raspberry_games_engine_helpers 1.8.416 → 1.8.417

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -380,7 +380,7 @@
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  function addFormatStructureForTime(structure) {
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  this.h1c(structure);
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  }
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- initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithDate, WithTime]);
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+ initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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  initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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  initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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  function set_fractionOfSecond(value) {
@@ -229,7 +229,7 @@
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  initMetadataForClass(LoggerOutputDataDto, 'LoggerOutputDataDto', VOID, VOID, VOID, VOID, VOID, {0: $serializer_getInstance_10});
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.416';
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+ this.version = '1.8.417';
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  }
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  protoOf(GameEngineConfig).k17 = function () {
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  return this.version;
@@ -855,7 +855,7 @@
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  initMetadataForClass(TeamsDataMechanicAction, 'TeamsDataMechanicAction', VOID, MechanicAction, [MechanicAction, Action, InterceptableAction, PlayerOrderChangeMechanicAction]);
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  initMetadataForClass(PlayerConnectionChangedMechanicAction, 'PlayerConnectionChangedMechanicAction', VOID, MechanicAction, [MechanicAction, NotValidateIfGameFinished]);
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  initMetadataForClass(MessageMechanicAction, 'MessageMechanicAction', VOID, MechanicAction, [MechanicAction, IgnoreBufferForAction]);
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- initMetadataForClass(ContinueGameMechanicAction, 'ContinueGameMechanicAction', VOID, MechanicAction, [MechanicAction, FirstMechanicAction, NotValidateIfGameFinished]);
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+ initMetadataForClass(ContinueGameMechanicAction, 'ContinueGameMechanicAction', VOID, MechanicAction, [MechanicAction, FirstMechanicAction, PlayerOrderChangeMechanicAction, NotValidateIfGameFinished]);
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  initMetadataForClass(RestartGameMechanicAction, 'RestartGameMechanicAction', VOID, MechanicAction, [MechanicAction, InterceptableAction]);
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  initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, Action, ReleaseBufferTriggerAction]);
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  initMetadataForClass(PlayerReadyMechanicAction, 'PlayerReadyMechanicAction', VOID, MechanicAction, [MechanicAction, Action, PlayerIdContract, ReleaseBufferTriggerAction]);
@@ -35720,7 +35720,7 @@
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  // Inline function 'kotlin.arrayOf' call
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  // Inline function 'kotlin.js.unsafeCast' call
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  // Inline function 'kotlin.js.asDynamic' call
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- tmp.e43_1 = [this.team1.first, this.team2.second, this.team1.first, this.team2.second];
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+ tmp.e43_1 = [this.team1.first, this.team2.first, this.team1.second, this.team2.second];
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  }
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  protoOf(TeamsDataMechanicAction).f43 = function () {
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  return this.team1;
@@ -36032,6 +36032,20 @@
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  }
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  return destination;
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  };
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+ protoOf(ContinueGameMechanicAction).v41 = function () {
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+ // Inline function 'kotlin.collections.map' call
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+ var this_0 = this.users;
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+ // Inline function 'kotlin.collections.mapTo' call
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+ var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
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+ var _iterator__ex2g4s = this_0.l();
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+ while (_iterator__ex2g4s.m()) {
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+ var item = _iterator__ex2g4s.n();
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+ var tmp$ret$0 = item.d1q_1;
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+ destination.j(tmp$ret$0);
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+ }
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+ // Inline function 'kotlin.collections.toTypedArray' call
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+ return copyToArray(destination);
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+ };
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  protoOf(ContinueGameMechanicAction).u41 = function () {
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  return getGameCreator(this.r43_1.players).playerId;
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  };
@@ -39024,6 +39038,9 @@
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  defineProp(protoOf(ContinueGameMechanicAction), 'users', function () {
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  return this.a3x();
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  });
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+ defineProp(protoOf(ContinueGameMechanicAction), 'usersOrder', function () {
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+ return this.v41();
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+ });
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  defineProp(protoOf(ContinueGameMechanicAction), 'gameCreatorPlayerId', function () {
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  return this.u41();
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  });