ranger-compiler 3.0.3 → 3.0.5

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@@ -1,870 +0,0 @@
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-
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-
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- systemclass Vector3 {
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- es6 BABYLON.Vector3
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- }
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-
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- systemclass Canvas3D {
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- es6 HTMLElement
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- }
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-
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- systemclass Engine3D {
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- es6 BABYLON.Engine
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- }
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-
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- systemclass Scene3D {
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- es6 BABYLON.Scene
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- }
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-
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- systemclass Camera3D {
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- es6 BABYLON.FreeCamera
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- }
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- systemclass Light3D {
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- es6 Object
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- }
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- systemclass Object3D {
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- es6 Object
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- }
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- systemclass PickResult3D {
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- es6 Object
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- }
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- systemclass CanvasClick {
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- es6 Object
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- }
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- systemclass ImportResult3D {
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- es6 Object
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- }
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- systemclass AssetLoader3D {
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- es6 Object
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- }
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- systemclass LoadTask3D {
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- es6 Object
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- }
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- systemclass LoadTaskEvent3D {
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- es6 Object
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- }
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- systemclass Material3D {
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- es6 Object
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- }
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- systemclass Texture3D {
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- es6 Object
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- }
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- systemclass Quaternion3D {
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- es6 Object
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- }
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- systemclass PhysicsObject3D {
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- es6 Object
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- }
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- systemclass PhysicsShape3D {
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- es6 Object
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- }
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- systemclass PhysicsOptions3D {
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- es6 Object
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- }
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- systemclass HighlightLayer3D {
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-
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- }
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- systemclass Vector4 {
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- es6 BABYLON.Vector4
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- }
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- systemclass FaceUV {
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- es6 BABYLON.Vector4
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- }
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- systemclass Matrix3D {
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- es6 BABYLON.Matrix
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- }
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-
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-
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- systemunion AnyLight3D (Light3D HemisphericLight3D)
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-
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- operators {
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-
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- ; generic math ops
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-
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- near _:boolean (value:double compareTo:double delta:double) {
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- templates {
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- * @macro(true) ( '( (fabs ( ' (e 1) ' - ' (e 2) ') ) < ' (e 3) ' ) ' )
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- }
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- }
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-
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-
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- content_ready _:void ( code:block) {
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- templates {
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- es6 (`window.addEventListener('DOMContentLoaded', function() {` nl I (block 1) i nl `})` nl)
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- }
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- }
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-
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- renderLoop _:void ( en:Engine3D cb:(_:void ()) ) {
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- templates {
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- es6 ( (e 1) '.runRenderLoop(()=>{' nl I '(' (e 2) ') () ' i nl ' });' nl )
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- }
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- }
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-
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- vec _:Vector4 ( x:double y:double z:double w:double ) {
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- templates {
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- es6 ('new BABYLON.Vector4(' (e 1) ', ' (e 2) ',' (e 3) ',' (e 4) ')')
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- }
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- }
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-
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- vec3 _:Vector3 ( x:double y:double z:double ) {
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- templates {
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- es6 ('new BABYLON.Vector3(' (e 1) ', ' (e 2) ',' (e 3) ')')
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- }
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- }
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-
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- vec3 _:Vector3 ( x:int y:int z:int ) {
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- templates {
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- es6 ('new BABYLON.Vector3(' (e 1) ', ' (e 2) ', ' (e 3) ')')
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- }
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- }
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-
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- vec _:Vector3 ( x:double y:double z:double ) {
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- templates {
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- es6 ('new BABYLON.Vector3(' (e 1) ', ' (e 2) ',' (e 3) ')')
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- }
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- }
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-
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- vec _:Vector3 ( x:int y:int z:int ) {
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- templates {
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- es6 ('new BABYLON.Vector3(' (e 1) ', ' (e 2) ', ' (e 3) ')')
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- }
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- }
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-
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- ; color
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- color _:Color3 ( r:double g:double b:double ) {
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- templates {
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- es6 ('new BABYLON.Color3(' (e 1) ', ' (e 2) ', ' (e 3) ')')
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- }
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- }
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-
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- ; setting color
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- setDiffuse _:void (o:Material3D color:Color3 ) {
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- templates {
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- es6 ( (e 1) '.diffuseColor = ' (e 2))
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- }
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- }
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- setSpecular _:void (o:Material3D color:Color3 ) {
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- templates {
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- es6 ( (e 1) '.specularColor = ' (e 2))
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- }
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- }
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- setEmissive _:void (o:Material3D color:Color3 ) {
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- templates {
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- es6 ( (e 1) '.emissiveColor = ' (e 2))
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- }
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- }
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- setAmbitent _:void (o:Material3D color:Color3 ) {
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- templates {
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- es6 ( (e 1) '.ambientColor = ' (e 2))
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- }
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- }
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-
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- setAlpha _:void (o:Material3D alpha:double) {
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- templates {
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- es6 ( (e 1) '.alpha = ' (e 2))
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- }
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- }
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-
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- setAlpha _:void (o:Texture3D alpha:bolean) {
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- templates {
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- es6 ( (e 1) '.hasAlpha = ' (e 2))
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- }
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- }
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-
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- ; Interesting ideas:
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- ; https://doc.babylonjs.com/how_to/ribbon_tutorial
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- ; https://doc.babylonjs.com/how_to/render_scene_on_a_png
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- ; physics engine rules...
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- ; https://doc.babylonjs.com/how_to/using_the_physics_engine
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-
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- enablePhysics _:void (scene:Scene3D) {
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- templates {
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- es6 ( (e 1) '.enablePhysics()')
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- }
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- }
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-
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- physicsOptions _:PhysicsOptions3D () {
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- templates {
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- es6 ('{}')
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- }
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- }
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- mass _:void (o:PhysicsOptions3D value:double) {
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- templates {
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- es6 ( (e 1) '.mass = ' (e 2))
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- }
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- }
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- friction _:void (o:PhysicsOptions3D value:double) {
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- templates {
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- es6 ( (e 1) '.friction = ' (e 2))
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- }
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- }
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- restitution _:void (o:PhysicsOptions3D value:double) {
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- templates {
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- es6 ( (e 1) '.restitution = ' (e 2))
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- }
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- }
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-
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- physicsBox _:PhysicsShape3D () {
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- templates {
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- es6 ('BABYLON.PhysicsImpostor.BoxImpostor')
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- }
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- }
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- physicsSphere _:PhysicsShape3D () {
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- templates {
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- es6 ('BABYLON.PhysicsImpostor.SphereImpostor')
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- }
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- }
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- physicsPlane _:PhysicsShape3D () {
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- templates {
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- es6 ('BABYLON.PhysicsImpostor.PlaneImpostor')
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- }
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- }
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- physicsMesh _:PhysicsShape3D () {
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- templates {
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- es6 ('BABYLON.PhysicsImpostor.MeshImpostor')
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- }
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- }
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- physicsCylinder _:PhysicsShape3D () {
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- templates {
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- es6 ('BABYLON.PhysicsImpostor.CylinderImpostor')
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- }
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- }
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-
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- physics _:PhysicsObject3D (scene:Scene3D obj:Object3D shape:PhysicsShape3D options:PhysicsOptions3D ) {
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- templates {
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- es6 ( 'new BABYLON.PhysicsImpostor(' (e 2) ', '( e 3) ', ' (e 4) ', ' (e 1) ')')
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- }
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- }
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-
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- setPhysics _:void (obj:Object3D shape:PhysicsObject3D) {
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- templates {
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- es6 ( (e 1) '.physicsImpostor = ' (e 2))
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- }
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- }
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-
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- ; impostor.applyImpulse(new BABYLON.Vector3(10, 10, 0), sphere.getAbsolutePosition());
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- impulse _:void (o:PhysicsObject3D forceVector:Vector3 forcePosition:Vector3) {
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- templates {
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- es6 ( (e 1) '.applyImpulse(' (e 2) ', ' (e 3) ' ) ' )
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- }
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- }
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-
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- ; lights
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-
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- newSpotLight _:Light3D (scene:Scene3D start:Vector3 end:Vector3 angle:double distance:double name:string) {
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- templates {
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- es6 ('new BABYLON.SpotLight(' (e 6) ',' (e 2) ',' (e 3) ',' (e 4) ',' (e 5) ',' (e 1) ')')
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- }
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- }
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- newDirectionalLight _:Light3D (scene:Scene3D direction:Vector3 name:string) {
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- templates {
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- es6 ('new BABYLON.DirectionalLight(' (e 3) ',' (e 2) ',' (e 1) ')')
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- }
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- }
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-
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- setDiffuse _:void (o:Light3D color:Color3 ) {
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- templates {
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- es6 ( (e 1) '.diffuse = ' (e 2))
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- }
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- }
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- setSpecular _:void (o:Light3D color:Color3 ) {
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- templates {
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- es6 ( (e 1) '.specular = ' (e 2))
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- }
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- }
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- setGround _:void (o:HemisphericLight3D color:Color3 ) {
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- templates {
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- es6 ( (e 1) '.groundColor = ' (e 2))
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- }
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- }
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-
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- intensity _:void (l:Light3D amount:double) {
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- templates {
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- es6 ( (e 1) '.intensity = ' (e 2))
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- }
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- }
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-
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- range _:void (l:Light3D range:double) {
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- templates {
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- es6 ( (e 1) '.range = ' (e 2))
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- }
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- }
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-
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- enableFor _void ( l:Light3D list:[Object3D]) {
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- templates {
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- es6 ( (e 1) '.excludedMeshes = ' (e 2))
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- }
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- }
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- disableFor _void ( l:Light3D list:[Object3D]) {
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- templates {
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- es6 ( (e 1) '.includedOnlyMeshes = ' (e 2))
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- }
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- }
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-
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-
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-
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-
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-
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-
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- ; vector math ops
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-
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- catmull _:Vector3 ( t:double v1:Vector3 v2:Vector3 v3:Vector3 v4:Vector3 ) {
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- templates {
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- es6 ( 'BABYLON.Vector3.CatmullRom(' (e 2) ', ' (e 3) ', ' (e 4) ', ' (e 5) ', ' (e 1) ') ' )
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- }
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- }
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-
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- - _:Vector3 ( v1:Vector3 other:Vector3 ) {
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- templates {
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- es6 ( (e 1) '.subtract(' (e 2) ')')
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- }
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- }
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-
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- * _:Vector3 ( v1:Vector3 n:double) {
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- templates {
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- es6 ( (e 1) '.scale(' (e 2) ')')
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- }
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- }
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-
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- * _:Vector3 ( v1:Vector3 v2:Vector3) {
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- templates {
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- es6 ( (e 1) '.mutiply(' (e 2) ')')
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- }
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- }
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-
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- + _:Vector3 ( v1:Vector3 v2:Vector3) {
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- templates {
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- es6 ( (e 1) '.add(' (e 2) ')')
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- }
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- }
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-
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- dot _:Vector3 ( v1:Vector3 v2:Vector3) {
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- templates {
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- es6 ( (e 1) '.Dot(' (e 2) ')')
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- }
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- }
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-
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- cross _:Vector3 ( v1:Vector3 v2:Vector3) {
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- templates {
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- es6 ( (e 1) '.Cross(' (e 2) ')')
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- }
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- }
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-
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- distance _:Vector3 ( v1:Vector3 v2:Vector3) {
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- templates {
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- es6 ( (e 1) '.Distance(' (e 2) ')')
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- }
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- }
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-
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-
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- == _:Vector3 ( v1:Vector3 v2:Vector3) {
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- templates {
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- es6 ( (e 1) '.equals(' (e 2) ')')
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- }
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- }
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-
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- clone _:Vector3 ( v1:Vector3 ) {
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- templates {
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- es6 ( (e 1) '.clone()')
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- }
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- }
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-
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- normalize _:Vector3 ( v1:Vector3 ) {
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- templates {
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- es6 ( (e 1) '.normalize()')
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- }
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- }
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-
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- ; Matrix operators
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- toArray _:[double] ( o:Matrix3D ) {
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- templates {
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- es6 ( (e 1) '.toArray()')
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- }
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- }
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-
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- invert _:Matrix3D ( o:Matrix3D ) {
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- templates {
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- es6 ( (e 1) '.invert()')
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- }
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- }
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-
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- add _:Matrix3D ( o:Matrix3D other:Matrix3D ) {
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- templates {
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- es6 ( (e 1) '.add(' (e 2) ')')
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- }
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- }
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-
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- + _:Matrix3D ( o:Matrix3D other:Matrix3D ) {
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- templates {
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- es6 ( (e 1) '.add(' (e 2) ')')
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- }
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- }
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-
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- setTranslate _:Matrix3D ( o:Matrix3D v:Vector3 ) {
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- templates {
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- es6 ( (e 1) '.setTranslation(' (e 2) ')')
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- }
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- }
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-
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- getTranslate _:Vector3 ( o:Matrix3D ) {
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- templates {
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- es6 ( (e 1) '.getTranslation()')
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- }
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- }
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-
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- resetRotateAndScale _:Matrix3D ( o:Matrix3D ) {
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- templates {
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- es6 ( (e 1) '.removeRotationAndScaling()')
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- }
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- }
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-
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- * _:Matrix3D ( o:Matrix3D other:Matrix3D ) {
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- templates {
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- es6 ( (e 1) '.mutiply(' (e 2) ')')
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- }
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- }
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-
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- copyFrom _:Matrix3D ( o:Matrix3D other:Matrix3D ) {
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- templates {
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- es6 ( (e 1) '.copyFrom(' (e 2) ')')
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- }
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- }
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-
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- == _:Matrix3D ( o:Matrix3D other:Matrix3D ) {
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- templates {
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- es6 ( (e 1) '.equals(' (e 2) ')')
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- }
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- }
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-
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- clone _:Matrix3D ( o:Matrix3D ) {
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- templates {
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- es6 ( (e 1) '.clone()')
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- }
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- }
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-
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- identity_matrix _:Matrix3D ( ) {
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- templates {
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- es6 ( 'BABYLON.Matrix.Identity()')
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- }
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- }
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-
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-
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- getRow _:Vector4 ( o:Matrix3D index:int ) {
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- templates {
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- es6 ( (e 1) '.getRow(' (e 2) ')')
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- }
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- }
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-
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- cell _:double (o:Matrix3D row:int col:int) {
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- templates {
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- es6 ( (e 1) '.m[' (e 2) ' * 4 + ' (e 3) ']')
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- }
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- }
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-
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-
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-
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-
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-
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-
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- newCamera _:Camera3D ( scene:Scene3D position:Vector3 name:string) {
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- templates {
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- es6 ('new BABYLON.FreeCamera(' (e 3) ', ' (e 2)', ' (e 1)')')
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- }
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- }
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-
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- newHemisphericLight _:HemisphericLight3D ( scene:Scene3D position:Vector3 name:string) {
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- templates {
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- es6 ('new BABYLON.HemisphericLight(' (e 3) ', ' (e 2)', ' (e 1)')')
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- }
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- }
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-
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- ; standard object types
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-
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- newSphere _:Object3D ( scene:Scene3D width:double height:double name:string) {
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- templates {
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- es6 ('new BABYLON.Mesh.CreateSphere(' (e 4) ', ' (e 2) ', ' (e 3)', ' (e 1)')')
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- }
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- }
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-
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- tube _:Object3D ( scene:Scene3D path:[Vector3] radiusFn:(_:double (i:int distance:double)) ) {
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- templates {
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- es6 ('BABYLON.MeshBuilder.CreateTube("tube", {path: ' (e 2)', radiusFunction:'(e 3)', cap:BABYLON.Mesh.CAP_ALL}, ' (e 1) ')')
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- }
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- }
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-
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- box _:Object3D ( scene:Scene3D size:double name:string) {
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- templates {
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- es6 ('BABYLON.Mesh.CreateBox(' (e 3)', ' (e 2) ', ' (e 1) ')')
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- }
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- }
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-
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- box _:Object3D ( scene:Scene3D width:double height:double depth:double name:string) {
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- templates {
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- es6 ('BABYLON.MeshBuilder.CreateBox(' (e 5)', {width:' (e 2) ', height:' (e 3) ', depth:'(e 4)'}, ' (e 1) ')')
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- }
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- }
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-
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- box _:Object3D ( scene:Scene3D width:double height:double depth:double faces:[Vector4] name:string) {
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- templates {
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- es6 ('BABYLON.MeshBuilder.CreateBox(' (e 6)', {width:' (e 2) ', height:' (e 3) ', depth:'(e 4)', faceUV:'(e 5)'}, ' (e 1) ')')
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- }
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- }
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-
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- merge _:Object3D ( meshes:[Object3D]) {
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- templates {
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- es6 ( 'BABYLON.Mesh.MergeMeshes(' (e 1) ')')
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- }
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- }
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-
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-
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- render _:void (s:Scene3D) {
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- templates {
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- es6 ((e 1)'.render()')
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- }
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- }
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-
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- ; object routines
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-
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- getQuat _:Quaternion3D (o:Object3D) {
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- templates {
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- es6 ( (e 1 ) '.rotation.toQuaternion()')
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- }
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- }
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-
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- wireframe _:void (o:Object3D is:boolean) {
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- templates {
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- es6 ( (e 1) '.wireframe = ' (e 2))
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- }
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- }
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-
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- getAbsolutePosition _:Vector3 (obj:Object3D) {
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- templates {
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- es6 ( (e 1) '.getAbsolutePosition()')
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- }
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- }
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-
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- setPosition _:void (obj:Object3D v:Vector3) {
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- templates {
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- es6 ( (e 1) '.position = ' (e 2))
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- }
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- }
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-
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- getPosition _:Vector3 (obj:Object3D) {
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- templates {
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- es6 ( (e 1) '.position')
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- }
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- }
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-
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- translate _:void ( obj:Object3D vector:Vector3 ) {
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- templates {
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- es6 ( (e 1) '.translate(' (e 2) ', 1, BABYLON.Space.WORLD ) ' )
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- }
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- }
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-
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- x _:double ( v:Vector3 ) {
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- templates {
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- es6 ( (e 1) '.x')
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- }
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- }
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-
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- y _:double ( v:Vector3 ) {
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- templates {
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- es6 ( (e 1) '.y')
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- }
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- }
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-
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- z _:double ( v:Vector3 ) {
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- templates {
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- es6 ( (e 1) '.z')
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- }
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- }
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-
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- parent _@(optional):Object3D (o:Object3D) {
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- templates {
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- es6 ( (e 1 ) '.parent')
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- }
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- }
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-
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- clone _:Object3D (o:Object3D name:string) {
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- templates {
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- es6 ( (e 1 ) '.clone(' (e 2) ')')
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- }
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- }
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-
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- setX _:void ( cam:Camera3D x:double) {
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- templates {
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- es6 ( (e 1 ) '.position.x = ' (e 2))
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- }
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- }
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-
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- setY _:void ( cam:Camera3D y:double) {
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- templates {
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- es6 ( (e 1 ) '.position.y = ' (e 2))
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- }
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- }
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-
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- setZ _:void ( cam:Camera3D z:double) {
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- templates {
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- es6 ( (e 1 ) '.position.z = ' (e 2))
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- }
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- }
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-
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- setZ _:void ( cam:Object3D z:double) {
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- templates {
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- es6 ( (e 1 ) '.position.z = ' (e 2))
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- }
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- }
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-
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- scale _:void ( o:Object3D v:Vector3) {
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- templates {
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- es6 ( (e 1 ) '.scaling = ' (e 2))
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- }
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- }
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-
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- position _:void ( o:Object3D v:Vector3) {
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- templates {
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- es6 ( (e 1 ) '.position = ' (e 2))
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- }
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- }
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-
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- ; new BABYLON.Quaternion.RotationAxis
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- quat _:Quaternion3D ( v:Vector3 rotation:double) {
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- templates {
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- es6 ('new BABYLON.Quaternion.RotationAxis(' (e 1) ', ' (e 2) ')')
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- }
635
- }
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-
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- getWorldMatrix _:Matrix3D ( o:Object3D ) {
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- templates {
639
- es6 ( (e 1) '.getWorldMatrix()')
640
- }
641
- }
642
-
643
- setRotation _:void (o:Object3D q:Quaternion3D) {
644
- templates {
645
- es6 ( (e 1) '.rotationQuaternion = ' (e 2))
646
- }
647
- }
648
-
649
- setMaterial _:void ( o:Object3D m:Material3D) {
650
- templates {
651
- es6 ( (e 1 ) '.material = ' (e 2))
652
- }
653
- }
654
-
655
- uScale _:void (m:Texture3D val:double) {
656
- templates {
657
- es6 ( (e 1) '.uScale = ' (e 2))
658
- }
659
- }
660
-
661
- vScale _:void (m:Texture3D val:double) {
662
- templates {
663
- es6 ( (e 1) '.vScale = ' (e 2))
664
- }
665
- }
666
-
667
-
668
- onClick _:void (c:Canvas3D cb:(_:void (ev:CanvasClick)) ) {
669
- templates {
670
- es6 ( (e 1) '.addEventListener("click", (e)=>{ (' (e 2) ')(e) } ) ' nl )
671
- }
672
- }
673
- getX _:double (ev:CanvasClick) {
674
- templates {
675
- es6 ( (e 1) '.clientX')
676
- }
677
- }
678
- getY _:double (ev:CanvasClick) {
679
- templates {
680
- es6 ( (e 1) '.clientY')
681
- }
682
- }
683
- setData _:void (o:Object3D data:Any) {
684
- templates {
685
- es6 ( (e 1) '.data = ' (e 2))
686
- }
687
- }
688
- getData _@(optional):Any (o:Object3D) {
689
- templates {
690
- es6 ( (e 1) '.data')
691
- }
692
- }
693
- getPointerX _:double ( s:Scene3D) {
694
- templates {
695
- es6 ( (e 1) '.pointerX')
696
- }
697
- }
698
- getPointerY _:double ( s:Scene3D) {
699
- templates {
700
- es6 ( (e 1) '.pointerY')
701
- }
702
- }
703
- pick _:PickResult3D (s:Scene3D x:double y:double) {
704
- templates {
705
- es6 ( (e 1) '.pick(' (e 2) ', ' (e 3) ')')
706
- }
707
- }
708
- hitPoint _@(optional):Vector3 ( p:PickResult3D ) {
709
- templates {
710
- es6 ( (e 1) '.pickedPoint')
711
- }
712
- }
713
- hitObject _@(optional):Object3D ( p:PickResult3D ) {
714
- templates {
715
- es6 ( (e 1) '.pickedMesh')
716
- }
717
- }
718
-
719
- setTarget _:void ( cam:Camera3D position:Vector3) {
720
- templates {
721
- es6 ((e 1) '.setTarget(' (e 2)')')
722
- }
723
- }
724
-
725
- setMouseControl _:void ( cam:Camera3D canv:Canvas3D ) {
726
- templates {
727
- es6 ((e 1) '.attachControl(' (e 2)', false)')
728
- }
729
- }
730
-
731
- getMainCanvas _:Canvas3D ( canvasID:string ) {
732
- templates {
733
- es6 (`document.getElementById(` (e 1) `)`)
734
- }
735
- }
736
- createEngine3D _:Engine3D (c:Canvas3D) {
737
- templates {
738
- es6 ('new BABYLON.Engine(' (e 1) ', true, {stencil: true})')
739
- }
740
- }
741
- createScene _:Scene3D (c:Engine3D) {
742
- templates {
743
- es6 ('new BABYLON.Scene(' (e 1) ')')
744
- }
745
- }
746
-
747
- getObjects _:[Object3D] (r:ImportResult3D) {
748
- templates {
749
- es6 ('_newMeshes')
750
- }
751
- }
752
-
753
- assetLoader _:AssetLoader3D (scene:Scene3D) {
754
- templates {
755
- es6 ('new BABYLON.AssetsManager(' (e 1) ')')
756
- }
757
- }
758
-
759
- meshLoader _:LoadTask3D (loader:AssetLoader3D name:string url:string objName:string) {
760
- templates {
761
- es6 ( (e 1) '.addMeshTask(' (e 2)', "", '(e 3)', ' (e 4) ')')
762
- }
763
- }
764
- getObjects _:[Object3D] ( ev:LoadTaskEvent3D) {
765
- templates {
766
- es6 ( (e 1) '.loadedMeshes')
767
- }
768
- }
769
-
770
- textureLoader _:LoadTask3D (loader:AssetLoader3D name:string url:string ) {
771
- templates {
772
- es6 ( (e 1) '.addTextureTask(' (e 2)', '(e 3)')')
773
- }
774
- }
775
-
776
- createMaterial _:Material3D (scene:Scene3D name:string) {
777
- templates {
778
- es6 ('new BABYLON.StandardMaterial(' (e 2) ', ' (e 1) ')')
779
- }
780
- }
781
- ; new BABYLON.WoodProceduralTexture("texture", 1024, scene);
782
- grassTexture _:Texture3D (scene:Scene3D grassColor:Color3 groundColor:Color3 size:int) {
783
- templates {
784
- es6 ('( (c,g)=>{ var t = new BABYLON.GrassProceduralTexture( "grass" , ' (e 4) ', ' (e 1) ');t.grassColor = c; t.groundColor=g; return t;})(' (e 2) ', ' (e 3) ')')
785
- }
786
- }
787
-
788
- woodTexture _:Texture3D (scene:Scene3D grassColor:Color3 scale:int size:int) {
789
- templates {
790
- es6 ('( (c,g)=>{ var t = new BABYLON.WoodProceduralTexture( "grass" , ' (e 4) ', ' (e 1) ');t.woodColor = c; t.ampScale=g; return t;})(' (e 2) ', ' (e 3) ')')
791
- }
792
- }
793
-
794
- createTexture _:Texture3D (scene:Scene3D imageName:string ) {
795
- templates {
796
- es6 ('new BABYLON.Texture(' (e 2) ', ' (e 1) ')')
797
- }
798
- }
799
- setTexture _:void (m:Material3D text:Texture3D) {
800
- templates {
801
- es6 ( (e 1) '.diffuseTexture = ' (e 2))
802
- }
803
- }
804
- setNormalMap _:void (m:Material3D text:Texture3D) {
805
- templates {
806
- es6 ( (e 1) '.bumpTexture = ' (e 2) )
807
- }
808
- }
809
-
810
- highlight _:HighlightLayer3D (s:Scene3D name:string) {
811
- templates {
812
- es6 ('new BABYLON.HighlightLayer(' (e 2) ', ' (e 1) ')')
813
- }
814
- }
815
- outerGlow _:void (hl:HighlightLayer3D value:boolean) {
816
- templates {
817
- es6 ( (e 1) '.outerGlow = ' (e 2))
818
- }
819
- }
820
- innerGlow _:void (hl:HighlightLayer3D value:boolean) {
821
- templates {
822
- es6 ( (e 1) '.innerGlow = ' (e 2))
823
- }
824
- }
825
-
826
- add _:void ( hl:HighlightLayer3D o:Object3D color:Color3) {
827
- templates {
828
- es6 ( (e 1) '.addMesh(' (e 2) ', ' (e 3) ')' )
829
- }
830
- }
831
-
832
- remove _:void ( hl:HighlightLayer3D o:Object3D ) {
833
- templates {
834
- es6 ( (e 1) '.removeMesh(' (e 2) ')' )
835
- }
836
- }
837
-
838
- start _:AssetLoader3D (loader:AssetLoader3D) {
839
- templates {
840
- es6 ( (e 1) '.load()')
841
- }
842
- }
843
-
844
- onReady _:void (task:LoadTask3D cb:(_:void ( event:LoadTaskEvent3D ))) {
845
- templates {
846
- es6 ( (e 1) '.onSuccess = (_task)=> {' nl I '(' (e 2) ')(_task)' nl I '}' nl )
847
- }
848
- }
849
-
850
- load _@(async):void (loader:AssetLoader3D) {
851
- templates {
852
- es6 (`await (new Promise(resolve => {
853
- ` (e 1) `.onFinish = (_task)=> {
854
- resolve()
855
- };
856
- ` (e 1)`.load() }))`)
857
- }
858
- }
859
-
860
-
861
- listenToResize _:void (c:Engine3D) {
862
- templates {
863
- es6 (`
864
- window.addEventListener('resize', function() {
865
- ` (e 1)`.resize();
866
- })
867
- ` nl)
868
- }
869
- }
870
- }