quest-loop 0.3.2 → 0.3.3

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package/CHANGELOG.md CHANGED
@@ -6,6 +6,14 @@ All notable changes to this project are documented here. The format follows
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  ## Unreleased
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+ ## [0.3.3] — 2026-07-08
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+
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+ ### Changed
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+ - `$quest:plan` now makes the planning parent session adopt
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+ `$quest:orchestrate` by default after creating and linting quests, stopping
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+ before dispatch only when the user explicitly asks for create-only or
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+ no-dispatch behavior.
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+
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  ## [0.3.2] — 2026-07-08
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  ### Added
package/README.md CHANGED
@@ -22,8 +22,8 @@ actually read.
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  ```
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  you: $quest:plan add dark mode to the settings page
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  agent: creates quest 12 — Objective, Done-when, Validation loop… (quest create)
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- you: $quest:orchestrate
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- agent: dispatches a worker on quest 12; it iterates: milestone → validate →
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+ agent: becomes $quest:orchestrate and dispatches a worker on quest 12:
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+ milestone → validate →
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  commit → checkpoint. You review evidence, not vibes.
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  ```
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@@ -187,11 +187,11 @@ required:
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  quest-run 12 --worker codex --codex-goal-mode require
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  ```
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- When a `$quest:plan` result is accepted from Plan Mode, the parent agent should
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- stay the orchestrator: create/lint quest records if needed, set the wave goal,
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- spawn subagents, verify checkpoints, and rule on reviewer findings. Product
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- implementation belongs to the spawned executor for each quest, not to the parent
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- session via `$quest:work`.
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+ When a `$quest:plan` result is accepted from Plan Mode, the parent agent
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+ automatically stays the orchestrator: create/lint quest records if needed, set
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+ the wave goal, spawn subagents, verify checkpoints, and rule on reviewer
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+ findings. Product implementation belongs to the spawned executor for each quest,
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+ not to the parent session via `$quest:work`.
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  Each iteration ends by recording evidence — a checkpoint a fresh session can
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  resume from:
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "quest-loop",
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- "version": "0.3.2",
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+ "version": "0.3.3",
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  "description": "Goal-loop engineering for coding agents: quest contracts, iterative execution with evidence checkpoints, Claude + Codex workers. Ships the `quest` store CLI and the `quest-run` headless runner.",
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  "type": "module",
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  "engines": { "node": ">=20" },
@@ -25,18 +25,19 @@ extra context.
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  ## Plan Mode handoff
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  In Codex Plan Mode, do **not** implement product code after the user accepts a
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- plan. Your role is to make the quest records real, then ask before orchestration:
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+ plan. The same parent agent/session that processes `$quest:plan` owns the
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+ handoff: make the quest records real, then adopt `$quest:orchestrate` by
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+ default.
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  1. Create or confirm the quest records with `quest create` and `quest lint`.
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- 2. If the user accepted a plan and asked to implement it, your next role is
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- `$quest:orchestrate`, not `$quest:work`. Do not start editing product code in
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- the parent session.
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- 3. If the user only asked to create quests, ask whether to enter
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- `$quest:orchestrate` and dispatch the ready quests now. Do not silently
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- switch modes.
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- 4. In `$quest:orchestrate`, set the orchestrator goal for the wave, then spawn
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- goal-mode workers. If the user declines orchestration, stop after listing the
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- ready quest ids and validation commands.
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+ 2. If the user accepted a plan and asked to implement it, the same parent
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+ session becomes `$quest:orchestrate`, not `$quest:work`. Do not start editing
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+ product code in the parent session.
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+ 3. In `$quest:orchestrate`, set the orchestrator goal for the wave, then spawn
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+ goal-mode workers.
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+ 4. Stop after listing the ready quest ids and validation commands only when the
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+ user explicitly asked for create-only/no-dispatch behavior such as "only
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+ create quests", "do not dispatch", or "stop after planning".
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  The parent session owns dispatch, checkpoint verification, reviewer rulings, and
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  epic closure. The spawned executor owns implementation for exactly one quest.