qwenproxy-cli 1.0.0 → 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (109) hide show
  1. package/LICENSE +14 -14
  2. package/README.md +906 -906
  3. package/bin/qwenproxy.js +5 -1
  4. package/package.json +77 -78
  5. package/src/api/error-classifier.ts +159 -159
  6. package/src/api/error-helpers.ts +118 -118
  7. package/src/api/models.ts +261 -261
  8. package/src/api/server.ts +860 -859
  9. package/src/cache/memory-cache.ts +385 -385
  10. package/src/clean-cache.ts +204 -204
  11. package/src/core/account-concurrency.ts +671 -671
  12. package/src/core/account-manager.ts +301 -297
  13. package/src/core/account-priority.ts +163 -163
  14. package/src/core/accounts.ts +186 -186
  15. package/src/core/config.ts +383 -383
  16. package/src/core/crypto-utils.ts +79 -79
  17. package/src/core/database.ts +276 -276
  18. package/src/core/errors.ts +118 -118
  19. package/src/core/logger.ts +269 -269
  20. package/src/core/memory-usage.ts +84 -84
  21. package/src/core/metrics.ts +291 -291
  22. package/src/core/model-alias.ts +77 -77
  23. package/src/core/model-registry.ts +544 -544
  24. package/src/core/mutex.ts +119 -119
  25. package/src/core/paths.ts +199 -199
  26. package/src/core/prompt-limits.ts +214 -214
  27. package/src/core/reasoning-effort.ts +102 -102
  28. package/src/core/stream-registry.ts +96 -96
  29. package/src/core/waf-isolation.ts +117 -117
  30. package/src/core/watchdog.ts +195 -195
  31. package/src/delete-chats.ts +23 -23
  32. package/src/index.ts +65 -64
  33. package/src/login.ts +147 -147
  34. package/src/reset-cooldowns.ts +11 -11
  35. package/src/routes/anthropic/index.ts +355 -355
  36. package/src/routes/anthropic/translate.ts +522 -522
  37. package/src/routes/anthropic/types.ts +154 -154
  38. package/src/routes/anthropic/validation.ts +144 -144
  39. package/src/routes/chat/account.ts +1817 -1817
  40. package/src/routes/chat/context.ts +241 -241
  41. package/src/routes/chat/errors.ts +85 -85
  42. package/src/routes/chat/helpers.ts +268 -268
  43. package/src/routes/chat/index.ts +618 -618
  44. package/src/routes/chat/media.ts +285 -285
  45. package/src/routes/chat/retry-policy.ts +754 -754
  46. package/src/routes/chat/stop.ts +98 -98
  47. package/src/routes/chat/streaming.ts +2710 -2710
  48. package/src/routes/chat/validation.ts +526 -526
  49. package/src/routes/chat.ts +2 -2
  50. package/src/routes/completions.ts +290 -290
  51. package/src/routes/images.ts +139 -139
  52. package/src/routes/responses/adapter.ts +503 -503
  53. package/src/routes/responses/index.ts +405 -405
  54. package/src/routes/responses/state.ts +230 -230
  55. package/src/routes/responses/streaming.ts +528 -528
  56. package/src/routes/responses/types.ts +285 -285
  57. package/src/routes/responses/validation.ts +202 -202
  58. package/src/routes/upload.ts +731 -731
  59. package/src/routes/videos.ts +214 -214
  60. package/src/services/auth-playwright.ts +173 -173
  61. package/src/services/captcha-coordinator.ts +161 -161
  62. package/src/services/captcha-solver.ts +553 -553
  63. package/src/services/chat-cleanup.ts +80 -80
  64. package/src/services/context-meter.ts +317 -317
  65. package/src/services/fingerprint.ts +242 -242
  66. package/src/services/human-behavior.ts +173 -173
  67. package/src/services/media-generation.ts +1748 -1748
  68. package/src/services/playwright.ts +2878 -2800
  69. package/src/services/qwen-chat-pool.ts +345 -345
  70. package/src/services/qwen-errors.ts +133 -133
  71. package/src/services/qwen-headers.ts +79 -79
  72. package/src/services/qwen-thread-state.ts +393 -393
  73. package/src/services/qwen-url.ts +19 -19
  74. package/src/services/qwen.ts +3126 -3126
  75. package/src/services/session-keeper.ts +88 -88
  76. package/src/services/token-estimation-metrics.ts +118 -118
  77. package/src/sync/claude-code.ts +75 -75
  78. package/src/sync/codex.ts +123 -123
  79. package/src/sync/index.ts +362 -362
  80. package/src/sync/omp.ts +105 -105
  81. package/src/sync/opencode.ts +214 -214
  82. package/src/sync/types.ts +53 -53
  83. package/src/sync/utils.ts +27 -27
  84. package/src/sync-clients.ts +189 -189
  85. package/src/tools/instructions.ts +137 -137
  86. package/src/tools/manifest.ts +81 -81
  87. package/src/tools/parser.ts +2989 -2989
  88. package/src/tools/toolcall-tags.ts +142 -142
  89. package/src/tui/app.ts +259 -264
  90. package/src/tui/index.ts +61 -61
  91. package/src/tui/markdown.ts +258 -258
  92. package/src/tui/proxy-client.ts +331 -326
  93. package/src/tui/screen.ts +294 -278
  94. package/src/tui/server-manager.ts +270 -270
  95. package/src/tui/theme.ts +432 -432
  96. package/src/tui/types.ts +33 -33
  97. package/src/tui/views/accounts-view.ts +656 -656
  98. package/src/tui/views/chat-view.ts +1018 -823
  99. package/src/tui/views/logs-view.ts +479 -413
  100. package/src/tui/views/status-view.ts +204 -204
  101. package/src/tui/views/storage-view.ts +304 -291
  102. package/src/tui/views/sync-view.ts +409 -409
  103. package/src/types/ali-oss.d.ts +32 -32
  104. package/src/update-cli.ts +121 -0
  105. package/src/utils/context-truncation.ts +84 -84
  106. package/src/utils/json.ts +380 -380
  107. package/src/utils/session-id.ts +37 -37
  108. package/src/utils/tool-call-guard.ts +84 -84
  109. package/src/utils/types.ts +109 -109
@@ -1,173 +1,173 @@
1
- import type { Page } from "patchright";
2
-
3
- export const sleep = (ms: number): Promise<void> =>
4
- new Promise((resolve) => setTimeout(resolve, ms));
5
-
6
- export function humanDelay(
7
- minMs: number,
8
- maxMs: number,
9
- rng: () => number = Math.random,
10
- ): number {
11
- if (maxMs <= minMs) return minMs;
12
- const midpoint = (minMs + maxMs) / 2;
13
- const jitter = (rng() - 0.5) * (maxMs - minMs);
14
- return Math.round(Math.max(minMs, Math.min(maxMs, midpoint + jitter)));
15
- }
16
-
17
- /**
18
- * Box-Muller gaussian sample (mean 0, sigma 1). Uniform jitter is itself a bot
19
- * signature: real pointer noise clusters around zero, so the Baxia slider
20
- * scorer treats a flat distribution as synthetic.
21
- */
22
- export function gaussianNoise(rng: () => number = Math.random): number {
23
- let u = 0;
24
- let v = 0;
25
- while (u === 0) u = rng();
26
- while (v === 0) v = rng();
27
- return Math.sqrt(-2 * Math.log(u)) * Math.cos(2 * Math.PI * v);
28
- }
29
-
30
- /**
31
- * Log-normal delay: most steps are quick, a few are long — the heavy tail real
32
- * hands produce. Linear/uniform sleeps read as a metronome to the scorer.
33
- */
34
- export function logNormalDelay(
35
- medianMs: number,
36
- sigma: number,
37
- rng: () => number = Math.random,
38
- ): number {
39
- return Math.max(1, Math.round(medianMs * Math.exp(sigma * gaussianNoise(rng))));
40
- }
41
-
42
- /** One pointer sample of a slider drag. */
43
- export interface DragSample {
44
- x: number;
45
- y: number;
46
- /** Delay to wait BEFORE emitting this sample. */
47
- delayMs: number;
48
- }
49
-
50
- /**
51
- * Pure trajectory generator for a human slider drag.
52
- *
53
- * Baxia scores the *shape* of the drag, not just its endpoints, so the path
54
- * must reproduce the three things a real hand does that a linear ramp does not:
55
- * an acceleration ramp, an overshoot past the target followed by a correction
56
- * phase, and dwell pauses mid-path.
57
- */
58
- export function buildDragTrajectory(
59
- startX: number,
60
- startY: number,
61
- endX: number,
62
- endY: number,
63
- rng: () => number = Math.random,
64
- ): DragSample[] {
65
- const distance = Math.hypot(endX - startX, endY - startY);
66
- const steps = Math.max(30, Math.min(50, Math.round(distance / 6)));
67
- const samples: DragSample[] = [];
68
-
69
- // Overshoot target: real hands decelerate late and pass the mark, then
70
- // correct. ~12% of the remaining distance, clamped so it stays on-page.
71
- const overshootX = endX + Math.max(4, distance * 0.12);
72
- const correctionSteps = Math.max(4, Math.round(steps * 0.2));
73
-
74
- for (let step = 1; step <= steps; step++) {
75
- const progress = step / steps;
76
- // Cubic ease-in-out with an acceleration ramp: slow start, fast middle.
77
- const eased =
78
- progress < 0.5
79
- ? 4 * progress * progress * progress
80
- : 1 - Math.pow(-2 * progress + 2, 3) / 2;
81
- const ramp = 0.7 + Math.min(0.6, progress * 1.3);
82
-
83
- const targetX = startX + (overshootX - startX) * eased;
84
- const jitterY = gaussianNoise(rng) * 1.2;
85
-
86
- // Micro-pauses: humans hesitate at roughly a third and two thirds of a
87
- // deliberate drag.
88
- const nearPause =
89
- Math.abs(progress - 0.3) < 1 / steps || Math.abs(progress - 0.65) < 1 / steps;
90
- const delayMs = nearPause
91
- ? logNormalDelay(90, 0.5, rng)
92
- : logNormalDelay(14 / ramp, 0.45, rng);
93
-
94
- samples.push({
95
- x: targetX,
96
- y: startY + (endY - startY) * eased + jitterY,
97
- delayMs,
98
- });
99
- }
100
-
101
- // Correction phase: ease the pointer back from the overshoot onto the target.
102
- for (let step = 1; step <= correctionSteps; step++) {
103
- const progress = step / correctionSteps;
104
- const eased = 1 - Math.pow(1 - progress, 2);
105
- samples.push({
106
- x: overshootX + (endX - overshootX) * eased,
107
- y: endY + gaussianNoise(rng) * 0.8,
108
- delayMs: logNormalDelay(22, 0.4, rng),
109
- });
110
- }
111
-
112
- // Land exactly on the target so the slider registers the release in-range.
113
- samples.push({ x: endX, y: endY, delayMs: logNormalDelay(18, 0.3, rng) });
114
- return samples;
115
- }
116
-
117
- export async function humanDrag(
118
- page: Page,
119
- startX: number,
120
- startY: number,
121
- endX: number,
122
- endY: number,
123
- ): Promise<void> {
124
- // Approach with its own path, then dwell before pressing: a pointer that
125
- // teleports onto the handle and clicks instantly is the classic automation
126
- // signature.
127
- await page.mouse.move(startX, startY, { steps: 8 });
128
- await sleep(logNormalDelay(160, 0.5));
129
- await page.mouse.down();
130
- await sleep(logNormalDelay(120, 0.5));
131
-
132
- try {
133
- for (const sample of buildDragTrajectory(startX, startY, endX, endY)) {
134
- await sleep(sample.delayMs);
135
- await page.mouse.move(sample.x, sample.y, { steps: 1 });
136
- }
137
- // Dwell before release — humans verify the handle is in place.
138
- await sleep(logNormalDelay(220, 0.5));
139
- } finally {
140
- await page.mouse.up();
141
- }
142
- }
143
-
144
- export async function subtlePageActivity(page: Page): Promise<void> {
145
- if (page.isClosed()) return;
146
-
147
- const viewport = page.viewportSize();
148
- if (!viewport) return;
149
-
150
- const x = Math.floor(viewport.width * (0.25 + Math.random() * 0.5));
151
- const y = Math.floor(viewport.height * (0.25 + Math.random() * 0.5));
152
- await page.mouse.move(x, y, { steps: 6 + Math.floor(Math.random() * 8) });
153
-
154
- if (Math.random() < 0.35) {
155
- await page.mouse.wheel(0, Math.random() < 0.5 ? 60 : -60).catch(() => {});
156
- }
157
-
158
- await page
159
- .evaluate(() => {
160
- try {
161
- const target = document.querySelector(
162
- '[data-testid="sidebar"], .sidebar, nav, aside, main',
163
- );
164
- if (target) {
165
- target.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
166
- target.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
167
- }
168
- } catch {
169
- // Best-effort keep-alive only.
170
- }
171
- })
172
- .catch(() => {});
173
- }
1
+ import type { Page } from "patchright";
2
+
3
+ export const sleep = (ms: number): Promise<void> =>
4
+ new Promise((resolve) => setTimeout(resolve, ms));
5
+
6
+ export function humanDelay(
7
+ minMs: number,
8
+ maxMs: number,
9
+ rng: () => number = Math.random,
10
+ ): number {
11
+ if (maxMs <= minMs) return minMs;
12
+ const midpoint = (minMs + maxMs) / 2;
13
+ const jitter = (rng() - 0.5) * (maxMs - minMs);
14
+ return Math.round(Math.max(minMs, Math.min(maxMs, midpoint + jitter)));
15
+ }
16
+
17
+ /**
18
+ * Box-Muller gaussian sample (mean 0, sigma 1). Uniform jitter is itself a bot
19
+ * signature: real pointer noise clusters around zero, so the Baxia slider
20
+ * scorer treats a flat distribution as synthetic.
21
+ */
22
+ export function gaussianNoise(rng: () => number = Math.random): number {
23
+ let u = 0;
24
+ let v = 0;
25
+ while (u === 0) u = rng();
26
+ while (v === 0) v = rng();
27
+ return Math.sqrt(-2 * Math.log(u)) * Math.cos(2 * Math.PI * v);
28
+ }
29
+
30
+ /**
31
+ * Log-normal delay: most steps are quick, a few are long — the heavy tail real
32
+ * hands produce. Linear/uniform sleeps read as a metronome to the scorer.
33
+ */
34
+ export function logNormalDelay(
35
+ medianMs: number,
36
+ sigma: number,
37
+ rng: () => number = Math.random,
38
+ ): number {
39
+ return Math.max(1, Math.round(medianMs * Math.exp(sigma * gaussianNoise(rng))));
40
+ }
41
+
42
+ /** One pointer sample of a slider drag. */
43
+ export interface DragSample {
44
+ x: number;
45
+ y: number;
46
+ /** Delay to wait BEFORE emitting this sample. */
47
+ delayMs: number;
48
+ }
49
+
50
+ /**
51
+ * Pure trajectory generator for a human slider drag.
52
+ *
53
+ * Baxia scores the *shape* of the drag, not just its endpoints, so the path
54
+ * must reproduce the three things a real hand does that a linear ramp does not:
55
+ * an acceleration ramp, an overshoot past the target followed by a correction
56
+ * phase, and dwell pauses mid-path.
57
+ */
58
+ export function buildDragTrajectory(
59
+ startX: number,
60
+ startY: number,
61
+ endX: number,
62
+ endY: number,
63
+ rng: () => number = Math.random,
64
+ ): DragSample[] {
65
+ const distance = Math.hypot(endX - startX, endY - startY);
66
+ const steps = Math.max(30, Math.min(50, Math.round(distance / 6)));
67
+ const samples: DragSample[] = [];
68
+
69
+ // Overshoot target: real hands decelerate late and pass the mark, then
70
+ // correct. ~12% of the remaining distance, clamped so it stays on-page.
71
+ const overshootX = endX + Math.max(4, distance * 0.12);
72
+ const correctionSteps = Math.max(4, Math.round(steps * 0.2));
73
+
74
+ for (let step = 1; step <= steps; step++) {
75
+ const progress = step / steps;
76
+ // Cubic ease-in-out with an acceleration ramp: slow start, fast middle.
77
+ const eased =
78
+ progress < 0.5
79
+ ? 4 * progress * progress * progress
80
+ : 1 - Math.pow(-2 * progress + 2, 3) / 2;
81
+ const ramp = 0.7 + Math.min(0.6, progress * 1.3);
82
+
83
+ const targetX = startX + (overshootX - startX) * eased;
84
+ const jitterY = gaussianNoise(rng) * 1.2;
85
+
86
+ // Micro-pauses: humans hesitate at roughly a third and two thirds of a
87
+ // deliberate drag.
88
+ const nearPause =
89
+ Math.abs(progress - 0.3) < 1 / steps || Math.abs(progress - 0.65) < 1 / steps;
90
+ const delayMs = nearPause
91
+ ? logNormalDelay(90, 0.5, rng)
92
+ : logNormalDelay(14 / ramp, 0.45, rng);
93
+
94
+ samples.push({
95
+ x: targetX,
96
+ y: startY + (endY - startY) * eased + jitterY,
97
+ delayMs,
98
+ });
99
+ }
100
+
101
+ // Correction phase: ease the pointer back from the overshoot onto the target.
102
+ for (let step = 1; step <= correctionSteps; step++) {
103
+ const progress = step / correctionSteps;
104
+ const eased = 1 - Math.pow(1 - progress, 2);
105
+ samples.push({
106
+ x: overshootX + (endX - overshootX) * eased,
107
+ y: endY + gaussianNoise(rng) * 0.8,
108
+ delayMs: logNormalDelay(22, 0.4, rng),
109
+ });
110
+ }
111
+
112
+ // Land exactly on the target so the slider registers the release in-range.
113
+ samples.push({ x: endX, y: endY, delayMs: logNormalDelay(18, 0.3, rng) });
114
+ return samples;
115
+ }
116
+
117
+ export async function humanDrag(
118
+ page: Page,
119
+ startX: number,
120
+ startY: number,
121
+ endX: number,
122
+ endY: number,
123
+ ): Promise<void> {
124
+ // Approach with its own path, then dwell before pressing: a pointer that
125
+ // teleports onto the handle and clicks instantly is the classic automation
126
+ // signature.
127
+ await page.mouse.move(startX, startY, { steps: 8 });
128
+ await sleep(logNormalDelay(160, 0.5));
129
+ await page.mouse.down();
130
+ await sleep(logNormalDelay(120, 0.5));
131
+
132
+ try {
133
+ for (const sample of buildDragTrajectory(startX, startY, endX, endY)) {
134
+ await sleep(sample.delayMs);
135
+ await page.mouse.move(sample.x, sample.y, { steps: 1 });
136
+ }
137
+ // Dwell before release — humans verify the handle is in place.
138
+ await sleep(logNormalDelay(220, 0.5));
139
+ } finally {
140
+ await page.mouse.up();
141
+ }
142
+ }
143
+
144
+ export async function subtlePageActivity(page: Page): Promise<void> {
145
+ if (page.isClosed()) return;
146
+
147
+ const viewport = page.viewportSize();
148
+ if (!viewport) return;
149
+
150
+ const x = Math.floor(viewport.width * (0.25 + Math.random() * 0.5));
151
+ const y = Math.floor(viewport.height * (0.25 + Math.random() * 0.5));
152
+ await page.mouse.move(x, y, { steps: 6 + Math.floor(Math.random() * 8) });
153
+
154
+ if (Math.random() < 0.35) {
155
+ await page.mouse.wheel(0, Math.random() < 0.5 ? 60 : -60).catch(() => {});
156
+ }
157
+
158
+ await page
159
+ .evaluate(() => {
160
+ try {
161
+ const target = document.querySelector(
162
+ '[data-testid="sidebar"], .sidebar, nav, aside, main',
163
+ );
164
+ if (target) {
165
+ target.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
166
+ target.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
167
+ }
168
+ } catch {
169
+ // Best-effort keep-alive only.
170
+ }
171
+ })
172
+ .catch(() => {});
173
+ }