raspberry_games_server_game_logic 1.8.291 → 1.8.293

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Files changed (36) hide show
  1. package/Kosi-Kaverit-kaverit.js +71 -71
  2. package/Kosi-Kodein-kodein-di.js +629 -629
  3. package/Kotlin-DateTime-library-kotlinx-datetime.js +1444 -1444
  4. package/Logic_Debertz-core.js +1871 -1895
  5. package/Logic_Debertz-core.js.map +1 -1
  6. package/Logic_Debertz-engine.js +15790 -15741
  7. package/Logic_Debertz-engine.js.map +1 -1
  8. package/Logic_Debertz-game_server.d.ts +11 -6
  9. package/Logic_Debertz-game_server.js +1406 -1406
  10. package/kotlin-kotlin-stdlib.js +2291 -2110
  11. package/kotlin-kotlin-stdlib.js.map +1 -1
  12. package/kotlinx-atomicfu.js +25 -25
  13. package/kotlinx-coroutines-core.js +2885 -2879
  14. package/kotlinx-coroutines-core.js.map +1 -1
  15. package/kotlinx-io-kotlinx-io-core.js +354 -354
  16. package/kotlinx-serialization-kotlinx-serialization-core.js +1882 -1882
  17. package/kotlinx-serialization-kotlinx-serialization-json.js +1517 -1517
  18. package/ktor-ktor-client-content-negotiation.js +213 -213
  19. package/ktor-ktor-client-core.js +2494 -2494
  20. package/ktor-ktor-client-logging.js +547 -547
  21. package/ktor-ktor-events.js +11 -11
  22. package/ktor-ktor-http.js +721 -721
  23. package/ktor-ktor-io.js +1624 -1624
  24. package/ktor-ktor-serialization-kotlinx-json.js +7 -7
  25. package/ktor-ktor-serialization-kotlinx.js +261 -261
  26. package/ktor-ktor-serialization.js +129 -129
  27. package/ktor-ktor-utils.js +699 -699
  28. package/ktor-ktor-websockets.js +57 -57
  29. package/package.json +1 -1
  30. package/raspberry-cardgame-lib-core.js +257 -243
  31. package/raspberry-cardgame-lib-core.js.map +1 -1
  32. package/raspberry-cardgame-lib-logger.js +97 -97
  33. package/raspberry-cardgame-lib-random.js +1056 -964
  34. package/raspberry-cardgame-lib-random.js.map +1 -1
  35. package/secure-random-secure-random.js +17 -17
  36. package/uuid.js +23 -23
@@ -509,13 +509,14 @@ export declare namespace games.jass.logic {
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  }
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  export declare namespace games.jass.logic.data.models {
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  class DealerConfig {
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- constructor(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>);
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+ constructor(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>, shouldDisplayDealerStrategy?: boolean);
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  get dealerStrategy(): games.jass.logic.domain.interactors.dealer.DealerStrategy;
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  get isBotsAreHappy(): boolean;
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  get cards(): Nullable<Array<number>>;
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+ get shouldDisplayDealerStrategy(): boolean;
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  equals(other: Nullable<any>): boolean;
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  hashCode(): number;
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- copy(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>): games.jass.logic.data.models.DealerConfig;
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+ copy(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>, shouldDisplayDealerStrategy?: boolean): games.jass.logic.data.models.DealerConfig;
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  toString(): string;
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  static get Companion(): {
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  getFromServerConfig(dealerStrategy?: string, cardsJson?: Nullable<string>): games.jass.logic.data.models.DealerConfig;
@@ -1599,16 +1600,20 @@ export declare namespace games.jass.logic.domain.interactors.dealer {
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  get name(): "BASED_ON_PREVIOUS";
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  get ordinal(): 5;
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  };
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+ static get OFFLINE_SHUFFLE_SIMULATION(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
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+ get name(): "OFFLINE_SHUFFLE_SIMULATION";
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+ get ordinal(): 6;
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+ };
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  static get EQUAL_HAND_BY_POINTS(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
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  get name(): "EQUAL_HAND_BY_POINTS";
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- get ordinal(): 6;
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+ get ordinal(): 7;
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  };
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  static get EQUAL_HAND_BY_VALUE(): games.jass.logic.domain.interactors.dealer.DealerStrategy & {
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  get name(): "EQUAL_HAND_BY_VALUE";
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- get ordinal(): 7;
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+ get ordinal(): 8;
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  };
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- get name(): "STANDARD" | "REQUEST_HOST_STANDARD" | "RANDOM_ORG" | "RANDOM_ORG_SIGNED" | "FAKE" | "BASED_ON_PREVIOUS" | "EQUAL_HAND_BY_POINTS" | "EQUAL_HAND_BY_VALUE";
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- get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7;
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+ get name(): "STANDARD" | "REQUEST_HOST_STANDARD" | "RANDOM_ORG" | "RANDOM_ORG_SIGNED" | "FAKE" | "BASED_ON_PREVIOUS" | "OFFLINE_SHUFFLE_SIMULATION" | "EQUAL_HAND_BY_POINTS" | "EQUAL_HAND_BY_VALUE";
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+ get ordinal(): 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
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  shouldEqualiseHand(): boolean;
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  static values(): Array<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
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  static valueOf(value: string): games.jass.logic.domain.interactors.dealer.DealerStrategy;