raspberry_games_server_game_logic 1.8.269 → 1.8.271

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -296,15 +296,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.j9g(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.m9g(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.k9g(newRid);
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+ return this.n9g(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.l9g(reason, roomId);
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+ return this.o9g(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -354,7 +354,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.r9k(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.u9k(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_4, VOID, VOID, VOID, [Reducer]);
@@ -363,17 +363,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.i98_1 = $subscriber;
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+ this.l98_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).k98 = function (it, $completion) {
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- var tmp = this.l98(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).n98 = function (it, $completion) {
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+ var tmp = this.o98(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9 = function (p1, $completion) {
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- return this.k98(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.n98(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -382,7 +382,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.i98_1(this.j98_1);
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+ this.l98_1(this.m98_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -393,31 +393,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).l98 = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.i98_1, completion);
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- i.j98_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).o98 = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.l98_1, completion);
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+ i.m98_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.k98(it, $completion);
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+ return i.n98(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
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- this.u98_1 = $subscriber;
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+ this.x98_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeWith$slambda$slambda).w98 = function (it, $completion) {
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- var tmp = this.x98(it, $completion);
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+ protoOf(GameServer$subscribeWith$slambda$slambda).z98 = function (it, $completion) {
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+ var tmp = this.a99(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).w9 = function (p1, $completion) {
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- return this.w98(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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+ return this.z98(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -426,7 +426,7 @@
426
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  var tmp = this.e9_1;
427
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.u98_1(this.v98_1);
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+ this.x98_1(this.y98_1);
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  return Unit_instance;
431
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -437,70 +437,70 @@
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  }
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  while (true);
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  };
440
- protoOf(GameServer$subscribeWith$slambda$slambda).x98 = function (it, completion) {
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- var i = new GameServer$subscribeWith$slambda$slambda(this.u98_1, completion);
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- i.v98_1 = it;
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+ protoOf(GameServer$subscribeWith$slambda$slambda).a99 = function (it, completion) {
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+ var i = new GameServer$subscribeWith$slambda$slambda(this.x98_1, completion);
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+ i.y98_1 = it;
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  return i;
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  };
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  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
447
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  var l = function (it, $completion) {
448
- return i.w98(it, $completion);
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+ return i.z98(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($it) {
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- this.y98_1 = $it;
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+ this.b99_1 = $it;
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  }
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  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).q66 = function () {
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- return this.y98_1;
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+ return this.b99_1;
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  };
459
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  function _get_logger__rkp4sl($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.b99_1;
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+ var this_0 = $this.e99_1;
462
462
  logger$factory_0();
463
463
  return this_0.u();
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  }
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  function _get_toClientEventsObserver__6rp51y($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.c99_1;
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+ var this_0 = $this.f99_1;
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  toClientEventsObserver$factory_0();
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  return this_0.u();
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  }
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  function _get_playerConnectionInteractor__si6cxf($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.d99_1;
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+ var this_0 = $this.g99_1;
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  playerConnectionInteractor$factory_0();
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  return this_0.u();
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  }
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  function _get_teamsLogicProvider__u10pm6($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.e99_1;
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+ var this_0 = $this.h99_1;
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  teamsLogicProvider$factory_0();
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  return this_0.u();
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  }
483
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  function _get_random__h29cgo($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.f99_1;
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+ var this_0 = $this.i99_1;
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  random$factory();
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  return this_0.u();
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  }
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  function Companion() {
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- this.h99_1 = 'GameEngine_API';
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+ this.k99_1 = 'GameEngine_API';
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  }
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  var Companion_instance_7;
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  function Companion_getInstance_0() {
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  return Companion_instance_7;
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  }
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  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
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- this.i99_1 = function_0;
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+ this.l99_1 = function_0;
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  }
499
499
  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
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- return this.i99_1(value, $completion);
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+ return this.l99_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
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- return this.i99_1;
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+ return this.l99_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
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  var tmp;
@@ -521,13 +521,13 @@
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  return hashCode(this.o3());
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  };
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  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
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- this.j99_1 = function_0;
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+ this.m99_1 = function_0;
525
525
  }
526
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
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- return this.j99_1(value, $completion);
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+ return this.m99_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
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- return this.j99_1;
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+ return this.m99_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
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  var tmp;
@@ -553,8 +553,8 @@
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  };
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  }
555
555
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
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- this.s99_1 = this$0;
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- this.t99_1 = $subscriber;
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+ this.v99_1 = this$0;
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+ this.w99_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
560
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  protoOf(GameServer$subscribeToClientAction$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -575,8 +575,8 @@
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  case 0:
576
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  this.f9_1 = 2;
577
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  this.e9_1 = 1;
578
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.s99_1).v99();
579
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.t99_1, null);
578
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.v99_1).y99();
579
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.w99_1, null);
580
580
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
581
581
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
582
582
  return suspendResult;
@@ -600,8 +600,8 @@
600
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  while (true);
601
601
  };
602
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  protoOf(GameServer$subscribeToClientAction$slambda).i1d = function ($this$launchDefault, completion) {
603
- var i = new GameServer$subscribeToClientAction$slambda(this.s99_1, this.t99_1, completion);
604
- i.u99_1 = $this$launchDefault;
603
+ var i = new GameServer$subscribeToClientAction$slambda(this.v99_1, this.w99_1, completion);
604
+ i.x99_1 = $this$launchDefault;
605
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  return i;
606
606
  };
607
607
  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -613,8 +613,8 @@
613
613
  return l;
614
614
  }
615
615
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
616
- this.e9a_1 = this$0;
617
- this.f9a_1 = $subscriber;
616
+ this.h9a_1 = this$0;
617
+ this.i9a_1 = $subscriber;
618
618
  CoroutineImpl.call(this, resultContinuation);
619
619
  }
620
620
  protoOf(GameServer$subscribeWith$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -635,8 +635,8 @@
635
635
  case 0:
636
636
  this.f9_1 = 2;
637
637
  this.e9_1 = 1;
638
- var tmp_0 = distinctUntilChanged(this.e9a_1.d6m());
639
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.f9a_1, null);
638
+ var tmp_0 = distinctUntilChanged(this.h9a_1.d6m());
639
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.i9a_1, null);
640
640
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
641
641
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
642
642
  return suspendResult;
@@ -660,8 +660,8 @@
660
660
  while (true);
661
661
  };
662
662
  protoOf(GameServer$subscribeWith$slambda).i1d = function ($this$launchDefault, completion) {
663
- var i = new GameServer$subscribeWith$slambda(this.e9a_1, this.f9a_1, completion);
664
- i.g9a_1 = $this$launchDefault;
663
+ var i = new GameServer$subscribeWith$slambda(this.h9a_1, this.i9a_1, completion);
664
+ i.j9a_1 = $this$launchDefault;
665
665
  return i;
666
666
  };
667
667
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -673,18 +673,18 @@
673
673
  return l;
674
674
  }
675
675
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
676
- this.p9a_1 = $action;
676
+ this.s9a_1 = $action;
677
677
  CoroutineImpl.call(this, resultContinuation);
678
678
  }
679
- protoOf(GameServer$fromClientEvent$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
680
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
679
+ protoOf(GameServer$fromClientEvent$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
680
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
681
681
  tmp.g9_1 = Unit_instance;
682
682
  tmp.h9_1 = null;
683
683
  return tmp.m9();
684
684
  };
685
685
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
686
686
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
687
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
687
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
688
688
  };
689
689
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
690
690
  var suspendResult = this.g9_1;
@@ -693,11 +693,11 @@
693
693
  var tmp = this.e9_1;
694
694
  if (tmp === 0) {
695
695
  this.f9_1 = 1;
696
- if (this.p9a_1 instanceof PlayerReadyFromClientAction)
697
- if (!get_isCreated(this.r9a_1.state)) {
696
+ if (this.s9a_1 instanceof PlayerReadyFromClientAction)
697
+ if (!get_isCreated(this.u9a_1.state)) {
698
698
  return Unit_instance;
699
699
  }
700
- this.r9a_1.dispatch(this.p9a_1);
700
+ this.u9a_1.dispatch(this.s9a_1);
701
701
  return Unit_instance;
702
702
  } else if (tmp === 1) {
703
703
  throw this.h9_1;
@@ -708,33 +708,33 @@
708
708
  }
709
709
  while (true);
710
710
  };
711
- protoOf(GameServer$fromClientEvent$slambda).t9a = function ($this$dispatchAsync, store, completion) {
712
- var i = new GameServer$fromClientEvent$slambda(this.p9a_1, completion);
713
- i.q9a_1 = $this$dispatchAsync;
714
- i.r9a_1 = store;
711
+ protoOf(GameServer$fromClientEvent$slambda).w9a = function ($this$dispatchAsync, store, completion) {
712
+ var i = new GameServer$fromClientEvent$slambda(this.s9a_1, completion);
713
+ i.t9a_1 = $this$dispatchAsync;
714
+ i.u9a_1 = store;
715
715
  return i;
716
716
  };
717
717
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
718
718
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
719
719
  var l = function ($this$dispatchAsync, store, $completion) {
720
- return i.s9a($this$dispatchAsync, store, $completion);
720
+ return i.v9a($this$dispatchAsync, store, $completion);
721
721
  };
722
722
  l.$arity = 2;
723
723
  return l;
724
724
  }
725
725
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
726
- this.c9b_1 = $playerId;
726
+ this.f9b_1 = $playerId;
727
727
  CoroutineImpl.call(this, resultContinuation);
728
728
  }
729
- protoOf(GameServer$playerLostConnection$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
730
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
729
+ protoOf(GameServer$playerLostConnection$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
730
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
731
731
  tmp.g9_1 = Unit_instance;
732
732
  tmp.h9_1 = null;
733
733
  return tmp.m9();
734
734
  };
735
735
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
736
736
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
737
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
737
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
738
738
  };
739
739
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
740
740
  var suspendResult = this.g9_1;
@@ -743,12 +743,12 @@
743
743
  var tmp = this.e9_1;
744
744
  if (tmp === 0) {
745
745
  this.f9_1 = 1;
746
- if (!get_isCreated(this.e9b_1.state)) {
746
+ if (!get_isCreated(this.h9b_1.state)) {
747
747
  return Unit_instance;
748
748
  }
749
- var tmp_0 = this.e9b_1.dispatch;
749
+ var tmp_0 = this.h9b_1.dispatch;
750
750
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
751
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9b_1));
751
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f9b_1));
752
752
  return Unit_instance;
753
753
  } else if (tmp === 1) {
754
754
  throw this.h9_1;
@@ -759,33 +759,33 @@
759
759
  }
760
760
  while (true);
761
761
  };
762
- protoOf(GameServer$playerLostConnection$slambda).t9a = function ($this$dispatchAsync, store, completion) {
763
- var i = new GameServer$playerLostConnection$slambda(this.c9b_1, completion);
764
- i.d9b_1 = $this$dispatchAsync;
765
- i.e9b_1 = store;
762
+ protoOf(GameServer$playerLostConnection$slambda).w9a = function ($this$dispatchAsync, store, completion) {
763
+ var i = new GameServer$playerLostConnection$slambda(this.f9b_1, completion);
764
+ i.g9b_1 = $this$dispatchAsync;
765
+ i.h9b_1 = store;
766
766
  return i;
767
767
  };
768
768
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
769
769
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
770
770
  var l = function ($this$dispatchAsync, store, $completion) {
771
- return i.s9a($this$dispatchAsync, store, $completion);
771
+ return i.v9a($this$dispatchAsync, store, $completion);
772
772
  };
773
773
  l.$arity = 2;
774
774
  return l;
775
775
  }
776
776
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
777
- this.n9b_1 = $playerId;
777
+ this.q9b_1 = $playerId;
778
778
  CoroutineImpl.call(this, resultContinuation);
779
779
  }
780
- protoOf(GameServer$playerLive$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
781
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
780
+ protoOf(GameServer$playerLive$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
781
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
782
782
  tmp.g9_1 = Unit_instance;
783
783
  tmp.h9_1 = null;
784
784
  return tmp.m9();
785
785
  };
786
786
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
787
787
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
788
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
788
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
789
789
  };
790
790
  protoOf(GameServer$playerLive$slambda).m9 = function () {
791
791
  var suspendResult = this.g9_1;
@@ -794,9 +794,9 @@
794
794
  var tmp = this.e9_1;
795
795
  if (tmp === 0) {
796
796
  this.f9_1 = 1;
797
- var tmp_0 = this.p9b_1.dispatch;
797
+ var tmp_0 = this.s9b_1.dispatch;
798
798
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
799
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.n9b_1));
799
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q9b_1));
800
800
  return Unit_instance;
801
801
  } else if (tmp === 1) {
802
802
  throw this.h9_1;
@@ -807,33 +807,33 @@
807
807
  }
808
808
  while (true);
809
809
  };
810
- protoOf(GameServer$playerLive$slambda).t9a = function ($this$dispatchAsync, store, completion) {
811
- var i = new GameServer$playerLive$slambda(this.n9b_1, completion);
812
- i.o9b_1 = $this$dispatchAsync;
813
- i.p9b_1 = store;
810
+ protoOf(GameServer$playerLive$slambda).w9a = function ($this$dispatchAsync, store, completion) {
811
+ var i = new GameServer$playerLive$slambda(this.q9b_1, completion);
812
+ i.r9b_1 = $this$dispatchAsync;
813
+ i.s9b_1 = store;
814
814
  return i;
815
815
  };
816
816
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
817
817
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
818
818
  var l = function ($this$dispatchAsync, store, $completion) {
819
- return i.s9a($this$dispatchAsync, store, $completion);
819
+ return i.v9a($this$dispatchAsync, store, $completion);
820
820
  };
821
821
  l.$arity = 2;
822
822
  return l;
823
823
  }
824
824
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
825
- this.y9b_1 = $playerId;
825
+ this.b9c_1 = $playerId;
826
826
  CoroutineImpl.call(this, resultContinuation);
827
827
  }
828
- protoOf(GameServer$playerLeft$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
829
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
828
+ protoOf(GameServer$playerLeft$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
829
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
830
830
  tmp.g9_1 = Unit_instance;
831
831
  tmp.h9_1 = null;
832
832
  return tmp.m9();
833
833
  };
834
834
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
835
835
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
836
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
836
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
837
837
  };
838
838
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
839
839
  var suspendResult = this.g9_1;
@@ -842,9 +842,9 @@
842
842
  var tmp = this.e9_1;
843
843
  if (tmp === 0) {
844
844
  this.f9_1 = 1;
845
- var tmp_0 = this.a9c_1.dispatch;
845
+ var tmp_0 = this.d9c_1.dispatch;
846
846
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
847
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9b_1));
847
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b9c_1));
848
848
  return Unit_instance;
849
849
  } else if (tmp === 1) {
850
850
  throw this.h9_1;
@@ -855,39 +855,39 @@
855
855
  }
856
856
  while (true);
857
857
  };
858
- protoOf(GameServer$playerLeft$slambda).t9a = function ($this$dispatchAsync, store, completion) {
859
- var i = new GameServer$playerLeft$slambda(this.y9b_1, completion);
860
- i.z9b_1 = $this$dispatchAsync;
861
- i.a9c_1 = store;
858
+ protoOf(GameServer$playerLeft$slambda).w9a = function ($this$dispatchAsync, store, completion) {
859
+ var i = new GameServer$playerLeft$slambda(this.b9c_1, completion);
860
+ i.c9c_1 = $this$dispatchAsync;
861
+ i.d9c_1 = store;
862
862
  return i;
863
863
  };
864
864
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
865
865
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
866
866
  var l = function ($this$dispatchAsync, store, $completion) {
867
- return i.s9a($this$dispatchAsync, store, $completion);
867
+ return i.v9a($this$dispatchAsync, store, $completion);
868
868
  };
869
869
  l.$arity = 2;
870
870
  return l;
871
871
  }
872
872
  function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
873
- this.j9c_1 = $usersArray;
874
- this.k9c_1 = $gameCreatorId;
875
- this.l9c_1 = $config;
876
- this.m9c_1 = $transition;
877
- this.n9c_1 = this$0;
878
- this.o9c_1 = $spectators;
879
- this.p9c_1 = $roomId;
873
+ this.m9c_1 = $usersArray;
874
+ this.n9c_1 = $gameCreatorId;
875
+ this.o9c_1 = $config;
876
+ this.p9c_1 = $transition;
877
+ this.q9c_1 = this$0;
878
+ this.r9c_1 = $spectators;
879
+ this.s9c_1 = $roomId;
880
880
  CoroutineImpl.call(this, resultContinuation);
881
881
  }
882
- protoOf(GameServer$roomOnCreate$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
883
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
882
+ protoOf(GameServer$roomOnCreate$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
883
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
884
884
  tmp.g9_1 = Unit_instance;
885
885
  tmp.h9_1 = null;
886
886
  return tmp.m9();
887
887
  };
888
888
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
889
889
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
890
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
890
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
891
891
  };
892
892
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
893
893
  var suspendResult = this.g9_1;
@@ -896,24 +896,24 @@
896
896
  var tmp = this.e9_1;
897
897
  if (tmp === 0) {
898
898
  this.f9_1 = 1;
899
- var users = toList(this.j9c_1);
900
- var gameCreatorUser = getPlayer(users, this.k9c_1);
899
+ var users = toList(this.m9c_1);
900
+ var gameCreatorUser = getPlayer(users, this.n9c_1);
901
901
  var tmp_0;
902
- if (this.l9c_1.mode.shufflePlayers && this.m9c_1 == null) {
903
- tmp_0 = sortWithItem(_get_random__h29cgo(this.n9c_1).s5s(toMutableList(users)), gameCreatorUser);
902
+ if (this.o9c_1.mode.shufflePlayers && this.p9c_1 == null) {
903
+ tmp_0 = sortWithItem(_get_random__h29cgo(this.q9c_1).s5s(toMutableList(users)), gameCreatorUser);
904
904
  } else {
905
- var tmp0_safe_receiver = this.m9c_1;
905
+ var tmp0_safe_receiver = this.p9c_1;
906
906
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
907
907
  var tmp_1;
908
- if (!(previousPlayers == null) && this.l9c_1.playersMode.isTeamGame) {
909
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.n9c_1);
908
+ if (!(previousPlayers == null) && this.o9c_1.playersMode.isTeamGame) {
909
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.q9c_1);
910
910
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
911
911
  var tmp0_iterator = previousPlayers.j();
912
912
  while (tmp0_iterator.k()) {
913
913
  var item = tmp0_iterator.l();
914
914
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
915
915
  }
916
- var previousTeams = tmp_2.l8e(destination);
916
+ var previousTeams = tmp_2.o8e(destination);
917
917
  var destination_0 = ArrayList_init_$Create$_0();
918
918
  var tmp0_iterator_0 = users.j();
919
919
  while (tmp0_iterator_0.k()) {
@@ -937,17 +937,17 @@
937
937
  destination_1.e(destination_2);
938
938
  }
939
939
  var updatedTeams = destination_1;
940
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.n9c_1).p8e(updatedTeams);
940
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.q9c_1).s8e(updatedTeams);
941
941
  } else {
942
942
  tmp_1 = users;
943
943
  }
944
944
  tmp_0 = tmp_1;
945
945
  }
946
946
  var updatedUsers = tmp_0;
947
- var tmp_3 = this.r9c_1.dispatch;
947
+ var tmp_3 = this.u9c_1.dispatch;
948
948
  var tmp1_version = GameEngineConfig_instance.version;
949
- var tmp2_spectators = toList(this.o9c_1);
950
- tmp_3(new StartGameMechanicAction(this.l9c_1, this.p9c_1, tmp1_version, this.k9c_1, updatedUsers, VOID, tmp2_spectators));
949
+ var tmp2_spectators = toList(this.r9c_1);
950
+ tmp_3(new StartGameMechanicAction(this.o9c_1, this.s9c_1, tmp1_version, this.n9c_1, updatedUsers, VOID, tmp2_spectators));
951
951
  return Unit_instance;
952
952
  } else if (tmp === 1) {
953
953
  throw this.h9_1;
@@ -958,33 +958,33 @@
958
958
  }
959
959
  while (true);
960
960
  };
961
- protoOf(GameServer$roomOnCreate$slambda).t9a = function ($this$dispatchAsync, store, completion) {
962
- var i = new GameServer$roomOnCreate$slambda(this.j9c_1, this.k9c_1, this.l9c_1, this.m9c_1, this.n9c_1, this.o9c_1, this.p9c_1, completion);
963
- i.q9c_1 = $this$dispatchAsync;
964
- i.r9c_1 = store;
961
+ protoOf(GameServer$roomOnCreate$slambda).w9a = function ($this$dispatchAsync, store, completion) {
962
+ var i = new GameServer$roomOnCreate$slambda(this.m9c_1, this.n9c_1, this.o9c_1, this.p9c_1, this.q9c_1, this.r9c_1, this.s9c_1, completion);
963
+ i.t9c_1 = $this$dispatchAsync;
964
+ i.u9c_1 = store;
965
965
  return i;
966
966
  };
967
967
  function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
968
968
  var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
969
969
  var l = function ($this$dispatchAsync, store, $completion) {
970
- return i.s9a($this$dispatchAsync, store, $completion);
970
+ return i.v9a($this$dispatchAsync, store, $completion);
971
971
  };
972
972
  l.$arity = 2;
973
973
  return l;
974
974
  }
975
975
  function GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation) {
976
- this.a9d_1 = $tableLite;
976
+ this.d9d_1 = $tableLite;
977
977
  CoroutineImpl.call(this, resultContinuation);
978
978
  }
979
- protoOf(GameServer$roomOnContinueFromRound$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
980
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
979
+ protoOf(GameServer$roomOnContinueFromRound$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
980
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
981
981
  tmp.g9_1 = Unit_instance;
982
982
  tmp.h9_1 = null;
983
983
  return tmp.m9();
984
984
  };
985
985
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
986
986
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
987
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
987
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
988
988
  };
989
989
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
990
990
  var suspendResult = this.g9_1;
@@ -993,9 +993,9 @@
993
993
  var tmp = this.e9_1;
994
994
  if (tmp === 0) {
995
995
  this.f9_1 = 1;
996
- var tmp_0 = this.c9d_1.dispatch;
996
+ var tmp_0 = this.f9d_1.dispatch;
997
997
  var tmp0_reason = RestartRoundReason_getInstance();
998
- var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.a9d_1);
998
+ var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.d9d_1);
999
999
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
1000
1000
  return Unit_instance;
1001
1001
  } else if (tmp === 1) {
@@ -1007,16 +1007,16 @@
1007
1007
  }
1008
1008
  while (true);
1009
1009
  };
1010
- protoOf(GameServer$roomOnContinueFromRound$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1011
- var i = new GameServer$roomOnContinueFromRound$slambda(this.a9d_1, completion);
1012
- i.b9d_1 = $this$dispatchAsync;
1013
- i.c9d_1 = store;
1010
+ protoOf(GameServer$roomOnContinueFromRound$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1011
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.d9d_1, completion);
1012
+ i.e9d_1 = $this$dispatchAsync;
1013
+ i.f9d_1 = store;
1014
1014
  return i;
1015
1015
  };
1016
1016
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, resultContinuation) {
1017
1017
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation);
1018
1018
  var l = function ($this$dispatchAsync, store, $completion) {
1019
- return i.s9a($this$dispatchAsync, store, $completion);
1019
+ return i.v9a($this$dispatchAsync, store, $completion);
1020
1020
  };
1021
1021
  l.$arity = 2;
1022
1022
  return l;
@@ -1024,15 +1024,15 @@
1024
1024
  function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1025
1025
  CoroutineImpl.call(this, resultContinuation);
1026
1026
  }
1027
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).s9a = function ($this$dispatchAsync, store, $completion) {
1028
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1027
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).v9a = function ($this$dispatchAsync, store, $completion) {
1028
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1029
1029
  tmp.g9_1 = Unit_instance;
1030
1030
  tmp.h9_1 = null;
1031
1031
  return tmp.m9();
1032
1032
  };
1033
1033
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9 = function (p1, p2, $completion) {
1034
1034
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1035
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1035
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1036
1036
  };
1037
1037
  protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9 = function () {
1038
1038
  var suspendResult = this.g9_1;
@@ -1041,7 +1041,7 @@
1041
1041
  var tmp = this.e9_1;
1042
1042
  if (tmp === 0) {
1043
1043
  this.f9_1 = 1;
1044
- this.m9d_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1044
+ this.p9d_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1045
1045
  return Unit_instance;
1046
1046
  } else if (tmp === 1) {
1047
1047
  throw this.h9_1;
@@ -1052,33 +1052,33 @@
1052
1052
  }
1053
1053
  while (true);
1054
1054
  };
1055
- protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9a = function ($this$dispatchAsync, store, completion) {
1055
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).w9a = function ($this$dispatchAsync, store, completion) {
1056
1056
  var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1057
- i.l9d_1 = $this$dispatchAsync;
1058
- i.m9d_1 = store;
1057
+ i.o9d_1 = $this$dispatchAsync;
1058
+ i.p9d_1 = store;
1059
1059
  return i;
1060
1060
  };
1061
1061
  function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1062
1062
  var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1063
1063
  var l = function ($this$dispatchAsync, store, $completion) {
1064
- return i.s9a($this$dispatchAsync, store, $completion);
1064
+ return i.v9a($this$dispatchAsync, store, $completion);
1065
1065
  };
1066
1066
  l.$arity = 2;
1067
1067
  return l;
1068
1068
  }
1069
1069
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1070
- this.v9d_1 = $spectators;
1070
+ this.y9d_1 = $spectators;
1071
1071
  CoroutineImpl.call(this, resultContinuation);
1072
1072
  }
1073
- protoOf(GameServer$addSpectatorsToRoom$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1074
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1073
+ protoOf(GameServer$addSpectatorsToRoom$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1074
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1075
1075
  tmp.g9_1 = Unit_instance;
1076
1076
  tmp.h9_1 = null;
1077
1077
  return tmp.m9();
1078
1078
  };
1079
1079
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
1080
1080
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1081
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1081
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1082
1082
  };
1083
1083
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
1084
1084
  var suspendResult = this.g9_1;
@@ -1087,7 +1087,7 @@
1087
1087
  var tmp = this.e9_1;
1088
1088
  if (tmp === 0) {
1089
1089
  this.f9_1 = 1;
1090
- this.x9d_1.dispatch(new AddSpectatorsAction(toList(this.v9d_1)));
1090
+ this.a9e_1.dispatch(new AddSpectatorsAction(toList(this.y9d_1)));
1091
1091
  return Unit_instance;
1092
1092
  } else if (tmp === 1) {
1093
1093
  throw this.h9_1;
@@ -1098,33 +1098,33 @@
1098
1098
  }
1099
1099
  while (true);
1100
1100
  };
1101
- protoOf(GameServer$addSpectatorsToRoom$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1102
- var i = new GameServer$addSpectatorsToRoom$slambda(this.v9d_1, completion);
1103
- i.w9d_1 = $this$dispatchAsync;
1104
- i.x9d_1 = store;
1101
+ protoOf(GameServer$addSpectatorsToRoom$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1102
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.y9d_1, completion);
1103
+ i.z9d_1 = $this$dispatchAsync;
1104
+ i.a9e_1 = store;
1105
1105
  return i;
1106
1106
  };
1107
1107
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1108
1108
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1109
1109
  var l = function ($this$dispatchAsync, store, $completion) {
1110
- return i.s9a($this$dispatchAsync, store, $completion);
1110
+ return i.v9a($this$dispatchAsync, store, $completion);
1111
1111
  };
1112
1112
  l.$arity = 2;
1113
1113
  return l;
1114
1114
  }
1115
1115
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1116
- this.g9e_1 = $spectators;
1116
+ this.j9e_1 = $spectators;
1117
1117
  CoroutineImpl.call(this, resultContinuation);
1118
1118
  }
1119
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1120
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1119
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1120
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1121
1121
  tmp.g9_1 = Unit_instance;
1122
1122
  tmp.h9_1 = null;
1123
1123
  return tmp.m9();
1124
1124
  };
1125
1125
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1126
1126
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1127
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1127
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1128
1128
  };
1129
1129
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1130
1130
  var suspendResult = this.g9_1;
@@ -1133,7 +1133,7 @@
1133
1133
  var tmp = this.e9_1;
1134
1134
  if (tmp === 0) {
1135
1135
  this.f9_1 = 1;
1136
- this.i9e_1.dispatch(new RemoveSpectatorsAction(toList(this.g9e_1)));
1136
+ this.l9e_1.dispatch(new RemoveSpectatorsAction(toList(this.j9e_1)));
1137
1137
  return Unit_instance;
1138
1138
  } else if (tmp === 1) {
1139
1139
  throw this.h9_1;
@@ -1144,34 +1144,34 @@
1144
1144
  }
1145
1145
  while (true);
1146
1146
  };
1147
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1148
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.g9e_1, completion);
1149
- i.h9e_1 = $this$dispatchAsync;
1150
- i.i9e_1 = store;
1147
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1148
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.j9e_1, completion);
1149
+ i.k9e_1 = $this$dispatchAsync;
1150
+ i.l9e_1 = store;
1151
1151
  return i;
1152
1152
  };
1153
1153
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1154
1154
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1155
1155
  var l = function ($this$dispatchAsync, store, $completion) {
1156
- return i.s9a($this$dispatchAsync, store, $completion);
1156
+ return i.v9a($this$dispatchAsync, store, $completion);
1157
1157
  };
1158
1158
  l.$arity = 2;
1159
1159
  return l;
1160
1160
  }
1161
1161
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1162
- this.r9e_1 = $playerId;
1163
- this.s9e_1 = this$0;
1162
+ this.u9e_1 = $playerId;
1163
+ this.v9e_1 = this$0;
1164
1164
  CoroutineImpl.call(this, resultContinuation);
1165
1165
  }
1166
- protoOf(GameServer$roomRefreshPlayerState$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1167
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1166
+ protoOf(GameServer$roomRefreshPlayerState$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1167
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1168
1168
  tmp.g9_1 = Unit_instance;
1169
1169
  tmp.h9_1 = null;
1170
1170
  return tmp.m9();
1171
1171
  };
1172
1172
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1173
1173
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1174
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1174
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1175
1175
  };
1176
1176
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1177
1177
  var suspendResult = this.g9_1;
@@ -1180,14 +1180,14 @@
1180
1180
  var tmp = this.e9_1;
1181
1181
  if (tmp === 0) {
1182
1182
  this.f9_1 = 1;
1183
- var table = this.u9e_1.state.g6n();
1184
- var player = getPlayer(table.players, this.r9e_1);
1185
- if (player.x6s_1.s69().j68_1.isLive) {
1186
- this.u9e_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.s9e_1).g8l(player, table));
1183
+ var table = this.x9e_1.state.g6n();
1184
+ var player = getPlayer(table.players, this.u9e_1);
1185
+ if (player.y6s_1.s69().j68_1.isLive) {
1186
+ this.x9e_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.v9e_1).j8l(player, table));
1187
1187
  } else {
1188
- var tmp_0 = this.u9e_1.dispatch;
1188
+ var tmp_0 = this.x9e_1.dispatch;
1189
1189
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1190
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9e_1));
1190
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9e_1));
1191
1191
  }
1192
1192
  return Unit_instance;
1193
1193
  } else if (tmp === 1) {
@@ -1199,34 +1199,34 @@
1199
1199
  }
1200
1200
  while (true);
1201
1201
  };
1202
- protoOf(GameServer$roomRefreshPlayerState$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1203
- var i = new GameServer$roomRefreshPlayerState$slambda(this.r9e_1, this.s9e_1, completion);
1204
- i.t9e_1 = $this$dispatchAsync;
1205
- i.u9e_1 = store;
1202
+ protoOf(GameServer$roomRefreshPlayerState$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1203
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.u9e_1, this.v9e_1, completion);
1204
+ i.w9e_1 = $this$dispatchAsync;
1205
+ i.x9e_1 = store;
1206
1206
  return i;
1207
1207
  };
1208
1208
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1209
1209
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1210
1210
  var l = function ($this$dispatchAsync, store, $completion) {
1211
- return i.s9a($this$dispatchAsync, store, $completion);
1211
+ return i.v9a($this$dispatchAsync, store, $completion);
1212
1212
  };
1213
1213
  l.$arity = 2;
1214
1214
  return l;
1215
1215
  }
1216
1216
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1217
- this.d9f_1 = this$0;
1218
- this.e9f_1 = $newRid;
1217
+ this.g9f_1 = this$0;
1218
+ this.h9f_1 = $newRid;
1219
1219
  CoroutineImpl.call(this, resultContinuation);
1220
1220
  }
1221
- protoOf(GameServer$roomOnDelete$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1222
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1221
+ protoOf(GameServer$roomOnDelete$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1222
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1223
1223
  tmp.g9_1 = Unit_instance;
1224
1224
  tmp.h9_1 = null;
1225
1225
  return tmp.m9();
1226
1226
  };
1227
1227
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1228
1228
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1229
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1229
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1230
1230
  };
1231
1231
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1232
1232
  var suspendResult = this.g9_1;
@@ -1235,23 +1235,23 @@
1235
1235
  var tmp = this.e9_1;
1236
1236
  if (tmp === 0) {
1237
1237
  this.f9_1 = 1;
1238
- var it = this.d9f_1.p67().h6m_1;
1238
+ var it = this.g9f_1.p67().h6m_1;
1239
1239
  var tmp_0;
1240
1240
  if (it == null) {
1241
- _get_logger__rkp4sl(this.d9f_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1241
+ _get_logger__rkp4sl(this.g9f_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1242
1242
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1243
1243
  } else {
1244
1244
  tmp_0 = it;
1245
1245
  }
1246
1246
  var terminationState = tmp_0;
1247
- var tmp_1 = this.g9f_1.dispatch;
1248
- var tmp1_reason = terminationState.h8p_1;
1249
- var tmp0_safe_receiver = terminationState.i8p_1;
1247
+ var tmp_1 = this.j9f_1.dispatch;
1248
+ var tmp1_reason = terminationState.k8p_1;
1249
+ var tmp0_safe_receiver = terminationState.l8p_1;
1250
1250
  var tmp_2;
1251
1251
  if (tmp0_safe_receiver == null) {
1252
1252
  tmp_2 = null;
1253
1253
  } else {
1254
- var value = this.e9f_1;
1254
+ var value = this.h9f_1;
1255
1255
  var tmp$ret$0 = Unit_instance;
1256
1256
  l$ret$1: do {
1257
1257
  if (value == null) {
@@ -1266,7 +1266,7 @@
1266
1266
  tmp_2 = tmp0_safe_receiver.copy(tmp$ret$0);
1267
1267
  }
1268
1268
  var tmp2_transition = tmp_2;
1269
- var tmp3_isGameFinished = this.d9f_1.p67().g6n().isGameFinished;
1269
+ var tmp3_isGameFinished = this.g9f_1.p67().g6n().isGameFinished;
1270
1270
  tmp_1(new FinishGameMechanicAction(tmp1_reason, tmp3_isGameFinished, VOID, tmp2_transition));
1271
1271
  return Unit_instance;
1272
1272
  } else if (tmp === 1) {
@@ -1278,33 +1278,33 @@
1278
1278
  }
1279
1279
  while (true);
1280
1280
  };
1281
- protoOf(GameServer$roomOnDelete$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1282
- var i = new GameServer$roomOnDelete$slambda(this.d9f_1, this.e9f_1, completion);
1283
- i.f9f_1 = $this$dispatchAsync;
1284
- i.g9f_1 = store;
1281
+ protoOf(GameServer$roomOnDelete$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1282
+ var i = new GameServer$roomOnDelete$slambda(this.g9f_1, this.h9f_1, completion);
1283
+ i.i9f_1 = $this$dispatchAsync;
1284
+ i.j9f_1 = store;
1285
1285
  return i;
1286
1286
  };
1287
1287
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1288
1288
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1289
1289
  var l = function ($this$dispatchAsync, store, $completion) {
1290
- return i.s9a($this$dispatchAsync, store, $completion);
1290
+ return i.v9a($this$dispatchAsync, store, $completion);
1291
1291
  };
1292
1292
  l.$arity = 2;
1293
1293
  return l;
1294
1294
  }
1295
1295
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1296
- this.p9f_1 = $enabled;
1296
+ this.s9f_1 = $enabled;
1297
1297
  CoroutineImpl.call(this, resultContinuation);
1298
1298
  }
1299
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1300
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1299
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1300
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1301
1301
  tmp.g9_1 = Unit_instance;
1302
1302
  tmp.h9_1 = null;
1303
1303
  return tmp.m9();
1304
1304
  };
1305
1305
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1306
1306
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1307
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1307
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1308
1308
  };
1309
1309
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1310
1310
  var suspendResult = this.g9_1;
@@ -1313,7 +1313,7 @@
1313
1313
  var tmp = this.e9_1;
1314
1314
  if (tmp === 0) {
1315
1315
  this.f9_1 = 1;
1316
- this.r9f_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.r9f_1.state).s9f_1.u9f(this.p9f_1)));
1316
+ this.u9f_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.u9f_1.state).v9f_1.x9f(this.s9f_1)));
1317
1317
  return Unit_instance;
1318
1318
  } else if (tmp === 1) {
1319
1319
  throw this.h9_1;
@@ -1324,35 +1324,35 @@
1324
1324
  }
1325
1325
  while (true);
1326
1326
  };
1327
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1328
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.p9f_1, completion);
1329
- i.q9f_1 = $this$dispatchAsync;
1330
- i.r9f_1 = store;
1327
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1328
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.s9f_1, completion);
1329
+ i.t9f_1 = $this$dispatchAsync;
1330
+ i.u9f_1 = store;
1331
1331
  return i;
1332
1332
  };
1333
1333
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1334
1334
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1335
1335
  var l = function ($this$dispatchAsync, store, $completion) {
1336
- return i.s9a($this$dispatchAsync, store, $completion);
1336
+ return i.v9a($this$dispatchAsync, store, $completion);
1337
1337
  };
1338
1338
  l.$arity = 2;
1339
1339
  return l;
1340
1340
  }
1341
1341
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1342
- this.d9g_1 = $reason;
1343
- this.e9g_1 = this$0;
1344
- this.f9g_1 = $roomId;
1342
+ this.g9g_1 = $reason;
1343
+ this.h9g_1 = this$0;
1344
+ this.i9g_1 = $roomId;
1345
1345
  CoroutineImpl.call(this, resultContinuation);
1346
1346
  }
1347
- protoOf(GameServer$shutdown$slambda).s9a = function ($this$dispatchAsync, store, $completion) {
1348
- var tmp = this.t9a($this$dispatchAsync, store, $completion);
1347
+ protoOf(GameServer$shutdown$slambda).v9a = function ($this$dispatchAsync, store, $completion) {
1348
+ var tmp = this.w9a($this$dispatchAsync, store, $completion);
1349
1349
  tmp.g9_1 = Unit_instance;
1350
1350
  tmp.h9_1 = null;
1351
1351
  return tmp.m9();
1352
1352
  };
1353
1353
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1354
1354
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1355
- return this.s9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1355
+ return this.v9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1356
1356
  };
1357
1357
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1358
1358
  var suspendResult = this.g9_1;
@@ -1361,11 +1361,11 @@
1361
1361
  var tmp = this.e9_1;
1362
1362
  if (tmp === 0) {
1363
1363
  this.f9_1 = 1;
1364
- var state = this.h9g_1.store.state;
1364
+ var state = this.k9g_1.store.state;
1365
1365
  if (state.h6n()) {
1366
- var tmp0_elvis_lhs = toDomainEnumSafe(this.d9g_1, get_serverShutdownReasonMapping());
1366
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.g9g_1, get_serverShutdownReasonMapping());
1367
1367
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1368
- var tmp_0 = this.h9g_1.dispatch;
1368
+ var tmp_0 = this.k9g_1.dispatch;
1369
1369
  var tmp_1 = Companion_instance_0;
1370
1370
  var tmp_2;
1371
1371
  switch (shutdownReason.n2_1) {
@@ -1379,10 +1379,10 @@
1379
1379
  noWhenBranchMatchedException();
1380
1380
  break;
1381
1381
  }
1382
- tmp_0(tmp_1.withAnalytics(tmp_2, this.e9g_1.table.isGameFinished, this.e9g_1.table));
1382
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.h9g_1.table.isGameFinished, this.h9g_1.table));
1383
1383
  } else {
1384
- _get_logger__rkp4sl(this.e9g_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.f9g_1);
1385
- this.h9g_1.dispatch(new ClearAction());
1384
+ _get_logger__rkp4sl(this.h9g_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.i9g_1);
1385
+ this.k9g_1.dispatch(new ClearAction());
1386
1386
  }
1387
1387
  return Unit_instance;
1388
1388
  } else if (tmp === 1) {
@@ -1394,22 +1394,22 @@
1394
1394
  }
1395
1395
  while (true);
1396
1396
  };
1397
- protoOf(GameServer$shutdown$slambda).t9a = function ($this$dispatchAsync, store, completion) {
1398
- var i = new GameServer$shutdown$slambda(this.d9g_1, this.e9g_1, this.f9g_1, completion);
1399
- i.g9g_1 = $this$dispatchAsync;
1400
- i.h9g_1 = store;
1397
+ protoOf(GameServer$shutdown$slambda).w9a = function ($this$dispatchAsync, store, completion) {
1398
+ var i = new GameServer$shutdown$slambda(this.g9g_1, this.h9g_1, this.i9g_1, completion);
1399
+ i.j9g_1 = $this$dispatchAsync;
1400
+ i.k9g_1 = store;
1401
1401
  return i;
1402
1402
  };
1403
1403
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1404
1404
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1405
1405
  var l = function ($this$dispatchAsync, store, $completion) {
1406
- return i.s9a($this$dispatchAsync, store, $completion);
1406
+ return i.v9a($this$dispatchAsync, store, $completion);
1407
1407
  };
1408
1408
  l.$arity = 2;
1409
1409
  return l;
1410
1410
  }
1411
1411
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1412
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.i9g()) : preloadedState;
1412
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.l9g()) : preloadedState;
1413
1413
  var tmp;
1414
1414
  if (externalReducers === VOID) {
1415
1415
  // Inline function 'kotlin.collections.listOf' call
@@ -1432,34 +1432,34 @@
1432
1432
  // Inline function 'org.kodein.type.generic' call
1433
1433
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1434
1434
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1435
- tmp_1.b99_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1435
+ tmp_1.e99_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1436
1436
  var tmp_3 = this;
1437
1437
  // Inline function 'org.kodein.di.instance' call
1438
1438
  // Inline function 'org.kodein.type.generic' call
1439
1439
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1440
1440
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1441
- tmp_3.c99_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1441
+ tmp_3.f99_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1442
1442
  var tmp_5 = this;
1443
1443
  // Inline function 'org.kodein.di.instance' call
1444
1444
  // Inline function 'org.kodein.type.generic' call
1445
1445
  var tmp_6 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1446
1446
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1447
- tmp_5.d99_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1447
+ tmp_5.g99_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1448
1448
  var tmp_7 = this;
1449
1449
  // Inline function 'org.kodein.di.instance' call
1450
1450
  // Inline function 'org.kodein.type.generic' call
1451
1451
  var tmp_8 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
1452
1452
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
1453
- tmp_7.e99_1 = Instance(di, tmp$ret$8, null).e60(this, teamsLogicProvider$factory());
1453
+ tmp_7.h99_1 = Instance(di, tmp$ret$8, null).e60(this, teamsLogicProvider$factory());
1454
1454
  var tmp_9 = this;
1455
- tmp_9.f99_1 = lazy(GameServer$random$delegate$lambda(this));
1455
+ tmp_9.i99_1 = lazy(GameServer$random$delegate$lambda(this));
1456
1456
  var tmp_10 = this;
1457
- var tmp0_externalMiddlewares = plus(storeContract.p8t(), externalMiddlewares);
1458
- var tmp1_externalReducers = plus(storeContract.o8t(), externalReducers);
1459
- tmp_10.g99_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1457
+ var tmp0_externalMiddlewares = plus(storeContract.s8t(), externalMiddlewares);
1458
+ var tmp1_externalReducers = plus(storeContract.r8t(), externalReducers);
1459
+ tmp_10.j99_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1460
1460
  }
1461
1461
  protoOf(GameServer).t6l = function () {
1462
- return this.g99_1;
1462
+ return this.j99_1;
1463
1463
  };
1464
1464
  protoOf(GameServer).o5h = function () {
1465
1465
  return this.p67().g6n().id;
@@ -1483,45 +1483,45 @@
1483
1483
  };
1484
1484
  protoOf(GameServer).fromClientEvent = function (action) {
1485
1485
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1486
- this.g99_1.f6n(GameServer$fromClientEvent$slambda_0(action, null));
1486
+ this.j99_1.f6n(GameServer$fromClientEvent$slambda_0(action, null));
1487
1487
  };
1488
1488
  protoOf(GameServer).playerLostConnection = function (playerId) {
1489
1489
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1490
- this.g99_1.f6n(GameServer$playerLostConnection$slambda_0(playerId, null));
1490
+ this.j99_1.f6n(GameServer$playerLostConnection$slambda_0(playerId, null));
1491
1491
  };
1492
1492
  protoOf(GameServer).playerLive = function (playerId) {
1493
1493
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1494
- this.g99_1.f6n(GameServer$playerLive$slambda_0(playerId, null));
1494
+ this.j99_1.f6n(GameServer$playerLive$slambda_0(playerId, null));
1495
1495
  };
1496
1496
  protoOf(GameServer).playerLeft = function (playerId) {
1497
1497
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1498
- this.g99_1.f6n(GameServer$playerLeft$slambda_0(playerId, null));
1498
+ this.j99_1.f6n(GameServer$playerLeft$slambda_0(playerId, null));
1499
1499
  };
1500
- protoOf(GameServer).j9g = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1501
- this.g99_1.f6n(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1500
+ protoOf(GameServer).m9g = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1501
+ this.j99_1.f6n(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1502
1502
  };
1503
1503
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1504
- this.g99_1.f6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1505
- this.g99_1.f6n(GameServer$roomOnContinueFromRound$slambda_2(null));
1504
+ this.j99_1.f6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1505
+ this.j99_1.f6n(GameServer$roomOnContinueFromRound$slambda_2(null));
1506
1506
  };
1507
1507
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1508
- this.g99_1.f6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1508
+ this.j99_1.f6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1509
1509
  };
1510
1510
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1511
- this.g99_1.f6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1511
+ this.j99_1.f6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1512
1512
  };
1513
1513
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1514
1514
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1515
- this.g99_1.f6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1515
+ this.j99_1.f6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1516
1516
  };
1517
- protoOf(GameServer).k9g = function (newRid) {
1518
- this.g99_1.f6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1517
+ protoOf(GameServer).n9g = function (newRid) {
1518
+ this.j99_1.f6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1519
1519
  };
1520
1520
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1521
- this.g99_1.f6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1521
+ this.j99_1.f6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1522
1522
  };
1523
- protoOf(GameServer).l9g = function (reason, roomId) {
1524
- this.g99_1.f6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1523
+ protoOf(GameServer).o9g = function (reason, roomId) {
1524
+ this.j99_1.f6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1525
1525
  };
1526
1526
  protoOf(GameServer).clear = function () {
1527
1527
  return this.a2();
@@ -1605,16 +1605,16 @@
1605
1605
  return ServerShutdownReason_ERROR_instance;
1606
1606
  }
1607
1607
  function ServerConfig(canStartNewGame) {
1608
- this.t9f_1 = canStartNewGame;
1608
+ this.w9f_1 = canStartNewGame;
1609
1609
  }
1610
- protoOf(ServerConfig).u9f = function (canStartNewGame) {
1610
+ protoOf(ServerConfig).x9f = function (canStartNewGame) {
1611
1611
  return new ServerConfig(canStartNewGame);
1612
1612
  };
1613
1613
  protoOf(ServerConfig).toString = function () {
1614
- return 'ServerConfig(canStartNewGame=' + this.t9f_1 + ')';
1614
+ return 'ServerConfig(canStartNewGame=' + this.w9f_1 + ')';
1615
1615
  };
1616
1616
  protoOf(ServerConfig).hashCode = function () {
1617
- return getBooleanHashCode(this.t9f_1);
1617
+ return getBooleanHashCode(this.w9f_1);
1618
1618
  };
1619
1619
  protoOf(ServerConfig).equals = function (other) {
1620
1620
  if (this === other)
@@ -1622,7 +1622,7 @@
1622
1622
  if (!(other instanceof ServerConfig))
1623
1623
  return false;
1624
1624
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1625
- if (!(this.t9f_1 === tmp0_other_with_cast.t9f_1))
1625
+ if (!(this.w9f_1 === tmp0_other_with_cast.w9f_1))
1626
1626
  return false;
1627
1627
  return true;
1628
1628
  };
@@ -1854,18 +1854,18 @@
1854
1854
  function ToClientEventsObserver() {
1855
1855
  }
1856
1856
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation) {
1857
- this.v9g_1 = this$0;
1858
- this.w9g_1 = $actions;
1857
+ this.y9g_1 = this$0;
1858
+ this.z9g_1 = $actions;
1859
1859
  CoroutineImpl.call(this, resultContinuation);
1860
1860
  }
1861
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).d9h = function ($this$flow, $completion) {
1862
- var tmp = this.e9h($this$flow, $completion);
1861
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).g9h = function ($this$flow, $completion) {
1862
+ var tmp = this.h9h($this$flow, $completion);
1863
1863
  tmp.g9_1 = Unit_instance;
1864
1864
  tmp.h9_1 = null;
1865
1865
  return tmp.m9();
1866
1866
  };
1867
1867
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).w9 = function (p1, $completion) {
1868
- return this.d9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1868
+ return this.g9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1869
1869
  };
1870
1870
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).m9 = function () {
1871
1871
  var suspendResult = this.g9_1;
@@ -1876,23 +1876,23 @@
1876
1876
  case 0:
1877
1877
  this.f9_1 = 4;
1878
1878
  var tmp_0 = this;
1879
- tmp_0.y9g_1 = this.v9g_1.j9h_1;
1879
+ tmp_0.b9h_1 = this.y9g_1.m9h_1;
1880
1880
  var tmp_1 = this;
1881
- tmp_1.z9g_1 = transformToEmits(this.v9g_1, this.w9g_1);
1882
- this.a9h_1 = this.z9g_1.j();
1881
+ tmp_1.c9h_1 = transformToEmits(this.y9g_1, this.z9g_1);
1882
+ this.d9h_1 = this.c9h_1.j();
1883
1883
  this.e9_1 = 1;
1884
1884
  continue $sm;
1885
1885
  case 1:
1886
- if (!this.a9h_1.k()) {
1886
+ if (!this.d9h_1.k()) {
1887
1887
  this.e9_1 = 3;
1888
1888
  continue $sm;
1889
1889
  }
1890
1890
 
1891
- this.b9h_1 = this.a9h_1.l();
1891
+ this.e9h_1 = this.d9h_1.l();
1892
1892
  var tmp_2 = this;
1893
- tmp_2.c9h_1 = this.b9h_1;
1893
+ tmp_2.f9h_1 = this.e9h_1;
1894
1894
  this.e9_1 = 2;
1895
- suspendResult = this.x9g_1.p18(this.c9h_1, this);
1895
+ suspendResult = this.a9h_1.p18(this.f9h_1, this);
1896
1896
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1897
1897
  return suspendResult;
1898
1898
  }
@@ -1903,10 +1903,10 @@
1903
1903
  continue $sm;
1904
1904
  case 3:
1905
1905
  l$ret$1: do {
1906
- var this_0 = this.v9g_1.i9h_1;
1906
+ var this_0 = this.y9g_1.l9h_1;
1907
1907
  while (true) {
1908
1908
  var cur = this_0.kotlinx$atomicfu$value;
1909
- var upd = cur - this.w9g_1.m() | 0;
1909
+ var upd = cur - this.z9g_1.m() | 0;
1910
1910
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
1911
1911
  break l$ret$1;
1912
1912
  }
@@ -1928,15 +1928,15 @@
1928
1928
  }
1929
1929
  while (true);
1930
1930
  };
1931
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).e9h = function ($this$flow, completion) {
1932
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.v9g_1, this.w9g_1, completion);
1933
- i.x9g_1 = $this$flow;
1931
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).h9h = function ($this$flow, completion) {
1932
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.y9g_1, this.z9g_1, completion);
1933
+ i.a9h_1 = $this$flow;
1934
1934
  return i;
1935
1935
  };
1936
1936
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
1937
1937
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation);
1938
1938
  var l = function ($this$flow, $completion) {
1939
- return i.d9h($this$flow, $completion);
1939
+ return i.g9h($this$flow, $completion);
1940
1940
  };
1941
1941
  l.$arity = 1;
1942
1942
  return l;
@@ -2009,29 +2009,29 @@
2009
2009
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
2010
2010
  }
2011
2011
  function mapFromGroupKey(_this__u8e3s4, $this) {
2012
- var tmp = $this.h9h_1.m6d();
2012
+ var tmp = $this.k9h_1.m6d();
2013
2013
  // Inline function 'kotlin.collections.toTypedArray' call
2014
- var this_0 = _this__u8e3s4.m9h_1;
2014
+ var this_0 = _this__u8e3s4.p9h_1;
2015
2015
  var tmp_0 = copyToArray(this_0);
2016
2016
  // Inline function 'kotlin.collections.toTypedArray' call
2017
- var this_1 = _this__u8e3s4.n9h_1;
2017
+ var this_1 = _this__u8e3s4.q9h_1;
2018
2018
  var tmp$ret$1 = copyToArray(this_1);
2019
- return new ActionDeliveryPayload(_this__u8e3s4.l9h_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.o9h_1);
2019
+ return new ActionDeliveryPayload(_this__u8e3s4.o9h_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.r9h_1);
2020
2020
  }
2021
2021
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
2022
- this.l9h_1 = tableId;
2023
- this.m9h_1 = includePlayers;
2024
- this.n9h_1 = excludePlayers;
2025
- this.o9h_1 = deliveryType;
2022
+ this.o9h_1 = tableId;
2023
+ this.p9h_1 = includePlayers;
2024
+ this.q9h_1 = excludePlayers;
2025
+ this.r9h_1 = deliveryType;
2026
2026
  }
2027
2027
  protoOf(GroupKey).toString = function () {
2028
- return 'GroupKey(tableId=' + this.l9h_1 + ', includePlayers=' + toString(this.m9h_1) + ', excludePlayers=' + toString(this.n9h_1) + ', deliveryType=' + this.o9h_1.toString() + ')';
2028
+ return 'GroupKey(tableId=' + this.o9h_1 + ', includePlayers=' + toString(this.p9h_1) + ', excludePlayers=' + toString(this.q9h_1) + ', deliveryType=' + this.r9h_1.toString() + ')';
2029
2029
  };
2030
2030
  protoOf(GroupKey).hashCode = function () {
2031
- var result = getStringHashCode(this.l9h_1);
2032
- result = imul(result, 31) + hashCode(this.m9h_1) | 0;
2033
- result = imul(result, 31) + hashCode(this.n9h_1) | 0;
2034
- result = imul(result, 31) + this.o9h_1.hashCode() | 0;
2031
+ var result = getStringHashCode(this.o9h_1);
2032
+ result = imul(result, 31) + hashCode(this.p9h_1) | 0;
2033
+ result = imul(result, 31) + hashCode(this.q9h_1) | 0;
2034
+ result = imul(result, 31) + this.r9h_1.hashCode() | 0;
2035
2035
  return result;
2036
2036
  };
2037
2037
  protoOf(GroupKey).equals = function (other) {
@@ -2040,35 +2040,35 @@
2040
2040
  if (!(other instanceof GroupKey))
2041
2041
  return false;
2042
2042
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
2043
- if (!(this.l9h_1 === tmp0_other_with_cast.l9h_1))
2043
+ if (!(this.o9h_1 === tmp0_other_with_cast.o9h_1))
2044
2044
  return false;
2045
- if (!equals(this.m9h_1, tmp0_other_with_cast.m9h_1))
2045
+ if (!equals(this.p9h_1, tmp0_other_with_cast.p9h_1))
2046
2046
  return false;
2047
- if (!equals(this.n9h_1, tmp0_other_with_cast.n9h_1))
2047
+ if (!equals(this.q9h_1, tmp0_other_with_cast.q9h_1))
2048
2048
  return false;
2049
- if (!this.o9h_1.equals(tmp0_other_with_cast.o9h_1))
2049
+ if (!this.r9h_1.equals(tmp0_other_with_cast.r9h_1))
2050
2050
  return false;
2051
2051
  return true;
2052
2052
  };
2053
2053
  function Companion_0() {
2054
- this.p9h_1 = 6;
2054
+ this.s9h_1 = 6;
2055
2055
  }
2056
2056
  var Companion_instance_8;
2057
2057
  function Companion_getInstance_1() {
2058
2058
  return Companion_instance_8;
2059
2059
  }
2060
2060
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation) {
2061
- this.y9h_1 = this$0;
2061
+ this.b9i_1 = this$0;
2062
2062
  CoroutineImpl.call(this, resultContinuation);
2063
2063
  }
2064
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).a9i = function (actions, $completion) {
2065
- var tmp = this.b9i(actions, $completion);
2064
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).d9i = function (actions, $completion) {
2065
+ var tmp = this.e9i(actions, $completion);
2066
2066
  tmp.g9_1 = Unit_instance;
2067
2067
  tmp.h9_1 = null;
2068
2068
  return tmp.m9();
2069
2069
  };
2070
2070
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).w9 = function (p1, $completion) {
2071
- return this.a9i((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
2071
+ return this.d9i((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
2072
2072
  };
2073
2073
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).m9 = function () {
2074
2074
  var suspendResult = this.g9_1;
@@ -2077,7 +2077,7 @@
2077
2077
  var tmp = this.e9_1;
2078
2078
  if (tmp === 0) {
2079
2079
  this.f9_1 = 1;
2080
- return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.y9h_1, this.z9h_1, null));
2080
+ return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.b9i_1, this.c9i_1, null));
2081
2081
  } else if (tmp === 1) {
2082
2082
  throw this.h9_1;
2083
2083
  }
@@ -2087,23 +2087,23 @@
2087
2087
  }
2088
2088
  while (true);
2089
2089
  };
2090
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).b9i = function (actions, completion) {
2091
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.y9h_1, completion);
2092
- i.z9h_1 = actions;
2090
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).e9i = function (actions, completion) {
2091
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.b9i_1, completion);
2092
+ i.c9i_1 = actions;
2093
2093
  return i;
2094
2094
  };
2095
2095
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this$0, resultContinuation) {
2096
2096
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation);
2097
2097
  var l = function (actions, $completion) {
2098
- return i.a9i(actions, $completion);
2098
+ return i.d9i(actions, $completion);
2099
2099
  };
2100
2100
  l.$arity = 1;
2101
2101
  return l;
2102
2102
  }
2103
2103
  function $sentEventCOROUTINE$0(_this__u8e3s4, fromEvent, resultContinuation) {
2104
2104
  CoroutineImpl.call(this, resultContinuation);
2105
- this.k9i_1 = _this__u8e3s4;
2106
- this.l9i_1 = fromEvent;
2105
+ this.n9i_1 = _this__u8e3s4;
2106
+ this.o9i_1 = fromEvent;
2107
2107
  }
2108
2108
  protoOf($sentEventCOROUTINE$0).m9 = function () {
2109
2109
  var suspendResult = this.g9_1;
@@ -2114,9 +2114,9 @@
2114
2114
  case 0:
2115
2115
  this.f9_1 = 2;
2116
2116
  var tmp_0 = this;
2117
- tmp_0.m9i_1 = this.k9i_1.j9h_1;
2117
+ tmp_0.p9i_1 = this.n9i_1.m9h_1;
2118
2118
  l$ret$1: do {
2119
- var this_0 = this.k9i_1.i9h_1;
2119
+ var this_0 = this.n9i_1.l9h_1;
2120
2120
  while (true) {
2121
2121
  var cur = this_0.kotlinx$atomicfu$value;
2122
2122
  var upd = cur + 1 | 0;
@@ -2127,7 +2127,7 @@
2127
2127
  }
2128
2128
  while (false);
2129
2129
  this.e9_1 = 1;
2130
- suspendResult = this.k9i_1.k9h_1.p18(this.l9i_1, this);
2130
+ suspendResult = this.n9i_1.n9h_1.p18(this.o9i_1, this);
2131
2131
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2132
2132
  return suspendResult;
2133
2133
  }
@@ -2151,7 +2151,7 @@
2151
2151
  };
2152
2152
  function $waitForCOROUTINE$1(_this__u8e3s4, resultContinuation) {
2153
2153
  CoroutineImpl.call(this, resultContinuation);
2154
- this.v9i_1 = _this__u8e3s4;
2154
+ this.y9i_1 = _this__u8e3s4;
2155
2155
  }
2156
2156
  protoOf($waitForCOROUTINE$1).m9 = function () {
2157
2157
  var suspendResult = this.g9_1;
@@ -2162,12 +2162,12 @@
2162
2162
  case 0:
2163
2163
  this.f9_1 = 5;
2164
2164
  var tmp_0 = this;
2165
- tmp_0.w9i_1 = this.v9i_1.j9h_1;
2166
- this.x9i_1 = 0;
2165
+ tmp_0.z9i_1 = this.y9i_1.m9h_1;
2166
+ this.a9j_1 = 0;
2167
2167
  this.e9_1 = 1;
2168
2168
  continue $sm;
2169
2169
  case 1:
2170
- if (!!(this.v9i_1.i9h_1.kotlinx$atomicfu$value === 0)) {
2170
+ if (!!(this.y9i_1.l9h_1.kotlinx$atomicfu$value === 0)) {
2171
2171
  this.e9_1 = 4;
2172
2172
  continue $sm;
2173
2173
  }
@@ -2180,9 +2180,9 @@
2180
2180
 
2181
2181
  continue $sm;
2182
2182
  case 2:
2183
- this.x9i_1 = this.x9i_1 + 1 | 0;
2184
- if (this.x9i_1 > 6) {
2185
- this.v9i_1.g9h_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.v9i_1.i9h_1.kotlinx$atomicfu$value);
2183
+ this.a9j_1 = this.a9j_1 + 1 | 0;
2184
+ if (this.a9j_1 > 6) {
2185
+ this.y9i_1.j9h_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.y9i_1.l9h_1.kotlinx$atomicfu$value);
2186
2186
  this.e9_1 = 4;
2187
2187
  continue $sm;
2188
2188
  } else {
@@ -2210,42 +2210,42 @@
2210
2210
  while (true);
2211
2211
  };
2212
2212
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
2213
- this.f9h_1 = serverReduxConfig;
2214
- this.g9h_1 = logger;
2215
- this.h9h_1 = idsProvider;
2216
- this.i9h_1 = atomic$ref$1(0);
2213
+ this.i9h_1 = serverReduxConfig;
2214
+ this.j9h_1 = logger;
2215
+ this.k9h_1 = idsProvider;
2216
+ this.l9h_1 = atomic$ref$1(0);
2217
2217
  var tmp = this;
2218
2218
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
2219
- tmp.j9h_1 = get_atomicfu$reentrantLock();
2220
- this.k9h_1 = MutableSharedFlow();
2219
+ tmp.m9h_1 = get_atomicfu$reentrantLock();
2220
+ this.n9h_1 = MutableSharedFlow();
2221
2221
  }
2222
- protoOf(ToClientEventsObserverImpl).m9g = function (fromEvent, $completion) {
2222
+ protoOf(ToClientEventsObserverImpl).p9g = function (fromEvent, $completion) {
2223
2223
  var tmp = new $sentEventCOROUTINE$0(this, fromEvent, $completion);
2224
2224
  tmp.g9_1 = Unit_instance;
2225
2225
  tmp.h9_1 = null;
2226
2226
  return tmp.m9();
2227
2227
  };
2228
- protoOf(ToClientEventsObserverImpl).k90 = function ($completion) {
2228
+ protoOf(ToClientEventsObserverImpl).n90 = function ($completion) {
2229
2229
  var tmp = new $waitForCOROUTINE$1(this, $completion);
2230
2230
  tmp.g9_1 = Unit_instance;
2231
2231
  tmp.h9_1 = null;
2232
2232
  return tmp.m9();
2233
2233
  };
2234
- protoOf(ToClientEventsObserverImpl).v99 = function () {
2235
- if (!this.f9h_1.enabledCombinedEvents) {
2236
- return this.k9h_1;
2234
+ protoOf(ToClientEventsObserverImpl).y99 = function () {
2235
+ if (!this.i9h_1.enabledCombinedEvents) {
2236
+ return this.n9h_1;
2237
2237
  }
2238
- var tmp = windowedByInterval(this.k9h_1, toLong(this.f9h_1.combinedEventsPeriod));
2238
+ var tmp = windowedByInterval(this.n9h_1, toLong(this.i9h_1.combinedEventsPeriod));
2239
2239
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this, null));
2240
2240
  };
2241
2241
  function UpdateServerConfigAction(serverConfig) {
2242
- this.y9i_1 = serverConfig;
2242
+ this.b9j_1 = serverConfig;
2243
2243
  }
2244
2244
  protoOf(UpdateServerConfigAction).toString = function () {
2245
- return 'UpdateServerConfigAction(serverConfig=' + this.y9i_1.toString() + ')';
2245
+ return 'UpdateServerConfigAction(serverConfig=' + this.b9j_1.toString() + ')';
2246
2246
  };
2247
2247
  protoOf(UpdateServerConfigAction).hashCode = function () {
2248
- return this.y9i_1.hashCode();
2248
+ return this.b9j_1.hashCode();
2249
2249
  };
2250
2250
  protoOf(UpdateServerConfigAction).equals = function (other) {
2251
2251
  if (this === other)
@@ -2253,20 +2253,20 @@
2253
2253
  if (!(other instanceof UpdateServerConfigAction))
2254
2254
  return false;
2255
2255
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
2256
- if (!this.y9i_1.equals(tmp0_other_with_cast.y9i_1))
2256
+ if (!this.b9j_1.equals(tmp0_other_with_cast.b9j_1))
2257
2257
  return false;
2258
2258
  return true;
2259
2259
  };
2260
2260
  function SpectatorsAction() {
2261
2261
  }
2262
2262
  function AddSpectatorsAction(spectators) {
2263
- this.z9i_1 = spectators;
2263
+ this.c9j_1 = spectators;
2264
2264
  }
2265
2265
  protoOf(AddSpectatorsAction).toString = function () {
2266
- return 'AddSpectatorsAction(spectators=' + toString(this.z9i_1) + ')';
2266
+ return 'AddSpectatorsAction(spectators=' + toString(this.c9j_1) + ')';
2267
2267
  };
2268
2268
  protoOf(AddSpectatorsAction).hashCode = function () {
2269
- return hashCode(this.z9i_1);
2269
+ return hashCode(this.c9j_1);
2270
2270
  };
2271
2271
  protoOf(AddSpectatorsAction).equals = function (other) {
2272
2272
  if (this === other)
@@ -2274,18 +2274,18 @@
2274
2274
  if (!(other instanceof AddSpectatorsAction))
2275
2275
  return false;
2276
2276
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
2277
- if (!equals(this.z9i_1, tmp0_other_with_cast.z9i_1))
2277
+ if (!equals(this.c9j_1, tmp0_other_with_cast.c9j_1))
2278
2278
  return false;
2279
2279
  return true;
2280
2280
  };
2281
2281
  function RemoveSpectatorsAction(spectators) {
2282
- this.a9j_1 = spectators;
2282
+ this.d9j_1 = spectators;
2283
2283
  }
2284
2284
  protoOf(RemoveSpectatorsAction).toString = function () {
2285
- return 'RemoveSpectatorsAction(spectators=' + toString(this.a9j_1) + ')';
2285
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.d9j_1) + ')';
2286
2286
  };
2287
2287
  protoOf(RemoveSpectatorsAction).hashCode = function () {
2288
- return hashCode(this.a9j_1);
2288
+ return hashCode(this.d9j_1);
2289
2289
  };
2290
2290
  protoOf(RemoveSpectatorsAction).equals = function (other) {
2291
2291
  if (this === other)
@@ -2293,67 +2293,67 @@
2293
2293
  if (!(other instanceof RemoveSpectatorsAction))
2294
2294
  return false;
2295
2295
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
2296
- if (!equals(this.a9j_1, tmp0_other_with_cast.a9j_1))
2296
+ if (!equals(this.d9j_1, tmp0_other_with_cast.d9j_1))
2297
2297
  return false;
2298
2298
  return true;
2299
2299
  };
2300
2300
  function _get_asyncProvider__jbpyhw($this) {
2301
2301
  // Inline function 'kotlin.getValue' call
2302
- var this_0 = $this.g9j_1;
2302
+ var this_0 = $this.j9j_1;
2303
2303
  asyncProvider$factory_0();
2304
2304
  return this_0.u();
2305
2305
  }
2306
2306
  function _get_logger__rkp4sl_0($this) {
2307
2307
  // Inline function 'kotlin.getValue' call
2308
- var this_0 = $this.h9j_1;
2308
+ var this_0 = $this.k9j_1;
2309
2309
  logger$factory_2();
2310
2310
  return this_0.u();
2311
2311
  }
2312
2312
  function _get_playerConnectionInteractor__si6cxf_0($this) {
2313
2313
  // Inline function 'kotlin.getValue' call
2314
- var this_0 = $this.i9j_1;
2314
+ var this_0 = $this.l9j_1;
2315
2315
  playerConnectionInteractor$factory_2();
2316
2316
  return this_0.u();
2317
2317
  }
2318
2318
  function _get_lastCardInteractor__h6lq3w($this) {
2319
2319
  // Inline function 'kotlin.getValue' call
2320
- var this_0 = $this.j9j_1;
2320
+ var this_0 = $this.m9j_1;
2321
2321
  lastCardInteractor$factory_0();
2322
2322
  return this_0.u();
2323
2323
  }
2324
2324
  function _get_serverConfig__rk2g06($this) {
2325
2325
  // Inline function 'kotlin.getValue' call
2326
- var this_0 = $this.k9j_1;
2326
+ var this_0 = $this.n9j_1;
2327
2327
  serverConfig$factory_0();
2328
2328
  return this_0.u();
2329
2329
  }
2330
2330
  function _get_logicConfig__52ww9d($this) {
2331
2331
  // Inline function 'kotlin.getValue' call
2332
- var this_0 = $this.l9j_1;
2332
+ var this_0 = $this.o9j_1;
2333
2333
  logicConfig$factory_0();
2334
2334
  return this_0.u();
2335
2335
  }
2336
2336
  function _get_idsProvider__fnfajc($this) {
2337
2337
  // Inline function 'kotlin.getValue' call
2338
- var this_0 = $this.m9j_1;
2338
+ var this_0 = $this.p9j_1;
2339
2339
  idsProvider$factory_0();
2340
2340
  return this_0.u();
2341
2341
  }
2342
2342
  function _get_botConfig__cpaxzc($this) {
2343
2343
  // Inline function 'kotlin.getValue' call
2344
- var this_0 = $this.n9j_1;
2344
+ var this_0 = $this.q9j_1;
2345
2345
  botConfig$factory_0();
2346
2346
  return this_0.u();
2347
2347
  }
2348
2348
  function _get_scenePositionProvider__kn0n1n($this) {
2349
2349
  // Inline function 'kotlin.getValue' call
2350
- var this_0 = $this.o9j_1;
2350
+ var this_0 = $this.r9j_1;
2351
2351
  scenePositionProvider$factory_0();
2352
2352
  return this_0.u();
2353
2353
  }
2354
2354
  function _get_toClientEventsObserver__6rp51y_0($this) {
2355
2355
  // Inline function 'kotlin.getValue' call
2356
- var this_0 = $this.p9j_1;
2356
+ var this_0 = $this.s9j_1;
2357
2357
  toClientEventsObserver$factory_2();
2358
2358
  return this_0.u();
2359
2359
  }
@@ -2366,77 +2366,77 @@
2366
2366
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
2367
2367
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
2368
2368
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
2369
- this.b9j_1 = validationStoreContract;
2370
- this.c9j_1 = timersStoreContract;
2371
- this.d9j_1 = botGameStoreContract;
2372
- this.e9j_1 = gameMechanicStoreContract;
2373
- this.f9j_1 = fileLoggerStoreContract;
2369
+ this.e9j_1 = validationStoreContract;
2370
+ this.f9j_1 = timersStoreContract;
2371
+ this.g9j_1 = botGameStoreContract;
2372
+ this.h9j_1 = gameMechanicStoreContract;
2373
+ this.i9j_1 = fileLoggerStoreContract;
2374
2374
  var tmp = this;
2375
2375
  // Inline function 'org.kodein.di.instance' call
2376
2376
  // Inline function 'org.kodein.type.generic' call
2377
2377
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
2378
2378
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2379
- tmp.g9j_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2379
+ tmp.j9j_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2380
2380
  var tmp_1 = this;
2381
2381
  // Inline function 'org.kodein.di.instance' call
2382
2382
  // Inline function 'org.kodein.type.generic' call
2383
2383
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2384
2384
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2385
- tmp_1.h9j_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2385
+ tmp_1.k9j_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2386
2386
  var tmp_3 = this;
2387
2387
  // Inline function 'org.kodein.di.instance' call
2388
2388
  // Inline function 'org.kodein.type.generic' call
2389
2389
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2390
2390
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2391
- tmp_3.i9j_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2391
+ tmp_3.l9j_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2392
2392
  var tmp_5 = this;
2393
2393
  // Inline function 'org.kodein.di.instance' call
2394
2394
  // Inline function 'org.kodein.type.generic' call
2395
2395
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
2396
2396
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2397
- tmp_5.j9j_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2397
+ tmp_5.m9j_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2398
2398
  var tmp_7 = this;
2399
2399
  // Inline function 'org.kodein.di.instance' call
2400
2400
  // Inline function 'org.kodein.type.generic' call
2401
2401
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2402
2402
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2403
- tmp_7.k9j_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2403
+ tmp_7.n9j_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2404
2404
  var tmp_9 = this;
2405
2405
  // Inline function 'org.kodein.di.instance' call
2406
2406
  // Inline function 'org.kodein.type.generic' call
2407
2407
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
2408
2408
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2409
- tmp_9.l9j_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2409
+ tmp_9.o9j_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2410
2410
  var tmp_11 = this;
2411
2411
  // Inline function 'org.kodein.di.instance' call
2412
2412
  // Inline function 'org.kodein.type.generic' call
2413
2413
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2414
2414
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
2415
- tmp_11.m9j_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2415
+ tmp_11.p9j_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2416
2416
  var tmp_13 = this;
2417
2417
  // Inline function 'org.kodein.di.instance' call
2418
2418
  // Inline function 'org.kodein.type.generic' call
2419
2419
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
2420
2420
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2421
- tmp_13.n9j_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2421
+ tmp_13.q9j_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2422
2422
  var tmp_15 = this;
2423
2423
  // Inline function 'org.kodein.di.instance' call
2424
2424
  // Inline function 'org.kodein.type.generic' call
2425
2425
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
2426
2426
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
2427
- tmp_15.o9j_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2427
+ tmp_15.r9j_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2428
2428
  var tmp_17 = this;
2429
2429
  // Inline function 'org.kodein.di.instance' call
2430
2430
  // Inline function 'org.kodein.type.generic' call
2431
2431
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2432
2432
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2433
- tmp_17.p9j_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2433
+ tmp_17.s9j_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2434
2434
  }
2435
- protoOf(ServerGameStoreContract).o8t = function () {
2436
- return plus(plus(plus(plus(plus(this.b9j_1.o8t(), this.c9j_1.o8t()), this.d9j_1.o8t()), this.e9j_1.o8t()), this.f9j_1.o8t()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2435
+ protoOf(ServerGameStoreContract).r8t = function () {
2436
+ return plus(plus(plus(plus(plus(this.e9j_1.r8t(), this.f9j_1.r8t()), this.g9j_1.r8t()), this.h9j_1.r8t()), this.i9j_1.r8t()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2437
2437
  };
2438
- protoOf(ServerGameStoreContract).p8t = function () {
2439
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.b9j_1.p8t(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.c9j_1.p8t()), this.d9j_1.p8t()), this.e9j_1.p8t()), this.f9j_1.p8t()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).h8v(), finishingGameWhenCantStartNewMiddleware()]));
2438
+ protoOf(ServerGameStoreContract).s8t = function () {
2439
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.e9j_1.s8t(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.f9j_1.s8t()), this.g9j_1.s8t()), this.h9j_1.s8t()), this.i9j_1.s8t()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).k8v(), finishingGameWhenCantStartNewMiddleware()]));
2440
2440
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
2441
2441
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
2442
2442
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -2566,7 +2566,7 @@
2566
2566
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
2567
2567
  next(action_0);
2568
2568
  var state = store.state;
2569
- if (!get_serverState_0(state).s9f_1.t9f_1 && action_0.isGameFinished) {
2569
+ if (!get_serverState_0(state).v9f_1.w9f_1 && action_0.isGameFinished) {
2570
2570
  store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.e6m_1));
2571
2571
  }
2572
2572
  };
@@ -2579,7 +2579,7 @@
2579
2579
  };
2580
2580
  }
2581
2581
  function _no_name_provided__qut3iv_0(this$0) {
2582
- this.s9j_1 = this$0;
2582
+ this.v9j_1 = this$0;
2583
2583
  }
2584
2584
  protoOf(_no_name_provided__qut3iv_0).j6f = function (action) {
2585
2585
  return action instanceof MechanicAction;
@@ -2594,11 +2594,11 @@
2594
2594
  var tmp;
2595
2595
  if (action_0 instanceof StartGameMechanicAction) {
2596
2596
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2597
- var this_0 = this.s9j_1;
2598
- var tableId = action_0.f8q_1;
2599
- var gameCreatorPlayerId = action_0.h8q_1;
2597
+ var this_0 = this.v9j_1;
2598
+ var tableId = action_0.i8q_1;
2599
+ var gameCreatorPlayerId = action_0.k8q_1;
2600
2600
  // Inline function 'kotlin.collections.map' call
2601
- var this_1 = action_0.i8q_1;
2601
+ var this_1 = action_0.l8q_1;
2602
2602
  // Inline function 'kotlin.collections.mapTo' call
2603
2603
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
2604
2604
  var tmp0_iterator = this_1.j();
@@ -2639,7 +2639,7 @@
2639
2639
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2640
2640
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2641
2641
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2642
- var tmp0_aid = this_0.r9j_1.m6d();
2642
+ var tmp0_aid = this_0.u9j_1.m6d();
2643
2643
  // Inline function 'kotlin.collections.map' call
2644
2644
  // Inline function 'kotlin.collections.mapTo' call
2645
2645
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -2664,286 +2664,296 @@
2664
2664
  } else {
2665
2665
  if (action_0 instanceof StartNewGameMechanicAction) {
2666
2666
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2667
- var this_2 = this.s9j_1;
2667
+ var this_2 = this.v9j_1;
2668
2668
  var table = state.g6n();
2669
2669
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2670
- var sendToPlayer_0 = new RoomActionPayload(this_2.r9j_1.m6d(), table.id, null);
2670
+ var sendToPlayer_0 = new RoomActionPayload(this_2.u9j_1.m6d(), table.id, null);
2671
2671
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
2672
2672
  tmp = listOfNotNull(tmp$ret$18);
2673
2673
  } else {
2674
2674
  if (action_0 instanceof ContinueGameMechanicAction) {
2675
2675
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2676
- var this_3 = this.s9j_1;
2677
- var tableId_0 = action_0.l8q_1.id;
2676
+ var this_3 = this.v9j_1;
2677
+ var tableId_0 = action_0.o8q_1.id;
2678
2678
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
2679
- var players = getPlayers();
2679
+ // Inline function 'kotlin.collections.map' call
2680
+ var this_4 = action_0.users;
2681
+ // Inline function 'kotlin.collections.mapTo' call
2682
+ var destination_4 = ArrayList_init_$Create$(collectionSizeOrDefault(this_4, 10));
2683
+ var tmp0_iterator_4 = this_4.j();
2684
+ while (tmp0_iterator_4.k()) {
2685
+ var item_2 = tmp0_iterator_4.l();
2686
+ // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2687
+ var tmp$ret$20 = to(item_2.f67_1, PlayerConnectionState_LIVE_getInstance());
2688
+ destination_4.e(tmp$ret$20);
2689
+ }
2680
2690
  // Inline function 'kotlin.collections.mapNotNull' call
2681
2691
  // Inline function 'kotlin.collections.map' call
2682
2692
  // Inline function 'kotlin.collections.filter' call
2683
2693
  // Inline function 'kotlin.collections.filterTo' call
2684
- var destination_4 = ArrayList_init_$Create$_0();
2685
- var tmp0_iterator_4 = players.j();
2686
- while (tmp0_iterator_4.k()) {
2687
- var element_1 = tmp0_iterator_4.l();
2694
+ var destination_5 = ArrayList_init_$Create$_0();
2695
+ var tmp0_iterator_5 = destination_4.j();
2696
+ while (tmp0_iterator_5.k()) {
2697
+ var element_1 = tmp0_iterator_5.l();
2688
2698
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2689
2699
  if (element_1.oe_1.isLive) {
2690
- destination_4.e(element_1);
2700
+ destination_5.e(element_1);
2691
2701
  }
2692
2702
  }
2693
2703
  // Inline function 'kotlin.collections.mapTo' call
2694
- var destination_5 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
2695
- var tmp0_iterator_5 = destination_4.j();
2696
- while (tmp0_iterator_5.k()) {
2697
- var item_2 = tmp0_iterator_5.l();
2704
+ var destination_6 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_5, 10));
2705
+ var tmp0_iterator_6 = destination_5.j();
2706
+ while (tmp0_iterator_6.k()) {
2707
+ var item_3 = tmp0_iterator_6.l();
2698
2708
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2699
- var tmp$ret$23 = item_2.ne_1;
2700
- destination_5.e(tmp$ret$23);
2709
+ var tmp$ret$26 = item_3.ne_1;
2710
+ destination_6.e(tmp$ret$26);
2701
2711
  }
2702
2712
  // Inline function 'kotlin.collections.mapNotNullTo' call
2703
- var destination_6 = ArrayList_init_$Create$_0();
2713
+ var destination_7 = ArrayList_init_$Create$_0();
2704
2714
  // Inline function 'kotlin.collections.forEach' call
2705
- var tmp0_iterator_6 = destination_5.j();
2706
- while (tmp0_iterator_6.k()) {
2707
- var element_2 = tmp0_iterator_6.l();
2715
+ var tmp0_iterator_7 = destination_6.j();
2716
+ while (tmp0_iterator_7.k()) {
2717
+ var element_2 = tmp0_iterator_7.l();
2708
2718
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2709
2719
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2710
2720
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2711
- var tmp0_aid_0 = this_3.r9j_1.m6d();
2721
+ var tmp0_aid_0 = this_3.u9j_1.m6d();
2712
2722
  // Inline function 'kotlin.collections.map' call
2713
2723
  // Inline function 'kotlin.collections.mapTo' call
2714
- var destination_7 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
2715
- var tmp0_iterator_7 = players.j();
2716
- while (tmp0_iterator_7.k()) {
2717
- var item_3 = tmp0_iterator_7.l();
2724
+ var destination_8 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_4, 10));
2725
+ var tmp0_iterator_8 = destination_4.j();
2726
+ while (tmp0_iterator_8.k()) {
2727
+ var item_4 = tmp0_iterator_8.l();
2718
2728
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>.<anonymous>' call
2719
- var tmp$ret$26 = item_3.ne_1;
2720
- destination_7.e(tmp$ret$26);
2729
+ var tmp$ret$29 = item_4.ne_1;
2730
+ destination_8.e(tmp$ret$29);
2721
2731
  }
2722
- var sendToPlayer_1 = UserActionPayload_init_$Create$(tmp0_aid_0, tableId_0, gameCreatorPlayerId_0, element_2, destination_7);
2732
+ var sendToPlayer_1 = UserActionPayload_init_$Create$(tmp0_aid_0, tableId_0, gameCreatorPlayerId_0, element_2, destination_8);
2723
2733
  var tmp0_safe_receiver_0 = mapToClient_15(action_0, sendToPlayer_1);
2724
2734
  if (tmp0_safe_receiver_0 == null)
2725
2735
  null;
2726
2736
  else {
2727
2737
  // Inline function 'kotlin.let' call
2728
2738
  // Inline function 'kotlin.contracts.contract' call
2729
- destination_6.e(tmp0_safe_receiver_0);
2739
+ destination_7.e(tmp0_safe_receiver_0);
2730
2740
  }
2731
2741
  }
2732
- tmp = destination_6;
2742
+ tmp = destination_7;
2733
2743
  } else {
2734
2744
  if (action_0 instanceof FinishingGameMechanicAction) {
2735
2745
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2736
- var this_4 = this.s9j_1;
2746
+ var this_5 = this.v9j_1;
2737
2747
  var table_0 = state.g6n();
2738
2748
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2739
- var sendToPlayer_2 = new RoomActionPayload(this_4.r9j_1.m6d(), table_0.id, null);
2740
- var tmp$ret$35 = mapToClient_14(action_0, sendToPlayer_2);
2741
- tmp = listOfNotNull(tmp$ret$35);
2749
+ var sendToPlayer_2 = new RoomActionPayload(this_5.u9j_1.m6d(), table_0.id, null);
2750
+ var tmp$ret$38 = mapToClient_14(action_0, sendToPlayer_2);
2751
+ tmp = listOfNotNull(tmp$ret$38);
2742
2752
  } else {
2743
2753
  if (action_0 instanceof FinishGameMechanicAction) {
2744
2754
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2745
- var this_5 = this.s9j_1;
2755
+ var this_6 = this.v9j_1;
2746
2756
  var table_1 = state.g6n();
2747
2757
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2748
- var sendToPlayer_3 = new RoomActionPayload(this_5.r9j_1.m6d(), table_1.id, null);
2749
- var tmp$ret$37 = mapToClient_13(action_0, sendToPlayer_3);
2750
- tmp = listOfNotNull(tmp$ret$37);
2758
+ var sendToPlayer_3 = new RoomActionPayload(this_6.u9j_1.m6d(), table_1.id, null);
2759
+ var tmp$ret$40 = mapToClient_13(action_0, sendToPlayer_3);
2760
+ tmp = listOfNotNull(tmp$ret$40);
2751
2761
  } else {
2752
2762
  if (action_0 instanceof RestartGameMechanicAction) {
2753
2763
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2754
- var this_6 = this.s9j_1;
2764
+ var this_7 = this.v9j_1;
2755
2765
  var table_2 = state.g6n();
2756
2766
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2757
- var sendToPlayer_4 = new RoomActionPayload(this_6.r9j_1.m6d(), table_2.id, null);
2758
- var tmp$ret$39 = mapToClient_12(action_0, sendToPlayer_4);
2759
- tmp = listOfNotNull(tmp$ret$39);
2767
+ var sendToPlayer_4 = new RoomActionPayload(this_7.u9j_1.m6d(), table_2.id, null);
2768
+ var tmp$ret$42 = mapToClient_12(action_0, sendToPlayer_4);
2769
+ tmp = listOfNotNull(tmp$ret$42);
2760
2770
  } else {
2761
2771
  if (action_0 instanceof ErrorAction) {
2762
2772
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2763
- var this_7 = this.s9j_1;
2773
+ var this_8 = this.v9j_1;
2764
2774
  var table_3 = state.g6n();
2765
2775
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2766
- var sendToPlayer_5 = new RoomActionPayload(this_7.r9j_1.m6d(), table_3.id, null);
2767
- var tmp$ret$41 = mapToClient_11(action_0, sendToPlayer_5);
2768
- tmp = listOfNotNull(tmp$ret$41);
2776
+ var sendToPlayer_5 = new RoomActionPayload(this_8.u9j_1.m6d(), table_3.id, null);
2777
+ var tmp$ret$44 = mapToClient_11(action_0, sendToPlayer_5);
2778
+ tmp = listOfNotNull(tmp$ret$44);
2769
2779
  } else {
2770
2780
  if (action_0 instanceof SceneMechanicAction) {
2771
2781
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2772
- var this_8 = this.s9j_1;
2782
+ var this_9 = this.v9j_1;
2773
2783
  var table_4 = state.g6n();
2774
2784
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2775
2785
  var tableId_1 = table_4.id;
2776
2786
  var gameCreatorPlayerId_1 = getGameCreator(table_4.players).playerId;
2777
- var players_0 = table_4.playersConnections;
2787
+ var players = table_4.playersConnections;
2778
2788
  // Inline function 'kotlin.collections.mapNotNull' call
2779
2789
  // Inline function 'kotlin.collections.map' call
2780
2790
  // Inline function 'kotlin.collections.filter' call
2781
2791
  // Inline function 'kotlin.collections.filterTo' call
2782
- var destination_8 = ArrayList_init_$Create$_0();
2783
- var tmp0_iterator_8 = players_0.j();
2784
- while (tmp0_iterator_8.k()) {
2785
- var element_3 = tmp0_iterator_8.l();
2792
+ var destination_9 = ArrayList_init_$Create$_0();
2793
+ var tmp0_iterator_9 = players.j();
2794
+ while (tmp0_iterator_9.k()) {
2795
+ var element_3 = tmp0_iterator_9.l();
2786
2796
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2787
2797
  if (element_3.oe_1.isLive) {
2788
- destination_8.e(element_3);
2798
+ destination_9.e(element_3);
2789
2799
  }
2790
2800
  }
2791
2801
  // Inline function 'kotlin.collections.mapTo' call
2792
- var destination_9 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_8, 10));
2793
- var tmp0_iterator_9 = destination_8.j();
2794
- while (tmp0_iterator_9.k()) {
2795
- var item_4 = tmp0_iterator_9.l();
2802
+ var destination_10 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_9, 10));
2803
+ var tmp0_iterator_10 = destination_9.j();
2804
+ while (tmp0_iterator_10.k()) {
2805
+ var item_5 = tmp0_iterator_10.l();
2796
2806
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2797
- var tmp$ret$46 = item_4.ne_1;
2798
- destination_9.e(tmp$ret$46);
2807
+ var tmp$ret$49 = item_5.ne_1;
2808
+ destination_10.e(tmp$ret$49);
2799
2809
  }
2800
2810
  // Inline function 'kotlin.collections.mapNotNullTo' call
2801
- var destination_10 = ArrayList_init_$Create$_0();
2811
+ var destination_11 = ArrayList_init_$Create$_0();
2802
2812
  // Inline function 'kotlin.collections.forEach' call
2803
- var tmp0_iterator_10 = destination_9.j();
2804
- while (tmp0_iterator_10.k()) {
2805
- var element_4 = tmp0_iterator_10.l();
2813
+ var tmp0_iterator_11 = destination_10.j();
2814
+ while (tmp0_iterator_11.k()) {
2815
+ var element_4 = tmp0_iterator_11.l();
2806
2816
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2807
2817
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2808
2818
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2809
- var tmp0_aid_1 = this_8.r9j_1.m6d();
2819
+ var tmp0_aid_1 = this_9.u9j_1.m6d();
2810
2820
  // Inline function 'kotlin.collections.map' call
2811
2821
  // Inline function 'kotlin.collections.mapTo' call
2812
- var destination_11 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
2813
- var tmp0_iterator_11 = players_0.j();
2814
- while (tmp0_iterator_11.k()) {
2815
- var item_5 = tmp0_iterator_11.l();
2822
+ var destination_12 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
2823
+ var tmp0_iterator_12 = players.j();
2824
+ while (tmp0_iterator_12.k()) {
2825
+ var item_6 = tmp0_iterator_12.l();
2816
2826
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>.<anonymous>' call
2817
- var tmp$ret$49 = item_5.ne_1;
2818
- destination_11.e(tmp$ret$49);
2827
+ var tmp$ret$52 = item_6.ne_1;
2828
+ destination_12.e(tmp$ret$52);
2819
2829
  }
2820
- var sendToPlayer_6 = UserActionPayload_init_$Create$(tmp0_aid_1, tableId_1, gameCreatorPlayerId_1, element_4, destination_11);
2830
+ var sendToPlayer_6 = UserActionPayload_init_$Create$(tmp0_aid_1, tableId_1, gameCreatorPlayerId_1, element_4, destination_12);
2821
2831
  var tmp0_safe_receiver_1 = mapToClient_10(action_0, sendToPlayer_6);
2822
2832
  if (tmp0_safe_receiver_1 == null)
2823
2833
  null;
2824
2834
  else {
2825
2835
  // Inline function 'kotlin.let' call
2826
2836
  // Inline function 'kotlin.contracts.contract' call
2827
- destination_10.e(tmp0_safe_receiver_1);
2837
+ destination_11.e(tmp0_safe_receiver_1);
2828
2838
  }
2829
2839
  }
2830
- tmp = destination_10;
2840
+ tmp = destination_11;
2831
2841
  } else {
2832
2842
  if (action_0 instanceof SceneActMechanicAction) {
2833
2843
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2834
- var this_9 = this.s9j_1;
2844
+ var this_10 = this.v9j_1;
2835
2845
  var table_5 = state.g6n();
2836
2846
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2837
2847
  var tableId_2 = table_5.id;
2838
2848
  var gameCreatorPlayerId_2 = getGameCreator(table_5.players).playerId;
2839
- var players_1 = table_5.playersConnections;
2849
+ var players_0 = table_5.playersConnections;
2840
2850
  // Inline function 'kotlin.collections.mapNotNull' call
2841
2851
  // Inline function 'kotlin.collections.map' call
2842
2852
  // Inline function 'kotlin.collections.filter' call
2843
2853
  // Inline function 'kotlin.collections.filterTo' call
2844
- var destination_12 = ArrayList_init_$Create$_0();
2845
- var tmp0_iterator_12 = players_1.j();
2846
- while (tmp0_iterator_12.k()) {
2847
- var element_5 = tmp0_iterator_12.l();
2854
+ var destination_13 = ArrayList_init_$Create$_0();
2855
+ var tmp0_iterator_13 = players_0.j();
2856
+ while (tmp0_iterator_13.k()) {
2857
+ var element_5 = tmp0_iterator_13.l();
2848
2858
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2849
2859
  if (element_5.oe_1.isLive) {
2850
- destination_12.e(element_5);
2860
+ destination_13.e(element_5);
2851
2861
  }
2852
2862
  }
2853
2863
  // Inline function 'kotlin.collections.mapTo' call
2854
- var destination_13 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_12, 10));
2855
- var tmp0_iterator_13 = destination_12.j();
2856
- while (tmp0_iterator_13.k()) {
2857
- var item_6 = tmp0_iterator_13.l();
2864
+ var destination_14 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_13, 10));
2865
+ var tmp0_iterator_14 = destination_13.j();
2866
+ while (tmp0_iterator_14.k()) {
2867
+ var item_7 = tmp0_iterator_14.l();
2858
2868
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2859
- var tmp$ret$62 = item_6.ne_1;
2860
- destination_13.e(tmp$ret$62);
2869
+ var tmp$ret$65 = item_7.ne_1;
2870
+ destination_14.e(tmp$ret$65);
2861
2871
  }
2862
2872
  // Inline function 'kotlin.collections.mapNotNullTo' call
2863
- var destination_14 = ArrayList_init_$Create$_0();
2873
+ var destination_15 = ArrayList_init_$Create$_0();
2864
2874
  // Inline function 'kotlin.collections.forEach' call
2865
- var tmp0_iterator_14 = destination_13.j();
2866
- while (tmp0_iterator_14.k()) {
2867
- var element_6 = tmp0_iterator_14.l();
2875
+ var tmp0_iterator_15 = destination_14.j();
2876
+ while (tmp0_iterator_15.k()) {
2877
+ var element_6 = tmp0_iterator_15.l();
2868
2878
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2869
2879
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2870
2880
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2871
- var tmp0_aid_2 = this_9.r9j_1.m6d();
2881
+ var tmp0_aid_2 = this_10.u9j_1.m6d();
2872
2882
  // Inline function 'kotlin.collections.map' call
2873
2883
  // Inline function 'kotlin.collections.mapTo' call
2874
- var destination_15 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
2875
- var tmp0_iterator_15 = players_1.j();
2876
- while (tmp0_iterator_15.k()) {
2877
- var item_7 = tmp0_iterator_15.l();
2884
+ var destination_16 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
2885
+ var tmp0_iterator_16 = players_0.j();
2886
+ while (tmp0_iterator_16.k()) {
2887
+ var item_8 = tmp0_iterator_16.l();
2878
2888
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>.<anonymous>' call
2879
- var tmp$ret$65 = item_7.ne_1;
2880
- destination_15.e(tmp$ret$65);
2889
+ var tmp$ret$68 = item_8.ne_1;
2890
+ destination_16.e(tmp$ret$68);
2881
2891
  }
2882
- var sendToPlayer_7 = UserActionPayload_init_$Create$(tmp0_aid_2, tableId_2, gameCreatorPlayerId_2, element_6, destination_15);
2892
+ var sendToPlayer_7 = UserActionPayload_init_$Create$(tmp0_aid_2, tableId_2, gameCreatorPlayerId_2, element_6, destination_16);
2883
2893
  var tmp0_safe_receiver_2 = mapToClient_9(action_0, sendToPlayer_7);
2884
2894
  if (tmp0_safe_receiver_2 == null)
2885
2895
  null;
2886
2896
  else {
2887
2897
  // Inline function 'kotlin.let' call
2888
2898
  // Inline function 'kotlin.contracts.contract' call
2889
- destination_14.e(tmp0_safe_receiver_2);
2899
+ destination_15.e(tmp0_safe_receiver_2);
2890
2900
  }
2891
2901
  }
2892
- tmp = destination_14;
2902
+ tmp = destination_15;
2893
2903
  } else {
2894
2904
  if (action_0 instanceof TeamsDataMechanicAction) {
2895
2905
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2896
- var this_10 = this.s9j_1;
2906
+ var this_11 = this.v9j_1;
2897
2907
  var table_6 = state.g6n();
2898
2908
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2899
2909
  var tableId_3 = table_6.id;
2900
2910
  var gameCreatorPlayerId_3 = getGameCreator(table_6.players).playerId;
2901
- var players_2 = table_6.playersConnections;
2911
+ var players_1 = table_6.playersConnections;
2902
2912
  // Inline function 'kotlin.collections.mapNotNull' call
2903
2913
  // Inline function 'kotlin.collections.map' call
2904
2914
  // Inline function 'kotlin.collections.filter' call
2905
2915
  // Inline function 'kotlin.collections.filterTo' call
2906
- var destination_16 = ArrayList_init_$Create$_0();
2907
- var tmp0_iterator_16 = players_2.j();
2908
- while (tmp0_iterator_16.k()) {
2909
- var element_7 = tmp0_iterator_16.l();
2916
+ var destination_17 = ArrayList_init_$Create$_0();
2917
+ var tmp0_iterator_17 = players_1.j();
2918
+ while (tmp0_iterator_17.k()) {
2919
+ var element_7 = tmp0_iterator_17.l();
2910
2920
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2911
2921
  if (element_7.oe_1.isLive) {
2912
- destination_16.e(element_7);
2922
+ destination_17.e(element_7);
2913
2923
  }
2914
2924
  }
2915
2925
  // Inline function 'kotlin.collections.mapTo' call
2916
- var destination_17 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_16, 10));
2917
- var tmp0_iterator_17 = destination_16.j();
2918
- while (tmp0_iterator_17.k()) {
2919
- var item_8 = tmp0_iterator_17.l();
2926
+ var destination_18 = ArrayList_init_$Create$(collectionSizeOrDefault(destination_17, 10));
2927
+ var tmp0_iterator_18 = destination_17.j();
2928
+ while (tmp0_iterator_18.k()) {
2929
+ var item_9 = tmp0_iterator_18.l();
2920
2930
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2921
- var tmp$ret$78 = item_8.ne_1;
2922
- destination_17.e(tmp$ret$78);
2931
+ var tmp$ret$81 = item_9.ne_1;
2932
+ destination_18.e(tmp$ret$81);
2923
2933
  }
2924
2934
  // Inline function 'kotlin.collections.mapNotNullTo' call
2925
- var destination_18 = ArrayList_init_$Create$_0();
2935
+ var destination_19 = ArrayList_init_$Create$_0();
2926
2936
  // Inline function 'kotlin.collections.forEach' call
2927
- var tmp0_iterator_18 = destination_17.j();
2928
- while (tmp0_iterator_18.k()) {
2929
- var element_8 = tmp0_iterator_18.l();
2937
+ var tmp0_iterator_19 = destination_18.j();
2938
+ while (tmp0_iterator_19.k()) {
2939
+ var element_8 = tmp0_iterator_19.l();
2930
2940
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2931
2941
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2932
2942
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2933
- var tmp0_aid_3 = this_10.r9j_1.m6d();
2943
+ var tmp0_aid_3 = this_11.u9j_1.m6d();
2934
2944
  // Inline function 'kotlin.collections.map' call
2935
2945
  // Inline function 'kotlin.collections.mapTo' call
2936
- var destination_19 = ArrayList_init_$Create$(collectionSizeOrDefault(players_2, 10));
2937
- var tmp0_iterator_19 = players_2.j();
2938
- while (tmp0_iterator_19.k()) {
2939
- var item_9 = tmp0_iterator_19.l();
2946
+ var destination_20 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
2947
+ var tmp0_iterator_20 = players_1.j();
2948
+ while (tmp0_iterator_20.k()) {
2949
+ var item_10 = tmp0_iterator_20.l();
2940
2950
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>.<anonymous>' call
2941
- var tmp$ret$81 = item_9.ne_1;
2942
- destination_19.e(tmp$ret$81);
2951
+ var tmp$ret$84 = item_10.ne_1;
2952
+ destination_20.e(tmp$ret$84);
2943
2953
  }
2944
- var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_19);
2954
+ var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_20);
2945
2955
  var tmp_0;
2946
- if (this.s9j_1.q9j_1.supportBackwardActions && getPlayer(state.g6n().players, sendToPlayer_8.k79_1).z6s_1.d6t_1) {
2956
+ if (this.v9j_1.t9j_1.supportBackwardActions && getPlayer(state.g6n().players, sendToPlayer_8.u79_1).a6t_1.e6t_1) {
2947
2957
  tmp_0 = null;
2948
2958
  } else {
2949
2959
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -2954,86 +2964,86 @@
2954
2964
  else {
2955
2965
  // Inline function 'kotlin.let' call
2956
2966
  // Inline function 'kotlin.contracts.contract' call
2957
- destination_18.e(tmp0_safe_receiver_3);
2967
+ destination_19.e(tmp0_safe_receiver_3);
2958
2968
  }
2959
2969
  }
2960
- tmp = destination_18;
2970
+ tmp = destination_19;
2961
2971
  } else {
2962
2972
  if (action_0 instanceof PlayerReadyMechanicAction) {
2963
2973
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2964
- var this_11 = this.s9j_1;
2974
+ var this_12 = this.v9j_1;
2965
2975
  var table_7 = state.g6n();
2966
- var exceptPlayerId = this.s9j_1.q9j_1.supportBackwardActions ? action_0.f8r_1 : null;
2976
+ var exceptPlayerId = this.v9j_1.t9j_1.supportBackwardActions ? action_0.i8r_1 : null;
2967
2977
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2968
- var sendToPlayer_9 = new RoomActionPayload(this_11.r9j_1.m6d(), table_7.id, exceptPlayerId);
2969
- var tmp$ret$91 = mapToClient_7(action_0, sendToPlayer_9);
2970
- tmp = listOfNotNull(tmp$ret$91);
2978
+ var sendToPlayer_9 = new RoomActionPayload(this_12.u9j_1.m6d(), table_7.id, exceptPlayerId);
2979
+ var tmp$ret$94 = mapToClient_7(action_0, sendToPlayer_9);
2980
+ tmp = listOfNotNull(tmp$ret$94);
2971
2981
  } else {
2972
2982
  if (action_0 instanceof SuitChoiceMechanicAction) {
2973
2983
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2974
- var this_12 = this.s9j_1;
2984
+ var this_13 = this.v9j_1;
2975
2985
  var table_8 = state.g6n();
2976
- var exceptPlayerId_0 = this.s9j_1.q9j_1.supportBackwardActions ? action_0.d8m_1 : null;
2986
+ var exceptPlayerId_0 = this.v9j_1.t9j_1.supportBackwardActions ? action_0.g8m_1 : null;
2977
2987
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2978
- var sendToPlayer_10 = new RoomActionPayload(this_12.r9j_1.m6d(), table_8.id, exceptPlayerId_0);
2979
- var tmp$ret$93 = mapToClient_6(action_0, sendToPlayer_10);
2980
- tmp = listOfNotNull(tmp$ret$93);
2988
+ var sendToPlayer_10 = new RoomActionPayload(this_13.u9j_1.m6d(), table_8.id, exceptPlayerId_0);
2989
+ var tmp$ret$96 = mapToClient_6(action_0, sendToPlayer_10);
2990
+ tmp = listOfNotNull(tmp$ret$96);
2981
2991
  } else {
2982
2992
  if (action_0 instanceof TrumpMechanicAction) {
2983
2993
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2984
- var this_13 = this.s9j_1;
2994
+ var this_14 = this.v9j_1;
2985
2995
  var table_9 = state.g6n();
2986
2996
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2987
- var sendToPlayer_11 = new RoomActionPayload(this_13.r9j_1.m6d(), table_9.id, null);
2988
- var tmp$ret$95 = mapToClient_5(action_0, sendToPlayer_11);
2989
- tmp = listOfNotNull(tmp$ret$95);
2997
+ var sendToPlayer_11 = new RoomActionPayload(this_14.u9j_1.m6d(), table_9.id, null);
2998
+ var tmp$ret$98 = mapToClient_5(action_0, sendToPlayer_11);
2999
+ tmp = listOfNotNull(tmp$ret$98);
2990
3000
  } else {
2991
3001
  if (action_0 instanceof CombinationChoiceMechanicAction) {
2992
3002
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2993
- var this_14 = this.s9j_1;
3003
+ var this_15 = this.v9j_1;
2994
3004
  var table_10 = state.g6n();
2995
- var exceptPlayerId_1 = this.s9j_1.q9j_1.supportBackwardActions ? action_0.l8r_1 : null;
3005
+ var exceptPlayerId_1 = this.v9j_1.t9j_1.supportBackwardActions ? action_0.o8r_1 : null;
2996
3006
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2997
- var sendToPlayer_12 = new RoomActionPayload(this_14.r9j_1.m6d(), table_10.id, exceptPlayerId_1);
2998
- var tmp$ret$97 = mapToClient_4(action_0, sendToPlayer_12);
2999
- tmp = listOfNotNull(tmp$ret$97);
3007
+ var sendToPlayer_12 = new RoomActionPayload(this_15.u9j_1.m6d(), table_10.id, exceptPlayerId_1);
3008
+ var tmp$ret$100 = mapToClient_4(action_0, sendToPlayer_12);
3009
+ tmp = listOfNotNull(tmp$ret$100);
3000
3010
  } else {
3001
3011
  if (action_0 instanceof PutCardMechanicAction) {
3002
3012
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3003
- var this_15 = this.s9j_1;
3013
+ var this_16 = this.v9j_1;
3004
3014
  var table_11 = state.g6n();
3005
- var exceptPlayerId_2 = this.s9j_1.q9j_1.supportBackwardActions ? action_0.i8m_1 : null;
3015
+ var exceptPlayerId_2 = this.v9j_1.t9j_1.supportBackwardActions ? action_0.l8m_1 : null;
3006
3016
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3007
- var sendToPlayer_13 = new RoomActionPayload(this_15.r9j_1.m6d(), table_11.id, exceptPlayerId_2);
3008
- var tmp$ret$99 = mapToClient_3(action_0, sendToPlayer_13);
3009
- tmp = listOfNotNull(tmp$ret$99);
3017
+ var sendToPlayer_13 = new RoomActionPayload(this_16.u9j_1.m6d(), table_11.id, exceptPlayerId_2);
3018
+ var tmp$ret$102 = mapToClient_3(action_0, sendToPlayer_13);
3019
+ tmp = listOfNotNull(tmp$ret$102);
3010
3020
  } else {
3011
3021
  if (action_0 instanceof PickUpBribeMechanicAction) {
3012
3022
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3013
- var this_16 = this.s9j_1;
3023
+ var this_17 = this.v9j_1;
3014
3024
  var table_12 = state.g6n();
3015
3025
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3016
- var sendToPlayer_14 = new RoomActionPayload(this_16.r9j_1.m6d(), table_12.id, null);
3017
- var tmp$ret$101 = mapToClient_2(action_0, sendToPlayer_14);
3018
- tmp = listOfNotNull(tmp$ret$101);
3026
+ var sendToPlayer_14 = new RoomActionPayload(this_17.u9j_1.m6d(), table_12.id, null);
3027
+ var tmp$ret$104 = mapToClient_2(action_0, sendToPlayer_14);
3028
+ tmp = listOfNotNull(tmp$ret$104);
3019
3029
  } else {
3020
3030
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
3021
3031
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3022
- var this_17 = this.s9j_1;
3032
+ var this_18 = this.v9j_1;
3023
3033
  var table_13 = state.g6n();
3024
3034
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3025
- var sendToPlayer_15 = new RoomActionPayload(this_17.r9j_1.m6d(), table_13.id, null);
3026
- var tmp$ret$103 = mapToClient_1(action_0, sendToPlayer_15);
3027
- tmp = listOfNotNull(tmp$ret$103);
3035
+ var sendToPlayer_15 = new RoomActionPayload(this_18.u9j_1.m6d(), table_13.id, null);
3036
+ var tmp$ret$106 = mapToClient_1(action_0, sendToPlayer_15);
3037
+ tmp = listOfNotNull(tmp$ret$106);
3028
3038
  } else {
3029
3039
  if (action_0 instanceof MessageMechanicAction) {
3030
- var message = action_0.p8r_1;
3040
+ var message = action_0.s8r_1;
3031
3041
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3032
- var this_18 = this.s9j_1;
3042
+ var this_19 = this.v9j_1;
3033
3043
  var table_14 = state.g6n();
3034
3044
  var tmp_1;
3035
3045
  var tmp_2;
3036
- if (this.s9j_1.q9j_1.supportBackwardActions) {
3046
+ if (this.v9j_1.t9j_1.supportBackwardActions) {
3037
3047
  tmp_2 = isInterface(message, UserMessage);
3038
3048
  } else {
3039
3049
  tmp_2 = false;
@@ -3045,19 +3055,19 @@
3045
3055
  }
3046
3056
  var exceptPlayerId_3 = tmp_1;
3047
3057
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3048
- var sendToPlayer_16 = new RoomActionPayload(this_18.r9j_1.m6d(), table_14.id, exceptPlayerId_3);
3049
- var tmp$ret$105 = mapToClient_0(action_0, sendToPlayer_16);
3050
- tmp = listOfNotNull(tmp$ret$105);
3058
+ var sendToPlayer_16 = new RoomActionPayload(this_19.u9j_1.m6d(), table_14.id, exceptPlayerId_3);
3059
+ var tmp$ret$108 = mapToClient_0(action_0, sendToPlayer_16);
3060
+ tmp = listOfNotNull(tmp$ret$108);
3051
3061
  } else {
3052
3062
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
3053
3063
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3054
- var this_19 = this.s9j_1;
3064
+ var this_20 = this.v9j_1;
3055
3065
  var table_15 = state.g6n();
3056
3066
  var exceptPlayerId_4 = action_0.playerId;
3057
3067
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3058
- var sendToPlayer_17 = new RoomActionPayload(this_19.r9j_1.m6d(), table_15.id, exceptPlayerId_4);
3059
- var tmp$ret$107 = mapToClient(action_0, sendToPlayer_17);
3060
- tmp = listOfNotNull(tmp$ret$107);
3068
+ var sendToPlayer_17 = new RoomActionPayload(this_20.u9j_1.m6d(), table_15.id, exceptPlayerId_4);
3069
+ var tmp$ret$110 = mapToClient(action_0, sendToPlayer_17);
3070
+ tmp = listOfNotNull(tmp$ret$110);
3061
3071
  } else {
3062
3072
  noWhenBranchMatchedException();
3063
3073
  }
@@ -3081,9 +3091,9 @@
3081
3091
  }
3082
3092
  var actionsToSent = tmp;
3083
3093
  // Inline function 'kotlin.collections.forEach' call
3084
- var tmp0_iterator_20 = actionsToSent.j();
3085
- while (tmp0_iterator_20.k()) {
3086
- var element_9 = tmp0_iterator_20.l();
3094
+ var tmp0_iterator_21 = actionsToSent.j();
3095
+ while (tmp0_iterator_21.k()) {
3096
+ var element_9 = tmp0_iterator_21.l();
3087
3097
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3088
3098
  store.dispatch(element_9);
3089
3099
  }
@@ -3093,10 +3103,10 @@
3093
3103
  return this.a6h(store, next, action);
3094
3104
  };
3095
3105
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
3096
- this.q9j_1 = logicConfig;
3097
- this.r9j_1 = idsProvider;
3106
+ this.t9j_1 = logicConfig;
3107
+ this.u9j_1 = idsProvider;
3098
3108
  }
3099
- protoOf(ServerMapMechanicToClientActionMiddleware).h8v = function () {
3109
+ protoOf(ServerMapMechanicToClientActionMiddleware).k8v = function () {
3100
3110
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
3101
3111
  return new _no_name_provided__qut3iv_0(this);
3102
3112
  };
@@ -3105,8 +3115,8 @@
3105
3115
  return new _no_name_provided__qut3iv_1(asyncProvider, provider);
3106
3116
  }
3107
3117
  function serverSendEventsToClientsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
3108
- this.b9k_1 = $provider;
3109
- this.c9k_1 = $action;
3118
+ this.e9k_1 = $provider;
3119
+ this.f9k_1 = $action;
3110
3120
  CoroutineImpl.call(this, resultContinuation);
3111
3121
  }
3112
3122
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -3127,7 +3137,7 @@
3127
3137
  case 0:
3128
3138
  this.f9_1 = 2;
3129
3139
  this.e9_1 = 1;
3130
- suspendResult = this.b9k_1.m9g(this.c9k_1, this);
3140
+ suspendResult = this.e9k_1.p9g(this.f9k_1, this);
3131
3141
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3132
3142
  return suspendResult;
3133
3143
  }
@@ -3150,8 +3160,8 @@
3150
3160
  while (true);
3151
3161
  };
3152
3162
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).i1d = function ($this$launchDefault, completion) {
3153
- var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.b9k_1, this.c9k_1, completion);
3154
- i.d9k_1 = $this$launchDefault;
3163
+ var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.e9k_1, this.f9k_1, completion);
3164
+ i.g9k_1 = $this$launchDefault;
3155
3165
  return i;
3156
3166
  };
3157
3167
  function serverSendEventsToClientsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -3163,8 +3173,8 @@
3163
3173
  return l;
3164
3174
  }
3165
3175
  function _no_name_provided__qut3iv_1($asyncProvider, $provider) {
3166
- this.e9k_1 = $asyncProvider;
3167
- this.f9k_1 = $provider;
3176
+ this.h9k_1 = $asyncProvider;
3177
+ this.i9k_1 = $provider;
3168
3178
  }
3169
3179
  protoOf(_no_name_provided__qut3iv_1).j6f = function (action) {
3170
3180
  return action instanceof ToClientAction;
@@ -3172,7 +3182,7 @@
3172
3182
  protoOf(_no_name_provided__qut3iv_1).a6h = function (store, next, action) {
3173
3183
  // Inline function 'games.jass.logic.server.redux.middlewares.client.serverSendEventsToClientsMiddleware.<anonymous>' call
3174
3184
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
3175
- this.e9k_1.j6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.f9k_1, action_0, null));
3185
+ this.h9k_1.j6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.i9k_1, action_0, null));
3176
3186
  next(action_0);
3177
3187
  };
3178
3188
  protoOf(_no_name_provided__qut3iv_1).i6f = function (store, next, action) {
@@ -3187,13 +3197,13 @@
3187
3197
  protoOf(_no_name_provided__qut3iv_2).j6f = function (action) {
3188
3198
  return action instanceof UpdateServerConfigAction;
3189
3199
  };
3190
- protoOf(_no_name_provided__qut3iv_2).c92 = function (state, action) {
3200
+ protoOf(_no_name_provided__qut3iv_2).f92 = function (state, action) {
3191
3201
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
3192
3202
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
3193
- return state.g8p(VOID, get_serverState_0(state).g9k(action_0.y9i_1));
3203
+ return state.j8p(VOID, get_serverState_0(state).j9k(action_0.b9j_1));
3194
3204
  };
3195
3205
  protoOf(_no_name_provided__qut3iv_2).b6h = function (state, action) {
3196
- return this.c92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3206
+ return this.f92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3197
3207
  };
3198
3208
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
3199
3209
  return function (it) {
@@ -3206,7 +3216,7 @@
3206
3216
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
3207
3217
  // Inline function 'kotlin.time.Companion.milliseconds' call
3208
3218
  Companion_getInstance();
3209
- var this_0 = $action.e8q_1.timeoutTimeMillis;
3219
+ var this_0 = $action.h8q_1.timeoutTimeMillis;
3210
3220
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
3211
3221
  tmp_0 = tmp_1.g68(tmp_2, tmp$ret$0);
3212
3222
  }
@@ -3215,47 +3225,47 @@
3215
3225
  }
3216
3226
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
3217
3227
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
3218
- this.j9k_1 = logger;
3228
+ this.m9k_1 = logger;
3219
3229
  }
3220
- protoOf(ServerMechanicLifecycleReducer).o93 = function (state, action) {
3230
+ protoOf(ServerMechanicLifecycleReducer).r93 = function (state, action) {
3221
3231
  var serverState = get_serverStateOrNull(state.f6m_1);
3222
3232
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3223
- var tmp0_$this = this.p93_1;
3224
- var tmp1_tableId = action.f8q_1;
3225
- var tmp2_gameId = action.f8q_1;
3226
- var tmp3_version = action.g8q_1;
3227
- var tmp4_config = action.e8q_1;
3228
- var tmp5_users = action.i8q_1;
3233
+ var tmp0_$this = this.s93_1;
3234
+ var tmp1_tableId = action.i8q_1;
3235
+ var tmp2_gameId = action.i8q_1;
3236
+ var tmp3_version = action.j8q_1;
3237
+ var tmp4_config = action.h8q_1;
3238
+ var tmp5_users = action.l8q_1;
3229
3239
  var tmp6_spectators = action.spectators;
3230
- var tmp7_gameCreatorPlayerId = action.h8q_1;
3231
- var tmp9_tableOrNull = tmp0_$this.u94(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3240
+ var tmp7_gameCreatorPlayerId = action.k8q_1;
3241
+ var tmp9_tableOrNull = tmp0_$this.x94(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3232
3242
  var tmp;
3233
3243
  if (serverState == null) {
3234
- this.j9k_1.w(VOID, 'ServerPayload is not onStart');
3235
- tmp = Companion_instance_9.i9g();
3244
+ this.m9k_1.w(VOID, 'ServerPayload is not onStart');
3245
+ tmp = Companion_instance_9.l9g();
3236
3246
  } else {
3237
3247
  tmp = serverState;
3238
3248
  }
3239
3249
  var tmp10_payload = tmp;
3240
- return state.g8p(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3250
+ return state.j8p(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3241
3251
  };
3242
- protoOf(ServerMechanicLifecycleReducer).n93 = function (state, action) {
3243
- this.q93_1.r5n(action.previousGameId);
3252
+ protoOf(ServerMechanicLifecycleReducer).q93 = function (state, action) {
3253
+ this.t93_1.r5n(action.previousGameId);
3244
3254
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3245
- var tmp1_tableOrNull = this.p93_1.v94(state.g6n(), action.gameId);
3246
- return state.g8p(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3255
+ var tmp1_tableOrNull = this.s93_1.y94(state.g6n(), action.gameId);
3256
+ return state.j8p(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3247
3257
  };
3248
3258
  function spectatorsReducer(logger) {
3249
3259
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
3250
3260
  return new _no_name_provided__qut3iv_3(logger);
3251
3261
  }
3252
3262
  function _no_name_provided__qut3iv_3($logger) {
3253
- this.k9k_1 = $logger;
3263
+ this.n9k_1 = $logger;
3254
3264
  }
3255
3265
  protoOf(_no_name_provided__qut3iv_3).j6f = function (action) {
3256
3266
  return isInterface(action, SpectatorsAction);
3257
3267
  };
3258
- protoOf(_no_name_provided__qut3iv_3).c92 = function (state, action) {
3268
+ protoOf(_no_name_provided__qut3iv_3).f92 = function (state, action) {
3259
3269
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
3260
3270
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
3261
3271
  var table = state.g6n();
@@ -3263,7 +3273,7 @@
3263
3273
  if (action_0 instanceof AddSpectatorsAction) {
3264
3274
  // Inline function 'kotlin.collections.mapNotNull' call
3265
3275
  // Inline function 'kotlin.collections.mapNotNullTo' call
3266
- var this_0 = action_0.z9i_1;
3276
+ var this_0 = action_0.c9j_1;
3267
3277
  var destination = ArrayList_init_$Create$_0();
3268
3278
  // Inline function 'kotlin.collections.forEach' call
3269
3279
  var tmp0_iterator = this_0.j();
@@ -3285,10 +3295,10 @@
3285
3295
  var tmp_0;
3286
3296
  // Inline function 'kotlin.collections.isNotEmpty' call
3287
3297
  if (!sameSpectators.p()) {
3288
- this.k9k_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3298
+ this.n9k_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3289
3299
  // Inline function 'kotlin.collections.filterNot' call
3290
3300
  // Inline function 'kotlin.collections.filterNotTo' call
3291
- var this_1 = action_0.z9i_1;
3301
+ var this_1 = action_0.c9j_1;
3292
3302
  var destination_0 = ArrayList_init_$Create$_0();
3293
3303
  var tmp0_iterator_0 = this_1.j();
3294
3304
  while (tmp0_iterator_0.k()) {
@@ -3324,7 +3334,7 @@
3324
3334
  }
3325
3335
  tmp_0 = destination_0;
3326
3336
  } else {
3327
- tmp_0 = action_0.z9i_1;
3337
+ tmp_0 = action_0.c9j_1;
3328
3338
  }
3329
3339
  var this_2 = tmp_0;
3330
3340
  // Inline function 'kotlin.collections.mapTo' call
@@ -3337,12 +3347,12 @@
3337
3347
  destination_1.e(tmp$ret$10);
3338
3348
  }
3339
3349
  var spectatorsToAdd = toSet(destination_1);
3340
- tmp = state.g8p(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3350
+ tmp = state.j8p(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3341
3351
  } else {
3342
3352
  if (action_0 instanceof RemoveSpectatorsAction) {
3343
3353
  // Inline function 'kotlin.collections.mapNotNull' call
3344
3354
  // Inline function 'kotlin.collections.mapNotNullTo' call
3345
- var this_3 = action_0.a9j_1;
3355
+ var this_3 = action_0.d9j_1;
3346
3356
  var destination_2 = ArrayList_init_$Create$_0();
3347
3357
  // Inline function 'kotlin.collections.forEach' call
3348
3358
  var tmp0_iterator_3 = this_3.j();
@@ -3363,10 +3373,10 @@
3363
3373
  var tmp_2;
3364
3374
  // Inline function 'kotlin.collections.isNotEmpty' call
3365
3375
  if (!sameSpectators_0.p()) {
3366
- this.k9k_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3376
+ this.n9k_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3367
3377
  // Inline function 'kotlin.collections.filterNot' call
3368
3378
  // Inline function 'kotlin.collections.filterNotTo' call
3369
- var this_4 = action_0.a9j_1;
3379
+ var this_4 = action_0.d9j_1;
3370
3380
  var destination_3 = ArrayList_init_$Create$_0();
3371
3381
  var tmp0_iterator_4 = this_4.j();
3372
3382
  while (tmp0_iterator_4.k()) {
@@ -3402,7 +3412,7 @@
3402
3412
  }
3403
3413
  tmp_2 = destination_3;
3404
3414
  } else {
3405
- tmp_2 = action_0.a9j_1;
3415
+ tmp_2 = action_0.d9j_1;
3406
3416
  }
3407
3417
  var spectatorsToRemove = toSet(tmp_2);
3408
3418
  // Inline function 'kotlin.collections.filterNot' call
@@ -3441,7 +3451,7 @@
3441
3451
  destination_4.e(element_5);
3442
3452
  }
3443
3453
  }
3444
- tmp = state.g8p(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3454
+ tmp = state.j8p(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3445
3455
  } else {
3446
3456
  noWhenBranchMatchedException();
3447
3457
  }
@@ -3449,32 +3459,32 @@
3449
3459
  return tmp;
3450
3460
  };
3451
3461
  protoOf(_no_name_provided__qut3iv_3).b6h = function (state, action) {
3452
- return this.c92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3462
+ return this.f92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3453
3463
  };
3454
3464
  function Companion_1() {
3455
3465
  }
3456
- protoOf(Companion_1).l9k = function (config) {
3466
+ protoOf(Companion_1).o9k = function (config) {
3457
3467
  return new ServerState(config);
3458
3468
  };
3459
- protoOf(Companion_1).i9g = function (config, $super) {
3469
+ protoOf(Companion_1).l9g = function (config, $super) {
3460
3470
  config = config === VOID ? new ServerConfig(true) : config;
3461
- return $super === VOID ? this.l9k(config) : $super.l9k.call(this, config);
3471
+ return $super === VOID ? this.o9k(config) : $super.o9k.call(this, config);
3462
3472
  };
3463
3473
  var Companion_instance_9;
3464
3474
  function Companion_getInstance_2() {
3465
3475
  return Companion_instance_9;
3466
3476
  }
3467
3477
  function ServerState(config) {
3468
- this.s9f_1 = config;
3478
+ this.v9f_1 = config;
3469
3479
  }
3470
- protoOf(ServerState).g9k = function (config) {
3480
+ protoOf(ServerState).j9k = function (config) {
3471
3481
  return new ServerState(config);
3472
3482
  };
3473
3483
  protoOf(ServerState).toString = function () {
3474
- return 'ServerState(config=' + this.s9f_1.toString() + ')';
3484
+ return 'ServerState(config=' + this.v9f_1.toString() + ')';
3475
3485
  };
3476
3486
  protoOf(ServerState).hashCode = function () {
3477
- return this.s9f_1.hashCode();
3487
+ return this.v9f_1.hashCode();
3478
3488
  };
3479
3489
  protoOf(ServerState).equals = function (other) {
3480
3490
  if (this === other)
@@ -3482,7 +3492,7 @@
3482
3492
  if (!(other instanceof ServerState))
3483
3493
  return false;
3484
3494
  var tmp0_other_with_cast = other instanceof ServerState ? other : THROW_CCE();
3485
- if (!this.s9f_1.equals(tmp0_other_with_cast.s9f_1))
3495
+ if (!this.v9f_1.equals(tmp0_other_with_cast.v9f_1))
3486
3496
  return false;
3487
3497
  return true;
3488
3498
  };
@@ -3520,13 +3530,13 @@
3520
3530
  }
3521
3531
  function _get_controllerLogger__nbd727($this) {
3522
3532
  // Inline function 'kotlin.getValue' call
3523
- var this_0 = $this.u9k_1;
3533
+ var this_0 = $this.x9k_1;
3524
3534
  controllerLogger$factory();
3525
3535
  return this_0.u();
3526
3536
  }
3527
3537
  function _get_di__ndbzja($this) {
3528
3538
  // Inline function 'kotlin.getValue' call
3529
- var this_0 = $this.v9k_1;
3539
+ var this_0 = $this.y9k_1;
3530
3540
  di$factory();
3531
3541
  return this_0.u();
3532
3542
  }
@@ -3537,13 +3547,13 @@
3537
3547
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
3538
3548
  return function () {
3539
3549
  var tmp;
3540
- if (this$0.s9k_1 == null) {
3550
+ if (this$0.v9k_1 == null) {
3541
3551
  tmp = null;
3542
3552
  } else {
3543
3553
  // Inline function 'kotlin.let' call
3544
3554
  // Inline function 'kotlin.contracts.contract' call
3545
3555
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
3546
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.s9k_1)]));
3556
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.v9k_1)]));
3547
3557
  }
3548
3558
  var tmp1_elvis_lhs = tmp;
3549
3559
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -3571,7 +3581,7 @@
3571
3581
  tmp_0.h5y(tmp$ret$3);
3572
3582
  $this$DI.l5u(jsonModule());
3573
3583
  $this$DI.l5u(serverHelpersModule());
3574
- $this$DI.l5u(randomOrgModule(this$0.t9k_1));
3584
+ $this$DI.l5u(randomOrgModule(this$0.w9k_1));
3575
3585
  return Unit_instance;
3576
3586
  };
3577
3587
  }
@@ -3582,16 +3592,16 @@
3582
3592
  };
3583
3593
  }
3584
3594
  function _no_name_provided__qut3iv_4($item) {
3585
- this.b9l_1 = $item;
3595
+ this.e9l_1 = $item;
3586
3596
  }
3587
3597
  protoOf(_no_name_provided__qut3iv_4).j6f = function (action) {
3588
3598
  return isInterface(action, Action);
3589
3599
  };
3590
- protoOf(_no_name_provided__qut3iv_4).c92 = function (state, action) {
3591
- return this.b9l_1(state, isInterface(action, Action) ? action : THROW_CCE());
3600
+ protoOf(_no_name_provided__qut3iv_4).f92 = function (state, action) {
3601
+ return this.e9l_1(state, isInterface(action, Action) ? action : THROW_CCE());
3592
3602
  };
3593
3603
  protoOf(_no_name_provided__qut3iv_4).b6h = function (state, action) {
3594
- return this.c92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3604
+ return this.f92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3595
3605
  };
3596
3606
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
3597
3607
  return function ($this$singleton) {
@@ -3648,7 +3658,7 @@
3648
3658
  }
3649
3659
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
3650
3660
  return function (it) {
3651
- var tmp0_elvis_lhs = Companion_instance_4.x96(it);
3661
+ var tmp0_elvis_lhs = Companion_instance_4.a97(it);
3652
3662
  var tmp;
3653
3663
  if (tmp0_elvis_lhs == null) {
3654
3664
  var tmp1_safe_receiver = $gameServer.p67().e6m_1;
@@ -3661,7 +3671,7 @@
3661
3671
  }
3662
3672
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
3663
3673
  return function (it) {
3664
- var tmp0_elvis_lhs = Companion_instance_5.i95(it);
3674
+ var tmp0_elvis_lhs = Companion_instance_5.l95(it);
3665
3675
  var tmp;
3666
3676
  if (tmp0_elvis_lhs == null) {
3667
3677
  var tmp1_safe_receiver = $gameServer.p67().e6m_1;
@@ -3683,7 +3693,7 @@
3683
3693
  // Inline function 'kotlin.contracts.contract' call
3684
3694
  $this$DI.l5u(tmp0_safe_receiver);
3685
3695
  }
3686
- $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.t9k_1));
3696
+ $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.w9k_1));
3687
3697
  $this$DI.l5u(coreModule($coreConfig));
3688
3698
  $this$DI.l5u(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
3689
3699
  return Unit_instance;
@@ -3692,76 +3702,76 @@
3692
3702
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
3693
3703
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
3694
3704
  production = production === VOID ? true : production;
3695
- this.s9k_1 = loggerCallback;
3696
- this.t9k_1 = randomOrgConfig;
3705
+ this.v9k_1 = loggerCallback;
3706
+ this.w9k_1 = randomOrgConfig;
3697
3707
  AppEnvironment_getInstance().m6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
3698
3708
  var tmp = this;
3699
- tmp.u9k_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3709
+ tmp.x9k_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3700
3710
  var tmp_0 = this;
3701
- tmp_0.v9k_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3711
+ tmp_0.y9k_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3702
3712
  var tmp_1 = this;
3703
3713
  // Inline function 'org.kodein.di.instance' call
3704
3714
  var this_0 = _get_di__ndbzja(this);
3705
3715
  // Inline function 'org.kodein.type.generic' call
3706
3716
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
3707
3717
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3708
- tmp_1.w9k_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3718
+ tmp_1.z9k_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3709
3719
  var tmp_3 = this;
3710
3720
  // Inline function 'org.kodein.di.instance' call
3711
3721
  var this_1 = _get_di__ndbzja(this);
3712
3722
  // Inline function 'org.kodein.type.generic' call
3713
3723
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
3714
3724
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3715
- tmp_3.x9k_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3725
+ tmp_3.a9l_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3716
3726
  var tmp_5 = this;
3717
3727
  // Inline function 'org.kodein.di.instance' call
3718
3728
  var this_2 = _get_di__ndbzja(this);
3719
3729
  // Inline function 'org.kodein.type.generic' call
3720
3730
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
3721
3731
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3722
- tmp_5.y9k_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3732
+ tmp_5.b9l_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3723
3733
  var tmp_7 = this;
3724
3734
  // Inline function 'org.kodein.di.instance' call
3725
3735
  var this_3 = _get_di__ndbzja(this);
3726
3736
  // Inline function 'org.kodein.type.generic' call
3727
3737
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
3728
3738
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3729
- tmp_7.z9k_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3739
+ tmp_7.c9l_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3730
3740
  var tmp_9 = this;
3731
3741
  // Inline function 'org.kodein.di.instance' call
3732
3742
  var this_4 = _get_di__ndbzja(this);
3733
3743
  // Inline function 'org.kodein.type.generic' call
3734
3744
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3735
3745
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3736
- tmp_9.a9l_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3746
+ tmp_9.d9l_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3737
3747
  }
3738
- protoOf(GameServerEngineControllerImpl).m9k = function () {
3748
+ protoOf(GameServerEngineControllerImpl).p9k = function () {
3739
3749
  // Inline function 'kotlin.getValue' call
3740
- var this_0 = this.w9k_1;
3750
+ var this_0 = this.z9k_1;
3741
3751
  parser$factory_0();
3742
3752
  return this_0.u();
3743
3753
  };
3744
- protoOf(GameServerEngineControllerImpl).o9k = function () {
3754
+ protoOf(GameServerEngineControllerImpl).r9k = function () {
3745
3755
  // Inline function 'kotlin.getValue' call
3746
- var this_0 = this.x9k_1;
3756
+ var this_0 = this.a9l_1;
3747
3757
  helper$factory_0();
3748
3758
  return this_0.u();
3749
3759
  };
3750
- protoOf(GameServerEngineControllerImpl).p9k = function () {
3760
+ protoOf(GameServerEngineControllerImpl).s9k = function () {
3751
3761
  // Inline function 'kotlin.getValue' call
3752
- var this_0 = this.y9k_1;
3762
+ var this_0 = this.b9l_1;
3753
3763
  resources$factory_0();
3754
3764
  return this_0.u();
3755
3765
  };
3756
- protoOf(GameServerEngineControllerImpl).n9k = function () {
3766
+ protoOf(GameServerEngineControllerImpl).q9k = function () {
3757
3767
  // Inline function 'kotlin.getValue' call
3758
- var this_0 = this.z9k_1;
3768
+ var this_0 = this.c9l_1;
3759
3769
  test$factory_0();
3760
3770
  return this_0.u();
3761
3771
  };
3762
- protoOf(GameServerEngineControllerImpl).q9k = function () {
3772
+ protoOf(GameServerEngineControllerImpl).t9k = function () {
3763
3773
  // Inline function 'kotlin.getValue' call
3764
- var this_0 = this.a9l_1;
3774
+ var this_0 = this.d9l_1;
3765
3775
  randomPoolProvider$factory_0();
3766
3776
  return this_0.u();
3767
3777
  };
@@ -3771,7 +3781,7 @@
3771
3781
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
3772
3782
  return this.createGameEngineWithLogic();
3773
3783
  };
3774
- protoOf(GameServerEngineControllerImpl).r9k = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3784
+ protoOf(GameServerEngineControllerImpl).u9k = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3775
3785
  var combinedLogger = Companion_instance_6.qm();
3776
3786
  var tmp;
3777
3787
  if (coreConfig.fileLogsEnabled) {
@@ -3781,8 +3791,8 @@
3781
3791
  }
3782
3792
  var fileLoggerOutput = tmp;
3783
3793
  var tmp_0;
3784
- if (!(this.s9k_1 == null)) {
3785
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.s9k_1));
3794
+ if (!(this.v9k_1 == null)) {
3795
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.v9k_1));
3786
3796
  } else {
3787
3797
  tmp_0 = null;
3788
3798
  }
@@ -3825,12 +3835,12 @@
3825
3835
  var gameServer = tmp_1.v5v(tmp$ret$7, null);
3826
3836
  if (!(fileLoggerOutput == null)) {
3827
3837
  var tmp_3 = fileLoggerOutput;
3828
- tmp_3.m96_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3838
+ tmp_3.p96_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3829
3839
  combinedLogger.sm(fileLoggerOutput);
3830
3840
  }
3831
3841
  if (!(callbackWrapperLoggerOutput == null)) {
3832
3842
  var tmp_4 = callbackWrapperLoggerOutput;
3833
- tmp_4.k95_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3843
+ tmp_4.n95_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3834
3844
  combinedLogger.sm(callbackWrapperLoggerOutput);
3835
3845
  }
3836
3846
  return gameServer;
@@ -3899,13 +3909,13 @@
3899
3909
  }
3900
3910
  function _get_playerAnswerInteractor__msggz1($this) {
3901
3911
  // Inline function 'kotlin.getValue' call
3902
- var this_0 = $this.e9l_1;
3912
+ var this_0 = $this.h9l_1;
3903
3913
  playerAnswerInteractor$factory_0();
3904
3914
  return this_0.u();
3905
3915
  }
3906
3916
  function TestHelperImpl$di$lambda$lambda(this$0) {
3907
3917
  return function ($this$singleton) {
3908
- return this$0.c9l_1;
3918
+ return this$0.f9l_1;
3909
3919
  };
3910
3920
  }
3911
3921
  function TestHelperImpl$di$lambda(this$0) {
@@ -3934,20 +3944,20 @@
3934
3944
  return emptyMap();
3935
3945
  }
3936
3946
  function TestHelperImpl(logger) {
3937
- this.c9l_1 = logger;
3947
+ this.f9l_1 = logger;
3938
3948
  var tmp = this;
3939
3949
  var tmp_0 = Companion_instance_3;
3940
- tmp.d9l_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3950
+ tmp.g9l_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3941
3951
  var tmp_1 = this;
3942
3952
  // Inline function 'org.kodein.di.instance' call
3943
- var this_0 = this.d9l_1;
3953
+ var this_0 = this.g9l_1;
3944
3954
  // Inline function 'org.kodein.type.generic' call
3945
3955
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
3946
3956
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3947
- tmp_1.e9l_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3957
+ tmp_1.h9l_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3948
3958
  }
3949
3959
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
3950
- return _get_playerAnswerInteractor__msggz1(this).h8f(playerId, table, botConfig);
3960
+ return _get_playerAnswerInteractor__msggz1(this).k8f(playerId, table, botConfig);
3951
3961
  };
3952
3962
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
3953
3963
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -3955,7 +3965,7 @@
3955
3965
  var tmp$ret$0;
3956
3966
  $l$block_0: {
3957
3967
  // Inline function 'kotlin.collections.any' call
3958
- var this_0 = mechanicAction.u8s();
3968
+ var this_0 = mechanicAction.x8s();
3959
3969
  var tmp;
3960
3970
  if (isInterface(this_0, Collection)) {
3961
3971
  tmp = this_0.p();
@@ -3988,7 +3998,7 @@
3988
3998
  var tmp$ret$0;
3989
3999
  $l$block_0: {
3990
4000
  // Inline function 'kotlin.collections.any' call
3991
- var this_0 = action.u8s();
4001
+ var this_0 = action.x8s();
3992
4002
  var tmp;
3993
4003
  if (isInterface(this_0, Collection)) {
3994
4004
  tmp = this_0.p();
@@ -4091,19 +4101,19 @@
4091
4101
  });
4092
4102
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
4093
4103
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
4094
- return this.m9k();
4104
+ return this.p9k();
4095
4105
  });
4096
4106
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
4097
- return this.o9k();
4107
+ return this.r9k();
4098
4108
  });
4099
4109
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
4100
- return this.p9k();
4110
+ return this.s9k();
4101
4111
  });
4102
4112
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
4103
- return this.n9k();
4113
+ return this.q9k();
4104
4114
  });
4105
4115
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
4106
- return this.q9k();
4116
+ return this.t9k();
4107
4117
  });
4108
4118
  //endregion
4109
4119
  //region block: init