quiver-cli 0.7.0 → 1.0.0

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Files changed (200) hide show
  1. package/README.md +110 -45
  2. package/bin/quiver-cli.mjs +3 -1
  3. package/dist/cli.js +733 -499
  4. package/package.json +2 -2
  5. package/template/.agents/AGENTS.md +4 -3
  6. package/template/.agents/config.json +7 -0
  7. package/template/.agents/plugins/opencode/rtk.ts +34 -0
  8. package/template/.agents/skills/agent-browser/SKILL.md +1 -0
  9. package/template/.agents/skills/apps/skybridge/SKILL.md +4 -0
  10. package/template/.agents/skills/design/impeccable/SKILL.md +36 -118
  11. package/template/.agents/skills/design/impeccable/reference/adapt.md +1 -0
  12. package/template/.agents/skills/design/impeccable/reference/adapt.native.md +58 -0
  13. package/template/.agents/skills/design/impeccable/reference/android.md +40 -0
  14. package/template/.agents/skills/design/impeccable/reference/animate.md +73 -188
  15. package/template/.agents/skills/design/impeccable/reference/audit.md +12 -9
  16. package/template/.agents/skills/design/impeccable/reference/audit.native.md +139 -0
  17. package/template/.agents/skills/design/impeccable/reference/bolder.md +19 -101
  18. package/template/.agents/skills/design/impeccable/reference/clarify.md +59 -253
  19. package/template/.agents/skills/design/impeccable/reference/colorize.md +51 -222
  20. package/template/.agents/skills/design/impeccable/reference/craft-floor.md +42 -0
  21. package/template/.agents/skills/design/impeccable/reference/craft.md +3 -121
  22. package/template/.agents/skills/design/impeccable/reference/critique.md +44 -23
  23. package/template/.agents/skills/design/impeccable/reference/degraded/asset-producer.md +90 -0
  24. package/template/.agents/skills/design/impeccable/reference/degraded/documenter.md +24 -0
  25. package/template/.agents/skills/design/impeccable/reference/degraded/finish-reviewer.md +37 -0
  26. package/template/.agents/skills/design/impeccable/reference/degraded/manual-edit-applier.md +92 -0
  27. package/template/.agents/skills/design/impeccable/reference/delight.md +47 -279
  28. package/template/.agents/skills/design/impeccable/reference/distill.md +2 -2
  29. package/template/.agents/skills/design/impeccable/reference/doctor.md +53 -0
  30. package/template/.agents/skills/design/impeccable/reference/document.md +60 -73
  31. package/template/.agents/skills/design/impeccable/reference/harden.md +1 -12
  32. package/template/.agents/skills/design/impeccable/reference/hooks.md +20 -5
  33. package/template/.agents/skills/design/impeccable/reference/init.md +72 -119
  34. package/template/.agents/skills/design/impeccable/reference/ios.md +45 -0
  35. package/template/.agents/skills/design/impeccable/reference/layout.md +54 -131
  36. package/template/.agents/skills/design/impeccable/reference/live-setup.md +102 -0
  37. package/template/.agents/skills/design/impeccable/reference/live.md +116 -511
  38. package/template/.agents/skills/design/impeccable/reference/new-work.md +105 -0
  39. package/template/.agents/skills/design/impeccable/reference/{product.md → operate.md} +6 -5
  40. package/template/.agents/skills/design/impeccable/reference/optimize.md +4 -4
  41. package/template/.agents/skills/design/impeccable/reference/overdrive.md +1 -4
  42. package/template/.agents/skills/design/impeccable/reference/polish.md +68 -212
  43. package/template/.agents/skills/design/impeccable/reference/quieter.md +3 -3
  44. package/template/.agents/skills/design/impeccable/reference/routing.md +18 -0
  45. package/template/.agents/skills/design/impeccable/reference/shape.md +38 -144
  46. package/template/.agents/skills/design/impeccable/reference/typeset.md +51 -250
  47. package/template/.agents/skills/design/impeccable/reference/visualize.md +47 -0
  48. package/template/.agents/skills/design/impeccable/scripts/command-metadata.json +1 -1
  49. package/template/.agents/skills/design/impeccable/scripts/concept-seed.mjs +558 -0
  50. package/template/.agents/skills/design/impeccable/scripts/context-signals.mjs +119 -10
  51. package/template/.agents/skills/design/impeccable/scripts/context.mjs +534 -45
  52. package/template/.agents/skills/design/impeccable/scripts/critique-storage.mjs +18 -47
  53. package/template/.agents/skills/design/impeccable/scripts/detector/browser/injected/index.mjs +96 -10
  54. package/template/.agents/skills/design/impeccable/scripts/detector/cli/main.mjs +174 -26
  55. package/template/.agents/skills/design/impeccable/scripts/detector/design-system.mjs +233 -0
  56. package/template/.agents/skills/design/impeccable/scripts/detector/detect-antipatterns-browser.js +3348 -203
  57. package/template/.agents/skills/design/impeccable/scripts/detector/engines/browser/detect-url.mjs +102 -7
  58. package/template/.agents/skills/design/impeccable/scripts/detector/engines/regex/detect-text.mjs +297 -97
  59. package/template/.agents/skills/design/impeccable/scripts/detector/engines/static-html/css-cascade.mjs +187 -16
  60. package/template/.agents/skills/design/impeccable/scripts/detector/engines/static-html/detect-html.mjs +41 -11
  61. package/template/.agents/skills/design/impeccable/scripts/detector/findings.mjs +7 -1
  62. package/template/.agents/skills/design/impeccable/scripts/detector/node/file-system.mjs +16 -2
  63. package/template/.agents/skills/design/impeccable/scripts/detector/registry/antipatterns.mjs +207 -38
  64. package/template/.agents/skills/design/impeccable/scripts/detector/rules/checks.mjs +3082 -173
  65. package/template/.agents/skills/design/impeccable/scripts/detector/shared/constants.mjs +11 -0
  66. package/template/.agents/skills/design/impeccable/scripts/detector/shared/fonts.mjs +30 -0
  67. package/template/.agents/skills/design/impeccable/scripts/doctor.mjs +336 -0
  68. package/template/.agents/skills/design/impeccable/scripts/embed-prompt.mjs +133 -0
  69. package/template/.agents/skills/design/impeccable/scripts/generate-image.mjs +240 -0
  70. package/template/.agents/skills/design/impeccable/scripts/hook-admin.mjs +98 -18
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  76. package/template/.agents/skills/design/impeccable/scripts/lib/concept-catalog.mjs +357 -0
  77. package/template/.agents/skills/design/impeccable/scripts/lib/impeccable-config.mjs +27 -7
  78. package/template/.agents/skills/design/impeccable/scripts/lib/impeccable-paths.mjs +17 -8
  79. package/template/.agents/skills/design/impeccable/scripts/lib/provider.mjs +5 -0
  80. package/template/.agents/skills/design/impeccable/scripts/lib/roll-selection.mjs +362 -0
  81. package/template/.agents/skills/design/impeccable/scripts/lib/staleness-deep.mjs +457 -0
  82. package/template/.agents/skills/design/impeccable/scripts/lib/staleness-notice.mjs +169 -0
  83. package/template/.agents/skills/design/impeccable/scripts/lib/staleness.mjs +457 -0
  84. package/template/.agents/skills/design/impeccable/scripts/lib/surface-briefs.mjs +151 -0
  85. package/template/.agents/skills/design/impeccable/scripts/lib/target-slug.mjs +33 -0
  86. package/template/.agents/skills/design/impeccable/scripts/lib/template-extensions.mjs +146 -0
  87. package/template/.agents/skills/design/impeccable/scripts/live/accept-css.mjs +617 -0
  88. package/template/.agents/skills/design/impeccable/scripts/live/accept-verify.mjs +60 -0
  89. package/template/.agents/skills/design/impeccable/scripts/live/browser-script-parts.mjs +7 -1
  90. package/template/.agents/skills/design/impeccable/scripts/live/completion.mjs +10 -1
  91. package/template/.agents/skills/design/impeccable/scripts/live/event-validation.mjs +67 -5
  92. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/astro.mjs +47 -0
  93. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/detect-utils.mjs +73 -0
  94. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/index.mjs +143 -0
  95. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/journal.mjs +197 -0
  96. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/nextjs.mjs +49 -0
  97. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/nuxt.mjs +161 -0
  98. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/script-src.mjs +17 -0
  99. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/static-html.mjs +26 -0
  100. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/sveltekit.mjs +71 -0
  101. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/tag-strategy.mjs +247 -0
  102. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/tanstack-start.mjs +70 -0
  103. package/template/.agents/skills/design/impeccable/scripts/live/frameworks/vite-generic.mjs +42 -0
  104. package/template/.agents/skills/design/impeccable/scripts/live/generation-preflight.mjs +149 -0
  105. package/template/.agents/skills/design/impeccable/scripts/live/instructions.mjs +142 -0
  106. package/template/.agents/skills/design/impeccable/scripts/live/poll-lanes.mjs +14 -0
  107. package/template/.agents/skills/design/impeccable/scripts/live/roots.mjs +508 -0
  108. package/template/.agents/skills/design/impeccable/scripts/live/session-store.mjs +324 -50
  109. package/template/.agents/skills/design/impeccable/scripts/live/source-lock.mjs +105 -0
  110. package/template/.agents/skills/design/impeccable/scripts/live/source-search.mjs +105 -0
  111. package/template/.agents/skills/design/impeccable/scripts/live/svelte-ast.mjs +961 -0
  112. package/template/.agents/skills/design/impeccable/scripts/live/svelte-component.mjs +588 -72
  113. package/template/.agents/skills/design/impeccable/scripts/live/sveltekit-adapter.mjs +59 -17
  114. package/template/.agents/skills/design/impeccable/scripts/live/tanstack-adapter.mjs +280 -0
  115. package/template/.agents/skills/design/impeccable/scripts/live/vocabulary.mjs +135 -0
  116. package/template/.agents/skills/design/impeccable/scripts/live-accept.mjs +210 -68
  117. package/template/.agents/skills/design/impeccable/scripts/live-browser.js +1562 -223
  118. package/template/.agents/skills/design/impeccable/scripts/live-commit-manual-edits.mjs +3 -0
  119. package/template/.agents/skills/design/impeccable/scripts/live-complete.mjs +33 -1
  120. package/template/.agents/skills/design/impeccable/scripts/live-inject.mjs +175 -255
  121. package/template/.agents/skills/design/impeccable/scripts/live-insert.mjs +26 -6
  122. package/template/.agents/skills/design/impeccable/scripts/live-manual-edit-evidence.mjs +6 -1
  123. package/template/.agents/skills/design/impeccable/scripts/live-poll.mjs +61 -16
  124. package/template/.agents/skills/design/impeccable/scripts/live-resume.mjs +39 -10
  125. package/template/.agents/skills/design/impeccable/scripts/live-server.mjs +573 -47
  126. package/template/.agents/skills/design/impeccable/scripts/live-status.mjs +17 -7
  127. package/template/.agents/skills/design/impeccable/scripts/live-wrap.mjs +124 -91
  128. package/template/.agents/skills/design/impeccable/scripts/live.mjs +88 -26
  129. package/template/.agents/skills/design/impeccable/scripts/palette.mjs +76 -81
  130. package/template/.agents/skills/design/impeccable/scripts/pin.mjs +18 -11
  131. package/template/.agents/skills/design/impeccable/scripts/serve-question.mjs +932 -0
  132. package/template/.agents/skills/design/impeccable/scripts/surface-brief.mjs +74 -0
  133. package/template/.agents/skills/design/shadcn/SKILL.md +46 -11
  134. package/template/.agents/skills/design/shadcn/cli.md +49 -16
  135. package/template/.agents/skills/design/shadcn/customization.md +14 -7
  136. package/template/.agents/skills/design/shadcn/evals/evals.json +30 -0
  137. package/template/.agents/skills/design/shadcn/mcp.md +27 -16
  138. package/template/.agents/skills/design/shadcn/registry.md +277 -0
  139. package/template/.agents/skills/design/shadcn/rules/chat.md +224 -0
  140. package/template/.agents/skills/design/shadcn/rules/composition.md +20 -2
  141. package/template/.agents/skills/design/shadcn/rules/styling.md +23 -0
  142. package/template/.agents/skills/find-skills/SKILL.md +2 -3
  143. package/template/.agents/skills/hono/SKILL.md +579 -0
  144. package/template/.agents/skills/integrations/langfuse/SKILL.md +10 -6
  145. package/template/.agents/skills/integrations/langfuse/references/ci-cd.md +41 -0
  146. package/template/.agents/skills/integrations/langfuse/references/cli.md +8 -0
  147. package/template/.agents/skills/integrations/langfuse/references/error-analysis.md +15 -27
  148. package/template/.agents/skills/integrations/langfuse/references/instrumentation.md +39 -52
  149. package/template/.agents/skills/integrations/langfuse/references/judge-calibration.md +5 -2
  150. package/template/.agents/skills/integrations/langfuse/references/prompt-engineering.md +35 -0
  151. package/template/.agents/skills/integrations/langfuse/references/prompt-migration.md +41 -196
  152. package/template/.agents/skills/integrations/langfuse/references/skill-feedback.md +3 -0
  153. package/template/.agents/skills/integrations/langfuse/references/trace-evaluator-upgrade.md +76 -0
  154. package/template/.agents/skills/integrations/langfuse/references/user-feedback.md +4 -0
  155. package/template/.agents/skills/integrations/langfuse/references/v4-project-migration.md +73 -0
  156. package/template/.agents/skills/supabase/CHANGELOG.md +71 -0
  157. package/template/.agents/skills/supabase/SKILL.md +145 -0
  158. package/template/.agents/skills/supabase/assets/feedback-issue-template.md +17 -0
  159. package/template/.agents/skills/supabase/references/skill-feedback.md +17 -0
  160. package/template/.agents/skills/supabase-postgres-best-practices/CHANGELOG.md +73 -0
  161. package/template/.agents/skills/supabase-postgres-best-practices/SKILL.md +64 -0
  162. package/template/.agents/skills/supabase-postgres-best-practices/references/_contributing.md +170 -0
  163. package/template/.agents/skills/supabase-postgres-best-practices/references/_sections.md +39 -0
  164. package/template/.agents/skills/supabase-postgres-best-practices/references/_template.md +34 -0
  165. package/template/.agents/skills/supabase-postgres-best-practices/references/advanced-full-text-search.md +55 -0
  166. package/template/.agents/skills/supabase-postgres-best-practices/references/advanced-jsonb-indexing.md +49 -0
  167. package/template/.agents/skills/supabase-postgres-best-practices/references/conn-idle-timeout.md +46 -0
  168. package/template/.agents/skills/supabase-postgres-best-practices/references/conn-limits.md +44 -0
  169. package/template/.agents/skills/supabase-postgres-best-practices/references/conn-pooling.md +41 -0
  170. package/template/.agents/skills/supabase-postgres-best-practices/references/conn-prepared-statements.md +46 -0
  171. package/template/.agents/skills/supabase-postgres-best-practices/references/data-batch-inserts.md +54 -0
  172. package/template/.agents/skills/supabase-postgres-best-practices/references/data-n-plus-one.md +53 -0
  173. package/template/.agents/skills/supabase-postgres-best-practices/references/data-pagination.md +50 -0
  174. package/template/.agents/skills/supabase-postgres-best-practices/references/data-upsert.md +50 -0
  175. package/template/.agents/skills/supabase-postgres-best-practices/references/lock-advisory.md +56 -0
  176. package/template/.agents/skills/supabase-postgres-best-practices/references/lock-deadlock-prevention.md +68 -0
  177. package/template/.agents/skills/supabase-postgres-best-practices/references/lock-short-transactions.md +50 -0
  178. package/template/.agents/skills/supabase-postgres-best-practices/references/lock-skip-locked.md +54 -0
  179. package/template/.agents/skills/supabase-postgres-best-practices/references/monitor-explain-analyze.md +45 -0
  180. package/template/.agents/skills/supabase-postgres-best-practices/references/monitor-pg-stat-statements.md +55 -0
  181. package/template/.agents/skills/supabase-postgres-best-practices/references/monitor-vacuum-analyze.md +55 -0
  182. package/template/.agents/skills/supabase-postgres-best-practices/references/query-composite-indexes.md +44 -0
  183. package/template/.agents/skills/supabase-postgres-best-practices/references/query-covering-indexes.md +40 -0
  184. package/template/.agents/skills/supabase-postgres-best-practices/references/query-index-types.md +48 -0
  185. package/template/.agents/skills/supabase-postgres-best-practices/references/query-missing-indexes.md +43 -0
  186. package/template/.agents/skills/supabase-postgres-best-practices/references/query-partial-indexes.md +45 -0
  187. package/template/.agents/skills/supabase-postgres-best-practices/references/schema-constraints.md +80 -0
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  196. package/template/.agents/upstreams.json +34 -12
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  198. package/template/.agents/skills/design/impeccable/reference/codex.md +0 -105
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  200. package/template/.agents/skills/integrations/langfuse/references/sdk-upgrade.md +0 -175
@@ -1,201 +1,86 @@
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  > **Additional context needed**: performance constraints.
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- Add motion that conveys state, gives feedback, and clarifies hierarchy. Cut motion that exists only for decoration. Animation fatigue is a real cost; spend the budget on the moments that need it.
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+ Use motion to explain state, relationship, and hierarchy, or to create one authored moment the surface has earned. Decoration without purpose is animation debt.
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  ---
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- ## Register
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+ ## Visitor mode
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- Brand: motion is part of the voice; one well-rehearsed entrance beats scattered micro-interactions. The saturated AI default is fade-and-rise reveals on every scrolled section; that's a tell, not a choreography. Reserve scroll-triggered motion for moments that earn it.
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+ - **Persuade + Experience:** motion may carry the voice. Prefer one rehearsed focal sequence to repeated section reveals.
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+ - **Operate + Read:** motion serves feedback, state, and continuity. Keep routine transitions fast and do not make users wait through page-load choreography.
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+ - **Native (`ios` / `android` / `adaptive`):** follow the Motion section of [ios.md](ios.md) or [android.md](android.md), including the platform's Reduce Motion behavior. Do not apply the web tooling below.
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- Product: 150–250 ms on most transitions. Motion conveys state: feedback, reveal, loading, transitions between views. No page-load choreography; users are in a task and won't wait for it.
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+ ## Find the job
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- ---
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+ Inspect the existing motion language, interaction states, target devices, and performance budget. Find only the places where motion would:
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+
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+ - acknowledge an action;
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+ - make a state change or spatial relationship legible;
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+ - preserve continuity through navigation or layout change;
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+ - direct attention at a meaningful moment;
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+ - embody the selected visual world.
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+
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+ Ask only when a material constraint cannot be inferred. Do not animate a static area merely because it exists.
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+
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+ ## Set the motion thesis
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+ Write a short plan before implementation:
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+
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+ - **Focal moment:** the one sequence or interaction that deserves authorship, if any.
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+ - **Continuity:** the state, layout, or navigation changes that need explanation.
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+ - **Feedback:** the controls and outcomes that need acknowledgment.
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+ - **Budget:** which effects may be expensive and how often they run.
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+
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+ The focal moment must come from this product and surface concept. A generic fade-and-rise, hover lift, parallax layer, or scroll reveal is not a thesis.
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+
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+ ## Choose material by meaning
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+
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+ Transform and opacity are reliable foundations, not the entire palette. Choose properties for what the transition communicates:
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+
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+ - **Continuity and relationship:** shared-element motion, FLIP-style transforms, view transitions, or deliberate spatial movement.
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+ - **Focus and depth:** bounded blur, filter, backdrop, light, or shadow changes.
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+ - **Reveal and composition:** masks, clip paths, cropping, or controlled occlusion.
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+ - **Material and energy:** color, gradient position, texture, distortion, or shader effects when the world and runtime support them.
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+ - **State and feedback:** the smallest change that makes cause and result unmistakable.
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+
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+ Do not stack techniques for spectacle. One strong material idea, carried through the focal sequence and quiet supporting states, is usually enough.
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+ Sibling stagger is appropriate when a list appears as a list. Cap the total delay, and never reinterpret every scrolled section as a staggered list.
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+
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+ ## Timing and easing
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+ Timing should express distance and consequence:
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+
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+ | Duration | Typical use |
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+ |---|---|
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+ | 100–150 ms | immediate feedback |
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+ | 150–300 ms | routine state change |
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+ | 300–500 ms | layout, overlay, or view transition |
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+ | 500–800 ms | a deliberately authored focal entrance |
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+
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+ Exit faster than entrance. Use natural deceleration such as `cubic-bezier(0.16, 1, 0.3, 1)` for confident arrivals; do not use bounce or elastic curves by reflex. Long feedback feels like latency.
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+
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+ ## Implement to the runtime
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+
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+ - Use CSS transitions and keyframes for declarative state and bounded sequences.
66
+ - Use Web Animations API or the project's existing motion library for interruption, sequencing, and dynamic values.
67
+ - Use View Transitions or shared-element techniques when continuity across states is the point.
68
+ - Use scroll-driven motion only when the scroll relationship itself carries meaning, with a robust fallback.
69
+ - Do not add a dependency for an effect the existing stack can express cleanly.
70
+
71
+ Keep content visible in the default state so failed scripts do not hide the page. Avoid casually animating layout-driving properties such as `width`, `height`, `top`, `left`, and margins; use FLIP, transforms, or grid techniques when appropriate. Bound blur, filter, shadow, canvas, and shader work to isolated regions. Apply `will-change` only during known animation. Measure on target viewports and devices rather than assuming transform means fast.
14
72
 
15
- ## Assess Animation Opportunities
73
+ ## Accessibility and control
16
74
 
17
- Analyze where motion would improve the experience:
75
+ Respect autoplay and sound preferences. Any nonessential loop must stop when offscreen or hidden.
18
76
 
19
- 1. **Identify static areas**:
20
- - **Missing feedback**: Actions without visual acknowledgment (button clicks, form submission, etc.)
21
- - **Jarring transitions**: Instant state changes that feel abrupt (show/hide, page loads, route changes)
22
- - **Unclear relationships**: Spatial or hierarchical relationships that aren't obvious
23
- - **Lack of delight**: Functional but joyless interactions
24
- - **Missed guidance**: Opportunities to direct attention or explain behavior
77
+ ## Verify
25
78
 
26
- 2. **Understand the context**:
27
- - What's the personality? (Playful vs serious, energetic vs calm)
28
- - What's the performance budget? (Mobile-first? Complex page?)
29
- - Who's the audience? (Motion-sensitive users? Power users who want speed?)
30
- - What matters most? (One hero animation vs many micro-interactions?)
31
-
32
- If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
33
-
34
- **CRITICAL**: Respect `prefers-reduced-motion`. Always provide non-animated alternatives for users who need them.
35
-
36
- ## Plan Animation Strategy
37
-
38
- Create a purposeful animation plan:
39
-
40
- - **Hero moment**: What's the ONE signature animation? (Page load? Hero section? Key interaction?)
41
- - **Feedback layer**: Which interactions need acknowledgment?
42
- - **Transition layer**: Which state changes need smoothing?
43
- - **Delight layer**: Where can we surprise and delight?
79
+ - The focal motion is specific to the selected world and surface.
80
+ - Every supporting animation explains feedback, state, or relationship.
81
+ - Interruption and repeated use behave correctly.
82
+ - Desktop, mobile, and keyboard paths remain usable.
83
+ - Expensive effects stay smooth on the target device.
84
+ - Removing an animation would lose meaning or authored character, not merely decoration.
44
85
 
45
- **IMPORTANT**: One well-orchestrated experience beats scattered animations everywhere. Focus on high-impact moments.
46
-
47
- ## Implement Animations
48
-
49
- Add motion systematically across these categories:
50
-
51
- ### Entrance Animations
52
- - **Hero section**: Dramatic entrance for primary content (scale, parallax, or creative effects)
53
- - **Modal/drawer entry**: Smooth slide + fade, backdrop fade, focus management
54
- - **List rhythm**: Sibling stagger is legitimate for cards-in-a-grid or list-items-appearing. Whole-section fade-on-scroll is not a list and is not legitimate. Cap total stagger time: 10 items at 50ms each = 500ms total. For more items, reduce per-item delay or cap the staggered count.
55
-
56
- Use CSS custom properties for clean stagger: `animation-delay: calc(var(--i, 0) * 50ms)` with `style="--i: 0"`, `style="--i: 1"`, etc. on each item.
57
-
58
- ### Micro-interactions
59
- - **Button feedback**:
60
- - Hover: Subtle scale (1.02-1.05), color shift, shadow increase
61
- - Click: Quick scale down then up (0.95 → 1), ripple effect
62
- - Loading: Spinner or pulse state
63
- - **Form interactions**:
64
- - Input focus: Border color transition, slight scale or glow
65
- - Validation: Shake on error, check mark on success, smooth color transitions
66
- - **Toggle switches**: Smooth slide + color transition (200-300ms)
67
- - **Checkboxes/radio**: Check mark animation, ripple effect
68
- - **Like/favorite**: Scale + rotation, particle effects, color transition
69
-
70
- ### State Transitions
71
- - **Show/hide**: Fade + slide (not instant), appropriate timing (200-300ms)
72
- - **Expand/collapse**: Height transition with overflow handling, icon rotation
73
- - **Loading states**: Skeleton screen fades, spinner animations, progress bars
74
- - **Success/error**: Color transitions, icon animations, gentle scale pulse
75
- - **Enable/disable**: Opacity transitions, cursor changes
76
-
77
- ### Navigation & Flow
78
- - **Page transitions**: Crossfade between routes, shared element transitions
79
- - **Tab switching**: Slide indicator, content fade/slide
80
- - **Carousel/slider**: Smooth transforms, snap points, momentum
81
- - **Scroll effects**: Parallax layers, sticky headers with state changes, scroll progress indicators
82
-
83
- ### Feedback & Guidance
84
- - **Hover hints**: Tooltip fade-ins, cursor changes, element highlights
85
- - **Drag & drop**: Lift effect (shadow + scale), drop zone highlights, smooth repositioning
86
- - **Copy/paste**: Brief highlight flash on paste, "copied" confirmation
87
- - **Focus flow**: Highlight path through form or workflow
88
-
89
- ### Delight Moments
90
- - **Empty states**: Subtle floating animations on illustrations
91
- - **Completed actions**: Confetti, check mark flourish, success celebrations
92
- - **Easter eggs**: Hidden interactions for discovery
93
- - **Contextual animation**: Weather effects, time-of-day themes, seasonal touches
94
-
95
- ## Technical Implementation
96
-
97
- Use appropriate techniques for each animation:
98
-
99
- ### Timing & Easing
100
-
101
- **Duration: the 100/300/500 rule.** Timing matters more than easing for "feels right":
102
-
103
- | Duration | Use Case | Examples |
104
- |----------|----------|----------|
105
- | **100–150ms** | Instant feedback | Button press, toggle, color change |
106
- | **200–300ms** | State changes | Menu open, tooltip, hover state |
107
- | **300–500ms** | Layout changes | Accordion, modal, drawer |
108
- | **500–800ms** | Entrance animations | Page load, hero reveal |
109
-
110
- **Easing curves (use these, not CSS defaults):**
111
- ```css
112
- /* Recommended: natural deceleration */
113
- --ease-out-quart: cubic-bezier(0.25, 1, 0.5, 1); /* Smooth */
114
- --ease-out-quint: cubic-bezier(0.22, 1, 0.36, 1); /* Slightly snappier */
115
- --ease-out-expo: cubic-bezier(0.16, 1, 0.3, 1); /* Confident, decisive */
116
-
117
- /* AVOID: feel dated and tacky */
118
- /* bounce: cubic-bezier(0.34, 1.56, 0.64, 1); */
119
- /* elastic: cubic-bezier(0.68, -0.6, 0.32, 1.6); */
120
- ```
121
-
122
- **Exit animations are faster than entrances.** Use ~75% of enter duration.
123
-
124
- ### CSS Animations
125
- ```css
126
- /* Prefer for simple, declarative animations */
127
- - transitions for state changes
128
- - @keyframes for complex sequences
129
- - transform and opacity for reliable movement
130
- - blur, filters, masks, clip paths, shadows, and color shifts for premium atmospheric effects when verified smooth
131
- ```
132
-
133
- ### JavaScript Animation
134
- ```javascript
135
- /* Use for complex, interactive animations */
136
- - Web Animations API for programmatic control
137
- - Framer Motion for React
138
- - GSAP for complex sequences
139
- ```
140
-
141
- ### Motion Materials
142
-
143
- Transform and opacity are reliable defaults, not the whole palette. Premium interfaces often need atmospheric properties. Match material to effect:
144
-
145
- - **Transform / opacity**: movement, press feedback, simple reveals, list choreography
146
- - **Blur / filter / backdrop-filter**: focus pulls, depth, glass or lens effects, softened entrances
147
- - **Clip-path / masks**: wipes, reveals, editorial cropping, product-like transitions
148
- - **Shadow / glow / color filters**: energy, affordance, focus, warmth, active state
149
- - **Grid-template-rows or FLIP-style transforms**: expanding and reflowing layout without animating `height` directly
150
-
151
- The hard rule isn't "transform and opacity only." It's: avoid animating layout-driving properties casually (`width`, `height`, `top`, `left`, margins), keep expensive effects bounded to small or isolated areas, and verify smoothness in-browser on target viewports.
152
-
153
- ### Performance
154
- - **Layout safety**: Avoid casual animation of layout-driving properties (`width`, `height`, `top`, `left`, margins)
155
- - **will-change**: Add sparingly for known expensive animations only (e.g. on `:hover` or an `.animating` class), never preemptively across the whole page
156
- - **Scroll triggers**: Use Intersection Observer instead of scroll event listeners; unobserve after the animation fires once
157
- - **Bound expensive effects**: Keep blur/filter/shadow areas small or isolated, use `contain` where appropriate
158
- - **Monitor FPS**: Ensure 60fps on target devices
159
-
160
- ### Perceived Performance
161
-
162
- Nobody cares how fast your site *is*, only how fast it feels. The 80ms threshold: anything under ~80ms feels instant because our brains buffer sensory input for that long to synchronize perception. Target this for micro-interactions.
163
-
164
- - **Preemptive start**: Begin transitions immediately while loading (iOS app zoom, skeleton UI). Users perceive work happening.
165
- - **Early completion**: Show content progressively, don't wait for everything (progressive images, streaming HTML, skeleton fade-ins).
166
- - **Optimistic UI**: Update the interface immediately, handle failures gracefully. Use for low-stakes actions (likes, follows). Avoid for payments or destructive operations.
167
- - **Easing affects perceived duration**: Ease-in (accelerating toward completion) makes tasks feel shorter because the peak-end effect weights final moments heavily. Ease-out feels satisfying for entrances.
168
- - **Caution**: Too-fast responses can decrease perceived value for complex operations (search, analysis). Sometimes a brief delay signals "real work" is happening.
169
-
170
- ### Accessibility
171
- ```css
172
- @media (prefers-reduced-motion: reduce) {
173
- * {
174
- animation-duration: 0.01ms !important;
175
- animation-iteration-count: 1 !important;
176
- transition-duration: 0.01ms !important;
177
- }
178
- }
179
- ```
180
-
181
- **NEVER**:
182
- - Use bounce or elastic easing curves; they feel dated and draw attention to the animation itself
183
- - Animate layout properties casually (`width`, `height`, `top`, `left`, margins) when transform, FLIP, or grid-based techniques would work
184
- - Use durations over 500ms for feedback (it feels laggy)
185
- - Animate without purpose (every animation needs a reason)
186
- - Ignore `prefers-reduced-motion` (this is an accessibility violation)
187
- - Animate everything (animation fatigue makes interfaces feel exhausting)
188
- - Block interaction during animations unless intentional
189
-
190
- ## Verify Quality
191
-
192
- Test animations thoroughly:
193
-
194
- - **Smooth at 60fps**: No jank on target devices
195
- - **Feels natural**: Easing curves feel organic, not robotic
196
- - **Appropriate timing**: Not too fast (jarring) or too slow (laggy)
197
- - **Reduced motion works**: Animations disabled or simplified appropriately
198
- - **Doesn't block**: Users can interact during/after animations
199
- - **Adds value**: Makes interface clearer or more delightful
200
-
201
- When the motion clarifies state instead of decorating it, hand off to `/impeccable polish` for the final pass.
86
+ When motion earns its place, hand off to `/impeccable polish` for the final pass.
@@ -2,6 +2,8 @@ Run systematic **technical** quality checks and generate a comprehensive report.
2
2
 
3
3
  This is a code-level audit, not a design critique. Check what's measurable and verifiable in the implementation.
4
4
 
5
+ **Web only.** Native platforms (`ios` / `android` / `adaptive`) route to [audit.native.md](audit.native.md) instead; if the project is native, switch to it now.
6
+
5
7
  ## Diagnostic Scan
6
8
 
7
9
  Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the criteria below.
@@ -10,6 +12,7 @@ Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the
10
12
 
11
13
  **Check for**:
12
14
  - **Contrast issues**: Text contrast ratios < 4.5:1 (or 7:1 for AAA)
15
+ - **Motion sensitivity**: `prefers-reduced-motion` needs an intentional alternative that preserves state change and hierarchy; flag a global `0.01ms` kill that destroys useful feedback, flashing above threshold, and motion that blocks focus, reading, or task completion
13
16
  - **Missing ARIA**: Interactive elements without proper roles, labels, or states
14
17
  - **Keyboard navigation**: Missing focus indicators, illogical tab order, keyboard traps
15
18
  - **Semantic HTML**: Improper heading hierarchy, missing landmarks, divs instead of buttons
@@ -23,7 +26,8 @@ Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the
23
26
  **Check for**:
24
27
  - **Layout thrashing**: Reading/writing layout properties in loops
25
28
  - **Expensive animations**: Casual layout-property animation, unbounded blur/filter/shadow effects, or effects that visibly drop frames
26
- - **Missing optimization**: Images without lazy loading, unoptimized assets, missing will-change
29
+ - **Missing optimization**: Images without lazy loading, unoptimized assets
30
+ - **will-change overuse**: `will-change` applied broadly or left on at rest (it is a targeted hint for known expensive animations, not a baseline requirement)
27
31
  - **Bundle size**: Unnecessary imports, unused dependencies
28
32
  - **Render performance**: Unnecessary re-renders, missing memoization
29
33
 
@@ -50,11 +54,11 @@ Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the
50
54
 
51
55
  **Score 0-4**: 0=Desktop-only (breaks on mobile), 1=Major issues (some breakpoints, many failures), 2=Partial (works on mobile, rough edges), 3=Good (responsive, minor touch target or overflow issues), 4=Excellent (fluid, all viewports, proper touch targets)
52
56
 
53
- ### 5. Anti-Patterns (CRITICAL)
57
+ ### 5. Implementation Integrity (CRITICAL)
54
58
 
55
- Check against ALL the **DON'T** guidelines from the parent impeccable skill (already loaded in this context). Look for AI slop tells (AI color palette, gradient text, glassmorphism, hero metrics, card grids, generic fonts) and general design anti-patterns (gray on color, nested cards, bounce easing, redundant copy).
59
+ Run the bundled detector and verify each finding in context. Look for repeated implementation shortcuts, design-system drift, misleading or decorative content, and structure that is interchangeable with an unrelated product. Keep deterministic findings separate from visual judgment and call out false positives.
56
60
 
57
- **Score 0-4**: 0=AI slop gallery (5+ tells), 1=Heavy AI aesthetic (3-4 tells), 2=Some tells (1-2 noticeable), 3=Mostly clean (subtle issues only), 4=No AI tells (distinctive, intentional design)
61
+ **Score 0-4**: 0=systemic drift, 1=major repeated failures, 2=several verified issues, 3=minor isolated issues, 4=coherent and intentional
58
62
 
59
63
  ## Generate Report
60
64
 
@@ -66,13 +70,13 @@ Check against ALL the **DON'T** guidelines from the parent impeccable skill (alr
66
70
  | 2 | Performance | ? | |
67
71
  | 3 | Responsive Design | ? | |
68
72
  | 4 | Theming | ? | |
69
- | 5 | Anti-Patterns | ? | |
73
+ | 5 | Implementation Integrity | ? | |
70
74
  | **Total** | | **??/20** | **[Rating band]** |
71
75
 
72
76
  **Rating bands**: 18-20 Excellent (minor polish), 14-17 Good (address weak dimensions), 10-13 Acceptable (significant work needed), 6-9 Poor (major overhaul), 0-5 Critical (fundamental issues)
73
77
 
74
- ### Anti-Patterns Verdict
75
- **Start here.** Pass/fail: Does this look AI-generated? List specific tells. Be brutally honest.
78
+ ### Implementation Integrity Verdict
79
+ **Start here.** Pass/fail: does the implementation express a coherent product-specific system? Cite verified evidence and detector findings.
76
80
 
77
81
  ### Executive Summary
78
82
  - Audit Health Score: **??/20** ([rating band])
@@ -91,7 +95,7 @@ Tag every issue with **P0-P3 severity**:
91
95
  For each issue, document:
92
96
  - **[P?] Issue name**
93
97
  - **Location**: Component, file, line
94
- - **Category**: Accessibility / Performance / Theming / Responsive / Anti-Pattern
98
+ - **Category**: Accessibility / Performance / Theming / Responsive / Implementation Integrity
95
99
  - **Impact**: How it affects users
96
100
  - **WCAG/Standard**: Which standard it violates (if applicable)
97
101
  - **Recommendation**: How to fix it
@@ -130,4 +134,3 @@ After presenting the summary, tell the user:
130
134
  - Skip positive findings (celebrate what works)
131
135
  - Forget to prioritize (everything can't be P0)
132
136
  - Report false positives without verification
133
-
@@ -0,0 +1,139 @@
1
+ Run systematic **technical** quality checks on a native app (`ios` / `android` / `adaptive`) and generate a comprehensive report. Don't fix issues; document them for other commands to address.
2
+
3
+ This is a code-level audit, not a design critique. Audit from source (SwiftUI / UIKit / Compose / React Native / Flutter); no browser tooling or `detect.mjs` applies. Score against the platform reference(s): [ios.md](ios.md) / [android.md](android.md), both for `adaptive`. Read them before scoring if Setup hasn't already. The report skeleton mirrors [audit.md](audit.md); keep the two in sync when changing it.
4
+
5
+ ## Diagnostic Scan
6
+
7
+ Run comprehensive checks across 5 dimensions. Score each dimension 0-4 using the criteria below.
8
+
9
+ ### 1. Accessibility (VoiceOver / TalkBack)
10
+
11
+ **Check for**:
12
+ - **Missing labels**: interactive elements without accessibility labels, traits/roles, or state announcements
13
+ - **Reading and focus order**: illogical traversal, unreachable controls, focus lost on navigation
14
+ - **Text scaling**: fixed point sizes defeating Dynamic Type (iOS) or px instead of sp (Android); layouts that clip or overlap at large sizes
15
+ - **Touch targets**: below 44 pt (iOS) / 48 dp (Android), or crammed without spacing
16
+ - **Reduce Motion ignored**: parallax and large slides with no crossfade alternative
17
+ - **Contrast**: text failing contrast in either appearance, light or dark
18
+
19
+ **Score 0-4**: 0=Screen reader unusable, 1=Major gaps (unlabeled controls, no scaling), 2=Partial (labels exist, order or scaling breaks), 3=Good (minor gaps), 4=Excellent (labeled, ordered, scales cleanly, Reduce Motion honored)
20
+
21
+ ### 2. Performance
22
+
23
+ **Check for**:
24
+ - **Slow startup**: heavy work on launch before first frame
25
+ - **Unvirtualized lists**: long content without FlatList / LazyColumn / List recycling
26
+ - **Main-thread jank**: synchronous work in scroll or gesture paths, dropped frames on 60/120 Hz
27
+ - **Wasted rendering**: unnecessary re-renders (React Native) or recompositions (Compose); missing memoization/keys
28
+ - **Image handling**: full-size images decoded for thumbnails, no caching
29
+ - **App weight**: bloated JS bundle or binary, unused dependencies
30
+
31
+ **Score 0-4**: 0=Janky everywhere, 1=Major problems (unvirtualized lists, slow launch), 2=Partial, 3=Good (minor improvements possible), 4=Excellent (fast launch, smooth scroll, lean)
32
+
33
+ ### 3. Appearance & Theming
34
+
35
+ **Check for**:
36
+ - **Hard-coded colors**: raw hex instead of semantic system colors (iOS) / Material color roles (Android) / design tokens
37
+ - **Broken dark appearance**: missing dark variants, poor contrast in dark, quick inverts
38
+ - **Dynamic Color** (Android 12+): no static fallback scheme, or ignored where it fits
39
+ - **Off-platform materials**: hand-rolled visual materials where system materials or tonal elevation are expected
40
+
41
+ **Score 0-4**: 0=Hard-coded everything, 1=Minimal tokens, 2=Partial (tokens exist, inconsistently used), 3=Good (minor hard-coded values), 4=Excellent (semantic throughout, both appearances first-class)
42
+
43
+ ### 4. Platform Conformance (CRITICAL)
44
+
45
+ Score against the loaded platform reference(s), including their slop tests. **Check for**:
46
+ - **Broken system gestures**: edge-swipe back disabled (iOS), predictive Back hijacked (Android)
47
+ - **Inset violations**: content under the notch, Dynamic Island, home indicator, status bar, or keyboard
48
+ - **Off-platform navigation**: custom global nav, overloaded tab bars, iOS patterns on Android or vice versa
49
+ - **Web-shaped controls**: HTML-style buttons, custom toggles, hover-dependent affordances
50
+ - **Icon drift**: mixed icon sets instead of SF Symbols / Material Symbols
51
+ - **System drift**: repeated shortcuts or decorative patterns that conflict with the product, platform, or established design system
52
+
53
+ **Score 0-4**: 0=Web port (nothing native), 1=Heavy violations (3-4 kinds), 2=Some (1-2 noticeable), 3=Mostly conformant (subtle issues), 4=Fully native (a fluent user trusts every screen)
54
+
55
+ ### 5. Adaptivity
56
+
57
+ **Check for**:
58
+ - **Stretched phone layouts**: tablet/iPad rendering a scaled-up phone UI instead of using size classes / window size classes
59
+ - **Orientation breakage**: landscape clipping, ignored, or locked without reason
60
+ - **Keyboard/IME handling**: inputs hidden behind the keyboard, no inset adjustment
61
+ - **Multitasking**: iPad Split View / Android multi-window breaking layout
62
+ - **Foldables**: hinge-unaware layouts on posture change (Android)
63
+
64
+ **Score 0-4**: 0=One screen size only, 1=Major breakage (landscape or tablet broken), 2=Partial, 3=Good (minor edge cases), 4=Excellent (adapts across sizes, orientations, and windowing)
65
+
66
+ ## Generate Report
67
+
68
+ ### Audit Health Score
69
+
70
+ | # | Dimension | Score | Key Finding |
71
+ |---|-----------|-------|-------------|
72
+ | 1 | Accessibility | ? | [most critical issue or "--"] |
73
+ | 2 | Performance | ? | |
74
+ | 3 | Appearance & Theming | ? | |
75
+ | 4 | Platform Conformance | ? | |
76
+ | 5 | Adaptivity | ? | |
77
+ | **Total** | | **??/20** | **[Rating band]** |
78
+
79
+ **Rating bands**: 18-20 Excellent (minor polish), 14-17 Good (address weak dimensions), 10-13 Acceptable (significant work needed), 6-9 Poor (major overhaul), 0-5 Critical (fundamental issues)
80
+
81
+ ### Platform Conformance Verdict
82
+ **Start here.** Pass/fail: does this read as a native app or a ported website? List specific violations. Be brutally honest.
83
+
84
+ ### Executive Summary
85
+ - Audit Health Score: **??/20** ([rating band])
86
+ - Total issues found (count by severity: P0/P1/P2/P3)
87
+ - Top 3-5 critical issues
88
+ - Recommended next steps
89
+
90
+ ### Detailed Findings by Severity
91
+
92
+ Tag every issue with **P0-P3 severity**:
93
+ - **P0 Blocking**: Prevents task completion. Fix immediately
94
+ - **P1 Major**: Significant difficulty or platform-guideline violation. Fix before release
95
+ - **P2 Minor**: Annoyance, workaround exists. Fix in next pass
96
+ - **P3 Polish**: Nice-to-fix, no real user impact. Fix if time permits
97
+
98
+ For each issue, document:
99
+ - **[P?] Issue name**
100
+ - **Location**: Screen, file, line
101
+ - **Category**: Accessibility / Performance / Theming / Conformance / Adaptivity
102
+ - **Impact**: How it affects users
103
+ - **Guideline**: The HIG / Material rule it violates (if applicable)
104
+ - **Recommendation**: How to fix it
105
+ - **Suggested command**: Which command to use (prefer: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset)
106
+
107
+ ### Patterns & Systemic Issues
108
+
109
+ Identify recurring problems that indicate systemic gaps rather than one-off mistakes:
110
+ - "Hard-coded colors appear in 15+ screens, should use semantic colors"
111
+ - "Touch targets consistently below 44 pt throughout the tab bar and list rows"
112
+
113
+ ### Positive Findings
114
+
115
+ Note what's working well: good practices to maintain and replicate.
116
+
117
+ ## Recommended Actions
118
+
119
+ List recommended commands in priority order (P0 first, then P1, then P2):
120
+
121
+ 1. **[P?] `/command-name`**: Brief description (specific context from audit findings)
122
+ 2. **[P?] `/command-name`**: Brief description (specific context)
123
+
124
+ **Rules**: Only recommend commands from: /impeccable adapt, /impeccable animate, /impeccable audit, /impeccable bolder, /impeccable clarify, /impeccable colorize, /impeccable critique, /impeccable delight, /impeccable distill, /impeccable document, /impeccable harden, /impeccable layout, /impeccable onboard, /impeccable optimize, /impeccable overdrive, /impeccable polish, /impeccable quieter, /impeccable shape, /impeccable typeset. Map findings to the most appropriate command. End with `/impeccable polish` as the final step if any fixes were recommended.
125
+
126
+ After presenting the summary, tell the user:
127
+
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+ > You can ask me to run these one at a time, all at once, or in any order you prefer.
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+ >
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+ > Re-run `/impeccable audit` after fixes to see your score improve.
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+
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+ **IMPORTANT**: Be thorough but actionable. Too many P3 issues creates noise. Focus on what actually matters.
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+
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+ **NEVER**:
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+ - Report issues without explaining impact (why does this matter?)
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+ - Provide generic recommendations (be specific and actionable)
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+ - Skip positive findings (celebrate what works)
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+ - Forget to prioritize (everything can't be P0)
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+ - Report false positives without verification
@@ -1,113 +1,31 @@
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- When asked for "bolder," AI defaults to the same tired tricks: cyan/purple gradients, glassmorphism, neon accents on dark backgrounds, gradient text on metrics. These are the opposite of bold. Reject them first, then increase visual impact and personality through stronger hierarchy, committed scale, and decisive type.
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+ > **Additional context needed**: which section is the target, and what must stay untouched.
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- ---
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+ "Bolder" is an amplification request, and almost always it is scoped to something that already exists. The surrounding page, its system, and its conventions are the given. Your job is to raise one part to the conviction the rest already implies, without rebuilding anything the brief did not name. The reflex answer, reaching for more effects, is the opposite of bold; reject it first.
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- ## Register
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+ ## Scope is sovereign
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- Brand: "bolder" means distinctive. Extreme scale, unexpected color, typographic risk, committed POV.
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+ "Everything else stays" is a literal instruction. Touch only the named target. Do not restyle its neighbors, do not migrate the page to a new idea, do not add colors, fonts, radii, shadows, or system primitives the surface does not already own. If the existing system genuinely cannot express the direction, stop and ask the user directly to clarify what you cannot infer. before expanding it, naming the exact addition and the job it would do.
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- Product: "bolder" rarely means theatrics; those undermine trust. It means stronger hierarchy, clearer weight contrast, one sharper accent, more committed density. The amplification is in clarity, not drama.
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+ ## Why it reads flat
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- ---
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+ A section usually reads flat for reasons its neighbors have already solved. Look at what the rest of the page does that this section does not: the display type at full strength, the structural devices that carry meaning, the signature motif, the density and pacing. A flat section is typically one that quietly opts out of the system's own strongest moves. The most reliable bolder pass brings the target up to the expressive level its neighbors already reach, in the system's own vocabulary rather than a new one.
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- ## Assess Current State
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+ ## The amplification
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- Analyze what makes the design feel too safe or boring:
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+ - **Amplify what the system already owns.** Reuse its motif and its type scale at full strength, turned up for this section rather than invented for it. The bolder version should look more like the same brand, not less.
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+ - **Keep content true.** Existing claims are part of the scope: preserve them unless the user supplies replacements. If real evidence is essential to the direction but absent, ask for it.
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+ - **Commit, then clarify.** Half-measures read as noise. Make the one decisive move completely, then quiet everything around it so the move is legible. If every element got louder, the section got flatter.
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+ - **Give it its own rhythm.** The target should read as a peak in the scroll, a shift in density or pace from what surrounds it, not simply more of the same.
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- 1. **Identify weakness sources**:
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- - **Generic choices**: System fonts, basic colors, standard layouts
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- - **Timid scale**: Everything is medium-sized with no drama
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- - **Low contrast**: Everything has similar visual weight
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- - **Static**: No motion, no energy, no life
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- - **Predictable**: Standard patterns with no surprises
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- - **Flat hierarchy**: Nothing stands out or commands attention
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+ ## The skeleton test
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- 2. **Understand the context**:
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- - What's the brand personality? (How far can we push?)
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- - What's the purpose? (Marketing can be bolder than financial dashboards)
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- - Who's the audience? (What will resonate?)
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- - What are the constraints? (Brand guidelines, accessibility, performance)
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+ Strip the copy out of your planned section and study the bare structure. Does the skeleton still say what this section is and why it matters, through hierarchy and the system's devices alone? If it only works once the words return, the boldness is in the text size, not the design. A placeholder for an image or artifact names a job, an anchor and a piece of evidence, not a cue to drop in a decorative photo; fill that job with whatever the subject actually has.
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- If any of these are unclear from the codebase, ask the user directly to clarify what you cannot infer.
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+ ## Before you finish
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- **CRITICAL**: "Bolder" doesn't mean chaotic or garish. It means distinctive, memorable, and confident. Think intentional drama, not random chaos.
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+ - Everything outside the named target is unchanged.
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+ - No new color, font, or system primitive appeared without being asked for.
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+ - The conventions the section carried, including anything that drives an action, still work the same way.
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+ - The section is unmistakably the same brand, only more sure of itself.
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- **WARNING - AI SLOP TRAP**: Review ALL the DON'T guidelines from the parent impeccable skill (already loaded in this context) before proceeding. Bold means distinctive, not "more effects."
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-
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- ## Plan Amplification
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-
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- Create a strategy to increase impact while maintaining coherence:
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-
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- - **Focal point**: What should be the hero moment? (Pick ONE, make it amazing)
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- - **Personality direction**: Maximalist chaos? Elegant drama? Playful energy? Dark moody? Choose a lane.
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- - **Risk budget**: How experimental can we be? Push boundaries within constraints.
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- - **Hierarchy amplification**: Make big things BIGGER, small things smaller (increase contrast)
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-
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- **IMPORTANT**: Bold design must still be usable. Impact without function is just decoration.
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-
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- ## Amplify the Design
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-
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- Systematically increase impact across these dimensions:
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-
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- ### Typography Amplification
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- - **Replace generic fonts**: Swap system fonts for distinctive choices (see the parent skill's typography guidelines and the [Reference Material section of typeset.md](typeset.md#reference-material) for inspiration)
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- - **Extreme scale**: Create dramatic size jumps (3x-5x differences, not 1.5x)
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- - **Weight contrast**: Pair 900 weights with 200 weights, not 600 with 400
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- - **Unexpected choices**: Variable fonts, display fonts for headlines, condensed/extended widths, monospace as intentional accent (not as lazy "dev tool" default)
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-
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- ### Color Intensification
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- - **Increase saturation**: Shift to more vibrant, energetic colors (but not neon)
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- - **Bold palette**: Introduce unexpected color combinations. Avoid the purple-blue gradient AI slop
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- - **Dominant color strategy**: Let one bold color own 60% of the design
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- - **Sharp accents**: High-contrast accent colors that pop
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- - **Tinted neutrals**: Replace pure grays with tinted grays that harmonize with your palette
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- - **Rich gradients**: Intentional multi-stop gradients (not generic purple-to-blue)
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-
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- ### Spatial Drama
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- - **Extreme scale jumps**: Make important elements 3-5x larger than surroundings
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- - **Break the grid**: Let hero elements escape containers and cross boundaries
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- - **Asymmetric layouts**: Replace centered, balanced layouts with tension-filled asymmetry
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- - **Generous space**: Use white space dramatically (100-200px gaps, not 20-40px)
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- - **Overlap**: Layer elements intentionally for depth
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-
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- ### Visual Effects
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- - **Dramatic shadows**: Large, soft shadows for elevation (but not generic drop shadows on rounded rectangles)
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- - **Background treatments**: Mesh patterns, noise textures, geometric patterns, intentional gradients (not purple-to-blue)
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- - **Texture & depth**: Grain, halftone, duotone, layered elements. NOT glassmorphism (it's overused AI slop)
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- - **Borders & frames**: Thick borders, decorative frames, custom shapes (not rounded rectangles with colored border on one side)
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- - **Custom elements**: Illustrative elements, custom icons, decorative details that reinforce brand
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-
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- ### Motion & Animation
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- - **Hero moment**: One signature entrance, once. Not on every visit and not on every section.
82
- - **Micro-interactions**: Satisfying hover effects, click feedback, state changes.
83
- - **Transitions**: Smooth, noticeable transitions using ease-out-quart/quint/expo (not bounce or elastic, which cheapen the effect).
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- - **Bolder ≠ scroll-fade-rise on every section.** That's the saturated AI default, the opposite of bold.
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-
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- ### Composition Boldness
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- - **Hero moments**: Create clear focal points with dramatic treatment
88
- - **Diagonal flows**: Escape horizontal/vertical rigidity with diagonal arrangements
89
- - **Full-bleed elements**: Use full viewport width/height for impact
90
- - **Unexpected proportions**: Golden ratio? Throw it out. Try 70/30, 80/20 splits
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-
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- **NEVER**:
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- - Add effects randomly without purpose (chaos ≠ bold)
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- - Sacrifice readability for aesthetics (body text must be readable)
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- - Make everything bold (then nothing is bold; you need contrast)
96
- - Ignore accessibility (bold design must still meet WCAG standards)
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- - Overwhelm with motion (animation fatigue is real)
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- - Copy trendy aesthetics blindly (bold means distinctive, not derivative)
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-
100
- ## Verify Quality
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-
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- Ensure amplification maintains usability and coherence:
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-
104
- - **NOT AI slop**: Does this look like every other AI-generated "bold" design? If yes, start over.
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- - **Still functional**: Can users accomplish tasks without distraction?
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- - **Coherent**: Does everything feel intentional and unified?
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- - **Memorable**: Will users remember this experience?
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- - **Performant**: Do all these effects run smoothly?
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- - **Accessible**: Does it still meet accessibility standards?
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-
111
- **The test**: If you showed this to someone and said "AI made this bolder," would they believe you immediately? If yes, you've failed. Bold means distinctive, not "more AI effects."
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-
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- When the result feels right, hand off to `/impeccable polish` for the final pass.
31
+ When the target holds its own without pulling the page apart, hand off to `/impeccable polish` for the final pass.