rapid-render 0.1.3 → 0.1.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -1,22 +1,12 @@
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- <p align="center">
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- <img src="./screenshot/logo.png" alt="Rapid.js Logo" width="100" style="image-rendering: pixelated;">
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- </p>
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-
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- <a href="https://nightre.github.io/Rapid.js/docs/index.html"><h1 align="center">Rapid.js</h1></a>
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-
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- A highly efficient ([stress-test](./docs/examples.html)) and lightweight WebGL-based 2D rendering engine focused on rendering capabilities. Rapid.js provides a simple and intuitive API for developers to quickly build high-performance 2D
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- games, while staying completely independent from your game's architecture and logic.
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+ # Rapid.js
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+ A highly efficient ([stress-test](https://nightre.github.io/Rapid.js/docs/examples.htm)) and lightweight WebGL-based 2D rendering engine focused on rendering capabilities.
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  ### [Website](https://nightre.github.io/Rapid.js/docs/index.html)
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- #### [Document](https://nightre.github.io/Rapid.js/docs/docs.html)
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-
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- #### [API Docs](https://nightre.github.io/Rapid.js/docs/api/index.html)
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+ #### [Document](https://nightre.github.io/Rapid.js/docs/docs.html) | [API Docs](https://nightre.github.io/Rapid.js/docs/api/index.html) | [Examples](https://nightre.github.io/Rapid.js/docs/examples.html)
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- #### [Examples](https://nightre.github.io/Rapid.js/demo/)
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-
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- # Features
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+ ## Features
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  * **Fast Rendering**
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  * **TileMap** - YSort, isometric
@@ -26,91 +16,49 @@ games, while staying completely independent from your game's architecture and lo
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  * **Custom Shaders**
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  * **Mask**
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- > [!WARNING]
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- > This project is under active development! Please expect bugs, report any issues you find, and contributions are welcome.
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-
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-
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- # Install
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+ ## Install
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- ```
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+ ```bash
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  npm i rapid-render
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  ```
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- Or use unpkg
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+ Or via CDN:
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  ```html
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  <script src="https://unpkg.com/rapid-render/dist/rapid.umd.cjs"></script>
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  ```
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- # Import
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-
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- ```js
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- import { Rapid } from "rapid-render"
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- ```
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-
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- # Usage
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-
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- Rapid.js is a focused WebGL-based 2D rendering engine that provides rendering capabilities only. It does not include any game architecture, state management, physics, or other game-related systems - it's purely a rendering engine. This intentional design choice means you have complete freedom to structure your game however you want.
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-
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- Here's a simple example showing how to use Rapid.js to create a bouncing box:
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-
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- First, create a canvas element in your HTML:
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-
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- ```html
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- <canvas id="gameCanvas" width="500" height="500"></canvas>
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- ```
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-
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- Then, add the following JavaScript code:
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+ ## Quick Start
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  ```js
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  import { Rapid, Color, Vec2 } from "rapid-render"
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- // Initialize Rapid
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+ // Initialize
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  const rapid = new Rapid({
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  canvas: document.getElementById("gameCanvas"),
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  backgroundColor: Color.fromHex("E6F0FF")
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  })
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- // Position and velocity
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- let position = new Vec2(100, 100)
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- let velocity = new Vec2(2, 2)
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-
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- function gameLoop() {
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- // Update position
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- position.x += velocity.x
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- position.y += velocity.y
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-
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- // Simple collision with boundaries
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- if (position.x < 0 || position.x > 400) velocity.x *= -1
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- if (position.y < 0 || position.y > 400) velocity.y *= -1
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-
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- // Render using the recommended render callback method
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- rapid.render(() => {
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- rapid.renderRect({
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- offset: position,
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- width: 50,
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- height: 50,
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- color: Color.Red
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- })
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+ // Render example
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+ rapid.render(() => {
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+ rapid.renderRect({
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+ offset: new Vec2(100, 100),
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+ width: 50,
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+ height: 50,
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+ color: Color.Red
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  })
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- // rapid.startRender();
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- // ...
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- // rapid.endRender();
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- requestAnimationFrame(gameLoop);
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- }
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-
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- gameLoop()
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+ })
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  ```
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- This will create a red square that bounces around the canvas, demonstrating basic animation and collision detection.
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+ For more examples and detailed documentation, visit our [website](https://nightre.github.io/Rapid.js/docs/index.html).
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+
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+ ## Roadmap
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- Note: All rendering operations must be performed within a render context, either:
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- - Inside a `rapid.render(() => { ... })` callback (Recommended), or
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- - Between `rapid.startRender()` and `rapid.endRender()` calls
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+ * Frame Buffer Object (FBO)
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+ * Light System
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+ * Line Texture
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+ * Particle System
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- # Road Map
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+ ## Contributing
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- * Frame Buffer Object (allows rendering to a texture instead of screen) [Under development]
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- * Light system
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- * Line Texture
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- * Particle system
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+ Issues and PRs are welcome!
package/dist/math.d.ts CHANGED
@@ -21,7 +21,7 @@ export declare class DynamicArrayBuffer {
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  private float32?;
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  private uint16?;
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  constructor(arrayType: ArrayType);
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- getArrayType(arrayType: ArrayType): Float32ArrayConstructor | Uint32ArrayConstructor | Uint16ArrayConstructor;
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+ getArrayType(arrayType: ArrayType): Uint16ArrayConstructor | Uint32ArrayConstructor | Float32ArrayConstructor;
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  updateTypedArray(): void;
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  clear(): void;
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  /**
@@ -45,7 +45,7 @@ export declare class DynamicArrayBuffer {
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  * @param end
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  * @returns
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  */
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- getArray(begin?: number, end?: number): Uint32Array | Float32Array | Uint16Array;
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+ getArray(begin?: number, end?: number): Uint16Array | Uint32Array | Float32Array;
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  /**
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  * length of the array
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  */
@@ -1 +1 @@
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- var rapid=function(t){"use strict";const e=(t,e,r)=>{const i=t.createShader(r);if(!i)throw new Error("Unable to create webgl shader");t.shaderSource(i,e),t.compileShader(i);if(!t.getShaderParameter(i,t.COMPILE_STATUS)){const r=t.getShaderInfoLog(i);throw console.error("Shader compilation failed:",r),new Error("Unable to compile shader: "+r+e)}return i};const r=5126;class i{constructor(t){this.usedElemNum=0,this.maxElemNum=512,this.bytePerElem=t.BYTES_PER_ELEMENT,this.arrayType=t,this.arraybuffer=new ArrayBuffer(this.maxElemNum*this.bytePerElem),this.typedArray=new t(this.arraybuffer),t==Float32Array&&(this.uint32=new Uint32Array(this.arraybuffer))}clear(){this.usedElemNum=0}resize(t=0){if((t+=this.usedElemNum)>this.maxElemNum){for(;t>this.maxElemNum;)this.maxElemNum<<=1;this.setMaxSize(this.maxElemNum)}}setMaxSize(t=this.maxElemNum){const e=this.typedArray;this.maxElemNum=t,this.arraybuffer=new ArrayBuffer(t*this.bytePerElem),this.typedArray=new this.arrayType(this.arraybuffer),this.uint32&&(this.uint32=new Uint32Array(this.arraybuffer)),this.typedArray.set(e)}push(t){this.typedArray[this.usedElemNum++]=t}pushUint(t){this.uint32[this.usedElemNum++]=t}pop(t){this.usedElemNum-=t}getArray(t=0,e){return null==e?this.typedArray:this.typedArray.subarray(t,e)}get length(){return this.typedArray.length}}class s extends i{constructor(t,e,r=t.ARRAY_BUFFER){super(e),this.dirty=!0,this.webglBufferSize=0,this.gl=t,this.buffer=t.createBuffer(),this.type=r}push(t){super.push(t),this.dirty=!0}bindBuffer(){this.gl.bindBuffer(this.type,this.buffer)}bufferData(){if(this.dirty){const t=this.gl;this.maxElemNum>this.webglBufferSize?(t.bufferData(this.type,this.getArray(),t.STATIC_DRAW),this.webglBufferSize=this.maxElemNum):t.bufferSubData(this.type,0,this.getArray(0,this.usedElemNum)),this.dirty=!1}}}class n extends i{constructor(){super(Float32Array)}pushMat(){const t=this.usedElemNum-6,e=this.typedArray;this.resize(6),this.push(e[t+0]),this.push(e[t+1]),this.push(e[t+2]),this.push(e[t+3]),this.push(e[t+4]),this.push(e[t+5])}popMat(){this.pop(6)}pushIdentity(){this.resize(6),this.push(1),this.push(0),this.push(0),this.push(1),this.push(0),this.push(0)}translate(t,e){if(t instanceof o)return this.translate(t.x,t.y);const r=this.usedElemNum-6,i=this.typedArray;i[r+4]=i[r+0]*t+i[r+2]*e+i[r+4],i[r+5]=i[r+1]*t+i[r+3]*e+i[r+5]}rotate(t){const e=this.usedElemNum-6,r=this.typedArray,i=Math.cos(t),s=Math.sin(t),n=r[e+0],a=r[e+1],h=r[e+2],o=r[e+3];r[e+0]=n*i-a*s,r[e+1]=n*s+a*i,r[e+2]=h*i-o*s,r[e+3]=h*s+o*i}scale(t,e){if(t instanceof o)return this.scale(t.x,t.y);e||(e=t);const r=this.usedElemNum-6,i=this.typedArray;i[r+0]=i[r+0]*t,i[r+1]=i[r+1]*t,i[r+2]=i[r+2]*e,i[r+3]=i[r+3]*e}apply(t,e){if(t instanceof o)return new o(...this.apply(t.x,t.y));const r=this.usedElemNum-6,i=this.typedArray;return[i[r+0]*t+i[r+2]*e+i[r+4],i[r+1]*t+i[r+3]*e+i[r+5]]}getInverse(){const t=this.usedElemNum-6,e=this.typedArray,r=e[t+0],i=e[t+1],s=e[t+2],n=e[t+3],a=e[t+4],h=e[t+5],o=r*n-i*s;return new Float32Array([n/o,-i/o,-s/o,r/o,(s*h-n*a)/o,(i*a-r*h)/o])}getTransform(){const t=this.usedElemNum-6,e=this.typedArray;return new Float32Array([e[t+0],e[t+1],e[t+2],e[t+3],e[t+4],e[t+5]])}setTransform(t){const e=this.usedElemNum-6,r=this.typedArray;r[e+0]=t[0],r[e+1]=t[1],r[e+2]=t[2],r[e+3]=t[3],r[e+4]=t[4],r[e+5]=t[5]}}class a extends s{constructor(t,e,r,i){super(t,Uint16Array,t.ELEMENT_ARRAY_BUFFER),this.setMaxSize(e*i);for(let t=0;t<i;t++)this.addObject(t*r);this.bindBuffer(),this.bufferData()}addObject(t){}}class h{constructor(t,e,r,i){this._r=t,this._g=e,this._b=r,this._a=i,this.updateUint()}get r(){return this._r}set r(t){this._r=t,this.updateUint()}get g(){return this._g}set g(t){this._g=t,this.updateUint()}get b(){return this._b}set b(t){this._b=t,this.updateUint()}get a(){return this._a}set a(t){this._a=t,this.updateUint()}updateUint(){this.uint32=(this._a<<24|this._b<<16|this._g<<8|this._r)>>>0}setRGBA(t,e,r,i){this.r=t,this.g=e,this.b=r,this.a=i,this.updateUint()}copy(t){this.setRGBA(t.r,t.g,t.b,t.a)}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b&&t.a===this.a}static fromHex(t){t.startsWith("#")&&(t=t.slice(1));const e=parseInt(t.slice(0,2),16),r=parseInt(t.slice(2,4),16),i=parseInt(t.slice(4,6),16);let s=255;return t.length>=8&&(s=parseInt(t.slice(6,8),16)),new h(e,r,i,s)}add(t){return new h(Math.min(this.r+t.r,255),Math.min(this.g+t.g,255),Math.min(this.b+t.b,255),Math.min(this.a+t.a,255))}subtract(t){return new h(Math.max(this.r-t.r,0),Math.max(this.g-t.g,0),Math.max(this.b-t.b,0),Math.max(this.a-t.a,0))}}class o{constructor(t,e){this.x=void 0!==t?t:0,this.y=void 0!==e?e:0}scalarMult(t){return this.x*=t,this.y*=t,this}perpendicular(){const t=this.x;return this.x=-this.y,this.y=t,this}invert(){return this.x=-this.x,this.y=-this.y,this}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}normalize(){const t=this.length();return this.x/=t,this.y/=t,this}angle(){return this.y/this.x}static Angle(t,e){return Math.atan2(e.y-t.y,e.x-t.x)}static Add(t,e){return new o(t.x+e.x,t.y+e.y)}static Sub(t,e){return new o(t.x-e.x,t.y-e.y)}static Middle(t,e){return o.Add(t,e).scalarMult(.5)}static FromArray(t){return t.map((t=>new o(t[0],t[1])))}}class u{constructor(t){this.cache=new Map,this.render=t}async textureFromUrl(t,e=!1){let r=this.cache.get(t);if(!r){const i=await this.loadImage(t);r=l.fromImageSource(this.render,i,e),this.cache.set(t,r)}return new c(r)}async loadImage(t){return new Promise((e=>{const r=new Image;r.onload=()=>{e(r)},r.src=t}))}createText(t){return new d(this.render,t)}}class l{constructor(t,e,r){this.texture=t,this.width=e,this.height=r}static fromImageSource(t,e,r=!1){return new l(function(t,e,r){const i=t.createTexture();if(t.bindTexture(t.TEXTURE_2D,i),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,e),!i)throw new Error("unable to create texture");return i}(t.gl,e,r),e.width,e.height)}}class c{constructor(t){this.scale=1,this.setBaseTextur(t)}setBaseTextur(t){t&&(this.base=t,this.setClipRegion(0,0,t.width,t.height))}setClipRegion(t,e,r,i){this.base&&(this.clipX=t/this.base.width,this.clipY=e/this.base.width,this.clipW=this.clipX+r/this.base.width,this.clipH=this.clipY+i/this.base.height,this.width=r*this.scale,this.height=i*this.scale)}static fromImageSource(t,e,r=!1){return new c(l.fromImageSource(t,e,r))}static fromUrl(t,e){return t.textures.textureFromUrl(e)}}class d extends c{constructor(t,e){super(),this.scale=.5,this.rapid=t,this.options=e,this.text=e.text||"",this.updateTextImage()}updateTextImage(){const t=this.createTextCanvas();this.setBaseTextur(l.fromImageSource(this.rapid,t,!0))}createTextCanvas(){const t=document.createElement("canvas"),e=t.getContext("2d");if(!e)throw new Error("Failed to get canvas context");e.font=`${this.options.fontSize||16}px ${this.options.fontFamily||"Arial"}`,e.fillStyle=this.options.color||"#000",e.textAlign=this.options.textAlign||"left",e.textBaseline=this.options.textBaseline||"top";const r=this.text.split("\n");let i=0,s=0;for(const t of r){const r=e.measureText(t);i=Math.max(i,r.width),s+=this.options.fontSize||16}t.width=2*i,t.height=2*s,e.scale(2,2),e.font=`${this.options.fontSize||16}px ${this.options.fontFamily||"Arial"}`,e.fillStyle=this.options.color||"#000",e.textAlign=this.options.textAlign||"left",e.textBaseline=this.options.textBaseline||"top";let n=0;for(const t of r)e.fillText(t,0,n),n+=this.options.fontSize||16;return t}setText(t){this.text!=t&&(this.text=t,this.updateTextImage())}}class p{constructor(t,r,i){this.attributeLoc={},this.uniformLoc={};const s=function(t,e){if(t.includes("%TEXTURE_NUM%")&&(t=t.replace("%TEXTURE_NUM%",e.toString())),t.includes("%GET_COLOR%")){let r="";for(let t=0;t<e;t++)r+=0==t?`if(vTextureId == ${t}.0)`:t==e-1?"else":`else if(vTextureId == ${t}.0)`,r+=`{color = texture2D(uTextures[${t}], vRegion);}`;t=t.replace("%GET_COLOR%",r)}return t}(i,t.maxTextureUnits);this.program=((t,r,i)=>{var s=t.createProgram(),n=e(t,r,35633),a=e(t,i,35632);if(!s)throw new Error("Unable to create program shader");if(t.attachShader(s,n),t.attachShader(s,a),t.linkProgram(s),!t.getProgramParameter(s,t.LINK_STATUS)){const e=t.getProgramInfoLog(s);throw new Error("Unable to link shader program: "+e)}return s})(t.gl,r,s),this.gl=t.gl,this.parseShader(r),this.parseShader(s)}setUniforms(t,e){var r;const i=this.gl;for(const s in t){const n=t[s],a=this.getUniform(s);if(n instanceof c&&(null===(r=n.base)||void 0===r?void 0:r.texture))i.activeTexture(i.TEXTURE0+e),i.bindTexture(i.TEXTURE_2D,n.base.texture),i.uniform1i(a,e),e+=1;else if("number"==typeof n)i.uniform1f(a,n);else if(Array.isArray(n))switch(n.length){case 1:Number.isInteger(n[0])?i.uniform1i(a,n[0]):i.uniform1f(a,n[0]);break;case 2:Number.isInteger(n[0])?i.uniform2iv(a,n):i.uniform2fv(a,n);break;case 3:Number.isInteger(n[0])?i.uniform3iv(a,n):i.uniform3fv(a,n);break;case 4:Number.isInteger(n[0])?i.uniform4iv(a,n):i.uniform4fv(a,n);break;case 9:i.uniformMatrix3fv(a,!1,n);break;case 16:i.uniformMatrix4fv(a,!1,n);break;default:console.error(`Unsupported uniform array length for ${s}:`,n.length)}else"boolean"==typeof n?i.uniform1i(a,n?1:0):console.error(`Unsupported uniform type for ${s}:`,typeof n)}}getUniform(t){return this.uniformLoc[t]}use(){this.gl.useProgram(this.program)}parseShader(t){const e=this.gl,r=t.match(/attribute\s+\w+\s+(\w+)/g);if(r)for(const t of r){const r=t.split(" ")[2],i=e.getAttribLocation(this.program,r);-1!=i&&(this.attributeLoc[r]=i)}const i=t.match(/uniform\s+\w+\s+(\w+)/g);if(i)for(const t of i){const r=t.split(" ")[2];this.uniformLoc[r]=e.getUniformLocation(this.program,r)}}setAttribute(t){const e=this.attributeLoc[t.name];if(void 0!==e){const r=this.gl;r.vertexAttribPointer(e,t.size,t.type,t.normalized||!1,t.stride,t.offset||0),r.enableVertexAttribArray(e)}}}class f{constructor(t,e){this.usedTextures=[],this.needBind=new Set,this.attribute=e,this.rapid=t,this.gl=t.gl,this.webglArrayBuffer=new s(t.gl,Float32Array,t.gl.ARRAY_BUFFER),this.TEXTURE_UNITS_ARRAY=Array.from({length:t.maxTextureUnits},((t,e)=>e))}addVertex(t,e,...r){const[i,s]=this.rapid.transformPoint(t,e);this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s)}useTexture(t){let e=this.usedTextures.indexOf(t);return-1===e&&(this.usedTextures.length>=this.rapid.maxTextureUnits&&this.render(),this.usedTextures.push(t),e=this.usedTextures.length-1,this.needBind.add(e)),e}enterRegion(t){this.currentShader=null!=t?t:this.defaultShader,this.currentShader.use(),this.initializeForNextRender(),this.webglArrayBuffer.bindBuffer();for(const t of this.attribute)this.currentShader.setAttribute(t);this.gl.uniformMatrix4fv(this.currentShader.uniformLoc.uProjectionMatrix,!1,this.rapid.projection)}exitRegion(){}initDefaultShader(t,e){this.webglArrayBuffer.bindBuffer(),this.defaultShader=new p(this.rapid,t,e)}render(){this.executeRender(),this.initializeForNextRender()}executeRender(){this.webglArrayBuffer.bufferData();const t=this.gl;for(const e of this.needBind)t.activeTexture(t.TEXTURE0+e),t.bindTexture(t.TEXTURE_2D,this.usedTextures[e]);this.needBind.clear()}initializeForNextRender(){this.webglArrayBuffer.clear(),this.usedTextures=[]}hasPendingContent(){return!1}}class g extends f{constructor(t){super(t,m),this.vertex=0,this.drawType=t.gl.TRIANGLE_FAN,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec4 aColor;\r\nattribute vec2 aRegion;\r\n\r\nvarying vec4 vColor;\r\nuniform mat4 uProjectionMatrix;\r\nuniform vec4 uColor;\r\nvarying vec2 vRegion;\r\n\r\nvoid main(void) {\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n vColor = aColor;\r\n vRegion = aRegion;\r\n}\r\n","precision mediump float;\r\nvarying vec2 vRegion;\r\nvarying vec4 vColor;\r\n\r\nuniform sampler2D uTexture;\r\nuniform int uUseTexture;\r\n\r\nvoid main(void) {\r\n if(uUseTexture > 0){\r\n gl_FragColor = texture2D(uTexture, vRegion) * vColor;\r\n }else{\r\n gl_FragColor = vColor;\r\n }\r\n}\r\n")}startRender(t){this.vertex=0,this.webglArrayBuffer.clear(),t&&t.base&&(this.texture=this.useTexture(t.base.texture))}addVertex(t,e,r,i,s){this.webglArrayBuffer.resize(3),super.addVertex(t,e),this.webglArrayBuffer.pushUint(s),this.webglArrayBuffer.push(r),this.webglArrayBuffer.push(i),this.vertex+=1}executeRender(){super.executeRender();const t=this.gl;t.uniform1i(this.currentShader.uniformLoc.uUseTexture,void 0===this.texture?0:1),this.texture&&t.uniform1i(this.currentShader.uniformLoc.uTexture,this.texture),t.drawArrays(this.drawType,0,this.vertex),this.drawType=this.rapid.gl.TRIANGLE_FAN,this.vertex=0,this.texture=void 0}}const m=[{name:"aPosition",size:2,type:r,stride:20},{name:"aColor",size:4,type:5121,stride:20,offset:2*Float32Array.BYTES_PER_ELEMENT,normalized:!0},{name:"aRegion",size:2,type:r,stride:20,offset:3*Float32Array.BYTES_PER_ELEMENT}];class x extends a{constructor(t,e){super(t,6,4,e)}addObject(t){super.addObject(),this.push(t),this.push(t+3),this.push(t+2),this.push(t),this.push(t+1),this.push(t+2)}}class y extends f{constructor(t){const e=t.gl;super(t,T),this.batchSprite=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec2 aRegion;\r\nattribute float aTextureId;\r\nattribute vec4 aColor;\r\n\r\nuniform mat4 uProjectionMatrix;\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vRegion = aRegion;\r\n vTextureId = aTextureId;\r\n vColor = aColor;\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n}","precision mediump float;\r\nuniform sampler2D uTextures[%TEXTURE_NUM%];\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vec4 color;\r\n %GET_COLOR%\r\n\r\n gl_FragColor = color*vColor;\r\n}"),this.MAX_BATCH=Math.floor(16384),this.indexBuffer=new x(e,this.MAX_BATCH)}addVertex(t,e,r,i,s,n){super.addVertex(t,e),this.webglArrayBuffer.push(r),this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s),this.webglArrayBuffer.pushUint(n)}renderSprite(t,e,r,i,s,n,a,h,o,u,l){var c;l&&(null===(c=this.currentShader)||void 0===c||c.setUniforms(l,1)),this.batchSprite>=this.MAX_BATCH&&this.render(),this.batchSprite++,this.webglArrayBuffer.resize(24);const d=this.useTexture(t),p=h+e,f=o+r,g=i+n,m=s+a;this.addVertex(h,o,i,s,d,u),this.addVertex(p,o,g,s,d,u),this.addVertex(p,f,g,m,d,u),this.addVertex(h,f,i,m,d,u)}executeRender(){super.executeRender();const t=this.gl;t.drawElements(t.TRIANGLES,6*this.batchSprite,t.UNSIGNED_SHORT,0)}enterRegion(t){super.enterRegion(t),this.indexBuffer.bindBuffer(),this.gl.uniform1iv(this.currentShader.uniformLoc.uTextures,this.TEXTURE_UNITS_ARRAY)}initializeForNextRender(){super.initializeForNextRender(),this.batchSprite=0}hasPendingContent(){return this.batchSprite>0}}const T=[{name:"aPosition",size:2,type:r,stride:24},{name:"aRegion",size:2,type:r,stride:24,offset:2*Float32Array.BYTES_PER_ELEMENT},{name:"aTextureId",size:1,type:r,stride:24,offset:4*Float32Array.BYTES_PER_ELEMENT},{name:"aColor",size:4,type:5121,stride:24,offset:5*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];var E,A,b,R;t.JoinTyps=void 0,(E=t.JoinTyps||(t.JoinTyps={}))[E.BEVEL=0]="BEVEL",E[E.ROUND=1]="ROUND",E[E.MITER=2]="MITER",t.CapTyps=void 0,(A=t.CapTyps||(t.CapTyps={}))[A.BUTT=0]="BUTT",A[A.ROUND=1]="ROUND",A[A.SQUARE=2]="SQUARE",t.RenderStatus=void 0,(b=t.RenderStatus||(t.RenderStatus={}))[b.NORMAL=0]="NORMAL",b[b.MASK=1]="MASK",t.MaskType=void 0,(R=t.MaskType||(t.MaskType={})).Normal="normal",R.Inverse="inverse";const v=1e-4,S=(t,e,r,i)=>{i.push(t),i.push(o.Add(t,r)),i.push(o.Add(e,r)),i.push(e),i.push(o.Add(e,r)),i.push(t)},w=(t,e,r,i,s)=>{const n=o.Sub(t,e).length();let a=Math.atan2(r.y-t.y,r.x-t.x),h=Math.atan2(e.y-t.y,e.x-t.x);const u=a;h>a?h-a>=Math.PI-v&&(h-=2*Math.PI):a-h>=Math.PI-v&&(a-=2*Math.PI);let l=h-a;if(Math.abs(l)>=Math.PI-v&&Math.abs(l)<=Math.PI+v){const e=o.Sub(t,i);0===e.x?e.y>0&&(l=-l):e.x>=-1e-4&&(l=-l)}const c=(Math.abs(l*n)/7|0)+1,d=l/c;for(let e=0;e<c;e++)s.push(new o(t.x,t.y)),s.push(new o(t.x+n*Math.cos(u+d*e),t.y+n*Math.sin(u+d*e))),s.push(new o(t.x+n*Math.cos(u+d*(1+e)),t.y+n*Math.sin(u+d*(1+e))))},M=(e,r,i,s,n,a,h)=>{const u=o.Sub(r,e).perpendicular(),l=o.Sub(i,r).perpendicular();((t,e,r)=>(e.x-t.x)*(r.y-t.y)-(r.x-t.x)*(e.y-t.y))(e,r,i)>0&&(u.invert(),l.invert()),u.normalize().scalarMult(n),l.normalize().scalarMult(n);const c=((t,e,r,i)=>{const s=e.y-t.y,n=t.x-e.x,a=i.y-r.y,h=r.x-i.x,u=s*h-a*n;if(u>-1e-4&&u<v)return null;{const e=s*t.x+n*t.y,i=a*r.x+h*r.y;return new o((h*e-n*i)/u,(s*i-a*e)/u)}})(o.Add(u,e),o.Add(u,r),o.Add(l,i),o.Add(l,r));let d=null,p=Number.MAX_VALUE;c&&(d=o.Sub(c,r),p=d.length());const f=p/n|0,g=o.Sub(e,r).length(),m=o.Sub(r,i).length();if(p>g||p>m)s.push(o.Add(e,u)),s.push(o.Sub(e,u)),s.push(o.Add(r,u)),s.push(o.Sub(e,u)),s.push(o.Add(r,u)),s.push(o.Sub(r,u)),a===t.JoinTyps.ROUND?w(r,o.Add(r,u),o.Add(r,l),i,s):a===t.JoinTyps.BEVEL||a===t.JoinTyps.MITER&&f>=h?(s.push(r),s.push(o.Add(r,u)),s.push(o.Add(r,l))):a===t.JoinTyps.MITER&&f<h&&c&&(s.push(o.Add(r,u)),s.push(r),s.push(c),s.push(o.Add(r,l)),s.push(r),s.push(c)),s.push(o.Add(i,l)),s.push(o.Sub(r,l)),s.push(o.Add(r,l)),s.push(o.Add(i,l)),s.push(o.Sub(r,l)),s.push(o.Sub(i,l));else{if(s.push(o.Add(e,u)),s.push(o.Sub(e,u)),s.push(o.Sub(r,d)),s.push(o.Add(e,u)),s.push(o.Sub(r,d)),s.push(o.Add(r,u)),a===t.JoinTyps.ROUND){const t=o.Add(r,u),e=o.Add(r,l),i=o.Sub(r,d),n=r;s.push(t),s.push(n),s.push(i),w(n,t,e,i,s),s.push(n),s.push(e),s.push(i)}else(a===t.JoinTyps.BEVEL||a===t.JoinTyps.MITER&&f>=h)&&(s.push(o.Add(r,u)),s.push(o.Add(r,l)),s.push(o.Sub(r,d))),a===t.JoinTyps.MITER&&f<h&&(s.push(c),s.push(o.Add(r,u)),s.push(o.Add(r,l)));s.push(o.Add(i,l)),s.push(o.Sub(r,d)),s.push(o.Add(r,l)),s.push(o.Add(i,l)),s.push(o.Sub(r,d)),s.push(o.Sub(i,l))}};return t.BaseTexture=l,t.Color=h,t.DynamicArrayBuffer=i,t.GLShader=p,t.MatrixStack=n,t.Rapid=class{constructor(t){this.projectionDirty=!0,this.matrixStack=new n,this.textures=new u(this),this.devicePixelRatio=window.devicePixelRatio||1,this.defaultColor=new h(255,255,255,255),this.regions=new Map;const e=(t=>{const e={stencil:!0},r=t.getContext("webgl2",e)||t.getContext("webgl",e);if(!r)throw new Error("Unable to initialize WebGL. Your browser may not support it.");return r})(t.canvas);this.gl=e,this.canvas=t.canvas,this.maxTextureUnits=e.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.width=t.width||this.canvas.width,this.height=t.width||this.canvas.height,this.backgroundColor=t.backgroundColor||new h(255,255,255,255),this.registerBuildInRegion(),this.initWebgl(e)}initWebgl(t){this.resize(this.width,this.height),t.enable(t.BLEND),t.disable(t.DEPTH_TEST),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA),t.enable(t.STENCIL_TEST)}registerBuildInRegion(){this.registerRegion("sprite",y),this.registerRegion("graphic",g)}registerRegion(t,e){this.regions.set(t,new e(this))}quitCurrentRegion(){this.currentRegion&&this.currentRegion.hasPendingContent()&&(this.currentRegion.render(),this.currentRegion.exitRegion())}setRegion(t,e){if(t!=this.currentRegionName||e&&e!==this.currentRegion.currentShader){const r=this.regions.get(t);this.quitCurrentRegion(),this.currentRegion=r,this.currentRegionName=t,r.enterRegion(e)}}save(){this.matrixStack.pushMat()}restore(){this.matrixStack.popMat()}startRender(t=!0){this.clear(),t&&this.matrixStack.clear(),this.matrixStack.pushIdentity(),this.currentRegion=void 0,this.currentRegionName=void 0}endRender(){var t;null===(t=this.currentRegion)||void 0===t||t.render(),this.projectionDirty=!1}renderSprite(t,e=0,r=0,i){if(t.base){if(i instanceof h)return this.renderSprite(t,e,r,{color:i});this.setRegion("sprite",null==i?void 0:i.shader),this.currentRegion.renderSprite(t.base.texture,t.width,t.height,t.clipX,t.clipY,t.clipW,t.clipH,e,r,((null==i?void 0:i.color)||this.defaultColor).uint32,null==i?void 0:i.uniforms)}}renderLine(e=0,r=0,i){const s=((e,r)=>{if(e.length<2)return[];let i=r.cap||t.CapTyps.BUTT,s=r.join||t.JoinTyps.BEVEL,n=(r.width||1)/2,a=r.miterLimit||10,h=[],u=[];if(2===e.length)s=t.JoinTyps.BEVEL,M(e[0],o.Middle(e[0],e[1]),e[1],h,n,s,a);else{for(let t=0;t<e.length-1;t++)0===t?u.push(e[0]):t===e.length-2?u.push(e[e.length-1]):u.push(o.Middle(e[t],e[t+1]));for(let t=1;t<u.length;t++)M(u[t-1],e[t],u[t],h,n,s,a)}if(i===t.CapTyps.ROUND){let t=h[0],r=h[1],i=e[1],s=h[h.length-1],n=h[h.length-3],a=e[e.length-2];w(e[0],t,r,i,h),w(e[e.length-1],s,n,a,h)}else if(i===t.CapTyps.SQUARE){let t=h[h.length-1],r=h[h.length-3];S(h[0],h[1],o.Sub(e[0],e[1]).normalize().scalarMult(o.Sub(e[0],h[0]).length()),h),S(t,r,o.Sub(e[e.length-1],e[e.length-2]).normalize().scalarMult(o.Sub(r,e[e.length-1]).length()),h)}return h})(i.points,i);this.renderGraphic(e,r,{color:i.color,drawType:this.gl.TRIANGLES,points:s})}renderGraphic(t=0,e=0,r){if(r instanceof Array)return this.renderGraphic(t,e,{points:r});this.setRegion("graphic",r.shader);const i=this.currentRegion;i.startRender(r.texture),r.drawType&&(i.drawType=r.drawType),r.points.forEach(((s,n)=>{var a;const h=r.color instanceof Array?r.color[n]:r.color,o=null===(a=r.uv)||void 0===a?void 0:a[n];i.addVertex(s.x+t,s.y+e,null==o?void 0:o.x,null==o?void 0:o.y,(h||this.defaultColor).uint32)})),i.render()}renderRect(t,e,r,i,s=this.defaultColor){const n=[new o(0,0),new o(r,0),new o(r,i),new o(0,i)];this.renderGraphic(t,e,{points:n,color:s,drawType:this.gl.TRIANGLE_FAN})}renderCircle(t,e,r,i=this.defaultColor,s=32){const n=[];for(let t=0;t<=s;t++){const e=t/s*Math.PI*2,i=Math.cos(e)*r,a=Math.sin(e)*r;n.push(new o(i,a))}this.renderGraphic(t,e,{points:n,color:i,drawType:this.gl.TRIANGLE_FAN})}resize(t,e){this.width=t,this.height=e;const r=t*this.devicePixelRatio,i=e*this.devicePixelRatio;this.canvas.width=r,this.canvas.height=i,this.gl.viewport(0,0,r,i),this.projection=this.createOrthMatrix(0,t,e,0),this.projectionDirty=!0}clear(){const t=this.gl,e=this.backgroundColor;t.clearColor(e.r,e.g,e.b,e.a),t.clear(t.COLOR_BUFFER_BIT),this.clearMask()}createOrthMatrix(t,e,r,i){return new Float32Array([2/(e-t),0,0,0,0,2/(i-r),0,0,0,0,-1,0,-(e+t)/(e-t),-(i+r)/(i-r),0,1])}transformPoint(t,e){return this.matrixStack.apply(t,e)}startDrawMask(){const t=this.gl;this.quitCurrentRegion(),t.clearStencil(0),t.clear(t.STENCIL_BUFFER_BIT),t.stencilFunc(t.ALWAYS,1,255),t.stencilOp(t.KEEP,t.KEEP,t.REPLACE),t.colorMask(!1,!1,!1,!1)}endDrawMask(e=t.MaskType.Normal){const r=this.gl;this.quitCurrentRegion(),this.setMaskType(e),r.stencilOp(r.KEEP,r.KEEP,r.KEEP),r.colorMask(!0,!0,!0,!0)}setMaskType(e){const r=this.gl;switch(this.quitCurrentRegion(),e){case t.MaskType.Normal:r.stencilFunc(r.EQUAL,1,255);break;case t.MaskType.Inverse:r.stencilFunc(r.NOTEQUAL,1,255)}}clearMask(){const t=this.gl;t.clear(t.STENCIL_BUFFER_BIT)}},t.SCALEFACTOR=2,t.Text=d,t.Texture=c,t.TextureCache=u,t.Vec2=o,t.WebglBufferArray=s,t.WebglElementBufferArray=a,t.graphicAttributes=m,t.spriteAttributes=T,t}({});
1
+ var rapid=function(t){"use strict";var e,r,i;t.MaskType=void 0,(e=t.MaskType||(t.MaskType={})).Include="normal",e.Exclude="inverse",t.TilemapShape=void 0,(r=t.TilemapShape||(t.TilemapShape={})).SQUARE="square",r.ISOMETRIC="isometric",t.ShaderType=void 0,(i=t.ShaderType||(t.ShaderType={})).SPRITE="sprite",i.GRAPHIC="graphic";var s;t.ArrayType=void 0,(s=t.ArrayType||(t.ArrayType={}))[s.Float32=0]="Float32",s[s.Uint32=1]="Uint32",s[s.Uint16=2]="Uint16";class a{constructor(t){this.usedElemNum=0,this.maxElemNum=512,this.bytePerElem=this.getArrayType(t).BYTES_PER_ELEMENT,this.arrayType=t,this.arraybuffer=new ArrayBuffer(this.maxElemNum*this.bytePerElem),this.updateTypedArray()}getArrayType(e){switch(e){case t.ArrayType.Float32:return Float32Array;case t.ArrayType.Uint32:return Uint32Array;case t.ArrayType.Uint16:return Uint16Array}}updateTypedArray(){switch(this.uint32=new Uint32Array(this.arraybuffer),this.float32=new Float32Array(this.arraybuffer),this.uint16=new Uint16Array(this.arraybuffer),this.arrayType){case t.ArrayType.Float32:this.typedArray=this.float32;break;case t.ArrayType.Uint32:this.typedArray=this.uint32;break;case t.ArrayType.Uint16:this.typedArray=this.uint16}}clear(){this.usedElemNum=0}resize(t=0){if((t+=this.usedElemNum)>this.maxElemNum){for(;t>this.maxElemNum;)this.maxElemNum<<=1;this.setMaxSize(this.maxElemNum)}}setMaxSize(t=this.maxElemNum){const e=this.typedArray;this.maxElemNum=t,this.arraybuffer=new ArrayBuffer(t*this.bytePerElem),this.updateTypedArray(),this.typedArray.set(e)}pushUint32(t){this.uint32[this.usedElemNum++]=t}pushFloat32(t){this.float32[this.usedElemNum++]=t}pushUint16(t){this.uint16[this.usedElemNum++]=t}pop(t){this.usedElemNum-=t}getArray(t=0,e){return null==e?this.typedArray:this.typedArray.subarray(t,e)}get length(){return this.typedArray.length}}class n extends a{constructor(t,e,r=t.ARRAY_BUFFER){super(e),this.dirty=!0,this.webglBufferSize=0,this.gl=t,this.buffer=t.createBuffer(),this.type=r}pushFloat32(t){super.pushFloat32(t),this.dirty=!0}pushUint32(t){super.pushUint32(t),this.dirty=!0}pushUint16(t){super.pushUint16(t),this.dirty=!0}bindBuffer(){this.gl.bindBuffer(this.type,this.buffer)}bufferData(){if(this.dirty){const t=this.gl;this.maxElemNum>this.webglBufferSize?(t.bufferData(this.type,this.getArray(),t.STATIC_DRAW),this.webglBufferSize=this.maxElemNum):t.bufferSubData(this.type,0,this.getArray(0,this.usedElemNum)),this.dirty=!1}}}class o extends a{constructor(){super(t.ArrayType.Float32)}pushMat(){const t=this.usedElemNum-6,e=this.typedArray;this.resize(6),this.pushFloat32(e[t+0]),this.pushFloat32(e[t+1]),this.pushFloat32(e[t+2]),this.pushFloat32(e[t+3]),this.pushFloat32(e[t+4]),this.pushFloat32(e[t+5])}popMat(){this.pop(6)}pushIdentity(){this.resize(6),this.pushFloat32(1),this.pushFloat32(0),this.pushFloat32(0),this.pushFloat32(1),this.pushFloat32(0),this.pushFloat32(0)}translate(t,e){if("number"!=typeof t)return this.translate(t.x,t.y);const r=this.usedElemNum-6,i=this.typedArray;i[r+4]=i[r+0]*t+i[r+2]*e+i[r+4],i[r+5]=i[r+1]*t+i[r+3]*e+i[r+5]}rotate(t){const e=this.usedElemNum-6,r=this.typedArray,i=Math.cos(t),s=Math.sin(t),a=r[e+0],n=r[e+1],o=r[e+2],h=r[e+3];r[e+0]=a*i-n*s,r[e+1]=a*s+n*i,r[e+2]=o*i-h*s,r[e+3]=o*s+h*i}scale(t,e){if("number"!=typeof t)return this.scale(t.x,t.y);e||(e=t);const r=this.usedElemNum-6,i=this.typedArray;i[r+0]=i[r+0]*t,i[r+1]=i[r+1]*t,i[r+2]=i[r+2]*e,i[r+3]=i[r+3]*e}apply(t,e){if("number"!=typeof t)return new l(...this.apply(t.x,t.y));const r=this.usedElemNum-6,i=this.typedArray;return[i[r+0]*t+i[r+2]*e+i[r+4],i[r+1]*t+i[r+3]*e+i[r+5]]}getInverse(){const t=this.usedElemNum-6,e=this.typedArray,r=e[t+0],i=e[t+1],s=e[t+2],a=e[t+3],n=e[t+4],o=e[t+5],h=r*a-i*s;return new Float32Array([a/h,-i/h,-s/h,r/h,(s*o-a*n)/h,(i*n-r*o)/h])}getTransform(){const t=this.usedElemNum-6,e=this.typedArray;return new Float32Array([e[t+0],e[t+1],e[t+2],e[t+3],e[t+4],e[t+5]])}setTransform(t){const e=this.usedElemNum-6,r=this.typedArray;r[e+0]=t[0],r[e+1]=t[1],r[e+2]=t[2],r[e+3]=t[3],r[e+4]=t[4],r[e+5]=t[5]}getGlobalPosition(){const t=this.usedElemNum-6,e=this.typedArray;return new l(e[t+4],e[t+5])}setGlobalPosition(t,e){if("number"!=typeof t)return void this.setGlobalPosition(t.x,t.y);const r=this.usedElemNum-6,i=this.typedArray;i[r+4]=t,i[r+5]=e}getGlobalRotation(){const t=this.usedElemNum-6,e=this.typedArray;return Math.atan2(e[t+1],e[t+0])}setGlobalRotation(t){const e=this.usedElemNum-6,r=this.typedArray,i=this.getGlobalScale(),s=Math.cos(t),a=Math.sin(t);r[e+0]=s*i.x,r[e+1]=a*i.x,r[e+2]=-a*i.y,r[e+3]=s*i.y}getGlobalScale(){const t=this.usedElemNum-6,e=this.typedArray,r=Math.sqrt(e[t+0]*e[t+0]+e[t+1]*e[t+1]),i=Math.sqrt(e[t+2]*e[t+2]+e[t+3]*e[t+3]);return new l(r,i)}setGlobalScale(t,e){if("number"!=typeof t)return void this.setGlobalScale(t.x,t.y);const r=this.getGlobalRotation(),i=Math.cos(r),s=Math.sin(r),a=this.usedElemNum-6,n=this.typedArray;n[a+0]=i*t,n[a+1]=s*t,n[a+2]=-s*e,n[a+3]=i*e}globalToLocal(t){const e=this.getInverse();return new l(e[0]*t.x+e[2]*t.y+e[4],e[1]*t.x+e[3]*t.y+e[5])}localToGlobal(t){return this.apply(t)}toCSSTransform(){const t=this.usedElemNum-6,e=this.typedArray;return`matrix(${e[t+0]}, ${e[t+1]}, ${e[t+2]}, ${e[t+3]}, ${e[t+4]}, ${e[t+5]})`}identity(){const t=this.usedElemNum-6,e=this.typedArray;e[t+0]=1,e[t+1]=0,e[t+2]=0,e[t+3]=1,e[t+4]=0,e[t+5]=0}applyTransform(t,e=0,r=0){var i;(null===(i=t.saveTransform)||void 0===i||i)&&this.pushMat(),t.afterSave&&t.afterSave(),(t.x||t.y)&&this.translate(t.x||0,t.y||0),t.position&&this.translate(t.position),t.rotation&&this.rotate(t.rotation),t.scale&&this.scale(t.scale),t.flipX&&this.scale(-1,1),t.flipY&&this.scale(1,-1);let s=0,a=0;return(t.offsetX||t.offsetY)&&(s=t.offsetX||0,a=t.offsetY||0),t.offset&&(s+=t.offset.x,a+=t.offset.y),t.origin&&("number"==typeof t.origin?(s-=t.origin*e,a-=t.origin*r):(s-=t.origin.x*e,a-=t.origin.y*r)),{offsetX:s,offsetY:a}}applyTransformAfter(t){var e;t.beforRestore&&t.beforRestore(),(null===(e=t.restoreTransform)||void 0===e||e)&&this.popMat()}}class h extends n{constructor(e,r,i,s){super(e,t.ArrayType.Uint16,e.ELEMENT_ARRAY_BUFFER),this.setMaxSize(r*s);for(let t=0;t<s;t++)this.addObject(t*i);this.bindBuffer(),this.bufferData()}addObject(t){}}class u{constructor(t,e,r,i=255){this._r=t,this._g=e,this._b=r,this._a=i,this.updateUint()}get r(){return this._r}set r(t){this._r=t,this.updateUint()}get g(){return this._g}set g(t){this._g=t,this.updateUint()}get b(){return this._b}set b(t){this._b=t,this.updateUint()}get a(){return this._a}set a(t){this._a=t,this.updateUint()}updateUint(){this.uint32=(this._a<<24|this._b<<16|this._g<<8|this._r)>>>0}setRGBA(t,e,r,i){this.r=t,this.g=e,this.b=r,this.a=i,this.updateUint()}copy(t){this.setRGBA(t.r,t.g,t.b,t.a)}clone(){return new u(this._r,this._g,this._b,this._a)}equal(t){return t.r===this.r&&t.g===this.g&&t.b===this.b&&t.a===this.a}static fromHex(t){t.startsWith("#")&&(t=t.slice(1));const e=parseInt(t.slice(0,2),16),r=parseInt(t.slice(2,4),16),i=parseInt(t.slice(4,6),16);let s=255;return t.length>=8&&(s=parseInt(t.slice(6,8),16)),new u(e,r,i,s)}add(t){return new u(Math.min(this.r+t.r,255),Math.min(this.g+t.g,255),Math.min(this.b+t.b,255),Math.min(this.a+t.a,255))}subtract(t){return new u(Math.max(this.r-t.r,0),Math.max(this.g-t.g,0),Math.max(this.b-t.b,0),Math.max(this.a-t.a,0))}}u.Red=new u(255,0,0,255),u.Green=new u(0,255,0,255),u.Blue=new u(0,0,255,255),u.Yellow=new u(255,255,0,255),u.Purple=new u(128,0,128,255),u.Orange=new u(255,165,0,255),u.Pink=new u(255,192,203,255),u.Gray=new u(128,128,128,255),u.Brown=new u(139,69,19,255),u.Cyan=new u(0,255,255,255),u.Magenta=new u(255,0,255,255),u.Lime=new u(192,255,0,255),u.White=new u(255,255,255,255),u.Black=new u(0,0,0,255);class l{constructor(t,e){this.x=void 0!==t?t:0,this.y=void 0!==e?e:0}add(t){return new l(this.x+t.x,this.y+t.y)}subtract(t){return new l(this.x-t.x,this.y-t.y)}multiply(t){return t instanceof l?new l(this.x*t.x,this.y*t.y):new l(this.x*t,this.y*t)}divide(t){return t instanceof l?new l(this.x/t.x,this.y/t.y):new l(this.x/t,this.y/t)}dot(t){return this.x*t.x+this.y*t.y}cross(t){return this.x*t.y-this.y*t.x}distanceTo(t){const e=this.x-t.x,r=this.y-t.y;return Math.sqrt(e*e+r*r)}clone(){return new l(this.x,this.y)}copy(t){this.x=t.x,this.y=t.y}equal(t){return t.x==this.x&&t.y==this.y}perpendicular(){const t=this.x;return this.x=-this.y,this.y=t,this}invert(){return this.x=-this.x,this.y=-this.y,this}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}normalize(){const t=this.length();return this.x=this.x/t||0,this.y=this.y/t||0,this}angle(){return Math.atan2(this.y,this.x)}middle(t){return new l((this.x+t.x)/2,(this.y+t.y)/2)}abs(){return new l(Math.abs(this.x),Math.abs(this.y))}floor(){return new l(Math.floor(this.x),Math.floor(this.y))}ceil(){return new l(Math.ceil(this.x),Math.ceil(this.y))}snap(t){return new l(Math.round(this.x/t)*t,Math.round(this.y/t)*t)}stringify(){return`Vec2(${this.x}, ${this.y})`}static FromArray(t){return t.map((t=>new l(t[0],t[1])))}}l.ZERO=new l(0,0),l.ONE=new l(1,1),l.UP=new l(0,1),l.DOWN=new l(0,-1),l.LEFT=new l(-1,0),l.RIGHT=new l(1,0);const c=(t,e,r,i)=>{const s=[],a=i?Math.atan2(e.y,e.x):Math.atan2(-e.y,-e.x),n=Math.PI;for(let e=0;e<10;e++){const i=a+e/10*n,o=a+(e+1)/10*n,h=Math.cos(i)*r,u=Math.sin(i)*r,c=Math.cos(o)*r,d=Math.sin(o)*r;s.push(t),s.push(t.add(new l(h,u))),s.push(t.add(new l(c,d)))}return s},d=t=>{const e=t.points;if(e.length<2)return[];const r=((t,e=!1)=>{const r=[];if(t.length<2||e&&t.length<3)return r;const i=t.length,s=(t,e,r)=>{const i=e.subtract(t).normalize(),s=e.subtract(r).normalize(),a=s.dot(i);if(a<-.999)return{normal:i.perpendicular(),miters:1};{let t=s.add(i).normalize();i.cross(s)<0&&(t=t.multiply(-1));let e=1/Math.sqrt((1-a)/2);return{normal:t,miters:Math.min(e,4)}}};if(e){for(let e=0;e<i-1;e++){const a=0===e?t[i-2]:t[e-1],n=t[e],o=t[e+1];r.push(s(a,n,o))}r.push(r[0])}else for(let e=0;e<i;e++)if(0===e){const e=t[1].subtract(t[0]).normalize();r.push({normal:e.perpendicular(),miters:1})}else if(e===i-1){const i=t[e].subtract(t[e-1]).normalize();r.push({normal:i.perpendicular(),miters:1})}else r.push(s(t[e-1],t[e],t[e+1]));return r})(e,t.closed),i=(t.width||1)/2,s=[],a=t.roundCap||!1;for(let t=0;t<e.length-1;t++){const a=e[t],n=r[t].normal,o=r[t].miters,h=a.add(n.multiply(o*i)),u=a.subtract(n.multiply(o*i)),l=e[t+1],c=r[t+1].normal,d=r[t+1].miters,p=l.add(c.multiply(d*i)),f=l.subtract(c.multiply(d*i));s.push(h),s.push(u),s.push(p),s.push(p),s.push(f),s.push(u)}if(a&&!t.closed){const t=e[0],a=r[0].normal;s.push(...c(t,a,i,!0));const n=e[e.length-1],o=r[e.length-1].normal;s.push(...c(n,o,i,!1))}return s};var p="precision mediump float;\r\nvarying vec2 vRegion;\r\nvarying vec4 vColor;\r\n\r\nuniform sampler2D uTexture;\r\nuniform int uUseTexture;\r\n\r\nvoid main(void) {\r\n vec4 color;\r\n if(uUseTexture > 0){\r\n color = texture2D(uTexture, vRegion) * vColor;\r\n }else{\r\n color = vColor;\r\n }\r\n gl_FragColor = color;\r\n}\r\n",f="precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec4 aColor;\r\nattribute vec2 aRegion;\r\n\r\nvarying vec4 vColor;\r\nuniform mat4 uProjectionMatrix;\r\nuniform vec4 uColor;\r\nvarying vec2 vRegion;\r\n\r\nvoid main(void) {\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n \r\n vColor = aColor;\r\n vRegion = aRegion;\r\n}\r\n";const y=(t,e,r)=>{const i=t.createShader(r);if(!i)throw new Error("Unable to create webgl shader");t.shaderSource(i,e),t.compileShader(i);if(!t.getShaderParameter(i,t.COMPILE_STATUS)){const r=t.getShaderInfoLog(i);throw console.error("Shader compilation failed:",r),new Error("Unable to compile shader: "+r+e)}return i};const m=5126;var g="precision mediump float;\r\nuniform sampler2D uTextures[%TEXTURE_NUM%];\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vec4 color;\r\n %GET_COLOR%\r\n\r\n gl_FragColor = color * vColor;\r\n}",x="precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec2 aRegion;\r\nattribute float aTextureId;\r\nattribute vec4 aColor;\r\n\r\nuniform mat4 uProjectionMatrix;\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vRegion = aRegion;\r\n vTextureId = aTextureId;\r\n vColor = aColor;\r\n\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n}";const T=[{name:"aPosition",size:2,type:m,stride:24},{name:"aRegion",size:2,type:m,stride:24,offset:2*Float32Array.BYTES_PER_ELEMENT},{name:"aTextureId",size:1,type:m,stride:24,offset:4*Float32Array.BYTES_PER_ELEMENT},{name:"aColor",size:4,type:5121,stride:24,offset:5*Float32Array.BYTES_PER_ELEMENT,normalized:!0}],w=[{name:"aPosition",size:2,type:m,stride:20},{name:"aColor",size:4,type:5121,stride:20,offset:2*Float32Array.BYTES_PER_ELEMENT,normalized:!0},{name:"aRegion",size:2,type:m,stride:20,offset:3*Float32Array.BYTES_PER_ELEMENT}];class b{constructor(t,e,r,i,s=0){this.attributeLoc={},this.uniformLoc={},this.attributes=[];const a=function(t,e){if(t.includes("%TEXTURE_NUM%")&&(t=t.replace("%TEXTURE_NUM%",e.toString())),t.includes("%GET_COLOR%")){let r="";for(let t=0;t<e;t++)r+=0==t?`if(vTextureId == ${t}.0)`:t==e-1?"else":`else if(vTextureId == ${t}.0)`,r+=`{color = texture2D(uTextures[${t}], vRegion);}`;t=t.replace("%GET_COLOR%",r)}return t}(r,t.maxTextureUnits-s);this.program=((t,e,r)=>{var i=t.createProgram(),s=y(t,e,35633),a=y(t,r,35632);if(!i)throw new Error("Unable to create program shader");if(t.attachShader(i,s),t.attachShader(i,a),t.linkProgram(i),!t.getProgramParameter(i,t.LINK_STATUS)){const e=t.getProgramInfoLog(i);throw new Error("Unable to link shader program: "+e)}return i})(t.gl,e,a),this.gl=t.gl,this.usedTexture=s,this.parseShader(e),this.parseShader(a),i&&this.setAttributes(i)}setUniforms(t,e){const r=this.gl;for(const i of t.getUnifromNames()){const s=this.getUniform(i);e=t.bind(r,i,s,e)}return e}getUniform(t){return this.uniformLoc[t]}use(){this.gl.useProgram(this.program)}parseShader(t){const e=this.gl,r=t.match(/attribute\s+\w+\s+(\w+)/g);if(r)for(const t of r){const r=t.split(" ")[2],i=e.getAttribLocation(this.program,r);-1!=i&&(this.attributeLoc[r]=i)}const i=t.match(/uniform\s+\w+\s+(\w+)/g);if(i)for(const t of i){const r=t.split(" ")[2];this.uniformLoc[r]=e.getUniformLocation(this.program,r)}}setAttribute(t){const e=this.attributeLoc[t.name];if(void 0!==e){const r=this.gl;r.vertexAttribPointer(e,t.size,t.type,t.normalized||!1,t.stride,t.offset||0),r.enableVertexAttribArray(e)}}setAttributes(t){this.attributes=t;for(const e of t)this.setAttribute(e)}updateAttributes(){this.setAttributes(this.attributes)}static createCostumShader(e,r,i,s,a=0){let n={[t.ShaderType.SPRITE]:g,[t.ShaderType.GRAPHIC]:p}[s],o={[t.ShaderType.SPRITE]:x,[t.ShaderType.GRAPHIC]:f}[s];const h={[t.ShaderType.SPRITE]:T,[t.ShaderType.GRAPHIC]:w}[s];return n=n.replace("void main(void) {",i+"\nvoid main(void) {"),o=o.replace("void main(void) {",r+"\nvoid main(void) {"),n=n.replace("gl_FragColor = ","fragment(color);\ngl_FragColor = "),o=o.replace("gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);","vec2 position = aPosition;\nvertex(position, vRegion);\ngl_Position = uProjectionMatrix * vec4(position, 0.0, 1.0);"),new b(e,o,n,h,a)}}class E{constructor(e){this.usedTextures=[],this.needBind=new Set,this.shaders=new Map,this.isCostumShader=!1,this.rapid=e,this.gl=e.gl,this.webglArrayBuffer=new n(e.gl,t.ArrayType.Float32,e.gl.ARRAY_BUFFER),this.MAX_TEXTURE_UNIT_ARRAY=Array.from({length:e.maxTextureUnits},((t,e)=>e))}setTextureUnits(t){return this.MAX_TEXTURE_UNIT_ARRAY.slice(t,-1)}addVertex(t,e,...r){const[i,s]=this.rapid.matrixStack.apply(t,e);this.webglArrayBuffer.pushFloat32(i),this.webglArrayBuffer.pushFloat32(s)}useTexture(t){let e=this.usedTextures.indexOf(t);return-1===e&&(this.usedTextures.length>=this.rapid.maxTextureUnits&&this.render(),this.usedTextures.push(t),e=this.usedTextures.length-1,this.needBind.add(e)),e}enterRegion(t){this.currentShader=null!=t?t:this.getShader("default"),this.currentShader.use(),this.initializeForNextRender(),this.webglArrayBuffer.bindBuffer(),this.currentShader.updateAttributes(),this.gl.uniformMatrix4fv(this.currentShader.uniformLoc.uProjectionMatrix,!1,this.rapid.projection),this.isCostumShader=Boolean(t)}setCostumUnifrom(t){let e=!1;return this.costumUnifrom!=t?(e=!0,this.costumUnifrom=t):(null==t?void 0:t.isDirty)&&(e=!0),null==t||t.clearDirty(),e}exitRegion(){}initDefaultShader(t,e,r){this.setShader("default",t,e,r)}setShader(t,e,r,i){this.webglArrayBuffer.bindBuffer(),this.shaders.set(t,new b(this.rapid,e,r,i)),this.currentShaderName=t}getShader(t){return this.shaders.get(t)}render(){this.executeRender(),this.initializeForNextRender()}executeRender(){this.webglArrayBuffer.bufferData();const t=this.gl;for(const e of this.needBind)t.activeTexture(t.TEXTURE0+e+this.currentShader.usedTexture),t.bindTexture(t.TEXTURE_2D,this.usedTextures[e]);this.needBind.clear()}initializeForNextRender(){this.webglArrayBuffer.clear(),this.usedTextures=[],this.isCostumShader=!1}hasPendingContent(){return!1}isShaderChanged(t){return(t||"default")!=this.currentShaderName}}class S extends E{constructor(t){super(t),this.vertex=0,this.offset=l.ZERO,this.drawType=t.gl.TRIANGLE_FAN,this.setShader("default",f,p,w)}startRender(t,e,r,i){var s;i&&(null===(s=this.currentShader)||void 0===s||s.setUniforms(i,1)),this.offset=new l(t,e),this.vertex=0,this.webglArrayBuffer.clear(),r&&r.base&&(this.texture=this.useTexture(r.base.texture))}addVertex(t,e,r,i,s){this.webglArrayBuffer.resize(3),super.addVertex(t+this.offset.x,e+this.offset.y),this.webglArrayBuffer.pushUint32(s),this.webglArrayBuffer.pushFloat32(r),this.webglArrayBuffer.pushFloat32(i),this.vertex+=1}executeRender(){super.executeRender();const t=this.gl;t.uniform1i(this.currentShader.uniformLoc.uUseTexture,void 0===this.texture?0:1),this.texture&&t.uniform1i(this.currentShader.uniformLoc.uTexture,this.texture),t.drawArrays(this.drawType,0,this.vertex),this.drawType=this.rapid.gl.TRIANGLE_FAN,this.vertex=0,this.texture=void 0}}const R=Math.floor(16384);class v extends h{constructor(t,e){super(t,6,4,e)}addObject(t){super.addObject(),this.pushUint16(t),this.pushUint16(t+3),this.pushUint16(t+2),this.pushUint16(t),this.pushUint16(t+1),this.pushUint16(t+2)}}class A extends E{constructor(t){const e=t.gl;super(t),this.batchSprite=0,this.setShader("default",x,g,T),this.indexBuffer=new v(e,R)}addVertex(t,e,r,i,s,a){super.addVertex(t,e),this.webglArrayBuffer.pushFloat32(r),this.webglArrayBuffer.pushFloat32(i),this.webglArrayBuffer.pushFloat32(s),this.webglArrayBuffer.pushUint32(a)}renderSprite(t,e,r,i,s,a,n,o,h,u,l){this.batchSprite>=R&&this.render(),l&&this.setCostumUnifrom(l)&&(this.render(),this.currentShader.setUniforms(l,0)),this.batchSprite++,this.webglArrayBuffer.resize(20);const c=this.useTexture(t),d=o+e,p=h+r;this.addVertex(o,h,i,s,c,u),this.addVertex(d,h,a,s,c,u),this.addVertex(d,p,a,n,c,u),this.addVertex(o,p,i,n,c,u)}executeRender(){super.executeRender();const t=this.gl;t.drawElements(t.TRIANGLES,6*this.batchSprite,t.UNSIGNED_SHORT,0)}enterRegion(t){super.enterRegion(t),this.indexBuffer.bindBuffer(),this.gl.uniform1iv(this.currentShader.uniformLoc.uTextures,this.setTextureUnits(this.currentShader.usedTexture))}initializeForNextRender(){super.initializeForNextRender(),this.batchSprite=0}hasPendingContent(){return this.batchSprite>0}}class M{constructor(t,e){this.cache=new Map,this.render=t,this.antialias=e}async textureFromUrl(t,e=this.antialias){let r=this.cache.get(t);if(!r){const i=await this.loadImage(t);r=U.fromImageSource(this.render,i,e),this.cache.set(t,r)}return new _(r)}async textureFromSource(t,e=this.antialias){let r=this.cache.get(t);return r||(r=U.fromImageSource(this.render,t,e),this.cache.set(t,r)),new _(r)}async loadImage(t){return new Promise((e=>{const r=new Image;r.onload=()=>{e(r)},r.src=t}))}createText(t){return new I(this.render,t)}}class U{constructor(t,e,r){this.texture=t,this.width=e,this.height=r}static fromImageSource(t,e,r=!1){return new U(function(t,e,r){const i=t.createTexture();if(t.bindTexture(t.TEXTURE_2D,i),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,e),!i)throw new Error("unable to create texture");return i}(t.gl,e,r),e.width,e.height)}}class _{constructor(t){this.scale=1,this.setBaseTextur(t)}setBaseTextur(t){t&&(this.base=t,this.setClipRegion(0,0,t.width,t.height))}setClipRegion(t,e,r,i){if(this.base)return this.clipX=t/this.base.width,this.clipY=e/this.base.height,this.clipW=this.clipX+r/this.base.width,this.clipH=this.clipY+i/this.base.height,this.width=r*this.scale,this.height=i*this.scale,this}static fromImageSource(t,e,r=!1){return new _(U.fromImageSource(t,e,r))}static fromUrl(t,e){return t.textures.textureFromUrl(e)}createSpritesHeet(t,e){if(!this.base)return[];const r=[],i=Math.floor(this.base.width/t),s=Math.floor(this.base.height/e);for(let a=0;a<s;a++)for(let s=0;s<i;s++){const i=this.clone();i.setClipRegion(s*t,a*e,t,e),r.push(i)}return r}clone(){return new _(this.base)}}class I extends _{constructor(t,e){super(),this.scale=.5,this.rapid=t,this.options=e,this.text=e.text||" ",this.updateTextImage()}updateTextImage(){const t=this.createTextCanvas();this.setBaseTextur(U.fromImageSource(this.rapid,t,!0))}createTextCanvas(){const t=document.createElement("canvas"),e=t.getContext("2d");if(!e)throw new Error("Failed to get canvas context");e.font=`${this.options.fontSize||16}px ${this.options.fontFamily||"Arial"}`,e.fillStyle=this.options.color||"#000",e.textAlign=this.options.textAlign||"left",e.textBaseline=this.options.textBaseline||"top";const r=this.text.split("\n");let i=0,s=0;for(const t of r){const r=e.measureText(t);i=Math.max(i,r.width),s+=this.options.fontSize||16}t.width=2*i,t.height=2*s,e.scale(2,2),e.font=`${this.options.fontSize||16}px ${this.options.fontFamily||"Arial"}`,e.fillStyle=this.options.color||"#000",e.textAlign=this.options.textAlign||"left",e.textBaseline=this.options.textBaseline||"top";let a=0;for(const t of r)e.fillText(t,0,a),a+=this.options.fontSize||16;return t}setText(t){this.text!=t&&(this.text=t,this.updateTextImage())}}const N=new Set;class C{constructor(t,e){this.textures=new Map,this.width=t,this.height=e}setTile(t,e){e instanceof _&&(e={texture:e}),this.textures.set(t,e)}getTile(t){return this.textures.get(t)}}class P{constructor(t){this.rapid=t}getYSortRow(t,e,r){if(!t)return[];const i=[];for(const r of t){const t=Math.floor(r.ySort/e);i[t]||(i[t]=[]),i[t].push(r)}return i}getOffset(t){var e,r,i;let s=(null!==(e=t.errorX)&&void 0!==e?e:2)+1,a=(null!==(r=t.errorY)&&void 0!==r?r:2)+1;if("number"==typeof t.error){const e=(null!==(i=t.error)&&void 0!==i?i:2)+1;s=e,a=e}else t.error&&(s=t.error.x+1,a=t.error.y+1);return{errorX:s,errorY:a}}getTileData(e,r){var i;const s=null!==(i=r.shape)&&void 0!==i?i:t.TilemapShape.SQUARE,a=e.width,n=s===t.TilemapShape.ISOMETRIC?e.height/2:e.height,o=this.rapid.matrixStack,h=o.globalToLocal(l.ZERO),u=o.getGlobalScale(),{errorX:c,errorY:d}=this.getOffset(r),p=Math.ceil(this.rapid.width/a/u.x)+2*c,f=Math.ceil(this.rapid.height/n/u.y)+2*d,y=new l(h.x<0?Math.ceil(h.x/a):Math.floor(h.x/a),h.y<0?Math.ceil(h.y/n):Math.floor(h.y/n));y.x-=c,y.y-=d;let m=new l(0-h.x%a-c*a,0-h.y%n-d*n);return m=m.add(h),{startTile:y,offset:m,viewportWidth:p,viewportHeight:f,height:n,width:a,shape:s}}renderYSortRow(t,e){for(const r of e)r.render?r.render():r.renderSprite&&t.renderSprite(r.renderSprite)}renderLayer(e,r){var i,s;this.rapid.matrixStack.applyTransform(r);const a=r.tileSet,{startTile:n,offset:o,viewportWidth:h,viewportHeight:u,shape:l,width:c,height:d}=this.getTileData(a,r),p=this.getYSortRow(r.ySortCallback,d,u),f=r.ySortCallback&&r.ySortCallback.length>0;var y;0!==this.rapid.matrixStack.getGlobalRotation()&&(y="TileMapRender: tilemap is not supported rotation",N.has(y)||(N.add(y),console.warn(y)),this.rapid.matrixStack.setGlobalRotation(0));for(let y=0;y<u;y++){const u=y+n.y,m=null!==(i=p[u])&&void 0!==i?i:[];if(u<0||u>=e.length)this.renderYSortRow(this.rapid,m);else{for(let i=0;i<h;i++){const h=i+n.x;if(h<0||h>=e[u].length)continue;const p=e[u][h],f=a.getTile(p);if(!f)continue;let g=i*c+o.x,x=y*d+o.y,T=y*d+o.y+(null!==(s=f.ySortOffset)&&void 0!==s?s:0);u%2!=0&&l===t.TilemapShape.ISOMETRIC&&(g+=c/2);const w=r.eachTile&&r.eachTile(p,h,u)||{};m.push({ySort:T,renderSprite:{...f,x:g+(f.x||0),y:x+(f.y||0),...w}})}f&&m.sort(((t,e)=>t.ySort-e.ySort)),this.renderYSortRow(this.rapid,m)}}this.rapid.matrixStack.applyTransform(r)}localToMap(e,r){const i=r.tileSet;if(r.shape===t.TilemapShape.ISOMETRIC){let t=0,r=0;const s=i.height/2,a=i.width/2;let n=Math.floor(e.y/s);const o=n%2==0;let h=Math.floor(e.x/a);const u=h%2==0,c=e.x%a/a,d=e.y%s/s,p=d<c,f=d<1-c;return o||(n-=1),p&&!u&&o?n-=1:p||!u||o?f&&u&&o?(h-=2,n-=1):f||u||o||(n+=1):(n+=1,h-=2),t=h,r=n,t=Math.floor(h/2),new l(t,r)}return new l(Math.floor(e.x/i.width),Math.floor(e.y/i.height))}mapToLocal(e,r){const i=r.tileSet;if(r.shape===t.TilemapShape.ISOMETRIC){let t=new l(e.x*i.width,e.y*i.height/2);return e.y%2!=0&&(t.x+=i.width/2),t}return new l(e.x*i.width,e.y*i.height)}}return t.BaseTexture=U,t.Color=u,t.DynamicArrayBuffer=a,t.GLShader=b,t.MathUtils=class{static deg2rad(t){return t*(Math.PI/180)}static rad2deg(t){return t/(Math.PI/180)}static normalizeDegrees(t){return(t%360+360)%360}},t.MatrixStack=o,t.Rapid=class{constructor(e){var r;this.projectionDirty=!0,this.matrixStack=new o,this.tileMap=new P(this),this.devicePixelRatio=window.devicePixelRatio||1,this.defaultColor=new u(255,255,255,255),this.regions=new Map,this.currentMaskType=t.MaskType.Include;const i=(t=>{const e={stencil:!0},r=t.getContext("webgl2",e)||t.getContext("webgl",e);if(!r)throw new Error("Unable to initialize WebGL. Your browser may not support it.");return r})(e.canvas);this.gl=i,this.canvas=e.canvas,this.textures=new M(this,null!==(r=e.antialias)&&void 0!==r&&r),this.maxTextureUnits=i.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.width=e.width||this.canvas.width,this.height=e.width||this.canvas.height,this.backgroundColor=e.backgroundColor||new u(255,255,255,255),this.registerBuildInRegion(),this.initWebgl(i,e)}renderTileMapLayer(t,e){this.tileMap.renderLayer(t,e instanceof C?{tileSet:e}:e)}initWebgl(t,e){this.resize(this.width,this.height),t.enable(t.BLEND),t.disable(t.DEPTH_TEST),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA),t.enable(t.STENCIL_TEST),t.enable(t.SCISSOR_TEST)}registerBuildInRegion(){this.registerRegion("sprite",A),this.registerRegion("graphic",S)}registerRegion(t,e){this.regions.set(t,new e(this))}quitCurrentRegion(){this.currentRegion&&this.currentRegion.hasPendingContent()&&(this.currentRegion.render(),this.currentRegion.exitRegion())}setRegion(t,e){if(t!=this.currentRegionName||this.currentRegion&&this.currentRegion.isShaderChanged(e)){const r=this.regions.get(t);this.quitCurrentRegion(),this.currentRegion=r,this.currentRegionName=t,r.enterRegion(e)}}save(){this.matrixStack.pushMat()}restore(){this.matrixStack.popMat()}withTransform(t){this.save(),t(),this.restore()}startRender(t=!0){this.clear(),t&&this.matrixStack.clear(),this.matrixStack.pushIdentity(),this.currentRegion=void 0,this.currentRegionName=void 0}endRender(){var t;null===(t=this.currentRegion)||void 0===t||t.render(),this.projectionDirty=!1}render(t){this.startRender(),t(),this.endRender()}renderSprite(t){const e=t.texture;if(!e||!e.base)return;const{offsetX:r,offsetY:i}=this.startDraw(t,e.width,e.height);this.setRegion("sprite",t.shader),this.currentRegion.renderSprite(e.base.texture,e.width,e.height,e.clipX,e.clipY,e.clipW,e.clipH,r,i,(t.color||this.defaultColor).uint32,t.uniforms),this.afterDraw()}renderTexture(t){t.base&&this.renderSprite({texture:t})}renderLine(t){const e=t.closed?[...t.points,t.points[0]]:t.points,r=d({...t,points:e});this.renderGraphic({...t,drawType:this.gl.TRIANGLES,points:r})}renderGraphic(t){this.startGraphicDraw(t),t.points.forEach(((e,r)=>{var i;const s=Array.isArray(t.color)?t.color[r]:t.color,a=null===(i=t.uv)||void 0===i?void 0:i[r];this.addGraphicVertex(e.x,e.y,a,s)})),this.endGraphicDraw()}startGraphicDraw(t){const{offsetX:e,offsetY:r}=this.startDraw(t);this.setRegion("graphic",t.shader);const i=this.currentRegion;i.startRender(e,r,t.texture,t.uniforms),t.drawType&&(i.drawType=t.drawType)}addGraphicVertex(t,e,r,i){this.currentRegion.addVertex(t,e,null==r?void 0:r.x,null==r?void 0:r.y,(i||this.defaultColor).uint32)}endGraphicDraw(){this.currentRegion.render(),this.afterDraw()}startDraw(t,e=0,r=0){return this.currentTransformOptions=t,this.matrixStack.applyTransform(t,e,r)}afterDraw(){this.currentTransformOptions&&this.matrixStack.applyTransformAfter(this.currentTransformOptions)}renderRect(t){const{width:e,height:r}=t,i=[new l(0,0),new l(e,0),new l(e,r),new l(0,r)];this.renderGraphic({...t,points:i,drawType:this.gl.TRIANGLE_FAN})}renderCircle(t){const e=t.segments||32,r=t.radius,i=t.color||this.defaultColor,s=[];for(let t=0;t<=e;t++){const i=t/e*Math.PI*2,a=Math.cos(i)*r,n=Math.sin(i)*r;s.push(new l(a,n))}this.renderGraphic({...t,points:s,color:i,drawType:this.gl.TRIANGLE_FAN})}resize(t,e){this.width=t,this.height=e;const r=t*this.devicePixelRatio,i=e*this.devicePixelRatio;this.canvas.width=r,this.canvas.height=i,this.canvas.style.width=t+"px",this.canvas.style.height=e+"px",this.gl.viewport(0,0,r,i),this.projection=this.createOrthMatrix(0,t,e,0),this.projectionDirty=!0,this.gl.scissor(0,0,r,i)}clear(){const t=this.gl,e=this.backgroundColor;t.clearColor(e.r/255,e.g/255,e.b/255,e.a/255),t.clear(t.COLOR_BUFFER_BIT),this.clearMask()}createOrthMatrix(t,e,r,i){return new Float32Array([2/(e-t),0,0,0,0,2/(i-r),0,0,0,0,-1,0,-(e+t)/(e-t),-(i+r)/(i-r),0,1])}drawMask(e=t.MaskType.Include,r){this.startDrawMask(e),r(),this.endDrawMask()}startDrawMask(e=t.MaskType.Include){const r=this.gl;this.currentMaskType=e,this.setMaskType(e,!0),r.stencilOp(r.KEEP,r.KEEP,r.REPLACE),r.colorMask(!1,!1,!1,!1)}endDrawMask(){const t=this.gl;this.quitCurrentRegion(),t.stencilOp(t.KEEP,t.KEEP,t.KEEP),t.colorMask(!0,!0,!0,!0),this.setMaskType(this.currentMaskType,!1)}setMaskType(e,r=!1){const i=this.gl;if(this.quitCurrentRegion(),r)this.clearMask(),i.stencilFunc(i.ALWAYS,1,255);else switch(e){case t.MaskType.Include:i.stencilFunc(i.EQUAL,1,255);break;case t.MaskType.Exclude:i.stencilFunc(i.NOTEQUAL,1,255)}}clearMask(){const t=this.gl;this.quitCurrentRegion(),t.clearStencil(0),t.clear(t.STENCIL_BUFFER_BIT),t.stencilFunc(t.ALWAYS,1,255)}createCostumShader(t,e,r,i=0){return b.createCostumShader(this,t,e,r,i)}},t.SCALEFACTOR=2,t.Text=I,t.Texture=_,t.TextureCache=M,t.TileMapRender=P,t.TileSet=C,t.Uniform=class{constructor(t){this.isDirty=!1,this.data=t}setUniform(t,e){this.data[t]!=e&&(this.isDirty=!0),this.data[t]=e}clearDirty(){this.isDirty=!1}getUnifromNames(){return Object.keys(this.data)}bind(t,e,r,i){var s;const a=this.data[e];if("number"==typeof a)t.uniform1f(r,a);else if(Array.isArray(a))switch(a.length){case 1:Number.isInteger(a[0])?t.uniform1i(r,a[0]):t.uniform1f(r,a[0]);break;case 2:Number.isInteger(a[0])?t.uniform2iv(r,a):t.uniform2fv(r,a);break;case 3:Number.isInteger(a[0])?t.uniform3iv(r,a):t.uniform3fv(r,a);break;case 4:Number.isInteger(a[0])?t.uniform4iv(r,a):t.uniform4fv(r,a);break;case 9:t.uniformMatrix3fv(r,!1,a);break;case 16:t.uniformMatrix4fv(r,!1,a);break;default:console.error(`Unsupported uniform array length for ${e}:`,a.length)}else"boolean"==typeof a?t.uniform1i(r,a?1:0):(null===(s=a.base)||void 0===s?void 0:s.texture)?(t.activeTexture(t.TEXTURE0+i),t.bindTexture(t.TEXTURE_2D,a.base.texture),t.uniform1i(r,i),i+=1):console.error(`Unsupported uniform type for ${e}:`,typeof a);return i}},t.Vec2=l,t.WebglBufferArray=n,t.WebglElementBufferArray=h,t.graphicAttributes=w,t.spriteAttributes=T,t}({});