raspberry_games_engine_helpers 1.8.334 → 1.8.338
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -324,7 +324,7 @@
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function addFormatStructureForTime(structure) {
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this.c1l(structure);
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}
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initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder,
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initMetadataForInterface(AbstractWithDateTimeBuilder, 'AbstractWithDateTimeBuilder', VOID, VOID, [AbstractWithDateBuilder, AbstractWithTimeBuilder, WithDate, WithTime]);
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function offsetHours$default(padding, $super) {
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padding = padding === VOID ? Padding_ZERO_getInstance() : padding;
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var tmp;
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package/Logic_Debertz-core.js
CHANGED
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@@ -215,7 +215,7 @@
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initMetadataForClass(LoggerOutputDataDto, 'LoggerOutputDataDto', VOID, VOID, VOID, VOID, VOID, {0: $serializer_getInstance_10});
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//endregion
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function GameEngineConfig() {
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this.version = '1.8.
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this.version = '1.8.338';
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}
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protoOf(GameEngineConfig).o25 = function () {
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return this.version;
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@@ -516,14 +516,15 @@ export declare namespace games.jass.logic {
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}
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export declare namespace games.jass.logic.data.models {
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class DealerConfig {
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constructor(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>, shouldDisplayDealerStrategy?: boolean);
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constructor(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>, shuffleCardsPlayerNumber?: Nullable<number>, shouldDisplayDealerStrategy?: boolean);
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get dealerStrategy(): games.jass.logic.domain.interactors.dealer.DealerStrategy;
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get isBotsAreHappy(): boolean;
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get cards(): Nullable<Array<number>>;
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get shuffleCardsPlayerNumber(): Nullable<number>;
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get shouldDisplayDealerStrategy(): boolean;
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equals(other: Nullable<any>): boolean;
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hashCode(): number;
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copy(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>, shouldDisplayDealerStrategy?: boolean): games.jass.logic.data.models.DealerConfig;
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copy(dealerStrategy?: games.jass.logic.domain.interactors.dealer.DealerStrategy, isBotsAreHappy?: boolean, cards?: Nullable<Array<number>>, shuffleCardsPlayerNumber?: Nullable<number>, shouldDisplayDealerStrategy?: boolean): games.jass.logic.data.models.DealerConfig;
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toString(): string;
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static get Companion(): {
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getFromServerConfig(dealerStrategy?: string, cardsJson?: Nullable<string>): games.jass.logic.data.models.DealerConfig;
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@@ -778,7 +779,7 @@ export declare namespace games.jass.logic.data.models.player.achievements {
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constructor(oldRating: number, newRating: number);
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get oldRating(): number;
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get newRating(): number;
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get
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get isRatingUpOrNull(): Nullable<boolean>;
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copy(oldRating?: number, newRating?: number): games.jass.logic.data.models.player.achievements.Achievements;
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toString(): string;
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hashCode(): number;
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@@ -1394,8 +1395,9 @@ export declare namespace games.jass.logic.data.models.table.config {
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}
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export declare namespace games.jass.logic.data.models.table.config {
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class ConfigLite {
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constructor(mode: games.jass.logic.data.models.table.config.RoomMode, players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
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constructor(mode: games.jass.logic.data.models.table.config.RoomMode, league: Nullable<games.jass.logic.data.models.leagues.League>, players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
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get mode(): games.jass.logic.data.models.table.config.RoomMode;
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get league(): Nullable<games.jass.logic.data.models.leagues.League>;
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get players(): games.jass.logic.data.models.table.config.PlayersMode;
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get points(): games.jass.logic.data.models.table.config.PointsMode;
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get timeoutTimeMillis(): number;
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@@ -1404,7 +1406,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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get isChatEnabled(): boolean;
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get isBotsEnabled(): boolean;
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get rules(): Nullable<games.jass.logic.data.models.rules.Rules>;
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copy(mode?: games.jass.logic.data.models.table.config.RoomMode, players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
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copy(mode?: games.jass.logic.data.models.table.config.RoomMode, league?: Nullable<games.jass.logic.data.models.leagues.League>, players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
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toString(): string;
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hashCode(): number;
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equals(other: Nullable<any>): boolean;
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