raspberry_games_engine_helpers 1.8.407 → 1.8.410
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -380,7 +380,7 @@
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380
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function addFormatStructureForTime(structure) {
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this.h1c(structure);
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382
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}
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383
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-
initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder,
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383
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+
initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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function set_fractionOfSecond(value) {
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package/Logic_Debertz-core.js
CHANGED
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@@ -216,7 +216,7 @@
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initMetadataForClass(LoggerOutputDataDto, 'LoggerOutputDataDto', VOID, VOID, VOID, VOID, VOID, {0: $serializer_getInstance_10});
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//endregion
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function GameEngineConfig() {
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219
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-
this.version = '1.8.
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+
this.version = '1.8.410';
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}
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protoOf(GameEngineConfig).k17 = function () {
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return this.version;
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package/Logic_Debertz-engine.js
CHANGED
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@@ -822,11 +822,11 @@
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initMetadataForClass(FinishingGameMechanicAction, 'FinishingGameMechanicAction', VOID, MechanicAction, [MechanicAction, TerminatedAction, NotValidateIfGameFinishing]);
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initMetadataForClass(FinishGameMechanicAction, 'FinishGameMechanicAction', VOID, MechanicAction, [MechanicAction, NotValidateIfGameFinishing, TerminatedAction]);
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initMetadataForInterface(NavigationMechanicAction, 'NavigationMechanicAction', VOID, VOID, [Action]);
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825
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-
initMetadataForClass(SceneMechanicAction, 'SceneMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction,
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825
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+
initMetadataForClass(SceneMechanicAction, 'SceneMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, ReleaseBufferTriggerAction, Action, PlayerIdContract, NotValidateIfGameFinished]);
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initMetadataForClass(PlayerConnectionChangedMechanicAction, 'PlayerConnectionChangedMechanicAction', VOID, MechanicAction, [MechanicAction, NotValidateIfGameFinished]);
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initMetadataForClass(ContinueGameMechanicAction, 'ContinueGameMechanicAction', VOID, MechanicAction, [MechanicAction, FirstMechanicAction, NotValidateIfGameFinished]);
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initMetadataForClass(RestartGameMechanicAction, 'RestartGameMechanicAction', VOID, MechanicAction, [MechanicAction, BufferedAction]);
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-
initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction,
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829
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initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, ReleaseBufferTriggerAction, Action]);
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initMetadataForClass(TeamsDataMechanicAction, 'TeamsDataMechanicAction', VOID, MechanicAction, [MechanicAction, Action, BufferedAction, PlayerOrderChangeMechanicAction]);
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initMetadataForClass(PlayerReadyMechanicAction, 'PlayerReadyMechanicAction', VOID, MechanicAction, [MechanicAction, Action, ReleaseBufferTriggerAction, PlayerIdContract]);
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initMetadataForClass(SuitChoiceMechanicAction, 'SuitChoiceMechanicAction', VOID, MechanicAction, [MechanicAction, Action, ReleaseBufferTriggerAction, PlayerIdContract]);
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@@ -1137,8 +1137,8 @@
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var originalRoomMode = tmp1_elvis_lhs == null ? newRoomMode : tmp1_elvis_lhs;
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var isFirstRound = (fromRound == null ? 0 : fromRound) === 0;
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var updateRating = isFirstRound && !isPrivate && newRoomMode.hasRatingSupport && originalRoomMode.hasRatingSupport;
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var
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return new EngineLogicConfig(false, isProduction,
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var isDevelopment = !isProduction;
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return new EngineLogicConfig(false, isProduction, isDevelopment, VOID, updateRating, validateFromClientActionTags, false, playerTimeoutFactorToFinishStep, openRoomIfFinished, VOID, isDevelopment);
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};
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protoOf(Companion_1).getServerEngineMode = function (roomMode, isPrivate, transition, fromRound, isProduction, validateFromClientActionTags, openRoomIfFinished, playerTimeoutFactorToFinishStep, $super) {
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validateFromClientActionTags = validateFromClientActionTags === VOID ? true : validateFromClientActionTags;
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