raspberry_games_server_game_logic 1.8.275 → 1.8.277

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -109,6 +109,7 @@
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  var PlayerConnectionInteractor = kotlin_io_raspberryapps_game_engine_engine.$_$.u;
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  var TeamsLogicProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.n;
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  var lazy = kotlin_kotlin.$_$.oh;
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+ var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
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  var plus = kotlin_kotlin.$_$.z8;
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  var GameStore = kotlin_io_raspberryapps_game_engine_engine.$_$.w3;
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  var KProperty1 = kotlin_kotlin.$_$.pd;
@@ -123,15 +124,14 @@
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  var RandomPoolProvider = kotlin_io_raspberryapps_cardgame_random.$_$.i;
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  var ServerReduxConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.f;
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  var PlayerTurnMechanicReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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- var IdsProvider = kotlin_io_raspberryapps_game_engine_core.$_$.o1;
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  var EngineLogicConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.m;
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- var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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  var jsonModule = kotlin_io_raspberryapps_game_engine_engine.$_$.q;
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  var getEngineGameModule = kotlin_io_raspberryapps_game_engine_engine.$_$.p;
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  var MechanicLifecycleReducer = kotlin_io_raspberryapps_game_engine_engine.$_$.k3;
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  var Provider = kotlin_org_kodein_di_kodein_di.$_$.c;
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  var Singleton = kotlin_org_kodein_di_kodein_di.$_$.d;
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  var StoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.z2;
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+ var StateProvider = kotlin_io_raspberryapps_game_engine_engine.$_$.x3;
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  var GameStoreContract = kotlin_io_raspberryapps_game_engine_engine.$_$.v3;
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  var initMetadataForCoroutine = kotlin_kotlin.$_$.vb;
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  var Flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.t;
@@ -305,19 +305,20 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.u9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.w9t(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.v9t(newRid);
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+ return this.x9t(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.w9t(reason, roomId);
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+ return this.y9t(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
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  initMetadataForClass(ServerShutdownReason, 'ServerShutdownReason', VOID, Enum);
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+ initMetadataForCompanion(Companion_0);
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  initMetadataForClass(ServerConfig, 'ServerConfig');
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  initMetadataForInterface(ServerStateUpdate, 'ServerStateUpdate');
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  initMetadataForClass(TableStateUpdate, 'TableStateUpdate', VOID, VOID, [ServerStateUpdate]);
@@ -332,17 +333,17 @@
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  initMetadataForLambda(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda, CoroutineImpl, VOID, [1]);
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  initMetadataForCoroutine($collectCOROUTINE$2, CoroutineImpl);
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  initMetadataForClass(_no_name_provided__qut3iv_0, VOID, VOID, VOID, [Flow], [1]);
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- initMetadataForCompanion(Companion_0);
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+ initMetadataForCompanion(Companion_1);
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  initMetadataForClass(sam$kotlinx_coroutines_flow_FlowCollector$0_2, 'sam$kotlinx_coroutines_flow_FlowCollector$0', VOID, VOID, [FlowCollector, FunctionAdapter], [1]);
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  initMetadataForClass(sam$kotlinx_coroutines_flow_FlowCollector$0_3, 'sam$kotlinx_coroutines_flow_FlowCollector$0', VOID, VOID, [FlowCollector, FunctionAdapter], [1]);
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  initMetadataForLambda(MechanicEventsObserverImpl$observeUpdates$slambda, CoroutineImpl, VOID, [2]);
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  initMetadataForClass(_no_name_provided__qut3iv_1, VOID, VOID, VOID, [Flow], [1]);
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  initMetadataForLambda(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda, CoroutineImpl, VOID, [2]);
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- initMetadataForClass(MechanicEventsObserverImpl, 'MechanicEventsObserverImpl', VOID, VOID, [MechanicEventsObserver], [1]);
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+ initMetadataForClass(MechanicEventsObserverImpl, 'MechanicEventsObserverImpl', MechanicEventsObserverImpl, VOID, [MechanicEventsObserver], [1]);
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  initMetadataForInterface(ToClientEventsObserver, 'ToClientEventsObserver', VOID, VOID, VOID, [1, 0]);
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  initMetadataForLambda(ToClientEventsObserverImpl$observeEvents$slambda$slambda, CoroutineImpl, VOID, [1]);
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  initMetadataForClass(GroupKey, 'GroupKey');
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- initMetadataForCompanion(Companion_1);
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+ initMetadataForCompanion(Companion_2);
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  initMetadataForLambda(ToClientEventsObserverImpl$observeEvents$slambda, CoroutineImpl, VOID, [1]);
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  initMetadataForCoroutine($sentEventCOROUTINE$3, CoroutineImpl);
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  initMetadataForCoroutine($waitForCOROUTINE$4, CoroutineImpl);
@@ -362,7 +363,7 @@
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  initMetadataForClass(_no_name_provided__qut3iv_6, VOID, VOID, VOID, [Reducer]);
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  initMetadataForClass(ServerMechanicLifecycleReducer, 'ServerMechanicLifecycleReducer', VOID, BaseMechanicLifecycleReducer, [BaseMechanicLifecycleReducer, MechanicLifecycleReducer]);
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  initMetadataForClass(_no_name_provided__qut3iv_7, VOID, VOID, VOID, [Reducer]);
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- initMetadataForCompanion(Companion_2);
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+ initMetadataForCompanion(Companion_3);
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  initMetadataForClass(ServerStatePayload, 'ServerStatePayload', VOID, VOID, [AppStatePayload]);
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  function createGameEngineWithLogic(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig, $super) {
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  var tmp;
@@ -385,7 +386,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.ha3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.ia3(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_8, VOID, VOID, VOID, [Reducer]);
@@ -567,21 +568,27 @@
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  random$factory();
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  return this_0.u();
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  }
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+ function _get_idsProvider__fnfajc($this) {
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+ // Inline function 'kotlin.getValue' call
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+ var this_0 = $this.h9l_1;
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+ idsProvider$factory_0();
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+ return this_0.u();
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+ }
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  function Companion() {
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- this.i9l_1 = 'GameEngine_API';
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+ this.j9l_1 = 'GameEngine_API';
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  }
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  var Companion_instance_7;
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  function Companion_getInstance_0() {
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  return Companion_instance_7;
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  }
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  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
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- this.j9l_1 = function_0;
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+ this.k9l_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
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- return this.j9l_1(value, $completion);
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+ return this.k9l_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
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- return this.j9l_1;
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+ return this.k9l_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
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  var tmp;
@@ -602,13 +609,13 @@
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  return hashCode(this.o3());
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  };
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  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
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- this.k9l_1 = function_0;
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+ this.l9l_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
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- return this.k9l_1(value, $completion);
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+ return this.l9l_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
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- return this.k9l_1;
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+ return this.l9l_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
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  var tmp;
@@ -629,13 +636,13 @@
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  return hashCode(this.o3());
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  };
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  function sam$kotlinx_coroutines_flow_FlowCollector$0_1(function_0) {
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- this.l9l_1 = function_0;
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+ this.m9l_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).p18 = function (value, $completion) {
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- return this.l9l_1(value, $completion);
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+ return this.m9l_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).o3 = function () {
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- return this.l9l_1;
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+ return this.m9l_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_1).equals = function (other) {
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  var tmp;
@@ -661,8 +668,8 @@
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  };
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  }
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  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
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- this.u9l_1 = this$0;
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- this.v9l_1 = $subscriber;
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+ this.v9l_1 = this$0;
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+ this.w9l_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeToClientAction$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -683,8 +690,8 @@
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  case 0:
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  this.f9_1 = 2;
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  this.e9_1 = 1;
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- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.u9l_1).x9l();
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- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.v9l_1, null);
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+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.v9l_1).y9l();
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+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.w9l_1, null);
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  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
689
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
@@ -708,8 +715,8 @@
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  while (true);
709
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  };
710
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  protoOf(GameServer$subscribeToClientAction$slambda).l1e = function ($this$launchDefault, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda(this.u9l_1, this.v9l_1, completion);
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- i.w9l_1 = $this$launchDefault;
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+ var i = new GameServer$subscribeToClientAction$slambda(this.v9l_1, this.w9l_1, completion);
719
+ i.x9l_1 = $this$launchDefault;
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  return i;
714
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  };
715
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  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -721,8 +728,8 @@
721
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  return l;
722
729
  }
723
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  function GameServer$subscribeServerStateUpdate$slambda(this$0, $subscriber, resultContinuation) {
724
- this.g9m_1 = this$0;
725
- this.h9m_1 = $subscriber;
731
+ this.h9m_1 = this$0;
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+ this.i9m_1 = $subscriber;
726
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  CoroutineImpl.call(this, resultContinuation);
727
734
  }
728
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  protoOf(GameServer$subscribeServerStateUpdate$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -743,8 +750,8 @@
743
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  case 0:
744
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  this.f9_1 = 2;
745
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  this.e9_1 = 1;
746
- var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.g9m_1).j9m();
747
- var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.h9m_1, null);
753
+ var tmp_0 = _get_mechanicEventsObserver__ll1b9k(this.h9m_1).k9m(this.h9m_1.j6q());
754
+ var tmp_1 = GameServer$subscribeServerStateUpdate$slambda$slambda_0(this.i9m_1, null);
748
755
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
749
756
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
750
757
  return suspendResult;
@@ -768,8 +775,8 @@
768
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  while (true);
769
776
  };
770
777
  protoOf(GameServer$subscribeServerStateUpdate$slambda).l1e = function ($this$launchDefault, completion) {
771
- var i = new GameServer$subscribeServerStateUpdate$slambda(this.g9m_1, this.h9m_1, completion);
772
- i.i9m_1 = $this$launchDefault;
778
+ var i = new GameServer$subscribeServerStateUpdate$slambda(this.h9m_1, this.i9m_1, completion);
779
+ i.j9m_1 = $this$launchDefault;
773
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  return i;
774
781
  };
775
782
  function GameServer$subscribeServerStateUpdate$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -781,8 +788,8 @@
781
788
  return l;
782
789
  }
783
790
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
784
- this.s9m_1 = this$0;
785
- this.t9m_1 = $subscriber;
791
+ this.t9m_1 = this$0;
792
+ this.u9m_1 = $subscriber;
786
793
  CoroutineImpl.call(this, resultContinuation);
787
794
  }
788
795
  protoOf(GameServer$subscribeWith$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -803,8 +810,8 @@
803
810
  case 0:
804
811
  this.f9_1 = 2;
805
812
  this.e9_1 = 1;
806
- var tmp_0 = distinctUntilChanged(this.s9m_1.j6q());
807
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.t9m_1, null);
813
+ var tmp_0 = distinctUntilChanged(this.t9m_1.j6q());
814
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.u9m_1, null);
808
815
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_1(tmp_1), this);
809
816
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
810
817
  return suspendResult;
@@ -828,8 +835,8 @@
828
835
  while (true);
829
836
  };
830
837
  protoOf(GameServer$subscribeWith$slambda).l1e = function ($this$launchDefault, completion) {
831
- var i = new GameServer$subscribeWith$slambda(this.s9m_1, this.t9m_1, completion);
832
- i.u9m_1 = $this$launchDefault;
838
+ var i = new GameServer$subscribeWith$slambda(this.t9m_1, this.u9m_1, completion);
839
+ i.v9m_1 = $this$launchDefault;
833
840
  return i;
834
841
  };
835
842
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -841,18 +848,18 @@
841
848
  return l;
842
849
  }
843
850
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
844
- this.d9n_1 = $action;
851
+ this.e9n_1 = $action;
845
852
  CoroutineImpl.call(this, resultContinuation);
846
853
  }
847
- protoOf(GameServer$fromClientEvent$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
848
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
854
+ protoOf(GameServer$fromClientEvent$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
855
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
849
856
  tmp.g9_1 = Unit_instance;
850
857
  tmp.h9_1 = null;
851
858
  return tmp.m9();
852
859
  };
853
860
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
854
861
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
855
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
862
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
856
863
  };
857
864
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
858
865
  var suspendResult = this.g9_1;
@@ -861,11 +868,11 @@
861
868
  var tmp = this.e9_1;
862
869
  if (tmp === 0) {
863
870
  this.f9_1 = 1;
864
- if (this.d9n_1 instanceof PlayerReadyFromClientAction)
865
- if (!get_isCreated(this.f9n_1.state)) {
871
+ if (this.e9n_1 instanceof PlayerReadyFromClientAction)
872
+ if (!get_isCreated(this.g9n_1.state)) {
866
873
  return Unit_instance;
867
874
  }
868
- this.f9n_1.dispatch(this.d9n_1);
875
+ this.g9n_1.dispatch(this.e9n_1);
869
876
  return Unit_instance;
870
877
  } else if (tmp === 1) {
871
878
  throw this.h9_1;
@@ -876,33 +883,33 @@
876
883
  }
877
884
  while (true);
878
885
  };
879
- protoOf(GameServer$fromClientEvent$slambda).h9n = function ($this$dispatchAsync, store, completion) {
880
- var i = new GameServer$fromClientEvent$slambda(this.d9n_1, completion);
881
- i.e9n_1 = $this$dispatchAsync;
882
- i.f9n_1 = store;
886
+ protoOf(GameServer$fromClientEvent$slambda).i9n = function ($this$dispatchAsync, store, completion) {
887
+ var i = new GameServer$fromClientEvent$slambda(this.e9n_1, completion);
888
+ i.f9n_1 = $this$dispatchAsync;
889
+ i.g9n_1 = store;
883
890
  return i;
884
891
  };
885
892
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
886
893
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
887
894
  var l = function ($this$dispatchAsync, store, $completion) {
888
- return i.g9n($this$dispatchAsync, store, $completion);
895
+ return i.h9n($this$dispatchAsync, store, $completion);
889
896
  };
890
897
  l.$arity = 2;
891
898
  return l;
892
899
  }
893
900
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
894
- this.q9n_1 = $playerId;
901
+ this.r9n_1 = $playerId;
895
902
  CoroutineImpl.call(this, resultContinuation);
896
903
  }
897
- protoOf(GameServer$playerLostConnection$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
898
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
904
+ protoOf(GameServer$playerLostConnection$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
905
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
899
906
  tmp.g9_1 = Unit_instance;
900
907
  tmp.h9_1 = null;
901
908
  return tmp.m9();
902
909
  };
903
910
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
904
911
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
905
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
912
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
906
913
  };
907
914
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
908
915
  var suspendResult = this.g9_1;
@@ -911,12 +918,12 @@
911
918
  var tmp = this.e9_1;
912
919
  if (tmp === 0) {
913
920
  this.f9_1 = 1;
914
- if (!get_isCreated(this.s9n_1.state)) {
921
+ if (!get_isCreated(this.t9n_1.state)) {
915
922
  return Unit_instance;
916
923
  }
917
- var tmp_0 = this.s9n_1.dispatch;
924
+ var tmp_0 = this.t9n_1.dispatch;
918
925
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
919
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q9n_1));
926
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9n_1));
920
927
  return Unit_instance;
921
928
  } else if (tmp === 1) {
922
929
  throw this.h9_1;
@@ -927,33 +934,33 @@
927
934
  }
928
935
  while (true);
929
936
  };
930
- protoOf(GameServer$playerLostConnection$slambda).h9n = function ($this$dispatchAsync, store, completion) {
931
- var i = new GameServer$playerLostConnection$slambda(this.q9n_1, completion);
932
- i.r9n_1 = $this$dispatchAsync;
933
- i.s9n_1 = store;
937
+ protoOf(GameServer$playerLostConnection$slambda).i9n = function ($this$dispatchAsync, store, completion) {
938
+ var i = new GameServer$playerLostConnection$slambda(this.r9n_1, completion);
939
+ i.s9n_1 = $this$dispatchAsync;
940
+ i.t9n_1 = store;
934
941
  return i;
935
942
  };
936
943
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
937
944
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
938
945
  var l = function ($this$dispatchAsync, store, $completion) {
939
- return i.g9n($this$dispatchAsync, store, $completion);
946
+ return i.h9n($this$dispatchAsync, store, $completion);
940
947
  };
941
948
  l.$arity = 2;
942
949
  return l;
943
950
  }
944
951
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
945
- this.b9o_1 = $playerId;
952
+ this.c9o_1 = $playerId;
946
953
  CoroutineImpl.call(this, resultContinuation);
947
954
  }
948
- protoOf(GameServer$playerLive$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
949
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
955
+ protoOf(GameServer$playerLive$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
956
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
950
957
  tmp.g9_1 = Unit_instance;
951
958
  tmp.h9_1 = null;
952
959
  return tmp.m9();
953
960
  };
954
961
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
955
962
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
956
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
963
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
957
964
  };
958
965
  protoOf(GameServer$playerLive$slambda).m9 = function () {
959
966
  var suspendResult = this.g9_1;
@@ -962,9 +969,9 @@
962
969
  var tmp = this.e9_1;
963
970
  if (tmp === 0) {
964
971
  this.f9_1 = 1;
965
- var tmp_0 = this.d9o_1.dispatch;
972
+ var tmp_0 = this.e9o_1.dispatch;
966
973
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
967
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9o_1));
974
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9o_1));
968
975
  return Unit_instance;
969
976
  } else if (tmp === 1) {
970
977
  throw this.h9_1;
@@ -975,33 +982,33 @@
975
982
  }
976
983
  while (true);
977
984
  };
978
- protoOf(GameServer$playerLive$slambda).h9n = function ($this$dispatchAsync, store, completion) {
979
- var i = new GameServer$playerLive$slambda(this.b9o_1, completion);
980
- i.c9o_1 = $this$dispatchAsync;
981
- i.d9o_1 = store;
985
+ protoOf(GameServer$playerLive$slambda).i9n = function ($this$dispatchAsync, store, completion) {
986
+ var i = new GameServer$playerLive$slambda(this.c9o_1, completion);
987
+ i.d9o_1 = $this$dispatchAsync;
988
+ i.e9o_1 = store;
982
989
  return i;
983
990
  };
984
991
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
985
992
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
986
993
  var l = function ($this$dispatchAsync, store, $completion) {
987
- return i.g9n($this$dispatchAsync, store, $completion);
994
+ return i.h9n($this$dispatchAsync, store, $completion);
988
995
  };
989
996
  l.$arity = 2;
990
997
  return l;
991
998
  }
992
999
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
993
- this.m9o_1 = $playerId;
1000
+ this.n9o_1 = $playerId;
994
1001
  CoroutineImpl.call(this, resultContinuation);
995
1002
  }
996
- protoOf(GameServer$playerLeft$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
997
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1003
+ protoOf(GameServer$playerLeft$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1004
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
998
1005
  tmp.g9_1 = Unit_instance;
999
1006
  tmp.h9_1 = null;
1000
1007
  return tmp.m9();
1001
1008
  };
1002
1009
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
1003
1010
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1004
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1011
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1005
1012
  };
1006
1013
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
1007
1014
  var suspendResult = this.g9_1;
@@ -1010,9 +1017,9 @@
1010
1017
  var tmp = this.e9_1;
1011
1018
  if (tmp === 0) {
1012
1019
  this.f9_1 = 1;
1013
- var tmp_0 = this.o9o_1.dispatch;
1020
+ var tmp_0 = this.p9o_1.dispatch;
1014
1021
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
1015
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.m9o_1));
1022
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9o_1));
1016
1023
  return Unit_instance;
1017
1024
  } else if (tmp === 1) {
1018
1025
  throw this.h9_1;
@@ -1023,39 +1030,39 @@
1023
1030
  }
1024
1031
  while (true);
1025
1032
  };
1026
- protoOf(GameServer$playerLeft$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1027
- var i = new GameServer$playerLeft$slambda(this.m9o_1, completion);
1028
- i.n9o_1 = $this$dispatchAsync;
1029
- i.o9o_1 = store;
1033
+ protoOf(GameServer$playerLeft$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1034
+ var i = new GameServer$playerLeft$slambda(this.n9o_1, completion);
1035
+ i.o9o_1 = $this$dispatchAsync;
1036
+ i.p9o_1 = store;
1030
1037
  return i;
1031
1038
  };
1032
1039
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
1033
1040
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
1034
1041
  var l = function ($this$dispatchAsync, store, $completion) {
1035
- return i.g9n($this$dispatchAsync, store, $completion);
1042
+ return i.h9n($this$dispatchAsync, store, $completion);
1036
1043
  };
1037
1044
  l.$arity = 2;
1038
1045
  return l;
1039
1046
  }
1040
1047
  function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1041
- this.x9o_1 = $usersArray;
1042
- this.y9o_1 = $gameCreatorId;
1043
- this.z9o_1 = $config;
1044
- this.a9p_1 = $transition;
1045
- this.b9p_1 = this$0;
1046
- this.c9p_1 = $spectators;
1047
- this.d9p_1 = $roomId;
1048
+ this.y9o_1 = $usersArray;
1049
+ this.z9o_1 = $gameCreatorId;
1050
+ this.a9p_1 = $config;
1051
+ this.b9p_1 = $transition;
1052
+ this.c9p_1 = this$0;
1053
+ this.d9p_1 = $spectators;
1054
+ this.e9p_1 = $roomId;
1048
1055
  CoroutineImpl.call(this, resultContinuation);
1049
1056
  }
1050
- protoOf(GameServer$roomOnCreate$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1051
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1057
+ protoOf(GameServer$roomOnCreate$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1058
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1052
1059
  tmp.g9_1 = Unit_instance;
1053
1060
  tmp.h9_1 = null;
1054
1061
  return tmp.m9();
1055
1062
  };
1056
1063
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
1057
1064
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1058
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1065
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1059
1066
  };
1060
1067
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
1061
1068
  var suspendResult = this.g9_1;
@@ -1064,17 +1071,17 @@
1064
1071
  var tmp = this.e9_1;
1065
1072
  if (tmp === 0) {
1066
1073
  this.f9_1 = 1;
1067
- var users = toList(this.x9o_1);
1068
- var gameCreatorUser = getPlayer(users, this.y9o_1);
1074
+ var users = toList(this.y9o_1);
1075
+ var gameCreatorUser = getPlayer(users, this.z9o_1);
1069
1076
  var tmp_0;
1070
- if (this.z9o_1.mode.shufflePlayers && this.a9p_1 == null) {
1071
- tmp_0 = sortWithItem(_get_random__h29cgo(this.b9p_1).h5w(toMutableList(users)), gameCreatorUser);
1077
+ if (this.a9p_1.mode.shufflePlayers && this.b9p_1 == null) {
1078
+ tmp_0 = sortWithItem(_get_random__h29cgo(this.c9p_1).h5w(toMutableList(users)), gameCreatorUser);
1072
1079
  } else {
1073
- var tmp0_safe_receiver = this.a9p_1;
1080
+ var tmp0_safe_receiver = this.b9p_1;
1074
1081
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
1075
1082
  var tmp_1;
1076
- if (!(previousPlayers == null) && this.z9o_1.playersMode.isTeamGame) {
1077
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.b9p_1);
1083
+ if (!(previousPlayers == null) && this.a9p_1.playersMode.isTeamGame) {
1084
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.c9p_1);
1078
1085
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
1079
1086
  var tmp0_iterator = previousPlayers.j();
1080
1087
  while (tmp0_iterator.k()) {
@@ -1105,17 +1112,17 @@
1105
1112
  destination_1.e(destination_2);
1106
1113
  }
1107
1114
  var updatedTeams = destination_1;
1108
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.b9p_1).k8s(updatedTeams);
1115
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.c9p_1).k8s(updatedTeams);
1109
1116
  } else {
1110
1117
  tmp_1 = users;
1111
1118
  }
1112
1119
  tmp_0 = tmp_1;
1113
1120
  }
1114
1121
  var updatedUsers = tmp_0;
1115
- var tmp_3 = this.f9p_1.dispatch;
1122
+ var tmp_3 = this.g9p_1.dispatch;
1116
1123
  var tmp1_version = GameEngineConfig_instance.version;
1117
- var tmp2_spectators = toList(this.c9p_1);
1118
- tmp_3(new StartGameMechanicAction(this.z9o_1, this.d9p_1, tmp1_version, this.y9o_1, updatedUsers, VOID, tmp2_spectators));
1124
+ var tmp2_spectators = toList(this.d9p_1);
1125
+ tmp_3(new StartGameMechanicAction(this.a9p_1, this.e9p_1, tmp1_version, this.z9o_1, updatedUsers, VOID, tmp2_spectators));
1119
1126
  return Unit_instance;
1120
1127
  } else if (tmp === 1) {
1121
1128
  throw this.h9_1;
@@ -1126,33 +1133,33 @@
1126
1133
  }
1127
1134
  while (true);
1128
1135
  };
1129
- protoOf(GameServer$roomOnCreate$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1130
- var i = new GameServer$roomOnCreate$slambda(this.x9o_1, this.y9o_1, this.z9o_1, this.a9p_1, this.b9p_1, this.c9p_1, this.d9p_1, completion);
1131
- i.e9p_1 = $this$dispatchAsync;
1132
- i.f9p_1 = store;
1136
+ protoOf(GameServer$roomOnCreate$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1137
+ var i = new GameServer$roomOnCreate$slambda(this.y9o_1, this.z9o_1, this.a9p_1, this.b9p_1, this.c9p_1, this.d9p_1, this.e9p_1, completion);
1138
+ i.f9p_1 = $this$dispatchAsync;
1139
+ i.g9p_1 = store;
1133
1140
  return i;
1134
1141
  };
1135
1142
  function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
1136
1143
  var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
1137
1144
  var l = function ($this$dispatchAsync, store, $completion) {
1138
- return i.g9n($this$dispatchAsync, store, $completion);
1145
+ return i.h9n($this$dispatchAsync, store, $completion);
1139
1146
  };
1140
1147
  l.$arity = 2;
1141
1148
  return l;
1142
1149
  }
1143
1150
  function GameServer$roomOnContinueFromState$slambda($state, resultContinuation) {
1144
- this.o9p_1 = $state;
1151
+ this.p9p_1 = $state;
1145
1152
  CoroutineImpl.call(this, resultContinuation);
1146
1153
  }
1147
- protoOf(GameServer$roomOnContinueFromState$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1148
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1154
+ protoOf(GameServer$roomOnContinueFromState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1155
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1149
1156
  tmp.g9_1 = Unit_instance;
1150
1157
  tmp.h9_1 = null;
1151
1158
  return tmp.m9();
1152
1159
  };
1153
1160
  protoOf(GameServer$roomOnContinueFromState$slambda).x9 = function (p1, p2, $completion) {
1154
1161
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1155
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1162
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1156
1163
  };
1157
1164
  protoOf(GameServer$roomOnContinueFromState$slambda).m9 = function () {
1158
1165
  var suspendResult = this.g9_1;
@@ -1161,9 +1168,9 @@
1161
1168
  var tmp = this.e9_1;
1162
1169
  if (tmp === 0) {
1163
1170
  this.f9_1 = 1;
1164
- var tmp_0 = this.q9p_1.dispatch;
1171
+ var tmp_0 = this.r9p_1.dispatch;
1165
1172
  var tmp0_reason = RestartRoundReason_getInstance();
1166
- var tmp1_table = this.o9p_1.table;
1173
+ var tmp1_table = this.p9p_1.table;
1167
1174
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1168
1175
  return Unit_instance;
1169
1176
  } else if (tmp === 1) {
@@ -1175,33 +1182,33 @@
1175
1182
  }
1176
1183
  while (true);
1177
1184
  };
1178
- protoOf(GameServer$roomOnContinueFromState$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1179
- var i = new GameServer$roomOnContinueFromState$slambda(this.o9p_1, completion);
1180
- i.p9p_1 = $this$dispatchAsync;
1181
- i.q9p_1 = store;
1185
+ protoOf(GameServer$roomOnContinueFromState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1186
+ var i = new GameServer$roomOnContinueFromState$slambda(this.p9p_1, completion);
1187
+ i.q9p_1 = $this$dispatchAsync;
1188
+ i.r9p_1 = store;
1182
1189
  return i;
1183
1190
  };
1184
1191
  function GameServer$roomOnContinueFromState$slambda_0($state, resultContinuation) {
1185
1192
  var i = new GameServer$roomOnContinueFromState$slambda($state, resultContinuation);
1186
1193
  var l = function ($this$dispatchAsync, store, $completion) {
1187
- return i.g9n($this$dispatchAsync, store, $completion);
1194
+ return i.h9n($this$dispatchAsync, store, $completion);
1188
1195
  };
1189
1196
  l.$arity = 2;
1190
1197
  return l;
1191
1198
  }
1192
1199
  function GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation) {
1193
- this.z9p_1 = $state;
1200
+ this.a9q_1 = $state;
1194
1201
  CoroutineImpl.call(this, resultContinuation);
1195
1202
  }
1196
- protoOf(GameServer$roomOnContinueFromState$slambda_1).g9n = function ($this$dispatchAsync, store, $completion) {
1197
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1203
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
1204
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1198
1205
  tmp.g9_1 = Unit_instance;
1199
1206
  tmp.h9_1 = null;
1200
1207
  return tmp.m9();
1201
1208
  };
1202
1209
  protoOf(GameServer$roomOnContinueFromState$slambda_1).x9 = function (p1, p2, $completion) {
1203
1210
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1204
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1211
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1205
1212
  };
1206
1213
  protoOf(GameServer$roomOnContinueFromState$slambda_1).m9 = function () {
1207
1214
  var suspendResult = this.g9_1;
@@ -1210,10 +1217,10 @@
1210
1217
  var tmp = this.e9_1;
1211
1218
  if (tmp === 0) {
1212
1219
  this.f9_1 = 1;
1213
- var tmp0_iterator = this.z9p_1.actions.j();
1220
+ var tmp0_iterator = this.a9q_1.actions.j();
1214
1221
  while (tmp0_iterator.k()) {
1215
1222
  var element = tmp0_iterator.l();
1216
- this.b9q_1.dispatch(element);
1223
+ this.c9q_1.dispatch(element);
1217
1224
  }
1218
1225
  return Unit_instance;
1219
1226
  } else if (tmp === 1) {
@@ -1225,34 +1232,35 @@
1225
1232
  }
1226
1233
  while (true);
1227
1234
  };
1228
- protoOf(GameServer$roomOnContinueFromState$slambda_1).h9n = function ($this$dispatchAsync, store, completion) {
1229
- var i = new GameServer$roomOnContinueFromState$slambda_1(this.z9p_1, completion);
1230
- i.a9q_1 = $this$dispatchAsync;
1231
- i.b9q_1 = store;
1235
+ protoOf(GameServer$roomOnContinueFromState$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
1236
+ var i = new GameServer$roomOnContinueFromState$slambda_1(this.a9q_1, completion);
1237
+ i.b9q_1 = $this$dispatchAsync;
1238
+ i.c9q_1 = store;
1232
1239
  return i;
1233
1240
  };
1234
1241
  function GameServer$roomOnContinueFromState$slambda_2($state, resultContinuation) {
1235
1242
  var i = new GameServer$roomOnContinueFromState$slambda_1($state, resultContinuation);
1236
1243
  var l = function ($this$dispatchAsync, store, $completion) {
1237
- return i.g9n($this$dispatchAsync, store, $completion);
1244
+ return i.h9n($this$dispatchAsync, store, $completion);
1238
1245
  };
1239
1246
  l.$arity = 2;
1240
1247
  return l;
1241
1248
  }
1242
- function GameServer$roomOnContinueFromRound$slambda($roomId, $tableLite, resultContinuation) {
1243
- this.k9q_1 = $roomId;
1244
- this.l9q_1 = $tableLite;
1249
+ function GameServer$roomOnContinueFromRound$slambda($roomId, this$0, $tableLite, resultContinuation) {
1250
+ this.l9q_1 = $roomId;
1251
+ this.m9q_1 = this$0;
1252
+ this.n9q_1 = $tableLite;
1245
1253
  CoroutineImpl.call(this, resultContinuation);
1246
1254
  }
1247
- protoOf(GameServer$roomOnContinueFromRound$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1248
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1255
+ protoOf(GameServer$roomOnContinueFromRound$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1256
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1249
1257
  tmp.g9_1 = Unit_instance;
1250
1258
  tmp.h9_1 = null;
1251
1259
  return tmp.m9();
1252
1260
  };
1253
1261
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
1254
1262
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1255
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1263
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1256
1264
  };
1257
1265
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
1258
1266
  var suspendResult = this.g9_1;
@@ -1261,9 +1269,9 @@
1261
1269
  var tmp = this.e9_1;
1262
1270
  if (tmp === 0) {
1263
1271
  this.f9_1 = 1;
1264
- var tmp_0 = this.n9q_1.dispatch;
1272
+ var tmp_0 = this.p9q_1.dispatch;
1265
1273
  var tmp0_reason = RestartRoundReason_getInstance();
1266
- var tmp1_table = Companion_instance.restartRound(this.k9q_1, GameEngineConfig_instance.version, this.l9q_1);
1274
+ var tmp1_table = Companion_instance.restartRound(this.l9q_1, _get_idsProvider__fnfajc(this.m9q_1).s6h(), GameEngineConfig_instance.version, this.n9q_1);
1267
1275
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1268
1276
  return Unit_instance;
1269
1277
  } else if (tmp === 1) {
@@ -1275,16 +1283,16 @@
1275
1283
  }
1276
1284
  while (true);
1277
1285
  };
1278
- protoOf(GameServer$roomOnContinueFromRound$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1279
- var i = new GameServer$roomOnContinueFromRound$slambda(this.k9q_1, this.l9q_1, completion);
1280
- i.m9q_1 = $this$dispatchAsync;
1281
- i.n9q_1 = store;
1286
+ protoOf(GameServer$roomOnContinueFromRound$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1287
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.l9q_1, this.m9q_1, this.n9q_1, completion);
1288
+ i.o9q_1 = $this$dispatchAsync;
1289
+ i.p9q_1 = store;
1282
1290
  return i;
1283
1291
  };
1284
- function GameServer$roomOnContinueFromRound$slambda_0($roomId, $tableLite, resultContinuation) {
1285
- var i = new GameServer$roomOnContinueFromRound$slambda($roomId, $tableLite, resultContinuation);
1292
+ function GameServer$roomOnContinueFromRound$slambda_0($roomId, this$0, $tableLite, resultContinuation) {
1293
+ var i = new GameServer$roomOnContinueFromRound$slambda($roomId, this$0, $tableLite, resultContinuation);
1286
1294
  var l = function ($this$dispatchAsync, store, $completion) {
1287
- return i.g9n($this$dispatchAsync, store, $completion);
1295
+ return i.h9n($this$dispatchAsync, store, $completion);
1288
1296
  };
1289
1297
  l.$arity = 2;
1290
1298
  return l;
@@ -1292,15 +1300,15 @@
1292
1300
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1293
1301
  CoroutineImpl.call(this, resultContinuation);
1294
1302
  }
1295
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).g9n = function ($this$dispatchAsync, store, $completion) {
1296
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1303
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).h9n = function ($this$dispatchAsync, store, $completion) {
1304
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1297
1305
  tmp.g9_1 = Unit_instance;
1298
1306
  tmp.h9_1 = null;
1299
1307
  return tmp.m9();
1300
1308
  };
1301
1309
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9 = function (p1, p2, $completion) {
1302
1310
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1303
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1311
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1304
1312
  };
1305
1313
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9 = function () {
1306
1314
  var suspendResult = this.g9_1;
@@ -1309,7 +1317,7 @@
1309
1317
  var tmp = this.e9_1;
1310
1318
  if (tmp === 0) {
1311
1319
  this.f9_1 = 1;
1312
- this.x9q_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1320
+ this.z9q_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1313
1321
  return Unit_instance;
1314
1322
  } else if (tmp === 1) {
1315
1323
  throw this.h9_1;
@@ -1320,33 +1328,33 @@
1320
1328
  }
1321
1329
  while (true);
1322
1330
  };
1323
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).h9n = function ($this$dispatchAsync, store, completion) {
1331
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).i9n = function ($this$dispatchAsync, store, completion) {
1324
1332
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1325
- i.w9q_1 = $this$dispatchAsync;
1326
- i.x9q_1 = store;
1333
+ i.y9q_1 = $this$dispatchAsync;
1334
+ i.z9q_1 = store;
1327
1335
  return i;
1328
1336
  };
1329
1337
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1330
1338
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1331
1339
  var l = function ($this$dispatchAsync, store, $completion) {
1332
- return i.g9n($this$dispatchAsync, store, $completion);
1340
+ return i.h9n($this$dispatchAsync, store, $completion);
1333
1341
  };
1334
1342
  l.$arity = 2;
1335
1343
  return l;
1336
1344
  }
1337
1345
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1338
- this.g9r_1 = $spectators;
1346
+ this.i9r_1 = $spectators;
1339
1347
  CoroutineImpl.call(this, resultContinuation);
1340
1348
  }
1341
- protoOf(GameServer$addSpectatorsToRoom$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1342
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1349
+ protoOf(GameServer$addSpectatorsToRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1350
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1343
1351
  tmp.g9_1 = Unit_instance;
1344
1352
  tmp.h9_1 = null;
1345
1353
  return tmp.m9();
1346
1354
  };
1347
1355
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
1348
1356
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1349
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1357
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1350
1358
  };
1351
1359
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
1352
1360
  var suspendResult = this.g9_1;
@@ -1355,7 +1363,7 @@
1355
1363
  var tmp = this.e9_1;
1356
1364
  if (tmp === 0) {
1357
1365
  this.f9_1 = 1;
1358
- this.i9r_1.dispatch(new AddSpectatorsAction(toList(this.g9r_1)));
1366
+ this.k9r_1.dispatch(new AddSpectatorsAction(toList(this.i9r_1)));
1359
1367
  return Unit_instance;
1360
1368
  } else if (tmp === 1) {
1361
1369
  throw this.h9_1;
@@ -1366,33 +1374,33 @@
1366
1374
  }
1367
1375
  while (true);
1368
1376
  };
1369
- protoOf(GameServer$addSpectatorsToRoom$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1370
- var i = new GameServer$addSpectatorsToRoom$slambda(this.g9r_1, completion);
1371
- i.h9r_1 = $this$dispatchAsync;
1372
- i.i9r_1 = store;
1377
+ protoOf(GameServer$addSpectatorsToRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1378
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.i9r_1, completion);
1379
+ i.j9r_1 = $this$dispatchAsync;
1380
+ i.k9r_1 = store;
1373
1381
  return i;
1374
1382
  };
1375
1383
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1376
1384
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1377
1385
  var l = function ($this$dispatchAsync, store, $completion) {
1378
- return i.g9n($this$dispatchAsync, store, $completion);
1386
+ return i.h9n($this$dispatchAsync, store, $completion);
1379
1387
  };
1380
1388
  l.$arity = 2;
1381
1389
  return l;
1382
1390
  }
1383
1391
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1384
- this.r9r_1 = $spectators;
1392
+ this.t9r_1 = $spectators;
1385
1393
  CoroutineImpl.call(this, resultContinuation);
1386
1394
  }
1387
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1388
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1395
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1396
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1389
1397
  tmp.g9_1 = Unit_instance;
1390
1398
  tmp.h9_1 = null;
1391
1399
  return tmp.m9();
1392
1400
  };
1393
1401
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1394
1402
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1395
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1403
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1396
1404
  };
1397
1405
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1398
1406
  var suspendResult = this.g9_1;
@@ -1401,7 +1409,7 @@
1401
1409
  var tmp = this.e9_1;
1402
1410
  if (tmp === 0) {
1403
1411
  this.f9_1 = 1;
1404
- this.t9r_1.dispatch(new RemoveSpectatorsAction(toList(this.r9r_1)));
1412
+ this.v9r_1.dispatch(new RemoveSpectatorsAction(toList(this.t9r_1)));
1405
1413
  return Unit_instance;
1406
1414
  } else if (tmp === 1) {
1407
1415
  throw this.h9_1;
@@ -1412,34 +1420,34 @@
1412
1420
  }
1413
1421
  while (true);
1414
1422
  };
1415
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1416
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.r9r_1, completion);
1417
- i.s9r_1 = $this$dispatchAsync;
1418
- i.t9r_1 = store;
1423
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1424
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.t9r_1, completion);
1425
+ i.u9r_1 = $this$dispatchAsync;
1426
+ i.v9r_1 = store;
1419
1427
  return i;
1420
1428
  };
1421
1429
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1422
1430
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1423
1431
  var l = function ($this$dispatchAsync, store, $completion) {
1424
- return i.g9n($this$dispatchAsync, store, $completion);
1432
+ return i.h9n($this$dispatchAsync, store, $completion);
1425
1433
  };
1426
1434
  l.$arity = 2;
1427
1435
  return l;
1428
1436
  }
1429
1437
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1430
- this.c9s_1 = $playerId;
1431
- this.d9s_1 = this$0;
1438
+ this.e9s_1 = $playerId;
1439
+ this.f9s_1 = this$0;
1432
1440
  CoroutineImpl.call(this, resultContinuation);
1433
1441
  }
1434
- protoOf(GameServer$roomRefreshPlayerState$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1435
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1442
+ protoOf(GameServer$roomRefreshPlayerState$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1443
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1436
1444
  tmp.g9_1 = Unit_instance;
1437
1445
  tmp.h9_1 = null;
1438
1446
  return tmp.m9();
1439
1447
  };
1440
1448
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1441
1449
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1442
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1450
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1443
1451
  };
1444
1452
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1445
1453
  var suspendResult = this.g9_1;
@@ -1448,14 +1456,14 @@
1448
1456
  var tmp = this.e9_1;
1449
1457
  if (tmp === 0) {
1450
1458
  this.f9_1 = 1;
1451
- var table = this.f9s_1.state.m6r();
1452
- var player = getPlayer(table.players, this.c9s_1);
1459
+ var table = this.h9s_1.state.m6r();
1460
+ var player = getPlayer(table.players, this.e9s_1);
1453
1461
  if (player.f6x_1.h6d().y6b_1.isLive) {
1454
- this.f9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.d9s_1).b8z(player, table));
1462
+ this.h9s_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.f9s_1).b8z(player, table));
1455
1463
  } else {
1456
- var tmp_0 = this.f9s_1.dispatch;
1464
+ var tmp_0 = this.h9s_1.dispatch;
1457
1465
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1458
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9s_1));
1466
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9s_1));
1459
1467
  }
1460
1468
  return Unit_instance;
1461
1469
  } else if (tmp === 1) {
@@ -1467,34 +1475,34 @@
1467
1475
  }
1468
1476
  while (true);
1469
1477
  };
1470
- protoOf(GameServer$roomRefreshPlayerState$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1471
- var i = new GameServer$roomRefreshPlayerState$slambda(this.c9s_1, this.d9s_1, completion);
1472
- i.e9s_1 = $this$dispatchAsync;
1473
- i.f9s_1 = store;
1478
+ protoOf(GameServer$roomRefreshPlayerState$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1479
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.e9s_1, this.f9s_1, completion);
1480
+ i.g9s_1 = $this$dispatchAsync;
1481
+ i.h9s_1 = store;
1474
1482
  return i;
1475
1483
  };
1476
1484
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1477
1485
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1478
1486
  var l = function ($this$dispatchAsync, store, $completion) {
1479
- return i.g9n($this$dispatchAsync, store, $completion);
1487
+ return i.h9n($this$dispatchAsync, store, $completion);
1480
1488
  };
1481
1489
  l.$arity = 2;
1482
1490
  return l;
1483
1491
  }
1484
1492
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1485
- this.o9s_1 = this$0;
1486
- this.p9s_1 = $newRid;
1493
+ this.q9s_1 = this$0;
1494
+ this.r9s_1 = $newRid;
1487
1495
  CoroutineImpl.call(this, resultContinuation);
1488
1496
  }
1489
- protoOf(GameServer$roomOnDelete$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1490
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1497
+ protoOf(GameServer$roomOnDelete$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1498
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1491
1499
  tmp.g9_1 = Unit_instance;
1492
1500
  tmp.h9_1 = null;
1493
1501
  return tmp.m9();
1494
1502
  };
1495
1503
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1496
1504
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1497
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1505
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1498
1506
  };
1499
1507
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1500
1508
  var suspendResult = this.g9_1;
@@ -1503,10 +1511,10 @@
1503
1511
  var tmp = this.e9_1;
1504
1512
  if (tmp === 0) {
1505
1513
  this.f9_1 = 1;
1506
- var it = this.o9s_1.e6b().n6q_1;
1514
+ var it = this.q9s_1.e6b().n6q_1;
1507
1515
  var tmp_0;
1508
1516
  if (it == null) {
1509
- _get_logger__rkp4sl(this.o9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1517
+ _get_logger__rkp4sl(this.q9s_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1510
1518
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1511
1519
  } else {
1512
1520
  tmp_0 = it;
@@ -1515,7 +1523,7 @@
1515
1523
  var gameTransition = terminationState.h92_1;
1516
1524
  var tmp_1;
1517
1525
  if (gameTransition instanceof GameToRoomTransition) {
1518
- var value = this.p9s_1;
1526
+ var value = this.r9s_1;
1519
1527
  var tmp$ret$0 = Unit_instance;
1520
1528
  l$ret$1: do {
1521
1529
  if (value == null) {
@@ -1532,9 +1540,9 @@
1532
1540
  tmp_1 = gameTransition;
1533
1541
  }
1534
1542
  var transition = tmp_1;
1535
- var tmp_2 = this.r9s_1.dispatch;
1543
+ var tmp_2 = this.t9s_1.dispatch;
1536
1544
  var tmp0_reason = terminationState.g92_1;
1537
- var tmp1_isGameFinished = this.o9s_1.e6b().m6r().isGameFinished;
1545
+ var tmp1_isGameFinished = this.q9s_1.e6b().m6r().isGameFinished;
1538
1546
  tmp_2(new FinishGameMechanicAction(tmp0_reason, tmp1_isGameFinished, VOID, transition));
1539
1547
  return Unit_instance;
1540
1548
  } else if (tmp === 1) {
@@ -1546,33 +1554,33 @@
1546
1554
  }
1547
1555
  while (true);
1548
1556
  };
1549
- protoOf(GameServer$roomOnDelete$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1550
- var i = new GameServer$roomOnDelete$slambda(this.o9s_1, this.p9s_1, completion);
1551
- i.q9s_1 = $this$dispatchAsync;
1552
- i.r9s_1 = store;
1557
+ protoOf(GameServer$roomOnDelete$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1558
+ var i = new GameServer$roomOnDelete$slambda(this.q9s_1, this.r9s_1, completion);
1559
+ i.s9s_1 = $this$dispatchAsync;
1560
+ i.t9s_1 = store;
1553
1561
  return i;
1554
1562
  };
1555
1563
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1556
1564
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1557
1565
  var l = function ($this$dispatchAsync, store, $completion) {
1558
- return i.g9n($this$dispatchAsync, store, $completion);
1566
+ return i.h9n($this$dispatchAsync, store, $completion);
1559
1567
  };
1560
1568
  l.$arity = 2;
1561
1569
  return l;
1562
1570
  }
1563
1571
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1564
- this.a9t_1 = $enabled;
1572
+ this.c9t_1 = $enabled;
1565
1573
  CoroutineImpl.call(this, resultContinuation);
1566
1574
  }
1567
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1568
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1575
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1576
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1569
1577
  tmp.g9_1 = Unit_instance;
1570
1578
  tmp.h9_1 = null;
1571
1579
  return tmp.m9();
1572
1580
  };
1573
1581
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1574
1582
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1575
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1583
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1576
1584
  };
1577
1585
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1578
1586
  var suspendResult = this.g9_1;
@@ -1581,7 +1589,7 @@
1581
1589
  var tmp = this.e9_1;
1582
1590
  if (tmp === 0) {
1583
1591
  this.f9_1 = 1;
1584
- this.c9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.c9t_1.state).d9t_1.f9t(this.a9t_1)));
1592
+ this.e9t_1.dispatch(new UpdateServerConfigAction(get_serverStatePayload_0(this.e9t_1.state).f9t_1.h9t(this.c9t_1)));
1585
1593
  return Unit_instance;
1586
1594
  } else if (tmp === 1) {
1587
1595
  throw this.h9_1;
@@ -1592,35 +1600,35 @@
1592
1600
  }
1593
1601
  while (true);
1594
1602
  };
1595
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1596
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.a9t_1, completion);
1597
- i.b9t_1 = $this$dispatchAsync;
1598
- i.c9t_1 = store;
1603
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1604
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.c9t_1, completion);
1605
+ i.d9t_1 = $this$dispatchAsync;
1606
+ i.e9t_1 = store;
1599
1607
  return i;
1600
1608
  };
1601
1609
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1602
1610
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1603
1611
  var l = function ($this$dispatchAsync, store, $completion) {
1604
- return i.g9n($this$dispatchAsync, store, $completion);
1612
+ return i.h9n($this$dispatchAsync, store, $completion);
1605
1613
  };
1606
1614
  l.$arity = 2;
1607
1615
  return l;
1608
1616
  }
1609
1617
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1610
- this.o9t_1 = $reason;
1611
- this.p9t_1 = this$0;
1612
- this.q9t_1 = $roomId;
1618
+ this.q9t_1 = $reason;
1619
+ this.r9t_1 = this$0;
1620
+ this.s9t_1 = $roomId;
1613
1621
  CoroutineImpl.call(this, resultContinuation);
1614
1622
  }
1615
- protoOf(GameServer$shutdown$slambda).g9n = function ($this$dispatchAsync, store, $completion) {
1616
- var tmp = this.h9n($this$dispatchAsync, store, $completion);
1623
+ protoOf(GameServer$shutdown$slambda).h9n = function ($this$dispatchAsync, store, $completion) {
1624
+ var tmp = this.i9n($this$dispatchAsync, store, $completion);
1617
1625
  tmp.g9_1 = Unit_instance;
1618
1626
  tmp.h9_1 = null;
1619
1627
  return tmp.m9();
1620
1628
  };
1621
1629
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1622
1630
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1623
- return this.g9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1631
+ return this.h9n(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1624
1632
  };
1625
1633
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1626
1634
  var suspendResult = this.g9_1;
@@ -1629,11 +1637,11 @@
1629
1637
  var tmp = this.e9_1;
1630
1638
  if (tmp === 0) {
1631
1639
  this.f9_1 = 1;
1632
- var state = this.s9t_1.store.state;
1640
+ var state = this.u9t_1.store.state;
1633
1641
  if (state.n6r()) {
1634
- var tmp0_elvis_lhs = toDomainEnumSafe(this.o9t_1, get_serverShutdownReasonMapping());
1642
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.q9t_1, get_serverShutdownReasonMapping());
1635
1643
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1636
- var tmp_0 = this.s9t_1.dispatch;
1644
+ var tmp_0 = this.u9t_1.dispatch;
1637
1645
  var tmp_1 = Companion_instance_0;
1638
1646
  var tmp_2;
1639
1647
  switch (shutdownReason.n2_1) {
@@ -1647,10 +1655,10 @@
1647
1655
  noWhenBranchMatchedException();
1648
1656
  break;
1649
1657
  }
1650
- tmp_0(tmp_1.withAnalytics(tmp_2, this.p9t_1.table.isGameFinished, this.p9t_1.table));
1658
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.r9t_1.table.isGameFinished, this.r9t_1.table));
1651
1659
  } else {
1652
- _get_logger__rkp4sl(this.p9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.q9t_1);
1653
- this.s9t_1.dispatch(new ClearAction());
1660
+ _get_logger__rkp4sl(this.r9t_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.s9t_1);
1661
+ this.u9t_1.dispatch(new ClearAction());
1654
1662
  }
1655
1663
  return Unit_instance;
1656
1664
  } else if (tmp === 1) {
@@ -1662,22 +1670,22 @@
1662
1670
  }
1663
1671
  while (true);
1664
1672
  };
1665
- protoOf(GameServer$shutdown$slambda).h9n = function ($this$dispatchAsync, store, completion) {
1666
- var i = new GameServer$shutdown$slambda(this.o9t_1, this.p9t_1, this.q9t_1, completion);
1667
- i.r9t_1 = $this$dispatchAsync;
1668
- i.s9t_1 = store;
1673
+ protoOf(GameServer$shutdown$slambda).i9n = function ($this$dispatchAsync, store, completion) {
1674
+ var i = new GameServer$shutdown$slambda(this.q9t_1, this.r9t_1, this.s9t_1, completion);
1675
+ i.t9t_1 = $this$dispatchAsync;
1676
+ i.u9t_1 = store;
1669
1677
  return i;
1670
1678
  };
1671
1679
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1672
1680
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1673
1681
  var l = function ($this$dispatchAsync, store, $completion) {
1674
- return i.g9n($this$dispatchAsync, store, $completion);
1682
+ return i.h9n($this$dispatchAsync, store, $completion);
1675
1683
  };
1676
1684
  l.$arity = 2;
1677
1685
  return l;
1678
1686
  }
1679
1687
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1680
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_10.t9t()) : preloadedState;
1688
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_11.v9t()) : preloadedState;
1681
1689
  var tmp;
1682
1690
  if (externalReducers === VOID) {
1683
1691
  // Inline function 'kotlin.collections.listOf' call
@@ -1728,12 +1736,18 @@
1728
1736
  var tmp_11 = this;
1729
1737
  tmp_11.g9l_1 = lazy(GameServer$random$delegate$lambda(this));
1730
1738
  var tmp_12 = this;
1739
+ // Inline function 'org.kodein.di.instance' call
1740
+ // Inline function 'org.kodein.type.generic' call
1741
+ var tmp_13 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
1742
+ var tmp$ret$12 = isInterface(tmp_13, TypeToken) ? tmp_13 : THROW_CCE();
1743
+ tmp_12.h9l_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
1744
+ var tmp_14 = this;
1731
1745
  var tmp0_externalMiddlewares = plus(storeContract.d95(), externalMiddlewares);
1732
1746
  var tmp1_externalReducers = plus(storeContract.c95(), externalReducers);
1733
- tmp_12.h9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1747
+ tmp_14.i9l_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1734
1748
  }
1735
1749
  protoOf(GameServer).z6p = function () {
1736
- return this.h9l_1;
1750
+ return this.i9l_1;
1737
1751
  };
1738
1752
  protoOf(GameServer).d5l = function () {
1739
1753
  return this.e6b().m6r().id;
@@ -1761,52 +1775,52 @@
1761
1775
  };
1762
1776
  protoOf(GameServer).fromClientEvent = function (action) {
1763
1777
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1764
- this.h9l_1.l6r(GameServer$fromClientEvent$slambda_0(action, null));
1778
+ this.i9l_1.l6r(GameServer$fromClientEvent$slambda_0(action, null));
1765
1779
  };
1766
1780
  protoOf(GameServer).playerLostConnection = function (playerId) {
1767
1781
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1768
- this.h9l_1.l6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1782
+ this.i9l_1.l6r(GameServer$playerLostConnection$slambda_0(playerId, null));
1769
1783
  };
1770
1784
  protoOf(GameServer).playerLive = function (playerId) {
1771
1785
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1772
- this.h9l_1.l6r(GameServer$playerLive$slambda_0(playerId, null));
1786
+ this.i9l_1.l6r(GameServer$playerLive$slambda_0(playerId, null));
1773
1787
  };
1774
1788
  protoOf(GameServer).playerLeft = function (playerId) {
1775
1789
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1776
- this.h9l_1.l6r(GameServer$playerLeft$slambda_0(playerId, null));
1790
+ this.i9l_1.l6r(GameServer$playerLeft$slambda_0(playerId, null));
1777
1791
  };
1778
- protoOf(GameServer).u9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1779
- this.h9l_1.l6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1792
+ protoOf(GameServer).w9t = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1793
+ this.i9l_1.l6r(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1780
1794
  };
1781
1795
  protoOf(GameServer).roomOnContinueFromState = function (roomId, state) {
1782
- this.h9l_1.l6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1783
- this.h9l_1.l6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1796
+ this.i9l_1.l6r(GameServer$roomOnContinueFromState$slambda_0(state, null));
1797
+ this.i9l_1.l6r(GameServer$roomOnContinueFromState$slambda_2(state, null));
1784
1798
  };
1785
1799
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1786
- this.h9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_0(roomId, tableLite, null));
1787
- this.h9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1800
+ this.i9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_0(roomId, this, tableLite, null));
1801
+ this.i9l_1.l6r(GameServer$roomOnContinueFromRound$slambda_2(null));
1788
1802
  };
1789
1803
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1790
- this.h9l_1.l6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1804
+ this.i9l_1.l6r(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1791
1805
  };
1792
1806
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1793
- this.h9l_1.l6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1807
+ this.i9l_1.l6r(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1794
1808
  };
1795
1809
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1796
1810
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1797
- this.h9l_1.l6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1811
+ this.i9l_1.l6r(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1798
1812
  };
1799
- protoOf(GameServer).v9t = function (newRid) {
1813
+ protoOf(GameServer).x9t = function (newRid) {
1800
1814
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomOnDelete: ' + newRid);
1801
- this.h9l_1.l6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1815
+ this.i9l_1.l6r(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1802
1816
  };
1803
1817
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1804
1818
  _get_logger__rkp4sl(this).d('GameEngine_API', 'setCanStartNewGameEnabled: ' + enabled);
1805
- this.h9l_1.l6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1819
+ this.i9l_1.l6r(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1806
1820
  };
1807
- protoOf(GameServer).w9t = function (reason, roomId) {
1821
+ protoOf(GameServer).y9t = function (reason, roomId) {
1808
1822
  _get_logger__rkp4sl(this).d('GameEngine_API', 'shutdown: ' + reason + ', ' + roomId);
1809
- this.h9l_1.l6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1823
+ this.i9l_1.l6r(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1810
1824
  };
1811
1825
  protoOf(GameServer).clear = function () {
1812
1826
  return this.a2();
@@ -1836,6 +1850,11 @@
1836
1850
  return _get_teamsLogicProvider__u10pm6(receiver);
1837
1851
  }, null);
1838
1852
  }
1853
+ function idsProvider$factory() {
1854
+ return getPropertyCallableRef('idsProvider', 1, KProperty1, function (receiver) {
1855
+ return _get_idsProvider__fnfajc(receiver);
1856
+ }, null);
1857
+ }
1839
1858
  function logger$factory_0() {
1840
1859
  return getPropertyCallableRef('logger', 1, KProperty1, function (receiver) {
1841
1860
  return _get_logger__rkp4sl(receiver);
@@ -1866,6 +1885,11 @@
1866
1885
  return _get_random__h29cgo(receiver);
1867
1886
  }, null);
1868
1887
  }
1888
+ function idsProvider$factory_0() {
1889
+ return getPropertyCallableRef('idsProvider', 1, KProperty1, function (receiver) {
1890
+ return _get_idsProvider__fnfajc(receiver);
1891
+ }, null);
1892
+ }
1869
1893
  function get_serverShutdownReasonMapping() {
1870
1894
  _init_properties_ReasonsMappers_kt__p6o0hv();
1871
1895
  return serverShutdownReasonMapping;
@@ -1899,17 +1923,26 @@
1899
1923
  ServerShutdownReason_initEntries();
1900
1924
  return ServerShutdownReason_ERROR_instance;
1901
1925
  }
1926
+ function Companion_0() {
1927
+ }
1928
+ protoOf(Companion_0).z8j = function () {
1929
+ return new ServerConfig(true);
1930
+ };
1931
+ var Companion_instance_8;
1932
+ function Companion_getInstance_1() {
1933
+ return Companion_instance_8;
1934
+ }
1902
1935
  function ServerConfig(canStartNewGame) {
1903
- this.e9t_1 = canStartNewGame;
1936
+ this.g9t_1 = canStartNewGame;
1904
1937
  }
1905
- protoOf(ServerConfig).f9t = function (canStartNewGame) {
1938
+ protoOf(ServerConfig).h9t = function (canStartNewGame) {
1906
1939
  return new ServerConfig(canStartNewGame);
1907
1940
  };
1908
1941
  protoOf(ServerConfig).toString = function () {
1909
- return 'ServerConfig(canStartNewGame=' + this.e9t_1 + ')';
1942
+ return 'ServerConfig(canStartNewGame=' + this.g9t_1 + ')';
1910
1943
  };
1911
1944
  protoOf(ServerConfig).hashCode = function () {
1912
- return getBooleanHashCode(this.e9t_1);
1945
+ return getBooleanHashCode(this.g9t_1);
1913
1946
  };
1914
1947
  protoOf(ServerConfig).equals = function (other) {
1915
1948
  if (this === other)
@@ -1917,7 +1950,7 @@
1917
1950
  if (!(other instanceof ServerConfig))
1918
1951
  return false;
1919
1952
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1920
- if (!(this.e9t_1 === tmp0_other_with_cast.e9t_1))
1953
+ if (!(this.g9t_1 === tmp0_other_with_cast.g9t_1))
1921
1954
  return false;
1922
1955
  return true;
1923
1956
  };
@@ -1932,12 +1965,12 @@
1932
1965
  protoOf(TableStateUpdate).pe = function () {
1933
1966
  return this.table;
1934
1967
  };
1935
- protoOf(TableStateUpdate).x9t = function (table) {
1968
+ protoOf(TableStateUpdate).z9t = function (table) {
1936
1969
  return new TableStateUpdate(table);
1937
1970
  };
1938
1971
  protoOf(TableStateUpdate).copy = function (table, $super) {
1939
1972
  table = table === VOID ? this.table : table;
1940
- return this.x9t(table);
1973
+ return this.z9t(table);
1941
1974
  };
1942
1975
  protoOf(TableStateUpdate).toString = function () {
1943
1976
  return 'TableStateUpdate(table=' + this.table.toString() + ')';
@@ -1964,12 +1997,12 @@
1964
1997
  protoOf(ActionsStateUpdate).pe = function () {
1965
1998
  return this.actions;
1966
1999
  };
1967
- protoOf(ActionsStateUpdate).y9t = function (actions) {
2000
+ protoOf(ActionsStateUpdate).a9u = function (actions) {
1968
2001
  return new ActionsStateUpdate(actions);
1969
2002
  };
1970
2003
  protoOf(ActionsStateUpdate).copy = function (actions, $super) {
1971
2004
  actions = actions === VOID ? this.actions : actions;
1972
- return this.y9t(actions);
2005
+ return this.a9u(actions);
1973
2006
  };
1974
2007
  protoOf(ActionsStateUpdate).toString = function () {
1975
2008
  return 'ActionsStateUpdate(actions=' + toString(this.actions) + ')';
@@ -2071,13 +2104,7 @@
2071
2104
  return new ToClientEventsObserverImpl(tmp_1, tmp_4, tmp$ret$5);
2072
2105
  }
2073
2106
  function getServerEngineGameDI$lambda$lambda_2($this$singleton) {
2074
- // Inline function 'org.kodein.di.instance' call
2075
- var tmp = $this$singleton.l5z();
2076
- // Inline function 'org.kodein.type.generic' call
2077
- var tmp_0 = typeToken(createKType(getKClass(StateProvider), arrayOf([]), false));
2078
- var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2079
- var tmp$ret$1 = tmp.k5z(tmp$ret$0, null);
2080
- return new MechanicEventsObserverImpl(tmp$ret$1);
2107
+ return new MechanicEventsObserverImpl();
2081
2108
  }
2082
2109
  function getServerEngineGameDI$lambda($engineBotConfig, $engineLogicConfig, $dealerConfig) {
2083
2110
  return function ($this$Module) {
@@ -2239,7 +2266,7 @@
2239
2266
  function MechanicEventsObserver() {
2240
2267
  }
2241
2268
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2242
- this.i9u_1 = $$this$unsafeFlow;
2269
+ this.k9u_1 = $$this$unsafeFlow;
2243
2270
  CoroutineImpl.call(this, resultContinuation);
2244
2271
  }
2245
2272
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2260,12 +2287,12 @@
2260
2287
  case 0:
2261
2288
  this.f9_1 = 2;
2262
2289
  var tmp_0 = this;
2263
- tmp_0.k9u_1 = this.i9u_1;
2290
+ tmp_0.m9u_1 = this.k9u_1;
2264
2291
  var tmp_1 = this;
2265
- tmp_1.l9u_1 = this.j9u_1;
2292
+ tmp_1.n9u_1 = this.l9u_1;
2266
2293
  this.e9_1 = 1;
2267
- var it = this.l9u_1;
2268
- suspendResult = this.k9u_1.p18(new ActionsStateUpdate(it), this);
2294
+ var it = this.n9u_1;
2295
+ suspendResult = this.m9u_1.p18(new ActionsStateUpdate(it), this);
2269
2296
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2270
2297
  return suspendResult;
2271
2298
  }
@@ -2288,8 +2315,8 @@
2288
2315
  while (true);
2289
2316
  };
2290
2317
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda).j1i = function (value, completion) {
2291
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.i9u_1, completion);
2292
- i.j9u_1 = value;
2318
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda(this.k9u_1, completion);
2319
+ i.l9u_1 = value;
2293
2320
  return i;
2294
2321
  };
2295
2322
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2302,8 +2329,8 @@
2302
2329
  }
2303
2330
  function $collectCOROUTINE$0(_this__u8e3s4, collector, resultContinuation) {
2304
2331
  CoroutineImpl.call(this, resultContinuation);
2305
- this.u9u_1 = _this__u8e3s4;
2306
- this.v9u_1 = collector;
2332
+ this.w9u_1 = _this__u8e3s4;
2333
+ this.x9u_1 = collector;
2307
2334
  }
2308
2335
  protoOf($collectCOROUTINE$0).m9 = function () {
2309
2336
  var suspendResult = this.g9_1;
@@ -2314,10 +2341,10 @@
2314
2341
  case 0:
2315
2342
  this.f9_1 = 2;
2316
2343
  var tmp_0 = this;
2317
- tmp_0.w9u_1 = this.v9u_1;
2344
+ tmp_0.y9u_1 = this.x9u_1;
2318
2345
  this.e9_1 = 1;
2319
- var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.w9u_1, null);
2320
- suspendResult = this.u9u_1.x9u_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2346
+ var tmp_1 = MechanicEventsObserverImpl$observeUpdates$slambda$slambda$o$collect$slambda_0(this.y9u_1, null);
2347
+ suspendResult = this.w9u_1.z9u_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_2(tmp_1), this);
2321
2348
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2322
2349
  return suspendResult;
2323
2350
  }
@@ -2340,7 +2367,7 @@
2340
2367
  while (true);
2341
2368
  };
2342
2369
  function _no_name_provided__qut3iv($this) {
2343
- this.x9u_1 = $this;
2370
+ this.z9u_1 = $this;
2344
2371
  }
2345
2372
  protoOf(_no_name_provided__qut3iv).q18 = function (collector, $completion) {
2346
2373
  var tmp = new $collectCOROUTINE$0(this, collector, $completion);
@@ -2352,18 +2379,18 @@
2352
2379
  return this.q18(collector, $completion);
2353
2380
  };
2354
2381
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation) {
2355
- this.g9v_1 = $table;
2356
- this.h9v_1 = this$0;
2382
+ this.i9v_1 = $table;
2383
+ this.j9v_1 = this$0;
2357
2384
  CoroutineImpl.call(this, resultContinuation);
2358
2385
  }
2359
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).j9v = function ($this$flow, $completion) {
2360
- var tmp = this.k9v($this$flow, $completion);
2386
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).l9v = function ($this$flow, $completion) {
2387
+ var tmp = this.m9v($this$flow, $completion);
2361
2388
  tmp.g9_1 = Unit_instance;
2362
2389
  tmp.h9_1 = null;
2363
2390
  return tmp.m9();
2364
2391
  };
2365
2392
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).w9 = function (p1, $completion) {
2366
- return this.j9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2393
+ return this.l9v((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2367
2394
  };
2368
2395
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9 = function () {
2369
2396
  var suspendResult = this.g9_1;
@@ -2374,7 +2401,7 @@
2374
2401
  case 0:
2375
2402
  this.f9_1 = 3;
2376
2403
  this.e9_1 = 1;
2377
- suspendResult = this.i9v_1.p18(new TableStateUpdate(this.g9v_1), this);
2404
+ suspendResult = this.k9v_1.p18(new TableStateUpdate(this.i9v_1), this);
2378
2405
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2379
2406
  return suspendResult;
2380
2407
  }
@@ -2382,8 +2409,8 @@
2382
2409
  continue $sm;
2383
2410
  case 1:
2384
2411
  this.e9_1 = 2;
2385
- var this_0 = windowedByInterval(this.h9v_1.m9v_1, new Long(1000, 0));
2386
- suspendResult = emitAll(this.i9v_1, new _no_name_provided__qut3iv(this_0), this);
2412
+ var this_0 = windowedByInterval(this.j9v_1.n9v_1, new Long(1000, 0));
2413
+ suspendResult = emitAll(this.k9v_1, new _no_name_provided__qut3iv(this_0), this);
2387
2414
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2388
2415
  return suspendResult;
2389
2416
  }
@@ -2405,21 +2432,21 @@
2405
2432
  }
2406
2433
  while (true);
2407
2434
  };
2408
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).k9v = function ($this$flow, completion) {
2409
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.g9v_1, this.h9v_1, completion);
2410
- i.i9v_1 = $this$flow;
2435
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda$slambda).m9v = function ($this$flow, completion) {
2436
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda(this.i9v_1, this.j9v_1, completion);
2437
+ i.k9v_1 = $this$flow;
2411
2438
  return i;
2412
2439
  };
2413
2440
  function MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0($table, this$0, resultContinuation) {
2414
2441
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda$slambda($table, this$0, resultContinuation);
2415
2442
  var l = function ($this$flow, $completion) {
2416
- return i.j9v($this$flow, $completion);
2443
+ return i.l9v($this$flow, $completion);
2417
2444
  };
2418
2445
  l.$arity = 1;
2419
2446
  return l;
2420
2447
  }
2421
2448
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2422
- this.v9v_1 = $$this$unsafeFlow;
2449
+ this.w9v_1 = $$this$unsafeFlow;
2423
2450
  CoroutineImpl.call(this, resultContinuation);
2424
2451
  }
2425
2452
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).i1i = function (value, $completion) {
@@ -2440,12 +2467,12 @@
2440
2467
  case 0:
2441
2468
  this.f9_1 = 2;
2442
2469
  var tmp_0 = this;
2443
- tmp_0.x9v_1 = this.v9v_1;
2470
+ tmp_0.y9v_1 = this.w9v_1;
2444
2471
  var tmp_1 = this;
2445
- tmp_1.y9v_1 = this.w9v_1;
2472
+ tmp_1.z9v_1 = this.x9v_1;
2446
2473
  this.e9_1 = 1;
2447
- var state = this.y9v_1;
2448
- suspendResult = this.x9v_1.p18(state.m6r().gameInfo.roundNumberTotal, this);
2474
+ var state = this.z9v_1;
2475
+ suspendResult = this.y9v_1.p18(state.m6r().gameInfo.roundNumberTotal, this);
2449
2476
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2450
2477
  return suspendResult;
2451
2478
  }
@@ -2468,8 +2495,8 @@
2468
2495
  while (true);
2469
2496
  };
2470
2497
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda).j1i = function (value, completion) {
2471
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.v9v_1, completion);
2472
- i.w9v_1 = value;
2498
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda(this.w9v_1, completion);
2499
+ i.x9v_1 = value;
2473
2500
  return i;
2474
2501
  };
2475
2502
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2482,8 +2509,8 @@
2482
2509
  }
2483
2510
  function $collectCOROUTINE$1(_this__u8e3s4, collector, resultContinuation) {
2484
2511
  CoroutineImpl.call(this, resultContinuation);
2485
- this.h9w_1 = _this__u8e3s4;
2486
- this.i9w_1 = collector;
2512
+ this.i9w_1 = _this__u8e3s4;
2513
+ this.j9w_1 = collector;
2487
2514
  }
2488
2515
  protoOf($collectCOROUTINE$1).m9 = function () {
2489
2516
  var suspendResult = this.g9_1;
@@ -2494,10 +2521,10 @@
2494
2521
  case 0:
2495
2522
  this.f9_1 = 2;
2496
2523
  var tmp_0 = this;
2497
- tmp_0.j9w_1 = this.i9w_1;
2524
+ tmp_0.k9w_1 = this.j9w_1;
2498
2525
  this.e9_1 = 1;
2499
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.j9w_1, null);
2500
- suspendResult = this.h9w_1.k9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2526
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$o$collect$slambda_0(this.k9w_1, null);
2527
+ suspendResult = this.i9w_1.l9w_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2501
2528
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2502
2529
  return suspendResult;
2503
2530
  }
@@ -2520,7 +2547,7 @@
2520
2547
  while (true);
2521
2548
  };
2522
2549
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda($$this$unsafeFlow, resultContinuation) {
2523
- this.t9w_1 = $$this$unsafeFlow;
2550
+ this.u9w_1 = $$this$unsafeFlow;
2524
2551
  CoroutineImpl.call(this, resultContinuation);
2525
2552
  }
2526
2553
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).i1i = function (value, $completion) {
@@ -2544,33 +2571,33 @@
2544
2571
  continue $sm;
2545
2572
  case 1:
2546
2573
  var tmp_0 = this;
2547
- tmp_0.w9w_1 = this.t9w_1;
2574
+ tmp_0.x9w_1 = this.u9w_1;
2548
2575
  var tmp_1 = this;
2549
- tmp_1.x9w_1 = this.u9w_1;
2576
+ tmp_1.y9w_1 = this.v9w_1;
2550
2577
  var tmp_2 = this;
2551
- tmp_2.y9w_1 = this.x9w_1.k6q_1;
2552
- if (this.y9w_1 == null) {
2553
- this.v9w_1 = Unit_instance;
2578
+ tmp_2.z9w_1 = this.y9w_1.k6q_1;
2579
+ if (this.z9w_1 == null) {
2580
+ this.w9w_1 = Unit_instance;
2554
2581
  this.e9_1 = 4;
2555
2582
  var tmp_3 = this;
2556
2583
  continue $sm;
2557
2584
  } else {
2558
- this.z9w_1 = this.y9w_1;
2585
+ this.a9x_1 = this.z9w_1;
2559
2586
  this.e9_1 = 2;
2560
2587
  continue $sm;
2561
2588
  }
2562
2589
 
2563
2590
  case 2:
2564
- this.a9x_1 = this.z9w_1;
2591
+ this.b9x_1 = this.a9x_1;
2565
2592
  this.e9_1 = 3;
2566
- suspendResult = this.w9w_1.p18(this.a9x_1, this);
2593
+ suspendResult = this.x9w_1.p18(this.b9x_1, this);
2567
2594
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2568
2595
  return suspendResult;
2569
2596
  }
2570
2597
 
2571
2598
  continue $sm;
2572
2599
  case 3:
2573
- this.v9w_1 = suspendResult;
2600
+ this.w9w_1 = suspendResult;
2574
2601
  if (false) {
2575
2602
  this.e9_1 = 1;
2576
2603
  continue $sm;
@@ -2595,8 +2622,8 @@
2595
2622
  while (true);
2596
2623
  };
2597
2624
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda).j1i = function (value, completion) {
2598
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.t9w_1, completion);
2599
- i.u9w_1 = value;
2625
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda(this.u9w_1, completion);
2626
+ i.v9w_1 = value;
2600
2627
  return i;
2601
2628
  };
2602
2629
  function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0($$this$unsafeFlow, resultContinuation) {
@@ -2609,8 +2636,8 @@
2609
2636
  }
2610
2637
  function $collectCOROUTINE$2(_this__u8e3s4, collector, resultContinuation) {
2611
2638
  CoroutineImpl.call(this, resultContinuation);
2612
- this.j9x_1 = _this__u8e3s4;
2613
- this.k9x_1 = collector;
2639
+ this.k9x_1 = _this__u8e3s4;
2640
+ this.l9x_1 = collector;
2614
2641
  }
2615
2642
  protoOf($collectCOROUTINE$2).m9 = function () {
2616
2643
  var suspendResult = this.g9_1;
@@ -2621,10 +2648,10 @@
2621
2648
  case 0:
2622
2649
  this.f9_1 = 2;
2623
2650
  var tmp_0 = this;
2624
- tmp_0.l9x_1 = this.k9x_1;
2651
+ tmp_0.m9x_1 = this.l9x_1;
2625
2652
  this.e9_1 = 1;
2626
- var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.l9x_1, null);
2627
- suspendResult = this.j9x_1.m9x_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2653
+ var tmp_1 = MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda$o$collect$slambda_0(this.m9x_1, null);
2654
+ suspendResult = this.k9x_1.n9x_1.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_3(tmp_1), this);
2628
2655
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2629
2656
  return suspendResult;
2630
2657
  }
@@ -2647,7 +2674,7 @@
2647
2674
  while (true);
2648
2675
  };
2649
2676
  function _no_name_provided__qut3iv_0($this) {
2650
- this.m9x_1 = $this;
2677
+ this.n9x_1 = $this;
2651
2678
  }
2652
2679
  protoOf(_no_name_provided__qut3iv_0).q18 = function (collector, $completion) {
2653
2680
  var tmp = new $collectCOROUTINE$2(this, collector, $completion);
@@ -2658,31 +2685,30 @@
2658
2685
  protoOf(_no_name_provided__qut3iv_0).m17 = function (collector, $completion) {
2659
2686
  return this.q18(collector, $completion);
2660
2687
  };
2661
- function observeTableWhenRoundChanges($this) {
2688
+ function observeTableWhenRoundChanges($this, observeState) {
2662
2689
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
2663
2690
  // Inline function 'kotlinx.coroutines.flow.map' call
2664
2691
  // Inline function 'kotlinx.coroutines.flow.unsafeTransform' call
2665
- var this_0 = $this.l9v_1.j6q();
2666
2692
  // Inline function 'kotlinx.coroutines.flow.internal.unsafeFlow' call
2667
- var tmp$ret$2 = new _no_name_provided__qut3iv_1(this_0);
2668
- var this_1 = distinctUntilChanged(tmp$ret$2);
2669
- return transformLatest(this_1, MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0($this, null));
2693
+ var tmp$ret$2 = new _no_name_provided__qut3iv_1(observeState);
2694
+ var this_0 = distinctUntilChanged(tmp$ret$2);
2695
+ return transformLatest(this_0, MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0(observeState, null));
2670
2696
  }
2671
- function Companion_0() {
2672
- this.n9x_1 = 1000;
2697
+ function Companion_1() {
2698
+ this.o9x_1 = 1000;
2673
2699
  }
2674
- var Companion_instance_8;
2675
- function Companion_getInstance_1() {
2676
- return Companion_instance_8;
2700
+ var Companion_instance_9;
2701
+ function Companion_getInstance_2() {
2702
+ return Companion_instance_9;
2677
2703
  }
2678
2704
  function sam$kotlinx_coroutines_flow_FlowCollector$0_2(function_0) {
2679
- this.o9x_1 = function_0;
2705
+ this.p9x_1 = function_0;
2680
2706
  }
2681
2707
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).p18 = function (value, $completion) {
2682
- return this.o9x_1(value, $completion);
2708
+ return this.p9x_1(value, $completion);
2683
2709
  };
2684
2710
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).o3 = function () {
2685
- return this.o9x_1;
2711
+ return this.p9x_1;
2686
2712
  };
2687
2713
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_2).equals = function (other) {
2688
2714
  var tmp;
@@ -2703,13 +2729,13 @@
2703
2729
  return hashCode(this.o3());
2704
2730
  };
2705
2731
  function sam$kotlinx_coroutines_flow_FlowCollector$0_3(function_0) {
2706
- this.p9x_1 = function_0;
2732
+ this.q9x_1 = function_0;
2707
2733
  }
2708
2734
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).p18 = function (value, $completion) {
2709
- return this.p9x_1(value, $completion);
2735
+ return this.q9x_1(value, $completion);
2710
2736
  };
2711
2737
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).o3 = function () {
2712
- return this.p9x_1;
2738
+ return this.q9x_1;
2713
2739
  };
2714
2740
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_3).equals = function (other) {
2715
2741
  var tmp;
@@ -2730,18 +2756,18 @@
2730
2756
  return hashCode(this.o3());
2731
2757
  };
2732
2758
  function MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation) {
2733
- this.y9x_1 = this$0;
2759
+ this.z9x_1 = this$0;
2734
2760
  CoroutineImpl.call(this, resultContinuation);
2735
2761
  }
2736
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).b9y = function ($this$transformLatest, it, $completion) {
2737
- var tmp = this.c9y($this$transformLatest, it, $completion);
2762
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).c9y = function ($this$transformLatest, it, $completion) {
2763
+ var tmp = this.d9y($this$transformLatest, it, $completion);
2738
2764
  tmp.g9_1 = Unit_instance;
2739
2765
  tmp.h9_1 = null;
2740
2766
  return tmp.m9();
2741
2767
  };
2742
2768
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).x9 = function (p1, p2, $completion) {
2743
2769
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2744
- return this.b9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2770
+ return this.c9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2745
2771
  };
2746
2772
  protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).m9 = function () {
2747
2773
  var suspendResult = this.g9_1;
@@ -2752,8 +2778,8 @@
2752
2778
  case 0:
2753
2779
  this.f9_1 = 2;
2754
2780
  this.e9_1 = 1;
2755
- var table = this.a9y_1;
2756
- suspendResult = emitAll(this.z9x_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.y9x_1, null)), this);
2781
+ var table = this.b9y_1;
2782
+ suspendResult = emitAll(this.a9y_1, flow(MechanicEventsObserverImpl$observeUpdates$slambda$slambda_0(table, this.z9x_1, null)), this);
2757
2783
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2758
2784
  return suspendResult;
2759
2785
  }
@@ -2775,22 +2801,22 @@
2775
2801
  }
2776
2802
  while (true);
2777
2803
  };
2778
- protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).c9y = function ($this$transformLatest, it, completion) {
2779
- var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.y9x_1, completion);
2780
- i.z9x_1 = $this$transformLatest;
2781
- i.a9y_1 = it;
2804
+ protoOf(MechanicEventsObserverImpl$observeUpdates$slambda).d9y = function ($this$transformLatest, it, completion) {
2805
+ var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this.z9x_1, completion);
2806
+ i.a9y_1 = $this$transformLatest;
2807
+ i.b9y_1 = it;
2782
2808
  return i;
2783
2809
  };
2784
2810
  function MechanicEventsObserverImpl$observeUpdates$slambda_0(this$0, resultContinuation) {
2785
2811
  var i = new MechanicEventsObserverImpl$observeUpdates$slambda(this$0, resultContinuation);
2786
2812
  var l = function ($this$transformLatest, it, $completion) {
2787
- return i.b9y($this$transformLatest, it, $completion);
2813
+ return i.c9y($this$transformLatest, it, $completion);
2788
2814
  };
2789
2815
  l.$arity = 2;
2790
2816
  return l;
2791
2817
  }
2792
2818
  function _no_name_provided__qut3iv_1($this) {
2793
- this.k9w_1 = $this;
2819
+ this.l9w_1 = $this;
2794
2820
  }
2795
2821
  protoOf(_no_name_provided__qut3iv_1).q18 = function (collector, $completion) {
2796
2822
  var tmp = new $collectCOROUTINE$1(this, collector, $completion);
@@ -2801,19 +2827,19 @@
2801
2827
  protoOf(_no_name_provided__qut3iv_1).m17 = function (collector, $completion) {
2802
2828
  return this.q18(collector, $completion);
2803
2829
  };
2804
- function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this$0, resultContinuation) {
2805
- this.l9y_1 = this$0;
2830
+ function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation) {
2831
+ this.m9y_1 = $observeState;
2806
2832
  CoroutineImpl.call(this, resultContinuation);
2807
2833
  }
2808
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).b9y = function ($this$transformLatest, it, $completion) {
2809
- var tmp = this.c9y($this$transformLatest, it, $completion);
2834
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).c9y = function ($this$transformLatest, it, $completion) {
2835
+ var tmp = this.d9y($this$transformLatest, it, $completion);
2810
2836
  tmp.g9_1 = Unit_instance;
2811
2837
  tmp.h9_1 = null;
2812
2838
  return tmp.m9();
2813
2839
  };
2814
2840
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).x9 = function (p1, p2, $completion) {
2815
2841
  var tmp = (!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE();
2816
- return this.b9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2842
+ return this.c9y(tmp, (p2 == null ? true : !(p2 == null)) ? p2 : THROW_CCE(), $completion);
2817
2843
  };
2818
2844
  protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).m9 = function () {
2819
2845
  var suspendResult = this.g9_1;
@@ -2824,9 +2850,9 @@
2824
2850
  case 0:
2825
2851
  this.f9_1 = 2;
2826
2852
  this.e9_1 = 1;
2827
- this.n9y_1;
2828
- var this_0 = this.l9y_1.l9v_1.j6q();
2829
- suspendResult = emitAll(this.m9y_1, new _no_name_provided__qut3iv_0(this_0), this);
2853
+ this.o9y_1;
2854
+ var this_0 = this.m9y_1;
2855
+ suspendResult = emitAll(this.n9y_1, new _no_name_provided__qut3iv_0(this_0), this);
2830
2856
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2831
2857
  return suspendResult;
2832
2858
  }
@@ -2848,47 +2874,46 @@
2848
2874
  }
2849
2875
  while (true);
2850
2876
  };
2851
- protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).c9y = function ($this$transformLatest, it, completion) {
2852
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.l9y_1, completion);
2853
- i.m9y_1 = $this$transformLatest;
2854
- i.n9y_1 = it;
2877
+ protoOf(MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda).d9y = function ($this$transformLatest, it, completion) {
2878
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this.m9y_1, completion);
2879
+ i.n9y_1 = $this$transformLatest;
2880
+ i.o9y_1 = it;
2855
2881
  return i;
2856
2882
  };
2857
- function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0(this$0, resultContinuation) {
2858
- var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda(this$0, resultContinuation);
2883
+ function MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda_0($observeState, resultContinuation) {
2884
+ var i = new MechanicEventsObserverImpl$observeTableWhenRoundChanges$slambda($observeState, resultContinuation);
2859
2885
  var l = function ($this$transformLatest, it, $completion) {
2860
- return i.b9y($this$transformLatest, it, $completion);
2886
+ return i.c9y($this$transformLatest, it, $completion);
2861
2887
  };
2862
2888
  l.$arity = 2;
2863
2889
  return l;
2864
2890
  }
2865
- function MechanicEventsObserverImpl(stateProvider) {
2866
- this.l9v_1 = stateProvider;
2867
- this.m9v_1 = MutableSharedFlow();
2891
+ function MechanicEventsObserverImpl() {
2892
+ this.n9v_1 = MutableSharedFlow();
2868
2893
  }
2869
- protoOf(MechanicEventsObserverImpl).z9t = function (event, $completion) {
2870
- return this.m9v_1.p18(event, $completion);
2894
+ protoOf(MechanicEventsObserverImpl).b9u = function (event, $completion) {
2895
+ return this.n9v_1.p18(event, $completion);
2871
2896
  };
2872
- protoOf(MechanicEventsObserverImpl).j9m = function () {
2897
+ protoOf(MechanicEventsObserverImpl).k9m = function (observeState) {
2873
2898
  // Inline function 'kotlinx.coroutines.flow.flatMapLatest' call
2874
- var this_0 = observeTableWhenRoundChanges(this);
2899
+ var this_0 = observeTableWhenRoundChanges(this, observeState);
2875
2900
  return transformLatest(this_0, MechanicEventsObserverImpl$observeUpdates$slambda_0(this, null));
2876
2901
  };
2877
2902
  function ToClientEventsObserver() {
2878
2903
  }
2879
2904
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation) {
2880
- this.x9y_1 = this$0;
2881
- this.y9y_1 = $actions;
2905
+ this.y9y_1 = this$0;
2906
+ this.z9y_1 = $actions;
2882
2907
  CoroutineImpl.call(this, resultContinuation);
2883
2908
  }
2884
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).f9z = function ($this$flow, $completion) {
2885
- var tmp = this.g9z($this$flow, $completion);
2909
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9z = function ($this$flow, $completion) {
2910
+ var tmp = this.h9z($this$flow, $completion);
2886
2911
  tmp.g9_1 = Unit_instance;
2887
2912
  tmp.h9_1 = null;
2888
2913
  return tmp.m9();
2889
2914
  };
2890
2915
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).w9 = function (p1, $completion) {
2891
- return this.f9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2916
+ return this.g9z((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
2892
2917
  };
2893
2918
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).m9 = function () {
2894
2919
  var suspendResult = this.g9_1;
@@ -2899,23 +2924,23 @@
2899
2924
  case 0:
2900
2925
  this.f9_1 = 4;
2901
2926
  var tmp_0 = this;
2902
- tmp_0.a9z_1 = this.x9y_1.l9z_1;
2927
+ tmp_0.b9z_1 = this.y9y_1.m9z_1;
2903
2928
  var tmp_1 = this;
2904
- tmp_1.b9z_1 = transformToEmits(this.x9y_1, this.y9y_1);
2905
- this.c9z_1 = this.b9z_1.j();
2929
+ tmp_1.c9z_1 = transformToEmits(this.y9y_1, this.z9y_1);
2930
+ this.d9z_1 = this.c9z_1.j();
2906
2931
  this.e9_1 = 1;
2907
2932
  continue $sm;
2908
2933
  case 1:
2909
- if (!this.c9z_1.k()) {
2934
+ if (!this.d9z_1.k()) {
2910
2935
  this.e9_1 = 3;
2911
2936
  continue $sm;
2912
2937
  }
2913
2938
 
2914
- this.d9z_1 = this.c9z_1.l();
2939
+ this.e9z_1 = this.d9z_1.l();
2915
2940
  var tmp_2 = this;
2916
- tmp_2.e9z_1 = this.d9z_1;
2941
+ tmp_2.f9z_1 = this.e9z_1;
2917
2942
  this.e9_1 = 2;
2918
- suspendResult = this.z9y_1.p18(this.e9z_1, this);
2943
+ suspendResult = this.a9z_1.p18(this.f9z_1, this);
2919
2944
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2920
2945
  return suspendResult;
2921
2946
  }
@@ -2926,10 +2951,10 @@
2926
2951
  continue $sm;
2927
2952
  case 3:
2928
2953
  l$ret$1: do {
2929
- var this_0 = this.x9y_1.k9z_1;
2954
+ var this_0 = this.y9y_1.l9z_1;
2930
2955
  while (true) {
2931
2956
  var cur = this_0.kotlinx$atomicfu$value;
2932
- var upd = cur - this.y9y_1.m() | 0;
2957
+ var upd = cur - this.z9y_1.m() | 0;
2933
2958
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
2934
2959
  break l$ret$1;
2935
2960
  }
@@ -2951,15 +2976,15 @@
2951
2976
  }
2952
2977
  while (true);
2953
2978
  };
2954
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).g9z = function ($this$flow, completion) {
2955
- var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.x9y_1, this.y9y_1, completion);
2956
- i.z9y_1 = $this$flow;
2979
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda$slambda).h9z = function ($this$flow, completion) {
2980
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this.y9y_1, this.z9y_1, completion);
2981
+ i.a9z_1 = $this$flow;
2957
2982
  return i;
2958
2983
  };
2959
2984
  function ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
2960
2985
  var i = new ToClientEventsObserverImpl$observeEvents$slambda$slambda(this$0, $actions, resultContinuation);
2961
2986
  var l = function ($this$flow, $completion) {
2962
- return i.f9z($this$flow, $completion);
2987
+ return i.g9z($this$flow, $completion);
2963
2988
  };
2964
2989
  l.$arity = 1;
2965
2990
  return l;
@@ -3032,29 +3057,29 @@
3032
3057
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
3033
3058
  }
3034
3059
  function mapFromGroupKey(_this__u8e3s4, $this) {
3035
- var tmp = $this.j9z_1.s6h();
3060
+ var tmp = $this.k9z_1.s6h();
3036
3061
  // Inline function 'kotlin.collections.toTypedArray' call
3037
- var this_0 = _this__u8e3s4.o9z_1;
3062
+ var this_0 = _this__u8e3s4.p9z_1;
3038
3063
  var tmp_0 = copyToArray(this_0);
3039
3064
  // Inline function 'kotlin.collections.toTypedArray' call
3040
- var this_1 = _this__u8e3s4.p9z_1;
3065
+ var this_1 = _this__u8e3s4.q9z_1;
3041
3066
  var tmp$ret$1 = copyToArray(this_1);
3042
- return new ActionDeliveryPayload(_this__u8e3s4.n9z_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.q9z_1);
3067
+ return new ActionDeliveryPayload(_this__u8e3s4.o9z_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.r9z_1);
3043
3068
  }
3044
3069
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
3045
- this.n9z_1 = tableId;
3046
- this.o9z_1 = includePlayers;
3047
- this.p9z_1 = excludePlayers;
3048
- this.q9z_1 = deliveryType;
3070
+ this.o9z_1 = tableId;
3071
+ this.p9z_1 = includePlayers;
3072
+ this.q9z_1 = excludePlayers;
3073
+ this.r9z_1 = deliveryType;
3049
3074
  }
3050
3075
  protoOf(GroupKey).toString = function () {
3051
- return 'GroupKey(tableId=' + this.n9z_1 + ', includePlayers=' + toString(this.o9z_1) + ', excludePlayers=' + toString(this.p9z_1) + ', deliveryType=' + this.q9z_1.toString() + ')';
3076
+ return 'GroupKey(tableId=' + this.o9z_1 + ', includePlayers=' + toString(this.p9z_1) + ', excludePlayers=' + toString(this.q9z_1) + ', deliveryType=' + this.r9z_1.toString() + ')';
3052
3077
  };
3053
3078
  protoOf(GroupKey).hashCode = function () {
3054
- var result = getStringHashCode(this.n9z_1);
3055
- result = imul(result, 31) + hashCode(this.o9z_1) | 0;
3079
+ var result = getStringHashCode(this.o9z_1);
3056
3080
  result = imul(result, 31) + hashCode(this.p9z_1) | 0;
3057
- result = imul(result, 31) + this.q9z_1.hashCode() | 0;
3081
+ result = imul(result, 31) + hashCode(this.q9z_1) | 0;
3082
+ result = imul(result, 31) + this.r9z_1.hashCode() | 0;
3058
3083
  return result;
3059
3084
  };
3060
3085
  protoOf(GroupKey).equals = function (other) {
@@ -3063,35 +3088,35 @@
3063
3088
  if (!(other instanceof GroupKey))
3064
3089
  return false;
3065
3090
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
3066
- if (!(this.n9z_1 === tmp0_other_with_cast.n9z_1))
3067
- return false;
3068
- if (!equals(this.o9z_1, tmp0_other_with_cast.o9z_1))
3091
+ if (!(this.o9z_1 === tmp0_other_with_cast.o9z_1))
3069
3092
  return false;
3070
3093
  if (!equals(this.p9z_1, tmp0_other_with_cast.p9z_1))
3071
3094
  return false;
3072
- if (!this.q9z_1.equals(tmp0_other_with_cast.q9z_1))
3095
+ if (!equals(this.q9z_1, tmp0_other_with_cast.q9z_1))
3096
+ return false;
3097
+ if (!this.r9z_1.equals(tmp0_other_with_cast.r9z_1))
3073
3098
  return false;
3074
3099
  return true;
3075
3100
  };
3076
- function Companion_1() {
3077
- this.r9z_1 = 6;
3101
+ function Companion_2() {
3102
+ this.s9z_1 = 6;
3078
3103
  }
3079
- var Companion_instance_9;
3080
- function Companion_getInstance_2() {
3081
- return Companion_instance_9;
3104
+ var Companion_instance_10;
3105
+ function Companion_getInstance_3() {
3106
+ return Companion_instance_10;
3082
3107
  }
3083
3108
  function ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation) {
3084
- this.aa0_1 = this$0;
3109
+ this.ba0_1 = this$0;
3085
3110
  CoroutineImpl.call(this, resultContinuation);
3086
3111
  }
3087
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ca0 = function (actions, $completion) {
3088
- var tmp = this.da0(actions, $completion);
3112
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).da0 = function (actions, $completion) {
3113
+ var tmp = this.ea0(actions, $completion);
3089
3114
  tmp.g9_1 = Unit_instance;
3090
3115
  tmp.h9_1 = null;
3091
3116
  return tmp.m9();
3092
3117
  };
3093
3118
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).w9 = function (p1, $completion) {
3094
- return this.ca0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3119
+ return this.da0((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
3095
3120
  };
3096
3121
  protoOf(ToClientEventsObserverImpl$observeEvents$slambda).m9 = function () {
3097
3122
  var suspendResult = this.g9_1;
@@ -3100,7 +3125,7 @@
3100
3125
  var tmp = this.e9_1;
3101
3126
  if (tmp === 0) {
3102
3127
  this.f9_1 = 1;
3103
- return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.aa0_1, this.ba0_1, null));
3128
+ return flow(ToClientEventsObserverImpl$observeEvents$slambda$slambda_0(this.ba0_1, this.ca0_1, null));
3104
3129
  } else if (tmp === 1) {
3105
3130
  throw this.h9_1;
3106
3131
  }
@@ -3110,23 +3135,23 @@
3110
3135
  }
3111
3136
  while (true);
3112
3137
  };
3113
- protoOf(ToClientEventsObserverImpl$observeEvents$slambda).da0 = function (actions, completion) {
3114
- var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.aa0_1, completion);
3115
- i.ba0_1 = actions;
3138
+ protoOf(ToClientEventsObserverImpl$observeEvents$slambda).ea0 = function (actions, completion) {
3139
+ var i = new ToClientEventsObserverImpl$observeEvents$slambda(this.ba0_1, completion);
3140
+ i.ca0_1 = actions;
3116
3141
  return i;
3117
3142
  };
3118
3143
  function ToClientEventsObserverImpl$observeEvents$slambda_0(this$0, resultContinuation) {
3119
3144
  var i = new ToClientEventsObserverImpl$observeEvents$slambda(this$0, resultContinuation);
3120
3145
  var l = function (actions, $completion) {
3121
- return i.ca0(actions, $completion);
3146
+ return i.da0(actions, $completion);
3122
3147
  };
3123
3148
  l.$arity = 1;
3124
3149
  return l;
3125
3150
  }
3126
3151
  function $sentEventCOROUTINE$3(_this__u8e3s4, fromEvent, resultContinuation) {
3127
3152
  CoroutineImpl.call(this, resultContinuation);
3128
- this.ma0_1 = _this__u8e3s4;
3129
- this.na0_1 = fromEvent;
3153
+ this.na0_1 = _this__u8e3s4;
3154
+ this.oa0_1 = fromEvent;
3130
3155
  }
3131
3156
  protoOf($sentEventCOROUTINE$3).m9 = function () {
3132
3157
  var suspendResult = this.g9_1;
@@ -3137,9 +3162,9 @@
3137
3162
  case 0:
3138
3163
  this.f9_1 = 2;
3139
3164
  var tmp_0 = this;
3140
- tmp_0.oa0_1 = this.ma0_1.l9z_1;
3165
+ tmp_0.pa0_1 = this.na0_1.m9z_1;
3141
3166
  l$ret$1: do {
3142
- var this_0 = this.ma0_1.k9z_1;
3167
+ var this_0 = this.na0_1.l9z_1;
3143
3168
  while (true) {
3144
3169
  var cur = this_0.kotlinx$atomicfu$value;
3145
3170
  var upd = cur + 1 | 0;
@@ -3150,7 +3175,7 @@
3150
3175
  }
3151
3176
  while (false);
3152
3177
  this.e9_1 = 1;
3153
- suspendResult = this.ma0_1.m9z_1.p18(this.na0_1, this);
3178
+ suspendResult = this.na0_1.n9z_1.p18(this.oa0_1, this);
3154
3179
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3155
3180
  return suspendResult;
3156
3181
  }
@@ -3174,7 +3199,7 @@
3174
3199
  };
3175
3200
  function $waitForCOROUTINE$4(_this__u8e3s4, resultContinuation) {
3176
3201
  CoroutineImpl.call(this, resultContinuation);
3177
- this.xa0_1 = _this__u8e3s4;
3202
+ this.ya0_1 = _this__u8e3s4;
3178
3203
  }
3179
3204
  protoOf($waitForCOROUTINE$4).m9 = function () {
3180
3205
  var suspendResult = this.g9_1;
@@ -3185,12 +3210,12 @@
3185
3210
  case 0:
3186
3211
  this.f9_1 = 5;
3187
3212
  var tmp_0 = this;
3188
- tmp_0.ya0_1 = this.xa0_1.l9z_1;
3189
- this.za0_1 = 0;
3213
+ tmp_0.za0_1 = this.ya0_1.m9z_1;
3214
+ this.aa1_1 = 0;
3190
3215
  this.e9_1 = 1;
3191
3216
  continue $sm;
3192
3217
  case 1:
3193
- if (!!(this.xa0_1.k9z_1.kotlinx$atomicfu$value === 0)) {
3218
+ if (!!(this.ya0_1.l9z_1.kotlinx$atomicfu$value === 0)) {
3194
3219
  this.e9_1 = 4;
3195
3220
  continue $sm;
3196
3221
  }
@@ -3203,9 +3228,9 @@
3203
3228
 
3204
3229
  continue $sm;
3205
3230
  case 2:
3206
- this.za0_1 = this.za0_1 + 1 | 0;
3207
- if (this.za0_1 > 6) {
3208
- this.xa0_1.i9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.xa0_1.k9z_1.kotlinx$atomicfu$value);
3231
+ this.aa1_1 = this.aa1_1 + 1 | 0;
3232
+ if (this.aa1_1 > 6) {
3233
+ this.ya0_1.j9z_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.ya0_1.l9z_1.kotlinx$atomicfu$value);
3209
3234
  this.e9_1 = 4;
3210
3235
  continue $sm;
3211
3236
  } else {
@@ -3233,16 +3258,16 @@
3233
3258
  while (true);
3234
3259
  };
3235
3260
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
3236
- this.h9z_1 = serverReduxConfig;
3237
- this.i9z_1 = logger;
3238
- this.j9z_1 = idsProvider;
3239
- this.k9z_1 = atomic$ref$1(0);
3261
+ this.i9z_1 = serverReduxConfig;
3262
+ this.j9z_1 = logger;
3263
+ this.k9z_1 = idsProvider;
3264
+ this.l9z_1 = atomic$ref$1(0);
3240
3265
  var tmp = this;
3241
3266
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
3242
- tmp.l9z_1 = get_atomicfu$reentrantLock();
3243
- this.m9z_1 = MutableSharedFlow();
3267
+ tmp.m9z_1 = get_atomicfu$reentrantLock();
3268
+ this.n9z_1 = MutableSharedFlow();
3244
3269
  }
3245
- protoOf(ToClientEventsObserverImpl).o9y = function (fromEvent, $completion) {
3270
+ protoOf(ToClientEventsObserverImpl).p9y = function (fromEvent, $completion) {
3246
3271
  var tmp = new $sentEventCOROUTINE$3(this, fromEvent, $completion);
3247
3272
  tmp.g9_1 = Unit_instance;
3248
3273
  tmp.h9_1 = null;
@@ -3254,21 +3279,21 @@
3254
3279
  tmp.h9_1 = null;
3255
3280
  return tmp.m9();
3256
3281
  };
3257
- protoOf(ToClientEventsObserverImpl).x9l = function () {
3258
- if (!this.h9z_1.enabledCombinedEvents) {
3259
- return this.m9z_1;
3282
+ protoOf(ToClientEventsObserverImpl).y9l = function () {
3283
+ if (!this.i9z_1.enabledCombinedEvents) {
3284
+ return this.n9z_1;
3260
3285
  }
3261
- var tmp = windowedByInterval(this.m9z_1, toLong(this.h9z_1.combinedEventsPeriod));
3286
+ var tmp = windowedByInterval(this.n9z_1, toLong(this.i9z_1.combinedEventsPeriod));
3262
3287
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeEvents$slambda_0(this, null));
3263
3288
  };
3264
3289
  function UpdateServerConfigAction(serverConfig) {
3265
- this.aa1_1 = serverConfig;
3290
+ this.ba1_1 = serverConfig;
3266
3291
  }
3267
3292
  protoOf(UpdateServerConfigAction).toString = function () {
3268
- return 'UpdateServerConfigAction(serverConfig=' + this.aa1_1.toString() + ')';
3293
+ return 'UpdateServerConfigAction(serverConfig=' + this.ba1_1.toString() + ')';
3269
3294
  };
3270
3295
  protoOf(UpdateServerConfigAction).hashCode = function () {
3271
- return this.aa1_1.hashCode();
3296
+ return this.ba1_1.hashCode();
3272
3297
  };
3273
3298
  protoOf(UpdateServerConfigAction).equals = function (other) {
3274
3299
  if (this === other)
@@ -3276,20 +3301,20 @@
3276
3301
  if (!(other instanceof UpdateServerConfigAction))
3277
3302
  return false;
3278
3303
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
3279
- if (!this.aa1_1.equals(tmp0_other_with_cast.aa1_1))
3304
+ if (!this.ba1_1.equals(tmp0_other_with_cast.ba1_1))
3280
3305
  return false;
3281
3306
  return true;
3282
3307
  };
3283
3308
  function SpectatorsAction() {
3284
3309
  }
3285
3310
  function AddSpectatorsAction(spectators) {
3286
- this.ba1_1 = spectators;
3311
+ this.ca1_1 = spectators;
3287
3312
  }
3288
3313
  protoOf(AddSpectatorsAction).toString = function () {
3289
- return 'AddSpectatorsAction(spectators=' + toString(this.ba1_1) + ')';
3314
+ return 'AddSpectatorsAction(spectators=' + toString(this.ca1_1) + ')';
3290
3315
  };
3291
3316
  protoOf(AddSpectatorsAction).hashCode = function () {
3292
- return hashCode(this.ba1_1);
3317
+ return hashCode(this.ca1_1);
3293
3318
  };
3294
3319
  protoOf(AddSpectatorsAction).equals = function (other) {
3295
3320
  if (this === other)
@@ -3297,18 +3322,18 @@
3297
3322
  if (!(other instanceof AddSpectatorsAction))
3298
3323
  return false;
3299
3324
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
3300
- if (!equals(this.ba1_1, tmp0_other_with_cast.ba1_1))
3325
+ if (!equals(this.ca1_1, tmp0_other_with_cast.ca1_1))
3301
3326
  return false;
3302
3327
  return true;
3303
3328
  };
3304
3329
  function RemoveSpectatorsAction(spectators) {
3305
- this.ca1_1 = spectators;
3330
+ this.da1_1 = spectators;
3306
3331
  }
3307
3332
  protoOf(RemoveSpectatorsAction).toString = function () {
3308
- return 'RemoveSpectatorsAction(spectators=' + toString(this.ca1_1) + ')';
3333
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.da1_1) + ')';
3309
3334
  };
3310
3335
  protoOf(RemoveSpectatorsAction).hashCode = function () {
3311
- return hashCode(this.ca1_1);
3336
+ return hashCode(this.da1_1);
3312
3337
  };
3313
3338
  protoOf(RemoveSpectatorsAction).equals = function (other) {
3314
3339
  if (this === other)
@@ -3316,73 +3341,73 @@
3316
3341
  if (!(other instanceof RemoveSpectatorsAction))
3317
3342
  return false;
3318
3343
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
3319
- if (!equals(this.ca1_1, tmp0_other_with_cast.ca1_1))
3344
+ if (!equals(this.da1_1, tmp0_other_with_cast.da1_1))
3320
3345
  return false;
3321
3346
  return true;
3322
3347
  };
3323
3348
  function _get_asyncProvider__jbpyhw($this) {
3324
3349
  // Inline function 'kotlin.getValue' call
3325
- var this_0 = $this.ia1_1;
3350
+ var this_0 = $this.ja1_1;
3326
3351
  asyncProvider$factory_0();
3327
3352
  return this_0.u();
3328
3353
  }
3329
3354
  function _get_logger__rkp4sl_0($this) {
3330
3355
  // Inline function 'kotlin.getValue' call
3331
- var this_0 = $this.ja1_1;
3356
+ var this_0 = $this.ka1_1;
3332
3357
  logger$factory_2();
3333
3358
  return this_0.u();
3334
3359
  }
3335
3360
  function _get_playerConnectionInteractor__si6cxf_0($this) {
3336
3361
  // Inline function 'kotlin.getValue' call
3337
- var this_0 = $this.ka1_1;
3362
+ var this_0 = $this.la1_1;
3338
3363
  playerConnectionInteractor$factory_2();
3339
3364
  return this_0.u();
3340
3365
  }
3341
3366
  function _get_lastCardInteractor__h6lq3w($this) {
3342
3367
  // Inline function 'kotlin.getValue' call
3343
- var this_0 = $this.la1_1;
3368
+ var this_0 = $this.ma1_1;
3344
3369
  lastCardInteractor$factory_0();
3345
3370
  return this_0.u();
3346
3371
  }
3347
3372
  function _get_serverConfig__rk2g06($this) {
3348
3373
  // Inline function 'kotlin.getValue' call
3349
- var this_0 = $this.ma1_1;
3374
+ var this_0 = $this.na1_1;
3350
3375
  serverConfig$factory_0();
3351
3376
  return this_0.u();
3352
3377
  }
3353
3378
  function _get_logicConfig__52ww9d($this) {
3354
3379
  // Inline function 'kotlin.getValue' call
3355
- var this_0 = $this.na1_1;
3380
+ var this_0 = $this.oa1_1;
3356
3381
  logicConfig$factory_0();
3357
3382
  return this_0.u();
3358
3383
  }
3359
- function _get_idsProvider__fnfajc($this) {
3384
+ function _get_idsProvider__fnfajc_0($this) {
3360
3385
  // Inline function 'kotlin.getValue' call
3361
- var this_0 = $this.oa1_1;
3362
- idsProvider$factory_0();
3386
+ var this_0 = $this.pa1_1;
3387
+ idsProvider$factory_2();
3363
3388
  return this_0.u();
3364
3389
  }
3365
3390
  function _get_botConfig__cpaxzc($this) {
3366
3391
  // Inline function 'kotlin.getValue' call
3367
- var this_0 = $this.pa1_1;
3392
+ var this_0 = $this.qa1_1;
3368
3393
  botConfig$factory_0();
3369
3394
  return this_0.u();
3370
3395
  }
3371
3396
  function _get_scenePositionProvider__kn0n1n($this) {
3372
3397
  // Inline function 'kotlin.getValue' call
3373
- var this_0 = $this.qa1_1;
3398
+ var this_0 = $this.ra1_1;
3374
3399
  scenePositionProvider$factory_0();
3375
3400
  return this_0.u();
3376
3401
  }
3377
3402
  function _get_toClientEventsObserver__6rp51y_0($this) {
3378
3403
  // Inline function 'kotlin.getValue' call
3379
- var this_0 = $this.ra1_1;
3404
+ var this_0 = $this.sa1_1;
3380
3405
  toClientEventsObserver$factory_2();
3381
3406
  return this_0.u();
3382
3407
  }
3383
3408
  function _get_mechanicEventsObserver__ll1b9k_0($this) {
3384
3409
  // Inline function 'kotlin.getValue' call
3385
- var this_0 = $this.sa1_1;
3410
+ var this_0 = $this.ta1_1;
3386
3411
  mechanicEventsObserver$factory_2();
3387
3412
  return this_0.u();
3388
3413
  }
@@ -3395,83 +3420,83 @@
3395
3420
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
3396
3421
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
3397
3422
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
3398
- this.da1_1 = validationStoreContract;
3399
- this.ea1_1 = timersStoreContract;
3400
- this.fa1_1 = botGameStoreContract;
3401
- this.ga1_1 = gameMechanicStoreContract;
3402
- this.ha1_1 = fileLoggerStoreContract;
3423
+ this.ea1_1 = validationStoreContract;
3424
+ this.fa1_1 = timersStoreContract;
3425
+ this.ga1_1 = botGameStoreContract;
3426
+ this.ha1_1 = gameMechanicStoreContract;
3427
+ this.ia1_1 = fileLoggerStoreContract;
3403
3428
  var tmp = this;
3404
3429
  // Inline function 'org.kodein.di.instance' call
3405
3430
  // Inline function 'org.kodein.type.generic' call
3406
3431
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
3407
3432
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
3408
- tmp.ia1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3433
+ tmp.ja1_1 = Instance(di, tmp$ret$0, null).t63(this, asyncProvider$factory());
3409
3434
  var tmp_1 = this;
3410
3435
  // Inline function 'org.kodein.di.instance' call
3411
3436
  // Inline function 'org.kodein.type.generic' call
3412
3437
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
3413
3438
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3414
- tmp_1.ja1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3439
+ tmp_1.ka1_1 = Instance(di, tmp$ret$2, null).t63(this, logger$factory_1());
3415
3440
  var tmp_3 = this;
3416
3441
  // Inline function 'org.kodein.di.instance' call
3417
3442
  // Inline function 'org.kodein.type.generic' call
3418
3443
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
3419
3444
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3420
- tmp_3.ka1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3445
+ tmp_3.la1_1 = Instance(di, tmp$ret$4, null).t63(this, playerConnectionInteractor$factory_1());
3421
3446
  var tmp_5 = this;
3422
3447
  // Inline function 'org.kodein.di.instance' call
3423
3448
  // Inline function 'org.kodein.type.generic' call
3424
3449
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
3425
3450
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3426
- tmp_5.la1_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3451
+ tmp_5.ma1_1 = Instance(di, tmp$ret$6, null).t63(this, lastCardInteractor$factory());
3427
3452
  var tmp_7 = this;
3428
3453
  // Inline function 'org.kodein.di.instance' call
3429
3454
  // Inline function 'org.kodein.type.generic' call
3430
3455
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
3431
3456
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3432
- tmp_7.ma1_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3457
+ tmp_7.na1_1 = Instance(di, tmp$ret$8, null).t63(this, serverConfig$factory());
3433
3458
  var tmp_9 = this;
3434
3459
  // Inline function 'org.kodein.di.instance' call
3435
3460
  // Inline function 'org.kodein.type.generic' call
3436
3461
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
3437
3462
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3438
- tmp_9.na1_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3463
+ tmp_9.oa1_1 = Instance(di, tmp$ret$10, null).t63(this, logicConfig$factory());
3439
3464
  var tmp_11 = this;
3440
3465
  // Inline function 'org.kodein.di.instance' call
3441
3466
  // Inline function 'org.kodein.type.generic' call
3442
3467
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
3443
3468
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
3444
- tmp_11.oa1_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory());
3469
+ tmp_11.pa1_1 = Instance(di, tmp$ret$12, null).t63(this, idsProvider$factory_1());
3445
3470
  var tmp_13 = this;
3446
3471
  // Inline function 'org.kodein.di.instance' call
3447
3472
  // Inline function 'org.kodein.type.generic' call
3448
3473
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
3449
3474
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
3450
- tmp_13.pa1_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3475
+ tmp_13.qa1_1 = Instance(di, tmp$ret$14, null).t63(this, botConfig$factory());
3451
3476
  var tmp_15 = this;
3452
3477
  // Inline function 'org.kodein.di.instance' call
3453
3478
  // Inline function 'org.kodein.type.generic' call
3454
3479
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
3455
3480
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
3456
- tmp_15.qa1_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3481
+ tmp_15.ra1_1 = Instance(di, tmp$ret$16, null).t63(this, scenePositionProvider$factory());
3457
3482
  var tmp_17 = this;
3458
3483
  // Inline function 'org.kodein.di.instance' call
3459
3484
  // Inline function 'org.kodein.type.generic' call
3460
3485
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
3461
3486
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
3462
- tmp_17.ra1_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3487
+ tmp_17.sa1_1 = Instance(di, tmp$ret$18, null).t63(this, toClientEventsObserver$factory_1());
3463
3488
  var tmp_19 = this;
3464
3489
  // Inline function 'org.kodein.di.instance' call
3465
3490
  // Inline function 'org.kodein.type.generic' call
3466
3491
  var tmp_20 = typeToken(createKType(getKClass(MechanicEventsObserver), arrayOf([]), false));
3467
3492
  var tmp$ret$20 = isInterface(tmp_20, TypeToken) ? tmp_20 : THROW_CCE();
3468
- tmp_19.sa1_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3493
+ tmp_19.ta1_1 = Instance(di, tmp$ret$20, null).t63(this, mechanicEventsObserver$factory_1());
3469
3494
  }
3470
3495
  protoOf(ServerGameStoreContract).c95 = function () {
3471
- return plus(plus(plus(plus(plus(this.da1_1.c95(), this.ea1_1.c95()), this.fa1_1.c95()), this.ga1_1.c95()), this.ha1_1.c95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3496
+ return plus(plus(plus(plus(plus(this.ea1_1.c95(), this.fa1_1.c95()), this.ga1_1.c95()), this.ha1_1.c95()), this.ia1_1.c95()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
3472
3497
  };
3473
3498
  protoOf(ServerGameStoreContract).d95 = function () {
3474
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.da1_1.d95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.ea1_1.d95()), this.fa1_1.d95()), this.ga1_1.d95()), this.ha1_1.d95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).v96(), finishingGameWhenCantStartNewMiddleware()]));
3499
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.ea1_1.d95(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.fa1_1.d95()), this.ga1_1.d95()), this.ha1_1.d95()), this.ia1_1.d95()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([sendMechanicEventsMiddleware(_get_asyncProvider__jbpyhw(this), _get_mechanicEventsObserver__ll1b9k_0(this)), sendToClientActionMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc_0(this))).v96(), finishingGameWhenCantStartNewMiddleware()]));
3475
3500
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
3476
3501
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
3477
3502
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -3517,9 +3542,9 @@
3517
3542
  return _get_logicConfig__52ww9d(receiver);
3518
3543
  }, null);
3519
3544
  }
3520
- function idsProvider$factory() {
3545
+ function idsProvider$factory_1() {
3521
3546
  return getPropertyCallableRef('idsProvider', 1, KProperty1, function (receiver) {
3522
- return _get_idsProvider__fnfajc(receiver);
3547
+ return _get_idsProvider__fnfajc_0(receiver);
3523
3548
  }, null);
3524
3549
  }
3525
3550
  function botConfig$factory() {
@@ -3572,9 +3597,9 @@
3572
3597
  return _get_logicConfig__52ww9d(receiver);
3573
3598
  }, null);
3574
3599
  }
3575
- function idsProvider$factory_0() {
3600
+ function idsProvider$factory_2() {
3576
3601
  return getPropertyCallableRef('idsProvider', 1, KProperty1, function (receiver) {
3577
- return _get_idsProvider__fnfajc(receiver);
3602
+ return _get_idsProvider__fnfajc_0(receiver);
3578
3603
  }, null);
3579
3604
  }
3580
3605
  function botConfig$factory_0() {
@@ -3611,7 +3636,7 @@
3611
3636
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
3612
3637
  next(action_0);
3613
3638
  var state = store.state;
3614
- if (!get_serverStatePayload_0(state).d9t_1.e9t_1 && action_0.isGameFinished) {
3639
+ if (!get_serverStatePayload_0(state).f9t_1.g9t_1 && action_0.isGameFinished) {
3615
3640
  store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.k6q_1));
3616
3641
  }
3617
3642
  };
@@ -3619,7 +3644,7 @@
3619
3644
  return this.g6l(store, next, action);
3620
3645
  };
3621
3646
  function _no_name_provided__qut3iv_3(this$0) {
3622
- this.va1_1 = this$0;
3647
+ this.wa1_1 = this$0;
3623
3648
  }
3624
3649
  protoOf(_no_name_provided__qut3iv_3).p6j = function (action) {
3625
3650
  return action instanceof MechanicAction;
@@ -3633,7 +3658,7 @@
3633
3658
  var tmp;
3634
3659
  if (action_0 instanceof StartGameMechanicAction) {
3635
3660
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3636
- var this_0 = this.va1_1;
3661
+ var this_0 = this.wa1_1;
3637
3662
  var tableId = action_0.t7z_1;
3638
3663
  var gameCreatorPlayerId = action_0.v7z_1;
3639
3664
  // Inline function 'kotlin.collections.map' call
@@ -3678,7 +3703,7 @@
3678
3703
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3679
3704
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3680
3705
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3681
- var tmp0_aid = this_0.ua1_1.s6h();
3706
+ var tmp0_aid = this_0.va1_1.s6h();
3682
3707
  // Inline function 'kotlin.collections.map' call
3683
3708
  // Inline function 'kotlin.collections.mapTo' call
3684
3709
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -3703,16 +3728,16 @@
3703
3728
  } else {
3704
3729
  if (action_0 instanceof StartNewGameMechanicAction) {
3705
3730
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3706
- var this_2 = this.va1_1;
3731
+ var this_2 = this.wa1_1;
3707
3732
  var table = state.m6r();
3708
3733
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3709
- var sendToPlayer_0 = new RoomActionPayload(this_2.ua1_1.s6h(), table.id, null);
3734
+ var sendToPlayer_0 = new RoomActionPayload(this_2.va1_1.s6h(), table.id, null);
3710
3735
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
3711
3736
  tmp = listOfNotNull(tmp$ret$18);
3712
3737
  } else {
3713
3738
  if (action_0 instanceof ContinueGameMechanicAction) {
3714
3739
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3715
- var this_3 = this.va1_1;
3740
+ var this_3 = this.wa1_1;
3716
3741
  var tableId_0 = action_0.z7z_1.id;
3717
3742
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
3718
3743
  // Inline function 'kotlin.collections.map' call
@@ -3757,7 +3782,7 @@
3757
3782
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3758
3783
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3759
3784
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3760
- var tmp0_aid_0 = this_3.ua1_1.s6h();
3785
+ var tmp0_aid_0 = this_3.va1_1.s6h();
3761
3786
  // Inline function 'kotlin.collections.map' call
3762
3787
  // Inline function 'kotlin.collections.mapTo' call
3763
3788
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -3782,43 +3807,43 @@
3782
3807
  } else {
3783
3808
  if (action_0 instanceof FinishingGameMechanicAction) {
3784
3809
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3785
- var this_5 = this.va1_1;
3810
+ var this_5 = this.wa1_1;
3786
3811
  var table_0 = state.m6r();
3787
3812
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3788
- var sendToPlayer_2 = new RoomActionPayload(this_5.ua1_1.s6h(), table_0.id, null);
3813
+ var sendToPlayer_2 = new RoomActionPayload(this_5.va1_1.s6h(), table_0.id, null);
3789
3814
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
3790
3815
  tmp = listOfNotNull(tmp$ret$38);
3791
3816
  } else {
3792
3817
  if (action_0 instanceof FinishGameMechanicAction) {
3793
3818
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3794
- var this_6 = this.va1_1;
3819
+ var this_6 = this.wa1_1;
3795
3820
  var table_1 = state.m6r();
3796
3821
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3797
- var sendToPlayer_3 = new RoomActionPayload(this_6.ua1_1.s6h(), table_1.id, null);
3822
+ var sendToPlayer_3 = new RoomActionPayload(this_6.va1_1.s6h(), table_1.id, null);
3798
3823
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
3799
3824
  tmp = listOfNotNull(tmp$ret$40);
3800
3825
  } else {
3801
3826
  if (action_0 instanceof RestartGameMechanicAction) {
3802
3827
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3803
- var this_7 = this.va1_1;
3828
+ var this_7 = this.wa1_1;
3804
3829
  var table_2 = state.m6r();
3805
3830
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3806
- var sendToPlayer_4 = new RoomActionPayload(this_7.ua1_1.s6h(), table_2.id, null);
3831
+ var sendToPlayer_4 = new RoomActionPayload(this_7.va1_1.s6h(), table_2.id, null);
3807
3832
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
3808
3833
  tmp = listOfNotNull(tmp$ret$42);
3809
3834
  } else {
3810
3835
  if (action_0 instanceof ErrorAction) {
3811
3836
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3812
- var this_8 = this.va1_1;
3837
+ var this_8 = this.wa1_1;
3813
3838
  var table_3 = state.m6r();
3814
3839
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3815
- var sendToPlayer_5 = new RoomActionPayload(this_8.ua1_1.s6h(), table_3.id, null);
3840
+ var sendToPlayer_5 = new RoomActionPayload(this_8.va1_1.s6h(), table_3.id, null);
3816
3841
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
3817
3842
  tmp = listOfNotNull(tmp$ret$44);
3818
3843
  } else {
3819
3844
  if (action_0 instanceof SceneMechanicAction) {
3820
3845
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3821
- var this_9 = this.va1_1;
3846
+ var this_9 = this.wa1_1;
3822
3847
  var table_4 = state.m6r();
3823
3848
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3824
3849
  var tableId_1 = table_4.id;
@@ -3855,7 +3880,7 @@
3855
3880
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3856
3881
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3857
3882
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3858
- var tmp0_aid_1 = this_9.ua1_1.s6h();
3883
+ var tmp0_aid_1 = this_9.va1_1.s6h();
3859
3884
  // Inline function 'kotlin.collections.map' call
3860
3885
  // Inline function 'kotlin.collections.mapTo' call
3861
3886
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -3880,7 +3905,7 @@
3880
3905
  } else {
3881
3906
  if (action_0 instanceof SceneActMechanicAction) {
3882
3907
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3883
- var this_10 = this.va1_1;
3908
+ var this_10 = this.wa1_1;
3884
3909
  var table_5 = state.m6r();
3885
3910
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3886
3911
  var tableId_2 = table_5.id;
@@ -3917,7 +3942,7 @@
3917
3942
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3918
3943
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3919
3944
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3920
- var tmp0_aid_2 = this_10.ua1_1.s6h();
3945
+ var tmp0_aid_2 = this_10.va1_1.s6h();
3921
3946
  // Inline function 'kotlin.collections.map' call
3922
3947
  // Inline function 'kotlin.collections.mapTo' call
3923
3948
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -3942,7 +3967,7 @@
3942
3967
  } else {
3943
3968
  if (action_0 instanceof TeamsDataMechanicAction) {
3944
3969
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
3945
- var this_11 = this.va1_1;
3970
+ var this_11 = this.wa1_1;
3946
3971
  var table_6 = state.m6r();
3947
3972
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
3948
3973
  var tableId_3 = table_6.id;
@@ -3979,7 +4004,7 @@
3979
4004
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
3980
4005
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
3981
4006
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3982
- var tmp0_aid_3 = this_11.ua1_1.s6h();
4007
+ var tmp0_aid_3 = this_11.va1_1.s6h();
3983
4008
  // Inline function 'kotlin.collections.map' call
3984
4009
  // Inline function 'kotlin.collections.mapTo' call
3985
4010
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -3992,7 +4017,7 @@
3992
4017
  }
3993
4018
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
3994
4019
  var tmp_0;
3995
- if (this.va1_1.ta1_1.supportBackwardActions && getPlayer(state.m6r().players, sendToPlayer_8.b7e_1).h6x_1.l6x_1) {
4020
+ if (this.wa1_1.ua1_1.supportBackwardActions && getPlayer(state.m6r().players, sendToPlayer_8.b7e_1).h6x_1.l6x_1) {
3996
4021
  tmp_0 = null;
3997
4022
  } else {
3998
4023
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -4010,79 +4035,79 @@
4010
4035
  } else {
4011
4036
  if (action_0 instanceof PlayerReadyMechanicAction) {
4012
4037
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4013
- var this_12 = this.va1_1;
4038
+ var this_12 = this.wa1_1;
4014
4039
  var table_7 = state.m6r();
4015
- var exceptPlayerId = this.va1_1.ta1_1.supportBackwardActions ? action_0.z80_1 : null;
4040
+ var exceptPlayerId = this.wa1_1.ua1_1.supportBackwardActions ? action_0.z80_1 : null;
4016
4041
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4017
- var sendToPlayer_9 = new RoomActionPayload(this_12.ua1_1.s6h(), table_7.id, exceptPlayerId);
4042
+ var sendToPlayer_9 = new RoomActionPayload(this_12.va1_1.s6h(), table_7.id, exceptPlayerId);
4018
4043
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
4019
4044
  tmp = listOfNotNull(tmp$ret$94);
4020
4045
  } else {
4021
4046
  if (action_0 instanceof SuitChoiceMechanicAction) {
4022
4047
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4023
- var this_13 = this.va1_1;
4048
+ var this_13 = this.wa1_1;
4024
4049
  var table_8 = state.m6r();
4025
- var exceptPlayerId_0 = this.va1_1.ta1_1.supportBackwardActions ? action_0.d81_1 : null;
4050
+ var exceptPlayerId_0 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.d81_1 : null;
4026
4051
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4027
- var sendToPlayer_10 = new RoomActionPayload(this_13.ua1_1.s6h(), table_8.id, exceptPlayerId_0);
4052
+ var sendToPlayer_10 = new RoomActionPayload(this_13.va1_1.s6h(), table_8.id, exceptPlayerId_0);
4028
4053
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
4029
4054
  tmp = listOfNotNull(tmp$ret$96);
4030
4055
  } else {
4031
4056
  if (action_0 instanceof TrumpMechanicAction) {
4032
4057
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4033
- var this_14 = this.va1_1;
4058
+ var this_14 = this.wa1_1;
4034
4059
  var table_9 = state.m6r();
4035
4060
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4036
- var sendToPlayer_11 = new RoomActionPayload(this_14.ua1_1.s6h(), table_9.id, null);
4061
+ var sendToPlayer_11 = new RoomActionPayload(this_14.va1_1.s6h(), table_9.id, null);
4037
4062
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
4038
4063
  tmp = listOfNotNull(tmp$ret$98);
4039
4064
  } else {
4040
4065
  if (action_0 instanceof CombinationChoiceMechanicAction) {
4041
4066
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4042
- var this_15 = this.va1_1;
4067
+ var this_15 = this.wa1_1;
4043
4068
  var table_10 = state.m6r();
4044
- var exceptPlayerId_1 = this.va1_1.ta1_1.supportBackwardActions ? action_0.k81_1 : null;
4069
+ var exceptPlayerId_1 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.k81_1 : null;
4045
4070
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4046
- var sendToPlayer_12 = new RoomActionPayload(this_15.ua1_1.s6h(), table_10.id, exceptPlayerId_1);
4071
+ var sendToPlayer_12 = new RoomActionPayload(this_15.va1_1.s6h(), table_10.id, exceptPlayerId_1);
4047
4072
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
4048
4073
  tmp = listOfNotNull(tmp$ret$100);
4049
4074
  } else {
4050
4075
  if (action_0 instanceof PutCardMechanicAction) {
4051
4076
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4052
- var this_16 = this.va1_1;
4077
+ var this_16 = this.wa1_1;
4053
4078
  var table_11 = state.m6r();
4054
- var exceptPlayerId_2 = this.va1_1.ta1_1.supportBackwardActions ? action_0.o81_1 : null;
4079
+ var exceptPlayerId_2 = this.wa1_1.ua1_1.supportBackwardActions ? action_0.o81_1 : null;
4055
4080
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4056
- var sendToPlayer_13 = new RoomActionPayload(this_16.ua1_1.s6h(), table_11.id, exceptPlayerId_2);
4081
+ var sendToPlayer_13 = new RoomActionPayload(this_16.va1_1.s6h(), table_11.id, exceptPlayerId_2);
4057
4082
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
4058
4083
  tmp = listOfNotNull(tmp$ret$102);
4059
4084
  } else {
4060
4085
  if (action_0 instanceof PickUpBribeMechanicAction) {
4061
4086
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4062
- var this_17 = this.va1_1;
4087
+ var this_17 = this.wa1_1;
4063
4088
  var table_12 = state.m6r();
4064
4089
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4065
- var sendToPlayer_14 = new RoomActionPayload(this_17.ua1_1.s6h(), table_12.id, null);
4090
+ var sendToPlayer_14 = new RoomActionPayload(this_17.va1_1.s6h(), table_12.id, null);
4066
4091
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
4067
4092
  tmp = listOfNotNull(tmp$ret$104);
4068
4093
  } else {
4069
4094
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
4070
4095
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4071
- var this_18 = this.va1_1;
4096
+ var this_18 = this.wa1_1;
4072
4097
  var table_13 = state.m6r();
4073
4098
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4074
- var sendToPlayer_15 = new RoomActionPayload(this_18.ua1_1.s6h(), table_13.id, null);
4099
+ var sendToPlayer_15 = new RoomActionPayload(this_18.va1_1.s6h(), table_13.id, null);
4075
4100
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
4076
4101
  tmp = listOfNotNull(tmp$ret$106);
4077
4102
  } else {
4078
4103
  if (action_0 instanceof MessageMechanicAction) {
4079
4104
  var message = action_0.w81_1;
4080
4105
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4081
- var this_19 = this.va1_1;
4106
+ var this_19 = this.wa1_1;
4082
4107
  var table_14 = state.m6r();
4083
4108
  var tmp_1;
4084
4109
  var tmp_2;
4085
- if (this.va1_1.ta1_1.supportBackwardActions) {
4110
+ if (this.wa1_1.ua1_1.supportBackwardActions) {
4086
4111
  tmp_2 = isInterface(message, UserMessage);
4087
4112
  } else {
4088
4113
  tmp_2 = false;
@@ -4094,17 +4119,17 @@
4094
4119
  }
4095
4120
  var exceptPlayerId_3 = tmp_1;
4096
4121
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4097
- var sendToPlayer_16 = new RoomActionPayload(this_19.ua1_1.s6h(), table_14.id, exceptPlayerId_3);
4122
+ var sendToPlayer_16 = new RoomActionPayload(this_19.va1_1.s6h(), table_14.id, exceptPlayerId_3);
4098
4123
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
4099
4124
  tmp = listOfNotNull(tmp$ret$108);
4100
4125
  } else {
4101
4126
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
4102
4127
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
4103
- var this_20 = this.va1_1;
4128
+ var this_20 = this.wa1_1;
4104
4129
  var table_15 = state.m6r();
4105
4130
  var exceptPlayerId_4 = action_0.playerId;
4106
4131
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
4107
- var sendToPlayer_17 = new RoomActionPayload(this_20.ua1_1.s6h(), table_15.id, exceptPlayerId_4);
4132
+ var sendToPlayer_17 = new RoomActionPayload(this_20.va1_1.s6h(), table_15.id, exceptPlayerId_4);
4108
4133
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
4109
4134
  tmp = listOfNotNull(tmp$ret$110);
4110
4135
  } else {
@@ -4142,8 +4167,8 @@
4142
4167
  return this.g6l(store, next, action);
4143
4168
  };
4144
4169
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
4145
- this.ta1_1 = logicConfig;
4146
- this.ua1_1 = idsProvider;
4170
+ this.ua1_1 = logicConfig;
4171
+ this.va1_1 = idsProvider;
4147
4172
  }
4148
4173
  protoOf(ServerMapMechanicToClientActionMiddleware).v96 = function () {
4149
4174
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
@@ -4154,8 +4179,8 @@
4154
4179
  return new _no_name_provided__qut3iv_4(asyncProvider, provider);
4155
4180
  }
4156
4181
  function sendMechanicEventsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4157
- this.ea2_1 = $provider;
4158
- this.fa2_1 = $action;
4182
+ this.fa2_1 = $provider;
4183
+ this.ga2_1 = $action;
4159
4184
  CoroutineImpl.call(this, resultContinuation);
4160
4185
  }
4161
4186
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4176,7 +4201,7 @@
4176
4201
  case 0:
4177
4202
  this.f9_1 = 2;
4178
4203
  this.e9_1 = 1;
4179
- suspendResult = this.ea2_1.z9t(this.fa2_1, this);
4204
+ suspendResult = this.fa2_1.b9u(this.ga2_1, this);
4180
4205
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4181
4206
  return suspendResult;
4182
4207
  }
@@ -4199,8 +4224,8 @@
4199
4224
  while (true);
4200
4225
  };
4201
4226
  protoOf(sendMechanicEventsMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4202
- var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.ea2_1, this.fa2_1, completion);
4203
- i.ga2_1 = $this$launchDefault;
4227
+ var i = new sendMechanicEventsMiddleware$o$handle$slambda(this.fa2_1, this.ga2_1, completion);
4228
+ i.ha2_1 = $this$launchDefault;
4204
4229
  return i;
4205
4230
  };
4206
4231
  function sendMechanicEventsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4212,8 +4237,8 @@
4212
4237
  return l;
4213
4238
  }
4214
4239
  function _no_name_provided__qut3iv_4($asyncProvider, $provider) {
4215
- this.ha2_1 = $asyncProvider;
4216
- this.ia2_1 = $provider;
4240
+ this.ia2_1 = $asyncProvider;
4241
+ this.ja2_1 = $provider;
4217
4242
  }
4218
4243
  protoOf(_no_name_provided__qut3iv_4).p6j = function (action) {
4219
4244
  return action instanceof MechanicAction;
@@ -4221,7 +4246,7 @@
4221
4246
  protoOf(_no_name_provided__qut3iv_4).g6l = function (store, next, action) {
4222
4247
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendMechanicEventsMiddleware.<anonymous>' call
4223
4248
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
4224
- this.ha2_1.p6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.ia2_1, action_0, null));
4249
+ this.ia2_1.p6g(VOID, sendMechanicEventsMiddleware$o$handle$slambda_0(this.ja2_1, action_0, null));
4225
4250
  next(action_0);
4226
4251
  };
4227
4252
  protoOf(_no_name_provided__qut3iv_4).o6j = function (store, next, action) {
@@ -4232,8 +4257,8 @@
4232
4257
  return new _no_name_provided__qut3iv_5(asyncProvider, provider);
4233
4258
  }
4234
4259
  function sendToClientActionMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
4235
- this.ra2_1 = $provider;
4236
- this.sa2_1 = $action;
4260
+ this.sa2_1 = $provider;
4261
+ this.ta2_1 = $action;
4237
4262
  CoroutineImpl.call(this, resultContinuation);
4238
4263
  }
4239
4264
  protoOf(sendToClientActionMiddleware$o$handle$slambda).k1e = function ($this$launchDefault, $completion) {
@@ -4254,7 +4279,7 @@
4254
4279
  case 0:
4255
4280
  this.f9_1 = 2;
4256
4281
  this.e9_1 = 1;
4257
- suspendResult = this.ra2_1.o9y(this.sa2_1, this);
4282
+ suspendResult = this.sa2_1.p9y(this.ta2_1, this);
4258
4283
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
4259
4284
  return suspendResult;
4260
4285
  }
@@ -4277,8 +4302,8 @@
4277
4302
  while (true);
4278
4303
  };
4279
4304
  protoOf(sendToClientActionMiddleware$o$handle$slambda).l1e = function ($this$launchDefault, completion) {
4280
- var i = new sendToClientActionMiddleware$o$handle$slambda(this.ra2_1, this.sa2_1, completion);
4281
- i.ta2_1 = $this$launchDefault;
4305
+ var i = new sendToClientActionMiddleware$o$handle$slambda(this.sa2_1, this.ta2_1, completion);
4306
+ i.ua2_1 = $this$launchDefault;
4282
4307
  return i;
4283
4308
  };
4284
4309
  function sendToClientActionMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -4290,8 +4315,8 @@
4290
4315
  return l;
4291
4316
  }
4292
4317
  function _no_name_provided__qut3iv_5($asyncProvider, $provider) {
4293
- this.ua2_1 = $asyncProvider;
4294
- this.va2_1 = $provider;
4318
+ this.va2_1 = $asyncProvider;
4319
+ this.wa2_1 = $provider;
4295
4320
  }
4296
4321
  protoOf(_no_name_provided__qut3iv_5).p6j = function (action) {
4297
4322
  return action instanceof ToClientAction;
@@ -4299,7 +4324,7 @@
4299
4324
  protoOf(_no_name_provided__qut3iv_5).g6l = function (store, next, action) {
4300
4325
  // Inline function 'games.jass.logic.server.redux.middlewares.events.sendToClientActionMiddleware.<anonymous>' call
4301
4326
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
4302
- this.ua2_1.p6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.va2_1, action_0, null));
4327
+ this.va2_1.p6g(VOID, sendToClientActionMiddleware$o$handle$slambda_0(this.wa2_1, action_0, null));
4303
4328
  next(action_0);
4304
4329
  };
4305
4330
  protoOf(_no_name_provided__qut3iv_5).o6j = function (store, next, action) {
@@ -4317,7 +4342,7 @@
4317
4342
  protoOf(_no_name_provided__qut3iv_6).q9d = function (state, action) {
4318
4343
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
4319
4344
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
4320
- return state.f92(VOID, get_serverStatePayload_0(state).wa2(action_0.aa1_1));
4345
+ return state.f92(VOID, get_serverStatePayload_0(state).xa2(action_0.ba1_1));
4321
4346
  };
4322
4347
  protoOf(_no_name_provided__qut3iv_6).h6l = function (state, action) {
4323
4348
  return this.q9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -4342,7 +4367,7 @@
4342
4367
  }
4343
4368
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
4344
4369
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
4345
- this.za2_1 = logger;
4370
+ this.aa3_1 = logger;
4346
4371
  }
4347
4372
  protoOf(ServerMechanicLifecycleReducer).c9f = function (state, action) {
4348
4373
  var serverState = get_serverStatePayloadOrNull(state.l6q_1);
@@ -4358,8 +4383,8 @@
4358
4383
  var tmp9_tableOrNull = tmp0_$this.i9g(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
4359
4384
  var tmp;
4360
4385
  if (serverState == null) {
4361
- this.za2_1.w(VOID, 'ServerPayload is not onStart');
4362
- tmp = Companion_instance_10.t9t();
4386
+ this.aa3_1.w(VOID, 'ServerPayload is not onStart');
4387
+ tmp = Companion_instance_11.v9t();
4363
4388
  } else {
4364
4389
  tmp = serverState;
4365
4390
  }
@@ -4369,7 +4394,7 @@
4369
4394
  protoOf(ServerMechanicLifecycleReducer).a9f = function (state, action) {
4370
4395
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
4371
4396
  var tmp1_tableOrNull = action.z7z_1;
4372
- var tmp2_payload = new ServerStatePayload(new ServerConfig(false));
4397
+ var tmp2_payload = Companion_instance_11.v9t();
4373
4398
  return state.f92(tmp1_tableOrNull, tmp2_payload, tmp0_gameLifecycleState, null);
4374
4399
  };
4375
4400
  protoOf(ServerMechanicLifecycleReducer).b9f = function (state, action) {
@@ -4383,7 +4408,7 @@
4383
4408
  return new _no_name_provided__qut3iv_7(logger);
4384
4409
  }
4385
4410
  function _no_name_provided__qut3iv_7($logger) {
4386
- this.aa3_1 = $logger;
4411
+ this.ba3_1 = $logger;
4387
4412
  }
4388
4413
  protoOf(_no_name_provided__qut3iv_7).p6j = function (action) {
4389
4414
  return isInterface(action, SpectatorsAction);
@@ -4396,7 +4421,7 @@
4396
4421
  if (action_0 instanceof AddSpectatorsAction) {
4397
4422
  // Inline function 'kotlin.collections.mapNotNull' call
4398
4423
  // Inline function 'kotlin.collections.mapNotNullTo' call
4399
- var this_0 = action_0.ba1_1;
4424
+ var this_0 = action_0.ca1_1;
4400
4425
  var destination = ArrayList_init_$Create$_0();
4401
4426
  // Inline function 'kotlin.collections.forEach' call
4402
4427
  var tmp0_iterator = this_0.j();
@@ -4418,10 +4443,10 @@
4418
4443
  var tmp_0;
4419
4444
  // Inline function 'kotlin.collections.isNotEmpty' call
4420
4445
  if (!sameSpectators.p()) {
4421
- this.aa3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4446
+ this.ba3_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
4422
4447
  // Inline function 'kotlin.collections.filterNot' call
4423
4448
  // Inline function 'kotlin.collections.filterNotTo' call
4424
- var this_1 = action_0.ba1_1;
4449
+ var this_1 = action_0.ca1_1;
4425
4450
  var destination_0 = ArrayList_init_$Create$_0();
4426
4451
  var tmp0_iterator_0 = this_1.j();
4427
4452
  while (tmp0_iterator_0.k()) {
@@ -4457,7 +4482,7 @@
4457
4482
  }
4458
4483
  tmp_0 = destination_0;
4459
4484
  } else {
4460
- tmp_0 = action_0.ba1_1;
4485
+ tmp_0 = action_0.ca1_1;
4461
4486
  }
4462
4487
  var this_2 = tmp_0;
4463
4488
  // Inline function 'kotlin.collections.mapTo' call
@@ -4475,7 +4500,7 @@
4475
4500
  if (action_0 instanceof RemoveSpectatorsAction) {
4476
4501
  // Inline function 'kotlin.collections.mapNotNull' call
4477
4502
  // Inline function 'kotlin.collections.mapNotNullTo' call
4478
- var this_3 = action_0.ca1_1;
4503
+ var this_3 = action_0.da1_1;
4479
4504
  var destination_2 = ArrayList_init_$Create$_0();
4480
4505
  // Inline function 'kotlin.collections.forEach' call
4481
4506
  var tmp0_iterator_3 = this_3.j();
@@ -4496,10 +4521,10 @@
4496
4521
  var tmp_2;
4497
4522
  // Inline function 'kotlin.collections.isNotEmpty' call
4498
4523
  if (!sameSpectators_0.p()) {
4499
- this.aa3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4524
+ this.ba3_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
4500
4525
  // Inline function 'kotlin.collections.filterNot' call
4501
4526
  // Inline function 'kotlin.collections.filterNotTo' call
4502
- var this_4 = action_0.ca1_1;
4527
+ var this_4 = action_0.da1_1;
4503
4528
  var destination_3 = ArrayList_init_$Create$_0();
4504
4529
  var tmp0_iterator_4 = this_4.j();
4505
4530
  while (tmp0_iterator_4.k()) {
@@ -4535,7 +4560,7 @@
4535
4560
  }
4536
4561
  tmp_2 = destination_3;
4537
4562
  } else {
4538
- tmp_2 = action_0.ca1_1;
4563
+ tmp_2 = action_0.da1_1;
4539
4564
  }
4540
4565
  var spectatorsToRemove = toSet(tmp_2);
4541
4566
  // Inline function 'kotlin.collections.filterNot' call
@@ -4584,30 +4609,30 @@
4584
4609
  protoOf(_no_name_provided__qut3iv_7).h6l = function (state, action) {
4585
4610
  return this.q9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
4586
4611
  };
4587
- function Companion_2() {
4612
+ function Companion_3() {
4588
4613
  }
4589
- protoOf(Companion_2).ba3 = function (config) {
4614
+ protoOf(Companion_3).ca3 = function (config) {
4590
4615
  return new ServerStatePayload(config);
4591
4616
  };
4592
- protoOf(Companion_2).t9t = function (config, $super) {
4593
- config = config === VOID ? new ServerConfig(true) : config;
4594
- return $super === VOID ? this.ba3(config) : $super.ba3.call(this, config);
4617
+ protoOf(Companion_3).v9t = function (config, $super) {
4618
+ config = config === VOID ? Companion_instance_8.z8j() : config;
4619
+ return $super === VOID ? this.ca3(config) : $super.ca3.call(this, config);
4595
4620
  };
4596
- var Companion_instance_10;
4597
- function Companion_getInstance_3() {
4598
- return Companion_instance_10;
4621
+ var Companion_instance_11;
4622
+ function Companion_getInstance_4() {
4623
+ return Companion_instance_11;
4599
4624
  }
4600
4625
  function ServerStatePayload(config) {
4601
- this.d9t_1 = config;
4626
+ this.f9t_1 = config;
4602
4627
  }
4603
- protoOf(ServerStatePayload).wa2 = function (config) {
4628
+ protoOf(ServerStatePayload).xa2 = function (config) {
4604
4629
  return new ServerStatePayload(config);
4605
4630
  };
4606
4631
  protoOf(ServerStatePayload).toString = function () {
4607
- return 'ServerStatePayload(config=' + this.d9t_1.toString() + ')';
4632
+ return 'ServerStatePayload(config=' + this.f9t_1.toString() + ')';
4608
4633
  };
4609
4634
  protoOf(ServerStatePayload).hashCode = function () {
4610
- return this.d9t_1.hashCode();
4635
+ return this.f9t_1.hashCode();
4611
4636
  };
4612
4637
  protoOf(ServerStatePayload).equals = function (other) {
4613
4638
  if (this === other)
@@ -4615,7 +4640,7 @@
4615
4640
  if (!(other instanceof ServerStatePayload))
4616
4641
  return false;
4617
4642
  var tmp0_other_with_cast = other instanceof ServerStatePayload ? other : THROW_CCE();
4618
- if (!this.d9t_1.equals(tmp0_other_with_cast.d9t_1))
4643
+ if (!this.f9t_1.equals(tmp0_other_with_cast.f9t_1))
4619
4644
  return false;
4620
4645
  return true;
4621
4646
  };
@@ -4653,13 +4678,13 @@
4653
4678
  }
4654
4679
  function _get_controllerLogger__nbd727($this) {
4655
4680
  // Inline function 'kotlin.getValue' call
4656
- var this_0 = $this.ka3_1;
4681
+ var this_0 = $this.la3_1;
4657
4682
  controllerLogger$factory();
4658
4683
  return this_0.u();
4659
4684
  }
4660
4685
  function _get_di__ndbzja($this) {
4661
4686
  // Inline function 'kotlin.getValue' call
4662
- var this_0 = $this.la3_1;
4687
+ var this_0 = $this.ma3_1;
4663
4688
  di$factory();
4664
4689
  return this_0.u();
4665
4690
  }
@@ -4670,13 +4695,13 @@
4670
4695
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
4671
4696
  return function () {
4672
4697
  var tmp;
4673
- if (this$0.ia3_1 == null) {
4698
+ if (this$0.ja3_1 == null) {
4674
4699
  tmp = null;
4675
4700
  } else {
4676
4701
  // Inline function 'kotlin.let' call
4677
4702
  // Inline function 'kotlin.contracts.contract' call
4678
4703
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
4679
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ia3_1)]));
4704
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.ja3_1)]));
4680
4705
  }
4681
4706
  var tmp1_elvis_lhs = tmp;
4682
4707
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -4704,7 +4729,7 @@
4704
4729
  tmp_0.w61(tmp$ret$3);
4705
4730
  $this$DI.a5y(jsonModule());
4706
4731
  $this$DI.a5y(serverHelpersModule());
4707
- $this$DI.a5y(randomOrgModule(this$0.ja3_1));
4732
+ $this$DI.a5y(randomOrgModule(this$0.ka3_1));
4708
4733
  return Unit_instance;
4709
4734
  };
4710
4735
  }
@@ -4715,13 +4740,13 @@
4715
4740
  };
4716
4741
  }
4717
4742
  function _no_name_provided__qut3iv_8($item) {
4718
- this.ra3_1 = $item;
4743
+ this.sa3_1 = $item;
4719
4744
  }
4720
4745
  protoOf(_no_name_provided__qut3iv_8).p6j = function (action) {
4721
4746
  return isInterface(action, Action);
4722
4747
  };
4723
4748
  protoOf(_no_name_provided__qut3iv_8).q9d = function (state, action) {
4724
- return this.ra3_1(state, isInterface(action, Action) ? action : THROW_CCE());
4749
+ return this.sa3_1(state, isInterface(action, Action) ? action : THROW_CCE());
4725
4750
  };
4726
4751
  protoOf(_no_name_provided__qut3iv_8).h6l = function (state, action) {
4727
4752
  return this.q9d((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
@@ -4816,7 +4841,7 @@
4816
4841
  // Inline function 'kotlin.contracts.contract' call
4817
4842
  $this$DI.a5y(tmp0_safe_receiver);
4818
4843
  }
4819
- $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.ja3_1));
4844
+ $this$DI.a5y(dealerModule(this$0.randomPoolProvider, this$0.ka3_1));
4820
4845
  $this$DI.a5y(coreModule($coreConfig));
4821
4846
  $this$DI.a5y(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
4822
4847
  return Unit_instance;
@@ -4825,76 +4850,76 @@
4825
4850
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
4826
4851
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
4827
4852
  production = production === VOID ? true : production;
4828
- this.ia3_1 = loggerCallback;
4829
- this.ja3_1 = randomOrgConfig;
4853
+ this.ja3_1 = loggerCallback;
4854
+ this.ka3_1 = randomOrgConfig;
4830
4855
  AppEnvironment_getInstance().s6p(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
4831
4856
  var tmp = this;
4832
- tmp.ka3_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
4857
+ tmp.la3_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
4833
4858
  var tmp_0 = this;
4834
- tmp_0.la3_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4859
+ tmp_0.ma3_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
4835
4860
  var tmp_1 = this;
4836
4861
  // Inline function 'org.kodein.di.instance' call
4837
4862
  var this_0 = _get_di__ndbzja(this);
4838
4863
  // Inline function 'org.kodein.type.generic' call
4839
4864
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
4840
4865
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
4841
- tmp_1.ma3_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4866
+ tmp_1.na3_1 = Instance(this_0, tmp$ret$0, null).t63(this, parser$factory());
4842
4867
  var tmp_3 = this;
4843
4868
  // Inline function 'org.kodein.di.instance' call
4844
4869
  var this_1 = _get_di__ndbzja(this);
4845
4870
  // Inline function 'org.kodein.type.generic' call
4846
4871
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
4847
4872
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
4848
- tmp_3.na3_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4873
+ tmp_3.oa3_1 = Instance(this_1, tmp$ret$2, null).t63(this, helper$factory());
4849
4874
  var tmp_5 = this;
4850
4875
  // Inline function 'org.kodein.di.instance' call
4851
4876
  var this_2 = _get_di__ndbzja(this);
4852
4877
  // Inline function 'org.kodein.type.generic' call
4853
4878
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
4854
4879
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
4855
- tmp_5.oa3_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4880
+ tmp_5.pa3_1 = Instance(this_2, tmp$ret$4, null).t63(this, resources$factory());
4856
4881
  var tmp_7 = this;
4857
4882
  // Inline function 'org.kodein.di.instance' call
4858
4883
  var this_3 = _get_di__ndbzja(this);
4859
4884
  // Inline function 'org.kodein.type.generic' call
4860
4885
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
4861
4886
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
4862
- tmp_7.pa3_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4887
+ tmp_7.qa3_1 = Instance(this_3, tmp$ret$6, null).t63(this, test$factory());
4863
4888
  var tmp_9 = this;
4864
4889
  // Inline function 'org.kodein.di.instance' call
4865
4890
  var this_4 = _get_di__ndbzja(this);
4866
4891
  // Inline function 'org.kodein.type.generic' call
4867
4892
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
4868
4893
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
4869
- tmp_9.qa3_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4894
+ tmp_9.ra3_1 = Instance(this_4, tmp$ret$8, null).t63(this, randomPoolProvider$factory());
4870
4895
  }
4871
- protoOf(GameServerEngineControllerImpl).ca3 = function () {
4896
+ protoOf(GameServerEngineControllerImpl).da3 = function () {
4872
4897
  // Inline function 'kotlin.getValue' call
4873
- var this_0 = this.ma3_1;
4898
+ var this_0 = this.na3_1;
4874
4899
  parser$factory_0();
4875
4900
  return this_0.u();
4876
4901
  };
4877
- protoOf(GameServerEngineControllerImpl).ea3 = function () {
4902
+ protoOf(GameServerEngineControllerImpl).fa3 = function () {
4878
4903
  // Inline function 'kotlin.getValue' call
4879
- var this_0 = this.na3_1;
4904
+ var this_0 = this.oa3_1;
4880
4905
  helper$factory_0();
4881
4906
  return this_0.u();
4882
4907
  };
4883
- protoOf(GameServerEngineControllerImpl).fa3 = function () {
4908
+ protoOf(GameServerEngineControllerImpl).ga3 = function () {
4884
4909
  // Inline function 'kotlin.getValue' call
4885
- var this_0 = this.oa3_1;
4910
+ var this_0 = this.pa3_1;
4886
4911
  resources$factory_0();
4887
4912
  return this_0.u();
4888
4913
  };
4889
- protoOf(GameServerEngineControllerImpl).da3 = function () {
4914
+ protoOf(GameServerEngineControllerImpl).ea3 = function () {
4890
4915
  // Inline function 'kotlin.getValue' call
4891
- var this_0 = this.pa3_1;
4916
+ var this_0 = this.qa3_1;
4892
4917
  test$factory_0();
4893
4918
  return this_0.u();
4894
4919
  };
4895
- protoOf(GameServerEngineControllerImpl).ga3 = function () {
4920
+ protoOf(GameServerEngineControllerImpl).ha3 = function () {
4896
4921
  // Inline function 'kotlin.getValue' call
4897
- var this_0 = this.qa3_1;
4922
+ var this_0 = this.ra3_1;
4898
4923
  randomPoolProvider$factory_0();
4899
4924
  return this_0.u();
4900
4925
  };
@@ -4904,7 +4929,7 @@
4904
4929
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
4905
4930
  return this.createGameEngineWithLogic();
4906
4931
  };
4907
- protoOf(GameServerEngineControllerImpl).ha3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4932
+ protoOf(GameServerEngineControllerImpl).ia3 = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
4908
4933
  var combinedLogger = Companion_instance_6.qm();
4909
4934
  var tmp;
4910
4935
  if (coreConfig.fileLogsEnabled) {
@@ -4914,8 +4939,8 @@
4914
4939
  }
4915
4940
  var fileLoggerOutput = tmp;
4916
4941
  var tmp_0;
4917
- if (!(this.ia3_1 == null)) {
4918
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ia3_1));
4942
+ if (!(this.ja3_1 == null)) {
4943
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.ja3_1));
4919
4944
  } else {
4920
4945
  tmp_0 = null;
4921
4946
  }
@@ -5032,13 +5057,13 @@
5032
5057
  }
5033
5058
  function _get_playerAnswerInteractor__msggz1($this) {
5034
5059
  // Inline function 'kotlin.getValue' call
5035
- var this_0 = $this.ua3_1;
5060
+ var this_0 = $this.va3_1;
5036
5061
  playerAnswerInteractor$factory_0();
5037
5062
  return this_0.u();
5038
5063
  }
5039
5064
  function TestHelperImpl$di$lambda$lambda(this$0) {
5040
5065
  return function ($this$singleton) {
5041
- return this$0.sa3_1;
5066
+ return this$0.ta3_1;
5042
5067
  };
5043
5068
  }
5044
5069
  function TestHelperImpl$di$lambda(this$0) {
@@ -5067,17 +5092,17 @@
5067
5092
  return emptyMap();
5068
5093
  }
5069
5094
  function TestHelperImpl(logger) {
5070
- this.sa3_1 = logger;
5095
+ this.ta3_1 = logger;
5071
5096
  var tmp = this;
5072
5097
  var tmp_0 = Companion_instance_3;
5073
- tmp.ta3_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5098
+ tmp.ua3_1 = tmp_0.h5y(VOID, TestHelperImpl$di$lambda(this));
5074
5099
  var tmp_1 = this;
5075
5100
  // Inline function 'org.kodein.di.instance' call
5076
- var this_0 = this.ta3_1;
5101
+ var this_0 = this.ua3_1;
5077
5102
  // Inline function 'org.kodein.type.generic' call
5078
5103
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
5079
5104
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
5080
- tmp_1.ua3_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5105
+ tmp_1.va3_1 = Instance(this_0, tmp$ret$0, null).t63(this, playerAnswerInteractor$factory());
5081
5106
  }
5082
5107
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
5083
5108
  return _get_playerAnswerInteractor__msggz1(this).c8t(playerId, table, botConfig);
@@ -5224,19 +5249,19 @@
5224
5249
  });
5225
5250
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
5226
5251
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
5227
- return this.ca3();
5252
+ return this.da3();
5228
5253
  });
5229
5254
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
5230
- return this.ea3();
5255
+ return this.fa3();
5231
5256
  });
5232
5257
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
5233
- return this.fa3();
5258
+ return this.ga3();
5234
5259
  });
5235
5260
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
5236
- return this.da3();
5261
+ return this.ea3();
5237
5262
  });
5238
5263
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
5239
- return this.ga3();
5264
+ return this.ha3();
5240
5265
  });
5241
5266
  //endregion
5242
5267
  //region block: init
@@ -5244,6 +5269,7 @@
5244
5269
  Companion_instance_8 = new Companion_0();
5245
5270
  Companion_instance_9 = new Companion_1();
5246
5271
  Companion_instance_10 = new Companion_2();
5272
+ Companion_instance_11 = new Companion_3();
5247
5273
  //endregion
5248
5274
  //region block: exports
5249
5275
  function $jsExportAll$(_) {