raspberry_games_server_game_logic 1.8.277 → 1.8.279

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -305,15 +305,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.w9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.x9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.x9t(newRid);
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+ return this.y9t(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.y9t(reason, roomId);
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+ return this.z9t(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -386,7 +386,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.ia3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.ja3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_8, VOID, VOID, VOID, [Reducer]);
@@ -395,17 +395,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.w9j_1 = $subscriber;
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+ this.x9j_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).y9j = function (it, $completion) {
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- var tmp = this.z9j(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).z9j = function (it, $completion) {
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+ var tmp = this.a9k(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9 = function (p1, $completion) {
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- return this.y9j(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.z9j(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -414,7 +414,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.w9j_1(this.x9j_1);
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+ this.x9j_1(this.y9j_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -425,31 +425,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).z9j = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.w9j_1, completion);
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- i.x9j_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).a9k = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.x9j_1, completion);
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+ i.y9j_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.y9j(it, $completion);
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+ return i.z9j(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation) {
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- this.i9k_1 = $subscriber;
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+ this.j9k_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).k9k = function (it, $completion) {
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- var tmp = this.l9k(it, $completion);
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).l9k = function (it, $completion) {
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+ var tmp = this.m9k(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).w9 = function (p1, $completion) {
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- return this.k9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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+ return this.l9k((!(p1 == null) ? isInterface(p1, ServerStateUpdate) : false) ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -458,7 +458,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.i9k_1(this.j9k_1);
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+ this.j9k_1(this.k9k_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -469,31 +469,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).l9k = function (it, completion) {
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- var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.i9k_1, completion);
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- i.j9k_1 = it;
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+ protoOf(GameServer$subscribeServerStateUpdate$slambda$slambda).m9k = function (it, completion) {
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+ var i = new GameServer$subscribeServerStateUpdate$slambda$slambda(this.j9k_1, completion);
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+ i.k9k_1 = it;
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  return i;
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  };
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  function GameServer$subscribeServerStateUpdate$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeServerStateUpdate$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.k9k(it, $completion);
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+ return i.l9k(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
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- this.u9k_1 = $subscriber;
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+ this.v9k_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeWith$slambda$slambda).w9k = function (it, $completion) {
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- var tmp = this.x9k(it, $completion);
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+ protoOf(GameServer$subscribeWith$slambda$slambda).x9k = function (it, $completion) {
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+ var tmp = this.y9k(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).w9 = function (p1, $completion) {
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- return this.w9k(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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+ return this.x9k(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -502,7 +502,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.u9k_1(this.v9k_1);
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+ this.v9k_1(this.w9k_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -513,82 +513,82 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeWith$slambda$slambda).x9k = function (it, completion) {
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- var i = new GameServer$subscribeWith$slambda$slambda(this.u9k_1, completion);
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- i.v9k_1 = it;
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+ protoOf(GameServer$subscribeWith$slambda$slambda).y9k = function (it, completion) {
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+ var i = new GameServer$subscribeWith$slambda$slambda(this.v9k_1, completion);
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+ i.w9k_1 = it;
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  return i;
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  };
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  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.w9k(it, $completion);
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+ return i.x9k(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($it) {
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- this.y9k_1 = $it;
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+ this.z9k_1 = $it;
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  }
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  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).f6a = function () {
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- return this.y9k_1;
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+ return this.z9k_1;
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  };
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  function _get_logger__rkp4sl($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.b9l_1;
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+ var this_0 = $this.c9l_1;
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  logger$factory_0();
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  return this_0.u();
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  }
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  function _get_toClientEventsObserver__6rp51y($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.c9l_1;
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+ var this_0 = $this.d9l_1;
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  toClientEventsObserver$factory_0();
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  return this_0.u();
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  }
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  function _get_mechanicEventsObserver__ll1b9k($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.d9l_1;
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+ var this_0 = $this.e9l_1;
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  mechanicEventsObserver$factory_0();
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  return this_0.u();
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  }
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  function _get_playerConnectionInteractor__si6cxf($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.e9l_1;
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+ var this_0 = $this.f9l_1;
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  playerConnectionInteractor$factory_0();
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  return this_0.u();
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  }
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  function _get_teamsLogicProvider__u10pm6($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.f9l_1;
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+ var this_0 = $this.g9l_1;
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  teamsLogicProvider$factory_0();
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  return this_0.u();
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  }
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  function _get_random__h29cgo($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.g9l_1;
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+ var this_0 = $this.h9l_1;
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  random$factory();
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  return this_0.u();
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  }
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  function _get_idsProvider__fnfajc($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.h9l_1;
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+ var this_0 = $this.i9l_1;
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  idsProvider$factory_0();
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  return this_0.u();
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  }
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  function Companion() {
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- this.j9l_1 = 'GameEngine_API';
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+ this.k9l_1 = 'GameEngine_API';
579
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  }
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  var Companion_instance_7;
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  function Companion_getInstance_0() {
582
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  return Companion_instance_7;
583
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  }
584
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  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
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- this.k9l_1 = function_0;
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+ this.l9l_1 = function_0;
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  }
587
587
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
588
- return this.k9l_1(value, $completion);
588
+ return this.l9l_1(value, $completion);
589
589
  };
590
590
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
591
- return this.k9l_1;
591
+ return this.l9l_1;
592
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  };
593
593
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
594
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  var tmp;
@@ -609,13 +609,13 @@
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  return hashCode(this.o3());
610
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  };
611
611
  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
612
- this.l9l_1 = function_0;
612
+ this.m9l_1 = function_0;
613
613
  }
614
614
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
615
- return this.l9l_1(value, $completion);
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+ return this.m9l_1(value, $completion);
616
616
  };
617
617
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
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- return this.l9l_1;
618
+ return this.m9l_1;
619
619
  };
620
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
621
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  var tmp;
@@ -636,13 +636,13 @@
636
636
  return hashCode(this.o3());
637
637
  };
638
638
  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
639
- this.m9l_1 = function_0;
639
+ this.n9l_1 = function_0;
640
640
  }
641
641
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).p18 = function (value, $completion) {
642
- return this.m9l_1(value, $completion);
642
+ return this.n9l_1(value, $completion);
643
643
  };
644
644
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o3 = function () {
645
- return this.m9l_1;
645
+ return this.n9l_1;
646
646
  };
647
647
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
648
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  var tmp;
@@ -668,8 +668,8 @@
668
668
  };
669
669
  }
670
670
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
671
- this.v9l_1 = this$0;
672
- this.w9l_1 = $subscriber;
671
+ this.w9l_1 = this$0;
672
+ this.x9l_1 = $subscriber;
673
673
  CoroutineImpl.call(this, resultContinuation);
674
674
  }
675
675
  protoOf(GameServer$subscribeToClientAction$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -690,8 +690,8 @@
690
690
  case 0:
691
691
  this.f9_1 = 2;
692
692
  this.e9_1 = 1;
693
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.v9l_1).y9l();
694
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.w9l_1, null);
693
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.w9l_1).z9l();
694
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.x9l_1, null);
695
695
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
696
696
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
697
697
  return suspendResult;
@@ -715,8 +715,8 @@
715
715
  while (true);
716
716
  };
717
717
  protoOf(GameServer$subscribeToClientAction$slambda).l1e = function ($this$launchDefault, completion) {
718
- var i = new GameServer$subscribeToClientAction$slambda(this.v9l_1, this.w9l_1, completion);
719
- i.x9l_1 = $this$launchDefault;
718
+ var i = new GameServer$subscribeToClientAction$slambda(this.w9l_1, this.x9l_1, completion);
719
+ i.y9l_1 = $this$launchDefault;
720
720
  return i;
721
721
  };
722
722
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -728,8 +728,8 @@
728
728
  return l;
729
729
  }
730
730
  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
731
- this.h9m_1 = this$0;
732
- this.i9m_1 = $subscriber;
731
+ this.i9m_1 = this$0;
732
+ this.j9m_1 = $subscriber;
733
733
  CoroutineImpl.call(this, resultContinuation);
734
734
  }
735
735
  protoOf(GameServer$subscribeServerStateUpdate$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -750,8 +750,8 @@
750
750
  case 0:
751
751
  this.f9_1 = 2;
752
752
  this.e9_1 = 1;
753
- var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.h9m_1).k9m(this.h9m_1.j6q());
754
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.i9m_1, null);
753
+ var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.i9m_1).l9m(this.i9m_1.j6q());
754
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.j9m_1, null);
755
755
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
756
756
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
757
757
  return suspendResult;
@@ -775,8 +775,8 @@
775
775
  while (true);
776
776
  };
777
777
  protoOf(GameServer$subscribeServerStateUpdate$slambda).l1e = function ($this$launchDefault, completion) {
778
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.h9m_1, this.i9m_1, completion);
779
- i.j9m_1 = $this$launchDefault;
778
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.i9m_1, this.j9m_1, completion);
779
+ i.k9m_1 = $this$launchDefault;
780
780
  return i;
781
781
  };
782
782
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -788,8 +788,8 @@
788
788
  return l;
789
789
  }
790
790
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
791
- this.t9m_1 = this$0;
792
- this.u9m_1 = $subscriber;
791
+ this.u9m_1 = this$0;
792
+ this.v9m_1 = $subscriber;
793
793
  CoroutineImpl.call(this, resultContinuation);
794
794
  }
795
795
  protoOf(GameServer$subscribeWith$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -810,8 +810,8 @@
810
810
  case 0:
811
811
  this.f9_1 = 2;
812
812
  this.e9_1 = 1;
813
- var tmp_0 = distinctUntilChanged(this.t9m_1.j6q());
814
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.u9m_1, null);
813
+ var tmp_0 = distinctUntilChanged(this.u9m_1.j6q());
814
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.v9m_1, null);
815
815
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
816
816
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
817
817
  return suspendResult;
@@ -835,8 +835,8 @@
835
835
  while (true);
836
836
  };
837
837
  protoOf(GameServer$subscribeWith$slambda).l1e = function ($this$launchDefault, completion) {
838
- var i = new GameServer$subscribeWith$slambda(this.t9m_1, this.u9m_1, completion);
839
- i.v9m_1 = $this$launchDefault;
838
+ var i = new GameServer$subscribeWith$slambda(this.u9m_1, this.v9m_1, completion);
839
+ i.w9m_1 = $this$launchDefault;
840
840
  return i;
841
841
  };
842
842
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -848,18 +848,18 @@
848
848
  return l;
849
849
  }
850
850
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
851
- this.e9n_1 = $action;
851
+ this.f9n_1 = $action;
852
852
  CoroutineImpl.call(this, resultContinuation);
853
853
  }
854
- protoOf(GameServer$fromClientEvent$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
855
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
854
+ protoOf(GameServer$fromClientEvent$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
855
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
856
856
  tmp.g9_1 = Unit_instance;
857
857
  tmp.h9_1 = null;
858
858
  return tmp.m9();
859
859
  };
860
860
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
861
861
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
862
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
862
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
863
863
  };
864
864
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
865
865
  var suspendResult = this.g9_1;
@@ -868,11 +868,11 @@
868
868
  var tmp = this.e9_1;
869
869
  if (tmp === 0) {
870
870
  this.f9_1 = 1;
871
- if (this.e9n_1 instanceof PlayerReadyFromClientAction)
872
- if (!get_isCreated(this.g9n_1.state)) {
871
+ if (this.f9n_1 instanceof PlayerReadyFromClientAction)
872
+ if (!get_isCreated(this.h9n_1.state)) {
873
873
  return Unit_instance;
874
874
  }
875
- this.g9n_1.dispatch(this.e9n_1);
875
+ this.h9n_1.dispatch(this.f9n_1);
876
876
  return Unit_instance;
877
877
  } else if (tmp === 1) {
878
878
  throw this.h9_1;
@@ -883,33 +883,33 @@
883
883
  }
884
884
  while (true);
885
885
  };
886
- protoOf(GameServer$fromClientEvent$slambda).i9n = function ($this$dispatchAsync, store, completion) {
887
- var i = new GameServer$fromClientEvent$slambda(this.e9n_1, completion);
888
- i.f9n_1 = $this$dispatchAsync;
889
- i.g9n_1 = store;
886
+ protoOf(GameServer$fromClientEvent$slambda).j9n = function ($this$dispatchAsync, store, completion) {
887
+ var i = new GameServer$fromClientEvent$slambda(this.f9n_1, completion);
888
+ i.g9n_1 = $this$dispatchAsync;
889
+ i.h9n_1 = store;
890
890
  return i;
891
891
  };
892
892
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
893
893
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
894
894
  var l = function ($this$dispatchAsync, store, $completion) {
895
- return i.h9n($this$dispatchAsync, store, $completion);
895
+ return i.i9n($this$dispatchAsync, store, $completion);
896
896
  };
897
897
  l.$arity = 2;
898
898
  return l;
899
899
  }
900
900
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
901
- this.r9n_1 = $playerId;
901
+ this.s9n_1 = $playerId;
902
902
  CoroutineImpl.call(this, resultContinuation);
903
903
  }
904
- protoOf(GameServer$playerLostConnection$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
905
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
904
+ protoOf(GameServer$playerLostConnection$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
905
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
906
906
  tmp.g9_1 = Unit_instance;
907
907
  tmp.h9_1 = null;
908
908
  return tmp.m9();
909
909
  };
910
910
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
911
911
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
912
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
912
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
913
913
  };
914
914
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
915
915
  var suspendResult = this.g9_1;
@@ -918,12 +918,12 @@
918
918
  var tmp = this.e9_1;
919
919
  if (tmp === 0) {
920
920
  this.f9_1 = 1;
921
- if (!get_isCreated(this.t9n_1.state)) {
921
+ if (!get_isCreated(this.u9n_1.state)) {
922
922
  return Unit_instance;
923
923
  }
924
- var tmp_0 = this.t9n_1.dispatch;
924
+ var tmp_0 = this.u9n_1.dispatch;
925
925
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
926
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9n_1));
926
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9n_1));
927
927
  return Unit_instance;
928
928
  } else if (tmp === 1) {
929
929
  throw this.h9_1;
@@ -934,33 +934,33 @@
934
934
  }
935
935
  while (true);
936
936
  };
937
- protoOf(GameServer$playerLostConnection$slambda).i9n = function ($this$dispatchAsync, store, completion) {
938
- var i = new GameServer$playerLostConnection$slambda(this.r9n_1, completion);
939
- i.s9n_1 = $this$dispatchAsync;
940
- i.t9n_1 = store;
937
+ protoOf(GameServer$playerLostConnection$slambda).j9n = function ($this$dispatchAsync, store, completion) {
938
+ var i = new GameServer$playerLostConnection$slambda(this.s9n_1, completion);
939
+ i.t9n_1 = $this$dispatchAsync;
940
+ i.u9n_1 = store;
941
941
  return i;
942
942
  };
943
943
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
944
944
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
945
945
  var l = function ($this$dispatchAsync, store, $completion) {
946
- return i.h9n($this$dispatchAsync, store, $completion);
946
+ return i.i9n($this$dispatchAsync, store, $completion);
947
947
  };
948
948
  l.$arity = 2;
949
949
  return l;
950
950
  }
951
951
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
952
- this.c9o_1 = $playerId;
952
+ this.d9o_1 = $playerId;
953
953
  CoroutineImpl.call(this, resultContinuation);
954
954
  }
955
- protoOf(GameServer$playerLive$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
956
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
955
+ protoOf(GameServer$playerLive$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
956
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
957
957
  tmp.g9_1 = Unit_instance;
958
958
  tmp.h9_1 = null;
959
959
  return tmp.m9();
960
960
  };
961
961
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
962
962
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
963
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
963
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
964
964
  };
965
965
  protoOf(GameServer$playerLive$slambda).m9 = function () {
966
966
  var suspendResult = this.g9_1;
@@ -969,9 +969,9 @@
969
969
  var tmp = this.e9_1;
970
970
  if (tmp === 0) {
971
971
  this.f9_1 = 1;
972
- var tmp_0 = this.e9o_1.dispatch;
972
+ var tmp_0 = this.f9o_1.dispatch;
973
973
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
974
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9o_1));
974
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9o_1));
975
975
  return Unit_instance;
976
976
  } else if (tmp === 1) {
977
977
  throw this.h9_1;
@@ -982,33 +982,33 @@
982
982
  }
983
983
  while (true);
984
984
  };
985
- protoOf(GameServer$playerLive$slambda).i9n = function ($this$dispatchAsync, store, completion) {
986
- var i = new GameServer$playerLive$slambda(this.c9o_1, completion);
987
- i.d9o_1 = $this$dispatchAsync;
988
- i.e9o_1 = store;
985
+ protoOf(GameServer$playerLive$slambda).j9n = function ($this$dispatchAsync, store, completion) {
986
+ var i = new GameServer$playerLive$slambda(this.d9o_1, completion);
987
+ i.e9o_1 = $this$dispatchAsync;
988
+ i.f9o_1 = store;
989
989
  return i;
990
990
  };
991
991
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
992
992
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
993
993
  var l = function ($this$dispatchAsync, store, $completion) {
994
- return i.h9n($this$dispatchAsync, store, $completion);
994
+ return i.i9n($this$dispatchAsync, store, $completion);
995
995
  };
996
996
  l.$arity = 2;
997
997
  return l;
998
998
  }
999
999
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
1000
- this.n9o_1 = $playerId;
1000
+ this.o9o_1 = $playerId;
1001
1001
  CoroutineImpl.call(this, resultContinuation);
1002
1002
  }
1003
- protoOf(GameServer$playerLeft$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1004
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1003
+ protoOf(GameServer$playerLeft$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1004
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1005
1005
  tmp.g9_1 = Unit_instance;
1006
1006
  tmp.h9_1 = null;
1007
1007
  return tmp.m9();
1008
1008
  };
1009
1009
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
1010
1010
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1011
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1011
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1012
1012
  };
1013
1013
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
1014
1014
  var suspendResult = this.g9_1;
@@ -1017,9 +1017,9 @@
1017
1017
  var tmp = this.e9_1;
1018
1018
  if (tmp === 0) {
1019
1019
  this.f9_1 = 1;
1020
- var tmp_0 = this.p9o_1.dispatch;
1020
+ var tmp_0 = this.q9o_1.dispatch;
1021
1021
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1022
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9o_1));
1022
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9o_1));
1023
1023
  return Unit_instance;
1024
1024
  } else if (tmp === 1) {
1025
1025
  throw this.h9_1;
@@ -1030,39 +1030,39 @@
1030
1030
  }
1031
1031
  while (true);
1032
1032
  };
1033
- protoOf(GameServer$playerLeft$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1034
- var i = new GameServer$playerLeft$slambda(this.n9o_1, completion);
1035
- i.o9o_1 = $this$dispatchAsync;
1036
- i.p9o_1 = store;
1033
+ protoOf(GameServer$playerLeft$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1034
+ var i = new GameServer$playerLeft$slambda(this.o9o_1, completion);
1035
+ i.p9o_1 = $this$dispatchAsync;
1036
+ i.q9o_1 = store;
1037
1037
  return i;
1038
1038
  };
1039
1039
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
1040
1040
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
1041
1041
  var l = function ($this$dispatchAsync, store, $completion) {
1042
- return i.h9n($this$dispatchAsync, store, $completion);
1042
+ return i.i9n($this$dispatchAsync, store, $completion);
1043
1043
  };
1044
1044
  l.$arity = 2;
1045
1045
  return l;
1046
1046
  }
1047
1047
  function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1048
- this.y9o_1 = $usersArray;
1049
- this.z9o_1 = $gameCreatorId;
1050
- this.a9p_1 = $config;
1051
- this.b9p_1 = $transition;
1052
- this.c9p_1 = this$0;
1053
- this.d9p_1 = $spectators;
1054
- this.e9p_1 = $roomId;
1048
+ this.z9o_1 = $usersArray;
1049
+ this.a9p_1 = $gameCreatorId;
1050
+ this.b9p_1 = $config;
1051
+ this.c9p_1 = $transition;
1052
+ this.d9p_1 = this$0;
1053
+ this.e9p_1 = $spectators;
1054
+ this.f9p_1 = $roomId;
1055
1055
  CoroutineImpl.call(this, resultContinuation);
1056
1056
  }
1057
- protoOf(GameServer$roomOnCreate$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1058
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1057
+ protoOf(GameServer$roomOnCreate$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1058
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1059
1059
  tmp.g9_1 = Unit_instance;
1060
1060
  tmp.h9_1 = null;
1061
1061
  return tmp.m9();
1062
1062
  };
1063
1063
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
1064
1064
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1065
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1065
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1066
1066
  };
1067
1067
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
1068
1068
  var suspendResult = this.g9_1;
@@ -1071,24 +1071,24 @@
1071
1071
  var tmp = this.e9_1;
1072
1072
  if (tmp === 0) {
1073
1073
  this.f9_1 = 1;
1074
- var users = toList(this.y9o_1);
1075
- var gameCreatorUser = getPlayer(users, this.z9o_1);
1074
+ var users = toList(this.z9o_1);
1075
+ var gameCreatorUser = getPlayer(users, this.a9p_1);
1076
1076
  var tmp_0;
1077
- if (this.a9p_1.mode.shufflePlayers && this.b9p_1 == null) {
1078
- tmp_0 = sortWithItem(_get_random__h29cgo(this.c9p_1).h5w(toMutableList(users)), gameCreatorUser);
1077
+ if (this.b9p_1.mode.shufflePlayers && this.c9p_1 == null) {
1078
+ tmp_0 = sortWithItem(_get_random__h29cgo(this.d9p_1).h5w(toMutableList(users)), gameCreatorUser);
1079
1079
  } else {
1080
- var tmp0_safe_receiver = this.b9p_1;
1080
+ var tmp0_safe_receiver = this.c9p_1;
1081
1081
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1082
1082
  var tmp_1;
1083
- if (!(previousPlayers == null) && this.a9p_1.playersMode.isTeamGame) {
1084
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.c9p_1);
1083
+ if (!(previousPlayers == null) && this.b9p_1.playersMode.isTeamGame) {
1084
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.d9p_1);
1085
1085
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1086
1086
  var tmp0_iterator = previousPlayers.j();
1087
1087
  while (tmp0_iterator.k()) {
1088
1088
  var item = tmp0_iterator.l();
1089
1089
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
1090
1090
  }
1091
- var previousTeams = tmp_2.g8s(destination);
1091
+ var previousTeams = tmp_2.h8s(destination);
1092
1092
  var destination_0 = ArrayList_init_$Create$_0();
1093
1093
  var tmp0_iterator_0 = users.j();
1094
1094
  while (tmp0_iterator_0.k()) {
@@ -1112,17 +1112,17 @@
1112
1112
  destination_1.e(destination_2);
1113
1113
  }
1114
1114
  var updatedTeams = destination_1;
1115
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.c9p_1).k8s(updatedTeams);
1115
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.d9p_1).l8s(updatedTeams);
1116
1116
  } else {
1117
1117
  tmp_1 = users;
1118
1118
  }
1119
1119
  tmp_0 = tmp_1;
1120
1120
  }
1121
1121
  var updatedUsers = tmp_0;
1122
- var tmp_3 = this.g9p_1.dispatch;
1122
+ var tmp_3 = this.h9p_1.dispatch;
1123
1123
  var tmp1_version = GameEngineConfig_instance.version;
1124
- var tmp2_spectators = toList(this.d9p_1);
1125
- tmp_3(new StartGameMechanicAction(this.a9p_1, this.e9p_1, tmp1_version, this.z9o_1, updatedUsers, VOID, tmp2_spectators));
1124
+ var tmp2_spectators = toList(this.e9p_1);
1125
+ tmp_3(new StartGameMechanicAction(this.b9p_1, this.f9p_1, tmp1_version, this.a9p_1, updatedUsers, VOID, tmp2_spectators));
1126
1126
  return Unit_instance;
1127
1127
  } else if (tmp === 1) {
1128
1128
  throw this.h9_1;
@@ -1133,33 +1133,33 @@
1133
1133
  }
1134
1134
  while (true);
1135
1135
  };
1136
- protoOf(GameServer$roomOnCreate$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1137
- var i = new GameServer$roomOnCreate$slambda(this.y9o_1, this.z9o_1, this.a9p_1, this.b9p_1, this.c9p_1, this.d9p_1, this.e9p_1, completion);
1138
- i.f9p_1 = $this$dispatchAsync;
1139
- i.g9p_1 = store;
1136
+ protoOf(GameServer$roomOnCreate$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1137
+ var i = new GameServer$roomOnCreate$slambda(this.z9o_1, this.a9p_1, this.b9p_1, this.c9p_1, this.d9p_1, this.e9p_1, this.f9p_1, completion);
1138
+ i.g9p_1 = $this$dispatchAsync;
1139
+ i.h9p_1 = store;
1140
1140
  return i;
1141
1141
  };
1142
1142
  function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1143
1143
  var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
1144
1144
  var l = function ($this$dispatchAsync, store, $completion) {
1145
- return i.h9n($this$dispatchAsync, store, $completion);
1145
+ return i.i9n($this$dispatchAsync, store, $completion);
1146
1146
  };
1147
1147
  l.$arity = 2;
1148
1148
  return l;
1149
1149
  }
1150
1150
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1151
- this.p9p_1 = $state;
1151
+ this.q9p_1 = $state;
1152
1152
  CoroutineImpl.call(this, resultContinuation);
1153
1153
  }
1154
- protoOf(GameServer$roomOnContinueFromState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1155
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1154
+ protoOf(GameServer$roomOnContinueFromState$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1155
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1156
1156
  tmp.g9_1 = Unit_instance;
1157
1157
  tmp.h9_1 = null;
1158
1158
  return tmp.m9();
1159
1159
  };
1160
1160
  protoOf(GameServer$roomOnContinueFromState$slambda).x9 = function (p1, p2, $completion) {
1161
1161
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1162
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1162
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1163
1163
  };
1164
1164
  protoOf(GameServer$roomOnContinueFromState$slambda).m9 = function () {
1165
1165
  var suspendResult = this.g9_1;
@@ -1168,9 +1168,9 @@
1168
1168
  var tmp = this.e9_1;
1169
1169
  if (tmp === 0) {
1170
1170
  this.f9_1 = 1;
1171
- var tmp_0 = this.r9p_1.dispatch;
1171
+ var tmp_0 = this.s9p_1.dispatch;
1172
1172
  var tmp0_reason = RestartRoundReason_getInstance();
1173
- var tmp1_table = this.p9p_1.table;
1173
+ var tmp1_table = this.q9p_1.table;
1174
1174
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1175
1175
  return Unit_instance;
1176
1176
  } else if (tmp === 1) {
@@ -1182,33 +1182,33 @@
1182
1182
  }
1183
1183
  while (true);
1184
1184
  };
1185
- protoOf(GameServer$roomOnContinueFromState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1186
- var i = new GameServer$roomOnContinueFromState$slambda(this.p9p_1, completion);
1187
- i.q9p_1 = $this$dispatchAsync;
1188
- i.r9p_1 = store;
1185
+ protoOf(GameServer$roomOnContinueFromState$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1186
+ var i = new GameServer$roomOnContinueFromState$slambda(this.q9p_1, completion);
1187
+ i.r9p_1 = $this$dispatchAsync;
1188
+ i.s9p_1 = store;
1189
1189
  return i;
1190
1190
  };
1191
1191
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1192
1192
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1193
1193
  var l = function ($this$dispatchAsync, store, $completion) {
1194
- return i.h9n($this$dispatchAsync, store, $completion);
1194
+ return i.i9n($this$dispatchAsync, store, $completion);
1195
1195
  };
1196
1196
  l.$arity = 2;
1197
1197
  return l;
1198
1198
  }
1199
1199
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1200
- this.a9q_1 = $state;
1200
+ this.b9q_1 = $state;
1201
1201
  CoroutineImpl.call(this, resultContinuation);
1202
1202
  }
1203
- protoOf(GameServer$roomOnContinueFromState$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
1204
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1203
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).i9n = function ($this$dispatchAsync, store, $completion) {
1204
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1205
1205
  tmp.g9_1 = Unit_instance;
1206
1206
  tmp.h9_1 = null;
1207
1207
  return tmp.m9();
1208
1208
  };
1209
1209
  protoOf(GameServer$roomOnContinueFromState$slambda_1).x9 = function (p1, p2, $completion) {
1210
1210
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1211
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1211
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1212
1212
  };
1213
1213
  protoOf(GameServer$roomOnContinueFromState$slambda_1).m9 = function () {
1214
1214
  var suspendResult = this.g9_1;
@@ -1217,10 +1217,10 @@
1217
1217
  var tmp = this.e9_1;
1218
1218
  if (tmp === 0) {
1219
1219
  this.f9_1 = 1;
1220
- var tmp0_iterator = this.a9q_1.actions.j();
1220
+ var tmp0_iterator = this.b9q_1.actions.j();
1221
1221
  while (tmp0_iterator.k()) {
1222
1222
  var element = tmp0_iterator.l();
1223
- this.c9q_1.dispatch(element);
1223
+ this.d9q_1.dispatch(element);
1224
1224
  }
1225
1225
  return Unit_instance;
1226
1226
  } else if (tmp === 1) {
@@ -1232,35 +1232,35 @@
1232
1232
  }
1233
1233
  while (true);
1234
1234
  };
1235
- protoOf(GameServer$roomOnContinueFromState$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
1236
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.a9q_1, completion);
1237
- i.b9q_1 = $this$dispatchAsync;
1238
- i.c9q_1 = store;
1235
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).j9n = function ($this$dispatchAsync, store, completion) {
1236
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.b9q_1, completion);
1237
+ i.c9q_1 = $this$dispatchAsync;
1238
+ i.d9q_1 = store;
1239
1239
  return i;
1240
1240
  };
1241
1241
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1242
1242
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1243
1243
  var l = function ($this$dispatchAsync, store, $completion) {
1244
- return i.h9n($this$dispatchAsync, store, $completion);
1244
+ return i.i9n($this$dispatchAsync, store, $completion);
1245
1245
  };
1246
1246
  l.$arity = 2;
1247
1247
  return l;
1248
1248
  }
1249
1249
  function GameServer$roomOnContinueFromRound$slambda($roomId, this$0, $tableLite, resultContinuation) {
1250
- this.l9q_1 = $roomId;
1251
- this.m9q_1 = this$0;
1252
- this.n9q_1 = $tableLite;
1250
+ this.m9q_1 = $roomId;
1251
+ this.n9q_1 = this$0;
1252
+ this.o9q_1 = $tableLite;
1253
1253
  CoroutineImpl.call(this, resultContinuation);
1254
1254
  }
1255
- protoOf(GameServer$roomOnContinueFromRound$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1256
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1255
+ protoOf(GameServer$roomOnContinueFromRound$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1256
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1257
1257
  tmp.g9_1 = Unit_instance;
1258
1258
  tmp.h9_1 = null;
1259
1259
  return tmp.m9();
1260
1260
  };
1261
1261
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
1262
1262
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1263
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1263
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1264
1264
  };
1265
1265
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
1266
1266
  var suspendResult = this.g9_1;
@@ -1269,9 +1269,9 @@
1269
1269
  var tmp = this.e9_1;
1270
1270
  if (tmp === 0) {
1271
1271
  this.f9_1 = 1;
1272
- var tmp_0 = this.p9q_1.dispatch;
1272
+ var tmp_0 = this.q9q_1.dispatch;
1273
1273
  var tmp0_reason = RestartRoundReason_getInstance();
1274
- var tmp1_table = Companion_instance.restartRound(this.l9q_1, _get_idsProvider__fnfajc(this.m9q_1).s6h(), GameEngineConfig_instance.version, this.n9q_1);
1274
+ var tmp1_table = Companion_instance.restartRound(this.m9q_1, _get_idsProvider__fnfajc(this.n9q_1).s6h(), GameEngineConfig_instance.version, this.o9q_1);
1275
1275
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1276
1276
  return Unit_instance;
1277
1277
  } else if (tmp === 1) {
@@ -1283,16 +1283,16 @@
1283
1283
  }
1284
1284
  while (true);
1285
1285
  };
1286
- protoOf(GameServer$roomOnContinueFromRound$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1287
- var i = new GameServer$roomOnContinueFromRound$slambda(this.l9q_1, this.m9q_1, this.n9q_1, completion);
1288
- i.o9q_1 = $this$dispatchAsync;
1289
- i.p9q_1 = store;
1286
+ protoOf(GameServer$roomOnContinueFromRound$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1287
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.m9q_1, this.n9q_1, this.o9q_1, completion);
1288
+ i.p9q_1 = $this$dispatchAsync;
1289
+ i.q9q_1 = store;
1290
1290
  return i;
1291
1291
  };
1292
1292
  function GameServer$roomOnContinueFromRound$slambda_0($roomId, this$0, $tableLite, resultContinuation) {
1293
1293
  var i = new GameServer$roomOnContinueFromRound$slambda($roomId, this$0, $tableLite, resultContinuation);
1294
1294
  var l = function ($this$dispatchAsync, store, $completion) {
1295
- return i.h9n($this$dispatchAsync, store, $completion);
1295
+ return i.i9n($this$dispatchAsync, store, $completion);
1296
1296
  };
1297
1297
  l.$arity = 2;
1298
1298
  return l;
@@ -1300,15 +1300,15 @@
1300
1300
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1301
1301
  CoroutineImpl.call(this, resultContinuation);
1302
1302
  }
1303
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
1304
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1303
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9n = function ($this$dispatchAsync, store, $completion) {
1304
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1305
1305
  tmp.g9_1 = Unit_instance;
1306
1306
  tmp.h9_1 = null;
1307
1307
  return tmp.m9();
1308
1308
  };
1309
1309
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9 = function (p1, p2, $completion) {
1310
1310
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1311
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1311
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1312
1312
  };
1313
1313
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9 = function () {
1314
1314
  var suspendResult = this.g9_1;
@@ -1317,7 +1317,7 @@
1317
1317
  var tmp = this.e9_1;
1318
1318
  if (tmp === 0) {
1319
1319
  this.f9_1 = 1;
1320
- this.z9q_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1320
+ this.a9r_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1321
1321
  return Unit_instance;
1322
1322
  } else if (tmp === 1) {
1323
1323
  throw this.h9_1;
@@ -1328,33 +1328,33 @@
1328
1328
  }
1329
1329
  while (true);
1330
1330
  };
1331
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
1331
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).j9n = function ($this$dispatchAsync, store, completion) {
1332
1332
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1333
- i.y9q_1 = $this$dispatchAsync;
1334
- i.z9q_1 = store;
1333
+ i.z9q_1 = $this$dispatchAsync;
1334
+ i.a9r_1 = store;
1335
1335
  return i;
1336
1336
  };
1337
1337
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1338
1338
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1339
1339
  var l = function ($this$dispatchAsync, store, $completion) {
1340
- return i.h9n($this$dispatchAsync, store, $completion);
1340
+ return i.i9n($this$dispatchAsync, store, $completion);
1341
1341
  };
1342
1342
  l.$arity = 2;
1343
1343
  return l;
1344
1344
  }
1345
1345
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1346
- this.i9r_1 = $spectators;
1346
+ this.j9r_1 = $spectators;
1347
1347
  CoroutineImpl.call(this, resultContinuation);
1348
1348
  }
1349
- protoOf(GameServer$addSpectatorsToRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1350
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1349
+ protoOf(GameServer$addSpectatorsToRoom$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1350
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1351
1351
  tmp.g9_1 = Unit_instance;
1352
1352
  tmp.h9_1 = null;
1353
1353
  return tmp.m9();
1354
1354
  };
1355
1355
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
1356
1356
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1357
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1357
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1358
1358
  };
1359
1359
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
1360
1360
  var suspendResult = this.g9_1;
@@ -1363,7 +1363,7 @@
1363
1363
  var tmp = this.e9_1;
1364
1364
  if (tmp === 0) {
1365
1365
  this.f9_1 = 1;
1366
- this.k9r_1.dispatch(new AddSpectatorsAction(toList(this.i9r_1)));
1366
+ this.l9r_1.dispatch(new AddSpectatorsAction(toList(this.j9r_1)));
1367
1367
  return Unit_instance;
1368
1368
  } else if (tmp === 1) {
1369
1369
  throw this.h9_1;
@@ -1374,33 +1374,33 @@
1374
1374
  }
1375
1375
  while (true);
1376
1376
  };
1377
- protoOf(GameServer$addSpectatorsToRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1378
- var i = new GameServer$addSpectatorsToRoom$slambda(this.i9r_1, completion);
1379
- i.j9r_1 = $this$dispatchAsync;
1380
- i.k9r_1 = store;
1377
+ protoOf(GameServer$addSpectatorsToRoom$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1378
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.j9r_1, completion);
1379
+ i.k9r_1 = $this$dispatchAsync;
1380
+ i.l9r_1 = store;
1381
1381
  return i;
1382
1382
  };
1383
1383
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1384
1384
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1385
1385
  var l = function ($this$dispatchAsync, store, $completion) {
1386
- return i.h9n($this$dispatchAsync, store, $completion);
1386
+ return i.i9n($this$dispatchAsync, store, $completion);
1387
1387
  };
1388
1388
  l.$arity = 2;
1389
1389
  return l;
1390
1390
  }
1391
1391
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1392
- this.t9r_1 = $spectators;
1392
+ this.u9r_1 = $spectators;
1393
1393
  CoroutineImpl.call(this, resultContinuation);
1394
1394
  }
1395
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1396
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1395
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1396
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1397
1397
  tmp.g9_1 = Unit_instance;
1398
1398
  tmp.h9_1 = null;
1399
1399
  return tmp.m9();
1400
1400
  };
1401
1401
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1402
1402
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1403
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1403
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1404
1404
  };
1405
1405
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1406
1406
  var suspendResult = this.g9_1;
@@ -1409,7 +1409,7 @@
1409
1409
  var tmp = this.e9_1;
1410
1410
  if (tmp === 0) {
1411
1411
  this.f9_1 = 1;
1412
- this.v9r_1.dispatch(new RemoveSpectatorsAction(toList(this.t9r_1)));
1412
+ this.w9r_1.dispatch(new RemoveSpectatorsAction(toList(this.u9r_1)));
1413
1413
  return Unit_instance;
1414
1414
  } else if (tmp === 1) {
1415
1415
  throw this.h9_1;
@@ -1420,34 +1420,34 @@
1420
1420
  }
1421
1421
  while (true);
1422
1422
  };
1423
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1424
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.t9r_1, completion);
1425
- i.u9r_1 = $this$dispatchAsync;
1426
- i.v9r_1 = store;
1423
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1424
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.u9r_1, completion);
1425
+ i.v9r_1 = $this$dispatchAsync;
1426
+ i.w9r_1 = store;
1427
1427
  return i;
1428
1428
  };
1429
1429
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1430
1430
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1431
1431
  var l = function ($this$dispatchAsync, store, $completion) {
1432
- return i.h9n($this$dispatchAsync, store, $completion);
1432
+ return i.i9n($this$dispatchAsync, store, $completion);
1433
1433
  };
1434
1434
  l.$arity = 2;
1435
1435
  return l;
1436
1436
  }
1437
1437
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1438
- this.e9s_1 = $playerId;
1439
- this.f9s_1 = this$0;
1438
+ this.f9s_1 = $playerId;
1439
+ this.g9s_1 = this$0;
1440
1440
  CoroutineImpl.call(this, resultContinuation);
1441
1441
  }
1442
- protoOf(GameServer$roomRefreshPlayerState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1443
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1442
+ protoOf(GameServer$roomRefreshPlayerState$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1443
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1444
1444
  tmp.g9_1 = Unit_instance;
1445
1445
  tmp.h9_1 = null;
1446
1446
  return tmp.m9();
1447
1447
  };
1448
1448
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1449
1449
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1450
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1450
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1451
1451
  };
1452
1452
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1453
1453
  var suspendResult = this.g9_1;
@@ -1456,14 +1456,14 @@
1456
1456
  var tmp = this.e9_1;
1457
1457
  if (tmp === 0) {
1458
1458
  this.f9_1 = 1;
1459
- var table = this.h9s_1.state.m6r();
1460
- var player = getPlayer(table.players, this.e9s_1);
1459
+ var table = this.i9s_1.state.m6r();
1460
+ var player = getPlayer(table.players, this.f9s_1);
1461
1461
  if (player.f6x_1.h6d().y6b_1.isLive) {
1462
- this.h9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.f9s_1).b8z(player, table));
1462
+ this.i9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.g9s_1).c8z(player, table));
1463
1463
  } else {
1464
- var tmp_0 = this.h9s_1.dispatch;
1464
+ var tmp_0 = this.i9s_1.dispatch;
1465
1465
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1466
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9s_1));
1466
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f9s_1));
1467
1467
  }
1468
1468
  return Unit_instance;
1469
1469
  } else if (tmp === 1) {
@@ -1475,34 +1475,34 @@
1475
1475
  }
1476
1476
  while (true);
1477
1477
  };
1478
- protoOf(GameServer$roomRefreshPlayerState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1479
- var i = new GameServer$roomRefreshPlayerState$slambda(this.e9s_1, this.f9s_1, completion);
1480
- i.g9s_1 = $this$dispatchAsync;
1481
- i.h9s_1 = store;
1478
+ protoOf(GameServer$roomRefreshPlayerState$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1479
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.f9s_1, this.g9s_1, completion);
1480
+ i.h9s_1 = $this$dispatchAsync;
1481
+ i.i9s_1 = store;
1482
1482
  return i;
1483
1483
  };
1484
1484
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1485
1485
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1486
1486
  var l = function ($this$dispatchAsync, store, $completion) {
1487
- return i.h9n($this$dispatchAsync, store, $completion);
1487
+ return i.i9n($this$dispatchAsync, store, $completion);
1488
1488
  };
1489
1489
  l.$arity = 2;
1490
1490
  return l;
1491
1491
  }
1492
1492
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1493
- this.q9s_1 = this$0;
1494
- this.r9s_1 = $newRid;
1493
+ this.r9s_1 = this$0;
1494
+ this.s9s_1 = $newRid;
1495
1495
  CoroutineImpl.call(this, resultContinuation);
1496
1496
  }
1497
- protoOf(GameServer$roomOnDelete$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1498
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1497
+ protoOf(GameServer$roomOnDelete$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1498
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1499
1499
  tmp.g9_1 = Unit_instance;
1500
1500
  tmp.h9_1 = null;
1501
1501
  return tmp.m9();
1502
1502
  };
1503
1503
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1504
1504
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1505
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1505
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1506
1506
  };
1507
1507
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1508
1508
  var suspendResult = this.g9_1;
@@ -1511,19 +1511,19 @@
1511
1511
  var tmp = this.e9_1;
1512
1512
  if (tmp === 0) {
1513
1513
  this.f9_1 = 1;
1514
- var it = this.q9s_1.e6b().n6q_1;
1514
+ var it = this.r9s_1.e6b().n6q_1;
1515
1515
  var tmp_0;
1516
1516
  if (it == null) {
1517
- _get_logger__rkp4sl(this.q9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1517
+ _get_logger__rkp4sl(this.r9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1518
1518
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1519
1519
  } else {
1520
1520
  tmp_0 = it;
1521
1521
  }
1522
1522
  var terminationState = tmp_0;
1523
- var gameTransition = terminationState.h92_1;
1523
+ var gameTransition = terminationState.i92_1;
1524
1524
  var tmp_1;
1525
1525
  if (gameTransition instanceof GameToRoomTransition) {
1526
- var value = this.r9s_1;
1526
+ var value = this.s9s_1;
1527
1527
  var tmp$ret$0 = Unit_instance;
1528
1528
  l$ret$1: do {
1529
1529
  if (value == null) {
@@ -1540,9 +1540,9 @@
1540
1540
  tmp_1 = gameTransition;
1541
1541
  }
1542
1542
  var transition = tmp_1;
1543
- var tmp_2 = this.t9s_1.dispatch;
1544
- var tmp0_reason = terminationState.g92_1;
1545
- var tmp1_isGameFinished = this.q9s_1.e6b().m6r().isGameFinished;
1543
+ var tmp_2 = this.u9s_1.dispatch;
1544
+ var tmp0_reason = terminationState.h92_1;
1545
+ var tmp1_isGameFinished = this.r9s_1.e6b().m6r().isGameFinished;
1546
1546
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
1547
1547
  return Unit_instance;
1548
1548
  } else if (tmp === 1) {
@@ -1554,33 +1554,33 @@
1554
1554
  }
1555
1555
  while (true);
1556
1556
  };
1557
- protoOf(GameServer$roomOnDelete$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1558
- var i = new GameServer$roomOnDelete$slambda(this.q9s_1, this.r9s_1, completion);
1559
- i.s9s_1 = $this$dispatchAsync;
1560
- i.t9s_1 = store;
1557
+ protoOf(GameServer$roomOnDelete$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1558
+ var i = new GameServer$roomOnDelete$slambda(this.r9s_1, this.s9s_1, completion);
1559
+ i.t9s_1 = $this$dispatchAsync;
1560
+ i.u9s_1 = store;
1561
1561
  return i;
1562
1562
  };
1563
1563
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1564
1564
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1565
1565
  var l = function ($this$dispatchAsync, store, $completion) {
1566
- return i.h9n($this$dispatchAsync, store, $completion);
1566
+ return i.i9n($this$dispatchAsync, store, $completion);
1567
1567
  };
1568
1568
  l.$arity = 2;
1569
1569
  return l;
1570
1570
  }
1571
1571
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1572
- this.c9t_1 = $enabled;
1572
+ this.d9t_1 = $enabled;
1573
1573
  CoroutineImpl.call(this, resultContinuation);
1574
1574
  }
1575
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1576
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1575
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1576
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1577
1577
  tmp.g9_1 = Unit_instance;
1578
1578
  tmp.h9_1 = null;
1579
1579
  return tmp.m9();
1580
1580
  };
1581
1581
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1582
1582
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1583
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1583
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1584
1584
  };
1585
1585
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1586
1586
  var suspendResult = this.g9_1;
@@ -1589,7 +1589,7 @@
1589
1589
  var tmp = this.e9_1;
1590
1590
  if (tmp === 0) {
1591
1591
  this.f9_1 = 1;
1592
- this.e9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.e9t_1.state).f9t_1.h9t(this.c9t_1)));
1592
+ this.f9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.f9t_1.state).g9t_1.i9t(this.d9t_1)));
1593
1593
  return Unit_instance;
1594
1594
  } else if (tmp === 1) {
1595
1595
  throw this.h9_1;
@@ -1600,35 +1600,35 @@
1600
1600
  }
1601
1601
  while (true);
1602
1602
  };
1603
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1604
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.c9t_1, completion);
1605
- i.d9t_1 = $this$dispatchAsync;
1606
- i.e9t_1 = store;
1603
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1604
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.d9t_1, completion);
1605
+ i.e9t_1 = $this$dispatchAsync;
1606
+ i.f9t_1 = store;
1607
1607
  return i;
1608
1608
  };
1609
1609
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1610
1610
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1611
1611
  var l = function ($this$dispatchAsync, store, $completion) {
1612
- return i.h9n($this$dispatchAsync, store, $completion);
1612
+ return i.i9n($this$dispatchAsync, store, $completion);
1613
1613
  };
1614
1614
  l.$arity = 2;
1615
1615
  return l;
1616
1616
  }
1617
1617
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1618
- this.q9t_1 = $reason;
1619
- this.r9t_1 = this$0;
1620
- this.s9t_1 = $roomId;
1618
+ this.r9t_1 = $reason;
1619
+ this.s9t_1 = this$0;
1620
+ this.t9t_1 = $roomId;
1621
1621
  CoroutineImpl.call(this, resultContinuation);
1622
1622
  }
1623
- protoOf(GameServer$shutdown$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1624
- var tmp = this.i9n($this$dispatchAsync, store, $completion);
1623
+ protoOf(GameServer$shutdown$slambda).i9n = function ($this$dispatchAsync, store, $completion) {
1624
+ var tmp = this.j9n($this$dispatchAsync, store, $completion);
1625
1625
  tmp.g9_1 = Unit_instance;
1626
1626
  tmp.h9_1 = null;
1627
1627
  return tmp.m9();
1628
1628
  };
1629
1629
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1630
1630
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1631
- return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1631
+ return this.i9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1632
1632
  };
1633
1633
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1634
1634
  var suspendResult = this.g9_1;
@@ -1637,11 +1637,11 @@
1637
1637
  var tmp = this.e9_1;
1638
1638
  if (tmp === 0) {
1639
1639
  this.f9_1 = 1;
1640
- var state = this.u9t_1.store.state;
1640
+ var state = this.v9t_1.store.state;
1641
1641
  if (state.n6r()) {
1642
- var tmp0_elvis_lhs = toDomainEnumSafe(this.q9t_1, get_serverShutdownReasonMapping());
1642
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.r9t_1, get_serverShutdownReasonMapping());
1643
1643
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1644
- var tmp_0 = this.u9t_1.dispatch;
1644
+ var tmp_0 = this.v9t_1.dispatch;
1645
1645
  var tmp_1 = Companion_instance_0;
1646
1646
  var tmp_2;
1647
1647
  switch (shutdownReason.n2_1) {
@@ -1655,10 +1655,10 @@
1655
1655
  noWhenBranchMatchedException();
1656
1656
  break;
1657
1657
  }
1658
- tmp_0(tmp_1.withAnalytics(tmp_2, this.r9t_1.table.isGameFinished, this.r9t_1.table));
1658
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.s9t_1.table.isGameFinished, this.s9t_1.table));
1659
1659
  } else {
1660
- _get_logger__rkp4sl(this.r9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.s9t_1);
1661
- this.u9t_1.dispatch(new ClearAction());
1660
+ _get_logger__rkp4sl(this.s9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.t9t_1);
1661
+ this.v9t_1.dispatch(new ClearAction());
1662
1662
  }
1663
1663
  return Unit_instance;
1664
1664
  } else if (tmp === 1) {
@@ -1670,22 +1670,22 @@
1670
1670
  }
1671
1671
  while (true);
1672
1672
  };
1673
- protoOf(GameServer$shutdown$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1674
- var i = new GameServer$shutdown$slambda(this.q9t_1, this.r9t_1, this.s9t_1, completion);
1675
- i.t9t_1 = $this$dispatchAsync;
1676
- i.u9t_1 = store;
1673
+ protoOf(GameServer$shutdown$slambda).j9n = function ($this$dispatchAsync, store, completion) {
1674
+ var i = new GameServer$shutdown$slambda(this.r9t_1, this.s9t_1, this.t9t_1, completion);
1675
+ i.u9t_1 = $this$dispatchAsync;
1676
+ i.v9t_1 = store;
1677
1677
  return i;
1678
1678
  };
1679
1679
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1680
1680
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1681
1681
  var l = function ($this$dispatchAsync, store, $completion) {
1682
- return i.h9n($this$dispatchAsync, store, $completion);
1682
+ return i.i9n($this$dispatchAsync, store, $completion);
1683
1683
  };
1684
1684
  l.$arity = 2;
1685
1685
  return l;
1686
1686
  }
1687
1687
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1688
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.v9t()) : preloadedState;
1688
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.w9t()) : preloadedState;
1689
1689
  var tmp;
1690
1690
  if (externalReducers === VOID) {
1691
1691
  // Inline function 'kotlin.collections.listOf' call
@@ -1708,46 +1708,46 @@
1708
1708
  // Inline function 'org.kodein.type.generic' call
1709
1709
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1710
1710
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1711
- tmp_1.b9l_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory());
1711
+ tmp_1.c9l_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory());
1712
1712
  var tmp_3 = this;
1713
1713
  // Inline function 'org.kodein.di.instance' call
1714
1714
  // Inline function 'org.kodein.type.generic' call
1715
1715
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1716
1716
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1717
- tmp_3.c9l_1 = Instance(di, tmp$ret$4, null).t63(this, toClientEventsObserver$factory());
1717
+ tmp_3.d9l_1 = Instance(di, tmp$ret$4, null).t63(this, toClientEventsObserver$factory());
1718
1718
  var tmp_5 = this;
1719
1719
  // Inline function 'org.kodein.di.instance' call
1720
1720
  // Inline function 'org.kodein.type.generic' call
1721
1721
  var tmp_6 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
1722
1722
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1723
- tmp_5.d9l_1 = Instance(di, tmp$ret$6, null).t63(this, mechanicEventsObserver$factory());
1723
+ tmp_5.e9l_1 = Instance(di, tmp$ret$6, null).t63(this, mechanicEventsObserver$factory());
1724
1724
  var tmp_7 = this;
1725
1725
  // Inline function 'org.kodein.di.instance' call
1726
1726
  // Inline function 'org.kodein.type.generic' call
1727
1727
  var tmp_8 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1728
1728
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
1729
- tmp_7.e9l_1 = Instance(di, tmp$ret$8, null).t63(this, playerConnectionInteractor$factory());
1729
+ tmp_7.f9l_1 = Instance(di, tmp$ret$8, null).t63(this, playerConnectionInteractor$factory());
1730
1730
  var tmp_9 = this;
1731
1731
  // Inline function 'org.kodein.di.instance' call
1732
1732
  // Inline function 'org.kodein.type.generic' call
1733
1733
  var tmp_10 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
1734
1734
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
1735
- tmp_9.f9l_1 = Instance(di, tmp$ret$10, null).t63(this, teamsLogicProvider$factory());
1735
+ tmp_9.g9l_1 = Instance(di, tmp$ret$10, null).t63(this, teamsLogicProvider$factory());
1736
1736
  var tmp_11 = this;
1737
- tmp_11.g9l_1 = lazy(GameServer$random$delegate$lambda(this));
1737
+ tmp_11.h9l_1 = lazy(GameServer$random$delegate$lambda(this));
1738
1738
  var tmp_12 = this;
1739
1739
  // Inline function 'org.kodein.di.instance' call
1740
1740
  // Inline function 'org.kodein.type.generic' call
1741
1741
  var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
1742
1742
  var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
1743
- tmp_12.h9l_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
1743
+ tmp_12.i9l_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
1744
1744
  var tmp_14 = this;
1745
- var tmp0_externalMiddlewares = plus(storeContract.d95(), externalMiddlewares);
1746
- var tmp1_externalReducers = plus(storeContract.c95(), externalReducers);
1747
- tmp_14.i9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1745
+ var tmp0_externalMiddlewares = plus(storeContract.e95(), externalMiddlewares);
1746
+ var tmp1_externalReducers = plus(storeContract.d95(), externalReducers);
1747
+ tmp_14.j9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1748
1748
  }
1749
1749
  protoOf(GameServer).z6p = function () {
1750
- return this.i9l_1;
1750
+ return this.j9l_1;
1751
1751
  };
1752
1752
  protoOf(GameServer).d5l = function () {
1753
1753
  return this.e6b().m6r().id;
@@ -1775,52 +1775,52 @@
1775
1775
  };
1776
1776
  protoOf(GameServer).fromClientEvent = function (action) {
1777
1777
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1778
- this.i9l_1.l6r(GameServer$fromClientEvent$slambda_0(action, null));
1778
+ this.j9l_1.l6r(GameServer$fromClientEvent$slambda_0(action, null));
1779
1779
  };
1780
1780
  protoOf(GameServer).playerLostConnection = function (playerId) {
1781
1781
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1782
- this.i9l_1.l6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1782
+ this.j9l_1.l6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1783
1783
  };
1784
1784
  protoOf(GameServer).playerLive = function (playerId) {
1785
1785
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1786
- this.i9l_1.l6r(GameServer$playerLive$slambda_0(playerId, null));
1786
+ this.j9l_1.l6r(GameServer$playerLive$slambda_0(playerId, null));
1787
1787
  };
1788
1788
  protoOf(GameServer).playerLeft = function (playerId) {
1789
1789
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1790
- this.i9l_1.l6r(GameServer$playerLeft$slambda_0(playerId, null));
1790
+ this.j9l_1.l6r(GameServer$playerLeft$slambda_0(playerId, null));
1791
1791
  };
1792
- protoOf(GameServer).w9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1793
- this.i9l_1.l6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1792
+ protoOf(GameServer).x9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1793
+ this.j9l_1.l6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1794
1794
  };
1795
1795
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
1796
- this.i9l_1.l6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1797
- this.i9l_1.l6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1796
+ this.j9l_1.l6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1797
+ this.j9l_1.l6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1798
1798
  };
1799
1799
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1800
- this.i9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_0(roomId, this, tableLite, null));
1801
- this.i9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1800
+ this.j9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_0(roomId, this, tableLite, null));
1801
+ this.j9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1802
1802
  };
1803
1803
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1804
- this.i9l_1.l6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1804
+ this.j9l_1.l6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1805
1805
  };
1806
1806
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1807
- this.i9l_1.l6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1807
+ this.j9l_1.l6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1808
1808
  };
1809
1809
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1810
1810
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1811
- this.i9l_1.l6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1811
+ this.j9l_1.l6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1812
1812
  };
1813
- protoOf(GameServer).x9t = function (newRid) {
1813
+ protoOf(GameServer).y9t = function (newRid) {
1814
1814
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
1815
- this.i9l_1.l6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1815
+ this.j9l_1.l6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1816
1816
  };
1817
1817
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1818
1818
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
1819
- this.i9l_1.l6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1819
+ this.j9l_1.l6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1820
1820
  };
1821
- protoOf(GameServer).y9t = function (reason, roomId) {
1821
+ protoOf(GameServer).z9t = function (reason, roomId) {
1822
1822
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
1823
- this.i9l_1.l6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1823
+ this.j9l_1.l6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1824
1824
  };
1825
1825
  protoOf(GameServer).clear = function () {
1826
1826
  return this.a2();
@@ -1933,16 +1933,16 @@
1933
1933
  return Companion_instance_8;
1934
1934
  }
1935
1935
  function ServerConfig(canStartNewGame) {
1936
- this.g9t_1 = canStartNewGame;
1936
+ this.h9t_1 = canStartNewGame;
1937
1937
  }
1938
- protoOf(ServerConfig).h9t = function (canStartNewGame) {
1938
+ protoOf(ServerConfig).i9t = function (canStartNewGame) {
1939
1939
  return new ServerConfig(canStartNewGame);
1940
1940
  };
1941
1941
  protoOf(ServerConfig).toString = function () {
1942
- return 'ServerConfig(canStartNewGame=' + this.g9t_1 + ')';
1942
+ return 'ServerConfig(canStartNewGame=' + this.h9t_1 + ')';
1943
1943
  };
1944
1944
  protoOf(ServerConfig).hashCode = function () {
1945
- return getBooleanHashCode(this.g9t_1);
1945
+ return getBooleanHashCode(this.h9t_1);
1946
1946
  };
1947
1947
  protoOf(ServerConfig).equals = function (other) {
1948
1948
  if (this === other)
@@ -1950,7 +1950,7 @@
1950
1950
  if (!(other instanceof ServerConfig))
1951
1951
  return false;
1952
1952
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1953
- if (!(this.g9t_1 === tmp0_other_with_cast.g9t_1))
1953
+ if (!(this.h9t_1 === tmp0_other_with_cast.h9t_1))
1954
1954
  return false;
1955
1955
  return true;
1956
1956
  };
@@ -1965,12 +1965,12 @@
1965
1965
  protoOf(TableStateUpdate).pe = function () {
1966
1966
  return this.table;
1967
1967
  };
1968
- protoOf(TableStateUpdate).z9t = function (table) {
1968
+ protoOf(TableStateUpdate).a9u = function (table) {
1969
1969
  return new TableStateUpdate(table);
1970
1970
  };
1971
1971
  protoOf(TableStateUpdate).copy = function (table, $super) {
1972
1972
  table = table === VOID ? this.table : table;
1973
- return this.z9t(table);
1973
+ return this.a9u(table);
1974
1974
  };
1975
1975
  protoOf(TableStateUpdate).toString = function () {
1976
1976
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -1991,18 +1991,18 @@
1991
1991
  function ActionsStateUpdate(actions) {
1992
1992
  this.actions = actions;
1993
1993
  }
1994
- protoOf(ActionsStateUpdate).a8l = function () {
1994
+ protoOf(ActionsStateUpdate).b8l = function () {
1995
1995
  return this.actions;
1996
1996
  };
1997
1997
  protoOf(ActionsStateUpdate).pe = function () {
1998
1998
  return this.actions;
1999
1999
  };
2000
- protoOf(ActionsStateUpdate).a9u = function (actions) {
2000
+ protoOf(ActionsStateUpdate).b9u = function (actions) {
2001
2001
  return new ActionsStateUpdate(actions);
2002
2002
  };
2003
2003
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
2004
2004
  actions = actions === VOID ? this.actions : actions;
2005
- return this.a9u(actions);
2005
+ return this.b9u(actions);
2006
2006
  };
2007
2007
  protoOf(ActionsStateUpdate).toString = function () {
2008
2008
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -2266,7 +2266,7 @@
2266
2266
  function MechanicEventsObserver() {
2267
2267
  }
2268
2268
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2269
- this.k9u_1 = $$this$unsafeFlow;
2269
+ this.l9u_1 = $$this$unsafeFlow;
2270
2270
  CoroutineImpl.call(this, resultContinuation);
2271
2271
  }
2272
2272
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2287,12 +2287,12 @@
2287
2287
  case 0:
2288
2288
  this.f9_1 = 2;
2289
2289
  var tmp_0 = this;
2290
- tmp_0.m9u_1 = this.k9u_1;
2290
+ tmp_0.n9u_1 = this.l9u_1;
2291
2291
  var tmp_1 = this;
2292
- tmp_1.n9u_1 = this.l9u_1;
2292
+ tmp_1.o9u_1 = this.m9u_1;
2293
2293
  this.e9_1 = 1;
2294
- var it = this.n9u_1;
2295
- suspendResult = this.m9u_1.p18(new ActionsStateUpdate(it), this);
2294
+ var it = this.o9u_1;
2295
+ suspendResult = this.n9u_1.p18(new ActionsStateUpdate(it), this);
2296
2296
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2297
2297
  return suspendResult;
2298
2298
  }
@@ -2315,8 +2315,8 @@
2315
2315
  while (true);
2316
2316
  };
2317
2317
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).j1i = function (value, completion) {
2318
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.k9u_1, completion);
2319
- i.l9u_1 = value;
2318
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.l9u_1, completion);
2319
+ i.m9u_1 = value;
2320
2320
  return i;
2321
2321
  };
2322
2322
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2329,8 +2329,8 @@
2329
2329
  }
2330
2330
  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
2331
2331
  CoroutineImpl.call(this, resultContinuation);
2332
- this.w9u_1 = _this__u8e3s4;
2333
- this.x9u_1 = collector;
2332
+ this.x9u_1 = _this__u8e3s4;
2333
+ this.y9u_1 = collector;
2334
2334
  }
2335
2335
  protoOf($collectCOROUTINE$0).m9 = function () {
2336
2336
  var suspendResult = this.g9_1;
@@ -2341,10 +2341,10 @@
2341
2341
  case 0:
2342
2342
  this.f9_1 = 2;
2343
2343
  var tmp_0 = this;
2344
- tmp_0.y9u_1 = this.x9u_1;
2344
+ tmp_0.z9u_1 = this.y9u_1;
2345
2345
  this.e9_1 = 1;
2346
- var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.y9u_1, null);
2347
- suspendResult = this.w9u_1.z9u_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2346
+ var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.z9u_1, null);
2347
+ suspendResult = this.x9u_1.a9v_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2348
2348
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2349
2349
  return suspendResult;
2350
2350
  }
@@ -2367,7 +2367,7 @@
2367
2367
  while (true);
2368
2368
  };
2369
2369
  function _no_name_provided__qut3iv($this) {
2370
- this.z9u_1 = $this;
2370
+ this.a9v_1 = $this;
2371
2371
  }
2372
2372
  protoOf(_no_name_provided__qut3iv).q18 = function (collector, $completion) {
2373
2373
  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -2379,18 +2379,18 @@
2379
2379
  return this.q18(collector, $completion);
2380
2380
  };
2381
2381
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation) {
2382
- this.i9v_1 = $table;
2383
- this.j9v_1 = this$0;
2382
+ this.j9v_1 = $table;
2383
+ this.k9v_1 = this$0;
2384
2384
  CoroutineImpl.call(this, resultContinuation);
2385
2385
  }
2386
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).l9v = function ($this$flow, $completion) {
2387
- var tmp = this.m9v($this$flow, $completion);
2386
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9v = function ($this$flow, $completion) {
2387
+ var tmp = this.n9v($this$flow, $completion);
2388
2388
  tmp.g9_1 = Unit_instance;
2389
2389
  tmp.h9_1 = null;
2390
2390
  return tmp.m9();
2391
2391
  };
2392
2392
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).w9 = function (p1, $completion) {
2393
- return this.l9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2393
+ return this.m9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2394
2394
  };
2395
2395
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9 = function () {
2396
2396
  var suspendResult = this.g9_1;
@@ -2401,7 +2401,7 @@
2401
2401
  case 0:
2402
2402
  this.f9_1 = 3;
2403
2403
  this.e9_1 = 1;
2404
- suspendResult = this.k9v_1.p18(new TableStateUpdate(this.i9v_1), this);
2404
+ suspendResult = this.l9v_1.p18(new TableStateUpdate(this.j9v_1), this);
2405
2405
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2406
2406
  return suspendResult;
2407
2407
  }
@@ -2409,8 +2409,8 @@
2409
2409
  continue $sm;
2410
2410
  case 1:
2411
2411
  this.e9_1 = 2;
2412
- var this_0 = windowedByInterval(this.j9v_1.n9v_1, new Long(1000, 0));
2413
- suspendResult = emitAll(this.k9v_1, new _no_name_provided__qut3iv(this_0), this);
2412
+ var this_0 = windowedByInterval(this.k9v_1.o9v_1, new Long(1000, 0));
2413
+ suspendResult = emitAll(this.l9v_1, new _no_name_provided__qut3iv(this_0), this);
2414
2414
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2415
2415
  return suspendResult;
2416
2416
  }
@@ -2432,21 +2432,21 @@
2432
2432
  }
2433
2433
  while (true);
2434
2434
  };
2435
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9v = function ($this$flow, completion) {
2436
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.i9v_1, this.j9v_1, completion);
2437
- i.k9v_1 = $this$flow;
2435
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).n9v = function ($this$flow, completion) {
2436
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.j9v_1, this.k9v_1, completion);
2437
+ i.l9v_1 = $this$flow;
2438
2438
  return i;
2439
2439
  };
2440
2440
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
2441
2441
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation);
2442
2442
  var l = function ($this$flow, $completion) {
2443
- return i.l9v($this$flow, $completion);
2443
+ return i.m9v($this$flow, $completion);
2444
2444
  };
2445
2445
  l.$arity = 1;
2446
2446
  return l;
2447
2447
  }
2448
2448
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2449
- this.w9v_1 = $$this$unsafeFlow;
2449
+ this.x9v_1 = $$this$unsafeFlow;
2450
2450
  CoroutineImpl.call(this, resultContinuation);
2451
2451
  }
2452
2452
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).i1i = function (value, $completion) {
@@ -2467,12 +2467,12 @@
2467
2467
  case 0:
2468
2468
  this.f9_1 = 2;
2469
2469
  var tmp_0 = this;
2470
- tmp_0.y9v_1 = this.w9v_1;
2470
+ tmp_0.z9v_1 = this.x9v_1;
2471
2471
  var tmp_1 = this;
2472
- tmp_1.z9v_1 = this.x9v_1;
2472
+ tmp_1.a9w_1 = this.y9v_1;
2473
2473
  this.e9_1 = 1;
2474
- var state = this.z9v_1;
2475
- suspendResult = this.y9v_1.p18(state.m6r().gameInfo.roundNumberTotal, this);
2474
+ var state = this.a9w_1;
2475
+ suspendResult = this.z9v_1.p18(state.m6r().gameInfo.roundNumberTotal, this);
2476
2476
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2477
2477
  return suspendResult;
2478
2478
  }
@@ -2495,8 +2495,8 @@
2495
2495
  while (true);
2496
2496
  };
2497
2497
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).j1i = function (value, completion) {
2498
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.w9v_1, completion);
2499
- i.x9v_1 = value;
2498
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.x9v_1, completion);
2499
+ i.y9v_1 = value;
2500
2500
  return i;
2501
2501
  };
2502
2502
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2509,8 +2509,8 @@
2509
2509
  }
2510
2510
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
2511
2511
  CoroutineImpl.call(this, resultContinuation);
2512
- this.i9w_1 = _this__u8e3s4;
2513
- this.j9w_1 = collector;
2512
+ this.j9w_1 = _this__u8e3s4;
2513
+ this.k9w_1 = collector;
2514
2514
  }
2515
2515
  protoOf($collectCOROUTINE$1).m9 = function () {
2516
2516
  var suspendResult = this.g9_1;
@@ -2521,10 +2521,10 @@
2521
2521
  case 0:
2522
2522
  this.f9_1 = 2;
2523
2523
  var tmp_0 = this;
2524
- tmp_0.k9w_1 = this.j9w_1;
2524
+ tmp_0.l9w_1 = this.k9w_1;
2525
2525
  this.e9_1 = 1;
2526
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.k9w_1, null);
2527
- suspendResult = this.i9w_1.l9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2526
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.l9w_1, null);
2527
+ suspendResult = this.j9w_1.m9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2528
2528
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2529
2529
  return suspendResult;
2530
2530
  }
@@ -2547,7 +2547,7 @@
2547
2547
  while (true);
2548
2548
  };
2549
2549
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2550
- this.u9w_1 = $$this$unsafeFlow;
2550
+ this.v9w_1 = $$this$unsafeFlow;
2551
2551
  CoroutineImpl.call(this, resultContinuation);
2552
2552
  }
2553
2553
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2571,33 +2571,33 @@
2571
2571
  continue $sm;
2572
2572
  case 1:
2573
2573
  var tmp_0 = this;
2574
- tmp_0.x9w_1 = this.u9w_1;
2574
+ tmp_0.y9w_1 = this.v9w_1;
2575
2575
  var tmp_1 = this;
2576
- tmp_1.y9w_1 = this.v9w_1;
2576
+ tmp_1.z9w_1 = this.w9w_1;
2577
2577
  var tmp_2 = this;
2578
- tmp_2.z9w_1 = this.y9w_1.k6q_1;
2579
- if (this.z9w_1 == null) {
2580
- this.w9w_1 = Unit_instance;
2578
+ tmp_2.a9x_1 = this.z9w_1.k6q_1;
2579
+ if (this.a9x_1 == null) {
2580
+ this.x9w_1 = Unit_instance;
2581
2581
  this.e9_1 = 4;
2582
2582
  var tmp_3 = this;
2583
2583
  continue $sm;
2584
2584
  } else {
2585
- this.a9x_1 = this.z9w_1;
2585
+ this.b9x_1 = this.a9x_1;
2586
2586
  this.e9_1 = 2;
2587
2587
  continue $sm;
2588
2588
  }
2589
2589
 
2590
2590
  case 2:
2591
- this.b9x_1 = this.a9x_1;
2591
+ this.c9x_1 = this.b9x_1;
2592
2592
  this.e9_1 = 3;
2593
- suspendResult = this.x9w_1.p18(this.b9x_1, this);
2593
+ suspendResult = this.y9w_1.p18(this.c9x_1, this);
2594
2594
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2595
2595
  return suspendResult;
2596
2596
  }
2597
2597
 
2598
2598
  continue $sm;
2599
2599
  case 3:
2600
- this.w9w_1 = suspendResult;
2600
+ this.x9w_1 = suspendResult;
2601
2601
  if (false) {
2602
2602
  this.e9_1 = 1;
2603
2603
  continue $sm;
@@ -2622,8 +2622,8 @@
2622
2622
  while (true);
2623
2623
  };
2624
2624
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).j1i = function (value, completion) {
2625
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.u9w_1, completion);
2626
- i.v9w_1 = value;
2625
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.v9w_1, completion);
2626
+ i.w9w_1 = value;
2627
2627
  return i;
2628
2628
  };
2629
2629
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2636,8 +2636,8 @@
2636
2636
  }
2637
2637
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
2638
2638
  CoroutineImpl.call(this, resultContinuation);
2639
- this.k9x_1 = _this__u8e3s4;
2640
- this.l9x_1 = collector;
2639
+ this.l9x_1 = _this__u8e3s4;
2640
+ this.m9x_1 = collector;
2641
2641
  }
2642
2642
  protoOf($collectCOROUTINE$2).m9 = function () {
2643
2643
  var suspendResult = this.g9_1;
@@ -2648,10 +2648,10 @@
2648
2648
  case 0:
2649
2649
  this.f9_1 = 2;
2650
2650
  var tmp_0 = this;
2651
- tmp_0.m9x_1 = this.l9x_1;
2651
+ tmp_0.n9x_1 = this.m9x_1;
2652
2652
  this.e9_1 = 1;
2653
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.m9x_1, null);
2654
- suspendResult = this.k9x_1.n9x_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2653
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.n9x_1, null);
2654
+ suspendResult = this.l9x_1.o9x_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2655
2655
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2656
2656
  return suspendResult;
2657
2657
  }
@@ -2674,7 +2674,7 @@
2674
2674
  while (true);
2675
2675
  };
2676
2676
  function _no_name_provided__qut3iv_0($this) {
2677
- this.n9x_1 = $this;
2677
+ this.o9x_1 = $this;
2678
2678
  }
2679
2679
  protoOf(_no_name_provided__qut3iv_0).q18 = function (collector, $completion) {
2680
2680
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -2695,20 +2695,20 @@
2695
2695
  return transformLatest(this_0, MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0(observeState, null));
2696
2696
  }
2697
2697
  function Companion_1() {
2698
- this.o9x_1 = 1000;
2698
+ this.p9x_1 = 1000;
2699
2699
  }
2700
2700
  var Companion_instance_9;
2701
2701
  function Companion_getInstance_2() {
2702
2702
  return Companion_instance_9;
2703
2703
  }
2704
2704
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
2705
- this.p9x_1 = function_0;
2705
+ this.q9x_1 = function_0;
2706
2706
  }
2707
2707
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).p18 = function (value, $completion) {
2708
- return this.p9x_1(value, $completion);
2708
+ return this.q9x_1(value, $completion);
2709
2709
  };
2710
2710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o3 = function () {
2711
- return this.p9x_1;
2711
+ return this.q9x_1;
2712
2712
  };
2713
2713
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
2714
2714
  var tmp;
@@ -2729,13 +2729,13 @@
2729
2729
  return hashCode(this.o3());
2730
2730
  };
2731
2731
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
2732
- this.q9x_1 = function_0;
2732
+ this.r9x_1 = function_0;
2733
2733
  }
2734
2734
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).p18 = function (value, $completion) {
2735
- return this.q9x_1(value, $completion);
2735
+ return this.r9x_1(value, $completion);
2736
2736
  };
2737
2737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o3 = function () {
2738
- return this.q9x_1;
2738
+ return this.r9x_1;
2739
2739
  };
2740
2740
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
2741
2741
  var tmp;
@@ -2756,18 +2756,18 @@
2756
2756
  return hashCode(this.o3());
2757
2757
  };
2758
2758
  function MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation) {
2759
- this.z9x_1 = this$0;
2759
+ this.a9y_1 = this$0;
2760
2760
  CoroutineImpl.call(this, resultContinuation);
2761
2761
  }
2762
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).c9y = function ($this$transformLatest, it, $completion) {
2763
- var tmp = this.d9y($this$transformLatest, it, $completion);
2762
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).d9y = function ($this$transformLatest, it, $completion) {
2763
+ var tmp = this.e9y($this$transformLatest, it, $completion);
2764
2764
  tmp.g9_1 = Unit_instance;
2765
2765
  tmp.h9_1 = null;
2766
2766
  return tmp.m9();
2767
2767
  };
2768
2768
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).x9 = function (p1, p2, $completion) {
2769
2769
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2770
- return this.c9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2770
+ return this.d9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2771
2771
  };
2772
2772
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).m9 = function () {
2773
2773
  var suspendResult = this.g9_1;
@@ -2778,8 +2778,8 @@
2778
2778
  case 0:
2779
2779
  this.f9_1 = 2;
2780
2780
  this.e9_1 = 1;
2781
- var table = this.b9y_1;
2782
- suspendResult = emitAll(this.a9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.z9x_1, null)), this);
2781
+ var table = this.c9y_1;
2782
+ suspendResult = emitAll(this.b9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.a9y_1, null)), this);
2783
2783
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2784
2784
  return suspendResult;
2785
2785
  }
@@ -2801,22 +2801,22 @@
2801
2801
  }
2802
2802
  while (true);
2803
2803
  };
2804
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).d9y = function ($this$transformLatest, it, completion) {
2805
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.z9x_1, completion);
2806
- i.a9y_1 = $this$transformLatest;
2807
- i.b9y_1 = it;
2804
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).e9y = function ($this$transformLatest, it, completion) {
2805
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.a9y_1, completion);
2806
+ i.b9y_1 = $this$transformLatest;
2807
+ i.c9y_1 = it;
2808
2808
  return i;
2809
2809
  };
2810
2810
  function MechanicEventsObserverImpl$observeUpdates$slambda_0(this$0, resultContinuation) {
2811
2811
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation);
2812
2812
  var l = function ($this$transformLatest, it, $completion) {
2813
- return i.c9y($this$transformLatest, it, $completion);
2813
+ return i.d9y($this$transformLatest, it, $completion);
2814
2814
  };
2815
2815
  l.$arity = 2;
2816
2816
  return l;
2817
2817
  }
2818
2818
  function _no_name_provided__qut3iv_1($this) {
2819
- this.l9w_1 = $this;
2819
+ this.m9w_1 = $this;
2820
2820
  }
2821
2821
  protoOf(_no_name_provided__qut3iv_1).q18 = function (collector, $completion) {
2822
2822
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -2828,18 +2828,18 @@
2828
2828
  return this.q18(collector, $completion);
2829
2829
  };
2830
2830
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
2831
- this.m9y_1 = $observeState;
2831
+ this.n9y_1 = $observeState;
2832
2832
  CoroutineImpl.call(this, resultContinuation);
2833
2833
  }
2834
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).c9y = function ($this$transformLatest, it, $completion) {
2835
- var tmp = this.d9y($this$transformLatest, it, $completion);
2834
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).d9y = function ($this$transformLatest, it, $completion) {
2835
+ var tmp = this.e9y($this$transformLatest, it, $completion);
2836
2836
  tmp.g9_1 = Unit_instance;
2837
2837
  tmp.h9_1 = null;
2838
2838
  return tmp.m9();
2839
2839
  };
2840
2840
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).x9 = function (p1, p2, $completion) {
2841
2841
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2842
- return this.c9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2842
+ return this.d9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2843
2843
  };
2844
2844
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).m9 = function () {
2845
2845
  var suspendResult = this.g9_1;
@@ -2850,9 +2850,9 @@
2850
2850
  case 0:
2851
2851
  this.f9_1 = 2;
2852
2852
  this.e9_1 = 1;
2853
- this.o9y_1;
2854
- var this_0 = this.m9y_1;
2855
- suspendResult = emitAll(this.n9y_1, new _no_name_provided__qut3iv_0(this_0), this);
2853
+ this.p9y_1;
2854
+ var this_0 = this.n9y_1;
2855
+ suspendResult = emitAll(this.o9y_1, new _no_name_provided__qut3iv_0(this_0), this);
2856
2856
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2857
2857
  return suspendResult;
2858
2858
  }
@@ -2874,27 +2874,27 @@
2874
2874
  }
2875
2875
  while (true);
2876
2876
  };
2877
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).d9y = function ($this$transformLatest, it, completion) {
2878
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.m9y_1, completion);
2879
- i.n9y_1 = $this$transformLatest;
2880
- i.o9y_1 = it;
2877
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).e9y = function ($this$transformLatest, it, completion) {
2878
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.n9y_1, completion);
2879
+ i.o9y_1 = $this$transformLatest;
2880
+ i.p9y_1 = it;
2881
2881
  return i;
2882
2882
  };
2883
2883
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
2884
2884
  var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
2885
2885
  var l = function ($this$transformLatest, it, $completion) {
2886
- return i.c9y($this$transformLatest, it, $completion);
2886
+ return i.d9y($this$transformLatest, it, $completion);
2887
2887
  };
2888
2888
  l.$arity = 2;
2889
2889
  return l;
2890
2890
  }
2891
2891
  function MechanicEventsObserverImpl() {
2892
- this.n9v_1 = MutableSharedFlow();
2892
+ this.o9v_1 = MutableSharedFlow();
2893
2893
  }
2894
- protoOf(MechanicEventsObserverImpl).b9u = function (event, $completion) {
2895
- return this.n9v_1.p18(event, $completion);
2894
+ protoOf(MechanicEventsObserverImpl).c9u = function (event, $completion) {
2895
+ return this.o9v_1.p18(event, $completion);
2896
2896
  };
2897
- protoOf(MechanicEventsObserverImpl).k9m = function (observeState) {
2897
+ protoOf(MechanicEventsObserverImpl).l9m = function (observeState) {
2898
2898
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
2899
2899
  var this_0 = observeTableWhenRoundChanges(this, observeState);
2900
2900
  return transformLatest(this_0, MechanicEventsObserverImpl$observeUpdates$slambda_0(this, null));
@@ -2902,18 +2902,18 @@
2902
2902
  function ToClientEventsObserver() {
2903
2903
  }
2904
2904
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2905
- this.y9y_1 = this$0;
2906
- this.z9y_1 = $actions;
2905
+ this.z9y_1 = this$0;
2906
+ this.a9z_1 = $actions;
2907
2907
  CoroutineImpl.call(this, resultContinuation);
2908
2908
  }
2909
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9z = function ($this$flow, $completion) {
2910
- var tmp = this.h9z($this$flow, $completion);
2909
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9z = function ($this$flow, $completion) {
2910
+ var tmp = this.i9z($this$flow, $completion);
2911
2911
  tmp.g9_1 = Unit_instance;
2912
2912
  tmp.h9_1 = null;
2913
2913
  return tmp.m9();
2914
2914
  };
2915
2915
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).w9 = function (p1, $completion) {
2916
- return this.g9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2916
+ return this.h9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2917
2917
  };
2918
2918
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9 = function () {
2919
2919
  var suspendResult = this.g9_1;
@@ -2924,23 +2924,23 @@
2924
2924
  case 0:
2925
2925
  this.f9_1 = 4;
2926
2926
  var tmp_0 = this;
2927
- tmp_0.b9z_1 = this.y9y_1.m9z_1;
2927
+ tmp_0.c9z_1 = this.z9y_1.n9z_1;
2928
2928
  var tmp_1 = this;
2929
- tmp_1.c9z_1 = transformToEmits(this.y9y_1, this.z9y_1);
2930
- this.d9z_1 = this.c9z_1.j();
2929
+ tmp_1.d9z_1 = transformToEmits(this.z9y_1, this.a9z_1);
2930
+ this.e9z_1 = this.d9z_1.j();
2931
2931
  this.e9_1 = 1;
2932
2932
  continue $sm;
2933
2933
  case 1:
2934
- if (!this.d9z_1.k()) {
2934
+ if (!this.e9z_1.k()) {
2935
2935
  this.e9_1 = 3;
2936
2936
  continue $sm;
2937
2937
  }
2938
2938
 
2939
- this.e9z_1 = this.d9z_1.l();
2939
+ this.f9z_1 = this.e9z_1.l();
2940
2940
  var tmp_2 = this;
2941
- tmp_2.f9z_1 = this.e9z_1;
2941
+ tmp_2.g9z_1 = this.f9z_1;
2942
2942
  this.e9_1 = 2;
2943
- suspendResult = this.a9z_1.p18(this.f9z_1, this);
2943
+ suspendResult = this.b9z_1.p18(this.g9z_1, this);
2944
2944
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2945
2945
  return suspendResult;
2946
2946
  }
@@ -2951,10 +2951,10 @@
2951
2951
  continue $sm;
2952
2952
  case 3:
2953
2953
  l$ret$1: do {
2954
- var this_0 = this.y9y_1.l9z_1;
2954
+ var this_0 = this.z9y_1.m9z_1;
2955
2955
  while (true) {
2956
2956
  var cur = this_0.kotlinx$atomicfu$value;
2957
- var upd = cur - this.z9y_1.m() | 0;
2957
+ var upd = cur - this.a9z_1.m() | 0;
2958
2958
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2959
2959
  break l$ret$1;
2960
2960
  }
@@ -2976,15 +2976,15 @@
2976
2976
  }
2977
2977
  while (true);
2978
2978
  };
2979
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9z = function ($this$flow, completion) {
2980
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.y9y_1, this.z9y_1, completion);
2981
- i.a9z_1 = $this$flow;
2979
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).i9z = function ($this$flow, completion) {
2980
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.z9y_1, this.a9z_1, completion);
2981
+ i.b9z_1 = $this$flow;
2982
2982
  return i;
2983
2983
  };
2984
2984
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2985
2985
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2986
2986
  var l = function ($this$flow, $completion) {
2987
- return i.g9z($this$flow, $completion);
2987
+ return i.h9z($this$flow, $completion);
2988
2988
  };
2989
2989
  l.$arity = 1;
2990
2990
  return l;
@@ -3057,29 +3057,29 @@
3057
3057
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3058
3058
  }
3059
3059
  function mapFromGroupKey(_this__u8e3s4, $this) {
3060
- var tmp = $this.k9z_1.s6h();
3060
+ var tmp = $this.l9z_1.s6h();
3061
3061
  // Inline function 'kotlin.collections.toTypedArray' call
3062
- var this_0 = _this__u8e3s4.p9z_1;
3062
+ var this_0 = _this__u8e3s4.q9z_1;
3063
3063
  var tmp_0 = copyToArray(this_0);
3064
3064
  // Inline function 'kotlin.collections.toTypedArray' call
3065
- var this_1 = _this__u8e3s4.q9z_1;
3065
+ var this_1 = _this__u8e3s4.r9z_1;
3066
3066
  var tmp$ret$1 = copyToArray(this_1);
3067
- return new ActionDeliveryPayload(_this__u8e3s4.o9z_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.r9z_1);
3067
+ return new ActionDeliveryPayload(_this__u8e3s4.p9z_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.s9z_1);
3068
3068
  }
3069
3069
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3070
- this.o9z_1 = tableId;
3071
- this.p9z_1 = includePlayers;
3072
- this.q9z_1 = excludePlayers;
3073
- this.r9z_1 = deliveryType;
3070
+ this.p9z_1 = tableId;
3071
+ this.q9z_1 = includePlayers;
3072
+ this.r9z_1 = excludePlayers;
3073
+ this.s9z_1 = deliveryType;
3074
3074
  }
3075
3075
  protoOf(GroupKey).toString = function () {
3076
- return 'GroupKey(tableId=' + this.o9z_1 + ', includePlayers=' + toString(this.p9z_1) + ', excludePlayers=' + toString(this.q9z_1) + ', deliveryType=' + this.r9z_1.toString() + ')';
3076
+ return 'GroupKey(tableId=' + this.p9z_1 + ', includePlayers=' + toString(this.q9z_1) + ', excludePlayers=' + toString(this.r9z_1) + ', deliveryType=' + this.s9z_1.toString() + ')';
3077
3077
  };
3078
3078
  protoOf(GroupKey).hashCode = function () {
3079
- var result = getStringHashCode(this.o9z_1);
3080
- result = imul(result, 31) + hashCode(this.p9z_1) | 0;
3079
+ var result = getStringHashCode(this.p9z_1);
3081
3080
  result = imul(result, 31) + hashCode(this.q9z_1) | 0;
3082
- result = imul(result, 31) + this.r9z_1.hashCode() | 0;
3081
+ result = imul(result, 31) + hashCode(this.r9z_1) | 0;
3082
+ result = imul(result, 31) + this.s9z_1.hashCode() | 0;
3083
3083
  return result;
3084
3084
  };
3085
3085
  protoOf(GroupKey).equals = function (other) {
@@ -3088,35 +3088,35 @@
3088
3088
  if (!(other instanceof GroupKey))
3089
3089
  return false;
3090
3090
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3091
- if (!(this.o9z_1 === tmp0_other_with_cast.o9z_1))
3092
- return false;
3093
- if (!equals(this.p9z_1, tmp0_other_with_cast.p9z_1))
3091
+ if (!(this.p9z_1 === tmp0_other_with_cast.p9z_1))
3094
3092
  return false;
3095
3093
  if (!equals(this.q9z_1, tmp0_other_with_cast.q9z_1))
3096
3094
  return false;
3097
- if (!this.r9z_1.equals(tmp0_other_with_cast.r9z_1))
3095
+ if (!equals(this.r9z_1, tmp0_other_with_cast.r9z_1))
3096
+ return false;
3097
+ if (!this.s9z_1.equals(tmp0_other_with_cast.s9z_1))
3098
3098
  return false;
3099
3099
  return true;
3100
3100
  };
3101
3101
  function Companion_2() {
3102
- this.s9z_1 = 6;
3102
+ this.t9z_1 = 6;
3103
3103
  }
3104
3104
  var Companion_instance_10;
3105
3105
  function Companion_getInstance_3() {
3106
3106
  return Companion_instance_10;
3107
3107
  }
3108
3108
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3109
- this.ba0_1 = this$0;
3109
+ this.ca0_1 = this$0;
3110
3110
  CoroutineImpl.call(this, resultContinuation);
3111
3111
  }
3112
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).da0 = function (actions, $completion) {
3113
- var tmp = this.ea0(actions, $completion);
3112
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ea0 = function (actions, $completion) {
3113
+ var tmp = this.fa0(actions, $completion);
3114
3114
  tmp.g9_1 = Unit_instance;
3115
3115
  tmp.h9_1 = null;
3116
3116
  return tmp.m9();
3117
3117
  };
3118
3118
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9 = function (p1, $completion) {
3119
- return this.da0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3119
+ return this.ea0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3120
3120
  };
3121
3121
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).m9 = function () {
3122
3122
  var suspendResult = this.g9_1;
@@ -3125,7 +3125,7 @@
3125
3125
  var tmp = this.e9_1;
3126
3126
  if (tmp === 0) {
3127
3127
  this.f9_1 = 1;
3128
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ba0_1, this.ca0_1, null));
3128
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ca0_1, this.da0_1, null));
3129
3129
  } else if (tmp === 1) {
3130
3130
  throw this.h9_1;
3131
3131
  }
@@ -3135,23 +3135,23 @@
3135
3135
  }
3136
3136
  while (true);
3137
3137
  };
3138
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ea0 = function (actions, completion) {
3139
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ba0_1, completion);
3140
- i.ca0_1 = actions;
3138
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).fa0 = function (actions, completion) {
3139
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ca0_1, completion);
3140
+ i.da0_1 = actions;
3141
3141
  return i;
3142
3142
  };
3143
3143
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3144
3144
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3145
3145
  var l = function (actions, $completion) {
3146
- return i.da0(actions, $completion);
3146
+ return i.ea0(actions, $completion);
3147
3147
  };
3148
3148
  l.$arity = 1;
3149
3149
  return l;
3150
3150
  }
3151
3151
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3152
3152
  CoroutineImpl.call(this, resultContinuation);
3153
- this.na0_1 = _this__u8e3s4;
3154
- this.oa0_1 = fromEvent;
3153
+ this.oa0_1 = _this__u8e3s4;
3154
+ this.pa0_1 = fromEvent;
3155
3155
  }
3156
3156
  protoOf($sentEventCOROUTINE$3).m9 = function () {
3157
3157
  var suspendResult = this.g9_1;
@@ -3162,9 +3162,9 @@
3162
3162
  case 0:
3163
3163
  this.f9_1 = 2;
3164
3164
  var tmp_0 = this;
3165
- tmp_0.pa0_1 = this.na0_1.m9z_1;
3165
+ tmp_0.qa0_1 = this.oa0_1.n9z_1;
3166
3166
  l$ret$1: do {
3167
- var this_0 = this.na0_1.l9z_1;
3167
+ var this_0 = this.oa0_1.m9z_1;
3168
3168
  while (true) {
3169
3169
  var cur = this_0.kotlinx$atomicfu$value;
3170
3170
  var upd = cur + 1 | 0;
@@ -3175,7 +3175,7 @@
3175
3175
  }
3176
3176
  while (false);
3177
3177
  this.e9_1 = 1;
3178
- suspendResult = this.na0_1.n9z_1.p18(this.oa0_1, this);
3178
+ suspendResult = this.oa0_1.o9z_1.p18(this.pa0_1, this);
3179
3179
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3180
3180
  return suspendResult;
3181
3181
  }
@@ -3199,7 +3199,7 @@
3199
3199
  };
3200
3200
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3201
3201
  CoroutineImpl.call(this, resultContinuation);
3202
- this.ya0_1 = _this__u8e3s4;
3202
+ this.za0_1 = _this__u8e3s4;
3203
3203
  }
3204
3204
  protoOf($waitForCOROUTINE$4).m9 = function () {
3205
3205
  var suspendResult = this.g9_1;
@@ -3210,12 +3210,12 @@
3210
3210
  case 0:
3211
3211
  this.f9_1 = 5;
3212
3212
  var tmp_0 = this;
3213
- tmp_0.za0_1 = this.ya0_1.m9z_1;
3214
- this.aa1_1 = 0;
3213
+ tmp_0.aa1_1 = this.za0_1.n9z_1;
3214
+ this.ba1_1 = 0;
3215
3215
  this.e9_1 = 1;
3216
3216
  continue $sm;
3217
3217
  case 1:
3218
- if (!!(this.ya0_1.l9z_1.kotlinx$atomicfu$value === 0)) {
3218
+ if (!!(this.za0_1.m9z_1.kotlinx$atomicfu$value === 0)) {
3219
3219
  this.e9_1 = 4;
3220
3220
  continue $sm;
3221
3221
  }
@@ -3228,9 +3228,9 @@
3228
3228
 
3229
3229
  continue $sm;
3230
3230
  case 2:
3231
- this.aa1_1 = this.aa1_1 + 1 | 0;
3232
- if (this.aa1_1 > 6) {
3233
- this.ya0_1.j9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ya0_1.l9z_1.kotlinx$atomicfu$value);
3231
+ this.ba1_1 = this.ba1_1 + 1 | 0;
3232
+ if (this.ba1_1 > 6) {
3233
+ this.za0_1.k9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.za0_1.m9z_1.kotlinx$atomicfu$value);
3234
3234
  this.e9_1 = 4;
3235
3235
  continue $sm;
3236
3236
  } else {
@@ -3258,42 +3258,42 @@
3258
3258
  while (true);
3259
3259
  };
3260
3260
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3261
- this.i9z_1 = serverReduxConfig;
3262
- this.j9z_1 = logger;
3263
- this.k9z_1 = idsProvider;
3264
- this.l9z_1 = atomic$ref$1(0);
3261
+ this.j9z_1 = serverReduxConfig;
3262
+ this.k9z_1 = logger;
3263
+ this.l9z_1 = idsProvider;
3264
+ this.m9z_1 = atomic$ref$1(0);
3265
3265
  var tmp = this;
3266
3266
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3267
- tmp.m9z_1 = get_atomicfu$reentrantLock();
3268
- this.n9z_1 = MutableSharedFlow();
3267
+ tmp.n9z_1 = get_atomicfu$reentrantLock();
3268
+ this.o9z_1 = MutableSharedFlow();
3269
3269
  }
3270
- protoOf(ToClientEventsObserverImpl).p9y = function (fromEvent, $completion) {
3270
+ protoOf(ToClientEventsObserverImpl).q9y = function (fromEvent, $completion) {
3271
3271
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3272
3272
  tmp.g9_1 = Unit_instance;
3273
3273
  tmp.h9_1 = null;
3274
3274
  return tmp.m9();
3275
3275
  };
3276
- protoOf(ToClientEventsObserverImpl).y9b = function ($completion) {
3276
+ protoOf(ToClientEventsObserverImpl).z9b = function ($completion) {
3277
3277
  var tmp = new $waitForCOROUTINE$4(this, $completion);
3278
3278
  tmp.g9_1 = Unit_instance;
3279
3279
  tmp.h9_1 = null;
3280
3280
  return tmp.m9();
3281
3281
  };
3282
- protoOf(ToClientEventsObserverImpl).y9l = function () {
3283
- if (!this.i9z_1.enabledCombinedEvents) {
3284
- return this.n9z_1;
3282
+ protoOf(ToClientEventsObserverImpl).z9l = function () {
3283
+ if (!this.j9z_1.enabledCombinedEvents) {
3284
+ return this.o9z_1;
3285
3285
  }
3286
- var tmp = windowedByInterval(this.n9z_1, toLong(this.i9z_1.combinedEventsPeriod));
3286
+ var tmp = windowedByInterval(this.o9z_1, toLong(this.j9z_1.combinedEventsPeriod));
3287
3287
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3288
3288
  };
3289
3289
  function UpdateServerConfigAction(serverConfig) {
3290
- this.ba1_1 = serverConfig;
3290
+ this.ca1_1 = serverConfig;
3291
3291
  }
3292
3292
  protoOf(UpdateServerConfigAction).toString = function () {
3293
- return 'UpdateServerConfigAction(serverConfig=' + this.ba1_1.toString() + ')';
3293
+ return 'UpdateServerConfigAction(serverConfig=' + this.ca1_1.toString() + ')';
3294
3294
  };
3295
3295
  protoOf(UpdateServerConfigAction).hashCode = function () {
3296
- return this.ba1_1.hashCode();
3296
+ return this.ca1_1.hashCode();
3297
3297
  };
3298
3298
  protoOf(UpdateServerConfigAction).equals = function (other) {
3299
3299
  if (this === other)
@@ -3301,20 +3301,20 @@
3301
3301
  if (!(other instanceof UpdateServerConfigAction))
3302
3302
  return false;
3303
3303
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3304
- if (!this.ba1_1.equals(tmp0_other_with_cast.ba1_1))
3304
+ if (!this.ca1_1.equals(tmp0_other_with_cast.ca1_1))
3305
3305
  return false;
3306
3306
  return true;
3307
3307
  };
3308
3308
  function SpectatorsAction() {
3309
3309
  }
3310
3310
  function AddSpectatorsAction(spectators) {
3311
- this.ca1_1 = spectators;
3311
+ this.da1_1 = spectators;
3312
3312
  }
3313
3313
  protoOf(AddSpectatorsAction).toString = function () {
3314
- return 'AddSpectatorsAction(spectators=' + toString(this.ca1_1) + ')';
3314
+ return 'AddSpectatorsAction(spectators=' + toString(this.da1_1) + ')';
3315
3315
  };
3316
3316
  protoOf(AddSpectatorsAction).hashCode = function () {
3317
- return hashCode(this.ca1_1);
3317
+ return hashCode(this.da1_1);
3318
3318
  };
3319
3319
  protoOf(AddSpectatorsAction).equals = function (other) {
3320
3320
  if (this === other)
@@ -3322,18 +3322,18 @@
3322
3322
  if (!(other instanceof AddSpectatorsAction))
3323
3323
  return false;
3324
3324
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3325
- if (!equals(this.ca1_1, tmp0_other_with_cast.ca1_1))
3325
+ if (!equals(this.da1_1, tmp0_other_with_cast.da1_1))
3326
3326
  return false;
3327
3327
  return true;
3328
3328
  };
3329
3329
  function RemoveSpectatorsAction(spectators) {
3330
- this.da1_1 = spectators;
3330
+ this.ea1_1 = spectators;
3331
3331
  }
3332
3332
  protoOf(RemoveSpectatorsAction).toString = function () {
3333
- return 'RemoveSpectatorsAction(spectators=' + toString(this.da1_1) + ')';
3333
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.ea1_1) + ')';
3334
3334
  };
3335
3335
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3336
- return hashCode(this.da1_1);
3336
+ return hashCode(this.ea1_1);
3337
3337
  };
3338
3338
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3339
3339
  if (this === other)
@@ -3341,73 +3341,73 @@
3341
3341
  if (!(other instanceof RemoveSpectatorsAction))
3342
3342
  return false;
3343
3343
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3344
- if (!equals(this.da1_1, tmp0_other_with_cast.da1_1))
3344
+ if (!equals(this.ea1_1, tmp0_other_with_cast.ea1_1))
3345
3345
  return false;
3346
3346
  return true;
3347
3347
  };
3348
3348
  function _get_asyncProvider__jbpyhw($this) {
3349
3349
  // Inline function 'kotlin.getValue' call
3350
- var this_0 = $this.ja1_1;
3350
+ var this_0 = $this.ka1_1;
3351
3351
  asyncProvider$factory_0();
3352
3352
  return this_0.u();
3353
3353
  }
3354
3354
  function _get_logger__rkp4sl_0($this) {
3355
3355
  // Inline function 'kotlin.getValue' call
3356
- var this_0 = $this.ka1_1;
3356
+ var this_0 = $this.la1_1;
3357
3357
  logger$factory_2();
3358
3358
  return this_0.u();
3359
3359
  }
3360
3360
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3361
3361
  // Inline function 'kotlin.getValue' call
3362
- var this_0 = $this.la1_1;
3362
+ var this_0 = $this.ma1_1;
3363
3363
  playerConnectionInteractor$factory_2();
3364
3364
  return this_0.u();
3365
3365
  }
3366
3366
  function _get_lastCardInteractor__h6lq3w($this) {
3367
3367
  // Inline function 'kotlin.getValue' call
3368
- var this_0 = $this.ma1_1;
3368
+ var this_0 = $this.na1_1;
3369
3369
  lastCardInteractor$factory_0();
3370
3370
  return this_0.u();
3371
3371
  }
3372
3372
  function _get_serverConfig__rk2g06($this) {
3373
3373
  // Inline function 'kotlin.getValue' call
3374
- var this_0 = $this.na1_1;
3374
+ var this_0 = $this.oa1_1;
3375
3375
  serverConfig$factory_0();
3376
3376
  return this_0.u();
3377
3377
  }
3378
3378
  function _get_logicConfig__52ww9d($this) {
3379
3379
  // Inline function 'kotlin.getValue' call
3380
- var this_0 = $this.oa1_1;
3380
+ var this_0 = $this.pa1_1;
3381
3381
  logicConfig$factory_0();
3382
3382
  return this_0.u();
3383
3383
  }
3384
3384
  function _get_idsProvider__fnfajc_0($this) {
3385
3385
  // Inline function 'kotlin.getValue' call
3386
- var this_0 = $this.pa1_1;
3386
+ var this_0 = $this.qa1_1;
3387
3387
  idsProvider$factory_2();
3388
3388
  return this_0.u();
3389
3389
  }
3390
3390
  function _get_botConfig__cpaxzc($this) {
3391
3391
  // Inline function 'kotlin.getValue' call
3392
- var this_0 = $this.qa1_1;
3392
+ var this_0 = $this.ra1_1;
3393
3393
  botConfig$factory_0();
3394
3394
  return this_0.u();
3395
3395
  }
3396
3396
  function _get_scenePositionProvider__kn0n1n($this) {
3397
3397
  // Inline function 'kotlin.getValue' call
3398
- var this_0 = $this.ra1_1;
3398
+ var this_0 = $this.sa1_1;
3399
3399
  scenePositionProvider$factory_0();
3400
3400
  return this_0.u();
3401
3401
  }
3402
3402
  function _get_toClientEventsObserver__6rp51y_0($this) {
3403
3403
  // Inline function 'kotlin.getValue' call
3404
- var this_0 = $this.sa1_1;
3404
+ var this_0 = $this.ta1_1;
3405
3405
  toClientEventsObserver$factory_2();
3406
3406
  return this_0.u();
3407
3407
  }
3408
3408
  function _get_mechanicEventsObserver__ll1b9k_0($this) {
3409
3409
  // Inline function 'kotlin.getValue' call
3410
- var this_0 = $this.ta1_1;
3410
+ var this_0 = $this.ua1_1;
3411
3411
  mechanicEventsObserver$factory_2();
3412
3412
  return this_0.u();
3413
3413
  }
@@ -3420,83 +3420,83 @@
3420
3420
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3421
3421
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3422
3422
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3423
- this.ea1_1 = validationStoreContract;
3424
- this.fa1_1 = timersStoreContract;
3425
- this.ga1_1 = botGameStoreContract;
3426
- this.ha1_1 = gameMechanicStoreContract;
3427
- this.ia1_1 = fileLoggerStoreContract;
3423
+ this.fa1_1 = validationStoreContract;
3424
+ this.ga1_1 = timersStoreContract;
3425
+ this.ha1_1 = botGameStoreContract;
3426
+ this.ia1_1 = gameMechanicStoreContract;
3427
+ this.ja1_1 = fileLoggerStoreContract;
3428
3428
  var tmp = this;
3429
3429
  // Inline function 'org.kodein.di.instance' call
3430
3430
  // Inline function 'org.kodein.type.generic' call
3431
3431
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3432
3432
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3433
- tmp.ja1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3433
+ tmp.ka1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3434
3434
  var tmp_1 = this;
3435
3435
  // Inline function 'org.kodein.di.instance' call
3436
3436
  // Inline function 'org.kodein.type.generic' call
3437
3437
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3438
3438
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3439
- tmp_1.ka1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3439
+ tmp_1.la1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3440
3440
  var tmp_3 = this;
3441
3441
  // Inline function 'org.kodein.di.instance' call
3442
3442
  // Inline function 'org.kodein.type.generic' call
3443
3443
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3444
3444
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3445
- tmp_3.la1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3445
+ tmp_3.ma1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3446
3446
  var tmp_5 = this;
3447
3447
  // Inline function 'org.kodein.di.instance' call
3448
3448
  // Inline function 'org.kodein.type.generic' call
3449
3449
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3450
3450
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3451
- tmp_5.ma1_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3451
+ tmp_5.na1_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3452
3452
  var tmp_7 = this;
3453
3453
  // Inline function 'org.kodein.di.instance' call
3454
3454
  // Inline function 'org.kodein.type.generic' call
3455
3455
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3456
3456
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3457
- tmp_7.na1_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3457
+ tmp_7.oa1_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3458
3458
  var tmp_9 = this;
3459
3459
  // Inline function 'org.kodein.di.instance' call
3460
3460
  // Inline function 'org.kodein.type.generic' call
3461
3461
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3462
3462
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3463
- tmp_9.oa1_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3463
+ tmp_9.pa1_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3464
3464
  var tmp_11 = this;
3465
3465
  // Inline function 'org.kodein.di.instance' call
3466
3466
  // Inline function 'org.kodein.type.generic' call
3467
3467
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3468
3468
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3469
- tmp_11.pa1_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory_1());
3469
+ tmp_11.qa1_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory_1());
3470
3470
  var tmp_13 = this;
3471
3471
  // Inline function 'org.kodein.di.instance' call
3472
3472
  // Inline function 'org.kodein.type.generic' call
3473
3473
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3474
3474
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3475
- tmp_13.qa1_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3475
+ tmp_13.ra1_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3476
3476
  var tmp_15 = this;
3477
3477
  // Inline function 'org.kodein.di.instance' call
3478
3478
  // Inline function 'org.kodein.type.generic' call
3479
3479
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3480
3480
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3481
- tmp_15.ra1_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3481
+ tmp_15.sa1_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3482
3482
  var tmp_17 = this;
3483
3483
  // Inline function 'org.kodein.di.instance' call
3484
3484
  // Inline function 'org.kodein.type.generic' call
3485
3485
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3486
3486
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3487
- tmp_17.sa1_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3487
+ tmp_17.ta1_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3488
3488
  var tmp_19 = this;
3489
3489
  // Inline function 'org.kodein.di.instance' call
3490
3490
  // Inline function 'org.kodein.type.generic' call
3491
3491
  var tmp_20 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
3492
3492
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3493
- tmp_19.ta1_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3493
+ tmp_19.ua1_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3494
3494
  }
3495
- protoOf(ServerGameStoreContract).c95 = function () {
3496
- return plus(plus(plus(plus(plus(this.ea1_1.c95(), this.fa1_1.c95()), this.ga1_1.c95()), this.ha1_1.c95()), this.ia1_1.c95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3497
- };
3498
3495
  protoOf(ServerGameStoreContract).d95 = function () {
3499
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.ea1_1.d95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.fa1_1.d95()), this.ga1_1.d95()), this.ha1_1.d95()), this.ia1_1.d95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v96(), finishingGameWhenCantStartNewMiddleware()]));
3496
+ return plus(plus(plus(plus(plus(this.fa1_1.d95(), this.ga1_1.d95()), this.ha1_1.d95()), this.ia1_1.d95()), this.ja1_1.d95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3497
+ };
3498
+ protoOf(ServerGameStoreContract).e95 = function () {
3499
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.fa1_1.e95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.ga1_1.e95()), this.ha1_1.e95()), this.ia1_1.e95()), this.ja1_1.e95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).w96(), finishingGameWhenCantStartNewMiddleware()]));
3500
3500
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3501
3501
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3502
3502
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3636,7 +3636,7 @@
3636
3636
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3637
3637
  next(action_0);
3638
3638
  var state = store.state;
3639
- if (!get_serverStatePayload_0(state).f9t_1.g9t_1 && action_0.isGameFinished) {
3639
+ if (!get_serverStatePayload_0(state).g9t_1.h9t_1 && action_0.isGameFinished) {
3640
3640
  store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.k6q_1));
3641
3641
  }
3642
3642
  };
@@ -3644,7 +3644,7 @@
3644
3644
  return this.g6l(store, next, action);
3645
3645
  };
3646
3646
  function _no_name_provided__qut3iv_3(this$0) {
3647
- this.wa1_1 = this$0;
3647
+ this.xa1_1 = this$0;
3648
3648
  }
3649
3649
  protoOf(_no_name_provided__qut3iv_3).p6j = function (action) {
3650
3650
  return action instanceof MechanicAction;
@@ -3658,7 +3658,7 @@
3658
3658
  var tmp;
3659
3659
  if (action_0 instanceof StartGameMechanicAction) {
3660
3660
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3661
- var this_0 = this.wa1_1;
3661
+ var this_0 = this.xa1_1;
3662
3662
  var tableId = action_0.t7z_1;
3663
3663
  var gameCreatorPlayerId = action_0.v7z_1;
3664
3664
  // Inline function 'kotlin.collections.map' call
@@ -3703,7 +3703,7 @@
3703
3703
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3704
3704
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3705
3705
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3706
- var tmp0_aid = this_0.va1_1.s6h();
3706
+ var tmp0_aid = this_0.wa1_1.s6h();
3707
3707
  // Inline function 'kotlin.collections.map' call
3708
3708
  // Inline function 'kotlin.collections.mapTo' call
3709
3709
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3728,16 +3728,16 @@
3728
3728
  } else {
3729
3729
  if (action_0 instanceof StartNewGameMechanicAction) {
3730
3730
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3731
- var this_2 = this.wa1_1;
3731
+ var this_2 = this.xa1_1;
3732
3732
  var table = state.m6r();
3733
3733
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3734
- var sendToPlayer_0 = new RoomActionPayload(this_2.va1_1.s6h(), table.id, null);
3734
+ var sendToPlayer_0 = new RoomActionPayload(this_2.wa1_1.s6h(), table.id, null);
3735
3735
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3736
3736
  tmp = listOfNotNull(tmp$ret$18);
3737
3737
  } else {
3738
3738
  if (action_0 instanceof ContinueGameMechanicAction) {
3739
3739
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3740
- var this_3 = this.wa1_1;
3740
+ var this_3 = this.xa1_1;
3741
3741
  var tableId_0 = action_0.z7z_1.id;
3742
3742
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3743
3743
  // Inline function 'kotlin.collections.map' call
@@ -3782,7 +3782,7 @@
3782
3782
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3783
3783
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3784
3784
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3785
- var tmp0_aid_0 = this_3.va1_1.s6h();
3785
+ var tmp0_aid_0 = this_3.wa1_1.s6h();
3786
3786
  // Inline function 'kotlin.collections.map' call
3787
3787
  // Inline function 'kotlin.collections.mapTo' call
3788
3788
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3807,43 +3807,43 @@
3807
3807
  } else {
3808
3808
  if (action_0 instanceof FinishingGameMechanicAction) {
3809
3809
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3810
- var this_5 = this.wa1_1;
3810
+ var this_5 = this.xa1_1;
3811
3811
  var table_0 = state.m6r();
3812
3812
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3813
- var sendToPlayer_2 = new RoomActionPayload(this_5.va1_1.s6h(), table_0.id, null);
3813
+ var sendToPlayer_2 = new RoomActionPayload(this_5.wa1_1.s6h(), table_0.id, null);
3814
3814
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3815
3815
  tmp = listOfNotNull(tmp$ret$38);
3816
3816
  } else {
3817
3817
  if (action_0 instanceof FinishGameMechanicAction) {
3818
3818
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3819
- var this_6 = this.wa1_1;
3819
+ var this_6 = this.xa1_1;
3820
3820
  var table_1 = state.m6r();
3821
3821
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3822
- var sendToPlayer_3 = new RoomActionPayload(this_6.va1_1.s6h(), table_1.id, null);
3822
+ var sendToPlayer_3 = new RoomActionPayload(this_6.wa1_1.s6h(), table_1.id, null);
3823
3823
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3824
3824
  tmp = listOfNotNull(tmp$ret$40);
3825
3825
  } else {
3826
3826
  if (action_0 instanceof RestartGameMechanicAction) {
3827
3827
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3828
- var this_7 = this.wa1_1;
3828
+ var this_7 = this.xa1_1;
3829
3829
  var table_2 = state.m6r();
3830
3830
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3831
- var sendToPlayer_4 = new RoomActionPayload(this_7.va1_1.s6h(), table_2.id, null);
3831
+ var sendToPlayer_4 = new RoomActionPayload(this_7.wa1_1.s6h(), table_2.id, null);
3832
3832
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3833
3833
  tmp = listOfNotNull(tmp$ret$42);
3834
3834
  } else {
3835
3835
  if (action_0 instanceof ErrorAction) {
3836
3836
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3837
- var this_8 = this.wa1_1;
3837
+ var this_8 = this.xa1_1;
3838
3838
  var table_3 = state.m6r();
3839
3839
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3840
- var sendToPlayer_5 = new RoomActionPayload(this_8.va1_1.s6h(), table_3.id, null);
3840
+ var sendToPlayer_5 = new RoomActionPayload(this_8.wa1_1.s6h(), table_3.id, null);
3841
3841
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3842
3842
  tmp = listOfNotNull(tmp$ret$44);
3843
3843
  } else {
3844
3844
  if (action_0 instanceof SceneMechanicAction) {
3845
3845
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3846
- var this_9 = this.wa1_1;
3846
+ var this_9 = this.xa1_1;
3847
3847
  var table_4 = state.m6r();
3848
3848
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3849
3849
  var tableId_1 = table_4.id;
@@ -3880,7 +3880,7 @@
3880
3880
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3881
3881
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3882
3882
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3883
- var tmp0_aid_1 = this_9.va1_1.s6h();
3883
+ var tmp0_aid_1 = this_9.wa1_1.s6h();
3884
3884
  // Inline function 'kotlin.collections.map' call
3885
3885
  // Inline function 'kotlin.collections.mapTo' call
3886
3886
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3905,7 +3905,7 @@
3905
3905
  } else {
3906
3906
  if (action_0 instanceof SceneActMechanicAction) {
3907
3907
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3908
- var this_10 = this.wa1_1;
3908
+ var this_10 = this.xa1_1;
3909
3909
  var table_5 = state.m6r();
3910
3910
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3911
3911
  var tableId_2 = table_5.id;
@@ -3942,7 +3942,7 @@
3942
3942
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3943
3943
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3944
3944
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3945
- var tmp0_aid_2 = this_10.va1_1.s6h();
3945
+ var tmp0_aid_2 = this_10.wa1_1.s6h();
3946
3946
  // Inline function 'kotlin.collections.map' call
3947
3947
  // Inline function 'kotlin.collections.mapTo' call
3948
3948
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -3967,7 +3967,7 @@
3967
3967
  } else {
3968
3968
  if (action_0 instanceof TeamsDataMechanicAction) {
3969
3969
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3970
- var this_11 = this.wa1_1;
3970
+ var this_11 = this.xa1_1;
3971
3971
  var table_6 = state.m6r();
3972
3972
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3973
3973
  var tableId_3 = table_6.id;
@@ -4004,7 +4004,7 @@
4004
4004
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
4005
4005
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
4006
4006
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4007
- var tmp0_aid_3 = this_11.va1_1.s6h();
4007
+ var tmp0_aid_3 = this_11.wa1_1.s6h();
4008
4008
  // Inline function 'kotlin.collections.map' call
4009
4009
  // Inline function 'kotlin.collections.mapTo' call
4010
4010
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -4017,7 +4017,7 @@
4017
4017
  }
4018
4018
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
4019
4019
  var tmp_0;
4020
- if (this.wa1_1.ua1_1.supportBackwardActions && getPlayer(state.m6r().players, sendToPlayer_8.b7e_1).h6x_1.l6x_1) {
4020
+ if (this.xa1_1.va1_1.supportBackwardActions && getPlayer(state.m6r().players, sendToPlayer_8.b7e_1).h6x_1.l6x_1) {
4021
4021
  tmp_0 = null;
4022
4022
  } else {
4023
4023
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4035,79 +4035,79 @@
4035
4035
  } else {
4036
4036
  if (action_0 instanceof PlayerReadyMechanicAction) {
4037
4037
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4038
- var this_12 = this.wa1_1;
4038
+ var this_12 = this.xa1_1;
4039
4039
  var table_7 = state.m6r();
4040
- var exceptPlayerId = this.wa1_1.ua1_1.supportBackwardActions ? action_0.z80_1 : null;
4040
+ var exceptPlayerId = this.xa1_1.va1_1.supportBackwardActions ? action_0.z80_1 : null;
4041
4041
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4042
- var sendToPlayer_9 = new RoomActionPayload(this_12.va1_1.s6h(), table_7.id, exceptPlayerId);
4042
+ var sendToPlayer_9 = new RoomActionPayload(this_12.wa1_1.s6h(), table_7.id, exceptPlayerId);
4043
4043
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4044
4044
  tmp = listOfNotNull(tmp$ret$94);
4045
4045
  } else {
4046
4046
  if (action_0 instanceof SuitChoiceMechanicAction) {
4047
4047
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4048
- var this_13 = this.wa1_1;
4048
+ var this_13 = this.xa1_1;
4049
4049
  var table_8 = state.m6r();
4050
- var exceptPlayerId_0 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.d81_1 : null;
4050
+ var exceptPlayerId_0 = this.xa1_1.va1_1.supportBackwardActions ? action_0.d81_1 : null;
4051
4051
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4052
- var sendToPlayer_10 = new RoomActionPayload(this_13.va1_1.s6h(), table_8.id, exceptPlayerId_0);
4052
+ var sendToPlayer_10 = new RoomActionPayload(this_13.wa1_1.s6h(), table_8.id, exceptPlayerId_0);
4053
4053
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4054
4054
  tmp = listOfNotNull(tmp$ret$96);
4055
4055
  } else {
4056
4056
  if (action_0 instanceof TrumpMechanicAction) {
4057
4057
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4058
- var this_14 = this.wa1_1;
4058
+ var this_14 = this.xa1_1;
4059
4059
  var table_9 = state.m6r();
4060
4060
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4061
- var sendToPlayer_11 = new RoomActionPayload(this_14.va1_1.s6h(), table_9.id, null);
4061
+ var sendToPlayer_11 = new RoomActionPayload(this_14.wa1_1.s6h(), table_9.id, null);
4062
4062
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4063
4063
  tmp = listOfNotNull(tmp$ret$98);
4064
4064
  } else {
4065
4065
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4066
4066
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4067
- var this_15 = this.wa1_1;
4067
+ var this_15 = this.xa1_1;
4068
4068
  var table_10 = state.m6r();
4069
- var exceptPlayerId_1 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.k81_1 : null;
4069
+ var exceptPlayerId_1 = this.xa1_1.va1_1.supportBackwardActions ? action_0.k81_1 : null;
4070
4070
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4071
- var sendToPlayer_12 = new RoomActionPayload(this_15.va1_1.s6h(), table_10.id, exceptPlayerId_1);
4071
+ var sendToPlayer_12 = new RoomActionPayload(this_15.wa1_1.s6h(), table_10.id, exceptPlayerId_1);
4072
4072
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4073
4073
  tmp = listOfNotNull(tmp$ret$100);
4074
4074
  } else {
4075
4075
  if (action_0 instanceof PutCardMechanicAction) {
4076
4076
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4077
- var this_16 = this.wa1_1;
4077
+ var this_16 = this.xa1_1;
4078
4078
  var table_11 = state.m6r();
4079
- var exceptPlayerId_2 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.o81_1 : null;
4079
+ var exceptPlayerId_2 = this.xa1_1.va1_1.supportBackwardActions ? action_0.o81_1 : null;
4080
4080
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4081
- var sendToPlayer_13 = new RoomActionPayload(this_16.va1_1.s6h(), table_11.id, exceptPlayerId_2);
4081
+ var sendToPlayer_13 = new RoomActionPayload(this_16.wa1_1.s6h(), table_11.id, exceptPlayerId_2);
4082
4082
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4083
4083
  tmp = listOfNotNull(tmp$ret$102);
4084
4084
  } else {
4085
4085
  if (action_0 instanceof PickUpBribeMechanicAction) {
4086
4086
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4087
- var this_17 = this.wa1_1;
4087
+ var this_17 = this.xa1_1;
4088
4088
  var table_12 = state.m6r();
4089
4089
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4090
- var sendToPlayer_14 = new RoomActionPayload(this_17.va1_1.s6h(), table_12.id, null);
4090
+ var sendToPlayer_14 = new RoomActionPayload(this_17.wa1_1.s6h(), table_12.id, null);
4091
4091
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4092
4092
  tmp = listOfNotNull(tmp$ret$104);
4093
4093
  } else {
4094
4094
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4095
4095
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4096
- var this_18 = this.wa1_1;
4096
+ var this_18 = this.xa1_1;
4097
4097
  var table_13 = state.m6r();
4098
4098
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4099
- var sendToPlayer_15 = new RoomActionPayload(this_18.va1_1.s6h(), table_13.id, null);
4099
+ var sendToPlayer_15 = new RoomActionPayload(this_18.wa1_1.s6h(), table_13.id, null);
4100
4100
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4101
4101
  tmp = listOfNotNull(tmp$ret$106);
4102
4102
  } else {
4103
4103
  if (action_0 instanceof MessageMechanicAction) {
4104
4104
  var message = action_0.w81_1;
4105
4105
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4106
- var this_19 = this.wa1_1;
4106
+ var this_19 = this.xa1_1;
4107
4107
  var table_14 = state.m6r();
4108
4108
  var tmp_1;
4109
4109
  var tmp_2;
4110
- if (this.wa1_1.ua1_1.supportBackwardActions) {
4110
+ if (this.xa1_1.va1_1.supportBackwardActions) {
4111
4111
  tmp_2 = isInterface(message, UserMessage);
4112
4112
  } else {
4113
4113
  tmp_2 = false;
@@ -4119,17 +4119,17 @@
4119
4119
  }
4120
4120
  var exceptPlayerId_3 = tmp_1;
4121
4121
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4122
- var sendToPlayer_16 = new RoomActionPayload(this_19.va1_1.s6h(), table_14.id, exceptPlayerId_3);
4122
+ var sendToPlayer_16 = new RoomActionPayload(this_19.wa1_1.s6h(), table_14.id, exceptPlayerId_3);
4123
4123
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4124
4124
  tmp = listOfNotNull(tmp$ret$108);
4125
4125
  } else {
4126
4126
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4127
4127
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4128
- var this_20 = this.wa1_1;
4128
+ var this_20 = this.xa1_1;
4129
4129
  var table_15 = state.m6r();
4130
4130
  var exceptPlayerId_4 = action_0.playerId;
4131
4131
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4132
- var sendToPlayer_17 = new RoomActionPayload(this_20.va1_1.s6h(), table_15.id, exceptPlayerId_4);
4132
+ var sendToPlayer_17 = new RoomActionPayload(this_20.wa1_1.s6h(), table_15.id, exceptPlayerId_4);
4133
4133
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4134
4134
  tmp = listOfNotNull(tmp$ret$110);
4135
4135
  } else {
@@ -4167,10 +4167,10 @@
4167
4167
  return this.g6l(store, next, action);
4168
4168
  };
4169
4169
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4170
- this.ua1_1 = logicConfig;
4171
- this.va1_1 = idsProvider;
4170
+ this.va1_1 = logicConfig;
4171
+ this.wa1_1 = idsProvider;
4172
4172
  }
4173
- protoOf(ServerMapMechanicToClientActionMiddleware).v96 = function () {
4173
+ protoOf(ServerMapMechanicToClientActionMiddleware).w96 = function () {
4174
4174
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
4175
4175
  return new _no_name_provided__qut3iv_3(this);
4176
4176
  };
@@ -4179,8 +4179,8 @@
4179
4179
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4180
4180
  }
4181
4181
  function sendMechanicEventsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4182
- this.fa2_1 = $provider;
4183
- this.ga2_1 = $action;
4182
+ this.ga2_1 = $provider;
4183
+ this.ha2_1 = $action;
4184
4184
  CoroutineImpl.call(this, resultContinuation);
4185
4185
  }
4186
4186
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4201,7 +4201,7 @@
4201
4201
  case 0:
4202
4202
  this.f9_1 = 2;
4203
4203
  this.e9_1 = 1;
4204
- suspendResult = this.fa2_1.b9u(this.ga2_1, this);
4204
+ suspendResult = this.ga2_1.c9u(this.ha2_1, this);
4205
4205
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4206
4206
  return suspendResult;
4207
4207
  }
@@ -4224,8 +4224,8 @@
4224
4224
  while (true);
4225
4225
  };
4226
4226
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4227
- var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.fa2_1, this.ga2_1, completion);
4228
- i.ha2_1 = $this$launchDefault;
4227
+ var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.ga2_1, this.ha2_1, completion);
4228
+ i.ia2_1 = $this$launchDefault;
4229
4229
  return i;
4230
4230
  };
4231
4231
  function sendMechanicEventsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4237,8 +4237,8 @@
4237
4237
  return l;
4238
4238
  }
4239
4239
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4240
- this.ia2_1 = $asyncProvider;
4241
- this.ja2_1 = $provider;
4240
+ this.ja2_1 = $asyncProvider;
4241
+ this.ka2_1 = $provider;
4242
4242
  }
4243
4243
  protoOf(_no_name_provided__qut3iv_4).p6j = function (action) {
4244
4244
  return action instanceof MechanicAction;
@@ -4246,7 +4246,7 @@
4246
4246
  protoOf(_no_name_provided__qut3iv_4).g6l = function (store, next, action) {
4247
4247
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendMechanicEventsMiddleware.<anonymous>' call
4248
4248
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4249
- this.ia2_1.p6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.ja2_1, action_0, null));
4249
+ this.ja2_1.p6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.ka2_1, action_0, null));
4250
4250
  next(action_0);
4251
4251
  };
4252
4252
  protoOf(_no_name_provided__qut3iv_4).o6j = function (store, next, action) {
@@ -4257,8 +4257,8 @@
4257
4257
  return new _no_name_provided__qut3iv_5(asyncProvider, provider);
4258
4258
  }
4259
4259
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4260
- this.sa2_1 = $provider;
4261
- this.ta2_1 = $action;
4260
+ this.ta2_1 = $provider;
4261
+ this.ua2_1 = $action;
4262
4262
  CoroutineImpl.call(this, resultContinuation);
4263
4263
  }
4264
4264
  protoOf(sendToClientActionMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4279,7 +4279,7 @@
4279
4279
  case 0:
4280
4280
  this.f9_1 = 2;
4281
4281
  this.e9_1 = 1;
4282
- suspendResult = this.sa2_1.p9y(this.ta2_1, this);
4282
+ suspendResult = this.ta2_1.q9y(this.ua2_1, this);
4283
4283
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4284
4284
  return suspendResult;
4285
4285
  }
@@ -4302,8 +4302,8 @@
4302
4302
  while (true);
4303
4303
  };
4304
4304
  protoOf(sendToClientActionMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4305
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.sa2_1, this.ta2_1, completion);
4306
- i.ua2_1 = $this$launchDefault;
4305
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.ta2_1, this.ua2_1, completion);
4306
+ i.va2_1 = $this$launchDefault;
4307
4307
  return i;
4308
4308
  };
4309
4309
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4315,8 +4315,8 @@
4315
4315
  return l;
4316
4316
  }
4317
4317
  function _no_name_provided__qut3iv_5($asyncProvider, $provider) {
4318
- this.va2_1 = $asyncProvider;
4319
- this.wa2_1 = $provider;
4318
+ this.wa2_1 = $asyncProvider;
4319
+ this.xa2_1 = $provider;
4320
4320
  }
4321
4321
  protoOf(_no_name_provided__qut3iv_5).p6j = function (action) {
4322
4322
  return action instanceof ToClientAction;
@@ -4324,7 +4324,7 @@
4324
4324
  protoOf(_no_name_provided__qut3iv_5).g6l = function (store, next, action) {
4325
4325
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4326
4326
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4327
- this.va2_1.p6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.wa2_1, action_0, null));
4327
+ this.wa2_1.p6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.xa2_1, action_0, null));
4328
4328
  next(action_0);
4329
4329
  };
4330
4330
  protoOf(_no_name_provided__qut3iv_5).o6j = function (store, next, action) {
@@ -4339,13 +4339,13 @@
4339
4339
  protoOf(_no_name_provided__qut3iv_6).p6j = function (action) {
4340
4340
  return action instanceof UpdateServerConfigAction;
4341
4341
  };
4342
- protoOf(_no_name_provided__qut3iv_6).q9d = function (state, action) {
4342
+ protoOf(_no_name_provided__qut3iv_6).r9d = function (state, action) {
4343
4343
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4344
4344
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4345
- return state.f92(VOID, get_serverStatePayload_0(state).xa2(action_0.ba1_1));
4345
+ return state.g92(VOID, get_serverStatePayload_0(state).ya2(action_0.ca1_1));
4346
4346
  };
4347
4347
  protoOf(_no_name_provided__qut3iv_6).h6l = function (state, action) {
4348
- return this.q9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4348
+ return this.r9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4349
4349
  };
4350
4350
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
4351
4351
  return function (it) {
@@ -4367,12 +4367,12 @@
4367
4367
  }
4368
4368
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4369
4369
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4370
- this.aa3_1 = logger;
4370
+ this.ba3_1 = logger;
4371
4371
  }
4372
- protoOf(ServerMechanicLifecycleReducer).c9f = function (state, action) {
4372
+ protoOf(ServerMechanicLifecycleReducer).d9f = function (state, action) {
4373
4373
  var serverState = get_serverStatePayloadOrNull(state.l6q_1);
4374
4374
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4375
- var tmp0_$this = this.d9f_1;
4375
+ var tmp0_$this = this.e9f_1;
4376
4376
  var tmp1_tableId = action.t7z_1;
4377
4377
  var tmp2_gameId = action.t7z_1;
4378
4378
  var tmp3_version = action.u7z_1;
@@ -4380,40 +4380,40 @@
4380
4380
  var tmp5_users = action.w7z_1;
4381
4381
  var tmp6_spectators = action.spectators;
4382
4382
  var tmp7_gameCreatorPlayerId = action.v7z_1;
4383
- var tmp9_tableOrNull = tmp0_$this.i9g(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4383
+ var tmp9_tableOrNull = tmp0_$this.j9g(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4384
4384
  var tmp;
4385
4385
  if (serverState == null) {
4386
- this.aa3_1.w(VOID, 'ServerPayload is not onStart');
4387
- tmp = Companion_instance_11.v9t();
4386
+ this.ba3_1.w(VOID, 'ServerPayload is not onStart');
4387
+ tmp = Companion_instance_11.w9t();
4388
4388
  } else {
4389
4389
  tmp = serverState;
4390
4390
  }
4391
4391
  var tmp10_payload = tmp;
4392
- return state.f92(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4392
+ return state.g92(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
4393
4393
  };
4394
- protoOf(ServerMechanicLifecycleReducer).a9f = function (state, action) {
4394
+ protoOf(ServerMechanicLifecycleReducer).b9f = function (state, action) {
4395
4395
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4396
4396
  var tmp1_tableOrNull = action.z7z_1;
4397
- var tmp2_payload = Companion_instance_11.v9t();
4398
- return state.f92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState, null);
4397
+ var tmp2_payload = Companion_instance_11.w9t();
4398
+ return state.g92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState, null);
4399
4399
  };
4400
- protoOf(ServerMechanicLifecycleReducer).b9f = function (state, action) {
4401
- this.e9f_1.g5r(action.previousGameId);
4400
+ protoOf(ServerMechanicLifecycleReducer).c9f = function (state, action) {
4401
+ this.f9f_1.g5r(action.previousGameId);
4402
4402
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4403
- var tmp1_tableOrNull = this.d9f_1.j9g(state.m6r(), action.gameId);
4404
- return state.f92(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4403
+ var tmp1_tableOrNull = this.e9f_1.k9g(state.m6r(), action.gameId);
4404
+ return state.g92(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
4405
4405
  };
4406
4406
  function spectatorsReducer(logger) {
4407
4407
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
4408
4408
  return new _no_name_provided__qut3iv_7(logger);
4409
4409
  }
4410
4410
  function _no_name_provided__qut3iv_7($logger) {
4411
- this.ba3_1 = $logger;
4411
+ this.ca3_1 = $logger;
4412
4412
  }
4413
4413
  protoOf(_no_name_provided__qut3iv_7).p6j = function (action) {
4414
4414
  return isInterface(action, SpectatorsAction);
4415
4415
  };
4416
- protoOf(_no_name_provided__qut3iv_7).q9d = function (state, action) {
4416
+ protoOf(_no_name_provided__qut3iv_7).r9d = function (state, action) {
4417
4417
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
4418
4418
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
4419
4419
  var table = state.m6r();
@@ -4421,7 +4421,7 @@
4421
4421
  if (action_0 instanceof AddSpectatorsAction) {
4422
4422
  // Inline function 'kotlin.collections.mapNotNull' call
4423
4423
  // Inline function 'kotlin.collections.mapNotNullTo' call
4424
- var this_0 = action_0.ca1_1;
4424
+ var this_0 = action_0.da1_1;
4425
4425
  var destination = ArrayList_init_$Create$_0();
4426
4426
  // Inline function 'kotlin.collections.forEach' call
4427
4427
  var tmp0_iterator = this_0.j();
@@ -4443,10 +4443,10 @@
4443
4443
  var tmp_0;
4444
4444
  // Inline function 'kotlin.collections.isNotEmpty' call
4445
4445
  if (!sameSpectators.p()) {
4446
- this.ba3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4446
+ this.ca3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4447
4447
  // Inline function 'kotlin.collections.filterNot' call
4448
4448
  // Inline function 'kotlin.collections.filterNotTo' call
4449
- var this_1 = action_0.ca1_1;
4449
+ var this_1 = action_0.da1_1;
4450
4450
  var destination_0 = ArrayList_init_$Create$_0();
4451
4451
  var tmp0_iterator_0 = this_1.j();
4452
4452
  while (tmp0_iterator_0.k()) {
@@ -4482,7 +4482,7 @@
4482
4482
  }
4483
4483
  tmp_0 = destination_0;
4484
4484
  } else {
4485
- tmp_0 = action_0.ca1_1;
4485
+ tmp_0 = action_0.da1_1;
4486
4486
  }
4487
4487
  var this_2 = tmp_0;
4488
4488
  // Inline function 'kotlin.collections.mapTo' call
@@ -4495,12 +4495,12 @@
4495
4495
  destination_1.e(tmp$ret$10);
4496
4496
  }
4497
4497
  var spectatorsToAdd = toSet(destination_1);
4498
- tmp = state.f92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4498
+ tmp = state.g92(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
4499
4499
  } else {
4500
4500
  if (action_0 instanceof RemoveSpectatorsAction) {
4501
4501
  // Inline function 'kotlin.collections.mapNotNull' call
4502
4502
  // Inline function 'kotlin.collections.mapNotNullTo' call
4503
- var this_3 = action_0.da1_1;
4503
+ var this_3 = action_0.ea1_1;
4504
4504
  var destination_2 = ArrayList_init_$Create$_0();
4505
4505
  // Inline function 'kotlin.collections.forEach' call
4506
4506
  var tmp0_iterator_3 = this_3.j();
@@ -4521,10 +4521,10 @@
4521
4521
  var tmp_2;
4522
4522
  // Inline function 'kotlin.collections.isNotEmpty' call
4523
4523
  if (!sameSpectators_0.p()) {
4524
- this.ba3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4524
+ this.ca3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4525
4525
  // Inline function 'kotlin.collections.filterNot' call
4526
4526
  // Inline function 'kotlin.collections.filterNotTo' call
4527
- var this_4 = action_0.da1_1;
4527
+ var this_4 = action_0.ea1_1;
4528
4528
  var destination_3 = ArrayList_init_$Create$_0();
4529
4529
  var tmp0_iterator_4 = this_4.j();
4530
4530
  while (tmp0_iterator_4.k()) {
@@ -4560,7 +4560,7 @@
4560
4560
  }
4561
4561
  tmp_2 = destination_3;
4562
4562
  } else {
4563
- tmp_2 = action_0.da1_1;
4563
+ tmp_2 = action_0.ea1_1;
4564
4564
  }
4565
4565
  var spectatorsToRemove = toSet(tmp_2);
4566
4566
  // Inline function 'kotlin.collections.filterNot' call
@@ -4599,7 +4599,7 @@
4599
4599
  destination_4.e(element_5);
4600
4600
  }
4601
4601
  }
4602
- tmp = state.f92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4602
+ tmp = state.g92(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
4603
4603
  } else {
4604
4604
  noWhenBranchMatchedException();
4605
4605
  }
@@ -4607,32 +4607,32 @@
4607
4607
  return tmp;
4608
4608
  };
4609
4609
  protoOf(_no_name_provided__qut3iv_7).h6l = function (state, action) {
4610
- return this.q9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4610
+ return this.r9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4611
4611
  };
4612
4612
  function Companion_3() {
4613
4613
  }
4614
- protoOf(Companion_3).ca3 = function (config) {
4614
+ protoOf(Companion_3).da3 = function (config) {
4615
4615
  return new ServerStatePayload(config);
4616
4616
  };
4617
- protoOf(Companion_3).v9t = function (config, $super) {
4617
+ protoOf(Companion_3).w9t = function (config, $super) {
4618
4618
  config = config === VOID ? Companion_instance_8.z8j() : config;
4619
- return $super === VOID ? this.ca3(config) : $super.ca3.call(this, config);
4619
+ return $super === VOID ? this.da3(config) : $super.da3.call(this, config);
4620
4620
  };
4621
4621
  var Companion_instance_11;
4622
4622
  function Companion_getInstance_4() {
4623
4623
  return Companion_instance_11;
4624
4624
  }
4625
4625
  function ServerStatePayload(config) {
4626
- this.f9t_1 = config;
4626
+ this.g9t_1 = config;
4627
4627
  }
4628
- protoOf(ServerStatePayload).xa2 = function (config) {
4628
+ protoOf(ServerStatePayload).ya2 = function (config) {
4629
4629
  return new ServerStatePayload(config);
4630
4630
  };
4631
4631
  protoOf(ServerStatePayload).toString = function () {
4632
- return 'ServerStatePayload(config=' + this.f9t_1.toString() + ')';
4632
+ return 'ServerStatePayload(config=' + this.g9t_1.toString() + ')';
4633
4633
  };
4634
4634
  protoOf(ServerStatePayload).hashCode = function () {
4635
- return this.f9t_1.hashCode();
4635
+ return this.g9t_1.hashCode();
4636
4636
  };
4637
4637
  protoOf(ServerStatePayload).equals = function (other) {
4638
4638
  if (this === other)
@@ -4640,7 +4640,7 @@
4640
4640
  if (!(other instanceof ServerStatePayload))
4641
4641
  return false;
4642
4642
  var tmp0_other_with_cast = other instanceof ServerStatePayload ? other : THROW_CCE();
4643
- if (!this.f9t_1.equals(tmp0_other_with_cast.f9t_1))
4643
+ if (!this.g9t_1.equals(tmp0_other_with_cast.g9t_1))
4644
4644
  return false;
4645
4645
  return true;
4646
4646
  };
@@ -4678,13 +4678,13 @@
4678
4678
  }
4679
4679
  function _get_controllerLogger__nbd727($this) {
4680
4680
  // Inline function 'kotlin.getValue' call
4681
- var this_0 = $this.la3_1;
4681
+ var this_0 = $this.ma3_1;
4682
4682
  controllerLogger$factory();
4683
4683
  return this_0.u();
4684
4684
  }
4685
4685
  function _get_di__ndbzja($this) {
4686
4686
  // Inline function 'kotlin.getValue' call
4687
- var this_0 = $this.ma3_1;
4687
+ var this_0 = $this.na3_1;
4688
4688
  di$factory();
4689
4689
  return this_0.u();
4690
4690
  }
@@ -4695,13 +4695,13 @@
4695
4695
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
4696
4696
  return function () {
4697
4697
  var tmp;
4698
- if (this$0.ja3_1 == null) {
4698
+ if (this$0.ka3_1 == null) {
4699
4699
  tmp = null;
4700
4700
  } else {
4701
4701
  // Inline function 'kotlin.let' call
4702
4702
  // Inline function 'kotlin.contracts.contract' call
4703
4703
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
4704
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ja3_1)]));
4704
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ka3_1)]));
4705
4705
  }
4706
4706
  var tmp1_elvis_lhs = tmp;
4707
4707
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4729,7 +4729,7 @@
4729
4729
  tmp_0.w61(tmp$ret$3);
4730
4730
  $this$DI.a5y(jsonModule());
4731
4731
  $this$DI.a5y(serverHelpersModule());
4732
- $this$DI.a5y(randomOrgModule(this$0.ka3_1));
4732
+ $this$DI.a5y(randomOrgModule(this$0.la3_1));
4733
4733
  return Unit_instance;
4734
4734
  };
4735
4735
  }
@@ -4740,16 +4740,16 @@
4740
4740
  };
4741
4741
  }
4742
4742
  function _no_name_provided__qut3iv_8($item) {
4743
- this.sa3_1 = $item;
4743
+ this.ta3_1 = $item;
4744
4744
  }
4745
4745
  protoOf(_no_name_provided__qut3iv_8).p6j = function (action) {
4746
4746
  return isInterface(action, Action);
4747
4747
  };
4748
- protoOf(_no_name_provided__qut3iv_8).q9d = function (state, action) {
4749
- return this.sa3_1(state, isInterface(action, Action) ? action : THROW_CCE());
4748
+ protoOf(_no_name_provided__qut3iv_8).r9d = function (state, action) {
4749
+ return this.ta3_1(state, isInterface(action, Action) ? action : THROW_CCE());
4750
4750
  };
4751
4751
  protoOf(_no_name_provided__qut3iv_8).h6l = function (state, action) {
4752
- return this.q9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4752
+ return this.r9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4753
4753
  };
4754
4754
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
4755
4755
  return function ($this$singleton) {
@@ -4806,7 +4806,7 @@
4806
4806
  }
4807
4807
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
4808
4808
  return function (it) {
4809
- var tmp0_elvis_lhs = Companion_instance_4.l9i(it);
4809
+ var tmp0_elvis_lhs = Companion_instance_4.m9i(it);
4810
4810
  var tmp;
4811
4811
  if (tmp0_elvis_lhs == null) {
4812
4812
  var tmp1_safe_receiver = $gameServer.e6b().k6q_1;
@@ -4819,7 +4819,7 @@
4819
4819
  }
4820
4820
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
4821
4821
  return function (it) {
4822
- var tmp0_elvis_lhs = Companion_instance_5.w9g(it);
4822
+ var tmp0_elvis_lhs = Companion_instance_5.x9g(it);
4823
4823
  var tmp;
4824
4824
  if (tmp0_elvis_lhs == null) {
4825
4825
  var tmp1_safe_receiver = $gameServer.e6b().k6q_1;
@@ -4841,7 +4841,7 @@
4841
4841
  // Inline function 'kotlin.contracts.contract' call
4842
4842
  $this$DI.a5y(tmp0_safe_receiver);
4843
4843
  }
4844
- $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.ka3_1));
4844
+ $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.la3_1));
4845
4845
  $this$DI.a5y(coreModule($coreConfig));
4846
4846
  $this$DI.a5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4847
4847
  return Unit_instance;
@@ -4850,76 +4850,76 @@
4850
4850
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4851
4851
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4852
4852
  production = production === VOID ? true : production;
4853
- this.ja3_1 = loggerCallback;
4854
- this.ka3_1 = randomOrgConfig;
4853
+ this.ka3_1 = loggerCallback;
4854
+ this.la3_1 = randomOrgConfig;
4855
4855
  AppEnvironment_getInstance().s6p(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4856
4856
  var tmp = this;
4857
- tmp.la3_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
4857
+ tmp.ma3_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
4858
4858
  var tmp_0 = this;
4859
- tmp_0.ma3_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4859
+ tmp_0.na3_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4860
4860
  var tmp_1 = this;
4861
4861
  // Inline function 'org.kodein.di.instance' call
4862
4862
  var this_0 = _get_di__ndbzja(this);
4863
4863
  // Inline function 'org.kodein.type.generic' call
4864
4864
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4865
4865
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4866
- tmp_1.na3_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4866
+ tmp_1.oa3_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4867
4867
  var tmp_3 = this;
4868
4868
  // Inline function 'org.kodein.di.instance' call
4869
4869
  var this_1 = _get_di__ndbzja(this);
4870
4870
  // Inline function 'org.kodein.type.generic' call
4871
4871
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4872
4872
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4873
- tmp_3.oa3_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4873
+ tmp_3.pa3_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4874
4874
  var tmp_5 = this;
4875
4875
  // Inline function 'org.kodein.di.instance' call
4876
4876
  var this_2 = _get_di__ndbzja(this);
4877
4877
  // Inline function 'org.kodein.type.generic' call
4878
4878
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4879
4879
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4880
- tmp_5.pa3_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4880
+ tmp_5.qa3_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4881
4881
  var tmp_7 = this;
4882
4882
  // Inline function 'org.kodein.di.instance' call
4883
4883
  var this_3 = _get_di__ndbzja(this);
4884
4884
  // Inline function 'org.kodein.type.generic' call
4885
4885
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4886
4886
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4887
- tmp_7.qa3_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4887
+ tmp_7.ra3_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4888
4888
  var tmp_9 = this;
4889
4889
  // Inline function 'org.kodein.di.instance' call
4890
4890
  var this_4 = _get_di__ndbzja(this);
4891
4891
  // Inline function 'org.kodein.type.generic' call
4892
4892
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4893
4893
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4894
- tmp_9.ra3_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4894
+ tmp_9.sa3_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4895
4895
  }
4896
- protoOf(GameServerEngineControllerImpl).da3 = function () {
4896
+ protoOf(GameServerEngineControllerImpl).ea3 = function () {
4897
4897
  // Inline function 'kotlin.getValue' call
4898
- var this_0 = this.na3_1;
4898
+ var this_0 = this.oa3_1;
4899
4899
  parser$factory_0();
4900
4900
  return this_0.u();
4901
4901
  };
4902
- protoOf(GameServerEngineControllerImpl).fa3 = function () {
4902
+ protoOf(GameServerEngineControllerImpl).ga3 = function () {
4903
4903
  // Inline function 'kotlin.getValue' call
4904
- var this_0 = this.oa3_1;
4904
+ var this_0 = this.pa3_1;
4905
4905
  helper$factory_0();
4906
4906
  return this_0.u();
4907
4907
  };
4908
- protoOf(GameServerEngineControllerImpl).ga3 = function () {
4908
+ protoOf(GameServerEngineControllerImpl).ha3 = function () {
4909
4909
  // Inline function 'kotlin.getValue' call
4910
- var this_0 = this.pa3_1;
4910
+ var this_0 = this.qa3_1;
4911
4911
  resources$factory_0();
4912
4912
  return this_0.u();
4913
4913
  };
4914
- protoOf(GameServerEngineControllerImpl).ea3 = function () {
4914
+ protoOf(GameServerEngineControllerImpl).fa3 = function () {
4915
4915
  // Inline function 'kotlin.getValue' call
4916
- var this_0 = this.qa3_1;
4916
+ var this_0 = this.ra3_1;
4917
4917
  test$factory_0();
4918
4918
  return this_0.u();
4919
4919
  };
4920
- protoOf(GameServerEngineControllerImpl).ha3 = function () {
4920
+ protoOf(GameServerEngineControllerImpl).ia3 = function () {
4921
4921
  // Inline function 'kotlin.getValue' call
4922
- var this_0 = this.ra3_1;
4922
+ var this_0 = this.sa3_1;
4923
4923
  randomPoolProvider$factory_0();
4924
4924
  return this_0.u();
4925
4925
  };
@@ -4929,7 +4929,7 @@
4929
4929
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4930
4930
  return this.createGameEngineWithLogic();
4931
4931
  };
4932
- protoOf(GameServerEngineControllerImpl).ia3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4932
+ protoOf(GameServerEngineControllerImpl).ja3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4933
4933
  var combinedLogger = Companion_instance_6.qm();
4934
4934
  var tmp;
4935
4935
  if (coreConfig.fileLogsEnabled) {
@@ -4939,8 +4939,8 @@
4939
4939
  }
4940
4940
  var fileLoggerOutput = tmp;
4941
4941
  var tmp_0;
4942
- if (!(this.ja3_1 == null)) {
4943
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ja3_1));
4942
+ if (!(this.ka3_1 == null)) {
4943
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ka3_1));
4944
4944
  } else {
4945
4945
  tmp_0 = null;
4946
4946
  }
@@ -4983,12 +4983,12 @@
4983
4983
  var gameServer = tmp_1.k5z(tmp$ret$7, null);
4984
4984
  if (!(fileLoggerOutput == null)) {
4985
4985
  var tmp_3 = fileLoggerOutput;
4986
- tmp_3.a9i_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4986
+ tmp_3.b9i_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
4987
4987
  combinedLogger.sm(fileLoggerOutput);
4988
4988
  }
4989
4989
  if (!(callbackWrapperLoggerOutput == null)) {
4990
4990
  var tmp_4 = callbackWrapperLoggerOutput;
4991
- tmp_4.y9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4991
+ tmp_4.z9g_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
4992
4992
  combinedLogger.sm(callbackWrapperLoggerOutput);
4993
4993
  }
4994
4994
  return gameServer;
@@ -5057,13 +5057,13 @@
5057
5057
  }
5058
5058
  function _get_playerAnswerInteractor__msggz1($this) {
5059
5059
  // Inline function 'kotlin.getValue' call
5060
- var this_0 = $this.va3_1;
5060
+ var this_0 = $this.wa3_1;
5061
5061
  playerAnswerInteractor$factory_0();
5062
5062
  return this_0.u();
5063
5063
  }
5064
5064
  function TestHelperImpl$di$lambda$lambda(this$0) {
5065
5065
  return function ($this$singleton) {
5066
- return this$0.ta3_1;
5066
+ return this$0.ua3_1;
5067
5067
  };
5068
5068
  }
5069
5069
  function TestHelperImpl$di$lambda(this$0) {
@@ -5092,20 +5092,20 @@
5092
5092
  return emptyMap();
5093
5093
  }
5094
5094
  function TestHelperImpl(logger) {
5095
- this.ta3_1 = logger;
5095
+ this.ua3_1 = logger;
5096
5096
  var tmp = this;
5097
5097
  var tmp_0 = Companion_instance_3;
5098
- tmp.ua3_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5098
+ tmp.va3_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5099
5099
  var tmp_1 = this;
5100
5100
  // Inline function 'org.kodein.di.instance' call
5101
- var this_0 = this.ua3_1;
5101
+ var this_0 = this.va3_1;
5102
5102
  // Inline function 'org.kodein.type.generic' call
5103
5103
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5104
5104
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5105
- tmp_1.va3_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5105
+ tmp_1.wa3_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5106
5106
  }
5107
5107
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5108
- return _get_playerAnswerInteractor__msggz1(this).c8t(playerId, table, botConfig);
5108
+ return _get_playerAnswerInteractor__msggz1(this).d8t(playerId, table, botConfig);
5109
5109
  };
5110
5110
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
5111
5111
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -5113,7 +5113,7 @@
5113
5113
  var tmp$ret$0;
5114
5114
  $l$block_0: {
5115
5115
  // Inline function 'kotlin.collections.any' call
5116
- var this_0 = mechanicAction.i94();
5116
+ var this_0 = mechanicAction.j94();
5117
5117
  var tmp;
5118
5118
  if (isInterface(this_0, Collection)) {
5119
5119
  tmp = this_0.p();
@@ -5146,7 +5146,7 @@
5146
5146
  var tmp$ret$0;
5147
5147
  $l$block_0: {
5148
5148
  // Inline function 'kotlin.collections.any' call
5149
- var this_0 = action.i94();
5149
+ var this_0 = action.j94();
5150
5150
  var tmp;
5151
5151
  if (isInterface(this_0, Collection)) {
5152
5152
  tmp = this_0.p();
@@ -5249,19 +5249,19 @@
5249
5249
  });
5250
5250
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5251
5251
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5252
- return this.da3();
5252
+ return this.ea3();
5253
5253
  });
5254
5254
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5255
- return this.fa3();
5255
+ return this.ga3();
5256
5256
  });
5257
5257
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5258
- return this.ga3();
5258
+ return this.ha3();
5259
5259
  });
5260
5260
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5261
- return this.ea3();
5261
+ return this.fa3();
5262
5262
  });
5263
5263
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5264
- return this.ha3();
5264
+ return this.ia3();
5265
5265
  });
5266
5266
  //endregion
5267
5267
  //region block: init