raga-cli 0.0.0-stage → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +118 -0
- package/LICENSE +21 -0
- package/README.md +162 -2
- package/bundled-skills/AGENTS.md +5 -0
- package/bundled-skills/README.md +25 -0
- package/bundled-skills/agents/comment-sicko.json +9 -0
- package/bundled-skills/agents/comment-sicko.md +28 -0
- package/bundled-skills/agents/model-roles.json +41 -0
- package/bundled-skills/agents/poteto-agent.json +9 -0
- package/bundled-skills/agents/poteto-agent.md +4 -0
- package/bundled-skills/agents/worker.json +8 -0
- package/bundled-skills/agents/worker.md +1 -0
- package/bundled-skills/bundle.json +1514 -0
- package/bundled-skills/dependencies.json +40 -0
- package/bundled-skills/docs/guide/01-setup.md +3 -0
- package/bundled-skills/docs/guide/02-peak.md +135 -0
- package/bundled-skills/docs/guide/03-understand.md +79 -0
- package/bundled-skills/docs/guide/04-design.md +133 -0
- package/bundled-skills/docs/guide/05-build-and-clean.md +83 -0
- package/bundled-skills/docs/guide/06-verify-and-ship.md +166 -0
- package/bundled-skills/docs/guide/07-overnight.md +118 -0
- package/bundled-skills/docs/guide/08-principles.md +72 -0
- package/bundled-skills/docs/guide/09-make-it-yours.md +96 -0
- package/bundled-skills/docs/guide/10-recipes-and-pitfalls.md +180 -0
- package/bundled-skills/docs/guide/README.md +38 -0
- package/bundled-skills/docs/guide/images/design.jpg +0 -0
- package/bundled-skills/docs/guide/images/overnight.jpg +0 -0
- package/bundled-skills/docs/guide/images/recipes.jpg +0 -0
- package/bundled-skills/docs/guide/images/router.jpg +0 -0
- package/bundled-skills/docs/guide/images/understanding.jpg +0 -0
- package/bundled-skills/docs/guide/images/verification.jpg +0 -0
- package/bundled-skills/licenses/commander +22 -0
- package/bundled-skills/licenses/cursor-team-kit +21 -0
- package/bundled-skills/licenses/no-mistakes +21 -0
- package/bundled-skills/licenses/pstack +21 -0
- package/bundled-skills/skills/bend/SKILL.md +58 -0
- package/bundled-skills/skills/bend/bend_tool.py +144 -0
- package/bundled-skills/skills/peak/SKILL.md +184 -0
- package/bundled-skills/skills/peak/playbooks/authoring-a-skill.md +12 -0
- package/bundled-skills/skills/peak/playbooks/autonomous-run.md +13 -0
- package/bundled-skills/skills/peak/playbooks/autopilot-full.md +25 -0
- package/bundled-skills/skills/peak/playbooks/autopilot-stack.md +12 -0
- package/bundled-skills/skills/peak/playbooks/babysit.md +18 -0
- package/bundled-skills/skills/peak/playbooks/bug-fix.md +15 -0
- package/bundled-skills/skills/peak/playbooks/eval.md +25 -0
- package/bundled-skills/skills/peak/playbooks/feature.md +21 -0
- package/bundled-skills/skills/peak/playbooks/hillclimb.md +21 -0
- package/bundled-skills/skills/peak/playbooks/investigation.md +14 -0
- package/bundled-skills/skills/peak/playbooks/multi-phase-plan.md +155 -0
- package/bundled-skills/skills/peak/playbooks/opening-a-pr.md +34 -0
- package/bundled-skills/skills/peak/playbooks/orchestrate.md +112 -0
- package/bundled-skills/skills/peak/playbooks/pause-safely.md +10 -0
- package/bundled-skills/skills/peak/playbooks/perf-issue.md +25 -0
- package/bundled-skills/skills/peak/playbooks/prototype.md +14 -0
- package/bundled-skills/skills/peak/playbooks/refactoring.md +16 -0
- package/bundled-skills/skills/peak/playbooks/runtime-forensics.md +11 -0
- package/bundled-skills/skills/peak/playbooks/session-pickup.md +11 -0
- package/bundled-skills/skills/peak/playbooks/shipping.md +12 -0
- package/bundled-skills/skills/peak/playbooks/trace-forensics.md +14 -0
- package/bundled-skills/skills/peak/playbooks/visual-parity.md +11 -0
- package/bundled-skills/skills/peak/playbooks/worktree-cleanup.md +6 -0
- package/bundled-skills/skills/peak/references/architect/SKILL.md +81 -0
- package/bundled-skills/skills/peak/references/architect/references/design-red-flags.md +57 -0
- package/bundled-skills/skills/peak/references/architect/references/rationale-template.md +35 -0
- package/bundled-skills/skills/peak/references/architect/references/runner-prompt.md +20 -0
- package/bundled-skills/skills/peak/references/arena/SKILL.md +50 -0
- package/bundled-skills/skills/peak/references/automate-me/SKILL.md +106 -0
- package/bundled-skills/skills/peak/references/benchmark-checklist/SKILL.md +41 -0
- package/bundled-skills/skills/peak/references/blast-radius/SKILL.md +52 -0
- package/bundled-skills/skills/peak/references/bro/SKILL.md +9 -0
- package/bundled-skills/skills/peak/references/control-cli/SKILL.md +111 -0
- package/bundled-skills/skills/peak/references/control-ui/SKILL.md +111 -0
- package/bundled-skills/skills/peak/references/correct/SKILL.md +34 -0
- package/bundled-skills/skills/peak/references/create-formal-verification-skill/SKILL.md +43 -0
- package/bundled-skills/skills/peak/references/create-skill/SKILL.md +14 -0
- package/bundled-skills/skills/peak/references/create-verification-skill/SKILL.md +46 -0
- package/bundled-skills/skills/peak/references/create-verification-skill/references/feature-map-example/README.md +47 -0
- package/bundled-skills/skills/peak/references/create-verification-skill/references/feature-map-example/create-note.md +39 -0
- package/bundled-skills/skills/peak/references/create-verification-skill/references/feature-map-example/search.md +45 -0
- package/bundled-skills/skills/peak/references/deslop/SKILL.md +24 -0
- package/bundled-skills/skills/peak/references/figure-it-out/SKILL.md +54 -0
- package/bundled-skills/skills/peak/references/how/SKILL.md +38 -0
- package/bundled-skills/skills/peak/references/how/references/explainer-prompt.md +55 -0
- package/bundled-skills/skills/peak/references/how/references/explorer-prompt.md +35 -0
- package/bundled-skills/skills/peak/references/in-your-own-words/SKILL.md +9 -0
- package/bundled-skills/skills/peak/references/interrogate/SKILL.md +76 -0
- package/bundled-skills/skills/peak/references/interrogate/references/code-quality-review.md +47 -0
- package/bundled-skills/skills/peak/references/interrogate/references/lead-judgment.md +39 -0
- package/bundled-skills/skills/peak/references/interrogate/references/reviewer-prompt.md +62 -0
- package/bundled-skills/skills/peak/references/interrogate/references/rubric.md +77 -0
- package/bundled-skills/skills/peak/references/ketchup/SKILL.md +45 -0
- package/bundled-skills/skills/peak/references/maintain-formal-verification-skill/SKILL.md +60 -0
- package/bundled-skills/skills/peak/references/maintain-verification-skill/SKILL.md +41 -0
- package/bundled-skills/skills/peak/references/no-comments/SKILL.md +26 -0
- package/bundled-skills/skills/peak/references/no-mistakes/SKILL.md +20 -0
- package/bundled-skills/skills/peak/references/no-mistakes/upstream/SKILL.md +394 -0
- package/bundled-skills/skills/peak/references/peak-setup/SKILL.md +18 -0
- package/bundled-skills/skills/peak/references/poteto-help/SKILL.md +16 -0
- package/bundled-skills/skills/peak/references/poteto-help/references/prompting.md +51 -0
- package/bundled-skills/skills/peak/references/poteto-help/references/recipes.md +51 -0
- package/bundled-skills/skills/peak/references/principle-attack-the-premise/SKILL.md +23 -0
- package/bundled-skills/skills/peak/references/principle-boundary-discipline/SKILL.md +36 -0
- package/bundled-skills/skills/peak/references/principle-build-the-lever/SKILL.md +25 -0
- package/bundled-skills/skills/peak/references/principle-encode-lessons-in-structure/SKILL.md +13 -0
- package/bundled-skills/skills/peak/references/principle-exhaust-the-design-space/SKILL.md +11 -0
- package/bundled-skills/skills/peak/references/principle-experience-first/SKILL.md +21 -0
- package/bundled-skills/skills/peak/references/principle-explain-the-number/SKILL.md +19 -0
- package/bundled-skills/skills/peak/references/principle-fix-root-causes/SKILL.md +23 -0
- package/bundled-skills/skills/peak/references/principle-foundational-thinking/SKILL.md +23 -0
- package/bundled-skills/skills/peak/references/principle-guard-the-context-window/SKILL.md +14 -0
- package/bundled-skills/skills/peak/references/principle-laziness-protocol/SKILL.md +12 -0
- package/bundled-skills/skills/peak/references/principle-make-operations-idempotent/SKILL.md +24 -0
- package/bundled-skills/skills/peak/references/principle-migrate-callers-then-delete-legacy-apis/SKILL.md +16 -0
- package/bundled-skills/skills/peak/references/principle-minimize-reader-load/SKILL.md +20 -0
- package/bundled-skills/skills/peak/references/principle-model-the-domain/SKILL.md +26 -0
- package/bundled-skills/skills/peak/references/principle-never-block-on-the-human/SKILL.md +17 -0
- package/bundled-skills/skills/peak/references/principle-outcome-oriented-execution/SKILL.md +23 -0
- package/bundled-skills/skills/peak/references/principle-prove-it-works/SKILL.md +24 -0
- package/bundled-skills/skills/peak/references/principle-redesign-from-first-principles/SKILL.md +18 -0
- package/bundled-skills/skills/peak/references/principle-separate-before-serializing-shared-state/SKILL.md +18 -0
- package/bundled-skills/skills/peak/references/principle-sequence-verifiable-units/SKILL.md +19 -0
- package/bundled-skills/skills/peak/references/principle-subtract-before-you-add/SKILL.md +20 -0
- package/bundled-skills/skills/peak/references/principle-test-behavior-not-implementation/SKILL.md +22 -0
- package/bundled-skills/skills/peak/references/principle-type-system-discipline/SKILL.md +15 -0
- package/bundled-skills/skills/peak/references/raga-runtime/SKILL.md +51 -0
- package/bundled-skills/skills/peak/references/raga-runtime/managed-tools.mjs +34 -0
- package/bundled-skills/skills/peak/references/raga-runtime/raga_runtime.py +55 -0
- package/bundled-skills/skills/peak/references/recall/SKILL.md +37 -0
- package/bundled-skills/skills/peak/references/reflect/SKILL.md +63 -0
- package/bundled-skills/skills/peak/references/reflect/references/divergent-reviewer.md +38 -0
- package/bundled-skills/skills/peak/references/reflect/references/judgment-reviewer.md +37 -0
- package/bundled-skills/skills/peak/references/reflect/references/synthesizer.md +56 -0
- package/bundled-skills/skills/peak/references/reflect/references/tooling-reviewer.md +48 -0
- package/bundled-skills/skills/peak/references/reviewer-triage.md +142 -0
- package/bundled-skills/skills/peak/references/sharpen/SKILL.md +18 -0
- package/bundled-skills/skills/peak/references/show-me-your-work/SKILL.md +84 -0
- package/bundled-skills/skills/peak/references/show-me-your-work/references/decision-log-template.tsv +1 -0
- package/bundled-skills/skills/peak/references/show-me-your-work/scripts/log.sh +42 -0
- package/bundled-skills/skills/peak/references/statechart/SKILL.md +38 -0
- package/bundled-skills/skills/peak/references/statechart/scripts/chart-to-tla.mjs +236 -0
- package/bundled-skills/skills/peak/references/statechart/scripts/compare-charts.mjs +104 -0
- package/bundled-skills/skills/peak/references/statechart/scripts/lib.mjs +725 -0
- package/bundled-skills/skills/peak/references/statechart/scripts/model/OutputFolder.cfg +6 -0
- package/bundled-skills/skills/peak/references/statechart/scripts/model/OutputFolder.map.mjs +106 -0
- package/bundled-skills/skills/peak/references/statechart/scripts/model/OutputFolder.tla +176 -0
- package/bundled-skills/skills/peak/references/statechart/scripts/statechart.mjs +749 -0
- package/bundled-skills/skills/peak/references/statechart/scripts/test/statechart.test.mjs +2790 -0
- package/bundled-skills/skills/peak/references/statechart/scripts/test/sync.mmd +19 -0
- package/bundled-skills/skills/peak/references/statechart/scripts/test/upload.mmd +16 -0
- package/bundled-skills/skills/peak/references/statechart/scripts/tlc-to-chart.mjs +1347 -0
- package/bundled-skills/skills/peak/references/swarm/SKILL.md +43 -0
- package/bundled-skills/skills/peak/references/tdd/SKILL.md +44 -0
- package/bundled-skills/skills/peak/references/teach/SKILL.md +23 -0
- package/bundled-skills/skills/peak/references/technical-writing/SKILL.md +108 -0
- package/bundled-skills/skills/peak/references/typescript-best-practices/SKILL.md +33 -0
- package/bundled-skills/skills/peak/references/typescript-best-practices/references/patterns.md +328 -0
- package/bundled-skills/skills/peak/references/unslop/SKILL.md +64 -0
- package/bundled-skills/skills/peak/references/verify-this/SKILL.md +76 -0
- package/bundled-skills/skills/peak/references/why/SKILL.md +100 -0
- package/bundled-skills/skills/peak/references/why/references/epistemics.md +71 -0
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- package/bundled-skills/skills/peak/references/why/references/sources/incident-postmortem.md +5 -0
- package/bundled-skills/skills/peak/references/why/references/sources/linear.md +48 -0
- package/bundled-skills/skills/peak/references/why/references/sources/notion.md +55 -0
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/**
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* Space Invaders game extension - play with /invaders command
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* Uses Kitty keyboard protocol for smooth movement (press/release detection)
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*/
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import type { ExtensionAPI } from "@earendil-works/pi-coding-agent";
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import { isKeyRelease, Key, matchesKey, visibleWidth } from "@earendil-works/pi-tui";
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const GAME_WIDTH = 60;
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const GAME_HEIGHT = 24;
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const TICK_MS = 50;
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const PLAYER_Y = GAME_HEIGHT - 2;
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const ALIEN_ROWS = 5;
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const ALIEN_COLS = 11;
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const ALIEN_START_Y = 2;
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type Point = { x: number; y: number };
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interface Bullet extends Point {
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direction: -1 | 1; // -1 = up (player), 1 = down (alien)
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}
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interface Alien extends Point {
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type: number; // 0, 1, 2 for different alien types
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alive: boolean;
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}
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interface Shield {
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x: number;
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segments: boolean[][]; // 4x3 grid of destructible segments
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}
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interface GameState {
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player: { x: number; lives: number };
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aliens: Alien[];
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alienDirection: 1 | -1;
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alienMoveCounter: number;
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alienMoveDelay: number;
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alienDropping: boolean;
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bullets: Bullet[];
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shields: Shield[];
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score: number;
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highScore: number;
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level: number;
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gameOver: boolean;
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victory: boolean;
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alienShootCounter: number;
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}
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interface KeyState {
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left: boolean;
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right: boolean;
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fire: boolean;
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}
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function createShields(): Shield[] {
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const shields: Shield[] = [];
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const shieldPositions = [8, 22, 36, 50];
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for (const x of shieldPositions) {
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shields.push({
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x,
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segments: [
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[true, true, true, true],
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[true, true, true, true],
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[true, false, false, true],
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],
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});
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}
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return shields;
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}
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function createAliens(): Alien[] {
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const aliens: Alien[] = [];
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for (let row = 0; row < ALIEN_ROWS; row++) {
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const type = row === 0 ? 2 : row < 3 ? 1 : 0;
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for (let col = 0; col < ALIEN_COLS; col++) {
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aliens.push({
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x: 4 + col * 5,
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y: ALIEN_START_Y + row * 2,
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type,
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alive: true,
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});
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}
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}
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return aliens;
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}
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function createInitialState(highScore = 0, level = 1): GameState {
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return {
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player: { x: Math.floor(GAME_WIDTH / 2), lives: 3 },
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aliens: createAliens(),
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alienDirection: 1,
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alienMoveCounter: 0,
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alienMoveDelay: Math.max(5, 20 - level * 2),
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alienDropping: false,
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bullets: [],
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shields: createShields(),
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score: 0,
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highScore,
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level,
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gameOver: false,
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victory: false,
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alienShootCounter: 0,
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};
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}
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class SpaceInvadersComponent {
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private state: GameState;
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private keys: KeyState = { left: false, right: false, fire: false };
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private interval: ReturnType<typeof setInterval> | null = null;
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private onClose: () => void;
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private onSave: (state: GameState | null) => void;
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private tui: { requestRender: () => void };
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private cachedLines: string[] = [];
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private cachedWidth = 0;
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private version = 0;
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private cachedVersion = -1;
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private paused: boolean;
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private fireCooldown = 0;
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private playerMoveCounter = 0;
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// Opt-in to key release events for smooth movement
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wantsKeyRelease = true;
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constructor(
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tui: { requestRender: () => void },
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onClose: () => void,
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onSave: (state: GameState | null) => void,
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savedState?: GameState,
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) {
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this.tui = tui;
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if (savedState && !savedState.gameOver && !savedState.victory) {
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this.state = savedState;
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this.paused = true;
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} else {
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this.state = createInitialState(savedState?.highScore);
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this.paused = false;
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this.startGame();
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}
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this.onClose = onClose;
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this.onSave = onSave;
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}
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private startGame(): void {
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this.interval = setInterval(() => {
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if (!this.state.gameOver && !this.state.victory) {
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this.tick();
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this.version++;
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this.tui.requestRender();
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}
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}, TICK_MS);
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}
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private tick(): void {
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// Player movement (smooth, every other tick)
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this.playerMoveCounter++;
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if (this.playerMoveCounter >= 2) {
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this.playerMoveCounter = 0;
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if (this.keys.left && this.state.player.x > 2) {
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this.state.player.x--;
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}
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if (this.keys.right && this.state.player.x < GAME_WIDTH - 3) {
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this.state.player.x++;
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}
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}
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// Fire cooldown
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|
+
if (this.fireCooldown > 0) this.fireCooldown--;
|
|
169
|
+
|
|
170
|
+
// Player shooting
|
|
171
|
+
if (this.keys.fire && this.fireCooldown === 0) {
|
|
172
|
+
const playerBullets = this.state.bullets.filter((b) => b.direction === -1);
|
|
173
|
+
if (playerBullets.length < 2) {
|
|
174
|
+
this.state.bullets.push({ x: this.state.player.x, y: PLAYER_Y - 1, direction: -1 });
|
|
175
|
+
this.fireCooldown = 8;
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
// Move bullets
|
|
180
|
+
this.state.bullets = this.state.bullets.filter((bullet) => {
|
|
181
|
+
bullet.y += bullet.direction;
|
|
182
|
+
return bullet.y >= 0 && bullet.y < GAME_HEIGHT;
|
|
183
|
+
});
|
|
184
|
+
|
|
185
|
+
// Alien movement
|
|
186
|
+
this.state.alienMoveCounter++;
|
|
187
|
+
if (this.state.alienMoveCounter >= this.state.alienMoveDelay) {
|
|
188
|
+
this.state.alienMoveCounter = 0;
|
|
189
|
+
this.moveAliens();
|
|
190
|
+
}
|
|
191
|
+
|
|
192
|
+
// Alien shooting
|
|
193
|
+
this.state.alienShootCounter++;
|
|
194
|
+
if (this.state.alienShootCounter >= 30) {
|
|
195
|
+
this.state.alienShootCounter = 0;
|
|
196
|
+
this.alienShoot();
|
|
197
|
+
}
|
|
198
|
+
|
|
199
|
+
// Collision detection
|
|
200
|
+
this.checkCollisions();
|
|
201
|
+
|
|
202
|
+
// Check victory
|
|
203
|
+
if (this.state.aliens.every((a) => !a.alive)) {
|
|
204
|
+
this.state.victory = true;
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
|
|
208
|
+
private moveAliens(): void {
|
|
209
|
+
const aliveAliens = this.state.aliens.filter((a) => a.alive);
|
|
210
|
+
if (aliveAliens.length === 0) return;
|
|
211
|
+
|
|
212
|
+
if (this.state.alienDropping) {
|
|
213
|
+
// Drop down
|
|
214
|
+
for (const alien of aliveAliens) {
|
|
215
|
+
alien.y++;
|
|
216
|
+
if (alien.y >= PLAYER_Y - 1) {
|
|
217
|
+
this.state.gameOver = true;
|
|
218
|
+
return;
|
|
219
|
+
}
|
|
220
|
+
}
|
|
221
|
+
this.state.alienDropping = false;
|
|
222
|
+
} else {
|
|
223
|
+
// Check if we need to change direction
|
|
224
|
+
const minX = Math.min(...aliveAliens.map((a) => a.x));
|
|
225
|
+
const maxX = Math.max(...aliveAliens.map((a) => a.x));
|
|
226
|
+
|
|
227
|
+
if (
|
|
228
|
+
(this.state.alienDirection === 1 && maxX >= GAME_WIDTH - 3) ||
|
|
229
|
+
(this.state.alienDirection === -1 && minX <= 2)
|
|
230
|
+
) {
|
|
231
|
+
this.state.alienDirection *= -1;
|
|
232
|
+
this.state.alienDropping = true;
|
|
233
|
+
} else {
|
|
234
|
+
// Move horizontally
|
|
235
|
+
for (const alien of aliveAliens) {
|
|
236
|
+
alien.x += this.state.alienDirection;
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
// Speed up as fewer aliens remain
|
|
242
|
+
const aliveCount = aliveAliens.length;
|
|
243
|
+
if (aliveCount <= 5) {
|
|
244
|
+
this.state.alienMoveDelay = 1;
|
|
245
|
+
} else if (aliveCount <= 10) {
|
|
246
|
+
this.state.alienMoveDelay = 2;
|
|
247
|
+
} else if (aliveCount <= 20) {
|
|
248
|
+
this.state.alienMoveDelay = 3;
|
|
249
|
+
}
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
private alienShoot(): void {
|
|
253
|
+
const aliveAliens = this.state.aliens.filter((a) => a.alive);
|
|
254
|
+
if (aliveAliens.length === 0) return;
|
|
255
|
+
|
|
256
|
+
// Find bottom-most alien in each column
|
|
257
|
+
const columns = new Map<number, Alien>();
|
|
258
|
+
for (const alien of aliveAliens) {
|
|
259
|
+
const existing = columns.get(alien.x);
|
|
260
|
+
if (!existing || alien.y > existing.y) {
|
|
261
|
+
columns.set(alien.x, alien);
|
|
262
|
+
}
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
// Random column shoots
|
|
266
|
+
const shooters = Array.from(columns.values());
|
|
267
|
+
if (shooters.length > 0 && this.state.bullets.filter((b) => b.direction === 1).length < 3) {
|
|
268
|
+
const shooter = shooters[Math.floor(Math.random() * shooters.length)];
|
|
269
|
+
this.state.bullets.push({ x: shooter.x, y: shooter.y + 1, direction: 1 });
|
|
270
|
+
}
|
|
271
|
+
}
|
|
272
|
+
|
|
273
|
+
private checkCollisions(): void {
|
|
274
|
+
const bulletsToRemove = new Set<Bullet>();
|
|
275
|
+
|
|
276
|
+
for (const bullet of this.state.bullets) {
|
|
277
|
+
// Player bullets hitting aliens
|
|
278
|
+
if (bullet.direction === -1) {
|
|
279
|
+
for (const alien of this.state.aliens) {
|
|
280
|
+
if (alien.alive && Math.abs(bullet.x - alien.x) <= 1 && bullet.y === alien.y) {
|
|
281
|
+
alien.alive = false;
|
|
282
|
+
bulletsToRemove.add(bullet);
|
|
283
|
+
const points = [10, 20, 30][alien.type];
|
|
284
|
+
this.state.score += points;
|
|
285
|
+
if (this.state.score > this.state.highScore) {
|
|
286
|
+
this.state.highScore = this.state.score;
|
|
287
|
+
}
|
|
288
|
+
break;
|
|
289
|
+
}
|
|
290
|
+
}
|
|
291
|
+
}
|
|
292
|
+
|
|
293
|
+
// Alien bullets hitting player
|
|
294
|
+
if (bullet.direction === 1) {
|
|
295
|
+
if (Math.abs(bullet.x - this.state.player.x) <= 1 && bullet.y === PLAYER_Y) {
|
|
296
|
+
bulletsToRemove.add(bullet);
|
|
297
|
+
this.state.player.lives--;
|
|
298
|
+
if (this.state.player.lives <= 0) {
|
|
299
|
+
this.state.gameOver = true;
|
|
300
|
+
}
|
|
301
|
+
}
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
// Bullets hitting shields
|
|
305
|
+
for (const shield of this.state.shields) {
|
|
306
|
+
const relX = bullet.x - shield.x;
|
|
307
|
+
const relY = bullet.y - (PLAYER_Y - 5);
|
|
308
|
+
if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
|
|
309
|
+
if (shield.segments[relY][relX]) {
|
|
310
|
+
shield.segments[relY][relX] = false;
|
|
311
|
+
bulletsToRemove.add(bullet);
|
|
312
|
+
}
|
|
313
|
+
}
|
|
314
|
+
}
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
this.state.bullets = this.state.bullets.filter((b) => !bulletsToRemove.has(b));
|
|
318
|
+
}
|
|
319
|
+
|
|
320
|
+
handleInput(data: string): void {
|
|
321
|
+
const released = isKeyRelease(data);
|
|
322
|
+
|
|
323
|
+
// Pause handling
|
|
324
|
+
if (this.paused && !released) {
|
|
325
|
+
if (matchesKey(data, Key.escape) || data === "q" || data === "Q") {
|
|
326
|
+
this.dispose();
|
|
327
|
+
this.onClose();
|
|
328
|
+
return;
|
|
329
|
+
}
|
|
330
|
+
this.paused = false;
|
|
331
|
+
this.startGame();
|
|
332
|
+
return;
|
|
333
|
+
}
|
|
334
|
+
|
|
335
|
+
// ESC to pause and save
|
|
336
|
+
if (!released && matchesKey(data, Key.escape)) {
|
|
337
|
+
this.dispose();
|
|
338
|
+
this.onSave(this.state);
|
|
339
|
+
this.onClose();
|
|
340
|
+
return;
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
// Q to quit without saving
|
|
344
|
+
if (!released && (data === "q" || data === "Q")) {
|
|
345
|
+
this.dispose();
|
|
346
|
+
this.onSave(null);
|
|
347
|
+
this.onClose();
|
|
348
|
+
return;
|
|
349
|
+
}
|
|
350
|
+
|
|
351
|
+
// Movement keys (track press/release state)
|
|
352
|
+
if (matchesKey(data, Key.left) || data === "a" || data === "A" || matchesKey(data, "a")) {
|
|
353
|
+
this.keys.left = !released;
|
|
354
|
+
}
|
|
355
|
+
if (matchesKey(data, Key.right) || data === "d" || data === "D" || matchesKey(data, "d")) {
|
|
356
|
+
this.keys.right = !released;
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
// Fire key
|
|
360
|
+
if (matchesKey(data, Key.space) || data === " " || data === "f" || data === "F" || matchesKey(data, "f")) {
|
|
361
|
+
this.keys.fire = !released;
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
// Restart on game over or victory
|
|
365
|
+
if (!released && (this.state.gameOver || this.state.victory)) {
|
|
366
|
+
if (data === "r" || data === "R" || data === " ") {
|
|
367
|
+
const highScore = this.state.highScore;
|
|
368
|
+
const nextLevel = this.state.victory ? this.state.level + 1 : 1;
|
|
369
|
+
this.state = createInitialState(highScore, nextLevel);
|
|
370
|
+
this.keys = { left: false, right: false, fire: false };
|
|
371
|
+
this.onSave(null);
|
|
372
|
+
this.version++;
|
|
373
|
+
this.tui.requestRender();
|
|
374
|
+
}
|
|
375
|
+
}
|
|
376
|
+
}
|
|
377
|
+
|
|
378
|
+
invalidate(): void {
|
|
379
|
+
this.cachedWidth = 0;
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
render(width: number): string[] {
|
|
383
|
+
if (width === this.cachedWidth && this.cachedVersion === this.version) {
|
|
384
|
+
return this.cachedLines;
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
const lines: string[] = [];
|
|
388
|
+
|
|
389
|
+
// Colors
|
|
390
|
+
const dim = (s: string) => `\x1b[2m${s}\x1b[22m`;
|
|
391
|
+
const green = (s: string) => `\x1b[32m${s}\x1b[0m`;
|
|
392
|
+
const red = (s: string) => `\x1b[31m${s}\x1b[0m`;
|
|
393
|
+
const yellow = (s: string) => `\x1b[33m${s}\x1b[0m`;
|
|
394
|
+
const cyan = (s: string) => `\x1b[36m${s}\x1b[0m`;
|
|
395
|
+
const magenta = (s: string) => `\x1b[35m${s}\x1b[0m`;
|
|
396
|
+
const white = (s: string) => `\x1b[97m${s}\x1b[0m`;
|
|
397
|
+
const bold = (s: string) => `\x1b[1m${s}\x1b[22m`;
|
|
398
|
+
|
|
399
|
+
const boxWidth = GAME_WIDTH;
|
|
400
|
+
|
|
401
|
+
const boxLine = (content: string) => {
|
|
402
|
+
const contentLen = visibleWidth(content);
|
|
403
|
+
const padding = Math.max(0, boxWidth - contentLen);
|
|
404
|
+
return dim(" │") + content + " ".repeat(padding) + dim("│");
|
|
405
|
+
};
|
|
406
|
+
|
|
407
|
+
// Top border
|
|
408
|
+
lines.push(this.padLine(dim(` ╭${"─".repeat(boxWidth)}╮`), width));
|
|
409
|
+
|
|
410
|
+
// Header
|
|
411
|
+
const title = `${bold(green("SPACE INVADERS"))}`;
|
|
412
|
+
const scoreText = `Score: ${bold(yellow(String(this.state.score)))}`;
|
|
413
|
+
const highText = `Hi: ${bold(yellow(String(this.state.highScore)))}`;
|
|
414
|
+
const levelText = `Lv: ${bold(cyan(String(this.state.level)))}`;
|
|
415
|
+
const livesText = `${red("♥".repeat(this.state.player.lives))}`;
|
|
416
|
+
const header = `${title} │ ${scoreText} │ ${highText} │ ${levelText} │ ${livesText}`;
|
|
417
|
+
lines.push(this.padLine(boxLine(header), width));
|
|
418
|
+
|
|
419
|
+
// Separator
|
|
420
|
+
lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
|
|
421
|
+
|
|
422
|
+
// Game grid
|
|
423
|
+
for (let y = 0; y < GAME_HEIGHT; y++) {
|
|
424
|
+
let row = "";
|
|
425
|
+
for (let x = 0; x < GAME_WIDTH; x++) {
|
|
426
|
+
let char = " ";
|
|
427
|
+
let colored = false;
|
|
428
|
+
|
|
429
|
+
// Check aliens
|
|
430
|
+
for (const alien of this.state.aliens) {
|
|
431
|
+
if (alien.alive && alien.y === y && Math.abs(alien.x - x) <= 1) {
|
|
432
|
+
const sprites = [
|
|
433
|
+
x === alien.x ? "▼" : "╲╱"[x < alien.x ? 0 : 1],
|
|
434
|
+
x === alien.x ? "◆" : "╱╲"[x < alien.x ? 0 : 1],
|
|
435
|
+
x === alien.x ? "☆" : "◄►"[x < alien.x ? 0 : 1],
|
|
436
|
+
];
|
|
437
|
+
const colors = [green, cyan, magenta];
|
|
438
|
+
char = colors[alien.type](sprites[alien.type]);
|
|
439
|
+
colored = true;
|
|
440
|
+
break;
|
|
441
|
+
}
|
|
442
|
+
}
|
|
443
|
+
|
|
444
|
+
// Check shields
|
|
445
|
+
if (!colored) {
|
|
446
|
+
for (const shield of this.state.shields) {
|
|
447
|
+
const relX = x - shield.x;
|
|
448
|
+
const relY = y - (PLAYER_Y - 5);
|
|
449
|
+
if (relX >= 0 && relX < 4 && relY >= 0 && relY < 3) {
|
|
450
|
+
if (shield.segments[relY][relX]) {
|
|
451
|
+
char = dim("█");
|
|
452
|
+
colored = true;
|
|
453
|
+
}
|
|
454
|
+
break;
|
|
455
|
+
}
|
|
456
|
+
}
|
|
457
|
+
}
|
|
458
|
+
|
|
459
|
+
// Check player
|
|
460
|
+
if (!colored && y === PLAYER_Y && Math.abs(x - this.state.player.x) <= 1) {
|
|
461
|
+
if (x === this.state.player.x) {
|
|
462
|
+
char = white("▲");
|
|
463
|
+
} else {
|
|
464
|
+
char = white("═");
|
|
465
|
+
}
|
|
466
|
+
colored = true;
|
|
467
|
+
}
|
|
468
|
+
|
|
469
|
+
// Check bullets
|
|
470
|
+
if (!colored) {
|
|
471
|
+
for (const bullet of this.state.bullets) {
|
|
472
|
+
if (bullet.x === x && bullet.y === y) {
|
|
473
|
+
char = bullet.direction === -1 ? yellow("│") : red("│");
|
|
474
|
+
colored = true;
|
|
475
|
+
break;
|
|
476
|
+
}
|
|
477
|
+
}
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
row += colored ? char : " ";
|
|
481
|
+
}
|
|
482
|
+
lines.push(this.padLine(dim(" │") + row + dim("│"), width));
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
// Separator
|
|
486
|
+
lines.push(this.padLine(dim(` ├${"─".repeat(boxWidth)}┤`), width));
|
|
487
|
+
|
|
488
|
+
// Footer
|
|
489
|
+
let footer: string;
|
|
490
|
+
if (this.paused) {
|
|
491
|
+
footer = `${yellow(bold("PAUSED"))} Press any key to continue, ${bold("Q")} to quit`;
|
|
492
|
+
} else if (this.state.gameOver) {
|
|
493
|
+
footer = `${red(bold("GAME OVER!"))} Press ${bold("R")} to restart, ${bold("Q")} to quit`;
|
|
494
|
+
} else if (this.state.victory) {
|
|
495
|
+
footer = `${green(bold("VICTORY!"))} Press ${bold("R")} for level ${this.state.level + 1}, ${bold("Q")} to quit`;
|
|
496
|
+
} else {
|
|
497
|
+
footer = `←→ or AD to move, ${bold("SPACE")}/F to fire, ${bold("ESC")} pause, ${bold("Q")} quit`;
|
|
498
|
+
}
|
|
499
|
+
lines.push(this.padLine(boxLine(footer), width));
|
|
500
|
+
|
|
501
|
+
// Bottom border
|
|
502
|
+
lines.push(this.padLine(dim(` ╰${"─".repeat(boxWidth)}╯`), width));
|
|
503
|
+
|
|
504
|
+
this.cachedLines = lines;
|
|
505
|
+
this.cachedWidth = width;
|
|
506
|
+
this.cachedVersion = this.version;
|
|
507
|
+
|
|
508
|
+
return lines;
|
|
509
|
+
}
|
|
510
|
+
|
|
511
|
+
private padLine(line: string, width: number): string {
|
|
512
|
+
const visibleLen = line.replace(/\x1b\[[0-9;]*m/g, "").length;
|
|
513
|
+
const padding = Math.max(0, width - visibleLen);
|
|
514
|
+
return line + " ".repeat(padding);
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
dispose(): void {
|
|
518
|
+
if (this.interval) {
|
|
519
|
+
clearInterval(this.interval);
|
|
520
|
+
this.interval = null;
|
|
521
|
+
}
|
|
522
|
+
}
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
const INVADERS_SAVE_TYPE = "space-invaders-save";
|
|
526
|
+
|
|
527
|
+
export default function (pi: ExtensionAPI) {
|
|
528
|
+
pi.registerCommand("invaders", {
|
|
529
|
+
description: "Play Space Invaders!",
|
|
530
|
+
|
|
531
|
+
handler: async (_args, ctx) => {
|
|
532
|
+
if (ctx.mode !== "tui") {
|
|
533
|
+
ctx.ui.notify("Space Invaders requires interactive mode", "error");
|
|
534
|
+
return;
|
|
535
|
+
}
|
|
536
|
+
|
|
537
|
+
// Load saved state from session
|
|
538
|
+
const entries = ctx.sessionManager.getEntries();
|
|
539
|
+
let savedState: GameState | undefined;
|
|
540
|
+
for (let i = entries.length - 1; i >= 0; i--) {
|
|
541
|
+
const entry = entries[i];
|
|
542
|
+
if (entry.type === "custom" && entry.customType === INVADERS_SAVE_TYPE) {
|
|
543
|
+
savedState = entry.data as GameState;
|
|
544
|
+
break;
|
|
545
|
+
}
|
|
546
|
+
}
|
|
547
|
+
|
|
548
|
+
await ctx.ui.custom((tui, _theme, _kb, done) => {
|
|
549
|
+
return new SpaceInvadersComponent(
|
|
550
|
+
tui,
|
|
551
|
+
() => done(undefined),
|
|
552
|
+
(state) => {
|
|
553
|
+
pi.appendEntry(INVADERS_SAVE_TYPE, state);
|
|
554
|
+
},
|
|
555
|
+
savedState,
|
|
556
|
+
);
|
|
557
|
+
});
|
|
558
|
+
},
|
|
559
|
+
});
|
|
560
|
+
}
|