raspberry_games_engine_helpers 1.8.365 → 1.8.367

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -380,7 +380,7 @@
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  function addFormatStructureForTime(structure) {
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  this.h1c(structure);
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  }
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- initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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+ initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithDate, WithTime]);
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  initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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  initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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  function set_fractionOfSecond(value) {
@@ -216,7 +216,7 @@
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  initMetadataForClass(LoggerOutputDataDto, 'LoggerOutputDataDto', VOID, VOID, VOID, VOID, VOID, {0: $serializer_getInstance_10});
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.365';
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+ this.version = '1.8.367';
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  }
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  protoOf(GameEngineConfig).k17 = function () {
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  return this.version;
@@ -808,11 +808,11 @@
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  initMetadataForClass(FinishingGameMechanicAction, 'FinishingGameMechanicAction', VOID, MechanicAction, [MechanicAction, TerminatedAction, NotValidateIfGameFinishing]);
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  initMetadataForClass(FinishGameMechanicAction, 'FinishGameMechanicAction', VOID, MechanicAction, [MechanicAction, NotValidateIfGameFinishing, TerminatedAction]);
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  initMetadataForInterface(NavigationMechanicAction, 'NavigationMechanicAction', VOID, VOID, [Action]);
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- initMetadataForClass(SceneMechanicAction, 'SceneMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, ReleaseBufferTriggerAction, Action, PlayerIdContract, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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+ initMetadataForClass(SceneMechanicAction, 'SceneMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, Action, ReleaseBufferTriggerAction, PlayerIdContract, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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  initMetadataForClass(PlayerConnectionChangedMechanicAction, 'PlayerConnectionChangedMechanicAction', VOID, MechanicAction, [MechanicAction, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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  initMetadataForClass(ContinueGameMechanicAction, 'ContinueGameMechanicAction', VOID, MechanicAction, [MechanicAction, FirstMechanicAction, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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  initMetadataForClass(RestartGameMechanicAction, 'RestartGameMechanicAction', VOID, MechanicAction, [MechanicAction, BufferedAction]);
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- initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, ReleaseBufferTriggerAction, Action]);
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+ initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, Action, ReleaseBufferTriggerAction]);
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  initMetadataForClass(TeamsDataMechanicAction, 'TeamsDataMechanicAction', VOID, MechanicAction, [MechanicAction, Action, BufferedAction]);
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  initMetadataForClass(PlayerReadyMechanicAction, 'PlayerReadyMechanicAction', VOID, MechanicAction, [MechanicAction, Action, ReleaseBufferTriggerAction, PlayerIdContract]);
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  initMetadataForClass(SuitChoiceMechanicAction, 'SuitChoiceMechanicAction', VOID, MechanicAction, [MechanicAction, Action, ReleaseBufferTriggerAction, PlayerIdContract]);
@@ -1093,7 +1093,7 @@
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  };
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  protoOf(Companion_0).getServerEngineMode = function (roomMode, isPrivate, transition, fromRound, isProduction, validateFromClientActionTags, openRoomIfFinished, playerTimeoutFactorToFinishStep, $super) {
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  validateFromClientActionTags = validateFromClientActionTags === VOID ? true : validateFromClientActionTags;
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- openRoomIfFinished = openRoomIfFinished === VOID ? !isProduction : openRoomIfFinished;
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+ openRoomIfFinished = openRoomIfFinished === VOID ? true : openRoomIfFinished;
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  playerTimeoutFactorToFinishStep = playerTimeoutFactorToFinishStep === VOID ? 0.5 : playerTimeoutFactorToFinishStep;
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  return $super === VOID ? this.d2f(roomMode, isPrivate, transition, fromRound, isProduction, validateFromClientActionTags, openRoomIfFinished, playerTimeoutFactorToFinishStep) : $super.d2f.call(this, roomMode, isPrivate, transition, fromRound, isProduction, validateFromClientActionTags, openRoomIfFinished, playerTimeoutFactorToFinishStep);
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  };
@@ -34559,7 +34559,7 @@
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  return this.y40_1;
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  };
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  protoOf(SuitChoiceMechanicAction).toString = function () {
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- return 'SuitChoiceMechanicAction(suit=' + toString_0(this.w40_1) + ', ' + ('restartRound=' + this.x40_1 + ', ') + ("currentTurnPlayerId='" + this.y40_1 + "', ") + ("playerId='" + this.playerId + "', ") + ('nextTurnPlayerIds=' + toString(this.z40_1) + ', ') + ('aid=' + this.a41_1 + ')');
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+ return 'SuitChoiceMechanicAction(suit=' + toString_0(this.w40_1) + ', restartRound=' + this.x40_1 + ', currentTurnPlayerId=' + this.y40_1 + ', nextTurnPlayerIds=' + toString(this.z40_1) + ', aid=' + this.a41_1 + ')';
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  };
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  protoOf(SuitChoiceMechanicAction).hashCode = function () {
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  var result = this.w40_1 == null ? 0 : this.w40_1.hashCode();