raspberry_games_engine_helpers 1.8.364 → 1.8.366

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@@ -2505,12 +2505,12 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  constructor(originalRoomMode: games.jass.logic.data.models.table.config.RoomMode, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
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  get originalRoomMode(): games.jass.logic.data.models.table.config.RoomMode;
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  get previousPlayers(): Nullable<kotlin.collections.KtList<string>>;
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+ get readyPlayerIdsArray(): Array<string>;
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  copy(originalRoomMode?: games.jass.logic.data.models.table.config.RoomMode, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.RevengeRoomTransition;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get isEnableChoosePartnerScreen(): boolean;
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- get readyPlayerIdsArray(): Array<string>;
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.GameTransition["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
@@ -2518,13 +2518,13 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  const constructor: abstract new () => RevengeRoomTransition;
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  }
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  class GameToRoomTransition implements games.jass.logic.redux.actions.mechanic.GameTransition {
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- constructor(roomId: string, playerIds: Nullable<kotlin.collections.KtList<string>>, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
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+ constructor(roomId: string, playerIds: kotlin.collections.KtList<string>, previousPlayers: kotlin.collections.KtList<string>);
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  get roomId(): string;
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- get playerIds(): Nullable<kotlin.collections.KtList<string>>;
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- get previousPlayers(): Nullable<kotlin.collections.KtList<string>>;
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+ get playerIds(): kotlin.collections.KtList<string>;
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+ get previousPlayers(): kotlin.collections.KtList<string>;
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  get isEnableChoosePartnerScreen(): boolean;
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  get readyPlayerIdsArray(): Array<string>;
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- copy(roomId?: string, playerIds?: Nullable<kotlin.collections.KtList<string>>, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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+ copy(roomId?: string, playerIds?: kotlin.collections.KtList<string>, previousPlayers?: kotlin.collections.KtList<string>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -2661,11 +2661,11 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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  notValidateWhenFinished(): boolean;
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  notValidateWhenFinishing(): boolean;
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  toString(): string;
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+ get playerId(): string;
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  copy(currentTurnPlayerId?: Nullable<string>, sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
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  get actionTag(): string;
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- get playerId(): string;
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  readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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  }
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  /** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */