raspberry_games_engine_helpers 1.8.364 → 1.8.366
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Kosi-Kaverit-kaverit.js +21 -21
- package/Kosi-Kodein-kodein-di.js +52 -52
- package/Kotlin-DateTime-library-kotlinx-datetime.js +125 -125
- package/Logic_Debertz-core.js +54 -54
- package/Logic_Debertz-engine.d.ts +6 -6
- package/Logic_Debertz-engine.js +195 -192
- package/Logic_Debertz-engine.js.map +1 -1
- package/kotlin-kotlin-stdlib.js +358 -352
- package/kotlin-kotlin-stdlib.js.map +1 -1
- package/kotlinx-io-kotlinx-io-core.js +16 -16
- package/kotlinx-serialization-kotlinx-serialization-core.js +180 -180
- package/kotlinx-serialization-kotlinx-serialization-json.js +123 -123
- package/package.json +1 -1
- package/raspberry-cardgame-lib-core.js +12 -12
- package/raspberry-cardgame-lib-logger.js +13 -13
- package/raspberry-cardgame-lib-random.js +19 -19
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@@ -2505,12 +2505,12 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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constructor(originalRoomMode: games.jass.logic.data.models.table.config.RoomMode, previousPlayers: Nullable<kotlin.collections.KtList<string>>);
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get originalRoomMode(): games.jass.logic.data.models.table.config.RoomMode;
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get previousPlayers(): Nullable<kotlin.collections.KtList<string>>;
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get readyPlayerIdsArray(): Array<string>;
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copy(originalRoomMode?: games.jass.logic.data.models.table.config.RoomMode, previousPlayers?: Nullable<kotlin.collections.KtList<string>>): games.jass.logic.redux.actions.mechanic.RevengeRoomTransition;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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get isEnableChoosePartnerScreen(): boolean;
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get readyPlayerIdsArray(): Array<string>;
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readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.GameTransition["__doNotUseOrImplementIt"];
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}
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/** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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@@ -2518,13 +2518,13 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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const constructor: abstract new () => RevengeRoomTransition;
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}
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class GameToRoomTransition implements games.jass.logic.redux.actions.mechanic.GameTransition {
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constructor(roomId: string, playerIds:
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constructor(roomId: string, playerIds: kotlin.collections.KtList<string>, previousPlayers: kotlin.collections.KtList<string>);
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get roomId(): string;
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get playerIds():
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get previousPlayers():
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get playerIds(): kotlin.collections.KtList<string>;
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get previousPlayers(): kotlin.collections.KtList<string>;
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get isEnableChoosePartnerScreen(): boolean;
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get readyPlayerIdsArray(): Array<string>;
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copy(roomId?: string, playerIds?:
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copy(roomId?: string, playerIds?: kotlin.collections.KtList<string>, previousPlayers?: kotlin.collections.KtList<string>): games.jass.logic.redux.actions.mechanic.GameToRoomTransition;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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@@ -2661,11 +2661,11 @@ export declare namespace games.jass.logic.redux.actions.mechanic {
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notValidateWhenFinished(): boolean;
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notValidateWhenFinishing(): boolean;
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toString(): string;
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get playerId(): string;
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copy(currentTurnPlayerId?: Nullable<string>, sceneId?: string, actId?: Nullable<string>, sceneData?: Nullable<games.jass.logic.data.models.scenes.SceneData>, actData?: Nullable<games.jass.logic.data.models.scenes.ActData>, aid?: Nullable<string>): games.jass.logic.redux.actions.mechanic.SceneMechanicAction;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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get actionTag(): string;
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get playerId(): string;
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readonly __doNotUseOrImplementIt: games.jass.logic.redux.actions.mechanic.MechanicAction["__doNotUseOrImplementIt"] & games.jass.logic.redux.actions.mechanic.NavigationMechanicAction["__doNotUseOrImplementIt"] & com.logic.redux.store.definitions.Action["__doNotUseOrImplementIt"] & com.logic.redux.actions.ReleaseBufferTriggerAction["__doNotUseOrImplementIt"] & com.logic.data.models.player.PlayerIdContract["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinishing["__doNotUseOrImplementIt"] & com.logic.redux.actions.validation.NotValidateIfGameFinished["__doNotUseOrImplementIt"];
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}
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/** @deprecated $metadata$ is used for internal purposes, please don't use it in your code, because it can be removed at any moment */
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