ranger-compiler 3.0.3 → 3.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +27 -0
- package/README.md +1 -1
- package/dist/Lang.rgr +158 -9
- package/dist/lib/JSON.rgr +31 -4
- package/dist/lib/RangerProcess.rgr +273 -0
- package/dist/lib/stdlib.rgr +33 -3
- package/dist/package.json +1 -1
- package/dist/rgrc.js +1139 -47
- package/package.json +2 -2
- package/dist/lib/lib/ACEEditor.rgr +0 -5
- package/dist/lib/lib/Ajax.rgr +0 -196
- package/dist/lib/lib/CmdParams.rgr +0 -72
- package/dist/lib/lib/Crypto.rgr +0 -90
- package/dist/lib/lib/DOMLib.rgr +0 -307
- package/dist/lib/lib/Engine3D.rgr +0 -870
- package/dist/lib/lib/ImmutableVector.rgr +0 -364
- package/dist/lib/lib/IndexedDB.rgr +0 -32
- package/dist/lib/lib/JSON.rgr +0 -702
- package/dist/lib/lib/JinxProcess.rgr +0 -838
- package/dist/lib/lib/SQL.rgr +0 -44
- package/dist/lib/lib/ServiceLib.rgr +0 -9
- package/dist/lib/lib/Storage.rgr +0 -89
- package/dist/lib/lib/Time.rgr +0 -75
- package/dist/lib/lib/Timers.rgr +0 -176
- package/dist/lib/lib/TypedArrays.rgr +0 -14
- package/dist/lib/lib/ViewLib.rgr +0 -851
- package/dist/lib/lib/WebLib.rgr +0 -47
- package/dist/lib/lib/WebServerLib.rgr +0 -137
- package/dist/lib/lib/ranger-dir.rgr +0 -175
- package/dist/lib/lib/stdlib.rgr +0 -665
- package/dist/lib/lib/stdops.rgr +0 -168
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systemclass Vector3 {
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es6 BABYLON.Vector3
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systemclass Canvas3D {
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systemclass Engine3D {
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systemclass Scene3D {
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es6 BABYLON.Scene
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systemclass Camera3D {
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systemclass Light3D {
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systemclass Object3D {
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systemclass PickResult3D {
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systemclass CanvasClick {
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systemclass ImportResult3D {
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systemclass AssetLoader3D {
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systemclass LoadTask3D {
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systemclass LoadTaskEvent3D {
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systemclass Material3D {
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systemclass Texture3D {
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systemclass Quaternion3D {
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systemclass PhysicsObject3D {
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systemclass PhysicsShape3D {
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systemclass PhysicsOptions3D {
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systemclass HighlightLayer3D {
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systemclass Vector4 {
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systemclass FaceUV {
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systemclass Matrix3D {
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systemunion AnyLight3D (Light3D HemisphericLight3D)
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operators {
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near _:boolean (value:double compareTo:double delta:double) {
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* @macro(true) ( '( (fabs ( ' (e 1) ' - ' (e 2) ') ) < ' (e 3) ' ) ' )
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es6 (`window.addEventListener('DOMContentLoaded', function() {` nl I (block 1) i nl `})` nl)
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renderLoop _:void ( en:Engine3D cb:(_:void ()) ) {
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vec3 _:Vector3 ( x:int y:int z:int ) {
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es6 ('new BABYLON.Vector3(' (e 1) ', ' (e 2) ', ' (e 3) ')')
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vec _:Vector3 ( x:double y:double z:double ) {
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es6 ('new BABYLON.Vector3(' (e 1) ', ' (e 2) ',' (e 3) ')')
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vec _:Vector3 ( x:int y:int z:int ) {
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es6 ('new BABYLON.Vector3(' (e 1) ', ' (e 2) ', ' (e 3) ')')
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; color
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color _:Color3 ( r:double g:double b:double ) {
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es6 ('new BABYLON.Color3(' (e 1) ', ' (e 2) ', ' (e 3) ')')
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; setting color
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setDiffuse _:void (o:Material3D color:Color3 ) {
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templates {
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setSpecular _:void (o:Material3D color:Color3 ) {
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setEmissive _:void (o:Material3D color:Color3 ) {
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setAmbitent _:void (o:Material3D color:Color3 ) {
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setAlpha _:void (o:Material3D alpha:double) {
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setAlpha _:void (o:Texture3D alpha:bolean) {
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}
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; Interesting ideas:
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; https://doc.babylonjs.com/how_to/ribbon_tutorial
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; https://doc.babylonjs.com/how_to/render_scene_on_a_png
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; physics engine rules...
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; https://doc.babylonjs.com/how_to/using_the_physics_engine
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enablePhysics _:void (scene:Scene3D) {
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templates {
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es6 ( (e 1) '.enablePhysics()')
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}
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physicsOptions _:PhysicsOptions3D () {
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templates {
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es6 ('{}')
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}
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}
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mass _:void (o:PhysicsOptions3D value:double) {
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templates {
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es6 ( (e 1) '.mass = ' (e 2))
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}
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friction _:void (o:PhysicsOptions3D value:double) {
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templates {
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es6 ( (e 1) '.friction = ' (e 2))
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}
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restitution _:void (o:PhysicsOptions3D value:double) {
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templates {
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physicsBox _:PhysicsShape3D () {
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templates {
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es6 ('BABYLON.PhysicsImpostor.BoxImpostor')
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}
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physicsSphere _:PhysicsShape3D () {
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templates {
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es6 ('BABYLON.PhysicsImpostor.SphereImpostor')
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}
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physicsPlane _:PhysicsShape3D () {
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templates {
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es6 ('BABYLON.PhysicsImpostor.PlaneImpostor')
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physicsMesh _:PhysicsShape3D () {
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templates {
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es6 ('BABYLON.PhysicsImpostor.MeshImpostor')
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physicsCylinder _:PhysicsShape3D () {
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es6 ('BABYLON.PhysicsImpostor.CylinderImpostor')
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physics _:PhysicsObject3D (scene:Scene3D obj:Object3D shape:PhysicsShape3D options:PhysicsOptions3D ) {
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templates {
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es6 ( 'new BABYLON.PhysicsImpostor(' (e 2) ', '( e 3) ', ' (e 4) ', ' (e 1) ')')
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}
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setPhysics _:void (obj:Object3D shape:PhysicsObject3D) {
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templates {
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es6 ( (e 1) '.physicsImpostor = ' (e 2))
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; impostor.applyImpulse(new BABYLON.Vector3(10, 10, 0), sphere.getAbsolutePosition());
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impulse _:void (o:PhysicsObject3D forceVector:Vector3 forcePosition:Vector3) {
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; lights
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newSpotLight _:Light3D (scene:Scene3D start:Vector3 end:Vector3 angle:double distance:double name:string) {
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templates {
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es6 ('new BABYLON.SpotLight(' (e 6) ',' (e 2) ',' (e 3) ',' (e 4) ',' (e 5) ',' (e 1) ')')
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}
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newDirectionalLight _:Light3D (scene:Scene3D direction:Vector3 name:string) {
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templates {
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es6 ('new BABYLON.DirectionalLight(' (e 3) ',' (e 2) ',' (e 1) ')')
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setDiffuse _:void (o:Light3D color:Color3 ) {
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setSpecular _:void (o:Light3D color:Color3 ) {
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setGround _:void (o:HemisphericLight3D color:Color3 ) {
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intensity _:void (l:Light3D amount:double) {
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range _:void (l:Light3D range:double) {
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enableFor _void ( l:Light3D list:[Object3D]) {
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templates {
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disableFor _void ( l:Light3D list:[Object3D]) {
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catmull _:Vector3 ( t:double v1:Vector3 v2:Vector3 v3:Vector3 v4:Vector3 ) {
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templates {
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es6 ( 'BABYLON.Vector3.CatmullRom(' (e 2) ', ' (e 3) ', ' (e 4) ', ' (e 5) ', ' (e 1) ') ' )
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es6 ( (e 1) '.subtract(' (e 2) ')')
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}
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321
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}
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* _:Vector3 ( v1:Vector3 n:double) {
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324
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templates {
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325
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es6 ( (e 1) '.scale(' (e 2) ')')
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326
|
-
}
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327
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}
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328
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* _:Vector3 ( v1:Vector3 v2:Vector3) {
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330
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templates {
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331
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es6 ( (e 1) '.mutiply(' (e 2) ')')
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}
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333
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-
}
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334
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335
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-
+ _:Vector3 ( v1:Vector3 v2:Vector3) {
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336
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templates {
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337
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-
es6 ( (e 1) '.add(' (e 2) ')')
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338
|
-
}
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339
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}
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340
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-
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341
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-
dot _:Vector3 ( v1:Vector3 v2:Vector3) {
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342
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-
templates {
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343
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-
es6 ( (e 1) '.Dot(' (e 2) ')')
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344
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-
}
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345
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}
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346
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-
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347
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cross _:Vector3 ( v1:Vector3 v2:Vector3) {
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348
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templates {
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349
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es6 ( (e 1) '.Cross(' (e 2) ')')
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350
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-
}
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351
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}
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352
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-
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353
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-
distance _:Vector3 ( v1:Vector3 v2:Vector3) {
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354
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templates {
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355
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-
es6 ( (e 1) '.Distance(' (e 2) ')')
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356
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}
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357
|
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}
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358
|
-
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359
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-
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360
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-
== _:Vector3 ( v1:Vector3 v2:Vector3) {
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361
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templates {
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362
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-
es6 ( (e 1) '.equals(' (e 2) ')')
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|
-
}
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364
|
-
}
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365
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-
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366
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-
clone _:Vector3 ( v1:Vector3 ) {
|
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367
|
-
templates {
|
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368
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es6 ( (e 1) '.clone()')
|
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369
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-
}
|
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370
|
-
}
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371
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-
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372
|
-
normalize _:Vector3 ( v1:Vector3 ) {
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373
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templates {
|
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374
|
-
es6 ( (e 1) '.normalize()')
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375
|
-
}
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376
|
-
}
|
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377
|
-
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378
|
-
; Matrix operators
|
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379
|
-
toArray _:[double] ( o:Matrix3D ) {
|
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380
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-
templates {
|
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381
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-
es6 ( (e 1) '.toArray()')
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382
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}
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383
|
-
}
|
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384
|
-
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385
|
-
invert _:Matrix3D ( o:Matrix3D ) {
|
|
386
|
-
templates {
|
|
387
|
-
es6 ( (e 1) '.invert()')
|
|
388
|
-
}
|
|
389
|
-
}
|
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390
|
-
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|
391
|
-
add _:Matrix3D ( o:Matrix3D other:Matrix3D ) {
|
|
392
|
-
templates {
|
|
393
|
-
es6 ( (e 1) '.add(' (e 2) ')')
|
|
394
|
-
}
|
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395
|
-
}
|
|
396
|
-
|
|
397
|
-
+ _:Matrix3D ( o:Matrix3D other:Matrix3D ) {
|
|
398
|
-
templates {
|
|
399
|
-
es6 ( (e 1) '.add(' (e 2) ')')
|
|
400
|
-
}
|
|
401
|
-
}
|
|
402
|
-
|
|
403
|
-
setTranslate _:Matrix3D ( o:Matrix3D v:Vector3 ) {
|
|
404
|
-
templates {
|
|
405
|
-
es6 ( (e 1) '.setTranslation(' (e 2) ')')
|
|
406
|
-
}
|
|
407
|
-
}
|
|
408
|
-
|
|
409
|
-
getTranslate _:Vector3 ( o:Matrix3D ) {
|
|
410
|
-
templates {
|
|
411
|
-
es6 ( (e 1) '.getTranslation()')
|
|
412
|
-
}
|
|
413
|
-
}
|
|
414
|
-
|
|
415
|
-
resetRotateAndScale _:Matrix3D ( o:Matrix3D ) {
|
|
416
|
-
templates {
|
|
417
|
-
es6 ( (e 1) '.removeRotationAndScaling()')
|
|
418
|
-
}
|
|
419
|
-
}
|
|
420
|
-
|
|
421
|
-
* _:Matrix3D ( o:Matrix3D other:Matrix3D ) {
|
|
422
|
-
templates {
|
|
423
|
-
es6 ( (e 1) '.mutiply(' (e 2) ')')
|
|
424
|
-
}
|
|
425
|
-
}
|
|
426
|
-
|
|
427
|
-
copyFrom _:Matrix3D ( o:Matrix3D other:Matrix3D ) {
|
|
428
|
-
templates {
|
|
429
|
-
es6 ( (e 1) '.copyFrom(' (e 2) ')')
|
|
430
|
-
}
|
|
431
|
-
}
|
|
432
|
-
|
|
433
|
-
== _:Matrix3D ( o:Matrix3D other:Matrix3D ) {
|
|
434
|
-
templates {
|
|
435
|
-
es6 ( (e 1) '.equals(' (e 2) ')')
|
|
436
|
-
}
|
|
437
|
-
}
|
|
438
|
-
|
|
439
|
-
clone _:Matrix3D ( o:Matrix3D ) {
|
|
440
|
-
templates {
|
|
441
|
-
es6 ( (e 1) '.clone()')
|
|
442
|
-
}
|
|
443
|
-
}
|
|
444
|
-
|
|
445
|
-
identity_matrix _:Matrix3D ( ) {
|
|
446
|
-
templates {
|
|
447
|
-
es6 ( 'BABYLON.Matrix.Identity()')
|
|
448
|
-
}
|
|
449
|
-
}
|
|
450
|
-
|
|
451
|
-
|
|
452
|
-
getRow _:Vector4 ( o:Matrix3D index:int ) {
|
|
453
|
-
templates {
|
|
454
|
-
es6 ( (e 1) '.getRow(' (e 2) ')')
|
|
455
|
-
}
|
|
456
|
-
}
|
|
457
|
-
|
|
458
|
-
cell _:double (o:Matrix3D row:int col:int) {
|
|
459
|
-
templates {
|
|
460
|
-
es6 ( (e 1) '.m[' (e 2) ' * 4 + ' (e 3) ']')
|
|
461
|
-
}
|
|
462
|
-
}
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
|
|
469
|
-
newCamera _:Camera3D ( scene:Scene3D position:Vector3 name:string) {
|
|
470
|
-
templates {
|
|
471
|
-
es6 ('new BABYLON.FreeCamera(' (e 3) ', ' (e 2)', ' (e 1)')')
|
|
472
|
-
}
|
|
473
|
-
}
|
|
474
|
-
|
|
475
|
-
newHemisphericLight _:HemisphericLight3D ( scene:Scene3D position:Vector3 name:string) {
|
|
476
|
-
templates {
|
|
477
|
-
es6 ('new BABYLON.HemisphericLight(' (e 3) ', ' (e 2)', ' (e 1)')')
|
|
478
|
-
}
|
|
479
|
-
}
|
|
480
|
-
|
|
481
|
-
; standard object types
|
|
482
|
-
|
|
483
|
-
newSphere _:Object3D ( scene:Scene3D width:double height:double name:string) {
|
|
484
|
-
templates {
|
|
485
|
-
es6 ('new BABYLON.Mesh.CreateSphere(' (e 4) ', ' (e 2) ', ' (e 3)', ' (e 1)')')
|
|
486
|
-
}
|
|
487
|
-
}
|
|
488
|
-
|
|
489
|
-
tube _:Object3D ( scene:Scene3D path:[Vector3] radiusFn:(_:double (i:int distance:double)) ) {
|
|
490
|
-
templates {
|
|
491
|
-
es6 ('BABYLON.MeshBuilder.CreateTube("tube", {path: ' (e 2)', radiusFunction:'(e 3)', cap:BABYLON.Mesh.CAP_ALL}, ' (e 1) ')')
|
|
492
|
-
}
|
|
493
|
-
}
|
|
494
|
-
|
|
495
|
-
box _:Object3D ( scene:Scene3D size:double name:string) {
|
|
496
|
-
templates {
|
|
497
|
-
es6 ('BABYLON.Mesh.CreateBox(' (e 3)', ' (e 2) ', ' (e 1) ')')
|
|
498
|
-
}
|
|
499
|
-
}
|
|
500
|
-
|
|
501
|
-
box _:Object3D ( scene:Scene3D width:double height:double depth:double name:string) {
|
|
502
|
-
templates {
|
|
503
|
-
es6 ('BABYLON.MeshBuilder.CreateBox(' (e 5)', {width:' (e 2) ', height:' (e 3) ', depth:'(e 4)'}, ' (e 1) ')')
|
|
504
|
-
}
|
|
505
|
-
}
|
|
506
|
-
|
|
507
|
-
box _:Object3D ( scene:Scene3D width:double height:double depth:double faces:[Vector4] name:string) {
|
|
508
|
-
templates {
|
|
509
|
-
es6 ('BABYLON.MeshBuilder.CreateBox(' (e 6)', {width:' (e 2) ', height:' (e 3) ', depth:'(e 4)', faceUV:'(e 5)'}, ' (e 1) ')')
|
|
510
|
-
}
|
|
511
|
-
}
|
|
512
|
-
|
|
513
|
-
merge _:Object3D ( meshes:[Object3D]) {
|
|
514
|
-
templates {
|
|
515
|
-
es6 ( 'BABYLON.Mesh.MergeMeshes(' (e 1) ')')
|
|
516
|
-
}
|
|
517
|
-
}
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
render _:void (s:Scene3D) {
|
|
521
|
-
templates {
|
|
522
|
-
es6 ((e 1)'.render()')
|
|
523
|
-
}
|
|
524
|
-
}
|
|
525
|
-
|
|
526
|
-
; object routines
|
|
527
|
-
|
|
528
|
-
getQuat _:Quaternion3D (o:Object3D) {
|
|
529
|
-
templates {
|
|
530
|
-
es6 ( (e 1 ) '.rotation.toQuaternion()')
|
|
531
|
-
}
|
|
532
|
-
}
|
|
533
|
-
|
|
534
|
-
wireframe _:void (o:Object3D is:boolean) {
|
|
535
|
-
templates {
|
|
536
|
-
es6 ( (e 1) '.wireframe = ' (e 2))
|
|
537
|
-
}
|
|
538
|
-
}
|
|
539
|
-
|
|
540
|
-
getAbsolutePosition _:Vector3 (obj:Object3D) {
|
|
541
|
-
templates {
|
|
542
|
-
es6 ( (e 1) '.getAbsolutePosition()')
|
|
543
|
-
}
|
|
544
|
-
}
|
|
545
|
-
|
|
546
|
-
setPosition _:void (obj:Object3D v:Vector3) {
|
|
547
|
-
templates {
|
|
548
|
-
es6 ( (e 1) '.position = ' (e 2))
|
|
549
|
-
}
|
|
550
|
-
}
|
|
551
|
-
|
|
552
|
-
getPosition _:Vector3 (obj:Object3D) {
|
|
553
|
-
templates {
|
|
554
|
-
es6 ( (e 1) '.position')
|
|
555
|
-
}
|
|
556
|
-
}
|
|
557
|
-
|
|
558
|
-
translate _:void ( obj:Object3D vector:Vector3 ) {
|
|
559
|
-
templates {
|
|
560
|
-
es6 ( (e 1) '.translate(' (e 2) ', 1, BABYLON.Space.WORLD ) ' )
|
|
561
|
-
}
|
|
562
|
-
}
|
|
563
|
-
|
|
564
|
-
x _:double ( v:Vector3 ) {
|
|
565
|
-
templates {
|
|
566
|
-
es6 ( (e 1) '.x')
|
|
567
|
-
}
|
|
568
|
-
}
|
|
569
|
-
|
|
570
|
-
y _:double ( v:Vector3 ) {
|
|
571
|
-
templates {
|
|
572
|
-
es6 ( (e 1) '.y')
|
|
573
|
-
}
|
|
574
|
-
}
|
|
575
|
-
|
|
576
|
-
z _:double ( v:Vector3 ) {
|
|
577
|
-
templates {
|
|
578
|
-
es6 ( (e 1) '.z')
|
|
579
|
-
}
|
|
580
|
-
}
|
|
581
|
-
|
|
582
|
-
parent _@(optional):Object3D (o:Object3D) {
|
|
583
|
-
templates {
|
|
584
|
-
es6 ( (e 1 ) '.parent')
|
|
585
|
-
}
|
|
586
|
-
}
|
|
587
|
-
|
|
588
|
-
clone _:Object3D (o:Object3D name:string) {
|
|
589
|
-
templates {
|
|
590
|
-
es6 ( (e 1 ) '.clone(' (e 2) ')')
|
|
591
|
-
}
|
|
592
|
-
}
|
|
593
|
-
|
|
594
|
-
setX _:void ( cam:Camera3D x:double) {
|
|
595
|
-
templates {
|
|
596
|
-
es6 ( (e 1 ) '.position.x = ' (e 2))
|
|
597
|
-
}
|
|
598
|
-
}
|
|
599
|
-
|
|
600
|
-
setY _:void ( cam:Camera3D y:double) {
|
|
601
|
-
templates {
|
|
602
|
-
es6 ( (e 1 ) '.position.y = ' (e 2))
|
|
603
|
-
}
|
|
604
|
-
}
|
|
605
|
-
|
|
606
|
-
setZ _:void ( cam:Camera3D z:double) {
|
|
607
|
-
templates {
|
|
608
|
-
es6 ( (e 1 ) '.position.z = ' (e 2))
|
|
609
|
-
}
|
|
610
|
-
}
|
|
611
|
-
|
|
612
|
-
setZ _:void ( cam:Object3D z:double) {
|
|
613
|
-
templates {
|
|
614
|
-
es6 ( (e 1 ) '.position.z = ' (e 2))
|
|
615
|
-
}
|
|
616
|
-
}
|
|
617
|
-
|
|
618
|
-
scale _:void ( o:Object3D v:Vector3) {
|
|
619
|
-
templates {
|
|
620
|
-
es6 ( (e 1 ) '.scaling = ' (e 2))
|
|
621
|
-
}
|
|
622
|
-
}
|
|
623
|
-
|
|
624
|
-
position _:void ( o:Object3D v:Vector3) {
|
|
625
|
-
templates {
|
|
626
|
-
es6 ( (e 1 ) '.position = ' (e 2))
|
|
627
|
-
}
|
|
628
|
-
}
|
|
629
|
-
|
|
630
|
-
; new BABYLON.Quaternion.RotationAxis
|
|
631
|
-
quat _:Quaternion3D ( v:Vector3 rotation:double) {
|
|
632
|
-
templates {
|
|
633
|
-
es6 ('new BABYLON.Quaternion.RotationAxis(' (e 1) ', ' (e 2) ')')
|
|
634
|
-
}
|
|
635
|
-
}
|
|
636
|
-
|
|
637
|
-
getWorldMatrix _:Matrix3D ( o:Object3D ) {
|
|
638
|
-
templates {
|
|
639
|
-
es6 ( (e 1) '.getWorldMatrix()')
|
|
640
|
-
}
|
|
641
|
-
}
|
|
642
|
-
|
|
643
|
-
setRotation _:void (o:Object3D q:Quaternion3D) {
|
|
644
|
-
templates {
|
|
645
|
-
es6 ( (e 1) '.rotationQuaternion = ' (e 2))
|
|
646
|
-
}
|
|
647
|
-
}
|
|
648
|
-
|
|
649
|
-
setMaterial _:void ( o:Object3D m:Material3D) {
|
|
650
|
-
templates {
|
|
651
|
-
es6 ( (e 1 ) '.material = ' (e 2))
|
|
652
|
-
}
|
|
653
|
-
}
|
|
654
|
-
|
|
655
|
-
uScale _:void (m:Texture3D val:double) {
|
|
656
|
-
templates {
|
|
657
|
-
es6 ( (e 1) '.uScale = ' (e 2))
|
|
658
|
-
}
|
|
659
|
-
}
|
|
660
|
-
|
|
661
|
-
vScale _:void (m:Texture3D val:double) {
|
|
662
|
-
templates {
|
|
663
|
-
es6 ( (e 1) '.vScale = ' (e 2))
|
|
664
|
-
}
|
|
665
|
-
}
|
|
666
|
-
|
|
667
|
-
|
|
668
|
-
onClick _:void (c:Canvas3D cb:(_:void (ev:CanvasClick)) ) {
|
|
669
|
-
templates {
|
|
670
|
-
es6 ( (e 1) '.addEventListener("click", (e)=>{ (' (e 2) ')(e) } ) ' nl )
|
|
671
|
-
}
|
|
672
|
-
}
|
|
673
|
-
getX _:double (ev:CanvasClick) {
|
|
674
|
-
templates {
|
|
675
|
-
es6 ( (e 1) '.clientX')
|
|
676
|
-
}
|
|
677
|
-
}
|
|
678
|
-
getY _:double (ev:CanvasClick) {
|
|
679
|
-
templates {
|
|
680
|
-
es6 ( (e 1) '.clientY')
|
|
681
|
-
}
|
|
682
|
-
}
|
|
683
|
-
setData _:void (o:Object3D data:Any) {
|
|
684
|
-
templates {
|
|
685
|
-
es6 ( (e 1) '.data = ' (e 2))
|
|
686
|
-
}
|
|
687
|
-
}
|
|
688
|
-
getData _@(optional):Any (o:Object3D) {
|
|
689
|
-
templates {
|
|
690
|
-
es6 ( (e 1) '.data')
|
|
691
|
-
}
|
|
692
|
-
}
|
|
693
|
-
getPointerX _:double ( s:Scene3D) {
|
|
694
|
-
templates {
|
|
695
|
-
es6 ( (e 1) '.pointerX')
|
|
696
|
-
}
|
|
697
|
-
}
|
|
698
|
-
getPointerY _:double ( s:Scene3D) {
|
|
699
|
-
templates {
|
|
700
|
-
es6 ( (e 1) '.pointerY')
|
|
701
|
-
}
|
|
702
|
-
}
|
|
703
|
-
pick _:PickResult3D (s:Scene3D x:double y:double) {
|
|
704
|
-
templates {
|
|
705
|
-
es6 ( (e 1) '.pick(' (e 2) ', ' (e 3) ')')
|
|
706
|
-
}
|
|
707
|
-
}
|
|
708
|
-
hitPoint _@(optional):Vector3 ( p:PickResult3D ) {
|
|
709
|
-
templates {
|
|
710
|
-
es6 ( (e 1) '.pickedPoint')
|
|
711
|
-
}
|
|
712
|
-
}
|
|
713
|
-
hitObject _@(optional):Object3D ( p:PickResult3D ) {
|
|
714
|
-
templates {
|
|
715
|
-
es6 ( (e 1) '.pickedMesh')
|
|
716
|
-
}
|
|
717
|
-
}
|
|
718
|
-
|
|
719
|
-
setTarget _:void ( cam:Camera3D position:Vector3) {
|
|
720
|
-
templates {
|
|
721
|
-
es6 ((e 1) '.setTarget(' (e 2)')')
|
|
722
|
-
}
|
|
723
|
-
}
|
|
724
|
-
|
|
725
|
-
setMouseControl _:void ( cam:Camera3D canv:Canvas3D ) {
|
|
726
|
-
templates {
|
|
727
|
-
es6 ((e 1) '.attachControl(' (e 2)', false)')
|
|
728
|
-
}
|
|
729
|
-
}
|
|
730
|
-
|
|
731
|
-
getMainCanvas _:Canvas3D ( canvasID:string ) {
|
|
732
|
-
templates {
|
|
733
|
-
es6 (`document.getElementById(` (e 1) `)`)
|
|
734
|
-
}
|
|
735
|
-
}
|
|
736
|
-
createEngine3D _:Engine3D (c:Canvas3D) {
|
|
737
|
-
templates {
|
|
738
|
-
es6 ('new BABYLON.Engine(' (e 1) ', true, {stencil: true})')
|
|
739
|
-
}
|
|
740
|
-
}
|
|
741
|
-
createScene _:Scene3D (c:Engine3D) {
|
|
742
|
-
templates {
|
|
743
|
-
es6 ('new BABYLON.Scene(' (e 1) ')')
|
|
744
|
-
}
|
|
745
|
-
}
|
|
746
|
-
|
|
747
|
-
getObjects _:[Object3D] (r:ImportResult3D) {
|
|
748
|
-
templates {
|
|
749
|
-
es6 ('_newMeshes')
|
|
750
|
-
}
|
|
751
|
-
}
|
|
752
|
-
|
|
753
|
-
assetLoader _:AssetLoader3D (scene:Scene3D) {
|
|
754
|
-
templates {
|
|
755
|
-
es6 ('new BABYLON.AssetsManager(' (e 1) ')')
|
|
756
|
-
}
|
|
757
|
-
}
|
|
758
|
-
|
|
759
|
-
meshLoader _:LoadTask3D (loader:AssetLoader3D name:string url:string objName:string) {
|
|
760
|
-
templates {
|
|
761
|
-
es6 ( (e 1) '.addMeshTask(' (e 2)', "", '(e 3)', ' (e 4) ')')
|
|
762
|
-
}
|
|
763
|
-
}
|
|
764
|
-
getObjects _:[Object3D] ( ev:LoadTaskEvent3D) {
|
|
765
|
-
templates {
|
|
766
|
-
es6 ( (e 1) '.loadedMeshes')
|
|
767
|
-
}
|
|
768
|
-
}
|
|
769
|
-
|
|
770
|
-
textureLoader _:LoadTask3D (loader:AssetLoader3D name:string url:string ) {
|
|
771
|
-
templates {
|
|
772
|
-
es6 ( (e 1) '.addTextureTask(' (e 2)', '(e 3)')')
|
|
773
|
-
}
|
|
774
|
-
}
|
|
775
|
-
|
|
776
|
-
createMaterial _:Material3D (scene:Scene3D name:string) {
|
|
777
|
-
templates {
|
|
778
|
-
es6 ('new BABYLON.StandardMaterial(' (e 2) ', ' (e 1) ')')
|
|
779
|
-
}
|
|
780
|
-
}
|
|
781
|
-
; new BABYLON.WoodProceduralTexture("texture", 1024, scene);
|
|
782
|
-
grassTexture _:Texture3D (scene:Scene3D grassColor:Color3 groundColor:Color3 size:int) {
|
|
783
|
-
templates {
|
|
784
|
-
es6 ('( (c,g)=>{ var t = new BABYLON.GrassProceduralTexture( "grass" , ' (e 4) ', ' (e 1) ');t.grassColor = c; t.groundColor=g; return t;})(' (e 2) ', ' (e 3) ')')
|
|
785
|
-
}
|
|
786
|
-
}
|
|
787
|
-
|
|
788
|
-
woodTexture _:Texture3D (scene:Scene3D grassColor:Color3 scale:int size:int) {
|
|
789
|
-
templates {
|
|
790
|
-
es6 ('( (c,g)=>{ var t = new BABYLON.WoodProceduralTexture( "grass" , ' (e 4) ', ' (e 1) ');t.woodColor = c; t.ampScale=g; return t;})(' (e 2) ', ' (e 3) ')')
|
|
791
|
-
}
|
|
792
|
-
}
|
|
793
|
-
|
|
794
|
-
createTexture _:Texture3D (scene:Scene3D imageName:string ) {
|
|
795
|
-
templates {
|
|
796
|
-
es6 ('new BABYLON.Texture(' (e 2) ', ' (e 1) ')')
|
|
797
|
-
}
|
|
798
|
-
}
|
|
799
|
-
setTexture _:void (m:Material3D text:Texture3D) {
|
|
800
|
-
templates {
|
|
801
|
-
es6 ( (e 1) '.diffuseTexture = ' (e 2))
|
|
802
|
-
}
|
|
803
|
-
}
|
|
804
|
-
setNormalMap _:void (m:Material3D text:Texture3D) {
|
|
805
|
-
templates {
|
|
806
|
-
es6 ( (e 1) '.bumpTexture = ' (e 2) )
|
|
807
|
-
}
|
|
808
|
-
}
|
|
809
|
-
|
|
810
|
-
highlight _:HighlightLayer3D (s:Scene3D name:string) {
|
|
811
|
-
templates {
|
|
812
|
-
es6 ('new BABYLON.HighlightLayer(' (e 2) ', ' (e 1) ')')
|
|
813
|
-
}
|
|
814
|
-
}
|
|
815
|
-
outerGlow _:void (hl:HighlightLayer3D value:boolean) {
|
|
816
|
-
templates {
|
|
817
|
-
es6 ( (e 1) '.outerGlow = ' (e 2))
|
|
818
|
-
}
|
|
819
|
-
}
|
|
820
|
-
innerGlow _:void (hl:HighlightLayer3D value:boolean) {
|
|
821
|
-
templates {
|
|
822
|
-
es6 ( (e 1) '.innerGlow = ' (e 2))
|
|
823
|
-
}
|
|
824
|
-
}
|
|
825
|
-
|
|
826
|
-
add _:void ( hl:HighlightLayer3D o:Object3D color:Color3) {
|
|
827
|
-
templates {
|
|
828
|
-
es6 ( (e 1) '.addMesh(' (e 2) ', ' (e 3) ')' )
|
|
829
|
-
}
|
|
830
|
-
}
|
|
831
|
-
|
|
832
|
-
remove _:void ( hl:HighlightLayer3D o:Object3D ) {
|
|
833
|
-
templates {
|
|
834
|
-
es6 ( (e 1) '.removeMesh(' (e 2) ')' )
|
|
835
|
-
}
|
|
836
|
-
}
|
|
837
|
-
|
|
838
|
-
start _:AssetLoader3D (loader:AssetLoader3D) {
|
|
839
|
-
templates {
|
|
840
|
-
es6 ( (e 1) '.load()')
|
|
841
|
-
}
|
|
842
|
-
}
|
|
843
|
-
|
|
844
|
-
onReady _:void (task:LoadTask3D cb:(_:void ( event:LoadTaskEvent3D ))) {
|
|
845
|
-
templates {
|
|
846
|
-
es6 ( (e 1) '.onSuccess = (_task)=> {' nl I '(' (e 2) ')(_task)' nl I '}' nl )
|
|
847
|
-
}
|
|
848
|
-
}
|
|
849
|
-
|
|
850
|
-
load _@(async):void (loader:AssetLoader3D) {
|
|
851
|
-
templates {
|
|
852
|
-
es6 (`await (new Promise(resolve => {
|
|
853
|
-
` (e 1) `.onFinish = (_task)=> {
|
|
854
|
-
resolve()
|
|
855
|
-
};
|
|
856
|
-
` (e 1)`.load() }))`)
|
|
857
|
-
}
|
|
858
|
-
}
|
|
859
|
-
|
|
860
|
-
|
|
861
|
-
listenToResize _:void (c:Engine3D) {
|
|
862
|
-
templates {
|
|
863
|
-
es6 (`
|
|
864
|
-
window.addEventListener('resize', function() {
|
|
865
|
-
` (e 1)`.resize();
|
|
866
|
-
})
|
|
867
|
-
` nl)
|
|
868
|
-
}
|
|
869
|
-
}
|
|
870
|
-
}
|