rapid-render 1.0.11 → 1.0.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/dist/region/atlasSpriteRegion.d.ts +1 -1
- package/dist/render.d.ts +2 -2
- package/package.json +26 -10
package/README.md
CHANGED
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@@ -20,7 +20,7 @@
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## What is Rapid?
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Rapid is a focused WebGL 2D rendering engine for games and visual tools. lightweight at just **67 kB** (**~
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Rapid is a focused WebGL 2D rendering engine for games and visual tools. lightweight at just **67 kB** (**~20 kB gzipped**) It handles the rendering layer while leaving your game architecture, update loop, and state management fully in your hands.
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## Highlights
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@@ -99,8 +99,8 @@ We'd love to feature your work! Please [**Submit a Pull Request**](https://githu
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</a>
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</td>
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<td valign="top">
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<strong><a href="https://poki.com/zh/g/emoji-party">Emoji Party</a> by illusivegames</strong><br>
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A featured puzzle hit on Poki
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<strong><a href="https://poki.com/zh/g/emoji-party">Emoji Party</a> by illusivegames</strong><br>
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A featured puzzle hit on Poki, surpassing <strong>6 million plays</strong>. Rapid.js powers its smooth rendering and instant-play experience across hundreds of thousands of diverse mobile and desktop browser environments.<br>
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</td>
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</tr>
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</table>
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import { SpriteRegion } from './spriteRegion';
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import { Rapid } from '../render';
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import { CustomGlShader } from '../webgl/glshader';
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export declare class
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export declare class AtlasSpriteRegion extends SpriteRegion {
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KEY: string;
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constructor(rapid: Rapid);
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createCustomShader(customShader: CustomGlShader): import('..').GLShader | null;
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package/dist/render.d.ts
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@@ -8,7 +8,7 @@ import { RenderTexture, Texture, TextureManager } from './texture';
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import { Color } from './color';
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import { ICircleOptions, IDrawParticleBatchOptions, IGraphicOptions, ILineOptions, IMaskImageOptions, IRectOptions, ISpriteOptions } from './draw';
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import { Vec2 } from './math';
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import {
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import { AtlasSpriteRegion } from './region/atlasSpriteRegion';
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import { ParticleRegion } from './region/particleRegion';
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/**
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* Options for initializing the Rapid application.
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spriteRegion: SpriteRegion;
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/** Region dedicated to arbitrary geometry and shapes rendering. */
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graphicRegion: GraphicRegion;
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atlasSpriteRegion:
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atlasSpriteRegion: AtlasSpriteRegion;
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particleRegion: ParticleRegion;
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/** Counts the number of WebGL draw calls made in the current frame. */
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drawcallCount: number;
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package/package.json
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{
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"name": "rapid-render",
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"private": false,
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"version": "1.0.
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"version": "1.0.13",
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"type": "module",
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"description": "A high-performance lightweight WebGL 2D renderer for browser games.",
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"repository": "https://github.com/Nightre/Rapid.js",
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"homepage": "https://nightre.github.io/Rapid.js/",
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"bugs": "https://github.com/Nightre/Rapid.js/issues",
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"keywords": [
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"2d",
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"webgl",
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"webgl2",
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"renderer",
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"rendering-engine",
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"game-rendering",
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"browser-games",
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"sprite-batching",
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"particles",
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"shaders",
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"typescript"
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],
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"files": [
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"dist",
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"index.d.ts"
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],
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"license":"MIT",
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"main": "./dist/rapid.umd.cjs",
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"module": "./dist/rapid.js",
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"license": "MIT",
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"main": "./dist/rapid-render.umd.cjs",
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"module": "./dist/rapid-render.js",
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"types": "./dist/index.d.ts",
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"exports": {
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"types": "./dist/index.d.ts",
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"import": "./dist/rapid.js",
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"require": "./dist/rapid.umd.cjs"
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"import": "./dist/rapid-render.js",
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"require": "./dist/rapid-render.umd.cjs"
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},
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"scripts": {
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"dev": "vite",
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"build": "tsc && vite build",
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"test": "npm run build && node --test",
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"build:docs": "vite build --config vite.docs.config.ts",
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"docs": "typedoc",
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"example:dev": "vite --config example/vite.config.ts",
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"stats.js": "^0.17.0",
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"vite-plugin-dts": "^4.5.4"
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},
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"dependencies": {
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}
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}
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"dependencies": {}
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}
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