raspberry_games_server_game_logic 1.8.266 → 1.8.268

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -279,6 +279,7 @@
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  initMetadataForLambda(GameServer$playerLeft$slambda, CoroutineImpl, VOID, [2]);
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  initMetadataForLambda(GameServer$roomOnCreate$slambda, CoroutineImpl, VOID, [2]);
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  initMetadataForLambda(GameServer$roomOnContinueFromRound$slambda, CoroutineImpl, VOID, [2]);
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+ initMetadataForLambda(GameServer$roomOnContinueFromRound$slambda_1, CoroutineImpl, VOID, [2]);
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  initMetadataForLambda(GameServer$addSpectatorsToRoom$slambda, CoroutineImpl, VOID, [2]);
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  initMetadataForLambda(GameServer$removeSpectatorsFromRoom$slambda, CoroutineImpl, VOID, [2]);
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  initMetadataForLambda(GameServer$roomRefreshPlayerState$slambda, CoroutineImpl, VOID, [2]);
@@ -295,15 +296,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.d9g(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.k9g(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.e9g(newRid);
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+ return this.l9g(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.f9g(reason, roomId);
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+ return this.m9g(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -353,7 +354,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.l9k(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.s9k(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_4, VOID, VOID, VOID, [Reducer]);
@@ -362,17 +363,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.m98_1 = $subscriber;
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+ this.j98_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).o98 = function (it, $completion) {
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- var tmp = this.p98(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).l98 = function (it, $completion) {
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+ var tmp = this.m98(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9 = function (p1, $completion) {
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- return this.o98(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.l98(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -381,7 +382,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.m98_1(this.n98_1);
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+ this.j98_1(this.k98_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -392,31 +393,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).p98 = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.m98_1, completion);
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- i.n98_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).m98 = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.j98_1, completion);
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+ i.k98_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.o98(it, $completion);
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+ return i.l98(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
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- this.y98_1 = $subscriber;
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+ this.v98_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeWith$slambda$slambda).a99 = function (it, $completion) {
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- var tmp = this.b99(it, $completion);
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+ protoOf(GameServer$subscribeWith$slambda$slambda).x98 = function (it, $completion) {
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+ var tmp = this.y98(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).w9 = function (p1, $completion) {
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- return this.a99(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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+ return this.x98(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -425,7 +426,7 @@
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  var tmp = this.e9_1;
426
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.y98_1(this.z98_1);
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+ this.v98_1(this.w98_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -436,70 +437,70 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeWith$slambda$slambda).b99 = function (it, completion) {
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- var i = new GameServer$subscribeWith$slambda$slambda(this.y98_1, completion);
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- i.z98_1 = it;
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+ protoOf(GameServer$subscribeWith$slambda$slambda).y98 = function (it, completion) {
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+ var i = new GameServer$subscribeWith$slambda$slambda(this.v98_1, completion);
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+ i.w98_1 = it;
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  return i;
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  };
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  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.a99(it, $completion);
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+ return i.x98(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($it) {
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- this.c99_1 = $it;
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+ this.z98_1 = $it;
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  }
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  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).q66 = function () {
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- return this.c99_1;
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+ return this.z98_1;
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  };
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  function _get_logger__rkp4sl($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.f99_1;
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+ var this_0 = $this.c99_1;
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  logger$factory_0();
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  return this_0.u();
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  }
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  function _get_toClientEventsObserver__6rp51y($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.g99_1;
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+ var this_0 = $this.d99_1;
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  toClientEventsObserver$factory_0();
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  return this_0.u();
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  }
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  function _get_playerConnectionInteractor__si6cxf($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.h99_1;
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+ var this_0 = $this.e99_1;
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  playerConnectionInteractor$factory_0();
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  return this_0.u();
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  }
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  function _get_teamsLogicProvider__u10pm6($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.i99_1;
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+ var this_0 = $this.f99_1;
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  teamsLogicProvider$factory_0();
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  return this_0.u();
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  }
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  function _get_random__h29cgo($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.j99_1;
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+ var this_0 = $this.g99_1;
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  random$factory();
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  return this_0.u();
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  }
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  function Companion() {
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- this.l99_1 = 'GameEngine_API';
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+ this.i99_1 = 'GameEngine_API';
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  }
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  var Companion_instance_7;
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  function Companion_getInstance_0() {
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  return Companion_instance_7;
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  }
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  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
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- this.m99_1 = function_0;
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+ this.j99_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
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- return this.m99_1(value, $completion);
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+ return this.j99_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
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- return this.m99_1;
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+ return this.j99_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
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  var tmp;
@@ -520,13 +521,13 @@
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  return hashCode(this.o3());
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  };
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  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
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- this.n99_1 = function_0;
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+ this.k99_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
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- return this.n99_1(value, $completion);
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+ return this.k99_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
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- return this.n99_1;
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+ return this.k99_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
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  var tmp;
@@ -552,8 +553,8 @@
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  };
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  }
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  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
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- this.w99_1 = this$0;
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- this.x99_1 = $subscriber;
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+ this.t99_1 = this$0;
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+ this.u99_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeToClientAction$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -574,8 +575,8 @@
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  case 0:
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  this.f9_1 = 2;
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  this.e9_1 = 1;
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- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.w99_1).z99();
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- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.x99_1, null);
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+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.t99_1).w99();
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+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.u99_1, null);
579
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  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
580
581
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
@@ -599,8 +600,8 @@
599
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  while (true);
600
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  };
601
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  protoOf(GameServer$subscribeToClientAction$slambda).i1d = function ($this$launchDefault, completion) {
602
- var i = new GameServer$subscribeToClientAction$slambda(this.w99_1, this.x99_1, completion);
603
- i.y99_1 = $this$launchDefault;
603
+ var i = new GameServer$subscribeToClientAction$slambda(this.t99_1, this.u99_1, completion);
604
+ i.v99_1 = $this$launchDefault;
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  return i;
605
606
  };
606
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  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -612,8 +613,8 @@
612
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  return l;
613
614
  }
614
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  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
615
- this.i9a_1 = this$0;
616
- this.j9a_1 = $subscriber;
616
+ this.f9a_1 = this$0;
617
+ this.g9a_1 = $subscriber;
617
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  CoroutineImpl.call(this, resultContinuation);
618
619
  }
619
620
  protoOf(GameServer$subscribeWith$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -634,8 +635,8 @@
634
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  case 0:
635
636
  this.f9_1 = 2;
636
637
  this.e9_1 = 1;
637
- var tmp_0 = distinctUntilChanged(this.i9a_1.a6m());
638
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.j9a_1, null);
638
+ var tmp_0 = distinctUntilChanged(this.f9a_1.d6m());
639
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.g9a_1, null);
639
640
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
640
641
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
641
642
  return suspendResult;
@@ -659,8 +660,8 @@
659
660
  while (true);
660
661
  };
661
662
  protoOf(GameServer$subscribeWith$slambda).i1d = function ($this$launchDefault, completion) {
662
- var i = new GameServer$subscribeWith$slambda(this.i9a_1, this.j9a_1, completion);
663
- i.k9a_1 = $this$launchDefault;
663
+ var i = new GameServer$subscribeWith$slambda(this.f9a_1, this.g9a_1, completion);
664
+ i.h9a_1 = $this$launchDefault;
664
665
  return i;
665
666
  };
666
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  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -672,18 +673,18 @@
672
673
  return l;
673
674
  }
674
675
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
675
- this.t9a_1 = $action;
676
+ this.q9a_1 = $action;
676
677
  CoroutineImpl.call(this, resultContinuation);
677
678
  }
678
- protoOf(GameServer$fromClientEvent$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
679
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
679
+ protoOf(GameServer$fromClientEvent$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
680
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
680
681
  tmp.g9_1 = Unit_instance;
681
682
  tmp.h9_1 = null;
682
683
  return tmp.m9();
683
684
  };
684
685
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
685
686
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
686
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
687
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
687
688
  };
688
689
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
689
690
  var suspendResult = this.g9_1;
@@ -692,11 +693,11 @@
692
693
  var tmp = this.e9_1;
693
694
  if (tmp === 0) {
694
695
  this.f9_1 = 1;
695
- if (this.t9a_1 instanceof PlayerReadyFromClientAction)
696
- if (!get_isCreated(this.v9a_1.state)) {
696
+ if (this.q9a_1 instanceof PlayerReadyFromClientAction)
697
+ if (!get_isCreated(this.s9a_1.state)) {
697
698
  return Unit_instance;
698
699
  }
699
- this.v9a_1.dispatch(this.t9a_1);
700
+ this.s9a_1.dispatch(this.q9a_1);
700
701
  return Unit_instance;
701
702
  } else if (tmp === 1) {
702
703
  throw this.h9_1;
@@ -707,33 +708,33 @@
707
708
  }
708
709
  while (true);
709
710
  };
710
- protoOf(GameServer$fromClientEvent$slambda).x9a = function ($this$dispatchAsync, store, completion) {
711
- var i = new GameServer$fromClientEvent$slambda(this.t9a_1, completion);
712
- i.u9a_1 = $this$dispatchAsync;
713
- i.v9a_1 = store;
711
+ protoOf(GameServer$fromClientEvent$slambda).u9a = function ($this$dispatchAsync, store, completion) {
712
+ var i = new GameServer$fromClientEvent$slambda(this.q9a_1, completion);
713
+ i.r9a_1 = $this$dispatchAsync;
714
+ i.s9a_1 = store;
714
715
  return i;
715
716
  };
716
717
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
717
718
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
718
719
  var l = function ($this$dispatchAsync, store, $completion) {
719
- return i.w9a($this$dispatchAsync, store, $completion);
720
+ return i.t9a($this$dispatchAsync, store, $completion);
720
721
  };
721
722
  l.$arity = 2;
722
723
  return l;
723
724
  }
724
725
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
725
- this.g9b_1 = $playerId;
726
+ this.d9b_1 = $playerId;
726
727
  CoroutineImpl.call(this, resultContinuation);
727
728
  }
728
- protoOf(GameServer$playerLostConnection$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
729
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
729
+ protoOf(GameServer$playerLostConnection$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
730
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
730
731
  tmp.g9_1 = Unit_instance;
731
732
  tmp.h9_1 = null;
732
733
  return tmp.m9();
733
734
  };
734
735
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
735
736
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
736
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
737
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
737
738
  };
738
739
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
739
740
  var suspendResult = this.g9_1;
@@ -742,12 +743,12 @@
742
743
  var tmp = this.e9_1;
743
744
  if (tmp === 0) {
744
745
  this.f9_1 = 1;
745
- if (!get_isCreated(this.i9b_1.state)) {
746
+ if (!get_isCreated(this.f9b_1.state)) {
746
747
  return Unit_instance;
747
748
  }
748
- var tmp_0 = this.i9b_1.dispatch;
749
+ var tmp_0 = this.f9b_1.dispatch;
749
750
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
750
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9b_1));
751
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.d9b_1));
751
752
  return Unit_instance;
752
753
  } else if (tmp === 1) {
753
754
  throw this.h9_1;
@@ -758,33 +759,33 @@
758
759
  }
759
760
  while (true);
760
761
  };
761
- protoOf(GameServer$playerLostConnection$slambda).x9a = function ($this$dispatchAsync, store, completion) {
762
- var i = new GameServer$playerLostConnection$slambda(this.g9b_1, completion);
763
- i.h9b_1 = $this$dispatchAsync;
764
- i.i9b_1 = store;
762
+ protoOf(GameServer$playerLostConnection$slambda).u9a = function ($this$dispatchAsync, store, completion) {
763
+ var i = new GameServer$playerLostConnection$slambda(this.d9b_1, completion);
764
+ i.e9b_1 = $this$dispatchAsync;
765
+ i.f9b_1 = store;
765
766
  return i;
766
767
  };
767
768
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
768
769
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
769
770
  var l = function ($this$dispatchAsync, store, $completion) {
770
- return i.w9a($this$dispatchAsync, store, $completion);
771
+ return i.t9a($this$dispatchAsync, store, $completion);
771
772
  };
772
773
  l.$arity = 2;
773
774
  return l;
774
775
  }
775
776
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
776
- this.r9b_1 = $playerId;
777
+ this.o9b_1 = $playerId;
777
778
  CoroutineImpl.call(this, resultContinuation);
778
779
  }
779
- protoOf(GameServer$playerLive$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
780
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
780
+ protoOf(GameServer$playerLive$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
781
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
781
782
  tmp.g9_1 = Unit_instance;
782
783
  tmp.h9_1 = null;
783
784
  return tmp.m9();
784
785
  };
785
786
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
786
787
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
787
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
788
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
788
789
  };
789
790
  protoOf(GameServer$playerLive$slambda).m9 = function () {
790
791
  var suspendResult = this.g9_1;
@@ -793,9 +794,9 @@
793
794
  var tmp = this.e9_1;
794
795
  if (tmp === 0) {
795
796
  this.f9_1 = 1;
796
- var tmp_0 = this.t9b_1.dispatch;
797
+ var tmp_0 = this.q9b_1.dispatch;
797
798
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
798
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9b_1));
799
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.o9b_1));
799
800
  return Unit_instance;
800
801
  } else if (tmp === 1) {
801
802
  throw this.h9_1;
@@ -806,33 +807,33 @@
806
807
  }
807
808
  while (true);
808
809
  };
809
- protoOf(GameServer$playerLive$slambda).x9a = function ($this$dispatchAsync, store, completion) {
810
- var i = new GameServer$playerLive$slambda(this.r9b_1, completion);
811
- i.s9b_1 = $this$dispatchAsync;
812
- i.t9b_1 = store;
810
+ protoOf(GameServer$playerLive$slambda).u9a = function ($this$dispatchAsync, store, completion) {
811
+ var i = new GameServer$playerLive$slambda(this.o9b_1, completion);
812
+ i.p9b_1 = $this$dispatchAsync;
813
+ i.q9b_1 = store;
813
814
  return i;
814
815
  };
815
816
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
816
817
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
817
818
  var l = function ($this$dispatchAsync, store, $completion) {
818
- return i.w9a($this$dispatchAsync, store, $completion);
819
+ return i.t9a($this$dispatchAsync, store, $completion);
819
820
  };
820
821
  l.$arity = 2;
821
822
  return l;
822
823
  }
823
824
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
824
- this.c9c_1 = $playerId;
825
+ this.z9b_1 = $playerId;
825
826
  CoroutineImpl.call(this, resultContinuation);
826
827
  }
827
- protoOf(GameServer$playerLeft$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
828
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
828
+ protoOf(GameServer$playerLeft$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
829
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
829
830
  tmp.g9_1 = Unit_instance;
830
831
  tmp.h9_1 = null;
831
832
  return tmp.m9();
832
833
  };
833
834
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
834
835
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
835
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
836
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
836
837
  };
837
838
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
838
839
  var suspendResult = this.g9_1;
@@ -841,9 +842,9 @@
841
842
  var tmp = this.e9_1;
842
843
  if (tmp === 0) {
843
844
  this.f9_1 = 1;
844
- var tmp_0 = this.e9c_1.dispatch;
845
+ var tmp_0 = this.b9c_1.dispatch;
845
846
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
846
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.c9c_1));
847
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.z9b_1));
847
848
  return Unit_instance;
848
849
  } else if (tmp === 1) {
849
850
  throw this.h9_1;
@@ -854,39 +855,39 @@
854
855
  }
855
856
  while (true);
856
857
  };
857
- protoOf(GameServer$playerLeft$slambda).x9a = function ($this$dispatchAsync, store, completion) {
858
- var i = new GameServer$playerLeft$slambda(this.c9c_1, completion);
859
- i.d9c_1 = $this$dispatchAsync;
860
- i.e9c_1 = store;
858
+ protoOf(GameServer$playerLeft$slambda).u9a = function ($this$dispatchAsync, store, completion) {
859
+ var i = new GameServer$playerLeft$slambda(this.z9b_1, completion);
860
+ i.a9c_1 = $this$dispatchAsync;
861
+ i.b9c_1 = store;
861
862
  return i;
862
863
  };
863
864
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
864
865
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
865
866
  var l = function ($this$dispatchAsync, store, $completion) {
866
- return i.w9a($this$dispatchAsync, store, $completion);
867
+ return i.t9a($this$dispatchAsync, store, $completion);
867
868
  };
868
869
  l.$arity = 2;
869
870
  return l;
870
871
  }
871
872
  function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
872
- this.n9c_1 = $usersArray;
873
- this.o9c_1 = $gameCreatorId;
874
- this.p9c_1 = $config;
875
- this.q9c_1 = $transition;
876
- this.r9c_1 = this$0;
877
- this.s9c_1 = $spectators;
878
- this.t9c_1 = $roomId;
873
+ this.k9c_1 = $usersArray;
874
+ this.l9c_1 = $gameCreatorId;
875
+ this.m9c_1 = $config;
876
+ this.n9c_1 = $transition;
877
+ this.o9c_1 = this$0;
878
+ this.p9c_1 = $spectators;
879
+ this.q9c_1 = $roomId;
879
880
  CoroutineImpl.call(this, resultContinuation);
880
881
  }
881
- protoOf(GameServer$roomOnCreate$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
882
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
882
+ protoOf(GameServer$roomOnCreate$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
883
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
883
884
  tmp.g9_1 = Unit_instance;
884
885
  tmp.h9_1 = null;
885
886
  return tmp.m9();
886
887
  };
887
888
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
888
889
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
889
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
890
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
890
891
  };
891
892
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
892
893
  var suspendResult = this.g9_1;
@@ -895,24 +896,24 @@
895
896
  var tmp = this.e9_1;
896
897
  if (tmp === 0) {
897
898
  this.f9_1 = 1;
898
- var users = toList(this.n9c_1);
899
- var gameCreatorUser = getPlayer(users, this.o9c_1);
899
+ var users = toList(this.k9c_1);
900
+ var gameCreatorUser = getPlayer(users, this.l9c_1);
900
901
  var tmp_0;
901
- if (this.p9c_1.mode.shufflePlayers && this.q9c_1 == null) {
902
- tmp_0 = sortWithItem(_get_random__h29cgo(this.r9c_1).s5s(toMutableList(users)), gameCreatorUser);
902
+ if (this.m9c_1.mode.shufflePlayers && this.n9c_1 == null) {
903
+ tmp_0 = sortWithItem(_get_random__h29cgo(this.o9c_1).s5s(toMutableList(users)), gameCreatorUser);
903
904
  } else {
904
- var tmp0_safe_receiver = this.q9c_1;
905
+ var tmp0_safe_receiver = this.n9c_1;
905
906
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
906
907
  var tmp_1;
907
- if (!(previousPlayers == null) && this.p9c_1.playersMode.isTeamGame) {
908
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.r9c_1);
908
+ if (!(previousPlayers == null) && this.m9c_1.playersMode.isTeamGame) {
909
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.o9c_1);
909
910
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
910
911
  var tmp0_iterator = previousPlayers.j();
911
912
  while (tmp0_iterator.k()) {
912
913
  var item = tmp0_iterator.l();
913
914
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
914
915
  }
915
- var previousTeams = tmp_2.o8e(destination);
916
+ var previousTeams = tmp_2.l8e(destination);
916
917
  var destination_0 = ArrayList_init_$Create$_0();
917
918
  var tmp0_iterator_0 = users.j();
918
919
  while (tmp0_iterator_0.k()) {
@@ -936,17 +937,17 @@
936
937
  destination_1.e(destination_2);
937
938
  }
938
939
  var updatedTeams = destination_1;
939
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.r9c_1).s8e(updatedTeams);
940
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.o9c_1).p8e(updatedTeams);
940
941
  } else {
941
942
  tmp_1 = users;
942
943
  }
943
944
  tmp_0 = tmp_1;
944
945
  }
945
946
  var updatedUsers = tmp_0;
946
- var tmp_3 = this.v9c_1.dispatch;
947
+ var tmp_3 = this.s9c_1.dispatch;
947
948
  var tmp1_version = GameEngineConfig_instance.version;
948
- var tmp2_spectators = toList(this.s9c_1);
949
- tmp_3(new StartGameMechanicAction(this.p9c_1, this.t9c_1, tmp1_version, this.o9c_1, updatedUsers, VOID, tmp2_spectators));
949
+ var tmp2_spectators = toList(this.p9c_1);
950
+ tmp_3(new StartGameMechanicAction(this.m9c_1, this.q9c_1, tmp1_version, this.l9c_1, updatedUsers, VOID, tmp2_spectators));
950
951
  return Unit_instance;
951
952
  } else if (tmp === 1) {
952
953
  throw this.h9_1;
@@ -957,33 +958,33 @@
957
958
  }
958
959
  while (true);
959
960
  };
960
- protoOf(GameServer$roomOnCreate$slambda).x9a = function ($this$dispatchAsync, store, completion) {
961
- var i = new GameServer$roomOnCreate$slambda(this.n9c_1, this.o9c_1, this.p9c_1, this.q9c_1, this.r9c_1, this.s9c_1, this.t9c_1, completion);
962
- i.u9c_1 = $this$dispatchAsync;
963
- i.v9c_1 = store;
961
+ protoOf(GameServer$roomOnCreate$slambda).u9a = function ($this$dispatchAsync, store, completion) {
962
+ var i = new GameServer$roomOnCreate$slambda(this.k9c_1, this.l9c_1, this.m9c_1, this.n9c_1, this.o9c_1, this.p9c_1, this.q9c_1, completion);
963
+ i.r9c_1 = $this$dispatchAsync;
964
+ i.s9c_1 = store;
964
965
  return i;
965
966
  };
966
967
  function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
967
968
  var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
968
969
  var l = function ($this$dispatchAsync, store, $completion) {
969
- return i.w9a($this$dispatchAsync, store, $completion);
970
+ return i.t9a($this$dispatchAsync, store, $completion);
970
971
  };
971
972
  l.$arity = 2;
972
973
  return l;
973
974
  }
974
975
  function GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation) {
975
- this.e9d_1 = $tableLite;
976
+ this.b9d_1 = $tableLite;
976
977
  CoroutineImpl.call(this, resultContinuation);
977
978
  }
978
- protoOf(GameServer$roomOnContinueFromRound$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
979
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
979
+ protoOf(GameServer$roomOnContinueFromRound$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
980
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
980
981
  tmp.g9_1 = Unit_instance;
981
982
  tmp.h9_1 = null;
982
983
  return tmp.m9();
983
984
  };
984
985
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
985
986
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
986
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
987
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
987
988
  };
988
989
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
989
990
  var suspendResult = this.g9_1;
@@ -992,11 +993,10 @@
992
993
  var tmp = this.e9_1;
993
994
  if (tmp === 0) {
994
995
  this.f9_1 = 1;
995
- var tmp_0 = this.g9d_1.dispatch;
996
+ var tmp_0 = this.d9d_1.dispatch;
996
997
  var tmp0_reason = RestartRoundReason_getInstance();
997
- var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.e9d_1);
998
+ var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.b9d_1);
998
999
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
999
- this.g9d_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1000
1000
  return Unit_instance;
1001
1001
  } else if (tmp === 1) {
1002
1002
  throw this.h9_1;
@@ -1007,33 +1007,78 @@
1007
1007
  }
1008
1008
  while (true);
1009
1009
  };
1010
- protoOf(GameServer$roomOnContinueFromRound$slambda).x9a = function ($this$dispatchAsync, store, completion) {
1011
- var i = new GameServer$roomOnContinueFromRound$slambda(this.e9d_1, completion);
1012
- i.f9d_1 = $this$dispatchAsync;
1013
- i.g9d_1 = store;
1010
+ protoOf(GameServer$roomOnContinueFromRound$slambda).u9a = function ($this$dispatchAsync, store, completion) {
1011
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.b9d_1, completion);
1012
+ i.c9d_1 = $this$dispatchAsync;
1013
+ i.d9d_1 = store;
1014
1014
  return i;
1015
1015
  };
1016
1016
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, resultContinuation) {
1017
1017
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation);
1018
1018
  var l = function ($this$dispatchAsync, store, $completion) {
1019
- return i.w9a($this$dispatchAsync, store, $completion);
1019
+ return i.t9a($this$dispatchAsync, store, $completion);
1020
+ };
1021
+ l.$arity = 2;
1022
+ return l;
1023
+ }
1024
+ function GameServer$roomOnContinueFromRound$slambda_1(resultContinuation) {
1025
+ CoroutineImpl.call(this, resultContinuation);
1026
+ }
1027
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).t9a = function ($this$dispatchAsync, store, $completion) {
1028
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
1029
+ tmp.g9_1 = Unit_instance;
1030
+ tmp.h9_1 = null;
1031
+ return tmp.m9();
1032
+ };
1033
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).x9 = function (p1, p2, $completion) {
1034
+ var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1035
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1036
+ };
1037
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).m9 = function () {
1038
+ var suspendResult = this.g9_1;
1039
+ $sm: do
1040
+ try {
1041
+ var tmp = this.e9_1;
1042
+ if (tmp === 0) {
1043
+ this.f9_1 = 1;
1044
+ this.n9d_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1045
+ return Unit_instance;
1046
+ } else if (tmp === 1) {
1047
+ throw this.h9_1;
1048
+ }
1049
+ } catch ($p) {
1050
+ var e = $p;
1051
+ throw e;
1052
+ }
1053
+ while (true);
1054
+ };
1055
+ protoOf(GameServer$roomOnContinueFromRound$slambda_1).u9a = function ($this$dispatchAsync, store, completion) {
1056
+ var i = new GameServer$roomOnContinueFromRound$slambda_1(completion);
1057
+ i.m9d_1 = $this$dispatchAsync;
1058
+ i.n9d_1 = store;
1059
+ return i;
1060
+ };
1061
+ function GameServer$roomOnContinueFromRound$slambda_2(resultContinuation) {
1062
+ var i = new GameServer$roomOnContinueFromRound$slambda_1(resultContinuation);
1063
+ var l = function ($this$dispatchAsync, store, $completion) {
1064
+ return i.t9a($this$dispatchAsync, store, $completion);
1020
1065
  };
1021
1066
  l.$arity = 2;
1022
1067
  return l;
1023
1068
  }
1024
1069
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1025
- this.p9d_1 = $spectators;
1070
+ this.w9d_1 = $spectators;
1026
1071
  CoroutineImpl.call(this, resultContinuation);
1027
1072
  }
1028
- protoOf(GameServer$addSpectatorsToRoom$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
1029
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
1073
+ protoOf(GameServer$addSpectatorsToRoom$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
1074
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
1030
1075
  tmp.g9_1 = Unit_instance;
1031
1076
  tmp.h9_1 = null;
1032
1077
  return tmp.m9();
1033
1078
  };
1034
1079
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
1035
1080
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1036
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1081
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1037
1082
  };
1038
1083
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
1039
1084
  var suspendResult = this.g9_1;
@@ -1042,7 +1087,7 @@
1042
1087
  var tmp = this.e9_1;
1043
1088
  if (tmp === 0) {
1044
1089
  this.f9_1 = 1;
1045
- this.r9d_1.dispatch(new AddSpectatorsAction(toList(this.p9d_1)));
1090
+ this.y9d_1.dispatch(new AddSpectatorsAction(toList(this.w9d_1)));
1046
1091
  return Unit_instance;
1047
1092
  } else if (tmp === 1) {
1048
1093
  throw this.h9_1;
@@ -1053,33 +1098,33 @@
1053
1098
  }
1054
1099
  while (true);
1055
1100
  };
1056
- protoOf(GameServer$addSpectatorsToRoom$slambda).x9a = function ($this$dispatchAsync, store, completion) {
1057
- var i = new GameServer$addSpectatorsToRoom$slambda(this.p9d_1, completion);
1058
- i.q9d_1 = $this$dispatchAsync;
1059
- i.r9d_1 = store;
1101
+ protoOf(GameServer$addSpectatorsToRoom$slambda).u9a = function ($this$dispatchAsync, store, completion) {
1102
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.w9d_1, completion);
1103
+ i.x9d_1 = $this$dispatchAsync;
1104
+ i.y9d_1 = store;
1060
1105
  return i;
1061
1106
  };
1062
1107
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1063
1108
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1064
1109
  var l = function ($this$dispatchAsync, store, $completion) {
1065
- return i.w9a($this$dispatchAsync, store, $completion);
1110
+ return i.t9a($this$dispatchAsync, store, $completion);
1066
1111
  };
1067
1112
  l.$arity = 2;
1068
1113
  return l;
1069
1114
  }
1070
1115
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1071
- this.a9e_1 = $spectators;
1116
+ this.h9e_1 = $spectators;
1072
1117
  CoroutineImpl.call(this, resultContinuation);
1073
1118
  }
1074
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
1075
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
1119
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
1120
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
1076
1121
  tmp.g9_1 = Unit_instance;
1077
1122
  tmp.h9_1 = null;
1078
1123
  return tmp.m9();
1079
1124
  };
1080
1125
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1081
1126
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1082
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1127
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1083
1128
  };
1084
1129
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1085
1130
  var suspendResult = this.g9_1;
@@ -1088,7 +1133,7 @@
1088
1133
  var tmp = this.e9_1;
1089
1134
  if (tmp === 0) {
1090
1135
  this.f9_1 = 1;
1091
- this.c9e_1.dispatch(new RemoveSpectatorsAction(toList(this.a9e_1)));
1136
+ this.j9e_1.dispatch(new RemoveSpectatorsAction(toList(this.h9e_1)));
1092
1137
  return Unit_instance;
1093
1138
  } else if (tmp === 1) {
1094
1139
  throw this.h9_1;
@@ -1099,34 +1144,34 @@
1099
1144
  }
1100
1145
  while (true);
1101
1146
  };
1102
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9a = function ($this$dispatchAsync, store, completion) {
1103
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.a9e_1, completion);
1104
- i.b9e_1 = $this$dispatchAsync;
1105
- i.c9e_1 = store;
1147
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).u9a = function ($this$dispatchAsync, store, completion) {
1148
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.h9e_1, completion);
1149
+ i.i9e_1 = $this$dispatchAsync;
1150
+ i.j9e_1 = store;
1106
1151
  return i;
1107
1152
  };
1108
1153
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1109
1154
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1110
1155
  var l = function ($this$dispatchAsync, store, $completion) {
1111
- return i.w9a($this$dispatchAsync, store, $completion);
1156
+ return i.t9a($this$dispatchAsync, store, $completion);
1112
1157
  };
1113
1158
  l.$arity = 2;
1114
1159
  return l;
1115
1160
  }
1116
1161
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1117
- this.l9e_1 = $playerId;
1118
- this.m9e_1 = this$0;
1162
+ this.s9e_1 = $playerId;
1163
+ this.t9e_1 = this$0;
1119
1164
  CoroutineImpl.call(this, resultContinuation);
1120
1165
  }
1121
- protoOf(GameServer$roomRefreshPlayerState$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
1122
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
1166
+ protoOf(GameServer$roomRefreshPlayerState$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
1167
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
1123
1168
  tmp.g9_1 = Unit_instance;
1124
1169
  tmp.h9_1 = null;
1125
1170
  return tmp.m9();
1126
1171
  };
1127
1172
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1128
1173
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1129
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1174
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1130
1175
  };
1131
1176
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1132
1177
  var suspendResult = this.g9_1;
@@ -1135,14 +1180,14 @@
1135
1180
  var tmp = this.e9_1;
1136
1181
  if (tmp === 0) {
1137
1182
  this.f9_1 = 1;
1138
- var table = this.o9e_1.state.d6n();
1139
- var player = getPlayer(table.players, this.l9e_1);
1140
- if (player.v6s_1.q69().h68_1.isLive) {
1141
- this.o9e_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.m9e_1).j8l(player, table));
1183
+ var table = this.v9e_1.state.g6n();
1184
+ var player = getPlayer(table.players, this.s9e_1);
1185
+ if (player.x6s_1.s69().j68_1.isLive) {
1186
+ this.v9e_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.t9e_1).g8l(player, table));
1142
1187
  } else {
1143
- var tmp_0 = this.o9e_1.dispatch;
1188
+ var tmp_0 = this.v9e_1.dispatch;
1144
1189
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1145
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.l9e_1));
1190
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.s9e_1));
1146
1191
  }
1147
1192
  return Unit_instance;
1148
1193
  } else if (tmp === 1) {
@@ -1154,34 +1199,34 @@
1154
1199
  }
1155
1200
  while (true);
1156
1201
  };
1157
- protoOf(GameServer$roomRefreshPlayerState$slambda).x9a = function ($this$dispatchAsync, store, completion) {
1158
- var i = new GameServer$roomRefreshPlayerState$slambda(this.l9e_1, this.m9e_1, completion);
1159
- i.n9e_1 = $this$dispatchAsync;
1160
- i.o9e_1 = store;
1202
+ protoOf(GameServer$roomRefreshPlayerState$slambda).u9a = function ($this$dispatchAsync, store, completion) {
1203
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.s9e_1, this.t9e_1, completion);
1204
+ i.u9e_1 = $this$dispatchAsync;
1205
+ i.v9e_1 = store;
1161
1206
  return i;
1162
1207
  };
1163
1208
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1164
1209
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1165
1210
  var l = function ($this$dispatchAsync, store, $completion) {
1166
- return i.w9a($this$dispatchAsync, store, $completion);
1211
+ return i.t9a($this$dispatchAsync, store, $completion);
1167
1212
  };
1168
1213
  l.$arity = 2;
1169
1214
  return l;
1170
1215
  }
1171
1216
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1172
- this.x9e_1 = this$0;
1173
- this.y9e_1 = $newRid;
1217
+ this.e9f_1 = this$0;
1218
+ this.f9f_1 = $newRid;
1174
1219
  CoroutineImpl.call(this, resultContinuation);
1175
1220
  }
1176
- protoOf(GameServer$roomOnDelete$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
1177
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
1221
+ protoOf(GameServer$roomOnDelete$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
1222
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
1178
1223
  tmp.g9_1 = Unit_instance;
1179
1224
  tmp.h9_1 = null;
1180
1225
  return tmp.m9();
1181
1226
  };
1182
1227
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1183
1228
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1184
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1229
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1185
1230
  };
1186
1231
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1187
1232
  var suspendResult = this.g9_1;
@@ -1190,23 +1235,23 @@
1190
1235
  var tmp = this.e9_1;
1191
1236
  if (tmp === 0) {
1192
1237
  this.f9_1 = 1;
1193
- var it = this.x9e_1.n67().e6m_1;
1238
+ var it = this.e9f_1.p67().h6m_1;
1194
1239
  var tmp_0;
1195
1240
  if (it == null) {
1196
- _get_logger__rkp4sl(this.x9e_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1241
+ _get_logger__rkp4sl(this.e9f_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1197
1242
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1198
1243
  } else {
1199
1244
  tmp_0 = it;
1200
1245
  }
1201
1246
  var terminationState = tmp_0;
1202
- var tmp_1 = this.a9f_1.dispatch;
1203
- var tmp1_reason = terminationState.k8p_1;
1204
- var tmp0_safe_receiver = terminationState.l8p_1;
1247
+ var tmp_1 = this.h9f_1.dispatch;
1248
+ var tmp1_reason = terminationState.h8p_1;
1249
+ var tmp0_safe_receiver = terminationState.i8p_1;
1205
1250
  var tmp_2;
1206
1251
  if (tmp0_safe_receiver == null) {
1207
1252
  tmp_2 = null;
1208
1253
  } else {
1209
- var value = this.y9e_1;
1254
+ var value = this.f9f_1;
1210
1255
  var tmp$ret$0 = Unit_instance;
1211
1256
  l$ret$1: do {
1212
1257
  if (value == null) {
@@ -1221,7 +1266,7 @@
1221
1266
  tmp_2 = tmp0_safe_receiver.copy(tmp$ret$0);
1222
1267
  }
1223
1268
  var tmp2_transition = tmp_2;
1224
- var tmp3_isGameFinished = this.x9e_1.n67().d6n().isGameFinished;
1269
+ var tmp3_isGameFinished = this.e9f_1.p67().g6n().isGameFinished;
1225
1270
  tmp_1(new FinishGameMechanicAction(tmp1_reason, tmp3_isGameFinished, VOID, tmp2_transition));
1226
1271
  return Unit_instance;
1227
1272
  } else if (tmp === 1) {
@@ -1233,33 +1278,33 @@
1233
1278
  }
1234
1279
  while (true);
1235
1280
  };
1236
- protoOf(GameServer$roomOnDelete$slambda).x9a = function ($this$dispatchAsync, store, completion) {
1237
- var i = new GameServer$roomOnDelete$slambda(this.x9e_1, this.y9e_1, completion);
1238
- i.z9e_1 = $this$dispatchAsync;
1239
- i.a9f_1 = store;
1281
+ protoOf(GameServer$roomOnDelete$slambda).u9a = function ($this$dispatchAsync, store, completion) {
1282
+ var i = new GameServer$roomOnDelete$slambda(this.e9f_1, this.f9f_1, completion);
1283
+ i.g9f_1 = $this$dispatchAsync;
1284
+ i.h9f_1 = store;
1240
1285
  return i;
1241
1286
  };
1242
1287
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1243
1288
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1244
1289
  var l = function ($this$dispatchAsync, store, $completion) {
1245
- return i.w9a($this$dispatchAsync, store, $completion);
1290
+ return i.t9a($this$dispatchAsync, store, $completion);
1246
1291
  };
1247
1292
  l.$arity = 2;
1248
1293
  return l;
1249
1294
  }
1250
1295
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1251
- this.j9f_1 = $enabled;
1296
+ this.q9f_1 = $enabled;
1252
1297
  CoroutineImpl.call(this, resultContinuation);
1253
1298
  }
1254
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
1255
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
1299
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
1300
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
1256
1301
  tmp.g9_1 = Unit_instance;
1257
1302
  tmp.h9_1 = null;
1258
1303
  return tmp.m9();
1259
1304
  };
1260
1305
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1261
1306
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1262
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1307
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1263
1308
  };
1264
1309
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1265
1310
  var suspendResult = this.g9_1;
@@ -1268,7 +1313,7 @@
1268
1313
  var tmp = this.e9_1;
1269
1314
  if (tmp === 0) {
1270
1315
  this.f9_1 = 1;
1271
- this.l9f_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.l9f_1.state).m9f_1.o9f(this.j9f_1)));
1316
+ this.s9f_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.s9f_1.state).t9f_1.v9f(this.q9f_1)));
1272
1317
  return Unit_instance;
1273
1318
  } else if (tmp === 1) {
1274
1319
  throw this.h9_1;
@@ -1279,35 +1324,35 @@
1279
1324
  }
1280
1325
  while (true);
1281
1326
  };
1282
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9a = function ($this$dispatchAsync, store, completion) {
1283
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.j9f_1, completion);
1284
- i.k9f_1 = $this$dispatchAsync;
1285
- i.l9f_1 = store;
1327
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).u9a = function ($this$dispatchAsync, store, completion) {
1328
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.q9f_1, completion);
1329
+ i.r9f_1 = $this$dispatchAsync;
1330
+ i.s9f_1 = store;
1286
1331
  return i;
1287
1332
  };
1288
1333
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1289
1334
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1290
1335
  var l = function ($this$dispatchAsync, store, $completion) {
1291
- return i.w9a($this$dispatchAsync, store, $completion);
1336
+ return i.t9a($this$dispatchAsync, store, $completion);
1292
1337
  };
1293
1338
  l.$arity = 2;
1294
1339
  return l;
1295
1340
  }
1296
1341
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1297
- this.x9f_1 = $reason;
1298
- this.y9f_1 = this$0;
1299
- this.z9f_1 = $roomId;
1342
+ this.e9g_1 = $reason;
1343
+ this.f9g_1 = this$0;
1344
+ this.g9g_1 = $roomId;
1300
1345
  CoroutineImpl.call(this, resultContinuation);
1301
1346
  }
1302
- protoOf(GameServer$shutdown$slambda).w9a = function ($this$dispatchAsync, store, $completion) {
1303
- var tmp = this.x9a($this$dispatchAsync, store, $completion);
1347
+ protoOf(GameServer$shutdown$slambda).t9a = function ($this$dispatchAsync, store, $completion) {
1348
+ var tmp = this.u9a($this$dispatchAsync, store, $completion);
1304
1349
  tmp.g9_1 = Unit_instance;
1305
1350
  tmp.h9_1 = null;
1306
1351
  return tmp.m9();
1307
1352
  };
1308
1353
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1309
1354
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1310
- return this.w9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1355
+ return this.t9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1311
1356
  };
1312
1357
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1313
1358
  var suspendResult = this.g9_1;
@@ -1316,11 +1361,11 @@
1316
1361
  var tmp = this.e9_1;
1317
1362
  if (tmp === 0) {
1318
1363
  this.f9_1 = 1;
1319
- var state = this.b9g_1.store.state;
1320
- if (state.e6n()) {
1321
- var tmp0_elvis_lhs = toDomainEnumSafe(this.x9f_1, get_serverShutdownReasonMapping());
1364
+ var state = this.i9g_1.store.state;
1365
+ if (state.h6n()) {
1366
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.e9g_1, get_serverShutdownReasonMapping());
1322
1367
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1323
- var tmp_0 = this.b9g_1.dispatch;
1368
+ var tmp_0 = this.i9g_1.dispatch;
1324
1369
  var tmp_1 = Companion_instance_0;
1325
1370
  var tmp_2;
1326
1371
  switch (shutdownReason.n2_1) {
@@ -1334,10 +1379,10 @@
1334
1379
  noWhenBranchMatchedException();
1335
1380
  break;
1336
1381
  }
1337
- tmp_0(tmp_1.withAnalytics(tmp_2, this.y9f_1.table.isGameFinished, this.y9f_1.table));
1382
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.f9g_1.table.isGameFinished, this.f9g_1.table));
1338
1383
  } else {
1339
- _get_logger__rkp4sl(this.y9f_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.z9f_1);
1340
- this.b9g_1.dispatch(new ClearAction());
1384
+ _get_logger__rkp4sl(this.f9g_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.g9g_1);
1385
+ this.i9g_1.dispatch(new ClearAction());
1341
1386
  }
1342
1387
  return Unit_instance;
1343
1388
  } else if (tmp === 1) {
@@ -1349,22 +1394,22 @@
1349
1394
  }
1350
1395
  while (true);
1351
1396
  };
1352
- protoOf(GameServer$shutdown$slambda).x9a = function ($this$dispatchAsync, store, completion) {
1353
- var i = new GameServer$shutdown$slambda(this.x9f_1, this.y9f_1, this.z9f_1, completion);
1354
- i.a9g_1 = $this$dispatchAsync;
1355
- i.b9g_1 = store;
1397
+ protoOf(GameServer$shutdown$slambda).u9a = function ($this$dispatchAsync, store, completion) {
1398
+ var i = new GameServer$shutdown$slambda(this.e9g_1, this.f9g_1, this.g9g_1, completion);
1399
+ i.h9g_1 = $this$dispatchAsync;
1400
+ i.i9g_1 = store;
1356
1401
  return i;
1357
1402
  };
1358
1403
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1359
1404
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1360
1405
  var l = function ($this$dispatchAsync, store, $completion) {
1361
- return i.w9a($this$dispatchAsync, store, $completion);
1406
+ return i.t9a($this$dispatchAsync, store, $completion);
1362
1407
  };
1363
1408
  l.$arity = 2;
1364
1409
  return l;
1365
1410
  }
1366
1411
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1367
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.c9g()) : preloadedState;
1412
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.j9g()) : preloadedState;
1368
1413
  var tmp;
1369
1414
  if (externalReducers === VOID) {
1370
1415
  // Inline function 'kotlin.collections.listOf' call
@@ -1387,95 +1432,96 @@
1387
1432
  // Inline function 'org.kodein.type.generic' call
1388
1433
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1389
1434
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1390
- tmp_1.f99_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1435
+ tmp_1.c99_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1391
1436
  var tmp_3 = this;
1392
1437
  // Inline function 'org.kodein.di.instance' call
1393
1438
  // Inline function 'org.kodein.type.generic' call
1394
1439
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1395
1440
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1396
- tmp_3.g99_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1441
+ tmp_3.d99_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1397
1442
  var tmp_5 = this;
1398
1443
  // Inline function 'org.kodein.di.instance' call
1399
1444
  // Inline function 'org.kodein.type.generic' call
1400
1445
  var tmp_6 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1401
1446
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1402
- tmp_5.h99_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1447
+ tmp_5.e99_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1403
1448
  var tmp_7 = this;
1404
1449
  // Inline function 'org.kodein.di.instance' call
1405
1450
  // Inline function 'org.kodein.type.generic' call
1406
1451
  var tmp_8 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
1407
1452
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
1408
- tmp_7.i99_1 = Instance(di, tmp$ret$8, null).e60(this, teamsLogicProvider$factory());
1453
+ tmp_7.f99_1 = Instance(di, tmp$ret$8, null).e60(this, teamsLogicProvider$factory());
1409
1454
  var tmp_9 = this;
1410
- tmp_9.j99_1 = lazy(GameServer$random$delegate$lambda(this));
1455
+ tmp_9.g99_1 = lazy(GameServer$random$delegate$lambda(this));
1411
1456
  var tmp_10 = this;
1412
- var tmp0_externalMiddlewares = plus(storeContract.s8t(), externalMiddlewares);
1413
- var tmp1_externalReducers = plus(storeContract.r8t(), externalReducers);
1414
- tmp_10.k99_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1457
+ var tmp0_externalMiddlewares = plus(storeContract.p8t(), externalMiddlewares);
1458
+ var tmp1_externalReducers = plus(storeContract.o8t(), externalReducers);
1459
+ tmp_10.h99_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1415
1460
  }
1416
- protoOf(GameServer).q6l = function () {
1417
- return this.k99_1;
1461
+ protoOf(GameServer).t6l = function () {
1462
+ return this.h99_1;
1418
1463
  };
1419
1464
  protoOf(GameServer).o5h = function () {
1420
- return this.n67().d6n().id;
1465
+ return this.p67().g6n().id;
1421
1466
  };
1422
- protoOf(GameServer).d6n = function () {
1423
- return this.n67().d6n();
1467
+ protoOf(GameServer).g6n = function () {
1468
+ return this.p67().g6n();
1424
1469
  };
1425
- protoOf(GameServer).e6n = function () {
1426
- return this.n67().e6n();
1470
+ protoOf(GameServer).h6n = function () {
1471
+ return this.p67().h6n();
1427
1472
  };
1428
- protoOf(GameServer).f6n = function () {
1429
- return this.n67().d6m_1;
1473
+ protoOf(GameServer).i6n = function () {
1474
+ return this.p67().g6m_1;
1430
1475
  };
1431
1476
  protoOf(GameServer).subscribeToClientAction = function (subscriber) {
1432
- var tmp = this.o6l();
1433
- tmp.g6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
1477
+ var tmp = this.r6l();
1478
+ tmp.j6c(VOID, GameServer$subscribeToClientAction$slambda_0(this, subscriber, null));
1434
1479
  };
1435
1480
  protoOf(GameServer).subscribeWith = function (subscriber) {
1436
- var tmp = this.o6l();
1437
- tmp.g6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
1481
+ var tmp = this.r6l();
1482
+ tmp.j6c(VOID, GameServer$subscribeWith$slambda_0(this, subscriber, null));
1438
1483
  };
1439
1484
  protoOf(GameServer).fromClientEvent = function (action) {
1440
1485
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1441
- this.k99_1.c6n(GameServer$fromClientEvent$slambda_0(action, null));
1486
+ this.h99_1.f6n(GameServer$fromClientEvent$slambda_0(action, null));
1442
1487
  };
1443
1488
  protoOf(GameServer).playerLostConnection = function (playerId) {
1444
1489
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1445
- this.k99_1.c6n(GameServer$playerLostConnection$slambda_0(playerId, null));
1490
+ this.h99_1.f6n(GameServer$playerLostConnection$slambda_0(playerId, null));
1446
1491
  };
1447
1492
  protoOf(GameServer).playerLive = function (playerId) {
1448
1493
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1449
- this.k99_1.c6n(GameServer$playerLive$slambda_0(playerId, null));
1494
+ this.h99_1.f6n(GameServer$playerLive$slambda_0(playerId, null));
1450
1495
  };
1451
1496
  protoOf(GameServer).playerLeft = function (playerId) {
1452
1497
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1453
- this.k99_1.c6n(GameServer$playerLeft$slambda_0(playerId, null));
1498
+ this.h99_1.f6n(GameServer$playerLeft$slambda_0(playerId, null));
1454
1499
  };
1455
- protoOf(GameServer).d9g = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1456
- this.k99_1.c6n(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1500
+ protoOf(GameServer).k9g = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1501
+ this.h99_1.f6n(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1457
1502
  };
1458
1503
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1459
- this.k99_1.c6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1504
+ this.h99_1.f6n(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1505
+ this.h99_1.f6n(GameServer$roomOnContinueFromRound$slambda_2(null));
1460
1506
  };
1461
1507
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1462
- this.k99_1.c6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1508
+ this.h99_1.f6n(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1463
1509
  };
1464
1510
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1465
- this.k99_1.c6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1511
+ this.h99_1.f6n(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1466
1512
  };
1467
1513
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1468
1514
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1469
- this.k99_1.c6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1515
+ this.h99_1.f6n(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1470
1516
  };
1471
- protoOf(GameServer).e9g = function (newRid) {
1472
- this.k99_1.c6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1517
+ protoOf(GameServer).l9g = function (newRid) {
1518
+ this.h99_1.f6n(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1473
1519
  };
1474
1520
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1475
- this.k99_1.c6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1521
+ this.h99_1.f6n(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1476
1522
  };
1477
- protoOf(GameServer).f9g = function (reason, roomId) {
1478
- this.k99_1.c6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1523
+ protoOf(GameServer).m9g = function (reason, roomId) {
1524
+ this.h99_1.f6n(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1479
1525
  };
1480
1526
  protoOf(GameServer).clear = function () {
1481
1527
  return this.a2();
@@ -1559,16 +1605,16 @@
1559
1605
  return ServerShutdownReason_ERROR_instance;
1560
1606
  }
1561
1607
  function ServerConfig(canStartNewGame) {
1562
- this.n9f_1 = canStartNewGame;
1608
+ this.u9f_1 = canStartNewGame;
1563
1609
  }
1564
- protoOf(ServerConfig).o9f = function (canStartNewGame) {
1610
+ protoOf(ServerConfig).v9f = function (canStartNewGame) {
1565
1611
  return new ServerConfig(canStartNewGame);
1566
1612
  };
1567
1613
  protoOf(ServerConfig).toString = function () {
1568
- return 'ServerConfig(canStartNewGame=' + this.n9f_1 + ')';
1614
+ return 'ServerConfig(canStartNewGame=' + this.u9f_1 + ')';
1569
1615
  };
1570
1616
  protoOf(ServerConfig).hashCode = function () {
1571
- return getBooleanHashCode(this.n9f_1);
1617
+ return getBooleanHashCode(this.u9f_1);
1572
1618
  };
1573
1619
  protoOf(ServerConfig).equals = function (other) {
1574
1620
  if (this === other)
@@ -1576,7 +1622,7 @@
1576
1622
  if (!(other instanceof ServerConfig))
1577
1623
  return false;
1578
1624
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1579
- if (!(this.n9f_1 === tmp0_other_with_cast.n9f_1))
1625
+ if (!(this.u9f_1 === tmp0_other_with_cast.u9f_1))
1580
1626
  return false;
1581
1627
  return true;
1582
1628
  };
@@ -1808,18 +1854,18 @@
1808
1854
  function ToClientEventsObserver() {
1809
1855
  }
1810
1856
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation) {
1811
- this.p9g_1 = this$0;
1812
- this.q9g_1 = $actions;
1857
+ this.w9g_1 = this$0;
1858
+ this.x9g_1 = $actions;
1813
1859
  CoroutineImpl.call(this, resultContinuation);
1814
1860
  }
1815
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).x9g = function ($this$flow, $completion) {
1816
- var tmp = this.y9g($this$flow, $completion);
1861
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).e9h = function ($this$flow, $completion) {
1862
+ var tmp = this.f9h($this$flow, $completion);
1817
1863
  tmp.g9_1 = Unit_instance;
1818
1864
  tmp.h9_1 = null;
1819
1865
  return tmp.m9();
1820
1866
  };
1821
1867
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).w9 = function (p1, $completion) {
1822
- return this.x9g((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1868
+ return this.e9h((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1823
1869
  };
1824
1870
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).m9 = function () {
1825
1871
  var suspendResult = this.g9_1;
@@ -1830,23 +1876,23 @@
1830
1876
  case 0:
1831
1877
  this.f9_1 = 4;
1832
1878
  var tmp_0 = this;
1833
- tmp_0.s9g_1 = this.p9g_1.d9h_1;
1879
+ tmp_0.z9g_1 = this.w9g_1.k9h_1;
1834
1880
  var tmp_1 = this;
1835
- tmp_1.t9g_1 = transformToEmits(this.p9g_1, this.q9g_1);
1836
- this.u9g_1 = this.t9g_1.j();
1881
+ tmp_1.a9h_1 = transformToEmits(this.w9g_1, this.x9g_1);
1882
+ this.b9h_1 = this.a9h_1.j();
1837
1883
  this.e9_1 = 1;
1838
1884
  continue $sm;
1839
1885
  case 1:
1840
- if (!this.u9g_1.k()) {
1886
+ if (!this.b9h_1.k()) {
1841
1887
  this.e9_1 = 3;
1842
1888
  continue $sm;
1843
1889
  }
1844
1890
 
1845
- this.v9g_1 = this.u9g_1.l();
1891
+ this.c9h_1 = this.b9h_1.l();
1846
1892
  var tmp_2 = this;
1847
- tmp_2.w9g_1 = this.v9g_1;
1893
+ tmp_2.d9h_1 = this.c9h_1;
1848
1894
  this.e9_1 = 2;
1849
- suspendResult = this.r9g_1.p18(this.w9g_1, this);
1895
+ suspendResult = this.y9g_1.p18(this.d9h_1, this);
1850
1896
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1851
1897
  return suspendResult;
1852
1898
  }
@@ -1857,10 +1903,10 @@
1857
1903
  continue $sm;
1858
1904
  case 3:
1859
1905
  l$ret$1: do {
1860
- var this_0 = this.p9g_1.c9h_1;
1906
+ var this_0 = this.w9g_1.j9h_1;
1861
1907
  while (true) {
1862
1908
  var cur = this_0.kotlinx$atomicfu$value;
1863
- var upd = cur - this.q9g_1.m() | 0;
1909
+ var upd = cur - this.x9g_1.m() | 0;
1864
1910
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
1865
1911
  break l$ret$1;
1866
1912
  }
@@ -1882,15 +1928,15 @@
1882
1928
  }
1883
1929
  while (true);
1884
1930
  };
1885
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).y9g = function ($this$flow, completion) {
1886
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.p9g_1, this.q9g_1, completion);
1887
- i.r9g_1 = $this$flow;
1931
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).f9h = function ($this$flow, completion) {
1932
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.w9g_1, this.x9g_1, completion);
1933
+ i.y9g_1 = $this$flow;
1888
1934
  return i;
1889
1935
  };
1890
1936
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
1891
1937
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation);
1892
1938
  var l = function ($this$flow, $completion) {
1893
- return i.x9g($this$flow, $completion);
1939
+ return i.e9h($this$flow, $completion);
1894
1940
  };
1895
1941
  l.$arity = 1;
1896
1942
  return l;
@@ -1963,29 +2009,29 @@
1963
2009
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
1964
2010
  }
1965
2011
  function mapFromGroupKey(_this__u8e3s4, $this) {
1966
- var tmp = $this.b9h_1.j6d();
2012
+ var tmp = $this.i9h_1.m6d();
1967
2013
  // Inline function 'kotlin.collections.toTypedArray' call
1968
- var this_0 = _this__u8e3s4.g9h_1;
2014
+ var this_0 = _this__u8e3s4.n9h_1;
1969
2015
  var tmp_0 = copyToArray(this_0);
1970
2016
  // Inline function 'kotlin.collections.toTypedArray' call
1971
- var this_1 = _this__u8e3s4.h9h_1;
2017
+ var this_1 = _this__u8e3s4.o9h_1;
1972
2018
  var tmp$ret$1 = copyToArray(this_1);
1973
- return new ActionDeliveryPayload(_this__u8e3s4.f9h_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.i9h_1);
2019
+ return new ActionDeliveryPayload(_this__u8e3s4.m9h_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.p9h_1);
1974
2020
  }
1975
2021
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
1976
- this.f9h_1 = tableId;
1977
- this.g9h_1 = includePlayers;
1978
- this.h9h_1 = excludePlayers;
1979
- this.i9h_1 = deliveryType;
2022
+ this.m9h_1 = tableId;
2023
+ this.n9h_1 = includePlayers;
2024
+ this.o9h_1 = excludePlayers;
2025
+ this.p9h_1 = deliveryType;
1980
2026
  }
1981
2027
  protoOf(GroupKey).toString = function () {
1982
- return 'GroupKey(tableId=' + this.f9h_1 + ', includePlayers=' + toString(this.g9h_1) + ', excludePlayers=' + toString(this.h9h_1) + ', deliveryType=' + this.i9h_1.toString() + ')';
2028
+ return 'GroupKey(tableId=' + this.m9h_1 + ', includePlayers=' + toString(this.n9h_1) + ', excludePlayers=' + toString(this.o9h_1) + ', deliveryType=' + this.p9h_1.toString() + ')';
1983
2029
  };
1984
2030
  protoOf(GroupKey).hashCode = function () {
1985
- var result = getStringHashCode(this.f9h_1);
1986
- result = imul(result, 31) + hashCode(this.g9h_1) | 0;
1987
- result = imul(result, 31) + hashCode(this.h9h_1) | 0;
1988
- result = imul(result, 31) + this.i9h_1.hashCode() | 0;
2031
+ var result = getStringHashCode(this.m9h_1);
2032
+ result = imul(result, 31) + hashCode(this.n9h_1) | 0;
2033
+ result = imul(result, 31) + hashCode(this.o9h_1) | 0;
2034
+ result = imul(result, 31) + this.p9h_1.hashCode() | 0;
1989
2035
  return result;
1990
2036
  };
1991
2037
  protoOf(GroupKey).equals = function (other) {
@@ -1994,35 +2040,35 @@
1994
2040
  if (!(other instanceof GroupKey))
1995
2041
  return false;
1996
2042
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
1997
- if (!(this.f9h_1 === tmp0_other_with_cast.f9h_1))
2043
+ if (!(this.m9h_1 === tmp0_other_with_cast.m9h_1))
1998
2044
  return false;
1999
- if (!equals(this.g9h_1, tmp0_other_with_cast.g9h_1))
2045
+ if (!equals(this.n9h_1, tmp0_other_with_cast.n9h_1))
2000
2046
  return false;
2001
- if (!equals(this.h9h_1, tmp0_other_with_cast.h9h_1))
2047
+ if (!equals(this.o9h_1, tmp0_other_with_cast.o9h_1))
2002
2048
  return false;
2003
- if (!this.i9h_1.equals(tmp0_other_with_cast.i9h_1))
2049
+ if (!this.p9h_1.equals(tmp0_other_with_cast.p9h_1))
2004
2050
  return false;
2005
2051
  return true;
2006
2052
  };
2007
2053
  function Companion_0() {
2008
- this.j9h_1 = 6;
2054
+ this.q9h_1 = 6;
2009
2055
  }
2010
2056
  var Companion_instance_8;
2011
2057
  function Companion_getInstance_1() {
2012
2058
  return Companion_instance_8;
2013
2059
  }
2014
2060
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation) {
2015
- this.s9h_1 = this$0;
2061
+ this.z9h_1 = this$0;
2016
2062
  CoroutineImpl.call(this, resultContinuation);
2017
2063
  }
2018
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).u9h = function (actions, $completion) {
2019
- var tmp = this.v9h(actions, $completion);
2064
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).b9i = function (actions, $completion) {
2065
+ var tmp = this.c9i(actions, $completion);
2020
2066
  tmp.g9_1 = Unit_instance;
2021
2067
  tmp.h9_1 = null;
2022
2068
  return tmp.m9();
2023
2069
  };
2024
2070
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).w9 = function (p1, $completion) {
2025
- return this.u9h((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
2071
+ return this.b9i((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
2026
2072
  };
2027
2073
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).m9 = function () {
2028
2074
  var suspendResult = this.g9_1;
@@ -2031,7 +2077,7 @@
2031
2077
  var tmp = this.e9_1;
2032
2078
  if (tmp === 0) {
2033
2079
  this.f9_1 = 1;
2034
- return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.s9h_1, this.t9h_1, null));
2080
+ return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.z9h_1, this.a9i_1, null));
2035
2081
  } else if (tmp === 1) {
2036
2082
  throw this.h9_1;
2037
2083
  }
@@ -2041,23 +2087,23 @@
2041
2087
  }
2042
2088
  while (true);
2043
2089
  };
2044
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).v9h = function (actions, completion) {
2045
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.s9h_1, completion);
2046
- i.t9h_1 = actions;
2090
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).c9i = function (actions, completion) {
2091
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.z9h_1, completion);
2092
+ i.a9i_1 = actions;
2047
2093
  return i;
2048
2094
  };
2049
2095
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this$0, resultContinuation) {
2050
2096
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation);
2051
2097
  var l = function (actions, $completion) {
2052
- return i.u9h(actions, $completion);
2098
+ return i.b9i(actions, $completion);
2053
2099
  };
2054
2100
  l.$arity = 1;
2055
2101
  return l;
2056
2102
  }
2057
2103
  function $sentEventCOROUTINE$0(_this__u8e3s4, fromEvent, resultContinuation) {
2058
2104
  CoroutineImpl.call(this, resultContinuation);
2059
- this.e9i_1 = _this__u8e3s4;
2060
- this.f9i_1 = fromEvent;
2105
+ this.l9i_1 = _this__u8e3s4;
2106
+ this.m9i_1 = fromEvent;
2061
2107
  }
2062
2108
  protoOf($sentEventCOROUTINE$0).m9 = function () {
2063
2109
  var suspendResult = this.g9_1;
@@ -2068,9 +2114,9 @@
2068
2114
  case 0:
2069
2115
  this.f9_1 = 2;
2070
2116
  var tmp_0 = this;
2071
- tmp_0.g9i_1 = this.e9i_1.d9h_1;
2117
+ tmp_0.n9i_1 = this.l9i_1.k9h_1;
2072
2118
  l$ret$1: do {
2073
- var this_0 = this.e9i_1.c9h_1;
2119
+ var this_0 = this.l9i_1.j9h_1;
2074
2120
  while (true) {
2075
2121
  var cur = this_0.kotlinx$atomicfu$value;
2076
2122
  var upd = cur + 1 | 0;
@@ -2081,7 +2127,7 @@
2081
2127
  }
2082
2128
  while (false);
2083
2129
  this.e9_1 = 1;
2084
- suspendResult = this.e9i_1.e9h_1.p18(this.f9i_1, this);
2130
+ suspendResult = this.l9i_1.l9h_1.p18(this.m9i_1, this);
2085
2131
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2086
2132
  return suspendResult;
2087
2133
  }
@@ -2105,7 +2151,7 @@
2105
2151
  };
2106
2152
  function $waitForCOROUTINE$1(_this__u8e3s4, resultContinuation) {
2107
2153
  CoroutineImpl.call(this, resultContinuation);
2108
- this.p9i_1 = _this__u8e3s4;
2154
+ this.w9i_1 = _this__u8e3s4;
2109
2155
  }
2110
2156
  protoOf($waitForCOROUTINE$1).m9 = function () {
2111
2157
  var suspendResult = this.g9_1;
@@ -2116,12 +2162,12 @@
2116
2162
  case 0:
2117
2163
  this.f9_1 = 5;
2118
2164
  var tmp_0 = this;
2119
- tmp_0.q9i_1 = this.p9i_1.d9h_1;
2120
- this.r9i_1 = 0;
2165
+ tmp_0.x9i_1 = this.w9i_1.k9h_1;
2166
+ this.y9i_1 = 0;
2121
2167
  this.e9_1 = 1;
2122
2168
  continue $sm;
2123
2169
  case 1:
2124
- if (!!(this.p9i_1.c9h_1.kotlinx$atomicfu$value === 0)) {
2170
+ if (!!(this.w9i_1.j9h_1.kotlinx$atomicfu$value === 0)) {
2125
2171
  this.e9_1 = 4;
2126
2172
  continue $sm;
2127
2173
  }
@@ -2134,9 +2180,9 @@
2134
2180
 
2135
2181
  continue $sm;
2136
2182
  case 2:
2137
- this.r9i_1 = this.r9i_1 + 1 | 0;
2138
- if (this.r9i_1 > 6) {
2139
- this.p9i_1.a9h_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.p9i_1.c9h_1.kotlinx$atomicfu$value);
2183
+ this.y9i_1 = this.y9i_1 + 1 | 0;
2184
+ if (this.y9i_1 > 6) {
2185
+ this.w9i_1.h9h_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.w9i_1.j9h_1.kotlinx$atomicfu$value);
2140
2186
  this.e9_1 = 4;
2141
2187
  continue $sm;
2142
2188
  } else {
@@ -2164,42 +2210,42 @@
2164
2210
  while (true);
2165
2211
  };
2166
2212
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
2167
- this.z9g_1 = serverReduxConfig;
2168
- this.a9h_1 = logger;
2169
- this.b9h_1 = idsProvider;
2170
- this.c9h_1 = atomic$ref$1(0);
2213
+ this.g9h_1 = serverReduxConfig;
2214
+ this.h9h_1 = logger;
2215
+ this.i9h_1 = idsProvider;
2216
+ this.j9h_1 = atomic$ref$1(0);
2171
2217
  var tmp = this;
2172
2218
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
2173
- tmp.d9h_1 = get_atomicfu$reentrantLock();
2174
- this.e9h_1 = MutableSharedFlow();
2219
+ tmp.k9h_1 = get_atomicfu$reentrantLock();
2220
+ this.l9h_1 = MutableSharedFlow();
2175
2221
  }
2176
- protoOf(ToClientEventsObserverImpl).g9g = function (fromEvent, $completion) {
2222
+ protoOf(ToClientEventsObserverImpl).n9g = function (fromEvent, $completion) {
2177
2223
  var tmp = new $sentEventCOROUTINE$0(this, fromEvent, $completion);
2178
2224
  tmp.g9_1 = Unit_instance;
2179
2225
  tmp.h9_1 = null;
2180
2226
  return tmp.m9();
2181
2227
  };
2182
- protoOf(ToClientEventsObserverImpl).n90 = function ($completion) {
2228
+ protoOf(ToClientEventsObserverImpl).k90 = function ($completion) {
2183
2229
  var tmp = new $waitForCOROUTINE$1(this, $completion);
2184
2230
  tmp.g9_1 = Unit_instance;
2185
2231
  tmp.h9_1 = null;
2186
2232
  return tmp.m9();
2187
2233
  };
2188
- protoOf(ToClientEventsObserverImpl).z99 = function () {
2189
- if (!this.z9g_1.enabledCombinedEvents) {
2190
- return this.e9h_1;
2234
+ protoOf(ToClientEventsObserverImpl).w99 = function () {
2235
+ if (!this.g9h_1.enabledCombinedEvents) {
2236
+ return this.l9h_1;
2191
2237
  }
2192
- var tmp = windowedByInterval(this.e9h_1, toLong(this.z9g_1.combinedEventsPeriod));
2238
+ var tmp = windowedByInterval(this.l9h_1, toLong(this.g9h_1.combinedEventsPeriod));
2193
2239
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this, null));
2194
2240
  };
2195
2241
  function UpdateServerConfigAction(serverConfig) {
2196
- this.s9i_1 = serverConfig;
2242
+ this.z9i_1 = serverConfig;
2197
2243
  }
2198
2244
  protoOf(UpdateServerConfigAction).toString = function () {
2199
- return 'UpdateServerConfigAction(serverConfig=' + this.s9i_1.toString() + ')';
2245
+ return 'UpdateServerConfigAction(serverConfig=' + this.z9i_1.toString() + ')';
2200
2246
  };
2201
2247
  protoOf(UpdateServerConfigAction).hashCode = function () {
2202
- return this.s9i_1.hashCode();
2248
+ return this.z9i_1.hashCode();
2203
2249
  };
2204
2250
  protoOf(UpdateServerConfigAction).equals = function (other) {
2205
2251
  if (this === other)
@@ -2207,20 +2253,20 @@
2207
2253
  if (!(other instanceof UpdateServerConfigAction))
2208
2254
  return false;
2209
2255
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
2210
- if (!this.s9i_1.equals(tmp0_other_with_cast.s9i_1))
2256
+ if (!this.z9i_1.equals(tmp0_other_with_cast.z9i_1))
2211
2257
  return false;
2212
2258
  return true;
2213
2259
  };
2214
2260
  function SpectatorsAction() {
2215
2261
  }
2216
2262
  function AddSpectatorsAction(spectators) {
2217
- this.t9i_1 = spectators;
2263
+ this.a9j_1 = spectators;
2218
2264
  }
2219
2265
  protoOf(AddSpectatorsAction).toString = function () {
2220
- return 'AddSpectatorsAction(spectators=' + toString(this.t9i_1) + ')';
2266
+ return 'AddSpectatorsAction(spectators=' + toString(this.a9j_1) + ')';
2221
2267
  };
2222
2268
  protoOf(AddSpectatorsAction).hashCode = function () {
2223
- return hashCode(this.t9i_1);
2269
+ return hashCode(this.a9j_1);
2224
2270
  };
2225
2271
  protoOf(AddSpectatorsAction).equals = function (other) {
2226
2272
  if (this === other)
@@ -2228,18 +2274,18 @@
2228
2274
  if (!(other instanceof AddSpectatorsAction))
2229
2275
  return false;
2230
2276
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
2231
- if (!equals(this.t9i_1, tmp0_other_with_cast.t9i_1))
2277
+ if (!equals(this.a9j_1, tmp0_other_with_cast.a9j_1))
2232
2278
  return false;
2233
2279
  return true;
2234
2280
  };
2235
2281
  function RemoveSpectatorsAction(spectators) {
2236
- this.u9i_1 = spectators;
2282
+ this.b9j_1 = spectators;
2237
2283
  }
2238
2284
  protoOf(RemoveSpectatorsAction).toString = function () {
2239
- return 'RemoveSpectatorsAction(spectators=' + toString(this.u9i_1) + ')';
2285
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.b9j_1) + ')';
2240
2286
  };
2241
2287
  protoOf(RemoveSpectatorsAction).hashCode = function () {
2242
- return hashCode(this.u9i_1);
2288
+ return hashCode(this.b9j_1);
2243
2289
  };
2244
2290
  protoOf(RemoveSpectatorsAction).equals = function (other) {
2245
2291
  if (this === other)
@@ -2247,72 +2293,72 @@
2247
2293
  if (!(other instanceof RemoveSpectatorsAction))
2248
2294
  return false;
2249
2295
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
2250
- if (!equals(this.u9i_1, tmp0_other_with_cast.u9i_1))
2296
+ if (!equals(this.b9j_1, tmp0_other_with_cast.b9j_1))
2251
2297
  return false;
2252
2298
  return true;
2253
2299
  };
2254
2300
  function _get_asyncProvider__jbpyhw($this) {
2255
2301
  // Inline function 'kotlin.getValue' call
2256
- var this_0 = $this.a9j_1;
2302
+ var this_0 = $this.h9j_1;
2257
2303
  asyncProvider$factory_0();
2258
2304
  return this_0.u();
2259
2305
  }
2260
2306
  function _get_logger__rkp4sl_0($this) {
2261
2307
  // Inline function 'kotlin.getValue' call
2262
- var this_0 = $this.b9j_1;
2308
+ var this_0 = $this.i9j_1;
2263
2309
  logger$factory_2();
2264
2310
  return this_0.u();
2265
2311
  }
2266
2312
  function _get_playerConnectionInteractor__si6cxf_0($this) {
2267
2313
  // Inline function 'kotlin.getValue' call
2268
- var this_0 = $this.c9j_1;
2314
+ var this_0 = $this.j9j_1;
2269
2315
  playerConnectionInteractor$factory_2();
2270
2316
  return this_0.u();
2271
2317
  }
2272
2318
  function _get_lastCardInteractor__h6lq3w($this) {
2273
2319
  // Inline function 'kotlin.getValue' call
2274
- var this_0 = $this.d9j_1;
2320
+ var this_0 = $this.k9j_1;
2275
2321
  lastCardInteractor$factory_0();
2276
2322
  return this_0.u();
2277
2323
  }
2278
2324
  function _get_serverConfig__rk2g06($this) {
2279
2325
  // Inline function 'kotlin.getValue' call
2280
- var this_0 = $this.e9j_1;
2326
+ var this_0 = $this.l9j_1;
2281
2327
  serverConfig$factory_0();
2282
2328
  return this_0.u();
2283
2329
  }
2284
2330
  function _get_logicConfig__52ww9d($this) {
2285
2331
  // Inline function 'kotlin.getValue' call
2286
- var this_0 = $this.f9j_1;
2332
+ var this_0 = $this.m9j_1;
2287
2333
  logicConfig$factory_0();
2288
2334
  return this_0.u();
2289
2335
  }
2290
2336
  function _get_idsProvider__fnfajc($this) {
2291
2337
  // Inline function 'kotlin.getValue' call
2292
- var this_0 = $this.g9j_1;
2338
+ var this_0 = $this.n9j_1;
2293
2339
  idsProvider$factory_0();
2294
2340
  return this_0.u();
2295
2341
  }
2296
2342
  function _get_botConfig__cpaxzc($this) {
2297
2343
  // Inline function 'kotlin.getValue' call
2298
- var this_0 = $this.h9j_1;
2344
+ var this_0 = $this.o9j_1;
2299
2345
  botConfig$factory_0();
2300
2346
  return this_0.u();
2301
2347
  }
2302
2348
  function _get_scenePositionProvider__kn0n1n($this) {
2303
2349
  // Inline function 'kotlin.getValue' call
2304
- var this_0 = $this.i9j_1;
2350
+ var this_0 = $this.p9j_1;
2305
2351
  scenePositionProvider$factory_0();
2306
2352
  return this_0.u();
2307
2353
  }
2308
2354
  function _get_toClientEventsObserver__6rp51y_0($this) {
2309
2355
  // Inline function 'kotlin.getValue' call
2310
- var this_0 = $this.j9j_1;
2356
+ var this_0 = $this.q9j_1;
2311
2357
  toClientEventsObserver$factory_2();
2312
2358
  return this_0.u();
2313
2359
  }
2314
2360
  function ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r(player) {
2315
- return !player.w68();
2361
+ return !player.y68();
2316
2362
  }
2317
2363
  function ServerGameStoreContract(di, validationStoreContract, timersStoreContract, botGameStoreContract, gameMechanicStoreContract, fileLoggerStoreContract) {
2318
2364
  validationStoreContract = validationStoreContract === VOID ? new ValidationStoreContract(di, true, true, null) : validationStoreContract;
@@ -2320,77 +2366,77 @@
2320
2366
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
2321
2367
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
2322
2368
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
2323
- this.v9i_1 = validationStoreContract;
2324
- this.w9i_1 = timersStoreContract;
2325
- this.x9i_1 = botGameStoreContract;
2326
- this.y9i_1 = gameMechanicStoreContract;
2327
- this.z9i_1 = fileLoggerStoreContract;
2369
+ this.c9j_1 = validationStoreContract;
2370
+ this.d9j_1 = timersStoreContract;
2371
+ this.e9j_1 = botGameStoreContract;
2372
+ this.f9j_1 = gameMechanicStoreContract;
2373
+ this.g9j_1 = fileLoggerStoreContract;
2328
2374
  var tmp = this;
2329
2375
  // Inline function 'org.kodein.di.instance' call
2330
2376
  // Inline function 'org.kodein.type.generic' call
2331
2377
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
2332
2378
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2333
- tmp.a9j_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2379
+ tmp.h9j_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2334
2380
  var tmp_1 = this;
2335
2381
  // Inline function 'org.kodein.di.instance' call
2336
2382
  // Inline function 'org.kodein.type.generic' call
2337
2383
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2338
2384
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2339
- tmp_1.b9j_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2385
+ tmp_1.i9j_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2340
2386
  var tmp_3 = this;
2341
2387
  // Inline function 'org.kodein.di.instance' call
2342
2388
  // Inline function 'org.kodein.type.generic' call
2343
2389
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2344
2390
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2345
- tmp_3.c9j_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2391
+ tmp_3.j9j_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2346
2392
  var tmp_5 = this;
2347
2393
  // Inline function 'org.kodein.di.instance' call
2348
2394
  // Inline function 'org.kodein.type.generic' call
2349
2395
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
2350
2396
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2351
- tmp_5.d9j_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2397
+ tmp_5.k9j_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2352
2398
  var tmp_7 = this;
2353
2399
  // Inline function 'org.kodein.di.instance' call
2354
2400
  // Inline function 'org.kodein.type.generic' call
2355
2401
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2356
2402
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2357
- tmp_7.e9j_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2403
+ tmp_7.l9j_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2358
2404
  var tmp_9 = this;
2359
2405
  // Inline function 'org.kodein.di.instance' call
2360
2406
  // Inline function 'org.kodein.type.generic' call
2361
2407
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
2362
2408
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2363
- tmp_9.f9j_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2409
+ tmp_9.m9j_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2364
2410
  var tmp_11 = this;
2365
2411
  // Inline function 'org.kodein.di.instance' call
2366
2412
  // Inline function 'org.kodein.type.generic' call
2367
2413
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2368
2414
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
2369
- tmp_11.g9j_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2415
+ tmp_11.n9j_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2370
2416
  var tmp_13 = this;
2371
2417
  // Inline function 'org.kodein.di.instance' call
2372
2418
  // Inline function 'org.kodein.type.generic' call
2373
2419
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
2374
2420
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2375
- tmp_13.h9j_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2421
+ tmp_13.o9j_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2376
2422
  var tmp_15 = this;
2377
2423
  // Inline function 'org.kodein.di.instance' call
2378
2424
  // Inline function 'org.kodein.type.generic' call
2379
2425
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
2380
2426
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
2381
- tmp_15.i9j_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2427
+ tmp_15.p9j_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2382
2428
  var tmp_17 = this;
2383
2429
  // Inline function 'org.kodein.di.instance' call
2384
2430
  // Inline function 'org.kodein.type.generic' call
2385
2431
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2386
2432
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2387
- tmp_17.j9j_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2433
+ tmp_17.q9j_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2388
2434
  }
2389
- protoOf(ServerGameStoreContract).r8t = function () {
2390
- return plus(plus(plus(plus(plus(this.v9i_1.r8t(), this.w9i_1.r8t()), this.x9i_1.r8t()), this.y9i_1.r8t()), this.z9i_1.r8t()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2435
+ protoOf(ServerGameStoreContract).o8t = function () {
2436
+ return plus(plus(plus(plus(plus(this.c9j_1.o8t(), this.d9j_1.o8t()), this.e9j_1.o8t()), this.f9j_1.o8t()), this.g9j_1.o8t()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2391
2437
  };
2392
- protoOf(ServerGameStoreContract).s8t = function () {
2393
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.v9i_1.s8t(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.w9i_1.s8t()), this.x9i_1.s8t()), this.y9i_1.s8t()), this.z9i_1.s8t()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).k8v(), finishingGameWhenCantStartNewMiddleware()]));
2438
+ protoOf(ServerGameStoreContract).p8t = function () {
2439
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.c9j_1.p8t(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.d9j_1.p8t()), this.e9j_1.p8t()), this.f9j_1.p8t()), this.g9j_1.p8t()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).h8v(), finishingGameWhenCantStartNewMiddleware()]));
2394
2440
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
2395
2441
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
2396
2442
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -2512,33 +2558,33 @@
2512
2558
  }
2513
2559
  function _no_name_provided__qut3iv() {
2514
2560
  }
2515
- protoOf(_no_name_provided__qut3iv).g6f = function (action) {
2561
+ protoOf(_no_name_provided__qut3iv).j6f = function (action) {
2516
2562
  return action instanceof RoundEndedAction;
2517
2563
  };
2518
- protoOf(_no_name_provided__qut3iv).x6g = function (store, next, action) {
2564
+ protoOf(_no_name_provided__qut3iv).a6h = function (store, next, action) {
2519
2565
  // Inline function 'games.jass.logic.server.redux.middlewares.finishingGameWhenCantStartNewMiddleware.<anonymous>' call
2520
2566
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
2521
2567
  next(action_0);
2522
2568
  var state = store.state;
2523
- if (!get_serverState_0(state).m9f_1.n9f_1 && action_0.isGameFinished) {
2524
- store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.b6m_1));
2569
+ if (!get_serverState_0(state).t9f_1.u9f_1 && action_0.isGameFinished) {
2570
+ store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.e6m_1));
2525
2571
  }
2526
2572
  };
2527
- protoOf(_no_name_provided__qut3iv).f6f = function (store, next, action) {
2528
- return this.x6g(store, next, action);
2573
+ protoOf(_no_name_provided__qut3iv).i6f = function (store, next, action) {
2574
+ return this.a6h(store, next, action);
2529
2575
  };
2530
2576
  function ServerMapMechanicToClientActionMiddleware$middleware$o$handle$lambda($$this$with) {
2531
2577
  return function () {
2532
- return $$this$with.d6n().playersConnections;
2578
+ return $$this$with.g6n().playersConnections;
2533
2579
  };
2534
2580
  }
2535
2581
  function _no_name_provided__qut3iv_0(this$0) {
2536
- this.m9j_1 = this$0;
2582
+ this.t9j_1 = this$0;
2537
2583
  }
2538
- protoOf(_no_name_provided__qut3iv_0).g6f = function (action) {
2584
+ protoOf(_no_name_provided__qut3iv_0).j6f = function (action) {
2539
2585
  return action instanceof MechanicAction;
2540
2586
  };
2541
- protoOf(_no_name_provided__qut3iv_0).x6g = function (store, next, action) {
2587
+ protoOf(_no_name_provided__qut3iv_0).a6h = function (store, next, action) {
2542
2588
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>' call
2543
2589
  var action_0 = action instanceof MechanicAction ? action : THROW_CCE();
2544
2590
  var state = store.state;
@@ -2548,11 +2594,11 @@
2548
2594
  var tmp;
2549
2595
  if (action_0 instanceof StartGameMechanicAction) {
2550
2596
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2551
- var this_0 = this.m9j_1;
2552
- var tableId = action_0.i8q_1;
2553
- var gameCreatorPlayerId = action_0.k8q_1;
2597
+ var this_0 = this.t9j_1;
2598
+ var tableId = action_0.f8q_1;
2599
+ var gameCreatorPlayerId = action_0.h8q_1;
2554
2600
  // Inline function 'kotlin.collections.map' call
2555
- var this_1 = action_0.l8q_1;
2601
+ var this_1 = action_0.i8q_1;
2556
2602
  // Inline function 'kotlin.collections.mapTo' call
2557
2603
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
2558
2604
  var tmp0_iterator = this_1.j();
@@ -2593,7 +2639,7 @@
2593
2639
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2594
2640
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2595
2641
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2596
- var tmp0_aid = this_0.l9j_1.j6d();
2642
+ var tmp0_aid = this_0.s9j_1.m6d();
2597
2643
  // Inline function 'kotlin.collections.map' call
2598
2644
  // Inline function 'kotlin.collections.mapTo' call
2599
2645
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -2618,17 +2664,17 @@
2618
2664
  } else {
2619
2665
  if (action_0 instanceof StartNewGameMechanicAction) {
2620
2666
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2621
- var this_2 = this.m9j_1;
2622
- var table = state.d6n();
2667
+ var this_2 = this.t9j_1;
2668
+ var table = state.g6n();
2623
2669
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2624
- var sendToPlayer_0 = new RoomActionPayload(this_2.l9j_1.j6d(), table.id, null);
2670
+ var sendToPlayer_0 = new RoomActionPayload(this_2.s9j_1.m6d(), table.id, null);
2625
2671
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
2626
2672
  tmp = listOfNotNull(tmp$ret$18);
2627
2673
  } else {
2628
2674
  if (action_0 instanceof ContinueGameMechanicAction) {
2629
2675
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2630
- var this_3 = this.m9j_1;
2631
- var tableId_0 = action_0.o8q_1.id;
2676
+ var this_3 = this.t9j_1;
2677
+ var tableId_0 = action_0.l8q_1.id;
2632
2678
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
2633
2679
  var players = getPlayers();
2634
2680
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -2662,7 +2708,7 @@
2662
2708
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2663
2709
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2664
2710
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2665
- var tmp0_aid_0 = this_3.l9j_1.j6d();
2711
+ var tmp0_aid_0 = this_3.s9j_1.m6d();
2666
2712
  // Inline function 'kotlin.collections.map' call
2667
2713
  // Inline function 'kotlin.collections.mapTo' call
2668
2714
  var destination_7 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -2687,44 +2733,44 @@
2687
2733
  } else {
2688
2734
  if (action_0 instanceof FinishingGameMechanicAction) {
2689
2735
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2690
- var this_4 = this.m9j_1;
2691
- var table_0 = state.d6n();
2736
+ var this_4 = this.t9j_1;
2737
+ var table_0 = state.g6n();
2692
2738
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2693
- var sendToPlayer_2 = new RoomActionPayload(this_4.l9j_1.j6d(), table_0.id, null);
2739
+ var sendToPlayer_2 = new RoomActionPayload(this_4.s9j_1.m6d(), table_0.id, null);
2694
2740
  var tmp$ret$35 = mapToClient_14(action_0, sendToPlayer_2);
2695
2741
  tmp = listOfNotNull(tmp$ret$35);
2696
2742
  } else {
2697
2743
  if (action_0 instanceof FinishGameMechanicAction) {
2698
2744
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2699
- var this_5 = this.m9j_1;
2700
- var table_1 = state.d6n();
2745
+ var this_5 = this.t9j_1;
2746
+ var table_1 = state.g6n();
2701
2747
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2702
- var sendToPlayer_3 = new RoomActionPayload(this_5.l9j_1.j6d(), table_1.id, null);
2748
+ var sendToPlayer_3 = new RoomActionPayload(this_5.s9j_1.m6d(), table_1.id, null);
2703
2749
  var tmp$ret$37 = mapToClient_13(action_0, sendToPlayer_3);
2704
2750
  tmp = listOfNotNull(tmp$ret$37);
2705
2751
  } else {
2706
2752
  if (action_0 instanceof RestartGameMechanicAction) {
2707
2753
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2708
- var this_6 = this.m9j_1;
2709
- var table_2 = state.d6n();
2754
+ var this_6 = this.t9j_1;
2755
+ var table_2 = state.g6n();
2710
2756
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2711
- var sendToPlayer_4 = new RoomActionPayload(this_6.l9j_1.j6d(), table_2.id, null);
2757
+ var sendToPlayer_4 = new RoomActionPayload(this_6.s9j_1.m6d(), table_2.id, null);
2712
2758
  var tmp$ret$39 = mapToClient_12(action_0, sendToPlayer_4);
2713
2759
  tmp = listOfNotNull(tmp$ret$39);
2714
2760
  } else {
2715
2761
  if (action_0 instanceof ErrorAction) {
2716
2762
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2717
- var this_7 = this.m9j_1;
2718
- var table_3 = state.d6n();
2763
+ var this_7 = this.t9j_1;
2764
+ var table_3 = state.g6n();
2719
2765
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2720
- var sendToPlayer_5 = new RoomActionPayload(this_7.l9j_1.j6d(), table_3.id, null);
2766
+ var sendToPlayer_5 = new RoomActionPayload(this_7.s9j_1.m6d(), table_3.id, null);
2721
2767
  var tmp$ret$41 = mapToClient_11(action_0, sendToPlayer_5);
2722
2768
  tmp = listOfNotNull(tmp$ret$41);
2723
2769
  } else {
2724
2770
  if (action_0 instanceof SceneMechanicAction) {
2725
2771
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2726
- var this_8 = this.m9j_1;
2727
- var table_4 = state.d6n();
2772
+ var this_8 = this.t9j_1;
2773
+ var table_4 = state.g6n();
2728
2774
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2729
2775
  var tableId_1 = table_4.id;
2730
2776
  var gameCreatorPlayerId_1 = getGameCreator(table_4.players).playerId;
@@ -2760,7 +2806,7 @@
2760
2806
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2761
2807
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2762
2808
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2763
- var tmp0_aid_1 = this_8.l9j_1.j6d();
2809
+ var tmp0_aid_1 = this_8.s9j_1.m6d();
2764
2810
  // Inline function 'kotlin.collections.map' call
2765
2811
  // Inline function 'kotlin.collections.mapTo' call
2766
2812
  var destination_11 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -2785,8 +2831,8 @@
2785
2831
  } else {
2786
2832
  if (action_0 instanceof SceneActMechanicAction) {
2787
2833
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2788
- var this_9 = this.m9j_1;
2789
- var table_5 = state.d6n();
2834
+ var this_9 = this.t9j_1;
2835
+ var table_5 = state.g6n();
2790
2836
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2791
2837
  var tableId_2 = table_5.id;
2792
2838
  var gameCreatorPlayerId_2 = getGameCreator(table_5.players).playerId;
@@ -2822,7 +2868,7 @@
2822
2868
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2823
2869
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2824
2870
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2825
- var tmp0_aid_2 = this_9.l9j_1.j6d();
2871
+ var tmp0_aid_2 = this_9.s9j_1.m6d();
2826
2872
  // Inline function 'kotlin.collections.map' call
2827
2873
  // Inline function 'kotlin.collections.mapTo' call
2828
2874
  var destination_15 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -2847,8 +2893,8 @@
2847
2893
  } else {
2848
2894
  if (action_0 instanceof TeamsDataMechanicAction) {
2849
2895
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2850
- var this_10 = this.m9j_1;
2851
- var table_6 = state.d6n();
2896
+ var this_10 = this.t9j_1;
2897
+ var table_6 = state.g6n();
2852
2898
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2853
2899
  var tableId_3 = table_6.id;
2854
2900
  var gameCreatorPlayerId_3 = getGameCreator(table_6.players).playerId;
@@ -2884,7 +2930,7 @@
2884
2930
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2885
2931
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2886
2932
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2887
- var tmp0_aid_3 = this_10.l9j_1.j6d();
2933
+ var tmp0_aid_3 = this_10.s9j_1.m6d();
2888
2934
  // Inline function 'kotlin.collections.map' call
2889
2935
  // Inline function 'kotlin.collections.mapTo' call
2890
2936
  var destination_19 = ArrayList_init_$Create$(collectionSizeOrDefault(players_2, 10));
@@ -2897,7 +2943,7 @@
2897
2943
  }
2898
2944
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_19);
2899
2945
  var tmp_0;
2900
- if (this.m9j_1.k9j_1.supportBackwardActions && getPlayer(state.d6n().players, sendToPlayer_8.j79_1).x6s_1.b6t_1) {
2946
+ if (this.t9j_1.r9j_1.supportBackwardActions && getPlayer(state.g6n().players, sendToPlayer_8.k79_1).z6s_1.d6t_1) {
2901
2947
  tmp_0 = null;
2902
2948
  } else {
2903
2949
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -2915,79 +2961,79 @@
2915
2961
  } else {
2916
2962
  if (action_0 instanceof PlayerReadyMechanicAction) {
2917
2963
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2918
- var this_11 = this.m9j_1;
2919
- var table_7 = state.d6n();
2920
- var exceptPlayerId = this.m9j_1.k9j_1.supportBackwardActions ? action_0.i8r_1 : null;
2964
+ var this_11 = this.t9j_1;
2965
+ var table_7 = state.g6n();
2966
+ var exceptPlayerId = this.t9j_1.r9j_1.supportBackwardActions ? action_0.f8r_1 : null;
2921
2967
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2922
- var sendToPlayer_9 = new RoomActionPayload(this_11.l9j_1.j6d(), table_7.id, exceptPlayerId);
2968
+ var sendToPlayer_9 = new RoomActionPayload(this_11.s9j_1.m6d(), table_7.id, exceptPlayerId);
2923
2969
  var tmp$ret$91 = mapToClient_7(action_0, sendToPlayer_9);
2924
2970
  tmp = listOfNotNull(tmp$ret$91);
2925
2971
  } else {
2926
2972
  if (action_0 instanceof SuitChoiceMechanicAction) {
2927
2973
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2928
- var this_12 = this.m9j_1;
2929
- var table_8 = state.d6n();
2930
- var exceptPlayerId_0 = this.m9j_1.k9j_1.supportBackwardActions ? action_0.g8m_1 : null;
2974
+ var this_12 = this.t9j_1;
2975
+ var table_8 = state.g6n();
2976
+ var exceptPlayerId_0 = this.t9j_1.r9j_1.supportBackwardActions ? action_0.d8m_1 : null;
2931
2977
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2932
- var sendToPlayer_10 = new RoomActionPayload(this_12.l9j_1.j6d(), table_8.id, exceptPlayerId_0);
2978
+ var sendToPlayer_10 = new RoomActionPayload(this_12.s9j_1.m6d(), table_8.id, exceptPlayerId_0);
2933
2979
  var tmp$ret$93 = mapToClient_6(action_0, sendToPlayer_10);
2934
2980
  tmp = listOfNotNull(tmp$ret$93);
2935
2981
  } else {
2936
2982
  if (action_0 instanceof TrumpMechanicAction) {
2937
2983
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2938
- var this_13 = this.m9j_1;
2939
- var table_9 = state.d6n();
2984
+ var this_13 = this.t9j_1;
2985
+ var table_9 = state.g6n();
2940
2986
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2941
- var sendToPlayer_11 = new RoomActionPayload(this_13.l9j_1.j6d(), table_9.id, null);
2987
+ var sendToPlayer_11 = new RoomActionPayload(this_13.s9j_1.m6d(), table_9.id, null);
2942
2988
  var tmp$ret$95 = mapToClient_5(action_0, sendToPlayer_11);
2943
2989
  tmp = listOfNotNull(tmp$ret$95);
2944
2990
  } else {
2945
2991
  if (action_0 instanceof CombinationChoiceMechanicAction) {
2946
2992
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2947
- var this_14 = this.m9j_1;
2948
- var table_10 = state.d6n();
2949
- var exceptPlayerId_1 = this.m9j_1.k9j_1.supportBackwardActions ? action_0.o8r_1 : null;
2993
+ var this_14 = this.t9j_1;
2994
+ var table_10 = state.g6n();
2995
+ var exceptPlayerId_1 = this.t9j_1.r9j_1.supportBackwardActions ? action_0.l8r_1 : null;
2950
2996
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2951
- var sendToPlayer_12 = new RoomActionPayload(this_14.l9j_1.j6d(), table_10.id, exceptPlayerId_1);
2997
+ var sendToPlayer_12 = new RoomActionPayload(this_14.s9j_1.m6d(), table_10.id, exceptPlayerId_1);
2952
2998
  var tmp$ret$97 = mapToClient_4(action_0, sendToPlayer_12);
2953
2999
  tmp = listOfNotNull(tmp$ret$97);
2954
3000
  } else {
2955
3001
  if (action_0 instanceof PutCardMechanicAction) {
2956
3002
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2957
- var this_15 = this.m9j_1;
2958
- var table_11 = state.d6n();
2959
- var exceptPlayerId_2 = this.m9j_1.k9j_1.supportBackwardActions ? action_0.l8m_1 : null;
3003
+ var this_15 = this.t9j_1;
3004
+ var table_11 = state.g6n();
3005
+ var exceptPlayerId_2 = this.t9j_1.r9j_1.supportBackwardActions ? action_0.i8m_1 : null;
2960
3006
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2961
- var sendToPlayer_13 = new RoomActionPayload(this_15.l9j_1.j6d(), table_11.id, exceptPlayerId_2);
3007
+ var sendToPlayer_13 = new RoomActionPayload(this_15.s9j_1.m6d(), table_11.id, exceptPlayerId_2);
2962
3008
  var tmp$ret$99 = mapToClient_3(action_0, sendToPlayer_13);
2963
3009
  tmp = listOfNotNull(tmp$ret$99);
2964
3010
  } else {
2965
3011
  if (action_0 instanceof PickUpBribeMechanicAction) {
2966
3012
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2967
- var this_16 = this.m9j_1;
2968
- var table_12 = state.d6n();
3013
+ var this_16 = this.t9j_1;
3014
+ var table_12 = state.g6n();
2969
3015
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2970
- var sendToPlayer_14 = new RoomActionPayload(this_16.l9j_1.j6d(), table_12.id, null);
3016
+ var sendToPlayer_14 = new RoomActionPayload(this_16.s9j_1.m6d(), table_12.id, null);
2971
3017
  var tmp$ret$101 = mapToClient_2(action_0, sendToPlayer_14);
2972
3018
  tmp = listOfNotNull(tmp$ret$101);
2973
3019
  } else {
2974
3020
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
2975
3021
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2976
- var this_17 = this.m9j_1;
2977
- var table_13 = state.d6n();
3022
+ var this_17 = this.t9j_1;
3023
+ var table_13 = state.g6n();
2978
3024
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2979
- var sendToPlayer_15 = new RoomActionPayload(this_17.l9j_1.j6d(), table_13.id, null);
3025
+ var sendToPlayer_15 = new RoomActionPayload(this_17.s9j_1.m6d(), table_13.id, null);
2980
3026
  var tmp$ret$103 = mapToClient_1(action_0, sendToPlayer_15);
2981
3027
  tmp = listOfNotNull(tmp$ret$103);
2982
3028
  } else {
2983
3029
  if (action_0 instanceof MessageMechanicAction) {
2984
- var message = action_0.s8r_1;
3030
+ var message = action_0.p8r_1;
2985
3031
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2986
- var this_18 = this.m9j_1;
2987
- var table_14 = state.d6n();
3032
+ var this_18 = this.t9j_1;
3033
+ var table_14 = state.g6n();
2988
3034
  var tmp_1;
2989
3035
  var tmp_2;
2990
- if (this.m9j_1.k9j_1.supportBackwardActions) {
3036
+ if (this.t9j_1.r9j_1.supportBackwardActions) {
2991
3037
  tmp_2 = isInterface(message, UserMessage);
2992
3038
  } else {
2993
3039
  tmp_2 = false;
@@ -2999,17 +3045,17 @@
2999
3045
  }
3000
3046
  var exceptPlayerId_3 = tmp_1;
3001
3047
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3002
- var sendToPlayer_16 = new RoomActionPayload(this_18.l9j_1.j6d(), table_14.id, exceptPlayerId_3);
3048
+ var sendToPlayer_16 = new RoomActionPayload(this_18.s9j_1.m6d(), table_14.id, exceptPlayerId_3);
3003
3049
  var tmp$ret$105 = mapToClient_0(action_0, sendToPlayer_16);
3004
3050
  tmp = listOfNotNull(tmp$ret$105);
3005
3051
  } else {
3006
3052
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
3007
3053
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3008
- var this_19 = this.m9j_1;
3009
- var table_15 = state.d6n();
3054
+ var this_19 = this.t9j_1;
3055
+ var table_15 = state.g6n();
3010
3056
  var exceptPlayerId_4 = action_0.playerId;
3011
3057
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3012
- var sendToPlayer_17 = new RoomActionPayload(this_19.l9j_1.j6d(), table_15.id, exceptPlayerId_4);
3058
+ var sendToPlayer_17 = new RoomActionPayload(this_19.s9j_1.m6d(), table_15.id, exceptPlayerId_4);
3013
3059
  var tmp$ret$107 = mapToClient(action_0, sendToPlayer_17);
3014
3060
  tmp = listOfNotNull(tmp$ret$107);
3015
3061
  } else {
@@ -3043,14 +3089,14 @@
3043
3089
  }
3044
3090
  next(action_0);
3045
3091
  };
3046
- protoOf(_no_name_provided__qut3iv_0).f6f = function (store, next, action) {
3047
- return this.x6g(store, next, action);
3092
+ protoOf(_no_name_provided__qut3iv_0).i6f = function (store, next, action) {
3093
+ return this.a6h(store, next, action);
3048
3094
  };
3049
3095
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
3050
- this.k9j_1 = logicConfig;
3051
- this.l9j_1 = idsProvider;
3096
+ this.r9j_1 = logicConfig;
3097
+ this.s9j_1 = idsProvider;
3052
3098
  }
3053
- protoOf(ServerMapMechanicToClientActionMiddleware).k8v = function () {
3099
+ protoOf(ServerMapMechanicToClientActionMiddleware).h8v = function () {
3054
3100
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
3055
3101
  return new _no_name_provided__qut3iv_0(this);
3056
3102
  };
@@ -3059,8 +3105,8 @@
3059
3105
  return new _no_name_provided__qut3iv_1(asyncProvider, provider);
3060
3106
  }
3061
3107
  function serverSendEventsToClientsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
3062
- this.v9j_1 = $provider;
3063
- this.w9j_1 = $action;
3108
+ this.c9k_1 = $provider;
3109
+ this.d9k_1 = $action;
3064
3110
  CoroutineImpl.call(this, resultContinuation);
3065
3111
  }
3066
3112
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -3081,7 +3127,7 @@
3081
3127
  case 0:
3082
3128
  this.f9_1 = 2;
3083
3129
  this.e9_1 = 1;
3084
- suspendResult = this.v9j_1.g9g(this.w9j_1, this);
3130
+ suspendResult = this.c9k_1.n9g(this.d9k_1, this);
3085
3131
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3086
3132
  return suspendResult;
3087
3133
  }
@@ -3104,8 +3150,8 @@
3104
3150
  while (true);
3105
3151
  };
3106
3152
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).i1d = function ($this$launchDefault, completion) {
3107
- var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.v9j_1, this.w9j_1, completion);
3108
- i.x9j_1 = $this$launchDefault;
3153
+ var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.c9k_1, this.d9k_1, completion);
3154
+ i.e9k_1 = $this$launchDefault;
3109
3155
  return i;
3110
3156
  };
3111
3157
  function serverSendEventsToClientsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -3117,20 +3163,20 @@
3117
3163
  return l;
3118
3164
  }
3119
3165
  function _no_name_provided__qut3iv_1($asyncProvider, $provider) {
3120
- this.y9j_1 = $asyncProvider;
3121
- this.z9j_1 = $provider;
3166
+ this.f9k_1 = $asyncProvider;
3167
+ this.g9k_1 = $provider;
3122
3168
  }
3123
- protoOf(_no_name_provided__qut3iv_1).g6f = function (action) {
3169
+ protoOf(_no_name_provided__qut3iv_1).j6f = function (action) {
3124
3170
  return action instanceof ToClientAction;
3125
3171
  };
3126
- protoOf(_no_name_provided__qut3iv_1).x6g = function (store, next, action) {
3172
+ protoOf(_no_name_provided__qut3iv_1).a6h = function (store, next, action) {
3127
3173
  // Inline function 'games.jass.logic.server.redux.middlewares.client.serverSendEventsToClientsMiddleware.<anonymous>' call
3128
3174
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
3129
- this.y9j_1.g6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.z9j_1, action_0, null));
3175
+ this.f9k_1.j6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.g9k_1, action_0, null));
3130
3176
  next(action_0);
3131
3177
  };
3132
- protoOf(_no_name_provided__qut3iv_1).f6f = function (store, next, action) {
3133
- return this.x6g(store, next, action);
3178
+ protoOf(_no_name_provided__qut3iv_1).i6f = function (store, next, action) {
3179
+ return this.a6h(store, next, action);
3134
3180
  };
3135
3181
  function serverConfigReducer() {
3136
3182
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
@@ -3138,86 +3184,86 @@
3138
3184
  }
3139
3185
  function _no_name_provided__qut3iv_2() {
3140
3186
  }
3141
- protoOf(_no_name_provided__qut3iv_2).g6f = function (action) {
3187
+ protoOf(_no_name_provided__qut3iv_2).j6f = function (action) {
3142
3188
  return action instanceof UpdateServerConfigAction;
3143
3189
  };
3144
- protoOf(_no_name_provided__qut3iv_2).f92 = function (state, action) {
3190
+ protoOf(_no_name_provided__qut3iv_2).c92 = function (state, action) {
3145
3191
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
3146
3192
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
3147
- return state.j8p(VOID, get_serverState_0(state).a9k(action_0.s9i_1));
3193
+ return state.g8p(VOID, get_serverState_0(state).h9k(action_0.z9i_1));
3148
3194
  };
3149
- protoOf(_no_name_provided__qut3iv_2).y6g = function (state, action) {
3150
- return this.f92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3195
+ protoOf(_no_name_provided__qut3iv_2).b6h = function (state, action) {
3196
+ return this.c92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3151
3197
  };
3152
3198
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
3153
3199
  return function (it) {
3154
3200
  var tmp = Companion_instance_1;
3155
3201
  var tmp_0;
3156
3202
  if (it.isBot) {
3157
- tmp_0 = Companion_instance_2.f68(PlayerConnectionState_LEFT_getInstance());
3203
+ tmp_0 = Companion_instance_2.h68(PlayerConnectionState_LEFT_getInstance());
3158
3204
  } else {
3159
3205
  var tmp_1 = Companion_instance_2;
3160
3206
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
3161
3207
  // Inline function 'kotlin.time.Companion.milliseconds' call
3162
3208
  Companion_getInstance();
3163
- var this_0 = $action.h8q_1.timeoutTimeMillis;
3209
+ var this_0 = $action.e8q_1.timeoutTimeMillis;
3164
3210
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
3165
- tmp_0 = tmp_1.e68(tmp_2, tmp$ret$0);
3211
+ tmp_0 = tmp_1.g68(tmp_2, tmp$ret$0);
3166
3212
  }
3167
- return tmp.m69(tmp_0);
3213
+ return tmp.o69(tmp_0);
3168
3214
  };
3169
3215
  }
3170
3216
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
3171
3217
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
3172
- this.d9k_1 = logger;
3218
+ this.k9k_1 = logger;
3173
3219
  }
3174
- protoOf(ServerMechanicLifecycleReducer).r93 = function (state, action) {
3175
- var serverState = get_serverStateOrNull(state.c6m_1);
3220
+ protoOf(ServerMechanicLifecycleReducer).o93 = function (state, action) {
3221
+ var serverState = get_serverStateOrNull(state.f6m_1);
3176
3222
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3177
- var tmp0_$this = this.s93_1;
3178
- var tmp1_tableId = action.i8q_1;
3179
- var tmp2_gameId = action.i8q_1;
3180
- var tmp3_version = action.j8q_1;
3181
- var tmp4_config = action.h8q_1;
3182
- var tmp5_users = action.l8q_1;
3223
+ var tmp0_$this = this.p93_1;
3224
+ var tmp1_tableId = action.f8q_1;
3225
+ var tmp2_gameId = action.f8q_1;
3226
+ var tmp3_version = action.g8q_1;
3227
+ var tmp4_config = action.e8q_1;
3228
+ var tmp5_users = action.i8q_1;
3183
3229
  var tmp6_spectators = action.spectators;
3184
- var tmp7_gameCreatorPlayerId = action.k8q_1;
3185
- var tmp9_tableOrNull = tmp0_$this.y94(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3230
+ var tmp7_gameCreatorPlayerId = action.h8q_1;
3231
+ var tmp9_tableOrNull = tmp0_$this.v94(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3186
3232
  var tmp;
3187
3233
  if (serverState == null) {
3188
- this.d9k_1.w(VOID, 'ServerPayload is not onStart');
3189
- tmp = Companion_instance_9.c9g();
3234
+ this.k9k_1.w(VOID, 'ServerPayload is not onStart');
3235
+ tmp = Companion_instance_9.j9g();
3190
3236
  } else {
3191
3237
  tmp = serverState;
3192
3238
  }
3193
3239
  var tmp10_payload = tmp;
3194
- return state.j8p(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3240
+ return state.g8p(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3195
3241
  };
3196
- protoOf(ServerMechanicLifecycleReducer).q93 = function (state, action) {
3197
- this.t93_1.r5n(action.previousGameId);
3242
+ protoOf(ServerMechanicLifecycleReducer).n93 = function (state, action) {
3243
+ this.q93_1.r5n(action.previousGameId);
3198
3244
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3199
- var tmp1_tableOrNull = this.s93_1.z94(state.d6n(), action.gameId);
3200
- return state.j8p(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3245
+ var tmp1_tableOrNull = this.p93_1.w94(state.g6n(), action.gameId);
3246
+ return state.g8p(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3201
3247
  };
3202
3248
  function spectatorsReducer(logger) {
3203
3249
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
3204
3250
  return new _no_name_provided__qut3iv_3(logger);
3205
3251
  }
3206
3252
  function _no_name_provided__qut3iv_3($logger) {
3207
- this.e9k_1 = $logger;
3253
+ this.l9k_1 = $logger;
3208
3254
  }
3209
- protoOf(_no_name_provided__qut3iv_3).g6f = function (action) {
3255
+ protoOf(_no_name_provided__qut3iv_3).j6f = function (action) {
3210
3256
  return isInterface(action, SpectatorsAction);
3211
3257
  };
3212
- protoOf(_no_name_provided__qut3iv_3).f92 = function (state, action) {
3258
+ protoOf(_no_name_provided__qut3iv_3).c92 = function (state, action) {
3213
3259
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
3214
3260
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
3215
- var table = state.d6n();
3261
+ var table = state.g6n();
3216
3262
  var tmp;
3217
3263
  if (action_0 instanceof AddSpectatorsAction) {
3218
3264
  // Inline function 'kotlin.collections.mapNotNull' call
3219
3265
  // Inline function 'kotlin.collections.mapNotNullTo' call
3220
- var this_0 = action_0.t9i_1;
3266
+ var this_0 = action_0.a9j_1;
3221
3267
  var destination = ArrayList_init_$Create$_0();
3222
3268
  // Inline function 'kotlin.collections.forEach' call
3223
3269
  var tmp0_iterator = this_0.j();
@@ -3239,10 +3285,10 @@
3239
3285
  var tmp_0;
3240
3286
  // Inline function 'kotlin.collections.isNotEmpty' call
3241
3287
  if (!sameSpectators.p()) {
3242
- this.e9k_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3288
+ this.l9k_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3243
3289
  // Inline function 'kotlin.collections.filterNot' call
3244
3290
  // Inline function 'kotlin.collections.filterNotTo' call
3245
- var this_1 = action_0.t9i_1;
3291
+ var this_1 = action_0.a9j_1;
3246
3292
  var destination_0 = ArrayList_init_$Create$_0();
3247
3293
  var tmp0_iterator_0 = this_1.j();
3248
3294
  while (tmp0_iterator_0.k()) {
@@ -3278,7 +3324,7 @@
3278
3324
  }
3279
3325
  tmp_0 = destination_0;
3280
3326
  } else {
3281
- tmp_0 = action_0.t9i_1;
3327
+ tmp_0 = action_0.a9j_1;
3282
3328
  }
3283
3329
  var this_2 = tmp_0;
3284
3330
  // Inline function 'kotlin.collections.mapTo' call
@@ -3291,12 +3337,12 @@
3291
3337
  destination_1.e(tmp$ret$10);
3292
3338
  }
3293
3339
  var spectatorsToAdd = toSet(destination_1);
3294
- tmp = state.j8p(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3340
+ tmp = state.g8p(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3295
3341
  } else {
3296
3342
  if (action_0 instanceof RemoveSpectatorsAction) {
3297
3343
  // Inline function 'kotlin.collections.mapNotNull' call
3298
3344
  // Inline function 'kotlin.collections.mapNotNullTo' call
3299
- var this_3 = action_0.u9i_1;
3345
+ var this_3 = action_0.b9j_1;
3300
3346
  var destination_2 = ArrayList_init_$Create$_0();
3301
3347
  // Inline function 'kotlin.collections.forEach' call
3302
3348
  var tmp0_iterator_3 = this_3.j();
@@ -3317,10 +3363,10 @@
3317
3363
  var tmp_2;
3318
3364
  // Inline function 'kotlin.collections.isNotEmpty' call
3319
3365
  if (!sameSpectators_0.p()) {
3320
- this.e9k_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3366
+ this.l9k_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3321
3367
  // Inline function 'kotlin.collections.filterNot' call
3322
3368
  // Inline function 'kotlin.collections.filterNotTo' call
3323
- var this_4 = action_0.u9i_1;
3369
+ var this_4 = action_0.b9j_1;
3324
3370
  var destination_3 = ArrayList_init_$Create$_0();
3325
3371
  var tmp0_iterator_4 = this_4.j();
3326
3372
  while (tmp0_iterator_4.k()) {
@@ -3356,7 +3402,7 @@
3356
3402
  }
3357
3403
  tmp_2 = destination_3;
3358
3404
  } else {
3359
- tmp_2 = action_0.u9i_1;
3405
+ tmp_2 = action_0.b9j_1;
3360
3406
  }
3361
3407
  var spectatorsToRemove = toSet(tmp_2);
3362
3408
  // Inline function 'kotlin.collections.filterNot' call
@@ -3395,40 +3441,40 @@
3395
3441
  destination_4.e(element_5);
3396
3442
  }
3397
3443
  }
3398
- tmp = state.j8p(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3444
+ tmp = state.g8p(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3399
3445
  } else {
3400
3446
  noWhenBranchMatchedException();
3401
3447
  }
3402
3448
  }
3403
3449
  return tmp;
3404
3450
  };
3405
- protoOf(_no_name_provided__qut3iv_3).y6g = function (state, action) {
3406
- return this.f92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3451
+ protoOf(_no_name_provided__qut3iv_3).b6h = function (state, action) {
3452
+ return this.c92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3407
3453
  };
3408
3454
  function Companion_1() {
3409
3455
  }
3410
- protoOf(Companion_1).f9k = function (config) {
3456
+ protoOf(Companion_1).m9k = function (config) {
3411
3457
  return new ServerState(config);
3412
3458
  };
3413
- protoOf(Companion_1).c9g = function (config, $super) {
3459
+ protoOf(Companion_1).j9g = function (config, $super) {
3414
3460
  config = config === VOID ? new ServerConfig(true) : config;
3415
- return $super === VOID ? this.f9k(config) : $super.f9k.call(this, config);
3461
+ return $super === VOID ? this.m9k(config) : $super.m9k.call(this, config);
3416
3462
  };
3417
3463
  var Companion_instance_9;
3418
3464
  function Companion_getInstance_2() {
3419
3465
  return Companion_instance_9;
3420
3466
  }
3421
3467
  function ServerState(config) {
3422
- this.m9f_1 = config;
3468
+ this.t9f_1 = config;
3423
3469
  }
3424
- protoOf(ServerState).a9k = function (config) {
3470
+ protoOf(ServerState).h9k = function (config) {
3425
3471
  return new ServerState(config);
3426
3472
  };
3427
3473
  protoOf(ServerState).toString = function () {
3428
- return 'ServerState(config=' + this.m9f_1.toString() + ')';
3474
+ return 'ServerState(config=' + this.t9f_1.toString() + ')';
3429
3475
  };
3430
3476
  protoOf(ServerState).hashCode = function () {
3431
- return this.m9f_1.hashCode();
3477
+ return this.t9f_1.hashCode();
3432
3478
  };
3433
3479
  protoOf(ServerState).equals = function (other) {
3434
3480
  if (this === other)
@@ -3436,7 +3482,7 @@
3436
3482
  if (!(other instanceof ServerState))
3437
3483
  return false;
3438
3484
  var tmp0_other_with_cast = other instanceof ServerState ? other : THROW_CCE();
3439
- if (!this.m9f_1.equals(tmp0_other_with_cast.m9f_1))
3485
+ if (!this.t9f_1.equals(tmp0_other_with_cast.t9f_1))
3440
3486
  return false;
3441
3487
  return true;
3442
3488
  };
@@ -3448,7 +3494,7 @@
3448
3494
  }
3449
3495
  function get_serverState_0(_this__u8e3s4) {
3450
3496
  // Inline function 'kotlin.requireNotNull' call
3451
- var value = _this__u8e3s4.c6m_1;
3497
+ var value = _this__u8e3s4.f6m_1;
3452
3498
  // Inline function 'kotlin.contracts.contract' call
3453
3499
  var tmp$ret$1;
3454
3500
  $l$block: {
@@ -3474,13 +3520,13 @@
3474
3520
  }
3475
3521
  function _get_controllerLogger__nbd727($this) {
3476
3522
  // Inline function 'kotlin.getValue' call
3477
- var this_0 = $this.o9k_1;
3523
+ var this_0 = $this.v9k_1;
3478
3524
  controllerLogger$factory();
3479
3525
  return this_0.u();
3480
3526
  }
3481
3527
  function _get_di__ndbzja($this) {
3482
3528
  // Inline function 'kotlin.getValue' call
3483
- var this_0 = $this.p9k_1;
3529
+ var this_0 = $this.w9k_1;
3484
3530
  di$factory();
3485
3531
  return this_0.u();
3486
3532
  }
@@ -3491,13 +3537,13 @@
3491
3537
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
3492
3538
  return function () {
3493
3539
  var tmp;
3494
- if (this$0.m9k_1 == null) {
3540
+ if (this$0.t9k_1 == null) {
3495
3541
  tmp = null;
3496
3542
  } else {
3497
3543
  // Inline function 'kotlin.let' call
3498
3544
  // Inline function 'kotlin.contracts.contract' call
3499
3545
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
3500
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.m9k_1)]));
3546
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.t9k_1)]));
3501
3547
  }
3502
3548
  var tmp1_elvis_lhs = tmp;
3503
3549
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -3525,7 +3571,7 @@
3525
3571
  tmp_0.h5y(tmp$ret$3);
3526
3572
  $this$DI.l5u(jsonModule());
3527
3573
  $this$DI.l5u(serverHelpersModule());
3528
- $this$DI.l5u(randomOrgModule(this$0.n9k_1));
3574
+ $this$DI.l5u(randomOrgModule(this$0.u9k_1));
3529
3575
  return Unit_instance;
3530
3576
  };
3531
3577
  }
@@ -3536,16 +3582,16 @@
3536
3582
  };
3537
3583
  }
3538
3584
  function _no_name_provided__qut3iv_4($item) {
3539
- this.v9k_1 = $item;
3585
+ this.c9l_1 = $item;
3540
3586
  }
3541
- protoOf(_no_name_provided__qut3iv_4).g6f = function (action) {
3587
+ protoOf(_no_name_provided__qut3iv_4).j6f = function (action) {
3542
3588
  return isInterface(action, Action);
3543
3589
  };
3544
- protoOf(_no_name_provided__qut3iv_4).f92 = function (state, action) {
3545
- return this.v9k_1(state, isInterface(action, Action) ? action : THROW_CCE());
3590
+ protoOf(_no_name_provided__qut3iv_4).c92 = function (state, action) {
3591
+ return this.c9l_1(state, isInterface(action, Action) ? action : THROW_CCE());
3546
3592
  };
3547
- protoOf(_no_name_provided__qut3iv_4).y6g = function (state, action) {
3548
- return this.f92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3593
+ protoOf(_no_name_provided__qut3iv_4).b6h = function (state, action) {
3594
+ return this.c92((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3549
3595
  };
3550
3596
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
3551
3597
  return function ($this$singleton) {
@@ -3602,10 +3648,10 @@
3602
3648
  }
3603
3649
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
3604
3650
  return function (it) {
3605
- var tmp0_elvis_lhs = Companion_instance_4.b97(it);
3651
+ var tmp0_elvis_lhs = Companion_instance_4.y96(it);
3606
3652
  var tmp;
3607
3653
  if (tmp0_elvis_lhs == null) {
3608
- var tmp1_safe_receiver = $gameServer.n67().b6m_1;
3654
+ var tmp1_safe_receiver = $gameServer.p67().e6m_1;
3609
3655
  tmp = tmp1_safe_receiver == null ? null : tmp1_safe_receiver.gameId;
3610
3656
  } else {
3611
3657
  tmp = tmp0_elvis_lhs;
@@ -3615,10 +3661,10 @@
3615
3661
  }
3616
3662
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
3617
3663
  return function (it) {
3618
- var tmp0_elvis_lhs = Companion_instance_5.m95(it);
3664
+ var tmp0_elvis_lhs = Companion_instance_5.j95(it);
3619
3665
  var tmp;
3620
3666
  if (tmp0_elvis_lhs == null) {
3621
- var tmp1_safe_receiver = $gameServer.n67().b6m_1;
3667
+ var tmp1_safe_receiver = $gameServer.p67().e6m_1;
3622
3668
  tmp = tmp1_safe_receiver == null ? null : toLoggerPayload(tmp1_safe_receiver);
3623
3669
  } else {
3624
3670
  tmp = tmp0_elvis_lhs;
@@ -3637,7 +3683,7 @@
3637
3683
  // Inline function 'kotlin.contracts.contract' call
3638
3684
  $this$DI.l5u(tmp0_safe_receiver);
3639
3685
  }
3640
- $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.n9k_1));
3686
+ $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.u9k_1));
3641
3687
  $this$DI.l5u(coreModule($coreConfig));
3642
3688
  $this$DI.l5u(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
3643
3689
  return Unit_instance;
@@ -3646,76 +3692,76 @@
3646
3692
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
3647
3693
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
3648
3694
  production = production === VOID ? true : production;
3649
- this.m9k_1 = loggerCallback;
3650
- this.n9k_1 = randomOrgConfig;
3651
- AppEnvironment_getInstance().j6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
3695
+ this.t9k_1 = loggerCallback;
3696
+ this.u9k_1 = randomOrgConfig;
3697
+ AppEnvironment_getInstance().m6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
3652
3698
  var tmp = this;
3653
- tmp.o9k_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3699
+ tmp.v9k_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3654
3700
  var tmp_0 = this;
3655
- tmp_0.p9k_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3701
+ tmp_0.w9k_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3656
3702
  var tmp_1 = this;
3657
3703
  // Inline function 'org.kodein.di.instance' call
3658
3704
  var this_0 = _get_di__ndbzja(this);
3659
3705
  // Inline function 'org.kodein.type.generic' call
3660
3706
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
3661
3707
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3662
- tmp_1.q9k_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3708
+ tmp_1.x9k_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3663
3709
  var tmp_3 = this;
3664
3710
  // Inline function 'org.kodein.di.instance' call
3665
3711
  var this_1 = _get_di__ndbzja(this);
3666
3712
  // Inline function 'org.kodein.type.generic' call
3667
3713
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
3668
3714
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3669
- tmp_3.r9k_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3715
+ tmp_3.y9k_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3670
3716
  var tmp_5 = this;
3671
3717
  // Inline function 'org.kodein.di.instance' call
3672
3718
  var this_2 = _get_di__ndbzja(this);
3673
3719
  // Inline function 'org.kodein.type.generic' call
3674
3720
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
3675
3721
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3676
- tmp_5.s9k_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3722
+ tmp_5.z9k_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3677
3723
  var tmp_7 = this;
3678
3724
  // Inline function 'org.kodein.di.instance' call
3679
3725
  var this_3 = _get_di__ndbzja(this);
3680
3726
  // Inline function 'org.kodein.type.generic' call
3681
3727
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
3682
3728
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3683
- tmp_7.t9k_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3729
+ tmp_7.a9l_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3684
3730
  var tmp_9 = this;
3685
3731
  // Inline function 'org.kodein.di.instance' call
3686
3732
  var this_4 = _get_di__ndbzja(this);
3687
3733
  // Inline function 'org.kodein.type.generic' call
3688
3734
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3689
3735
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3690
- tmp_9.u9k_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3736
+ tmp_9.b9l_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3691
3737
  }
3692
- protoOf(GameServerEngineControllerImpl).g9k = function () {
3738
+ protoOf(GameServerEngineControllerImpl).n9k = function () {
3693
3739
  // Inline function 'kotlin.getValue' call
3694
- var this_0 = this.q9k_1;
3740
+ var this_0 = this.x9k_1;
3695
3741
  parser$factory_0();
3696
3742
  return this_0.u();
3697
3743
  };
3698
- protoOf(GameServerEngineControllerImpl).i9k = function () {
3744
+ protoOf(GameServerEngineControllerImpl).p9k = function () {
3699
3745
  // Inline function 'kotlin.getValue' call
3700
- var this_0 = this.r9k_1;
3746
+ var this_0 = this.y9k_1;
3701
3747
  helper$factory_0();
3702
3748
  return this_0.u();
3703
3749
  };
3704
- protoOf(GameServerEngineControllerImpl).j9k = function () {
3750
+ protoOf(GameServerEngineControllerImpl).q9k = function () {
3705
3751
  // Inline function 'kotlin.getValue' call
3706
- var this_0 = this.s9k_1;
3752
+ var this_0 = this.z9k_1;
3707
3753
  resources$factory_0();
3708
3754
  return this_0.u();
3709
3755
  };
3710
- protoOf(GameServerEngineControllerImpl).h9k = function () {
3756
+ protoOf(GameServerEngineControllerImpl).o9k = function () {
3711
3757
  // Inline function 'kotlin.getValue' call
3712
- var this_0 = this.t9k_1;
3758
+ var this_0 = this.a9l_1;
3713
3759
  test$factory_0();
3714
3760
  return this_0.u();
3715
3761
  };
3716
- protoOf(GameServerEngineControllerImpl).k9k = function () {
3762
+ protoOf(GameServerEngineControllerImpl).r9k = function () {
3717
3763
  // Inline function 'kotlin.getValue' call
3718
- var this_0 = this.u9k_1;
3764
+ var this_0 = this.b9l_1;
3719
3765
  randomPoolProvider$factory_0();
3720
3766
  return this_0.u();
3721
3767
  };
@@ -3725,7 +3771,7 @@
3725
3771
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
3726
3772
  return this.createGameEngineWithLogic();
3727
3773
  };
3728
- protoOf(GameServerEngineControllerImpl).l9k = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3774
+ protoOf(GameServerEngineControllerImpl).s9k = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3729
3775
  var combinedLogger = Companion_instance_6.qm();
3730
3776
  var tmp;
3731
3777
  if (coreConfig.fileLogsEnabled) {
@@ -3735,8 +3781,8 @@
3735
3781
  }
3736
3782
  var fileLoggerOutput = tmp;
3737
3783
  var tmp_0;
3738
- if (!(this.m9k_1 == null)) {
3739
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.m9k_1));
3784
+ if (!(this.t9k_1 == null)) {
3785
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.t9k_1));
3740
3786
  } else {
3741
3787
  tmp_0 = null;
3742
3788
  }
@@ -3779,12 +3825,12 @@
3779
3825
  var gameServer = tmp_1.v5v(tmp$ret$7, null);
3780
3826
  if (!(fileLoggerOutput == null)) {
3781
3827
  var tmp_3 = fileLoggerOutput;
3782
- tmp_3.q96_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3828
+ tmp_3.n96_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3783
3829
  combinedLogger.sm(fileLoggerOutput);
3784
3830
  }
3785
3831
  if (!(callbackWrapperLoggerOutput == null)) {
3786
3832
  var tmp_4 = callbackWrapperLoggerOutput;
3787
- tmp_4.o95_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3833
+ tmp_4.l95_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3788
3834
  combinedLogger.sm(callbackWrapperLoggerOutput);
3789
3835
  }
3790
3836
  return gameServer;
@@ -3853,13 +3899,13 @@
3853
3899
  }
3854
3900
  function _get_playerAnswerInteractor__msggz1($this) {
3855
3901
  // Inline function 'kotlin.getValue' call
3856
- var this_0 = $this.y9k_1;
3902
+ var this_0 = $this.f9l_1;
3857
3903
  playerAnswerInteractor$factory_0();
3858
3904
  return this_0.u();
3859
3905
  }
3860
3906
  function TestHelperImpl$di$lambda$lambda(this$0) {
3861
3907
  return function ($this$singleton) {
3862
- return this$0.w9k_1;
3908
+ return this$0.d9l_1;
3863
3909
  };
3864
3910
  }
3865
3911
  function TestHelperImpl$di$lambda(this$0) {
@@ -3888,20 +3934,20 @@
3888
3934
  return emptyMap();
3889
3935
  }
3890
3936
  function TestHelperImpl(logger) {
3891
- this.w9k_1 = logger;
3937
+ this.d9l_1 = logger;
3892
3938
  var tmp = this;
3893
3939
  var tmp_0 = Companion_instance_3;
3894
- tmp.x9k_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3940
+ tmp.e9l_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3895
3941
  var tmp_1 = this;
3896
3942
  // Inline function 'org.kodein.di.instance' call
3897
- var this_0 = this.x9k_1;
3943
+ var this_0 = this.e9l_1;
3898
3944
  // Inline function 'org.kodein.type.generic' call
3899
3945
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
3900
3946
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3901
- tmp_1.y9k_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3947
+ tmp_1.f9l_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3902
3948
  }
3903
3949
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
3904
- return _get_playerAnswerInteractor__msggz1(this).k8f(playerId, table, botConfig);
3950
+ return _get_playerAnswerInteractor__msggz1(this).h8f(playerId, table, botConfig);
3905
3951
  };
3906
3952
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
3907
3953
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -3909,7 +3955,7 @@
3909
3955
  var tmp$ret$0;
3910
3956
  $l$block_0: {
3911
3957
  // Inline function 'kotlin.collections.any' call
3912
- var this_0 = mechanicAction.x8s();
3958
+ var this_0 = mechanicAction.u8s();
3913
3959
  var tmp;
3914
3960
  if (isInterface(this_0, Collection)) {
3915
3961
  tmp = this_0.p();
@@ -3942,7 +3988,7 @@
3942
3988
  var tmp$ret$0;
3943
3989
  $l$block_0: {
3944
3990
  // Inline function 'kotlin.collections.any' call
3945
- var this_0 = action.x8s();
3991
+ var this_0 = action.u8s();
3946
3992
  var tmp;
3947
3993
  if (isInterface(this_0, Collection)) {
3948
3994
  tmp = this_0.p();
@@ -4023,41 +4069,41 @@
4023
4069
  return this.o5h();
4024
4070
  });
4025
4071
  defineProp(protoOf(GameServer), 'table', function () {
4026
- return this.d6n();
4072
+ return this.g6n();
4027
4073
  });
4028
4074
  defineProp(protoOf(GameServer), 'isTableExists', function () {
4029
- return this.e6n();
4075
+ return this.h6n();
4030
4076
  });
4031
4077
  defineProp(protoOf(GameServer), 'gameLifecycleState', function () {
4032
- return this.f6n();
4078
+ return this.i6n();
4033
4079
  });
4034
- protoOf(UpdateServerConfigAction).x6e = get_actionTag;
4080
+ protoOf(UpdateServerConfigAction).a6f = get_actionTag;
4035
4081
  defineProp(protoOf(UpdateServerConfigAction), 'actionTag', function () {
4036
- return this.x6e();
4082
+ return this.a6f();
4037
4083
  });
4038
- protoOf(AddSpectatorsAction).x6e = get_actionTag;
4084
+ protoOf(AddSpectatorsAction).a6f = get_actionTag;
4039
4085
  defineProp(protoOf(AddSpectatorsAction), 'actionTag', function () {
4040
- return this.x6e();
4086
+ return this.a6f();
4041
4087
  });
4042
- protoOf(RemoveSpectatorsAction).x6e = get_actionTag;
4088
+ protoOf(RemoveSpectatorsAction).a6f = get_actionTag;
4043
4089
  defineProp(protoOf(RemoveSpectatorsAction), 'actionTag', function () {
4044
- return this.x6e();
4090
+ return this.a6f();
4045
4091
  });
4046
4092
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
4047
4093
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
4048
- return this.g9k();
4094
+ return this.n9k();
4049
4095
  });
4050
4096
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
4051
- return this.i9k();
4097
+ return this.p9k();
4052
4098
  });
4053
4099
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
4054
- return this.j9k();
4100
+ return this.q9k();
4055
4101
  });
4056
4102
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
4057
- return this.h9k();
4103
+ return this.o9k();
4058
4104
  });
4059
4105
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
4060
- return this.k9k();
4106
+ return this.r9k();
4061
4107
  });
4062
4108
  //endregion
4063
4109
  //region block: init