raspberry_games_server_game_logic 1.8.253 → 1.8.259

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -291,15 +291,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.q9d(roomId, gameCreatorId, config, users, transition, spectators);
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+ return this.e9f(roomId, gameCreatorId, config, users, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.r9d(newRid);
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+ return this.f9f(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.s9d(reason, roomId);
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+ return this.g9f(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -349,7 +349,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.y9h(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.m9j(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_4, VOID, VOID, VOID, [Reducer]);
@@ -358,17 +358,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.c96_1 = $subscriber;
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+ this.q97_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).e96 = function (it, $completion) {
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- var tmp = this.f96(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).s97 = function (it, $completion) {
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+ var tmp = this.t97(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9 = function (p1, $completion) {
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- return this.e96(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.s97(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -377,7 +377,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.c96_1(this.d96_1);
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+ this.q97_1(this.r97_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -388,31 +388,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).f96 = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.c96_1, completion);
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- i.d96_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).t97 = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.q97_1, completion);
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+ i.r97_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.e96(it, $completion);
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+ return i.s97(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
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- this.o96_1 = $subscriber;
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+ this.c98_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeWith$slambda$slambda).q96 = function (it, $completion) {
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- var tmp = this.r96(it, $completion);
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+ protoOf(GameServer$subscribeWith$slambda$slambda).e98 = function (it, $completion) {
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+ var tmp = this.f98(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).w9 = function (p1, $completion) {
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- return this.q96(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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+ return this.e98(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -421,7 +421,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.o96_1(this.p96_1);
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+ this.c98_1(this.d98_1);
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  return Unit_instance;
426
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -432,58 +432,58 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeWith$slambda$slambda).r96 = function (it, completion) {
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- var i = new GameServer$subscribeWith$slambda$slambda(this.o96_1, completion);
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- i.p96_1 = it;
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+ protoOf(GameServer$subscribeWith$slambda$slambda).f98 = function (it, completion) {
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+ var i = new GameServer$subscribeWith$slambda$slambda(this.c98_1, completion);
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+ i.d98_1 = it;
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  return i;
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  };
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  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.q96(it, $completion);
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+ return i.e98(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function _get_logger__rkp4sl($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.u96_1;
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+ var this_0 = $this.i98_1;
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  logger$factory_0();
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  return this_0.u();
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  }
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  function _get_toClientEventsObserver__6rp51y($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.v96_1;
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+ var this_0 = $this.j98_1;
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  toClientEventsObserver$factory_0();
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  return this_0.u();
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  }
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  function _get_playerConnectionInteractor__si6cxf($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.w96_1;
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+ var this_0 = $this.k98_1;
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  playerConnectionInteractor$factory_0();
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  return this_0.u();
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  }
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  function _get_random__h29cgo($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.x96_1;
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+ var this_0 = $this.l98_1;
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  random$factory();
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  return this_0.u();
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  }
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  function Companion() {
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- this.z96_1 = 'GameEngine_API';
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+ this.n98_1 = 'GameEngine_API';
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  }
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  var Companion_instance_7;
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  function Companion_getInstance_0() {
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  return Companion_instance_7;
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  }
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  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
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- this.a97_1 = function_0;
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+ this.o98_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
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- return this.a97_1(value, $completion);
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+ return this.o98_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
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- return this.a97_1;
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+ return this.o98_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
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  var tmp;
@@ -504,13 +504,13 @@
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  return hashCode(this.o3());
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  };
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  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
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- this.b97_1 = function_0;
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+ this.p98_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
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- return this.b97_1(value, $completion);
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+ return this.p98_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
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- return this.b97_1;
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+ return this.p98_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
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  var tmp;
@@ -536,8 +536,8 @@
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  };
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  }
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538
  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
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- this.k97_1 = this$0;
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- this.l97_1 = $subscriber;
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+ this.y98_1 = this$0;
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+ this.z98_1 = $subscriber;
541
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  CoroutineImpl.call(this, resultContinuation);
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  }
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  protoOf(GameServer$subscribeToClientAction$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -558,8 +558,8 @@
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  case 0:
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  this.f9_1 = 2;
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  this.e9_1 = 1;
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- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.k97_1).n97();
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- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.l97_1, null);
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+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.y98_1).b99();
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+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.z98_1, null);
563
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  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
564
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  if (suspendResult === get_COROUTINE_SUSPENDED()) {
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  return suspendResult;
@@ -583,8 +583,8 @@
583
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  while (true);
584
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda).i1d = function ($this$launchDefault, completion) {
586
- var i = new GameServer$subscribeToClientAction$slambda(this.k97_1, this.l97_1, completion);
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- i.m97_1 = $this$launchDefault;
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+ var i = new GameServer$subscribeToClientAction$slambda(this.y98_1, this.z98_1, completion);
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+ i.a99_1 = $this$launchDefault;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -596,8 +596,8 @@
596
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  return l;
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  }
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  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
599
- this.w97_1 = this$0;
600
- this.x97_1 = $subscriber;
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+ this.k99_1 = this$0;
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+ this.l99_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
602
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  }
603
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  protoOf(GameServer$subscribeWith$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -618,8 +618,8 @@
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  case 0:
619
619
  this.f9_1 = 2;
620
620
  this.e9_1 = 1;
621
- var tmp_0 = distinctUntilChanged(this.w97_1.x6l());
622
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.x97_1, null);
621
+ var tmp_0 = distinctUntilChanged(this.k99_1.x6l());
622
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.l99_1, null);
623
623
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
624
624
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
625
625
  return suspendResult;
@@ -643,8 +643,8 @@
643
643
  while (true);
644
644
  };
645
645
  protoOf(GameServer$subscribeWith$slambda).i1d = function ($this$launchDefault, completion) {
646
- var i = new GameServer$subscribeWith$slambda(this.w97_1, this.x97_1, completion);
647
- i.y97_1 = $this$launchDefault;
646
+ var i = new GameServer$subscribeWith$slambda(this.k99_1, this.l99_1, completion);
647
+ i.m99_1 = $this$launchDefault;
648
648
  return i;
649
649
  };
650
650
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -656,18 +656,18 @@
656
656
  return l;
657
657
  }
658
658
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
659
- this.h98_1 = $action;
659
+ this.v99_1 = $action;
660
660
  CoroutineImpl.call(this, resultContinuation);
661
661
  }
662
- protoOf(GameServer$fromClientEvent$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
663
- var tmp = this.l98($this$dispatchAsync, store, $completion);
662
+ protoOf(GameServer$fromClientEvent$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
663
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
664
664
  tmp.g9_1 = Unit_instance;
665
665
  tmp.h9_1 = null;
666
666
  return tmp.m9();
667
667
  };
668
668
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
669
669
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
670
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
670
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
671
671
  };
672
672
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
673
673
  var suspendResult = this.g9_1;
@@ -676,11 +676,11 @@
676
676
  var tmp = this.e9_1;
677
677
  if (tmp === 0) {
678
678
  this.f9_1 = 1;
679
- if (this.h98_1 instanceof PlayerReadyFromClientAction)
680
- if (!get_isCreated(this.j98_1.state)) {
679
+ if (this.v99_1 instanceof PlayerReadyFromClientAction)
680
+ if (!get_isCreated(this.x99_1.state)) {
681
681
  return Unit_instance;
682
682
  }
683
- this.j98_1.dispatch(this.h98_1);
683
+ this.x99_1.dispatch(this.v99_1);
684
684
  return Unit_instance;
685
685
  } else if (tmp === 1) {
686
686
  throw this.h9_1;
@@ -691,33 +691,33 @@
691
691
  }
692
692
  while (true);
693
693
  };
694
- protoOf(GameServer$fromClientEvent$slambda).l98 = function ($this$dispatchAsync, store, completion) {
695
- var i = new GameServer$fromClientEvent$slambda(this.h98_1, completion);
696
- i.i98_1 = $this$dispatchAsync;
697
- i.j98_1 = store;
694
+ protoOf(GameServer$fromClientEvent$slambda).z99 = function ($this$dispatchAsync, store, completion) {
695
+ var i = new GameServer$fromClientEvent$slambda(this.v99_1, completion);
696
+ i.w99_1 = $this$dispatchAsync;
697
+ i.x99_1 = store;
698
698
  return i;
699
699
  };
700
700
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
701
701
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
702
702
  var l = function ($this$dispatchAsync, store, $completion) {
703
- return i.k98($this$dispatchAsync, store, $completion);
703
+ return i.y99($this$dispatchAsync, store, $completion);
704
704
  };
705
705
  l.$arity = 2;
706
706
  return l;
707
707
  }
708
708
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
709
- this.u98_1 = $playerId;
709
+ this.i9a_1 = $playerId;
710
710
  CoroutineImpl.call(this, resultContinuation);
711
711
  }
712
- protoOf(GameServer$playerLostConnection$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
713
- var tmp = this.l98($this$dispatchAsync, store, $completion);
712
+ protoOf(GameServer$playerLostConnection$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
713
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
714
714
  tmp.g9_1 = Unit_instance;
715
715
  tmp.h9_1 = null;
716
716
  return tmp.m9();
717
717
  };
718
718
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
719
719
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
720
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
720
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
721
721
  };
722
722
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
723
723
  var suspendResult = this.g9_1;
@@ -726,12 +726,12 @@
726
726
  var tmp = this.e9_1;
727
727
  if (tmp === 0) {
728
728
  this.f9_1 = 1;
729
- if (!get_isCreated(this.w98_1.state)) {
729
+ if (!get_isCreated(this.k9a_1.state)) {
730
730
  return Unit_instance;
731
731
  }
732
- var tmp_0 = this.w98_1.dispatch;
732
+ var tmp_0 = this.k9a_1.dispatch;
733
733
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
734
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u98_1));
734
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.i9a_1));
735
735
  return Unit_instance;
736
736
  } else if (tmp === 1) {
737
737
  throw this.h9_1;
@@ -742,33 +742,33 @@
742
742
  }
743
743
  while (true);
744
744
  };
745
- protoOf(GameServer$playerLostConnection$slambda).l98 = function ($this$dispatchAsync, store, completion) {
746
- var i = new GameServer$playerLostConnection$slambda(this.u98_1, completion);
747
- i.v98_1 = $this$dispatchAsync;
748
- i.w98_1 = store;
745
+ protoOf(GameServer$playerLostConnection$slambda).z99 = function ($this$dispatchAsync, store, completion) {
746
+ var i = new GameServer$playerLostConnection$slambda(this.i9a_1, completion);
747
+ i.j9a_1 = $this$dispatchAsync;
748
+ i.k9a_1 = store;
749
749
  return i;
750
750
  };
751
751
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
752
752
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
753
753
  var l = function ($this$dispatchAsync, store, $completion) {
754
- return i.k98($this$dispatchAsync, store, $completion);
754
+ return i.y99($this$dispatchAsync, store, $completion);
755
755
  };
756
756
  l.$arity = 2;
757
757
  return l;
758
758
  }
759
759
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
760
- this.f99_1 = $playerId;
760
+ this.t9a_1 = $playerId;
761
761
  CoroutineImpl.call(this, resultContinuation);
762
762
  }
763
- protoOf(GameServer$playerLive$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
764
- var tmp = this.l98($this$dispatchAsync, store, $completion);
763
+ protoOf(GameServer$playerLive$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
764
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
765
765
  tmp.g9_1 = Unit_instance;
766
766
  tmp.h9_1 = null;
767
767
  return tmp.m9();
768
768
  };
769
769
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
770
770
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
771
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
771
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
772
772
  };
773
773
  protoOf(GameServer$playerLive$slambda).m9 = function () {
774
774
  var suspendResult = this.g9_1;
@@ -777,9 +777,9 @@
777
777
  var tmp = this.e9_1;
778
778
  if (tmp === 0) {
779
779
  this.f9_1 = 1;
780
- var tmp_0 = this.h99_1.dispatch;
780
+ var tmp_0 = this.v9a_1.dispatch;
781
781
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
782
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f99_1));
782
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.t9a_1));
783
783
  return Unit_instance;
784
784
  } else if (tmp === 1) {
785
785
  throw this.h9_1;
@@ -790,33 +790,33 @@
790
790
  }
791
791
  while (true);
792
792
  };
793
- protoOf(GameServer$playerLive$slambda).l98 = function ($this$dispatchAsync, store, completion) {
794
- var i = new GameServer$playerLive$slambda(this.f99_1, completion);
795
- i.g99_1 = $this$dispatchAsync;
796
- i.h99_1 = store;
793
+ protoOf(GameServer$playerLive$slambda).z99 = function ($this$dispatchAsync, store, completion) {
794
+ var i = new GameServer$playerLive$slambda(this.t9a_1, completion);
795
+ i.u9a_1 = $this$dispatchAsync;
796
+ i.v9a_1 = store;
797
797
  return i;
798
798
  };
799
799
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
800
800
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
801
801
  var l = function ($this$dispatchAsync, store, $completion) {
802
- return i.k98($this$dispatchAsync, store, $completion);
802
+ return i.y99($this$dispatchAsync, store, $completion);
803
803
  };
804
804
  l.$arity = 2;
805
805
  return l;
806
806
  }
807
807
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
808
- this.q99_1 = $playerId;
808
+ this.e9b_1 = $playerId;
809
809
  CoroutineImpl.call(this, resultContinuation);
810
810
  }
811
- protoOf(GameServer$playerLeft$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
812
- var tmp = this.l98($this$dispatchAsync, store, $completion);
811
+ protoOf(GameServer$playerLeft$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
812
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
813
813
  tmp.g9_1 = Unit_instance;
814
814
  tmp.h9_1 = null;
815
815
  return tmp.m9();
816
816
  };
817
817
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
818
818
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
819
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
819
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
820
820
  };
821
821
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
822
822
  var suspendResult = this.g9_1;
@@ -825,9 +825,9 @@
825
825
  var tmp = this.e9_1;
826
826
  if (tmp === 0) {
827
827
  this.f9_1 = 1;
828
- var tmp_0 = this.s99_1.dispatch;
828
+ var tmp_0 = this.g9b_1.dispatch;
829
829
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
830
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q99_1));
830
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.e9b_1));
831
831
  return Unit_instance;
832
832
  } else if (tmp === 1) {
833
833
  throw this.h9_1;
@@ -838,38 +838,38 @@
838
838
  }
839
839
  while (true);
840
840
  };
841
- protoOf(GameServer$playerLeft$slambda).l98 = function ($this$dispatchAsync, store, completion) {
842
- var i = new GameServer$playerLeft$slambda(this.q99_1, completion);
843
- i.r99_1 = $this$dispatchAsync;
844
- i.s99_1 = store;
841
+ protoOf(GameServer$playerLeft$slambda).z99 = function ($this$dispatchAsync, store, completion) {
842
+ var i = new GameServer$playerLeft$slambda(this.e9b_1, completion);
843
+ i.f9b_1 = $this$dispatchAsync;
844
+ i.g9b_1 = store;
845
845
  return i;
846
846
  };
847
847
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
848
848
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
849
849
  var l = function ($this$dispatchAsync, store, $completion) {
850
- return i.k98($this$dispatchAsync, store, $completion);
850
+ return i.y99($this$dispatchAsync, store, $completion);
851
851
  };
852
852
  l.$arity = 2;
853
853
  return l;
854
854
  }
855
855
  function GameServer$roomOnCreate$slambda($users, $gameCreatorId, this$0, $spectators, $config, $roomId, resultContinuation) {
856
- this.b9a_1 = $users;
857
- this.c9a_1 = $gameCreatorId;
858
- this.d9a_1 = this$0;
859
- this.e9a_1 = $spectators;
860
- this.f9a_1 = $config;
861
- this.g9a_1 = $roomId;
856
+ this.p9b_1 = $users;
857
+ this.q9b_1 = $gameCreatorId;
858
+ this.r9b_1 = this$0;
859
+ this.s9b_1 = $spectators;
860
+ this.t9b_1 = $config;
861
+ this.u9b_1 = $roomId;
862
862
  CoroutineImpl.call(this, resultContinuation);
863
863
  }
864
- protoOf(GameServer$roomOnCreate$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
865
- var tmp = this.l98($this$dispatchAsync, store, $completion);
864
+ protoOf(GameServer$roomOnCreate$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
865
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
866
866
  tmp.g9_1 = Unit_instance;
867
867
  tmp.h9_1 = null;
868
868
  return tmp.m9();
869
869
  };
870
870
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
871
871
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
872
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
872
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
873
873
  };
874
874
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
875
875
  var suspendResult = this.g9_1;
@@ -878,13 +878,13 @@
878
878
  var tmp = this.e9_1;
879
879
  if (tmp === 0) {
880
880
  this.f9_1 = 1;
881
- var usersList = toList(this.b9a_1);
882
- var gameCreatorUser = getPlayer(usersList, this.c9a_1);
883
- var tmp_0 = this.i9a_1.dispatch;
881
+ var usersList = toList(this.p9b_1);
882
+ var gameCreatorUser = getPlayer(usersList, this.q9b_1);
883
+ var tmp_0 = this.w9b_1.dispatch;
884
884
  var tmp0_version = GameEngineConfig_instance.version;
885
- var tmp1_users = sortWithItem(_get_random__h29cgo(this.d9a_1).s5s(toMutableList(usersList)), gameCreatorUser);
886
- var tmp2_spectators = toList(this.e9a_1);
887
- tmp_0(new StartGameMechanicAction(this.f9a_1, this.g9a_1, tmp0_version, this.c9a_1, tmp1_users, VOID, tmp2_spectators));
885
+ var tmp1_users = sortWithItem(_get_random__h29cgo(this.r9b_1).s5s(toMutableList(usersList)), gameCreatorUser);
886
+ var tmp2_spectators = toList(this.s9b_1);
887
+ tmp_0(new StartGameMechanicAction(this.t9b_1, this.u9b_1, tmp0_version, this.q9b_1, tmp1_users, VOID, tmp2_spectators));
888
888
  return Unit_instance;
889
889
  } else if (tmp === 1) {
890
890
  throw this.h9_1;
@@ -895,33 +895,33 @@
895
895
  }
896
896
  while (true);
897
897
  };
898
- protoOf(GameServer$roomOnCreate$slambda).l98 = function ($this$dispatchAsync, store, completion) {
899
- var i = new GameServer$roomOnCreate$slambda(this.b9a_1, this.c9a_1, this.d9a_1, this.e9a_1, this.f9a_1, this.g9a_1, completion);
900
- i.h9a_1 = $this$dispatchAsync;
901
- i.i9a_1 = store;
898
+ protoOf(GameServer$roomOnCreate$slambda).z99 = function ($this$dispatchAsync, store, completion) {
899
+ var i = new GameServer$roomOnCreate$slambda(this.p9b_1, this.q9b_1, this.r9b_1, this.s9b_1, this.t9b_1, this.u9b_1, completion);
900
+ i.v9b_1 = $this$dispatchAsync;
901
+ i.w9b_1 = store;
902
902
  return i;
903
903
  };
904
904
  function GameServer$roomOnCreate$slambda_0($users, $gameCreatorId, this$0, $spectators, $config, $roomId, resultContinuation) {
905
905
  var i = new GameServer$roomOnCreate$slambda($users, $gameCreatorId, this$0, $spectators, $config, $roomId, resultContinuation);
906
906
  var l = function ($this$dispatchAsync, store, $completion) {
907
- return i.k98($this$dispatchAsync, store, $completion);
907
+ return i.y99($this$dispatchAsync, store, $completion);
908
908
  };
909
909
  l.$arity = 2;
910
910
  return l;
911
911
  }
912
912
  function GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation) {
913
- this.r9a_1 = $tableLite;
913
+ this.f9c_1 = $tableLite;
914
914
  CoroutineImpl.call(this, resultContinuation);
915
915
  }
916
- protoOf(GameServer$roomOnContinueFromRound$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
917
- var tmp = this.l98($this$dispatchAsync, store, $completion);
916
+ protoOf(GameServer$roomOnContinueFromRound$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
917
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
918
918
  tmp.g9_1 = Unit_instance;
919
919
  tmp.h9_1 = null;
920
920
  return tmp.m9();
921
921
  };
922
922
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
923
923
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
924
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
924
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
925
925
  };
926
926
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
927
927
  var suspendResult = this.g9_1;
@@ -930,11 +930,11 @@
930
930
  var tmp = this.e9_1;
931
931
  if (tmp === 0) {
932
932
  this.f9_1 = 1;
933
- var tmp_0 = this.t9a_1.dispatch;
933
+ var tmp_0 = this.h9c_1.dispatch;
934
934
  var tmp0_reason = RestartRoundReason_getInstance();
935
- var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.r9a_1);
935
+ var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.f9c_1);
936
936
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
937
- this.t9a_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
937
+ this.h9c_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
938
938
  return Unit_instance;
939
939
  } else if (tmp === 1) {
940
940
  throw this.h9_1;
@@ -945,33 +945,33 @@
945
945
  }
946
946
  while (true);
947
947
  };
948
- protoOf(GameServer$roomOnContinueFromRound$slambda).l98 = function ($this$dispatchAsync, store, completion) {
949
- var i = new GameServer$roomOnContinueFromRound$slambda(this.r9a_1, completion);
950
- i.s9a_1 = $this$dispatchAsync;
951
- i.t9a_1 = store;
948
+ protoOf(GameServer$roomOnContinueFromRound$slambda).z99 = function ($this$dispatchAsync, store, completion) {
949
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.f9c_1, completion);
950
+ i.g9c_1 = $this$dispatchAsync;
951
+ i.h9c_1 = store;
952
952
  return i;
953
953
  };
954
954
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, resultContinuation) {
955
955
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation);
956
956
  var l = function ($this$dispatchAsync, store, $completion) {
957
- return i.k98($this$dispatchAsync, store, $completion);
957
+ return i.y99($this$dispatchAsync, store, $completion);
958
958
  };
959
959
  l.$arity = 2;
960
960
  return l;
961
961
  }
962
962
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
963
- this.c9b_1 = $spectators;
963
+ this.q9c_1 = $spectators;
964
964
  CoroutineImpl.call(this, resultContinuation);
965
965
  }
966
- protoOf(GameServer$addSpectatorsToRoom$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
967
- var tmp = this.l98($this$dispatchAsync, store, $completion);
966
+ protoOf(GameServer$addSpectatorsToRoom$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
967
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
968
968
  tmp.g9_1 = Unit_instance;
969
969
  tmp.h9_1 = null;
970
970
  return tmp.m9();
971
971
  };
972
972
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
973
973
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
974
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
974
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
975
975
  };
976
976
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
977
977
  var suspendResult = this.g9_1;
@@ -980,7 +980,7 @@
980
980
  var tmp = this.e9_1;
981
981
  if (tmp === 0) {
982
982
  this.f9_1 = 1;
983
- this.e9b_1.dispatch(new AddSpectatorsAction(toList(this.c9b_1)));
983
+ this.s9c_1.dispatch(new AddSpectatorsAction(toList(this.q9c_1)));
984
984
  return Unit_instance;
985
985
  } else if (tmp === 1) {
986
986
  throw this.h9_1;
@@ -991,33 +991,33 @@
991
991
  }
992
992
  while (true);
993
993
  };
994
- protoOf(GameServer$addSpectatorsToRoom$slambda).l98 = function ($this$dispatchAsync, store, completion) {
995
- var i = new GameServer$addSpectatorsToRoom$slambda(this.c9b_1, completion);
996
- i.d9b_1 = $this$dispatchAsync;
997
- i.e9b_1 = store;
994
+ protoOf(GameServer$addSpectatorsToRoom$slambda).z99 = function ($this$dispatchAsync, store, completion) {
995
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.q9c_1, completion);
996
+ i.r9c_1 = $this$dispatchAsync;
997
+ i.s9c_1 = store;
998
998
  return i;
999
999
  };
1000
1000
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1001
1001
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1002
1002
  var l = function ($this$dispatchAsync, store, $completion) {
1003
- return i.k98($this$dispatchAsync, store, $completion);
1003
+ return i.y99($this$dispatchAsync, store, $completion);
1004
1004
  };
1005
1005
  l.$arity = 2;
1006
1006
  return l;
1007
1007
  }
1008
1008
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1009
- this.n9b_1 = $spectators;
1009
+ this.b9d_1 = $spectators;
1010
1010
  CoroutineImpl.call(this, resultContinuation);
1011
1011
  }
1012
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
1013
- var tmp = this.l98($this$dispatchAsync, store, $completion);
1012
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
1013
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
1014
1014
  tmp.g9_1 = Unit_instance;
1015
1015
  tmp.h9_1 = null;
1016
1016
  return tmp.m9();
1017
1017
  };
1018
1018
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1019
1019
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1020
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1020
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1021
1021
  };
1022
1022
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1023
1023
  var suspendResult = this.g9_1;
@@ -1026,7 +1026,7 @@
1026
1026
  var tmp = this.e9_1;
1027
1027
  if (tmp === 0) {
1028
1028
  this.f9_1 = 1;
1029
- this.p9b_1.dispatch(new RemoveSpectatorsAction(toList(this.n9b_1)));
1029
+ this.d9d_1.dispatch(new RemoveSpectatorsAction(toList(this.b9d_1)));
1030
1030
  return Unit_instance;
1031
1031
  } else if (tmp === 1) {
1032
1032
  throw this.h9_1;
@@ -1037,34 +1037,34 @@
1037
1037
  }
1038
1038
  while (true);
1039
1039
  };
1040
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).l98 = function ($this$dispatchAsync, store, completion) {
1041
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.n9b_1, completion);
1042
- i.o9b_1 = $this$dispatchAsync;
1043
- i.p9b_1 = store;
1040
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).z99 = function ($this$dispatchAsync, store, completion) {
1041
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.b9d_1, completion);
1042
+ i.c9d_1 = $this$dispatchAsync;
1043
+ i.d9d_1 = store;
1044
1044
  return i;
1045
1045
  };
1046
1046
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1047
1047
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1048
1048
  var l = function ($this$dispatchAsync, store, $completion) {
1049
- return i.k98($this$dispatchAsync, store, $completion);
1049
+ return i.y99($this$dispatchAsync, store, $completion);
1050
1050
  };
1051
1051
  l.$arity = 2;
1052
1052
  return l;
1053
1053
  }
1054
1054
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1055
- this.y9b_1 = $playerId;
1056
- this.z9b_1 = this$0;
1055
+ this.m9d_1 = $playerId;
1056
+ this.n9d_1 = this$0;
1057
1057
  CoroutineImpl.call(this, resultContinuation);
1058
1058
  }
1059
- protoOf(GameServer$roomRefreshPlayerState$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
1060
- var tmp = this.l98($this$dispatchAsync, store, $completion);
1059
+ protoOf(GameServer$roomRefreshPlayerState$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
1060
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
1061
1061
  tmp.g9_1 = Unit_instance;
1062
1062
  tmp.h9_1 = null;
1063
1063
  return tmp.m9();
1064
1064
  };
1065
1065
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1066
1066
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1067
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1067
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1068
1068
  };
1069
1069
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1070
1070
  var suspendResult = this.g9_1;
@@ -1073,14 +1073,14 @@
1073
1073
  var tmp = this.e9_1;
1074
1074
  if (tmp === 0) {
1075
1075
  this.f9_1 = 1;
1076
- var table = this.b9c_1.state.a6n();
1077
- var player = getPlayer(table.players, this.y9b_1);
1076
+ var table = this.p9d_1.state.a6n();
1077
+ var player = getPlayer(table.players, this.m9d_1);
1078
1078
  if (player.s6s_1.q69().h68_1.isLive) {
1079
- this.b9c_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.z9b_1).x8i(player, table));
1079
+ this.p9d_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.n9d_1).d8k(player, table));
1080
1080
  } else {
1081
- var tmp_0 = this.b9c_1.dispatch;
1081
+ var tmp_0 = this.p9d_1.dispatch;
1082
1082
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1083
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9b_1));
1083
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.m9d_1));
1084
1084
  }
1085
1085
  return Unit_instance;
1086
1086
  } else if (tmp === 1) {
@@ -1092,34 +1092,34 @@
1092
1092
  }
1093
1093
  while (true);
1094
1094
  };
1095
- protoOf(GameServer$roomRefreshPlayerState$slambda).l98 = function ($this$dispatchAsync, store, completion) {
1096
- var i = new GameServer$roomRefreshPlayerState$slambda(this.y9b_1, this.z9b_1, completion);
1097
- i.a9c_1 = $this$dispatchAsync;
1098
- i.b9c_1 = store;
1095
+ protoOf(GameServer$roomRefreshPlayerState$slambda).z99 = function ($this$dispatchAsync, store, completion) {
1096
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.m9d_1, this.n9d_1, completion);
1097
+ i.o9d_1 = $this$dispatchAsync;
1098
+ i.p9d_1 = store;
1099
1099
  return i;
1100
1100
  };
1101
1101
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1102
1102
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1103
1103
  var l = function ($this$dispatchAsync, store, $completion) {
1104
- return i.k98($this$dispatchAsync, store, $completion);
1104
+ return i.y99($this$dispatchAsync, store, $completion);
1105
1105
  };
1106
1106
  l.$arity = 2;
1107
1107
  return l;
1108
1108
  }
1109
1109
  function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1110
- this.k9c_1 = this$0;
1111
- this.l9c_1 = $newRid;
1110
+ this.y9d_1 = this$0;
1111
+ this.z9d_1 = $newRid;
1112
1112
  CoroutineImpl.call(this, resultContinuation);
1113
1113
  }
1114
- protoOf(GameServer$roomOnDelete$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
1115
- var tmp = this.l98($this$dispatchAsync, store, $completion);
1114
+ protoOf(GameServer$roomOnDelete$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
1115
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
1116
1116
  tmp.g9_1 = Unit_instance;
1117
1117
  tmp.h9_1 = null;
1118
1118
  return tmp.m9();
1119
1119
  };
1120
1120
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1121
1121
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1122
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1122
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1123
1123
  };
1124
1124
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1125
1125
  var suspendResult = this.g9_1;
@@ -1128,23 +1128,23 @@
1128
1128
  var tmp = this.e9_1;
1129
1129
  if (tmp === 0) {
1130
1130
  this.f9_1 = 1;
1131
- var it = this.k9c_1.n67().b6m_1;
1131
+ var it = this.y9d_1.n67().b6m_1;
1132
1132
  var tmp_0;
1133
1133
  if (it == null) {
1134
- _get_logger__rkp4sl(this.k9c_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1134
+ _get_logger__rkp4sl(this.y9d_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1135
1135
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1136
1136
  } else {
1137
1137
  tmp_0 = it;
1138
1138
  }
1139
1139
  var terminationState = tmp_0;
1140
- var tmp_1 = this.n9c_1.dispatch;
1141
- var tmp1_reason = terminationState.r8m_1;
1142
- var tmp0_safe_receiver = terminationState.s8m_1;
1140
+ var tmp_1 = this.b9e_1.dispatch;
1141
+ var tmp1_reason = terminationState.e8o_1;
1142
+ var tmp0_safe_receiver = terminationState.f8o_1;
1143
1143
  var tmp_2;
1144
1144
  if (tmp0_safe_receiver == null) {
1145
1145
  tmp_2 = null;
1146
1146
  } else {
1147
- var value = this.l9c_1;
1147
+ var value = this.z9d_1;
1148
1148
  var tmp$ret$0 = Unit_instance;
1149
1149
  l$ret$1: do {
1150
1150
  if (value == null) {
@@ -1159,7 +1159,7 @@
1159
1159
  tmp_2 = tmp0_safe_receiver.copy(tmp$ret$0);
1160
1160
  }
1161
1161
  var tmp2_transition = tmp_2;
1162
- var tmp3_isGameFinished = this.k9c_1.n67().a6n().isGameFinished;
1162
+ var tmp3_isGameFinished = this.y9d_1.n67().a6n().isGameFinished;
1163
1163
  tmp_1(new FinishGameMechanicAction(tmp1_reason, tmp3_isGameFinished, VOID, tmp2_transition));
1164
1164
  return Unit_instance;
1165
1165
  } else if (tmp === 1) {
@@ -1171,33 +1171,33 @@
1171
1171
  }
1172
1172
  while (true);
1173
1173
  };
1174
- protoOf(GameServer$roomOnDelete$slambda).l98 = function ($this$dispatchAsync, store, completion) {
1175
- var i = new GameServer$roomOnDelete$slambda(this.k9c_1, this.l9c_1, completion);
1176
- i.m9c_1 = $this$dispatchAsync;
1177
- i.n9c_1 = store;
1174
+ protoOf(GameServer$roomOnDelete$slambda).z99 = function ($this$dispatchAsync, store, completion) {
1175
+ var i = new GameServer$roomOnDelete$slambda(this.y9d_1, this.z9d_1, completion);
1176
+ i.a9e_1 = $this$dispatchAsync;
1177
+ i.b9e_1 = store;
1178
1178
  return i;
1179
1179
  };
1180
1180
  function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1181
1181
  var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1182
1182
  var l = function ($this$dispatchAsync, store, $completion) {
1183
- return i.k98($this$dispatchAsync, store, $completion);
1183
+ return i.y99($this$dispatchAsync, store, $completion);
1184
1184
  };
1185
1185
  l.$arity = 2;
1186
1186
  return l;
1187
1187
  }
1188
1188
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1189
- this.w9c_1 = $enabled;
1189
+ this.k9e_1 = $enabled;
1190
1190
  CoroutineImpl.call(this, resultContinuation);
1191
1191
  }
1192
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
1193
- var tmp = this.l98($this$dispatchAsync, store, $completion);
1192
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
1193
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
1194
1194
  tmp.g9_1 = Unit_instance;
1195
1195
  tmp.h9_1 = null;
1196
1196
  return tmp.m9();
1197
1197
  };
1198
1198
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1199
1199
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1200
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1200
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1201
1201
  };
1202
1202
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1203
1203
  var suspendResult = this.g9_1;
@@ -1206,7 +1206,7 @@
1206
1206
  var tmp = this.e9_1;
1207
1207
  if (tmp === 0) {
1208
1208
  this.f9_1 = 1;
1209
- this.y9c_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.y9c_1.state).z9c_1.b9d(this.w9c_1)));
1209
+ this.m9e_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.m9e_1.state).n9e_1.p9e(this.k9e_1)));
1210
1210
  return Unit_instance;
1211
1211
  } else if (tmp === 1) {
1212
1212
  throw this.h9_1;
@@ -1217,35 +1217,35 @@
1217
1217
  }
1218
1218
  while (true);
1219
1219
  };
1220
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).l98 = function ($this$dispatchAsync, store, completion) {
1221
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.w9c_1, completion);
1222
- i.x9c_1 = $this$dispatchAsync;
1223
- i.y9c_1 = store;
1220
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).z99 = function ($this$dispatchAsync, store, completion) {
1221
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.k9e_1, completion);
1222
+ i.l9e_1 = $this$dispatchAsync;
1223
+ i.m9e_1 = store;
1224
1224
  return i;
1225
1225
  };
1226
1226
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1227
1227
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1228
1228
  var l = function ($this$dispatchAsync, store, $completion) {
1229
- return i.k98($this$dispatchAsync, store, $completion);
1229
+ return i.y99($this$dispatchAsync, store, $completion);
1230
1230
  };
1231
1231
  l.$arity = 2;
1232
1232
  return l;
1233
1233
  }
1234
1234
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1235
- this.k9d_1 = $reason;
1236
- this.l9d_1 = this$0;
1237
- this.m9d_1 = $roomId;
1235
+ this.y9e_1 = $reason;
1236
+ this.z9e_1 = this$0;
1237
+ this.a9f_1 = $roomId;
1238
1238
  CoroutineImpl.call(this, resultContinuation);
1239
1239
  }
1240
- protoOf(GameServer$shutdown$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
1241
- var tmp = this.l98($this$dispatchAsync, store, $completion);
1240
+ protoOf(GameServer$shutdown$slambda).y99 = function ($this$dispatchAsync, store, $completion) {
1241
+ var tmp = this.z99($this$dispatchAsync, store, $completion);
1242
1242
  tmp.g9_1 = Unit_instance;
1243
1243
  tmp.h9_1 = null;
1244
1244
  return tmp.m9();
1245
1245
  };
1246
1246
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1247
1247
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1248
- return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1248
+ return this.y99(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1249
1249
  };
1250
1250
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1251
1251
  var suspendResult = this.g9_1;
@@ -1254,11 +1254,11 @@
1254
1254
  var tmp = this.e9_1;
1255
1255
  if (tmp === 0) {
1256
1256
  this.f9_1 = 1;
1257
- var state = this.o9d_1.store.state;
1257
+ var state = this.c9f_1.store.state;
1258
1258
  if (state.b6n()) {
1259
- var tmp0_elvis_lhs = toDomainEnumSafe(this.k9d_1, get_serverShutdownReasonMapping());
1259
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.y9e_1, get_serverShutdownReasonMapping());
1260
1260
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1261
- var tmp_0 = this.o9d_1.dispatch;
1261
+ var tmp_0 = this.c9f_1.dispatch;
1262
1262
  var tmp_1 = Companion_instance_0;
1263
1263
  var tmp_2;
1264
1264
  switch (shutdownReason.n2_1) {
@@ -1272,10 +1272,10 @@
1272
1272
  noWhenBranchMatchedException();
1273
1273
  break;
1274
1274
  }
1275
- tmp_0(tmp_1.withAnalytics(tmp_2, this.l9d_1.table.isGameFinished, this.l9d_1.table));
1275
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.z9e_1.table.isGameFinished, this.z9e_1.table));
1276
1276
  } else {
1277
- _get_logger__rkp4sl(this.l9d_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.m9d_1);
1278
- this.o9d_1.dispatch(new ClearAction());
1277
+ _get_logger__rkp4sl(this.z9e_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.a9f_1);
1278
+ this.c9f_1.dispatch(new ClearAction());
1279
1279
  }
1280
1280
  return Unit_instance;
1281
1281
  } else if (tmp === 1) {
@@ -1287,22 +1287,22 @@
1287
1287
  }
1288
1288
  while (true);
1289
1289
  };
1290
- protoOf(GameServer$shutdown$slambda).l98 = function ($this$dispatchAsync, store, completion) {
1291
- var i = new GameServer$shutdown$slambda(this.k9d_1, this.l9d_1, this.m9d_1, completion);
1292
- i.n9d_1 = $this$dispatchAsync;
1293
- i.o9d_1 = store;
1290
+ protoOf(GameServer$shutdown$slambda).z99 = function ($this$dispatchAsync, store, completion) {
1291
+ var i = new GameServer$shutdown$slambda(this.y9e_1, this.z9e_1, this.a9f_1, completion);
1292
+ i.b9f_1 = $this$dispatchAsync;
1293
+ i.c9f_1 = store;
1294
1294
  return i;
1295
1295
  };
1296
1296
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1297
1297
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1298
1298
  var l = function ($this$dispatchAsync, store, $completion) {
1299
- return i.k98($this$dispatchAsync, store, $completion);
1299
+ return i.y99($this$dispatchAsync, store, $completion);
1300
1300
  };
1301
1301
  l.$arity = 2;
1302
1302
  return l;
1303
1303
  }
1304
1304
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1305
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.p9d()) : preloadedState;
1305
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.d9f()) : preloadedState;
1306
1306
  var tmp;
1307
1307
  if (externalReducers === VOID) {
1308
1308
  // Inline function 'kotlin.collections.listOf' call
@@ -1325,28 +1325,28 @@
1325
1325
  // Inline function 'org.kodein.type.generic' call
1326
1326
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1327
1327
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1328
- tmp_1.u96_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1328
+ tmp_1.i98_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1329
1329
  var tmp_3 = this;
1330
1330
  // Inline function 'org.kodein.di.instance' call
1331
1331
  // Inline function 'org.kodein.type.generic' call
1332
1332
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1333
1333
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1334
- tmp_3.v96_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1334
+ tmp_3.j98_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1335
1335
  var tmp_5 = this;
1336
1336
  // Inline function 'org.kodein.di.instance' call
1337
1337
  // Inline function 'org.kodein.type.generic' call
1338
1338
  var tmp_6 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1339
1339
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1340
- tmp_5.w96_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1340
+ tmp_5.k98_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1341
1341
  var tmp_7 = this;
1342
- tmp_7.x96_1 = lazy(GameServer$random$delegate$lambda(this));
1342
+ tmp_7.l98_1 = lazy(GameServer$random$delegate$lambda(this));
1343
1343
  var tmp_8 = this;
1344
- var tmp0_externalMiddlewares = plus(storeContract.y8q(), externalMiddlewares);
1345
- var tmp1_externalReducers = plus(storeContract.x8q(), externalReducers);
1346
- tmp_8.y96_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1344
+ var tmp0_externalMiddlewares = plus(storeContract.l8s(), externalMiddlewares);
1345
+ var tmp1_externalReducers = plus(storeContract.k8s(), externalReducers);
1346
+ tmp_8.m98_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1347
1347
  }
1348
1348
  protoOf(GameServer).n6l = function () {
1349
- return this.y96_1;
1349
+ return this.m98_1;
1350
1350
  };
1351
1351
  protoOf(GameServer).o5h = function () {
1352
1352
  return this.n67().a6n().id;
@@ -1370,44 +1370,44 @@
1370
1370
  };
1371
1371
  protoOf(GameServer).fromClientEvent = function (action) {
1372
1372
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1373
- this.y96_1.z6m(GameServer$fromClientEvent$slambda_0(action, null));
1373
+ this.m98_1.z6m(GameServer$fromClientEvent$slambda_0(action, null));
1374
1374
  };
1375
1375
  protoOf(GameServer).playerLostConnection = function (playerId) {
1376
1376
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1377
- this.y96_1.z6m(GameServer$playerLostConnection$slambda_0(playerId, null));
1377
+ this.m98_1.z6m(GameServer$playerLostConnection$slambda_0(playerId, null));
1378
1378
  };
1379
1379
  protoOf(GameServer).playerLive = function (playerId) {
1380
1380
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1381
- this.y96_1.z6m(GameServer$playerLive$slambda_0(playerId, null));
1381
+ this.m98_1.z6m(GameServer$playerLive$slambda_0(playerId, null));
1382
1382
  };
1383
1383
  protoOf(GameServer).playerLeft = function (playerId) {
1384
1384
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1385
- this.y96_1.z6m(GameServer$playerLeft$slambda_0(playerId, null));
1385
+ this.m98_1.z6m(GameServer$playerLeft$slambda_0(playerId, null));
1386
1386
  };
1387
- protoOf(GameServer).q9d = function (roomId, gameCreatorId, config, users, transition, spectators) {
1388
- this.y96_1.z6m(GameServer$roomOnCreate$slambda_0(users, gameCreatorId, this, spectators, config, roomId, null));
1387
+ protoOf(GameServer).e9f = function (roomId, gameCreatorId, config, users, transition, spectators) {
1388
+ this.m98_1.z6m(GameServer$roomOnCreate$slambda_0(users, gameCreatorId, this, spectators, config, roomId, null));
1389
1389
  };
1390
1390
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1391
- this.y96_1.z6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1391
+ this.m98_1.z6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1392
1392
  };
1393
1393
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1394
- this.y96_1.z6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1394
+ this.m98_1.z6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1395
1395
  };
1396
1396
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1397
- this.y96_1.z6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1397
+ this.m98_1.z6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1398
1398
  };
1399
1399
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1400
1400
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1401
- this.y96_1.z6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1401
+ this.m98_1.z6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1402
1402
  };
1403
- protoOf(GameServer).r9d = function (newRid) {
1404
- this.y96_1.z6m(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1403
+ protoOf(GameServer).f9f = function (newRid) {
1404
+ this.m98_1.z6m(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1405
1405
  };
1406
1406
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1407
- this.y96_1.z6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1407
+ this.m98_1.z6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1408
1408
  };
1409
- protoOf(GameServer).s9d = function (reason, roomId) {
1410
- this.y96_1.z6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1409
+ protoOf(GameServer).g9f = function (reason, roomId) {
1410
+ this.m98_1.z6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1411
1411
  };
1412
1412
  protoOf(GameServer).clear = function () {
1413
1413
  return this.a2();
@@ -1481,16 +1481,16 @@
1481
1481
  return ServerShutdownReason_ERROR_instance;
1482
1482
  }
1483
1483
  function ServerConfig(canStartNewGame) {
1484
- this.a9d_1 = canStartNewGame;
1484
+ this.o9e_1 = canStartNewGame;
1485
1485
  }
1486
- protoOf(ServerConfig).b9d = function (canStartNewGame) {
1486
+ protoOf(ServerConfig).p9e = function (canStartNewGame) {
1487
1487
  return new ServerConfig(canStartNewGame);
1488
1488
  };
1489
1489
  protoOf(ServerConfig).toString = function () {
1490
- return 'ServerConfig(canStartNewGame=' + this.a9d_1 + ')';
1490
+ return 'ServerConfig(canStartNewGame=' + this.o9e_1 + ')';
1491
1491
  };
1492
1492
  protoOf(ServerConfig).hashCode = function () {
1493
- return getBooleanHashCode(this.a9d_1);
1493
+ return getBooleanHashCode(this.o9e_1);
1494
1494
  };
1495
1495
  protoOf(ServerConfig).equals = function (other) {
1496
1496
  if (this === other)
@@ -1498,7 +1498,7 @@
1498
1498
  if (!(other instanceof ServerConfig))
1499
1499
  return false;
1500
1500
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1501
- if (!(this.a9d_1 === tmp0_other_with_cast.a9d_1))
1501
+ if (!(this.o9e_1 === tmp0_other_with_cast.o9e_1))
1502
1502
  return false;
1503
1503
  return true;
1504
1504
  };
@@ -1730,18 +1730,18 @@
1730
1730
  function ToClientEventsObserver() {
1731
1731
  }
1732
1732
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation) {
1733
- this.c9e_1 = this$0;
1734
- this.d9e_1 = $actions;
1733
+ this.q9f_1 = this$0;
1734
+ this.r9f_1 = $actions;
1735
1735
  CoroutineImpl.call(this, resultContinuation);
1736
1736
  }
1737
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).k9e = function ($this$flow, $completion) {
1738
- var tmp = this.l9e($this$flow, $completion);
1737
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).y9f = function ($this$flow, $completion) {
1738
+ var tmp = this.z9f($this$flow, $completion);
1739
1739
  tmp.g9_1 = Unit_instance;
1740
1740
  tmp.h9_1 = null;
1741
1741
  return tmp.m9();
1742
1742
  };
1743
1743
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).w9 = function (p1, $completion) {
1744
- return this.k9e((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1744
+ return this.y9f((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1745
1745
  };
1746
1746
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).m9 = function () {
1747
1747
  var suspendResult = this.g9_1;
@@ -1752,23 +1752,23 @@
1752
1752
  case 0:
1753
1753
  this.f9_1 = 4;
1754
1754
  var tmp_0 = this;
1755
- tmp_0.f9e_1 = this.c9e_1.q9e_1;
1755
+ tmp_0.t9f_1 = this.q9f_1.e9g_1;
1756
1756
  var tmp_1 = this;
1757
- tmp_1.g9e_1 = transformToEmits(this.c9e_1, this.d9e_1);
1758
- this.h9e_1 = this.g9e_1.j();
1757
+ tmp_1.u9f_1 = transformToEmits(this.q9f_1, this.r9f_1);
1758
+ this.v9f_1 = this.u9f_1.j();
1759
1759
  this.e9_1 = 1;
1760
1760
  continue $sm;
1761
1761
  case 1:
1762
- if (!this.h9e_1.k()) {
1762
+ if (!this.v9f_1.k()) {
1763
1763
  this.e9_1 = 3;
1764
1764
  continue $sm;
1765
1765
  }
1766
1766
 
1767
- this.i9e_1 = this.h9e_1.l();
1767
+ this.w9f_1 = this.v9f_1.l();
1768
1768
  var tmp_2 = this;
1769
- tmp_2.j9e_1 = this.i9e_1;
1769
+ tmp_2.x9f_1 = this.w9f_1;
1770
1770
  this.e9_1 = 2;
1771
- suspendResult = this.e9e_1.p18(this.j9e_1, this);
1771
+ suspendResult = this.s9f_1.p18(this.x9f_1, this);
1772
1772
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1773
1773
  return suspendResult;
1774
1774
  }
@@ -1779,10 +1779,10 @@
1779
1779
  continue $sm;
1780
1780
  case 3:
1781
1781
  l$ret$1: do {
1782
- var this_0 = this.c9e_1.p9e_1;
1782
+ var this_0 = this.q9f_1.d9g_1;
1783
1783
  while (true) {
1784
1784
  var cur = this_0.kotlinx$atomicfu$value;
1785
- var upd = cur - this.d9e_1.m() | 0;
1785
+ var upd = cur - this.r9f_1.m() | 0;
1786
1786
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
1787
1787
  break l$ret$1;
1788
1788
  }
@@ -1804,15 +1804,15 @@
1804
1804
  }
1805
1805
  while (true);
1806
1806
  };
1807
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).l9e = function ($this$flow, completion) {
1808
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.c9e_1, this.d9e_1, completion);
1809
- i.e9e_1 = $this$flow;
1807
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).z9f = function ($this$flow, completion) {
1808
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.q9f_1, this.r9f_1, completion);
1809
+ i.s9f_1 = $this$flow;
1810
1810
  return i;
1811
1811
  };
1812
1812
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
1813
1813
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation);
1814
1814
  var l = function ($this$flow, $completion) {
1815
- return i.k9e($this$flow, $completion);
1815
+ return i.y9f($this$flow, $completion);
1816
1816
  };
1817
1817
  l.$arity = 1;
1818
1818
  return l;
@@ -1885,29 +1885,29 @@
1885
1885
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
1886
1886
  }
1887
1887
  function mapFromGroupKey(_this__u8e3s4, $this) {
1888
- var tmp = $this.o9e_1.g6d();
1888
+ var tmp = $this.c9g_1.g6d();
1889
1889
  // Inline function 'kotlin.collections.toTypedArray' call
1890
- var this_0 = _this__u8e3s4.t9e_1;
1890
+ var this_0 = _this__u8e3s4.h9g_1;
1891
1891
  var tmp_0 = copyToArray(this_0);
1892
1892
  // Inline function 'kotlin.collections.toTypedArray' call
1893
- var this_1 = _this__u8e3s4.u9e_1;
1893
+ var this_1 = _this__u8e3s4.i9g_1;
1894
1894
  var tmp$ret$1 = copyToArray(this_1);
1895
- return new ActionDeliveryPayload(_this__u8e3s4.s9e_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.v9e_1);
1895
+ return new ActionDeliveryPayload(_this__u8e3s4.g9g_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.j9g_1);
1896
1896
  }
1897
1897
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
1898
- this.s9e_1 = tableId;
1899
- this.t9e_1 = includePlayers;
1900
- this.u9e_1 = excludePlayers;
1901
- this.v9e_1 = deliveryType;
1898
+ this.g9g_1 = tableId;
1899
+ this.h9g_1 = includePlayers;
1900
+ this.i9g_1 = excludePlayers;
1901
+ this.j9g_1 = deliveryType;
1902
1902
  }
1903
1903
  protoOf(GroupKey).toString = function () {
1904
- return 'GroupKey(tableId=' + this.s9e_1 + ', includePlayers=' + toString(this.t9e_1) + ', excludePlayers=' + toString(this.u9e_1) + ', deliveryType=' + this.v9e_1.toString() + ')';
1904
+ return 'GroupKey(tableId=' + this.g9g_1 + ', includePlayers=' + toString(this.h9g_1) + ', excludePlayers=' + toString(this.i9g_1) + ', deliveryType=' + this.j9g_1.toString() + ')';
1905
1905
  };
1906
1906
  protoOf(GroupKey).hashCode = function () {
1907
- var result = getStringHashCode(this.s9e_1);
1908
- result = imul(result, 31) + hashCode(this.t9e_1) | 0;
1909
- result = imul(result, 31) + hashCode(this.u9e_1) | 0;
1910
- result = imul(result, 31) + this.v9e_1.hashCode() | 0;
1907
+ var result = getStringHashCode(this.g9g_1);
1908
+ result = imul(result, 31) + hashCode(this.h9g_1) | 0;
1909
+ result = imul(result, 31) + hashCode(this.i9g_1) | 0;
1910
+ result = imul(result, 31) + this.j9g_1.hashCode() | 0;
1911
1911
  return result;
1912
1912
  };
1913
1913
  protoOf(GroupKey).equals = function (other) {
@@ -1916,35 +1916,35 @@
1916
1916
  if (!(other instanceof GroupKey))
1917
1917
  return false;
1918
1918
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
1919
- if (!(this.s9e_1 === tmp0_other_with_cast.s9e_1))
1919
+ if (!(this.g9g_1 === tmp0_other_with_cast.g9g_1))
1920
1920
  return false;
1921
- if (!equals(this.t9e_1, tmp0_other_with_cast.t9e_1))
1921
+ if (!equals(this.h9g_1, tmp0_other_with_cast.h9g_1))
1922
1922
  return false;
1923
- if (!equals(this.u9e_1, tmp0_other_with_cast.u9e_1))
1923
+ if (!equals(this.i9g_1, tmp0_other_with_cast.i9g_1))
1924
1924
  return false;
1925
- if (!this.v9e_1.equals(tmp0_other_with_cast.v9e_1))
1925
+ if (!this.j9g_1.equals(tmp0_other_with_cast.j9g_1))
1926
1926
  return false;
1927
1927
  return true;
1928
1928
  };
1929
1929
  function Companion_0() {
1930
- this.w9e_1 = 6;
1930
+ this.k9g_1 = 6;
1931
1931
  }
1932
1932
  var Companion_instance_8;
1933
1933
  function Companion_getInstance_1() {
1934
1934
  return Companion_instance_8;
1935
1935
  }
1936
1936
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation) {
1937
- this.f9f_1 = this$0;
1937
+ this.t9g_1 = this$0;
1938
1938
  CoroutineImpl.call(this, resultContinuation);
1939
1939
  }
1940
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).h9f = function (actions, $completion) {
1941
- var tmp = this.i9f(actions, $completion);
1940
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).v9g = function (actions, $completion) {
1941
+ var tmp = this.w9g(actions, $completion);
1942
1942
  tmp.g9_1 = Unit_instance;
1943
1943
  tmp.h9_1 = null;
1944
1944
  return tmp.m9();
1945
1945
  };
1946
1946
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).w9 = function (p1, $completion) {
1947
- return this.h9f((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
1947
+ return this.v9g((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
1948
1948
  };
1949
1949
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).m9 = function () {
1950
1950
  var suspendResult = this.g9_1;
@@ -1953,7 +1953,7 @@
1953
1953
  var tmp = this.e9_1;
1954
1954
  if (tmp === 0) {
1955
1955
  this.f9_1 = 1;
1956
- return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.f9f_1, this.g9f_1, null));
1956
+ return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.t9g_1, this.u9g_1, null));
1957
1957
  } else if (tmp === 1) {
1958
1958
  throw this.h9_1;
1959
1959
  }
@@ -1963,23 +1963,23 @@
1963
1963
  }
1964
1964
  while (true);
1965
1965
  };
1966
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).i9f = function (actions, completion) {
1967
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.f9f_1, completion);
1968
- i.g9f_1 = actions;
1966
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).w9g = function (actions, completion) {
1967
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.t9g_1, completion);
1968
+ i.u9g_1 = actions;
1969
1969
  return i;
1970
1970
  };
1971
1971
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this$0, resultContinuation) {
1972
1972
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation);
1973
1973
  var l = function (actions, $completion) {
1974
- return i.h9f(actions, $completion);
1974
+ return i.v9g(actions, $completion);
1975
1975
  };
1976
1976
  l.$arity = 1;
1977
1977
  return l;
1978
1978
  }
1979
1979
  function $sentEventCOROUTINE$0(_this__u8e3s4, fromEvent, resultContinuation) {
1980
1980
  CoroutineImpl.call(this, resultContinuation);
1981
- this.r9f_1 = _this__u8e3s4;
1982
- this.s9f_1 = fromEvent;
1981
+ this.f9h_1 = _this__u8e3s4;
1982
+ this.g9h_1 = fromEvent;
1983
1983
  }
1984
1984
  protoOf($sentEventCOROUTINE$0).m9 = function () {
1985
1985
  var suspendResult = this.g9_1;
@@ -1990,9 +1990,9 @@
1990
1990
  case 0:
1991
1991
  this.f9_1 = 2;
1992
1992
  var tmp_0 = this;
1993
- tmp_0.t9f_1 = this.r9f_1.q9e_1;
1993
+ tmp_0.h9h_1 = this.f9h_1.e9g_1;
1994
1994
  l$ret$1: do {
1995
- var this_0 = this.r9f_1.p9e_1;
1995
+ var this_0 = this.f9h_1.d9g_1;
1996
1996
  while (true) {
1997
1997
  var cur = this_0.kotlinx$atomicfu$value;
1998
1998
  var upd = cur + 1 | 0;
@@ -2003,7 +2003,7 @@
2003
2003
  }
2004
2004
  while (false);
2005
2005
  this.e9_1 = 1;
2006
- suspendResult = this.r9f_1.r9e_1.p18(this.s9f_1, this);
2006
+ suspendResult = this.f9h_1.f9g_1.p18(this.g9h_1, this);
2007
2007
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2008
2008
  return suspendResult;
2009
2009
  }
@@ -2027,7 +2027,7 @@
2027
2027
  };
2028
2028
  function $waitForCOROUTINE$1(_this__u8e3s4, resultContinuation) {
2029
2029
  CoroutineImpl.call(this, resultContinuation);
2030
- this.c9g_1 = _this__u8e3s4;
2030
+ this.q9h_1 = _this__u8e3s4;
2031
2031
  }
2032
2032
  protoOf($waitForCOROUTINE$1).m9 = function () {
2033
2033
  var suspendResult = this.g9_1;
@@ -2038,12 +2038,12 @@
2038
2038
  case 0:
2039
2039
  this.f9_1 = 5;
2040
2040
  var tmp_0 = this;
2041
- tmp_0.d9g_1 = this.c9g_1.q9e_1;
2042
- this.e9g_1 = 0;
2041
+ tmp_0.r9h_1 = this.q9h_1.e9g_1;
2042
+ this.s9h_1 = 0;
2043
2043
  this.e9_1 = 1;
2044
2044
  continue $sm;
2045
2045
  case 1:
2046
- if (!!(this.c9g_1.p9e_1.kotlinx$atomicfu$value === 0)) {
2046
+ if (!!(this.q9h_1.d9g_1.kotlinx$atomicfu$value === 0)) {
2047
2047
  this.e9_1 = 4;
2048
2048
  continue $sm;
2049
2049
  }
@@ -2056,9 +2056,9 @@
2056
2056
 
2057
2057
  continue $sm;
2058
2058
  case 2:
2059
- this.e9g_1 = this.e9g_1 + 1 | 0;
2060
- if (this.e9g_1 > 6) {
2061
- this.c9g_1.n9e_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.c9g_1.p9e_1.kotlinx$atomicfu$value);
2059
+ this.s9h_1 = this.s9h_1 + 1 | 0;
2060
+ if (this.s9h_1 > 6) {
2061
+ this.q9h_1.b9g_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.q9h_1.d9g_1.kotlinx$atomicfu$value);
2062
2062
  this.e9_1 = 4;
2063
2063
  continue $sm;
2064
2064
  } else {
@@ -2086,42 +2086,42 @@
2086
2086
  while (true);
2087
2087
  };
2088
2088
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
2089
- this.m9e_1 = serverReduxConfig;
2090
- this.n9e_1 = logger;
2091
- this.o9e_1 = idsProvider;
2092
- this.p9e_1 = atomic$ref$1(0);
2089
+ this.a9g_1 = serverReduxConfig;
2090
+ this.b9g_1 = logger;
2091
+ this.c9g_1 = idsProvider;
2092
+ this.d9g_1 = atomic$ref$1(0);
2093
2093
  var tmp = this;
2094
2094
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
2095
- tmp.q9e_1 = get_atomicfu$reentrantLock();
2096
- this.r9e_1 = MutableSharedFlow();
2095
+ tmp.e9g_1 = get_atomicfu$reentrantLock();
2096
+ this.f9g_1 = MutableSharedFlow();
2097
2097
  }
2098
- protoOf(ToClientEventsObserverImpl).t9d = function (fromEvent, $completion) {
2098
+ protoOf(ToClientEventsObserverImpl).h9f = function (fromEvent, $completion) {
2099
2099
  var tmp = new $sentEventCOROUTINE$0(this, fromEvent, $completion);
2100
2100
  tmp.g9_1 = Unit_instance;
2101
2101
  tmp.h9_1 = null;
2102
2102
  return tmp.m9();
2103
2103
  };
2104
- protoOf(ToClientEventsObserverImpl).t8x = function ($completion) {
2104
+ protoOf(ToClientEventsObserverImpl).g8z = function ($completion) {
2105
2105
  var tmp = new $waitForCOROUTINE$1(this, $completion);
2106
2106
  tmp.g9_1 = Unit_instance;
2107
2107
  tmp.h9_1 = null;
2108
2108
  return tmp.m9();
2109
2109
  };
2110
- protoOf(ToClientEventsObserverImpl).n97 = function () {
2111
- if (!this.m9e_1.enabledCombinedEvents) {
2112
- return this.r9e_1;
2110
+ protoOf(ToClientEventsObserverImpl).b99 = function () {
2111
+ if (!this.a9g_1.enabledCombinedEvents) {
2112
+ return this.f9g_1;
2113
2113
  }
2114
- var tmp = windowedByInterval(this.r9e_1, toLong(this.m9e_1.combinedEventsPeriod));
2114
+ var tmp = windowedByInterval(this.f9g_1, toLong(this.a9g_1.combinedEventsPeriod));
2115
2115
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this, null));
2116
2116
  };
2117
2117
  function UpdateServerConfigAction(serverConfig) {
2118
- this.f9g_1 = serverConfig;
2118
+ this.t9h_1 = serverConfig;
2119
2119
  }
2120
2120
  protoOf(UpdateServerConfigAction).toString = function () {
2121
- return 'UpdateServerConfigAction(serverConfig=' + this.f9g_1.toString() + ')';
2121
+ return 'UpdateServerConfigAction(serverConfig=' + this.t9h_1.toString() + ')';
2122
2122
  };
2123
2123
  protoOf(UpdateServerConfigAction).hashCode = function () {
2124
- return this.f9g_1.hashCode();
2124
+ return this.t9h_1.hashCode();
2125
2125
  };
2126
2126
  protoOf(UpdateServerConfigAction).equals = function (other) {
2127
2127
  if (this === other)
@@ -2129,20 +2129,20 @@
2129
2129
  if (!(other instanceof UpdateServerConfigAction))
2130
2130
  return false;
2131
2131
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
2132
- if (!this.f9g_1.equals(tmp0_other_with_cast.f9g_1))
2132
+ if (!this.t9h_1.equals(tmp0_other_with_cast.t9h_1))
2133
2133
  return false;
2134
2134
  return true;
2135
2135
  };
2136
2136
  function SpectatorsAction() {
2137
2137
  }
2138
2138
  function AddSpectatorsAction(spectators) {
2139
- this.g9g_1 = spectators;
2139
+ this.u9h_1 = spectators;
2140
2140
  }
2141
2141
  protoOf(AddSpectatorsAction).toString = function () {
2142
- return 'AddSpectatorsAction(spectators=' + toString(this.g9g_1) + ')';
2142
+ return 'AddSpectatorsAction(spectators=' + toString(this.u9h_1) + ')';
2143
2143
  };
2144
2144
  protoOf(AddSpectatorsAction).hashCode = function () {
2145
- return hashCode(this.g9g_1);
2145
+ return hashCode(this.u9h_1);
2146
2146
  };
2147
2147
  protoOf(AddSpectatorsAction).equals = function (other) {
2148
2148
  if (this === other)
@@ -2150,18 +2150,18 @@
2150
2150
  if (!(other instanceof AddSpectatorsAction))
2151
2151
  return false;
2152
2152
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
2153
- if (!equals(this.g9g_1, tmp0_other_with_cast.g9g_1))
2153
+ if (!equals(this.u9h_1, tmp0_other_with_cast.u9h_1))
2154
2154
  return false;
2155
2155
  return true;
2156
2156
  };
2157
2157
  function RemoveSpectatorsAction(spectators) {
2158
- this.h9g_1 = spectators;
2158
+ this.v9h_1 = spectators;
2159
2159
  }
2160
2160
  protoOf(RemoveSpectatorsAction).toString = function () {
2161
- return 'RemoveSpectatorsAction(spectators=' + toString(this.h9g_1) + ')';
2161
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.v9h_1) + ')';
2162
2162
  };
2163
2163
  protoOf(RemoveSpectatorsAction).hashCode = function () {
2164
- return hashCode(this.h9g_1);
2164
+ return hashCode(this.v9h_1);
2165
2165
  };
2166
2166
  protoOf(RemoveSpectatorsAction).equals = function (other) {
2167
2167
  if (this === other)
@@ -2169,72 +2169,72 @@
2169
2169
  if (!(other instanceof RemoveSpectatorsAction))
2170
2170
  return false;
2171
2171
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
2172
- if (!equals(this.h9g_1, tmp0_other_with_cast.h9g_1))
2172
+ if (!equals(this.v9h_1, tmp0_other_with_cast.v9h_1))
2173
2173
  return false;
2174
2174
  return true;
2175
2175
  };
2176
2176
  function _get_asyncProvider__jbpyhw($this) {
2177
2177
  // Inline function 'kotlin.getValue' call
2178
- var this_0 = $this.n9g_1;
2178
+ var this_0 = $this.b9i_1;
2179
2179
  asyncProvider$factory_0();
2180
2180
  return this_0.u();
2181
2181
  }
2182
2182
  function _get_logger__rkp4sl_0($this) {
2183
2183
  // Inline function 'kotlin.getValue' call
2184
- var this_0 = $this.o9g_1;
2184
+ var this_0 = $this.c9i_1;
2185
2185
  logger$factory_2();
2186
2186
  return this_0.u();
2187
2187
  }
2188
2188
  function _get_playerConnectionInteractor__si6cxf_0($this) {
2189
2189
  // Inline function 'kotlin.getValue' call
2190
- var this_0 = $this.p9g_1;
2190
+ var this_0 = $this.d9i_1;
2191
2191
  playerConnectionInteractor$factory_2();
2192
2192
  return this_0.u();
2193
2193
  }
2194
2194
  function _get_lastCardInteractor__h6lq3w($this) {
2195
2195
  // Inline function 'kotlin.getValue' call
2196
- var this_0 = $this.q9g_1;
2196
+ var this_0 = $this.e9i_1;
2197
2197
  lastCardInteractor$factory_0();
2198
2198
  return this_0.u();
2199
2199
  }
2200
2200
  function _get_serverConfig__rk2g06($this) {
2201
2201
  // Inline function 'kotlin.getValue' call
2202
- var this_0 = $this.r9g_1;
2202
+ var this_0 = $this.f9i_1;
2203
2203
  serverConfig$factory_0();
2204
2204
  return this_0.u();
2205
2205
  }
2206
2206
  function _get_logicConfig__52ww9d($this) {
2207
2207
  // Inline function 'kotlin.getValue' call
2208
- var this_0 = $this.s9g_1;
2208
+ var this_0 = $this.g9i_1;
2209
2209
  logicConfig$factory_0();
2210
2210
  return this_0.u();
2211
2211
  }
2212
2212
  function _get_idsProvider__fnfajc($this) {
2213
2213
  // Inline function 'kotlin.getValue' call
2214
- var this_0 = $this.t9g_1;
2214
+ var this_0 = $this.h9i_1;
2215
2215
  idsProvider$factory_0();
2216
2216
  return this_0.u();
2217
2217
  }
2218
2218
  function _get_botConfig__cpaxzc($this) {
2219
2219
  // Inline function 'kotlin.getValue' call
2220
- var this_0 = $this.u9g_1;
2220
+ var this_0 = $this.i9i_1;
2221
2221
  botConfig$factory_0();
2222
2222
  return this_0.u();
2223
2223
  }
2224
2224
  function _get_scenePositionProvider__kn0n1n($this) {
2225
2225
  // Inline function 'kotlin.getValue' call
2226
- var this_0 = $this.v9g_1;
2226
+ var this_0 = $this.j9i_1;
2227
2227
  scenePositionProvider$factory_0();
2228
2228
  return this_0.u();
2229
2229
  }
2230
2230
  function _get_toClientEventsObserver__6rp51y_0($this) {
2231
2231
  // Inline function 'kotlin.getValue' call
2232
- var this_0 = $this.w9g_1;
2232
+ var this_0 = $this.k9i_1;
2233
2233
  toClientEventsObserver$factory_2();
2234
2234
  return this_0.u();
2235
2235
  }
2236
2236
  function ServerGameStoreContract$_get_middlewares_$lambda_qmuw9r(player) {
2237
- return !player.x6s();
2237
+ return !player.w68();
2238
2238
  }
2239
2239
  function ServerGameStoreContract(di, validationStoreContract, timersStoreContract, botGameStoreContract, gameMechanicStoreContract, fileLoggerStoreContract) {
2240
2240
  validationStoreContract = validationStoreContract === VOID ? new ValidationStoreContract(di, true, true, null) : validationStoreContract;
@@ -2242,77 +2242,77 @@
2242
2242
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
2243
2243
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
2244
2244
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
2245
- this.i9g_1 = validationStoreContract;
2246
- this.j9g_1 = timersStoreContract;
2247
- this.k9g_1 = botGameStoreContract;
2248
- this.l9g_1 = gameMechanicStoreContract;
2249
- this.m9g_1 = fileLoggerStoreContract;
2245
+ this.w9h_1 = validationStoreContract;
2246
+ this.x9h_1 = timersStoreContract;
2247
+ this.y9h_1 = botGameStoreContract;
2248
+ this.z9h_1 = gameMechanicStoreContract;
2249
+ this.a9i_1 = fileLoggerStoreContract;
2250
2250
  var tmp = this;
2251
2251
  // Inline function 'org.kodein.di.instance' call
2252
2252
  // Inline function 'org.kodein.type.generic' call
2253
2253
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
2254
2254
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2255
- tmp.n9g_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2255
+ tmp.b9i_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2256
2256
  var tmp_1 = this;
2257
2257
  // Inline function 'org.kodein.di.instance' call
2258
2258
  // Inline function 'org.kodein.type.generic' call
2259
2259
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2260
2260
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2261
- tmp_1.o9g_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2261
+ tmp_1.c9i_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2262
2262
  var tmp_3 = this;
2263
2263
  // Inline function 'org.kodein.di.instance' call
2264
2264
  // Inline function 'org.kodein.type.generic' call
2265
2265
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2266
2266
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2267
- tmp_3.p9g_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2267
+ tmp_3.d9i_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2268
2268
  var tmp_5 = this;
2269
2269
  // Inline function 'org.kodein.di.instance' call
2270
2270
  // Inline function 'org.kodein.type.generic' call
2271
2271
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
2272
2272
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2273
- tmp_5.q9g_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2273
+ tmp_5.e9i_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2274
2274
  var tmp_7 = this;
2275
2275
  // Inline function 'org.kodein.di.instance' call
2276
2276
  // Inline function 'org.kodein.type.generic' call
2277
2277
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2278
2278
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2279
- tmp_7.r9g_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2279
+ tmp_7.f9i_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2280
2280
  var tmp_9 = this;
2281
2281
  // Inline function 'org.kodein.di.instance' call
2282
2282
  // Inline function 'org.kodein.type.generic' call
2283
2283
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
2284
2284
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2285
- tmp_9.s9g_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2285
+ tmp_9.g9i_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2286
2286
  var tmp_11 = this;
2287
2287
  // Inline function 'org.kodein.di.instance' call
2288
2288
  // Inline function 'org.kodein.type.generic' call
2289
2289
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2290
2290
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
2291
- tmp_11.t9g_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2291
+ tmp_11.h9i_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2292
2292
  var tmp_13 = this;
2293
2293
  // Inline function 'org.kodein.di.instance' call
2294
2294
  // Inline function 'org.kodein.type.generic' call
2295
2295
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
2296
2296
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2297
- tmp_13.u9g_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2297
+ tmp_13.i9i_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2298
2298
  var tmp_15 = this;
2299
2299
  // Inline function 'org.kodein.di.instance' call
2300
2300
  // Inline function 'org.kodein.type.generic' call
2301
2301
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
2302
2302
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
2303
- tmp_15.v9g_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2303
+ tmp_15.j9i_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2304
2304
  var tmp_17 = this;
2305
2305
  // Inline function 'org.kodein.di.instance' call
2306
2306
  // Inline function 'org.kodein.type.generic' call
2307
2307
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2308
2308
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2309
- tmp_17.w9g_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2309
+ tmp_17.k9i_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2310
2310
  }
2311
- protoOf(ServerGameStoreContract).x8q = function () {
2312
- return plus(plus(plus(plus(plus(this.i9g_1.x8q(), this.j9g_1.x8q()), this.k9g_1.x8q()), this.l9g_1.x8q()), this.m9g_1.x8q()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2311
+ protoOf(ServerGameStoreContract).k8s = function () {
2312
+ return plus(plus(plus(plus(plus(this.w9h_1.k8s(), this.x9h_1.k8s()), this.y9h_1.k8s()), this.z9h_1.k8s()), this.a9i_1.k8s()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2313
2313
  };
2314
- protoOf(ServerGameStoreContract).y8q = function () {
2315
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.i9g_1.y8q(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.j9g_1.y8q()), this.k9g_1.y8q()), this.l9g_1.y8q()), this.m9g_1.y8q()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).q8s(), finishingGameWhenCantStartNewMiddleware()]));
2314
+ protoOf(ServerGameStoreContract).l8s = function () {
2315
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.w9h_1.l8s(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.x9h_1.l8s()), this.y9h_1.l8s()), this.z9h_1.l8s()), this.a9i_1.l8s()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).d8u(), finishingGameWhenCantStartNewMiddleware()]));
2316
2316
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
2317
2317
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
2318
2318
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -2442,7 +2442,7 @@
2442
2442
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
2443
2443
  next(action_0);
2444
2444
  var state = store.state;
2445
- if (!get_serverState_0(state).z9c_1.a9d_1 && action_0.isGameFinished) {
2445
+ if (!get_serverState_0(state).n9e_1.o9e_1 && action_0.isGameFinished) {
2446
2446
  store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.y6l_1));
2447
2447
  }
2448
2448
  };
@@ -2455,7 +2455,7 @@
2455
2455
  };
2456
2456
  }
2457
2457
  function _no_name_provided__qut3iv_0(this$0) {
2458
- this.z9g_1 = this$0;
2458
+ this.n9i_1 = this$0;
2459
2459
  }
2460
2460
  protoOf(_no_name_provided__qut3iv_0).d6f = function (action) {
2461
2461
  return action instanceof MechanicAction;
@@ -2470,11 +2470,11 @@
2470
2470
  var tmp;
2471
2471
  if (action_0 instanceof StartGameMechanicAction) {
2472
2472
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2473
- var this_0 = this.z9g_1;
2474
- var tableId = action_0.p8n_1;
2475
- var gameCreatorPlayerId = action_0.r8n_1;
2473
+ var this_0 = this.n9i_1;
2474
+ var tableId = action_0.c8p_1;
2475
+ var gameCreatorPlayerId = action_0.e8p_1;
2476
2476
  // Inline function 'kotlin.collections.map' call
2477
- var this_1 = action_0.s8n_1;
2477
+ var this_1 = action_0.f8p_1;
2478
2478
  // Inline function 'kotlin.collections.mapTo' call
2479
2479
  var destination = ArrayList_init_$Create$_0(collectionSizeOrDefault(this_1, 10));
2480
2480
  var tmp0_iterator = this_1.j();
@@ -2515,7 +2515,7 @@
2515
2515
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2516
2516
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2517
2517
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2518
- var tmp0_aid = this_0.y9g_1.g6d();
2518
+ var tmp0_aid = this_0.m9i_1.g6d();
2519
2519
  // Inline function 'kotlin.collections.map' call
2520
2520
  // Inline function 'kotlin.collections.mapTo' call
2521
2521
  var destination_3 = ArrayList_init_$Create$_0(collectionSizeOrDefault(destination, 10));
@@ -2540,17 +2540,17 @@
2540
2540
  } else {
2541
2541
  if (action_0 instanceof StartNewGameMechanicAction) {
2542
2542
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2543
- var this_2 = this.z9g_1;
2543
+ var this_2 = this.n9i_1;
2544
2544
  var table = state.a6n();
2545
2545
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2546
- var sendToPlayer_0 = new RoomActionPayload(this_2.y9g_1.g6d(), table.id, null);
2546
+ var sendToPlayer_0 = new RoomActionPayload(this_2.m9i_1.g6d(), table.id, null);
2547
2547
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
2548
2548
  tmp = listOfNotNull(tmp$ret$18);
2549
2549
  } else {
2550
2550
  if (action_0 instanceof ContinueGameMechanicAction) {
2551
2551
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2552
- var this_3 = this.z9g_1;
2553
- var tableId_0 = action_0.v8n_1.id;
2552
+ var this_3 = this.n9i_1;
2553
+ var tableId_0 = action_0.i8p_1.id;
2554
2554
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
2555
2555
  var players = getPlayers();
2556
2556
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -2584,7 +2584,7 @@
2584
2584
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2585
2585
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2586
2586
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2587
- var tmp0_aid_0 = this_3.y9g_1.g6d();
2587
+ var tmp0_aid_0 = this_3.m9i_1.g6d();
2588
2588
  // Inline function 'kotlin.collections.map' call
2589
2589
  // Inline function 'kotlin.collections.mapTo' call
2590
2590
  var destination_7 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players, 10));
@@ -2609,43 +2609,43 @@
2609
2609
  } else {
2610
2610
  if (action_0 instanceof FinishingGameMechanicAction) {
2611
2611
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2612
- var this_4 = this.z9g_1;
2612
+ var this_4 = this.n9i_1;
2613
2613
  var table_0 = state.a6n();
2614
2614
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2615
- var sendToPlayer_2 = new RoomActionPayload(this_4.y9g_1.g6d(), table_0.id, null);
2615
+ var sendToPlayer_2 = new RoomActionPayload(this_4.m9i_1.g6d(), table_0.id, null);
2616
2616
  var tmp$ret$35 = mapToClient_14(action_0, sendToPlayer_2);
2617
2617
  tmp = listOfNotNull(tmp$ret$35);
2618
2618
  } else {
2619
2619
  if (action_0 instanceof FinishGameMechanicAction) {
2620
2620
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2621
- var this_5 = this.z9g_1;
2621
+ var this_5 = this.n9i_1;
2622
2622
  var table_1 = state.a6n();
2623
2623
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2624
- var sendToPlayer_3 = new RoomActionPayload(this_5.y9g_1.g6d(), table_1.id, null);
2624
+ var sendToPlayer_3 = new RoomActionPayload(this_5.m9i_1.g6d(), table_1.id, null);
2625
2625
  var tmp$ret$37 = mapToClient_13(action_0, sendToPlayer_3);
2626
2626
  tmp = listOfNotNull(tmp$ret$37);
2627
2627
  } else {
2628
2628
  if (action_0 instanceof RestartGameMechanicAction) {
2629
2629
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2630
- var this_6 = this.z9g_1;
2630
+ var this_6 = this.n9i_1;
2631
2631
  var table_2 = state.a6n();
2632
2632
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2633
- var sendToPlayer_4 = new RoomActionPayload(this_6.y9g_1.g6d(), table_2.id, null);
2633
+ var sendToPlayer_4 = new RoomActionPayload(this_6.m9i_1.g6d(), table_2.id, null);
2634
2634
  var tmp$ret$39 = mapToClient_12(action_0, sendToPlayer_4);
2635
2635
  tmp = listOfNotNull(tmp$ret$39);
2636
2636
  } else {
2637
2637
  if (action_0 instanceof ErrorAction) {
2638
2638
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2639
- var this_7 = this.z9g_1;
2639
+ var this_7 = this.n9i_1;
2640
2640
  var table_3 = state.a6n();
2641
2641
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2642
- var sendToPlayer_5 = new RoomActionPayload(this_7.y9g_1.g6d(), table_3.id, null);
2642
+ var sendToPlayer_5 = new RoomActionPayload(this_7.m9i_1.g6d(), table_3.id, null);
2643
2643
  var tmp$ret$41 = mapToClient_11(action_0, sendToPlayer_5);
2644
2644
  tmp = listOfNotNull(tmp$ret$41);
2645
2645
  } else {
2646
2646
  if (action_0 instanceof SceneMechanicAction) {
2647
2647
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2648
- var this_8 = this.z9g_1;
2648
+ var this_8 = this.n9i_1;
2649
2649
  var table_4 = state.a6n();
2650
2650
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2651
2651
  var tableId_1 = table_4.id;
@@ -2682,7 +2682,7 @@
2682
2682
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2683
2683
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2684
2684
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2685
- var tmp0_aid_1 = this_8.y9g_1.g6d();
2685
+ var tmp0_aid_1 = this_8.m9i_1.g6d();
2686
2686
  // Inline function 'kotlin.collections.map' call
2687
2687
  // Inline function 'kotlin.collections.mapTo' call
2688
2688
  var destination_11 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players_0, 10));
@@ -2707,7 +2707,7 @@
2707
2707
  } else {
2708
2708
  if (action_0 instanceof SceneActMechanicAction) {
2709
2709
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2710
- var this_9 = this.z9g_1;
2710
+ var this_9 = this.n9i_1;
2711
2711
  var table_5 = state.a6n();
2712
2712
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2713
2713
  var tableId_2 = table_5.id;
@@ -2744,7 +2744,7 @@
2744
2744
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2745
2745
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2746
2746
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2747
- var tmp0_aid_2 = this_9.y9g_1.g6d();
2747
+ var tmp0_aid_2 = this_9.m9i_1.g6d();
2748
2748
  // Inline function 'kotlin.collections.map' call
2749
2749
  // Inline function 'kotlin.collections.mapTo' call
2750
2750
  var destination_15 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players_1, 10));
@@ -2769,7 +2769,7 @@
2769
2769
  } else {
2770
2770
  if (action_0 instanceof TeamsDataMechanicAction) {
2771
2771
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2772
- var this_10 = this.z9g_1;
2772
+ var this_10 = this.n9i_1;
2773
2773
  var table_6 = state.a6n();
2774
2774
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2775
2775
  var tableId_3 = table_6.id;
@@ -2806,7 +2806,7 @@
2806
2806
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2807
2807
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2808
2808
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2809
- var tmp0_aid_3 = this_10.y9g_1.g6d();
2809
+ var tmp0_aid_3 = this_10.m9i_1.g6d();
2810
2810
  // Inline function 'kotlin.collections.map' call
2811
2811
  // Inline function 'kotlin.collections.mapTo' call
2812
2812
  var destination_19 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players_2, 10));
@@ -2819,7 +2819,7 @@
2819
2819
  }
2820
2820
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_19);
2821
2821
  var tmp_0;
2822
- if (this.z9g_1.x9g_1.supportBackwardActions && getPlayer(state.a6n().players, sendToPlayer_8.e79_1).u6s_1.z6s_1) {
2822
+ if (this.n9i_1.l9i_1.supportBackwardActions && getPlayer(state.a6n().players, sendToPlayer_8.h79_1).u6s_1.z6s_1) {
2823
2823
  tmp_0 = null;
2824
2824
  } else {
2825
2825
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -2837,79 +2837,79 @@
2837
2837
  } else {
2838
2838
  if (action_0 instanceof PlayerReadyMechanicAction) {
2839
2839
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2840
- var this_11 = this.z9g_1;
2840
+ var this_11 = this.n9i_1;
2841
2841
  var table_7 = state.a6n();
2842
- var exceptPlayerId = this.z9g_1.x9g_1.supportBackwardActions ? action_0.p8o_1 : null;
2842
+ var exceptPlayerId = this.n9i_1.l9i_1.supportBackwardActions ? action_0.c8q_1 : null;
2843
2843
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2844
- var sendToPlayer_9 = new RoomActionPayload(this_11.y9g_1.g6d(), table_7.id, exceptPlayerId);
2844
+ var sendToPlayer_9 = new RoomActionPayload(this_11.m9i_1.g6d(), table_7.id, exceptPlayerId);
2845
2845
  var tmp$ret$91 = mapToClient_7(action_0, sendToPlayer_9);
2846
2846
  tmp = listOfNotNull(tmp$ret$91);
2847
2847
  } else {
2848
2848
  if (action_0 instanceof SuitChoiceMechanicAction) {
2849
2849
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2850
- var this_12 = this.z9g_1;
2850
+ var this_12 = this.n9i_1;
2851
2851
  var table_8 = state.a6n();
2852
- var exceptPlayerId_0 = this.z9g_1.x9g_1.supportBackwardActions ? action_0.t8j_1 : null;
2852
+ var exceptPlayerId_0 = this.n9i_1.l9i_1.supportBackwardActions ? action_0.a8l_1 : null;
2853
2853
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2854
- var sendToPlayer_10 = new RoomActionPayload(this_12.y9g_1.g6d(), table_8.id, exceptPlayerId_0);
2854
+ var sendToPlayer_10 = new RoomActionPayload(this_12.m9i_1.g6d(), table_8.id, exceptPlayerId_0);
2855
2855
  var tmp$ret$93 = mapToClient_6(action_0, sendToPlayer_10);
2856
2856
  tmp = listOfNotNull(tmp$ret$93);
2857
2857
  } else {
2858
2858
  if (action_0 instanceof TrumpMechanicAction) {
2859
2859
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2860
- var this_13 = this.z9g_1;
2860
+ var this_13 = this.n9i_1;
2861
2861
  var table_9 = state.a6n();
2862
2862
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2863
- var sendToPlayer_11 = new RoomActionPayload(this_13.y9g_1.g6d(), table_9.id, null);
2863
+ var sendToPlayer_11 = new RoomActionPayload(this_13.m9i_1.g6d(), table_9.id, null);
2864
2864
  var tmp$ret$95 = mapToClient_5(action_0, sendToPlayer_11);
2865
2865
  tmp = listOfNotNull(tmp$ret$95);
2866
2866
  } else {
2867
2867
  if (action_0 instanceof CombinationChoiceMechanicAction) {
2868
2868
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2869
- var this_14 = this.z9g_1;
2869
+ var this_14 = this.n9i_1;
2870
2870
  var table_10 = state.a6n();
2871
- var exceptPlayerId_1 = this.z9g_1.x9g_1.supportBackwardActions ? action_0.v8o_1 : null;
2871
+ var exceptPlayerId_1 = this.n9i_1.l9i_1.supportBackwardActions ? action_0.i8q_1 : null;
2872
2872
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2873
- var sendToPlayer_12 = new RoomActionPayload(this_14.y9g_1.g6d(), table_10.id, exceptPlayerId_1);
2873
+ var sendToPlayer_12 = new RoomActionPayload(this_14.m9i_1.g6d(), table_10.id, exceptPlayerId_1);
2874
2874
  var tmp$ret$97 = mapToClient_4(action_0, sendToPlayer_12);
2875
2875
  tmp = listOfNotNull(tmp$ret$97);
2876
2876
  } else {
2877
2877
  if (action_0 instanceof PutCardMechanicAction) {
2878
2878
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2879
- var this_15 = this.z9g_1;
2879
+ var this_15 = this.n9i_1;
2880
2880
  var table_11 = state.a6n();
2881
- var exceptPlayerId_2 = this.z9g_1.x9g_1.supportBackwardActions ? action_0.y8j_1 : null;
2881
+ var exceptPlayerId_2 = this.n9i_1.l9i_1.supportBackwardActions ? action_0.f8l_1 : null;
2882
2882
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2883
- var sendToPlayer_13 = new RoomActionPayload(this_15.y9g_1.g6d(), table_11.id, exceptPlayerId_2);
2883
+ var sendToPlayer_13 = new RoomActionPayload(this_15.m9i_1.g6d(), table_11.id, exceptPlayerId_2);
2884
2884
  var tmp$ret$99 = mapToClient_3(action_0, sendToPlayer_13);
2885
2885
  tmp = listOfNotNull(tmp$ret$99);
2886
2886
  } else {
2887
2887
  if (action_0 instanceof PickUpBribeMechanicAction) {
2888
2888
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2889
- var this_16 = this.z9g_1;
2889
+ var this_16 = this.n9i_1;
2890
2890
  var table_12 = state.a6n();
2891
2891
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2892
- var sendToPlayer_14 = new RoomActionPayload(this_16.y9g_1.g6d(), table_12.id, null);
2892
+ var sendToPlayer_14 = new RoomActionPayload(this_16.m9i_1.g6d(), table_12.id, null);
2893
2893
  var tmp$ret$101 = mapToClient_2(action_0, sendToPlayer_14);
2894
2894
  tmp = listOfNotNull(tmp$ret$101);
2895
2895
  } else {
2896
2896
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
2897
2897
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2898
- var this_17 = this.z9g_1;
2898
+ var this_17 = this.n9i_1;
2899
2899
  var table_13 = state.a6n();
2900
2900
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2901
- var sendToPlayer_15 = new RoomActionPayload(this_17.y9g_1.g6d(), table_13.id, null);
2901
+ var sendToPlayer_15 = new RoomActionPayload(this_17.m9i_1.g6d(), table_13.id, null);
2902
2902
  var tmp$ret$103 = mapToClient_1(action_0, sendToPlayer_15);
2903
2903
  tmp = listOfNotNull(tmp$ret$103);
2904
2904
  } else {
2905
2905
  if (action_0 instanceof MessageMechanicAction) {
2906
- var message = action_0.z8o_1;
2906
+ var message = action_0.m8q_1;
2907
2907
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2908
- var this_18 = this.z9g_1;
2908
+ var this_18 = this.n9i_1;
2909
2909
  var table_14 = state.a6n();
2910
2910
  var tmp_1;
2911
2911
  var tmp_2;
2912
- if (this.z9g_1.x9g_1.supportBackwardActions) {
2912
+ if (this.n9i_1.l9i_1.supportBackwardActions) {
2913
2913
  tmp_2 = isInterface(message, UserMessage);
2914
2914
  } else {
2915
2915
  tmp_2 = false;
@@ -2921,17 +2921,17 @@
2921
2921
  }
2922
2922
  var exceptPlayerId_3 = tmp_1;
2923
2923
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2924
- var sendToPlayer_16 = new RoomActionPayload(this_18.y9g_1.g6d(), table_14.id, exceptPlayerId_3);
2924
+ var sendToPlayer_16 = new RoomActionPayload(this_18.m9i_1.g6d(), table_14.id, exceptPlayerId_3);
2925
2925
  var tmp$ret$105 = mapToClient_0(action_0, sendToPlayer_16);
2926
2926
  tmp = listOfNotNull(tmp$ret$105);
2927
2927
  } else {
2928
2928
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
2929
2929
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2930
- var this_19 = this.z9g_1;
2930
+ var this_19 = this.n9i_1;
2931
2931
  var table_15 = state.a6n();
2932
2932
  var exceptPlayerId_4 = action_0.playerId;
2933
2933
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2934
- var sendToPlayer_17 = new RoomActionPayload(this_19.y9g_1.g6d(), table_15.id, exceptPlayerId_4);
2934
+ var sendToPlayer_17 = new RoomActionPayload(this_19.m9i_1.g6d(), table_15.id, exceptPlayerId_4);
2935
2935
  var tmp$ret$107 = mapToClient(action_0, sendToPlayer_17);
2936
2936
  tmp = listOfNotNull(tmp$ret$107);
2937
2937
  } else {
@@ -2969,10 +2969,10 @@
2969
2969
  return this.u6g(store, next, action);
2970
2970
  };
2971
2971
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
2972
- this.x9g_1 = logicConfig;
2973
- this.y9g_1 = idsProvider;
2972
+ this.l9i_1 = logicConfig;
2973
+ this.m9i_1 = idsProvider;
2974
2974
  }
2975
- protoOf(ServerMapMechanicToClientActionMiddleware).q8s = function () {
2975
+ protoOf(ServerMapMechanicToClientActionMiddleware).d8u = function () {
2976
2976
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
2977
2977
  return new _no_name_provided__qut3iv_0(this);
2978
2978
  };
@@ -2981,8 +2981,8 @@
2981
2981
  return new _no_name_provided__qut3iv_1(asyncProvider, provider);
2982
2982
  }
2983
2983
  function serverSendEventsToClientsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
2984
- this.i9h_1 = $provider;
2985
- this.j9h_1 = $action;
2984
+ this.w9i_1 = $provider;
2985
+ this.x9i_1 = $action;
2986
2986
  CoroutineImpl.call(this, resultContinuation);
2987
2987
  }
2988
2988
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -3003,7 +3003,7 @@
3003
3003
  case 0:
3004
3004
  this.f9_1 = 2;
3005
3005
  this.e9_1 = 1;
3006
- suspendResult = this.i9h_1.t9d(this.j9h_1, this);
3006
+ suspendResult = this.w9i_1.h9f(this.x9i_1, this);
3007
3007
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
3008
3008
  return suspendResult;
3009
3009
  }
@@ -3026,8 +3026,8 @@
3026
3026
  while (true);
3027
3027
  };
3028
3028
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).i1d = function ($this$launchDefault, completion) {
3029
- var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.i9h_1, this.j9h_1, completion);
3030
- i.k9h_1 = $this$launchDefault;
3029
+ var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.w9i_1, this.x9i_1, completion);
3030
+ i.y9i_1 = $this$launchDefault;
3031
3031
  return i;
3032
3032
  };
3033
3033
  function serverSendEventsToClientsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -3039,8 +3039,8 @@
3039
3039
  return l;
3040
3040
  }
3041
3041
  function _no_name_provided__qut3iv_1($asyncProvider, $provider) {
3042
- this.l9h_1 = $asyncProvider;
3043
- this.m9h_1 = $provider;
3042
+ this.z9i_1 = $asyncProvider;
3043
+ this.a9j_1 = $provider;
3044
3044
  }
3045
3045
  protoOf(_no_name_provided__qut3iv_1).d6f = function (action) {
3046
3046
  return action instanceof ToClientAction;
@@ -3048,7 +3048,7 @@
3048
3048
  protoOf(_no_name_provided__qut3iv_1).u6g = function (store, next, action) {
3049
3049
  // Inline function 'games.jass.logic.server.redux.middlewares.client.serverSendEventsToClientsMiddleware.<anonymous>' call
3050
3050
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
3051
- this.l9h_1.d6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.m9h_1, action_0, null));
3051
+ this.z9i_1.d6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.a9j_1, action_0, null));
3052
3052
  next(action_0);
3053
3053
  };
3054
3054
  protoOf(_no_name_provided__qut3iv_1).c6f = function (store, next, action) {
@@ -3063,13 +3063,13 @@
3063
3063
  protoOf(_no_name_provided__qut3iv_2).d6f = function (action) {
3064
3064
  return action instanceof UpdateServerConfigAction;
3065
3065
  };
3066
- protoOf(_no_name_provided__qut3iv_2).l8z = function (state, action) {
3066
+ protoOf(_no_name_provided__qut3iv_2).y90 = function (state, action) {
3067
3067
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
3068
3068
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
3069
- return state.q8m(VOID, get_serverState_0(state).n9h(action_0.f9g_1));
3069
+ return state.d8o(VOID, get_serverState_0(state).b9j(action_0.t9h_1));
3070
3070
  };
3071
3071
  protoOf(_no_name_provided__qut3iv_2).v6g = function (state, action) {
3072
- return this.l8z((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3072
+ return this.y90((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3073
3073
  };
3074
3074
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
3075
3075
  return function (it) {
@@ -3082,7 +3082,7 @@
3082
3082
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
3083
3083
  // Inline function 'kotlin.time.Companion.milliseconds' call
3084
3084
  Companion_getInstance();
3085
- var this_0 = $action.o8n_1.timeoutTimeMillis;
3085
+ var this_0 = $action.b8p_1.timeoutTimeMillis;
3086
3086
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
3087
3087
  tmp_0 = tmp_1.e68(tmp_2, tmp$ret$0);
3088
3088
  }
@@ -3091,47 +3091,47 @@
3091
3091
  }
3092
3092
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
3093
3093
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
3094
- this.q9h_1 = logger;
3094
+ this.e9j_1 = logger;
3095
3095
  }
3096
- protoOf(ServerMechanicLifecycleReducer).x90 = function (state, action) {
3096
+ protoOf(ServerMechanicLifecycleReducer).k92 = function (state, action) {
3097
3097
  var serverState = get_serverStateOrNull(state.z6l_1);
3098
3098
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3099
- var tmp0_$this = this.y90_1;
3100
- var tmp1_tableId = action.p8n_1;
3101
- var tmp2_gameId = action.p8n_1;
3102
- var tmp3_version = action.q8n_1;
3103
- var tmp4_config = action.o8n_1;
3104
- var tmp5_users = action.s8n_1;
3099
+ var tmp0_$this = this.l92_1;
3100
+ var tmp1_tableId = action.c8p_1;
3101
+ var tmp2_gameId = action.c8p_1;
3102
+ var tmp3_version = action.d8p_1;
3103
+ var tmp4_config = action.b8p_1;
3104
+ var tmp5_users = action.f8p_1;
3105
3105
  var tmp6_spectators = action.spectators;
3106
- var tmp7_gameCreatorPlayerId = action.r8n_1;
3107
- var tmp9_tableOrNull = tmp0_$this.e92(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3106
+ var tmp7_gameCreatorPlayerId = action.e8p_1;
3107
+ var tmp9_tableOrNull = tmp0_$this.r93(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3108
3108
  var tmp;
3109
3109
  if (serverState == null) {
3110
- this.q9h_1.w(VOID, 'ServerPayload is not onStart');
3111
- tmp = Companion_instance_9.p9d();
3110
+ this.e9j_1.w(VOID, 'ServerPayload is not onStart');
3111
+ tmp = Companion_instance_9.d9f();
3112
3112
  } else {
3113
3113
  tmp = serverState;
3114
3114
  }
3115
3115
  var tmp10_payload = tmp;
3116
- return state.q8m(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3116
+ return state.d8o(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3117
3117
  };
3118
- protoOf(ServerMechanicLifecycleReducer).w90 = function (state, action) {
3119
- this.z90_1.r5n(action.previousGameId);
3118
+ protoOf(ServerMechanicLifecycleReducer).j92 = function (state, action) {
3119
+ this.m92_1.r5n(action.previousGameId);
3120
3120
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3121
- var tmp1_tableOrNull = this.y90_1.f92(state.a6n(), action.gameId);
3122
- return state.q8m(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3121
+ var tmp1_tableOrNull = this.l92_1.s93(state.a6n(), action.gameId);
3122
+ return state.d8o(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3123
3123
  };
3124
3124
  function spectatorsReducer(logger) {
3125
3125
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
3126
3126
  return new _no_name_provided__qut3iv_3(logger);
3127
3127
  }
3128
3128
  function _no_name_provided__qut3iv_3($logger) {
3129
- this.r9h_1 = $logger;
3129
+ this.f9j_1 = $logger;
3130
3130
  }
3131
3131
  protoOf(_no_name_provided__qut3iv_3).d6f = function (action) {
3132
3132
  return isInterface(action, SpectatorsAction);
3133
3133
  };
3134
- protoOf(_no_name_provided__qut3iv_3).l8z = function (state, action) {
3134
+ protoOf(_no_name_provided__qut3iv_3).y90 = function (state, action) {
3135
3135
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
3136
3136
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
3137
3137
  var table = state.a6n();
@@ -3139,7 +3139,7 @@
3139
3139
  if (action_0 instanceof AddSpectatorsAction) {
3140
3140
  // Inline function 'kotlin.collections.mapNotNull' call
3141
3141
  // Inline function 'kotlin.collections.mapNotNullTo' call
3142
- var this_0 = action_0.g9g_1;
3142
+ var this_0 = action_0.u9h_1;
3143
3143
  var destination = ArrayList_init_$Create$();
3144
3144
  // Inline function 'kotlin.collections.forEach' call
3145
3145
  var tmp0_iterator = this_0.j();
@@ -3161,10 +3161,10 @@
3161
3161
  var tmp_0;
3162
3162
  // Inline function 'kotlin.collections.isNotEmpty' call
3163
3163
  if (!sameSpectators.p()) {
3164
- this.r9h_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3164
+ this.f9j_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3165
3165
  // Inline function 'kotlin.collections.filterNot' call
3166
3166
  // Inline function 'kotlin.collections.filterNotTo' call
3167
- var this_1 = action_0.g9g_1;
3167
+ var this_1 = action_0.u9h_1;
3168
3168
  var destination_0 = ArrayList_init_$Create$();
3169
3169
  var tmp0_iterator_0 = this_1.j();
3170
3170
  while (tmp0_iterator_0.k()) {
@@ -3200,7 +3200,7 @@
3200
3200
  }
3201
3201
  tmp_0 = destination_0;
3202
3202
  } else {
3203
- tmp_0 = action_0.g9g_1;
3203
+ tmp_0 = action_0.u9h_1;
3204
3204
  }
3205
3205
  var this_2 = tmp_0;
3206
3206
  // Inline function 'kotlin.collections.mapTo' call
@@ -3213,12 +3213,12 @@
3213
3213
  destination_1.e(tmp$ret$10);
3214
3214
  }
3215
3215
  var spectatorsToAdd = toSet(destination_1);
3216
- tmp = state.q8m(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3216
+ tmp = state.d8o(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3217
3217
  } else {
3218
3218
  if (action_0 instanceof RemoveSpectatorsAction) {
3219
3219
  // Inline function 'kotlin.collections.mapNotNull' call
3220
3220
  // Inline function 'kotlin.collections.mapNotNullTo' call
3221
- var this_3 = action_0.h9g_1;
3221
+ var this_3 = action_0.v9h_1;
3222
3222
  var destination_2 = ArrayList_init_$Create$();
3223
3223
  // Inline function 'kotlin.collections.forEach' call
3224
3224
  var tmp0_iterator_3 = this_3.j();
@@ -3239,10 +3239,10 @@
3239
3239
  var tmp_2;
3240
3240
  // Inline function 'kotlin.collections.isNotEmpty' call
3241
3241
  if (!sameSpectators_0.p()) {
3242
- this.r9h_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3242
+ this.f9j_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3243
3243
  // Inline function 'kotlin.collections.filterNot' call
3244
3244
  // Inline function 'kotlin.collections.filterNotTo' call
3245
- var this_4 = action_0.h9g_1;
3245
+ var this_4 = action_0.v9h_1;
3246
3246
  var destination_3 = ArrayList_init_$Create$();
3247
3247
  var tmp0_iterator_4 = this_4.j();
3248
3248
  while (tmp0_iterator_4.k()) {
@@ -3278,7 +3278,7 @@
3278
3278
  }
3279
3279
  tmp_2 = destination_3;
3280
3280
  } else {
3281
- tmp_2 = action_0.h9g_1;
3281
+ tmp_2 = action_0.v9h_1;
3282
3282
  }
3283
3283
  var spectatorsToRemove = toSet(tmp_2);
3284
3284
  // Inline function 'kotlin.collections.filterNot' call
@@ -3317,7 +3317,7 @@
3317
3317
  destination_4.e(element_5);
3318
3318
  }
3319
3319
  }
3320
- tmp = state.q8m(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3320
+ tmp = state.d8o(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3321
3321
  } else {
3322
3322
  noWhenBranchMatchedException();
3323
3323
  }
@@ -3325,32 +3325,32 @@
3325
3325
  return tmp;
3326
3326
  };
3327
3327
  protoOf(_no_name_provided__qut3iv_3).v6g = function (state, action) {
3328
- return this.l8z((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3328
+ return this.y90((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3329
3329
  };
3330
3330
  function Companion_1() {
3331
3331
  }
3332
- protoOf(Companion_1).s9h = function (config) {
3332
+ protoOf(Companion_1).g9j = function (config) {
3333
3333
  return new ServerState(config);
3334
3334
  };
3335
- protoOf(Companion_1).p9d = function (config, $super) {
3335
+ protoOf(Companion_1).d9f = function (config, $super) {
3336
3336
  config = config === VOID ? new ServerConfig(true) : config;
3337
- return $super === VOID ? this.s9h(config) : $super.s9h.call(this, config);
3337
+ return $super === VOID ? this.g9j(config) : $super.g9j.call(this, config);
3338
3338
  };
3339
3339
  var Companion_instance_9;
3340
3340
  function Companion_getInstance_2() {
3341
3341
  return Companion_instance_9;
3342
3342
  }
3343
3343
  function ServerState(config) {
3344
- this.z9c_1 = config;
3344
+ this.n9e_1 = config;
3345
3345
  }
3346
- protoOf(ServerState).n9h = function (config) {
3346
+ protoOf(ServerState).b9j = function (config) {
3347
3347
  return new ServerState(config);
3348
3348
  };
3349
3349
  protoOf(ServerState).toString = function () {
3350
- return 'ServerState(config=' + this.z9c_1.toString() + ')';
3350
+ return 'ServerState(config=' + this.n9e_1.toString() + ')';
3351
3351
  };
3352
3352
  protoOf(ServerState).hashCode = function () {
3353
- return this.z9c_1.hashCode();
3353
+ return this.n9e_1.hashCode();
3354
3354
  };
3355
3355
  protoOf(ServerState).equals = function (other) {
3356
3356
  if (this === other)
@@ -3358,7 +3358,7 @@
3358
3358
  if (!(other instanceof ServerState))
3359
3359
  return false;
3360
3360
  var tmp0_other_with_cast = other instanceof ServerState ? other : THROW_CCE();
3361
- if (!this.z9c_1.equals(tmp0_other_with_cast.z9c_1))
3361
+ if (!this.n9e_1.equals(tmp0_other_with_cast.n9e_1))
3362
3362
  return false;
3363
3363
  return true;
3364
3364
  };
@@ -3396,13 +3396,13 @@
3396
3396
  }
3397
3397
  function _get_controllerLogger__nbd727($this) {
3398
3398
  // Inline function 'kotlin.getValue' call
3399
- var this_0 = $this.b9i_1;
3399
+ var this_0 = $this.p9j_1;
3400
3400
  controllerLogger$factory();
3401
3401
  return this_0.u();
3402
3402
  }
3403
3403
  function _get_di__ndbzja($this) {
3404
3404
  // Inline function 'kotlin.getValue' call
3405
- var this_0 = $this.c9i_1;
3405
+ var this_0 = $this.q9j_1;
3406
3406
  di$factory();
3407
3407
  return this_0.u();
3408
3408
  }
@@ -3413,13 +3413,13 @@
3413
3413
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
3414
3414
  return function () {
3415
3415
  var tmp;
3416
- if (this$0.z9h_1 == null) {
3416
+ if (this$0.n9j_1 == null) {
3417
3417
  tmp = null;
3418
3418
  } else {
3419
3419
  // Inline function 'kotlin.let' call
3420
3420
  // Inline function 'kotlin.contracts.contract' call
3421
3421
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
3422
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.z9h_1)]));
3422
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.n9j_1)]));
3423
3423
  }
3424
3424
  var tmp1_elvis_lhs = tmp;
3425
3425
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -3447,7 +3447,7 @@
3447
3447
  tmp_0.h5y(tmp$ret$3);
3448
3448
  $this$DI.l5u(jsonModule());
3449
3449
  $this$DI.l5u(serverHelpersModule());
3450
- $this$DI.l5u(randomOrgModule(this$0.a9i_1));
3450
+ $this$DI.l5u(randomOrgModule(this$0.o9j_1));
3451
3451
  return Unit_instance;
3452
3452
  };
3453
3453
  }
@@ -3458,16 +3458,16 @@
3458
3458
  };
3459
3459
  }
3460
3460
  function _no_name_provided__qut3iv_4($item) {
3461
- this.i9i_1 = $item;
3461
+ this.w9j_1 = $item;
3462
3462
  }
3463
3463
  protoOf(_no_name_provided__qut3iv_4).d6f = function (action) {
3464
3464
  return isInterface(action, Action);
3465
3465
  };
3466
- protoOf(_no_name_provided__qut3iv_4).l8z = function (state, action) {
3467
- return this.i9i_1(state, isInterface(action, Action) ? action : THROW_CCE());
3466
+ protoOf(_no_name_provided__qut3iv_4).y90 = function (state, action) {
3467
+ return this.w9j_1(state, isInterface(action, Action) ? action : THROW_CCE());
3468
3468
  };
3469
3469
  protoOf(_no_name_provided__qut3iv_4).v6g = function (state, action) {
3470
- return this.l8z((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3470
+ return this.y90((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3471
3471
  };
3472
3472
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
3473
3473
  return function ($this$singleton) {
@@ -3524,7 +3524,7 @@
3524
3524
  }
3525
3525
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
3526
3526
  return function (it) {
3527
- var tmp0_elvis_lhs = Companion_instance_4.h94(it);
3527
+ var tmp0_elvis_lhs = Companion_instance_4.u95(it);
3528
3528
  var tmp;
3529
3529
  if (tmp0_elvis_lhs == null) {
3530
3530
  var tmp1_safe_receiver = $gameServer.n67().y6l_1;
@@ -3537,7 +3537,7 @@
3537
3537
  }
3538
3538
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
3539
3539
  return function (it) {
3540
- var tmp0_elvis_lhs = Companion_instance_5.s92(it);
3540
+ var tmp0_elvis_lhs = Companion_instance_5.f94(it);
3541
3541
  var tmp;
3542
3542
  if (tmp0_elvis_lhs == null) {
3543
3543
  var tmp1_safe_receiver = $gameServer.n67().y6l_1;
@@ -3559,7 +3559,7 @@
3559
3559
  // Inline function 'kotlin.contracts.contract' call
3560
3560
  $this$DI.l5u(tmp0_safe_receiver);
3561
3561
  }
3562
- $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.a9i_1));
3562
+ $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.o9j_1));
3563
3563
  $this$DI.l5u(coreModule($coreConfig));
3564
3564
  $this$DI.l5u(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
3565
3565
  return Unit_instance;
@@ -3568,76 +3568,76 @@
3568
3568
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
3569
3569
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
3570
3570
  production = production === VOID ? true : production;
3571
- this.z9h_1 = loggerCallback;
3572
- this.a9i_1 = randomOrgConfig;
3571
+ this.n9j_1 = loggerCallback;
3572
+ this.o9j_1 = randomOrgConfig;
3573
3573
  AppEnvironment_getInstance().g6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
3574
3574
  var tmp = this;
3575
- tmp.b9i_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3575
+ tmp.p9j_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3576
3576
  var tmp_0 = this;
3577
- tmp_0.c9i_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3577
+ tmp_0.q9j_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3578
3578
  var tmp_1 = this;
3579
3579
  // Inline function 'org.kodein.di.instance' call
3580
3580
  var this_0 = _get_di__ndbzja(this);
3581
3581
  // Inline function 'org.kodein.type.generic' call
3582
3582
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
3583
3583
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3584
- tmp_1.d9i_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3584
+ tmp_1.r9j_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3585
3585
  var tmp_3 = this;
3586
3586
  // Inline function 'org.kodein.di.instance' call
3587
3587
  var this_1 = _get_di__ndbzja(this);
3588
3588
  // Inline function 'org.kodein.type.generic' call
3589
3589
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
3590
3590
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3591
- tmp_3.e9i_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3591
+ tmp_3.s9j_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3592
3592
  var tmp_5 = this;
3593
3593
  // Inline function 'org.kodein.di.instance' call
3594
3594
  var this_2 = _get_di__ndbzja(this);
3595
3595
  // Inline function 'org.kodein.type.generic' call
3596
3596
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
3597
3597
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3598
- tmp_5.f9i_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3598
+ tmp_5.t9j_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3599
3599
  var tmp_7 = this;
3600
3600
  // Inline function 'org.kodein.di.instance' call
3601
3601
  var this_3 = _get_di__ndbzja(this);
3602
3602
  // Inline function 'org.kodein.type.generic' call
3603
3603
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
3604
3604
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3605
- tmp_7.g9i_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3605
+ tmp_7.u9j_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3606
3606
  var tmp_9 = this;
3607
3607
  // Inline function 'org.kodein.di.instance' call
3608
3608
  var this_4 = _get_di__ndbzja(this);
3609
3609
  // Inline function 'org.kodein.type.generic' call
3610
3610
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3611
3611
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3612
- tmp_9.h9i_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3612
+ tmp_9.v9j_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3613
3613
  }
3614
- protoOf(GameServerEngineControllerImpl).t9h = function () {
3614
+ protoOf(GameServerEngineControllerImpl).h9j = function () {
3615
3615
  // Inline function 'kotlin.getValue' call
3616
- var this_0 = this.d9i_1;
3616
+ var this_0 = this.r9j_1;
3617
3617
  parser$factory_0();
3618
3618
  return this_0.u();
3619
3619
  };
3620
- protoOf(GameServerEngineControllerImpl).v9h = function () {
3620
+ protoOf(GameServerEngineControllerImpl).j9j = function () {
3621
3621
  // Inline function 'kotlin.getValue' call
3622
- var this_0 = this.e9i_1;
3622
+ var this_0 = this.s9j_1;
3623
3623
  helper$factory_0();
3624
3624
  return this_0.u();
3625
3625
  };
3626
- protoOf(GameServerEngineControllerImpl).w9h = function () {
3626
+ protoOf(GameServerEngineControllerImpl).k9j = function () {
3627
3627
  // Inline function 'kotlin.getValue' call
3628
- var this_0 = this.f9i_1;
3628
+ var this_0 = this.t9j_1;
3629
3629
  resources$factory_0();
3630
3630
  return this_0.u();
3631
3631
  };
3632
- protoOf(GameServerEngineControllerImpl).u9h = function () {
3632
+ protoOf(GameServerEngineControllerImpl).i9j = function () {
3633
3633
  // Inline function 'kotlin.getValue' call
3634
- var this_0 = this.g9i_1;
3634
+ var this_0 = this.u9j_1;
3635
3635
  test$factory_0();
3636
3636
  return this_0.u();
3637
3637
  };
3638
- protoOf(GameServerEngineControllerImpl).x9h = function () {
3638
+ protoOf(GameServerEngineControllerImpl).l9j = function () {
3639
3639
  // Inline function 'kotlin.getValue' call
3640
- var this_0 = this.h9i_1;
3640
+ var this_0 = this.v9j_1;
3641
3641
  randomPoolProvider$factory_0();
3642
3642
  return this_0.u();
3643
3643
  };
@@ -3647,7 +3647,7 @@
3647
3647
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
3648
3648
  return this.createGameEngineWithLogic();
3649
3649
  };
3650
- protoOf(GameServerEngineControllerImpl).y9h = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3650
+ protoOf(GameServerEngineControllerImpl).m9j = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3651
3651
  var combinedLogger = Companion_instance_6.qm();
3652
3652
  var tmp;
3653
3653
  if (coreConfig.fileLogsEnabled) {
@@ -3657,8 +3657,8 @@
3657
3657
  }
3658
3658
  var fileLoggerOutput = tmp;
3659
3659
  var tmp_0;
3660
- if (!(this.z9h_1 == null)) {
3661
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.z9h_1));
3660
+ if (!(this.n9j_1 == null)) {
3661
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.n9j_1));
3662
3662
  } else {
3663
3663
  tmp_0 = null;
3664
3664
  }
@@ -3701,12 +3701,12 @@
3701
3701
  var gameServer = tmp_1.v5v(tmp$ret$7, null);
3702
3702
  if (!(fileLoggerOutput == null)) {
3703
3703
  var tmp_3 = fileLoggerOutput;
3704
- tmp_3.w93_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3704
+ tmp_3.j95_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3705
3705
  combinedLogger.sm(fileLoggerOutput);
3706
3706
  }
3707
3707
  if (!(callbackWrapperLoggerOutput == null)) {
3708
3708
  var tmp_4 = callbackWrapperLoggerOutput;
3709
- tmp_4.u92_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3709
+ tmp_4.h94_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3710
3710
  combinedLogger.sm(callbackWrapperLoggerOutput);
3711
3711
  }
3712
3712
  return gameServer;
@@ -3775,13 +3775,13 @@
3775
3775
  }
3776
3776
  function _get_playerAnswerInteractor__msggz1($this) {
3777
3777
  // Inline function 'kotlin.getValue' call
3778
- var this_0 = $this.l9i_1;
3778
+ var this_0 = $this.z9j_1;
3779
3779
  playerAnswerInteractor$factory_0();
3780
3780
  return this_0.u();
3781
3781
  }
3782
3782
  function TestHelperImpl$di$lambda$lambda(this$0) {
3783
3783
  return function ($this$singleton) {
3784
- return this$0.j9i_1;
3784
+ return this$0.x9j_1;
3785
3785
  };
3786
3786
  }
3787
3787
  function TestHelperImpl$di$lambda(this$0) {
@@ -3810,20 +3810,20 @@
3810
3810
  return emptyMap();
3811
3811
  }
3812
3812
  function TestHelperImpl(logger) {
3813
- this.j9i_1 = logger;
3813
+ this.x9j_1 = logger;
3814
3814
  var tmp = this;
3815
3815
  var tmp_0 = Companion_instance_3;
3816
- tmp.k9i_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3816
+ tmp.y9j_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3817
3817
  var tmp_1 = this;
3818
3818
  // Inline function 'org.kodein.di.instance' call
3819
- var this_0 = this.k9i_1;
3819
+ var this_0 = this.y9j_1;
3820
3820
  // Inline function 'org.kodein.type.generic' call
3821
3821
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
3822
3822
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3823
- tmp_1.l9i_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3823
+ tmp_1.z9j_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3824
3824
  }
3825
3825
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
3826
- return _get_playerAnswerInteractor__msggz1(this).g8d(playerId, table, botConfig);
3826
+ return _get_playerAnswerInteractor__msggz1(this).g8e(playerId, table, botConfig);
3827
3827
  };
3828
3828
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
3829
3829
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -3831,7 +3831,7 @@
3831
3831
  var tmp$ret$0;
3832
3832
  $l$block_0: {
3833
3833
  // Inline function 'kotlin.collections.any' call
3834
- var this_0 = mechanicAction.c8q();
3834
+ var this_0 = mechanicAction.p8r();
3835
3835
  var tmp;
3836
3836
  if (isInterface(this_0, Collection)) {
3837
3837
  tmp = this_0.p();
@@ -3864,7 +3864,7 @@
3864
3864
  var tmp$ret$0;
3865
3865
  $l$block_0: {
3866
3866
  // Inline function 'kotlin.collections.any' call
3867
- var this_0 = action.c8q();
3867
+ var this_0 = action.p8r();
3868
3868
  var tmp;
3869
3869
  if (isInterface(this_0, Collection)) {
3870
3870
  tmp = this_0.p();
@@ -3964,19 +3964,19 @@
3964
3964
  });
3965
3965
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
3966
3966
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
3967
- return this.t9h();
3967
+ return this.h9j();
3968
3968
  });
3969
3969
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
3970
- return this.v9h();
3970
+ return this.j9j();
3971
3971
  });
3972
3972
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
3973
- return this.w9h();
3973
+ return this.k9j();
3974
3974
  });
3975
3975
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
3976
- return this.u9h();
3976
+ return this.i9j();
3977
3977
  });
3978
3978
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
3979
- return this.x9h();
3979
+ return this.l9j();
3980
3980
  });
3981
3981
  //endregion
3982
3982
  //region block: init