rapid-render 1.0.8 → 1.0.10

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package/README.md CHANGED
@@ -8,10 +8,12 @@
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  <p align="center">
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  <a href="https://nightre.github.io/Rapid.js/">Website</a>
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- &middot;
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+ |
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  <a href="https://nightre.github.io/Rapid.js/docs.html">Docs</a>
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- &middot;
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  <a href="https://nightre.github.io/Rapid.js/api/">API Reference</a>
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+ <a href="https://www.npmjs.com/package/rapid-render">NPM</a>
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  </p>
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  ---
@@ -24,8 +26,8 @@ Rapid is a focused WebGL 2D rendering engine for games and visual tools. lightwe
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  ## Highlights
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- - **Rendering speed**
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- An efficient batching system significantly reduces draw calls, allowing Rapid.js to maintain smooth, stable performance even when rendering large numbers of sprites at once.
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+ - **Rendering speed**
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+ An efficient batching system significantly reduces draw calls, allowing Rapid.js to maintain smooth, stable performance even when rendering large numbers of sprites at once.
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  - **Powerful custom shaders**
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  Add sprite and geometry effects through shader hooks while still using Rapid's normal renderer, transforms, textures, and draw APIs.
@@ -61,6 +63,8 @@ rapid.drawRect({
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  rapid.flush();
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  ```
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+ Next step: <a href="https://nightre.github.io/Rapid.js/docs.html">Docs</a>
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  ## Benchmark
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  Performance Comparison: Rapid vs. Other Renderers and Game Engines