raspberry_games_engine_helpers 1.8.260 → 1.8.262

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -377,7 +377,7 @@
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  return tmp;
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  }
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  initMetadataForInterface(AbstractWithOffsetBuilder, 'AbstractWithOffsetBuilder', VOID, VOID, [WithUtcOffset]);
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- initMetadataForClass(Builder, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder, AbstractWithOffsetBuilder, WithUtcOffset, WithDate, WithTime]);
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+ initMetadataForClass(Builder, 'Builder', VOID, VOID, [AbstractDateTimeFormatBuilder, AbstractWithDateTimeBuilder, AbstractWithOffsetBuilder, WithDate, WithTime, WithUtcOffset]);
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  initMetadataForClass(AbstractDateTimeFormat, 'AbstractDateTimeFormat');
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  initMetadataForClass(DateTimeComponentsFormat, 'DateTimeComponentsFormat', VOID, AbstractDateTimeFormat);
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  initMetadataForClass(TwoDigitNumber, 'TwoDigitNumber');
@@ -203,7 +203,7 @@
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  initMetadataForClass(LoggerOutputDataDto, 'LoggerOutputDataDto', VOID, VOID, VOID, VOID, VOID, {0: $serializer_getInstance_7});
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  //endregion
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  function GameEngineConfig() {
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- this.version = '1.8.260';
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+ this.version = '1.8.262';
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  }
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  protoOf(GameEngineConfig).e25 = function () {
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  return this.version;
@@ -1308,7 +1308,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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  }
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  export declare namespace games.jass.logic.data.models.table.config {
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  class Config {
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- constructor(rules: games.jass.logic.data.models.rules.Rules, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, options: games.jass.logic.data.models.table.config.Options, playersMode: games.jass.logic.data.models.table.config.PlayersMode, pointsMode: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, isPrivate: boolean, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, mode: games.jass.logic.data.models.table.config.RoomMode);
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+ constructor(rules: games.jass.logic.data.models.rules.Rules, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, options: games.jass.logic.data.models.table.config.Options, playersMode: games.jass.logic.data.models.table.config.PlayersMode, pointsMode: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, isPrivate: boolean, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league: Nullable<games.jass.logic.data.models.leagues.League>, mode: games.jass.logic.data.models.table.config.RoomMode);
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  get rules(): games.jass.logic.data.models.rules.Rules;
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  get rulesSetType(): games.jass.logic.data.models.rules.RulesSetType;
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  get options(): games.jass.logic.data.models.table.config.Options;
@@ -1317,9 +1317,10 @@ export declare namespace games.jass.logic.data.models.table.config {
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  get timeoutTimeMillis(): number;
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  get isPrivate(): boolean;
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  get dealerStrategy(): Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
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+ get league(): Nullable<games.jass.logic.data.models.leagues.League>;
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  get mode(): games.jass.logic.data.models.table.config.RoomMode;
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  get playerHandCardsSize(): number;
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- copy(rules?: games.jass.logic.data.models.rules.Rules, rulesSetType?: games.jass.logic.data.models.rules.RulesSetType, options?: games.jass.logic.data.models.table.config.Options, playersMode?: games.jass.logic.data.models.table.config.PlayersMode, pointsMode?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, isPrivate?: boolean, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, mode?: games.jass.logic.data.models.table.config.RoomMode): games.jass.logic.data.models.table.config.Config;
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+ copy(rules?: games.jass.logic.data.models.rules.Rules, rulesSetType?: games.jass.logic.data.models.rules.RulesSetType, options?: games.jass.logic.data.models.table.config.Options, playersMode?: games.jass.logic.data.models.table.config.PlayersMode, pointsMode?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, isPrivate?: boolean, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league?: Nullable<games.jass.logic.data.models.leagues.League>, mode?: games.jass.logic.data.models.table.config.RoomMode): games.jass.logic.data.models.table.config.Config;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1327,7 +1328,8 @@ export declare namespace games.jass.logic.data.models.table.config {
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  }
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  export declare namespace games.jass.logic.data.models.table.config {
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  class ConfigLite {
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- constructor(players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
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+ constructor(mode: games.jass.logic.data.models.table.config.RoomMode, players: games.jass.logic.data.models.table.config.PlayersMode, points: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis: number, rulesPreset: games.jass.logic.data.models.rules.RulesSetType, isPrivate: boolean, isChatEnabled: boolean, isBotsEnabled: boolean, rules: Nullable<games.jass.logic.data.models.rules.Rules>);
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+ get mode(): games.jass.logic.data.models.table.config.RoomMode;
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  get players(): games.jass.logic.data.models.table.config.PlayersMode;
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  get points(): games.jass.logic.data.models.table.config.PointsMode;
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  get timeoutTimeMillis(): number;
@@ -1336,7 +1338,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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  get isChatEnabled(): boolean;
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  get isBotsEnabled(): boolean;
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  get rules(): Nullable<games.jass.logic.data.models.rules.Rules>;
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- copy(players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
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+ copy(mode?: games.jass.logic.data.models.table.config.RoomMode, players?: games.jass.logic.data.models.table.config.PlayersMode, points?: games.jass.logic.data.models.table.config.PointsMode, timeoutTimeMillis?: number, rulesPreset?: games.jass.logic.data.models.rules.RulesSetType, isPrivate?: boolean, isChatEnabled?: boolean, isBotsEnabled?: boolean, rules?: Nullable<games.jass.logic.data.models.rules.Rules>): games.jass.logic.data.models.table.config.ConfigLite;
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  toString(): string;
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  hashCode(): number;
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  equals(other: Nullable<any>): boolean;
@@ -1387,7 +1389,7 @@ export declare namespace games.jass.logic.data.models.table.config {
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  static values(): Array<games.jass.logic.data.models.table.config.PlayersMode>;
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  static valueOf(value: string): games.jass.logic.data.models.table.config.PlayersMode;
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  static get Companion(): {
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- create(points: number): games.jass.logic.data.models.table.config.PlayersMode;
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+ create(number: number): games.jass.logic.data.models.table.config.PlayersMode;
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
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  }
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  }
@@ -1420,6 +1422,25 @@ export declare namespace games.jass.logic.data.models.table.config {
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  } & any/* kotlinx.serialization.internal.SerializerFactory */;
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  }
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  }
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+ export declare namespace games.jass.logic.data.models.table.config {
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+ class RoomConfig {
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+ constructor(players: number, points: number, timeoutTime: number, rulesPreset: string, isPrivate: Nullable<boolean>, isChatEnabled: Nullable<boolean>, rules: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */, isBotsEnabled: Nullable<boolean>, dealerStrategy: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league: Nullable<games.jass.logic.data.models.leagues.League>);
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+ get players(): number;
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+ get points(): number;
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+ get timeoutTime(): number;
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+ get rulesPreset(): string;
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+ get isPrivate(): Nullable<boolean>;
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+ get isChatEnabled(): Nullable<boolean>;
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+ get rules(): Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */;
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+ get isBotsEnabled(): Nullable<boolean>;
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+ get dealerStrategy(): Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>;
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+ get league(): Nullable<games.jass.logic.data.models.leagues.League>;
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+ copy(players?: number, points?: number, timeoutTime?: number, rulesPreset?: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */, isBotsEnabled?: Nullable<boolean>, dealerStrategy?: Nullable<games.jass.logic.domain.interactors.dealer.DealerStrategy>, league?: Nullable<games.jass.logic.data.models.leagues.League>): games.jass.logic.data.models.table.config.RoomConfig;
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+ toString(): string;
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+ hashCode(): number;
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+ equals(other: Nullable<any>): boolean;
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+ }
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+ }
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  export declare namespace games.jass.logic.data.models.table.config {
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  abstract class RoomMode {
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  private constructor();
@@ -1845,8 +1866,8 @@ export declare interface GameHelper {
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  filterRealPlayers(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerIds: Array<string>): Array<string>;
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  getUserSocketId(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>, playerId: string): Nullable<string>;
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  getUserSocketIds(store: com.logic.redux.store.definitions.Store<any/* games.jass.logic.redux.AppState */>): Nullable<Array<string>>;
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- createConfig(points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean, dealerStrategy?: Nullable<string>, mode?: Nullable<string>): games.jass.logic.data.models.table.config.Config;
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- mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): models.RoomConfig;
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+ createConfig(points: number, players: number, timeoutTimeMillis: number, rulesSetType: games.jass.logic.data.models.rules.RulesSetType, rules: any, isEnableChat: boolean, isBotsEnabled: boolean, isPrivate: boolean, dealerStrategy?: Nullable<string>, mode?: Nullable<string>, league?: Nullable<string>): games.jass.logic.data.models.table.config.Config;
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+ mapToRoomConfig(config: games.jass.logic.data.models.table.config.Config): games.jass.logic.data.models.table.config.RoomConfig;
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  mapPoints(points: number): games.jass.logic.data.models.table.config.PointsMode;
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  mapPlayers(players: number): games.jass.logic.data.models.table.config.PlayersMode;
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  mapRules(rules: any): games.jass.logic.data.models.rules.Rules;
@@ -1878,7 +1899,7 @@ export declare interface ParserHelper {
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  encodeGameRound(round: games.jass.logic.data.models.table.history.RoundHistory): string;
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  encodeGameRoundItems(round: games.jass.logic.data.models.table.history.RoundHistory): string;
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  encodeGameMetadata(metadata: games.jass.logic.data.models.table.history.GameHistoryMetadata): string;
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- encodeRoomConfig(config: models.RoomConfig): string;
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+ encodeRoomConfig(config: games.jass.logic.data.models.table.config.RoomConfig): string;
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  decodeTableLite(json: string): games.jass.logic.data.models.table.JassTableLite;
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  decodeFullGameHistoryToTableLite(json: string, round: Nullable<number>): games.jass.logic.data.models.table.JassTableLite;
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  encodeGameToRoomTransition(transition: games.jass.logic.redux.actions.mechanic.GameToRoomTransition): string;
@@ -1904,20 +1925,4 @@ export declare namespace di {
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  get gameResources(): GameResources;
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  }
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  }
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- export declare namespace models {
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- class RoomConfig {
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- constructor(players: number, points: number, timeoutTime: number, rulesPreset: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */);
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- get players(): number;
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- get points(): number;
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- get timeoutTime(): number;
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- get rulesPreset(): string;
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- get isPrivate(): Nullable<boolean>;
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- get isChatEnabled(): Nullable<boolean>;
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- get rules(): Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */;
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- copy(players?: number, points?: number, timeoutTime?: number, rulesPreset?: string, isPrivate?: Nullable<boolean>, isChatEnabled?: Nullable<boolean>, rules?: Nullable<any>/* Nullable<com.logic.data.models.serializable.rules.RulesDto> */): models.RoomConfig;
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- toString(): string;
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- hashCode(): number;
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- equals(other: Nullable<any>): boolean;
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- }
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- }
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  export as namespace io_raspberryapps_game_engine_engine;