rapid-render 0.1.3 → 0.1.4

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Files changed (2) hide show
  1. package/README.md +26 -78
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -1,22 +1,12 @@
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- <p align="center">
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- <img src="./screenshot/logo.png" alt="Rapid.js Logo" width="100" style="image-rendering: pixelated;">
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- </p>
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-
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- <a href="https://nightre.github.io/Rapid.js/docs/index.html"><h1 align="center">Rapid.js</h1></a>
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-
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- A highly efficient ([stress-test](./docs/examples.html)) and lightweight WebGL-based 2D rendering engine focused on rendering capabilities. Rapid.js provides a simple and intuitive API for developers to quickly build high-performance 2D
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- games, while staying completely independent from your game's architecture and logic.
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+ # Rapid.js
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+ A highly efficient [stress-test](https://nightre.github.io/Rapid.js/docs/examples.htm) and lightweight WebGL-based 2D rendering engine focused on rendering capabilities.
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  ### [Website](https://nightre.github.io/Rapid.js/docs/index.html)
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- #### [Document](https://nightre.github.io/Rapid.js/docs/docs.html)
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-
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- #### [API Docs](https://nightre.github.io/Rapid.js/docs/api/index.html)
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+ #### [Document](https://nightre.github.io/Rapid.js/docs/docs.html) | [API Docs](https://nightre.github.io/Rapid.js/docs/api/index.html) | [Examples](https://nightre.github.io/Rapid.js/docs/examples.html)
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- #### [Examples](https://nightre.github.io/Rapid.js/demo/)
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-
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- # Features
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+ ## Features
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  * **Fast Rendering**
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  * **TileMap** - YSort, isometric
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  * **Custom Shaders**
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  * **Mask**
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- > [!WARNING]
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- > This project is under active development! Please expect bugs, report any issues you find, and contributions are welcome.
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-
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-
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- # Install
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+ ## Install
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- ```
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+ ```bash
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  npm i rapid-render
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  ```
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- Or use unpkg
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+ Or via CDN:
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  ```html
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  <script src="https://unpkg.com/rapid-render/dist/rapid.umd.cjs"></script>
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  ```
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- # Import
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-
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- ```js
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- import { Rapid } from "rapid-render"
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- ```
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-
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- # Usage
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-
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- Rapid.js is a focused WebGL-based 2D rendering engine that provides rendering capabilities only. It does not include any game architecture, state management, physics, or other game-related systems - it's purely a rendering engine. This intentional design choice means you have complete freedom to structure your game however you want.
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-
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- Here's a simple example showing how to use Rapid.js to create a bouncing box:
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-
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- First, create a canvas element in your HTML:
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-
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- ```html
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- <canvas id="gameCanvas" width="500" height="500"></canvas>
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- ```
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-
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- Then, add the following JavaScript code:
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+ ## Quick Start
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  ```js
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  import { Rapid, Color, Vec2 } from "rapid-render"
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- // Initialize Rapid
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+ // Initialize
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  const rapid = new Rapid({
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  canvas: document.getElementById("gameCanvas"),
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  backgroundColor: Color.fromHex("E6F0FF")
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  })
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- // Position and velocity
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- let position = new Vec2(100, 100)
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- let velocity = new Vec2(2, 2)
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-
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- function gameLoop() {
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- // Update position
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- position.x += velocity.x
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- position.y += velocity.y
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-
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- // Simple collision with boundaries
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- if (position.x < 0 || position.x > 400) velocity.x *= -1
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- if (position.y < 0 || position.y > 400) velocity.y *= -1
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-
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- // Render using the recommended render callback method
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- rapid.render(() => {
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- rapid.renderRect({
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- offset: position,
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- width: 50,
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- height: 50,
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- color: Color.Red
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- })
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+ // Render example
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+ rapid.render(() => {
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+ rapid.renderRect({
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+ offset: new Vec2(100, 100),
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+ width: 50,
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+ height: 50,
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+ color: Color.Red
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  })
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- // rapid.startRender();
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- // ...
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- // rapid.endRender();
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- requestAnimationFrame(gameLoop);
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- }
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-
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- gameLoop()
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+ })
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  ```
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- This will create a red square that bounces around the canvas, demonstrating basic animation and collision detection.
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+ For more examples and detailed documentation, visit our [website](https://nightre.github.io/Rapid.js/docs/index.html).
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+
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+ ## Roadmap
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- Note: All rendering operations must be performed within a render context, either:
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- - Inside a `rapid.render(() => { ... })` callback (Recommended), or
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- - Between `rapid.startRender()` and `rapid.endRender()` calls
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+ * Frame Buffer Object (FBO)
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+ * Light System
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+ * Line Texture
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+ * Particle System
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- # Road Map
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+ ## Contributing
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- * Frame Buffer Object (allows rendering to a texture instead of screen) [Under development]
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- * Light system
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- * Line Texture
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- * Particle system
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+ Issues and PRs are welcome!
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "rapid-render",
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- "version": "0.1.3",
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+ "version": "0.1.4",
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  "type": "module",
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  "files": [
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  "dist"