raspberry_games_engine_helpers 1.8.486 → 1.8.487
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -380,7 +380,7 @@
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380
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function addFormatStructureForTime(structure) {
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381
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this.x1b(structure);
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382
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}
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383
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-
initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder,
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383
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+
initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithDate, WithTime]);
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initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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function set_fractionOfSecond(value) {
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package/Logic_Debertz-core.js
CHANGED
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@@ -245,7 +245,7 @@
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initMetadataForClass(LoggerOutputDataDto, 'LoggerOutputDataDto', VOID, VOID, VOID, VOID, VOID, {0: $serializer_getInstance_12});
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//endregion
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function GameEngineConfig() {
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-
this.version = '1.8.
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+
this.version = '1.8.487';
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}
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protoOf(GameEngineConfig).u16 = function () {
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return this.version;
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package/Logic_Debertz-engine.js
CHANGED
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@@ -865,12 +865,12 @@
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initMetadataForClass(FinishingGameMechanicAction, 'FinishingGameMechanicAction', VOID, MechanicAction, [MechanicAction, TerminatedAction, NotValidateIfGameFinishing]);
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initMetadataForClass(FinishGameMechanicAction, 'FinishGameMechanicAction', VOID, MechanicAction, [MechanicAction, NotValidateIfGameFinishing, TerminatedAction]);
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initMetadataForInterface(NavigationMechanicAction, 'NavigationMechanicAction', VOID, VOID, [Action]);
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868
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-
initMetadataForClass(SceneMechanicAction, 'SceneMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction,
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868
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+
initMetadataForClass(SceneMechanicAction, 'SceneMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, Action, ReleaseBufferTriggerAction, PlayerIdContract, NotValidateIfGameFinished]);
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initMetadataForClass(TeamsDataMechanicAction, 'TeamsDataMechanicAction', VOID, MechanicAction, [MechanicAction, Action, InterceptableAction, PlayerOrderChangeMechanicAction]);
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initMetadataForClass(PlayerConnectionChangedMechanicAction, 'PlayerConnectionChangedMechanicAction', VOID, MechanicAction, [MechanicAction, NotValidateIfGameFinished, NotValidateIfGameNotCreated]);
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initMetadataForClass(MessageMechanicAction, 'MessageMechanicAction', VOID, MechanicAction, [MechanicAction, IgnoreBufferForAction]);
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initMetadataForClass(RestartGameMechanicAction, 'RestartGameMechanicAction', VOID, MechanicAction, [MechanicAction, InterceptableAction]);
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873
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-
initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction,
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873
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+
initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, Action, ReleaseBufferTriggerAction]);
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initMetadataForClass(PlayerReadyMechanicAction, 'PlayerReadyMechanicAction', VOID, MechanicAction, [MechanicAction, Action, PlayerIdContract, ReleaseBufferTriggerAction]);
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initMetadataForClass(SuitChoiceMechanicAction, 'SuitChoiceMechanicAction', VOID, MechanicAction, [MechanicAction, Action, PlayerIdContract, ReleaseBufferTriggerAction]);
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initMetadataForClass(CombinationChoiceMechanicAction, 'CombinationChoiceMechanicAction', VOID, MechanicAction, [MechanicAction, Action, PlayerIdContract, ReleaseBufferTriggerAction, InterceptableAction]);
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