raspberry_games_engine_helpers 1.8.352 → 1.8.354

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -364,7 +364,7 @@
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  function addFormatStructureForTime(structure) {
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  this.x1m(structure);
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  }
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- initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithTime, WithDate]);
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+ initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithDate, WithTime]);
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  initMetadataForClass(Builder_0, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder]);
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  initMetadataForClass(LocalDateTimeFormat, 'LocalDateTimeFormat', VOID, AbstractDateTimeFormat);
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  function set_fractionOfSecond(value) {
@@ -215,7 +215,7 @@
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  initMetadataForClass(LoggerOutputDataDto, 'LoggerOutputDataDto', VOID, VOID, VOID, VOID, VOID, {0: $serializer_getInstance_10});
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.352';
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+ this.version = '1.8.354';
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  }
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  protoOf(GameEngineConfig).y27 = function () {
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  return this.version;
@@ -754,14 +754,14 @@
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  initMetadataForClass(ClearAction, 'ClearAction', VOID, VOID, [Action, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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  initMetadataForClass(FromClientActionPayloadProvider, 'FromClientActionPayloadProvider');
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  initMetadataForClass(FromClientAction, 'FromClientAction', VOID, VOID, [Action]);
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- initMetadataForClass(PartnerSelectedFromClientAction, 'PartnerSelectedFromClientAction', VOID, FromClientAction, [FromClientAction, PlayerIdContract, Action]);
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- initMetadataForClass(PlayerReadyFromClientAction, 'PlayerReadyFromClientAction', VOID, FromClientAction, [FromClientAction, PlayerIdContract, Action]);
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- initMetadataForClass(SuitChoiceFromClientAction, 'SuitChoiceFromClientAction', VOID, FromClientAction, [FromClientAction, PlayerIdContract, Action]);
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- initMetadataForClass(CombinationChoiceFromClientAction, 'CombinationChoiceFromClientAction', VOID, FromClientAction, [FromClientAction, PlayerIdContract, Action]);
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- initMetadataForClass(CardFromClientAction, 'CardFromClientAction', VOID, FromClientAction, [FromClientAction, PlayerIdContract, Action]);
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+ initMetadataForClass(PartnerSelectedFromClientAction, 'PartnerSelectedFromClientAction', VOID, FromClientAction, [FromClientAction, Action, PlayerIdContract]);
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+ initMetadataForClass(PlayerReadyFromClientAction, 'PlayerReadyFromClientAction', VOID, FromClientAction, [FromClientAction, Action, PlayerIdContract]);
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+ initMetadataForClass(SuitChoiceFromClientAction, 'SuitChoiceFromClientAction', VOID, FromClientAction, [FromClientAction, Action, PlayerIdContract]);
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+ initMetadataForClass(CombinationChoiceFromClientAction, 'CombinationChoiceFromClientAction', VOID, FromClientAction, [FromClientAction, Action, PlayerIdContract]);
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+ initMetadataForClass(CardFromClientAction, 'CardFromClientAction', VOID, FromClientAction, [FromClientAction, Action, PlayerIdContract]);
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  initMetadataForClass(MessageFromClientAction, 'MessageFromClientAction', VOID, FromClientAction);
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  initMetadataForClass(ExitFromClientAction, 'ExitFromClientAction', VOID, FromClientAction);
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- initMetadataForClass(RequestedCardDecksFromClientAction, 'RequestedCardDecksFromClientAction', VOID, FromClientAction, [FromClientAction, PlayerIdContract, Action]);
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+ initMetadataForClass(RequestedCardDecksFromClientAction, 'RequestedCardDecksFromClientAction', VOID, FromClientAction, [FromClientAction, Action, PlayerIdContract]);
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  initMetadataForCompanion(Companion_149);
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  initMetadataForClass(ActionDeliveryPayload, 'ActionDeliveryPayload');
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  initMetadataForCompanion(Companion_150, VOID, [SerializerFactory]);
@@ -827,11 +827,11 @@
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  return tmp$ret$1;
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  }
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  initMetadataForInterface(PlayerTurnIdAnswerAction, 'PlayerTurnIdAnswerAction', VOID, VOID, [Action, ReleaseBufferTriggerAction, PlayerIdContract]);
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- initMetadataForClass(SceneMechanicAction, 'SceneMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, Action, ReleaseBufferTriggerAction, PlayerTurnIdAnswerAction, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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+ initMetadataForClass(SceneMechanicAction, 'SceneMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, ReleaseBufferTriggerAction, Action, PlayerTurnIdAnswerAction, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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  initMetadataForClass(PlayerConnectionChangedMechanicAction, 'PlayerConnectionChangedMechanicAction', VOID, MechanicAction, [MechanicAction, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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  initMetadataForClass(ContinueGameMechanicAction, 'ContinueGameMechanicAction', VOID, MechanicAction, [MechanicAction, FirstMechanicAction, NotValidateIfGameFinishing, NotValidateIfGameFinished]);
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  initMetadataForClass(RestartGameMechanicAction, 'RestartGameMechanicAction', VOID, MechanicAction, [MechanicAction, BufferedAction]);
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- initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, Action, ReleaseBufferTriggerAction]);
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+ initMetadataForClass(SceneActMechanicAction, 'SceneActMechanicAction', VOID, MechanicAction, [MechanicAction, NavigationMechanicAction, ReleaseBufferTriggerAction, Action]);
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  initMetadataForClass(TeamsDataMechanicAction, 'TeamsDataMechanicAction', VOID, MechanicAction, [MechanicAction, Action, BufferedAction]);
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  initMetadataForClass(PlayerReadyMechanicAction, 'PlayerReadyMechanicAction', VOID, MechanicAction, [MechanicAction, Action, PlayerTurnIdAnswerAction]);
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  initMetadataForClass(SuitChoiceMechanicAction, 'SuitChoiceMechanicAction', VOID, MechanicAction, [MechanicAction, Action, PlayerTurnIdAnswerAction, ReleaseBufferTriggerAction]);
@@ -1527,7 +1527,7 @@
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  return this.DELAY_TO_BUFFER_STATE_UPDATES_MILLIS;
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  };
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  protoOf(Companion_2).g2h = function (botReplacesPlayerAfterTimeout, closeIfBotsAtFinish, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis) {
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- return new ServerReduxConfig(FinishGameWhenNotLiveStrategy_ALL_BOTS_getInstance(), VOID, botReplacesPlayerAfterTimeout ? 15000 : 30000, closeIfBotsAtFinish, botReplacesPlayerAfterTimeout, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis);
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+ return new ServerReduxConfig(FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance(), VOID, botReplacesPlayerAfterTimeout ? 15000 : 30000, closeIfBotsAtFinish, botReplacesPlayerAfterTimeout, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis);
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  };
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  protoOf(Companion_2).getServerEngineMode = function (botReplacesPlayerAfterTimeout, closeIfBotsAtFinish, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis, $super) {
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  closeIfBotsAtFinish = closeIfBotsAtFinish === VOID ? true : closeIfBotsAtFinish;
@@ -1542,7 +1542,7 @@
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  return Companion_instance_6;
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  }
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  function ServerReduxConfig(finishGameWhenNotLiveStrategy, waitForPlayerToReconnect, waitForPlayerToReconnectTimeOutMillis, closeIfBotsAtFinish, botReplacesPlayerAfterTimeout, enabledCombinedEvents, delayToAskBotMillis, combinedEventsIntervalMillis, serverStateUpdateIntervalMillis) {
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- finishGameWhenNotLiveStrategy = finishGameWhenNotLiveStrategy === VOID ? FinishGameWhenNotLiveStrategy_ALL_BOTS_getInstance() : finishGameWhenNotLiveStrategy;
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+ finishGameWhenNotLiveStrategy = finishGameWhenNotLiveStrategy === VOID ? FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance() : finishGameWhenNotLiveStrategy;
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  waitForPlayerToReconnect = waitForPlayerToReconnect === VOID ? true : waitForPlayerToReconnect;
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  waitForPlayerToReconnectTimeOutMillis = waitForPlayerToReconnectTimeOutMillis === VOID ? 30000 : waitForPlayerToReconnectTimeOutMillis;
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  closeIfBotsAtFinish = closeIfBotsAtFinish === VOID ? true : closeIfBotsAtFinish;
@@ -1692,9 +1692,9 @@
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  function FinishGameWhenNotLiveStrategy(name, ordinal) {
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  Enum.call(this, name, ordinal);
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  }
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- function FinishGameWhenNotLiveStrategy_ALL_BOTS_getInstance() {
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+ function FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_getInstance() {
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  FinishGameWhenNotLiveStrategy_initEntries();
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- return FinishGameWhenNotLiveStrategy_ALL_BOTS_instance;
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+ return FinishGameWhenNotLiveStrategy_ALL_DISCONNECTED_instance;
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  }
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  function RandomData(signature, id, indexes, provider) {
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  this.signature = signature;