raspberry_games_server_game_logic 1.8.278 → 1.8.280

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -61,13 +61,13 @@
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  var CoroutineScope = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.i1;
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  var get_COROUTINE_SUSPENDED = kotlin_kotlin.$_$.ga;
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  var distinctUntilChanged = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.x;
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- var Store = kotlin_io_raspberryapps_game_engine_core.$_$.o2;
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+ var Store = kotlin_io_raspberryapps_game_engine_core.$_$.p2;
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  var get_isCreated = kotlin_io_raspberryapps_game_engine_engine.$_$.t3;
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  var PlayerReadyFromClientAction = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
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- var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
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+ var PlayerConnectionState_LOST_CONNECTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.p3;
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  var PlayerConnectionUpdateAction = kotlin_io_raspberryapps_game_engine_engine.$_$.v2;
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- var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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- var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.m3;
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+ var PlayerConnectionState_LIVE_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.o3;
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+ var PlayerConnectionState_LEFT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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  var toList = kotlin_kotlin.$_$.t9;
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  var getPlayer = kotlin_io_raspberryapps_game_engine_core.$_$.o;
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  var collectionSizeOrDefault = kotlin_kotlin.$_$.s6;
@@ -76,14 +76,14 @@
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  var filterByPlayerId = kotlin_io_raspberryapps_game_engine_core.$_$.m;
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  var firstOrNull = kotlin_kotlin.$_$.r7;
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  var toMutableList = kotlin_kotlin.$_$.w9;
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- var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.b3;
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+ var sortWithItem = kotlin_io_raspberryapps_game_engine_core.$_$.c3;
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  var GameEngineConfig_instance = kotlin_io_raspberryapps_game_engine_core.$_$.s4;
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  var StartGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.n2;
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- var RestartRoundReason_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r4;
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+ var RestartRoundReason = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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  var ContinueGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.y1;
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  var Companion_instance = kotlin_io_raspberryapps_game_engine_engine.$_$.a4;
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  var SceneEndedMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.t2;
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- var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.r3;
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+ var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.s3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.j1;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.p3;
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  var toString = kotlin_kotlin.$_$.yc;
@@ -91,11 +91,11 @@
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  var GameToRoomTransition = kotlin_io_raspberryapps_game_engine_engine.$_$.c2;
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  var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.a2;
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  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.u2;
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- var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.d3;
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+ var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.e3;
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  var Companion_instance_0 = kotlin_io_raspberryapps_game_engine_engine.$_$.b4;
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- var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.v3;
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+ var Reason_DEPLOY_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.w3;
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  var GameFinishedReason = kotlin_io_raspberryapps_game_engine_core.$_$.k1;
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- var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.t3;
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+ var Reason_SERVER_ERROR_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u3;
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  var noWhenBranchMatchedException = kotlin_kotlin.$_$.ph;
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  var BaseGame = kotlin_io_raspberryapps_game_engine_engine.$_$.u3;
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  var emptyList = kotlin_kotlin.$_$.n7;
@@ -109,7 +109,7 @@
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  var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
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  var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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  var lazy = kotlin_kotlin.$_$.oh;
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- var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
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+ var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.p1;
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  var plus = kotlin_kotlin.$_$.z8;
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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  var KProperty1 = kotlin_kotlin.$_$.pd;
@@ -153,14 +153,14 @@
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  var get_atomicfu$reentrantLock = kotlin_org_jetbrains_kotlinx_atomicfu.$_$.a;
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  var toLong = kotlin_kotlin.$_$.wc;
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  var flatMapConcat = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
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- var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.k2;
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- var Action = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
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+ var get_actionTag = kotlin_io_raspberryapps_game_engine_core.$_$.l2;
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+ var Action = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
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  var ValidationStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.b3;
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  var TimersStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.a3;
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  var BotGameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.w2;
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  var GameMechanicStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.y2;
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  var FileLoggerStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.x2;
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- var AsyncProvider = kotlin_io_raspberryapps_game_engine_core.$_$.n1;
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+ var AsyncProvider = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
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  var LastCardInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.s;
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  var EngineBotConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.l;
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  var ScenePositionProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.v;
@@ -176,7 +176,7 @@
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  var clearOnFinishMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.h3;
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  var putPlayerLastCardMiddleware = kotlin_io_raspberryapps_game_engine_engine.$_$.d3;
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  var RoundEndedAction = kotlin_io_raspberryapps_game_engine_engine.$_$.w1;
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- var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.m2;
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+ var Middleware = kotlin_io_raspberryapps_game_engine_core.$_$.n2;
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  var MechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.d2;
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  var RoomActionPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.a1;
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  var mapToClient = kotlin_io_raspberryapps_game_engine_engine.$_$.l1;
@@ -217,9 +217,9 @@
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  var mapToClient_16 = kotlin_io_raspberryapps_game_engine_engine.$_$.i1;
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  var StartNewGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.o2;
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  var mapToClient_17 = kotlin_io_raspberryapps_game_engine_engine.$_$.e1;
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- var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.n2;
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- var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.h4;
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- var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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+ var Reducer = kotlin_io_raspberryapps_game_engine_core.$_$.o2;
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+ var Companion_instance_1 = kotlin_io_raspberryapps_game_engine_core.$_$.i4;
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+ var Companion_instance_2 = kotlin_io_raspberryapps_game_engine_core.$_$.g4;
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  var Companion_getInstance = kotlin_kotlin.$_$.g5;
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  var DurationUnit_MILLISECONDS_getInstance = kotlin_kotlin.$_$.g;
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  var toDuration = kotlin_kotlin.$_$.zf;
@@ -238,26 +238,26 @@
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  var mutableListOf = kotlin_kotlin.$_$.v8;
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  var CombinedRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.c;
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  var PlatformRaspberryLogger = kotlin_io_raspberryapps_cardgame_logger.$_$.f;
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- var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.t1;
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+ var randomOrgModule = kotlin_io_raspberryapps_game_engine_core.$_$.u1;
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  var FileLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.s3;
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  var FileLoggerOutputImpl = kotlin_io_raspberryapps_game_engine_engine.$_$.r3;
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  var CallbackWrapperLoggerOutput = kotlin_io_raspberryapps_game_engine_engine.$_$.q3;
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  var Companion_instance_4 = kotlin_io_raspberryapps_game_engine_engine.$_$.d4;
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  var Companion_instance_5 = kotlin_io_raspberryapps_game_engine_engine.$_$.c4;
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  var toLoggerPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.j;
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- var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.q1;
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- var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.s1;
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- var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.r1;
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+ var combinedLoggerModule = kotlin_io_raspberryapps_game_engine_core.$_$.r1;
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+ var dealerModule = kotlin_io_raspberryapps_game_engine_core.$_$.t1;
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+ var coreModule = kotlin_io_raspberryapps_game_engine_core.$_$.s1;
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  var AppEnvironment_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.u4;
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- var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.d4;
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- var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e4;
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+ var AppEnvironmentValue_DEVELOPMENT_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.e4;
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+ var AppEnvironmentValue_PRODUCTION_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.f4;
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  var ParserHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.d;
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  var GameHelper = kotlin_io_raspberryapps_game_engine_engine.$_$.a;
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  var GameResources = kotlin_io_raspberryapps_game_engine_engine.$_$.b;
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  var Logger_getInstance = kotlin_io_raspberryapps_cardgame_logger.$_$.m;
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  var Companion_instance_6 = kotlin_io_raspberryapps_cardgame_logger.$_$.n;
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  var toList_0 = kotlin_kotlin.$_$.s9;
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- var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.q2;
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+ var middleware = kotlin_io_raspberryapps_game_engine_core.$_$.r2;
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  var get_direct = kotlin_org_kodein_di_kodein_di.$_$.g;
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  var get_botGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.o;
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  var emptyMap = kotlin_kotlin.$_$.o7;
@@ -305,15 +305,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.w9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.b9u(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.x9t(newRid);
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+ return this.c9u(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.y9t(reason, roomId);
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+ return this.d9u(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -386,7 +386,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.ia3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.pa3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_8, VOID, VOID, VOID, [Reducer]);
@@ -395,17 +395,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.w9j_1 = $subscriber;
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+ this.a9k_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).y9j = function (it, $completion) {
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- var tmp = this.z9j(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).c9k = function (it, $completion) {
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+ var tmp = this.d9k(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9 = function (p1, $completion) {
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- return this.y9j(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.c9k(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -414,7 +414,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.w9j_1(this.x9j_1);
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+ this.a9k_1(this.b9k_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -425,31 +425,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).z9j = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.w9j_1, completion);
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- i.x9j_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).d9k = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.a9k_1, completion);
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+ i.b9k_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.y9j(it, $completion);
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+ return i.c9k(it, $completion);
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  };
438
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.i9k_1 = $subscriber;
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+ this.m9k_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
445
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).k9k = function (it, $completion) {
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- var tmp = this.l9k(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).o9k = function (it, $completion) {
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+ var tmp = this.p9k(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
449
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  return tmp.m9();
450
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  };
451
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).w9 = function (p1, $completion) {
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- return this.k9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.o9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
454
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -458,7 +458,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.i9k_1(this.j9k_1);
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+ this.m9k_1(this.n9k_1);
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  return Unit_instance;
463
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  } else if (tmp === 1) {
464
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  throw this.h9_1;
@@ -469,31 +469,31 @@
469
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  }
470
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  while (true);
471
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  };
472
- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).l9k = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.i9k_1, completion);
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- i.j9k_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).p9k = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.m9k_1, completion);
474
+ i.n9k_1 = it;
475
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  return i;
476
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  };
477
477
  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
478
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
479
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  var l = function (it, $completion) {
480
- return i.k9k(it, $completion);
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+ return i.o9k(it, $completion);
481
481
  };
482
482
  l.$arity = 1;
483
483
  return l;
484
484
  }
485
485
  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
486
- this.u9k_1 = $subscriber;
486
+ this.y9k_1 = $subscriber;
487
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  CoroutineImpl.call(this, resultContinuation);
488
488
  }
489
- protoOf(GameServer$subscribeWith$slambda$slambda).w9k = function (it, $completion) {
490
- var tmp = this.x9k(it, $completion);
489
+ protoOf(GameServer$subscribeWith$slambda$slambda).a9l = function (it, $completion) {
490
+ var tmp = this.b9l(it, $completion);
491
491
  tmp.g9_1 = Unit_instance;
492
492
  tmp.h9_1 = null;
493
493
  return tmp.m9();
494
494
  };
495
495
  protoOf(GameServer$subscribeWith$slambda$slambda).w9 = function (p1, $completion) {
496
- return this.w9k(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
496
+ return this.a9l(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
497
497
  };
498
498
  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
499
499
  var suspendResult = this.g9_1;
@@ -502,7 +502,7 @@
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  var tmp = this.e9_1;
503
503
  if (tmp === 0) {
504
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  this.f9_1 = 1;
505
- this.u9k_1(this.v9k_1);
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+ this.y9k_1(this.z9k_1);
506
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  return Unit_instance;
507
507
  } else if (tmp === 1) {
508
508
  throw this.h9_1;
@@ -513,82 +513,82 @@
513
513
  }
514
514
  while (true);
515
515
  };
516
- protoOf(GameServer$subscribeWith$slambda$slambda).x9k = function (it, completion) {
517
- var i = new GameServer$subscribeWith$slambda$slambda(this.u9k_1, completion);
518
- i.v9k_1 = it;
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+ protoOf(GameServer$subscribeWith$slambda$slambda).b9l = function (it, completion) {
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+ var i = new GameServer$subscribeWith$slambda$slambda(this.y9k_1, completion);
518
+ i.z9k_1 = it;
519
519
  return i;
520
520
  };
521
521
  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
522
522
  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
523
523
  var l = function (it, $completion) {
524
- return i.w9k(it, $completion);
524
+ return i.a9l(it, $completion);
525
525
  };
526
526
  l.$arity = 1;
527
527
  return l;
528
528
  }
529
529
  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($it) {
530
- this.y9k_1 = $it;
530
+ this.c9l_1 = $it;
531
531
  }
532
- protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).f6a = function () {
533
- return this.y9k_1;
532
+ protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).h6a = function () {
533
+ return this.c9l_1;
534
534
  };
535
535
  function _get_logger__rkp4sl($this) {
536
536
  // Inline function 'kotlin.getValue' call
537
- var this_0 = $this.b9l_1;
537
+ var this_0 = $this.f9l_1;
538
538
  logger$factory_0();
539
539
  return this_0.u();
540
540
  }
541
541
  function _get_toClientEventsObserver__6rp51y($this) {
542
542
  // Inline function 'kotlin.getValue' call
543
- var this_0 = $this.c9l_1;
543
+ var this_0 = $this.g9l_1;
544
544
  toClientEventsObserver$factory_0();
545
545
  return this_0.u();
546
546
  }
547
547
  function _get_mechanicEventsObserver__ll1b9k($this) {
548
548
  // Inline function 'kotlin.getValue' call
549
- var this_0 = $this.d9l_1;
549
+ var this_0 = $this.h9l_1;
550
550
  mechanicEventsObserver$factory_0();
551
551
  return this_0.u();
552
552
  }
553
553
  function _get_playerConnectionInteractor__si6cxf($this) {
554
554
  // Inline function 'kotlin.getValue' call
555
- var this_0 = $this.e9l_1;
555
+ var this_0 = $this.i9l_1;
556
556
  playerConnectionInteractor$factory_0();
557
557
  return this_0.u();
558
558
  }
559
559
  function _get_teamsLogicProvider__u10pm6($this) {
560
560
  // Inline function 'kotlin.getValue' call
561
- var this_0 = $this.f9l_1;
561
+ var this_0 = $this.j9l_1;
562
562
  teamsLogicProvider$factory_0();
563
563
  return this_0.u();
564
564
  }
565
565
  function _get_random__h29cgo($this) {
566
566
  // Inline function 'kotlin.getValue' call
567
- var this_0 = $this.g9l_1;
567
+ var this_0 = $this.k9l_1;
568
568
  random$factory();
569
569
  return this_0.u();
570
570
  }
571
571
  function _get_idsProvider__fnfajc($this) {
572
572
  // Inline function 'kotlin.getValue' call
573
- var this_0 = $this.h9l_1;
573
+ var this_0 = $this.l9l_1;
574
574
  idsProvider$factory_0();
575
575
  return this_0.u();
576
576
  }
577
577
  function Companion() {
578
- this.j9l_1 = 'GameEngine_API';
578
+ this.n9l_1 = 'GameEngine_API';
579
579
  }
580
580
  var Companion_instance_7;
581
581
  function Companion_getInstance_0() {
582
582
  return Companion_instance_7;
583
583
  }
584
584
  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
585
- this.k9l_1 = function_0;
585
+ this.o9l_1 = function_0;
586
586
  }
587
587
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
588
- return this.k9l_1(value, $completion);
588
+ return this.o9l_1(value, $completion);
589
589
  };
590
590
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
591
- return this.k9l_1;
591
+ return this.o9l_1;
592
592
  };
593
593
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
594
594
  var tmp;
@@ -609,13 +609,13 @@
609
609
  return hashCode(this.o3());
610
610
  };
611
611
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
612
- this.l9l_1 = function_0;
612
+ this.p9l_1 = function_0;
613
613
  }
614
614
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
615
- return this.l9l_1(value, $completion);
615
+ return this.p9l_1(value, $completion);
616
616
  };
617
617
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
618
- return this.l9l_1;
618
+ return this.p9l_1;
619
619
  };
620
620
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
621
621
  var tmp;
@@ -636,13 +636,13 @@
636
636
  return hashCode(this.o3());
637
637
  };
638
638
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
639
- this.m9l_1 = function_0;
639
+ this.q9l_1 = function_0;
640
640
  }
641
641
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).p18 = function (value, $completion) {
642
- return this.m9l_1(value, $completion);
642
+ return this.q9l_1(value, $completion);
643
643
  };
644
644
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o3 = function () {
645
- return this.m9l_1;
645
+ return this.q9l_1;
646
646
  };
647
647
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
648
648
  var tmp;
@@ -668,8 +668,8 @@
668
668
  };
669
669
  }
670
670
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
671
- this.v9l_1 = this$0;
672
- this.w9l_1 = $subscriber;
671
+ this.z9l_1 = this$0;
672
+ this.a9m_1 = $subscriber;
673
673
  CoroutineImpl.call(this, resultContinuation);
674
674
  }
675
675
  protoOf(GameServer$subscribeToClientAction$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -690,8 +690,8 @@
690
690
  case 0:
691
691
  this.f9_1 = 2;
692
692
  this.e9_1 = 1;
693
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.v9l_1).y9l();
694
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.w9l_1, null);
693
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.z9l_1).c9m();
694
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.a9m_1, null);
695
695
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
696
696
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
697
697
  return suspendResult;
@@ -715,8 +715,8 @@
715
715
  while (true);
716
716
  };
717
717
  protoOf(GameServer$subscribeToClientAction$slambda).l1e = function ($this$launchDefault, completion) {
718
- var i = new GameServer$subscribeToClientAction$slambda(this.v9l_1, this.w9l_1, completion);
719
- i.x9l_1 = $this$launchDefault;
718
+ var i = new GameServer$subscribeToClientAction$slambda(this.z9l_1, this.a9m_1, completion);
719
+ i.b9m_1 = $this$launchDefault;
720
720
  return i;
721
721
  };
722
722
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -728,8 +728,8 @@
728
728
  return l;
729
729
  }
730
730
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
731
- this.h9m_1 = this$0;
732
- this.i9m_1 = $subscriber;
731
+ this.l9m_1 = this$0;
732
+ this.m9m_1 = $subscriber;
733
733
  CoroutineImpl.call(this, resultContinuation);
734
734
  }
735
735
  protoOf(GameServer$subscribeServerStateUpdate$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -750,8 +750,8 @@
750
750
  case 0:
751
751
  this.f9_1 = 2;
752
752
  this.e9_1 = 1;
753
- var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.h9m_1).k9m(this.h9m_1.j6q());
754
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.i9m_1, null);
753
+ var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.l9m_1).o9m(this.l9m_1.l6q());
754
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.m9m_1, null);
755
755
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
756
756
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
757
757
  return suspendResult;
@@ -775,8 +775,8 @@
775
775
  while (true);
776
776
  };
777
777
  protoOf(GameServer$subscribeServerStateUpdate$slambda).l1e = function ($this$launchDefault, completion) {
778
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.h9m_1, this.i9m_1, completion);
779
- i.j9m_1 = $this$launchDefault;
778
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.l9m_1, this.m9m_1, completion);
779
+ i.n9m_1 = $this$launchDefault;
780
780
  return i;
781
781
  };
782
782
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -788,8 +788,8 @@
788
788
  return l;
789
789
  }
790
790
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
791
- this.t9m_1 = this$0;
792
- this.u9m_1 = $subscriber;
791
+ this.x9m_1 = this$0;
792
+ this.y9m_1 = $subscriber;
793
793
  CoroutineImpl.call(this, resultContinuation);
794
794
  }
795
795
  protoOf(GameServer$subscribeWith$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -810,8 +810,8 @@
810
810
  case 0:
811
811
  this.f9_1 = 2;
812
812
  this.e9_1 = 1;
813
- var tmp_0 = distinctUntilChanged(this.t9m_1.j6q());
814
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.u9m_1, null);
813
+ var tmp_0 = distinctUntilChanged(this.x9m_1.l6q());
814
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.y9m_1, null);
815
815
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
816
816
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
817
817
  return suspendResult;
@@ -835,8 +835,8 @@
835
835
  while (true);
836
836
  };
837
837
  protoOf(GameServer$subscribeWith$slambda).l1e = function ($this$launchDefault, completion) {
838
- var i = new GameServer$subscribeWith$slambda(this.t9m_1, this.u9m_1, completion);
839
- i.v9m_1 = $this$launchDefault;
838
+ var i = new GameServer$subscribeWith$slambda(this.x9m_1, this.y9m_1, completion);
839
+ i.z9m_1 = $this$launchDefault;
840
840
  return i;
841
841
  };
842
842
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -848,18 +848,18 @@
848
848
  return l;
849
849
  }
850
850
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
851
- this.e9n_1 = $action;
851
+ this.i9n_1 = $action;
852
852
  CoroutineImpl.call(this, resultContinuation);
853
853
  }
854
- protoOf(GameServer$fromClientEvent$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
855
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
854
+ protoOf(GameServer$fromClientEvent$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
855
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
856
856
  tmp.g9_1 = Unit_instance;
857
857
  tmp.h9_1 = null;
858
858
  return tmp.m9();
859
859
  };
860
860
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
861
861
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
862
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
862
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
863
863
  };
864
864
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
865
865
  var suspendResult = this.g9_1;
@@ -868,11 +868,11 @@
868
868
  var tmp = this.e9_1;
869
869
  if (tmp === 0) {
870
870
  this.f9_1 = 1;
871
- if (this.e9n_1 instanceof PlayerReadyFromClientAction)
872
- if (!get_isCreated(this.g9n_1.state)) {
871
+ if (this.i9n_1 instanceof PlayerReadyFromClientAction)
872
+ if (!get_isCreated(this.k9n_1.state)) {
873
873
  return Unit_instance;
874
874
  }
875
- this.g9n_1.dispatch(this.e9n_1);
875
+ this.k9n_1.dispatch(this.i9n_1);
876
876
  return Unit_instance;
877
877
  } else if (tmp === 1) {
878
878
  throw this.h9_1;
@@ -883,33 +883,33 @@
883
883
  }
884
884
  while (true);
885
885
  };
886
- protoOf(GameServer$fromClientEvent$slambda).i9n = function ($this$dispatchAsync, store, completion) {
887
- var i = new GameServer$fromClientEvent$slambda(this.e9n_1, completion);
888
- i.f9n_1 = $this$dispatchAsync;
889
- i.g9n_1 = store;
886
+ protoOf(GameServer$fromClientEvent$slambda).m9n = function ($this$dispatchAsync, store, completion) {
887
+ var i = new GameServer$fromClientEvent$slambda(this.i9n_1, completion);
888
+ i.j9n_1 = $this$dispatchAsync;
889
+ i.k9n_1 = store;
890
890
  return i;
891
891
  };
892
892
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
893
893
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
894
894
  var l = function ($this$dispatchAsync, store, $completion) {
895
- return i.h9n($this$dispatchAsync, store, $completion);
895
+ return i.l9n($this$dispatchAsync, store, $completion);
896
896
  };
897
897
  l.$arity = 2;
898
898
  return l;
899
899
  }
900
900
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
901
- this.r9n_1 = $playerId;
901
+ this.v9n_1 = $playerId;
902
902
  CoroutineImpl.call(this, resultContinuation);
903
903
  }
904
- protoOf(GameServer$playerLostConnection$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
905
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
904
+ protoOf(GameServer$playerLostConnection$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
905
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
906
906
  tmp.g9_1 = Unit_instance;
907
907
  tmp.h9_1 = null;
908
908
  return tmp.m9();
909
909
  };
910
910
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
911
911
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
912
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
912
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
913
913
  };
914
914
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
915
915
  var suspendResult = this.g9_1;
@@ -918,12 +918,12 @@
918
918
  var tmp = this.e9_1;
919
919
  if (tmp === 0) {
920
920
  this.f9_1 = 1;
921
- if (!get_isCreated(this.t9n_1.state)) {
921
+ if (!get_isCreated(this.x9n_1.state)) {
922
922
  return Unit_instance;
923
923
  }
924
- var tmp_0 = this.t9n_1.dispatch;
924
+ var tmp_0 = this.x9n_1.dispatch;
925
925
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
926
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9n_1));
926
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.v9n_1));
927
927
  return Unit_instance;
928
928
  } else if (tmp === 1) {
929
929
  throw this.h9_1;
@@ -934,33 +934,33 @@
934
934
  }
935
935
  while (true);
936
936
  };
937
- protoOf(GameServer$playerLostConnection$slambda).i9n = function ($this$dispatchAsync, store, completion) {
938
- var i = new GameServer$playerLostConnection$slambda(this.r9n_1, completion);
939
- i.s9n_1 = $this$dispatchAsync;
940
- i.t9n_1 = store;
937
+ protoOf(GameServer$playerLostConnection$slambda).m9n = function ($this$dispatchAsync, store, completion) {
938
+ var i = new GameServer$playerLostConnection$slambda(this.v9n_1, completion);
939
+ i.w9n_1 = $this$dispatchAsync;
940
+ i.x9n_1 = store;
941
941
  return i;
942
942
  };
943
943
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
944
944
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
945
945
  var l = function ($this$dispatchAsync, store, $completion) {
946
- return i.h9n($this$dispatchAsync, store, $completion);
946
+ return i.l9n($this$dispatchAsync, store, $completion);
947
947
  };
948
948
  l.$arity = 2;
949
949
  return l;
950
950
  }
951
951
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
952
- this.c9o_1 = $playerId;
952
+ this.g9o_1 = $playerId;
953
953
  CoroutineImpl.call(this, resultContinuation);
954
954
  }
955
- protoOf(GameServer$playerLive$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
956
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
955
+ protoOf(GameServer$playerLive$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
956
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
957
957
  tmp.g9_1 = Unit_instance;
958
958
  tmp.h9_1 = null;
959
959
  return tmp.m9();
960
960
  };
961
961
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
962
962
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
963
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
963
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
964
964
  };
965
965
  protoOf(GameServer$playerLive$slambda).m9 = function () {
966
966
  var suspendResult = this.g9_1;
@@ -969,9 +969,9 @@
969
969
  var tmp = this.e9_1;
970
970
  if (tmp === 0) {
971
971
  this.f9_1 = 1;
972
- var tmp_0 = this.e9o_1.dispatch;
972
+ var tmp_0 = this.i9o_1.dispatch;
973
973
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
974
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9o_1));
974
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9o_1));
975
975
  return Unit_instance;
976
976
  } else if (tmp === 1) {
977
977
  throw this.h9_1;
@@ -982,33 +982,33 @@
982
982
  }
983
983
  while (true);
984
984
  };
985
- protoOf(GameServer$playerLive$slambda).i9n = function ($this$dispatchAsync, store, completion) {
986
- var i = new GameServer$playerLive$slambda(this.c9o_1, completion);
987
- i.d9o_1 = $this$dispatchAsync;
988
- i.e9o_1 = store;
985
+ protoOf(GameServer$playerLive$slambda).m9n = function ($this$dispatchAsync, store, completion) {
986
+ var i = new GameServer$playerLive$slambda(this.g9o_1, completion);
987
+ i.h9o_1 = $this$dispatchAsync;
988
+ i.i9o_1 = store;
989
989
  return i;
990
990
  };
991
991
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
992
992
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
993
993
  var l = function ($this$dispatchAsync, store, $completion) {
994
- return i.h9n($this$dispatchAsync, store, $completion);
994
+ return i.l9n($this$dispatchAsync, store, $completion);
995
995
  };
996
996
  l.$arity = 2;
997
997
  return l;
998
998
  }
999
999
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
1000
- this.n9o_1 = $playerId;
1000
+ this.r9o_1 = $playerId;
1001
1001
  CoroutineImpl.call(this, resultContinuation);
1002
1002
  }
1003
- protoOf(GameServer$playerLeft$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1004
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1003
+ protoOf(GameServer$playerLeft$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1004
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1005
1005
  tmp.g9_1 = Unit_instance;
1006
1006
  tmp.h9_1 = null;
1007
1007
  return tmp.m9();
1008
1008
  };
1009
1009
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
1010
1010
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1011
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1011
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1012
1012
  };
1013
1013
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
1014
1014
  var suspendResult = this.g9_1;
@@ -1017,9 +1017,9 @@
1017
1017
  var tmp = this.e9_1;
1018
1018
  if (tmp === 0) {
1019
1019
  this.f9_1 = 1;
1020
- var tmp_0 = this.p9o_1.dispatch;
1020
+ var tmp_0 = this.t9o_1.dispatch;
1021
1021
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1022
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9o_1));
1022
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9o_1));
1023
1023
  return Unit_instance;
1024
1024
  } else if (tmp === 1) {
1025
1025
  throw this.h9_1;
@@ -1030,39 +1030,39 @@
1030
1030
  }
1031
1031
  while (true);
1032
1032
  };
1033
- protoOf(GameServer$playerLeft$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1034
- var i = new GameServer$playerLeft$slambda(this.n9o_1, completion);
1035
- i.o9o_1 = $this$dispatchAsync;
1036
- i.p9o_1 = store;
1033
+ protoOf(GameServer$playerLeft$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1034
+ var i = new GameServer$playerLeft$slambda(this.r9o_1, completion);
1035
+ i.s9o_1 = $this$dispatchAsync;
1036
+ i.t9o_1 = store;
1037
1037
  return i;
1038
1038
  };
1039
1039
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
1040
1040
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
1041
1041
  var l = function ($this$dispatchAsync, store, $completion) {
1042
- return i.h9n($this$dispatchAsync, store, $completion);
1042
+ return i.l9n($this$dispatchAsync, store, $completion);
1043
1043
  };
1044
1044
  l.$arity = 2;
1045
1045
  return l;
1046
1046
  }
1047
1047
  function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1048
- this.y9o_1 = $usersArray;
1049
- this.z9o_1 = $gameCreatorId;
1050
- this.a9p_1 = $config;
1051
- this.b9p_1 = $transition;
1052
- this.c9p_1 = this$0;
1053
- this.d9p_1 = $spectators;
1054
- this.e9p_1 = $roomId;
1048
+ this.c9p_1 = $usersArray;
1049
+ this.d9p_1 = $gameCreatorId;
1050
+ this.e9p_1 = $config;
1051
+ this.f9p_1 = $transition;
1052
+ this.g9p_1 = this$0;
1053
+ this.h9p_1 = $spectators;
1054
+ this.i9p_1 = $roomId;
1055
1055
  CoroutineImpl.call(this, resultContinuation);
1056
1056
  }
1057
- protoOf(GameServer$roomOnCreate$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1058
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1057
+ protoOf(GameServer$roomOnCreate$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1058
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1059
1059
  tmp.g9_1 = Unit_instance;
1060
1060
  tmp.h9_1 = null;
1061
1061
  return tmp.m9();
1062
1062
  };
1063
1063
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
1064
1064
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1065
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1065
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1066
1066
  };
1067
1067
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
1068
1068
  var suspendResult = this.g9_1;
@@ -1071,29 +1071,29 @@
1071
1071
  var tmp = this.e9_1;
1072
1072
  if (tmp === 0) {
1073
1073
  this.f9_1 = 1;
1074
- var users = toList(this.y9o_1);
1075
- var gameCreatorUser = getPlayer(users, this.z9o_1);
1074
+ var users = toList(this.c9p_1);
1075
+ var gameCreatorUser = getPlayer(users, this.d9p_1);
1076
1076
  var tmp_0;
1077
- if (this.a9p_1.mode.shufflePlayers && this.b9p_1 == null) {
1078
- tmp_0 = sortWithItem(_get_random__h29cgo(this.c9p_1).h5w(toMutableList(users)), gameCreatorUser);
1077
+ if (this.e9p_1.mode.shufflePlayers && this.f9p_1 == null) {
1078
+ tmp_0 = sortWithItem(_get_random__h29cgo(this.g9p_1).h5w(toMutableList(users)), gameCreatorUser);
1079
1079
  } else {
1080
- var tmp0_safe_receiver = this.b9p_1;
1080
+ var tmp0_safe_receiver = this.f9p_1;
1081
1081
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1082
1082
  var tmp_1;
1083
- if (!(previousPlayers == null) && this.a9p_1.playersMode.isTeamGame) {
1084
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.c9p_1);
1083
+ if (!(previousPlayers == null) && this.e9p_1.playersMode.isTeamGame) {
1084
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.g9p_1);
1085
1085
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1086
1086
  var tmp0_iterator = previousPlayers.j();
1087
1087
  while (tmp0_iterator.k()) {
1088
1088
  var item = tmp0_iterator.l();
1089
1089
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1090
1090
  }
1091
- var previousTeams = tmp_2.g8s(destination);
1091
+ var previousTeams = tmp_2.j8s(destination);
1092
1092
  var destination_0 = ArrayList_init_$Create$_0();
1093
1093
  var tmp0_iterator_0 = users.j();
1094
1094
  while (tmp0_iterator_0.k()) {
1095
1095
  var element = tmp0_iterator_0.l();
1096
- if (!previousPlayers.s1(element.u6a_1)) {
1096
+ if (!previousPlayers.s1(element.w6a_1)) {
1097
1097
  destination_0.e(element);
1098
1098
  }
1099
1099
  }
@@ -1112,17 +1112,17 @@
1112
1112
  destination_1.e(destination_2);
1113
1113
  }
1114
1114
  var updatedTeams = destination_1;
1115
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.c9p_1).k8s(updatedTeams);
1115
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.g9p_1).n8s(updatedTeams);
1116
1116
  } else {
1117
1117
  tmp_1 = users;
1118
1118
  }
1119
1119
  tmp_0 = tmp_1;
1120
1120
  }
1121
1121
  var updatedUsers = tmp_0;
1122
- var tmp_3 = this.g9p_1.dispatch;
1122
+ var tmp_3 = this.k9p_1.dispatch;
1123
1123
  var tmp1_version = GameEngineConfig_instance.version;
1124
- var tmp2_spectators = toList(this.d9p_1);
1125
- tmp_3(new StartGameMechanicAction(this.a9p_1, this.e9p_1, tmp1_version, this.z9o_1, updatedUsers, VOID, tmp2_spectators));
1124
+ var tmp2_spectators = toList(this.h9p_1);
1125
+ tmp_3(new StartGameMechanicAction(this.e9p_1, this.i9p_1, tmp1_version, this.d9p_1, updatedUsers, VOID, tmp2_spectators));
1126
1126
  return Unit_instance;
1127
1127
  } else if (tmp === 1) {
1128
1128
  throw this.h9_1;
@@ -1133,33 +1133,33 @@
1133
1133
  }
1134
1134
  while (true);
1135
1135
  };
1136
- protoOf(GameServer$roomOnCreate$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1137
- var i = new GameServer$roomOnCreate$slambda(this.y9o_1, this.z9o_1, this.a9p_1, this.b9p_1, this.c9p_1, this.d9p_1, this.e9p_1, completion);
1138
- i.f9p_1 = $this$dispatchAsync;
1139
- i.g9p_1 = store;
1136
+ protoOf(GameServer$roomOnCreate$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1137
+ var i = new GameServer$roomOnCreate$slambda(this.c9p_1, this.d9p_1, this.e9p_1, this.f9p_1, this.g9p_1, this.h9p_1, this.i9p_1, completion);
1138
+ i.j9p_1 = $this$dispatchAsync;
1139
+ i.k9p_1 = store;
1140
1140
  return i;
1141
1141
  };
1142
1142
  function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1143
1143
  var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
1144
1144
  var l = function ($this$dispatchAsync, store, $completion) {
1145
- return i.h9n($this$dispatchAsync, store, $completion);
1145
+ return i.l9n($this$dispatchAsync, store, $completion);
1146
1146
  };
1147
1147
  l.$arity = 2;
1148
1148
  return l;
1149
1149
  }
1150
1150
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1151
- this.p9p_1 = $state;
1151
+ this.t9p_1 = $state;
1152
1152
  CoroutineImpl.call(this, resultContinuation);
1153
1153
  }
1154
- protoOf(GameServer$roomOnContinueFromState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1155
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1154
+ protoOf(GameServer$roomOnContinueFromState$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1155
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1156
1156
  tmp.g9_1 = Unit_instance;
1157
1157
  tmp.h9_1 = null;
1158
1158
  return tmp.m9();
1159
1159
  };
1160
1160
  protoOf(GameServer$roomOnContinueFromState$slambda).x9 = function (p1, p2, $completion) {
1161
1161
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1162
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1162
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1163
1163
  };
1164
1164
  protoOf(GameServer$roomOnContinueFromState$slambda).m9 = function () {
1165
1165
  var suspendResult = this.g9_1;
@@ -1168,9 +1168,9 @@
1168
1168
  var tmp = this.e9_1;
1169
1169
  if (tmp === 0) {
1170
1170
  this.f9_1 = 1;
1171
- var tmp_0 = this.r9p_1.dispatch;
1172
- var tmp0_reason = RestartRoundReason_getInstance();
1173
- var tmp1_table = this.p9p_1.table;
1171
+ var tmp_0 = this.v9p_1.dispatch;
1172
+ var tmp0_reason = new RestartRoundReason(null);
1173
+ var tmp1_table = this.t9p_1.table;
1174
1174
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1175
1175
  return Unit_instance;
1176
1176
  } else if (tmp === 1) {
@@ -1182,33 +1182,33 @@
1182
1182
  }
1183
1183
  while (true);
1184
1184
  };
1185
- protoOf(GameServer$roomOnContinueFromState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1186
- var i = new GameServer$roomOnContinueFromState$slambda(this.p9p_1, completion);
1187
- i.q9p_1 = $this$dispatchAsync;
1188
- i.r9p_1 = store;
1185
+ protoOf(GameServer$roomOnContinueFromState$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1186
+ var i = new GameServer$roomOnContinueFromState$slambda(this.t9p_1, completion);
1187
+ i.u9p_1 = $this$dispatchAsync;
1188
+ i.v9p_1 = store;
1189
1189
  return i;
1190
1190
  };
1191
1191
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1192
1192
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1193
1193
  var l = function ($this$dispatchAsync, store, $completion) {
1194
- return i.h9n($this$dispatchAsync, store, $completion);
1194
+ return i.l9n($this$dispatchAsync, store, $completion);
1195
1195
  };
1196
1196
  l.$arity = 2;
1197
1197
  return l;
1198
1198
  }
1199
1199
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1200
- this.a9q_1 = $state;
1200
+ this.e9q_1 = $state;
1201
1201
  CoroutineImpl.call(this, resultContinuation);
1202
1202
  }
1203
- protoOf(GameServer$roomOnContinueFromState$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
1204
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1203
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).l9n = function ($this$dispatchAsync, store, $completion) {
1204
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1205
1205
  tmp.g9_1 = Unit_instance;
1206
1206
  tmp.h9_1 = null;
1207
1207
  return tmp.m9();
1208
1208
  };
1209
1209
  protoOf(GameServer$roomOnContinueFromState$slambda_1).x9 = function (p1, p2, $completion) {
1210
1210
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1211
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1211
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1212
1212
  };
1213
1213
  protoOf(GameServer$roomOnContinueFromState$slambda_1).m9 = function () {
1214
1214
  var suspendResult = this.g9_1;
@@ -1217,10 +1217,10 @@
1217
1217
  var tmp = this.e9_1;
1218
1218
  if (tmp === 0) {
1219
1219
  this.f9_1 = 1;
1220
- var tmp0_iterator = this.a9q_1.actions.j();
1220
+ var tmp0_iterator = this.e9q_1.actions.j();
1221
1221
  while (tmp0_iterator.k()) {
1222
1222
  var element = tmp0_iterator.l();
1223
- this.c9q_1.dispatch(element);
1223
+ this.g9q_1.dispatch(element);
1224
1224
  }
1225
1225
  return Unit_instance;
1226
1226
  } else if (tmp === 1) {
@@ -1232,35 +1232,35 @@
1232
1232
  }
1233
1233
  while (true);
1234
1234
  };
1235
- protoOf(GameServer$roomOnContinueFromState$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
1236
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.a9q_1, completion);
1237
- i.b9q_1 = $this$dispatchAsync;
1238
- i.c9q_1 = store;
1235
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).m9n = function ($this$dispatchAsync, store, completion) {
1236
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.e9q_1, completion);
1237
+ i.f9q_1 = $this$dispatchAsync;
1238
+ i.g9q_1 = store;
1239
1239
  return i;
1240
1240
  };
1241
1241
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1242
1242
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1243
1243
  var l = function ($this$dispatchAsync, store, $completion) {
1244
- return i.h9n($this$dispatchAsync, store, $completion);
1244
+ return i.l9n($this$dispatchAsync, store, $completion);
1245
1245
  };
1246
1246
  l.$arity = 2;
1247
1247
  return l;
1248
1248
  }
1249
- function GameServer$roomOnContinueFromRound$slambda($roomId, this$0, $tableLite, resultContinuation) {
1250
- this.l9q_1 = $roomId;
1251
- this.m9q_1 = this$0;
1252
- this.n9q_1 = $tableLite;
1249
+ function GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation) {
1250
+ this.p9q_1 = $tableLite;
1251
+ this.q9q_1 = $roomId;
1252
+ this.r9q_1 = this$0;
1253
1253
  CoroutineImpl.call(this, resultContinuation);
1254
1254
  }
1255
- protoOf(GameServer$roomOnContinueFromRound$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1256
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1255
+ protoOf(GameServer$roomOnContinueFromRound$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1256
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1257
1257
  tmp.g9_1 = Unit_instance;
1258
1258
  tmp.h9_1 = null;
1259
1259
  return tmp.m9();
1260
1260
  };
1261
1261
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
1262
1262
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1263
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1263
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1264
1264
  };
1265
1265
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
1266
1266
  var suspendResult = this.g9_1;
@@ -1269,9 +1269,9 @@
1269
1269
  var tmp = this.e9_1;
1270
1270
  if (tmp === 0) {
1271
1271
  this.f9_1 = 1;
1272
- var tmp_0 = this.p9q_1.dispatch;
1273
- var tmp0_reason = RestartRoundReason_getInstance();
1274
- var tmp1_table = Companion_instance.restartRound(this.l9q_1, _get_idsProvider__fnfajc(this.m9q_1).s6h(), GameEngineConfig_instance.version, this.n9q_1);
1272
+ var tmp_0 = this.t9q_1.dispatch;
1273
+ var tmp0_reason = new RestartRoundReason(this.p9q_1.gameInfo.round.roundNumber);
1274
+ var tmp1_table = Companion_instance.restartRound(this.q9q_1, _get_idsProvider__fnfajc(this.r9q_1).u6h(), GameEngineConfig_instance.version, this.p9q_1);
1275
1275
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1276
1276
  return Unit_instance;
1277
1277
  } else if (tmp === 1) {
@@ -1283,16 +1283,16 @@
1283
1283
  }
1284
1284
  while (true);
1285
1285
  };
1286
- protoOf(GameServer$roomOnContinueFromRound$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1287
- var i = new GameServer$roomOnContinueFromRound$slambda(this.l9q_1, this.m9q_1, this.n9q_1, completion);
1288
- i.o9q_1 = $this$dispatchAsync;
1289
- i.p9q_1 = store;
1286
+ protoOf(GameServer$roomOnContinueFromRound$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1287
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.p9q_1, this.q9q_1, this.r9q_1, completion);
1288
+ i.s9q_1 = $this$dispatchAsync;
1289
+ i.t9q_1 = store;
1290
1290
  return i;
1291
1291
  };
1292
- function GameServer$roomOnContinueFromRound$slambda_0($roomId, this$0, $tableLite, resultContinuation) {
1293
- var i = new GameServer$roomOnContinueFromRound$slambda($roomId, this$0, $tableLite, resultContinuation);
1292
+ function GameServer$roomOnContinueFromRound$slambda_0($tableLite, $roomId, this$0, resultContinuation) {
1293
+ var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, $roomId, this$0, resultContinuation);
1294
1294
  var l = function ($this$dispatchAsync, store, $completion) {
1295
- return i.h9n($this$dispatchAsync, store, $completion);
1295
+ return i.l9n($this$dispatchAsync, store, $completion);
1296
1296
  };
1297
1297
  l.$arity = 2;
1298
1298
  return l;
@@ -1300,15 +1300,15 @@
1300
1300
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1301
1301
  CoroutineImpl.call(this, resultContinuation);
1302
1302
  }
1303
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
1304
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1303
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).l9n = function ($this$dispatchAsync, store, $completion) {
1304
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1305
1305
  tmp.g9_1 = Unit_instance;
1306
1306
  tmp.h9_1 = null;
1307
1307
  return tmp.m9();
1308
1308
  };
1309
1309
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9 = function (p1, p2, $completion) {
1310
1310
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1311
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1311
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1312
1312
  };
1313
1313
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9 = function () {
1314
1314
  var suspendResult = this.g9_1;
@@ -1317,7 +1317,7 @@
1317
1317
  var tmp = this.e9_1;
1318
1318
  if (tmp === 0) {
1319
1319
  this.f9_1 = 1;
1320
- this.z9q_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1320
+ this.d9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1321
1321
  return Unit_instance;
1322
1322
  } else if (tmp === 1) {
1323
1323
  throw this.h9_1;
@@ -1328,33 +1328,33 @@
1328
1328
  }
1329
1329
  while (true);
1330
1330
  };
1331
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
1331
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9n = function ($this$dispatchAsync, store, completion) {
1332
1332
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1333
- i.y9q_1 = $this$dispatchAsync;
1334
- i.z9q_1 = store;
1333
+ i.c9r_1 = $this$dispatchAsync;
1334
+ i.d9r_1 = store;
1335
1335
  return i;
1336
1336
  };
1337
1337
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1338
1338
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1339
1339
  var l = function ($this$dispatchAsync, store, $completion) {
1340
- return i.h9n($this$dispatchAsync, store, $completion);
1340
+ return i.l9n($this$dispatchAsync, store, $completion);
1341
1341
  };
1342
1342
  l.$arity = 2;
1343
1343
  return l;
1344
1344
  }
1345
1345
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1346
- this.i9r_1 = $spectators;
1346
+ this.m9r_1 = $spectators;
1347
1347
  CoroutineImpl.call(this, resultContinuation);
1348
1348
  }
1349
- protoOf(GameServer$addSpectatorsToRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1350
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1349
+ protoOf(GameServer$addSpectatorsToRoom$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1350
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1351
1351
  tmp.g9_1 = Unit_instance;
1352
1352
  tmp.h9_1 = null;
1353
1353
  return tmp.m9();
1354
1354
  };
1355
1355
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
1356
1356
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1357
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1357
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1358
1358
  };
1359
1359
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
1360
1360
  var suspendResult = this.g9_1;
@@ -1363,7 +1363,7 @@
1363
1363
  var tmp = this.e9_1;
1364
1364
  if (tmp === 0) {
1365
1365
  this.f9_1 = 1;
1366
- this.k9r_1.dispatch(new AddSpectatorsAction(toList(this.i9r_1)));
1366
+ this.o9r_1.dispatch(new AddSpectatorsAction(toList(this.m9r_1)));
1367
1367
  return Unit_instance;
1368
1368
  } else if (tmp === 1) {
1369
1369
  throw this.h9_1;
@@ -1374,33 +1374,33 @@
1374
1374
  }
1375
1375
  while (true);
1376
1376
  };
1377
- protoOf(GameServer$addSpectatorsToRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1378
- var i = new GameServer$addSpectatorsToRoom$slambda(this.i9r_1, completion);
1379
- i.j9r_1 = $this$dispatchAsync;
1380
- i.k9r_1 = store;
1377
+ protoOf(GameServer$addSpectatorsToRoom$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1378
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.m9r_1, completion);
1379
+ i.n9r_1 = $this$dispatchAsync;
1380
+ i.o9r_1 = store;
1381
1381
  return i;
1382
1382
  };
1383
1383
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1384
1384
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1385
1385
  var l = function ($this$dispatchAsync, store, $completion) {
1386
- return i.h9n($this$dispatchAsync, store, $completion);
1386
+ return i.l9n($this$dispatchAsync, store, $completion);
1387
1387
  };
1388
1388
  l.$arity = 2;
1389
1389
  return l;
1390
1390
  }
1391
1391
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1392
- this.t9r_1 = $spectators;
1392
+ this.x9r_1 = $spectators;
1393
1393
  CoroutineImpl.call(this, resultContinuation);
1394
1394
  }
1395
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1396
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1395
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1396
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1397
1397
  tmp.g9_1 = Unit_instance;
1398
1398
  tmp.h9_1 = null;
1399
1399
  return tmp.m9();
1400
1400
  };
1401
1401
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1402
1402
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1403
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1403
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1404
1404
  };
1405
1405
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1406
1406
  var suspendResult = this.g9_1;
@@ -1409,7 +1409,7 @@
1409
1409
  var tmp = this.e9_1;
1410
1410
  if (tmp === 0) {
1411
1411
  this.f9_1 = 1;
1412
- this.v9r_1.dispatch(new RemoveSpectatorsAction(toList(this.t9r_1)));
1412
+ this.z9r_1.dispatch(new RemoveSpectatorsAction(toList(this.x9r_1)));
1413
1413
  return Unit_instance;
1414
1414
  } else if (tmp === 1) {
1415
1415
  throw this.h9_1;
@@ -1420,34 +1420,34 @@
1420
1420
  }
1421
1421
  while (true);
1422
1422
  };
1423
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1424
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.t9r_1, completion);
1425
- i.u9r_1 = $this$dispatchAsync;
1426
- i.v9r_1 = store;
1423
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1424
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.x9r_1, completion);
1425
+ i.y9r_1 = $this$dispatchAsync;
1426
+ i.z9r_1 = store;
1427
1427
  return i;
1428
1428
  };
1429
1429
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1430
1430
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1431
1431
  var l = function ($this$dispatchAsync, store, $completion) {
1432
- return i.h9n($this$dispatchAsync, store, $completion);
1432
+ return i.l9n($this$dispatchAsync, store, $completion);
1433
1433
  };
1434
1434
  l.$arity = 2;
1435
1435
  return l;
1436
1436
  }
1437
1437
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1438
- this.e9s_1 = $playerId;
1439
- this.f9s_1 = this$0;
1438
+ this.i9s_1 = $playerId;
1439
+ this.j9s_1 = this$0;
1440
1440
  CoroutineImpl.call(this, resultContinuation);
1441
1441
  }
1442
- protoOf(GameServer$roomRefreshPlayerState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1443
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1442
+ protoOf(GameServer$roomRefreshPlayerState$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1443
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1444
1444
  tmp.g9_1 = Unit_instance;
1445
1445
  tmp.h9_1 = null;
1446
1446
  return tmp.m9();
1447
1447
  };
1448
1448
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1449
1449
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1450
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1450
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1451
1451
  };
1452
1452
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1453
1453
  var suspendResult = this.g9_1;
@@ -1456,14 +1456,14 @@
1456
1456
  var tmp = this.e9_1;
1457
1457
  if (tmp === 0) {
1458
1458
  this.f9_1 = 1;
1459
- var table = this.h9s_1.state.m6r();
1460
- var player = getPlayer(table.players, this.e9s_1);
1461
- if (player.f6x_1.h6d().y6b_1.isLive) {
1462
- this.h9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.f9s_1).b8z(player, table));
1459
+ var table = this.l9s_1.state.o6r();
1460
+ var player = getPlayer(table.players, this.i9s_1);
1461
+ if (player.h6x_1.j6d().a6c_1.isLive) {
1462
+ this.l9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.j9s_1).e8z(player, table));
1463
1463
  } else {
1464
- var tmp_0 = this.h9s_1.dispatch;
1464
+ var tmp_0 = this.l9s_1.dispatch;
1465
1465
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1466
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9s_1));
1466
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.i9s_1));
1467
1467
  }
1468
1468
  return Unit_instance;
1469
1469
  } else if (tmp === 1) {
@@ -1475,34 +1475,34 @@
1475
1475
  }
1476
1476
  while (true);
1477
1477
  };
1478
- protoOf(GameServer$roomRefreshPlayerState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1479
- var i = new GameServer$roomRefreshPlayerState$slambda(this.e9s_1, this.f9s_1, completion);
1480
- i.g9s_1 = $this$dispatchAsync;
1481
- i.h9s_1 = store;
1478
+ protoOf(GameServer$roomRefreshPlayerState$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1479
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.i9s_1, this.j9s_1, completion);
1480
+ i.k9s_1 = $this$dispatchAsync;
1481
+ i.l9s_1 = store;
1482
1482
  return i;
1483
1483
  };
1484
1484
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1485
1485
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1486
1486
  var l = function ($this$dispatchAsync, store, $completion) {
1487
- return i.h9n($this$dispatchAsync, store, $completion);
1487
+ return i.l9n($this$dispatchAsync, store, $completion);
1488
1488
  };
1489
1489
  l.$arity = 2;
1490
1490
  return l;
1491
1491
  }
1492
1492
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1493
- this.q9s_1 = this$0;
1494
- this.r9s_1 = $newRid;
1493
+ this.u9s_1 = this$0;
1494
+ this.v9s_1 = $newRid;
1495
1495
  CoroutineImpl.call(this, resultContinuation);
1496
1496
  }
1497
- protoOf(GameServer$roomOnDelete$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1498
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1497
+ protoOf(GameServer$roomOnDelete$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1498
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1499
1499
  tmp.g9_1 = Unit_instance;
1500
1500
  tmp.h9_1 = null;
1501
1501
  return tmp.m9();
1502
1502
  };
1503
1503
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1504
1504
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1505
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1505
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1506
1506
  };
1507
1507
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1508
1508
  var suspendResult = this.g9_1;
@@ -1511,19 +1511,19 @@
1511
1511
  var tmp = this.e9_1;
1512
1512
  if (tmp === 0) {
1513
1513
  this.f9_1 = 1;
1514
- var it = this.q9s_1.e6b().n6q_1;
1514
+ var it = this.u9s_1.g6b().p6q_1;
1515
1515
  var tmp_0;
1516
1516
  if (it == null) {
1517
- _get_logger__rkp4sl(this.q9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1517
+ _get_logger__rkp4sl(this.u9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1518
1518
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1519
1519
  } else {
1520
1520
  tmp_0 = it;
1521
1521
  }
1522
1522
  var terminationState = tmp_0;
1523
- var gameTransition = terminationState.h92_1;
1523
+ var gameTransition = terminationState.l92_1;
1524
1524
  var tmp_1;
1525
1525
  if (gameTransition instanceof GameToRoomTransition) {
1526
- var value = this.r9s_1;
1526
+ var value = this.v9s_1;
1527
1527
  var tmp$ret$0 = Unit_instance;
1528
1528
  l$ret$1: do {
1529
1529
  if (value == null) {
@@ -1540,9 +1540,9 @@
1540
1540
  tmp_1 = gameTransition;
1541
1541
  }
1542
1542
  var transition = tmp_1;
1543
- var tmp_2 = this.t9s_1.dispatch;
1544
- var tmp0_reason = terminationState.g92_1;
1545
- var tmp1_isGameFinished = this.q9s_1.e6b().m6r().isGameFinished;
1543
+ var tmp_2 = this.x9s_1.dispatch;
1544
+ var tmp0_reason = terminationState.k92_1;
1545
+ var tmp1_isGameFinished = this.u9s_1.g6b().o6r().isGameFinished;
1546
1546
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
1547
1547
  return Unit_instance;
1548
1548
  } else if (tmp === 1) {
@@ -1554,33 +1554,33 @@
1554
1554
  }
1555
1555
  while (true);
1556
1556
  };
1557
- protoOf(GameServer$roomOnDelete$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1558
- var i = new GameServer$roomOnDelete$slambda(this.q9s_1, this.r9s_1, completion);
1559
- i.s9s_1 = $this$dispatchAsync;
1560
- i.t9s_1 = store;
1557
+ protoOf(GameServer$roomOnDelete$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1558
+ var i = new GameServer$roomOnDelete$slambda(this.u9s_1, this.v9s_1, completion);
1559
+ i.w9s_1 = $this$dispatchAsync;
1560
+ i.x9s_1 = store;
1561
1561
  return i;
1562
1562
  };
1563
1563
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1564
1564
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1565
1565
  var l = function ($this$dispatchAsync, store, $completion) {
1566
- return i.h9n($this$dispatchAsync, store, $completion);
1566
+ return i.l9n($this$dispatchAsync, store, $completion);
1567
1567
  };
1568
1568
  l.$arity = 2;
1569
1569
  return l;
1570
1570
  }
1571
1571
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1572
- this.c9t_1 = $enabled;
1572
+ this.g9t_1 = $enabled;
1573
1573
  CoroutineImpl.call(this, resultContinuation);
1574
1574
  }
1575
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1576
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1575
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1576
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1577
1577
  tmp.g9_1 = Unit_instance;
1578
1578
  tmp.h9_1 = null;
1579
1579
  return tmp.m9();
1580
1580
  };
1581
1581
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1582
1582
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1583
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1583
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1584
1584
  };
1585
1585
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1586
1586
  var suspendResult = this.g9_1;
@@ -1589,7 +1589,7 @@
1589
1589
  var tmp = this.e9_1;
1590
1590
  if (tmp === 0) {
1591
1591
  this.f9_1 = 1;
1592
- this.e9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.e9t_1.state).f9t_1.h9t(this.c9t_1)));
1592
+ this.i9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.i9t_1.state).j9t_1.m9t(VOID, this.g9t_1)));
1593
1593
  return Unit_instance;
1594
1594
  } else if (tmp === 1) {
1595
1595
  throw this.h9_1;
@@ -1600,35 +1600,35 @@
1600
1600
  }
1601
1601
  while (true);
1602
1602
  };
1603
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1604
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.c9t_1, completion);
1605
- i.d9t_1 = $this$dispatchAsync;
1606
- i.e9t_1 = store;
1603
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1604
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.g9t_1, completion);
1605
+ i.h9t_1 = $this$dispatchAsync;
1606
+ i.i9t_1 = store;
1607
1607
  return i;
1608
1608
  };
1609
1609
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1610
1610
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1611
1611
  var l = function ($this$dispatchAsync, store, $completion) {
1612
- return i.h9n($this$dispatchAsync, store, $completion);
1612
+ return i.l9n($this$dispatchAsync, store, $completion);
1613
1613
  };
1614
1614
  l.$arity = 2;
1615
1615
  return l;
1616
1616
  }
1617
1617
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1618
- this.q9t_1 = $reason;
1619
- this.r9t_1 = this$0;
1620
- this.s9t_1 = $roomId;
1618
+ this.v9t_1 = $reason;
1619
+ this.w9t_1 = this$0;
1620
+ this.x9t_1 = $roomId;
1621
1621
  CoroutineImpl.call(this, resultContinuation);
1622
1622
  }
1623
- protoOf(GameServer$shutdown$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1624
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1623
+ protoOf(GameServer$shutdown$slambda).l9n = function ($this$dispatchAsync, store, $completion) {
1624
+ var tmp = this.m9n($this$dispatchAsync, store, $completion);
1625
1625
  tmp.g9_1 = Unit_instance;
1626
1626
  tmp.h9_1 = null;
1627
1627
  return tmp.m9();
1628
1628
  };
1629
1629
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1630
1630
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1631
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1631
+ return this.l9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1632
1632
  };
1633
1633
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1634
1634
  var suspendResult = this.g9_1;
@@ -1637,11 +1637,11 @@
1637
1637
  var tmp = this.e9_1;
1638
1638
  if (tmp === 0) {
1639
1639
  this.f9_1 = 1;
1640
- var state = this.u9t_1.store.state;
1641
- if (state.n6r()) {
1642
- var tmp0_elvis_lhs = toDomainEnumSafe(this.q9t_1, get_serverShutdownReasonMapping());
1640
+ var state = this.z9t_1.store.state;
1641
+ if (state.p6r()) {
1642
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.v9t_1, get_serverShutdownReasonMapping());
1643
1643
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1644
- var tmp_0 = this.u9t_1.dispatch;
1644
+ var tmp_0 = this.z9t_1.dispatch;
1645
1645
  var tmp_1 = Companion_instance_0;
1646
1646
  var tmp_2;
1647
1647
  switch (shutdownReason.n2_1) {
@@ -1655,10 +1655,10 @@
1655
1655
  noWhenBranchMatchedException();
1656
1656
  break;
1657
1657
  }
1658
- tmp_0(tmp_1.withAnalytics(tmp_2, this.r9t_1.table.isGameFinished, this.r9t_1.table));
1658
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.w9t_1.table.isGameFinished, this.w9t_1.table));
1659
1659
  } else {
1660
- _get_logger__rkp4sl(this.r9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.s9t_1);
1661
- this.u9t_1.dispatch(new ClearAction());
1660
+ _get_logger__rkp4sl(this.w9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.x9t_1);
1661
+ this.z9t_1.dispatch(new ClearAction());
1662
1662
  }
1663
1663
  return Unit_instance;
1664
1664
  } else if (tmp === 1) {
@@ -1670,22 +1670,22 @@
1670
1670
  }
1671
1671
  while (true);
1672
1672
  };
1673
- protoOf(GameServer$shutdown$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1674
- var i = new GameServer$shutdown$slambda(this.q9t_1, this.r9t_1, this.s9t_1, completion);
1675
- i.t9t_1 = $this$dispatchAsync;
1676
- i.u9t_1 = store;
1673
+ protoOf(GameServer$shutdown$slambda).m9n = function ($this$dispatchAsync, store, completion) {
1674
+ var i = new GameServer$shutdown$slambda(this.v9t_1, this.w9t_1, this.x9t_1, completion);
1675
+ i.y9t_1 = $this$dispatchAsync;
1676
+ i.z9t_1 = store;
1677
1677
  return i;
1678
1678
  };
1679
1679
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1680
1680
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1681
1681
  var l = function ($this$dispatchAsync, store, $completion) {
1682
- return i.h9n($this$dispatchAsync, store, $completion);
1682
+ return i.l9n($this$dispatchAsync, store, $completion);
1683
1683
  };
1684
1684
  l.$arity = 2;
1685
1685
  return l;
1686
1686
  }
1687
1687
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1688
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.v9t()) : preloadedState;
1688
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.a9u()) : preloadedState;
1689
1689
  var tmp;
1690
1690
  if (externalReducers === VOID) {
1691
1691
  // Inline function 'kotlin.collections.listOf' call
@@ -1708,119 +1708,119 @@
1708
1708
  // Inline function 'org.kodein.type.generic' call
1709
1709
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1710
1710
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1711
- tmp_1.b9l_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory());
1711
+ tmp_1.f9l_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory());
1712
1712
  var tmp_3 = this;
1713
1713
  // Inline function 'org.kodein.di.instance' call
1714
1714
  // Inline function 'org.kodein.type.generic' call
1715
1715
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1716
1716
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1717
- tmp_3.c9l_1 = Instance(di, tmp$ret$4, null).t63(this, toClientEventsObserver$factory());
1717
+ tmp_3.g9l_1 = Instance(di, tmp$ret$4, null).t63(this, toClientEventsObserver$factory());
1718
1718
  var tmp_5 = this;
1719
1719
  // Inline function 'org.kodein.di.instance' call
1720
1720
  // Inline function 'org.kodein.type.generic' call
1721
1721
  var tmp_6 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
1722
1722
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1723
- tmp_5.d9l_1 = Instance(di, tmp$ret$6, null).t63(this, mechanicEventsObserver$factory());
1723
+ tmp_5.h9l_1 = Instance(di, tmp$ret$6, null).t63(this, mechanicEventsObserver$factory());
1724
1724
  var tmp_7 = this;
1725
1725
  // Inline function 'org.kodein.di.instance' call
1726
1726
  // Inline function 'org.kodein.type.generic' call
1727
1727
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1728
1728
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
1729
- tmp_7.e9l_1 = Instance(di, tmp$ret$8, null).t63(this, playerConnectionInteractor$factory());
1729
+ tmp_7.i9l_1 = Instance(di, tmp$ret$8, null).t63(this, playerConnectionInteractor$factory());
1730
1730
  var tmp_9 = this;
1731
1731
  // Inline function 'org.kodein.di.instance' call
1732
1732
  // Inline function 'org.kodein.type.generic' call
1733
1733
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
1734
1734
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
1735
- tmp_9.f9l_1 = Instance(di, tmp$ret$10, null).t63(this, teamsLogicProvider$factory());
1735
+ tmp_9.j9l_1 = Instance(di, tmp$ret$10, null).t63(this, teamsLogicProvider$factory());
1736
1736
  var tmp_11 = this;
1737
- tmp_11.g9l_1 = lazy(GameServer$random$delegate$lambda(this));
1737
+ tmp_11.k9l_1 = lazy(GameServer$random$delegate$lambda(this));
1738
1738
  var tmp_12 = this;
1739
1739
  // Inline function 'org.kodein.di.instance' call
1740
1740
  // Inline function 'org.kodein.type.generic' call
1741
1741
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
1742
1742
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
1743
- tmp_12.h9l_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
1743
+ tmp_12.l9l_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
1744
1744
  var tmp_14 = this;
1745
- var tmp0_externalMiddlewares = plus(storeContract.d95(), externalMiddlewares);
1746
- var tmp1_externalReducers = plus(storeContract.c95(), externalReducers);
1747
- tmp_14.i9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1745
+ var tmp0_externalMiddlewares = plus(storeContract.h95(), externalMiddlewares);
1746
+ var tmp1_externalReducers = plus(storeContract.g95(), externalReducers);
1747
+ tmp_14.m9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1748
1748
  }
1749
- protoOf(GameServer).z6p = function () {
1750
- return this.i9l_1;
1749
+ protoOf(GameServer).b6q = function () {
1750
+ return this.m9l_1;
1751
1751
  };
1752
1752
  protoOf(GameServer).d5l = function () {
1753
- return this.e6b().m6r().id;
1753
+ return this.g6b().o6r().id;
1754
1754
  };
1755
- protoOf(GameServer).m6r = function () {
1756
- return this.e6b().m6r();
1755
+ protoOf(GameServer).o6r = function () {
1756
+ return this.g6b().o6r();
1757
1757
  };
1758
- protoOf(GameServer).n6r = function () {
1759
- return this.e6b().n6r();
1758
+ protoOf(GameServer).p6r = function () {
1759
+ return this.g6b().p6r();
1760
1760
  };
1761
- protoOf(GameServer).o6r = function () {
1762
- return this.e6b().m6q_1;
1761
+ protoOf(GameServer).q6r = function () {
1762
+ return this.g6b().o6q_1;
1763
1763
  };
1764
1764
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
1765
- var tmp = this.x6p();
1766
- tmp.p6g(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
1765
+ var tmp = this.z6p();
1766
+ tmp.r6g(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
1767
1767
  };
1768
1768
  protoOf(GameServer).subscribeServerStateUpdate = function (subscriber) {
1769
- var tmp = this.x6p();
1770
- tmp.p6g(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
1769
+ var tmp = this.z6p();
1770
+ tmp.r6g(VOID, GameServer$subscribeServerStateUpdate$slambda_0(this, subscriber, null));
1771
1771
  };
1772
1772
  protoOf(GameServer).subscribeWith = function (subscriber) {
1773
- var tmp = this.x6p();
1774
- tmp.p6g(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
1773
+ var tmp = this.z6p();
1774
+ tmp.r6g(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
1775
1775
  };
1776
1776
  protoOf(GameServer).fromClientEvent = function (action) {
1777
1777
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1778
- this.i9l_1.l6r(GameServer$fromClientEvent$slambda_0(action, null));
1778
+ this.m9l_1.n6r(GameServer$fromClientEvent$slambda_0(action, null));
1779
1779
  };
1780
1780
  protoOf(GameServer).playerLostConnection = function (playerId) {
1781
1781
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1782
- this.i9l_1.l6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1782
+ this.m9l_1.n6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1783
1783
  };
1784
1784
  protoOf(GameServer).playerLive = function (playerId) {
1785
1785
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1786
- this.i9l_1.l6r(GameServer$playerLive$slambda_0(playerId, null));
1786
+ this.m9l_1.n6r(GameServer$playerLive$slambda_0(playerId, null));
1787
1787
  };
1788
1788
  protoOf(GameServer).playerLeft = function (playerId) {
1789
1789
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1790
- this.i9l_1.l6r(GameServer$playerLeft$slambda_0(playerId, null));
1790
+ this.m9l_1.n6r(GameServer$playerLeft$slambda_0(playerId, null));
1791
1791
  };
1792
- protoOf(GameServer).w9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1793
- this.i9l_1.l6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1792
+ protoOf(GameServer).b9u = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1793
+ this.m9l_1.n6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1794
1794
  };
1795
1795
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
1796
- this.i9l_1.l6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1797
- this.i9l_1.l6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1796
+ this.m9l_1.n6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1797
+ this.m9l_1.n6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1798
1798
  };
1799
1799
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1800
- this.i9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_0(roomId, this, tableLite, null));
1801
- this.i9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1800
+ this.m9l_1.n6r(GameServer$roomOnContinueFromRound$slambda_0(tableLite, roomId, this, null));
1801
+ this.m9l_1.n6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1802
1802
  };
1803
1803
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1804
- this.i9l_1.l6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1804
+ this.m9l_1.n6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1805
1805
  };
1806
1806
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1807
- this.i9l_1.l6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1807
+ this.m9l_1.n6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1808
1808
  };
1809
1809
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1810
1810
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1811
- this.i9l_1.l6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1811
+ this.m9l_1.n6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1812
1812
  };
1813
- protoOf(GameServer).x9t = function (newRid) {
1813
+ protoOf(GameServer).c9u = function (newRid) {
1814
1814
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
1815
- this.i9l_1.l6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1815
+ this.m9l_1.n6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1816
1816
  };
1817
1817
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1818
1818
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
1819
- this.i9l_1.l6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1819
+ this.m9l_1.n6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1820
1820
  };
1821
- protoOf(GameServer).y9t = function (reason, roomId) {
1821
+ protoOf(GameServer).d9u = function (reason, roomId) {
1822
1822
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
1823
- this.i9l_1.l6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1823
+ this.m9l_1.n6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1824
1824
  };
1825
1825
  protoOf(GameServer).clear = function () {
1826
1826
  return this.a2();
@@ -1925,24 +1925,32 @@
1925
1925
  }
1926
1926
  function Companion_0() {
1927
1927
  }
1928
- protoOf(Companion_0).z8j = function () {
1929
- return new ServerConfig(true);
1928
+ protoOf(Companion_0).e9u = function (fromRound) {
1929
+ return new ServerConfig(fromRound, true);
1930
1930
  };
1931
1931
  var Companion_instance_8;
1932
1932
  function Companion_getInstance_1() {
1933
1933
  return Companion_instance_8;
1934
1934
  }
1935
- function ServerConfig(canStartNewGame) {
1936
- this.g9t_1 = canStartNewGame;
1935
+ function ServerConfig(fromRound, canStartNewGame) {
1936
+ this.k9t_1 = fromRound;
1937
+ this.l9t_1 = canStartNewGame;
1937
1938
  }
1938
- protoOf(ServerConfig).h9t = function (canStartNewGame) {
1939
- return new ServerConfig(canStartNewGame);
1939
+ protoOf(ServerConfig).f9u = function (fromRound, canStartNewGame) {
1940
+ return new ServerConfig(fromRound, canStartNewGame);
1941
+ };
1942
+ protoOf(ServerConfig).m9t = function (fromRound, canStartNewGame, $super) {
1943
+ fromRound = fromRound === VOID ? this.k9t_1 : fromRound;
1944
+ canStartNewGame = canStartNewGame === VOID ? this.l9t_1 : canStartNewGame;
1945
+ return $super === VOID ? this.f9u(fromRound, canStartNewGame) : $super.f9u.call(this, fromRound, canStartNewGame);
1940
1946
  };
1941
1947
  protoOf(ServerConfig).toString = function () {
1942
- return 'ServerConfig(canStartNewGame=' + this.g9t_1 + ')';
1948
+ return 'ServerConfig(fromRound=' + this.k9t_1 + ', canStartNewGame=' + this.l9t_1 + ')';
1943
1949
  };
1944
1950
  protoOf(ServerConfig).hashCode = function () {
1945
- return getBooleanHashCode(this.g9t_1);
1951
+ var result = this.k9t_1 == null ? 0 : this.k9t_1;
1952
+ result = imul(result, 31) + getBooleanHashCode(this.l9t_1) | 0;
1953
+ return result;
1946
1954
  };
1947
1955
  protoOf(ServerConfig).equals = function (other) {
1948
1956
  if (this === other)
@@ -1950,7 +1958,9 @@
1950
1958
  if (!(other instanceof ServerConfig))
1951
1959
  return false;
1952
1960
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1953
- if (!(this.g9t_1 === tmp0_other_with_cast.g9t_1))
1961
+ if (!(this.k9t_1 == tmp0_other_with_cast.k9t_1))
1962
+ return false;
1963
+ if (!(this.l9t_1 === tmp0_other_with_cast.l9t_1))
1954
1964
  return false;
1955
1965
  return true;
1956
1966
  };
@@ -1959,18 +1969,18 @@
1959
1969
  function TableStateUpdate(table) {
1960
1970
  this.table = table;
1961
1971
  }
1962
- protoOf(TableStateUpdate).m6r = function () {
1972
+ protoOf(TableStateUpdate).o6r = function () {
1963
1973
  return this.table;
1964
1974
  };
1965
1975
  protoOf(TableStateUpdate).pe = function () {
1966
1976
  return this.table;
1967
1977
  };
1968
- protoOf(TableStateUpdate).z9t = function (table) {
1978
+ protoOf(TableStateUpdate).g9u = function (table) {
1969
1979
  return new TableStateUpdate(table);
1970
1980
  };
1971
1981
  protoOf(TableStateUpdate).copy = function (table, $super) {
1972
1982
  table = table === VOID ? this.table : table;
1973
- return this.z9t(table);
1983
+ return this.g9u(table);
1974
1984
  };
1975
1985
  protoOf(TableStateUpdate).toString = function () {
1976
1986
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -1991,18 +2001,18 @@
1991
2001
  function ActionsStateUpdate(actions) {
1992
2002
  this.actions = actions;
1993
2003
  }
1994
- protoOf(ActionsStateUpdate).a8l = function () {
2004
+ protoOf(ActionsStateUpdate).d8l = function () {
1995
2005
  return this.actions;
1996
2006
  };
1997
2007
  protoOf(ActionsStateUpdate).pe = function () {
1998
2008
  return this.actions;
1999
2009
  };
2000
- protoOf(ActionsStateUpdate).a9u = function (actions) {
2010
+ protoOf(ActionsStateUpdate).h9u = function (actions) {
2001
2011
  return new ActionsStateUpdate(actions);
2002
2012
  };
2003
2013
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2004
2014
  actions = actions === VOID ? this.actions : actions;
2005
- return this.a9u(actions);
2015
+ return this.h9u(actions);
2006
2016
  };
2007
2017
  protoOf(ActionsStateUpdate).toString = function () {
2008
2018
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -2266,7 +2276,7 @@
2266
2276
  function MechanicEventsObserver() {
2267
2277
  }
2268
2278
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2269
- this.k9u_1 = $$this$unsafeFlow;
2279
+ this.r9u_1 = $$this$unsafeFlow;
2270
2280
  CoroutineImpl.call(this, resultContinuation);
2271
2281
  }
2272
2282
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2287,12 +2297,12 @@
2287
2297
  case 0:
2288
2298
  this.f9_1 = 2;
2289
2299
  var tmp_0 = this;
2290
- tmp_0.m9u_1 = this.k9u_1;
2300
+ tmp_0.t9u_1 = this.r9u_1;
2291
2301
  var tmp_1 = this;
2292
- tmp_1.n9u_1 = this.l9u_1;
2302
+ tmp_1.u9u_1 = this.s9u_1;
2293
2303
  this.e9_1 = 1;
2294
- var it = this.n9u_1;
2295
- suspendResult = this.m9u_1.p18(new ActionsStateUpdate(it), this);
2304
+ var it = this.u9u_1;
2305
+ suspendResult = this.t9u_1.p18(new ActionsStateUpdate(it), this);
2296
2306
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2297
2307
  return suspendResult;
2298
2308
  }
@@ -2315,8 +2325,8 @@
2315
2325
  while (true);
2316
2326
  };
2317
2327
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).j1i = function (value, completion) {
2318
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.k9u_1, completion);
2319
- i.l9u_1 = value;
2328
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.r9u_1, completion);
2329
+ i.s9u_1 = value;
2320
2330
  return i;
2321
2331
  };
2322
2332
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2329,8 +2339,8 @@
2329
2339
  }
2330
2340
  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
2331
2341
  CoroutineImpl.call(this, resultContinuation);
2332
- this.w9u_1 = _this__u8e3s4;
2333
- this.x9u_1 = collector;
2342
+ this.d9v_1 = _this__u8e3s4;
2343
+ this.e9v_1 = collector;
2334
2344
  }
2335
2345
  protoOf($collectCOROUTINE$0).m9 = function () {
2336
2346
  var suspendResult = this.g9_1;
@@ -2341,10 +2351,10 @@
2341
2351
  case 0:
2342
2352
  this.f9_1 = 2;
2343
2353
  var tmp_0 = this;
2344
- tmp_0.y9u_1 = this.x9u_1;
2354
+ tmp_0.f9v_1 = this.e9v_1;
2345
2355
  this.e9_1 = 1;
2346
- var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.y9u_1, null);
2347
- suspendResult = this.w9u_1.z9u_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2356
+ var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.f9v_1, null);
2357
+ suspendResult = this.d9v_1.g9v_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2348
2358
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2349
2359
  return suspendResult;
2350
2360
  }
@@ -2367,7 +2377,7 @@
2367
2377
  while (true);
2368
2378
  };
2369
2379
  function _no_name_provided__qut3iv($this) {
2370
- this.z9u_1 = $this;
2380
+ this.g9v_1 = $this;
2371
2381
  }
2372
2382
  protoOf(_no_name_provided__qut3iv).q18 = function (collector, $completion) {
2373
2383
  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -2379,18 +2389,18 @@
2379
2389
  return this.q18(collector, $completion);
2380
2390
  };
2381
2391
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation) {
2382
- this.i9v_1 = $table;
2383
- this.j9v_1 = this$0;
2392
+ this.p9v_1 = $table;
2393
+ this.q9v_1 = this$0;
2384
2394
  CoroutineImpl.call(this, resultContinuation);
2385
2395
  }
2386
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).l9v = function ($this$flow, $completion) {
2387
- var tmp = this.m9v($this$flow, $completion);
2396
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).s9v = function ($this$flow, $completion) {
2397
+ var tmp = this.t9v($this$flow, $completion);
2388
2398
  tmp.g9_1 = Unit_instance;
2389
2399
  tmp.h9_1 = null;
2390
2400
  return tmp.m9();
2391
2401
  };
2392
2402
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).w9 = function (p1, $completion) {
2393
- return this.l9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2403
+ return this.s9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2394
2404
  };
2395
2405
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9 = function () {
2396
2406
  var suspendResult = this.g9_1;
@@ -2401,7 +2411,7 @@
2401
2411
  case 0:
2402
2412
  this.f9_1 = 3;
2403
2413
  this.e9_1 = 1;
2404
- suspendResult = this.k9v_1.p18(new TableStateUpdate(this.i9v_1), this);
2414
+ suspendResult = this.r9v_1.p18(new TableStateUpdate(this.p9v_1), this);
2405
2415
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2406
2416
  return suspendResult;
2407
2417
  }
@@ -2409,8 +2419,8 @@
2409
2419
  continue $sm;
2410
2420
  case 1:
2411
2421
  this.e9_1 = 2;
2412
- var this_0 = windowedByInterval(this.j9v_1.n9v_1, new Long(1000, 0));
2413
- suspendResult = emitAll(this.k9v_1, new _no_name_provided__qut3iv(this_0), this);
2422
+ var this_0 = windowedByInterval(this.q9v_1.u9v_1, new Long(1000, 0));
2423
+ suspendResult = emitAll(this.r9v_1, new _no_name_provided__qut3iv(this_0), this);
2414
2424
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2415
2425
  return suspendResult;
2416
2426
  }
@@ -2432,21 +2442,21 @@
2432
2442
  }
2433
2443
  while (true);
2434
2444
  };
2435
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9v = function ($this$flow, completion) {
2436
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.i9v_1, this.j9v_1, completion);
2437
- i.k9v_1 = $this$flow;
2445
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).t9v = function ($this$flow, completion) {
2446
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.p9v_1, this.q9v_1, completion);
2447
+ i.r9v_1 = $this$flow;
2438
2448
  return i;
2439
2449
  };
2440
2450
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
2441
2451
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation);
2442
2452
  var l = function ($this$flow, $completion) {
2443
- return i.l9v($this$flow, $completion);
2453
+ return i.s9v($this$flow, $completion);
2444
2454
  };
2445
2455
  l.$arity = 1;
2446
2456
  return l;
2447
2457
  }
2448
2458
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2449
- this.w9v_1 = $$this$unsafeFlow;
2459
+ this.d9w_1 = $$this$unsafeFlow;
2450
2460
  CoroutineImpl.call(this, resultContinuation);
2451
2461
  }
2452
2462
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).i1i = function (value, $completion) {
@@ -2467,12 +2477,12 @@
2467
2477
  case 0:
2468
2478
  this.f9_1 = 2;
2469
2479
  var tmp_0 = this;
2470
- tmp_0.y9v_1 = this.w9v_1;
2480
+ tmp_0.f9w_1 = this.d9w_1;
2471
2481
  var tmp_1 = this;
2472
- tmp_1.z9v_1 = this.x9v_1;
2482
+ tmp_1.g9w_1 = this.e9w_1;
2473
2483
  this.e9_1 = 1;
2474
- var state = this.z9v_1;
2475
- suspendResult = this.y9v_1.p18(state.m6r().gameInfo.roundNumberTotal, this);
2484
+ var state = this.g9w_1;
2485
+ suspendResult = this.f9w_1.p18(state.o6r().gameInfo.roundNumberTotal, this);
2476
2486
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2477
2487
  return suspendResult;
2478
2488
  }
@@ -2495,8 +2505,8 @@
2495
2505
  while (true);
2496
2506
  };
2497
2507
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).j1i = function (value, completion) {
2498
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.w9v_1, completion);
2499
- i.x9v_1 = value;
2508
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.d9w_1, completion);
2509
+ i.e9w_1 = value;
2500
2510
  return i;
2501
2511
  };
2502
2512
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2509,8 +2519,8 @@
2509
2519
  }
2510
2520
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
2511
2521
  CoroutineImpl.call(this, resultContinuation);
2512
- this.i9w_1 = _this__u8e3s4;
2513
- this.j9w_1 = collector;
2522
+ this.p9w_1 = _this__u8e3s4;
2523
+ this.q9w_1 = collector;
2514
2524
  }
2515
2525
  protoOf($collectCOROUTINE$1).m9 = function () {
2516
2526
  var suspendResult = this.g9_1;
@@ -2521,10 +2531,10 @@
2521
2531
  case 0:
2522
2532
  this.f9_1 = 2;
2523
2533
  var tmp_0 = this;
2524
- tmp_0.k9w_1 = this.j9w_1;
2534
+ tmp_0.r9w_1 = this.q9w_1;
2525
2535
  this.e9_1 = 1;
2526
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.k9w_1, null);
2527
- suspendResult = this.i9w_1.l9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2536
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.r9w_1, null);
2537
+ suspendResult = this.p9w_1.s9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2528
2538
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2529
2539
  return suspendResult;
2530
2540
  }
@@ -2547,7 +2557,7 @@
2547
2557
  while (true);
2548
2558
  };
2549
2559
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2550
- this.u9w_1 = $$this$unsafeFlow;
2560
+ this.b9x_1 = $$this$unsafeFlow;
2551
2561
  CoroutineImpl.call(this, resultContinuation);
2552
2562
  }
2553
2563
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2571,33 +2581,33 @@
2571
2581
  continue $sm;
2572
2582
  case 1:
2573
2583
  var tmp_0 = this;
2574
- tmp_0.x9w_1 = this.u9w_1;
2584
+ tmp_0.e9x_1 = this.b9x_1;
2575
2585
  var tmp_1 = this;
2576
- tmp_1.y9w_1 = this.v9w_1;
2586
+ tmp_1.f9x_1 = this.c9x_1;
2577
2587
  var tmp_2 = this;
2578
- tmp_2.z9w_1 = this.y9w_1.k6q_1;
2579
- if (this.z9w_1 == null) {
2580
- this.w9w_1 = Unit_instance;
2588
+ tmp_2.g9x_1 = this.f9x_1.m6q_1;
2589
+ if (this.g9x_1 == null) {
2590
+ this.d9x_1 = Unit_instance;
2581
2591
  this.e9_1 = 4;
2582
2592
  var tmp_3 = this;
2583
2593
  continue $sm;
2584
2594
  } else {
2585
- this.a9x_1 = this.z9w_1;
2595
+ this.h9x_1 = this.g9x_1;
2586
2596
  this.e9_1 = 2;
2587
2597
  continue $sm;
2588
2598
  }
2589
2599
 
2590
2600
  case 2:
2591
- this.b9x_1 = this.a9x_1;
2601
+ this.i9x_1 = this.h9x_1;
2592
2602
  this.e9_1 = 3;
2593
- suspendResult = this.x9w_1.p18(this.b9x_1, this);
2603
+ suspendResult = this.e9x_1.p18(this.i9x_1, this);
2594
2604
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2595
2605
  return suspendResult;
2596
2606
  }
2597
2607
 
2598
2608
  continue $sm;
2599
2609
  case 3:
2600
- this.w9w_1 = suspendResult;
2610
+ this.d9x_1 = suspendResult;
2601
2611
  if (false) {
2602
2612
  this.e9_1 = 1;
2603
2613
  continue $sm;
@@ -2622,8 +2632,8 @@
2622
2632
  while (true);
2623
2633
  };
2624
2634
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).j1i = function (value, completion) {
2625
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.u9w_1, completion);
2626
- i.v9w_1 = value;
2635
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.b9x_1, completion);
2636
+ i.c9x_1 = value;
2627
2637
  return i;
2628
2638
  };
2629
2639
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2636,8 +2646,8 @@
2636
2646
  }
2637
2647
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
2638
2648
  CoroutineImpl.call(this, resultContinuation);
2639
- this.k9x_1 = _this__u8e3s4;
2640
- this.l9x_1 = collector;
2649
+ this.r9x_1 = _this__u8e3s4;
2650
+ this.s9x_1 = collector;
2641
2651
  }
2642
2652
  protoOf($collectCOROUTINE$2).m9 = function () {
2643
2653
  var suspendResult = this.g9_1;
@@ -2648,10 +2658,10 @@
2648
2658
  case 0:
2649
2659
  this.f9_1 = 2;
2650
2660
  var tmp_0 = this;
2651
- tmp_0.m9x_1 = this.l9x_1;
2661
+ tmp_0.t9x_1 = this.s9x_1;
2652
2662
  this.e9_1 = 1;
2653
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.m9x_1, null);
2654
- suspendResult = this.k9x_1.n9x_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2663
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.t9x_1, null);
2664
+ suspendResult = this.r9x_1.u9x_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2655
2665
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2656
2666
  return suspendResult;
2657
2667
  }
@@ -2674,7 +2684,7 @@
2674
2684
  while (true);
2675
2685
  };
2676
2686
  function _no_name_provided__qut3iv_0($this) {
2677
- this.n9x_1 = $this;
2687
+ this.u9x_1 = $this;
2678
2688
  }
2679
2689
  protoOf(_no_name_provided__qut3iv_0).q18 = function (collector, $completion) {
2680
2690
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -2695,20 +2705,20 @@
2695
2705
  return transformLatest(this_0, MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0(observeState, null));
2696
2706
  }
2697
2707
  function Companion_1() {
2698
- this.o9x_1 = 1000;
2708
+ this.v9x_1 = 1000;
2699
2709
  }
2700
2710
  var Companion_instance_9;
2701
2711
  function Companion_getInstance_2() {
2702
2712
  return Companion_instance_9;
2703
2713
  }
2704
2714
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
2705
- this.p9x_1 = function_0;
2715
+ this.w9x_1 = function_0;
2706
2716
  }
2707
2717
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).p18 = function (value, $completion) {
2708
- return this.p9x_1(value, $completion);
2718
+ return this.w9x_1(value, $completion);
2709
2719
  };
2710
2720
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o3 = function () {
2711
- return this.p9x_1;
2721
+ return this.w9x_1;
2712
2722
  };
2713
2723
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
2714
2724
  var tmp;
@@ -2729,13 +2739,13 @@
2729
2739
  return hashCode(this.o3());
2730
2740
  };
2731
2741
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
2732
- this.q9x_1 = function_0;
2742
+ this.x9x_1 = function_0;
2733
2743
  }
2734
2744
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).p18 = function (value, $completion) {
2735
- return this.q9x_1(value, $completion);
2745
+ return this.x9x_1(value, $completion);
2736
2746
  };
2737
2747
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o3 = function () {
2738
- return this.q9x_1;
2748
+ return this.x9x_1;
2739
2749
  };
2740
2750
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
2741
2751
  var tmp;
@@ -2756,18 +2766,18 @@
2756
2766
  return hashCode(this.o3());
2757
2767
  };
2758
2768
  function MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation) {
2759
- this.z9x_1 = this$0;
2769
+ this.g9y_1 = this$0;
2760
2770
  CoroutineImpl.call(this, resultContinuation);
2761
2771
  }
2762
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).c9y = function ($this$transformLatest, it, $completion) {
2763
- var tmp = this.d9y($this$transformLatest, it, $completion);
2772
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).j9y = function ($this$transformLatest, it, $completion) {
2773
+ var tmp = this.k9y($this$transformLatest, it, $completion);
2764
2774
  tmp.g9_1 = Unit_instance;
2765
2775
  tmp.h9_1 = null;
2766
2776
  return tmp.m9();
2767
2777
  };
2768
2778
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).x9 = function (p1, p2, $completion) {
2769
2779
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2770
- return this.c9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2780
+ return this.j9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2771
2781
  };
2772
2782
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).m9 = function () {
2773
2783
  var suspendResult = this.g9_1;
@@ -2778,8 +2788,8 @@
2778
2788
  case 0:
2779
2789
  this.f9_1 = 2;
2780
2790
  this.e9_1 = 1;
2781
- var table = this.b9y_1;
2782
- suspendResult = emitAll(this.a9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.z9x_1, null)), this);
2791
+ var table = this.i9y_1;
2792
+ suspendResult = emitAll(this.h9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.g9y_1, null)), this);
2783
2793
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2784
2794
  return suspendResult;
2785
2795
  }
@@ -2801,22 +2811,22 @@
2801
2811
  }
2802
2812
  while (true);
2803
2813
  };
2804
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).d9y = function ($this$transformLatest, it, completion) {
2805
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.z9x_1, completion);
2806
- i.a9y_1 = $this$transformLatest;
2807
- i.b9y_1 = it;
2814
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).k9y = function ($this$transformLatest, it, completion) {
2815
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.g9y_1, completion);
2816
+ i.h9y_1 = $this$transformLatest;
2817
+ i.i9y_1 = it;
2808
2818
  return i;
2809
2819
  };
2810
2820
  function MechanicEventsObserverImpl$observeUpdates$slambda_0(this$0, resultContinuation) {
2811
2821
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation);
2812
2822
  var l = function ($this$transformLatest, it, $completion) {
2813
- return i.c9y($this$transformLatest, it, $completion);
2823
+ return i.j9y($this$transformLatest, it, $completion);
2814
2824
  };
2815
2825
  l.$arity = 2;
2816
2826
  return l;
2817
2827
  }
2818
2828
  function _no_name_provided__qut3iv_1($this) {
2819
- this.l9w_1 = $this;
2829
+ this.s9w_1 = $this;
2820
2830
  }
2821
2831
  protoOf(_no_name_provided__qut3iv_1).q18 = function (collector, $completion) {
2822
2832
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -2828,18 +2838,18 @@
2828
2838
  return this.q18(collector, $completion);
2829
2839
  };
2830
2840
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
2831
- this.m9y_1 = $observeState;
2841
+ this.t9y_1 = $observeState;
2832
2842
  CoroutineImpl.call(this, resultContinuation);
2833
2843
  }
2834
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).c9y = function ($this$transformLatest, it, $completion) {
2835
- var tmp = this.d9y($this$transformLatest, it, $completion);
2844
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).j9y = function ($this$transformLatest, it, $completion) {
2845
+ var tmp = this.k9y($this$transformLatest, it, $completion);
2836
2846
  tmp.g9_1 = Unit_instance;
2837
2847
  tmp.h9_1 = null;
2838
2848
  return tmp.m9();
2839
2849
  };
2840
2850
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).x9 = function (p1, p2, $completion) {
2841
2851
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2842
- return this.c9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2852
+ return this.j9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2843
2853
  };
2844
2854
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).m9 = function () {
2845
2855
  var suspendResult = this.g9_1;
@@ -2850,9 +2860,9 @@
2850
2860
  case 0:
2851
2861
  this.f9_1 = 2;
2852
2862
  this.e9_1 = 1;
2853
- this.o9y_1;
2854
- var this_0 = this.m9y_1;
2855
- suspendResult = emitAll(this.n9y_1, new _no_name_provided__qut3iv_0(this_0), this);
2863
+ this.v9y_1;
2864
+ var this_0 = this.t9y_1;
2865
+ suspendResult = emitAll(this.u9y_1, new _no_name_provided__qut3iv_0(this_0), this);
2856
2866
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2857
2867
  return suspendResult;
2858
2868
  }
@@ -2874,27 +2884,27 @@
2874
2884
  }
2875
2885
  while (true);
2876
2886
  };
2877
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).d9y = function ($this$transformLatest, it, completion) {
2878
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.m9y_1, completion);
2879
- i.n9y_1 = $this$transformLatest;
2880
- i.o9y_1 = it;
2887
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).k9y = function ($this$transformLatest, it, completion) {
2888
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.t9y_1, completion);
2889
+ i.u9y_1 = $this$transformLatest;
2890
+ i.v9y_1 = it;
2881
2891
  return i;
2882
2892
  };
2883
2893
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
2884
2894
  var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
2885
2895
  var l = function ($this$transformLatest, it, $completion) {
2886
- return i.c9y($this$transformLatest, it, $completion);
2896
+ return i.j9y($this$transformLatest, it, $completion);
2887
2897
  };
2888
2898
  l.$arity = 2;
2889
2899
  return l;
2890
2900
  }
2891
2901
  function MechanicEventsObserverImpl() {
2892
- this.n9v_1 = MutableSharedFlow();
2902
+ this.u9v_1 = MutableSharedFlow();
2893
2903
  }
2894
- protoOf(MechanicEventsObserverImpl).b9u = function (event, $completion) {
2895
- return this.n9v_1.p18(event, $completion);
2904
+ protoOf(MechanicEventsObserverImpl).i9u = function (event, $completion) {
2905
+ return this.u9v_1.p18(event, $completion);
2896
2906
  };
2897
- protoOf(MechanicEventsObserverImpl).k9m = function (observeState) {
2907
+ protoOf(MechanicEventsObserverImpl).o9m = function (observeState) {
2898
2908
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
2899
2909
  var this_0 = observeTableWhenRoundChanges(this, observeState);
2900
2910
  return transformLatest(this_0, MechanicEventsObserverImpl$observeUpdates$slambda_0(this, null));
@@ -2902,18 +2912,18 @@
2902
2912
  function ToClientEventsObserver() {
2903
2913
  }
2904
2914
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2905
- this.y9y_1 = this$0;
2906
- this.z9y_1 = $actions;
2915
+ this.f9z_1 = this$0;
2916
+ this.g9z_1 = $actions;
2907
2917
  CoroutineImpl.call(this, resultContinuation);
2908
2918
  }
2909
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9z = function ($this$flow, $completion) {
2910
- var tmp = this.h9z($this$flow, $completion);
2919
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).n9z = function ($this$flow, $completion) {
2920
+ var tmp = this.o9z($this$flow, $completion);
2911
2921
  tmp.g9_1 = Unit_instance;
2912
2922
  tmp.h9_1 = null;
2913
2923
  return tmp.m9();
2914
2924
  };
2915
2925
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).w9 = function (p1, $completion) {
2916
- return this.g9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2926
+ return this.n9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2917
2927
  };
2918
2928
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9 = function () {
2919
2929
  var suspendResult = this.g9_1;
@@ -2924,23 +2934,23 @@
2924
2934
  case 0:
2925
2935
  this.f9_1 = 4;
2926
2936
  var tmp_0 = this;
2927
- tmp_0.b9z_1 = this.y9y_1.m9z_1;
2937
+ tmp_0.i9z_1 = this.f9z_1.t9z_1;
2928
2938
  var tmp_1 = this;
2929
- tmp_1.c9z_1 = transformToEmits(this.y9y_1, this.z9y_1);
2930
- this.d9z_1 = this.c9z_1.j();
2939
+ tmp_1.j9z_1 = transformToEmits(this.f9z_1, this.g9z_1);
2940
+ this.k9z_1 = this.j9z_1.j();
2931
2941
  this.e9_1 = 1;
2932
2942
  continue $sm;
2933
2943
  case 1:
2934
- if (!this.d9z_1.k()) {
2944
+ if (!this.k9z_1.k()) {
2935
2945
  this.e9_1 = 3;
2936
2946
  continue $sm;
2937
2947
  }
2938
2948
 
2939
- this.e9z_1 = this.d9z_1.l();
2949
+ this.l9z_1 = this.k9z_1.l();
2940
2950
  var tmp_2 = this;
2941
- tmp_2.f9z_1 = this.e9z_1;
2951
+ tmp_2.m9z_1 = this.l9z_1;
2942
2952
  this.e9_1 = 2;
2943
- suspendResult = this.a9z_1.p18(this.f9z_1, this);
2953
+ suspendResult = this.h9z_1.p18(this.m9z_1, this);
2944
2954
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2945
2955
  return suspendResult;
2946
2956
  }
@@ -2951,10 +2961,10 @@
2951
2961
  continue $sm;
2952
2962
  case 3:
2953
2963
  l$ret$1: do {
2954
- var this_0 = this.y9y_1.l9z_1;
2964
+ var this_0 = this.f9z_1.s9z_1;
2955
2965
  while (true) {
2956
2966
  var cur = this_0.kotlinx$atomicfu$value;
2957
- var upd = cur - this.z9y_1.m() | 0;
2967
+ var upd = cur - this.g9z_1.m() | 0;
2958
2968
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2959
2969
  break l$ret$1;
2960
2970
  }
@@ -2976,15 +2986,15 @@
2976
2986
  }
2977
2987
  while (true);
2978
2988
  };
2979
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9z = function ($this$flow, completion) {
2980
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.y9y_1, this.z9y_1, completion);
2981
- i.a9z_1 = $this$flow;
2989
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).o9z = function ($this$flow, completion) {
2990
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.f9z_1, this.g9z_1, completion);
2991
+ i.h9z_1 = $this$flow;
2982
2992
  return i;
2983
2993
  };
2984
2994
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2985
2995
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2986
2996
  var l = function ($this$flow, $completion) {
2987
- return i.g9z($this$flow, $completion);
2997
+ return i.n9z($this$flow, $completion);
2988
2998
  };
2989
2999
  l.$arity = 1;
2990
3000
  return l;
@@ -3057,29 +3067,29 @@
3057
3067
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3058
3068
  }
3059
3069
  function mapFromGroupKey(_this__u8e3s4, $this) {
3060
- var tmp = $this.k9z_1.s6h();
3070
+ var tmp = $this.r9z_1.u6h();
3061
3071
  // Inline function 'kotlin.collections.toTypedArray' call
3062
- var this_0 = _this__u8e3s4.p9z_1;
3072
+ var this_0 = _this__u8e3s4.w9z_1;
3063
3073
  var tmp_0 = copyToArray(this_0);
3064
3074
  // Inline function 'kotlin.collections.toTypedArray' call
3065
- var this_1 = _this__u8e3s4.q9z_1;
3075
+ var this_1 = _this__u8e3s4.x9z_1;
3066
3076
  var tmp$ret$1 = copyToArray(this_1);
3067
- return new ActionDeliveryPayload(_this__u8e3s4.o9z_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.r9z_1);
3077
+ return new ActionDeliveryPayload(_this__u8e3s4.v9z_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.y9z_1);
3068
3078
  }
3069
3079
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3070
- this.o9z_1 = tableId;
3071
- this.p9z_1 = includePlayers;
3072
- this.q9z_1 = excludePlayers;
3073
- this.r9z_1 = deliveryType;
3080
+ this.v9z_1 = tableId;
3081
+ this.w9z_1 = includePlayers;
3082
+ this.x9z_1 = excludePlayers;
3083
+ this.y9z_1 = deliveryType;
3074
3084
  }
3075
3085
  protoOf(GroupKey).toString = function () {
3076
- return 'GroupKey(tableId=' + this.o9z_1 + ', includePlayers=' + toString(this.p9z_1) + ', excludePlayers=' + toString(this.q9z_1) + ', deliveryType=' + this.r9z_1.toString() + ')';
3086
+ return 'GroupKey(tableId=' + this.v9z_1 + ', includePlayers=' + toString(this.w9z_1) + ', excludePlayers=' + toString(this.x9z_1) + ', deliveryType=' + this.y9z_1.toString() + ')';
3077
3087
  };
3078
3088
  protoOf(GroupKey).hashCode = function () {
3079
- var result = getStringHashCode(this.o9z_1);
3080
- result = imul(result, 31) + hashCode(this.p9z_1) | 0;
3081
- result = imul(result, 31) + hashCode(this.q9z_1) | 0;
3082
- result = imul(result, 31) + this.r9z_1.hashCode() | 0;
3089
+ var result = getStringHashCode(this.v9z_1);
3090
+ result = imul(result, 31) + hashCode(this.w9z_1) | 0;
3091
+ result = imul(result, 31) + hashCode(this.x9z_1) | 0;
3092
+ result = imul(result, 31) + this.y9z_1.hashCode() | 0;
3083
3093
  return result;
3084
3094
  };
3085
3095
  protoOf(GroupKey).equals = function (other) {
@@ -3088,35 +3098,35 @@
3088
3098
  if (!(other instanceof GroupKey))
3089
3099
  return false;
3090
3100
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3091
- if (!(this.o9z_1 === tmp0_other_with_cast.o9z_1))
3101
+ if (!(this.v9z_1 === tmp0_other_with_cast.v9z_1))
3092
3102
  return false;
3093
- if (!equals(this.p9z_1, tmp0_other_with_cast.p9z_1))
3103
+ if (!equals(this.w9z_1, tmp0_other_with_cast.w9z_1))
3094
3104
  return false;
3095
- if (!equals(this.q9z_1, tmp0_other_with_cast.q9z_1))
3105
+ if (!equals(this.x9z_1, tmp0_other_with_cast.x9z_1))
3096
3106
  return false;
3097
- if (!this.r9z_1.equals(tmp0_other_with_cast.r9z_1))
3107
+ if (!this.y9z_1.equals(tmp0_other_with_cast.y9z_1))
3098
3108
  return false;
3099
3109
  return true;
3100
3110
  };
3101
3111
  function Companion_2() {
3102
- this.s9z_1 = 6;
3112
+ this.z9z_1 = 6;
3103
3113
  }
3104
3114
  var Companion_instance_10;
3105
3115
  function Companion_getInstance_3() {
3106
3116
  return Companion_instance_10;
3107
3117
  }
3108
3118
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3109
- this.ba0_1 = this$0;
3119
+ this.ia0_1 = this$0;
3110
3120
  CoroutineImpl.call(this, resultContinuation);
3111
3121
  }
3112
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).da0 = function (actions, $completion) {
3113
- var tmp = this.ea0(actions, $completion);
3122
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ka0 = function (actions, $completion) {
3123
+ var tmp = this.la0(actions, $completion);
3114
3124
  tmp.g9_1 = Unit_instance;
3115
3125
  tmp.h9_1 = null;
3116
3126
  return tmp.m9();
3117
3127
  };
3118
3128
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9 = function (p1, $completion) {
3119
- return this.da0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3129
+ return this.ka0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3120
3130
  };
3121
3131
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).m9 = function () {
3122
3132
  var suspendResult = this.g9_1;
@@ -3125,7 +3135,7 @@
3125
3135
  var tmp = this.e9_1;
3126
3136
  if (tmp === 0) {
3127
3137
  this.f9_1 = 1;
3128
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ba0_1, this.ca0_1, null));
3138
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ia0_1, this.ja0_1, null));
3129
3139
  } else if (tmp === 1) {
3130
3140
  throw this.h9_1;
3131
3141
  }
@@ -3135,23 +3145,23 @@
3135
3145
  }
3136
3146
  while (true);
3137
3147
  };
3138
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ea0 = function (actions, completion) {
3139
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ba0_1, completion);
3140
- i.ca0_1 = actions;
3148
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).la0 = function (actions, completion) {
3149
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ia0_1, completion);
3150
+ i.ja0_1 = actions;
3141
3151
  return i;
3142
3152
  };
3143
3153
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3144
3154
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3145
3155
  var l = function (actions, $completion) {
3146
- return i.da0(actions, $completion);
3156
+ return i.ka0(actions, $completion);
3147
3157
  };
3148
3158
  l.$arity = 1;
3149
3159
  return l;
3150
3160
  }
3151
3161
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3152
3162
  CoroutineImpl.call(this, resultContinuation);
3153
- this.na0_1 = _this__u8e3s4;
3154
- this.oa0_1 = fromEvent;
3163
+ this.ua0_1 = _this__u8e3s4;
3164
+ this.va0_1 = fromEvent;
3155
3165
  }
3156
3166
  protoOf($sentEventCOROUTINE$3).m9 = function () {
3157
3167
  var suspendResult = this.g9_1;
@@ -3162,9 +3172,9 @@
3162
3172
  case 0:
3163
3173
  this.f9_1 = 2;
3164
3174
  var tmp_0 = this;
3165
- tmp_0.pa0_1 = this.na0_1.m9z_1;
3175
+ tmp_0.wa0_1 = this.ua0_1.t9z_1;
3166
3176
  l$ret$1: do {
3167
- var this_0 = this.na0_1.l9z_1;
3177
+ var this_0 = this.ua0_1.s9z_1;
3168
3178
  while (true) {
3169
3179
  var cur = this_0.kotlinx$atomicfu$value;
3170
3180
  var upd = cur + 1 | 0;
@@ -3175,7 +3185,7 @@
3175
3185
  }
3176
3186
  while (false);
3177
3187
  this.e9_1 = 1;
3178
- suspendResult = this.na0_1.n9z_1.p18(this.oa0_1, this);
3188
+ suspendResult = this.ua0_1.u9z_1.p18(this.va0_1, this);
3179
3189
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3180
3190
  return suspendResult;
3181
3191
  }
@@ -3199,7 +3209,7 @@
3199
3209
  };
3200
3210
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3201
3211
  CoroutineImpl.call(this, resultContinuation);
3202
- this.ya0_1 = _this__u8e3s4;
3212
+ this.fa1_1 = _this__u8e3s4;
3203
3213
  }
3204
3214
  protoOf($waitForCOROUTINE$4).m9 = function () {
3205
3215
  var suspendResult = this.g9_1;
@@ -3210,12 +3220,12 @@
3210
3220
  case 0:
3211
3221
  this.f9_1 = 5;
3212
3222
  var tmp_0 = this;
3213
- tmp_0.za0_1 = this.ya0_1.m9z_1;
3214
- this.aa1_1 = 0;
3223
+ tmp_0.ga1_1 = this.fa1_1.t9z_1;
3224
+ this.ha1_1 = 0;
3215
3225
  this.e9_1 = 1;
3216
3226
  continue $sm;
3217
3227
  case 1:
3218
- if (!!(this.ya0_1.l9z_1.kotlinx$atomicfu$value === 0)) {
3228
+ if (!!(this.fa1_1.s9z_1.kotlinx$atomicfu$value === 0)) {
3219
3229
  this.e9_1 = 4;
3220
3230
  continue $sm;
3221
3231
  }
@@ -3228,9 +3238,9 @@
3228
3238
 
3229
3239
  continue $sm;
3230
3240
  case 2:
3231
- this.aa1_1 = this.aa1_1 + 1 | 0;
3232
- if (this.aa1_1 > 6) {
3233
- this.ya0_1.j9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ya0_1.l9z_1.kotlinx$atomicfu$value);
3241
+ this.ha1_1 = this.ha1_1 + 1 | 0;
3242
+ if (this.ha1_1 > 6) {
3243
+ this.fa1_1.q9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.fa1_1.s9z_1.kotlinx$atomicfu$value);
3234
3244
  this.e9_1 = 4;
3235
3245
  continue $sm;
3236
3246
  } else {
@@ -3258,42 +3268,42 @@
3258
3268
  while (true);
3259
3269
  };
3260
3270
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3261
- this.i9z_1 = serverReduxConfig;
3262
- this.j9z_1 = logger;
3263
- this.k9z_1 = idsProvider;
3264
- this.l9z_1 = atomic$ref$1(0);
3271
+ this.p9z_1 = serverReduxConfig;
3272
+ this.q9z_1 = logger;
3273
+ this.r9z_1 = idsProvider;
3274
+ this.s9z_1 = atomic$ref$1(0);
3265
3275
  var tmp = this;
3266
3276
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3267
- tmp.m9z_1 = get_atomicfu$reentrantLock();
3268
- this.n9z_1 = MutableSharedFlow();
3277
+ tmp.t9z_1 = get_atomicfu$reentrantLock();
3278
+ this.u9z_1 = MutableSharedFlow();
3269
3279
  }
3270
- protoOf(ToClientEventsObserverImpl).p9y = function (fromEvent, $completion) {
3280
+ protoOf(ToClientEventsObserverImpl).w9y = function (fromEvent, $completion) {
3271
3281
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3272
3282
  tmp.g9_1 = Unit_instance;
3273
3283
  tmp.h9_1 = null;
3274
3284
  return tmp.m9();
3275
3285
  };
3276
- protoOf(ToClientEventsObserverImpl).y9b = function ($completion) {
3286
+ protoOf(ToClientEventsObserverImpl).c9c = function ($completion) {
3277
3287
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3278
3288
  tmp.g9_1 = Unit_instance;
3279
3289
  tmp.h9_1 = null;
3280
3290
  return tmp.m9();
3281
3291
  };
3282
- protoOf(ToClientEventsObserverImpl).y9l = function () {
3283
- if (!this.i9z_1.enabledCombinedEvents) {
3284
- return this.n9z_1;
3292
+ protoOf(ToClientEventsObserverImpl).c9m = function () {
3293
+ if (!this.p9z_1.enabledCombinedEvents) {
3294
+ return this.u9z_1;
3285
3295
  }
3286
- var tmp = windowedByInterval(this.n9z_1, toLong(this.i9z_1.combinedEventsPeriod));
3296
+ var tmp = windowedByInterval(this.u9z_1, toLong(this.p9z_1.combinedEventsPeriod));
3287
3297
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3288
3298
  };
3289
3299
  function UpdateServerConfigAction(serverConfig) {
3290
- this.ba1_1 = serverConfig;
3300
+ this.ia1_1 = serverConfig;
3291
3301
  }
3292
3302
  protoOf(UpdateServerConfigAction).toString = function () {
3293
- return 'UpdateServerConfigAction(serverConfig=' + this.ba1_1.toString() + ')';
3303
+ return 'UpdateServerConfigAction(serverConfig=' + this.ia1_1.toString() + ')';
3294
3304
  };
3295
3305
  protoOf(UpdateServerConfigAction).hashCode = function () {
3296
- return this.ba1_1.hashCode();
3306
+ return this.ia1_1.hashCode();
3297
3307
  };
3298
3308
  protoOf(UpdateServerConfigAction).equals = function (other) {
3299
3309
  if (this === other)
@@ -3301,20 +3311,20 @@
3301
3311
  if (!(other instanceof UpdateServerConfigAction))
3302
3312
  return false;
3303
3313
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3304
- if (!this.ba1_1.equals(tmp0_other_with_cast.ba1_1))
3314
+ if (!this.ia1_1.equals(tmp0_other_with_cast.ia1_1))
3305
3315
  return false;
3306
3316
  return true;
3307
3317
  };
3308
3318
  function SpectatorsAction() {
3309
3319
  }
3310
3320
  function AddSpectatorsAction(spectators) {
3311
- this.ca1_1 = spectators;
3321
+ this.ja1_1 = spectators;
3312
3322
  }
3313
3323
  protoOf(AddSpectatorsAction).toString = function () {
3314
- return 'AddSpectatorsAction(spectators=' + toString(this.ca1_1) + ')';
3324
+ return 'AddSpectatorsAction(spectators=' + toString(this.ja1_1) + ')';
3315
3325
  };
3316
3326
  protoOf(AddSpectatorsAction).hashCode = function () {
3317
- return hashCode(this.ca1_1);
3327
+ return hashCode(this.ja1_1);
3318
3328
  };
3319
3329
  protoOf(AddSpectatorsAction).equals = function (other) {
3320
3330
  if (this === other)
@@ -3322,18 +3332,18 @@
3322
3332
  if (!(other instanceof AddSpectatorsAction))
3323
3333
  return false;
3324
3334
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3325
- if (!equals(this.ca1_1, tmp0_other_with_cast.ca1_1))
3335
+ if (!equals(this.ja1_1, tmp0_other_with_cast.ja1_1))
3326
3336
  return false;
3327
3337
  return true;
3328
3338
  };
3329
3339
  function RemoveSpectatorsAction(spectators) {
3330
- this.da1_1 = spectators;
3340
+ this.ka1_1 = spectators;
3331
3341
  }
3332
3342
  protoOf(RemoveSpectatorsAction).toString = function () {
3333
- return 'RemoveSpectatorsAction(spectators=' + toString(this.da1_1) + ')';
3343
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ka1_1) + ')';
3334
3344
  };
3335
3345
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3336
- return hashCode(this.da1_1);
3346
+ return hashCode(this.ka1_1);
3337
3347
  };
3338
3348
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3339
3349
  if (this === other)
@@ -3341,78 +3351,78 @@
3341
3351
  if (!(other instanceof RemoveSpectatorsAction))
3342
3352
  return false;
3343
3353
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3344
- if (!equals(this.da1_1, tmp0_other_with_cast.da1_1))
3354
+ if (!equals(this.ka1_1, tmp0_other_with_cast.ka1_1))
3345
3355
  return false;
3346
3356
  return true;
3347
3357
  };
3348
3358
  function _get_asyncProvider__jbpyhw($this) {
3349
3359
  // Inline function 'kotlin.getValue' call
3350
- var this_0 = $this.ja1_1;
3360
+ var this_0 = $this.qa1_1;
3351
3361
  asyncProvider$factory_0();
3352
3362
  return this_0.u();
3353
3363
  }
3354
3364
  function _get_logger__rkp4sl_0($this) {
3355
3365
  // Inline function 'kotlin.getValue' call
3356
- var this_0 = $this.ka1_1;
3366
+ var this_0 = $this.ra1_1;
3357
3367
  logger$factory_2();
3358
3368
  return this_0.u();
3359
3369
  }
3360
3370
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3361
3371
  // Inline function 'kotlin.getValue' call
3362
- var this_0 = $this.la1_1;
3372
+ var this_0 = $this.sa1_1;
3363
3373
  playerConnectionInteractor$factory_2();
3364
3374
  return this_0.u();
3365
3375
  }
3366
3376
  function _get_lastCardInteractor__h6lq3w($this) {
3367
3377
  // Inline function 'kotlin.getValue' call
3368
- var this_0 = $this.ma1_1;
3378
+ var this_0 = $this.ta1_1;
3369
3379
  lastCardInteractor$factory_0();
3370
3380
  return this_0.u();
3371
3381
  }
3372
3382
  function _get_serverConfig__rk2g06($this) {
3373
3383
  // Inline function 'kotlin.getValue' call
3374
- var this_0 = $this.na1_1;
3384
+ var this_0 = $this.ua1_1;
3375
3385
  serverConfig$factory_0();
3376
3386
  return this_0.u();
3377
3387
  }
3378
3388
  function _get_logicConfig__52ww9d($this) {
3379
3389
  // Inline function 'kotlin.getValue' call
3380
- var this_0 = $this.oa1_1;
3390
+ var this_0 = $this.va1_1;
3381
3391
  logicConfig$factory_0();
3382
3392
  return this_0.u();
3383
3393
  }
3384
3394
  function _get_idsProvider__fnfajc_0($this) {
3385
3395
  // Inline function 'kotlin.getValue' call
3386
- var this_0 = $this.pa1_1;
3396
+ var this_0 = $this.wa1_1;
3387
3397
  idsProvider$factory_2();
3388
3398
  return this_0.u();
3389
3399
  }
3390
3400
  function _get_botConfig__cpaxzc($this) {
3391
3401
  // Inline function 'kotlin.getValue' call
3392
- var this_0 = $this.qa1_1;
3402
+ var this_0 = $this.xa1_1;
3393
3403
  botConfig$factory_0();
3394
3404
  return this_0.u();
3395
3405
  }
3396
3406
  function _get_scenePositionProvider__kn0n1n($this) {
3397
3407
  // Inline function 'kotlin.getValue' call
3398
- var this_0 = $this.ra1_1;
3408
+ var this_0 = $this.ya1_1;
3399
3409
  scenePositionProvider$factory_0();
3400
3410
  return this_0.u();
3401
3411
  }
3402
3412
  function _get_toClientEventsObserver__6rp51y_0($this) {
3403
3413
  // Inline function 'kotlin.getValue' call
3404
- var this_0 = $this.sa1_1;
3414
+ var this_0 = $this.za1_1;
3405
3415
  toClientEventsObserver$factory_2();
3406
3416
  return this_0.u();
3407
3417
  }
3408
3418
  function _get_mechanicEventsObserver__ll1b9k_0($this) {
3409
3419
  // Inline function 'kotlin.getValue' call
3410
- var this_0 = $this.ta1_1;
3420
+ var this_0 = $this.aa2_1;
3411
3421
  mechanicEventsObserver$factory_2();
3412
3422
  return this_0.u();
3413
3423
  }
3414
3424
  function ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r(player) {
3415
- return !player.n6c();
3425
+ return !player.p6c();
3416
3426
  }
3417
3427
  function ServerGameStoreContract(di, validationStoreContract, timersStoreContract, botGameStoreContract, gameMechanicStoreContract, fileLoggerStoreContract) {
3418
3428
  validationStoreContract = validationStoreContract === VOID ? new ValidationStoreContract(di, true, true, null) : validationStoreContract;
@@ -3420,83 +3430,83 @@
3420
3430
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3421
3431
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3422
3432
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3423
- this.ea1_1 = validationStoreContract;
3424
- this.fa1_1 = timersStoreContract;
3425
- this.ga1_1 = botGameStoreContract;
3426
- this.ha1_1 = gameMechanicStoreContract;
3427
- this.ia1_1 = fileLoggerStoreContract;
3433
+ this.la1_1 = validationStoreContract;
3434
+ this.ma1_1 = timersStoreContract;
3435
+ this.na1_1 = botGameStoreContract;
3436
+ this.oa1_1 = gameMechanicStoreContract;
3437
+ this.pa1_1 = fileLoggerStoreContract;
3428
3438
  var tmp = this;
3429
3439
  // Inline function 'org.kodein.di.instance' call
3430
3440
  // Inline function 'org.kodein.type.generic' call
3431
3441
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3432
3442
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3433
- tmp.ja1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3443
+ tmp.qa1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3434
3444
  var tmp_1 = this;
3435
3445
  // Inline function 'org.kodein.di.instance' call
3436
3446
  // Inline function 'org.kodein.type.generic' call
3437
3447
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3438
3448
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3439
- tmp_1.ka1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3449
+ tmp_1.ra1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3440
3450
  var tmp_3 = this;
3441
3451
  // Inline function 'org.kodein.di.instance' call
3442
3452
  // Inline function 'org.kodein.type.generic' call
3443
3453
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3444
3454
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3445
- tmp_3.la1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3455
+ tmp_3.sa1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3446
3456
  var tmp_5 = this;
3447
3457
  // Inline function 'org.kodein.di.instance' call
3448
3458
  // Inline function 'org.kodein.type.generic' call
3449
3459
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3450
3460
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3451
- tmp_5.ma1_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3461
+ tmp_5.ta1_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3452
3462
  var tmp_7 = this;
3453
3463
  // Inline function 'org.kodein.di.instance' call
3454
3464
  // Inline function 'org.kodein.type.generic' call
3455
3465
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3456
3466
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3457
- tmp_7.na1_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3467
+ tmp_7.ua1_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3458
3468
  var tmp_9 = this;
3459
3469
  // Inline function 'org.kodein.di.instance' call
3460
3470
  // Inline function 'org.kodein.type.generic' call
3461
3471
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3462
3472
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3463
- tmp_9.oa1_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3473
+ tmp_9.va1_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3464
3474
  var tmp_11 = this;
3465
3475
  // Inline function 'org.kodein.di.instance' call
3466
3476
  // Inline function 'org.kodein.type.generic' call
3467
3477
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3468
3478
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3469
- tmp_11.pa1_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory_1());
3479
+ tmp_11.wa1_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory_1());
3470
3480
  var tmp_13 = this;
3471
3481
  // Inline function 'org.kodein.di.instance' call
3472
3482
  // Inline function 'org.kodein.type.generic' call
3473
3483
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3474
3484
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3475
- tmp_13.qa1_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3485
+ tmp_13.xa1_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3476
3486
  var tmp_15 = this;
3477
3487
  // Inline function 'org.kodein.di.instance' call
3478
3488
  // Inline function 'org.kodein.type.generic' call
3479
3489
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3480
3490
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3481
- tmp_15.ra1_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3491
+ tmp_15.ya1_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3482
3492
  var tmp_17 = this;
3483
3493
  // Inline function 'org.kodein.di.instance' call
3484
3494
  // Inline function 'org.kodein.type.generic' call
3485
3495
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3486
3496
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3487
- tmp_17.sa1_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3497
+ tmp_17.za1_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3488
3498
  var tmp_19 = this;
3489
3499
  // Inline function 'org.kodein.di.instance' call
3490
3500
  // Inline function 'org.kodein.type.generic' call
3491
3501
  var tmp_20 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
3492
3502
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3493
- tmp_19.ta1_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3503
+ tmp_19.aa2_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3494
3504
  }
3495
- protoOf(ServerGameStoreContract).c95 = function () {
3496
- return plus(plus(plus(plus(plus(this.ea1_1.c95(), this.fa1_1.c95()), this.ga1_1.c95()), this.ha1_1.c95()), this.ia1_1.c95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3505
+ protoOf(ServerGameStoreContract).g95 = function () {
3506
+ return plus(plus(plus(plus(plus(this.la1_1.g95(), this.ma1_1.g95()), this.na1_1.g95()), this.oa1_1.g95()), this.pa1_1.g95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3497
3507
  };
3498
- protoOf(ServerGameStoreContract).d95 = function () {
3499
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.ea1_1.d95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.fa1_1.d95()), this.ga1_1.d95()), this.ha1_1.d95()), this.ia1_1.d95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v96(), finishingGameWhenCantStartNewMiddleware()]));
3508
+ protoOf(ServerGameStoreContract).h95 = function () {
3509
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.la1_1.h95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.ma1_1.h95()), this.na1_1.h95()), this.oa1_1.h95()), this.pa1_1.h95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).z96(), finishingGameWhenCantStartNewMiddleware()]));
3500
3510
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3501
3511
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3502
3512
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3628,28 +3638,28 @@
3628
3638
  }
3629
3639
  function _no_name_provided__qut3iv_2() {
3630
3640
  }
3631
- protoOf(_no_name_provided__qut3iv_2).p6j = function (action) {
3641
+ protoOf(_no_name_provided__qut3iv_2).r6j = function (action) {
3632
3642
  return action instanceof RoundEndedAction;
3633
3643
  };
3634
- protoOf(_no_name_provided__qut3iv_2).g6l = function (store, next, action) {
3644
+ protoOf(_no_name_provided__qut3iv_2).i6l = function (store, next, action) {
3635
3645
  // Inline function 'games.jass.logic.server.redux.middlewares.finishingGameWhenCantStartNewMiddleware.<anonymous>' call
3636
3646
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3637
3647
  next(action_0);
3638
3648
  var state = store.state;
3639
- if (!get_serverStatePayload_0(state).f9t_1.g9t_1 && action_0.isGameFinished) {
3640
- store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.k6q_1));
3649
+ if (!get_serverStatePayload_0(state).j9t_1.l9t_1 && action_0.isGameFinished) {
3650
+ store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.m6q_1));
3641
3651
  }
3642
3652
  };
3643
- protoOf(_no_name_provided__qut3iv_2).o6j = function (store, next, action) {
3644
- return this.g6l(store, next, action);
3653
+ protoOf(_no_name_provided__qut3iv_2).q6j = function (store, next, action) {
3654
+ return this.i6l(store, next, action);
3645
3655
  };
3646
3656
  function _no_name_provided__qut3iv_3(this$0) {
3647
- this.wa1_1 = this$0;
3657
+ this.da2_1 = this$0;
3648
3658
  }
3649
- protoOf(_no_name_provided__qut3iv_3).p6j = function (action) {
3659
+ protoOf(_no_name_provided__qut3iv_3).r6j = function (action) {
3650
3660
  return action instanceof MechanicAction;
3651
3661
  };
3652
- protoOf(_no_name_provided__qut3iv_3).g6l = function (store, next, action) {
3662
+ protoOf(_no_name_provided__qut3iv_3).i6l = function (store, next, action) {
3653
3663
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>' call
3654
3664
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
3655
3665
  var state = store.state;
@@ -3658,18 +3668,18 @@
3658
3668
  var tmp;
3659
3669
  if (action_0 instanceof StartGameMechanicAction) {
3660
3670
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3661
- var this_0 = this.wa1_1;
3662
- var tableId = action_0.t7z_1;
3663
- var gameCreatorPlayerId = action_0.v7z_1;
3671
+ var this_0 = this.da2_1;
3672
+ var tableId = action_0.v7z_1;
3673
+ var gameCreatorPlayerId = action_0.x7z_1;
3664
3674
  // Inline function 'kotlin.collections.map' call
3665
- var this_1 = action_0.w7z_1;
3675
+ var this_1 = action_0.y7z_1;
3666
3676
  // Inline function 'kotlin.collections.mapTo' call
3667
3677
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
3668
3678
  var tmp0_iterator = this_1.j();
3669
3679
  while (tmp0_iterator.k()) {
3670
3680
  var item = tmp0_iterator.l();
3671
3681
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3672
- var tmp$ret$0 = to(item.u6a_1, PlayerConnectionState_LIVE_getInstance());
3682
+ var tmp$ret$0 = to(item.w6a_1, PlayerConnectionState_LIVE_getInstance());
3673
3683
  destination.e(tmp$ret$0);
3674
3684
  }
3675
3685
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -3703,7 +3713,7 @@
3703
3713
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3704
3714
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3705
3715
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3706
- var tmp0_aid = this_0.va1_1.s6h();
3716
+ var tmp0_aid = this_0.ca2_1.u6h();
3707
3717
  // Inline function 'kotlin.collections.map' call
3708
3718
  // Inline function 'kotlin.collections.mapTo' call
3709
3719
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3728,17 +3738,17 @@
3728
3738
  } else {
3729
3739
  if (action_0 instanceof StartNewGameMechanicAction) {
3730
3740
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3731
- var this_2 = this.wa1_1;
3732
- var table = state.m6r();
3741
+ var this_2 = this.da2_1;
3742
+ var table = state.o6r();
3733
3743
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3734
- var sendToPlayer_0 = new RoomActionPayload(this_2.va1_1.s6h(), table.id, null);
3744
+ var sendToPlayer_0 = new RoomActionPayload(this_2.ca2_1.u6h(), table.id, null);
3735
3745
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3736
3746
  tmp = listOfNotNull(tmp$ret$18);
3737
3747
  } else {
3738
3748
  if (action_0 instanceof ContinueGameMechanicAction) {
3739
3749
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3740
- var this_3 = this.wa1_1;
3741
- var tableId_0 = action_0.z7z_1.id;
3750
+ var this_3 = this.da2_1;
3751
+ var tableId_0 = action_0.b80_1.id;
3742
3752
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3743
3753
  // Inline function 'kotlin.collections.map' call
3744
3754
  var this_4 = action_0.users;
@@ -3748,7 +3758,7 @@
3748
3758
  while (tmp0_iterator_4.k()) {
3749
3759
  var item_2 = tmp0_iterator_4.l();
3750
3760
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3751
- var tmp$ret$20 = to(item_2.u6a_1, PlayerConnectionState_LIVE_getInstance());
3761
+ var tmp$ret$20 = to(item_2.w6a_1, PlayerConnectionState_LIVE_getInstance());
3752
3762
  destination_4.e(tmp$ret$20);
3753
3763
  }
3754
3764
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -3782,7 +3792,7 @@
3782
3792
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3783
3793
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3784
3794
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3785
- var tmp0_aid_0 = this_3.va1_1.s6h();
3795
+ var tmp0_aid_0 = this_3.ca2_1.u6h();
3786
3796
  // Inline function 'kotlin.collections.map' call
3787
3797
  // Inline function 'kotlin.collections.mapTo' call
3788
3798
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3807,44 +3817,44 @@
3807
3817
  } else {
3808
3818
  if (action_0 instanceof FinishingGameMechanicAction) {
3809
3819
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3810
- var this_5 = this.wa1_1;
3811
- var table_0 = state.m6r();
3820
+ var this_5 = this.da2_1;
3821
+ var table_0 = state.o6r();
3812
3822
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3813
- var sendToPlayer_2 = new RoomActionPayload(this_5.va1_1.s6h(), table_0.id, null);
3823
+ var sendToPlayer_2 = new RoomActionPayload(this_5.ca2_1.u6h(), table_0.id, null);
3814
3824
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3815
3825
  tmp = listOfNotNull(tmp$ret$38);
3816
3826
  } else {
3817
3827
  if (action_0 instanceof FinishGameMechanicAction) {
3818
3828
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3819
- var this_6 = this.wa1_1;
3820
- var table_1 = state.m6r();
3829
+ var this_6 = this.da2_1;
3830
+ var table_1 = state.o6r();
3821
3831
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3822
- var sendToPlayer_3 = new RoomActionPayload(this_6.va1_1.s6h(), table_1.id, null);
3832
+ var sendToPlayer_3 = new RoomActionPayload(this_6.ca2_1.u6h(), table_1.id, null);
3823
3833
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3824
3834
  tmp = listOfNotNull(tmp$ret$40);
3825
3835
  } else {
3826
3836
  if (action_0 instanceof RestartGameMechanicAction) {
3827
3837
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3828
- var this_7 = this.wa1_1;
3829
- var table_2 = state.m6r();
3838
+ var this_7 = this.da2_1;
3839
+ var table_2 = state.o6r();
3830
3840
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3831
- var sendToPlayer_4 = new RoomActionPayload(this_7.va1_1.s6h(), table_2.id, null);
3841
+ var sendToPlayer_4 = new RoomActionPayload(this_7.ca2_1.u6h(), table_2.id, null);
3832
3842
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3833
3843
  tmp = listOfNotNull(tmp$ret$42);
3834
3844
  } else {
3835
3845
  if (action_0 instanceof ErrorAction) {
3836
3846
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3837
- var this_8 = this.wa1_1;
3838
- var table_3 = state.m6r();
3847
+ var this_8 = this.da2_1;
3848
+ var table_3 = state.o6r();
3839
3849
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3840
- var sendToPlayer_5 = new RoomActionPayload(this_8.va1_1.s6h(), table_3.id, null);
3850
+ var sendToPlayer_5 = new RoomActionPayload(this_8.ca2_1.u6h(), table_3.id, null);
3841
3851
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3842
3852
  tmp = listOfNotNull(tmp$ret$44);
3843
3853
  } else {
3844
3854
  if (action_0 instanceof SceneMechanicAction) {
3845
3855
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3846
- var this_9 = this.wa1_1;
3847
- var table_4 = state.m6r();
3856
+ var this_9 = this.da2_1;
3857
+ var table_4 = state.o6r();
3848
3858
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3849
3859
  var tableId_1 = table_4.id;
3850
3860
  var gameCreatorPlayerId_1 = getGameCreator(table_4.players).playerId;
@@ -3880,7 +3890,7 @@
3880
3890
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3881
3891
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3882
3892
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3883
- var tmp0_aid_1 = this_9.va1_1.s6h();
3893
+ var tmp0_aid_1 = this_9.ca2_1.u6h();
3884
3894
  // Inline function 'kotlin.collections.map' call
3885
3895
  // Inline function 'kotlin.collections.mapTo' call
3886
3896
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3905,8 +3915,8 @@
3905
3915
  } else {
3906
3916
  if (action_0 instanceof SceneActMechanicAction) {
3907
3917
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3908
- var this_10 = this.wa1_1;
3909
- var table_5 = state.m6r();
3918
+ var this_10 = this.da2_1;
3919
+ var table_5 = state.o6r();
3910
3920
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3911
3921
  var tableId_2 = table_5.id;
3912
3922
  var gameCreatorPlayerId_2 = getGameCreator(table_5.players).playerId;
@@ -3942,7 +3952,7 @@
3942
3952
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3943
3953
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3944
3954
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3945
- var tmp0_aid_2 = this_10.va1_1.s6h();
3955
+ var tmp0_aid_2 = this_10.ca2_1.u6h();
3946
3956
  // Inline function 'kotlin.collections.map' call
3947
3957
  // Inline function 'kotlin.collections.mapTo' call
3948
3958
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -3967,8 +3977,8 @@
3967
3977
  } else {
3968
3978
  if (action_0 instanceof TeamsDataMechanicAction) {
3969
3979
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3970
- var this_11 = this.wa1_1;
3971
- var table_6 = state.m6r();
3980
+ var this_11 = this.da2_1;
3981
+ var table_6 = state.o6r();
3972
3982
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3973
3983
  var tableId_3 = table_6.id;
3974
3984
  var gameCreatorPlayerId_3 = getGameCreator(table_6.players).playerId;
@@ -4004,7 +4014,7 @@
4004
4014
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4005
4015
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4006
4016
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4007
- var tmp0_aid_3 = this_11.va1_1.s6h();
4017
+ var tmp0_aid_3 = this_11.ca2_1.u6h();
4008
4018
  // Inline function 'kotlin.collections.map' call
4009
4019
  // Inline function 'kotlin.collections.mapTo' call
4010
4020
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4017,7 +4027,7 @@
4017
4027
  }
4018
4028
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4019
4029
  var tmp_0;
4020
- if (this.wa1_1.ua1_1.supportBackwardActions && getPlayer(state.m6r().players, sendToPlayer_8.b7e_1).h6x_1.l6x_1) {
4030
+ if (this.da2_1.ba2_1.supportBackwardActions && getPlayer(state.o6r().players, sendToPlayer_8.d7e_1).j6x_1.n6x_1) {
4021
4031
  tmp_0 = null;
4022
4032
  } else {
4023
4033
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4035,79 +4045,79 @@
4035
4045
  } else {
4036
4046
  if (action_0 instanceof PlayerReadyMechanicAction) {
4037
4047
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4038
- var this_12 = this.wa1_1;
4039
- var table_7 = state.m6r();
4040
- var exceptPlayerId = this.wa1_1.ua1_1.supportBackwardActions ? action_0.z80_1 : null;
4048
+ var this_12 = this.da2_1;
4049
+ var table_7 = state.o6r();
4050
+ var exceptPlayerId = this.da2_1.ba2_1.supportBackwardActions ? action_0.b81_1 : null;
4041
4051
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4042
- var sendToPlayer_9 = new RoomActionPayload(this_12.va1_1.s6h(), table_7.id, exceptPlayerId);
4052
+ var sendToPlayer_9 = new RoomActionPayload(this_12.ca2_1.u6h(), table_7.id, exceptPlayerId);
4043
4053
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4044
4054
  tmp = listOfNotNull(tmp$ret$94);
4045
4055
  } else {
4046
4056
  if (action_0 instanceof SuitChoiceMechanicAction) {
4047
4057
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4048
- var this_13 = this.wa1_1;
4049
- var table_8 = state.m6r();
4050
- var exceptPlayerId_0 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.d81_1 : null;
4058
+ var this_13 = this.da2_1;
4059
+ var table_8 = state.o6r();
4060
+ var exceptPlayerId_0 = this.da2_1.ba2_1.supportBackwardActions ? action_0.f81_1 : null;
4051
4061
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4052
- var sendToPlayer_10 = new RoomActionPayload(this_13.va1_1.s6h(), table_8.id, exceptPlayerId_0);
4062
+ var sendToPlayer_10 = new RoomActionPayload(this_13.ca2_1.u6h(), table_8.id, exceptPlayerId_0);
4053
4063
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4054
4064
  tmp = listOfNotNull(tmp$ret$96);
4055
4065
  } else {
4056
4066
  if (action_0 instanceof TrumpMechanicAction) {
4057
4067
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4058
- var this_14 = this.wa1_1;
4059
- var table_9 = state.m6r();
4068
+ var this_14 = this.da2_1;
4069
+ var table_9 = state.o6r();
4060
4070
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4061
- var sendToPlayer_11 = new RoomActionPayload(this_14.va1_1.s6h(), table_9.id, null);
4071
+ var sendToPlayer_11 = new RoomActionPayload(this_14.ca2_1.u6h(), table_9.id, null);
4062
4072
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4063
4073
  tmp = listOfNotNull(tmp$ret$98);
4064
4074
  } else {
4065
4075
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4066
4076
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4067
- var this_15 = this.wa1_1;
4068
- var table_10 = state.m6r();
4069
- var exceptPlayerId_1 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.k81_1 : null;
4077
+ var this_15 = this.da2_1;
4078
+ var table_10 = state.o6r();
4079
+ var exceptPlayerId_1 = this.da2_1.ba2_1.supportBackwardActions ? action_0.m81_1 : null;
4070
4080
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4071
- var sendToPlayer_12 = new RoomActionPayload(this_15.va1_1.s6h(), table_10.id, exceptPlayerId_1);
4081
+ var sendToPlayer_12 = new RoomActionPayload(this_15.ca2_1.u6h(), table_10.id, exceptPlayerId_1);
4072
4082
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4073
4083
  tmp = listOfNotNull(tmp$ret$100);
4074
4084
  } else {
4075
4085
  if (action_0 instanceof PutCardMechanicAction) {
4076
4086
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4077
- var this_16 = this.wa1_1;
4078
- var table_11 = state.m6r();
4079
- var exceptPlayerId_2 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.o81_1 : null;
4087
+ var this_16 = this.da2_1;
4088
+ var table_11 = state.o6r();
4089
+ var exceptPlayerId_2 = this.da2_1.ba2_1.supportBackwardActions ? action_0.q81_1 : null;
4080
4090
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4081
- var sendToPlayer_13 = new RoomActionPayload(this_16.va1_1.s6h(), table_11.id, exceptPlayerId_2);
4091
+ var sendToPlayer_13 = new RoomActionPayload(this_16.ca2_1.u6h(), table_11.id, exceptPlayerId_2);
4082
4092
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4083
4093
  tmp = listOfNotNull(tmp$ret$102);
4084
4094
  } else {
4085
4095
  if (action_0 instanceof PickUpBribeMechanicAction) {
4086
4096
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4087
- var this_17 = this.wa1_1;
4088
- var table_12 = state.m6r();
4097
+ var this_17 = this.da2_1;
4098
+ var table_12 = state.o6r();
4089
4099
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4090
- var sendToPlayer_14 = new RoomActionPayload(this_17.va1_1.s6h(), table_12.id, null);
4100
+ var sendToPlayer_14 = new RoomActionPayload(this_17.ca2_1.u6h(), table_12.id, null);
4091
4101
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4092
4102
  tmp = listOfNotNull(tmp$ret$104);
4093
4103
  } else {
4094
4104
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4095
4105
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4096
- var this_18 = this.wa1_1;
4097
- var table_13 = state.m6r();
4106
+ var this_18 = this.da2_1;
4107
+ var table_13 = state.o6r();
4098
4108
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4099
- var sendToPlayer_15 = new RoomActionPayload(this_18.va1_1.s6h(), table_13.id, null);
4109
+ var sendToPlayer_15 = new RoomActionPayload(this_18.ca2_1.u6h(), table_13.id, null);
4100
4110
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4101
4111
  tmp = listOfNotNull(tmp$ret$106);
4102
4112
  } else {
4103
4113
  if (action_0 instanceof MessageMechanicAction) {
4104
- var message = action_0.w81_1;
4114
+ var message = action_0.y81_1;
4105
4115
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4106
- var this_19 = this.wa1_1;
4107
- var table_14 = state.m6r();
4116
+ var this_19 = this.da2_1;
4117
+ var table_14 = state.o6r();
4108
4118
  var tmp_1;
4109
4119
  var tmp_2;
4110
- if (this.wa1_1.ua1_1.supportBackwardActions) {
4120
+ if (this.da2_1.ba2_1.supportBackwardActions) {
4111
4121
  tmp_2 = isInterface(message, UserMessage);
4112
4122
  } else {
4113
4123
  tmp_2 = false;
@@ -4119,17 +4129,17 @@
4119
4129
  }
4120
4130
  var exceptPlayerId_3 = tmp_1;
4121
4131
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4122
- var sendToPlayer_16 = new RoomActionPayload(this_19.va1_1.s6h(), table_14.id, exceptPlayerId_3);
4132
+ var sendToPlayer_16 = new RoomActionPayload(this_19.ca2_1.u6h(), table_14.id, exceptPlayerId_3);
4123
4133
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4124
4134
  tmp = listOfNotNull(tmp$ret$108);
4125
4135
  } else {
4126
4136
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4127
4137
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4128
- var this_20 = this.wa1_1;
4129
- var table_15 = state.m6r();
4138
+ var this_20 = this.da2_1;
4139
+ var table_15 = state.o6r();
4130
4140
  var exceptPlayerId_4 = action_0.playerId;
4131
4141
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4132
- var sendToPlayer_17 = new RoomActionPayload(this_20.va1_1.s6h(), table_15.id, exceptPlayerId_4);
4142
+ var sendToPlayer_17 = new RoomActionPayload(this_20.ca2_1.u6h(), table_15.id, exceptPlayerId_4);
4133
4143
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4134
4144
  tmp = listOfNotNull(tmp$ret$110);
4135
4145
  } else {
@@ -4163,14 +4173,14 @@
4163
4173
  }
4164
4174
  next(action_0);
4165
4175
  };
4166
- protoOf(_no_name_provided__qut3iv_3).o6j = function (store, next, action) {
4167
- return this.g6l(store, next, action);
4176
+ protoOf(_no_name_provided__qut3iv_3).q6j = function (store, next, action) {
4177
+ return this.i6l(store, next, action);
4168
4178
  };
4169
4179
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4170
- this.ua1_1 = logicConfig;
4171
- this.va1_1 = idsProvider;
4180
+ this.ba2_1 = logicConfig;
4181
+ this.ca2_1 = idsProvider;
4172
4182
  }
4173
- protoOf(ServerMapMechanicToClientActionMiddleware).v96 = function () {
4183
+ protoOf(ServerMapMechanicToClientActionMiddleware).z96 = function () {
4174
4184
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4175
4185
  return new _no_name_provided__qut3iv_3(this);
4176
4186
  };
@@ -4179,8 +4189,8 @@
4179
4189
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4180
4190
  }
4181
4191
  function sendMechanicEventsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4182
- this.fa2_1 = $provider;
4183
- this.ga2_1 = $action;
4192
+ this.ma2_1 = $provider;
4193
+ this.na2_1 = $action;
4184
4194
  CoroutineImpl.call(this, resultContinuation);
4185
4195
  }
4186
4196
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4201,7 +4211,7 @@
4201
4211
  case 0:
4202
4212
  this.f9_1 = 2;
4203
4213
  this.e9_1 = 1;
4204
- suspendResult = this.fa2_1.b9u(this.ga2_1, this);
4214
+ suspendResult = this.ma2_1.i9u(this.na2_1, this);
4205
4215
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4206
4216
  return suspendResult;
4207
4217
  }
@@ -4224,8 +4234,8 @@
4224
4234
  while (true);
4225
4235
  };
4226
4236
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4227
- var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.fa2_1, this.ga2_1, completion);
4228
- i.ha2_1 = $this$launchDefault;
4237
+ var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.ma2_1, this.na2_1, completion);
4238
+ i.oa2_1 = $this$launchDefault;
4229
4239
  return i;
4230
4240
  };
4231
4241
  function sendMechanicEventsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4237,28 +4247,28 @@
4237
4247
  return l;
4238
4248
  }
4239
4249
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4240
- this.ia2_1 = $asyncProvider;
4241
- this.ja2_1 = $provider;
4250
+ this.pa2_1 = $asyncProvider;
4251
+ this.qa2_1 = $provider;
4242
4252
  }
4243
- protoOf(_no_name_provided__qut3iv_4).p6j = function (action) {
4253
+ protoOf(_no_name_provided__qut3iv_4).r6j = function (action) {
4244
4254
  return action instanceof MechanicAction;
4245
4255
  };
4246
- protoOf(_no_name_provided__qut3iv_4).g6l = function (store, next, action) {
4256
+ protoOf(_no_name_provided__qut3iv_4).i6l = function (store, next, action) {
4247
4257
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendMechanicEventsMiddleware.<anonymous>' call
4248
4258
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4249
- this.ia2_1.p6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.ja2_1, action_0, null));
4259
+ this.pa2_1.r6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.qa2_1, action_0, null));
4250
4260
  next(action_0);
4251
4261
  };
4252
- protoOf(_no_name_provided__qut3iv_4).o6j = function (store, next, action) {
4253
- return this.g6l(store, next, action);
4262
+ protoOf(_no_name_provided__qut3iv_4).q6j = function (store, next, action) {
4263
+ return this.i6l(store, next, action);
4254
4264
  };
4255
4265
  function sendToClientActionMiddleware(asyncProvider, provider) {
4256
4266
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4257
4267
  return new _no_name_provided__qut3iv_5(asyncProvider, provider);
4258
4268
  }
4259
4269
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4260
- this.sa2_1 = $provider;
4261
- this.ta2_1 = $action;
4270
+ this.za2_1 = $provider;
4271
+ this.aa3_1 = $action;
4262
4272
  CoroutineImpl.call(this, resultContinuation);
4263
4273
  }
4264
4274
  protoOf(sendToClientActionMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4279,7 +4289,7 @@
4279
4289
  case 0:
4280
4290
  this.f9_1 = 2;
4281
4291
  this.e9_1 = 1;
4282
- suspendResult = this.sa2_1.p9y(this.ta2_1, this);
4292
+ suspendResult = this.za2_1.w9y(this.aa3_1, this);
4283
4293
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4284
4294
  return suspendResult;
4285
4295
  }
@@ -4302,8 +4312,8 @@
4302
4312
  while (true);
4303
4313
  };
4304
4314
  protoOf(sendToClientActionMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4305
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.sa2_1, this.ta2_1, completion);
4306
- i.ua2_1 = $this$launchDefault;
4315
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.za2_1, this.aa3_1, completion);
4316
+ i.ba3_1 = $this$launchDefault;
4307
4317
  return i;
4308
4318
  };
4309
4319
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4315,20 +4325,20 @@
4315
4325
  return l;
4316
4326
  }
4317
4327
  function _no_name_provided__qut3iv_5($asyncProvider, $provider) {
4318
- this.va2_1 = $asyncProvider;
4319
- this.wa2_1 = $provider;
4328
+ this.ca3_1 = $asyncProvider;
4329
+ this.da3_1 = $provider;
4320
4330
  }
4321
- protoOf(_no_name_provided__qut3iv_5).p6j = function (action) {
4331
+ protoOf(_no_name_provided__qut3iv_5).r6j = function (action) {
4322
4332
  return action instanceof ToClientAction;
4323
4333
  };
4324
- protoOf(_no_name_provided__qut3iv_5).g6l = function (store, next, action) {
4334
+ protoOf(_no_name_provided__qut3iv_5).i6l = function (store, next, action) {
4325
4335
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4326
4336
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4327
- this.va2_1.p6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.wa2_1, action_0, null));
4337
+ this.ca3_1.r6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.da3_1, action_0, null));
4328
4338
  next(action_0);
4329
4339
  };
4330
- protoOf(_no_name_provided__qut3iv_5).o6j = function (store, next, action) {
4331
- return this.g6l(store, next, action);
4340
+ protoOf(_no_name_provided__qut3iv_5).q6j = function (store, next, action) {
4341
+ return this.i6l(store, next, action);
4332
4342
  };
4333
4343
  function serverConfigReducer() {
4334
4344
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -4336,92 +4346,96 @@
4336
4346
  }
4337
4347
  function _no_name_provided__qut3iv_6() {
4338
4348
  }
4339
- protoOf(_no_name_provided__qut3iv_6).p6j = function (action) {
4349
+ protoOf(_no_name_provided__qut3iv_6).r6j = function (action) {
4340
4350
  return action instanceof UpdateServerConfigAction;
4341
4351
  };
4342
- protoOf(_no_name_provided__qut3iv_6).q9d = function (state, action) {
4352
+ protoOf(_no_name_provided__qut3iv_6).u9d = function (state, action) {
4343
4353
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4344
4354
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4345
- return state.f92(VOID, get_serverStatePayload_0(state).xa2(action_0.ba1_1));
4355
+ return state.j92(VOID, get_serverStatePayload_0(state).ea3(action_0.ia1_1));
4346
4356
  };
4347
- protoOf(_no_name_provided__qut3iv_6).h6l = function (state, action) {
4348
- return this.q9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4357
+ protoOf(_no_name_provided__qut3iv_6).j6l = function (state, action) {
4358
+ return this.u9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4349
4359
  };
4350
4360
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4351
4361
  return function (it) {
4352
4362
  var tmp = Companion_instance_1;
4353
4363
  var tmp_0;
4354
4364
  if (it.isBot) {
4355
- tmp_0 = Companion_instance_2.w6b(PlayerConnectionState_LEFT_getInstance());
4365
+ tmp_0 = Companion_instance_2.y6b(PlayerConnectionState_LEFT_getInstance());
4356
4366
  } else {
4357
4367
  var tmp_1 = Companion_instance_2;
4358
4368
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
4359
4369
  // Inline function 'kotlin.time.Companion.milliseconds' call
4360
4370
  Companion_getInstance();
4361
- var this_0 = $action.s7z_1.timeoutTimeMillis;
4371
+ var this_0 = $action.u7z_1.timeoutTimeMillis;
4362
4372
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
4363
- tmp_0 = tmp_1.v6b(tmp_2, tmp$ret$0);
4373
+ tmp_0 = tmp_1.x6b(tmp_2, tmp$ret$0);
4364
4374
  }
4365
- return tmp.d6d(tmp_0);
4375
+ return tmp.f6d(tmp_0);
4366
4376
  };
4367
4377
  }
4368
4378
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4369
4379
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4370
- this.aa3_1 = logger;
4380
+ this.ha3_1 = logger;
4371
4381
  }
4372
- protoOf(ServerMechanicLifecycleReducer).c9f = function (state, action) {
4373
- var serverState = get_serverStatePayloadOrNull(state.l6q_1);
4382
+ protoOf(ServerMechanicLifecycleReducer).g9f = function (state, action) {
4383
+ var serverState = get_serverStatePayloadOrNull(state.n6q_1);
4374
4384
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4375
- var tmp0_$this = this.d9f_1;
4376
- var tmp1_tableId = action.t7z_1;
4377
- var tmp2_gameId = action.t7z_1;
4378
- var tmp3_version = action.u7z_1;
4379
- var tmp4_config = action.s7z_1;
4380
- var tmp5_users = action.w7z_1;
4385
+ var tmp0_$this = this.h9f_1;
4386
+ var tmp1_tableId = action.v7z_1;
4387
+ var tmp2_gameId = action.v7z_1;
4388
+ var tmp3_version = action.w7z_1;
4389
+ var tmp4_config = action.u7z_1;
4390
+ var tmp5_users = action.y7z_1;
4381
4391
  var tmp6_spectators = action.spectators;
4382
- var tmp7_gameCreatorPlayerId = action.v7z_1;
4383
- var tmp9_tableOrNull = tmp0_$this.i9g(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4392
+ var tmp7_gameCreatorPlayerId = action.x7z_1;
4393
+ var tmp9_tableOrNull = tmp0_$this.m9g(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4384
4394
  var tmp;
4385
4395
  if (serverState == null) {
4386
- this.aa3_1.w(VOID, 'ServerPayload is not onStart');
4387
- tmp = Companion_instance_11.v9t();
4396
+ this.ha3_1.w(VOID, 'ServerPayload is not onStart');
4397
+ tmp = Companion_instance_11.a9u();
4388
4398
  } else {
4389
4399
  tmp = serverState;
4390
4400
  }
4391
4401
  var tmp10_payload = tmp;
4392
- return state.f92(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4393
- };
4394
- protoOf(ServerMechanicLifecycleReducer).a9f = function (state, action) {
4395
- var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4396
- var tmp1_tableOrNull = action.z7z_1;
4397
- var tmp2_payload = Companion_instance_11.v9t();
4398
- return state.f92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState, null);
4399
- };
4400
- protoOf(ServerMechanicLifecycleReducer).b9f = function (state, action) {
4401
- this.e9f_1.g5r(action.previousGameId);
4402
+ return state.j92(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4403
+ };
4404
+ protoOf(ServerMechanicLifecycleReducer).e9f = function (state, action) {
4405
+ var tmp1_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4406
+ var tmp2_tableOrNull = action.b80_1;
4407
+ var tmp = Companion_instance_11;
4408
+ var tmp_0 = get_serverStatePayload_0(state).j9t_1;
4409
+ var tmp_1 = action.c80_1;
4410
+ var tmp0_safe_receiver = tmp_1 instanceof RestartRoundReason ? tmp_1 : null;
4411
+ var tmp3_payload = tmp.ia3(tmp_0.m9t(tmp0_safe_receiver == null ? null : tmp0_safe_receiver.o69_1));
4412
+ return state.j92(tmp2_tableOrNull, tmp3_payload, tmp1_gameLifecycleState, null);
4413
+ };
4414
+ protoOf(ServerMechanicLifecycleReducer).f9f = function (state, action) {
4415
+ this.i9f_1.g5r(action.previousGameId);
4402
4416
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4403
- var tmp1_tableOrNull = this.d9f_1.j9g(state.m6r(), action.gameId);
4404
- return state.f92(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4417
+ var tmp1_tableOrNull = this.h9f_1.n9g(state.o6r(), action.gameId);
4418
+ return state.j92(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4405
4419
  };
4406
4420
  function spectatorsReducer(logger) {
4407
4421
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4408
4422
  return new _no_name_provided__qut3iv_7(logger);
4409
4423
  }
4410
4424
  function _no_name_provided__qut3iv_7($logger) {
4411
- this.ba3_1 = $logger;
4425
+ this.ja3_1 = $logger;
4412
4426
  }
4413
- protoOf(_no_name_provided__qut3iv_7).p6j = function (action) {
4427
+ protoOf(_no_name_provided__qut3iv_7).r6j = function (action) {
4414
4428
  return isInterface(action, SpectatorsAction);
4415
4429
  };
4416
- protoOf(_no_name_provided__qut3iv_7).q9d = function (state, action) {
4430
+ protoOf(_no_name_provided__qut3iv_7).u9d = function (state, action) {
4417
4431
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4418
4432
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4419
- var table = state.m6r();
4433
+ var table = state.o6r();
4420
4434
  var tmp;
4421
4435
  if (action_0 instanceof AddSpectatorsAction) {
4422
4436
  // Inline function 'kotlin.collections.mapNotNull' call
4423
4437
  // Inline function 'kotlin.collections.mapNotNullTo' call
4424
- var this_0 = action_0.ca1_1;
4438
+ var this_0 = action_0.ja1_1;
4425
4439
  var destination = ArrayList_init_$Create$_0();
4426
4440
  // Inline function 'kotlin.collections.forEach' call
4427
4441
  var tmp0_iterator = this_0.j();
@@ -4429,7 +4443,7 @@
4429
4443
  var element = tmp0_iterator.l();
4430
4444
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4431
4445
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>' call
4432
- var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.u6a_1));
4446
+ var tmp0_safe_receiver = singleOrNull(filterByPlayerId(table.spectators, element.w6a_1));
4433
4447
  if (tmp0_safe_receiver == null)
4434
4448
  null;
4435
4449
  else {
@@ -4443,10 +4457,10 @@
4443
4457
  var tmp_0;
4444
4458
  // Inline function 'kotlin.collections.isNotEmpty' call
4445
4459
  if (!sameSpectators.p()) {
4446
- this.ba3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4460
+ this.ja3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4447
4461
  // Inline function 'kotlin.collections.filterNot' call
4448
4462
  // Inline function 'kotlin.collections.filterNotTo' call
4449
- var this_1 = action_0.ca1_1;
4463
+ var this_1 = action_0.ja1_1;
4450
4464
  var destination_0 = ArrayList_init_$Create$_0();
4451
4465
  var tmp0_iterator_0 = this_1.j();
4452
4466
  while (tmp0_iterator_0.k()) {
@@ -4469,7 +4483,7 @@
4469
4483
  while (tmp0_iterator_1.k()) {
4470
4484
  var element_1 = tmp0_iterator_1.l();
4471
4485
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4472
- if (element_0.u6a_1 === element_1.playerId) {
4486
+ if (element_0.w6a_1 === element_1.playerId) {
4473
4487
  tmp$ret$5 = true;
4474
4488
  break $l$block_0;
4475
4489
  }
@@ -4482,7 +4496,7 @@
4482
4496
  }
4483
4497
  tmp_0 = destination_0;
4484
4498
  } else {
4485
- tmp_0 = action_0.ca1_1;
4499
+ tmp_0 = action_0.ja1_1;
4486
4500
  }
4487
4501
  var this_2 = tmp_0;
4488
4502
  // Inline function 'kotlin.collections.mapTo' call
@@ -4495,12 +4509,12 @@
4495
4509
  destination_1.e(tmp$ret$10);
4496
4510
  }
4497
4511
  var spectatorsToAdd = toSet(destination_1);
4498
- tmp = state.f92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4512
+ tmp = state.j92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4499
4513
  } else {
4500
4514
  if (action_0 instanceof RemoveSpectatorsAction) {
4501
4515
  // Inline function 'kotlin.collections.mapNotNull' call
4502
4516
  // Inline function 'kotlin.collections.mapNotNullTo' call
4503
- var this_3 = action_0.da1_1;
4517
+ var this_3 = action_0.ka1_1;
4504
4518
  var destination_2 = ArrayList_init_$Create$_0();
4505
4519
  // Inline function 'kotlin.collections.forEach' call
4506
4520
  var tmp0_iterator_3 = this_3.j();
@@ -4508,7 +4522,7 @@
4508
4522
  var element_2 = tmp0_iterator_3.l();
4509
4523
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4510
4524
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>' call
4511
- var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.u6a_1));
4525
+ var tmp0_safe_receiver_0 = singleOrNull(filterByPlayerId(table.spectators, element_2.w6a_1));
4512
4526
  if (tmp0_safe_receiver_0 == null)
4513
4527
  null;
4514
4528
  else {
@@ -4521,10 +4535,10 @@
4521
4535
  var tmp_2;
4522
4536
  // Inline function 'kotlin.collections.isNotEmpty' call
4523
4537
  if (!sameSpectators_0.p()) {
4524
- this.ba3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4538
+ this.ja3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4525
4539
  // Inline function 'kotlin.collections.filterNot' call
4526
4540
  // Inline function 'kotlin.collections.filterNotTo' call
4527
- var this_4 = action_0.da1_1;
4541
+ var this_4 = action_0.ka1_1;
4528
4542
  var destination_3 = ArrayList_init_$Create$_0();
4529
4543
  var tmp0_iterator_4 = this_4.j();
4530
4544
  while (tmp0_iterator_4.k()) {
@@ -4547,7 +4561,7 @@
4547
4561
  while (tmp0_iterator_5.k()) {
4548
4562
  var element_4 = tmp0_iterator_5.l();
4549
4563
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4550
- if (element_3.u6a_1 === element_4.playerId) {
4564
+ if (element_3.w6a_1 === element_4.playerId) {
4551
4565
  tmp$ret$18 = true;
4552
4566
  break $l$block_2;
4553
4567
  }
@@ -4560,7 +4574,7 @@
4560
4574
  }
4561
4575
  tmp_2 = destination_3;
4562
4576
  } else {
4563
- tmp_2 = action_0.da1_1;
4577
+ tmp_2 = action_0.ka1_1;
4564
4578
  }
4565
4579
  var spectatorsToRemove = toSet(tmp_2);
4566
4580
  // Inline function 'kotlin.collections.filterNot' call
@@ -4588,7 +4602,7 @@
4588
4602
  while (tmp0_iterator_7.k()) {
4589
4603
  var element_6 = tmp0_iterator_7.l();
4590
4604
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>.<anonymous>.<anonymous>' call
4591
- if (element_5.playerId === element_6.u6a_1) {
4605
+ if (element_5.playerId === element_6.w6a_1) {
4592
4606
  tmp$ret$23 = true;
4593
4607
  break $l$block_4;
4594
4608
  }
@@ -4599,40 +4613,40 @@
4599
4613
  destination_4.e(element_5);
4600
4614
  }
4601
4615
  }
4602
- tmp = state.f92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4616
+ tmp = state.j92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4603
4617
  } else {
4604
4618
  noWhenBranchMatchedException();
4605
4619
  }
4606
4620
  }
4607
4621
  return tmp;
4608
4622
  };
4609
- protoOf(_no_name_provided__qut3iv_7).h6l = function (state, action) {
4610
- return this.q9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4623
+ protoOf(_no_name_provided__qut3iv_7).j6l = function (state, action) {
4624
+ return this.u9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4611
4625
  };
4612
4626
  function Companion_3() {
4613
4627
  }
4614
- protoOf(Companion_3).ca3 = function (config) {
4628
+ protoOf(Companion_3).ia3 = function (config) {
4615
4629
  return new ServerStatePayload(config);
4616
4630
  };
4617
- protoOf(Companion_3).v9t = function (config, $super) {
4618
- config = config === VOID ? Companion_instance_8.z8j() : config;
4619
- return $super === VOID ? this.ca3(config) : $super.ca3.call(this, config);
4631
+ protoOf(Companion_3).a9u = function (config, $super) {
4632
+ config = config === VOID ? Companion_instance_8.e9u(null) : config;
4633
+ return $super === VOID ? this.ia3(config) : $super.ia3.call(this, config);
4620
4634
  };
4621
4635
  var Companion_instance_11;
4622
4636
  function Companion_getInstance_4() {
4623
4637
  return Companion_instance_11;
4624
4638
  }
4625
4639
  function ServerStatePayload(config) {
4626
- this.f9t_1 = config;
4640
+ this.j9t_1 = config;
4627
4641
  }
4628
- protoOf(ServerStatePayload).xa2 = function (config) {
4642
+ protoOf(ServerStatePayload).ea3 = function (config) {
4629
4643
  return new ServerStatePayload(config);
4630
4644
  };
4631
4645
  protoOf(ServerStatePayload).toString = function () {
4632
- return 'ServerStatePayload(config=' + this.f9t_1.toString() + ')';
4646
+ return 'ServerStatePayload(config=' + this.j9t_1.toString() + ')';
4633
4647
  };
4634
4648
  protoOf(ServerStatePayload).hashCode = function () {
4635
- return this.f9t_1.hashCode();
4649
+ return this.j9t_1.hashCode();
4636
4650
  };
4637
4651
  protoOf(ServerStatePayload).equals = function (other) {
4638
4652
  if (this === other)
@@ -4640,7 +4654,7 @@
4640
4654
  if (!(other instanceof ServerStatePayload))
4641
4655
  return false;
4642
4656
  var tmp0_other_with_cast = other instanceof ServerStatePayload ? other : THROW_CCE();
4643
- if (!this.f9t_1.equals(tmp0_other_with_cast.f9t_1))
4657
+ if (!this.j9t_1.equals(tmp0_other_with_cast.j9t_1))
4644
4658
  return false;
4645
4659
  return true;
4646
4660
  };
@@ -4652,7 +4666,7 @@
4652
4666
  }
4653
4667
  function get_serverStatePayload_0(_this__u8e3s4) {
4654
4668
  // Inline function 'kotlin.requireNotNull' call
4655
- var value = _this__u8e3s4.l6q_1;
4669
+ var value = _this__u8e3s4.n6q_1;
4656
4670
  // Inline function 'kotlin.contracts.contract' call
4657
4671
  var tmp$ret$1;
4658
4672
  $l$block: {
@@ -4678,13 +4692,13 @@
4678
4692
  }
4679
4693
  function _get_controllerLogger__nbd727($this) {
4680
4694
  // Inline function 'kotlin.getValue' call
4681
- var this_0 = $this.la3_1;
4695
+ var this_0 = $this.sa3_1;
4682
4696
  controllerLogger$factory();
4683
4697
  return this_0.u();
4684
4698
  }
4685
4699
  function _get_di__ndbzja($this) {
4686
4700
  // Inline function 'kotlin.getValue' call
4687
- var this_0 = $this.ma3_1;
4701
+ var this_0 = $this.ta3_1;
4688
4702
  di$factory();
4689
4703
  return this_0.u();
4690
4704
  }
@@ -4695,13 +4709,13 @@
4695
4709
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
4696
4710
  return function () {
4697
4711
  var tmp;
4698
- if (this$0.ja3_1 == null) {
4712
+ if (this$0.qa3_1 == null) {
4699
4713
  tmp = null;
4700
4714
  } else {
4701
4715
  // Inline function 'kotlin.let' call
4702
4716
  // Inline function 'kotlin.contracts.contract' call
4703
4717
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
4704
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ja3_1)]));
4718
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.qa3_1)]));
4705
4719
  }
4706
4720
  var tmp1_elvis_lhs = tmp;
4707
4721
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4729,7 +4743,7 @@
4729
4743
  tmp_0.w61(tmp$ret$3);
4730
4744
  $this$DI.a5y(jsonModule());
4731
4745
  $this$DI.a5y(serverHelpersModule());
4732
- $this$DI.a5y(randomOrgModule(this$0.ka3_1));
4746
+ $this$DI.a5y(randomOrgModule(this$0.ra3_1));
4733
4747
  return Unit_instance;
4734
4748
  };
4735
4749
  }
@@ -4740,16 +4754,16 @@
4740
4754
  };
4741
4755
  }
4742
4756
  function _no_name_provided__qut3iv_8($item) {
4743
- this.sa3_1 = $item;
4757
+ this.za3_1 = $item;
4744
4758
  }
4745
- protoOf(_no_name_provided__qut3iv_8).p6j = function (action) {
4759
+ protoOf(_no_name_provided__qut3iv_8).r6j = function (action) {
4746
4760
  return isInterface(action, Action);
4747
4761
  };
4748
- protoOf(_no_name_provided__qut3iv_8).q9d = function (state, action) {
4749
- return this.sa3_1(state, isInterface(action, Action) ? action : THROW_CCE());
4762
+ protoOf(_no_name_provided__qut3iv_8).u9d = function (state, action) {
4763
+ return this.za3_1(state, isInterface(action, Action) ? action : THROW_CCE());
4750
4764
  };
4751
- protoOf(_no_name_provided__qut3iv_8).h6l = function (state, action) {
4752
- return this.q9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4765
+ protoOf(_no_name_provided__qut3iv_8).j6l = function (state, action) {
4766
+ return this.u9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4753
4767
  };
4754
4768
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4755
4769
  return function ($this$singleton) {
@@ -4806,10 +4820,10 @@
4806
4820
  }
4807
4821
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4808
4822
  return function (it) {
4809
- var tmp0_elvis_lhs = Companion_instance_4.l9i(it);
4823
+ var tmp0_elvis_lhs = Companion_instance_4.p9i(it);
4810
4824
  var tmp;
4811
4825
  if (tmp0_elvis_lhs == null) {
4812
- var tmp1_safe_receiver = $gameServer.e6b().k6q_1;
4826
+ var tmp1_safe_receiver = $gameServer.g6b().m6q_1;
4813
4827
  tmp = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.gameId;
4814
4828
  } else {
4815
4829
  tmp = tmp0_elvis_lhs;
@@ -4819,10 +4833,10 @@
4819
4833
  }
4820
4834
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4821
4835
  return function (it) {
4822
- var tmp0_elvis_lhs = Companion_instance_5.w9g(it);
4836
+ var tmp0_elvis_lhs = Companion_instance_5.a9h(it);
4823
4837
  var tmp;
4824
4838
  if (tmp0_elvis_lhs == null) {
4825
- var tmp1_safe_receiver = $gameServer.e6b().k6q_1;
4839
+ var tmp1_safe_receiver = $gameServer.g6b().m6q_1;
4826
4840
  tmp = tmp1_safe_receiver == null ? null : toLoggerPayload(tmp1_safe_receiver);
4827
4841
  } else {
4828
4842
  tmp = tmp0_elvis_lhs;
@@ -4841,7 +4855,7 @@
4841
4855
  // Inline function 'kotlin.contracts.contract' call
4842
4856
  $this$DI.a5y(tmp0_safe_receiver);
4843
4857
  }
4844
- $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.ka3_1));
4858
+ $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.ra3_1));
4845
4859
  $this$DI.a5y(coreModule($coreConfig));
4846
4860
  $this$DI.a5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4847
4861
  return Unit_instance;
@@ -4850,76 +4864,76 @@
4850
4864
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4851
4865
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4852
4866
  production = production === VOID ? true : production;
4853
- this.ja3_1 = loggerCallback;
4854
- this.ka3_1 = randomOrgConfig;
4855
- AppEnvironment_getInstance().s6p(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4867
+ this.qa3_1 = loggerCallback;
4868
+ this.ra3_1 = randomOrgConfig;
4869
+ AppEnvironment_getInstance().u6p(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4856
4870
  var tmp = this;
4857
- tmp.la3_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
4871
+ tmp.sa3_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
4858
4872
  var tmp_0 = this;
4859
- tmp_0.ma3_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4873
+ tmp_0.ta3_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4860
4874
  var tmp_1 = this;
4861
4875
  // Inline function 'org.kodein.di.instance' call
4862
4876
  var this_0 = _get_di__ndbzja(this);
4863
4877
  // Inline function 'org.kodein.type.generic' call
4864
4878
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4865
4879
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4866
- tmp_1.na3_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4880
+ tmp_1.ua3_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4867
4881
  var tmp_3 = this;
4868
4882
  // Inline function 'org.kodein.di.instance' call
4869
4883
  var this_1 = _get_di__ndbzja(this);
4870
4884
  // Inline function 'org.kodein.type.generic' call
4871
4885
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4872
4886
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4873
- tmp_3.oa3_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4887
+ tmp_3.va3_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4874
4888
  var tmp_5 = this;
4875
4889
  // Inline function 'org.kodein.di.instance' call
4876
4890
  var this_2 = _get_di__ndbzja(this);
4877
4891
  // Inline function 'org.kodein.type.generic' call
4878
4892
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4879
4893
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4880
- tmp_5.pa3_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4894
+ tmp_5.wa3_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4881
4895
  var tmp_7 = this;
4882
4896
  // Inline function 'org.kodein.di.instance' call
4883
4897
  var this_3 = _get_di__ndbzja(this);
4884
4898
  // Inline function 'org.kodein.type.generic' call
4885
4899
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4886
4900
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4887
- tmp_7.qa3_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4901
+ tmp_7.xa3_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4888
4902
  var tmp_9 = this;
4889
4903
  // Inline function 'org.kodein.di.instance' call
4890
4904
  var this_4 = _get_di__ndbzja(this);
4891
4905
  // Inline function 'org.kodein.type.generic' call
4892
4906
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4893
4907
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4894
- tmp_9.ra3_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4908
+ tmp_9.ya3_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4895
4909
  }
4896
- protoOf(GameServerEngineControllerImpl).da3 = function () {
4910
+ protoOf(GameServerEngineControllerImpl).ka3 = function () {
4897
4911
  // Inline function 'kotlin.getValue' call
4898
- var this_0 = this.na3_1;
4912
+ var this_0 = this.ua3_1;
4899
4913
  parser$factory_0();
4900
4914
  return this_0.u();
4901
4915
  };
4902
- protoOf(GameServerEngineControllerImpl).fa3 = function () {
4916
+ protoOf(GameServerEngineControllerImpl).ma3 = function () {
4903
4917
  // Inline function 'kotlin.getValue' call
4904
- var this_0 = this.oa3_1;
4918
+ var this_0 = this.va3_1;
4905
4919
  helper$factory_0();
4906
4920
  return this_0.u();
4907
4921
  };
4908
- protoOf(GameServerEngineControllerImpl).ga3 = function () {
4922
+ protoOf(GameServerEngineControllerImpl).na3 = function () {
4909
4923
  // Inline function 'kotlin.getValue' call
4910
- var this_0 = this.pa3_1;
4924
+ var this_0 = this.wa3_1;
4911
4925
  resources$factory_0();
4912
4926
  return this_0.u();
4913
4927
  };
4914
- protoOf(GameServerEngineControllerImpl).ea3 = function () {
4928
+ protoOf(GameServerEngineControllerImpl).la3 = function () {
4915
4929
  // Inline function 'kotlin.getValue' call
4916
- var this_0 = this.qa3_1;
4930
+ var this_0 = this.xa3_1;
4917
4931
  test$factory_0();
4918
4932
  return this_0.u();
4919
4933
  };
4920
- protoOf(GameServerEngineControllerImpl).ha3 = function () {
4934
+ protoOf(GameServerEngineControllerImpl).oa3 = function () {
4921
4935
  // Inline function 'kotlin.getValue' call
4922
- var this_0 = this.ra3_1;
4936
+ var this_0 = this.ya3_1;
4923
4937
  randomPoolProvider$factory_0();
4924
4938
  return this_0.u();
4925
4939
  };
@@ -4929,7 +4943,7 @@
4929
4943
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4930
4944
  return this.createGameEngineWithLogic();
4931
4945
  };
4932
- protoOf(GameServerEngineControllerImpl).ia3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4946
+ protoOf(GameServerEngineControllerImpl).pa3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4933
4947
  var combinedLogger = Companion_instance_6.qm();
4934
4948
  var tmp;
4935
4949
  if (coreConfig.fileLogsEnabled) {
@@ -4939,8 +4953,8 @@
4939
4953
  }
4940
4954
  var fileLoggerOutput = tmp;
4941
4955
  var tmp_0;
4942
- if (!(this.ja3_1 == null)) {
4943
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ja3_1));
4956
+ if (!(this.qa3_1 == null)) {
4957
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.qa3_1));
4944
4958
  } else {
4945
4959
  tmp_0 = null;
4946
4960
  }
@@ -4983,12 +4997,12 @@
4983
4997
  var gameServer = tmp_1.k5z(tmp$ret$7, null);
4984
4998
  if (!(fileLoggerOutput == null)) {
4985
4999
  var tmp_3 = fileLoggerOutput;
4986
- tmp_3.a9i_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
5000
+ tmp_3.e9i_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4987
5001
  combinedLogger.sm(fileLoggerOutput);
4988
5002
  }
4989
5003
  if (!(callbackWrapperLoggerOutput == null)) {
4990
5004
  var tmp_4 = callbackWrapperLoggerOutput;
4991
- tmp_4.y9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
5005
+ tmp_4.c9h_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4992
5006
  combinedLogger.sm(callbackWrapperLoggerOutput);
4993
5007
  }
4994
5008
  return gameServer;
@@ -5057,13 +5071,13 @@
5057
5071
  }
5058
5072
  function _get_playerAnswerInteractor__msggz1($this) {
5059
5073
  // Inline function 'kotlin.getValue' call
5060
- var this_0 = $this.va3_1;
5074
+ var this_0 = $this.ca4_1;
5061
5075
  playerAnswerInteractor$factory_0();
5062
5076
  return this_0.u();
5063
5077
  }
5064
5078
  function TestHelperImpl$di$lambda$lambda(this$0) {
5065
5079
  return function ($this$singleton) {
5066
- return this$0.ta3_1;
5080
+ return this$0.aa4_1;
5067
5081
  };
5068
5082
  }
5069
5083
  function TestHelperImpl$di$lambda(this$0) {
@@ -5092,20 +5106,20 @@
5092
5106
  return emptyMap();
5093
5107
  }
5094
5108
  function TestHelperImpl(logger) {
5095
- this.ta3_1 = logger;
5109
+ this.aa4_1 = logger;
5096
5110
  var tmp = this;
5097
5111
  var tmp_0 = Companion_instance_3;
5098
- tmp.ua3_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5112
+ tmp.ba4_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5099
5113
  var tmp_1 = this;
5100
5114
  // Inline function 'org.kodein.di.instance' call
5101
- var this_0 = this.ua3_1;
5115
+ var this_0 = this.ba4_1;
5102
5116
  // Inline function 'org.kodein.type.generic' call
5103
5117
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5104
5118
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5105
- tmp_1.va3_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5119
+ tmp_1.ca4_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5106
5120
  }
5107
5121
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5108
- return _get_playerAnswerInteractor__msggz1(this).c8t(playerId, table, botConfig);
5122
+ return _get_playerAnswerInteractor__msggz1(this).f8t(playerId, table, botConfig);
5109
5123
  };
5110
5124
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5111
5125
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -5113,7 +5127,7 @@
5113
5127
  var tmp$ret$0;
5114
5128
  $l$block_0: {
5115
5129
  // Inline function 'kotlin.collections.any' call
5116
- var this_0 = mechanicAction.i94();
5130
+ var this_0 = mechanicAction.m94();
5117
5131
  var tmp;
5118
5132
  if (isInterface(this_0, Collection)) {
5119
5133
  tmp = this_0.p();
@@ -5146,7 +5160,7 @@
5146
5160
  var tmp$ret$0;
5147
5161
  $l$block_0: {
5148
5162
  // Inline function 'kotlin.collections.any' call
5149
- var this_0 = action.i94();
5163
+ var this_0 = action.m94();
5150
5164
  var tmp;
5151
5165
  if (isInterface(this_0, Collection)) {
5152
5166
  tmp = this_0.p();
@@ -5218,7 +5232,7 @@
5218
5232
  }
5219
5233
  //region block: post-declaration
5220
5234
  defineProp(protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1), 'playerId', function () {
5221
- return this.f6a();
5235
+ return this.h6a();
5222
5236
  });
5223
5237
  protoOf(GameServer).roomOnCreate = roomOnCreate;
5224
5238
  protoOf(GameServer).roomOnDelete = roomOnDelete;
@@ -5227,41 +5241,41 @@
5227
5241
  return this.d5l();
5228
5242
  });
5229
5243
  defineProp(protoOf(GameServer), 'table', function () {
5230
- return this.m6r();
5244
+ return this.o6r();
5231
5245
  });
5232
5246
  defineProp(protoOf(GameServer), 'isTableExists', function () {
5233
- return this.n6r();
5247
+ return this.p6r();
5234
5248
  });
5235
5249
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
5236
- return this.o6r();
5250
+ return this.q6r();
5237
5251
  });
5238
- protoOf(UpdateServerConfigAction).g6j = get_actionTag;
5252
+ protoOf(UpdateServerConfigAction).i6j = get_actionTag;
5239
5253
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
5240
- return this.g6j();
5254
+ return this.i6j();
5241
5255
  });
5242
- protoOf(AddSpectatorsAction).g6j = get_actionTag;
5256
+ protoOf(AddSpectatorsAction).i6j = get_actionTag;
5243
5257
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
5244
- return this.g6j();
5258
+ return this.i6j();
5245
5259
  });
5246
- protoOf(RemoveSpectatorsAction).g6j = get_actionTag;
5260
+ protoOf(RemoveSpectatorsAction).i6j = get_actionTag;
5247
5261
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
5248
- return this.g6j();
5262
+ return this.i6j();
5249
5263
  });
5250
5264
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5251
5265
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5252
- return this.da3();
5266
+ return this.ka3();
5253
5267
  });
5254
5268
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5255
- return this.fa3();
5269
+ return this.ma3();
5256
5270
  });
5257
5271
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5258
- return this.ga3();
5272
+ return this.na3();
5259
5273
  });
5260
5274
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5261
- return this.ea3();
5275
+ return this.la3();
5262
5276
  });
5263
5277
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5264
- return this.ha3();
5278
+ return this.oa3();
5265
5279
  });
5266
5280
  //endregion
5267
5281
  //region block: init