rapid-render 0.0.5 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -4
- package/dist/rapid.global.js +1 -1
- package/dist/rapid.js +1 -1
- package/dist/rapid.umd.cjs +1 -1
- package/dist/webgl/glshader.d.ts +1 -2
- package/package.json +1 -1
package/README.md
CHANGED
|
@@ -10,6 +10,7 @@ A highly efficient and lightweight WebGL renderer capable of rendering 10k sprit
|
|
|
10
10
|
[demo](https://nightre.github.io/Rapid.js/demo/) ( [source code](./demo/index.js) )
|
|
11
11
|
|
|
12
12
|
[matrix stack demo](https://nightre.github.io/Rapid.js/demo/matrix_stack.html) ( [source code](./demo/matrix_stack.js) )
|
|
13
|
+
|
|
13
14
|
[custom shader demo](https://nightre.github.io/Rapid.js/demo/custom-shader.html) ( [source code](./demo/custom-shader.js) )
|
|
14
15
|
|
|
15
16
|
|
|
@@ -71,9 +72,9 @@ rapid.matrixStack.scale(1)
|
|
|
71
72
|
rapid.matrixStack.rotate(0)
|
|
72
73
|
|
|
73
74
|
// texture offset color
|
|
74
|
-
rapid.renderSprite(cat,0,0, color) // draw Sprite
|
|
75
|
+
rapid.renderSprite(cat, 0, 0, color) // draw Sprite
|
|
76
|
+
// or rapid.renderSprite(cat, 0, 0, { color })
|
|
75
77
|
rapid.restore() // back to the previous saved state
|
|
76
|
-
|
|
77
78
|
// draw graphic
|
|
78
79
|
// vertices can have different colors
|
|
79
80
|
rapid.startGraphicDraw()
|
|
@@ -97,8 +98,7 @@ View demo and watch detailed shader code [custom shader demo](https://nightre.gi
|
|
|
97
98
|
const vertexShaderSource = `...`
|
|
98
99
|
const fragmentShaderSource = `...`
|
|
99
100
|
|
|
100
|
-
const customShader = new GLShader(rapid, vertexShaderSource, fragmentShaderSource
|
|
101
|
-
// If you want to create a custom shader for graphic, please use graphicAttributes
|
|
101
|
+
const customShader = new GLShader(rapid, vertexShaderSource, fragmentShaderSource)
|
|
102
102
|
rapid.startRender()
|
|
103
103
|
|
|
104
104
|
rapid.renderSprite(plane, 100, 100, {
|
package/dist/rapid.global.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
var rapid=function(t){"use strict";const e=(t,e,r)=>{const i=t.createShader(r);if(!i)throw new Error("Unable to create webgl shader");t.shaderSource(i,e),t.compileShader(i);if(!t.getShaderParameter(i,t.COMPILE_STATUS)){const r=t.getShaderInfoLog(i);throw console.error("Shader compilation failed:",r),new Error("Unable to compile shader: "+r+e)}return i};const r=5126;class i{constructor(t){this.usedElemNum=0,this.maxElemNum=512,this.bytePerElem=t.BYTES_PER_ELEMENT,this.arrayType=t,this.arraybuffer=new ArrayBuffer(this.maxElemNum*this.bytePerElem),this.typedArray=new t(this.arraybuffer),t==Float32Array&&(this.uint32=new Uint32Array(this.arraybuffer))}clear(){this.usedElemNum=0}resize(t=0){if((t+=this.usedElemNum)>this.maxElemNum){for(;t>this.maxElemNum;)this.maxElemNum<<=1;this.setMaxSize(this.maxElemNum)}}setMaxSize(t=this.maxElemNum){const e=this.typedArray;this.maxElemNum=t,this.arraybuffer=new ArrayBuffer(t*this.bytePerElem),this.typedArray=new this.arrayType(this.arraybuffer),this.uint32&&(this.uint32=new Uint32Array(this.arraybuffer)),this.typedArray.set(e)}push(t){this.typedArray[this.usedElemNum++]=t}pushUint(t){this.uint32[this.usedElemNum++]=t}pop(t){this.usedElemNum-=t}getArray(t=0,e){return null==e?this.typedArray:this.typedArray.subarray(t,e)}get length(){return this.typedArray.length}}class s extends i{constructor(t,e,r=t.ARRAY_BUFFER){super(e),this.dirty=!0,this.webglBufferSize=0,this.gl=t,this.buffer=t.createBuffer(),this.type=r}push(t){super.push(t),this.dirty=!0}bindBuffer(){this.gl.bindBuffer(this.type,this.buffer)}bufferData(){if(this.dirty){const t=this.gl;this.maxElemNum>this.webglBufferSize?(t.bufferData(this.type,this.getArray(),t.STATIC_DRAW),this.webglBufferSize=this.maxElemNum):t.bufferSubData(this.type,0,this.getArray(0,this.usedElemNum)),this.dirty=!1}}}class a extends i{constructor(){super(Float32Array)}pushMat(){const t=this.usedElemNum-6,e=this.typedArray;this.resize(6),this.push(e[t+0]),this.push(e[t+1]),this.push(e[t+2]),this.push(e[t+3]),this.push(e[t+4]),this.push(e[t+5])}popMat(){this.pop(6)}pushIdentity(){this.resize(6),this.push(1),this.push(0),this.push(0),this.push(1),this.push(0),this.push(0)}translate(t,e){const r=this.usedElemNum-6,i=this.typedArray;i[r+4]=i[r+0]*t+i[r+2]*e+i[r+4],i[r+5]=i[r+1]*t+i[r+3]*e+i[r+5]}rotate(t){const e=this.usedElemNum-6,r=this.typedArray,i=Math.cos(t),s=Math.sin(t),a=r[e+0],n=r[e+1],h=r[e+2],o=r[e+3];r[e+0]=a*i-n*s,r[e+1]=a*s+n*i,r[e+2]=h*i-o*s,r[e+3]=h*s+o*i}scale(t,e=t){const r=this.usedElemNum-6,i=this.typedArray;i[r+0]=i[r+0]*t,i[r+1]=i[r+1]*t,i[r+2]=i[r+2]*e,i[r+3]=i[r+3]*e}apply(t,e){const r=this.usedElemNum-6,i=this.typedArray;return[i[r+0]*t+i[r+2]*e+i[r+4],i[r+1]*t+i[r+3]*e+i[r+5]]}getInverse(){const t=this.usedElemNum-6,e=this.typedArray,r=e[t+0],i=e[t+1],s=e[t+2],a=e[t+3],n=e[t+4],h=e[t+5],o=r*a-i*s;return new Float32Array([a/o,-i/o,-s/o,r/o,(s*h-a*n)/o,(i*n-r*h)/o])}getTransform(){const t=this.usedElemNum-6,e=this.typedArray;return new Float32Array([e[t+0],e[t+1],e[t+2],e[t+3],e[t+4],e[t+5]])}setTransform(t){const e=this.usedElemNum-6,r=this.typedArray;r[e+0]=t[0],r[e+1]=t[1],r[e+2]=t[2],r[e+3]=t[3],r[e+4]=t[4],r[e+5]=t[5]}}class n extends s{constructor(t,e,r,i){super(t,Uint16Array,t.ELEMENT_ARRAY_BUFFER),this.setMaxSize(e*i);for(let t=0;t<i;t++)this.addObject(t*r);this.bindBuffer(),this.bufferData()}addObject(t){}}class h{constructor(t,e,r,i){this._r=t,this._g=e,this._b=r,this._a=i,this.updateUint()}get r(){return this._r}set r(t){this._r=t,this.updateUint()}get g(){return this._g}set g(t){this._g=t,this.updateUint()}get b(){return this._b}set b(t){this._b=t,this.updateUint()}get a(){return this._a}set a(t){this._a=t,this.updateUint()}updateUint(){this.uint32=(this._a<<24|this._b<<16|this._g<<8|this._r)>>>0}setRGBA(t,e,r,i){this.r=t,this.g=e,this.b=r,this.a=i,this.updateUint()}copy(t){this.setRGBA(t.r,t.g,t.b,t.a)}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b&&t.a===this.a}static fromHex(t){t.startsWith("#")&&(t=t.slice(1));const e=parseInt(t.slice(0,2),16),r=parseInt(t.slice(2,4),16),i=parseInt(t.slice(4,6),16);let s=255;return t.length>=8&&(s=parseInt(t.slice(6,8),16)),new h(e,r,i,s)}add(t){return new h(Math.min(this.r+t.r,255),Math.min(this.g+t.g,255),Math.min(this.b+t.b,255),Math.min(this.a+t.a,255))}subtract(t){return new h(Math.max(this.r-t.r,0),Math.max(this.g-t.g,0),Math.max(this.b-t.b,0),Math.max(this.a-t.a,0))}}class o{constructor(t,r,i,s){this.attributeLoc={},this.uniformLoc={};const a=function(t,e){if(t.includes("%TEXTURE_NUM%")&&(t=t.replace("%TEXTURE_NUM%",e.toString())),t.includes("%GET_COLOR%")){let r="";for(let t=0;t<e;t++)r+=0==t?`if(vTextureId == ${t}.0)`:t==e-1?"else":`else if(vTextureId == ${t}.0)`,r+=`{color = texture2D(uTextures[${t}], vRegion);}`;t=t.replace("%GET_COLOR%",r)}return t}(i,t.maxTextureUnits);this.program=((t,r,i)=>{var s=t.createProgram(),a=e(t,r,35633),n=e(t,i,35632);if(!s)throw new Error("Unable to create program shader");return t.attachShader(s,a),t.attachShader(s,n),t.linkProgram(s),s})(t.gl,r,a),this.gl=t.gl,this.attribute=s,this.parseShader(r),this.parseShader(a)}setUniforms(t){const e=this.gl;for(const r in t){const i=t[r],s=this.getUniform(r);if("number"==typeof i)e.uniform1f(s,i);else if(Array.isArray(i))switch(i.length){case 1:Number.isInteger(i[0])?e.uniform1i(s,i[0]):e.uniform1f(s,i[0]);break;case 2:Number.isInteger(i[0])?e.uniform2iv(s,i):e.uniform2fv(s,i);break;case 3:Number.isInteger(i[0])?e.uniform3iv(s,i):e.uniform3fv(s,i);break;case 4:Number.isInteger(i[0])?e.uniform4iv(s,i):e.uniform4fv(s,i);break;case 9:e.uniformMatrix3fv(s,!1,i);break;case 16:e.uniformMatrix4fv(s,!1,i);break;default:console.error(`Unsupported uniform array length for ${r}:`,i.length)}else"boolean"==typeof i?e.uniform1i(s,i?1:0):console.error(`Unsupported uniform type for ${r}:`,typeof i)}}getUniform(t){return this.uniformLoc[t]}use(){this.gl.useProgram(this.program)}parseShader(t){const e=this.gl,r=t.match(/attribute\s+\w+\s+(\w+)/g);if(r)for(const t of r){const r=t.split(" ")[2],i=e.getAttribLocation(this.program,r);-1!=i&&(this.attributeLoc[r]=i)}const i=t.match(/uniform\s+\w+\s+(\w+)/g);if(i)for(const t of i){const r=t.split(" ")[2];this.uniformLoc[r]=e.getUniformLocation(this.program,r)}}setAttribute(t){const e=this.attributeLoc[t.name];if(void 0!==e){const r=this.gl;r.vertexAttribPointer(e,t.size,t.type,t.normalized||!1,t.stride,t.offset||0),r.enableVertexAttribArray(e)}}}class u{constructor(t,e){this.usedTextures=[],this.needBind=new Set,this.attribute=e,this.rapid=t,this.gl=t.gl,this.webglArrayBuffer=new s(t.gl,Float32Array,t.gl.ARRAY_BUFFER),this.TEXTURE_UNITS_ARRAY=Array.from({length:t.maxTextureUnits},((t,e)=>e))}addVertex(t,e,...r){const[i,s]=this.rapid.transformPoint(t,e);this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s)}useTexture(t){let e=this.usedTextures.indexOf(t);return-1===e&&(this.usedTextures.length>=this.rapid.maxTextureUnits&&this.render(),this.usedTextures.push(t),e=this.usedTextures.length-1,this.needBind.add(e)),e}enterRegion(t){this.currentShader=null!=t?t:this.defaultShader,this.currentShader.use(),this.initializeForNextRender(),this.webglArrayBuffer.bindBuffer();for(const t of this.attribute)this.currentShader.setAttribute(t);this.gl.uniformMatrix4fv(this.currentShader.uniformLoc.uProjectionMatrix,!1,this.rapid.projection)}exitRegion(){}initDefaultShader(t,e){this.webglArrayBuffer.bindBuffer(),this.defaultShader=new o(this.rapid,t,e,this.attribute)}render(){this.executeRender(),this.initializeForNextRender()}executeRender(){this.webglArrayBuffer.bufferData();const t=this.gl;for(const e of this.needBind)t.activeTexture(t.TEXTURE0+e),t.bindTexture(t.TEXTURE_2D,this.usedTextures[e]);this.needBind.clear()}initializeForNextRender(){this.webglArrayBuffer.clear(),this.usedTextures=[]}}class c extends u{constructor(t){super(t,l),this.vertex=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec4 aColor;\r\nvarying vec4 vColor;\r\nuniform mat4 uProjectionMatrix;\r\nuniform vec4 uColor;\r\n\r\nvoid main(void) {\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n vColor = aColor;\r\n}\r\n","precision mediump float;\r\n\r\nvarying vec4 vColor;\r\nvoid main(void) {\r\n gl_FragColor = vColor;//vColor;\r\n}\r\n")}startRender(){this.vertex=0,this.webglArrayBuffer.clear()}addVertex(t,e,r){this.webglArrayBuffer.resize(3),super.addVertex(t,e),this.webglArrayBuffer.pushUint(r),this.vertex+=1}drawCircle(t,e,r,i){const s=2*Math.PI/30;this.startRender(),this.addVertex(t,e,i);for(let a=0;a<=30;a++){const n=a*s,h=t+r*Math.cos(n),o=e+r*Math.sin(n);this.addVertex(h,o,i)}this.executeRender()}executeRender(){super.executeRender();const t=this.gl;t.drawArrays(t.TRIANGLE_FAN,0,this.vertex),this.vertex=0}}const l=[{name:"aPosition",size:2,type:r,stride:12},{name:"aColor",size:4,type:5121,stride:12,offset:2*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class d extends n{constructor(t,e){super(t,6,4,e)}addObject(t){super.addObject(),this.push(t),this.push(t+3),this.push(t+2),this.push(t),this.push(t+1),this.push(t+2)}}class f extends u{constructor(t){const e=t.gl;super(t,g),this.batchSprite=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec2 aRegion;\r\nattribute float aTextureId;\r\nattribute vec4 aColor;\r\n\r\nuniform mat4 uProjectionMatrix;\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vRegion = aRegion;\r\n vTextureId = aTextureId;\r\n vColor = aColor;\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n}","precision mediump float;\r\nuniform sampler2D uTextures[%TEXTURE_NUM%];\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vec4 color;\r\n %GET_COLOR%\r\n\r\n gl_FragColor = color*vColor;\r\n}"),this.MAX_BATCH=Math.floor(16384),this.indexBuffer=new d(e,this.MAX_BATCH)}addVertex(t,e,r,i,s,a){super.addVertex(t,e),this.webglArrayBuffer.push(r),this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s),this.webglArrayBuffer.pushUint(a)}renderSprite(t,e,r,i,s,a,n,h,o,u,c){var l;c&&(null===(l=this.currentShader)||void 0===l||l.setUniforms(c)),this.batchSprite>=this.MAX_BATCH&&this.render(),this.batchSprite++,this.webglArrayBuffer.resize(24);const d=this.useTexture(t),f=h+e,g=o+r,m=i+a,p=s+n;this.addVertex(h,o,i,s,d,u),this.addVertex(f,o,m,s,d,u),this.addVertex(f,g,m,p,d,u),this.addVertex(h,g,i,p,d,u)}executeRender(){super.executeRender();const t=this.gl;t.drawElements(t.TRIANGLES,6*this.batchSprite,t.UNSIGNED_SHORT,0)}enterRegion(t){super.enterRegion(t),this.indexBuffer.bindBuffer(),this.gl.uniform1iv(this.currentShader.uniformLoc.uTextures,this.TEXTURE_UNITS_ARRAY)}initializeForNextRender(){super.initializeForNextRender(),this.batchSprite=0}}const g=[{name:"aPosition",size:2,type:r,stride:24},{name:"aRegion",size:2,type:r,stride:24,offset:2*Float32Array.BYTES_PER_ELEMENT},{name:"aTextureId",size:1,type:r,stride:24,offset:4*Float32Array.BYTES_PER_ELEMENT},{name:"aColor",size:4,type:5121,stride:24,offset:5*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class m{constructor(t){this.cache=new Map,this.render=t}async textureFromUrl(t,e=!1){let r=this.cache.get(t);if(!r){const i=await this.loadImage(t);r=p.fromImageSource(this.render,i,e),this.cache.set(t,r)}return new x(r)}async loadImage(t){return new Promise((e=>{const r=new Image;r.onload=()=>{e(r)},r.src=t}))}}class p{constructor(t,e,r){this.texture=t,this.width=e,this.height=r}static fromImageSource(t,e,r=!1){return new p(function(t,e,r){const i=t.createTexture();if(t.bindTexture(t.TEXTURE_2D,i),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,e),!i)throw new Error("unable to create texture");return i}(t.gl,e,r),e.width,e.height)}}class x{constructor(t){this.base=t,this.setClipRegion(0,0,t.width,t.height)}setClipRegion(t,e,r,i){this.clipX=t/this.base.width,this.clipY=e/this.base.width,this.clipW=this.clipX+r/this.base.width,this.clipH=this.clipY+i/this.base.width,this.width=r,this.height=i}static fromImageSource(t,e,r=!1){return new x(p.fromImageSource(t,e,r))}static fromUrl(t,e){return t.textures.textureFromUrl(e)}}return t.BaseTexture=p,t.Color=h,t.DynamicArrayBuffer=i,t.GLShader=o,t.MatrixStack=a,t.Rapid=class{constructor(t){this.projectionDirty=!0,this.matrixStack=new a,this.textures=new m(this),this.devicePixelRatio=window.devicePixelRatio||1,this.defaultColor=new h(255,255,255,255),this.regions=new Map;const e=(t=>{const e=t.getContext("webgl2")||t.getContext("webgl");if(!e)throw new Error("TODO");return e})(t.canvas);this.gl=e,this.canvas=t.canvas,this.maxTextureUnits=e.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.width=t.width||this.canvas.width,this.height=t.width||this.canvas.height,this.backgroundColor=t.backgroundColor||new h(255,255,255,255),this.registerBuildInRegion(),this.initWebgl(e)}initWebgl(t){this.resize(this.width,this.height),t.enable(t.BLEND),t.disable(t.DEPTH_TEST),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA)}registerBuildInRegion(){this.registerRegion("sprite",f),this.registerRegion("graphic",c)}registerRegion(t,e){this.regions.set(t,new e(this))}setRegion(t,e){if(t!=this.currentRegionName||e&&e!==this.currentRegion.currentShader){const r=this.regions.get(t);this.currentRegion&&(this.currentRegion.render(),this.currentRegion.exitRegion()),this.currentRegion=r,this.currentRegionName=t,r.enterRegion(e)}}save(){this.matrixStack.pushMat()}restore(){this.matrixStack.popMat()}startRender(t=!0){t&&this.matrixStack.clear(),this.matrixStack.pushIdentity(),this.currentRegion=void 0,this.currentRegionName=void 0}endRender(){var t;null===(t=this.currentRegion)||void 0===t||t.render(),this.projectionDirty=!1}renderSprite(t,e=0,r=0,i){if(i instanceof h)return this.renderSprite(t,e,r,{color:i});this.setRegion("sprite",null==i?void 0:i.shader),this.currentRegion.renderSprite(t.base.texture,t.width,t.height,t.clipX,t.clipY,t.clipW,t.clipH,e,r,((null==i?void 0:i.color)||this.defaultColor).uint32,null==i?void 0:i.uniforms)}startGraphicDraw(t){this.setRegion("graphic",t),this.currentRegion.startRender()}addGraphicVertex(t,e,r){this.currentRegion.addVertex(t,e,r.uint32)}endGraphicDraw(){this.currentRegion.render()}resize(t,e){this.width=t,this.height=e;const r=t*this.devicePixelRatio,i=e*this.devicePixelRatio;this.canvas.width=r,this.canvas.height=i,this.gl.viewport(0,0,r,i),this.projection=this.createOrthMatrix(0,t,e,0),this.projectionDirty=!0}clear(){const t=this.gl,e=this.backgroundColor;t.clearColor(e.r,e.g,e.b,e.a),t.clear(t.COLOR_BUFFER_BIT)}createOrthMatrix(t,e,r,i){return new Float32Array([2/(e-t),0,0,0,0,2/(i-r),0,0,0,0,-1,0,-(e+t)/(e-t),-(i+r)/(i-r),0,1])}transformPoint(t,e){return this.matrixStack.apply(t,e)}},t.Texture=x,t.TextureCache=m,t.WebglBufferArray=s,t.WebglElementBufferArray=n,t.graphicAttributes=l,t.spriteAttributes=g,t}({});
|
|
1
|
+
var rapid=function(t){"use strict";const e=(t,e,r)=>{const i=t.createShader(r);if(!i)throw new Error("Unable to create webgl shader");t.shaderSource(i,e),t.compileShader(i);if(!t.getShaderParameter(i,t.COMPILE_STATUS)){const r=t.getShaderInfoLog(i);throw console.error("Shader compilation failed:",r),new Error("Unable to compile shader: "+r+e)}return i};const r=5126;class i{constructor(t){this.usedElemNum=0,this.maxElemNum=512,this.bytePerElem=t.BYTES_PER_ELEMENT,this.arrayType=t,this.arraybuffer=new ArrayBuffer(this.maxElemNum*this.bytePerElem),this.typedArray=new t(this.arraybuffer),t==Float32Array&&(this.uint32=new Uint32Array(this.arraybuffer))}clear(){this.usedElemNum=0}resize(t=0){if((t+=this.usedElemNum)>this.maxElemNum){for(;t>this.maxElemNum;)this.maxElemNum<<=1;this.setMaxSize(this.maxElemNum)}}setMaxSize(t=this.maxElemNum){const e=this.typedArray;this.maxElemNum=t,this.arraybuffer=new ArrayBuffer(t*this.bytePerElem),this.typedArray=new this.arrayType(this.arraybuffer),this.uint32&&(this.uint32=new Uint32Array(this.arraybuffer)),this.typedArray.set(e)}push(t){this.typedArray[this.usedElemNum++]=t}pushUint(t){this.uint32[this.usedElemNum++]=t}pop(t){this.usedElemNum-=t}getArray(t=0,e){return null==e?this.typedArray:this.typedArray.subarray(t,e)}get length(){return this.typedArray.length}}class s extends i{constructor(t,e,r=t.ARRAY_BUFFER){super(e),this.dirty=!0,this.webglBufferSize=0,this.gl=t,this.buffer=t.createBuffer(),this.type=r}push(t){super.push(t),this.dirty=!0}bindBuffer(){this.gl.bindBuffer(this.type,this.buffer)}bufferData(){if(this.dirty){const t=this.gl;this.maxElemNum>this.webglBufferSize?(t.bufferData(this.type,this.getArray(),t.STATIC_DRAW),this.webglBufferSize=this.maxElemNum):t.bufferSubData(this.type,0,this.getArray(0,this.usedElemNum)),this.dirty=!1}}}class a extends i{constructor(){super(Float32Array)}pushMat(){const t=this.usedElemNum-6,e=this.typedArray;this.resize(6),this.push(e[t+0]),this.push(e[t+1]),this.push(e[t+2]),this.push(e[t+3]),this.push(e[t+4]),this.push(e[t+5])}popMat(){this.pop(6)}pushIdentity(){this.resize(6),this.push(1),this.push(0),this.push(0),this.push(1),this.push(0),this.push(0)}translate(t,e){const r=this.usedElemNum-6,i=this.typedArray;i[r+4]=i[r+0]*t+i[r+2]*e+i[r+4],i[r+5]=i[r+1]*t+i[r+3]*e+i[r+5]}rotate(t){const e=this.usedElemNum-6,r=this.typedArray,i=Math.cos(t),s=Math.sin(t),a=r[e+0],n=r[e+1],h=r[e+2],o=r[e+3];r[e+0]=a*i-n*s,r[e+1]=a*s+n*i,r[e+2]=h*i-o*s,r[e+3]=h*s+o*i}scale(t,e=t){const r=this.usedElemNum-6,i=this.typedArray;i[r+0]=i[r+0]*t,i[r+1]=i[r+1]*t,i[r+2]=i[r+2]*e,i[r+3]=i[r+3]*e}apply(t,e){const r=this.usedElemNum-6,i=this.typedArray;return[i[r+0]*t+i[r+2]*e+i[r+4],i[r+1]*t+i[r+3]*e+i[r+5]]}getInverse(){const t=this.usedElemNum-6,e=this.typedArray,r=e[t+0],i=e[t+1],s=e[t+2],a=e[t+3],n=e[t+4],h=e[t+5],o=r*a-i*s;return new Float32Array([a/o,-i/o,-s/o,r/o,(s*h-a*n)/o,(i*n-r*h)/o])}getTransform(){const t=this.usedElemNum-6,e=this.typedArray;return new Float32Array([e[t+0],e[t+1],e[t+2],e[t+3],e[t+4],e[t+5]])}setTransform(t){const e=this.usedElemNum-6,r=this.typedArray;r[e+0]=t[0],r[e+1]=t[1],r[e+2]=t[2],r[e+3]=t[3],r[e+4]=t[4],r[e+5]=t[5]}}class n extends s{constructor(t,e,r,i){super(t,Uint16Array,t.ELEMENT_ARRAY_BUFFER),this.setMaxSize(e*i);for(let t=0;t<i;t++)this.addObject(t*r);this.bindBuffer(),this.bufferData()}addObject(t){}}class h{constructor(t,e,r,i){this._r=t,this._g=e,this._b=r,this._a=i,this.updateUint()}get r(){return this._r}set r(t){this._r=t,this.updateUint()}get g(){return this._g}set g(t){this._g=t,this.updateUint()}get b(){return this._b}set b(t){this._b=t,this.updateUint()}get a(){return this._a}set a(t){this._a=t,this.updateUint()}updateUint(){this.uint32=(this._a<<24|this._b<<16|this._g<<8|this._r)>>>0}setRGBA(t,e,r,i){this.r=t,this.g=e,this.b=r,this.a=i,this.updateUint()}copy(t){this.setRGBA(t.r,t.g,t.b,t.a)}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b&&t.a===this.a}static fromHex(t){t.startsWith("#")&&(t=t.slice(1));const e=parseInt(t.slice(0,2),16),r=parseInt(t.slice(2,4),16),i=parseInt(t.slice(4,6),16);let s=255;return t.length>=8&&(s=parseInt(t.slice(6,8),16)),new h(e,r,i,s)}add(t){return new h(Math.min(this.r+t.r,255),Math.min(this.g+t.g,255),Math.min(this.b+t.b,255),Math.min(this.a+t.a,255))}subtract(t){return new h(Math.max(this.r-t.r,0),Math.max(this.g-t.g,0),Math.max(this.b-t.b,0),Math.max(this.a-t.a,0))}}class o{constructor(t,r,i){this.attributeLoc={},this.uniformLoc={};const s=function(t,e){if(t.includes("%TEXTURE_NUM%")&&(t=t.replace("%TEXTURE_NUM%",e.toString())),t.includes("%GET_COLOR%")){let r="";for(let t=0;t<e;t++)r+=0==t?`if(vTextureId == ${t}.0)`:t==e-1?"else":`else if(vTextureId == ${t}.0)`,r+=`{color = texture2D(uTextures[${t}], vRegion);}`;t=t.replace("%GET_COLOR%",r)}return t}(i,t.maxTextureUnits);this.program=((t,r,i)=>{var s=t.createProgram(),a=e(t,r,35633),n=e(t,i,35632);if(!s)throw new Error("Unable to create program shader");return t.attachShader(s,a),t.attachShader(s,n),t.linkProgram(s),s})(t.gl,r,s),this.gl=t.gl,this.parseShader(r),this.parseShader(s)}setUniforms(t){const e=this.gl;for(const r in t){const i=t[r],s=this.getUniform(r);if("number"==typeof i)e.uniform1f(s,i);else if(Array.isArray(i))switch(i.length){case 1:Number.isInteger(i[0])?e.uniform1i(s,i[0]):e.uniform1f(s,i[0]);break;case 2:Number.isInteger(i[0])?e.uniform2iv(s,i):e.uniform2fv(s,i);break;case 3:Number.isInteger(i[0])?e.uniform3iv(s,i):e.uniform3fv(s,i);break;case 4:Number.isInteger(i[0])?e.uniform4iv(s,i):e.uniform4fv(s,i);break;case 9:e.uniformMatrix3fv(s,!1,i);break;case 16:e.uniformMatrix4fv(s,!1,i);break;default:console.error(`Unsupported uniform array length for ${r}:`,i.length)}else"boolean"==typeof i?e.uniform1i(s,i?1:0):console.error(`Unsupported uniform type for ${r}:`,typeof i)}}getUniform(t){return this.uniformLoc[t]}use(){this.gl.useProgram(this.program)}parseShader(t){const e=this.gl,r=t.match(/attribute\s+\w+\s+(\w+)/g);if(r)for(const t of r){const r=t.split(" ")[2],i=e.getAttribLocation(this.program,r);-1!=i&&(this.attributeLoc[r]=i)}const i=t.match(/uniform\s+\w+\s+(\w+)/g);if(i)for(const t of i){const r=t.split(" ")[2];this.uniformLoc[r]=e.getUniformLocation(this.program,r)}}setAttribute(t){const e=this.attributeLoc[t.name];if(void 0!==e){const r=this.gl;r.vertexAttribPointer(e,t.size,t.type,t.normalized||!1,t.stride,t.offset||0),r.enableVertexAttribArray(e)}}}class u{constructor(t,e){this.usedTextures=[],this.needBind=new Set,this.attribute=e,this.rapid=t,this.gl=t.gl,this.webglArrayBuffer=new s(t.gl,Float32Array,t.gl.ARRAY_BUFFER),this.TEXTURE_UNITS_ARRAY=Array.from({length:t.maxTextureUnits},((t,e)=>e))}addVertex(t,e,...r){const[i,s]=this.rapid.transformPoint(t,e);this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s)}useTexture(t){let e=this.usedTextures.indexOf(t);return-1===e&&(this.usedTextures.length>=this.rapid.maxTextureUnits&&this.render(),this.usedTextures.push(t),e=this.usedTextures.length-1,this.needBind.add(e)),e}enterRegion(t){this.currentShader=null!=t?t:this.defaultShader,this.currentShader.use(),this.initializeForNextRender(),this.webglArrayBuffer.bindBuffer();for(const t of this.attribute)this.currentShader.setAttribute(t);this.gl.uniformMatrix4fv(this.currentShader.uniformLoc.uProjectionMatrix,!1,this.rapid.projection)}exitRegion(){}initDefaultShader(t,e){this.webglArrayBuffer.bindBuffer(),this.defaultShader=new o(this.rapid,t,e)}render(){this.executeRender(),this.initializeForNextRender()}executeRender(){this.webglArrayBuffer.bufferData();const t=this.gl;for(const e of this.needBind)t.activeTexture(t.TEXTURE0+e),t.bindTexture(t.TEXTURE_2D,this.usedTextures[e]);this.needBind.clear()}initializeForNextRender(){this.webglArrayBuffer.clear(),this.usedTextures=[]}}class c extends u{constructor(t){super(t,l),this.vertex=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec4 aColor;\r\nvarying vec4 vColor;\r\nuniform mat4 uProjectionMatrix;\r\nuniform vec4 uColor;\r\n\r\nvoid main(void) {\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n vColor = aColor;\r\n}\r\n","precision mediump float;\r\n\r\nvarying vec4 vColor;\r\nvoid main(void) {\r\n gl_FragColor = vColor;//vColor;\r\n}\r\n")}startRender(){this.vertex=0,this.webglArrayBuffer.clear()}addVertex(t,e,r){this.webglArrayBuffer.resize(3),super.addVertex(t,e),this.webglArrayBuffer.pushUint(r),this.vertex+=1}drawCircle(t,e,r,i){const s=2*Math.PI/30;this.startRender(),this.addVertex(t,e,i);for(let a=0;a<=30;a++){const n=a*s,h=t+r*Math.cos(n),o=e+r*Math.sin(n);this.addVertex(h,o,i)}this.executeRender()}executeRender(){super.executeRender();const t=this.gl;t.drawArrays(t.TRIANGLE_FAN,0,this.vertex),this.vertex=0}}const l=[{name:"aPosition",size:2,type:r,stride:12},{name:"aColor",size:4,type:5121,stride:12,offset:2*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class d extends n{constructor(t,e){super(t,6,4,e)}addObject(t){super.addObject(),this.push(t),this.push(t+3),this.push(t+2),this.push(t),this.push(t+1),this.push(t+2)}}class f extends u{constructor(t){const e=t.gl;super(t,g),this.batchSprite=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec2 aRegion;\r\nattribute float aTextureId;\r\nattribute vec4 aColor;\r\n\r\nuniform mat4 uProjectionMatrix;\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vRegion = aRegion;\r\n vTextureId = aTextureId;\r\n vColor = aColor;\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n}","precision mediump float;\r\nuniform sampler2D uTextures[%TEXTURE_NUM%];\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vec4 color;\r\n %GET_COLOR%\r\n\r\n gl_FragColor = color*vColor;\r\n}"),this.MAX_BATCH=Math.floor(16384),this.indexBuffer=new d(e,this.MAX_BATCH)}addVertex(t,e,r,i,s,a){super.addVertex(t,e),this.webglArrayBuffer.push(r),this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s),this.webglArrayBuffer.pushUint(a)}renderSprite(t,e,r,i,s,a,n,h,o,u,c){var l;c&&(null===(l=this.currentShader)||void 0===l||l.setUniforms(c)),this.batchSprite>=this.MAX_BATCH&&this.render(),this.batchSprite++,this.webglArrayBuffer.resize(24);const d=this.useTexture(t),f=h+e,g=o+r,m=i+a,p=s+n;this.addVertex(h,o,i,s,d,u),this.addVertex(f,o,m,s,d,u),this.addVertex(f,g,m,p,d,u),this.addVertex(h,g,i,p,d,u)}executeRender(){super.executeRender();const t=this.gl;t.drawElements(t.TRIANGLES,6*this.batchSprite,t.UNSIGNED_SHORT,0)}enterRegion(t){super.enterRegion(t),this.indexBuffer.bindBuffer(),this.gl.uniform1iv(this.currentShader.uniformLoc.uTextures,this.TEXTURE_UNITS_ARRAY)}initializeForNextRender(){super.initializeForNextRender(),this.batchSprite=0}}const g=[{name:"aPosition",size:2,type:r,stride:24},{name:"aRegion",size:2,type:r,stride:24,offset:2*Float32Array.BYTES_PER_ELEMENT},{name:"aTextureId",size:1,type:r,stride:24,offset:4*Float32Array.BYTES_PER_ELEMENT},{name:"aColor",size:4,type:5121,stride:24,offset:5*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class m{constructor(t){this.cache=new Map,this.render=t}async textureFromUrl(t,e=!1){let r=this.cache.get(t);if(!r){const i=await this.loadImage(t);r=p.fromImageSource(this.render,i,e),this.cache.set(t,r)}return new x(r)}async loadImage(t){return new Promise((e=>{const r=new Image;r.onload=()=>{e(r)},r.src=t}))}}class p{constructor(t,e,r){this.texture=t,this.width=e,this.height=r}static fromImageSource(t,e,r=!1){return new p(function(t,e,r){const i=t.createTexture();if(t.bindTexture(t.TEXTURE_2D,i),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,e),!i)throw new Error("unable to create texture");return i}(t.gl,e,r),e.width,e.height)}}class x{constructor(t){this.base=t,this.setClipRegion(0,0,t.width,t.height)}setClipRegion(t,e,r,i){this.clipX=t/this.base.width,this.clipY=e/this.base.width,this.clipW=this.clipX+r/this.base.width,this.clipH=this.clipY+i/this.base.width,this.width=r,this.height=i}static fromImageSource(t,e,r=!1){return new x(p.fromImageSource(t,e,r))}static fromUrl(t,e){return t.textures.textureFromUrl(e)}}return t.BaseTexture=p,t.Color=h,t.DynamicArrayBuffer=i,t.GLShader=o,t.MatrixStack=a,t.Rapid=class{constructor(t){this.projectionDirty=!0,this.matrixStack=new a,this.textures=new m(this),this.devicePixelRatio=window.devicePixelRatio||1,this.defaultColor=new h(255,255,255,255),this.regions=new Map;const e=(t=>{const e=t.getContext("webgl2")||t.getContext("webgl");if(!e)throw new Error("TODO");return e})(t.canvas);this.gl=e,this.canvas=t.canvas,this.maxTextureUnits=e.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.width=t.width||this.canvas.width,this.height=t.width||this.canvas.height,this.backgroundColor=t.backgroundColor||new h(255,255,255,255),this.registerBuildInRegion(),this.initWebgl(e)}initWebgl(t){this.resize(this.width,this.height),t.enable(t.BLEND),t.disable(t.DEPTH_TEST),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA)}registerBuildInRegion(){this.registerRegion("sprite",f),this.registerRegion("graphic",c)}registerRegion(t,e){this.regions.set(t,new e(this))}setRegion(t,e){if(t!=this.currentRegionName||e&&e!==this.currentRegion.currentShader){const r=this.regions.get(t);this.currentRegion&&(this.currentRegion.render(),this.currentRegion.exitRegion()),this.currentRegion=r,this.currentRegionName=t,r.enterRegion(e)}}save(){this.matrixStack.pushMat()}restore(){this.matrixStack.popMat()}startRender(t=!0){t&&this.matrixStack.clear(),this.matrixStack.pushIdentity(),this.currentRegion=void 0,this.currentRegionName=void 0}endRender(){var t;null===(t=this.currentRegion)||void 0===t||t.render(),this.projectionDirty=!1}renderSprite(t,e=0,r=0,i){if(i instanceof h)return this.renderSprite(t,e,r,{color:i});this.setRegion("sprite",null==i?void 0:i.shader),this.currentRegion.renderSprite(t.base.texture,t.width,t.height,t.clipX,t.clipY,t.clipW,t.clipH,e,r,((null==i?void 0:i.color)||this.defaultColor).uint32,null==i?void 0:i.uniforms)}startGraphicDraw(t){this.setRegion("graphic",t),this.currentRegion.startRender()}addGraphicVertex(t,e,r){this.currentRegion.addVertex(t,e,r.uint32)}endGraphicDraw(){this.currentRegion.render()}resize(t,e){this.width=t,this.height=e;const r=t*this.devicePixelRatio,i=e*this.devicePixelRatio;this.canvas.width=r,this.canvas.height=i,this.gl.viewport(0,0,r,i),this.projection=this.createOrthMatrix(0,t,e,0),this.projectionDirty=!0}clear(){const t=this.gl,e=this.backgroundColor;t.clearColor(e.r,e.g,e.b,e.a),t.clear(t.COLOR_BUFFER_BIT)}createOrthMatrix(t,e,r,i){return new Float32Array([2/(e-t),0,0,0,0,2/(i-r),0,0,0,0,-1,0,-(e+t)/(e-t),-(i+r)/(i-r),0,1])}transformPoint(t,e){return this.matrixStack.apply(t,e)}},t.Texture=x,t.TextureCache=m,t.WebglBufferArray=s,t.WebglElementBufferArray=n,t.graphicAttributes=l,t.spriteAttributes=g,t}({});
|
package/dist/rapid.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
const t=(t,e,r)=>{const i=t.createShader(r);if(!i)throw new Error("Unable to create webgl shader");t.shaderSource(i,e),t.compileShader(i);if(!t.getShaderParameter(i,t.COMPILE_STATUS)){const r=t.getShaderInfoLog(i);throw console.error("Shader compilation failed:",r),new Error("Unable to compile shader: "+r+e)}return i};const e=5126;class r{constructor(t){this.usedElemNum=0,this.maxElemNum=512,this.bytePerElem=t.BYTES_PER_ELEMENT,this.arrayType=t,this.arraybuffer=new ArrayBuffer(this.maxElemNum*this.bytePerElem),this.typedArray=new t(this.arraybuffer),t==Float32Array&&(this.uint32=new Uint32Array(this.arraybuffer))}clear(){this.usedElemNum=0}resize(t=0){if((t+=this.usedElemNum)>this.maxElemNum){for(;t>this.maxElemNum;)this.maxElemNum<<=1;this.setMaxSize(this.maxElemNum)}}setMaxSize(t=this.maxElemNum){const e=this.typedArray;this.maxElemNum=t,this.arraybuffer=new ArrayBuffer(t*this.bytePerElem),this.typedArray=new this.arrayType(this.arraybuffer),this.uint32&&(this.uint32=new Uint32Array(this.arraybuffer)),this.typedArray.set(e)}push(t){this.typedArray[this.usedElemNum++]=t}pushUint(t){this.uint32[this.usedElemNum++]=t}pop(t){this.usedElemNum-=t}getArray(t=0,e){return null==e?this.typedArray:this.typedArray.subarray(t,e)}get length(){return this.typedArray.length}}class i extends r{constructor(t,e,r=t.ARRAY_BUFFER){super(e),this.dirty=!0,this.webglBufferSize=0,this.gl=t,this.buffer=t.createBuffer(),this.type=r}push(t){super.push(t),this.dirty=!0}bindBuffer(){this.gl.bindBuffer(this.type,this.buffer)}bufferData(){if(this.dirty){const t=this.gl;this.maxElemNum>this.webglBufferSize?(t.bufferData(this.type,this.getArray(),t.STATIC_DRAW),this.webglBufferSize=this.maxElemNum):t.bufferSubData(this.type,0,this.getArray(0,this.usedElemNum)),this.dirty=!1}}}class s extends r{constructor(){super(Float32Array)}pushMat(){const t=this.usedElemNum-6,e=this.typedArray;this.resize(6),this.push(e[t+0]),this.push(e[t+1]),this.push(e[t+2]),this.push(e[t+3]),this.push(e[t+4]),this.push(e[t+5])}popMat(){this.pop(6)}pushIdentity(){this.resize(6),this.push(1),this.push(0),this.push(0),this.push(1),this.push(0),this.push(0)}translate(t,e){const r=this.usedElemNum-6,i=this.typedArray;i[r+4]=i[r+0]*t+i[r+2]*e+i[r+4],i[r+5]=i[r+1]*t+i[r+3]*e+i[r+5]}rotate(t){const e=this.usedElemNum-6,r=this.typedArray,i=Math.cos(t),s=Math.sin(t),n=r[e+0],a=r[e+1],h=r[e+2],o=r[e+3];r[e+0]=n*i-a*s,r[e+1]=n*s+a*i,r[e+2]=h*i-o*s,r[e+3]=h*s+o*i}scale(t,e=t){const r=this.usedElemNum-6,i=this.typedArray;i[r+0]=i[r+0]*t,i[r+1]=i[r+1]*t,i[r+2]=i[r+2]*e,i[r+3]=i[r+3]*e}apply(t,e){const r=this.usedElemNum-6,i=this.typedArray;return[i[r+0]*t+i[r+2]*e+i[r+4],i[r+1]*t+i[r+3]*e+i[r+5]]}getInverse(){const t=this.usedElemNum-6,e=this.typedArray,r=e[t+0],i=e[t+1],s=e[t+2],n=e[t+3],a=e[t+4],h=e[t+5],o=r*n-i*s;return new Float32Array([n/o,-i/o,-s/o,r/o,(s*h-n*a)/o,(i*a-r*h)/o])}getTransform(){const t=this.usedElemNum-6,e=this.typedArray;return new Float32Array([e[t+0],e[t+1],e[t+2],e[t+3],e[t+4],e[t+5]])}setTransform(t){const e=this.usedElemNum-6,r=this.typedArray;r[e+0]=t[0],r[e+1]=t[1],r[e+2]=t[2],r[e+3]=t[3],r[e+4]=t[4],r[e+5]=t[5]}}class n extends i{constructor(t,e,r,i){super(t,Uint16Array,t.ELEMENT_ARRAY_BUFFER),this.setMaxSize(e*i);for(let t=0;t<i;t++)this.addObject(t*r);this.bindBuffer(),this.bufferData()}addObject(t){}}class a{constructor(t,e,r,i){this._r=t,this._g=e,this._b=r,this._a=i,this.updateUint()}get r(){return this._r}set r(t){this._r=t,this.updateUint()}get g(){return this._g}set g(t){this._g=t,this.updateUint()}get b(){return this._b}set b(t){this._b=t,this.updateUint()}get a(){return this._a}set a(t){this._a=t,this.updateUint()}updateUint(){this.uint32=(this._a<<24|this._b<<16|this._g<<8|this._r)>>>0}setRGBA(t,e,r,i){this.r=t,this.g=e,this.b=r,this.a=i,this.updateUint()}copy(t){this.setRGBA(t.r,t.g,t.b,t.a)}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b&&t.a===this.a}static fromHex(t){t.startsWith("#")&&(t=t.slice(1));const e=parseInt(t.slice(0,2),16),r=parseInt(t.slice(2,4),16),i=parseInt(t.slice(4,6),16);let s=255;return t.length>=8&&(s=parseInt(t.slice(6,8),16)),new a(e,r,i,s)}add(t){return new a(Math.min(this.r+t.r,255),Math.min(this.g+t.g,255),Math.min(this.b+t.b,255),Math.min(this.a+t.a,255))}subtract(t){return new a(Math.max(this.r-t.r,0),Math.max(this.g-t.g,0),Math.max(this.b-t.b,0),Math.max(this.a-t.a,0))}}class h{constructor(e,r,i,s){this.attributeLoc={},this.uniformLoc={};const n=function(t,e){if(t.includes("%TEXTURE_NUM%")&&(t=t.replace("%TEXTURE_NUM%",e.toString())),t.includes("%GET_COLOR%")){let r="";for(let t=0;t<e;t++)r+=0==t?`if(vTextureId == ${t}.0)`:t==e-1?"else":`else if(vTextureId == ${t}.0)`,r+=`{color = texture2D(uTextures[${t}], vRegion);}`;t=t.replace("%GET_COLOR%",r)}return t}(i,e.maxTextureUnits);this.program=((e,r,i)=>{var s=e.createProgram(),n=t(e,r,35633),a=t(e,i,35632);if(!s)throw new Error("Unable to create program shader");return e.attachShader(s,n),e.attachShader(s,a),e.linkProgram(s),s})(e.gl,r,n),this.gl=e.gl,this.attribute=s,this.parseShader(r),this.parseShader(n)}setUniforms(t){const e=this.gl;for(const r in t){const i=t[r],s=this.getUniform(r);if("number"==typeof i)e.uniform1f(s,i);else if(Array.isArray(i))switch(i.length){case 1:Number.isInteger(i[0])?e.uniform1i(s,i[0]):e.uniform1f(s,i[0]);break;case 2:Number.isInteger(i[0])?e.uniform2iv(s,i):e.uniform2fv(s,i);break;case 3:Number.isInteger(i[0])?e.uniform3iv(s,i):e.uniform3fv(s,i);break;case 4:Number.isInteger(i[0])?e.uniform4iv(s,i):e.uniform4fv(s,i);break;case 9:e.uniformMatrix3fv(s,!1,i);break;case 16:e.uniformMatrix4fv(s,!1,i);break;default:console.error(`Unsupported uniform array length for ${r}:`,i.length)}else"boolean"==typeof i?e.uniform1i(s,i?1:0):console.error(`Unsupported uniform type for ${r}:`,typeof i)}}getUniform(t){return this.uniformLoc[t]}use(){this.gl.useProgram(this.program)}parseShader(t){const e=this.gl,r=t.match(/attribute\s+\w+\s+(\w+)/g);if(r)for(const t of r){const r=t.split(" ")[2],i=e.getAttribLocation(this.program,r);-1!=i&&(this.attributeLoc[r]=i)}const i=t.match(/uniform\s+\w+\s+(\w+)/g);if(i)for(const t of i){const r=t.split(" ")[2];this.uniformLoc[r]=e.getUniformLocation(this.program,r)}}setAttribute(t){const e=this.attributeLoc[t.name];if(void 0!==e){const r=this.gl;r.vertexAttribPointer(e,t.size,t.type,t.normalized||!1,t.stride,t.offset||0),r.enableVertexAttribArray(e)}}}class o{constructor(t,e){this.usedTextures=[],this.needBind=new Set,this.attribute=e,this.rapid=t,this.gl=t.gl,this.webglArrayBuffer=new i(t.gl,Float32Array,t.gl.ARRAY_BUFFER),this.TEXTURE_UNITS_ARRAY=Array.from({length:t.maxTextureUnits},((t,e)=>e))}addVertex(t,e,...r){const[i,s]=this.rapid.transformPoint(t,e);this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s)}useTexture(t){let e=this.usedTextures.indexOf(t);return-1===e&&(this.usedTextures.length>=this.rapid.maxTextureUnits&&this.render(),this.usedTextures.push(t),e=this.usedTextures.length-1,this.needBind.add(e)),e}enterRegion(t){this.currentShader=null!=t?t:this.defaultShader,this.currentShader.use(),this.initializeForNextRender(),this.webglArrayBuffer.bindBuffer();for(const t of this.attribute)this.currentShader.setAttribute(t);this.gl.uniformMatrix4fv(this.currentShader.uniformLoc.uProjectionMatrix,!1,this.rapid.projection)}exitRegion(){}initDefaultShader(t,e){this.webglArrayBuffer.bindBuffer(),this.defaultShader=new h(this.rapid,t,e,this.attribute)}render(){this.executeRender(),this.initializeForNextRender()}executeRender(){this.webglArrayBuffer.bufferData();const t=this.gl;for(const e of this.needBind)t.activeTexture(t.TEXTURE0+e),t.bindTexture(t.TEXTURE_2D,this.usedTextures[e]);this.needBind.clear()}initializeForNextRender(){this.webglArrayBuffer.clear(),this.usedTextures=[]}}class u extends o{constructor(t){super(t,c),this.vertex=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec4 aColor;\r\nvarying vec4 vColor;\r\nuniform mat4 uProjectionMatrix;\r\nuniform vec4 uColor;\r\n\r\nvoid main(void) {\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n vColor = aColor;\r\n}\r\n","precision mediump float;\r\n\r\nvarying vec4 vColor;\r\nvoid main(void) {\r\n gl_FragColor = vColor;//vColor;\r\n}\r\n")}startRender(){this.vertex=0,this.webglArrayBuffer.clear()}addVertex(t,e,r){this.webglArrayBuffer.resize(3),super.addVertex(t,e),this.webglArrayBuffer.pushUint(r),this.vertex+=1}drawCircle(t,e,r,i){const s=2*Math.PI/30;this.startRender(),this.addVertex(t,e,i);for(let n=0;n<=30;n++){const a=n*s,h=t+r*Math.cos(a),o=e+r*Math.sin(a);this.addVertex(h,o,i)}this.executeRender()}executeRender(){super.executeRender();const t=this.gl;t.drawArrays(t.TRIANGLE_FAN,0,this.vertex),this.vertex=0}}const c=[{name:"aPosition",size:2,type:e,stride:12},{name:"aColor",size:4,type:5121,stride:12,offset:2*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class d extends n{constructor(t,e){super(t,6,4,e)}addObject(t){super.addObject(),this.push(t),this.push(t+3),this.push(t+2),this.push(t),this.push(t+1),this.push(t+2)}}class l extends o{constructor(t){const e=t.gl;super(t,f),this.batchSprite=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec2 aRegion;\r\nattribute float aTextureId;\r\nattribute vec4 aColor;\r\n\r\nuniform mat4 uProjectionMatrix;\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vRegion = aRegion;\r\n vTextureId = aTextureId;\r\n vColor = aColor;\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n}","precision mediump float;\r\nuniform sampler2D uTextures[%TEXTURE_NUM%];\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vec4 color;\r\n %GET_COLOR%\r\n\r\n gl_FragColor = color*vColor;\r\n}"),this.MAX_BATCH=Math.floor(16384),this.indexBuffer=new d(e,this.MAX_BATCH)}addVertex(t,e,r,i,s,n){super.addVertex(t,e),this.webglArrayBuffer.push(r),this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s),this.webglArrayBuffer.pushUint(n)}renderSprite(t,e,r,i,s,n,a,h,o,u,c){var d;c&&(null===(d=this.currentShader)||void 0===d||d.setUniforms(c)),this.batchSprite>=this.MAX_BATCH&&this.render(),this.batchSprite++,this.webglArrayBuffer.resize(24);const l=this.useTexture(t),f=h+e,g=o+r,m=i+n,p=s+a;this.addVertex(h,o,i,s,l,u),this.addVertex(f,o,m,s,l,u),this.addVertex(f,g,m,p,l,u),this.addVertex(h,g,i,p,l,u)}executeRender(){super.executeRender();const t=this.gl;t.drawElements(t.TRIANGLES,6*this.batchSprite,t.UNSIGNED_SHORT,0)}enterRegion(t){super.enterRegion(t),this.indexBuffer.bindBuffer(),this.gl.uniform1iv(this.currentShader.uniformLoc.uTextures,this.TEXTURE_UNITS_ARRAY)}initializeForNextRender(){super.initializeForNextRender(),this.batchSprite=0}}const f=[{name:"aPosition",size:2,type:e,stride:24},{name:"aRegion",size:2,type:e,stride:24,offset:2*Float32Array.BYTES_PER_ELEMENT},{name:"aTextureId",size:1,type:e,stride:24,offset:4*Float32Array.BYTES_PER_ELEMENT},{name:"aColor",size:4,type:5121,stride:24,offset:5*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class g{constructor(t){this.cache=new Map,this.render=t}async textureFromUrl(t,e=!1){let r=this.cache.get(t);if(!r){const i=await this.loadImage(t);r=m.fromImageSource(this.render,i,e),this.cache.set(t,r)}return new p(r)}async loadImage(t){return new Promise((e=>{const r=new Image;r.onload=()=>{e(r)},r.src=t}))}}class m{constructor(t,e,r){this.texture=t,this.width=e,this.height=r}static fromImageSource(t,e,r=!1){return new m(function(t,e,r){const i=t.createTexture();if(t.bindTexture(t.TEXTURE_2D,i),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,e),!i)throw new Error("unable to create texture");return i}(t.gl,e,r),e.width,e.height)}}class p{constructor(t){this.base=t,this.setClipRegion(0,0,t.width,t.height)}setClipRegion(t,e,r,i){this.clipX=t/this.base.width,this.clipY=e/this.base.width,this.clipW=this.clipX+r/this.base.width,this.clipH=this.clipY+i/this.base.width,this.width=r,this.height=i}static fromImageSource(t,e,r=!1){return new p(m.fromImageSource(t,e,r))}static fromUrl(t,e){return t.textures.textureFromUrl(e)}}class x{constructor(t){this.projectionDirty=!0,this.matrixStack=new s,this.textures=new g(this),this.devicePixelRatio=window.devicePixelRatio||1,this.defaultColor=new a(255,255,255,255),this.regions=new Map;const e=(t=>{const e=t.getContext("webgl2")||t.getContext("webgl");if(!e)throw new Error("TODO");return e})(t.canvas);this.gl=e,this.canvas=t.canvas,this.maxTextureUnits=e.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.width=t.width||this.canvas.width,this.height=t.width||this.canvas.height,this.backgroundColor=t.backgroundColor||new a(255,255,255,255),this.registerBuildInRegion(),this.initWebgl(e)}initWebgl(t){this.resize(this.width,this.height),t.enable(t.BLEND),t.disable(t.DEPTH_TEST),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA)}registerBuildInRegion(){this.registerRegion("sprite",l),this.registerRegion("graphic",u)}registerRegion(t,e){this.regions.set(t,new e(this))}setRegion(t,e){if(t!=this.currentRegionName||e&&e!==this.currentRegion.currentShader){const r=this.regions.get(t);this.currentRegion&&(this.currentRegion.render(),this.currentRegion.exitRegion()),this.currentRegion=r,this.currentRegionName=t,r.enterRegion(e)}}save(){this.matrixStack.pushMat()}restore(){this.matrixStack.popMat()}startRender(t=!0){t&&this.matrixStack.clear(),this.matrixStack.pushIdentity(),this.currentRegion=void 0,this.currentRegionName=void 0}endRender(){var t;null===(t=this.currentRegion)||void 0===t||t.render(),this.projectionDirty=!1}renderSprite(t,e=0,r=0,i){if(i instanceof a)return this.renderSprite(t,e,r,{color:i});this.setRegion("sprite",null==i?void 0:i.shader),this.currentRegion.renderSprite(t.base.texture,t.width,t.height,t.clipX,t.clipY,t.clipW,t.clipH,e,r,((null==i?void 0:i.color)||this.defaultColor).uint32,null==i?void 0:i.uniforms)}startGraphicDraw(t){this.setRegion("graphic",t),this.currentRegion.startRender()}addGraphicVertex(t,e,r){this.currentRegion.addVertex(t,e,r.uint32)}endGraphicDraw(){this.currentRegion.render()}resize(t,e){this.width=t,this.height=e;const r=t*this.devicePixelRatio,i=e*this.devicePixelRatio;this.canvas.width=r,this.canvas.height=i,this.gl.viewport(0,0,r,i),this.projection=this.createOrthMatrix(0,t,e,0),this.projectionDirty=!0}clear(){const t=this.gl,e=this.backgroundColor;t.clearColor(e.r,e.g,e.b,e.a),t.clear(t.COLOR_BUFFER_BIT)}createOrthMatrix(t,e,r,i){return new Float32Array([2/(e-t),0,0,0,0,2/(i-r),0,0,0,0,-1,0,-(e+t)/(e-t),-(i+r)/(i-r),0,1])}transformPoint(t,e){return this.matrixStack.apply(t,e)}}export{m as BaseTexture,a as Color,r as DynamicArrayBuffer,h as GLShader,s as MatrixStack,x as Rapid,p as Texture,g as TextureCache,i as WebglBufferArray,n as WebglElementBufferArray,c as graphicAttributes,f as spriteAttributes};
|
|
1
|
+
const t=(t,e,r)=>{const i=t.createShader(r);if(!i)throw new Error("Unable to create webgl shader");t.shaderSource(i,e),t.compileShader(i);if(!t.getShaderParameter(i,t.COMPILE_STATUS)){const r=t.getShaderInfoLog(i);throw console.error("Shader compilation failed:",r),new Error("Unable to compile shader: "+r+e)}return i};const e=5126;class r{constructor(t){this.usedElemNum=0,this.maxElemNum=512,this.bytePerElem=t.BYTES_PER_ELEMENT,this.arrayType=t,this.arraybuffer=new ArrayBuffer(this.maxElemNum*this.bytePerElem),this.typedArray=new t(this.arraybuffer),t==Float32Array&&(this.uint32=new Uint32Array(this.arraybuffer))}clear(){this.usedElemNum=0}resize(t=0){if((t+=this.usedElemNum)>this.maxElemNum){for(;t>this.maxElemNum;)this.maxElemNum<<=1;this.setMaxSize(this.maxElemNum)}}setMaxSize(t=this.maxElemNum){const e=this.typedArray;this.maxElemNum=t,this.arraybuffer=new ArrayBuffer(t*this.bytePerElem),this.typedArray=new this.arrayType(this.arraybuffer),this.uint32&&(this.uint32=new Uint32Array(this.arraybuffer)),this.typedArray.set(e)}push(t){this.typedArray[this.usedElemNum++]=t}pushUint(t){this.uint32[this.usedElemNum++]=t}pop(t){this.usedElemNum-=t}getArray(t=0,e){return null==e?this.typedArray:this.typedArray.subarray(t,e)}get length(){return this.typedArray.length}}class i extends r{constructor(t,e,r=t.ARRAY_BUFFER){super(e),this.dirty=!0,this.webglBufferSize=0,this.gl=t,this.buffer=t.createBuffer(),this.type=r}push(t){super.push(t),this.dirty=!0}bindBuffer(){this.gl.bindBuffer(this.type,this.buffer)}bufferData(){if(this.dirty){const t=this.gl;this.maxElemNum>this.webglBufferSize?(t.bufferData(this.type,this.getArray(),t.STATIC_DRAW),this.webglBufferSize=this.maxElemNum):t.bufferSubData(this.type,0,this.getArray(0,this.usedElemNum)),this.dirty=!1}}}class s extends r{constructor(){super(Float32Array)}pushMat(){const t=this.usedElemNum-6,e=this.typedArray;this.resize(6),this.push(e[t+0]),this.push(e[t+1]),this.push(e[t+2]),this.push(e[t+3]),this.push(e[t+4]),this.push(e[t+5])}popMat(){this.pop(6)}pushIdentity(){this.resize(6),this.push(1),this.push(0),this.push(0),this.push(1),this.push(0),this.push(0)}translate(t,e){const r=this.usedElemNum-6,i=this.typedArray;i[r+4]=i[r+0]*t+i[r+2]*e+i[r+4],i[r+5]=i[r+1]*t+i[r+3]*e+i[r+5]}rotate(t){const e=this.usedElemNum-6,r=this.typedArray,i=Math.cos(t),s=Math.sin(t),n=r[e+0],a=r[e+1],h=r[e+2],o=r[e+3];r[e+0]=n*i-a*s,r[e+1]=n*s+a*i,r[e+2]=h*i-o*s,r[e+3]=h*s+o*i}scale(t,e=t){const r=this.usedElemNum-6,i=this.typedArray;i[r+0]=i[r+0]*t,i[r+1]=i[r+1]*t,i[r+2]=i[r+2]*e,i[r+3]=i[r+3]*e}apply(t,e){const r=this.usedElemNum-6,i=this.typedArray;return[i[r+0]*t+i[r+2]*e+i[r+4],i[r+1]*t+i[r+3]*e+i[r+5]]}getInverse(){const t=this.usedElemNum-6,e=this.typedArray,r=e[t+0],i=e[t+1],s=e[t+2],n=e[t+3],a=e[t+4],h=e[t+5],o=r*n-i*s;return new Float32Array([n/o,-i/o,-s/o,r/o,(s*h-n*a)/o,(i*a-r*h)/o])}getTransform(){const t=this.usedElemNum-6,e=this.typedArray;return new Float32Array([e[t+0],e[t+1],e[t+2],e[t+3],e[t+4],e[t+5]])}setTransform(t){const e=this.usedElemNum-6,r=this.typedArray;r[e+0]=t[0],r[e+1]=t[1],r[e+2]=t[2],r[e+3]=t[3],r[e+4]=t[4],r[e+5]=t[5]}}class n extends i{constructor(t,e,r,i){super(t,Uint16Array,t.ELEMENT_ARRAY_BUFFER),this.setMaxSize(e*i);for(let t=0;t<i;t++)this.addObject(t*r);this.bindBuffer(),this.bufferData()}addObject(t){}}class a{constructor(t,e,r,i){this._r=t,this._g=e,this._b=r,this._a=i,this.updateUint()}get r(){return this._r}set r(t){this._r=t,this.updateUint()}get g(){return this._g}set g(t){this._g=t,this.updateUint()}get b(){return this._b}set b(t){this._b=t,this.updateUint()}get a(){return this._a}set a(t){this._a=t,this.updateUint()}updateUint(){this.uint32=(this._a<<24|this._b<<16|this._g<<8|this._r)>>>0}setRGBA(t,e,r,i){this.r=t,this.g=e,this.b=r,this.a=i,this.updateUint()}copy(t){this.setRGBA(t.r,t.g,t.b,t.a)}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b&&t.a===this.a}static fromHex(t){t.startsWith("#")&&(t=t.slice(1));const e=parseInt(t.slice(0,2),16),r=parseInt(t.slice(2,4),16),i=parseInt(t.slice(4,6),16);let s=255;return t.length>=8&&(s=parseInt(t.slice(6,8),16)),new a(e,r,i,s)}add(t){return new a(Math.min(this.r+t.r,255),Math.min(this.g+t.g,255),Math.min(this.b+t.b,255),Math.min(this.a+t.a,255))}subtract(t){return new a(Math.max(this.r-t.r,0),Math.max(this.g-t.g,0),Math.max(this.b-t.b,0),Math.max(this.a-t.a,0))}}class h{constructor(e,r,i){this.attributeLoc={},this.uniformLoc={};const s=function(t,e){if(t.includes("%TEXTURE_NUM%")&&(t=t.replace("%TEXTURE_NUM%",e.toString())),t.includes("%GET_COLOR%")){let r="";for(let t=0;t<e;t++)r+=0==t?`if(vTextureId == ${t}.0)`:t==e-1?"else":`else if(vTextureId == ${t}.0)`,r+=`{color = texture2D(uTextures[${t}], vRegion);}`;t=t.replace("%GET_COLOR%",r)}return t}(i,e.maxTextureUnits);this.program=((e,r,i)=>{var s=e.createProgram(),n=t(e,r,35633),a=t(e,i,35632);if(!s)throw new Error("Unable to create program shader");return e.attachShader(s,n),e.attachShader(s,a),e.linkProgram(s),s})(e.gl,r,s),this.gl=e.gl,this.parseShader(r),this.parseShader(s)}setUniforms(t){const e=this.gl;for(const r in t){const i=t[r],s=this.getUniform(r);if("number"==typeof i)e.uniform1f(s,i);else if(Array.isArray(i))switch(i.length){case 1:Number.isInteger(i[0])?e.uniform1i(s,i[0]):e.uniform1f(s,i[0]);break;case 2:Number.isInteger(i[0])?e.uniform2iv(s,i):e.uniform2fv(s,i);break;case 3:Number.isInteger(i[0])?e.uniform3iv(s,i):e.uniform3fv(s,i);break;case 4:Number.isInteger(i[0])?e.uniform4iv(s,i):e.uniform4fv(s,i);break;case 9:e.uniformMatrix3fv(s,!1,i);break;case 16:e.uniformMatrix4fv(s,!1,i);break;default:console.error(`Unsupported uniform array length for ${r}:`,i.length)}else"boolean"==typeof i?e.uniform1i(s,i?1:0):console.error(`Unsupported uniform type for ${r}:`,typeof i)}}getUniform(t){return this.uniformLoc[t]}use(){this.gl.useProgram(this.program)}parseShader(t){const e=this.gl,r=t.match(/attribute\s+\w+\s+(\w+)/g);if(r)for(const t of r){const r=t.split(" ")[2],i=e.getAttribLocation(this.program,r);-1!=i&&(this.attributeLoc[r]=i)}const i=t.match(/uniform\s+\w+\s+(\w+)/g);if(i)for(const t of i){const r=t.split(" ")[2];this.uniformLoc[r]=e.getUniformLocation(this.program,r)}}setAttribute(t){const e=this.attributeLoc[t.name];if(void 0!==e){const r=this.gl;r.vertexAttribPointer(e,t.size,t.type,t.normalized||!1,t.stride,t.offset||0),r.enableVertexAttribArray(e)}}}class o{constructor(t,e){this.usedTextures=[],this.needBind=new Set,this.attribute=e,this.rapid=t,this.gl=t.gl,this.webglArrayBuffer=new i(t.gl,Float32Array,t.gl.ARRAY_BUFFER),this.TEXTURE_UNITS_ARRAY=Array.from({length:t.maxTextureUnits},((t,e)=>e))}addVertex(t,e,...r){const[i,s]=this.rapid.transformPoint(t,e);this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s)}useTexture(t){let e=this.usedTextures.indexOf(t);return-1===e&&(this.usedTextures.length>=this.rapid.maxTextureUnits&&this.render(),this.usedTextures.push(t),e=this.usedTextures.length-1,this.needBind.add(e)),e}enterRegion(t){this.currentShader=null!=t?t:this.defaultShader,this.currentShader.use(),this.initializeForNextRender(),this.webglArrayBuffer.bindBuffer();for(const t of this.attribute)this.currentShader.setAttribute(t);this.gl.uniformMatrix4fv(this.currentShader.uniformLoc.uProjectionMatrix,!1,this.rapid.projection)}exitRegion(){}initDefaultShader(t,e){this.webglArrayBuffer.bindBuffer(),this.defaultShader=new h(this.rapid,t,e)}render(){this.executeRender(),this.initializeForNextRender()}executeRender(){this.webglArrayBuffer.bufferData();const t=this.gl;for(const e of this.needBind)t.activeTexture(t.TEXTURE0+e),t.bindTexture(t.TEXTURE_2D,this.usedTextures[e]);this.needBind.clear()}initializeForNextRender(){this.webglArrayBuffer.clear(),this.usedTextures=[]}}class u extends o{constructor(t){super(t,c),this.vertex=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec4 aColor;\r\nvarying vec4 vColor;\r\nuniform mat4 uProjectionMatrix;\r\nuniform vec4 uColor;\r\n\r\nvoid main(void) {\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n vColor = aColor;\r\n}\r\n","precision mediump float;\r\n\r\nvarying vec4 vColor;\r\nvoid main(void) {\r\n gl_FragColor = vColor;//vColor;\r\n}\r\n")}startRender(){this.vertex=0,this.webglArrayBuffer.clear()}addVertex(t,e,r){this.webglArrayBuffer.resize(3),super.addVertex(t,e),this.webglArrayBuffer.pushUint(r),this.vertex+=1}drawCircle(t,e,r,i){const s=2*Math.PI/30;this.startRender(),this.addVertex(t,e,i);for(let n=0;n<=30;n++){const a=n*s,h=t+r*Math.cos(a),o=e+r*Math.sin(a);this.addVertex(h,o,i)}this.executeRender()}executeRender(){super.executeRender();const t=this.gl;t.drawArrays(t.TRIANGLE_FAN,0,this.vertex),this.vertex=0}}const c=[{name:"aPosition",size:2,type:e,stride:12},{name:"aColor",size:4,type:5121,stride:12,offset:2*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class d extends n{constructor(t,e){super(t,6,4,e)}addObject(t){super.addObject(),this.push(t),this.push(t+3),this.push(t+2),this.push(t),this.push(t+1),this.push(t+2)}}class l extends o{constructor(t){const e=t.gl;super(t,f),this.batchSprite=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec2 aRegion;\r\nattribute float aTextureId;\r\nattribute vec4 aColor;\r\n\r\nuniform mat4 uProjectionMatrix;\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vRegion = aRegion;\r\n vTextureId = aTextureId;\r\n vColor = aColor;\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n}","precision mediump float;\r\nuniform sampler2D uTextures[%TEXTURE_NUM%];\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vec4 color;\r\n %GET_COLOR%\r\n\r\n gl_FragColor = color*vColor;\r\n}"),this.MAX_BATCH=Math.floor(16384),this.indexBuffer=new d(e,this.MAX_BATCH)}addVertex(t,e,r,i,s,n){super.addVertex(t,e),this.webglArrayBuffer.push(r),this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s),this.webglArrayBuffer.pushUint(n)}renderSprite(t,e,r,i,s,n,a,h,o,u,c){var d;c&&(null===(d=this.currentShader)||void 0===d||d.setUniforms(c)),this.batchSprite>=this.MAX_BATCH&&this.render(),this.batchSprite++,this.webglArrayBuffer.resize(24);const l=this.useTexture(t),f=h+e,g=o+r,m=i+n,p=s+a;this.addVertex(h,o,i,s,l,u),this.addVertex(f,o,m,s,l,u),this.addVertex(f,g,m,p,l,u),this.addVertex(h,g,i,p,l,u)}executeRender(){super.executeRender();const t=this.gl;t.drawElements(t.TRIANGLES,6*this.batchSprite,t.UNSIGNED_SHORT,0)}enterRegion(t){super.enterRegion(t),this.indexBuffer.bindBuffer(),this.gl.uniform1iv(this.currentShader.uniformLoc.uTextures,this.TEXTURE_UNITS_ARRAY)}initializeForNextRender(){super.initializeForNextRender(),this.batchSprite=0}}const f=[{name:"aPosition",size:2,type:e,stride:24},{name:"aRegion",size:2,type:e,stride:24,offset:2*Float32Array.BYTES_PER_ELEMENT},{name:"aTextureId",size:1,type:e,stride:24,offset:4*Float32Array.BYTES_PER_ELEMENT},{name:"aColor",size:4,type:5121,stride:24,offset:5*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class g{constructor(t){this.cache=new Map,this.render=t}async textureFromUrl(t,e=!1){let r=this.cache.get(t);if(!r){const i=await this.loadImage(t);r=m.fromImageSource(this.render,i,e),this.cache.set(t,r)}return new p(r)}async loadImage(t){return new Promise((e=>{const r=new Image;r.onload=()=>{e(r)},r.src=t}))}}class m{constructor(t,e,r){this.texture=t,this.width=e,this.height=r}static fromImageSource(t,e,r=!1){return new m(function(t,e,r){const i=t.createTexture();if(t.bindTexture(t.TEXTURE_2D,i),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,e),!i)throw new Error("unable to create texture");return i}(t.gl,e,r),e.width,e.height)}}class p{constructor(t){this.base=t,this.setClipRegion(0,0,t.width,t.height)}setClipRegion(t,e,r,i){this.clipX=t/this.base.width,this.clipY=e/this.base.width,this.clipW=this.clipX+r/this.base.width,this.clipH=this.clipY+i/this.base.width,this.width=r,this.height=i}static fromImageSource(t,e,r=!1){return new p(m.fromImageSource(t,e,r))}static fromUrl(t,e){return t.textures.textureFromUrl(e)}}class x{constructor(t){this.projectionDirty=!0,this.matrixStack=new s,this.textures=new g(this),this.devicePixelRatio=window.devicePixelRatio||1,this.defaultColor=new a(255,255,255,255),this.regions=new Map;const e=(t=>{const e=t.getContext("webgl2")||t.getContext("webgl");if(!e)throw new Error("TODO");return e})(t.canvas);this.gl=e,this.canvas=t.canvas,this.maxTextureUnits=e.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.width=t.width||this.canvas.width,this.height=t.width||this.canvas.height,this.backgroundColor=t.backgroundColor||new a(255,255,255,255),this.registerBuildInRegion(),this.initWebgl(e)}initWebgl(t){this.resize(this.width,this.height),t.enable(t.BLEND),t.disable(t.DEPTH_TEST),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA)}registerBuildInRegion(){this.registerRegion("sprite",l),this.registerRegion("graphic",u)}registerRegion(t,e){this.regions.set(t,new e(this))}setRegion(t,e){if(t!=this.currentRegionName||e&&e!==this.currentRegion.currentShader){const r=this.regions.get(t);this.currentRegion&&(this.currentRegion.render(),this.currentRegion.exitRegion()),this.currentRegion=r,this.currentRegionName=t,r.enterRegion(e)}}save(){this.matrixStack.pushMat()}restore(){this.matrixStack.popMat()}startRender(t=!0){t&&this.matrixStack.clear(),this.matrixStack.pushIdentity(),this.currentRegion=void 0,this.currentRegionName=void 0}endRender(){var t;null===(t=this.currentRegion)||void 0===t||t.render(),this.projectionDirty=!1}renderSprite(t,e=0,r=0,i){if(i instanceof a)return this.renderSprite(t,e,r,{color:i});this.setRegion("sprite",null==i?void 0:i.shader),this.currentRegion.renderSprite(t.base.texture,t.width,t.height,t.clipX,t.clipY,t.clipW,t.clipH,e,r,((null==i?void 0:i.color)||this.defaultColor).uint32,null==i?void 0:i.uniforms)}startGraphicDraw(t){this.setRegion("graphic",t),this.currentRegion.startRender()}addGraphicVertex(t,e,r){this.currentRegion.addVertex(t,e,r.uint32)}endGraphicDraw(){this.currentRegion.render()}resize(t,e){this.width=t,this.height=e;const r=t*this.devicePixelRatio,i=e*this.devicePixelRatio;this.canvas.width=r,this.canvas.height=i,this.gl.viewport(0,0,r,i),this.projection=this.createOrthMatrix(0,t,e,0),this.projectionDirty=!0}clear(){const t=this.gl,e=this.backgroundColor;t.clearColor(e.r,e.g,e.b,e.a),t.clear(t.COLOR_BUFFER_BIT)}createOrthMatrix(t,e,r,i){return new Float32Array([2/(e-t),0,0,0,0,2/(i-r),0,0,0,0,-1,0,-(e+t)/(e-t),-(i+r)/(i-r),0,1])}transformPoint(t,e){return this.matrixStack.apply(t,e)}}export{m as BaseTexture,a as Color,r as DynamicArrayBuffer,h as GLShader,s as MatrixStack,x as Rapid,p as Texture,g as TextureCache,i as WebglBufferArray,n as WebglElementBufferArray,c as graphicAttributes,f as spriteAttributes};
|
package/dist/rapid.umd.cjs
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";const t=(t,e,r)=>{const i=t.createShader(r);if(!i)throw new Error("Unable to create webgl shader");t.shaderSource(i,e),t.compileShader(i);if(!t.getShaderParameter(i,t.COMPILE_STATUS)){const r=t.getShaderInfoLog(i);throw console.error("Shader compilation failed:",r),new Error("Unable to compile shader: "+r+e)}return i};const e=5126;class r{constructor(t){this.usedElemNum=0,this.maxElemNum=512,this.bytePerElem=t.BYTES_PER_ELEMENT,this.arrayType=t,this.arraybuffer=new ArrayBuffer(this.maxElemNum*this.bytePerElem),this.typedArray=new t(this.arraybuffer),t==Float32Array&&(this.uint32=new Uint32Array(this.arraybuffer))}clear(){this.usedElemNum=0}resize(t=0){if((t+=this.usedElemNum)>this.maxElemNum){for(;t>this.maxElemNum;)this.maxElemNum<<=1;this.setMaxSize(this.maxElemNum)}}setMaxSize(t=this.maxElemNum){const e=this.typedArray;this.maxElemNum=t,this.arraybuffer=new ArrayBuffer(t*this.bytePerElem),this.typedArray=new this.arrayType(this.arraybuffer),this.uint32&&(this.uint32=new Uint32Array(this.arraybuffer)),this.typedArray.set(e)}push(t){this.typedArray[this.usedElemNum++]=t}pushUint(t){this.uint32[this.usedElemNum++]=t}pop(t){this.usedElemNum-=t}getArray(t=0,e){return null==e?this.typedArray:this.typedArray.subarray(t,e)}get length(){return this.typedArray.length}}class i extends r{constructor(t,e,r=t.ARRAY_BUFFER){super(e),this.dirty=!0,this.webglBufferSize=0,this.gl=t,this.buffer=t.createBuffer(),this.type=r}push(t){super.push(t),this.dirty=!0}bindBuffer(){this.gl.bindBuffer(this.type,this.buffer)}bufferData(){if(this.dirty){const t=this.gl;this.maxElemNum>this.webglBufferSize?(t.bufferData(this.type,this.getArray(),t.STATIC_DRAW),this.webglBufferSize=this.maxElemNum):t.bufferSubData(this.type,0,this.getArray(0,this.usedElemNum)),this.dirty=!1}}}class s extends r{constructor(){super(Float32Array)}pushMat(){const t=this.usedElemNum-6,e=this.typedArray;this.resize(6),this.push(e[t+0]),this.push(e[t+1]),this.push(e[t+2]),this.push(e[t+3]),this.push(e[t+4]),this.push(e[t+5])}popMat(){this.pop(6)}pushIdentity(){this.resize(6),this.push(1),this.push(0),this.push(0),this.push(1),this.push(0),this.push(0)}translate(t,e){const r=this.usedElemNum-6,i=this.typedArray;i[r+4]=i[r+0]*t+i[r+2]*e+i[r+4],i[r+5]=i[r+1]*t+i[r+3]*e+i[r+5]}rotate(t){const e=this.usedElemNum-6,r=this.typedArray,i=Math.cos(t),s=Math.sin(t),a=r[e+0],n=r[e+1],h=r[e+2],o=r[e+3];r[e+0]=a*i-n*s,r[e+1]=a*s+n*i,r[e+2]=h*i-o*s,r[e+3]=h*s+o*i}scale(t,e=t){const r=this.usedElemNum-6,i=this.typedArray;i[r+0]=i[r+0]*t,i[r+1]=i[r+1]*t,i[r+2]=i[r+2]*e,i[r+3]=i[r+3]*e}apply(t,e){const r=this.usedElemNum-6,i=this.typedArray;return[i[r+0]*t+i[r+2]*e+i[r+4],i[r+1]*t+i[r+3]*e+i[r+5]]}getInverse(){const t=this.usedElemNum-6,e=this.typedArray,r=e[t+0],i=e[t+1],s=e[t+2],a=e[t+3],n=e[t+4],h=e[t+5],o=r*a-i*s;return new Float32Array([a/o,-i/o,-s/o,r/o,(s*h-a*n)/o,(i*n-r*h)/o])}getTransform(){const t=this.usedElemNum-6,e=this.typedArray;return new Float32Array([e[t+0],e[t+1],e[t+2],e[t+3],e[t+4],e[t+5]])}setTransform(t){const e=this.usedElemNum-6,r=this.typedArray;r[e+0]=t[0],r[e+1]=t[1],r[e+2]=t[2],r[e+3]=t[3],r[e+4]=t[4],r[e+5]=t[5]}}class a extends i{constructor(t,e,r,i){super(t,Uint16Array,t.ELEMENT_ARRAY_BUFFER),this.setMaxSize(e*i);for(let t=0;t<i;t++)this.addObject(t*r);this.bindBuffer(),this.bufferData()}addObject(t){}}class n{constructor(t,e,r,i){this._r=t,this._g=e,this._b=r,this._a=i,this.updateUint()}get r(){return this._r}set r(t){this._r=t,this.updateUint()}get g(){return this._g}set g(t){this._g=t,this.updateUint()}get b(){return this._b}set b(t){this._b=t,this.updateUint()}get a(){return this._a}set a(t){this._a=t,this.updateUint()}updateUint(){this.uint32=(this._a<<24|this._b<<16|this._g<<8|this._r)>>>0}setRGBA(t,e,r,i){this.r=t,this.g=e,this.b=r,this.a=i,this.updateUint()}copy(t){this.setRGBA(t.r,t.g,t.b,t.a)}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b&&t.a===this.a}static fromHex(t){t.startsWith("#")&&(t=t.slice(1));const e=parseInt(t.slice(0,2),16),r=parseInt(t.slice(2,4),16),i=parseInt(t.slice(4,6),16);let s=255;return t.length>=8&&(s=parseInt(t.slice(6,8),16)),new n(e,r,i,s)}add(t){return new n(Math.min(this.r+t.r,255),Math.min(this.g+t.g,255),Math.min(this.b+t.b,255),Math.min(this.a+t.a,255))}subtract(t){return new n(Math.max(this.r-t.r,0),Math.max(this.g-t.g,0),Math.max(this.b-t.b,0),Math.max(this.a-t.a,0))}}class h{constructor(e,r,i,s){this.attributeLoc={},this.uniformLoc={};const a=function(t,e){if(t.includes("%TEXTURE_NUM%")&&(t=t.replace("%TEXTURE_NUM%",e.toString())),t.includes("%GET_COLOR%")){let r="";for(let t=0;t<e;t++)r+=0==t?`if(vTextureId == ${t}.0)`:t==e-1?"else":`else if(vTextureId == ${t}.0)`,r+=`{color = texture2D(uTextures[${t}], vRegion);}`;t=t.replace("%GET_COLOR%",r)}return t}(i,e.maxTextureUnits);this.program=((e,r,i)=>{var s=e.createProgram(),a=t(e,r,35633),n=t(e,i,35632);if(!s)throw new Error("Unable to create program shader");return e.attachShader(s,a),e.attachShader(s,n),e.linkProgram(s),s})(e.gl,r,a),this.gl=e.gl,this.attribute=s,this.parseShader(r),this.parseShader(a)}setUniforms(t){const e=this.gl;for(const r in t){const i=t[r],s=this.getUniform(r);if("number"==typeof i)e.uniform1f(s,i);else if(Array.isArray(i))switch(i.length){case 1:Number.isInteger(i[0])?e.uniform1i(s,i[0]):e.uniform1f(s,i[0]);break;case 2:Number.isInteger(i[0])?e.uniform2iv(s,i):e.uniform2fv(s,i);break;case 3:Number.isInteger(i[0])?e.uniform3iv(s,i):e.uniform3fv(s,i);break;case 4:Number.isInteger(i[0])?e.uniform4iv(s,i):e.uniform4fv(s,i);break;case 9:e.uniformMatrix3fv(s,!1,i);break;case 16:e.uniformMatrix4fv(s,!1,i);break;default:console.error(`Unsupported uniform array length for ${r}:`,i.length)}else"boolean"==typeof i?e.uniform1i(s,i?1:0):console.error(`Unsupported uniform type for ${r}:`,typeof i)}}getUniform(t){return this.uniformLoc[t]}use(){this.gl.useProgram(this.program)}parseShader(t){const e=this.gl,r=t.match(/attribute\s+\w+\s+(\w+)/g);if(r)for(const t of r){const r=t.split(" ")[2],i=e.getAttribLocation(this.program,r);-1!=i&&(this.attributeLoc[r]=i)}const i=t.match(/uniform\s+\w+\s+(\w+)/g);if(i)for(const t of i){const r=t.split(" ")[2];this.uniformLoc[r]=e.getUniformLocation(this.program,r)}}setAttribute(t){const e=this.attributeLoc[t.name];if(void 0!==e){const r=this.gl;r.vertexAttribPointer(e,t.size,t.type,t.normalized||!1,t.stride,t.offset||0),r.enableVertexAttribArray(e)}}}class o{constructor(t,e){this.usedTextures=[],this.needBind=new Set,this.attribute=e,this.rapid=t,this.gl=t.gl,this.webglArrayBuffer=new i(t.gl,Float32Array,t.gl.ARRAY_BUFFER),this.TEXTURE_UNITS_ARRAY=Array.from({length:t.maxTextureUnits},((t,e)=>e))}addVertex(t,e,...r){const[i,s]=this.rapid.transformPoint(t,e);this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s)}useTexture(t){let e=this.usedTextures.indexOf(t);return-1===e&&(this.usedTextures.length>=this.rapid.maxTextureUnits&&this.render(),this.usedTextures.push(t),e=this.usedTextures.length-1,this.needBind.add(e)),e}enterRegion(t){this.currentShader=null!=t?t:this.defaultShader,this.currentShader.use(),this.initializeForNextRender(),this.webglArrayBuffer.bindBuffer();for(const t of this.attribute)this.currentShader.setAttribute(t);this.gl.uniformMatrix4fv(this.currentShader.uniformLoc.uProjectionMatrix,!1,this.rapid.projection)}exitRegion(){}initDefaultShader(t,e){this.webglArrayBuffer.bindBuffer(),this.defaultShader=new h(this.rapid,t,e,this.attribute)}render(){this.executeRender(),this.initializeForNextRender()}executeRender(){this.webglArrayBuffer.bufferData();const t=this.gl;for(const e of this.needBind)t.activeTexture(t.TEXTURE0+e),t.bindTexture(t.TEXTURE_2D,this.usedTextures[e]);this.needBind.clear()}initializeForNextRender(){this.webglArrayBuffer.clear(),this.usedTextures=[]}}class u extends o{constructor(t){super(t,c),this.vertex=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec4 aColor;\r\nvarying vec4 vColor;\r\nuniform mat4 uProjectionMatrix;\r\nuniform vec4 uColor;\r\n\r\nvoid main(void) {\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n vColor = aColor;\r\n}\r\n","precision mediump float;\r\n\r\nvarying vec4 vColor;\r\nvoid main(void) {\r\n gl_FragColor = vColor;//vColor;\r\n}\r\n")}startRender(){this.vertex=0,this.webglArrayBuffer.clear()}addVertex(t,e,r){this.webglArrayBuffer.resize(3),super.addVertex(t,e),this.webglArrayBuffer.pushUint(r),this.vertex+=1}drawCircle(t,e,r,i){const s=2*Math.PI/30;this.startRender(),this.addVertex(t,e,i);for(let a=0;a<=30;a++){const n=a*s,h=t+r*Math.cos(n),o=e+r*Math.sin(n);this.addVertex(h,o,i)}this.executeRender()}executeRender(){super.executeRender();const t=this.gl;t.drawArrays(t.TRIANGLE_FAN,0,this.vertex),this.vertex=0}}const c=[{name:"aPosition",size:2,type:e,stride:12},{name:"aColor",size:4,type:5121,stride:12,offset:2*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class l extends a{constructor(t,e){super(t,6,4,e)}addObject(t){super.addObject(),this.push(t),this.push(t+3),this.push(t+2),this.push(t),this.push(t+1),this.push(t+2)}}class d extends o{constructor(t){const e=t.gl;super(t,f),this.batchSprite=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec2 aRegion;\r\nattribute float aTextureId;\r\nattribute vec4 aColor;\r\n\r\nuniform mat4 uProjectionMatrix;\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vRegion = aRegion;\r\n vTextureId = aTextureId;\r\n vColor = aColor;\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n}","precision mediump float;\r\nuniform sampler2D uTextures[%TEXTURE_NUM%];\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vec4 color;\r\n %GET_COLOR%\r\n\r\n gl_FragColor = color*vColor;\r\n}"),this.MAX_BATCH=Math.floor(16384),this.indexBuffer=new l(e,this.MAX_BATCH)}addVertex(t,e,r,i,s,a){super.addVertex(t,e),this.webglArrayBuffer.push(r),this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s),this.webglArrayBuffer.pushUint(a)}renderSprite(t,e,r,i,s,a,n,h,o,u,c){var l;c&&(null===(l=this.currentShader)||void 0===l||l.setUniforms(c)),this.batchSprite>=this.MAX_BATCH&&this.render(),this.batchSprite++,this.webglArrayBuffer.resize(24);const d=this.useTexture(t),f=h+e,g=o+r,m=i+a,p=s+n;this.addVertex(h,o,i,s,d,u),this.addVertex(f,o,m,s,d,u),this.addVertex(f,g,m,p,d,u),this.addVertex(h,g,i,p,d,u)}executeRender(){super.executeRender();const t=this.gl;t.drawElements(t.TRIANGLES,6*this.batchSprite,t.UNSIGNED_SHORT,0)}enterRegion(t){super.enterRegion(t),this.indexBuffer.bindBuffer(),this.gl.uniform1iv(this.currentShader.uniformLoc.uTextures,this.TEXTURE_UNITS_ARRAY)}initializeForNextRender(){super.initializeForNextRender(),this.batchSprite=0}}const f=[{name:"aPosition",size:2,type:e,stride:24},{name:"aRegion",size:2,type:e,stride:24,offset:2*Float32Array.BYTES_PER_ELEMENT},{name:"aTextureId",size:1,type:e,stride:24,offset:4*Float32Array.BYTES_PER_ELEMENT},{name:"aColor",size:4,type:5121,stride:24,offset:5*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class g{constructor(t){this.cache=new Map,this.render=t}async textureFromUrl(t,e=!1){let r=this.cache.get(t);if(!r){const i=await this.loadImage(t);r=m.fromImageSource(this.render,i,e),this.cache.set(t,r)}return new p(r)}async loadImage(t){return new Promise((e=>{const r=new Image;r.onload=()=>{e(r)},r.src=t}))}}class m{constructor(t,e,r){this.texture=t,this.width=e,this.height=r}static fromImageSource(t,e,r=!1){return new m(function(t,e,r){const i=t.createTexture();if(t.bindTexture(t.TEXTURE_2D,i),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,e),!i)throw new Error("unable to create texture");return i}(t.gl,e,r),e.width,e.height)}}class p{constructor(t){this.base=t,this.setClipRegion(0,0,t.width,t.height)}setClipRegion(t,e,r,i){this.clipX=t/this.base.width,this.clipY=e/this.base.width,this.clipW=this.clipX+r/this.base.width,this.clipH=this.clipY+i/this.base.width,this.width=r,this.height=i}static fromImageSource(t,e,r=!1){return new p(m.fromImageSource(t,e,r))}static fromUrl(t,e){return t.textures.textureFromUrl(e)}}exports.BaseTexture=m,exports.Color=n,exports.DynamicArrayBuffer=r,exports.GLShader=h,exports.MatrixStack=s,exports.Rapid=class{constructor(t){this.projectionDirty=!0,this.matrixStack=new s,this.textures=new g(this),this.devicePixelRatio=window.devicePixelRatio||1,this.defaultColor=new n(255,255,255,255),this.regions=new Map;const e=(t=>{const e=t.getContext("webgl2")||t.getContext("webgl");if(!e)throw new Error("TODO");return e})(t.canvas);this.gl=e,this.canvas=t.canvas,this.maxTextureUnits=e.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.width=t.width||this.canvas.width,this.height=t.width||this.canvas.height,this.backgroundColor=t.backgroundColor||new n(255,255,255,255),this.registerBuildInRegion(),this.initWebgl(e)}initWebgl(t){this.resize(this.width,this.height),t.enable(t.BLEND),t.disable(t.DEPTH_TEST),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA)}registerBuildInRegion(){this.registerRegion("sprite",d),this.registerRegion("graphic",u)}registerRegion(t,e){this.regions.set(t,new e(this))}setRegion(t,e){if(t!=this.currentRegionName||e&&e!==this.currentRegion.currentShader){const r=this.regions.get(t);this.currentRegion&&(this.currentRegion.render(),this.currentRegion.exitRegion()),this.currentRegion=r,this.currentRegionName=t,r.enterRegion(e)}}save(){this.matrixStack.pushMat()}restore(){this.matrixStack.popMat()}startRender(t=!0){t&&this.matrixStack.clear(),this.matrixStack.pushIdentity(),this.currentRegion=void 0,this.currentRegionName=void 0}endRender(){var t;null===(t=this.currentRegion)||void 0===t||t.render(),this.projectionDirty=!1}renderSprite(t,e=0,r=0,i){if(i instanceof n)return this.renderSprite(t,e,r,{color:i});this.setRegion("sprite",null==i?void 0:i.shader),this.currentRegion.renderSprite(t.base.texture,t.width,t.height,t.clipX,t.clipY,t.clipW,t.clipH,e,r,((null==i?void 0:i.color)||this.defaultColor).uint32,null==i?void 0:i.uniforms)}startGraphicDraw(t){this.setRegion("graphic",t),this.currentRegion.startRender()}addGraphicVertex(t,e,r){this.currentRegion.addVertex(t,e,r.uint32)}endGraphicDraw(){this.currentRegion.render()}resize(t,e){this.width=t,this.height=e;const r=t*this.devicePixelRatio,i=e*this.devicePixelRatio;this.canvas.width=r,this.canvas.height=i,this.gl.viewport(0,0,r,i),this.projection=this.createOrthMatrix(0,t,e,0),this.projectionDirty=!0}clear(){const t=this.gl,e=this.backgroundColor;t.clearColor(e.r,e.g,e.b,e.a),t.clear(t.COLOR_BUFFER_BIT)}createOrthMatrix(t,e,r,i){return new Float32Array([2/(e-t),0,0,0,0,2/(i-r),0,0,0,0,-1,0,-(e+t)/(e-t),-(i+r)/(i-r),0,1])}transformPoint(t,e){return this.matrixStack.apply(t,e)}},exports.Texture=p,exports.TextureCache=g,exports.WebglBufferArray=i,exports.WebglElementBufferArray=a,exports.graphicAttributes=c,exports.spriteAttributes=f;
|
|
1
|
+
"use strict";const t=(t,e,r)=>{const i=t.createShader(r);if(!i)throw new Error("Unable to create webgl shader");t.shaderSource(i,e),t.compileShader(i);if(!t.getShaderParameter(i,t.COMPILE_STATUS)){const r=t.getShaderInfoLog(i);throw console.error("Shader compilation failed:",r),new Error("Unable to compile shader: "+r+e)}return i};const e=5126;class r{constructor(t){this.usedElemNum=0,this.maxElemNum=512,this.bytePerElem=t.BYTES_PER_ELEMENT,this.arrayType=t,this.arraybuffer=new ArrayBuffer(this.maxElemNum*this.bytePerElem),this.typedArray=new t(this.arraybuffer),t==Float32Array&&(this.uint32=new Uint32Array(this.arraybuffer))}clear(){this.usedElemNum=0}resize(t=0){if((t+=this.usedElemNum)>this.maxElemNum){for(;t>this.maxElemNum;)this.maxElemNum<<=1;this.setMaxSize(this.maxElemNum)}}setMaxSize(t=this.maxElemNum){const e=this.typedArray;this.maxElemNum=t,this.arraybuffer=new ArrayBuffer(t*this.bytePerElem),this.typedArray=new this.arrayType(this.arraybuffer),this.uint32&&(this.uint32=new Uint32Array(this.arraybuffer)),this.typedArray.set(e)}push(t){this.typedArray[this.usedElemNum++]=t}pushUint(t){this.uint32[this.usedElemNum++]=t}pop(t){this.usedElemNum-=t}getArray(t=0,e){return null==e?this.typedArray:this.typedArray.subarray(t,e)}get length(){return this.typedArray.length}}class i extends r{constructor(t,e,r=t.ARRAY_BUFFER){super(e),this.dirty=!0,this.webglBufferSize=0,this.gl=t,this.buffer=t.createBuffer(),this.type=r}push(t){super.push(t),this.dirty=!0}bindBuffer(){this.gl.bindBuffer(this.type,this.buffer)}bufferData(){if(this.dirty){const t=this.gl;this.maxElemNum>this.webglBufferSize?(t.bufferData(this.type,this.getArray(),t.STATIC_DRAW),this.webglBufferSize=this.maxElemNum):t.bufferSubData(this.type,0,this.getArray(0,this.usedElemNum)),this.dirty=!1}}}class s extends r{constructor(){super(Float32Array)}pushMat(){const t=this.usedElemNum-6,e=this.typedArray;this.resize(6),this.push(e[t+0]),this.push(e[t+1]),this.push(e[t+2]),this.push(e[t+3]),this.push(e[t+4]),this.push(e[t+5])}popMat(){this.pop(6)}pushIdentity(){this.resize(6),this.push(1),this.push(0),this.push(0),this.push(1),this.push(0),this.push(0)}translate(t,e){const r=this.usedElemNum-6,i=this.typedArray;i[r+4]=i[r+0]*t+i[r+2]*e+i[r+4],i[r+5]=i[r+1]*t+i[r+3]*e+i[r+5]}rotate(t){const e=this.usedElemNum-6,r=this.typedArray,i=Math.cos(t),s=Math.sin(t),a=r[e+0],n=r[e+1],h=r[e+2],o=r[e+3];r[e+0]=a*i-n*s,r[e+1]=a*s+n*i,r[e+2]=h*i-o*s,r[e+3]=h*s+o*i}scale(t,e=t){const r=this.usedElemNum-6,i=this.typedArray;i[r+0]=i[r+0]*t,i[r+1]=i[r+1]*t,i[r+2]=i[r+2]*e,i[r+3]=i[r+3]*e}apply(t,e){const r=this.usedElemNum-6,i=this.typedArray;return[i[r+0]*t+i[r+2]*e+i[r+4],i[r+1]*t+i[r+3]*e+i[r+5]]}getInverse(){const t=this.usedElemNum-6,e=this.typedArray,r=e[t+0],i=e[t+1],s=e[t+2],a=e[t+3],n=e[t+4],h=e[t+5],o=r*a-i*s;return new Float32Array([a/o,-i/o,-s/o,r/o,(s*h-a*n)/o,(i*n-r*h)/o])}getTransform(){const t=this.usedElemNum-6,e=this.typedArray;return new Float32Array([e[t+0],e[t+1],e[t+2],e[t+3],e[t+4],e[t+5]])}setTransform(t){const e=this.usedElemNum-6,r=this.typedArray;r[e+0]=t[0],r[e+1]=t[1],r[e+2]=t[2],r[e+3]=t[3],r[e+4]=t[4],r[e+5]=t[5]}}class a extends i{constructor(t,e,r,i){super(t,Uint16Array,t.ELEMENT_ARRAY_BUFFER),this.setMaxSize(e*i);for(let t=0;t<i;t++)this.addObject(t*r);this.bindBuffer(),this.bufferData()}addObject(t){}}class n{constructor(t,e,r,i){this._r=t,this._g=e,this._b=r,this._a=i,this.updateUint()}get r(){return this._r}set r(t){this._r=t,this.updateUint()}get g(){return this._g}set g(t){this._g=t,this.updateUint()}get b(){return this._b}set b(t){this._b=t,this.updateUint()}get a(){return this._a}set a(t){this._a=t,this.updateUint()}updateUint(){this.uint32=(this._a<<24|this._b<<16|this._g<<8|this._r)>>>0}setRGBA(t,e,r,i){this.r=t,this.g=e,this.b=r,this.a=i,this.updateUint()}copy(t){this.setRGBA(t.r,t.g,t.b,t.a)}equals(t){return t.r===this.r&&t.g===this.g&&t.b===this.b&&t.a===this.a}static fromHex(t){t.startsWith("#")&&(t=t.slice(1));const e=parseInt(t.slice(0,2),16),r=parseInt(t.slice(2,4),16),i=parseInt(t.slice(4,6),16);let s=255;return t.length>=8&&(s=parseInt(t.slice(6,8),16)),new n(e,r,i,s)}add(t){return new n(Math.min(this.r+t.r,255),Math.min(this.g+t.g,255),Math.min(this.b+t.b,255),Math.min(this.a+t.a,255))}subtract(t){return new n(Math.max(this.r-t.r,0),Math.max(this.g-t.g,0),Math.max(this.b-t.b,0),Math.max(this.a-t.a,0))}}class h{constructor(e,r,i){this.attributeLoc={},this.uniformLoc={};const s=function(t,e){if(t.includes("%TEXTURE_NUM%")&&(t=t.replace("%TEXTURE_NUM%",e.toString())),t.includes("%GET_COLOR%")){let r="";for(let t=0;t<e;t++)r+=0==t?`if(vTextureId == ${t}.0)`:t==e-1?"else":`else if(vTextureId == ${t}.0)`,r+=`{color = texture2D(uTextures[${t}], vRegion);}`;t=t.replace("%GET_COLOR%",r)}return t}(i,e.maxTextureUnits);this.program=((e,r,i)=>{var s=e.createProgram(),a=t(e,r,35633),n=t(e,i,35632);if(!s)throw new Error("Unable to create program shader");return e.attachShader(s,a),e.attachShader(s,n),e.linkProgram(s),s})(e.gl,r,s),this.gl=e.gl,this.parseShader(r),this.parseShader(s)}setUniforms(t){const e=this.gl;for(const r in t){const i=t[r],s=this.getUniform(r);if("number"==typeof i)e.uniform1f(s,i);else if(Array.isArray(i))switch(i.length){case 1:Number.isInteger(i[0])?e.uniform1i(s,i[0]):e.uniform1f(s,i[0]);break;case 2:Number.isInteger(i[0])?e.uniform2iv(s,i):e.uniform2fv(s,i);break;case 3:Number.isInteger(i[0])?e.uniform3iv(s,i):e.uniform3fv(s,i);break;case 4:Number.isInteger(i[0])?e.uniform4iv(s,i):e.uniform4fv(s,i);break;case 9:e.uniformMatrix3fv(s,!1,i);break;case 16:e.uniformMatrix4fv(s,!1,i);break;default:console.error(`Unsupported uniform array length for ${r}:`,i.length)}else"boolean"==typeof i?e.uniform1i(s,i?1:0):console.error(`Unsupported uniform type for ${r}:`,typeof i)}}getUniform(t){return this.uniformLoc[t]}use(){this.gl.useProgram(this.program)}parseShader(t){const e=this.gl,r=t.match(/attribute\s+\w+\s+(\w+)/g);if(r)for(const t of r){const r=t.split(" ")[2],i=e.getAttribLocation(this.program,r);-1!=i&&(this.attributeLoc[r]=i)}const i=t.match(/uniform\s+\w+\s+(\w+)/g);if(i)for(const t of i){const r=t.split(" ")[2];this.uniformLoc[r]=e.getUniformLocation(this.program,r)}}setAttribute(t){const e=this.attributeLoc[t.name];if(void 0!==e){const r=this.gl;r.vertexAttribPointer(e,t.size,t.type,t.normalized||!1,t.stride,t.offset||0),r.enableVertexAttribArray(e)}}}class o{constructor(t,e){this.usedTextures=[],this.needBind=new Set,this.attribute=e,this.rapid=t,this.gl=t.gl,this.webglArrayBuffer=new i(t.gl,Float32Array,t.gl.ARRAY_BUFFER),this.TEXTURE_UNITS_ARRAY=Array.from({length:t.maxTextureUnits},((t,e)=>e))}addVertex(t,e,...r){const[i,s]=this.rapid.transformPoint(t,e);this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s)}useTexture(t){let e=this.usedTextures.indexOf(t);return-1===e&&(this.usedTextures.length>=this.rapid.maxTextureUnits&&this.render(),this.usedTextures.push(t),e=this.usedTextures.length-1,this.needBind.add(e)),e}enterRegion(t){this.currentShader=null!=t?t:this.defaultShader,this.currentShader.use(),this.initializeForNextRender(),this.webglArrayBuffer.bindBuffer();for(const t of this.attribute)this.currentShader.setAttribute(t);this.gl.uniformMatrix4fv(this.currentShader.uniformLoc.uProjectionMatrix,!1,this.rapid.projection)}exitRegion(){}initDefaultShader(t,e){this.webglArrayBuffer.bindBuffer(),this.defaultShader=new h(this.rapid,t,e)}render(){this.executeRender(),this.initializeForNextRender()}executeRender(){this.webglArrayBuffer.bufferData();const t=this.gl;for(const e of this.needBind)t.activeTexture(t.TEXTURE0+e),t.bindTexture(t.TEXTURE_2D,this.usedTextures[e]);this.needBind.clear()}initializeForNextRender(){this.webglArrayBuffer.clear(),this.usedTextures=[]}}class u extends o{constructor(t){super(t,c),this.vertex=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec4 aColor;\r\nvarying vec4 vColor;\r\nuniform mat4 uProjectionMatrix;\r\nuniform vec4 uColor;\r\n\r\nvoid main(void) {\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n vColor = aColor;\r\n}\r\n","precision mediump float;\r\n\r\nvarying vec4 vColor;\r\nvoid main(void) {\r\n gl_FragColor = vColor;//vColor;\r\n}\r\n")}startRender(){this.vertex=0,this.webglArrayBuffer.clear()}addVertex(t,e,r){this.webglArrayBuffer.resize(3),super.addVertex(t,e),this.webglArrayBuffer.pushUint(r),this.vertex+=1}drawCircle(t,e,r,i){const s=2*Math.PI/30;this.startRender(),this.addVertex(t,e,i);for(let a=0;a<=30;a++){const n=a*s,h=t+r*Math.cos(n),o=e+r*Math.sin(n);this.addVertex(h,o,i)}this.executeRender()}executeRender(){super.executeRender();const t=this.gl;t.drawArrays(t.TRIANGLE_FAN,0,this.vertex),this.vertex=0}}const c=[{name:"aPosition",size:2,type:e,stride:12},{name:"aColor",size:4,type:5121,stride:12,offset:2*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class l extends a{constructor(t,e){super(t,6,4,e)}addObject(t){super.addObject(),this.push(t),this.push(t+3),this.push(t+2),this.push(t),this.push(t+1),this.push(t+2)}}class d extends o{constructor(t){const e=t.gl;super(t,f),this.batchSprite=0,this.initDefaultShader("precision mediump float;\r\n\r\nattribute vec2 aPosition;\r\nattribute vec2 aRegion;\r\nattribute float aTextureId;\r\nattribute vec4 aColor;\r\n\r\nuniform mat4 uProjectionMatrix;\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vRegion = aRegion;\r\n vTextureId = aTextureId;\r\n vColor = aColor;\r\n gl_Position = uProjectionMatrix * vec4(aPosition, 0.0, 1.0);\r\n}","precision mediump float;\r\nuniform sampler2D uTextures[%TEXTURE_NUM%];\r\n\r\nvarying vec2 vRegion;\r\nvarying float vTextureId;\r\nvarying vec4 vColor;\r\n\r\nvoid main(void) {\r\n vec4 color;\r\n %GET_COLOR%\r\n\r\n gl_FragColor = color*vColor;\r\n}"),this.MAX_BATCH=Math.floor(16384),this.indexBuffer=new l(e,this.MAX_BATCH)}addVertex(t,e,r,i,s,a){super.addVertex(t,e),this.webglArrayBuffer.push(r),this.webglArrayBuffer.push(i),this.webglArrayBuffer.push(s),this.webglArrayBuffer.pushUint(a)}renderSprite(t,e,r,i,s,a,n,h,o,u,c){var l;c&&(null===(l=this.currentShader)||void 0===l||l.setUniforms(c)),this.batchSprite>=this.MAX_BATCH&&this.render(),this.batchSprite++,this.webglArrayBuffer.resize(24);const d=this.useTexture(t),f=h+e,g=o+r,m=i+a,p=s+n;this.addVertex(h,o,i,s,d,u),this.addVertex(f,o,m,s,d,u),this.addVertex(f,g,m,p,d,u),this.addVertex(h,g,i,p,d,u)}executeRender(){super.executeRender();const t=this.gl;t.drawElements(t.TRIANGLES,6*this.batchSprite,t.UNSIGNED_SHORT,0)}enterRegion(t){super.enterRegion(t),this.indexBuffer.bindBuffer(),this.gl.uniform1iv(this.currentShader.uniformLoc.uTextures,this.TEXTURE_UNITS_ARRAY)}initializeForNextRender(){super.initializeForNextRender(),this.batchSprite=0}}const f=[{name:"aPosition",size:2,type:e,stride:24},{name:"aRegion",size:2,type:e,stride:24,offset:2*Float32Array.BYTES_PER_ELEMENT},{name:"aTextureId",size:1,type:e,stride:24,offset:4*Float32Array.BYTES_PER_ELEMENT},{name:"aColor",size:4,type:5121,stride:24,offset:5*Float32Array.BYTES_PER_ELEMENT,normalized:!0}];class g{constructor(t){this.cache=new Map,this.render=t}async textureFromUrl(t,e=!1){let r=this.cache.get(t);if(!r){const i=await this.loadImage(t);r=m.fromImageSource(this.render,i,e),this.cache.set(t,r)}return new p(r)}async loadImage(t){return new Promise((e=>{const r=new Image;r.onload=()=>{e(r)},r.src=t}))}}class m{constructor(t,e,r){this.texture=t,this.width=e,this.height=r}static fromImageSource(t,e,r=!1){return new m(function(t,e,r){const i=t.createTexture();if(t.bindTexture(t.TEXTURE_2D,i),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MIN_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_MAG_FILTER,r?t.LINEAR:t.NEAREST),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_S,t.CLAMP_TO_EDGE),t.texParameteri(t.TEXTURE_2D,t.TEXTURE_WRAP_T,t.CLAMP_TO_EDGE),t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,e),!i)throw new Error("unable to create texture");return i}(t.gl,e,r),e.width,e.height)}}class p{constructor(t){this.base=t,this.setClipRegion(0,0,t.width,t.height)}setClipRegion(t,e,r,i){this.clipX=t/this.base.width,this.clipY=e/this.base.width,this.clipW=this.clipX+r/this.base.width,this.clipH=this.clipY+i/this.base.width,this.width=r,this.height=i}static fromImageSource(t,e,r=!1){return new p(m.fromImageSource(t,e,r))}static fromUrl(t,e){return t.textures.textureFromUrl(e)}}exports.BaseTexture=m,exports.Color=n,exports.DynamicArrayBuffer=r,exports.GLShader=h,exports.MatrixStack=s,exports.Rapid=class{constructor(t){this.projectionDirty=!0,this.matrixStack=new s,this.textures=new g(this),this.devicePixelRatio=window.devicePixelRatio||1,this.defaultColor=new n(255,255,255,255),this.regions=new Map;const e=(t=>{const e=t.getContext("webgl2")||t.getContext("webgl");if(!e)throw new Error("TODO");return e})(t.canvas);this.gl=e,this.canvas=t.canvas,this.maxTextureUnits=e.getParameter(this.gl.MAX_TEXTURE_IMAGE_UNITS),this.width=t.width||this.canvas.width,this.height=t.width||this.canvas.height,this.backgroundColor=t.backgroundColor||new n(255,255,255,255),this.registerBuildInRegion(),this.initWebgl(e)}initWebgl(t){this.resize(this.width,this.height),t.enable(t.BLEND),t.disable(t.DEPTH_TEST),t.blendFunc(t.SRC_ALPHA,t.ONE_MINUS_SRC_ALPHA)}registerBuildInRegion(){this.registerRegion("sprite",d),this.registerRegion("graphic",u)}registerRegion(t,e){this.regions.set(t,new e(this))}setRegion(t,e){if(t!=this.currentRegionName||e&&e!==this.currentRegion.currentShader){const r=this.regions.get(t);this.currentRegion&&(this.currentRegion.render(),this.currentRegion.exitRegion()),this.currentRegion=r,this.currentRegionName=t,r.enterRegion(e)}}save(){this.matrixStack.pushMat()}restore(){this.matrixStack.popMat()}startRender(t=!0){t&&this.matrixStack.clear(),this.matrixStack.pushIdentity(),this.currentRegion=void 0,this.currentRegionName=void 0}endRender(){var t;null===(t=this.currentRegion)||void 0===t||t.render(),this.projectionDirty=!1}renderSprite(t,e=0,r=0,i){if(i instanceof n)return this.renderSprite(t,e,r,{color:i});this.setRegion("sprite",null==i?void 0:i.shader),this.currentRegion.renderSprite(t.base.texture,t.width,t.height,t.clipX,t.clipY,t.clipW,t.clipH,e,r,((null==i?void 0:i.color)||this.defaultColor).uint32,null==i?void 0:i.uniforms)}startGraphicDraw(t){this.setRegion("graphic",t),this.currentRegion.startRender()}addGraphicVertex(t,e,r){this.currentRegion.addVertex(t,e,r.uint32)}endGraphicDraw(){this.currentRegion.render()}resize(t,e){this.width=t,this.height=e;const r=t*this.devicePixelRatio,i=e*this.devicePixelRatio;this.canvas.width=r,this.canvas.height=i,this.gl.viewport(0,0,r,i),this.projection=this.createOrthMatrix(0,t,e,0),this.projectionDirty=!0}clear(){const t=this.gl,e=this.backgroundColor;t.clearColor(e.r,e.g,e.b,e.a),t.clear(t.COLOR_BUFFER_BIT)}createOrthMatrix(t,e,r,i){return new Float32Array([2/(e-t),0,0,0,0,2/(i-r),0,0,0,0,-1,0,-(e+t)/(e-t),-(i+r)/(i-r),0,1])}transformPoint(t,e){return this.matrixStack.apply(t,e)}},exports.Texture=p,exports.TextureCache=g,exports.WebglBufferArray=i,exports.WebglElementBufferArray=a,exports.graphicAttributes=c,exports.spriteAttributes=f;
|
package/dist/webgl/glshader.d.ts
CHANGED
|
@@ -4,9 +4,8 @@ declare class GLShader {
|
|
|
4
4
|
attributeLoc: Record<string, number>;
|
|
5
5
|
uniformLoc: Record<string, WebGLUniformLocation>;
|
|
6
6
|
program: WebGLProgram;
|
|
7
|
-
attribute: IAttribute[];
|
|
8
7
|
private gl;
|
|
9
|
-
constructor(rapid: Rapid, vs: string, fs: string
|
|
8
|
+
constructor(rapid: Rapid, vs: string, fs: string);
|
|
10
9
|
setUniforms(uniforms: UniformType): void;
|
|
11
10
|
private getUniform;
|
|
12
11
|
use(): void;
|