rapid-render 0.1.2-1.1 → 0.1.2-1.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets.d.ts +9 -8
- package/dist/audio.d.ts +49 -27
- package/dist/game.d.ts +113 -81
- package/dist/index.d.ts +15 -15
- package/dist/input.d.ts +6 -4
- package/dist/interface.d.ts +29 -13
- package/dist/light.d.ts +2 -2
- package/dist/line.d.ts +2 -2
- package/dist/math.d.ts +10 -3
- package/dist/particle.d.ts +16 -13
- package/dist/rapid.global.js +1 -1
- package/dist/rapid.js +4814 -1
- package/dist/rapid.umd.cjs +1 -1
- package/dist/render.d.ts +8 -11
- package/dist/texture.d.ts +14 -18
- package/dist/tilemap.d.ts +83 -22
- package/dist/utils.d.ts +1 -1
- package/package.json +9 -7
- package/dist/depth.d.ts +0 -8
- package/dist/regions/attributes.d.ts +0 -44
- package/dist/regions/graphic_region.d.ts +0 -15
- package/dist/regions/region.d.ts +0 -41
- package/dist/regions/sprite_region.d.ts +0 -18
- package/dist/webgl/glshader.d.ts +0 -38
- package/dist/webgl/uniform.d.ts +0 -14
- package/dist/webgl/utils.d.ts +0 -37
|
@@ -1,44 +0,0 @@
|
|
|
1
|
-
export declare const spriteAttributes: ({
|
|
2
|
-
name: string;
|
|
3
|
-
size: number;
|
|
4
|
-
type: number;
|
|
5
|
-
stride: number;
|
|
6
|
-
offset?: undefined;
|
|
7
|
-
normalized?: undefined;
|
|
8
|
-
} | {
|
|
9
|
-
name: string;
|
|
10
|
-
size: number;
|
|
11
|
-
type: number;
|
|
12
|
-
stride: number;
|
|
13
|
-
offset: number;
|
|
14
|
-
normalized?: undefined;
|
|
15
|
-
} | {
|
|
16
|
-
name: string;
|
|
17
|
-
size: number;
|
|
18
|
-
type: number;
|
|
19
|
-
stride: number;
|
|
20
|
-
offset: number;
|
|
21
|
-
normalized: boolean;
|
|
22
|
-
})[];
|
|
23
|
-
export declare const graphicAttributes: ({
|
|
24
|
-
name: string;
|
|
25
|
-
size: number;
|
|
26
|
-
type: number;
|
|
27
|
-
stride: number;
|
|
28
|
-
offset?: undefined;
|
|
29
|
-
normalized?: undefined;
|
|
30
|
-
} | {
|
|
31
|
-
name: string;
|
|
32
|
-
size: number;
|
|
33
|
-
type: number;
|
|
34
|
-
stride: number;
|
|
35
|
-
offset: number;
|
|
36
|
-
normalized: boolean;
|
|
37
|
-
} | {
|
|
38
|
-
name: string;
|
|
39
|
-
size: number;
|
|
40
|
-
type: number;
|
|
41
|
-
stride: number;
|
|
42
|
-
offset: number;
|
|
43
|
-
normalized?: undefined;
|
|
44
|
-
})[];
|
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import type Rapid from "../render";
|
|
2
|
-
import { Uniform } from "../webgl/uniform";
|
|
3
|
-
import RenderRegion from "./region";
|
|
4
|
-
import { Texture } from "../texture";
|
|
5
|
-
declare class GraphicRegion extends RenderRegion {
|
|
6
|
-
private vertex;
|
|
7
|
-
private texture?;
|
|
8
|
-
private offset;
|
|
9
|
-
drawType: number;
|
|
10
|
-
constructor(rapid: Rapid);
|
|
11
|
-
startRender(offsetX: number, offsetY: number, texture?: Texture, uniforms?: Uniform): void;
|
|
12
|
-
addVertex(x: number, y: number, u: number, v: number, color: number): void;
|
|
13
|
-
protected executeRender(): void;
|
|
14
|
-
}
|
|
15
|
-
export default GraphicRegion;
|
package/dist/regions/region.d.ts
DELETED
|
@@ -1,41 +0,0 @@
|
|
|
1
|
-
import { IAttribute, WebGLContext } from "../interface";
|
|
2
|
-
import { WebglBufferArray } from "../math";
|
|
3
|
-
import Rapid from "../render";
|
|
4
|
-
import GLShader from "../webgl/glshader";
|
|
5
|
-
import { Uniform } from "../webgl/uniform";
|
|
6
|
-
declare class RenderRegion {
|
|
7
|
-
currentShader?: GLShader;
|
|
8
|
-
protected webglArrayBuffer: WebglBufferArray;
|
|
9
|
-
protected rapid: Rapid;
|
|
10
|
-
protected gl: WebGLContext;
|
|
11
|
-
protected usedTextures: WebGLTexture[];
|
|
12
|
-
protected shaders: Map<string, GLShader>;
|
|
13
|
-
protected isCostumShader: boolean;
|
|
14
|
-
private costumUnifrom?;
|
|
15
|
-
private defaultShader?;
|
|
16
|
-
private maxTextureUnits;
|
|
17
|
-
protected freeTextureUnitNum: number;
|
|
18
|
-
constructor(rapid: Rapid);
|
|
19
|
-
getTextureUnitList(): number[];
|
|
20
|
-
protected addVertex(x: number, y: number, ..._: unknown[]): void;
|
|
21
|
-
/**
|
|
22
|
-
* 使用纹理,必须在渲染操作之前
|
|
23
|
-
* @param texture
|
|
24
|
-
* @returns
|
|
25
|
-
*/
|
|
26
|
-
useTexture(texture: WebGLTexture): [number, boolean];
|
|
27
|
-
enterRegion(customShader?: GLShader): void;
|
|
28
|
-
updateProjection(): void;
|
|
29
|
-
isUnifromChanged(newCurrentUniform?: Uniform): boolean;
|
|
30
|
-
setCurrentUniform(newCurrentUniform: Uniform): void;
|
|
31
|
-
exitRegion(): void;
|
|
32
|
-
protected initDefaultShader(vs: string, fs: string, attributes?: IAttribute[]): void;
|
|
33
|
-
setShader(name: string, vs: string, fs: string, attributes?: IAttribute[]): void;
|
|
34
|
-
getShader(name: string): GLShader | undefined;
|
|
35
|
-
render(): void;
|
|
36
|
-
protected executeRender(): void;
|
|
37
|
-
protected initializeForNextRender(): void;
|
|
38
|
-
hasPendingContent(): boolean;
|
|
39
|
-
isShaderChanged(shader?: GLShader): boolean;
|
|
40
|
-
}
|
|
41
|
-
export default RenderRegion;
|
|
@@ -1,18 +0,0 @@
|
|
|
1
|
-
import RenderRegion from "./region";
|
|
2
|
-
import Rapid from "../render";
|
|
3
|
-
import GLShader from "../webgl/glshader";
|
|
4
|
-
import { Uniform } from "../webgl/uniform";
|
|
5
|
-
declare class SpriteRegion extends RenderRegion {
|
|
6
|
-
private batchSprite;
|
|
7
|
-
private indexBuffer;
|
|
8
|
-
private spriteTextureUnits;
|
|
9
|
-
private spriteTextureUnitIndexOffset;
|
|
10
|
-
constructor(rapid: Rapid);
|
|
11
|
-
protected addVertex(x: number, y: number, u: number, v: number, textureUnit: number, color: number): void;
|
|
12
|
-
renderSprite(texture: WebGLTexture, width: number, height: number, u0: number, v0: number, u1: number, v1: number, offsetX: number, offsetY: number, color: number, uniforms?: Uniform, flipX?: boolean, flipY?: boolean, additionalTexturenit?: number): void;
|
|
13
|
-
protected executeRender(): void;
|
|
14
|
-
enterRegion(customShader?: GLShader | undefined): void;
|
|
15
|
-
protected initializeForNextRender(): void;
|
|
16
|
-
hasPendingContent(): boolean;
|
|
17
|
-
}
|
|
18
|
-
export default SpriteRegion;
|
package/dist/webgl/glshader.d.ts
DELETED
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
import { IAttribute, ShaderType } from "../interface";
|
|
2
|
-
import Rapid from "../render";
|
|
3
|
-
import { Uniform } from "./uniform";
|
|
4
|
-
import RenderRegion from "../regions/region";
|
|
5
|
-
declare class GLShader {
|
|
6
|
-
attributeLoc: Record<string, number>;
|
|
7
|
-
uniformLoc: Record<string, WebGLUniformLocation>;
|
|
8
|
-
program: WebGLProgram;
|
|
9
|
-
textureUnitNum: number;
|
|
10
|
-
private attributes;
|
|
11
|
-
private gl;
|
|
12
|
-
constructor(rapid: Rapid, vs: string, fs: string, attributes?: IAttribute[], textureUnitNum?: number);
|
|
13
|
-
/**
|
|
14
|
-
* Set the uniform of this shader
|
|
15
|
-
* @param uniforms
|
|
16
|
-
* @param usedTextureUnit How many texture units have been used
|
|
17
|
-
*/
|
|
18
|
-
setUniforms(uniform: Uniform, region: RenderRegion): void;
|
|
19
|
-
private getUniform;
|
|
20
|
-
/**
|
|
21
|
-
* use this shader
|
|
22
|
-
*/
|
|
23
|
-
use(): void;
|
|
24
|
-
private parseShader;
|
|
25
|
-
/**
|
|
26
|
-
* Set vertex attribute in glsl shader
|
|
27
|
-
* @param element
|
|
28
|
-
*/
|
|
29
|
-
setAttribute(element: IAttribute): void;
|
|
30
|
-
/**
|
|
31
|
-
* Set vertex attributes in glsl shader
|
|
32
|
-
* @param elements
|
|
33
|
-
*/
|
|
34
|
-
setAttributes(elements: IAttribute[]): void;
|
|
35
|
-
updateAttributes(): void;
|
|
36
|
-
static createCostumShader(rapid: Rapid, vs: string, fs: string, type: ShaderType, textureUnitNum?: number): GLShader;
|
|
37
|
-
}
|
|
38
|
-
export default GLShader;
|
package/dist/webgl/uniform.d.ts
DELETED
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { UniformType, WebGLContext } from '../interface';
|
|
2
|
-
import RenderRegion from '../regions/region';
|
|
3
|
-
export declare class Uniform {
|
|
4
|
-
private data;
|
|
5
|
-
isDirty: boolean;
|
|
6
|
-
constructor(data: UniformType);
|
|
7
|
-
setUniform(key: string, data: UniformType[string]): void;
|
|
8
|
-
/**
|
|
9
|
-
* @ignore
|
|
10
|
-
*/
|
|
11
|
-
clearDirty(): void;
|
|
12
|
-
getUnifromNames(): string[];
|
|
13
|
-
bind(gl: WebGLContext, uniformName: string, loc: WebGLUniformLocation, region: RenderRegion): void;
|
|
14
|
-
}
|
package/dist/webgl/utils.d.ts
DELETED
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
import { WebGLContext } from "../interface";
|
|
2
|
-
/**
|
|
3
|
-
* get webgl rendering context
|
|
4
|
-
* @param canvas
|
|
5
|
-
* @returns webgl1 or webgl2
|
|
6
|
-
*/
|
|
7
|
-
export declare const getContext: (canvas: HTMLCanvasElement) => WebGLContext;
|
|
8
|
-
/**
|
|
9
|
-
* compile string to webgl shader
|
|
10
|
-
* @param gl
|
|
11
|
-
* @param source
|
|
12
|
-
* @param type
|
|
13
|
-
* @returns
|
|
14
|
-
*/
|
|
15
|
-
export declare const compileShader: (gl: WebGLContext, source: string, type: number) => WebGLShader;
|
|
16
|
-
/**
|
|
17
|
-
* create webgl program by shader string
|
|
18
|
-
* @param gl
|
|
19
|
-
* @param vsSource
|
|
20
|
-
* @param fsSource
|
|
21
|
-
* @returns
|
|
22
|
-
*/
|
|
23
|
-
export declare const createShaderProgram: (gl: WebGLContext, vsSource: string, fsSource: string) => WebGLProgram;
|
|
24
|
-
/**
|
|
25
|
-
* Creates a WebGL texture either from an image source or as a blank texture
|
|
26
|
-
* @param gl - The WebGL rendering context
|
|
27
|
-
* @param source - The image source or dimensions for a blank texture
|
|
28
|
-
* @param antialias - Whether to enable antialiasing
|
|
29
|
-
* @returns A WebGL texture
|
|
30
|
-
*/
|
|
31
|
-
export declare function createTexture(gl: WebGLContext, source: TexImageSource | {
|
|
32
|
-
width: number;
|
|
33
|
-
height: number;
|
|
34
|
-
}, antialias: boolean, withSize?: boolean, flipY?: boolean, wrapMode?: 'repeat' | 'mirror' | 'clamp'): WebGLTexture;
|
|
35
|
-
export declare function generateFragShader(fs: string, max: number): string;
|
|
36
|
-
export declare const FLOAT = 5126;
|
|
37
|
-
export declare const UNSIGNED_BYTE = 5121;
|