questmark-webrenderer 1.0.7 → 1.0.11

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package/README.md CHANGED
@@ -10,8 +10,8 @@ It allows you to create "live" Questmark documents that you can easily work on a
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  2. Add the following lines to the bottom of the file, exactly as shown:
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  ~~~
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  ```comment
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- <script src="https://unpkg.com/questmark-webrenderer@1.0.5/dist/webRender-basic.js"></script>
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- <script src="https://unpkg.com/questmark-webrenderer@1.0.5/dist/main.js" type="module"></script>
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+ <script src="https://unpkg.com/questmark-webrenderer@1.0.7/dist/webRender-basic.js"></script>
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+ <script src="https://unpkg.com/questmark-webrenderer@1.0.7/dist/main.js" type="module"></script>
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  ```
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  ~~~
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  3. Open the .html file on your browser!
@@ -39,8 +39,8 @@ npx local-web-server --config-file ws_config.js
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  Alternatively, you could load a .md file in your browser, open the browser console, and then paste and execute the following:
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  ```javascript
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- const qm_wr1 = document.createElement('script'); qm_wr1.setAttribute('src', 'https://unpkg.com/questmark-webrenderer@1.0.5/dist/webRender-basic.js');
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- const qm_wr2 = document.createElement('script'); qm_wr2.setAttribute('type', 'module'); qm_wr2.setAttribute('src', 'https://unpkg.com/questmark-webrenderer@1.0.5/dist/main.js');
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+ const qm_wr1 = document.createElement('script'); qm_wr1.setAttribute('src', 'https://unpkg.com/questmark-webrenderer@1.0.7/dist/webRender-basic.js');
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+ const qm_wr2 = document.createElement('script'); qm_wr2.setAttribute('type', 'module'); qm_wr2.setAttribute('src', 'https://unpkg.com/questmark-webrenderer@1.0.7/dist/main.js');
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  document.body.appendChild(qm_wr1);
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  document.body.appendChild(qm_wr2);
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  ```