.kodein.di.bind' call
2825
2836
  // Inline function 'org.kodein.type.generic' call
2826
2837
  var tmp_17 = typeToken(createKType(getKClass(StateProvider), arrayOf([]), false));
2827
2838
  var tmp$ret$12 = isInterface(tmp_17, TypeToken) ? tmp_17 : THROW_CCE();
2828
- var tmp_18 = $this$Module.c5y(tmp$ret$12, null, null);
2839
+ var tmp_18 = $this$Module.d5y(tmp$ret$12, null, null);
2829
2840
  // Inline function 'org.kodein.di.provider' call
2830
2841
  var creator_2 = createGameServerDI$lambda$lambda_2;
2831
- var tmp_19 = $this$Module.f5y();
2842
+ var tmp_19 = $this$Module.g5y();
2832
2843
  // Inline function 'org.kodein.type.generic' call
2833
2844
  var tmp_20 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
2834
2845
  var tmp$ret$14 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
2835
2846
  var tmp$ret$15 = new Provider(tmp_19, tmp$ret$14, creator_2);
2836
- tmp_18.a62(tmp$ret$15);
2847
+ tmp_18.b62(tmp$ret$15);
2837
2848
  return Unit_instance;
2838
2849
  };
2839
2850
  }
@@ -2842,18 +2853,18 @@
2842
2853
  function ToClientEventsObserver() {
2843
2854
  }
2844
2855
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2845
- this.k9w_1 = this$0;
2846
- this.l9w_1 = $actions;
2856
+ this.n9w_1 = this$0;
2857
+ this.o9w_1 = $actions;
2847
2858
  CoroutineImpl.call(this, resultContinuation);
2848
2859
  }
2849
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).s9w = function ($this$flow, $completion) {
2850
- var tmp = this.t9w($this$flow, $completion);
2860
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).v9w = function ($this$flow, $completion) {
2861
+ var tmp = this.w9w($this$flow, $completion);
2851
2862
  tmp.h9_1 = Unit_instance;
2852
2863
  tmp.i9_1 = null;
2853
2864
  return tmp.n9();
2854
2865
  };
2855
2866
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).x9 = function (p1, $completion) {
2856
- return this.s9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2867
+ return this.v9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2857
2868
  };
2858
2869
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9 = function () {
2859
2870
  var suspendResult = this.h9_1;
@@ -2864,23 +2875,23 @@
2864
2875
  case 0:
2865
2876
  this.g9_1 = 4;
2866
2877
  var tmp_0 = this;
2867
- tmp_0.n9w_1 = this.k9w_1.y9w_1;
2878
+ tmp_0.q9w_1 = this.n9w_1.b9x_1;
2868
2879
  var tmp_1 = this;
2869
- tmp_1.o9w_1 = transformToEmits(this.k9w_1, this.l9w_1);
2870
- this.p9w_1 = this.o9w_1.j();
2880
+ tmp_1.r9w_1 = transformToEmits(this.n9w_1, this.o9w_1);
2881
+ this.s9w_1 = this.r9w_1.j();
2871
2882
  this.f9_1 = 1;
2872
2883
  continue $sm;
2873
2884
  case 1:
2874
- if (!this.p9w_1.k()) {
2885
+ if (!this.s9w_1.k()) {
2875
2886
  this.f9_1 = 3;
2876
2887
  continue $sm;
2877
2888
  }
2878
2889
 
2879
- this.q9w_1 = this.p9w_1.l();
2890
+ this.t9w_1 = this.s9w_1.l();
2880
2891
  var tmp_2 = this;
2881
- tmp_2.r9w_1 = this.q9w_1;
2892
+ tmp_2.u9w_1 = this.t9w_1;
2882
2893
  this.f9_1 = 2;
2883
- suspendResult = this.m9w_1.q18(this.r9w_1, this);
2894
+ suspendResult = this.p9w_1.q18(this.u9w_1, this);
2884
2895
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2885
2896
  return suspendResult;
2886
2897
  }
@@ -2891,10 +2902,10 @@
2891
2902
  continue $sm;
2892
2903
  case 3:
2893
2904
  l$ret$1: do {
2894
- var this_0 = this.k9w_1.x9w_1;
2905
+ var this_0 = this.n9w_1.a9x_1;
2895
2906
  while (true) {
2896
2907
  var cur = this_0.kotlinx$atomicfu$value;
2897
- var upd = cur - this.l9w_1.m() | 0;
2908
+ var upd = cur - this.o9w_1.m() | 0;
2898
2909
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2899
2910
  break l$ret$1;
2900
2911
  }
@@ -2916,15 +2927,15 @@
2916
2927
  }
2917
2928
  while (true);
2918
2929
  };
2919
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).t9w = function ($this$flow, completion) {
2920
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.k9w_1, this.l9w_1, completion);
2921
- i.m9w_1 = $this$flow;
2930
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).w9w = function ($this$flow, completion) {
2931
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.n9w_1, this.o9w_1, completion);
2932
+ i.p9w_1 = $this$flow;
2922
2933
  return i;
2923
2934
  };
2924
2935
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2925
2936
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2926
2937
  var l = function ($this$flow, $completion) {
2927
- return i.s9w($this$flow, $completion);
2938
+ return i.v9w($this$flow, $completion);
2928
2939
  };
2929
2940
  l.$arity = 1;
2930
2941
  return l;
@@ -2997,29 +3008,29 @@
2997
3008
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
2998
3009
  }
2999
3010
  function mapFromGroupKey(_this__u8e3s4, $this) {
3000
- var tmp = $this.w9w_1.a6i();
3011
+ var tmp = $this.z9w_1.c6i();
3001
3012
  // Inline function 'kotlin.collections.toTypedArray' call
3002
- var this_0 = _this__u8e3s4.b9x_1;
3013
+ var this_0 = _this__u8e3s4.e9x_1;
3003
3014
  var tmp_0 = copyToArray(this_0);
3004
3015
  // Inline function 'kotlin.collections.toTypedArray' call
3005
- var this_1 = _this__u8e3s4.c9x_1;
3016
+ var this_1 = _this__u8e3s4.f9x_1;
3006
3017
  var tmp$ret$1 = copyToArray(this_1);
3007
- return new ActionDeliveryPayload(_this__u8e3s4.a9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.d9x_1);
3018
+ return new ActionDeliveryPayload(_this__u8e3s4.d9x_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.g9x_1);
3008
3019
  }
3009
3020
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3010
- this.a9x_1 = tableId;
3011
- this.b9x_1 = includePlayers;
3012
- this.c9x_1 = excludePlayers;
3013
- this.d9x_1 = deliveryType;
3021
+ this.d9x_1 = tableId;
3022
+ this.e9x_1 = includePlayers;
3023
+ this.f9x_1 = excludePlayers;
3024
+ this.g9x_1 = deliveryType;
3014
3025
  }
3015
3026
  protoOf(GroupKey).toString = function () {
3016
- return 'GroupKey(tableId=' + this.a9x_1 + ', includePlayers=' + toString_0(this.b9x_1) + ', excludePlayers=' + toString_0(this.c9x_1) + ', deliveryType=' + this.d9x_1.toString() + ')';
3027
+ return 'GroupKey(tableId=' + this.d9x_1 + ', includePlayers=' + toString(this.e9x_1) + ', excludePlayers=' + toString(this.f9x_1) + ', deliveryType=' + this.g9x_1.toString() + ')';
3017
3028
  };
3018
3029
  protoOf(GroupKey).hashCode = function () {
3019
- var result = getStringHashCode(this.a9x_1);
3020
- result = imul(result, 31) + hashCode(this.b9x_1) | 0;
3021
- result = imul(result, 31) + hashCode(this.c9x_1) | 0;
3022
- result = imul(result, 31) + this.d9x_1.hashCode() | 0;
3030
+ var result = getStringHashCode(this.d9x_1);
3031
+ result = imul(result, 31) + hashCode(this.e9x_1) | 0;
3032
+ result = imul(result, 31) + hashCode(this.f9x_1) | 0;
3033
+ result = imul(result, 31) + this.g9x_1.hashCode() | 0;
3023
3034
  return result;
3024
3035
  };
3025
3036
  protoOf(GroupKey).equals = function (other) {
@@ -3028,35 +3039,35 @@
3028
3039
  if (!(other instanceof GroupKey))
3029
3040
  return false;
3030
3041
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3031
- if (!(this.a9x_1 === tmp0_other_with_cast.a9x_1))
3042
+ if (!(this.d9x_1 === tmp0_other_with_cast.d9x_1))
3032
3043
  return false;
3033
- if (!equals(this.b9x_1, tmp0_other_with_cast.b9x_1))
3044
+ if (!equals(this.e9x_1, tmp0_other_with_cast.e9x_1))
3034
3045
  return false;
3035
- if (!equals(this.c9x_1, tmp0_other_with_cast.c9x_1))
3046
+ if (!equals(this.f9x_1, tmp0_other_with_cast.f9x_1))
3036
3047
  return false;
3037
- if (!this.d9x_1.equals(tmp0_other_with_cast.d9x_1))
3048
+ if (!this.g9x_1.equals(tmp0_other_with_cast.g9x_1))
3038
3049
  return false;
3039
3050
  return true;
3040
3051
  };
3041
3052
  function Companion_1() {
3042
- this.e9x_1 = 6;
3053
+ this.h9x_1 = 6;
3043
3054
  }
3044
3055
  var Companion_instance_9;
3045
3056
  function Companion_getInstance_2() {
3046
3057
  return Companion_instance_9;
3047
3058
  }
3048
3059
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3049
- this.n9x_1 = this$0;
3060
+ this.q9x_1 = this$0;
3050
3061
  CoroutineImpl.call(this, resultContinuation);
3051
3062
  }
3052
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).p9x = function (actions, $completion) {
3053
- var tmp = this.q9x(actions, $completion);
3063
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).s9x = function (actions, $completion) {
3064
+ var tmp = this.t9x(actions, $completion);
3054
3065
  tmp.h9_1 = Unit_instance;
3055
3066
  tmp.i9_1 = null;
3056
3067
  return tmp.n9();
3057
3068
  };
3058
3069
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).x9 = function (p1, $completion) {
3059
- return this.p9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3070
+ return this.s9x((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3060
3071
  };
3061
3072
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).n9 = function () {
3062
3073
  var suspendResult = this.h9_1;
@@ -3065,7 +3076,7 @@
3065
3076
  var tmp = this.f9_1;
3066
3077
  if (tmp === 0) {
3067
3078
  this.g9_1 = 1;
3068
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.n9x_1, this.o9x_1, null));
3079
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.q9x_1, this.r9x_1, null));
3069
3080
  } else if (tmp === 1) {
3070
3081
  throw this.i9_1;
3071
3082
  }
@@ -3075,23 +3086,23 @@
3075
3086
  }
3076
3087
  while (true);
3077
3088
  };
3078
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).q9x = function (actions, completion) {
3079
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.n9x_1, completion);
3080
- i.o9x_1 = actions;
3089
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).t9x = function (actions, completion) {
3090
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.q9x_1, completion);
3091
+ i.r9x_1 = actions;
3081
3092
  return i;
3082
3093
  };
3083
3094
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3084
3095
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3085
3096
  var l = function (actions, $completion) {
3086
- return i.p9x(actions, $completion);
3097
+ return i.s9x(actions, $completion);
3087
3098
  };
3088
3099
  l.$arity = 1;
3089
3100
  return l;
3090
3101
  }
3091
3102
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3092
3103
  CoroutineImpl.call(this, resultContinuation);
3093
- this.z9x_1 = _this__u8e3s4;
3094
- this.a9y_1 = fromEvent;
3104
+ this.c9y_1 = _this__u8e3s4;
3105
+ this.d9y_1 = fromEvent;
3095
3106
  }
3096
3107
  protoOf($sentEventCOROUTINE$3).n9 = function () {
3097
3108
  var suspendResult = this.h9_1;
@@ -3102,9 +3113,9 @@
3102
3113
  case 0:
3103
3114
  this.g9_1 = 2;
3104
3115
  var tmp_0 = this;
3105
- tmp_0.b9y_1 = this.z9x_1.y9w_1;
3116
+ tmp_0.e9y_1 = this.c9y_1.b9x_1;
3106
3117
  l$ret$1: do {
3107
- var this_0 = this.z9x_1.x9w_1;
3118
+ var this_0 = this.c9y_1.a9x_1;
3108
3119
  while (true) {
3109
3120
  var cur = this_0.kotlinx$atomicfu$value;
3110
3121
  var upd = cur + 1 | 0;
@@ -3115,7 +3126,7 @@
3115
3126
  }
3116
3127
  while (false);
3117
3128
  this.f9_1 = 1;
3118
- suspendResult = this.z9x_1.z9w_1.q18(this.a9y_1, this);
3129
+ suspendResult = this.c9y_1.c9x_1.q18(this.d9y_1, this);
3119
3130
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3120
3131
  return suspendResult;
3121
3132
  }
@@ -3139,7 +3150,7 @@
3139
3150
  };
3140
3151
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3141
3152
  CoroutineImpl.call(this, resultContinuation);
3142
- this.k9y_1 = _this__u8e3s4;
3153
+ this.n9y_1 = _this__u8e3s4;
3143
3154
  }
3144
3155
  protoOf($waitForCOROUTINE$4).n9 = function () {
3145
3156
  var suspendResult = this.h9_1;
@@ -3150,12 +3161,12 @@
3150
3161
  case 0:
3151
3162
  this.g9_1 = 5;
3152
3163
  var tmp_0 = this;
3153
- tmp_0.l9y_1 = this.k9y_1.y9w_1;
3154
- this.m9y_1 = 0;
3164
+ tmp_0.o9y_1 = this.n9y_1.b9x_1;
3165
+ this.p9y_1 = 0;
3155
3166
  this.f9_1 = 1;
3156
3167
  continue $sm;
3157
3168
  case 1:
3158
- if (!!(this.k9y_1.x9w_1.kotlinx$atomicfu$value === 0)) {
3169
+ if (!!(this.n9y_1.a9x_1.kotlinx$atomicfu$value === 0)) {
3159
3170
  this.f9_1 = 4;
3160
3171
  continue $sm;
3161
3172
  }
@@ -3168,9 +3179,9 @@
3168
3179
 
3169
3180
  continue $sm;
3170
3181
  case 2:
3171
- this.m9y_1 = this.m9y_1 + 1 | 0;
3172
- if (this.m9y_1 > 6) {
3173
- this.k9y_1.v9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.k9y_1.x9w_1.kotlinx$atomicfu$value);
3182
+ this.p9y_1 = this.p9y_1 + 1 | 0;
3183
+ if (this.p9y_1 > 6) {
3184
+ this.n9y_1.y9w_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.n9y_1.a9x_1.kotlinx$atomicfu$value);
3174
3185
  this.f9_1 = 4;
3175
3186
  continue $sm;
3176
3187
  } else {
@@ -3198,42 +3209,42 @@
3198
3209
  while (true);
3199
3210
  };
3200
3211
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3201
- this.u9w_1 = serverReduxConfig;
3202
- this.v9w_1 = logger;
3203
- this.w9w_1 = idsProvider;
3204
- this.x9w_1 = atomic$ref$1(0);
3212
+ this.x9w_1 = serverReduxConfig;
3213
+ this.y9w_1 = logger;
3214
+ this.z9w_1 = idsProvider;
3215
+ this.a9x_1 = atomic$ref$1(0);
3205
3216
  var tmp = this;
3206
3217
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3207
- tmp.y9w_1 = get_atomicfu$reentrantLock();
3208
- this.z9w_1 = MutableSharedFlow();
3218
+ tmp.b9x_1 = get_atomicfu$reentrantLock();
3219
+ this.c9x_1 = MutableSharedFlow();
3209
3220
  }
3210
- protoOf(ToClientEventsObserverImpl).b9w = function (fromEvent, $completion) {
3221
+ protoOf(ToClientEventsObserverImpl).e9w = function (fromEvent, $completion) {
3211
3222
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3212
3223
  tmp.h9_1 = Unit_instance;
3213
3224
  tmp.i9_1 = null;
3214
3225
  return tmp.n9();
3215
3226
  };
3216
- protoOf(ToClientEventsObserverImpl).i99 = function ($completion) {
3227
+ protoOf(ToClientEventsObserverImpl).k99 = function ($completion) {
3217
3228
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3218
3229
  tmp.h9_1 = Unit_instance;
3219
3230
  tmp.i9_1 = null;
3220
3231
  return tmp.n9();
3221
3232
  };
3222
- protoOf(ToClientEventsObserverImpl).k9n = function () {
3223
- if (!this.u9w_1.enabledCombinedEvents) {
3224
- return this.z9w_1;
3233
+ protoOf(ToClientEventsObserverImpl).m9n = function () {
3234
+ if (!this.x9w_1.enabledCombinedEvents) {
3235
+ return this.c9x_1;
3225
3236
  }
3226
- var tmp = windowedByInterval(this.z9w_1, toLong(this.u9w_1.combinedEventsPeriod));
3237
+ var tmp = windowedByInterval(this.c9x_1, toLong(this.x9w_1.combinedEventsPeriod));
3227
3238
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3228
3239
  };
3229
3240
  function UpdateServerConfigAction(serverConfig) {
3230
- this.n9y_1 = serverConfig;
3241
+ this.q9y_1 = serverConfig;
3231
3242
  }
3232
3243
  protoOf(UpdateServerConfigAction).toString = function () {
3233
- return 'UpdateServerConfigAction(serverConfig=' + this.n9y_1.toString() + ')';
3244
+ return 'UpdateServerConfigAction(serverConfig=' + this.q9y_1.toString() + ')';
3234
3245
  };
3235
3246
  protoOf(UpdateServerConfigAction).hashCode = function () {
3236
- return this.n9y_1.hashCode();
3247
+ return this.q9y_1.hashCode();
3237
3248
  };
3238
3249
  protoOf(UpdateServerConfigAction).equals = function (other) {
3239
3250
  if (this === other)
@@ -3241,20 +3252,20 @@
3241
3252
  if (!(other instanceof UpdateServerConfigAction))
3242
3253
  return false;
3243
3254
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3244
- if (!this.n9y_1.equals(tmp0_other_with_cast.n9y_1))
3255
+ if (!this.q9y_1.equals(tmp0_other_with_cast.q9y_1))
3245
3256
  return false;
3246
3257
  return true;
3247
3258
  };
3248
3259
  function SpectatorsAction() {
3249
3260
  }
3250
3261
  function AddSpectatorsAction(spectators) {
3251
- this.o9y_1 = spectators;
3262
+ this.r9y_1 = spectators;
3252
3263
  }
3253
3264
  protoOf(AddSpectatorsAction).toString = function () {
3254
- return 'AddSpectatorsAction(spectators=' + toString_0(this.o9y_1) + ')';
3265
+ return 'AddSpectatorsAction(spectators=' + toString(this.r9y_1) + ')';
3255
3266
  };
3256
3267
  protoOf(AddSpectatorsAction).hashCode = function () {
3257
- return hashCode(this.o9y_1);
3268
+ return hashCode(this.r9y_1);
3258
3269
  };
3259
3270
  protoOf(AddSpectatorsAction).equals = function (other) {
3260
3271
  if (this === other)
@@ -3262,18 +3273,18 @@
3262
3273
  if (!(other instanceof AddSpectatorsAction))
3263
3274
  return false;
3264
3275
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3265
- if (!equals(this.o9y_1, tmp0_other_with_cast.o9y_1))
3276
+ if (!equals(this.r9y_1, tmp0_other_with_cast.r9y_1))
3266
3277
  return false;
3267
3278
  return true;
3268
3279
  };
3269
3280
  function RemoveSpectatorsAction(spectators) {
3270
- this.p9y_1 = spectators;
3281
+ this.s9y_1 = spectators;
3271
3282
  }
3272
3283
  protoOf(RemoveSpectatorsAction).toString = function () {
3273
- return 'RemoveSpectatorsAction(spectators=' + toString_0(this.p9y_1) + ')';
3284
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.s9y_1) + ')';
3274
3285
  };
3275
3286
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3276
- return hashCode(this.p9y_1);
3287
+ return hashCode(this.s9y_1);
3277
3288
  };
3278
3289
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3279
3290
  if (this === other)
@@ -3281,78 +3292,78 @@
3281
3292
  if (!(other instanceof RemoveSpectatorsAction))
3282
3293
  return false;
3283
3294
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3284
- if (!equals(this.p9y_1, tmp0_other_with_cast.p9y_1))
3295
+ if (!equals(this.s9y_1, tmp0_other_with_cast.s9y_1))
3285
3296
  return false;
3286
3297
  return true;
3287
3298
  };
3288
3299
  function _get_asyncProvider__jbpyhw($this) {
3289
3300
  // Inline function 'kotlin.getValue' call
3290
- var this_0 = $this.v9y_1;
3301
+ var this_0 = $this.y9y_1;
3291
3302
  asyncProvider$factory_0();
3292
3303
  return this_0.u();
3293
3304
  }
3294
3305
  function _get_logger__rkp4sl_0($this) {
3295
3306
  // Inline function 'kotlin.getValue' call
3296
- var this_0 = $this.w9y_1;
3307
+ var this_0 = $this.z9y_1;
3297
3308
  logger$factory_2();
3298
3309
  return this_0.u();
3299
3310
  }
3300
3311
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3301
3312
  // Inline function 'kotlin.getValue' call
3302
- var this_0 = $this.x9y_1;
3313
+ var this_0 = $this.a9z_1;
3303
3314
  playerConnectionInteractor$factory_2();
3304
3315
  return this_0.u();
3305
3316
  }
3306
3317
  function _get_lastCardInteractor__h6lq3w($this) {
3307
3318
  // Inline function 'kotlin.getValue' call
3308
- var this_0 = $this.y9y_1;
3319
+ var this_0 = $this.b9z_1;
3309
3320
  lastCardInteractor$factory_0();
3310
3321
  return this_0.u();
3311
3322
  }
3312
3323
  function _get_serverConfig__rk2g06($this) {
3313
3324
  // Inline function 'kotlin.getValue' call
3314
- var this_0 = $this.z9y_1;
3325
+ var this_0 = $this.c9z_1;
3315
3326
  serverConfig$factory_0();
3316
3327
  return this_0.u();
3317
3328
  }
3318
3329
  function _get_logicConfig__52ww9d($this) {
3319
3330
  // Inline function 'kotlin.getValue' call
3320
- var this_0 = $this.a9z_1;
3331
+ var this_0 = $this.d9z_1;
3321
3332
  logicConfig$factory_0();
3322
3333
  return this_0.u();
3323
3334
  }
3324
3335
  function _get_idsProvider__fnfajc_0($this) {
3325
3336
  // Inline function 'kotlin.getValue' call
3326
- var this_0 = $this.b9z_1;
3337
+ var this_0 = $this.e9z_1;
3327
3338
  idsProvider$factory_2();
3328
3339
  return this_0.u();
3329
3340
  }
3330
3341
  function _get_botConfig__cpaxzc($this) {
3331
3342
  // Inline function 'kotlin.getValue' call
3332
- var this_0 = $this.c9z_1;
3343
+ var this_0 = $this.f9z_1;
3333
3344
  botConfig$factory_0();
3334
3345
  return this_0.u();
3335
3346
  }
3336
3347
  function _get_scenePositionProvider__kn0n1n($this) {
3337
3348
  // Inline function 'kotlin.getValue' call
3338
- var this_0 = $this.d9z_1;
3349
+ var this_0 = $this.g9z_1;
3339
3350
  scenePositionProvider$factory_0();
3340
3351
  return this_0.u();
3341
3352
  }
3342
3353
  function _get_toClientEventsObserver__6rp51y_0($this) {
3343
3354
  // Inline function 'kotlin.getValue' call
3344
- var this_0 = $this.e9z_1;
3355
+ var this_0 = $this.h9z_1;
3345
3356
  toClientEventsObserver$factory_2();
3346
3357
  return this_0.u();
3347
3358
  }
3348
3359
  function _get_fromClientEventsObserver__a7vzd3_0($this) {
3349
3360
  // Inline function 'kotlin.getValue' call
3350
- var this_0 = $this.f9z_1;
3361
+ var this_0 = $this.i9z_1;
3351
3362
  fromClientEventsObserver$factory_2();
3352
3363
  return this_0.u();
3353
3364
  }
3354
3365
  function ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r(player) {
3355
- return !player.v6c();
3366
+ return !player.x6c();
3356
3367
  }
3357
3368
  function ServerGameStoreContract(di, validationStoreContract, timersStoreContract, botGameStoreContract, gameMechanicStoreContract, fileLoggerStoreContract) {
3358
3369
  validationStoreContract = validationStoreContract === VOID ? new ValidationStoreContract(di, true, true, null) : validationStoreContract;
@@ -3360,83 +3371,83 @@
3360
3371
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3361
3372
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3362
3373
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3363
- this.q9y_1 = validationStoreContract;
3364
- this.r9y_1 = timersStoreContract;
3365
- this.s9y_1 = botGameStoreContract;
3366
- this.t9y_1 = gameMechanicStoreContract;
3367
- this.u9y_1 = fileLoggerStoreContract;
3374
+ this.t9y_1 = validationStoreContract;
3375
+ this.u9y_1 = timersStoreContract;
3376
+ this.v9y_1 = botGameStoreContract;
3377
+ this.w9y_1 = gameMechanicStoreContract;
3378
+ this.x9y_1 = fileLoggerStoreContract;
3368
3379
  var tmp = this;
3369
3380
  // Inline function 'org.kodein.di.instance' call
3370
3381
  // Inline function 'org.kodein.type.generic' call
3371
3382
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3372
3383
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3373
- tmp.v9y_1 = Instance(di, tmp$ret$0, null).x63(this, asyncProvider$factory());
3384
+ tmp.y9y_1 = Instance(di, tmp$ret$0, null).y63(this, asyncProvider$factory());
3374
3385
  var tmp_1 = this;
3375
3386
  // Inline function 'org.kodein.di.instance' call
3376
3387
  // Inline function 'org.kodein.type.generic' call
3377
3388
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3378
3389
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3379
- tmp_1.w9y_1 = Instance(di, tmp$ret$2, null).x63(this, logger$factory_1());
3390
+ tmp_1.z9y_1 = Instance(di, tmp$ret$2, null).y63(this, logger$factory_1());
3380
3391
  var tmp_3 = this;
3381
3392
  // Inline function 'org.kodein.di.instance' call
3382
3393
  // Inline function 'org.kodein.type.generic' call
3383
3394
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3384
3395
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3385
- tmp_3.x9y_1 = Instance(di, tmp$ret$4, null).x63(this, playerConnectionInteractor$factory_1());
3396
+ tmp_3.a9z_1 = Instance(di, tmp$ret$4, null).y63(this, playerConnectionInteractor$factory_1());
3386
3397
  var tmp_5 = this;
3387
3398
  // Inline function 'org.kodein.di.instance' call
3388
3399
  // Inline function 'org.kodein.type.generic' call
3389
3400
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3390
3401
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3391
- tmp_5.y9y_1 = Instance(di, tmp$ret$6, null).x63(this, lastCardInteractor$factory());
3402
+ tmp_5.b9z_1 = Instance(di, tmp$ret$6, null).y63(this, lastCardInteractor$factory());
3392
3403
  var tmp_7 = this;
3393
3404
  // Inline function 'org.kodein.di.instance' call
3394
3405
  // Inline function 'org.kodein.type.generic' call
3395
3406
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3396
3407
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3397
- tmp_7.z9y_1 = Instance(di, tmp$ret$8, null).x63(this, serverConfig$factory());
3408
+ tmp_7.c9z_1 = Instance(di, tmp$ret$8, null).y63(this, serverConfig$factory());
3398
3409
  var tmp_9 = this;
3399
3410
  // Inline function 'org.kodein.di.instance' call
3400
3411
  // Inline function 'org.kodein.type.generic' call
3401
3412
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3402
3413
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3403
- tmp_9.a9z_1 = Instance(di, tmp$ret$10, null).x63(this, logicConfig$factory());
3414
+ tmp_9.d9z_1 = Instance(di, tmp$ret$10, null).y63(this, logicConfig$factory());
3404
3415
  var tmp_11 = this;
3405
3416
  // Inline function 'org.kodein.di.instance' call
3406
3417
  // Inline function 'org.kodein.type.generic' call
3407
3418
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3408
3419
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3409
- tmp_11.b9z_1 = Instance(di, tmp$ret$12, null).x63(this, idsProvider$factory_1());
3420
+ tmp_11.e9z_1 = Instance(di, tmp$ret$12, null).y63(this, idsProvider$factory_1());
3410
3421
  var tmp_13 = this;
3411
3422
  // Inline function 'org.kodein.di.instance' call
3412
3423
  // Inline function 'org.kodein.type.generic' call
3413
3424
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3414
3425
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3415
- tmp_13.c9z_1 = Instance(di, tmp$ret$14, null).x63(this, botConfig$factory());
3426
+ tmp_13.f9z_1 = Instance(di, tmp$ret$14, null).y63(this, botConfig$factory());
3416
3427
  var tmp_15 = this;
3417
3428
  // Inline function 'org.kodein.di.instance' call
3418
3429
  // Inline function 'org.kodein.type.generic' call
3419
3430
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3420
3431
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3421
- tmp_15.d9z_1 = Instance(di, tmp$ret$16, null).x63(this, scenePositionProvider$factory());
3432
+ tmp_15.g9z_1 = Instance(di, tmp$ret$16, null).y63(this, scenePositionProvider$factory());
3422
3433
  var tmp_17 = this;
3423
3434
  // Inline function 'org.kodein.di.instance' call
3424
3435
  // Inline function 'org.kodein.type.generic' call
3425
3436
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3426
3437
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3427
- tmp_17.e9z_1 = Instance(di, tmp$ret$18, null).x63(this, toClientEventsObserver$factory_1());
3438
+ tmp_17.h9z_1 = Instance(di, tmp$ret$18, null).y63(this, toClientEventsObserver$factory_1());
3428
3439
  var tmp_19 = this;
3429
3440
  // Inline function 'org.kodein.di.instance' call
3430
3441
  // Inline function 'org.kodein.type.generic' call
3431
3442
  var tmp_20 = typeToken(createKType(getKClass(FromClientEventsObserver), arrayOf([]), false));
3432
3443
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3433
- tmp_19.f9z_1 = Instance(di, tmp$ret$20, null).x63(this, fromClientEventsObserver$factory_1());
3444
+ tmp_19.i9z_1 = Instance(di, tmp$ret$20, null).y63(this, fromClientEventsObserver$factory_1());
3434
3445
  }
3435
- protoOf(ServerGameStoreContract).y91 = function () {
3436
- return plus(plus(plus(plus(plus(this.q9y_1.y91(), this.r9y_1.y91()), this.s9y_1.y91()), this.t9y_1.y91()), this.u9y_1.y91()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3446
+ protoOf(ServerGameStoreContract).a92 = function () {
3447
+ return plus(plus(plus(plus(plus(this.t9y_1.a92(), this.u9y_1.a92()), this.v9y_1.a92()), this.w9y_1.a92()), this.x9y_1.a92()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3437
3448
  };
3438
- protoOf(ServerGameStoreContract).z91 = function () {
3439
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.q9y_1.z91(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.r9y_1.z91()), this.s9y_1.z91()), this.t9y_1.z91()), this.u9y_1.z91()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).s93(), finishingGameWhenCantStartNewMiddleware()]));
3449
+ protoOf(ServerGameStoreContract).b92 = function () {
3450
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.t9y_1.b92(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.u9y_1.b92()), this.v9y_1.b92()), this.w9y_1.b92()), this.x9y_1.b92()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendFromClientEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_fromClientEventsObserver__a7vzd3_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).u93(), finishingGameWhenCantStartNewMiddleware()]));
3440
3451
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3441
3452
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3442
3453
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3568,28 +3579,28 @@
3568
3579
  }
3569
3580
  function _no_name_provided__qut3iv_2() {
3570
3581
  }
3571
- protoOf(_no_name_provided__qut3iv_2).x6j = function (action) {
3582
+ protoOf(_no_name_provided__qut3iv_2).z6j = function (action) {
3572
3583
  return action instanceof RoundEndedAction;
3573
3584
  };
3574
- protoOf(_no_name_provided__qut3iv_2).o6l = function (store, next, action) {
3585
+ protoOf(_no_name_provided__qut3iv_2).q6l = function (store, next, action) {
3575
3586
  // Inline function 'games.jass.logic.server.redux.middlewares.finishingGameWhenCantStartNewMiddleware.<anonymous>' call
3576
3587
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3577
3588
  next(action_0);
3578
3589
  var state = store.state;
3579
- if (!get_serverStatePayload_0(state).c9v_1.e9v_1 && action_0.isGameFinished) {
3580
- store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.s6q_1));
3590
+ if (!get_serverStatePayload_0(state).f9v_1.h9v_1 && action_0.isGameFinished) {
3591
+ store.dispatch(Companion_instance.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.u6q_1));
3581
3592
  }
3582
3593
  };
3583
- protoOf(_no_name_provided__qut3iv_2).w6j = function (store, next, action) {
3584
- return this.o6l(store, next, action);
3594
+ protoOf(_no_name_provided__qut3iv_2).y6j = function (store, next, action) {
3595
+ return this.q6l(store, next, action);
3585
3596
  };
3586
3597
  function _no_name_provided__qut3iv_3(this$0) {
3587
- this.i9z_1 = this$0;
3598
+ this.l9z_1 = this$0;
3588
3599
  }
3589
- protoOf(_no_name_provided__qut3iv_3).x6j = function (action) {
3600
+ protoOf(_no_name_provided__qut3iv_3).z6j = function (action) {
3590
3601
  return action instanceof MechanicAction;
3591
3602
  };
3592
- protoOf(_no_name_provided__qut3iv_3).o6l = function (store, next, action) {
3603
+ protoOf(_no_name_provided__qut3iv_3).q6l = function (store, next, action) {
3593
3604
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>' call
3594
3605
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
3595
3606
  var state = store.state;
@@ -3598,18 +3609,18 @@
3598
3609
  var tmp;
3599
3610
  if (action_0 instanceof StartGameMechanicAction) {
3600
3611
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3601
- var this_0 = this.i9z_1;
3602
- var tableId = action_0.l8y_1;
3603
- var gameCreatorPlayerId = action_0.n8y_1;
3612
+ var this_0 = this.l9z_1;
3613
+ var tableId = action_0.n8y_1;
3614
+ var gameCreatorPlayerId = action_0.p8y_1;
3604
3615
  // Inline function 'kotlin.collections.map' call
3605
- var this_1 = action_0.o8y_1;
3616
+ var this_1 = action_0.q8y_1;
3606
3617
  // Inline function 'kotlin.collections.mapTo' call
3607
3618
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3608
3619
  var tmp0_iterator = this_1.j();
3609
3620
  while (tmp0_iterator.k()) {
3610
3621
  var item = tmp0_iterator.l();
3611
3622
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3612
- var tmp$ret$0 = to(item.c6b_1, PlayerConnectionState_LIVE_getInstance());
3623
+ var tmp$ret$0 = to(item.e6b_1, PlayerConnectionState_LIVE_getInstance());
3613
3624
  destination.e(tmp$ret$0);
3614
3625
  }
3615
3626
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -3643,7 +3654,7 @@
3643
3654
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3644
3655
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3645
3656
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3646
- var tmp0_aid = this_0.h9z_1.a6i();
3657
+ var tmp0_aid = this_0.k9z_1.c6i();
3647
3658
  // Inline function 'kotlin.collections.map' call
3648
3659
  // Inline function 'kotlin.collections.mapTo' call
3649
3660
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3668,17 +3679,17 @@
3668
3679
  } else {
3669
3680
  if (action_0 instanceof StartNewGameMechanicAction) {
3670
3681
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3671
- var this_2 = this.i9z_1;
3672
- var table = state.u6r();
3682
+ var this_2 = this.l9z_1;
3683
+ var table = state.w6r();
3673
3684
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3674
- var sendToPlayer_0 = new RoomActionPayload(this_2.h9z_1.a6i(), table.id, null);
3685
+ var sendToPlayer_0 = new RoomActionPayload(this_2.k9z_1.c6i(), table.id, null);
3675
3686
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3676
3687
  tmp = listOfNotNull(tmp$ret$18);
3677
3688
  } else {
3678
3689
  if (action_0 instanceof ContinueGameMechanicAction) {
3679
3690
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3680
- var this_3 = this.i9z_1;
3681
- var tableId_0 = action_0.r8y_1.id;
3691
+ var this_3 = this.l9z_1;
3692
+ var tableId_0 = action_0.t8y_1.id;
3682
3693
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3683
3694
  // Inline function 'kotlin.collections.map' call
3684
3695
  var this_4 = action_0.users;
@@ -3688,7 +3699,7 @@
3688
3699
  while (tmp0_iterator_4.k()) {
3689
3700
  var item_2 = tmp0_iterator_4.l();
3690
3701
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3691
- var tmp$ret$20 = to(item_2.c6b_1, PlayerConnectionState_LIVE_getInstance());
3702
+ var tmp$ret$20 = to(item_2.e6b_1, PlayerConnectionState_LIVE_getInstance());
3692
3703
  destination_4.e(tmp$ret$20);
3693
3704
  }
3694
3705
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -3722,7 +3733,7 @@
3722
3733
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3723
3734
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3724
3735
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3725
- var tmp0_aid_0 = this_3.h9z_1.a6i();
3736
+ var tmp0_aid_0 = this_3.k9z_1.c6i();
3726
3737
  // Inline function 'kotlin.collections.map' call
3727
3738
  // Inline function 'kotlin.collections.mapTo' call
3728
3739
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3747,44 +3758,44 @@
3747
3758
  } else {
3748
3759
  if (action_0 instanceof FinishingGameMechanicAction) {
3749
3760
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3750
- var this_5 = this.i9z_1;
3751
- var table_0 = state.u6r();
3761
+ var this_5 = this.l9z_1;
3762
+ var table_0 = state.w6r();
3752
3763
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3753
- var sendToPlayer_2 = new RoomActionPayload(this_5.h9z_1.a6i(), table_0.id, null);
3764
+ var sendToPlayer_2 = new RoomActionPayload(this_5.k9z_1.c6i(), table_0.id, null);
3754
3765
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3755
3766
  tmp = listOfNotNull(tmp$ret$38);
3756
3767
  } else {
3757
3768
  if (action_0 instanceof FinishGameMechanicAction) {
3758
3769
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3759
- var this_6 = this.i9z_1;
3760
- var table_1 = state.u6r();
3770
+ var this_6 = this.l9z_1;
3771
+ var table_1 = state.w6r();
3761
3772
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3762
- var sendToPlayer_3 = new RoomActionPayload(this_6.h9z_1.a6i(), table_1.id, null);
3773
+ var sendToPlayer_3 = new RoomActionPayload(this_6.k9z_1.c6i(), table_1.id, null);
3763
3774
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3764
3775
  tmp = listOfNotNull(tmp$ret$40);
3765
3776
  } else {
3766
3777
  if (action_0 instanceof RestartGameMechanicAction) {
3767
3778
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3768
- var this_7 = this.i9z_1;
3769
- var table_2 = state.u6r();
3779
+ var this_7 = this.l9z_1;
3780
+ var table_2 = state.w6r();
3770
3781
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3771
- var sendToPlayer_4 = new RoomActionPayload(this_7.h9z_1.a6i(), table_2.id, null);
3782
+ var sendToPlayer_4 = new RoomActionPayload(this_7.k9z_1.c6i(), table_2.id, null);
3772
3783
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3773
3784
  tmp = listOfNotNull(tmp$ret$42);
3774
3785
  } else {
3775
3786
  if (action_0 instanceof ErrorAction) {
3776
3787
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3777
- var this_8 = this.i9z_1;
3778
- var table_3 = state.u6r();
3788
+ var this_8 = this.l9z_1;
3789
+ var table_3 = state.w6r();
3779
3790
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3780
- var sendToPlayer_5 = new RoomActionPayload(this_8.h9z_1.a6i(), table_3.id, null);
3791
+ var sendToPlayer_5 = new RoomActionPayload(this_8.k9z_1.c6i(), table_3.id, null);
3781
3792
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3782
3793
  tmp = listOfNotNull(tmp$ret$44);
3783
3794
  } else {
3784
3795
  if (action_0 instanceof SceneMechanicAction) {
3785
3796
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3786
- var this_9 = this.i9z_1;
3787
- var table_4 = state.u6r();
3797
+ var this_9 = this.l9z_1;
3798
+ var table_4 = state.w6r();
3788
3799
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3789
3800
  var tableId_1 = table_4.id;
3790
3801
  var gameCreatorPlayerId_1 = getGameCreator(table_4.players).playerId;
@@ -3820,7 +3831,7 @@
3820
3831
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3821
3832
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3822
3833
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3823
- var tmp0_aid_1 = this_9.h9z_1.a6i();
3834
+ var tmp0_aid_1 = this_9.k9z_1.c6i();
3824
3835
  // Inline function 'kotlin.collections.map' call
3825
3836
  // Inline function 'kotlin.collections.mapTo' call
3826
3837
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3845,8 +3856,8 @@
3845
3856
  } else {
3846
3857
  if (action_0 instanceof SceneActMechanicAction) {
3847
3858
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3848
- var this_10 = this.i9z_1;
3849
- var table_5 = state.u6r();
3859
+ var this_10 = this.l9z_1;
3860
+ var table_5 = state.w6r();
3850
3861
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3851
3862
  var tableId_2 = table_5.id;
3852
3863
  var gameCreatorPlayerId_2 = getGameCreator(table_5.players).playerId;
@@ -3882,7 +3893,7 @@
3882
3893
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3883
3894
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3884
3895
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3885
- var tmp0_aid_2 = this_10.h9z_1.a6i();
3896
+ var tmp0_aid_2 = this_10.k9z_1.c6i();
3886
3897
  // Inline function 'kotlin.collections.map' call
3887
3898
  // Inline function 'kotlin.collections.mapTo' call
3888
3899
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -3907,8 +3918,8 @@
3907
3918
  } else {
3908
3919
  if (action_0 instanceof TeamsDataMechanicAction) {
3909
3920
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3910
- var this_11 = this.i9z_1;
3911
- var table_6 = state.u6r();
3921
+ var this_11 = this.l9z_1;
3922
+ var table_6 = state.w6r();
3912
3923
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3913
3924
  var tableId_3 = table_6.id;
3914
3925
  var gameCreatorPlayerId_3 = getGameCreator(table_6.players).playerId;
@@ -3944,7 +3955,7 @@
3944
3955
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3945
3956
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3946
3957
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3947
- var tmp0_aid_3 = this_11.h9z_1.a6i();
3958
+ var tmp0_aid_3 = this_11.k9z_1.c6i();
3948
3959
  // Inline function 'kotlin.collections.map' call
3949
3960
  // Inline function 'kotlin.collections.mapTo' call
3950
3961
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -3957,7 +3968,7 @@
3957
3968
  }
3958
3969
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
3959
3970
  var tmp_0;
3960
- if (this.i9z_1.g9z_1.supportBackwardActions && getPlayer(state.u6r().players, sendToPlayer_8.p7e_1).r6x_1.v6x_1) {
3971
+ if (this.l9z_1.j9z_1.supportBackwardActions && getPlayer(state.w6r().players, sendToPlayer_8.r7e_1).t6x_1.x6x_1) {
3961
3972
  tmp_0 = null;
3962
3973
  } else {
3963
3974
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -3975,79 +3986,79 @@
3975
3986
  } else {
3976
3987
  if (action_0 instanceof PlayerReadyMechanicAction) {
3977
3988
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3978
- var this_12 = this.i9z_1;
3979
- var table_7 = state.u6r();
3980
- var exceptPlayerId = this.i9z_1.g9z_1.supportBackwardActions ? action_0.l8z_1 : null;
3989
+ var this_12 = this.l9z_1;
3990
+ var table_7 = state.w6r();
3991
+ var exceptPlayerId = this.l9z_1.j9z_1.supportBackwardActions ? action_0.n8z_1 : null;
3981
3992
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3982
- var sendToPlayer_9 = new RoomActionPayload(this_12.h9z_1.a6i(), table_7.id, exceptPlayerId);
3993
+ var sendToPlayer_9 = new RoomActionPayload(this_12.k9z_1.c6i(), table_7.id, exceptPlayerId);
3983
3994
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
3984
3995
  tmp = listOfNotNull(tmp$ret$94);
3985
3996
  } else {
3986
3997
  if (action_0 instanceof SuitChoiceMechanicAction) {
3987
3998
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3988
- var this_13 = this.i9z_1;
3989
- var table_8 = state.u6r();
3990
- var exceptPlayerId_0 = this.i9z_1.g9z_1.supportBackwardActions ? action_0.h8u_1 : null;
3999
+ var this_13 = this.l9z_1;
4000
+ var table_8 = state.w6r();
4001
+ var exceptPlayerId_0 = this.l9z_1.j9z_1.supportBackwardActions ? action_0.j8u_1 : null;
3991
4002
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3992
- var sendToPlayer_10 = new RoomActionPayload(this_13.h9z_1.a6i(), table_8.id, exceptPlayerId_0);
4003
+ var sendToPlayer_10 = new RoomActionPayload(this_13.k9z_1.c6i(), table_8.id, exceptPlayerId_0);
3993
4004
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
3994
4005
  tmp = listOfNotNull(tmp$ret$96);
3995
4006
  } else {
3996
4007
  if (action_0 instanceof TrumpMechanicAction) {
3997
4008
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3998
- var this_14 = this.i9z_1;
3999
- var table_9 = state.u6r();
4009
+ var this_14 = this.l9z_1;
4010
+ var table_9 = state.w6r();
4000
4011
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4001
- var sendToPlayer_11 = new RoomActionPayload(this_14.h9z_1.a6i(), table_9.id, null);
4012
+ var sendToPlayer_11 = new RoomActionPayload(this_14.k9z_1.c6i(), table_9.id, null);
4002
4013
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4003
4014
  tmp = listOfNotNull(tmp$ret$98);
4004
4015
  } else {
4005
4016
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4006
4017
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4007
- var this_15 = this.i9z_1;
4008
- var table_10 = state.u6r();
4009
- var exceptPlayerId_1 = this.i9z_1.g9z_1.supportBackwardActions ? action_0.r8z_1 : null;
4018
+ var this_15 = this.l9z_1;
4019
+ var table_10 = state.w6r();
4020
+ var exceptPlayerId_1 = this.l9z_1.j9z_1.supportBackwardActions ? action_0.t8z_1 : null;
4010
4021
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4011
- var sendToPlayer_12 = new RoomActionPayload(this_15.h9z_1.a6i(), table_10.id, exceptPlayerId_1);
4022
+ var sendToPlayer_12 = new RoomActionPayload(this_15.k9z_1.c6i(), table_10.id, exceptPlayerId_1);
4012
4023
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4013
4024
  tmp = listOfNotNull(tmp$ret$100);
4014
4025
  } else {
4015
4026
  if (action_0 instanceof PutCardMechanicAction) {
4016
4027
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4017
- var this_16 = this.i9z_1;
4018
- var table_11 = state.u6r();
4019
- var exceptPlayerId_2 = this.i9z_1.g9z_1.supportBackwardActions ? action_0.m8u_1 : null;
4028
+ var this_16 = this.l9z_1;
4029
+ var table_11 = state.w6r();
4030
+ var exceptPlayerId_2 = this.l9z_1.j9z_1.supportBackwardActions ? action_0.o8u_1 : null;
4020
4031
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4021
- var sendToPlayer_13 = new RoomActionPayload(this_16.h9z_1.a6i(), table_11.id, exceptPlayerId_2);
4032
+ var sendToPlayer_13 = new RoomActionPayload(this_16.k9z_1.c6i(), table_11.id, exceptPlayerId_2);
4022
4033
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4023
4034
  tmp = listOfNotNull(tmp$ret$102);
4024
4035
  } else {
4025
4036
  if (action_0 instanceof PickUpBribeMechanicAction) {
4026
4037
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4027
- var this_17 = this.i9z_1;
4028
- var table_12 = state.u6r();
4038
+ var this_17 = this.l9z_1;
4039
+ var table_12 = state.w6r();
4029
4040
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4030
- var sendToPlayer_14 = new RoomActionPayload(this_17.h9z_1.a6i(), table_12.id, null);
4041
+ var sendToPlayer_14 = new RoomActionPayload(this_17.k9z_1.c6i(), table_12.id, null);
4031
4042
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4032
4043
  tmp = listOfNotNull(tmp$ret$104);
4033
4044
  } else {
4034
4045
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4035
4046
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4036
- var this_18 = this.i9z_1;
4037
- var table_13 = state.u6r();
4047
+ var this_18 = this.l9z_1;
4048
+ var table_13 = state.w6r();
4038
4049
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4039
- var sendToPlayer_15 = new RoomActionPayload(this_18.h9z_1.a6i(), table_13.id, null);
4050
+ var sendToPlayer_15 = new RoomActionPayload(this_18.k9z_1.c6i(), table_13.id, null);
4040
4051
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4041
4052
  tmp = listOfNotNull(tmp$ret$106);
4042
4053
  } else {
4043
4054
  if (action_0 instanceof MessageMechanicAction) {
4044
- var message = action_0.v8z_1;
4055
+ var message = action_0.x8z_1;
4045
4056
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4046
- var this_19 = this.i9z_1;
4047
- var table_14 = state.u6r();
4057
+ var this_19 = this.l9z_1;
4058
+ var table_14 = state.w6r();
4048
4059
  var tmp_1;
4049
4060
  var tmp_2;
4050
- if (this.i9z_1.g9z_1.supportBackwardActions) {
4061
+ if (this.l9z_1.j9z_1.supportBackwardActions) {
4051
4062
  tmp_2 = isInterface(message, UserMessage);
4052
4063
  } else {
4053
4064
  tmp_2 = false;
@@ -4059,17 +4070,17 @@
4059
4070
  }
4060
4071
  var exceptPlayerId_3 = tmp_1;
4061
4072
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4062
- var sendToPlayer_16 = new RoomActionPayload(this_19.h9z_1.a6i(), table_14.id, exceptPlayerId_3);
4073
+ var sendToPlayer_16 = new RoomActionPayload(this_19.k9z_1.c6i(), table_14.id, exceptPlayerId_3);
4063
4074
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4064
4075
  tmp = listOfNotNull(tmp$ret$108);
4065
4076
  } else {
4066
4077
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4067
4078
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4068
- var this_20 = this.i9z_1;
4069
- var table_15 = state.u6r();
4079
+ var this_20 = this.l9z_1;
4080
+ var table_15 = state.w6r();
4070
4081
  var exceptPlayerId_4 = action_0.playerId;
4071
4082
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4072
- var sendToPlayer_17 = new RoomActionPayload(this_20.h9z_1.a6i(), table_15.id, exceptPlayerId_4);
4083
+ var sendToPlayer_17 = new RoomActionPayload(this_20.k9z_1.c6i(), table_15.id, exceptPlayerId_4);
4073
4084
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4074
4085
  tmp = listOfNotNull(tmp$ret$110);
4075
4086
  } else {
@@ -4103,14 +4114,14 @@
4103
4114
  }
4104
4115
  next(action_0);
4105
4116
  };
4106
- protoOf(_no_name_provided__qut3iv_3).w6j = function (store, next, action) {
4107
- return this.o6l(store, next, action);
4117
+ protoOf(_no_name_provided__qut3iv_3).y6j = function (store, next, action) {
4118
+ return this.q6l(store, next, action);
4108
4119
  };
4109
4120
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4110
- this.g9z_1 = logicConfig;
4111
- this.h9z_1 = idsProvider;
4121
+ this.j9z_1 = logicConfig;
4122
+ this.k9z_1 = idsProvider;
4112
4123
  }
4113
- protoOf(ServerMapMechanicToClientActionMiddleware).s93 = function () {
4124
+ protoOf(ServerMapMechanicToClientActionMiddleware).u93 = function () {
4114
4125
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4115
4126
  return new _no_name_provided__qut3iv_3(this);
4116
4127
  };
@@ -4119,8 +4130,8 @@
4119
4130
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4120
4131
  }
4121
4132
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4122
- this.r9z_1 = $provider;
4123
- this.s9z_1 = $action;
4133
+ this.u9z_1 = $provider;
4134
+ this.v9z_1 = $action;
4124
4135
  CoroutineImpl.call(this, resultContinuation);
4125
4136
  }
4126
4137
  protoOf(sendToClientActionMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -4141,7 +4152,7 @@
4141
4152
  case 0:
4142
4153
  this.g9_1 = 2;
4143
4154
  this.f9_1 = 1;
4144
- suspendResult = this.r9z_1.b9w(this.s9z_1, this);
4155
+ suspendResult = this.u9z_1.e9w(this.v9z_1, this);
4145
4156
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4146
4157
  return suspendResult;
4147
4158
  }
@@ -4164,8 +4175,8 @@
4164
4175
  while (true);
4165
4176
  };
4166
4177
  protoOf(sendToClientActionMiddleware$o$handle$slambda).m1e = function ($this$launchDefault, completion) {
4167
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.r9z_1, this.s9z_1, completion);
4168
- i.t9z_1 = $this$launchDefault;
4178
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.u9z_1, this.v9z_1, completion);
4179
+ i.w9z_1 = $this$launchDefault;
4169
4180
  return i;
4170
4181
  };
4171
4182
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4177,20 +4188,20 @@
4177
4188
  return l;
4178
4189
  }
4179
4190
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4180
- this.u9z_1 = $asyncProvider;
4181
- this.v9z_1 = $provider;
4191
+ this.x9z_1 = $asyncProvider;
4192
+ this.y9z_1 = $provider;
4182
4193
  }
4183
- protoOf(_no_name_provided__qut3iv_4).x6j = function (action) {
4194
+ protoOf(_no_name_provided__qut3iv_4).z6j = function (action) {
4184
4195
  return action instanceof ToClientAction;
4185
4196
  };
4186
- protoOf(_no_name_provided__qut3iv_4).o6l = function (store, next, action) {
4197
+ protoOf(_no_name_provided__qut3iv_4).q6l = function (store, next, action) {
4187
4198
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4188
4199
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4189
- this.u9z_1.x6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.v9z_1, action_0, null));
4200
+ this.x9z_1.z6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.y9z_1, action_0, null));
4190
4201
  next(action_0);
4191
4202
  };
4192
- protoOf(_no_name_provided__qut3iv_4).w6j = function (store, next, action) {
4193
- return this.o6l(store, next, action);
4203
+ protoOf(_no_name_provided__qut3iv_4).y6j = function (store, next, action) {
4204
+ return this.q6l(store, next, action);
4194
4205
  };
4195
4206
  function serverConfigReducer() {
4196
4207
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -4198,96 +4209,96 @@
4198
4209
  }
4199
4210
  function _no_name_provided__qut3iv_5() {
4200
4211
  }
4201
- protoOf(_no_name_provided__qut3iv_5).x6j = function (action) {
4212
+ protoOf(_no_name_provided__qut3iv_5).z6j = function (action) {
4202
4213
  return action instanceof UpdateServerConfigAction;
4203
4214
  };
4204
- protoOf(_no_name_provided__qut3iv_5).a9b = function (state, action) {
4215
+ protoOf(_no_name_provided__qut3iv_5).c9b = function (state, action) {
4205
4216
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4206
4217
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4207
- return state.m8x(VOID, get_serverStatePayload_0(state).w9z(action_0.n9y_1));
4218
+ return state.o8x(VOID, get_serverStatePayload_0(state).z9z(action_0.q9y_1));
4208
4219
  };
4209
- protoOf(_no_name_provided__qut3iv_5).p6l = function (state, action) {
4210
- return this.a9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4220
+ protoOf(_no_name_provided__qut3iv_5).r6l = function (state, action) {
4221
+ return this.c9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4211
4222
  };
4212
4223
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4213
4224
  return function (it) {
4214
4225
  var tmp = Companion_instance_1;
4215
4226
  var tmp_0;
4216
4227
  if (it.isBot) {
4217
- tmp_0 = Companion_instance_2.e6c(PlayerConnectionState_LEFT_getInstance());
4228
+ tmp_0 = Companion_instance_2.g6c(PlayerConnectionState_LEFT_getInstance());
4218
4229
  } else {
4219
4230
  var tmp_1 = Companion_instance_2;
4220
4231
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4221
4232
  // Inline function 'kotlin.time.Companion.milliseconds' call
4222
4233
  Companion_getInstance();
4223
- var this_0 = $action.k8y_1.timeoutTimeMillis;
4234
+ var this_0 = $action.m8y_1.timeoutTimeMillis;
4224
4235
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4225
- tmp_0 = tmp_1.d6c(tmp_2, tmp$ret$0);
4236
+ tmp_0 = tmp_1.f6c(tmp_2, tmp$ret$0);
4226
4237
  }
4227
- return tmp.l6d(tmp_0);
4238
+ return tmp.n6d(tmp_0);
4228
4239
  };
4229
4240
  }
4230
4241
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4231
4242
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4232
- this.z9z_1 = logger;
4243
+ this.ca0_1 = logger;
4233
4244
  }
4234
- protoOf(ServerMechanicLifecycleReducer).m9c = function (state, action) {
4235
- var serverState = get_serverStatePayloadOrNull(state.t6q_1);
4245
+ protoOf(ServerMechanicLifecycleReducer).o9c = function (state, action) {
4246
+ var serverState = get_serverStatePayloadOrNull(state.v6q_1);
4236
4247
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4237
- var tmp0_$this = this.n9c_1;
4238
- var tmp1_tableId = action.l8y_1;
4239
- var tmp2_gameId = action.l8y_1;
4240
- var tmp3_version = action.m8y_1;
4241
- var tmp4_config = action.k8y_1;
4242
- var tmp5_users = action.o8y_1;
4248
+ var tmp0_$this = this.p9c_1;
4249
+ var tmp1_tableId = action.n8y_1;
4250
+ var tmp2_gameId = action.n8y_1;
4251
+ var tmp3_version = action.o8y_1;
4252
+ var tmp4_config = action.m8y_1;
4253
+ var tmp5_users = action.q8y_1;
4243
4254
  var tmp6_spectators = action.spectators;
4244
- var tmp7_gameCreatorPlayerId = action.n8y_1;
4245
- var tmp9_tableOrNull = tmp0_$this.s9d(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4255
+ var tmp7_gameCreatorPlayerId = action.p8y_1;
4256
+ var tmp9_tableOrNull = tmp0_$this.u9d(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4246
4257
  var tmp;
4247
4258
  if (serverState == null) {
4248
- this.z9z_1.w(VOID, 'ServerPayload is not onStart');
4249
- tmp = Companion_instance_10.t9v();
4259
+ this.ca0_1.w(VOID, 'ServerPayload is not onStart');
4260
+ tmp = Companion_instance_10.w9v();
4250
4261
  } else {
4251
4262
  tmp = serverState;
4252
4263
  }
4253
4264
  var tmp10_payload = tmp;
4254
- return state.m8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4265
+ return state.o8x(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4255
4266
  };
4256
- protoOf(ServerMechanicLifecycleReducer).k9c = function (state, action) {
4267
+ protoOf(ServerMechanicLifecycleReducer).m9c = function (state, action) {
4257
4268
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4258
- var tmp2_tableOrNull = action.r8y_1;
4269
+ var tmp2_tableOrNull = action.t8y_1;
4259
4270
  var tmp = Companion_instance_10;
4260
- var tmp_0 = get_serverStatePayload_0(state).c9v_1;
4261
- var tmp_1 = action.s8y_1;
4271
+ var tmp_0 = get_serverStatePayload_0(state).f9v_1;
4272
+ var tmp_1 = action.u8y_1;
4262
4273
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4263
- var tmp3_payload = tmp.aa0(tmp_0.f9v(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.u69_1));
4264
- return state.m8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4274
+ var tmp3_payload = tmp.da0(tmp_0.i9v(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.w69_1));
4275
+ return state.o8x(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4265
4276
  };
4266
- protoOf(ServerMechanicLifecycleReducer).l9c = function (state, action) {
4267
- this.o9c_1.i5r(action.previousGameId);
4277
+ protoOf(ServerMechanicLifecycleReducer).n9c = function (state, action) {
4278
+ this.q9c_1.i5r(action.previousGameId);
4268
4279
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4269
- var tmp1_tableOrNull = this.n9c_1.t9d(state.u6r(), action.gameId);
4270
- return state.m8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4280
+ var tmp1_tableOrNull = this.p9c_1.v9d(state.w6r(), action.gameId);
4281
+ return state.o8x(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4271
4282
  };
4272
4283
  function spectatorsReducer(logger) {
4273
4284
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4274
4285
  return new _no_name_provided__qut3iv_6(logger);
4275
4286
  }
4276
4287
  function _no_name_provided__qut3iv_6($logger) {
4277
- this.ba0_1 = $logger;
4288
+ this.ea0_1 = $logger;
4278
4289
  }
4279
- protoOf(_no_name_provided__qut3iv_6).x6j = function (action) {
4290
+ protoOf(_no_name_provided__qut3iv_6).z6j = function (action) {
4280
4291
  return isInterface(action, SpectatorsAction);
4281
4292
  };
4282
- protoOf(_no_name_provided__qut3iv_6).a9b = function (state, action) {
4293
+ protoOf(_no_name_provided__qut3iv_6).c9b = function (state, action) {
4283
4294
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4284
4295
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4285
- var table = state.u6r();
4296
+ var table = state.w6r();
4286
4297
  var tmp;
4287
4298
  if (action_0 instanceof AddSpectatorsAction) {
4288
4299
  // Inline function 'kotlin.collections.mapNotNull' call
4289
4300
  // Inline function 'kotlin.collections.mapNotNullTo' call
4290
- var this_0 = action_0.o9y_1;
4301
+ var this_0 = action_0.r9y_1;
4291
4302
  var destination = ArrayList_init_$Create$_0();
4292
4303
  // Inline function 'kotlin.collections.forEach' call
4293
4304
  var tmp0_iterator = this_0.j();
@@ -4295,7 +4306,7 @@
4295
4306
  var element = tmp0_iterator.l();
4296
4307
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4297
4308
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>' call
4298
- var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.c6b_1));
4309
+ var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.e6b_1));
4299
4310
  if (tmp0_safe_receiver == null)
4300
4311
  null;
4301
4312
  else {
@@ -4309,10 +4320,10 @@
4309
4320
  var tmp_0;
4310
4321
  // Inline function 'kotlin.collections.isNotEmpty' call
4311
4322
  if (!sameSpectators.p()) {
4312
- this.ba0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators));
4323
+ this.ea0_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4313
4324
  // Inline function 'kotlin.collections.filterNot' call
4314
4325
  // Inline function 'kotlin.collections.filterNotTo' call
4315
- var this_1 = action_0.o9y_1;
4326
+ var this_1 = action_0.r9y_1;
4316
4327
  var destination_0 = ArrayList_init_$Create$_0();
4317
4328
  var tmp0_iterator_0 = this_1.j();
4318
4329
  while (tmp0_iterator_0.k()) {
@@ -4335,7 +4346,7 @@
4335
4346
  while (tmp0_iterator_1.k()) {
4336
4347
  var element_1 = tmp0_iterator_1.l();
4337
4348
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4338
- if (element_0.c6b_1 === element_1.playerId) {
4349
+ if (element_0.e6b_1 === element_1.playerId) {
4339
4350
  tmp$ret$5 = true;
4340
4351
  break $l$block_0;
4341
4352
  }
@@ -4348,7 +4359,7 @@
4348
4359
  }
4349
4360
  tmp_0 = destination_0;
4350
4361
  } else {
4351
- tmp_0 = action_0.o9y_1;
4362
+ tmp_0 = action_0.r9y_1;
4352
4363
  }
4353
4364
  var this_2 = tmp_0;
4354
4365
  // Inline function 'kotlin.collections.mapTo' call
@@ -4361,12 +4372,12 @@
4361
4372
  destination_1.e(tmp$ret$10);
4362
4373
  }
4363
4374
  var spectatorsToAdd = toSet(destination_1);
4364
- tmp = state.m8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4375
+ tmp = state.o8x(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4365
4376
  } else {
4366
4377
  if (action_0 instanceof RemoveSpectatorsAction) {
4367
4378
  // Inline function 'kotlin.collections.mapNotNull' call
4368
4379
  // Inline function 'kotlin.collections.mapNotNullTo' call
4369
- var this_3 = action_0.p9y_1;
4380
+ var this_3 = action_0.s9y_1;
4370
4381
  var destination_2 = ArrayList_init_$Create$_0();
4371
4382
  // Inline function 'kotlin.collections.forEach' call
4372
4383
  var tmp0_iterator_3 = this_3.j();
@@ -4374,7 +4385,7 @@
4374
4385
  var element_2 = tmp0_iterator_3.l();
4375
4386
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4376
4387
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>' call
4377
- var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.c6b_1));
4388
+ var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.e6b_1));
4378
4389
  if (tmp0_safe_receiver_0 == null)
4379
4390
  null;
4380
4391
  else {
@@ -4387,10 +4398,10 @@
4387
4398
  var tmp_2;
4388
4399
  // Inline function 'kotlin.collections.isNotEmpty' call
4389
4400
  if (!sameSpectators_0.p()) {
4390
- this.ba0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators_0));
4401
+ this.ea0_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4391
4402
  // Inline function 'kotlin.collections.filterNot' call
4392
4403
  // Inline function 'kotlin.collections.filterNotTo' call
4393
- var this_4 = action_0.p9y_1;
4404
+ var this_4 = action_0.s9y_1;
4394
4405
  var destination_3 = ArrayList_init_$Create$_0();
4395
4406
  var tmp0_iterator_4 = this_4.j();
4396
4407
  while (tmp0_iterator_4.k()) {
@@ -4413,7 +4424,7 @@
4413
4424
  while (tmp0_iterator_5.k()) {
4414
4425
  var element_4 = tmp0_iterator_5.l();
4415
4426
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4416
- if (element_3.c6b_1 === element_4.playerId) {
4427
+ if (element_3.e6b_1 === element_4.playerId) {
4417
4428
  tmp$ret$18 = true;
4418
4429
  break $l$block_2;
4419
4430
  }
@@ -4426,7 +4437,7 @@
4426
4437
  }
4427
4438
  tmp_2 = destination_3;
4428
4439
  } else {
4429
- tmp_2 = action_0.p9y_1;
4440
+ tmp_2 = action_0.s9y_1;
4430
4441
  }
4431
4442
  var spectatorsToRemove = toSet(tmp_2);
4432
4443
  // Inline function 'kotlin.collections.filterNot' call
@@ -4454,7 +4465,7 @@
4454
4465
  while (tmp0_iterator_7.k()) {
4455
4466
  var element_6 = tmp0_iterator_7.l();
4456
4467
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4457
- if (element_5.playerId === element_6.c6b_1) {
4468
+ if (element_5.playerId === element_6.e6b_1) {
4458
4469
  tmp$ret$23 = true;
4459
4470
  break $l$block_4;
4460
4471
  }
@@ -4465,40 +4476,40 @@
4465
4476
  destination_4.e(element_5);
4466
4477
  }
4467
4478
  }
4468
- tmp = state.m8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4479
+ tmp = state.o8x(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4469
4480
  } else {
4470
4481
  noWhenBranchMatchedException();
4471
4482
  }
4472
4483
  }
4473
4484
  return tmp;
4474
4485
  };
4475
- protoOf(_no_name_provided__qut3iv_6).p6l = function (state, action) {
4476
- return this.a9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4486
+ protoOf(_no_name_provided__qut3iv_6).r6l = function (state, action) {
4487
+ return this.c9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4477
4488
  };
4478
4489
  function Companion_2() {
4479
4490
  }
4480
- protoOf(Companion_2).aa0 = function (config) {
4491
+ protoOf(Companion_2).da0 = function (config) {
4481
4492
  return new ServerStatePayload(config);
4482
4493
  };
4483
- protoOf(Companion_2).t9v = function (config, $super) {
4484
- config = config === VOID ? Companion_instance_8.x9v(null) : config;
4485
- return $super === VOID ? this.aa0(config) : $super.aa0.call(this, config);
4494
+ protoOf(Companion_2).w9v = function (config, $super) {
4495
+ config = config === VOID ? Companion_instance_8.a9w(null) : config;
4496
+ return $super === VOID ? this.da0(config) : $super.da0.call(this, config);
4486
4497
  };
4487
4498
  var Companion_instance_10;
4488
4499
  function Companion_getInstance_3() {
4489
4500
  return Companion_instance_10;
4490
4501
  }
4491
4502
  function ServerStatePayload(config) {
4492
- this.c9v_1 = config;
4503
+ this.f9v_1 = config;
4493
4504
  }
4494
- protoOf(ServerStatePayload).w9z = function (config) {
4505
+ protoOf(ServerStatePayload).z9z = function (config) {
4495
4506
  return new ServerStatePayload(config);
4496
4507
  };
4497
4508
  protoOf(ServerStatePayload).toString = function () {
4498
- return 'ServerStatePayload(config=' + this.c9v_1.toString() + ')';
4509
+ return 'ServerStatePayload(config=' + this.f9v_1.toString() + ')';
4499
4510
  };
4500
4511
  protoOf(ServerStatePayload).hashCode = function () {
4501
- return this.c9v_1.hashCode();
4512
+ return this.f9v_1.hashCode();
4502
4513
  };
4503
4514
  protoOf(ServerStatePayload).equals = function (other) {
4504
4515
  if (this === other)
@@ -4506,7 +4517,7 @@
4506
4517
  if (!(other instanceof ServerStatePayload))
4507
4518
  return false;
4508
4519
  var tmp0_other_with_cast = other instanceof ServerStatePayload ? other : THROW_CCE();
4509
- if (!this.c9v_1.equals(tmp0_other_with_cast.c9v_1))
4520
+ if (!this.f9v_1.equals(tmp0_other_with_cast.f9v_1))
4510
4521
  return false;
4511
4522
  return true;
4512
4523
  };
@@ -4518,7 +4529,7 @@
4518
4529
  }
4519
4530
  function get_serverStatePayload_0(_this__u8e3s4) {
4520
4531
  // Inline function 'kotlin.requireNotNull' call
4521
- var value = _this__u8e3s4.t6q_1;
4532
+ var value = _this__u8e3s4.v6q_1;
4522
4533
  // Inline function 'kotlin.contracts.contract' call
4523
4534
  var tmp$ret$1;
4524
4535
  $l$block: {
@@ -4527,7 +4538,7 @@
4527
4538
  if (value == null) {
4528
4539
  // Inline function 'kotlin.requireNotNull.<anonymous>' call
4529
4540
  var message = 'Required value was null.';
4530
- throw IllegalArgumentException_init_$Create$(toString_0(message));
4541
+ throw IllegalArgumentException_init_$Create$(toString(message));
4531
4542
  } else {
4532
4543
  tmp$ret$1 = value;
4533
4544
  break $l$block;
@@ -4544,30 +4555,30 @@
4544
4555
  }
4545
4556
  function _get_logger__rkp4sl_1($this) {
4546
4557
  // Inline function 'kotlin.getValue' call
4547
- var this_0 = $this.ka0_1;
4558
+ var this_0 = $this.na0_1;
4548
4559
  logger$factory_3();
4549
4560
  return this_0.u();
4550
4561
  }
4551
4562
  function _get_di__ndbzja($this) {
4552
4563
  // Inline function 'kotlin.getValue' call
4553
- var this_0 = $this.la0_1;
4564
+ var this_0 = $this.oa0_1;
4554
4565
  di$factory();
4555
4566
  return this_0.u();
4556
4567
  }
4557
4568
  function createDI($this, combinedLogger, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, externalReducers, externalMiddlewares, externalModule) {
4558
4569
  var tmp = Companion_instance_3;
4559
- return tmp.l5y(VOID, GameServerEngineControllerImpl$createDI$lambda(combinedLogger, externalModule, $this, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, externalReducers, externalMiddlewares));
4570
+ return tmp.m5y(VOID, GameServerEngineControllerImpl$createDI$lambda(combinedLogger, externalModule, $this, coreConfig, serverConfig, logicConfig, botConfig, dealerConfig, externalReducers, externalMiddlewares));
4560
4571
  }
4561
4572
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
4562
4573
  return function () {
4563
4574
  var tmp;
4564
- if (this$0.ia0_1 == null) {
4575
+ if (this$0.la0_1 == null) {
4565
4576
  tmp = null;
4566
4577
  } else {
4567
4578
  // Inline function 'kotlin.let' call
4568
4579
  // Inline function 'kotlin.contracts.contract' call
4569
4580
  // Inline function 'GameServerEngineControllerImpl.logger$delegate.<anonymous>.<anonymous>' call
4570
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ia0_1)]));
4581
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.la0_1)]));
4571
4582
  }
4572
4583
  var tmp1_elvis_lhs = tmp;
4573
4584
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4584,38 +4595,38 @@
4584
4595
  // Inline function 'org.kodein.type.generic' call
4585
4596
  var tmp = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4586
4597
  var tmp$ret$0 = isInterface(tmp, TypeToken) ? tmp : THROW_CCE();
4587
- var tmp_0 = $this$DI.c5y(tmp$ret$0, null, null);
4598
+ var tmp_0 = $this$DI.d5y(tmp$ret$0, null, null);
4588
4599
  // Inline function 'org.kodein.di.provider' call
4589
4600
  var creator = GameServerEngineControllerImpl$di$delegate$lambda$lambda$lambda(this$0);
4590
- var tmp_1 = $this$DI.f5y();
4601
+ var tmp_1 = $this$DI.g5y();
4591
4602
  // Inline function 'org.kodein.type.generic' call
4592
4603
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4593
4604
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4594
4605
  var tmp$ret$3 = new Provider(tmp_1, tmp$ret$2, creator);
4595
- tmp_0.a62(tmp$ret$3);
4596
- $this$DI.e5y(jsonModule());
4597
- $this$DI.e5y(serverHelpersModule());
4598
- $this$DI.e5y(randomOrgModule(this$0.ja0_1));
4606
+ tmp_0.b62(tmp$ret$3);
4607
+ $this$DI.f5y(jsonModule());
4608
+ $this$DI.f5y(serverHelpersModule());
4609
+ $this$DI.f5y(randomOrgModule(this$0.ma0_1));
4599
4610
  return Unit_instance;
4600
4611
  };
4601
4612
  }
4602
4613
  function GameServerEngineControllerImpl$di$delegate$lambda(this$0) {
4603
4614
  return function () {
4604
4615
  var tmp = Companion_instance_3;
4605
- return tmp.l5y(VOID, GameServerEngineControllerImpl$di$delegate$lambda$lambda(this$0));
4616
+ return tmp.m5y(VOID, GameServerEngineControllerImpl$di$delegate$lambda$lambda(this$0));
4606
4617
  };
4607
4618
  }
4608
4619
  function _no_name_provided__qut3iv_7($item) {
4609
- this.ra0_1 = $item;
4620
+ this.ua0_1 = $item;
4610
4621
  }
4611
- protoOf(_no_name_provided__qut3iv_7).x6j = function (action) {
4622
+ protoOf(_no_name_provided__qut3iv_7).z6j = function (action) {
4612
4623
  return isInterface(action, Action);
4613
4624
  };
4614
- protoOf(_no_name_provided__qut3iv_7).a9b = function (state, action) {
4615
- return this.ra0_1(state, isInterface(action, Action) ? action : THROW_CCE());
4625
+ protoOf(_no_name_provided__qut3iv_7).c9b = function (state, action) {
4626
+ return this.ua0_1(state, isInterface(action, Action) ? action : THROW_CCE());
4616
4627
  };
4617
- protoOf(_no_name_provided__qut3iv_7).p6l = function (state, action) {
4618
- return this.a9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4628
+ protoOf(_no_name_provided__qut3iv_7).r6l = function (state, action) {
4629
+ return this.c9b((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4619
4630
  };
4620
4631
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4621
4632
  return function ($this$singleton) {
@@ -4635,17 +4646,17 @@
4635
4646
  // Inline function 'org.kodein.type.generic' call
4636
4647
  var tmp_0 = typeToken(createKType(getKClass(FileLoggerOutput), arrayOf([]), false));
4637
4648
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
4638
- var tmp_1 = $this$Module.c5y(tmp$ret$0, null, null);
4649
+ var tmp_1 = $this$Module.d5y(tmp$ret$0, null, null);
4639
4650
  // Inline function 'org.kodein.di.singleton' call
4640
4651
  var creator = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput);
4641
- var tmp_2 = $this$Module.h5y();
4642
- var tmp_3 = $this$Module.f5y();
4643
- var tmp_4 = $this$Module.g5y();
4652
+ var tmp_2 = $this$Module.i5y();
4653
+ var tmp_3 = $this$Module.g5y();
4654
+ var tmp_4 = $this$Module.h5y();
4644
4655
  // Inline function 'org.kodein.type.generic' call
4645
4656
  var tmp_5 = typeToken(createKType(getKClass(FileLoggerOutputImpl), arrayOf([]), false));
4646
4657
  var tmp$ret$2 = isInterface(tmp_5, TypeToken) ? tmp_5 : THROW_CCE();
4647
4658
  var tmp$ret$3 = new Singleton(tmp_2, tmp_3, tmp_4, tmp$ret$2, null, true, creator);
4648
- tmp_1.a62(tmp$ret$3);
4659
+ tmp_1.b62(tmp$ret$3);
4649
4660
  tmp = Unit_instance;
4650
4661
  }
4651
4662
  var tmp_6;
@@ -4654,17 +4665,17 @@
4654
4665
  // Inline function 'org.kodein.type.generic' call
4655
4666
  var tmp_7 = typeToken(createKType(getKClass(CallbackWrapperLoggerOutput), arrayOf([]), false));
4656
4667
  var tmp$ret$4 = isInterface(tmp_7, TypeToken) ? tmp_7 : THROW_CCE();
4657
- var tmp_8 = $this$Module.c5y(tmp$ret$4, null, null);
4668
+ var tmp_8 = $this$Module.d5y(tmp$ret$4, null, null);
4658
4669
  // Inline function 'org.kodein.di.singleton' call
4659
4670
  var creator_0 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda_0($callbackWrapperLoggerOutput);
4660
- var tmp_9 = $this$Module.h5y();
4661
- var tmp_10 = $this$Module.f5y();
4662
- var tmp_11 = $this$Module.g5y();
4671
+ var tmp_9 = $this$Module.i5y();
4672
+ var tmp_10 = $this$Module.g5y();
4673
+ var tmp_11 = $this$Module.h5y();
4663
4674
  // Inline function 'org.kodein.type.generic' call
4664
4675
  var tmp_12 = typeToken(createKType(getKClass(CallbackWrapperLoggerOutput), arrayOf([]), false));
4665
4676
  var tmp$ret$6 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
4666
4677
  var tmp$ret$7 = new Singleton(tmp_9, tmp_10, tmp_11, tmp$ret$6, null, true, creator_0);
4667
- tmp_8.a62(tmp$ret$7);
4678
+ tmp_8.b62(tmp$ret$7);
4668
4679
  tmp_6 = Unit_instance;
4669
4680
  }
4670
4681
  return Unit_instance;
@@ -4672,10 +4683,10 @@
4672
4683
  }
4673
4684
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4674
4685
  return function (it) {
4675
- var tmp0_elvis_lhs = Companion_instance_4.v9f(it);
4686
+ var tmp0_elvis_lhs = Companion_instance_4.x9f(it);
4676
4687
  var tmp;
4677
4688
  if (tmp0_elvis_lhs == null) {
4678
- var tmp1_safe_receiver = $gameServer.m6b().s6q_1;
4689
+ var tmp1_safe_receiver = $gameServer.o6b().u6q_1;
4679
4690
  tmp = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.gameId;
4680
4691
  } else {
4681
4692
  tmp = tmp0_elvis_lhs;
@@ -4685,10 +4696,10 @@
4685
4696
  }
4686
4697
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4687
4698
  return function (it) {
4688
- var tmp0_elvis_lhs = Companion_instance_5.g9e(it);
4699
+ var tmp0_elvis_lhs = Companion_instance_5.i9e(it);
4689
4700
  var tmp;
4690
4701
  if (tmp0_elvis_lhs == null) {
4691
- var tmp1_safe_receiver = $gameServer.m6b().s6q_1;
4702
+ var tmp1_safe_receiver = $gameServer.o6b().u6q_1;
4692
4703
  tmp = tmp1_safe_receiver == null ? null : toLoggerPayload(tmp1_safe_receiver);
4693
4704
  } else {
4694
4705
  tmp = tmp0_elvis_lhs;
@@ -4698,94 +4709,94 @@
4698
4709
  }
4699
4710
  function GameServerEngineControllerImpl$createDI$lambda($combinedLogger, $externalModule, this$0, $coreConfig, $serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares) {
4700
4711
  return function ($this$DI) {
4701
- $this$DI.e5y(combinedLoggerModule($combinedLogger));
4712
+ $this$DI.f5y(combinedLoggerModule($combinedLogger));
4702
4713
  var tmp0_safe_receiver = $externalModule;
4703
4714
  if (tmp0_safe_receiver == null)
4704
4715
  null;
4705
4716
  else {
4706
4717
  // Inline function 'kotlin.let' call
4707
4718
  // Inline function 'kotlin.contracts.contract' call
4708
- $this$DI.e5y(tmp0_safe_receiver);
4719
+ $this$DI.f5y(tmp0_safe_receiver);
4709
4720
  }
4710
- $this$DI.e5y(dealerModule(this$0.randomPoolProvider, this$0.ja0_1));
4711
- $this$DI.e5y(coreModule($coreConfig));
4712
- $this$DI.e5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4721
+ $this$DI.f5y(dealerModule(this$0.randomPoolProvider, this$0.ma0_1));
4722
+ $this$DI.f5y(coreModule($coreConfig));
4723
+ $this$DI.f5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4713
4724
  return Unit_instance;
4714
4725
  };
4715
4726
  }
4716
4727
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4717
4728
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4718
4729
  production = production === VOID ? true : production;
4719
- this.ia0_1 = loggerCallback;
4720
- this.ja0_1 = randomOrgConfig;
4721
- AppEnvironment_getInstance().a6q(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4730
+ this.la0_1 = loggerCallback;
4731
+ this.ma0_1 = randomOrgConfig;
4732
+ AppEnvironment_getInstance().c6q(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4722
4733
  var tmp = this;
4723
- tmp.ka0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4734
+ tmp.na0_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4724
4735
  var tmp_0 = this;
4725
- tmp_0.la0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4736
+ tmp_0.oa0_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4726
4737
  var tmp_1 = this;
4727
4738
  // Inline function 'org.kodein.di.instance' call
4728
4739
  var this_0 = _get_di__ndbzja(this);
4729
4740
  // Inline function 'org.kodein.type.generic' call
4730
4741
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4731
4742
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4732
- tmp_1.ma0_1 = Instance(this_0, tmp$ret$0, null).x63(this, parser$factory());
4743
+ tmp_1.pa0_1 = Instance(this_0, tmp$ret$0, null).y63(this, parser$factory());
4733
4744
  var tmp_3 = this;
4734
4745
  // Inline function 'org.kodein.di.instance' call
4735
4746
  var this_1 = _get_di__ndbzja(this);
4736
4747
  // Inline function 'org.kodein.type.generic' call
4737
4748
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4738
4749
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4739
- tmp_3.na0_1 = Instance(this_1, tmp$ret$2, null).x63(this, helper$factory());
4750
+ tmp_3.qa0_1 = Instance(this_1, tmp$ret$2, null).y63(this, helper$factory());
4740
4751
  var tmp_5 = this;
4741
4752
  // Inline function 'org.kodein.di.instance' call
4742
4753
  var this_2 = _get_di__ndbzja(this);
4743
4754
  // Inline function 'org.kodein.type.generic' call
4744
4755
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4745
4756
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4746
- tmp_5.oa0_1 = Instance(this_2, tmp$ret$4, null).x63(this, resources$factory());
4757
+ tmp_5.ra0_1 = Instance(this_2, tmp$ret$4, null).y63(this, resources$factory());
4747
4758
  var tmp_7 = this;
4748
4759
  // Inline function 'org.kodein.di.instance' call
4749
4760
  var this_3 = _get_di__ndbzja(this);
4750
4761
  // Inline function 'org.kodein.type.generic' call
4751
4762
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4752
4763
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4753
- tmp_7.pa0_1 = Instance(this_3, tmp$ret$6, null).x63(this, test$factory());
4764
+ tmp_7.sa0_1 = Instance(this_3, tmp$ret$6, null).y63(this, test$factory());
4754
4765
  var tmp_9 = this;
4755
4766
  // Inline function 'org.kodein.di.instance' call
4756
4767
  var this_4 = _get_di__ndbzja(this);
4757
4768
  // Inline function 'org.kodein.type.generic' call
4758
4769
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4759
4770
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4760
- tmp_9.qa0_1 = Instance(this_4, tmp$ret$8, null).x63(this, randomPoolProvider$factory());
4771
+ tmp_9.ta0_1 = Instance(this_4, tmp$ret$8, null).y63(this, randomPoolProvider$factory());
4761
4772
  }
4762
- protoOf(GameServerEngineControllerImpl).ca0 = function () {
4773
+ protoOf(GameServerEngineControllerImpl).fa0 = function () {
4763
4774
  // Inline function 'kotlin.getValue' call
4764
- var this_0 = this.ma0_1;
4775
+ var this_0 = this.pa0_1;
4765
4776
  parser$factory_0();
4766
4777
  return this_0.u();
4767
4778
  };
4768
- protoOf(GameServerEngineControllerImpl).ea0 = function () {
4779
+ protoOf(GameServerEngineControllerImpl).ha0 = function () {
4769
4780
  // Inline function 'kotlin.getValue' call
4770
- var this_0 = this.na0_1;
4781
+ var this_0 = this.qa0_1;
4771
4782
  helper$factory_0();
4772
4783
  return this_0.u();
4773
4784
  };
4774
- protoOf(GameServerEngineControllerImpl).fa0 = function () {
4785
+ protoOf(GameServerEngineControllerImpl).ia0 = function () {
4775
4786
  // Inline function 'kotlin.getValue' call
4776
- var this_0 = this.oa0_1;
4787
+ var this_0 = this.ra0_1;
4777
4788
  resources$factory_0();
4778
4789
  return this_0.u();
4779
4790
  };
4780
- protoOf(GameServerEngineControllerImpl).da0 = function () {
4791
+ protoOf(GameServerEngineControllerImpl).ga0 = function () {
4781
4792
  // Inline function 'kotlin.getValue' call
4782
- var this_0 = this.pa0_1;
4793
+ var this_0 = this.sa0_1;
4783
4794
  test$factory_0();
4784
4795
  return this_0.u();
4785
4796
  };
4786
- protoOf(GameServerEngineControllerImpl).ga0 = function () {
4797
+ protoOf(GameServerEngineControllerImpl).ja0 = function () {
4787
4798
  // Inline function 'kotlin.getValue' call
4788
- var this_0 = this.qa0_1;
4799
+ var this_0 = this.ta0_1;
4789
4800
  randomPoolProvider$factory_0();
4790
4801
  return this_0.u();
4791
4802
  };
@@ -4795,7 +4806,7 @@
4795
4806
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4796
4807
  return this.createGameEngineWithLogic();
4797
4808
  };
4798
- protoOf(GameServerEngineControllerImpl).ha0 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4809
+ protoOf(GameServerEngineControllerImpl).ka0 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4799
4810
  var combinedLogger = Companion_instance_6.rm();
4800
4811
  var tmp;
4801
4812
  if (coreConfig.fileLogsEnabled) {
@@ -4805,8 +4816,8 @@
4805
4816
  }
4806
4817
  var fileLoggerOutput = tmp;
4807
4818
  var tmp_0;
4808
- if (!(this.ia0_1 == null)) {
4809
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ia0_1));
4819
+ if (!(this.la0_1 == null)) {
4820
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.la0_1));
4810
4821
  } else {
4811
4822
  tmp_0 = null;
4812
4823
  }
@@ -4842,19 +4853,19 @@
4842
4853
  var tmp3_externalModule = Module_init_$Create$('External Module', VOID, VOID, GameServerEngineControllerImpl$createGameEngineWithLogic$lambda(fileLoggerOutput, callbackWrapperLoggerOutput));
4843
4854
  var di = createDI(this, combinedLogger, coreConfig, serverConfig, logicConfig, tmp0_botConfig, dealerConfig, tmp1_externalReducers, tmp2_externalMiddlewares, tmp3_externalModule);
4844
4855
  // Inline function 'org.kodein.di.instance' call
4845
- var tmp_1 = get_direct(di).p5z();
4856
+ var tmp_1 = get_direct(di).q5z();
4846
4857
  // Inline function 'org.kodein.type.generic' call
4847
4858
  var tmp_2 = typeToken(createKType(getKClass(GameServer), arrayOf([]), false));
4848
4859
  var tmp$ret$7 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4849
- var gameServer = tmp_1.o5z(tmp$ret$7, null);
4860
+ var gameServer = tmp_1.p5z(tmp$ret$7, null);
4850
4861
  if (!(fileLoggerOutput == null)) {
4851
4862
  var tmp_3 = fileLoggerOutput;
4852
- tmp_3.k9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4863
+ tmp_3.m9f_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4853
4864
  combinedLogger.tm(fileLoggerOutput);
4854
4865
  }
4855
4866
  if (!(callbackWrapperLoggerOutput == null)) {
4856
4867
  var tmp_4 = callbackWrapperLoggerOutput;
4857
- tmp_4.i9e_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4868
+ tmp_4.k9e_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4858
4869
  combinedLogger.tm(callbackWrapperLoggerOutput);
4859
4870
  }
4860
4871
  return gameServer;
@@ -4923,13 +4934,13 @@
4923
4934
  }
4924
4935
  function _get_playerAnswerInteractor__msggz1($this) {
4925
4936
  // Inline function 'kotlin.getValue' call
4926
- var this_0 = $this.ua0_1;
4937
+ var this_0 = $this.xa0_1;
4927
4938
  playerAnswerInteractor$factory_0();
4928
4939
  return this_0.u();
4929
4940
  }
4930
4941
  function TestHelperImpl$di$lambda$lambda(this$0) {
4931
4942
  return function ($this$singleton) {
4932
- return this$0.sa0_1;
4943
+ return this$0.va0_1;
4933
4944
  };
4934
4945
  }
4935
4946
  function TestHelperImpl$di$lambda(this$0) {
@@ -4938,19 +4949,19 @@
4938
4949
  // Inline function 'org.kodein.type.generic' call
4939
4950
  var tmp = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4940
4951
  var tmp$ret$0 = isInterface(tmp, TypeToken) ? tmp : THROW_CCE();
4941
- var tmp_0 = $this$DI.c5y(tmp$ret$0, null, null);
4952
+ var tmp_0 = $this$DI.d5y(tmp$ret$0, null, null);
4942
4953
  // Inline function 'org.kodein.di.singleton' call
4943
4954
  var creator = TestHelperImpl$di$lambda$lambda(this$0);
4944
- var tmp_1 = $this$DI.h5y();
4945
- var tmp_2 = $this$DI.f5y();
4946
- var tmp_3 = $this$DI.g5y();
4955
+ var tmp_1 = $this$DI.i5y();
4956
+ var tmp_2 = $this$DI.g5y();
4957
+ var tmp_3 = $this$DI.h5y();
4947
4958
  // Inline function 'org.kodein.type.generic' call
4948
4959
  var tmp_4 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
4949
4960
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4950
4961
  var tmp$ret$3 = new Singleton(tmp_1, tmp_2, tmp_3, tmp$ret$2, null, true, creator);
4951
- tmp_0.a62(tmp$ret$3);
4952
- $this$DI.e5y(jsonModule(emptyList()));
4953
- $this$DI.e5y(get_botGameModule());
4962
+ tmp_0.b62(tmp$ret$3);
4963
+ $this$DI.f5y(jsonModule(emptyList()));
4964
+ $this$DI.f5y(get_botGameModule());
4954
4965
  return Unit_instance;
4955
4966
  };
4956
4967
  }
@@ -4958,20 +4969,20 @@
4958
4969
  return emptyMap();
4959
4970
  }
4960
4971
  function TestHelperImpl(logger) {
4961
- this.sa0_1 = logger;
4972
+ this.va0_1 = logger;
4962
4973
  var tmp = this;
4963
4974
  var tmp_0 = Companion_instance_3;
4964
- tmp.ta0_1 = tmp_0.l5y(VOID, TestHelperImpl$di$lambda(this));
4975
+ tmp.wa0_1 = tmp_0.m5y(VOID, TestHelperImpl$di$lambda(this));
4965
4976
  var tmp_1 = this;
4966
4977
  // Inline function 'org.kodein.di.instance' call
4967
- var this_0 = this.ta0_1;
4978
+ var this_0 = this.wa0_1;
4968
4979
  // Inline function 'org.kodein.type.generic' call
4969
4980
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
4970
4981
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4971
- tmp_1.ua0_1 = Instance(this_0, tmp$ret$0, null).x63(this, playerAnswerInteractor$factory());
4982
+ tmp_1.xa0_1 = Instance(this_0, tmp$ret$0, null).y63(this, playerAnswerInteractor$factory());
4972
4983
  }
4973
4984
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
4974
- return _get_playerAnswerInteractor__msggz1(this).l8n(playerId, table, botConfig);
4985
+ return _get_playerAnswerInteractor__msggz1(this).n8n(playerId, table, botConfig);
4975
4986
  };
4976
4987
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
4977
4988
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -4979,7 +4990,7 @@
4979
4990
  var tmp$ret$0;
4980
4991
  $l$block_0: {
4981
4992
  // Inline function 'kotlin.collections.any' call
4982
- var this_0 = mechanicAction.e91();
4993
+ var this_0 = mechanicAction.g91();
4983
4994
  var tmp;
4984
4995
  if (isInterface(this_0, Collection)) {
4985
4996
  tmp = this_0.p();
@@ -5012,7 +5023,7 @@
5012
5023
  var tmp$ret$0;
5013
5024
  $l$block_0: {
5014
5025
  // Inline function 'kotlin.collections.any' call
5015
- var this_0 = action.e91();
5026
+ var this_0 = action.g91();
5016
5027
  var tmp;
5017
5028
  if (isInterface(this_0, Collection)) {
5018
5029
  tmp = this_0.p();
@@ -5054,37 +5065,37 @@
5054
5065
  return Module_init_$Create$('Server helpers Module', VOID, VOID, serverHelpersModule$lambda);
5055
5066
  }
5056
5067
  function serverHelpersModule$lambda($this$Module) {
5057
- $this$Module.e5y(get_ratingModule());
5058
- $this$Module.e5y(engineHelpersModule());
5068
+ $this$Module.f5y(get_ratingModule());
5069
+ $this$Module.f5y(engineHelpersModule());
5059
5070
  // Inline function 'org.kodein.di.bind' call
5060
5071
  // Inline function 'org.kodein.type.generic' call
5061
5072
  var tmp = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
5062
5073
  var tmp$ret$0 = isInterface(tmp, TypeToken) ? tmp : THROW_CCE();
5063
- var tmp_0 = $this$Module.c5y(tmp$ret$0, null, null);
5074
+ var tmp_0 = $this$Module.d5y(tmp$ret$0, null, null);
5064
5075
  // Inline function 'org.kodein.di.singleton' call
5065
5076
  var creator = serverHelpersModule$lambda$lambda;
5066
- var tmp_1 = $this$Module.h5y();
5067
- var tmp_2 = $this$Module.f5y();
5068
- var tmp_3 = $this$Module.g5y();
5077
+ var tmp_1 = $this$Module.i5y();
5078
+ var tmp_2 = $this$Module.g5y();
5079
+ var tmp_3 = $this$Module.h5y();
5069
5080
  // Inline function 'org.kodein.type.generic' call
5070
5081
  var tmp_4 = typeToken(createKType(getKClass(TestHelperImpl), arrayOf([]), false));
5071
5082
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
5072
5083
  var tmp$ret$3 = new Singleton(tmp_1, tmp_2, tmp_3, tmp$ret$2, null, true, creator);
5073
- tmp_0.a62(tmp$ret$3);
5084
+ tmp_0.b62(tmp$ret$3);
5074
5085
  return Unit_instance;
5075
5086
  }
5076
5087
  function serverHelpersModule$lambda$lambda($this$singleton) {
5077
5088
  // Inline function 'org.kodein.di.instance' call
5078
- var tmp = $this$singleton.p5z();
5089
+ var tmp = $this$singleton.q5z();
5079
5090
  // Inline function 'org.kodein.type.generic' call
5080
5091
  var tmp_0 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
5081
5092
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
5082
- var tmp$ret$1 = tmp.o5z(tmp$ret$0, null);
5093
+ var tmp$ret$1 = tmp.p5z(tmp$ret$0, null);
5083
5094
  return new TestHelperImpl(tmp$ret$1);
5084
5095
  }
5085
5096
  //region block: post-declaration
5086
5097
  defineProp(protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1), 'playerId', function () {
5087
- return this.n6a();
5098
+ return this.p6a();
5088
5099
  });
5089
5100
  protoOf(GameServer).roomOnCreate = roomOnCreate;
5090
5101
  protoOf(GameServer).roomOnDelete = roomOnDelete;
@@ -5093,41 +5104,41 @@
5093
5104
  return this.f5l();
5094
5105
  });
5095
5106
  defineProp(protoOf(GameServer), 'table', function () {
5096
- return this.u6r();
5107
+ return this.w6r();
5097
5108
  });
5098
5109
  defineProp(protoOf(GameServer), 'isTableExists', function () {
5099
- return this.v6r();
5110
+ return this.x6r();
5100
5111
  });
5101
5112
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
5102
- return this.w6r();
5113
+ return this.y6r();
5103
5114
  });
5104
- protoOf(UpdateServerConfigAction).o6j = get_actionTag;
5115
+ protoOf(UpdateServerConfigAction).q6j = get_actionTag;
5105
5116
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
5106
- return this.o6j();
5117
+ return this.q6j();
5107
5118
  });
5108
- protoOf(AddSpectatorsAction).o6j = get_actionTag;
5119
+ protoOf(AddSpectatorsAction).q6j = get_actionTag;
5109
5120
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
5110
- return this.o6j();
5121
+ return this.q6j();
5111
5122
  });
5112
- protoOf(RemoveSpectatorsAction).o6j = get_actionTag;
5123
+ protoOf(RemoveSpectatorsAction).q6j = get_actionTag;
5113
5124
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
5114
- return this.o6j();
5125
+ return this.q6j();
5115
5126
  });
5116
5127
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5117
5128
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5118
- return this.ca0();
5129
+ return this.fa0();
5119
5130
  });
5120
5131
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5121
- return this.ea0();
5132
+ return this.ha0();
5122
5133
  });
5123
5134
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5124
- return this.fa0();
5135
+ return this.ia0();
5125
5136
  });
5126
5137
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5127
- return this.da0();
5138
+ return this.ga0();
5128
5139
  });
5129
5140
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5130
- return this.ga0();
5141
+ return this.ja0();
5131
5142
  });
5132
5143
  //endregion
5133
5144
  //region block: init