raspberry_games_server_game_logic 1.8.250 → 1.8.253

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -79,6 +79,8 @@
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  var Reason_GAME_NOT_EXISTS_getInstance = kotlin_io_raspberryapps_game_engine_core.$_$.n3;
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  var GameErrorReason = kotlin_io_raspberryapps_game_engine_core.$_$.f1;
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  var TerminationState = kotlin_io_raspberryapps_game_engine_engine.$_$.n3;
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+ var toString = kotlin_kotlin.$_$.yc;
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+ var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.s1;
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  var FinishGameMechanicAction = kotlin_io_raspberryapps_game_engine_engine.$_$.z1;
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  var ClearAction = kotlin_io_raspberryapps_game_engine_engine.$_$.s2;
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  var toDomainEnumSafe = kotlin_io_raspberryapps_game_engine_core.$_$.z2;
@@ -130,7 +132,6 @@
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  var single = kotlin_kotlin.$_$.i9;
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  var copyToArray = kotlin_kotlin.$_$.i7;
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  var ActionDeliveryPayload = kotlin_io_raspberryapps_game_engine_engine.$_$.x;
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- var toString = kotlin_kotlin.$_$.yc;
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  var getStringHashCode = kotlin_kotlin.$_$.rb;
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  var KtList = kotlin_kotlin.$_$.x5;
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  var flow = kotlin_org_jetbrains_kotlinx_kotlinx_coroutines_core.$_$.y;
@@ -222,7 +223,6 @@
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  var toSet = kotlin_kotlin.$_$.z9;
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  var Spectator = kotlin_io_raspberryapps_game_engine_engine.$_$.h;
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  var AppStatePayload = kotlin_io_raspberryapps_game_engine_engine.$_$.l3;
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- var IllegalArgumentException_init_$Create$ = kotlin_kotlin.$_$.s1;
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  var DealerConfig = kotlin_io_raspberryapps_game_engine_engine.$_$.k;
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  var CoreConfig = kotlin_io_raspberryapps_game_engine_core.$_$.e1;
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  var RandomOrgConfig = kotlin_io_raspberryapps_cardgame_random.$_$.b;
@@ -281,7 +281,8 @@
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  initMetadataForLambda(GameServer$roomOnDelete$slambda, CoroutineImpl, VOID, [2]);
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  initMetadataForLambda(GameServer$setCanStartNewGameEnabled$slambda, CoroutineImpl, VOID, [2]);
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  initMetadataForLambda(GameServer$shutdown$slambda, CoroutineImpl, VOID, [2]);
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- function roomOnCreate(roomId, gameCreatorId, config, users, spectators, $super) {
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+ function roomOnCreate(roomId, gameCreatorId, config, users, transition, spectators, $super) {
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+ transition = transition === VOID ? null : transition;
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  var tmp;
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  if (spectators === VOID) {
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  // Inline function 'kotlin.emptyArray' call
@@ -290,15 +291,15 @@
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  tmp = spectators;
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  }
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  spectators = tmp;
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- return this.l9d(roomId, gameCreatorId, config, users, spectators);
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+ return this.q9d(roomId, gameCreatorId, config, users, transition, spectators);
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  }
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  function roomOnDelete(newRid, $super) {
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  newRid = newRid === VOID ? null : newRid;
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- return this.m9d(newRid);
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+ return this.r9d(newRid);
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  }
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  function shutdown(reason, roomId, $super) {
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  roomId = roomId === VOID ? null : roomId;
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- return this.n9d(reason, roomId);
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+ return this.s9d(reason, roomId);
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  }
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  initMetadataForInterface(ServerGameEngineContract, 'ServerGameEngineContract', VOID, VOID, [GameStoreContract]);
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  initMetadataForClass(GameServer, 'GameServer', VOID, BaseGame, [BaseGame, ServerGameEngineContract]);
@@ -348,7 +349,7 @@
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  logicConfig = logicConfig === VOID ? new EngineLogicConfig() : logicConfig;
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  dealerConfig = dealerConfig === VOID ? new DealerConfig() : dealerConfig;
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  coreConfig = coreConfig === VOID ? new CoreConfig() : coreConfig;
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- return this.t9h(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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+ return this.y9h(reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig);
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  }
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  initMetadataForInterface(GameEngineController, 'GameEngineController');
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  initMetadataForClass(_no_name_provided__qut3iv_4, VOID, VOID, VOID, [Reducer]);
@@ -357,17 +358,17 @@
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  initMetadataForClass(TestHelperImpl, 'TestHelperImpl', VOID, VOID, [TestHelper]);
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  //endregion
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  function GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation) {
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- this.y95_1 = $subscriber;
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+ this.c96_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).a96 = function (it, $completion) {
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- var tmp = this.b96(it, $completion);
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).e96 = function (it, $completion) {
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+ var tmp = this.f96(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).w9 = function (p1, $completion) {
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- return this.a96(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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+ return this.e96(p1 instanceof ToClientAction ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeToClientAction$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -376,7 +377,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.y95_1(this.z95_1);
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+ this.c96_1(this.d96_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -387,31 +388,31 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeToClientAction$slambda$slambda).b96 = function (it, completion) {
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- var i = new GameServer$subscribeToClientAction$slambda$slambda(this.y95_1, completion);
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- i.z95_1 = it;
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+ protoOf(GameServer$subscribeToClientAction$slambda$slambda).f96 = function (it, completion) {
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+ var i = new GameServer$subscribeToClientAction$slambda$slambda(this.c96_1, completion);
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+ i.d96_1 = it;
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  return i;
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  };
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  function GameServer$subscribeToClientAction$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeToClientAction$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.a96(it, $completion);
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+ return i.e96(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation) {
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- this.k96_1 = $subscriber;
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+ this.o96_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
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  }
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- protoOf(GameServer$subscribeWith$slambda$slambda).m96 = function (it, $completion) {
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- var tmp = this.n96(it, $completion);
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+ protoOf(GameServer$subscribeWith$slambda$slambda).q96 = function (it, $completion) {
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+ var tmp = this.r96(it, $completion);
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  tmp.g9_1 = Unit_instance;
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  tmp.h9_1 = null;
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  return tmp.m9();
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).w9 = function (p1, $completion) {
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- return this.m96(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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+ return this.q96(p1 instanceof AppState ? p1 : THROW_CCE(), $completion);
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  };
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  protoOf(GameServer$subscribeWith$slambda$slambda).m9 = function () {
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  var suspendResult = this.g9_1;
@@ -420,7 +421,7 @@
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  var tmp = this.e9_1;
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  if (tmp === 0) {
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  this.f9_1 = 1;
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- this.k96_1(this.l96_1);
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+ this.o96_1(this.p96_1);
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  return Unit_instance;
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  } else if (tmp === 1) {
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  throw this.h9_1;
@@ -431,58 +432,58 @@
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  }
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  while (true);
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  };
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- protoOf(GameServer$subscribeWith$slambda$slambda).n96 = function (it, completion) {
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- var i = new GameServer$subscribeWith$slambda$slambda(this.k96_1, completion);
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- i.l96_1 = it;
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+ protoOf(GameServer$subscribeWith$slambda$slambda).r96 = function (it, completion) {
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+ var i = new GameServer$subscribeWith$slambda$slambda(this.o96_1, completion);
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+ i.p96_1 = it;
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  return i;
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  };
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  function GameServer$subscribeWith$slambda$slambda_0($subscriber, resultContinuation) {
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  var i = new GameServer$subscribeWith$slambda$slambda($subscriber, resultContinuation);
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  var l = function (it, $completion) {
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- return i.m96(it, $completion);
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+ return i.q96(it, $completion);
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  };
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  l.$arity = 1;
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  return l;
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  }
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  function _get_logger__rkp4sl($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.q96_1;
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+ var this_0 = $this.u96_1;
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  logger$factory_0();
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  return this_0.u();
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  }
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  function _get_toClientEventsObserver__6rp51y($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.r96_1;
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+ var this_0 = $this.v96_1;
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  toClientEventsObserver$factory_0();
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  return this_0.u();
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  }
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  function _get_playerConnectionInteractor__si6cxf($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.s96_1;
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+ var this_0 = $this.w96_1;
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  playerConnectionInteractor$factory_0();
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  return this_0.u();
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  }
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  function _get_random__h29cgo($this) {
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  // Inline function 'kotlin.getValue' call
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- var this_0 = $this.t96_1;
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+ var this_0 = $this.x96_1;
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  random$factory();
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  return this_0.u();
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  }
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  function Companion() {
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- this.v96_1 = 'GameEngine_API';
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+ this.z96_1 = 'GameEngine_API';
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  }
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  var Companion_instance_7;
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  function Companion_getInstance_0() {
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  return Companion_instance_7;
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  }
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  function sam$kotlinx_coroutines_flow_FlowCollector$0(function_0) {
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- this.w96_1 = function_0;
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+ this.a97_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).p18 = function (value, $completion) {
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- return this.w96_1(value, $completion);
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+ return this.a97_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).o3 = function () {
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- return this.w96_1;
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+ return this.a97_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0).equals = function (other) {
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  var tmp;
@@ -503,13 +504,13 @@
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  return hashCode(this.o3());
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  };
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  function sam$kotlinx_coroutines_flow_FlowCollector$0_0(function_0) {
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- this.x96_1 = function_0;
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+ this.b97_1 = function_0;
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  }
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).p18 = function (value, $completion) {
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- return this.x96_1(value, $completion);
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+ return this.b97_1(value, $completion);
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).o3 = function () {
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- return this.x96_1;
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+ return this.b97_1;
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  };
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  protoOf(sam$kotlinx_coroutines_flow_FlowCollector$0_0).equals = function (other) {
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  var tmp;
@@ -535,8 +536,8 @@
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  };
536
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  }
537
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  function GameServer$subscribeToClientAction$slambda(this$0, $subscriber, resultContinuation) {
538
- this.g97_1 = this$0;
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- this.h97_1 = $subscriber;
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+ this.k97_1 = this$0;
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+ this.l97_1 = $subscriber;
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  CoroutineImpl.call(this, resultContinuation);
541
542
  }
542
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  protoOf(GameServer$subscribeToClientAction$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -557,8 +558,8 @@
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  case 0:
558
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  this.f9_1 = 2;
559
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  this.e9_1 = 1;
560
- var tmp_0 = _get_toClientEventsObserver__6rp51y(this.g97_1).j97();
561
- var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.h97_1, null);
561
+ var tmp_0 = _get_toClientEventsObserver__6rp51y(this.k97_1).n97();
562
+ var tmp_1 = GameServer$subscribeToClientAction$slambda$slambda_0(this.l97_1, null);
562
563
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0(tmp_1), this);
563
564
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
564
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  return suspendResult;
@@ -582,8 +583,8 @@
582
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  while (true);
583
584
  };
584
585
  protoOf(GameServer$subscribeToClientAction$slambda).i1d = function ($this$launchDefault, completion) {
585
- var i = new GameServer$subscribeToClientAction$slambda(this.g97_1, this.h97_1, completion);
586
- i.i97_1 = $this$launchDefault;
586
+ var i = new GameServer$subscribeToClientAction$slambda(this.k97_1, this.l97_1, completion);
587
+ i.m97_1 = $this$launchDefault;
587
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  return i;
588
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  };
589
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  function GameServer$subscribeToClientAction$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -595,8 +596,8 @@
595
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  return l;
596
597
  }
597
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  function GameServer$subscribeWith$slambda(this$0, $subscriber, resultContinuation) {
598
- this.s97_1 = this$0;
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- this.t97_1 = $subscriber;
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+ this.w97_1 = this$0;
600
+ this.x97_1 = $subscriber;
600
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  CoroutineImpl.call(this, resultContinuation);
601
602
  }
602
603
  protoOf(GameServer$subscribeWith$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -617,8 +618,8 @@
617
618
  case 0:
618
619
  this.f9_1 = 2;
619
620
  this.e9_1 = 1;
620
- var tmp_0 = distinctUntilChanged(this.s97_1.x6l());
621
- var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.t97_1, null);
621
+ var tmp_0 = distinctUntilChanged(this.w97_1.x6l());
622
+ var tmp_1 = GameServer$subscribeWith$slambda$slambda_0(this.x97_1, null);
622
623
  suspendResult = tmp_0.m17(new sam$kotlinx_coroutines_flow_FlowCollector$0_0(tmp_1), this);
623
624
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
624
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  return suspendResult;
@@ -642,8 +643,8 @@
642
643
  while (true);
643
644
  };
644
645
  protoOf(GameServer$subscribeWith$slambda).i1d = function ($this$launchDefault, completion) {
645
- var i = new GameServer$subscribeWith$slambda(this.s97_1, this.t97_1, completion);
646
- i.u97_1 = $this$launchDefault;
646
+ var i = new GameServer$subscribeWith$slambda(this.w97_1, this.x97_1, completion);
647
+ i.y97_1 = $this$launchDefault;
647
648
  return i;
648
649
  };
649
650
  function GameServer$subscribeWith$slambda_0(this$0, $subscriber, resultContinuation) {
@@ -655,18 +656,18 @@
655
656
  return l;
656
657
  }
657
658
  function GameServer$fromClientEvent$slambda($action, resultContinuation) {
658
- this.d98_1 = $action;
659
+ this.h98_1 = $action;
659
660
  CoroutineImpl.call(this, resultContinuation);
660
661
  }
661
- protoOf(GameServer$fromClientEvent$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
662
- var tmp = this.h98($this$dispatchAsync, store, $completion);
662
+ protoOf(GameServer$fromClientEvent$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
663
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
663
664
  tmp.g9_1 = Unit_instance;
664
665
  tmp.h9_1 = null;
665
666
  return tmp.m9();
666
667
  };
667
668
  protoOf(GameServer$fromClientEvent$slambda).x9 = function (p1, p2, $completion) {
668
669
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
669
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
670
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
670
671
  };
671
672
  protoOf(GameServer$fromClientEvent$slambda).m9 = function () {
672
673
  var suspendResult = this.g9_1;
@@ -675,11 +676,11 @@
675
676
  var tmp = this.e9_1;
676
677
  if (tmp === 0) {
677
678
  this.f9_1 = 1;
678
- if (this.d98_1 instanceof PlayerReadyFromClientAction)
679
- if (!get_isCreated(this.f98_1.state)) {
679
+ if (this.h98_1 instanceof PlayerReadyFromClientAction)
680
+ if (!get_isCreated(this.j98_1.state)) {
680
681
  return Unit_instance;
681
682
  }
682
- this.f98_1.dispatch(this.d98_1);
683
+ this.j98_1.dispatch(this.h98_1);
683
684
  return Unit_instance;
684
685
  } else if (tmp === 1) {
685
686
  throw this.h9_1;
@@ -690,33 +691,33 @@
690
691
  }
691
692
  while (true);
692
693
  };
693
- protoOf(GameServer$fromClientEvent$slambda).h98 = function ($this$dispatchAsync, store, completion) {
694
- var i = new GameServer$fromClientEvent$slambda(this.d98_1, completion);
695
- i.e98_1 = $this$dispatchAsync;
696
- i.f98_1 = store;
694
+ protoOf(GameServer$fromClientEvent$slambda).l98 = function ($this$dispatchAsync, store, completion) {
695
+ var i = new GameServer$fromClientEvent$slambda(this.h98_1, completion);
696
+ i.i98_1 = $this$dispatchAsync;
697
+ i.j98_1 = store;
697
698
  return i;
698
699
  };
699
700
  function GameServer$fromClientEvent$slambda_0($action, resultContinuation) {
700
701
  var i = new GameServer$fromClientEvent$slambda($action, resultContinuation);
701
702
  var l = function ($this$dispatchAsync, store, $completion) {
702
- return i.g98($this$dispatchAsync, store, $completion);
703
+ return i.k98($this$dispatchAsync, store, $completion);
703
704
  };
704
705
  l.$arity = 2;
705
706
  return l;
706
707
  }
707
708
  function GameServer$playerLostConnection$slambda($playerId, resultContinuation) {
708
- this.q98_1 = $playerId;
709
+ this.u98_1 = $playerId;
709
710
  CoroutineImpl.call(this, resultContinuation);
710
711
  }
711
- protoOf(GameServer$playerLostConnection$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
712
- var tmp = this.h98($this$dispatchAsync, store, $completion);
712
+ protoOf(GameServer$playerLostConnection$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
713
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
713
714
  tmp.g9_1 = Unit_instance;
714
715
  tmp.h9_1 = null;
715
716
  return tmp.m9();
716
717
  };
717
718
  protoOf(GameServer$playerLostConnection$slambda).x9 = function (p1, p2, $completion) {
718
719
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
719
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
720
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
720
721
  };
721
722
  protoOf(GameServer$playerLostConnection$slambda).m9 = function () {
722
723
  var suspendResult = this.g9_1;
@@ -725,12 +726,12 @@
725
726
  var tmp = this.e9_1;
726
727
  if (tmp === 0) {
727
728
  this.f9_1 = 1;
728
- if (!get_isCreated(this.s98_1.state)) {
729
+ if (!get_isCreated(this.w98_1.state)) {
729
730
  return Unit_instance;
730
731
  }
731
- var tmp_0 = this.s98_1.dispatch;
732
+ var tmp_0 = this.w98_1.dispatch;
732
733
  var tmp0_connectionState = PlayerConnectionState_LOST_CONNECTION_getInstance();
733
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q98_1));
734
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u98_1));
734
735
  return Unit_instance;
735
736
  } else if (tmp === 1) {
736
737
  throw this.h9_1;
@@ -741,33 +742,33 @@
741
742
  }
742
743
  while (true);
743
744
  };
744
- protoOf(GameServer$playerLostConnection$slambda).h98 = function ($this$dispatchAsync, store, completion) {
745
- var i = new GameServer$playerLostConnection$slambda(this.q98_1, completion);
746
- i.r98_1 = $this$dispatchAsync;
747
- i.s98_1 = store;
745
+ protoOf(GameServer$playerLostConnection$slambda).l98 = function ($this$dispatchAsync, store, completion) {
746
+ var i = new GameServer$playerLostConnection$slambda(this.u98_1, completion);
747
+ i.v98_1 = $this$dispatchAsync;
748
+ i.w98_1 = store;
748
749
  return i;
749
750
  };
750
751
  function GameServer$playerLostConnection$slambda_0($playerId, resultContinuation) {
751
752
  var i = new GameServer$playerLostConnection$slambda($playerId, resultContinuation);
752
753
  var l = function ($this$dispatchAsync, store, $completion) {
753
- return i.g98($this$dispatchAsync, store, $completion);
754
+ return i.k98($this$dispatchAsync, store, $completion);
754
755
  };
755
756
  l.$arity = 2;
756
757
  return l;
757
758
  }
758
759
  function GameServer$playerLive$slambda($playerId, resultContinuation) {
759
- this.b99_1 = $playerId;
760
+ this.f99_1 = $playerId;
760
761
  CoroutineImpl.call(this, resultContinuation);
761
762
  }
762
- protoOf(GameServer$playerLive$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
763
- var tmp = this.h98($this$dispatchAsync, store, $completion);
763
+ protoOf(GameServer$playerLive$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
764
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
764
765
  tmp.g9_1 = Unit_instance;
765
766
  tmp.h9_1 = null;
766
767
  return tmp.m9();
767
768
  };
768
769
  protoOf(GameServer$playerLive$slambda).x9 = function (p1, p2, $completion) {
769
770
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
770
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
771
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
771
772
  };
772
773
  protoOf(GameServer$playerLive$slambda).m9 = function () {
773
774
  var suspendResult = this.g9_1;
@@ -776,9 +777,9 @@
776
777
  var tmp = this.e9_1;
777
778
  if (tmp === 0) {
778
779
  this.f9_1 = 1;
779
- var tmp_0 = this.d99_1.dispatch;
780
+ var tmp_0 = this.h99_1.dispatch;
780
781
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
781
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.b99_1));
782
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.f99_1));
782
783
  return Unit_instance;
783
784
  } else if (tmp === 1) {
784
785
  throw this.h9_1;
@@ -789,33 +790,33 @@
789
790
  }
790
791
  while (true);
791
792
  };
792
- protoOf(GameServer$playerLive$slambda).h98 = function ($this$dispatchAsync, store, completion) {
793
- var i = new GameServer$playerLive$slambda(this.b99_1, completion);
794
- i.c99_1 = $this$dispatchAsync;
795
- i.d99_1 = store;
793
+ protoOf(GameServer$playerLive$slambda).l98 = function ($this$dispatchAsync, store, completion) {
794
+ var i = new GameServer$playerLive$slambda(this.f99_1, completion);
795
+ i.g99_1 = $this$dispatchAsync;
796
+ i.h99_1 = store;
796
797
  return i;
797
798
  };
798
799
  function GameServer$playerLive$slambda_0($playerId, resultContinuation) {
799
800
  var i = new GameServer$playerLive$slambda($playerId, resultContinuation);
800
801
  var l = function ($this$dispatchAsync, store, $completion) {
801
- return i.g98($this$dispatchAsync, store, $completion);
802
+ return i.k98($this$dispatchAsync, store, $completion);
802
803
  };
803
804
  l.$arity = 2;
804
805
  return l;
805
806
  }
806
807
  function GameServer$playerLeft$slambda($playerId, resultContinuation) {
807
- this.m99_1 = $playerId;
808
+ this.q99_1 = $playerId;
808
809
  CoroutineImpl.call(this, resultContinuation);
809
810
  }
810
- protoOf(GameServer$playerLeft$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
811
- var tmp = this.h98($this$dispatchAsync, store, $completion);
811
+ protoOf(GameServer$playerLeft$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
812
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
812
813
  tmp.g9_1 = Unit_instance;
813
814
  tmp.h9_1 = null;
814
815
  return tmp.m9();
815
816
  };
816
817
  protoOf(GameServer$playerLeft$slambda).x9 = function (p1, p2, $completion) {
817
818
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
818
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
819
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
819
820
  };
820
821
  protoOf(GameServer$playerLeft$slambda).m9 = function () {
821
822
  var suspendResult = this.g9_1;
@@ -824,9 +825,9 @@
824
825
  var tmp = this.e9_1;
825
826
  if (tmp === 0) {
826
827
  this.f9_1 = 1;
827
- var tmp_0 = this.o99_1.dispatch;
828
+ var tmp_0 = this.s99_1.dispatch;
828
829
  var tmp0_connectionState = PlayerConnectionState_LEFT_getInstance();
829
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.m99_1));
830
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.q99_1));
830
831
  return Unit_instance;
831
832
  } else if (tmp === 1) {
832
833
  throw this.h9_1;
@@ -837,38 +838,38 @@
837
838
  }
838
839
  while (true);
839
840
  };
840
- protoOf(GameServer$playerLeft$slambda).h98 = function ($this$dispatchAsync, store, completion) {
841
- var i = new GameServer$playerLeft$slambda(this.m99_1, completion);
842
- i.n99_1 = $this$dispatchAsync;
843
- i.o99_1 = store;
841
+ protoOf(GameServer$playerLeft$slambda).l98 = function ($this$dispatchAsync, store, completion) {
842
+ var i = new GameServer$playerLeft$slambda(this.q99_1, completion);
843
+ i.r99_1 = $this$dispatchAsync;
844
+ i.s99_1 = store;
844
845
  return i;
845
846
  };
846
847
  function GameServer$playerLeft$slambda_0($playerId, resultContinuation) {
847
848
  var i = new GameServer$playerLeft$slambda($playerId, resultContinuation);
848
849
  var l = function ($this$dispatchAsync, store, $completion) {
849
- return i.g98($this$dispatchAsync, store, $completion);
850
+ return i.k98($this$dispatchAsync, store, $completion);
850
851
  };
851
852
  l.$arity = 2;
852
853
  return l;
853
854
  }
854
855
  function GameServer$roomOnCreate$slambda($users, $gameCreatorId, this$0, $spectators, $config, $roomId, resultContinuation) {
855
- this.x99_1 = $users;
856
- this.y99_1 = $gameCreatorId;
857
- this.z99_1 = this$0;
858
- this.a9a_1 = $spectators;
859
- this.b9a_1 = $config;
860
- this.c9a_1 = $roomId;
856
+ this.b9a_1 = $users;
857
+ this.c9a_1 = $gameCreatorId;
858
+ this.d9a_1 = this$0;
859
+ this.e9a_1 = $spectators;
860
+ this.f9a_1 = $config;
861
+ this.g9a_1 = $roomId;
861
862
  CoroutineImpl.call(this, resultContinuation);
862
863
  }
863
- protoOf(GameServer$roomOnCreate$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
864
- var tmp = this.h98($this$dispatchAsync, store, $completion);
864
+ protoOf(GameServer$roomOnCreate$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
865
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
865
866
  tmp.g9_1 = Unit_instance;
866
867
  tmp.h9_1 = null;
867
868
  return tmp.m9();
868
869
  };
869
870
  protoOf(GameServer$roomOnCreate$slambda).x9 = function (p1, p2, $completion) {
870
871
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
871
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
872
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
872
873
  };
873
874
  protoOf(GameServer$roomOnCreate$slambda).m9 = function () {
874
875
  var suspendResult = this.g9_1;
@@ -877,13 +878,13 @@
877
878
  var tmp = this.e9_1;
878
879
  if (tmp === 0) {
879
880
  this.f9_1 = 1;
880
- var usersList = toList(this.x99_1);
881
- var gameCreatorUser = getPlayer(usersList, this.y99_1);
882
- var tmp_0 = this.e9a_1.dispatch;
881
+ var usersList = toList(this.b9a_1);
882
+ var gameCreatorUser = getPlayer(usersList, this.c9a_1);
883
+ var tmp_0 = this.i9a_1.dispatch;
883
884
  var tmp0_version = GameEngineConfig_instance.version;
884
- var tmp1_users = sortWithItem(_get_random__h29cgo(this.z99_1).s5s(toMutableList(usersList)), gameCreatorUser);
885
- var tmp2_spectators = toList(this.a9a_1);
886
- tmp_0(new StartGameMechanicAction(this.b9a_1, this.c9a_1, tmp0_version, this.y99_1, tmp1_users, VOID, tmp2_spectators));
885
+ var tmp1_users = sortWithItem(_get_random__h29cgo(this.d9a_1).s5s(toMutableList(usersList)), gameCreatorUser);
886
+ var tmp2_spectators = toList(this.e9a_1);
887
+ tmp_0(new StartGameMechanicAction(this.f9a_1, this.g9a_1, tmp0_version, this.c9a_1, tmp1_users, VOID, tmp2_spectators));
887
888
  return Unit_instance;
888
889
  } else if (tmp === 1) {
889
890
  throw this.h9_1;
@@ -894,33 +895,33 @@
894
895
  }
895
896
  while (true);
896
897
  };
897
- protoOf(GameServer$roomOnCreate$slambda).h98 = function ($this$dispatchAsync, store, completion) {
898
- var i = new GameServer$roomOnCreate$slambda(this.x99_1, this.y99_1, this.z99_1, this.a9a_1, this.b9a_1, this.c9a_1, completion);
899
- i.d9a_1 = $this$dispatchAsync;
900
- i.e9a_1 = store;
898
+ protoOf(GameServer$roomOnCreate$slambda).l98 = function ($this$dispatchAsync, store, completion) {
899
+ var i = new GameServer$roomOnCreate$slambda(this.b9a_1, this.c9a_1, this.d9a_1, this.e9a_1, this.f9a_1, this.g9a_1, completion);
900
+ i.h9a_1 = $this$dispatchAsync;
901
+ i.i9a_1 = store;
901
902
  return i;
902
903
  };
903
904
  function GameServer$roomOnCreate$slambda_0($users, $gameCreatorId, this$0, $spectators, $config, $roomId, resultContinuation) {
904
905
  var i = new GameServer$roomOnCreate$slambda($users, $gameCreatorId, this$0, $spectators, $config, $roomId, resultContinuation);
905
906
  var l = function ($this$dispatchAsync, store, $completion) {
906
- return i.g98($this$dispatchAsync, store, $completion);
907
+ return i.k98($this$dispatchAsync, store, $completion);
907
908
  };
908
909
  l.$arity = 2;
909
910
  return l;
910
911
  }
911
912
  function GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation) {
912
- this.n9a_1 = $tableLite;
913
+ this.r9a_1 = $tableLite;
913
914
  CoroutineImpl.call(this, resultContinuation);
914
915
  }
915
- protoOf(GameServer$roomOnContinueFromRound$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
916
- var tmp = this.h98($this$dispatchAsync, store, $completion);
916
+ protoOf(GameServer$roomOnContinueFromRound$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
917
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
917
918
  tmp.g9_1 = Unit_instance;
918
919
  tmp.h9_1 = null;
919
920
  return tmp.m9();
920
921
  };
921
922
  protoOf(GameServer$roomOnContinueFromRound$slambda).x9 = function (p1, p2, $completion) {
922
923
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
923
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
924
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
924
925
  };
925
926
  protoOf(GameServer$roomOnContinueFromRound$slambda).m9 = function () {
926
927
  var suspendResult = this.g9_1;
@@ -929,11 +930,11 @@
929
930
  var tmp = this.e9_1;
930
931
  if (tmp === 0) {
931
932
  this.f9_1 = 1;
932
- var tmp_0 = this.p9a_1.dispatch;
933
+ var tmp_0 = this.t9a_1.dispatch;
933
934
  var tmp0_reason = RestartRoundReason_getInstance();
934
- var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.n9a_1);
935
+ var tmp1_table = Companion_instance.restartRound(GameEngineConfig_instance.version, this.r9a_1);
935
936
  tmp_0(new ContinueGameMechanicAction(tmp1_table, tmp0_reason));
936
- this.p9a_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
937
+ this.t9a_1.dispatch(new SceneEndedMechanicAction('CALC_POINTS'));
937
938
  return Unit_instance;
938
939
  } else if (tmp === 1) {
939
940
  throw this.h9_1;
@@ -944,33 +945,33 @@
944
945
  }
945
946
  while (true);
946
947
  };
947
- protoOf(GameServer$roomOnContinueFromRound$slambda).h98 = function ($this$dispatchAsync, store, completion) {
948
- var i = new GameServer$roomOnContinueFromRound$slambda(this.n9a_1, completion);
949
- i.o9a_1 = $this$dispatchAsync;
950
- i.p9a_1 = store;
948
+ protoOf(GameServer$roomOnContinueFromRound$slambda).l98 = function ($this$dispatchAsync, store, completion) {
949
+ var i = new GameServer$roomOnContinueFromRound$slambda(this.r9a_1, completion);
950
+ i.s9a_1 = $this$dispatchAsync;
951
+ i.t9a_1 = store;
951
952
  return i;
952
953
  };
953
954
  function GameServer$roomOnContinueFromRound$slambda_0($tableLite, resultContinuation) {
954
955
  var i = new GameServer$roomOnContinueFromRound$slambda($tableLite, resultContinuation);
955
956
  var l = function ($this$dispatchAsync, store, $completion) {
956
- return i.g98($this$dispatchAsync, store, $completion);
957
+ return i.k98($this$dispatchAsync, store, $completion);
957
958
  };
958
959
  l.$arity = 2;
959
960
  return l;
960
961
  }
961
962
  function GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation) {
962
- this.y9a_1 = $spectators;
963
+ this.c9b_1 = $spectators;
963
964
  CoroutineImpl.call(this, resultContinuation);
964
965
  }
965
- protoOf(GameServer$addSpectatorsToRoom$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
966
- var tmp = this.h98($this$dispatchAsync, store, $completion);
966
+ protoOf(GameServer$addSpectatorsToRoom$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
967
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
967
968
  tmp.g9_1 = Unit_instance;
968
969
  tmp.h9_1 = null;
969
970
  return tmp.m9();
970
971
  };
971
972
  protoOf(GameServer$addSpectatorsToRoom$slambda).x9 = function (p1, p2, $completion) {
972
973
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
973
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
974
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
974
975
  };
975
976
  protoOf(GameServer$addSpectatorsToRoom$slambda).m9 = function () {
976
977
  var suspendResult = this.g9_1;
@@ -979,7 +980,7 @@
979
980
  var tmp = this.e9_1;
980
981
  if (tmp === 0) {
981
982
  this.f9_1 = 1;
982
- this.a9b_1.dispatch(new AddSpectatorsAction(toList(this.y9a_1)));
983
+ this.e9b_1.dispatch(new AddSpectatorsAction(toList(this.c9b_1)));
983
984
  return Unit_instance;
984
985
  } else if (tmp === 1) {
985
986
  throw this.h9_1;
@@ -990,33 +991,33 @@
990
991
  }
991
992
  while (true);
992
993
  };
993
- protoOf(GameServer$addSpectatorsToRoom$slambda).h98 = function ($this$dispatchAsync, store, completion) {
994
- var i = new GameServer$addSpectatorsToRoom$slambda(this.y9a_1, completion);
995
- i.z9a_1 = $this$dispatchAsync;
996
- i.a9b_1 = store;
994
+ protoOf(GameServer$addSpectatorsToRoom$slambda).l98 = function ($this$dispatchAsync, store, completion) {
995
+ var i = new GameServer$addSpectatorsToRoom$slambda(this.c9b_1, completion);
996
+ i.d9b_1 = $this$dispatchAsync;
997
+ i.e9b_1 = store;
997
998
  return i;
998
999
  };
999
1000
  function GameServer$addSpectatorsToRoom$slambda_0($spectators, resultContinuation) {
1000
1001
  var i = new GameServer$addSpectatorsToRoom$slambda($spectators, resultContinuation);
1001
1002
  var l = function ($this$dispatchAsync, store, $completion) {
1002
- return i.g98($this$dispatchAsync, store, $completion);
1003
+ return i.k98($this$dispatchAsync, store, $completion);
1003
1004
  };
1004
1005
  l.$arity = 2;
1005
1006
  return l;
1006
1007
  }
1007
1008
  function GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation) {
1008
- this.j9b_1 = $spectators;
1009
+ this.n9b_1 = $spectators;
1009
1010
  CoroutineImpl.call(this, resultContinuation);
1010
1011
  }
1011
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
1012
- var tmp = this.h98($this$dispatchAsync, store, $completion);
1012
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
1013
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
1013
1014
  tmp.g9_1 = Unit_instance;
1014
1015
  tmp.h9_1 = null;
1015
1016
  return tmp.m9();
1016
1017
  };
1017
1018
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).x9 = function (p1, p2, $completion) {
1018
1019
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1019
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1020
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1020
1021
  };
1021
1022
  protoOf(GameServer$removeSpectatorsFromRoom$slambda).m9 = function () {
1022
1023
  var suspendResult = this.g9_1;
@@ -1025,7 +1026,7 @@
1025
1026
  var tmp = this.e9_1;
1026
1027
  if (tmp === 0) {
1027
1028
  this.f9_1 = 1;
1028
- this.l9b_1.dispatch(new RemoveSpectatorsAction(toList(this.j9b_1)));
1029
+ this.p9b_1.dispatch(new RemoveSpectatorsAction(toList(this.n9b_1)));
1029
1030
  return Unit_instance;
1030
1031
  } else if (tmp === 1) {
1031
1032
  throw this.h9_1;
@@ -1036,34 +1037,34 @@
1036
1037
  }
1037
1038
  while (true);
1038
1039
  };
1039
- protoOf(GameServer$removeSpectatorsFromRoom$slambda).h98 = function ($this$dispatchAsync, store, completion) {
1040
- var i = new GameServer$removeSpectatorsFromRoom$slambda(this.j9b_1, completion);
1041
- i.k9b_1 = $this$dispatchAsync;
1042
- i.l9b_1 = store;
1040
+ protoOf(GameServer$removeSpectatorsFromRoom$slambda).l98 = function ($this$dispatchAsync, store, completion) {
1041
+ var i = new GameServer$removeSpectatorsFromRoom$slambda(this.n9b_1, completion);
1042
+ i.o9b_1 = $this$dispatchAsync;
1043
+ i.p9b_1 = store;
1043
1044
  return i;
1044
1045
  };
1045
1046
  function GameServer$removeSpectatorsFromRoom$slambda_0($spectators, resultContinuation) {
1046
1047
  var i = new GameServer$removeSpectatorsFromRoom$slambda($spectators, resultContinuation);
1047
1048
  var l = function ($this$dispatchAsync, store, $completion) {
1048
- return i.g98($this$dispatchAsync, store, $completion);
1049
+ return i.k98($this$dispatchAsync, store, $completion);
1049
1050
  };
1050
1051
  l.$arity = 2;
1051
1052
  return l;
1052
1053
  }
1053
1054
  function GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation) {
1054
- this.u9b_1 = $playerId;
1055
- this.v9b_1 = this$0;
1055
+ this.y9b_1 = $playerId;
1056
+ this.z9b_1 = this$0;
1056
1057
  CoroutineImpl.call(this, resultContinuation);
1057
1058
  }
1058
- protoOf(GameServer$roomRefreshPlayerState$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
1059
- var tmp = this.h98($this$dispatchAsync, store, $completion);
1059
+ protoOf(GameServer$roomRefreshPlayerState$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
1060
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
1060
1061
  tmp.g9_1 = Unit_instance;
1061
1062
  tmp.h9_1 = null;
1062
1063
  return tmp.m9();
1063
1064
  };
1064
1065
  protoOf(GameServer$roomRefreshPlayerState$slambda).x9 = function (p1, p2, $completion) {
1065
1066
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1066
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1067
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1067
1068
  };
1068
1069
  protoOf(GameServer$roomRefreshPlayerState$slambda).m9 = function () {
1069
1070
  var suspendResult = this.g9_1;
@@ -1072,14 +1073,14 @@
1072
1073
  var tmp = this.e9_1;
1073
1074
  if (tmp === 0) {
1074
1075
  this.f9_1 = 1;
1075
- var table = this.x9b_1.state.a6n();
1076
- var player = getPlayer(table.players, this.u9b_1);
1076
+ var table = this.b9c_1.state.a6n();
1077
+ var player = getPlayer(table.players, this.y9b_1);
1077
1078
  if (player.s6s_1.q69().h68_1.isLive) {
1078
- this.x9b_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.v9b_1).v8i(player, table));
1079
+ this.b9c_1.dispatch(_get_playerConnectionInteractor__si6cxf(this.z9b_1).x8i(player, table));
1079
1080
  } else {
1080
- var tmp_0 = this.x9b_1.dispatch;
1081
+ var tmp_0 = this.b9c_1.dispatch;
1081
1082
  var tmp0_connectionState = PlayerConnectionState_LIVE_getInstance();
1082
- tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.u9b_1));
1083
+ tmp_0(new PlayerConnectionUpdateAction(tmp0_connectionState, this.y9b_1));
1083
1084
  }
1084
1085
  return Unit_instance;
1085
1086
  } else if (tmp === 1) {
@@ -1091,33 +1092,34 @@
1091
1092
  }
1092
1093
  while (true);
1093
1094
  };
1094
- protoOf(GameServer$roomRefreshPlayerState$slambda).h98 = function ($this$dispatchAsync, store, completion) {
1095
- var i = new GameServer$roomRefreshPlayerState$slambda(this.u9b_1, this.v9b_1, completion);
1096
- i.w9b_1 = $this$dispatchAsync;
1097
- i.x9b_1 = store;
1095
+ protoOf(GameServer$roomRefreshPlayerState$slambda).l98 = function ($this$dispatchAsync, store, completion) {
1096
+ var i = new GameServer$roomRefreshPlayerState$slambda(this.y9b_1, this.z9b_1, completion);
1097
+ i.a9c_1 = $this$dispatchAsync;
1098
+ i.b9c_1 = store;
1098
1099
  return i;
1099
1100
  };
1100
1101
  function GameServer$roomRefreshPlayerState$slambda_0($playerId, this$0, resultContinuation) {
1101
1102
  var i = new GameServer$roomRefreshPlayerState$slambda($playerId, this$0, resultContinuation);
1102
1103
  var l = function ($this$dispatchAsync, store, $completion) {
1103
- return i.g98($this$dispatchAsync, store, $completion);
1104
+ return i.k98($this$dispatchAsync, store, $completion);
1104
1105
  };
1105
1106
  l.$arity = 2;
1106
1107
  return l;
1107
1108
  }
1108
- function GameServer$roomOnDelete$slambda(this$0, resultContinuation) {
1109
- this.g9c_1 = this$0;
1109
+ function GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation) {
1110
+ this.k9c_1 = this$0;
1111
+ this.l9c_1 = $newRid;
1110
1112
  CoroutineImpl.call(this, resultContinuation);
1111
1113
  }
1112
- protoOf(GameServer$roomOnDelete$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
1113
- var tmp = this.h98($this$dispatchAsync, store, $completion);
1114
+ protoOf(GameServer$roomOnDelete$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
1115
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
1114
1116
  tmp.g9_1 = Unit_instance;
1115
1117
  tmp.h9_1 = null;
1116
1118
  return tmp.m9();
1117
1119
  };
1118
1120
  protoOf(GameServer$roomOnDelete$slambda).x9 = function (p1, p2, $completion) {
1119
1121
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1120
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1122
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1121
1123
  };
1122
1124
  protoOf(GameServer$roomOnDelete$slambda).m9 = function () {
1123
1125
  var suspendResult = this.g9_1;
@@ -1126,16 +1128,39 @@
1126
1128
  var tmp = this.e9_1;
1127
1129
  if (tmp === 0) {
1128
1130
  this.f9_1 = 1;
1129
- var it = this.g9c_1.n67().b6m_1;
1131
+ var it = this.k9c_1.n67().b6m_1;
1130
1132
  var tmp_0;
1131
1133
  if (it == null) {
1132
- _get_logger__rkp4sl(this.g9c_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1134
+ _get_logger__rkp4sl(this.k9c_1).w('GameEngine_API', "GameServer: Termination reason can't be null");
1133
1135
  tmp_0 = new TerminationState(new GameErrorReason(Reason_GAME_NOT_EXISTS_getInstance()));
1134
1136
  } else {
1135
1137
  tmp_0 = it;
1136
1138
  }
1137
1139
  var terminationState = tmp_0;
1138
- this.i9c_1.dispatch(new FinishGameMechanicAction(terminationState.p8m_1, this.g9c_1.n67().a6n().isGameFinished));
1140
+ var tmp_1 = this.n9c_1.dispatch;
1141
+ var tmp1_reason = terminationState.r8m_1;
1142
+ var tmp0_safe_receiver = terminationState.s8m_1;
1143
+ var tmp_2;
1144
+ if (tmp0_safe_receiver == null) {
1145
+ tmp_2 = null;
1146
+ } else {
1147
+ var value = this.l9c_1;
1148
+ var tmp$ret$0 = Unit_instance;
1149
+ l$ret$1: do {
1150
+ if (value == null) {
1151
+ var message = 'Required value was null.';
1152
+ throw IllegalArgumentException_init_$Create$(toString(message));
1153
+ } else {
1154
+ tmp$ret$0 = value;
1155
+ break l$ret$1;
1156
+ }
1157
+ }
1158
+ while (false);
1159
+ tmp_2 = tmp0_safe_receiver.copy(tmp$ret$0);
1160
+ }
1161
+ var tmp2_transition = tmp_2;
1162
+ var tmp3_isGameFinished = this.k9c_1.n67().a6n().isGameFinished;
1163
+ tmp_1(new FinishGameMechanicAction(tmp1_reason, tmp3_isGameFinished, VOID, tmp2_transition));
1139
1164
  return Unit_instance;
1140
1165
  } else if (tmp === 1) {
1141
1166
  throw this.h9_1;
@@ -1146,33 +1171,33 @@
1146
1171
  }
1147
1172
  while (true);
1148
1173
  };
1149
- protoOf(GameServer$roomOnDelete$slambda).h98 = function ($this$dispatchAsync, store, completion) {
1150
- var i = new GameServer$roomOnDelete$slambda(this.g9c_1, completion);
1151
- i.h9c_1 = $this$dispatchAsync;
1152
- i.i9c_1 = store;
1174
+ protoOf(GameServer$roomOnDelete$slambda).l98 = function ($this$dispatchAsync, store, completion) {
1175
+ var i = new GameServer$roomOnDelete$slambda(this.k9c_1, this.l9c_1, completion);
1176
+ i.m9c_1 = $this$dispatchAsync;
1177
+ i.n9c_1 = store;
1153
1178
  return i;
1154
1179
  };
1155
- function GameServer$roomOnDelete$slambda_0(this$0, resultContinuation) {
1156
- var i = new GameServer$roomOnDelete$slambda(this$0, resultContinuation);
1180
+ function GameServer$roomOnDelete$slambda_0(this$0, $newRid, resultContinuation) {
1181
+ var i = new GameServer$roomOnDelete$slambda(this$0, $newRid, resultContinuation);
1157
1182
  var l = function ($this$dispatchAsync, store, $completion) {
1158
- return i.g98($this$dispatchAsync, store, $completion);
1183
+ return i.k98($this$dispatchAsync, store, $completion);
1159
1184
  };
1160
1185
  l.$arity = 2;
1161
1186
  return l;
1162
1187
  }
1163
1188
  function GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation) {
1164
- this.r9c_1 = $enabled;
1189
+ this.w9c_1 = $enabled;
1165
1190
  CoroutineImpl.call(this, resultContinuation);
1166
1191
  }
1167
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
1168
- var tmp = this.h98($this$dispatchAsync, store, $completion);
1192
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
1193
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
1169
1194
  tmp.g9_1 = Unit_instance;
1170
1195
  tmp.h9_1 = null;
1171
1196
  return tmp.m9();
1172
1197
  };
1173
1198
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).x9 = function (p1, p2, $completion) {
1174
1199
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1175
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1200
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1176
1201
  };
1177
1202
  protoOf(GameServer$setCanStartNewGameEnabled$slambda).m9 = function () {
1178
1203
  var suspendResult = this.g9_1;
@@ -1181,7 +1206,7 @@
1181
1206
  var tmp = this.e9_1;
1182
1207
  if (tmp === 0) {
1183
1208
  this.f9_1 = 1;
1184
- this.t9c_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.t9c_1.state).u9c_1.w9c(this.r9c_1)));
1209
+ this.y9c_1.dispatch(new UpdateServerConfigAction(get_serverState_0(this.y9c_1.state).z9c_1.b9d(this.w9c_1)));
1185
1210
  return Unit_instance;
1186
1211
  } else if (tmp === 1) {
1187
1212
  throw this.h9_1;
@@ -1192,35 +1217,35 @@
1192
1217
  }
1193
1218
  while (true);
1194
1219
  };
1195
- protoOf(GameServer$setCanStartNewGameEnabled$slambda).h98 = function ($this$dispatchAsync, store, completion) {
1196
- var i = new GameServer$setCanStartNewGameEnabled$slambda(this.r9c_1, completion);
1197
- i.s9c_1 = $this$dispatchAsync;
1198
- i.t9c_1 = store;
1220
+ protoOf(GameServer$setCanStartNewGameEnabled$slambda).l98 = function ($this$dispatchAsync, store, completion) {
1221
+ var i = new GameServer$setCanStartNewGameEnabled$slambda(this.w9c_1, completion);
1222
+ i.x9c_1 = $this$dispatchAsync;
1223
+ i.y9c_1 = store;
1199
1224
  return i;
1200
1225
  };
1201
1226
  function GameServer$setCanStartNewGameEnabled$slambda_0($enabled, resultContinuation) {
1202
1227
  var i = new GameServer$setCanStartNewGameEnabled$slambda($enabled, resultContinuation);
1203
1228
  var l = function ($this$dispatchAsync, store, $completion) {
1204
- return i.g98($this$dispatchAsync, store, $completion);
1229
+ return i.k98($this$dispatchAsync, store, $completion);
1205
1230
  };
1206
1231
  l.$arity = 2;
1207
1232
  return l;
1208
1233
  }
1209
1234
  function GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation) {
1210
- this.f9d_1 = $reason;
1211
- this.g9d_1 = this$0;
1212
- this.h9d_1 = $roomId;
1235
+ this.k9d_1 = $reason;
1236
+ this.l9d_1 = this$0;
1237
+ this.m9d_1 = $roomId;
1213
1238
  CoroutineImpl.call(this, resultContinuation);
1214
1239
  }
1215
- protoOf(GameServer$shutdown$slambda).g98 = function ($this$dispatchAsync, store, $completion) {
1216
- var tmp = this.h98($this$dispatchAsync, store, $completion);
1240
+ protoOf(GameServer$shutdown$slambda).k98 = function ($this$dispatchAsync, store, $completion) {
1241
+ var tmp = this.l98($this$dispatchAsync, store, $completion);
1217
1242
  tmp.g9_1 = Unit_instance;
1218
1243
  tmp.h9_1 = null;
1219
1244
  return tmp.m9();
1220
1245
  };
1221
1246
  protoOf(GameServer$shutdown$slambda).x9 = function (p1, p2, $completion) {
1222
1247
  var tmp = (!(p1 == null) ? isInterface(p1, CoroutineScope) : false) ? p1 : THROW_CCE();
1223
- return this.g98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1248
+ return this.k98(tmp, (!(p2 == null) ? isInterface(p2, Store) : false) ? p2 : THROW_CCE(), $completion);
1224
1249
  };
1225
1250
  protoOf(GameServer$shutdown$slambda).m9 = function () {
1226
1251
  var suspendResult = this.g9_1;
@@ -1229,11 +1254,11 @@
1229
1254
  var tmp = this.e9_1;
1230
1255
  if (tmp === 0) {
1231
1256
  this.f9_1 = 1;
1232
- var state = this.j9d_1.store.state;
1257
+ var state = this.o9d_1.store.state;
1233
1258
  if (state.b6n()) {
1234
- var tmp0_elvis_lhs = toDomainEnumSafe(this.f9d_1, get_serverShutdownReasonMapping());
1259
+ var tmp0_elvis_lhs = toDomainEnumSafe(this.k9d_1, get_serverShutdownReasonMapping());
1235
1260
  var shutdownReason = tmp0_elvis_lhs == null ? ServerShutdownReason_ERROR_getInstance() : tmp0_elvis_lhs;
1236
- var tmp_0 = this.j9d_1.dispatch;
1261
+ var tmp_0 = this.o9d_1.dispatch;
1237
1262
  var tmp_1 = Companion_instance_0;
1238
1263
  var tmp_2;
1239
1264
  switch (shutdownReason.n2_1) {
@@ -1247,10 +1272,10 @@
1247
1272
  noWhenBranchMatchedException();
1248
1273
  break;
1249
1274
  }
1250
- tmp_0(tmp_1.withAnalytics(tmp_2, this.g9d_1.table.isGameFinished, this.g9d_1.table));
1275
+ tmp_0(tmp_1.withAnalytics(tmp_2, this.l9d_1.table.isGameFinished, this.l9d_1.table));
1251
1276
  } else {
1252
- _get_logger__rkp4sl(this.g9d_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.h9d_1);
1253
- this.j9d_1.dispatch(new ClearAction());
1277
+ _get_logger__rkp4sl(this.l9d_1).w('GameEngine_API', "GameServer: can't shutdown engine without table, roomId = " + this.m9d_1);
1278
+ this.o9d_1.dispatch(new ClearAction());
1254
1279
  }
1255
1280
  return Unit_instance;
1256
1281
  } else if (tmp === 1) {
@@ -1262,22 +1287,22 @@
1262
1287
  }
1263
1288
  while (true);
1264
1289
  };
1265
- protoOf(GameServer$shutdown$slambda).h98 = function ($this$dispatchAsync, store, completion) {
1266
- var i = new GameServer$shutdown$slambda(this.f9d_1, this.g9d_1, this.h9d_1, completion);
1267
- i.i9d_1 = $this$dispatchAsync;
1268
- i.j9d_1 = store;
1290
+ protoOf(GameServer$shutdown$slambda).l98 = function ($this$dispatchAsync, store, completion) {
1291
+ var i = new GameServer$shutdown$slambda(this.k9d_1, this.l9d_1, this.m9d_1, completion);
1292
+ i.n9d_1 = $this$dispatchAsync;
1293
+ i.o9d_1 = store;
1269
1294
  return i;
1270
1295
  };
1271
1296
  function GameServer$shutdown$slambda_0($reason, this$0, $roomId, resultContinuation) {
1272
1297
  var i = new GameServer$shutdown$slambda($reason, this$0, $roomId, resultContinuation);
1273
1298
  var l = function ($this$dispatchAsync, store, $completion) {
1274
- return i.g98($this$dispatchAsync, store, $completion);
1299
+ return i.k98($this$dispatchAsync, store, $completion);
1275
1300
  };
1276
1301
  l.$arity = 2;
1277
1302
  return l;
1278
1303
  }
1279
1304
  function GameServer(di, tag, storeContract, preloadedState, externalReducers, externalMiddlewares) {
1280
- preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.k9d()) : preloadedState;
1305
+ preloadedState = preloadedState === VOID ? new AppState(VOID, Companion_instance_9.p9d()) : preloadedState;
1281
1306
  var tmp;
1282
1307
  if (externalReducers === VOID) {
1283
1308
  // Inline function 'kotlin.collections.listOf' call
@@ -1300,28 +1325,28 @@
1300
1325
  // Inline function 'org.kodein.type.generic' call
1301
1326
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
1302
1327
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
1303
- tmp_1.q96_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1328
+ tmp_1.u96_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory());
1304
1329
  var tmp_3 = this;
1305
1330
  // Inline function 'org.kodein.di.instance' call
1306
1331
  // Inline function 'org.kodein.type.generic' call
1307
1332
  var tmp_4 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
1308
1333
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
1309
- tmp_3.r96_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1334
+ tmp_3.v96_1 = Instance(di, tmp$ret$4, null).e60(this, toClientEventsObserver$factory());
1310
1335
  var tmp_5 = this;
1311
1336
  // Inline function 'org.kodein.di.instance' call
1312
1337
  // Inline function 'org.kodein.type.generic' call
1313
1338
  var tmp_6 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
1314
1339
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
1315
- tmp_5.s96_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1340
+ tmp_5.w96_1 = Instance(di, tmp$ret$6, null).e60(this, playerConnectionInteractor$factory());
1316
1341
  var tmp_7 = this;
1317
- tmp_7.t96_1 = lazy(GameServer$random$delegate$lambda(this));
1342
+ tmp_7.x96_1 = lazy(GameServer$random$delegate$lambda(this));
1318
1343
  var tmp_8 = this;
1319
- var tmp0_externalMiddlewares = plus(storeContract.u8q(), externalMiddlewares);
1320
- var tmp1_externalReducers = plus(storeContract.t8q(), externalReducers);
1321
- tmp_8.u96_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1344
+ var tmp0_externalMiddlewares = plus(storeContract.y8q(), externalMiddlewares);
1345
+ var tmp1_externalReducers = plus(storeContract.x8q(), externalReducers);
1346
+ tmp_8.y96_1 = new GameStore(di, tag, preloadedState, tmp1_externalReducers, tmp0_externalMiddlewares);
1322
1347
  }
1323
1348
  protoOf(GameServer).n6l = function () {
1324
- return this.u96_1;
1349
+ return this.y96_1;
1325
1350
  };
1326
1351
  protoOf(GameServer).o5h = function () {
1327
1352
  return this.n67().a6n().id;
@@ -1345,44 +1370,44 @@
1345
1370
  };
1346
1371
  protoOf(GameServer).fromClientEvent = function (action) {
1347
1372
  _get_logger__rkp4sl(this).d('GameEngine_API', 'fromClientEvent: ' + action.playerId + ', ' + action.actionTag);
1348
- this.u96_1.z6m(GameServer$fromClientEvent$slambda_0(action, null));
1373
+ this.y96_1.z6m(GameServer$fromClientEvent$slambda_0(action, null));
1349
1374
  };
1350
1375
  protoOf(GameServer).playerLostConnection = function (playerId) {
1351
1376
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLostConnection: ' + playerId);
1352
- this.u96_1.z6m(GameServer$playerLostConnection$slambda_0(playerId, null));
1377
+ this.y96_1.z6m(GameServer$playerLostConnection$slambda_0(playerId, null));
1353
1378
  };
1354
1379
  protoOf(GameServer).playerLive = function (playerId) {
1355
1380
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLive: ' + playerId);
1356
- this.u96_1.z6m(GameServer$playerLive$slambda_0(playerId, null));
1381
+ this.y96_1.z6m(GameServer$playerLive$slambda_0(playerId, null));
1357
1382
  };
1358
1383
  protoOf(GameServer).playerLeft = function (playerId) {
1359
1384
  _get_logger__rkp4sl(this).d('GameEngine_API', 'playerLeft: ' + playerId);
1360
- this.u96_1.z6m(GameServer$playerLeft$slambda_0(playerId, null));
1385
+ this.y96_1.z6m(GameServer$playerLeft$slambda_0(playerId, null));
1361
1386
  };
1362
- protoOf(GameServer).l9d = function (roomId, gameCreatorId, config, users, spectators) {
1363
- this.u96_1.z6m(GameServer$roomOnCreate$slambda_0(users, gameCreatorId, this, spectators, config, roomId, null));
1387
+ protoOf(GameServer).q9d = function (roomId, gameCreatorId, config, users, transition, spectators) {
1388
+ this.y96_1.z6m(GameServer$roomOnCreate$slambda_0(users, gameCreatorId, this, spectators, config, roomId, null));
1364
1389
  };
1365
1390
  protoOf(GameServer).roomOnContinueFromRound = function (roomId, tableLite) {
1366
- this.u96_1.z6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1391
+ this.y96_1.z6m(GameServer$roomOnContinueFromRound$slambda_0(tableLite, null));
1367
1392
  };
1368
1393
  protoOf(GameServer).addSpectatorsToRoom = function (spectators) {
1369
- this.u96_1.z6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1394
+ this.y96_1.z6m(GameServer$addSpectatorsToRoom$slambda_0(spectators, null));
1370
1395
  };
1371
1396
  protoOf(GameServer).removeSpectatorsFromRoom = function (spectators) {
1372
- this.u96_1.z6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1397
+ this.y96_1.z6m(GameServer$removeSpectatorsFromRoom$slambda_0(spectators, null));
1373
1398
  };
1374
1399
  protoOf(GameServer).roomRefreshPlayerState = function (playerId) {
1375
1400
  _get_logger__rkp4sl(this).d('GameEngine_API', 'roomRefreshPlayerState: ' + playerId);
1376
- this.u96_1.z6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1401
+ this.y96_1.z6m(GameServer$roomRefreshPlayerState$slambda_0(playerId, this, null));
1377
1402
  };
1378
- protoOf(GameServer).m9d = function (newRid) {
1379
- this.u96_1.z6m(GameServer$roomOnDelete$slambda_0(this, null));
1403
+ protoOf(GameServer).r9d = function (newRid) {
1404
+ this.y96_1.z6m(GameServer$roomOnDelete$slambda_0(this, newRid, null));
1380
1405
  };
1381
1406
  protoOf(GameServer).setCanStartNewGameEnabled = function (enabled) {
1382
- this.u96_1.z6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1407
+ this.y96_1.z6m(GameServer$setCanStartNewGameEnabled$slambda_0(enabled, null));
1383
1408
  };
1384
- protoOf(GameServer).n9d = function (reason, roomId) {
1385
- this.u96_1.z6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1409
+ protoOf(GameServer).s9d = function (reason, roomId) {
1410
+ this.y96_1.z6m(GameServer$shutdown$slambda_0(reason, this, roomId, null));
1386
1411
  };
1387
1412
  protoOf(GameServer).clear = function () {
1388
1413
  return this.a2();
@@ -1456,16 +1481,16 @@
1456
1481
  return ServerShutdownReason_ERROR_instance;
1457
1482
  }
1458
1483
  function ServerConfig(canStartNewGame) {
1459
- this.v9c_1 = canStartNewGame;
1484
+ this.a9d_1 = canStartNewGame;
1460
1485
  }
1461
- protoOf(ServerConfig).w9c = function (canStartNewGame) {
1486
+ protoOf(ServerConfig).b9d = function (canStartNewGame) {
1462
1487
  return new ServerConfig(canStartNewGame);
1463
1488
  };
1464
1489
  protoOf(ServerConfig).toString = function () {
1465
- return 'ServerConfig(canStartNewGame=' + this.v9c_1 + ')';
1490
+ return 'ServerConfig(canStartNewGame=' + this.a9d_1 + ')';
1466
1491
  };
1467
1492
  protoOf(ServerConfig).hashCode = function () {
1468
- return getBooleanHashCode(this.v9c_1);
1493
+ return getBooleanHashCode(this.a9d_1);
1469
1494
  };
1470
1495
  protoOf(ServerConfig).equals = function (other) {
1471
1496
  if (this === other)
@@ -1473,7 +1498,7 @@
1473
1498
  if (!(other instanceof ServerConfig))
1474
1499
  return false;
1475
1500
  var tmp0_other_with_cast = other instanceof ServerConfig ? other : THROW_CCE();
1476
- if (!(this.v9c_1 === tmp0_other_with_cast.v9c_1))
1501
+ if (!(this.a9d_1 === tmp0_other_with_cast.a9d_1))
1477
1502
  return false;
1478
1503
  return true;
1479
1504
  };
@@ -1705,18 +1730,18 @@
1705
1730
  function ToClientEventsObserver() {
1706
1731
  }
1707
1732
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation) {
1708
- this.x9d_1 = this$0;
1709
- this.y9d_1 = $actions;
1733
+ this.c9e_1 = this$0;
1734
+ this.d9e_1 = $actions;
1710
1735
  CoroutineImpl.call(this, resultContinuation);
1711
1736
  }
1712
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).f9e = function ($this$flow, $completion) {
1713
- var tmp = this.g9e($this$flow, $completion);
1737
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).k9e = function ($this$flow, $completion) {
1738
+ var tmp = this.l9e($this$flow, $completion);
1714
1739
  tmp.g9_1 = Unit_instance;
1715
1740
  tmp.h9_1 = null;
1716
1741
  return tmp.m9();
1717
1742
  };
1718
1743
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).w9 = function (p1, $completion) {
1719
- return this.f9e((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1744
+ return this.k9e((!(p1 == null) ? isInterface(p1, FlowCollector) : false) ? p1 : THROW_CCE(), $completion);
1720
1745
  };
1721
1746
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).m9 = function () {
1722
1747
  var suspendResult = this.g9_1;
@@ -1727,23 +1752,23 @@
1727
1752
  case 0:
1728
1753
  this.f9_1 = 4;
1729
1754
  var tmp_0 = this;
1730
- tmp_0.a9e_1 = this.x9d_1.l9e_1;
1755
+ tmp_0.f9e_1 = this.c9e_1.q9e_1;
1731
1756
  var tmp_1 = this;
1732
- tmp_1.b9e_1 = transformToEmits(this.x9d_1, this.y9d_1);
1733
- this.c9e_1 = this.b9e_1.j();
1757
+ tmp_1.g9e_1 = transformToEmits(this.c9e_1, this.d9e_1);
1758
+ this.h9e_1 = this.g9e_1.j();
1734
1759
  this.e9_1 = 1;
1735
1760
  continue $sm;
1736
1761
  case 1:
1737
- if (!this.c9e_1.k()) {
1762
+ if (!this.h9e_1.k()) {
1738
1763
  this.e9_1 = 3;
1739
1764
  continue $sm;
1740
1765
  }
1741
1766
 
1742
- this.d9e_1 = this.c9e_1.l();
1767
+ this.i9e_1 = this.h9e_1.l();
1743
1768
  var tmp_2 = this;
1744
- tmp_2.e9e_1 = this.d9e_1;
1769
+ tmp_2.j9e_1 = this.i9e_1;
1745
1770
  this.e9_1 = 2;
1746
- suspendResult = this.z9d_1.p18(this.e9e_1, this);
1771
+ suspendResult = this.e9e_1.p18(this.j9e_1, this);
1747
1772
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1748
1773
  return suspendResult;
1749
1774
  }
@@ -1754,10 +1779,10 @@
1754
1779
  continue $sm;
1755
1780
  case 3:
1756
1781
  l$ret$1: do {
1757
- var this_0 = this.x9d_1.k9e_1;
1782
+ var this_0 = this.c9e_1.p9e_1;
1758
1783
  while (true) {
1759
1784
  var cur = this_0.kotlinx$atomicfu$value;
1760
- var upd = cur - this.y9d_1.m() | 0;
1785
+ var upd = cur - this.d9e_1.m() | 0;
1761
1786
  if (this_0.atomicfu$compareAndSet(cur, upd)) {
1762
1787
  break l$ret$1;
1763
1788
  }
@@ -1779,15 +1804,15 @@
1779
1804
  }
1780
1805
  while (true);
1781
1806
  };
1782
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).g9e = function ($this$flow, completion) {
1783
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.x9d_1, this.y9d_1, completion);
1784
- i.z9d_1 = $this$flow;
1807
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda).l9e = function ($this$flow, completion) {
1808
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this.c9e_1, this.d9e_1, completion);
1809
+ i.e9e_1 = $this$flow;
1785
1810
  return i;
1786
1811
  };
1787
1812
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this$0, $actions, resultContinuation) {
1788
1813
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda(this$0, $actions, resultContinuation);
1789
1814
  var l = function ($this$flow, $completion) {
1790
- return i.f9e($this$flow, $completion);
1815
+ return i.k9e($this$flow, $completion);
1791
1816
  };
1792
1817
  l.$arity = 1;
1793
1818
  return l;
@@ -1860,29 +1885,29 @@
1860
1885
  return new GroupKey(_this__u8e3s4.id, toList(_this__u8e3s4.includePlayers), toList(_this__u8e3s4.excludePlayers), _this__u8e3s4.deliveryType);
1861
1886
  }
1862
1887
  function mapFromGroupKey(_this__u8e3s4, $this) {
1863
- var tmp = $this.j9e_1.g6d();
1888
+ var tmp = $this.o9e_1.g6d();
1864
1889
  // Inline function 'kotlin.collections.toTypedArray' call
1865
- var this_0 = _this__u8e3s4.o9e_1;
1890
+ var this_0 = _this__u8e3s4.t9e_1;
1866
1891
  var tmp_0 = copyToArray(this_0);
1867
1892
  // Inline function 'kotlin.collections.toTypedArray' call
1868
- var this_1 = _this__u8e3s4.p9e_1;
1893
+ var this_1 = _this__u8e3s4.u9e_1;
1869
1894
  var tmp$ret$1 = copyToArray(this_1);
1870
- return new ActionDeliveryPayload(_this__u8e3s4.n9e_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.q9e_1);
1895
+ return new ActionDeliveryPayload(_this__u8e3s4.s9e_1, tmp, tmp_0, tmp$ret$1, _this__u8e3s4.v9e_1);
1871
1896
  }
1872
1897
  function GroupKey(tableId, includePlayers, excludePlayers, deliveryType) {
1873
- this.n9e_1 = tableId;
1874
- this.o9e_1 = includePlayers;
1875
- this.p9e_1 = excludePlayers;
1876
- this.q9e_1 = deliveryType;
1898
+ this.s9e_1 = tableId;
1899
+ this.t9e_1 = includePlayers;
1900
+ this.u9e_1 = excludePlayers;
1901
+ this.v9e_1 = deliveryType;
1877
1902
  }
1878
1903
  protoOf(GroupKey).toString = function () {
1879
- return 'GroupKey(tableId=' + this.n9e_1 + ', includePlayers=' + toString(this.o9e_1) + ', excludePlayers=' + toString(this.p9e_1) + ', deliveryType=' + this.q9e_1.toString() + ')';
1904
+ return 'GroupKey(tableId=' + this.s9e_1 + ', includePlayers=' + toString(this.t9e_1) + ', excludePlayers=' + toString(this.u9e_1) + ', deliveryType=' + this.v9e_1.toString() + ')';
1880
1905
  };
1881
1906
  protoOf(GroupKey).hashCode = function () {
1882
- var result = getStringHashCode(this.n9e_1);
1883
- result = imul(result, 31) + hashCode(this.o9e_1) | 0;
1884
- result = imul(result, 31) + hashCode(this.p9e_1) | 0;
1885
- result = imul(result, 31) + this.q9e_1.hashCode() | 0;
1907
+ var result = getStringHashCode(this.s9e_1);
1908
+ result = imul(result, 31) + hashCode(this.t9e_1) | 0;
1909
+ result = imul(result, 31) + hashCode(this.u9e_1) | 0;
1910
+ result = imul(result, 31) + this.v9e_1.hashCode() | 0;
1886
1911
  return result;
1887
1912
  };
1888
1913
  protoOf(GroupKey).equals = function (other) {
@@ -1891,35 +1916,35 @@
1891
1916
  if (!(other instanceof GroupKey))
1892
1917
  return false;
1893
1918
  var tmp0_other_with_cast = other instanceof GroupKey ? other : THROW_CCE();
1894
- if (!(this.n9e_1 === tmp0_other_with_cast.n9e_1))
1919
+ if (!(this.s9e_1 === tmp0_other_with_cast.s9e_1))
1895
1920
  return false;
1896
- if (!equals(this.o9e_1, tmp0_other_with_cast.o9e_1))
1921
+ if (!equals(this.t9e_1, tmp0_other_with_cast.t9e_1))
1897
1922
  return false;
1898
- if (!equals(this.p9e_1, tmp0_other_with_cast.p9e_1))
1923
+ if (!equals(this.u9e_1, tmp0_other_with_cast.u9e_1))
1899
1924
  return false;
1900
- if (!this.q9e_1.equals(tmp0_other_with_cast.q9e_1))
1925
+ if (!this.v9e_1.equals(tmp0_other_with_cast.v9e_1))
1901
1926
  return false;
1902
1927
  return true;
1903
1928
  };
1904
1929
  function Companion_0() {
1905
- this.r9e_1 = 6;
1930
+ this.w9e_1 = 6;
1906
1931
  }
1907
1932
  var Companion_instance_8;
1908
1933
  function Companion_getInstance_1() {
1909
1934
  return Companion_instance_8;
1910
1935
  }
1911
1936
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation) {
1912
- this.a9f_1 = this$0;
1937
+ this.f9f_1 = this$0;
1913
1938
  CoroutineImpl.call(this, resultContinuation);
1914
1939
  }
1915
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).c9f = function (actions, $completion) {
1916
- var tmp = this.d9f(actions, $completion);
1940
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).h9f = function (actions, $completion) {
1941
+ var tmp = this.i9f(actions, $completion);
1917
1942
  tmp.g9_1 = Unit_instance;
1918
1943
  tmp.h9_1 = null;
1919
1944
  return tmp.m9();
1920
1945
  };
1921
1946
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).w9 = function (p1, $completion) {
1922
- return this.c9f((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
1947
+ return this.h9f((!(p1 == null) ? isInterface(p1, KtList) : false) ? p1 : THROW_CCE(), $completion);
1923
1948
  };
1924
1949
  protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).m9 = function () {
1925
1950
  var suspendResult = this.g9_1;
@@ -1928,7 +1953,7 @@
1928
1953
  var tmp = this.e9_1;
1929
1954
  if (tmp === 0) {
1930
1955
  this.f9_1 = 1;
1931
- return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.a9f_1, this.b9f_1, null));
1956
+ return flow(ToClientEventsObserverImpl$observeFromClientEvents$slambda$slambda_0(this.f9f_1, this.g9f_1, null));
1932
1957
  } else if (tmp === 1) {
1933
1958
  throw this.h9_1;
1934
1959
  }
@@ -1938,23 +1963,23 @@
1938
1963
  }
1939
1964
  while (true);
1940
1965
  };
1941
- protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).d9f = function (actions, completion) {
1942
- var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.a9f_1, completion);
1943
- i.b9f_1 = actions;
1966
+ protoOf(ToClientEventsObserverImpl$observeFromClientEvents$slambda).i9f = function (actions, completion) {
1967
+ var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this.f9f_1, completion);
1968
+ i.g9f_1 = actions;
1944
1969
  return i;
1945
1970
  };
1946
1971
  function ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this$0, resultContinuation) {
1947
1972
  var i = new ToClientEventsObserverImpl$observeFromClientEvents$slambda(this$0, resultContinuation);
1948
1973
  var l = function (actions, $completion) {
1949
- return i.c9f(actions, $completion);
1974
+ return i.h9f(actions, $completion);
1950
1975
  };
1951
1976
  l.$arity = 1;
1952
1977
  return l;
1953
1978
  }
1954
1979
  function $sentEventCOROUTINE$0(_this__u8e3s4, fromEvent, resultContinuation) {
1955
1980
  CoroutineImpl.call(this, resultContinuation);
1956
- this.m9f_1 = _this__u8e3s4;
1957
- this.n9f_1 = fromEvent;
1981
+ this.r9f_1 = _this__u8e3s4;
1982
+ this.s9f_1 = fromEvent;
1958
1983
  }
1959
1984
  protoOf($sentEventCOROUTINE$0).m9 = function () {
1960
1985
  var suspendResult = this.g9_1;
@@ -1965,9 +1990,9 @@
1965
1990
  case 0:
1966
1991
  this.f9_1 = 2;
1967
1992
  var tmp_0 = this;
1968
- tmp_0.o9f_1 = this.m9f_1.l9e_1;
1993
+ tmp_0.t9f_1 = this.r9f_1.q9e_1;
1969
1994
  l$ret$1: do {
1970
- var this_0 = this.m9f_1.k9e_1;
1995
+ var this_0 = this.r9f_1.p9e_1;
1971
1996
  while (true) {
1972
1997
  var cur = this_0.kotlinx$atomicfu$value;
1973
1998
  var upd = cur + 1 | 0;
@@ -1978,7 +2003,7 @@
1978
2003
  }
1979
2004
  while (false);
1980
2005
  this.e9_1 = 1;
1981
- suspendResult = this.m9f_1.m9e_1.p18(this.n9f_1, this);
2006
+ suspendResult = this.r9f_1.r9e_1.p18(this.s9f_1, this);
1982
2007
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
1983
2008
  return suspendResult;
1984
2009
  }
@@ -2002,7 +2027,7 @@
2002
2027
  };
2003
2028
  function $waitForCOROUTINE$1(_this__u8e3s4, resultContinuation) {
2004
2029
  CoroutineImpl.call(this, resultContinuation);
2005
- this.x9f_1 = _this__u8e3s4;
2030
+ this.c9g_1 = _this__u8e3s4;
2006
2031
  }
2007
2032
  protoOf($waitForCOROUTINE$1).m9 = function () {
2008
2033
  var suspendResult = this.g9_1;
@@ -2013,12 +2038,12 @@
2013
2038
  case 0:
2014
2039
  this.f9_1 = 5;
2015
2040
  var tmp_0 = this;
2016
- tmp_0.y9f_1 = this.x9f_1.l9e_1;
2017
- this.z9f_1 = 0;
2041
+ tmp_0.d9g_1 = this.c9g_1.q9e_1;
2042
+ this.e9g_1 = 0;
2018
2043
  this.e9_1 = 1;
2019
2044
  continue $sm;
2020
2045
  case 1:
2021
- if (!!(this.x9f_1.k9e_1.kotlinx$atomicfu$value === 0)) {
2046
+ if (!!(this.c9g_1.p9e_1.kotlinx$atomicfu$value === 0)) {
2022
2047
  this.e9_1 = 4;
2023
2048
  continue $sm;
2024
2049
  }
@@ -2031,9 +2056,9 @@
2031
2056
 
2032
2057
  continue $sm;
2033
2058
  case 2:
2034
- this.z9f_1 = this.z9f_1 + 1 | 0;
2035
- if (this.z9f_1 > 6) {
2036
- this.x9f_1.i9e_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.x9f_1.k9e_1.kotlinx$atomicfu$value);
2059
+ this.e9g_1 = this.e9g_1 + 1 | 0;
2060
+ if (this.e9g_1 > 6) {
2061
+ this.c9g_1.n9e_1.w('ToClientEventsObserver', "waitUntilEmpty: can't finish in 6 cycles, not delivered events count = " + this.c9g_1.p9e_1.kotlinx$atomicfu$value);
2037
2062
  this.e9_1 = 4;
2038
2063
  continue $sm;
2039
2064
  } else {
@@ -2061,42 +2086,42 @@
2061
2086
  while (true);
2062
2087
  };
2063
2088
  function ToClientEventsObserverImpl(serverReduxConfig, logger, idsProvider) {
2064
- this.h9e_1 = serverReduxConfig;
2065
- this.i9e_1 = logger;
2066
- this.j9e_1 = idsProvider;
2067
- this.k9e_1 = atomic$ref$1(0);
2089
+ this.m9e_1 = serverReduxConfig;
2090
+ this.n9e_1 = logger;
2091
+ this.o9e_1 = idsProvider;
2092
+ this.p9e_1 = atomic$ref$1(0);
2068
2093
  var tmp = this;
2069
2094
  // Inline function 'kotlinx.atomicfu.locks.reentrantLock' call
2070
- tmp.l9e_1 = get_atomicfu$reentrantLock();
2071
- this.m9e_1 = MutableSharedFlow();
2095
+ tmp.q9e_1 = get_atomicfu$reentrantLock();
2096
+ this.r9e_1 = MutableSharedFlow();
2072
2097
  }
2073
- protoOf(ToClientEventsObserverImpl).o9d = function (fromEvent, $completion) {
2098
+ protoOf(ToClientEventsObserverImpl).t9d = function (fromEvent, $completion) {
2074
2099
  var tmp = new $sentEventCOROUTINE$0(this, fromEvent, $completion);
2075
2100
  tmp.g9_1 = Unit_instance;
2076
2101
  tmp.h9_1 = null;
2077
2102
  return tmp.m9();
2078
2103
  };
2079
- protoOf(ToClientEventsObserverImpl).p8x = function ($completion) {
2104
+ protoOf(ToClientEventsObserverImpl).t8x = function ($completion) {
2080
2105
  var tmp = new $waitForCOROUTINE$1(this, $completion);
2081
2106
  tmp.g9_1 = Unit_instance;
2082
2107
  tmp.h9_1 = null;
2083
2108
  return tmp.m9();
2084
2109
  };
2085
- protoOf(ToClientEventsObserverImpl).j97 = function () {
2086
- if (!this.h9e_1.enabledCombinedEvents) {
2087
- return this.m9e_1;
2110
+ protoOf(ToClientEventsObserverImpl).n97 = function () {
2111
+ if (!this.m9e_1.enabledCombinedEvents) {
2112
+ return this.r9e_1;
2088
2113
  }
2089
- var tmp = windowedByInterval(this.m9e_1, toLong(this.h9e_1.combinedEventsPeriod));
2114
+ var tmp = windowedByInterval(this.r9e_1, toLong(this.m9e_1.combinedEventsPeriod));
2090
2115
  return flatMapConcat(tmp, ToClientEventsObserverImpl$observeFromClientEvents$slambda_0(this, null));
2091
2116
  };
2092
2117
  function UpdateServerConfigAction(serverConfig) {
2093
- this.a9g_1 = serverConfig;
2118
+ this.f9g_1 = serverConfig;
2094
2119
  }
2095
2120
  protoOf(UpdateServerConfigAction).toString = function () {
2096
- return 'UpdateServerConfigAction(serverConfig=' + this.a9g_1.toString() + ')';
2121
+ return 'UpdateServerConfigAction(serverConfig=' + this.f9g_1.toString() + ')';
2097
2122
  };
2098
2123
  protoOf(UpdateServerConfigAction).hashCode = function () {
2099
- return this.a9g_1.hashCode();
2124
+ return this.f9g_1.hashCode();
2100
2125
  };
2101
2126
  protoOf(UpdateServerConfigAction).equals = function (other) {
2102
2127
  if (this === other)
@@ -2104,20 +2129,20 @@
2104
2129
  if (!(other instanceof UpdateServerConfigAction))
2105
2130
  return false;
2106
2131
  var tmp0_other_with_cast = other instanceof UpdateServerConfigAction ? other : THROW_CCE();
2107
- if (!this.a9g_1.equals(tmp0_other_with_cast.a9g_1))
2132
+ if (!this.f9g_1.equals(tmp0_other_with_cast.f9g_1))
2108
2133
  return false;
2109
2134
  return true;
2110
2135
  };
2111
2136
  function SpectatorsAction() {
2112
2137
  }
2113
2138
  function AddSpectatorsAction(spectators) {
2114
- this.b9g_1 = spectators;
2139
+ this.g9g_1 = spectators;
2115
2140
  }
2116
2141
  protoOf(AddSpectatorsAction).toString = function () {
2117
- return 'AddSpectatorsAction(spectators=' + toString(this.b9g_1) + ')';
2142
+ return 'AddSpectatorsAction(spectators=' + toString(this.g9g_1) + ')';
2118
2143
  };
2119
2144
  protoOf(AddSpectatorsAction).hashCode = function () {
2120
- return hashCode(this.b9g_1);
2145
+ return hashCode(this.g9g_1);
2121
2146
  };
2122
2147
  protoOf(AddSpectatorsAction).equals = function (other) {
2123
2148
  if (this === other)
@@ -2125,18 +2150,18 @@
2125
2150
  if (!(other instanceof AddSpectatorsAction))
2126
2151
  return false;
2127
2152
  var tmp0_other_with_cast = other instanceof AddSpectatorsAction ? other : THROW_CCE();
2128
- if (!equals(this.b9g_1, tmp0_other_with_cast.b9g_1))
2153
+ if (!equals(this.g9g_1, tmp0_other_with_cast.g9g_1))
2129
2154
  return false;
2130
2155
  return true;
2131
2156
  };
2132
2157
  function RemoveSpectatorsAction(spectators) {
2133
- this.c9g_1 = spectators;
2158
+ this.h9g_1 = spectators;
2134
2159
  }
2135
2160
  protoOf(RemoveSpectatorsAction).toString = function () {
2136
- return 'RemoveSpectatorsAction(spectators=' + toString(this.c9g_1) + ')';
2161
+ return 'RemoveSpectatorsAction(spectators=' + toString(this.h9g_1) + ')';
2137
2162
  };
2138
2163
  protoOf(RemoveSpectatorsAction).hashCode = function () {
2139
- return hashCode(this.c9g_1);
2164
+ return hashCode(this.h9g_1);
2140
2165
  };
2141
2166
  protoOf(RemoveSpectatorsAction).equals = function (other) {
2142
2167
  if (this === other)
@@ -2144,67 +2169,67 @@
2144
2169
  if (!(other instanceof RemoveSpectatorsAction))
2145
2170
  return false;
2146
2171
  var tmp0_other_with_cast = other instanceof RemoveSpectatorsAction ? other : THROW_CCE();
2147
- if (!equals(this.c9g_1, tmp0_other_with_cast.c9g_1))
2172
+ if (!equals(this.h9g_1, tmp0_other_with_cast.h9g_1))
2148
2173
  return false;
2149
2174
  return true;
2150
2175
  };
2151
2176
  function _get_asyncProvider__jbpyhw($this) {
2152
2177
  // Inline function 'kotlin.getValue' call
2153
- var this_0 = $this.i9g_1;
2178
+ var this_0 = $this.n9g_1;
2154
2179
  asyncProvider$factory_0();
2155
2180
  return this_0.u();
2156
2181
  }
2157
2182
  function _get_logger__rkp4sl_0($this) {
2158
2183
  // Inline function 'kotlin.getValue' call
2159
- var this_0 = $this.j9g_1;
2184
+ var this_0 = $this.o9g_1;
2160
2185
  logger$factory_2();
2161
2186
  return this_0.u();
2162
2187
  }
2163
2188
  function _get_playerConnectionInteractor__si6cxf_0($this) {
2164
2189
  // Inline function 'kotlin.getValue' call
2165
- var this_0 = $this.k9g_1;
2190
+ var this_0 = $this.p9g_1;
2166
2191
  playerConnectionInteractor$factory_2();
2167
2192
  return this_0.u();
2168
2193
  }
2169
2194
  function _get_lastCardInteractor__h6lq3w($this) {
2170
2195
  // Inline function 'kotlin.getValue' call
2171
- var this_0 = $this.l9g_1;
2196
+ var this_0 = $this.q9g_1;
2172
2197
  lastCardInteractor$factory_0();
2173
2198
  return this_0.u();
2174
2199
  }
2175
2200
  function _get_serverConfig__rk2g06($this) {
2176
2201
  // Inline function 'kotlin.getValue' call
2177
- var this_0 = $this.m9g_1;
2202
+ var this_0 = $this.r9g_1;
2178
2203
  serverConfig$factory_0();
2179
2204
  return this_0.u();
2180
2205
  }
2181
2206
  function _get_logicConfig__52ww9d($this) {
2182
2207
  // Inline function 'kotlin.getValue' call
2183
- var this_0 = $this.n9g_1;
2208
+ var this_0 = $this.s9g_1;
2184
2209
  logicConfig$factory_0();
2185
2210
  return this_0.u();
2186
2211
  }
2187
2212
  function _get_idsProvider__fnfajc($this) {
2188
2213
  // Inline function 'kotlin.getValue' call
2189
- var this_0 = $this.o9g_1;
2214
+ var this_0 = $this.t9g_1;
2190
2215
  idsProvider$factory_0();
2191
2216
  return this_0.u();
2192
2217
  }
2193
2218
  function _get_botConfig__cpaxzc($this) {
2194
2219
  // Inline function 'kotlin.getValue' call
2195
- var this_0 = $this.p9g_1;
2220
+ var this_0 = $this.u9g_1;
2196
2221
  botConfig$factory_0();
2197
2222
  return this_0.u();
2198
2223
  }
2199
2224
  function _get_scenePositionProvider__kn0n1n($this) {
2200
2225
  // Inline function 'kotlin.getValue' call
2201
- var this_0 = $this.q9g_1;
2226
+ var this_0 = $this.v9g_1;
2202
2227
  scenePositionProvider$factory_0();
2203
2228
  return this_0.u();
2204
2229
  }
2205
2230
  function _get_toClientEventsObserver__6rp51y_0($this) {
2206
2231
  // Inline function 'kotlin.getValue' call
2207
- var this_0 = $this.r9g_1;
2232
+ var this_0 = $this.w9g_1;
2208
2233
  toClientEventsObserver$factory_2();
2209
2234
  return this_0.u();
2210
2235
  }
@@ -2217,77 +2242,77 @@
2217
2242
  botGameStoreContract = botGameStoreContract === VOID ? new BotGameStoreContract(di) : botGameStoreContract;
2218
2243
  gameMechanicStoreContract = gameMechanicStoreContract === VOID ? new GameMechanicStoreContract(di, null, true) : gameMechanicStoreContract;
2219
2244
  fileLoggerStoreContract = fileLoggerStoreContract === VOID ? new FileLoggerStoreContract(di) : fileLoggerStoreContract;
2220
- this.d9g_1 = validationStoreContract;
2221
- this.e9g_1 = timersStoreContract;
2222
- this.f9g_1 = botGameStoreContract;
2223
- this.g9g_1 = gameMechanicStoreContract;
2224
- this.h9g_1 = fileLoggerStoreContract;
2245
+ this.i9g_1 = validationStoreContract;
2246
+ this.j9g_1 = timersStoreContract;
2247
+ this.k9g_1 = botGameStoreContract;
2248
+ this.l9g_1 = gameMechanicStoreContract;
2249
+ this.m9g_1 = fileLoggerStoreContract;
2225
2250
  var tmp = this;
2226
2251
  // Inline function 'org.kodein.di.instance' call
2227
2252
  // Inline function 'org.kodein.type.generic' call
2228
2253
  var tmp_0 = typeToken(createKType(getKClass(AsyncProvider), arrayOf([]), false));
2229
2254
  var tmp$ret$0 = isInterface(tmp_0, TypeToken) ? tmp_0 : THROW_CCE();
2230
- tmp.i9g_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2255
+ tmp.n9g_1 = Instance(di, tmp$ret$0, null).e60(this, asyncProvider$factory());
2231
2256
  var tmp_1 = this;
2232
2257
  // Inline function 'org.kodein.di.instance' call
2233
2258
  // Inline function 'org.kodein.type.generic' call
2234
2259
  var tmp_2 = typeToken(createKType(getKClass(RaspberryLogger), arrayOf([]), false));
2235
2260
  var tmp$ret$2 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
2236
- tmp_1.j9g_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2261
+ tmp_1.o9g_1 = Instance(di, tmp$ret$2, null).e60(this, logger$factory_1());
2237
2262
  var tmp_3 = this;
2238
2263
  // Inline function 'org.kodein.di.instance' call
2239
2264
  // Inline function 'org.kodein.type.generic' call
2240
2265
  var tmp_4 = typeToken(createKType(getKClass(PlayerConnectionInteractor), arrayOf([]), false));
2241
2266
  var tmp$ret$4 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
2242
- tmp_3.k9g_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2267
+ tmp_3.p9g_1 = Instance(di, tmp$ret$4, null).e60(this, playerConnectionInteractor$factory_1());
2243
2268
  var tmp_5 = this;
2244
2269
  // Inline function 'org.kodein.di.instance' call
2245
2270
  // Inline function 'org.kodein.type.generic' call
2246
2271
  var tmp_6 = typeToken(createKType(getKClass(LastCardInteractor), arrayOf([]), false));
2247
2272
  var tmp$ret$6 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
2248
- tmp_5.l9g_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2273
+ tmp_5.q9g_1 = Instance(di, tmp$ret$6, null).e60(this, lastCardInteractor$factory());
2249
2274
  var tmp_7 = this;
2250
2275
  // Inline function 'org.kodein.di.instance' call
2251
2276
  // Inline function 'org.kodein.type.generic' call
2252
2277
  var tmp_8 = typeToken(createKType(getKClass(ServerReduxConfig), arrayOf([]), false));
2253
2278
  var tmp$ret$8 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
2254
- tmp_7.m9g_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2279
+ tmp_7.r9g_1 = Instance(di, tmp$ret$8, null).e60(this, serverConfig$factory());
2255
2280
  var tmp_9 = this;
2256
2281
  // Inline function 'org.kodein.di.instance' call
2257
2282
  // Inline function 'org.kodein.type.generic' call
2258
2283
  var tmp_10 = typeToken(createKType(getKClass(EngineLogicConfig), arrayOf([]), false));
2259
2284
  var tmp$ret$10 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
2260
- tmp_9.n9g_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2285
+ tmp_9.s9g_1 = Instance(di, tmp$ret$10, null).e60(this, logicConfig$factory());
2261
2286
  var tmp_11 = this;
2262
2287
  // Inline function 'org.kodein.di.instance' call
2263
2288
  // Inline function 'org.kodein.type.generic' call
2264
2289
  var tmp_12 = typeToken(createKType(getKClass(IdsProvider), arrayOf([]), false));
2265
2290
  var tmp$ret$12 = isInterface(tmp_12, TypeToken) ? tmp_12 : THROW_CCE();
2266
- tmp_11.o9g_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2291
+ tmp_11.t9g_1 = Instance(di, tmp$ret$12, null).e60(this, idsProvider$factory());
2267
2292
  var tmp_13 = this;
2268
2293
  // Inline function 'org.kodein.di.instance' call
2269
2294
  // Inline function 'org.kodein.type.generic' call
2270
2295
  var tmp_14 = typeToken(createKType(getKClass(EngineBotConfig), arrayOf([]), false));
2271
2296
  var tmp$ret$14 = isInterface(tmp_14, TypeToken) ? tmp_14 : THROW_CCE();
2272
- tmp_13.p9g_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2297
+ tmp_13.u9g_1 = Instance(di, tmp$ret$14, null).e60(this, botConfig$factory());
2273
2298
  var tmp_15 = this;
2274
2299
  // Inline function 'org.kodein.di.instance' call
2275
2300
  // Inline function 'org.kodein.type.generic' call
2276
2301
  var tmp_16 = typeToken(createKType(getKClass(ScenePositionProvider), arrayOf([]), false));
2277
2302
  var tmp$ret$16 = isInterface(tmp_16, TypeToken) ? tmp_16 : THROW_CCE();
2278
- tmp_15.q9g_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2303
+ tmp_15.v9g_1 = Instance(di, tmp$ret$16, null).e60(this, scenePositionProvider$factory());
2279
2304
  var tmp_17 = this;
2280
2305
  // Inline function 'org.kodein.di.instance' call
2281
2306
  // Inline function 'org.kodein.type.generic' call
2282
2307
  var tmp_18 = typeToken(createKType(getKClass(ToClientEventsObserver), arrayOf([]), false));
2283
2308
  var tmp$ret$18 = isInterface(tmp_18, TypeToken) ? tmp_18 : THROW_CCE();
2284
- tmp_17.r9g_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2309
+ tmp_17.w9g_1 = Instance(di, tmp$ret$18, null).e60(this, toClientEventsObserver$factory_1());
2285
2310
  }
2286
- protoOf(ServerGameStoreContract).t8q = function () {
2287
- return plus(plus(plus(plus(plus(this.d9g_1.t8q(), this.e9g_1.t8q()), this.f9g_1.t8q()), this.g9g_1.t8q()), this.h9g_1.t8q()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2311
+ protoOf(ServerGameStoreContract).x8q = function () {
2312
+ return plus(plus(plus(plus(plus(this.i9g_1.x8q(), this.j9g_1.x8q()), this.k9g_1.x8q()), this.l9g_1.x8q()), this.m9g_1.x8q()), listOf([serverConfigReducer(), spectatorsReducer(_get_logger__rkp4sl_0(this))]));
2288
2313
  };
2289
- protoOf(ServerGameStoreContract).u8q = function () {
2290
- var tmp = plus(plus(plus(plus(plus(plus(plus(this.d9g_1.u8q(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.e9g_1.u8q()), this.f9g_1.u8q()), this.g9g_1.u8q()), this.h9g_1.u8q()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).m8s(), finishingGameWhenCantStartNewMiddleware()]));
2314
+ protoOf(ServerGameStoreContract).y8q = function () {
2315
+ var tmp = plus(plus(plus(plus(plus(plus(plus(this.i9g_1.y8q(), listOfNotNull(_get_serverConfig__rk2g06(this).finishGameIfAllBots ? checkBotsMiddleware(_get_logger__rkp4sl_0(this)) : null)), this.j9g_1.y8q()), this.k9g_1.y8q()), this.l9g_1.y8q()), this.m9g_1.y8q()), listOfNotNull_0([playerConnectionUpdateMiddleware(_get_playerConnectionInteractor__si6cxf_0(this)), playerReconnectionWaitingTimerTickMiddleware(_get_playerConnectionInteractor__si6cxf_0(this))])), listOfNotNull_0([serverSendEventsToClientsMiddleware(_get_asyncProvider__jbpyhw(this), _get_toClientEventsObserver__6rp51y_0(this)), (new ServerMapMechanicToClientActionMiddleware(_get_logicConfig__52ww9d(this), _get_idsProvider__fnfajc(this))).q8s(), finishingGameWhenCantStartNewMiddleware()]));
2291
2316
  var tmp_0 = roundLifecycleMiddleware(_get_scenePositionProvider__kn0n1n(this));
2292
2317
  var tmp0_serverConfig = _get_serverConfig__rk2g06(this);
2293
2318
  var tmp1_logger = _get_logger__rkp4sl_0(this);
@@ -2417,7 +2442,7 @@
2417
2442
  var action_0 = action instanceof RoundEndedAction ? action : THROW_CCE();
2418
2443
  next(action_0);
2419
2444
  var state = store.state;
2420
- if (!get_serverState_0(state).u9c_1.v9c_1 && action_0.isGameFinished) {
2445
+ if (!get_serverState_0(state).z9c_1.a9d_1 && action_0.isGameFinished) {
2421
2446
  store.dispatch(Companion_instance_0.withAnalytics(new GameFinishedReason(Reason_DEPLOY_getInstance()), true, state.y6l_1));
2422
2447
  }
2423
2448
  };
@@ -2430,7 +2455,7 @@
2430
2455
  };
2431
2456
  }
2432
2457
  function _no_name_provided__qut3iv_0(this$0) {
2433
- this.u9g_1 = this$0;
2458
+ this.z9g_1 = this$0;
2434
2459
  }
2435
2460
  protoOf(_no_name_provided__qut3iv_0).d6f = function (action) {
2436
2461
  return action instanceof MechanicAction;
@@ -2445,11 +2470,11 @@
2445
2470
  var tmp;
2446
2471
  if (action_0 instanceof StartGameMechanicAction) {
2447
2472
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2448
- var this_0 = this.u9g_1;
2449
- var tableId = action_0.n8n_1;
2450
- var gameCreatorPlayerId = action_0.p8n_1;
2473
+ var this_0 = this.z9g_1;
2474
+ var tableId = action_0.p8n_1;
2475
+ var gameCreatorPlayerId = action_0.r8n_1;
2451
2476
  // Inline function 'kotlin.collections.map' call
2452
- var this_1 = action_0.q8n_1;
2477
+ var this_1 = action_0.s8n_1;
2453
2478
  // Inline function 'kotlin.collections.mapTo' call
2454
2479
  var destination = ArrayList_init_$Create$_0(collectionSizeOrDefault(this_1, 10));
2455
2480
  var tmp0_iterator = this_1.j();
@@ -2490,7 +2515,7 @@
2490
2515
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2491
2516
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2492
2517
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2493
- var tmp0_aid = this_0.t9g_1.g6d();
2518
+ var tmp0_aid = this_0.y9g_1.g6d();
2494
2519
  // Inline function 'kotlin.collections.map' call
2495
2520
  // Inline function 'kotlin.collections.mapTo' call
2496
2521
  var destination_3 = ArrayList_init_$Create$_0(collectionSizeOrDefault(destination, 10));
@@ -2515,17 +2540,17 @@
2515
2540
  } else {
2516
2541
  if (action_0 instanceof StartNewGameMechanicAction) {
2517
2542
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2518
- var this_2 = this.u9g_1;
2543
+ var this_2 = this.z9g_1;
2519
2544
  var table = state.a6n();
2520
2545
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2521
- var sendToPlayer_0 = new RoomActionPayload(this_2.t9g_1.g6d(), table.id, null);
2546
+ var sendToPlayer_0 = new RoomActionPayload(this_2.y9g_1.g6d(), table.id, null);
2522
2547
  var tmp$ret$18 = mapToClient_16(action_0, sendToPlayer_0);
2523
2548
  tmp = listOfNotNull(tmp$ret$18);
2524
2549
  } else {
2525
2550
  if (action_0 instanceof ContinueGameMechanicAction) {
2526
2551
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2527
- var this_3 = this.u9g_1;
2528
- var tableId_0 = action_0.t8n_1.id;
2552
+ var this_3 = this.z9g_1;
2553
+ var tableId_0 = action_0.v8n_1.id;
2529
2554
  var gameCreatorPlayerId_0 = action_0.gameCreatorPlayerId;
2530
2555
  var players = getPlayers();
2531
2556
  // Inline function 'kotlin.collections.mapNotNull' call
@@ -2559,7 +2584,7 @@
2559
2584
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2560
2585
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2561
2586
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2562
- var tmp0_aid_0 = this_3.t9g_1.g6d();
2587
+ var tmp0_aid_0 = this_3.y9g_1.g6d();
2563
2588
  // Inline function 'kotlin.collections.map' call
2564
2589
  // Inline function 'kotlin.collections.mapTo' call
2565
2590
  var destination_7 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players, 10));
@@ -2584,43 +2609,43 @@
2584
2609
  } else {
2585
2610
  if (action_0 instanceof FinishingGameMechanicAction) {
2586
2611
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2587
- var this_4 = this.u9g_1;
2612
+ var this_4 = this.z9g_1;
2588
2613
  var table_0 = state.a6n();
2589
2614
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2590
- var sendToPlayer_2 = new RoomActionPayload(this_4.t9g_1.g6d(), table_0.id, null);
2615
+ var sendToPlayer_2 = new RoomActionPayload(this_4.y9g_1.g6d(), table_0.id, null);
2591
2616
  var tmp$ret$35 = mapToClient_14(action_0, sendToPlayer_2);
2592
2617
  tmp = listOfNotNull(tmp$ret$35);
2593
2618
  } else {
2594
2619
  if (action_0 instanceof FinishGameMechanicAction) {
2595
2620
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2596
- var this_5 = this.u9g_1;
2621
+ var this_5 = this.z9g_1;
2597
2622
  var table_1 = state.a6n();
2598
2623
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2599
- var sendToPlayer_3 = new RoomActionPayload(this_5.t9g_1.g6d(), table_1.id, null);
2624
+ var sendToPlayer_3 = new RoomActionPayload(this_5.y9g_1.g6d(), table_1.id, null);
2600
2625
  var tmp$ret$37 = mapToClient_13(action_0, sendToPlayer_3);
2601
2626
  tmp = listOfNotNull(tmp$ret$37);
2602
2627
  } else {
2603
2628
  if (action_0 instanceof RestartGameMechanicAction) {
2604
2629
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2605
- var this_6 = this.u9g_1;
2630
+ var this_6 = this.z9g_1;
2606
2631
  var table_2 = state.a6n();
2607
2632
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2608
- var sendToPlayer_4 = new RoomActionPayload(this_6.t9g_1.g6d(), table_2.id, null);
2633
+ var sendToPlayer_4 = new RoomActionPayload(this_6.y9g_1.g6d(), table_2.id, null);
2609
2634
  var tmp$ret$39 = mapToClient_12(action_0, sendToPlayer_4);
2610
2635
  tmp = listOfNotNull(tmp$ret$39);
2611
2636
  } else {
2612
2637
  if (action_0 instanceof ErrorAction) {
2613
2638
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2614
- var this_7 = this.u9g_1;
2639
+ var this_7 = this.z9g_1;
2615
2640
  var table_3 = state.a6n();
2616
2641
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2617
- var sendToPlayer_5 = new RoomActionPayload(this_7.t9g_1.g6d(), table_3.id, null);
2642
+ var sendToPlayer_5 = new RoomActionPayload(this_7.y9g_1.g6d(), table_3.id, null);
2618
2643
  var tmp$ret$41 = mapToClient_11(action_0, sendToPlayer_5);
2619
2644
  tmp = listOfNotNull(tmp$ret$41);
2620
2645
  } else {
2621
2646
  if (action_0 instanceof SceneMechanicAction) {
2622
2647
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2623
- var this_8 = this.u9g_1;
2648
+ var this_8 = this.z9g_1;
2624
2649
  var table_4 = state.a6n();
2625
2650
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2626
2651
  var tableId_1 = table_4.id;
@@ -2657,7 +2682,7 @@
2657
2682
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2658
2683
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2659
2684
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2660
- var tmp0_aid_1 = this_8.t9g_1.g6d();
2685
+ var tmp0_aid_1 = this_8.y9g_1.g6d();
2661
2686
  // Inline function 'kotlin.collections.map' call
2662
2687
  // Inline function 'kotlin.collections.mapTo' call
2663
2688
  var destination_11 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players_0, 10));
@@ -2682,7 +2707,7 @@
2682
2707
  } else {
2683
2708
  if (action_0 instanceof SceneActMechanicAction) {
2684
2709
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2685
- var this_9 = this.u9g_1;
2710
+ var this_9 = this.z9g_1;
2686
2711
  var table_5 = state.a6n();
2687
2712
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2688
2713
  var tableId_2 = table_5.id;
@@ -2719,7 +2744,7 @@
2719
2744
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2720
2745
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2721
2746
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2722
- var tmp0_aid_2 = this_9.t9g_1.g6d();
2747
+ var tmp0_aid_2 = this_9.y9g_1.g6d();
2723
2748
  // Inline function 'kotlin.collections.map' call
2724
2749
  // Inline function 'kotlin.collections.mapTo' call
2725
2750
  var destination_15 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players_1, 10));
@@ -2744,7 +2769,7 @@
2744
2769
  } else {
2745
2770
  if (action_0 instanceof TeamsDataMechanicAction) {
2746
2771
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createUserActionFromTable' call
2747
- var this_10 = this.u9g_1;
2772
+ var this_10 = this.z9g_1;
2748
2773
  var table_6 = state.a6n();
2749
2774
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser' call
2750
2775
  var tableId_3 = table_6.id;
@@ -2781,7 +2806,7 @@
2781
2806
  // Inline function 'kotlin.collections.mapNotNullTo.<anonymous>' call
2782
2807
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createActionForUser.<anonymous>' call
2783
2808
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2784
- var tmp0_aid_3 = this_10.t9g_1.g6d();
2809
+ var tmp0_aid_3 = this_10.y9g_1.g6d();
2785
2810
  // Inline function 'kotlin.collections.map' call
2786
2811
  // Inline function 'kotlin.collections.mapTo' call
2787
2812
  var destination_19 = ArrayList_init_$Create$_0(collectionSizeOrDefault(players_2, 10));
@@ -2794,7 +2819,7 @@
2794
2819
  }
2795
2820
  var sendToPlayer_8 = UserActionPayload_init_$Create$(tmp0_aid_3, tableId_3, gameCreatorPlayerId_3, element_8, destination_19);
2796
2821
  var tmp_0;
2797
- if (this.u9g_1.s9g_1.supportBackwardActions && getPlayer(state.a6n().players, sendToPlayer_8.e79_1).u6s_1.z6s_1) {
2822
+ if (this.z9g_1.x9g_1.supportBackwardActions && getPlayer(state.a6n().players, sendToPlayer_8.e79_1).u6s_1.z6s_1) {
2798
2823
  tmp_0 = null;
2799
2824
  } else {
2800
2825
  tmp_0 = mapToClient_8(action_0, sendToPlayer_8);
@@ -2812,79 +2837,79 @@
2812
2837
  } else {
2813
2838
  if (action_0 instanceof PlayerReadyMechanicAction) {
2814
2839
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2815
- var this_11 = this.u9g_1;
2840
+ var this_11 = this.z9g_1;
2816
2841
  var table_7 = state.a6n();
2817
- var exceptPlayerId = this.u9g_1.s9g_1.supportBackwardActions ? action_0.l8o_1 : null;
2842
+ var exceptPlayerId = this.z9g_1.x9g_1.supportBackwardActions ? action_0.p8o_1 : null;
2818
2843
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2819
- var sendToPlayer_9 = new RoomActionPayload(this_11.t9g_1.g6d(), table_7.id, exceptPlayerId);
2844
+ var sendToPlayer_9 = new RoomActionPayload(this_11.y9g_1.g6d(), table_7.id, exceptPlayerId);
2820
2845
  var tmp$ret$91 = mapToClient_7(action_0, sendToPlayer_9);
2821
2846
  tmp = listOfNotNull(tmp$ret$91);
2822
2847
  } else {
2823
2848
  if (action_0 instanceof SuitChoiceMechanicAction) {
2824
2849
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2825
- var this_12 = this.u9g_1;
2850
+ var this_12 = this.z9g_1;
2826
2851
  var table_8 = state.a6n();
2827
- var exceptPlayerId_0 = this.u9g_1.s9g_1.supportBackwardActions ? action_0.r8j_1 : null;
2852
+ var exceptPlayerId_0 = this.z9g_1.x9g_1.supportBackwardActions ? action_0.t8j_1 : null;
2828
2853
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2829
- var sendToPlayer_10 = new RoomActionPayload(this_12.t9g_1.g6d(), table_8.id, exceptPlayerId_0);
2854
+ var sendToPlayer_10 = new RoomActionPayload(this_12.y9g_1.g6d(), table_8.id, exceptPlayerId_0);
2830
2855
  var tmp$ret$93 = mapToClient_6(action_0, sendToPlayer_10);
2831
2856
  tmp = listOfNotNull(tmp$ret$93);
2832
2857
  } else {
2833
2858
  if (action_0 instanceof TrumpMechanicAction) {
2834
2859
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2835
- var this_13 = this.u9g_1;
2860
+ var this_13 = this.z9g_1;
2836
2861
  var table_9 = state.a6n();
2837
2862
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2838
- var sendToPlayer_11 = new RoomActionPayload(this_13.t9g_1.g6d(), table_9.id, null);
2863
+ var sendToPlayer_11 = new RoomActionPayload(this_13.y9g_1.g6d(), table_9.id, null);
2839
2864
  var tmp$ret$95 = mapToClient_5(action_0, sendToPlayer_11);
2840
2865
  tmp = listOfNotNull(tmp$ret$95);
2841
2866
  } else {
2842
2867
  if (action_0 instanceof CombinationChoiceMechanicAction) {
2843
2868
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2844
- var this_14 = this.u9g_1;
2869
+ var this_14 = this.z9g_1;
2845
2870
  var table_10 = state.a6n();
2846
- var exceptPlayerId_1 = this.u9g_1.s9g_1.supportBackwardActions ? action_0.r8o_1 : null;
2871
+ var exceptPlayerId_1 = this.z9g_1.x9g_1.supportBackwardActions ? action_0.v8o_1 : null;
2847
2872
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2848
- var sendToPlayer_12 = new RoomActionPayload(this_14.t9g_1.g6d(), table_10.id, exceptPlayerId_1);
2873
+ var sendToPlayer_12 = new RoomActionPayload(this_14.y9g_1.g6d(), table_10.id, exceptPlayerId_1);
2849
2874
  var tmp$ret$97 = mapToClient_4(action_0, sendToPlayer_12);
2850
2875
  tmp = listOfNotNull(tmp$ret$97);
2851
2876
  } else {
2852
2877
  if (action_0 instanceof PutCardMechanicAction) {
2853
2878
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2854
- var this_15 = this.u9g_1;
2879
+ var this_15 = this.z9g_1;
2855
2880
  var table_11 = state.a6n();
2856
- var exceptPlayerId_2 = this.u9g_1.s9g_1.supportBackwardActions ? action_0.w8j_1 : null;
2881
+ var exceptPlayerId_2 = this.z9g_1.x9g_1.supportBackwardActions ? action_0.y8j_1 : null;
2857
2882
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2858
- var sendToPlayer_13 = new RoomActionPayload(this_15.t9g_1.g6d(), table_11.id, exceptPlayerId_2);
2883
+ var sendToPlayer_13 = new RoomActionPayload(this_15.y9g_1.g6d(), table_11.id, exceptPlayerId_2);
2859
2884
  var tmp$ret$99 = mapToClient_3(action_0, sendToPlayer_13);
2860
2885
  tmp = listOfNotNull(tmp$ret$99);
2861
2886
  } else {
2862
2887
  if (action_0 instanceof PickUpBribeMechanicAction) {
2863
2888
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2864
- var this_16 = this.u9g_1;
2889
+ var this_16 = this.z9g_1;
2865
2890
  var table_12 = state.a6n();
2866
2891
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2867
- var sendToPlayer_14 = new RoomActionPayload(this_16.t9g_1.g6d(), table_12.id, null);
2892
+ var sendToPlayer_14 = new RoomActionPayload(this_16.y9g_1.g6d(), table_12.id, null);
2868
2893
  var tmp$ret$101 = mapToClient_2(action_0, sendToPlayer_14);
2869
2894
  tmp = listOfNotNull(tmp$ret$101);
2870
2895
  } else {
2871
2896
  if (action_0 instanceof WinnerCombinationsMechanicAction) {
2872
2897
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2873
- var this_17 = this.u9g_1;
2898
+ var this_17 = this.z9g_1;
2874
2899
  var table_13 = state.a6n();
2875
2900
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2876
- var sendToPlayer_15 = new RoomActionPayload(this_17.t9g_1.g6d(), table_13.id, null);
2901
+ var sendToPlayer_15 = new RoomActionPayload(this_17.y9g_1.g6d(), table_13.id, null);
2877
2902
  var tmp$ret$103 = mapToClient_1(action_0, sendToPlayer_15);
2878
2903
  tmp = listOfNotNull(tmp$ret$103);
2879
2904
  } else {
2880
2905
  if (action_0 instanceof MessageMechanicAction) {
2881
- var message = action_0.v8o_1;
2906
+ var message = action_0.z8o_1;
2882
2907
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2883
- var this_18 = this.u9g_1;
2908
+ var this_18 = this.z9g_1;
2884
2909
  var table_14 = state.a6n();
2885
2910
  var tmp_1;
2886
2911
  var tmp_2;
2887
- if (this.u9g_1.s9g_1.supportBackwardActions) {
2912
+ if (this.z9g_1.x9g_1.supportBackwardActions) {
2888
2913
  tmp_2 = isInterface(message, UserMessage);
2889
2914
  } else {
2890
2915
  tmp_2 = false;
@@ -2896,17 +2921,17 @@
2896
2921
  }
2897
2922
  var exceptPlayerId_3 = tmp_1;
2898
2923
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2899
- var sendToPlayer_16 = new RoomActionPayload(this_18.t9g_1.g6d(), table_14.id, exceptPlayerId_3);
2924
+ var sendToPlayer_16 = new RoomActionPayload(this_18.y9g_1.g6d(), table_14.id, exceptPlayerId_3);
2900
2925
  var tmp$ret$105 = mapToClient_0(action_0, sendToPlayer_16);
2901
2926
  tmp = listOfNotNull(tmp$ret$105);
2902
2927
  } else {
2903
2928
  if (action_0 instanceof PlayerConnectionChangedMechanicAction) {
2904
2929
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.createRoomActionFromTable' call
2905
- var this_19 = this.u9g_1;
2930
+ var this_19 = this.z9g_1;
2906
2931
  var table_15 = state.a6n();
2907
2932
  var exceptPlayerId_4 = action_0.playerId;
2908
2933
  // Inline function 'games.jass.logic.server.redux.middlewares.ServerMapMechanicToClientActionMiddleware.middleware.<anonymous>.<anonymous>.<anonymous>' call
2909
- var sendToPlayer_17 = new RoomActionPayload(this_19.t9g_1.g6d(), table_15.id, exceptPlayerId_4);
2934
+ var sendToPlayer_17 = new RoomActionPayload(this_19.y9g_1.g6d(), table_15.id, exceptPlayerId_4);
2910
2935
  var tmp$ret$107 = mapToClient(action_0, sendToPlayer_17);
2911
2936
  tmp = listOfNotNull(tmp$ret$107);
2912
2937
  } else {
@@ -2944,10 +2969,10 @@
2944
2969
  return this.u6g(store, next, action);
2945
2970
  };
2946
2971
  function ServerMapMechanicToClientActionMiddleware(logicConfig, idsProvider) {
2947
- this.s9g_1 = logicConfig;
2948
- this.t9g_1 = idsProvider;
2972
+ this.x9g_1 = logicConfig;
2973
+ this.y9g_1 = idsProvider;
2949
2974
  }
2950
- protoOf(ServerMapMechanicToClientActionMiddleware).m8s = function () {
2975
+ protoOf(ServerMapMechanicToClientActionMiddleware).q8s = function () {
2951
2976
  // Inline function 'com.logic.redux.store.definitions.middlewareForActionType' call
2952
2977
  return new _no_name_provided__qut3iv_0(this);
2953
2978
  };
@@ -2956,8 +2981,8 @@
2956
2981
  return new _no_name_provided__qut3iv_1(asyncProvider, provider);
2957
2982
  }
2958
2983
  function serverSendEventsToClientsMiddleware$o$handle$slambda($provider, $action, resultContinuation) {
2959
- this.d9h_1 = $provider;
2960
- this.e9h_1 = $action;
2984
+ this.i9h_1 = $provider;
2985
+ this.j9h_1 = $action;
2961
2986
  CoroutineImpl.call(this, resultContinuation);
2962
2987
  }
2963
2988
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).h1d = function ($this$launchDefault, $completion) {
@@ -2978,7 +3003,7 @@
2978
3003
  case 0:
2979
3004
  this.f9_1 = 2;
2980
3005
  this.e9_1 = 1;
2981
- suspendResult = this.d9h_1.o9d(this.e9h_1, this);
3006
+ suspendResult = this.i9h_1.t9d(this.j9h_1, this);
2982
3007
  if (suspendResult === get_COROUTINE_SUSPENDED()) {
2983
3008
  return suspendResult;
2984
3009
  }
@@ -3001,8 +3026,8 @@
3001
3026
  while (true);
3002
3027
  };
3003
3028
  protoOf(serverSendEventsToClientsMiddleware$o$handle$slambda).i1d = function ($this$launchDefault, completion) {
3004
- var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.d9h_1, this.e9h_1, completion);
3005
- i.f9h_1 = $this$launchDefault;
3029
+ var i = new serverSendEventsToClientsMiddleware$o$handle$slambda(this.i9h_1, this.j9h_1, completion);
3030
+ i.k9h_1 = $this$launchDefault;
3006
3031
  return i;
3007
3032
  };
3008
3033
  function serverSendEventsToClientsMiddleware$o$handle$slambda_0($provider, $action, resultContinuation) {
@@ -3014,8 +3039,8 @@
3014
3039
  return l;
3015
3040
  }
3016
3041
  function _no_name_provided__qut3iv_1($asyncProvider, $provider) {
3017
- this.g9h_1 = $asyncProvider;
3018
- this.h9h_1 = $provider;
3042
+ this.l9h_1 = $asyncProvider;
3043
+ this.m9h_1 = $provider;
3019
3044
  }
3020
3045
  protoOf(_no_name_provided__qut3iv_1).d6f = function (action) {
3021
3046
  return action instanceof ToClientAction;
@@ -3023,7 +3048,7 @@
3023
3048
  protoOf(_no_name_provided__qut3iv_1).u6g = function (store, next, action) {
3024
3049
  // Inline function 'games.jass.logic.server.redux.middlewares.client.serverSendEventsToClientsMiddleware.<anonymous>' call
3025
3050
  var action_0 = action instanceof ToClientAction ? action : THROW_CCE();
3026
- this.g9h_1.d6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.h9h_1, action_0, null));
3051
+ this.l9h_1.d6c(VOID, serverSendEventsToClientsMiddleware$o$handle$slambda_0(this.m9h_1, action_0, null));
3027
3052
  next(action_0);
3028
3053
  };
3029
3054
  protoOf(_no_name_provided__qut3iv_1).c6f = function (store, next, action) {
@@ -3038,13 +3063,13 @@
3038
3063
  protoOf(_no_name_provided__qut3iv_2).d6f = function (action) {
3039
3064
  return action instanceof UpdateServerConfigAction;
3040
3065
  };
3041
- protoOf(_no_name_provided__qut3iv_2).h8z = function (state, action) {
3066
+ protoOf(_no_name_provided__qut3iv_2).l8z = function (state, action) {
3042
3067
  // Inline function 'games.jass.logic.server.redux.reducers.serverConfigReducer.<anonymous>' call
3043
3068
  var action_0 = action instanceof UpdateServerConfigAction ? action : THROW_CCE();
3044
- return state.o8m(VOID, get_serverState_0(state).i9h(action_0.a9g_1));
3069
+ return state.q8m(VOID, get_serverState_0(state).n9h(action_0.f9g_1));
3045
3070
  };
3046
3071
  protoOf(_no_name_provided__qut3iv_2).v6g = function (state, action) {
3047
- return this.h8z((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3072
+ return this.l8z((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3048
3073
  };
3049
3074
  function ServerMechanicLifecycleReducer$onStart$lambda($action) {
3050
3075
  return function (it) {
@@ -3057,7 +3082,7 @@
3057
3082
  var tmp_2 = PlayerConnectionState_LIVE_getInstance();
3058
3083
  // Inline function 'kotlin.time.Companion.milliseconds' call
3059
3084
  Companion_getInstance();
3060
- var this_0 = $action.m8n_1.timeoutTimeMillis;
3085
+ var this_0 = $action.o8n_1.timeoutTimeMillis;
3061
3086
  var tmp$ret$0 = toDuration(this_0, DurationUnit_MILLISECONDS_getInstance());
3062
3087
  tmp_0 = tmp_1.e68(tmp_2, tmp$ret$0);
3063
3088
  }
@@ -3066,47 +3091,47 @@
3066
3091
  }
3067
3092
  function ServerMechanicLifecycleReducer(logger, tableLifecycleReducer, randomPoolProvider) {
3068
3093
  BaseMechanicLifecycleReducer.call(this, tableLifecycleReducer, randomPoolProvider);
3069
- this.l9h_1 = logger;
3094
+ this.q9h_1 = logger;
3070
3095
  }
3071
- protoOf(ServerMechanicLifecycleReducer).t90 = function (state, action) {
3096
+ protoOf(ServerMechanicLifecycleReducer).x90 = function (state, action) {
3072
3097
  var serverState = get_serverStateOrNull(state.z6l_1);
3073
3098
  var tmp8_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3074
- var tmp0_$this = this.u90_1;
3075
- var tmp1_tableId = action.n8n_1;
3076
- var tmp2_gameId = action.n8n_1;
3077
- var tmp3_version = action.o8n_1;
3078
- var tmp4_config = action.m8n_1;
3079
- var tmp5_users = action.q8n_1;
3099
+ var tmp0_$this = this.y90_1;
3100
+ var tmp1_tableId = action.p8n_1;
3101
+ var tmp2_gameId = action.p8n_1;
3102
+ var tmp3_version = action.q8n_1;
3103
+ var tmp4_config = action.o8n_1;
3104
+ var tmp5_users = action.s8n_1;
3080
3105
  var tmp6_spectators = action.spectators;
3081
- var tmp7_gameCreatorPlayerId = action.p8n_1;
3082
- var tmp9_tableOrNull = tmp0_$this.a92(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3106
+ var tmp7_gameCreatorPlayerId = action.r8n_1;
3107
+ var tmp9_tableOrNull = tmp0_$this.e92(tmp1_tableId, tmp2_gameId, tmp4_config, tmp3_version, tmp5_users, tmp6_spectators, tmp7_gameCreatorPlayerId, ServerMechanicLifecycleReducer$onStart$lambda(action));
3083
3108
  var tmp;
3084
3109
  if (serverState == null) {
3085
- this.l9h_1.w(VOID, 'ServerPayload is not onStart');
3086
- tmp = Companion_instance_9.k9d();
3110
+ this.q9h_1.w(VOID, 'ServerPayload is not onStart');
3111
+ tmp = Companion_instance_9.p9d();
3087
3112
  } else {
3088
3113
  tmp = serverState;
3089
3114
  }
3090
3115
  var tmp10_payload = tmp;
3091
- return state.o8m(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3116
+ return state.q8m(tmp9_tableOrNull, tmp10_payload, tmp8_gameLifecycleState);
3092
3117
  };
3093
- protoOf(ServerMechanicLifecycleReducer).s90 = function (state, action) {
3094
- this.v90_1.r5n(action.previousGameId);
3118
+ protoOf(ServerMechanicLifecycleReducer).w90 = function (state, action) {
3119
+ this.z90_1.r5n(action.previousGameId);
3095
3120
  var tmp0_gameLifecycleState = GameLifecycleState_CREATED_getInstance();
3096
- var tmp1_tableOrNull = this.u90_1.b92(state.a6n(), action.gameId);
3097
- return state.o8m(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3121
+ var tmp1_tableOrNull = this.y90_1.f92(state.a6n(), action.gameId);
3122
+ return state.q8m(tmp1_tableOrNull, VOID, tmp0_gameLifecycleState);
3098
3123
  };
3099
3124
  function spectatorsReducer(logger) {
3100
3125
  // Inline function 'com.logic.redux.store.definitions.reducerForActionType' call
3101
3126
  return new _no_name_provided__qut3iv_3(logger);
3102
3127
  }
3103
3128
  function _no_name_provided__qut3iv_3($logger) {
3104
- this.m9h_1 = $logger;
3129
+ this.r9h_1 = $logger;
3105
3130
  }
3106
3131
  protoOf(_no_name_provided__qut3iv_3).d6f = function (action) {
3107
3132
  return isInterface(action, SpectatorsAction);
3108
3133
  };
3109
- protoOf(_no_name_provided__qut3iv_3).h8z = function (state, action) {
3134
+ protoOf(_no_name_provided__qut3iv_3).l8z = function (state, action) {
3110
3135
  // Inline function 'games.jass.logic.server.redux.reducers.spectatorsReducer.<anonymous>' call
3111
3136
  var action_0 = isInterface(action, SpectatorsAction) ? action : THROW_CCE();
3112
3137
  var table = state.a6n();
@@ -3114,7 +3139,7 @@
3114
3139
  if (action_0 instanceof AddSpectatorsAction) {
3115
3140
  // Inline function 'kotlin.collections.mapNotNull' call
3116
3141
  // Inline function 'kotlin.collections.mapNotNullTo' call
3117
- var this_0 = action_0.b9g_1;
3142
+ var this_0 = action_0.g9g_1;
3118
3143
  var destination = ArrayList_init_$Create$();
3119
3144
  // Inline function 'kotlin.collections.forEach' call
3120
3145
  var tmp0_iterator = this_0.j();
@@ -3136,10 +3161,10 @@
3136
3161
  var tmp_0;
3137
3162
  // Inline function 'kotlin.collections.isNotEmpty' call
3138
3163
  if (!sameSpectators.p()) {
3139
- this.m9h_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3164
+ this.r9h_1.w('spectatorsReducer', 'AddSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators));
3140
3165
  // Inline function 'kotlin.collections.filterNot' call
3141
3166
  // Inline function 'kotlin.collections.filterNotTo' call
3142
- var this_1 = action_0.b9g_1;
3167
+ var this_1 = action_0.g9g_1;
3143
3168
  var destination_0 = ArrayList_init_$Create$();
3144
3169
  var tmp0_iterator_0 = this_1.j();
3145
3170
  while (tmp0_iterator_0.k()) {
@@ -3175,7 +3200,7 @@
3175
3200
  }
3176
3201
  tmp_0 = destination_0;
3177
3202
  } else {
3178
- tmp_0 = action_0.b9g_1;
3203
+ tmp_0 = action_0.g9g_1;
3179
3204
  }
3180
3205
  var this_2 = tmp_0;
3181
3206
  // Inline function 'kotlin.collections.mapTo' call
@@ -3188,12 +3213,12 @@
3188
3213
  destination_1.e(tmp$ret$10);
3189
3214
  }
3190
3215
  var spectatorsToAdd = toSet(destination_1);
3191
- tmp = state.o8m(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3216
+ tmp = state.q8m(table.copy(VOID, VOID, VOID, VOID, VOID, plus(table.spectators, spectatorsToAdd)));
3192
3217
  } else {
3193
3218
  if (action_0 instanceof RemoveSpectatorsAction) {
3194
3219
  // Inline function 'kotlin.collections.mapNotNull' call
3195
3220
  // Inline function 'kotlin.collections.mapNotNullTo' call
3196
- var this_3 = action_0.c9g_1;
3221
+ var this_3 = action_0.h9g_1;
3197
3222
  var destination_2 = ArrayList_init_$Create$();
3198
3223
  // Inline function 'kotlin.collections.forEach' call
3199
3224
  var tmp0_iterator_3 = this_3.j();
@@ -3214,10 +3239,10 @@
3214
3239
  var tmp_2;
3215
3240
  // Inline function 'kotlin.collections.isNotEmpty' call
3216
3241
  if (!sameSpectators_0.p()) {
3217
- this.m9h_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3242
+ this.r9h_1.w('spectatorsReducer', 'RemoveSpectatorsAction: This spectator is already exists in this room, ' + toString(sameSpectators_0));
3218
3243
  // Inline function 'kotlin.collections.filterNot' call
3219
3244
  // Inline function 'kotlin.collections.filterNotTo' call
3220
- var this_4 = action_0.c9g_1;
3245
+ var this_4 = action_0.h9g_1;
3221
3246
  var destination_3 = ArrayList_init_$Create$();
3222
3247
  var tmp0_iterator_4 = this_4.j();
3223
3248
  while (tmp0_iterator_4.k()) {
@@ -3253,7 +3278,7 @@
3253
3278
  }
3254
3279
  tmp_2 = destination_3;
3255
3280
  } else {
3256
- tmp_2 = action_0.c9g_1;
3281
+ tmp_2 = action_0.h9g_1;
3257
3282
  }
3258
3283
  var spectatorsToRemove = toSet(tmp_2);
3259
3284
  // Inline function 'kotlin.collections.filterNot' call
@@ -3292,7 +3317,7 @@
3292
3317
  destination_4.e(element_5);
3293
3318
  }
3294
3319
  }
3295
- tmp = state.o8m(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3320
+ tmp = state.q8m(table.copy(VOID, VOID, VOID, VOID, VOID, destination_4));
3296
3321
  } else {
3297
3322
  noWhenBranchMatchedException();
3298
3323
  }
@@ -3300,32 +3325,32 @@
3300
3325
  return tmp;
3301
3326
  };
3302
3327
  protoOf(_no_name_provided__qut3iv_3).v6g = function (state, action) {
3303
- return this.h8z((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3328
+ return this.l8z((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3304
3329
  };
3305
3330
  function Companion_1() {
3306
3331
  }
3307
- protoOf(Companion_1).n9h = function (config) {
3332
+ protoOf(Companion_1).s9h = function (config) {
3308
3333
  return new ServerState(config);
3309
3334
  };
3310
- protoOf(Companion_1).k9d = function (config, $super) {
3335
+ protoOf(Companion_1).p9d = function (config, $super) {
3311
3336
  config = config === VOID ? new ServerConfig(true) : config;
3312
- return $super === VOID ? this.n9h(config) : $super.n9h.call(this, config);
3337
+ return $super === VOID ? this.s9h(config) : $super.s9h.call(this, config);
3313
3338
  };
3314
3339
  var Companion_instance_9;
3315
3340
  function Companion_getInstance_2() {
3316
3341
  return Companion_instance_9;
3317
3342
  }
3318
3343
  function ServerState(config) {
3319
- this.u9c_1 = config;
3344
+ this.z9c_1 = config;
3320
3345
  }
3321
- protoOf(ServerState).i9h = function (config) {
3346
+ protoOf(ServerState).n9h = function (config) {
3322
3347
  return new ServerState(config);
3323
3348
  };
3324
3349
  protoOf(ServerState).toString = function () {
3325
- return 'ServerState(config=' + this.u9c_1.toString() + ')';
3350
+ return 'ServerState(config=' + this.z9c_1.toString() + ')';
3326
3351
  };
3327
3352
  protoOf(ServerState).hashCode = function () {
3328
- return this.u9c_1.hashCode();
3353
+ return this.z9c_1.hashCode();
3329
3354
  };
3330
3355
  protoOf(ServerState).equals = function (other) {
3331
3356
  if (this === other)
@@ -3333,7 +3358,7 @@
3333
3358
  if (!(other instanceof ServerState))
3334
3359
  return false;
3335
3360
  var tmp0_other_with_cast = other instanceof ServerState ? other : THROW_CCE();
3336
- if (!this.u9c_1.equals(tmp0_other_with_cast.u9c_1))
3361
+ if (!this.z9c_1.equals(tmp0_other_with_cast.z9c_1))
3337
3362
  return false;
3338
3363
  return true;
3339
3364
  };
@@ -3371,13 +3396,13 @@
3371
3396
  }
3372
3397
  function _get_controllerLogger__nbd727($this) {
3373
3398
  // Inline function 'kotlin.getValue' call
3374
- var this_0 = $this.w9h_1;
3399
+ var this_0 = $this.b9i_1;
3375
3400
  controllerLogger$factory();
3376
3401
  return this_0.u();
3377
3402
  }
3378
3403
  function _get_di__ndbzja($this) {
3379
3404
  // Inline function 'kotlin.getValue' call
3380
- var this_0 = $this.x9h_1;
3405
+ var this_0 = $this.c9i_1;
3381
3406
  di$factory();
3382
3407
  return this_0.u();
3383
3408
  }
@@ -3388,13 +3413,13 @@
3388
3413
  function GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this$0) {
3389
3414
  return function () {
3390
3415
  var tmp;
3391
- if (this$0.u9h_1 == null) {
3416
+ if (this$0.z9h_1 == null) {
3392
3417
  tmp = null;
3393
3418
  } else {
3394
3419
  // Inline function 'kotlin.let' call
3395
3420
  // Inline function 'kotlin.contracts.contract' call
3396
3421
  // Inline function 'GameServerEngineControllerImpl.controllerLogger$delegate.<anonymous>.<anonymous>' call
3397
- tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.u9h_1)]));
3422
+ tmp = new CombinedRaspberryLogger(mutableListOf([new LoggerCallbacksWrapperLoggerOutput(this$0.z9h_1)]));
3398
3423
  }
3399
3424
  var tmp1_elvis_lhs = tmp;
3400
3425
  return tmp1_elvis_lhs == null ? new PlatformRaspberryLogger() : tmp1_elvis_lhs;
@@ -3422,7 +3447,7 @@
3422
3447
  tmp_0.h5y(tmp$ret$3);
3423
3448
  $this$DI.l5u(jsonModule());
3424
3449
  $this$DI.l5u(serverHelpersModule());
3425
- $this$DI.l5u(randomOrgModule(this$0.v9h_1));
3450
+ $this$DI.l5u(randomOrgModule(this$0.a9i_1));
3426
3451
  return Unit_instance;
3427
3452
  };
3428
3453
  }
@@ -3433,16 +3458,16 @@
3433
3458
  };
3434
3459
  }
3435
3460
  function _no_name_provided__qut3iv_4($item) {
3436
- this.d9i_1 = $item;
3461
+ this.i9i_1 = $item;
3437
3462
  }
3438
3463
  protoOf(_no_name_provided__qut3iv_4).d6f = function (action) {
3439
3464
  return isInterface(action, Action);
3440
3465
  };
3441
- protoOf(_no_name_provided__qut3iv_4).h8z = function (state, action) {
3442
- return this.d9i_1(state, isInterface(action, Action) ? action : THROW_CCE());
3466
+ protoOf(_no_name_provided__qut3iv_4).l8z = function (state, action) {
3467
+ return this.i9i_1(state, isInterface(action, Action) ? action : THROW_CCE());
3443
3468
  };
3444
3469
  protoOf(_no_name_provided__qut3iv_4).v6g = function (state, action) {
3445
- return this.h8z((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3470
+ return this.l8z((state == null ? true : !(state == null)) ? state : THROW_CCE(), action);
3446
3471
  };
3447
3472
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda$lambda($fileLoggerOutput) {
3448
3473
  return function ($this$singleton) {
@@ -3499,7 +3524,7 @@
3499
3524
  }
3500
3525
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0($gameServer) {
3501
3526
  return function (it) {
3502
- var tmp0_elvis_lhs = Companion_instance_4.d94(it);
3527
+ var tmp0_elvis_lhs = Companion_instance_4.h94(it);
3503
3528
  var tmp;
3504
3529
  if (tmp0_elvis_lhs == null) {
3505
3530
  var tmp1_safe_receiver = $gameServer.n67().y6l_1;
@@ -3512,7 +3537,7 @@
3512
3537
  }
3513
3538
  function GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1($gameServer) {
3514
3539
  return function (it) {
3515
- var tmp0_elvis_lhs = Companion_instance_5.o92(it);
3540
+ var tmp0_elvis_lhs = Companion_instance_5.s92(it);
3516
3541
  var tmp;
3517
3542
  if (tmp0_elvis_lhs == null) {
3518
3543
  var tmp1_safe_receiver = $gameServer.n67().y6l_1;
@@ -3534,7 +3559,7 @@
3534
3559
  // Inline function 'kotlin.contracts.contract' call
3535
3560
  $this$DI.l5u(tmp0_safe_receiver);
3536
3561
  }
3537
- $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.v9h_1));
3562
+ $this$DI.l5u(dealerModule(this$0.randomPoolProvider, this$0.a9i_1));
3538
3563
  $this$DI.l5u(coreModule($coreConfig));
3539
3564
  $this$DI.l5u(createGameServerDI($serverConfig, $logicConfig, $botConfig, $dealerConfig, $externalReducers, $externalMiddlewares));
3540
3565
  return Unit_instance;
@@ -3543,76 +3568,76 @@
3543
3568
  function GameServerEngineControllerImpl(loggerCallback, randomOrgConfig, production) {
3544
3569
  loggerCallback = loggerCallback === VOID ? null : loggerCallback;
3545
3570
  production = production === VOID ? true : production;
3546
- this.u9h_1 = loggerCallback;
3547
- this.v9h_1 = randomOrgConfig;
3571
+ this.z9h_1 = loggerCallback;
3572
+ this.a9i_1 = randomOrgConfig;
3548
3573
  AppEnvironment_getInstance().g6l(production ? AppEnvironmentValue_PRODUCTION_getInstance() : AppEnvironmentValue_DEVELOPMENT_getInstance());
3549
3574
  var tmp = this;
3550
- tmp.w9h_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3575
+ tmp.b9i_1 = lazy(GameServerEngineControllerImpl$controllerLogger$delegate$lambda(this));
3551
3576
  var tmp_0 = this;
3552
- tmp_0.x9h_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3577
+ tmp_0.c9i_1 = lazy(GameServerEngineControllerImpl$di$delegate$lambda(this));
3553
3578
  var tmp_1 = this;
3554
3579
  // Inline function 'org.kodein.di.instance' call
3555
3580
  var this_0 = _get_di__ndbzja(this);
3556
3581
  // Inline function 'org.kodein.type.generic' call
3557
3582
  var tmp_2 = typeToken(createKType(getKClass(ParserHelper), arrayOf([]), false));
3558
3583
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3559
- tmp_1.y9h_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3584
+ tmp_1.d9i_1 = Instance(this_0, tmp$ret$0, null).e60(this, parser$factory());
3560
3585
  var tmp_3 = this;
3561
3586
  // Inline function 'org.kodein.di.instance' call
3562
3587
  var this_1 = _get_di__ndbzja(this);
3563
3588
  // Inline function 'org.kodein.type.generic' call
3564
3589
  var tmp_4 = typeToken(createKType(getKClass(GameHelper), arrayOf([]), false));
3565
3590
  var tmp$ret$2 = isInterface(tmp_4, TypeToken) ? tmp_4 : THROW_CCE();
3566
- tmp_3.z9h_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3591
+ tmp_3.e9i_1 = Instance(this_1, tmp$ret$2, null).e60(this, helper$factory());
3567
3592
  var tmp_5 = this;
3568
3593
  // Inline function 'org.kodein.di.instance' call
3569
3594
  var this_2 = _get_di__ndbzja(this);
3570
3595
  // Inline function 'org.kodein.type.generic' call
3571
3596
  var tmp_6 = typeToken(createKType(getKClass(GameResources), arrayOf([]), false));
3572
3597
  var tmp$ret$4 = isInterface(tmp_6, TypeToken) ? tmp_6 : THROW_CCE();
3573
- tmp_5.a9i_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3598
+ tmp_5.f9i_1 = Instance(this_2, tmp$ret$4, null).e60(this, resources$factory());
3574
3599
  var tmp_7 = this;
3575
3600
  // Inline function 'org.kodein.di.instance' call
3576
3601
  var this_3 = _get_di__ndbzja(this);
3577
3602
  // Inline function 'org.kodein.type.generic' call
3578
3603
  var tmp_8 = typeToken(createKType(getKClass(TestHelper), arrayOf([]), false));
3579
3604
  var tmp$ret$6 = isInterface(tmp_8, TypeToken) ? tmp_8 : THROW_CCE();
3580
- tmp_7.b9i_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3605
+ tmp_7.g9i_1 = Instance(this_3, tmp$ret$6, null).e60(this, test$factory());
3581
3606
  var tmp_9 = this;
3582
3607
  // Inline function 'org.kodein.di.instance' call
3583
3608
  var this_4 = _get_di__ndbzja(this);
3584
3609
  // Inline function 'org.kodein.type.generic' call
3585
3610
  var tmp_10 = typeToken(createKType(getKClass(RandomPoolProvider), arrayOf([]), false));
3586
3611
  var tmp$ret$8 = isInterface(tmp_10, TypeToken) ? tmp_10 : THROW_CCE();
3587
- tmp_9.c9i_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3612
+ tmp_9.h9i_1 = Instance(this_4, tmp$ret$8, null).e60(this, randomPoolProvider$factory());
3588
3613
  }
3589
- protoOf(GameServerEngineControllerImpl).o9h = function () {
3614
+ protoOf(GameServerEngineControllerImpl).t9h = function () {
3590
3615
  // Inline function 'kotlin.getValue' call
3591
- var this_0 = this.y9h_1;
3616
+ var this_0 = this.d9i_1;
3592
3617
  parser$factory_0();
3593
3618
  return this_0.u();
3594
3619
  };
3595
- protoOf(GameServerEngineControllerImpl).q9h = function () {
3620
+ protoOf(GameServerEngineControllerImpl).v9h = function () {
3596
3621
  // Inline function 'kotlin.getValue' call
3597
- var this_0 = this.z9h_1;
3622
+ var this_0 = this.e9i_1;
3598
3623
  helper$factory_0();
3599
3624
  return this_0.u();
3600
3625
  };
3601
- protoOf(GameServerEngineControllerImpl).r9h = function () {
3626
+ protoOf(GameServerEngineControllerImpl).w9h = function () {
3602
3627
  // Inline function 'kotlin.getValue' call
3603
- var this_0 = this.a9i_1;
3628
+ var this_0 = this.f9i_1;
3604
3629
  resources$factory_0();
3605
3630
  return this_0.u();
3606
3631
  };
3607
- protoOf(GameServerEngineControllerImpl).p9h = function () {
3632
+ protoOf(GameServerEngineControllerImpl).u9h = function () {
3608
3633
  // Inline function 'kotlin.getValue' call
3609
- var this_0 = this.b9i_1;
3634
+ var this_0 = this.g9i_1;
3610
3635
  test$factory_0();
3611
3636
  return this_0.u();
3612
3637
  };
3613
- protoOf(GameServerEngineControllerImpl).s9h = function () {
3638
+ protoOf(GameServerEngineControllerImpl).x9h = function () {
3614
3639
  // Inline function 'kotlin.getValue' call
3615
- var this_0 = this.c9i_1;
3640
+ var this_0 = this.h9i_1;
3616
3641
  randomPoolProvider$factory_0();
3617
3642
  return this_0.u();
3618
3643
  };
@@ -3622,7 +3647,7 @@
3622
3647
  protoOf(GameServerEngineControllerImpl).createGameEngine = function () {
3623
3648
  return this.createGameEngineWithLogic();
3624
3649
  };
3625
- protoOf(GameServerEngineControllerImpl).t9h = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3650
+ protoOf(GameServerEngineControllerImpl).y9h = function (reducers, middlewares, serverConfig, logicConfig, dealerConfig, coreConfig) {
3626
3651
  var combinedLogger = Companion_instance_6.qm();
3627
3652
  var tmp;
3628
3653
  if (coreConfig.fileLogsEnabled) {
@@ -3632,8 +3657,8 @@
3632
3657
  }
3633
3658
  var fileLoggerOutput = tmp;
3634
3659
  var tmp_0;
3635
- if (!(this.u9h_1 == null)) {
3636
- tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.u9h_1));
3660
+ if (!(this.z9h_1 == null)) {
3661
+ tmp_0 = new CallbackWrapperLoggerOutput(new LoggerCallbacksWrapperLoggerOutput(this.z9h_1));
3637
3662
  } else {
3638
3663
  tmp_0 = null;
3639
3664
  }
@@ -3676,12 +3701,12 @@
3676
3701
  var gameServer = tmp_1.v5v(tmp$ret$7, null);
3677
3702
  if (!(fileLoggerOutput == null)) {
3678
3703
  var tmp_3 = fileLoggerOutput;
3679
- tmp_3.s93_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3704
+ tmp_3.w93_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_0(gameServer);
3680
3705
  combinedLogger.sm(fileLoggerOutput);
3681
3706
  }
3682
3707
  if (!(callbackWrapperLoggerOutput == null)) {
3683
3708
  var tmp_4 = callbackWrapperLoggerOutput;
3684
- tmp_4.q92_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3709
+ tmp_4.u92_1 = GameServerEngineControllerImpl$createGameEngineWithLogic$lambda_1(gameServer);
3685
3710
  combinedLogger.sm(callbackWrapperLoggerOutput);
3686
3711
  }
3687
3712
  return gameServer;
@@ -3750,13 +3775,13 @@
3750
3775
  }
3751
3776
  function _get_playerAnswerInteractor__msggz1($this) {
3752
3777
  // Inline function 'kotlin.getValue' call
3753
- var this_0 = $this.g9i_1;
3778
+ var this_0 = $this.l9i_1;
3754
3779
  playerAnswerInteractor$factory_0();
3755
3780
  return this_0.u();
3756
3781
  }
3757
3782
  function TestHelperImpl$di$lambda$lambda(this$0) {
3758
3783
  return function ($this$singleton) {
3759
- return this$0.e9i_1;
3784
+ return this$0.j9i_1;
3760
3785
  };
3761
3786
  }
3762
3787
  function TestHelperImpl$di$lambda(this$0) {
@@ -3785,20 +3810,20 @@
3785
3810
  return emptyMap();
3786
3811
  }
3787
3812
  function TestHelperImpl(logger) {
3788
- this.e9i_1 = logger;
3813
+ this.j9i_1 = logger;
3789
3814
  var tmp = this;
3790
3815
  var tmp_0 = Companion_instance_3;
3791
- tmp.f9i_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3816
+ tmp.k9i_1 = tmp_0.s5u(VOID, TestHelperImpl$di$lambda(this));
3792
3817
  var tmp_1 = this;
3793
3818
  // Inline function 'org.kodein.di.instance' call
3794
- var this_0 = this.f9i_1;
3819
+ var this_0 = this.k9i_1;
3795
3820
  // Inline function 'org.kodein.type.generic' call
3796
3821
  var tmp_2 = typeToken(createKType(getKClass(PlayerAnswerInteractor), arrayOf([]), false));
3797
3822
  var tmp$ret$0 = isInterface(tmp_2, TypeToken) ? tmp_2 : THROW_CCE();
3798
- tmp_1.g9i_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3823
+ tmp_1.l9i_1 = Instance(this_0, tmp$ret$0, null).e60(this, playerAnswerInteractor$factory());
3799
3824
  }
3800
3825
  protoOf(TestHelperImpl).getPlayerAnswer = function (table, playerId, botConfig) {
3801
- return _get_playerAnswerInteractor__msggz1(this).e8d(playerId, table, botConfig);
3826
+ return _get_playerAnswerInteractor__msggz1(this).g8d(playerId, table, botConfig);
3802
3827
  };
3803
3828
  protoOf(TestHelperImpl).getPlayerAnswerFromClientAction = function (table, currentPlayerId, action, botConfig) {
3804
3829
  var mechanicAction = mapFromClient(action, new FromClientActionPayloadProvider(currentPlayerId, TestHelperImpl$getPlayerAnswerFromClientAction$lambda));
@@ -3806,7 +3831,7 @@
3806
3831
  var tmp$ret$0;
3807
3832
  $l$block_0: {
3808
3833
  // Inline function 'kotlin.collections.any' call
3809
- var this_0 = mechanicAction.y8p();
3834
+ var this_0 = mechanicAction.c8q();
3810
3835
  var tmp;
3811
3836
  if (isInterface(this_0, Collection)) {
3812
3837
  tmp = this_0.p();
@@ -3839,7 +3864,7 @@
3839
3864
  var tmp$ret$0;
3840
3865
  $l$block_0: {
3841
3866
  // Inline function 'kotlin.collections.any' call
3842
- var this_0 = action.y8p();
3867
+ var this_0 = action.c8q();
3843
3868
  var tmp;
3844
3869
  if (isInterface(this_0, Collection)) {
3845
3870
  tmp = this_0.p();
@@ -3939,19 +3964,19 @@
3939
3964
  });
3940
3965
  protoOf(GameServerEngineControllerImpl).createGameEngineWithLogic = createGameEngineWithLogic;
3941
3966
  defineProp(protoOf(GameServerEngineControllerImpl), 'parser', function () {
3942
- return this.o9h();
3967
+ return this.t9h();
3943
3968
  });
3944
3969
  defineProp(protoOf(GameServerEngineControllerImpl), 'helper', function () {
3945
- return this.q9h();
3970
+ return this.v9h();
3946
3971
  });
3947
3972
  defineProp(protoOf(GameServerEngineControllerImpl), 'resources', function () {
3948
- return this.r9h();
3973
+ return this.w9h();
3949
3974
  });
3950
3975
  defineProp(protoOf(GameServerEngineControllerImpl), 'test', function () {
3951
- return this.p9h();
3976
+ return this.u9h();
3952
3977
  });
3953
3978
  defineProp(protoOf(GameServerEngineControllerImpl), 'randomPoolProvider', function () {
3954
- return this.s9h();
3979
+ return this.x9h();
3955
3980
  });
3956
3981
  //endregion
3957
3982
  //region block: init