raspberry_games_server_game_logic 1.8.289 → 1.8.292

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -306,15 +306,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.h9u(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.i9u(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.i9u(newRid);
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+ return this.j9u(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.j9u(reason, roomId);
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+ return this.k9u(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -387,7 +387,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.va3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.wa3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_8, VOID, VOID, VOID, [Reducer]);
@@ -396,17 +396,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.g9k_1 = $subscriber;
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+ this.h9k_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).i9k = function (it, $completion) {
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- var tmp = this.j9k(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).j9k = function (it, $completion) {
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+ var tmp = this.k9k(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9 = function (p1, $completion) {
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- return this.i9k(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.j9k(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -415,7 +415,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.g9k_1(this.h9k_1);
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+ this.h9k_1(this.i9k_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -426,31 +426,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).j9k = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.g9k_1, completion);
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- i.h9k_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).k9k = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.h9k_1, completion);
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+ i.i9k_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.i9k(it, $completion);
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+ return i.j9k(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.s9k_1 = $subscriber;
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+ this.t9k_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).u9k = function (it, $completion) {
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- var tmp = this.v9k(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).v9k = function (it, $completion) {
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+ var tmp = this.w9k(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).w9 = function (p1, $completion) {
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- return this.u9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.v9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -459,7 +459,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.s9k_1(this.t9k_1);
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+ this.t9k_1(this.u9k_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -470,31 +470,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).v9k = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.s9k_1, completion);
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- i.t9k_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).w9k = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.t9k_1, completion);
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+ i.u9k_1 = it;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.u9k(it, $completion);
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+ return i.v9k(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
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- this.e9l_1 = $subscriber;
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+ this.f9l_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeWith$slambda$slambda).g9l = function (it, $completion) {
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- var tmp = this.h9l(it, $completion);
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+ protoOf(GameServer$subscribeWith$slambda$slambda).h9l = function (it, $completion) {
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+ var tmp = this.i9l(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).w9 = function (p1, $completion) {
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- return this.g9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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+ return this.h9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -503,7 +503,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.e9l_1(this.f9l_1);
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+ this.f9l_1(this.g9l_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -514,82 +514,82 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeWith$slambda$slambda).h9l = function (it, completion) {
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- var i = new GameServer$subscribeWith$slambda$slambda(this.e9l_1, completion);
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- i.f9l_1 = it;
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+ protoOf(GameServer$subscribeWith$slambda$slambda).i9l = function (it, completion) {
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+ var i = new GameServer$subscribeWith$slambda$slambda(this.f9l_1, completion);
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+ i.g9l_1 = it;
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  return i;
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  };
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  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.g9l(it, $completion);
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+ return i.h9l(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($playerId) {
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- this.i9l_1 = $playerId;
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+ this.j9l_1 = $playerId;
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  }
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  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).h6a = function () {
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- return this.i9l_1;
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+ return this.j9l_1;
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  };
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  function _get_logger__rkp4sl($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.l9l_1;
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+ var this_0 = $this.m9l_1;
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  logger$factory_0();
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  return this_0.u();
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  }
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  function _get_toClientEventsObserver__6rp51y($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.m9l_1;
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+ var this_0 = $this.n9l_1;
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  toClientEventsObserver$factory_0();
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  return this_0.u();
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  }
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  function _get_mechanicEventsObserver__ll1b9k($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.n9l_1;
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+ var this_0 = $this.o9l_1;
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  mechanicEventsObserver$factory_0();
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  return this_0.u();
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  }
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  function _get_playerConnectionInteractor__si6cxf($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.o9l_1;
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+ var this_0 = $this.p9l_1;
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  playerConnectionInteractor$factory_0();
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  return this_0.u();
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  }
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  function _get_teamsLogicProvider__u10pm6($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.p9l_1;
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+ var this_0 = $this.q9l_1;
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  teamsLogicProvider$factory_0();
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  return this_0.u();
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  }
566
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  function _get_random__h29cgo($this) {
567
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.q9l_1;
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+ var this_0 = $this.r9l_1;
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  random$factory();
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  return this_0.u();
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  }
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  function _get_idsProvider__fnfajc($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.r9l_1;
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+ var this_0 = $this.s9l_1;
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  idsProvider$factory_0();
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  return this_0.u();
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  }
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  function Companion() {
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- this.t9l_1 = 'GameEngine_API';
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+ this.u9l_1 = 'GameEngine_API';
580
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  }
581
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  var Companion_instance_7;
582
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  function Companion_getInstance_0() {
583
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  return Companion_instance_7;
584
584
  }
585
585
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
586
- this.u9l_1 = function_0;
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+ this.v9l_1 = function_0;
587
587
  }
588
588
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
589
- return this.u9l_1(value, $completion);
589
+ return this.v9l_1(value, $completion);
590
590
  };
591
591
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
592
- return this.u9l_1;
592
+ return this.v9l_1;
593
593
  };
594
594
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
595
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  var tmp;
@@ -610,13 +610,13 @@
610
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  return hashCode(this.o3());
611
611
  };
612
612
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
613
- this.v9l_1 = function_0;
613
+ this.w9l_1 = function_0;
614
614
  }
615
615
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
616
- return this.v9l_1(value, $completion);
616
+ return this.w9l_1(value, $completion);
617
617
  };
618
618
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
619
- return this.v9l_1;
619
+ return this.w9l_1;
620
620
  };
621
621
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
622
622
  var tmp;
@@ -637,13 +637,13 @@
637
637
  return hashCode(this.o3());
638
638
  };
639
639
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
640
- this.w9l_1 = function_0;
640
+ this.x9l_1 = function_0;
641
641
  }
642
642
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).p18 = function (value, $completion) {
643
- return this.w9l_1(value, $completion);
643
+ return this.x9l_1(value, $completion);
644
644
  };
645
645
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o3 = function () {
646
- return this.w9l_1;
646
+ return this.x9l_1;
647
647
  };
648
648
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
649
649
  var tmp;
@@ -669,8 +669,8 @@
669
669
  };
670
670
  }
671
671
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
672
- this.f9m_1 = this$0;
673
- this.g9m_1 = $subscriber;
672
+ this.g9m_1 = this$0;
673
+ this.h9m_1 = $subscriber;
674
674
  CoroutineImpl.call(this, resultContinuation);
675
675
  }
676
676
  protoOf(GameServer$subscribeToClientAction$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -691,8 +691,8 @@
691
691
  case 0:
692
692
  this.f9_1 = 2;
693
693
  this.e9_1 = 1;
694
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.f9m_1).i9m();
695
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.g9m_1, null);
694
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.g9m_1).j9m();
695
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.h9m_1, null);
696
696
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
697
697
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
698
698
  return suspendResult;
@@ -716,8 +716,8 @@
716
716
  while (true);
717
717
  };
718
718
  protoOf(GameServer$subscribeToClientAction$slambda).l1e = function ($this$launchDefault, completion) {
719
- var i = new GameServer$subscribeToClientAction$slambda(this.f9m_1, this.g9m_1, completion);
720
- i.h9m_1 = $this$launchDefault;
719
+ var i = new GameServer$subscribeToClientAction$slambda(this.g9m_1, this.h9m_1, completion);
720
+ i.i9m_1 = $this$launchDefault;
721
721
  return i;
722
722
  };
723
723
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -729,8 +729,8 @@
729
729
  return l;
730
730
  }
731
731
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
732
- this.r9m_1 = this$0;
733
- this.s9m_1 = $subscriber;
732
+ this.s9m_1 = this$0;
733
+ this.t9m_1 = $subscriber;
734
734
  CoroutineImpl.call(this, resultContinuation);
735
735
  }
736
736
  protoOf(GameServer$subscribeServerStateUpdate$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -751,8 +751,8 @@
751
751
  case 0:
752
752
  this.f9_1 = 2;
753
753
  this.e9_1 = 1;
754
- var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.r9m_1).u9m(this.r9m_1.l6q());
755
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.s9m_1, null);
754
+ var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.s9m_1).v9m(this.s9m_1.l6q());
755
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.t9m_1, null);
756
756
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
757
757
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
758
758
  return suspendResult;
@@ -776,8 +776,8 @@
776
776
  while (true);
777
777
  };
778
778
  protoOf(GameServer$subscribeServerStateUpdate$slambda).l1e = function ($this$launchDefault, completion) {
779
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.r9m_1, this.s9m_1, completion);
780
- i.t9m_1 = $this$launchDefault;
779
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.s9m_1, this.t9m_1, completion);
780
+ i.u9m_1 = $this$launchDefault;
781
781
  return i;
782
782
  };
783
783
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -789,8 +789,8 @@
789
789
  return l;
790
790
  }
791
791
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
792
- this.d9n_1 = this$0;
793
- this.e9n_1 = $subscriber;
792
+ this.e9n_1 = this$0;
793
+ this.f9n_1 = $subscriber;
794
794
  CoroutineImpl.call(this, resultContinuation);
795
795
  }
796
796
  protoOf(GameServer$subscribeWith$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -811,8 +811,8 @@
811
811
  case 0:
812
812
  this.f9_1 = 2;
813
813
  this.e9_1 = 1;
814
- var tmp_0 = distinctUntilChanged(this.d9n_1.l6q());
815
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.e9n_1, null);
814
+ var tmp_0 = distinctUntilChanged(this.e9n_1.l6q());
815
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.f9n_1, null);
816
816
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
817
817
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
818
818
  return suspendResult;
@@ -836,8 +836,8 @@
836
836
  while (true);
837
837
  };
838
838
  protoOf(GameServer$subscribeWith$slambda).l1e = function ($this$launchDefault, completion) {
839
- var i = new GameServer$subscribeWith$slambda(this.d9n_1, this.e9n_1, completion);
840
- i.f9n_1 = $this$launchDefault;
839
+ var i = new GameServer$subscribeWith$slambda(this.e9n_1, this.f9n_1, completion);
840
+ i.g9n_1 = $this$launchDefault;
841
841
  return i;
842
842
  };
843
843
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -849,18 +849,18 @@
849
849
  return l;
850
850
  }
851
851
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
852
- this.o9n_1 = $action;
852
+ this.p9n_1 = $action;
853
853
  CoroutineImpl.call(this, resultContinuation);
854
854
  }
855
- protoOf(GameServer$fromClientEvent$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
856
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
855
+ protoOf(GameServer$fromClientEvent$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
856
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
857
857
  tmp.g9_1 = Unit_instance;
858
858
  tmp.h9_1 = null;
859
859
  return tmp.m9();
860
860
  };
861
861
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
862
862
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
863
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
863
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
864
864
  };
865
865
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
866
866
  var suspendResult = this.g9_1;
@@ -869,11 +869,11 @@
869
869
  var tmp = this.e9_1;
870
870
  if (tmp === 0) {
871
871
  this.f9_1 = 1;
872
- if (this.o9n_1 instanceof PlayerReadyFromClientAction)
873
- if (!get_isCreated(this.q9n_1.state)) {
872
+ if (this.p9n_1 instanceof PlayerReadyFromClientAction)
873
+ if (!get_isCreated(this.r9n_1.state)) {
874
874
  return Unit_instance;
875
875
  }
876
- this.q9n_1.dispatch(this.o9n_1);
876
+ this.r9n_1.dispatch(this.p9n_1);
877
877
  return Unit_instance;
878
878
  } else if (tmp === 1) {
879
879
  throw this.h9_1;
@@ -884,33 +884,33 @@
884
884
  }
885
885
  while (true);
886
886
  };
887
- protoOf(GameServer$fromClientEvent$slambda).s9n = function ($this$dispatchAsync, store, completion) {
888
- var i = new GameServer$fromClientEvent$slambda(this.o9n_1, completion);
889
- i.p9n_1 = $this$dispatchAsync;
890
- i.q9n_1 = store;
887
+ protoOf(GameServer$fromClientEvent$slambda).t9n = function ($this$dispatchAsync, store, completion) {
888
+ var i = new GameServer$fromClientEvent$slambda(this.p9n_1, completion);
889
+ i.q9n_1 = $this$dispatchAsync;
890
+ i.r9n_1 = store;
891
891
  return i;
892
892
  };
893
893
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
894
894
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
895
895
  var l = function ($this$dispatchAsync, store, $completion) {
896
- return i.r9n($this$dispatchAsync, store, $completion);
896
+ return i.s9n($this$dispatchAsync, store, $completion);
897
897
  };
898
898
  l.$arity = 2;
899
899
  return l;
900
900
  }
901
901
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
902
- this.b9o_1 = $playerId;
902
+ this.c9o_1 = $playerId;
903
903
  CoroutineImpl.call(this, resultContinuation);
904
904
  }
905
- protoOf(GameServer$playerLostConnection$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
906
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
905
+ protoOf(GameServer$playerLostConnection$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
906
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
907
907
  tmp.g9_1 = Unit_instance;
908
908
  tmp.h9_1 = null;
909
909
  return tmp.m9();
910
910
  };
911
911
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
912
912
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
913
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
913
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
914
914
  };
915
915
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
916
916
  var suspendResult = this.g9_1;
@@ -919,12 +919,12 @@
919
919
  var tmp = this.e9_1;
920
920
  if (tmp === 0) {
921
921
  this.f9_1 = 1;
922
- if (!get_isCreated(this.d9o_1.state)) {
922
+ if (!get_isCreated(this.e9o_1.state)) {
923
923
  return Unit_instance;
924
924
  }
925
- var tmp_0 = this.d9o_1.dispatch;
925
+ var tmp_0 = this.e9o_1.dispatch;
926
926
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
927
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9o_1));
927
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9o_1));
928
928
  return Unit_instance;
929
929
  } else if (tmp === 1) {
930
930
  throw this.h9_1;
@@ -935,33 +935,33 @@
935
935
  }
936
936
  while (true);
937
937
  };
938
- protoOf(GameServer$playerLostConnection$slambda).s9n = function ($this$dispatchAsync, store, completion) {
939
- var i = new GameServer$playerLostConnection$slambda(this.b9o_1, completion);
940
- i.c9o_1 = $this$dispatchAsync;
941
- i.d9o_1 = store;
938
+ protoOf(GameServer$playerLostConnection$slambda).t9n = function ($this$dispatchAsync, store, completion) {
939
+ var i = new GameServer$playerLostConnection$slambda(this.c9o_1, completion);
940
+ i.d9o_1 = $this$dispatchAsync;
941
+ i.e9o_1 = store;
942
942
  return i;
943
943
  };
944
944
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
945
945
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
946
946
  var l = function ($this$dispatchAsync, store, $completion) {
947
- return i.r9n($this$dispatchAsync, store, $completion);
947
+ return i.s9n($this$dispatchAsync, store, $completion);
948
948
  };
949
949
  l.$arity = 2;
950
950
  return l;
951
951
  }
952
952
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
953
- this.m9o_1 = $playerId;
953
+ this.n9o_1 = $playerId;
954
954
  CoroutineImpl.call(this, resultContinuation);
955
955
  }
956
- protoOf(GameServer$playerLive$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
957
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
956
+ protoOf(GameServer$playerLive$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
957
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
958
958
  tmp.g9_1 = Unit_instance;
959
959
  tmp.h9_1 = null;
960
960
  return tmp.m9();
961
961
  };
962
962
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
963
963
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
964
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
964
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
965
965
  };
966
966
  protoOf(GameServer$playerLive$slambda).m9 = function () {
967
967
  var suspendResult = this.g9_1;
@@ -970,9 +970,9 @@
970
970
  var tmp = this.e9_1;
971
971
  if (tmp === 0) {
972
972
  this.f9_1 = 1;
973
- var tmp_0 = this.o9o_1.dispatch;
973
+ var tmp_0 = this.p9o_1.dispatch;
974
974
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
975
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.m9o_1));
975
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9o_1));
976
976
  return Unit_instance;
977
977
  } else if (tmp === 1) {
978
978
  throw this.h9_1;
@@ -983,33 +983,33 @@
983
983
  }
984
984
  while (true);
985
985
  };
986
- protoOf(GameServer$playerLive$slambda).s9n = function ($this$dispatchAsync, store, completion) {
987
- var i = new GameServer$playerLive$slambda(this.m9o_1, completion);
988
- i.n9o_1 = $this$dispatchAsync;
989
- i.o9o_1 = store;
986
+ protoOf(GameServer$playerLive$slambda).t9n = function ($this$dispatchAsync, store, completion) {
987
+ var i = new GameServer$playerLive$slambda(this.n9o_1, completion);
988
+ i.o9o_1 = $this$dispatchAsync;
989
+ i.p9o_1 = store;
990
990
  return i;
991
991
  };
992
992
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
993
993
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
994
994
  var l = function ($this$dispatchAsync, store, $completion) {
995
- return i.r9n($this$dispatchAsync, store, $completion);
995
+ return i.s9n($this$dispatchAsync, store, $completion);
996
996
  };
997
997
  l.$arity = 2;
998
998
  return l;
999
999
  }
1000
1000
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
1001
- this.x9o_1 = $playerId;
1001
+ this.y9o_1 = $playerId;
1002
1002
  CoroutineImpl.call(this, resultContinuation);
1003
1003
  }
1004
- protoOf(GameServer$playerLeft$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
1005
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1004
+ protoOf(GameServer$playerLeft$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
1005
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1006
1006
  tmp.g9_1 = Unit_instance;
1007
1007
  tmp.h9_1 = null;
1008
1008
  return tmp.m9();
1009
1009
  };
1010
1010
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
1011
1011
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1012
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1012
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1013
1013
  };
1014
1014
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
1015
1015
  var suspendResult = this.g9_1;
@@ -1018,9 +1018,9 @@
1018
1018
  var tmp = this.e9_1;
1019
1019
  if (tmp === 0) {
1020
1020
  this.f9_1 = 1;
1021
- var tmp_0 = this.z9o_1.dispatch;
1021
+ var tmp_0 = this.a9p_1.dispatch;
1022
1022
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1023
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.x9o_1));
1023
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9o_1));
1024
1024
  return Unit_instance;
1025
1025
  } else if (tmp === 1) {
1026
1026
  throw this.h9_1;
@@ -1031,39 +1031,39 @@
1031
1031
  }
1032
1032
  while (true);
1033
1033
  };
1034
- protoOf(GameServer$playerLeft$slambda).s9n = function ($this$dispatchAsync, store, completion) {
1035
- var i = new GameServer$playerLeft$slambda(this.x9o_1, completion);
1036
- i.y9o_1 = $this$dispatchAsync;
1037
- i.z9o_1 = store;
1034
+ protoOf(GameServer$playerLeft$slambda).t9n = function ($this$dispatchAsync, store, completion) {
1035
+ var i = new GameServer$playerLeft$slambda(this.y9o_1, completion);
1036
+ i.z9o_1 = $this$dispatchAsync;
1037
+ i.a9p_1 = store;
1038
1038
  return i;
1039
1039
  };
1040
1040
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
1041
1041
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
1042
1042
  var l = function ($this$dispatchAsync, store, $completion) {
1043
- return i.r9n($this$dispatchAsync, store, $completion);
1043
+ return i.s9n($this$dispatchAsync, store, $completion);
1044
1044
  };
1045
1045
  l.$arity = 2;
1046
1046
  return l;
1047
1047
  }
1048
1048
  function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1049
- this.i9p_1 = $usersArray;
1050
- this.j9p_1 = $gameCreatorId;
1051
- this.k9p_1 = $config;
1052
- this.l9p_1 = $transition;
1053
- this.m9p_1 = this$0;
1054
- this.n9p_1 = $spectators;
1055
- this.o9p_1 = $roomId;
1049
+ this.j9p_1 = $usersArray;
1050
+ this.k9p_1 = $gameCreatorId;
1051
+ this.l9p_1 = $config;
1052
+ this.m9p_1 = $transition;
1053
+ this.n9p_1 = this$0;
1054
+ this.o9p_1 = $spectators;
1055
+ this.p9p_1 = $roomId;
1056
1056
  CoroutineImpl.call(this, resultContinuation);
1057
1057
  }
1058
- protoOf(GameServer$roomOnCreate$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
1059
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1058
+ protoOf(GameServer$roomOnCreate$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
1059
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1060
1060
  tmp.g9_1 = Unit_instance;
1061
1061
  tmp.h9_1 = null;
1062
1062
  return tmp.m9();
1063
1063
  };
1064
1064
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
1065
1065
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1066
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1066
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1067
1067
  };
1068
1068
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
1069
1069
  var suspendResult = this.g9_1;
@@ -1072,24 +1072,24 @@
1072
1072
  var tmp = this.e9_1;
1073
1073
  if (tmp === 0) {
1074
1074
  this.f9_1 = 1;
1075
- var users = toList(this.i9p_1);
1076
- var gameCreatorUser = getPlayer(users, this.j9p_1);
1075
+ var users = toList(this.j9p_1);
1076
+ var gameCreatorUser = getPlayer(users, this.k9p_1);
1077
1077
  var tmp_0;
1078
- if (this.k9p_1.mode.shufflePlayers && this.l9p_1 == null) {
1079
- tmp_0 = sortWithItem(_get_random__h29cgo(this.m9p_1).h5w(toMutableList(users)), gameCreatorUser);
1078
+ if (this.l9p_1.mode.shufflePlayers && this.m9p_1 == null) {
1079
+ tmp_0 = sortWithItem(_get_random__h29cgo(this.n9p_1).h5w(toMutableList(users)), gameCreatorUser);
1080
1080
  } else {
1081
- var tmp0_safe_receiver = this.l9p_1;
1081
+ var tmp0_safe_receiver = this.m9p_1;
1082
1082
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1083
1083
  var tmp_1;
1084
- if (!(previousPlayers == null) && this.k9p_1.playersMode.isTeamGame) {
1085
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.m9p_1);
1084
+ if (!(previousPlayers == null) && this.l9p_1.playersMode.isTeamGame) {
1085
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.n9p_1);
1086
1086
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1087
1087
  var tmp0_iterator = previousPlayers.j();
1088
1088
  while (tmp0_iterator.k()) {
1089
1089
  var item = tmp0_iterator.l();
1090
1090
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1091
1091
  }
1092
- var previousTeams = tmp_2.l8s(destination);
1092
+ var previousTeams = tmp_2.m8s(destination);
1093
1093
  var destination_0 = ArrayList_init_$Create$_0();
1094
1094
  var tmp0_iterator_0 = users.j();
1095
1095
  while (tmp0_iterator_0.k()) {
@@ -1113,17 +1113,17 @@
1113
1113
  destination_1.e(destination_2);
1114
1114
  }
1115
1115
  var updatedTeams = destination_1;
1116
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.m9p_1).p8s(updatedTeams);
1116
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.n9p_1).q8s(updatedTeams);
1117
1117
  } else {
1118
1118
  tmp_1 = users;
1119
1119
  }
1120
1120
  tmp_0 = tmp_1;
1121
1121
  }
1122
1122
  var updatedUsers = tmp_0;
1123
- var tmp_3 = this.q9p_1.dispatch;
1123
+ var tmp_3 = this.r9p_1.dispatch;
1124
1124
  var tmp1_version = GameEngineConfig_instance.version;
1125
- var tmp2_spectators = toList(this.n9p_1);
1126
- tmp_3(new StartGameMechanicAction(this.k9p_1, this.o9p_1, tmp1_version, this.j9p_1, updatedUsers, VOID, tmp2_spectators));
1125
+ var tmp2_spectators = toList(this.o9p_1);
1126
+ tmp_3(new StartGameMechanicAction(this.l9p_1, this.p9p_1, tmp1_version, this.k9p_1, updatedUsers, VOID, tmp2_spectators));
1127
1127
  return Unit_instance;
1128
1128
  } else if (tmp === 1) {
1129
1129
  throw this.h9_1;
@@ -1134,33 +1134,33 @@
1134
1134
  }
1135
1135
  while (true);
1136
1136
  };
1137
- protoOf(GameServer$roomOnCreate$slambda).s9n = function ($this$dispatchAsync, store, completion) {
1138
- var i = new GameServer$roomOnCreate$slambda(this.i9p_1, this.j9p_1, this.k9p_1, this.l9p_1, this.m9p_1, this.n9p_1, this.o9p_1, completion);
1139
- i.p9p_1 = $this$dispatchAsync;
1140
- i.q9p_1 = store;
1137
+ protoOf(GameServer$roomOnCreate$slambda).t9n = function ($this$dispatchAsync, store, completion) {
1138
+ var i = new GameServer$roomOnCreate$slambda(this.j9p_1, this.k9p_1, this.l9p_1, this.m9p_1, this.n9p_1, this.o9p_1, this.p9p_1, completion);
1139
+ i.q9p_1 = $this$dispatchAsync;
1140
+ i.r9p_1 = store;
1141
1141
  return i;
1142
1142
  };
1143
1143
  function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1144
1144
  var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
1145
1145
  var l = function ($this$dispatchAsync, store, $completion) {
1146
- return i.r9n($this$dispatchAsync, store, $completion);
1146
+ return i.s9n($this$dispatchAsync, store, $completion);
1147
1147
  };
1148
1148
  l.$arity = 2;
1149
1149
  return l;
1150
1150
  }
1151
1151
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1152
- this.z9p_1 = $state;
1152
+ this.a9q_1 = $state;
1153
1153
  CoroutineImpl.call(this, resultContinuation);
1154
1154
  }
1155
- protoOf(GameServer$roomOnContinueFromState$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
1156
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1155
+ protoOf(GameServer$roomOnContinueFromState$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
1156
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1157
1157
  tmp.g9_1 = Unit_instance;
1158
1158
  tmp.h9_1 = null;
1159
1159
  return tmp.m9();
1160
1160
  };
1161
1161
  protoOf(GameServer$roomOnContinueFromState$slambda).x9 = function (p1, p2, $completion) {
1162
1162
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1163
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1163
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1164
1164
  };
1165
1165
  protoOf(GameServer$roomOnContinueFromState$slambda).m9 = function () {
1166
1166
  var suspendResult = this.g9_1;
@@ -1169,9 +1169,9 @@
1169
1169
  var tmp = this.e9_1;
1170
1170
  if (tmp === 0) {
1171
1171
  this.f9_1 = 1;
1172
- var tmp_0 = this.b9q_1.dispatch;
1172
+ var tmp_0 = this.c9q_1.dispatch;
1173
1173
  var tmp0_reason = new RestartRoundReason(null);
1174
- var tmp1_table = this.z9p_1.table;
1174
+ var tmp1_table = this.a9q_1.table;
1175
1175
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1176
1176
  return Unit_instance;
1177
1177
  } else if (tmp === 1) {
@@ -1183,33 +1183,33 @@
1183
1183
  }
1184
1184
  while (true);
1185
1185
  };
1186
- protoOf(GameServer$roomOnContinueFromState$slambda).s9n = function ($this$dispatchAsync, store, completion) {
1187
- var i = new GameServer$roomOnContinueFromState$slambda(this.z9p_1, completion);
1188
- i.a9q_1 = $this$dispatchAsync;
1189
- i.b9q_1 = store;
1186
+ protoOf(GameServer$roomOnContinueFromState$slambda).t9n = function ($this$dispatchAsync, store, completion) {
1187
+ var i = new GameServer$roomOnContinueFromState$slambda(this.a9q_1, completion);
1188
+ i.b9q_1 = $this$dispatchAsync;
1189
+ i.c9q_1 = store;
1190
1190
  return i;
1191
1191
  };
1192
1192
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1193
1193
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1194
1194
  var l = function ($this$dispatchAsync, store, $completion) {
1195
- return i.r9n($this$dispatchAsync, store, $completion);
1195
+ return i.s9n($this$dispatchAsync, store, $completion);
1196
1196
  };
1197
1197
  l.$arity = 2;
1198
1198
  return l;
1199
1199
  }
1200
1200
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1201
- this.k9q_1 = $state;
1201
+ this.l9q_1 = $state;
1202
1202
  CoroutineImpl.call(this, resultContinuation);
1203
1203
  }
1204
- protoOf(GameServer$roomOnContinueFromState$slambda_1).r9n = function ($this$dispatchAsync, store, $completion) {
1205
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1204
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).s9n = function ($this$dispatchAsync, store, $completion) {
1205
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1206
1206
  tmp.g9_1 = Unit_instance;
1207
1207
  tmp.h9_1 = null;
1208
1208
  return tmp.m9();
1209
1209
  };
1210
1210
  protoOf(GameServer$roomOnContinueFromState$slambda_1).x9 = function (p1, p2, $completion) {
1211
1211
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1212
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1212
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1213
1213
  };
1214
1214
  protoOf(GameServer$roomOnContinueFromState$slambda_1).m9 = function () {
1215
1215
  var suspendResult = this.g9_1;
@@ -1218,10 +1218,10 @@
1218
1218
  var tmp = this.e9_1;
1219
1219
  if (tmp === 0) {
1220
1220
  this.f9_1 = 1;
1221
- var tmp0_iterator = this.k9q_1.actions.j();
1221
+ var tmp0_iterator = this.l9q_1.actions.j();
1222
1222
  while (tmp0_iterator.k()) {
1223
1223
  var element = tmp0_iterator.l();
1224
- this.m9q_1.dispatch(element);
1224
+ this.n9q_1.dispatch(element);
1225
1225
  }
1226
1226
  return Unit_instance;
1227
1227
  } else if (tmp === 1) {
@@ -1233,35 +1233,35 @@
1233
1233
  }
1234
1234
  while (true);
1235
1235
  };
1236
- protoOf(GameServer$roomOnContinueFromState$slambda_1).s9n = function ($this$dispatchAsync, store, completion) {
1237
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.k9q_1, completion);
1238
- i.l9q_1 = $this$dispatchAsync;
1239
- i.m9q_1 = store;
1236
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).t9n = function ($this$dispatchAsync, store, completion) {
1237
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.l9q_1, completion);
1238
+ i.m9q_1 = $this$dispatchAsync;
1239
+ i.n9q_1 = store;
1240
1240
  return i;
1241
1241
  };
1242
1242
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1243
1243
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1244
1244
  var l = function ($this$dispatchAsync, store, $completion) {
1245
- return i.r9n($this$dispatchAsync, store, $completion);
1245
+ return i.s9n($this$dispatchAsync, store, $completion);
1246
1246
  };
1247
1247
  l.$arity = 2;
1248
1248
  return l;
1249
1249
  }
1250
1250
  function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1251
- this.v9q_1 = $tableLite;
1252
- this.w9q_1 = $roomId;
1253
- this.x9q_1 = this$0;
1251
+ this.w9q_1 = $tableLite;
1252
+ this.x9q_1 = $roomId;
1253
+ this.y9q_1 = this$0;
1254
1254
  CoroutineImpl.call(this, resultContinuation);
1255
1255
  }
1256
- protoOf(GameServer$roomOnContinueFromRound$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
1257
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1256
+ protoOf(GameServer$roomOnContinueFromRound$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
1257
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1258
1258
  tmp.g9_1 = Unit_instance;
1259
1259
  tmp.h9_1 = null;
1260
1260
  return tmp.m9();
1261
1261
  };
1262
1262
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
1263
1263
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1264
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1264
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1265
1265
  };
1266
1266
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
1267
1267
  var suspendResult = this.g9_1;
@@ -1270,9 +1270,9 @@
1270
1270
  var tmp = this.e9_1;
1271
1271
  if (tmp === 0) {
1272
1272
  this.f9_1 = 1;
1273
- var tmp_0 = this.z9q_1.dispatch;
1274
- var tmp0_reason = new RestartRoundReason(this.v9q_1.gameInfo.round.roundNumber);
1275
- var tmp1_table = Companion_instance.restartRound(this.w9q_1, _get_idsProvider__fnfajc(this.x9q_1).u6h(), GameEngineConfig_instance.version, this.v9q_1);
1273
+ var tmp_0 = this.a9r_1.dispatch;
1274
+ var tmp0_reason = new RestartRoundReason(this.w9q_1.gameInfo.round.roundNumber);
1275
+ var tmp1_table = Companion_instance.restartRound(this.x9q_1, _get_idsProvider__fnfajc(this.y9q_1).u6h(), GameEngineConfig_instance.version, this.w9q_1);
1276
1276
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1277
1277
  return Unit_instance;
1278
1278
  } else if (tmp === 1) {
@@ -1284,16 +1284,16 @@
1284
1284
  }
1285
1285
  while (true);
1286
1286
  };
1287
- protoOf(GameServer$roomOnContinueFromRound$slambda).s9n = function ($this$dispatchAsync, store, completion) {
1288
- var i = new GameServer$roomOnContinueFromRound$slambda(this.v9q_1, this.w9q_1, this.x9q_1, completion);
1289
- i.y9q_1 = $this$dispatchAsync;
1290
- i.z9q_1 = store;
1287
+ protoOf(GameServer$roomOnContinueFromRound$slambda).t9n = function ($this$dispatchAsync, store, completion) {
1288
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.w9q_1, this.x9q_1, this.y9q_1, completion);
1289
+ i.z9q_1 = $this$dispatchAsync;
1290
+ i.a9r_1 = store;
1291
1291
  return i;
1292
1292
  };
1293
1293
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1294
1294
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1295
1295
  var l = function ($this$dispatchAsync, store, $completion) {
1296
- return i.r9n($this$dispatchAsync, store, $completion);
1296
+ return i.s9n($this$dispatchAsync, store, $completion);
1297
1297
  };
1298
1298
  l.$arity = 2;
1299
1299
  return l;
@@ -1301,15 +1301,15 @@
1301
1301
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1302
1302
  CoroutineImpl.call(this, resultContinuation);
1303
1303
  }
1304
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).r9n = function ($this$dispatchAsync, store, $completion) {
1305
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1304
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).s9n = function ($this$dispatchAsync, store, $completion) {
1305
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1306
1306
  tmp.g9_1 = Unit_instance;
1307
1307
  tmp.h9_1 = null;
1308
1308
  return tmp.m9();
1309
1309
  };
1310
1310
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9 = function (p1, p2, $completion) {
1311
1311
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1312
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1312
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1313
1313
  };
1314
1314
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9 = function () {
1315
1315
  var suspendResult = this.g9_1;
@@ -1318,7 +1318,7 @@
1318
1318
  var tmp = this.e9_1;
1319
1319
  if (tmp === 0) {
1320
1320
  this.f9_1 = 1;
1321
- this.j9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1321
+ this.k9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1322
1322
  return Unit_instance;
1323
1323
  } else if (tmp === 1) {
1324
1324
  throw this.h9_1;
@@ -1329,33 +1329,33 @@
1329
1329
  }
1330
1330
  while (true);
1331
1331
  };
1332
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).s9n = function ($this$dispatchAsync, store, completion) {
1332
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9n = function ($this$dispatchAsync, store, completion) {
1333
1333
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1334
- i.i9r_1 = $this$dispatchAsync;
1335
- i.j9r_1 = store;
1334
+ i.j9r_1 = $this$dispatchAsync;
1335
+ i.k9r_1 = store;
1336
1336
  return i;
1337
1337
  };
1338
1338
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1339
1339
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1340
1340
  var l = function ($this$dispatchAsync, store, $completion) {
1341
- return i.r9n($this$dispatchAsync, store, $completion);
1341
+ return i.s9n($this$dispatchAsync, store, $completion);
1342
1342
  };
1343
1343
  l.$arity = 2;
1344
1344
  return l;
1345
1345
  }
1346
1346
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1347
- this.s9r_1 = $spectators;
1347
+ this.t9r_1 = $spectators;
1348
1348
  CoroutineImpl.call(this, resultContinuation);
1349
1349
  }
1350
- protoOf(GameServer$addSpectatorsToRoom$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
1351
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1350
+ protoOf(GameServer$addSpectatorsToRoom$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
1351
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1352
1352
  tmp.g9_1 = Unit_instance;
1353
1353
  tmp.h9_1 = null;
1354
1354
  return tmp.m9();
1355
1355
  };
1356
1356
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
1357
1357
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1358
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1358
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1359
1359
  };
1360
1360
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
1361
1361
  var suspendResult = this.g9_1;
@@ -1364,7 +1364,7 @@
1364
1364
  var tmp = this.e9_1;
1365
1365
  if (tmp === 0) {
1366
1366
  this.f9_1 = 1;
1367
- this.u9r_1.dispatch(new AddSpectatorsAction(toList(this.s9r_1)));
1367
+ this.v9r_1.dispatch(new AddSpectatorsAction(toList(this.t9r_1)));
1368
1368
  return Unit_instance;
1369
1369
  } else if (tmp === 1) {
1370
1370
  throw this.h9_1;
@@ -1375,33 +1375,33 @@
1375
1375
  }
1376
1376
  while (true);
1377
1377
  };
1378
- protoOf(GameServer$addSpectatorsToRoom$slambda).s9n = function ($this$dispatchAsync, store, completion) {
1379
- var i = new GameServer$addSpectatorsToRoom$slambda(this.s9r_1, completion);
1380
- i.t9r_1 = $this$dispatchAsync;
1381
- i.u9r_1 = store;
1378
+ protoOf(GameServer$addSpectatorsToRoom$slambda).t9n = function ($this$dispatchAsync, store, completion) {
1379
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.t9r_1, completion);
1380
+ i.u9r_1 = $this$dispatchAsync;
1381
+ i.v9r_1 = store;
1382
1382
  return i;
1383
1383
  };
1384
1384
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1385
1385
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1386
1386
  var l = function ($this$dispatchAsync, store, $completion) {
1387
- return i.r9n($this$dispatchAsync, store, $completion);
1387
+ return i.s9n($this$dispatchAsync, store, $completion);
1388
1388
  };
1389
1389
  l.$arity = 2;
1390
1390
  return l;
1391
1391
  }
1392
1392
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1393
- this.d9s_1 = $spectators;
1393
+ this.e9s_1 = $spectators;
1394
1394
  CoroutineImpl.call(this, resultContinuation);
1395
1395
  }
1396
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
1397
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1396
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
1397
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1398
1398
  tmp.g9_1 = Unit_instance;
1399
1399
  tmp.h9_1 = null;
1400
1400
  return tmp.m9();
1401
1401
  };
1402
1402
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1403
1403
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1404
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1404
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1405
1405
  };
1406
1406
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1407
1407
  var suspendResult = this.g9_1;
@@ -1410,7 +1410,7 @@
1410
1410
  var tmp = this.e9_1;
1411
1411
  if (tmp === 0) {
1412
1412
  this.f9_1 = 1;
1413
- this.f9s_1.dispatch(new RemoveSpectatorsAction(toList(this.d9s_1)));
1413
+ this.g9s_1.dispatch(new RemoveSpectatorsAction(toList(this.e9s_1)));
1414
1414
  return Unit_instance;
1415
1415
  } else if (tmp === 1) {
1416
1416
  throw this.h9_1;
@@ -1421,34 +1421,34 @@
1421
1421
  }
1422
1422
  while (true);
1423
1423
  };
1424
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).s9n = function ($this$dispatchAsync, store, completion) {
1425
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.d9s_1, completion);
1426
- i.e9s_1 = $this$dispatchAsync;
1427
- i.f9s_1 = store;
1424
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9n = function ($this$dispatchAsync, store, completion) {
1425
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.e9s_1, completion);
1426
+ i.f9s_1 = $this$dispatchAsync;
1427
+ i.g9s_1 = store;
1428
1428
  return i;
1429
1429
  };
1430
1430
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1431
1431
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1432
1432
  var l = function ($this$dispatchAsync, store, $completion) {
1433
- return i.r9n($this$dispatchAsync, store, $completion);
1433
+ return i.s9n($this$dispatchAsync, store, $completion);
1434
1434
  };
1435
1435
  l.$arity = 2;
1436
1436
  return l;
1437
1437
  }
1438
1438
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1439
- this.o9s_1 = $playerId;
1440
- this.p9s_1 = this$0;
1439
+ this.p9s_1 = $playerId;
1440
+ this.q9s_1 = this$0;
1441
1441
  CoroutineImpl.call(this, resultContinuation);
1442
1442
  }
1443
- protoOf(GameServer$roomRefreshPlayerState$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
1444
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1443
+ protoOf(GameServer$roomRefreshPlayerState$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
1444
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1445
1445
  tmp.g9_1 = Unit_instance;
1446
1446
  tmp.h9_1 = null;
1447
1447
  return tmp.m9();
1448
1448
  };
1449
1449
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1450
1450
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1451
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1451
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1452
1452
  };
1453
1453
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1454
1454
  var suspendResult = this.g9_1;
@@ -1457,14 +1457,14 @@
1457
1457
  var tmp = this.e9_1;
1458
1458
  if (tmp === 0) {
1459
1459
  this.f9_1 = 1;
1460
- var table = this.r9s_1.state.o6r();
1461
- var player = getPlayer(table.players, this.o9s_1);
1462
- if (player.i6x_1.j6d().a6c_1.isLive) {
1463
- this.r9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.p9s_1).g8z(player, table));
1460
+ var table = this.s9s_1.state.o6r();
1461
+ var player = getPlayer(table.players, this.p9s_1);
1462
+ if (player.j6x_1.j6d().a6c_1.isLive) {
1463
+ this.s9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.q9s_1).h8z(player, table));
1464
1464
  } else {
1465
- var tmp_0 = this.r9s_1.dispatch;
1465
+ var tmp_0 = this.s9s_1.dispatch;
1466
1466
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1467
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9s_1));
1467
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9s_1));
1468
1468
  }
1469
1469
  return Unit_instance;
1470
1470
  } else if (tmp === 1) {
@@ -1476,34 +1476,34 @@
1476
1476
  }
1477
1477
  while (true);
1478
1478
  };
1479
- protoOf(GameServer$roomRefreshPlayerState$slambda).s9n = function ($this$dispatchAsync, store, completion) {
1480
- var i = new GameServer$roomRefreshPlayerState$slambda(this.o9s_1, this.p9s_1, completion);
1481
- i.q9s_1 = $this$dispatchAsync;
1482
- i.r9s_1 = store;
1479
+ protoOf(GameServer$roomRefreshPlayerState$slambda).t9n = function ($this$dispatchAsync, store, completion) {
1480
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.p9s_1, this.q9s_1, completion);
1481
+ i.r9s_1 = $this$dispatchAsync;
1482
+ i.s9s_1 = store;
1483
1483
  return i;
1484
1484
  };
1485
1485
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1486
1486
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1487
1487
  var l = function ($this$dispatchAsync, store, $completion) {
1488
- return i.r9n($this$dispatchAsync, store, $completion);
1488
+ return i.s9n($this$dispatchAsync, store, $completion);
1489
1489
  };
1490
1490
  l.$arity = 2;
1491
1491
  return l;
1492
1492
  }
1493
1493
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1494
- this.a9t_1 = this$0;
1495
- this.b9t_1 = $newRid;
1494
+ this.b9t_1 = this$0;
1495
+ this.c9t_1 = $newRid;
1496
1496
  CoroutineImpl.call(this, resultContinuation);
1497
1497
  }
1498
- protoOf(GameServer$roomOnDelete$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
1499
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1498
+ protoOf(GameServer$roomOnDelete$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
1499
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1500
1500
  tmp.g9_1 = Unit_instance;
1501
1501
  tmp.h9_1 = null;
1502
1502
  return tmp.m9();
1503
1503
  };
1504
1504
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1505
1505
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1506
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1506
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1507
1507
  };
1508
1508
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1509
1509
  var suspendResult = this.g9_1;
@@ -1512,27 +1512,27 @@
1512
1512
  var tmp = this.e9_1;
1513
1513
  if (tmp === 0) {
1514
1514
  this.f9_1 = 1;
1515
- var it = this.a9t_1.g6b().p6q_1;
1515
+ var it = this.b9t_1.g6b().p6q_1;
1516
1516
  var tmp_0;
1517
1517
  if (it == null) {
1518
- _get_logger__rkp4sl(this.a9t_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1518
+ _get_logger__rkp4sl(this.b9t_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1519
1519
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1520
1520
  } else {
1521
1521
  tmp_0 = it;
1522
1522
  }
1523
1523
  var terminationState = tmp_0;
1524
- var gameTransition = terminationState.o92_1;
1524
+ var gameTransition = terminationState.p92_1;
1525
1525
  var tmp_1;
1526
1526
  if (gameTransition instanceof GameToRoomTransition) {
1527
- var tmp0_elvis_lhs = this.b9t_1;
1527
+ var tmp0_elvis_lhs = this.c9t_1;
1528
1528
  tmp_1 = gameTransition.copy(tmp0_elvis_lhs == null ? gameTransition.roomId : tmp0_elvis_lhs);
1529
1529
  } else {
1530
1530
  tmp_1 = gameTransition;
1531
1531
  }
1532
1532
  var transition = tmp_1;
1533
- var tmp_2 = this.d9t_1.dispatch;
1534
- var tmp0_reason = terminationState.n92_1;
1535
- var tmp1_isGameFinished = this.a9t_1.g6b().o6r().isGameFinished;
1533
+ var tmp_2 = this.e9t_1.dispatch;
1534
+ var tmp0_reason = terminationState.o92_1;
1535
+ var tmp1_isGameFinished = this.b9t_1.g6b().o6r().isGameFinished;
1536
1536
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
1537
1537
  return Unit_instance;
1538
1538
  } else if (tmp === 1) {
@@ -1544,33 +1544,33 @@
1544
1544
  }
1545
1545
  while (true);
1546
1546
  };
1547
- protoOf(GameServer$roomOnDelete$slambda).s9n = function ($this$dispatchAsync, store, completion) {
1548
- var i = new GameServer$roomOnDelete$slambda(this.a9t_1, this.b9t_1, completion);
1549
- i.c9t_1 = $this$dispatchAsync;
1550
- i.d9t_1 = store;
1547
+ protoOf(GameServer$roomOnDelete$slambda).t9n = function ($this$dispatchAsync, store, completion) {
1548
+ var i = new GameServer$roomOnDelete$slambda(this.b9t_1, this.c9t_1, completion);
1549
+ i.d9t_1 = $this$dispatchAsync;
1550
+ i.e9t_1 = store;
1551
1551
  return i;
1552
1552
  };
1553
1553
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1554
1554
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1555
1555
  var l = function ($this$dispatchAsync, store, $completion) {
1556
- return i.r9n($this$dispatchAsync, store, $completion);
1556
+ return i.s9n($this$dispatchAsync, store, $completion);
1557
1557
  };
1558
1558
  l.$arity = 2;
1559
1559
  return l;
1560
1560
  }
1561
1561
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1562
- this.m9t_1 = $enabled;
1562
+ this.n9t_1 = $enabled;
1563
1563
  CoroutineImpl.call(this, resultContinuation);
1564
1564
  }
1565
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
1566
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1565
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
1566
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1567
1567
  tmp.g9_1 = Unit_instance;
1568
1568
  tmp.h9_1 = null;
1569
1569
  return tmp.m9();
1570
1570
  };
1571
1571
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1572
1572
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1573
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1573
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1574
1574
  };
1575
1575
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1576
1576
  var suspendResult = this.g9_1;
@@ -1579,7 +1579,7 @@
1579
1579
  var tmp = this.e9_1;
1580
1580
  if (tmp === 0) {
1581
1581
  this.f9_1 = 1;
1582
- this.o9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.o9t_1.state).p9t_1.s9t(VOID, this.m9t_1)));
1582
+ this.p9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.p9t_1.state).q9t_1.t9t(VOID, this.n9t_1)));
1583
1583
  return Unit_instance;
1584
1584
  } else if (tmp === 1) {
1585
1585
  throw this.h9_1;
@@ -1590,35 +1590,35 @@
1590
1590
  }
1591
1591
  while (true);
1592
1592
  };
1593
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).s9n = function ($this$dispatchAsync, store, completion) {
1594
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.m9t_1, completion);
1595
- i.n9t_1 = $this$dispatchAsync;
1596
- i.o9t_1 = store;
1593
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9n = function ($this$dispatchAsync, store, completion) {
1594
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.n9t_1, completion);
1595
+ i.o9t_1 = $this$dispatchAsync;
1596
+ i.p9t_1 = store;
1597
1597
  return i;
1598
1598
  };
1599
1599
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1600
1600
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1601
1601
  var l = function ($this$dispatchAsync, store, $completion) {
1602
- return i.r9n($this$dispatchAsync, store, $completion);
1602
+ return i.s9n($this$dispatchAsync, store, $completion);
1603
1603
  };
1604
1604
  l.$arity = 2;
1605
1605
  return l;
1606
1606
  }
1607
1607
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1608
- this.b9u_1 = $reason;
1609
- this.c9u_1 = this$0;
1610
- this.d9u_1 = $roomId;
1608
+ this.c9u_1 = $reason;
1609
+ this.d9u_1 = this$0;
1610
+ this.e9u_1 = $roomId;
1611
1611
  CoroutineImpl.call(this, resultContinuation);
1612
1612
  }
1613
- protoOf(GameServer$shutdown$slambda).r9n = function ($this$dispatchAsync, store, $completion) {
1614
- var tmp = this.s9n($this$dispatchAsync, store, $completion);
1613
+ protoOf(GameServer$shutdown$slambda).s9n = function ($this$dispatchAsync, store, $completion) {
1614
+ var tmp = this.t9n($this$dispatchAsync, store, $completion);
1615
1615
  tmp.g9_1 = Unit_instance;
1616
1616
  tmp.h9_1 = null;
1617
1617
  return tmp.m9();
1618
1618
  };
1619
1619
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1620
1620
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1621
- return this.r9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1621
+ return this.s9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1622
1622
  };
1623
1623
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1624
1624
  var suspendResult = this.g9_1;
@@ -1627,11 +1627,11 @@
1627
1627
  var tmp = this.e9_1;
1628
1628
  if (tmp === 0) {
1629
1629
  this.f9_1 = 1;
1630
- var state = this.f9u_1.store.state;
1630
+ var state = this.g9u_1.store.state;
1631
1631
  if (state.p6r()) {
1632
- var tmp0_elvis_lhs = toDomainEnumSafe(this.b9u_1, get_serverShutdownReasonMapping());
1632
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.c9u_1, get_serverShutdownReasonMapping());
1633
1633
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1634
- var tmp_0 = this.f9u_1.dispatch;
1634
+ var tmp_0 = this.g9u_1.dispatch;
1635
1635
  var tmp_1 = Companion_instance_0;
1636
1636
  var tmp_2;
1637
1637
  switch (shutdownReason.n2_1) {
@@ -1645,10 +1645,10 @@
1645
1645
  noWhenBranchMatchedException();
1646
1646
  break;
1647
1647
  }
1648
- tmp_0(tmp_1.withAnalytics(tmp_2, this.c9u_1.table.isGameFinished, this.c9u_1.table));
1648
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.d9u_1.table.isGameFinished, this.d9u_1.table));
1649
1649
  } else {
1650
- _get_logger__rkp4sl(this.c9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.d9u_1);
1651
- this.f9u_1.dispatch(new ClearAction());
1650
+ _get_logger__rkp4sl(this.d9u_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.e9u_1);
1651
+ this.g9u_1.dispatch(new ClearAction());
1652
1652
  }
1653
1653
  return Unit_instance;
1654
1654
  } else if (tmp === 1) {
@@ -1660,22 +1660,22 @@
1660
1660
  }
1661
1661
  while (true);
1662
1662
  };
1663
- protoOf(GameServer$shutdown$slambda).s9n = function ($this$dispatchAsync, store, completion) {
1664
- var i = new GameServer$shutdown$slambda(this.b9u_1, this.c9u_1, this.d9u_1, completion);
1665
- i.e9u_1 = $this$dispatchAsync;
1666
- i.f9u_1 = store;
1663
+ protoOf(GameServer$shutdown$slambda).t9n = function ($this$dispatchAsync, store, completion) {
1664
+ var i = new GameServer$shutdown$slambda(this.c9u_1, this.d9u_1, this.e9u_1, completion);
1665
+ i.f9u_1 = $this$dispatchAsync;
1666
+ i.g9u_1 = store;
1667
1667
  return i;
1668
1668
  };
1669
1669
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1670
1670
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1671
1671
  var l = function ($this$dispatchAsync, store, $completion) {
1672
- return i.r9n($this$dispatchAsync, store, $completion);
1672
+ return i.s9n($this$dispatchAsync, store, $completion);
1673
1673
  };
1674
1674
  l.$arity = 2;
1675
1675
  return l;
1676
1676
  }
1677
1677
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1678
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.g9u()) : preloadedState;
1678
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.h9u()) : preloadedState;
1679
1679
  var tmp;
1680
1680
  if (externalReducers === VOID) {
1681
1681
  // Inline function 'kotlin.collections.listOf' call
@@ -1698,46 +1698,46 @@
1698
1698
  // Inline function 'org.kodein.type.generic' call
1699
1699
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1700
1700
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1701
- tmp_1.l9l_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory());
1701
+ tmp_1.m9l_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory());
1702
1702
  var tmp_3 = this;
1703
1703
  // Inline function 'org.kodein.di.instance' call
1704
1704
  // Inline function 'org.kodein.type.generic' call
1705
1705
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1706
1706
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1707
- tmp_3.m9l_1 = Instance(di, tmp$ret$4, null).t63(this, toClientEventsObserver$factory());
1707
+ tmp_3.n9l_1 = Instance(di, tmp$ret$4, null).t63(this, toClientEventsObserver$factory());
1708
1708
  var tmp_5 = this;
1709
1709
  // Inline function 'org.kodein.di.instance' call
1710
1710
  // Inline function 'org.kodein.type.generic' call
1711
1711
  var tmp_6 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
1712
1712
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1713
- tmp_5.n9l_1 = Instance(di, tmp$ret$6, null).t63(this, mechanicEventsObserver$factory());
1713
+ tmp_5.o9l_1 = Instance(di, tmp$ret$6, null).t63(this, mechanicEventsObserver$factory());
1714
1714
  var tmp_7 = this;
1715
1715
  // Inline function 'org.kodein.di.instance' call
1716
1716
  // Inline function 'org.kodein.type.generic' call
1717
1717
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1718
1718
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
1719
- tmp_7.o9l_1 = Instance(di, tmp$ret$8, null).t63(this, playerConnectionInteractor$factory());
1719
+ tmp_7.p9l_1 = Instance(di, tmp$ret$8, null).t63(this, playerConnectionInteractor$factory());
1720
1720
  var tmp_9 = this;
1721
1721
  // Inline function 'org.kodein.di.instance' call
1722
1722
  // Inline function 'org.kodein.type.generic' call
1723
1723
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
1724
1724
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
1725
- tmp_9.p9l_1 = Instance(di, tmp$ret$10, null).t63(this, teamsLogicProvider$factory());
1725
+ tmp_9.q9l_1 = Instance(di, tmp$ret$10, null).t63(this, teamsLogicProvider$factory());
1726
1726
  var tmp_11 = this;
1727
- tmp_11.q9l_1 = lazy(GameServer$random$delegate$lambda(this));
1727
+ tmp_11.r9l_1 = lazy(GameServer$random$delegate$lambda(this));
1728
1728
  var tmp_12 = this;
1729
1729
  // Inline function 'org.kodein.di.instance' call
1730
1730
  // Inline function 'org.kodein.type.generic' call
1731
1731
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
1732
1732
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
1733
- tmp_12.r9l_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
1733
+ tmp_12.s9l_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
1734
1734
  var tmp_14 = this;
1735
- var tmp0_externalMiddlewares = plus(storeContract.k95(), externalMiddlewares);
1736
- var tmp1_externalReducers = plus(storeContract.j95(), externalReducers);
1737
- tmp_14.s9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1735
+ var tmp0_externalMiddlewares = plus(storeContract.l95(), externalMiddlewares);
1736
+ var tmp1_externalReducers = plus(storeContract.k95(), externalReducers);
1737
+ tmp_14.t9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1738
1738
  }
1739
1739
  protoOf(GameServer).b6q = function () {
1740
- return this.s9l_1;
1740
+ return this.t9l_1;
1741
1741
  };
1742
1742
  protoOf(GameServer).d5l = function () {
1743
1743
  return this.g6b().o6r().id;
@@ -1765,55 +1765,55 @@
1765
1765
  };
1766
1766
  protoOf(GameServer).fromClientEvent = function (action) {
1767
1767
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1768
- this.s9l_1.n6r(GameServer$fromClientEvent$slambda_0(action, null));
1768
+ this.t9l_1.n6r(GameServer$fromClientEvent$slambda_0(action, null));
1769
1769
  };
1770
1770
  protoOf(GameServer).playerLostConnection = function (playerId) {
1771
1771
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1772
- this.s9l_1.n6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1772
+ this.t9l_1.n6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1773
1773
  };
1774
1774
  protoOf(GameServer).playerLive = function (playerId) {
1775
1775
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1776
- this.s9l_1.n6r(GameServer$playerLive$slambda_0(playerId, null));
1776
+ this.t9l_1.n6r(GameServer$playerLive$slambda_0(playerId, null));
1777
1777
  };
1778
1778
  protoOf(GameServer).playerLeft = function (playerId) {
1779
1779
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1780
- this.s9l_1.n6r(GameServer$playerLeft$slambda_0(playerId, null));
1780
+ this.t9l_1.n6r(GameServer$playerLeft$slambda_0(playerId, null));
1781
1781
  };
1782
- protoOf(GameServer).h9u = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1782
+ protoOf(GameServer).i9u = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1783
1783
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnCreate: ' + roomId + ', gameCreatorId = ' + gameCreatorId + ', transition = ' + toString(transition));
1784
- this.s9l_1.n6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1784
+ this.t9l_1.n6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1785
1785
  };
1786
1786
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
1787
1787
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromState: ' + roomId);
1788
- this.s9l_1.n6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1789
- this.s9l_1.n6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1788
+ this.t9l_1.n6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1789
+ this.t9l_1.n6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1790
1790
  };
1791
1791
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1792
1792
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnContinueFromRound: ' + roomId + ', round = ' + tableLite.gameInfo.round.roundNumber);
1793
- this.s9l_1.n6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
1794
- this.s9l_1.n6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1793
+ this.t9l_1.n6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
1794
+ this.t9l_1.n6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1795
1795
  };
1796
1796
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1797
- this.s9l_1.n6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1797
+ this.t9l_1.n6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1798
1798
  };
1799
1799
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1800
- this.s9l_1.n6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1800
+ this.t9l_1.n6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1801
1801
  };
1802
1802
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1803
1803
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1804
- this.s9l_1.n6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1804
+ this.t9l_1.n6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1805
1805
  };
1806
- protoOf(GameServer).i9u = function (newRid) {
1806
+ protoOf(GameServer).j9u = function (newRid) {
1807
1807
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
1808
- this.s9l_1.n6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1808
+ this.t9l_1.n6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1809
1809
  };
1810
1810
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1811
1811
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
1812
- this.s9l_1.n6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1812
+ this.t9l_1.n6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1813
1813
  };
1814
- protoOf(GameServer).j9u = function (reason, roomId) {
1814
+ protoOf(GameServer).k9u = function (reason, roomId) {
1815
1815
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
1816
- this.s9l_1.n6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1816
+ this.t9l_1.n6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1817
1817
  };
1818
1818
  protoOf(GameServer).clear = function () {
1819
1819
  return this.a2();
@@ -1918,7 +1918,7 @@
1918
1918
  }
1919
1919
  function Companion_0() {
1920
1920
  }
1921
- protoOf(Companion_0).k9u = function (fromRound) {
1921
+ protoOf(Companion_0).l9u = function (fromRound) {
1922
1922
  return new ServerConfig(fromRound, true);
1923
1923
  };
1924
1924
  var Companion_instance_8;
@@ -1926,23 +1926,23 @@
1926
1926
  return Companion_instance_8;
1927
1927
  }
1928
1928
  function ServerConfig(fromRound, canStartNewGame) {
1929
- this.q9t_1 = fromRound;
1930
- this.r9t_1 = canStartNewGame;
1929
+ this.r9t_1 = fromRound;
1930
+ this.s9t_1 = canStartNewGame;
1931
1931
  }
1932
- protoOf(ServerConfig).l9u = function (fromRound, canStartNewGame) {
1932
+ protoOf(ServerConfig).m9u = function (fromRound, canStartNewGame) {
1933
1933
  return new ServerConfig(fromRound, canStartNewGame);
1934
1934
  };
1935
- protoOf(ServerConfig).s9t = function (fromRound, canStartNewGame, $super) {
1936
- fromRound = fromRound === VOID ? this.q9t_1 : fromRound;
1937
- canStartNewGame = canStartNewGame === VOID ? this.r9t_1 : canStartNewGame;
1938
- return $super === VOID ? this.l9u(fromRound, canStartNewGame) : $super.l9u.call(this, fromRound, canStartNewGame);
1935
+ protoOf(ServerConfig).t9t = function (fromRound, canStartNewGame, $super) {
1936
+ fromRound = fromRound === VOID ? this.r9t_1 : fromRound;
1937
+ canStartNewGame = canStartNewGame === VOID ? this.s9t_1 : canStartNewGame;
1938
+ return $super === VOID ? this.m9u(fromRound, canStartNewGame) : $super.m9u.call(this, fromRound, canStartNewGame);
1939
1939
  };
1940
1940
  protoOf(ServerConfig).toString = function () {
1941
- return 'ServerConfig(fromRound=' + this.q9t_1 + ', canStartNewGame=' + this.r9t_1 + ')';
1941
+ return 'ServerConfig(fromRound=' + this.r9t_1 + ', canStartNewGame=' + this.s9t_1 + ')';
1942
1942
  };
1943
1943
  protoOf(ServerConfig).hashCode = function () {
1944
- var result = this.q9t_1 == null ? 0 : this.q9t_1;
1945
- result = imul(result, 31) + getBooleanHashCode(this.r9t_1) | 0;
1944
+ var result = this.r9t_1 == null ? 0 : this.r9t_1;
1945
+ result = imul(result, 31) + getBooleanHashCode(this.s9t_1) | 0;
1946
1946
  return result;
1947
1947
  };
1948
1948
  protoOf(ServerConfig).equals = function (other) {
@@ -1951,9 +1951,9 @@
1951
1951
  if (!(other instanceof ServerConfig))
1952
1952
  return false;
1953
1953
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1954
- if (!(this.q9t_1 == tmp0_other_with_cast.q9t_1))
1954
+ if (!(this.r9t_1 == tmp0_other_with_cast.r9t_1))
1955
1955
  return false;
1956
- if (!(this.r9t_1 === tmp0_other_with_cast.r9t_1))
1956
+ if (!(this.s9t_1 === tmp0_other_with_cast.s9t_1))
1957
1957
  return false;
1958
1958
  return true;
1959
1959
  };
@@ -1968,12 +1968,12 @@
1968
1968
  protoOf(TableStateUpdate).pe = function () {
1969
1969
  return this.table;
1970
1970
  };
1971
- protoOf(TableStateUpdate).m9u = function (table) {
1971
+ protoOf(TableStateUpdate).n9u = function (table) {
1972
1972
  return new TableStateUpdate(table);
1973
1973
  };
1974
1974
  protoOf(TableStateUpdate).copy = function (table, $super) {
1975
1975
  table = table === VOID ? this.table : table;
1976
- return this.m9u(table);
1976
+ return this.n9u(table);
1977
1977
  };
1978
1978
  protoOf(TableStateUpdate).toString = function () {
1979
1979
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -1994,18 +1994,18 @@
1994
1994
  function ActionsStateUpdate(actions) {
1995
1995
  this.actions = actions;
1996
1996
  }
1997
- protoOf(ActionsStateUpdate).e8l = function () {
1997
+ protoOf(ActionsStateUpdate).f8l = function () {
1998
1998
  return this.actions;
1999
1999
  };
2000
2000
  protoOf(ActionsStateUpdate).pe = function () {
2001
2001
  return this.actions;
2002
2002
  };
2003
- protoOf(ActionsStateUpdate).n9u = function (actions) {
2003
+ protoOf(ActionsStateUpdate).o9u = function (actions) {
2004
2004
  return new ActionsStateUpdate(actions);
2005
2005
  };
2006
2006
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2007
2007
  actions = actions === VOID ? this.actions : actions;
2008
- return this.n9u(actions);
2008
+ return this.o9u(actions);
2009
2009
  };
2010
2010
  protoOf(ActionsStateUpdate).toString = function () {
2011
2011
  return 'ActionsStateUpdate(actions=' + toString_0(this.actions) + ')';
@@ -2269,7 +2269,7 @@
2269
2269
  function MechanicEventsObserver() {
2270
2270
  }
2271
2271
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2272
- this.x9u_1 = $$this$unsafeFlow;
2272
+ this.y9u_1 = $$this$unsafeFlow;
2273
2273
  CoroutineImpl.call(this, resultContinuation);
2274
2274
  }
2275
2275
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2290,12 +2290,12 @@
2290
2290
  case 0:
2291
2291
  this.f9_1 = 2;
2292
2292
  var tmp_0 = this;
2293
- tmp_0.z9u_1 = this.x9u_1;
2293
+ tmp_0.a9v_1 = this.y9u_1;
2294
2294
  var tmp_1 = this;
2295
- tmp_1.a9v_1 = this.y9u_1;
2295
+ tmp_1.b9v_1 = this.z9u_1;
2296
2296
  this.e9_1 = 1;
2297
- var it = this.a9v_1;
2298
- suspendResult = this.z9u_1.p18(new ActionsStateUpdate(it), this);
2297
+ var it = this.b9v_1;
2298
+ suspendResult = this.a9v_1.p18(new ActionsStateUpdate(it), this);
2299
2299
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2300
2300
  return suspendResult;
2301
2301
  }
@@ -2318,8 +2318,8 @@
2318
2318
  while (true);
2319
2319
  };
2320
2320
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).j1i = function (value, completion) {
2321
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.x9u_1, completion);
2322
- i.y9u_1 = value;
2321
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.y9u_1, completion);
2322
+ i.z9u_1 = value;
2323
2323
  return i;
2324
2324
  };
2325
2325
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2332,8 +2332,8 @@
2332
2332
  }
2333
2333
  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
2334
2334
  CoroutineImpl.call(this, resultContinuation);
2335
- this.j9v_1 = _this__u8e3s4;
2336
- this.k9v_1 = collector;
2335
+ this.k9v_1 = _this__u8e3s4;
2336
+ this.l9v_1 = collector;
2337
2337
  }
2338
2338
  protoOf($collectCOROUTINE$0).m9 = function () {
2339
2339
  var suspendResult = this.g9_1;
@@ -2344,10 +2344,10 @@
2344
2344
  case 0:
2345
2345
  this.f9_1 = 2;
2346
2346
  var tmp_0 = this;
2347
- tmp_0.l9v_1 = this.k9v_1;
2347
+ tmp_0.m9v_1 = this.l9v_1;
2348
2348
  this.e9_1 = 1;
2349
- var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.l9v_1, null);
2350
- suspendResult = this.j9v_1.m9v_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2349
+ var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.m9v_1, null);
2350
+ suspendResult = this.k9v_1.n9v_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2351
2351
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2352
2352
  return suspendResult;
2353
2353
  }
@@ -2370,7 +2370,7 @@
2370
2370
  while (true);
2371
2371
  };
2372
2372
  function _no_name_provided__qut3iv($this) {
2373
- this.m9v_1 = $this;
2373
+ this.n9v_1 = $this;
2374
2374
  }
2375
2375
  protoOf(_no_name_provided__qut3iv).q18 = function (collector, $completion) {
2376
2376
  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -2382,18 +2382,18 @@
2382
2382
  return this.q18(collector, $completion);
2383
2383
  };
2384
2384
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation) {
2385
- this.v9v_1 = $table;
2386
- this.w9v_1 = this$0;
2385
+ this.w9v_1 = $table;
2386
+ this.x9v_1 = this$0;
2387
2387
  CoroutineImpl.call(this, resultContinuation);
2388
2388
  }
2389
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).y9v = function ($this$flow, $completion) {
2390
- var tmp = this.z9v($this$flow, $completion);
2389
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).z9v = function ($this$flow, $completion) {
2390
+ var tmp = this.a9w($this$flow, $completion);
2391
2391
  tmp.g9_1 = Unit_instance;
2392
2392
  tmp.h9_1 = null;
2393
2393
  return tmp.m9();
2394
2394
  };
2395
2395
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).w9 = function (p1, $completion) {
2396
- return this.y9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2396
+ return this.z9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2397
2397
  };
2398
2398
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9 = function () {
2399
2399
  var suspendResult = this.g9_1;
@@ -2404,7 +2404,7 @@
2404
2404
  case 0:
2405
2405
  this.f9_1 = 3;
2406
2406
  this.e9_1 = 1;
2407
- suspendResult = this.x9v_1.p18(new TableStateUpdate(this.v9v_1), this);
2407
+ suspendResult = this.y9v_1.p18(new TableStateUpdate(this.w9v_1), this);
2408
2408
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2409
2409
  return suspendResult;
2410
2410
  }
@@ -2412,8 +2412,8 @@
2412
2412
  continue $sm;
2413
2413
  case 1:
2414
2414
  this.e9_1 = 2;
2415
- var this_0 = windowedByInterval(this.w9v_1.a9w_1, new Long(1000, 0));
2416
- suspendResult = emitAll(this.x9v_1, new _no_name_provided__qut3iv(this_0), this);
2415
+ var this_0 = windowedByInterval(this.x9v_1.b9w_1, new Long(1000, 0));
2416
+ suspendResult = emitAll(this.y9v_1, new _no_name_provided__qut3iv(this_0), this);
2417
2417
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2418
2418
  return suspendResult;
2419
2419
  }
@@ -2435,21 +2435,21 @@
2435
2435
  }
2436
2436
  while (true);
2437
2437
  };
2438
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).z9v = function ($this$flow, completion) {
2439
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.v9v_1, this.w9v_1, completion);
2440
- i.x9v_1 = $this$flow;
2438
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).a9w = function ($this$flow, completion) {
2439
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.w9v_1, this.x9v_1, completion);
2440
+ i.y9v_1 = $this$flow;
2441
2441
  return i;
2442
2442
  };
2443
2443
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
2444
2444
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation);
2445
2445
  var l = function ($this$flow, $completion) {
2446
- return i.y9v($this$flow, $completion);
2446
+ return i.z9v($this$flow, $completion);
2447
2447
  };
2448
2448
  l.$arity = 1;
2449
2449
  return l;
2450
2450
  }
2451
2451
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2452
- this.j9w_1 = $$this$unsafeFlow;
2452
+ this.k9w_1 = $$this$unsafeFlow;
2453
2453
  CoroutineImpl.call(this, resultContinuation);
2454
2454
  }
2455
2455
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).i1i = function (value, $completion) {
@@ -2470,12 +2470,12 @@
2470
2470
  case 0:
2471
2471
  this.f9_1 = 2;
2472
2472
  var tmp_0 = this;
2473
- tmp_0.l9w_1 = this.j9w_1;
2473
+ tmp_0.m9w_1 = this.k9w_1;
2474
2474
  var tmp_1 = this;
2475
- tmp_1.m9w_1 = this.k9w_1;
2475
+ tmp_1.n9w_1 = this.l9w_1;
2476
2476
  this.e9_1 = 1;
2477
- var state = this.m9w_1;
2478
- suspendResult = this.l9w_1.p18(state.o6r().gameInfo.roundNumberTotal, this);
2477
+ var state = this.n9w_1;
2478
+ suspendResult = this.m9w_1.p18(state.o6r().gameInfo.roundNumberTotal, this);
2479
2479
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2480
2480
  return suspendResult;
2481
2481
  }
@@ -2498,8 +2498,8 @@
2498
2498
  while (true);
2499
2499
  };
2500
2500
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).j1i = function (value, completion) {
2501
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.j9w_1, completion);
2502
- i.k9w_1 = value;
2501
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.k9w_1, completion);
2502
+ i.l9w_1 = value;
2503
2503
  return i;
2504
2504
  };
2505
2505
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2512,8 +2512,8 @@
2512
2512
  }
2513
2513
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
2514
2514
  CoroutineImpl.call(this, resultContinuation);
2515
- this.v9w_1 = _this__u8e3s4;
2516
- this.w9w_1 = collector;
2515
+ this.w9w_1 = _this__u8e3s4;
2516
+ this.x9w_1 = collector;
2517
2517
  }
2518
2518
  protoOf($collectCOROUTINE$1).m9 = function () {
2519
2519
  var suspendResult = this.g9_1;
@@ -2524,10 +2524,10 @@
2524
2524
  case 0:
2525
2525
  this.f9_1 = 2;
2526
2526
  var tmp_0 = this;
2527
- tmp_0.x9w_1 = this.w9w_1;
2527
+ tmp_0.y9w_1 = this.x9w_1;
2528
2528
  this.e9_1 = 1;
2529
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.x9w_1, null);
2530
- suspendResult = this.v9w_1.y9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2529
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.y9w_1, null);
2530
+ suspendResult = this.w9w_1.z9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2531
2531
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2532
2532
  return suspendResult;
2533
2533
  }
@@ -2550,7 +2550,7 @@
2550
2550
  while (true);
2551
2551
  };
2552
2552
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2553
- this.h9x_1 = $$this$unsafeFlow;
2553
+ this.i9x_1 = $$this$unsafeFlow;
2554
2554
  CoroutineImpl.call(this, resultContinuation);
2555
2555
  }
2556
2556
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2574,33 +2574,33 @@
2574
2574
  continue $sm;
2575
2575
  case 1:
2576
2576
  var tmp_0 = this;
2577
- tmp_0.k9x_1 = this.h9x_1;
2577
+ tmp_0.l9x_1 = this.i9x_1;
2578
2578
  var tmp_1 = this;
2579
- tmp_1.l9x_1 = this.i9x_1;
2579
+ tmp_1.m9x_1 = this.j9x_1;
2580
2580
  var tmp_2 = this;
2581
- tmp_2.m9x_1 = this.l9x_1.m6q_1;
2582
- if (this.m9x_1 == null) {
2583
- this.j9x_1 = Unit_instance;
2581
+ tmp_2.n9x_1 = this.m9x_1.m6q_1;
2582
+ if (this.n9x_1 == null) {
2583
+ this.k9x_1 = Unit_instance;
2584
2584
  this.e9_1 = 4;
2585
2585
  var tmp_3 = this;
2586
2586
  continue $sm;
2587
2587
  } else {
2588
- this.n9x_1 = this.m9x_1;
2588
+ this.o9x_1 = this.n9x_1;
2589
2589
  this.e9_1 = 2;
2590
2590
  continue $sm;
2591
2591
  }
2592
2592
 
2593
2593
  case 2:
2594
- this.o9x_1 = this.n9x_1;
2594
+ this.p9x_1 = this.o9x_1;
2595
2595
  this.e9_1 = 3;
2596
- suspendResult = this.k9x_1.p18(this.o9x_1, this);
2596
+ suspendResult = this.l9x_1.p18(this.p9x_1, this);
2597
2597
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2598
2598
  return suspendResult;
2599
2599
  }
2600
2600
 
2601
2601
  continue $sm;
2602
2602
  case 3:
2603
- this.j9x_1 = suspendResult;
2603
+ this.k9x_1 = suspendResult;
2604
2604
  if (false) {
2605
2605
  this.e9_1 = 1;
2606
2606
  continue $sm;
@@ -2625,8 +2625,8 @@
2625
2625
  while (true);
2626
2626
  };
2627
2627
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).j1i = function (value, completion) {
2628
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.h9x_1, completion);
2629
- i.i9x_1 = value;
2628
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.i9x_1, completion);
2629
+ i.j9x_1 = value;
2630
2630
  return i;
2631
2631
  };
2632
2632
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2639,8 +2639,8 @@
2639
2639
  }
2640
2640
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
2641
2641
  CoroutineImpl.call(this, resultContinuation);
2642
- this.x9x_1 = _this__u8e3s4;
2643
- this.y9x_1 = collector;
2642
+ this.y9x_1 = _this__u8e3s4;
2643
+ this.z9x_1 = collector;
2644
2644
  }
2645
2645
  protoOf($collectCOROUTINE$2).m9 = function () {
2646
2646
  var suspendResult = this.g9_1;
@@ -2651,10 +2651,10 @@
2651
2651
  case 0:
2652
2652
  this.f9_1 = 2;
2653
2653
  var tmp_0 = this;
2654
- tmp_0.z9x_1 = this.y9x_1;
2654
+ tmp_0.a9y_1 = this.z9x_1;
2655
2655
  this.e9_1 = 1;
2656
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.z9x_1, null);
2657
- suspendResult = this.x9x_1.a9y_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2656
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.a9y_1, null);
2657
+ suspendResult = this.y9x_1.b9y_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2658
2658
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2659
2659
  return suspendResult;
2660
2660
  }
@@ -2677,7 +2677,7 @@
2677
2677
  while (true);
2678
2678
  };
2679
2679
  function _no_name_provided__qut3iv_0($this) {
2680
- this.a9y_1 = $this;
2680
+ this.b9y_1 = $this;
2681
2681
  }
2682
2682
  protoOf(_no_name_provided__qut3iv_0).q18 = function (collector, $completion) {
2683
2683
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -2698,20 +2698,20 @@
2698
2698
  return transformLatest(this_0, MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0(observeState, null));
2699
2699
  }
2700
2700
  function Companion_1() {
2701
- this.b9y_1 = 1000;
2701
+ this.c9y_1 = 1000;
2702
2702
  }
2703
2703
  var Companion_instance_9;
2704
2704
  function Companion_getInstance_2() {
2705
2705
  return Companion_instance_9;
2706
2706
  }
2707
2707
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
2708
- this.c9y_1 = function_0;
2708
+ this.d9y_1 = function_0;
2709
2709
  }
2710
2710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).p18 = function (value, $completion) {
2711
- return this.c9y_1(value, $completion);
2711
+ return this.d9y_1(value, $completion);
2712
2712
  };
2713
2713
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o3 = function () {
2714
- return this.c9y_1;
2714
+ return this.d9y_1;
2715
2715
  };
2716
2716
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
2717
2717
  var tmp;
@@ -2732,13 +2732,13 @@
2732
2732
  return hashCode(this.o3());
2733
2733
  };
2734
2734
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
2735
- this.d9y_1 = function_0;
2735
+ this.e9y_1 = function_0;
2736
2736
  }
2737
2737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).p18 = function (value, $completion) {
2738
- return this.d9y_1(value, $completion);
2738
+ return this.e9y_1(value, $completion);
2739
2739
  };
2740
2740
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o3 = function () {
2741
- return this.d9y_1;
2741
+ return this.e9y_1;
2742
2742
  };
2743
2743
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
2744
2744
  var tmp;
@@ -2759,18 +2759,18 @@
2759
2759
  return hashCode(this.o3());
2760
2760
  };
2761
2761
  function MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation) {
2762
- this.m9y_1 = this$0;
2762
+ this.n9y_1 = this$0;
2763
2763
  CoroutineImpl.call(this, resultContinuation);
2764
2764
  }
2765
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).p9y = function ($this$transformLatest, it, $completion) {
2766
- var tmp = this.q9y($this$transformLatest, it, $completion);
2765
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).q9y = function ($this$transformLatest, it, $completion) {
2766
+ var tmp = this.r9y($this$transformLatest, it, $completion);
2767
2767
  tmp.g9_1 = Unit_instance;
2768
2768
  tmp.h9_1 = null;
2769
2769
  return tmp.m9();
2770
2770
  };
2771
2771
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).x9 = function (p1, p2, $completion) {
2772
2772
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2773
- return this.p9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2773
+ return this.q9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2774
2774
  };
2775
2775
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).m9 = function () {
2776
2776
  var suspendResult = this.g9_1;
@@ -2781,8 +2781,8 @@
2781
2781
  case 0:
2782
2782
  this.f9_1 = 2;
2783
2783
  this.e9_1 = 1;
2784
- var table = this.o9y_1;
2785
- suspendResult = emitAll(this.n9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.m9y_1, null)), this);
2784
+ var table = this.p9y_1;
2785
+ suspendResult = emitAll(this.o9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.n9y_1, null)), this);
2786
2786
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2787
2787
  return suspendResult;
2788
2788
  }
@@ -2804,22 +2804,22 @@
2804
2804
  }
2805
2805
  while (true);
2806
2806
  };
2807
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).q9y = function ($this$transformLatest, it, completion) {
2808
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.m9y_1, completion);
2809
- i.n9y_1 = $this$transformLatest;
2810
- i.o9y_1 = it;
2807
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).r9y = function ($this$transformLatest, it, completion) {
2808
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.n9y_1, completion);
2809
+ i.o9y_1 = $this$transformLatest;
2810
+ i.p9y_1 = it;
2811
2811
  return i;
2812
2812
  };
2813
2813
  function MechanicEventsObserverImpl$observeUpdates$slambda_0(this$0, resultContinuation) {
2814
2814
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation);
2815
2815
  var l = function ($this$transformLatest, it, $completion) {
2816
- return i.p9y($this$transformLatest, it, $completion);
2816
+ return i.q9y($this$transformLatest, it, $completion);
2817
2817
  };
2818
2818
  l.$arity = 2;
2819
2819
  return l;
2820
2820
  }
2821
2821
  function _no_name_provided__qut3iv_1($this) {
2822
- this.y9w_1 = $this;
2822
+ this.z9w_1 = $this;
2823
2823
  }
2824
2824
  protoOf(_no_name_provided__qut3iv_1).q18 = function (collector, $completion) {
2825
2825
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -2831,18 +2831,18 @@
2831
2831
  return this.q18(collector, $completion);
2832
2832
  };
2833
2833
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
2834
- this.z9y_1 = $observeState;
2834
+ this.a9z_1 = $observeState;
2835
2835
  CoroutineImpl.call(this, resultContinuation);
2836
2836
  }
2837
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).p9y = function ($this$transformLatest, it, $completion) {
2838
- var tmp = this.q9y($this$transformLatest, it, $completion);
2837
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).q9y = function ($this$transformLatest, it, $completion) {
2838
+ var tmp = this.r9y($this$transformLatest, it, $completion);
2839
2839
  tmp.g9_1 = Unit_instance;
2840
2840
  tmp.h9_1 = null;
2841
2841
  return tmp.m9();
2842
2842
  };
2843
2843
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).x9 = function (p1, p2, $completion) {
2844
2844
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2845
- return this.p9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2845
+ return this.q9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2846
2846
  };
2847
2847
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).m9 = function () {
2848
2848
  var suspendResult = this.g9_1;
@@ -2853,9 +2853,9 @@
2853
2853
  case 0:
2854
2854
  this.f9_1 = 2;
2855
2855
  this.e9_1 = 1;
2856
- this.b9z_1;
2857
- var this_0 = this.z9y_1;
2858
- suspendResult = emitAll(this.a9z_1, new _no_name_provided__qut3iv_0(this_0), this);
2856
+ this.c9z_1;
2857
+ var this_0 = this.a9z_1;
2858
+ suspendResult = emitAll(this.b9z_1, new _no_name_provided__qut3iv_0(this_0), this);
2859
2859
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2860
2860
  return suspendResult;
2861
2861
  }
@@ -2877,27 +2877,27 @@
2877
2877
  }
2878
2878
  while (true);
2879
2879
  };
2880
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).q9y = function ($this$transformLatest, it, completion) {
2881
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.z9y_1, completion);
2882
- i.a9z_1 = $this$transformLatest;
2883
- i.b9z_1 = it;
2880
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).r9y = function ($this$transformLatest, it, completion) {
2881
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.a9z_1, completion);
2882
+ i.b9z_1 = $this$transformLatest;
2883
+ i.c9z_1 = it;
2884
2884
  return i;
2885
2885
  };
2886
2886
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
2887
2887
  var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
2888
2888
  var l = function ($this$transformLatest, it, $completion) {
2889
- return i.p9y($this$transformLatest, it, $completion);
2889
+ return i.q9y($this$transformLatest, it, $completion);
2890
2890
  };
2891
2891
  l.$arity = 2;
2892
2892
  return l;
2893
2893
  }
2894
2894
  function MechanicEventsObserverImpl() {
2895
- this.a9w_1 = MutableSharedFlow();
2895
+ this.b9w_1 = MutableSharedFlow();
2896
2896
  }
2897
- protoOf(MechanicEventsObserverImpl).o9u = function (event, $completion) {
2898
- return this.a9w_1.p18(event, $completion);
2897
+ protoOf(MechanicEventsObserverImpl).p9u = function (event, $completion) {
2898
+ return this.b9w_1.p18(event, $completion);
2899
2899
  };
2900
- protoOf(MechanicEventsObserverImpl).u9m = function (observeState) {
2900
+ protoOf(MechanicEventsObserverImpl).v9m = function (observeState) {
2901
2901
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
2902
2902
  var this_0 = observeTableWhenRoundChanges(this, observeState);
2903
2903
  return transformLatest(this_0, MechanicEventsObserverImpl$observeUpdates$slambda_0(this, null));
@@ -2905,18 +2905,18 @@
2905
2905
  function ToClientEventsObserver() {
2906
2906
  }
2907
2907
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2908
- this.l9z_1 = this$0;
2909
- this.m9z_1 = $actions;
2908
+ this.m9z_1 = this$0;
2909
+ this.n9z_1 = $actions;
2910
2910
  CoroutineImpl.call(this, resultContinuation);
2911
2911
  }
2912
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).t9z = function ($this$flow, $completion) {
2913
- var tmp = this.u9z($this$flow, $completion);
2912
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).u9z = function ($this$flow, $completion) {
2913
+ var tmp = this.v9z($this$flow, $completion);
2914
2914
  tmp.g9_1 = Unit_instance;
2915
2915
  tmp.h9_1 = null;
2916
2916
  return tmp.m9();
2917
2917
  };
2918
2918
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).w9 = function (p1, $completion) {
2919
- return this.t9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2919
+ return this.u9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2920
2920
  };
2921
2921
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9 = function () {
2922
2922
  var suspendResult = this.g9_1;
@@ -2927,23 +2927,23 @@
2927
2927
  case 0:
2928
2928
  this.f9_1 = 4;
2929
2929
  var tmp_0 = this;
2930
- tmp_0.o9z_1 = this.l9z_1.z9z_1;
2930
+ tmp_0.p9z_1 = this.m9z_1.aa0_1;
2931
2931
  var tmp_1 = this;
2932
- tmp_1.p9z_1 = transformToEmits(this.l9z_1, this.m9z_1);
2933
- this.q9z_1 = this.p9z_1.j();
2932
+ tmp_1.q9z_1 = transformToEmits(this.m9z_1, this.n9z_1);
2933
+ this.r9z_1 = this.q9z_1.j();
2934
2934
  this.e9_1 = 1;
2935
2935
  continue $sm;
2936
2936
  case 1:
2937
- if (!this.q9z_1.k()) {
2937
+ if (!this.r9z_1.k()) {
2938
2938
  this.e9_1 = 3;
2939
2939
  continue $sm;
2940
2940
  }
2941
2941
 
2942
- this.r9z_1 = this.q9z_1.l();
2942
+ this.s9z_1 = this.r9z_1.l();
2943
2943
  var tmp_2 = this;
2944
- tmp_2.s9z_1 = this.r9z_1;
2944
+ tmp_2.t9z_1 = this.s9z_1;
2945
2945
  this.e9_1 = 2;
2946
- suspendResult = this.n9z_1.p18(this.s9z_1, this);
2946
+ suspendResult = this.o9z_1.p18(this.t9z_1, this);
2947
2947
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2948
2948
  return suspendResult;
2949
2949
  }
@@ -2954,10 +2954,10 @@
2954
2954
  continue $sm;
2955
2955
  case 3:
2956
2956
  l$ret$1: do {
2957
- var this_0 = this.l9z_1.y9z_1;
2957
+ var this_0 = this.m9z_1.z9z_1;
2958
2958
  while (true) {
2959
2959
  var cur = this_0.kotlinx$atomicfu$value;
2960
- var upd = cur - this.m9z_1.m() | 0;
2960
+ var upd = cur - this.n9z_1.m() | 0;
2961
2961
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2962
2962
  break l$ret$1;
2963
2963
  }
@@ -2979,15 +2979,15 @@
2979
2979
  }
2980
2980
  while (true);
2981
2981
  };
2982
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).u9z = function ($this$flow, completion) {
2983
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.l9z_1, this.m9z_1, completion);
2984
- i.n9z_1 = $this$flow;
2982
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).v9z = function ($this$flow, completion) {
2983
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.m9z_1, this.n9z_1, completion);
2984
+ i.o9z_1 = $this$flow;
2985
2985
  return i;
2986
2986
  };
2987
2987
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2988
2988
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2989
2989
  var l = function ($this$flow, $completion) {
2990
- return i.t9z($this$flow, $completion);
2990
+ return i.u9z($this$flow, $completion);
2991
2991
  };
2992
2992
  l.$arity = 1;
2993
2993
  return l;
@@ -3060,29 +3060,29 @@
3060
3060
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3061
3061
  }
3062
3062
  function mapFromGroupKey(_this__u8e3s4, $this) {
3063
- var tmp = $this.x9z_1.u6h();
3063
+ var tmp = $this.y9z_1.u6h();
3064
3064
  // Inline function 'kotlin.collections.toTypedArray' call
3065
- var this_0 = _this__u8e3s4.ca0_1;
3065
+ var this_0 = _this__u8e3s4.da0_1;
3066
3066
  var tmp_0 = copyToArray(this_0);
3067
3067
  // Inline function 'kotlin.collections.toTypedArray' call
3068
- var this_1 = _this__u8e3s4.da0_1;
3068
+ var this_1 = _this__u8e3s4.ea0_1;
3069
3069
  var tmp$ret$1 = copyToArray(this_1);
3070
- return new ActionDeliveryPayload(_this__u8e3s4.ba0_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.ea0_1);
3070
+ return new ActionDeliveryPayload(_this__u8e3s4.ca0_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.fa0_1);
3071
3071
  }
3072
3072
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3073
- this.ba0_1 = tableId;
3074
- this.ca0_1 = includePlayers;
3075
- this.da0_1 = excludePlayers;
3076
- this.ea0_1 = deliveryType;
3073
+ this.ca0_1 = tableId;
3074
+ this.da0_1 = includePlayers;
3075
+ this.ea0_1 = excludePlayers;
3076
+ this.fa0_1 = deliveryType;
3077
3077
  }
3078
3078
  protoOf(GroupKey).toString = function () {
3079
- return 'GroupKey(tableId=' + this.ba0_1 + ', includePlayers=' + toString_0(this.ca0_1) + ', excludePlayers=' + toString_0(this.da0_1) + ', deliveryType=' + this.ea0_1.toString() + ')';
3079
+ return 'GroupKey(tableId=' + this.ca0_1 + ', includePlayers=' + toString_0(this.da0_1) + ', excludePlayers=' + toString_0(this.ea0_1) + ', deliveryType=' + this.fa0_1.toString() + ')';
3080
3080
  };
3081
3081
  protoOf(GroupKey).hashCode = function () {
3082
- var result = getStringHashCode(this.ba0_1);
3083
- result = imul(result, 31) + hashCode(this.ca0_1) | 0;
3082
+ var result = getStringHashCode(this.ca0_1);
3084
3083
  result = imul(result, 31) + hashCode(this.da0_1) | 0;
3085
- result = imul(result, 31) + this.ea0_1.hashCode() | 0;
3084
+ result = imul(result, 31) + hashCode(this.ea0_1) | 0;
3085
+ result = imul(result, 31) + this.fa0_1.hashCode() | 0;
3086
3086
  return result;
3087
3087
  };
3088
3088
  protoOf(GroupKey).equals = function (other) {
@@ -3091,35 +3091,35 @@
3091
3091
  if (!(other instanceof GroupKey))
3092
3092
  return false;
3093
3093
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3094
- if (!(this.ba0_1 === tmp0_other_with_cast.ba0_1))
3095
- return false;
3096
- if (!equals(this.ca0_1, tmp0_other_with_cast.ca0_1))
3094
+ if (!(this.ca0_1 === tmp0_other_with_cast.ca0_1))
3097
3095
  return false;
3098
3096
  if (!equals(this.da0_1, tmp0_other_with_cast.da0_1))
3099
3097
  return false;
3100
- if (!this.ea0_1.equals(tmp0_other_with_cast.ea0_1))
3098
+ if (!equals(this.ea0_1, tmp0_other_with_cast.ea0_1))
3099
+ return false;
3100
+ if (!this.fa0_1.equals(tmp0_other_with_cast.fa0_1))
3101
3101
  return false;
3102
3102
  return true;
3103
3103
  };
3104
3104
  function Companion_2() {
3105
- this.fa0_1 = 6;
3105
+ this.ga0_1 = 6;
3106
3106
  }
3107
3107
  var Companion_instance_10;
3108
3108
  function Companion_getInstance_3() {
3109
3109
  return Companion_instance_10;
3110
3110
  }
3111
3111
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3112
- this.oa0_1 = this$0;
3112
+ this.pa0_1 = this$0;
3113
3113
  CoroutineImpl.call(this, resultContinuation);
3114
3114
  }
3115
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).qa0 = function (actions, $completion) {
3116
- var tmp = this.ra0(actions, $completion);
3115
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ra0 = function (actions, $completion) {
3116
+ var tmp = this.sa0(actions, $completion);
3117
3117
  tmp.g9_1 = Unit_instance;
3118
3118
  tmp.h9_1 = null;
3119
3119
  return tmp.m9();
3120
3120
  };
3121
3121
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9 = function (p1, $completion) {
3122
- return this.qa0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3122
+ return this.ra0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3123
3123
  };
3124
3124
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).m9 = function () {
3125
3125
  var suspendResult = this.g9_1;
@@ -3128,7 +3128,7 @@
3128
3128
  var tmp = this.e9_1;
3129
3129
  if (tmp === 0) {
3130
3130
  this.f9_1 = 1;
3131
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.oa0_1, this.pa0_1, null));
3131
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.pa0_1, this.qa0_1, null));
3132
3132
  } else if (tmp === 1) {
3133
3133
  throw this.h9_1;
3134
3134
  }
@@ -3138,23 +3138,23 @@
3138
3138
  }
3139
3139
  while (true);
3140
3140
  };
3141
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ra0 = function (actions, completion) {
3142
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.oa0_1, completion);
3143
- i.pa0_1 = actions;
3141
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).sa0 = function (actions, completion) {
3142
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.pa0_1, completion);
3143
+ i.qa0_1 = actions;
3144
3144
  return i;
3145
3145
  };
3146
3146
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3147
3147
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3148
3148
  var l = function (actions, $completion) {
3149
- return i.qa0(actions, $completion);
3149
+ return i.ra0(actions, $completion);
3150
3150
  };
3151
3151
  l.$arity = 1;
3152
3152
  return l;
3153
3153
  }
3154
3154
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3155
3155
  CoroutineImpl.call(this, resultContinuation);
3156
- this.aa1_1 = _this__u8e3s4;
3157
- this.ba1_1 = fromEvent;
3156
+ this.ba1_1 = _this__u8e3s4;
3157
+ this.ca1_1 = fromEvent;
3158
3158
  }
3159
3159
  protoOf($sentEventCOROUTINE$3).m9 = function () {
3160
3160
  var suspendResult = this.g9_1;
@@ -3165,9 +3165,9 @@
3165
3165
  case 0:
3166
3166
  this.f9_1 = 2;
3167
3167
  var tmp_0 = this;
3168
- tmp_0.ca1_1 = this.aa1_1.z9z_1;
3168
+ tmp_0.da1_1 = this.ba1_1.aa0_1;
3169
3169
  l$ret$1: do {
3170
- var this_0 = this.aa1_1.y9z_1;
3170
+ var this_0 = this.ba1_1.z9z_1;
3171
3171
  while (true) {
3172
3172
  var cur = this_0.kotlinx$atomicfu$value;
3173
3173
  var upd = cur + 1 | 0;
@@ -3178,7 +3178,7 @@
3178
3178
  }
3179
3179
  while (false);
3180
3180
  this.e9_1 = 1;
3181
- suspendResult = this.aa1_1.aa0_1.p18(this.ba1_1, this);
3181
+ suspendResult = this.ba1_1.ba0_1.p18(this.ca1_1, this);
3182
3182
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3183
3183
  return suspendResult;
3184
3184
  }
@@ -3202,7 +3202,7 @@
3202
3202
  };
3203
3203
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3204
3204
  CoroutineImpl.call(this, resultContinuation);
3205
- this.la1_1 = _this__u8e3s4;
3205
+ this.ma1_1 = _this__u8e3s4;
3206
3206
  }
3207
3207
  protoOf($waitForCOROUTINE$4).m9 = function () {
3208
3208
  var suspendResult = this.g9_1;
@@ -3213,12 +3213,12 @@
3213
3213
  case 0:
3214
3214
  this.f9_1 = 5;
3215
3215
  var tmp_0 = this;
3216
- tmp_0.ma1_1 = this.la1_1.z9z_1;
3217
- this.na1_1 = 0;
3216
+ tmp_0.na1_1 = this.ma1_1.aa0_1;
3217
+ this.oa1_1 = 0;
3218
3218
  this.e9_1 = 1;
3219
3219
  continue $sm;
3220
3220
  case 1:
3221
- if (!!(this.la1_1.y9z_1.kotlinx$atomicfu$value === 0)) {
3221
+ if (!!(this.ma1_1.z9z_1.kotlinx$atomicfu$value === 0)) {
3222
3222
  this.e9_1 = 4;
3223
3223
  continue $sm;
3224
3224
  }
@@ -3231,9 +3231,9 @@
3231
3231
 
3232
3232
  continue $sm;
3233
3233
  case 2:
3234
- this.na1_1 = this.na1_1 + 1 | 0;
3235
- if (this.na1_1 > 6) {
3236
- this.la1_1.w9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.la1_1.y9z_1.kotlinx$atomicfu$value);
3234
+ this.oa1_1 = this.oa1_1 + 1 | 0;
3235
+ if (this.oa1_1 > 6) {
3236
+ this.ma1_1.x9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ma1_1.z9z_1.kotlinx$atomicfu$value);
3237
3237
  this.e9_1 = 4;
3238
3238
  continue $sm;
3239
3239
  } else {
@@ -3261,42 +3261,42 @@
3261
3261
  while (true);
3262
3262
  };
3263
3263
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3264
- this.v9z_1 = serverReduxConfig;
3265
- this.w9z_1 = logger;
3266
- this.x9z_1 = idsProvider;
3267
- this.y9z_1 = atomic$ref$1(0);
3264
+ this.w9z_1 = serverReduxConfig;
3265
+ this.x9z_1 = logger;
3266
+ this.y9z_1 = idsProvider;
3267
+ this.z9z_1 = atomic$ref$1(0);
3268
3268
  var tmp = this;
3269
3269
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3270
- tmp.z9z_1 = get_atomicfu$reentrantLock();
3271
- this.aa0_1 = MutableSharedFlow();
3270
+ tmp.aa0_1 = get_atomicfu$reentrantLock();
3271
+ this.ba0_1 = MutableSharedFlow();
3272
3272
  }
3273
- protoOf(ToClientEventsObserverImpl).c9z = function (fromEvent, $completion) {
3273
+ protoOf(ToClientEventsObserverImpl).d9z = function (fromEvent, $completion) {
3274
3274
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3275
3275
  tmp.g9_1 = Unit_instance;
3276
3276
  tmp.h9_1 = null;
3277
3277
  return tmp.m9();
3278
3278
  };
3279
- protoOf(ToClientEventsObserverImpl).f9c = function ($completion) {
3279
+ protoOf(ToClientEventsObserverImpl).g9c = function ($completion) {
3280
3280
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3281
3281
  tmp.g9_1 = Unit_instance;
3282
3282
  tmp.h9_1 = null;
3283
3283
  return tmp.m9();
3284
3284
  };
3285
- protoOf(ToClientEventsObserverImpl).i9m = function () {
3286
- if (!this.v9z_1.enabledCombinedEvents) {
3287
- return this.aa0_1;
3285
+ protoOf(ToClientEventsObserverImpl).j9m = function () {
3286
+ if (!this.w9z_1.enabledCombinedEvents) {
3287
+ return this.ba0_1;
3288
3288
  }
3289
- var tmp = windowedByInterval(this.aa0_1, toLong(this.v9z_1.combinedEventsPeriod));
3289
+ var tmp = windowedByInterval(this.ba0_1, toLong(this.w9z_1.combinedEventsPeriod));
3290
3290
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3291
3291
  };
3292
3292
  function UpdateServerConfigAction(serverConfig) {
3293
- this.oa1_1 = serverConfig;
3293
+ this.pa1_1 = serverConfig;
3294
3294
  }
3295
3295
  protoOf(UpdateServerConfigAction).toString = function () {
3296
- return 'UpdateServerConfigAction(serverConfig=' + this.oa1_1.toString() + ')';
3296
+ return 'UpdateServerConfigAction(serverConfig=' + this.pa1_1.toString() + ')';
3297
3297
  };
3298
3298
  protoOf(UpdateServerConfigAction).hashCode = function () {
3299
- return this.oa1_1.hashCode();
3299
+ return this.pa1_1.hashCode();
3300
3300
  };
3301
3301
  protoOf(UpdateServerConfigAction).equals = function (other) {
3302
3302
  if (this === other)
@@ -3304,20 +3304,20 @@
3304
3304
  if (!(other instanceof UpdateServerConfigAction))
3305
3305
  return false;
3306
3306
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3307
- if (!this.oa1_1.equals(tmp0_other_with_cast.oa1_1))
3307
+ if (!this.pa1_1.equals(tmp0_other_with_cast.pa1_1))
3308
3308
  return false;
3309
3309
  return true;
3310
3310
  };
3311
3311
  function SpectatorsAction() {
3312
3312
  }
3313
3313
  function AddSpectatorsAction(spectators) {
3314
- this.pa1_1 = spectators;
3314
+ this.qa1_1 = spectators;
3315
3315
  }
3316
3316
  protoOf(AddSpectatorsAction).toString = function () {
3317
- return 'AddSpectatorsAction(spectators=' + toString_0(this.pa1_1) + ')';
3317
+ return 'AddSpectatorsAction(spectators=' + toString_0(this.qa1_1) + ')';
3318
3318
  };
3319
3319
  protoOf(AddSpectatorsAction).hashCode = function () {
3320
- return hashCode(this.pa1_1);
3320
+ return hashCode(this.qa1_1);
3321
3321
  };
3322
3322
  protoOf(AddSpectatorsAction).equals = function (other) {
3323
3323
  if (this === other)
@@ -3325,18 +3325,18 @@
3325
3325
  if (!(other instanceof AddSpectatorsAction))
3326
3326
  return false;
3327
3327
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3328
- if (!equals(this.pa1_1, tmp0_other_with_cast.pa1_1))
3328
+ if (!equals(this.qa1_1, tmp0_other_with_cast.qa1_1))
3329
3329
  return false;
3330
3330
  return true;
3331
3331
  };
3332
3332
  function RemoveSpectatorsAction(spectators) {
3333
- this.qa1_1 = spectators;
3333
+ this.ra1_1 = spectators;
3334
3334
  }
3335
3335
  protoOf(RemoveSpectatorsAction).toString = function () {
3336
- return 'RemoveSpectatorsAction(spectators=' + toString_0(this.qa1_1) + ')';
3336
+ return 'RemoveSpectatorsAction(spectators=' + toString_0(this.ra1_1) + ')';
3337
3337
  };
3338
3338
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3339
- return hashCode(this.qa1_1);
3339
+ return hashCode(this.ra1_1);
3340
3340
  };
3341
3341
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3342
3342
  if (this === other)
@@ -3344,73 +3344,73 @@
3344
3344
  if (!(other instanceof RemoveSpectatorsAction))
3345
3345
  return false;
3346
3346
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3347
- if (!equals(this.qa1_1, tmp0_other_with_cast.qa1_1))
3347
+ if (!equals(this.ra1_1, tmp0_other_with_cast.ra1_1))
3348
3348
  return false;
3349
3349
  return true;
3350
3350
  };
3351
3351
  function _get_asyncProvider__jbpyhw($this) {
3352
3352
  // Inline function 'kotlin.getValue' call
3353
- var this_0 = $this.wa1_1;
3353
+ var this_0 = $this.xa1_1;
3354
3354
  asyncProvider$factory_0();
3355
3355
  return this_0.u();
3356
3356
  }
3357
3357
  function _get_logger__rkp4sl_0($this) {
3358
3358
  // Inline function 'kotlin.getValue' call
3359
- var this_0 = $this.xa1_1;
3359
+ var this_0 = $this.ya1_1;
3360
3360
  logger$factory_2();
3361
3361
  return this_0.u();
3362
3362
  }
3363
3363
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3364
3364
  // Inline function 'kotlin.getValue' call
3365
- var this_0 = $this.ya1_1;
3365
+ var this_0 = $this.za1_1;
3366
3366
  playerConnectionInteractor$factory_2();
3367
3367
  return this_0.u();
3368
3368
  }
3369
3369
  function _get_lastCardInteractor__h6lq3w($this) {
3370
3370
  // Inline function 'kotlin.getValue' call
3371
- var this_0 = $this.za1_1;
3371
+ var this_0 = $this.aa2_1;
3372
3372
  lastCardInteractor$factory_0();
3373
3373
  return this_0.u();
3374
3374
  }
3375
3375
  function _get_serverConfig__rk2g06($this) {
3376
3376
  // Inline function 'kotlin.getValue' call
3377
- var this_0 = $this.aa2_1;
3377
+ var this_0 = $this.ba2_1;
3378
3378
  serverConfig$factory_0();
3379
3379
  return this_0.u();
3380
3380
  }
3381
3381
  function _get_logicConfig__52ww9d($this) {
3382
3382
  // Inline function 'kotlin.getValue' call
3383
- var this_0 = $this.ba2_1;
3383
+ var this_0 = $this.ca2_1;
3384
3384
  logicConfig$factory_0();
3385
3385
  return this_0.u();
3386
3386
  }
3387
3387
  function _get_idsProvider__fnfajc_0($this) {
3388
3388
  // Inline function 'kotlin.getValue' call
3389
- var this_0 = $this.ca2_1;
3389
+ var this_0 = $this.da2_1;
3390
3390
  idsProvider$factory_2();
3391
3391
  return this_0.u();
3392
3392
  }
3393
3393
  function _get_botConfig__cpaxzc($this) {
3394
3394
  // Inline function 'kotlin.getValue' call
3395
- var this_0 = $this.da2_1;
3395
+ var this_0 = $this.ea2_1;
3396
3396
  botConfig$factory_0();
3397
3397
  return this_0.u();
3398
3398
  }
3399
3399
  function _get_scenePositionProvider__kn0n1n($this) {
3400
3400
  // Inline function 'kotlin.getValue' call
3401
- var this_0 = $this.ea2_1;
3401
+ var this_0 = $this.fa2_1;
3402
3402
  scenePositionProvider$factory_0();
3403
3403
  return this_0.u();
3404
3404
  }
3405
3405
  function _get_toClientEventsObserver__6rp51y_0($this) {
3406
3406
  // Inline function 'kotlin.getValue' call
3407
- var this_0 = $this.fa2_1;
3407
+ var this_0 = $this.ga2_1;
3408
3408
  toClientEventsObserver$factory_2();
3409
3409
  return this_0.u();
3410
3410
  }
3411
3411
  function _get_mechanicEventsObserver__ll1b9k_0($this) {
3412
3412
  // Inline function 'kotlin.getValue' call
3413
- var this_0 = $this.ga2_1;
3413
+ var this_0 = $this.ha2_1;
3414
3414
  mechanicEventsObserver$factory_2();
3415
3415
  return this_0.u();
3416
3416
  }
@@ -3423,83 +3423,83 @@
3423
3423
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3424
3424
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3425
3425
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3426
- this.ra1_1 = validationStoreContract;
3427
- this.sa1_1 = timersStoreContract;
3428
- this.ta1_1 = botGameStoreContract;
3429
- this.ua1_1 = gameMechanicStoreContract;
3430
- this.va1_1 = fileLoggerStoreContract;
3426
+ this.sa1_1 = validationStoreContract;
3427
+ this.ta1_1 = timersStoreContract;
3428
+ this.ua1_1 = botGameStoreContract;
3429
+ this.va1_1 = gameMechanicStoreContract;
3430
+ this.wa1_1 = fileLoggerStoreContract;
3431
3431
  var tmp = this;
3432
3432
  // Inline function 'org.kodein.di.instance' call
3433
3433
  // Inline function 'org.kodein.type.generic' call
3434
3434
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3435
3435
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3436
- tmp.wa1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3436
+ tmp.xa1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3437
3437
  var tmp_1 = this;
3438
3438
  // Inline function 'org.kodein.di.instance' call
3439
3439
  // Inline function 'org.kodein.type.generic' call
3440
3440
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3441
3441
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3442
- tmp_1.xa1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3442
+ tmp_1.ya1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3443
3443
  var tmp_3 = this;
3444
3444
  // Inline function 'org.kodein.di.instance' call
3445
3445
  // Inline function 'org.kodein.type.generic' call
3446
3446
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3447
3447
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3448
- tmp_3.ya1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3448
+ tmp_3.za1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3449
3449
  var tmp_5 = this;
3450
3450
  // Inline function 'org.kodein.di.instance' call
3451
3451
  // Inline function 'org.kodein.type.generic' call
3452
3452
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3453
3453
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3454
- tmp_5.za1_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3454
+ tmp_5.aa2_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3455
3455
  var tmp_7 = this;
3456
3456
  // Inline function 'org.kodein.di.instance' call
3457
3457
  // Inline function 'org.kodein.type.generic' call
3458
3458
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3459
3459
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3460
- tmp_7.aa2_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3460
+ tmp_7.ba2_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3461
3461
  var tmp_9 = this;
3462
3462
  // Inline function 'org.kodein.di.instance' call
3463
3463
  // Inline function 'org.kodein.type.generic' call
3464
3464
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3465
3465
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3466
- tmp_9.ba2_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3466
+ tmp_9.ca2_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3467
3467
  var tmp_11 = this;
3468
3468
  // Inline function 'org.kodein.di.instance' call
3469
3469
  // Inline function 'org.kodein.type.generic' call
3470
3470
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3471
3471
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3472
- tmp_11.ca2_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory_1());
3472
+ tmp_11.da2_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory_1());
3473
3473
  var tmp_13 = this;
3474
3474
  // Inline function 'org.kodein.di.instance' call
3475
3475
  // Inline function 'org.kodein.type.generic' call
3476
3476
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3477
3477
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3478
- tmp_13.da2_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3478
+ tmp_13.ea2_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3479
3479
  var tmp_15 = this;
3480
3480
  // Inline function 'org.kodein.di.instance' call
3481
3481
  // Inline function 'org.kodein.type.generic' call
3482
3482
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3483
3483
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3484
- tmp_15.ea2_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3484
+ tmp_15.fa2_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3485
3485
  var tmp_17 = this;
3486
3486
  // Inline function 'org.kodein.di.instance' call
3487
3487
  // Inline function 'org.kodein.type.generic' call
3488
3488
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3489
3489
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3490
- tmp_17.fa2_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3490
+ tmp_17.ga2_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3491
3491
  var tmp_19 = this;
3492
3492
  // Inline function 'org.kodein.di.instance' call
3493
3493
  // Inline function 'org.kodein.type.generic' call
3494
3494
  var tmp_20 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
3495
3495
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3496
- tmp_19.ga2_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3496
+ tmp_19.ha2_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3497
3497
  }
3498
- protoOf(ServerGameStoreContract).j95 = function () {
3499
- return plus(plus(plus(plus(plus(this.ra1_1.j95(), this.sa1_1.j95()), this.ta1_1.j95()), this.ua1_1.j95()), this.va1_1.j95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3500
- };
3501
3498
  protoOf(ServerGameStoreContract).k95 = function () {
3502
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.ra1_1.k95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.sa1_1.k95()), this.ta1_1.k95()), this.ua1_1.k95()), this.va1_1.k95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).c97(), finishingGameWhenCantStartNewMiddleware()]));
3499
+ return plus(plus(plus(plus(plus(this.sa1_1.k95(), this.ta1_1.k95()), this.ua1_1.k95()), this.va1_1.k95()), this.wa1_1.k95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3500
+ };
3501
+ protoOf(ServerGameStoreContract).l95 = function () {
3502
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.sa1_1.l95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.ta1_1.l95()), this.ua1_1.l95()), this.va1_1.l95()), this.wa1_1.l95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).d97(), finishingGameWhenCantStartNewMiddleware()]));
3503
3503
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3504
3504
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3505
3505
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3639,7 +3639,7 @@
3639
3639
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3640
3640
  next(action_0);
3641
3641
  var state = store.state;
3642
- if (!get_serverStatePayload_0(state).p9t_1.r9t_1 && action_0.isGameFinished) {
3642
+ if (!get_serverStatePayload_0(state).q9t_1.s9t_1 && action_0.isGameFinished) {
3643
3643
  store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.m6q_1));
3644
3644
  }
3645
3645
  };
@@ -3647,7 +3647,7 @@
3647
3647
  return this.i6l(store, next, action);
3648
3648
  };
3649
3649
  function _no_name_provided__qut3iv_3(this$0) {
3650
- this.ja2_1 = this$0;
3650
+ this.ka2_1 = this$0;
3651
3651
  }
3652
3652
  protoOf(_no_name_provided__qut3iv_3).r6j = function (action) {
3653
3653
  return action instanceof MechanicAction;
@@ -3661,11 +3661,11 @@
3661
3661
  var tmp;
3662
3662
  if (action_0 instanceof StartGameMechanicAction) {
3663
3663
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3664
- var this_0 = this.ja2_1;
3665
- var tableId = action_0.s7z_1;
3666
- var gameCreatorPlayerId = action_0.u7z_1;
3664
+ var this_0 = this.ka2_1;
3665
+ var tableId = action_0.t7z_1;
3666
+ var gameCreatorPlayerId = action_0.v7z_1;
3667
3667
  // Inline function 'kotlin.collections.map' call
3668
- var this_1 = action_0.v7z_1;
3668
+ var this_1 = action_0.w7z_1;
3669
3669
  // Inline function 'kotlin.collections.mapTo' call
3670
3670
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3671
3671
  var tmp0_iterator = this_1.j();
@@ -3706,7 +3706,7 @@
3706
3706
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3707
3707
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3708
3708
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3709
- var tmp0_aid = this_0.ia2_1.u6h();
3709
+ var tmp0_aid = this_0.ja2_1.u6h();
3710
3710
  // Inline function 'kotlin.collections.map' call
3711
3711
  // Inline function 'kotlin.collections.mapTo' call
3712
3712
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3731,17 +3731,17 @@
3731
3731
  } else {
3732
3732
  if (action_0 instanceof StartNewGameMechanicAction) {
3733
3733
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3734
- var this_2 = this.ja2_1;
3734
+ var this_2 = this.ka2_1;
3735
3735
  var table = state.o6r();
3736
3736
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3737
- var sendToPlayer_0 = new RoomActionPayload(this_2.ia2_1.u6h(), table.id, null);
3737
+ var sendToPlayer_0 = new RoomActionPayload(this_2.ja2_1.u6h(), table.id, null);
3738
3738
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3739
3739
  tmp = listOfNotNull(tmp$ret$18);
3740
3740
  } else {
3741
3741
  if (action_0 instanceof ContinueGameMechanicAction) {
3742
3742
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3743
- var this_3 = this.ja2_1;
3744
- var tableId_0 = action_0.y7z_1.id;
3743
+ var this_3 = this.ka2_1;
3744
+ var tableId_0 = action_0.z7z_1.id;
3745
3745
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3746
3746
  // Inline function 'kotlin.collections.map' call
3747
3747
  var this_4 = action_0.users;
@@ -3785,7 +3785,7 @@
3785
3785
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3786
3786
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3787
3787
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3788
- var tmp0_aid_0 = this_3.ia2_1.u6h();
3788
+ var tmp0_aid_0 = this_3.ja2_1.u6h();
3789
3789
  // Inline function 'kotlin.collections.map' call
3790
3790
  // Inline function 'kotlin.collections.mapTo' call
3791
3791
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3810,43 +3810,43 @@
3810
3810
  } else {
3811
3811
  if (action_0 instanceof FinishingGameMechanicAction) {
3812
3812
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3813
- var this_5 = this.ja2_1;
3813
+ var this_5 = this.ka2_1;
3814
3814
  var table_0 = state.o6r();
3815
3815
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3816
- var sendToPlayer_2 = new RoomActionPayload(this_5.ia2_1.u6h(), table_0.id, null);
3816
+ var sendToPlayer_2 = new RoomActionPayload(this_5.ja2_1.u6h(), table_0.id, null);
3817
3817
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3818
3818
  tmp = listOfNotNull(tmp$ret$38);
3819
3819
  } else {
3820
3820
  if (action_0 instanceof FinishGameMechanicAction) {
3821
3821
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3822
- var this_6 = this.ja2_1;
3822
+ var this_6 = this.ka2_1;
3823
3823
  var table_1 = state.o6r();
3824
3824
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3825
- var sendToPlayer_3 = new RoomActionPayload(this_6.ia2_1.u6h(), table_1.id, null);
3825
+ var sendToPlayer_3 = new RoomActionPayload(this_6.ja2_1.u6h(), table_1.id, null);
3826
3826
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3827
3827
  tmp = listOfNotNull(tmp$ret$40);
3828
3828
  } else {
3829
3829
  if (action_0 instanceof RestartGameMechanicAction) {
3830
3830
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3831
- var this_7 = this.ja2_1;
3831
+ var this_7 = this.ka2_1;
3832
3832
  var table_2 = state.o6r();
3833
3833
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3834
- var sendToPlayer_4 = new RoomActionPayload(this_7.ia2_1.u6h(), table_2.id, null);
3834
+ var sendToPlayer_4 = new RoomActionPayload(this_7.ja2_1.u6h(), table_2.id, null);
3835
3835
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3836
3836
  tmp = listOfNotNull(tmp$ret$42);
3837
3837
  } else {
3838
3838
  if (action_0 instanceof ErrorAction) {
3839
3839
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3840
- var this_8 = this.ja2_1;
3840
+ var this_8 = this.ka2_1;
3841
3841
  var table_3 = state.o6r();
3842
3842
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3843
- var sendToPlayer_5 = new RoomActionPayload(this_8.ia2_1.u6h(), table_3.id, null);
3843
+ var sendToPlayer_5 = new RoomActionPayload(this_8.ja2_1.u6h(), table_3.id, null);
3844
3844
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3845
3845
  tmp = listOfNotNull(tmp$ret$44);
3846
3846
  } else {
3847
3847
  if (action_0 instanceof SceneMechanicAction) {
3848
3848
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3849
- var this_9 = this.ja2_1;
3849
+ var this_9 = this.ka2_1;
3850
3850
  var table_4 = state.o6r();
3851
3851
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3852
3852
  var tableId_1 = table_4.id;
@@ -3883,7 +3883,7 @@
3883
3883
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3884
3884
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3885
3885
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3886
- var tmp0_aid_1 = this_9.ia2_1.u6h();
3886
+ var tmp0_aid_1 = this_9.ja2_1.u6h();
3887
3887
  // Inline function 'kotlin.collections.map' call
3888
3888
  // Inline function 'kotlin.collections.mapTo' call
3889
3889
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3908,7 +3908,7 @@
3908
3908
  } else {
3909
3909
  if (action_0 instanceof SceneActMechanicAction) {
3910
3910
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3911
- var this_10 = this.ja2_1;
3911
+ var this_10 = this.ka2_1;
3912
3912
  var table_5 = state.o6r();
3913
3913
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3914
3914
  var tableId_2 = table_5.id;
@@ -3945,7 +3945,7 @@
3945
3945
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3946
3946
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3947
3947
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3948
- var tmp0_aid_2 = this_10.ia2_1.u6h();
3948
+ var tmp0_aid_2 = this_10.ja2_1.u6h();
3949
3949
  // Inline function 'kotlin.collections.map' call
3950
3950
  // Inline function 'kotlin.collections.mapTo' call
3951
3951
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -3970,7 +3970,7 @@
3970
3970
  } else {
3971
3971
  if (action_0 instanceof TeamsDataMechanicAction) {
3972
3972
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3973
- var this_11 = this.ja2_1;
3973
+ var this_11 = this.ka2_1;
3974
3974
  var table_6 = state.o6r();
3975
3975
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3976
3976
  var tableId_3 = table_6.id;
@@ -4007,7 +4007,7 @@
4007
4007
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4008
4008
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4009
4009
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4010
- var tmp0_aid_3 = this_11.ia2_1.u6h();
4010
+ var tmp0_aid_3 = this_11.ja2_1.u6h();
4011
4011
  // Inline function 'kotlin.collections.map' call
4012
4012
  // Inline function 'kotlin.collections.mapTo' call
4013
4013
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4020,7 +4020,7 @@
4020
4020
  }
4021
4021
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4022
4022
  var tmp_0;
4023
- if (this.ja2_1.ha2_1.supportBackwardActions && getPlayer(state.o6r().players, sendToPlayer_8.f7e_1).k6x_1.o6x_1) {
4023
+ if (this.ka2_1.ia2_1.supportBackwardActions && getPlayer(state.o6r().players, sendToPlayer_8.g7e_1).l6x_1.p6x_1) {
4024
4024
  tmp_0 = null;
4025
4025
  } else {
4026
4026
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4038,79 +4038,79 @@
4038
4038
  } else {
4039
4039
  if (action_0 instanceof PlayerReadyMechanicAction) {
4040
4040
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4041
- var this_12 = this.ja2_1;
4041
+ var this_12 = this.ka2_1;
4042
4042
  var table_7 = state.o6r();
4043
- var exceptPlayerId = this.ja2_1.ha2_1.supportBackwardActions ? action_0.y80_1 : null;
4043
+ var exceptPlayerId = this.ka2_1.ia2_1.supportBackwardActions ? action_0.z80_1 : null;
4044
4044
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4045
- var sendToPlayer_9 = new RoomActionPayload(this_12.ia2_1.u6h(), table_7.id, exceptPlayerId);
4045
+ var sendToPlayer_9 = new RoomActionPayload(this_12.ja2_1.u6h(), table_7.id, exceptPlayerId);
4046
4046
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4047
4047
  tmp = listOfNotNull(tmp$ret$94);
4048
4048
  } else {
4049
4049
  if (action_0 instanceof SuitChoiceMechanicAction) {
4050
4050
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4051
- var this_13 = this.ja2_1;
4051
+ var this_13 = this.ka2_1;
4052
4052
  var table_8 = state.o6r();
4053
- var exceptPlayerId_0 = this.ja2_1.ha2_1.supportBackwardActions ? action_0.c81_1 : null;
4053
+ var exceptPlayerId_0 = this.ka2_1.ia2_1.supportBackwardActions ? action_0.d81_1 : null;
4054
4054
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4055
- var sendToPlayer_10 = new RoomActionPayload(this_13.ia2_1.u6h(), table_8.id, exceptPlayerId_0);
4055
+ var sendToPlayer_10 = new RoomActionPayload(this_13.ja2_1.u6h(), table_8.id, exceptPlayerId_0);
4056
4056
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4057
4057
  tmp = listOfNotNull(tmp$ret$96);
4058
4058
  } else {
4059
4059
  if (action_0 instanceof TrumpMechanicAction) {
4060
4060
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4061
- var this_14 = this.ja2_1;
4061
+ var this_14 = this.ka2_1;
4062
4062
  var table_9 = state.o6r();
4063
4063
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4064
- var sendToPlayer_11 = new RoomActionPayload(this_14.ia2_1.u6h(), table_9.id, null);
4064
+ var sendToPlayer_11 = new RoomActionPayload(this_14.ja2_1.u6h(), table_9.id, null);
4065
4065
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4066
4066
  tmp = listOfNotNull(tmp$ret$98);
4067
4067
  } else {
4068
4068
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4069
4069
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4070
- var this_15 = this.ja2_1;
4070
+ var this_15 = this.ka2_1;
4071
4071
  var table_10 = state.o6r();
4072
- var exceptPlayerId_1 = this.ja2_1.ha2_1.supportBackwardActions ? action_0.j81_1 : null;
4072
+ var exceptPlayerId_1 = this.ka2_1.ia2_1.supportBackwardActions ? action_0.k81_1 : null;
4073
4073
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4074
- var sendToPlayer_12 = new RoomActionPayload(this_15.ia2_1.u6h(), table_10.id, exceptPlayerId_1);
4074
+ var sendToPlayer_12 = new RoomActionPayload(this_15.ja2_1.u6h(), table_10.id, exceptPlayerId_1);
4075
4075
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4076
4076
  tmp = listOfNotNull(tmp$ret$100);
4077
4077
  } else {
4078
4078
  if (action_0 instanceof PutCardMechanicAction) {
4079
4079
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4080
- var this_16 = this.ja2_1;
4080
+ var this_16 = this.ka2_1;
4081
4081
  var table_11 = state.o6r();
4082
- var exceptPlayerId_2 = this.ja2_1.ha2_1.supportBackwardActions ? action_0.n81_1 : null;
4082
+ var exceptPlayerId_2 = this.ka2_1.ia2_1.supportBackwardActions ? action_0.o81_1 : null;
4083
4083
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4084
- var sendToPlayer_13 = new RoomActionPayload(this_16.ia2_1.u6h(), table_11.id, exceptPlayerId_2);
4084
+ var sendToPlayer_13 = new RoomActionPayload(this_16.ja2_1.u6h(), table_11.id, exceptPlayerId_2);
4085
4085
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4086
4086
  tmp = listOfNotNull(tmp$ret$102);
4087
4087
  } else {
4088
4088
  if (action_0 instanceof PickUpBribeMechanicAction) {
4089
4089
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4090
- var this_17 = this.ja2_1;
4090
+ var this_17 = this.ka2_1;
4091
4091
  var table_12 = state.o6r();
4092
4092
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4093
- var sendToPlayer_14 = new RoomActionPayload(this_17.ia2_1.u6h(), table_12.id, null);
4093
+ var sendToPlayer_14 = new RoomActionPayload(this_17.ja2_1.u6h(), table_12.id, null);
4094
4094
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4095
4095
  tmp = listOfNotNull(tmp$ret$104);
4096
4096
  } else {
4097
4097
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4098
4098
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4099
- var this_18 = this.ja2_1;
4099
+ var this_18 = this.ka2_1;
4100
4100
  var table_13 = state.o6r();
4101
4101
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4102
- var sendToPlayer_15 = new RoomActionPayload(this_18.ia2_1.u6h(), table_13.id, null);
4102
+ var sendToPlayer_15 = new RoomActionPayload(this_18.ja2_1.u6h(), table_13.id, null);
4103
4103
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4104
4104
  tmp = listOfNotNull(tmp$ret$106);
4105
4105
  } else {
4106
4106
  if (action_0 instanceof MessageMechanicAction) {
4107
- var message = action_0.v81_1;
4107
+ var message = action_0.w81_1;
4108
4108
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4109
- var this_19 = this.ja2_1;
4109
+ var this_19 = this.ka2_1;
4110
4110
  var table_14 = state.o6r();
4111
4111
  var tmp_1;
4112
4112
  var tmp_2;
4113
- if (this.ja2_1.ha2_1.supportBackwardActions) {
4113
+ if (this.ka2_1.ia2_1.supportBackwardActions) {
4114
4114
  tmp_2 = isInterface(message, UserMessage);
4115
4115
  } else {
4116
4116
  tmp_2 = false;
@@ -4122,17 +4122,17 @@
4122
4122
  }
4123
4123
  var exceptPlayerId_3 = tmp_1;
4124
4124
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4125
- var sendToPlayer_16 = new RoomActionPayload(this_19.ia2_1.u6h(), table_14.id, exceptPlayerId_3);
4125
+ var sendToPlayer_16 = new RoomActionPayload(this_19.ja2_1.u6h(), table_14.id, exceptPlayerId_3);
4126
4126
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4127
4127
  tmp = listOfNotNull(tmp$ret$108);
4128
4128
  } else {
4129
4129
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4130
4130
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4131
- var this_20 = this.ja2_1;
4131
+ var this_20 = this.ka2_1;
4132
4132
  var table_15 = state.o6r();
4133
4133
  var exceptPlayerId_4 = action_0.playerId;
4134
4134
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4135
- var sendToPlayer_17 = new RoomActionPayload(this_20.ia2_1.u6h(), table_15.id, exceptPlayerId_4);
4135
+ var sendToPlayer_17 = new RoomActionPayload(this_20.ja2_1.u6h(), table_15.id, exceptPlayerId_4);
4136
4136
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4137
4137
  tmp = listOfNotNull(tmp$ret$110);
4138
4138
  } else {
@@ -4170,10 +4170,10 @@
4170
4170
  return this.i6l(store, next, action);
4171
4171
  };
4172
4172
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4173
- this.ha2_1 = logicConfig;
4174
- this.ia2_1 = idsProvider;
4173
+ this.ia2_1 = logicConfig;
4174
+ this.ja2_1 = idsProvider;
4175
4175
  }
4176
- protoOf(ServerMapMechanicToClientActionMiddleware).c97 = function () {
4176
+ protoOf(ServerMapMechanicToClientActionMiddleware).d97 = function () {
4177
4177
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4178
4178
  return new _no_name_provided__qut3iv_3(this);
4179
4179
  };
@@ -4182,8 +4182,8 @@
4182
4182
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4183
4183
  }
4184
4184
  function sendMechanicEventsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4185
- this.sa2_1 = $provider;
4186
- this.ta2_1 = $action;
4185
+ this.ta2_1 = $provider;
4186
+ this.ua2_1 = $action;
4187
4187
  CoroutineImpl.call(this, resultContinuation);
4188
4188
  }
4189
4189
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4204,7 +4204,7 @@
4204
4204
  case 0:
4205
4205
  this.f9_1 = 2;
4206
4206
  this.e9_1 = 1;
4207
- suspendResult = this.sa2_1.o9u(this.ta2_1, this);
4207
+ suspendResult = this.ta2_1.p9u(this.ua2_1, this);
4208
4208
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4209
4209
  return suspendResult;
4210
4210
  }
@@ -4227,8 +4227,8 @@
4227
4227
  while (true);
4228
4228
  };
4229
4229
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4230
- var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.sa2_1, this.ta2_1, completion);
4231
- i.ua2_1 = $this$launchDefault;
4230
+ var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.ta2_1, this.ua2_1, completion);
4231
+ i.va2_1 = $this$launchDefault;
4232
4232
  return i;
4233
4233
  };
4234
4234
  function sendMechanicEventsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4240,8 +4240,8 @@
4240
4240
  return l;
4241
4241
  }
4242
4242
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4243
- this.va2_1 = $asyncProvider;
4244
- this.wa2_1 = $provider;
4243
+ this.wa2_1 = $asyncProvider;
4244
+ this.xa2_1 = $provider;
4245
4245
  }
4246
4246
  protoOf(_no_name_provided__qut3iv_4).r6j = function (action) {
4247
4247
  return action instanceof MechanicAction;
@@ -4249,7 +4249,7 @@
4249
4249
  protoOf(_no_name_provided__qut3iv_4).i6l = function (store, next, action) {
4250
4250
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendMechanicEventsMiddleware.<anonymous>' call
4251
4251
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4252
- this.va2_1.r6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.wa2_1, action_0, null));
4252
+ this.wa2_1.r6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.xa2_1, action_0, null));
4253
4253
  next(action_0);
4254
4254
  };
4255
4255
  protoOf(_no_name_provided__qut3iv_4).q6j = function (store, next, action) {
@@ -4260,8 +4260,8 @@
4260
4260
  return new _no_name_provided__qut3iv_5(asyncProvider, provider);
4261
4261
  }
4262
4262
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4263
- this.fa3_1 = $provider;
4264
- this.ga3_1 = $action;
4263
+ this.ga3_1 = $provider;
4264
+ this.ha3_1 = $action;
4265
4265
  CoroutineImpl.call(this, resultContinuation);
4266
4266
  }
4267
4267
  protoOf(sendToClientActionMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4282,7 +4282,7 @@
4282
4282
  case 0:
4283
4283
  this.f9_1 = 2;
4284
4284
  this.e9_1 = 1;
4285
- suspendResult = this.fa3_1.c9z(this.ga3_1, this);
4285
+ suspendResult = this.ga3_1.d9z(this.ha3_1, this);
4286
4286
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4287
4287
  return suspendResult;
4288
4288
  }
@@ -4305,8 +4305,8 @@
4305
4305
  while (true);
4306
4306
  };
4307
4307
  protoOf(sendToClientActionMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4308
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.fa3_1, this.ga3_1, completion);
4309
- i.ha3_1 = $this$launchDefault;
4308
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.ga3_1, this.ha3_1, completion);
4309
+ i.ia3_1 = $this$launchDefault;
4310
4310
  return i;
4311
4311
  };
4312
4312
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4318,8 +4318,8 @@
4318
4318
  return l;
4319
4319
  }
4320
4320
  function _no_name_provided__qut3iv_5($asyncProvider, $provider) {
4321
- this.ia3_1 = $asyncProvider;
4322
- this.ja3_1 = $provider;
4321
+ this.ja3_1 = $asyncProvider;
4322
+ this.ka3_1 = $provider;
4323
4323
  }
4324
4324
  protoOf(_no_name_provided__qut3iv_5).r6j = function (action) {
4325
4325
  return action instanceof ToClientAction;
@@ -4327,7 +4327,7 @@
4327
4327
  protoOf(_no_name_provided__qut3iv_5).i6l = function (store, next, action) {
4328
4328
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4329
4329
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4330
- this.ia3_1.r6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ja3_1, action_0, null));
4330
+ this.ja3_1.r6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.ka3_1, action_0, null));
4331
4331
  next(action_0);
4332
4332
  };
4333
4333
  protoOf(_no_name_provided__qut3iv_5).q6j = function (store, next, action) {
@@ -4342,13 +4342,13 @@
4342
4342
  protoOf(_no_name_provided__qut3iv_6).r6j = function (action) {
4343
4343
  return action instanceof UpdateServerConfigAction;
4344
4344
  };
4345
- protoOf(_no_name_provided__qut3iv_6).x9d = function (state, action) {
4345
+ protoOf(_no_name_provided__qut3iv_6).y9d = function (state, action) {
4346
4346
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4347
4347
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4348
- return state.m92(VOID, get_serverStatePayload_0(state).ka3(action_0.oa1_1));
4348
+ return state.n92(VOID, get_serverStatePayload_0(state).la3(action_0.pa1_1));
4349
4349
  };
4350
4350
  protoOf(_no_name_provided__qut3iv_6).j6l = function (state, action) {
4351
- return this.x9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4351
+ return this.y9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4352
4352
  };
4353
4353
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4354
4354
  return function (it) {
@@ -4361,7 +4361,7 @@
4361
4361
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4362
4362
  // Inline function 'kotlin.time.Companion.milliseconds' call
4363
4363
  Companion_getInstance();
4364
- var this_0 = $action.r7z_1.timeoutTimeMillis;
4364
+ var this_0 = $action.s7z_1.timeoutTimeMillis;
4365
4365
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4366
4366
  tmp_0 = tmp_1.x6b(tmp_2, tmp$ret$0);
4367
4367
  }
@@ -4370,57 +4370,57 @@
4370
4370
  }
4371
4371
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4372
4372
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4373
- this.na3_1 = logger;
4373
+ this.oa3_1 = logger;
4374
4374
  }
4375
- protoOf(ServerMechanicLifecycleReducer).j9f = function (state, action) {
4375
+ protoOf(ServerMechanicLifecycleReducer).k9f = function (state, action) {
4376
4376
  var serverState = get_serverStatePayloadOrNull(state.n6q_1);
4377
4377
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4378
- var tmp0_$this = this.k9f_1;
4379
- var tmp1_tableId = action.s7z_1;
4380
- var tmp2_gameId = action.s7z_1;
4381
- var tmp3_version = action.t7z_1;
4382
- var tmp4_config = action.r7z_1;
4383
- var tmp5_users = action.v7z_1;
4378
+ var tmp0_$this = this.l9f_1;
4379
+ var tmp1_tableId = action.t7z_1;
4380
+ var tmp2_gameId = action.t7z_1;
4381
+ var tmp3_version = action.u7z_1;
4382
+ var tmp4_config = action.s7z_1;
4383
+ var tmp5_users = action.w7z_1;
4384
4384
  var tmp6_spectators = action.spectators;
4385
- var tmp7_gameCreatorPlayerId = action.u7z_1;
4386
- var tmp9_tableOrNull = tmp0_$this.p9g(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4385
+ var tmp7_gameCreatorPlayerId = action.v7z_1;
4386
+ var tmp9_tableOrNull = tmp0_$this.q9g(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4387
4387
  var tmp;
4388
4388
  if (serverState == null) {
4389
- this.na3_1.w(VOID, 'ServerPayload is not onStart');
4390
- tmp = Companion_instance_11.g9u();
4389
+ this.oa3_1.w(VOID, 'ServerPayload is not onStart');
4390
+ tmp = Companion_instance_11.h9u();
4391
4391
  } else {
4392
4392
  tmp = serverState;
4393
4393
  }
4394
4394
  var tmp10_payload = tmp;
4395
- return state.m92(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4395
+ return state.n92(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4396
4396
  };
4397
- protoOf(ServerMechanicLifecycleReducer).h9f = function (state, action) {
4397
+ protoOf(ServerMechanicLifecycleReducer).i9f = function (state, action) {
4398
4398
  var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4399
- var tmp2_tableOrNull = action.y7z_1;
4399
+ var tmp2_tableOrNull = action.z7z_1;
4400
4400
  var tmp = Companion_instance_11;
4401
- var tmp_0 = get_serverStatePayload_0(state).p9t_1;
4402
- var tmp_1 = action.z7z_1;
4401
+ var tmp_0 = get_serverStatePayload_0(state).q9t_1;
4402
+ var tmp_1 = action.a80_1;
4403
4403
  var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4404
- var tmp3_payload = tmp.oa3(tmp_0.s9t(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.o69_1));
4405
- return state.m92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4404
+ var tmp3_payload = tmp.pa3(tmp_0.t9t(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.o69_1));
4405
+ return state.n92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4406
4406
  };
4407
- protoOf(ServerMechanicLifecycleReducer).i9f = function (state, action) {
4408
- this.l9f_1.g5r(action.previousGameId);
4407
+ protoOf(ServerMechanicLifecycleReducer).j9f = function (state, action) {
4408
+ this.m9f_1.g5r(action.previousGameId);
4409
4409
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4410
- var tmp1_tableOrNull = this.k9f_1.q9g(state.o6r(), action.gameId);
4411
- return state.m92(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4410
+ var tmp1_tableOrNull = this.l9f_1.r9g(state.o6r(), action.gameId);
4411
+ return state.n92(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4412
4412
  };
4413
4413
  function spectatorsReducer(logger) {
4414
4414
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4415
4415
  return new _no_name_provided__qut3iv_7(logger);
4416
4416
  }
4417
4417
  function _no_name_provided__qut3iv_7($logger) {
4418
- this.pa3_1 = $logger;
4418
+ this.qa3_1 = $logger;
4419
4419
  }
4420
4420
  protoOf(_no_name_provided__qut3iv_7).r6j = function (action) {
4421
4421
  return isInterface(action, SpectatorsAction);
4422
4422
  };
4423
- protoOf(_no_name_provided__qut3iv_7).x9d = function (state, action) {
4423
+ protoOf(_no_name_provided__qut3iv_7).y9d = function (state, action) {
4424
4424
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4425
4425
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4426
4426
  var table = state.o6r();
@@ -4428,7 +4428,7 @@
4428
4428
  if (action_0 instanceof AddSpectatorsAction) {
4429
4429
  // Inline function 'kotlin.collections.mapNotNull' call
4430
4430
  // Inline function 'kotlin.collections.mapNotNullTo' call
4431
- var this_0 = action_0.pa1_1;
4431
+ var this_0 = action_0.qa1_1;
4432
4432
  var destination = ArrayList_init_$Create$_0();
4433
4433
  // Inline function 'kotlin.collections.forEach' call
4434
4434
  var tmp0_iterator = this_0.j();
@@ -4450,10 +4450,10 @@
4450
4450
  var tmp_0;
4451
4451
  // Inline function 'kotlin.collections.isNotEmpty' call
4452
4452
  if (!sameSpectators.p()) {
4453
- this.pa3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators));
4453
+ this.qa3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators));
4454
4454
  // Inline function 'kotlin.collections.filterNot' call
4455
4455
  // Inline function 'kotlin.collections.filterNotTo' call
4456
- var this_1 = action_0.pa1_1;
4456
+ var this_1 = action_0.qa1_1;
4457
4457
  var destination_0 = ArrayList_init_$Create$_0();
4458
4458
  var tmp0_iterator_0 = this_1.j();
4459
4459
  while (tmp0_iterator_0.k()) {
@@ -4489,7 +4489,7 @@
4489
4489
  }
4490
4490
  tmp_0 = destination_0;
4491
4491
  } else {
4492
- tmp_0 = action_0.pa1_1;
4492
+ tmp_0 = action_0.qa1_1;
4493
4493
  }
4494
4494
  var this_2 = tmp_0;
4495
4495
  // Inline function 'kotlin.collections.mapTo' call
@@ -4502,12 +4502,12 @@
4502
4502
  destination_1.e(tmp$ret$10);
4503
4503
  }
4504
4504
  var spectatorsToAdd = toSet(destination_1);
4505
- tmp = state.m92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4505
+ tmp = state.n92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4506
4506
  } else {
4507
4507
  if (action_0 instanceof RemoveSpectatorsAction) {
4508
4508
  // Inline function 'kotlin.collections.mapNotNull' call
4509
4509
  // Inline function 'kotlin.collections.mapNotNullTo' call
4510
- var this_3 = action_0.qa1_1;
4510
+ var this_3 = action_0.ra1_1;
4511
4511
  var destination_2 = ArrayList_init_$Create$_0();
4512
4512
  // Inline function 'kotlin.collections.forEach' call
4513
4513
  var tmp0_iterator_3 = this_3.j();
@@ -4528,10 +4528,10 @@
4528
4528
  var tmp_2;
4529
4529
  // Inline function 'kotlin.collections.isNotEmpty' call
4530
4530
  if (!sameSpectators_0.p()) {
4531
- this.pa3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators_0));
4531
+ this.qa3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString_0(sameSpectators_0));
4532
4532
  // Inline function 'kotlin.collections.filterNot' call
4533
4533
  // Inline function 'kotlin.collections.filterNotTo' call
4534
- var this_4 = action_0.qa1_1;
4534
+ var this_4 = action_0.ra1_1;
4535
4535
  var destination_3 = ArrayList_init_$Create$_0();
4536
4536
  var tmp0_iterator_4 = this_4.j();
4537
4537
  while (tmp0_iterator_4.k()) {
@@ -4567,7 +4567,7 @@
4567
4567
  }
4568
4568
  tmp_2 = destination_3;
4569
4569
  } else {
4570
- tmp_2 = action_0.qa1_1;
4570
+ tmp_2 = action_0.ra1_1;
4571
4571
  }
4572
4572
  var spectatorsToRemove = toSet(tmp_2);
4573
4573
  // Inline function 'kotlin.collections.filterNot' call
@@ -4606,7 +4606,7 @@
4606
4606
  destination_4.e(element_5);
4607
4607
  }
4608
4608
  }
4609
- tmp = state.m92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4609
+ tmp = state.n92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4610
4610
  } else {
4611
4611
  noWhenBranchMatchedException();
4612
4612
  }
@@ -4614,32 +4614,32 @@
4614
4614
  return tmp;
4615
4615
  };
4616
4616
  protoOf(_no_name_provided__qut3iv_7).j6l = function (state, action) {
4617
- return this.x9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4617
+ return this.y9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4618
4618
  };
4619
4619
  function Companion_3() {
4620
4620
  }
4621
- protoOf(Companion_3).oa3 = function (config) {
4621
+ protoOf(Companion_3).pa3 = function (config) {
4622
4622
  return new ServerStatePayload(config);
4623
4623
  };
4624
- protoOf(Companion_3).g9u = function (config, $super) {
4625
- config = config === VOID ? Companion_instance_8.k9u(null) : config;
4626
- return $super === VOID ? this.oa3(config) : $super.oa3.call(this, config);
4624
+ protoOf(Companion_3).h9u = function (config, $super) {
4625
+ config = config === VOID ? Companion_instance_8.l9u(null) : config;
4626
+ return $super === VOID ? this.pa3(config) : $super.pa3.call(this, config);
4627
4627
  };
4628
4628
  var Companion_instance_11;
4629
4629
  function Companion_getInstance_4() {
4630
4630
  return Companion_instance_11;
4631
4631
  }
4632
4632
  function ServerStatePayload(config) {
4633
- this.p9t_1 = config;
4633
+ this.q9t_1 = config;
4634
4634
  }
4635
- protoOf(ServerStatePayload).ka3 = function (config) {
4635
+ protoOf(ServerStatePayload).la3 = function (config) {
4636
4636
  return new ServerStatePayload(config);
4637
4637
  };
4638
4638
  protoOf(ServerStatePayload).toString = function () {
4639
- return 'ServerStatePayload(config=' + this.p9t_1.toString() + ')';
4639
+ return 'ServerStatePayload(config=' + this.q9t_1.toString() + ')';
4640
4640
  };
4641
4641
  protoOf(ServerStatePayload).hashCode = function () {
4642
- return this.p9t_1.hashCode();
4642
+ return this.q9t_1.hashCode();
4643
4643
  };
4644
4644
  protoOf(ServerStatePayload).equals = function (other) {
4645
4645
  if (this === other)
@@ -4647,7 +4647,7 @@
4647
4647
  if (!(other instanceof ServerStatePayload))
4648
4648
  return false;
4649
4649
  var tmp0_other_with_cast = other instanceof ServerStatePayload ? other : THROW_CCE();
4650
- if (!this.p9t_1.equals(tmp0_other_with_cast.p9t_1))
4650
+ if (!this.q9t_1.equals(tmp0_other_with_cast.q9t_1))
4651
4651
  return false;
4652
4652
  return true;
4653
4653
  };
@@ -4685,13 +4685,13 @@
4685
4685
  }
4686
4686
  function _get_logger__rkp4sl_1($this) {
4687
4687
  // Inline function 'kotlin.getValue' call
4688
- var this_0 = $this.ya3_1;
4688
+ var this_0 = $this.za3_1;
4689
4689
  logger$factory_3();
4690
4690
  return this_0.u();
4691
4691
  }
4692
4692
  function _get_di__ndbzja($this) {
4693
4693
  // Inline function 'kotlin.getValue' call
4694
- var this_0 = $this.za3_1;
4694
+ var this_0 = $this.aa4_1;
4695
4695
  di$factory();
4696
4696
  return this_0.u();
4697
4697
  }
@@ -4702,13 +4702,13 @@
4702
4702
  function GameServerEngineControllerImpl$logger$delegate$lambda(this$0) {
4703
4703
  return function () {
4704
4704
  var tmp;
4705
- if (this$0.wa3_1 == null) {
4705
+ if (this$0.xa3_1 == null) {
4706
4706
  tmp = null;
4707
4707
  } else {
4708
4708
  // Inline function 'kotlin.let' call
4709
4709
  // Inline function 'kotlin.contracts.contract' call
4710
4710
  // Inline function 'GameServerEngineControllerImpl.logger$delegate.<anonymous>.<anonymous>' call
4711
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.wa3_1)]));
4711
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.xa3_1)]));
4712
4712
  }
4713
4713
  var tmp1_elvis_lhs = tmp;
4714
4714
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4736,7 +4736,7 @@
4736
4736
  tmp_0.w61(tmp$ret$3);
4737
4737
  $this$DI.a5y(jsonModule());
4738
4738
  $this$DI.a5y(serverHelpersModule());
4739
- $this$DI.a5y(randomOrgModule(this$0.xa3_1));
4739
+ $this$DI.a5y(randomOrgModule(this$0.ya3_1));
4740
4740
  return Unit_instance;
4741
4741
  };
4742
4742
  }
@@ -4747,16 +4747,16 @@
4747
4747
  };
4748
4748
  }
4749
4749
  function _no_name_provided__qut3iv_8($item) {
4750
- this.fa4_1 = $item;
4750
+ this.ga4_1 = $item;
4751
4751
  }
4752
4752
  protoOf(_no_name_provided__qut3iv_8).r6j = function (action) {
4753
4753
  return isInterface(action, Action);
4754
4754
  };
4755
- protoOf(_no_name_provided__qut3iv_8).x9d = function (state, action) {
4756
- return this.fa4_1(state, isInterface(action, Action) ? action : THROW_CCE());
4755
+ protoOf(_no_name_provided__qut3iv_8).y9d = function (state, action) {
4756
+ return this.ga4_1(state, isInterface(action, Action) ? action : THROW_CCE());
4757
4757
  };
4758
4758
  protoOf(_no_name_provided__qut3iv_8).j6l = function (state, action) {
4759
- return this.x9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4759
+ return this.y9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4760
4760
  };
4761
4761
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4762
4762
  return function ($this$singleton) {
@@ -4813,7 +4813,7 @@
4813
4813
  }
4814
4814
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4815
4815
  return function (it) {
4816
- var tmp0_elvis_lhs = Companion_instance_4.s9i(it);
4816
+ var tmp0_elvis_lhs = Companion_instance_4.t9i(it);
4817
4817
  var tmp;
4818
4818
  if (tmp0_elvis_lhs == null) {
4819
4819
  var tmp1_safe_receiver = $gameServer.g6b().m6q_1;
@@ -4826,7 +4826,7 @@
4826
4826
  }
4827
4827
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4828
4828
  return function (it) {
4829
- var tmp0_elvis_lhs = Companion_instance_5.d9h(it);
4829
+ var tmp0_elvis_lhs = Companion_instance_5.e9h(it);
4830
4830
  var tmp;
4831
4831
  if (tmp0_elvis_lhs == null) {
4832
4832
  var tmp1_safe_receiver = $gameServer.g6b().m6q_1;
@@ -4848,7 +4848,7 @@
4848
4848
  // Inline function 'kotlin.contracts.contract' call
4849
4849
  $this$DI.a5y(tmp0_safe_receiver);
4850
4850
  }
4851
- $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.xa3_1));
4851
+ $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.ya3_1));
4852
4852
  $this$DI.a5y(coreModule($coreConfig));
4853
4853
  $this$DI.a5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4854
4854
  return Unit_instance;
@@ -4857,76 +4857,76 @@
4857
4857
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4858
4858
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4859
4859
  production = production === VOID ? true : production;
4860
- this.wa3_1 = loggerCallback;
4861
- this.xa3_1 = randomOrgConfig;
4860
+ this.xa3_1 = loggerCallback;
4861
+ this.ya3_1 = randomOrgConfig;
4862
4862
  AppEnvironment_getInstance().u6p(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4863
4863
  var tmp = this;
4864
- tmp.ya3_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4864
+ tmp.za3_1 = lazy(GameServerEngineControllerImpl$logger$delegate$lambda(this));
4865
4865
  var tmp_0 = this;
4866
- tmp_0.za3_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4866
+ tmp_0.aa4_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4867
4867
  var tmp_1 = this;
4868
4868
  // Inline function 'org.kodein.di.instance' call
4869
4869
  var this_0 = _get_di__ndbzja(this);
4870
4870
  // Inline function 'org.kodein.type.generic' call
4871
4871
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4872
4872
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4873
- tmp_1.aa4_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4873
+ tmp_1.ba4_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4874
4874
  var tmp_3 = this;
4875
4875
  // Inline function 'org.kodein.di.instance' call
4876
4876
  var this_1 = _get_di__ndbzja(this);
4877
4877
  // Inline function 'org.kodein.type.generic' call
4878
4878
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4879
4879
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4880
- tmp_3.ba4_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4880
+ tmp_3.ca4_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4881
4881
  var tmp_5 = this;
4882
4882
  // Inline function 'org.kodein.di.instance' call
4883
4883
  var this_2 = _get_di__ndbzja(this);
4884
4884
  // Inline function 'org.kodein.type.generic' call
4885
4885
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4886
4886
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4887
- tmp_5.ca4_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4887
+ tmp_5.da4_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4888
4888
  var tmp_7 = this;
4889
4889
  // Inline function 'org.kodein.di.instance' call
4890
4890
  var this_3 = _get_di__ndbzja(this);
4891
4891
  // Inline function 'org.kodein.type.generic' call
4892
4892
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4893
4893
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4894
- tmp_7.da4_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4894
+ tmp_7.ea4_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4895
4895
  var tmp_9 = this;
4896
4896
  // Inline function 'org.kodein.di.instance' call
4897
4897
  var this_4 = _get_di__ndbzja(this);
4898
4898
  // Inline function 'org.kodein.type.generic' call
4899
4899
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4900
4900
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4901
- tmp_9.ea4_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4901
+ tmp_9.fa4_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4902
4902
  }
4903
- protoOf(GameServerEngineControllerImpl).qa3 = function () {
4903
+ protoOf(GameServerEngineControllerImpl).ra3 = function () {
4904
4904
  // Inline function 'kotlin.getValue' call
4905
- var this_0 = this.aa4_1;
4905
+ var this_0 = this.ba4_1;
4906
4906
  parser$factory_0();
4907
4907
  return this_0.u();
4908
4908
  };
4909
- protoOf(GameServerEngineControllerImpl).sa3 = function () {
4909
+ protoOf(GameServerEngineControllerImpl).ta3 = function () {
4910
4910
  // Inline function 'kotlin.getValue' call
4911
- var this_0 = this.ba4_1;
4911
+ var this_0 = this.ca4_1;
4912
4912
  helper$factory_0();
4913
4913
  return this_0.u();
4914
4914
  };
4915
- protoOf(GameServerEngineControllerImpl).ta3 = function () {
4915
+ protoOf(GameServerEngineControllerImpl).ua3 = function () {
4916
4916
  // Inline function 'kotlin.getValue' call
4917
- var this_0 = this.ca4_1;
4917
+ var this_0 = this.da4_1;
4918
4918
  resources$factory_0();
4919
4919
  return this_0.u();
4920
4920
  };
4921
- protoOf(GameServerEngineControllerImpl).ra3 = function () {
4921
+ protoOf(GameServerEngineControllerImpl).sa3 = function () {
4922
4922
  // Inline function 'kotlin.getValue' call
4923
- var this_0 = this.da4_1;
4923
+ var this_0 = this.ea4_1;
4924
4924
  test$factory_0();
4925
4925
  return this_0.u();
4926
4926
  };
4927
- protoOf(GameServerEngineControllerImpl).ua3 = function () {
4927
+ protoOf(GameServerEngineControllerImpl).va3 = function () {
4928
4928
  // Inline function 'kotlin.getValue' call
4929
- var this_0 = this.ea4_1;
4929
+ var this_0 = this.fa4_1;
4930
4930
  randomPoolProvider$factory_0();
4931
4931
  return this_0.u();
4932
4932
  };
@@ -4936,7 +4936,7 @@
4936
4936
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4937
4937
  return this.createGameEngineWithLogic();
4938
4938
  };
4939
- protoOf(GameServerEngineControllerImpl).va3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4939
+ protoOf(GameServerEngineControllerImpl).wa3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4940
4940
  var combinedLogger = Companion_instance_6.qm();
4941
4941
  var tmp;
4942
4942
  if (coreConfig.fileLogsEnabled) {
@@ -4946,8 +4946,8 @@
4946
4946
  }
4947
4947
  var fileLoggerOutput = tmp;
4948
4948
  var tmp_0;
4949
- if (!(this.wa3_1 == null)) {
4950
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.wa3_1));
4949
+ if (!(this.xa3_1 == null)) {
4950
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.xa3_1));
4951
4951
  } else {
4952
4952
  tmp_0 = null;
4953
4953
  }
@@ -4990,12 +4990,12 @@
4990
4990
  var gameServer = tmp_1.k5z(tmp$ret$7, null);
4991
4991
  if (!(fileLoggerOutput == null)) {
4992
4992
  var tmp_3 = fileLoggerOutput;
4993
- tmp_3.h9i_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4993
+ tmp_3.i9i_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4994
4994
  combinedLogger.sm(fileLoggerOutput);
4995
4995
  }
4996
4996
  if (!(callbackWrapperLoggerOutput == null)) {
4997
4997
  var tmp_4 = callbackWrapperLoggerOutput;
4998
- tmp_4.f9h_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4998
+ tmp_4.g9h_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4999
4999
  combinedLogger.sm(callbackWrapperLoggerOutput);
5000
5000
  }
5001
5001
  return gameServer;
@@ -5064,13 +5064,13 @@
5064
5064
  }
5065
5065
  function _get_playerAnswerInteractor__msggz1($this) {
5066
5066
  // Inline function 'kotlin.getValue' call
5067
- var this_0 = $this.ia4_1;
5067
+ var this_0 = $this.ja4_1;
5068
5068
  playerAnswerInteractor$factory_0();
5069
5069
  return this_0.u();
5070
5070
  }
5071
5071
  function TestHelperImpl$di$lambda$lambda(this$0) {
5072
5072
  return function ($this$singleton) {
5073
- return this$0.ga4_1;
5073
+ return this$0.ha4_1;
5074
5074
  };
5075
5075
  }
5076
5076
  function TestHelperImpl$di$lambda(this$0) {
@@ -5099,20 +5099,20 @@
5099
5099
  return emptyMap();
5100
5100
  }
5101
5101
  function TestHelperImpl(logger) {
5102
- this.ga4_1 = logger;
5102
+ this.ha4_1 = logger;
5103
5103
  var tmp = this;
5104
5104
  var tmp_0 = Companion_instance_3;
5105
- tmp.ha4_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5105
+ tmp.ia4_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5106
5106
  var tmp_1 = this;
5107
5107
  // Inline function 'org.kodein.di.instance' call
5108
- var this_0 = this.ha4_1;
5108
+ var this_0 = this.ia4_1;
5109
5109
  // Inline function 'org.kodein.type.generic' call
5110
5110
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5111
5111
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5112
- tmp_1.ia4_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5112
+ tmp_1.ja4_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5113
5113
  }
5114
5114
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5115
- return _get_playerAnswerInteractor__msggz1(this).h8t(playerId, table, botConfig);
5115
+ return _get_playerAnswerInteractor__msggz1(this).i8t(playerId, table, botConfig);
5116
5116
  };
5117
5117
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5118
5118
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -5120,7 +5120,7 @@
5120
5120
  var tmp$ret$0;
5121
5121
  $l$block_0: {
5122
5122
  // Inline function 'kotlin.collections.any' call
5123
- var this_0 = mechanicAction.p94();
5123
+ var this_0 = mechanicAction.q94();
5124
5124
  var tmp;
5125
5125
  if (isInterface(this_0, Collection)) {
5126
5126
  tmp = this_0.p();
@@ -5153,7 +5153,7 @@
5153
5153
  var tmp$ret$0;
5154
5154
  $l$block_0: {
5155
5155
  // Inline function 'kotlin.collections.any' call
5156
- var this_0 = action.p94();
5156
+ var this_0 = action.q94();
5157
5157
  var tmp;
5158
5158
  if (isInterface(this_0, Collection)) {
5159
5159
  tmp = this_0.p();
@@ -5256,19 +5256,19 @@
5256
5256
  });
5257
5257
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5258
5258
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5259
- return this.qa3();
5259
+ return this.ra3();
5260
5260
  });
5261
5261
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5262
- return this.sa3();
5262
+ return this.ta3();
5263
5263
  });
5264
5264
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5265
- return this.ta3();
5265
+ return this.ua3();
5266
5266
  });
5267
5267
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5268
- return this.ra3();
5268
+ return this.sa3();
5269
5269
  });
5270
5270
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5271
- return this.ua3();
5271
+ return this.va3();
5272
5272
  });
5273
5273
  //endregion
5274
5274
  //region block: init