quest-loop 0.3.2 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +8 -0
- package/README.md +7 -7
- package/package.json +1 -1
- package/skills/plan/SKILL.md +11 -10
package/CHANGELOG.md
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@@ -6,6 +6,14 @@ All notable changes to this project are documented here. The format follows
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## Unreleased
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## [0.3.3] — 2026-07-08
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### Changed
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- `$quest:plan` now makes the planning parent session adopt
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`$quest:orchestrate` by default after creating and linting quests, stopping
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before dispatch only when the user explicitly asks for create-only or
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no-dispatch behavior.
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## [0.3.2] — 2026-07-08
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### Added
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package/README.md
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@@ -22,8 +22,8 @@ actually read.
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```
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you: $quest:plan add dark mode to the settings page
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agent: creates quest 12 — Objective, Done-when, Validation loop… (quest create)
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-
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agent: becomes $quest:orchestrate and dispatches a worker on quest 12:
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milestone → validate →
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commit → checkpoint. You review evidence, not vibes.
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```
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@@ -187,11 +187,11 @@ required:
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quest-run 12 --worker codex --codex-goal-mode require
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```
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When a `$quest:plan` result is accepted from Plan Mode, the parent agent
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-
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spawn subagents, verify checkpoints, and rule on reviewer
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implementation belongs to the spawned executor for each quest,
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session via `$quest:work`.
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When a `$quest:plan` result is accepted from Plan Mode, the parent agent
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automatically stays the orchestrator: create/lint quest records if needed, set
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the wave goal, spawn subagents, verify checkpoints, and rule on reviewer
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findings. Product implementation belongs to the spawned executor for each quest,
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not to the parent session via `$quest:work`.
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Each iteration ends by recording evidence — a checkpoint a fresh session can
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resume from:
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "quest-loop",
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"version": "0.3.
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"version": "0.3.3",
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"description": "Goal-loop engineering for coding agents: quest contracts, iterative execution with evidence checkpoints, Claude + Codex workers. Ships the `quest` store CLI and the `quest-run` headless runner.",
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"type": "module",
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"engines": { "node": ">=20" },
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package/skills/plan/SKILL.md
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@@ -25,18 +25,19 @@ extra context.
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## Plan Mode handoff
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In Codex Plan Mode, do **not** implement product code after the user accepts a
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plan.
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plan. The same parent agent/session that processes `$quest:plan` owns the
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handoff: make the quest records real, then adopt `$quest:orchestrate` by
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default.
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1. Create or confirm the quest records with `quest create` and `quest lint`.
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2. If the user accepted a plan and asked to implement it,
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`$quest:orchestrate`, not `$quest:work`. Do not start editing
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the parent session.
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3.
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ready quest ids and validation commands.
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2. If the user accepted a plan and asked to implement it, the same parent
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session becomes `$quest:orchestrate`, not `$quest:work`. Do not start editing
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product code in the parent session.
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3. In `$quest:orchestrate`, set the orchestrator goal for the wave, then spawn
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goal-mode workers.
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4. Stop after listing the ready quest ids and validation commands only when the
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user explicitly asked for create-only/no-dispatch behavior such as "only
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create quests", "do not dispatch", or "stop after planning".
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The parent session owns dispatch, checkpoint verification, reviewer rulings, and
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epic closure. The spawned executor owns implementation for exactly one quest.
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