qwenproxy-cli 1.0.0 → 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +14 -14
- package/README.md +906 -906
- package/bin/qwenproxy.js +5 -1
- package/package.json +77 -78
- package/src/api/error-classifier.ts +159 -159
- package/src/api/error-helpers.ts +118 -118
- package/src/api/models.ts +261 -261
- package/src/api/server.ts +860 -859
- package/src/cache/memory-cache.ts +385 -385
- package/src/clean-cache.ts +204 -204
- package/src/core/account-concurrency.ts +671 -671
- package/src/core/account-manager.ts +301 -297
- package/src/core/account-priority.ts +163 -163
- package/src/core/accounts.ts +186 -186
- package/src/core/config.ts +383 -383
- package/src/core/crypto-utils.ts +79 -79
- package/src/core/database.ts +276 -276
- package/src/core/errors.ts +118 -118
- package/src/core/logger.ts +269 -269
- package/src/core/memory-usage.ts +84 -84
- package/src/core/metrics.ts +291 -291
- package/src/core/model-alias.ts +77 -77
- package/src/core/model-registry.ts +544 -544
- package/src/core/mutex.ts +119 -119
- package/src/core/paths.ts +199 -199
- package/src/core/prompt-limits.ts +214 -214
- package/src/core/reasoning-effort.ts +102 -102
- package/src/core/stream-registry.ts +96 -96
- package/src/core/waf-isolation.ts +117 -117
- package/src/core/watchdog.ts +195 -195
- package/src/delete-chats.ts +23 -23
- package/src/index.ts +65 -64
- package/src/login.ts +147 -147
- package/src/reset-cooldowns.ts +11 -11
- package/src/routes/anthropic/index.ts +355 -355
- package/src/routes/anthropic/translate.ts +522 -522
- package/src/routes/anthropic/types.ts +154 -154
- package/src/routes/anthropic/validation.ts +144 -144
- package/src/routes/chat/account.ts +1817 -1817
- package/src/routes/chat/context.ts +241 -241
- package/src/routes/chat/errors.ts +85 -85
- package/src/routes/chat/helpers.ts +268 -268
- package/src/routes/chat/index.ts +618 -618
- package/src/routes/chat/media.ts +285 -285
- package/src/routes/chat/retry-policy.ts +754 -754
- package/src/routes/chat/stop.ts +98 -98
- package/src/routes/chat/streaming.ts +2710 -2710
- package/src/routes/chat/validation.ts +526 -526
- package/src/routes/chat.ts +2 -2
- package/src/routes/completions.ts +290 -290
- package/src/routes/images.ts +139 -139
- package/src/routes/responses/adapter.ts +503 -503
- package/src/routes/responses/index.ts +405 -405
- package/src/routes/responses/state.ts +230 -230
- package/src/routes/responses/streaming.ts +528 -528
- package/src/routes/responses/types.ts +285 -285
- package/src/routes/responses/validation.ts +202 -202
- package/src/routes/upload.ts +731 -731
- package/src/routes/videos.ts +214 -214
- package/src/services/auth-playwright.ts +173 -173
- package/src/services/captcha-coordinator.ts +161 -161
- package/src/services/captcha-solver.ts +553 -553
- package/src/services/chat-cleanup.ts +80 -80
- package/src/services/context-meter.ts +317 -317
- package/src/services/fingerprint.ts +242 -242
- package/src/services/human-behavior.ts +173 -173
- package/src/services/media-generation.ts +1748 -1748
- package/src/services/playwright.ts +2878 -2800
- package/src/services/qwen-chat-pool.ts +345 -345
- package/src/services/qwen-errors.ts +133 -133
- package/src/services/qwen-headers.ts +79 -79
- package/src/services/qwen-thread-state.ts +393 -393
- package/src/services/qwen-url.ts +19 -19
- package/src/services/qwen.ts +3126 -3126
- package/src/services/session-keeper.ts +88 -88
- package/src/services/token-estimation-metrics.ts +118 -118
- package/src/sync/claude-code.ts +75 -75
- package/src/sync/codex.ts +123 -123
- package/src/sync/index.ts +362 -362
- package/src/sync/omp.ts +105 -105
- package/src/sync/opencode.ts +214 -214
- package/src/sync/types.ts +53 -53
- package/src/sync/utils.ts +27 -27
- package/src/sync-clients.ts +189 -189
- package/src/tools/instructions.ts +137 -137
- package/src/tools/manifest.ts +81 -81
- package/src/tools/parser.ts +2989 -2989
- package/src/tools/toolcall-tags.ts +142 -142
- package/src/tui/app.ts +259 -264
- package/src/tui/index.ts +61 -61
- package/src/tui/markdown.ts +258 -258
- package/src/tui/proxy-client.ts +331 -326
- package/src/tui/screen.ts +294 -278
- package/src/tui/server-manager.ts +270 -270
- package/src/tui/theme.ts +432 -432
- package/src/tui/types.ts +33 -33
- package/src/tui/views/accounts-view.ts +656 -656
- package/src/tui/views/chat-view.ts +1018 -823
- package/src/tui/views/logs-view.ts +479 -413
- package/src/tui/views/status-view.ts +204 -204
- package/src/tui/views/storage-view.ts +304 -291
- package/src/tui/views/sync-view.ts +409 -409
- package/src/types/ali-oss.d.ts +32 -32
- package/src/update-cli.ts +121 -0
- package/src/utils/context-truncation.ts +84 -84
- package/src/utils/json.ts +380 -380
- package/src/utils/session-id.ts +37 -37
- package/src/utils/tool-call-guard.ts +84 -84
- package/src/utils/types.ts +109 -109
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import type { Page } from "patchright";
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export const sleep = (ms: number): Promise<void> =>
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new Promise((resolve) => setTimeout(resolve, ms));
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export function humanDelay(
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minMs: number,
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maxMs: number,
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rng: () => number = Math.random,
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): number {
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if (maxMs <= minMs) return minMs;
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const midpoint = (minMs + maxMs) / 2;
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const jitter = (rng() - 0.5) * (maxMs - minMs);
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return Math.round(Math.max(minMs, Math.min(maxMs, midpoint + jitter)));
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}
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/**
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* Box-Muller gaussian sample (mean 0, sigma 1). Uniform jitter is itself a bot
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* signature: real pointer noise clusters around zero, so the Baxia slider
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* scorer treats a flat distribution as synthetic.
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*/
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export function gaussianNoise(rng: () => number = Math.random): number {
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let u = 0;
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let v = 0;
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while (u === 0) u = rng();
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while (v === 0) v = rng();
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return Math.sqrt(-2 * Math.log(u)) * Math.cos(2 * Math.PI * v);
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}
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/**
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* Log-normal delay: most steps are quick, a few are long — the heavy tail real
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* hands produce. Linear/uniform sleeps read as a metronome to the scorer.
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*/
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export function logNormalDelay(
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medianMs: number,
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sigma: number,
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rng: () => number = Math.random,
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): number {
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return Math.max(1, Math.round(medianMs * Math.exp(sigma * gaussianNoise(rng))));
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}
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/** One pointer sample of a slider drag. */
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export interface DragSample {
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x: number;
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y: number;
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/** Delay to wait BEFORE emitting this sample. */
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delayMs: number;
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}
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/**
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* Pure trajectory generator for a human slider drag.
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*
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* Baxia scores the *shape* of the drag, not just its endpoints, so the path
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* must reproduce the three things a real hand does that a linear ramp does not:
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* an acceleration ramp, an overshoot past the target followed by a correction
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* phase, and dwell pauses mid-path.
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*/
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export function buildDragTrajectory(
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startX: number,
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startY: number,
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endX: number,
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endY: number,
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rng: () => number = Math.random,
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): DragSample[] {
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const distance = Math.hypot(endX - startX, endY - startY);
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const steps = Math.max(30, Math.min(50, Math.round(distance / 6)));
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const samples: DragSample[] = [];
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// Overshoot target: real hands decelerate late and pass the mark, then
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// correct. ~12% of the remaining distance, clamped so it stays on-page.
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const overshootX = endX + Math.max(4, distance * 0.12);
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const correctionSteps = Math.max(4, Math.round(steps * 0.2));
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for (let step = 1; step <= steps; step++) {
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const progress = step / steps;
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// Cubic ease-in-out with an acceleration ramp: slow start, fast middle.
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const eased =
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progress < 0.5
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? 4 * progress * progress * progress
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: 1 - Math.pow(-2 * progress + 2, 3) / 2;
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const ramp = 0.7 + Math.min(0.6, progress * 1.3);
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const targetX = startX + (overshootX - startX) * eased;
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const jitterY = gaussianNoise(rng) * 1.2;
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// Micro-pauses: humans hesitate at roughly a third and two thirds of a
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// deliberate drag.
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const delayMs = nearPause
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? logNormalDelay(90, 0.5, rng)
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: logNormalDelay(14 / ramp, 0.45, rng);
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samples.push({
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x: targetX,
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y: startY + (endY - startY) * eased + jitterY,
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});
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}
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// Correction phase: ease the pointer back from the overshoot onto the target.
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const eased = 1 - Math.pow(1 - progress, 2);
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samples.push({
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x: overshootX + (endX - overshootX) * eased,
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y: endY + gaussianNoise(rng) * 0.8,
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delayMs: logNormalDelay(22, 0.4, rng),
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});
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return samples;
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}
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export async function humanDrag(
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endX: number,
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): Promise<void> {
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// Approach with its own path, then dwell before pressing: a pointer that
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// teleports onto the handle and clicks instantly is the classic automation
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// signature.
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await page.mouse.move(startX, startY, { steps: 8 });
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await page.mouse.down();
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await sleep(logNormalDelay(120, 0.5));
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try {
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for (const sample of buildDragTrajectory(startX, startY, endX, endY)) {
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await page.mouse.move(sample.x, sample.y, { steps: 1 });
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}
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// Dwell before release — humans verify the handle is in place.
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} finally {
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}
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export async function subtlePageActivity(page: Page): Promise<void> {
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const x = Math.floor(viewport.width * (0.25 + Math.random() * 0.5));
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const y = Math.floor(viewport.height * (0.25 + Math.random() * 0.5));
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await page.mouse.move(x, y, { steps: 6 + Math.floor(Math.random() * 8) });
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'[data-testid="sidebar"], .sidebar, nav, aside, main',
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target.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
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target.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
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}
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} catch {
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export function humanDelay(
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rng: () => number = Math.random,
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if (maxMs <= minMs) return minMs;
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const midpoint = (minMs + maxMs) / 2;
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const jitter = (rng() - 0.5) * (maxMs - minMs);
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/**
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* Box-Muller gaussian sample (mean 0, sigma 1). Uniform jitter is itself a bot
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* signature: real pointer noise clusters around zero, so the Baxia slider
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* scorer treats a flat distribution as synthetic.
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*/
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/**
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* Log-normal delay: most steps are quick, a few are long — the heavy tail real
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* hands produce. Linear/uniform sleeps read as a metronome to the scorer.
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export function logNormalDelay(
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/** One pointer sample of a slider drag. */
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export interface DragSample {
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/** Delay to wait BEFORE emitting this sample. */
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delayMs: number;
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}
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/**
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* Pure trajectory generator for a human slider drag.
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*
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* Baxia scores the *shape* of the drag, not just its endpoints, so the path
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* must reproduce the three things a real hand does that a linear ramp does not:
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* an acceleration ramp, an overshoot past the target followed by a correction
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* phase, and dwell pauses mid-path.
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*/
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export function buildDragTrajectory(
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rng: () => number = Math.random,
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): DragSample[] {
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const distance = Math.hypot(endX - startX, endY - startY);
|
|
66
|
+
const steps = Math.max(30, Math.min(50, Math.round(distance / 6)));
|
|
67
|
+
const samples: DragSample[] = [];
|
|
68
|
+
|
|
69
|
+
// Overshoot target: real hands decelerate late and pass the mark, then
|
|
70
|
+
// correct. ~12% of the remaining distance, clamped so it stays on-page.
|
|
71
|
+
const overshootX = endX + Math.max(4, distance * 0.12);
|
|
72
|
+
const correctionSteps = Math.max(4, Math.round(steps * 0.2));
|
|
73
|
+
|
|
74
|
+
for (let step = 1; step <= steps; step++) {
|
|
75
|
+
const progress = step / steps;
|
|
76
|
+
// Cubic ease-in-out with an acceleration ramp: slow start, fast middle.
|
|
77
|
+
const eased =
|
|
78
|
+
progress < 0.5
|
|
79
|
+
? 4 * progress * progress * progress
|
|
80
|
+
: 1 - Math.pow(-2 * progress + 2, 3) / 2;
|
|
81
|
+
const ramp = 0.7 + Math.min(0.6, progress * 1.3);
|
|
82
|
+
|
|
83
|
+
const targetX = startX + (overshootX - startX) * eased;
|
|
84
|
+
const jitterY = gaussianNoise(rng) * 1.2;
|
|
85
|
+
|
|
86
|
+
// Micro-pauses: humans hesitate at roughly a third and two thirds of a
|
|
87
|
+
// deliberate drag.
|
|
88
|
+
const nearPause =
|
|
89
|
+
Math.abs(progress - 0.3) < 1 / steps || Math.abs(progress - 0.65) < 1 / steps;
|
|
90
|
+
const delayMs = nearPause
|
|
91
|
+
? logNormalDelay(90, 0.5, rng)
|
|
92
|
+
: logNormalDelay(14 / ramp, 0.45, rng);
|
|
93
|
+
|
|
94
|
+
samples.push({
|
|
95
|
+
x: targetX,
|
|
96
|
+
y: startY + (endY - startY) * eased + jitterY,
|
|
97
|
+
delayMs,
|
|
98
|
+
});
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
// Correction phase: ease the pointer back from the overshoot onto the target.
|
|
102
|
+
for (let step = 1; step <= correctionSteps; step++) {
|
|
103
|
+
const progress = step / correctionSteps;
|
|
104
|
+
const eased = 1 - Math.pow(1 - progress, 2);
|
|
105
|
+
samples.push({
|
|
106
|
+
x: overshootX + (endX - overshootX) * eased,
|
|
107
|
+
y: endY + gaussianNoise(rng) * 0.8,
|
|
108
|
+
delayMs: logNormalDelay(22, 0.4, rng),
|
|
109
|
+
});
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
// Land exactly on the target so the slider registers the release in-range.
|
|
113
|
+
samples.push({ x: endX, y: endY, delayMs: logNormalDelay(18, 0.3, rng) });
|
|
114
|
+
return samples;
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
export async function humanDrag(
|
|
118
|
+
page: Page,
|
|
119
|
+
startX: number,
|
|
120
|
+
startY: number,
|
|
121
|
+
endX: number,
|
|
122
|
+
endY: number,
|
|
123
|
+
): Promise<void> {
|
|
124
|
+
// Approach with its own path, then dwell before pressing: a pointer that
|
|
125
|
+
// teleports onto the handle and clicks instantly is the classic automation
|
|
126
|
+
// signature.
|
|
127
|
+
await page.mouse.move(startX, startY, { steps: 8 });
|
|
128
|
+
await sleep(logNormalDelay(160, 0.5));
|
|
129
|
+
await page.mouse.down();
|
|
130
|
+
await sleep(logNormalDelay(120, 0.5));
|
|
131
|
+
|
|
132
|
+
try {
|
|
133
|
+
for (const sample of buildDragTrajectory(startX, startY, endX, endY)) {
|
|
134
|
+
await sleep(sample.delayMs);
|
|
135
|
+
await page.mouse.move(sample.x, sample.y, { steps: 1 });
|
|
136
|
+
}
|
|
137
|
+
// Dwell before release — humans verify the handle is in place.
|
|
138
|
+
await sleep(logNormalDelay(220, 0.5));
|
|
139
|
+
} finally {
|
|
140
|
+
await page.mouse.up();
|
|
141
|
+
}
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
export async function subtlePageActivity(page: Page): Promise<void> {
|
|
145
|
+
if (page.isClosed()) return;
|
|
146
|
+
|
|
147
|
+
const viewport = page.viewportSize();
|
|
148
|
+
if (!viewport) return;
|
|
149
|
+
|
|
150
|
+
const x = Math.floor(viewport.width * (0.25 + Math.random() * 0.5));
|
|
151
|
+
const y = Math.floor(viewport.height * (0.25 + Math.random() * 0.5));
|
|
152
|
+
await page.mouse.move(x, y, { steps: 6 + Math.floor(Math.random() * 8) });
|
|
153
|
+
|
|
154
|
+
if (Math.random() < 0.35) {
|
|
155
|
+
await page.mouse.wheel(0, Math.random() < 0.5 ? 60 : -60).catch(() => {});
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
await page
|
|
159
|
+
.evaluate(() => {
|
|
160
|
+
try {
|
|
161
|
+
const target = document.querySelector(
|
|
162
|
+
'[data-testid="sidebar"], .sidebar, nav, aside, main',
|
|
163
|
+
);
|
|
164
|
+
if (target) {
|
|
165
|
+
target.dispatchEvent(new MouseEvent("mouseenter", { bubbles: true }));
|
|
166
|
+
target.dispatchEvent(new MouseEvent("mouseleave", { bubbles: true }));
|
|
167
|
+
}
|
|
168
|
+
} catch {
|
|
169
|
+
// Best-effort keep-alive only.
|
|
170
|
+
}
|
|
171
|
+
})
|
|
172
|
+
.catch(() => {});
|
|
173
|
+
}
|