raspberry_games_server_game_logic 1.8.271 → 1.8.273

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Files changed (33) hide show
  1. package/Kosi-Kaverit-kaverit.js +56 -56
  2. package/Kosi-Kodein-kodein-di.js +511 -511
  3. package/Kotlin-DateTime-library-kotlinx-datetime.js +1377 -1377
  4. package/Logic_Debertz-core.js +1981 -1542
  5. package/Logic_Debertz-core.js.map +1 -1
  6. package/Logic_Debertz-engine.js +22886 -16726
  7. package/Logic_Debertz-engine.js.map +1 -1
  8. package/Logic_Debertz-game_server.d.ts +80 -20
  9. package/Logic_Debertz-game_server.js +2076 -950
  10. package/Logic_Debertz-game_server.js.map +1 -1
  11. package/kotlin-kotlin-stdlib.js +4 -4
  12. package/kotlinx-coroutines-core.js +1493 -963
  13. package/kotlinx-coroutines-core.js.map +1 -1
  14. package/kotlinx-io-kotlinx-io-core.js +316 -316
  15. package/kotlinx-serialization-kotlinx-serialization-core.js +1802 -1802
  16. package/kotlinx-serialization-kotlinx-serialization-json.js +1328 -1328
  17. package/ktor-ktor-client-content-negotiation.js +133 -133
  18. package/ktor-ktor-client-core.js +1546 -1546
  19. package/ktor-ktor-client-logging.js +284 -284
  20. package/ktor-ktor-events.js +5 -5
  21. package/ktor-ktor-http.js +599 -599
  22. package/ktor-ktor-io.js +1250 -1247
  23. package/ktor-ktor-io.js.map +1 -1
  24. package/ktor-ktor-serialization-kotlinx-json.js +7 -7
  25. package/ktor-ktor-serialization-kotlinx.js +132 -132
  26. package/ktor-ktor-serialization.js +62 -62
  27. package/ktor-ktor-utils.js +496 -496
  28. package/ktor-ktor-websockets.js +42 -42
  29. package/package.json +1 -1
  30. package/raspberry-cardgame-lib-core.js +159 -159
  31. package/raspberry-cardgame-lib-random.js +789 -789
  32. package/secure-random-secure-random.js +5 -5
  33. package/uuid.js +11 -11
@@ -555,7 +555,7 @@ export declare namespace games.jass.logic.data.models {
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  equals(other: Nullable<any>): boolean;
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  static get Companion(): {
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  getClientEngineTestMode(): games.jass.logic.data.models.EngineLogicConfig;
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- getServerEngineMode(isProduction: boolean, roomMode: Nullable<string>, isPrivate: boolean, validateFromClientActionTags?: boolean, openRoomIfFinished?: boolean, playerTimeoutFactorToFinishStep?: number): games.jass.logic.data.models.EngineLogicConfig;
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+ getServerEngineMode(isProduction: boolean, roomMode: Nullable<string>, isPrivate: boolean, validateFromClientActionTags?: boolean, openRoomIfFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, playerTimeoutFactorToFinishStep?: number): games.jass.logic.data.models.EngineLogicConfig;
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  };
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  }
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  }
@@ -1131,6 +1131,17 @@ export declare namespace games.jass.logic.data.models.table {
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  readonly __doNotUseOrImplementIt: games.raspberry.logger.LoggerPayload["__doNotUseOrImplementIt"];
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  }
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  }
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+ export declare namespace games.jass.logic.data.models.table {
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+ class TableStateWithActions {
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+ constructor(table: games.jass.logic.data.models.table.JassTable, actions: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>);
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+ get table(): games.jass.logic.data.models.table.JassTable;
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+ get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>;
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+ copy(table?: games.jass.logic.data.models.table.JassTable, actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>): games.jass.logic.data.models.table.TableStateWithActions;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace games.jass.logic.data.models.table.combinations {
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  class Combination /* implements games.jass.logic.data.models.table.combinations.CombinationContract */ {
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  constructor(id: string, type: games.jass.logic.data.models.table.combinations.CombinationType, cards: Nullable<kotlin.collections.KtList<any/* io.raspberryapps.card_game.core.data.models.cards.GameCard */>>, reasons: kotlin.collections.KtSet<games.jass.logic.data.models.messages.combinatios.CombinationReason>);
@@ -1593,9 +1604,9 @@ export declare namespace games.jass.logic.domain.interactors.dealer {
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  }
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  export declare namespace games.jass.logic.redux.actions {
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  class ClearAction implements com.logic.redux.store.definitions.Action, com.logic.redux.actions.validation.NotValidateIfGameFinishing, com.logic.redux.actions.validation.NotValidateIfGameFinished {
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- constructor(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
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- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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- copy(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.ClearAction;
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+ constructor(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
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+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
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+ copy(transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.ClearAction;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1717,16 +1728,36 @@ export declare namespace games.jass.logic.redux.actions.game {
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  }
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  }
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  export declare namespace games.jass.logic.redux.actions.mechanic {
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- class GameToRoomTransition {
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- constructor(roomId: string, playerIds: kotlin.collections.KtList<string>, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
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+ interface GameTransition {
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+ readonly previousPlayers: Nullable<kotlin.collections.KtList<string>>;
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+ readonly isEnableChoosePartnerScreen: boolean;
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "games.jass.logic.redux.actions.mechanic.GameTransition": unique symbol;
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+ };
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+ }
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+ class RevengeRoomTransition implements games.jass.logic.redux.actions.mechanic.GameTransition {
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+ constructor(originalRoomMode: games.jass.logic.data.models.table.config.RoomMode, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
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+ get originalRoomMode(): games.jass.logic.data.models.table.config.RoomMode;
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+ get previousPlayers(): Nullable<kotlin.collections.KtList<string>>;
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+ copy(originalRoomMode?: games.jass.logic.data.models.table.config.RoomMode, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.RevengeRoomTransition;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ get isEnableChoosePartnerScreen(): boolean;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.GameTransition["__doNotUseOrImplementIt"];
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+ }
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+ class GameToRoomTransition implements games.jass.logic.redux.actions.mechanic.GameTransition {
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+ constructor(roomId: string, playerIds: Nullable<kotlin.collections.KtList<string>>, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
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  get roomId(): string;
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- get playerIds(): kotlin.collections.KtList<string>;
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+ get playerIds(): Nullable<kotlin.collections.KtList<string>>;
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  get previousPlayers(): Nullable<kotlin.collections.KtList<string>>;
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  get playerIdsArray(): Array<string>;
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- copy(roomId?: string, playerIds?: kotlin.collections.KtList<string>, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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+ copy(roomId?: string, playerIds?: Nullable<kotlin.collections.KtList<string>>, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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+ get isEnableChoosePartnerScreen(): boolean;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.GameTransition["__doNotUseOrImplementIt"];
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  }
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  }
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  export declare namespace games.jass.logic.redux.actions.mechanic {
@@ -1775,33 +1806,33 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  }
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  /* @ts-ignore: https://github.com/microsoft/TypeScript/issues/4628 */
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  class FinishingGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements games.jass.logic.redux.actions.mechanic.TerminatedAction, com.logic.redux.actions.validation.NotValidateIfGameFinishing {
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- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
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+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>);
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  get reason(): com.logic.data.models.TerminationGameReason;
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  get isGameFinished(): boolean;
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- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
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  get sessionAnalytics(): Nullable<games.jass.logic.data.models.GameSessionAnalytics>;
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  get gameHistory(): Nullable<games.jass.logic.data.models.table.history.GameHistory>;
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  get isRoundHistorySaved(): boolean;
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  get aid(): Nullable<string>;
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  toString(): string;
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- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, sessionAnalytics?: Nullable<games.jass.logic.data.models.GameSessionAnalytics>, gameHistory?: Nullable<games.jass.logic.data.models.table.history.GameHistory>, isRoundHistorySaved?: boolean, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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  notValidateWhenFinishing(): boolean;
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.TerminatedAction["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"];
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  static get Companion(): {
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- withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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+ withAnalytics(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, table: Nullable<games.jass.logic.data.models.table.JassTable>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishingGameMechanicAction;
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  };
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  }
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  class FinishGameMechanicAction extends games.jass.logic.redux.actions.mechanic.MechanicAction implements com.logic.redux.actions.validation.NotValidateIfGameFinishing, games.jass.logic.redux.actions.mechanic.TerminatedAction {
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- constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>);
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+ constructor(reason: com.logic.data.models.TerminationGameReason, isGameFinished: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>);
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  get reason(): com.logic.data.models.TerminationGameReason;
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  get isGameFinished(): boolean;
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  get aid(): Nullable<string>;
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- get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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+ get transition(): Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
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  toString(): string;
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- copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
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+ copy(reason?: com.logic.data.models.TerminationGameReason, isGameFinished?: boolean, aid?: Nullable<string>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>): games.jass.logic.redux.actions.mechanic.FinishGameMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
@@ -1836,7 +1867,7 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  interface TerminatedAction extends com.logic.redux.store.definitions.Action {
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  readonly reason: com.logic.data.models.TerminationGameReason;
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  readonly isGameFinished: boolean;
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- readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>;
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+ readonly transition: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>;
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  readonly __doNotUseOrImplementIt: {
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  readonly "games.jass.logic.redux.actions.mechanic.TerminatedAction": unique symbol;
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  } & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"];
@@ -1868,7 +1899,7 @@ export declare interface GameHelper {
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  filterRealPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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  getUserSocketId(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerId: string): Nullable<string>;
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  getUserSocketIds(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>): Nullable<Array<string>>;
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- createConfig(points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean, dealerStrategy?: Nullable<string>, mode?: Nullable<string>, league?: Nullable<string>): games.jass.logic.data.models.table.config.Config;
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+ createConfig(points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean, dealerStrategy: Nullable<string> | undefined, mode: string, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, league?: Nullable<string>): games.jass.logic.data.models.table.config.Config;
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  mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): games.jass.logic.data.models.table.config.RoomConfig;
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  mapPoints(points: number): games.jass.logic.data.models.table.config.PointsMode;
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  mapPlayers(players: number): games.jass.logic.data.models.table.config.PlayersMode;
@@ -1904,8 +1935,10 @@ export declare interface ParserHelper {
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  encodeRoomConfig(config: games.jass.logic.data.models.table.config.RoomConfig): string;
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  decodeTableLite(json: string): games.jass.logic.data.models.table.JassTableLite;
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  decodeFullGameHistoryToTableLite(json: string, round: Nullable<number>): games.jass.logic.data.models.table.JassTableLite;
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- encodeGameToRoomTransition(transition: games.jass.logic.redux.actions.mechanic.GameToRoomTransition): string;
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- decodeGameToRoomTransition(json: string): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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+ encodeGameToRoomTransition(transition: games.jass.logic.redux.actions.mechanic.GameTransition): string;
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+ decodeGameToRoomTransition(json: string): games.jass.logic.redux.actions.mechanic.GameTransition;
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+ decodeTableStateWithActions(json: string): games.jass.logic.data.models.table.TableStateWithActions;
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+ encodeTableStateWithActions(table: games.jass.logic.data.models.table.TableStateWithActions): string;
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  readonly __doNotUseOrImplementIt: {
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  readonly ParserHelper: unique symbol;
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  };
@@ -1927,9 +1960,35 @@ export declare namespace di {
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  get gameResources(): GameResources;
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  }
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  }
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+ export declare namespace games.jass.logic.server.data.models.state {
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+ interface ServerStateUpdate {
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+ readonly __doNotUseOrImplementIt: {
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+ readonly "games.jass.logic.server.data.models.state.ServerStateUpdate": unique symbol;
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+ };
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+ }
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+ class TableStateUpdate implements games.jass.logic.server.data.models.state.ServerStateUpdate {
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+ constructor(table: games.jass.logic.data.models.table.JassTable);
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+ get table(): games.jass.logic.data.models.table.JassTable;
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+ copy(table?: games.jass.logic.data.models.table.JassTable): games.jass.logic.server.data.models.state.TableStateUpdate;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.server.data.models.state.ServerStateUpdate["__doNotUseOrImplementIt"];
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+ }
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+ class ActionsStateUpdate implements games.jass.logic.server.data.models.state.ServerStateUpdate {
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+ constructor(actions: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>);
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+ get actions(): kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>;
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+ copy(actions?: kotlin.collections.KtList<games.jass.logic.redux.actions.mechanic.MechanicAction>): games.jass.logic.server.data.models.state.ActionsStateUpdate;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ readonly __doNotUseOrImplementIt: games.jass.logic.server.data.models.state.ServerStateUpdate["__doNotUseOrImplementIt"];
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+ }
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+ }
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  export declare namespace games.jass.logic.server.domain {
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  interface ServerGameEngineContract extends games.jass.logic.GameStoreContract {
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- roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameToRoomTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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+ roomOnCreate(roomId: string, gameCreatorId: string, config: games.jass.logic.data.models.table.config.Config, usersArray: Array<com.logic.data.models.player.GameUserInfo>, transition?: Nullable<games.jass.logic.redux.actions.mechanic.GameTransition>, spectators?: Array<com.logic.data.models.player.GameUserInfo>): void;
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+ roomOnContinueFromState(state: games.jass.logic.data.models.table.TableStateWithActions): void;
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  roomOnContinueFromRound(roomId: string, tableLite: games.jass.logic.data.models.table.JassTableLite): void;
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  addSpectatorsToRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
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  removeSpectatorsFromRoom(spectators: Array<com.logic.data.models.player.GameUserInfo>): void;
@@ -1940,6 +1999,7 @@ export declare namespace games.jass.logic.server.domain {
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  playerLeft(playerId: string): void;
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  fromClientEvent(action: games.jass.logic.redux.actions.client.from.FromClientAction): void;
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  subscribeToClientAction(subscriber: (p0: games.jass.logic.redux.actions.client.to.ToClientAction) => void): void;
2002
+ subscribeServerStateUpdate(subscriber: (p0: games.jass.logic.server.data.models.state.ServerStateUpdate) => void): void;
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  subscribeWith(subscriber: (p0: any/* games.jass.logic.redux.AppState */) => void): void;
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  clear(): void;
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  setCanStartNewGameEnabled(enabled: boolean): void;