raspberry_games_server_game_logic 1.8.260 → 1.8.261

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -295,15 +295,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.q9f(roomId, gameCreatorId, config, usersArray, transition, spectators);
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+ return this.s9f(roomId, gameCreatorId, config, usersArray, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.r9f(newRid);
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+ return this.t9f(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.s9f(reason, roomId);
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+ return this.u9f(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -353,7 +353,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.y9j(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.a9k(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_4, VOID, VOID, VOID, [Reducer]);
@@ -362,17 +362,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.z97_1 = $subscriber;
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+ this.b98_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).b98 = function (it, $completion) {
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- var tmp = this.c98(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).d98 = function (it, $completion) {
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+ var tmp = this.e98(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9 = function (p1, $completion) {
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- return this.b98(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.d98(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -381,7 +381,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.z97_1(this.a98_1);
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+ this.b98_1(this.c98_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -392,31 +392,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).c98 = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.z97_1, completion);
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- i.a98_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).e98 = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.b98_1, completion);
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+ i.c98_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.b98(it, $completion);
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+ return i.d98(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
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- this.l98_1 = $subscriber;
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+ this.n98_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeWith$slambda$slambda).n98 = function (it, $completion) {
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- var tmp = this.o98(it, $completion);
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+ protoOf(GameServer$subscribeWith$slambda$slambda).p98 = function (it, $completion) {
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+ var tmp = this.q98(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).w9 = function (p1, $completion) {
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- return this.n98(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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+ return this.p98(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -425,7 +425,7 @@
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  var tmp = this.e9_1;
426
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.l98_1(this.m98_1);
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+ this.n98_1(this.o98_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -436,70 +436,70 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeWith$slambda$slambda).o98 = function (it, completion) {
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- var i = new GameServer$subscribeWith$slambda$slambda(this.l98_1, completion);
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- i.m98_1 = it;
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+ protoOf(GameServer$subscribeWith$slambda$slambda).q98 = function (it, completion) {
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+ var i = new GameServer$subscribeWith$slambda$slambda(this.n98_1, completion);
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+ i.o98_1 = it;
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  return i;
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  };
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  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.n98(it, $completion);
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+ return i.p98(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$roomOnCreate$1$updatedUsers$previousTeams$1($it) {
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- this.p98_1 = $it;
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+ this.r98_1 = $it;
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  }
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  protoOf(GameServer$roomOnCreate$1$updatedUsers$previousTeams$1).q66 = function () {
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- return this.p98_1;
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+ return this.r98_1;
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  };
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  function _get_logger__rkp4sl($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.s98_1;
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+ var this_0 = $this.u98_1;
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  logger$factory_0();
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  return this_0.u();
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  }
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  function _get_toClientEventsObserver__6rp51y($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.t98_1;
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+ var this_0 = $this.v98_1;
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  toClientEventsObserver$factory_0();
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  return this_0.u();
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  }
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  function _get_playerConnectionInteractor__si6cxf($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.u98_1;
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+ var this_0 = $this.w98_1;
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  playerConnectionInteractor$factory_0();
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  return this_0.u();
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  }
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  function _get_teamsLogicProvider__u10pm6($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.v98_1;
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+ var this_0 = $this.x98_1;
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  teamsLogicProvider$factory_0();
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  return this_0.u();
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  }
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  function _get_random__h29cgo($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.w98_1;
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+ var this_0 = $this.y98_1;
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  random$factory();
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  return this_0.u();
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  }
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  function Companion() {
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- this.y98_1 = 'GameEngine_API';
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+ this.a99_1 = 'GameEngine_API';
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  }
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  var Companion_instance_7;
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  function Companion_getInstance_0() {
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  return Companion_instance_7;
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  }
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  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
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- this.z98_1 = function_0;
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+ this.b99_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
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- return this.z98_1(value, $completion);
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+ return this.b99_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
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- return this.z98_1;
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+ return this.b99_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
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  var tmp;
@@ -520,13 +520,13 @@
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  return hashCode(this.o3());
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  };
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  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
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- this.a99_1 = function_0;
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+ this.c99_1 = function_0;
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  }
525
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
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- return this.a99_1(value, $completion);
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+ return this.c99_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
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- return this.a99_1;
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+ return this.c99_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
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  var tmp;
@@ -552,8 +552,8 @@
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  };
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  }
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  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
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- this.j99_1 = this$0;
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- this.k99_1 = $subscriber;
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+ this.l99_1 = this$0;
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+ this.m99_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeToClientAction$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -574,8 +574,8 @@
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  case 0:
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  this.f9_1 = 2;
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  this.e9_1 = 1;
577
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.j99_1).m99();
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- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.k99_1, null);
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+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.l99_1).o99();
578
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.m99_1, null);
579
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  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
580
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
581
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  return suspendResult;
@@ -599,8 +599,8 @@
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  while (true);
600
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  };
601
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  protoOf(GameServer$subscribeToClientAction$slambda).i1d = function ($this$launchDefault, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda(this.j99_1, this.k99_1, completion);
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- i.l99_1 = $this$launchDefault;
602
+ var i = new GameServer$subscribeToClientAction$slambda(this.l99_1, this.m99_1, completion);
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+ i.n99_1 = $this$launchDefault;
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  return i;
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  };
606
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  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -612,8 +612,8 @@
612
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  return l;
613
613
  }
614
614
  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
615
- this.v99_1 = this$0;
616
- this.w99_1 = $subscriber;
615
+ this.x99_1 = this$0;
616
+ this.y99_1 = $subscriber;
617
617
  CoroutineImpl.call(this, resultContinuation);
618
618
  }
619
619
  protoOf(GameServer$subscribeWith$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -634,8 +634,8 @@
634
634
  case 0:
635
635
  this.f9_1 = 2;
636
636
  this.e9_1 = 1;
637
- var tmp_0 = distinctUntilChanged(this.v99_1.x6l());
638
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.w99_1, null);
637
+ var tmp_0 = distinctUntilChanged(this.x99_1.x6l());
638
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.y99_1, null);
639
639
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
640
640
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
641
641
  return suspendResult;
@@ -659,8 +659,8 @@
659
659
  while (true);
660
660
  };
661
661
  protoOf(GameServer$subscribeWith$slambda).i1d = function ($this$launchDefault, completion) {
662
- var i = new GameServer$subscribeWith$slambda(this.v99_1, this.w99_1, completion);
663
- i.x99_1 = $this$launchDefault;
662
+ var i = new GameServer$subscribeWith$slambda(this.x99_1, this.y99_1, completion);
663
+ i.z99_1 = $this$launchDefault;
664
664
  return i;
665
665
  };
666
666
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -672,18 +672,18 @@
672
672
  return l;
673
673
  }
674
674
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
675
- this.g9a_1 = $action;
675
+ this.i9a_1 = $action;
676
676
  CoroutineImpl.call(this, resultContinuation);
677
677
  }
678
- protoOf(GameServer$fromClientEvent$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
679
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
678
+ protoOf(GameServer$fromClientEvent$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
679
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
680
680
  tmp.g9_1 = Unit_instance;
681
681
  tmp.h9_1 = null;
682
682
  return tmp.m9();
683
683
  };
684
684
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
685
685
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
686
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
686
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
687
687
  };
688
688
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
689
689
  var suspendResult = this.g9_1;
@@ -692,11 +692,11 @@
692
692
  var tmp = this.e9_1;
693
693
  if (tmp === 0) {
694
694
  this.f9_1 = 1;
695
- if (this.g9a_1 instanceof PlayerReadyFromClientAction)
696
- if (!get_isCreated(this.i9a_1.state)) {
695
+ if (this.i9a_1 instanceof PlayerReadyFromClientAction)
696
+ if (!get_isCreated(this.k9a_1.state)) {
697
697
  return Unit_instance;
698
698
  }
699
- this.i9a_1.dispatch(this.g9a_1);
699
+ this.k9a_1.dispatch(this.i9a_1);
700
700
  return Unit_instance;
701
701
  } else if (tmp === 1) {
702
702
  throw this.h9_1;
@@ -707,33 +707,33 @@
707
707
  }
708
708
  while (true);
709
709
  };
710
- protoOf(GameServer$fromClientEvent$slambda).k9a = function ($this$dispatchAsync, store, completion) {
711
- var i = new GameServer$fromClientEvent$slambda(this.g9a_1, completion);
712
- i.h9a_1 = $this$dispatchAsync;
713
- i.i9a_1 = store;
710
+ protoOf(GameServer$fromClientEvent$slambda).m9a = function ($this$dispatchAsync, store, completion) {
711
+ var i = new GameServer$fromClientEvent$slambda(this.i9a_1, completion);
712
+ i.j9a_1 = $this$dispatchAsync;
713
+ i.k9a_1 = store;
714
714
  return i;
715
715
  };
716
716
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
717
717
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
718
718
  var l = function ($this$dispatchAsync, store, $completion) {
719
- return i.j9a($this$dispatchAsync, store, $completion);
719
+ return i.l9a($this$dispatchAsync, store, $completion);
720
720
  };
721
721
  l.$arity = 2;
722
722
  return l;
723
723
  }
724
724
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
725
- this.t9a_1 = $playerId;
725
+ this.v9a_1 = $playerId;
726
726
  CoroutineImpl.call(this, resultContinuation);
727
727
  }
728
- protoOf(GameServer$playerLostConnection$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
729
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
728
+ protoOf(GameServer$playerLostConnection$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
729
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
730
730
  tmp.g9_1 = Unit_instance;
731
731
  tmp.h9_1 = null;
732
732
  return tmp.m9();
733
733
  };
734
734
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
735
735
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
736
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
736
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
737
737
  };
738
738
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
739
739
  var suspendResult = this.g9_1;
@@ -742,12 +742,12 @@
742
742
  var tmp = this.e9_1;
743
743
  if (tmp === 0) {
744
744
  this.f9_1 = 1;
745
- if (!get_isCreated(this.v9a_1.state)) {
745
+ if (!get_isCreated(this.x9a_1.state)) {
746
746
  return Unit_instance;
747
747
  }
748
- var tmp_0 = this.v9a_1.dispatch;
748
+ var tmp_0 = this.x9a_1.dispatch;
749
749
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
750
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.t9a_1));
750
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.v9a_1));
751
751
  return Unit_instance;
752
752
  } else if (tmp === 1) {
753
753
  throw this.h9_1;
@@ -758,33 +758,33 @@
758
758
  }
759
759
  while (true);
760
760
  };
761
- protoOf(GameServer$playerLostConnection$slambda).k9a = function ($this$dispatchAsync, store, completion) {
762
- var i = new GameServer$playerLostConnection$slambda(this.t9a_1, completion);
763
- i.u9a_1 = $this$dispatchAsync;
764
- i.v9a_1 = store;
761
+ protoOf(GameServer$playerLostConnection$slambda).m9a = function ($this$dispatchAsync, store, completion) {
762
+ var i = new GameServer$playerLostConnection$slambda(this.v9a_1, completion);
763
+ i.w9a_1 = $this$dispatchAsync;
764
+ i.x9a_1 = store;
765
765
  return i;
766
766
  };
767
767
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
768
768
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
769
769
  var l = function ($this$dispatchAsync, store, $completion) {
770
- return i.j9a($this$dispatchAsync, store, $completion);
770
+ return i.l9a($this$dispatchAsync, store, $completion);
771
771
  };
772
772
  l.$arity = 2;
773
773
  return l;
774
774
  }
775
775
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
776
- this.e9b_1 = $playerId;
776
+ this.g9b_1 = $playerId;
777
777
  CoroutineImpl.call(this, resultContinuation);
778
778
  }
779
- protoOf(GameServer$playerLive$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
780
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
779
+ protoOf(GameServer$playerLive$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
780
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
781
781
  tmp.g9_1 = Unit_instance;
782
782
  tmp.h9_1 = null;
783
783
  return tmp.m9();
784
784
  };
785
785
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
786
786
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
787
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
787
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
788
788
  };
789
789
  protoOf(GameServer$playerLive$slambda).m9 = function () {
790
790
  var suspendResult = this.g9_1;
@@ -793,9 +793,9 @@
793
793
  var tmp = this.e9_1;
794
794
  if (tmp === 0) {
795
795
  this.f9_1 = 1;
796
- var tmp_0 = this.g9b_1.dispatch;
796
+ var tmp_0 = this.i9b_1.dispatch;
797
797
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
798
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9b_1));
798
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.g9b_1));
799
799
  return Unit_instance;
800
800
  } else if (tmp === 1) {
801
801
  throw this.h9_1;
@@ -806,33 +806,33 @@
806
806
  }
807
807
  while (true);
808
808
  };
809
- protoOf(GameServer$playerLive$slambda).k9a = function ($this$dispatchAsync, store, completion) {
810
- var i = new GameServer$playerLive$slambda(this.e9b_1, completion);
811
- i.f9b_1 = $this$dispatchAsync;
812
- i.g9b_1 = store;
809
+ protoOf(GameServer$playerLive$slambda).m9a = function ($this$dispatchAsync, store, completion) {
810
+ var i = new GameServer$playerLive$slambda(this.g9b_1, completion);
811
+ i.h9b_1 = $this$dispatchAsync;
812
+ i.i9b_1 = store;
813
813
  return i;
814
814
  };
815
815
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
816
816
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
817
817
  var l = function ($this$dispatchAsync, store, $completion) {
818
- return i.j9a($this$dispatchAsync, store, $completion);
818
+ return i.l9a($this$dispatchAsync, store, $completion);
819
819
  };
820
820
  l.$arity = 2;
821
821
  return l;
822
822
  }
823
823
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
824
- this.p9b_1 = $playerId;
824
+ this.r9b_1 = $playerId;
825
825
  CoroutineImpl.call(this, resultContinuation);
826
826
  }
827
- protoOf(GameServer$playerLeft$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
828
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
827
+ protoOf(GameServer$playerLeft$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
828
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
829
829
  tmp.g9_1 = Unit_instance;
830
830
  tmp.h9_1 = null;
831
831
  return tmp.m9();
832
832
  };
833
833
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
834
834
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
835
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
835
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
836
836
  };
837
837
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
838
838
  var suspendResult = this.g9_1;
@@ -841,9 +841,9 @@
841
841
  var tmp = this.e9_1;
842
842
  if (tmp === 0) {
843
843
  this.f9_1 = 1;
844
- var tmp_0 = this.r9b_1.dispatch;
844
+ var tmp_0 = this.t9b_1.dispatch;
845
845
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
846
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.p9b_1));
846
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.r9b_1));
847
847
  return Unit_instance;
848
848
  } else if (tmp === 1) {
849
849
  throw this.h9_1;
@@ -854,39 +854,39 @@
854
854
  }
855
855
  while (true);
856
856
  };
857
- protoOf(GameServer$playerLeft$slambda).k9a = function ($this$dispatchAsync, store, completion) {
858
- var i = new GameServer$playerLeft$slambda(this.p9b_1, completion);
859
- i.q9b_1 = $this$dispatchAsync;
860
- i.r9b_1 = store;
857
+ protoOf(GameServer$playerLeft$slambda).m9a = function ($this$dispatchAsync, store, completion) {
858
+ var i = new GameServer$playerLeft$slambda(this.r9b_1, completion);
859
+ i.s9b_1 = $this$dispatchAsync;
860
+ i.t9b_1 = store;
861
861
  return i;
862
862
  };
863
863
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
864
864
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
865
865
  var l = function ($this$dispatchAsync, store, $completion) {
866
- return i.j9a($this$dispatchAsync, store, $completion);
866
+ return i.l9a($this$dispatchAsync, store, $completion);
867
867
  };
868
868
  l.$arity = 2;
869
869
  return l;
870
870
  }
871
871
  function GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
872
- this.a9c_1 = $usersArray;
873
- this.b9c_1 = $gameCreatorId;
874
- this.c9c_1 = $config;
875
- this.d9c_1 = $transition;
876
- this.e9c_1 = this$0;
877
- this.f9c_1 = $spectators;
878
- this.g9c_1 = $roomId;
872
+ this.c9c_1 = $usersArray;
873
+ this.d9c_1 = $gameCreatorId;
874
+ this.e9c_1 = $config;
875
+ this.f9c_1 = $transition;
876
+ this.g9c_1 = this$0;
877
+ this.h9c_1 = $spectators;
878
+ this.i9c_1 = $roomId;
879
879
  CoroutineImpl.call(this, resultContinuation);
880
880
  }
881
- protoOf(GameServer$roomOnCreate$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
882
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
881
+ protoOf(GameServer$roomOnCreate$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
882
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
883
883
  tmp.g9_1 = Unit_instance;
884
884
  tmp.h9_1 = null;
885
885
  return tmp.m9();
886
886
  };
887
887
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
888
888
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
889
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
889
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
890
890
  };
891
891
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
892
892
  var suspendResult = this.g9_1;
@@ -895,24 +895,24 @@
895
895
  var tmp = this.e9_1;
896
896
  if (tmp === 0) {
897
897
  this.f9_1 = 1;
898
- var users = toList(this.a9c_1);
899
- var gameCreatorUser = getPlayer(users, this.b9c_1);
898
+ var users = toList(this.c9c_1);
899
+ var gameCreatorUser = getPlayer(users, this.d9c_1);
900
900
  var tmp_0;
901
- if (this.c9c_1.mode.shufflePlayers && this.d9c_1 == null) {
902
- tmp_0 = sortWithItem(_get_random__h29cgo(this.e9c_1).s5s(toMutableList(users)), gameCreatorUser);
901
+ if (this.e9c_1.mode.shufflePlayers && this.f9c_1 == null) {
902
+ tmp_0 = sortWithItem(_get_random__h29cgo(this.g9c_1).s5s(toMutableList(users)), gameCreatorUser);
903
903
  } else {
904
- var tmp0_safe_receiver = this.d9c_1;
904
+ var tmp0_safe_receiver = this.f9c_1;
905
905
  var previousPlayers = tmp0_safe_receiver == null ? null : tmp0_safe_receiver.previousPlayers;
906
906
  var tmp_1;
907
- if (!(previousPlayers == null) && this.c9c_1.playersMode.isTeamGame) {
908
- var tmp_2 = _get_teamsLogicProvider__u10pm6(this.e9c_1);
907
+ if (!(previousPlayers == null) && this.e9c_1.playersMode.isTeamGame) {
908
+ var tmp_2 = _get_teamsLogicProvider__u10pm6(this.g9c_1);
909
909
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(previousPlayers, 10));
910
910
  var tmp0_iterator = previousPlayers.j();
911
911
  while (tmp0_iterator.k()) {
912
912
  var item = tmp0_iterator.l();
913
913
  destination.e(new GameServer$roomOnCreate$1$updatedUsers$previousTeams$1(item));
914
914
  }
915
- var previousTeams = tmp_2.s8d(destination);
915
+ var previousTeams = tmp_2.u8d(destination);
916
916
  var destination_0 = ArrayList_init_$Create$_0();
917
917
  var tmp0_iterator_0 = users.j();
918
918
  while (tmp0_iterator_0.k()) {
@@ -936,17 +936,17 @@
936
936
  destination_1.e(destination_2);
937
937
  }
938
938
  var updatedTeams = destination_1;
939
- tmp_1 = _get_teamsLogicProvider__u10pm6(this.e9c_1).w8d(updatedTeams);
939
+ tmp_1 = _get_teamsLogicProvider__u10pm6(this.g9c_1).y8d(updatedTeams);
940
940
  } else {
941
941
  tmp_1 = users;
942
942
  }
943
943
  tmp_0 = tmp_1;
944
944
  }
945
945
  var updatedUsers = tmp_0;
946
- var tmp_3 = this.i9c_1.dispatch;
946
+ var tmp_3 = this.k9c_1.dispatch;
947
947
  var tmp1_version = GameEngineConfig_instance.version;
948
- var tmp2_spectators = toList(this.f9c_1);
949
- tmp_3(new StartGameMechanicAction(this.c9c_1, this.g9c_1, tmp1_version, this.b9c_1, updatedUsers, VOID, tmp2_spectators));
948
+ var tmp2_spectators = toList(this.h9c_1);
949
+ tmp_3(new StartGameMechanicAction(this.e9c_1, this.i9c_1, tmp1_version, this.d9c_1, updatedUsers, VOID, tmp2_spectators));
950
950
  return Unit_instance;
951
951
  } else if (tmp === 1) {
952
952
  throw this.h9_1;
@@ -957,33 +957,33 @@
957
957
  }
958
958
  while (true);
959
959
  };
960
- protoOf(GameServer$roomOnCreate$slambda).k9a = function ($this$dispatchAsync, store, completion) {
961
- var i = new GameServer$roomOnCreate$slambda(this.a9c_1, this.b9c_1, this.c9c_1, this.d9c_1, this.e9c_1, this.f9c_1, this.g9c_1, completion);
962
- i.h9c_1 = $this$dispatchAsync;
963
- i.i9c_1 = store;
960
+ protoOf(GameServer$roomOnCreate$slambda).m9a = function ($this$dispatchAsync, store, completion) {
961
+ var i = new GameServer$roomOnCreate$slambda(this.c9c_1, this.d9c_1, this.e9c_1, this.f9c_1, this.g9c_1, this.h9c_1, this.i9c_1, completion);
962
+ i.j9c_1 = $this$dispatchAsync;
963
+ i.k9c_1 = store;
964
964
  return i;
965
965
  };
966
966
  function GameServer$roomOnCreate$slambda_0($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation) {
967
967
  var i = new GameServer$roomOnCreate$slambda($usersArray, $gameCreatorId, $config, $transition, this$0, $spectators, $roomId, resultContinuation);
968
968
  var l = function ($this$dispatchAsync, store, $completion) {
969
- return i.j9a($this$dispatchAsync, store, $completion);
969
+ return i.l9a($this$dispatchAsync, store, $completion);
970
970
  };
971
971
  l.$arity = 2;
972
972
  return l;
973
973
  }
974
974
  function GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation) {
975
- this.r9c_1 = $tableLite;
975
+ this.t9c_1 = $tableLite;
976
976
  CoroutineImpl.call(this, resultContinuation);
977
977
  }
978
- protoOf(GameServer$roomOnContinueFromRound$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
979
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
978
+ protoOf(GameServer$roomOnContinueFromRound$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
979
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
980
980
  tmp.g9_1 = Unit_instance;
981
981
  tmp.h9_1 = null;
982
982
  return tmp.m9();
983
983
  };
984
984
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
985
985
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
986
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
986
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
987
987
  };
988
988
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
989
989
  var suspendResult = this.g9_1;
@@ -992,11 +992,11 @@
992
992
  var tmp = this.e9_1;
993
993
  if (tmp === 0) {
994
994
  this.f9_1 = 1;
995
- var tmp_0 = this.t9c_1.dispatch;
995
+ var tmp_0 = this.v9c_1.dispatch;
996
996
  var tmp0_reason = RestartRoundReason_getInstance();
997
- var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.r9c_1);
997
+ var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.t9c_1);
998
998
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
999
- this.t9c_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
999
+ this.v9c_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
1000
1000
  return Unit_instance;
1001
1001
  } else if (tmp === 1) {
1002
1002
  throw this.h9_1;
@@ -1007,33 +1007,33 @@
1007
1007
  }
1008
1008
  while (true);
1009
1009
  };
1010
- protoOf(GameServer$roomOnContinueFromRound$slambda).k9a = function ($this$dispatchAsync, store, completion) {
1011
- var i = new GameServer$roomOnContinueFromRound$slambda(this.r9c_1, completion);
1012
- i.s9c_1 = $this$dispatchAsync;
1013
- i.t9c_1 = store;
1010
+ protoOf(GameServer$roomOnContinueFromRound$slambda).m9a = function ($this$dispatchAsync, store, completion) {
1011
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.t9c_1, completion);
1012
+ i.u9c_1 = $this$dispatchAsync;
1013
+ i.v9c_1 = store;
1014
1014
  return i;
1015
1015
  };
1016
1016
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, resultContinuation) {
1017
1017
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation);
1018
1018
  var l = function ($this$dispatchAsync, store, $completion) {
1019
- return i.j9a($this$dispatchAsync, store, $completion);
1019
+ return i.l9a($this$dispatchAsync, store, $completion);
1020
1020
  };
1021
1021
  l.$arity = 2;
1022
1022
  return l;
1023
1023
  }
1024
1024
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
1025
- this.c9d_1 = $spectators;
1025
+ this.e9d_1 = $spectators;
1026
1026
  CoroutineImpl.call(this, resultContinuation);
1027
1027
  }
1028
- protoOf(GameServer$addSpectatorsToRoom$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
1029
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
1028
+ protoOf(GameServer$addSpectatorsToRoom$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
1029
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
1030
1030
  tmp.g9_1 = Unit_instance;
1031
1031
  tmp.h9_1 = null;
1032
1032
  return tmp.m9();
1033
1033
  };
1034
1034
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
1035
1035
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1036
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1036
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1037
1037
  };
1038
1038
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
1039
1039
  var suspendResult = this.g9_1;
@@ -1042,7 +1042,7 @@
1042
1042
  var tmp = this.e9_1;
1043
1043
  if (tmp === 0) {
1044
1044
  this.f9_1 = 1;
1045
- this.e9d_1.dispatch(new AddSpectatorsAction(toList(this.c9d_1)));
1045
+ this.g9d_1.dispatch(new AddSpectatorsAction(toList(this.e9d_1)));
1046
1046
  return Unit_instance;
1047
1047
  } else if (tmp === 1) {
1048
1048
  throw this.h9_1;
@@ -1053,33 +1053,33 @@
1053
1053
  }
1054
1054
  while (true);
1055
1055
  };
1056
- protoOf(GameServer$addSpectatorsToRoom$slambda).k9a = function ($this$dispatchAsync, store, completion) {
1057
- var i = new GameServer$addSpectatorsToRoom$slambda(this.c9d_1, completion);
1058
- i.d9d_1 = $this$dispatchAsync;
1059
- i.e9d_1 = store;
1056
+ protoOf(GameServer$addSpectatorsToRoom$slambda).m9a = function ($this$dispatchAsync, store, completion) {
1057
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.e9d_1, completion);
1058
+ i.f9d_1 = $this$dispatchAsync;
1059
+ i.g9d_1 = store;
1060
1060
  return i;
1061
1061
  };
1062
1062
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1063
1063
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1064
1064
  var l = function ($this$dispatchAsync, store, $completion) {
1065
- return i.j9a($this$dispatchAsync, store, $completion);
1065
+ return i.l9a($this$dispatchAsync, store, $completion);
1066
1066
  };
1067
1067
  l.$arity = 2;
1068
1068
  return l;
1069
1069
  }
1070
1070
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1071
- this.n9d_1 = $spectators;
1071
+ this.p9d_1 = $spectators;
1072
1072
  CoroutineImpl.call(this, resultContinuation);
1073
1073
  }
1074
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
1075
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
1074
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
1075
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
1076
1076
  tmp.g9_1 = Unit_instance;
1077
1077
  tmp.h9_1 = null;
1078
1078
  return tmp.m9();
1079
1079
  };
1080
1080
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1081
1081
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1082
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1082
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1083
1083
  };
1084
1084
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1085
1085
  var suspendResult = this.g9_1;
@@ -1088,7 +1088,7 @@
1088
1088
  var tmp = this.e9_1;
1089
1089
  if (tmp === 0) {
1090
1090
  this.f9_1 = 1;
1091
- this.p9d_1.dispatch(new RemoveSpectatorsAction(toList(this.n9d_1)));
1091
+ this.r9d_1.dispatch(new RemoveSpectatorsAction(toList(this.p9d_1)));
1092
1092
  return Unit_instance;
1093
1093
  } else if (tmp === 1) {
1094
1094
  throw this.h9_1;
@@ -1099,34 +1099,34 @@
1099
1099
  }
1100
1100
  while (true);
1101
1101
  };
1102
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).k9a = function ($this$dispatchAsync, store, completion) {
1103
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.n9d_1, completion);
1104
- i.o9d_1 = $this$dispatchAsync;
1105
- i.p9d_1 = store;
1102
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9a = function ($this$dispatchAsync, store, completion) {
1103
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.p9d_1, completion);
1104
+ i.q9d_1 = $this$dispatchAsync;
1105
+ i.r9d_1 = store;
1106
1106
  return i;
1107
1107
  };
1108
1108
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1109
1109
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1110
1110
  var l = function ($this$dispatchAsync, store, $completion) {
1111
- return i.j9a($this$dispatchAsync, store, $completion);
1111
+ return i.l9a($this$dispatchAsync, store, $completion);
1112
1112
  };
1113
1113
  l.$arity = 2;
1114
1114
  return l;
1115
1115
  }
1116
1116
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1117
- this.y9d_1 = $playerId;
1118
- this.z9d_1 = this$0;
1117
+ this.a9e_1 = $playerId;
1118
+ this.b9e_1 = this$0;
1119
1119
  CoroutineImpl.call(this, resultContinuation);
1120
1120
  }
1121
- protoOf(GameServer$roomRefreshPlayerState$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
1122
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
1121
+ protoOf(GameServer$roomRefreshPlayerState$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
1122
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
1123
1123
  tmp.g9_1 = Unit_instance;
1124
1124
  tmp.h9_1 = null;
1125
1125
  return tmp.m9();
1126
1126
  };
1127
1127
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1128
1128
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1129
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1129
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1130
1130
  };
1131
1131
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1132
1132
  var suspendResult = this.g9_1;
@@ -1135,14 +1135,14 @@
1135
1135
  var tmp = this.e9_1;
1136
1136
  if (tmp === 0) {
1137
1137
  this.f9_1 = 1;
1138
- var table = this.b9e_1.state.a6n();
1139
- var player = getPlayer(table.players, this.y9d_1);
1138
+ var table = this.d9e_1.state.a6n();
1139
+ var player = getPlayer(table.players, this.a9e_1);
1140
1140
  if (player.s6s_1.q69().h68_1.isLive) {
1141
- this.b9e_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.z9d_1).l8k(player, table));
1141
+ this.d9e_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.b9e_1).n8k(player, table));
1142
1142
  } else {
1143
- var tmp_0 = this.b9e_1.dispatch;
1143
+ var tmp_0 = this.d9e_1.dispatch;
1144
1144
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1145
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9d_1));
1145
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.a9e_1));
1146
1146
  }
1147
1147
  return Unit_instance;
1148
1148
  } else if (tmp === 1) {
@@ -1154,34 +1154,34 @@
1154
1154
  }
1155
1155
  while (true);
1156
1156
  };
1157
- protoOf(GameServer$roomRefreshPlayerState$slambda).k9a = function ($this$dispatchAsync, store, completion) {
1158
- var i = new GameServer$roomRefreshPlayerState$slambda(this.y9d_1, this.z9d_1, completion);
1159
- i.a9e_1 = $this$dispatchAsync;
1160
- i.b9e_1 = store;
1157
+ protoOf(GameServer$roomRefreshPlayerState$slambda).m9a = function ($this$dispatchAsync, store, completion) {
1158
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.a9e_1, this.b9e_1, completion);
1159
+ i.c9e_1 = $this$dispatchAsync;
1160
+ i.d9e_1 = store;
1161
1161
  return i;
1162
1162
  };
1163
1163
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1164
1164
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1165
1165
  var l = function ($this$dispatchAsync, store, $completion) {
1166
- return i.j9a($this$dispatchAsync, store, $completion);
1166
+ return i.l9a($this$dispatchAsync, store, $completion);
1167
1167
  };
1168
1168
  l.$arity = 2;
1169
1169
  return l;
1170
1170
  }
1171
1171
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1172
- this.k9e_1 = this$0;
1173
- this.l9e_1 = $newRid;
1172
+ this.m9e_1 = this$0;
1173
+ this.n9e_1 = $newRid;
1174
1174
  CoroutineImpl.call(this, resultContinuation);
1175
1175
  }
1176
- protoOf(GameServer$roomOnDelete$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
1177
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
1176
+ protoOf(GameServer$roomOnDelete$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
1177
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
1178
1178
  tmp.g9_1 = Unit_instance;
1179
1179
  tmp.h9_1 = null;
1180
1180
  return tmp.m9();
1181
1181
  };
1182
1182
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1183
1183
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1184
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1184
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1185
1185
  };
1186
1186
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1187
1187
  var suspendResult = this.g9_1;
@@ -1190,23 +1190,23 @@
1190
1190
  var tmp = this.e9_1;
1191
1191
  if (tmp === 0) {
1192
1192
  this.f9_1 = 1;
1193
- var it = this.k9e_1.n67().b6m_1;
1193
+ var it = this.m9e_1.n67().b6m_1;
1194
1194
  var tmp_0;
1195
1195
  if (it == null) {
1196
- _get_logger__rkp4sl(this.k9e_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1196
+ _get_logger__rkp4sl(this.m9e_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1197
1197
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1198
1198
  } else {
1199
1199
  tmp_0 = it;
1200
1200
  }
1201
1201
  var terminationState = tmp_0;
1202
- var tmp_1 = this.n9e_1.dispatch;
1203
- var tmp1_reason = terminationState.m8o_1;
1204
- var tmp0_safe_receiver = terminationState.n8o_1;
1202
+ var tmp_1 = this.p9e_1.dispatch;
1203
+ var tmp1_reason = terminationState.o8o_1;
1204
+ var tmp0_safe_receiver = terminationState.p8o_1;
1205
1205
  var tmp_2;
1206
1206
  if (tmp0_safe_receiver == null) {
1207
1207
  tmp_2 = null;
1208
1208
  } else {
1209
- var value = this.l9e_1;
1209
+ var value = this.n9e_1;
1210
1210
  var tmp$ret$0 = Unit_instance;
1211
1211
  l$ret$1: do {
1212
1212
  if (value == null) {
@@ -1221,7 +1221,7 @@
1221
1221
  tmp_2 = tmp0_safe_receiver.copy(tmp$ret$0);
1222
1222
  }
1223
1223
  var tmp2_transition = tmp_2;
1224
- var tmp3_isGameFinished = this.k9e_1.n67().a6n().isGameFinished;
1224
+ var tmp3_isGameFinished = this.m9e_1.n67().a6n().isGameFinished;
1225
1225
  tmp_1(new FinishGameMechanicAction(tmp1_reason, tmp3_isGameFinished, VOID, tmp2_transition));
1226
1226
  return Unit_instance;
1227
1227
  } else if (tmp === 1) {
@@ -1233,33 +1233,33 @@
1233
1233
  }
1234
1234
  while (true);
1235
1235
  };
1236
- protoOf(GameServer$roomOnDelete$slambda).k9a = function ($this$dispatchAsync, store, completion) {
1237
- var i = new GameServer$roomOnDelete$slambda(this.k9e_1, this.l9e_1, completion);
1238
- i.m9e_1 = $this$dispatchAsync;
1239
- i.n9e_1 = store;
1236
+ protoOf(GameServer$roomOnDelete$slambda).m9a = function ($this$dispatchAsync, store, completion) {
1237
+ var i = new GameServer$roomOnDelete$slambda(this.m9e_1, this.n9e_1, completion);
1238
+ i.o9e_1 = $this$dispatchAsync;
1239
+ i.p9e_1 = store;
1240
1240
  return i;
1241
1241
  };
1242
1242
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1243
1243
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1244
1244
  var l = function ($this$dispatchAsync, store, $completion) {
1245
- return i.j9a($this$dispatchAsync, store, $completion);
1245
+ return i.l9a($this$dispatchAsync, store, $completion);
1246
1246
  };
1247
1247
  l.$arity = 2;
1248
1248
  return l;
1249
1249
  }
1250
1250
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1251
- this.w9e_1 = $enabled;
1251
+ this.y9e_1 = $enabled;
1252
1252
  CoroutineImpl.call(this, resultContinuation);
1253
1253
  }
1254
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
1255
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
1254
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
1255
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
1256
1256
  tmp.g9_1 = Unit_instance;
1257
1257
  tmp.h9_1 = null;
1258
1258
  return tmp.m9();
1259
1259
  };
1260
1260
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1261
1261
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1262
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1262
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1263
1263
  };
1264
1264
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1265
1265
  var suspendResult = this.g9_1;
@@ -1268,7 +1268,7 @@
1268
1268
  var tmp = this.e9_1;
1269
1269
  if (tmp === 0) {
1270
1270
  this.f9_1 = 1;
1271
- this.y9e_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.y9e_1.state).z9e_1.b9f(this.w9e_1)));
1271
+ this.a9f_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.a9f_1.state).b9f_1.d9f(this.y9e_1)));
1272
1272
  return Unit_instance;
1273
1273
  } else if (tmp === 1) {
1274
1274
  throw this.h9_1;
@@ -1279,35 +1279,35 @@
1279
1279
  }
1280
1280
  while (true);
1281
1281
  };
1282
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).k9a = function ($this$dispatchAsync, store, completion) {
1283
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.w9e_1, completion);
1284
- i.x9e_1 = $this$dispatchAsync;
1285
- i.y9e_1 = store;
1282
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9a = function ($this$dispatchAsync, store, completion) {
1283
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.y9e_1, completion);
1284
+ i.z9e_1 = $this$dispatchAsync;
1285
+ i.a9f_1 = store;
1286
1286
  return i;
1287
1287
  };
1288
1288
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1289
1289
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1290
1290
  var l = function ($this$dispatchAsync, store, $completion) {
1291
- return i.j9a($this$dispatchAsync, store, $completion);
1291
+ return i.l9a($this$dispatchAsync, store, $completion);
1292
1292
  };
1293
1293
  l.$arity = 2;
1294
1294
  return l;
1295
1295
  }
1296
1296
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1297
- this.k9f_1 = $reason;
1298
- this.l9f_1 = this$0;
1299
- this.m9f_1 = $roomId;
1297
+ this.m9f_1 = $reason;
1298
+ this.n9f_1 = this$0;
1299
+ this.o9f_1 = $roomId;
1300
1300
  CoroutineImpl.call(this, resultContinuation);
1301
1301
  }
1302
- protoOf(GameServer$shutdown$slambda).j9a = function ($this$dispatchAsync, store, $completion) {
1303
- var tmp = this.k9a($this$dispatchAsync, store, $completion);
1302
+ protoOf(GameServer$shutdown$slambda).l9a = function ($this$dispatchAsync, store, $completion) {
1303
+ var tmp = this.m9a($this$dispatchAsync, store, $completion);
1304
1304
  tmp.g9_1 = Unit_instance;
1305
1305
  tmp.h9_1 = null;
1306
1306
  return tmp.m9();
1307
1307
  };
1308
1308
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1309
1309
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1310
- return this.j9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1310
+ return this.l9a(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1311
1311
  };
1312
1312
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1313
1313
  var suspendResult = this.g9_1;
@@ -1316,11 +1316,11 @@
1316
1316
  var tmp = this.e9_1;
1317
1317
  if (tmp === 0) {
1318
1318
  this.f9_1 = 1;
1319
- var state = this.o9f_1.store.state;
1319
+ var state = this.q9f_1.store.state;
1320
1320
  if (state.b6n()) {
1321
- var tmp0_elvis_lhs = toDomainEnumSafe(this.k9f_1, get_serverShutdownReasonMapping());
1321
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.m9f_1, get_serverShutdownReasonMapping());
1322
1322
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1323
- var tmp_0 = this.o9f_1.dispatch;
1323
+ var tmp_0 = this.q9f_1.dispatch;
1324
1324
  var tmp_1 = Companion_instance_0;
1325
1325
  var tmp_2;
1326
1326
  switch (shutdownReason.n2_1) {
@@ -1334,10 +1334,10 @@
1334
1334
  noWhenBranchMatchedException();
1335
1335
  break;
1336
1336
  }
1337
- tmp_0(tmp_1.withAnalytics(tmp_2, this.l9f_1.table.isGameFinished, this.l9f_1.table));
1337
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.n9f_1.table.isGameFinished, this.n9f_1.table));
1338
1338
  } else {
1339
- _get_logger__rkp4sl(this.l9f_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.m9f_1);
1340
- this.o9f_1.dispatch(new ClearAction());
1339
+ _get_logger__rkp4sl(this.n9f_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.o9f_1);
1340
+ this.q9f_1.dispatch(new ClearAction());
1341
1341
  }
1342
1342
  return Unit_instance;
1343
1343
  } else if (tmp === 1) {
@@ -1349,22 +1349,22 @@
1349
1349
  }
1350
1350
  while (true);
1351
1351
  };
1352
- protoOf(GameServer$shutdown$slambda).k9a = function ($this$dispatchAsync, store, completion) {
1353
- var i = new GameServer$shutdown$slambda(this.k9f_1, this.l9f_1, this.m9f_1, completion);
1354
- i.n9f_1 = $this$dispatchAsync;
1355
- i.o9f_1 = store;
1352
+ protoOf(GameServer$shutdown$slambda).m9a = function ($this$dispatchAsync, store, completion) {
1353
+ var i = new GameServer$shutdown$slambda(this.m9f_1, this.n9f_1, this.o9f_1, completion);
1354
+ i.p9f_1 = $this$dispatchAsync;
1355
+ i.q9f_1 = store;
1356
1356
  return i;
1357
1357
  };
1358
1358
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1359
1359
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1360
1360
  var l = function ($this$dispatchAsync, store, $completion) {
1361
- return i.j9a($this$dispatchAsync, store, $completion);
1361
+ return i.l9a($this$dispatchAsync, store, $completion);
1362
1362
  };
1363
1363
  l.$arity = 2;
1364
1364
  return l;
1365
1365
  }
1366
1366
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1367
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.p9f()) : preloadedState;
1367
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.r9f()) : preloadedState;
1368
1368
  var tmp;
1369
1369
  if (externalReducers === VOID) {
1370
1370
  // Inline function 'kotlin.collections.listOf' call
@@ -1387,34 +1387,34 @@
1387
1387
  // Inline function 'org.kodein.type.generic' call
1388
1388
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1389
1389
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1390
- tmp_1.s98_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1390
+ tmp_1.u98_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1391
1391
  var tmp_3 = this;
1392
1392
  // Inline function 'org.kodein.di.instance' call
1393
1393
  // Inline function 'org.kodein.type.generic' call
1394
1394
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1395
1395
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1396
- tmp_3.t98_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1396
+ tmp_3.v98_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1397
1397
  var tmp_5 = this;
1398
1398
  // Inline function 'org.kodein.di.instance' call
1399
1399
  // Inline function 'org.kodein.type.generic' call
1400
1400
  var tmp_6 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1401
1401
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1402
- tmp_5.u98_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1402
+ tmp_5.w98_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1403
1403
  var tmp_7 = this;
1404
1404
  // Inline function 'org.kodein.di.instance' call
1405
1405
  // Inline function 'org.kodein.type.generic' call
1406
1406
  var tmp_8 = typeToken(createKType(getKClass(TeamsLogicProvider), arrayOf([]), false));
1407
1407
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
1408
- tmp_7.v98_1 = Instance(di, tmp$ret$8, null).e60(this, teamsLogicProvider$factory());
1408
+ tmp_7.x98_1 = Instance(di, tmp$ret$8, null).e60(this, teamsLogicProvider$factory());
1409
1409
  var tmp_9 = this;
1410
- tmp_9.w98_1 = lazy(GameServer$random$delegate$lambda(this));
1410
+ tmp_9.y98_1 = lazy(GameServer$random$delegate$lambda(this));
1411
1411
  var tmp_10 = this;
1412
- var tmp0_externalMiddlewares = plus(storeContract.u8s(), externalMiddlewares);
1413
- var tmp1_externalReducers = plus(storeContract.t8s(), externalReducers);
1414
- tmp_10.x98_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1412
+ var tmp0_externalMiddlewares = plus(storeContract.w8s(), externalMiddlewares);
1413
+ var tmp1_externalReducers = plus(storeContract.v8s(), externalReducers);
1414
+ tmp_10.z98_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1415
1415
  }
1416
1416
  protoOf(GameServer).n6l = function () {
1417
- return this.x98_1;
1417
+ return this.z98_1;
1418
1418
  };
1419
1419
  protoOf(GameServer).o5h = function () {
1420
1420
  return this.n67().a6n().id;
@@ -1438,44 +1438,44 @@
1438
1438
  };
1439
1439
  protoOf(GameServer).fromClientEvent = function (action) {
1440
1440
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1441
- this.x98_1.z6m(GameServer$fromClientEvent$slambda_0(action, null));
1441
+ this.z98_1.z6m(GameServer$fromClientEvent$slambda_0(action, null));
1442
1442
  };
1443
1443
  protoOf(GameServer).playerLostConnection = function (playerId) {
1444
1444
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1445
- this.x98_1.z6m(GameServer$playerLostConnection$slambda_0(playerId, null));
1445
+ this.z98_1.z6m(GameServer$playerLostConnection$slambda_0(playerId, null));
1446
1446
  };
1447
1447
  protoOf(GameServer).playerLive = function (playerId) {
1448
1448
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1449
- this.x98_1.z6m(GameServer$playerLive$slambda_0(playerId, null));
1449
+ this.z98_1.z6m(GameServer$playerLive$slambda_0(playerId, null));
1450
1450
  };
1451
1451
  protoOf(GameServer).playerLeft = function (playerId) {
1452
1452
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1453
- this.x98_1.z6m(GameServer$playerLeft$slambda_0(playerId, null));
1453
+ this.z98_1.z6m(GameServer$playerLeft$slambda_0(playerId, null));
1454
1454
  };
1455
- protoOf(GameServer).q9f = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1456
- this.x98_1.z6m(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1455
+ protoOf(GameServer).s9f = function (roomId, gameCreatorId, config, usersArray, transition, spectators) {
1456
+ this.z98_1.z6m(GameServer$roomOnCreate$slambda_0(usersArray, gameCreatorId, config, transition, this, spectators, roomId, null));
1457
1457
  };
1458
1458
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1459
- this.x98_1.z6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1459
+ this.z98_1.z6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1460
1460
  };
1461
1461
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1462
- this.x98_1.z6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1462
+ this.z98_1.z6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1463
1463
  };
1464
1464
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1465
- this.x98_1.z6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1465
+ this.z98_1.z6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1466
1466
  };
1467
1467
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1468
1468
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1469
- this.x98_1.z6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1469
+ this.z98_1.z6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1470
1470
  };
1471
- protoOf(GameServer).r9f = function (newRid) {
1472
- this.x98_1.z6m(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1471
+ protoOf(GameServer).t9f = function (newRid) {
1472
+ this.z98_1.z6m(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1473
1473
  };
1474
1474
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1475
- this.x98_1.z6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1475
+ this.z98_1.z6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1476
1476
  };
1477
- protoOf(GameServer).s9f = function (reason, roomId) {
1478
- this.x98_1.z6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1477
+ protoOf(GameServer).u9f = function (reason, roomId) {
1478
+ this.z98_1.z6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1479
1479
  };
1480
1480
  protoOf(GameServer).clear = function () {
1481
1481
  return this.a2();
@@ -1559,16 +1559,16 @@
1559
1559
  return ServerShutdownReason_ERROR_instance;
1560
1560
  }
1561
1561
  function ServerConfig(canStartNewGame) {
1562
- this.a9f_1 = canStartNewGame;
1562
+ this.c9f_1 = canStartNewGame;
1563
1563
  }
1564
- protoOf(ServerConfig).b9f = function (canStartNewGame) {
1564
+ protoOf(ServerConfig).d9f = function (canStartNewGame) {
1565
1565
  return new ServerConfig(canStartNewGame);
1566
1566
  };
1567
1567
  protoOf(ServerConfig).toString = function () {
1568
- return 'ServerConfig(canStartNewGame=' + this.a9f_1 + ')';
1568
+ return 'ServerConfig(canStartNewGame=' + this.c9f_1 + ')';
1569
1569
  };
1570
1570
  protoOf(ServerConfig).hashCode = function () {
1571
- return getBooleanHashCode(this.a9f_1);
1571
+ return getBooleanHashCode(this.c9f_1);
1572
1572
  };
1573
1573
  protoOf(ServerConfig).equals = function (other) {
1574
1574
  if (this === other)
@@ -1576,7 +1576,7 @@
1576
1576
  if (!(other instanceof ServerConfig))
1577
1577
  return false;
1578
1578
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1579
- if (!(this.a9f_1 === tmp0_other_with_cast.a9f_1))
1579
+ if (!(this.c9f_1 === tmp0_other_with_cast.c9f_1))
1580
1580
  return false;
1581
1581
  return true;
1582
1582
  };
@@ -1808,18 +1808,18 @@
1808
1808
  function ToClientEventsObserver() {
1809
1809
  }
1810
1810
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation) {
1811
- this.c9g_1 = this$0;
1812
- this.d9g_1 = $actions;
1811
+ this.e9g_1 = this$0;
1812
+ this.f9g_1 = $actions;
1813
1813
  CoroutineImpl.call(this, resultContinuation);
1814
1814
  }
1815
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).k9g = function ($this$flow, $completion) {
1816
- var tmp = this.l9g($this$flow, $completion);
1815
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).m9g = function ($this$flow, $completion) {
1816
+ var tmp = this.n9g($this$flow, $completion);
1817
1817
  tmp.g9_1 = Unit_instance;
1818
1818
  tmp.h9_1 = null;
1819
1819
  return tmp.m9();
1820
1820
  };
1821
1821
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).w9 = function (p1, $completion) {
1822
- return this.k9g((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1822
+ return this.m9g((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1823
1823
  };
1824
1824
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).m9 = function () {
1825
1825
  var suspendResult = this.g9_1;
@@ -1830,23 +1830,23 @@
1830
1830
  case 0:
1831
1831
  this.f9_1 = 4;
1832
1832
  var tmp_0 = this;
1833
- tmp_0.f9g_1 = this.c9g_1.q9g_1;
1833
+ tmp_0.h9g_1 = this.e9g_1.s9g_1;
1834
1834
  var tmp_1 = this;
1835
- tmp_1.g9g_1 = transformToEmits(this.c9g_1, this.d9g_1);
1836
- this.h9g_1 = this.g9g_1.j();
1835
+ tmp_1.i9g_1 = transformToEmits(this.e9g_1, this.f9g_1);
1836
+ this.j9g_1 = this.i9g_1.j();
1837
1837
  this.e9_1 = 1;
1838
1838
  continue $sm;
1839
1839
  case 1:
1840
- if (!this.h9g_1.k()) {
1840
+ if (!this.j9g_1.k()) {
1841
1841
  this.e9_1 = 3;
1842
1842
  continue $sm;
1843
1843
  }
1844
1844
 
1845
- this.i9g_1 = this.h9g_1.l();
1845
+ this.k9g_1 = this.j9g_1.l();
1846
1846
  var tmp_2 = this;
1847
- tmp_2.j9g_1 = this.i9g_1;
1847
+ tmp_2.l9g_1 = this.k9g_1;
1848
1848
  this.e9_1 = 2;
1849
- suspendResult = this.e9g_1.p18(this.j9g_1, this);
1849
+ suspendResult = this.g9g_1.p18(this.l9g_1, this);
1850
1850
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1851
1851
  return suspendResult;
1852
1852
  }
@@ -1857,10 +1857,10 @@
1857
1857
  continue $sm;
1858
1858
  case 3:
1859
1859
  l$ret$1: do {
1860
- var this_0 = this.c9g_1.p9g_1;
1860
+ var this_0 = this.e9g_1.r9g_1;
1861
1861
  while (true) {
1862
1862
  var cur = this_0.kotlinx$atomicfu$value;
1863
- var upd = cur - this.d9g_1.m() | 0;
1863
+ var upd = cur - this.f9g_1.m() | 0;
1864
1864
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
1865
1865
  break l$ret$1;
1866
1866
  }
@@ -1882,15 +1882,15 @@
1882
1882
  }
1883
1883
  while (true);
1884
1884
  };
1885
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).l9g = function ($this$flow, completion) {
1886
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.c9g_1, this.d9g_1, completion);
1887
- i.e9g_1 = $this$flow;
1885
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).n9g = function ($this$flow, completion) {
1886
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.e9g_1, this.f9g_1, completion);
1887
+ i.g9g_1 = $this$flow;
1888
1888
  return i;
1889
1889
  };
1890
1890
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
1891
1891
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation);
1892
1892
  var l = function ($this$flow, $completion) {
1893
- return i.k9g($this$flow, $completion);
1893
+ return i.m9g($this$flow, $completion);
1894
1894
  };
1895
1895
  l.$arity = 1;
1896
1896
  return l;
@@ -1963,29 +1963,29 @@
1963
1963
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
1964
1964
  }
1965
1965
  function mapFromGroupKey(_this__u8e3s4, $this) {
1966
- var tmp = $this.o9g_1.g6d();
1966
+ var tmp = $this.q9g_1.g6d();
1967
1967
  // Inline function 'kotlin.collections.toTypedArray' call
1968
- var this_0 = _this__u8e3s4.t9g_1;
1968
+ var this_0 = _this__u8e3s4.v9g_1;
1969
1969
  var tmp_0 = copyToArray(this_0);
1970
1970
  // Inline function 'kotlin.collections.toTypedArray' call
1971
- var this_1 = _this__u8e3s4.u9g_1;
1971
+ var this_1 = _this__u8e3s4.w9g_1;
1972
1972
  var tmp$ret$1 = copyToArray(this_1);
1973
- return new ActionDeliveryPayload(_this__u8e3s4.s9g_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.v9g_1);
1973
+ return new ActionDeliveryPayload(_this__u8e3s4.u9g_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.x9g_1);
1974
1974
  }
1975
1975
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
1976
- this.s9g_1 = tableId;
1977
- this.t9g_1 = includePlayers;
1978
- this.u9g_1 = excludePlayers;
1979
- this.v9g_1 = deliveryType;
1976
+ this.u9g_1 = tableId;
1977
+ this.v9g_1 = includePlayers;
1978
+ this.w9g_1 = excludePlayers;
1979
+ this.x9g_1 = deliveryType;
1980
1980
  }
1981
1981
  protoOf(GroupKey).toString = function () {
1982
- return 'GroupKey(tableId=' + this.s9g_1 + ', includePlayers=' + toString(this.t9g_1) + ', excludePlayers=' + toString(this.u9g_1) + ', deliveryType=' + this.v9g_1.toString() + ')';
1982
+ return 'GroupKey(tableId=' + this.u9g_1 + ', includePlayers=' + toString(this.v9g_1) + ', excludePlayers=' + toString(this.w9g_1) + ', deliveryType=' + this.x9g_1.toString() + ')';
1983
1983
  };
1984
1984
  protoOf(GroupKey).hashCode = function () {
1985
- var result = getStringHashCode(this.s9g_1);
1986
- result = imul(result, 31) + hashCode(this.t9g_1) | 0;
1987
- result = imul(result, 31) + hashCode(this.u9g_1) | 0;
1988
- result = imul(result, 31) + this.v9g_1.hashCode() | 0;
1985
+ var result = getStringHashCode(this.u9g_1);
1986
+ result = imul(result, 31) + hashCode(this.v9g_1) | 0;
1987
+ result = imul(result, 31) + hashCode(this.w9g_1) | 0;
1988
+ result = imul(result, 31) + this.x9g_1.hashCode() | 0;
1989
1989
  return result;
1990
1990
  };
1991
1991
  protoOf(GroupKey).equals = function (other) {
@@ -1994,35 +1994,35 @@
1994
1994
  if (!(other instanceof GroupKey))
1995
1995
  return false;
1996
1996
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
1997
- if (!(this.s9g_1 === tmp0_other_with_cast.s9g_1))
1997
+ if (!(this.u9g_1 === tmp0_other_with_cast.u9g_1))
1998
1998
  return false;
1999
- if (!equals(this.t9g_1, tmp0_other_with_cast.t9g_1))
1999
+ if (!equals(this.v9g_1, tmp0_other_with_cast.v9g_1))
2000
2000
  return false;
2001
- if (!equals(this.u9g_1, tmp0_other_with_cast.u9g_1))
2001
+ if (!equals(this.w9g_1, tmp0_other_with_cast.w9g_1))
2002
2002
  return false;
2003
- if (!this.v9g_1.equals(tmp0_other_with_cast.v9g_1))
2003
+ if (!this.x9g_1.equals(tmp0_other_with_cast.x9g_1))
2004
2004
  return false;
2005
2005
  return true;
2006
2006
  };
2007
2007
  function Companion_0() {
2008
- this.w9g_1 = 6;
2008
+ this.y9g_1 = 6;
2009
2009
  }
2010
2010
  var Companion_instance_8;
2011
2011
  function Companion_getInstance_1() {
2012
2012
  return Companion_instance_8;
2013
2013
  }
2014
2014
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation) {
2015
- this.f9h_1 = this$0;
2015
+ this.h9h_1 = this$0;
2016
2016
  CoroutineImpl.call(this, resultContinuation);
2017
2017
  }
2018
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).h9h = function (actions, $completion) {
2019
- var tmp = this.i9h(actions, $completion);
2018
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).j9h = function (actions, $completion) {
2019
+ var tmp = this.k9h(actions, $completion);
2020
2020
  tmp.g9_1 = Unit_instance;
2021
2021
  tmp.h9_1 = null;
2022
2022
  return tmp.m9();
2023
2023
  };
2024
2024
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).w9 = function (p1, $completion) {
2025
- return this.h9h((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
2025
+ return this.j9h((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
2026
2026
  };
2027
2027
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).m9 = function () {
2028
2028
  var suspendResult = this.g9_1;
@@ -2031,7 +2031,7 @@
2031
2031
  var tmp = this.e9_1;
2032
2032
  if (tmp === 0) {
2033
2033
  this.f9_1 = 1;
2034
- return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.f9h_1, this.g9h_1, null));
2034
+ return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.h9h_1, this.i9h_1, null));
2035
2035
  } else if (tmp === 1) {
2036
2036
  throw this.h9_1;
2037
2037
  }
@@ -2041,23 +2041,23 @@
2041
2041
  }
2042
2042
  while (true);
2043
2043
  };
2044
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).i9h = function (actions, completion) {
2045
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.f9h_1, completion);
2046
- i.g9h_1 = actions;
2044
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).k9h = function (actions, completion) {
2045
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.h9h_1, completion);
2046
+ i.i9h_1 = actions;
2047
2047
  return i;
2048
2048
  };
2049
2049
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this$0, resultContinuation) {
2050
2050
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation);
2051
2051
  var l = function (actions, $completion) {
2052
- return i.h9h(actions, $completion);
2052
+ return i.j9h(actions, $completion);
2053
2053
  };
2054
2054
  l.$arity = 1;
2055
2055
  return l;
2056
2056
  }
2057
2057
  function $sentEventCOROUTINE$0(_this__u8e3s4, fromEvent, resultContinuation) {
2058
2058
  CoroutineImpl.call(this, resultContinuation);
2059
- this.r9h_1 = _this__u8e3s4;
2060
- this.s9h_1 = fromEvent;
2059
+ this.t9h_1 = _this__u8e3s4;
2060
+ this.u9h_1 = fromEvent;
2061
2061
  }
2062
2062
  protoOf($sentEventCOROUTINE$0).m9 = function () {
2063
2063
  var suspendResult = this.g9_1;
@@ -2068,9 +2068,9 @@
2068
2068
  case 0:
2069
2069
  this.f9_1 = 2;
2070
2070
  var tmp_0 = this;
2071
- tmp_0.t9h_1 = this.r9h_1.q9g_1;
2071
+ tmp_0.v9h_1 = this.t9h_1.s9g_1;
2072
2072
  l$ret$1: do {
2073
- var this_0 = this.r9h_1.p9g_1;
2073
+ var this_0 = this.t9h_1.r9g_1;
2074
2074
  while (true) {
2075
2075
  var cur = this_0.kotlinx$atomicfu$value;
2076
2076
  var upd = cur + 1 | 0;
@@ -2081,7 +2081,7 @@
2081
2081
  }
2082
2082
  while (false);
2083
2083
  this.e9_1 = 1;
2084
- suspendResult = this.r9h_1.r9g_1.p18(this.s9h_1, this);
2084
+ suspendResult = this.t9h_1.t9g_1.p18(this.u9h_1, this);
2085
2085
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2086
2086
  return suspendResult;
2087
2087
  }
@@ -2105,7 +2105,7 @@
2105
2105
  };
2106
2106
  function $waitForCOROUTINE$1(_this__u8e3s4, resultContinuation) {
2107
2107
  CoroutineImpl.call(this, resultContinuation);
2108
- this.c9i_1 = _this__u8e3s4;
2108
+ this.e9i_1 = _this__u8e3s4;
2109
2109
  }
2110
2110
  protoOf($waitForCOROUTINE$1).m9 = function () {
2111
2111
  var suspendResult = this.g9_1;
@@ -2116,12 +2116,12 @@
2116
2116
  case 0:
2117
2117
  this.f9_1 = 5;
2118
2118
  var tmp_0 = this;
2119
- tmp_0.d9i_1 = this.c9i_1.q9g_1;
2120
- this.e9i_1 = 0;
2119
+ tmp_0.f9i_1 = this.e9i_1.s9g_1;
2120
+ this.g9i_1 = 0;
2121
2121
  this.e9_1 = 1;
2122
2122
  continue $sm;
2123
2123
  case 1:
2124
- if (!!(this.c9i_1.p9g_1.kotlinx$atomicfu$value === 0)) {
2124
+ if (!!(this.e9i_1.r9g_1.kotlinx$atomicfu$value === 0)) {
2125
2125
  this.e9_1 = 4;
2126
2126
  continue $sm;
2127
2127
  }
@@ -2134,9 +2134,9 @@
2134
2134
 
2135
2135
  continue $sm;
2136
2136
  case 2:
2137
- this.e9i_1 = this.e9i_1 + 1 | 0;
2138
- if (this.e9i_1 > 6) {
2139
- this.c9i_1.n9g_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.c9i_1.p9g_1.kotlinx$atomicfu$value);
2137
+ this.g9i_1 = this.g9i_1 + 1 | 0;
2138
+ if (this.g9i_1 > 6) {
2139
+ this.e9i_1.p9g_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.e9i_1.r9g_1.kotlinx$atomicfu$value);
2140
2140
  this.e9_1 = 4;
2141
2141
  continue $sm;
2142
2142
  } else {
@@ -2164,42 +2164,42 @@
2164
2164
  while (true);
2165
2165
  };
2166
2166
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
2167
- this.m9g_1 = serverReduxConfig;
2168
- this.n9g_1 = logger;
2169
- this.o9g_1 = idsProvider;
2170
- this.p9g_1 = atomic$ref$1(0);
2167
+ this.o9g_1 = serverReduxConfig;
2168
+ this.p9g_1 = logger;
2169
+ this.q9g_1 = idsProvider;
2170
+ this.r9g_1 = atomic$ref$1(0);
2171
2171
  var tmp = this;
2172
2172
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
2173
- tmp.q9g_1 = get_atomicfu$reentrantLock();
2174
- this.r9g_1 = MutableSharedFlow();
2173
+ tmp.s9g_1 = get_atomicfu$reentrantLock();
2174
+ this.t9g_1 = MutableSharedFlow();
2175
2175
  }
2176
- protoOf(ToClientEventsObserverImpl).t9f = function (fromEvent, $completion) {
2176
+ protoOf(ToClientEventsObserverImpl).v9f = function (fromEvent, $completion) {
2177
2177
  var tmp = new $sentEventCOROUTINE$0(this, fromEvent, $completion);
2178
2178
  tmp.g9_1 = Unit_instance;
2179
2179
  tmp.h9_1 = null;
2180
2180
  return tmp.m9();
2181
2181
  };
2182
- protoOf(ToClientEventsObserverImpl).p8z = function ($completion) {
2182
+ protoOf(ToClientEventsObserverImpl).r8z = function ($completion) {
2183
2183
  var tmp = new $waitForCOROUTINE$1(this, $completion);
2184
2184
  tmp.g9_1 = Unit_instance;
2185
2185
  tmp.h9_1 = null;
2186
2186
  return tmp.m9();
2187
2187
  };
2188
- protoOf(ToClientEventsObserverImpl).m99 = function () {
2189
- if (!this.m9g_1.enabledCombinedEvents) {
2190
- return this.r9g_1;
2188
+ protoOf(ToClientEventsObserverImpl).o99 = function () {
2189
+ if (!this.o9g_1.enabledCombinedEvents) {
2190
+ return this.t9g_1;
2191
2191
  }
2192
- var tmp = windowedByInterval(this.r9g_1, toLong(this.m9g_1.combinedEventsPeriod));
2192
+ var tmp = windowedByInterval(this.t9g_1, toLong(this.o9g_1.combinedEventsPeriod));
2193
2193
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this, null));
2194
2194
  };
2195
2195
  function UpdateServerConfigAction(serverConfig) {
2196
- this.f9i_1 = serverConfig;
2196
+ this.h9i_1 = serverConfig;
2197
2197
  }
2198
2198
  protoOf(UpdateServerConfigAction).toString = function () {
2199
- return 'UpdateServerConfigAction(serverConfig=' + this.f9i_1.toString() + ')';
2199
+ return 'UpdateServerConfigAction(serverConfig=' + this.h9i_1.toString() + ')';
2200
2200
  };
2201
2201
  protoOf(UpdateServerConfigAction).hashCode = function () {
2202
- return this.f9i_1.hashCode();
2202
+ return this.h9i_1.hashCode();
2203
2203
  };
2204
2204
  protoOf(UpdateServerConfigAction).equals = function (other) {
2205
2205
  if (this === other)
@@ -2207,20 +2207,20 @@
2207
2207
  if (!(other instanceof UpdateServerConfigAction))
2208
2208
  return false;
2209
2209
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
2210
- if (!this.f9i_1.equals(tmp0_other_with_cast.f9i_1))
2210
+ if (!this.h9i_1.equals(tmp0_other_with_cast.h9i_1))
2211
2211
  return false;
2212
2212
  return true;
2213
2213
  };
2214
2214
  function SpectatorsAction() {
2215
2215
  }
2216
2216
  function AddSpectatorsAction(spectators) {
2217
- this.g9i_1 = spectators;
2217
+ this.i9i_1 = spectators;
2218
2218
  }
2219
2219
  protoOf(AddSpectatorsAction).toString = function () {
2220
- return 'AddSpectatorsAction(spectators=' + toString(this.g9i_1) + ')';
2220
+ return 'AddSpectatorsAction(spectators=' + toString(this.i9i_1) + ')';
2221
2221
  };
2222
2222
  protoOf(AddSpectatorsAction).hashCode = function () {
2223
- return hashCode(this.g9i_1);
2223
+ return hashCode(this.i9i_1);
2224
2224
  };
2225
2225
  protoOf(AddSpectatorsAction).equals = function (other) {
2226
2226
  if (this === other)
@@ -2228,18 +2228,18 @@
2228
2228
  if (!(other instanceof AddSpectatorsAction))
2229
2229
  return false;
2230
2230
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
2231
- if (!equals(this.g9i_1, tmp0_other_with_cast.g9i_1))
2231
+ if (!equals(this.i9i_1, tmp0_other_with_cast.i9i_1))
2232
2232
  return false;
2233
2233
  return true;
2234
2234
  };
2235
2235
  function RemoveSpectatorsAction(spectators) {
2236
- this.h9i_1 = spectators;
2236
+ this.j9i_1 = spectators;
2237
2237
  }
2238
2238
  protoOf(RemoveSpectatorsAction).toString = function () {
2239
- return 'RemoveSpectatorsAction(spectators=' + toString(this.h9i_1) + ')';
2239
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.j9i_1) + ')';
2240
2240
  };
2241
2241
  protoOf(RemoveSpectatorsAction).hashCode = function () {
2242
- return hashCode(this.h9i_1);
2242
+ return hashCode(this.j9i_1);
2243
2243
  };
2244
2244
  protoOf(RemoveSpectatorsAction).equals = function (other) {
2245
2245
  if (this === other)
@@ -2247,67 +2247,67 @@
2247
2247
  if (!(other instanceof RemoveSpectatorsAction))
2248
2248
  return false;
2249
2249
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
2250
- if (!equals(this.h9i_1, tmp0_other_with_cast.h9i_1))
2250
+ if (!equals(this.j9i_1, tmp0_other_with_cast.j9i_1))
2251
2251
  return false;
2252
2252
  return true;
2253
2253
  };
2254
2254
  function _get_asyncProvider__jbpyhw($this) {
2255
2255
  // Inline function 'kotlin.getValue' call
2256
- var this_0 = $this.n9i_1;
2256
+ var this_0 = $this.p9i_1;
2257
2257
  asyncProvider$factory_0();
2258
2258
  return this_0.u();
2259
2259
  }
2260
2260
  function _get_logger__rkp4sl_0($this) {
2261
2261
  // Inline function 'kotlin.getValue' call
2262
- var this_0 = $this.o9i_1;
2262
+ var this_0 = $this.q9i_1;
2263
2263
  logger$factory_2();
2264
2264
  return this_0.u();
2265
2265
  }
2266
2266
  function _get_playerConnectionInteractor__si6cxf_0($this) {
2267
2267
  // Inline function 'kotlin.getValue' call
2268
- var this_0 = $this.p9i_1;
2268
+ var this_0 = $this.r9i_1;
2269
2269
  playerConnectionInteractor$factory_2();
2270
2270
  return this_0.u();
2271
2271
  }
2272
2272
  function _get_lastCardInteractor__h6lq3w($this) {
2273
2273
  // Inline function 'kotlin.getValue' call
2274
- var this_0 = $this.q9i_1;
2274
+ var this_0 = $this.s9i_1;
2275
2275
  lastCardInteractor$factory_0();
2276
2276
  return this_0.u();
2277
2277
  }
2278
2278
  function _get_serverConfig__rk2g06($this) {
2279
2279
  // Inline function 'kotlin.getValue' call
2280
- var this_0 = $this.r9i_1;
2280
+ var this_0 = $this.t9i_1;
2281
2281
  serverConfig$factory_0();
2282
2282
  return this_0.u();
2283
2283
  }
2284
2284
  function _get_logicConfig__52ww9d($this) {
2285
2285
  // Inline function 'kotlin.getValue' call
2286
- var this_0 = $this.s9i_1;
2286
+ var this_0 = $this.u9i_1;
2287
2287
  logicConfig$factory_0();
2288
2288
  return this_0.u();
2289
2289
  }
2290
2290
  function _get_idsProvider__fnfajc($this) {
2291
2291
  // Inline function 'kotlin.getValue' call
2292
- var this_0 = $this.t9i_1;
2292
+ var this_0 = $this.v9i_1;
2293
2293
  idsProvider$factory_0();
2294
2294
  return this_0.u();
2295
2295
  }
2296
2296
  function _get_botConfig__cpaxzc($this) {
2297
2297
  // Inline function 'kotlin.getValue' call
2298
- var this_0 = $this.u9i_1;
2298
+ var this_0 = $this.w9i_1;
2299
2299
  botConfig$factory_0();
2300
2300
  return this_0.u();
2301
2301
  }
2302
2302
  function _get_scenePositionProvider__kn0n1n($this) {
2303
2303
  // Inline function 'kotlin.getValue' call
2304
- var this_0 = $this.v9i_1;
2304
+ var this_0 = $this.x9i_1;
2305
2305
  scenePositionProvider$factory_0();
2306
2306
  return this_0.u();
2307
2307
  }
2308
2308
  function _get_toClientEventsObserver__6rp51y_0($this) {
2309
2309
  // Inline function 'kotlin.getValue' call
2310
- var this_0 = $this.w9i_1;
2310
+ var this_0 = $this.y9i_1;
2311
2311
  toClientEventsObserver$factory_2();
2312
2312
  return this_0.u();
2313
2313
  }
@@ -2320,77 +2320,77 @@
2320
2320
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
2321
2321
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
2322
2322
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
2323
- this.i9i_1 = validationStoreContract;
2324
- this.j9i_1 = timersStoreContract;
2325
- this.k9i_1 = botGameStoreContract;
2326
- this.l9i_1 = gameMechanicStoreContract;
2327
- this.m9i_1 = fileLoggerStoreContract;
2323
+ this.k9i_1 = validationStoreContract;
2324
+ this.l9i_1 = timersStoreContract;
2325
+ this.m9i_1 = botGameStoreContract;
2326
+ this.n9i_1 = gameMechanicStoreContract;
2327
+ this.o9i_1 = fileLoggerStoreContract;
2328
2328
  var tmp = this;
2329
2329
  // Inline function 'org.kodein.di.instance' call
2330
2330
  // Inline function 'org.kodein.type.generic' call
2331
2331
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
2332
2332
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2333
- tmp.n9i_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2333
+ tmp.p9i_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2334
2334
  var tmp_1 = this;
2335
2335
  // Inline function 'org.kodein.di.instance' call
2336
2336
  // Inline function 'org.kodein.type.generic' call
2337
2337
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2338
2338
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2339
- tmp_1.o9i_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2339
+ tmp_1.q9i_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2340
2340
  var tmp_3 = this;
2341
2341
  // Inline function 'org.kodein.di.instance' call
2342
2342
  // Inline function 'org.kodein.type.generic' call
2343
2343
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2344
2344
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2345
- tmp_3.p9i_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2345
+ tmp_3.r9i_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2346
2346
  var tmp_5 = this;
2347
2347
  // Inline function 'org.kodein.di.instance' call
2348
2348
  // Inline function 'org.kodein.type.generic' call
2349
2349
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
2350
2350
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2351
- tmp_5.q9i_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2351
+ tmp_5.s9i_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2352
2352
  var tmp_7 = this;
2353
2353
  // Inline function 'org.kodein.di.instance' call
2354
2354
  // Inline function 'org.kodein.type.generic' call
2355
2355
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2356
2356
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2357
- tmp_7.r9i_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2357
+ tmp_7.t9i_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2358
2358
  var tmp_9 = this;
2359
2359
  // Inline function 'org.kodein.di.instance' call
2360
2360
  // Inline function 'org.kodein.type.generic' call
2361
2361
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
2362
2362
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2363
- tmp_9.s9i_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2363
+ tmp_9.u9i_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2364
2364
  var tmp_11 = this;
2365
2365
  // Inline function 'org.kodein.di.instance' call
2366
2366
  // Inline function 'org.kodein.type.generic' call
2367
2367
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2368
2368
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
2369
- tmp_11.t9i_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2369
+ tmp_11.v9i_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2370
2370
  var tmp_13 = this;
2371
2371
  // Inline function 'org.kodein.di.instance' call
2372
2372
  // Inline function 'org.kodein.type.generic' call
2373
2373
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
2374
2374
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2375
- tmp_13.u9i_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2375
+ tmp_13.w9i_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2376
2376
  var tmp_15 = this;
2377
2377
  // Inline function 'org.kodein.di.instance' call
2378
2378
  // Inline function 'org.kodein.type.generic' call
2379
2379
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
2380
2380
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
2381
- tmp_15.v9i_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2381
+ tmp_15.x9i_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2382
2382
  var tmp_17 = this;
2383
2383
  // Inline function 'org.kodein.di.instance' call
2384
2384
  // Inline function 'org.kodein.type.generic' call
2385
2385
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2386
2386
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2387
- tmp_17.w9i_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2387
+ tmp_17.y9i_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2388
2388
  }
2389
- protoOf(ServerGameStoreContract).t8s = function () {
2390
- return plus(plus(plus(plus(plus(this.i9i_1.t8s(), this.j9i_1.t8s()), this.k9i_1.t8s()), this.l9i_1.t8s()), this.m9i_1.t8s()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2389
+ protoOf(ServerGameStoreContract).v8s = function () {
2390
+ return plus(plus(plus(plus(plus(this.k9i_1.v8s(), this.l9i_1.v8s()), this.m9i_1.v8s()), this.n9i_1.v8s()), this.o9i_1.v8s()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2391
2391
  };
2392
- protoOf(ServerGameStoreContract).u8s = function () {
2393
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.i9i_1.u8s(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.j9i_1.u8s()), this.k9i_1.u8s()), this.l9i_1.u8s()), this.m9i_1.u8s()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).m8u(), finishingGameWhenCantStartNewMiddleware()]));
2392
+ protoOf(ServerGameStoreContract).w8s = function () {
2393
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.k9i_1.w8s(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.l9i_1.w8s()), this.m9i_1.w8s()), this.n9i_1.w8s()), this.o9i_1.w8s()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).o8u(), finishingGameWhenCantStartNewMiddleware()]));
2394
2394
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
2395
2395
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
2396
2396
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -2520,7 +2520,7 @@
2520
2520
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
2521
2521
  next(action_0);
2522
2522
  var state = store.state;
2523
- if (!get_serverState_0(state).z9e_1.a9f_1 && action_0.isGameFinished) {
2523
+ if (!get_serverState_0(state).b9f_1.c9f_1 && action_0.isGameFinished) {
2524
2524
  store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.y6l_1));
2525
2525
  }
2526
2526
  };
@@ -2533,7 +2533,7 @@
2533
2533
  };
2534
2534
  }
2535
2535
  function _no_name_provided__qut3iv_0(this$0) {
2536
- this.z9i_1 = this$0;
2536
+ this.b9j_1 = this$0;
2537
2537
  }
2538
2538
  protoOf(_no_name_provided__qut3iv_0).d6f = function (action) {
2539
2539
  return action instanceof MechanicAction;
@@ -2548,11 +2548,11 @@
2548
2548
  var tmp;
2549
2549
  if (action_0 instanceof StartGameMechanicAction) {
2550
2550
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2551
- var this_0 = this.z9i_1;
2552
- var tableId = action_0.k8p_1;
2553
- var gameCreatorPlayerId = action_0.m8p_1;
2551
+ var this_0 = this.b9j_1;
2552
+ var tableId = action_0.m8p_1;
2553
+ var gameCreatorPlayerId = action_0.o8p_1;
2554
2554
  // Inline function 'kotlin.collections.map' call
2555
- var this_1 = action_0.n8p_1;
2555
+ var this_1 = action_0.p8p_1;
2556
2556
  // Inline function 'kotlin.collections.mapTo' call
2557
2557
  var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_1, 10));
2558
2558
  var tmp0_iterator = this_1.j();
@@ -2593,7 +2593,7 @@
2593
2593
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2594
2594
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2595
2595
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2596
- var tmp0_aid = this_0.y9i_1.g6d();
2596
+ var tmp0_aid = this_0.a9j_1.g6d();
2597
2597
  // Inline function 'kotlin.collections.map' call
2598
2598
  // Inline function 'kotlin.collections.mapTo' call
2599
2599
  var destination_3 = ArrayList_init_$Create$(collectionSizeOrDefault(destination, 10));
@@ -2618,17 +2618,17 @@
2618
2618
  } else {
2619
2619
  if (action_0 instanceof StartNewGameMechanicAction) {
2620
2620
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2621
- var this_2 = this.z9i_1;
2621
+ var this_2 = this.b9j_1;
2622
2622
  var table = state.a6n();
2623
2623
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2624
- var sendToPlayer_0 = new RoomActionPayload(this_2.y9i_1.g6d(), table.id, null);
2624
+ var sendToPlayer_0 = new RoomActionPayload(this_2.a9j_1.g6d(), table.id, null);
2625
2625
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
2626
2626
  tmp = listOfNotNull(tmp$ret$18);
2627
2627
  } else {
2628
2628
  if (action_0 instanceof ContinueGameMechanicAction) {
2629
2629
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2630
- var this_3 = this.z9i_1;
2631
- var tableId_0 = action_0.q8p_1.id;
2630
+ var this_3 = this.b9j_1;
2631
+ var tableId_0 = action_0.s8p_1.id;
2632
2632
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
2633
2633
  var players = getPlayers();
2634
2634
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -2662,7 +2662,7 @@
2662
2662
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2663
2663
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2664
2664
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2665
- var tmp0_aid_0 = this_3.y9i_1.g6d();
2665
+ var tmp0_aid_0 = this_3.a9j_1.g6d();
2666
2666
  // Inline function 'kotlin.collections.map' call
2667
2667
  // Inline function 'kotlin.collections.mapTo' call
2668
2668
  var destination_7 = ArrayList_init_$Create$(collectionSizeOrDefault(players, 10));
@@ -2687,43 +2687,43 @@
2687
2687
  } else {
2688
2688
  if (action_0 instanceof FinishingGameMechanicAction) {
2689
2689
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2690
- var this_4 = this.z9i_1;
2690
+ var this_4 = this.b9j_1;
2691
2691
  var table_0 = state.a6n();
2692
2692
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2693
- var sendToPlayer_2 = new RoomActionPayload(this_4.y9i_1.g6d(), table_0.id, null);
2693
+ var sendToPlayer_2 = new RoomActionPayload(this_4.a9j_1.g6d(), table_0.id, null);
2694
2694
  var tmp$ret$35 = mapToClient_14(action_0, sendToPlayer_2);
2695
2695
  tmp = listOfNotNull(tmp$ret$35);
2696
2696
  } else {
2697
2697
  if (action_0 instanceof FinishGameMechanicAction) {
2698
2698
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2699
- var this_5 = this.z9i_1;
2699
+ var this_5 = this.b9j_1;
2700
2700
  var table_1 = state.a6n();
2701
2701
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2702
- var sendToPlayer_3 = new RoomActionPayload(this_5.y9i_1.g6d(), table_1.id, null);
2702
+ var sendToPlayer_3 = new RoomActionPayload(this_5.a9j_1.g6d(), table_1.id, null);
2703
2703
  var tmp$ret$37 = mapToClient_13(action_0, sendToPlayer_3);
2704
2704
  tmp = listOfNotNull(tmp$ret$37);
2705
2705
  } else {
2706
2706
  if (action_0 instanceof RestartGameMechanicAction) {
2707
2707
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2708
- var this_6 = this.z9i_1;
2708
+ var this_6 = this.b9j_1;
2709
2709
  var table_2 = state.a6n();
2710
2710
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2711
- var sendToPlayer_4 = new RoomActionPayload(this_6.y9i_1.g6d(), table_2.id, null);
2711
+ var sendToPlayer_4 = new RoomActionPayload(this_6.a9j_1.g6d(), table_2.id, null);
2712
2712
  var tmp$ret$39 = mapToClient_12(action_0, sendToPlayer_4);
2713
2713
  tmp = listOfNotNull(tmp$ret$39);
2714
2714
  } else {
2715
2715
  if (action_0 instanceof ErrorAction) {
2716
2716
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2717
- var this_7 = this.z9i_1;
2717
+ var this_7 = this.b9j_1;
2718
2718
  var table_3 = state.a6n();
2719
2719
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2720
- var sendToPlayer_5 = new RoomActionPayload(this_7.y9i_1.g6d(), table_3.id, null);
2720
+ var sendToPlayer_5 = new RoomActionPayload(this_7.a9j_1.g6d(), table_3.id, null);
2721
2721
  var tmp$ret$41 = mapToClient_11(action_0, sendToPlayer_5);
2722
2722
  tmp = listOfNotNull(tmp$ret$41);
2723
2723
  } else {
2724
2724
  if (action_0 instanceof SceneMechanicAction) {
2725
2725
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2726
- var this_8 = this.z9i_1;
2726
+ var this_8 = this.b9j_1;
2727
2727
  var table_4 = state.a6n();
2728
2728
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2729
2729
  var tableId_1 = table_4.id;
@@ -2760,7 +2760,7 @@
2760
2760
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2761
2761
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2762
2762
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2763
- var tmp0_aid_1 = this_8.y9i_1.g6d();
2763
+ var tmp0_aid_1 = this_8.a9j_1.g6d();
2764
2764
  // Inline function 'kotlin.collections.map' call
2765
2765
  // Inline function 'kotlin.collections.mapTo' call
2766
2766
  var destination_11 = ArrayList_init_$Create$(collectionSizeOrDefault(players_0, 10));
@@ -2785,7 +2785,7 @@
2785
2785
  } else {
2786
2786
  if (action_0 instanceof SceneActMechanicAction) {
2787
2787
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2788
- var this_9 = this.z9i_1;
2788
+ var this_9 = this.b9j_1;
2789
2789
  var table_5 = state.a6n();
2790
2790
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2791
2791
  var tableId_2 = table_5.id;
@@ -2822,7 +2822,7 @@
2822
2822
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2823
2823
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2824
2824
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2825
- var tmp0_aid_2 = this_9.y9i_1.g6d();
2825
+ var tmp0_aid_2 = this_9.a9j_1.g6d();
2826
2826
  // Inline function 'kotlin.collections.map' call
2827
2827
  // Inline function 'kotlin.collections.mapTo' call
2828
2828
  var destination_15 = ArrayList_init_$Create$(collectionSizeOrDefault(players_1, 10));
@@ -2847,7 +2847,7 @@
2847
2847
  } else {
2848
2848
  if (action_0 instanceof TeamsDataMechanicAction) {
2849
2849
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2850
- var this_10 = this.z9i_1;
2850
+ var this_10 = this.b9j_1;
2851
2851
  var table_6 = state.a6n();
2852
2852
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2853
2853
  var tableId_3 = table_6.id;
@@ -2884,7 +2884,7 @@
2884
2884
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2885
2885
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2886
2886
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2887
- var tmp0_aid_3 = this_10.y9i_1.g6d();
2887
+ var tmp0_aid_3 = this_10.a9j_1.g6d();
2888
2888
  // Inline function 'kotlin.collections.map' call
2889
2889
  // Inline function 'kotlin.collections.mapTo' call
2890
2890
  var destination_19 = ArrayList_init_$Create$(collectionSizeOrDefault(players_2, 10));
@@ -2897,7 +2897,7 @@
2897
2897
  }
2898
2898
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_19);
2899
2899
  var tmp_0;
2900
- if (this.z9i_1.x9i_1.supportBackwardActions && getPlayer(state.a6n().players, sendToPlayer_8.h79_1).u6s_1.z6s_1) {
2900
+ if (this.b9j_1.z9i_1.supportBackwardActions && getPlayer(state.a6n().players, sendToPlayer_8.h79_1).u6s_1.z6s_1) {
2901
2901
  tmp_0 = null;
2902
2902
  } else {
2903
2903
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -2915,79 +2915,79 @@
2915
2915
  } else {
2916
2916
  if (action_0 instanceof PlayerReadyMechanicAction) {
2917
2917
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2918
- var this_11 = this.z9i_1;
2918
+ var this_11 = this.b9j_1;
2919
2919
  var table_7 = state.a6n();
2920
- var exceptPlayerId = this.z9i_1.x9i_1.supportBackwardActions ? action_0.k8q_1 : null;
2920
+ var exceptPlayerId = this.b9j_1.z9i_1.supportBackwardActions ? action_0.m8q_1 : null;
2921
2921
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2922
- var sendToPlayer_9 = new RoomActionPayload(this_11.y9i_1.g6d(), table_7.id, exceptPlayerId);
2922
+ var sendToPlayer_9 = new RoomActionPayload(this_11.a9j_1.g6d(), table_7.id, exceptPlayerId);
2923
2923
  var tmp$ret$91 = mapToClient_7(action_0, sendToPlayer_9);
2924
2924
  tmp = listOfNotNull(tmp$ret$91);
2925
2925
  } else {
2926
2926
  if (action_0 instanceof SuitChoiceMechanicAction) {
2927
2927
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2928
- var this_12 = this.z9i_1;
2928
+ var this_12 = this.b9j_1;
2929
2929
  var table_8 = state.a6n();
2930
- var exceptPlayerId_0 = this.z9i_1.x9i_1.supportBackwardActions ? action_0.i8l_1 : null;
2930
+ var exceptPlayerId_0 = this.b9j_1.z9i_1.supportBackwardActions ? action_0.k8l_1 : null;
2931
2931
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2932
- var sendToPlayer_10 = new RoomActionPayload(this_12.y9i_1.g6d(), table_8.id, exceptPlayerId_0);
2932
+ var sendToPlayer_10 = new RoomActionPayload(this_12.a9j_1.g6d(), table_8.id, exceptPlayerId_0);
2933
2933
  var tmp$ret$93 = mapToClient_6(action_0, sendToPlayer_10);
2934
2934
  tmp = listOfNotNull(tmp$ret$93);
2935
2935
  } else {
2936
2936
  if (action_0 instanceof TrumpMechanicAction) {
2937
2937
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2938
- var this_13 = this.z9i_1;
2938
+ var this_13 = this.b9j_1;
2939
2939
  var table_9 = state.a6n();
2940
2940
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2941
- var sendToPlayer_11 = new RoomActionPayload(this_13.y9i_1.g6d(), table_9.id, null);
2941
+ var sendToPlayer_11 = new RoomActionPayload(this_13.a9j_1.g6d(), table_9.id, null);
2942
2942
  var tmp$ret$95 = mapToClient_5(action_0, sendToPlayer_11);
2943
2943
  tmp = listOfNotNull(tmp$ret$95);
2944
2944
  } else {
2945
2945
  if (action_0 instanceof CombinationChoiceMechanicAction) {
2946
2946
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2947
- var this_14 = this.z9i_1;
2947
+ var this_14 = this.b9j_1;
2948
2948
  var table_10 = state.a6n();
2949
- var exceptPlayerId_1 = this.z9i_1.x9i_1.supportBackwardActions ? action_0.q8q_1 : null;
2949
+ var exceptPlayerId_1 = this.b9j_1.z9i_1.supportBackwardActions ? action_0.s8q_1 : null;
2950
2950
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2951
- var sendToPlayer_12 = new RoomActionPayload(this_14.y9i_1.g6d(), table_10.id, exceptPlayerId_1);
2951
+ var sendToPlayer_12 = new RoomActionPayload(this_14.a9j_1.g6d(), table_10.id, exceptPlayerId_1);
2952
2952
  var tmp$ret$97 = mapToClient_4(action_0, sendToPlayer_12);
2953
2953
  tmp = listOfNotNull(tmp$ret$97);
2954
2954
  } else {
2955
2955
  if (action_0 instanceof PutCardMechanicAction) {
2956
2956
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2957
- var this_15 = this.z9i_1;
2957
+ var this_15 = this.b9j_1;
2958
2958
  var table_11 = state.a6n();
2959
- var exceptPlayerId_2 = this.z9i_1.x9i_1.supportBackwardActions ? action_0.n8l_1 : null;
2959
+ var exceptPlayerId_2 = this.b9j_1.z9i_1.supportBackwardActions ? action_0.p8l_1 : null;
2960
2960
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2961
- var sendToPlayer_13 = new RoomActionPayload(this_15.y9i_1.g6d(), table_11.id, exceptPlayerId_2);
2961
+ var sendToPlayer_13 = new RoomActionPayload(this_15.a9j_1.g6d(), table_11.id, exceptPlayerId_2);
2962
2962
  var tmp$ret$99 = mapToClient_3(action_0, sendToPlayer_13);
2963
2963
  tmp = listOfNotNull(tmp$ret$99);
2964
2964
  } else {
2965
2965
  if (action_0 instanceof PickUpBribeMechanicAction) {
2966
2966
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2967
- var this_16 = this.z9i_1;
2967
+ var this_16 = this.b9j_1;
2968
2968
  var table_12 = state.a6n();
2969
2969
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2970
- var sendToPlayer_14 = new RoomActionPayload(this_16.y9i_1.g6d(), table_12.id, null);
2970
+ var sendToPlayer_14 = new RoomActionPayload(this_16.a9j_1.g6d(), table_12.id, null);
2971
2971
  var tmp$ret$101 = mapToClient_2(action_0, sendToPlayer_14);
2972
2972
  tmp = listOfNotNull(tmp$ret$101);
2973
2973
  } else {
2974
2974
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
2975
2975
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2976
- var this_17 = this.z9i_1;
2976
+ var this_17 = this.b9j_1;
2977
2977
  var table_13 = state.a6n();
2978
2978
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2979
- var sendToPlayer_15 = new RoomActionPayload(this_17.y9i_1.g6d(), table_13.id, null);
2979
+ var sendToPlayer_15 = new RoomActionPayload(this_17.a9j_1.g6d(), table_13.id, null);
2980
2980
  var tmp$ret$103 = mapToClient_1(action_0, sendToPlayer_15);
2981
2981
  tmp = listOfNotNull(tmp$ret$103);
2982
2982
  } else {
2983
2983
  if (action_0 instanceof MessageMechanicAction) {
2984
- var message = action_0.u8q_1;
2984
+ var message = action_0.w8q_1;
2985
2985
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2986
- var this_18 = this.z9i_1;
2986
+ var this_18 = this.b9j_1;
2987
2987
  var table_14 = state.a6n();
2988
2988
  var tmp_1;
2989
2989
  var tmp_2;
2990
- if (this.z9i_1.x9i_1.supportBackwardActions) {
2990
+ if (this.b9j_1.z9i_1.supportBackwardActions) {
2991
2991
  tmp_2 = isInterface(message, UserMessage);
2992
2992
  } else {
2993
2993
  tmp_2 = false;
@@ -2999,17 +2999,17 @@
2999
2999
  }
3000
3000
  var exceptPlayerId_3 = tmp_1;
3001
3001
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3002
- var sendToPlayer_16 = new RoomActionPayload(this_18.y9i_1.g6d(), table_14.id, exceptPlayerId_3);
3002
+ var sendToPlayer_16 = new RoomActionPayload(this_18.a9j_1.g6d(), table_14.id, exceptPlayerId_3);
3003
3003
  var tmp$ret$105 = mapToClient_0(action_0, sendToPlayer_16);
3004
3004
  tmp = listOfNotNull(tmp$ret$105);
3005
3005
  } else {
3006
3006
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
3007
3007
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
3008
- var this_19 = this.z9i_1;
3008
+ var this_19 = this.b9j_1;
3009
3009
  var table_15 = state.a6n();
3010
3010
  var exceptPlayerId_4 = action_0.playerId;
3011
3011
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
3012
- var sendToPlayer_17 = new RoomActionPayload(this_19.y9i_1.g6d(), table_15.id, exceptPlayerId_4);
3012
+ var sendToPlayer_17 = new RoomActionPayload(this_19.a9j_1.g6d(), table_15.id, exceptPlayerId_4);
3013
3013
  var tmp$ret$107 = mapToClient(action_0, sendToPlayer_17);
3014
3014
  tmp = listOfNotNull(tmp$ret$107);
3015
3015
  } else {
@@ -3047,10 +3047,10 @@
3047
3047
  return this.u6g(store, next, action);
3048
3048
  };
3049
3049
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
3050
- this.x9i_1 = logicConfig;
3051
- this.y9i_1 = idsProvider;
3050
+ this.z9i_1 = logicConfig;
3051
+ this.a9j_1 = idsProvider;
3052
3052
  }
3053
- protoOf(ServerMapMechanicToClientActionMiddleware).m8u = function () {
3053
+ protoOf(ServerMapMechanicToClientActionMiddleware).o8u = function () {
3054
3054
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
3055
3055
  return new _no_name_provided__qut3iv_0(this);
3056
3056
  };
@@ -3059,8 +3059,8 @@
3059
3059
  return new _no_name_provided__qut3iv_1(asyncProvider, provider);
3060
3060
  }
3061
3061
  function serverSendEventsToClientsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
3062
- this.i9j_1 = $provider;
3063
- this.j9j_1 = $action;
3062
+ this.k9j_1 = $provider;
3063
+ this.l9j_1 = $action;
3064
3064
  CoroutineImpl.call(this, resultContinuation);
3065
3065
  }
3066
3066
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -3081,7 +3081,7 @@
3081
3081
  case 0:
3082
3082
  this.f9_1 = 2;
3083
3083
  this.e9_1 = 1;
3084
- suspendResult = this.i9j_1.t9f(this.j9j_1, this);
3084
+ suspendResult = this.k9j_1.v9f(this.l9j_1, this);
3085
3085
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3086
3086
  return suspendResult;
3087
3087
  }
@@ -3104,8 +3104,8 @@
3104
3104
  while (true);
3105
3105
  };
3106
3106
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).i1d = function ($this$launchDefault, completion) {
3107
- var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.i9j_1, this.j9j_1, completion);
3108
- i.k9j_1 = $this$launchDefault;
3107
+ var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.k9j_1, this.l9j_1, completion);
3108
+ i.m9j_1 = $this$launchDefault;
3109
3109
  return i;
3110
3110
  };
3111
3111
  function serverSendEventsToClientsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -3117,8 +3117,8 @@
3117
3117
  return l;
3118
3118
  }
3119
3119
  function _no_name_provided__qut3iv_1($asyncProvider, $provider) {
3120
- this.l9j_1 = $asyncProvider;
3121
- this.m9j_1 = $provider;
3120
+ this.n9j_1 = $asyncProvider;
3121
+ this.o9j_1 = $provider;
3122
3122
  }
3123
3123
  protoOf(_no_name_provided__qut3iv_1).d6f = function (action) {
3124
3124
  return action instanceof ToClientAction;
@@ -3126,7 +3126,7 @@
3126
3126
  protoOf(_no_name_provided__qut3iv_1).u6g = function (store, next, action) {
3127
3127
  // Inline function 'games.jass.logic.server.redux.middlewares.client.serverSendEventsToClientsMiddleware.<anonymous>' call
3128
3128
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
3129
- this.l9j_1.d6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.m9j_1, action_0, null));
3129
+ this.n9j_1.d6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.o9j_1, action_0, null));
3130
3130
  next(action_0);
3131
3131
  };
3132
3132
  protoOf(_no_name_provided__qut3iv_1).c6f = function (store, next, action) {
@@ -3141,13 +3141,13 @@
3141
3141
  protoOf(_no_name_provided__qut3iv_2).d6f = function (action) {
3142
3142
  return action instanceof UpdateServerConfigAction;
3143
3143
  };
3144
- protoOf(_no_name_provided__qut3iv_2).h91 = function (state, action) {
3144
+ protoOf(_no_name_provided__qut3iv_2).j91 = function (state, action) {
3145
3145
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
3146
3146
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
3147
- return state.l8o(VOID, get_serverState_0(state).n9j(action_0.f9i_1));
3147
+ return state.n8o(VOID, get_serverState_0(state).p9j(action_0.h9i_1));
3148
3148
  };
3149
3149
  protoOf(_no_name_provided__qut3iv_2).v6g = function (state, action) {
3150
- return this.h91((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3150
+ return this.j91((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3151
3151
  };
3152
3152
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
3153
3153
  return function (it) {
@@ -3160,7 +3160,7 @@
3160
3160
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
3161
3161
  // Inline function 'kotlin.time.Companion.milliseconds' call
3162
3162
  Companion_getInstance();
3163
- var this_0 = $action.j8p_1.timeoutTimeMillis;
3163
+ var this_0 = $action.l8p_1.timeoutTimeMillis;
3164
3164
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
3165
3165
  tmp_0 = tmp_1.e68(tmp_2, tmp$ret$0);
3166
3166
  }
@@ -3169,47 +3169,47 @@
3169
3169
  }
3170
3170
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
3171
3171
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
3172
- this.q9j_1 = logger;
3172
+ this.s9j_1 = logger;
3173
3173
  }
3174
- protoOf(ServerMechanicLifecycleReducer).t92 = function (state, action) {
3174
+ protoOf(ServerMechanicLifecycleReducer).v92 = function (state, action) {
3175
3175
  var serverState = get_serverStateOrNull(state.z6l_1);
3176
3176
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3177
- var tmp0_$this = this.u92_1;
3178
- var tmp1_tableId = action.k8p_1;
3179
- var tmp2_gameId = action.k8p_1;
3180
- var tmp3_version = action.l8p_1;
3181
- var tmp4_config = action.j8p_1;
3182
- var tmp5_users = action.n8p_1;
3177
+ var tmp0_$this = this.w92_1;
3178
+ var tmp1_tableId = action.m8p_1;
3179
+ var tmp2_gameId = action.m8p_1;
3180
+ var tmp3_version = action.n8p_1;
3181
+ var tmp4_config = action.l8p_1;
3182
+ var tmp5_users = action.p8p_1;
3183
3183
  var tmp6_spectators = action.spectators;
3184
- var tmp7_gameCreatorPlayerId = action.m8p_1;
3185
- var tmp9_tableOrNull = tmp0_$this.a94(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3184
+ var tmp7_gameCreatorPlayerId = action.o8p_1;
3185
+ var tmp9_tableOrNull = tmp0_$this.c94(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3186
3186
  var tmp;
3187
3187
  if (serverState == null) {
3188
- this.q9j_1.w(VOID, 'ServerPayload is not onStart');
3189
- tmp = Companion_instance_9.p9f();
3188
+ this.s9j_1.w(VOID, 'ServerPayload is not onStart');
3189
+ tmp = Companion_instance_9.r9f();
3190
3190
  } else {
3191
3191
  tmp = serverState;
3192
3192
  }
3193
3193
  var tmp10_payload = tmp;
3194
- return state.l8o(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3194
+ return state.n8o(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3195
3195
  };
3196
- protoOf(ServerMechanicLifecycleReducer).s92 = function (state, action) {
3197
- this.v92_1.r5n(action.previousGameId);
3196
+ protoOf(ServerMechanicLifecycleReducer).u92 = function (state, action) {
3197
+ this.x92_1.r5n(action.previousGameId);
3198
3198
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3199
- var tmp1_tableOrNull = this.u92_1.b94(state.a6n(), action.gameId);
3200
- return state.l8o(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3199
+ var tmp1_tableOrNull = this.w92_1.d94(state.a6n(), action.gameId);
3200
+ return state.n8o(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3201
3201
  };
3202
3202
  function spectatorsReducer(logger) {
3203
3203
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
3204
3204
  return new _no_name_provided__qut3iv_3(logger);
3205
3205
  }
3206
3206
  function _no_name_provided__qut3iv_3($logger) {
3207
- this.r9j_1 = $logger;
3207
+ this.t9j_1 = $logger;
3208
3208
  }
3209
3209
  protoOf(_no_name_provided__qut3iv_3).d6f = function (action) {
3210
3210
  return isInterface(action, SpectatorsAction);
3211
3211
  };
3212
- protoOf(_no_name_provided__qut3iv_3).h91 = function (state, action) {
3212
+ protoOf(_no_name_provided__qut3iv_3).j91 = function (state, action) {
3213
3213
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
3214
3214
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
3215
3215
  var table = state.a6n();
@@ -3217,7 +3217,7 @@
3217
3217
  if (action_0 instanceof AddSpectatorsAction) {
3218
3218
  // Inline function 'kotlin.collections.mapNotNull' call
3219
3219
  // Inline function 'kotlin.collections.mapNotNullTo' call
3220
- var this_0 = action_0.g9i_1;
3220
+ var this_0 = action_0.i9i_1;
3221
3221
  var destination = ArrayList_init_$Create$_0();
3222
3222
  // Inline function 'kotlin.collections.forEach' call
3223
3223
  var tmp0_iterator = this_0.j();
@@ -3239,10 +3239,10 @@
3239
3239
  var tmp_0;
3240
3240
  // Inline function 'kotlin.collections.isNotEmpty' call
3241
3241
  if (!sameSpectators.p()) {
3242
- this.r9j_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3242
+ this.t9j_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3243
3243
  // Inline function 'kotlin.collections.filterNot' call
3244
3244
  // Inline function 'kotlin.collections.filterNotTo' call
3245
- var this_1 = action_0.g9i_1;
3245
+ var this_1 = action_0.i9i_1;
3246
3246
  var destination_0 = ArrayList_init_$Create$_0();
3247
3247
  var tmp0_iterator_0 = this_1.j();
3248
3248
  while (tmp0_iterator_0.k()) {
@@ -3278,7 +3278,7 @@
3278
3278
  }
3279
3279
  tmp_0 = destination_0;
3280
3280
  } else {
3281
- tmp_0 = action_0.g9i_1;
3281
+ tmp_0 = action_0.i9i_1;
3282
3282
  }
3283
3283
  var this_2 = tmp_0;
3284
3284
  // Inline function 'kotlin.collections.mapTo' call
@@ -3291,12 +3291,12 @@
3291
3291
  destination_1.e(tmp$ret$10);
3292
3292
  }
3293
3293
  var spectatorsToAdd = toSet(destination_1);
3294
- tmp = state.l8o(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3294
+ tmp = state.n8o(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3295
3295
  } else {
3296
3296
  if (action_0 instanceof RemoveSpectatorsAction) {
3297
3297
  // Inline function 'kotlin.collections.mapNotNull' call
3298
3298
  // Inline function 'kotlin.collections.mapNotNullTo' call
3299
- var this_3 = action_0.h9i_1;
3299
+ var this_3 = action_0.j9i_1;
3300
3300
  var destination_2 = ArrayList_init_$Create$_0();
3301
3301
  // Inline function 'kotlin.collections.forEach' call
3302
3302
  var tmp0_iterator_3 = this_3.j();
@@ -3317,10 +3317,10 @@
3317
3317
  var tmp_2;
3318
3318
  // Inline function 'kotlin.collections.isNotEmpty' call
3319
3319
  if (!sameSpectators_0.p()) {
3320
- this.r9j_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3320
+ this.t9j_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3321
3321
  // Inline function 'kotlin.collections.filterNot' call
3322
3322
  // Inline function 'kotlin.collections.filterNotTo' call
3323
- var this_4 = action_0.h9i_1;
3323
+ var this_4 = action_0.j9i_1;
3324
3324
  var destination_3 = ArrayList_init_$Create$_0();
3325
3325
  var tmp0_iterator_4 = this_4.j();
3326
3326
  while (tmp0_iterator_4.k()) {
@@ -3356,7 +3356,7 @@
3356
3356
  }
3357
3357
  tmp_2 = destination_3;
3358
3358
  } else {
3359
- tmp_2 = action_0.h9i_1;
3359
+ tmp_2 = action_0.j9i_1;
3360
3360
  }
3361
3361
  var spectatorsToRemove = toSet(tmp_2);
3362
3362
  // Inline function 'kotlin.collections.filterNot' call
@@ -3395,7 +3395,7 @@
3395
3395
  destination_4.e(element_5);
3396
3396
  }
3397
3397
  }
3398
- tmp = state.l8o(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3398
+ tmp = state.n8o(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3399
3399
  } else {
3400
3400
  noWhenBranchMatchedException();
3401
3401
  }
@@ -3403,32 +3403,32 @@
3403
3403
  return tmp;
3404
3404
  };
3405
3405
  protoOf(_no_name_provided__qut3iv_3).v6g = function (state, action) {
3406
- return this.h91((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3406
+ return this.j91((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3407
3407
  };
3408
3408
  function Companion_1() {
3409
3409
  }
3410
- protoOf(Companion_1).s9j = function (config) {
3410
+ protoOf(Companion_1).u9j = function (config) {
3411
3411
  return new ServerState(config);
3412
3412
  };
3413
- protoOf(Companion_1).p9f = function (config, $super) {
3413
+ protoOf(Companion_1).r9f = function (config, $super) {
3414
3414
  config = config === VOID ? new ServerConfig(true) : config;
3415
- return $super === VOID ? this.s9j(config) : $super.s9j.call(this, config);
3415
+ return $super === VOID ? this.u9j(config) : $super.u9j.call(this, config);
3416
3416
  };
3417
3417
  var Companion_instance_9;
3418
3418
  function Companion_getInstance_2() {
3419
3419
  return Companion_instance_9;
3420
3420
  }
3421
3421
  function ServerState(config) {
3422
- this.z9e_1 = config;
3422
+ this.b9f_1 = config;
3423
3423
  }
3424
- protoOf(ServerState).n9j = function (config) {
3424
+ protoOf(ServerState).p9j = function (config) {
3425
3425
  return new ServerState(config);
3426
3426
  };
3427
3427
  protoOf(ServerState).toString = function () {
3428
- return 'ServerState(config=' + this.z9e_1.toString() + ')';
3428
+ return 'ServerState(config=' + this.b9f_1.toString() + ')';
3429
3429
  };
3430
3430
  protoOf(ServerState).hashCode = function () {
3431
- return this.z9e_1.hashCode();
3431
+ return this.b9f_1.hashCode();
3432
3432
  };
3433
3433
  protoOf(ServerState).equals = function (other) {
3434
3434
  if (this === other)
@@ -3436,7 +3436,7 @@
3436
3436
  if (!(other instanceof ServerState))
3437
3437
  return false;
3438
3438
  var tmp0_other_with_cast = other instanceof ServerState ? other : THROW_CCE();
3439
- if (!this.z9e_1.equals(tmp0_other_with_cast.z9e_1))
3439
+ if (!this.b9f_1.equals(tmp0_other_with_cast.b9f_1))
3440
3440
  return false;
3441
3441
  return true;
3442
3442
  };
@@ -3474,13 +3474,13 @@
3474
3474
  }
3475
3475
  function _get_controllerLogger__nbd727($this) {
3476
3476
  // Inline function 'kotlin.getValue' call
3477
- var this_0 = $this.b9k_1;
3477
+ var this_0 = $this.d9k_1;
3478
3478
  controllerLogger$factory();
3479
3479
  return this_0.u();
3480
3480
  }
3481
3481
  function _get_di__ndbzja($this) {
3482
3482
  // Inline function 'kotlin.getValue' call
3483
- var this_0 = $this.c9k_1;
3483
+ var this_0 = $this.e9k_1;
3484
3484
  di$factory();
3485
3485
  return this_0.u();
3486
3486
  }
@@ -3491,13 +3491,13 @@
3491
3491
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
3492
3492
  return function () {
3493
3493
  var tmp;
3494
- if (this$0.z9j_1 == null) {
3494
+ if (this$0.b9k_1 == null) {
3495
3495
  tmp = null;
3496
3496
  } else {
3497
3497
  // Inline function 'kotlin.let' call
3498
3498
  // Inline function 'kotlin.contracts.contract' call
3499
3499
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
3500
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.z9j_1)]));
3500
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.b9k_1)]));
3501
3501
  }
3502
3502
  var tmp1_elvis_lhs = tmp;
3503
3503
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -3525,7 +3525,7 @@
3525
3525
  tmp_0.h5y(tmp$ret$3);
3526
3526
  $this$DI.l5u(jsonModule());
3527
3527
  $this$DI.l5u(serverHelpersModule());
3528
- $this$DI.l5u(randomOrgModule(this$0.a9k_1));
3528
+ $this$DI.l5u(randomOrgModule(this$0.c9k_1));
3529
3529
  return Unit_instance;
3530
3530
  };
3531
3531
  }
@@ -3536,16 +3536,16 @@
3536
3536
  };
3537
3537
  }
3538
3538
  function _no_name_provided__qut3iv_4($item) {
3539
- this.i9k_1 = $item;
3539
+ this.k9k_1 = $item;
3540
3540
  }
3541
3541
  protoOf(_no_name_provided__qut3iv_4).d6f = function (action) {
3542
3542
  return isInterface(action, Action);
3543
3543
  };
3544
- protoOf(_no_name_provided__qut3iv_4).h91 = function (state, action) {
3545
- return this.i9k_1(state, isInterface(action, Action) ? action : THROW_CCE());
3544
+ protoOf(_no_name_provided__qut3iv_4).j91 = function (state, action) {
3545
+ return this.k9k_1(state, isInterface(action, Action) ? action : THROW_CCE());
3546
3546
  };
3547
3547
  protoOf(_no_name_provided__qut3iv_4).v6g = function (state, action) {
3548
- return this.h91((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3548
+ return this.j91((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3549
3549
  };
3550
3550
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
3551
3551
  return function ($this$singleton) {
@@ -3602,7 +3602,7 @@
3602
3602
  }
3603
3603
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
3604
3604
  return function (it) {
3605
- var tmp0_elvis_lhs = Companion_instance_4.d96(it);
3605
+ var tmp0_elvis_lhs = Companion_instance_4.f96(it);
3606
3606
  var tmp;
3607
3607
  if (tmp0_elvis_lhs == null) {
3608
3608
  var tmp1_safe_receiver = $gameServer.n67().y6l_1;
@@ -3615,7 +3615,7 @@
3615
3615
  }
3616
3616
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
3617
3617
  return function (it) {
3618
- var tmp0_elvis_lhs = Companion_instance_5.o94(it);
3618
+ var tmp0_elvis_lhs = Companion_instance_5.q94(it);
3619
3619
  var tmp;
3620
3620
  if (tmp0_elvis_lhs == null) {
3621
3621
  var tmp1_safe_receiver = $gameServer.n67().y6l_1;
@@ -3637,7 +3637,7 @@
3637
3637
  // Inline function 'kotlin.contracts.contract' call
3638
3638
  $this$DI.l5u(tmp0_safe_receiver);
3639
3639
  }
3640
- $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.a9k_1));
3640
+ $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.c9k_1));
3641
3641
  $this$DI.l5u(coreModule($coreConfig));
3642
3642
  $this$DI.l5u(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
3643
3643
  return Unit_instance;
@@ -3646,76 +3646,76 @@
3646
3646
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
3647
3647
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
3648
3648
  production = production === VOID ? true : production;
3649
- this.z9j_1 = loggerCallback;
3650
- this.a9k_1 = randomOrgConfig;
3649
+ this.b9k_1 = loggerCallback;
3650
+ this.c9k_1 = randomOrgConfig;
3651
3651
  AppEnvironment_getInstance().g6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
3652
3652
  var tmp = this;
3653
- tmp.b9k_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3653
+ tmp.d9k_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3654
3654
  var tmp_0 = this;
3655
- tmp_0.c9k_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3655
+ tmp_0.e9k_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3656
3656
  var tmp_1 = this;
3657
3657
  // Inline function 'org.kodein.di.instance' call
3658
3658
  var this_0 = _get_di__ndbzja(this);
3659
3659
  // Inline function 'org.kodein.type.generic' call
3660
3660
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
3661
3661
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3662
- tmp_1.d9k_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3662
+ tmp_1.f9k_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3663
3663
  var tmp_3 = this;
3664
3664
  // Inline function 'org.kodein.di.instance' call
3665
3665
  var this_1 = _get_di__ndbzja(this);
3666
3666
  // Inline function 'org.kodein.type.generic' call
3667
3667
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
3668
3668
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3669
- tmp_3.e9k_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3669
+ tmp_3.g9k_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3670
3670
  var tmp_5 = this;
3671
3671
  // Inline function 'org.kodein.di.instance' call
3672
3672
  var this_2 = _get_di__ndbzja(this);
3673
3673
  // Inline function 'org.kodein.type.generic' call
3674
3674
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
3675
3675
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3676
- tmp_5.f9k_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3676
+ tmp_5.h9k_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3677
3677
  var tmp_7 = this;
3678
3678
  // Inline function 'org.kodein.di.instance' call
3679
3679
  var this_3 = _get_di__ndbzja(this);
3680
3680
  // Inline function 'org.kodein.type.generic' call
3681
3681
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
3682
3682
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3683
- tmp_7.g9k_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3683
+ tmp_7.i9k_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3684
3684
  var tmp_9 = this;
3685
3685
  // Inline function 'org.kodein.di.instance' call
3686
3686
  var this_4 = _get_di__ndbzja(this);
3687
3687
  // Inline function 'org.kodein.type.generic' call
3688
3688
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3689
3689
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3690
- tmp_9.h9k_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3690
+ tmp_9.j9k_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3691
3691
  }
3692
- protoOf(GameServerEngineControllerImpl).t9j = function () {
3692
+ protoOf(GameServerEngineControllerImpl).v9j = function () {
3693
3693
  // Inline function 'kotlin.getValue' call
3694
- var this_0 = this.d9k_1;
3694
+ var this_0 = this.f9k_1;
3695
3695
  parser$factory_0();
3696
3696
  return this_0.u();
3697
3697
  };
3698
- protoOf(GameServerEngineControllerImpl).v9j = function () {
3698
+ protoOf(GameServerEngineControllerImpl).x9j = function () {
3699
3699
  // Inline function 'kotlin.getValue' call
3700
- var this_0 = this.e9k_1;
3700
+ var this_0 = this.g9k_1;
3701
3701
  helper$factory_0();
3702
3702
  return this_0.u();
3703
3703
  };
3704
- protoOf(GameServerEngineControllerImpl).w9j = function () {
3704
+ protoOf(GameServerEngineControllerImpl).y9j = function () {
3705
3705
  // Inline function 'kotlin.getValue' call
3706
- var this_0 = this.f9k_1;
3706
+ var this_0 = this.h9k_1;
3707
3707
  resources$factory_0();
3708
3708
  return this_0.u();
3709
3709
  };
3710
- protoOf(GameServerEngineControllerImpl).u9j = function () {
3710
+ protoOf(GameServerEngineControllerImpl).w9j = function () {
3711
3711
  // Inline function 'kotlin.getValue' call
3712
- var this_0 = this.g9k_1;
3712
+ var this_0 = this.i9k_1;
3713
3713
  test$factory_0();
3714
3714
  return this_0.u();
3715
3715
  };
3716
- protoOf(GameServerEngineControllerImpl).x9j = function () {
3716
+ protoOf(GameServerEngineControllerImpl).z9j = function () {
3717
3717
  // Inline function 'kotlin.getValue' call
3718
- var this_0 = this.h9k_1;
3718
+ var this_0 = this.j9k_1;
3719
3719
  randomPoolProvider$factory_0();
3720
3720
  return this_0.u();
3721
3721
  };
@@ -3725,7 +3725,7 @@
3725
3725
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
3726
3726
  return this.createGameEngineWithLogic();
3727
3727
  };
3728
- protoOf(GameServerEngineControllerImpl).y9j = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3728
+ protoOf(GameServerEngineControllerImpl).a9k = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3729
3729
  var combinedLogger = Companion_instance_6.qm();
3730
3730
  var tmp;
3731
3731
  if (coreConfig.fileLogsEnabled) {
@@ -3735,8 +3735,8 @@
3735
3735
  }
3736
3736
  var fileLoggerOutput = tmp;
3737
3737
  var tmp_0;
3738
- if (!(this.z9j_1 == null)) {
3739
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.z9j_1));
3738
+ if (!(this.b9k_1 == null)) {
3739
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.b9k_1));
3740
3740
  } else {
3741
3741
  tmp_0 = null;
3742
3742
  }
@@ -3779,12 +3779,12 @@
3779
3779
  var gameServer = tmp_1.v5v(tmp$ret$7, null);
3780
3780
  if (!(fileLoggerOutput == null)) {
3781
3781
  var tmp_3 = fileLoggerOutput;
3782
- tmp_3.s95_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3782
+ tmp_3.u95_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3783
3783
  combinedLogger.sm(fileLoggerOutput);
3784
3784
  }
3785
3785
  if (!(callbackWrapperLoggerOutput == null)) {
3786
3786
  var tmp_4 = callbackWrapperLoggerOutput;
3787
- tmp_4.q94_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3787
+ tmp_4.s94_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3788
3788
  combinedLogger.sm(callbackWrapperLoggerOutput);
3789
3789
  }
3790
3790
  return gameServer;
@@ -3853,13 +3853,13 @@
3853
3853
  }
3854
3854
  function _get_playerAnswerInteractor__msggz1($this) {
3855
3855
  // Inline function 'kotlin.getValue' call
3856
- var this_0 = $this.l9k_1;
3856
+ var this_0 = $this.n9k_1;
3857
3857
  playerAnswerInteractor$factory_0();
3858
3858
  return this_0.u();
3859
3859
  }
3860
3860
  function TestHelperImpl$di$lambda$lambda(this$0) {
3861
3861
  return function ($this$singleton) {
3862
- return this$0.j9k_1;
3862
+ return this$0.l9k_1;
3863
3863
  };
3864
3864
  }
3865
3865
  function TestHelperImpl$di$lambda(this$0) {
@@ -3888,20 +3888,20 @@
3888
3888
  return emptyMap();
3889
3889
  }
3890
3890
  function TestHelperImpl(logger) {
3891
- this.j9k_1 = logger;
3891
+ this.l9k_1 = logger;
3892
3892
  var tmp = this;
3893
3893
  var tmp_0 = Companion_instance_3;
3894
- tmp.k9k_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3894
+ tmp.m9k_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3895
3895
  var tmp_1 = this;
3896
3896
  // Inline function 'org.kodein.di.instance' call
3897
- var this_0 = this.k9k_1;
3897
+ var this_0 = this.m9k_1;
3898
3898
  // Inline function 'org.kodein.type.generic' call
3899
3899
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
3900
3900
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3901
- tmp_1.l9k_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3901
+ tmp_1.n9k_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3902
3902
  }
3903
3903
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
3904
- return _get_playerAnswerInteractor__msggz1(this).o8e(playerId, table, botConfig);
3904
+ return _get_playerAnswerInteractor__msggz1(this).q8e(playerId, table, botConfig);
3905
3905
  };
3906
3906
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
3907
3907
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -3909,7 +3909,7 @@
3909
3909
  var tmp$ret$0;
3910
3910
  $l$block_0: {
3911
3911
  // Inline function 'kotlin.collections.any' call
3912
- var this_0 = mechanicAction.y8r();
3912
+ var this_0 = mechanicAction.a8s();
3913
3913
  var tmp;
3914
3914
  if (isInterface(this_0, Collection)) {
3915
3915
  tmp = this_0.p();
@@ -3942,7 +3942,7 @@
3942
3942
  var tmp$ret$0;
3943
3943
  $l$block_0: {
3944
3944
  // Inline function 'kotlin.collections.any' call
3945
- var this_0 = action.y8r();
3945
+ var this_0 = action.a8s();
3946
3946
  var tmp;
3947
3947
  if (isInterface(this_0, Collection)) {
3948
3948
  tmp = this_0.p();
@@ -4045,19 +4045,19 @@
4045
4045
  });
4046
4046
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
4047
4047
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
4048
- return this.t9j();
4048
+ return this.v9j();
4049
4049
  });
4050
4050
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
4051
- return this.v9j();
4051
+ return this.x9j();
4052
4052
  });
4053
4053
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
4054
- return this.w9j();
4054
+ return this.y9j();
4055
4055
  });
4056
4056
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
4057
- return this.u9j();
4057
+ return this.w9j();
4058
4058
  });
4059
4059
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
4060
- return this.x9j();
4060
+ return this.z9j();
4061
4061
  });
4062
4062
  //endregion
4063
4063
  //region block: init