raspberry_games_server_game_logic 1.8.270 → 1.8.271

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -296,15 +296,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.j9g(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.m9g(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.k9g(newRid);
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+ return this.n9g(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.l9g(reason, roomId);
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+ return this.o9g(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -354,7 +354,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.r9k(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.u9k(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_4, VOID, VOID, VOID, [Reducer]);
@@ -363,17 +363,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.i98_1 = $subscriber;
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+ this.l98_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).k98 = function (it, $completion) {
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- var tmp = this.l98(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).n98 = function (it, $completion) {
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+ var tmp = this.o98(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9 = function (p1, $completion) {
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- return this.k98(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.n98(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -382,7 +382,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.i98_1(this.j98_1);
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+ this.l98_1(this.m98_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -393,31 +393,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).l98 = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.i98_1, completion);
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- i.j98_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).o98 = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.l98_1, completion);
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+ i.m98_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.k98(it, $completion);
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+ return i.n98(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
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- this.u98_1 = $subscriber;
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+ this.x98_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeWith$slambda$slambda).w98 = function (it, $completion) {
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- var tmp = this.x98(it, $completion);
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+ protoOf(GameServer$subscribeWith$slambda$slambda).z98 = function (it, $completion) {
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+ var tmp = this.a99(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).w9 = function (p1, $completion) {
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- return this.w98(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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+ return this.z98(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -426,7 +426,7 @@
426
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  var tmp = this.e9_1;
427
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.u98_1(this.v98_1);
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+ this.x98_1(this.y98_1);
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  return Unit_instance;
431
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -437,70 +437,70 @@
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  }
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  while (true);
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  };
440
- protoOf(GameServer$subscribeWith$slambda$slambda).x98 = function (it, completion) {
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- var i = new GameServer$subscribeWith$slambda$slambda(this.u98_1, completion);
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- i.v98_1 = it;
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+ protoOf(GameServer$subscribeWith$slambda$slambda).a99 = function (it, completion) {
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+ var i = new GameServer$subscribeWith$slambda$slambda(this.x98_1, completion);
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+ i.y98_1 = it;
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  return i;
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  };
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  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
447
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  var l = function (it, $completion) {
448
- return i.w98(it, $completion);
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+ return i.z98(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($it) {
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- this.y98_1 = $it;
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+ this.b99_1 = $it;
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  }
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  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).q66 = function () {
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- return this.y98_1;
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+ return this.b99_1;
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  };
459
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  function _get_logger__rkp4sl($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.b99_1;
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+ var this_0 = $this.e99_1;
462
462
  logger$factory_0();
463
463
  return this_0.u();
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  }
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  function _get_toClientEventsObserver__6rp51y($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.c99_1;
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+ var this_0 = $this.f99_1;
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  toClientEventsObserver$factory_0();
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  return this_0.u();
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  }
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  function _get_playerConnectionInteractor__si6cxf($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.d99_1;
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+ var this_0 = $this.g99_1;
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  playerConnectionInteractor$factory_0();
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  return this_0.u();
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  }
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  function _get_teamsLogicProvider__u10pm6($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.e99_1;
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+ var this_0 = $this.h99_1;
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  teamsLogicProvider$factory_0();
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  return this_0.u();
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  }
483
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  function _get_random__h29cgo($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.f99_1;
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+ var this_0 = $this.i99_1;
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  random$factory();
487
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  return this_0.u();
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  }
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  function Companion() {
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- this.h99_1 = 'GameEngine_API';
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+ this.k99_1 = 'GameEngine_API';
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  }
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  var Companion_instance_7;
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  function Companion_getInstance_0() {
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  return Companion_instance_7;
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  }
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  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
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- this.i99_1 = function_0;
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+ this.l99_1 = function_0;
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498
  }
499
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
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- return this.i99_1(value, $completion);
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+ return this.l99_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
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- return this.i99_1;
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+ return this.l99_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
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  var tmp;
@@ -521,13 +521,13 @@
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  return hashCode(this.o3());
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  };
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  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
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- this.j99_1 = function_0;
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+ this.m99_1 = function_0;
525
525
  }
526
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
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- return this.j99_1(value, $completion);
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+ return this.m99_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
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- return this.j99_1;
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+ return this.m99_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
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  var tmp;
@@ -553,8 +553,8 @@
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  };
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  }
555
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  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
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- this.s99_1 = this$0;
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- this.t99_1 = $subscriber;
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+ this.v99_1 = this$0;
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+ this.w99_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
559
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  }
560
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  protoOf(GameServer$subscribeToClientAction$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -575,8 +575,8 @@
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  case 0:
576
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  this.f9_1 = 2;
577
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  this.e9_1 = 1;
578
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.s99_1).v99();
579
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.t99_1, null);
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+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.v99_1).y99();
579
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.w99_1, null);
580
580
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
581
581
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
582
582
  return suspendResult;
@@ -600,8 +600,8 @@
600
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  while (true);
601
601
  };
602
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  protoOf(GameServer$subscribeToClientAction$slambda).i1d = function ($this$launchDefault, completion) {
603
- var i = new GameServer$subscribeToClientAction$slambda(this.s99_1, this.t99_1, completion);
604
- i.u99_1 = $this$launchDefault;
603
+ var i = new GameServer$subscribeToClientAction$slambda(this.v99_1, this.w99_1, completion);
604
+ i.x99_1 = $this$launchDefault;
605
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  return i;
606
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  };
607
607
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -613,8 +613,8 @@
613
613
  return l;
614
614
  }
615
615
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
616
- this.e9a_1 = this$0;
617
- this.f9a_1 = $subscriber;
616
+ this.h9a_1 = this$0;
617
+ this.i9a_1 = $subscriber;
618
618
  CoroutineImpl.call(this, resultContinuation);
619
619
  }
620
620
  protoOf(GameServer$subscribeWith$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -635,8 +635,8 @@
635
635
  case 0:
636
636
  this.f9_1 = 2;
637
637
  this.e9_1 = 1;
638
- var tmp_0 = distinctUntilChanged(this.e9a_1.d6m());
639
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.f9a_1, null);
638
+ var tmp_0 = distinctUntilChanged(this.h9a_1.d6m());
639
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.i9a_1, null);
640
640
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
641
641
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
642
642
  return suspendResult;
@@ -660,8 +660,8 @@
660
660
  while (true);
661
661
  };
662
662
  protoOf(GameServer$subscribeWith$slambda).i1d = function ($this$launchDefault, completion) {
663
- var i = new GameServer$subscribeWith$slambda(this.e9a_1, this.f9a_1, completion);
664
- i.g9a_1 = $this$launchDefault;
663
+ var i = new GameServer$subscribeWith$slambda(this.h9a_1, this.i9a_1, completion);
664
+ i.j9a_1 = $this$launchDefault;
665
665
  return i;
666
666
  };
667
667
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -673,18 +673,18 @@
673
673
  return l;
674
674
  }
675
675
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
676
- this.p9a_1 = $action;
676
+ this.s9a_1 = $action;
677
677
  CoroutineImpl.call(this, resultContinuation);
678
678
  }
679
- protoOf(GameServer$fromClientEvent$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
680
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
679
+ protoOf(GameServer$fromClientEvent$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
680
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
681
681
  tmp.g9_1 = Unit_instance;
682
682
  tmp.h9_1 = null;
683
683
  return tmp.m9();
684
684
  };
685
685
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
686
686
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
687
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
687
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
688
688
  };
689
689
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
690
690
  var suspendResult = this.g9_1;
@@ -693,11 +693,11 @@
693
693
  var tmp = this.e9_1;
694
694
  if (tmp === 0) {
695
695
  this.f9_1 = 1;
696
- if (this.p9a_1 instanceof PlayerReadyFromClientAction)
697
- if (!get_isCreated(this.r9a_1.state)) {
696
+ if (this.s9a_1 instanceof PlayerReadyFromClientAction)
697
+ if (!get_isCreated(this.u9a_1.state)) {
698
698
  return Unit_instance;
699
699
  }
700
- this.r9a_1.dispatch(this.p9a_1);
700
+ this.u9a_1.dispatch(this.s9a_1);
701
701
  return Unit_instance;
702
702
  } else if (tmp === 1) {
703
703
  throw this.h9_1;
@@ -708,33 +708,33 @@
708
708
  }
709
709
  while (true);
710
710
  };
711
- protoOf(GameServer$fromClientEvent$slambda).t9a = function ($this$dispatchAsync, store, completion) {
712
- var i = new GameServer$fromClientEvent$slambda(this.p9a_1, completion);
713
- i.q9a_1 = $this$dispatchAsync;
714
- i.r9a_1 = store;
711
+ protoOf(GameServer$fromClientEvent$slambda).w9a = function ($this$dispatchAsync, store, completion) {
712
+ var i = new GameServer$fromClientEvent$slambda(this.s9a_1, completion);
713
+ i.t9a_1 = $this$dispatchAsync;
714
+ i.u9a_1 = store;
715
715
  return i;
716
716
  };
717
717
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
718
718
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
719
719
  var l = function ($this$dispatchAsync, store, $completion) {
720
- return i.s9a($this$dispatchAsync, store, $completion);
720
+ return i.v9a($this$dispatchAsync, store, $completion);
721
721
  };
722
722
  l.$arity = 2;
723
723
  return l;
724
724
  }
725
725
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
726
- this.c9b_1 = $playerId;
726
+ this.f9b_1 = $playerId;
727
727
  CoroutineImpl.call(this, resultContinuation);
728
728
  }
729
- protoOf(GameServer$playerLostConnection$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
730
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
729
+ protoOf(GameServer$playerLostConnection$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
730
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
731
731
  tmp.g9_1 = Unit_instance;
732
732
  tmp.h9_1 = null;
733
733
  return tmp.m9();
734
734
  };
735
735
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
736
736
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
737
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
737
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
738
738
  };
739
739
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
740
740
  var suspendResult = this.g9_1;
@@ -743,12 +743,12 @@
743
743
  var tmp = this.e9_1;
744
744
  if (tmp === 0) {
745
745
  this.f9_1 = 1;
746
- if (!get_isCreated(this.e9b_1.state)) {
746
+ if (!get_isCreated(this.h9b_1.state)) {
747
747
  return Unit_instance;
748
748
  }
749
- var tmp_0 = this.e9b_1.dispatch;
749
+ var tmp_0 = this.h9b_1.dispatch;
750
750
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
751
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9b_1));
751
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f9b_1));
752
752
  return Unit_instance;
753
753
  } else if (tmp === 1) {
754
754
  throw this.h9_1;
@@ -759,33 +759,33 @@
759
759
  }
760
760
  while (true);
761
761
  };
762
- protoOf(GameServer$playerLostConnection$slambda).t9a = function ($this$dispatchAsync, store, completion) {
763
- var i = new GameServer$playerLostConnection$slambda(this.c9b_1, completion);
764
- i.d9b_1 = $this$dispatchAsync;
765
- i.e9b_1 = store;
762
+ protoOf(GameServer$playerLostConnection$slambda).w9a = function ($this$dispatchAsync, store, completion) {
763
+ var i = new GameServer$playerLostConnection$slambda(this.f9b_1, completion);
764
+ i.g9b_1 = $this$dispatchAsync;
765
+ i.h9b_1 = store;
766
766
  return i;
767
767
  };
768
768
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
769
769
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
770
770
  var l = function ($this$dispatchAsync, store, $completion) {
771
- return i.s9a($this$dispatchAsync, store, $completion);
771
+ return i.v9a($this$dispatchAsync, store, $completion);
772
772
  };
773
773
  l.$arity = 2;
774
774
  return l;
775
775
  }
776
776
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
777
- this.n9b_1 = $playerId;
777
+ this.q9b_1 = $playerId;
778
778
  CoroutineImpl.call(this, resultContinuation);
779
779
  }
780
- protoOf(GameServer$playerLive$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
781
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
780
+ protoOf(GameServer$playerLive$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
781
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
782
782
  tmp.g9_1 = Unit_instance;
783
783
  tmp.h9_1 = null;
784
784
  return tmp.m9();
785
785
  };
786
786
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
787
787
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
788
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
788
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
789
789
  };
790
790
  protoOf(GameServer$playerLive$slambda).m9 = function () {
791
791
  var suspendResult = this.g9_1;
@@ -794,9 +794,9 @@
794
794
  var tmp = this.e9_1;
795
795
  if (tmp === 0) {
796
796
  this.f9_1 = 1;
797
- var tmp_0 = this.p9b_1.dispatch;
797
+ var tmp_0 = this.s9b_1.dispatch;
798
798
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
799
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9b_1));
799
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q9b_1));
800
800
  return Unit_instance;
801
801
  } else if (tmp === 1) {
802
802
  throw this.h9_1;
@@ -807,33 +807,33 @@
807
807
  }
808
808
  while (true);
809
809
  };
810
- protoOf(GameServer$playerLive$slambda).t9a = function ($this$dispatchAsync, store, completion) {
811
- var i = new GameServer$playerLive$slambda(this.n9b_1, completion);
812
- i.o9b_1 = $this$dispatchAsync;
813
- i.p9b_1 = store;
810
+ protoOf(GameServer$playerLive$slambda).w9a = function ($this$dispatchAsync, store, completion) {
811
+ var i = new GameServer$playerLive$slambda(this.q9b_1, completion);
812
+ i.r9b_1 = $this$dispatchAsync;
813
+ i.s9b_1 = store;
814
814
  return i;
815
815
  };
816
816
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
817
817
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
818
818
  var l = function ($this$dispatchAsync, store, $completion) {
819
- return i.s9a($this$dispatchAsync, store, $completion);
819
+ return i.v9a($this$dispatchAsync, store, $completion);
820
820
  };
821
821
  l.$arity = 2;
822
822
  return l;
823
823
  }
824
824
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
825
- this.y9b_1 = $playerId;
825
+ this.b9c_1 = $playerId;
826
826
  CoroutineImpl.call(this, resultContinuation);
827
827
  }
828
- protoOf(GameServer$playerLeft$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
829
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
828
+ protoOf(GameServer$playerLeft$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
829
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
830
830
  tmp.g9_1 = Unit_instance;
831
831
  tmp.h9_1 = null;
832
832
  return tmp.m9();
833
833
  };
834
834
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
835
835
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
836
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
836
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
837
837
  };
838
838
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
839
839
  var suspendResult = this.g9_1;
@@ -842,9 +842,9 @@
842
842
  var tmp = this.e9_1;
843
843
  if (tmp === 0) {
844
844
  this.f9_1 = 1;
845
- var tmp_0 = this.a9c_1.dispatch;
845
+ var tmp_0 = this.d9c_1.dispatch;
846
846
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
847
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9b_1));
847
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9c_1));
848
848
  return Unit_instance;
849
849
  } else if (tmp === 1) {
850
850
  throw this.h9_1;
@@ -855,39 +855,39 @@
855
855
  }
856
856
  while (true);
857
857
  };
858
- protoOf(GameServer$playerLeft$slambda).t9a = function ($this$dispatchAsync, store, completion) {
859
- var i = new GameServer$playerLeft$slambda(this.y9b_1, completion);
860
- i.z9b_1 = $this$dispatchAsync;
861
- i.a9c_1 = store;
858
+ protoOf(GameServer$playerLeft$slambda).w9a = function ($this$dispatchAsync, store, completion) {
859
+ var i = new GameServer$playerLeft$slambda(this.b9c_1, completion);
860
+ i.c9c_1 = $this$dispatchAsync;
861
+ i.d9c_1 = store;
862
862
  return i;
863
863
  };
864
864
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
865
865
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
866
866
  var l = function ($this$dispatchAsync, store, $completion) {
867
- return i.s9a($this$dispatchAsync, store, $completion);
867
+ return i.v9a($this$dispatchAsync, store, $completion);
868
868
  };
869
869
  l.$arity = 2;
870
870
  return l;
871
871
  }
872
872
  function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
873
- this.j9c_1 = $usersArray;
874
- this.k9c_1 = $gameCreatorId;
875
- this.l9c_1 = $config;
876
- this.m9c_1 = $transition;
877
- this.n9c_1 = this$0;
878
- this.o9c_1 = $spectators;
879
- this.p9c_1 = $roomId;
873
+ this.m9c_1 = $usersArray;
874
+ this.n9c_1 = $gameCreatorId;
875
+ this.o9c_1 = $config;
876
+ this.p9c_1 = $transition;
877
+ this.q9c_1 = this$0;
878
+ this.r9c_1 = $spectators;
879
+ this.s9c_1 = $roomId;
880
880
  CoroutineImpl.call(this, resultContinuation);
881
881
  }
882
- protoOf(GameServer$roomOnCreate$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
883
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
882
+ protoOf(GameServer$roomOnCreate$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
883
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
884
884
  tmp.g9_1 = Unit_instance;
885
885
  tmp.h9_1 = null;
886
886
  return tmp.m9();
887
887
  };
888
888
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
889
889
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
890
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
890
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
891
891
  };
892
892
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
893
893
  var suspendResult = this.g9_1;
@@ -896,24 +896,24 @@
896
896
  var tmp = this.e9_1;
897
897
  if (tmp === 0) {
898
898
  this.f9_1 = 1;
899
- var users = toList(this.j9c_1);
900
- var gameCreatorUser = getPlayer(users, this.k9c_1);
899
+ var users = toList(this.m9c_1);
900
+ var gameCreatorUser = getPlayer(users, this.n9c_1);
901
901
  var tmp_0;
902
- if (this.l9c_1.mode.shufflePlayers && this.m9c_1 == null) {
903
- tmp_0 = sortWithItem(_get_random__h29cgo(this.n9c_1).s5s(toMutableList(users)), gameCreatorUser);
902
+ if (this.o9c_1.mode.shufflePlayers && this.p9c_1 == null) {
903
+ tmp_0 = sortWithItem(_get_random__h29cgo(this.q9c_1).s5s(toMutableList(users)), gameCreatorUser);
904
904
  } else {
905
- var tmp0_safe_receiver = this.m9c_1;
905
+ var tmp0_safe_receiver = this.p9c_1;
906
906
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
907
907
  var tmp_1;
908
- if (!(previousPlayers == null) && this.l9c_1.playersMode.isTeamGame) {
909
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.n9c_1);
908
+ if (!(previousPlayers == null) && this.o9c_1.playersMode.isTeamGame) {
909
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.q9c_1);
910
910
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
911
911
  var tmp0_iterator = previousPlayers.j();
912
912
  while (tmp0_iterator.k()) {
913
913
  var item = tmp0_iterator.l();
914
914
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
915
915
  }
916
- var previousTeams = tmp_2.l8e(destination);
916
+ var previousTeams = tmp_2.o8e(destination);
917
917
  var destination_0 = ArrayList_init_$Create$_0();
918
918
  var tmp0_iterator_0 = users.j();
919
919
  while (tmp0_iterator_0.k()) {
@@ -937,17 +937,17 @@
937
937
  destination_1.e(destination_2);
938
938
  }
939
939
  var updatedTeams = destination_1;
940
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.n9c_1).p8e(updatedTeams);
940
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.q9c_1).s8e(updatedTeams);
941
941
  } else {
942
942
  tmp_1 = users;
943
943
  }
944
944
  tmp_0 = tmp_1;
945
945
  }
946
946
  var updatedUsers = tmp_0;
947
- var tmp_3 = this.r9c_1.dispatch;
947
+ var tmp_3 = this.u9c_1.dispatch;
948
948
  var tmp1_version = GameEngineConfig_instance.version;
949
- var tmp2_spectators = toList(this.o9c_1);
950
- tmp_3(new StartGameMechanicAction(this.l9c_1, this.p9c_1, tmp1_version, this.k9c_1, updatedUsers, VOID, tmp2_spectators));
949
+ var tmp2_spectators = toList(this.r9c_1);
950
+ tmp_3(new StartGameMechanicAction(this.o9c_1, this.s9c_1, tmp1_version, this.n9c_1, updatedUsers, VOID, tmp2_spectators));
951
951
  return Unit_instance;
952
952
  } else if (tmp === 1) {
953
953
  throw this.h9_1;
@@ -958,33 +958,33 @@
958
958
  }
959
959
  while (true);
960
960
  };
961
- protoOf(GameServer$roomOnCreate$slambda).t9a = function ($this$dispatchAsync, store, completion) {
962
- var i = new GameServer$roomOnCreate$slambda(this.j9c_1, this.k9c_1, this.l9c_1, this.m9c_1, this.n9c_1, this.o9c_1, this.p9c_1, completion);
963
- i.q9c_1 = $this$dispatchAsync;
964
- i.r9c_1 = store;
961
+ protoOf(GameServer$roomOnCreate$slambda).w9a = function ($this$dispatchAsync, store, completion) {
962
+ var i = new GameServer$roomOnCreate$slambda(this.m9c_1, this.n9c_1, this.o9c_1, this.p9c_1, this.q9c_1, this.r9c_1, this.s9c_1, completion);
963
+ i.t9c_1 = $this$dispatchAsync;
964
+ i.u9c_1 = store;
965
965
  return i;
966
966
  };
967
967
  function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
968
968
  var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
969
969
  var l = function ($this$dispatchAsync, store, $completion) {
970
- return i.s9a($this$dispatchAsync, store, $completion);
970
+ return i.v9a($this$dispatchAsync, store, $completion);
971
971
  };
972
972
  l.$arity = 2;
973
973
  return l;
974
974
  }
975
975
  function GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation) {
976
- this.a9d_1 = $tableLite;
976
+ this.d9d_1 = $tableLite;
977
977
  CoroutineImpl.call(this, resultContinuation);
978
978
  }
979
- protoOf(GameServer$roomOnContinueFromRound$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
980
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
979
+ protoOf(GameServer$roomOnContinueFromRound$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
980
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
981
981
  tmp.g9_1 = Unit_instance;
982
982
  tmp.h9_1 = null;
983
983
  return tmp.m9();
984
984
  };
985
985
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
986
986
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
987
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
987
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
988
988
  };
989
989
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
990
990
  var suspendResult = this.g9_1;
@@ -993,9 +993,9 @@
993
993
  var tmp = this.e9_1;
994
994
  if (tmp === 0) {
995
995
  this.f9_1 = 1;
996
- var tmp_0 = this.c9d_1.dispatch;
996
+ var tmp_0 = this.f9d_1.dispatch;
997
997
  var tmp0_reason = RestartRoundReason_getInstance();
998
- var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.a9d_1);
998
+ var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.d9d_1);
999
999
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1000
1000
  return Unit_instance;
1001
1001
  } else if (tmp === 1) {
@@ -1007,16 +1007,16 @@
1007
1007
  }
1008
1008
  while (true);
1009
1009
  };
1010
- protoOf(GameServer$roomOnContinueFromRound$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1011
- var i = new GameServer$roomOnContinueFromRound$slambda(this.a9d_1, completion);
1012
- i.b9d_1 = $this$dispatchAsync;
1013
- i.c9d_1 = store;
1010
+ protoOf(GameServer$roomOnContinueFromRound$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1011
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.d9d_1, completion);
1012
+ i.e9d_1 = $this$dispatchAsync;
1013
+ i.f9d_1 = store;
1014
1014
  return i;
1015
1015
  };
1016
1016
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, resultContinuation) {
1017
1017
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation);
1018
1018
  var l = function ($this$dispatchAsync, store, $completion) {
1019
- return i.s9a($this$dispatchAsync, store, $completion);
1019
+ return i.v9a($this$dispatchAsync, store, $completion);
1020
1020
  };
1021
1021
  l.$arity = 2;
1022
1022
  return l;
@@ -1024,15 +1024,15 @@
1024
1024
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1025
1025
  CoroutineImpl.call(this, resultContinuation);
1026
1026
  }
1027
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).s9a = function ($this$dispatchAsync, store, $completion) {
1028
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1027
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).v9a = function ($this$dispatchAsync, store, $completion) {
1028
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1029
1029
  tmp.g9_1 = Unit_instance;
1030
1030
  tmp.h9_1 = null;
1031
1031
  return tmp.m9();
1032
1032
  };
1033
1033
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9 = function (p1, p2, $completion) {
1034
1034
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1035
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1035
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1036
1036
  };
1037
1037
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9 = function () {
1038
1038
  var suspendResult = this.g9_1;
@@ -1041,7 +1041,7 @@
1041
1041
  var tmp = this.e9_1;
1042
1042
  if (tmp === 0) {
1043
1043
  this.f9_1 = 1;
1044
- this.m9d_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1044
+ this.p9d_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1045
1045
  return Unit_instance;
1046
1046
  } else if (tmp === 1) {
1047
1047
  throw this.h9_1;
@@ -1052,33 +1052,33 @@
1052
1052
  }
1053
1053
  while (true);
1054
1054
  };
1055
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9a = function ($this$dispatchAsync, store, completion) {
1055
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).w9a = function ($this$dispatchAsync, store, completion) {
1056
1056
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1057
- i.l9d_1 = $this$dispatchAsync;
1058
- i.m9d_1 = store;
1057
+ i.o9d_1 = $this$dispatchAsync;
1058
+ i.p9d_1 = store;
1059
1059
  return i;
1060
1060
  };
1061
1061
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1062
1062
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1063
1063
  var l = function ($this$dispatchAsync, store, $completion) {
1064
- return i.s9a($this$dispatchAsync, store, $completion);
1064
+ return i.v9a($this$dispatchAsync, store, $completion);
1065
1065
  };
1066
1066
  l.$arity = 2;
1067
1067
  return l;
1068
1068
  }
1069
1069
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1070
- this.v9d_1 = $spectators;
1070
+ this.y9d_1 = $spectators;
1071
1071
  CoroutineImpl.call(this, resultContinuation);
1072
1072
  }
1073
- protoOf(GameServer$addSpectatorsToRoom$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1074
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1073
+ protoOf(GameServer$addSpectatorsToRoom$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1074
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1075
1075
  tmp.g9_1 = Unit_instance;
1076
1076
  tmp.h9_1 = null;
1077
1077
  return tmp.m9();
1078
1078
  };
1079
1079
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
1080
1080
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1081
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1081
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1082
1082
  };
1083
1083
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
1084
1084
  var suspendResult = this.g9_1;
@@ -1087,7 +1087,7 @@
1087
1087
  var tmp = this.e9_1;
1088
1088
  if (tmp === 0) {
1089
1089
  this.f9_1 = 1;
1090
- this.x9d_1.dispatch(new AddSpectatorsAction(toList(this.v9d_1)));
1090
+ this.a9e_1.dispatch(new AddSpectatorsAction(toList(this.y9d_1)));
1091
1091
  return Unit_instance;
1092
1092
  } else if (tmp === 1) {
1093
1093
  throw this.h9_1;
@@ -1098,33 +1098,33 @@
1098
1098
  }
1099
1099
  while (true);
1100
1100
  };
1101
- protoOf(GameServer$addSpectatorsToRoom$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1102
- var i = new GameServer$addSpectatorsToRoom$slambda(this.v9d_1, completion);
1103
- i.w9d_1 = $this$dispatchAsync;
1104
- i.x9d_1 = store;
1101
+ protoOf(GameServer$addSpectatorsToRoom$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1102
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.y9d_1, completion);
1103
+ i.z9d_1 = $this$dispatchAsync;
1104
+ i.a9e_1 = store;
1105
1105
  return i;
1106
1106
  };
1107
1107
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1108
1108
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1109
1109
  var l = function ($this$dispatchAsync, store, $completion) {
1110
- return i.s9a($this$dispatchAsync, store, $completion);
1110
+ return i.v9a($this$dispatchAsync, store, $completion);
1111
1111
  };
1112
1112
  l.$arity = 2;
1113
1113
  return l;
1114
1114
  }
1115
1115
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1116
- this.g9e_1 = $spectators;
1116
+ this.j9e_1 = $spectators;
1117
1117
  CoroutineImpl.call(this, resultContinuation);
1118
1118
  }
1119
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1120
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1119
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1120
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1121
1121
  tmp.g9_1 = Unit_instance;
1122
1122
  tmp.h9_1 = null;
1123
1123
  return tmp.m9();
1124
1124
  };
1125
1125
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1126
1126
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1127
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1127
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1128
1128
  };
1129
1129
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1130
1130
  var suspendResult = this.g9_1;
@@ -1133,7 +1133,7 @@
1133
1133
  var tmp = this.e9_1;
1134
1134
  if (tmp === 0) {
1135
1135
  this.f9_1 = 1;
1136
- this.i9e_1.dispatch(new RemoveSpectatorsAction(toList(this.g9e_1)));
1136
+ this.l9e_1.dispatch(new RemoveSpectatorsAction(toList(this.j9e_1)));
1137
1137
  return Unit_instance;
1138
1138
  } else if (tmp === 1) {
1139
1139
  throw this.h9_1;
@@ -1144,34 +1144,34 @@
1144
1144
  }
1145
1145
  while (true);
1146
1146
  };
1147
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1148
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.g9e_1, completion);
1149
- i.h9e_1 = $this$dispatchAsync;
1150
- i.i9e_1 = store;
1147
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1148
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.j9e_1, completion);
1149
+ i.k9e_1 = $this$dispatchAsync;
1150
+ i.l9e_1 = store;
1151
1151
  return i;
1152
1152
  };
1153
1153
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1154
1154
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1155
1155
  var l = function ($this$dispatchAsync, store, $completion) {
1156
- return i.s9a($this$dispatchAsync, store, $completion);
1156
+ return i.v9a($this$dispatchAsync, store, $completion);
1157
1157
  };
1158
1158
  l.$arity = 2;
1159
1159
  return l;
1160
1160
  }
1161
1161
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1162
- this.r9e_1 = $playerId;
1163
- this.s9e_1 = this$0;
1162
+ this.u9e_1 = $playerId;
1163
+ this.v9e_1 = this$0;
1164
1164
  CoroutineImpl.call(this, resultContinuation);
1165
1165
  }
1166
- protoOf(GameServer$roomRefreshPlayerState$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1167
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1166
+ protoOf(GameServer$roomRefreshPlayerState$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1167
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1168
1168
  tmp.g9_1 = Unit_instance;
1169
1169
  tmp.h9_1 = null;
1170
1170
  return tmp.m9();
1171
1171
  };
1172
1172
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1173
1173
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1174
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1174
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1175
1175
  };
1176
1176
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1177
1177
  var suspendResult = this.g9_1;
@@ -1180,14 +1180,14 @@
1180
1180
  var tmp = this.e9_1;
1181
1181
  if (tmp === 0) {
1182
1182
  this.f9_1 = 1;
1183
- var table = this.u9e_1.state.g6n();
1184
- var player = getPlayer(table.players, this.r9e_1);
1185
- if (player.x6s_1.s69().j68_1.isLive) {
1186
- this.u9e_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.s9e_1).g8l(player, table));
1183
+ var table = this.x9e_1.state.g6n();
1184
+ var player = getPlayer(table.players, this.u9e_1);
1185
+ if (player.y6s_1.s69().j68_1.isLive) {
1186
+ this.x9e_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.v9e_1).j8l(player, table));
1187
1187
  } else {
1188
- var tmp_0 = this.u9e_1.dispatch;
1188
+ var tmp_0 = this.x9e_1.dispatch;
1189
1189
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1190
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9e_1));
1190
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9e_1));
1191
1191
  }
1192
1192
  return Unit_instance;
1193
1193
  } else if (tmp === 1) {
@@ -1199,34 +1199,34 @@
1199
1199
  }
1200
1200
  while (true);
1201
1201
  };
1202
- protoOf(GameServer$roomRefreshPlayerState$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1203
- var i = new GameServer$roomRefreshPlayerState$slambda(this.r9e_1, this.s9e_1, completion);
1204
- i.t9e_1 = $this$dispatchAsync;
1205
- i.u9e_1 = store;
1202
+ protoOf(GameServer$roomRefreshPlayerState$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1203
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.u9e_1, this.v9e_1, completion);
1204
+ i.w9e_1 = $this$dispatchAsync;
1205
+ i.x9e_1 = store;
1206
1206
  return i;
1207
1207
  };
1208
1208
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1209
1209
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1210
1210
  var l = function ($this$dispatchAsync, store, $completion) {
1211
- return i.s9a($this$dispatchAsync, store, $completion);
1211
+ return i.v9a($this$dispatchAsync, store, $completion);
1212
1212
  };
1213
1213
  l.$arity = 2;
1214
1214
  return l;
1215
1215
  }
1216
1216
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1217
- this.d9f_1 = this$0;
1218
- this.e9f_1 = $newRid;
1217
+ this.g9f_1 = this$0;
1218
+ this.h9f_1 = $newRid;
1219
1219
  CoroutineImpl.call(this, resultContinuation);
1220
1220
  }
1221
- protoOf(GameServer$roomOnDelete$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1222
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1221
+ protoOf(GameServer$roomOnDelete$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1222
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1223
1223
  tmp.g9_1 = Unit_instance;
1224
1224
  tmp.h9_1 = null;
1225
1225
  return tmp.m9();
1226
1226
  };
1227
1227
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1228
1228
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1229
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1229
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1230
1230
  };
1231
1231
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1232
1232
  var suspendResult = this.g9_1;
@@ -1235,23 +1235,23 @@
1235
1235
  var tmp = this.e9_1;
1236
1236
  if (tmp === 0) {
1237
1237
  this.f9_1 = 1;
1238
- var it = this.d9f_1.p67().h6m_1;
1238
+ var it = this.g9f_1.p67().h6m_1;
1239
1239
  var tmp_0;
1240
1240
  if (it == null) {
1241
- _get_logger__rkp4sl(this.d9f_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1241
+ _get_logger__rkp4sl(this.g9f_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1242
1242
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1243
1243
  } else {
1244
1244
  tmp_0 = it;
1245
1245
  }
1246
1246
  var terminationState = tmp_0;
1247
- var tmp_1 = this.g9f_1.dispatch;
1248
- var tmp1_reason = terminationState.h8p_1;
1249
- var tmp0_safe_receiver = terminationState.i8p_1;
1247
+ var tmp_1 = this.j9f_1.dispatch;
1248
+ var tmp1_reason = terminationState.k8p_1;
1249
+ var tmp0_safe_receiver = terminationState.l8p_1;
1250
1250
  var tmp_2;
1251
1251
  if (tmp0_safe_receiver == null) {
1252
1252
  tmp_2 = null;
1253
1253
  } else {
1254
- var value = this.e9f_1;
1254
+ var value = this.h9f_1;
1255
1255
  var tmp$ret$0 = Unit_instance;
1256
1256
  l$ret$1: do {
1257
1257
  if (value == null) {
@@ -1266,7 +1266,7 @@
1266
1266
  tmp_2 = tmp0_safe_receiver.copy(tmp$ret$0);
1267
1267
  }
1268
1268
  var tmp2_transition = tmp_2;
1269
- var tmp3_isGameFinished = this.d9f_1.p67().g6n().isGameFinished;
1269
+ var tmp3_isGameFinished = this.g9f_1.p67().g6n().isGameFinished;
1270
1270
  tmp_1(new FinishGameMechanicAction(tmp1_reason, tmp3_isGameFinished, VOID, tmp2_transition));
1271
1271
  return Unit_instance;
1272
1272
  } else if (tmp === 1) {
@@ -1278,33 +1278,33 @@
1278
1278
  }
1279
1279
  while (true);
1280
1280
  };
1281
- protoOf(GameServer$roomOnDelete$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1282
- var i = new GameServer$roomOnDelete$slambda(this.d9f_1, this.e9f_1, completion);
1283
- i.f9f_1 = $this$dispatchAsync;
1284
- i.g9f_1 = store;
1281
+ protoOf(GameServer$roomOnDelete$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1282
+ var i = new GameServer$roomOnDelete$slambda(this.g9f_1, this.h9f_1, completion);
1283
+ i.i9f_1 = $this$dispatchAsync;
1284
+ i.j9f_1 = store;
1285
1285
  return i;
1286
1286
  };
1287
1287
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1288
1288
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1289
1289
  var l = function ($this$dispatchAsync, store, $completion) {
1290
- return i.s9a($this$dispatchAsync, store, $completion);
1290
+ return i.v9a($this$dispatchAsync, store, $completion);
1291
1291
  };
1292
1292
  l.$arity = 2;
1293
1293
  return l;
1294
1294
  }
1295
1295
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1296
- this.p9f_1 = $enabled;
1296
+ this.s9f_1 = $enabled;
1297
1297
  CoroutineImpl.call(this, resultContinuation);
1298
1298
  }
1299
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1300
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1299
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1300
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1301
1301
  tmp.g9_1 = Unit_instance;
1302
1302
  tmp.h9_1 = null;
1303
1303
  return tmp.m9();
1304
1304
  };
1305
1305
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1306
1306
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1307
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1307
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1308
1308
  };
1309
1309
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1310
1310
  var suspendResult = this.g9_1;
@@ -1313,7 +1313,7 @@
1313
1313
  var tmp = this.e9_1;
1314
1314
  if (tmp === 0) {
1315
1315
  this.f9_1 = 1;
1316
- this.r9f_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.r9f_1.state).s9f_1.u9f(this.p9f_1)));
1316
+ this.u9f_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.u9f_1.state).v9f_1.x9f(this.s9f_1)));
1317
1317
  return Unit_instance;
1318
1318
  } else if (tmp === 1) {
1319
1319
  throw this.h9_1;
@@ -1324,35 +1324,35 @@
1324
1324
  }
1325
1325
  while (true);
1326
1326
  };
1327
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1328
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.p9f_1, completion);
1329
- i.q9f_1 = $this$dispatchAsync;
1330
- i.r9f_1 = store;
1327
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1328
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.s9f_1, completion);
1329
+ i.t9f_1 = $this$dispatchAsync;
1330
+ i.u9f_1 = store;
1331
1331
  return i;
1332
1332
  };
1333
1333
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1334
1334
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1335
1335
  var l = function ($this$dispatchAsync, store, $completion) {
1336
- return i.s9a($this$dispatchAsync, store, $completion);
1336
+ return i.v9a($this$dispatchAsync, store, $completion);
1337
1337
  };
1338
1338
  l.$arity = 2;
1339
1339
  return l;
1340
1340
  }
1341
1341
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1342
- this.d9g_1 = $reason;
1343
- this.e9g_1 = this$0;
1344
- this.f9g_1 = $roomId;
1342
+ this.g9g_1 = $reason;
1343
+ this.h9g_1 = this$0;
1344
+ this.i9g_1 = $roomId;
1345
1345
  CoroutineImpl.call(this, resultContinuation);
1346
1346
  }
1347
- protoOf(GameServer$shutdown$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1348
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1347
+ protoOf(GameServer$shutdown$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1348
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1349
1349
  tmp.g9_1 = Unit_instance;
1350
1350
  tmp.h9_1 = null;
1351
1351
  return tmp.m9();
1352
1352
  };
1353
1353
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1354
1354
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1355
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1355
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1356
1356
  };
1357
1357
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1358
1358
  var suspendResult = this.g9_1;
@@ -1361,11 +1361,11 @@
1361
1361
  var tmp = this.e9_1;
1362
1362
  if (tmp === 0) {
1363
1363
  this.f9_1 = 1;
1364
- var state = this.h9g_1.store.state;
1364
+ var state = this.k9g_1.store.state;
1365
1365
  if (state.h6n()) {
1366
- var tmp0_elvis_lhs = toDomainEnumSafe(this.d9g_1, get_serverShutdownReasonMapping());
1366
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.g9g_1, get_serverShutdownReasonMapping());
1367
1367
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1368
- var tmp_0 = this.h9g_1.dispatch;
1368
+ var tmp_0 = this.k9g_1.dispatch;
1369
1369
  var tmp_1 = Companion_instance_0;
1370
1370
  var tmp_2;
1371
1371
  switch (shutdownReason.n2_1) {
@@ -1379,10 +1379,10 @@
1379
1379
  noWhenBranchMatchedException();
1380
1380
  break;
1381
1381
  }
1382
- tmp_0(tmp_1.withAnalytics(tmp_2, this.e9g_1.table.isGameFinished, this.e9g_1.table));
1382
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.h9g_1.table.isGameFinished, this.h9g_1.table));
1383
1383
  } else {
1384
- _get_logger__rkp4sl(this.e9g_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.f9g_1);
1385
- this.h9g_1.dispatch(new ClearAction());
1384
+ _get_logger__rkp4sl(this.h9g_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.i9g_1);
1385
+ this.k9g_1.dispatch(new ClearAction());
1386
1386
  }
1387
1387
  return Unit_instance;
1388
1388
  } else if (tmp === 1) {
@@ -1394,22 +1394,22 @@
1394
1394
  }
1395
1395
  while (true);
1396
1396
  };
1397
- protoOf(GameServer$shutdown$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1398
- var i = new GameServer$shutdown$slambda(this.d9g_1, this.e9g_1, this.f9g_1, completion);
1399
- i.g9g_1 = $this$dispatchAsync;
1400
- i.h9g_1 = store;
1397
+ protoOf(GameServer$shutdown$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1398
+ var i = new GameServer$shutdown$slambda(this.g9g_1, this.h9g_1, this.i9g_1, completion);
1399
+ i.j9g_1 = $this$dispatchAsync;
1400
+ i.k9g_1 = store;
1401
1401
  return i;
1402
1402
  };
1403
1403
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1404
1404
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1405
1405
  var l = function ($this$dispatchAsync, store, $completion) {
1406
- return i.s9a($this$dispatchAsync, store, $completion);
1406
+ return i.v9a($this$dispatchAsync, store, $completion);
1407
1407
  };
1408
1408
  l.$arity = 2;
1409
1409
  return l;
1410
1410
  }
1411
1411
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1412
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.i9g()) : preloadedState;
1412
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.l9g()) : preloadedState;
1413
1413
  var tmp;
1414
1414
  if (externalReducers === VOID) {
1415
1415
  // Inline function 'kotlin.collections.listOf' call
@@ -1432,34 +1432,34 @@
1432
1432
  // Inline function 'org.kodein.type.generic' call
1433
1433
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1434
1434
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1435
- tmp_1.b99_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1435
+ tmp_1.e99_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1436
1436
  var tmp_3 = this;
1437
1437
  // Inline function 'org.kodein.di.instance' call
1438
1438
  // Inline function 'org.kodein.type.generic' call
1439
1439
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1440
1440
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1441
- tmp_3.c99_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1441
+ tmp_3.f99_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1442
1442
  var tmp_5 = this;
1443
1443
  // Inline function 'org.kodein.di.instance' call
1444
1444
  // Inline function 'org.kodein.type.generic' call
1445
1445
  var tmp_6 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1446
1446
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1447
- tmp_5.d99_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1447
+ tmp_5.g99_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1448
1448
  var tmp_7 = this;
1449
1449
  // Inline function 'org.kodein.di.instance' call
1450
1450
  // Inline function 'org.kodein.type.generic' call
1451
1451
  var tmp_8 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
1452
1452
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
1453
- tmp_7.e99_1 = Instance(di, tmp$ret$8, null).e60(this, teamsLogicProvider$factory());
1453
+ tmp_7.h99_1 = Instance(di, tmp$ret$8, null).e60(this, teamsLogicProvider$factory());
1454
1454
  var tmp_9 = this;
1455
- tmp_9.f99_1 = lazy(GameServer$random$delegate$lambda(this));
1455
+ tmp_9.i99_1 = lazy(GameServer$random$delegate$lambda(this));
1456
1456
  var tmp_10 = this;
1457
- var tmp0_externalMiddlewares = plus(storeContract.p8t(), externalMiddlewares);
1458
- var tmp1_externalReducers = plus(storeContract.o8t(), externalReducers);
1459
- tmp_10.g99_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1457
+ var tmp0_externalMiddlewares = plus(storeContract.s8t(), externalMiddlewares);
1458
+ var tmp1_externalReducers = plus(storeContract.r8t(), externalReducers);
1459
+ tmp_10.j99_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1460
1460
  }
1461
1461
  protoOf(GameServer).t6l = function () {
1462
- return this.g99_1;
1462
+ return this.j99_1;
1463
1463
  };
1464
1464
  protoOf(GameServer).o5h = function () {
1465
1465
  return this.p67().g6n().id;
@@ -1483,45 +1483,45 @@
1483
1483
  };
1484
1484
  protoOf(GameServer).fromClientEvent = function (action) {
1485
1485
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1486
- this.g99_1.f6n(GameServer$fromClientEvent$slambda_0(action, null));
1486
+ this.j99_1.f6n(GameServer$fromClientEvent$slambda_0(action, null));
1487
1487
  };
1488
1488
  protoOf(GameServer).playerLostConnection = function (playerId) {
1489
1489
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1490
- this.g99_1.f6n(GameServer$playerLostConnection$slambda_0(playerId, null));
1490
+ this.j99_1.f6n(GameServer$playerLostConnection$slambda_0(playerId, null));
1491
1491
  };
1492
1492
  protoOf(GameServer).playerLive = function (playerId) {
1493
1493
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1494
- this.g99_1.f6n(GameServer$playerLive$slambda_0(playerId, null));
1494
+ this.j99_1.f6n(GameServer$playerLive$slambda_0(playerId, null));
1495
1495
  };
1496
1496
  protoOf(GameServer).playerLeft = function (playerId) {
1497
1497
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1498
- this.g99_1.f6n(GameServer$playerLeft$slambda_0(playerId, null));
1498
+ this.j99_1.f6n(GameServer$playerLeft$slambda_0(playerId, null));
1499
1499
  };
1500
- protoOf(GameServer).j9g = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1501
- this.g99_1.f6n(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1500
+ protoOf(GameServer).m9g = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1501
+ this.j99_1.f6n(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1502
1502
  };
1503
1503
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1504
- this.g99_1.f6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1505
- this.g99_1.f6n(GameServer$roomOnContinueFromRound$slambda_2(null));
1504
+ this.j99_1.f6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1505
+ this.j99_1.f6n(GameServer$roomOnContinueFromRound$slambda_2(null));
1506
1506
  };
1507
1507
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1508
- this.g99_1.f6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1508
+ this.j99_1.f6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1509
1509
  };
1510
1510
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1511
- this.g99_1.f6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1511
+ this.j99_1.f6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1512
1512
  };
1513
1513
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1514
1514
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1515
- this.g99_1.f6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1515
+ this.j99_1.f6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1516
1516
  };
1517
- protoOf(GameServer).k9g = function (newRid) {
1518
- this.g99_1.f6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1517
+ protoOf(GameServer).n9g = function (newRid) {
1518
+ this.j99_1.f6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1519
1519
  };
1520
1520
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1521
- this.g99_1.f6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1521
+ this.j99_1.f6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1522
1522
  };
1523
- protoOf(GameServer).l9g = function (reason, roomId) {
1524
- this.g99_1.f6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1523
+ protoOf(GameServer).o9g = function (reason, roomId) {
1524
+ this.j99_1.f6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1525
1525
  };
1526
1526
  protoOf(GameServer).clear = function () {
1527
1527
  return this.a2();
@@ -1605,16 +1605,16 @@
1605
1605
  return ServerShutdownReason_ERROR_instance;
1606
1606
  }
1607
1607
  function ServerConfig(canStartNewGame) {
1608
- this.t9f_1 = canStartNewGame;
1608
+ this.w9f_1 = canStartNewGame;
1609
1609
  }
1610
- protoOf(ServerConfig).u9f = function (canStartNewGame) {
1610
+ protoOf(ServerConfig).x9f = function (canStartNewGame) {
1611
1611
  return new ServerConfig(canStartNewGame);
1612
1612
  };
1613
1613
  protoOf(ServerConfig).toString = function () {
1614
- return 'ServerConfig(canStartNewGame=' + this.t9f_1 + ')';
1614
+ return 'ServerConfig(canStartNewGame=' + this.w9f_1 + ')';
1615
1615
  };
1616
1616
  protoOf(ServerConfig).hashCode = function () {
1617
- return getBooleanHashCode(this.t9f_1);
1617
+ return getBooleanHashCode(this.w9f_1);
1618
1618
  };
1619
1619
  protoOf(ServerConfig).equals = function (other) {
1620
1620
  if (this === other)
@@ -1622,7 +1622,7 @@
1622
1622
  if (!(other instanceof ServerConfig))
1623
1623
  return false;
1624
1624
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1625
- if (!(this.t9f_1 === tmp0_other_with_cast.t9f_1))
1625
+ if (!(this.w9f_1 === tmp0_other_with_cast.w9f_1))
1626
1626
  return false;
1627
1627
  return true;
1628
1628
  };
@@ -1854,18 +1854,18 @@
1854
1854
  function ToClientEventsObserver() {
1855
1855
  }
1856
1856
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation) {
1857
- this.v9g_1 = this$0;
1858
- this.w9g_1 = $actions;
1857
+ this.y9g_1 = this$0;
1858
+ this.z9g_1 = $actions;
1859
1859
  CoroutineImpl.call(this, resultContinuation);
1860
1860
  }
1861
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).d9h = function ($this$flow, $completion) {
1862
- var tmp = this.e9h($this$flow, $completion);
1861
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).g9h = function ($this$flow, $completion) {
1862
+ var tmp = this.h9h($this$flow, $completion);
1863
1863
  tmp.g9_1 = Unit_instance;
1864
1864
  tmp.h9_1 = null;
1865
1865
  return tmp.m9();
1866
1866
  };
1867
1867
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).w9 = function (p1, $completion) {
1868
- return this.d9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1868
+ return this.g9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1869
1869
  };
1870
1870
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).m9 = function () {
1871
1871
  var suspendResult = this.g9_1;
@@ -1876,23 +1876,23 @@
1876
1876
  case 0:
1877
1877
  this.f9_1 = 4;
1878
1878
  var tmp_0 = this;
1879
- tmp_0.y9g_1 = this.v9g_1.j9h_1;
1879
+ tmp_0.b9h_1 = this.y9g_1.m9h_1;
1880
1880
  var tmp_1 = this;
1881
- tmp_1.z9g_1 = transformToEmits(this.v9g_1, this.w9g_1);
1882
- this.a9h_1 = this.z9g_1.j();
1881
+ tmp_1.c9h_1 = transformToEmits(this.y9g_1, this.z9g_1);
1882
+ this.d9h_1 = this.c9h_1.j();
1883
1883
  this.e9_1 = 1;
1884
1884
  continue $sm;
1885
1885
  case 1:
1886
- if (!this.a9h_1.k()) {
1886
+ if (!this.d9h_1.k()) {
1887
1887
  this.e9_1 = 3;
1888
1888
  continue $sm;
1889
1889
  }
1890
1890
 
1891
- this.b9h_1 = this.a9h_1.l();
1891
+ this.e9h_1 = this.d9h_1.l();
1892
1892
  var tmp_2 = this;
1893
- tmp_2.c9h_1 = this.b9h_1;
1893
+ tmp_2.f9h_1 = this.e9h_1;
1894
1894
  this.e9_1 = 2;
1895
- suspendResult = this.x9g_1.p18(this.c9h_1, this);
1895
+ suspendResult = this.a9h_1.p18(this.f9h_1, this);
1896
1896
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1897
1897
  return suspendResult;
1898
1898
  }
@@ -1903,10 +1903,10 @@
1903
1903
  continue $sm;
1904
1904
  case 3:
1905
1905
  l$ret$1: do {
1906
- var this_0 = this.v9g_1.i9h_1;
1906
+ var this_0 = this.y9g_1.l9h_1;
1907
1907
  while (true) {
1908
1908
  var cur = this_0.kotlinx$atomicfu$value;
1909
- var upd = cur - this.w9g_1.m() | 0;
1909
+ var upd = cur - this.z9g_1.m() | 0;
1910
1910
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
1911
1911
  break l$ret$1;
1912
1912
  }
@@ -1928,15 +1928,15 @@
1928
1928
  }
1929
1929
  while (true);
1930
1930
  };
1931
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).e9h = function ($this$flow, completion) {
1932
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.v9g_1, this.w9g_1, completion);
1933
- i.x9g_1 = $this$flow;
1931
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).h9h = function ($this$flow, completion) {
1932
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.y9g_1, this.z9g_1, completion);
1933
+ i.a9h_1 = $this$flow;
1934
1934
  return i;
1935
1935
  };
1936
1936
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
1937
1937
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation);
1938
1938
  var l = function ($this$flow, $completion) {
1939
- return i.d9h($this$flow, $completion);
1939
+ return i.g9h($this$flow, $completion);
1940
1940
  };
1941
1941
  l.$arity = 1;
1942
1942
  return l;
@@ -2009,29 +2009,29 @@
2009
2009
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
2010
2010
  }
2011
2011
  function mapFromGroupKey(_this__u8e3s4, $this) {
2012
- var tmp = $this.h9h_1.m6d();
2012
+ var tmp = $this.k9h_1.m6d();
2013
2013
  // Inline function 'kotlin.collections.toTypedArray' call
2014
- var this_0 = _this__u8e3s4.m9h_1;
2014
+ var this_0 = _this__u8e3s4.p9h_1;
2015
2015
  var tmp_0 = copyToArray(this_0);
2016
2016
  // Inline function 'kotlin.collections.toTypedArray' call
2017
- var this_1 = _this__u8e3s4.n9h_1;
2017
+ var this_1 = _this__u8e3s4.q9h_1;
2018
2018
  var tmp$ret$1 = copyToArray(this_1);
2019
- return new ActionDeliveryPayload(_this__u8e3s4.l9h_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.o9h_1);
2019
+ return new ActionDeliveryPayload(_this__u8e3s4.o9h_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.r9h_1);
2020
2020
  }
2021
2021
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
2022
- this.l9h_1 = tableId;
2023
- this.m9h_1 = includePlayers;
2024
- this.n9h_1 = excludePlayers;
2025
- this.o9h_1 = deliveryType;
2022
+ this.o9h_1 = tableId;
2023
+ this.p9h_1 = includePlayers;
2024
+ this.q9h_1 = excludePlayers;
2025
+ this.r9h_1 = deliveryType;
2026
2026
  }
2027
2027
  protoOf(GroupKey).toString = function () {
2028
- return 'GroupKey(tableId=' + this.l9h_1 + ', includePlayers=' + toString(this.m9h_1) + ', excludePlayers=' + toString(this.n9h_1) + ', deliveryType=' + this.o9h_1.toString() + ')';
2028
+ return 'GroupKey(tableId=' + this.o9h_1 + ', includePlayers=' + toString(this.p9h_1) + ', excludePlayers=' + toString(this.q9h_1) + ', deliveryType=' + this.r9h_1.toString() + ')';
2029
2029
  };
2030
2030
  protoOf(GroupKey).hashCode = function () {
2031
- var result = getStringHashCode(this.l9h_1);
2032
- result = imul(result, 31) + hashCode(this.m9h_1) | 0;
2033
- result = imul(result, 31) + hashCode(this.n9h_1) | 0;
2034
- result = imul(result, 31) + this.o9h_1.hashCode() | 0;
2031
+ var result = getStringHashCode(this.o9h_1);
2032
+ result = imul(result, 31) + hashCode(this.p9h_1) | 0;
2033
+ result = imul(result, 31) + hashCode(this.q9h_1) | 0;
2034
+ result = imul(result, 31) + this.r9h_1.hashCode() | 0;
2035
2035
  return result;
2036
2036
  };
2037
2037
  protoOf(GroupKey).equals = function (other) {
@@ -2040,35 +2040,35 @@
2040
2040
  if (!(other instanceof GroupKey))
2041
2041
  return false;
2042
2042
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
2043
- if (!(this.l9h_1 === tmp0_other_with_cast.l9h_1))
2043
+ if (!(this.o9h_1 === tmp0_other_with_cast.o9h_1))
2044
2044
  return false;
2045
- if (!equals(this.m9h_1, tmp0_other_with_cast.m9h_1))
2045
+ if (!equals(this.p9h_1, tmp0_other_with_cast.p9h_1))
2046
2046
  return false;
2047
- if (!equals(this.n9h_1, tmp0_other_with_cast.n9h_1))
2047
+ if (!equals(this.q9h_1, tmp0_other_with_cast.q9h_1))
2048
2048
  return false;
2049
- if (!this.o9h_1.equals(tmp0_other_with_cast.o9h_1))
2049
+ if (!this.r9h_1.equals(tmp0_other_with_cast.r9h_1))
2050
2050
  return false;
2051
2051
  return true;
2052
2052
  };
2053
2053
  function Companion_0() {
2054
- this.p9h_1 = 6;
2054
+ this.s9h_1 = 6;
2055
2055
  }
2056
2056
  var Companion_instance_8;
2057
2057
  function Companion_getInstance_1() {
2058
2058
  return Companion_instance_8;
2059
2059
  }
2060
2060
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation) {
2061
- this.y9h_1 = this$0;
2061
+ this.b9i_1 = this$0;
2062
2062
  CoroutineImpl.call(this, resultContinuation);
2063
2063
  }
2064
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).a9i = function (actions, $completion) {
2065
- var tmp = this.b9i(actions, $completion);
2064
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).d9i = function (actions, $completion) {
2065
+ var tmp = this.e9i(actions, $completion);
2066
2066
  tmp.g9_1 = Unit_instance;
2067
2067
  tmp.h9_1 = null;
2068
2068
  return tmp.m9();
2069
2069
  };
2070
2070
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).w9 = function (p1, $completion) {
2071
- return this.a9i((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
2071
+ return this.d9i((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
2072
2072
  };
2073
2073
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).m9 = function () {
2074
2074
  var suspendResult = this.g9_1;
@@ -2077,7 +2077,7 @@
2077
2077
  var tmp = this.e9_1;
2078
2078
  if (tmp === 0) {
2079
2079
  this.f9_1 = 1;
2080
- return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.y9h_1, this.z9h_1, null));
2080
+ return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.b9i_1, this.c9i_1, null));
2081
2081
  } else if (tmp === 1) {
2082
2082
  throw this.h9_1;
2083
2083
  }
@@ -2087,23 +2087,23 @@
2087
2087
  }
2088
2088
  while (true);
2089
2089
  };
2090
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).b9i = function (actions, completion) {
2091
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.y9h_1, completion);
2092
- i.z9h_1 = actions;
2090
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).e9i = function (actions, completion) {
2091
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.b9i_1, completion);
2092
+ i.c9i_1 = actions;
2093
2093
  return i;
2094
2094
  };
2095
2095
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this$0, resultContinuation) {
2096
2096
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation);
2097
2097
  var l = function (actions, $completion) {
2098
- return i.a9i(actions, $completion);
2098
+ return i.d9i(actions, $completion);
2099
2099
  };
2100
2100
  l.$arity = 1;
2101
2101
  return l;
2102
2102
  }
2103
2103
  function $sentEventCOROUTINE$0(_this__u8e3s4, fromEvent, resultContinuation) {
2104
2104
  CoroutineImpl.call(this, resultContinuation);
2105
- this.k9i_1 = _this__u8e3s4;
2106
- this.l9i_1 = fromEvent;
2105
+ this.n9i_1 = _this__u8e3s4;
2106
+ this.o9i_1 = fromEvent;
2107
2107
  }
2108
2108
  protoOf($sentEventCOROUTINE$0).m9 = function () {
2109
2109
  var suspendResult = this.g9_1;
@@ -2114,9 +2114,9 @@
2114
2114
  case 0:
2115
2115
  this.f9_1 = 2;
2116
2116
  var tmp_0 = this;
2117
- tmp_0.m9i_1 = this.k9i_1.j9h_1;
2117
+ tmp_0.p9i_1 = this.n9i_1.m9h_1;
2118
2118
  l$ret$1: do {
2119
- var this_0 = this.k9i_1.i9h_1;
2119
+ var this_0 = this.n9i_1.l9h_1;
2120
2120
  while (true) {
2121
2121
  var cur = this_0.kotlinx$atomicfu$value;
2122
2122
  var upd = cur + 1 | 0;
@@ -2127,7 +2127,7 @@
2127
2127
  }
2128
2128
  while (false);
2129
2129
  this.e9_1 = 1;
2130
- suspendResult = this.k9i_1.k9h_1.p18(this.l9i_1, this);
2130
+ suspendResult = this.n9i_1.n9h_1.p18(this.o9i_1, this);
2131
2131
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2132
2132
  return suspendResult;
2133
2133
  }
@@ -2151,7 +2151,7 @@
2151
2151
  };
2152
2152
  function $waitForCOROUTINE$1(_this__u8e3s4, resultContinuation) {
2153
2153
  CoroutineImpl.call(this, resultContinuation);
2154
- this.v9i_1 = _this__u8e3s4;
2154
+ this.y9i_1 = _this__u8e3s4;
2155
2155
  }
2156
2156
  protoOf($waitForCOROUTINE$1).m9 = function () {
2157
2157
  var suspendResult = this.g9_1;
@@ -2162,12 +2162,12 @@
2162
2162
  case 0:
2163
2163
  this.f9_1 = 5;
2164
2164
  var tmp_0 = this;
2165
- tmp_0.w9i_1 = this.v9i_1.j9h_1;
2166
- this.x9i_1 = 0;
2165
+ tmp_0.z9i_1 = this.y9i_1.m9h_1;
2166
+ this.a9j_1 = 0;
2167
2167
  this.e9_1 = 1;
2168
2168
  continue $sm;
2169
2169
  case 1:
2170
- if (!!(this.v9i_1.i9h_1.kotlinx$atomicfu$value === 0)) {
2170
+ if (!!(this.y9i_1.l9h_1.kotlinx$atomicfu$value === 0)) {
2171
2171
  this.e9_1 = 4;
2172
2172
  continue $sm;
2173
2173
  }
@@ -2180,9 +2180,9 @@
2180
2180
 
2181
2181
  continue $sm;
2182
2182
  case 2:
2183
- this.x9i_1 = this.x9i_1 + 1 | 0;
2184
- if (this.x9i_1 > 6) {
2185
- this.v9i_1.g9h_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.v9i_1.i9h_1.kotlinx$atomicfu$value);
2183
+ this.a9j_1 = this.a9j_1 + 1 | 0;
2184
+ if (this.a9j_1 > 6) {
2185
+ this.y9i_1.j9h_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.y9i_1.l9h_1.kotlinx$atomicfu$value);
2186
2186
  this.e9_1 = 4;
2187
2187
  continue $sm;
2188
2188
  } else {
@@ -2210,42 +2210,42 @@
2210
2210
  while (true);
2211
2211
  };
2212
2212
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
2213
- this.f9h_1 = serverReduxConfig;
2214
- this.g9h_1 = logger;
2215
- this.h9h_1 = idsProvider;
2216
- this.i9h_1 = atomic$ref$1(0);
2213
+ this.i9h_1 = serverReduxConfig;
2214
+ this.j9h_1 = logger;
2215
+ this.k9h_1 = idsProvider;
2216
+ this.l9h_1 = atomic$ref$1(0);
2217
2217
  var tmp = this;
2218
2218
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
2219
- tmp.j9h_1 = get_atomicfu$reentrantLock();
2220
- this.k9h_1 = MutableSharedFlow();
2219
+ tmp.m9h_1 = get_atomicfu$reentrantLock();
2220
+ this.n9h_1 = MutableSharedFlow();
2221
2221
  }
2222
- protoOf(ToClientEventsObserverImpl).m9g = function (fromEvent, $completion) {
2222
+ protoOf(ToClientEventsObserverImpl).p9g = function (fromEvent, $completion) {
2223
2223
  var tmp = new $sentEventCOROUTINE$0(this, fromEvent, $completion);
2224
2224
  tmp.g9_1 = Unit_instance;
2225
2225
  tmp.h9_1 = null;
2226
2226
  return tmp.m9();
2227
2227
  };
2228
- protoOf(ToClientEventsObserverImpl).k90 = function ($completion) {
2228
+ protoOf(ToClientEventsObserverImpl).n90 = function ($completion) {
2229
2229
  var tmp = new $waitForCOROUTINE$1(this, $completion);
2230
2230
  tmp.g9_1 = Unit_instance;
2231
2231
  tmp.h9_1 = null;
2232
2232
  return tmp.m9();
2233
2233
  };
2234
- protoOf(ToClientEventsObserverImpl).v99 = function () {
2235
- if (!this.f9h_1.enabledCombinedEvents) {
2236
- return this.k9h_1;
2234
+ protoOf(ToClientEventsObserverImpl).y99 = function () {
2235
+ if (!this.i9h_1.enabledCombinedEvents) {
2236
+ return this.n9h_1;
2237
2237
  }
2238
- var tmp = windowedByInterval(this.k9h_1, toLong(this.f9h_1.combinedEventsPeriod));
2238
+ var tmp = windowedByInterval(this.n9h_1, toLong(this.i9h_1.combinedEventsPeriod));
2239
2239
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this, null));
2240
2240
  };
2241
2241
  function UpdateServerConfigAction(serverConfig) {
2242
- this.y9i_1 = serverConfig;
2242
+ this.b9j_1 = serverConfig;
2243
2243
  }
2244
2244
  protoOf(UpdateServerConfigAction).toString = function () {
2245
- return 'UpdateServerConfigAction(serverConfig=' + this.y9i_1.toString() + ')';
2245
+ return 'UpdateServerConfigAction(serverConfig=' + this.b9j_1.toString() + ')';
2246
2246
  };
2247
2247
  protoOf(UpdateServerConfigAction).hashCode = function () {
2248
- return this.y9i_1.hashCode();
2248
+ return this.b9j_1.hashCode();
2249
2249
  };
2250
2250
  protoOf(UpdateServerConfigAction).equals = function (other) {
2251
2251
  if (this === other)
@@ -2253,20 +2253,20 @@
2253
2253
  if (!(other instanceof UpdateServerConfigAction))
2254
2254
  return false;
2255
2255
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
2256
- if (!this.y9i_1.equals(tmp0_other_with_cast.y9i_1))
2256
+ if (!this.b9j_1.equals(tmp0_other_with_cast.b9j_1))
2257
2257
  return false;
2258
2258
  return true;
2259
2259
  };
2260
2260
  function SpectatorsAction() {
2261
2261
  }
2262
2262
  function AddSpectatorsAction(spectators) {
2263
- this.z9i_1 = spectators;
2263
+ this.c9j_1 = spectators;
2264
2264
  }
2265
2265
  protoOf(AddSpectatorsAction).toString = function () {
2266
- return 'AddSpectatorsAction(spectators=' + toString(this.z9i_1) + ')';
2266
+ return 'AddSpectatorsAction(spectators=' + toString(this.c9j_1) + ')';
2267
2267
  };
2268
2268
  protoOf(AddSpectatorsAction).hashCode = function () {
2269
- return hashCode(this.z9i_1);
2269
+ return hashCode(this.c9j_1);
2270
2270
  };
2271
2271
  protoOf(AddSpectatorsAction).equals = function (other) {
2272
2272
  if (this === other)
@@ -2274,18 +2274,18 @@
2274
2274
  if (!(other instanceof AddSpectatorsAction))
2275
2275
  return false;
2276
2276
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
2277
- if (!equals(this.z9i_1, tmp0_other_with_cast.z9i_1))
2277
+ if (!equals(this.c9j_1, tmp0_other_with_cast.c9j_1))
2278
2278
  return false;
2279
2279
  return true;
2280
2280
  };
2281
2281
  function RemoveSpectatorsAction(spectators) {
2282
- this.a9j_1 = spectators;
2282
+ this.d9j_1 = spectators;
2283
2283
  }
2284
2284
  protoOf(RemoveSpectatorsAction).toString = function () {
2285
- return 'RemoveSpectatorsAction(spectators=' + toString(this.a9j_1) + ')';
2285
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.d9j_1) + ')';
2286
2286
  };
2287
2287
  protoOf(RemoveSpectatorsAction).hashCode = function () {
2288
- return hashCode(this.a9j_1);
2288
+ return hashCode(this.d9j_1);
2289
2289
  };
2290
2290
  protoOf(RemoveSpectatorsAction).equals = function (other) {
2291
2291
  if (this === other)
@@ -2293,67 +2293,67 @@
2293
2293
  if (!(other instanceof RemoveSpectatorsAction))
2294
2294
  return false;
2295
2295
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
2296
- if (!equals(this.a9j_1, tmp0_other_with_cast.a9j_1))
2296
+ if (!equals(this.d9j_1, tmp0_other_with_cast.d9j_1))
2297
2297
  return false;
2298
2298
  return true;
2299
2299
  };
2300
2300
  function _get_asyncProvider__jbpyhw($this) {
2301
2301
  // Inline function 'kotlin.getValue' call
2302
- var this_0 = $this.g9j_1;
2302
+ var this_0 = $this.j9j_1;
2303
2303
  asyncProvider$factory_0();
2304
2304
  return this_0.u();
2305
2305
  }
2306
2306
  function _get_logger__rkp4sl_0($this) {
2307
2307
  // Inline function 'kotlin.getValue' call
2308
- var this_0 = $this.h9j_1;
2308
+ var this_0 = $this.k9j_1;
2309
2309
  logger$factory_2();
2310
2310
  return this_0.u();
2311
2311
  }
2312
2312
  function _get_playerConnectionInteractor__si6cxf_0($this) {
2313
2313
  // Inline function 'kotlin.getValue' call
2314
- var this_0 = $this.i9j_1;
2314
+ var this_0 = $this.l9j_1;
2315
2315
  playerConnectionInteractor$factory_2();
2316
2316
  return this_0.u();
2317
2317
  }
2318
2318
  function _get_lastCardInteractor__h6lq3w($this) {
2319
2319
  // Inline function 'kotlin.getValue' call
2320
- var this_0 = $this.j9j_1;
2320
+ var this_0 = $this.m9j_1;
2321
2321
  lastCardInteractor$factory_0();
2322
2322
  return this_0.u();
2323
2323
  }
2324
2324
  function _get_serverConfig__rk2g06($this) {
2325
2325
  // Inline function 'kotlin.getValue' call
2326
- var this_0 = $this.k9j_1;
2326
+ var this_0 = $this.n9j_1;
2327
2327
  serverConfig$factory_0();
2328
2328
  return this_0.u();
2329
2329
  }
2330
2330
  function _get_logicConfig__52ww9d($this) {
2331
2331
  // Inline function 'kotlin.getValue' call
2332
- var this_0 = $this.l9j_1;
2332
+ var this_0 = $this.o9j_1;
2333
2333
  logicConfig$factory_0();
2334
2334
  return this_0.u();
2335
2335
  }
2336
2336
  function _get_idsProvider__fnfajc($this) {
2337
2337
  // Inline function 'kotlin.getValue' call
2338
- var this_0 = $this.m9j_1;
2338
+ var this_0 = $this.p9j_1;
2339
2339
  idsProvider$factory_0();
2340
2340
  return this_0.u();
2341
2341
  }
2342
2342
  function _get_botConfig__cpaxzc($this) {
2343
2343
  // Inline function 'kotlin.getValue' call
2344
- var this_0 = $this.n9j_1;
2344
+ var this_0 = $this.q9j_1;
2345
2345
  botConfig$factory_0();
2346
2346
  return this_0.u();
2347
2347
  }
2348
2348
  function _get_scenePositionProvider__kn0n1n($this) {
2349
2349
  // Inline function 'kotlin.getValue' call
2350
- var this_0 = $this.o9j_1;
2350
+ var this_0 = $this.r9j_1;
2351
2351
  scenePositionProvider$factory_0();
2352
2352
  return this_0.u();
2353
2353
  }
2354
2354
  function _get_toClientEventsObserver__6rp51y_0($this) {
2355
2355
  // Inline function 'kotlin.getValue' call
2356
- var this_0 = $this.p9j_1;
2356
+ var this_0 = $this.s9j_1;
2357
2357
  toClientEventsObserver$factory_2();
2358
2358
  return this_0.u();
2359
2359
  }
@@ -2366,77 +2366,77 @@
2366
2366
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
2367
2367
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
2368
2368
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
2369
- this.b9j_1 = validationStoreContract;
2370
- this.c9j_1 = timersStoreContract;
2371
- this.d9j_1 = botGameStoreContract;
2372
- this.e9j_1 = gameMechanicStoreContract;
2373
- this.f9j_1 = fileLoggerStoreContract;
2369
+ this.e9j_1 = validationStoreContract;
2370
+ this.f9j_1 = timersStoreContract;
2371
+ this.g9j_1 = botGameStoreContract;
2372
+ this.h9j_1 = gameMechanicStoreContract;
2373
+ this.i9j_1 = fileLoggerStoreContract;
2374
2374
  var tmp = this;
2375
2375
  // Inline function 'org.kodein.di.instance' call
2376
2376
  // Inline function 'org.kodein.type.generic' call
2377
2377
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
2378
2378
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2379
- tmp.g9j_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2379
+ tmp.j9j_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2380
2380
  var tmp_1 = this;
2381
2381
  // Inline function 'org.kodein.di.instance' call
2382
2382
  // Inline function 'org.kodein.type.generic' call
2383
2383
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2384
2384
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2385
- tmp_1.h9j_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2385
+ tmp_1.k9j_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2386
2386
  var tmp_3 = this;
2387
2387
  // Inline function 'org.kodein.di.instance' call
2388
2388
  // Inline function 'org.kodein.type.generic' call
2389
2389
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2390
2390
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2391
- tmp_3.i9j_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2391
+ tmp_3.l9j_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2392
2392
  var tmp_5 = this;
2393
2393
  // Inline function 'org.kodein.di.instance' call
2394
2394
  // Inline function 'org.kodein.type.generic' call
2395
2395
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
2396
2396
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2397
- tmp_5.j9j_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2397
+ tmp_5.m9j_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2398
2398
  var tmp_7 = this;
2399
2399
  // Inline function 'org.kodein.di.instance' call
2400
2400
  // Inline function 'org.kodein.type.generic' call
2401
2401
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2402
2402
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2403
- tmp_7.k9j_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2403
+ tmp_7.n9j_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2404
2404
  var tmp_9 = this;
2405
2405
  // Inline function 'org.kodein.di.instance' call
2406
2406
  // Inline function 'org.kodein.type.generic' call
2407
2407
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
2408
2408
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2409
- tmp_9.l9j_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2409
+ tmp_9.o9j_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2410
2410
  var tmp_11 = this;
2411
2411
  // Inline function 'org.kodein.di.instance' call
2412
2412
  // Inline function 'org.kodein.type.generic' call
2413
2413
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2414
2414
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
2415
- tmp_11.m9j_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2415
+ tmp_11.p9j_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2416
2416
  var tmp_13 = this;
2417
2417
  // Inline function 'org.kodein.di.instance' call
2418
2418
  // Inline function 'org.kodein.type.generic' call
2419
2419
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
2420
2420
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2421
- tmp_13.n9j_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2421
+ tmp_13.q9j_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2422
2422
  var tmp_15 = this;
2423
2423
  // Inline function 'org.kodein.di.instance' call
2424
2424
  // Inline function 'org.kodein.type.generic' call
2425
2425
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
2426
2426
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
2427
- tmp_15.o9j_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2427
+ tmp_15.r9j_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2428
2428
  var tmp_17 = this;
2429
2429
  // Inline function 'org.kodein.di.instance' call
2430
2430
  // Inline function 'org.kodein.type.generic' call
2431
2431
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2432
2432
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2433
- tmp_17.p9j_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2433
+ tmp_17.s9j_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2434
2434
  }
2435
- protoOf(ServerGameStoreContract).o8t = function () {
2436
- return plus(plus(plus(plus(plus(this.b9j_1.o8t(), this.c9j_1.o8t()), this.d9j_1.o8t()), this.e9j_1.o8t()), this.f9j_1.o8t()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2435
+ protoOf(ServerGameStoreContract).r8t = function () {
2436
+ return plus(plus(plus(plus(plus(this.e9j_1.r8t(), this.f9j_1.r8t()), this.g9j_1.r8t()), this.h9j_1.r8t()), this.i9j_1.r8t()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2437
2437
  };
2438
- protoOf(ServerGameStoreContract).p8t = function () {
2439
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.b9j_1.p8t(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.c9j_1.p8t()), this.d9j_1.p8t()), this.e9j_1.p8t()), this.f9j_1.p8t()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).h8v(), finishingGameWhenCantStartNewMiddleware()]));
2438
+ protoOf(ServerGameStoreContract).s8t = function () {
2439
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.e9j_1.s8t(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.f9j_1.s8t()), this.g9j_1.s8t()), this.h9j_1.s8t()), this.i9j_1.s8t()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).k8v(), finishingGameWhenCantStartNewMiddleware()]));
2440
2440
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
2441
2441
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
2442
2442
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -2566,7 +2566,7 @@
2566
2566
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
2567
2567
  next(action_0);
2568
2568
  var state = store.state;
2569
- if (!get_serverState_0(state).s9f_1.t9f_1 && action_0.isGameFinished) {
2569
+ if (!get_serverState_0(state).v9f_1.w9f_1 && action_0.isGameFinished) {
2570
2570
  store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.e6m_1));
2571
2571
  }
2572
2572
  };
@@ -2579,7 +2579,7 @@
2579
2579
  };
2580
2580
  }
2581
2581
  function _no_name_provided__qut3iv_0(this$0) {
2582
- this.s9j_1 = this$0;
2582
+ this.v9j_1 = this$0;
2583
2583
  }
2584
2584
  protoOf(_no_name_provided__qut3iv_0).j6f = function (action) {
2585
2585
  return action instanceof MechanicAction;
@@ -2594,11 +2594,11 @@
2594
2594
  var tmp;
2595
2595
  if (action_0 instanceof StartGameMechanicAction) {
2596
2596
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2597
- var this_0 = this.s9j_1;
2598
- var tableId = action_0.f8q_1;
2599
- var gameCreatorPlayerId = action_0.h8q_1;
2597
+ var this_0 = this.v9j_1;
2598
+ var tableId = action_0.i8q_1;
2599
+ var gameCreatorPlayerId = action_0.k8q_1;
2600
2600
  // Inline function 'kotlin.collections.map' call
2601
- var this_1 = action_0.i8q_1;
2601
+ var this_1 = action_0.l8q_1;
2602
2602
  // Inline function 'kotlin.collections.mapTo' call
2603
2603
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
2604
2604
  var tmp0_iterator = this_1.j();
@@ -2639,7 +2639,7 @@
2639
2639
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2640
2640
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2641
2641
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2642
- var tmp0_aid = this_0.r9j_1.m6d();
2642
+ var tmp0_aid = this_0.u9j_1.m6d();
2643
2643
  // Inline function 'kotlin.collections.map' call
2644
2644
  // Inline function 'kotlin.collections.mapTo' call
2645
2645
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -2664,17 +2664,17 @@
2664
2664
  } else {
2665
2665
  if (action_0 instanceof StartNewGameMechanicAction) {
2666
2666
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2667
- var this_2 = this.s9j_1;
2667
+ var this_2 = this.v9j_1;
2668
2668
  var table = state.g6n();
2669
2669
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2670
- var sendToPlayer_0 = new RoomActionPayload(this_2.r9j_1.m6d(), table.id, null);
2670
+ var sendToPlayer_0 = new RoomActionPayload(this_2.u9j_1.m6d(), table.id, null);
2671
2671
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
2672
2672
  tmp = listOfNotNull(tmp$ret$18);
2673
2673
  } else {
2674
2674
  if (action_0 instanceof ContinueGameMechanicAction) {
2675
2675
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2676
- var this_3 = this.s9j_1;
2677
- var tableId_0 = action_0.l8q_1.id;
2676
+ var this_3 = this.v9j_1;
2677
+ var tableId_0 = action_0.o8q_1.id;
2678
2678
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
2679
2679
  // Inline function 'kotlin.collections.map' call
2680
2680
  var this_4 = action_0.users;
@@ -2718,7 +2718,7 @@
2718
2718
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2719
2719
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2720
2720
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2721
- var tmp0_aid_0 = this_3.r9j_1.m6d();
2721
+ var tmp0_aid_0 = this_3.u9j_1.m6d();
2722
2722
  // Inline function 'kotlin.collections.map' call
2723
2723
  // Inline function 'kotlin.collections.mapTo' call
2724
2724
  var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
@@ -2743,43 +2743,43 @@
2743
2743
  } else {
2744
2744
  if (action_0 instanceof FinishingGameMechanicAction) {
2745
2745
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2746
- var this_5 = this.s9j_1;
2746
+ var this_5 = this.v9j_1;
2747
2747
  var table_0 = state.g6n();
2748
2748
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2749
- var sendToPlayer_2 = new RoomActionPayload(this_5.r9j_1.m6d(), table_0.id, null);
2749
+ var sendToPlayer_2 = new RoomActionPayload(this_5.u9j_1.m6d(), table_0.id, null);
2750
2750
  var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
2751
2751
  tmp = listOfNotNull(tmp$ret$38);
2752
2752
  } else {
2753
2753
  if (action_0 instanceof FinishGameMechanicAction) {
2754
2754
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2755
- var this_6 = this.s9j_1;
2755
+ var this_6 = this.v9j_1;
2756
2756
  var table_1 = state.g6n();
2757
2757
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2758
- var sendToPlayer_3 = new RoomActionPayload(this_6.r9j_1.m6d(), table_1.id, null);
2758
+ var sendToPlayer_3 = new RoomActionPayload(this_6.u9j_1.m6d(), table_1.id, null);
2759
2759
  var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
2760
2760
  tmp = listOfNotNull(tmp$ret$40);
2761
2761
  } else {
2762
2762
  if (action_0 instanceof RestartGameMechanicAction) {
2763
2763
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2764
- var this_7 = this.s9j_1;
2764
+ var this_7 = this.v9j_1;
2765
2765
  var table_2 = state.g6n();
2766
2766
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2767
- var sendToPlayer_4 = new RoomActionPayload(this_7.r9j_1.m6d(), table_2.id, null);
2767
+ var sendToPlayer_4 = new RoomActionPayload(this_7.u9j_1.m6d(), table_2.id, null);
2768
2768
  var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
2769
2769
  tmp = listOfNotNull(tmp$ret$42);
2770
2770
  } else {
2771
2771
  if (action_0 instanceof ErrorAction) {
2772
2772
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2773
- var this_8 = this.s9j_1;
2773
+ var this_8 = this.v9j_1;
2774
2774
  var table_3 = state.g6n();
2775
2775
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2776
- var sendToPlayer_5 = new RoomActionPayload(this_8.r9j_1.m6d(), table_3.id, null);
2776
+ var sendToPlayer_5 = new RoomActionPayload(this_8.u9j_1.m6d(), table_3.id, null);
2777
2777
  var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
2778
2778
  tmp = listOfNotNull(tmp$ret$44);
2779
2779
  } else {
2780
2780
  if (action_0 instanceof SceneMechanicAction) {
2781
2781
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2782
- var this_9 = this.s9j_1;
2782
+ var this_9 = this.v9j_1;
2783
2783
  var table_4 = state.g6n();
2784
2784
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2785
2785
  var tableId_1 = table_4.id;
@@ -2816,7 +2816,7 @@
2816
2816
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2817
2817
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2818
2818
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2819
- var tmp0_aid_1 = this_9.r9j_1.m6d();
2819
+ var tmp0_aid_1 = this_9.u9j_1.m6d();
2820
2820
  // Inline function 'kotlin.collections.map' call
2821
2821
  // Inline function 'kotlin.collections.mapTo' call
2822
2822
  var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -2841,7 +2841,7 @@
2841
2841
  } else {
2842
2842
  if (action_0 instanceof SceneActMechanicAction) {
2843
2843
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2844
- var this_10 = this.s9j_1;
2844
+ var this_10 = this.v9j_1;
2845
2845
  var table_5 = state.g6n();
2846
2846
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2847
2847
  var tableId_2 = table_5.id;
@@ -2878,7 +2878,7 @@
2878
2878
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2879
2879
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2880
2880
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2881
- var tmp0_aid_2 = this_10.r9j_1.m6d();
2881
+ var tmp0_aid_2 = this_10.u9j_1.m6d();
2882
2882
  // Inline function 'kotlin.collections.map' call
2883
2883
  // Inline function 'kotlin.collections.mapTo' call
2884
2884
  var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -2903,7 +2903,7 @@
2903
2903
  } else {
2904
2904
  if (action_0 instanceof TeamsDataMechanicAction) {
2905
2905
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2906
- var this_11 = this.s9j_1;
2906
+ var this_11 = this.v9j_1;
2907
2907
  var table_6 = state.g6n();
2908
2908
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2909
2909
  var tableId_3 = table_6.id;
@@ -2940,7 +2940,7 @@
2940
2940
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2941
2941
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2942
2942
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2943
- var tmp0_aid_3 = this_11.r9j_1.m6d();
2943
+ var tmp0_aid_3 = this_11.u9j_1.m6d();
2944
2944
  // Inline function 'kotlin.collections.map' call
2945
2945
  // Inline function 'kotlin.collections.mapTo' call
2946
2946
  var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -2953,7 +2953,7 @@
2953
2953
  }
2954
2954
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
2955
2955
  var tmp_0;
2956
- if (this.s9j_1.q9j_1.supportBackwardActions && getPlayer(state.g6n().players, sendToPlayer_8.k79_1).z6s_1.d6t_1) {
2956
+ if (this.v9j_1.t9j_1.supportBackwardActions && getPlayer(state.g6n().players, sendToPlayer_8.u79_1).a6t_1.e6t_1) {
2957
2957
  tmp_0 = null;
2958
2958
  } else {
2959
2959
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -2971,79 +2971,79 @@
2971
2971
  } else {
2972
2972
  if (action_0 instanceof PlayerReadyMechanicAction) {
2973
2973
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2974
- var this_12 = this.s9j_1;
2974
+ var this_12 = this.v9j_1;
2975
2975
  var table_7 = state.g6n();
2976
- var exceptPlayerId = this.s9j_1.q9j_1.supportBackwardActions ? action_0.f8r_1 : null;
2976
+ var exceptPlayerId = this.v9j_1.t9j_1.supportBackwardActions ? action_0.i8r_1 : null;
2977
2977
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2978
- var sendToPlayer_9 = new RoomActionPayload(this_12.r9j_1.m6d(), table_7.id, exceptPlayerId);
2978
+ var sendToPlayer_9 = new RoomActionPayload(this_12.u9j_1.m6d(), table_7.id, exceptPlayerId);
2979
2979
  var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
2980
2980
  tmp = listOfNotNull(tmp$ret$94);
2981
2981
  } else {
2982
2982
  if (action_0 instanceof SuitChoiceMechanicAction) {
2983
2983
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2984
- var this_13 = this.s9j_1;
2984
+ var this_13 = this.v9j_1;
2985
2985
  var table_8 = state.g6n();
2986
- var exceptPlayerId_0 = this.s9j_1.q9j_1.supportBackwardActions ? action_0.d8m_1 : null;
2986
+ var exceptPlayerId_0 = this.v9j_1.t9j_1.supportBackwardActions ? action_0.g8m_1 : null;
2987
2987
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2988
- var sendToPlayer_10 = new RoomActionPayload(this_13.r9j_1.m6d(), table_8.id, exceptPlayerId_0);
2988
+ var sendToPlayer_10 = new RoomActionPayload(this_13.u9j_1.m6d(), table_8.id, exceptPlayerId_0);
2989
2989
  var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
2990
2990
  tmp = listOfNotNull(tmp$ret$96);
2991
2991
  } else {
2992
2992
  if (action_0 instanceof TrumpMechanicAction) {
2993
2993
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2994
- var this_14 = this.s9j_1;
2994
+ var this_14 = this.v9j_1;
2995
2995
  var table_9 = state.g6n();
2996
2996
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2997
- var sendToPlayer_11 = new RoomActionPayload(this_14.r9j_1.m6d(), table_9.id, null);
2997
+ var sendToPlayer_11 = new RoomActionPayload(this_14.u9j_1.m6d(), table_9.id, null);
2998
2998
  var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
2999
2999
  tmp = listOfNotNull(tmp$ret$98);
3000
3000
  } else {
3001
3001
  if (action_0 instanceof CombinationChoiceMechanicAction) {
3002
3002
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3003
- var this_15 = this.s9j_1;
3003
+ var this_15 = this.v9j_1;
3004
3004
  var table_10 = state.g6n();
3005
- var exceptPlayerId_1 = this.s9j_1.q9j_1.supportBackwardActions ? action_0.l8r_1 : null;
3005
+ var exceptPlayerId_1 = this.v9j_1.t9j_1.supportBackwardActions ? action_0.o8r_1 : null;
3006
3006
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3007
- var sendToPlayer_12 = new RoomActionPayload(this_15.r9j_1.m6d(), table_10.id, exceptPlayerId_1);
3007
+ var sendToPlayer_12 = new RoomActionPayload(this_15.u9j_1.m6d(), table_10.id, exceptPlayerId_1);
3008
3008
  var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
3009
3009
  tmp = listOfNotNull(tmp$ret$100);
3010
3010
  } else {
3011
3011
  if (action_0 instanceof PutCardMechanicAction) {
3012
3012
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3013
- var this_16 = this.s9j_1;
3013
+ var this_16 = this.v9j_1;
3014
3014
  var table_11 = state.g6n();
3015
- var exceptPlayerId_2 = this.s9j_1.q9j_1.supportBackwardActions ? action_0.i8m_1 : null;
3015
+ var exceptPlayerId_2 = this.v9j_1.t9j_1.supportBackwardActions ? action_0.l8m_1 : null;
3016
3016
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3017
- var sendToPlayer_13 = new RoomActionPayload(this_16.r9j_1.m6d(), table_11.id, exceptPlayerId_2);
3017
+ var sendToPlayer_13 = new RoomActionPayload(this_16.u9j_1.m6d(), table_11.id, exceptPlayerId_2);
3018
3018
  var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
3019
3019
  tmp = listOfNotNull(tmp$ret$102);
3020
3020
  } else {
3021
3021
  if (action_0 instanceof PickUpBribeMechanicAction) {
3022
3022
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3023
- var this_17 = this.s9j_1;
3023
+ var this_17 = this.v9j_1;
3024
3024
  var table_12 = state.g6n();
3025
3025
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3026
- var sendToPlayer_14 = new RoomActionPayload(this_17.r9j_1.m6d(), table_12.id, null);
3026
+ var sendToPlayer_14 = new RoomActionPayload(this_17.u9j_1.m6d(), table_12.id, null);
3027
3027
  var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
3028
3028
  tmp = listOfNotNull(tmp$ret$104);
3029
3029
  } else {
3030
3030
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
3031
3031
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3032
- var this_18 = this.s9j_1;
3032
+ var this_18 = this.v9j_1;
3033
3033
  var table_13 = state.g6n();
3034
3034
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3035
- var sendToPlayer_15 = new RoomActionPayload(this_18.r9j_1.m6d(), table_13.id, null);
3035
+ var sendToPlayer_15 = new RoomActionPayload(this_18.u9j_1.m6d(), table_13.id, null);
3036
3036
  var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
3037
3037
  tmp = listOfNotNull(tmp$ret$106);
3038
3038
  } else {
3039
3039
  if (action_0 instanceof MessageMechanicAction) {
3040
- var message = action_0.p8r_1;
3040
+ var message = action_0.s8r_1;
3041
3041
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3042
- var this_19 = this.s9j_1;
3042
+ var this_19 = this.v9j_1;
3043
3043
  var table_14 = state.g6n();
3044
3044
  var tmp_1;
3045
3045
  var tmp_2;
3046
- if (this.s9j_1.q9j_1.supportBackwardActions) {
3046
+ if (this.v9j_1.t9j_1.supportBackwardActions) {
3047
3047
  tmp_2 = isInterface(message, UserMessage);
3048
3048
  } else {
3049
3049
  tmp_2 = false;
@@ -3055,17 +3055,17 @@
3055
3055
  }
3056
3056
  var exceptPlayerId_3 = tmp_1;
3057
3057
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3058
- var sendToPlayer_16 = new RoomActionPayload(this_19.r9j_1.m6d(), table_14.id, exceptPlayerId_3);
3058
+ var sendToPlayer_16 = new RoomActionPayload(this_19.u9j_1.m6d(), table_14.id, exceptPlayerId_3);
3059
3059
  var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
3060
3060
  tmp = listOfNotNull(tmp$ret$108);
3061
3061
  } else {
3062
3062
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
3063
3063
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3064
- var this_20 = this.s9j_1;
3064
+ var this_20 = this.v9j_1;
3065
3065
  var table_15 = state.g6n();
3066
3066
  var exceptPlayerId_4 = action_0.playerId;
3067
3067
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3068
- var sendToPlayer_17 = new RoomActionPayload(this_20.r9j_1.m6d(), table_15.id, exceptPlayerId_4);
3068
+ var sendToPlayer_17 = new RoomActionPayload(this_20.u9j_1.m6d(), table_15.id, exceptPlayerId_4);
3069
3069
  var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
3070
3070
  tmp = listOfNotNull(tmp$ret$110);
3071
3071
  } else {
@@ -3103,10 +3103,10 @@
3103
3103
  return this.a6h(store, next, action);
3104
3104
  };
3105
3105
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
3106
- this.q9j_1 = logicConfig;
3107
- this.r9j_1 = idsProvider;
3106
+ this.t9j_1 = logicConfig;
3107
+ this.u9j_1 = idsProvider;
3108
3108
  }
3109
- protoOf(ServerMapMechanicToClientActionMiddleware).h8v = function () {
3109
+ protoOf(ServerMapMechanicToClientActionMiddleware).k8v = function () {
3110
3110
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
3111
3111
  return new _no_name_provided__qut3iv_0(this);
3112
3112
  };
@@ -3115,8 +3115,8 @@
3115
3115
  return new _no_name_provided__qut3iv_1(asyncProvider, provider);
3116
3116
  }
3117
3117
  function serverSendEventsToClientsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
3118
- this.b9k_1 = $provider;
3119
- this.c9k_1 = $action;
3118
+ this.e9k_1 = $provider;
3119
+ this.f9k_1 = $action;
3120
3120
  CoroutineImpl.call(this, resultContinuation);
3121
3121
  }
3122
3122
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -3137,7 +3137,7 @@
3137
3137
  case 0:
3138
3138
  this.f9_1 = 2;
3139
3139
  this.e9_1 = 1;
3140
- suspendResult = this.b9k_1.m9g(this.c9k_1, this);
3140
+ suspendResult = this.e9k_1.p9g(this.f9k_1, this);
3141
3141
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3142
3142
  return suspendResult;
3143
3143
  }
@@ -3160,8 +3160,8 @@
3160
3160
  while (true);
3161
3161
  };
3162
3162
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).i1d = function ($this$launchDefault, completion) {
3163
- var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.b9k_1, this.c9k_1, completion);
3164
- i.d9k_1 = $this$launchDefault;
3163
+ var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.e9k_1, this.f9k_1, completion);
3164
+ i.g9k_1 = $this$launchDefault;
3165
3165
  return i;
3166
3166
  };
3167
3167
  function serverSendEventsToClientsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -3173,8 +3173,8 @@
3173
3173
  return l;
3174
3174
  }
3175
3175
  function _no_name_provided__qut3iv_1($asyncProvider, $provider) {
3176
- this.e9k_1 = $asyncProvider;
3177
- this.f9k_1 = $provider;
3176
+ this.h9k_1 = $asyncProvider;
3177
+ this.i9k_1 = $provider;
3178
3178
  }
3179
3179
  protoOf(_no_name_provided__qut3iv_1).j6f = function (action) {
3180
3180
  return action instanceof ToClientAction;
@@ -3182,7 +3182,7 @@
3182
3182
  protoOf(_no_name_provided__qut3iv_1).a6h = function (store, next, action) {
3183
3183
  // Inline function 'games.jass.logic.server.redux.middlewares.client.serverSendEventsToClientsMiddleware.<anonymous>' call
3184
3184
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
3185
- this.e9k_1.j6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.f9k_1, action_0, null));
3185
+ this.h9k_1.j6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.i9k_1, action_0, null));
3186
3186
  next(action_0);
3187
3187
  };
3188
3188
  protoOf(_no_name_provided__qut3iv_1).i6f = function (store, next, action) {
@@ -3197,13 +3197,13 @@
3197
3197
  protoOf(_no_name_provided__qut3iv_2).j6f = function (action) {
3198
3198
  return action instanceof UpdateServerConfigAction;
3199
3199
  };
3200
- protoOf(_no_name_provided__qut3iv_2).c92 = function (state, action) {
3200
+ protoOf(_no_name_provided__qut3iv_2).f92 = function (state, action) {
3201
3201
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
3202
3202
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
3203
- return state.g8p(VOID, get_serverState_0(state).g9k(action_0.y9i_1));
3203
+ return state.j8p(VOID, get_serverState_0(state).j9k(action_0.b9j_1));
3204
3204
  };
3205
3205
  protoOf(_no_name_provided__qut3iv_2).b6h = function (state, action) {
3206
- return this.c92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3206
+ return this.f92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3207
3207
  };
3208
3208
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
3209
3209
  return function (it) {
@@ -3216,7 +3216,7 @@
3216
3216
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
3217
3217
  // Inline function 'kotlin.time.Companion.milliseconds' call
3218
3218
  Companion_getInstance();
3219
- var this_0 = $action.e8q_1.timeoutTimeMillis;
3219
+ var this_0 = $action.h8q_1.timeoutTimeMillis;
3220
3220
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
3221
3221
  tmp_0 = tmp_1.g68(tmp_2, tmp$ret$0);
3222
3222
  }
@@ -3225,47 +3225,47 @@
3225
3225
  }
3226
3226
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
3227
3227
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
3228
- this.j9k_1 = logger;
3228
+ this.m9k_1 = logger;
3229
3229
  }
3230
- protoOf(ServerMechanicLifecycleReducer).o93 = function (state, action) {
3230
+ protoOf(ServerMechanicLifecycleReducer).r93 = function (state, action) {
3231
3231
  var serverState = get_serverStateOrNull(state.f6m_1);
3232
3232
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3233
- var tmp0_$this = this.p93_1;
3234
- var tmp1_tableId = action.f8q_1;
3235
- var tmp2_gameId = action.f8q_1;
3236
- var tmp3_version = action.g8q_1;
3237
- var tmp4_config = action.e8q_1;
3238
- var tmp5_users = action.i8q_1;
3233
+ var tmp0_$this = this.s93_1;
3234
+ var tmp1_tableId = action.i8q_1;
3235
+ var tmp2_gameId = action.i8q_1;
3236
+ var tmp3_version = action.j8q_1;
3237
+ var tmp4_config = action.h8q_1;
3238
+ var tmp5_users = action.l8q_1;
3239
3239
  var tmp6_spectators = action.spectators;
3240
- var tmp7_gameCreatorPlayerId = action.h8q_1;
3241
- var tmp9_tableOrNull = tmp0_$this.u94(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3240
+ var tmp7_gameCreatorPlayerId = action.k8q_1;
3241
+ var tmp9_tableOrNull = tmp0_$this.x94(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3242
3242
  var tmp;
3243
3243
  if (serverState == null) {
3244
- this.j9k_1.w(VOID, 'ServerPayload is not onStart');
3245
- tmp = Companion_instance_9.i9g();
3244
+ this.m9k_1.w(VOID, 'ServerPayload is not onStart');
3245
+ tmp = Companion_instance_9.l9g();
3246
3246
  } else {
3247
3247
  tmp = serverState;
3248
3248
  }
3249
3249
  var tmp10_payload = tmp;
3250
- return state.g8p(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3250
+ return state.j8p(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3251
3251
  };
3252
- protoOf(ServerMechanicLifecycleReducer).n93 = function (state, action) {
3253
- this.q93_1.r5n(action.previousGameId);
3252
+ protoOf(ServerMechanicLifecycleReducer).q93 = function (state, action) {
3253
+ this.t93_1.r5n(action.previousGameId);
3254
3254
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3255
- var tmp1_tableOrNull = this.p93_1.v94(state.g6n(), action.gameId);
3256
- return state.g8p(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3255
+ var tmp1_tableOrNull = this.s93_1.y94(state.g6n(), action.gameId);
3256
+ return state.j8p(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3257
3257
  };
3258
3258
  function spectatorsReducer(logger) {
3259
3259
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
3260
3260
  return new _no_name_provided__qut3iv_3(logger);
3261
3261
  }
3262
3262
  function _no_name_provided__qut3iv_3($logger) {
3263
- this.k9k_1 = $logger;
3263
+ this.n9k_1 = $logger;
3264
3264
  }
3265
3265
  protoOf(_no_name_provided__qut3iv_3).j6f = function (action) {
3266
3266
  return isInterface(action, SpectatorsAction);
3267
3267
  };
3268
- protoOf(_no_name_provided__qut3iv_3).c92 = function (state, action) {
3268
+ protoOf(_no_name_provided__qut3iv_3).f92 = function (state, action) {
3269
3269
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
3270
3270
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
3271
3271
  var table = state.g6n();
@@ -3273,7 +3273,7 @@
3273
3273
  if (action_0 instanceof AddSpectatorsAction) {
3274
3274
  // Inline function 'kotlin.collections.mapNotNull' call
3275
3275
  // Inline function 'kotlin.collections.mapNotNullTo' call
3276
- var this_0 = action_0.z9i_1;
3276
+ var this_0 = action_0.c9j_1;
3277
3277
  var destination = ArrayList_init_$Create$_0();
3278
3278
  // Inline function 'kotlin.collections.forEach' call
3279
3279
  var tmp0_iterator = this_0.j();
@@ -3295,10 +3295,10 @@
3295
3295
  var tmp_0;
3296
3296
  // Inline function 'kotlin.collections.isNotEmpty' call
3297
3297
  if (!sameSpectators.p()) {
3298
- this.k9k_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3298
+ this.n9k_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3299
3299
  // Inline function 'kotlin.collections.filterNot' call
3300
3300
  // Inline function 'kotlin.collections.filterNotTo' call
3301
- var this_1 = action_0.z9i_1;
3301
+ var this_1 = action_0.c9j_1;
3302
3302
  var destination_0 = ArrayList_init_$Create$_0();
3303
3303
  var tmp0_iterator_0 = this_1.j();
3304
3304
  while (tmp0_iterator_0.k()) {
@@ -3334,7 +3334,7 @@
3334
3334
  }
3335
3335
  tmp_0 = destination_0;
3336
3336
  } else {
3337
- tmp_0 = action_0.z9i_1;
3337
+ tmp_0 = action_0.c9j_1;
3338
3338
  }
3339
3339
  var this_2 = tmp_0;
3340
3340
  // Inline function 'kotlin.collections.mapTo' call
@@ -3347,12 +3347,12 @@
3347
3347
  destination_1.e(tmp$ret$10);
3348
3348
  }
3349
3349
  var spectatorsToAdd = toSet(destination_1);
3350
- tmp = state.g8p(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3350
+ tmp = state.j8p(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3351
3351
  } else {
3352
3352
  if (action_0 instanceof RemoveSpectatorsAction) {
3353
3353
  // Inline function 'kotlin.collections.mapNotNull' call
3354
3354
  // Inline function 'kotlin.collections.mapNotNullTo' call
3355
- var this_3 = action_0.a9j_1;
3355
+ var this_3 = action_0.d9j_1;
3356
3356
  var destination_2 = ArrayList_init_$Create$_0();
3357
3357
  // Inline function 'kotlin.collections.forEach' call
3358
3358
  var tmp0_iterator_3 = this_3.j();
@@ -3373,10 +3373,10 @@
3373
3373
  var tmp_2;
3374
3374
  // Inline function 'kotlin.collections.isNotEmpty' call
3375
3375
  if (!sameSpectators_0.p()) {
3376
- this.k9k_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3376
+ this.n9k_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3377
3377
  // Inline function 'kotlin.collections.filterNot' call
3378
3378
  // Inline function 'kotlin.collections.filterNotTo' call
3379
- var this_4 = action_0.a9j_1;
3379
+ var this_4 = action_0.d9j_1;
3380
3380
  var destination_3 = ArrayList_init_$Create$_0();
3381
3381
  var tmp0_iterator_4 = this_4.j();
3382
3382
  while (tmp0_iterator_4.k()) {
@@ -3412,7 +3412,7 @@
3412
3412
  }
3413
3413
  tmp_2 = destination_3;
3414
3414
  } else {
3415
- tmp_2 = action_0.a9j_1;
3415
+ tmp_2 = action_0.d9j_1;
3416
3416
  }
3417
3417
  var spectatorsToRemove = toSet(tmp_2);
3418
3418
  // Inline function 'kotlin.collections.filterNot' call
@@ -3451,7 +3451,7 @@
3451
3451
  destination_4.e(element_5);
3452
3452
  }
3453
3453
  }
3454
- tmp = state.g8p(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3454
+ tmp = state.j8p(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3455
3455
  } else {
3456
3456
  noWhenBranchMatchedException();
3457
3457
  }
@@ -3459,32 +3459,32 @@
3459
3459
  return tmp;
3460
3460
  };
3461
3461
  protoOf(_no_name_provided__qut3iv_3).b6h = function (state, action) {
3462
- return this.c92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3462
+ return this.f92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3463
3463
  };
3464
3464
  function Companion_1() {
3465
3465
  }
3466
- protoOf(Companion_1).l9k = function (config) {
3466
+ protoOf(Companion_1).o9k = function (config) {
3467
3467
  return new ServerState(config);
3468
3468
  };
3469
- protoOf(Companion_1).i9g = function (config, $super) {
3469
+ protoOf(Companion_1).l9g = function (config, $super) {
3470
3470
  config = config === VOID ? new ServerConfig(true) : config;
3471
- return $super === VOID ? this.l9k(config) : $super.l9k.call(this, config);
3471
+ return $super === VOID ? this.o9k(config) : $super.o9k.call(this, config);
3472
3472
  };
3473
3473
  var Companion_instance_9;
3474
3474
  function Companion_getInstance_2() {
3475
3475
  return Companion_instance_9;
3476
3476
  }
3477
3477
  function ServerState(config) {
3478
- this.s9f_1 = config;
3478
+ this.v9f_1 = config;
3479
3479
  }
3480
- protoOf(ServerState).g9k = function (config) {
3480
+ protoOf(ServerState).j9k = function (config) {
3481
3481
  return new ServerState(config);
3482
3482
  };
3483
3483
  protoOf(ServerState).toString = function () {
3484
- return 'ServerState(config=' + this.s9f_1.toString() + ')';
3484
+ return 'ServerState(config=' + this.v9f_1.toString() + ')';
3485
3485
  };
3486
3486
  protoOf(ServerState).hashCode = function () {
3487
- return this.s9f_1.hashCode();
3487
+ return this.v9f_1.hashCode();
3488
3488
  };
3489
3489
  protoOf(ServerState).equals = function (other) {
3490
3490
  if (this === other)
@@ -3492,7 +3492,7 @@
3492
3492
  if (!(other instanceof ServerState))
3493
3493
  return false;
3494
3494
  var tmp0_other_with_cast = other instanceof ServerState ? other : THROW_CCE();
3495
- if (!this.s9f_1.equals(tmp0_other_with_cast.s9f_1))
3495
+ if (!this.v9f_1.equals(tmp0_other_with_cast.v9f_1))
3496
3496
  return false;
3497
3497
  return true;
3498
3498
  };
@@ -3530,13 +3530,13 @@
3530
3530
  }
3531
3531
  function _get_controllerLogger__nbd727($this) {
3532
3532
  // Inline function 'kotlin.getValue' call
3533
- var this_0 = $this.u9k_1;
3533
+ var this_0 = $this.x9k_1;
3534
3534
  controllerLogger$factory();
3535
3535
  return this_0.u();
3536
3536
  }
3537
3537
  function _get_di__ndbzja($this) {
3538
3538
  // Inline function 'kotlin.getValue' call
3539
- var this_0 = $this.v9k_1;
3539
+ var this_0 = $this.y9k_1;
3540
3540
  di$factory();
3541
3541
  return this_0.u();
3542
3542
  }
@@ -3547,13 +3547,13 @@
3547
3547
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
3548
3548
  return function () {
3549
3549
  var tmp;
3550
- if (this$0.s9k_1 == null) {
3550
+ if (this$0.v9k_1 == null) {
3551
3551
  tmp = null;
3552
3552
  } else {
3553
3553
  // Inline function 'kotlin.let' call
3554
3554
  // Inline function 'kotlin.contracts.contract' call
3555
3555
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
3556
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.s9k_1)]));
3556
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.v9k_1)]));
3557
3557
  }
3558
3558
  var tmp1_elvis_lhs = tmp;
3559
3559
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -3581,7 +3581,7 @@
3581
3581
  tmp_0.h5y(tmp$ret$3);
3582
3582
  $this$DI.l5u(jsonModule());
3583
3583
  $this$DI.l5u(serverHelpersModule());
3584
- $this$DI.l5u(randomOrgModule(this$0.t9k_1));
3584
+ $this$DI.l5u(randomOrgModule(this$0.w9k_1));
3585
3585
  return Unit_instance;
3586
3586
  };
3587
3587
  }
@@ -3592,16 +3592,16 @@
3592
3592
  };
3593
3593
  }
3594
3594
  function _no_name_provided__qut3iv_4($item) {
3595
- this.b9l_1 = $item;
3595
+ this.e9l_1 = $item;
3596
3596
  }
3597
3597
  protoOf(_no_name_provided__qut3iv_4).j6f = function (action) {
3598
3598
  return isInterface(action, Action);
3599
3599
  };
3600
- protoOf(_no_name_provided__qut3iv_4).c92 = function (state, action) {
3601
- return this.b9l_1(state, isInterface(action, Action) ? action : THROW_CCE());
3600
+ protoOf(_no_name_provided__qut3iv_4).f92 = function (state, action) {
3601
+ return this.e9l_1(state, isInterface(action, Action) ? action : THROW_CCE());
3602
3602
  };
3603
3603
  protoOf(_no_name_provided__qut3iv_4).b6h = function (state, action) {
3604
- return this.c92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3604
+ return this.f92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3605
3605
  };
3606
3606
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
3607
3607
  return function ($this$singleton) {
@@ -3658,7 +3658,7 @@
3658
3658
  }
3659
3659
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
3660
3660
  return function (it) {
3661
- var tmp0_elvis_lhs = Companion_instance_4.x96(it);
3661
+ var tmp0_elvis_lhs = Companion_instance_4.a97(it);
3662
3662
  var tmp;
3663
3663
  if (tmp0_elvis_lhs == null) {
3664
3664
  var tmp1_safe_receiver = $gameServer.p67().e6m_1;
@@ -3671,7 +3671,7 @@
3671
3671
  }
3672
3672
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
3673
3673
  return function (it) {
3674
- var tmp0_elvis_lhs = Companion_instance_5.i95(it);
3674
+ var tmp0_elvis_lhs = Companion_instance_5.l95(it);
3675
3675
  var tmp;
3676
3676
  if (tmp0_elvis_lhs == null) {
3677
3677
  var tmp1_safe_receiver = $gameServer.p67().e6m_1;
@@ -3693,7 +3693,7 @@
3693
3693
  // Inline function 'kotlin.contracts.contract' call
3694
3694
  $this$DI.l5u(tmp0_safe_receiver);
3695
3695
  }
3696
- $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.t9k_1));
3696
+ $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.w9k_1));
3697
3697
  $this$DI.l5u(coreModule($coreConfig));
3698
3698
  $this$DI.l5u(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
3699
3699
  return Unit_instance;
@@ -3702,76 +3702,76 @@
3702
3702
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
3703
3703
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
3704
3704
  production = production === VOID ? true : production;
3705
- this.s9k_1 = loggerCallback;
3706
- this.t9k_1 = randomOrgConfig;
3705
+ this.v9k_1 = loggerCallback;
3706
+ this.w9k_1 = randomOrgConfig;
3707
3707
  AppEnvironment_getInstance().m6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
3708
3708
  var tmp = this;
3709
- tmp.u9k_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3709
+ tmp.x9k_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3710
3710
  var tmp_0 = this;
3711
- tmp_0.v9k_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3711
+ tmp_0.y9k_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3712
3712
  var tmp_1 = this;
3713
3713
  // Inline function 'org.kodein.di.instance' call
3714
3714
  var this_0 = _get_di__ndbzja(this);
3715
3715
  // Inline function 'org.kodein.type.generic' call
3716
3716
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
3717
3717
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3718
- tmp_1.w9k_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3718
+ tmp_1.z9k_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3719
3719
  var tmp_3 = this;
3720
3720
  // Inline function 'org.kodein.di.instance' call
3721
3721
  var this_1 = _get_di__ndbzja(this);
3722
3722
  // Inline function 'org.kodein.type.generic' call
3723
3723
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
3724
3724
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3725
- tmp_3.x9k_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3725
+ tmp_3.a9l_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3726
3726
  var tmp_5 = this;
3727
3727
  // Inline function 'org.kodein.di.instance' call
3728
3728
  var this_2 = _get_di__ndbzja(this);
3729
3729
  // Inline function 'org.kodein.type.generic' call
3730
3730
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
3731
3731
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3732
- tmp_5.y9k_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3732
+ tmp_5.b9l_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3733
3733
  var tmp_7 = this;
3734
3734
  // Inline function 'org.kodein.di.instance' call
3735
3735
  var this_3 = _get_di__ndbzja(this);
3736
3736
  // Inline function 'org.kodein.type.generic' call
3737
3737
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
3738
3738
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3739
- tmp_7.z9k_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3739
+ tmp_7.c9l_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3740
3740
  var tmp_9 = this;
3741
3741
  // Inline function 'org.kodein.di.instance' call
3742
3742
  var this_4 = _get_di__ndbzja(this);
3743
3743
  // Inline function 'org.kodein.type.generic' call
3744
3744
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3745
3745
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3746
- tmp_9.a9l_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3746
+ tmp_9.d9l_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3747
3747
  }
3748
- protoOf(GameServerEngineControllerImpl).m9k = function () {
3748
+ protoOf(GameServerEngineControllerImpl).p9k = function () {
3749
3749
  // Inline function 'kotlin.getValue' call
3750
- var this_0 = this.w9k_1;
3750
+ var this_0 = this.z9k_1;
3751
3751
  parser$factory_0();
3752
3752
  return this_0.u();
3753
3753
  };
3754
- protoOf(GameServerEngineControllerImpl).o9k = function () {
3754
+ protoOf(GameServerEngineControllerImpl).r9k = function () {
3755
3755
  // Inline function 'kotlin.getValue' call
3756
- var this_0 = this.x9k_1;
3756
+ var this_0 = this.a9l_1;
3757
3757
  helper$factory_0();
3758
3758
  return this_0.u();
3759
3759
  };
3760
- protoOf(GameServerEngineControllerImpl).p9k = function () {
3760
+ protoOf(GameServerEngineControllerImpl).s9k = function () {
3761
3761
  // Inline function 'kotlin.getValue' call
3762
- var this_0 = this.y9k_1;
3762
+ var this_0 = this.b9l_1;
3763
3763
  resources$factory_0();
3764
3764
  return this_0.u();
3765
3765
  };
3766
- protoOf(GameServerEngineControllerImpl).n9k = function () {
3766
+ protoOf(GameServerEngineControllerImpl).q9k = function () {
3767
3767
  // Inline function 'kotlin.getValue' call
3768
- var this_0 = this.z9k_1;
3768
+ var this_0 = this.c9l_1;
3769
3769
  test$factory_0();
3770
3770
  return this_0.u();
3771
3771
  };
3772
- protoOf(GameServerEngineControllerImpl).q9k = function () {
3772
+ protoOf(GameServerEngineControllerImpl).t9k = function () {
3773
3773
  // Inline function 'kotlin.getValue' call
3774
- var this_0 = this.a9l_1;
3774
+ var this_0 = this.d9l_1;
3775
3775
  randomPoolProvider$factory_0();
3776
3776
  return this_0.u();
3777
3777
  };
@@ -3781,7 +3781,7 @@
3781
3781
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
3782
3782
  return this.createGameEngineWithLogic();
3783
3783
  };
3784
- protoOf(GameServerEngineControllerImpl).r9k = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3784
+ protoOf(GameServerEngineControllerImpl).u9k = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3785
3785
  var combinedLogger = Companion_instance_6.qm();
3786
3786
  var tmp;
3787
3787
  if (coreConfig.fileLogsEnabled) {
@@ -3791,8 +3791,8 @@
3791
3791
  }
3792
3792
  var fileLoggerOutput = tmp;
3793
3793
  var tmp_0;
3794
- if (!(this.s9k_1 == null)) {
3795
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.s9k_1));
3794
+ if (!(this.v9k_1 == null)) {
3795
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.v9k_1));
3796
3796
  } else {
3797
3797
  tmp_0 = null;
3798
3798
  }
@@ -3835,12 +3835,12 @@
3835
3835
  var gameServer = tmp_1.v5v(tmp$ret$7, null);
3836
3836
  if (!(fileLoggerOutput == null)) {
3837
3837
  var tmp_3 = fileLoggerOutput;
3838
- tmp_3.m96_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3838
+ tmp_3.p96_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3839
3839
  combinedLogger.sm(fileLoggerOutput);
3840
3840
  }
3841
3841
  if (!(callbackWrapperLoggerOutput == null)) {
3842
3842
  var tmp_4 = callbackWrapperLoggerOutput;
3843
- tmp_4.k95_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3843
+ tmp_4.n95_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3844
3844
  combinedLogger.sm(callbackWrapperLoggerOutput);
3845
3845
  }
3846
3846
  return gameServer;
@@ -3909,13 +3909,13 @@
3909
3909
  }
3910
3910
  function _get_playerAnswerInteractor__msggz1($this) {
3911
3911
  // Inline function 'kotlin.getValue' call
3912
- var this_0 = $this.e9l_1;
3912
+ var this_0 = $this.h9l_1;
3913
3913
  playerAnswerInteractor$factory_0();
3914
3914
  return this_0.u();
3915
3915
  }
3916
3916
  function TestHelperImpl$di$lambda$lambda(this$0) {
3917
3917
  return function ($this$singleton) {
3918
- return this$0.c9l_1;
3918
+ return this$0.f9l_1;
3919
3919
  };
3920
3920
  }
3921
3921
  function TestHelperImpl$di$lambda(this$0) {
@@ -3944,20 +3944,20 @@
3944
3944
  return emptyMap();
3945
3945
  }
3946
3946
  function TestHelperImpl(logger) {
3947
- this.c9l_1 = logger;
3947
+ this.f9l_1 = logger;
3948
3948
  var tmp = this;
3949
3949
  var tmp_0 = Companion_instance_3;
3950
- tmp.d9l_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3950
+ tmp.g9l_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3951
3951
  var tmp_1 = this;
3952
3952
  // Inline function 'org.kodein.di.instance' call
3953
- var this_0 = this.d9l_1;
3953
+ var this_0 = this.g9l_1;
3954
3954
  // Inline function 'org.kodein.type.generic' call
3955
3955
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
3956
3956
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3957
- tmp_1.e9l_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3957
+ tmp_1.h9l_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3958
3958
  }
3959
3959
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
3960
- return _get_playerAnswerInteractor__msggz1(this).h8f(playerId, table, botConfig);
3960
+ return _get_playerAnswerInteractor__msggz1(this).k8f(playerId, table, botConfig);
3961
3961
  };
3962
3962
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
3963
3963
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -3965,7 +3965,7 @@
3965
3965
  var tmp$ret$0;
3966
3966
  $l$block_0: {
3967
3967
  // Inline function 'kotlin.collections.any' call
3968
- var this_0 = mechanicAction.u8s();
3968
+ var this_0 = mechanicAction.x8s();
3969
3969
  var tmp;
3970
3970
  if (isInterface(this_0, Collection)) {
3971
3971
  tmp = this_0.p();
@@ -3998,7 +3998,7 @@
3998
3998
  var tmp$ret$0;
3999
3999
  $l$block_0: {
4000
4000
  // Inline function 'kotlin.collections.any' call
4001
- var this_0 = action.u8s();
4001
+ var this_0 = action.x8s();
4002
4002
  var tmp;
4003
4003
  if (isInterface(this_0, Collection)) {
4004
4004
  tmp = this_0.p();
@@ -4101,19 +4101,19 @@
4101
4101
  });
4102
4102
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
4103
4103
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
4104
- return this.m9k();
4104
+ return this.p9k();
4105
4105
  });
4106
4106
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
4107
- return this.o9k();
4107
+ return this.r9k();
4108
4108
  });
4109
4109
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
4110
- return this.p9k();
4110
+ return this.s9k();
4111
4111
  });
4112
4112
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
4113
- return this.n9k();
4113
+ return this.q9k();
4114
4114
  });
4115
4115
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
4116
- return this.q9k();
4116
+ return this.t9k();
4117
4117
  });
4118
4118
  //endregion
4119
4119
  //region block: init