raspberry_games_engine_helpers 1.8.365 → 1.8.367
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kotlin-DateTime-library-kotlinx-datetime.js +1 -1
- package/Logic_Debertz-core.js +1 -1
- package/Logic_Debertz-engine.js +4 -4
- package/Logic_Debertz-engine.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +6 -6
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/package.json +1 -1
- package/raspberry-cardgame-lib-core.js.map +1 -1
- package/raspberry-cardgame-lib-logger.js.map +1 -1
- package/raspberry-cardgame-lib-random.js.map +1 -1
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@@ -380,7 +380,7 @@
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function addFormatStructureForTime(structure) {
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this.h1c(structure);
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}
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-
initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder,
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+
initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithDate, WithTime]);
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initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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function set_fractionOfSecond(value) {
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package/Logic_Debertz-core.js
CHANGED
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@@ -216,7 +216,7 @@
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initMetadataForClass(LoggerOutputDataDto, 'LoggerOutputDataDto', VOID, VOID, VOID, VOID, VOID, {0: $serializer_getInstance_10});
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//endregion
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function GameEngineConfig() {
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-
this.version = '1.8.
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+
this.version = '1.8.367';
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}
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protoOf(GameEngineConfig).k17 = function () {
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return this.version;
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package/Logic_Debertz-engine.js
CHANGED
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@@ -808,11 +808,11 @@
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initMetadataForClass(FinishingGameMechanicAction, 'FinishingGameMechanicAction', VOID, MechanicAction, [MechanicAction, TerminatedAction, NotValidateIfGameFinishing]);
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initMetadataForClass(FinishGameMechanicAction, 'FinishGameMechanicAction', VOID, MechanicAction, [MechanicAction, NotValidateIfGameFinishing, TerminatedAction]);
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initMetadataForInterface(NavigationMechanicAction, 'NavigationMechanicAction', VOID, VOID, [Action]);
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-
initMetadataForClass(SceneMechanicAction, 'SceneMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction,
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+
initMetadataForClass(SceneMechanicAction, 'SceneMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, Action, ReleaseBufferTriggerAction, PlayerIdContract, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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initMetadataForClass(PlayerConnectionChangedMechanicAction, 'PlayerConnectionChangedMechanicAction', VOID, MechanicAction, [MechanicAction, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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initMetadataForClass(ContinueGameMechanicAction, 'ContinueGameMechanicAction', VOID, MechanicAction, [MechanicAction, FirstMechanicAction, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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initMetadataForClass(RestartGameMechanicAction, 'RestartGameMechanicAction', VOID, MechanicAction, [MechanicAction, BufferedAction]);
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-
initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction,
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+
initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, Action, ReleaseBufferTriggerAction]);
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initMetadataForClass(TeamsDataMechanicAction, 'TeamsDataMechanicAction', VOID, MechanicAction, [MechanicAction, Action, BufferedAction]);
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initMetadataForClass(PlayerReadyMechanicAction, 'PlayerReadyMechanicAction', VOID, MechanicAction, [MechanicAction, Action, ReleaseBufferTriggerAction, PlayerIdContract]);
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initMetadataForClass(SuitChoiceMechanicAction, 'SuitChoiceMechanicAction', VOID, MechanicAction, [MechanicAction, Action, ReleaseBufferTriggerAction, PlayerIdContract]);
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@@ -1093,7 +1093,7 @@
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};
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protoOf(Companion_0).getServerEngineMode = function (roomMode, isPrivate, transition, fromRound, isProduction, validateFromClientActionTags, openRoomIfFinished, playerTimeoutFactorToFinishStep, $super) {
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validateFromClientActionTags = validateFromClientActionTags === VOID ? true : validateFromClientActionTags;
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-
openRoomIfFinished = openRoomIfFinished === VOID ?
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+
openRoomIfFinished = openRoomIfFinished === VOID ? true : openRoomIfFinished;
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playerTimeoutFactorToFinishStep = playerTimeoutFactorToFinishStep === VOID ? 0.5 : playerTimeoutFactorToFinishStep;
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return $super === VOID ? this.d2f(roomMode, isPrivate, transition, fromRound, isProduction, validateFromClientActionTags, openRoomIfFinished, playerTimeoutFactorToFinishStep) : $super.d2f.call(this, roomMode, isPrivate, transition, fromRound, isProduction, validateFromClientActionTags, openRoomIfFinished, playerTimeoutFactorToFinishStep);
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};
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@@ -34559,7 +34559,7 @@
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return this.y40_1;
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};
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protoOf(SuitChoiceMechanicAction).toString = function () {
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return 'SuitChoiceMechanicAction(suit=' + toString_0(this.w40_1) + ',
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return 'SuitChoiceMechanicAction(suit=' + toString_0(this.w40_1) + ', restartRound=' + this.x40_1 + ', currentTurnPlayerId=' + this.y40_1 + ', nextTurnPlayerIds=' + toString(this.z40_1) + ', aid=' + this.a41_1 + ')';
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};
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protoOf(SuitChoiceMechanicAction).hashCode = function () {
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var result = this.w40_1 == null ? 0 : this.w40_1.hashCode();
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