rahad-all-downloader 2.1.4 → 2.1.6
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- package/.cache/nix/binary-cache-v6.sqlite +0 -0
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- package/.cache/typescript/5.4/node_modules/@types/range-parser/LICENSE +0 -21
- package/.cache/typescript/5.4/node_modules/@types/range-parser/README.md +0 -53
- package/.cache/typescript/5.4/node_modules/@types/range-parser/index.d.ts +0 -34
- package/.cache/typescript/5.4/node_modules/@types/range-parser/package.json +0 -25
- package/.cache/typescript/5.4/node_modules/@types/send/LICENSE +0 -21
- package/.cache/typescript/5.4/node_modules/@types/send/README.md +0 -15
- package/.cache/typescript/5.4/node_modules/@types/send/index.d.ts +0 -225
- package/.cache/typescript/5.4/node_modules/@types/send/package.json +0 -33
- package/.cache/typescript/5.4/node_modules/@types/serve-static/LICENSE +0 -21
- package/.cache/typescript/5.4/node_modules/@types/serve-static/README.md +0 -15
- package/.cache/typescript/5.4/node_modules/@types/serve-static/index.d.ts +0 -107
- package/.cache/typescript/5.4/node_modules/@types/serve-static/package.json +0 -39
- package/.upm/store.json +0 -1
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/**
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* The `node:console` module provides a simple debugging console that is similar to
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*
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*
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* * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('node:console')`.
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*
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* synchronous like the browser APIs they resemble, nor are they consistently
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* asynchronous like all other Node.js streams. See the `note on process I/O` for
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* more information.
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*
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*
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* ```js
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* console.log('hello world');
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* // Prints: hello world, to stdout
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* console.log('hello %s', 'world');
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* // Prints: hello world, to stdout
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* console.error(new Error('Whoops, something bad happened'));
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* // Prints error message and stack trace to stderr:
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* // Error: Whoops, something bad happened
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* // at [eval]:5:15
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* // at Script.runInThisContext (node:vm:132:18)
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* // at Object.runInThisContext (node:vm:309:38)
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* // at node:internal/process/execution:77:19
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* // at [eval]-wrapper:6:22
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* // at evalScript (node:internal/process/execution:76:60)
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* // at node:internal/main/eval_string:23:3
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*
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* const name = 'Will Robinson';
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* console.warn(`Danger ${name}! Danger!`);
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* // Prints: Danger Will Robinson! Danger!, to stderr
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* ```
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*
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* Example using the `Console` class:
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*
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* ```js
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* const out = getStreamSomehow();
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* const err = getStreamSomehow();
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* const myConsole = new console.Console(out, err);
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*
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* myConsole.log('hello world');
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* // Prints: hello world, to out
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* myConsole.log('hello %s', 'world');
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* // Prints: hello world, to out
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* myConsole.error(new Error('Whoops, something bad happened'));
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* // Prints: [Error: Whoops, something bad happened], to err
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*
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* const name = 'Will Robinson';
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* myConsole.warn(`Danger ${name}! Danger!`);
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* // Prints: Danger Will Robinson! Danger!, to err
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* ```
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* @see [source](https://github.com/nodejs/node/blob/v20.2.0/lib/console.js)
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*/
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declare module "console" {
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import console = require("node:console");
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export = console;
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}
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declare module "node:console" {
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import { InspectOptions } from "node:util";
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global {
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// This needs to be global to avoid TS2403 in case lib.dom.d.ts is present in the same build
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interface Console {
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Console: console.ConsoleConstructor;
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/**
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* `console.assert()` writes a message if `value` is [falsy](https://developer.mozilla.org/en-US/docs/Glossary/Falsy) or omitted. It only
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* writes a message and does not otherwise affect execution. The output always
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* starts with `"Assertion failed"`. If provided, `message` is formatted using `util.format()`.
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*
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* If `value` is [truthy](https://developer.mozilla.org/en-US/docs/Glossary/Truthy), nothing happens.
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*
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* ```js
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* console.assert(true, 'does nothing');
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*
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* console.assert(false, 'Whoops %s work', 'didn\'t');
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* // Assertion failed: Whoops didn't work
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*
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* console.assert();
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* // Assertion failed
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* ```
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assert(value: any, message?: string, ...optionalParams: any[]): void;
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/**
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* When `stdout` is a TTY, calling `console.clear()` will attempt to clear the
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* TTY. When `stdout` is not a TTY, this method does nothing.
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*
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* The specific operation of `console.clear()` can vary across operating systems
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* and terminal types. For most Linux operating systems, `console.clear()`operates similarly to the `clear` shell command. On Windows, `console.clear()`will clear only the output in the
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* current terminal viewport for the Node.js
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* binary.
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*/
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clear(): void;
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* Maintains an internal counter specific to `label` and outputs to `stdout` the
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* number of times `console.count()` has been called with the given `label`.
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*
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* > console.count()
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* default: 1
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* undefined
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* > console.count('default')
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* default: 2
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* undefined
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* > console.count('abc')
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* abc: 1
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* undefined
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* > console.count('xyz')
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* xyz: 1
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* undefined
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* > console.count('abc')
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* abc: 2
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* undefined
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* > console.count()
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* default: 3
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* undefined
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* >
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* ```
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*/
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count(label?: string): void;
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/**
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* Resets the internal counter specific to `label`.
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*
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* abc: 1
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countReset(label?: string): void;
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debug(message?: any, ...optionalParams: any[]): void;
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dir(obj: any, options?: InspectOptions): void;
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* Prints to `stderr` the string `'Trace: '`, followed by the `util.format()` formatted message and stack trace to the current position in the code.
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*
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* // at REPLServer.runBound [as eval] (domain.js:300:12)
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// --- Inspector mode only ---
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* Starts a JavaScript CPU profile with an optional label.
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profile(label?: string): void;
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/**
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profileEnd(label?: string): void;
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330
|
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/**
|
331
|
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* This method does not display anything unless used in the inspector.
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332
|
-
* Adds an event with the label `label` to the Timeline panel of the inspector.
|
333
|
-
*/
|
334
|
-
timeStamp(label?: string): void;
|
335
|
-
}
|
336
|
-
/**
|
337
|
-
* The `console` module provides a simple debugging console that is similar to the
|
338
|
-
* JavaScript console mechanism provided by web browsers.
|
339
|
-
*
|
340
|
-
* The module exports two specific components:
|
341
|
-
*
|
342
|
-
* * A `Console` class with methods such as `console.log()`, `console.error()` and`console.warn()` that can be used to write to any Node.js stream.
|
343
|
-
* * A global `console` instance configured to write to `process.stdout` and `process.stderr`. The global `console` can be used without calling`require('console')`.
|
344
|
-
*
|
345
|
-
* _**Warning**_: The global console object's methods are neither consistently
|
346
|
-
* synchronous like the browser APIs they resemble, nor are they consistently
|
347
|
-
* asynchronous like all other Node.js streams. See the `note on process I/O` for
|
348
|
-
* more information.
|
349
|
-
*
|
350
|
-
* Example using the global `console`:
|
351
|
-
*
|
352
|
-
* ```js
|
353
|
-
* console.log('hello world');
|
354
|
-
* // Prints: hello world, to stdout
|
355
|
-
* console.log('hello %s', 'world');
|
356
|
-
* // Prints: hello world, to stdout
|
357
|
-
* console.error(new Error('Whoops, something bad happened'));
|
358
|
-
* // Prints error message and stack trace to stderr:
|
359
|
-
* // Error: Whoops, something bad happened
|
360
|
-
* // at [eval]:5:15
|
361
|
-
* // at Script.runInThisContext (node:vm:132:18)
|
362
|
-
* // at Object.runInThisContext (node:vm:309:38)
|
363
|
-
* // at node:internal/process/execution:77:19
|
364
|
-
* // at [eval]-wrapper:6:22
|
365
|
-
* // at evalScript (node:internal/process/execution:76:60)
|
366
|
-
* // at node:internal/main/eval_string:23:3
|
367
|
-
*
|
368
|
-
* const name = 'Will Robinson';
|
369
|
-
* console.warn(`Danger ${name}! Danger!`);
|
370
|
-
* // Prints: Danger Will Robinson! Danger!, to stderr
|
371
|
-
* ```
|
372
|
-
*
|
373
|
-
* Example using the `Console` class:
|
374
|
-
*
|
375
|
-
* ```js
|
376
|
-
* const out = getStreamSomehow();
|
377
|
-
* const err = getStreamSomehow();
|
378
|
-
* const myConsole = new console.Console(out, err);
|
379
|
-
*
|
380
|
-
* myConsole.log('hello world');
|
381
|
-
* // Prints: hello world, to out
|
382
|
-
* myConsole.log('hello %s', 'world');
|
383
|
-
* // Prints: hello world, to out
|
384
|
-
* myConsole.error(new Error('Whoops, something bad happened'));
|
385
|
-
* // Prints: [Error: Whoops, something bad happened], to err
|
386
|
-
*
|
387
|
-
* const name = 'Will Robinson';
|
388
|
-
* myConsole.warn(`Danger ${name}! Danger!`);
|
389
|
-
* // Prints: Danger Will Robinson! Danger!, to err
|
390
|
-
* ```
|
391
|
-
* @see [source](https://github.com/nodejs/node/blob/v16.4.2/lib/console.js)
|
392
|
-
*/
|
393
|
-
namespace console {
|
394
|
-
interface ConsoleConstructorOptions {
|
395
|
-
stdout: NodeJS.WritableStream;
|
396
|
-
stderr?: NodeJS.WritableStream | undefined;
|
397
|
-
ignoreErrors?: boolean | undefined;
|
398
|
-
colorMode?: boolean | "auto" | undefined;
|
399
|
-
inspectOptions?: InspectOptions | undefined;
|
400
|
-
/**
|
401
|
-
* Set group indentation
|
402
|
-
* @default 2
|
403
|
-
*/
|
404
|
-
groupIndentation?: number | undefined;
|
405
|
-
}
|
406
|
-
interface ConsoleConstructor {
|
407
|
-
prototype: Console;
|
408
|
-
new(stdout: NodeJS.WritableStream, stderr?: NodeJS.WritableStream, ignoreErrors?: boolean): Console;
|
409
|
-
new(options: ConsoleConstructorOptions): Console;
|
410
|
-
}
|
411
|
-
}
|
412
|
-
var console: Console;
|
413
|
-
}
|
414
|
-
export = globalThis.console;
|
415
|
-
}
|
@@ -1,19 +0,0 @@
|
|
1
|
-
/** @deprecated since v6.3.0 - use constants property exposed by the relevant module instead. */
|
2
|
-
declare module "constants" {
|
3
|
-
import { constants as osConstants, SignalConstants } from "node:os";
|
4
|
-
import { constants as cryptoConstants } from "node:crypto";
|
5
|
-
import { constants as fsConstants } from "node:fs";
|
6
|
-
|
7
|
-
const exp:
|
8
|
-
& typeof osConstants.errno
|
9
|
-
& typeof osConstants.priority
|
10
|
-
& SignalConstants
|
11
|
-
& typeof cryptoConstants
|
12
|
-
& typeof fsConstants;
|
13
|
-
export = exp;
|
14
|
-
}
|
15
|
-
|
16
|
-
declare module "node:constants" {
|
17
|
-
import constants = require("constants");
|
18
|
-
export = constants;
|
19
|
-
}
|