raspberry_games_engine_helpers 1.8.416 → 1.8.417
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -380,7 +380,7 @@
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380
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function addFormatStructureForTime(structure) {
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381
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this.h1c(structure);
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382
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}
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383
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-
initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder,
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383
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+
initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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function set_fractionOfSecond(value) {
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package/Logic_Debertz-core.js
CHANGED
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@@ -229,7 +229,7 @@
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initMetadataForClass(LoggerOutputDataDto, 'LoggerOutputDataDto', VOID, VOID, VOID, VOID, VOID, {0: $serializer_getInstance_10});
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//endregion
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function GameEngineConfig() {
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-
this.version = '1.8.
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+
this.version = '1.8.417';
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}
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protoOf(GameEngineConfig).k17 = function () {
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return this.version;
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package/Logic_Debertz-engine.js
CHANGED
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@@ -855,7 +855,7 @@
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initMetadataForClass(TeamsDataMechanicAction, 'TeamsDataMechanicAction', VOID, MechanicAction, [MechanicAction, Action, InterceptableAction, PlayerOrderChangeMechanicAction]);
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initMetadataForClass(PlayerConnectionChangedMechanicAction, 'PlayerConnectionChangedMechanicAction', VOID, MechanicAction, [MechanicAction, NotValidateIfGameFinished]);
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initMetadataForClass(MessageMechanicAction, 'MessageMechanicAction', VOID, MechanicAction, [MechanicAction, IgnoreBufferForAction]);
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858
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-
initMetadataForClass(ContinueGameMechanicAction, 'ContinueGameMechanicAction', VOID, MechanicAction, [MechanicAction, FirstMechanicAction, NotValidateIfGameFinished]);
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858
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+
initMetadataForClass(ContinueGameMechanicAction, 'ContinueGameMechanicAction', VOID, MechanicAction, [MechanicAction, FirstMechanicAction, PlayerOrderChangeMechanicAction, NotValidateIfGameFinished]);
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initMetadataForClass(RestartGameMechanicAction, 'RestartGameMechanicAction', VOID, MechanicAction, [MechanicAction, InterceptableAction]);
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initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, Action, ReleaseBufferTriggerAction]);
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initMetadataForClass(PlayerReadyMechanicAction, 'PlayerReadyMechanicAction', VOID, MechanicAction, [MechanicAction, Action, PlayerIdContract, ReleaseBufferTriggerAction]);
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@@ -35720,7 +35720,7 @@
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// Inline function 'kotlin.arrayOf' call
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// Inline function 'kotlin.js.unsafeCast' call
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// Inline function 'kotlin.js.asDynamic' call
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35723
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-
tmp.e43_1 = [this.team1.first, this.team2.
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35723
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+
tmp.e43_1 = [this.team1.first, this.team2.first, this.team1.second, this.team2.second];
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}
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protoOf(TeamsDataMechanicAction).f43 = function () {
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return this.team1;
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@@ -36032,6 +36032,20 @@
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}
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return destination;
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};
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+
protoOf(ContinueGameMechanicAction).v41 = function () {
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// Inline function 'kotlin.collections.map' call
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var this_0 = this.users;
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// Inline function 'kotlin.collections.mapTo' call
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var destination = ArrayList_init_$Create$(collectionSizeOrDefault(this_0, 10));
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var _iterator__ex2g4s = this_0.l();
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36041
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while (_iterator__ex2g4s.m()) {
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var item = _iterator__ex2g4s.n();
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var tmp$ret$0 = item.d1q_1;
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destination.j(tmp$ret$0);
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}
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// Inline function 'kotlin.collections.toTypedArray' call
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return copyToArray(destination);
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};
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protoOf(ContinueGameMechanicAction).u41 = function () {
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return getGameCreator(this.r43_1.players).playerId;
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};
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@@ -39024,6 +39038,9 @@
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defineProp(protoOf(ContinueGameMechanicAction), 'users', function () {
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return this.a3x();
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});
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defineProp(protoOf(ContinueGameMechanicAction), 'usersOrder', function () {
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return this.v41();
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});
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defineProp(protoOf(ContinueGameMechanicAction), 'gameCreatorPlayerId', function () {
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return this.u41();
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});
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