raspberry_games_server_game_logic 1.8.273 → 1.8.275

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@@ -1091,7 +1091,7 @@ export declare namespace games.jass.logic.data.models.table {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  initial(tableId: string, gameId: string, version: string, config: games.jass.logic.data.models.table.config.Config, players: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.JassPlayer */>, spectators: kotlin.collections.KtList<com.logic.data.models.player.PlayerIdContract/* games.jass.logic.data.models.player.Spectator */>): games.jass.logic.data.models.table.JassTable;
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- restartRound(version: string, tableLite: games.jass.logic.data.models.table.JassTableLite): games.jass.logic.data.models.table.JassTable;
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+ restartRound(roomId: string, version: string, tableLite: games.jass.logic.data.models.table.JassTableLite): games.jass.logic.data.models.table.JassTable;
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  };
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  }
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  }
@@ -1988,7 +1988,7 @@ export declare namespace games.jass.logic.server.data.models.state {
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  export declare namespace games.jass.logic.server.domain {
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  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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  roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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- roomOnContinueFromState(state: games.jass.logic.data.models.table.TableStateWithActions): void;
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+ roomOnContinueFromState(roomId: string, state: games.jass.logic.data.models.table.TableStateWithActions): void;
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  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
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  addSpectatorsToRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
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  removeSpectatorsFromRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;