raspberry_games_server_game_logic 1.8.293 → 1.8.297

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -77,13 +77,13 @@
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  var firstOrNull = kotlin_kotlin.$_$.r7;
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  var toMutableList = kotlin_kotlin.$_$.x9;
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  var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.c3;
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- var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.s4;
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+ var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.t4;
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
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  var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
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  var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
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- var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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+ var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.j1;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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  var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
@@ -91,9 +91,9 @@
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  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.e3;
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  var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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- var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w3;
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+ var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.x3;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.k1;
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- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u3;
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+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.qh;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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  var emptyList = kotlin_kotlin.$_$.n7;
@@ -218,8 +218,8 @@
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  var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
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  var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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  var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.o2;
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- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.i4;
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- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.j4;
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+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.h4;
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  var Companion_getInstance = kotlin_kotlin.$_$.g5;
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.g;
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  var toDuration = kotlin_kotlin.$_$.ag;
@@ -249,9 +249,9 @@
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  var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.r1;
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  var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.t1;
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  var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.s1;
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- var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u4;
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- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e4;
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- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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+ var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v4;
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+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
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  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
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  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
@@ -306,15 +306,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.n9u(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.t9u(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.o9u(newRid);
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+ return this.u9u(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.p9u(reason, roomId);
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+ return this.v9u(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -387,7 +387,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.ba4(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.ha4(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_8, VOID, VOID, VOID, [Reducer]);
@@ -396,17 +396,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.m9k_1 = $subscriber;
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+ this.r9k_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).o9k = function (it, $completion) {
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- var tmp = this.p9k(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).t9k = function (it, $completion) {
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+ var tmp = this.u9k(it, $completion);
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  tmp.h9_1 = Unit_instance;
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  tmp.i9_1 = null;
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  return tmp.n9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).x9 = function (p1, $completion) {
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- return this.o9k(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.t9k(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).n9 = function () {
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  var suspendResult = this.h9_1;
@@ -415,7 +415,7 @@
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  var tmp = this.f9_1;
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  if (tmp === 0) {
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  this.g9_1 = 1;
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- this.m9k_1(this.n9k_1);
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+ this.r9k_1(this.s9k_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.i9_1;
@@ -426,31 +426,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).p9k = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.m9k_1, completion);
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- i.n9k_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).u9k = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.r9k_1, completion);
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+ i.s9k_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.o9k(it, $completion);
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+ return i.t9k(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.y9k_1 = $subscriber;
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+ this.d9l_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).a9l = function (it, $completion) {
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- var tmp = this.b9l(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).f9l = function (it, $completion) {
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+ var tmp = this.g9l(it, $completion);
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  tmp.h9_1 = Unit_instance;
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  tmp.i9_1 = null;
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  return tmp.n9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).x9 = function (p1, $completion) {
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- return this.a9l((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.f9l((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).n9 = function () {
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  var suspendResult = this.h9_1;
@@ -459,7 +459,7 @@
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  var tmp = this.f9_1;
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  if (tmp === 0) {
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  this.g9_1 = 1;
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- this.y9k_1(this.z9k_1);
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+ this.d9l_1(this.e9l_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.i9_1;
@@ -470,31 +470,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).b9l = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.y9k_1, completion);
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- i.z9k_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).g9l = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.d9l_1, completion);
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+ i.e9l_1 = it;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.a9l(it, $completion);
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+ return i.f9l(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
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- this.k9l_1 = $subscriber;
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+ this.p9l_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeWith$slambda$slambda).m9l = function (it, $completion) {
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- var tmp = this.n9l(it, $completion);
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+ protoOf(GameServer$subscribeWith$slambda$slambda).r9l = function (it, $completion) {
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+ var tmp = this.s9l(it, $completion);
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  tmp.h9_1 = Unit_instance;
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  tmp.i9_1 = null;
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  return tmp.n9();
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).x9 = function (p1, $completion) {
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- return this.m9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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+ return this.r9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).n9 = function () {
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  var suspendResult = this.h9_1;
@@ -503,7 +503,7 @@
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  var tmp = this.f9_1;
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  if (tmp === 0) {
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  this.g9_1 = 1;
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- this.k9l_1(this.l9l_1);
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+ this.p9l_1(this.q9l_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.i9_1;
@@ -514,82 +514,82 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeWith$slambda$slambda).n9l = function (it, completion) {
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- var i = new GameServer$subscribeWith$slambda$slambda(this.k9l_1, completion);
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- i.l9l_1 = it;
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+ protoOf(GameServer$subscribeWith$slambda$slambda).s9l = function (it, completion) {
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+ var i = new GameServer$subscribeWith$slambda$slambda(this.p9l_1, completion);
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+ i.q9l_1 = it;
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  return i;
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  };
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  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.m9l(it, $completion);
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+ return i.r9l(it, $completion);
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  };
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  l.$arity = 1;
528
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  return l;
529
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  }
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  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($playerId) {
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- this.o9l_1 = $playerId;
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+ this.t9l_1 = $playerId;
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  }
533
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  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).n6a = function () {
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- return this.o9l_1;
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+ return this.t9l_1;
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  };
536
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  function _get_logger__rkp4sl($this) {
537
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.r9l_1;
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+ var this_0 = $this.w9l_1;
539
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  logger$factory_0();
540
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  return this_0.u();
541
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  }
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  function _get_toClientEventsObserver__6rp51y($this) {
543
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.s9l_1;
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+ var this_0 = $this.x9l_1;
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  toClientEventsObserver$factory_0();
546
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  return this_0.u();
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  }
548
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  function _get_mechanicEventsObserver__ll1b9k($this) {
549
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  // Inline function 'kotlin.getValue' call
550
- var this_0 = $this.t9l_1;
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+ var this_0 = $this.y9l_1;
551
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  mechanicEventsObserver$factory_0();
552
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  return this_0.u();
553
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  }
554
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  function _get_playerConnectionInteractor__si6cxf($this) {
555
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.u9l_1;
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+ var this_0 = $this.z9l_1;
557
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  playerConnectionInteractor$factory_0();
558
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  return this_0.u();
559
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  }
560
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  function _get_teamsLogicProvider__u10pm6($this) {
561
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  // Inline function 'kotlin.getValue' call
562
- var this_0 = $this.v9l_1;
562
+ var this_0 = $this.a9m_1;
563
563
  teamsLogicProvider$factory_0();
564
564
  return this_0.u();
565
565
  }
566
566
  function _get_random__h29cgo($this) {
567
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  // Inline function 'kotlin.getValue' call
568
- var this_0 = $this.w9l_1;
568
+ var this_0 = $this.b9m_1;
569
569
  random$factory();
570
570
  return this_0.u();
571
571
  }
572
572
  function _get_idsProvider__fnfajc($this) {
573
573
  // Inline function 'kotlin.getValue' call
574
- var this_0 = $this.x9l_1;
574
+ var this_0 = $this.c9m_1;
575
575
  idsProvider$factory_0();
576
576
  return this_0.u();
577
577
  }
578
578
  function Companion() {
579
- this.z9l_1 = 'GameEngine_API';
579
+ this.e9m_1 = 'GameEngine_API';
580
580
  }
581
581
  var Companion_instance_7;
582
582
  function Companion_getInstance_0() {
583
583
  return Companion_instance_7;
584
584
  }
585
585
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
586
- this.a9m_1 = function_0;
586
+ this.f9m_1 = function_0;
587
587
  }
588
588
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).q18 = function (value, $completion) {
589
- return this.a9m_1(value, $completion);
589
+ return this.f9m_1(value, $completion);
590
590
  };
591
591
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p3 = function () {
592
- return this.a9m_1;
592
+ return this.f9m_1;
593
593
  };
594
594
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
595
595
  var tmp;
@@ -610,13 +610,13 @@
610
610
  return hashCode(this.p3());
611
611
  };
612
612
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
613
- this.b9m_1 = function_0;
613
+ this.g9m_1 = function_0;
614
614
  }
615
615
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).q18 = function (value, $completion) {
616
- return this.b9m_1(value, $completion);
616
+ return this.g9m_1(value, $completion);
617
617
  };
618
618
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p3 = function () {
619
- return this.b9m_1;
619
+ return this.g9m_1;
620
620
  };
621
621
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
622
622
  var tmp;
@@ -637,13 +637,13 @@
637
637
  return hashCode(this.p3());
638
638
  };
639
639
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
640
- this.c9m_1 = function_0;
640
+ this.h9m_1 = function_0;
641
641
  }
642
642
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).q18 = function (value, $completion) {
643
- return this.c9m_1(value, $completion);
643
+ return this.h9m_1(value, $completion);
644
644
  };
645
645
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).p3 = function () {
646
- return this.c9m_1;
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+ return this.h9m_1;
647
647
  };
648
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
649
649
  var tmp;
@@ -669,8 +669,8 @@
669
669
  };
670
670
  }
671
671
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
672
- this.l9m_1 = this$0;
673
- this.m9m_1 = $subscriber;
672
+ this.q9m_1 = this$0;
673
+ this.r9m_1 = $subscriber;
674
674
  CoroutineImpl.call(this, resultContinuation);
675
675
  }
676
676
  protoOf(GameServer$subscribeToClientAction$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -691,8 +691,8 @@
691
691
  case 0:
692
692
  this.g9_1 = 2;
693
693
  this.f9_1 = 1;
694
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.l9m_1).o9m();
695
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.m9m_1, null);
694
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.q9m_1).t9m();
695
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.r9m_1, null);
696
696
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
697
697
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
698
698
  return suspendResult;
@@ -716,8 +716,8 @@
716
716
  while (true);
717
717
  };
718
718
  protoOf(GameServer$subscribeToClientAction$slambda).m1e = function ($this$launchDefault, completion) {
719
- var i = new GameServer$subscribeToClientAction$slambda(this.l9m_1, this.m9m_1, completion);
720
- i.n9m_1 = $this$launchDefault;
719
+ var i = new GameServer$subscribeToClientAction$slambda(this.q9m_1, this.r9m_1, completion);
720
+ i.s9m_1 = $this$launchDefault;
721
721
  return i;
722
722
  };
723
723
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -729,8 +729,8 @@
729
729
  return l;
730
730
  }
731
731
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
732
- this.x9m_1 = this$0;
733
- this.y9m_1 = $subscriber;
732
+ this.c9n_1 = this$0;
733
+ this.d9n_1 = $subscriber;
734
734
  CoroutineImpl.call(this, resultContinuation);
735
735
  }
736
736
  protoOf(GameServer$subscribeServerStateUpdate$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -751,8 +751,8 @@
751
751
  case 0:
752
752
  this.g9_1 = 2;
753
753
  this.f9_1 = 1;
754
- var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.x9m_1).a9n(this.x9m_1.q6q());
755
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.y9m_1, null);
754
+ var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.c9n_1).f9n(this.c9n_1.r6q());
755
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.d9n_1, null);
756
756
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
757
757
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
758
758
  return suspendResult;
@@ -776,8 +776,8 @@
776
776
  while (true);
777
777
  };
778
778
  protoOf(GameServer$subscribeServerStateUpdate$slambda).m1e = function ($this$launchDefault, completion) {
779
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.x9m_1, this.y9m_1, completion);
780
- i.z9m_1 = $this$launchDefault;
779
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.c9n_1, this.d9n_1, completion);
780
+ i.e9n_1 = $this$launchDefault;
781
781
  return i;
782
782
  };
783
783
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -789,8 +789,8 @@
789
789
  return l;
790
790
  }
791
791
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
792
- this.j9n_1 = this$0;
793
- this.k9n_1 = $subscriber;
792
+ this.o9n_1 = this$0;
793
+ this.p9n_1 = $subscriber;
794
794
  CoroutineImpl.call(this, resultContinuation);
795
795
  }
796
796
  protoOf(GameServer$subscribeWith$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -811,8 +811,8 @@
811
811
  case 0:
812
812
  this.g9_1 = 2;
813
813
  this.f9_1 = 1;
814
- var tmp_0 = distinctUntilChanged(this.j9n_1.q6q());
815
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.k9n_1, null);
814
+ var tmp_0 = distinctUntilChanged(this.o9n_1.r6q());
815
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.p9n_1, null);
816
816
  suspendResult = tmp_0.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
817
817
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
818
818
  return suspendResult;
@@ -836,8 +836,8 @@
836
836
  while (true);
837
837
  };
838
838
  protoOf(GameServer$subscribeWith$slambda).m1e = function ($this$launchDefault, completion) {
839
- var i = new GameServer$subscribeWith$slambda(this.j9n_1, this.k9n_1, completion);
840
- i.l9n_1 = $this$launchDefault;
839
+ var i = new GameServer$subscribeWith$slambda(this.o9n_1, this.p9n_1, completion);
840
+ i.q9n_1 = $this$launchDefault;
841
841
  return i;
842
842
  };
843
843
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -849,18 +849,18 @@
849
849
  return l;
850
850
  }
851
851
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
852
- this.u9n_1 = $action;
852
+ this.z9n_1 = $action;
853
853
  CoroutineImpl.call(this, resultContinuation);
854
854
  }
855
- protoOf(GameServer$fromClientEvent$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
856
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
855
+ protoOf(GameServer$fromClientEvent$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
856
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
857
857
  tmp.h9_1 = Unit_instance;
858
858
  tmp.i9_1 = null;
859
859
  return tmp.n9();
860
860
  };
861
861
  protoOf(GameServer$fromClientEvent$slambda).y9 = function (p1, p2, $completion) {
862
862
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
863
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
863
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
864
864
  };
865
865
  protoOf(GameServer$fromClientEvent$slambda).n9 = function () {
866
866
  var suspendResult = this.h9_1;
@@ -869,11 +869,11 @@
869
869
  var tmp = this.f9_1;
870
870
  if (tmp === 0) {
871
871
  this.g9_1 = 1;
872
- if (this.u9n_1 instanceof PlayerReadyFromClientAction)
873
- if (!get_isCreated(this.w9n_1.state)) {
872
+ if (this.z9n_1 instanceof PlayerReadyFromClientAction)
873
+ if (!get_isCreated(this.b9o_1.state)) {
874
874
  return Unit_instance;
875
875
  }
876
- this.w9n_1.dispatch(this.u9n_1);
876
+ this.b9o_1.dispatch(this.z9n_1);
877
877
  return Unit_instance;
878
878
  } else if (tmp === 1) {
879
879
  throw this.i9_1;
@@ -884,33 +884,33 @@
884
884
  }
885
885
  while (true);
886
886
  };
887
- protoOf(GameServer$fromClientEvent$slambda).y9n = function ($this$dispatchAsync, store, completion) {
888
- var i = new GameServer$fromClientEvent$slambda(this.u9n_1, completion);
889
- i.v9n_1 = $this$dispatchAsync;
890
- i.w9n_1 = store;
887
+ protoOf(GameServer$fromClientEvent$slambda).d9o = function ($this$dispatchAsync, store, completion) {
888
+ var i = new GameServer$fromClientEvent$slambda(this.z9n_1, completion);
889
+ i.a9o_1 = $this$dispatchAsync;
890
+ i.b9o_1 = store;
891
891
  return i;
892
892
  };
893
893
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
894
894
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
895
895
  var l = function ($this$dispatchAsync, store, $completion) {
896
- return i.x9n($this$dispatchAsync, store, $completion);
896
+ return i.c9o($this$dispatchAsync, store, $completion);
897
897
  };
898
898
  l.$arity = 2;
899
899
  return l;
900
900
  }
901
901
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
902
- this.h9o_1 = $playerId;
902
+ this.m9o_1 = $playerId;
903
903
  CoroutineImpl.call(this, resultContinuation);
904
904
  }
905
- protoOf(GameServer$playerLostConnection$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
906
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
905
+ protoOf(GameServer$playerLostConnection$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
906
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
907
907
  tmp.h9_1 = Unit_instance;
908
908
  tmp.i9_1 = null;
909
909
  return tmp.n9();
910
910
  };
911
911
  protoOf(GameServer$playerLostConnection$slambda).y9 = function (p1, p2, $completion) {
912
912
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
913
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
913
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
914
914
  };
915
915
  protoOf(GameServer$playerLostConnection$slambda).n9 = function () {
916
916
  var suspendResult = this.h9_1;
@@ -919,12 +919,12 @@
919
919
  var tmp = this.f9_1;
920
920
  if (tmp === 0) {
921
921
  this.g9_1 = 1;
922
- if (!get_isCreated(this.j9o_1.state)) {
922
+ if (!get_isCreated(this.o9o_1.state)) {
923
923
  return Unit_instance;
924
924
  }
925
- var tmp_0 = this.j9o_1.dispatch;
925
+ var tmp_0 = this.o9o_1.dispatch;
926
926
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
927
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.h9o_1));
927
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.m9o_1));
928
928
  return Unit_instance;
929
929
  } else if (tmp === 1) {
930
930
  throw this.i9_1;
@@ -935,33 +935,33 @@
935
935
  }
936
936
  while (true);
937
937
  };
938
- protoOf(GameServer$playerLostConnection$slambda).y9n = function ($this$dispatchAsync, store, completion) {
939
- var i = new GameServer$playerLostConnection$slambda(this.h9o_1, completion);
940
- i.i9o_1 = $this$dispatchAsync;
941
- i.j9o_1 = store;
938
+ protoOf(GameServer$playerLostConnection$slambda).d9o = function ($this$dispatchAsync, store, completion) {
939
+ var i = new GameServer$playerLostConnection$slambda(this.m9o_1, completion);
940
+ i.n9o_1 = $this$dispatchAsync;
941
+ i.o9o_1 = store;
942
942
  return i;
943
943
  };
944
944
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
945
945
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
946
946
  var l = function ($this$dispatchAsync, store, $completion) {
947
- return i.x9n($this$dispatchAsync, store, $completion);
947
+ return i.c9o($this$dispatchAsync, store, $completion);
948
948
  };
949
949
  l.$arity = 2;
950
950
  return l;
951
951
  }
952
952
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
953
- this.s9o_1 = $playerId;
953
+ this.x9o_1 = $playerId;
954
954
  CoroutineImpl.call(this, resultContinuation);
955
955
  }
956
- protoOf(GameServer$playerLive$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
957
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
956
+ protoOf(GameServer$playerLive$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
957
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
958
958
  tmp.h9_1 = Unit_instance;
959
959
  tmp.i9_1 = null;
960
960
  return tmp.n9();
961
961
  };
962
962
  protoOf(GameServer$playerLive$slambda).y9 = function (p1, p2, $completion) {
963
963
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
964
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
964
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
965
965
  };
966
966
  protoOf(GameServer$playerLive$slambda).n9 = function () {
967
967
  var suspendResult = this.h9_1;
@@ -970,9 +970,9 @@
970
970
  var tmp = this.f9_1;
971
971
  if (tmp === 0) {
972
972
  this.g9_1 = 1;
973
- var tmp_0 = this.u9o_1.dispatch;
973
+ var tmp_0 = this.z9o_1.dispatch;
974
974
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
975
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9o_1));
975
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.x9o_1));
976
976
  return Unit_instance;
977
977
  } else if (tmp === 1) {
978
978
  throw this.i9_1;
@@ -983,33 +983,34 @@
983
983
  }
984
984
  while (true);
985
985
  };
986
- protoOf(GameServer$playerLive$slambda).y9n = function ($this$dispatchAsync, store, completion) {
987
- var i = new GameServer$playerLive$slambda(this.s9o_1, completion);
988
- i.t9o_1 = $this$dispatchAsync;
989
- i.u9o_1 = store;
986
+ protoOf(GameServer$playerLive$slambda).d9o = function ($this$dispatchAsync, store, completion) {
987
+ var i = new GameServer$playerLive$slambda(this.x9o_1, completion);
988
+ i.y9o_1 = $this$dispatchAsync;
989
+ i.z9o_1 = store;
990
990
  return i;
991
991
  };
992
992
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
993
993
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
994
994
  var l = function ($this$dispatchAsync, store, $completion) {
995
- return i.x9n($this$dispatchAsync, store, $completion);
995
+ return i.c9o($this$dispatchAsync, store, $completion);
996
996
  };
997
997
  l.$arity = 2;
998
998
  return l;
999
999
  }
1000
- function GameServer$playerLeft$slambda($playerId, resultContinuation) {
1001
- this.d9p_1 = $playerId;
1000
+ function GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation) {
1001
+ this.i9p_1 = this$0;
1002
+ this.j9p_1 = $playerId;
1002
1003
  CoroutineImpl.call(this, resultContinuation);
1003
1004
  }
1004
- protoOf(GameServer$playerLeft$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
1005
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1005
+ protoOf(GameServer$playerLeft$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
1006
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1006
1007
  tmp.h9_1 = Unit_instance;
1007
1008
  tmp.i9_1 = null;
1008
1009
  return tmp.n9();
1009
1010
  };
1010
1011
  protoOf(GameServer$playerLeft$slambda).y9 = function (p1, p2, $completion) {
1011
1012
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1012
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1013
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1013
1014
  };
1014
1015
  protoOf(GameServer$playerLeft$slambda).n9 = function () {
1015
1016
  var suspendResult = this.h9_1;
@@ -1018,9 +1019,13 @@
1018
1019
  var tmp = this.f9_1;
1019
1020
  if (tmp === 0) {
1020
1021
  this.g9_1 = 1;
1021
- var tmp_0 = this.f9p_1.dispatch;
1022
+ if (!get_isCreated(this.l9p_1.state) || !this.i9p_1.m6b().v6r()) {
1023
+ _get_logger__rkp4sl(this.i9p_1).w('GameEngine_API', 'playerLeft: ' + this.j9p_1 + ' called before the game start');
1024
+ return Unit_instance;
1025
+ }
1026
+ var tmp_0 = this.l9p_1.dispatch;
1022
1027
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1023
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9p_1));
1028
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.j9p_1));
1024
1029
  return Unit_instance;
1025
1030
  } else if (tmp === 1) {
1026
1031
  throw this.i9_1;
@@ -1031,39 +1036,39 @@
1031
1036
  }
1032
1037
  while (true);
1033
1038
  };
1034
- protoOf(GameServer$playerLeft$slambda).y9n = function ($this$dispatchAsync, store, completion) {
1035
- var i = new GameServer$playerLeft$slambda(this.d9p_1, completion);
1036
- i.e9p_1 = $this$dispatchAsync;
1037
- i.f9p_1 = store;
1039
+ protoOf(GameServer$playerLeft$slambda).d9o = function ($this$dispatchAsync, store, completion) {
1040
+ var i = new GameServer$playerLeft$slambda(this.i9p_1, this.j9p_1, completion);
1041
+ i.k9p_1 = $this$dispatchAsync;
1042
+ i.l9p_1 = store;
1038
1043
  return i;
1039
1044
  };
1040
- function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
1041
- var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
1045
+ function GameServer$playerLeft$slambda_0(this$0, $playerId, resultContinuation) {
1046
+ var i = new GameServer$playerLeft$slambda(this$0, $playerId, resultContinuation);
1042
1047
  var l = function ($this$dispatchAsync, store, $completion) {
1043
- return i.x9n($this$dispatchAsync, store, $completion);
1048
+ return i.c9o($this$dispatchAsync, store, $completion);
1044
1049
  };
1045
1050
  l.$arity = 2;
1046
1051
  return l;
1047
1052
  }
1048
1053
  function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1049
- this.o9p_1 = $usersArray;
1050
- this.p9p_1 = $gameCreatorId;
1051
- this.q9p_1 = $config;
1052
- this.r9p_1 = $transition;
1053
- this.s9p_1 = this$0;
1054
- this.t9p_1 = $spectators;
1055
- this.u9p_1 = $roomId;
1054
+ this.u9p_1 = $usersArray;
1055
+ this.v9p_1 = $gameCreatorId;
1056
+ this.w9p_1 = $config;
1057
+ this.x9p_1 = $transition;
1058
+ this.y9p_1 = this$0;
1059
+ this.z9p_1 = $spectators;
1060
+ this.a9q_1 = $roomId;
1056
1061
  CoroutineImpl.call(this, resultContinuation);
1057
1062
  }
1058
- protoOf(GameServer$roomOnCreate$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
1059
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1063
+ protoOf(GameServer$roomOnCreate$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
1064
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1060
1065
  tmp.h9_1 = Unit_instance;
1061
1066
  tmp.i9_1 = null;
1062
1067
  return tmp.n9();
1063
1068
  };
1064
1069
  protoOf(GameServer$roomOnCreate$slambda).y9 = function (p1, p2, $completion) {
1065
1070
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1066
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1071
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1067
1072
  };
1068
1073
  protoOf(GameServer$roomOnCreate$slambda).n9 = function () {
1069
1074
  var suspendResult = this.h9_1;
@@ -1072,24 +1077,24 @@
1072
1077
  var tmp = this.f9_1;
1073
1078
  if (tmp === 0) {
1074
1079
  this.g9_1 = 1;
1075
- var users = toList(this.o9p_1);
1076
- var gameCreatorUser = getPlayer(users, this.p9p_1);
1080
+ var users = toList(this.u9p_1);
1081
+ var gameCreatorUser = getPlayer(users, this.v9p_1);
1077
1082
  var tmp_0;
1078
- if (this.q9p_1.mode.shufflePlayers && this.r9p_1 == null) {
1079
- tmp_0 = sortWithItem(_get_random__h29cgo(this.s9p_1).l5w(toMutableList(users)), gameCreatorUser);
1083
+ if (this.w9p_1.mode.shufflePlayers && this.x9p_1 == null) {
1084
+ tmp_0 = sortWithItem(_get_random__h29cgo(this.y9p_1).l5w(toMutableList(users)), gameCreatorUser);
1080
1085
  } else {
1081
- var tmp0_safe_receiver = this.r9p_1;
1086
+ var tmp0_safe_receiver = this.x9p_1;
1082
1087
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1083
1088
  var tmp_1;
1084
- if (!(previousPlayers == null) && this.q9p_1.playersMode.isTeamGame) {
1085
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.s9p_1);
1089
+ if (!(previousPlayers == null) && this.w9p_1.playersMode.isTeamGame) {
1090
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.y9p_1);
1086
1091
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1087
1092
  var tmp0_iterator = previousPlayers.j();
1088
1093
  while (tmp0_iterator.k()) {
1089
1094
  var item = tmp0_iterator.l();
1090
1095
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1091
1096
  }
1092
- var previousTeams = tmp_2.r8s(destination);
1097
+ var previousTeams = tmp_2.v8s(destination);
1093
1098
  var destination_0 = ArrayList_init_$Create$_0();
1094
1099
  var tmp0_iterator_0 = users.j();
1095
1100
  while (tmp0_iterator_0.k()) {
@@ -1113,17 +1118,17 @@
1113
1118
  destination_1.e(destination_2);
1114
1119
  }
1115
1120
  var updatedTeams = destination_1;
1116
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.s9p_1).v8s(updatedTeams);
1121
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.y9p_1).z8s(updatedTeams);
1117
1122
  } else {
1118
1123
  tmp_1 = users;
1119
1124
  }
1120
1125
  tmp_0 = tmp_1;
1121
1126
  }
1122
1127
  var updatedUsers = tmp_0;
1123
- var tmp_3 = this.w9p_1.dispatch;
1128
+ var tmp_3 = this.c9q_1.dispatch;
1124
1129
  var tmp1_version = GameEngineConfig_instance.version;
1125
- var tmp2_spectators = toList(this.t9p_1);
1126
- tmp_3(new StartGameMechanicAction(this.q9p_1, this.u9p_1, tmp1_version, this.p9p_1, updatedUsers, VOID, tmp2_spectators));
1130
+ var tmp2_spectators = toList(this.z9p_1);
1131
+ tmp_3(new StartGameMechanicAction(this.w9p_1, this.a9q_1, tmp1_version, this.v9p_1, updatedUsers, VOID, tmp2_spectators));
1127
1132
  return Unit_instance;
1128
1133
  } else if (tmp === 1) {
1129
1134
  throw this.i9_1;
@@ -1134,33 +1139,33 @@
1134
1139
  }
1135
1140
  while (true);
1136
1141
  };
1137
- protoOf(GameServer$roomOnCreate$slambda).y9n = function ($this$dispatchAsync, store, completion) {
1138
- var i = new GameServer$roomOnCreate$slambda(this.o9p_1, this.p9p_1, this.q9p_1, this.r9p_1, this.s9p_1, this.t9p_1, this.u9p_1, completion);
1139
- i.v9p_1 = $this$dispatchAsync;
1140
- i.w9p_1 = store;
1142
+ protoOf(GameServer$roomOnCreate$slambda).d9o = function ($this$dispatchAsync, store, completion) {
1143
+ var i = new GameServer$roomOnCreate$slambda(this.u9p_1, this.v9p_1, this.w9p_1, this.x9p_1, this.y9p_1, this.z9p_1, this.a9q_1, completion);
1144
+ i.b9q_1 = $this$dispatchAsync;
1145
+ i.c9q_1 = store;
1141
1146
  return i;
1142
1147
  };
1143
1148
  function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1144
1149
  var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
1145
1150
  var l = function ($this$dispatchAsync, store, $completion) {
1146
- return i.x9n($this$dispatchAsync, store, $completion);
1151
+ return i.c9o($this$dispatchAsync, store, $completion);
1147
1152
  };
1148
1153
  l.$arity = 2;
1149
1154
  return l;
1150
1155
  }
1151
1156
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1152
- this.f9q_1 = $state;
1157
+ this.l9q_1 = $state;
1153
1158
  CoroutineImpl.call(this, resultContinuation);
1154
1159
  }
1155
- protoOf(GameServer$roomOnContinueFromState$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
1156
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1160
+ protoOf(GameServer$roomOnContinueFromState$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
1161
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1157
1162
  tmp.h9_1 = Unit_instance;
1158
1163
  tmp.i9_1 = null;
1159
1164
  return tmp.n9();
1160
1165
  };
1161
1166
  protoOf(GameServer$roomOnContinueFromState$slambda).y9 = function (p1, p2, $completion) {
1162
1167
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1163
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1168
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1164
1169
  };
1165
1170
  protoOf(GameServer$roomOnContinueFromState$slambda).n9 = function () {
1166
1171
  var suspendResult = this.h9_1;
@@ -1169,9 +1174,9 @@
1169
1174
  var tmp = this.f9_1;
1170
1175
  if (tmp === 0) {
1171
1176
  this.g9_1 = 1;
1172
- var tmp_0 = this.h9q_1.dispatch;
1177
+ var tmp_0 = this.n9q_1.dispatch;
1173
1178
  var tmp0_reason = new RestartRoundReason(null);
1174
- var tmp1_table = this.f9q_1.table;
1179
+ var tmp1_table = this.l9q_1.table;
1175
1180
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1176
1181
  return Unit_instance;
1177
1182
  } else if (tmp === 1) {
@@ -1183,33 +1188,33 @@
1183
1188
  }
1184
1189
  while (true);
1185
1190
  };
1186
- protoOf(GameServer$roomOnContinueFromState$slambda).y9n = function ($this$dispatchAsync, store, completion) {
1187
- var i = new GameServer$roomOnContinueFromState$slambda(this.f9q_1, completion);
1188
- i.g9q_1 = $this$dispatchAsync;
1189
- i.h9q_1 = store;
1191
+ protoOf(GameServer$roomOnContinueFromState$slambda).d9o = function ($this$dispatchAsync, store, completion) {
1192
+ var i = new GameServer$roomOnContinueFromState$slambda(this.l9q_1, completion);
1193
+ i.m9q_1 = $this$dispatchAsync;
1194
+ i.n9q_1 = store;
1190
1195
  return i;
1191
1196
  };
1192
1197
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1193
1198
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1194
1199
  var l = function ($this$dispatchAsync, store, $completion) {
1195
- return i.x9n($this$dispatchAsync, store, $completion);
1200
+ return i.c9o($this$dispatchAsync, store, $completion);
1196
1201
  };
1197
1202
  l.$arity = 2;
1198
1203
  return l;
1199
1204
  }
1200
1205
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1201
- this.q9q_1 = $state;
1206
+ this.w9q_1 = $state;
1202
1207
  CoroutineImpl.call(this, resultContinuation);
1203
1208
  }
1204
- protoOf(GameServer$roomOnContinueFromState$slambda_1).x9n = function ($this$dispatchAsync, store, $completion) {
1205
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1209
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).c9o = function ($this$dispatchAsync, store, $completion) {
1210
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1206
1211
  tmp.h9_1 = Unit_instance;
1207
1212
  tmp.i9_1 = null;
1208
1213
  return tmp.n9();
1209
1214
  };
1210
1215
  protoOf(GameServer$roomOnContinueFromState$slambda_1).y9 = function (p1, p2, $completion) {
1211
1216
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1212
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1217
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1213
1218
  };
1214
1219
  protoOf(GameServer$roomOnContinueFromState$slambda_1).n9 = function () {
1215
1220
  var suspendResult = this.h9_1;
@@ -1218,10 +1223,10 @@
1218
1223
  var tmp = this.f9_1;
1219
1224
  if (tmp === 0) {
1220
1225
  this.g9_1 = 1;
1221
- var tmp0_iterator = this.q9q_1.actions.j();
1226
+ var tmp0_iterator = this.w9q_1.actions.j();
1222
1227
  while (tmp0_iterator.k()) {
1223
1228
  var element = tmp0_iterator.l();
1224
- this.s9q_1.dispatch(element);
1229
+ this.y9q_1.dispatch(element);
1225
1230
  }
1226
1231
  return Unit_instance;
1227
1232
  } else if (tmp === 1) {
@@ -1233,35 +1238,35 @@
1233
1238
  }
1234
1239
  while (true);
1235
1240
  };
1236
- protoOf(GameServer$roomOnContinueFromState$slambda_1).y9n = function ($this$dispatchAsync, store, completion) {
1237
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.q9q_1, completion);
1238
- i.r9q_1 = $this$dispatchAsync;
1239
- i.s9q_1 = store;
1241
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).d9o = function ($this$dispatchAsync, store, completion) {
1242
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.w9q_1, completion);
1243
+ i.x9q_1 = $this$dispatchAsync;
1244
+ i.y9q_1 = store;
1240
1245
  return i;
1241
1246
  };
1242
1247
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1243
1248
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1244
1249
  var l = function ($this$dispatchAsync, store, $completion) {
1245
- return i.x9n($this$dispatchAsync, store, $completion);
1250
+ return i.c9o($this$dispatchAsync, store, $completion);
1246
1251
  };
1247
1252
  l.$arity = 2;
1248
1253
  return l;
1249
1254
  }
1250
1255
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1251
- this.b9r_1 = $tableLite;
1252
- this.c9r_1 = $roomId;
1253
- this.d9r_1 = this$0;
1256
+ this.h9r_1 = $tableLite;
1257
+ this.i9r_1 = $roomId;
1258
+ this.j9r_1 = this$0;
1254
1259
  CoroutineImpl.call(this, resultContinuation);
1255
1260
  }
1256
- protoOf(GameServer$roomOnContinueFromRound$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
1257
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1261
+ protoOf(GameServer$roomOnContinueFromRound$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
1262
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1258
1263
  tmp.h9_1 = Unit_instance;
1259
1264
  tmp.i9_1 = null;
1260
1265
  return tmp.n9();
1261
1266
  };
1262
1267
  protoOf(GameServer$roomOnContinueFromRound$slambda).y9 = function (p1, p2, $completion) {
1263
1268
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1264
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1269
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1265
1270
  };
1266
1271
  protoOf(GameServer$roomOnContinueFromRound$slambda).n9 = function () {
1267
1272
  var suspendResult = this.h9_1;
@@ -1270,9 +1275,9 @@
1270
1275
  var tmp = this.f9_1;
1271
1276
  if (tmp === 0) {
1272
1277
  this.g9_1 = 1;
1273
- var tmp_0 = this.f9r_1.dispatch;
1274
- var tmp0_reason = new RestartRoundReason(this.b9r_1.gameInfo.round.roundNumber);
1275
- var tmp1_table = Companion_instance.restartRound(this.c9r_1, _get_idsProvider__fnfajc(this.d9r_1).z6h(), GameEngineConfig_instance.version, this.b9r_1);
1278
+ var tmp_0 = this.l9r_1.dispatch;
1279
+ var tmp0_reason = new RestartRoundReason(this.h9r_1.gameInfo.round.roundNumber);
1280
+ var tmp1_table = Companion_instance.restartRound(this.i9r_1, _get_idsProvider__fnfajc(this.j9r_1).a6i(), GameEngineConfig_instance.version, this.h9r_1);
1276
1281
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1277
1282
  return Unit_instance;
1278
1283
  } else if (tmp === 1) {
@@ -1284,16 +1289,16 @@
1284
1289
  }
1285
1290
  while (true);
1286
1291
  };
1287
- protoOf(GameServer$roomOnContinueFromRound$slambda).y9n = function ($this$dispatchAsync, store, completion) {
1288
- var i = new GameServer$roomOnContinueFromRound$slambda(this.b9r_1, this.c9r_1, this.d9r_1, completion);
1289
- i.e9r_1 = $this$dispatchAsync;
1290
- i.f9r_1 = store;
1292
+ protoOf(GameServer$roomOnContinueFromRound$slambda).d9o = function ($this$dispatchAsync, store, completion) {
1293
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.h9r_1, this.i9r_1, this.j9r_1, completion);
1294
+ i.k9r_1 = $this$dispatchAsync;
1295
+ i.l9r_1 = store;
1291
1296
  return i;
1292
1297
  };
1293
1298
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1294
1299
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1295
1300
  var l = function ($this$dispatchAsync, store, $completion) {
1296
- return i.x9n($this$dispatchAsync, store, $completion);
1301
+ return i.c9o($this$dispatchAsync, store, $completion);
1297
1302
  };
1298
1303
  l.$arity = 2;
1299
1304
  return l;
@@ -1301,15 +1306,15 @@
1301
1306
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1302
1307
  CoroutineImpl.call(this, resultContinuation);
1303
1308
  }
1304
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9n = function ($this$dispatchAsync, store, $completion) {
1305
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1309
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).c9o = function ($this$dispatchAsync, store, $completion) {
1310
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1306
1311
  tmp.h9_1 = Unit_instance;
1307
1312
  tmp.i9_1 = null;
1308
1313
  return tmp.n9();
1309
1314
  };
1310
1315
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).y9 = function (p1, p2, $completion) {
1311
1316
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1312
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1317
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1313
1318
  };
1314
1319
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).n9 = function () {
1315
1320
  var suspendResult = this.h9_1;
@@ -1318,7 +1323,7 @@
1318
1323
  var tmp = this.f9_1;
1319
1324
  if (tmp === 0) {
1320
1325
  this.g9_1 = 1;
1321
- this.p9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1326
+ this.v9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1322
1327
  return Unit_instance;
1323
1328
  } else if (tmp === 1) {
1324
1329
  throw this.i9_1;
@@ -1329,33 +1334,33 @@
1329
1334
  }
1330
1335
  while (true);
1331
1336
  };
1332
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).y9n = function ($this$dispatchAsync, store, completion) {
1337
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).d9o = function ($this$dispatchAsync, store, completion) {
1333
1338
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1334
- i.o9r_1 = $this$dispatchAsync;
1335
- i.p9r_1 = store;
1339
+ i.u9r_1 = $this$dispatchAsync;
1340
+ i.v9r_1 = store;
1336
1341
  return i;
1337
1342
  };
1338
1343
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1339
1344
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1340
1345
  var l = function ($this$dispatchAsync, store, $completion) {
1341
- return i.x9n($this$dispatchAsync, store, $completion);
1346
+ return i.c9o($this$dispatchAsync, store, $completion);
1342
1347
  };
1343
1348
  l.$arity = 2;
1344
1349
  return l;
1345
1350
  }
1346
1351
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1347
- this.y9r_1 = $spectators;
1352
+ this.e9s_1 = $spectators;
1348
1353
  CoroutineImpl.call(this, resultContinuation);
1349
1354
  }
1350
- protoOf(GameServer$addSpectatorsToRoom$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
1351
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1355
+ protoOf(GameServer$addSpectatorsToRoom$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
1356
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1352
1357
  tmp.h9_1 = Unit_instance;
1353
1358
  tmp.i9_1 = null;
1354
1359
  return tmp.n9();
1355
1360
  };
1356
1361
  protoOf(GameServer$addSpectatorsToRoom$slambda).y9 = function (p1, p2, $completion) {
1357
1362
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1358
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1363
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1359
1364
  };
1360
1365
  protoOf(GameServer$addSpectatorsToRoom$slambda).n9 = function () {
1361
1366
  var suspendResult = this.h9_1;
@@ -1364,7 +1369,7 @@
1364
1369
  var tmp = this.f9_1;
1365
1370
  if (tmp === 0) {
1366
1371
  this.g9_1 = 1;
1367
- this.a9s_1.dispatch(new AddSpectatorsAction(toList(this.y9r_1)));
1372
+ this.g9s_1.dispatch(new AddSpectatorsAction(toList(this.e9s_1)));
1368
1373
  return Unit_instance;
1369
1374
  } else if (tmp === 1) {
1370
1375
  throw this.i9_1;
@@ -1375,33 +1380,33 @@
1375
1380
  }
1376
1381
  while (true);
1377
1382
  };
1378
- protoOf(GameServer$addSpectatorsToRoom$slambda).y9n = function ($this$dispatchAsync, store, completion) {
1379
- var i = new GameServer$addSpectatorsToRoom$slambda(this.y9r_1, completion);
1380
- i.z9r_1 = $this$dispatchAsync;
1381
- i.a9s_1 = store;
1383
+ protoOf(GameServer$addSpectatorsToRoom$slambda).d9o = function ($this$dispatchAsync, store, completion) {
1384
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.e9s_1, completion);
1385
+ i.f9s_1 = $this$dispatchAsync;
1386
+ i.g9s_1 = store;
1382
1387
  return i;
1383
1388
  };
1384
1389
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1385
1390
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1386
1391
  var l = function ($this$dispatchAsync, store, $completion) {
1387
- return i.x9n($this$dispatchAsync, store, $completion);
1392
+ return i.c9o($this$dispatchAsync, store, $completion);
1388
1393
  };
1389
1394
  l.$arity = 2;
1390
1395
  return l;
1391
1396
  }
1392
1397
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1393
- this.j9s_1 = $spectators;
1398
+ this.p9s_1 = $spectators;
1394
1399
  CoroutineImpl.call(this, resultContinuation);
1395
1400
  }
1396
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
1397
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1401
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
1402
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1398
1403
  tmp.h9_1 = Unit_instance;
1399
1404
  tmp.i9_1 = null;
1400
1405
  return tmp.n9();
1401
1406
  };
1402
1407
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).y9 = function (p1, p2, $completion) {
1403
1408
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1404
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1409
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1405
1410
  };
1406
1411
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).n9 = function () {
1407
1412
  var suspendResult = this.h9_1;
@@ -1410,7 +1415,7 @@
1410
1415
  var tmp = this.f9_1;
1411
1416
  if (tmp === 0) {
1412
1417
  this.g9_1 = 1;
1413
- this.l9s_1.dispatch(new RemoveSpectatorsAction(toList(this.j9s_1)));
1418
+ this.r9s_1.dispatch(new RemoveSpectatorsAction(toList(this.p9s_1)));
1414
1419
  return Unit_instance;
1415
1420
  } else if (tmp === 1) {
1416
1421
  throw this.i9_1;
@@ -1421,34 +1426,34 @@
1421
1426
  }
1422
1427
  while (true);
1423
1428
  };
1424
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).y9n = function ($this$dispatchAsync, store, completion) {
1425
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.j9s_1, completion);
1426
- i.k9s_1 = $this$dispatchAsync;
1427
- i.l9s_1 = store;
1429
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).d9o = function ($this$dispatchAsync, store, completion) {
1430
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.p9s_1, completion);
1431
+ i.q9s_1 = $this$dispatchAsync;
1432
+ i.r9s_1 = store;
1428
1433
  return i;
1429
1434
  };
1430
1435
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1431
1436
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1432
1437
  var l = function ($this$dispatchAsync, store, $completion) {
1433
- return i.x9n($this$dispatchAsync, store, $completion);
1438
+ return i.c9o($this$dispatchAsync, store, $completion);
1434
1439
  };
1435
1440
  l.$arity = 2;
1436
1441
  return l;
1437
1442
  }
1438
1443
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1439
- this.u9s_1 = $playerId;
1440
- this.v9s_1 = this$0;
1444
+ this.a9t_1 = $playerId;
1445
+ this.b9t_1 = this$0;
1441
1446
  CoroutineImpl.call(this, resultContinuation);
1442
1447
  }
1443
- protoOf(GameServer$roomRefreshPlayerState$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
1444
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1448
+ protoOf(GameServer$roomRefreshPlayerState$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
1449
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1445
1450
  tmp.h9_1 = Unit_instance;
1446
1451
  tmp.i9_1 = null;
1447
1452
  return tmp.n9();
1448
1453
  };
1449
1454
  protoOf(GameServer$roomRefreshPlayerState$slambda).y9 = function (p1, p2, $completion) {
1450
1455
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1451
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1456
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1452
1457
  };
1453
1458
  protoOf(GameServer$roomRefreshPlayerState$slambda).n9 = function () {
1454
1459
  var suspendResult = this.h9_1;
@@ -1457,14 +1462,14 @@
1457
1462
  var tmp = this.f9_1;
1458
1463
  if (tmp === 0) {
1459
1464
  this.g9_1 = 1;
1460
- var table = this.x9s_1.state.t6r();
1461
- var player = getPlayer(table.players, this.u9s_1);
1462
- if (player.o6x_1.p6d().g6c_1.isLive) {
1463
- this.x9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.v9s_1).m8z(player, table));
1465
+ var table = this.d9t_1.state.u6r();
1466
+ var player = getPlayer(table.players, this.a9t_1);
1467
+ if (player.p6x_1.p6d().g6c_1.isLive) {
1468
+ this.d9t_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.b9t_1).q8z(player, table));
1464
1469
  } else {
1465
- var tmp_0 = this.x9s_1.dispatch;
1470
+ var tmp_0 = this.d9t_1.dispatch;
1466
1471
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1467
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9s_1));
1472
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.a9t_1));
1468
1473
  }
1469
1474
  return Unit_instance;
1470
1475
  } else if (tmp === 1) {
@@ -1476,34 +1481,34 @@
1476
1481
  }
1477
1482
  while (true);
1478
1483
  };
1479
- protoOf(GameServer$roomRefreshPlayerState$slambda).y9n = function ($this$dispatchAsync, store, completion) {
1480
- var i = new GameServer$roomRefreshPlayerState$slambda(this.u9s_1, this.v9s_1, completion);
1481
- i.w9s_1 = $this$dispatchAsync;
1482
- i.x9s_1 = store;
1484
+ protoOf(GameServer$roomRefreshPlayerState$slambda).d9o = function ($this$dispatchAsync, store, completion) {
1485
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.a9t_1, this.b9t_1, completion);
1486
+ i.c9t_1 = $this$dispatchAsync;
1487
+ i.d9t_1 = store;
1483
1488
  return i;
1484
1489
  };
1485
1490
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1486
1491
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1487
1492
  var l = function ($this$dispatchAsync, store, $completion) {
1488
- return i.x9n($this$dispatchAsync, store, $completion);
1493
+ return i.c9o($this$dispatchAsync, store, $completion);
1489
1494
  };
1490
1495
  l.$arity = 2;
1491
1496
  return l;
1492
1497
  }
1493
1498
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1494
- this.g9t_1 = this$0;
1495
- this.h9t_1 = $newRid;
1499
+ this.m9t_1 = this$0;
1500
+ this.n9t_1 = $newRid;
1496
1501
  CoroutineImpl.call(this, resultContinuation);
1497
1502
  }
1498
- protoOf(GameServer$roomOnDelete$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
1499
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1503
+ protoOf(GameServer$roomOnDelete$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
1504
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1500
1505
  tmp.h9_1 = Unit_instance;
1501
1506
  tmp.i9_1 = null;
1502
1507
  return tmp.n9();
1503
1508
  };
1504
1509
  protoOf(GameServer$roomOnDelete$slambda).y9 = function (p1, p2, $completion) {
1505
1510
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1506
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1511
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1507
1512
  };
1508
1513
  protoOf(GameServer$roomOnDelete$slambda).n9 = function () {
1509
1514
  var suspendResult = this.h9_1;
@@ -1512,27 +1517,27 @@
1512
1517
  var tmp = this.f9_1;
1513
1518
  if (tmp === 0) {
1514
1519
  this.g9_1 = 1;
1515
- var it = this.g9t_1.m6b().u6q_1;
1520
+ var it = this.m9t_1.m6b().v6q_1;
1516
1521
  var tmp_0;
1517
1522
  if (it == null) {
1518
- _get_logger__rkp4sl(this.g9t_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1523
+ _get_logger__rkp4sl(this.m9t_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1519
1524
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1520
1525
  } else {
1521
1526
  tmp_0 = it;
1522
1527
  }
1523
1528
  var terminationState = tmp_0;
1524
- var gameTransition = terminationState.u92_1;
1529
+ var gameTransition = terminationState.y92_1;
1525
1530
  var tmp_1;
1526
1531
  if (gameTransition instanceof GameToRoomTransition) {
1527
- var tmp0_elvis_lhs = this.h9t_1;
1532
+ var tmp0_elvis_lhs = this.n9t_1;
1528
1533
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
1529
1534
  } else {
1530
1535
  tmp_1 = gameTransition;
1531
1536
  }
1532
1537
  var transition = tmp_1;
1533
- var tmp_2 = this.j9t_1.dispatch;
1534
- var tmp0_reason = terminationState.t92_1;
1535
- var tmp1_isGameFinished = this.g9t_1.m6b().t6r().isGameFinished;
1538
+ var tmp_2 = this.p9t_1.dispatch;
1539
+ var tmp0_reason = terminationState.x92_1;
1540
+ var tmp1_isGameFinished = this.m9t_1.m6b().u6r().isGameFinished;
1536
1541
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
1537
1542
  return Unit_instance;
1538
1543
  } else if (tmp === 1) {
@@ -1544,33 +1549,33 @@
1544
1549
  }
1545
1550
  while (true);
1546
1551
  };
1547
- protoOf(GameServer$roomOnDelete$slambda).y9n = function ($this$dispatchAsync, store, completion) {
1548
- var i = new GameServer$roomOnDelete$slambda(this.g9t_1, this.h9t_1, completion);
1549
- i.i9t_1 = $this$dispatchAsync;
1550
- i.j9t_1 = store;
1552
+ protoOf(GameServer$roomOnDelete$slambda).d9o = function ($this$dispatchAsync, store, completion) {
1553
+ var i = new GameServer$roomOnDelete$slambda(this.m9t_1, this.n9t_1, completion);
1554
+ i.o9t_1 = $this$dispatchAsync;
1555
+ i.p9t_1 = store;
1551
1556
  return i;
1552
1557
  };
1553
1558
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1554
1559
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1555
1560
  var l = function ($this$dispatchAsync, store, $completion) {
1556
- return i.x9n($this$dispatchAsync, store, $completion);
1561
+ return i.c9o($this$dispatchAsync, store, $completion);
1557
1562
  };
1558
1563
  l.$arity = 2;
1559
1564
  return l;
1560
1565
  }
1561
1566
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1562
- this.s9t_1 = $enabled;
1567
+ this.y9t_1 = $enabled;
1563
1568
  CoroutineImpl.call(this, resultContinuation);
1564
1569
  }
1565
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
1566
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1570
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
1571
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1567
1572
  tmp.h9_1 = Unit_instance;
1568
1573
  tmp.i9_1 = null;
1569
1574
  return tmp.n9();
1570
1575
  };
1571
1576
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).y9 = function (p1, p2, $completion) {
1572
1577
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1573
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1578
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1574
1579
  };
1575
1580
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).n9 = function () {
1576
1581
  var suspendResult = this.h9_1;
@@ -1579,7 +1584,7 @@
1579
1584
  var tmp = this.f9_1;
1580
1585
  if (tmp === 0) {
1581
1586
  this.g9_1 = 1;
1582
- this.u9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.u9t_1.state).v9t_1.y9t(VOID, this.s9t_1)));
1587
+ this.a9u_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.a9u_1.state).b9u_1.e9u(VOID, this.y9t_1)));
1583
1588
  return Unit_instance;
1584
1589
  } else if (tmp === 1) {
1585
1590
  throw this.i9_1;
@@ -1590,35 +1595,35 @@
1590
1595
  }
1591
1596
  while (true);
1592
1597
  };
1593
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).y9n = function ($this$dispatchAsync, store, completion) {
1594
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.s9t_1, completion);
1595
- i.t9t_1 = $this$dispatchAsync;
1596
- i.u9t_1 = store;
1598
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).d9o = function ($this$dispatchAsync, store, completion) {
1599
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.y9t_1, completion);
1600
+ i.z9t_1 = $this$dispatchAsync;
1601
+ i.a9u_1 = store;
1597
1602
  return i;
1598
1603
  };
1599
1604
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1600
1605
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1601
1606
  var l = function ($this$dispatchAsync, store, $completion) {
1602
- return i.x9n($this$dispatchAsync, store, $completion);
1607
+ return i.c9o($this$dispatchAsync, store, $completion);
1603
1608
  };
1604
1609
  l.$arity = 2;
1605
1610
  return l;
1606
1611
  }
1607
1612
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1608
- this.h9u_1 = $reason;
1609
- this.i9u_1 = this$0;
1610
- this.j9u_1 = $roomId;
1613
+ this.n9u_1 = $reason;
1614
+ this.o9u_1 = this$0;
1615
+ this.p9u_1 = $roomId;
1611
1616
  CoroutineImpl.call(this, resultContinuation);
1612
1617
  }
1613
- protoOf(GameServer$shutdown$slambda).x9n = function ($this$dispatchAsync, store, $completion) {
1614
- var tmp = this.y9n($this$dispatchAsync, store, $completion);
1618
+ protoOf(GameServer$shutdown$slambda).c9o = function ($this$dispatchAsync, store, $completion) {
1619
+ var tmp = this.d9o($this$dispatchAsync, store, $completion);
1615
1620
  tmp.h9_1 = Unit_instance;
1616
1621
  tmp.i9_1 = null;
1617
1622
  return tmp.n9();
1618
1623
  };
1619
1624
  protoOf(GameServer$shutdown$slambda).y9 = function (p1, p2, $completion) {
1620
1625
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1621
- return this.x9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1626
+ return this.c9o(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1622
1627
  };
1623
1628
  protoOf(GameServer$shutdown$slambda).n9 = function () {
1624
1629
  var suspendResult = this.h9_1;
@@ -1627,11 +1632,11 @@
1627
1632
  var tmp = this.f9_1;
1628
1633
  if (tmp === 0) {
1629
1634
  this.g9_1 = 1;
1630
- var state = this.l9u_1.store.state;
1631
- if (state.u6r()) {
1632
- var tmp0_elvis_lhs = toDomainEnumSafe(this.h9u_1, get_serverShutdownReasonMapping());
1635
+ var state = this.r9u_1.store.state;
1636
+ if (state.v6r()) {
1637
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.n9u_1, get_serverShutdownReasonMapping());
1633
1638
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1634
- var tmp_0 = this.l9u_1.dispatch;
1639
+ var tmp_0 = this.r9u_1.dispatch;
1635
1640
  var tmp_1 = Companion_instance_0;
1636
1641
  var tmp_2;
1637
1642
  switch (shutdownReason.o2_1) {
@@ -1645,10 +1650,10 @@
1645
1650
  noWhenBranchMatchedException();
1646
1651
  break;
1647
1652
  }
1648
- tmp_0(tmp_1.withAnalytics(tmp_2, this.i9u_1.table.isGameFinished, this.i9u_1.table));
1653
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.o9u_1.table.isGameFinished, this.o9u_1.table));
1649
1654
  } else {
1650
- _get_logger__rkp4sl(this.i9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.j9u_1);
1651
- this.l9u_1.dispatch(new ClearAction());
1655
+ _get_logger__rkp4sl(this.o9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.p9u_1);
1656
+ this.r9u_1.dispatch(new ClearAction());
1652
1657
  }
1653
1658
  return Unit_instance;
1654
1659
  } else if (tmp === 1) {
@@ -1660,22 +1665,22 @@
1660
1665
  }
1661
1666
  while (true);
1662
1667
  };
1663
- protoOf(GameServer$shutdown$slambda).y9n = function ($this$dispatchAsync, store, completion) {
1664
- var i = new GameServer$shutdown$slambda(this.h9u_1, this.i9u_1, this.j9u_1, completion);
1665
- i.k9u_1 = $this$dispatchAsync;
1666
- i.l9u_1 = store;
1668
+ protoOf(GameServer$shutdown$slambda).d9o = function ($this$dispatchAsync, store, completion) {
1669
+ var i = new GameServer$shutdown$slambda(this.n9u_1, this.o9u_1, this.p9u_1, completion);
1670
+ i.q9u_1 = $this$dispatchAsync;
1671
+ i.r9u_1 = store;
1667
1672
  return i;
1668
1673
  };
1669
1674
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1670
1675
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1671
1676
  var l = function ($this$dispatchAsync, store, $completion) {
1672
- return i.x9n($this$dispatchAsync, store, $completion);
1677
+ return i.c9o($this$dispatchAsync, store, $completion);
1673
1678
  };
1674
1679
  l.$arity = 2;
1675
1680
  return l;
1676
1681
  }
1677
1682
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1678
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.m9u()) : preloadedState;
1683
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.s9u()) : preloadedState;
1679
1684
  var tmp;
1680
1685
  if (externalReducers === VOID) {
1681
1686
  // Inline function 'kotlin.collections.listOf' call
@@ -1698,122 +1703,122 @@
1698
1703
  // Inline function 'org.kodein.type.generic' call
1699
1704
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1700
1705
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1701
- tmp_1.r9l_1 = Instance(di, tmp$ret$2, null).x63(this, logger$factory());
1706
+ tmp_1.w9l_1 = Instance(di, tmp$ret$2, null).x63(this, logger$factory());
1702
1707
  var tmp_3 = this;
1703
1708
  // Inline function 'org.kodein.di.instance' call
1704
1709
  // Inline function 'org.kodein.type.generic' call
1705
1710
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1706
1711
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1707
- tmp_3.s9l_1 = Instance(di, tmp$ret$4, null).x63(this, toClientEventsObserver$factory());
1712
+ tmp_3.x9l_1 = Instance(di, tmp$ret$4, null).x63(this, toClientEventsObserver$factory());
1708
1713
  var tmp_5 = this;
1709
1714
  // Inline function 'org.kodein.di.instance' call
1710
1715
  // Inline function 'org.kodein.type.generic' call
1711
1716
  var tmp_6 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
1712
1717
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1713
- tmp_5.t9l_1 = Instance(di, tmp$ret$6, null).x63(this, mechanicEventsObserver$factory());
1718
+ tmp_5.y9l_1 = Instance(di, tmp$ret$6, null).x63(this, mechanicEventsObserver$factory());
1714
1719
  var tmp_7 = this;
1715
1720
  // Inline function 'org.kodein.di.instance' call
1716
1721
  // Inline function 'org.kodein.type.generic' call
1717
1722
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1718
1723
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
1719
- tmp_7.u9l_1 = Instance(di, tmp$ret$8, null).x63(this, playerConnectionInteractor$factory());
1724
+ tmp_7.z9l_1 = Instance(di, tmp$ret$8, null).x63(this, playerConnectionInteractor$factory());
1720
1725
  var tmp_9 = this;
1721
1726
  // Inline function 'org.kodein.di.instance' call
1722
1727
  // Inline function 'org.kodein.type.generic' call
1723
1728
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
1724
1729
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
1725
- tmp_9.v9l_1 = Instance(di, tmp$ret$10, null).x63(this, teamsLogicProvider$factory());
1730
+ tmp_9.a9m_1 = Instance(di, tmp$ret$10, null).x63(this, teamsLogicProvider$factory());
1726
1731
  var tmp_11 = this;
1727
- tmp_11.w9l_1 = lazy(GameServer$random$delegate$lambda(this));
1732
+ tmp_11.b9m_1 = lazy(GameServer$random$delegate$lambda(this));
1728
1733
  var tmp_12 = this;
1729
1734
  // Inline function 'org.kodein.di.instance' call
1730
1735
  // Inline function 'org.kodein.type.generic' call
1731
1736
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
1732
1737
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
1733
- tmp_12.x9l_1 = Instance(di, tmp$ret$12, null).x63(this, idsProvider$factory());
1738
+ tmp_12.c9m_1 = Instance(di, tmp$ret$12, null).x63(this, idsProvider$factory());
1734
1739
  var tmp_14 = this;
1735
- var tmp0_externalMiddlewares = plus(storeContract.q95(), externalMiddlewares);
1736
- var tmp1_externalReducers = plus(storeContract.p95(), externalReducers);
1737
- tmp_14.y9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1740
+ var tmp0_externalMiddlewares = plus(storeContract.u95(), externalMiddlewares);
1741
+ var tmp1_externalReducers = plus(storeContract.t95(), externalReducers);
1742
+ tmp_14.d9m_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1738
1743
  }
1739
- protoOf(GameServer).g6q = function () {
1740
- return this.y9l_1;
1744
+ protoOf(GameServer).h6q = function () {
1745
+ return this.d9m_1;
1741
1746
  };
1742
1747
  protoOf(GameServer).f5l = function () {
1743
- return this.m6b().t6r().id;
1744
- };
1745
- protoOf(GameServer).t6r = function () {
1746
- return this.m6b().t6r();
1748
+ return this.m6b().u6r().id;
1747
1749
  };
1748
1750
  protoOf(GameServer).u6r = function () {
1749
1751
  return this.m6b().u6r();
1750
1752
  };
1751
1753
  protoOf(GameServer).v6r = function () {
1752
- return this.m6b().t6q_1;
1754
+ return this.m6b().v6r();
1755
+ };
1756
+ protoOf(GameServer).w6r = function () {
1757
+ return this.m6b().u6q_1;
1753
1758
  };
1754
1759
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
1755
- var tmp = this.e6q();
1756
- tmp.w6g(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
1760
+ var tmp = this.f6q();
1761
+ tmp.x6g(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
1757
1762
  };
1758
1763
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
1759
- var tmp = this.e6q();
1760
- tmp.w6g(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
1764
+ var tmp = this.f6q();
1765
+ tmp.x6g(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
1761
1766
  };
1762
1767
  protoOf(GameServer).subscribeWith = function (subscriber) {
1763
- var tmp = this.e6q();
1764
- tmp.w6g(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
1768
+ var tmp = this.f6q();
1769
+ tmp.x6g(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
1765
1770
  };
1766
1771
  protoOf(GameServer).fromClientEvent = function (action) {
1767
1772
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1768
- this.y9l_1.s6r(GameServer$fromClientEvent$slambda_0(action, null));
1773
+ this.d9m_1.t6r(GameServer$fromClientEvent$slambda_0(action, null));
1769
1774
  };
1770
1775
  protoOf(GameServer).playerLostConnection = function (playerId) {
1771
1776
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1772
- this.y9l_1.s6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1777
+ this.d9m_1.t6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1773
1778
  };
1774
1779
  protoOf(GameServer).playerLive = function (playerId) {
1775
1780
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1776
- this.y9l_1.s6r(GameServer$playerLive$slambda_0(playerId, null));
1781
+ this.d9m_1.t6r(GameServer$playerLive$slambda_0(playerId, null));
1777
1782
  };
1778
1783
  protoOf(GameServer).playerLeft = function (playerId) {
1779
1784
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1780
- this.y9l_1.s6r(GameServer$playerLeft$slambda_0(playerId, null));
1785
+ this.d9m_1.t6r(GameServer$playerLeft$slambda_0(this, playerId, null));
1781
1786
  };
1782
- protoOf(GameServer).n9u = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1787
+ protoOf(GameServer).t9u = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1783
1788
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString(transition));
1784
- this.y9l_1.s6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1789
+ this.d9m_1.t6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1785
1790
  };
1786
1791
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
1787
1792
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
1788
- this.y9l_1.s6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1789
- this.y9l_1.s6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1793
+ this.d9m_1.t6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1794
+ this.d9m_1.t6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1790
1795
  };
1791
1796
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1792
1797
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
1793
- this.y9l_1.s6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
1794
- this.y9l_1.s6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1798
+ this.d9m_1.t6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
1799
+ this.d9m_1.t6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1795
1800
  };
1796
1801
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1797
- this.y9l_1.s6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1802
+ this.d9m_1.t6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1798
1803
  };
1799
1804
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1800
- this.y9l_1.s6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1805
+ this.d9m_1.t6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1801
1806
  };
1802
1807
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1803
1808
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1804
- this.y9l_1.s6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1809
+ this.d9m_1.t6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1805
1810
  };
1806
- protoOf(GameServer).o9u = function (newRid) {
1811
+ protoOf(GameServer).u9u = function (newRid) {
1807
1812
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
1808
- this.y9l_1.s6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1813
+ this.d9m_1.t6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1809
1814
  };
1810
1815
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1811
1816
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
1812
- this.y9l_1.s6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1817
+ this.d9m_1.t6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1813
1818
  };
1814
- protoOf(GameServer).p9u = function (reason, roomId) {
1819
+ protoOf(GameServer).v9u = function (reason, roomId) {
1815
1820
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
1816
- this.y9l_1.s6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1821
+ this.d9m_1.t6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1817
1822
  };
1818
1823
  protoOf(GameServer).clear = function () {
1819
1824
  return this.a2();
@@ -1918,7 +1923,7 @@
1918
1923
  }
1919
1924
  function Companion_0() {
1920
1925
  }
1921
- protoOf(Companion_0).q9u = function (fromRound) {
1926
+ protoOf(Companion_0).w9u = function (fromRound) {
1922
1927
  return new ServerConfig(fromRound, true);
1923
1928
  };
1924
1929
  var Companion_instance_8;
@@ -1926,23 +1931,23 @@
1926
1931
  return Companion_instance_8;
1927
1932
  }
1928
1933
  function ServerConfig(fromRound, canStartNewGame) {
1929
- this.w9t_1 = fromRound;
1930
- this.x9t_1 = canStartNewGame;
1934
+ this.c9u_1 = fromRound;
1935
+ this.d9u_1 = canStartNewGame;
1931
1936
  }
1932
- protoOf(ServerConfig).r9u = function (fromRound, canStartNewGame) {
1937
+ protoOf(ServerConfig).x9u = function (fromRound, canStartNewGame) {
1933
1938
  return new ServerConfig(fromRound, canStartNewGame);
1934
1939
  };
1935
- protoOf(ServerConfig).y9t = function (fromRound, canStartNewGame, $super) {
1936
- fromRound = fromRound === VOID ? this.w9t_1 : fromRound;
1937
- canStartNewGame = canStartNewGame === VOID ? this.x9t_1 : canStartNewGame;
1938
- return $super === VOID ? this.r9u(fromRound, canStartNewGame) : $super.r9u.call(this, fromRound, canStartNewGame);
1940
+ protoOf(ServerConfig).e9u = function (fromRound, canStartNewGame, $super) {
1941
+ fromRound = fromRound === VOID ? this.c9u_1 : fromRound;
1942
+ canStartNewGame = canStartNewGame === VOID ? this.d9u_1 : canStartNewGame;
1943
+ return $super === VOID ? this.x9u(fromRound, canStartNewGame) : $super.x9u.call(this, fromRound, canStartNewGame);
1939
1944
  };
1940
1945
  protoOf(ServerConfig).toString = function () {
1941
- return 'ServerConfig(fromRound=' + this.w9t_1 + ', canStartNewGame=' + this.x9t_1 + ')';
1946
+ return 'ServerConfig(fromRound=' + this.c9u_1 + ', canStartNewGame=' + this.d9u_1 + ')';
1942
1947
  };
1943
1948
  protoOf(ServerConfig).hashCode = function () {
1944
- var result = this.w9t_1 == null ? 0 : this.w9t_1;
1945
- result = imul(result, 31) + getBooleanHashCode(this.x9t_1) | 0;
1949
+ var result = this.c9u_1 == null ? 0 : this.c9u_1;
1950
+ result = imul(result, 31) + getBooleanHashCode(this.d9u_1) | 0;
1946
1951
  return result;
1947
1952
  };
1948
1953
  protoOf(ServerConfig).equals = function (other) {
@@ -1951,9 +1956,9 @@
1951
1956
  if (!(other instanceof ServerConfig))
1952
1957
  return false;
1953
1958
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1954
- if (!(this.w9t_1 == tmp0_other_with_cast.w9t_1))
1959
+ if (!(this.c9u_1 == tmp0_other_with_cast.c9u_1))
1955
1960
  return false;
1956
- if (!(this.x9t_1 === tmp0_other_with_cast.x9t_1))
1961
+ if (!(this.d9u_1 === tmp0_other_with_cast.d9u_1))
1957
1962
  return false;
1958
1963
  return true;
1959
1964
  };
@@ -1962,18 +1967,18 @@
1962
1967
  function TableStateUpdate(table) {
1963
1968
  this.table = table;
1964
1969
  }
1965
- protoOf(TableStateUpdate).t6r = function () {
1970
+ protoOf(TableStateUpdate).u6r = function () {
1966
1971
  return this.table;
1967
1972
  };
1968
1973
  protoOf(TableStateUpdate).qe = function () {
1969
1974
  return this.table;
1970
1975
  };
1971
- protoOf(TableStateUpdate).s9u = function (table) {
1976
+ protoOf(TableStateUpdate).y9u = function (table) {
1972
1977
  return new TableStateUpdate(table);
1973
1978
  };
1974
1979
  protoOf(TableStateUpdate).copy = function (table, $super) {
1975
1980
  table = table === VOID ? this.table : table;
1976
- return this.s9u(table);
1981
+ return this.y9u(table);
1977
1982
  };
1978
1983
  protoOf(TableStateUpdate).toString = function () {
1979
1984
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -1994,18 +1999,18 @@
1994
1999
  function ActionsStateUpdate(actions) {
1995
2000
  this.actions = actions;
1996
2001
  }
1997
- protoOf(ActionsStateUpdate).k8l = function () {
2002
+ protoOf(ActionsStateUpdate).o8l = function () {
1998
2003
  return this.actions;
1999
2004
  };
2000
2005
  protoOf(ActionsStateUpdate).qe = function () {
2001
2006
  return this.actions;
2002
2007
  };
2003
- protoOf(ActionsStateUpdate).t9u = function (actions) {
2008
+ protoOf(ActionsStateUpdate).z9u = function (actions) {
2004
2009
  return new ActionsStateUpdate(actions);
2005
2010
  };
2006
2011
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2007
2012
  actions = actions === VOID ? this.actions : actions;
2008
- return this.t9u(actions);
2013
+ return this.z9u(actions);
2009
2014
  };
2010
2015
  protoOf(ActionsStateUpdate).toString = function () {
2011
2016
  return 'ActionsStateUpdate(actions=' + toString_0(this.actions) + ')';
@@ -2269,7 +2274,7 @@
2269
2274
  function MechanicEventsObserver() {
2270
2275
  }
2271
2276
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2272
- this.d9v_1 = $$this$unsafeFlow;
2277
+ this.j9v_1 = $$this$unsafeFlow;
2273
2278
  CoroutineImpl.call(this, resultContinuation);
2274
2279
  }
2275
2280
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).j1i = function (value, $completion) {
@@ -2290,12 +2295,12 @@
2290
2295
  case 0:
2291
2296
  this.g9_1 = 2;
2292
2297
  var tmp_0 = this;
2293
- tmp_0.f9v_1 = this.d9v_1;
2298
+ tmp_0.l9v_1 = this.j9v_1;
2294
2299
  var tmp_1 = this;
2295
- tmp_1.g9v_1 = this.e9v_1;
2300
+ tmp_1.m9v_1 = this.k9v_1;
2296
2301
  this.f9_1 = 1;
2297
- var it = this.g9v_1;
2298
- suspendResult = this.f9v_1.q18(new ActionsStateUpdate(it), this);
2302
+ var it = this.m9v_1;
2303
+ suspendResult = this.l9v_1.q18(new ActionsStateUpdate(it), this);
2299
2304
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2300
2305
  return suspendResult;
2301
2306
  }
@@ -2318,8 +2323,8 @@
2318
2323
  while (true);
2319
2324
  };
2320
2325
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).k1i = function (value, completion) {
2321
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.d9v_1, completion);
2322
- i.e9v_1 = value;
2326
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.j9v_1, completion);
2327
+ i.k9v_1 = value;
2323
2328
  return i;
2324
2329
  };
2325
2330
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2332,8 +2337,8 @@
2332
2337
  }
2333
2338
  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
2334
2339
  CoroutineImpl.call(this, resultContinuation);
2335
- this.p9v_1 = _this__u8e3s4;
2336
- this.q9v_1 = collector;
2340
+ this.v9v_1 = _this__u8e3s4;
2341
+ this.w9v_1 = collector;
2337
2342
  }
2338
2343
  protoOf($collectCOROUTINE$0).n9 = function () {
2339
2344
  var suspendResult = this.h9_1;
@@ -2344,10 +2349,10 @@
2344
2349
  case 0:
2345
2350
  this.g9_1 = 2;
2346
2351
  var tmp_0 = this;
2347
- tmp_0.r9v_1 = this.q9v_1;
2352
+ tmp_0.x9v_1 = this.w9v_1;
2348
2353
  this.f9_1 = 1;
2349
- var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.r9v_1, null);
2350
- suspendResult = this.p9v_1.s9v_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2354
+ var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.x9v_1, null);
2355
+ suspendResult = this.v9v_1.y9v_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2351
2356
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2352
2357
  return suspendResult;
2353
2358
  }
@@ -2370,7 +2375,7 @@
2370
2375
  while (true);
2371
2376
  };
2372
2377
  function _no_name_provided__qut3iv($this) {
2373
- this.s9v_1 = $this;
2378
+ this.y9v_1 = $this;
2374
2379
  }
2375
2380
  protoOf(_no_name_provided__qut3iv).r18 = function (collector, $completion) {
2376
2381
  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -2382,18 +2387,18 @@
2382
2387
  return this.r18(collector, $completion);
2383
2388
  };
2384
2389
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation) {
2385
- this.b9w_1 = $table;
2386
- this.c9w_1 = this$0;
2390
+ this.h9w_1 = $table;
2391
+ this.i9w_1 = this$0;
2387
2392
  CoroutineImpl.call(this, resultContinuation);
2388
2393
  }
2389
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).e9w = function ($this$flow, $completion) {
2390
- var tmp = this.f9w($this$flow, $completion);
2394
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).k9w = function ($this$flow, $completion) {
2395
+ var tmp = this.l9w($this$flow, $completion);
2391
2396
  tmp.h9_1 = Unit_instance;
2392
2397
  tmp.i9_1 = null;
2393
2398
  return tmp.n9();
2394
2399
  };
2395
2400
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).x9 = function (p1, $completion) {
2396
- return this.e9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2401
+ return this.k9w((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2397
2402
  };
2398
2403
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).n9 = function () {
2399
2404
  var suspendResult = this.h9_1;
@@ -2404,7 +2409,7 @@
2404
2409
  case 0:
2405
2410
  this.g9_1 = 3;
2406
2411
  this.f9_1 = 1;
2407
- suspendResult = this.d9w_1.q18(new TableStateUpdate(this.b9w_1), this);
2412
+ suspendResult = this.j9w_1.q18(new TableStateUpdate(this.h9w_1), this);
2408
2413
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2409
2414
  return suspendResult;
2410
2415
  }
@@ -2412,8 +2417,8 @@
2412
2417
  continue $sm;
2413
2418
  case 1:
2414
2419
  this.f9_1 = 2;
2415
- var this_0 = windowedByInterval(this.c9w_1.g9w_1, new Long(1000, 0));
2416
- suspendResult = emitAll(this.d9w_1, new _no_name_provided__qut3iv(this_0), this);
2420
+ var this_0 = windowedByInterval(this.i9w_1.m9w_1, new Long(1000, 0));
2421
+ suspendResult = emitAll(this.j9w_1, new _no_name_provided__qut3iv(this_0), this);
2417
2422
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2418
2423
  return suspendResult;
2419
2424
  }
@@ -2435,21 +2440,21 @@
2435
2440
  }
2436
2441
  while (true);
2437
2442
  };
2438
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).f9w = function ($this$flow, completion) {
2439
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.b9w_1, this.c9w_1, completion);
2440
- i.d9w_1 = $this$flow;
2443
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).l9w = function ($this$flow, completion) {
2444
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.h9w_1, this.i9w_1, completion);
2445
+ i.j9w_1 = $this$flow;
2441
2446
  return i;
2442
2447
  };
2443
2448
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
2444
2449
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation);
2445
2450
  var l = function ($this$flow, $completion) {
2446
- return i.e9w($this$flow, $completion);
2451
+ return i.k9w($this$flow, $completion);
2447
2452
  };
2448
2453
  l.$arity = 1;
2449
2454
  return l;
2450
2455
  }
2451
2456
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2452
- this.p9w_1 = $$this$unsafeFlow;
2457
+ this.v9w_1 = $$this$unsafeFlow;
2453
2458
  CoroutineImpl.call(this, resultContinuation);
2454
2459
  }
2455
2460
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).j1i = function (value, $completion) {
@@ -2470,12 +2475,12 @@
2470
2475
  case 0:
2471
2476
  this.g9_1 = 2;
2472
2477
  var tmp_0 = this;
2473
- tmp_0.r9w_1 = this.p9w_1;
2478
+ tmp_0.x9w_1 = this.v9w_1;
2474
2479
  var tmp_1 = this;
2475
- tmp_1.s9w_1 = this.q9w_1;
2480
+ tmp_1.y9w_1 = this.w9w_1;
2476
2481
  this.f9_1 = 1;
2477
- var state = this.s9w_1;
2478
- suspendResult = this.r9w_1.q18(state.t6r().gameInfo.roundNumberTotal, this);
2482
+ var state = this.y9w_1;
2483
+ suspendResult = this.x9w_1.q18(state.u6r().gameInfo.roundNumberTotal, this);
2479
2484
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2480
2485
  return suspendResult;
2481
2486
  }
@@ -2498,8 +2503,8 @@
2498
2503
  while (true);
2499
2504
  };
2500
2505
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).k1i = function (value, completion) {
2501
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.p9w_1, completion);
2502
- i.q9w_1 = value;
2506
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.v9w_1, completion);
2507
+ i.w9w_1 = value;
2503
2508
  return i;
2504
2509
  };
2505
2510
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2512,8 +2517,8 @@
2512
2517
  }
2513
2518
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
2514
2519
  CoroutineImpl.call(this, resultContinuation);
2515
- this.b9x_1 = _this__u8e3s4;
2516
- this.c9x_1 = collector;
2520
+ this.h9x_1 = _this__u8e3s4;
2521
+ this.i9x_1 = collector;
2517
2522
  }
2518
2523
  protoOf($collectCOROUTINE$1).n9 = function () {
2519
2524
  var suspendResult = this.h9_1;
@@ -2524,10 +2529,10 @@
2524
2529
  case 0:
2525
2530
  this.g9_1 = 2;
2526
2531
  var tmp_0 = this;
2527
- tmp_0.d9x_1 = this.c9x_1;
2532
+ tmp_0.j9x_1 = this.i9x_1;
2528
2533
  this.f9_1 = 1;
2529
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.d9x_1, null);
2530
- suspendResult = this.b9x_1.e9x_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2534
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.j9x_1, null);
2535
+ suspendResult = this.h9x_1.k9x_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2531
2536
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2532
2537
  return suspendResult;
2533
2538
  }
@@ -2550,7 +2555,7 @@
2550
2555
  while (true);
2551
2556
  };
2552
2557
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2553
- this.n9x_1 = $$this$unsafeFlow;
2558
+ this.t9x_1 = $$this$unsafeFlow;
2554
2559
  CoroutineImpl.call(this, resultContinuation);
2555
2560
  }
2556
2561
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).j1i = function (value, $completion) {
@@ -2574,33 +2579,33 @@
2574
2579
  continue $sm;
2575
2580
  case 1:
2576
2581
  var tmp_0 = this;
2577
- tmp_0.q9x_1 = this.n9x_1;
2582
+ tmp_0.w9x_1 = this.t9x_1;
2578
2583
  var tmp_1 = this;
2579
- tmp_1.r9x_1 = this.o9x_1;
2584
+ tmp_1.x9x_1 = this.u9x_1;
2580
2585
  var tmp_2 = this;
2581
- tmp_2.s9x_1 = this.r9x_1.r6q_1;
2582
- if (this.s9x_1 == null) {
2583
- this.p9x_1 = Unit_instance;
2586
+ tmp_2.y9x_1 = this.x9x_1.s6q_1;
2587
+ if (this.y9x_1 == null) {
2588
+ this.v9x_1 = Unit_instance;
2584
2589
  this.f9_1 = 4;
2585
2590
  var tmp_3 = this;
2586
2591
  continue $sm;
2587
2592
  } else {
2588
- this.t9x_1 = this.s9x_1;
2593
+ this.z9x_1 = this.y9x_1;
2589
2594
  this.f9_1 = 2;
2590
2595
  continue $sm;
2591
2596
  }
2592
2597
 
2593
2598
  case 2:
2594
- this.u9x_1 = this.t9x_1;
2599
+ this.a9y_1 = this.z9x_1;
2595
2600
  this.f9_1 = 3;
2596
- suspendResult = this.q9x_1.q18(this.u9x_1, this);
2601
+ suspendResult = this.w9x_1.q18(this.a9y_1, this);
2597
2602
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2598
2603
  return suspendResult;
2599
2604
  }
2600
2605
 
2601
2606
  continue $sm;
2602
2607
  case 3:
2603
- this.p9x_1 = suspendResult;
2608
+ this.v9x_1 = suspendResult;
2604
2609
  if (false) {
2605
2610
  this.f9_1 = 1;
2606
2611
  continue $sm;
@@ -2625,8 +2630,8 @@
2625
2630
  while (true);
2626
2631
  };
2627
2632
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).k1i = function (value, completion) {
2628
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.n9x_1, completion);
2629
- i.o9x_1 = value;
2633
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.t9x_1, completion);
2634
+ i.u9x_1 = value;
2630
2635
  return i;
2631
2636
  };
2632
2637
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2639,8 +2644,8 @@
2639
2644
  }
2640
2645
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
2641
2646
  CoroutineImpl.call(this, resultContinuation);
2642
- this.d9y_1 = _this__u8e3s4;
2643
- this.e9y_1 = collector;
2647
+ this.j9y_1 = _this__u8e3s4;
2648
+ this.k9y_1 = collector;
2644
2649
  }
2645
2650
  protoOf($collectCOROUTINE$2).n9 = function () {
2646
2651
  var suspendResult = this.h9_1;
@@ -2651,10 +2656,10 @@
2651
2656
  case 0:
2652
2657
  this.g9_1 = 2;
2653
2658
  var tmp_0 = this;
2654
- tmp_0.f9y_1 = this.e9y_1;
2659
+ tmp_0.l9y_1 = this.k9y_1;
2655
2660
  this.f9_1 = 1;
2656
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.f9y_1, null);
2657
- suspendResult = this.d9y_1.g9y_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2661
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.l9y_1, null);
2662
+ suspendResult = this.j9y_1.m9y_1.n17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2658
2663
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2659
2664
  return suspendResult;
2660
2665
  }
@@ -2677,7 +2682,7 @@
2677
2682
  while (true);
2678
2683
  };
2679
2684
  function _no_name_provided__qut3iv_0($this) {
2680
- this.g9y_1 = $this;
2685
+ this.m9y_1 = $this;
2681
2686
  }
2682
2687
  protoOf(_no_name_provided__qut3iv_0).r18 = function (collector, $completion) {
2683
2688
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -2698,20 +2703,20 @@
2698
2703
  return transformLatest(this_0, MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0(observeState, null));
2699
2704
  }
2700
2705
  function Companion_1() {
2701
- this.h9y_1 = 1000;
2706
+ this.n9y_1 = 1000;
2702
2707
  }
2703
2708
  var Companion_instance_9;
2704
2709
  function Companion_getInstance_2() {
2705
2710
  return Companion_instance_9;
2706
2711
  }
2707
2712
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
2708
- this.i9y_1 = function_0;
2713
+ this.o9y_1 = function_0;
2709
2714
  }
2710
2715
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).q18 = function (value, $completion) {
2711
- return this.i9y_1(value, $completion);
2716
+ return this.o9y_1(value, $completion);
2712
2717
  };
2713
2718
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).p3 = function () {
2714
- return this.i9y_1;
2719
+ return this.o9y_1;
2715
2720
  };
2716
2721
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
2717
2722
  var tmp;
@@ -2732,13 +2737,13 @@
2732
2737
  return hashCode(this.p3());
2733
2738
  };
2734
2739
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
2735
- this.j9y_1 = function_0;
2740
+ this.p9y_1 = function_0;
2736
2741
  }
2737
2742
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).q18 = function (value, $completion) {
2738
- return this.j9y_1(value, $completion);
2743
+ return this.p9y_1(value, $completion);
2739
2744
  };
2740
2745
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).p3 = function () {
2741
- return this.j9y_1;
2746
+ return this.p9y_1;
2742
2747
  };
2743
2748
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
2744
2749
  var tmp;
@@ -2759,18 +2764,18 @@
2759
2764
  return hashCode(this.p3());
2760
2765
  };
2761
2766
  function MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation) {
2762
- this.s9y_1 = this$0;
2767
+ this.y9y_1 = this$0;
2763
2768
  CoroutineImpl.call(this, resultContinuation);
2764
2769
  }
2765
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).v9y = function ($this$transformLatest, it, $completion) {
2766
- var tmp = this.w9y($this$transformLatest, it, $completion);
2770
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).b9z = function ($this$transformLatest, it, $completion) {
2771
+ var tmp = this.c9z($this$transformLatest, it, $completion);
2767
2772
  tmp.h9_1 = Unit_instance;
2768
2773
  tmp.i9_1 = null;
2769
2774
  return tmp.n9();
2770
2775
  };
2771
2776
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).y9 = function (p1, p2, $completion) {
2772
2777
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2773
- return this.v9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2778
+ return this.b9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2774
2779
  };
2775
2780
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).n9 = function () {
2776
2781
  var suspendResult = this.h9_1;
@@ -2781,8 +2786,8 @@
2781
2786
  case 0:
2782
2787
  this.g9_1 = 2;
2783
2788
  this.f9_1 = 1;
2784
- var table = this.u9y_1;
2785
- suspendResult = emitAll(this.t9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.s9y_1, null)), this);
2789
+ var table = this.a9z_1;
2790
+ suspendResult = emitAll(this.z9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.y9y_1, null)), this);
2786
2791
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2787
2792
  return suspendResult;
2788
2793
  }
@@ -2804,22 +2809,22 @@
2804
2809
  }
2805
2810
  while (true);
2806
2811
  };
2807
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).w9y = function ($this$transformLatest, it, completion) {
2808
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.s9y_1, completion);
2809
- i.t9y_1 = $this$transformLatest;
2810
- i.u9y_1 = it;
2812
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).c9z = function ($this$transformLatest, it, completion) {
2813
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.y9y_1, completion);
2814
+ i.z9y_1 = $this$transformLatest;
2815
+ i.a9z_1 = it;
2811
2816
  return i;
2812
2817
  };
2813
2818
  function MechanicEventsObserverImpl$observeUpdates$slambda_0(this$0, resultContinuation) {
2814
2819
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation);
2815
2820
  var l = function ($this$transformLatest, it, $completion) {
2816
- return i.v9y($this$transformLatest, it, $completion);
2821
+ return i.b9z($this$transformLatest, it, $completion);
2817
2822
  };
2818
2823
  l.$arity = 2;
2819
2824
  return l;
2820
2825
  }
2821
2826
  function _no_name_provided__qut3iv_1($this) {
2822
- this.e9x_1 = $this;
2827
+ this.k9x_1 = $this;
2823
2828
  }
2824
2829
  protoOf(_no_name_provided__qut3iv_1).r18 = function (collector, $completion) {
2825
2830
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -2831,18 +2836,18 @@
2831
2836
  return this.r18(collector, $completion);
2832
2837
  };
2833
2838
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
2834
- this.f9z_1 = $observeState;
2839
+ this.l9z_1 = $observeState;
2835
2840
  CoroutineImpl.call(this, resultContinuation);
2836
2841
  }
2837
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).v9y = function ($this$transformLatest, it, $completion) {
2838
- var tmp = this.w9y($this$transformLatest, it, $completion);
2842
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).b9z = function ($this$transformLatest, it, $completion) {
2843
+ var tmp = this.c9z($this$transformLatest, it, $completion);
2839
2844
  tmp.h9_1 = Unit_instance;
2840
2845
  tmp.i9_1 = null;
2841
2846
  return tmp.n9();
2842
2847
  };
2843
2848
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).y9 = function (p1, p2, $completion) {
2844
2849
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2845
- return this.v9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2850
+ return this.b9z(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2846
2851
  };
2847
2852
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).n9 = function () {
2848
2853
  var suspendResult = this.h9_1;
@@ -2853,9 +2858,9 @@
2853
2858
  case 0:
2854
2859
  this.g9_1 = 2;
2855
2860
  this.f9_1 = 1;
2856
- this.h9z_1;
2857
- var this_0 = this.f9z_1;
2858
- suspendResult = emitAll(this.g9z_1, new _no_name_provided__qut3iv_0(this_0), this);
2861
+ this.n9z_1;
2862
+ var this_0 = this.l9z_1;
2863
+ suspendResult = emitAll(this.m9z_1, new _no_name_provided__qut3iv_0(this_0), this);
2859
2864
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2860
2865
  return suspendResult;
2861
2866
  }
@@ -2877,27 +2882,27 @@
2877
2882
  }
2878
2883
  while (true);
2879
2884
  };
2880
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).w9y = function ($this$transformLatest, it, completion) {
2881
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.f9z_1, completion);
2882
- i.g9z_1 = $this$transformLatest;
2883
- i.h9z_1 = it;
2885
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).c9z = function ($this$transformLatest, it, completion) {
2886
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.l9z_1, completion);
2887
+ i.m9z_1 = $this$transformLatest;
2888
+ i.n9z_1 = it;
2884
2889
  return i;
2885
2890
  };
2886
2891
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
2887
2892
  var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
2888
2893
  var l = function ($this$transformLatest, it, $completion) {
2889
- return i.v9y($this$transformLatest, it, $completion);
2894
+ return i.b9z($this$transformLatest, it, $completion);
2890
2895
  };
2891
2896
  l.$arity = 2;
2892
2897
  return l;
2893
2898
  }
2894
2899
  function MechanicEventsObserverImpl() {
2895
- this.g9w_1 = MutableSharedFlow();
2900
+ this.m9w_1 = MutableSharedFlow();
2896
2901
  }
2897
- protoOf(MechanicEventsObserverImpl).u9u = function (event, $completion) {
2898
- return this.g9w_1.q18(event, $completion);
2902
+ protoOf(MechanicEventsObserverImpl).a9v = function (event, $completion) {
2903
+ return this.m9w_1.q18(event, $completion);
2899
2904
  };
2900
- protoOf(MechanicEventsObserverImpl).a9n = function (observeState) {
2905
+ protoOf(MechanicEventsObserverImpl).f9n = function (observeState) {
2901
2906
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
2902
2907
  var this_0 = observeTableWhenRoundChanges(this, observeState);
2903
2908
  return transformLatest(this_0, MechanicEventsObserverImpl$observeUpdates$slambda_0(this, null));
@@ -2905,18 +2910,18 @@
2905
2910
  function ToClientEventsObserver() {
2906
2911
  }
2907
2912
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2908
- this.r9z_1 = this$0;
2909
- this.s9z_1 = $actions;
2913
+ this.x9z_1 = this$0;
2914
+ this.y9z_1 = $actions;
2910
2915
  CoroutineImpl.call(this, resultContinuation);
2911
2916
  }
2912
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).z9z = function ($this$flow, $completion) {
2913
- var tmp = this.aa0($this$flow, $completion);
2917
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).fa0 = function ($this$flow, $completion) {
2918
+ var tmp = this.ga0($this$flow, $completion);
2914
2919
  tmp.h9_1 = Unit_instance;
2915
2920
  tmp.i9_1 = null;
2916
2921
  return tmp.n9();
2917
2922
  };
2918
2923
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).x9 = function (p1, $completion) {
2919
- return this.z9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2924
+ return this.fa0((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2920
2925
  };
2921
2926
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9 = function () {
2922
2927
  var suspendResult = this.h9_1;
@@ -2927,23 +2932,23 @@
2927
2932
  case 0:
2928
2933
  this.g9_1 = 4;
2929
2934
  var tmp_0 = this;
2930
- tmp_0.u9z_1 = this.r9z_1.fa0_1;
2935
+ tmp_0.aa0_1 = this.x9z_1.la0_1;
2931
2936
  var tmp_1 = this;
2932
- tmp_1.v9z_1 = transformToEmits(this.r9z_1, this.s9z_1);
2933
- this.w9z_1 = this.v9z_1.j();
2937
+ tmp_1.ba0_1 = transformToEmits(this.x9z_1, this.y9z_1);
2938
+ this.ca0_1 = this.ba0_1.j();
2934
2939
  this.f9_1 = 1;
2935
2940
  continue $sm;
2936
2941
  case 1:
2937
- if (!this.w9z_1.k()) {
2942
+ if (!this.ca0_1.k()) {
2938
2943
  this.f9_1 = 3;
2939
2944
  continue $sm;
2940
2945
  }
2941
2946
 
2942
- this.x9z_1 = this.w9z_1.l();
2947
+ this.da0_1 = this.ca0_1.l();
2943
2948
  var tmp_2 = this;
2944
- tmp_2.y9z_1 = this.x9z_1;
2949
+ tmp_2.ea0_1 = this.da0_1;
2945
2950
  this.f9_1 = 2;
2946
- suspendResult = this.t9z_1.q18(this.y9z_1, this);
2951
+ suspendResult = this.z9z_1.q18(this.ea0_1, this);
2947
2952
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2948
2953
  return suspendResult;
2949
2954
  }
@@ -2954,10 +2959,10 @@
2954
2959
  continue $sm;
2955
2960
  case 3:
2956
2961
  l$ret$1: do {
2957
- var this_0 = this.r9z_1.ea0_1;
2962
+ var this_0 = this.x9z_1.ka0_1;
2958
2963
  while (true) {
2959
2964
  var cur = this_0.kotlinx$atomicfu$value;
2960
- var upd = cur - this.s9z_1.m() | 0;
2965
+ var upd = cur - this.y9z_1.m() | 0;
2961
2966
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2962
2967
  break l$ret$1;
2963
2968
  }
@@ -2979,15 +2984,15 @@
2979
2984
  }
2980
2985
  while (true);
2981
2986
  };
2982
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).aa0 = function ($this$flow, completion) {
2983
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.r9z_1, this.s9z_1, completion);
2984
- i.t9z_1 = $this$flow;
2987
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).ga0 = function ($this$flow, completion) {
2988
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.x9z_1, this.y9z_1, completion);
2989
+ i.z9z_1 = $this$flow;
2985
2990
  return i;
2986
2991
  };
2987
2992
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2988
2993
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2989
2994
  var l = function ($this$flow, $completion) {
2990
- return i.z9z($this$flow, $completion);
2995
+ return i.fa0($this$flow, $completion);
2991
2996
  };
2992
2997
  l.$arity = 1;
2993
2998
  return l;
@@ -3060,29 +3065,29 @@
3060
3065
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3061
3066
  }
3062
3067
  function mapFromGroupKey(_this__u8e3s4, $this) {
3063
- var tmp = $this.da0_1.z6h();
3068
+ var tmp = $this.ja0_1.a6i();
3064
3069
  // Inline function 'kotlin.collections.toTypedArray' call
3065
- var this_0 = _this__u8e3s4.ia0_1;
3070
+ var this_0 = _this__u8e3s4.oa0_1;
3066
3071
  var tmp_0 = copyToArray(this_0);
3067
3072
  // Inline function 'kotlin.collections.toTypedArray' call
3068
- var this_1 = _this__u8e3s4.ja0_1;
3073
+ var this_1 = _this__u8e3s4.pa0_1;
3069
3074
  var tmp$ret$1 = copyToArray(this_1);
3070
- return new ActionDeliveryPayload(_this__u8e3s4.ha0_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ka0_1);
3075
+ return new ActionDeliveryPayload(_this__u8e3s4.na0_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.qa0_1);
3071
3076
  }
3072
3077
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3073
- this.ha0_1 = tableId;
3074
- this.ia0_1 = includePlayers;
3075
- this.ja0_1 = excludePlayers;
3076
- this.ka0_1 = deliveryType;
3078
+ this.na0_1 = tableId;
3079
+ this.oa0_1 = includePlayers;
3080
+ this.pa0_1 = excludePlayers;
3081
+ this.qa0_1 = deliveryType;
3077
3082
  }
3078
3083
  protoOf(GroupKey).toString = function () {
3079
- return 'GroupKey(tableId=' + this.ha0_1 + ', includePlayers=' + toString_0(this.ia0_1) + ', excludePlayers=' + toString_0(this.ja0_1) + ', deliveryType=' + this.ka0_1.toString() + ')';
3084
+ return 'GroupKey(tableId=' + this.na0_1 + ', includePlayers=' + toString_0(this.oa0_1) + ', excludePlayers=' + toString_0(this.pa0_1) + ', deliveryType=' + this.qa0_1.toString() + ')';
3080
3085
  };
3081
3086
  protoOf(GroupKey).hashCode = function () {
3082
- var result = getStringHashCode(this.ha0_1);
3083
- result = imul(result, 31) + hashCode(this.ia0_1) | 0;
3084
- result = imul(result, 31) + hashCode(this.ja0_1) | 0;
3085
- result = imul(result, 31) + this.ka0_1.hashCode() | 0;
3087
+ var result = getStringHashCode(this.na0_1);
3088
+ result = imul(result, 31) + hashCode(this.oa0_1) | 0;
3089
+ result = imul(result, 31) + hashCode(this.pa0_1) | 0;
3090
+ result = imul(result, 31) + this.qa0_1.hashCode() | 0;
3086
3091
  return result;
3087
3092
  };
3088
3093
  protoOf(GroupKey).equals = function (other) {
@@ -3091,35 +3096,35 @@
3091
3096
  if (!(other instanceof GroupKey))
3092
3097
  return false;
3093
3098
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3094
- if (!(this.ha0_1 === tmp0_other_with_cast.ha0_1))
3099
+ if (!(this.na0_1 === tmp0_other_with_cast.na0_1))
3095
3100
  return false;
3096
- if (!equals(this.ia0_1, tmp0_other_with_cast.ia0_1))
3101
+ if (!equals(this.oa0_1, tmp0_other_with_cast.oa0_1))
3097
3102
  return false;
3098
- if (!equals(this.ja0_1, tmp0_other_with_cast.ja0_1))
3103
+ if (!equals(this.pa0_1, tmp0_other_with_cast.pa0_1))
3099
3104
  return false;
3100
- if (!this.ka0_1.equals(tmp0_other_with_cast.ka0_1))
3105
+ if (!this.qa0_1.equals(tmp0_other_with_cast.qa0_1))
3101
3106
  return false;
3102
3107
  return true;
3103
3108
  };
3104
3109
  function Companion_2() {
3105
- this.la0_1 = 6;
3110
+ this.ra0_1 = 6;
3106
3111
  }
3107
3112
  var Companion_instance_10;
3108
3113
  function Companion_getInstance_3() {
3109
3114
  return Companion_instance_10;
3110
3115
  }
3111
3116
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3112
- this.ua0_1 = this$0;
3117
+ this.aa1_1 = this$0;
3113
3118
  CoroutineImpl.call(this, resultContinuation);
3114
3119
  }
3115
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).wa0 = function (actions, $completion) {
3116
- var tmp = this.xa0(actions, $completion);
3120
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ca1 = function (actions, $completion) {
3121
+ var tmp = this.da1(actions, $completion);
3117
3122
  tmp.h9_1 = Unit_instance;
3118
3123
  tmp.i9_1 = null;
3119
3124
  return tmp.n9();
3120
3125
  };
3121
3126
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).x9 = function (p1, $completion) {
3122
- return this.wa0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3127
+ return this.ca1((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3123
3128
  };
3124
3129
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).n9 = function () {
3125
3130
  var suspendResult = this.h9_1;
@@ -3128,7 +3133,7 @@
3128
3133
  var tmp = this.f9_1;
3129
3134
  if (tmp === 0) {
3130
3135
  this.g9_1 = 1;
3131
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ua0_1, this.va0_1, null));
3136
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.aa1_1, this.ba1_1, null));
3132
3137
  } else if (tmp === 1) {
3133
3138
  throw this.i9_1;
3134
3139
  }
@@ -3138,23 +3143,23 @@
3138
3143
  }
3139
3144
  while (true);
3140
3145
  };
3141
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).xa0 = function (actions, completion) {
3142
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ua0_1, completion);
3143
- i.va0_1 = actions;
3146
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).da1 = function (actions, completion) {
3147
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.aa1_1, completion);
3148
+ i.ba1_1 = actions;
3144
3149
  return i;
3145
3150
  };
3146
3151
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3147
3152
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3148
3153
  var l = function (actions, $completion) {
3149
- return i.wa0(actions, $completion);
3154
+ return i.ca1(actions, $completion);
3150
3155
  };
3151
3156
  l.$arity = 1;
3152
3157
  return l;
3153
3158
  }
3154
3159
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3155
3160
  CoroutineImpl.call(this, resultContinuation);
3156
- this.ga1_1 = _this__u8e3s4;
3157
- this.ha1_1 = fromEvent;
3161
+ this.ma1_1 = _this__u8e3s4;
3162
+ this.na1_1 = fromEvent;
3158
3163
  }
3159
3164
  protoOf($sentEventCOROUTINE$3).n9 = function () {
3160
3165
  var suspendResult = this.h9_1;
@@ -3165,9 +3170,9 @@
3165
3170
  case 0:
3166
3171
  this.g9_1 = 2;
3167
3172
  var tmp_0 = this;
3168
- tmp_0.ia1_1 = this.ga1_1.fa0_1;
3173
+ tmp_0.oa1_1 = this.ma1_1.la0_1;
3169
3174
  l$ret$1: do {
3170
- var this_0 = this.ga1_1.ea0_1;
3175
+ var this_0 = this.ma1_1.ka0_1;
3171
3176
  while (true) {
3172
3177
  var cur = this_0.kotlinx$atomicfu$value;
3173
3178
  var upd = cur + 1 | 0;
@@ -3178,7 +3183,7 @@
3178
3183
  }
3179
3184
  while (false);
3180
3185
  this.f9_1 = 1;
3181
- suspendResult = this.ga1_1.ga0_1.q18(this.ha1_1, this);
3186
+ suspendResult = this.ma1_1.ma0_1.q18(this.na1_1, this);
3182
3187
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3183
3188
  return suspendResult;
3184
3189
  }
@@ -3202,7 +3207,7 @@
3202
3207
  };
3203
3208
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3204
3209
  CoroutineImpl.call(this, resultContinuation);
3205
- this.ra1_1 = _this__u8e3s4;
3210
+ this.xa1_1 = _this__u8e3s4;
3206
3211
  }
3207
3212
  protoOf($waitForCOROUTINE$4).n9 = function () {
3208
3213
  var suspendResult = this.h9_1;
@@ -3213,12 +3218,12 @@
3213
3218
  case 0:
3214
3219
  this.g9_1 = 5;
3215
3220
  var tmp_0 = this;
3216
- tmp_0.sa1_1 = this.ra1_1.fa0_1;
3217
- this.ta1_1 = 0;
3221
+ tmp_0.ya1_1 = this.xa1_1.la0_1;
3222
+ this.za1_1 = 0;
3218
3223
  this.f9_1 = 1;
3219
3224
  continue $sm;
3220
3225
  case 1:
3221
- if (!!(this.ra1_1.ea0_1.kotlinx$atomicfu$value === 0)) {
3226
+ if (!!(this.xa1_1.ka0_1.kotlinx$atomicfu$value === 0)) {
3222
3227
  this.f9_1 = 4;
3223
3228
  continue $sm;
3224
3229
  }
@@ -3231,9 +3236,9 @@
3231
3236
 
3232
3237
  continue $sm;
3233
3238
  case 2:
3234
- this.ta1_1 = this.ta1_1 + 1 | 0;
3235
- if (this.ta1_1 > 6) {
3236
- this.ra1_1.ca0_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ra1_1.ea0_1.kotlinx$atomicfu$value);
3239
+ this.za1_1 = this.za1_1 + 1 | 0;
3240
+ if (this.za1_1 > 6) {
3241
+ this.xa1_1.ia0_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.xa1_1.ka0_1.kotlinx$atomicfu$value);
3237
3242
  this.f9_1 = 4;
3238
3243
  continue $sm;
3239
3244
  } else {
@@ -3261,42 +3266,42 @@
3261
3266
  while (true);
3262
3267
  };
3263
3268
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3264
- this.ba0_1 = serverReduxConfig;
3265
- this.ca0_1 = logger;
3266
- this.da0_1 = idsProvider;
3267
- this.ea0_1 = atomic$ref$1(0);
3269
+ this.ha0_1 = serverReduxConfig;
3270
+ this.ia0_1 = logger;
3271
+ this.ja0_1 = idsProvider;
3272
+ this.ka0_1 = atomic$ref$1(0);
3268
3273
  var tmp = this;
3269
3274
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3270
- tmp.fa0_1 = get_atomicfu$reentrantLock();
3271
- this.ga0_1 = MutableSharedFlow();
3275
+ tmp.la0_1 = get_atomicfu$reentrantLock();
3276
+ this.ma0_1 = MutableSharedFlow();
3272
3277
  }
3273
- protoOf(ToClientEventsObserverImpl).i9z = function (fromEvent, $completion) {
3278
+ protoOf(ToClientEventsObserverImpl).o9z = function (fromEvent, $completion) {
3274
3279
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3275
3280
  tmp.h9_1 = Unit_instance;
3276
3281
  tmp.i9_1 = null;
3277
3282
  return tmp.n9();
3278
3283
  };
3279
- protoOf(ToClientEventsObserverImpl).l9c = function ($completion) {
3284
+ protoOf(ToClientEventsObserverImpl).q9c = function ($completion) {
3280
3285
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3281
3286
  tmp.h9_1 = Unit_instance;
3282
3287
  tmp.i9_1 = null;
3283
3288
  return tmp.n9();
3284
3289
  };
3285
- protoOf(ToClientEventsObserverImpl).o9m = function () {
3286
- if (!this.ba0_1.enabledCombinedEvents) {
3287
- return this.ga0_1;
3290
+ protoOf(ToClientEventsObserverImpl).t9m = function () {
3291
+ if (!this.ha0_1.enabledCombinedEvents) {
3292
+ return this.ma0_1;
3288
3293
  }
3289
- var tmp = windowedByInterval(this.ga0_1, toLong(this.ba0_1.combinedEventsPeriod));
3294
+ var tmp = windowedByInterval(this.ma0_1, toLong(this.ha0_1.combinedEventsPeriod));
3290
3295
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3291
3296
  };
3292
3297
  function UpdateServerConfigAction(serverConfig) {
3293
- this.ua1_1 = serverConfig;
3298
+ this.aa2_1 = serverConfig;
3294
3299
  }
3295
3300
  protoOf(UpdateServerConfigAction).toString = function () {
3296
- return 'UpdateServerConfigAction(serverConfig=' + this.ua1_1.toString() + ')';
3301
+ return 'UpdateServerConfigAction(serverConfig=' + this.aa2_1.toString() + ')';
3297
3302
  };
3298
3303
  protoOf(UpdateServerConfigAction).hashCode = function () {
3299
- return this.ua1_1.hashCode();
3304
+ return this.aa2_1.hashCode();
3300
3305
  };
3301
3306
  protoOf(UpdateServerConfigAction).equals = function (other) {
3302
3307
  if (this === other)
@@ -3304,20 +3309,20 @@
3304
3309
  if (!(other instanceof UpdateServerConfigAction))
3305
3310
  return false;
3306
3311
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3307
- if (!this.ua1_1.equals(tmp0_other_with_cast.ua1_1))
3312
+ if (!this.aa2_1.equals(tmp0_other_with_cast.aa2_1))
3308
3313
  return false;
3309
3314
  return true;
3310
3315
  };
3311
3316
  function SpectatorsAction() {
3312
3317
  }
3313
3318
  function AddSpectatorsAction(spectators) {
3314
- this.va1_1 = spectators;
3319
+ this.ba2_1 = spectators;
3315
3320
  }
3316
3321
  protoOf(AddSpectatorsAction).toString = function () {
3317
- return 'AddSpectatorsAction(spectators=' + toString_0(this.va1_1) + ')';
3322
+ return 'AddSpectatorsAction(spectators=' + toString_0(this.ba2_1) + ')';
3318
3323
  };
3319
3324
  protoOf(AddSpectatorsAction).hashCode = function () {
3320
- return hashCode(this.va1_1);
3325
+ return hashCode(this.ba2_1);
3321
3326
  };
3322
3327
  protoOf(AddSpectatorsAction).equals = function (other) {
3323
3328
  if (this === other)
@@ -3325,18 +3330,18 @@
3325
3330
  if (!(other instanceof AddSpectatorsAction))
3326
3331
  return false;
3327
3332
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3328
- if (!equals(this.va1_1, tmp0_other_with_cast.va1_1))
3333
+ if (!equals(this.ba2_1, tmp0_other_with_cast.ba2_1))
3329
3334
  return false;
3330
3335
  return true;
3331
3336
  };
3332
3337
  function RemoveSpectatorsAction(spectators) {
3333
- this.wa1_1 = spectators;
3338
+ this.ca2_1 = spectators;
3334
3339
  }
3335
3340
  protoOf(RemoveSpectatorsAction).toString = function () {
3336
- return 'RemoveSpectatorsAction(spectators=' + toString_0(this.wa1_1) + ')';
3341
+ return 'RemoveSpectatorsAction(spectators=' + toString_0(this.ca2_1) + ')';
3337
3342
  };
3338
3343
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3339
- return hashCode(this.wa1_1);
3344
+ return hashCode(this.ca2_1);
3340
3345
  };
3341
3346
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3342
3347
  if (this === other)
@@ -3344,73 +3349,73 @@
3344
3349
  if (!(other instanceof RemoveSpectatorsAction))
3345
3350
  return false;
3346
3351
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3347
- if (!equals(this.wa1_1, tmp0_other_with_cast.wa1_1))
3352
+ if (!equals(this.ca2_1, tmp0_other_with_cast.ca2_1))
3348
3353
  return false;
3349
3354
  return true;
3350
3355
  };
3351
3356
  function _get_asyncProvider__jbpyhw($this) {
3352
3357
  // Inline function 'kotlin.getValue' call
3353
- var this_0 = $this.ca2_1;
3358
+ var this_0 = $this.ia2_1;
3354
3359
  asyncProvider$factory_0();
3355
3360
  return this_0.u();
3356
3361
  }
3357
3362
  function _get_logger__rkp4sl_0($this) {
3358
3363
  // Inline function 'kotlin.getValue' call
3359
- var this_0 = $this.da2_1;
3364
+ var this_0 = $this.ja2_1;
3360
3365
  logger$factory_2();
3361
3366
  return this_0.u();
3362
3367
  }
3363
3368
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3364
3369
  // Inline function 'kotlin.getValue' call
3365
- var this_0 = $this.ea2_1;
3370
+ var this_0 = $this.ka2_1;
3366
3371
  playerConnectionInteractor$factory_2();
3367
3372
  return this_0.u();
3368
3373
  }
3369
3374
  function _get_lastCardInteractor__h6lq3w($this) {
3370
3375
  // Inline function 'kotlin.getValue' call
3371
- var this_0 = $this.fa2_1;
3376
+ var this_0 = $this.la2_1;
3372
3377
  lastCardInteractor$factory_0();
3373
3378
  return this_0.u();
3374
3379
  }
3375
3380
  function _get_serverConfig__rk2g06($this) {
3376
3381
  // Inline function 'kotlin.getValue' call
3377
- var this_0 = $this.ga2_1;
3382
+ var this_0 = $this.ma2_1;
3378
3383
  serverConfig$factory_0();
3379
3384
  return this_0.u();
3380
3385
  }
3381
3386
  function _get_logicConfig__52ww9d($this) {
3382
3387
  // Inline function 'kotlin.getValue' call
3383
- var this_0 = $this.ha2_1;
3388
+ var this_0 = $this.na2_1;
3384
3389
  logicConfig$factory_0();
3385
3390
  return this_0.u();
3386
3391
  }
3387
3392
  function _get_idsProvider__fnfajc_0($this) {
3388
3393
  // Inline function 'kotlin.getValue' call
3389
- var this_0 = $this.ia2_1;
3394
+ var this_0 = $this.oa2_1;
3390
3395
  idsProvider$factory_2();
3391
3396
  return this_0.u();
3392
3397
  }
3393
3398
  function _get_botConfig__cpaxzc($this) {
3394
3399
  // Inline function 'kotlin.getValue' call
3395
- var this_0 = $this.ja2_1;
3400
+ var this_0 = $this.pa2_1;
3396
3401
  botConfig$factory_0();
3397
3402
  return this_0.u();
3398
3403
  }
3399
3404
  function _get_scenePositionProvider__kn0n1n($this) {
3400
3405
  // Inline function 'kotlin.getValue' call
3401
- var this_0 = $this.ka2_1;
3406
+ var this_0 = $this.qa2_1;
3402
3407
  scenePositionProvider$factory_0();
3403
3408
  return this_0.u();
3404
3409
  }
3405
3410
  function _get_toClientEventsObserver__6rp51y_0($this) {
3406
3411
  // Inline function 'kotlin.getValue' call
3407
- var this_0 = $this.la2_1;
3412
+ var this_0 = $this.ra2_1;
3408
3413
  toClientEventsObserver$factory_2();
3409
3414
  return this_0.u();
3410
3415
  }
3411
3416
  function _get_mechanicEventsObserver__ll1b9k_0($this) {
3412
3417
  // Inline function 'kotlin.getValue' call
3413
- var this_0 = $this.ma2_1;
3418
+ var this_0 = $this.sa2_1;
3414
3419
  mechanicEventsObserver$factory_2();
3415
3420
  return this_0.u();
3416
3421
  }
@@ -3423,83 +3428,83 @@
3423
3428
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3424
3429
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3425
3430
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3426
- this.xa1_1 = validationStoreContract;
3427
- this.ya1_1 = timersStoreContract;
3428
- this.za1_1 = botGameStoreContract;
3429
- this.aa2_1 = gameMechanicStoreContract;
3430
- this.ba2_1 = fileLoggerStoreContract;
3431
+ this.da2_1 = validationStoreContract;
3432
+ this.ea2_1 = timersStoreContract;
3433
+ this.fa2_1 = botGameStoreContract;
3434
+ this.ga2_1 = gameMechanicStoreContract;
3435
+ this.ha2_1 = fileLoggerStoreContract;
3431
3436
  var tmp = this;
3432
3437
  // Inline function 'org.kodein.di.instance' call
3433
3438
  // Inline function 'org.kodein.type.generic' call
3434
3439
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3435
3440
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3436
- tmp.ca2_1 = Instance(di, tmp$ret$0, null).x63(this, asyncProvider$factory());
3441
+ tmp.ia2_1 = Instance(di, tmp$ret$0, null).x63(this, asyncProvider$factory());
3437
3442
  var tmp_1 = this;
3438
3443
  // Inline function 'org.kodein.di.instance' call
3439
3444
  // Inline function 'org.kodein.type.generic' call
3440
3445
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3441
3446
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3442
- tmp_1.da2_1 = Instance(di, tmp$ret$2, null).x63(this, logger$factory_1());
3447
+ tmp_1.ja2_1 = Instance(di, tmp$ret$2, null).x63(this, logger$factory_1());
3443
3448
  var tmp_3 = this;
3444
3449
  // Inline function 'org.kodein.di.instance' call
3445
3450
  // Inline function 'org.kodein.type.generic' call
3446
3451
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3447
3452
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3448
- tmp_3.ea2_1 = Instance(di, tmp$ret$4, null).x63(this, playerConnectionInteractor$factory_1());
3453
+ tmp_3.ka2_1 = Instance(di, tmp$ret$4, null).x63(this, playerConnectionInteractor$factory_1());
3449
3454
  var tmp_5 = this;
3450
3455
  // Inline function 'org.kodein.di.instance' call
3451
3456
  // Inline function 'org.kodein.type.generic' call
3452
3457
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3453
3458
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3454
- tmp_5.fa2_1 = Instance(di, tmp$ret$6, null).x63(this, lastCardInteractor$factory());
3459
+ tmp_5.la2_1 = Instance(di, tmp$ret$6, null).x63(this, lastCardInteractor$factory());
3455
3460
  var tmp_7 = this;
3456
3461
  // Inline function 'org.kodein.di.instance' call
3457
3462
  // Inline function 'org.kodein.type.generic' call
3458
3463
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3459
3464
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3460
- tmp_7.ga2_1 = Instance(di, tmp$ret$8, null).x63(this, serverConfig$factory());
3465
+ tmp_7.ma2_1 = Instance(di, tmp$ret$8, null).x63(this, serverConfig$factory());
3461
3466
  var tmp_9 = this;
3462
3467
  // Inline function 'org.kodein.di.instance' call
3463
3468
  // Inline function 'org.kodein.type.generic' call
3464
3469
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3465
3470
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3466
- tmp_9.ha2_1 = Instance(di, tmp$ret$10, null).x63(this, logicConfig$factory());
3471
+ tmp_9.na2_1 = Instance(di, tmp$ret$10, null).x63(this, logicConfig$factory());
3467
3472
  var tmp_11 = this;
3468
3473
  // Inline function 'org.kodein.di.instance' call
3469
3474
  // Inline function 'org.kodein.type.generic' call
3470
3475
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3471
3476
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3472
- tmp_11.ia2_1 = Instance(di, tmp$ret$12, null).x63(this, idsProvider$factory_1());
3477
+ tmp_11.oa2_1 = Instance(di, tmp$ret$12, null).x63(this, idsProvider$factory_1());
3473
3478
  var tmp_13 = this;
3474
3479
  // Inline function 'org.kodein.di.instance' call
3475
3480
  // Inline function 'org.kodein.type.generic' call
3476
3481
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3477
3482
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3478
- tmp_13.ja2_1 = Instance(di, tmp$ret$14, null).x63(this, botConfig$factory());
3483
+ tmp_13.pa2_1 = Instance(di, tmp$ret$14, null).x63(this, botConfig$factory());
3479
3484
  var tmp_15 = this;
3480
3485
  // Inline function 'org.kodein.di.instance' call
3481
3486
  // Inline function 'org.kodein.type.generic' call
3482
3487
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3483
3488
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3484
- tmp_15.ka2_1 = Instance(di, tmp$ret$16, null).x63(this, scenePositionProvider$factory());
3489
+ tmp_15.qa2_1 = Instance(di, tmp$ret$16, null).x63(this, scenePositionProvider$factory());
3485
3490
  var tmp_17 = this;
3486
3491
  // Inline function 'org.kodein.di.instance' call
3487
3492
  // Inline function 'org.kodein.type.generic' call
3488
3493
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3489
3494
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3490
- tmp_17.la2_1 = Instance(di, tmp$ret$18, null).x63(this, toClientEventsObserver$factory_1());
3495
+ tmp_17.ra2_1 = Instance(di, tmp$ret$18, null).x63(this, toClientEventsObserver$factory_1());
3491
3496
  var tmp_19 = this;
3492
3497
  // Inline function 'org.kodein.di.instance' call
3493
3498
  // Inline function 'org.kodein.type.generic' call
3494
3499
  var tmp_20 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
3495
3500
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3496
- tmp_19.ma2_1 = Instance(di, tmp$ret$20, null).x63(this, mechanicEventsObserver$factory_1());
3501
+ tmp_19.sa2_1 = Instance(di, tmp$ret$20, null).x63(this, mechanicEventsObserver$factory_1());
3497
3502
  }
3498
- protoOf(ServerGameStoreContract).p95 = function () {
3499
- return plus(plus(plus(plus(plus(this.xa1_1.p95(), this.ya1_1.p95()), this.za1_1.p95()), this.aa2_1.p95()), this.ba2_1.p95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3503
+ protoOf(ServerGameStoreContract).t95 = function () {
3504
+ return plus(plus(plus(plus(plus(this.da2_1.t95(), this.ea2_1.t95()), this.fa2_1.t95()), this.ga2_1.t95()), this.ha2_1.t95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3500
3505
  };
3501
- protoOf(ServerGameStoreContract).q95 = function () {
3502
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.xa1_1.q95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.ya1_1.q95()), this.za1_1.q95()), this.aa2_1.q95()), this.ba2_1.q95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).i97(), finishingGameWhenCantStartNewMiddleware()]));
3506
+ protoOf(ServerGameStoreContract).u95 = function () {
3507
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.da2_1.u95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.ea2_1.u95()), this.fa2_1.u95()), this.ga2_1.u95()), this.ha2_1.u95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).n97(), finishingGameWhenCantStartNewMiddleware()]));
3503
3508
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3504
3509
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3505
3510
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3631,28 +3636,28 @@
3631
3636
  }
3632
3637
  function _no_name_provided__qut3iv_2() {
3633
3638
  }
3634
- protoOf(_no_name_provided__qut3iv_2).w6j = function (action) {
3639
+ protoOf(_no_name_provided__qut3iv_2).x6j = function (action) {
3635
3640
  return action instanceof RoundEndedAction;
3636
3641
  };
3637
- protoOf(_no_name_provided__qut3iv_2).n6l = function (store, next, action) {
3642
+ protoOf(_no_name_provided__qut3iv_2).o6l = function (store, next, action) {
3638
3643
  // Inline function 'games.jass.logic.server.redux.middlewares.finishingGameWhenCantStartNewMiddleware.<anonymous>' call
3639
3644
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3640
3645
  next(action_0);
3641
3646
  var state = store.state;
3642
- if (!get_serverStatePayload_0(state).v9t_1.x9t_1 && action_0.isGameFinished) {
3643
- store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.r6q_1));
3647
+ if (!get_serverStatePayload_0(state).b9u_1.d9u_1 && action_0.isGameFinished) {
3648
+ store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.s6q_1));
3644
3649
  }
3645
3650
  };
3646
- protoOf(_no_name_provided__qut3iv_2).v6j = function (store, next, action) {
3647
- return this.n6l(store, next, action);
3651
+ protoOf(_no_name_provided__qut3iv_2).w6j = function (store, next, action) {
3652
+ return this.o6l(store, next, action);
3648
3653
  };
3649
3654
  function _no_name_provided__qut3iv_3(this$0) {
3650
- this.pa2_1 = this$0;
3655
+ this.va2_1 = this$0;
3651
3656
  }
3652
- protoOf(_no_name_provided__qut3iv_3).w6j = function (action) {
3657
+ protoOf(_no_name_provided__qut3iv_3).x6j = function (action) {
3653
3658
  return action instanceof MechanicAction;
3654
3659
  };
3655
- protoOf(_no_name_provided__qut3iv_3).n6l = function (store, next, action) {
3660
+ protoOf(_no_name_provided__qut3iv_3).o6l = function (store, next, action) {
3656
3661
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>' call
3657
3662
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
3658
3663
  var state = store.state;
@@ -3661,11 +3666,11 @@
3661
3666
  var tmp;
3662
3667
  if (action_0 instanceof StartGameMechanicAction) {
3663
3668
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3664
- var this_0 = this.pa2_1;
3665
- var tableId = action_0.y7z_1;
3666
- var gameCreatorPlayerId = action_0.a80_1;
3669
+ var this_0 = this.va2_1;
3670
+ var tableId = action_0.c80_1;
3671
+ var gameCreatorPlayerId = action_0.e80_1;
3667
3672
  // Inline function 'kotlin.collections.map' call
3668
- var this_1 = action_0.b80_1;
3673
+ var this_1 = action_0.f80_1;
3669
3674
  // Inline function 'kotlin.collections.mapTo' call
3670
3675
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3671
3676
  var tmp0_iterator = this_1.j();
@@ -3706,7 +3711,7 @@
3706
3711
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3707
3712
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3708
3713
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3709
- var tmp0_aid = this_0.oa2_1.z6h();
3714
+ var tmp0_aid = this_0.ua2_1.a6i();
3710
3715
  // Inline function 'kotlin.collections.map' call
3711
3716
  // Inline function 'kotlin.collections.mapTo' call
3712
3717
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3731,17 +3736,17 @@
3731
3736
  } else {
3732
3737
  if (action_0 instanceof StartNewGameMechanicAction) {
3733
3738
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3734
- var this_2 = this.pa2_1;
3735
- var table = state.t6r();
3739
+ var this_2 = this.va2_1;
3740
+ var table = state.u6r();
3736
3741
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3737
- var sendToPlayer_0 = new RoomActionPayload(this_2.oa2_1.z6h(), table.id, null);
3742
+ var sendToPlayer_0 = new RoomActionPayload(this_2.ua2_1.a6i(), table.id, null);
3738
3743
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3739
3744
  tmp = listOfNotNull(tmp$ret$18);
3740
3745
  } else {
3741
3746
  if (action_0 instanceof ContinueGameMechanicAction) {
3742
3747
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3743
- var this_3 = this.pa2_1;
3744
- var tableId_0 = action_0.e80_1.id;
3748
+ var this_3 = this.va2_1;
3749
+ var tableId_0 = action_0.i80_1.id;
3745
3750
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3746
3751
  // Inline function 'kotlin.collections.map' call
3747
3752
  var this_4 = action_0.users;
@@ -3785,7 +3790,7 @@
3785
3790
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3786
3791
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3787
3792
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3788
- var tmp0_aid_0 = this_3.oa2_1.z6h();
3793
+ var tmp0_aid_0 = this_3.ua2_1.a6i();
3789
3794
  // Inline function 'kotlin.collections.map' call
3790
3795
  // Inline function 'kotlin.collections.mapTo' call
3791
3796
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3810,44 +3815,44 @@
3810
3815
  } else {
3811
3816
  if (action_0 instanceof FinishingGameMechanicAction) {
3812
3817
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3813
- var this_5 = this.pa2_1;
3814
- var table_0 = state.t6r();
3818
+ var this_5 = this.va2_1;
3819
+ var table_0 = state.u6r();
3815
3820
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3816
- var sendToPlayer_2 = new RoomActionPayload(this_5.oa2_1.z6h(), table_0.id, null);
3821
+ var sendToPlayer_2 = new RoomActionPayload(this_5.ua2_1.a6i(), table_0.id, null);
3817
3822
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3818
3823
  tmp = listOfNotNull(tmp$ret$38);
3819
3824
  } else {
3820
3825
  if (action_0 instanceof FinishGameMechanicAction) {
3821
3826
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3822
- var this_6 = this.pa2_1;
3823
- var table_1 = state.t6r();
3827
+ var this_6 = this.va2_1;
3828
+ var table_1 = state.u6r();
3824
3829
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3825
- var sendToPlayer_3 = new RoomActionPayload(this_6.oa2_1.z6h(), table_1.id, null);
3830
+ var sendToPlayer_3 = new RoomActionPayload(this_6.ua2_1.a6i(), table_1.id, null);
3826
3831
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3827
3832
  tmp = listOfNotNull(tmp$ret$40);
3828
3833
  } else {
3829
3834
  if (action_0 instanceof RestartGameMechanicAction) {
3830
3835
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3831
- var this_7 = this.pa2_1;
3832
- var table_2 = state.t6r();
3836
+ var this_7 = this.va2_1;
3837
+ var table_2 = state.u6r();
3833
3838
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3834
- var sendToPlayer_4 = new RoomActionPayload(this_7.oa2_1.z6h(), table_2.id, null);
3839
+ var sendToPlayer_4 = new RoomActionPayload(this_7.ua2_1.a6i(), table_2.id, null);
3835
3840
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3836
3841
  tmp = listOfNotNull(tmp$ret$42);
3837
3842
  } else {
3838
3843
  if (action_0 instanceof ErrorAction) {
3839
3844
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3840
- var this_8 = this.pa2_1;
3841
- var table_3 = state.t6r();
3845
+ var this_8 = this.va2_1;
3846
+ var table_3 = state.u6r();
3842
3847
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3843
- var sendToPlayer_5 = new RoomActionPayload(this_8.oa2_1.z6h(), table_3.id, null);
3848
+ var sendToPlayer_5 = new RoomActionPayload(this_8.ua2_1.a6i(), table_3.id, null);
3844
3849
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3845
3850
  tmp = listOfNotNull(tmp$ret$44);
3846
3851
  } else {
3847
3852
  if (action_0 instanceof SceneMechanicAction) {
3848
3853
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3849
- var this_9 = this.pa2_1;
3850
- var table_4 = state.t6r();
3854
+ var this_9 = this.va2_1;
3855
+ var table_4 = state.u6r();
3851
3856
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3852
3857
  var tableId_1 = table_4.id;
3853
3858
  var gameCreatorPlayerId_1 = getGameCreator(table_4.players).playerId;
@@ -3883,7 +3888,7 @@
3883
3888
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3884
3889
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3885
3890
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3886
- var tmp0_aid_1 = this_9.oa2_1.z6h();
3891
+ var tmp0_aid_1 = this_9.ua2_1.a6i();
3887
3892
  // Inline function 'kotlin.collections.map' call
3888
3893
  // Inline function 'kotlin.collections.mapTo' call
3889
3894
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3908,8 +3913,8 @@
3908
3913
  } else {
3909
3914
  if (action_0 instanceof SceneActMechanicAction) {
3910
3915
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3911
- var this_10 = this.pa2_1;
3912
- var table_5 = state.t6r();
3916
+ var this_10 = this.va2_1;
3917
+ var table_5 = state.u6r();
3913
3918
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3914
3919
  var tableId_2 = table_5.id;
3915
3920
  var gameCreatorPlayerId_2 = getGameCreator(table_5.players).playerId;
@@ -3945,7 +3950,7 @@
3945
3950
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3946
3951
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3947
3952
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3948
- var tmp0_aid_2 = this_10.oa2_1.z6h();
3953
+ var tmp0_aid_2 = this_10.ua2_1.a6i();
3949
3954
  // Inline function 'kotlin.collections.map' call
3950
3955
  // Inline function 'kotlin.collections.mapTo' call
3951
3956
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -3970,8 +3975,8 @@
3970
3975
  } else {
3971
3976
  if (action_0 instanceof TeamsDataMechanicAction) {
3972
3977
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3973
- var this_11 = this.pa2_1;
3974
- var table_6 = state.t6r();
3978
+ var this_11 = this.va2_1;
3979
+ var table_6 = state.u6r();
3975
3980
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3976
3981
  var tableId_3 = table_6.id;
3977
3982
  var gameCreatorPlayerId_3 = getGameCreator(table_6.players).playerId;
@@ -4007,7 +4012,7 @@
4007
4012
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4008
4013
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4009
4014
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4010
- var tmp0_aid_3 = this_11.oa2_1.z6h();
4015
+ var tmp0_aid_3 = this_11.ua2_1.a6i();
4011
4016
  // Inline function 'kotlin.collections.map' call
4012
4017
  // Inline function 'kotlin.collections.mapTo' call
4013
4018
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4020,7 +4025,7 @@
4020
4025
  }
4021
4026
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4022
4027
  var tmp_0;
4023
- if (this.pa2_1.na2_1.supportBackwardActions && getPlayer(state.t6r().players, sendToPlayer_8.l7e_1).q6x_1.u6x_1) {
4028
+ if (this.va2_1.ta2_1.supportBackwardActions && getPlayer(state.u6r().players, sendToPlayer_8.p7e_1).r6x_1.v6x_1) {
4024
4029
  tmp_0 = null;
4025
4030
  } else {
4026
4031
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4038,79 +4043,79 @@
4038
4043
  } else {
4039
4044
  if (action_0 instanceof PlayerReadyMechanicAction) {
4040
4045
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4041
- var this_12 = this.pa2_1;
4042
- var table_7 = state.t6r();
4043
- var exceptPlayerId = this.pa2_1.na2_1.supportBackwardActions ? action_0.e81_1 : null;
4046
+ var this_12 = this.va2_1;
4047
+ var table_7 = state.u6r();
4048
+ var exceptPlayerId = this.va2_1.ta2_1.supportBackwardActions ? action_0.i81_1 : null;
4044
4049
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4045
- var sendToPlayer_9 = new RoomActionPayload(this_12.oa2_1.z6h(), table_7.id, exceptPlayerId);
4050
+ var sendToPlayer_9 = new RoomActionPayload(this_12.ua2_1.a6i(), table_7.id, exceptPlayerId);
4046
4051
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4047
4052
  tmp = listOfNotNull(tmp$ret$94);
4048
4053
  } else {
4049
4054
  if (action_0 instanceof SuitChoiceMechanicAction) {
4050
4055
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4051
- var this_13 = this.pa2_1;
4052
- var table_8 = state.t6r();
4053
- var exceptPlayerId_0 = this.pa2_1.na2_1.supportBackwardActions ? action_0.i81_1 : null;
4056
+ var this_13 = this.va2_1;
4057
+ var table_8 = state.u6r();
4058
+ var exceptPlayerId_0 = this.va2_1.ta2_1.supportBackwardActions ? action_0.m81_1 : null;
4054
4059
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4055
- var sendToPlayer_10 = new RoomActionPayload(this_13.oa2_1.z6h(), table_8.id, exceptPlayerId_0);
4060
+ var sendToPlayer_10 = new RoomActionPayload(this_13.ua2_1.a6i(), table_8.id, exceptPlayerId_0);
4056
4061
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4057
4062
  tmp = listOfNotNull(tmp$ret$96);
4058
4063
  } else {
4059
4064
  if (action_0 instanceof TrumpMechanicAction) {
4060
4065
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4061
- var this_14 = this.pa2_1;
4062
- var table_9 = state.t6r();
4066
+ var this_14 = this.va2_1;
4067
+ var table_9 = state.u6r();
4063
4068
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4064
- var sendToPlayer_11 = new RoomActionPayload(this_14.oa2_1.z6h(), table_9.id, null);
4069
+ var sendToPlayer_11 = new RoomActionPayload(this_14.ua2_1.a6i(), table_9.id, null);
4065
4070
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4066
4071
  tmp = listOfNotNull(tmp$ret$98);
4067
4072
  } else {
4068
4073
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4069
4074
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4070
- var this_15 = this.pa2_1;
4071
- var table_10 = state.t6r();
4072
- var exceptPlayerId_1 = this.pa2_1.na2_1.supportBackwardActions ? action_0.p81_1 : null;
4075
+ var this_15 = this.va2_1;
4076
+ var table_10 = state.u6r();
4077
+ var exceptPlayerId_1 = this.va2_1.ta2_1.supportBackwardActions ? action_0.t81_1 : null;
4073
4078
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4074
- var sendToPlayer_12 = new RoomActionPayload(this_15.oa2_1.z6h(), table_10.id, exceptPlayerId_1);
4079
+ var sendToPlayer_12 = new RoomActionPayload(this_15.ua2_1.a6i(), table_10.id, exceptPlayerId_1);
4075
4080
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4076
4081
  tmp = listOfNotNull(tmp$ret$100);
4077
4082
  } else {
4078
4083
  if (action_0 instanceof PutCardMechanicAction) {
4079
4084
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4080
- var this_16 = this.pa2_1;
4081
- var table_11 = state.t6r();
4082
- var exceptPlayerId_2 = this.pa2_1.na2_1.supportBackwardActions ? action_0.t81_1 : null;
4085
+ var this_16 = this.va2_1;
4086
+ var table_11 = state.u6r();
4087
+ var exceptPlayerId_2 = this.va2_1.ta2_1.supportBackwardActions ? action_0.x81_1 : null;
4083
4088
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4084
- var sendToPlayer_13 = new RoomActionPayload(this_16.oa2_1.z6h(), table_11.id, exceptPlayerId_2);
4089
+ var sendToPlayer_13 = new RoomActionPayload(this_16.ua2_1.a6i(), table_11.id, exceptPlayerId_2);
4085
4090
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4086
4091
  tmp = listOfNotNull(tmp$ret$102);
4087
4092
  } else {
4088
4093
  if (action_0 instanceof PickUpBribeMechanicAction) {
4089
4094
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4090
- var this_17 = this.pa2_1;
4091
- var table_12 = state.t6r();
4095
+ var this_17 = this.va2_1;
4096
+ var table_12 = state.u6r();
4092
4097
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4093
- var sendToPlayer_14 = new RoomActionPayload(this_17.oa2_1.z6h(), table_12.id, null);
4098
+ var sendToPlayer_14 = new RoomActionPayload(this_17.ua2_1.a6i(), table_12.id, null);
4094
4099
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4095
4100
  tmp = listOfNotNull(tmp$ret$104);
4096
4101
  } else {
4097
4102
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4098
4103
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4099
- var this_18 = this.pa2_1;
4100
- var table_13 = state.t6r();
4104
+ var this_18 = this.va2_1;
4105
+ var table_13 = state.u6r();
4101
4106
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4102
- var sendToPlayer_15 = new RoomActionPayload(this_18.oa2_1.z6h(), table_13.id, null);
4107
+ var sendToPlayer_15 = new RoomActionPayload(this_18.ua2_1.a6i(), table_13.id, null);
4103
4108
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4104
4109
  tmp = listOfNotNull(tmp$ret$106);
4105
4110
  } else {
4106
4111
  if (action_0 instanceof MessageMechanicAction) {
4107
- var message = action_0.b82_1;
4112
+ var message = action_0.f82_1;
4108
4113
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4109
- var this_19 = this.pa2_1;
4110
- var table_14 = state.t6r();
4114
+ var this_19 = this.va2_1;
4115
+ var table_14 = state.u6r();
4111
4116
  var tmp_1;
4112
4117
  var tmp_2;
4113
- if (this.pa2_1.na2_1.supportBackwardActions) {
4118
+ if (this.va2_1.ta2_1.supportBackwardActions) {
4114
4119
  tmp_2 = isInterface(message, UserMessage);
4115
4120
  } else {
4116
4121
  tmp_2 = false;
@@ -4122,17 +4127,17 @@
4122
4127
  }
4123
4128
  var exceptPlayerId_3 = tmp_1;
4124
4129
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4125
- var sendToPlayer_16 = new RoomActionPayload(this_19.oa2_1.z6h(), table_14.id, exceptPlayerId_3);
4130
+ var sendToPlayer_16 = new RoomActionPayload(this_19.ua2_1.a6i(), table_14.id, exceptPlayerId_3);
4126
4131
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4127
4132
  tmp = listOfNotNull(tmp$ret$108);
4128
4133
  } else {
4129
4134
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4130
4135
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4131
- var this_20 = this.pa2_1;
4132
- var table_15 = state.t6r();
4136
+ var this_20 = this.va2_1;
4137
+ var table_15 = state.u6r();
4133
4138
  var exceptPlayerId_4 = action_0.playerId;
4134
4139
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4135
- var sendToPlayer_17 = new RoomActionPayload(this_20.oa2_1.z6h(), table_15.id, exceptPlayerId_4);
4140
+ var sendToPlayer_17 = new RoomActionPayload(this_20.ua2_1.a6i(), table_15.id, exceptPlayerId_4);
4136
4141
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4137
4142
  tmp = listOfNotNull(tmp$ret$110);
4138
4143
  } else {
@@ -4166,14 +4171,14 @@
4166
4171
  }
4167
4172
  next(action_0);
4168
4173
  };
4169
- protoOf(_no_name_provided__qut3iv_3).v6j = function (store, next, action) {
4170
- return this.n6l(store, next, action);
4174
+ protoOf(_no_name_provided__qut3iv_3).w6j = function (store, next, action) {
4175
+ return this.o6l(store, next, action);
4171
4176
  };
4172
4177
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4173
- this.na2_1 = logicConfig;
4174
- this.oa2_1 = idsProvider;
4178
+ this.ta2_1 = logicConfig;
4179
+ this.ua2_1 = idsProvider;
4175
4180
  }
4176
- protoOf(ServerMapMechanicToClientActionMiddleware).i97 = function () {
4181
+ protoOf(ServerMapMechanicToClientActionMiddleware).n97 = function () {
4177
4182
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4178
4183
  return new _no_name_provided__qut3iv_3(this);
4179
4184
  };
@@ -4182,8 +4187,8 @@
4182
4187
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4183
4188
  }
4184
4189
  function sendMechanicEventsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4185
- this.ya2_1 = $provider;
4186
- this.za2_1 = $action;
4190
+ this.ea3_1 = $provider;
4191
+ this.fa3_1 = $action;
4187
4192
  CoroutineImpl.call(this, resultContinuation);
4188
4193
  }
4189
4194
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -4204,7 +4209,7 @@
4204
4209
  case 0:
4205
4210
  this.g9_1 = 2;
4206
4211
  this.f9_1 = 1;
4207
- suspendResult = this.ya2_1.u9u(this.za2_1, this);
4212
+ suspendResult = this.ea3_1.a9v(this.fa3_1, this);
4208
4213
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4209
4214
  return suspendResult;
4210
4215
  }
@@ -4227,8 +4232,8 @@
4227
4232
  while (true);
4228
4233
  };
4229
4234
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).m1e = function ($this$launchDefault, completion) {
4230
- var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.ya2_1, this.za2_1, completion);
4231
- i.aa3_1 = $this$launchDefault;
4235
+ var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.ea3_1, this.fa3_1, completion);
4236
+ i.ga3_1 = $this$launchDefault;
4232
4237
  return i;
4233
4238
  };
4234
4239
  function sendMechanicEventsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4240,28 +4245,28 @@
4240
4245
  return l;
4241
4246
  }
4242
4247
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4243
- this.ba3_1 = $asyncProvider;
4244
- this.ca3_1 = $provider;
4248
+ this.ha3_1 = $asyncProvider;
4249
+ this.ia3_1 = $provider;
4245
4250
  }
4246
- protoOf(_no_name_provided__qut3iv_4).w6j = function (action) {
4251
+ protoOf(_no_name_provided__qut3iv_4).x6j = function (action) {
4247
4252
  return action instanceof MechanicAction;
4248
4253
  };
4249
- protoOf(_no_name_provided__qut3iv_4).n6l = function (store, next, action) {
4254
+ protoOf(_no_name_provided__qut3iv_4).o6l = function (store, next, action) {
4250
4255
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendMechanicEventsMiddleware.<anonymous>' call
4251
4256
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4252
- this.ba3_1.w6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.ca3_1, action_0, null));
4257
+ this.ha3_1.x6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.ia3_1, action_0, null));
4253
4258
  next(action_0);
4254
4259
  };
4255
- protoOf(_no_name_provided__qut3iv_4).v6j = function (store, next, action) {
4256
- return this.n6l(store, next, action);
4260
+ protoOf(_no_name_provided__qut3iv_4).w6j = function (store, next, action) {
4261
+ return this.o6l(store, next, action);
4257
4262
  };
4258
4263
  function sendToClientActionMiddleware(asyncProvider, provider) {
4259
4264
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4260
4265
  return new _no_name_provided__qut3iv_5(asyncProvider, provider);
4261
4266
  }
4262
4267
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4263
- this.la3_1 = $provider;
4264
- this.ma3_1 = $action;
4268
+ this.ra3_1 = $provider;
4269
+ this.sa3_1 = $action;
4265
4270
  CoroutineImpl.call(this, resultContinuation);
4266
4271
  }
4267
4272
  protoOf(sendToClientActionMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, $completion) {
@@ -4282,7 +4287,7 @@
4282
4287
  case 0:
4283
4288
  this.g9_1 = 2;
4284
4289
  this.f9_1 = 1;
4285
- suspendResult = this.la3_1.i9z(this.ma3_1, this);
4290
+ suspendResult = this.ra3_1.o9z(this.sa3_1, this);
4286
4291
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4287
4292
  return suspendResult;
4288
4293
  }
@@ -4305,8 +4310,8 @@
4305
4310
  while (true);
4306
4311
  };
4307
4312
  protoOf(sendToClientActionMiddleware$o$handle$slambda).m1e = function ($this$launchDefault, completion) {
4308
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.la3_1, this.ma3_1, completion);
4309
- i.na3_1 = $this$launchDefault;
4313
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.ra3_1, this.sa3_1, completion);
4314
+ i.ta3_1 = $this$launchDefault;
4310
4315
  return i;
4311
4316
  };
4312
4317
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4318,20 +4323,20 @@
4318
4323
  return l;
4319
4324
  }
4320
4325
  function _no_name_provided__qut3iv_5($asyncProvider, $provider) {
4321
- this.oa3_1 = $asyncProvider;
4322
- this.pa3_1 = $provider;
4326
+ this.ua3_1 = $asyncProvider;
4327
+ this.va3_1 = $provider;
4323
4328
  }
4324
- protoOf(_no_name_provided__qut3iv_5).w6j = function (action) {
4329
+ protoOf(_no_name_provided__qut3iv_5).x6j = function (action) {
4325
4330
  return action instanceof ToClientAction;
4326
4331
  };
4327
- protoOf(_no_name_provided__qut3iv_5).n6l = function (store, next, action) {
4332
+ protoOf(_no_name_provided__qut3iv_5).o6l = function (store, next, action) {
4328
4333
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4329
4334
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4330
- this.oa3_1.w6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.pa3_1, action_0, null));
4335
+ this.ua3_1.x6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.va3_1, action_0, null));
4331
4336
  next(action_0);
4332
4337
  };
4333
- protoOf(_no_name_provided__qut3iv_5).v6j = function (store, next, action) {
4334
- return this.n6l(store, next, action);
4338
+ protoOf(_no_name_provided__qut3iv_5).w6j = function (store, next, action) {
4339
+ return this.o6l(store, next, action);
4335
4340
  };
4336
4341
  function serverConfigReducer() {
4337
4342
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -4339,16 +4344,16 @@
4339
4344
  }
4340
4345
  function _no_name_provided__qut3iv_6() {
4341
4346
  }
4342
- protoOf(_no_name_provided__qut3iv_6).w6j = function (action) {
4347
+ protoOf(_no_name_provided__qut3iv_6).x6j = function (action) {
4343
4348
  return action instanceof UpdateServerConfigAction;
4344
4349
  };
4345
- protoOf(_no_name_provided__qut3iv_6).d9e = function (state, action) {
4350
+ protoOf(_no_name_provided__qut3iv_6).i9e = function (state, action) {
4346
4351
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4347
4352
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4348
- return state.s92(VOID, get_serverStatePayload_0(state).qa3(action_0.ua1_1));
4353
+ return state.w92(VOID, get_serverStatePayload_0(state).wa3(action_0.aa2_1));
4349
4354
  };
4350
- protoOf(_no_name_provided__qut3iv_6).o6l = function (state, action) {
4351
- return this.d9e((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4355
+ protoOf(_no_name_provided__qut3iv_6).p6l = function (state, action) {
4356
+ return this.i9e((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4352
4357
  };
4353
4358
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4354
4359
  return function (it) {
@@ -4361,7 +4366,7 @@
4361
4366
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4362
4367
  // Inline function 'kotlin.time.Companion.milliseconds' call
4363
4368
  Companion_getInstance();
4364
- var this_0 = $action.x7z_1.timeoutTimeMillis;
4369
+ var this_0 = $action.b80_1.timeoutTimeMillis;
4365
4370
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4366
4371
  tmp_0 = tmp_1.d6c(tmp_2, tmp$ret$0);
4367
4372
  }
@@ -4370,65 +4375,65 @@
4370
4375
  }
4371
4376
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4372
4377
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4373
- this.ta3_1 = logger;
4378
+ this.za3_1 = logger;
4374
4379
  }
4375
- protoOf(ServerMechanicLifecycleReducer).p9f = function (state, action) {
4376
- var serverState = get_serverStatePayloadOrNull(state.s6q_1);
4380
+ protoOf(ServerMechanicLifecycleReducer).u9f = function (state, action) {
4381
+ var serverState = get_serverStatePayloadOrNull(state.t6q_1);
4377
4382
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4378
- var tmp0_$this = this.q9f_1;
4379
- var tmp1_tableId = action.y7z_1;
4380
- var tmp2_gameId = action.y7z_1;
4381
- var tmp3_version = action.z7z_1;
4382
- var tmp4_config = action.x7z_1;
4383
- var tmp5_users = action.b80_1;
4383
+ var tmp0_$this = this.v9f_1;
4384
+ var tmp1_tableId = action.c80_1;
4385
+ var tmp2_gameId = action.c80_1;
4386
+ var tmp3_version = action.d80_1;
4387
+ var tmp4_config = action.b80_1;
4388
+ var tmp5_users = action.f80_1;
4384
4389
  var tmp6_spectators = action.spectators;
4385
- var tmp7_gameCreatorPlayerId = action.a80_1;
4386
- var tmp9_tableOrNull = tmp0_$this.v9g(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4390
+ var tmp7_gameCreatorPlayerId = action.e80_1;
4391
+ var tmp9_tableOrNull = tmp0_$this.a9h(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4387
4392
  var tmp;
4388
4393
  if (serverState == null) {
4389
- this.ta3_1.w(VOID, 'ServerPayload is not onStart');
4390
- tmp = Companion_instance_11.m9u();
4394
+ this.za3_1.w(VOID, 'ServerPayload is not onStart');
4395
+ tmp = Companion_instance_11.s9u();
4391
4396
  } else {
4392
4397
  tmp = serverState;
4393
4398
  }
4394
4399
  var tmp10_payload = tmp;
4395
- return state.s92(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4400
+ return state.w92(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4396
4401
  };
4397
- protoOf(ServerMechanicLifecycleReducer).n9f = function (state, action) {
4402
+ protoOf(ServerMechanicLifecycleReducer).s9f = function (state, action) {
4398
4403
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4399
- var tmp2_tableOrNull = action.e80_1;
4404
+ var tmp2_tableOrNull = action.i80_1;
4400
4405
  var tmp = Companion_instance_11;
4401
- var tmp_0 = get_serverStatePayload_0(state).v9t_1;
4402
- var tmp_1 = action.f80_1;
4406
+ var tmp_0 = get_serverStatePayload_0(state).b9u_1;
4407
+ var tmp_1 = action.j80_1;
4403
4408
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4404
- var tmp3_payload = tmp.ua3(tmp_0.y9t(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.u69_1));
4405
- return state.s92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4409
+ var tmp3_payload = tmp.aa4(tmp_0.e9u(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.u69_1));
4410
+ return state.w92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4406
4411
  };
4407
- protoOf(ServerMechanicLifecycleReducer).o9f = function (state, action) {
4408
- this.r9f_1.i5r(action.previousGameId);
4412
+ protoOf(ServerMechanicLifecycleReducer).t9f = function (state, action) {
4413
+ this.w9f_1.i5r(action.previousGameId);
4409
4414
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4410
- var tmp1_tableOrNull = this.q9f_1.w9g(state.t6r(), action.gameId);
4411
- return state.s92(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4415
+ var tmp1_tableOrNull = this.v9f_1.b9h(state.u6r(), action.gameId);
4416
+ return state.w92(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4412
4417
  };
4413
4418
  function spectatorsReducer(logger) {
4414
4419
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4415
4420
  return new _no_name_provided__qut3iv_7(logger);
4416
4421
  }
4417
4422
  function _no_name_provided__qut3iv_7($logger) {
4418
- this.va3_1 = $logger;
4423
+ this.ba4_1 = $logger;
4419
4424
  }
4420
- protoOf(_no_name_provided__qut3iv_7).w6j = function (action) {
4425
+ protoOf(_no_name_provided__qut3iv_7).x6j = function (action) {
4421
4426
  return isInterface(action, SpectatorsAction);
4422
4427
  };
4423
- protoOf(_no_name_provided__qut3iv_7).d9e = function (state, action) {
4428
+ protoOf(_no_name_provided__qut3iv_7).i9e = function (state, action) {
4424
4429
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4425
4430
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4426
- var table = state.t6r();
4431
+ var table = state.u6r();
4427
4432
  var tmp;
4428
4433
  if (action_0 instanceof AddSpectatorsAction) {
4429
4434
  // Inline function 'kotlin.collections.mapNotNull' call
4430
4435
  // Inline function 'kotlin.collections.mapNotNullTo' call
4431
- var this_0 = action_0.va1_1;
4436
+ var this_0 = action_0.ba2_1;
4432
4437
  var destination = ArrayList_init_$Create$_0();
4433
4438
  // Inline function 'kotlin.collections.forEach' call
4434
4439
  var tmp0_iterator = this_0.j();
@@ -4450,10 +4455,10 @@
4450
4455
  var tmp_0;
4451
4456
  // Inline function 'kotlin.collections.isNotEmpty' call
4452
4457
  if (!sameSpectators.p()) {
4453
- this.va3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators));
4458
+ this.ba4_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators));
4454
4459
  // Inline function 'kotlin.collections.filterNot' call
4455
4460
  // Inline function 'kotlin.collections.filterNotTo' call
4456
- var this_1 = action_0.va1_1;
4461
+ var this_1 = action_0.ba2_1;
4457
4462
  var destination_0 = ArrayList_init_$Create$_0();
4458
4463
  var tmp0_iterator_0 = this_1.j();
4459
4464
  while (tmp0_iterator_0.k()) {
@@ -4489,7 +4494,7 @@
4489
4494
  }
4490
4495
  tmp_0 = destination_0;
4491
4496
  } else {
4492
- tmp_0 = action_0.va1_1;
4497
+ tmp_0 = action_0.ba2_1;
4493
4498
  }
4494
4499
  var this_2 = tmp_0;
4495
4500
  // Inline function 'kotlin.collections.mapTo' call
@@ -4502,12 +4507,12 @@
4502
4507
  destination_1.e(tmp$ret$10);
4503
4508
  }
4504
4509
  var spectatorsToAdd = toSet(destination_1);
4505
- tmp = state.s92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4510
+ tmp = state.w92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4506
4511
  } else {
4507
4512
  if (action_0 instanceof RemoveSpectatorsAction) {
4508
4513
  // Inline function 'kotlin.collections.mapNotNull' call
4509
4514
  // Inline function 'kotlin.collections.mapNotNullTo' call
4510
- var this_3 = action_0.wa1_1;
4515
+ var this_3 = action_0.ca2_1;
4511
4516
  var destination_2 = ArrayList_init_$Create$_0();
4512
4517
  // Inline function 'kotlin.collections.forEach' call
4513
4518
  var tmp0_iterator_3 = this_3.j();
@@ -4528,10 +4533,10 @@
4528
4533
  var tmp_2;
4529
4534
  // Inline function 'kotlin.collections.isNotEmpty' call
4530
4535
  if (!sameSpectators_0.p()) {
4531
- this.va3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators_0));
4536
+ this.ba4_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators_0));
4532
4537
  // Inline function 'kotlin.collections.filterNot' call
4533
4538
  // Inline function 'kotlin.collections.filterNotTo' call
4534
- var this_4 = action_0.wa1_1;
4539
+ var this_4 = action_0.ca2_1;
4535
4540
  var destination_3 = ArrayList_init_$Create$_0();
4536
4541
  var tmp0_iterator_4 = this_4.j();
4537
4542
  while (tmp0_iterator_4.k()) {
@@ -4567,7 +4572,7 @@
4567
4572
  }
4568
4573
  tmp_2 = destination_3;
4569
4574
  } else {
4570
- tmp_2 = action_0.wa1_1;
4575
+ tmp_2 = action_0.ca2_1;
4571
4576
  }
4572
4577
  var spectatorsToRemove = toSet(tmp_2);
4573
4578
  // Inline function 'kotlin.collections.filterNot' call
@@ -4606,40 +4611,40 @@
4606
4611
  destination_4.e(element_5);
4607
4612
  }
4608
4613
  }
4609
- tmp = state.s92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4614
+ tmp = state.w92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4610
4615
  } else {
4611
4616
  noWhenBranchMatchedException();
4612
4617
  }
4613
4618
  }
4614
4619
  return tmp;
4615
4620
  };
4616
- protoOf(_no_name_provided__qut3iv_7).o6l = function (state, action) {
4617
- return this.d9e((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4621
+ protoOf(_no_name_provided__qut3iv_7).p6l = function (state, action) {
4622
+ return this.i9e((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4618
4623
  };
4619
4624
  function Companion_3() {
4620
4625
  }
4621
- protoOf(Companion_3).ua3 = function (config) {
4626
+ protoOf(Companion_3).aa4 = function (config) {
4622
4627
  return new ServerStatePayload(config);
4623
4628
  };
4624
- protoOf(Companion_3).m9u = function (config, $super) {
4625
- config = config === VOID ? Companion_instance_8.q9u(null) : config;
4626
- return $super === VOID ? this.ua3(config) : $super.ua3.call(this, config);
4629
+ protoOf(Companion_3).s9u = function (config, $super) {
4630
+ config = config === VOID ? Companion_instance_8.w9u(null) : config;
4631
+ return $super === VOID ? this.aa4(config) : $super.aa4.call(this, config);
4627
4632
  };
4628
4633
  var Companion_instance_11;
4629
4634
  function Companion_getInstance_4() {
4630
4635
  return Companion_instance_11;
4631
4636
  }
4632
4637
  function ServerStatePayload(config) {
4633
- this.v9t_1 = config;
4638
+ this.b9u_1 = config;
4634
4639
  }
4635
- protoOf(ServerStatePayload).qa3 = function (config) {
4640
+ protoOf(ServerStatePayload).wa3 = function (config) {
4636
4641
  return new ServerStatePayload(config);
4637
4642
  };
4638
4643
  protoOf(ServerStatePayload).toString = function () {
4639
- return 'ServerStatePayload(config=' + this.v9t_1.toString() + ')';
4644
+ return 'ServerStatePayload(config=' + this.b9u_1.toString() + ')';
4640
4645
  };
4641
4646
  protoOf(ServerStatePayload).hashCode = function () {
4642
- return this.v9t_1.hashCode();
4647
+ return this.b9u_1.hashCode();
4643
4648
  };
4644
4649
  protoOf(ServerStatePayload).equals = function (other) {
4645
4650
  if (this === other)
@@ -4647,7 +4652,7 @@
4647
4652
  if (!(other instanceof ServerStatePayload))
4648
4653
  return false;
4649
4654
  var tmp0_other_with_cast = other instanceof ServerStatePayload ? other : THROW_CCE();
4650
- if (!this.v9t_1.equals(tmp0_other_with_cast.v9t_1))
4655
+ if (!this.b9u_1.equals(tmp0_other_with_cast.b9u_1))
4651
4656
  return false;
4652
4657
  return true;
4653
4658
  };
@@ -4659,7 +4664,7 @@
4659
4664
  }
4660
4665
  function get_serverStatePayload_0(_this__u8e3s4) {
4661
4666
  // Inline function 'kotlin.requireNotNull' call
4662
- var value = _this__u8e3s4.s6q_1;
4667
+ var value = _this__u8e3s4.t6q_1;
4663
4668
  // Inline function 'kotlin.contracts.contract' call
4664
4669
  var tmp$ret$1;
4665
4670
  $l$block: {
@@ -4685,13 +4690,13 @@
4685
4690
  }
4686
4691
  function _get_logger__rkp4sl_1($this) {
4687
4692
  // Inline function 'kotlin.getValue' call
4688
- var this_0 = $this.ea4_1;
4693
+ var this_0 = $this.ka4_1;
4689
4694
  logger$factory_3();
4690
4695
  return this_0.u();
4691
4696
  }
4692
4697
  function _get_di__ndbzja($this) {
4693
4698
  // Inline function 'kotlin.getValue' call
4694
- var this_0 = $this.fa4_1;
4699
+ var this_0 = $this.la4_1;
4695
4700
  di$factory();
4696
4701
  return this_0.u();
4697
4702
  }
@@ -4702,13 +4707,13 @@
4702
4707
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
4703
4708
  return function () {
4704
4709
  var tmp;
4705
- if (this$0.ca4_1 == null) {
4710
+ if (this$0.ia4_1 == null) {
4706
4711
  tmp = null;
4707
4712
  } else {
4708
4713
  // Inline function 'kotlin.let' call
4709
4714
  // Inline function 'kotlin.contracts.contract' call
4710
4715
  // Inline function 'GameServerEngineControllerImpl.logger$delegate.<anonymous>.<anonymous>' call
4711
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ca4_1)]));
4716
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ia4_1)]));
4712
4717
  }
4713
4718
  var tmp1_elvis_lhs = tmp;
4714
4719
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4736,7 +4741,7 @@
4736
4741
  tmp_0.a62(tmp$ret$3);
4737
4742
  $this$DI.e5y(jsonModule());
4738
4743
  $this$DI.e5y(serverHelpersModule());
4739
- $this$DI.e5y(randomOrgModule(this$0.da4_1));
4744
+ $this$DI.e5y(randomOrgModule(this$0.ja4_1));
4740
4745
  return Unit_instance;
4741
4746
  };
4742
4747
  }
@@ -4747,16 +4752,16 @@
4747
4752
  };
4748
4753
  }
4749
4754
  function _no_name_provided__qut3iv_8($item) {
4750
- this.la4_1 = $item;
4755
+ this.ra4_1 = $item;
4751
4756
  }
4752
- protoOf(_no_name_provided__qut3iv_8).w6j = function (action) {
4757
+ protoOf(_no_name_provided__qut3iv_8).x6j = function (action) {
4753
4758
  return isInterface(action, Action);
4754
4759
  };
4755
- protoOf(_no_name_provided__qut3iv_8).d9e = function (state, action) {
4756
- return this.la4_1(state, isInterface(action, Action) ? action : THROW_CCE());
4760
+ protoOf(_no_name_provided__qut3iv_8).i9e = function (state, action) {
4761
+ return this.ra4_1(state, isInterface(action, Action) ? action : THROW_CCE());
4757
4762
  };
4758
- protoOf(_no_name_provided__qut3iv_8).o6l = function (state, action) {
4759
- return this.d9e((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4763
+ protoOf(_no_name_provided__qut3iv_8).p6l = function (state, action) {
4764
+ return this.i9e((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4760
4765
  };
4761
4766
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4762
4767
  return function ($this$singleton) {
@@ -4813,10 +4818,10 @@
4813
4818
  }
4814
4819
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4815
4820
  return function (it) {
4816
- var tmp0_elvis_lhs = Companion_instance_4.y9i(it);
4821
+ var tmp0_elvis_lhs = Companion_instance_4.d9j(it);
4817
4822
  var tmp;
4818
4823
  if (tmp0_elvis_lhs == null) {
4819
- var tmp1_safe_receiver = $gameServer.m6b().r6q_1;
4824
+ var tmp1_safe_receiver = $gameServer.m6b().s6q_1;
4820
4825
  tmp = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.gameId;
4821
4826
  } else {
4822
4827
  tmp = tmp0_elvis_lhs;
@@ -4826,10 +4831,10 @@
4826
4831
  }
4827
4832
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4828
4833
  return function (it) {
4829
- var tmp0_elvis_lhs = Companion_instance_5.j9h(it);
4834
+ var tmp0_elvis_lhs = Companion_instance_5.o9h(it);
4830
4835
  var tmp;
4831
4836
  if (tmp0_elvis_lhs == null) {
4832
- var tmp1_safe_receiver = $gameServer.m6b().r6q_1;
4837
+ var tmp1_safe_receiver = $gameServer.m6b().s6q_1;
4833
4838
  tmp = tmp1_safe_receiver == null ? null : toLoggerPayload(tmp1_safe_receiver);
4834
4839
  } else {
4835
4840
  tmp = tmp0_elvis_lhs;
@@ -4848,7 +4853,7 @@
4848
4853
  // Inline function 'kotlin.contracts.contract' call
4849
4854
  $this$DI.e5y(tmp0_safe_receiver);
4850
4855
  }
4851
- $this$DI.e5y(dealerModule(this$0.randomPoolProvider, this$0.da4_1));
4856
+ $this$DI.e5y(dealerModule(this$0.randomPoolProvider, this$0.ja4_1));
4852
4857
  $this$DI.e5y(coreModule($coreConfig));
4853
4858
  $this$DI.e5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4854
4859
  return Unit_instance;
@@ -4857,76 +4862,76 @@
4857
4862
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4858
4863
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4859
4864
  production = production === VOID ? true : production;
4860
- this.ca4_1 = loggerCallback;
4861
- this.da4_1 = randomOrgConfig;
4862
- AppEnvironment_getInstance().z6p(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4865
+ this.ia4_1 = loggerCallback;
4866
+ this.ja4_1 = randomOrgConfig;
4867
+ AppEnvironment_getInstance().a6q(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4863
4868
  var tmp = this;
4864
- tmp.ea4_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4869
+ tmp.ka4_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4865
4870
  var tmp_0 = this;
4866
- tmp_0.fa4_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4871
+ tmp_0.la4_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4867
4872
  var tmp_1 = this;
4868
4873
  // Inline function 'org.kodein.di.instance' call
4869
4874
  var this_0 = _get_di__ndbzja(this);
4870
4875
  // Inline function 'org.kodein.type.generic' call
4871
4876
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4872
4877
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4873
- tmp_1.ga4_1 = Instance(this_0, tmp$ret$0, null).x63(this, parser$factory());
4878
+ tmp_1.ma4_1 = Instance(this_0, tmp$ret$0, null).x63(this, parser$factory());
4874
4879
  var tmp_3 = this;
4875
4880
  // Inline function 'org.kodein.di.instance' call
4876
4881
  var this_1 = _get_di__ndbzja(this);
4877
4882
  // Inline function 'org.kodein.type.generic' call
4878
4883
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4879
4884
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4880
- tmp_3.ha4_1 = Instance(this_1, tmp$ret$2, null).x63(this, helper$factory());
4885
+ tmp_3.na4_1 = Instance(this_1, tmp$ret$2, null).x63(this, helper$factory());
4881
4886
  var tmp_5 = this;
4882
4887
  // Inline function 'org.kodein.di.instance' call
4883
4888
  var this_2 = _get_di__ndbzja(this);
4884
4889
  // Inline function 'org.kodein.type.generic' call
4885
4890
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4886
4891
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4887
- tmp_5.ia4_1 = Instance(this_2, tmp$ret$4, null).x63(this, resources$factory());
4892
+ tmp_5.oa4_1 = Instance(this_2, tmp$ret$4, null).x63(this, resources$factory());
4888
4893
  var tmp_7 = this;
4889
4894
  // Inline function 'org.kodein.di.instance' call
4890
4895
  var this_3 = _get_di__ndbzja(this);
4891
4896
  // Inline function 'org.kodein.type.generic' call
4892
4897
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4893
4898
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4894
- tmp_7.ja4_1 = Instance(this_3, tmp$ret$6, null).x63(this, test$factory());
4899
+ tmp_7.pa4_1 = Instance(this_3, tmp$ret$6, null).x63(this, test$factory());
4895
4900
  var tmp_9 = this;
4896
4901
  // Inline function 'org.kodein.di.instance' call
4897
4902
  var this_4 = _get_di__ndbzja(this);
4898
4903
  // Inline function 'org.kodein.type.generic' call
4899
4904
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4900
4905
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4901
- tmp_9.ka4_1 = Instance(this_4, tmp$ret$8, null).x63(this, randomPoolProvider$factory());
4906
+ tmp_9.qa4_1 = Instance(this_4, tmp$ret$8, null).x63(this, randomPoolProvider$factory());
4902
4907
  }
4903
- protoOf(GameServerEngineControllerImpl).wa3 = function () {
4908
+ protoOf(GameServerEngineControllerImpl).ca4 = function () {
4904
4909
  // Inline function 'kotlin.getValue' call
4905
- var this_0 = this.ga4_1;
4910
+ var this_0 = this.ma4_1;
4906
4911
  parser$factory_0();
4907
4912
  return this_0.u();
4908
4913
  };
4909
- protoOf(GameServerEngineControllerImpl).ya3 = function () {
4914
+ protoOf(GameServerEngineControllerImpl).ea4 = function () {
4910
4915
  // Inline function 'kotlin.getValue' call
4911
- var this_0 = this.ha4_1;
4916
+ var this_0 = this.na4_1;
4912
4917
  helper$factory_0();
4913
4918
  return this_0.u();
4914
4919
  };
4915
- protoOf(GameServerEngineControllerImpl).za3 = function () {
4920
+ protoOf(GameServerEngineControllerImpl).fa4 = function () {
4916
4921
  // Inline function 'kotlin.getValue' call
4917
- var this_0 = this.ia4_1;
4922
+ var this_0 = this.oa4_1;
4918
4923
  resources$factory_0();
4919
4924
  return this_0.u();
4920
4925
  };
4921
- protoOf(GameServerEngineControllerImpl).xa3 = function () {
4926
+ protoOf(GameServerEngineControllerImpl).da4 = function () {
4922
4927
  // Inline function 'kotlin.getValue' call
4923
- var this_0 = this.ja4_1;
4928
+ var this_0 = this.pa4_1;
4924
4929
  test$factory_0();
4925
4930
  return this_0.u();
4926
4931
  };
4927
- protoOf(GameServerEngineControllerImpl).aa4 = function () {
4932
+ protoOf(GameServerEngineControllerImpl).ga4 = function () {
4928
4933
  // Inline function 'kotlin.getValue' call
4929
- var this_0 = this.ka4_1;
4934
+ var this_0 = this.qa4_1;
4930
4935
  randomPoolProvider$factory_0();
4931
4936
  return this_0.u();
4932
4937
  };
@@ -4936,7 +4941,7 @@
4936
4941
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4937
4942
  return this.createGameEngineWithLogic();
4938
4943
  };
4939
- protoOf(GameServerEngineControllerImpl).ba4 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4944
+ protoOf(GameServerEngineControllerImpl).ha4 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4940
4945
  var combinedLogger = Companion_instance_6.rm();
4941
4946
  var tmp;
4942
4947
  if (coreConfig.fileLogsEnabled) {
@@ -4946,8 +4951,8 @@
4946
4951
  }
4947
4952
  var fileLoggerOutput = tmp;
4948
4953
  var tmp_0;
4949
- if (!(this.ca4_1 == null)) {
4950
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ca4_1));
4954
+ if (!(this.ia4_1 == null)) {
4955
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ia4_1));
4951
4956
  } else {
4952
4957
  tmp_0 = null;
4953
4958
  }
@@ -4990,12 +4995,12 @@
4990
4995
  var gameServer = tmp_1.o5z(tmp$ret$7, null);
4991
4996
  if (!(fileLoggerOutput == null)) {
4992
4997
  var tmp_3 = fileLoggerOutput;
4993
- tmp_3.n9i_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4998
+ tmp_3.s9i_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4994
4999
  combinedLogger.tm(fileLoggerOutput);
4995
5000
  }
4996
5001
  if (!(callbackWrapperLoggerOutput == null)) {
4997
5002
  var tmp_4 = callbackWrapperLoggerOutput;
4998
- tmp_4.l9h_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5003
+ tmp_4.q9h_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4999
5004
  combinedLogger.tm(callbackWrapperLoggerOutput);
5000
5005
  }
5001
5006
  return gameServer;
@@ -5064,13 +5069,13 @@
5064
5069
  }
5065
5070
  function _get_playerAnswerInteractor__msggz1($this) {
5066
5071
  // Inline function 'kotlin.getValue' call
5067
- var this_0 = $this.oa4_1;
5072
+ var this_0 = $this.ua4_1;
5068
5073
  playerAnswerInteractor$factory_0();
5069
5074
  return this_0.u();
5070
5075
  }
5071
5076
  function TestHelperImpl$di$lambda$lambda(this$0) {
5072
5077
  return function ($this$singleton) {
5073
- return this$0.ma4_1;
5078
+ return this$0.sa4_1;
5074
5079
  };
5075
5080
  }
5076
5081
  function TestHelperImpl$di$lambda(this$0) {
@@ -5099,20 +5104,20 @@
5099
5104
  return emptyMap();
5100
5105
  }
5101
5106
  function TestHelperImpl(logger) {
5102
- this.ma4_1 = logger;
5107
+ this.sa4_1 = logger;
5103
5108
  var tmp = this;
5104
5109
  var tmp_0 = Companion_instance_3;
5105
- tmp.na4_1 = tmp_0.l5y(VOID, TestHelperImpl$di$lambda(this));
5110
+ tmp.ta4_1 = tmp_0.l5y(VOID, TestHelperImpl$di$lambda(this));
5106
5111
  var tmp_1 = this;
5107
5112
  // Inline function 'org.kodein.di.instance' call
5108
- var this_0 = this.na4_1;
5113
+ var this_0 = this.ta4_1;
5109
5114
  // Inline function 'org.kodein.type.generic' call
5110
5115
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5111
5116
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5112
- tmp_1.oa4_1 = Instance(this_0, tmp$ret$0, null).x63(this, playerAnswerInteractor$factory());
5117
+ tmp_1.ua4_1 = Instance(this_0, tmp$ret$0, null).x63(this, playerAnswerInteractor$factory());
5113
5118
  }
5114
5119
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5115
- return _get_playerAnswerInteractor__msggz1(this).n8t(playerId, table, botConfig);
5120
+ return _get_playerAnswerInteractor__msggz1(this).r8t(playerId, table, botConfig);
5116
5121
  };
5117
5122
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5118
5123
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -5120,7 +5125,7 @@
5120
5125
  var tmp$ret$0;
5121
5126
  $l$block_0: {
5122
5127
  // Inline function 'kotlin.collections.any' call
5123
- var this_0 = mechanicAction.v94();
5128
+ var this_0 = mechanicAction.z94();
5124
5129
  var tmp;
5125
5130
  if (isInterface(this_0, Collection)) {
5126
5131
  tmp = this_0.p();
@@ -5153,7 +5158,7 @@
5153
5158
  var tmp$ret$0;
5154
5159
  $l$block_0: {
5155
5160
  // Inline function 'kotlin.collections.any' call
5156
- var this_0 = action.v94();
5161
+ var this_0 = action.z94();
5157
5162
  var tmp;
5158
5163
  if (isInterface(this_0, Collection)) {
5159
5164
  tmp = this_0.p();
@@ -5234,41 +5239,41 @@
5234
5239
  return this.f5l();
5235
5240
  });
5236
5241
  defineProp(protoOf(GameServer), 'table', function () {
5237
- return this.t6r();
5242
+ return this.u6r();
5238
5243
  });
5239
5244
  defineProp(protoOf(GameServer), 'isTableExists', function () {
5240
- return this.u6r();
5245
+ return this.v6r();
5241
5246
  });
5242
5247
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
5243
- return this.v6r();
5248
+ return this.w6r();
5244
5249
  });
5245
- protoOf(UpdateServerConfigAction).n6j = get_actionTag;
5250
+ protoOf(UpdateServerConfigAction).o6j = get_actionTag;
5246
5251
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
5247
- return this.n6j();
5252
+ return this.o6j();
5248
5253
  });
5249
- protoOf(AddSpectatorsAction).n6j = get_actionTag;
5254
+ protoOf(AddSpectatorsAction).o6j = get_actionTag;
5250
5255
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
5251
- return this.n6j();
5256
+ return this.o6j();
5252
5257
  });
5253
- protoOf(RemoveSpectatorsAction).n6j = get_actionTag;
5258
+ protoOf(RemoveSpectatorsAction).o6j = get_actionTag;
5254
5259
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
5255
- return this.n6j();
5260
+ return this.o6j();
5256
5261
  });
5257
5262
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5258
5263
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5259
- return this.wa3();
5264
+ return this.ca4();
5260
5265
  });
5261
5266
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5262
- return this.ya3();
5267
+ return this.ea4();
5263
5268
  });
5264
5269
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5265
- return this.za3();
5270
+ return this.fa4();
5266
5271
  });
5267
5272
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5268
- return this.xa3();
5273
+ return this.da4();
5269
5274
  });
5270
5275
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5271
- return this.aa4();
5276
+ return this.ga4();
5272
5277
  });
5273
5278
  //endregion
5274
5279
  //region block: init