querysub 0.300.0 → 0.302.0
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package/package.json
CHANGED
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@@ -229,7 +229,10 @@ async function edgeNodeFunction(config: {
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229
229
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// JUST use it on the first loop, so if we can't find any matches, we ignore it.
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230
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if (liveHashOverrideObj) {
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231
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try {
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232
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-
let liveHashOverrideObject = JSON.parse(liveHashOverrideObj)
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232
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let liveHashOverrideObject = JSON.parse(liveHashOverrideObj) as {
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233
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liveHash: string;
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234
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time: number;
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235
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};
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liveHashOverrideExpiryTime = liveHashOverrideObject.time + 1000 * 30;
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liveHashOverride = liveHashOverrideObject.liveHash;
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} catch (e: any) {
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@@ -87,9 +87,11 @@ function onLiveHashChange(liveHash: string, refreshThresholdTime: number) {
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87
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if (i < notifyIntervals.length - 2 && waitDuration <= 30 * 1000) continue;
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88
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// Update the URL override for manual refreshes
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90
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-
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91
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-
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92
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-
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90
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if (!liveHash.startsWith("forced")) {
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91
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Querysub.localCommit(() => {
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92
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liveHashOverrideURL.value = { liveHash, time: Date.now() };
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93
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});
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94
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}
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if (!skipFirst) {
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if (currentNotification) {
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currentNotification.close();
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@@ -340,6 +340,13 @@ const runScreenCommand = measureWrap(async function runScreenCommand(config: {
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if (rollingObj) {
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rollingObj.pinnedDuration = config.rollingWindow;
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}
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343
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// Without this check we might have only 1 service up for a long period of time. I guess even with it we can still have only 1 service up for a long period of time (if the rolling window is alive, but barely), but... idk... this seems better?
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344
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if (rollingObj && rollingObj.pinnedTime + rollingObj.pinnedDuration < Date.now()) {
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345
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console.log(red(`Rolling screen ${screenName} is finished, deleting it, it should be killed shortly`));
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346
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rollingKeepScreenAlive.delete(screenName);
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347
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rollingScreens.delete(rollingObj.rollingScreenName);
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348
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rollingObj = undefined;
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349
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}
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let existingScreen = screens.find(x => x.screenName === screenName);
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344
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if (existingScreen && !rollingObj) {
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345
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let nodeIdPath = os.homedir() + "/" + SERVICE_FOLDER + screenName + "/" + SERVICE_NODE_FILE_NAME;
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@@ -1,9 +1,17 @@
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1
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-
Hmm... our cyoa servers are dying very fast... why?
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2
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-
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3
1
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1) Verify clientside notifications work when we rolling update cyoa
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4
2
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2) Verify edge nodes are removed when we rolling update cyoa
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5
3
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3) Update cyoa rolling time back to 4 hours
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6
4
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5
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1) Auto restart if the connect to the cyoa server is down, after 30 seconds, instead of just infinitely erroring out.
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6
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- Give a notification after 15 seconds warning them, with the ability to not restart if they click "do not restart"
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7
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- In edgeClientWatcher
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8
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9
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10
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9) In machine info, support an object which can show current, and max, so we can show it as a bar and the max amount for:
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11
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RAM
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12
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CPU
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13
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DISK
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14
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7
15
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10) Add RAM total, ram % used, cpu count, CPU %, disk size, disk % used to machine info
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8
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- Show this all in the list page, with nice bars?
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9
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- Filled, but the total size will also depend on the maximum (to a degree), so it's very nice.
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@@ -11,4 +19,5 @@ Hmm... our cyoa servers are dying very fast... why?
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11
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(Yes, it overlaps with node metrics, but that's okay, sometimes we want to look at machines, other times services, and the types of errors that show up in either changes).
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14
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11) Restart the server and verify everything starts up nicely on reboot!
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22
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11) Restart the server and verify everything starts up nicely on reboot!
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23
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- Or... screw it, and move onto audio apis...
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